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- using UnityEngine;
- public class MaterialPropertyBlockComponent : MonoBehaviour
- {
- [SerializeField] private Renderer m_Renderer;
- [SerializeField] private Color color;
- private static MaterialPropertyBlock m_PropertyBlock;
- private void Awake()
- {
- if (m_PropertyBlock == null)
- m_PropertyBlock = new MaterialPropertyBlock();
- m_PropertyBlock.SetColor("_Color", color);
- m_Renderer.SetPropertyBlock(m_PropertyBlock);
- }
- }
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