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- using System;
- using System.IO;
- namespace Directory
- {
- class Program
- {
- static void Main(string[] args)
- {
- // public публічна, доступна
- // private приватна, не доступна
- // Random rnd = new Random();
- //Player jumper = new Player();
- //Player melee = new Player();
- //jumper.health = 500;
- //jumper.armor = 100;
- //jumper.Move();
- //jumper.Rotate();
- //melee.health = 20;
- //melee.armor = 1000;
- //melee.Move();
- //Enemy meleeEnemy = new Enemy();
- //Enemy[] enemies = new Enemy[5];
- //for (int i = 0; i < enemies.Length; i++)
- //{
- // enemies[i] = new Enemy();
- // enemies[i].Move();
- //}
- //meleeEnemy.health = 15;
- //meleeEnemy.Move();
- //meleeEnemy.Death();
- //melee.guns[0] = "Ak-47";
- Random rnd = new Random();
- Player player = new Player();
- Enemy enemy = new Enemy();
- while (true)
- {
- enemy.TakeDamage(player.damage);
- player.TakeDamage(enemy.damage);
- double chance = rnd.NextDouble();
- if(chance >= 0.9)
- {
- Console.WriteLine("Create a new Player");
- Player player2 = new Player();
- enemy.TakeDamage(player2.damage);
- }
- if(enemy.health <= 0)
- {
- enemy.Death();
- break;
- }
- if(player.health <= 0)
- {
- player.Death();
- break;
- }
- }
- }
- }
- }
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