| Name / Title | Added | Expires | Hits | Comments | Syntax | |
|---|---|---|---|---|---|---|
| High level GLSL pseudolanguage framework | Apr 26th, 2021 | Never | 1,193 | 0 | C | - |
| AbilitiesChampionsCurl | Jun 1st, 2018 | Never | 139 | 0 | Bash | - |
| Simple Raymarch | Oct 5th, 2017 | Never | 145 | 0 | C | - |
| Pencil shader | Oct 5th, 2017 | Never | 116 | 0 | C | - |
| Triangles rotation pattern | May 24th, 2017 | Never | 138 | 0 | OpenGL Shading | - |
| Shadow Curves shader | Feb 26th, 2017 | Never | 306 | 0 | OpenGL Shading | - |
| Vertex displacement | Feb 17th, 2017 | Never | 274 | 0 | C | - |
| Cantor begins | Nov 9th, 2016 | Never | 170 | 0 | C# | - |
| Point and derivates over sphere | Oct 31st, 2016 | Never | 304 | 0 | C# | - |
| Two colors tube | Sep 19th, 2016 | Never | 269 | 0 | C# | - |
| Raymarching template | Jun 24th, 2016 | Never | 323 | 0 | C | - |
| Sprite HSV Tint | May 28th, 2016 | Never | 287 | 0 | OpenGL Shading | - |
| LoadingUIElement | May 8th, 2016 | Never | 155 | 0 | C# | - |
| Custom depth shader | Apr 20th, 2016 | Never | 177 | 0 | C | - |
| Ear clipping generate polygon mesh collider from points | Apr 10th, 2016 | Never | 185 | 0 | C# | - |
| Camera on circle editor | Mar 2nd, 2016 | Never | 149 | 0 | C# | - |
| (Little dirty) Wave effect | Feb 29th, 2016 | Never | 4,726 | 0 | OpenGL Shading | - |
| Rounded square shader | Feb 25th, 2016 | Never | 344 | 0 | OpenGL Shading | - |