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Staggart's Pastebin
4,581
36,791
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5 years ago
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Syntax
Scale Wave Height By Distance
Jun 16th, 2025
Never
434
0
C#
-
Unity Post Process Volume blend animation
Oct 10th, 2022
Never
1,342
0
C#
-
SCPE Built-in RP: Modifying effect parameters at runtime
Feb 6th, 2022
Never
2,686
0
C#
-
SCPE URP: Modifying effect parameters at runtime
Feb 6th, 2022
Never
1,806
0
C#
-
River Modeler DWP2 integration
Dec 19th, 2024
Never
364
0
C#
-
Scale Box Colliders to River Width
Jul 26th, 2024
Never
584
0
C#
-
RiverStencilCopy
Jun 3rd, 2024
Never
876
0
C#
-
Spline Looping
Sep 30th, 2024
Never
438
0
C#
-
Spline Caps
Aug 1st, 2024
Never
689
0
C#
-
Reproject Spline
Jul 29th, 2024
Never
542
0
C#
-
Create Lightmap UV
May 9th, 2024
Never
1,160
0
C#
-
Create Spline From Points
Apr 24th, 2024
Never
1,338
0
C#
-
Spline Junction
Apr 5th, 2024
Never
1,287
0
C#
-
Attach Transform To Spline
Apr 4th, 2024
Never
1,281
0
C#
-
Scale Child Colliders
Apr 1st, 2024
Never
1,175
0
C#
-
Sample Spline Mesher Scale
Apr 1st, 2024
Never
1,022
0
C#
-
Copy Spline Mesher Scale
Apr 1st, 2024
Never
1,049
0
C#
-
Stylized Water 2 - Set Water Offset
Jan 6th, 2025
Never
457
0
C#
-
Vertex color baker for Stylized Water 2
Jan 3rd, 2022
Never
2,292
0
C#
-
Stylized Water 3 - Underwater Transparent
May 19th, 2025
Never
2,825
0
OpenGL Shading
-
Stylized Water 3 - Sample underwater mask
May 19th, 2025
Never
1,533
0
OpenGL Shading
-
COZY 3 debug fog shader
Sep 17th, 2024
Never
1,518
0
OpenGL Shading
-
SCPE Fog integration shader example
Jan 30th, 2023
Never
3,643
0
OpenGL Shading
-
COZY 2 fog debug shader
Mar 15th, 2022
Never
3,332
0
OpenGL Shading
-
Stylized Grass v1.2.1 - Set perspective correction direction
Feb 22nd, 2022
Never
1,721
0
C#
-
Vertex color baker for Stylized Water 1
Nov 30th, 2021
Never
1,404
0
C#
-
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