Staggart

Staggart's Pastebin

4,113 34,113 0 5 years ago
Name / Title Added Expires Hits Comments Syntax  
Scale Wave Height By Distance Jun 16th, 2025 Never 321 0 C# -
Unity Post Process Volume blend animation Oct 10th, 2022 Never 1,261 0 C# -
SCPE Built-in RP: Modifying effect parameters at runtime Feb 6th, 2022 Never 2,527 0 C# -
SCPE URP: Modifying effect parameters at runtime Feb 6th, 2022 Never 1,647 0 C# -
River Modeler DWP2 integration Dec 19th, 2024 Never 308 0 C# -
Scale Box Colliders to River Width Jul 26th, 2024 Never 500 0 C# -
RiverStencilCopy Jun 3rd, 2024 Never 801 0 C# -
Spline Looping Sep 30th, 2024 Never 369 0 C# -
Spline Caps Aug 1st, 2024 Never 606 0 C# -
Reproject Spline Jul 29th, 2024 Never 480 0 C# -
Create Lightmap UV May 9th, 2024 Never 1,092 0 C# -
Create Spline From Points Apr 24th, 2024 Never 1,243 0 C# -
Spline Junction Apr 5th, 2024 Never 1,164 0 C# -
Attach Transform To Spline Apr 4th, 2024 Never 1,162 0 C# -
Scale Child Colliders Apr 1st, 2024 Never 1,058 0 C# -
Sample Spline Mesher Scale Apr 1st, 2024 Never 960 0 C# -
Copy Spline Mesher Scale Apr 1st, 2024 Never 923 0 C# -
Stylized Water 2 - Set Water Offset Jan 6th, 2025 Never 365 0 C# -
Vertex color baker for Stylized Water 2 Jan 3rd, 2022 Never 2,099 0 C# -
Stylized Water 3 - Underwater Transparent May 19th, 2025 Never 2,717 0 OpenGL Shading -
Stylized Water 3 - Sample underwater mask May 19th, 2025 Never 1,402 0 OpenGL Shading -
COZY 3 debug fog shader Sep 17th, 2024 Never 1,350 0 OpenGL Shading -
SCPE Fog integration shader example Jan 30th, 2023 Never 3,528 0 OpenGL Shading -
COZY 2 fog debug shader Mar 15th, 2022 Never 3,260 0 OpenGL Shading -
Stylized Grass v1.2.1 - Set perspective correction direction Feb 22nd, 2022 Never 1,659 0 C# -
Vertex color baker for Stylized Water 1 Nov 30th, 2021 Never 1,313 0 C# -