Staggart

Staggart's Pastebin

2,119 25,433 0 3 years ago
Name / Title Added Expires Hits Comments Syntax  
Create Lightmap UV May 9th, 2024 Never 685 0 C# -
Create Spline From Points Apr 24th, 2024 Never 590 0 C# -
Spline Junction Apr 5th, 2024 Never 629 0 C# -
Attach Transform To Spline Apr 4th, 2024 Never 577 0 C# -
Scale Child Colliders Apr 1st, 2024 Never 412 0 C# -
Sample Spline Mesher Scale Apr 1st, 2024 Never 504 0 C# -
Copy Spline Mesher Scale Apr 1st, 2024 Never 455 0 C# -
Stylized Water 2 - Set custom time Mar 1st, 2024 Never 617 0 C# -
Stylized Water 2 - Sample underwater mask Jan 3rd, 2023 Never 2,442 0 OpenGL Shading -
SCPE Built-in RP: Modifying effect parameters at runtime Feb 6th, 2022 Never 1,919 0 C# -
SCPE URP: Modifying effect parameters at runtime Feb 6th, 2022 Never 854 0 C# -
Vertex color baker for Stylized Water 2 Jan 3rd, 2022 Never 1,513 0 C# -
Stylized Water 2 - Configure underwater rendering through triggers Nov 8th, 2021 Never 554 0 C# -
Create Spline from code Apr 19th, 2024 Never 534 0 C# -
Snap Audio Emitter To Spline (Unity) Feb 28th, 2024 Never 765 0 C# -
Play particle effect on water trigger Oct 19th, 2023 Never 1,017 0 C# -
Stylized Grass - Runtime color map baking Jun 22nd, 2023 Never 1,068 0 C# -
Unity - Convert terrain trees to GameObject's Mar 10th, 2023 Never 1,154 0 C# -
SCPE Fog integration shader example Jan 30th, 2023 Never 1,924 0 OpenGL Shading -
Unity Post Process Volume blend animation Oct 10th, 2022 Never 922 0 C# -
COZY Weather fog debug shader Mar 15th, 2022 Never 2,622 0 OpenGL Shading -
Stylized Grass v1.2.1 - Set perspective correction direction Feb 22nd, 2022 Never 1,360 0 C# -
Stylized Water 2 - Rigidbody-based buoyancy Dec 29th, 2021 Never 1,382 0 C# -
Vertex color baker for Stylized Water 1 Nov 30th, 2021 Never 944 0 C# -