Orihaus

Orihaus's Pastebin

1,798 9,184 0 14 years ago
Name / Title Added Expires Hits Comments Syntax  
Procedural Surface Toolkit - Landscape Primer Aug 7th, 2016 Never 407 0 None -
Procedural Surface Toolkit - Static Geometry Primer Aug 7th, 2016 Never 355 0 None -
Texture-Sampled Vertex Distortion - 2015 Jul 19th, 2015 Never 378 0 C -
UE4 - PBR WebGL v0.5 Feb 8th, 2014 Never 391 0 C -
Texture-Sampled Vertex Distortion - v0.5 Nov 18th, 2013 Never 820 0 C -
Rimlight-Modulated Alpha (2013 Version) Nov 17th, 2013 Never 843 0 C -
Hud Distortion, Scanline and Curvature v0.5 Nov 17th, 2013 Never 1,113 0 C -
Main Shader - August 2013 v2.5 - UE4 Light Model Fixed Aug 2nd, 2013 Never 1,160 0 C -
Main Shader - July 2013 v2.0 - UE4 Light Model Jul 26th, 2013 Never 315 0 C -
Main Shader - July 2013 Jul 23rd, 2013 Never 216 0 C -
AEON Base Texture (June 2013) Jun 9th, 2013 Never 242 0 C -
AEON - Specular Function Jan 28th, 2013 Never 232 0 C -
AEON - Base Shader Jan 28th, 2013 Never 406 0 C -
Dirac Terrain Overlay v1.0 Sep 20th, 2012 Never 230 0 C -
Dirac Base Terrain Shader v1.0 Sep 20th, 2012 Never 223 0 C -
"Rimlight_Transparent_Texture" Obsolete Main Shader 2.0 Aug 5th, 2012 Never 233 0 C -
Coil Structure Script Jul 9th, 2012 Never 332 0 C -
Hexagon Snake Structure Synth Script Jun 20th, 2012 Never 542 0 C -
Obsolete Main Shader "Rimlight_Transparent_Base" Jun 20th, 2012 Never 237 0 C -
Hex Sphere Structure Synth Script Jun 20th, 2012 Never 510 0 C -