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ISSOtm's Pastebin

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Name / Title Added Expires Hits Syntax  
Auto-wordwrap VWF engine for Game Boy Aug 9th, 19 Never 125 Z80 Assembler -
SGB1v2 BIOS palette assignment list Jul 19th, 19 Never 78 None -
NPC redrawing code Jul 19th, 19 Never 98 Z80 Assembler -
SGB1v2 BIOS function that doesn't make sense Jul 18th, 19 Never 137 6502 ACME Cross Assembler -
Upcoming version of RGBDS-structs Feb 3rd, 19 Never 112 Z80 Assembler -
RGBDS abuse macros, RPL edition Jan 24th, 19 Never 93 Z80 Assembler -
Game Boy `malloc` & `free` Nov 13th, 18 Never 70 Z80 Assembler -
Game Boy CRC16 routine Oct 13th, 18 Never 109 Z80 Assembler -
Some SDCC code Oct 1st, 18 Never 250 Z80 Assembler -
Joyoad Routine That Isn't The Standard Aug 3rd, 18 Never 300 Z80 Assembler -
(Tentative) Optimized DMG VRAM copy Jul 19th, 18 Never 93 Z80 Assembler -
malloc for Game Boy Jul 1st, 18 Never 150 Z80 Assembler -
Yo dawg I herd u liek macros Jun 17th, 18 Never 90 Z80 Assembler -
Repeating d-pad presses Jun 13th, 18 Never 92 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.2 - version inte... Apr 11th, 18 Never 77 None -
TheZZAZZGlitch's memory editor v1.2 - compiled ver... Apr 11th, 18 Never 83 None -
TheZZAZZGlitch's memory editor v1.2 - disassembled... Apr 11th, 18 Never 105 Z80 Assembler -
WIP Dr. Mario (Game Boy) disassembly Feb 22nd, 18 Never 104 Z80 Assembler -
ASCII Histogram Printing Feb 15th, 18 Never 91 C -
Open Bus-Based Emulator Detection -- Draft Feb 9th, 18 Never 138 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.1 - version inte... Jan 17th, 18 Never 88 None -
TheZZAZZGlitch's memory editor v1.1 - disassembled... Jan 16th, 18 Never 233 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.1 - compiled ver... Jan 16th, 18 Never 212 None -
Stage 1 (faulty ?) loader Jan 5th, 18 Never 66 Z80 Assembler -
ON THE TOPIC OF GEN I ITEM DUPLICATION Nov 20th, 17 Never 90 None -
HALT+DI testing Oct 20th, 17 Never 82 Z80 Assembler -
Pokémon Gold - Withdraw Smash ACE to TM in Item Po... Sep 30th, 17 Never 73 Z80 Assembler -
Programming under constraints... Sep 29th, 17 Never 87 Z80 Assembler -
31-bit "10^6 modulo" function Sep 10th, 17 Never 117 Z80 Assembler -
bits % 512 == 64 Sep 6th, 17 Never 103 None -
Optimized Untitled Sep 4th, 17 Never 80 None -
Today's Ugly GB Code Snippet Sep 3rd, 17 Never 77 Z80 Assembler -
Test map source Aug 8th, 17 Never 80 Z80 Assembler -
DeSmuME config when tweaking Jan 27th, 17 Never 77 None -
[Draft] Game Boy "Game-Reboot" PoC Dec 3rd, 16 Never 60 None -
Aevilia - Système de menus Jul 21st, 16 Never 35 None -
Pokémon Red Invalid Sound Banks Jul 18th, 16 Never 33 None -
Pokémon Yellow Invalid Sound Banks Jul 18th, 16 Never 56 None -
Invalid Sound Bank Bot Jul 18th, 16 Never 54 C -
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