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ISSOtm's Pastebin
4,955
14,069
0
10 years ago
Name / Title
Added
Expires
Hits
Comments
Syntax
Auto-wordwrap VWF engine for Game Boy
Aug 9th, 2019
Never
1,028
0
Z80 Assembler
-
SGB1v2 BIOS palette assignment list
Jul 19th, 2019
Never
258
0
None
-
NPC redrawing code
Jul 19th, 2019
Never
583
0
Z80 Assembler
-
Upcoming version of RGBDS-structs
Feb 3rd, 2019
Never
312
0
Z80 Assembler
-
RGBDS abuse macros, RPL edition
Jan 24th, 2019
Never
321
0
Z80 Assembler
-
Game Boy `malloc` & `free`
Nov 13th, 2018
Never
311
0
Z80 Assembler
-
Game Boy CRC16 routine
Oct 13th, 2018
Never
304
0
Z80 Assembler
-
Some SDCC code
Oct 1st, 2018
Never
1,173
0
Z80 Assembler
-
Joyoad Routine That Isn't The Standard
Aug 3rd, 2018
Never
519
0
Z80 Assembler
-
(Tentative) Optimized DMG VRAM copy
Jul 19th, 2018
Never
346
0
Z80 Assembler
-
malloc for Game Boy
Jul 1st, 2018
Never
388
0
Z80 Assembler
-
Yo dawg I herd u liek macros
Jun 17th, 2018
Never
283
0
Z80 Assembler
-
Repeating d-pad presses
Jun 13th, 2018
Never
272
0
Z80 Assembler
-
TheZZAZZGlitch's memory editor v1.2 - version internationale
Apr 11th, 2018
Never
248
0
None
-
TheZZAZZGlitch's memory editor v1.2 - compiled version
Apr 11th, 2018
Never
248
0
None
-
TheZZAZZGlitch's memory editor v1.2 - disassembled version
Apr 11th, 2018
Never
276
0
Z80 Assembler
-
WIP Dr. Mario (Game Boy) disassembly
Feb 22nd, 2018
Never
335
0
Z80 Assembler
-
ASCII Histogram Printing
Feb 15th, 2018
Never
295
0
C
-
Open Bus-Based Emulator Detection -- Draft
Feb 9th, 2018
Never
326
0
Z80 Assembler
-
TheZZAZZGlitch's memory editor v1.1 - version internationale
Jan 17th, 2018
Never
247
0
None
-
TheZZAZZGlitch's memory editor v1.1 - disassembled version
Jan 16th, 2018
Never
761
0
Z80 Assembler
-
TheZZAZZGlitch's memory editor v1.1 - compiled version
Jan 16th, 2018
Never
635
0
None
-
Stage 1 (faulty ?) loader
Jan 5th, 2018
Never
242
0
Z80 Assembler
-
ON THE TOPIC OF GEN I ITEM DUPLICATION
Nov 20th, 2017
Never
324
0
None
-
HALT+DI testing
Oct 20th, 2017
Never
262
0
Z80 Assembler
-
Pokémon Gold - Withdraw Smash ACE to TM in Item Pocket
Sep 30th, 2017
Never
277
0
Z80 Assembler
-
Programming under constraints...
Sep 29th, 2017
Never
299
0
Z80 Assembler
-
31-bit "10^6 modulo" function
Sep 10th, 2017
Never
352
0
Z80 Assembler
-
bits % 512 == 64
Sep 6th, 2017
Never
427
0
None
-
Optimized Untitled
Sep 4th, 2017
Never
260
0
None
-
Today's Ugly GB Code Snippet
Sep 3rd, 2017
Never
264
0
Z80 Assembler
-
Test map source
Aug 8th, 2017
Never
299
0
Z80 Assembler
-
DeSmuME config when tweaking
Jan 27th, 2017
Never
275
0
None
-
[Draft] Game Boy "Game-Reboot" PoC
Dec 3rd, 2016
Never
237
0
None
-
Aevilia - Système de menus
Jul 21st, 2016
Never
192
0
None
-
Pokémon Red Invalid Sound Banks
Jul 18th, 2016
Never
295
0
None
-
Pokémon Yellow Invalid Sound Banks
Jul 18th, 2016
Never
303
0
None
-
Invalid Sound Bank Bot
Jul 18th, 2016
Never
296
0
C
-
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