ISSOtm

ISSOtm's Pastebin

2,967 11,492 0 7 years ago
Name / Title Added Expires Hits Comments Syntax  
Auto-wordwrap VWF engine for Game Boy Aug 9th, 2019 Never 772 0 Z80 Assembler -
SGB1v2 BIOS palette assignment list Jul 19th, 2019 Never 196 0 None -
NPC redrawing code Jul 19th, 2019 Never 479 0 Z80 Assembler -
SGB1v2 BIOS function that doesn't make sense Jul 18th, 2019 Never 1,223 0 6502 ACME Cross Assembler -
Upcoming version of RGBDS-structs Feb 3rd, 2019 Never 228 0 Z80 Assembler -
RGBDS abuse macros, RPL edition Jan 24th, 2019 Never 232 0 Z80 Assembler -
Game Boy `malloc` & `free` Nov 13th, 2018 Never 189 0 Z80 Assembler -
Game Boy CRC16 routine Oct 13th, 2018 Never 232 0 Z80 Assembler -
Some SDCC code Oct 1st, 2018 Never 1,094 0 Z80 Assembler -
Joyoad Routine That Isn't The Standard Aug 3rd, 2018 Never 415 0 Z80 Assembler -
(Tentative) Optimized DMG VRAM copy Jul 19th, 2018 Never 248 0 Z80 Assembler -
malloc for Game Boy Jul 1st, 2018 Never 262 0 Z80 Assembler -
Yo dawg I herd u liek macros Jun 17th, 2018 Never 192 0 Z80 Assembler -
Repeating d-pad presses Jun 13th, 2018 Never 187 0 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.2 - version internationale Apr 11th, 2018 Never 190 0 None -
TheZZAZZGlitch's memory editor v1.2 - compiled version Apr 11th, 2018 Never 176 0 None -
TheZZAZZGlitch's memory editor v1.2 - disassembled version Apr 11th, 2018 Never 205 0 Z80 Assembler -
WIP Dr. Mario (Game Boy) disassembly Feb 22nd, 2018 Never 225 0 Z80 Assembler -
ASCII Histogram Printing Feb 15th, 2018 Never 215 0 C -
Open Bus-Based Emulator Detection -- Draft Feb 9th, 2018 Never 242 0 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.1 - version internationale Jan 17th, 2018 Never 179 0 None -
TheZZAZZGlitch's memory editor v1.1 - disassembled version Jan 16th, 2018 Never 576 0 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.1 - compiled version Jan 16th, 2018 Never 498 0 None -
Stage 1 (faulty ?) loader Jan 5th, 2018 Never 163 0 Z80 Assembler -
ON THE TOPIC OF GEN I ITEM DUPLICATION Nov 20th, 2017 Never 184 0 None -
HALT+DI testing Oct 20th, 2017 Never 185 0 Z80 Assembler -
Pokémon Gold - Withdraw Smash ACE to TM in Item Pocket Sep 30th, 2017 Never 181 0 Z80 Assembler -
Programming under constraints... Sep 29th, 2017 Never 215 0 Z80 Assembler -
31-bit "10^6 modulo" function Sep 10th, 2017 Never 241 0 Z80 Assembler -
bits % 512 == 64 Sep 6th, 2017 Never 312 0 None -
Optimized Untitled Sep 4th, 2017 Never 179 0 None -
Today's Ugly GB Code Snippet Sep 3rd, 2017 Never 168 0 Z80 Assembler -
Test map source Aug 8th, 2017 Never 221 0 Z80 Assembler -
DeSmuME config when tweaking Jan 27th, 2017 Never 195 0 None -
[Draft] Game Boy "Game-Reboot" PoC Dec 3rd, 2016 Never 146 0 None -
Aevilia - Système de menus Jul 21st, 2016 Never 125 0 None -
Pokémon Red Invalid Sound Banks Jul 18th, 2016 Never 142 0 None -
Pokémon Yellow Invalid Sound Banks Jul 18th, 2016 Never 195 0 None -
Invalid Sound Bank Bot Jul 18th, 2016 Never 185 0 C -