ISSOtm

ISSOtm's Pastebin

4,756 13,510 0 10 years ago
Name / Title Added Expires Hits Comments Syntax  
Auto-wordwrap VWF engine for Game Boy Aug 9th, 2019 Never 991 0 Z80 Assembler -
SGB1v2 BIOS palette assignment list Jul 19th, 2019 Never 245 0 None -
NPC redrawing code Jul 19th, 2019 Never 571 0 Z80 Assembler -
Upcoming version of RGBDS-structs Feb 3rd, 2019 Never 296 0 Z80 Assembler -
RGBDS abuse macros, RPL edition Jan 24th, 2019 Never 308 0 Z80 Assembler -
Game Boy `malloc` & `free` Nov 13th, 2018 Never 298 0 Z80 Assembler -
Game Boy CRC16 routine Oct 13th, 2018 Never 293 0 Z80 Assembler -
Some SDCC code Oct 1st, 2018 Never 1,165 0 Z80 Assembler -
Joyoad Routine That Isn't The Standard Aug 3rd, 2018 Never 506 0 Z80 Assembler -
(Tentative) Optimized DMG VRAM copy Jul 19th, 2018 Never 335 0 Z80 Assembler -
malloc for Game Boy Jul 1st, 2018 Never 368 0 Z80 Assembler -
Yo dawg I herd u liek macros Jun 17th, 2018 Never 265 0 Z80 Assembler -
Repeating d-pad presses Jun 13th, 2018 Never 263 0 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.2 - version internationale Apr 11th, 2018 Never 240 0 None -
TheZZAZZGlitch's memory editor v1.2 - compiled version Apr 11th, 2018 Never 239 0 None -
TheZZAZZGlitch's memory editor v1.2 - disassembled version Apr 11th, 2018 Never 268 0 Z80 Assembler -
WIP Dr. Mario (Game Boy) disassembly Feb 22nd, 2018 Never 320 0 Z80 Assembler -
ASCII Histogram Printing Feb 15th, 2018 Never 285 0 C -
Open Bus-Based Emulator Detection -- Draft Feb 9th, 2018 Never 314 0 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.1 - version internationale Jan 17th, 2018 Never 241 0 None -
TheZZAZZGlitch's memory editor v1.1 - disassembled version Jan 16th, 2018 Never 706 0 Z80 Assembler -
TheZZAZZGlitch's memory editor v1.1 - compiled version Jan 16th, 2018 Never 617 0 None -
Stage 1 (faulty ?) loader Jan 5th, 2018 Never 234 0 Z80 Assembler -
ON THE TOPIC OF GEN I ITEM DUPLICATION Nov 20th, 2017 Never 303 0 None -
HALT+DI testing Oct 20th, 2017 Never 248 0 Z80 Assembler -
Pokémon Gold - Withdraw Smash ACE to TM in Item Pocket Sep 30th, 2017 Never 268 0 Z80 Assembler -
Programming under constraints... Sep 29th, 2017 Never 289 0 Z80 Assembler -
31-bit "10^6 modulo" function Sep 10th, 2017 Never 335 0 Z80 Assembler -
bits % 512 == 64 Sep 6th, 2017 Never 414 0 None -
Optimized Untitled Sep 4th, 2017 Never 249 0 None -
Today's Ugly GB Code Snippet Sep 3rd, 2017 Never 256 0 Z80 Assembler -
Test map source Aug 8th, 2017 Never 289 0 Z80 Assembler -
DeSmuME config when tweaking Jan 27th, 2017 Never 257 0 None -
[Draft] Game Boy "Game-Reboot" PoC Dec 3rd, 2016 Never 222 0 None -
Aevilia - Système de menus Jul 21st, 2016 Never 183 0 None -
Pokémon Red Invalid Sound Banks Jul 18th, 2016 Never 280 0 None -
Pokémon Yellow Invalid Sound Banks Jul 18th, 2016 Never 278 0 None -
Invalid Sound Bank Bot Jul 18th, 2016 Never 272 0 C -