Darkhitori

Darkhitori's Pastebin

United States    2,092 39,762 0 8 years ago
Name / Title Added Expires Hits Comments Syntax  
CF_disableAllZones Jan 20th, 2018 Never 140 0 C# -
CF_disableAll Jan 20th, 2018 Never 174 0 C# -
CF_destroyNpcs Jan 20th, 2018 Never 120 0 C# -
CF_decreaseHealth Jan 20th, 2018 Never 146 0 C# -
CF_deactivateZone Jan 20th, 2018 Never 137 0 C# -
CF_deactivate Jan 20th, 2018 Never 175 0 C# -
CF_control Jan 20th, 2018 Never 134 0 C# -
CF_condition Jan 20th, 2018 Never 147 0 C# -
CF_closestPointOnTransformWidthLine Jan 20th, 2018 Never 143 0 C# -
CF_closestPoint Jan 20th, 2018 Never 148 0 C# -
CF_clearTarget Jan 20th, 2018 Never 134 0 C# -
CF_clearItemManager Jan 20th, 2018 Never 133 0 C# -
CF_checkGroundStatus Jan 20th, 2018 Never 142 0 C# -
CF_breakTrigger Jan 20th, 2018 Never 118 0 C# -
CF_breakAttack Jan 20th, 2018 Never 142 0 C# -
CF_blendToMecanim Jan 20th, 2018 Never 123 0 C# -
CF_BE_stop Jan 20th, 2018 Never 139 0 C# -
CF_attack_start_notify Jan 20th, 2018 Never 141 0 C# -
CF_attack_end_notify Jan 20th, 2018 Never 153 0 C# -
CF_applyExtraTurnRotation Jan 20th, 2018 Never 155 0 C# -
CF_AnyNpcInCombatInZone Jan 20th, 2018 Never 125 0 C# -
CF_AnyNpcInCombat Jan 20th, 2018 Never 136 0 C# -
CF_AnyNpcAttackingInZone Jan 20th, 2018 Never 179 0 C# -
CF_alerted Jan 20th, 2018 Never 126 0 C# -
CF_alert Jan 20th, 2018 Never 124 0 C# -
CF_addToZone Jan 20th, 2018 Never 129 0 C# -
CF_add2DestroyList Jan 20th, 2018 Never 134 0 C# -
CF_activate Jan 20th, 2018 Never 149 0 C# -
Emerald AI/AIReachedDestination Jan 16th, 2018 Never 155 0 C# -
Emerald AI/FadeOut Jan 16th, 2018 Never 151 0 C# -
Emerald AI/WeaponType Jan 16th, 2018 Never 161 0 C# -
Emerald AI/WaypointType Jan 16th, 2018 Never 154 0 C# -
Emerald AI/WanderType Jan 16th, 2018 Never 132 0 C# -
Emerald AI/WanderAnimation Jan 16th, 2018 Never 134 0 C# -
Emerald AI/UseRunAttacks Jan 16th, 2018 Never 121 0 C# -
Emerald AI/UseBloodEffect Jan 16th, 2018 Never 132 0 C# -
Emerald AI/UpdateTargetTags Jan 16th, 2018 Never 117 0 C# -
Emerald AI/TotalIdleAnimations Jan 16th, 2018 Never 159 0 C# -
Emerald AI/TotalAttackAnimations Jan 16th, 2018 Never 135 0 C# -
Emerald AI/Stay Jan 16th, 2018 Never 153 0 C# -
Emerald AI/SetupAnimations Jan 16th, 2018 Never 170 0 C# -
Emerald AI/SetTarget Jan 16th, 2018 Never 282 0 C# -
Emerald AI/SetFollowerPet Jan 16th, 2018 Never 155 0 C# -
Emerald AI/SetFollowerCompanion Jan 16th, 2018 Never 176 0 C# -
Emerald AI/SetDetectionType Jan 16th, 2018 Never 139 0 C# -
Emerald AI/SetDestination Jan 16th, 2018 Never 141 0 C# -
Emerald AI/SetBehavior Jan 16th, 2018 Never 120 0 C# -
Emerald AI/SearchForTarget Jan 16th, 2018 Never 126 0 C# -
Emerald AI/SearchForDifferentTarget Jan 16th, 2018 Never 133 0 C# -
Emerald AI/ReturnToStart Jan 16th, 2018 Never 186 0 C# -
Emerald AI/Resume Jan 16th, 2018 Never 210 0 C# -
Emerald AI/ResetAI Jan 16th, 2018 Never 139 0 C# -
Emerald AI/RefillHealthRTS Jan 16th, 2018 Never 135 0 C# -
Emerald AI/RandomizeDamage Jan 16th, 2018 Never 116 0 C# -
Emerald AI/PlayFootstepSound Jan 16th, 2018 Never 127 0 C# -
Emerald AI/PickTargetMethod Jan 16th, 2018 Never 121 0 C# -
Emerald AI/PlayerHealth_DamagePlayer Jan 16th, 2018 Never 126 0 C# -
Emerald AI/Pause Jan 16th, 2018 Never 127 0 C# -
Emerald AI/ObstructionDetectionQuality Jan 16th, 2018 Never 122 0 C# -
Emerald AI/MaxChaseDistanceType Jan 16th, 2018 Never 132 0 C# -
Emerald AI/FollowSpeedType Jan 16th, 2018 Never 148 0 C# -
Emerald AI/Follow Jan 16th, 2018 Never 120 0 C# -
Emerald AI/Deactivate Jan 16th, 2018 Never 138 0 C# -
Emerald AI/DamagePlayer Jan 16th, 2018 Never 124 0 C# -
Emerald AI/Damage Jan 16th, 2018 Never 284 0 C# -
Emerald AI/CurrentDetection Jan 16th, 2018 Never 137 0 C# -
Emerald AI/ConfidenceType Jan 16th, 2018 Never 140 0 C# -
Emerald AI/CombatType Jan 16th, 2018 Never 141 0 C# -
Emerald AI/CombatState Jan 16th, 2018 Never 140 0 C# -
Emerald AI/ClearTargets Jan 16th, 2018 Never 154 0 C# -
Emerald AI/AlignmentQuality Jan 16th, 2018 Never 127 0 C# -
Emerald AI/AlignAIWithGround Jan 16th, 2018 Never 241 0 C# -
Emerald AI/AIAttacksPlayer Jan 16th, 2018 Never 163 0 C# -
Emerald AI/Activate Jan 16th, 2018 Never 117 0 C# -
Emerald AI/ActionAnimation Jan 16th, 2018 Never 141 0 C# -
XWeaponTrail/StopSmoothly Jan 15th, 2018 Never 172 0 C# -
XWeaponTrail/Deactivate Jan 15th, 2018 Never 266 0 C# -
XWeaponTrail/Activate Jan 15th, 2018 Never 192 0 C# -
XWeaponTrail/Init Jan 15th, 2018 Never 228 0 C# -
v_AIController/OnReceiveAttack Jan 14th, 2018 Never 150 0 C# -
vShooterWeapon/SetPrecision Jan 14th, 2018 Never 110 0 C# -
v2_5DPath/isNearForward Jan 14th, 2018 Never 208 0 C# -
v2_5DPath/isNearBackward Jan 14th, 2018 Never 137 0 C# -
v2_5DPath/ConstraintPosition Jan 14th, 2018 Never 117 0 C# -
vExplosive/RemoveParentOfOther Jan 14th, 2018 Never 100 0 C# -
vExplosive/RemoveParent Jan 14th, 2018 Never 113 0 C# -
vExplosive/ActiveExplosion Jan 14th, 2018 Never 115 0 C# -
vOpenCloseInventoryTrigger/OpenCloseInventory Jan 14th, 2018 Never 108 0 C# -
vRagdoll/ApplyDamage Jan 14th, 2018 Never 120 0 C# -
vRagdoll/ActivateRagdoll Jan 14th, 2018 Never 114 0 C# -
vWeaponHolderManager/UnequipWeapon Jan 14th, 2018 Never 111 0 C# -
vWeaponHolderManager/EquipWeapon Jan 14th, 2018 Never 161 0 C# -
vWeaponHolder/SetActiveWeapon Jan 14th, 2018 Never 127 0 C# -
vWeaponHolder/SetActiveHolder Jan 14th, 2018 Never 120 0 C# -
vThrowObject/SetAmount Jan 14th, 2018 Never 101 0 C# -
vThrowCollectable/UpdateThrowObj Jan 14th, 2018 Never 101 0 C# -
vSetFirstSelectable/ApplyFirstSelectable Jan 14th, 2018 Never 99 0 C# -
vFindSpawnPoint/AlighObjetToSpawnPoint Jan 14th, 2018 Never 146 0 C# -
vCharacterStandalone/TakeDamage Jan 14th, 2018 Never 262 0 C# -
vEquipAreaControl/OnPickUpItemCallBack Jan 14th, 2018 Never 108 0 C# -