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- p4config.txt
- Saved/
- LocalBuilds/
- *.csproj.*
- *.log
- *.unrealvs
- .vs/*
- *.vsconfig
- *.pdb
- *.suo
- *.opensdf
- *.sdf
- *.tmp
- *.mdb
- */obj/*
- *.vcxproj
- *.sln
- *-Debug.*
- /FileOpenOrder/
- *.xcworkspace
- *.xcodeproj
- ./Makefile
- ./CMakeLists.txt
- .ue4dependencies
- Samples/*
- FeaturePacks/*
- Engine/Documentation/*
- .git/*
- *.csprojAssemblyReference.cache
- #Packaged Builds
- PackagedBuilds/*
- #Linux Debug Files
- *.sym
- *.debug
- # Any files in any Binaries folder
- Binaries/*
- # Engine intermediates
- Engine/Intermediate/*
- Intermediate/*
- # Intermediate folders for programs should not be checked in
- Engine\Programs\*\Intermediate\*
- # Intermediate folders created for various C# programs
- Engine\Source\Programs\*\obj\*
- # Saved folders for programs should not be checked in
- Engine\Programs\*\Saved\*
- Engine\Programs\UnrealBuildTool\*
- # Derived data cache should never be checked in
- Engine/DerivedDataCache/*
- # Ignore any build receipts
- Engine/Build/Receipts/*
- # Ignore personal workspace vars
- p4config.txt
- # Ignore Unix backup files
- *~
- # Ignore Mac desktop services store files
- .DS_Store
- # Ignore crash reports
- crashinfo--*
- # Ignore linux project files.
- *.user
- *.pro
- *.pri
- *.kdev4
- # Obj-C/Swift specific
- *.hmap
- *.ipa
- *.dSYM.zip
- *.dSYM
- # Ignore documentation generated for C# tools
- Engine/Binaries/DotNET/UnrealBuildTool.xml
- Engine/Binaries/DotNET/AutomationScripts/BuildGraph.Automation.xml
- # Ignore version files in the Engine/Binaries directory created by UBT
- /Engine/Binaries/**/*.version
- # Ignore exp files in the the Engine/Binaries directory as they aren't C/C++ source files
- /Engine/Binaries/**/*.exp
- # Ignore Swarm local save files
- Engine/Binaries/DotNET/SwarmAgent.DeveloperOptions.xml
- Engine/Binaries/DotNET/SwarmAgent.Options.xml
- # Intermediary Files
- *.target.xml
- *.exe.config
- *.exe.manifest
- # Ignore project-specific files, change GAMEPROJECT to your project name.
- GAMEPROJECT/Build/*
- GAMEPROJECT/DerivedDataCache/*
- GAMEPROJECT/Binaries/*
- GAMEPROJECT/Intermediate/*
- GAMEPROJECT/Content/__ExternalActors__/*
- GAMEPROJECT/Content/__ExternalObjects__/*
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