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Star Citizen Alpha 3.8.2 Global.ini

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  1. 2019_Ann_Sale_Day1=Expo-hall Day 01
  2. 2019_Ann_Sale_Day2=Expo-hall Day 02
  3. 2019_Ann_Sale_Day3=Expo-hall Day 03
  4. 2019_Ann_Sale_Day4=Expo-hall Day 04
  5. 2019_Ann_Sale_Day5=Expo-hall Day 05
  6. 2019_Ann_Sale_Day6_01=Expo-hall Day 06_01
  7. 2019_Ann_Sale_Day6_02=Expo-hall Day 06_02
  8. 2019_Ann_Sale_Day7=Expo-hall Day 07
  9. 2019_Ann_Sale_Day8=Expo-hall Day 08
  10. 2019_Ann_Sale_Day9=Expo-hall Day 09 - Best of Show
  11. 890_J_Mission_Obj_VIP_Long=WIP - Protect the VIP
  12. 890_J_Mission_Obj_VIP_Short=WIP - Protect the VIP
  13. 890_J_Mission_WaypointVIP=WIP - Defend VIP
  14. 890_J_MissionTest=WIP Disable the hack before it is complete %ls
  15. 890_J_Mobi_Desc=WIP - Go to Hijacked 890 and stop hijacking / hack
  16. 890_J_Mobi_Title=WIP - 890 Jump in danger
  17. 890_J_Screen=
  18. AaronHalo=Aaron Halo
  19. AbandonedOutpost_001=Abandoned Outpost
  20. AbandonedOutpost_001_desc=KEEP OUT. This structure is no longer in active service. Do not use, occupy or enter.
  21. ac_ui_test1=WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
  22. ac_ui_test2=wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
  23. Aciedo_CommArray_desc_shared=Owned and operated by Aciedo, this communication array provides comm coverage and ECN services to this sector of space.
  24. acquirepart_prevent_desc=Stop someone uploading ~mission(Item).
  25. acquirepart_prevent_dest_timer=~mission(Item) self destructs in %Is.
  26. acquirepart_prevent_destroy=Destroy ~mission(Item).
  27. acquirepart_prevent_marker_lastknown=Last Known Location
  28. acquirepart_prevent_marker_prototype=~mission(Item).
  29. acquirepart_prevent_marker_ugf=Facility
  30. acquirepart_prevent_obj1_long=Prevent ~mission(Item) Upload.
  31. acquirepart_prevent_obj1_short=Prevent Upload.
  32. acquirepart_prevent_obj2_long=~mission(Item) will self destruct.
  33. acquirepart_prevent_obj2_short=~mission(Item) Self Destructs In.
  34. acquirepart_prevent_subobj1_long=Visit the site of crash and investigate.
  35. acquirepart_prevent_subobj1_short=Visit Last Known Location.
  36. acquirepart_prevent_subobj2_long=Reboot Relay to locate ~mission(Item).
  37. acquirepart_prevent_subobj2_short=Reboot Relay.
  38. acquirepart_prevent_title=Prevent ~mission(Item) Upload.
  39. Activation_Off=Revive
  40. Activation_Offline=- Offline -
  41. Activation_On=Reviving
  42. ad_welcome_to=Welcome To
  43. ad_when_duty_calls=WHEN DUTY CALLS
  44. ad_will_you_answer=WILL YOU ANSWER?
  45. ad_your_adventure_start_here=Your Adventure Starts Here
  46. Admin_Ask_Work=Have any work?
  47. Admin_Blackbox_Dropoff_Request=Drop off black box.
  48. Admin_Counter_Marker_01=Delivery Drop Off
  49. Admin_Deliver_Marker_01=Deliver
  50. Admin_Delivery_Dropoff_Request=Make a delivery.
  51. Admin_Delivery_Pickup_Request=Make a pickup.
  52. Admin_Goodbye=Goodbye.
  53. Admin_Help_Cargo=Sell some cargo.
  54. Admin_Pickup_Marker_01=Pickup
  55. Admin_Repair_Pickup_Request=Pick up a power core.
  56. Admin_Small_Talk=How's it going?
  57. airlock_CLOSE=CLOSE
  58. airlock_CYCLE=CYCLE
  59. airlock_CYCLING=CYCLING
  60. airlock_DEPRESSURIZED=DEPRESSURIZED
  61. airlock_LOCKED=LOCKED
  62. airlock_OPEN=OPEN
  63. airlock_PRESS=PRESS
  64. airlock_PRESSURIZED=PRESSURIZED
  65. ALB_HATS=DO NOT USE ------ (ALB) MALE HATS (add new hat items below here)
  66. ALEJO_BROTHERS_ITEMS=DO NOT USE ------ (ABL) ALEJO BROTHERS CLOTHING ITEMS -- MALE
  67. Alerts_BeingScanned=Remain Stationary, Scan In Progress
  68. annun_COOLFAIL=COOL FAIL
  69. annun_MISLWARN=MISL WARN
  70. annun_PROXWARN=PROX WARN
  71. annun_PWRHEAT=PWR HEAT
  72. annun_PWRLOW=PWR LOW
  73. annun_QTMFAIL=QTM FAIL
  74. annun_RDRLOCK=RDR LOCK
  75. annun_SHLDDOWN=SHLD DOWN
  76. annun_THRHEAT=THR HEAT
  77. annun_WPNHEAT=WPN HEAT
  78. ArcCorp_desc_shared=A mining facility owned and operated by ArcCorp.
  79. ARMOR_ITEMS_TEMPORARY=DO NOT USE ------ TEMPORARY SECTION FOR ARMOR ITEMS
  80. assassin_danger_0001=If even half the rumors about them are true, you're going to want to take them out long before they see you coming. 
  81. assassin_danger_0002=Apparently, this is supposed to be one of the more dangerous hitters in the sector. Do not make the mistake of underestimating them. 
  82. assassin_danger_0003=Make sure to bring your full arsenal when you go hunting. Something tells me you might need it to take them down. 
  83. assassin_danger_0004=Word of warning, no way someone like ~mission(TargetName|Last) is going down easy. You want to take them out? Do it hard and fast. 
  84. assassin_danger_0005=While you should be careful, cause you never know - my guess is that ~mission(TargetName|Last) is gonna drop easy. Poor sod chooses to fly solo and hardly ever bothers with anything more than a few escorts. 
  85. assassin_danger_0006=As for gearing up for this little job, you shouldn't need anything out of the ordinary. ~mission(TargetName|Last) prefers to fly alone. I mean, for a real special occasion they might travel with a friend or two, but I'd be surprised.  
  86. assassin_danger_0007=Apparently, there's a good chance this scav's not gonna be traveling alone either. Seems that their little multicrew ship hardly ever flies without at least one or two friends along for the trip.  
  87. assassin_danger_0008=Word is that the small multicrew ship ~mission(TargetName|Last) captains is being guarded by a few hired escorts. Can't say for sure if it's true, but good to be careful just in case.  
  88. assassin_danger_0009=Rumor has it that ~mission(TargetName|Last) typically travels with a full escort so be ready to hit hard. Even if you do get lucky and catch them alone, you'll still have their ship to deal with and supposedly they captain a bit of a beast. 
  89. assassin_danger_0010=Make sure to bring your full arsenal when you go hunting. Since ~mission(TargetName|Last) usually captains a bigger multicrew ship and springs the extra credits for escort, something tells me you might need the extra firepower. 
  90. assassin_desc=~mission(Contractor|AssassinationDescription)
  91. assassin_desc_0001=Looking for someone who doesn't mind getting their hands dirty. Not talking guild work or anything, just someone who's good enough to aim and squeeze. Got some good creds available to see ~mission(TargetName) permanently gone. \n\nStart looking at ~mission(Location). ~mission(MultiPlayer)~mission(Contractor|AssassinationTimed) ~mission(Danger)
  92. assassin_desc_0002=Got a mess that needs cleaning up. Paying solid credits for it too. The mess goes by the name of ~mission(TargetName). ~mission(Danger) \n\nBuddy of mine saw them around ~mission(Location), but the rest is up to you. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
  93. assassin_desc_0003=There's a price on ~mission(TargetName)'s head. ~mission(MultiPlayer)Credits go to whoever bags the bastard first. ~mission(Contractor|AssassinationTimed) I'd recommend starting at ~mission(Location) but hey, don't let me tell you how to do your job. ~mission(Danger)
  94. assassin_desc_0004=Guess who just got themselves placed onto the 'no-breathe-list'? Some dragger named ~mission(TargetName). Yeah, I never heard of them either, but better them than us, right? \n\n~mission(Danger) ~mission(MultiPlayer)Word is they've been haunting ~mission(Location) lately, so you'll probably want to start there. ~mission(Contractor|AssassinationTimed)Good luck.
  95. assassin_desc_0005=I don't know what ~mission(TargetName) did, but they sure pissed off the wrong people. Credits go to whoever can give them a last lesson in manners straight through the head. ~mission(Danger) \n\nThere isn't much to go on, just some scattered sightings around ~mission(Location), so maybe start there. ~mission(Contractor|AssassinationTimed)~mission(MultiPlayer)One last thing, the client wants you to say '~mission(Phrase).' when the trigger's pulled. Don't ask. Just do it.
  96. assassin_desc_0006=~mission(TargetName) is breathing borrowed air. Time's come to punch their ticket for good. ~mission(Contractor|AssassinationTimed) I can give you ~mission(Location) but you have to provide your own transport and clean weapons. ~mission(Danger) ~mission(MultiPlayer)
  97. assassin_desc_0007=You know how they say the good die young? It's definitely true in this case. A hit's been put out on ~mission(TargetName), a local security thug that's hellbent on being a hero. ~mission(Contractor|AssassinationTimed) ~mission(Danger) ~mission(MultiPlayer)
  98. assassin_desc_0008=Why don't these security assholes ever learn to mind their own damn business? It's like they want to get murdered. Especially this one. Name's ~mission(TargetName). Been stirring up huge trouble lately, but you're gonna put a permanent end to that.\n\n~mission(Contractor|AssassinationTimed) ~mission(MultiPlayer) ~mission(Contractor|AssassinationDanger) Knowing these security types, don't be surprised if they call for back up.
  99. assassin_desc_0009=About time someone put ~mission(TargetName) in their place. This security hackjob's been taking bribes to look the other way, but the greedy little idiot decided to raise the rates. Big mistake! \n\nNow instead of those credits going to pay the smug bastard off, they're being used to pay you to murder their ass. That's some poetic justice right there. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
  100. assassin_desc_0010=This bounty hunter by the name of ~mission(TargetName) made the mistake of messing with the wrong crew. They're looking to even the score and are offering pretty decent creds to whoever does the deed. ~mission(Danger) ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
  101. assassin_desc_0011=I love it. This is one of those classic 'the hunter has become the hunted' scenarios you always see on the spec. \n\nA big bounty's been placed on the head of bounty hunter ~mission(TargetName). ~mission(Danger) It'll be interesting to see how they like it when they tables are turned. ~mission(MultiPlayer) ~mission(Contractor|AssassinationTimed)
  102. assassin_desc_easy=~mission(Contractor|AssassinationEasyDescription)
  103. assassin_desc_first=Listen, I know you don't know me, but that's kinda the point of this little experiment. We're just two complete strangers helping each other out. \n\nHere's how this works - I give you a name. ~mission(TargetName), for example. Then I'll tell you a place: ~mission(Location). Now, if by some complete and utter coincidence, they wind up shot to death a little while later, a bunch of credits will mystically appear in your account. Long story short, ~mission(TargetName|NickOrFirst) has some bad luck, you have some good luck. Everybody's happy.\n\nOf course, there are plenty of other people eager for the help of a dependable stranger and if you do a good job here, I'll make sure they know you're the stranger to talk to.\n\nGood luck out there.
  104. assassin_desc_hard=~mission(Contractor|AssassinationHardDescription)
  105. assassin_desc_medium=~mission(Contractor|AssassinationMediumDescription)
  106. assassin_from=~mission(Contractor)
  107. assassin_from_first=< / CONTACT BLOCKED / >
  108. assassin_location_0001=the coordinates where they were last spotted
  109. assassin_location_0002=their last known location
  110. assassin_location_0003=where they like to hang out
  111. assassin_location_0004=one of the spots they're known to frequent
  112. assassin_multiplayer_0001=Probably worth it to mention you might run in to some competition out there since this isn't an exclusive contract. 
  113. assassin_multiplayer_0002=This contract is non-exclusive. First-come, first-serve. 
  114. assassin_multiplayer_0003=And just so you know, you most likely won't be the only one on the hunt since the ~mission(Client) made this an open contract. 
  115. assassin_multiplayer_0004=You should expect there to be some stiff competition on this. A lot of people out there are eager to see this scum dead once and for all. 
  116. assassin_obj_long_01=Search for ~mission(TargetName) at ~mission(Location).
  117. assassin_obj_long_02=Eliminate ~mission(TargetName).
  118. assassin_obj_marker_01=~mission(TargetName)
  119. assassin_obj_marker_02=Target
  120. assassin_obj_short_01=Locate the Target
  121. assassin_obj_short_02=Eliminate the Target
  122. assassin_phrase_0001=The blue dancer says hello
  123. assassin_phrase_0002=Return to sender
  124. assassin_phrase_0003=Tio sends his regards
  125. assassin_phrase_0004=See you in hell
  126. assassin_phrase_0005=This is for Martha
  127. assassin_phrase_0006=Looks like your birthday came early this year
  128. assassin_phrase_0007=Surprise
  129. assassin_sync_desc=~mission(Contractor|AssassinSyncDescription)
  130. assassin_sync_from=~mission(Contractor|AssassinSyncFrom)
  131. assassin_sync_marker_01=~mission(TargetName)
  132. assassin_sync_marker_02=~mission(TargetName2)
  133. assassin_sync_marker_03=Eliminate
  134. assassin_sync_obj_display_01=Time Remaining: %ls
  135. assassin_sync_obj_long_01=Simultaneously eliminate ~mission(TargetName) and ~mission(TargetName2). As soon as one target is attacked you will have until time runs out to eliminate both targets.
  136. assassin_sync_obj_short_01=Eliminate All Targets
  137. assassin_sync_subobj_long_01a=Eliminate ~mission(TargetName).
  138. assassin_sync_subobj_long_01b=Eliminate ~mission(TargetName2).
  139. assassin_sync_title=~mission(Contractor|AssassinSyncTitle)
  140. assassin_timed_0001=You drag your feet on this, don't be surprised if they vanish.
  141. assassin_timed_0002=With a slippery bastard like this, you might only have a limited window of opportunity to hit them before they go to ground. 
  142. assassin_timed_0003=Need this taken care of yesterday. Drop everything and get it done now. 
  143. assassin_timed_0004=Urgent's an understatement on this one. Client's already comm'd me three times to ask if it's done yet. 
  144. assassin_title=~mission(Contractor|AssassinationTitle)
  145. assassin_title_0001=Neutralize Threat
  146. assassin_title_0002=Cleaning House
  147. assassin_title_0003=Hunting Party
  148. assassin_title_0004=Wet Work
  149. assassin_title_0005=Eliminate a Problem
  150. assassin_title_0006=Funeral Arrangements
  151. assassin_title_0007=Special Delivery for ~mission(TargetName)
  152. assassin_title_0008=Eliminate ~mission(TargetName)
  153. assassin_title_easy=~mission(Contractor|AssassinationEasyTitle)
  154. assassin_title_first=Helpful Stranger
  155. assassin_title_hard=~mission(Contractor|AssassinationHardTitle)
  156. assassin_title_medium=~mission(Contractor|AssassinationMediumTitle)
  157. assassination_desc=~mission(Contractor|AssassinationDescription)
  158. assassination_from=~mission(Contractor|AssassinationFrom)
  159. assassination_obj_long_01=Search for ~mission(TargetName) at the coordinates provided.
  160. assassination_obj_long_02=Eliminate ~mission(TargetName).
  161. assassination_obj_marker_01=~mission(TargetName)
  162. assassination_obj_marker_01a=Target's Last Location
  163. assassination_obj_marker_02=Target
  164. assassination_obj_short_01=Locate Target
  165. assassination_obj_short_02=Eliminate Target
  166. assassination_title=~mission(Contractor|AssassinationTitle)
  167. asteroidfield_desc_Shared=A registered asteroid cluster. All rights reserved. Unless otherwise indicated, all mined materials found here are the property of the claim holder.
  168. ATC_Area18=Area18 Landing Services
  169. ATC_Automated=Automated Landing Services
  170. ATC_CryAstro=Cry-Astro Vehicle Services
  171. ATC_GrimHEX=Green Imperial Landing Services
  172. ATC_Levski=Levski Landing Control
  173. ATC_Lorville=Lorville Landing Services
  174. ATC_Lorville_Gate01=Lorville Gate 01
  175. ATC_Lorville_Gate02=Lorville Gate 02
  176. ATC_Lorville_Gate03=Lorville Gate 03
  177. ATC_Lorville_Gate04=Lorville Gate 04
  178. ATC_Lorville_Gate05=Lorville Gate 05
  179. ATC_Lorville_Gate06=Lorville Gate 06
  180. ATC_OutpostArcCorp=ArcCorp Outpost Landing Service
  181. ATC_OutpostGeneric=Outpost Landing Control
  182. ATC_OutpostRayari=Rayari Outpost Landing Service
  183. ATC_OutpostShubin=Shubin Outpost Landing Control
  184. ATC_OutpostTerraMills=Terra Mills Outpost Landing Control
  185. ATC_PlatinumBay=Platinum Bay Landing Services
  186. ATC_PortOlisar=Port Olisar Landing Services
  187. ATC_RandR=R&R Landing Services
  188. Bacchus=Bacchus System
  189. Bacchus_AsteroidBelt1=Bacchus Belt Alpha
  190. Bacchus_AsteroidBelt1_Desc=Heavily mined by generations of Banu, this asteroid belt has become a junkyard over time.
  191. Bacchus_Desc=Many in the UEE believe that Bacchus, a binary star system, contains the Banu's homeworld, though, to date, the Banu themselves have not been able to or have chosen not to confirm one way or another. Like with most Banu systems, the trade lanes are always packed with travellers from Banu, Human and Xi'an space. A large permanent flotilla in the system's outer reaches is a popular destination for haulers and traders.\n
  192. Bacchus_Flotilla=Bacchus Flotilla
  193. Bacchus_Flotilla_Desc=A large cluster of ships that has become a permanent floating marketplace. Conveniently located near a jump point, it attracts a wide variety of travelers and traders entering and leaving the system.
  194. Bacchus_JumpPoint_Garron=Bacchus - Garron Jump Point
  195. Bacchus_JumpPoint_Garron_Desc=This jump point connects Bachhus to the UEE controlled Garron system.
  196. Bacchus_JumpPoint_Geddon=Bacchus - Geddon Jump Point
  197. Bacchus_JumpPoint_Geddon_Desc=This jump point connects Bachhus to the Geddon system.
  198. Bacchus_Star1=Bacchus A
  199. Bacchus_Star1_Desc=A class-G main sequence star that is part of a binary pairing with Bacchus B.
  200. Bacchus_Star2=Bacchus B
  201. Bacchus_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Bacchus B.
  202. Bacchus1=Bacchus I
  203. Bacchus1_Desc=A Super-Earth located close to the system's binary stars resulting in its rocky surface boiling away and the formation of an incredibly hot and smoggy atmosphere.
  204. Bacchus2=Bacchus II
  205. Bacchus2_Desc=An ocean planet dotted by many populated islands and archipelagos featuring a wide variety of climates and biodiversity. Though the Banu have so far not confirmed if Bacchus II is their home-world like some in the UEE theorize, it is known that the planet hosts the 'Gathering'; a special event where Banu congregate to make species-wide decisions.
  206. Bacchus3=Bacchus III
  207. Bacchus3_Desc=A gas giant featuring dynamic swirling clouds and frequent electrical storms.
  208. BarMenu_beer_draft_01=Draft Beer 1
  209. BarMenu_beer_draft_02=Draft Beer 2
  210. BarMenu_beer_draft_03=Draft Beer 3
  211. BarMenu_beer_draft_04=Draft Beer 4
  212. BarMenu_beer_draft_05=Draft Beer 5
  213. BarMenu_beer_draft_06=Draft Beer 6
  214. BarMenu_beer_smoltz=Smoltz Beer
  215. BarMenu_Cognac=Cognac
  216. BarMenu_Gin=Gin
  217. BarMenu_Rum=Rum
  218. BarMenu_SubMenu_Beer=Beer
  219. BarMenu_SubMenu_Liquor=Liquor
  220. BarMenu_Tequila=Tequila
  221. BarMenu_Vodka=Vodka
  222. BarMenu_Whiskey=Whiskey
  223. Bartender_Convo_OrderBeer=Beer
  224. Bartender_Convo_OrderNothing=Nothing
  225. Bartender_Convo_OrderWhiskey=Whiskey
  226. Bartender_Greet=Hey, can I get a drink?
  227. basesweep_desc=~mission(Contractor|BaseSweepDescription)
  228. basesweep_from=~mission(Contractor|BaseSweepFrom)
  229. basesweep_obj_long_01=Clear the site of all hostiles.
  230. basesweep_obj_long_02=Go to ~mission(Location|Name).
  231. basesweep_obj_marker_01=Eliminate Hostiles
  232. basesweep_obj_short_01=Clear All Hostiles
  233. basesweep_obj_short_02=Go To ~mission(Location|Name)
  234. basesweep_obj_short_02a=Hostiles Remaining: ~mission(AI_Remaining)
  235. basesweep_obj_target=Target
  236. basesweep_title=~mission(Contractor|BaseSweepTitle)
  237. Battaglia_convo_followup_more_work=Got anything else for me?
  238. Battaglia_convo_shopping=Shopping.
  239. Battaglia_convo_visiting=Just visiting.
  240. Battaglia_convo_wanted_to_see_who_you_are=Just wanted to swing by and say hi.
  241. Battaglia_convo_will_come_back_later=Never mind, I'll come back later
  242. Battaglia_convo_work=Looking for work.
  243. BeaconDropoff_ObjectiveMarker=Beacon
  244. blacJac_bounty_desc_001=ATTN: Bounty Hunters\n\nGot a bounty that needs to be collected on ~mission(TargetName). \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGet out there, find the bastard, and lets make sure they can't cause any more trouble for ArcCorp.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  245. blacJac_bounty_desc_002=ATTN: Bounty Hunters\n\nSeems ~mission(TargetName) has been up to no good and got a nasty ol' bounty placed on their head. Think you can find them and collect? \n~mission(Contractor|BountyTimed)~mission(Danger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  246. blacJac_bounty_desc_003=ATTN: Bounty Hunters\n\nNew bounty just came in for one ~mission(TargetName). Need them located and apprehended.\n~mission(Contractor|BountyTimed)~mission(Danger)\n\nGood luck with this one,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  247. blacJac_bounty_desc_intro=ATTN: Bounty Hunters\n\nAn individual know as ~mission(TargetName) has been causing trouble for the good people of ArcCorp. \n\nAll our regular staff is busy taking care of more serious issues, so BlacJac is looking to audition some new bounty talent.\n \nIf you're interested, go ahead and track down and apprehend ~mission(TargetName|Last). ~mission(Contractor|BountyTimed)~mission(Danger)\n\nPull this off and BlacJac will be very greatful.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  248. blacJac_bounty_title_001=Wanted by ArcCorp: ~mission(TargetName)
  249. blacJac_bounty_title_E=Wanted by ArcCorp: ~mission(TargetName) (CS2)
  250. blacJac_bounty_title_H=Wanted by ArcCorp: ~mission(TargetName) (CS4)
  251. blacJac_bounty_title_M=Wanted by ArcCorp: ~mission(TargetName) (CS3)
  252. blacJac_bounty_title_VE=Wanted by ArcCorp: ~mission(TargetName) (CS1)
  253. blacJac_bounty_title_VH=Wanted by ArcCorp: ~mission(TargetName) (CS5)
  254. blacjac_danger_001=Be prepared to meet heavy resistance on this one. If they get wind of what you're doing, they're not going to take it sitting down. 
  255. blacjac_danger_002=Knowing this area and the kind of people we're dealing with, my gut says head in expecting a fight. 
  256. blacjac_danger_003=You'll be kicking a bit of a hornet's nest on this one, so be ready for heavy resistance. 
  257. blacjac_danger_004=This perp is a bit of lightweight. Only a few known associates and they typically fly solo crafts. Shouldn't be to hard to catch them. 
  258. blacjac_danger_005=The files on ~mission(TargetName|Last) show that they typically captain a mid-sized multicrew vessel and have been known to employ extra muscle on jobs. Might want to approach with a bit of caution. 
  259. blacjac_danger_006=Be sure that you're ready to face heavy resistance. ~mission(TargetName|Last) is known to captain larger ships and with their connections you can almost guarantee that they're not traveling alone. 
  260. blacjac_destroyprobe_desc_0001=ATTN: Mercenaries with Demo Experience\n\nWe have a problem over at ~mission(Location). Apparently someone set up PDC Monitors to illegally skim data. \n\nYou are being tasked with locating the ~mission(Contractor|DestroyProbeAmount) and destroying them. \n\nThere are a few possible complications:\n- These things are designed to operate passively with as low of an EM sig as possible. Finding them might take some effort and thorough scanning. \n- Monitors like these often have automatic security protocols so that if they are attacked, they begin to transmit any stored dated. It's vital you destroy them before the upload can finish.\n- ~mission(Contractor|DestroyProbeTimed)\n- ~mission(Contractor|DestroyProbeDanger)\n\nI'm hopeful you'll be able to resolve the issue before any more data is stolen.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  261. blacjac_destroyprobe_desc_0002=ATTN: Mercenaries with Demo Experience\n\nReceived a report that some enterprising criminal has been skimming data from ~mission(Location) using PDC Monitors. \n\nYou are being tasked to locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. I suspect it might take a bit of scanning to locate the monitors as they're designed to operate passively. Plus, as soon as you start attacking, their security countermeasures are going to kick in and attempt to upload their data-drives. You'll need to be fast enough to prevent the transfer. \n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks for taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  262. blacjac_destroyprobe_desc_0003=ATTN: Mercenaries with Demo Experience\n\nI need a merc who can handle locating and destroying PDC monitors that have been illegally skimming data from ~mission(Location). This will take some doing as the ~mission(Contractor|DestroyProbeAmount) will be operating passively and difficult to find without performing a thorough scan of the area. Plus, you'll have to destroy the monitors before their emergency defense system uploads any more of the data they've stolen.\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  263. blacjac_destroyprobe_title_0001=Data Theft
  264. blacjac_destroystash_desc_001=ATTN: Verified Mercenary Operators\n\nWe're looking for experienced professionals to participate in a raid on a suspected narcotics stash known as ~mission(UGFDestination). We need to clear them out before they have a chance to move the product to another site.\n\nWe need you to secure and destroy any and all narcotics found at the stash using whatever means necessary, so go nuts. ~mission(Contractor|Danger)\n\nYou'll be paid out for however much of the contraband you personally destroy. Basically, feel free to engage with any lowlifes you come across, but that's not what you're getting paid for - BlacJac's focus for this op is the drugs. \n\nGood luck,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  265. blacjac_destroystash_desc_002=ATTN: Verified Mercenary Operators\n\nAn informant provided us with info on a narcotics stash known as ~mission(UGFDestination). We're organizing a raid to go in and destroy every last bit of contraband being stored there before they have a chance to move it.\n\nYou're tasked with destroying all narcotics found at the site using whatever means necessary... within reason. Basically, do what you can to keep most of the surrounding area intact. ~mission(Contractor|Danger)\n\nYou'll be paid based on how much of the drug stash you personally clear out. Getting this product off the streets is a huge win for BlacJac, and of course the people of ArcCorp.\n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  266. blacjac_destroystash_desc_003=ATTN: Verified Mercenary Operators\n\nThe location of long suspected narcotics stash known as ~mission(UGFDestination) has finally been confirmed and we need to raid the site before they have a chance to migrate again. \n\nDestroy any and all drugs found at the site using whatever means you have. ~mission(Contractor|Danger)\n\nAnd remember, you'll be reimbursed based on how much of the narcotics you personally eliminate, not how many drug dealers you wipe out. Leadership's focus right now is the drugs, not the pushers because bodies are cheap. If we disrupt the supply chain enough, we can put the whole syndicate out of business. \n\nGood hunting,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  267. blacjac_destroystash_title_001=Seize and Destroy Narcotics
  268. blacjac_from=BlacJac Security
  269. blacjac_hackprevent_desc_001=ATTN: Mercs Experienced in CompSec \n\nWe just got alerted of an illegal network infiltration attempt at ~mission(Location). We need you to rush over there and secure the system before they perpetrators are able to gain access.\n\nI would hate to think what damage they could do if not stopped in time.\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  270. blacjac_hackprevent_desc_002=ATTN: Mercs Experienced in CompSec \n\nThere's been an attempted data breach at ~mission(Location), but they haven't bypassed all the security protocols yet. If you hurry, there should be time to prevent them from gaining access to the system. \n\nRemember, don't get distracted by trying to chase down the cryptos, we can deal with them later. The important thing is not letting them into the network.\n\nAppreciate you taking care of this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  271. blacjac_hackprevent_desc_003=ATTN: Mercs Experienced in CompSec \n\nThe data network at ~mission(Location) is under attack, but so far the system's security measures have managed to fend off the infiltration. They won't last forever, though. We need you onsite ASAP to physically halt the network intrusion before they can crack through. \n\nThink you can handle that?\n\nCounting on you,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  272. blacjac_hackprevent_title_001=Data Breach In Progress
  273. blacjac_recoverspace_desc_0001=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe've managed to track down some stolen ~mission(Item) to cargo ship of one ~mission(TargetName). \n\nThis is another recovery op. Find ~mission(TargetName|Last) and retrieve the ~mission(Item) from them. ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\nOnce safely in your possession, you can drop the recovered stuff off at ~mission(Destination).\n\nThanks for your help on this,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  274. blacjac_recoverspace_desc_0002=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\n36 hours ago, a location under BlacJac's protection was hit. We've managed to apprehend the people responsible, but they sold off the stolen goods before we got to them. Thankfully, we've learned that a perp named ~mission(TargetName) is possession of the ~mission(Item). \n\nI would like you to recover the stolen property from ~mission(TargetName|Last) and deliver it to ~mission(Destination). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nBest,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  275. blacjac_recoverspace_desc_0003=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nAn investigation into a string of robberies has led us to a suspect by the name of ~mission(TargetName). We have every reason to believe that they may still have the ~mission(Item) they recently stole in their possession. \n\nIf we strike quickly enough, we should be able to catch them before they fence it to the black market. That's where you come in - track down ~mission(TargetName|Last), reclaim the stolen property and fly it back to ~mission(Destination). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  276. blacjac_recoverspace_desc_intro=ATTN: Mercs / Bounty Hunters with Cargo Handling Experience\n\nWe just got word that a thief by the name of ~mission(TargetName) is flying around with their most recent score aboard their ship.\n\nNormally, we'd have someone arrest the bastard and be done with it, but right now the most important thing is that the stolen goods are recovered. \n\nIf this sounds like your kind of thing, you will be authorized to track down ~mission(TargetName|Last), secure the stolen ~mission(Item) however you can, and deliver it to ~mission(Destination). ~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nThanks,\nGloria Mesa\n\nPrivate Contract Supervisor\nBlacJac Security, "Protection Provided"
  277. blacjac_recoverspace_title_0001=Recover Stolen Items
  278. blacjac_timed_001=Make sure to pay attention to the clock. This contract has a strict deadline. 
  279. blacjac_timed_002=I expect you to finish the job before the deadline. No exceptions. 
  280. blacjac_timed_003=Note the contract's deadline. I expect you to wrap everything up beforehand. 
  281. blackboxillegal_danger_0001=On a job like this, I wouldn't be surprised if you met some competition out there. Be ready. 
  282. blackboxillegal_danger_0002=Keep your eye's open when you're out there. There could be some unfriendly types around. 
  283. blackboxillegal_danger_0003=Might still be some trouble in the area, too. Make sure you stay sharp. 
  284. blackboxillegal_danger_0004=Probably wouldn't hurt if you brought some extra protection along. Nothing for sure, but you might run into some company out there. 
  285. blackboxillegal_desc=~mission(Description)
  286. blackboxillegal_desc_0001=A ~mission(Ship) got blasted and the word is that ~mission(Client) may have had something to do with it. They're shelling out some credits to have a cutter go to ~mission(Location), snag the ~mission(Item), and bring it to ~mission(Destination) to get wiped. ~mission(Timed)~mission(Danger)
  287. blackboxillegal_desc_0002=So here's the rub. Need someone to go to~mission(Location) and pull a ~mission(Item). ~mission(Client) is paying good credits to make this 'accident' disappear. All you gotta do is drop it off at ~mission(Destination) and get your money. Easy. ~mission(Timed)~mission(Danger)
  288. blackboxillegal_desc_0003=There's a ~mission(Ship) that went and got itself dead. Trouble is, the~mission(Item) recorded who did the deed. Now, ~mission(Client) need someone to go to ~mission(Location) and take the ~mission(Item) to ~mission(Destination). ~mission(Timed)~mission(Danger)
  289. blackboxillegal_desc_0004=People are starting to snoop around and try to figure out what happened to this ~mission(Ship). That's a problem for the ~mission(Client). They'd prefer it if the past stays buried. Which means they'd be super happy if someone were to grab the ~mission(Item), and take it to ~mission(Destination). The kind of happy that pays good credits. ~mission(Timed)~mission(Danger)
  290. blackboxillegal_desc_0005=Lookin' for a morally flexible type to go and pull a~mission(Item) from a ~mission(Ship) that got itself rumbled. We'll send ~mission(Location), so all you gotta do is go there, snag it and drop it off at ~mission(Destination). Easy. ~mission(Danger)~mission(Timed)
  291. blackboxillegal_desc_0006=We all do things we kinda regret, right? It seems that the ~mission(Client) went a little overboard and dropped a ~mission(Ship). Now, they want someone to go to ~mission(Location) and boost the ~mission(Item) before anyone finds it. Then, all you gotta do is take it to ~mission(Destination) and get paid. ~mission(Timed)~mission(Danger)
  292. blackboxillegal_desc_0007=a ~mission(Item) full of lies\nbetter for everyone if it dies\nit's at the wreck, waiting its turn \ntake it to ~mission(Destination) and let it burn\ncredits earned, favors made\n~mission(Client) will see you're paid
  293. blackboxillegal_from=~mission(Contractor)
  294. blackboxillegal_obj_long_01=Go to the ~mission(Location) to grab the ~mission(Item).
  295. blackboxillegal_obj_long_02=Grab the ~mission(Item) from the wreck.
  296. blackboxillegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination).
  297. blackboxillegal_obj_long_03a=Black Box
  298. blackboxillegal_obj_marker_01=Wreck Site
  299. blackboxillegal_obj_marker_03=Delivery Site
  300. blackboxillegal_obj_short_01=Go To Wreck Site
  301. blackboxillegal_obj_short_02=Grab the Black Box
  302. blackboxillegal_obj_short_03=Deliver the Black Box
  303. blackboxillegal_timed_0001=Word is that there are legal types closing in, so you gotta move quick. 
  304. blackboxillegal_timed_0002=They're already starting to get some heat, so need you to move fast on this. 
  305. blackboxillegal_timed_0003=Oh, and the sooner the better, okay? 
  306. blackboxillegal_timed_0004=Gonna need this done on the quick, alright? 
  307. blackboxillegal_title=~mission(Title)
  308. blackboxillegal_title_0001=Black Box Recovery
  309. blackboxillegal_title_0002=~mission(Item) snag
  310. blackboxillegal_title_0003=Erase a Problem
  311. blackboxillegal_title_0004=Bye Bye Black Box
  312. blackboxlegal_danger_0001=Whatever happened to the ~mission(Ship) might still be lurking in the area. Be careful. 
  313. blackboxlegal_danger_0002=We don't know what or who caused this incident, so keep an eye out. 
  314. blackboxlegal_danger_0003=You will be entering a known hazardous area, and are expected to keep your wits about you. 
  315. blackboxlegal_danger_0004=Due to possible security concerns in the sector, caution during the retrieval process is advised. 
  316. blackboxlegal_desc=~mission(Description)
  317. blackboxlegal_desc_0001=A ~mission(Ship) has gone missing. As the insurer, ~mission(Contractor) needs a contractor to check out ~mission(Location) and locate the ~mission(Item). ~mission(Timed)~mission(Danger)Once recovered, the ~mission(Item) will need to be returned to ~mission(Destination).
  318. blackboxlegal_desc_0002=~mission(Contractor) is seeking a contractor to locate a crashed ~mission(Ship) and retrieve its ~mission(Item). ~mission(Timed)You will need to go to ~mission(Location), extract the ~mission(Item) and deliver it to ~mission(Destination). ~mission(Danger)
  319. blackboxlegal_desc_0003=Looking to hire an independent operator to recover a ~mission(Item) from a ~mission(Ship). ~mission(Timed)You will need to locate ~mission(Location) and extract the ~mission(Item) from the vessel in question. ~mission(Contractor) will pay upon delivery to ~mission(Destination). ~mission(Danger)
  320. blackboxlegal_desc_0004=~mission(Contractor) is looking for an independent contractor to retrieve a ~mission(Item) from a ~mission(Ship). Insurer will provide location details for ~mission(Location). ~mission(Timed)Payment will be issued once the black box is delivered to ~mission(Destination). ~mission(Danger)
  321. blackboxlegal_desc_0005=CONTRACT OPPORTUNITY: Retrieve ~mission(Item)\nINSURER: ~mission(Contractor) \nADDITIONAL INSTRUCTIONS: Location of ~mission(Location) will be provided. ~mission(Timed)~mission(Danger)Client requires contractor to deliver to ~mission(Destination).
  322. blackboxlegal_desc_0006=An unfortunate incident has rendered a ~mission(Ship) inoperable. We at ~mission(Contractor) need the ~mission(Item) recovered from ~mission(Location) and delivered to ~mission(Destination) for processing. ~mission(Timed)~mission(Danger)Capable applicants only, please. Payment is comparable to similar contracts.
  323. blackboxlegal_from=~mission(Contractor)
  324. blackboxlegal_location_0001=the remains
  325. blackboxlegal_location_0002=the last point of contact
  326. blackboxlegal_location_0003=the ~mission(Ship)'s last known position
  327. blackboxlegal_location_0004=the debris
  328. blackboxlegal_location_0005=the wreckage
  329. blackboxlegal_location_0006=the wreck site
  330. blackboxlegal_location_0007=the ~mission(Ship)'s debris
  331. blackboxlegal_location_0008=the ~mission(Ship)'s remains
  332. blackboxlegal_obj_long_01=Go to the ~mission(Ship) wreck to recover the ~mission(Item).
  333. blackboxlegal_obj_long_02=Recover the ~mission(Item) from the wreckage.
  334. blackboxlegal_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination).
  335. blackboxlegal_obj_long_03a=Black Box
  336. blackboxlegal_obj_marker_01=Recovery Site
  337. blackboxlegal_obj_marker_03=Delivery Site
  338. blackboxlegal_obj_short_01=Go To Recovery Site
  339. blackboxlegal_obj_short_02=Recover the Black Box
  340. blackboxlegal_obj_short_03=Deliver the Black Box
  341. blackboxlegal_timed_0001=This was a very important client, and the company wants it handled quickly. 
  342. blackboxlegal_timed_0002=Apparently, this is part of a larger investigation. ~mission(Contractor) need the flight data retrieved quickly. 
  343. blackboxlegal_timed_0003=The client has paid for expedited service. 
  344. blackboxlegal_timed_0004=~mission(Contractor) is eager to settle this matter as soon as possible and is requesting an expedited retrieval. 
  345. blackboxlegal_title=~mission(Title)
  346. blackboxlegal_title_0001=Black Box Recovery
  347. blackboxlegal_title_0002=Recover ~mission(Item)
  348. blackboxlegal_title_0003=Retrieval Request (~mission(Item))
  349. blackboxlegal_title_0004=Retrieve Black Box
  350. boarders_890J_description=~mission(Contractor|Boarders890JDescription)
  351. boarders_890J_from=~mission(Contractor|Boarders890JFrom)
  352. boarders_890J_marker_02a=Hacking Terminal
  353. boarders_890J_obj_long_01=Travel to ~mission(Location) and locate the infiltrated 890 Jump. 
  354. boarders_890J_obj_long_02=Clear all hostiles near and aboard the ship.
  355. boarders_890J_obj_marker_01=Boarded Vessel
  356. boarders_890J_obj_security1=Avoid inflicting friendly fire casualties to the Security Personnel. 
  357. boarders_890J_obj_short_01=Travel to 890 Jump
  358. boarders_890J_obj_short_02=Clear All Hostiles: %ls
  359. boarders_890J_obj_short_security1=No Security Friendly Fire
  360. boarders_890J_subobj_long_02a=Bonus: Access the outlaw's hacking terminals to stop them from decrypting the data cores and transmitting the data. 
  361. boarders_890J_subobj_short_02a=Halt Data Transmission: %ls
  362. boarders_890J_subobj_short_02b=Halt Data Transmission
  363. boarders_890J_title=~mission(Contractor|Boarders890JTitle)
  364. Boarding_Gate__Access_Denied=Access Denied
  365. Boarding_Gate_Access_Granted=Access Granted
  366. Boarding_Gate_Automatic_door=Automatic Door
  367. Boarding_Gate_Caution=Caution
  368. Boarding_Gate_Check_ID=please check your ID
  369. Boarding_Gate_Confidential=Confidential
  370. Boarding_Gate_Press_ID=Press ID To Screen
  371. Boarding_Gate_Proceed=Proceed through gate
  372. Boarding_Gate_Thank=Thank you
  373. Boarding_Gate_Title=Gate Screen
  374. Boarding_Gate_Try_Again=Try Again
  375. Boarding_Gate_Wait=wait for confirmation screen
  376. Boarding_Gate_Welcome=Welcome
  377. BoardingGate_Verifying=Verifying
  378. bounty_danger_0001=This is a high-class hitter, so expect a fight. 
  379. bounty_danger_0002=Suspect has a history of violence. Use caution when approaching. 
  380. bounty_danger_0003=This bounty has been flagged ultra, so exercise extreme caution. 
  381. bounty_danger_0004=This is a high-risk contract. 
  382. bounty_desc=~mission(Contractor|BountyDescription)
  383. bounty_desc_0001=Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized.
  384. bounty_desc_0002=~mission(Contractor) is looking for an independent operator to find and neutralize ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)
  385. bounty_desc_0003=WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary.
  386. bounty_desc_0004=FOR IMMEDIATE CIRCULATION: Bounty issued for ~mission(TargetName). Warning, the target has been flagged as extremely dangerous, so operators should exercise extreme caution when engaging. This bounty has been certified and bonded by ~mission(Contractor). ~mission(Timed)
  387. bounty_desc_0005=~mission(Contractor) has issued a bounty for ~mission(TargetName). ~mission(Timed) ~mission(BountyDanger)
  388. bounty_desc_0006=Looks like someone's been getting a bit too rambunctious. Got a fresh bounty from ~mission(Contractor) to take down ~mission(TargetName). Feel free to pull out all the stops on this one. ~mission(Timed) ~mission(BountyDanger)
  389. bounty_desc_0007=Looking for an independent contractor to execute a bounty. Target's name is ~mission(TargetName). The bond is certified by ~mission(Contractor). ~mission(Timed) ~mission(BountyDanger)
  390. bounty_desc_Easy=~mission(Contractor|BountyEasyDescription)
  391. bounty_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  392. bounty_desc_first_Hurston=*DELETE THIS* In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  393. bounty_desc_Hard=~mission(Contractor|BountyHardDescription)
  394. bounty_desc_Medium=~mission(Contractor|BountyMediumDescription)
  395. bounty_from=~mission(Contractor|BountyFrom)
  396. bounty_from_first=Crusader Security
  397. bounty_from_first_Hurston=*DELETE THIS* Hurston Dynamics
  398. bounty_location_0001=Client will provide target's last known location.
  399. bounty_location_0002=If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last).
  400. bounty_location_0003=Target was last seen at ~mission(Location).
  401. bounty_location_0004=All relevant location data will be provided upon acceptance of bounty.
  402. bounty_obj_long_01=Search for bounty’s current location. Targets hiding in unmonitored areas will need to be tracked down via scanning or reactivating comm arrays.
  403. bounty_obj_long_02=Find and neutralize ~mission(TargetName).
  404. bounty_obj_marker_01=~mission(TargetName)
  405. bounty_obj_marker_02=Neutralize
  406. bounty_obj_short_01=Locate Bounty
  407. bounty_obj_short_02=Neutralize the Bounty
  408. bounty_timed_0001=You will have a very specific window of opportunity. Take them down before they disappear again. 
  409. bounty_timed_0002=Target will be aware of bounty, so you'll have to move fast. 
  410. bounty_timed_0003=This contract comes with a timer clause. 
  411. bounty_title=~mission(Contractor|BountyTitle)
  412. bounty_title_0001=Bounty Target
  413. bounty_title_0002=Wanted: ~mission(TargetName)
  414. bounty_title_0003=Bounty: ~mission(TargetName)
  415. bounty_title_0004=Bounty Issued: ~mission(TargetName)
  416. bounty_title_E=CS2 Bounty: ~mission(TargetName)
  417. bounty_title_Easy=~mission(Contractor|BountyEasyTitle)
  418. bounty_title_first=Bounty Collection Authorization Assessment
  419. bounty_title_H=CS4 Bounty: ~mission(TargetName)
  420. bounty_title_Hard=~mission(Contractor|BountyHardTitle)
  421. bounty_title_M=CS3 Bounty: ~mission(TargetName)
  422. bounty_title_Medium=~mission(Contractor|BountyMediumTitle)
  423. bounty_title_VE=CS1 Bounty: ~mission(TargetName)
  424. bounty_title_VH=CS5 Bounty: ~mission(TargetName)
  425. Cano=Cano System
  426. Cano_AsteroidBelt1=Cano Belt Alpha
  427. Cano_AsteroidBelt1_Desc=An asteroid belt that saw a significant amount of mining activity while terraforming companies were active on Carteyna. \n
  428. Cano_Desc=Cano is a four-planet UEE star system discovered in 2463. The largest population in the system is located on the the planet Carteyna (Cano II), an ocean world that geoengineers were attempting to terraform until developing life was discovered in the deep oceans. Since then, protective laws have been put into place and the current inhabitants are restricted to living in arcologies under the northern ice cap.
  429. Cano_JumpPoint_Davien=Cano - Davien Jump Point
  430. Cano_JumpPoint_Davien_Desc=This jump point connects Cano to the Davien system.
  431. Cano_JumpPoint_Pyro=Cano - Pyro Jump Point
  432. Cano_JumpPoint_Pyro_Desc=This jump point connects Cano to the unclaimed Pyro system.
  433. Cano_Star=Cano
  434. Cano_Star_Desc=A class-G main sequence star.
  435. Cano1=Cano I
  436. Cano1_Desc=This tidally locked mesoplanet rapidly orbits the central star.\n
  437. Cano2=Carteyna
  438. Cano2_Desc=For centuries, geoengineers had tried to terraform this ocean planet with little success due to the difficulty in converting its relatively thick atmosphere, however all attempts were halted when microscopic organism were discovered deep in the water and Carteyna was placed under protective restrictions. Seeking to guard the developing indigenous life form, planetary settlements are strictly regulated.
  439. Cano3=Cano III
  440. Cano3_Desc=Home to a small research station looking into terraforming smog planets.\n
  441. Cano4=Cano IV
  442. Cano4_Desc=A large gas giant comprised of multiple bands of reds and browns. Surveys indicate that the planet suffers from massive storms, some as large as a thousand kilometers in diameter.
  443. Castra=Castra System
  444. Castra_Desc=Zoned as a staging area for Naval bombers, Castra was a key military position along the Perry Line during the Xi'an/Human tensions of 2530-2789. Once the Akari Treaty was recognized by Imperator Toi, the UEE military largely demilitarized the system and opened it for public habitation. Castra experienced a boom in population thanks to the inexpensive real estate that opened up in the wake of the military's departure.\n
  445. Castra_JumpPoint_Hadrian=Castra - Hadrian Jump Point
  446. Castra_JumpPoint_Hadrian_Desc=This jump point connects Castra to the Hadrian system.
  447. Castra_JumpPoint_Nyx=Castra - Nyx Jump Point
  448. Castra_JumpPoint_Nyx_Desc=This jump point connects Castra to the unclaimed Nyx system.
  449. Castra_JumpPoint_Oso=Castra - Oso Jump Point
  450. Castra_JumpPoint_Oso_Desc=This jump point connects Castra to the Oso system which is protected by the Fair Chance Act.
  451. Castra_JumpPoint_Oya=Castra - Oya Jump Point
  452. Castra_JumpPoint_Oya_Desc=This jump point connects Castra to the Oya system.
  453. Castra_JumpPoint_Pyro=Castra - Pyro Jump Point
  454. Castra_JumpPoint_Pyro_Desc=This jump point connects Castra to the unclaimed Pyro system.
  455. Castra_Star=Castra
  456. Castra_Star_Desc=Castra
  457. Castra1=Castra I
  458. Castra1_Desc=Castra's first planet lacks an atmosphere or any raw materials worth large-scale mining. The UEE Navy stationed in the system used the dead world for bombing runs, earning the nickname 'Bullseye.'
  459. Castra2=Cascom
  460. Castra2_Desc=Originally settled as a forward military base and training facility, Castra II was cleared for civilian habitation after the collapse of the Messer Era.
  461. CBD_HATS=DO NOT USE ------ (CBD) MALE HATS (Add new lines for hats below here)
  462. CBD_ITEMS=DO NOT USE ------ (CBD) CBD -- MALE ITEMS
  463. CBD_JACKETS=DO NOT USE ------ (CBD) MALE JACKETS (Add new lines for jackets below here)
  464. CBD_SHIRTS=DO NOT USE ------ (CBD) MALE SHIRTS (Add new lines for shirts below here)
  465. cc_apostrophe=Apostrophe
  466. cc_backslash=Backslash
  467. cc_colon=Colon
  468. cc_comma=Comma
  469. cc_ConfirmMessage=A character will not be saved, to enter the universe the character must first be created.
  470. cc_equals=Equals
  471. cc_lbracket=Left Bracket
  472. cc_LeaveMessage=Changes will not be saved. Exit character customization?
  473. cc_minus=Minus
  474. cc_period=Period
  475. cc_rbracket=Right Bracket
  476. cc_RevertMessage=Are you sure you want to discard any changes and revert your character back to default settings?
  477. cc_SaveMessage=Are you sure you want to save these changes to your character?
  478. cc_semicolon=Semicolon
  479. cc_slash=Slash
  480. cc_underline=Underscore
  481. ccdemo19_desc=Helluva job on that last gig. So good that when I was talking to a client of mine who works for some corp and was looking for a solid team. I instantly thought of you.\n\nTheir company heard that microTech is developing a cutting edge compression algorithm that could potentially put them out of business, so needless to say, they're very motivated in getting their hands on it and they're willing to pay handsomely. \n\nThe problem is that the program is being developed in one of microTech's off-site research facilities. Traffic into the base is heavily regulated, so you will need to steal an ID to make them think you are one of the workers. Security will be heavy, but I trust you will have ways to evade them.\n\nOnce you steal the code, I will provide you with a location for the drop away from prying eyes.
  482. ccdemo19_from=Tecia "Twitch" Pacheco
  483. ccdemo19_obj_long_01=To gain access to the base, you will need to obtain a worker ID badge and uniform in order to blend in with the microTech employees
  484. ccdemo19_obj_long_02=Use fake microTech ID to gain access to the supply shuttle headed for the research facility.
  485. ccdemo19_obj_long_03=Access the secure server to make a copy of the program code.
  486. ccdemo19_obj_long_04=The weather has become too severe to continue on without proper equipment. Fortunately, there's a stash with some environmental wear down the mountain.
  487. ccdemo19_obj_long_05=Lose any security forces that may be following you.
  488. ccdemo19_obj_long_06=Deliver the code to Ruin Station.
  489. ccdemo19_obj_long_07=Get uniform.
  490. ccdemo19_obj_marker_01=Fake ID
  491. ccdemo19_obj_marker_02=Shuttle
  492. ccdemo19_obj_marker_03=Secure Server
  493. ccdemo19_obj_marker_04=Stash
  494. ccdemo19_obj_marker_05=Escape
  495. ccdemo19_obj_marker_06=Ruin Station
  496. ccdemo19_obj_short_01=Obtain Fake ID
  497. ccdemo19_obj_short_02=Board Shuttle
  498. ccdemo19_obj_short_03=Download Information
  499. ccdemo19_obj_short_04=Acquire Suit
  500. ccdemo19_obj_short_05=Escape Security
  501. ccdemo19_obj_short_06=Deliver to Ruin Station
  502. ccdemo19_obj_short_07=Obtain Uniform
  503. ccdemo19_title=A Little Job
  504. cdf_from=Civilian Defense Force
  505. cdf_openbounty_desc_001=The Civilian Defense Force needs you!\n\nEveryday, the Stanton system sees more and more innocent civilians mercilessly attacked and preyed upon by vicious outlaws and heartless criminals.\n\nNO MORE.\n\nNow is your chance to help bring about a positive change for yourself and all other Stanton travelers.\n\nUnder the authority of the UEE and the Militia Mobilization Initiative, the CDF is deputizing all combat minded individuals in good legal standing* to engage and neutralize any individuals or vehicles that they verify to have an active CrimeStat.\n\nIn exchange for these selfless contributions to the general populaces safety, the CDF will financially compensate** those who successfully bring these criminals to justice. \n\nThe higher the CrimeStat, the higher the reward -\n* CrimeStat 1: ~mission(RewardValue_Wanted1) UEC\n* CrimeStat 2: ~mission(RewardValue_Wanted2) UEC\n* CrimeStat 3: ~mission(RewardValue_Wanted3) UEC\n* CrimeStat 4: ~mission(RewardValue_Wanted4) UEC\n* CrimeStat 5: ~mission(RewardValue_Wanted5) UEC\n\nSign up today and do your part!\n\n\n\n\n* Be aware, acquiring a CrimeStat will revoke CDF membership and cancel any outstanding contracts.\n** Criminals neutralized as a term of an active contract (such as often is the case with security or bounty hunting work) are not eligible for CDF compensation.
  506. cdf_openbounty_title_001=A Call to Arms
  507. ChainedDeliveryModule_Display_001=Deliveries Made %ls
  508. ChainedDeliveryModule_Drop_Long_001=Deliver ~mission(Item1) to ~mission(Location2|Address).
  509. ChainedDeliveryModule_Drop_Long_002=Deliver ~mission(Item2) to ~mission(Location3|Address).
  510. ChainedDeliveryModule_Drop_Long_003=Deliver ~mission(Item3) to ~mission(Location1|Address).
  511. ChainedDeliveryModule_Drop_Short_001=Deliver To ~mission(Location2).
  512. ChainedDeliveryModule_Drop_Short_002=Deliver To ~mission(Location3).
  513. ChainedDeliveryModule_Drop_Short_003=Deliver To ~mission(Location1).
  514. ChainedDeliveryModule_Long_001=Pick up ~mission(Item1) from ~mission(Location1|Address).
  515. ChainedDeliveryModule_Long_002=Pick up ~mission(Item2) from ~mission(Location2|Address).
  516. ChainedDeliveryModule_Long_003=Pick up ~mission(Item3) from ~mission(Location3|Address).
  517. ChainedDeliveryModule_Main_Long_001=Deliver all packages along the multi-stop route.
  518. ChainedDeliveryModule_Main_Short_001=Deliver All Packages
  519. ChainedDeliveryModule_Short_001=Pick Up ~mission(Item1)
  520. ChainedDeliveryModule_Short_002=Pick Up ~mission(Item2)
  521. ChainedDeliveryModule_Short_003=Pick Up ~mission(Item3)
  522. chat_channel_not_found=The channel is currently unavailable.
  523. chat_channel_rename_channel=Rename
  524. chat_close_fail_command=You cannot close this tab.
  525. chat_comm_request_accepted=Request Accepted
  526. chat_comm_request_declined=Request Denied
  527. chat_command_action_invite=invite
  528. chat_command_action_kick=kick
  529. chat_command_action_leave=leave
  530. chat_command_action_me=me
  531. chat_command_contact_add=addcontact
  532. chat_command_contact_add_error=Error.
  533. chat_command_contact_add_not_found=Player not found.
  534. chat_command_contact_add_success=Player added to the contact list.
  535. chat_command_contact_add_usage=Usage: /addcontact (playername)
  536. chat_command_contact_remove=removecontact
  537. chat_command_contact_remove_error=Error.
  538. chat_command_contact_remove_not_found=Player not found.
  539. chat_command_contact_remove_success=Player removed from the contact list.
  540. chat_command_contact_remove_usage=Usage: /removecontact (playername)
  541. chat_command_help=help
  542. chat_command_help_emote_list=Emote List
  543. chat_command_ignore_add=addignore
  544. chat_command_ignore_add_error=Error.
  545. chat_command_ignore_add_not_found=Player not found.
  546. chat_command_ignore_add_success=Player added to the ignore list.
  547. chat_command_ignore_add_usage=Usage: /addignore (playername)
  548. chat_command_ignore_remove=removeignore
  549. chat_command_ignore_remove_error=Error.
  550. chat_command_ignore_remove_not_found=Player not found.
  551. chat_command_ignore_remove_success=Player removed from the ignore list.
  552. chat_command_ignore_remove_usage=Usage: /removeignore (playername)
  553. chat_command_ignore_show=showignore
  554. chat_command_ignore_show_output=Ignored players: 
  555. chat_command_lobby=lobby
  556. chat_command_local=local
  557. chat_command_org=%S
  558. chat_command_party=party
  559. chat_command_party_disband=partydisband
  560. chat_command_party_invite=partyinvite
  561. chat_command_party_invite_error=Error.
  562. chat_command_party_invite_not_found=Player not found.
  563. chat_command_party_invite_sent=Party Invite sent to
  564. chat_command_party_invite_usage=Usage: /partyinvite (playername)
  565. chat_command_party_launch=partylaunch
  566. chat_command_party_leave=partyleave
  567. chat_command_party_set_leader=partysetleader
  568. chat_command_private_message=msg
  569. chat_command_tell=tell
  570. chat_command_tell_error=Error.
  571. chat_command_tell_not_found=Player not found.
  572. chat_command_tell_usage=Usage: /tell (playername)
  573. chat_command_unknown_command=Unknown command
  574. chat_contact_search_bar=SEARCH CONTACTS
  575. chat_context_menu_channel_close_tab=Close Tab
  576. chat_context_menu_channel_hide_message_indicator=Hide Unread Message Indicator
  577. chat_context_menu_channel_leave_tab=Leave Channel
  578. chat_context_menu_contact_add=Add Contact
  579. chat_context_menu_contact_block=Block Contact
  580. chat_context_menu_contact_remove=Remove Contact
  581. chat_context_menu_contact_unblock=Unblock Contact
  582. chat_context_menu_member_invite=Invite to Channel
  583. chat_context_menu_member_kick=Kick
  584. chat_context_menu_member_suggest_invite=Suggest Channel Invite
  585. chat_conversation_contextual_channel_title=Channel Members
  586. chat_conversation_contextual_invite_title=Contacts
  587. chat_conversation_non_owner_invite_button=Suggest Invitation
  588. chat_conversation_owner_invite_button=Invite
  589. chat_conversation_owner_kick_button=Remove from Channel
  590. chat_create_conversation_tab_tooltip=Create Conversation
  591. chat_create_filtered_tab_tooltip=Create Filtered
  592. chat_cycle_visor_channels=Press [TAB] to cycle input through available channels.
  593. chat_default_conversation_channel_name=
  594. chat_default_filtered_channel_name=DEFAULT
  595. chat_emote_acknowledge=acknowledge
  596. chat_emote_acknowledge_text=You nod.
  597. chat_emote_acknowledge_text_viewer=[PH] Hey, what's up?
  598. chat_emote_acknowledge1=acknowledge1
  599. chat_emote_acknowledge2=acknowledge2
  600. chat_emote_acknowledge3=acknowledge3
  601. chat_emote_agree=agree
  602. chat_emote_agree_text=You agree.
  603. chat_emote_agree1=agree1
  604. chat_emote_agree2=agree2
  605. chat_emote_agree3=agree3
  606. chat_emote_angry=angry
  607. chat_emote_angry_text=You've had enough.
  608. chat_emote_angry1=angry1
  609. chat_emote_angry2=angry2
  610. chat_emote_angry3=angry3
  611. chat_emote_asl_angry=asl_angry
  612. chat_emote_asl_angry_text=I'm so angry!
  613. chat_emote_asl_angry1=asl_angry1
  614. chat_emote_asl_blah=asl_blah
  615. chat_emote_asl_blah_text=Blah, blah, blah.
  616. chat_emote_asl_blah_text2=Blah, blah, blah.
  617. chat_emote_asl_blah1=asl_blah1
  618. chat_emote_asl_blah2=asl_blah2
  619. chat_emote_asl_bored=asl_bored
  620. chat_emote_asl_bored_text=I'm bored.
  621. chat_emote_asl_bored1=asl_bored1
  622. chat_emote_asl_bullshit=asl_bullshit
  623. chat_emote_asl_bullshit_text=Bullshit!
  624. chat_emote_asl_bullshit1=asl_bullshit1
  625. chat_emote_asl_canthear=asl_canthear
  626. chat_emote_asl_canthear_text=I can't hear you.
  627. chat_emote_asl_canthear1=asl_canthear1
  628. chat_emote_asl_exhausted=asl_exhausted
  629. chat_emote_asl_exhausted_text=I'm so exhausted.
  630. chat_emote_asl_exhausted1=asl_exhausted1
  631. chat_emote_asl_goodbye=asl_goodbye
  632. chat_emote_asl_goodbye_text=Goodbye!
  633. chat_emote_asl_goodbye1=asl_goodbye1
  634. chat_emote_asl_hello=asl_hello
  635. chat_emote_asl_hello_text=Hello.
  636. chat_emote_asl_hello1=asl_hello1
  637. chat_emote_asl_loveyou=asl_loveyou
  638. chat_emote_asl_loveyou_text=I love you.
  639. chat_emote_asl_loveyou1=asl_loveyou1
  640. chat_emote_asl_meetyou=asl_meetyou
  641. chat_emote_asl_meetyou_text=Nice to meet you.
  642. chat_emote_asl_meetyou1=asl_meetyou1
  643. chat_emote_asl_no=asl_no
  644. chat_emote_asl_no_text=No.
  645. chat_emote_asl_no_text2=NO!
  646. chat_emote_asl_no1=asl_no1
  647. chat_emote_asl_no2=asl_no2
  648. chat_emote_asl_sad=asl_sad
  649. chat_emote_asl_sad_text=I'm sad.
  650. chat_emote_asl_sad1=asl_sad1
  651. chat_emote_asl_sit_down=asl_sitdown
  652. chat_emote_asl_sit_down_text=Have a seat.
  653. chat_emote_asl_sit_down_text2=Sit down right now!
  654. chat_emote_asl_sit_down1=asl_sitdown1
  655. chat_emote_asl_sit_down2=asl_sitdown2
  656. chat_emote_asl_thanks=asl_thanks
  657. chat_emote_asl_thanks_text=Thank you!
  658. chat_emote_asl_thanks_text2=Thanks.
  659. chat_emote_asl_thanks1=asl_thanks1
  660. chat_emote_asl_thanks2=asl_thanks2
  661. chat_emote_asl_upset=asl_upset
  662. chat_emote_asl_upset_text=I'm so upset that I lost!
  663. chat_emote_asl_upset1=asl_upset1
  664. chat_emote_asl_yes=asl_yes
  665. chat_emote_asl_yes_text=Yes.
  666. chat_emote_asl_yes_text2=Yes, please.
  667. chat_emote_asl_yes1=asl_yes1
  668. chat_emote_asl_yes2=asl_yes2
  669. chat_emote_atease=atease
  670. chat_emote_atease_text=You settle in place.
  671. chat_emote_atease1=atease1
  672. chat_emote_atease2=atease2
  673. chat_emote_atease3=atease3
  674. chat_emote_attention=attention
  675. chat_emote_attention_text=Officer on deck!
  676. chat_emote_attention1=attention1
  677. chat_emote_blah=blah
  678. chat_emote_blah_text=You know exactly where this is heading.
  679. chat_emote_blah1=blah1
  680. chat_emote_blah2=blah2
  681. chat_emote_blah3=blah3
  682. chat_emote_bored=bored
  683. chat_emote_bored_text=You're bored.
  684. chat_emote_bored1=bored1
  685. chat_emote_bored2=bored2
  686. chat_emote_bow=bow
  687. chat_emote_bow_text=You bow deeply.
  688. chat_emote_bow1=bow1
  689. chat_emote_bow2=bow2
  690. chat_emote_bow3=bow3
  691. chat_emote_bow4=bow4
  692. chat_emote_bow5=bow5
  693. chat_emote_bow6=bow6
  694. chat_emote_burp=burp
  695. chat_emote_burp_text=You burp.
  696. chat_emote_burp1=burp1
  697. chat_emote_cheer=cheer
  698. chat_emote_cheer_text=You are very excited.
  699. chat_emote_cheer1=cheer1
  700. chat_emote_cheer2=cheer2
  701. chat_emote_cheer3=cheer3
  702. chat_emote_cheer4=cheer4
  703. chat_emote_cheer5=cheer5
  704. chat_emote_cheer6=cheer6
  705. chat_emote_cheer7=cheer7
  706. chat_emote_cheer8=cheer8
  707. chat_emote_chicken=chicken
  708. chat_emote_chicken_text=You cluck like a chicken.
  709. chat_emote_chicken1=chicken1
  710. chat_emote_clap=clap
  711. chat_emote_clap_text=You clap.
  712. chat_emote_clap1=clap1
  713. chat_emote_clap2=clap2
  714. chat_emote_clap3=clap3
  715. chat_emote_clap4=clap4
  716. chat_emote_clap5=clap5
  717. chat_emote_clap6=clap6
  718. chat_emote_clap7=clap7
  719. chat_emote_come=come
  720. chat_emote_come_text=You wave them over.
  721. chat_emote_come1=come1
  722. chat_emote_come2=come2
  723. chat_emote_come3=come3
  724. chat_emote_come4=come4
  725. chat_emote_comm=comm
  726. chat_emote_comm_text=Your comms are down.
  727. chat_emote_comm1=comm1
  728. chat_emote_cry=cry
  729. chat_emote_cry_text=You break down in tears.
  730. chat_emote_cry1=cry1
  731. chat_emote_cs_forward=forward
  732. chat_emote_cs_forward_text=Move up.
  733. chat_emote_cs_left=left
  734. chat_emote_cs_left_text=Go left.
  735. chat_emote_cs_no=no
  736. chat_emote_cs_no_text=No.
  737. chat_emote_cs_right=right
  738. chat_emote_cs_right_text=Go right.
  739. chat_emote_cs_stop=stop
  740. chat_emote_cs_stop_text=Stop.
  741. chat_emote_cs_stoptest=stoptest
  742. chat_emote_cs_yes=yes
  743. chat_emote_cs_yes_text=Yes.
  744. chat_emote_dance=dance
  745. chat_emote_dance_text=You feel the music.
  746. chat_emote_dance1=dance1
  747. chat_emote_dance2=dance2
  748. chat_emote_dance3=dance3
  749. chat_emote_dance4=dance4
  750. chat_emote_dance5=dance5
  751. chat_emote_dance6=dance6
  752. chat_emote_dance7=dance7
  753. chat_emote_dance8=dance8
  754. chat_emote_direct=direct
  755. chat_emote_direct_text=<span style="background-color: rgb(255, 204, 51);">[PH] Hey, come over here!</span>
  756. chat_emote_direct1=direct1
  757. chat_emote_direct2=direct2
  758. chat_emote_direct3=direct3
  759. chat_emote_disagree=disagree
  760. chat_emote_disagree_text=You disagree.
  761. chat_emote_disagree1=disagree1
  762. chat_emote_disagree2=disagree2
  763. chat_emote_disagree3=disagree3
  764. chat_emote_disappoint=facepalm
  765. chat_emote_disappoint_text=You are disappointed.
  766. chat_emote_disappoint1=facepalm1
  767. chat_emote_disappoint2=facepalm2
  768. chat_emote_disappoint3=facepalm3
  769. chat_emote_disbelief=disbelief
  770. chat_emote_disbelief_text=You can't believe it.
  771. chat_emote_disbelief1=disbelief1
  772. chat_emote_disbelief2=disbelief2
  773. chat_emote_disbelief3=disbelief3
  774. chat_emote_exercise=shadowbox
  775. chat_emote_exercise_text=You show off your moves.
  776. chat_emote_exercise1=shadowbox1
  777. chat_emote_exercise2=shadowbox2
  778. chat_emote_failure=failure
  779. chat_emote_failure_text=You lose your temper.
  780. chat_emote_failure1=failure1
  781. chat_emote_failure2=failure2
  782. chat_emote_failure3=failure3
  783. chat_emote_flex=flex
  784. chat_emote_flex_text=You show off your physique.
  785. chat_emote_flex1=flex1
  786. chat_emote_flex2=flex2
  787. chat_emote_flex3=flex3
  788. chat_emote_flirt=flirt
  789. chat_emote_flirt_text=You blow a kiss.
  790. chat_emote_flirt1=flirt1
  791. chat_emote_friendly=friendly
  792. chat_emote_friendly_text=<span style="background-color: rgb(255, 204, 51);">[PH] Don't you look sexy...</span>
  793. chat_emote_friendly1=friendly1
  794. chat_emote_friendly2=friendly2
  795. chat_emote_friendly3=friendly3
  796. chat_emote_gasp=gasp
  797. chat_emote_gasp_text=You stare in disbelief.
  798. chat_emote_gasp1=gasp1
  799. chat_emote_gasp2=gasp2
  800. chat_emote_gasp3=gasp3
  801. chat_emote_gasp4=gasp4
  802. chat_emote_gasp5=gasp5
  803. chat_emote_gloat=gloat
  804. chat_emote_gloat_text=You soak in the attention.
  805. chat_emote_gloat1=gloat1
  806. chat_emote_gloat2=gloat2
  807. chat_emote_gloat3=gloat3
  808. chat_emote_gloat4=gloat4
  809. chat_emote_greet=greet
  810. chat_emote_greet_text=You greet everyone.
  811. chat_emote_greet1=greet1
  812. chat_emote_greet2=greet2
  813. chat_emote_impatient=impatient
  814. chat_emote_impatient_text=You're getting impatient.
  815. chat_emote_impatient1=impatient1
  816. chat_emote_impatient2=impatient2
  817. chat_emote_impatient3=impatient3
  818. chat_emote_indifferent=indifferent
  819. chat_emote_indifferent_text=You don't really care.
  820. chat_emote_indifferent1=indifferent1
  821. chat_emote_indifferent2=indifferent2
  822. chat_emote_indifferent3=indifferent3
  823. chat_emote_laugh=laugh
  824. chat_emote_laugh_text=You think it's hysterical.
  825. chat_emote_laugh1=laugh1
  826. chat_emote_laugh2=laugh2
  827. chat_emote_laugh3=laugh3
  828. chat_emote_launch=launch
  829. chat_emote_launch_text=You confirm the launch.
  830. chat_emote_money=payme
  831. chat_emote_money_text=You demand payment.
  832. chat_emote_money1=payme1
  833. chat_emote_money2=payme2
  834. chat_emote_playful=quickdraw
  835. chat_emote_playful_text=You show your dueling skills.
  836. chat_emote_playful1=quickdraw1
  837. chat_emote_playful2=quickdraw2
  838. chat_emote_point=point
  839. chat_emote_point_text=You point something out.
  840. chat_emote_point1=point1
  841. chat_emote_point2=point2
  842. chat_emote_point3=point3
  843. chat_emote_point4=point4
  844. chat_emote_react=shieldeyes
  845. chat_emote_react_text=You shield your eyes.
  846. chat_emote_react1=shieldeyes1
  847. chat_emote_ready=ready
  848. chat_emote_ready_text=Ready for takeoff.
  849. chat_emote_relief=phew
  850. chat_emote_relief_text=You are relieved.
  851. chat_emote_relief1=phew1
  852. chat_emote_rude=rude
  853. chat_emote_rude_text=You aren't making friends.
  854. chat_emote_rude1=rude1
  855. chat_emote_rude2=rude2
  856. chat_emote_rude3=rude3
  857. chat_emote_rude4=rude4
  858. chat_emote_rude5=rude5
  859. chat_emote_rude6=rude6
  860. chat_emote_salute=salute
  861. chat_emote_salute_text=You salute.
  862. chat_emote_salute1=salute1
  863. chat_emote_salute2=salute2
  864. chat_emote_salute3=salute3
  865. chat_emote_salute4=salute4
  866. chat_emote_sit=sit
  867. chat_emote_sit_text=You sit down.
  868. chat_emote_sit1=sit1
  869. chat_emote_sit2=sit2
  870. chat_emote_sleep=sleep
  871. chat_emote_sleep_text=You settle in and get comfortable.
  872. chat_emote_sleep1=sleep1
  873. chat_emote_smell=smell
  874. chat_emote_smell_text=You smell something foul in the air.
  875. chat_emote_smell1=smell1
  876. chat_emote_smell2=smell2
  877. chat_emote_smell3=smell3
  878. chat_emote_suicide=suicide
  879. chat_emote_suicide_text=You've given up all hope.
  880. chat_emote_suicide1=suicide1
  881. chat_emote_surrender=surrender
  882. chat_emote_surrender_text=You surrender.
  883. chat_emote_surrender1=surrender1
  884. chat_emote_surrender2=surrender2
  885. chat_emote_surrender3=surrender3
  886. chat_emote_surrender4=surrender4
  887. chat_emote_taunt=taunt
  888. chat_emote_taunt_text=You dare them to attack.
  889. chat_emote_taunt1=taunt1
  890. chat_emote_taunt2=taunt2
  891. chat_emote_taunt3=taunt3
  892. chat_emote_threaten=threaten
  893. chat_emote_threaten_text=You're ready to throw down.
  894. chat_emote_threaten1=threaten1
  895. chat_emote_threaten2=threaten2
  896. chat_emote_threaten3=threaten3
  897. chat_emote_wait=wait
  898. chat_emote_wait_text=You wait patiently.
  899. chat_emote_wait1=wait1
  900. chat_emote_wait2=wait2
  901. chat_emote_wave=wave
  902. chat_emote_wave_text=You wave.
  903. chat_emote_wave1=wave1
  904. chat_emote_wave2=wave2
  905. chat_emote_whistle=whistle
  906. chat_emote_whistle_text=You whistle a tune.
  907. chat_emote_whistle1=whistle1
  908. chat_emote_whistle2=whistle2
  909. chat_filter_display_combat_info=Combat info
  910. chat_filter_display_emotes=Emotes
  911. chat_filter_display_game_messages=Game messages
  912. chat_filter_display_local=/Local
  913. chat_filter_display_looking_for_group=Looking for Group
  914. chat_filter_display_msg=/Msg
  915. chat_filter_display_npcs=NPCs
  916. chat_filter_display_org=/ORG
  917. chat_filter_display_party=/Party
  918. chat_global_server=Global Chat
  919. chat_handle_not_found=%S does not exist.
  920. chat_handle_not_in_convo=You are not in this conversation anymore.
  921. chat_help_btn_tooltip=Help
  922. chat_incoming_declined=%S declined the conversation invite.
  923. chat_incoming_invite=** %S has invited you to a private conversation. %ls %ls
  924. chat_incoming_invite_accepted=%S have accept the conversation invite.
  925. chat_incoming_invite_declined=%S have decline the conversation invite.
  926. chat_incoming_invite_notification=%S has been invite to the conversation.
  927. chat_incoming_invite_token_accept=ACCEPT
  928. chat_incoming_invite_token_decline=DECLINE
  929. chat_incoming_joined=%S joined the conversation.
  930. chat_incoming_kick=%S has been kicked by %S.
  931. chat_incoming_leave=%S left the conversation.
  932. chat_info_slash_commands=EMOTES:\n/agree, /angry(1-3), /atease, /attention, /blah(1-2), /bored(1-2), /bow(1-6), /burp,  /cheer(1-8), /chicken, /clap(1-7), /come(1-4), /cry, /dance(1-6), /disagree(1-3), /failure, /flex(1-3), /flirt, /gasp(1-5), /gloat(1-4), /greet, /laugh(1-3), /point(1-4), /rude(1-3),/salute(1-2), /sit, /sleep, /smell(1-2), /threaten(1-2), /wait(1-2), /wave(1-2), /whistle(1-2)\n::Example: /clap5\nCHAT COMMANDS:\n/partyinvite (PlayerName)<player's name="">, /partyleave, /addignore (PlayerName)<player's name="">, /removeignore (PlayerName)<player's name="">, /showignore, /tell (PlayerName) (Message)\n::Example: /tell JohnSmith Hello, this is a private message.\n</player's></player's></player's>
  933. chat_label_commands=Commands
  934. chat_main_channel_name=MAIN
  935. chat_member_search_bar=SEARCH CHANNEL MEMBERS
  936. chat_message=%S
  937. chat_notification_btn_tooltip=Pending Invitations
  938. chat_option_btn_tooltip=Settings
  939. chat_option_display_unread_notification=Unread Messages Indicator
  940. chat_private_comm_list_empty=No Private Comm Request At The Moment
  941. chat_self_kick=You have been kicked from %ls by %S.
  942. chat_send=SEND
  943. chat_sender_handle=%S
  944. chat_settings_title=Settings
  945. chat_settings_title_filtered=Filtered Tab Settings
  946. chat_settings_title_general=Chat Settings
  947. chat_tab_new_convo_name=New Tab
  948. chat_unknown_command=The command (%S) is unknown.
  949. chat_unread_message_indicator=Display Unread Notification
  950. chat_user_from=From %S
  951. chat_user_offline=%S is offline.
  952. chat_user_to=To %S
  953. chat_yourself=You
  954. CitCon17_Lorville_QT=Lorville Gateway
  955. CitCon17_Lorville_QT_Desc=WIP
  956. citizencon16_homestead_stormwarning_constellation=ATMOSPHERIC CONDITIONS: UNSAFE
  957. CITY_LIGHTS_ITEMS=DO NOT USE ------ (CTL) CITY LIGHTS CLOTHING ITEMS -- MALE<font color="#660099"><i><b>\n</b></i></font>
  958. CITY_LIMITS_ITEMS=DO NOT USE ------ (CTL) CITY LIGHTS CLOTHING ITEMS -- FEMALE
  959. claimsweep_desc=~mission(Contractor|ClaimSweepDescription)
  960. claimsweep_from=~mission(Contractor|ClaimSweepFrom)
  961. claimsweep_obj_display_002=Sentries Destroyed: %ls
  962. claimsweep_obj_long_001=Go to ~mission(Location) and search the site.
  963. claimsweep_obj_long_002=Locate and destroy orbital sentries protecting ~mission(Location).
  964. claimsweep_obj_marker_001=~mission(Location)
  965. claimsweep_obj_marker_002=Orbital Sentry
  966. claimsweep_obj_marker_002a=Search Area
  967. claimsweep_obj_short_001=Go To ~mission(Location)
  968. claimsweep_obj_short_002=Locate & Destroy Sentries
  969. claimsweep_title=~mission(Contractor|ClaimSweepTitle)
  970. Clovis_Safe_WIP_Journal_Sub_Heading_Clue_01=Unable to open to safe door please send code
  971. Clovis_Safe_WIP_Journal_Sub_Heading_Clue_02=-FAILED TO SEND MESSAGE-\nThe code to open the safe is 459256
  972. Clovis_Safe_WIP_Journal_Title_Clue_01=Unable to Open Safe
  973. Clovis_Safe_WIP_Journal_Title_Clue_02=RE: Unable to Open Safe
  974. Clovis_Safe_WIP_Mission_Title_Text=Investigate Safe
  975. Clovis_Safe_WIP_Objective_001_Text_Short=Go to Safe Location
  976. Clovis_Safe_WIP_Objective_001a_Text_Short=Find Safe
  977. Clovis_Safe_WIP_Objective_002_Text_Short=Return Safe
  978. Clovis_Safe_WIP_Objective_003_Text_Long=Investigate the clues that could provide a code for unlocking the safe
  979. Clovis_Safe_WIP_Objective_003_Text_Short=Investigate Clues
  980. Clovis_Safe_WIP_Objective_003a_Text_Long=Find the second datapad for the safe's code
  981. Clovis_Safe_WIP_Objective_003a_Text_Short=Find the next datapad
  982. Clovis_Safe_WIP_Objective_004_Text_Long=Return to the safe and unlock the chest
  983. Clovis_Safe_WIP_Objective_004_Text_Short=Return to safe
  984. Clovis_Safe_WIP_Objective_005_Text_Long=Return the mission item to the admin
  985. Clovis_Safe_WIP_Objective_005_Text_Short=Return Mission Item
  986. Clovis_Safe_WIP_Objective-001_Text_Long=Go to the location of the missing safe
  987. Clovis_Safe_WIP_Objective-001a_Text_Long=Find and collect the safe
  988. Clovis_Safe_WIP_Objective-002_Text_Long=Return the safe to the admin
  989. Color_References=DO NOT USE ------ Adding Color Refs.  (Although should probably be in Separate Category by itself so it can be reused.)
  990. combatassist_desc=ATTENTION: An ECN relay in your sector has received an emergency signal broadcast from a ship in distress. Any available ships in the area capable of rendering assistance are requested to do so immediately.
  991. combatassist_from=Emergency Communication Network
  992. combatassist_obj_long_01=Travel to the emergency distress beacon and provide assistance.
  993. combatassist_obj_long_02=Protect civilian from hostiles.
  994. combatassist_obj_marker_01=ECN Alert
  995. combatassist_obj_marker_02=Protect
  996. combatassist_obj_short_01=Respond To ECN Alert
  997. combatassist_obj_short_02=Protect Civilian
  998. combatassist_obj_short_02a=Distress Beacon
  999. combatassist_title=ECN ALERT: Assistance Needed
  1000. comm_ActivatingArray=Activating Array
  1001. comm_ActivationBroadcast=Beginning ECN Broadcast
  1002. comm_ActivationConnecting=Connecting Array to Hub
  1003. comm_ActivationStatus=:: Activation Status ::
  1004. comm_ActivationUplink=Establishing Uplink
  1005. comm_array_array_window_title=Aciedo Comm Array
  1006. comm_Array_ConnectionOffline=Uplink Offline
  1007. comm_Array_ConnectionOnline=Uplink Online 
  1008. comm_Array_Deactivate=Disconnect Uplink
  1009. comm_array_DeactivateConfirmation_001=Disconnecting the Uplink will disrupt communication
  1010. comm_array_DeactivateConfirmation_002=and ECN services in the area.
  1011. comm_array_DeactivateConfirmation_No=Cancel
  1012. comm_array_DeactivateConfirmation_title=Warning:
  1013. comm_array_DeactivateConfirmation_Yes=Proceed
  1014. comm_Array_Loading=Authenticating Passkey...
  1015. comm_Array_Login=Passkey Authorization
  1016. comm_Array_LoginFailed=No Authorized Passkey Detected
  1017. comm_Array_LoginSuccessful=Welcome Authorized Technician
  1018. comm_Array_Logout=Logout
  1019. comm_array_Reconnect=Reconnect Uplink
  1020. comm_array_ReconnectingUplink=Reconnecting...
  1021. comm_array_ReconnectSuccess=Uplink successfully reconnected. Services have been restored.
  1022. comm_array_Status=Current Status:
  1023. comm_array_status_window_title=Current Diagnostic Data
  1024. comm_array_Title=Maintenance Control Panel
  1025. comm_Array_Transition=Checking Comm Array Status...
  1026. comm_array_uplink_offline=Network Uplink Offline
  1027. comm_array_uplink_online=Network Uplink Online
  1028. comm_ArrayDeactivated=Array Deactivated
  1029. comm_ArrayNowOnline=Comm Array Is Now Online
  1030. comm_ArrayOnline=Comm Array Online
  1031. comm_ArrayStatus=:: Comm Array Status ::
  1032. comm_BtnActivate=Activate Array
  1033. comm_BtnCalibrate=Calibrate Array
  1034. comm_BtnDeactivate=Deactivate Array
  1035. comm_BtnDiagnostics=Diagnostics Report
  1036. comm_BtnLogIn=- Log In -
  1037. comm_BtnLogOff=Log Off
  1038. comm_BtnSecurity=Security Protocols
  1039. comm_BypassingPasskey=Bypassing Passkey
  1040. comm_channel_Global=Open Comm Channel: Global
  1041. comm_DeactivatingArray=Deactivating Array
  1042. comm_DeactivationComplete=Deactivation Complete
  1043. comm_DeactivationStatus=:: Deactivation Status ::
  1044. comm_HackedBroadcast=eCN Br04Dk4Zt
  1045. comm_HackedConnection=4RR4Y ]-[Ub c0nnekT|()]\[
  1046. comm_HackedPower=4RR4Y P()w3r LEVe1
  1047. comm_HackedStatus=:: Upl|nc ZT47us ::
  1048. comm_HackProgress=H4cC Ign pr()gR3Ss
  1049. comm_LabelBroadcast=ECN Broadcast
  1050. comm_LabelConnection=Array Hub Connection
  1051. comm_LabelDisconnecting=Disconnecting Array From Hub
  1052. comm_LabelPower=Array Power Level
  1053. comm_LabelPoweringDown=Powering Down Array
  1054. comm_LabelTerminating=Terminating ECN Broadcast
  1055. comm_MaintenanceTerminal=Maintenance Terminal
  1056. comm_NoPasskey=No Passkey Detected
  1057. comm_PasskeyAccepted=Passkey Accepted
  1058. comm_PasskeyAccess=/// Authorized Passkey Access Only ///
  1059. comm_PasskeyBypassed=Passkey Bypassed
  1060. comm_PasskeyRequired=An authorized Passkey is required to access this terminal
  1061. comm_UplinkHack=>\ vp11nk h4ck \<
  1062. comm_UplinkHacked=//\ uplYNC ]-[4ck \\/
  1063. comm_UplinkOffline=UPLINK OFFLINE
  1064. comm_UplinkOnline=UPLINK ONLINE
  1065. comm_UplinkStatus=:: Uplink Status ::
  1066. comm_WelcomeTechnician=Welcome Aciedo Technician!
  1067. CommArray_Activate=Activate
  1068. CommArray_Deactivate=Deactivate
  1069. CommArray_desc_001=Wip prevent the hack at ~mission(Location)
  1070. CommArray_Hack=Hack
  1071. commarray_hack_danger_0001=I wouldn't be surprised if some trouble showed up when all is said and done. 
  1072. commarray_hack_danger_0002=There are regular patrols of the area, so be ready just in case some unwanted visitors show up. 
  1073. commarray_hack_danger_0003=I'm not expecting touble, but knowing what security is like in that sector, it's not out of the question. 
  1074. commarray_hack_danger_0004=If I'm being honest, these ~mission(Client) had one of their own try to handle the array, and they got taken out. Just don't let the same thing happen to you. Go in prepared, you should come out fine. 
  1075. commarray_hack_desc=~mission(Description)
  1076. commarray_hack_desc_0001=A couple of ~mission(Client) are working on a big score and they need ~mission(MissionLocation|Address) shut down to make sure they get some privacy. Once it's offline, we'll need you to hang out there to make sure the commlink stays down long enough. ~mission(Danger)\n\nAnd DON'T forget, you'll need a CRYPTOKEY to access the array's controls. \nBring your own if you want, but you can head to ~mission(Location) and grab one there.\nHate for you to head all the way out to the array and not be able to do the damn job.
  1077. commarray_hack_desc_0002=~mission(MissionLocation|Address) being online's going to be a problem for some ~mission(Client) working the area. \nShut it down, keep it offline 'til the job's complete, and we'll make it worth your while. ~mission(Danger)\n\nOf course, you won't be able to access the array's controls unless you have a CRYPTOKEY with you. \nWe arranged for one to be waiting for you at ~mission(Location) if you don't already have one. 
  1078. commarray_hack_desc_0003=I don't want to get too specific, but let's just say it would be better for everyone if someone could make sure that ~mission(MissionLocation|Address) was taken out of commission and that it stayed that way for a while. ~mission(Danger)\n\nAnd I shouldn't have to mention this, but for the love of everything, bring a CRYPTOKEY with you. Last thing we need is you showing up unprepared. \nActually, you know what, if you don't already have one, there's a cryptokey at ~mission(Location) that you can use.
  1079. commarray_hack_desc_0004=Certain ~mission(Client) have a job in the works, but they can't do it as long as the ~mission(MissionLocation|Address) is still online. Need a systems-grok to disable the comm uplink, and stay onsite long enough to make sure there aren't any issues. ~mission(Danger) Credits on completion. No up-front. \n\n---> REMINDER: Bring a CRYPTOKEY with you to hack the array's controls. Either grab one from ~mission(Location) or bring your own.
  1080. commarray_hack_desc_0005=Here's the breakdown -  ~mission(MissionLocation|Address) needs to be taken offline, and ~mission(Client) are looking to hire a hacker to do it and guarantee the uplink's down for as long as needed. ~mission(Danger)That's about all you need to know.\n\n*** P.S. You'll need a CRYPTOKEY to access the control panel. We arranged one to be waiting for you at ~mission(Location), but if you prefer to use your own, that's fine too.
  1081. commarray_hack_from=~mission(Contractor)
  1082. commarray_hack_obj_display_02=Disable ~mission(MissionLocation)
  1083. commarray_hack_obj_display_03=Monitor Cryptokey's Progress
  1084. commarray_hack_obj_display_04=Ensure ~mission(MissionLocation) Stays Offline: %ls
  1085. commarray_hack_obj_long_01=If you don't already have one, acquire a Cryptokey by visiting ~mission(Location) or purchasing one elsewhere.
  1086. commarray_hack_obj_long_02=Disable uplink at ~mission(MissionLocation).
  1087. commarray_hack_obj_long_03=Monitor cryptokey's progress to ensure the hack is successful.
  1088. commarray_hack_obj_long_04=Ensure ~mission(MissionLocation) stays offline for the designated period.
  1089. commarray_hack_obj_marker_01=Hack Site
  1090. commarray_hack_obj_marker_02=Disable Uplink
  1091. commarray_hack_obj_marker_03=Disable Uplink
  1092. commarray_hack_obj_marker_04=Keep Array Offline
  1093. commarray_hack_obj_short_01=Acquire Cryptokey
  1094. commarray_hack_obj_short_02=Disable Comm Array Uplink
  1095. commarray_hack_obj_short_03=Ensure Hack's Success
  1096. commarray_hack_obj_short_04=Ensure ~mission(MissionLocation) Stays Offline
  1097. commarray_hack_title=~mission(Title)
  1098. commarray_hack_title_0001=Privacy Screen
  1099. commarray_hack_title_0002=Array Hack Job
  1100. commarray_hack_title_0003=Dis-Array
  1101. commarray_hack_title_0004=Cover Needed
  1102. commarray_hack_title_0005=Array Hack
  1103. commarray_hack_title_0006=~mission(MissionLocation) Problem
  1104. commarray_hack_title_0007=Lights Out
  1105. CommArray_Login=Login
  1106. CommArray_Logout=Logout
  1107. CommArray_Repair=Repair
  1108. commarray_repair_danger_0001=We've been getting reports that outlaws have been taking advantage of the outage, so be careful. 
  1109. commarray_repair_danger_0002=Proceed with caution as the sector will not have ECN until the connection is back online. 
  1110. commarray_repair_danger_0003=Take precautions when you head over to the site. With the array down we can't be sure what or who might be lurking out there. 
  1111. commarray_repair_danger_0004=Shouldn't have to say this, but use some common sense when you're out there and be ready just in case you run in to some trouble. 
  1112. commarray_repair_danger_0005=One thing to keep in mind is that you should probably make sure your security measures are up to snuff before going. We're not positive yet what caused the Array to go down, but we have had reported incidents in the past of outlaws purposefully taking them offline, and more importantly, trying to keep them offline. 
  1113. commarray_repair_desc=~mission(Description)
  1114. commarray_repair_desc_0001=There's an outage at ~mission(Location|Address) and we need a technician to repair any possible damage and re-establish the uplink. We will provide authorization  to access the maintenance terminal. ~mission(Danger)
  1115. commarray_repair_desc_0002=~mission(Client) lost it's connection to ~mission(Location|Address). We are looking for a qualified comm tech to do an on-site evaluation and ensure that the uplink is re-activated. The proper authorization will be provided to access the control panel.  ~mission(Danger)
  1116. commarray_repair_desc_0003=A technician is needed onsite to repair ~mission(Location|Address) and reconnect it to the comm network. Once contracted, we will transfer authorization to access the maintenance controls. ~mission(Danger)
  1117. commarray_repair_desc_0004=~mission(Location) is in urgent need of repair. Authorization to access the Comm Array's systems will be provided.  ~mission(Danger)
  1118. commarray_repair_desc_0005=~mission(Client) has been reporting issues with ~mission(Location|Address) and we're looking for a contractor to authorize to complete any necessary repairs. ~mission(Danger)
  1119. commarray_repair_desc_0006=Attention qualified comm technicians: ~mission(Location|Address) has lost its connection with ~mission(Client) and requires maintenance. ~mission(Danger)If you're interested, please let us know and we will provide you with the proper authorization needed.
  1120. commarray_repair_from=~mission(Contractor)
  1121. commarray_repair_obj_display_02=Restore Uplink at ~mission(Location)
  1122. commarray_repair_obj_display_03=%ls to Leave Restricted Area
  1123. commarray_repair_obj_long_01=Go to ~mission(Location) to repair uplink.
  1124. commarray_repair_obj_long_02=Restore uplink at ~mission(Location).
  1125. commarray_repair_obj_long_03=Once repairs are initiated, leave the Restricted Area or risk trespassing charges and forfeiting payment.
  1126. commarray_repair_obj_marker_01=Repair Site
  1127. commarray_repair_obj_marker_02=Restore Uplink
  1128. commarray_repair_obj_short_01=Go To Repair Site
  1129. commarray_repair_obj_short_02=Restore Comm Array Uplink
  1130. commarray_repair_obj_short_03=Leave Restricted Area
  1131. commarray_repair_title=~mission(Title)
  1132. commarray_repair_title_0001=Repair ~mission(Location)
  1133. commarray_repair_title_0002=Repair Technician Opportunity
  1134. commarray_repair_title_0003=Skilled Technician Wanted
  1135. commarray_repair_title_0004=Comm Repair
  1136. commarray_repair_title_0005=Qualified Comm Tech Needed
  1137. commarray_repair_title_0006=Comm Uplink Offline
  1138. commarray_repair_title_0007=Disconnected Comm Array
  1139. CommArray_title_001=Prevent hack at ~mission(Location)
  1140. Commissary_Collect_001=wip collect your item
  1141. Commissary_Dispense_001=wip dispense
  1142. Commissary_Dispensing_001=wip dispensing
  1143. Commissary_restocking_001=wip restocking
  1144. comms_channel_disconnected=Comms Channel Disconnected: %S
  1145. comms_channel_invited=Invited to Comms Channel: %S
  1146. comms_channel_joined=Comms Channel Joined: %S
  1147. comms_group_created=Created %s.
  1148. comms_group_disbanded=The %s has been disbanded.
  1149. comms_invite_accepted=%S has joined the %s.
  1150. comms_invite_declined=%S has declined invitation to %s.
  1151. comms_invite_received=%S has invited you to their %s.
  1152. comms_invite_sent=%S invited to %s.
  1153. comms_invite_sent_target=Target player invited to %s.
  1154. comms_invite_timeout=The invitation you sent to %S has timed out.
  1155. comms_leader_changed=%S is now %s leader.
  1156. comms_local_player_joined=You have joined %S's %s.
  1157. comms_local_player_joined_auto=You have joined %s.
  1158. comms_local_player_kicked=You have been kicked from the %s.
  1159. comms_local_player_left=You have left the %s.
  1160. comms_member_kicked=%S has been kicked from the %s.
  1161. comms_member_left=%S has left the %s.
  1162. comms_suffix_group=group '%S'
  1163. comms_suffix_party=party
  1164. comms_suffix_ship_channel=channel '%S'
  1165. comms_target_contact=Hail Target: %S
  1166. Community_Service_Desc=Remove all the trash from the area
  1167. Community_Service_Desc_Long=Trash removed %Is
  1168. Community_Service_Title=Clean up the streets
  1169. confirmkill_danger_0001=Of course, if the bastard is still alive then ... well, let's just say you should go in ready for anything. 
  1170. confirmkill_danger_0002=Watch your back when you're digging around. They say violence makes more violence. 
  1171. confirmkill_danger_0003=Make sure to keep an eye out for trouble while you're searching. Hate to hear that you joined ~mission(TargetName|NickOrFirst) cause you weren't careful. 
  1172. confirmkill_danger_0004=One piece of advice, there's likely to be vultures circling the area. Make sure you're prepared for anything. 
  1173. confirmkill_desc=~mission(Description)
  1174. confirmkill_desc_0001=There's a rumor floating around that this hatjob by the name of ~mission(TargetName) is finally kissing stardust. Talk about overdue. Problem is that it's just a rumor for now. The ~mission(Client) are willing to cough up some credits to find out if it's true. ~mission(Timed)If you head to ~mission(Location) and confirm, you'll get a nice little payout for your troubles. ~mission(Danger)
  1175. confirmkill_desc_0002=I keep telling people you gotta vet before you hire, but do they listen? Course not. Take the ~mission(Client) for example. They paid some alleyscag to off ~mission(TargetName), but now they're worried the job might not actually be done and they want someone to go out to ~mission(Location) and verify the hit. ~mission(Timed)~mission(Danger)Interested?
  1176. confirmkill_desc_0003=Another job of mine was supposed to be all wrapped up, but now the ~mission(Client) are worried that ~mission(TargetName) might still be upright. To ease their minds, I told them I'd send someone out to ~mission(Location) and make sure that people who are supposed to be dead stayed that way. ~mission(Timed)~mission(Danger)
  1177. confirmkill_desc_0004=Not sure if you heard yet, apparently ~mission(TargetName) is dead. Like dead, dead. Everyone is scrambling to find out if it's true or not, but I got a lead on where the body might be. ~mission(Timed)Head to ~mission(Location) and confirm for me, I'll make sure it's worth your while. ~mission(Danger)
  1178. confirmkill_desc_0005=The ~mission(Client) paid big credits to have this problem of theirs permanently solved, but I guess the proof of death didn't come through. Sucks for them, but works out for me and you. I can't go myself, but I can give you the location of ~mission(Location). Go and confirm that ~mission(TargetName) is toe up. ~mission(Danger)Simple enough job, don't even have to kill anyone yourself, and the credits are right. ~mission(Timed)
  1179. confirmkill_desc_0006=Hope you don't mind corpses, cause I need you to get up close and personal with one. Used to go by the name ~mission(TargetName). You should find what's left of them at ~mission(Location) and hopefully confirm that the bastard's really dead. ~mission(Timed)~mission(Danger)Anything else you find when you're out there is fair game.
  1180. confirmkill_desc_0007=Got word that ~mission(TargetName) might be dead. 'Might' ain't gonna cut it with me, so I want you to go to ~mission(Location) and make sure of it.~mission(Timed)~mission(Danger)If you have any other questions, just figure it out yourself. That's what I pay you for.
  1181. confirmkill_from=~mission(Contractor)
  1182. confirmkill_location_0001=the ship's remains
  1183. confirmkill_location_0002=the last point of contact
  1184. confirmkill_location_0003=~mission(TargetName|NickOrFirst)'s last known position
  1185. confirmkill_location_0004=the wreckage
  1186. confirmkill_location_0005=the wreck site
  1187. confirmkill_location_0006=the derelict
  1188. confirmkill_obj_long_01=Visit ~mission(Location) to locate ~mission(TargetName).
  1189. confirmkill_obj_long_02=Locate ~mission(Role) ~mission(TargetName|Last) and confirm they're dead.
  1190. confirmkill_obj_long_02a=Confirm
  1191. confirmkill_obj_marker_01=Wreck Site
  1192. confirmkill_obj_short_01=Go To Wreck Site
  1193. confirmkill_obj_short_02=Locate Corpse
  1194. confirmkill_timed_0001=Need you to hurry and get there fast. No telling what can happen to a corpse when it's just left sitting out there. 
  1195. confirmkill_timed_0002=And just cause they're dead doesn't mean you can take you're sweet time. The longer ~mission(TargetName|NickOrFirst) sits out there, the harder this job's gonna get. 
  1196. confirmkill_timed_0003=Everyone's real eager to have this settled as fast as possible, so see what you can do. 
  1197. confirmkill_timed_0004=Even the thought of ~mission(TargetName|Last) still breathing has everyone on edge. Take care of this ASAP. 
  1198. confirmkill_title=~mission(Title)
  1199. confirmkill_title_0001=Ghost Hunter
  1200. confirmkill_title_0002=Obituary
  1201. confirmkill_title_0003=True or False
  1202. confirmkill_title_0004=You See Dead People?
  1203. confirmkill_title_0005=Confirmation Needed
  1204. confirmkill_title_0006=Final Goodbye
  1205. confirmkill_title_0007=Last Steps
  1206. constantine_recoverysafe_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nThieves and deviants have broken into one of our facilities, ~mission(Location), and have been committing random acts of vandalism. Although Hurston Security has been tasked with eliminating them, Corporate needs a dedicated operator to retrieve one of our data vaults that was being stored there. Make sure it's safely delivered to ~mission(Destination).\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  1207. constantine_recoverysafe_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nOperator needed to travel to Hurston facility ~mission(Location) and retrieve a data safe before criminals destroy it. Once inside the facility, you are cleared to use whatever force is necessary in the execution of your mission. Once secured, deliver the safe to ~mission(Destination) for payment.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  1208. constantine_recoverysafe_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA Hurston facility, ~mission(Location), has been compromised and overrun by unauthorized elements bent on vandalism and thievery. Hurston Dynamics needs a contractor to access the facility and retrieve proprietary Hurston documents and data currently housed in a secure safe and deliver it to ~mission(Destination). Use force if necessary but the safe return of Hurston property is paramount.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  1209. constantine_recoverysafe_desc_004=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Safe Recovery\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nCentral has recently been notified that ~mission(Location) has been overtaken by scavengers and thieves. Before Hurston Security can retake the facility, we want to make sure that a safe containing archives of the facility's data is safely removed and delivered to ~mission(Destination). You are cleared to use whatever force is necessary to secure the safe, but understand that the secure delivery is your primary objective. Payment will be issued upon successful completion of your task.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  1210. constantine_recoverysafe_title_001=Recovery Contract
  1211. constantine_recoverysafe_title_002=Secure Retrieval
  1212. constantine_recoverysafe_title_003=Vault Extraction
  1213. constantine_recoverysafe_title_004=Safe Retrieval
  1214. contract_desc=~mission(Description)
  1215. contract_from=~mission(Contractor)
  1216. contract_timed=~mission(Contractor|Timed)
  1217. contract_title=~mission(Title)
  1218. covalex_chaindelivery_desc_001=\nGreetings,\n\n~mission(Contractor|Reaction)\n\nFor this next contract, to help expedite shipping, our super-smart data technicians coordinated the following multi-stop route:\n1. Pick up ~mission(Item1) from ~mission(Location1|Address) and deliver it to ~mission(Location2|Address). \n2. Pick up ~mission(Item2) from ~mission(Location2|Address) and deliver it to ~mission(Location3|Address). \n3. Pick up ~mission(Item3) from ~mission(Location3|Address) and deliver it to ~mission(Location1|Address). \n\nThis should really make the most out of your travel time! \n\nPayment will be issued for each successful delivery, with a bonus paid with the completion of the entire route.\n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1219. covalex_chaindelivery_title_001=Multi-Stop Delivery Route
  1220. Covalex_Danger_001=One more thing, I'm seeing here that you'll be working in a heightened safety area. I'm sure you always follow best practices, but a little extra caution probably wouldn't be a bad idea. Better safe than sorry, right! 
  1221. Covalex_Danger_002=One last thing, it looks like some of our previous operators have reported outlaw activity in the area. Might be a good idea to plan for some extra security precautions. But if you do get into a situation (though you probably won't!), remember Covalex's policy of 'Flight, not fight.' 
  1222. Covalex_Danger_003=Also, unfortunately, it seems a security flag has been placed on this contract. Nothing to worry about too much... but that said, you should probably at least be extra careful during this job. Be ready for anything and you'll never be surprised! 
  1223. Covalex_Danger_004=One more little wrinkle. The system has flagged this contract as potentially hazardous. It might not mean anything, but don't be too surprised if you run into a bump or two or three while completing this one. 
  1224. Covalex_Danger_005=Last thing. This contract has been given a security flag. They add those when there is a higher risk involved. Sometimes it's hazardous routes, sometimes outlaw sightings, but you're going to want to be extra sharp on this one. 
  1225. covalex_delivery_desc_0001=Hi there!\n\n~mission(Contractor|Reaction)\n\nWe've got another shipment waiting to be picked up at ~mission(Location|Address) and delivered to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1226. covalex_delivery_desc_0002=Hey!\n\nHope everything's going all right with you. ~mission(Contractor|Reaction) \n\nThere is a shipment at ~mission(Location|Address) that we need you to take over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1227. covalex_delivery_desc_0003=Hi again,\n\n~mission(Contractor|Reaction)\n\nHoping you're free, because I have a job to send your way. Got a pick up request at ~mission(Location|Address) for a shipment that is headed to ~mission(Destination|Address). That could wind up being an interesting route. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1228. covalex_delivery_desc_0004=Hi!\n\nDon't know about you, but today has been a busy one over here. Barely been able to stop and catch my breath. ~mission(Contractor|Reaction)\n\nSo, the run we need taken care of will have you grabbing a shipment from ~mission(Location|Address) and bringing it to ~mission(Destination|Address). Should hopefully be pretty painless. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff) \n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1229. covalex_delivery_desc_0005=Hello,\n\nChase is off today, so I am temporarily handling your contracts. \n\nThis current one is for a shipment pick up at ~mission(Location|Address) to be delivered to ~mission(Destination|Address). ~mission(Contractor|Timed)\n\nThanks,\n\nArleen Dokgo\nSr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1230. covalex_delivery_desc_0006=Hey there,\n\n~mission(Contractor|Reaction)\n\nFound the perfect shipment contract for you to tackle. There's a shipment waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). Sounds good, right? ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1231. covalex_delivery_desc_intro=Hi!\n\nI've got some exciting news to share - Covalex Shipping is seeking to contract with additional independent operators in your area! \n\nEarning such accolades as 'Imperial Finances' Top 10 Shipping Companies' and 'Delivery Digest's 2945's Most Trusted Transport,' Covalex is busier than ever. And that means more cargo going to more places. That's where you come in! \n\nWe're looking for dependable and industrious pilots to join our expanding family. Do you have access to a ship that can hold cargo? Can you pass an Advocacy background check if required? Then a universe of opportunity is waiting for you. All you have to do is complete a simple 'Evaluation Trial' and pick up a shipment from ~mission(Location|Address) and take it safely to ~mission(Destination|Address). \n\nUpon satisfactory completion, you'll be eligible to become part of Covalex Shipping's vast network of independent transport specialists*.\n\nWe look forward to hearing from you,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\n*Covalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor.
  1232. covalex_delivery_title_001=Delivery Pilot for Covalex
  1233. covalex_delivery_title_intro=Independent Cargo Pilot Needed
  1234. covalex_holiday_001=To tell the truth, we've got so many packages coming in that I haven't even had any time to do my own shopping! 
  1235. covalex_holiday_002=With all the stress at this time of year, I just try to remember how much happiness we're bringing to people with what we do. 
  1236. covalex_holiday_003=I think that if we all work together, we can help make this holiday one of the best! 
  1237. covalex_holiday_004=I don't know about you, but I can't wait for the rush to be over so I can get some quality time with loved ones. 
  1238. covalex_holiday_005=You know, even with how busy it gets, this is still my favorite time of the year! 
  1239. covalex_holidaydelivery_desc_0001=Happy Holidays!\n\nThe gift giving season has been crazier than ever for us at Covalex, and we need all the help we can get to make sure everything gets delivered on time. \n\nI'm hoping you can grab a special delivery from ~mission(Location) and deliver it to ~mission(Destination). \n\n~mission(Contractor|DeliveryHoliday) \n\nGood cheer to you and yours,\n\nChase Hewitt\nJr. Logistics Coordinator\nCovalex Shipping \n'Anything you need, anywhere you need it.'\n\n\n\n\n\n\n\nCovalex Shipping is a limited liability corporation. By accepting this contract, you are agreeing to all terms and conditions as outlined in our extended 'Independent Workers Supplemental Information Guide v.2948.01.29.' Covalex Shipping is not responsible for any damages that occur while operating as an independent contractor. 
  1240. covalex_holidaydelivery_title_001=Holiday Delivery
  1241. Covalex_LogIn=LOG_IN\nREQUIRED
  1242. Covalex_LogInText=PLACE FINGERS ON KEYPAD\nFOR VERIFICATION SCAN
  1243. Covalex_Messages=NEW\nMESSAGES\nPENDING
  1244. Covalex_Reaction_Bad_001=Hate to do this, but wanted to check in about that last contract. Seems like you had some problems. Now, while we all run into unavoidable obstacles from time to time, I'm going to encourage you to take a moment to think about what went wrong and three things that you can improve upon for your next contract. It's a little exercise that always helps me improve my performance, and isn't that what life is about? Self improvement? All right, back to the exciting new business at hand! 
  1245. Covalex_Reaction_Bad_002=To get a bit of business out of the way, I briefly wanted to mention your performance on the last contract. I have in my notes that it was less than satisfactory. Probably just an off day, and I sure know about those, but I would like to strongly encourage you to use this contract as an opportunity to show us just how good you really are. 
  1246. Covalex_Reaction_BadStreak_001=You haven't been having much luck out there have you? I don't want to get too overly dramatic, but your performance stats over the last few contracts have been falling well below average. However, your luck hasn't completely run out! Covalex believes firmly in cultivating talent and allowing people to learn from our mistakes ( Thankfully! I probably wouldn't be here otherwise :p ). So, let's put all that behind us as a learning experience and meet the future head on! 
  1247. Covalex_Reaction_BadStreak_002=This is part of my job that I do not look forward to. We have to talk about your recent string of contracts. Things have just not been going your way have they? I'm not gonna sugar coat it, your performance stats are not look so hot. But you know what they say, nothing makes up for the past like the present. Let's get you back out there, and see what you can really do. 
  1248. Covalex_Reaction_BadToGood_001=Got to say, you really turned it around with that last job! Awesome work! Now, let's just keep it up! 
  1249. Covalex_Reaction_BadToGood_002=Congrats on the flipping your performance status around! I was rooting for you, and sure enough, you really proved on that last job that when push comes to shove, you can get it done. Now we just got to keep that momentum going! 
  1250. Covalex_Reaction_Good_001=My records show that you did a great job with that last contract! I personally wanted to say well done. It's that kind of performance that Covalex really loves to see. 
  1251. Covalex_Reaction_Good_002=Wanted to take a second to say that you did a stellar job with that last contract and that your hard work is not going unnoticed! 
  1252. Covalex_Reaction_GoodStreak_001=I was looking back through my records and wow! You've been doing a fantastic job recently. I've talked about you to some of the other Jr. Logistics Operators, and you didn't hear it from me, but they're pretty jealous I'm working with such a stellar contractor. Keep this up and we'll both be Covalex stars! 
  1253. Covalex_Reaction_GoodStreak_002=First off, I want to let you know how much I, and everyone here at Covalex Shipping, really appreciate the hard work you've been putting in. You've consistently have been completing contracts above and beyond my expectations. Alright, that's probably enough stroking your ego! 
  1254. Covalex_Reaction_GoodToBad_001=I'm going to confess, I was a little surprised seeing that report come in from your last contract. You had been doing so well! For now, let's just call it a fluke and focus on the next job, okay? 
  1255. Covalex_Reaction_GoodToBad_002=I have to ask - were you as disappointed about that last contract as I was? You had such a good record going! But don't worry. Everyone makes mistakes. It's what we do with those mistakes that matter. It's like that saying - "I'd rather try and fail, than fail to try." 
  1256. Covalex_Reaction_LastWarning_001=So, with your recent performance issues, I'm afraid that if you don't turn things around, Covalex will be putting you on a probationary disciplinary period and remove you from active contractor status. But don't worry, this contract is you're chance show us how dedicated you are to meeting Covalex Shipping's high standards. I'm sure you'll do great. 
  1257. Covalex_Reaction_LastWarning_002=There's a bit of bad news. I've received notice that your time with Covalex may be transitioning to a less 'active' role. Seems that your track record hasn't been all that satisfactory. Good news is that it's not too late for you to change people's minds! You knock this next contract into the goal, and it'll show you still have some tricks up your sleeves. 
  1258. Covalex_Reaction_Renew_001=I know it's been a little while since we last spoke, but I'm happy to report that my manager has agreed to allow you to do another 'Evaluation Trial' to regain active status as a Covalex Independent Contractor. I'm a firm believer in giving people another chance to prove themselves, and this is yours! 
  1259. Covalex_Reaction_Renew_002=I've got some good news. We were directed to go through our probationary contractors list and see if there were candidates who we felt deserved to be reconsidered. You immediately came to mind! What do you say? You ready to wipe the slate clean and give it another try? 
  1260. Covalex_SignOff_001=Thanks in advance for ensuring prompt service,
  1261. Covalex_SignOff_002=Good luck out there!
  1262. Covalex_SignOff_003=Talk to you soon,
  1263. Covalex_SignOff_004=And as the poster on my wall says, 'Bee Safe, Honey!'
  1264. Covalex_SignOff_005=Can't wait to hear how everything goes,
  1265. Covalex_SignOff_006=Have a good one,
  1266. Covalex_SignOff_007=Happy travels and fly safe!
  1267. Covalex_SignOff_008=I'm rooting for you. Make me proud!
  1268. Covalex_Timed_001=The order has been flagged as a 'Rush Priority' job, so you will be expected to complete the contract within the designated window. Hope that won't be a problem. 
  1269. Covalex_Timed_002=There is a tight deadline on this contract, so be sure to keep an eye on the clock. 
  1270. Covalex_Timed_003=Plus, we need everything wrapped up by a specific deadline. Got to keep the customers happy! 
  1271. Covalex_Timed_004=This will be a 'Rush Priority' job. That means that we can't afford any delays. 
  1272. Covalex_Timed_005=The customer requested 'Rush Priority' so you will have to keep a close eye on the time while you're working. 
  1273. CovalexIC_Courier=[COURIER] Covalex Independent Contractors
  1274. CovalexIC_Data=[DATA] Covalex Independent Contractors
  1275. CovalexIC_Haulage=[HAULAGE] Covalex Independent Contractors
  1276. CovalexIC_LightGoods=[LIGHT GOODS] Covalex Independent Contractors
  1277. covalexrand_desc=~mission(Description)
  1278. covalexrand_desc_0001=Been waiting forever for Covalex to get their act together after the accident they had, but I just don't think it's going to happen at this point. Hoping you could go out to Gundo and grab my order for me. ~mission(Reference)~mission(Timed)I don't need you to take it all the way to me either. I arranged for shipment from ~mission(Destination) so all you'd have to do is leave it there at the front desk for me.\n\nThanks,\n~mission(Owner)
  1279. covalexrand_desc_0002=I had an important shipment with Covalex and apparently it was waiting at Gundo when they had that big accident there. They said the delivery was going to be delayed, but it's been months now and they're still telling me the same exact thing. No new information or anything. I'm losing a ton of money on this and the best they can offer me is an apology. Not good enough. Figure if they can't finish the delivery, I'll find someone who can. ~mission(Reference)Need it delivered to ~mission(Destination). ~mission(Timed)
  1280. covalexrand_desc_0003=Hey, a gift I ordered is stuck out on that Covalex station that exploded or whatever and now they say they can't deliver it. I'm really sorry about what happened there, but I already missed our anniversary and if I miss their birthday too, I'm gonna be dead. Basically, I need that box to be at ~mission(Destination) by any means necessary. ~mission(Reference)~mission(Timed)
  1281. covalexrand_desc_0004=Look, we can all agree it was a real tragedy what happened out there at Gundo, and I'm sorry people lost their lives, but that doesn't mean I don't need my package delivered, right? And if Covalex isn't willing or able to do it, then I have every right to go and get delivered on my own. That only seems fair. ~mission(Reference)If you're interested, I'll need it taken to ~mission(Destination). ~mission(Timed)\n\nGood luck,\n~mission(Owner)
  1282. covalexrand_desc_0005=I'm in a bit of a bind. A delivery I've been expecting was rerouted through Covalex's Gundo station out near Crusader, but an accident there stopped all shipments. I tried getting a refund, but the company I ordered from says it's Covalex's fault, and Covalex says that their terms of service covers a delay like this. ~mission(Timed)I guess at this point I just want my package and I don't really care how I get it. Even to the point where I'm willing to pay the extra shipping to have someone just take it to ~mission(Destination) for me. ~mission(Reference)
  1283. covalexrand_desc_0006=I need someone with access to a ship to fly out to Covalex's Gundo station and take a box there to ~mission(Destination). ~mission(Reference)And before you get the wrong idea or anything, I'm not talking about stealing or anything, because it's my package. Covelex is just dragging their feet delivering it because of the investigation or safety or whatever excuse they're using. ~mission(Timed)
  1284. covalexrand_desc_0007=A package I ordered is stuck because of the accident that happened at Gundo. I paid good creds for this and now it's just sitting there gathering dust. Seems to me that if Covalex isn't gonna do anything about it, then I might as well pay someone to find it and take it to ~mission(Destination) for me. ~mission(Reference)~mission(Timed)
  1285. covalexrand_desc_0008=I am going crazy. Covalex keeps telling me that they delivered my package, but I didn't get it. The last routing information I have places it at their Gundo center, so I'm thinking that it got misplaced when they had the big accident there. ~mission(Reference)If you could go check it out, I bet you anything that it's just sitting there. ~mission(Timed)If it is there, I'll pay to have you bring it to ~mission(Destination).
  1286. covalexrand_from=~mission(Owner)
  1287. covalexrand_MissionUI_LocateCrate=Locate ~mission(Owner)'s Package
  1288. covalexrand_obj_long_01=Go to Covalex Station Gundo.
  1289. covalexrand_obj_long_02=Find and pick up package.
  1290. covalexrand_obj_long_03=Deliver package to ~mission(Destination).
  1291. covalexrand_obj_short_01=Go To Covalex
  1292. covalexrand_obj_short_02=Collect Package
  1293. covalexrand_obj_short_03=Deliver Package
  1294. covalexrand_obj_short_03a=Package
  1295. covalexrand_reference_0001=A friend of a friend said you'd be up to doing something like this, so figured it couldn't hurt to ask. 
  1296. covalexrand_reference_0002=I heard that you may have been out to the station once already, so you'd be perfect to help me with this. 
  1297. covalexrand_reference_0003=Elaine Ward mentioned that you might be a good person to help with this. 
  1298. covalexrand_reference_0004=I heard about the investigation work you did at the station, and figured since you know the lay of the land already you'd be the perfect person to hit up. 
  1299. covalexrand_reference_0005=You've been to Gundo before, right? Makes sense that going back shouldn't be that big of an issue for you. 
  1300. covalexrand_timed_0001=This whole thing has been taking so long, it'd be great to get this wrapped up as fast as possible. 
  1301. covalexrand_timed_0002=I've pretty much run out of patience at this point. Anything you can do to get the package to me as quickly as possible would be great. 
  1302. covalexrand_timed_0003=This delivery was urgent before the delay and now it's more so. Need it delivered yesterday. 
  1303. covalexrand_timed_0004=Not sure if there is anything you can do to save some time, but the faster you get the package to me the better. 
  1304. covalexrand_title=~mission(Title)
  1305. covalexrand_title_0001=Frustrated with Covalex
  1306. covalexrand_title_0002=Complete Delivery Order
  1307. covalexrand_title_0003=Finish Covalex Delivery
  1308. covalexrand_title_0004=Need My Package Found
  1309. covalexrand_title_0005=Waiting On My Package
  1310. covalexspec_015=
  1311. covalexspec_contractor_0001=Anya Sugari
  1312. covalexspec_contractor_0002=Ed Biollo
  1313. covalexspec_contractor_0003=Thrace Pinter
  1314. covalexspec_contractor_0004=Gloria Theolone
  1315. covalexspec_contractor_0005=Sam Besser
  1316. covalexspec_contractor_0006=Baylor Ward
  1317. covalexspec_desc=~mission(Description)
  1318. covalexspec_description_0001=Hi,\n\nI'll totally understand if you don't want to help with this, but if you can it would be amazing.\n\nSee, my boyfriend passed away during the Covalex Gundo tragedy. They said I would get all of Scott's stuff back once the investigation was complete, but as far as I know, it's been done for a while now and they still haven't given any indication of when I can get his property. It's been hard enough dealing with all this, and knowing that a package is going to show up in a month or two and rip open all these wounds, it's just too much. I would prefer to deal with it now and get it over with. If you could find a way to get his personal effects (Employee ID# 104) and drop them off at ~mission(Destination), I'd be very grateful.\n\nThanks for your help,\nAnya
  1319. covalexspec_description_0002=My brother was one of those people who died when that Covalex station near Crusader blew. Even worse, he was borrowing something of mine when it happened. Now some red tape asshole is trying to tell me that I have to wait to get my stuff back. Yeah right. First you kill my brother and now you want me to be patient? The nerve of these corporate jillos. Forget that. Instead, I figured I'd hire someone to go to Gundo to get my stuff and take it to ~mission(Destination) for me. I mean, what the hell are they gonna do about it? Anyway, it's what my brother would have wanted. It's gonna be the box marked 156.\n\n- Ed
  1320. covalexspec_description_0003=Hey,\n\nSo this is a little awkward for me to talk about, but it turns out that one of the people who passed away on that Covalex station disaster, Kyomi Santos, actually bequeathed me something in her will. I was surprised to hear it, but apparantly I'm now the proud owner of everything stored in box #173. The people at Covalex say I'll be able to get it when the station opens back up but ... this is the awkward part ... I kind of really need it right now. Normally I'd just wait, but I'm trying to start my own business (I make cakes in the shape of people's homeworlds) and the credits I get from selling it will really be a huge help. I've got a little bit stashed away now that I can use to pay for someone to deliver it from Gundo to ~mission(Destination) for me. I know the whole things a little bit irregular, but if there was any other way I wouldn't be asking.\n\nThanks for the help,\nThrace
  1321. covalexspec_description_0004=My son Nico was sadly among the victims of the tragic accident at Covelex's Gundo station and they still haven't returned all of his personal possessions to me. I understand that they have to do things according to regulations, but it seems unconscionable that they wouldn't make some allowances for the grieving family members. To that end, I'm seeking someone who will be able to go to the station for me. To be clear, Gundo is currently considered off limits, meaning that this would not be above board, but I feel my situation warrants special consideration. My sister says that the rate I am offering is the correct amount for retrieving the crate with Nico's belongings (#964) and bringing them to ~mission(Destination), so hopefully I can find a competent individual to settle this matter quickly.\n\nSincerely,\nGloria Theolone
  1322. covalexspec_description_0005=They said that I could find someone here to go to Gundo for me and grab a crate that belonged to my wife. If the name didn't ring a bell, that's the station where they had that big accident. My wife worked for Covalex and I know it's not really going to make losing her any easier, but I really just want Claudia's stuff back. I think about her photo collection or the necklace I gave her just sitting there in that cold dead station in some box marked 249 and it's not right. She deserves better. So how about it? You willing to go to Gundo and haul her crate back to ~mission(Destination)?
  1323. covalexspec_description_0006=Hi,\n\nI'm looking for someone to head to the Covalex Gundo station near Crusader and grab some items. I know this may sound like stealing, but it's my dad's stuff. You see, he was on Gundo station when it had its accident. My mom says that we need to wait until Covalex says so, but I don't think that's fair because I miss him so much. I would like something to remember him by and I don't want to wait any longer because I might start forgetting things. I'll pay you to get box 510 for me and take to ~mission(Destination) so I can have it.\n\nThank you very much,\nBaylor Ward
  1324. covalexspec_from=~mission(Contractor)
  1325. covalexspec_MissionUI_BoxNumber_104=Box #104
  1326. covalexspec_MissionUI_BoxNumber_156=Box #156
  1327. covalexspec_MissionUI_BoxNumber_173=Box #173
  1328. covalexspec_MissionUI_BoxNumber_249=Box #249
  1329. covalexspec_MissionUI_BoxNumber_510=Box #510
  1330. covalexspec_MissionUI_BoxNumber_964=Box #964
  1331. covalexspec_MissionUI_LocateCrate=Locate ~mission(Owner)'s Personal Effects (~mission(BoxNumber))
  1332. covalexspec_MissionUI_TravelTo=Travel to Covalex
  1333. covalexspec_obj_long_01=Locate ~mission(Owner)'s personal effects at Covalex Station Gundo.
  1334. covalexspec_obj_long_02=Deliver personal effects to ~mission(Destination).
  1335. covalexspec_obj_short_01=Locate Personal Effects
  1336. covalexspec_obj_short_02=Deliver Personal Effects
  1337. covalexspec_obj_short_02a=Personal Effects
  1338. covalexspec_owner_0001=Scott Hammell
  1339. covalexspec_owner_0002=Ross Biollo
  1340. covalexspec_owner_0003=Kyomi Santos
  1341. covalexspec_owner_0004=Nico Theolone
  1342. covalexspec_owner_0005=Claudia Besser
  1343. covalexspec_owner_0006=Darnell Ward
  1344. covalexspec_title=~mission(Title)
  1345. covalexspec_title_0001=Personal Effects
  1346. covalexspec_title_0002=Help Me Get My Stuff Back
  1347. covalexspec_title_0003=Unexpected Inheritance
  1348. covalexspec_title_0004=A Mother's Plea
  1349. covalexspec_title_0005=Looking for Closure
  1350. covalexspec_title_0006=My Dad's Stuff
  1351. criminal_assassination_Danger_Hard_001=Criminal Danger Hard placeholder text
  1352. criminal_assassination_desc_Hard_001=Criminal Title Intro Description placeholder ~mission(Danger) (Contractor|AssassinationHardTimed)
  1353. criminal_assassination_Timed_Hard_001=Criminal Timed Hard placeholder text
  1354. criminal_assassination_title_Hard_001=Criminal Title Intro placeholder
  1355. criminal_database_accessrecords=Access Records
  1356. criminal_database_Confim=Are you sure you want to dismiss all current criminal charges? 
  1357. criminal_database_crime=Temp Infraction
  1358. criminal_database_Expunging=Processing Request...
  1359. criminal_database_expungment=Reason for Charge Dismissal
  1360. criminal_database_filesadjusted=Updating CrimeStat...
  1361. criminal_database_infraction_date_001=Received
  1362. criminal_database_infraction_jurisdiction=Jurisdiction
  1363. criminal_database_infraction_name_001=Charge
  1364. criminal_database_loading=Authenticating Passkey...
  1365. criminal_database_locatingfiles=Locating Requested Records...
  1366. criminal_database_login=Passkey Authorization
  1367. criminal_database_loginFailed=No Authorized Passkey Detected
  1368. criminal_database_loginsuccessful=Welcome Security Personnel
  1369. criminal_database_logout=Logout
  1370. criminal_database_playername=temp player name
  1371. criminal_database_purgeall=Dismiss All Charges
  1372. criminal_database_purgerecord=Dismiss
  1373. criminal_database_reason_001=Diplomatic Immunity
  1374. criminal_database_reason_002=Extenuating Circumstances
  1375. criminal_database_reason_003=Mental Incompetence / Medical Exemption
  1376. criminal_database_reason_004=Procedural Issues / Wrongful Arrest
  1377. criminal_database_reason_005=Prosecutorial Discretion
  1378. criminal_database_reason_006=Settlement Reached / Plea Bargain
  1379. criminal_database_Record_001=Record Holder ID:
  1380. criminal_database_record_002=View Record
  1381. criminal_database_revoked_desc=An unusually high volume of database changes has been detected. For security reasons, your passkey has been locked. \nTo regain access, please reauthorize your passkey again or contact technology services.
  1382. criminal_database_revoked_name=Attention: Access Revoked
  1383. criminal_database_Title=Imperial Criminal Database
  1384. criminal_database_updatesuccess=Database Update Complete
  1385. Criminal_Steal_Danger_Easy_001=Criminal Easy Danger Placeholder text
  1386. Criminal_Steal_Danger_Medium_001=Criminal Medium Danger Placeholder text
  1387. Criminal_Steal_Easy_Desc_001=Criminal Easy Description Placeholder text ~mission(Danger) (Contractor|StealEasyTimed)
  1388. Criminal_Steal_Easy_Title_001=Criminal Easy Title Placeholder text
  1389. Criminal_Steal_Medium_Desc_001=Criminal Medium Description Placeholder text ~mission(Danger) (Contractor|StealMediumTimed)
  1390. Criminal_Steal_Medium_Title_001=Criminal Medium Title Placeholder text
  1391. Criminal_Steal_Timed_Easy_001=Criminal Easy Timed Placeholder text
  1392. Criminal_Steal_Timed_Medium_001=Criminal Medium Timed Placeholder text
  1393. cruind_bounty_danger_0001=*DELETE THIS* This is a high-class hitter, so expect a fight. 
  1394. cruind_bounty_danger_0002=*DELETE THIS* Suspect has a history of violence. Use caution when approaching. 
  1395. cruind_bounty_danger_0003=*DELETE THIS* This bounty has been flagged ultra, so exercise extreme caution. 
  1396. cruind_bounty_danger_0004=*DELETE THIS* This is a high-risk contract. 
  1397. cruind_bounty_desc=*DELETE THIS* ~mission(Description)
  1398. cruind_bounty_desc_0001=*DELETE THIS* Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized.
  1399. cruind_bounty_desc_0003=*DELETE THIS* WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary.
  1400. cruind_bounty_from=*DELETE THIS* ~mission(Contractor)
  1401. cruind_bounty_from_first=*DELETE THIS* Crusader Security
  1402. cruind_bounty_location_0001=*DELETE THIS* Client will provide target's last known location.
  1403. cruind_bounty_location_0002=*DELETE THIS* If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last).
  1404. cruind_bounty_location_0003=*DELETE THIS* Target was last seen at Grim HEX.
  1405. cruind_bounty_location_0004=*DELETE THIS* All relevant location data will be provided upon acceptance of bounty.
  1406. cruind_bounty_timed_0001=*DELETE THIS* You will have a very specific window of opportunity. Take them down before they disappear again. 
  1407. cruind_bounty_timed_0002=*DELETE THIS* Target will be aware of bounty, so you'll have to move fast. 
  1408. cruind_bounty_timed_0003=*DELETE THIS* This contract comes with a timer clause. 
  1409. cruind_bounty_title=*DELETE THIS* ~mission(Title)
  1410. cruind_bounty_title_0001=*DELETE THIS* Bounty Target
  1411. cruind_bounty_title_0002=*DELETE THIS* Wanted: ~mission(TargetName)
  1412. cruind_bounty_title_0003=*DELETE THIS* Bounty: ~mission(TargetName)
  1413. cruind_bounty_title_0004=*DELETE THIS* Bounty Issued: ~mission(TargetName)
  1414. Crus_HistMarker_From=Crusader Historical Society
  1415. Crus_HistMarker_Text_01=Famed musician Carolyn 'Vortex' Thorson was born here on January 8, 2915. Her family's ship was en route to a nearby outpost when it set down to facilitate her birth. As a teenager, Thorson earned the nickname 'Vortex' for the impressive speed and dexterity she displayed behind the drums. As a founding member of Firmament, she helped redefine popular music, making her the most famous and mimicked drummer in the UEE for over a decade.
  1416. Crus_HistMarker_Text_02=Rayari scientists working here at the Hickes Research Outpost created a revolutionary nonsteroidal anti-inflammatory (NSAID) in 2938. The drug, known commonly as Ceprozin, has become widely used during cybernetic replacement surgeries, providing pain relief and curbing inflammation without any of the side effects common with other NSAIDs.
  1417. Crus_HistMarker_Text_03=Here, in 2941, Terra Mills researchers combined Cellin's unique soil composition with genetic augmentation to create a new fruit hybrid named the Terraberry. This uniquely tart, purple berry stays ripe longer than most other berries, making it ideal for interstellar shipping.
  1418. Crus_HistMarker_Text_04=Here sits the shelter that saved Bastien Nemitz. In 2930, Crusader Industries hired the noted adventurer to promote the beauty and diversity of their moons by hiking around each one and providing daily updates. Following successful journeys around Cellin and Yela, Nemitz failed to upload a daily diary from Yela on June 24th. A search party was organized but failed to find him. Days later, Nemitz contacted Crusader authorities from this shelter. He'd limped here on a shattered ankle suffering during a terrible fall that also destroyed his mobi. After he was rescued, Nemitz recovered and returned to the Talarine Divide shelter to complete his journey around Yela.
  1419. Crus_HistMarker_Text_05=This shelter was erected in part due to the generous contributions of Ethan Halton's friends and families. The large boulders and rocks that dot the Nakamura Valley have made it a popular destination for unregulated open canopy racers. Sadly, in 2917, amateur racer Ethan Halton, unable to handle the track's successive tight turns, died from injuries sustained during a racing crash. To help ensure that other racers would not share Ethan's fate, in 2918, this emergency shelter was erected.
  1420. Crus_HistMarker_Text_06=Mario Kosso was the first head of Crusader's emergency response unit. Established to provide support and rescue services to those who found themselves in need on Crusader's moons, Kosso lead the response to the team's first distress beacon, which came from this basin. It was named in his honor upon his retirement in 2938.
  1421. Crus_HistMarker_Text_07=The famous picture of Yela's ring illuminated against the darkened sky was taken here by noted photographer Juliana Aston in 2918. The vista became so connected to her artwork that in 2928 it was officially named 'Aston Ridge' in her honor.
  1422. Crus_HistMarker_Text_08=Situated above a junction of multiple canyons, Wolf Point earned its name thanks to Crusader surveyor Cally Stroble who had noted excitedly in her initial report that "Against all odds, it seems a family of wolf-like creatures somehow has found a way to settle the area. Their cries can be heard for kilometers around." However, when further investigation proved that the wolves were merely a prank by a fellow surveyor, the name stuck.
  1423. Crus_HistMarker_Text_09=This ridge was named for Crusader's former CEO August Dunlow. Many credit Dunlow's vision as instrumental into transforming Crusader Industries into the company it is today. With that in mind, Dunlow Ridge, with its expansive view of the Daymar landscape, was named in his honor.
  1424. Crus_HistMarker_Text_10=This section of Daymar became known as Eager Flats after an eccentric artist who called it home. Norman Eager gained notoriety in the 2920s for constructing a series of art installations so massive they could be seen by ships flying above the flats. Deemed 'ephemeral art' by Eager, the pieces were not meant to be permanent. Instead, they were slowly degraded and buried by the moon's constantly swirling sands.
  1425. Crus_HistMarker_Text_11=The Tamdon Plains were named in honor of Advocacy agent Crista Tamdon, who in 2912 was killed in the line of duty after being ambushed while crossing these plains in pursuit of a suspect.
  1426. Crus_HistMarker_Text_12=From 2923 to 2927, a mysterious benefactor took it upon themselves to see that this emergency shelter was stocked with jars of homemade marmalade. First reported by a stranded pilot, as word spread many other travelers would visit the shelter to try the jam for themselves. In 2927, when a reporter attempted to learn who was leaving the sweet treat, the marmalade supply stopped as mysteriously as it began. However, the tradition has been kept alive to this day by the many visitors who continue to leave preserves at the site.
  1427. Crus_HistMarker_Text_13=Crusader's former lead ship designer, Shelly Ashburn, became enamored with this location for its picturesque angle of Crusader on the horizon. She often visited the spot to channel her creative energy, earning it the nickname, Ashburn Channel, among her team. Following her retirement in 2940, the site officially adopted the title.
  1428. Crus_HistMarker_Text_14=In 2936, Crusader Industries sponsored a competition to find the best travelogue focused on one of their moons. Donnell Flanagan's account of his exciting experiences took top prize and this location, which featured heavily in his adventures, was named in his honor.
  1429. Crus_HistMarker_Text_15=Crusader CEO Kelly Caplan loved the landscape on this part of Cellin and requested that this ravine be named for her dog, Julep.
  1430. Crus_HistMarker_Text_16=Here on August 25th, 2912, Lakedra Walsh organized and won the first ground vehicle race on Yela. The track became famous among ground vehicle racing enthusiasts and subsequently the site of the first official race track on the moon.
  1431. Crus_HistMarker_Text_17=On this site in 2906, Darnell Ajay built the first permanent homestead on Daymar.
  1432. Crus_HistMarker_Text_18=On this site in 2906, Phillip Xu built the first permanent homestead on Cellin.
  1433. Crus_HistMarker_Text_19=On this site in 2907, Wilma Ivery built the first permanent homestead on Yela.
  1434. Crus_HistMarker_Text_20=Advocacy agents, alongside Hurston and Crusader Security forces, pursued Amir Tremaine after he crash-landed into this canyon on Oct. 23, 2929. The wanted fugitive used pieces of his ship to hastily construct a makeshift fortification. Thus began a dramatic, three-day standoff against law enforcement officers which garnered non-stop spectrum coverage up until the final, bloody moments when the Advocacy tried but failed, to take Tremaine alive.
  1435. Crus_HistMarker_Text_21=Here on October 2nd, 2904, Chad Fawley ended the first successful solo, circumnavigation of Cellin in a ground vehicle.
  1436. Crus_HistMarker_Text_22=In 2934, Esther Hurston was kidnapped and put into a stasis pod by outlaws looking to extract a hefty ransom from her family. The ship holding the twelve-year-old's cryo-pod hid here after its reg-tags were compromised. While one outlaw attempted to procure clean reg-tags, salvager Mac Petrosky discovered the ship. He reported its location and even hid nearby to keep an eye on the ship until authorities arrived on the scene. Petrosky was awarded a Commendation from Crusader Security upon the reunion of Esther and her family.
  1437. Crus_HistMarker_Text_23=The infamous Beringer Brothers nicknamed this the "Goodbye Geyser" after repeatedly using it to dispose of those opposed to their criminal enterprises during the early 2920s. It's believed to be the final resting place for at least 14 individuals including famed bounty hunter, Bree Kuznetsov. Attempts to recover remains from the site have proven unsuccessful.
  1438. Crus_HistMarker_Text_24=Here in 2909, famed botanist Bryan Shakir began his work cataloguing the diverse flora of Daymar. Published as "Daymar in Bloom: A Flora Field Guide to Stanton 2b," it is still considered by many to be the definitive source on the subject.
  1439. Crus_HistMarker_Text_25=Erma Triolo was born on this site in 2909, making her the first person to be born on Yela. Her parents, Albert and Nora Triolo, had traveled to the moon to participate in a race when Nora went into labor. Unable to fly to the nearest medical facilitate for the birth, Albert landed their Constellation at this location and successfully served as midwife.
  1440. Crus_HistMarker_Text_26=Prior to Crusader's purchase of the gas giant and its moons, the UEE Navy controlled this part of the system. Here, in 2904, the UEE Navy established a military installation to support and watch over the shipyards perched in Crusader's upper atmosphere. The facilities were retired and relocated in 2908.
  1441. Crus_HistMarker_Text_27=Strained relations between Hurston and their workforce in late 2927-2929 resulted in a series of riots. In response, Hurston severely limited traffic to and from the planet for nearly 15 standard months. Many workers wished to escape the dangerous situation, but few had the means. One bright spot was the Hurston Hotline, a comm channel that constantly shifted frequency. Those looking to flee the unrest, and lucky enough to know the current channel frequency, could request help leaving the planet. Specific instructions were delivered in person to volunteer pilots and had to be followed exactly. The network of labor activists responsible for the Hurston Hotline during this tumultuous time used this location to shelter fleeing workers prior to moving them out of the system.
  1442. Crus_HistMarker_Text_28=Cellin was named after the youngest sibling in the classic children's story A Gift for Baba,the moon's many dormant volcanoes embodying the character's simmering anger. This dormant volcano, named Cellin's Peak by volcanologists, is carefully watched and monitored as it is believed to have a high chance of one day becoming active.
  1443. Crus_HistMarker_Text_29=Daymar was named after the middle brother in A Gift for Baba. Known for his tendency to get lost, the character's name was also given to this twisting canyon by early explorers.
  1444. Crus_HistMarker_Text_30=Yela was named after the eldest sibling in A Gift for Baba, who is known for her cool and calculated demeanor. This expansive plain produced the coldest temperature recorded by the first scientific expedition to the moon, earning it the name Yela's Plain.
  1445. Crus_HistMarker_Text_31=The study of Cellin's geysers began with an observation station constructed on this location in 2908. Geologist Randell Engler spent nearly a decade investigating these natural wonders. He was first to hypothesize that the moon's geyser played an important role in dispersing vital nutrients and minerals into the soil.
  1446. Crus_HistMarker_Text_32=During Imperator Costigan's 2944 trip to the Stanton System, he shared a meal here at Gallete Family Farms. Imperator Costigan hoped his visit would draw attention to the hardworking, independent farmers across the Empire that would benefit from the agricultural subsidies legislation being debated by the Senate at the time.
  1447. Crus_HistMarker_Text_33=In 2927, Fakih Borisov introduced a herd of large, genetically modified land crabs to Daymar. Breed to withstand the moon's dry conditions, the crabs roamed this part of Daymar for nearly a decade, but Borisov's dream of turning the moon into a rancher's paradise never came to fruition. A key component to Borisov's plan was for the crab to graze on the moon's limited natural vegetation, yet doing so imbued the animals with an off-putting odor that clung to any products derived from them.
  1448. Crus_HistMarker_Text_34=On August 22, 2924, amateur archaeologist Sonny Pak revealed a fossil that he claimed belonged to a new sentient species that inhabited this moon. News of the discovery spread across the spectrum and excited the scientific community. However, instead of allowing scientists to examine the specimen, Sonny took the remains on a publicity tour and even sold tickets to those who wished to view them. His actions were condemned by the scientific community and, after the intervention of the UEE government, the fossil was proven to be a fake.
  1449. Crus_HistMarker_Text_35=Romantics believe that lovers who profess their affection for each other on this ledge will be together forever. This legend has its origin in the macabre tale of notorious outlaw couple Akiko 'Jackal' Bazin and Rick 'Shady' Milligan. In 2913, mere moments away from capture, the pair decided to avoid imprisonment and instead leapt to their death while holding hands.
  1450. Crus_HistMarker_Text_36=On December 31, 2940, the Stanton Knights sataball team landed here so their ship could undergo emergency repairs. While waiting, the team strategized for their championship match against the Kiel Guardians scheduled for the following day. According to team members, it was here that the Knights conceived of the now famous 'Franklin Flip' play that would propel the team to victory and the first SBPL championship in the club's history.
  1451. Crus_HistMarker_Text_37=On March 17, 2904, Meiko Norwood collapsed here while loading soil samples into her ship. She passed away later that day due to complications with an artificial heart valve, making her the first person to die on Daymar.
  1452. Crus_HistMarker_Text_38=In 2939, Crusader Security apprehended a fugitive here who was wanted in connection with a massive theft of credit chits. The money wasn't recovered during the arrest, but rumors swirled that the outlaw was in possession of digging implements. Ever since, treasure hunters have flocked here in search of the lost fortune, even though repeated scans have failed to show any sign of it. \n\nCrusader Industries discourages people from digging up the area and asks that any displaced ground be placed back where it came from to preserve the moon's natural beauty.
  1453. Crus_HistMarker_Text_39=The long lost Greg Caldwell painting "The Starman's Farewell" was discovered buried underneath a stone cairn on this site in 2908. Stolen from the Terra Museum of Contemporary Art in 2731, it remains a mystery as to how the work of art ended up here. The painting was returned to Terra.
  1454. Crus_HistMarker_Text_40=In 2945, independent miner Bruce Amodeo discovered a large serendibite gemstone near this outpost. Its sale at auction to an anonymous buyer broke records for the most credits per carat spent on a serendibite. Ever since, miners have flocked to the region in search of further serendibite deposits.
  1455. Crus_HistMarker_Text_41=Tragedy struck the Cuadrado outpost on May 15, 2941, due to a malfunctioning life support system. An excess of oxygen leaking into the outpost was sparked, resulting in an explosion that took nine lives. The catastrophe drove Crusader Industries to tighten regulations on outposts and mandate more frequent maintenance checks on all facilities.
  1456. Crus_HistMarker_Text_42=Crusader Industries commends Bountiful Harvest Hydroponics for their extraordinary response to those in need on Vega. Following the horrific Vanduul attacks on October 5, 2945, Bountiful Harvest produced and donated more emergency food supplies for the Vega relief effort than any other outpost on Crusader's moons. This outpost's extraordinary sacrifice serves as a reminder that the UEE will always stand behind those who come face-to-face with the Vanduul threat.
  1457. Crus_HistMarker_Text_43=Famed actress and noted naturist, Millicent Silverton, would often come to this remote area to camp in the wilderness. She was so fond of the site that she petitioned for its inclusion in the 2941 film "Onto the Break."
  1458. Crus_HistMarker_Text_44=The geysers here feature a unique set of small fissures, that when the pressure builds up to a specific amount, make a sound similar to moaning. It is this phenomenon that has lead to the erroneous rumors that the site is haunted.
  1459. Crus_HistMarker_Text_45=In 2932, this site hosted the infamous Slim Chance Rally. This gathering of Greycat buggy enthusiasts come together once a year in a remote location to compete in an illicit destruction derby.
  1460. Crus_HistMarker_Text_46=Crusader Industries often uses this location and its irregular terrain to field test their new ship designs' landing systems. It was here on March 25th, 2934, that the first and only landing of the failed Juno ship design occurred.
  1461. Crus_HistMarker_Title_01=Birthplace of Vortex Thorson
  1462. Crus_HistMarker_Title_02=Creation of Ceprozin
  1463. Crus_HistMarker_Title_03=The First Terraberry
  1464. Crus_HistMarker_Title_04=The Rescue of Bastien Nemitz
  1465. Crus_HistMarker_Title_05=Nakamura Valley Shelter
  1466. Crus_HistMarker_Title_06=Kosso Basin
  1467. Crus_HistMarker_Title_07=Aston Ridge
  1468. Crus_HistMarker_Title_08=Wolf Point
  1469. Crus_HistMarker_Title_09=Dunlow Ridge
  1470. Crus_HistMarker_Title_10=Eager Flats
  1471. Crus_HistMarker_Title_11=Tamdon Plains
  1472. Crus_HistMarker_Title_12=Mogote Marmalade
  1473. Crus_HistMarker_Title_13=Ashburn Channel
  1474. Crus_HistMarker_Title_14=Flanagan's Pass
  1475. Crus_HistMarker_Title_15=Julep Ravine
  1476. Crus_HistMarker_Title_16=Lakedra's Lap
  1477. Crus_HistMarker_Title_17=Darnell Ajay Homestead
  1478. Crus_HistMarker_Title_18=Phillip Xu Homestead
  1479. Crus_HistMarker_Title_19=Wilma Ivery Homestead
  1480. Crus_HistMarker_Title_20=Tremaine's Last Stand
  1481. Crus_HistMarker_Title_21=Fawley's Journey
  1482. Crus_HistMarker_Title_22=Rescue of Esther Hurston
  1483. Crus_HistMarker_Title_23=Goodbye Geyser
  1484. Crus_HistMarker_Title_24=Daymar in Bloom
  1485. Crus_HistMarker_Title_25=Erma Triolo Birthplace
  1486. Crus_HistMarker_Title_26=Alatorres Forward Operating Base
  1487. Crus_HistMarker_Title_27=Hurston Hotline
  1488. Crus_HistMarker_Title_28=Cellin's Peak
  1489. Crus_HistMarker_Title_29=Daymar's Run
  1490. Crus_HistMarker_Title_30=Yela's Plain
  1491. Crus_HistMarker_Title_31=Engler Observation Station
  1492. Crus_HistMarker_Title_32=Imperator Costigan on Cellin
  1493. Crus_HistMarker_Title_33=Borisov's Herd
  1494. Crus_HistMarker_Title_34=Sonny's Sham
  1495. Crus_HistMarker_Title_35=Lover's Ledge
  1496. Crus_HistMarker_Title_36=The Franklin Flip
  1497. Crus_HistMarker_Title_37=Meiko Norwood Memorial
  1498. Crus_HistMarker_Title_38=Looking for Lost Treasure
  1499. Crus_HistMarker_Title_39=The Starman's Farewell
  1500. Crus_HistMarker_Title_40=Bruce's Bounty
  1501. Crus_HistMarker_Title_41=Cuadrado Tragedy
  1502. Crus_HistMarker_Title_42=Bountiful Harvest
  1503. Crus_HistMarker_Title_43=Silverton Campsite
  1504. Crus_HistMarker_Title_44=Ghost Rocks
  1505. Crus_HistMarker_Title_45=Slim Chance Rally
  1506. Crus_HistMarker_Title_46=Crusader Landing Test Site
  1507. crus_markerhunt_desc=Did you know that famed drummer Carolyn 'Vortex' Thorson was born on Daymar? Or that scientists on Cellin created a life saving medicine that is used across the Empire? Or that one of the most valuable gemstones ever found was unearthed on Yela? And that's just scratching the surface. The moons of Crusader are the home of dozens of incredible, memorable and unique locations. To celebrate, the Crusader Historical Society, in conjunction with Crusader Industries, is hosting a "Vistas Worth Visiting" contest. To participate, simply visit all three moons' officially designated scenic landmarks and interact with the information kiosk. Explorers who are lucky enough to discover all forty-seven locations will be rewarded with a special prize!
  1508. crus_markerhunt_from=Crusader Historical Society
  1509. crus_markerhunt_obj_long_01=Find all the Historical Markers on Cellin. ~mission(Cellin)
  1510. crus_markerhunt_obj_long_02=Find all the Historical Markers on Daymar. ~mission(Daymar)
  1511. crus_markerhunt_obj_long_03=Find all the Historical Markers on Yela. ~mission(Yela)
  1512. crus_markerhunt_obj_short_01=Historical Marker Found
  1513. crus_markerhunt_title=Vistas Worth Visiting Contest!
  1514. crus_scavhunt_desc=The team at Incredifun Adventures is excited to announce their all new interactive scavenger hunt challenge! Using a series of clues sent directly to your journal, follow along on an adventure to some of Crusader's moons most notable and historical locations! \n\nFinish the challenge before time runs out and you'll be awarded an exclusive prize.
  1515. crus_scavhunt_from=Incredifun Adventures
  1516. crus_scavhunt_obj_long_01=Solve all ten scavenger hunt clues and visit the appropriate Crusader Historical Society markers before time runs out.
  1517. crus_scavhunt_obj_short_01=Scavenger Hunt Clue Solved
  1518. crus_scavhunt_title=Crusader Moons Scavenger Hunt
  1519. crusader_bounty_desc_001=Crusader is continuing its effort to make our little sector of Stanton as safe possible and we need your help.\n\nA suspect by the name of ~mission(TargetName) has been a real thorn in our side and it'd be great if you could settle the outstanding bounty on them once and for all. \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1520. crusader_bounty_desc_002=Got a bounty that we need found and apprehended - ~mission(TargetName). Pretty decent price on them too which never hurts.\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1521. crusader_bounty_desc_003=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName). You are charged with locating and apprehending this criminal in exchange for the stated payment.\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1522. crusader_bounty_desc_004=Some low level skav who goes by the name ~mission(TargetName) has been making a real nuisance of themselves. Finally got the authorization to put a bounty on their head. Find them and take care of it. We get ~mission(TargetName|Last) off the streets and you get a nice little payday. Win-win. \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1523. crusader_bounty_desc_005=This might end up being a bit like sending a sheep after a wolf, but I'm hoping you can collect the bounty on ~mission(TargetName) for me. Tracking them down shouldn't be that hard since they've been making quite a name for themselves lately. \n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1524. crusader_bounty_desc_006=Crusader, in accordance with UEE Law, has issued a bounty for ~mission(TargetName). You are charged with locating and apprehending this criminal in exchange for the stated payment.\n\n~mission(Danger) ~mission(Contractor|BountyTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1525. crusader_bounty_desc_first=In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. \n\nWe have evaluated that you possess the skill set needed and as such, we would like to offer you an initial trial bounty contract for ~mission(TargetName). \n\nUpon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list as well as be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1526. crusader_bounty_title_001=Bounty Issued For ~mission(TargetName)
  1527. crusader_bounty_title_E=Bounty Issued For ~mission(TargetName) (CS2)
  1528. crusader_bounty_title_first=Bounty Collection Authorization Assessment
  1529. crusader_bounty_title_H=Bounty Issued For ~mission(TargetName) (CS4)
  1530. crusader_bounty_title_M=Bounty Issued For ~mission(TargetName) (CS3)
  1531. crusader_bounty_title_VE=Bounty Issued For ~mission(TargetName) (CS1)
  1532. crusader_bounty_title_VH=Bounty Issued For ~mission(TargetName) (CS5)
  1533. crusader_danger_001=Our best intel indicates that you should expect to encounter extreme hostilities while completing this contract. Plan accordingly. 
  1534. crusader_danger_002=Having dealt with similar contracts in the past, I would advise bringing along as much firepower as you can muster. Hopefully you won't need it, but it never hurts to be prepared. 
  1535. crusader_danger_003=I should warn you that it is very likely that you will face armed resistance. Be ready. 
  1536. crusader_danger_004=Having dealt with similar contracts in the past, I'm suspecting that you'll meet only light resistance. A solo pilot at best, a single-seater with maybe an escort or two at worst. 
  1537. crusader_danger_005=Our best intel indicates that you should expect to encounter moderate hostile forces on this one. We're looking at possibly a small multicrew craft supported by a light to moderate escort wing. Plan accordingly. 
  1538. crusader_danger_006=I should warn you that it is very likely you will face heavy resistance - a large multicrew ship with heavy escort support. Be ready.
  1539. crusader_danger_high_001=We're expecting them to put up significant resistance and do not recommend attempting this contract alone. \n\nCREW NOTE: You are expected to staff your own combat team before embarking on this contract.\n\n
  1540. crusader_danger_high_002=Be mindful that these aren't some low tier operators you're going to be facing. They have considerable offensive capabilities at their disposal and a willingness to use them. \n\nCREW NOTE: You will likely need additional manpower if you're going to be successful.\n\n 
  1541. crusader_danger_high_003=Know that this won't be an easy assignment. Intel shows that ~mission(Client) have been greatly expanding their arsenal and they will throw just about all of it at you once they get wind of why you're there. \n\nCREW NOTE: I recommend bringing whatever backup you can muster.\n\n  
  1542. crusader_destroyprobe_desc_0001=Recent intel reports indicate that local criminal elements are operating the ~mission(Contractor|DestroyProbeAmount) around ~mission(Location) to case potential targets. \n\nSince monitors like this are designed to be unobtrusive, it makes finding them a real pain. You're going to have to sweep the area to identify the exact location of the ~mission(Contractor|DestroyProbeAmount). Once they are located, destroy them.\n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\nBe aware that, outlaws tend to rig these PDC Monitors with defensive protocols to automatically back-up the data when attacked, so once you start shooting, you'll need to finish the job quickly before the transfer's completed.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1543. crusader_destroyprobe_desc_0002=A recent routine maintenance around ~mission(Location) revealed the presence of unauthorized surveillance monitors, so you are being contracted to destroy them before any more sensitive information can be gathered. The exact placement of the ~mission(Contractor|DestroyProbeAmount) will needed to be figured out on site, as tracking them is difficult with their low EM signatures. ~mission(Contractor|DestroyProbeTimed)\n\nThese 'skimmers' are outfitted with security protocols that will trigger data transfers if they are directly attacked. Make sure that you destroy them before the upload can complete. \n\n~mission(Contractor|DestroyProbeDanger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1544. crusader_destroyprobe_desc_0003=After seizing some stolen data obtained during a raid, our tech team was able to track the source down to unauthorized surveillance monitors illegally installed around ~mission(Location). \n\nYou will need to find the ~mission(Contractor|DestroyProbeAmount) location and destroy them before any more data can be illicitly gathered. Passive 'Skimmers' like these typically are hard to find so be thorough. ~mission(Contractor|DestroyProbeTimed) \n\nOnce engaged, their security protocols will cause them to begin transmitting the contents of their drives. Make sure you stop the upload before it can complete. ~mission(Contractor|DestroyProbeDanger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1545. crusader_destroyprobe_desc_0004=I shouldn't be surprised, but it seems like these criminals keep showing more ingenuity every day. Makes you wonder what they could do if they put their mind to something worthwhile, right? \n\nThis time we caught them setting up illegal 'data skimmers' over at ~mission(Location). Who knows what kind of sensitive info they could be accessing? You will need to scan the area to locate the ~mission(Contractor|DestroyProbeAmount) which will be tricky because of their low EM and destroy them before their security override kicks in and uploads their datastores. \n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1546. crusader_destroyprobe_desc_0005=Bad news. We got reports of illegal 'skimmers' over by ~mission(Location). With the data collected on those things, it could lead to all sorts of trouble, so we need the ~mission(Contractor|DestroyProbeAmount) located and destroyed. \n\nEasier said than done, though.\n\nPDC monitors like this are designed to be unobtrusive, so spotting them won't be straightforward. But once you scan the area and locate them, as soon as you start attacking, it will trigger an emergency data transfer. It's important that you take them out before the upload can finish. \n\n~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1547. crusader_destroyprobe_desc_0006=An intel report came in that some outlaws have placed 'data skimmers' around ~mission(Location) hoping to steal sensitive data. We need you to search the area locate the ~mission(Contractor|DestroyProbeAmount) and destroy them. They use a passive form of data collection so they're going to be pretty hard to spot. Make sure that you scan the area carefully to find them. On the bright side though, once you attack one, they'll light up into emergency data transfer mode. Should be real easy to see once they start transmitting. \n\nOf course, it's pretty vital that you destroy them before any data can successfully transfer. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1548. crusader_destroyprobe_title_0001=Unauthorized Surveillance Detected
  1549. Crusader_from=Crusader Security
  1550. crusader_hackprevent_desc_001=Crusader Security has detected an intrusion on the data network at ~mission(Location) and we need at operative onsite to manually prevent the computer's protection software from being bypassed. \n\nThere is a strong chance that the hacker(s) will still be there. Do not get distracted with "shooting up the bad guys" or whatever other so-called heroics you contractors get tangled in. \n\nSecuring the network is your prime focus.\n\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1551. crusader_hackprevent_desc_002=The data network at ~mission(Location) is the active target of malicious hackers who are attempting to bypass the system's security protocols right now. \n\nThat can't happen. Get there as soon as you can and find a way to stop the network incursion.\n\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1552. crusader_hackprevent_desc_003=Well, this is not good. The data network over at ~mission(Location) just fired off a big ol' call for help thanks to some cryptos trying to gain access to a secure terminal.\n\nWe're going to need you to head there and put a stop to the hack before they can successfully access the system. \n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1553. crusader_hackprevent_desc_004=Crusader Security needs someone who's good with computers to hurry over to ~mission(Location) to deal with an attempted data network incursion.\n\nYou get there in time and hopefully we can stop what ever awful criminal thing they're hoping to do once the access the system.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1554. crusader_hackprevent_title_001=Secure Data Network
  1555. crusader_recover_Danger_Easy_001=Crusader Security Danger Recover Easy placeholder
  1556. crusader_recover_Danger_Hard_001=Crusader Security Danger Recover Hard placeholder
  1557. crusader_recover_Danger_Intro_001=Crusader Security Danger Recover Intro placeholder
  1558. crusader_recover_Danger_Medium_001=Crusader Security Danger Recover Medium placeholder
  1559. crusader_recover_desc_Easy_001=Crusader Security Steal Easy Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  1560. crusader_recover_desc_Hard_001=Crusader Security Steal Hard Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  1561. crusader_recover_desc_intro_001=Crusader Security Steal Intro Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  1562. crusader_recover_desc_Medium_001=Crusader Security Steal Medium Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  1563. crusader_recover_Timed_Easy_001=Crusader Security Timed Recover Easy placeholder
  1564. crusader_recover_Timed_Hard_001=Crusader Security Timed Recover Hard placeholder
  1565. crusader_recover_Timed_Intro_001=Crusader Security Timed Recover Intro placeholder
  1566. crusader_recover_Timed_Medium_001=Crusader Security Timed Recover Medium placeholder
  1567. crusader_recover_title_Easy_001=Crusader Security Danger Recover Easy placeholder
  1568. crusader_recover_title_Hard_001=Crusader Security Danger Recover Hard placeholder
  1569. crusader_recover_title_intro_001=Crusader Security Danger Recover Intro placeholder
  1570. crusader_recover_title_Medium_001=Crusader Security Danger Recover Medium placeholder
  1571. crusader_recoverspace_desc_0001=Recently, a ~mission(Item) that had been reported stolen turned up in a routine checkpoint scan aboard the ship of a suspected thief, ~mission(TargetName).\n\nWe are contracting you to hunt down ~mission(TargetName|Last), recover the lost property, and deliver it safely to ~mission(Destination) so it can be returned to its rightful owners.\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1572. crusader_recoverspace_desc_0002=Crusader Security is in need of a security operative to locate one ~mission(TargetName). They are in possession of a stolen ~mission(Item) that we need recovered and delivered to ~mission(Destination).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1573. crusader_recoverspace_desc_0003=Great news. We got word on a stolen ~mission(Item) that everyone assumed was gone forever. Can you believe the luck?\n\nIf we act fast enough, Crusader Security is hoping to recover the property and return it. The stolen goods in question are aboard the ship of ~mission(TargetName). I'm sure with a little "persuasion" you can get the ~mission(Item) back and deliver it to ~mission(Destination).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1574. crusader_recoverspace_desc_0004=I wish this happened more often, but we've actually been able to track down a stolen ~mission(Item)! Now we can return it to the good people who lost it in the first place. \n\nTurns out this real piece of work that goes by ~mission(TargetName) has the ~mission(Item) aboard their ship right now. A skilled operator should be able to hunt their ship down and return the property to ~mission(Destination).\n\n~mission(Contractor|RecoverSpaceTimed)~mission(Danger)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1575. crusader_recoverspace_title_0001=Larceny Restitution
  1576. crusader_sectorsweep_desc_001=The ~mission(Client) have been aggressively operating in ~mission(Location) and after their most recent attack, management authorized us to contract extra operators to head out and clear any hostiles they come across in the sector. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1577. crusader_sectorsweep_desc_002=The incident list for ~mission(Location) has been growing as the ~mission(Client) have increased hostile activity in the sector. \n\nIn order to stem this unfortunate trend, Crusader is seeking operators to launch an immediate counter action ASAP. Hopefully we can remove any and all threats from the area before there's any further loss of life. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1578. crusader_sectorsweep_desc_003=Crusader is seeking contractors to eliminate a hostile group that have been attacking ships near ~mission(Location). \n\nInitial intelligence reports indicate that the group's comprised of ~mission(Client). Wouldn't be the first time we've had problems with them either. It'll be good to have them finally cleared out from the sector.\n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  1579. crusader_sectorsweep_desc_004=Trouble in ~mission(Location) has been escalating and we want it stopped before it boils over. Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you can. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1580. crusader_sectorsweep_desc_005=We've been having problems with the ~mission(Client) out near ~mission(Location). They've been acting like they own the place. You're gonna show them that they don't. \n\nHead over and clear them from the sector. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1581. crusader_sectorsweep_desc_006=One of our patrol sectors at ~mission(Location) is crawling with ~mission(Client). No idea where they keep coming from, but it will be your job to shut them down. \n\nSweep through the area and neutralize any hostile threats you encounter. \n\n~mission(Danger)~mission(Timed)\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  1582. crusader_sectorsweep_title_001=Eliminate ~mission(Client) Nest
  1583. crusader_sectorsweep_title_danger_high_001=Mercenary Force To Retake Territory 
  1584. crusader_timed_001=Please note as well that there is a strict deadline for completing your work. 
  1585. crusader_timed_002=Also, be mindful of the given deadline. We need everything wrapped up by then. 
  1586. crusader_timed_003=There is a strict deadline on this one. Try and see that you get the job done before then, okay? 
  1587. CThing_LocateObject=Find the pad
  1588. CThing_logofstuff=This is the log of stuff
  1589. CThing_Mission_Desc=Release ~mission(NameSave1)\nRelease ~mission(NameSave2)
  1590. CThing_Mission_Obj_1=WIP - Go to location
  1591. CThing_Mission_Obj_2_Long=WIP - Eliminate Security Forces
  1592. CThing_Mission_Obj_2_Short=Security: %Is
  1593. CThing_Mission_Obj_3_Long=Take care of them...
  1594. CThing_Mission_Obj_3_Short=Tubes: %Is
  1595. CThing_Mission_Title=WIP leak no no
  1596. CTL_GLOVES=DO NOT USE ------ (CTL) GLOVES (Add new lines for gloves below here)
  1597. CTL_HATS=DO NOT USE ------ (CTL) HATS (Add new lines for hats below here)
  1598. CTL_JACKETS=DO NOT USE ------ (CTL) JACKETS (Add new lines for jackets below here)
  1599. CTL_PANTS=DO NOT USE ------ (CTL) PANTS (Add new lines for pants below here)
  1600. CTL_SHIRTS=DO NOT USE ------  (CTL) SHIRTS (Add new lines for shirts below here)
  1601. CTL_SHOES=DO NOT USE ------ (CTL) SHOES (Add new lines for shoes below here)
  1602. CuriousMonument=Curious Monument
  1603. CurrentLoadout=Current Loadout
  1604. Darneely_Convo_Mission=I'm looking for work.
  1605. Darneely_Convo_Scrap=I've got some scrap to sell.
  1606. DataDownload_From=~mission(Contractor)
  1607. DataDownload_Mission_Waypoint=WIP Counterfeit Stations.
  1608. DataDownload_Mobi_Description=WIP I have heard you are the right person for this job, so I will cut to the chase. We have located a UEC counterfeiting station at an old wreck site. If you get to the counterfeiting station quickly, you will be able to download the UEC for yourself. They have got some guards defending the wreck site, but I'm sure you'll be able to handle it. Oh and a final heads up. I am not the only person with this information, so expect a fight.
  1609. DataDownload_Mobi_Title=WIP Counterfeit Stations.
  1610. DataDownload_Obj_LongDescription=Defeat the guards and steal from the counterfeit stations.
  1611. DataDownload_Obj_Pool=29900 / 29900
  1612. DataDownload_Obj_ShortDescription=Steal from the counterfeit stations.
  1613. DataDownload_Screen_Shutdown=Shutdown
  1614. DataDownload_Screen_Status_01=Generating
  1615. DataDownload_Screen_Status_02=Downloading 
  1616. DataDownload_Screen_Withdraw=Withdraw
  1617. Datapad_TextTest=Dont...\nLeak...\nThis...\nMission...\nPlz...
  1618. Debug_Text_Bounty_Intro_Desc=*WIP* Bounty Intro Description
  1619. Debug_Text_Bounty_Intro_Title=*WIP* Bounty Intro Title
  1620. Debug_Text_Collect=*WIP* Collect
  1621. Debug_Text_Destroy=*WIP* Destroy
  1622. Debug_Text_DestroyCargo_Description=*WIP* Destroy Cargo Description
  1623. Debug_Text_DestroyCargo_Objective_01_Long=*WIP* Go to the location where the communication device was spotted
  1624. Debug_Text_DestroyCargo_Objective_01_Short=*WIP* Go to Location
  1625. Debug_Text_DestroyCargo_Objective_02_Long=*WIP* Destroy the communication device to prevent any more encoded messages to pass through
  1626. Debug_Text_DestroyCargo_Objective_02_Marker=*WIP* Communication Device
  1627. Debug_Text_DestroyCargo_Objective_02_Short=*WIP* Destroy the device
  1628. Debug_Text_DestroyCargo_Title=*WIP* Destroy Cargo Title
  1629. Debug_Text_DropOff=*WIP* Drop off
  1630. Debug_Text_EnterVehicle=*WIP* Enter Vehicle
  1631. Debug_Text_GoTo=*WIP* Go to
  1632. Debug_Text_Interact=*WIP* Interact
  1633. Debug_Text_Investigate=*WIP* Investigate
  1634. Debug_Text_Mission_Title_001=*WIP* Retrieve Stolen Cargo
  1635. Debug_Text_Mission_Title_002=*WIP* Find Missing Rover
  1636. Debug_Text_PickUp=*WIP* Pick up
  1637. Debug_Text_PlantExplosives_Desc=*WIP* Plant Explosives Description
  1638. Debug_Text_PlantExplosives_Obj_01_Long=*WIP* Head over to the outpost and collect the explosive devices
  1639. Debug_Text_PlantExplosives_Obj_01_Marker=*WIP* Collect Explosive
  1640. Debug_Text_PlantExplosives_Obj_01_Short=*WIP* Head to Outpost
  1641. Debug_Text_PlantExplosives_Obj_02_Long=*WIP* Take the explosives to Covalex Shipping Hub to plant them inside.
  1642. Debug_Text_PlantExplosives_Obj_02_Short=*WIP* Go To Covalex
  1643. Debug_Text_PlantExplosives_Obj_03_Long=*WIP* Place the explosive at the location marked in the station
  1644. Debug_Text_PlantExplosives_Obj_03_Short=*WIP* Place Explosive
  1645. Debug_Text_PlantExplosives_Title=*WIP* Plant Explosives Title
  1646. Debug_Text_Protect=*WIP* Protect
  1647. Debug_Text_RemoveExplosives_Desc=*WIP* Remove Explosives Description
  1648. Debug_Text_RemoveExplosives_Obj_01_Long=*WIP* Head over to Covalex where there has been reports of explosives planted within the cargo
  1649. Debug_Text_RemoveExplosives_Obj_01_Short=*WIP* Head to Covalex
  1650. Debug_Text_RemoveExplosives_Obj_02_Long=*WIP* Locate and remove all cargo that appears to be explosive. Listen out for anything different when inspecting the cargo
  1651. Debug_Text_RemoveExplosives_Obj_02_Short=*WIP* Locate and remove explosive cargo
  1652. Debug_Text_RemoveExplosives_Title=*WIP* Remove Explosives Title
  1653. Debug_Text_Talk=*WIP* Talk
  1654. Delamar=Delamar
  1655. Delamar_Desc=A moon-sized asteroid hidden deep within a thick cluster. Anti-UEE activists, political radicals and criminals now occupy Levski, a deserted mining facility built inside this asteroid.
  1656. Delamar_Levski=Levski
  1657. Delamar_Levski_Desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to creating an egalitarian society, this group of activists wanted to build the kind of community that the Messers had taken away. Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire.
  1658. DelantyWIP_024=~mission(TitleDescription|Title)
  1659. DelantyWIP_025=~mission(TitleDescription|Description)
  1660. Delivery_DeepSpace=Deep Space Delivery
  1661. delivery_description=~mission(Contractor|DeliveryDescription)
  1662. delivery_from=~mission(Contractor|DeliveryFrom)
  1663. delivery_generic_dropoff_obj_display_01=Deliver ~mission(Item) to ~mission(Destination)
  1664. delivery_generic_dropoff_obj_long_01=Deliver ~mission(Item) to ~mission(Destination).
  1665. delivery_generic_dropoff_obj_marker_01=Delivery Drop Off
  1666. delivery_generic_dropoff_obj_short_01=Deliver To ~mission(Destination).
  1667. delivery_generic_pickup_obj_display_01=Pick Up ~mission(Item) From ~mission(Location)
  1668. delivery_generic_pickup_obj_long_01=Pick up the ~mission(Item) from ~mission(Location).
  1669. delivery_generic_pickup_obj_marker_01=Pick Up
  1670. delivery_generic_pickup_obj_marker_03=~mission(Item)
  1671. delivery_generic_pickup_obj_short_01=Pick Up ~mission(Item)
  1672. delivery_holiday_description=~mission(Contractor|DeliveryHolidayDescription)
  1673. delivery_holiday_title=~mission(Contractor|DeliveryHolidayTitle)
  1674. Delivery_Interplanetary=Interplanetary Delivery
  1675. Delivery_Interstellar=Interstellar Delivery
  1676. Delivery_Local=Local Delivery
  1677. delivery_obj_long_01=Go to ~mission(Location) to pick up shipment.
  1678. delivery_obj_long_02=Pick up the shipment.
  1679. delivery_obj_long_03=Deliver shipment to ~mission(Destination).
  1680. delivery_obj_marker_01=Pickup Site
  1681. delivery_obj_marker_02=Shipment
  1682. delivery_obj_marker_03=Delivery Drop Off
  1683. delivery_obj_short_01=Go To Pickup Site
  1684. delivery_obj_short_02=Pick Up Shipment
  1685. delivery_obj_short_03=Deliver Shipment
  1686. Delivery_Tag_Courier=Courier
  1687. Delivery_Tag_Data=Data
  1688. Delivery_Tag_Haulage=Haulage
  1689. Delivery_Tag_LightGoods=Light Goods
  1690. delivery_title=~mission(Contractor|DeliveryTitle)
  1691. deploypiggyback_danger_0001=There's a lot of people who won't be happy if they found out about this. Some of them might even try to stop you. Don't let them. 
  1692. deploypiggyback_danger_0002=And, if I'm gonna be honest, wouldn't be surprised at all if you caught some heat on this. Be ready for it. 
  1693. deploypiggyback_danger_0003=Make sure you stay sharpish. People might be gunning for you if they figure out what you are up to. 
  1694. deploypiggyback_danger_0004=Now I don't know if it's true, but word is there might be some trouble on the gig. Take that for what it's worth. 
  1695. deploypiggyback_danger_0005=Definitely bring some guns too. 
  1696. deploypiggyback_desc=~mission(Description)
  1697. deploypiggyback_desc_0001=Need to get ears up over at ~mission(Destination). If you grab the ~mission(Item) from ~mission(Location), ~mission(Client) will pay you to set it up nearby the target. ~mission(Danger)
  1698. deploypiggyback_desc_0002=Been hearing some rumblings from ~mission(Destination) that the ~mission(Client) aren't too happy about. They're looking to confirm with a ~mission(Item). Luckily, there's one ready to be dropped at ~mission(Location). Grab the ~mission(Item), set it up in range, and the credits are yours. ~mission(Danger)
  1699. deploypiggyback_desc_0003=Gonna need a ~mission(Item) dropped by ~mission(Destination) if someone's got the time. This is a ~mission(Client) gig, so no messing about, okay? Oh, one more thing. ~mission(Danger)Have fun.
  1700. deploypiggyback_desc_0004=Here's the job. Pick up a ~mission(Item) from ~mission(Location). Drop it off at ~mission(Destination). Pay on completion. No questions.
  1701. deploypiggyback_desc_0005=So, here's the deal. ~mission(Client) need a bit of work done and are willing to pay for it to get done right. Regs are simple. Go to ~mission(Location) and snag a ~mission(Item). Take it over to ~mission(Destination) and drop it off. The ~mission(Item)'ll do the rest and you get paid. Simple, right? ~mission(Danger)
  1702. deploypiggyback_desc_0006=The ~mission(Client) are cookin' up something juicy, but need a little extra intel, i.e. they need a ~mission(Item) placed at ~mission(Destination). As far as supplies go, the ~mission(Item) will be waiting for you to grab at ~mission(Location). You just need to provide transport. ~mission(Danger)
  1703. deploypiggyback_from=~mission(Contractor)
  1704. deploypiggyback_obj_long_01=Go to ~mission(Location) to pick up ~mission(Item).
  1705. deploypiggyback_obj_long_02=Pick up the ~mission(Item).
  1706. deploypiggyback_obj_long_03=Go to ~mission(Destination) to deploy the ~mission(Item).
  1707. deploypiggyback_obj_long_04=Deploy and active the ~mission(Item).
  1708. deploypiggyback_obj_marker_01=Pickup Site
  1709. deploypiggyback_obj_marker_03=Deploy Site
  1710. deploypiggyback_obj_short_01=Go to Pickup Site
  1711. deploypiggyback_obj_short_02=Pick Up the Piggyback
  1712. deploypiggyback_obj_short_03=Go To Deploy Site
  1713. deploypiggyback_obj_short_04=Deploy the Piggyback
  1714. deploypiggyback_obj_short_04a=Piggyback
  1715. deploypiggyback_title=~mission(Title)
  1716. deploypiggyback_title_0001=Lend Me An Ear
  1717. deploypiggyback_title_0002=Intel Gathering
  1718. deploypiggyback_title_0003=Piggyback Ride
  1719. deploypiggyback_title_0004=Dropping Some Eaves
  1720. deploypiggyback_title_0005=Whispers
  1721. deploypiggyback_title_0006=Deploy Piggyback
  1722. deployprobe_danger_0001=Please note, the ~mission(Contractor) is not liable for any hostile contacts you may encounter during the duration of this contract. 
  1723. deployprobe_danger_0002=Unfortunately, the deployment area has been known to be frequented by hostiles. Extreme caution is advised. 
  1724. deployprobe_danger_0003=In the interest of full disclosure, some of our past contractors have run into outlaws and the like during similar operations, but there's no reason to expect such difficulties here. 
  1725. deployprobe_danger_0004=We have been advised by local security that outlaws have been known to operate in the vicinity. Please use caution. 
  1726. deployprobe_desc=~mission(Contractor|DeployProbeDescription)
  1727. deployprobe_desc_0001=The ~mission(Contractor) is looking to gather more data from ~mission(Destination). To assist in this endeavor, we are seeking a contractor to deploy a ~mission(Item) there. ~mission(Contractor|DeployProbeDanger)
  1728. deployprobe_desc_0002=To further the ~mission(Contractor)'s understanding of the system, we are hoping to have a ~mission(Item) deployed to help gather information. After picking the ~mission(Item) up from ~mission(Location), you will be responsible for transporting it to ~mission(Destination|Address) and activating it. ~mission(Contractor|DeployProbeDanger)
  1729. deployprobe_desc_0003=We have a ~mission(Item) waiting at ~mission(Location) to be collected. You will then transport and deploy the ~mission(Item) at ~mission(Destination|Address). ~mission(Contractor|DeployProbeDanger) Any contractors interested in assisting us with this task should let the ~mission(Contractor) know at your earliest convenience.
  1730. deployprobe_desc_0004=Recently, our long-range sensors picked up some anomalous readings from ~mission(Destination|Address). To better understand them, the ~mission(Contractor) is hiring a contractor to deploy a ~mission(Item) on site. ~mission(Contractor|DeployProbeDanger)
  1731. deployprobe_from=~mission(Contractor)
  1732. deployprobe_obj_long_01=Go to ~mission(Location) to pick up ~mission(Item).
  1733. deployprobe_obj_long_02=Pick up the ~mission(Item).
  1734. deployprobe_obj_long_03=Go to ~mission(Destination) to deploy the ~mission(Item).
  1735. deployprobe_obj_long_04=Deploy and activate the ~mission(Item).
  1736. deployprobe_obj_long_05=Defend the ~mission(Item) and prevent the enemies from destroying it - WIP
  1737. deployprobe_obj_marker_01=Pickup Site
  1738. deployprobe_obj_marker_01a=Speak to Admin Clerk - WIP
  1739. deployprobe_obj_marker_01b=Collect - WIP
  1740. deployprobe_obj_marker_03=Deploy Site
  1741. deployprobe_obj_short_01=Go To Pick Up Site
  1742. deployprobe_obj_short_02=Pick Up the Probe
  1743. deployprobe_obj_short_03=Go To Deploy Site
  1744. deployprobe_obj_short_04=Deploy the Probe
  1745. deployprobe_obj_short_04a=Probe
  1746. deployprobe_obj_short_05=Defend the ~mission(Item)
  1747. deployprobe_title=~mission(Contractor|DeployProbeTitle)
  1748. deployprobe_title_0001=Research Assistance
  1749. deployprobe_title_0002=Probe Deployment
  1750. deployprobe_title_0003=Research Scan Help
  1751. deployprobe_title_0004=Collect and Deploy Probe
  1752. Derelict_CleanUp_desc=Our company offers authentic scavenger experiences for the whole family to feel like a genuine scavenger. \nHowever, one of our derelicts seems to have been taken over by _actual_ scavengers and needs to be cleaned up before our next tour. \nCare to have a look at it? 
  1753. Derelict_CleanUp_from=Stanton Experience Tours, Ltd.
  1754. Derelict_CleanUp_Marker=Derelict
  1755. Derelict_CleanUp_Objective_01=Get to the derelict
  1756. Derelict_CleanUp_Objective_02=Neutralize threats
  1757. Derelict_CleanUp_title=Derelict "preparation" required
  1758. destroyblade_desc=~mission(Contractor|DestroyBladeDescription)
  1759. destroyblade_from=~mission(Contractor|DestroyBladeFrom)
  1760. destroyblade_marker_01=~mission(Item)
  1761. destroyblade_marker_obj_01=Potential Decryption Site
  1762. destroyblade_marker_subobj_01=Last Known Location
  1763. destroyblade_obj_long_01=Destroy the ~mission(Item) to prevent it from being decrypted.
  1764. destroyblade_obj_short_01=Destroy Prototype
  1765. destroyblade_obj_time=Upload Time Remaining: %ls
  1766. destroyblade_obj_time_dest=Self Destruct Time Remaining: %ls
  1767. destroyblade_subobj_long_01=Travel to ~mission(Location) and attempt to locate the Prototype.
  1768. destroyblade_subobj_long_02=Restart the satellite's internal control system to track the ~mission(Item).
  1769. destroyblade_subobj_long_03=Stop the ~mission(Item) from being decrypted.
  1770. destroyblade_subobj_marker_01=~mission(Location)
  1771. destroyblade_subobj_marker_02=Restart Satellite
  1772. destroyblade_subobj_marker_03=Destroy Prototype
  1773. destroyblade_subobj_short_01=Travel to ~mission(Location)
  1774. destroyblade_subobj_short_02=Restart Satellite's Internal System
  1775. destroyblade_subobj_short_03=Stop Decryption
  1776. destroyblade_title=~mission(Contractor|DestroyBladeTitle)
  1777. DestroyDebris_Desc_001=Reports of a satellite are falling to the planet's surface! We need you to break this satellite up into smaller debris pieces to lower the amount of damage
  1778. DestroyDebris_From_001=Some Guy
  1779. DestroyDebris_Objective_Long_001=Go to the known location of the satellite falling to the planet
  1780. DestroyDebris_Objective_Long_002=Destroy the satellite before it hits the surface
  1781. DestroyDebris_Objective_Short_001=Go to Satellite location
  1782. DestroyDebris_Objective_Short_002=Destroy Satellite
  1783. DestroyDebris_Title_001=Destroy Satellite Debris
  1784. DestroyObj_Text_Long=Go and Rendevous at Port Olisar Station
  1785. DestroyObj_Text_Marker=Rendevouz
  1786. DestroyObj_Text_Short=Rendezvous At Olisar
  1787. destroyprobe_desc=~mission(Contractor|DestroyProbeDescription)
  1788. destroyprobe_from=~mission(Contractor|DestroyProbeFrom)
  1789. destroyprobe_illegal_UI=Skimmers Destroyed %ls
  1790. destroyprobe_illegal_UI_Timer=Upload in %ls
  1791. destroyprobe_legal_UI=Monitors Destroyed %ls
  1792. destroyprobe_obj_long_01=Go to where the ~mission(Contractor|DestroyProbeAmount) gather data at ~mission(Location).
  1793. destroyprobe_obj_long_02=Scan the area and destroy the ~mission(Contractor|DestroyProbeAmount) before any data finishes transferring.
  1794. destroyprobe_obj_marker_01=Monitor
  1795. destroyprobe_obj_marker_01a=Destroy
  1796. destroyprobe_obj_marker_02=Uploading Data
  1797. destroyprobe_obj_short_01=Go To ~mission(Location)
  1798. destroyprobe_obj_short_02=Destroy All Monitors Before Upload
  1799. destroyprobe_probe_0001=PDC Monitor
  1800. destroyprobe_probe_0002=two monitors
  1801. destroyprobe_probe_0003=three monitors
  1802. destroyprobe_probe_0004=four monitors
  1803. destroyprobe_probe_0005=five monitors
  1804. destroyprobe_probe_0006=six monitors
  1805. destroyprobe_probe_0007=seven monitors
  1806. destroyprobe_probe_0008=eight monitors
  1807. destroyprobe_probe_0009=nine monitors
  1808. destroyprobe_probe_0010=ten monitors
  1809. destroyprobe_title=~mission(Contractor|DestroyProbeTitle)
  1810. destroyprobeillegal_danger_0001=You might run into resistance on this. Security really don't like these things taken offline. 
  1811. destroyprobeillegal_danger_0002=If I were you, I'd approach cautiously. You never know who else might be out there. 
  1812. destroyprobeillegal_danger_0003=Just a head's up, sometimes they post up some security to guard these things. So bring a gun... or five. 
  1813. destroyprobeillegal_danger_0004=There's a chance you'll run into trouble, but that's part of the fun, right? 
  1814. destroyprobeillegal_danger_0005=Watch your back, though. Security gets all worked up when these things get messed with. 
  1815. destroyprobeillegal_desc=~mission(Contractor|DestroyProbeDescription)
  1816. destroyprobeillegal_desc_0001=The ~mission(Contractor|Name) are fed up with their ops getting busted near ~mission(Location|Address). Turns out, there's ~mission(Contractor|DestroyProbeAmount) in the area listening in on everything we do. No wonder they keep getting busted. Take care of the problem for them and there's a nice little payday waiting. \n\nJust know that you'll need to scan the area since PDC Monitors like this are a pain in the ass to find and they're programmed to package up their data once they're hit, so knock 'em out quick. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)
  1817. destroyprobeillegal_desc_0002=The area around ~mission(Location|Address) has become a huge headache for some associates of mine since security's listening in on anything said or done out there. The ~mission(Contractor|Name) found ~mission(Contractor|DestroyProbeAmount) nearby and need someone special to go hunt down these sneaky little PDC Monitors. They're a real pain in the ass to find, but having to scan the area for them's only half the problem. \n\nOnce you take a shot, boom, they're programmed to shut down and upload their data back to Cru-Sec Central. You gotta blast them to bits before they finish. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)
  1818. destroyprobeillegal_desc_0003=Interested in a little target practice? Head over to ~mission(Location|Address) and turn security's bloody annoying spy monitors into scrap. There's ~mission(Contractor|DestroyProbeAmount) out there and nobody's been able to find the stupid things either since they barely put out a sig while they're collecting data. \n\nAnyway, the entire situation has been particularly frustrating for the ~mission(Contractor|Name), which is why they're paying for someone to scan the area and eliminate the threat. ~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)One last thing, they're rigged to dump their data when they're shot, so kill 'em quick.
  1819. destroyprobeillegal_desc_0004=Not sure if you've heard the rumors but arrests have spiked around ~mission(Location|Address). security's showing up at jobs and sweeping everybody to the clink. Weren't dumb luck either. Cru-Sec was waiting for them. So, I did a little recon and discovered ~mission(Contractor|DestroyProbeAmount) surveilling the area. Plenty of people, including the ~mission(Contractor|Name), want this inconvenience eliminated. ~mission(Contractor|DestroyProbeTimed)\n\nI can guarantee good creds and my eternal gratitude if you do it. Hunt down the PDC Monitors by scanning for wherever they're hiding, and attack hard and fast before they get a chance to upload any data they've collected. Once they're gone, we can all get back to good, ol' fashioned criminalizing. ~mission(Contractor|DestroyProbeDanger)
  1820. destroyprobeillegal_desc_0005=You been by ~mission(Location|Address) recently? ~mission(Contractor|Name) told me that security set up ~mission(Contractor|DestroyProbeAmount) to spy on anyone passing by. I'm not against a little law and order, that's what makes the game the game, but this goes too far. Let's just say that I'm not the only one who shares this sentiment. ~mission(Contractor|Name) are even paying to restore the balance. \n\nThese PDC Monitors are a pain to find so you'll need to scan the area. Plus, when you engage, you'll need to destroy them before they finish uploading all the dirt they've scraped up. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)
  1821. destroyprobeillegal_desc_0006=Security thinks they're so smart. They set up ~mission(Contractor|DestroyProbeAmount) near ~mission(Location|Address) to gather intel on the ~mission(Contractor|Name). Didn't take long before someone figured it out. So, feel like getting paid to literally blow up their stupid scheme? All you got to do is be the one to actually scan the area to find where the PDC Monitors are hiding and take 'em out. \n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)Another thing to keep in mind, these things are wired to protect the info they're pulling, so once you shoot, you gotta destroy them all before they can dump all their data back to Crusader.
  1822. destroyprobeillegal_from=~mission(Contractor)
  1823. destroyprobeillegal_marker_02a=Skimmer
  1824. destroyprobeillegal_obj_long_01=Go to ~mission(Location) where ~mission(Contractor|DestroyProbeAmount) are gathering data.
  1825. destroyprobeillegal_obj_long_02=Scan the area to locate and destroy the ~mission(Contractor|DestroyProbeAmount) before they can transfer their data.
  1826. destroyprobeillegal_obj_long_02a=Destroy the data skimmer.
  1827. destroyprobeillegal_obj_marker_01=Destroy Skimmers
  1828. destroyprobeillegal_obj_short_01=Go To ~mission(Location)
  1829. destroyprobeillegal_obj_short_02=Scan To Locate & Destroy Skimmers
  1830. destroyprobeillegal_obj_short_02a=Destroy Skimmer
  1831. destroyprobeillegal_probe_0001=a data skimmer
  1832. destroyprobeillegal_probe_0002=two data skimmers
  1833. destroyprobeillegal_probe_0003=three data skimmers
  1834. destroyprobeillegal_probe_0004=four data skimmers
  1835. destroyprobeillegal_probe_0005=five data skimmers
  1836. destroyprobeillegal_probe_0006=six data skimmers
  1837. destroyprobeillegal_probe_0007=seven data skimmers
  1838. destroyprobeillegal_probe_0008=eight data skimmers
  1839. destroyprobeillegal_probe_0009=nine data skimmers
  1840. destroyprobeillegal_probe_0010=ten data skimmers
  1841. destroyprobeillegal_timed_0001=No one's pulling any other jobs until you complete this gig, so get it done as soon as possible. 
  1842. destroyprobeillegal_timed_0002=The clock's ticking on this one. 
  1843. destroyprobeillegal_timed_0003=Finish this fast, but don't be dumb about it. Got it? 
  1844. destroyprobeillegal_timed_0004=Really need someone to do this. Like now. 
  1845. destroyprobeillegal_timed_0005=This one can't wait. Bump it to the top of your list. 
  1846. destroyprobeillegal_title=~mission(Contractor|DestroyProbeTitle)
  1847. destroyprobeillegal_title_0001=Sound of Silence
  1848. destroyprobeillegal_title_0002=Wire Cutter
  1849. destroyprobeillegal_title_0003=Peeping Toms
  1850. destroyprobeillegal_title_0004=Deaf & Dumb
  1851. destroyprobeillegal_title_0005=Blackout
  1852. destroyprobelegal_danger_0001=There's a good chance that whoever's responsible might be in the area, so be careful. 
  1853. destroyprobelegal_danger_0002=Intel suggests that the outlaws will come after anyone who messes with their property, so be prepared. 
  1854. destroyprobelegal_danger_0003=This contract has a high risk of combat, so plan accordingly. 
  1855. destroyprobelegal_danger_0004=Chance of hostile contact is very high. 
  1856. destroyprobelegal_danger_0005=You should expect hostile resistance when you're out there. 
  1857. destroyprobelegal_desc=~mission(Contractor|DestroyProbeDescription)
  1858. destroyprobelegal_desc_0001=We've received intel from ~mission(Contractor|DestroyProbeInformant) that local criminal elements are operating ~mission(Contractor|DestroyProbeAmount) around ~mission(Location|Address) to eavesdrop on security forces. As such, authorization has been given to enlist private contractors to help eliminate these devices.  You'll need to carefully scan the area once you arrive to identify the exact location of the ~mission(Contractor|DestroyProbeAmount). Since they passively skim information, they can be tricky to find.\n\n~mission(Contractor|DestroyProbeTimed)~mission(Contractor|DestroyProbeDanger)\n\nWord of warning, outlaws tend to rig these PDC Monitors with defensive protocols to automatically back up the data when attacked, so once you start shooting, you'll need to destroy them all quickly before the transfer can finish.
  1859. destroyprobelegal_desc_0002=Independent combat operators are needed to eliminate unauthorized surveillance monitors placed around ~mission(Location|Address). According to the initial report, ~mission(Contractor|DestroyProbeInformant) has identified ~mission(Contractor|DestroyProbeAmount) intercepting data. Scanning the area for their location might be difficult since they have such low EM signatures, but they must be found and destroyed before sensitive intel is leaked. \n\n~mission(Contractor|DestroyProbeTimed)These 'skimmers' are outfitted with data security protocols. They will begin transferring the data they've gathered when threatened, so operators will need to destroy them before the upload is allowed to complete. ~mission(Contractor|DestroyProbeDanger)
  1860. destroyprobelegal_desc_0003=We've received reports that criminal elements have installed ~mission(Contractor|DestroyProbeAmount) around ~mission(Location|Address) to spy on the area. Thankfully, we've finally been given the green light to hire combat operators to attack and destroy these systems. That's where you come in. \n\nYou will need to scan the area to find the PDC Monitors' location before the data illicitly gathered can be uploaded. The 'skimmers' will be in their passive data collection mode when you arrive making the search for them difficult, but know that once attacked, they will begin transmitting the contents of their drives. ~mission(Contractor|DestroyProbeDanger)~mission(Contractor|DestroyProbeTimed)
  1861. destroyprobelegal_desc_0004=We are looking for experienced combat pilots to assist in the destruction of illegal surveillance systems that have been appearing in the sector. ~mission(Contractor|DestroyProbeTimed)These outlaw 'skimmers' have contributed to the deaths of security personnel as well as civilians by providing local criminals with intel about security movements and deployments. \n\nYou will be tasked with scanning the area around ~mission(Location|Address) where ~mission(Contractor|DestroyProbeInformant) has indicated that you'll find ~mission(Contractor|DestroyProbeAmount) in operation. They will be well hidden thanks to their minimal power output. However, once engaged, these monitors will cease being covert and begin to upload their contents. You must destroy them before they complete the transfer otherwise highly sensitive data may be lost. ~mission(Contractor|DestroyProbeDanger)
  1862. destroyprobelegal_desc_0005=Outlaw groups have been using ~mission(Contractor|DestroyProbeAmount) to spy on security forces by skimming data transmitted to and from ~mission(Location|Address). We are now actively seeking combat pilots to find and destroy these unauthorized 'skimmers.' ~mission(Contractor|DestroyProbeTimed)Know that it'll be difficult to hunt for their exact location since the monitors are design to only emit the barest of signatures and you may need to preform a thorough scan of the area. \n\nYou are to travel to the area, locate and then destroy all outlaw devices before any more innocent lives are lost. These PDC Monitors are outfitted with a failsafe program that will upload all data when attacked, so you will need to act before this process can complete. ~mission(Contractor|DestroyProbeDanger)
  1863. destroyprobelegal_desc_0006=Combat pilots wanted to track and destroy unauthorized surveillance monitors. ~mission(Contractor|DestroyProbeTimed)These outlaw PDC monitors are a threat to public safety and must be eliminated. You will find ~mission(Contractor|DestroyProbeAmount) near ~mission(Location|Address), but the exact placement remains unknown at this time. Only a careful on-site scan will be able to reveal exactly where these monitors are gathering intel. \n\nOur Security Officers have noted that the devices will start uploading their contents when attacked. We cannot let this data fall into criminal hands, so make sure you destroy them quickly. ~mission(Contractor|DestroyProbeDanger)
  1864. destroyprobelegal_from=~mission(Contractor)
  1865. destroyprobelegal_informant_0001=a good citizen
  1866. destroyprobelegal_informant_0002=an anonymous source
  1867. destroyprobelegal_informant_0003=a local informant
  1868. destroyprobelegal_informant_0004=one of our CI's
  1869. destroyprobelegal_marker_02a=Monitor
  1870. destroyprobelegal_obj_long_01=Go to ~mission(Location) where outlaws are gathering data with ~mission(Contractor|DestroyProbeAmount).
  1871. destroyprobelegal_obj_long_02=Scan the area to locate and destroy ~mission(Contractor|DestroyProbeAmount) before they can transfer their data.
  1872. destroyprobelegal_obj_long_02_Timer=Destroy before data upload %ls
  1873. destroyprobelegal_obj_long_02a=Destroy the PDC Monitor.
  1874. destroyprobelegal_obj_marker_01=Destroy Monitors
  1875. destroyprobelegal_obj_short_01=Go To ~mission(Location)
  1876. destroyprobelegal_obj_short_02=Destroy All Monitors Before Upload
  1877. destroyprobelegal_obj_short_02a=Destroy Monitor
  1878. destroyprobelegal_probe_0001=a PDC Monitor
  1879. destroyprobelegal_probe_0002=two monitors
  1880. destroyprobelegal_probe_0003=three monitors
  1881. destroyprobelegal_probe_0004=four monitors
  1882. destroyprobelegal_probe_0005=five monitors
  1883. destroyprobelegal_probe_0006=six monitors
  1884. destroyprobelegal_probe_0007=seven monitors
  1885. destroyprobelegal_probe_0008=eight monitors
  1886. destroyprobelegal_probe_0009=nine monitors
  1887. destroyprobelegal_probe_0010=ten monitors
  1888. destroyprobelegal_timed_0001=This is priority contract so you'll need to resolve this quickly. 
  1889. destroyprobelegal_timed_0002=The higher-ups are desperate to get this problem resolved. You'll need to move quickly on this. 
  1890. destroyprobelegal_timed_0003=Every second these things are active it puts people in danger, so if accepted, you'll be working on a clock. 
  1891. destroyprobelegal_timed_0004=Make sure you're schedule's free. This has to be handled now. 
  1892. destroyprobelegal_timed_0005=Time is of the essence, so move quickly. 
  1893. destroyprobelegal_title=~mission(Contractor|DestroyProbeTitle)
  1894. destroyprobelegal_title_0001=Security Threat
  1895. destroyprobelegal_title_0002=Unauthorized Surveillance
  1896. destroyprobelegal_title_0003=Combat Pilots Needed
  1897. destroyprobelegal_title_0004=Search and Destroy
  1898. destroyprobelegal_title_0005=Local Security Threat
  1899. destroystash_desc=~mission(Contractor|DestroyStashDescription)
  1900. destroystash_from=~mission(Contractor|DestroyStashFrom)
  1901. destroystash_obj_long_01=Destroy entirity of the llegal narcotics stash stored at ~mission(UGFDestination).
  1902. destroystash_obj_marker_01=Narcotics
  1903. destroystash_obj_short_01=Destroy Narcotics
  1904. destroystash_remaining_objective=Remaining Narcotics: %ls
  1905. destroystash_subobj_long_01=Travel to ~mission(UGFDestination) and locate narcotics stash.
  1906. destroystash_subobj_marker_01=Stash
  1907. destroystash_subobj_short_01=Go To Stash
  1908. destroystash_title=~mission(Contractor|DestroyStashTitle)
  1909. dfm_ac_ctc_EnemyBase=Enemy Base
  1910. dfm_ac_ctc_EnemyCore=Enemy Core
  1911. dfm_ac_ctc_HomeBase=Home Base
  1912. dfm_ac_ctc_HomeCore=Home Core
  1913. dfm_ac_tut_button00=[DEBUG] When on foot push [~action(player|xi_movey)] in the direction you wish to walk.<b></b>
  1914. dfm_ac_tut_message00=[DEBUG] Hello [~action(spaceship_hud|v_hud_confirm,?)]  capers ~image(Joypad_A.png|64|64)] world [~action(spaceship_hud|v_hud_confirm)]
  1915. dfm_ac_ui_AutoJoinWarning_param_param=Automatically joining the match in %i %s
  1916. dfm_ac_ui_BusyButton=NOT READY
  1917. dfm_ac_ui_BusyTooltip=You are READY
  1918. dfm_ac_ui_ButtonBack=RETURN
  1919. dfm_ac_ui_ButtonQuit=EXIT MENU
  1920. dfm_ac_ui_canceled_by_host_message=Match canceled by host
  1921. dfm_ac_ui_canceled_by_service_message=Match canceled by service
  1922. dfm_ac_ui_ChatMessageHost= is now the host
  1923. dfm_ac_ui_ChatMessageJoin= has joined the lobby.
  1924. dfm_ac_ui_ChatMessageKick= has been kicked from the lobby.
  1925. dfm_ac_ui_ChatMessageLeft= has left the lobby.
  1926. dfm_ac_ui_ConnectionPopUpButtonBackward=CANCEL
  1927. dfm_ac_ui_ConnectionPopUpButtonForward=JOIN
  1928. dfm_ac_ui_DomainMatchTypeButtonBack=RETURN
  1929. dfm_ac_ui_DomainMatchTypeButtonDesc1=Fly a custom mission with your friends or with thousands of potential friends and foes connected via Aciedo CommRelay.
  1930. dfm_ac_ui_DomainMatchTypeButtonDesc2=Hone your skills versus cutting-edge drone programs.
  1931. dfm_ac_ui_DomainMatchTypeButtonDesc3=Report for Flight Training in this Original Systems training module
  1932. dfm_ac_ui_DomainMatchTypeButtonExit=EXIT SIM
  1933. dfm_ac_ui_DomainMatchTypeButtonText1=SPECTRUM MATCH
  1934. dfm_ac_ui_DomainMatchTypeButtonText2=DRONE SIM
  1935. dfm_ac_ui_DomainMatchTypeButtonText3=BASIC FLIGHT TRAINING
  1936. dfm_ac_ui_DomainMatchTypeScreenDesc=Welcome to Arena Commander. Choose below to connect with other pilots or battle drone opponents.
  1937. dfm_ac_ui_DomainMatchTypescreenDescription=Choose below to connect with other pilots or battle drone opponents.
  1938. dfm_ac_ui_DomainMatchTypeScreenName=ARENA COMMANDER
  1939. dfm_ac_ui_DroneSimMatchSetupButtonBack=RETURN
  1940. dfm_ac_ui_DroneSimMatchSetupButtonStart=LAUNCH
  1941. dfm_ac_ui_DroneSimMatchSetupScreenDesc=Set your mission parameters and get fighting, pilot.
  1942. dfm_ac_ui_DroneSimMatchSetupScreenName=DRONE SIM MAIN MENU
  1943. dfm_ac_ui_DroneSimMatchSetupSettingsLabel=Game Settings
  1944. dfm_ac_ui_EALoadingAnimName=_ARENACMDR.EAP
  1945. dfm_ac_ui_ExitPopUpButtonBack=CANCEL
  1946. dfm_ac_ui_ExitPopUpButtonForward=YES
  1947. dfm_ac_ui_ExitPopUpDesc=ARE YOU SURE YOU WANT TO EXIT?
  1948. dfm_ac_ui_GameModeDesc_Multiplayer=Various online game modes with up to 16 pilots.
  1949. dfm_ac_ui_GameModeDesc_Private=Custom and private unranked matches.
  1950. dfm_ac_ui_GameModeDesc_Singleplayer=Offline play to practice your dogfighting and racing skills.
  1951. dfm_ac_ui_GameSelectionButtonDesc1=Play Arena Commander
  1952. dfm_ac_ui_GameSelectionButtonDesc2=Play Star Marine
  1953. dfm_ac_ui_GameSelectionButtonText1=ARENA COMMANDER
  1954. dfm_ac_ui_GameSelectionButtonText2=STAR MARINE
  1955. dfm_ac_ui_GameSelectionScreenDesc=Select a game
  1956. dfm_ac_ui_GameSelectionScreenName=GAME SELECTION
  1957. dfm_ac_ui_JoinPopUpButtonBack=CANCEL
  1958. dfm_ac_ui_JoinPopUpButtonForward=JOIN
  1959. dfm_ac_ui_JoinPopUpDesc0=Enter match ID
  1960. dfm_ac_ui_JoinPopUpDesc1=Enter lobby ID
  1961. dfm_ac_ui_JoinPopUpStatusInvalid=Lobby ID invalid, try again
  1962. dfm_ac_ui_JoinPopUpStatusValid=Lobby ID valid
  1963. dfm_ac_ui_JoinPopUpStatusValidating=Validating the entered lobby ID
  1964. dfm_ac_ui_JoinPopUpText0=MATCH ID
  1965. dfm_ac_ui_JoinPopUpText1=LOBBY ID
  1966. dfm_ac_ui_LoadingScreenMatchId=MATCH ID
  1967. dfm_ac_ui_loadoutButtonText=Customize
  1968. dfm_ac_ui_loadoutWarningPopUpText=A dogfighting mission type is selected and a loadout is no longer required. The match cannot begin until you exit this screen. Do you wish to exit this screen?
  1969. dfm_ac_ui_lobby_error_ClientInvalidShip=You do not have a valid ship selected
  1970. dfm_ac_ui_lobby_error_FailedPartyAuthorization=Party token was not recognized
  1971. dfm_ac_ui_lobby_error_FailedPartyCreate=Failed to create a party
  1972. dfm_ac_ui_lobby_error_FailedPlayerCreate=Failed to create the client player
  1973. dfm_ac_ui_lobby_error_FailedToCreateParty=Failed to create a party
  1974. dfm_ac_ui_lobby_error_FailedToJoinParty=Failed to join party
  1975. dfm_ac_ui_lobby_error_format=LOBBY ERROR - %s (CODE %i)\n%s
  1976. dfm_ac_ui_lobby_error_InvalidGameServerSettings=Invalid game server settings
  1977. dfm_ac_ui_lobby_error_InvalidPlayerHandle=Invalid player handle
  1978. dfm_ac_ui_lobby_error_NoShipAvailable=No flyable ship is available
  1979. dfm_ac_ui_lobby_error_PartyDoesNotExist=The party does not exist
  1980. dfm_ac_ui_lobby_error_PlayerCountTooHigh=Your lobby contains too many players to enter a ranked match. Reduce to 4 or fewer.
  1981. dfm_ac_ui_lobby_error_PlayerCountTooLow=There are not enough players in the lobby
  1982. dfm_ac_ui_lobby_error_PlayerInvalidShip=Player %S does not have a valid ship selected
  1983. dfm_ac_ui_lobby_error_PlayerInvalidShips=Some players do not have a valid ship selected
  1984. dfm_ac_ui_lobby_error_PlayerLacksMapPermission=Player %S does not have the required map permission
  1985. dfm_ac_ui_lobby_error_PlayerLacksMissionTypePermission=Player %S does not have the required mission type permission
  1986. dfm_ac_ui_lobby_error_PlayerLacksPermission=Player %S does not have the permissions to participate in this mode & map combination
  1987. dfm_ac_ui_lobby_error_PlayerMissingShip=Player %S does not have a ship selected
  1988. dfm_ac_ui_lobby_error_PlayerMissingShips=Some players do not have a ship selected
  1989. dfm_ac_ui_lobby_error_PlayerNotReady=Player %S is not ready
  1990. dfm_ac_ui_lobby_error_PlayersLackMapPermission=Some players do not have the required map permission
  1991. dfm_ac_ui_lobby_error_PlayersLackMissionTypePermission=Some players do not have the required mission type permission
  1992. dfm_ac_ui_lobby_error_PlayersLackPermission=Some players do not have the permissions to participate in this mode & map combination
  1993. dfm_ac_ui_lobby_error_PlayersNotReady=Some players are not ready
  1994. dfm_ac_ui_lobby_error_sub_type=Service Response
  1995. dfm_ac_ui_lobby_error_TeamEmpty=Team %i is empty
  1996. dfm_ac_ui_lobby_error_timeout=A response was never received from the host
  1997. dfm_ac_ui_lobby_error_UnknownRequest=Unknown request received
  1998. dfm_ac_ui_LobbyInvite=INVITE
  1999. dfm_ac_ui_LobbyKickPlayer=KICK PLAYER
  2000. dfm_ac_ui_LobbyTeamChange=SWITCH TEAM
  2001. dfm_ac_ui_MapDescBrokenMoon=Formerly part of Kellar's Run, Taranis system is one of the more notorious and dangerous places in the known systems. The vast fields of asteroids offer plenty of hiding places for assassins and bushwhackers.
  2002. dfm_ac_ui_MapDescCrusader=Crusader
  2003. dfm_ac_ui_MapDescDogfightTest=Special map for Dogfight Testing
  2004. dfm_ac_ui_MapDescDyingStar=Pyro system didn't get its name by accident. The central star is in the middle of the prolonged nova phase, burning out the planets in the system. While dangerous, it's a morbid kind of beauty.
  2005. dfm_ac_ui_MapDescDyingStar1=Learn how to perform a fully-manual vertical take-off in hangar, the most challenging type there is.
  2006. dfm_ac_ui_MapDescDyingStar2=Learn how to perform some basic maneuvers.
  2007. dfm_ac_ui_MapDescDyingStar3=Gain the basic knowledge needed to survive a dogfight.
  2008. dfm_ac_ui_MapDescDyingStar4=Learn how to land your ship manually as well as how to interact with your ship's systems.
  2009. dfm_ac_ui_MapDescDyingStar5=Learn more advanced flight maneuvers in this high speed race through an asteroid field.
  2010. dfm_ac_ui_MapDescDyingStar6=You'll need to use all your training to survive this surprise encounter.
  2011. dfm_ac_ui_MapDescNewHorizonSpeedway=Built on the planet Green in Ellis system, New Horizon is home to the Empire's most expensive hotels and extravagant casinos and has just recently been cleared to host both Classic and Blitz races.
  2012. dfm_ac_ui_MapDescNewHorizonSpeedway0=One of the oldest active courses in racing. It's no longer considered an eligible race track, so any race here is considered Clean (a term which can encapsulate any amateur, non-pro or underground race). Most pilots have cut their teeth on Old Van so it's one of the more beloved tracks in the Empire.
  2013. dfm_ac_ui_MapDescNewHorizonSpeedway1=A standard fixture in Murray Cup qualifiers, Rikkord Memorial has always been a great separator between the amateurs and the professionals.
  2014. dfm_ac_ui_MapDescNewHorizonSpeedway2=A dangerous course that has claimed many aspiring pilots' ships. The Crucible isn't always in the Murray Cup's rotation of tracks. Many feel that it's too difficult and unnecessarily risks pilots for better spec broadcasting.
  2015. dfm_ac_ui_MapNameBrokenMoon=Broken Moon
  2016. dfm_ac_ui_MapNameCrusader=Crusader
  2017. dfm_ac_ui_MapNameDeffordLink=Defford Link
  2018. dfm_ac_ui_MapNameDogfightTest=Dogfight Test
  2019. dfm_ac_ui_MapNameDyingStar=Dying Star
  2020. dfm_ac_ui_MapNameDyingStar0=First-Person Movement
  2021. dfm_ac_ui_MapNameDyingStar1=Take-Off
  2022. dfm_ac_ui_MapNameDyingStar2=Basic Maneuvers
  2023. dfm_ac_ui_MapNameDyingStar3=Basic Combat
  2024. dfm_ac_ui_MapNameDyingStar4=Landing
  2025. dfm_ac_ui_MapNameDyingStar5=Advanced Maneuvers
  2026. dfm_ac_ui_MapNameDyingStar6=Advanced Combat
  2027. dfm_ac_ui_MapNameNewHorizonSpeedway=New Horizon Speedway
  2028. dfm_ac_ui_MapNameNewHorizonSpeedway0=Old Vanderval (New Horizon Speedway)
  2029. dfm_ac_ui_MapNameNewHorizonSpeedway1=Rikkord Memorial Raceway (New Horizon Speedway)
  2030. dfm_ac_ui_MapNameNewHorizonSpeedway2=Defford Link (New Horizon Speedway)
  2031. dfm_ac_ui_MapNameOldVanderval=Old Vanderval
  2032. dfm_ac_ui_MapNameRikkordMemorial=Rikkord Memorial Raceway
  2033. dfm_ac_ui_match_not_found_message=No match found
  2034. dfm_ac_ui_MatchId_param=: Match ID %S
  2035. dfm_ac_ui_MessageConnecting=Trying to connect to the game host
  2036. dfm_ac_ui_MessageConnectionFail=Could not connect to the game host
  2037. dfm_ac_ui_MessageInvalid=Invalid
  2038. dfm_ac_ui_MessageJoinFail=Private join failed, check match ID
  2039. dfm_ac_ui_MessageMatchFound=Match found
  2040. dfm_ac_ui_MessageMatchJoin=Attempting to find match
  2041. dfm_ac_ui_MessageNoMatchFound=No match found
  2042. dfm_ac_ui_MessageNoServer=No host found
  2043. dfm_ac_ui_MessagePrivateCreate=Requesting private host
  2044. dfm_ac_ui_MessagePublic=Searching for match
  2045. dfm_ac_ui_MessageTimeout=Host timed out, try again
  2046. dfm_ac_ui_MessageWaiting=Waiting for available game host. Your position in the queue is
  2047. dfm_ac_ui_MissionTypeDescDFM_BattleRoyale=Pilots must reach the target score before they can win with a final kill.
  2048. dfm_ac_ui_MissionTypeDescDFM_CaptureTheCore=Teams must steal the opposition's core whilst defending their own in order to combine the two and score.
  2049. dfm_ac_ui_MissionTypeDescDFM_Conquest=<todo>&lt;TODO&gt;</todo>
  2050. dfm_ac_ui_MissionTypeDescDFM_DeathRace=Combining speed and combat, Blitz races contain hot zones which activate your weapons for fleeting, but furious battles. Winners are the first to cross the finish line. Champions are the ONLY ones to cross the finish line.
  2051. dfm_ac_ui_MissionTypeDescDFM_FreeFlight=Explore without the need to kill.
  2052. dfm_ac_ui_MissionTypeDescDFM_FreeFlight_MP=Explore without the need to kill. Meet with fellow pilots on landing pads. Inspect and even exchange ships. But beware: not all pilots are certain to be friendly.
  2053. dfm_ac_ui_MissionTypeDescDFM_IterativeTesting_MP=Special mode for testers and devs to try out highly experimental builds
  2054. dfm_ac_ui_MissionTypeDescDFM_Pirate_Swarm=Hold off an onslaught by the infamous NovaRider gang and some of their most notorious members. Your ships are limited, so excessive casualties will result in defeat. 1-4 players.
  2055. dfm_ac_ui_MissionTypeDescDFM_Race=Pure racing. Push your ship to its limit and be the first to cross the finish line.
  2056. dfm_ac_ui_MissionTypeDescDFM_SquadronBattle=Teams must reduce the opposition's tickets to zero before scoring a final kill to win.
  2057. dfm_ac_ui_MissionTypeDescDFM_Survival=Hold off an overwhelming Vanduul onslaught led by several infamous ace pilots. UEE ships are in limited supply so excessive casualties will result in defeat. 1-4 players.
  2058. dfm_ac_ui_MissionTypeDescDFM_Survival_Coop=Hold off an overwhelming Vanduul onslaught led by several infamous ace pilots. UEE ships are in limited supply so excessive casualties will result in defeat. 1-4 players.
  2059. dfm_ac_ui_MissionTypeDescDFM_Tutorial=Report to veteran flight instructor Lieutenant Lucas “Gilly” Baramsco for Basic Flight Training in this Original Systems training module.
  2060. dfm_ac_ui_MissionTypeDescFPS_Control=Battle for dominance as you and your team fight to hold the Control Points before time runs out.
  2061. dfm_ac_ui_MissionTypeDescFPS_Elimination=Fight for your life in this free-for-all, where every kill brings you one point closer to victory.
  2062. dfm_ac_ui_MissionTypeDescFPS_Practice=Training
  2063. dfm_ac_ui_MissionTypeDescFPS_TeamDeathmatch=Fight for your life in this free-for-all, where every kill brings you one point closer to victory.
  2064. dfm_ac_ui_MissionTypeNameDFM_BattleRoyale=Battle Royale
  2065. dfm_ac_ui_MissionTypeNameDFM_CaptureTheCore=Capture the Core
  2066. dfm_ac_ui_MissionTypeNameDFM_Conquest=Conquest
  2067. dfm_ac_ui_MissionTypeNameDFM_DeathRace=Blitz Race
  2068. dfm_ac_ui_MissionTypeNameDFM_FreeFlight=Free Flight
  2069. dfm_ac_ui_MissionTypeNameDFM_IterativeTesting=Iterative Testing
  2070. dfm_ac_ui_MissionTypeNameDFM_Pirate_Swarm=Pirate Swarm
  2071. dfm_ac_ui_MissionTypeNameDFM_Race=Classic Race
  2072. dfm_ac_ui_MissionTypeNameDFM_SquadronBattle=Squadron Battle
  2073. dfm_ac_ui_MissionTypeNameDFM_Survival=Vanduul Swarm
  2074. dfm_ac_ui_MissionTypeNameDFM_Survival_Coop=Vanduul Swarm
  2075. dfm_ac_ui_MissionTypeNameDFM_Tutorial=Basic Flight Training
  2076. dfm_ac_ui_MissionTypeNameEA_Conquest=Last Stand
  2077. dfm_ac_ui_MissionTypeNameEA_Rush=Theatres of War
  2078. dfm_ac_ui_MissionTypeNameFPS_Control=Last Stand
  2079. dfm_ac_ui_MissionTypeNameFPS_Elimination=Elimination
  2080. dfm_ac_ui_MissionTypeNameFPS_Practice=Familiarize yourself with map layouts, practice maneuvers and hone your combat skills in this live fire exercise.
  2081. dfm_ac_ui_MissionTypeNameFPS_TeamDeathmatch=Team Elimination
  2082. dfm_ac_ui_MurrayCup=Murray Cup
  2083. dfm_ac_ui_MurrayCupDescription=Murray Cup Description
  2084. dfm_ac_ui_NotificationPartyInvite=Party Invite
  2085. dfm_ac_ui_NotificationPartyInviteDirect=Invite from %S
  2086. dfm_ac_ui_NotificationPartyInviteMessage=%S has invited you to join a game. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline.
  2087. dfm_ac_ui_param_Of_param=%i of %i
  2088. dfm_ac_ui_PlayerAlreadyInGroup= is already in a game
  2089. dfm_ac_ui_PrivateMatchSetupButtonBack=RETURN
  2090. dfm_ac_ui_PrivateMatchSetupButtonStart=LAUNCH
  2091. dfm_ac_ui_PrivateMatchSetupScreenDesc=Choose your mission type and map name to launch your battle experience.
  2092. dfm_ac_ui_PrivateMatchSetupScreenName=SPECTRUM / PRIVATE MATCH
  2093. dfm_ac_ui_PrivateMatchTypeButtonBack=BACK
  2094. dfm_ac_ui_PrivateMatchTypeButtonDesc1=Set your parameters and location for you and your friends.
  2095. dfm_ac_ui_PrivateMatchTypeButtonDesc2=Enter a match ID to find your friend's match.
  2096. dfm_ac_ui_PrivateMatchTypeButtonText1=CREATE
  2097. dfm_ac_ui_PrivateMatchTypeButtonText2=JOIN
  2098. dfm_ac_ui_PrivateMatchTypeScreenDesc=Join your friends in their own personal battlefield or create your own.
  2099. dfm_ac_ui_PrivateMatchTypeScreenName=PRIVATE MATCH
  2100. dfm_ac_ui_PublicMatchSetupButtonBack=RETURN
  2101. dfm_ac_ui_PublicMatchSetupButtonStart=LAUNCH
  2102. dfm_ac_ui_PublicMatchSetupScreenDesc= Choose your mission type and map name to launch your battle experience.
  2103. dfm_ac_ui_PublicMatchSetupScreenName=SPECTRUM / PUBLIC MATCH
  2104. dfm_ac_ui_ReadyButton=READY
  2105. dfm_ac_ui_ReadyButtonRobust=I'M READY
  2106. dfm_ac_ui_ReadyTooltip=You are NOT READY
  2107. dfm_ac_ui_RulesCockpitView=Cockpit View Enabled
  2108. dfm_ac_ui_RulesFriendlyFire=Friendly Fire Enabled
  2109. dfm_ac_ui_RulesLapCount=Lap Count
  2110. dfm_ac_ui_RulesMaxPlayers=Maximum Number of Players
  2111. dfm_ac_ui_RulesStartingTickets=Starting Tickets
  2112. dfm_ac_ui_RulesTargetScore=Target Score
  2113. dfm_ac_ui_RulesTimeLimit=Time Limit
  2114. dfm_ac_ui_Second=second
  2115. dfm_ac_ui_Seconds=seconds
  2116. dfm_ac_ui_SelectedLoadout=Selected Loadout
  2117. dfm_ac_ui_ServerMessagePopUpButtonBack=RETURN
  2118. dfm_ac_ui_ServiceError_Generic=Lobby service error (%S)
  2119. dfm_ac_ui_ShipSelectionButtonBack=EXIT MENU
  2120. dfm_ac_ui_ShipSelectionScreenDesc=Choose your ship
  2121. dfm_ac_ui_ShipSelectionScreenName=SHIP SELECTION
  2122. dfm_ac_ui_SpectrumMatchButtonBack=BACK
  2123. dfm_ac_ui_SpectrumMatchButtonDesc1=Test your skills against other Civilians and Citizens.
  2124. dfm_ac_ui_SpectrumMatchButtonDesc2=Create your own match and invite your friends.
  2125. dfm_ac_ui_SpectrumMatchButtonDesc3=Enter a match ID to find your friend's match.
  2126. dfm_ac_ui_SpectrumMatchButtonText1=PUBLIC MATCH
  2127. dfm_ac_ui_SpectrumMatchButtonText2=PRIVATE MATCH
  2128. dfm_ac_ui_SpectrumMatchButtonText3=ENTER FRIEND CODE
  2129. dfm_ac_ui_SpectrumMatchScreenDesc=Choose whether you'd like to find fellow combatants over the Spectrum or join a private game.
  2130. dfm_ac_ui_SpectrumMatchScreenName=SPECTRUM MATCH
  2131. dfm_ac_ui_StarMarineMatchTypeButtonDesc1=Test your skills in a ranked Spectrum match
  2132. dfm_ac_ui_StarMarineMatchTypeButtonDesc2=Battle in a Private match with your friends
  2133. dfm_ac_ui_StarMarineMatchTypeButtonText1=RANKED MATCH
  2134. dfm_ac_ui_StarMarineMatchTypeButtonText2=PRIVATE MATCH
  2135. dfm_ac_ui_StarMarineMatchTypeScreenDesc=Test your skills in a ranked Spectrum match or battle in a Private match with your friends.
  2136. dfm_ac_ui_StarMarineMatchTypeScreenName=STAR MARINE
  2137. dfm_ac_ui_Team1=TEAM 1
  2138. dfm_ac_ui_Team2=TEAM 2
  2139. dfm_ac_ui_ToolTipNextGameMode=Next Mission Type
  2140. dfm_ac_ui_ToolTipNextMap=Next Map
  2141. dfm_ac_ui_ToolTipPrevGameMode=Previous Mission Type
  2142. dfm_ac_ui_ToolTipPrevMap=Previous Map
  2143. dfm_ac_ui_TutorialMatchSetupScreenDesc=Report to veteran flight instructor Lieutenant Lucas “Gilly” Baramsco for Basic Flight Training in this Original Systems training module.
  2144. dfm_ac_ui_TutorialMatchSetupScreenName=BASIC FLIGHT TRAINING
  2145. dfm_ac_ui_VictoryTimeLimitDesc=Time limit for the match in minutes
  2146. dfm_ac_ui_VictoryTimeLimitToolTip=Match duration
  2147. dfm_crusader_AlphaStation=Port Olisar
  2148. dfm_crusader_cellin=Cellin
  2149. dfm_crusader_CharlieStation=Covalex Shipping Hub
  2150. dfm_crusader_CharlieStation_smuggler_base=The Stash
  2151. dfm_crusader_CharlieStation_smuggler_drop=Dead Drop
  2152. dfm_crusader_covalex_shipping_hub=Covalex Shipping Hub
  2153. dfm_crusader_crusader=Stanton System
  2154. dfm_crusader_daymar=Daymar
  2155. dfm_crusader_gainey=Gainey Asteroid
  2156. dfm_crusader_port_olisar=Port Olisar
  2157. dfm_crusader_yela=Yela
  2158. dfm_RaceNewBestLap=New best lap
  2159. dfm_sm_ui_Begin=BEGIN
  2160. dfm_sm_ui_ChangeLoadout=(L) CHANGE LOADOUT
  2161. dfm_sm_ui_EALoadingAnimName=_STARMRN.EAP
  2162. dfm_sm_ui_GameModeDesc_Multiplayer=Join up to 24 players for unique and immersive multiplayer battles.
  2163. dfm_sm_ui_GameModeDesc_Private=Custom and private unranked matches.
  2164. dfm_sm_ui_LoadoutSaveMessage=Loadout Saved
  2165. dfm_sm_ui_MapDescFPS_Demien=Originally built by the Hathor Group for the workers attempting to terraform Nexus II, OP Station Demien has earned a much darker reputation as the site of the infamous Walzer Massacre of 2935.
  2166. dfm_sm_ui_MapDescFPS_Echo11=A former extraction facility, Echo Eleven was abandoned when the Hathor Group left the Nexus system and has since become a vile den of squatters and outlaws.
  2167. dfm_sm_ui_MapNameFPS_Demien=OP Station Demien
  2168. dfm_sm_ui_MapNameFPS_Echo11=Echo Eleven
  2169. dfm_sm_ui_StarMarineLobbyPrivateScreenDesc=Play a private match with friends.
  2170. dfm_sm_ui_StarMarineLobbyPrivateScreenName=PRIVATE MATCH
  2171. dfm_sm_ui_StarMarineLobbyRankedScreenDesc=Choose your mission type and map to launch your ranked battle experience.
  2172. dfm_sm_ui_StarMarineLobbyRankedScreenName=RANKED MATCH
  2173. dfm_ui_AceAward=Ace Award
  2174. dfm_ui_AceKill=Ace Kill
  2175. dfm_ui_AceKillStreak=Ace Spree
  2176. dfm_ui_Active=Tracked
  2177. dfm_ui_AdvMissileLocking=Dumb-fire missiles need no lock and fire instantly but have no tracking capability.\nHeat-seeking missiles require the target to remain in front of the ship for an amount of time dictated by several factors including your distance from the target and their infra-red emissions. Cross-section missiles (like the type your ship is armed with) focuses its tracking on the ships size and geometry. So the further away you are from the enemy, the harder it is for the missile to track.
  2178. dfm_ui_AdvMissileLocking_Title=Missile Locking (2/2)
  2179. dfm_ui_Afterburner=Afterburner increases the output of your main thrusters at the cost of boost fuel. Use it to rapidly close the distance to your target.\nBoost and Afterburner are not available in Precision mode.\n[~action(spaceship_movement|v_afterburner)] and hold to activate afterburner.<boost key=""></boost>
  2180. dfm_ui_Afterburner_Title=Afterburner
  2181. dfm_ui_AlertShieldsDown=ALERT: SHIELDS DOWN
  2182. dfm_ui_AssistedKillOn_param=Assisted kill on %S
  2183. dfm_ui_Attack=Attack
  2184. dfm_ui_Ballistic=ballistic
  2185. dfm_ui_Boosting=To overpower your ship's maneuvering thrusters hold [~action(spaceship_movement|v_boost)]. This will increase your acceleration, but once your ship reaches its top speed the effect of Boost will be negligible.\nBoosting also helps you perform sharp turns by overpowering your maneuvering thrusters to help you achieve a tighter turn.\nYour ship can store a limited amount of the fuel which is used up while Boosting though this does replenish as gases are collected during normal flight.\nIt is important that you bear this in mind and use Boost only in the situations it will make most difference.
  2186. dfm_ui_Boosting_Title=Boosting
  2187. dfm_ui_BountyHunter=Bounty Hunter
  2188. dfm_ui_CarrierDefender=Carrier Defender
  2189. dfm_ui_CheapShot=Cheap Shot
  2190. dfm_ui_Civilian=Civilian
  2191. dfm_ui_Collectible_NoReward=%s %s
  2192. dfm_ui_Collectible_Reward=%s %s, reward %i
  2193. dfm_ui_CombatHealButtonPrompt=Tap [~action(player|combatheal)] to heal!
  2194. dfm_ui_CombatHealTeamMateButtonPrompt=Hold [~action(player|combatheal)] to heal teammate
  2195. dfm_ui_Completed=Completed
  2196. dfm_ui_Comstab=COMSTAB is a system which manages your ship’s inertia in turns, tightening your turning circle and keeping your nose pointed where you expect it by use of maneuvering thrusters.\nWithout COMSTAB enabled during a turn your ship would continue to drift along its previous trajectory carrying you wide of your intended destination and requiring the use of other advanced maneuvers such as decoupling and Boost to maintain a good line.\nThe downside of COMSTAB is that your ship will be slowed during turns more than others using these advanced maneuvers.\nYou can cycle the various safeties on and off by pressing [~action(spaceship_movement|v_ifcs_toggle_safeties)].
  2197. dfm_ui_Comstab_Pad=COMSTAB is a system which manages your ship’s inertia in turns, tightening your turning circle and keeping your nose pointed where you expect it by use of maneuvering thrusters.\nWithout COMSTAB enabled during a turn your ship would continue to drift along its previous trajectory carrying you wide of your intended destination and requiring the use of other advanced maneuvers such as decoupling and Boost to maintain a good line.\nThe downside of COMSTAB is that your ship will be slowed during turns more than others using these advanced maneuvers.\nYou can toggle COMSTAB by pressing [~action(spaceship_movement|v_ifcs_toggle_comstab)].
  2198. dfm_ui_Comstab_Title=Comstab
  2199. dfm_ui_Control_Frame=The control frame reticle (CFR) shows the goal attitude that your ship is trying to attain. When torque/thruster error or other outside forces prevent the ship from attaining the goal the control frame reticle will deviate from the nose reticle. In these circumstances you should rely on the control frame reticle to pilot the ship as the forward velocity vector will always be in that direction. IFCS will then drive the nose reticle toward the CFR as it corrects the error.
  2200. dfm_ui_Control_Frame_Title=Control Frame Title
  2201. dfm_ui_ControlTerminalDefended=Terminal Defender
  2202. dfm_ui_ControlTerminalHackerKilled=Hacker Kill
  2203. dfm_ui_CoreDefender=Core Defender
  2204. dfm_ui_Countermeasures=When a missile is locked on your ship or an enemy is trying to achieve missile lock, you can attempt to break lock by using a countermeasure.\nTo fire a countermeasure hold [~action(spaceship_defensive|v_weapon_launch_countermeasure)].
  2205. dfm_ui_Countermeasures_Cont=\nCountermeasures are designed to disrupt specific types of missiles lock.\n~icon(Flare|22|22) The flare produces an intense burst of heat in an attempt to lure any pursuing heat-seeking missiles away from your ship. Flares burn out quickly so missiles may reacquire lock-on if you fire on too early.\n~icon(Chaff|22|22) The chaff explodes into an expanding cloud of tiny filaments designed to confuse radar systems and break the lock of missiles with an electromagnetic lock-on system.\nYou can cycle the type of countermeasure armed by pressing [~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd)].
  2206. dfm_ui_Countermeasures_Reminder=To fire a countermeasure hold [~action(spaceship_defensive|v_weapon_launch_countermeasure)].
  2207. dfm_ui_Countermeasures_Title=Countermeasures (1/2)
  2208. dfm_ui_Countermeasures_Title_Cont=Countermeasures (2/2)
  2209. dfm_ui_Critical_AmmoFull=BALLISTICS FULL
  2210. dfm_ui_Critical_AmmoReplenished=%dx BALLISTICS REPLENISHED
  2211. dfm_ui_Critical_BecameAce=BECAME AN ACE
  2212. dfm_ui_Critical_ClaimedFirstBlood=CLAIMED FIRST BLOOD
  2213. dfm_ui_Critical_EnemyTeam_OnFinalKill=ENEMY TEAM ON FINAL KILL
  2214. dfm_ui_Critical_FriendlyTeam_OnFinalKill=YOUR TEAM REQUIRES A FINAL KILL
  2215. dfm_ui_Critical_FuelFull=FUEL FULL
  2216. dfm_ui_Critical_FuelReplenished=%d%% FUEL REPLENISHED
  2217. dfm_ui_Critical_HealthFull=HEALTH FULL
  2218. dfm_ui_Critical_Local_Ace=YOU BECAME AN ACE
  2219. dfm_ui_Critical_Local_FirstBlood=YOU CLAIMED FIRST BLOOD
  2220. dfm_ui_Critical_Local_KillingSpree=YOU ARE ON A KILLING SPREE
  2221. dfm_ui_Critical_Local_OnFinalKill=YOU REQUIRE A FINAL KILL
  2222. dfm_ui_Critical_Local_TeamDamage_Caution=FRIENDLY FIRE IS UNACCEPTABLE
  2223. dfm_ui_Critical_Local_TeamDamage_Dismissal=FRIENDLY FIRE IS NOT TOLERATED
  2224. dfm_ui_Critical_Local_TeamDamage_Warning=FRIENDLY FIRE IS UNACCEPTABLE
  2225. dfm_ui_Critical_MissilesFull=MISSILES FULL
  2226. dfm_ui_Critical_MissilesReplenished=%dx MISSILES REPLENISHED
  2227. dfm_ui_Critical_OnFinalKill=ON FINAL KILL
  2228. dfm_ui_Critical_OnKillingSpree=IS ON A KILLING SPREE
  2229. dfm_ui_Critical_RespawnsReplenished=%dx RESPAWNS REPLENISHED
  2230. dfm_ui_Critical_VehicleRepaired=REPAIRED BY %d%%
  2231. dfm_ui_Crusader_Security=Crusader Security
  2232. dfm_ui_CryAstro_FuelShip=Cry-Astro Fuel Tanker
  2233. dfm_ui_CryAstroDelivery=Cry-Astro Delivery
  2234. dfm_ui_Current_Wanted_Level=%i
  2235. dfm_ui_CutterVillas=Cutter Villas
  2236. dfm_ui_Deactive=Untracked
  2237. dfm_ui_DecoupledMode=Pressing [~action(spaceship_movement|v_ifcs_toggle_vector_decoupling)] will disable your main thruster allowing your ship to rotate freely with maneuvering thrusters whilst maintaining its current momentum and trajectory.\nYou can employ this technique if you have an enemy on your tail and wish to engage them without having to outmaneuver them first, but be aware that travelling through space facing the opposite direction is a dangerous tactic.
  2238. dfm_ui_DecoupledMode_Title=Decoupled Mode
  2239. dfm_ui_Defend=Defend
  2240. dfm_ui_Delivery=Delivery
  2241. dfm_ui_Drone=Training Drone
  2242. dfm_ui_Eject=EJECT
  2243. dfm_ui_Ejection=In the event of your ship taking critical damage it may be necessary to eject in order to save your life. You can do this by pressing [~action(spaceship_general|v_eject)].\nAlthough you may have cheated death in the short term, you will be left to contend with the dangers of space itself.
  2244. dfm_ui_ejection_penalty_msg=Premature ejection respawn penalty +%1.f seconds
  2245. dfm_ui_Ejection_Title=Ejection
  2246. dfm_ui_EMP_CHARGE=EMP Charge:
  2247. dfm_ui_EMPOffline=EMP System Offline
  2248. dfm_ui_EmpWarning=WARNING: EMP DETECTED
  2249. dfm_ui_EnemyTeamRequiresAFinalKillForVictory=Enemy team requires a final kill for victory!
  2250. dfm_ui_Event_param_param_ReadyGameStartsIn_param_Seconds=%i / %i ready, game starts in %i seconds
  2251. dfm_ui_EventCheckpoint_param_param=Checkpoint %i/%i
  2252. dfm_ui_EventEnemyCoreReturned=Enemy core returned
  2253. dfm_ui_EventEveryoneIsReadyGameStarting=Everyone is ready, game starting...
  2254. dfm_ui_EventGameIsFull=Game is full, game starts in %i seconds
  2255. dfm_ui_EventWeaponsOffline=Weapons offline
  2256. dfm_ui_EventWeaponsOnline=Weapons online
  2257. dfm_ui_EventYourCoreReturned=Your core returned
  2258. dfm_ui_Failed=Failed
  2259. dfm_ui_FiringWeapons=To fire weapon group 1 hold [~action(spaceship_weapons|v_attack1_group1)], to fire weapon group 2 hold [~action(spaceship_weapons|v_attack1_group2)].\nOn your training ship group 1 is a ballistic weapon and group 2 is a pair of energy weapons.
  2260. dfm_ui_FiringWeapons_Title=Firing Weapons
  2261. dfm_ui_FirstBlood=First Blood
  2262. dfm_ui_FlightInstructor=Gilly
  2263. dfm_ui_FlightMode=Your ship is capable of various flight modes. It is currently operating in Precision mode which is used for take-off and landing and flying in situations where fine control is required. \nIn precision your velocity is limited to 50 m/s.
  2264. dfm_ui_FlightMode_Advanced=Changing flight modes is context sensitive.\nWhen in Precision pressing [~action(spaceship_movement|v_ifcs_mode_shift)] will change the mode up to SCM.\nIn SCM pressing [~action(spaceship_movement|v_ifcs_mode_shift)] while travelling less than 50 m/s will change the mode down to Precision, while pressing when over 50m/s will change the mode up to Cruise.\nFinally, while in Cruise pressing [~action(spaceship_movement|v_ifcs_mode_shift)] will change the mode down to SCM.\n<flight mode="" button=""></flight>
  2265. dfm_ui_FlightMode_Advanced_Reminder=Change your flight mode up from Precision to SCM by pressing [~action(spaceship_movement|v_ifcs_mode_shift)].
  2266. dfm_ui_FlightMode_Advanced_Title=Flight Modes (4/4)
  2267. dfm_ui_FlightMode_Advanced_Title_Reminder=Flight Modes Reminder
  2268. dfm_ui_FlightMode_Cruise_Mode=The mode above SCM is Cruise.\nThis is a high velocity mode that sacrifices control for speed. Use it to travel more quickly through the local area. It can take some time to reach maximum cruise velocity and even longer to stop with your retro thrusters so be sure to plan your decelerations accordingly.\nCruise is disabled during Basic Training.
  2269. dfm_ui_FlightMode_Cruise_Mode_Title=Flight Modes (3/4)
  2270. dfm_ui_FlightMode_Precision=The mode above Precision is Space Combat Maneuvering (SCM).\nThis is the typical mode used in combat and non-combat flight. Most of your flight time will be spent in this mode. Select this mode any time you wish to have the optimal balance of velocity and drift control.
  2271. dfm_ui_FlightMode_Precision_Title=Flight Modes (2/4)
  2272. dfm_ui_FlightMode_Title=Flight Modes (1/4)
  2273. dfm_ui_FlightMode_Title_Reminder=Changing Flight Modes Reminder
  2274. dfm_ui_FreeLook_Mouse=When using a mouse your view will be locked as this controls the steering of your ship. You can toggle Freelook by holding [~action(spaceship_view|v_view_freelook_mode)] to look around your cockpit.\nBe aware, whilst Freelook is active you will be unable to steer your ship.
  2275. dfm_ui_FreeLook_Mouse_Reminder=Freelook can be toggled by holding [~action(spaceship_view|v_view_freelook_mode)]. While Freelook is enabled you will not be able to steer your ship.
  2276. dfm_ui_FreeLook_Other=To look around your cockpit, push [~action(spaceship_targeting|v_aim_yaw)] in the direction you want to look. After a short time without input, your view will be reset to the center.
  2277. dfm_ui_FreeLook_Pad=When using the Game Pad's right stick your view will be locked as the right stick primarily controls the steering of your ship. You can toggle Freelook by holding [~action(spaceship_view|v_view_freelook_mode)] to allow the right stick to look around your cockpit.\nBe aware, whilst Freelook is active you will be unable to steer your ship.
  2278. dfm_ui_FreeLook_Pad_Reminder=Freelook can be toggled by holding [~action(spaceship_view|v_view_freelook_mode)]. While Freelook is enabled you will not be able to steer your ship.
  2279. dfm_ui_FreeLook_Title=Free Look
  2280. dfm_ui_GoodNight=Good Night
  2281. dfm_ui_G-safe=G-safe is a safety feature which prevents you from performing maneuvers which would put your body through dangerous amounts of g-force by limiting the turn rate of your ship at high velocities.\nCaution, Boosting will override G-safe for the duration.\nWith G-safe disabled you will be able to pull off much tighter turns, but these put more stress on your body and possibly lead to loss of consciousness.\nYou can cycle the various safeties on and off by pressing [~action(spaceship_movement|v_ifcs_toggle_safeties)].
  2282. dfm_ui_G-safe_Pad=G-safe is a safety feature which prevents you from performing maneuvers which would put your body through dangerous amounts of g-force by limiting the turn rate of your ship at high velocities.\nCaution, Boosting will override G-safe for the duration.\nWith G-safe disabled you will be able to pull off much tighter turns, but these put more stress on your body and possibly lead to loss of consciousness.\nYou can toggle G-safe by pressing [~action(spaceship_movement|v_ifcs_toggle_gforce_safety)].
  2283. dfm_ui_G-safe_Title=G-safe
  2284. dfm_ui_Headshot=Headshot
  2285. dfm_ui_ifcsCruise=Cruise
  2286. dfm_ui_ifcsPrecision=Precision
  2287. dfm_ui_ifcsQuantum=Quantum
  2288. dfm_ui_ifcsSCM=SCM
  2289. dfm_ui_Info=Info
  2290. dfm_ui_Interaction=When you are within range and looking in the direction of an interactable object a prompt will appear on screen.\nTo interact with the object press [~action(player|use)] while the prompt is on screen.
  2291. dfm_ui_Interaction_Title=Interaction
  2292. dfm_ui_ItemFieldDivider=/
  2293. dfm_ui_ItemFieldMultipleParam= x%d
  2294. dfm_ui_ITTS=With a target focused, your ship's targeting system will try to predict where you need to fire to hit the target with each of your weapons.\nIt does so by extending PIPs (Predicted Impact Point) from your Line of Sight reticule. Each PIP corresponds to a weapon and indicates where its projectiles will intercept given the distance and velocity of the target.\nPIPs are only predicted so if your target is far away it may alter its velocity and avoid the projectile. As a general rule, ballistic projectiles will take longer to reach a target than an energy projectile, therefore their PIPs will be projected further ahead.
  2295. dfm_ui_ITTS_Title=Intelligent Target Tracking System
  2296. dfm_ui_KillAssist=Kill Assist
  2297. dfm_ui_KilledCoreCarrier=Carrier Kill
  2298. dfm_ui_KillingSpreeAward=Killing Spree Award
  2299. dfm_ui_KillingSpreeKill=Killing Spree Killer
  2300. dfm_ui_KillingSpreeKillStreak=Kill Streak
  2301. dfm_ui_Label_CriminalLevel=CRIMESTAT RATING
  2302. dfm_ui_Label_KilledBy=KILLED BY:
  2303. dfm_ui_Label_RespawnPenalty=RESPAWN PENALTY
  2304. dfm_ui_Label_Ship=SHIP:
  2305. dfm_ui_Label_Weapon=WEAPON
  2306. dfm_ui_Landing=To toggle your ship's Landing System on and off press [~action(spaceship_movement|v_toggle_landing_system)]. Once engaged, any available landing zones within radar range will display as radar contacts with the nearest automatically becoming focused.\nBe aware that engaging the Landing System disables your combat targeting systems meaning you will lose the ability to lock and fire missiles.
  2307. dfm_ui_Landing_Cont=To cycle through the available landing zones press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)] or to focus on the nearest press [~action(spaceship_targeting|v_target_nearest_hostile)].
  2308. dfm_ui_Landing_Title=Landing (1/4)
  2309. dfm_ui_Landing_Title_Cont=Landing (2/4)
  2310. dfm_ui_LandingModes=With the Landing System enabled there are two modes in which you can land.\nYou will begin in Manual Mode. To automate the landing procedure, engage the Automated Mode with [~action(spaceship_movement|v_cycle_landing_mode)] and fly over the landing zone. This will catch you and set you down safely, though not as quickly as if you were to master a manual landing.
  2311. dfm_ui_LandingModes_Title=Landing (4/4)
  2312. dfm_ui_LightsOut=Lights Out
  2313. dfm_ui_LoadoutCustomizationClassSelectionDesc=Customize loadouts based on the game modes they will be used in.
  2314. dfm_ui_MartyrKill=Martyr Kill
  2315. dfm_ui_MatchSpeed=When behind a target you can match their speed by pressing [~action(spaceship_movement|v_target_match_vel)].\nThis allows you to pursue a target without worrying about overshooting or collision if it decelerates suddenly.
  2316. dfm_ui_MatchSpeed_Title=Match Speed
  2317. dfm_ui_Message=Message
  2318. dfm_ui_Minutes_Seconds_To_Respawn=%i:%i
  2319. dfm_ui_Minutes_unit_Seconds_To_Respawn=%i:0%i
  2320. dfm_ui_MissileEmpty=EMPTY
  2321. dfm_ui_MissileFiring=Once you have achieved missile lock, hold [~action(spaceship_missiles|v_weapon_launch_missile)] to fire all of the missiles locked.
  2322. dfm_ui_MissileFiring_Reminder=To lock a missile press [~action(spaceship_targeting|v_target_missile_lock_focused)].\n To fire locked missiles hold [~action(spaceship_missiles|v_weapon_launch_missile)].
  2323. dfm_ui_MissileFiring_Title=Launching Missiles
  2324. dfm_ui_MissileLocking=You can only lock missiles on the focus of your targeting system. Different missiles have different lock-on times and requirements, but as a general rule with the target in front of your ship press [~action(spaceship_targeting|v_target_missile_lock_focused)] to begin acquiring lock-on. The enemy ship will receive a warning tone to signal that a ship is attempting to lock on.\nIt is possible to lock multiple missiles onto a single target. You can do this by pressing [~action(spaceship_targeting|v_target_missile_lock_focused)] multiple times. The type and amount of missiles stacked will be shown beside the targeted ship.
  2325. dfm_ui_MissileLocking_Title=Missile Locking (1/2)
  2326. dfm_ui_MissileUnarmed=UNARMED
  2327. dfm_ui_Movement_Mouse=When on foot hold [~action(player|moveforward)] to walk forward, [~action(player|moveback)] to walk backward, [~action(player|moveleft)] to walk left and [~action(player|moveright)] to walk right.
  2328. dfm_ui_Movement_Pad=When on foot push [~action(player|xi_movey)] in the direction you want to walk.
  2329. dfm_ui_Movement_Title=Movement
  2330. dfm_ui_NearRestrictedArea=WARNING: Near Restricted Area
  2331. dfm_ui_NemesisAward=Nemesis Award
  2332. dfm_ui_NotificationCapturedTheCore=captured the core
  2333. dfm_ui_NotificationDroppedTheCore=dropped the core
  2334. dfm_ui_NotificationHasDrawnFirstBlood=has drawn first blood
  2335. dfm_ui_NotificationIsOnAnAceKillStreak=is on an Ace Spree
  2336. dfm_ui_NotificationPickedUpTheCore=picked up the core
  2337. dfm_ui_NotificationReturnedTheCore=returned the core
  2338. dfm_ui_ObstructingLandingArea=WARNING: Obstructing Landing Area
  2339. dfm_ui_Off=OFF
  2340. dfm_ui_On=ON
  2341. dfm_ui_Out=out
  2342. dfm_ui_OverviewPane=The OVR pane gives you a general overview of the status of the items attached to your ship's hardpoints. You can quickly toggle items on and off in this view.\nThis is the default information pane displayed, but can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab1)].
  2343. dfm_ui_OverviewPane_Pad=The OVR pane gives you a general overview of the status of the items attached to your ship's hardpoints. You can quickly toggle items on and off in this view.\nThis is the default information pane displayed.
  2344. dfm_ui_OverviewPane_Title=Overview Pane
  2345. dfm_ui_OwnerReclaimedShip=Self-destruct initiated by ship owner
  2346. dfm_ui_param_alpha_uec=%d aUEC
  2347. dfm_ui_param_aUEC=aUEC
  2348. dfm_ui_param_award_rec=%d REC
  2349. dfm_ui_param_FracKilometres=%.*f  km
  2350. dfm_ui_param_FracMetre=%.*f m
  2351. dfm_ui_param_Kilometres=%s km
  2352. dfm_ui_param_Metre=%i m
  2353. dfm_ui_param_Mps=%0.0f m/s
  2354. dfm_ui_param_PointOneKilometres=%0.1f km
  2355. dfm_ui_param_RequiresAFinalKillForVictory=%S requires a final kill for victory!
  2356. dfm_ui_param_UEC=UEC
  2357. dfm_ui_Pirate=Pirate
  2358. dfm_ui_Pirate350R=NovaRider 350R
  2359. dfm_ui_PirateAuroraLN=NovaRider Aurora
  2360. dfm_ui_PirateBuccaneer=NovaRider Buccaneer
  2361. dfm_ui_PirateCaptain01=A-Burn
  2362. dfm_ui_PirateCaptain02=Singer
  2363. dfm_ui_PirateCaptain03=Ringo
  2364. dfm_ui_PirateCaptain04=Boom Boom
  2365. dfm_ui_PirateCaptain05=Fluster
  2366. dfm_ui_PirateCaptain06=Headcase
  2367. dfm_ui_PirateConstellation=NovaRider Connie
  2368. dfm_ui_PirateCutlass=NovaRider Cutlass
  2369. dfm_ui_PirateGladiator=NovaRider Gladiator
  2370. dfm_ui_PirateGladius=NovaRider Gladius
  2371. dfm_ui_PirateM50=NovaRider M50
  2372. dfm_ui_PirateRaider=Pirate Raider
  2373. dfm_ui_PirateRaiderCaptain=Pirate Raider Captain
  2374. dfm_ui_PirateSabre=NovaRider Sabre
  2375. dfm_ui_PirateVanguard=NovaRider Vanguard
  2376. dfm_ui_PlanetProximityWarning=WARNING: Approaching planet gravitational field!
  2377. dfm_ui_PlayerCommittedSuicide= committed suicide!
  2378. dfm_ui_PlayersIdleEndingGameIn=Players idle. Ending game in...
  2379. dfm_ui_PlayerUnknown=Unknown
  2380. dfm_ui_PowerPane=The PWR pane gives you the ability to alter your ship's total power distribution as well as distribution to individual components and groups.\nReducing your Power Throttle will reduce power to all components at the same time, shutting them down as their power allocation falls below the minimum necessary to function. Reducing overall power usage will drastically reduce your electromagnetic signature, but leave you vulnerable.\nThe power allocation triangle allows you to quickly distribute power to specific groups on your ship (generally these are set to G1 for weapons, G2 for shields and G3 for engines, but can be user-defined). To reset the power allocation triangle you will need to hold down [~action(spaceship_power|v_power_reset_focus)].\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab3)].
  2381. dfm_ui_PowerPane_Pad=The PWR pane gives you the ability to alter your ship's total power distribution as well as distribution to individual components and groups.\nReducing your Power Throttle will reduce power to all components at the same time, shutting them down as their power allocation falls below the minimum necessary to function. Reducing overall power usage will drastically reduce your electromagnetic signature, but leave you vulnerable.\nThe power allocation triangle allows you to quickly distribute power to specific groups on your ship (generally these are set to G1 for weapons, G2 for shields and G3 for engines, but can be user-defined).
  2382. dfm_ui_PowerPane_Title=Power Pane
  2383. dfm_ui_PreGameTimingOutEndingGameIn=
  2384. dfm_ui_Press_X_ToReclaim=Press X to remote self-destruct
  2385. dfm_ui_Press_X_ToRespawn=Press X to respawn
  2386. dfm_ui_Press_x_ToRetry=Press X to retry
  2387. dfm_ui_PrimaryScoreMsg_Accident=Accident
  2388. dfm_ui_PrimaryScoreMsg_CaptureAssist=Capture Assist
  2389. dfm_ui_PrimaryScoreMsg_CapturedEnemyCore=Captured enemy core
  2390. dfm_ui_PrimaryScoreMsg_ControlTerminalCaptureAssist=Terminal Hack Assist
  2391. dfm_ui_PrimaryScoreMsg_ControlTerminalCaptured=Terminal Captured
  2392. dfm_ui_PrimaryScoreMsg_CrashRoberts=Crash Roberts
  2393. dfm_ui_PrimaryScoreMsg_ForcedEject=Forced Ejection
  2394. dfm_ui_PrimaryScoreMsg_ForcedError=Forced Error
  2395. dfm_ui_PrimaryScoreMsg_Haemorrhage=Hemorrhage
  2396. dfm_ui_PrimaryScoreMsg_Kill=Kill
  2397. dfm_ui_PrimaryScoreMsg_PickedUpEnemyCore=Picked up enemy core
  2398. dfm_ui_PrimaryScoreMsg_PlayerBledOut=Bleed Out Kill
  2399. dfm_ui_PrimaryScoreMsg_ReturnedCore=Returned core
  2400. dfm_ui_PrimaryScoreMsg_StealAssist=Steal Assist
  2401. dfm_ui_PrimaryScoreMsg_Suicide=Suicide
  2402. dfm_ui_PrimaryScoreMsg_TeamKill=Team Kill
  2403. dfm_ui_PrimaryScoreMsg_TeamVehicleDamage=Team Vehicle Damage
  2404. dfm_ui_PrimaryScoreMsg_TeamVehicleDestruction=Team Vehicle Destruction
  2405. dfm_ui_PrimaryScoreMsg_VehicleDamage=Damage
  2406. dfm_ui_PrimaryScoreMsg_VehicleDestruction=Vehicle Destruction
  2407. dfm_ui_QtAlignNotification=WARNING: Quantum Travel Align Notification
  2408. dfm_ui_QuantumInterdictionAlert=WARNING: Quantum Interdiction Alert
  2409. dfm_ui_RaceNoLapCount=-
  2410. dfm_ui_RaceResettingLap=Resetting Lap
  2411. dfm_ui_RearViewCamera=To access your ship's rear view camera hold [~action(spaceship_view|v_view_look_behind)].
  2412. dfm_ui_RearViewCamera_Title=Rear View Camera
  2413. dfm_ui_REC_Earned=REC EARNED
  2414. dfm_ui_RedemptionAward=Nemesis Kill
  2415. dfm_ui_ReloadButtonPrompt=Tap [~action(player|reload)] to reload your weapon
  2416. dfm_ui_Reminder_Title=Reminder
  2417. dfm_ui_RequestingPermission=Some landing zones require you to request permission to land. To request permission on the selected zone, press [~action(spaceship_movement|v_landing_target_lock)]. If permission is granted, that zone will be assigned to you, preventing other ships requesting the same landing zone and your radar will be replaced with the landing helper which will guide you to the zone and provide feedback on your progress.
  2418. dfm_ui_RequestingPermission_Title=Landing (3/4)
  2419. dfm_ui_Rescue=Rescue
  2420. dfm_ui_Respawning=Respawning...
  2421. dfm_ui_Respawns=RESPAWNS
  2422. dfm_ui_RestrictedAreaAbove=WARNING: Restricted Area Above
  2423. dfm_ui_RestrictedAreaAhead=WARNING: Restricted Area Ahead
  2424. dfm_ui_RestrictedAreaAutopilot=WARNING: Autopilot Override Engaged
  2425. dfm_ui_RestrictedAreaBehind=WARNING: Restricted Area Behind
  2426. dfm_ui_RestrictedAreaBelow=WARNING: Restricted Area Below
  2427. dfm_ui_RestrictedAreaLeft=WARNING: Restricted Area Left
  2428. dfm_ui_RestrictedAreaRight=WARNING: Restricted Area Right
  2429. dfm_ui_Result_param_ndPlace=%ind PLACE
  2430. dfm_ui_Result_param_rdPlace=%ird PLACE
  2431. dfm_ui_Result_param_stPlace=%ist PLACE
  2432. dfm_ui_Result_param_thPlace=%ith PLACE
  2433. dfm_ui_Result_Race=%S HAS WON THE RACE
  2434. dfm_ui_Result_SingleTeam_Match=%S IS THE WINNER
  2435. dfm_ui_ResultDefeat=DEFEAT
  2436. dfm_ui_ResultDidNotFinish=DID NOT FINISH
  2437. dfm_ui_ResultDraw=DRAW
  2438. dfm_ui_ResultVictory=VICTORY
  2439. dfm_ui_ResultWinners=WINNERS
  2440. dfm_ui_ResurgenceAward=Resurgence
  2441. dfm_ui_RevengeKill=Revenge Kill
  2442. dfm_ui_Rolling_Mouse=You are able to roll your ship left by holding [~action(spaceship_movement|v_roll_left)] and right by holding [~action(spaceship_movement|v_roll_right)].
  2443. dfm_ui_Rolling_Mouse_Reminder=To perform an axial roll hold [~action(spaceship_movement|v_roll_left)] or [~action(spaceship_movement|v_roll_right)] until you have rotated your ship through 360 degrees.
  2444. dfm_ui_Rolling_Other=You are able to roll your ship by holding [~action(spaceship_movement|v_roll)].
  2445. dfm_ui_Rolling_Other_Reminder=To perform an axial roll hold [~action(spaceship_movement|v_roll)] until you have rotated your ship through 360 degrees.
  2446. dfm_ui_Rolling_Title=Rolling
  2447. dfm_ui_RoundCounter=%d/%d
  2448. dfm_ui_RoundCounterVerbose=Round %d of %d
  2449. dfm_ui_RoundDuration=ROUND DURATION
  2450. dfm_ui_RoundStandings=ROUND STANDINGS
  2451. dfm_ui_RoundWinner=%S Win Round
  2452. dfm_ui_Salvager=Salvager
  2453. dfm_ui_Savior=Savior
  2454. dfm_ui_SCM_Mode=Space Combat Maneuvering mode is the normal mode for combat and non-combat flight. Most of your flight time will be spent in this mode. Select this mode any time you wish to have the optimal balance of velocity and drift control.
  2455. dfm_ui_SCM_Mode_Title=SCM Mode
  2456. dfm_ui_self_destruct_penalty_msg=Suicide respawn penalty +%1.f seconds
  2457. dfm_ui_Self-destruct=Initiating your ship's Self-destruct sequence should be a final resort. Once this has been activated you will have a short time to exit the ship before its power plant overloads causing a devastating explosion.\nThe sequence can be toggled on and off by pressing [~action(spaceship_general|v_self_destruct)].
  2458. dfm_ui_SelfDestruct=SELF DESTRUCT INITIALISED
  2459. dfm_ui_Self-destruct_Reminder=Initiate the Self-destruct sequence by pressing [~action(spaceship_general|v_self_destruct)].
  2460. dfm_ui_Self-destruct_Title=Self-destruct
  2461. dfm_ui_SharpTurns=There are several techniques for improving cornering.\nThe easiest method is to hold down Boost and overpower your maneuvering thrusters to tighten your turn.\nAnother method is to hold down Space Brake to reduce the throttle then release when your ship is turning in the right direction at which point your previous throttle will quickly and automatically be reapplied.\nThe most difficult technique to perform well is to engage Decoupled Mode, turn your ship sharply in the direction you want to go, before disabling Decoupled Mode to engage your main thrusters once more.
  2462. dfm_ui_SharpTurns_Title=Performing Sharp Turns
  2463. dfm_ui_ShieldFace_Back=Back
  2464. dfm_ui_ShieldFace_Bottom=Bottom
  2465. dfm_ui_ShieldFace_Front=Front
  2466. dfm_ui_ShieldFace_Left=Left
  2467. dfm_ui_ShieldFace_Right=Right
  2468. dfm_ui_ShieldFace_Top=Top
  2469. dfm_ui_ShieldPane=The SHLD pane gives you the ability to allocate more power to specific shields (your training ship has 4 shields: fore, aft, port and starboard) at the expense of the other shields.\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab4)].
  2470. dfm_ui_ShieldPane_Pad=The SHLD pane gives you the ability to allocate more power to specific shields (your training ship has 4 shields: fore, aft, port and starboard) at the expense of the other shields.
  2471. dfm_ui_ShieldPane_Title=Shield Pane
  2472. dfm_ui_Shields=Your shields will protect the hull of your ship from damage from energy projectiles and absorb some of the energy from ballistic projectiles.\nIf they absorb more energy than they can dissipate they will overload and go down for a short time leaving your ship exposed.\nIt is important you monitor the status of your shields (your training ship has 4 shields: fore, aft, port and starboard) and if certain shields are taking more hits than others consider rotating your ship so that a different shield takes the hits.
  2473. dfm_ui_Shields_Title=Shields
  2474. dfm_ui_ShipPane=Pressing [~action(spaceship_hud|v_hud_interact_toggle)] will allow you to interact with the HUD by bringing up a cursor allowing you to select specific components, you can navigate the HUD using [~action(spaceship_hud|v_hud_left_panel_up)] and select with [~action(spaceship_hud|v_hud_confirm)].\nThere are 4 different information panes available to access: OVR (overview) [~action(spaceship_hud|v_hud_open_tab1)], WEAP (weapons) [~action(spaceship_hud|v_hud_open_tab2)], PWR (power) [~action(spaceship_hud|v_hud_open_tab3)] and SHLD (shields)[~action(spaceship_hud|v_hud_open_tab4)]. \nEach pane can be cycled using forward using [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] and back using [~action(spaceship_hud|v_hud_focused_cycle_mode_back)]. \nPress [~action(spaceship_hud|v_hud_interact_toggle)] when you want to exit the HUD interaction mode.
  2475. dfm_ui_ShipPane_Pad=Pressing [~action(spaceship_hud|v_hud_interact_toggle)] will allow you to interact with the HUD by bringing up a cursor allowing you to select specific components, you can navigate the HUD using [~action(spaceship_hud|v_hud_left_panel_up)] and select with [~action(spaceship_hud|v_hud_confirm)].\nThere are 4 different information panes available to access: OVR (overview), WEAP (weapons), PWR (power) and SHLD (shields). \nEach pane can be cycled using forward using [~action(spaceship_hud|v_hud_focused_cycle_mode_fwd)] and back using [~action(spaceship_hud|v_hud_focused_cycle_mode_back)]. \nPress [~action(spaceship_hud|v_hud_interact_toggle)] when you want to exit the HUD interaction mode.
  2476. dfm_ui_ShipPane_Title=Ship Pane
  2477. dfm_ui_SpaceBrake=Space Brake is used to slow your ship without the need to decrease the ship's throttle or counter its momentum. The moment Space Brake is released, the ship will throttle quickly back to the speed it was previously set.\nTo use the Space Brake hold [~action(spaceship_movement|v_brake)].
  2478. dfm_ui_SpaceBrake_Title=Space Brake
  2479. dfm_ui_Sprint=When on foot you must hold [~action(player|sprint)] to sprint whilst moving forward.
  2480. dfm_ui_Sprint_Title=Sprint
  2481. dfm_ui_SquadronRevengeKill=Team Revenge Kill
  2482. dfm_ui_StateGameStartsIn=Game starts in...
  2483. dfm_ui_StatePlayersNotReady=Players not ready
  2484. dfm_ui_StateRaceEndingIn=Race ending in...
  2485. dfm_ui_StateSkipIntro=Press X to skip intro
  2486. dfm_ui_StateTooFewPlayers=Too few players
  2487. dfm_ui_StateWaitingForPlayers=Waiting for players
  2488. dfm_ui_Strafing_Other=Strafing is moving your ship using only your maneuvering thrusters. To strafe up hold [~action(spaceship_movement|v_strafe_up)], down [~action(spaceship_movement|v_strafe_down)], left [~action(spaceship_movement|v_strafe_left)] and right [~action(spaceship_movement|v_strafe_right)].\nTo strafe forward hold [~action(spaceship_movement|v_strafe_forward)] and backward [~action(spaceship_movement|v_strafe_back)].\nStrafing is used mainly at slow speeds to make the precise adjustments necessary when moving in the tight confines of hangars or landing zones, but expert pilots can also use it to avoid incoming fire or dodge oncoming obstacles.
  2489. dfm_ui_Strafing_Other_Reminder=To strafe up hold [~action(spaceship_movement|v_strafe_up)], down [~action(spaceship_movement|v_strafe_down)], left [~action(spaceship_movement|v_strafe_left)] and right [~action(spaceship_movement|v_strafe_right)].\nTo strafe forward hold [~action(spaceship_movement|v_strafe_forward)] and backward [~action(spaceship_movement|v_strafe_back)].
  2490. dfm_ui_Strafing_Pad=Strafing is moving your ship using only your maneuvering thrusters. There are six directions in which all ships can strafe. \nTo strafe up or down use [~action(spaceship_movement|v_strafe_vertical)]. \nTo strafe forward or back use [~action(spaceship_movement|v_strafe_longitudinal)]. \nAnd to strafe left or right use [~action(spaceship_movement|v_strafe_lateral)].\nStrafing is used mainly at slow speeds to make the precise adjustments necessary when moving in the tight confines of hangars or landing zones, but expert pilots can also use it to avoid incoming fire or dodge oncoming obstacles.
  2491. dfm_ui_Strafing_Pad_Reminder=To strafe up or down use [~action(spaceship_movement|v_strafe_vertical)]. \nTo strafe forward or back use [~action(spaceship_movement|v_strafe_longitudinal)]. \nAnd to strafe left or right use [~action(spaceship_movement|v_strafe_lateral)].
  2492. dfm_ui_Strafing_Title=Strafing
  2493. dfm_ui_SymbolPercentage=%
  2494. dfm_ui_TakeOff=When taking off from a governed landing zone you should request permission by pressing [~action(spaceship_movement|v_landing_target_lock)].\nYou can take-off without permission by simply strafing up, but you may incur penalties.\n
  2495. dfm_ui_TakeOff_Cont=There are two take-off modes. You will begin in Manual Mode. To automate the entire take-off procedure, engage the Automated Mode with [~action(spaceship_movement|v_cycle_landing_mode)] (this is disabled for Basic Training).\nOnce clear of the landing zone and hangar, the Landing System will disengage and you will regain full control of your ship.
  2496. dfm_ui_TakeOff_Cont_Title=Take-off (2/2)
  2497. dfm_ui_TakeOff_Title=Take-off (1/2)
  2498. dfm_ui_target=Target
  2499. dfm_ui_TargetCycling=Pressing [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] will allow you to cycle the focus of your targeting system through all enemy radar contacts. To cycle through all contacts, enemy or otherwise, press [~action(spaceship_targeting|v_target_cycle_all_fwd)].
  2500. dfm_ui_TargetCycling_Pad=Pressing [~action(spaceship_targeting|v_target_cycle_hostile_fwd)] will allow you to cycle the focus of your targeting system through all enemy radar contacts.
  2501. dfm_ui_TargetCycling_Title=Target Cycling
  2502. dfm_ui_TargetFriendly=To cycle the focus of your targeting system through friendly radar contacts press [~action(spaceship_targeting|v_target_cycle_friendly_fwd)].\nTargeted ships appear in the top right of your combat HUD and display the name, distance from and a holographic projection of the ship displaying shield status and damage state.
  2503. dfm_ui_TargetFriendly_Title=Target Friendly
  2504. dfm_ui_TargetNearestEnemy=To focus your targeting system on the nearest enemy radar contact press [~action(spaceship_targeting|v_target_nearest_hostile)].
  2505. dfm_ui_TargetNearestEnemy_Pad=To focus your targeting system on the nearest enemy radar contact double tap [~action(spaceship_targeting|v_target_nearest_hostile)].
  2506. dfm_ui_TargetNearestEnemy_Title=Target Nearest Enemy
  2507. dfm_ui_Throttle_Mouse=To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_up)].\nThrottling down [~action(spaceship_movement|v_throttle_down)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.\nYou can also quickly toggle between 0 and 100% throttle by pressing [~action(spaceship_movement|v_throttle_toggle_minmax)] or with [~action(spaceship_movement|v_throttle_zero)] and [~action(spaceship_movement|v_throttle_100)].
  2508. dfm_ui_Throttle_Other=To increase the power to the main thrusters you can throttle up by holding [~action(spaceship_movement|v_throttle_abs)].\nThrottling down [~action(spaceship_movement|v_throttle_abs)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down.
  2509. dfm_ui_Throttle_Pad=To increase the power to the main thrusters you can throttle up by pushing up on [~action(spaceship_movement|v_throttle_rel)].\nPushing down on [~action(spaceship_movement|v_throttle_rel)] will reduce the power to the main thrusters and your maneuvering thrusters will fight the momentum of the ship to slow it down. \nYou can also quickly toggle between 0 and 100% throttle by double tapping up or down on [~action(spaceship_movement|v_throttle_rel)].
  2510. dfm_ui_Throttle_Title=Throttle
  2511. dfm_ui_Time_To_Respawn_msg=Respawn allowed in %i seconds
  2512. dfm_ui_TimeRemainingInMatch=TIME REMAINING IN MATCH
  2513. dfm_ui_TimeToCruiseMax=Time to Cruise Max:
  2514. dfm_ui_TookTheEasyWay= took the easy way out!
  2515. dfm_ui_Trader=Trader
  2516. dfm_ui_TutorialBoss=Tank
  2517. dfm_ui_TutorialHintContinue=[~action(default|ui_hide_hint)] to continue
  2518. dfm_ui_TutorialLeaving=Return to training area
  2519. dfm_ui_TutorialPlayerTooFar=Reduce distance from Instructor
  2520. dfm_ui_UEEPatrol=UEE Patrol
  2521. dfm_ui_UnaidedKill=Unaided Kill
  2522. dfm_ui_UnderdogKill=Underdog Award
  2523. dfm_ui_UnknownWeapon=Unknown Weapon
  2524. dfm_ui_UntouchableKill=Untouchable
  2525. dfm_ui_Up=up
  2526. dfm_ui_Vanduul=Vanduul
  2527. dfm_ui_VanduulAlpha=Vanduul Alpha
  2528. dfm_ui_VanduulHunter=Vanduul Hunter
  2529. dfm_ui_VanduulPrime01=Little King
  2530. dfm_ui_VanduulPrime02=The Priest
  2531. dfm_ui_VanduulPrime03=Bloodhound
  2532. dfm_ui_VanduulPrime04=Payday
  2533. dfm_ui_VanduulPrime05=Reaper
  2534. dfm_ui_VanduulPrime06=Voodoo
  2535. dfm_ui_VanduulPrime07=Deathwish
  2536. dfm_ui_VanduulPrime08=Leech
  2537. dfm_ui_VanduulPrime09=Double E
  2538. dfm_ui_VanduulPrime10=Wraith
  2539. dfm_ui_VanduulPrime11=Blindside
  2540. dfm_ui_VanduulPrime12=Rook
  2541. dfm_ui_VanduulPrime13=Baron Von Duul
  2542. dfm_ui_VanduulScavenger=Vanduul Scavenger
  2543. dfm_ui_wanted_level_respawn=You are being processed by Crusader Security for criminal activity
  2544. dfm_ui_WarningAlertShieldsCritical=WARNING: Shields Critical
  2545. dfm_ui_WarningApproachingSimulationBoundary=WARNING: Approaching Simulation Boundary
  2546. dfm_ui_WarningCollisionAlert=WARNING: Collision alert
  2547. dfm_ui_WarningFuel0=WARNING: Hydrogen Fuel Depleted
  2548. dfm_ui_WarningFuel25=WARNING: Hydrogen Fuel 25%
  2549. dfm_ui_WarningFuel50=WARNING: Hydrogen Fuel 50%
  2550. dfm_ui_WarningFuel75=WARNING: Hydrogen Fuel 75%
  2551. dfm_ui_WarningFuelLow=WARNING: Hydrogen Fuel Low
  2552. dfm_ui_WarningLowPowerGeneric=WARNING: Systems Low Power
  2553. dfm_ui_WarningLowPowerPowerPlant=WARNING: Power Plant Low Power
  2554. dfm_ui_WarningLowPowerShields=WARNING: Shields Low Power
  2555. dfm_ui_WarningLowPowerThrusters=WARNING: Flight Systems Low Power
  2556. dfm_ui_WarningLowPowerWeapons=WARNING: Weapons Low Power
  2557. dfm_ui_WarningMissilesSCM=WARNING: Missiles Unavailable Above SCM
  2558. dfm_ui_WarningOfflinePowerPlant=WARNING: Power Plant Offline
  2559. dfm_ui_WarningOfflineShields=WARNING: Shields Offline
  2560. dfm_ui_WarningOfflineThrusters=WARNING: Flight Systems Offline 
  2561. dfm_ui_WarningOfflineWeapons=WARNING: Weapons Offline 
  2562. dfm_ui_WarningOverheatedGeneric=WARNING: System Overheated
  2563. dfm_ui_WarningOverheatedPowerPlant=WARNING: Power Plant Overheated
  2564. dfm_ui_WarningOverheatedQDrive=WARNING: Quantum Drive Overheated
  2565. dfm_ui_WarningOverheatedShields=WARNING: Shields Overheated
  2566. dfm_ui_WarningOverheatedThrusters=WARNING: Flight Systems Overheated
  2567. dfm_ui_WarningOverheatedWeapons=WARNING: Weapons Overheated
  2568. dfm_ui_WarningOverheatingGeneric=WARNING: System Overheating
  2569. dfm_ui_WarningOverheatingPowerPlant=WARNING: Power Plant Overheating
  2570. dfm_ui_WarningOverheatingQDrive=WARNING: Quantum Drive Overheating
  2571. dfm_ui_WarningOverheatingShields=WARNING: Shields Overheating
  2572. dfm_ui_WarningOverheatingThrusters=WARNING: Flight Systems Overheating
  2573. dfm_ui_WarningOverheatingWeapons=WARNING: Weapons Overheating
  2574. dfm_ui_WarningWrongCheckpoint=WARNING: Wrong Checkpoint.
  2575. dfm_ui_Wave=WAVE
  2576. dfm_ui_Wave_param_Incoming=Wave %d incoming...
  2577. dfm_ui_WeaponsPane=The WEAP pane gives you the ability to assign weapons in to groups.\nTo do this select the group you want (1,2 or 3) and select the weapons you wish to add/remove from the group.\nThis pane can be accessed by pressing [~action(spaceship_hud|v_hud_open_tab2)].
  2578. dfm_ui_WeaponsPane_Pad=The WEAP pane gives you the ability to assign weapons in to groups.\nTo do this select the group you want (1,2 or 3) and select the weapons you wish to add/remove from the group.
  2579. dfm_ui_WeaponsPane_Title=Weapons Pane
  2580. dfm_ui_WingmanAward=Savior
  2581. dfm_ui_WingmanVixen=Vixen
  2582. dfm_ui_WingmanWarlord=Warlord
  2583. dfm_ui_WorldBoundaryWarning=WARNING: Approaching edge of the known universe!
  2584. dfm_ui_YouRequireAFinalKillForVictory=You require a final kill for victory!
  2585. dfm_ui_YourShipWillBeReclaimed=You initiated remote self-destruct
  2586. dfm_ui_YourTeamRequiresAFinalKillForVictory=Your team requires a final kill for victory!
  2587. dfmcrusader_playerbounty_mission=Bounty
  2588. dfmcrusader_playerbounty_mission_desc=[Criminal Activity Reported] Eliminate the Outlaw 
  2589. dfmcrusader_playerbounty_objective01=Locate the Outlaw
  2590. dfmcrusader_playerbounty_objective01_desc=Scan ships to locate the criminal
  2591. dfmcrusader_playerbounty_objective02=Eliminate the Outlaw
  2592. dfmcrusader_playerbounty_objective02_desc=Eliminate the Outlaw
  2593. dfmcrusader_playerbounty_objective03=Claim Bounty
  2594. dfmcrusader_playerbounty_objective03_desc=Return to Alpha Station to claim Bounty
  2595. dfmcrusader_playerlosebounty_mission=Lose Bounty
  2596. dfmcrusader_playerlosebounty_mission_desc=Control Bravo Station to wipe Criminal Record
  2597. dfmcrusader_playerlosebounty_objective01=Remove Criminal Record
  2598. dfmcrusader_playerlosebounty_objective01_desc=Control Bravo Station to wipe Criminal Record
  2599. diff_notification_ui_msg_sample=Refuel stranded ship? Press [ to accept or ] to decline.
  2600. diff_notification_ui_title_sample=Contract
  2601. distraction_desc=~mission(Description)
  2602. distraction_desc_0001=Put down whatever you're doing and pay attention. This is a big one.\n\nThe ~mission(Client) got a massive score cooking, but in order to pull it off, they need an equally massive distraction. \n\nThat's you.\n \nYou're gonna head over to a ~mission(Location) and start nuking everything and everyone you can. ~mission(Wanted)You'll be making so much noise, no one will even care what the ~mission(Client) are up to.
  2603. distraction_desc_0002=You ever dream about flying out to some remote ~mission(Location) and shooting everything that moves? Well, guess what? I'm here to make your dreams come true. And not only that, I'm gonna pay you for it.\n\nI can't tell you all the specifics, but the upshot is that the ~mission(Client) are eager to make sure all the security in sector are kept as busy as possible.\n\nNow, it seemed to me that sending someone to rampage at the ~mission(Location) would be a damn good start. ~mission(Wanted)Shouldn't be too hard to keep everyone's attention after that.
  2604. distraction_desc_0003=The ~mission(Client) are looking to pay good credits for someone to create a distraction for them. And since I can't figure out how to lure a Vanduul fleet to the sector, a cutthroat like you flying to a ~mission(Location) and unleashing hell might be the next best thing. ~mission(Wanted)\n\nCan you believe some people choose to work in an office for a living?
  2605. distraction_desc_0004=Hey. Did you ever hear about the system-wide hunt in Ellis for that slicer a little while back? Advocacy were running in circles for days trying to take them down. Got me thinking. The ~mission(Client) are going after a huge score soon and then I thought, why not just arrange for something similar to happen here? Get all the security in the area chasing after a target so that they're blind to whatever else is going on. It would make the ~mission(Client) job a billion times easier. \n\nHere's how it'll work. You fly to a ~mission(Location) and unleash some major chaos and destruction. They already patrol places like that pretty heavily so you should have company in no time flat. ~mission(Wanted)To be honest, I'm starting to wonder if that thing in Ellis wasn't just a distraction, too.
  2606. distraction_from=~mission(Contractor)
  2607. distraction_obj_long_01=Achieve a level five crimestat.
  2608. distraction_obj_long_01a=Maintain your level five crimestat.
  2609. distraction_obj_long_02=Go to this local ~mission(Location) and wait for security to show up.
  2610. distraction_obj_long_03=Do everything you can to keep security forces distracted.
  2611. distraction_obj_marker_02=~mission(Location)
  2612. distraction_obj_marker_03=Distract
  2613. distraction_obj_short_01=Raise Crimestat to 5
  2614. distraction_obj_short_01a=Maintain Crimestat
  2615. distraction_obj_short_02=Go To ~mission(Location)
  2616. distraction_obj_short_03=Create Distraction
  2617. distraction_title=~mission(Title)
  2618. distraction_title_0001=moths to a flame
  2619. distraction_title_0002=running wild
  2620. distraction_title_0003=organized chaos
  2621. distraction_title_0004=bring the heat
  2622. distraction_wanted_0001=And to be clear, the only way this is going to work is if you can keep a level 5 crimestat on your head the whole time. Anything less and it won't draw the kind of heat we need. 
  2623. distraction_wanted_0002=There's a caveat to this whole thing, though. With the amount of attention I want on you, your crimestat needs to stay at a level 5 minimum. It's the only way to guarantee that all eyes are on you. 
  2624. distraction_wanted_0003=Of course, an ordinary two-bit criminal won't be enough to get the whole sector engaged. No, you gonna need to rock a level 5 crimestat to create the chaos I'm after. 
  2625. distraction_wanted_0004=But the way I figure it, just showing up won't be enough. We need you to maintain a level 5 crimestat the whole time. That way we make sure every do-gooder in the sector will be racing to take you down. 
  2626. distractionkill_amountreq_001=eight
  2627. distractionkill_desc=~mission(Contractor|DistractionKillDescription)
  2628. distractionkill_desc_0001=I heard that you're big time now with your level 5. Normally, I'd be telling you to keep your head down and till the heat blows over, but it just so happens that I got a better use for you.\n\nI've been working on something big that's ready to go down, but in order to make it happen I need someone to create a distraction that's even bigger. That's where you come in. \n\nThe way I figure it, if you take out ~mission(KillCount) Navy humps, just about every screw in the entire Empire will be focused on dragging your ass down. \n\nCan't be lower sec either. Needs to be Navy to really pull this off. That's fine though, any security gets wind of a level 5 and they'll comm the Navy to come deal with you.\n\nAnd you have to do it fast enough so that the timing works out. As soon as you open fire on the first one, the clock starts.\n\nThink you can handle that?
  2629. distractionkill_desc_0002=I'll be honest with you, I usually don't like to deal with your kind of crazy, but a mad dog is exactly what I need right now. \n\nMy crew and I need all the security in the system kept busy for a while and the only way I see that happening is if you bring down enough Navy that they don't have a choice but to stop everything and focus on you. I think about ~mission(KillCount) starmen should do it. \n\nLucky thing is, with your level 5, they should be chasing you anyway. Security stops to scan you and the Navy's gonna come straight to you. Just make sure that once you start shooting that you finish the job. As soon as you engage with the first one, the clock starts and if you don't raise the stakes high enough, me and my crew are gonna be left hanging.\n\nOf course, feel free to kill even more of the bastards if the mood takes you.
  2630. distractionkill_desc_0003=Word on the wire is that every flattop with a badge is out there scanning the system for your level 5 wanted ass. What do you say to making some credits off all that hassle?\n\nI can't tell you exactly what's going down, but it's enough for you to know that I need a cataclysmic level distraction. The kind that can only be created by a dangerous and deranged criminal going on a shooting spree and taking out ~mission(KillCount) Navy starmen. \n\nOnce you start shooting, my crew will move into place, so you'll have to finish the job quick. And Navy only. Popping off some Advos or local security won't cut it. Fortunately, with your crimestat anytime you run into security, Navy shouldn't be far behind.\n\nGet this done for me, and I'll see that you get your fair cut.
  2631. distractionkill_desc_004=~mission(DistractionTitleDescription|Description)
  2632. distractionkill_from=~mission(DistractionKillFrom)
  2633. distractionkill_obj_display_01=Navy Starmen Killed: %ls
  2634. distractionkill_obj_display_02=Time Remaining: %ls
  2635. distractionkill_obj_long_01=Eliminate ~mission(KillCount) Navy starmen in the alloted time.
  2636. distractionkill_obj_short_01=Eliminate ~mission(KillCount) Navy Starmen
  2637. distractionkill_title=~mission(Contractor|DistractionKillTitle)
  2638. distractionkill_title_0001=Art of Distraction
  2639. distractionkill_title_0002=Make Yourself Useful
  2640. distractionkill_title_0003=Take It To The Next Level
  2641. distractionkill_title_004=~mission(DistractionTitleDescription|Title)
  2642. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0550=My zone is contested
  2643. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistance_0551=I need help over here
  2644. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=My zone is contested
  2645. Dlg_SC_ac_bludgeon_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=I need help over here
  2646. Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zone_0570=Lost the zone
  2647. Dlg_SC_ac_bludgeon_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone
  2648. Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zone_0560=Zone taken
  2649. Dlg_SC_ac_bludgeon_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  2650. Dlg_SC_ac_bludgeon_ctc_allies_score_point_0540=Point to us
  2651. Dlg_SC_ac_bludgeon_ctc_allies_score_point_0541=Good job everyone.
  2652. Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_01=Point to us
  2653. Dlg_SC_ac_bludgeon_ctc_allies_score_pointCTC_Allies_Score_Point_02=Good job everyone.
  2654. Dlg_SC_ac_bludgeon_ctc_enemy_has_core_0510=They have the core
  2655. Dlg_SC_ac_bludgeon_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core
  2656. Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0530=Point to them
  2657. Dlg_SC_ac_bludgeon_ctc_enemy_scores_point_0531=I can do better.
  2658. Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Point to them
  2659. Dlg_SC_ac_bludgeon_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=I can do better.
  2660. Dlg_SC_ac_bludgeon_ctc_player_has_core_0500=Nice one. Get the core back
  2661. Dlg_SC_ac_bludgeon_ctc_player_has_coreCTC_Player_Has_Core=Nice one. Get the core back
  2662. Dlg_SC_ac_bludgeon_ctc_this_ai_has_core_0520=I have the core
  2663. Dlg_SC_ac_bludgeon_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core
  2664. Dlg_SC_ac_bludgeon_generic_response_no_0310=No, sir.
  2665. Dlg_SC_ac_bludgeon_generic_response_no_0311=Negative.
  2666. Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_01=No, sir.
  2667. Dlg_SC_ac_bludgeon_generic_response_noGeneric_Response_No_02=Negative.
  2668. Dlg_SC_ac_bludgeon_generic_response_yes_0300=Copy
  2669. Dlg_SC_ac_bludgeon_generic_response_yes_0301=Roger that
  2670. Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_01=Copy
  2671. Dlg_SC_ac_bludgeon_generic_response_yesGeneric_Response_Yes_02=Roger that
  2672. Dlg_SC_ac_bludgeon_player_order_assistance_required_0120=I'll cover you
  2673. Dlg_SC_ac_bludgeon_player_order_assistance_required_0121=Stand by. Flying in.
  2674. Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll cover you
  2675. Dlg_SC_ac_bludgeon_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Standby, Flying in.
  2676. Dlg_SC_ac_bludgeon_player_order_attack_my_target_0100=Target confirmed
  2677. Dlg_SC_ac_bludgeon_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target confirmed
  2678. Dlg_SC_ac_bludgeon_player_order_bomb_my_target_0230=Bombing run initiated
  2679. Dlg_SC_ac_bludgeon_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated
  2680. Dlg_SC_ac_bludgeon_player_order_break_and_engage_0210=Breaking and engaging
  2681. Dlg_SC_ac_bludgeon_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging
  2682. Dlg_SC_ac_bludgeon_player_order_defend_my_target_0110=Understood, Defending target
  2683. Dlg_SC_ac_bludgeon_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood, Defending target
  2684. Dlg_SC_ac_bludgeon_player_order_escort_my_target_0220=Escorting your target
  2685. Dlg_SC_ac_bludgeon_player_order_escort_my_target_0221=Copy. Moving to escort.
  2686. Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting your target
  2687. Dlg_SC_ac_bludgeon_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy. Moving to escort.
  2688. Dlg_SC_ac_bludgeon_player_order_evasive_manoeuvers_0200=Copy. Instituting 'don't get shot' parameters.
  2689. Dlg_SC_ac_bludgeon_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Instituting 'don't get shot' parameters.
  2690. Dlg_SC_ac_bludgeon_player_order_form_up_on_me_0130=Falling in on your position.
  2691. Dlg_SC_ac_bludgeon_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Falling in on your position.
  2692. Dlg_SC_ac_bludgeon_player_order_return_to_base_0240=Heading home
  2693. Dlg_SC_ac_bludgeon_player_order_return_to_base_0241=Heading back
  2694. Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home
  2695. Dlg_SC_ac_bludgeon_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back
  2696. Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0251=Formation 1 confirmed
  2697. Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0252=Formation 2 confirmed
  2698. Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0253=Formation 3 confirmed
  2699. Dlg_SC_ac_bludgeon_player_order_witch_to_formation_0254=Formation 4 confirmed
  2700. Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=Formation 1 confirmed
  2701. Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=Formation 2 confirmed
  2702. Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=Formation 3 confirmed
  2703. Dlg_SC_ac_bludgeon_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=Formation 4 confirmed
  2704. Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fire_0480=Check your targets
  2705. Dlg_SC_ac_bludgeon_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your targets
  2706. Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fire_0490=My fault. Rookie mistake.
  2707. Dlg_SC_ac_bludgeon_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My fault. Rookie mistake.
  2708. Dlg_SC_ac_bludgeon_reaction_eject_0470=I'm sorry, it won't happen again.
  2709. Dlg_SC_ac_bludgeon_reaction_ejectReaction_Eject=I'm sorry, it won't happen again.
  2710. Dlg_SC_ac_bludgeon_reaction_friendly_gets_killed_0450=Friendly unit lost
  2711. Dlg_SC_ac_bludgeon_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly unit lost
  2712. Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0400=Bogey's down
  2713. Dlg_SC_ac_bludgeon_reaction_Gets_a_kill_0401=Hostile destroyed
  2714. Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bogey's down
  2715. Dlg_SC_ac_bludgeon_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile destroyed
  2716. Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0420=Hostiles inbound
  2717. Dlg_SC_ac_bludgeon_reaction_incoming_enemies_0421=Hostiles approaching
  2718. Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound
  2719. Dlg_SC_ac_bludgeon_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles approaching
  2720. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0440=Falling back. I'm sorry.
  2721. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreating_0441=Sorry, I'm too damaged.
  2722. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back. I'm sorry.
  2723. Dlg_SC_ac_bludgeon_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sorry, I'm too damaged.
  2724. Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0410=Nice kill
  2725. Dlg_SC_ac_bludgeon_reaction_player_gets_a_kill_0411=Good shot
  2726. Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill
  2727. Dlg_SC_ac_bludgeon_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shot
  2728. Dlg_SC_ac_bludgeon_reaction_rejoining_battle_0430=Back on the line.
  2729. Dlg_SC_ac_bludgeon_reaction_rejoining_battleReaction_Rejoining_Battle=Back on the line.
  2730. Dlg_SC_ac_bludgeon_reaction_taking_damage_0460=Need support.
  2731. Dlg_SC_ac_bludgeon_reaction_taking_damage_0461=Maybe my callsign should be Bullet Sponge.
  2732. Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_01=Need support.
  2733. Dlg_SC_ac_bludgeon_reaction_taking_damageReaction_Taking_Damage_02=Maybe my callsign should be Bullet Sponge.
  2734. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0550=Ral chawin, bring alls. (People are messing with us. Bring everybody)
  2735. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistance_0551=Come ons, alls, where bein (Come on, people, where are you?)
  2736. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Ral chawin, bring alls. (People are messing with us. Bring everybody)
  2737. Dlg_SC_ac_bullseye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Come ons, alls, where bein (Come on, people, where are you?)
  2738. Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zone_0570=All slick, is loss (Nice job, [we] lost it)
  2739. Dlg_SC_ac_bullseye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=All slick, is loss (Nice job, [we] lost it)
  2740. Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zone_0560=Gras it. (Grabbed it)
  2741. Dlg_SC_ac_bullseye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Gras it. (Grabbed it)
  2742. Dlg_SC_ac_bullseye_ctc_allies_score_point_0540=Shan, peeps. (Shiny, people)
  2743. Dlg_SC_ac_bullseye_ctc_allies_score_pointCTC_Allies_Score_Point=Shan, peeps. (Shiny, people)
  2744. Dlg_SC_ac_bullseye_ctc_enemy_has_core_0510=Skrum bassad willin billaball (Scum bastards took the core)
  2745. Dlg_SC_ac_bullseye_ctc_enemy_has_coreCTC_Enemy_Has_Core=Skrum bassad willin billaball (Scum bastards took the core)
  2746. Dlg_SC_ac_bullseye_ctc_enemy_scores_point_0530=Kuiza, man. Dez winn. (%$*&, man. They're winning)
  2747. Dlg_SC_ac_bullseye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Kuiza, man. Dez winn. (%$*&, man. They're winning)
  2748. Dlg_SC_ac_bullseye_ctc_player_has_core_0500=You wit billaball (You have the core)
  2749. Dlg_SC_ac_bullseye_ctc_player_has_coreCTC_Player_Has_Core=You wit billaball (You have the core)
  2750. Dlg_SC_ac_bullseye_ctc_this_ai_has_core_0520=I wit billaball (I have the core)
  2751. Dlg_SC_ac_bullseye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I wit billaball (I have the core)
  2752. Dlg_SC_ac_bullseye_generic_response_no_0310=Nah
  2753. Dlg_SC_ac_bullseye_generic_response_noGeneric_Response_No_01=Nah
  2754. Dlg_SC_ac_bullseye_generic_response_yes_0300=Yeah
  2755. Dlg_SC_ac_bullseye_generic_response_yes_0301=Keen
  2756. Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_01=Yeah
  2757. Dlg_SC_ac_bullseye_generic_response_yesGeneric_Response_Yes_02=Keen
  2758. Dlg_SC_ac_bullseye_player_order_assistance_required_0120=On 'em.
  2759. Dlg_SC_ac_bullseye_player_order_assistance_required_0121=Yeah.
  2760. Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On 'em.
  2761. Dlg_SC_ac_bullseye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Yeah.
  2762. Dlg_SC_ac_bullseye_player_order_attack_my_target_0100=I's on 'em (I'm on them)
  2763. Dlg_SC_ac_bullseye_player_order_attack_my_target_0101=Skrum's mah. (Scum's mine)
  2764. Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I's on 'em (I'm on them)
  2765. Dlg_SC_ac_bullseye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Skrum's mah. (Scum's mine)
  2766. Dlg_SC_ac_bullseye_player_order_bomb_my_target_0230=Leverin' the bi kill. (Delivering the big kill)
  2767. Dlg_SC_ac_bullseye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Leverin' the bi kill. (Delivering the big kill)
  2768. Dlg_SC_ac_bullseye_player_order_break_and_engage_0210=Lesen all dem to beddewan. (Leave them to us)
  2769. Dlg_SC_ac_bullseye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Lesen all dem to beddewan. (Leave them to us)
  2770. Dlg_SC_ac_bullseye_player_order_escort_my_target_0220=Em laz is mah laz. (Their lasers are my lasers)
  2771. Dlg_SC_ac_bullseye_player_order_escort_my_target_0221=Scoddi don' wa. (Covering them)
  2772. Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Em laz is mah laz. (Their lasers are my lasers)
  2773. Dlg_SC_ac_bullseye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Scoddi don' wa. (Covering them)
  2774. Dlg_SC_ac_bullseye_player_order_evasive_manoeuvers_0200=Tazen on them waggle. (Taking them on a ride)
  2775. Dlg_SC_ac_bullseye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Tazen on them waggle. (Taking them on a ride)
  2776. Dlg_SC_ac_bullseye_player_order_form_up_on_me_0130=Flyin on.
  2777. Dlg_SC_ac_bullseye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Flyin on.
  2778. Dlg_SC_ac_bullseye_player_order_return_to_base_0240=Seatin' offa the collapsin (Heading back to crash)
  2779. Dlg_SC_ac_bullseye_player_order_return_to_base_0241=Hearin' an' backin (Copy. Heading back)
  2780. Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Seatin' offa the collapsin (Heading back to crash)
  2781. Dlg_SC_ac_bullseye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Hearin' an' backin (Copy. Heading back)
  2782. Dlg_SC_ac_bullseye_player_order_witch_to_formation_0251=<Formation 1> confirmed
  2783. Dlg_SC_ac_bullseye_player_order_witch_to_formation_0252=<Formation 2> confirmed
  2784. Dlg_SC_ac_bullseye_player_order_witch_to_formation_0253=<Formation 3> confirmed
  2785. Dlg_SC_ac_bullseye_player_order_witch_to_formation_0254=<Formation 4> confirmed
  2786. Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  2787. Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  2788. Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  2789. Dlg_SC_ac_bullseye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  2790. Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fire_0480=Ay! Seem wan keesher (Hey! Watch yourself)
  2791. Dlg_SC_ac_bullseye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Ay! Seem wan keesher (Hey! Watch yourself)
  2792. Dlg_SC_ac_bullseye_reaction_commiting_friendly_fire_0490=Haha. Don ge agro (Don't get mad)
  2793. Dlg_SC_ac_bullseye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Haha. Don ge agro (Don't get mad)
  2794. Dlg_SC_ac_bullseye_reaction_eject_0470=Fallin ou' (Bailing out)
  2795. Dlg_SC_ac_bullseye_reaction_ejectReaction_Eject=Fallin ou' (Bailing out)
  2796. Dlg_SC_ac_bullseye_reaction_friendly_gets_killed_0450=Loss em (Lost one)
  2797. Dlg_SC_ac_bullseye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Loss em (Lost one)
  2798. Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0400=Got yas! (Got you)
  2799. Dlg_SC_ac_bullseye_reaction_Gets_a_kill_0401=Spattered 'em.
  2800. Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got yas! (Got you)
  2801. Dlg_SC_ac_bullseye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Spattered 'em.
  2802. Dlg_SC_ac_bullseye_reaction_incoming_enemies_0420=Blots on scren (Contacts on my screen)
  2803. Dlg_SC_ac_bullseye_reaction_incoming_enemies_0421=Whole buncha comin nah (Whole lot [of people] coming in.)
  2804. Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Blots on scren (Contacts on my screen)
  2805. Dlg_SC_ac_bullseye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Whole buncha comin nah (Whole lot [of people] coming in.
  2806. Dlg_SC_ac_bullseye_reaction_leaving_battle_retreating_0440=Outta (I'm out of here)
  2807. Dlg_SC_ac_bullseye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Outta (I'm out of here)
  2808. Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0410=Real devil. (A phrase of endearment)
  2809. Dlg_SC_ac_bullseye_reaction_player_gets_a_kill_0411=Frizza nice (Exploded real nice)
  2810. Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Real devil. (A phrase of endearment)
  2811. Dlg_SC_ac_bullseye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Frizza nice (Exploded real nice)
  2812. Dlg_SC_ac_bullseye_reaction_rejoining_battle_0430=YAAAAAAA. (Battle Charge)
  2813. Dlg_SC_ac_bullseye_reaction_rejoining_battleReaction_Rejoining_Battle=YAAAAAAA. (Battle Charge)
  2814. Dlg_SC_ac_bullseye_reaction_taking_damage_0460=Skrums follin' mah dingo. (Scumbags right on my ass)
  2815. Dlg_SC_ac_bullseye_reaction_taking_damage_0461=Bucho mat (Son of a bitch)
  2816. Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_01=Skrums follin' mah dingo. (Scumbags right on my ass)
  2817. Dlg_SC_ac_bullseye_reaction_taking_damageReaction_Taking_Damage_02=Bucho mat (Son of a bitch)
  2818. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0550=Zone critical.
  2819. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistance_0551=Need help
  2820. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone critical.
  2821. Dlg_SC_ac_deadeye_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need help
  2822. Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zone_0570=Zone lost
  2823. Dlg_SC_ac_deadeye_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  2824. Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zone_0560=Zone is ours
  2825. Dlg_SC_ac_deadeye_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours
  2826. Dlg_SC_ac_deadeye_ctc_allies_score_point_0540=Point to us
  2827. Dlg_SC_ac_deadeye_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us
  2828. Dlg_SC_ac_deadeye_ctc_enemy_has_core_0510=They got the core
  2829. Dlg_SC_ac_deadeye_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core
  2830. Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0530=They score
  2831. Dlg_SC_ac_deadeye_ctc_enemy_scores_point_0531=Point to them
  2832. Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They score
  2833. Dlg_SC_ac_deadeye_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them
  2834. Dlg_SC_ac_deadeye_ctc_player_has_core_0500=You have the core
  2835. Dlg_SC_ac_deadeye_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  2836. Dlg_SC_ac_deadeye_ctc_this_ai_has_core_0520=Core acquired, on me.
  2837. Dlg_SC_ac_deadeye_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core acquired, on me.
  2838. Dlg_SC_ac_deadeye_generic_response_no_0310=No
  2839. Dlg_SC_ac_deadeye_generic_response_no_0311=Nyet
  2840. Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_01=No
  2841. Dlg_SC_ac_deadeye_generic_response_noGeneric_Response_No_02=Nyet
  2842. Dlg_SC_ac_deadeye_generic_response_yes_0300=Yes….sir
  2843. Dlg_SC_ac_deadeye_generic_response_yes_0301=Da
  2844. Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_01=Yes….sir
  2845. Dlg_SC_ac_deadeye_generic_response_yesGeneric_Response_Yes_02=Da
  2846. Dlg_SC_ac_deadeye_player_order_assistance_required_0120=On my way.
  2847. Dlg_SC_ac_deadeye_player_order_assistance_required_0121=I will help you
  2848. Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way.
  2849. Dlg_SC_ac_deadeye_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I will help you
  2850. Dlg_SC_ac_deadeye_player_order_attack_my_target_0100=With pleasure.
  2851. Dlg_SC_ac_deadeye_player_order_attack_my_target_0101=I have them in sight
  2852. Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=With pleasure.
  2853. Dlg_SC_ac_deadeye_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight
  2854. Dlg_SC_ac_deadeye_player_order_bomb_my_target_0230=Heavy weapons cleared.
  2855. Dlg_SC_ac_deadeye_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Heavy weapons cleared.
  2856. Dlg_SC_ac_deadeye_player_order_break_and_engage_0210=Heavy weapons cleared.
  2857. Dlg_SC_ac_deadeye_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Heavy weapons cleared.
  2858. Dlg_SC_ac_deadeye_player_order_defend_my_target_0110=I'll think about it.
  2859. Dlg_SC_ac_deadeye_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'll think about it.
  2860. Dlg_SC_ac_deadeye_player_order_escort_my_target_0220=…copy that.
  2861. Dlg_SC_ac_deadeye_player_order_escort_my_target_0221=Escorting target now
  2862. Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=…copy that.
  2863. Dlg_SC_ac_deadeye_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  2864. Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0200=Evading now
  2865. Dlg_SC_ac_deadeye_player_order_evasive_manoeuvers_0201=Evasive action
  2866. Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now
  2867. Dlg_SC_ac_deadeye_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive action
  2868. Dlg_SC_ac_deadeye_player_order_form_up_on_me_0130=Moving to formation now
  2869. Dlg_SC_ac_deadeye_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation now
  2870. Dlg_SC_ac_deadeye_player_order_return_to_base_0240=Scope's clear. Return to base
  2871. Dlg_SC_ac_deadeye_player_order_return_to_base_0241=Heading back
  2872. Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_01=Scope's clear. Return to base
  2873. Dlg_SC_ac_deadeye_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back
  2874. Dlg_SC_ac_deadeye_player_order_witch_to_formation_0251=<Formation 1> confirmed
  2875. Dlg_SC_ac_deadeye_player_order_witch_to_formation_0252=<Formation 2> confirmed
  2876. Dlg_SC_ac_deadeye_player_order_witch_to_formation_0253=<Formation 3> confirmed
  2877. Dlg_SC_ac_deadeye_player_order_witch_to_formation_0254=<Formation 4> confirmed
  2878. Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  2879. Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  2880. Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  2881. Dlg_SC_ac_deadeye_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  2882. Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fire_0480=I am a friendly! Idiots
  2883. Dlg_SC_ac_deadeye_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=I am a friendly! Idiots
  2884. Dlg_SC_ac_deadeye_reaction_commiting_friendly_fire_0490=I apologise
  2885. Dlg_SC_ac_deadeye_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=I apologise
  2886. Dlg_SC_ac_deadeye_reaction_eject_0470=Going down.
  2887. Dlg_SC_ac_deadeye_reaction_ejectReaction_Eject=Going down.
  2888. Dlg_SC_ac_deadeye_reaction_friendly_gets_killed_0450=Ally destroyed
  2889. Dlg_SC_ac_deadeye_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Ally destroyed
  2890. Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0400=Dead.
  2891. Dlg_SC_ac_deadeye_reaction_Gets_a_kill_0401=Ghosted
  2892. Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_01=Dead.
  2893. Dlg_SC_ac_deadeye_reaction_Gets_a_killReaction_Gets_A_Kill_02=Ghosted
  2894. Dlg_SC_ac_deadeye_reaction_incoming_enemies_0420=Target inbound
  2895. Dlg_SC_ac_deadeye_reaction_incoming_enemies_0421=Hostile approaching
  2896. Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Target inbound
  2897. Dlg_SC_ac_deadeye_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostile approaching
  2898. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0440=Regrouping.
  2899. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreating_0441=Sustained too much damage.
  2900. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Regrouping.
  2901. Dlg_SC_ac_deadeye_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Sustained too much damage.
  2902. Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0410=Good kill
  2903. Dlg_SC_ac_deadeye_reaction_player_gets_a_kill_0411=Nice killing
  2904. Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill
  2905. Dlg_SC_ac_deadeye_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice killing
  2906. Dlg_SC_ac_deadeye_reaction_rejoining_battle_0430=I'm back
  2907. Dlg_SC_ac_deadeye_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back
  2908. Dlg_SC_ac_deadeye_reaction_taking_damage_0460=Taking fire.
  2909. Dlg_SC_ac_deadeye_reaction_taking_damage_0461=Getting chewed up.
  2910. Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_01=Taking fire.
  2911. Dlg_SC_ac_deadeye_reaction_taking_damageReaction_Taking_Damage_02=Getting chewed up.
  2912. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0550=You gonna help me take this zone or what?
  2913. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistance_0551=Pull your finger out you lot, help me!
  2914. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=You gonna help me take this zone or what?
  2915. Dlg_SC_ac_dodger_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Pull your finger out you lot, help me!
  2916. Dlg_SC_ac_dodger_conquest_lost_control_of_a_zone_0570=Lost the zone
  2917. Dlg_SC_ac_dodger_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone
  2918. Dlg_SC_ac_dodger_conquest_taken_control_of_a_zone_0560=Got the zone
  2919. Dlg_SC_ac_dodger_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Got the zone
  2920. Dlg_SC_ac_dodger_ctc_allies_score_point_0540=Up yours! We scored!
  2921. Dlg_SC_ac_dodger_ctc_allies_score_pointCTC_Allies_Score_Point=Up yours! We scored!
  2922. Dlg_SC_ac_dodger_ctc_enemy_has_core_0510=They got our sodding core!
  2923. Dlg_SC_ac_dodger_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our sodding core!
  2924. Dlg_SC_ac_dodger_ctc_enemy_scores_point_0530=Bugger. They scored
  2925. Dlg_SC_ac_dodger_ctc_enemy_scores_point_0531=Point to them
  2926. Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Bugger. They scored
  2927. Dlg_SC_ac_dodger_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them
  2928. Dlg_SC_ac_dodger_ctc_player_has_core_0500=Core is yours, take her home
  2929. Dlg_SC_ac_dodger_ctc_player_has_coreCTC_Player_Has_Core=Core is yours, take her home
  2930. Dlg_SC_ac_dodger_ctc_this_ai_has_core_0520=I got the core. Watch me back fellas
  2931. Dlg_SC_ac_dodger_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I got the core. Watch me back fellas
  2932. Dlg_SC_ac_dodger_generic_response_no_0310=No
  2933. Dlg_SC_ac_dodger_generic_response_no_0311=Are you kidding? Nah
  2934. Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_01=No
  2935. Dlg_SC_ac_dodger_generic_response_noGeneric_Response_No_02=Are you kidding? Nah
  2936. Dlg_SC_ac_dodger_generic_response_yes_0300=Roger
  2937. Dlg_SC_ac_dodger_generic_response_yes_0301=Yeah, Yeah
  2938. Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_01=Roger
  2939. Dlg_SC_ac_dodger_generic_response_yesGeneric_Response_Yes_02=Yeah, Yeah
  2940. Dlg_SC_ac_dodger_player_order_assistance_required_0120=Here to save your arse
  2941. Dlg_SC_ac_dodger_player_order_assistance_required_0121=I'll help ya
  2942. Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Here to save your arse
  2943. Dlg_SC_ac_dodger_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help ya
  2944. Dlg_SC_ac_dodger_player_order_attack_my_target_0100=He's mine.
  2945. Dlg_SC_ac_dodger_player_order_attack_my_target_0101=Coming in loud and proud
  2946. Dlg_SC_ac_dodger_player_order_attack_my_target_0102=Target locked in,
  2947. Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=He's mine.
  2948. Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Coming in loud and proud
  2949. Dlg_SC_ac_dodger_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=Target locked in,
  2950. Dlg_SC_ac_dodger_player_order_bomb_my_target_0230=Bombing run
  2951. Dlg_SC_ac_dodger_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run
  2952. Dlg_SC_ac_dodger_player_order_break_and_engage_0210=Breaking formation to engage
  2953. Dlg_SC_ac_dodger_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation to engage
  2954. Dlg_SC_ac_dodger_player_order_defend_my_target_0110=I'm a nanny, good job mate
  2955. Dlg_SC_ac_dodger_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I'm a nanny, good job mate
  2956. Dlg_SC_ac_dodger_player_order_escort_my_target_0220=Escorting
  2957. Dlg_SC_ac_dodger_player_order_escort_my_target_0221=I'll get them where they're going.
  2958. Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  2959. Dlg_SC_ac_dodger_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll get them where they're going.
  2960. Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0200=Consider 'em lost.
  2961. Dlg_SC_ac_dodger_player_order_evasive_manoeuvers_0201=Evasive maneouvers
  2962. Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Consider 'em lost.
  2963. Dlg_SC_ac_dodger_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers
  2964. Dlg_SC_ac_dodger_player_order_form_up_on_me_0130=On my way.
  2965. Dlg_SC_ac_dodger_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On my way.
  2966. Dlg_SC_ac_dodger_player_order_return_to_base_0240=I'll head back and repair
  2967. Dlg_SC_ac_dodger_player_order_return_to_base_0241=Going back to base
  2968. Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_01=I'll head back and repair
  2969. Dlg_SC_ac_dodger_player_order_return_to_basePlayer_Order_Return_To_Base_02=Going back to base
  2970. Dlg_SC_ac_dodger_player_order_witch_to_formation_0251=<Formation 1> confirmed
  2971. Dlg_SC_ac_dodger_player_order_witch_to_formation_0252=<Formation 2> confirmed
  2972. Dlg_SC_ac_dodger_player_order_witch_to_formation_0253=<Formation 3> confirmed
  2973. Dlg_SC_ac_dodger_player_order_witch_to_formation_0254=<Formation 4> confirmed
  2974. Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  2975. Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  2976. Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  2977. Dlg_SC_ac_dodger_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  2978. Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fire_0480=Bloody hell, you muppet.
  2979. Dlg_SC_ac_dodger_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Bloody hell, you muppet.
  2980. Dlg_SC_ac_dodger_reaction_commiting_friendly_fire_0490=Damn it, sorry
  2981. Dlg_SC_ac_dodger_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it, sorry
  2982. Dlg_SC_ac_dodger_reaction_eject_0470=Spent up. Ejecting.
  2983. Dlg_SC_ac_dodger_reaction_ejectReaction_Eject=Spent up. Ejecting.
  2984. Dlg_SC_ac_dodger_reaction_friendly_gets_killed_0450=Friendly in smoke
  2985. Dlg_SC_ac_dodger_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly in smoke
  2986. Dlg_SC_ac_dodger_reaction_Gets_a_kill_0400=Ghosted.
  2987. Dlg_SC_ac_dodger_reaction_Gets_a_kill_0401=Merked 'em, boss.
  2988. Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_01=Ghosted.
  2989. Dlg_SC_ac_dodger_reaction_Gets_a_killReaction_Gets_A_Kill_02=Merked 'em, boss.
  2990. Dlg_SC_ac_dodger_reaction_incoming_enemies_0420=Multiple contacts, coming in fast
  2991. Dlg_SC_ac_dodger_reaction_incoming_enemies_0421=Bogeys inbound
  2992. Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts, coming in fast
  2993. Dlg_SC_ac_dodger_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys inbound
  2994. Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0440=Gotta bug out a minute
  2995. Dlg_SC_ac_dodger_reaction_leaving_battle_retreating_0441=Keep the fight warm. I'll be back.
  2996. Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bug out a minute
  2997. Dlg_SC_ac_dodger_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Keep the fight warm. I'll be back.
  2998. Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0410=Good shooting.
  2999. Dlg_SC_ac_dodger_reaction_player_gets_a_kill_0411=Nice one.
  3000. Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good shooting.
  3001. Dlg_SC_ac_dodger_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one.
  3002. Dlg_SC_ac_dodger_reaction_rejoining_battle_0430=Dodger's here, don't worry
  3003. Dlg_SC_ac_dodger_reaction_rejoining_battleReaction_Rejoining_Battle=Dodger's here, don't worry
  3004. Dlg_SC_ac_dodger_reaction_taking_damage_0460=They're smacking the shit outta me here!
  3005. Dlg_SC_ac_dodger_reaction_taking_damage_0461=How 'bout lending a hand?!
  3006. Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_01=They're smacking the shit outta me here!
  3007. Dlg_SC_ac_dodger_reaction_taking_damageReaction_Taking_Damage_02=How 'bout lending a hand?!
  3008. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0550=Enemies in my zone, need immediate assistance
  3009. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistance_0551=Zone contested, help please.
  3010. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Enemies in my zone, need immediate assistance
  3011. Dlg_SC_ac_grudge_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested, help please.
  3012. Dlg_SC_ac_grudge_conquest_lost_control_of_a_zone_0570=We lost the zone.
  3013. Dlg_SC_ac_grudge_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone.
  3014. Dlg_SC_ac_grudge_conquest_taken_control_of_a_zone_0560=We took the zone
  3015. Dlg_SC_ac_grudge_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone
  3016. Dlg_SC_ac_grudge_ctc_allies_score_point_0540=Scored!
  3017. Dlg_SC_ac_grudge_ctc_allies_score_pointCTC_Allies_Score_Point=Scored!
  3018. Dlg_SC_ac_grudge_ctc_enemy_has_core_0510=They got our core
  3019. Dlg_SC_ac_grudge_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core
  3020. Dlg_SC_ac_grudge_ctc_enemy_scores_point_0530=Surprise, surprise.
  3021. Dlg_SC_ac_grudge_ctc_enemy_scores_point_0531=Whatever, they got a point
  3022. Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Surprise, surprise.
  3023. Dlg_SC_ac_grudge_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Whatever, they got a point
  3024. Dlg_SC_ac_grudge_ctc_player_has_core_0500=Nice snag, sir, get the core back
  3025. Dlg_SC_ac_grudge_ctc_player_has_coreCTC_Player_Has_Core=Nice snag, sir, get the core back
  3026. Dlg_SC_ac_grudge_ctc_this_ai_has_core_0520=Help! Help! I got the core!
  3027. Dlg_SC_ac_grudge_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Help! Help! I got the core!
  3028. Dlg_SC_ac_grudge_generic_response_no_0310=Nah, sorry
  3029. Dlg_SC_ac_grudge_generic_response_no_0311=There's no point doing that
  3030. Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_01=Nah, sorry
  3031. Dlg_SC_ac_grudge_generic_response_noGeneric_Response_No_02=There's no point doing that
  3032. Dlg_SC_ac_grudge_generic_response_yes_0300=Copy
  3033. Dlg_SC_ac_grudge_generic_response_yes_0301=I guess.
  3034. Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_01=Copy
  3035. Dlg_SC_ac_grudge_generic_response_yesGeneric_Response_Yes_02=I guess.
  3036. Dlg_SC_ac_grudge_player_order_assistance_required_0120=I'm coming
  3037. Dlg_SC_ac_grudge_player_order_assistance_required_0121=Moving to assist you
  3038. Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm coming
  3039. Dlg_SC_ac_grudge_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Moving to assist you
  3040. Dlg_SC_ac_grudge_player_order_attack_my_target_0100=I see them.
  3041. Dlg_SC_ac_grudge_player_order_attack_my_target_0101=Engaging.
  3042. Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=I see them.
  3043. Dlg_SC_ac_grudge_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging.
  3044. Dlg_SC_ac_grudge_player_order_bomb_my_target_0230=Stand by. Bomb run initialised
  3045. Dlg_SC_ac_grudge_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Stand by. Bomb run initialised
  3046. Dlg_SC_ac_grudge_player_order_break_and_engage_0210=Breaking to engage
  3047. Dlg_SC_ac_grudge_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to engage
  3048. Dlg_SC_ac_grudge_player_order_defend_my_target_0110=Sure.
  3049. Dlg_SC_ac_grudge_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Sure.
  3050. Dlg_SC_ac_grudge_player_order_escort_my_target_0220=Escort confirmed
  3051. Dlg_SC_ac_grudge_player_order_escort_my_target_0221=Escorting target now
  3052. Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escort confirmed
  3053. Dlg_SC_ac_grudge_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  3054. Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0200=I can't shake them.
  3055. Dlg_SC_ac_grudge_player_order_evasive_manoeuvers_0201=Evading now
  3056. Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can't shake them.
  3057. Dlg_SC_ac_grudge_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evading now
  3058. Dlg_SC_ac_grudge_player_order_form_up_on_me_0130=Falling in line.
  3059. Dlg_SC_ac_grudge_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01_01=Falling in line.
  3060. Dlg_SC_ac_grudge_player_order_return_to_base_0240=Heading back to base
  3061. Dlg_SC_ac_grudge_player_order_return_to_base_0241=I'm out.
  3062. Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base
  3063. Dlg_SC_ac_grudge_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out.
  3064. Dlg_SC_ac_grudge_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3065. Dlg_SC_ac_grudge_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3066. Dlg_SC_ac_grudge_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3067. Dlg_SC_ac_grudge_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3068. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3069. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3070. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3071. Dlg_SC_ac_grudge_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3072. Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fire_0480=Alright, which one of you idiots hit me?
  3073. Dlg_SC_ac_grudge_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Alright, which one of you idiots hit me?
  3074. Dlg_SC_ac_grudge_reaction_commiting_friendly_fire_0490=Whoops, sorry.
  3075. Dlg_SC_ac_grudge_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops, sorry.
  3076. Dlg_SC_ac_grudge_reaction_eject_0470=Ejecting
  3077. Dlg_SC_ac_grudge_reaction_eject_0471=Bailing out.
  3078. Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_01=Ejecting
  3079. Dlg_SC_ac_grudge_reaction_ejectReaction_Eject_02=Bailing out.
  3080. Dlg_SC_ac_grudge_reaction_friendly_gets_killed_0450=Friendly down
  3081. Dlg_SC_ac_grudge_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down
  3082. Dlg_SC_ac_grudge_reaction_Gets_a_kill_0400=Splash one bogey
  3083. Dlg_SC_ac_grudge_reaction_Gets_a_kill_0401=Got one.
  3084. Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_01=Splash one bogey
  3085. Dlg_SC_ac_grudge_reaction_Gets_a_killReaction_Gets_A_Kill_02=Got one.
  3086. Dlg_SC_ac_grudge_reaction_incoming_enemies_0420=We got company
  3087. Dlg_SC_ac_grudge_reaction_incoming_enemies_0421=Scope's full.
  3088. Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company
  3089. Dlg_SC_ac_grudge_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Scope's full.
  3090. Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0440=Retreating
  3091. Dlg_SC_ac_grudge_reaction_leaving_battle_retreating_0441=Copy that. Falling back.
  3092. Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating
  3093. Dlg_SC_ac_grudge_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Copy that. Falling back.
  3094. Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0410=Not a bad kill
  3095. Dlg_SC_ac_grudge_reaction_player_gets_a_kill_0411=Nice
  3096. Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill
  3097. Dlg_SC_ac_grudge_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice
  3098. Dlg_SC_ac_grudge_reaction_rejoining_battle_0430=I'm back
  3099. Dlg_SC_ac_grudge_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back
  3100. Dlg_SC_ac_grudge_reaction_taking_damage_0460=Where's my back-up?
  3101. Dlg_SC_ac_grudge_reaction_taking_damage_0461=Shields holding, but I'm taking fire
  3102. Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_01=Where's my back-up?
  3103. Dlg_SC_ac_grudge_reaction_taking_damageReaction_Taking_Damage_02=Shields holding, but I'm taking fire
  3104. Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. All ships converge.
  3105. Dlg_SC_ac_hitman_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist=Zone contested. All ships converge.
  3106. Dlg_SC_ac_hitman_conquest_lost_control_of_a_zone_0570=Zone lost
  3107. Dlg_SC_ac_hitman_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  3108. Dlg_SC_ac_hitman_conquest_taken_control_of_a_zone_0560=Zone taken
  3109. Dlg_SC_ac_hitman_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  3110. Dlg_SC_ac_hitman_ctc_allies_score_point_0540=Point to us
  3111. Dlg_SC_ac_hitman_ctc_allies_score_pointCTC_Allies_Score_Point=Point to us
  3112. Dlg_SC_ac_hitman_ctc_enemy_has_core_0510=They got our core. Get it back
  3113. Dlg_SC_ac_hitman_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get it back
  3114. Dlg_SC_ac_hitman_ctc_enemy_scores_point_0530=Point to them
  3115. Dlg_SC_ac_hitman_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Point to them
  3116. Dlg_SC_ac_hitman_ctc_player_has_core_0500=Get the core back to base
  3117. Dlg_SC_ac_hitman_ctc_player_has_coreCTC_Player_Has_Core=Get the core back to base
  3118. Dlg_SC_ac_hitman_ctc_this_ai_has_core_0520=I have the core. Assist me
  3119. Dlg_SC_ac_hitman_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Assist me
  3120. Dlg_SC_ac_hitman_generic_response_no_0310=Negative
  3121. Dlg_SC_ac_hitman_generic_response_noGeneric_Response_No_01=Negative
  3122. Dlg_SC_ac_hitman_generic_response_yes_0300=Copy
  3123. Dlg_SC_ac_hitman_generic_response_yesGeneric_Response_Yes_01=Copy
  3124. Dlg_SC_ac_hitman_player_order_assistance_required_0120=Hang tight
  3125. Dlg_SC_ac_hitman_player_order_assistance_required_0121=Incoming.
  3126. Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Hang tight
  3127. Dlg_SC_ac_hitman_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Incoming.
  3128. Dlg_SC_ac_hitman_player_order_attack_my_target_0100=Attack. Right
  3129. Dlg_SC_ac_hitman_player_order_attack_my_target_0101=You got it.
  3130. Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attack. Right
  3131. Dlg_SC_ac_hitman_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=You got it.
  3132. Dlg_SC_ac_hitman_player_order_bomb_my_target_0230=Bomb run locked in
  3133. Dlg_SC_ac_hitman_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run locked in
  3134. Dlg_SC_ac_hitman_player_order_break_and_engage_0210=Breaking now.
  3135. Dlg_SC_ac_hitman_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now.
  3136. Dlg_SC_ac_hitman_player_order_defend_my_target_0110=Defending
  3137. Dlg_SC_ac_hitman_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending
  3138. Dlg_SC_ac_hitman_player_order_escort_my_target_0220=Escorting
  3139. Dlg_SC_ac_hitman_player_order_escort_my_target_0221=Escorting target
  3140. Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  3141. Dlg_SC_ac_hitman_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target
  3142. Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0200=Evading
  3143. Dlg_SC_ac_hitman_player_order_evasive_manoeuvers_0201=Evasive maneouvers
  3144. Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading
  3145. Dlg_SC_ac_hitman_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasive maneouvers
  3146. Dlg_SC_ac_hitman_player_order_form_up_on_me_0130=Copy that. En route to you.
  3147. Dlg_SC_ac_hitman_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy that. En route to you.
  3148. Dlg_SC_ac_hitman_player_order_return_to_base_0240=Going back
  3149. Dlg_SC_ac_hitman_player_order_return_to_base_0241=Heading back
  3150. Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_01=Going back
  3151. Dlg_SC_ac_hitman_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back
  3152. Dlg_SC_ac_hitman_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3153. Dlg_SC_ac_hitman_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3154. Dlg_SC_ac_hitman_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3155. Dlg_SC_ac_hitman_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3156. Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3157. Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3158. Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3159. Dlg_SC_ac_hitman_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3160. Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fire_0480=Check your fire. Friendly.
  3161. Dlg_SC_ac_hitman_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your fire. Friendly.
  3162. Dlg_SC_ac_hitman_reaction_commiting_friendly_fire_0490=Sorry. My fault.
  3163. Dlg_SC_ac_hitman_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry. My fault.
  3164. Dlg_SC_ac_hitman_reaction_eject_0470=Ejecting, good luck
  3165. Dlg_SC_ac_hitman_reaction_ejectReaction_Eject=Ejecting, good luck
  3166. Dlg_SC_ac_hitman_reaction_friendly_gets_killed_0450=Friendly down
  3167. Dlg_SC_ac_hitman_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down
  3168. Dlg_SC_ac_hitman_reaction_Gets_a_kill_0400=Hostile destroyed
  3169. Dlg_SC_ac_hitman_reaction_Gets_a_killReaction_Gets_A_Kill=Hostile destroyed
  3170. Dlg_SC_ac_hitman_reaction_incoming_enemies_0420=Hostiles inbound
  3171. Dlg_SC_ac_hitman_reaction_incoming_enemiesReaction_Incoming_Enemies=Hostiles inbound
  3172. Dlg_SC_ac_hitman_reaction_leaving_battle_retreating_0440=Retreating
  3173. Dlg_SC_ac_hitman_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating
  3174. Dlg_SC_ac_hitman_reaction_player_gets_a_kill_0410=Good kill
  3175. Dlg_SC_ac_hitman_reaction_player_gets_a_killReaction_Player_Gets_A_Kill=Good kill
  3176. Dlg_SC_ac_hitman_reaction_rejoining_battle_0430=Hitman, back in the battle
  3177. Dlg_SC_ac_hitman_reaction_rejoining_battleReaction_Rejoining_Battle=Hitman, back in the battle
  3178. Dlg_SC_ac_hitman_reaction_taking_damage_0460=Under fire. Repeat. Under fire.
  3179. Dlg_SC_ac_hitman_reaction_taking_damageReaction_Taking_Damage=Under fire. Repeat. Under fire.
  3180. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0550=We're getting swarmed here.
  3181. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistance_0551=Converge on zone. Now!
  3182. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=We're getting swarmed here.
  3183. Dlg_SC_ac_outback_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Converge on zone. Now!
  3184. Dlg_SC_ac_outback_conquest_lost_control_of_a_zone_0570=We lost the zone
  3185. Dlg_SC_ac_outback_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone
  3186. Dlg_SC_ac_outback_conquest_taken_control_of_a_zone_0560=We took the zone
  3187. Dlg_SC_ac_outback_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took the zone
  3188. Dlg_SC_ac_outback_ctc_allies_score_point_0540=Hell yeah, people.
  3189. Dlg_SC_ac_outback_ctc_allies_score_pointCTC_Allies_Score_Point=Hell yeah, people.
  3190. Dlg_SC_ac_outback_ctc_enemy_has_core_0510=Enemy has the core!
  3191. Dlg_SC_ac_outback_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core!
  3192. Dlg_SC_ac_outback_ctc_enemy_scores_point_0510=Enemy have a point.
  3193. Dlg_SC_ac_outback_ctc_enemy_scores_point_0511=Come on, people, they scored.
  3194. Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Come on, people, they scored.
  3195. Dlg_SC_ac_outback_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Enemy have a point.
  3196. Dlg_SC_ac_outback_ctc_player_has_core_0500=Take the core back to base
  3197. Dlg_SC_ac_outback_ctc_player_has_coreCTC_Player_Has_Core=Take the core back to base
  3198. Dlg_SC_ac_outback_ctc_this_ai_has_core_0520=I've got the core, sir
  3199. Dlg_SC_ac_outback_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir
  3200. Dlg_SC_ac_outback_generic_response_no_0310=No
  3201. Dlg_SC_ac_outback_generic_response_no_0311=Think I'll pass.
  3202. Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_01=No
  3203. Dlg_SC_ac_outback_generic_response_noGeneric_Response_No_02=Think I'll pass.
  3204. Dlg_SC_ac_outback_generic_response_yes_0300=Yeah. No problem.
  3205. Dlg_SC_ac_outback_generic_response_yes_0301=All right
  3206. Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_01=Yeah. No problem.
  3207. Dlg_SC_ac_outback_generic_response_yesGeneric_Response_Yes_02=All right
  3208. Dlg_SC_ac_outback_player_order_assistance_required_0120=Since you asked so nice...
  3209. Dlg_SC_ac_outback_player_order_assistance_required_0121=Alright. Stop whining.
  3210. Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Since you asked so nice...
  3211. Dlg_SC_ac_outback_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Alright. Stop whining.
  3212. Dlg_SC_ac_outback_player_order_attack_my_target_0100=Not yet.
  3213. Dlg_SC_ac_outback_player_order_attack_my_target_0101=Target acquired.
  3214. Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Not yet.
  3215. Dlg_SC_ac_outback_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target acquired.
  3216. Dlg_SC_ac_outback_player_order_bomb_my_target_0230=Crunching firing solution, sir
  3217. Dlg_SC_ac_outback_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Crunching firing solution, sir
  3218. Dlg_SC_ac_outback_player_order_break_and_engage_0210=I got this.
  3219. Dlg_SC_ac_outback_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I got this.
  3220. Dlg_SC_ac_outback_player_order_defend_my_target_0110=Defending your target
  3221. Dlg_SC_ac_outback_player_order_defend_my_target_0111=I got 'em covered.
  3222. Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target
  3223. Dlg_SC_ac_outback_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em covered.
  3224. Dlg_SC_ac_outback_player_order_escort_my_target_0220=Escorting
  3225. Dlg_SC_ac_outback_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  3226. Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0200=Evading now
  3227. Dlg_SC_ac_outback_player_order_evasive_manoeuvers_0201=I'll dump 'em easy.
  3228. Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading now
  3229. Dlg_SC_ac_outback_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=I'll dump 'em easy.
  3230. Dlg_SC_ac_outback_player_order_form_up_on_me_0130=Usually I'm in the lead.
  3231. Dlg_SC_ac_outback_player_order_form_up_on_me_0131=Moving into formation.
  3232. Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Usually I'm in the lead.
  3233. Dlg_SC_ac_outback_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation.
  3234. Dlg_SC_ac_outback_player_order_return_to_base_0240=Copy. Zeroing home.
  3235. Dlg_SC_ac_outback_player_order_return_to_base_0241=I'm out.
  3236. Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy. Zeroing home.
  3237. Dlg_SC_ac_outback_player_order_return_to_basePlayer_Order_Return_To_Base_02=I'm out.
  3238. Dlg_SC_ac_outback_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3239. Dlg_SC_ac_outback_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3240. Dlg_SC_ac_outback_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3241. Dlg_SC_ac_outback_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3242. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3243. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3244. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3245. Dlg_SC_ac_outback_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3246. Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fire_0480=Hey, ya bloody idiot, watch your aim
  3247. Dlg_SC_ac_outback_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, ya bloody idiot, watch your aim
  3248. Dlg_SC_ac_outback_reaction_commiting_friendly_fire_0490=Clear my line of fire.
  3249. Dlg_SC_ac_outback_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Clear my line of fire.
  3250. Dlg_SC_ac_outback_reaction_eject_0470=I gotta bail
  3251. Dlg_SC_ac_outback_reaction_eject_0471=Ejecting!
  3252. Dlg_SC_ac_outback_reaction_ejectReaction_Eject_01=I gotta bail
  3253. Dlg_SC_ac_outback_reaction_ejectReaction_Eject_02=Ejecting!
  3254. Dlg_SC_ac_outback_reaction_friendly_gets_killed_0450=We're down one.
  3255. Dlg_SC_ac_outback_reaction_friendly_gets_killed_0451=That's on you.
  3256. Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We're down one.
  3257. Dlg_SC_ac_outback_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=That's on you.
  3258. Dlg_SC_ac_outback_reaction_Gets_a_kill_0400=Target eliminated.
  3259. Dlg_SC_ac_outback_reaction_Gets_a_kill_0401=I got one.
  3260. Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target eliminated.
  3261. Dlg_SC_ac_outback_reaction_Gets_a_killReaction_Gets_A_Kill_02=I got one.
  3262. Dlg_SC_ac_outback_reaction_incoming_enemies_0420=We got company!
  3263. Dlg_SC_ac_outback_reaction_incoming_enemies_0421=Incoming!
  3264. Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got company!
  3265. Dlg_SC_ac_outback_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming!
  3266. Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0440=I'm pulling out
  3267. Dlg_SC_ac_outback_reaction_leaving_battle_retreating_0441=Bugging out.
  3268. Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm pulling out
  3269. Dlg_SC_ac_outback_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Bugging out.
  3270. Dlg_SC_ac_outback_reaction_player_gets_a_kill_0410=Beaut. Good kill
  3271. Dlg_SC_ac_outback_reaction_player_gets_a_kill_0411=Nice one mate.
  3272. Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Beaut. Good kill
  3273. Dlg_SC_ac_outback_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice one mate.
  3274. Dlg_SC_ac_outback_reaction_rejoining_battle_0430=Re-engaging,
  3275. Dlg_SC_ac_outback_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging,
  3276. Dlg_SC_ac_outback_reaction_taking_damage_0460=Taking fire
  3277. Dlg_SC_ac_outback_reaction_taking_damage_0461=Shit, I'm taking damage.
  3278. Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_01=Taking fire
  3279. Dlg_SC_ac_outback_reaction_taking_damageReaction_Taking_Damage_02=Shit, I'm taking damage.
  3280. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0550=I need help over here!
  3281. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistance_0551=Assistance required in this zone!
  3282. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here!
  3283. Dlg_SC_ac_powpow_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance required in this zone!
  3284. Dlg_SC_ac_powpow_conquest_lost_control_of_a_zone_0570=We lost the zone, sir!
  3285. Dlg_SC_ac_powpow_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir!
  3286. Dlg_SC_ac_powpow_conquest_taken_control_of_a_zone_0560=Zone secured, sir
  3287. Dlg_SC_ac_powpow_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone secured, sir
  3288. Dlg_SC_ac_powpow_ctc_allies_score_point_0540=Yeah! Way to go guys. One point to us!
  3289. Dlg_SC_ac_powpow_ctc_allies_score_point_0541=Score one for us…
  3290. Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_01=Yeah! Way to go guys. One point to us!
  3291. Dlg_SC_ac_powpow_ctc_allies_score_pointCTC_Allies_Score_Point_02=Score one for us…
  3292. Dlg_SC_ac_powpow_ctc_enemy_has_core_0510=Enemy have the core, sir!
  3293. Dlg_SC_ac_powpow_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy have the core, sir!
  3294. Dlg_SC_ac_powpow_ctc_enemy_scores_point_0530=Damn, they got the core home
  3295. Dlg_SC_ac_powpow_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn, they got the core home
  3296. Dlg_SC_ac_powpow_ctc_player_has_core_0500=Take her home, sir
  3297. Dlg_SC_ac_powpow_ctc_player_has_core_0501=You got it. Go!
  3298. Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_01=Take her home, sir
  3299. Dlg_SC_ac_powpow_ctc_player_has_coreCTC_Player_Has_Core_02=You got it. Go!
  3300. Dlg_SC_ac_powpow_ctc_this_ai_has_core_0520=I…I…got the core, protect me!
  3301. Dlg_SC_ac_powpow_ctc_this_ai_has_core_0521=Core retreived, help me
  3302. Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I…I…got the core, protect me!
  3303. Dlg_SC_ac_powpow_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Core retreived, help me
  3304. Dlg_SC_ac_powpow_generic_response_no_0310=Sorry sir, I can't
  3305. Dlg_SC_ac_powpow_generic_response_no_0311=I can't do that right now, sir
  3306. Dlg_SC_ac_powpow_generic_response_no_0312=Really sorry sir, no can do!
  3307. Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_01=Sorry sir, I can't
  3308. Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_02=I can't do that right now, sir
  3309. Dlg_SC_ac_powpow_generic_response_noGeneric_Response_No_03=Really sorry sir, no can do!
  3310. Dlg_SC_ac_powpow_generic_response_yes_0300=Yes, sir!
  3311. Dlg_SC_ac_powpow_generic_response_yes_0301=Will do.
  3312. Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_01=Yes, sir!
  3313. Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_02=Will do.
  3314. Dlg_SC_ac_powpow_generic_response_yesGeneric_Response_Yes_03=All copy.
  3315. Dlg_SC_ac_powpow_player_order_assistance_required_0120=I’ll try and help out, sir
  3316. Dlg_SC_ac_powpow_player_order_assistance_required_0121=Hang in there sir, I’m coming!
  3317. Dlg_SC_ac_powpow_player_order_assistance_required_0122=Copy. Copy! On my way!
  3318. Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I’ll try and help out, sir
  3319. Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang in there sir, I’m coming!
  3320. Dlg_SC_ac_powpow_player_order_assistance_requiredPlayer_Order_Assistance_Required_03=Copy. Copy! On my way!
  3321. Dlg_SC_ac_powpow_player_order_attack_my_target_0100=Copy. Acquiring target, sir...
  3322. Dlg_SC_ac_powpow_player_order_attack_my_target_0101=Yes, sir
  3323. Dlg_SC_ac_powpow_player_order_attack_my_target_0102=I'll…I'll engage, sir
  3324. Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Acquiring target, sir...
  3325. Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Yes, sir
  3326. Dlg_SC_ac_powpow_player_order_attack_my_targetPlayer_Order_Attack_My_Target_03=I'll…I'll engage, sir
  3327. Dlg_SC_ac_powpow_player_order_bomb_my_target_0230=Prepping bomb run on your target, sir
  3328. Dlg_SC_ac_powpow_player_order_bomb_my_target_0231=Bombing run engaged on your target, sir
  3329. Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Prepping bomb run on your target, sir
  3330. Dlg_SC_ac_powpow_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_02=Bombing run engaged on your target, sir
  3331. Dlg_SC_ac_powpow_player_order_break_and_engage_0210=Breaking now, sir
  3332. Dlg_SC_ac_powpow_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking now, sir
  3333. Dlg_SC_ac_powpow_player_order_defend_my_target_0110=Defending your target, sir
  3334. Dlg_SC_ac_powpow_player_order_defend_my_target_0111=Course locked for defend, sir
  3335. Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target, sir
  3336. Dlg_SC_ac_powpow_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Course locked for defend, sir
  3337. Dlg_SC_ac_powpow_player_order_escort_my_target_0220=Moving to escort your target, sir
  3338. Dlg_SC_ac_powpow_player_order_escort_my_target_0221=Confirmed escort to your target, sir
  3339. Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Moving to escort your target, sir
  3340. Dlg_SC_ac_powpow_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Confirmed escort to your target, sir
  3341. Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0200=Copy that. Evasive manoeuvres, sir
  3342. Dlg_SC_ac_powpow_player_order_evasive_manoeuvers_0201=Evasive manoeuvres confirmed, sir
  3343. Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy that. Evasive manoeuvres, sir
  3344. Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Evasion pattern... Delta... initialised, sir
  3345. Dlg_SC_ac_powpow_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_03=Evasive manoeuvres confirmed, sir
  3346. Dlg_SC_ac_powpow_player_order_form_up_on_me_0130=Forming up on you, sir
  3347. Dlg_SC_ac_powpow_player_order_form_up_on_me_0131=Moving into formation, sir
  3348. Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you, sir
  3349. Dlg_SC_ac_powpow_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation, sir
  3350. Dlg_SC_ac_powpow_player_order_return_to_base_0240=Return and Repair confirmed, sir
  3351. Dlg_SC_ac_powpow_player_order_return_to_base_0241=Heading back for Repair, sir
  3352. Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_01=Return and Repair confirmed, sir
  3353. Dlg_SC_ac_powpow_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back for Repair, sir
  3354. Dlg_SC_ac_powpow_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3355. Dlg_SC_ac_powpow_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3356. Dlg_SC_ac_powpow_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3357. Dlg_SC_ac_powpow_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3358. Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3359. Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3360. Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3361. Dlg_SC_ac_powpow_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3362. Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fire_0480=Hey! Watch your aim
  3363. Dlg_SC_ac_powpow_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey! Watch your aim
  3364. Dlg_SC_ac_powpow_reaction_commiting_friendly_fire_0490=Shit. Sorry. It won't happen again.
  3365. Dlg_SC_ac_powpow_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit. Sorry. It won't happen again.
  3366. Dlg_SC_ac_powpow_reaction_eject_0470=Help!
  3367. Dlg_SC_ac_powpow_reaction_eject_0471=I'm bailing out, sir!
  3368. Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_01=Help!
  3369. Dlg_SC_ac_powpow_reaction_ejectReaction_Eject_02=I'm bailing out, sir!
  3370. Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0450=NO!
  3371. Dlg_SC_ac_powpow_reaction_friendly_gets_killed_0451=Damn it, we're losing people
  3372. Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=NO!
  3373. Dlg_SC_ac_powpow_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Damn it, we're losing people
  3374. Dlg_SC_ac_powpow_reaction_Gets_a_kill_0400=Got one!
  3375. Dlg_SC_ac_powpow_reaction_Gets_a_kill_0401=Yeah!
  3376. Dlg_SC_ac_powpow_reaction_Gets_a_kill_0402=Scratch one bogie!
  3377. Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one!
  3378. Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_02=Yeah!
  3379. Dlg_SC_ac_powpow_reaction_Gets_a_killReaction_Gets_A_Kill_03=Scratch one bogie!
  3380. Dlg_SC_ac_powpow_reaction_incoming_enemies_0420=Enemies inbound, sir
  3381. Dlg_SC_ac_powpow_reaction_incoming_enemies_0421=Multiple contacts!
  3382. Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound, sir
  3383. Dlg_SC_ac_powpow_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts!
  3384. Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0440=Combat ineffective, sir.
  3385. Dlg_SC_ac_powpow_reaction_leaving_battle_retreating_0441=Retreating, sir
  3386. Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Combat ineffective, sir.
  3387. Dlg_SC_ac_powpow_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir
  3388. Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0410=Nice shooting, sir
  3389. Dlg_SC_ac_powpow_reaction_player_gets_a_kill_0411=Wooh! You got him, sir
  3390. Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice shooting, sir
  3391. Dlg_SC_ac_powpow_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Wooh! You got him, sir
  3392. Dlg_SC_ac_powpow_reaction_rejoining_battle_0430=Re-engaging, sir
  3393. Dlg_SC_ac_powpow_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir
  3394. Dlg_SC_ac_powpow_reaction_taking_damage_0460=I'm under fire, sir!
  3395. Dlg_SC_ac_powpow_reaction_taking_damage_0461=Getting hit, sir
  3396. Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_01=I'm under fire, sir!
  3397. Dlg_SC_ac_powpow_reaction_taking_damageReaction_Taking_Damage_02=Getting hit, sir
  3398. Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0550=Requesting help securing zone
  3399. Dlg_SC_ac_pro_conquest_in_contested_zone_call_for_assistance_0551=Assistance needed over here
  3400. Dlg_SC_ac_pro_conquest_lost_control_of_a_zone_0570=Zone lost, sir.!
  3401. Dlg_SC_ac_pro_conquest_taken_control_of_a_zone_0560=Zone taken, sir
  3402. Dlg_SC_ac_pro_ctc_allies_score_point_0540=Well done people, we scored.
  3403. Dlg_SC_ac_pro_ctc_allies_score_point_0541=One point to us.
  3404. Dlg_SC_ac_pro_ctc_enemy_has_core_0510=Hostile has the mark.
  3405. Dlg_SC_ac_pro_ctc_enemy_scores_point_0530=Damn it, they got it back
  3406. Dlg_SC_ac_pro_ctc_player_has_core_0500=Get it back safely, sir
  3407. Dlg_SC_ac_pro_ctc_this_ai_has_core_0520=I have the mark, sir
  3408. Dlg_SC_ac_pro_ctc_this_ai_has_core_0521=Mark retrieved. On me.
  3409. Dlg_SC_ac_pro_generic_response_no_0310=Cannot comply, sir.
  3410. Dlg_SC_ac_pro_generic_response_no_0311=No, sir.
  3411. Dlg_SC_ac_pro_generic_response_yes_0300=Roger that
  3412. Dlg_SC_ac_pro_generic_response_yes_0301=Copy
  3413. Dlg_SC_ac_pro_generic_response_yes_0302=Copy that.
  3414. Dlg_SC_ac_pro_player_order_assistance_required_0120=On my way.
  3415. Dlg_SC_ac_pro_player_order_assistance_required_0121=Hold tight, I'll help out.
  3416. Dlg_SC_ac_pro_player_order_attack_my_target_0100=Yeah, on it.
  3417. Dlg_SC_ac_pro_player_order_attack_my_target_0101=Target engaged.
  3418. Dlg_SC_ac_pro_player_order_bomb_my_target_0230=Bombing run locked in.
  3419. Dlg_SC_ac_pro_player_order_break_and_engage_0210=Breaking formation.
  3420. Dlg_SC_ac_pro_player_order_break_and_engage_0211=Break, break.
  3421. Dlg_SC_ac_pro_player_order_defend_my_target_0110=Defending the target
  3422. Dlg_SC_ac_pro_player_order_defend_my_target_0111=I'll keep him safe
  3423. Dlg_SC_ac_pro_player_order_escort_my_target_0220=Escorting, sir
  3424. Dlg_SC_ac_pro_player_order_escort_my_target_0221=I'll protect it
  3425. Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0200=Evasive manoeuvres...
  3426. Dlg_SC_ac_pro_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir
  3427. Dlg_SC_ac_pro_player_order_form_up_on_me_0130=Moving to formation.
  3428. Dlg_SC_ac_pro_player_order_form_up_on_me_0131=Moving to your wing.
  3429. Dlg_SC_ac_pro_player_order_return_to_base_0240=Returning to base
  3430. Dlg_SC_ac_pro_player_order_return_to_base_0241=Heading back to base
  3431. Dlg_SC_ac_pro_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3432. Dlg_SC_ac_pro_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3433. Dlg_SC_ac_pro_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3434. Dlg_SC_ac_pro_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3435. Dlg_SC_ac_pro_reaction_being_hit_by_friendly_fire_0480=Oy. Watch your fire
  3436. Dlg_SC_ac_pro_reaction_commiting_friendly_fire_0490=Damn it. Sorry.
  3437. Dlg_SC_ac_pro_reaction_eject_0470=What the hell?!.
  3438. Dlg_SC_ac_pro_reaction_eject_0471=Ejecting!
  3439. Dlg_SC_ac_pro_reaction_friendly_gets_killed_0450=Damn it.
  3440. Dlg_SC_ac_pro_reaction_friendly_gets_killed_0451=Friendly down, sir!
  3441. Dlg_SC_ac_pro_reaction_Gets_a_kill_0400=Contact eliminated.
  3442. Dlg_SC_ac_pro_reaction_Gets_a_kill_0401=Enemy down
  3443. Dlg_SC_ac_pro_reaction_Gets_a_kill_0402=Threat neutralised.
  3444. Dlg_SC_ac_pro_reaction_incoming_enemies_0420=Threat sighted, sir
  3445. Dlg_SC_ac_pro_reaction_incoming_enemies_0421=Enemies incoming
  3446. Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0440=Moving to safe distance, sir
  3447. Dlg_SC_ac_pro_reaction_leaving_battle_retreating_0441=Retreating, sir
  3448. Dlg_SC_ac_pro_reaction_player_gets_a_kill_0410=Nice move, sir
  3449. Dlg_SC_ac_pro_reaction_player_gets_a_kill_0411=Good shooting, sir
  3450. Dlg_SC_ac_pro_reaction_rejoining_battle_0430=Back in it, sir.
  3451. Dlg_SC_ac_pro_reaction_taking_damage_0460=Help! Help!
  3452. Dlg_SC_ac_pro_reaction_taking_damage_0461=Hostile on my six.
  3453. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0550=I need help over here guys
  3454. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistance_0551=Help. Zone contested
  3455. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help over here guys
  3456. Dlg_SC_ac_rocksteady_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help. Zone contested
  3457. Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zone_0570=Zone lost
  3458. Dlg_SC_ac_rocksteady_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  3459. Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zone_0560=We took this zone
  3460. Dlg_SC_ac_rocksteady_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We took this zone
  3461. Dlg_SC_ac_rocksteady_ctc_allies_score_point_0540=Yeah! We got a point!
  3462. Dlg_SC_ac_rocksteady_ctc_allies_score_pointCTC_Allies_Score_Point=Yeah! We got a point!
  3463. Dlg_SC_ac_rocksteady_ctc_enemy_has_core_0510=They have the core
  3464. Dlg_SC_ac_rocksteady_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core
  3465. Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0530=They scored
  3466. Dlg_SC_ac_rocksteady_ctc_enemy_scores_point_0531=Point to them
  3467. Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=They scored
  3468. Dlg_SC_ac_rocksteady_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Point to them
  3469. Dlg_SC_ac_rocksteady_ctc_player_has_core_0500=You have the core
  3470. Dlg_SC_ac_rocksteady_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  3471. Dlg_SC_ac_rocksteady_ctc_this_ai_has_core_0520=Core retreived
  3472. Dlg_SC_ac_rocksteady_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived
  3473. Dlg_SC_ac_rocksteady_generic_response_no_0310=No, sir.
  3474. Dlg_SC_ac_rocksteady_generic_response_no_0311=I can't do that, sir.
  3475. Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_01=No, sir.
  3476. Dlg_SC_ac_rocksteady_generic_response_noGeneric_Response_No_02=I can't do that, sir.
  3477. Dlg_SC_ac_rocksteady_generic_response_yes_0300=Copy that
  3478. Dlg_SC_ac_rocksteady_generic_response_yes_0301=You got it.
  3479. Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_01=Copy that
  3480. Dlg_SC_ac_rocksteady_generic_response_yesGeneric_Response_Yes_02=You got it.
  3481. Dlg_SC_ac_rocksteady_player_order_assistance_required_0120=Keep twisting. I'm on my way.
  3482. Dlg_SC_ac_rocksteady_player_order_assistance_required_0121=I'll help you out
  3483. Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Keep twisting. I'm on my way.
  3484. Dlg_SC_ac_rocksteady_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I'll help you out
  3485. Dlg_SC_ac_rocksteady_player_order_attack_my_target_0100=Stand by. Confirming attack.
  3486. Dlg_SC_ac_rocksteady_player_order_attack_my_target_0101=Engaging your mark
  3487. Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Stand by. Confirming attack.
  3488. Dlg_SC_ac_rocksteady_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Engaging your mark
  3489. Dlg_SC_ac_rocksteady_player_order_bomb_my_target_0230=Bombing run initiated
  3490. Dlg_SC_ac_rocksteady_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated
  3491. Dlg_SC_ac_rocksteady_player_order_break_and_engage_0210=B&E, confirm.
  3492. Dlg_SC_ac_rocksteady_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=B&E, confirm.
  3493. Dlg_SC_ac_rocksteady_player_order_defend_my_target_0110=Defending your target
  3494. Dlg_SC_ac_rocksteady_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target
  3495. Dlg_SC_ac_rocksteady_player_order_escort_my_target_0220=I got 'em, sir.
  3496. Dlg_SC_ac_rocksteady_player_order_escort_my_target_0221=Copy, moving to escort.
  3497. Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=I got 'em, sir.
  3498. Dlg_SC_ac_rocksteady_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Copy, moving to escort.
  3499. Dlg_SC_ac_rocksteady_player_order_evasive_manoeuvers_0200=Evading
  3500. Dlg_SC_ac_rocksteady_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading
  3501. Dlg_SC_ac_rocksteady_player_order_form_up_on_me_0130=Moving into formation
  3502. Dlg_SC_ac_rocksteady_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation
  3503. Dlg_SC_ac_rocksteady_player_order_return_to_base_0240=Copy, RTB.
  3504. Dlg_SC_ac_rocksteady_player_order_return_to_base_0241=Heading back, sir.
  3505. Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy, RTB.
  3506. Dlg_SC_ac_rocksteady_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir.
  3507. Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3508. Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3509. Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3510. Dlg_SC_ac_rocksteady_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3511. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3512. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3513. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3514. Dlg_SC_ac_rocksteady_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3515. Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Requesting help securing zone
  3516. Dlg_SC_ac_rocksteady_pro_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance needed over here
  3517. Dlg_SC_ac_rocksteady_pro_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost, sir.!
  3518. Dlg_SC_ac_rocksteady_pro_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken, sir
  3519. Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_01=Well done people, we scored.
  3520. Dlg_SC_ac_rocksteady_pro_ctc_allies_score_pointCTC_Allies_Score_Point_02=One point to us.
  3521. Dlg_SC_ac_rocksteady_pro_ctc_enemy_has_coreCTC_Enemy_Has_Core=Hostile has the mark.
  3522. Dlg_SC_ac_rocksteady_pro_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Damn it, they got it back
  3523. Dlg_SC_ac_rocksteady_pro_ctc_player_has_coreCTC_Player_Has_Core=Get it back safely, sir
  3524. Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_01=I have the mark, sir
  3525. Dlg_SC_ac_rocksteady_pro_ctc_this_ai_has_coreCTC_This_Ai_Has_Core_02=Mark retrieved. On me.
  3526. Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_01=Cannot comply, sir.
  3527. Dlg_SC_ac_rocksteady_pro_generic_response_noGeneric_Response_No_02=No, sir.
  3528. Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_01=Roger that
  3529. Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_02=Copy
  3530. Dlg_SC_ac_rocksteady_pro_generic_response_yesGeneric_Response_Yes_03=Copy that.
  3531. Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=On my way.
  3532. Dlg_SC_ac_rocksteady_pro_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold tight, I'll help out.
  3533. Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Yeah, on it.
  3534. Dlg_SC_ac_rocksteady_pro_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Target engaged.
  3535. Dlg_SC_ac_rocksteady_pro_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in.
  3536. Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation.
  3537. Dlg_SC_ac_rocksteady_pro_player_order_break_and_engagePlayer_Order_Break_And_Engage_02=Break, break.
  3538. Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending the target
  3539. Dlg_SC_ac_rocksteady_pro_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I'll keep him safe
  3540. Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting, sir
  3541. Dlg_SC_ac_rocksteady_pro_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=I'll protect it
  3542. Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive manoeuvres...
  3543. Dlg_SC_ac_rocksteady_pro_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir
  3544. Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving to formation.
  3545. Dlg_SC_ac_rocksteady_pro_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to your wing.
  3546. Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base
  3547. Dlg_SC_ac_rocksteady_pro_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back to base
  3548. Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3549. Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3550. Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3551. Dlg_SC_ac_rocksteady_pro_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3552. Dlg_SC_ac_rocksteady_pro_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Oy. Watch your fire
  3553. Dlg_SC_ac_rocksteady_pro_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn it. Sorry.
  3554. Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_01=What the hell?!.
  3555. Dlg_SC_ac_rocksteady_pro_reaction_ejectReaction_Eject_02=Ejecting!
  3556. Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Damn it.
  3557. Dlg_SC_ac_rocksteady_pro_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir!
  3558. Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_01=Contact eliminated.
  3559. Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down
  3560. Dlg_SC_ac_rocksteady_pro_reaction_Gets_a_killReaction_Gets_A_Kill_03=Threat neutralised.
  3561. Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Threat sighted, sir
  3562. Dlg_SC_ac_rocksteady_pro_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies incoming
  3563. Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Moving to safe distance, sir
  3564. Dlg_SC_ac_rocksteady_pro_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating, sir
  3565. Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice move, sir
  3566. Dlg_SC_ac_rocksteady_pro_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good shooting, sir
  3567. Dlg_SC_ac_rocksteady_pro_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir.
  3568. Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_01=Help! Help!
  3569. Dlg_SC_ac_rocksteady_pro_reaction_taking_damageReaction_Taking_Damage_02=Hostile on my six.
  3570. Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fire_0480=Stop shooting at me
  3571. Dlg_SC_ac_rocksteady_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting at me
  3572. Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fire_0490=Damn, sorry.
  3573. Dlg_SC_ac_rocksteady_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Damn, sorry.
  3574. Dlg_SC_ac_rocksteady_reaction_eject_0470=Ejecting!
  3575. Dlg_SC_ac_rocksteady_reaction_ejectReaction_Eject=Ejecting!
  3576. Dlg_SC_ac_rocksteady_reaction_friendly_gets_killed_0450=Dammit! Friendly down!
  3577. Dlg_SC_ac_rocksteady_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Dammit! Friendly down!
  3578. Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0400=Bagged one
  3579. Dlg_SC_ac_rocksteady_reaction_Gets_a_kill_0401=Enemy down
  3580. Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_01=Bagged one
  3581. Dlg_SC_ac_rocksteady_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down
  3582. Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0420=Enemies inbound
  3583. Dlg_SC_ac_rocksteady_reaction_incoming_enemies_0421=Multiple contacts approaching
  3584. Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies inbound
  3585. Dlg_SC_ac_rocksteady_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Multiple contacts approaching
  3586. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0440=Retreating
  3587. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreating_0441=Need to fall back.
  3588. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Retreating
  3589. Dlg_SC_ac_rocksteady_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Need to fall back.
  3590. Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0410=Kill confirmed.
  3591. Dlg_SC_ac_rocksteady_reaction_player_gets_a_kill_0411=Cool. You got one
  3592. Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Kill confirmed.
  3593. Dlg_SC_ac_rocksteady_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Cool. You got one
  3594. Dlg_SC_ac_rocksteady_reaction_rejoining_battle_0430=Back in it, sir.
  3595. Dlg_SC_ac_rocksteady_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir.
  3596. Dlg_SC_ac_rocksteady_reaction_taking_damage_0460=Under fire!
  3597. Dlg_SC_ac_rocksteady_reaction_taking_damage_0461=On me. Need help.
  3598. Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_01=Under fire!
  3599. Dlg_SC_ac_rocksteady_reaction_taking_damageReaction_Taking_Damage_02=On me. Need help.
  3600. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0550=Could do with some help in this zone
  3601. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistance_0551=On me! Zone's being contested.
  3602. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with some help in this zone
  3603. Dlg_SC_ac_sarc_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=On me! Zone's being contested.
  3604. Dlg_SC_ac_sarc_conquest_lost_control_of_a_zone_0570=Lost the zone.
  3605. Dlg_SC_ac_sarc_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Lost the zone.
  3606. Dlg_SC_ac_sarc_conquest_taken_control_of_a_zone_0560=Zone is ours
  3607. Dlg_SC_ac_sarc_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours
  3608. Dlg_SC_ac_sarc_ctc_allies_score_point_0540=Get in there! Point to us.
  3609. Dlg_SC_ac_sarc_ctc_allies_score_pointCTC_Allies_Score_Point=Get in there! Point to us.
  3610. Dlg_SC_ac_sarc_ctc_enemy_has_core_0510=They have our core
  3611. Dlg_SC_ac_sarc_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core
  3612. Dlg_SC_ac_sarc_ctc_enemy_scores_point_0530=Lucky bastards scored
  3613. Dlg_SC_ac_sarc_ctc_enemy_scores_point_0531=They got a point
  3614. Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Lucky bastards scored
  3615. Dlg_SC_ac_sarc_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point
  3616. Dlg_SC_ac_sarc_ctc_player_has_core_0500=Get the core home, now
  3617. Dlg_SC_ac_sarc_ctc_player_has_coreCTC_Player_Has_Core=Get the core home, now
  3618. Dlg_SC_ac_sarc_ctc_this_ai_has_core_0520=Got the core. Cover me.
  3619. Dlg_SC_ac_sarc_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Got the core. Cover me.
  3620. Dlg_SC_ac_sarc_generic_response_no_0310=Piss off
  3621. Dlg_SC_ac_sarc_generic_response_no_0311=I think that's ill-advised, sir.
  3622. Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_01=Piss off
  3623. Dlg_SC_ac_sarc_generic_response_noGeneric_Response_No_02=I think that's ill-advised, sir.
  3624. Dlg_SC_ac_sarc_generic_response_yes_0300=Aye
  3625. Dlg_SC_ac_sarc_generic_response_yes_0301=Copy that.
  3626. Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_01=Aye
  3627. Dlg_SC_ac_sarc_generic_response_yesGeneric_Response_Yes_02=Copy that.
  3628. Dlg_SC_ac_sarc_player_order_assistance_required_0120=Need help eh? I'm on my way
  3629. Dlg_SC_ac_sarc_player_order_assistance_required_0121=There in a flash.
  3630. Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Need help eh? I'm on my way
  3631. Dlg_SC_ac_sarc_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=There in a flash.
  3632. Dlg_SC_ac_sarc_player_order_attack_my_target_0100=Target acquired.
  3633. Dlg_SC_ac_sarc_player_order_attack_my_target_0101=He'll be a goner.
  3634. Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Target acquired.
  3635. Dlg_SC_ac_sarc_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=He'll be a goner.
  3636. Dlg_SC_ac_sarc_player_order_bomb_my_target_0230=Bombing maneouver
  3637. Dlg_SC_ac_sarc_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing maneouver
  3638. Dlg_SC_ac_sarc_player_order_break_and_engage_0210=I'm breaking off now
  3639. Dlg_SC_ac_sarc_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=I'm breaking off now
  3640. Dlg_SC_ac_sarc_player_order_defend_my_target_0110=Defending
  3641. Dlg_SC_ac_sarc_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending
  3642. Dlg_SC_ac_sarc_player_order_escort_my_target_0220=Escorting
  3643. Dlg_SC_ac_sarc_player_order_escort_my_target_0221=Escorting target now
  3644. Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  3645. Dlg_SC_ac_sarc_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  3646. Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0200=I'll lose this little shit
  3647. Dlg_SC_ac_sarc_player_order_evasive_manoeuvers_0201=Happily.
  3648. Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll lose this little shit
  3649. Dlg_SC_ac_sarc_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Happily.
  3650. Dlg_SC_ac_sarc_player_order_form_up_on_me_0130=Getting into formation now
  3651. Dlg_SC_ac_sarc_player_order_form_up_on_me_0131=Moving to formation
  3652. Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Getting into formation now
  3653. Dlg_SC_ac_sarc_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving to formation
  3654. Dlg_SC_ac_sarc_player_order_return_to_base_0240=Copy that. Heading home.
  3655. Dlg_SC_ac_sarc_player_order_return_to_base_0241=Gladly, sir.
  3656. Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. Heading home.
  3657. Dlg_SC_ac_sarc_player_order_return_to_basePlayer_Order_Return_To_Base_02=Gladly, sir.
  3658. Dlg_SC_ac_sarc_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3659. Dlg_SC_ac_sarc_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3660. Dlg_SC_ac_sarc_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3661. Dlg_SC_ac_sarc_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3662. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3663. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3664. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3665. Dlg_SC_ac_sarc_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3666. Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fire_0480=Adjust fire, you bloody idiot
  3667. Dlg_SC_ac_sarc_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Adjust fire, you bloody idiot
  3668. Dlg_SC_ac_sarc_reaction_commiting_friendly_fire_0490=You're in my way!
  3669. Dlg_SC_ac_sarc_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=You're in my way!
  3670. Dlg_SC_ac_sarc_reaction_eject_0470=Ejecting
  3671. Dlg_SC_ac_sarc_reaction_eject_0471=Ship's lost!
  3672. Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_01=Ejecting
  3673. Dlg_SC_ac_sarc_reaction_ejectReaction_Eject_02=Ship's lost!
  3674. Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0450=We lost a friendly
  3675. Dlg_SC_ac_sarc_reaction_friendly_gets_killed_0451=Friendly down
  3676. Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost a friendly
  3677. Dlg_SC_ac_sarc_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down
  3678. Dlg_SC_ac_sarc_reaction_Gets_a_kill_0400=Crash and burn, ya bastard!
  3679. Dlg_SC_ac_sarc_reaction_Gets_a_kill_0401=Blasted.
  3680. Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_01=Crash and burn, ya bastard!
  3681. Dlg_SC_ac_sarc_reaction_Gets_a_killReaction_Gets_A_Kill_02=Blasted.
  3682. Dlg_SC_ac_sarc_reaction_incoming_enemies_0420=Incoming!
  3683. Dlg_SC_ac_sarc_reaction_incoming_enemies_0421=More enemies inbound
  3684. Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming!
  3685. Dlg_SC_ac_sarc_reaction_incoming_enemiesReaction_Incoming_Enemies_02=More enemies inbound
  3686. Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0440=Gotta go
  3687. Dlg_SC_ac_sarc_reaction_leaving_battle_retreating_0441=Retreating.
  3688. Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta go
  3689. Dlg_SC_ac_sarc_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating.
  3690. Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0410=Nice kill, sunshine
  3691. Dlg_SC_ac_sarc_reaction_player_gets_a_kill_0411=Good kill
  3692. Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill, sunshine
  3693. Dlg_SC_ac_sarc_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill
  3694. Dlg_SC_ac_sarc_reaction_rejoining_battle_0430=I'm back in the fray
  3695. Dlg_SC_ac_sarc_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the fray
  3696. Dlg_SC_ac_sarc_reaction_taking_damage_0460=Bastards got a line on me!
  3697. Dlg_SC_ac_sarc_reaction_taking_damage_0461=Taking hits
  3698. Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_01=Bastards got a line on me!
  3699. Dlg_SC_ac_sarc_reaction_taking_damageReaction_Taking_Damage_02=Taking hits
  3700. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0550=Could do with a hand in this zone
  3701. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistance_0551=Zone's getting overrun.
  3702. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Could do with a hand in this zone
  3703. Dlg_SC_ac_showboat_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone's getting overrun.
  3704. Dlg_SC_ac_showboat_conquest_lost_control_of_a_zone_0570=Zone lost
  3705. Dlg_SC_ac_showboat_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  3706. Dlg_SC_ac_showboat_conquest_taken_control_of_a_zone_0560=Zone taken
  3707. Dlg_SC_ac_showboat_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  3708. Dlg_SC_ac_showboat_ctc_allies_score_point_0540=We scored. That's cos of me you know...
  3709. Dlg_SC_ac_showboat_ctc_allies_score_pointCTC_Allies_Score_Point=We scored. That's cos of me you know...
  3710. Dlg_SC_ac_showboat_ctc_enemy_has_core_0510=They got our core. Get them.
  3711. Dlg_SC_ac_showboat_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core. Get them.
  3712. Dlg_SC_ac_showboat_ctc_enemy_scores_point_0530=Hey newbies, you're letting them score!
  3713. Dlg_SC_ac_showboat_ctc_enemy_scores_point_0531=This is bullshit
  3714. Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Hey newbies, you're letting them score!
  3715. Dlg_SC_ac_showboat_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=This is bullshit
  3716. Dlg_SC_ac_showboat_ctc_player_has_core_0500=You got the core, go! Go!
  3717. Dlg_SC_ac_showboat_ctc_player_has_coreCTC_Player_Has_Core=You got the core, go! Go!
  3718. Dlg_SC_ac_showboat_ctc_this_ai_has_core_0520=I have the core, watch me fly.
  3719. Dlg_SC_ac_showboat_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, watch me fly.
  3720. Dlg_SC_ac_showboat_generic_response_no_0310=Negative
  3721. Dlg_SC_ac_showboat_generic_response_no_0311=Waste of my talents.
  3722. Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_01=Negative
  3723. Dlg_SC_ac_showboat_generic_response_noGeneric_Response_No_02=Waste of my talents.
  3724. Dlg_SC_ac_showboat_generic_response_yes_0300=Copy
  3725. Dlg_SC_ac_showboat_generic_response_yes_0301=Yuuup!
  3726. Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_01=Copy
  3727. Dlg_SC_ac_showboat_generic_response_yesGeneric_Response_Yes_02=Yuuup!
  3728. Dlg_SC_ac_showboat_player_order_assistance_required_0120=Don't worry, I'll save you!
  3729. Dlg_SC_ac_showboat_player_order_assistance_required_0121=You owe me for this one.
  3730. Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Don't worry, I'll save you!
  3731. Dlg_SC_ac_showboat_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=You owe me for this one.
  3732. Dlg_SC_ac_showboat_player_order_attack_my_target_0100=Leave it to me.
  3733. Dlg_SC_ac_showboat_player_order_attack_my_target_0101=Doesn't stand a chance.
  3734. Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Leave it to me.
  3735. Dlg_SC_ac_showboat_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Doesn't stand a chance.
  3736. Dlg_SC_ac_showboat_player_order_bomb_my_target_0230=Lighting 'em up
  3737. Dlg_SC_ac_showboat_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Lighting 'em up
  3738. Dlg_SC_ac_showboat_player_order_break_and_engage_0210=Break and Bake!
  3739. Dlg_SC_ac_showboat_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Break and Bake!
  3740. Dlg_SC_ac_showboat_player_order_defend_my_target_0110=I got 'em. Don't worry.
  3741. Dlg_SC_ac_showboat_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=I got 'em. Don't worry.
  3742. Dlg_SC_ac_showboat_player_order_escort_my_target_0220=Escorting
  3743. Dlg_SC_ac_showboat_player_order_escort_my_target_0221=Escorting target now
  3744. Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  3745. Dlg_SC_ac_showboat_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  3746. Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0200=I can dodge this guy in my sleep
  3747. Dlg_SC_ac_showboat_player_order_evasive_manoeuvers_0201=Shaking him off
  3748. Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I can dodge this guy in my sleep
  3749. Dlg_SC_ac_showboat_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Shaking him off
  3750. Dlg_SC_ac_showboat_player_order_form_up_on_me_0130=Engaging formation
  3751. Dlg_SC_ac_showboat_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Engaging formation
  3752. Dlg_SC_ac_showboat_player_order_return_to_base_0240=Returning to LZ
  3753. Dlg_SC_ac_showboat_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to LZ
  3754. Dlg_SC_ac_showboat_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3755. Dlg_SC_ac_showboat_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3756. Dlg_SC_ac_showboat_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3757. Dlg_SC_ac_showboat_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3758. Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3759. Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3760. Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3761. Dlg_SC_ac_showboat_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3762. Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fire_0480=You rookies. Stop shooting me!
  3763. Dlg_SC_ac_showboat_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=You rookies. Stop shooting me!
  3764. Dlg_SC_ac_showboat_reaction_commiting_friendly_fire_0490=Who shot you?
  3765. Dlg_SC_ac_showboat_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Who shot you?
  3766. Dlg_SC_ac_showboat_reaction_eject_0470=Punching out
  3767. Dlg_SC_ac_showboat_reaction_eject_0471=Cheats! I have to bail
  3768. Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_01=Punching out
  3769. Dlg_SC_ac_showboat_reaction_ejectReaction_Eject_02=Cheats! I have to bail
  3770. Dlg_SC_ac_showboat_reaction_friendly_gets_killed_0450=I knew they'd be next.
  3771. Dlg_SC_ac_showboat_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=I knew they'd be next.
  3772. Dlg_SC_ac_showboat_reaction_Gets_a_kill_0400=Did you see that!? Woooooh!
  3773. Dlg_SC_ac_showboat_reaction_Gets_a_kill_0401=Suck it, losers.
  3774. Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_01=Did you see that!? Woooooh!
  3775. Dlg_SC_ac_showboat_reaction_Gets_a_killReaction_Gets_A_Kill_02=Suck it, losers.
  3776. Dlg_SC_ac_showboat_reaction_incoming_enemies_0420=Hostiles approaching
  3777. Dlg_SC_ac_showboat_reaction_incoming_enemies_0421=Bunch of notches for the kill list incoming.
  3778. Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles approaching
  3779. Dlg_SC_ac_showboat_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bunch of notches for the kill list incoming.
  3780. Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0440=They got lucky, need repairs
  3781. Dlg_SC_ac_showboat_reaction_leaving_battle_retreating_0441=Back soon, gotta repair
  3782. Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=They got lucky, need repairs
  3783. Dlg_SC_ac_showboat_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Back soon, gotta repair
  3784. Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0410=You're nearly as good as me
  3785. Dlg_SC_ac_showboat_reaction_player_gets_a_kill_0411=Well that took you long enough!
  3786. Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=You're nearly as good as me
  3787. Dlg_SC_ac_showboat_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Well that took you long enough!
  3788. Dlg_SC_ac_showboat_reaction_rejoining_battle_0430=Rejoining the battle
  3789. Dlg_SC_ac_showboat_reaction_rejoining_battleReaction_Rejoining_Battle=Rejoining the battle
  3790. Dlg_SC_ac_showboat_reaction_taking_damage_0460=They're getting some lucky shots in here
  3791. Dlg_SC_ac_showboat_reaction_taking_damage_0461=Took a bit of damage here
  3792. Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_01=They're getting some lucky shots in here
  3793. Dlg_SC_ac_showboat_reaction_taking_damageReaction_Taking_Damage_02=Took a bit of damage here
  3794. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0550=Some help in this zone please?
  3795. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0551=Assistance in my zone please.
  3796. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistance_0552=Ich bitte um Entschuldigung, etwas Hilfe?
  3797. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Some help in this zone please?
  3798. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Assistance in my zone please.
  3799. Dlg_SC_ac_sidearm_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_03=Ich bitte um Entschuldigung, etwas Hilfe?
  3800. Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zone_0570=Zone lost.
  3801. Dlg_SC_ac_sidearm_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost.
  3802. Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zone_0560=Zone taken
  3803. Dlg_SC_ac_sidearm_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  3804. Dlg_SC_ac_sidearm_ctc_allies_score_point_0540=Yes! We got a point
  3805. Dlg_SC_ac_sidearm_ctc_allies_score_pointCTC_Allies_Score_Point=Yes! We got a point
  3806. Dlg_SC_ac_sidearm_ctc_enemy_has_core_0510=They have the core
  3807. Dlg_SC_ac_sidearm_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core
  3808. Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0530=Enemy have scored.
  3809. Dlg_SC_ac_sidearm_ctc_enemy_scores_point_0531=Not acceptable. They scored
  3810. Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Enemy have scored.
  3811. Dlg_SC_ac_sidearm_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Not acceptable. They scored
  3812. Dlg_SC_ac_sidearm_ctc_player_has_core_0500=You have the core
  3813. Dlg_SC_ac_sidearm_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  3814. Dlg_SC_ac_sidearm_ctc_this_ai_has_core_0520=The core is on me
  3815. Dlg_SC_ac_sidearm_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=The core is on me
  3816. Dlg_SC_ac_sidearm_generic_response_no_0310=Negative, sir
  3817. Dlg_SC_ac_sidearm_generic_response_no_0311=I'm afraid not.
  3818. Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_01=Negative, sir
  3819. Dlg_SC_ac_sidearm_generic_response_noGeneric_Response_No_02=I'm afraid not.
  3820. Dlg_SC_ac_sidearm_generic_response_yes_0300=Copy, sir
  3821. Dlg_SC_ac_sidearm_generic_response_yes_0301=Natürlich
  3822. Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_01=Copy, sir
  3823. Dlg_SC_ac_sidearm_generic_response_yesGeneric_Response_Yes_02=Natürlich
  3824. Dlg_SC_ac_sidearm_player_order_assistance_required_0120=I'll be right there
  3825. Dlg_SC_ac_sidearm_player_order_assistance_required_0121=Assistance incoming.
  3826. Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll be right there
  3827. Dlg_SC_ac_sidearm_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Assistance incoming.
  3828. Dlg_SC_ac_sidearm_player_order_attack_my_target_0100=Engaging enemy
  3829. Dlg_SC_ac_sidearm_player_order_attack_my_target_0101=Um… copy. Engaging...
  3830. Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Engaging enemy
  3831. Dlg_SC_ac_sidearm_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Um… copy. Engaging...
  3832. Dlg_SC_ac_sidearm_player_order_bomb_my_target_0230=Bombing run locked in
  3833. Dlg_SC_ac_sidearm_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run locked in
  3834. Dlg_SC_ac_sidearm_player_order_break_and_engage_0210=Understood. Will find a good approach.
  3835. Dlg_SC_ac_sidearm_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Understood. Will find a good approach.
  3836. Dlg_SC_ac_sidearm_player_order_defend_my_target_0110=Defending
  3837. Dlg_SC_ac_sidearm_player_order_defend_my_target_0111=Moving to defensive position.
  3838. Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending
  3839. Dlg_SC_ac_sidearm_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Moving to defensive position.
  3840. Dlg_SC_ac_sidearm_player_order_escort_my_target_0220=Sticking close to target
  3841. Dlg_SC_ac_sidearm_player_order_escort_my_target_0221=Escorting target now
  3842. Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target
  3843. Dlg_SC_ac_sidearm_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  3844. Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0200=Evasive maneouvers engaged
  3845. Dlg_SC_ac_sidearm_player_order_evasive_manoeuvers_0201=Ducking them, sir.
  3846. Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers engaged
  3847. Dlg_SC_ac_sidearm_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Ducking them, sir.
  3848. Dlg_SC_ac_sidearm_player_order_form_up_on_me_0130=Forming up on you
  3849. Dlg_SC_ac_sidearm_player_order_form_up_on_me_0131=Lead the way.
  3850. Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up on you
  3851. Dlg_SC_ac_sidearm_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Lead the way.
  3852. Dlg_SC_ac_sidearm_player_order_return_to_base_0240=Returning to base
  3853. Dlg_SC_ac_sidearm_player_order_return_to_base_0241=Heading home
  3854. Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_01=Returning to base
  3855. Dlg_SC_ac_sidearm_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home
  3856. Dlg_SC_ac_sidearm_player_order_witch_to_formation_0251=<Formation 1> confirmed
  3857. Dlg_SC_ac_sidearm_player_order_witch_to_formation_0252=<Formation 2> confirmed
  3858. Dlg_SC_ac_sidearm_player_order_witch_to_formation_0253=<Formation 3> confirmed
  3859. Dlg_SC_ac_sidearm_player_order_witch_to_formation_0254=<Formation 4> confirmed
  3860. Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  3861. Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  3862. Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  3863. Dlg_SC_ac_sidearm_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  3864. Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fire_0480=Stop shooting me.
  3865. Dlg_SC_ac_sidearm_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me.
  3866. Dlg_SC_ac_sidearm_reaction_commiting_friendly_fire_0490=Verdammt nochmal!
  3867. Dlg_SC_ac_sidearm_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Verdammt nochmal!
  3868. Dlg_SC_ac_sidearm_reaction_eject_0470=Ejecting
  3869. Dlg_SC_ac_sidearm_reaction_eject_0471=Auswerfen!
  3870. Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_01=Ejecting
  3871. Dlg_SC_ac_sidearm_reaction_ejectReaction_Eject_02=Auswerfen!
  3872. Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0450=We lost one.
  3873. Dlg_SC_ac_sidearm_reaction_friendly_gets_killed_0451=Scheiße! Ally destroyed
  3874. Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost one.
  3875. Dlg_SC_ac_sidearm_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Scheiße! Ally destroyed
  3876. Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0400=Enemy destroyed.
  3877. Dlg_SC_ac_sidearm_reaction_Gets_a_kill_0401=Target eliminated.
  3878. Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_01=Enemy destroyed.
  3879. Dlg_SC_ac_sidearm_reaction_Gets_a_killReaction_Gets_A_Kill_02=Target eliminated.
  3880. Dlg_SC_ac_sidearm_reaction_incoming_enemies_0420=Incoming enemies
  3881. Dlg_SC_ac_sidearm_reaction_incoming_enemies_0421=We have contact. Multiple contacts.
  3882. Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming enemies
  3883. Dlg_SC_ac_sidearm_reaction_incoming_enemiesReaction_Incoming_Enemies_02=We have contact. Multiple contacts.
  3884. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0440=Falling back, sir.
  3885. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreating_0441=Retreating.
  3886. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Falling back, sir.
  3887. Dlg_SC_ac_sidearm_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating.
  3888. Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0410=Great shot sir
  3889. Dlg_SC_ac_sidearm_reaction_player_gets_a_kill_0411=Good kill.
  3890. Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Great shot sir
  3891. Dlg_SC_ac_sidearm_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Good kill.
  3892. Dlg_SC_ac_sidearm_reaction_rejoining_battle_0430=Rearmed, sir
  3893. Dlg_SC_ac_sidearm_reaction_rejoining_battleReaction_Rejoining_Battle=Rearmed, sir
  3894. Dlg_SC_ac_sidearm_reaction_taking_damage_0460=Get this Scheiße-Kopf away from me!
  3895. Dlg_SC_ac_sidearm_reaction_taking_damage_0461=I am hit!
  3896. Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_01=Get this Scheiße-Kopf away from me!
  3897. Dlg_SC_ac_sidearm_reaction_taking_damageReaction_Taking_Damage_02=I am hit!
  3898. Dlg_SC_ac_simulator_afterburners_offline_2170=Afterburners Offline
  3899. Dlg_SC_ac_simulator_afterburners_offlineRace_Afterburners_Offline=Afterburners Offline
  3900. Dlg_SC_ac_simulator_afterburners_online_2160=Afterburners Online
  3901. Dlg_SC_ac_simulator_afterburners_onlineRace_Afterburners_Online=Afterburners Online
  3902. Dlg_SC_ac_simulator_ally_team_scores_1380=You have seized the enemy core
  3903. Dlg_SC_ac_simulator_assist_kill_1290=Assist
  3904. Dlg_SC_ac_simulator_assist_killSim_Game_Player_Assist_Kill=Assist
  3905. Dlg_SC_ac_simulator_blue_core_dropped_1400=Blue Core abandoned
  3906. Dlg_SC_ac_simulator_blue_core_returned_1360=Blue Core restored
  3907. Dlg_SC_ac_simulator_blue_losing_1440=Blue Team has fallen behind
  3908. Dlg_SC_ac_simulator_blue_losingConquest_Blue_Losing=Blue Team has fallen behind
  3909. Dlg_SC_ac_simulator_checkpoint_1900=Checkpoint
  3910. Dlg_SC_ac_simulator_checkpointRace_Checkpoint=Checkpoint
  3911. Dlg_SC_ac_simulator_competitor_destroyed_1980=Competitor destroyed
  3912. Dlg_SC_ac_simulator_competitor_destroyedRace_Competitor_Destroyed=Competitor destroyed
  3913. Dlg_SC_ac_simulator_confirmed_kill_1280=Hostile destroyed
  3914. Dlg_SC_ac_simulator_confirmed_killSim_Game_Player_Has_Confirmed_Kill=Hostile destroyed
  3915. Dlg_SC_ac_simulator_death_in_space_1510=Session restarting. Please hold
  3916. Dlg_SC_ac_simulator_death_in_spaceSim_Player_Death_In_Space=Session restarting. Please hold
  3917. Dlg_SC_ac_simulator_drill_captured_1620=…captured.
  3918. Dlg_SC_ac_simulator_drill_captured_1640=Drill…
  3919. Dlg_SC_ac_simulator_drill_capturedConquest_Item_Captured=…captured.
  3920. Dlg_SC_ac_simulator_drill_capturedConquest_Item_Drill=Drill…
  3921. Dlg_SC_ac_simulator_drill_contested_1610=…contested.
  3922. Dlg_SC_ac_simulator_drill_contested_1640=Drill…
  3923. Dlg_SC_ac_simulator_drill_contestedConquest_Item_Contested=…contested.
  3924. Dlg_SC_ac_simulator_drill_contestedConquest_Item_Drill=Drill…
  3925. Dlg_SC_ac_simulator_drill_lost_1620=…lost.
  3926. Dlg_SC_ac_simulator_drill_lost_1640=Drill…
  3927. Dlg_SC_ac_simulator_drill_lostConquest_Item_Drill=Drill…
  3928. Dlg_SC_ac_simulator_drill_lostConquest_Item_Lost=…lost.
  3929. Dlg_SC_ac_simulator_eighth_place_2070=8th Place
  3930. Dlg_SC_ac_simulator_eighth_placeRace_Eighth_Place=8th Place
  3931. Dlg_SC_ac_simulator_enemy_core_capturedCTC_Enemy_Core_Captured=Core Captured
  3932. Dlg_SC_ac_simulator_enemy_core_droppedCTC_Player_Lost_Enemy_Core=The core has been dropped
  3933. Dlg_SC_ac_simulator_enemy_core_returnedCTC_Enemy_Core_Returned=The core has been returned
  3934. Dlg_SC_ac_simulator_enemy_final_killBattleRoyale_Enemy_Final_Kill=An enemy requires a final kill
  3935. Dlg_SC_ac_simulator_enemy_final_killSquadronBattle_Enemy_Team_Final_Kill=Enemy team requires a final kill
  3936. Dlg_SC_ac_simulator_enemy_has_coreCTC_Enemy_Has_Core=The enemy has your core
  3937. Dlg_SC_ac_simulator_enemy_team_scores_1370=Hostile forces have acquired your core
  3938. Dlg_SC_ac_simulator_enemy_team_wonSquadronBattle_Enemy_Team_Won=Your team lost
  3939. Dlg_SC_ac_simulator_entering_hotzone_1920=Entering Hot-Zone…
  3940. Dlg_SC_ac_simulator_entering_hotzoneRace_Entering_Hotzone=Entering Hot-Zone…
  3941. Dlg_SC_ac_simulator_fifth_place_2040=5th Place
  3942. Dlg_SC_ac_simulator_fifth_placeRace_Fifth_Place=5th Place
  3943. Dlg_SC_ac_simulator_final_lap_1850=Final Lap
  3944. Dlg_SC_ac_simulator_final_lapRace_Final_Lap=Final Lap
  3945. Dlg_SC_ac_simulator_finish_lap_1830=Lap Complete
  3946. Dlg_SC_ac_simulator_finish_lapRace_Finish_Lap=Lap Complete
  3947. Dlg_SC_ac_simulator_first_killSim_Game_Player_Makes_First_Kill=First Blood
  3948. Dlg_SC_ac_simulator_five_killsSim_Game_Player_Makes_Five_Kills=You have achieved Ace status
  3949. Dlg_SC_ac_simulator_fourth_place_2030=4th Place
  3950. Dlg_SC_ac_simulator_fourth_placeRace_Fourth_Place=4th Place
  3951. Dlg_SC_ac_simulator_friendly_core_capturedCTC_Friendly_Core_Captured=The enemy captured your core
  3952. Dlg_SC_ac_simulator_friendly_core_droppedCTC_Friendly_Core_Dropped=The enemy dropped your core
  3953. Dlg_SC_ac_simulator_friendly_core_returnedCTC_Friendly_Core_Returned=Your core has been returned
  3954. Dlg_SC_ac_simulator_friendly_final_killSquadronBattle_Friendly_Final_Kill=Your team requires a final kill
  3955. Dlg_SC_ac_simulator_friendly_team_wonSquadronBattle_Friendly_Team_Won=Your team won
  3956. Dlg_SC_ac_simulator_game_over_1270=Simulation deactivated
  3957. Dlg_SC_ac_simulator_game_overSim_Game_Over=Simulation deactivated
  3958. Dlg_SC_ac_simulator_game_start_1260=Simulation activated
  3959. Dlg_SC_ac_simulator_game_startSim_Game_Start=Simulation activated
  3960. Dlg_SC_ac_simulator_game_type_initiated_1000=Squadron Battle initiated
  3961. Dlg_SC_ac_simulator_game_type_initiated_1010=Battle Royale initiated
  3962. Dlg_SC_ac_simulator_game_type_initiated_1020=Capture the Core initiated
  3963. Dlg_SC_ac_simulator_game_type_initiated_1030=Conquest initiated
  3964. Dlg_SC_ac_simulator_game_type_initiated_1040=Free-Flight Mode initiated
  3965. Dlg_SC_ac_simulator_game_type_initiated_1050=Vanduul Swarm Engaged
  3966. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Battle_Royale=Battle Royale initiated
  3967. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Capture_The_Core=Capture the Core initiated
  3968. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Conquest=Conquest initiated
  3969. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Free_Flight=Free-Flight Mode initiated
  3970. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Squadron_Battle=Squadron Battle initiated
  3971. Dlg_SC_ac_simulator_game_type_initiatedSim_Init_Vanduul_Swarm=Vanduul Swarm initiated
  3972. Dlg_SC_ac_simulator_got_enemy_core_1340=You have obtained the enemy core
  3973. Dlg_SC_ac_simulator_got_enemy_coreCTC_Player_Got_Enemy_Core=You have obtained the enemy core
  3974. Dlg_SC_ac_simulator_hazard_1890=Hazard
  3975. Dlg_SC_ac_simulator_hazardRace_Hazard=Hazard
  3976. Dlg_SC_ac_simulator_init_blitz_mode_1790=Initiating Murray Cup Race Simulator: Blitz mode
  3977. Dlg_SC_ac_simulator_init_blitz_modeRace_Blitz_Mode=Initiating Murray Cup Race Simulator: Blitz mode
  3978. Dlg_SC_ac_simulator_init_rush_mode_1780=Initiating Murray Cup Race Simulator: Rush mode
  3979. Dlg_SC_ac_simulator_init_rush_modeRace_Rush_Mode=Initiating Murray Cup Race Simulator: Rush mode
  3980. Dlg_SC_ac_simulator_iris_closing_2190=Warning: Checkpoint iris closing
  3981. Dlg_SC_ac_simulator_iris_closingRace_Iris_Closing=Warning: Checkpoint iris closing
  3982. Dlg_SC_ac_simulator_lap_record_1840=New personal lap record
  3983. Dlg_SC_ac_simulator_lap_recordRace_Lap_Record=New personal lap record
  3984. Dlg_SC_ac_simulator_laps_remaining_2180=Laps remaining
  3985. Dlg_SC_ac_simulator_laps_remaining_2181=Lap remaining
  3986. Dlg_SC_ac_simulator_laps_remaining_2200=One
  3987. Dlg_SC_ac_simulator_laps_remaining_2210=Two
  3988. Dlg_SC_ac_simulator_laps_remaining_2220=Three
  3989. Dlg_SC_ac_simulator_laps_remaining_2230=Four
  3990. Dlg_SC_ac_simulator_laps_remaining_2240=Five
  3991. Dlg_SC_ac_simulator_laps_remaining_2250=Six
  3992. Dlg_SC_ac_simulator_laps_remaining_2260=Seven
  3993. Dlg_SC_ac_simulator_laps_remaining_2270=Eight
  3994. Dlg_SC_ac_simulator_laps_remaining_2280=Nine
  3995. Dlg_SC_ac_simulator_laps_remaining_2290=Ten
  3996. Dlg_SC_ac_simulator_laps_remainingRace_Lap_Remaining=Laps remaining
  3997. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_01=One
  3998. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_02=Two
  3999. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_03=Three
  4000. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_04=Four
  4001. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_05=Five
  4002. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_06=Six
  4003. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_07=Seven
  4004. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_08=Eight
  4005. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_09=Nine
  4006. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remain_Count_10=Ten
  4007. Dlg_SC_ac_simulator_laps_remainingRace_Laps_Remaining=Lap remaining
  4008. Dlg_SC_ac_simulator_leading_race_1860=You are leading the race
  4009. Dlg_SC_ac_simulator_leading_raceRace_Leading_Race=You are leading the race
  4010. Dlg_SC_ac_simulator_leaving_hotzone_1930=Leaving Hot-Zone…
  4011. Dlg_SC_ac_simulator_leaving_hotzoneRace_Leaving_Hotzone=Leaving Hot-Zone…
  4012. Dlg_SC_ac_simulator_leaving_map_1480=Warning. You are approaching simulation boundary
  4013. Dlg_SC_ac_simulator_leaving_mapSim_Player_Leaving_Map=Warning. You are approaching simulation boundary
  4014. Dlg_SC_ac_simulator_lose_whitewash_1460=Hostiles have captured all zones. This simulation will fail in...
  4015. Dlg_SC_ac_simulator_lose_whitewashConquest_Lose_Whitewash=Hostiles have captured all zones. This simulation will fail in...
  4016. Dlg_SC_ac_simulator_lost_ally_core_1330=Your team has lost the core
  4017. Dlg_SC_ac_simulator_lost_lead_1870=You have lost the lead
  4018. Dlg_SC_ac_simulator_lost_leadRace_Lost_Lead=You have lost the lead
  4019. Dlg_SC_ac_simulator_lost_race_2080=You lost the race
  4020. Dlg_SC_ac_simulator_lost_raceRace_Lost_Race=You lost the race
  4021. Dlg_SC_ac_simulator_multiplayer_introductionRace_Blitz_Mode=Initiating Murray Cup Race Simulation
  4022. Dlg_SC_ac_simulator_new_lap_record_2110=New lap record
  4023. Dlg_SC_ac_simulator_new_lap_recordRace_New_Lap_Record=New lap record
  4024. Dlg_SC_ac_simulator_new_personal_race_recordRace_New_Race_Record_02=New race record
  4025. Dlg_SC_ac_simulator_player_ace_killedSim_Game_Player_Is_Ace_Killed=Your Ace status has been revoked
  4026. Dlg_SC_ac_simulator_player_final_killBattleRoyale_Player_Final_Kill=You require a final kill
  4027. Dlg_SC_ac_simulator_player_kills_aceSim_Game_Player_Kills_Ace=Ace Killed
  4028. Dlg_SC_ac_simulator_player_losesBattleRoyale_Player_Loses=You Lost!
  4029. Dlg_SC_ac_simulator_player_winsBattleRoyale_Player_Wins=You are Victorious
  4030. Dlg_SC_ac_simulator_pylon_captured_1600=Pylon…
  4031. Dlg_SC_ac_simulator_pylon_captured_1620=…captured.
  4032. Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Captured=…captured.
  4033. Dlg_SC_ac_simulator_pylon_capturedConquest_Item_Pylon=Pylon…
  4034. Dlg_SC_ac_simulator_pylon_contested_1600=Pylon…
  4035. Dlg_SC_ac_simulator_pylon_contested_1610=…contested.
  4036. Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Contested=…contested.
  4037. Dlg_SC_ac_simulator_pylon_contestedConquest_Item_Pylon=Pylon…
  4038. Dlg_SC_ac_simulator_pylon_lost_1600=Pylon…
  4039. Dlg_SC_ac_simulator_pylon_lost_1620=…lost.
  4040. Dlg_SC_ac_simulator_pylon_lostConquest_Item_Lost=…lost.
  4041. Dlg_SC_ac_simulator_pylon_lostConquest_Item_Pylon=Pylon…
  4042. Dlg_SC_ac_simulator_race_abandoned_1950=Race Abandoned
  4043. Dlg_SC_ac_simulator_race_abandonedRace_Abandoned=Race Abandoned
  4044. Dlg_SC_ac_simulator_race_complete_1880=Race Complete
  4045. Dlg_SC_ac_simulator_race_completeRace_Complete=Race Complete
  4046. Dlg_SC_ac_simulator_race_mode_initialise_1810=Initiating Murray Cup Race Simulator
  4047. Dlg_SC_ac_simulator_race_mode_initialiseRace_Mode_Initialise=Initiating Murray Cup Race Simulator
  4048. Dlg_SC_ac_simulator_race_start_1820=3,2,1... Start
  4049. Dlg_SC_ac_simulator_race_startRace_Start=3,2,1... Start
  4050. Dlg_SC_ac_simulator_racer_quit_1960=Competitor has left the race
  4051. Dlg_SC_ac_simulator_racer_quitRace_Racer_Quit=Competitor has left the race
  4052. Dlg_SC_ac_simulator_rearming_ship_2100=Re-arming Ship
  4053. Dlg_SC_ac_simulator_rearming_shipRace_Rearming_Ship=Re-arming Ship
  4054. Dlg_SC_ac_simulator_red_core_dropped_1390=Red Core abandoned
  4055. Dlg_SC_ac_simulator_red_core_returned_1350=Red Core restored
  4056. Dlg_SC_ac_simulator_red_losing_1450=Red Team has fallen behind
  4057. Dlg_SC_ac_simulator_red_losingConquest_Red_Losing=Red Team has fallen behind
  4058. Dlg_SC_ac_simulator_repairs_initiated_2090=Repairs Initiated
  4059. Dlg_SC_ac_simulator_repairs_initiatedRace_Repairs_Initiated=Repairs Initiated
  4060. Dlg_SC_ac_simulator_respawn_1500=Stand by for reintegration
  4061. Dlg_SC_ac_simulator_respawnSim_Player_Respawn=Standbv for reintegration
  4062. Dlg_SC_ac_simulator_second_place_2010=2nd Place
  4063. Dlg_SC_ac_simulator_second_placeRace_Second_Place=2nd Place
  4064. Dlg_SC_ac_simulator_seventh_place_2060=7th Place
  4065. Dlg_SC_ac_simulator_seventh_placeRace_Seventh_Place=7th Place
  4066. Dlg_SC_ac_simulator_shields_offline_2150=Shields Offline
  4067. Dlg_SC_ac_simulator_shields_offlineRace_Shields_Offline=Shields Offline
  4068. Dlg_SC_ac_simulator_shields_online_2140=Shields Online
  4069. Dlg_SC_ac_simulator_shields_onlineRace_Shields_Online=Shields Online
  4070. Dlg_SC_ac_simulator_single_player_introductionRace_Rush_Mode=Initiating Murray Cup Practice Simulation
  4071. Dlg_SC_ac_simulator_sixth_place_2050=6th Place
  4072. Dlg_SC_ac_simulator_sixth_placeRace_Sixth_Place=6th Place
  4073. Dlg_SC_ac_simulator_survival_all_allies_lost_1100=All allies lost
  4074. Dlg_SC_ac_simulator_survival_all_allies_lostSurvival_All_Allies_Lost=All allies lost
  4075. Dlg_SC_ac_simulator_survival_ally_lost_1110=Ally eliminated
  4076. Dlg_SC_ac_simulator_survival_ally_lostSurvival_Ally_Lost=Ally eliminated
  4077. Dlg_SC_ac_simulator_survival_boss_wave_defeated_1140=Elite units eliminated.
  4078. Dlg_SC_ac_simulator_survival_boss_wave_defeatedSurvival_Boss_Wave_Defeated=Elite units eliminated.
  4079. Dlg_SC_ac_simulator_survival_boss_wave_incoming_1130=Contact: Elite units en-route.
  4080. Dlg_SC_ac_simulator_survival_boss_wave_incomingSurvival_Boss_Wave_Incoming=Contact: Elite units en-route.
  4081. Dlg_SC_ac_simulator_survival_destroyed_wave_1080=Zero hostile contacts remaining
  4082. Dlg_SC_ac_simulator_survival_destroyed_waveSurvival_Destroyed_Wave=Zero hostile contacts remaining
  4083. Dlg_SC_ac_simulator_survival_game_over_1120=Simulation Over
  4084. Dlg_SC_ac_simulator_survival_game_overSurvival_Game_Over=Simulation Over
  4085. Dlg_SC_ac_simulator_survival_player_defeat_1090=Objective not achieved
  4086. Dlg_SC_ac_simulator_survival_player_defeatSurvival_Player_Defeat=Objective not achieved
  4087. Dlg_SC_ac_simulator_survival_repairs_commence_1150=Hold for automated repairs.
  4088. Dlg_SC_ac_simulator_survival_repairs_commenceSurvival_Repairs_Commence=Hold for automated repairs.
  4089. Dlg_SC_ac_simulator_survival_wave_incoming_1060=
  4090. Dlg_SC_ac_simulator_survival_wave_incomingSurvival_Wave_Incoming=Warning: There are multiple hostiles inbound
  4091. Dlg_SC_ac_simulator_team_join_1300=Red Team
  4092. Dlg_SC_ac_simulator_team_join_1310=Blue Team
  4093. Dlg_SC_ac_simulator_team_join_1490=Linked to...
  4094. Dlg_SC_ac_simulator_team_joinTeam_Join_01=Blue Team
  4095. Dlg_SC_ac_simulator_team_joinTeam_Join_02=Linked to...
  4096. Dlg_SC_ac_simulator_team_joinTeam_Win_01=Red Team
  4097. Dlg_SC_ac_simulator_team_win_1300=Red Team
  4098. Dlg_SC_ac_simulator_team_win_1310=Blue Team
  4099. Dlg_SC_ac_simulator_team_win_1320=is victorious
  4100. Dlg_SC_ac_simulator_team_winTeam_Join_01=Blue Team
  4101. Dlg_SC_ac_simulator_team_winTeam_Win_01=Red Team
  4102. Dlg_SC_ac_simulator_team_winTeam_Win_03=is victorious
  4103. Dlg_SC_ac_simulator_third_place_2020=3rd Place
  4104. Dlg_SC_ac_simulator_third_placeRace_Third_Place=3rd Place
  4105. Dlg_SC_ac_simulator_time_extension_1990=Time extension
  4106. Dlg_SC_ac_simulator_time_extensionRace_Time_Extension=Time extension
  4107. Dlg_SC_ac_simulator_weapons_disabled_2130=Weapons Disabled
  4108. Dlg_SC_ac_simulator_weapons_disabledRace_Weapons_Disabled=Weapons Disabled
  4109. Dlg_SC_ac_simulator_weapons_enabled_2120=Weapons Enabled
  4110. Dlg_SC_ac_simulator_weapons_enabledRace_Weapons_Enabled=Weapons Enabled
  4111. Dlg_SC_ac_simulator_weapons_locked_1800=Race Mode Initiated: Weapon safeties enabled
  4112. Dlg_SC_ac_simulator_weapons_lockedRace_Weapons_Locked=Race Mode Initiated: Weapon safeties enabled
  4113. Dlg_SC_ac_simulator_win_race_2000=You have won the race!
  4114. Dlg_SC_ac_simulator_win_raceRace_Win_Race=You have won the race!
  4115. Dlg_SC_ac_simulator_win_whitewash_1470=Friendlies have captured all zones. This simulation will succeed in…
  4116. Dlg_SC_ac_simulator_win_whitewashConquest_Win_Whitewash=Friendlies have captured all zones. This simulation will succeed in…
  4117. Dlg_SC_ac_simulator_wrong_direction_1910=Wrong Direction
  4118. Dlg_SC_ac_simulator_wrong_directionRace_Wrong_Direction=Wrong Direction
  4119. Dlg_SC_ac_simulator_zone_number_contested_1160=Ten
  4120. Dlg_SC_ac_simulator_zone_number_contested_1170=Nine
  4121. Dlg_SC_ac_simulator_zone_number_contested_1180=Eight
  4122. Dlg_SC_ac_simulator_zone_number_contested_1190=Seven
  4123. Dlg_SC_ac_simulator_zone_number_contested_1200=Six
  4124. Dlg_SC_ac_simulator_zone_number_contested_1210=Five
  4125. Dlg_SC_ac_simulator_zone_number_contested_1220=Four
  4126. Dlg_SC_ac_simulator_zone_number_contested_1230=Three
  4127. Dlg_SC_ac_simulator_zone_number_contested_1240=Two
  4128. Dlg_SC_ac_simulator_zone_number_contested_1250=One
  4129. Dlg_SC_ac_simulator_zone_number_contested_1251=Zero
  4130. Dlg_SC_ac_simulator_zone_number_contested_1410=Hostiles attacking zone
  4131. Dlg_SC_ac_simulator_zone_number_contestedCount_00=Zero
  4132. Dlg_SC_ac_simulator_zone_number_contestedCount_01=One
  4133. Dlg_SC_ac_simulator_zone_number_contestedCount_02=Two
  4134. Dlg_SC_ac_simulator_zone_number_contestedCount_03=Three
  4135. Dlg_SC_ac_simulator_zone_number_contestedCount_04=Four
  4136. Dlg_SC_ac_simulator_zone_number_contestedCount_05=Five
  4137. Dlg_SC_ac_simulator_zone_number_contestedCount_06=Six
  4138. Dlg_SC_ac_simulator_zone_number_contestedCount_07=Seven
  4139. Dlg_SC_ac_simulator_zone_number_contestedCount_08=Eight
  4140. Dlg_SC_ac_simulator_zone_number_contestedCount_09=Nine
  4141. Dlg_SC_ac_simulator_zone_number_contestedCount_10=Ten
  4142. Dlg_SC_ac_simulator_zone_number_contestedZone_Number_Contested=Hostiles attacking zone
  4143. Dlg_SC_ac_simulator_zone_number_lost_1160=Ten
  4144. Dlg_SC_ac_simulator_zone_number_lost_1170=Nine
  4145. Dlg_SC_ac_simulator_zone_number_lost_1180=Eight
  4146. Dlg_SC_ac_simulator_zone_number_lost_1190=Seven
  4147. Dlg_SC_ac_simulator_zone_number_lost_1200=Six
  4148. Dlg_SC_ac_simulator_zone_number_lost_1210=Five
  4149. Dlg_SC_ac_simulator_zone_number_lost_1220=Four
  4150. Dlg_SC_ac_simulator_zone_number_lost_1230=Three
  4151. Dlg_SC_ac_simulator_zone_number_lost_1240=Two
  4152. Dlg_SC_ac_simulator_zone_number_lost_1250=One
  4153. Dlg_SC_ac_simulator_zone_number_lost_1251=Zero
  4154. Dlg_SC_ac_simulator_zone_number_lost_1420=Hostile elements have seized zone
  4155. Dlg_SC_ac_simulator_zone_number_lostCount_00=Zero
  4156. Dlg_SC_ac_simulator_zone_number_lostCount_01=One
  4157. Dlg_SC_ac_simulator_zone_number_lostCount_02=Two
  4158. Dlg_SC_ac_simulator_zone_number_lostCount_03=Three
  4159. Dlg_SC_ac_simulator_zone_number_lostCount_04=Four
  4160. Dlg_SC_ac_simulator_zone_number_lostCount_05=Five
  4161. Dlg_SC_ac_simulator_zone_number_lostCount_06=Six
  4162. Dlg_SC_ac_simulator_zone_number_lostCount_07=Seven
  4163. Dlg_SC_ac_simulator_zone_number_lostCount_08=Eight
  4164. Dlg_SC_ac_simulator_zone_number_lostCount_09=Nine
  4165. Dlg_SC_ac_simulator_zone_number_lostCount_10=Ten
  4166. Dlg_SC_ac_simulator_zone_number_lostZone_Number_Lost=Hostile element have seized zone
  4167. Dlg_SC_ac_simulator_zone_number_taken_1160=Ten
  4168. Dlg_SC_ac_simulator_zone_number_taken_1170=Nine
  4169. Dlg_SC_ac_simulator_zone_number_taken_1180=Eight
  4170. Dlg_SC_ac_simulator_zone_number_taken_1190=Seven
  4171. Dlg_SC_ac_simulator_zone_number_taken_1200=Six
  4172. Dlg_SC_ac_simulator_zone_number_taken_1210=Five
  4173. Dlg_SC_ac_simulator_zone_number_taken_1220=Four
  4174. Dlg_SC_ac_simulator_zone_number_taken_1230=Three
  4175. Dlg_SC_ac_simulator_zone_number_taken_1240=Two
  4176. Dlg_SC_ac_simulator_zone_number_taken_1250=One
  4177. Dlg_SC_ac_simulator_zone_number_taken_1251=Zero
  4178. Dlg_SC_ac_simulator_zone_number_taken_1300=Red Team
  4179. Dlg_SC_ac_simulator_zone_number_taken_1310=Blue Team
  4180. Dlg_SC_ac_simulator_zone_number_taken_1430=have captured zone
  4181. Dlg_SC_ac_simulator_zone_number_takenCount_00=Zero
  4182. Dlg_SC_ac_simulator_zone_number_takenCount_01=One
  4183. Dlg_SC_ac_simulator_zone_number_takenCount_02=Two
  4184. Dlg_SC_ac_simulator_zone_number_takenCount_03=Three
  4185. Dlg_SC_ac_simulator_zone_number_takenCount_04=Four
  4186. Dlg_SC_ac_simulator_zone_number_takenCount_05=Five
  4187. Dlg_SC_ac_simulator_zone_number_takenCount_06=Six
  4188. Dlg_SC_ac_simulator_zone_number_takenCount_07=Seven
  4189. Dlg_SC_ac_simulator_zone_number_takenCount_08=Eight
  4190. Dlg_SC_ac_simulator_zone_number_takenCount_09=Nine
  4191. Dlg_SC_ac_simulator_zone_number_takenCount_10=Ten
  4192. Dlg_SC_ac_simulator_zone_number_takenTeam_Join_01=Blue Team
  4193. Dlg_SC_ac_simulator_zone_number_takenTeam_Win_01=Red Team
  4194. Dlg_SC_ac_simulator_zone_number_takenZone_Number_Taken=have captured zone
  4195. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0550=Need some help in this zone please.
  4196. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistance_0551=They're trying to take this zone. Some help guys?
  4197. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need some help in this zone please.
  4198. Dlg_SC_ac_slingshot_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=They're trying to take this zone. Some help guys?
  4199. Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zone_0570=We lost the zone.
  4200. Dlg_SC_ac_slingshot_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone.
  4201. Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zone_0560=Zone is ours
  4202. Dlg_SC_ac_slingshot_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours
  4203. Dlg_SC_ac_slingshot_ctc_allies_score_point_0540=Great job, people!
  4204. Dlg_SC_ac_slingshot_ctc_allies_score_point_0541=Kick ass!
  4205. Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_01=Great job, people!
  4206. Dlg_SC_ac_slingshot_ctc_allies_score_pointCTC_Allies_Score_Point_02=Kick ass!
  4207. Dlg_SC_ac_slingshot_ctc_enemy_has_core_0510=They have the core
  4208. Dlg_SC_ac_slingshot_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have the core
  4209. Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0530=Opposition scored.
  4210. Dlg_SC_ac_slingshot_ctc_enemy_scores_point_0531=We're letting them score!
  4211. Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Opposition scored.
  4212. Dlg_SC_ac_slingshot_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=We're letting them score!
  4213. Dlg_SC_ac_slingshot_ctc_player_has_core_0500=You got the core, sir
  4214. Dlg_SC_ac_slingshot_ctc_player_has_coreCTC_Player_Has_Core=You got the core, sir
  4215. Dlg_SC_ac_slingshot_ctc_this_ai_has_core_0520=I've got the core, sir
  4216. Dlg_SC_ac_slingshot_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I've got the core, sir
  4217. Dlg_SC_ac_slingshot_generic_response_no_0310=Errr…That's a negative
  4218. Dlg_SC_ac_slingshot_generic_response_no_0311=I can't follow that order, sir.
  4219. Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_01=Errr…That's a negative
  4220. Dlg_SC_ac_slingshot_generic_response_noGeneric_Response_No_02=I can't follow that order, sir.
  4221. Dlg_SC_ac_slingshot_generic_response_yes_0300=Roger that
  4222. Dlg_SC_ac_slingshot_generic_response_yes_0301=Yes, sir
  4223. Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_01=Roger that
  4224. Dlg_SC_ac_slingshot_generic_response_yesGeneric_Response_Yes_02=Yes, sir
  4225. Dlg_SC_ac_slingshot_player_order_assistance_required_0120=Copy. Inbound.
  4226. Dlg_SC_ac_slingshot_player_order_assistance_required_0121=Hang tight. Assistance incoming.
  4227. Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Copy. Inbound.
  4228. Dlg_SC_ac_slingshot_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hang tight. Assistance incoming.
  4229. Dlg_SC_ac_slingshot_player_order_attack_my_target_0100=Attacking target
  4230. Dlg_SC_ac_slingshot_player_order_attack_my_target_0101=Moving in
  4231. Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target
  4232. Dlg_SC_ac_slingshot_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Moving in
  4233. Dlg_SC_ac_slingshot_player_order_bomb_my_target_0230=Bombing run initiated
  4234. Dlg_SC_ac_slingshot_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run initiated
  4235. Dlg_SC_ac_slingshot_player_order_break_and_engage_0210=Leaving formation, commencing attack
  4236. Dlg_SC_ac_slingshot_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Leaving formation, commencing attack
  4237. Dlg_SC_ac_slingshot_player_order_defend_my_target_0110=Defending your target
  4238. Dlg_SC_ac_slingshot_player_order_defend_my_target_0111=You got it. I'll make sure they're safe.
  4239. Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Definding your target
  4240. Dlg_SC_ac_slingshot_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=You got it. I'll make sure they're safe.
  4241. Dlg_SC_ac_slingshot_player_order_escort_my_target_0220=Taking up escort.
  4242. Dlg_SC_ac_slingshot_player_order_escort_my_target_0221=Escorting target now
  4243. Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking up escort.
  4244. Dlg_SC_ac_slingshot_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  4245. Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0200=Copy. Slip and clip.
  4246. Dlg_SC_ac_slingshot_player_order_evasive_manoeuvers_0201=Hope they're ready for this.
  4247. Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Copy. Slip and clip.
  4248. Dlg_SC_ac_slingshot_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Hope they're ready for this.
  4249. Dlg_SC_ac_slingshot_player_order_form_up_on_me_0130=Forming up
  4250. Dlg_SC_ac_slingshot_player_order_form_up_on_me_0131=Moving into formation
  4251. Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up
  4252. Dlg_SC_ac_slingshot_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Moving into formation
  4253. Dlg_SC_ac_slingshot_player_order_return_to_base_0240=Copy that. See you back at the base.
  4254. Dlg_SC_ac_slingshot_player_order_return_to_base_0241=Affirmative. Heading back
  4255. Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_01=Copy that. See you back at the base.
  4256. Dlg_SC_ac_slingshot_player_order_return_to_basePlayer_Order_Return_To_Base_02=Affirmative. Heading back
  4257. Dlg_SC_ac_slingshot_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4258. Dlg_SC_ac_slingshot_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4259. Dlg_SC_ac_slingshot_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4260. Dlg_SC_ac_slingshot_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4261. Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4262. Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4263. Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4264. Dlg_SC_ac_slingshot_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4265. Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fire_0480=Argh! Watch it!
  4266. Dlg_SC_ac_slingshot_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Argh! Watch it!
  4267. Dlg_SC_ac_slingshot_reaction_commiting_friendly_fire_0490=Sorry, sorry
  4268. Dlg_SC_ac_slingshot_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Sorry, sorry
  4269. Dlg_SC_ac_slingshot_reaction_eject_0470=Ejecting now
  4270. Dlg_SC_ac_slingshot_reaction_eject_0471=Ship's FUBAR. Gotta bounce.
  4271. Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_01=Ejecting now
  4272. Dlg_SC_ac_slingshot_reaction_ejectReaction_Eject_02=Ship's FUBAR. Gotta bounce.
  4273. Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0450=We lost someone
  4274. Dlg_SC_ac_slingshot_reaction_friendly_gets_killed_0451=Shit, pilot down
  4275. Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=We lost someone
  4276. Dlg_SC_ac_slingshot_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Shit, pilot down
  4277. Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0400=Target's been handled.
  4278. Dlg_SC_ac_slingshot_reaction_Gets_a_kill_0401=One Bogey Pk.
  4279. Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_01=Target's been handled.
  4280. Dlg_SC_ac_slingshot_reaction_Gets_a_killReaction_Gets_A_Kill_02=One Bogey Pk.
  4281. Dlg_SC_ac_slingshot_reaction_incoming_enemies_0420=We have incoming
  4282. Dlg_SC_ac_slingshot_reaction_incoming_enemies_0421=Enemies Inbound
  4283. Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We have incoming
  4284. Dlg_SC_ac_slingshot_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Enemies Inbound
  4285. Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0440=I'm bugging out
  4286. Dlg_SC_ac_slingshot_reaction_leaving_battle_retreating_0441=Retreating. I'll be back
  4287. Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm bugging out
  4288. Dlg_SC_ac_slingshot_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating. I'll be back
  4289. Dlg_SC_ac_slingshot_reaction_player_gets_a_kill_0410=(no line)
  4290. Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=(no line)
  4291. Dlg_SC_ac_slingshot_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=(no line)
  4292. Dlg_SC_ac_slingshot_reaction_rejoining_battle_0430=Back in it, sir.
  4293. Dlg_SC_ac_slingshot_reaction_rejoining_battleReaction_Rejoining_Battle=Back in it, sir.
  4294. Dlg_SC_ac_slingshot_reaction_taking_damage_0460=Getting hit here.
  4295. Dlg_SC_ac_slingshot_reaction_taking_damage_0461=Taking enemy fire!
  4296. Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_01=Getting hit here.
  4297. Dlg_SC_ac_slingshot_reaction_taking_damageReaction_Taking_Damage_02=Taking enemy fire!
  4298. Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0550=I need help securing this shit
  4299. Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistance_0551=Little help?
  4300. Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I need help securing this shit
  4301. Dlg_SC_ac_spitfire_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Little help?
  4302. Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zone_0570=We lost the zone, sir
  4303. Dlg_SC_ac_spitfire_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone, sir
  4304. Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zone_0560=Zone is ours!
  4305. Dlg_SC_ac_spitfire_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone is ours!
  4306. Dlg_SC_ac_spitfire_ctc_allies_score_point_0540=Woooh! Way to go
  4307. Dlg_SC_ac_spitfire_ctc_allies_score_point_0541=Point to us.
  4308. Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_01=Woooh! Way to go
  4309. Dlg_SC_ac_spitfire_ctc_allies_score_pointCTC_Allies_Score_Point_02=Point to us.
  4310. Dlg_SC_ac_spitfire_ctc_enemy_has_core_0510=Enemy has the core!
  4311. Dlg_SC_ac_spitfire_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has the core!
  4312. Dlg_SC_ac_spitfire_ctc_enemy_scores_point_0530=Mierda!
  4313. Dlg_SC_ac_spitfire_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Mierda!
  4314. Dlg_SC_ac_spitfire_ctc_player_has_core_0500=You got the core!
  4315. Dlg_SC_ac_spitfire_ctc_player_has_coreCTC_Player_Has_Core=You got the core!
  4316. Dlg_SC_ac_spitfire_ctc_this_ai_has_core_0520=I have the core, sir
  4317. Dlg_SC_ac_spitfire_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core, sir
  4318. Dlg_SC_ac_spitfire_generic_response_no_0310=Negativo
  4319. Dlg_SC_ac_spitfire_generic_response_no_0311=Não posso
  4320. Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_01=Negativo
  4321. Dlg_SC_ac_spitfire_generic_response_noGeneric_Response_No_02=Não posso
  4322. Dlg_SC_ac_spitfire_generic_response_yes_0300=Yes, sir.
  4323. Dlg_SC_ac_spitfire_generic_response_yes_0301=Roger
  4324. Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_01=Yes, sir.
  4325. Dlg_SC_ac_spitfire_generic_response_yesGeneric_Response_Yes_02=Roger
  4326. Dlg_SC_ac_spitfire_player_order_assistance_required_0120=Responding.
  4327. Dlg_SC_ac_spitfire_player_order_assistance_required_0121=I got you.
  4328. Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Responding.
  4329. Dlg_SC_ac_spitfire_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you.
  4330. Dlg_SC_ac_spitfire_player_order_attack_my_target_0100=Attacking.
  4331. Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking.
  4332. Dlg_SC_ac_spitfire_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot, sir.
  4333. Dlg_SC_ac_spitfire_player_order_bomb_my_target_0230=Bringing the thunder.
  4334. Dlg_SC_ac_spitfire_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bringing the thunder.
  4335. Dlg_SC_ac_spitfire_player_order_break_and_engage_0210=Hunting now, sir.
  4336. Dlg_SC_ac_spitfire_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Hunting now, sir.
  4337. Dlg_SC_ac_spitfire_player_order_defend_my_target_0110=Nobody's gonna get near them, sir
  4338. Dlg_SC_ac_spitfire_player_order_defend_my_target_0111=I got their back, sir.
  4339. Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Nobody's gonna get near them, sir
  4340. Dlg_SC_ac_spitfire_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got their back, sir.
  4341. Dlg_SC_ac_spitfire_player_order_escort_my_target_0220=Taking them in, sir.
  4342. Dlg_SC_ac_spitfire_player_order_escort_my_target_0221=Escorting target now, sir
  4343. Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Taking them in, sir.
  4344. Dlg_SC_ac_spitfire_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now, sir
  4345. Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0200=I'll shake 'em off
  4346. Dlg_SC_ac_spitfire_player_order_evasive_manoeuvers_0201=Confirm evasive action, sir
  4347. Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=I'll shake 'em off
  4348. Dlg_SC_ac_spitfire_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Confirm evasive action, sir
  4349. Dlg_SC_ac_spitfire_player_order_form_up_on_me_0130=Forming up.
  4350. Dlg_SC_ac_spitfire_player_order_form_up_on_me_0131=Formation set, sir.
  4351. Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up.
  4352. Dlg_SC_ac_spitfire_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Formation set, sir.
  4353. Dlg_SC_ac_spitfire_player_order_return_to_base_0240=Heading back to base, sir
  4354. Dlg_SC_ac_spitfire_player_order_return_to_base_0241=Heading back, sir
  4355. Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back to base, sir
  4356. Dlg_SC_ac_spitfire_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading back, sir
  4357. Dlg_SC_ac_spitfire_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4358. Dlg_SC_ac_spitfire_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4359. Dlg_SC_ac_spitfire_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4360. Dlg_SC_ac_spitfire_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4361. Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4362. Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4363. Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4364. Dlg_SC_ac_spitfire_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4365. Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fire_0480=Hey, watch it!
  4366. Dlg_SC_ac_spitfire_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey, watch it!
  4367. Dlg_SC_ac_spitfire_reaction_commiting_friendly_fire_0490=Shit! That was a stupid shot. Sorry.
  4368. Dlg_SC_ac_spitfire_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Shit! That was a stupid shot. Sorry.
  4369. Dlg_SC_ac_spitfire_reaction_eject_0470=Mierda! I'm out...
  4370. Dlg_SC_ac_spitfire_reaction_eject_0471=Bailing out!
  4371. Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_01=Mierda! I'm out...
  4372. Dlg_SC_ac_spitfire_reaction_ejectReaction_Eject_02=Bailing out!
  4373. Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0450=Man down.
  4374. Dlg_SC_ac_spitfire_reaction_friendly_gets_killed_0451=Friendly down, sir!
  4375. Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=Man down.
  4376. Dlg_SC_ac_spitfire_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Friendly down, sir!
  4377. Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0400=I… I got one.
  4378. Dlg_SC_ac_spitfire_reaction_Gets_a_kill_0401=Inimigo destruído
  4379. Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_01=I… I got one.
  4380. Dlg_SC_ac_spitfire_reaction_Gets_a_killReaction_Gets_A_Kill_02=Inimigo destruído
  4381. Dlg_SC_ac_spitfire_reaction_incoming_enemies_0420=We got hostiles.
  4382. Dlg_SC_ac_spitfire_reaction_incoming_enemies_0421=Bogeys incoming!
  4383. Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got hostiles.
  4384. Dlg_SC_ac_spitfire_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Bogeys incoming!
  4385. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0440=Disengaging combat, sir
  4386. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreating_0441=I'm out of here.
  4387. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Disengaging combat, sir
  4388. Dlg_SC_ac_spitfire_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=I'm out of here.
  4389. Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0410=Nice going, sir
  4390. Dlg_SC_ac_spitfire_reaction_player_gets_a_kill_0411=Get some!
  4391. Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice going, sir
  4392. Dlg_SC_ac_spitfire_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some!
  4393. Dlg_SC_ac_spitfire_reaction_rejoining_battle_0430=Re-engaging, sir
  4394. Dlg_SC_ac_spitfire_reaction_rejoining_battleReaction_Rejoining_Battle=Re-engaging, sir
  4395. Dlg_SC_ac_spitfire_reaction_taking_damage_0460=Help!
  4396. Dlg_SC_ac_spitfire_reaction_taking_damage_0461=Filho da puta!
  4397. Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_01=Help!
  4398. Dlg_SC_ac_spitfire_reaction_taking_damageReaction_Taking_Damage_02=Filho da puta!
  4399. Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0550=Need help in this zone!
  4400. Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistance_0551=Help me out in this zone, anyone?
  4401. Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Need help in this zone!
  4402. Dlg_SC_ac_tanto_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Help me out in this zone, anyone?
  4403. Dlg_SC_ac_tanto_conquest_lost_control_of_a_zone_0570=We lost the zone
  4404. Dlg_SC_ac_tanto_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We lost the zone
  4405. Dlg_SC_ac_tanto_conquest_taken_control_of_a_zone_0560=The zone is ours
  4406. Dlg_SC_ac_tanto_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=The zone is ours
  4407. Dlg_SC_ac_tanto_ctc_allies_score_point_0540=Great job!
  4408. Dlg_SC_ac_tanto_ctc_allies_score_pointCTC_Allies_Score_Point=Great job!
  4409. Dlg_SC_ac_tanto_ctc_enemy_has_core_0510=They have our core
  4410. Dlg_SC_ac_tanto_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core
  4411. Dlg_SC_ac_tanto_ctc_enemy_scores_point_0530=Good effort, all
  4412. Dlg_SC_ac_tanto_ctc_enemy_scores_point_0531=They got a point
  4413. Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Good effort, all
  4414. Dlg_SC_ac_tanto_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=They got a point
  4415. Dlg_SC_ac_tanto_ctc_player_has_core_0500=You got the core. Go for it.
  4416. Dlg_SC_ac_tanto_ctc_player_has_coreCTC_Player_Has_Core=You got the core. Go for it.
  4417. Dlg_SC_ac_tanto_ctc_this_ai_has_core_0520=I have the core. On me!
  4418. Dlg_SC_ac_tanto_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. On me!
  4419. Dlg_SC_ac_tanto_generic_response_no_0310=Are you sure?
  4420. Dlg_SC_ac_tanto_generic_response_noGeneric_Response_No_01=Are you sure?
  4421. Dlg_SC_ac_tanto_generic_response_yes_0300=Aye, sir.
  4422. Dlg_SC_ac_tanto_generic_response_yes_0301=You got it.
  4423. Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_01=Aye, sir.
  4424. Dlg_SC_ac_tanto_generic_response_yesGeneric_Response_Yes_02=You got it.
  4425. Dlg_SC_ac_tanto_player_order_assistance_required_0120=Be right there!
  4426. Dlg_SC_ac_tanto_player_order_assistance_required_0121=Hold on, sir.
  4427. Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Be right there!
  4428. Dlg_SC_ac_tanto_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Hold on, sir.
  4429. Dlg_SC_ac_tanto_player_order_attack_my_target_0100=Copy. Target acquired.
  4430. Dlg_SC_ac_tanto_player_order_attack_my_target_0101=Attacking your mark
  4431. Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy. Target acquired.
  4432. Dlg_SC_ac_tanto_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Attacking your mark
  4433. Dlg_SC_ac_tanto_player_order_bomb_my_target_0230=Bombing run starting
  4434. Dlg_SC_ac_tanto_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run starting
  4435. Dlg_SC_ac_tanto_player_order_break_and_engage_0210=10-4, breaking.
  4436. Dlg_SC_ac_tanto_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=10-4, breaking.
  4437. Dlg_SC_ac_tanto_player_order_defend_my_target_0110=Defending your target
  4438. Dlg_SC_ac_tanto_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Defending your target
  4439. Dlg_SC_ac_tanto_player_order_escort_my_target_0220=Copy. Moving to escort.
  4440. Dlg_SC_ac_tanto_player_order_escort_my_target_0221=Escorting target now
  4441. Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Copy. Moving to escort.
  4442. Dlg_SC_ac_tanto_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  4443. Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0200=Evasive maneouvers
  4444. Dlg_SC_ac_tanto_player_order_evasive_manoeuvers_0221=Let's go for a ride.
  4445. Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers
  4446. Dlg_SC_ac_tanto_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Let's go for a ride.
  4447. Dlg_SC_ac_tanto_player_order_form_up_on_me_0130=Moving into formation, sir
  4448. Dlg_SC_ac_tanto_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation, sir
  4449. Dlg_SC_ac_tanto_player_order_return_to_base_0240=Back to base
  4450. Dlg_SC_ac_tanto_player_order_return_to_base_0241=Heading home
  4451. Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_01=Back to base
  4452. Dlg_SC_ac_tanto_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home
  4453. Dlg_SC_ac_tanto_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4454. Dlg_SC_ac_tanto_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4455. Dlg_SC_ac_tanto_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4456. Dlg_SC_ac_tanto_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4457. Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4458. Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4459. Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4460. Dlg_SC_ac_tanto_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4461. Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fire_0480=Careful. You hit me just then
  4462. Dlg_SC_ac_tanto_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Careful. You hit me just then
  4463. Dlg_SC_ac_tanto_reaction_commiting_friendly_fire_0490=Apologies, sir. That was me.
  4464. Dlg_SC_ac_tanto_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Apologies, sir. That was me.
  4465. Dlg_SC_ac_tanto_reaction_eject_0470=Ejecting
  4466. Dlg_SC_ac_tanto_reaction_eject_0471=Going for a space-walk.
  4467. Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_01=Ejecting
  4468. Dlg_SC_ac_tanto_reaction_ejectReaction_Eject_02=Going for a space-walk.
  4469. Dlg_SC_ac_tanto_reaction_friendly_gets_killed_0450=We lost a friendly!
  4470. Dlg_SC_ac_tanto_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=We lost a friendly!
  4471. Dlg_SC_ac_tanto_reaction_Gets_a_kill_0400=One down, sir
  4472. Dlg_SC_ac_tanto_reaction_Gets_a_kill_0401=Enemy neutralised, sir
  4473. Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_01=One down, sir
  4474. Dlg_SC_ac_tanto_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy neutralised, sir
  4475. Dlg_SC_ac_tanto_reaction_incoming_enemies_0420=We got contacts.
  4476. Dlg_SC_ac_tanto_reaction_incoming_enemies_0421=Incoming!
  4477. Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_01=We got contacts.
  4478. Dlg_SC_ac_tanto_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming!
  4479. Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0440=Gotta bounce, I'm pretty tore up.
  4480. Dlg_SC_ac_tanto_reaction_leaving_battle_retreating_0441=Falling back.
  4481. Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=Gotta bounce, I'm pretty tore up.
  4482. Dlg_SC_ac_tanto_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Falling back.
  4483. Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0410=Threat neutralized.
  4484. Dlg_SC_ac_tanto_reaction_player_gets_a_kill_0411=Clean shot, sir.
  4485. Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Threat neutralized.
  4486. Dlg_SC_ac_tanto_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Clean shot, sir.
  4487. Dlg_SC_ac_tanto_reaction_rejoining_battle_0430=Don't worry, I'm back!
  4488. Dlg_SC_ac_tanto_reaction_rejoining_battleReaction_Rejoining_Battle=Don't worry, I'm back!
  4489. Dlg_SC_ac_tanto_reaction_taking_damage_0460=Taking fire, sir
  4490. Dlg_SC_ac_tanto_reaction_taking_damage_0461=I'm hit!
  4491. Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_01=Taking fire, sir
  4492. Dlg_SC_ac_tanto_reaction_taking_damageReaction_Taking_Damage_02=I'm hit!
  4493. Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0550=Zone contested. Help if you can
  4494. Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistance_0551=Need some backup, now!
  4495. Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Zone contested. Help if you can
  4496. Dlg_SC_ac_thunder_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Need some backup, now!
  4497. Dlg_SC_ac_thunder_conquest_lost_control_of_a_zone_0570=Zone lost
  4498. Dlg_SC_ac_thunder_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  4499. Dlg_SC_ac_thunder_conquest_taken_control_of_a_zone_0560=Zone taken
  4500. Dlg_SC_ac_thunder_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  4501. Dlg_SC_ac_thunder_ctc_allies_score_point_0540=Oh, shit! That's one.
  4502. Dlg_SC_ac_thunder_ctc_allies_score_pointCTC_Allies_Score_Point=Oh, shit! That's one.
  4503. Dlg_SC_ac_thunder_ctc_enemy_has_core_0510=Enemy has our core!
  4504. Dlg_SC_ac_thunder_ctc_enemy_has_coreCTC_Enemy_Has_Core=Enemy has our core!
  4505. Dlg_SC_ac_thunder_ctc_enemy_scores_point_0530=They scored a point
  4506. Dlg_SC_ac_thunder_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=They scored a point
  4507. Dlg_SC_ac_thunder_ctc_player_has_core_0500=You got the core
  4508. Dlg_SC_ac_thunder_ctc_player_has_coreCTC_Player_Has_Core=You got the core
  4509. Dlg_SC_ac_thunder_ctc_this_ai_has_core_0520=Core is on me.
  4510. Dlg_SC_ac_thunder_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is on me.
  4511. Dlg_SC_ac_thunder_generic_response_no_0310=No can do
  4512. Dlg_SC_ac_thunder_generic_response_no_0311=Negative
  4513. Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_01=No can do
  4514. Dlg_SC_ac_thunder_generic_response_noGeneric_Response_No_02=Negative
  4515. Dlg_SC_ac_thunder_generic_response_yes_0300=Roger that
  4516. Dlg_SC_ac_thunder_generic_response_yes_0301=Copy that
  4517. Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_01=Roger that
  4518. Dlg_SC_ac_thunder_generic_response_yesGeneric_Response_Yes_02=Copy that
  4519. Dlg_SC_ac_thunder_player_order_assistance_required_0120=I'm all over it
  4520. Dlg_SC_ac_thunder_player_order_assistance_required_0121=I got your back.
  4521. Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'm all over it
  4522. Dlg_SC_ac_thunder_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got your back.
  4523. Dlg_SC_ac_thunder_player_order_attack_my_target_0100=Attacking target.
  4524. Dlg_SC_ac_thunder_player_order_attack_my_target_0101=Gonna drop that pain.
  4525. Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Attacking target.
  4526. Dlg_SC_ac_thunder_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Gonna drop that pain.
  4527. Dlg_SC_ac_thunder_player_order_bomb_my_target_0230=Target confirmed.
  4528. Dlg_SC_ac_thunder_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Target confirmed.
  4529. Dlg_SC_ac_thunder_player_order_break_and_engage_0210=Breaking and engaging
  4530. Dlg_SC_ac_thunder_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking and engaging
  4531. Dlg_SC_ac_thunder_player_order_defend_my_target_0110=Copy that. On my way.
  4532. Dlg_SC_ac_thunder_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Copy that. On my way.
  4533. Dlg_SC_ac_thunder_player_order_escort_my_target_0220=Escorting
  4534. Dlg_SC_ac_thunder_player_order_escort_my_target_0221=Falling in pattern, sir.
  4535. Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  4536. Dlg_SC_ac_thunder_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Falling in pattern, sir.
  4537. Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0200=Evasive maneouvers
  4538. Dlg_SC_ac_thunder_player_order_evasive_manoeuvers_0201=Losing 'em.
  4539. Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers
  4540. Dlg_SC_ac_thunder_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Losing 'em.
  4541. Dlg_SC_ac_thunder_player_order_form_up_on_me_0130=Forming up
  4542. Dlg_SC_ac_thunder_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Forming up
  4543. Dlg_SC_ac_thunder_player_order_return_to_base_0240=Heading back
  4544. Dlg_SC_ac_thunder_player_order_return_to_base_0241=Confirm, returning to base
  4545. Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back
  4546. Dlg_SC_ac_thunder_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base
  4547. Dlg_SC_ac_thunder_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4548. Dlg_SC_ac_thunder_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4549. Dlg_SC_ac_thunder_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4550. Dlg_SC_ac_thunder_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4551. Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4552. Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4553. Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4554. Dlg_SC_ac_thunder_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4555. Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fire_0480=Check fire! I’m a friendly, dammit
  4556. Dlg_SC_ac_thunder_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check fire! I’m a friendly, dammit
  4557. Dlg_SC_ac_thunder_reaction_commiting_friendly_fire_0490=Ah, get out my way man
  4558. Dlg_SC_ac_thunder_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Ah, get out my way man
  4559. Dlg_SC_ac_thunder_reaction_eject_0470=Ejecting
  4560. Dlg_SC_ac_thunder_reaction_ejectReaction_Eject=Ejecting
  4561. Dlg_SC_ac_thunder_reaction_friendly_gets_killed_0450=Friendly down.
  4562. Dlg_SC_ac_thunder_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down.
  4563. Dlg_SC_ac_thunder_reaction_Gets_a_kill_0400=Got one!
  4564. Dlg_SC_ac_thunder_reaction_Gets_a_kill_0401=Enemy down
  4565. Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one!
  4566. Dlg_SC_ac_thunder_reaction_Gets_a_killReaction_Gets_A_Kill_02=Enemy down
  4567. Dlg_SC_ac_thunder_reaction_incoming_enemies_0420=Multiple contacts!
  4568. Dlg_SC_ac_thunder_reaction_incoming_enemies_0421=Incoming hostiles
  4569. Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Multiple contacts!
  4570. Dlg_SC_ac_thunder_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles
  4571. Dlg_SC_ac_thunder_reaction_leaving_battle_retreating_0440=Retreating now
  4572. Dlg_SC_ac_thunder_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Retreating now
  4573. Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0410=Good kill!
  4574. Dlg_SC_ac_thunder_reaction_player_gets_a_kill_0411=Get some.
  4575. Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Good kill!
  4576. Dlg_SC_ac_thunder_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Get some.
  4577. Dlg_SC_ac_thunder_reaction_rejoining_battle_0430=Miss me?
  4578. Dlg_SC_ac_thunder_reaction_rejoining_battleReaction_Rejoining_Battle=Miss me?
  4579. Dlg_SC_ac_thunder_reaction_taking_damage_0460=I can't shake 'em.
  4580. Dlg_SC_ac_thunder_reaction_taking_damage_0461=Enemy is locked on me
  4581. Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_01=I can't shake 'em.
  4582. Dlg_SC_ac_thunder_reaction_taking_damageReaction_Taking_Damage_02=Enemy is locked on me
  4583. Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0550=Help me fight for this zone, will ya?
  4584. Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Help me take it!
  4585. Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Help me fight for this zone, will ya?
  4586. Dlg_SC_ac_vixen_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Help me take it!
  4587. Dlg_SC_ac_vixen_conquest_lost_control_of_a_zone_0570=We've lost the zone
  4588. Dlg_SC_ac_vixen_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=We've lost the zone
  4589. Dlg_SC_ac_vixen_conquest_taken_control_of_a_zone_0560=We've taken the zone
  4590. Dlg_SC_ac_vixen_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We've taken the zone
  4591. Dlg_SC_ac_vixen_ctc_allies_score_point_0540=We got a point
  4592. Dlg_SC_ac_vixen_ctc_allies_score_pointCTC_Allies_Score_Point=We got a point
  4593. Dlg_SC_ac_vixen_ctc_enemy_has_core_0510=They have our core. Waste them.
  4594. Dlg_SC_ac_vixen_ctc_enemy_has_coreCTC_Enemy_Has_Core=They have our core. Waste them.
  4595. Dlg_SC_ac_vixen_ctc_enemy_scores_point_0530=Enemy scored
  4596. Dlg_SC_ac_vixen_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=Enemy scored
  4597. Dlg_SC_ac_vixen_ctc_player_has_core_0500=You have the core
  4598. Dlg_SC_ac_vixen_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  4599. Dlg_SC_ac_vixen_ctc_this_ai_has_core_0520=I have the core. Cut me a path.
  4600. Dlg_SC_ac_vixen_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=I have the core. Cut me a path.
  4601. Dlg_SC_ac_vixen_generic_response_no_0310=No can do
  4602. Dlg_SC_ac_vixen_generic_response_no_0311=Negative
  4603. Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_01=No can do
  4604. Dlg_SC_ac_vixen_generic_response_noGeneric_Response_No_02=Negative
  4605. Dlg_SC_ac_vixen_generic_response_yes_0300=Copy
  4606. Dlg_SC_ac_vixen_generic_response_yesGeneric_Response_Yes_01=Copy
  4607. Dlg_SC_ac_vixen_player_order_assistance_required_0120=I'll get them.
  4608. Dlg_SC_ac_vixen_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=I'll get them.
  4609. Dlg_SC_ac_vixen_player_order_attack_my_target_0100=On it.
  4610. Dlg_SC_ac_vixen_player_order_attack_my_target_0101=They're mine.
  4611. Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=On it.
  4612. Dlg_SC_ac_vixen_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=They're mine.
  4613. Dlg_SC_ac_vixen_player_order_bomb_my_target_0230=Bombing run confirmed
  4614. Dlg_SC_ac_vixen_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bombing run confirmed
  4615. Dlg_SC_ac_vixen_player_order_break_and_engage_0210=About time.
  4616. Dlg_SC_ac_vixen_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=About time.
  4617. Dlg_SC_ac_vixen_player_order_defend_my_target_0110=…… fine.
  4618. Dlg_SC_ac_vixen_player_order_defend_my_target_0111=Easy there, chief.
  4619. Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=…… fine.
  4620. Dlg_SC_ac_vixen_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=Easy there, chief.
  4621. Dlg_SC_ac_vixen_player_order_escort_my_target_0220=You're kidding, right?
  4622. Dlg_SC_ac_vixen_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=You're kidding, right?
  4623. Dlg_SC_ac_vixen_player_order_evasive_manoeuvers_0200=Rolling.
  4624. Dlg_SC_ac_vixen_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Rolling.
  4625. Dlg_SC_ac_vixen_player_order_form_up_on_me_0130=Moving into formation
  4626. Dlg_SC_ac_vixen_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Moving into formation
  4627. Dlg_SC_ac_vixen_player_order_return_to_base_0240=Heading back
  4628. Dlg_SC_ac_vixen_player_order_return_to_base_0241=Confirming return to base
  4629. Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading back
  4630. Dlg_SC_ac_vixen_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirming return to base
  4631. Dlg_SC_ac_vixen_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4632. Dlg_SC_ac_vixen_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4633. Dlg_SC_ac_vixen_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4634. Dlg_SC_ac_vixen_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4635. Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4636. Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4637. Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4638. Dlg_SC_ac_vixen_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4639. Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fire_0480=Hey moron, I'm on your team.
  4640. Dlg_SC_ac_vixen_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Hey moron, I'm on your team.
  4641. Dlg_SC_ac_vixen_reaction_commiting_friendly_fire_0490=Whoops.
  4642. Dlg_SC_ac_vixen_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Whoops.
  4643. Dlg_SC_ac_vixen_reaction_death_0600=AAaaarrrghhhhhhhh!!
  4644. Dlg_SC_ac_vixen_reaction_death_0601=Noo! NooooOOOOO!
  4645. Dlg_SC_ac_vixen_reaction_death_0602=Ahh AHHHHHH!
  4646. Dlg_SC_ac_vixen_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!!
  4647. Dlg_SC_ac_vixen_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!!
  4648. Dlg_SC_ac_vixen_reaction_deathReaction_Death_02=Noo! NooooOOOOO!
  4649. Dlg_SC_ac_vixen_reaction_deathReaction_Death_03=Ahh AHHHHHH!
  4650. Dlg_SC_ac_vixen_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!!
  4651. Dlg_SC_ac_vixen_reaction_eject_0470=Bailing
  4652. Dlg_SC_ac_vixen_reaction_eject_0471=Ejecting
  4653. Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_01=Bailing
  4654. Dlg_SC_ac_vixen_reaction_ejectReaction_Eject_02=Ejecting
  4655. Dlg_SC_ac_vixen_reaction_friendly_gets_killed_0450=Uh! We lost a friendly.
  4656. Dlg_SC_ac_vixen_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Uh! We lost a friendly.
  4657. Dlg_SC_ac_vixen_reaction_Gets_a_kill_0400=Got one
  4658. Dlg_SC_ac_vixen_reaction_Gets_a_kill_0401=Hostile down
  4659. Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_01=Got one
  4660. Dlg_SC_ac_vixen_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down
  4661. Dlg_SC_ac_vixen_reaction_incoming_enemies_0420=Incoming Enemy
  4662. Dlg_SC_ac_vixen_reaction_incoming_enemies_0421=Hostiles inbound
  4663. Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Incoming Enemy
  4664. Dlg_SC_ac_vixen_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Hostiles inbound
  4665. Dlg_SC_ac_vixen_reaction_leaving_battle_retreating_0440=I need to rearm.
  4666. Dlg_SC_ac_vixen_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=I need to rearm.
  4667. Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0410=Nice.
  4668. Dlg_SC_ac_vixen_reaction_player_gets_a_kill_0411=Yeah!
  4669. Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice.
  4670. Dlg_SC_ac_vixen_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Yeah!
  4671. Dlg_SC_ac_vixen_reaction_rejoining_battle_0430=I'm back
  4672. Dlg_SC_ac_vixen_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back
  4673. Dlg_SC_ac_vixen_reaction_taking_damage_0460=Taking fire
  4674. Dlg_SC_ac_vixen_reaction_taking_damage_0461=I've got one on me
  4675. Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_01=Taking fire
  4676. Dlg_SC_ac_vixen_reaction_taking_damageReaction_Taking_Damage_02=I've got one on me
  4677. Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0550=I'm in contested zone. Help appreciated
  4678. Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistance_0551=Zone contested. Assistance required
  4679. Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=I'm in contested zone. Help appreciated
  4680. Dlg_SC_ac_warlord_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Zone contested. Assistance required
  4681. Dlg_SC_ac_warlord_conquest_lost_control_of_a_zone_0570=Zone lost
  4682. Dlg_SC_ac_warlord_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost
  4683. Dlg_SC_ac_warlord_conquest_taken_control_of_a_zone_0560=Zone taken
  4684. Dlg_SC_ac_warlord_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=Zone taken
  4685. Dlg_SC_ac_warlord_ctc_allies_score_point_0540=Nice. We scored
  4686. Dlg_SC_ac_warlord_ctc_allies_score_pointCTC_Allies_Score_Point=Nice. We scored
  4687. Dlg_SC_ac_warlord_ctc_enemy_has_core_0510=They got our core!
  4688. Dlg_SC_ac_warlord_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got our core!
  4689. Dlg_SC_ac_warlord_ctc_enemy_scores_point_0530=One point to them
  4690. Dlg_SC_ac_warlord_ctc_enemy_scores_pointCTC_Enemy_Scores_Point=One point to them
  4691. Dlg_SC_ac_warlord_ctc_player_has_core_0500=You have the core
  4692. Dlg_SC_ac_warlord_ctc_player_has_coreCTC_Player_Has_Core=You have the core
  4693. Dlg_SC_ac_warlord_ctc_this_ai_has_core_0520=Core retreived.
  4694. Dlg_SC_ac_warlord_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core retreived.
  4695. Dlg_SC_ac_warlord_generic_response_no_0310=Negative
  4696. Dlg_SC_ac_warlord_generic_response_no_0311=Will not comply, sir
  4697. Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_01=Negative
  4698. Dlg_SC_ac_warlord_generic_response_noGeneric_Response_No_02=Will not comply, sir
  4699. Dlg_SC_ac_warlord_generic_response_yes_0300=Copy that
  4700. Dlg_SC_ac_warlord_generic_response_yes_0301=You got it.
  4701. Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_01=Copy that
  4702. Dlg_SC_ac_warlord_generic_response_yesGeneric_Response_Yes_02=You got it.
  4703. Dlg_SC_ac_warlord_player_order_assistance_required_0120=Warlord inbound.
  4704. Dlg_SC_ac_warlord_player_order_assistance_required_0121=Assistance request, confirmed
  4705. Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Assistance request, confirmed
  4706. Dlg_SC_ac_warlord_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=Warlord inbound.
  4707. Dlg_SC_ac_warlord_player_order_attack_my_target_0100=Copy, sir. On it.
  4708. Dlg_SC_ac_warlord_player_order_attack_my_target_0101=I have them in sight
  4709. Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=Copy, sir. On it.
  4710. Dlg_SC_ac_warlord_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=I have them in sight
  4711. Dlg_SC_ac_warlord_player_order_bomb_my_target_0230=Ordinance set.
  4712. Dlg_SC_ac_warlord_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Ordinance set.
  4713. Dlg_SC_ac_warlord_player_order_break_and_engage_0210=Breaking to intercept
  4714. Dlg_SC_ac_warlord_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking to intercept
  4715. Dlg_SC_ac_warlord_player_order_defend_my_target_0110=Understood. Defending
  4716. Dlg_SC_ac_warlord_player_order_defend_my_target_0111=……yes, sir.
  4717. Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Understood. Defending
  4718. Dlg_SC_ac_warlord_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=……yes, sir.
  4719. Dlg_SC_ac_warlord_player_order_escort_my_target_0220=Escorting
  4720. Dlg_SC_ac_warlord_player_order_escort_my_target_0221=Escorting target now
  4721. Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Escorting
  4722. Dlg_SC_ac_warlord_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=Escorting target now
  4723. Dlg_SC_ac_warlord_player_order_evasive_manoeuvers_0200=Evasive maneouvers
  4724. Dlg_SC_ac_warlord_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evasive maneouvers
  4725. Dlg_SC_ac_warlord_player_order_form_up_on_me_0130=Copy, folding in.
  4726. Dlg_SC_ac_warlord_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=Copy, folding in.
  4727. Dlg_SC_ac_warlord_player_order_return_to_base_0240=Confirm, returning to base
  4728. Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_01=Heading home
  4729. Dlg_SC_ac_warlord_player_order_return_to_basePlayer_Order_Return_To_Base_02=Confirm, returning to base
  4730. Dlg_SC_ac_warlord_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4731. Dlg_SC_ac_warlord_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4732. Dlg_SC_ac_warlord_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4733. Dlg_SC_ac_warlord_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4734. Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4735. Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4736. Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4737. Dlg_SC_ac_warlord_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4738. Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0480=Blue on blue!
  4739. Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fire_0481=Stop shooting me, you idiot.
  4740. Dlg_SC_ac_warlord_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Stop shooting me, you idiot.
  4741. Dlg_SC_ac_warlord_reaction_commiting_friendly_fire_0490=My mistake. Sorry
  4742. Dlg_SC_ac_warlord_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=My mistake. Sorry
  4743. Dlg_SC_ac_warlord_reaction_death_0600=AAaaarrrghhhhhhhh!!
  4744. Dlg_SC_ac_warlord_reaction_death_0601=Noo! NooooOOOOO!
  4745. Dlg_SC_ac_warlord_reaction_death_0602=Ahh AHHHHHH!
  4746. Dlg_SC_ac_warlord_reaction_death_0603=AAaaaaaAAAaaaarrrghhhhhhhh!!
  4747. Dlg_SC_ac_warlord_reaction_deathReaction_Death_01=AAaaarrrghhhhhhhh!!
  4748. Dlg_SC_ac_warlord_reaction_deathReaction_Death_02=Noo! NooooOOOOO!
  4749. Dlg_SC_ac_warlord_reaction_deathReaction_Death_03=Ahh AHHHHHH!
  4750. Dlg_SC_ac_warlord_reaction_deathReaction_Death_04=AAaaaaaAAAaaaarrrghhhhhhhh!!
  4751. Dlg_SC_ac_warlord_reaction_eject_0470=Bailing out.
  4752. Dlg_SC_ac_warlord_reaction_ejectReaction_Eject=Bailing out.
  4753. Dlg_SC_ac_warlord_reaction_friendly_gets_killed_0450=Friendly down
  4754. Dlg_SC_ac_warlord_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed=Friendly down
  4755. Dlg_SC_ac_warlord_reaction_Gets_a_kill_0400=Hostile eliminated
  4756. Dlg_SC_ac_warlord_reaction_Gets_a_kill_0401=Hostile down
  4757. Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_01=Hostile eliminated
  4758. Dlg_SC_ac_warlord_reaction_Gets_a_killReaction_Gets_A_Kill_02=Hostile down
  4759. Dlg_SC_ac_warlord_reaction_incoming_enemies_0420=Hostiles inbound
  4760. Dlg_SC_ac_warlord_reaction_incoming_enemies_0421=Incoming hostiles
  4761. Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Hostiles inbound
  4762. Dlg_SC_ac_warlord_reaction_incoming_enemiesReaction_Incoming_Enemies_02=Incoming hostiles
  4763. Dlg_SC_ac_warlord_reaction_leaving_battle_retreating_0440=Bugging out
  4764. Dlg_SC_ac_warlord_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating=Bugging out
  4765. Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0410=Nice kill
  4766. Dlg_SC_ac_warlord_reaction_player_gets_a_kill_0411=Nice shooting
  4767. Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Nice kill
  4768. Dlg_SC_ac_warlord_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Nice shooting
  4769. Dlg_SC_ac_warlord_reaction_rejoining_battle_0430=I'm back in the mix
  4770. Dlg_SC_ac_warlord_reaction_rejoining_battleReaction_Rejoining_Battle=I'm back in the mix
  4771. Dlg_SC_ac_warlord_reaction_taking_damage_0460=Need support.
  4772. Dlg_SC_ac_warlord_reaction_taking_damage_0461=Taking fire!
  4773. Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_01=Taking fire!
  4774. Dlg_SC_ac_warlord_reaction_taking_damageReaction_Taking_Damage_02=Need support.
  4775. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0550=Hold the zone, people.
  4776. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistance_0551=Hey! Zone contested on my position.
  4777. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_01=Hold the zone, people.
  4778. Dlg_SC_ac_wreckingball_conquest_in_contested_zone_call_for_assistanceConquest_Contested_Zone_Call_For_Assist_02=Hey! Zone contested on my position.
  4779. Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zone_0570=Zone lost.
  4780. Dlg_SC_ac_wreckingball_conquest_lost_control_of_a_zoneConquest_Lost_Control_Of_A_Zone=Zone lost.
  4781. Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zone_0560=We got the zone
  4782. Dlg_SC_ac_wreckingball_conquest_taken_control_of_a_zoneConquest_Taken_Control_Of_A_Zone=We got the zone
  4783. Dlg_SC_ac_wreckingball_ctc_allies_score_point_0540=One for the home team!
  4784. Dlg_SC_ac_wreckingball_ctc_allies_score_pointCTC_Allies_Score_Point=One for the home team!
  4785. Dlg_SC_ac_wreckingball_ctc_enemy_has_core_0510=They got the core
  4786. Dlg_SC_ac_wreckingball_ctc_enemy_has_coreCTC_Enemy_Has_Core=They got the core
  4787. Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0530=Damn it people, they scored
  4788. Dlg_SC_ac_wreckingball_ctc_enemy_scores_point_0531=Awww dammit man.
  4789. Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_01=Damn it people, they scored
  4790. Dlg_SC_ac_wreckingball_ctc_enemy_scores_pointCTC_Enemy_Scores_Point_02=Awww dammit man.
  4791. Dlg_SC_ac_wreckingball_ctc_player_has_core_0500=You fly. I'll cover.
  4792. Dlg_SC_ac_wreckingball_ctc_player_has_coreCTC_Player_Has_Core=You fly. I'll cover.
  4793. Dlg_SC_ac_wreckingball_ctc_this_ai_has_core_0520=Core is mine. Need a hand here.
  4794. Dlg_SC_ac_wreckingball_ctc_this_ai_has_coreCTC_This_Ai_Has_Core=Core is mine. Need a hand here.
  4795. Dlg_SC_ac_wreckingball_generic_response_no_0310=Nope! That's stupid
  4796. Dlg_SC_ac_wreckingball_generic_response_no_0311=No way
  4797. Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_01=Nope! That's stupid
  4798. Dlg_SC_ac_wreckingball_generic_response_noGeneric_Response_No_02=No way
  4799. Dlg_SC_ac_wreckingball_generic_response_yes_0300=All copy, sir.
  4800. Dlg_SC_ac_wreckingball_generic_response_yes_0301=Sir
  4801. Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_01=All copy, sir.
  4802. Dlg_SC_ac_wreckingball_generic_response_yesGeneric_Response_Yes_02=Sir
  4803. Dlg_SC_ac_wreckingball_player_order_assistance_required_0120=Help's on the way
  4804. Dlg_SC_ac_wreckingball_player_order_assistance_required_0121=I got you.
  4805. Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_01=Help's on the way
  4806. Dlg_SC_ac_wreckingball_player_order_assistance_requiredPlayer_Order_Assistance_Required_02=I got you.
  4807. Dlg_SC_ac_wreckingball_player_order_attack_my_target_0100=One corpse, coming up.
  4808. Dlg_SC_ac_wreckingball_player_order_attack_my_target_0101=Weapons hot.
  4809. Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_01=One corpse, coming up.
  4810. Dlg_SC_ac_wreckingball_player_order_attack_my_targetPlayer_Order_Attack_My_Target_02=Weapons hot.
  4811. Dlg_SC_ac_wreckingball_player_order_bomb_my_target_0230=Bomb run initiated
  4812. Dlg_SC_ac_wreckingball_player_order_bomb_my_targetPlayer_Order_Bomb_My_Target_01=Bomb run initiated
  4813. Dlg_SC_ac_wreckingball_player_order_break_and_engage_0210=Breaking formation
  4814. Dlg_SC_ac_wreckingball_player_order_break_and_engagePlayer_Order_Break_And_Engage_01=Breaking formation
  4815. Dlg_SC_ac_wreckingball_player_order_defend_my_target_0110=Yeah, fine, guess I'll babysit
  4816. Dlg_SC_ac_wreckingball_player_order_defend_my_target_0111=I got 'em. Don't sweat it.
  4817. Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_01=Yeah, fine, guess I'll babysit
  4818. Dlg_SC_ac_wreckingball_player_order_defend_my_targetPlayer_Order_Defend_My_Target_02=I got 'em. Don't sweat it.
  4819. Dlg_SC_ac_wreckingball_player_order_escort_my_target_0220=Sticking close to target
  4820. Dlg_SC_ac_wreckingball_player_order_escort_my_target_0221=They are now under my protection.
  4821. Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_01=Sticking close to target
  4822. Dlg_SC_ac_wreckingball_player_order_escort_my_targetPlayer_Order_Escort_My_Target_02=They are now under my protection.
  4823. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0200=Evading
  4824. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuvers_0201=Class is in session.
  4825. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_01=Evading
  4826. Dlg_SC_ac_wreckingball_player_order_evasive_manoeuversPlayer_Order_Evasive_Manoeuvers_02=Class is in session.
  4827. Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0130=On you
  4828. Dlg_SC_ac_wreckingball_player_order_form_up_on_me_0131=Forming up.
  4829. Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_01=On you
  4830. Dlg_SC_ac_wreckingball_player_order_form_up_on_mePlayer_Order_Form_Up_On_Me_02=Forming up.
  4831. Dlg_SC_ac_wreckingball_player_order_return_to_base_0240=Wrapping up.
  4832. Dlg_SC_ac_wreckingball_player_order_return_to_base_0241=Heading home I guess
  4833. Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_01=Wrapping up.
  4834. Dlg_SC_ac_wreckingball_player_order_return_to_basePlayer_Order_Return_To_Base_02=Heading home I guess
  4835. Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0251=<Formation 1> confirmed
  4836. Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0252=<Formation 2> confirmed
  4837. Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0253=<Formation 3> confirmed
  4838. Dlg_SC_ac_wreckingball_player_order_witch_to_formation_0254=<Formation 4> confirmed
  4839. Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_01=<Formation 1> confirmed
  4840. Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_02=<Formation 2> confirmed
  4841. Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_03=<Formation 3> confirmed
  4842. Dlg_SC_ac_wreckingball_player_order_witch_to_formationPlayer_Order_Witch_To_Formation_04=<Formation 4> confirmed
  4843. Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fire_0480=Check your damn targets.
  4844. Dlg_SC_ac_wreckingball_reaction_being_hit_by_friendly_fireReaction_Being_Hit_By_Friendly_Fire=Check your damn targets.
  4845. Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fire_0490=Stay outta my line of fire!
  4846. Dlg_SC_ac_wreckingball_reaction_commiting_friendly_fireReaction_Commiting_Friendly_Fire=Stay outta my line of fire!
  4847. Dlg_SC_ac_wreckingball_reaction_eject_0470=Punching out
  4848. Dlg_SC_ac_wreckingball_reaction_eject_0471=Shit! I gotta bail.
  4849. Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_01=Punching out
  4850. Dlg_SC_ac_wreckingball_reaction_ejectReaction_Eject_02=Shit! I gotta bail.
  4851. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0450=They wasted one of ours
  4852. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killed_0451=Screw you! We lost one of our own
  4853. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_01=They wasted one of ours
  4854. Dlg_SC_ac_wreckingball_reaction_friendly_gets_killedReaction_Friendly_Gets_Killed_02=Screw you! We lost one of our own
  4855. Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0400=That's what happens!
  4856. Dlg_SC_ac_wreckingball_reaction_Gets_a_kill_0401=I just can't be stopped.
  4857. Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_01=That's what happens!
  4858. Dlg_SC_ac_wreckingball_reaction_Gets_a_killReaction_Gets_A_Kill_02=I just can't be stopped.
  4859. Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0420=Enemies spotted
  4860. Dlg_SC_ac_wreckingball_reaction_incoming_enemies_0421=It's on now.
  4861. Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_01=Enemies spotted
  4862. Dlg_SC_ac_wreckingball_reaction_incoming_enemiesReaction_Incoming_Enemies_02=It's on now.
  4863. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0440=I'm off.
  4864. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreating_0441=Retreating.
  4865. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_01=I'm off.
  4866. Dlg_SC_ac_wreckingball_reaction_leaving_battle_retreatingReaction_Leaving_Battle_Retreating_02=Retreating.
  4867. Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0410=Not a bad kill, but no class. Haha!
  4868. Dlg_SC_ac_wreckingball_reaction_player_gets_a_kill_0411=Alright, okay, that wasn't bad.
  4869. Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_01=Not a bad kill, but no class. Haha!
  4870. Dlg_SC_ac_wreckingball_reaction_player_gets_a_killReaction_Player_Gets_A_Kill_02=Alright, okay, that wasn't bad.
  4871. Dlg_SC_ac_wreckingball_reaction_rejoining_battle_0430=Don't panic, people. I'm back...
  4872. Dlg_SC_ac_wreckingball_reaction_rejoining_battleReaction_Rejoining_Battle=Don't panic, people. I'm back...
  4873. Dlg_SC_ac_wreckingball_reaction_taking_damage_0460=That all you got?!
  4874. Dlg_SC_ac_wreckingball_reaction_taking_damage_0461=Oh, I'm gonna take my time with you!
  4875. Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_01=That all you got?!
  4876. Dlg_SC_ac_wreckingball_reaction_taking_damageReaction_Taking_Damage_02=Oh, I'm gonna take my time with you!
  4877. Dlg_SC_bb_bb_factory_ANVL_confirmed_enemy_target_0110=
  4878. Dlg_SC_bb_bb_factory_ANVL_critical_hit_0500=Critical systems damage
  4879. Dlg_SC_bb_bb_factory_ANVL_scanners_being_scanned_0210=Warning, incoming scan
  4880. Dlg_SC_bb_bb_factory_ANVL_scanners_scanning_0200=Scanning
  4881. Dlg_SC_bb_bb_factory_ANVL_sensor_incoming_ramming_0120=Hostile proximity warning
  4882. Dlg_SC_bb_bb_factory_ANVL_sensor_nearby_acquisition_0100=Bogey
  4883. Dlg_SC_bb_bb_factory_ANVL_shields_back_0_0580=Alert: Aft Shields down
  4884. Dlg_SC_bb_bb_factory_ANVL_shields_back_25_0570=Warning, Aft Shields 25%
  4885. Dlg_SC_bb_bb_factory_ANVL_shields_back_50_0560=Aft Shields 50%
  4886. Dlg_SC_bb_bb_factory_ANVL_shields_back_75_0550=Aft Shields 75%
  4887. Dlg_SC_bb_bb_factory_ANVL_shields_bottom_0_0740=Alert: Deck Shields down
  4888. Dlg_SC_bb_bb_factory_ANVL_shields_bottom_25_0730=Warning, Deck Shields 25%
  4889. Dlg_SC_bb_bb_factory_ANVL_shields_bottom_50_0720=Deck Shields 50%
  4890. Dlg_SC_bb_bb_factory_ANVL_shields_bottom_75_0710=Deck Shields 75%
  4891. Dlg_SC_bb_bb_factory_ANVL_shields_charging_0507=Shields Charging
  4892. Dlg_SC_bb_bb_factory_ANVL_shields_collision_alert_0760=Collision
  4893. Dlg_SC_bb_bb_factory_ANVL_shields_front_0_0540=Alert: Forward Shields down
  4894. Dlg_SC_bb_bb_factory_ANVL_shields_front_25_0530=Warning, Forward Shields 25%
  4895. Dlg_SC_bb_bb_factory_ANVL_shields_front_50_0520=Forward Shields 50%
  4896. Dlg_SC_bb_bb_factory_ANVL_shields_front_75_0510=Forward Shields 75%
  4897. Dlg_SC_bb_bb_factory_ANVL_shields_left_0_0620=Alert: Port Shields down
  4898. Dlg_SC_bb_bb_factory_ANVL_shields_left_25_0610=Warning, Port Shields 25%
  4899. Dlg_SC_bb_bb_factory_ANVL_shields_left_50_0600=Port Shields 50%
  4900. Dlg_SC_bb_bb_factory_ANVL_shields_left_75_0590=Port Shields 75%
  4901. Dlg_SC_bb_bb_factory_ANVL_shields_right_0_0660=Alert: Starboard Shields down
  4902. Dlg_SC_bb_bb_factory_ANVL_shields_right_25_0650=Warning, Starboard Shields 25%
  4903. Dlg_SC_bb_bb_factory_ANVL_shields_right_50_0640=Starboard Shields 50%
  4904. Dlg_SC_bb_bb_factory_ANVL_shields_right_75_0630=Starboard Shields 75%
  4905. Dlg_SC_bb_bb_factory_ANVL_shields_system_activated_0750=activated
  4906. Dlg_SC_bb_bb_factory_ANVL_shields_top_0_0700=Alert: Overhead Shields down
  4907. Dlg_SC_bb_bb_factory_ANVL_shields_top_25_0690=Warning, Overhead Shields 25%
  4908. Dlg_SC_bb_bb_factory_ANVL_shields_top_50_0680=Overhead Shields 50%
  4909. Dlg_SC_bb_bb_factory_ANVL_shields_top_75_0670=Overhead Shields 75%
  4910. Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_disengaged_0930=Autopilot Disengaged
  4911. Dlg_SC_bb_bb_factory_ANVL_systems_autopilot_engaged_0920=Autopilot Engaged
  4912. Dlg_SC_bb_bb_factory_ANVL_systems_bitchingbetty_0840=BZZZzzzzzzuuuuppp
  4913. Dlg_SC_bb_bb_factory_ANVL_systems_bootup_0971=Anvil Aerospace
  4914. Dlg_SC_bb_bb_factory_ANVL_systems_comms_jammed_0960=Warning: Communications system is being jammed
  4915. Dlg_SC_bb_bb_factory_ANVL_systems_communications_0800=Comms
  4916. Dlg_SC_bb_bb_factory_ANVL_systems_coolant_0890=Cooling System
  4917. Dlg_SC_bb_bb_factory_ANVL_systems_destruction_imminent_0900=Eject
  4918. Dlg_SC_bb_bb_factory_ANVL_systems_engines_0820=Propulsion
  4919. Dlg_SC_bb_bb_factory_ANVL_systems_flightcontrol_0850=Avionics
  4920. Dlg_SC_bb_bb_factory_ANVL_systems_is_offline_0505=...is offline.
  4921. Dlg_SC_bb_bb_factory_ANVL_systems_lifesupport_0810=Life Support
  4922. Dlg_SC_bb_bb_factory_ANVL_systems_objective_received_0910=Data
  4923. Dlg_SC_bb_bb_factory_ANVL_systems_offline_0780=...offline
  4924. Dlg_SC_bb_bb_factory_ANVL_systems_radar_0870=Radar
  4925. Dlg_SC_bb_bb_factory_ANVL_systems_sensors_0860=Sensors
  4926. Dlg_SC_bb_bb_factory_ANVL_systems_shieldgen_0830=Shield Generator
  4927. Dlg_SC_bb_bb_factory_ANVL_systems_systems_online_0970=All systems are online
  4928. Dlg_SC_bb_bb_factory_ANVL_systems_systems_overheating_0950=Warning: Systems Overheating
  4929. Dlg_SC_bb_bb_factory_ANVL_systems_weapons_0880=Weapons Systems
  4930. Dlg_SC_bb_bb_factory_ANVL_warning_0770=Warning:
  4931. Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_depleted_0320=Ballistics Dry
  4932. Dlg_SC_bb_bb_factory_ANVL_weapons_ammunition_low_0310=Ballistics Low
  4933. Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_depleted_0400=Chaff Out
  4934. Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_launched_0350=Chaff
  4935. Dlg_SC_bb_bb_factory_ANVL_weapons_chaff_low_0380=Chaff Low
  4936. Dlg_SC_bb_bb_factory_ANVL_weapons_charging_0330=Charging Energy Weapons
  4937. Dlg_SC_bb_bb_factory_ANVL_weapons_fired_at_friendly_0405=Check Fire.
  4938. Dlg_SC_bb_bb_factory_ANVL_weapons_flare_depleted_0390=Flares Out
  4939. Dlg_SC_bb_bb_factory_ANVL_weapons_flare_launched_0360=Flare
  4940. Dlg_SC_bb_bb_factory_ANVL_weapons_flare_low_0370=Flares Low
  4941. Dlg_SC_bb_bb_factory_ANVL_weapons_missile_lock_succeeds_0300=Lock
  4942. Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_depleted_0420=Missiles Dry.
  4943. Dlg_SC_bb_bb_factory_ANVL_weapons_missiles_low_0410=Missiles Low.
  4944. Dlg_SC_bb_bb_factory_ANVL_weapons_target_destroyed_0340=Target Destroyed
  4945. Dlg_SC_bb_bb_factory_ORIG_confirmed_enemy_target_0110=Hostile Identified
  4946. Dlg_SC_bb_bb_factory_ORIG_scanners_being_scanned_0210=Ship has been scanned.
  4947. Dlg_SC_bb_bb_factory_ORIG_scanners_scanning_0200=Scan Initiated
  4948. Dlg_SC_bb_bb_factory_ORIG_sensor_incoming_ramming_0120=Evasive manuevers, hostile inbound.
  4949. Dlg_SC_bb_bb_factory_ORIG_sensor_nearby_acquisition_0100=Contact
  4950. Dlg_SC_bb_bb_factory_ORIG_shields_back_0_0580=Stern shielding depleted.
  4951. Dlg_SC_bb_bb_factory_ORIG_shields_back_25_0570=Stern shielding at a quarter strength.
  4952. Dlg_SC_bb_bb_factory_ORIG_shields_back_50_0560=Stern shielding at half strength.
  4953. Dlg_SC_bb_bb_factory_ORIG_shields_back_75_0550=Stern shielding at 75%.
  4954. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_0_0740=Nadir shielding depleted.
  4955. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_25_0730=Nadir shielding at a quarter strength.
  4956. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_50_0720=Nadir shielding at half strength.
  4957. Dlg_SC_bb_bb_factory_ORIG_shields_bottom_75_0710=Nadir shielding at 75%.
  4958. Dlg_SC_bb_bb_factory_ORIG_shields_charging_0507=Refreshing Shields
  4959. Dlg_SC_bb_bb_factory_ORIG_shields_collision_alert_0760=PROXIMITY ALERT
  4960. Dlg_SC_bb_bb_factory_ORIG_shields_front_0_0540=Fore-shield depleted.
  4961. Dlg_SC_bb_bb_factory_ORIG_shields_front_25_0530=Fore-shield at a quarter strength.
  4962. Dlg_SC_bb_bb_factory_ORIG_shields_front_50_0520=Fore-shield at half strength
  4963. Dlg_SC_bb_bb_factory_ORIG_shields_front_75_0510=Fore-shield at 75% strength
  4964. Dlg_SC_bb_bb_factory_ORIG_shields_left_0_0620=Port shielding depleted.
  4965. Dlg_SC_bb_bb_factory_ORIG_shields_left_25_0610=Port shielding at a quarter strength.
  4966. Dlg_SC_bb_bb_factory_ORIG_shields_left_50_0600=Port shielding at half strength.
  4967. Dlg_SC_bb_bb_factory_ORIG_shields_left_75_0590=Port shielding at 75%.
  4968. Dlg_SC_bb_bb_factory_ORIG_shields_right_0_0660=Starboard shielding depleted.
  4969. Dlg_SC_bb_bb_factory_ORIG_shields_right_25_0650=Starboard shielding at a quarter strength.
  4970. Dlg_SC_bb_bb_factory_ORIG_shields_right_50_0640=Starboard shielding at half strength.
  4971. Dlg_SC_bb_bb_factory_ORIG_shields_right_75_0630=Starboard shielding at 75%.
  4972. Dlg_SC_bb_bb_factory_ORIG_shields_system_activated_0750=operational.
  4973. Dlg_SC_bb_bb_factory_ORIG_shields_top_0_0700=Zenith shielding depleted.
  4974. Dlg_SC_bb_bb_factory_ORIG_shields_top_25_0690=Zenith shielding at a quarter strength.
  4975. Dlg_SC_bb_bb_factory_ORIG_shields_top_50_0680=Zenith shielding at half strength.
  4976. Dlg_SC_bb_bb_factory_ORIG_shields_top_75_0670=Zenith shielding at 75%.
  4977. Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_disengaged_0930=Resuming pilot control.
  4978. Dlg_SC_bb_bb_factory_ORIG_systems_autopilot_engaged_0920=Pilot Assist on.
  4979. Dlg_SC_bb_bb_factory_ORIG_systems_bitchingbetty_0840=Welcome to ... Origin… I…assist…
  4980. Dlg_SC_bb_bb_factory_ORIG_systems_bootup_0971=Origin Jumpworks at your service.
  4981. Dlg_SC_bb_bb_factory_ORIG_systems_comms_jammed_0960=Cannot establish communication
  4982. Dlg_SC_bb_bb_factory_ORIG_systems_communications_0800=Communications
  4983. Dlg_SC_bb_bb_factory_ORIG_systems_coolant_0890=Cooling System
  4984. Dlg_SC_bb_bb_factory_ORIG_systems_destruction_imminent_0900=Catastrophic failure imminent.
  4985. Dlg_SC_bb_bb_factory_ORIG_systems_engines_0820=Thrusters
  4986. Dlg_SC_bb_bb_factory_ORIG_systems_flightcontrol_0850=Avionics
  4987. Dlg_SC_bb_bb_factory_ORIG_systems_is_offline_0505=...have received catastrophic damage.
  4988. Dlg_SC_bb_bb_factory_ORIG_systems_lifesupport_0810=ECLSS
  4989. Dlg_SC_bb_bb_factory_ORIG_systems_objective_received_0910=MARKER PLACED
  4990. Dlg_SC_bb_bb_factory_ORIG_systems_offline_0780=...disabled.
  4991. Dlg_SC_bb_bb_factory_ORIG_systems_radar_0870=Radar
  4992. Dlg_SC_bb_bb_factory_ORIG_systems_sensors_0860=Sensors
  4993. Dlg_SC_bb_bb_factory_ORIG_systems_shieldgen_0830=Shield System
  4994. Dlg_SC_bb_bb_factory_ORIG_systems_systems_online_0970=Core systems operational
  4995. Dlg_SC_bb_bb_factory_ORIG_systems_systems_overheating_0950=Coolant malfunction. Core system reaching unsafe temperature
  4996. Dlg_SC_bb_bb_factory_ORIG_systems_weapons_0880=Weapons Systems
  4997. Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_depleted_0320=Ballistics requires reload
  4998. Dlg_SC_bb_bb_factory_ORIG_weapons_ammunition_low_0310=Ballistics depleting rapidly
  4999. Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_depleted_0400=CHAFF DEPLETED
  5000. Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_launched_0350=CHAFF Launched
  5001. Dlg_SC_bb_bb_factory_ORIG_weapons_chaff_low_0380=RELOAD CHAFF
  5002. Dlg_SC_bb_bb_factory_ORIG_weapons_charging_0330=Refreshing Energy Weapons
  5003. Dlg_SC_bb_bb_factory_ORIG_weapons_fired_at_friendly_0405=Check Fire.
  5004. Dlg_SC_bb_bb_factory_ORIG_weapons_flare_depleted_0390=FLARES DEPLETED
  5005. Dlg_SC_bb_bb_factory_ORIG_weapons_flare_launched_0360=FLARE Launched
  5006. Dlg_SC_bb_bb_factory_ORIG_weapons_flare_low_0370=RELOAD FLARE
  5007. Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=ACHIEVED MISSILE LOCK
  5008. Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=Missiles Depleted.
  5009. Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=Reload Missiles.
  5010. Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=Hostile eliminated
  5011. Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Enemy Target
  5012. Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=Critical strike:
  5013. Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=We are being scanned
  5014. Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=Standby, scanning
  5015. Dlg_SC_bb_bb_factory_RSI_sensor_incoming_ramming_0120=Hostile on collision course
  5016. Dlg_SC_bb_bb_factory_RSI_sensor_nearby_acquisition_0100=Radar contact
  5017. Dlg_SC_bb_bb_factory_RSI_shields_back_0_0580=Rear shield is down
  5018. Dlg_SC_bb_bb_factory_RSI_shields_back_25_0570=Alert: Rear shield at 25%
  5019. Dlg_SC_bb_bb_factory_RSI_shields_back_50_0560=Rear shield at 50%
  5020. Dlg_SC_bb_bb_factory_RSI_shields_back_75_0550=Rear shield at 75%
  5021. Dlg_SC_bb_bb_factory_RSI_shields_bottom_0_0740=Low shield is down
  5022. Dlg_SC_bb_bb_factory_RSI_shields_bottom_25_0730=Alert: Low Shield at 25%
  5023. Dlg_SC_bb_bb_factory_RSI_shields_bottom_50_0720=Low Shield at 50%
  5024. Dlg_SC_bb_bb_factory_RSI_shields_bottom_75_0710=Low Shield at 75%
  5025. Dlg_SC_bb_bb_factory_RSI_shields_charging_0507=Standby shields
  5026. Dlg_SC_bb_bb_factory_RSI_shields_collision_alert_0760=IMPACT
  5027. Dlg_SC_bb_bb_factory_RSI_shields_front_0_0540=Front shield is down
  5028. Dlg_SC_bb_bb_factory_RSI_shields_front_25_0530=Alert: Front Shields at 25%.
  5029. Dlg_SC_bb_bb_factory_RSI_shields_front_50_0520=Front shield at 50%
  5030. Dlg_SC_bb_bb_factory_RSI_shields_front_75_0510=Front shield at 75%
  5031. Dlg_SC_bb_bb_factory_RSI_shields_left_0_0620=Port Shield is down
  5032. Dlg_SC_bb_bb_factory_RSI_shields_left_25_0610=Alert: Port Shield at 25%
  5033. Dlg_SC_bb_bb_factory_RSI_shields_left_50_0600=Port Shield at 50%
  5034. Dlg_SC_bb_bb_factory_RSI_shields_left_75_0590=Port Shield at 75%
  5035. Dlg_SC_bb_bb_factory_RSI_shields_right_0_0660=Starboard Shield is down.
  5036. Dlg_SC_bb_bb_factory_RSI_shields_right_25_0650=Alert: Starboard Shield at 25%
  5037. Dlg_SC_bb_bb_factory_RSI_shields_right_50_0640=Starboard Shield at 50%
  5038. Dlg_SC_bb_bb_factory_RSI_shields_right_75_0630=Starboard Shield at 75%
  5039. Dlg_SC_bb_bb_factory_RSI_shields_system_activated_0750=online.
  5040. Dlg_SC_bb_bb_factory_RSI_shields_top_0_0700=High shield is down
  5041. Dlg_SC_bb_bb_factory_RSI_shields_top_25_0690=Alert: High Shield at 25%
  5042. Dlg_SC_bb_bb_factory_RSI_shields_top_50_0680=Overhead Shield at 50%
  5043. Dlg_SC_bb_bb_factory_RSI_shields_top_75_0670=Overhead Shield at 75%
  5044. Dlg_SC_bb_bb_factory_RSI_systems_autopilot_disengaged_0930=Disengaging Autopilot
  5045. Dlg_SC_bb_bb_factory_RSI_systems_autopilot_engaged_0920=Engaging Autopilot
  5046. Dlg_SC_bb_bb_factory_RSI_systems_bitchingbetty_0840=<<<hum>>>
  5047. Dlg_SC_bb_bb_factory_RSI_systems_bootup_0971=Welcome to Roberts Space Industries. Enjoy the ride.
  5048. Dlg_SC_bb_bb_factory_RSI_systems_comms_jammed_0960=Comm failure
  5049. Dlg_SC_bb_bb_factory_RSI_systems_communications_0800=Communications
  5050. Dlg_SC_bb_bb_factory_RSI_systems_coolant_0890=Cooling System
  5051. Dlg_SC_bb_bb_factory_RSI_systems_destruction_imminent_0900=Please evacuate ship.
  5052. Dlg_SC_bb_bb_factory_RSI_systems_engines_0820=Engines
  5053. Dlg_SC_bb_bb_factory_RSI_systems_flightcontrol_0850=Avionics
  5054. Dlg_SC_bb_bb_factory_RSI_systems_is_offline_0505=...damaged.
  5055. Dlg_SC_bb_bb_factory_RSI_systems_lifesupport_0810=Life Support
  5056. Dlg_SC_bb_bb_factory_RSI_systems_objective_received_0910=OBJECTIVE MARKED
  5057. Dlg_SC_bb_bb_factory_RSI_systems_offline_0780=...deactivated
  5058. Dlg_SC_bb_bb_factory_RSI_systems_radar_0870=Radar
  5059. Dlg_SC_bb_bb_factory_RSI_systems_sensors_0860=Sensors
  5060. Dlg_SC_bb_bb_factory_RSI_systems_shieldgen_0830=Shields
  5061. Dlg_SC_bb_bb_factory_RSI_systems_systems_online_0970=System check.
  5062. Dlg_SC_bb_bb_factory_RSI_systems_systems_overheating_0950=System Critical.
  5063. Dlg_SC_bb_bb_factory_RSI_systems_weapons_0880=Weapons Systems
  5064. Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_depleted_0320=Ballistics out of ammo
  5065. Dlg_SC_bb_bb_factory_RSI_weapons_ammunition_low_0310=Ballistics ammo low
  5066. Dlg_SC_bb_bb_factory_RSI_weapons_chaff_depleted_0400=Chaff empty
  5067. Dlg_SC_bb_bb_factory_RSI_weapons_chaff_launched_0350=Chaff away
  5068. Dlg_SC_bb_bb_factory_RSI_weapons_chaff_low_0380=Low chaff
  5069. Dlg_SC_bb_bb_factory_RSI_weapons_charging_0330=Standby for Energy Weapons
  5070. Dlg_SC_bb_bb_factory_RSI_weapons_fired_at_friendly_0405=Check Fire.
  5071. Dlg_SC_bb_bb_factory_RSI_weapons_flare_depleted_0390=Flares Empty
  5072. Dlg_SC_bb_bb_factory_RSI_weapons_flare_launched_0360=Flare away
  5073. Dlg_SC_bb_bb_factory_RSI_weapons_flare_low_0370=Low flares
  5074. Dlg_SC_bb_bb_factory_RSI_weapons_missile_lock_succeeds_0300=TARGET ACQUIRED
  5075. Dlg_SC_bb_bb_factory_RSI_weapons_missiles_depleted_0420=Missiles Empty.
  5076. Dlg_SC_bb_bb_factory_RSI_weapons_missiles_low_0410=Low Missiles.
  5077. Dlg_SC_bb_bb_factory_RSI_weapons_target_destroyed_0340=Enemy down
  5078. Dlg_SC_mc_collision_1101=These pilots are not holding back.
  5079. Dlg_SC_mc_collision_1102=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well.
  5080. Dlg_SC_mc_collision_1103=They clipped! Hopefully they can maintain control.
  5081. Dlg_SC_mc_collision_1104=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh.
  5082. Dlg_SC_mc_collision_1105=They're bumping each other like they're at a club on Terra Prime.
  5083. Dlg_SC_mc_collision_1106=I don't know how many more hits like that they can take.
  5084. Dlg_SC_mc_collision_1107=Ouch! Someone's going to need some medgel after this race.
  5085. Dlg_SC_mc_collision_1108=And that's why in racing we have the saying, "ships don't win pretty."
  5086. Dlg_SC_mc_collision_1109=Now that's what I call a bang up job.
  5087. Dlg_SC_mc_collision_1110=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?"
  5088. Dlg_SC_mc_collisionCollision_01=These pilots are not holding back.
  5089. Dlg_SC_mc_collisionCollision_02=While crashing into the other pilots may stop them from winning, it often has the adverse affect of causing you to lose as well.
  5090. Dlg_SC_mc_collisionCollision_03=They clipped! Hopefully they can maintain control.
  5091. Dlg_SC_mc_collisionCollision_04=I don't know the exact maths, but I am fairly certain that two objects hitting at these speeds is equal to about a metric ton of uh-oh.
  5092. Dlg_SC_mc_collisionCollision_05=They're bumping each other like they're at a club on Terra Prime.
  5093. Dlg_SC_mc_collisionCollision_06=I don't know how many more hits like that they can take.
  5094. Dlg_SC_mc_collisionCollision_07=Ouch! Someone's going to need some medgel after this race.
  5095. Dlg_SC_mc_collisionCollision_08=And that's why in racing we have the saying, "ships don't win pretty."
  5096. Dlg_SC_mc_collisionCollision_09=Now that's what I call a bang up job.
  5097. Dlg_SC_mc_collisionCollision_10=After a crash like that, these pilots have got to be asking, "Did I remember to give my welder a gift last Citizen Day?"
  5098. Dlg_SC_mc_entering_weaponsfree_zone_2501=Get ready. Things are about to get lethal.
  5099. Dlg_SC_mc_entering_weaponsfree_zoneEntering_WeaponsFree_Zone=Get ready. Things are about to get lethal.
  5100. Dlg_SC_mc_final_lap_begins_1501=Final lap. Time for things to get interesting.
  5101. Dlg_SC_mc_final_lap_begins_1502=It all comes down to this last lap.
  5102. Dlg_SC_mc_final_lap_begins_1503=Racers are entering the final lap.
  5103. Dlg_SC_mc_final_lap_begins_1504=Last lap and time to use whatever they got left in the tank.
  5104. Dlg_SC_mc_final_lap_begins_1505=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over.
  5105. Dlg_SC_mc_final_lap_begins_1506=We got one lap remaining, and one last chance for these pilots to prove themselves.
  5106. Dlg_SC_mc_final_lap_begins_1507=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good.
  5107. Dlg_SC_mc_final_lap_begins_1508=It's the final lap, and here is where you start to see just how good these pilots' engineering crews are, as the ships have been taking a beating.
  5108. Dlg_SC_mc_final_lap_begins_1509=The qualifier is winding down as we start the last lap.
  5109. Dlg_SC_mc_final_lap_begins_1510=And with that lap, the end draws near.
  5110. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_01=Final lap. Time for things to get interesting.
  5111. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_02=It all comes down to this last lap.
  5112. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_03=Racers are entering the final lap.
  5113. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_04=Last lap and time to use whatever they got left in the tank.
  5114. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_05=This is the beginning of the end! The Last lap! The final bow! The ultimate circle. The big... okay I ran out of things but you get the idea. The race is almost over.
  5115. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_06=We got one lap remaining, and one last chance for these pilots to prove themselves.
  5116. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_07=Heading into the final stretch and it still could be anybody's race. Well not anybody's. Some of these pilots are not very good.
  5117. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_08=It's the final lap, and here is where you start to see just how good these pilot's engineering crews are, as the ships have been taking a beating.
  5118. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_09=The qualifier is winding down as we start the last lap.
  5119. Dlg_SC_mc_final_lap_beginsFinal_Lap_Begins_10=And with that lap, the end draws near.
  5120. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2301=New Horizon is really proving itself to be a thinking man's racetrack.
  5121. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2302=My understanding is that Consolidated Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available.
  5122. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2303=The MCRs recently implemented enhanced safety protocols are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me per se, but some people.
  5123. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2304=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch.
  5124. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2305=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot.
  5125. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedway_2306=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent."
  5126. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_01=New Horizon is really proving itself to be a thinking man's racetrack.
  5127. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_02=My understanding is that Consolidate Outlands owner, Silas Koerner, is enjoying the race today from his luxury box. Let me just say, Silas, if you are on the market for a new best friend, I am available.
  5128. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_03=The MCRs recently implemented enhanced saftey protocals are on full display. Sure it makes the race a little less exciting, but I guess some people would argue that's worth the price of saving some lives. Not me persay, but some people.
  5129. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_04=With the season rapidly approaching, it'll be interesting to see who, if anyone, really establishes themselves as a racer to watch.
  5130. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_05=With Kale Sonora's qualifier win at Issigon last week, everyone's asking if any of today's competition will knock her out of the top slot.
  5131. Dlg_SC_mc_gen_chat_DFM_NewHorizonSpeedwayGen_Chat_NewHorizonSpeedway_06=Couldn't argue for better conditions to race in, I suppose. Call me old-fashioned, but I follow the Waylon Vickers mantra: "I love it when the weather's an opponent."
  5132. Dlg_SC_mc_gen_chat_exclamations_negative_2007=No!
  5133. Dlg_SC_mc_gen_chat_exclamations_negative_2008=Oof!
  5134. Dlg_SC_mc_gen_chat_exclamations_negative_2009=Come on!
  5135. Dlg_SC_mc_gen_chat_exclamations_negative_2012=What the hell?!
  5136. Dlg_SC_mc_gen_chat_exclamations_negative_2015=I can't believe I'm watching this!
  5137. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_01=No!
  5138. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_02=Oof!
  5139. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_03=Come on!
  5140. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_04=What the hell?!
  5141. Dlg_SC_mc_gen_chat_exclamations_negativeGen_Chat_Exclamations_Negative_05=I can't believe I'm watching this!
  5142. Dlg_SC_mc_gen_chat_exclamations_positive_2001=Well I'll be damned.
  5143. Dlg_SC_mc_gen_chat_exclamations_positive_2002=Yes!
  5144. Dlg_SC_mc_gen_chat_exclamations_positive_2003=There we go!
  5145. Dlg_SC_mc_gen_chat_exclamations_positive_2004=Now it's a race!
  5146. Dlg_SC_mc_gen_chat_exclamations_positive_2005=Excellent!
  5147. Dlg_SC_mc_gen_chat_exclamations_positive_2006=That was hot.
  5148. Dlg_SC_mc_gen_chat_exclamations_positive_2010=Absolutely Incredible.
  5149. Dlg_SC_mc_gen_chat_exclamations_positive_2011=Nicely done.
  5150. Dlg_SC_mc_gen_chat_exclamations_positive_2013=Look at it.
  5151. Dlg_SC_mc_gen_chat_exclamations_positive_2014=That's a great sight.
  5152. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_01=Well I'll be damned.
  5153. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_02=Yes!
  5154. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_03=There we go!
  5155. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_04=Now it's a race!
  5156. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_05=Excellent!
  5157. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_06=That was hot.
  5158. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_07=Absolutely Incredible.
  5159. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_08=Nicely done.
  5160. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_09=Look at it.
  5161. Dlg_SC_mc_gen_chat_exclamations_positiveGen_Chat_Exclamations_Positive_10=That's a great sight.
  5162. Dlg_SC_mc_gen_chat_murray_cup_lore_2101=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day.
  5163. Dlg_SC_mc_gen_chat_murray_cup_lore_2102=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off.
  5164. Dlg_SC_mc_gen_chat_murray_cup_lore_2103=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast.
  5165. Dlg_SC_mc_gen_chat_murray_cup_lore_2104=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray.
  5166. Dlg_SC_mc_gen_chat_murray_cup_lore_2105=New Horizon, a recent edition to the Cup, has been divisive amongst pilots as they strive to master all its nuances.
  5167. Dlg_SC_mc_gen_chat_murray_cup_lore_2106=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations.
  5168. Dlg_SC_mc_gen_chat_murray_cup_lore_2107=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things: practice, and a ton of credits to buy a ship.
  5169. Dlg_SC_mc_gen_chat_murray_cup_lore_2108=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers.
  5170. Dlg_SC_mc_gen_chat_murray_cup_lore_2109=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly.
  5171. Dlg_SC_mc_gen_chat_murray_cup_lore_2110=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride.
  5172. Dlg_SC_mc_gen_chat_murray_cup_lore_2111=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly.
  5173. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_01=One of the great things about Murray racing is how the debate over speed vs. agility vs. firepower vs defense still rages to this day.
  5174. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_02=It really is austounding how there seems to be no one way to win this race. Having the fastest ship means nothing if you're going to get your ass blown off.
  5175. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_03=I'm reminded of a similar race in 2938 where all the ships also went around a track very fast.
  5176. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_04=Hard to believe that there was a time when the Murray Cup was just a cup owned by a guy named Murray.
  5177. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_05=New Horizon, a recent edition to the Cup, has been devisive amongst pilots as they strive to master all its nuances.
  5178. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_06=It's hard to imagine what those original Murray Cup racers, using planets to mark the course, would think of today's track innovations.
  5179. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_07=For those of you watching who are interested in getting involved with Murray Cup racing, it really comes down to two things, practice, and a ton of credits to buy a ship.
  5180. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_08=Dealing with the sheer difficulty of this New Horizon course is a common theme in these Murray Cup qualifiers.
  5181. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_09=Dealing with stress and fatigue may almost be as important in a race like this as is the ship you fly.
  5182. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_10=This course is not one you want to fight against. The best bet is to close your eyes and just go along for the ride.
  5183. Dlg_SC_mc_gen_chat_murray_cup_loreGen_Chat_Murray_Cup_Lore_11=Little known fact, this raceway was designed from the ground up to make these pilots gently weep to themselves as they fly.
  5184. Dlg_SC_mc_gen_chat_race_banter_1901=Another ring cleared.
  5185. Dlg_SC_mc_gen_chat_race_banter_1902=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster.
  5186. Dlg_SC_mc_gen_chat_race_banter_1903=New Horizon Raceway is known throughout the circuit for its tricky turns and of course its new horizons.
  5187. Dlg_SC_mc_gen_chat_race_banter_1904=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon.
  5188. Dlg_SC_mc_gen_chat_race_banter_1905=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves.
  5189. Dlg_SC_mc_gen_chat_race_banter_1906=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line.
  5190. Dlg_SC_mc_gen_chat_race_banter_1907=Today's race is turning out to be a real stick breaker.
  5191. Dlg_SC_mc_gen_chat_race_banter_1908=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day.
  5192. Dlg_SC_mc_gen_chat_race_banter_1909=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ship's weight.
  5193. Dlg_SC_mc_gen_chat_race_banter_1910=Big risk there. We'll have to see if they made their move a little too early.
  5194. Dlg_SC_mc_gen_chat_race_banter_1911=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds.
  5195. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_01=Another ring cleared.
  5196. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_02=To the pilots in this race I ask, can you go faster? And if yes, then please, go faster.
  5197. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_03=New Horizon Raceway known throughout the circuit for its tricky turns and of course its new horizons.
  5198. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_04=As an announcer it is important that I remain impartial, however as a race fan I got to say, I hope someone crashes soon.
  5199. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_05=With a race track this huge, it can sometimes be difficult for pilots to get a full handle on the pacing they need to set for themselves.
  5200. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_06=That's when you know the ships are really handling well, when they can pull a ring like that and manage to hold the line.
  5201. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_07=Today's race is turning out to be a real stick breaker.
  5202. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_08=You'll often hear people grunting over max engine output, but give me precise maneuvering thrusters any day.
  5203. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_09=Many of the pilots have switched from drinking water during the race to a hydrating gel, just to shave off those few precious grams from their ships weight.
  5204. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_10=Big risk there. We'll have to see if they made their move a little too early.
  5205. Dlg_SC_mc_gen_chat_race_banterGen_Chat_Race_Banter_11=With barely meters to spare, these rings pose a significant risk to ships at these intense speeds.
  5206. Dlg_SC_mc_going_wrong_way_0601=And... now there is a pilot flying in the wrong direction.
  5207. Dlg_SC_mc_going_wrong_way_0602=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter.
  5208. Dlg_SC_mc_going_wrong_way_0603=Attention to the pilot going the wrong way, you are going the wrong way.
  5209. Dlg_SC_mc_going_wrong_way_0604=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots?
  5210. Dlg_SC_mc_going_wrong_way_0605=You're going the wrong way!
  5211. Dlg_SC_mc_going_wrong_way_0606=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected.
  5212. Dlg_SC_mc_going_wrong_way_0607=Race fans, we may be moments away from a crash, as a pilot with no regard for their own life or the lives of others flies in the wrong direction.
  5213. Dlg_SC_mc_going_wrong_way_0608=Seems we have a contrarian in the race.
  5214. Dlg_SC_mc_going_wrong_way_0609=This is so incredibly dangerous, but I will not turn away.
  5215. Dlg_SC_mc_going_wrong_way_0610=Someone's helmet must be too tight because they are flying backwards.
  5216. Dlg_SC_mc_going_wrong_way_0611=What are you doing?
  5217. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_01=And... now there is a pilot flying in the wrong direction.
  5218. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_02=We have one pilot going the wrong way round the track, so it may be worth specifying that the direction in which you cross the finish line does in fact matter.
  5219. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_03=Attention to the pilot going the wrong way, you are going the wrong way.
  5220. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_04=Watching this ship fly the wrong way, you have to ask, are they pre-screening these pilots?
  5221. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_05=You're going the wrong way!
  5222. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_06=As a pilot heads in the wrong direction, we are once again reminded that drug screening has still yet to be perfected.
  5223. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_07=Race fans, we may be moments away from a crash, as a pilot with no regards for their own life or the lives of others, flies in the wrong direction.
  5224. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_08=Seems we have a contrarian in the race.
  5225. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_09=This is so incredibly dangerous but I will not turn away.
  5226. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_10=Someone's helmet must be too tight because they are flying backwards.
  5227. Dlg_SC_mc_going_wrong_wayGoing_Wrong_Way_11=What are you doing!
  5228. Dlg_SC_mc_introduction_starting_0201=Racers are lined up and ready to go.
  5229. Dlg_SC_mc_introduction_starting_0202=Pilots are in place, and the ships are set.
  5230. Dlg_SC_mc_introduction_starting_0203=Mechanics are making the final adjustments before we get underway.
  5231. Dlg_SC_mc_introduction_starting_0204=Engines hum and thrusters burn as they wait for that final count.
  5232. Dlg_SC_mc_introduction_starting_0205=Ships are at the line, and you can feel the excitement.
  5233. Dlg_SC_mc_introduction_starting_0206=Ships are at their start positions.
  5234. Dlg_SC_mc_introduction_starting_0207=Pilots are ready at the gates.
  5235. Dlg_SC_mc_introduction_starting_0208=Pilots getting ready to launch. Can't say enough how important a good start is to a racer.
  5236. Dlg_SC_mc_introduction_starting_0209=Last chance to make final adjustments as we are near the start.
  5237. Dlg_SC_mc_introduction_starting_0210=The wait is almost over as the ships are primed.
  5238. Dlg_SC_mc_introduction_startingIntroduction_Starting_01=Racers are lined up and ready to go.
  5239. Dlg_SC_mc_introduction_startingIntroduction_Starting_02=Pilots are in place, and the ships are set.
  5240. Dlg_SC_mc_introduction_startingIntroduction_Starting_03=Mechanics are making the final adjustments before we get underway.
  5241. Dlg_SC_mc_introduction_startingIntroduction_Starting_04=Engines hum and thrusters burn as they wait for that final count.
  5242. Dlg_SC_mc_introduction_startingIntroduction_Starting_05=Ships are at the line, and you can feel the excitement.
  5243. Dlg_SC_mc_introduction_startingIntroduction_Starting_06=Ships are at their start positions.
  5244. Dlg_SC_mc_introduction_startingIntroduction_Starting_07=Pilots are ready at the gates.
  5245. Dlg_SC_mc_introduction_startingIntroduction_Starting_08=Pilots getting ready to launch. Can't say enough how important a good start is to a racer.
  5246. Dlg_SC_mc_introduction_startingIntroduction_Starting_09=Last chance to make final adjustments as we are near the start.
  5247. Dlg_SC_mc_introduction_startingIntroduction_Starting_10=The wait is almost over as the ships are primed.
  5248. Dlg_SC_mc_introduction_welcome_0101=Welcome to the Murray Cup Qualifier, my name's Trevor Basque.
  5249. Dlg_SC_mc_introduction_welcome_0102=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway.
  5250. Dlg_SC_mc_introduction_welcome_0103=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway.
  5251. Dlg_SC_mc_introduction_welcome_0104=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier.
  5252. Dlg_SC_mc_introduction_welcome_0105=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race!
  5253. Dlg_SC_mc_introduction_welcome_0106=
  5254. Dlg_SC_mc_introduction_welcome_0107=We are back and racing in New Horizon. I'm Shawn Walker for GSN Murray Cup coverage.
  5255. Dlg_SC_mc_introduction_welcome_0108=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers.
  5256. Dlg_SC_mc_introduction_welcome_0109=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers.
  5257. Dlg_SC_mc_introduction_welcome_0110=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back.
  5258. Dlg_SC_mc_introduction_welcome_0111=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier.
  5259. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_01=Welcome to the Murray Cup Qualifier, my name's Trevor Basque.
  5260. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_02=Hello everyone, this is Trevor Basque, got another surefire heartstopper about to get underway.
  5261. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_03=Hello racers and gearheads, this is Trevor Basque casting live from the New Horizon Raceway.
  5262. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_04=Welcome back to Murray Cup racing. Hello, I'm Trevor Basque and let's go straight away to today's qualifier.
  5263. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_05=If you've got Murray Cup fever, then you've come to the right place. I'll be your doctor, Trevor Basque, but instead of a cure, I'll be dosing out just more racing fever, or something. I am not a real doctor. On to the race!
  5264. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_06=This is Trevor Basque for Murray Cup racing. Let's go now to today's qualifier.
  5265. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_07=We are back and racing in New Horizon. Im Shawn Walker for GSN Murray Cup coverage.
  5266. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_08=Faster, harder, and better than ever. Whether you're describing this Murray Cup's season, or me, your host Trevor Basque, you'd be right. Welcome to the New Horizon Qualifiers.
  5267. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_09=You can feel the excitment here at New Horizon as we gear up for another Murray Cup race. I'm Shawn Walker, and welcome to the Qualifiers.
  5268. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_10=Do you feel that? That need to feel g-forces pull blood from your brain? Well, look no further. Racing season is back.
  5269. Dlg_SC_mc_introduction_welcomeIntroduction_Welcome_11=Hello ladies and gentlmen, welcome to the New Horizon Speedway in lovely Ellis System for another Murray Cup Qualifier.
  5270. Dlg_SC_mc_lap_complete_0801=One down.
  5271. Dlg_SC_mc_lap_complete_0802=Another lap in the log.
  5272. Dlg_SC_mc_lap_complete_0803=Mark that lap done.
  5273. Dlg_SC_mc_lap_complete_0804=With that lap done, this is where strategy is really going to start coming into play.
  5274. Dlg_SC_mc_lap_complete_0805=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move.
  5275. Dlg_SC_mc_lap_complete_0806=And that circuit's complete.
  5276. Dlg_SC_mc_lap_complete_0807=Lets see if the pilots will be making adjustments as they head into the next lap.
  5277. Dlg_SC_mc_lap_complete_0808=And around we go for another lap.
  5278. Dlg_SC_mc_lap_complete_0809=And the ships clear a lap.
  5279. Dlg_SC_mc_lap_complete_0810=Unlike Synthworld, that lap is done.
  5280. Dlg_SC_mc_lap_completeLap_Complete_01=One down.
  5281. Dlg_SC_mc_lap_completeLap_Complete_02=Another lap in the log.
  5282. Dlg_SC_mc_lap_completeLap_Complete_03=Mark that lap done.
  5283. Dlg_SC_mc_lap_completeLap_Complete_04=With that lap done, this is where strategy is really going to start coming into play.
  5284. Dlg_SC_mc_lap_completeLap_Complete_05=Clearing a lap, you've got to wonder if this is the point where racers will begin to make their move.
  5285. Dlg_SC_mc_lap_completeLap_Complete_06=And that circuit's complete.
  5286. Dlg_SC_mc_lap_completeLap_Complete_07=Lets see if the pilots will be making adjustments as they head into the next lap.
  5287. Dlg_SC_mc_lap_completeLap_Complete_08=And around we go for another lap.
  5288. Dlg_SC_mc_lap_completeLap_Complete_09=And the ships clear a lap.
  5289. Dlg_SC_mc_lap_completeLap_Complete_10=Unlike Synthworld, that lap is done.
  5290. Dlg_SC_mc_launch_0301=They're off!
  5291. Dlg_SC_mc_launch_0302=And another race, underway.
  5292. Dlg_SC_mc_launch_0303=And a clean launch out of the gate.
  5293. Dlg_SC_mc_launch_0304=Gates open, throttles down.
  5294. Dlg_SC_mc_launch_0305=And there's the start.
  5295. Dlg_SC_mc_launch_0306=And away we go.
  5296. Dlg_SC_mc_launch_0307=And here they come.
  5297. Dlg_SC_mc_launch_0308=And the Qualifier is kicked off.
  5298. Dlg_SC_mc_launch_0309=And an aggressive start.
  5299. Dlg_SC_mc_launch_0310=And here we go, now.
  5300. Dlg_SC_mc_launchLaunch_01=They're off!
  5301. Dlg_SC_mc_launchLaunch_02=And another race, underway.
  5302. Dlg_SC_mc_launchLaunch_03=And a clean launch out of the gate.
  5303. Dlg_SC_mc_launchLaunch_04=Gates open, throttles down.
  5304. Dlg_SC_mc_launchLaunch_05=And there's the start.
  5305. Dlg_SC_mc_launchLaunch_06=And away we go.
  5306. Dlg_SC_mc_launchLaunch_07=And here they come.
  5307. Dlg_SC_mc_launchLaunch_08=And the Qualifier is kicked off.
  5308. Dlg_SC_mc_launchLaunch_09=And an aggressive start.
  5309. Dlg_SC_mc_launchLaunch_10=And here we go, now.
  5310. Dlg_SC_mc_leaving_track_0701=Can someone please make sure the pilots know how racing is supposed to work?
  5311. Dlg_SC_mc_leaving_track_0702=Those racing guides are there for a reason, you know.
  5312. Dlg_SC_mc_leaving_track_0703=They're flying like a Jumpers fan after a match. Incapable of going in a straight line.
  5313. Dlg_SC_mc_leaving_track_0704=Anyone want to nudge them back on course?
  5314. Dlg_SC_mc_leaving_track_0705=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race.
  5315. Dlg_SC_mc_leaving_track_0706=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track.
  5316. Dlg_SC_mc_leaving_track_0707=Careful. Careful!
  5317. Dlg_SC_mc_leaving_track_0708=What is going on here? They're off the track!
  5318. Dlg_SC_mc_leaving_track_0709=That racer went wide... real wide... off the track wide.
  5319. Dlg_SC_mc_leaving_track_0710=Looks like we have a rebel, who's not going to be penned in by your racing lines.
  5320. Dlg_SC_mc_leaving_trackLeaving_Track_01=Can someone please make sure the pilots know how racing is supposed to work?
  5321. Dlg_SC_mc_leaving_trackLeaving_Track_02=Those racing guides are there for a reason, you know.
  5322. Dlg_SC_mc_leaving_trackLeaving_Track_03=They're flying like a Jumpers fan after a match. Incapable of going in a straight line.
  5323. Dlg_SC_mc_leaving_trackLeaving_Track_04=Anyone want to nudge them back on course?
  5324. Dlg_SC_mc_leaving_trackLeaving_Track_05=With the trouble these pilots are having staying on the course, you might suspect that they don't actually want to be in the race.
  5325. Dlg_SC_mc_leaving_trackLeaving_Track_06=Controlling these ships at speeds this high is no easy task, as another pilot slips outside the track.
  5326. Dlg_SC_mc_leaving_trackLeaving_Track_07=Careful. Careful!
  5327. Dlg_SC_mc_leaving_trackLeaving_Track_08=What is going on here? They're off the track!
  5328. Dlg_SC_mc_leaving_trackLeaving_Track_09=That racer went wide... real wide... off the track wide.
  5329. Dlg_SC_mc_leaving_trackLeaving_Track_10=Looks like we have a rebel, who's not going to be penned in by your racing lines.
  5330. Dlg_SC_mc_leaving_weaponsfree_zone_2401=Safeties enabled.
  5331. Dlg_SC_mc_leaving_weaponsfree_zone_2402=Out of the danger zone, looks like there's still a handful of competitors.
  5332. Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_01=Safeties enabled.
  5333. Dlg_SC_mc_leaving_weaponsfree_zoneLeaving_Weaponsfree_Zone_02=Out of the danger zone, looks like there's still a handful of competitors.
  5334. Dlg_SC_mc_lose_position_1401=That pilot's got some work to do to make up for lost ground.
  5335. Dlg_SC_mc_lose_position_1402=Use it or lose it, and that pilot clearly chose lose it.
  5336. Dlg_SC_mc_lose_position_1403=There you go, lose focus for even a second, and another pilot is there to pick up the slack.
  5337. Dlg_SC_mc_lose_position_1404=You've got to ask how a pilot could just give up their position like that.
  5338. Dlg_SC_mc_lose_position_1405=That is going to be a costly mistake.
  5339. Dlg_SC_mc_lose_position_1406=Falling behind. Not something you want to do in races or in taxes for that matter.
  5340. Dlg_SC_mc_lose_position_1407=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for.
  5341. Dlg_SC_mc_lose_position_1408=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape.
  5342. Dlg_SC_mc_lose_position_1409=It's make or break time, and some of these pilots are just plain broken.
  5343. Dlg_SC_mc_lose_position_1410=A qualifier as important as this, it's so important to keep your head in the game.
  5344. Dlg_SC_mc_lose_position_1411=That could be it, that could be the decisive turn of this race.
  5345. Dlg_SC_mc_lose_positionLose_Position_01=That pilot's got some work to do to make up for lost ground.
  5346. Dlg_SC_mc_lose_positionLose_Position_02=Use it or lose it, and that pilot clearly chose lose it.
  5347. Dlg_SC_mc_lose_positionLose_Position_03=There you go, lose focus for even a second, and another pilot is there to pick up the slack.
  5348. Dlg_SC_mc_lose_positionLose_Position_04=You've got to ask how a pilot could just give up their position like that.
  5349. Dlg_SC_mc_lose_positionLose_Position_05=That is going to be a costly mistake.
  5350. Dlg_SC_mc_lose_positionLose_Position_06=Falling behind. Not something you want to do in races or in taxes for that matter.
  5351. Dlg_SC_mc_lose_positionLose_Position_07=That's either a rough bit of luck, or a great bit of luck, dependant, of course, on who you are cheering for.
  5352. Dlg_SC_mc_lose_positionLose_Position_08=As pilots are eclipsed by their competitors, you can really tell who's got what it takes, and who's got to get their resume into shape.
  5353. Dlg_SC_mc_lose_positionLose_Position_09=It's make or break time, and some of these pilots are just plain broken.
  5354. Dlg_SC_mc_lose_positionLose_Position_10=A qualifier as important as this, it's so important to keep your head in the game.
  5355. Dlg_SC_mc_lose_positionLose_Position_11=That could be it, that could be the decisive turn of this race.
  5356. Dlg_SC_mc_moving_up_position_1201=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more.
  5357. Dlg_SC_mc_moving_up_position_1202=We've got a change in position and a reminder that nothing is certain till they cross that final line.
  5358. Dlg_SC_mc_moving_up_position_1203=We've got a pilot making their move.
  5359. Dlg_SC_mc_moving_up_position_1204=Aggressive flying on full display at New Horizon today.
  5360. Dlg_SC_mc_moving_up_position_1205=Some expert handling as a pilot advances.
  5361. Dlg_SC_mc_moving_up_position_1206=We've got movement in the pack as a racer slips ahead.
  5362. Dlg_SC_mc_moving_up_position_1207=That is one pilot who's got to be pleased with themselves.
  5363. Dlg_SC_mc_moving_up_position_1208=Some clear gains being made as racers settle in.
  5364. Dlg_SC_mc_moving_up_position_1209=And that racefans, is why nothing's settled till the finish line is crossed.
  5365. Dlg_SC_mc_moving_up_position_1210=Cutting in line, rude at the souk, perfectly acceptable on the raceway.
  5366. Dlg_SC_mc_moving_up_position_1211=That was a surgical move right there to slip past their competition.
  5367. Dlg_SC_mc_moving_up_positionMoving_Up_Position_01=A pilot overtakes the competition, and gamblers everywhere sweat a little bit more.
  5368. Dlg_SC_mc_moving_up_positionMoving_Up_Position_02=We've got a change in position and a reminder that nothing is certain till they cross that final line.
  5369. Dlg_SC_mc_moving_up_positionMoving_Up_Position_03=We've got a pilot making their move.
  5370. Dlg_SC_mc_moving_up_positionMoving_Up_Position_04=Aggressive flying on full display at New Horizon today.
  5371. Dlg_SC_mc_moving_up_positionMoving_Up_Position_05=Some expert handling as a pilot advances.
  5372. Dlg_SC_mc_moving_up_positionMoving_Up_Position_06=We've got movement in the pack as a racer slips ahead.
  5373. Dlg_SC_mc_moving_up_positionMoving_Up_Position_07=That is one pilot who's got to be pleased with themselves.
  5374. Dlg_SC_mc_moving_up_positionMoving_Up_Position_08=Some clear gains being made as racers settle in.
  5375. Dlg_SC_mc_moving_up_positionMoving_Up_Position_09=And that racefans, is why nothing's settled till the finish line is crossed.
  5376. Dlg_SC_mc_moving_up_positionMoving_Up_Position_10=Cutting in line, rude at the souk, perfectly acceptable on the raceway.
  5377. Dlg_SC_mc_moving_up_positionMoving_Up_Position_11=That was a surgical move right there to slip past their competition.
  5378. Dlg_SC_mc_neck_and_neck_1301=It's a battle for the ages.
  5379. Dlg_SC_mc_neck_and_neck_1302=This is unbelievable. These two competitors are absolutely refusing to give up that edge.
  5380. Dlg_SC_mc_neck_and_neck_1303=They are really jockeying for position.
  5381. Dlg_SC_mc_neck_and_neck_1304=These racers seemed determined to not give each other any breathing room.
  5382. Dlg_SC_mc_neck_and_neck_1305=This is looking like it's going to be too close to call.
  5383. Dlg_SC_mc_neck_and_neck_1306=Neither of these pilots seems ready to let go of the lead.
  5384. Dlg_SC_mc_neck_and_neck_1307=We are nosecone to nosecone as these pilots try desperately to find some more speed.
  5385. Dlg_SC_mc_neck_and_neck_1308=This is one tight race.
  5386. Dlg_SC_mc_neck_and_neck_1309=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash.
  5387. Dlg_SC_mc_neck_and_neck_1310=Who's it gonna be? Who's it gonna be?!?
  5388. Dlg_SC_mc_neck_and_neckNeck_And_Neck_01=It's a battle for the ages.
  5389. Dlg_SC_mc_neck_and_neckNeck_And_Neck_02=This is unbelievable. These two competitors are absolutely refusing to give up that edge.
  5390. Dlg_SC_mc_neck_and_neckNeck_And_Neck_03=They are really jockeying for position.
  5391. Dlg_SC_mc_neck_and_neckNeck_And_Neck_04=These racers seemed determined to not give each other any breathing room.
  5392. Dlg_SC_mc_neck_and_neckNeck_And_Neck_05=This is looking like it's going to be too close to call.
  5393. Dlg_SC_mc_neck_and_neckNeck_And_Neck_06=Neither of these pilots seems ready to let go of the lead.
  5394. Dlg_SC_mc_neck_and_neckNeck_And_Neck_07=We are nosecone to nosecone as these pilots try desperately to find some more speed.
  5395. Dlg_SC_mc_neck_and_neckNeck_And_Neck_08=This is one tight race.
  5396. Dlg_SC_mc_neck_and_neckNeck_And_Neck_09=With a race this close, I bet these pilots are regretting not removing that bobblehead from the dash.
  5397. Dlg_SC_mc_neck_and_neckNeck_And_Neck_10=Who's it gonna be? Who's it gonna be?!?
  5398. Dlg_SC_mc_new_personal_race_recordRace_New_Race_Record_01=New Personal Race Record
  5399. Dlg_SC_mc_open_fire_ship_destroyed_0901=Have I said recently how grateful I am they added guns to this sport?
  5400. Dlg_SC_mc_open_fire_ship_destroyed_0902=A warning shot fired across the bow, or rather, straight into it.
  5401. Dlg_SC_mc_open_fire_ship_destroyed_0903=The real trick here is maintaing target lock, while not letting up on the throttle.
  5402. Dlg_SC_mc_open_fire_ship_destroyed_0904=Pick your shots. Everyone hates spray and pray. So undignified.
  5403. Dlg_SC_mc_open_fire_ship_destroyed_0905=We're seeing some real offensive flying. No love lost here.
  5404. Dlg_SC_mc_open_fire_ship_destroyed_0906=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last.
  5405. Dlg_SC_mc_open_fire_ship_destroyed_0907=In Murray Cup racing, the ships are fast, but the guns are often faster.
  5406. Dlg_SC_mc_open_fire_ship_destroyed_0908=Shots are fired and the competition is thinned.
  5407. Dlg_SC_mc_open_fire_ship_destroyed_0909=Another competitor falls.
  5408. Dlg_SC_mc_open_fire_ship_destroyed_0910=It was a battle for the ages, but someone had to go down in flames.
  5409. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_01=Have I said recently how grateful I am they added guns to this sport?
  5410. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_02=A warning shot fired across the bow, or rather, straight into it.
  5411. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_03=The real trick here is maintaing target lock, while not letting up on the throttle.
  5412. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_04=Pick your shots. Everyone hates spray and pray. So undignified.
  5413. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_05=We're seeing some real offensive flying. No love lost here.
  5414. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_06=YES! Yes! That was a marvelous shot. If the race continues like this, not sure how much longer my voice will last.
  5415. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_07=In Murray Cup racing, the ships are fast, but the guns are often faster.
  5416. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_08=Shots are fired and the competition is thinned.
  5417. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_09=Another competitor falls.
  5418. Dlg_SC_mc_open_fire_ship_destroyedOpen_Fire_Ship_Destroyed_10=It was a battle for the ages, but someone had to go down in flames.
  5419. Dlg_SC_mc_player_doing_badly_0501=This... this is just dreadful flying.
  5420. Dlg_SC_mc_player_doing_badly_0502=Some pilots try to win through pure speed, others with precision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful."
  5421. Dlg_SC_mc_player_doing_badly_0503=The pack is really starting to separate.
  5422. Dlg_SC_mc_player_doing_badly_0504=There are so many drivers in the rear of this pack who have just not had the opportunity yet to show what they can do.
  5423. Dlg_SC_mc_player_doing_badly_0505=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' altogether.
  5424. Dlg_SC_mc_player_doing_badly_0506=We are seeing lots of ships struggling to get a hold of this track today.
  5425. Dlg_SC_mc_player_doing_badly_0507=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today.
  5426. Dlg_SC_mc_player_doing_badly_0508=As the race goes on, pilots are really beginning to fade.
  5427. Dlg_SC_mc_player_doing_badly_0509=At this level of competition, seeing flying this shoddy is almost a rare treat.
  5428. Dlg_SC_mc_player_doing_badly_0510=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races.
  5429. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_01=This... this is just dreadful flying.
  5430. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_02=Some pilots try to win through pure speed, others with percision, and by the looks of it, we have a few pilots out there trying to win through a new strategy I'm going to dub, "being awful."
  5431. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_03=The pack is really starting to seperate.
  5432. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_04=There are so many drivers in the rear of this pack who have just not had opportunity yet to show what they can do.
  5433. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_05=Looks like some of the pilots have chosen to hang back and avoid the whole 'struggling to win' all together.
  5434. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_06=We are seeing lots of ships struggling to get a hold of this track today.
  5435. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_07=Some pilots, really having an off race. They may want to rethink any plans to buy a lottery ticket today.
  5436. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_08=As the race goes on, pilots are really beginning to fade.
  5437. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_09=At this level of competition, seeing flying this shoddy is almost a rare treat.
  5438. Dlg_SC_mc_player_doing_badlyPlayer_Doing_Badly_10=To those of you thinking of becoming pilots, this race should be considered a prime example of how not to win races.
  5439. Dlg_SC_mc_player_doing_well_0401=The competition is being absolutely dominated right now.
  5440. Dlg_SC_mc_player_doing_well_0402=I have never seen anything like this. This is a clinic of precision and skill.
  5441. Dlg_SC_mc_player_doing_well_0403=The leader is simply outmatching everyone. It's like they're on a whole other level.
  5442. Dlg_SC_mc_player_doing_well_0404=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech.
  5443. Dlg_SC_mc_player_doing_well_0405=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing.
  5444. Dlg_SC_mc_player_doing_well_0406=It is astounding that these pilots have been able to maintain this pace.
  5445. Dlg_SC_mc_player_doing_well_0407=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it?
  5446. Dlg_SC_mc_player_doing_well_0408=There is some exemplary flying happening here today. A real treat.
  5447. Dlg_SC_mc_player_doing_well_0409=Everything is looking neat and tidy as these pilots show off why they are the best in the empire.
  5448. Dlg_SC_mc_player_doing_well_0410=Look at that precision flying.
  5449. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_01=The competition is being absolutely dominated right now.
  5450. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_02=I have never seen anything like this. This is a clinic of precision and skill.
  5451. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_03=The leader is simply outmatching everyone. It's like they're on a whole other level.
  5452. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_04=If I've said once, I've said it a hundred times. Perfecting the foundations of racing will always dominate tech.
  5453. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_05=There are no guarantees in Murray Cup, but this race is starting to look like a sure thing.
  5454. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_06=It is astounding that these pilots have been able maintain this pace.
  5455. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_07=The pilots leading this race have to be wondering, is this the time to play it cautious, or is it the time to really go for it?
  5456. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_08=There is some exemplary flying happening here today. A real treat.
  5457. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_09=Everything is looking neat and tidy as these pilots show off why they are the best in the empire.
  5458. Dlg_SC_mc_player_doing_wellPlayer_Doing_Well_10=Look at that precision flying.
  5459. Dlg_SC_mc_player_got_any_position_1801=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential.
  5460. Dlg_SC_mc_player_got_any_position_1802=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing.
  5461. Dlg_SC_mc_player_got_any_position_1803=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside.
  5462. Dlg_SC_mc_player_got_any_position_1804="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."
  5463. Dlg_SC_mc_player_got_any_position_1805=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones.
  5464. Dlg_SC_mc_player_got_any_position_1806=With results like these... there's always next year, I suppose.
  5465. Dlg_SC_mc_player_got_any_position_1807=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do?
  5466. Dlg_SC_mc_player_got_any_position_1808=Well, the one thing you can say about that race is at least it's finally over.
  5467. Dlg_SC_mc_player_got_any_position_1809=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots.
  5468. Dlg_SC_mc_player_got_any_position_1810=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement."
  5469. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_01=With over 500 years of Murray Cup racing history, I can firmly say that this race was most certainly, pretty inconsequential.
  5470. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_02=Congratulations to the winners. Condolences to the losers. And to those in the middle... I got nothing.
  5471. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_03=There you have it, another mediocre race comes to a bland conclusion, and I die a little inside.
  5472. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_04="What an exciting finish!" is something I wish I could say. Instead I am forced to go with, "That race was certainly something that happened."
  5473. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_05=(Yawns). Hmm? Oh, it's finished? Someone's supposed to wake me before the end of the boring ones.
  5474. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_06=With results like these... there's always next year, I suppose.
  5475. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_07=I encourage these pilots to use today's results as an opportunity for some serious soul searching. Is racing really what I am meant to do?
  5476. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_08=Well, the one thing you get say about that race is at least it's finally over.
  5477. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_09=The sound and the fury has come to an end, and all we are left with is a lot of depressed pilots.
  5478. Dlg_SC_mc_player_got_any_positionPlayer_Got_Any_Position_10=That race may be best described by my old Equivalency instructor when she said, "there's room for improvement."
  5479. Dlg_SC_mc_player_got_first_place_1601=That race, ladies and gentleman, will be the new thing I picture while making love to my wife.
  5480. Dlg_SC_mc_player_got_first_place_1602=What a finish! I think we may have just witnessed the making of a legend.
  5481. Dlg_SC_mc_player_got_first_place_1603=Remember where you were this day, race fans. Your grandkids are going to be asking about it.
  5482. Dlg_SC_mc_player_got_first_place_1604=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out.
  5483. Dlg_SC_mc_player_got_first_place_1605=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself.
  5484. Dlg_SC_mc_player_got_first_place_1606=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!"
  5485. Dlg_SC_mc_player_got_first_place_1607=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends.
  5486. Dlg_SC_mc_player_got_first_place_1608=Start to finish, that was a well executed race.
  5487. Dlg_SC_mc_player_got_first_place_1609=And across the line! That has got to be one pilot who is pleased with themselves.
  5488. Dlg_SC_mc_player_got_first_place_1610=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion.
  5489. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_01=That race, ladies and gentleman, will be the new thing I picture while making love to my wife.
  5490. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_02=What a finish! I think we may have just witnessed the making of a legend.
  5491. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_03=Remember where you were this day race fans. You're grandkids are going to be asking about it.
  5492. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_04=People ask how we're ever going to make peace with the Vanduul and I say make them watch a race like that. I'll be damned if seeing flying that good doesn't make everyone just want to hug it out.
  5493. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_05=Done! I'm calling it! It's over! Not just this race! But all racing ever! That's how good that finish was. They didn't just win a race, they won racing itself.
  5494. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_06=Did everyone just see that?!? And people wonder why I constantly scream, "I love racing!"
  5495. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_07=If ever there was a time for the death threats against me to come to fruition, let it be now, 'cause racing does not get much better than that my friends.
  5496. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_08=Start to finish, that was a well executed race.
  5497. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_09=And across the line! That has got to be one pilot who is pleased with themselves.
  5498. Dlg_SC_mc_player_got_first_placePlayer_Got_First_Place_10=After watching that performance, it may be safe to say that we could be looking at our next Murray Cup champion.
  5499. Dlg_SC_mc_player_got_last_place_1701=We can't all be racers I guess.
  5500. Dlg_SC_mc_player_got_last_place_1702=I haven't witnessed a finish that disappointing since my first date with Rashida Collins.
  5501. Dlg_SC_mc_player_got_last_place_1703=Maybe do a hard reset before it saves.
  5502. Dlg_SC_mc_player_got_last_place_1704=And an abysmal race comes to an abysmal end, absolutely ruining all of our lives.
  5503. Dlg_SC_mc_player_got_last_place_1705=They call it a qualifier, but after watching that disappointing performance it is looking like almost none of these pilots are in fact qualified.
  5504. Dlg_SC_mc_player_got_last_place_1706=You know you love a sport when you see a race that bad and you're still willing to watch it ever again.
  5505. Dlg_SC_mc_player_got_last_place_1707=Is it over?
  5506. Dlg_SC_mc_player_got_last_place_1708=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that.
  5507. Dlg_SC_mc_player_got_last_place_1709=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser.
  5508. Dlg_SC_mc_player_got_last_place_1710=That race is finally over, and the healing process can finally begin.
  5509. Dlg_SC_mc_player_got_last_place_1711=It is rare to see a beating this bad outside of an Advocacy crime scene.
  5510. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_01=We can't all be racers I guess.
  5511. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_02=I haven't witnessed a finish that dissapointing since my first date with Rashida Collins.
  5512. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_03=Maybe do a hard reset before it saves.
  5513. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_04=And an abyssmal race comes to an abyssmal end, absolutely ruining all of our lives.
  5514. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_05=The call it a qualifier, but after watching that dissapointing performance it is looking like almost none of these pilots are in fact qualified.
  5515. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_06=You know you love a sport when you see a race that bad and you're still willing to watch it ever again.
  5516. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_07=Is it over?
  5517. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_08=And it's over. If you need to cry, please, go ahead. It's not a reasonable reaction, but I'm afraid it's a natural one after a race like that.
  5518. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_09=A heartfelt congratulations to the winner, and a scornful shake of the head for the loser.
  5519. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_10=That race is finally over, and the healing process can finally begin.
  5520. Dlg_SC_mc_player_got_last_placePlayer_Got_Last_Place_11=It is rare to see a beating this bad outside of an Advocacy crime scene.
  5521. Dlg_SC_mc_sendoff_lines_conclusion_2201=That will do it for me, Trevor Basque. See you next time.
  5522. Dlg_SC_mc_sendoff_lines_conclusion_2202=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night.
  5523. Dlg_SC_mc_sendoff_lines_conclusion_2203=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying.
  5524. Dlg_SC_mc_sendoff_lines_conclusion_2204=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time.
  5525. Dlg_SC_mc_sendoff_lines_conclusion_2205=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night.
  5526. Dlg_SC_mc_sendoff_lines_conclusion_2206=A pleasure as always race fans. Goodbye and keep flying.
  5527. Dlg_SC_mc_sendoff_lines_conclusion_2207=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans.
  5528. Dlg_SC_mc_sendoff_lines_conclusion_2208=And that's all we have for today. Trevor Basque from New Horizon raceway signing off.
  5529. Dlg_SC_mc_sendoff_lines_conclusion_2209=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers.
  5530. Dlg_SC_mc_sendoff_lines_conclusion_2210=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu.
  5531. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_01=That will do it for me, Trevor Basque. See you next time.
  5532. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_02=And so we conclude another step in the immortal journey of man and machine. Another display of technical prowess and raw instinct. Another chance to watch stuff blow up. Good night.
  5533. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_03=Thanks for joining me at New Horizon. I'm Trevor Basque. Keep flying.
  5534. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_04=And with that, today's qualifier comes to a close. I've been Trevor Basque. See you next time.
  5535. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_05=Another race over, and another paycheck for me, your announcer Trevor Basque. Keep flying and good night.
  5536. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_06=A pleasure as always race fans. Goodbye and keep flying.
  5537. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_07=As another race day winds down, I hope you all had as much fun as I did. See you soon, racefans.
  5538. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_08=And that's all we have for today. Trevor Basque from New Horizon raceway signing off.
  5539. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_09=All kidding aside, thanks for watching. This is Trevor Basque. Take care racers.
  5540. Dlg_SC_mc_sendoff_lines_conclusionSendoff_Lines_Conclusion_10=With that, ladies, gentlemen, but mostly the ladies, this is Trevor Basque. Bidding you a fond adieu.
  5541. Dlg_SC_mc_taking_fire_1001=Careful.
  5542. Dlg_SC_mc_taking_fire_1002=Advice to the pilots getting shot at, stop getting shot at.
  5543. Dlg_SC_mc_taking_fire_1003=They are really getting torn up out there.
  5544. Dlg_SC_mc_taking_fire_1004=Maybe start avoiding the incoming fire? Just an idea.
  5545. Dlg_SC_mc_taking_fire_1005=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake.
  5546. Dlg_SC_mc_taking_fire_1006=Nothing motivates a pilot to go a little faster better than getting shot at.
  5547. Dlg_SC_mc_taking_fire_1007=Shields are lighting up as some serious damage is dealt.
  5548. Dlg_SC_mc_taking_fire_1008=And a pilot getting completely edged out of this fight. They may not have the muscle for it.
  5549. Dlg_SC_mc_taking_fire_1009=Taking damage like this is not something any pilot can afford.
  5550. Dlg_SC_mc_taking_fire_1010=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters."
  5551. Dlg_SC_mc_taking_fireTaking_Fire_01=Careful.
  5552. Dlg_SC_mc_taking_fireTaking_Fire_02=Advice to the pilots getting shot at, stop getting shot at.
  5553. Dlg_SC_mc_taking_fireTaking_Fire_03=They are really getting torn up out there.
  5554. Dlg_SC_mc_taking_fireTaking_Fire_04=Maybe start avoiding the incoming fire? Just an idea.
  5555. Dlg_SC_mc_taking_fireTaking_Fire_05=Many people focus on hull integrity while getting shot, but they shouldn't forget each impact is like applying a little tiny brake.
  5556. Dlg_SC_mc_taking_fireTaking_Fire_06=Nothing motivates a pilot to go a little faster better than getting shot at.
  5557. Dlg_SC_mc_taking_fireTaking_Fire_07=Shields are lighting up as some serious damage is dealt.
  5558. Dlg_SC_mc_taking_fireTaking_Fire_08=And a pilot getting completely edged out of this fight. They may not have the muscle for it.
  5559. Dlg_SC_mc_taking_fireTaking_Fire_09=Taking damage like this is not something any pilot can afford.
  5560. Dlg_SC_mc_taking_fireTaking_Fire_10=I can say from experience, when you're getting shot like that, the main thing running through your head is, "Please don't hit my thrusters."
  5561. Dlg_SC_Tutorial_2nd_half_introTraining_1050_2nd_Half_Intro=Topped off. Let's get back out there.
  5562. Dlg_SC_Tutorial_2nd_half_launchTraining_1060_2nd_Half_Launch=Take off when you're ready.
  5563. Dlg_SC_Tutorial_adjust_backTraining_0250_Take_Off_Player_Adjust_Back=Back a bit.
  5564. Dlg_SC_Tutorial_adjust_forwardTraining_0240_Take_Off_Player_Adjust_Forward=A little forward.
  5565. Dlg_SC_Tutorial_adjust_leftTraining_0260_Take_Off_Player_Adjust_Left=Left a bit.
  5566. Dlg_SC_Tutorial_adjust_rightTraining_0270_Take_Off_Player_Adjust_Right=Right a touch.
  5567. Dlg_SC_Tutorial_approach_landing_padTraining_0850_Landing_Gentle_Encouragement=Set her down gently.
  5568. Dlg_SC_Tutorial_auto_or_manualTraining_0960_Landing_Auto_Or_Manual_Landing=You can use the automatic EDL landing procedure or do the whole thing manually.
  5569. Dlg_SC_Tutorial_average_landingTraining_1000_Landing_Average_Landing=Not bad. You'll get the hang of it.
  5570. Dlg_SC_Tutorial_back_to_baseTraining_1460_Training_Complete_Return_To_Base=Let's get you back to base. First round's on me.
  5571. Dlg_SC_Tutorial_bad_landingTraining_1010_Landing_Bad_Landing=<sigh> That needs a lot of work.
  5572. Dlg_SC_Tutorial_barrel_roll_executedTraining_0440_Flight_Barrel_Roll_Gilly_Executed=Ah... so much fun.
  5573. Dlg_SC_Tutorial_barrel_roll_explanationTraining_0450_Flight_Barrel_Roll_Explanation=Rolling is a great way to orient your ship to fit through tight gaps or evade incoming fire. Now you give it a go.
  5574. Dlg_SC_Tutorial_barrel_roll_introTraining_0430_Flight_Barrel_Roll_Intro=Moving on. Now this is my favorite part of training: the barrel roll.
  5575. Dlg_SC_Tutorial_beckoning_playerTraining_0010_Player_Report_To_Leader=Hey there. Hustle on over.
  5576. Dlg_SC_Tutorial_boost_alt_useTraining_1090_Flight_Boost_Alt_Use=You can also use it to overpower you manoeuvring thrusters in order to take tighter corners.
  5577. Dlg_SC_Tutorial_boost_introTraining_1080_Flight_Boost_Explanation=If you need to get up to top speed in a hurry, try boosting.
  5578. Dlg_SC_Tutorial_boost_rechargeTraining_1100_Flight_Boost_Recharge=You do have a limited amount that takes time to replenish, so don't go nuts with it.
  5579. Dlg_SC_Tutorial_chaff_difficultyTraining_0800_Combat_CM_Chaff_Difficulty=Deploying chaff takes more skill than flares. To be successful, you need to put it between you and the missile.
  5580. Dlg_SC_Tutorial_chaff_explanationTraining_0790_Combat_CM_Chaff_Explanation=Good. Now, a chaff creates a cloud of electromagnetic interference to mask your signature from the missile.
  5581. Dlg_SC_Tutorial_chase_player_dawdles_1Training_0580_Combat_Chase_Player_Dawdles_01=What are you waiting for? Go finish it off.
  5582. Dlg_SC_Tutorial_chase_player_dawdles_2Training_0580_Combat_Chase_Player_Dawdles_02=Let's go. You're on the clock, rookie.
  5583. Dlg_SC_Tutorial_chase_player_dawdles_3Training_0580_Combat_Chase_Player_Dawdles_03=Get a move on.
  5584. Dlg_SC_Tutorial_complete_barrel_rollTraining_0460_Flight_Player_Compliment_01=Nice one.
  5585. Dlg_SC_Tutorial_comstab_explanationTraining_1170_Flight_Comstab_Explanation=You also have COMSTAB which adjusts your forward velocity so you can make controlled turns. Disabling COMSTAB will allow you maintain your velocity in turns, but you will drift wider..
  5586. Dlg_SC_Tutorial_cycleTraining_0780_Combat_CM_Cycle_Countermeasure=He's switched to EM tracking missiles. Cycle to chaff.
  5587. Dlg_SC_Tutorial_decoupled_autoTraining_0150_Landing_Mode_Auto_Engage_Decoupled=Activating landing mode restricts you to decoupled mode, meaning only your manoeuvring thrusters fire, which is handy for precise movement in tight areas.
  5588. Dlg_SC_Tutorial_decoupled_manualTraining_0150_Landing_Mode_Manual_Engage_Decoupled=I've gone ahead and restricted you to decoupled mode, which makes it much easier to position yourself for a launch. In Decoupled Mode, your main engine is disengaged, allowing you to move more precisely using your manoeuvring thrusters.
  5589. Dlg_SC_Tutorial_decoupled_modeTraining_0820_Combat_Decoupled_Mode_Intro_01=Remember Decoupled Mode from taking off? If the Drone gets behind you, enter Decoupled mode to disengage your main engines and allow you to spin your ship around while retaining your original vector.
  5590. Dlg_SC_Tutorial_decoupled_player_tryTraining_0820_Combat_Decoupled_Mode_Intro_03=Give it a try, just remember to disengage it when you're done.
  5591. Dlg_SC_Tutorial_decoupled_reminder_autoTraining_0880_Landing_Mode_Auto_Engage_Decoupled=Remember, entering Landing Mode will automatically Decouple your ship, so don't activate it too far away from the landing pad as it cuts down your speed.
  5592. Dlg_SC_Tutorial_decoupled_reminder_manualTraining_0890_Landing_Mode_Manual_Engage_Decoupled=The flight system automatically cuts down on your speed when you deploy the landing gear, so don't activate it too far away from the landing pad.
  5593. Dlg_SC_Tutorial_decoupled_warningTraining_0820_Combat_Decoupled_Mode_Intro_02=It's a great way to dissuade a pursuer, but make sure you've checked your path ahead first.
  5594. Dlg_SC_Tutorial_deviate_from_landingTraining_0950_Landing_Deviate_From_Landing=If you raise you landing gear or stray too far from the pad, you'll have to request it again.
  5595. Dlg_SC_Tutorial_disabled_controlsTraining_0070_Cockpit_Intro_02=You'll notice the majority of your systems are disabled. I'll be controlling when they are on and offline to simulate potential scenarios in combat situations.
  5596. Dlg_SC_Tutorial_doors_openTraining_0110_Take_Off_Doors_Open=Once you're aligned, the tower will open the doors.
  5597. Dlg_SC_Tutorial_drone_1_introTraining_0470_Combat_Intro_03=Don't worry - it's just a training drone. It handles just like the real thing, but it's weapons are less lethal. Saying that - they still pack a punch so try not to take any hits you don't have to.
  5598. Dlg_SC_Tutorial_drone_2_killedTraining_0840_Combat_Decoupled_Mode_Player_Kill_Drone=Good kill. We're heading back to the landing pad to restock and refuel for the final part of your training.
  5599. Dlg_SC_Tutorial_drone_deadTraining_0700_Combat_Drone_Dead=Good kill.
  5600. Dlg_SC_Tutorial_drone_fleesTraining_0570_Combat_Fire_Drone_Flees=Yeah, it didn't like that.
  5601. Dlg_SC_Tutorial_drone_missileTraining_0720_Combat_Missiles_Incoming=He's got lock. Missiles incoming.
  5602. Dlg_SC_Tutorial_drone_shields_downTraining_0650_Combat_Drone_Shields_Down=Its shields are down. Finish it off with a missile.
  5603. Dlg_SC_Tutorial_eject_player_dawdles_1Training_1450_Self-Destruct_Eject_Player_Dawdles_01=Come on, bail out.
  5604. Dlg_SC_Tutorial_eject_player_dawdles_2Training_1450_Self-Destruct_Eject_Player_Dawdles_02=Get out of there!
  5605. Dlg_SC_Tutorial_ejects_before_warning_1Training_1410_Self-Destruct_Player_Hit_Eject_Before_Warning=I can't let you eject without initiating self-destruct.
  5606. Dlg_SC_Tutorial_ejects_before_warning_2Training_1420_Self-Destruct_Player_Eject_Prompt_01=It's the only thing I can't do it remotely, kid. You have to initiate. Hurry.
  5607. Dlg_SC_Tutorial_ejects_before_warning_3Training_1420_Self-Destruct_Player_Eject_Prompt_02=Your plant's leaking radiation. You need to self-destruct now.
  5608. Dlg_SC_Tutorial_ejects_before_warning_4Training_1420_Self-Destruct_Player_Eject_Prompt_03=Hit self-destruct, now!
  5609. Dlg_SC_Tutorial_engines_checkTraining_0070_Cockpit_Intro_05=Engines, check.
  5610. Dlg_SC_Tutorial_enter_landing_modeTraining_0870_Landing_Entering_Landing_Mode=To enter landing mode you need to lower your landing gear.
  5611. Dlg_SC_Tutorial_fails_to_mark_targetTraining_1270_Combat_Player_Did_Not_Mark_Target=You gotta mark a target, kid.
  5612. Dlg_SC_Tutorial_fire_player_dawdles_1Training_0550_Combat_Fire_Player_Dawdles_01=This kind of hesitation can get you killed. Fire.
  5613. Dlg_SC_Tutorial_fire_player_dawdles_2Training_0550_Combat_Fire_Player_Dawdles_02=Shoot the drone.
  5614. Dlg_SC_Tutorial_fire_player_dawdles_3Training_0550_Combat_Fire_Player_Dawdles_03=Let's go. Fire
  5615. Dlg_SC_Tutorial_fire_player_doesnt_fireTraining_0540_Combat_Target_Fire_When_Ready_02=Go ahead, shoot. The drone isn't going to mind.
  5616. Dlg_SC_Tutorial_flare_durationTraining_0760_Combat_CM_Flare_Duration=Flares have a short lifetime, don't be too quick to fire them.
  5617. Dlg_SC_Tutorial_flare_explanationTraining_0740_Combat_CM_Flare_Explanation=Last missile was heat-seeking so equip your flares. Helpful tip, don't boost after dropping a flare. Boosted thrusters are much hotter than a flare.
  5618. Dlg_SC_Tutorial_flare_launch_successTraining_0770_Combat_CM_Flare_Launch_Good=Good.
  5619. Dlg_SC_Tutorial_free_lookTraining_0070_Cockpit_Intro_01=Alright. First thing's first, take a look around your cockpit and familiarise yourself with the layout. It's imperative to quickly find and access specific controls. Last thing you want to be doing in a scrap is bringing up the instructions.
  5620. Dlg_SC_Tutorial_glaive_defeatedTraining_1360_Combat_Vanduul_Glaive_Defeated=Good kill. Glaive's down.
  5621. Dlg_SC_Tutorial_glaive_id_short_0001=We got more hostiles inbound. Looks like there's a a recognised Ace in the mix.
  5622. Dlg_SC_Tutorial_glaive_idTraining_1330_Combat_Vanduul_Id_Glaive=That Glaive's a recognised Ace, enemy designation is Tank. We're gonna have to work together to take it down.
  5623. Dlg_SC_Tutorial_good_alignment_1Training_0230_Take_Off_Player_Good_Alignment_01=Alignment's looking solid.
  5624. Dlg_SC_Tutorial_good_alignment_2Training_0230_Take_Off_Player_Good_Alignment_02=That's a good line, pilot.
  5625. Dlg_SC_Tutorial_good_distanceTraining_0900_Landing_Good_Deploy_Distance=This should be close enough. Deploy your landing gear.
  5626. Dlg_SC_Tutorial_good_landingTraining_0990_Landing_Good_Landing=Touchdown. Great work.
  5627. Dlg_SC_Tutorial_gsafe_explanation_2Training_1130_Flight_G-Safe_Explanation_02=That last sharp turn you probably felt your ship clamp down on the turn. That's your G-Safe system kicking in, making sure that you aren't taking too many G-forces and blacking out.
  5628. Dlg_SC_Tutorial_gsafe_explanation_3Training_1130_Flight_G-Safe_Explanation_03=If you need to get that extra edge in turning, you can disable G-Safe, but be warned. An unconscious pilot turns into a dead one pretty quick.
  5629. Dlg_SC_Tutorial_gsafe_explanationTraining_1130_Flight_G-Safe_Explanation_01=Still with me, kid? Good job. Now one thing you need to understand, every ship's outfitted with systems to look out for you.
  5630. Dlg_SC_Tutorial_guns_backTraining_0810_Combat_Guns_Up_Missles_Later=You got your guns back, but I'll need more time to get your missiles up.
  5631. Dlg_SC_Tutorial_heavy_damageTraining_0300_Take_Off_Heavy_Damage=Ah, don't sweat it, everybody tags their ship the first time. Your ship is still spaceworthy so I we'll just press on.
  5632. Dlg_SC_Tutorial_hudTraining_0140_Take_Off_Hud_Mode_Active=Take note that you're in take-off and landing mode..
  5633. Dlg_SC_Tutorial_initiate_self_destructTraining_1430_Self-Destruct_Player_Finally_Initiates=Cutting it close there, kid.
  5634. Dlg_SC_Tutorial_introductionTraining_0030_Introduction_01=I'm Lucas Baramsco, but everyone knows me as Gilly. I've served in six squadrons and qualified on almost a dozen ships, so if you put in the time, I'll get you on the path to dogfighting with the best of them.
  5635. Dlg_SC_Tutorial_introductionTraining_0030_Introduction_03=Let's get started.
  5636. Dlg_SC_Tutorial_introductionTraining_0040_Player_Report_To_Pod=We're gonna set you up in the F7C on the landing pad over there. Hustle over and let's get going.
  5637. Dlg_SC_Tutorial_keep_shootingTraining_0630_Combat_Chase_Keep_Shooting=There you go. Keep on the pressure.
  5638. Dlg_SC_Tutorial_landing_mode_infoTraining_0910_Landing_Hud_Landing_Specific_Info=Once Landing Mode's active, your HUD's going to swap out your combat systems for landing specific functionality..
  5639. Dlg_SC_Tutorial_landing_pad_idTraining_0860_Landing_Id_Landing_Pad=Free landing pads will appear on your HUD.
  5640. Dlg_SC_Tutorial_landing_radar_helpTraining_0980_Landing_Landing_Radar_Help=Make sure your ship stays within the bounds of the pad and keep your eye on your pitch and roll.
  5641. Dlg_SC_Tutorial_landing_radarTraining_0970_Landing_Landing_Radar=Now that you're on approach, your radar is replaced by the landing system. It'll guide you to your landing pad and help you perform a safe landing.
  5642. Dlg_SC_Tutorial_lead_targetTraining_0600_Combat_Hud_Pip_Lead_Target=Okay, try targetting the ship with the PIPs.
  5643. Dlg_SC_Tutorial_leader_exitsTraining_0120_Take_Off_Gilly_Exits=That's it. Once I clear out, it'll be your turn.
  5644. Dlg_SC_Tutorial_leader_player_dawdles_1Training_0050_Player_Dawdles_01=What are you, on break? Let's move it, rook.
  5645. Dlg_SC_Tutorial_leader_player_dawdles_2Training_0050_Player_Dawdles_02=Let's go.
  5646. Dlg_SC_Tutorial_leader_player_dawdles_3Training_0050_Player_Dawdles_03=Move it, move it, move it.
  5647. Dlg_SC_Tutorial_leader_targetedTraining_0320_Targeting_Intro_02=Good
  5648. Dlg_SC_Tutorial_mark_targetTraining_1260_Combat_Player_Mark_Target=Mark your target.
  5649. Dlg_SC_Tutorial_marks_targetTraining_1280_Combat_Player_Did_Mark_Target=Copy that. I got the other. Good luck.
  5650. Dlg_SC_Tutorial_match_speed_explainTraining_0320_Targeting_Intro_03=When pursuing a target, you'll want to keep your speed as close to their as possible. Give it a shot. Make sure I’m targeted and hit Match Speed.
  5651. Dlg_SC_Tutorial_match_speed_fast_brakeTraining_0420_Flight_Match_Speed_Fast_Brake=Or stop fast.
  5652. Dlg_SC_Tutorial_match_speed_target_speedTraining_0410_Flight_Match_Speed_Target_Speed_Change=Remember, this isn't autopilot, so you still have to steer, but you'll notice that once you're locked, your computer will continue to monitor my speed and adjust. It doesn't matter if I speed up slowly…
  5653. Dlg_SC_Tutorial_missile_launchTraining_0680_Combat_Missile_Fire=Launch. Launch.
  5654. Dlg_SC_Tutorial_missile_lock_explanationTraining_0660_Combat_Missile_Lock_Explanation=Missile locking sensors are on the nose so keep your target in front of you long enough to lock on.
  5655. Dlg_SC_Tutorial_missile_lock_holdTraining_0670_Combat_Missile_Hold_For_Lock=Hold… hold…
  5656. Dlg_SC_Tutorial_missile_player_dawdles_1Training_0690_Combat_Missile_Player_Dawdles_01=You have lock. Fire.
  5657. Dlg_SC_Tutorial_missiles_backTraining_0830_Combat_Decoupled_Mode_Player_Rotates=Great. You got your missiles back. Take it out.
  5658. Dlg_SC_Tutorial_move_it_rookieTraining_0020_Player_Dawdles_06=Let's move it, rookie. You aren't getting paid by the hour.
  5659. Dlg_SC_Tutorial_multiple_missilesTraining_1310_Combat_Multiple_Missile=You can lock multiple missiles at once, just don't get too trigger happy.
  5660. Dlg_SC_Tutorial_multiple_pipTraining_0590_Combat_Hud_Pip_Multiple_Reticles=Notice you have multiple PIPs with varying lag? Each of those indicates a weapon on your ship. The computer's trying to compensate for the varying speeds between your ballistic and energy projectiles.
  5661. Dlg_SC_Tutorial_new_drone_targetTraining_0710_Combat_New_Drone_Target=Let's move on - uh-oh! Looks like he had a friend. Take a look in your rear-view camera.
  5662. Dlg_SC_Tutorial_on_the_clockTraining_0020_Player_Dawdles_05=We're on a clock here, let's go.
  5663. Dlg_SC_Tutorial_outroTraining_0470_Combat_Intro_01=Well, you seem to be able handle your ship, so let's see if you can handle a bit of combat.
  5664. Dlg_SC_Tutorial_performance_averageTraining_1030_1st_Half_Performance_Average=You could use some extra hours in the sim, but you weren't too bad back there.
  5665. Dlg_SC_Tutorial_performance_goodTraining_1020_1st_Half_Performance_Good=You did good back there, kid. Let me guess - you're an Arena Commander fan?
  5666. Dlg_SC_Tutorial_performance_poorTraining_1040_1st_Half_Performance_Poor=I know it's your first time out there, but you're going to have to try harder if you want your wings.
  5667. Dlg_SC_Tutorial_permission_for_launchTraining_0070_Cockpit_Intro_06=Tower, permission for launch
  5668. Dlg_SC_Tutorial_permissionTraining_0940_Landing_Call_For_Permission=Once you've targeted a landing pad, request permission to land.
  5669. Dlg_SC_Tutorial_pip_explanationTraining_0530_Combat_Target_Pip_Intro=Now you have a target, you will have extra aim reticules. Those are Predicted-Impact-Points or PIPs. They'll show you where to shoot to hit a moving target.
  5670. Dlg_SC_Tutorial_pitch_rollTraining_0160_Take_Off_Pitch_Roll_Warning=Make sure you don't pitch or roll. It'll be tough to get back into proper alignment.
  5671. Dlg_SC_Tutorial_player_alignedTraining_0210_Take_Off_Player_Aligned_Doors_Open=The tower will open the doors once you're lined up.
  5672. Dlg_SC_Tutorial_player_boards_gilly_ship_1Training_0060_Player_Wrong_Pod_01=Easy there, rookie. That's my ride.
  5673. Dlg_SC_Tutorial_player_boards_gilly_ship_2Training_0060_Player_Wrong_Pod_02=What are you doing? You're over there.
  5674. Dlg_SC_Tutorial_player_causes_damage_1Training_0390_Flight_Player_Causes_Damage_01=Watch it, rookie.
  5675. Dlg_SC_Tutorial_player_causes_damage_2Training_0390_Flight_Player_Causes_Damage_02=Careful! These ships aren't cheap.
  5676. Dlg_SC_Tutorial_player_causes_damage_3Training_0390_Flight_Player_Causes_Damage_03=What the hell's wrong with you?
  5677. Dlg_SC_Tutorial_player_completes_1Training_1160_Race_Player_Completes_01=Nice job.
  5678. Dlg_SC_Tutorial_player_completes_2Training_1210_Race_Player_Completes_02=Still with me? Alright, I'm a little impressed.
  5679. Dlg_SC_Tutorial_player_damageTraining_0290_Take_Off_No_Damage=Great job. I haven't seen many pull one off on the first try.
  5680. Dlg_SC_Tutorial_player_dawdles_1Training_0020_Player_Dawdles_01=I'm waiting, rook.
  5681. Dlg_SC_Tutorial_player_dawdles_2Training_0020_Player_Dawdles_02=On me. Let's go.
  5682. Dlg_SC_Tutorial_player_dawdles_3Training_0020_Player_Dawdles_03=Still waiting…
  5683. Dlg_SC_Tutorial_player_dawdlesTraining_1350_Combat_Vanduul_Player_Dawdles_Target_Glaive=Stop screwing around and target the Glaive.
  5684. Dlg_SC_Tutorial_player_fail_line_1Training_0360_Flight_Player_Fail_Line_01=Playtime's over, kid.
  5685. Dlg_SC_Tutorial_player_fail_line_2Training_0360_Flight_Player_Fail_Line_02=Shut it down. You're done.
  5686. Dlg_SC_Tutorial_player_fail_line_3Training_0360_Flight_Player_Fail_Line_03=I don't have time for this.
  5687. Dlg_SC_Tutorial_player_failsTraining_1200_Race_Player_Fails=Okay, that's enough. I don't think you're ready yet.
  5688. Dlg_SC_Tutorial_player_falls_behind_1Training_1150_Race_Player_Falls_Behind_01=Come on. You can do better than that.
  5689. Dlg_SC_Tutorial_player_falls_behind_2Training_1180_Race_Player_Falls_Behind_02=Let's go, let's go. I'm falling asleep up here.
  5690. Dlg_SC_Tutorial_player_falls_behind_warning_1Training_1190_Race_Player_Falls_Behind_Warning_01=Keep up, kid, you're blowing it.
  5691. Dlg_SC_Tutorial_player_falls_behind_warning_2Training_1190_Race_Player_Falls_Behind_Warning_02=You gonna give up now? Come on, push yourself.
  5692. Dlg_SC_Tutorial_player_falls_off_trailTraining_0620_Combat_Chase_Player_Falls_Off_Trail=Don't lose it. Stay on its tail.
  5693. Dlg_SC_Tutorial_player_final_warningTraining_0380_Flight_Player_Final_Warning_01=Last chance.
  5694. Dlg_SC_Tutorial_player_flies_away_1Training_0340_Flight_Player_Flies_Away_01=Where are you going?
  5695. Dlg_SC_Tutorial_player_flies_away_2Training_0340_Flight_Player_Flies_Away_02=On me, rookie.
  5696. Dlg_SC_Tutorial_player_flies_away_3Training_0340_Flight_Player_Flies_Away_03=Get back here.
  5697. Dlg_SC_Tutorial_player_flies_away_last_warning_Training_0350_Flight_Player_Flies_Away_Last_Warning=Turn around. I won't say it again.
  5698. Dlg_SC_Tutorial_player_general_warning_1Training_0370_Flight_Player_General_Warning_01=Stay focused. Let's get through this.
  5699. Dlg_SC_Tutorial_player_general_warning_2Training_0370_Flight_Player_General_Warning_02=Let's get back on track. We got a lot to cover.
  5700. Dlg_SC_Tutorial_player_general_warning_3Training_0370_Flight_Player_General_Warning_03=Just so we're clear, kid: you will follow orders or you will fail this training exercise.
  5701. Dlg_SC_Tutorial_player_general_warning_4Training_0370_Flight_Player_General_Warning_04=Stay on track, kid.
  5702. Dlg_SC_Tutorial_player_general_warning_5Training_0370_Flight_Player_General_Warning_05=Sharpen up, rookie. This isn't going to cut it.
  5703. Dlg_SC_Tutorial_player_gets_hitTraining_0640_Combat_Drone_Player_Gets_Hit=You're taking hits. Check your HUD for shield and damage status.
  5704. Dlg_SC_Tutorial_player_hits_droneTraining_0560_Combat_Fire_Player_Hits_Shields=Good shot. See its shields weakening on your HUD?
  5705. Dlg_SC_Tutorial_player_lags_1Training_0330_Flight_Player_Lags_01=Come on. Keep up
  5706. Dlg_SC_Tutorial_player_lags_2Training_0330_Flight_Player_Lags_02=You're lagging, kid. Hurry up.
  5707. Dlg_SC_Tutorial_player_lags_3Training_0330_Flight_Player_Lags_03=You reading me? What the hell's wrong with you?
  5708. Dlg_SC_Tutorial_player_lags_4Training_0330_Flight_Player_Lags_04=Waiting on you, kid.
  5709. Dlg_SC_Tutorial_player_lags_5Training_0330_Flight_Player_Lags_05=Any time.
  5710. Dlg_SC_Tutorial_player_lags_6Training_0330_Flight_Player_Lags_06=Stop wasting my time, rook.
  5711. Dlg_SC_Tutorial_player_lined_upTraining_0220_Take_Off_Player_In_Correct_Position=You're lined up.
  5712. Dlg_SC_Tutorial_player_match_speedTraining_0400_Flight_Player_Has_Matched_Speed=Great, you're locked on.
  5713. Dlg_SC_Tutorial_player_no_weaponsTraining_0730_Combat_No_Weapons=That hit took out your weapons. You'll have to hold out until they come back online. Countermeasures are still online. Use them.
  5714. Dlg_SC_Tutorial_player_off_centreTraining_0200_Take_Off_Player_Off-Centre=Don't align yourself with the middle of the doors. You'd be surprised how many 'cruits forget that the cockpit is not the centre of the ship.
  5715. Dlg_SC_Tutorial_player_strafe_forwardTraining_0180_Take_Off_Player_Move_Forward=Okay. Now strafe forward onto the taxiway. If you need it, the tower should have lit up your path.
  5716. Dlg_SC_Tutorial_player_take_offTraining_0170_Take_Off_Player_Dust_Off=Nice, you're clear of the pad.
  5717. Dlg_SC_Tutorial_player_testTraining_1120_Race_Challenge_01=Think you can put all this together? Let's see.
  5718. Dlg_SC_Tutorial_player_turningTraining_0190_Take_Off_Player_Turning=Don't turn too much. You don't want to fall out of alignment.
  5719. Dlg_SC_Tutorial_players_turnTraining_0130_Take_Off_Players_Turn=Ready? I'm enabling your systems and will monitor your progress from up here.
  5720. Dlg_SC_Tutorial_power_plant_warningTraining_1390_Power_Plant_Warning=I'm getting erratic power spikes from your ship. They must have hit your power plant!
  5721. Dlg_SC_Tutorial_race_intro_2Training_1070_Race_Intro=Think you can stay on my tail?
  5722. Dlg_SC_Tutorial_race_introTraining_1220_Race_Challenge_02=Race you to the Spire.
  5723. Dlg_SC_Tutorial_radar_checkTraining_0470_Combat_Intro_02=Check your radar. You should have a contact.
  5724. Dlg_SC_Tutorial_select_landing_padTraining_0930_Landing_Select_Landing_Pad=Go ahead and pick a landing pad.
  5725. Dlg_SC_Tutorial_selecting_landing_padTraining_0920_Landing_Hud_Selecting_Landing_Pad=You can cycle through available landing pads the same as cycling through targets.
  5726. Dlg_SC_Tutorial_self_destruct_introTraining_1400_Self-Destruct_Intro=Your ship's loaded with military intel, so we can't let it fall into enemy hands. You'll have to initiate self-destruct before you eject.
  5727. Dlg_SC_Tutorial_ship_checkTraining_0070_Cockpit_Intro_03=Let's get ready for takeoff. I'll do this step by step to show you how it's done. Systems, check. Engines, check. Tower, permission for launch.
  5728. Dlg_SC_Tutorial_ship_menu_groupsTraining_1490_Ship_Config_Menu_Intro_02=In there you'll see your weapon groups, shield configuration and power distribution.
  5729. Dlg_SC_Tutorial_ship_menu_introTraining_1480_Ship_Config_Menu_Intro_01=While we're waiting, feel free to take a look at your ship's setup.
  5730. Dlg_SC_Tutorial_ship_menu_warningsTraining_1500_Ship_Config_Menu_Intro_03=I wouldn't mess around with them during training.
  5731. Dlg_SC_Tutorial_ship_positionTraining_0750_Combat_CM_Ship_Position=Another pro tip: countermeasures are fired backward so never fly at a missile head-on, launch a countermeasure and expect it to work.
  5732. Dlg_SC_Tutorial_shortcutTraining_1140_Race_Shortcut=Think fast.
  5733. Dlg_SC_Tutorial_somedamageTraining_0280_Take_Off_Some_Damage=A little shaky, but vertical take-offs take some practice.
  5734. Dlg_SC_Tutorial_space_brake_introTraining_1110_Flight_Space_Brake_Explanation=If you need to cut speed in a hurry, use your space brake - it's much quicker than dialing back your engines and the moment you let go of it you'll automatically accelerate back up to your previous speed.
  5735. Dlg_SC_Tutorial_spire_fillerTraining_1470_Filler_And_Foreshadow_The_Spire=That, my friend, is the Spire. Isn't she a beauty?
  5736. Dlg_SC_Tutorial_strafe_forwardTraining_0090_Take_Off_Move_Forward=Now that I'm clear I can strafe forward onto the taxiway.
  5737. Dlg_SC_Tutorial_strafe_sidewaysTraining_0100_Take_Off_Center_Under_Doors=Now I square my ship up with the ceiling doors ready for a vertical take-off.
  5738. Dlg_SC_Tutorial_successful_targetTraining_0520_Combat_Target_Weapons_Online=Good. Now your weapons are online.
  5739. Dlg_SC_Tutorial_system_checkTraining_0070_Cockpit_Intro_04=Systems, check.
  5740. Dlg_SC_Tutorial_takes_damageTraining_1290_Combat_Player_Hull_Damage=You're taking a lot of hull damage. Try and keep a shield between you and the enemy.
  5741. Dlg_SC_Tutorial_target_closestTraining_0480_Combat_Target_Enemy_01=Use your targeting system to quickly target the closest enemy.
  5742. Dlg_SC_Tutorial_target_glaiveTraining_1340_Combat_Vanduul_Target_Glaive=Target the Glaive.
  5743. Dlg_SC_Tutorial_target_hitTraining_0610_Combat_Hud_Pip_Fire_On_Target=Good hit. Keep firing.
  5744. Dlg_SC_Tutorial_target_hud_explanation_2Training_0490_Combat_Target_Enemy_Hud_Explanation_02=Shields are drawn as panels floating around the ship. They'll shrink as they weaken until they disappear completely. At that point, your shots will hit the hull and cause lasting damage.
  5745. Dlg_SC_Tutorial_target_hud_explanationTraining_0490_Combat_Target_Enemy_Hud_Explanation_01=Okay, now look at the top right of your HUD. You should see you target displayed. This will show realtime damage, shield status and a few other things.
  5746. Dlg_SC_Tutorial_target_hudTraining_0480_Combat_Target_Enemy_02=Use your targeting system to target the closest enemy.
  5747. Dlg_SC_Tutorial_target_leaderTraining_0320_Targeting_Intro_01=I've just enabled your targeting system. Use it to target me.
  5748. Dlg_SC_Tutorial_target_lines_upTraining_0540_Combat_Target_Fire_When_Ready_01=Line up your target and fire when you're ready.
  5749. Dlg_SC_Tutorial_target_player_dawdles_1Training_0500_Combat_Target_Player_Dawdles_01=Come on, select nearest target.
  5750. Dlg_SC_Tutorial_target_player_dawdles_2Training_0500_Combat_Target_Player_Dawdles_02=Target the drone.
  5751. Dlg_SC_Tutorial_target_player_failTraining_0510_Combat_Target_Player_Fail_01=Let's head back. Guess you need more time in the sims.
  5752. Dlg_SC_Tutorial_told_to_eject_0001=Eject!
  5753. Dlg_SC_Tutorial_too_much_damageTraining_0310_Take_Off_Too_Much_Damage=Yeah, I don't think your ship can take any more. I think we'll need to get it patched up and try again.
  5754. Dlg_SC_Tutorial_tower_permissionTraining_0070_Cockpit_Intro_07=Copy that, tower.
  5755. Dlg_SC_Tutorial_vanduul_all_deadTraining_1380_Combat_Vanduul_All_Dead=We're clear. Hell of a training session, huh.
  5756. Dlg_SC_Tutorial_vanduul_freefireTraining_1370_Combat_Vanduul_Freefire=You're cleared to engage the rest. Good luck.
  5757. Dlg_SC_Tutorial_vanduul_intro_1Training_1230_Combat_Intro=Hold on, I've got contacts inbound…
  5758. Dlg_SC_Tutorial_vanduul_intro_2Training_1240_Combat_Vanduul_Contact=Contact! Vanduul fighter, dead ahead.
  5759. Dlg_SC_Tutorial_vanduul_intro_3Training_1250_Combat_All_Weapon_Systems_Active=This is not a drill. I repeat, this is not a drill. All your systems are active. This is a live-fire encounter.
  5760. Dlg_SC_Tutorial_vanduul_wave_2Training_1320_Combat_Vanduul_Wave_Two=Stay sharp. We got more hostiles inbound. Looks like there's a Glaive in the mix.
  5761. Dlg_SC_Tutorial_vertical_lift_offTraining_0080_Take_Off_Dust_Off=Alright, first I want to lift vertically until I'm just clear of the landing pad.
  5762. Dlg_SC_Tutorial_waitingTraining_0020_Player_Dawdles_04=What are you waiting for?
  5763. Dlg_SC_Tutorial_warningTraining_0030_Introduction_02=Don't think you can slink your way through this. You need to focus and execute my commands because there is zero room for error in the black. We clear?
  5764. Dlg_SC_Tutorial_weapons_hotTraining_1300_Combat_Player_Weapons_Overheating_01=Ease up. Your weapons are getting hot.
  5765. Dlg_SC_Tutorial_weapons_overheat_adviceTraining_1300_Combat_Player_Weapons_Overheating_02=Fire in controlled bursts and give your weapons time to cool or they'll overheat.
  5766. DMC_GLOVES=DO NOT USE ------ (DMC) GLOVES (Add new lines for gloves below here)
  5767. DMC_HATS=DO NOT USE ------ (DMC) HATS (Add new lines for hats below here)
  5768. DMC_ITEMS=DO NOT USE ------ (DMC) DENIM MANUFACTURE CORPORATION -- MALE ITEMS
  5769. DMC_ITEMS_DELETE=DO NOT USE ------ (DMC) DENIM MANUFACTURE CORPORATION -- FEMALE ITEMS
  5770. DMC_JACKETS=DO NOT USE ------ (DMC) JACKETS (Add new lines for jackets below here)
  5771. DMC_PANTS=DO NOT USE ------ DMC PANTS (Add new lines for pants below here)
  5772. DMC_SHIRTS=DO NOT USE ------ (DMC) SHIRTS (Add new lines for shirts below here)
  5773. DMC_SHOES=DO NOT USE ------ (DMC) SHOES (Add new lines for shoes below here)
  5774. dusters_basesweep_desc_001=Some lucky slaggers discovered one hell of a valuable deposit over at ~mission(Location|Address) and now they’re trying their damnedest to get it all extracted double quick. \n\nOur thinking is that we should be the ones harvesting that lode.\n\nWe got all the equipment ready to go, just need someone to clear out all the pesky miners and their security. \n\nDo that for us, and we’ll give you a cut of the haul.
  5775. dusters_basesweep_desc_002=One of ours stopped at an R&R and ran into a miner deep in their cups celebrating. Drunk fool let slip that his outfit had discovered the “find of a lifetime” over at ~mission(Location|Address). \n\nWell, they may have found it, but no way in hell we’re gonna let them keep it. \n\nWe want you to clear all those miners and whatever security they’ve hired out of the way. With the haul we’re looking at, figure it’s worth spending some extra credits to hire someone good.\n\nOnce you’ve sent them packing, we can come in and collect.
  5776. dusters_basesweep_desc_003=We hit paydirt! Found ourselves one of the richest little veins of ore I’ve seen in years.\n\nThere’s one hitch, though. Some other idiots got there first.\n\nWon’t be a problem for long, the way I see it. \n\nAs soon as you haul over to ~mission(Location|Address) and knock whatever miners and security guards you find there out for good, we can go in and mine that site for all it’s worth. \n\nDon’t worry, we’ll pay you your cut off the top.
  5777. dusters_basesweep_title_001=Claiming a Stake
  5778. dusters_basesweep_title_002=Clearing the Competition
  5779. dusters_basesweep_title_003=Mine Worth Taking
  5780. dusters_claimsweep_desc_001=Some lucky slaggers discovered one hell of a valuable deposit over at ~mission(Location) near ~mission(LagrangeLocation) and now they’re trying their damnedest to get it all extracted double quick. \n\nOur thinking is that we should be the ones harvesting that lode.\n\nWe got all the equipment ready to go, just need someone to clear out all the pesky miners and the orbital sentries the bastards have protecting them. \n\nDo that for us, and we’ll give you a cut of the haul.
  5781. dusters_claimsweep_desc_002=One of ours was picking up some supplies when they overheard a miner placing a big order for the new dig they had set up over at ~mission(Location) near ~mission(LagrangeLocation). Was braggin' a bit too loudly about how much they were gonna make off the strike.\n\nWell, they may have found it, but no way in hell we’re gonna let them keep it. \n\nWe want you to clear all those miners and the sentries they have in place out of the way. With the haul we’re looking at, figure it’s worth spending some extra credits to hire someone good like you to take care of it.\n\nOnce you’ve sent them packing, we can come in and collect.
  5782. dusters_claimsweep_desc_003=We hit paydirt! Found ourselves one of the richest little veins of ore I’ve seen in years.\n\nThere’s one hitch, though. Some other idiots got there first.\n\nWon’t be a problem for long, the way I see it. \n\nAs soon as you haul over to ~mission(Location) located at ~mission(LagrangeLocation) and knock out the sentries guarding the place, we can go in and mine that site for all it’s worth. \n\nDon’t worry, we’ll pay you your cut off the top.
  5783. dusters_claimsweep_title_001=Razing the Stake
  5784. dusters_claimsweep_title_002=Ore or Nothing
  5785. dusters_claimsweep_title_003=Finders Weepers
  5786. dusters_from=Dusters
  5787. ea_ui_Capturing=Capturing
  5788. ea_ui_Contested=Contested
  5789. ea_ui_CTRL_objectiveCapturingDisplay=> <
  5790. ea_ui_CTRL_objectiveDistance=%d m
  5791. ea_ui_CTRL_objectiveReturning=>>
  5792. ea_ui_CTRL_Phase_Notification=%s
  5793. ea_ui_deathinfo_BleedOut=Killed by Blood Loss
  5794. ea_ui_deathinfo_BoundaryViolation=Boundary Violation
  5795. ea_ui_deathinfo_Crash=Crashed
  5796. ea_ui_deathinfo_EnvironmentalHazard=Killed by Environmental Hazard
  5797. ea_ui_deathinfo_Hazard=Hazard
  5798. ea_ui_deathinfo_Melee=Melee Kill
  5799. ea_ui_deathinfo_SelfDestruct=Self-Destruct
  5800. ea_ui_deathinfo_Suicide=Suicide
  5801. ea_ui_deathinfo_Takedown=Takedown
  5802. ea_ui_deathinfo_UnknownVehicle=Unknown Vehicle
  5803. ea_ui_Destroyed_Objective=Destroyed Objective
  5804. ea_ui_faction_Outlaws=Outlaws
  5805. ea_ui_faction_Supreme=The Supreme
  5806. ea_ui_faction_UEE_Advocacy=UEE Advocacy
  5807. ea_ui_faction_UEE_Marines=UEE Marines
  5808. ea_ui_gamefeed_ctrl_Captured=%s Captured %s
  5809. ea_ui_gamefeed_ctrl_Neutralized=%s Neutralized %s
  5810. ea_ui_gamefeed_ParamCommittedSuicide= committed suicide!
  5811. ea_ui_gamefeed_ParamDied= died
  5812. ea_ui_gamefeed_ParamIsReady= is ready
  5813. ea_ui_gamefeed_ParamJoined= joined
  5814. ea_ui_gamefeed_ParamKilledParam= killed 
  5815. ea_ui_gamefeed_ParamLeft= left
  5816. ea_ui_gamefeed_ParamTookTheEasyWay= took the easy way out!
  5817. ea_ui_GameStartsIn=Game Starts In %d
  5818. ea_ui_map_description=Map Description
  5819. ea_ui_map_name=Map Name
  5820. ea_ui_mapname_DemienComms=Demien Comms Center
  5821. ea_ui_MissionTypeDescFPS_Theatres=Fight for dominance in an epic, asymmetrical battle across land, air and space.
  5822. ea_ui_multipleObjectivesContested=Objectives %s Contested
  5823. ea_ui_objective_changing_hands=Objective %s Changing Hands
  5824. ea_ui_Objective_Damaged=Objective Damaged
  5825. ea_ui_objectiveContested=Objective %s Contested
  5826. ea_ui_objectivesCommaSeparator=, 
  5827. ea_ui_objectivestatus_Captured=Captured
  5828. ea_ui_objectivestatus_Contested=Contested
  5829. ea_ui_objectivestatus_Defend=Defend
  5830. ea_ui_objectivestatus_DestroyObjective=Destroy Objective
  5831. ea_ui_objectivestatus_Hacking=Hacking
  5832. ea_ui_objectivestatus_HackingPlus=Hacking+
  5833. ea_ui_objectivestatus_HackTerminal=Hack Terminal
  5834. ea_ui_objectivestatus_Offline=Cooling Down
  5835. ea_ui_objectivestatus_Resetting=Resetting
  5836. ea_ui_objectivestatus_TerminalPropHacking=Overload in Progress
  5837. ea_ui_objectivestatus_TerminalPropHackingPlus=Overload in Progress+
  5838. ea_ui_objectivestatus_TerminalPropPaused=Overload Paused
  5839. ea_ui_objectivestatus_TerminalPropReady=Hack To Overload
  5840. ea_ui_OOB_AttackingTeam_OnPhaseChange=Out of Position - Attack New Objective %d Seconds Remaining
  5841. ea_ui_OOB_DefendingTeam_OnPhaseChange=Out of Position - Defend New Objective %d Seconds Remaining
  5842. ea_ui_OOB_General=Out of Position - Return to Simulation. %d Seconds Remaining
  5843. ea_ui_pirateswarm_FinalWaveObjective=Defeat Hostile Merlins for Heavy Reinforcements
  5844. ea_ui_PressKEYWhenReady=Press [~action(default|ready)] when ready
  5845. ea_ui_prop_damage_sent=Damage Sent to Objective
  5846. ea_ui_race_CurrentPosition=Current Position: %S
  5847. ea_ui_reward_PirateSwarmMsg=Congratulations! You've just unlocked the 2949 Pirate Aggressor! The Pirate Gladius & Caterpillar variants are now unlocked for purchase in the Pledge Store.
  5848. ea_ui_reward_PirateSwarmTitle=Pirate Swarm Defeated
  5849. ea_ui_scoring_Attacker=Attacker
  5850. ea_ui_scoring_CaptureCloseCall=Close Call
  5851. ea_ui_scoring_CaptureComplete=Capture Complete
  5852. ea_ui_scoring_CaptureInitiated=Capture Initiated
  5853. ea_ui_scoring_CaptureNeutralized=Neutralized
  5854. ea_ui_scoring_CaptureReversing=Reversing Capture
  5855. ea_ui_scoring_Capturing=Capturing
  5856. ea_ui_scoring_Contesting=Contesting
  5857. ea_ui_scoring_Defender=Defender
  5858. ea_ui_scoring_MeleeKill=Melee Kill
  5859. ea_ui_scoring_VehiclePartDetached=Part Detached
  5860. ea_ui_spawning_Armor=Armor
  5861. ea_ui_spawning_Driver=Driver
  5862. ea_ui_spawning_Extra=Extra
  5863. ea_ui_spawning_NoVehicles=No Vehicles Remaining
  5864. ea_ui_spawning_OnFoot=On Foot
  5865. ea_ui_spawning_Passenger=Passenger
  5866. ea_ui_spawning_Primary=Primary
  5867. ea_ui_spawning_Secondary=Secondary
  5868. ea_ui_spawning_SelectSpawn=Select Spawn
  5869. ea_ui_spawning_SelectSpawnPoint=Select Spawn Point
  5870. ea_ui_spawning_SelectYourLoadout=Select Your Loadout
  5871. ea_ui_spawning_Turret=Turret
  5872. ea_ui_spawning_Unavailable=Unavailable
  5873. ea_ui_spectator_CycleCamera=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle camera
  5874. ea_ui_spectator_CycleMode=[~action(spectator|spectate_gen_nextmode|?)] Cycle mode
  5875. ea_ui_spectator_CycleTarget=[~action(spectator|spectate_prev_target|?)]-[~action(spectator|spectate_next_target|?)] Cycle target
  5876. ea_ui_spectator_LockCamera=[~action(spectator|spectate_toggle_lock_target|?)] Lock Target
  5877. ea_ui_spectator_Respawn= [~action(default|respawn|?)] Respawn
  5878. ea_ui_spectator_Title=Spectating
  5879. ea_ui_spectator_ToggleHUD=[~action(spectator|spectate_toggle_hud|?)] Toggle HUD
  5880. ea_ui_spectator_UnlockCamera=[~action(spectator|spectate_toggle_lock_target|?)] Unlock Target
  5881. ea_ui_StateWaitingForPlayers=Waiting for %d players
  5882. ea_ui_Status_AreaContested=CONTESTED
  5883. ea_ui_SymbolPercentage=%
  5884. ea_ui_The_Good_Doctor=The Good Doctor
  5885. ea_ui_The_Good_Doctor_Description=The Good Doctor Description
  5886. ea_ui_Wave1=Wave 1
  5887. ea_ui_Wave10=Wave 10
  5888. ea_ui_Wave11=Wave 11
  5889. ea_ui_Wave12=Wave 12
  5890. ea_ui_Wave13=Wave 13
  5891. ea_ui_Wave14=Wave 14
  5892. ea_ui_Wave15=Wave 15
  5893. ea_ui_Wave2=Wave 2
  5894. ea_ui_Wave3=Wave 3
  5895. ea_ui_Wave4=Wave 4
  5896. ea_ui_Wave5=Wave 5
  5897. ea_ui_Wave6=Wave 6
  5898. ea_ui_Wave7=Wave 7
  5899. ea_ui_Wave8=Wave 8
  5900. ea_ui_Wave9=Wave 9
  5901. Eckhart_AskForMoreWork_Neg=You got any other jobs?
  5902. Eckhart_AskForMoreWork_Pos=Got anything else for me?
  5903. Eckhart_DoIKnowYou=[PH] Do I Know You?
  5904. Eckhart_GotMoreWork_Timid=[PH] Ok, show me what you got.
  5905. Eckhart_HasNewMission_Bad=I'm listening...
  5906. Eckhart_HasNewMission_Good=I'm interested...
  5907. Eckhart_HasNewMission_GoodForBad=Work is work, right?
  5908. Eckhart_IDontLikeYou=[PH] I know you but don't like you.
  5909. Eckhart_ILikeYou=[PH] I know you and like you.
  5910. Eckhart_InitialVisit=[PH] Is Initial Visit
  5911. Eckhart_MissionCompleted=Job's done.
  5912. Eckhart_MissionFailed=I had an issue with the job.
  5913. Eckhart_NotInterested=[PH] I'm not interested right now.
  5914. Eckhart_ReturnVisit_Greeting=Hey, I'm back. Got anything that needs handling?
  5915. Eckhart_Revisit=[PH] Follow Up Visit
  5916. Eckhart_Test_AfterInitialComms=Hey, you told me to swing by?
  5917. Eckhart_Test_FailedLastMission=[PH] Sorry I failed that last mission but I'm still looking for work if you got any...
  5918. Eckhart_Test_LookingForMoreWork=Got any more jobs?
  5919. Eckhart_Test_MidMissionResponse=[PH] I know I'm already doing some work for you but...  Got anything else?
  5920. Eckhart_Test_MissionAccepted=Sounds good.
  5921. Eckhart_Test_MissionDeclined=I think I'll pass.
  5922. Eckhart_Test_NeverMind=I can't right now.
  5923. ecn_from=Emergency Communication Network
  5924. ecn_hackprevent_desc_001=ATTENTION: There has been an unauthorized attempt at ~mission(Location) to access the system controls for the Emergency Communication Network. Any available ships in the area capable of rendering assistance to prevent this unlawful sabotage of vital public security infrastructure are requested to do so immediately.
  5925. ecn_hackprevent_title_001=ECN ALERT: Network Intrusion
  5926. ELD_GLOVES=DO NOT USE ------ (ELD) MALE GLOVES (Add new lines for gloves below here)<b>\n</b>
  5927. ELD_HATS=DO NOT USE ------ (ELD) MALE HATS (Add new lines for hats below here)
  5928. ELD_ITEMS=DO NOT USE ------ (ELD) ESCAR LIMITED -- MALE ITEMS
  5929. ELD_JACKETS= DO NOT USE ------ (ELD) MALE JACKETS (Add new lines for jackets below here)
  5930. ELD_PANTS=DO NOT USE ------ (ELD) MALE PANTS (Add new lines for pants below here)
  5931. ELD_SHIRTS=DO NOT USE ------ (ELD) MALE SHIRTS (Add new lines for shirts below here)
  5932. ELD_SHOES=DO NOT USE ------ (ELD) MALE SHOES (Add new lines for shoes below here)
  5933. elevator_accessing=ACCESSING CENTRAL TRANSPORT SYSTEM
  5934. elevator_computing=COMPUTING ROUTE
  5935. elevator_connecting=CONNECTING
  5936. elevator_contacts=Contacts
  5937. elevator_creating_instance=Preparing
  5938. elevator_currentfloor=Current Floor
  5939. elevator_fail_no_destination=No destination available from location.
  5940. elevator_fail_server_full=All instances are currently full.\nPlease try again later.
  5941. elevator_interrogating=INTERROGATING TRANSPORT SYSTEM
  5942. elevator_launch=LAUNCH
  5943. elevator_party_members=Party members
  5944. elevator_quick_join=Quick join
  5945. elevator_requesting=REQUESTING TRANSIT
  5946. elevator_validating=VALIDATING AUTHORIZATION CODE
  5947. elevator_welcome1=ELEVATOR TRANSPORT CONSOLE v1.1
  5948. elevator_welcome2=PLEASE TOUCH SCREEN TO PROCEED
  5949. elevator_welcome3=SEARCHING LOCATIONS
  5950. ElliotWip_bigbennys_001=Normal
  5951. ElliotWip_bigbennys_002=Spicy
  5952. ElliotWip_bigbennys_003=BBQ
  5953. ElliotWip_bigbennys_004=Sweet Chilli
  5954. ElliotWIP_doorhack_001=Rate
  5955. ElliotWIP_doorhack_002=Frequency
  5956. ElliotWIP_Email_Contents=Hey the sever is down again, this keeps occuring any chance on getting a ETA on reboot time?
  5957. ElliotWIP_Email_From=Frank Spencer
  5958. ElliotWIP_Email_Title=Sever Down
  5959. ElliotWIP_Email_To=John
  5960. ElliotWIP_EmailMainMenu=Email
  5961. ElliotWIP_EmailSettings=Settings
  5962. ElliotWIP_SecondMenu=
  5963. Ellis=Ellis System
  5964. Ellis_AsteroidBelt1=Ellis Belt Alpha
  5965. Ellis_AsteroidBelt1_Desc=Perhaps the best known asteroid belt in the UEE, the Ellis Belt became famous for being a Murray Cup racetrack. Over the years, the Murray Cup has sought to acquire all rights to the belt, making mining strictly prohibited. \n
  5966. Ellis_Desc=This thirteen-planet system contains a wide habitable zone thanks to its F-type main sequence star. Ellis is mostly known as the home of the UEE's most famous race, the Murray Cup. What began as way to kill time during the terraforming process has become big business; fueling the economy for the three terraformed planets -- Green (Ellis III), Kampos (Ellis IV), and Noble (Ellis V). Ellis' eleventh planet recently collided with its moon, leaving an asteroid belt in the former orbital path.
  5967. Ellis_JumpPoint_Kilian=Ellis - Kilian Jump Point
  5968. Ellis_JumpPoint_Kilian_Desc=This jump point connects Ellis to the Kilian system.
  5969. Ellis_JumpPoint_Magnus=Ellis - Magnus Jump Point
  5970. Ellis_JumpPoint_Magnus_Desc=This jump point connects Ellis to the Magnus system.
  5971. Ellis_JumpPoint_Min=Ellis - Min Jump Point
  5972. Ellis_JumpPoint_Min_Desc=This jump point connects Ellis to the unclaimed Min system.
  5973. Ellis_JumpPoint_Nexus=Ellis - Nexus Jump Point
  5974. Ellis_JumpPoint_Nexus_Desc=This jump point connects Ellis to the Nexus system.
  5975. Ellis_JumpPoint_Taranis=Ellis - Taranis Jump Point
  5976. Ellis_JumpPoint_Taranis_Desc=This jump point connects Ellis to the unclaimed Taranis system.
  5977. Ellis_Star=Ellis
  5978. Ellis_Star_Desc=Ellis
  5979. Ellis1=Ellis I
  5980. Ellis1_Desc=This protoplanet is a scorched, barren ball of rock and bubbling magma due to its extreme proximity to the star. While the possibility exists that there are major deposits of minerals on the planet, mining them would be far too risky.
  5981. Ellis10=Bombora
  5982. Ellis10_Desc=The second gas giant in Ellis system, Ellis X features a consistently turbulent atmosphere. It was this chaotic nature that led to its local nickname of Bombora.
  5983. Ellis11=Ellis XI recently suffered a cataclysmic collision with one of its moons. Astrophysicists speculate that the planet will continue to splinter and ultimately form a new asteroid belt.
  5984. Ellis11_Desc=
  5985. Ellis12=Judecca
  5986. Ellis12_Desc=A ball of ice, Ellis XII (also known as Judecca) is occasionally used for ice-mining expeditions.
  5987. Ellis13=Pinecone\n
  5988. Ellis13_Desc=Though technically not a planet, Ellis XIII is considered a local mascot. This protoplanet's unique shape has given it the nickname Pinecone.
  5989. Ellis2=Ellis II
  5990. Ellis2_Desc=Ellis II's large size, proximity to its sun, and surprisingly thick atmosphere has left its entire surface a massive desert, marked with strange swirls and ridges created by frequent massive storms on the planet's surface.
  5991. Ellis3=Green
  5992. Ellis3_Desc=The vast oceanic world is mostly known as the primary resort destination for racegoers who enjoy Green's high-end mega-resorts. In an effort to protect the elaborate underwater reefs, ships landing on the planet are directed towards specific landing zones.
  5993. Ellis4=Kampos
  5994. Ellis4_Desc=Named after the large sea creatures that once stalked its deep oceans, Kampos was the first world settled and continues to boast the highest population center in the system.
  5995. Ellis5=Noble
  5996. Ellis5_Desc=The emerald jewel of the system, Noble is known for the vast stretches of woodland, evoking many comparisons to an undeveloped Earth. The local Governors Council has made sustaining the planet's natural beauty a priority.
  5997. Ellis5a=Ellis 5a
  5998. Ellis5a_Desc=The regolith of this moon is slightly pink, making it a popular subject for lunar photography.
  5999. Ellis5b=Ellis 5b
  6000. Ellis5b_Desc=A tidally locked moon, the planet-facing side is pristine while the star-facing side is pocked with craters.
  6001. Ellis6_Desc=A terrestrial planet located just outside the system's green band. Although the planet is technically uninhabited, Ellis VI has been used to conduct studies about human habitation.
  6002. Ellis7_Desc=A corrosive and poisonous atmosphere covers this planet making it impossible to terraform or even land on.
  6003. Ellis8_Desc=The smallest planet in the system, Ellis VIII boasts a micro atmosphere and little else.\n
  6004. Ellis9=Walleye
  6005. Ellis9_Desc=Nicknamed Walleye by long-distance haulers, Ellis IX is a swirling gas giant that intermittently suffers from massive storms visible from space.
  6006. Enroll_Screen_001=wip ENROLL
  6007. Enroll_Screen_002=wip ENROLL IN THE KLESCHER WORK RELEASE PROGRAM*
  6008. Enroll_Screen_003=wip RELEASE FROM CELLS IS PREDICATED UPON ENROLLMENT
  6009. Enroll_Screen_Info_001=wip INFORMATION ON THE KLESCHER WORK RELEASE PROGRAM
  6010. Enroll_Screen_Info_002=wip Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum
  6011. Enroll_Screen_Info_003=wip BEGIN YOUR PARTICIPATION TODAY!
  6012. escort_safety_client_0001=delivery
  6013. escort_safety_client_0002=research
  6014. escort_safety_client_0003=trade
  6015. escort_safety_client_0004=courier
  6016. escort_safety_client_0005=refueling
  6017. escort_safety_danger_0001=They have detected what could be a hostile threat in the area and would rather not engage without assistance. 
  6018. escort_safety_danger_0002=Something appears to have spooked them. Seems they'd rather be safe than sorry and want some extra protection. 
  6019. escort_safety_danger_0003=Unfortunately, the area they are in is a known outlaw hunting ground. Caution is advised. 
  6020. escort_safety_danger_0004=We've had a couple reports of other ships being hit in that area. Go in expecting trouble. 
  6021. escort_safety_danger_0005=One of their convoy has already been destroyed. The hostiles in the area should be considered extremely dangerous. 
  6022. escort_safety_danger_0006=A ship like that is a prime target and if they get out of there alive, it'll be a miracle. To be frank, they should never have gone in by themselves in the first place. 
  6023. escort_safety_desc=~mission(Description)
  6024. escort_safety_desc_0001=A ~mission(Client) ship is stuck out in ~mission(Location) and needs an extraction to ~mission(Destination). ~mission(Danger)If escorts do engage with hostiles, combat pay will be issued. Be ready to roll out as soon as possible. Don't want to keep them waiting out there any longer than necessary. 
  6025. escort_safety_desc_0002=We have been contacted by a ~mission(Client) vessel that is in urgent need of escort from ~mission(Location) to ~mission(Destination). If hired, you would be expected to report to the rendezvous point and begin immediately. ~mission(Danger)Combat pay will be issued if enemy contact is made. 
  6026. escort_safety_desc_0003=To any available vessels with combat capabilities who are willing and ready to fly to ~mission(Location), a ~mission(Client) ship is in need of escort to ~mission(Destination). ~mission(Danger)Engaging with any enemy ships will result in hazard pay. 
  6027. escort_safety_from=~mission(Contractor)
  6028. escort_safety_location_0001=a safe point
  6029. escort_safety_location_0002=a point of safe egress
  6030. escort_safety_location_0003=their destination
  6031. escort_safety_location_0004=somewhere they can quantum from
  6032. escort_safety_obj_long_01=Rendezvous at the ~mission(Client) ship's distress beacon.
  6033. escort_safety_obj_long_02=Move into protective formation while the ship prepares to travel.
  6034. escort_safety_obj_long_03=Escort the ~mission(Client) ship to ~mission(Destination).
  6035. escort_safety_obj_marker_01=Distress Beacon
  6036. escort_safety_obj_marker_02=Protect
  6037. escort_safety_obj_opt_01=Combat Pay Bonus
  6038. escort_safety_obj_short_01=Rendezvous at Beacon
  6039. escort_safety_obj_short_02=Hold In Formation
  6040. escort_safety_obj_short_03=Escort to Safety
  6041. escort_safety_obj_short_03a=Destination
  6042. escort_safety_title=~mission(Title)
  6043. escort_safety_title_0001=Escort Contract
  6044. escort_safety_title_0002=Armed Escort Needed
  6045. escort_safety_title_0003=Extraction Needed
  6046. escort_safety_title_0004=Escort to Safety
  6047. escort_scan_ally_001=researcher
  6048. escort_scan_ally_002=miner
  6049. escort_scan_ally_003=surveyor
  6050. escort_scan_ally_004=scout
  6051. escort_scan_complexity_001=a single nav point
  6052. escort_scan_complexity_002=a single location
  6053. escort_scan_complexity_003=a scan point
  6054. escort_scan_complexity_004=a couple stops
  6055. escort_scan_complexity_005=a few locations
  6056. escort_scan_complexity_006=several navpoints
  6057. escort_scan_complexity_007=a series of stops
  6058. escort_scan_complexity_008=a series of locations
  6059. escort_scan_complexity_009=a list of navpoints
  6060. escort_scan_danger_001=Although all signs indicate a light possibility of hostile contact, please be prepared, just in case. However, in the event of enemy contact, compensation will be granted based on performance. 
  6061. escort_scan_danger_002=This route will mostly likely encounter hostiles. If engaged, combat bonuses will be paid. 
  6062. escort_scan_danger_003=Warning, this is a dangerous route with a high probability of outlaw contact. Prepare accordingly. ~mission(Contractor) is willing to offer a competitive payment for combat effectiveness. 
  6063. escort_scan_desc=~mission(Description)
  6064. escort_scan_desc_0001=~mission(Contractor) is looking for available contractors to meet up with a ~mission(Client) as soon as possible and escort them to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon the ~mission(Client)'s safe return.
  6065. escort_scan_desc_0002=NOW HIRING FOR IMMEDIATE START\n\nLooking for ~mission(EscortType) to guard a ~mission(Client) while they travel to ~mission(EscortNum). ~mission(Danger)Payment will be certified through ~mission(Contractor) and transferred upon completion.
  6066. escort_scan_desc_0003=ARMED ESCORT NEEDED. ~mission(Contractor) seeking pilots to rendezvous with a ~mission(Client) at ~mission(location) and protect them on their journey to ~mission(EscortNum). ~mission(Danger)Payment will be transferred upon contract completion. The ~mission(Client) is already en route to the rendezvous currently so punctuality is appreciated.
  6067. escort_scan_desc_0004=~mission(Contractor) wants to hire an escort to guard a ~mission(Client) while they travel to ~mission(EscortNum). Professional and punctual applicants only. Show up on time and be ready to work. Payment will be issued at the end of the job. ~mission(Danger)
  6068. escort_scan_desc_0005=~mission(Contractor) has been running scanning ops in the system and need pilots to act as a protective detail to a ~mission(Client). Escorts will rendezvous with the client at ~mission(Location) and accompany them while they survey ~mission(EscortNum). If hired, you must be ready to report for duty immediately. ~mission(Danger)Payment will be transferred when the job is complete and the ~mission(Client) is safe.
  6069. escort_scan_from=~mission(Contractor)
  6070. escort_scan_obj_display_02=Escort the Ship
  6071. escort_scan_obj_display_03=Hold until scan is complete %ls
  6072. escort_scan_obj_display_04=Protect the Ship
  6073. escort_scan_obj_long_01=Meet with the ~mission(Client)'s ship at the rendezvous beacon.
  6074. escort_scan_obj_long_02=Escort ~mission(Client) to the nav point.
  6075. escort_scan_obj_long_03=Hold until scan is complete.
  6076. escort_scan_obj_long_04=Protect ~mission(Client) against hostile forces.
  6077. escort_scan_obj_long_05=Escort ~mission(Client) to their final destination.
  6078. escort_scan_obj_marker_03=Protect
  6079. escort_scan_obj_marker_05=Destination
  6080. escort_scan_obj_opt_01=Combat Pay Bonus
  6081. escort_scan_obj_short_01=Rendezvous with Ship
  6082. escort_scan_obj_short_02=Escort the Ship
  6083. escort_scan_obj_short_03=Hold Position
  6084. escort_scan_obj_short_04=Protect the Ship
  6085. escort_scan_obj_short_05=Escort To Destination
  6086. escort_scan_title=~mission(Title)
  6087. escort_scan_title_0001=Escort Contract
  6088. escort_scan_title_0002=Armed Escort Needed
  6089. escort_scan_title_0003=Scanning Run
  6090. escort_scan_title_0004=Protection Run
  6091. escort_scan_title_0005=Need an Escort
  6092. escort_scan_type_001=security
  6093. escort_scan_type_002=a protective detail 
  6094. escort_scan_type_003=armed escorts
  6095. escort_scan_type_004=escorts
  6096. escort_scan_type_005=combat escorts
  6097. escortscan_MissionStart_Timer=Rendezvous with ~mission(Client) %ls
  6098. escortscan_obj_marker_01=Rendezvous
  6099. escortscan_obj_marker_02=Escort
  6100. escortscan_obj_marker_02a=Nav Point
  6101. EVALIGHT_ITEMS=DO NOT USE ------ (EVL) EVALIGHT CLOTHING ITEMS -- MALE
  6102. EVL_GLOVES=DO NOT USE ------ (EVL) MALE GLOVES (Add new lines for gloves below here)
  6103. EVL_HATS=DO NOT USE ------ (EVL) MALE HATS (Add new lines for hats below here)
  6104. EVL_JACKETS=DO NOT USE ------ (EVL) MALE JACKETS (Add new lines for jackets below here)
  6105. EVL_PANTS=DO NOT USE ------ (EVL) MALE PANTS (Add new lines for pants below here)
  6106. EVL_SHIRTS=DO NOT USE ------ (EVL) MALE SHIRTS (Add new lines for shirts below here)
  6107. EVL_SHOES=DO NOT USE ------ (EVL) MALE SHOES (Add new lines for shoes below here)
  6108. Exit_Screen_AttractTitle_001=Inmate release terminal
  6109. Exit_Screen_Click_001=Touch to start
  6110. Exit_Screen_CriteriaMet_001=Release criteria not met
  6111. Exit_Screen_CriteriaNotMet_001=Congratulations, you are eligible for release
  6112. Exit_Screen_merit_001=Merits:
  6113. Exit_Screen_Report_001=Report for release
  6114. Exit_Screen_Report_002=Release
  6115. Exit_Screen_Report_004=wip Merit Goal
  6116. Fabric_Material_References=DO NOT USE ------ Adding Fabric Material Refs here.
  6117. Factions_Advocacy_DisplayName=Advocacy
  6118. Factions_BlacJac_DisplayName=BlacJac Security
  6119. Factions_CrusaderSecurity_DisplayName=Crusader Security
  6120. Factions_HurstonSecurity_DisplayName=Hurston Security
  6121. Factions_MTProt_DisplayName=MT Protection Services
  6122. Factions_Navy_DisplayName=UEE Navy
  6123. Factions_NineTail_DisplayName=Nine Tails
  6124. Factions_NorthRock_DisplayName=Northrock
  6125. Fashion_Styles=DO NOT USE ------ What type of CUT the item is.  (Hoodie, Vest, Slacks, Jeans, Cargo Pants, Baseball Hat, Cowboy Hat etc..)
  6126. Fashion_Types=DO NOT USE ------ What category of clothing does this fit into?
  6127. fine_terminal_cost_heading=Fine
  6128. fine_terminal_escalated=Escalated
  6129. fine_terminal_esclated=Late Fee
  6130. fine_terminal_Header=Fines
  6131. fine_terminal_icon=FAQ
  6132. fine_terminal_icon_002=X
  6133. fine_terminal_informationScreen_Info=\nHow are fines attributed to me?\nMost fines are issued directly by members of law enforcement, but some result from violations detected by ships and mobiGlas and automatically broadcast to the Emergency Communication Network (ECN) system.\n\n\nWhat sort of things can I get a fined for?\nFor a complete list of finable offenses and misdemeanors applicable in your current jurisdiction, please consult your mobiGlas.\n\n\nWhy did I receive a fine for something legal elsewhere?\nCertain jurisdictions have different laws. You should always check the legality of your cargo when entering a new jurisdiction.\n\n\nMy ship was stolen, why am I still receiving fines?\nUnless you report your vehicle stolen to law enforcement (this can be easily done at an ASOP terminal), you are still considered the legal owner of the ship and are responsible for certain crimes perpetrated by it.\n\n\nWhat are Escalated Fines?\nTo encourage prompt payment, the Office of Imperial Justice (OIJ) provides offenders a short period where newly acquired fines may be settled at a discounted rate. If payment is not made before this period expires, the fine escalates in both price and severity.\n\n\nWhat happens if I don’t pay my Escalated Fines?\nIf you accumulate enough unpaid escalated fines you will be issued a crimestat. The heavier your escalated fines, the faster this will happen. The OIJ strongly urges everyone to pay their fines regularly and on time.\n\n\nWhat if I receive a fine in error?\nIf you think you have received a fine in error, please contact the Issue Council. While mistakes are rare, we are trying to improve the system all the time and your feedback is welcome.\n
  6134. fine_terminal_informationScreen_Title=Frequently Asked Questions
  6135. fine_terminal_infraction_date=Infraction Date
  6136. fine_terminal_Infraction_Heading=Infraction
  6137. fine_terminal_infraction_location=Jurisdiction
  6138. fine_terminal_insufficientfunds_001=Insufficient Funds
  6139. fine_terminal_latewarning_001=!
  6140. fine_terminal_LoggingIn=Accessing System
  6141. fine_terminal_login_001=Login As User
  6142. fine_terminal_login_002=Login As Admin
  6143. fine_terminal_Logout=Logging Out
  6144. fine_terminal_neglect=Payment Due
  6145. fine_terminal_nofines_001=You Have No Outstanding Fines.
  6146. fine_terminal_paid_001=Paid
  6147. fine_terminal_pay_001=Pay All Fines
  6148. fine_terminal_pay_002=Pay Fine
  6149. fine_terminal_playerbalance_001=Your Balance
  6150. fine_terminal_processing=Processing Request...
  6151. fine_terminal_returning=Returning To Login
  6152. fine_terminal_time_001=HH:MM:SS
  6153. fine_terminal_time_heading=Escalation
  6154. fine_terminal_title_001=Fines & Citations Payment System
  6155. fine_terminal_total=Total
  6156. fine_terminal_totalfines_001=Total Fines
  6157. fine_terminal_unauthorised=Unauthorized Access Detected
  6158. Fines_Early=Early
  6159. Fines_Escalated=Escalated
  6160. Fines_Neglected=Neglected
  6161. FireMode_Burst=[BURST]
  6162. FireMode_Charge=[CHARGE]
  6163. FireMode_Rapid=[AUTO]
  6164. FireMode_Shotgun=[SHOTGUN]
  6165. FireMode_Single=[SEMI]
  6166. flightHUD_Label_AFB=AFB
  6167. flightHUD_Label_AUTO=AUTO
  6168. flightHUD_Label_CPLD=CPLD
  6169. flightHUD_Label_ESP=ESP
  6170. flightHUD_Label_FUEL=FUEL
  6171. flightHUD_Label_GEAR=GEAR
  6172. flightHUD_Label_GSAF=GSAF
  6173. flightHUD_Label_HOV=HOV
  6174. flightHUD_Label_HYD=HYD
  6175. flightHUD_Label_LOCK=LOCK
  6176. flightHUD_Label_QDampener_Activated=ACTIVATED
  6177. flightHUD_Label_QDampener_Deactivated=DEACTIVATED
  6178. flightHUD_Label_QDampener_Green_Zone=Q DAMPENER DEACTIVATED (GREEN ZONE)
  6179. flightHUD_Label_QDampener_Title=QUANTUM DAMPENER
  6180. flightHUD_Label_QSnare_Charging=QUANTUM SNARE CHARGING
  6181. flightHUD_Label_QSnare_Cooldown=PLEASE WAIT — COOLING
  6182. flightHUD_Label_QSnare_Discharging=QUANTUM SNARE DISCHARGING
  6183. flightHUD_Label_QSnare_Green_Zone=Q SNARE DEACTIVATED (GREEN ZONE)
  6184. flightHUD_Label_QSnare_Initiated=QUANTUM SNARE INITIATED
  6185. flightHUD_Label_QSnare_Offline=QUANTUM SNARE OFFLINE
  6186. flightHUD_Label_QSnare_Ready=QUANTUM SNARE READY
  6187. flightHUD_Label_QSnare_Tethering=QUANTUM SNARE ACTIVATED
  6188. flightHUD_Label_QUA=QUA
  6189. flightHUD_Label_TARG=TARG
  6190. flightHUD_Label_TERM=TERM
  6191. flightHUD_Label_THRUST=THRUST
  6192. flightHUD_Label_VelMetersPerSec=VEL M/S
  6193. FLOOR_Flair_Items=--------------- Floor Flair Items - Dev Use Only ------------------------
  6194. FPS_AI_Description=*WIP* Pirates have been reported to have taken an outpost, we need somebody to secure it again
  6195. FPS_AI_From=*WIP* Edward Fuller
  6196. FPS_AI_Obj_Long_01=*WIP* Go to the outpost
  6197. FPS_AI_Obj_Long_02=*WIP* Eliminate the Pirates
  6198. FPS_AI_Obj_Marker_01=*WIP* Outpost
  6199. FPS_AI_Obj_Marker_02=*WIP* Eliminate the Pirates
  6200. FPS_AI_Obj_Short_01=*WIP* Go to the outpost
  6201. FPS_AI_Obj_Short_02=*WIP* Eliminate the Pirates
  6202. FPS_AI_Title=*WIP* Outpost Lost to Pirates
  6203. fps_ammo_Notification=+ %i %s ammo
  6204. fps_assassin_desc=~mission(Description)
  6205. fps_assassin_from=~mission(Contractor)
  6206. fps_assassin_title=~mission(Title)
  6207. fps_NoReward=No Reward
  6208. FPSPVEVS_EasyScenario_Objective01=Kill pirates.
  6209. FPSPVEVS_EasyScenario_Objective01_Desc=Kill all the pirates on the asteroid base.
  6210. FPSPVEVS_Mission_Desc=[PH] UEE forces really want to capture this sweet asteroid base. 
  6211. FPSPVEVS_Mission_Title=Assault The Asteroid Base
  6212. frontend_Accept=Accept
  6213. frontend_Cancel=Cancel
  6214. frontend_CharacterCustomization=Character Customization
  6215. frontend_CharacterCustomizationDescription=Select a category to view adjustable properties.
  6216. Frontend_CheckboxEquip=Equip Rental Item
  6217. Frontend_CheckboxRenew=Auto-Renew
  6218. Frontend_CompareItem=Compare Item
  6219. Frontend_CompareShip=Compare Ship
  6220. Frontend_ConfirmRental=Confirm Rental
  6221. Frontend_Continue=Continue Last Save
  6222. Frontend_Equip=Equip Item
  6223. Frontend_Equipped=Equipped
  6224. Frontend_ExtendRental=Extend Rental
  6225. frontend_GoBack=Go Back
  6226. Frontend_ItemRented=Item Rented
  6227. Frontend_ItemSelectionText=Select an item from the left to view its details.
  6228. Frontend_LabelCost=Cost /week:
  6229. Frontend_LabelCurrentBalance=Current Balance:
  6230. Frontend_LabelCurrentQuantity=Quantity
  6231. Frontend_LabelFinalBalance=Final Balance:
  6232. Frontend_LabelQuantity=Quantity:
  6233. Frontend_LabelRentalPeriod=Rental Period:
  6234. Frontend_LevelSelect=Level Select
  6235. Frontend_LoadSave=Load Save
  6236. Frontend_login_queue_position=You are currently in a queue to enter the game server, your position in the queue is %i
  6237. Frontend_NewGame=New Game
  6238. Frontend_OEM=OEM
  6239. Frontend_Options=
  6240. Frontend_PartyInviteMessage=%S has invited you to join a party. Press ~action(ui_notification|ui_notification_accept) to join or ~action(ui_notification|ui_notification_decline) to decline.
  6241. frontend_ProfileSelect=Profile Select
  6242. frontend_ProfileSelectDescription=Please select a character profile.
  6243. Frontend_Rent=Rent
  6244. Frontend_Rental=Rental
  6245. Frontend_RentalHeader=Rental Items
  6246. Frontend_RentalPricePeriod=/week
  6247. Frontend_Rented=Rented
  6248. Frontend_RentItem=Rent Item
  6249. Frontend_RentShip=Rent Ship
  6250. frontend_ResetCharacter=Reset Character
  6251. frontend_Revert=Revert
  6252. frontend_Select=Select
  6253. Frontend_Selected=Selected
  6254. Frontend_SelectItem=Select Item
  6255. Frontend_SelectRentShip=Select/Rent Ship
  6256. Frontend_SelectShip=Select Ship
  6257. Frontend_ShipCustomization=Ship Customization
  6258. Frontend_ShipRentalHeader=Rental Ships
  6259. Frontend_ShipRented=Ship Rented
  6260. Frontend_ShipSelect=Ship Rental/Select
  6261. Frontend_ShipSelectionText=Select a ship from the left to view its details.
  6262. Frontend_Unequip=Unequip Item
  6263. FTL_Courier=[COURIER] FTL Assignment
  6264. FTL_Danger_001=Due to this being a potentially riskier route, please ensure that you do not allow hostiles to delay the contract's completion. 
  6265. FTL_Danger_002=Since this route may take you through hostile areas, plan accordingly. 
  6266. FTL_Danger_003=With this route in particular, several other FTL contractors have encountered hostiles in the past. We trust that you'll be appropriately prepared. 
  6267. FTL_Danger_004=It is recommended that you select something with ready defensive capabilities owing to this route's higher than average risk assessment. 
  6268. FTL_Danger_005=Be aware that this run takes you through a route with a higher risk rating. We trust that you will see to it that you are delayed for any reason, including hostiles. 
  6269. FTL_Data=[DATA] FTL Assignment
  6270. FTL_delivery_desc_0001=ATTENTION ALL FTL COURIERS\nNEW RUN AVAILABLE FOR IMMEDIATE ASSIGNMENT\n\n**CONTRACT DETAILS** \n\nPICKUP LOCATION - The shipment is waiting for collection at ~mission(Location|Address). \n\nDROPOFF LOCATION - It will need to be delivered to ~mission(Destination|Address). \n\nDELIVERY WINDOW - ~mission(Contractor|Timed)\n\nTRAVEL - All transportation needs should be arranged by courier. ~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  6271. FTL_delivery_desc_intro=FTL COURIER SERVICES IS HIRING!\n\nAre you a committed, industrious and punctual individual who enjoys travel and is looking to work independently? \nIf your answer is yes, then FTL Courier Services may have the ideal opportunity for you!\n\nHandling over a billion collections and deliveries every year, FTL has been consistently rated the Empire's most trusted courier service by providing businesses and consumers a safe and reliable way to send and receive their shipments wherever, whenever.\n\nTo make all this happen, FTL contracts with thousands of self-employed couriers across every system in the UEE and we are currently looking for new people to join our ranks. \n\nFTL offers:\n* Great earning potential based on how many deliveries you complete.\n* Convenience of selecting only the routes that appeal to you. Stay local or explore father, the choice is yours.\n* Flexibility to accept multiple contracts, even from other companies. With our non-exclusive employment agreements, we leave it up to you to maximize your schedule.\n \nIn order to apply you’ll need:\n* Your own means of insured travel.\n* The right to work in the UEE and no current CrimeStat rating.\n* Excellent time management skills and the ability to plan your own travel routes.\n* Successful completion of the below Employment Evaluation.\n\nEMPLOYMENT EVALUATION\nTo make sure that you're a good fit for our company, we would like to see you in action! This trial contract will have you collect a package from ~mission(Location|Address) and deliver it to ~mission(Destination|Address). ~mission(Contractor|Timed)This is a paid evaluation. Participation is not a guarantee of any future work with FTL or FTL associates.\n\nDon’t wait! Complete your Employment Evaluation today and start your journey with FTL Courier Services.
  6272. FTL_delivery_title_001=FTL Courier Assignment
  6273. FTL_delivery_title_intro=FTL Courier Employment Evaluation
  6274. FTL_Haulage=[HAULAGE] FTL Assignment
  6275. FTL_LightGoods=[LIGHT GOODS] FTL Assignment
  6276. FTL_SignOff_001=Good luck and good speed, courier! 
  6277. FTL_SignOff_002=And remember, at FTL Courier Services we always try our best to deliver the best! 
  6278. FTL_SignOff_003=Thanks for helping FTL remain the #1 courier service in the Empire! 
  6279. FTL_SignOff_004=And don't forget, you are representing FTL! A smile and a kind word are some of the best tools a courier can have. 
  6280. FTL_SignOff_005=We hope you have a speedy and safe journey! 
  6281. FTL_Timed_001=The delivery must be made before the deadline expires. 
  6282. FTL_Timed_002=Be sure to make note of the deadline. Prompt contract fulfillment is very important to FTL. 
  6283. FTL_Timed_003=This is an urgent contract and must be completed before the deadline. No exceptions. 
  6284. FTL_Timed_004=Punctuality is an important part of FTL's renowned customer service. Be sure to adhere to the stated deadline. 
  6285. FTL_Timed_005=This is an FTL 'Sprint' order with a tight deadline. Keep an eye on the clock to make sure you finish on time. 
  6286. garage_01=Garage 01
  6287. garage_02=Garage 02
  6288. garage_03=Garage 03
  6289. garage_04=Garage 04
  6290. garage_05=Garage 05
  6291. garage_06=Garage 06
  6292. garage_07=Garage 07
  6293. garage_08=Garage 08
  6294. garage_09=Garage 09
  6295. garage_10=Garage 10
  6296. garage_11=Garage 11
  6297. garage_12=Garage 12
  6298. garage_13=Garage 13
  6299. garage_14=Garage 14
  6300. garage_15=Garage 15
  6301. garage_16=Garage 16
  6302. GarethWIP_CaveMission=CAVE MISSION
  6303. GarethWIP_CaveMissionAssa_Stanton1=CAVE MISSION ASSA STANTON1
  6304. GarethWIP_CaveMissionAssa_Stanton1b=CAVE MISSION ASSA STANTON1B
  6305. GarethWIP_CaveMissionAssa_Stanton2b=CAVE MISSION ASSA STANTON2B
  6306. GarethWIP_CaveMissionBounty_Stanton1=CAVE MISSION BOUNTY STANTON1
  6307. GarethWIP_CaveMissionBounty_Stanton1b=CAVE MISSION BOUNTY STANTON1b
  6308. GarethWIP_CaveMissionBounty_Stanton2b=CAVE MISSION BOUNTY STANTON2b
  6309. GarethWIP_CaveMissionClearAll_Stanton1=CAVE MISSION CLEAR ALL STANTON1
  6310. GarethWIP_CaveMissionClearAll_Stanton1b=CAVE MISSION CLEAR ALL STANTON1B
  6311. GarethWIP_CaveMissionClearAll_Stanton2b=CAVE MISSION CLEAR ALL STANTON2B
  6312. GarethWIP_CaveName=Cave
  6313. Gathering_Desc=Gather some things. Might be crates, might be data. Who knows?! [WIP]
  6314. Gathering_MissionGiver=The Gathering Gang [WIP]
  6315. Gathering_Objective_01_Long=First Objective Long [WIP]
  6316. Gathering_Objective_01_Short=First Objective Short [WIP]
  6317. Gathering_Objective_02_Long=Second Objective Long [WIP]
  6318. Gathering_Objective_02_Short=Second Objective Short [WIP]
  6319. Gathering_Objective_02_Timer=Download Remaining: %ls [WIP]
  6320. Gathering_Title=A Gathering Mission [WIP]
  6321. generic_go_down=Go Down
  6322. generic_go_up=Go Up
  6323. generic_locations_blank=
  6324. generic_lower_floor=Lower Floor
  6325. generic_upper_floor=Upper Floor
  6326. GenResponse_cant_right_now=I can't right now.
  6327. GenResponse_LookingForMoreWork=Got any more work?
  6328. GenResponse_LookingForWork=I'm looking for work.
  6329. global_terminal_date_001=Date
  6330. global_terminal_login_001=Login
  6331. global_terminal_logout_001=Logout
  6332. global_title_001=Please use this folder for all globally available strings, they will be included in the live build
  6333. Goss=Goss System
  6334. Goss_Desc=Generally regarded as one of the most visually stunning parts of the Empire, Goss is a binary star system situated near the massive stellar phenomenon known as the Olympus Pool. Consequently, the bulk of the system's economy comes from tourism, but Gossians pride themselves on being self sufficient as the system produces its raw materials internally, mining and harvesting resources on their own.\n
  6335. Goss_JumpPoint_Helios=Goss - Helios Jump Point
  6336. Goss_JumpPoint_Helios_Desc=This jump point connects Goss to the Helios system.
  6337. Goss_JumpPoint_Osiris=Goss - Osiris Jump Point
  6338. Goss_JumpPoint_Osiris_Desc=This jump point connects Goss to the Osiris system which is protected by the Fair Chance Act.
  6339. Goss_JumpPoint_Tayac=Goss - Tayac Jump Point
  6340. Goss_JumpPoint_Tayac_Desc=This jump point connects Goss to the Tayac system.
  6341. Goss_JumpPoint_Terra=Goss - Terra Jump Point
  6342. Goss_JumpPoint_Terra_Desc=This jump point connects Goss to the Terra system.
  6343. Goss_JumpPoint_Tyrol=Goss - Tyrol Jump Point
  6344. Goss_JumpPoint_Tyrol_Desc=This jump point connects Goss to the unclaimed Tyrol system.
  6345. Goss_Star1=Goss A
  6346. Goss_Star1_Desc=A class-K main sequence star that is part of a binary pairing with Goss B.
  6347. Goss_Star2=Goss B
  6348. Goss_Star2_Desc=A class-K main sequence star that is part of a binary pairing with Goss A.
  6349. Goss1=Goss I
  6350. Goss1_Desc=The abundant farmlands that cover most of this planet's massive mono-continent are used to exclusively feed the large population on neighboring planet, Cassel. \n
  6351. Goss2=Cassel
  6352. Goss2_Desc=Hundreds of millions of tourists from all over the universe come to visit the beautiful coastlines of this biodiverse world. \n
  6353. Goss3=Goss III
  6354. Goss3_Desc=Access to this large sub-tropical world is restricted to those who receive clearance from the military base on its surface. \n
  6355. goupbounty_obj_long_02=Once located, all the members of the wanted organization must be neutralized.
  6356. goupbounty_obj_short_01=Locate Bounties
  6357. goupbounty_obj_short_02=Neutralize Bounties: %ls 
  6358. GraceWarnings_NoFly_001=Restricted Area, Alter Flight Path
  6359. GraceWarnings_NoFly_002=No Public Access, Change Course Now
  6360. GraceWarnings_Trespassing_001=Private Property, Please Leave
  6361. GraceWarnings_Trespassing_002=Trespassers Will Be Prosecuted, Vacate Now
  6362. GraceWarnings_Trespassing1stDegree_001=Government Property, No Trespassing
  6363. GraceWarnings_Trespassing1stDegree_002=WARNING: Felony Trespassing, Leave Now
  6364. GraceWarnings_Velocity_001=Halt Current Velocity: %im/s
  6365. Greeter_EndConversation=That's All
  6366. Greeter_RequestInfo_City=Ask About the City
  6367. Greeter_RequestInfo_Greeter=Ask About the Greeter
  6368. Greeter_RequestInfo_Location=Ask About the Location
  6369. Greeter_RequestInfo_Planet=Ask About the Planet
  6370. Greeter_RequestJoke=Ask for Joke
  6371. group_add_to_contacts=Add to Contacts
  6372. group_add_to_party=Invite to Party
  6373. group_block=Block
  6374. group_disband_group=Disband Group
  6375. group_invite_accept=Invite
  6376. group_invite_group_to_party=Invite Group to Party
  6377. group_invite_select_channel=Select A Channel
  6378. group_invite_to_selected_group=Invite to Channel
  6379. group_kick_from_group=Kick from Group
  6380. group_kick_from_party=Kick from Party
  6381. group_leave_group=Leave Group
  6382. group_leave_party=Leave Party
  6383. group_make_group_leader=Make Group Leader
  6384. group_make_party_leader=Make Party Leader
  6385. group_mute_player=Mute Player
  6386. group_out_of_range=Out of Range
  6387. group_remove_from_contacts=Remove from Contacts
  6388. group_unmute_player=Unmute Player
  6389. GroupBounty_007=
  6390. groupbounty_desc=~mission(Contractor|GroupBountyDescription)
  6391. groupbounty_from=~mission(Contractor|GroupBountyFrom)
  6392. groupbounty_marker_01a=~mission(Target1)
  6393. groupbounty_marker_01b=~mission(Target2)
  6394. groupbounty_marker_01c=~mission(Target3)
  6395. groupbounty_marker_01d=Neutralize
  6396. groupbounty_obj_long_01=Search for the wanted organization's members' current locations. Bounties hiding in unmonitored areas will need to be tracked down via scanning or reactivating comm arrays.
  6397. groupbounty_subobj_short_01a=Locate ~mission(Target1)
  6398. groupbounty_subobj_short_01b=Locate ~mission(Target2)
  6399. groupbounty_subobj_short_01c=Locate ~mission(Target3)
  6400. groupbounty_subobj_short_02a=Neutralize ~mission(Target1)
  6401. groupbounty_subobj_short_02b=Neutralize ~mission(Target2)
  6402. groupbounty_subobj_short_02c=Neutralize ~mission(Target3)
  6403. groupbounty_title=~mission(Contractor|GroupBountyTitle)
  6404. hack_prevent_desc=~mission(Contractor|HackPreventDescription)
  6405. hack_prevent_from=~mission(Contractor|HackPreventFrom)
  6406. hack_prevent_logout_display_01=Terminate Unauthorized Access at ~mission(Location) 
  6407. hack_prevent_logout_marker_01=Terminate Access
  6408. hack_prevent_logout_obj_long_01=Manually terminate the unauthorized maintenance control panel access at ~mission(Location). 
  6409. hack_prevent_logout_obj_short_01=Terminate Unauthorized Access
  6410. hack_prevent_obj_display_01=Prevent Hack at ~mission(Location)
  6411. hack_prevent_obj_long_01=Prevent hackers from accessing the system at ~mission(Location).
  6412. hack_prevent_obj_marker_01=Prevent Hack
  6413. hack_prevent_obj_short_01=Prevent Hack
  6414. hack_prevent_repair_display_01=%ls to Restore Uplink
  6415. hack_prevent_title=~mission(Contractor|HackPreventTitle)
  6416. hack_program_Abort=Abort
  6417. hack_program_Aborting=Aborting...
  6418. hack_program_AuthN=Cancel
  6419. hack_program_AuthY=Continue
  6420. hack_program_BlockedDesc=Security Protocol Override
  6421. hack_program_BlockedDesc_002=User Verification Required In
  6422. hack_program_BlockedTitle=Progress Halted
  6423. hack_program_BlockTime=10
  6424. hack_program_BootScreen=Cryptokey Initiated
  6425. hack_program_CloseWindow=Exit Cryptokey
  6426. hack_program_CloseWindow2=Exit
  6427. hack_program_confirm_abort=Do you wish to proceed?
  6428. hack_program_ExternalConnection=WIP Hacking External Connection
  6429. hack_program_Failed=Unable to Access System
  6430. hack_program_Failed2=DATA TRANSFER TERMINATED
  6431. hack_program_HackInProgress=Attempting to Access System
  6432. hack_program_HackInProgress2=ENCRYPTED STORAGE ACCESSED
  6433. hack_program_hackresult_001=Cryptokey Failure
  6434. hack_program_hackresult_002=Cryptokey Success
  6435. hack_program_hackresult_003=UPLOAD MANAGER
  6436. hack_program_HackSucess=System Access Granted
  6437. hack_program_HackSucess2=DATA TRANSFER COMPLETE
  6438. hack_program_SelfDistruct=Destroying Cryptokey...
  6439. hack_program_Stage1=Establishing Admin Connection
  6440. hack_program_Stage2=Assessing Security Protocols
  6441. hack_program_Stage3=Configuring Data Parameters
  6442. hack_program_stage4=Generating Temporary Passkey
  6443. hack_program_Stage5=DATA TRANSFER IN PROGRESS
  6444. hack_program_warning=Warning: Cryptokey Will Be Lost
  6445. hack_program_warning2=Warning: Data transfer will be cancelled
  6446. Hadrian=Hadrian System
  6447. Hadrian_AsteroidBelt1=Hadrian Belt Alpha
  6448. Hadrian_AsteroidBelt1_Desc=Located near a jump point, there are still some undetonated anti-ship mines lurking about in here lingering from the cold war. As such, the asteroids were never mined, so daring miners will risk it. A path between the Terra jump point and the remaining jumps was cleared through the belt (buoys were placed to make sure people stayed on the path).\n
  6449. Hadrian_Desc=Known as "No Man's Land", Hadrian's location near Xi'an space made it a militarily strategic system during the cold war. Now it is famous for being a main shipping checkpoint between the UEE and Xi'an Empire. Travelers are advised to stay in the system's safe space lanes, which are demarcated by buoys. Those who ignore the space lanes are liable to encounter unexploded anti-ship mines left over from the cold war.\n
  6450. Hadrian_Flotilla=Kedsu Reef
  6451. Hadrian_Flotilla_Desc=On the lagrange point of Hadrian II, there's a mini-mall cluster of former military stations that have been converted into a massive bazaar. Some newer trade stations have opened in recent years as the site has become a mecca of trade to the Xi'an.
  6452. Hadrian_JumpPoint_Castra=Hadrian - Castra Jump Point
  6453. Hadrian_JumpPoint_Castra_Desc=This jump point connects Hadrian to the Castra system.
  6454. Hadrian_JumpPoint_Gurzil=Hadrian - Gurzil Jump Point
  6455. Hadrian_JumpPoint_Gurzil_Desc=This jump point connects Hadrian to the Gurzil system.
  6456. Hadrian_JumpPoint_Kiel=Hadrian - Kiel Jump Point
  6457. Hadrian_JumpPoint_Kiel_Desc=This jump point connects Hadrian to the Kiel system.
  6458. Hadrian_JumpPoint_Oya=Hadrian - Oya Jump Point
  6459. Hadrian_JumpPoint_Oya_Desc=This jump point connects Hadrian to the Oya system.
  6460. Hadrian_JumpPoint_Pyro=Hadrian - Pyro Jump Point
  6461. Hadrian_JumpPoint_Pyro_Desc=This jump point connects Hadrian to the unclaimed Pyro system.
  6462. Hadrian_JumpPoint_Terra=Hadrian - Terra Jump Point
  6463. Hadrian_JumpPoint_Terra_Desc=This jump point connects Hadrian to the Terra system.
  6464. Hadrian_Star=Hadrian
  6465. Hadrian_Star_Desc=A class-M red giant star.
  6466. Hadrian1=Hadrian I
  6467. Hadrian1_Desc=A gas planet with a rocky core, Hadrian I's atmosphere is too volatile to terraform.\n
  6468. Hadrian2=Hadrian II
  6469. Hadrian2_Desc=A Class III gas giant, Hadrian II is a featureless blue globe.
  6470. Hadrian3=The Watcher
  6471. Hadrian3_Desc=Nicknamed "the Watcher" thanks to the large dark spot in the planet's otherwise pale color, Hadrian III is a massive ice giant on the fringe of the system.\n
  6472. hangar_01=Hangar 01
  6473. hangar_02=Hangar 02
  6474. hangar_03=Hangar 03
  6475. hangar_04=Hangar 04
  6476. hangar_05=Hangar 05
  6477. hangar_06=Hangar 06
  6478. hangar_07=Hangar 07
  6479. hangar_08=Hangar 08
  6480. hangar_09=Hangar 09
  6481. hangar_10=Hangar 10
  6482. hangar_11=Hangar 11
  6483. hangar_12=Hangar 12
  6484. hangar_13=Hangar 13
  6485. hangar_14=Hangar 14
  6486. hangar_15=Hangar 15
  6487. hangar_16=Hangar 16
  6488. hangar_17=Hangar 17
  6489. hangar_18=Hangar 18
  6490. hangar_19=Hangar 19
  6491. hangar_20=Hangar 20
  6492. hdactivist_assassination_danger_001=Don't take this target lightly. There's a reason Hurston's relied on them to do so much dirty work. 
  6493. hdactivist_assassination_danger_002=You're going after one vicious bastard, so best come prepared. 
  6494. hdactivist_assassination_danger_003=I'd recommend hitting them hard and fast before they have a chance to comm for backup. 
  6495. hdactivist_assassination_danger_004=Watch out for this one. 'Mercy' isn't part of their vocabulary. 
  6496. hdactivist_assassination_desc_001=To anyone who knows Hurston's recent history, they know that ~mission(TargetName) is responsible for some truly vicious crimes against the honest men and women who are trying to improve worker conditions on Hurston. Time and time again, they have acted well outside the bounds of UEE law but, of course, Hurston denies that ~mission(TargetName|Last) has anything to do with these crimes and refuses to even investigate them. This miscarriage of justice means that we must take matters into our own hands. \n\nRecently, an insider sympathetic to our cause says ~mission(TargetName|Last) can be found around ~mission(Location). I will happily pass along this information, and a substantial payday, to anyone willing to bring vengeance upon them. ~mission(Danger)~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
  6497. hdactivist_assassination_desc_002=Any chance you've heard of ~mission(TargetName)? Hurston recently promoted this bloodthirsty thug to a special task force that makes dissidents disappear. ~mission(TargetName|Last) has proven to be quite effective and even taken a perverse pleasure in the new position. It's obvious that the universe would be better off if ~mission(TargetName|Last) was taken down.\n\n~mission(Danger)I managed to get a hold of their latest deployment orders. Could be useful when tracking down the target. \n\n~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
  6498. hdactivist_assassination_desc_003=Let's just say the less you know about this one the better. We want you to find and eliminate a Hurston lackey named ~mission(TargetName). ~mission(Danger) \n\nDetails containing their last known sighting around ~mission(Location) will be provided. ~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
  6499. hdactivist_assassination_timed_001=Word spreads fast around here. Don't wait too long on this, or you might lose the element of surprise. 
  6500. hdactivist_assassination_timed_002=For the sake of the movement, it's vital this gets done soon. 
  6501. hdactivist_assassination_timed_003=There's chatter that ~mission(TargetName|Last) is planning something big. You've got to stop them before it's too late. 
  6502. hdactivist_assassination_timed_004=We need you to move fast on this. Who knows what the target is working on. 
  6503. hdactivist_assassination_title_001=Real Criminal Justice
  6504. hdactivist_assassination_title_002=Level the Playing Field
  6505. hdactivist_assassination_title_003=Retribution
  6506. hdactivist_basesweep_danger_001=They aren't expecting you, but don't think for a second this is going to be easy. Those bastards love to fight. 
  6507. hdactivist_basesweep_danger_002=Make sure you have more than enough ammo. There's no way to know how many of 'em will be down there. 
  6508. hdactivist_basesweep_danger_003=Make sure you're armed up and prepared for war. 
  6509. hdactivist_basesweep_danger_004=I'm not gonna lie, this will get bloody, but that's what we have to do to secure our future. 
  6510. hdactivist_basesweep_desc_001=Recently, Hurston security forces have been increasingly more violent to anyone voicing opposition to their authority. We've tried all legal channels, but it seems that an equally aggressive response will be the only way they'll hear us. I'm looking to pay someone to deliver that message.\n\nWe've learned that security forces have been operating out of ~mission(Location). I'll send you the coordinates. You go in and clear it out. ~mission(Contractor|BaseSweepDanger)\n\nHopefully there will be a day where we can resolve this through rational discourse, but they've made it clear that it is not today.\n\n** Ex Malo Bonum **
  6511. hdactivist_basesweep_desc_002=Looking for a heavy hitter interested in some serious action. ~mission(Location) is crawling with corrupt, armed assholes working for Hurston. I need them gone, pronto. Don't care how you handle it, only that it gets done. ~mission(Contractor|Danger) \n\nDo this right and you'll be compensated accordingly.\n\n** Ex Malo Bonum **
  6512. hdactivist_basesweep_desc_003=If you found this, it's probably safe to say that you have an axe to grind with Hurston. I don't know about you, but I'm sick and tired of waiting for things to magically get better. What we need are bold actions to show Hurston that the status quo must go. \n\nThat's why I dug up some info about ~mission(Location). It's where corporate thugs hang out and plan their attacks on the people of Hurston. Clearing that location would send a bold message to Corporate that we're willing to fight fire with fire. You interested? \n\nIt'll be dangerous, but you'll be paid well. ~mission(Contractor|BaseSweepDanger) \n\n** Ex Malo Bonum **
  6513. hdactivist_basesweep_desc_004=We got intel on ~mission(Location) that says it's staffed with corporate thugs. We aren't just going to sit around and wait for them to crack down on our brothers and sisters who are just trying to make Hurston a better place to live. I don't have the skills to handle this type of op, but I've got the creds to fund it. Interested? \n\nShould go without saying, but this job will be highly dangerous. ~mission(Contractor|BaseSweep)A lot of good people will get hurt if someone doesn't stop them.\n\n** Ex Malo Bonum **
  6514. hdactivist_basesweep_desc_005=Looking for someone who's willing to fight for what's right. For far too long Hurston has used violence to keep its people in line. Now it's time to show them that their intimidation tactics won't go unanswered.\n\nI've recently obtained intel that's identified ~mission(Location) as being key to their security operations. Anyone willing to clear out the location will be doing the people of Hurston a great service. It'll be risky, but I'll also make sure you're paid well for your trouble. ~mission(Contractor|BaseSweep) \n\n** Ex Malo Bonum **
  6515. hdactivist_basesweep_remaining=Hostiles Remaining: %ls
  6516. hdactivist_basesweep_title_001=Force For Good
  6517. hdactivist_basesweep_title_002=Righteous Raid
  6518. hdactivist_basesweep_title_003=Call To Arms
  6519. hdactivist_basesweep_title_004=Time For Action
  6520. hdactivist_from=X
  6521. hdactivist_stealfromship_outlaw_desc_001=One of the smugglers we work with on occasion, ~mission(TargetName), refuses to complete our arranged delivery unless we triple our agreed-upon payment. As you can imagine, we can't allow their greed to endanger the movement, nor can we afford to pay their unreasonable demands. \n\nInstead, we're hopeful that you'll be able to track them down for us and forcefully retrieve our rightful property. Once you successfully bring the shipment to ~mission(Destination), we will gladly give you the credits we had originally promised ~mission(TargetName|Last). \n\n\n** Ex Malo Bonum **
  6522. hdactivist_stealfromship_outlaw_desc_002=Recently, one of our much needed supply runs got hit by an outlaw. Before our hauler died, they managed to confirm the identity of their attacker - ~mission(TargetName).\n\nWe need you to hunt this bastard down and take back what's ours. And of course we'll pay you for delivering the supplies to ~mission(Destination).\n\n\n** Ex Malo Bonum **
  6523. hdactivist_stealfromship_outlaw_desc_003=~mission(TargetName) betrayed us. \n\nAn important shipment we had smuggled in to ~mission(Destination) went missing a few days ago and we were finally able to track it down. One of our operatives, ~mission(TargetName|Last), had stolen it.\n\nWe need that traitor tacked down and the shipment brought back. Do whatever you need to. \n\n\n** Ex Malo Bonum **
  6524. hdactivist_stealfromship_outlaw_desc_004=Hurston Security is taking active action to cut off our supply routes. They're even turning a blind eye to outlaws in the area as long as it's our ships being attacked. We need to respond before our resources are completely cut off. \n\nWe've been able to track down the location of one of these outlaws, ~mission(TargetName). Bring the stolen goods aboard their ship back to ~mission(Destination). I don't expect ~mission(TargetName|Last) will give it up without a fight.\n\nHopefully this'll show Hurston that we will not back down.\n\n\n** Ex Malo Bonum **
  6525. hdactivist_stealfromship_outlaw_title_001=Restocking Supplies
  6526. hdactivist_stealitem_danger_001=Things could get dangerous. Gear up just in case. 
  6527. hdactivist_stealitem_danger_002=Watch yourself out there. Pretty sure Hurston will do whatever it takes to keep us from getting this thing. 
  6528. hdactivist_stealitem_danger_003=Fair warning, but security might be at the site. If they come after you, do what's necessary to get that crate. 
  6529. hdactivist_stealitem_danger_004=As always, a gig like this can be dangerous. So plan for the worst, hope for the best, right? 
  6530. hdactivist_stealitem_danger_005=Be careful. Security could be all over that location. 
  6531. hdactivist_stealitem_desc_001=Got information on the location of a certain package that would greatly help our cause. We're looking for someone willing to hit up ~mission(Location), retrieve the item, and deliver it to ~mission(Destination). Interested? \n\n~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n** Ex Malo Bonum **
  6532. hdactivist_stealitem_desc_002=Want to support a good cause and earn some solid creds? \n\nIf so, then help us get our hands on specific crate that's supposed to be in ~mission(Location). If you find the crate and bring it to ~mission(Destination), I'll make it worth your while. ~mission(Contractor|Danger) \n\n~mission(Contractor|Timed) \n\n** Ex Malo Bonum **
  6533. hdactivist_stealitem_desc_003=There's a growing movement focused on making Hurston a better place and we need some help. We've been tracking a certain item for some time that could help our cause in multiple ways. With Hurston's recent escalation of oppression, we believe now is the time to acquire it for ourselves, but with security forces watching our every move, we need someone else to collect it from ~mission(Location). \n\nIf you bring the crate to ~mission(Destination), we'll pay you a price commensurate with your troubles. ~mission(Contractor|Danger)~mission(Contractor|Timed)  \n\n** Ex Malo Bonum **
  6534. hdactivist_stealitem_desc_004=Recently, Hurston fabricated charges against a hauler working for us in order to confiscate a very important delivery. Their actions aren't legal, even by Hurston standards, but they don't care and we can't wait attain it through legal channels. That's why I'm looking to pay someone to do it for us.\n\nAn insider who's sympathetic to our cause claims it ended up in ~mission(Location). I'll send you the exact coordinates. ~mission(Contractor|Timed) \n\nOnce you have the crate, bring it to ~mission(Destination) and I'll transfer the creds. ~mission(Contractor|Danger) \n\n** Ex Malo Bonum **
  6535. hdactivist_stealitem_desc_005=The Lorville customs office claims to have lost a crate that was being sent to us by a prominent supporter outside the system. I've got it on good authority that's a lie. Those Hurston bastards simply seized it to mess with us. I can't let this injustice stand and hope you're willing to help right this wrong.\n\nI just got word that they moved the crate to ~mission(Location). I need someone to find this thing and bring it to ~mission(Destination). ~mission(Contractor|Timed)~mission(Contractor|Danger)I'll make sure you're paid well for all your trouble.\n\n** Ex Malo Bonum **
  6536. hdactivist_stealitem_desc_006=I need your help. An old friend was desperate for work, so I threw him a gig hauling a valuable item for us. Turns out he had an active crime stat, and Hurston Security arrested him before he could make the delivery. Now I'm in hot water. That crate needs to get to ~mission(Destination) or I'm screwed.\n\nI pulled a few strings and discovered that the cargo actually ended up in ~mission(Location). I'll pay you if you can retrieve it for me and make the delivery. ~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n** Ex Malo Bonum**
  6537. hdactivist_stealitem_destination_001=a hideout on Hurston
  6538. hdactivist_stealitem_destination_002=a safe spot on Arial
  6539. hdactivist_stealitem_destination_003=a discreet spot on Aberdeen
  6540. hdactivist_stealitem_destination_004=a secure facility on Magda
  6541. hdactivist_stealitem_destination_005=a secret site on Ita
  6542. hdactivist_stealitem_location_001=a debris field
  6543. hdactivist_stealitem_location_002=a wrecked ship
  6544. hdactivist_stealitem_location_003=a Hurston facility
  6545. hdactivist_stealitem_location_004=an underground facility
  6546. hdactivist_stealitem_timed_001=Don't drag your heels. Who knows how long that crate will be there. 
  6547. hdactivist_stealitem_timed_002=I can't stress how important it is that you get this shipment to us. 
  6548. hdactivist_stealitem_timed_003=The clock's ticking on this contract. We need this thing as soon as possible. 
  6549. hdactivist_stealitem_timed_004=Need it sooner rather than later. 
  6550. hdactivist_stealitem_timed_005=Hopefully, this thing isn't already gone. Better hurry up and find out. 
  6551. hdactivist_stealitem_title_001=Civil Forfeiture
  6552. hdactivist_stealitem_title_002=Appropriate Crate
  6553. hdactivist_stealitem_title_003=Procure Package
  6554. hdactivist_stealitem_title_004=Retrieve Item
  6555. Heads_Male_01=Face 01
  6556. Heads_Male_02=Face 02
  6557. Heads_Male_03=Face 03
  6558. Heads_Male_04=Face 04
  6559. Heads_Male_05=Face 05
  6560. Heads_Male_06=Face 06
  6561. Heads_Male_07=Face 07
  6562. Heads_Male_08=Face 08
  6563. Heads_Male_09=Face 09
  6564. Hints_ADS1=Combat\nUse ~action(player|zoom) to aim down the weapon sights.
  6565. Hints_ADSContext01=~action(player|stabilize) Hold Breath         ~action(player|zoom_in) / ~action(player|zoom_out) Zoom In / Out
  6566. Hints_ADSContext01_Gamepad=~action(player|stabilize) Hold Breath                             ~action(player|zoom_in_out) Zoom
  6567. Hints_ASOP1=Vehicle Retrieval\nVehicle Selector Kiosks allow you to retrieve any of your owned ships using the Fleet Manager.\nFind them in the center of Deck 1.
  6568. Hints_ASOP2=Vehicle Retrieval\nPass through an Airlock to reach the landing pads.\nFollow the AR waypoint on your visor to locate your ship.
  6569. Hints_ASOP3=Vehicle Retrieval\nActivate the Vehicle Selector Kiosk with Interaction Mode (~action(player_choice|pc_interaction_mode)).\nNavigate the Fleet Manager and select 'Retrieve' on the ship you wish to use.
  6570. Hints_ATC1=Air Traffic Control (ATC)\nYou should be careful and request landing permission when arriving at a station.\nNavigate your MFD screen to COMMS via the Menu tab.
  6571. Hints_ATC2=Air Traffic Control (ATC)\nSelect the Comms icon next to the landing service to make the request.
  6572. Hints_ATC3=Air Traffic Control (ATC)\nSelect the Comms icon next to the landing service to request take-off.
  6573. Hints_Camera1=Camera\nPress ~action(spaceship_view|v_view_cycle_fwd) to cycle through camera views.
  6574. Hints_Chat1=Chat\nOpen and close Chat with ~action(default|toggle_chat).\nPress ~action(default|focus_on_chat_textinput) to start typing.
  6575. Hints_Combat1=Combat\nPress and hold ~action(player|holster) to holster weapons.
  6576. Hints_Combat2=Combat\nIf you have ammo reserves, pressing ~action(player|reload) will reload your equipped weapon. 
  6577. Hints_Combat3=Combat\nUse ~action(player|selectpistol) to select your sidearm.\n~action(player|selectprimary) and ~action(player|selectsecondary) will select primary weapons should you have any equipped.
  6578. Hints_Combat3_Gamepad=Combat\nUse ~action(player|nextweapon) to equip a weapon.\nPressing ~action(player|nextweapon) will cycle weapons should you have more equipped.
  6579. Hints_Combat4=Combat\nPress ~action(player|weapon_melee) to perform a melee strike with an equipped weapon.
  6580. Hints_Combat4_Gamepad=Combat\nClick in ~action(player|weapon_melee) to perform a melee strike with an equipped weapon.
  6581. Hints_Contacts1=Contacts\nOpen and Close the CommLink App with ~action(default|toggle_contact).
  6582. Hints_Criminality1=CrimeStat\nYou have gained a CrimeStat level by committing an infraction in monitored space.\nYour current CrimeStat level is displayed in the upper right of your visor.
  6583. Hints_Criminality2=CrimeStat\nThe higher your CrimeStat level, the more hostility you'll encounter from local Security.
  6584. Hints_Criminality3=CrimeStat\nYour CrimeStat level is one of the factors that determines which missions are available to you.\nAvoiding trouble will allow your level to dissipate over time, but there are also ways to clear it entirely...
  6585. Hints_CryAstro1=Cry Astro\nFor a price, your Spaceship's damage, fuel (Regular and Quantum) and ammo supplies can be fixed and topped up at CryAstro.
  6586. Hints_CryAstro2=Cry Astro\nFind an available landing platform to land on to start your transaction.
  6587. Hints_EnterBedNoPlayersNear=Logging Out\nWhen no other people are in the area, your ship will despawn from the server
  6588. Hints_EnterBedNotPlayersShip=Logging Out\nYou'll respawn on another player's ship if it is available on the server\nOtherwise, you'll respawn at the last station you stored a ship at
  6589. Hints_EnterBedPlayersNear=Logging Out\nWhen people are nearby, your ship remains on the server for a short time\nDuring this time there is a risk of it being destroyed or stolen
  6590. Hints_EnterBedPlayersOnShip=Logging Out\nIf there are people aboard, your ship will not despawn until it is empty\nDuring this time there is a risk of it being destroyed or stolen
  6591. Hints_EVA1=Zero-G (EVA)\nIn Zero-G, use ~action(zero_gravity_eva|eva_strafe_forward), ~action(zero_gravity_eva|eva_strafe_back), ~action(zero_gravity_eva|eva_strafe_left) and ~action(zero_gravity_eva|eva_strafe_right) to strafe forward, back, left and right.
  6592. Hints_EVA1_Axis=Zero-G (EVA)\nIn Zero-G, use ~action(zero_gravity_eva|eva_strafe_longitudinal) to strafe forward and back and ~action(zero_gravity_eva|eva_strafe_lateral) to strafe left and right.
  6593. Hints_EVA2=Zero-G (EVA)\n~action(zero_gravity_eva|eva_strafe_up) and ~action(zero_gravity_eva|eva_strafe_down) strafe up and down.\n~action(zero_gravity_eva|eva_roll_left) and ~action(zero_gravity_eva|eva_roll_right) roll left and right.
  6594. Hints_EVA2_Axis=Zero-G (EVA)\n~action(zero_gravity_eva|eva_strafe_vertical) strafe up and down.\n~action(zero_gravity_eva|eva_roll) roll left and right.
  6595. Hints_FPSHarvesting_OnFPSHarvestableItemInHandBackpackNotFull=FPS Harvesting - Collection\n\nYou have successfully harvested an item! To stow it, interact with it and stow it into your personal inventory.
  6596. Hints_FPSHarvesting_OnHarvestableItemLootedIntoBackpack=FPS Harvesting - Collection\n\nItems that you collect and store in your inventory can be sold at various locations. To maximize your potential profits, consider continuing collecting until your inventory is completely full.
  6597. Hints_FPSHarvesting_OnHarvestableStowed=FPS Harvesting - Collection\n\nYou have successfully harvested and stowed an item! Consider collecting more or return to a trading console to sell it for profit.
  6598. Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemBackpackNotFull=FPS Harvesting - Collection\n\nYou have found a harvestable item. To collect it, simply interact with it.
  6599. Hints_FPSHarvesting_OnPlayerLooksAtFPSHarvestableItemNoBackpack=FPS Harvesting - Collection\n\nYou have found a harvestable item but you don't have an armor with an inventory equipped. You cannot store this item without one.
  6600. Hints_FPSMining_OnPlayerBackpackFull=FPS Mining - Collection\n\nYour inventory is full. You cannot store any more shards until you empty it or sell its contents.
  6601. Hints_FPSMining_OnPlayerFinishedScanningRock=FPS Mining - Fracturing\n\nOnce scanned, prepare the deposit for collection by fracturing it with your mining tool. Press ~action(player|attack1) to begin charging the rock with energy.
  6602. Hints_FPSMining_OnPlayerLooksAtFPSRock=FPS Mining - Deposits\n\nYou have found a deposit suitable for harvesting. To collect the valuable shards, the rock will first need to be fractured with energy from a mining tool.
  6603. Hints_FPSMining_OnPlayerOwningMiningTool=FPS Mining Tool\n\nThis mining tool allows for the collection of valuable materials from smaller ore deposits too delicate to be harvested by larger mining vehicles.
  6604. Hints_FPSMining_OnPlayerSelectingMiningTool=FPS Mining\n\nTo find deposits suitable for use with the mining tool, search caves, moons, planets, and asteroids for rocks embedded with crystals.
  6605. Hints_FPSMining_OnPlayerShootMiningToolAtEnvironment=FPS Mining Tool\n\nTrying to use the tool for anything other than mining will have little effect. Find a suitable ore deposit to use the tool properly. 
  6606. Hints_FPSMining_OnPlayerStartMining=FPS Mining - Fracturing\n\nUse MMBWheel to throttle the power output of the mining tool and keep the rock's energy level in the green optimal zone. Higher instability deposits will have a more chaotic power transfer. Higher resistance rocks will require more energy.  
  6607. Hints_FPSMining_OnPlayerTargetsFPSRock=FPS Mining - Scanning\n\nTo scan an ore deposit, switch your mining tool to ADS mode. The compositional details provided are critical to successful mining .
  6608. Hints_FPSMining_OnRockEnterDangerZone=FPS Mining - Fracturing\n\nCareful. Overcharging a rock can result in a dangerous and even lethal explosion.
  6609. Hints_FPSMining_OnRockEnterOptimalZone=FPS Mining - Fracturing\n\nOnce a deposit has been charged with the optimal amount of energy for enough time, they will soon fracture.
  6610. Hints_FPSMining_OnRockSuccessfulyFractured=FPS Mining - Collection\n\nNow that the rock has been fractured, interact with the shards to store them in your personal inventory.
  6611. Hints_FPSMining_OnShardLootedIntoBackpack=FPS Mining - Collection\n\nShards that you collect and store in your inventory can be sold at various locations. To maximize your potential profits, consider continuing collecting until your inventory is completely full.
  6612. Hints_Fuel1=Fuel\nYour fuel is low.\nIf your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat.
  6613. Hints_Fuel2=Fuel\nQuantum Travel Fuel is low.\nTo refill, park at a pad or hangar and use your vehicle maintenance mobi-app from the pilot’s seat.
  6614. Hints_Fuel3=Fuel\nYour Hydrogen Fuel is low\nIf your spaceship has fuel intakes, limit your maneuvering to refill over time.\nAlternatively, collect a fuel pickup.
  6615. Hints_Green_Zone1=Armistice Zone\nYou have exited the Armistice Zone - weapons are now 'Live.'
  6616. Hints_Heal1=Heal\nPress ~action(player|combatheal) to use any medpens you have.
  6617. Hints_Heal2=Heal\nYour health is low.\nIf you've a medpen, press ~action(player|combatheal) to use it.
  6618. Hints_Hint_System1=Hints\nYou can disable the Hints at any time via the Game Settings.
  6619. Hints_Interaction_Condition_Generic=Some interaction options can be unavailable based on context, and the interaction will fail. \nIf present, use the inner thought text or hint to help resolve the blocking condition.
  6620. Hints_Interaction_Condition_Helmet=You cannot use this interaction whilst wearing a helmet. Remove your helmet through mobiglas and try again.
  6621. Hints_Interaction_Condition_Helmet_Consume=Remove helmet to eat or drink
  6622. Hints_Interaction_Condition_Standing=You must be standing in order to use this interaction.
  6623. Hints_Interaction_Mode1=Interaction Mode\nTap (~action(player_choice|pc_interaction_mode)) to open doors, enter seats and activate terminals using Quick Interact.
  6624. Hints_Interaction_Mode2=Interaction Mode\nHold ~action(player_choice|pc_interaction_mode) to switch to Interaction Mode.\nInteraction points will be highlighted.
  6625. Hints_Interaction_Mode2_Gamepad=Interaction Mode\nPress ~action(player_choice|pc_interaction_mode) to toggle in and out of Interaction Mode.
  6626. Hints_Interaction_Mode3=Interaction Mode\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).
  6627. Hints_Interaction_Mode4=Interaction Mode\nZoom in and out with ~action(player_choice|pc_zoom_in) and ~action(player_choice|pc_zoom_out).
  6628. Hints_Interaction_Mode4_Gamepad=Interaction Mode\nZoom in and out with ~action(default|ui_3d_display_zoom_toggle).
  6629. Hints_Interaction_Mode5=Interaction Mode\nHold ~action(player_choice|pc_interaction_mode) to use Interaction Mode\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).
  6630. Hints_Interaction_Mode5_Gamepad=Interaction Mode\nPress ~action(player_choice|pc_interaction_mode) to use Interaction Mode.\nConfirm an Inner Thought selection with ~action(player_choice|pc_select).\nPress ~action(player_choice|pc_interaction_mode) again to exit Interaction Mode.
  6631. Hints_Items1=Items\nPress ~action(player|grenade) to throw any grenades you have equipped.
  6632. Hints_Items2=Items\nWatch out for the grenade icon that indicates when a grenade has been thrown near to you.
  6633. Hints_Journal1=Journal\nThe Journal app is for reviewing your correspondence and collected data.
  6634. Hints_Keybinding1=Keybindings\nIf a Hint action is UNBOUND you should remap it in the Keybinding menu\nFind the Keybinding menu in the Options.
  6635. Hints_KeyBindingCancelPopuUp=To cancel the key rebind press (~action(default|ui_toggle_pause))
  6636. Hints_LoggingOut=Logging Out\nWhile in your ship's bed, press ~action(player_choice|pc_interaction_mode) to see the option to log out.
  6637. Hints_LogInBedSpawnFailGeneric=Bed Unavailable\nThe bed you last logged out from is currently unavailable on this server.\nInstead, you have respawned at your previous location.
  6638. Hints_LogoutAIShip=Logging Out\nOnly ships owned by a player can be used as an initial spawn location.
  6639. Hints_LogoutEnteredNonOwned=Logging Out\nYou can initially spawn on another player's ship if it is available on the server.\nOtherwise, your initial spawn will be at the last location you stored a ship at.
  6640. Hints_LogoutEnteredNoPlayersAround=Logging Out\nWhen no other people are in the area, your ship will despawn from the server.
  6641. Hints_LogoutEnteredPlayersAround=Logging Out\nWhen people are nearby, your ship remains on the server for a short time.\nDuring this time there is a risk of it being destroyed or stolen.
  6642. Hints_LogoutEnteredPlayersInShip=Logging Out\nIf there are people aboard, your ship will not despawn until it is empty.\nDuring this time there is a risk of it being destroyed or stolen.
  6643. Hints_LogoutShipWithinShip=Logging Out\nVehicles stored on another ship's landing area are not available for player spawning. 
  6644. Hints_Map01=Maps\nOpen the Ark StarMap with ~action(vehicle_general|v_starmap).\nSet a destination here for Quantum Travel.
  6645. Hints_Map01_Gamepad=Maps\nOpen your mobiGlas with ~action(vehicle_general|mobiglas) to find the Ark StarMap app\nSet a destination there for Quantum Travel.
  6646. Hints_Melee_Blocking=To successfully block, hold ~action(player|melee_block) <block>and turn to face the incoming attack.</block>
  6647. Hints_Melee_ComboAttacks=To perform combinations, alternate left and right attacks.
  6648. Hints_Melee_Dodging=To dodge attacks, double tap ~action(player|melee_dodgeLeft), ~action(player|melee_dodgeRight)<dodge1>&nbsp;<dodge2>or ~action(player|melee_dodgeBack)<dodge3> to quickly step left, right or backwards.</dodge3></dodge2></dodge1>
  6649. Hints_Melee_EquipFists=Press ~action(player|selectUnarmedCombat) to raise your fists and enter a fighting-ready stance.<fists></fists>
  6650. Hints_Melee_HeavyHaymaker=To throw a Haymaker, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Jab.
  6651. Hints_Melee_HeavyHook=To throw a heavy Hook, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight).<left><right></right></left>
  6652. Hints_Melee_KnifeEquip=Press ~action(player|selectMeleeWeapon) to equip your combat knife.
  6653. Hints_Melee_KnifeHeavy=To perform a heavy stab, hold ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight).
  6654. Hints_Melee_KnifeLight=To perform a quick slash, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight).
  6655. Hints_Melee_LightAttacks=To throw a quick Jab, tap ~action(player|melee_AttackLightLeft) or ~action(player|melee_AttackLightRight).<left><right></right></left>
  6656. Hints_Melee_Stun=When hit by fists you will suffer stun damage. This is not lethal, but get hit too much and you will be knocked down.
  6657. Hints_Melee_TakedownFists=Press ~action(player|weapon_melee) for a non-lethal takedown.
  6658. Hints_Melee_TakedownGun=Press ~action(player|weapon_melee) <takedown gun="">for a non-lethal takedown.</takedown>
  6659. Hints_Melee_TakedownWeapon=Press ~action(player|weapon_melee)<takedown melee="">&nbsp;for a lethal takedown.</takedown>
  6660. Hints_Melee_Uppercut=To throw an Uppercut, hold the alternate ~action(player|melee_AttackHeavyLeft) or ~action(player|melee_AttackHeavyRight) after performing a Hook.
  6661. Hints_MFD1=Multi-Function Displays (MFDs)\nManage your ship's power, heat, weapons and shields via the interactive screens in your cockpit.\nPress ~action(default|ui_3d_display_zoom_toggle) to focus in for a closer look.
  6662. Hints_MFD2=Multi-Function Displays (MFDs)\nUse Interaction Mode to switch between and manipulate the information displayed on screen.
  6663. Hints_MFD3=Multi-Function Displays (MFDs)\nTake the time to get accustomed to the options available here.\nBeing able to quickly navigate these screens will be vital later.
  6664. Hints_mobiGlas1=mobiGlas\nOpen and Close your mobiGlas with ~action(player|mobiglas).
  6665. Hints_mobiGlas2=mobiGlas\nTo switch between mobiGlas applications, select an icon on the bottom left.
  6666. Hints_Monitored1=Monitored Space\nThe local security forces uphold monitored space zones throughout the system.\nAny area where the satellite icon is displayed on your visor is monitored.
  6667. Hints_Monitored2=Monitored Space\nWorking Comm Arrays are required to maintain monitored space.
  6668. Hints_Monitored3=Monitored Space\nYou have passed outside of the local security's monitored zone.
  6669. Hints_OnProspectorCargoFull=Mining - Cargo\nYour cargo hold is completely full. Any additional minerals extracted will be lost. Travel to a refinery kiosk to sell your cargo.
  6670. Hints_OnProspectorCargoHalfFull=Mining - Cargo\nYour cargo hold is half full.
  6671. Hints_OnProspectorEngineStart=Mining - Intro\nTo start mining, fly over the surface of a planet or moon, use the radar ping to find identify rocks that are worth mining and then harvest the minerals.
  6672. Hints_OnProspectorExtractableRockTargetted=Mining - Extraction\nOnce the rock is small enough to harvest, it will have a purple outline. Target the rock and switch to Extraction Mode ~action(spaceship_mining|v_toggle_mining_laser_type) to extract the minerals inside the rock.
  6673. Hints_OnProspectorFracturableRockTargetted=Mining - Fracture\nTarget a rock for your ship to automatically scan it. Maintain this scan to project more data on the selected rock on the HUD. Switch to Fracture Mode ~action(spaceship_mining|v_toggle_mining_laser_type) and use your Mining Laser ~action(spaceship_mining|v_toggle_mining_laser_fire) to fracture the rock. Use ~action(spaceship_mining|v_increase_mining_throttle) or ~action(spaceship_mining|v_decrease_mining_throttle) to adjust the laser throttle to keep the rock's energy level inside the optimal values.
  6674. Hints_OnProspectorInLowOrbitOverMoon=Mining - Scanning\nTo find valuable materials, switch to your scanning mode ~action(spaceship_targeting|v_toggle_scan_mode) and use the radar ping ~action(spaceship_targeting|v_invoke_ping) to locate potential mineral deposits.
  6675. Hints_OnProspectorMiningModeSwitch=Welcome to the Mining Mode\n This mode is split into two sub-modes: Fracture Mode and Extraction Mode. Fracture Mode is used to shatter rocks into smaller pieces while Extraction mode is used to extract minerals from the smallest rocks. You can switch between these two modes using ~action(spaceship_mining|v_toggle_mining_laser_type).
  6676. Hints_OnProspectorMiningNoProgress=Mining - Difficulty\nThe deposit you are attempting to mine is either too resistant or too big for you to break with your current mining equipment. Consider upgrading your mining laser to a stronger one, finding a different deposit to mine or teaming up with other players to break it together.
  6677. Hints_OnProspectorRadarBlobFound=Mining - Scanning\nMineral deposit detected. Fly closer to narrow down its position and identify what it is.
  6678. Hints_OnProspectorRockExtracted=Mining - Cargo\nYou have extracted your first valuable materials. You can continue to mine resources until your cargo hold is full.
  6679. Hints_OnProspectorRockFractured=Mining - Extraction\nNow that the rock has fractured, keep shattering the fragments (yellow) until they become small enough to be extracted(purple).
  6680. Hints_OnProspectorRockInPassiveRadar=Mining - Scanning\nYou have found a rock rich in ore. Get close and switch your ship to Mining Mode using ~action(spaceship_targeting|v_toggle_mining_mode).
  6681. Hints_OnProspectorRockPowerDangerLevel=Mining - Extraction\nCareful. If the rock reaches dangerous levels (red) it will potentially explode, damaging everything nearby.
  6682. Hints_OnProspectorRockPowerOptimalLevel=Mining - Extraction\nKeeping the energy level inside the rock's optimal window (green) will cause a controlled fracture to occur.
  6683. Hints_Oxygen1=Oxygen\nCheck your Oxygen Meter regularly.\nUse any OxyPens you have with ~action(player|refillgastank).
  6684. Hints_Oxygen2=Oxygen\nYour Oxygen Tank is running low.\nYou can top up your tank at any time by pressing ~action(player|refillgastank).
  6685. Hints_Oxygen3=Oxygen\nYour Oxygen Tank is very low.\nPress ~action(player|refillgastank) to use an OxyPen.
  6686. Hints_Oxygen4=Oxygen\nYour Oxygen Tank is running low.\nYou need to find a life support habitat or OxyPen to replenish it.
  6687. Hints_Oxygen5=Oxygen\nYour Oxygen Tank is very low\nHurry towards the center of the map to find OxyPens.
  6688. Hints_Oxygen6=Oxygen\nYour Oxygen Tank is very low\nQuickly return to a life support habitat or find an OxyPen.
  6689. Hints_Personal_Inner_Thought1=Personal Inner Thought (PIT)\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) and press ~action(player_choice|pc_personal_thought) to open your Personal Inner Thought menu.
  6690. Hints_Personal_Inventory01=Personal Inner Thought (PIT) Press (~action(player_choice|pc_pit_inventory)) to open Personal Commodity Inventory
  6691. Hints_Pickups1=Pickups\nWhen enemies are defeated, they drop pickups that replenish your spaceship.\nThere are four different kinds: Fuel, Ammo, Missiles and Repair.
  6692. Hints_Pickups2=Pickups\nThe pickups offer larger rewards to the players that dealt the most damage.
  6693. Hints_Player_Movement1=Movement\nUse ~action(player|fixed_speed_increment) to increase your movement speed.
  6694. Hints_Player_Movement2=Movement\nUse ~action(player|sprint) to sprint.
  6695. Hints_Player_Movement2_Gamepad=Movement\nClick in ~action(player|sprint) to sprint.
  6696. Hints_Player_Movement3=Movement\nPress ~action(player|crouch) to crouch.\n~action(player|prone) will make you go prone.
  6697. Hints_Player_Movement3_Gamepad=Movement\nPress ~action(player|gp_crouch) to crouch.\nHolding ~action(player|prone) will make you go prone.
  6698. Hints_Player_Movement3_Joystick=Movement\nPress ~action(player|gp_crouch) to crouch\n~action(player|prone) will make you go prone.
  6699. Hints_Player_Movement4=Movement\nPress ~action(player|jump) to jump.\nThis will also stand you up from prone or crouch.
  6700. Hints_Player_Movement4_Gamepad=Movement\nPress ~action(player|gp_jump) to jump.\nThis will also stand you up from prone or crouch.
  6701. Hints_Port_Olisar2=mobiGlas\nYour mobiGlas Equipment Manager app allows you to view and change your current outfit.
  6702. Hints_Port_Olisar3=Airlocks\nBefore attempting to pass through any External Airlock, check you've an undersuit and helmet equipped.
  6703. Hints_Port_Olisar4=mobiGlas\nUse your mobiGlas Equipment Manager app to change clothes, weapons and armor.
  6704. Hints_Private_Match1=Private Matches\nPrivate matches are unranked meaning your scores aren't recorded.
  6705. Hints_Quantum_Drive_Cooldown1=Quantum Drive - Cool-Down\nAfter you QT, your drive will need to cooldown.\nHow long of a cooldown depends on the distance Quantum Travelled.
  6706. Hints_Quantum_Drive_Spooling1=Quantum Drive - Spooling\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\nShips must now spool up their Quantum Drives in order to Quantum Travel.
  6707. Hints_Quantum_Drive_Spooling2=Quantum Drive - Spooling\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\nSpooling will expose nearby navigation markers if nothing is selected in the Starmap.
  6708. Hints_Quantum_Drive_Spooling3=Quantum Drive - Spooling\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\n Your Quantum Drive's spooling status shows on your Flight HUD and the Calibration UI.
  6709. Hints_Quantum_Drive_Spooling4=Quantum Drive - Spooling\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\nSpooling your Quantum Drive will draw power from other elements in your Ship.\n(Most notably, your ship's Weapons and Shields.)
  6710. Hints_Quantum_Linking1=Quantum Linking\nHold ~action(spaceship_movement|v_toggle_qdrive_engagement) to initiate QT for the group.\nNearby group members that are aligned and spooled will travel with you.
  6711. Hints_Quantum_Travel_Calibration1=Quantum Travel - Calibration\nAlign to a Nav Marker to start Calibrating your QT Target.
  6712. Hints_Quantum_Travel_Calibration2=Quantum Travel - Calibration\nThe more closely you align to the QT Target, the faster your drive will calibrate.
  6713. Hints_Quantum_Travel_Calibration3=Quantum Travel - Calibration\nTap ~action(spaceship_movement|v_toggle_qdrive_spooling) to toggle Spooling.\nThis will allow you to Quantum to any Calibrated destination.
  6714. Hints_Quantum_Travel_Calibration4=Quantum Travel - Calibration\nHold ~action(spaceship_movement|v_toggle_qdrive_engagement) to initiate Quantum Travel.
  6715. Hints_Quantum_Travel_Cancel1=Quantum Travel - Cancel\nHold ~action(spaceship_movement|v_toggle_qdrive_engagement) to cancel QT.\n QT must be cancelled PRIOR to starting the deceleration phase.
  6716. Hints_Quantum_Travel1=Quantum Travel\nOnce you've set a destination in the StarMap, a waypoint will appear on your visor.\nAlign your ship to the waypoint to calibrate for QT.
  6717. Hints_Quantum_Travel2=Quantum Travel\nYour destination is obstructed and Quantum Travel cannot be initiated.\nYou may need to travel somewhere else first to find a clear path to your destination.
  6718. Hints_Respawn_MedBed_ClearAllRespawn=Emergency Treatment\n\nPlayers can choose to clear all preferences set at an ICU location aboard a ship they own.\n\nThis will cause anyone who had selected the ICU as their preference to respawn at a default location instead.\n 
  6719. Hints_Respawn_MedBed_ClearRespawn=Emergency Treatment\n\nClear an ICU preference from a device to reset your respawn location to your selected login bed.\n\nSetting a new preferred ICU will also clear your previous preferences.
  6720. Hints_Respawn_MedBed_FirstUnavailable=Emergency Treatment\n\nIf your Intensive Care Unit (ICU) preference is unavailable at time of respawn, you will instead use your selected login bed.\n\nThis will also clear that ICU as your preference. Set that device as your preferred ICU again to continue using it.
  6721. Hints_Respawn_MedBed_OutOfRange=Emergency Treatment\n\nICU locations have a maximum range at which they can function.\n\nDying outside of this range will result in your being respawned elsewhere.\n
  6722. Hints_Respawn_MedBed_SetRespawn=Emergency Treatment\n\nSet a preferred Intensive Care Unit (ICU) to respawn there after you are severely injured.\n\n This persists until the preference is cleared from the device or a new preferred ICU is set.
  6723. Hints_Scan_Mode1=Scan Mode\nPress ~action(player|scan_toggle_mode) to switch to Scan Mode.
  6724. Hints_Scan_Mode1_Flight=Scan Mode\nPress ~action(spaceship_targeting|scan_toggle_mode) to switch to Scan Mode.
  6725. Hints_Scheduler1=Missions\nObjectives are tracked via the Contract Manager app.
  6726. Hints_Scheduler2=Missions\nCompleted contracts are also shown here.
  6727. Hints_Security1=Comm Arrays\nUnless prior authorization has been given, entering a Comm Array is considered trespassing.
  6728. Hints_Ship_Ammo1=Ship Ammo\nBallistic weapons are running low on ammo.
  6729. Hints_Ship_Ammo2=Ship Ammo\nYou are almost out of missiles.
  6730. Hints_Ship_Combat1=Ship Combat\nPress ~action(spaceship_weapons|v_attack1_group1) to fire your spaceship's weapons.
  6731. Hints_Ship_Combat2=Ship Combat\nYour shields are down.\nYou will be more vulnerable to weapons until they recharge.
  6732. Hints_Ship_Combat3=Ship Combat\nPress ~action(spaceship_weapons|v_attack1_group2) to fire your secondary weapon group.\nNot all ships have secondary weapons.
  6733. Hints_Ship_Combat4=Ship Combat\nYour spaceship's energy weapons will run out of power when used too frequently.\nAllow them time to recharge.
  6734. Hints_Ship_Combat5=Ship Combat\nYour spaceship's weapons are overheating from too much use.\nAllow them time to cool down.
  6735. Hints_Ship_Combat6=Ship Combat\nTo select a target, use ~action(spaceship_targeting|v_target_nearest_hostile) to lock onto the nearest hostile.\nOr ~action(spaceship_targeting|v_target_reticle_focus) to lock onto a target in your crosshairs.
  6736. Hints_Ship_Combat7=Ship Combat\nOnce you have a target, press ~action(spaceship_missiles|v_weapon_arm_missile) to lock a missile.\nThen press and hold ~action(spaceship_missiles|v_weapon_launch_missile) to launch it.
  6737. Hints_Ship_Customization1=The changes made here will only affect your spaceship's setup in Arena Commander.
  6738. Hints_Ship_Defense1=Ship Combat\nCountermeasures allow you to avoid missiles.\nPress ~action(spaceship_defensive|v_weapon_launch_countermeasure) to launch them.\nSelect the correct countermeasure for the situation with ~action(spaceship_defensive|v_weapon_cycle_countermeasure_fwd).
  6739. Hints_Ship_Defense2=Ship Combat\nMatch your countermeasure selection to the missile lock icon.\nTiming is important and varies for each type of countermeasure.
  6740. Hints_Ship_Health1=Ship Combat\nYour spaceship's hull integrity is dangerously low.
  6741. Hints_Ship_Hover_Movement1_Axis=Ship Movement\nUse ~action(spaceship_movement|v_yaw) to turn left and right.
  6742. Hints_Ship_Hover_Movement1_Mouse=Ship Movement\nUse ~action(spaceship_movement|v_yaw_mouse) to yaw left and right.
  6743. Hints_Ship_Movement1=Ship Movement\n~action(spaceship_movement|v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) controls your cardinal movement.
  6744. Hints_Ship_Movement1_Abs=Ship Movement\n~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) controls your cardinal movement.
  6745. Hints_Ship_Movement2=Ship Movement\nUse ~action(spaceship_movement|v_pitch_up) and ~action(spaceship_movement|v_pitch_down) to pitch and ~action(spaceship_movement|v_yaw_left) and ~action(spaceship_movement|v_yaw_right) to yaw.
  6746. Hints_Ship_Movement2_Axis=Ship Movement\nUse ~action(spaceship_movement|v_pitch) and ~action(spaceship_movement|v_yaw) to pitch and yaw.
  6747. Hints_Ship_Movement2_Mouse=Ship Movement\nUse ~action(spaceship_movement|v_pitch_mouse) and ~action(spaceship_movement|v_yaw_mouse) to pitch and yaw.
  6748. Hints_Ship_Movement3=Ship Movement\nThere are two flight speed modes\nRemember to raise the landing gear with ~action(spaceship_movement|v_toggle_landing_system) to fly at full speed.
  6749. Hints_Ship_Movement4=Ship Movement\nRemember to manage your speed with ~action(spaceship_movement||v_strafe_forward) ~action(spaceship_movement|v_strafe_left) ~action(spaceship_movement|v_strafe_back) ~action(spaceship_movement|v_strafe_right) to help avoid collisions.
  6750. Hints_Ship_Movement4_Abs=Ship Movement\nRemember to manage your speed with ~action(spaceship_movement|v_strafe_longitudinal) and ~action(spaceship_movement|v_strafe_lateral) to help avoid collisions.
  6751. Hints_Ship_Movement5=Ship Movement\nPressing ~action(spaceship_movement|v_ifcs_toggle_vector_decoupling) switches your ship into Decoupled Mode.\nGoing decoupled means your spaceship is no longer automatically correcting your trajectory and will fly under Newtonian laws.\nNot recommended for beginner pilots.
  6752. Hints_Ship_Movement6=Ship Movement\nUse ~action(spaceship_movement|v_afterburner) to activate Afterburner and overclock your engines for higher maneuverability.\nMaintaining this for too long can burnout and damage your ship.
  6753. Hints_Ship_Startup1=Vehicle Startup\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your vehicle.\nLook for the Engage Systems dashboard button.\nShortcut ~action(spaceship_general|v_flightready)
  6754. Hints_Ship_Startup2=Ship Startup\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your ship.\nLook for the Flight Ready cockpit button.\nShortcut: ~action(spaceship_general|v_flightready)
  6755. Hints_Shopping1=Shopping\nShops are available throughout most stations.\nUse them to buy items and equipment before a journey.
  6756. Hints_Shopping2=Shopping\nMake a purchase by selecting the 'Equip Now' or 'Buy' options via Interaction Mode (~action(player_choice|pc_interaction_mode)).
  6757. Hints_Shopping3=Shopping\nYou can also 'Try on' or 'Inspect' items in a shop before purchasing.
  6758. Hints_Sim_Cab1=Sim Cab\nPractice your combat encounters in the safety of a Sim Cab.\nSelect Arena Commander for Spaceship dogfights and Star Marine for FPS.
  6759. Hints_Spawn01=Exit Bed\nPress ~action(spaceship_general|v_exit) to stand up.
  6760. Hints_Stamina1=Stamina\nMonitor your Heart Rate to avoid becoming fatigued.\n Running and jumping will increase your Heart Rate.
  6761. Hints_Stamina2=Stamina\nYour Heart Rate is very high.\n Rest to allow it time to return to normal rates.
  6762. Hints_StowContractItem=To stow a contract item in your personal inventory press ~action(player|selectUtilityItem) or use Interaction Mode on the item and select 'Stow'. Only one contract item can be stowed.
  6763. Hints_Take-off_Demo1=Take-Off\nGravLev bikes automatically hover when powered on\nIn a spaceship, strafe up with ~action(spaceship_movement|v_strafe_up) to take-off.\nThen press ~action(spaceship_movement|v_toggle_landing_system) to raise the landing gear.
  6764. Hints_Take-off_Demo1_Axis=Take-Off\nGravLev bikes automatically hover when powered on.\nIn a spaceship, strafe up with ~action(spaceship_movement|v_strafe_vertical) UP to take-off.\nThen press ~action(spaceship_movement|v_toggle_landing_system) to raise the landing gear.
  6765. Hints_Take-off1=Take-Off\nStrafe up with ~action(spaceship_movement|v_strafe_up).
  6766. Hints_Take-off1_Axis=Take-Off\nStrafe up with ~action(spaceship_movement|v_strafe_vertical).
  6767. Hints_Take-off2=Take-Off\nLanding pads are shared.\nRemember to consider your fellow travelers by clearing the platform in good time.
  6768. Hints_TeamElimination1=Team Elimination\nScavenge for OxyPens to survive.\nCentral locations have the most oxygen resources.
  6769. Hints_Trade_Kiosks1=Trading and Shipping Console\nTrade kiosks are used to buy and sell commodities throughout the Stanton System.\nFind them at the deliveries desk on Deck 1.
  6770. Hints_Trade_Kiosks2=Trading and Shipping Console\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) to activate the kiosks.\nFrom here you can buy commodities to deliver to another location.
  6771. Hints_UnstowContractItem=To retrieve a stowed contract item from your personal inventory press ~action(player|selectUtilityItem).
  6772. Hints_Vehicle_Movement1=Vehicle Movement\nPress and hold ~action(vehicle_driver|v_brake) to brake.
  6773. Hints_Vehicle_Movement2=Vehicle Movement\nHold ~action(vehicle_driver|v_move_forward) to drive forwards.\nHold ~action(vehicle_driver|v_move_back) to reverse.
  6774. Hints_Vehicle_Movement2_Axis=Vehicle Movement\nUse ~action(vehicle_driver|v_move) to drive forward and reverse.
  6775. Hints_Vehicle_Startup1=Vehicle Startup\nUse Interaction Mode (~action(player_choice|pc_interaction_mode)) to startup your vehicle.\nLook for the Engage Systems dashboard button.
  6776. holotable_rec=Rental Equipment
  6777. hud_airlock_warning=ENTERING AIRLOCK. SPACE SUIT REQUIRED.
  6778. hud_AltitudeTitle=Current Altitude:
  6779. hud_Amb=AMB:
  6780. hud_autoland_active=Autoland Active
  6781. hud_autoland_prompt=Hold [~action(spaceship_movement|v_autoland)] to Autoland
  6782. hud_autopilot_active=Autopilot Active
  6783. hud_CollisionWarning=COLLISION WARNING
  6784. hud_comms_label=COMMS
  6785. hud_comms_label_prox=PROX
  6786. hud_comms_no_connection=NO COMMS CONNECTION
  6787. hud_Comstab=COMSTAB
  6788. hud_Coupled=COUPLED
  6789. hud_criminal_death_lvl1=YOU ARE BEING PROCESSED BY CRUSADER SECURITY FOR CRIMINAL ACTIVITY
  6790. hud_criminal_death_lvl4=YOU ARE BEING PROCESSED BY ADVOCACY PERSONNEL FOR CRIMINAL ACTIVITY
  6791. hud_criminal_death_lvl5=YOU HAVE BEEN REMANDED TO QUARTERDECK PRISON PLANET
  6792. hud_CryAstroLargeLZ=LZ-L
  6793. hud_CryAstroSmallLZ=LZ-S
  6794. hud_Cs=CS:
  6795. hud_docking_aborted=Docking Aborted
  6796. hud_Drone2_Destroy=Destroy
  6797. hud_Drone2_EvadeMissiles=Evade Missiles
  6798. hud_DroneApproach=Approach
  6799. hud_DroneDestroy=Destroy
  6800. hud_DroneTarget=Target
  6801. hud_Em=EM:
  6802. hud_enter_green_zone=Entering Armistice Zone - Weapons offline
  6803. hud_EnterShip=Enter Ship
  6804. hud_ESP=ESP
  6805. hud_FollowLeader=Follow
  6806. hud_FollowLeader2=Follow
  6807. hud_FollowLeader3=Follow
  6808. hud_FollowLeader4=Follow
  6809. hud_FollowLeader5=Follow
  6810. hud_FollowLeader6=Race Gilly To Spire
  6811. hud_FollowLeader7=Follow
  6812. hud_FuelQty=FUEL QTY.
  6813. hud_GForceWarning=G-FORCE WARNING
  6814. hud_Group1=Group 1
  6815. hud_Group2=Group 2
  6816. hud_GSafe=GSAFE
  6817. hud_Guns=Guns
  6818. hud_GunsContext_HelpText=Change the weapon grouping of your guns and monitor your ammo and gun temperature.
  6819. hud_Heat=Heat
  6820. hud_InboundMissile=INBOUND MISSILE
  6821. hud_IncomingCall_Notification=Incoming call
  6822. hud_IncomingQTLink_Notification=[TODO] Receiving incoming QT link request
  6823. hud_IndAvi=AVI
  6824. hud_IndComm=COMM
  6825. hud_IndLife=LIFE
  6826. hud_IndRadr=RADR
  6827. hud_IndSens=SENS
  6828. hud_IndShld=SHLD
  6829. hud_IndVrs=VRS
  6830. hud_IndWeap=WEAP
  6831. hud_Ir=IR:
  6832. hud_Items=Items
  6833. hud_Label_Ammo=AMMO
  6834. hud_Label_AmmoCharge=AMMO/CHARGE
  6835. hud_Label_ArmMissiles=ARM MISSILES
  6836. hud_Label_Ballistic=BALLISTIC
  6837. hud_Label_BloodLossWarn=BLOOD LOSS
  6838. hud_Label_BoostFuel=BOOST FUEL
  6839. hud_Label_Components=COMPONENTS
  6840. hud_Label_EM=EM
  6841. hud_Label_EMEmissions=EM EMISSIONS
  6842. hud_Label_EMP=EMP
  6843. hud_Label_Energy=ENERGY
  6844. hud_Label_EVAFuel=EVA FUEL
  6845. hud_Label_Ext=Ext
  6846. hud_Label_Global=GLOBAL
  6847. hud_Label_Group=GROUP
  6848. hud_Label_GunsNotAvailable=GUNS NOT AVAILABLE
  6849. hud_Label_Health=HEALTH
  6850. hud_Label_HeartRate=Heart Rate
  6851. hud_Label_Heat=HEAT
  6852. hud_Label_HeatLevel=HEAT LEVEL
  6853. hud_Label_IR=IR
  6854. hud_Label_IREmissions=IR EMISSIONS
  6855. hud_Label_Items=Items
  6856. hud_Label_LifeExpectancy=LIFE EXPECTANCY
  6857. hud_Label_LockOn=LOCK-ON
  6858. hud_Label_Max=MAX
  6859. hud_Label_MissilesNotAvailable=MISSILES NOT AVAILABLE
  6860. hud_Label_Name=NAME
  6861. hud_Label_NoContactsAvailable=NO CONTACTS AVAILABLE
  6862. hud_Label_O2-2=2
  6863. hud_Label_O2-O=O
  6864. hud_Label_O2Tank=O2 TANK
  6865. hud_Label_Off=Off
  6866. hud_Label_Offline=OFFLINE
  6867. hud_Label_On=On
  6868. hud_Label_Online=ONLINE
  6869. hud_Label_OxgLowWarn=OXG LOW
  6870. hud_Label_PayloadType=PAYLOAD TYPE
  6871. hud_Label_Power=POWER
  6872. hud_Label_PowerPriority=POWER PRIORITY
  6873. hud_Label_PowerThrottle=Power Throttle
  6874. hud_Label_Priority=PRIORITY
  6875. hud_Label_PriorityReset=PRIORITY RESET
  6876. hud_Label_PwrOutput=PWR OUTPUT
  6877. hud_Label_QuantumFuel=QUANTUM FUEL
  6878. hud_Label_Range=RANGE
  6879. hud_Label_RechargeRate=RECHARGE RATE
  6880. hud_Label_RefNo=REF NO.
  6881. hud_Label_Required=REQUIRED
  6882. hud_Label_Shields=SHIELDS
  6883. hud_Label_Size=SIZE
  6884. hud_Label_SpO2=SpO2
  6885. hud_Label_Standby=STANDBY
  6886. hud_Label_Status=STATUS
  6887. hud_Label_Stealth=Stealth
  6888. hud_Label_SuitOxg=SUIT OXG
  6889. hud_Label_System=System
  6890. hud_Label_TargetName=TARGET NAME
  6891. hud_Label_Thrust=THRUST
  6892. hud_Label_Thrusters=Thrusters
  6893. hud_Label_TurboMode_Afterburner=AFB
  6894. hud_Label_TurboMode_Boost=BOOST
  6895. hud_Label_Type=TYPE
  6896. hud_Label_Usage=Usage
  6897. hud_Label_Using=USING
  6898. hud_Label_Velocity=VELOCITY
  6899. hud_Label_Weapons=WEAPONS
  6900. hud_Label_Wear=WEAR
  6901. hud_Landing_Assisted=ASSISTED
  6902. hud_Landing_Automatic=AUTOMATED
  6903. hud_Landing_Manual=MANUAL
  6904. hud_landing_prompt_abort=Press [~action(spaceship_movement|v_autoland)] to Abort
  6905. hud_landing_prompt_departure=Hold [~action(spaceship_movement|v_autoland)] to Depart
  6906. hud_landing_prompt_takeoff=Hold [~action(spaceship_movement|v_autoland)] to Takeoff
  6907. hud_landing_prompt_touchdown=Hold [~action(spaceship_movement|v_autoland)] to Touchdown
  6908. hud_landing_unavailable=No Landing Zone in Range
  6909. hud_LandingArea_Debug00=[DEBUG] Upper Landing Area
  6910. hud_LandingArea_Debug01=[DEBUG] Main Landing Area
  6911. hud_LandingComplete=Landing Complete
  6912. hud_LandingGear_Deployed=LANDING GEAR DEPLOYED
  6913. hud_LandingGear_Deploying=LANDING GEAR DEPLOYING
  6914. hud_LandingGear_Retracting=LANDING GEAR RETRACTING
  6915. hud_Lat=LAT
  6916. hud_law_CrimeCommitted=Crime Committed: %ls
  6917. hud_law_EnteredJurisdiction=Entered Jurisdiction: %ls
  6918. hud_law_FinePaid=Fined %i UEC
  6919. hud_law_InfractionWarning=%ls
  6920. hud_leave_green_zone=Leaving Armistice Zone - Weapons online
  6921. hud_Lon=LON
  6922. hud_LZ01=LZ-01
  6923. hud_LZ02=LZ-02
  6924. hud_LZ03=LZ-03
  6925. hud_LZ04=LZ-04
  6926. hud_LZ05=LZ-05
  6927. hud_LZ06=LZ-06
  6928. hud_LZ07=LZ-07
  6929. hud_LZ08=LZ-08
  6930. hud_LZ09=LZ-09
  6931. hud_LZ10=LZ-10
  6932. hud_MatchSpeed=MATCH SPEED
  6933. hud_mining_asteroid_name_1=Asteroid (E-Type)
  6934. hud_mining_asteroid_name_2=Asteroid (M-Type)
  6935. hud_mining_asteroid_name_3=Asteroid (P-Type)
  6936. hud_mining_asteroid_name_4=Asteroid (Q-Type)
  6937. hud_mining_calculating_instability=Calculating Instability
  6938. hud_mining_calculating_resistance=Calculating Resistance
  6939. hud_mining_cargo_content=Cargo content
  6940. hud_mining_container_status=Cargo Capacity
  6941. hud_mining_danger_sensor=Overcharge Sensor
  6942. hud_mining_deposit_power=Rock Energy Level
  6943. hud_mining_empty_elements=Inert Materials
  6944. hud_mining_extraction_graph=Extraction Graph
  6945. hud_mining_extraction_mode=Extraction Mode
  6946. hud_mining_extraction_throughput=Extraction Throughput
  6947. hud_mining_fps_rock_name_1=Aphorite
  6948. hud_mining_fps_rock_name_2=Dolivine
  6949. hud_mining_fps_rock_name_3=Hadanite
  6950. hud_mining_instability=Instability
  6951. hud_mining_laser_mode=Fracture Mode
  6952. hud_mining_laser_throttle=Laser Throttle
  6953. hud_mining_mass_prefix=Mass:
  6954. hud_mining_no_value=--/--
  6955. hud_mining_others=Others
  6956. hud_mining_power_transfer_graph=Energy Transfer Graph
  6957. hud_mining_resistance=Resistance
  6958. hud_mining_rock_name_1=Shale Deposit
  6959. hud_mining_rock_name_2=Granite Deposit
  6960. hud_mining_rock_name_3=Igneous Deposit
  6961. hud_mining_rock_name_4=Obsidian Deposit
  6962. hud_mining_rock_name_5=Gneiss Deposit
  6963. hud_mining_rock_name_6=Quartzite Deposit
  6964. hud_mining_rock_name_7=Felsic Deposit
  6965. hud_mining_rock_name_8=Atacamite Deposit
  6966. hud_mining_rock_name_9=Quantanium Deposit
  6967. hud_mining_scu_per_second=SCU/s
  6968. hud_mining_shattering_sensor=Fracturing Sensor
  6969. hud_mining_warning_cargo_full=Warning: Cargo Full
  6970. hud_Misl=MISL
  6971. hud_Missiles=Missiles
  6972. hud_MissilesContext_HelpText=Arm and disarm missiles from this screen.
  6973. hud_MissileWarning=MISSILE INBOUND
  6974. hud_monitored_space_disable=CommLink Down
  6975. hud_monitored_space_enable=CommLink Restored
  6976. hud_monitored_space_enter=Entered CommLink Range
  6977. hud_monitored_space_leave=Outside CommLink Range
  6978. hud_MPerS=M/S
  6979. hud_NavigationHelpText=Manage your ships systems from these menus
  6980. hud_NoTarget=NO TARGET
  6981. hud_OFF=OFF
  6982. hud_Ovr=OVR
  6983. hud_PayloadType_Cluster=CLUSTER
  6984. hud_PayloadType_Proximity=PROXIMITY
  6985. hud_PayloadType_Strike=STRIKE
  6986. hud_PowerContext_Allocation_HelpText=Adjust the POWER ALLOCATION to change the ratio of power assigned to the three power groups. NOTE: This is only active when there is insufficient power to cover all systems.
  6987. hud_PowerContext_ComponentList_HelpText=Turn individual components on/off and monitor their heat levels and power consumption.
  6988. hud_PowerContext_Tabs_Global_HelpText=Click COMPONENTS to monitor individual power usage
  6989. hud_PowerContext_Throttle_HelpText=Adjust the POWER THROTTLE to change the percentage of the total available power that your ship uses. Using less power makes you harder to find in space.
  6990. hud_Pwr=PWR
  6991. hud_qt_drive_spooled=Spooled
  6992. hud_qt_interdiction=QT SYSTEM JAMMED
  6993. hud_qt_status_exit_atmosphere=EXIT ATMOSPHERE
  6994. hud_qt_status_obstructed=OBSTRUCTED
  6995. hud_qt_status_out_of_range=OUT OF RANGE
  6996. hud_qt_status_too_close=TOO CLOSE
  6997. hud_QuaFuel=QF:
  6998. hud_race_suffix_nd=nd
  6999. hud_race_suffix_rd=rd
  7000. hud_race_suffix_st=st
  7001. hud_race_suffix_th=th
  7002. hud_RadarUnavailable=RADAR UNAVAILABLE
  7003. hud_ReduceVelocity=Reduce Velocity to Stabilise
  7004. hud_Repair=Starting Repair
  7005. hud_RepairFinished=Repair Completed
  7006. hud_Rn=RN
  7007. hud_Rv=RV
  7008. hud_SafeSpeedTitle=Max. Safe Speed
  7009. hud_scanInfo_PassengerTotal=Lifesigns
  7010. hud_Scanning=SCANNING
  7011. hud_Scanning_Mode=Scanning Mode
  7012. hud_SegmentStatus=SEGMENT STATUS
  7013. hud_SelectAnItem=SELECT AN ITEM
  7014. hud_ShieldsContext_HelpText=Adjust the SHIELD ALLOCATION to change the power assigned to recharge rates of the various shield faces on the ship.
  7015. hud_ShieldsDown=SHIELDS DOWN
  7016. hud_Shld=SHLD
  7017. hud_SpeakToLeader=Approach
  7018. hud_Spooling=Spooling
  7019. hud_Suppress=Suppress
  7020. hud_SuppressOverallIR=Suppress Overall IR
  7021. hud_Supress=Supress
  7022. hud_Symbol_Gees=G
  7023. hud_System=System
  7024. hud_takedown_button_prompt=Melee [ ~action(player|weapon_melee) ]
  7025. hud_TargetLeader=Target
  7026. hud_Thr=THR:
  7027. hud_Throttle=THROTTLE
  7028. hud_ThrustOutput=THRUST OUTPUT
  7029. hud_Trgt=TRGT
  7030. hud_TutorialLand1=Land
  7031. hud_TutorialLand2=Land
  7032. hud_unknown=Unknown
  7033. hud_Vehicle_Status_Critical=Critical
  7034. hud_Vehicle_Status_Damaged=Damaged
  7035. hud_Vehicle_Status_Offline=Offline
  7036. hud_Vehicle_Status_Operational=Operational
  7037. hud_Vrt=VRT
  7038. hud_Weap=WEAP
  7039. Human_Crew_Titles_001=Captain
  7040. Human_Crew_Titles_002=Pilot
  7041. Human_Crew_Titles_003=Copilot
  7042. Human_Crew_Titles_004=First Officer
  7043. Human_Crew_Titles_005=Second Officer
  7044. Human_Crew_Titles_006=Navigator
  7045. Human_Crew_Titles_007=Gunner
  7046. Human_Crew_Titles_008=Engineer
  7047. Human_Crew_Titles_009=Assistant Engineer
  7048. Human_Crew_Titles_010=Chief Engineer
  7049. Human_Crew_Titles_011=Mechanic
  7050. Human_Crew_Titles_012=Comms Officer
  7051. Human_Crew_Titles_013=Shield Tech
  7052. Human_Crew_Titles_014=Systems Tech
  7053. Human_Crew_Titles_015=Security Officer
  7054. Human_Crew_Titles_016=Security Guard
  7055. Human_Crew_Titles_017=Bosun
  7056. Human_Crew_Titles_018=Electrician
  7057. Human_Crew_Titles_019=Deckhand
  7058. Human_Crew_Titles_020=Medic
  7059. Human_Crew_Titles_021=Ensign
  7060. Human_Crew_Titles_022=Scan Tech
  7061. Human_Crew_Titles_023=Technician
  7062. Human_Crew_Titles_024=Operator
  7063. Human_Crew_Titles_025=Lead Operator
  7064. Human_Crew_Titles_026=Refinery Operator
  7065. Human_Crew_Titles_027=Field Tech
  7066. Human_Crew_Titles_028=Cook
  7067. Human_Crew_Titles_029=Cargo Officer
  7068. Human_Crew_Titles_030=Cargo Handler
  7069. Human_First_Names_F_0001=Cherie
  7070. Human_First_Names_F_0002=Leah
  7071. Human_First_Names_F_0003=Roisin
  7072. Human_First_Names_F_0004=Aadya
  7073. Human_First_Names_F_0005=Aarin
  7074. Human_First_Names_F_0006=Aarthi
  7075. Human_First_Names_F_0007=Abbie
  7076. Human_First_Names_F_0008=Abby
  7077. Human_First_Names_F_0009=Abelina
  7078. Human_First_Names_F_0010=Abida
  7079. Human_First_Names_F_0011=Abigail
  7080. Human_First_Names_F_0012=Abrar
  7081. Human_First_Names_F_0013=Abril
  7082. Human_First_Names_F_0014=Abryann
  7083. Human_First_Names_F_0015=Ada
  7084. Human_First_Names_F_0016=Adair
  7085. Human_First_Names_F_0017=Adama
  7086. Human_First_Names_F_0018=Addie
  7087. Human_First_Names_F_0019=Addison
  7088. Human_First_Names_F_0020=Adel
  7089. Human_First_Names_F_0021=Adela
  7090. Human_First_Names_F_0022=Adelae
  7091. Human_First_Names_F_0023=Adeline
  7092. Human_First_Names_F_0024=Adi
  7093. Human_First_Names_F_0025=Adia
  7094. Human_First_Names_F_0026=Adianka
  7095. Human_First_Names_F_0027=Adina
  7096. Human_First_Names_F_0028=Adisa
  7097. Human_First_Names_F_0029=Adrean
  7098. Human_First_Names_F_0030=Adrian
  7099. Human_First_Names_F_0031=Adriana
  7100. Human_First_Names_F_0032=Adrianne
  7101. Human_First_Names_F_0033=Aeon
  7102. Human_First_Names_F_0034=Afra
  7103. Human_First_Names_F_0035=Agam
  7104. Human_First_Names_F_0036=Agnes
  7105. Human_First_Names_F_0037=Agra
  7106. Human_First_Names_F_0038=Ahanti
  7107. Human_First_Names_F_0039=Ai
  7108. Human_First_Names_F_0040=Aida
  7109. Human_First_Names_F_0041=Aidynn
  7110. Human_First_Names_F_0042=Aika
  7111. Human_First_Names_F_0043=Aikira
  7112. Human_First_Names_F_0044=Aiko
  7113. Human_First_Names_F_0045=Aila
  7114. Human_First_Names_F_0046=Aileen
  7115. Human_First_Names_F_0047=Ailsa
  7116. Human_First_Names_F_0048=Aimee
  7117. Human_First_Names_F_0049=Aimi
  7118. Human_First_Names_F_0050=Aina
  7119. Human_First_Names_F_0051=Airele
  7120. Human_First_Names_F_0052=Airen
  7121. Human_First_Names_F_0053=Airi
  7122. Human_First_Names_F_0054=Aisha
  7123. Human_First_Names_F_0055=Aiva
  7124. Human_First_Names_F_0056=Aiyana
  7125. Human_First_Names_F_0057=Ajai
  7126. Human_First_Names_F_0058=Akari
  7127. Human_First_Names_F_0059=Akeely
  7128. Human_First_Names_F_0060=Akemi
  7129. Human_First_Names_F_0061=Akeno
  7130. Human_First_Names_F_0062=Akhila
  7131. Human_First_Names_F_0063=Aki
  7132. Human_First_Names_F_0064=Akie
  7133. Human_First_Names_F_0065=Akiko
  7134. Human_First_Names_F_0066=Akili
  7135. Human_First_Names_F_0067=Akina
  7136. Human_First_Names_F_0068=Aksa
  7137. Human_First_Names_F_0069=Alaia
  7138. Human_First_Names_F_0070=Alaina
  7139. Human_First_Names_F_0071=Alana
  7140. Human_First_Names_F_0072=Alani
  7141. Human_First_Names_F_0073=Alba
  7142. Human_First_Names_F_0074=Albana
  7143. Human_First_Names_F_0075=Alberta
  7144. Human_First_Names_F_0076=Albina
  7145. Human_First_Names_F_0077=Aldean
  7146. Human_First_Names_F_0078=Aleena
  7147. Human_First_Names_F_0079=Alejandra
  7148. Human_First_Names_F_0080=Aleksandra
  7149. Human_First_Names_F_0081=Alena
  7150. Human_First_Names_F_0082=Alenka
  7151. Human_First_Names_F_0083=Alesia
  7152. Human_First_Names_F_0084=Alex
  7153. Human_First_Names_F_0085=Alexa
  7154. Human_First_Names_F_0086=Alexandra
  7155. Human_First_Names_F_0087=Alexandria
  7156. Human_First_Names_F_0088=Alexis
  7157. Human_First_Names_F_0089=Alexy
  7158. Human_First_Names_F_0090=Alfreda
  7159. Human_First_Names_F_0091=Ali
  7160. Human_First_Names_F_0092=Alice
  7161. Human_First_Names_F_0093=Alicia
  7162. Human_First_Names_F_0094=Alija
  7163. Human_First_Names_F_0095=Alika
  7164. Human_First_Names_F_0096=Alima
  7165. Human_First_Names_F_0097=Aline
  7166. Human_First_Names_F_0098=Alisa
  7167. Human_First_Names_F_0099=Alisha
  7168. Human_First_Names_F_0100=Alison
  7169. Human_First_Names_F_0101=Alissa
  7170. Human_First_Names_F_0102=Aliza
  7171. Human_First_Names_F_0103=Allacia
  7172. Human_First_Names_F_0104=Allie
  7173. Human_First_Names_F_0105=Allison
  7174. Human_First_Names_F_0106=Allyson
  7175. Human_First_Names_F_0107=Alma
  7176. Human_First_Names_F_0108=Almer
  7177. Human_First_Names_F_0109=Aloma
  7178. Human_First_Names_F_0110=Alondra
  7179. Human_First_Names_F_0111=Alta
  7180. Human_First_Names_F_0112=Althea
  7181. Human_First_Names_F_0113=Alva
  7182. Human_First_Names_F_0114=Alvia
  7183. Human_First_Names_F_0115=Aly
  7184. Human_First_Names_F_0116=Alya
  7185. Human_First_Names_F_0117=Alycia
  7186. Human_First_Names_F_0118=Alysha
  7187. Human_First_Names_F_0119=Alyson
  7188. Human_First_Names_F_0120=Alyssa
  7189. Human_First_Names_F_0121=Amadi
  7190. Human_First_Names_F_0122=Amaira
  7191. Human_First_Names_F_0123=Amalia
  7192. Human_First_Names_F_0124=Amalie
  7193. Human_First_Names_F_0125=Amanda
  7194. Human_First_Names_F_0126=Amandeep
  7195. Human_First_Names_F_0127=Amane
  7196. Human_First_Names_F_0128=Amara
  7197. Human_First_Names_F_0129=Amari
  7198. Human_First_Names_F_0130=Amber
  7199. Human_First_Names_F_0131=Ambika
  7200. Human_First_Names_F_0132=Amel
  7201. Human_First_Names_F_0133=Amelia
  7202. Human_First_Names_F_0134=Amelija
  7203. Human_First_Names_F_0135=Ami
  7204. Human_First_Names_F_0136=Amie
  7205. Human_First_Names_F_0137=Amil
  7206. Human_First_Names_F_0138=Amina
  7207. Human_First_Names_F_0139=Amita
  7208. Human_First_Names_F_0140=Amori
  7209. Human_First_Names_F_0141=Amory
  7210. Human_First_Names_F_0142=Amparo
  7211. Human_First_Names_F_0143=Amrit
  7212. Human_First_Names_F_0144=Amrita
  7213. Human_First_Names_F_0145=Amy
  7214. Human_First_Names_F_0146=An
  7215. Human_First_Names_F_0147=Ana
  7216. Human_First_Names_F_0148=Ananya
  7217. Human_First_Names_F_0149=Anastasia
  7218. Human_First_Names_F_0150=Anasuya
  7219. Human_First_Names_F_0151=Anay
  7220. Human_First_Names_F_0152=Anaya
  7221. Human_First_Names_F_0153=Anber
  7222. Human_First_Names_F_0154=Anda
  7223. Human_First_Names_F_0155=Andrea
  7224. Human_First_Names_F_0156=Andreaka
  7225. Human_First_Names_F_0157=Andrijana
  7226. Human_First_Names_F_0158=Andy
  7227. Human_First_Names_F_0159=Aneta
  7228. Human_First_Names_F_0160=Anett
  7229. Human_First_Names_F_0161=Angela
  7230. Human_First_Names_F_0162=Angelica
  7231. Human_First_Names_F_0163=Angelina
  7232. Human_First_Names_F_0164=Angelique
  7233. Human_First_Names_F_0165=Angelita
  7234. Human_First_Names_F_0166=Angie
  7235. Human_First_Names_F_0167=Ani
  7236. Human_First_Names_F_0168=Anijah
  7237. Human_First_Names_F_0169=Anika
  7238. Human_First_Names_F_0170=Anita
  7239. Human_First_Names_F_0171=Anitra
  7240. Human_First_Names_F_0172=Anjali
  7241. Human_First_Names_F_0173=Ankita
  7242. Human_First_Names_F_0174=Ann
  7243. Human_First_Names_F_0175=Anna
  7244. Human_First_Names_F_0176=Annabella
  7245. Human_First_Names_F_0177=Annabelle
  7246. Human_First_Names_F_0178=Annalisa
  7247. Human_First_Names_F_0179=Anne
  7248. Human_First_Names_F_0180=Annette
  7249. Human_First_Names_F_0181=Annie
  7250. Human_First_Names_F_0182=Annika
  7251. Human_First_Names_F_0183=Annmarie
  7252. Human_First_Names_F_0184=Anthea
  7253. Human_First_Names_F_0185=Antoinette
  7254. Human_First_Names_F_0186=Antonella
  7255. Human_First_Names_F_0187=Antonia
  7256. Human_First_Names_F_0188=Antra
  7257. Human_First_Names_F_0189=Anya
  7258. Human_First_Names_F_0190=Anzu
  7259. Human_First_Names_F_0191=Aolani
  7260. Human_First_Names_F_0192=Apolena
  7261. Human_First_Names_F_0193=April
  7262. Human_First_Names_F_0194=Ara
  7263. Human_First_Names_F_0195=Arabella
  7264. Human_First_Names_F_0196=Arbana
  7265. Human_First_Names_F_0197=Ardell
  7266. Human_First_Names_F_0198=Arden
  7267. Human_First_Names_F_0199=Ardie
  7268. Human_First_Names_F_0200=Areon
  7269. Human_First_Names_F_0201=Aretha
  7270. Human_First_Names_F_0202=Aria
  7271. Human_First_Names_F_0203=Ariana
  7272. Human_First_Names_F_0204=Ariane
  7273. Human_First_Names_F_0205=Arie
  7274. Human_First_Names_F_0206=Ariel
  7275. Human_First_Names_F_0207=Arielle
  7276. Human_First_Names_F_0208=Arien
  7277. Human_First_Names_F_0209=Aries
  7278. Human_First_Names_F_0210=Arin
  7279. Human_First_Names_F_0211=Aris
  7280. Human_First_Names_F_0212=Arleen
  7281. Human_First_Names_F_0213=Arleigh
  7282. Human_First_Names_F_0214=Armani
  7283. Human_First_Names_F_0215=Armari
  7284. Human_First_Names_F_0216=Arnedra
  7285. Human_First_Names_F_0217=Arpita
  7286. Human_First_Names_F_0218=Arti
  7287. Human_First_Names_F_0219=Artie
  7288. Human_First_Names_F_0220=Ary
  7289. Human_First_Names_F_0221=Asako
  7290. Human_First_Names_F_0222=Asami
  7291. Human_First_Names_F_0223=Ashanique
  7292. Human_First_Names_F_0224=Ashby
  7293. Human_First_Names_F_0225=Ashkira
  7294. Human_First_Names_F_0226=Ashlee
  7295. Human_First_Names_F_0227=Ashley
  7296. Human_First_Names_F_0228=Astrid
  7297. Human_First_Names_F_0229=Asuka
  7298. Human_First_Names_F_0230=Asumi
  7299. Human_First_Names_F_0231=Athena
  7300. Human_First_Names_F_0232=Atley
  7301. Human_First_Names_F_0233=Atsuko
  7302. Human_First_Names_F_0234=Atsumi
  7303. Human_First_Names_F_0235=Aubrey
  7304. Human_First_Names_F_0236=Audra
  7305. Human_First_Names_F_0237=Audrey
  7306. Human_First_Names_F_0238=Augusta
  7307. Human_First_Names_F_0239=Augustina
  7308. Human_First_Names_F_0240=Augustine
  7309. Human_First_Names_F_0241=Aundra
  7310. Human_First_Names_F_0242=Aurea
  7311. Human_First_Names_F_0243=Aurelia
  7312. Human_First_Names_F_0244=Aurora
  7313. Human_First_Names_F_0245=Austin
  7314. Human_First_Names_F_0246=Autumn
  7315. Human_First_Names_F_0247=Ava
  7316. Human_First_Names_F_0248=Avarie
  7317. Human_First_Names_F_0249=Avery
  7318. Human_First_Names_F_0250=Avice
  7319. Human_First_Names_F_0251=Avigail
  7320. Human_First_Names_F_0252=Avis
  7321. Human_First_Names_F_0253=Avishan
  7322. Human_First_Names_F_0254=Aviva
  7323. Human_First_Names_F_0255=Avrey
  7324. Human_First_Names_F_0256=Avry
  7325. Human_First_Names_F_0257=Aya
  7326. Human_First_Names_F_0258=Ayako
  7327. Human_First_Names_F_0259=Ayame
  7328. Human_First_Names_F_0260=Ayana
  7329. Human_First_Names_F_0261=Ayleanna
  7330. Human_First_Names_F_0262=Ayo
  7331. Human_First_Names_F_0263=Ayumi
  7332. Human_First_Names_F_0264=Azahara
  7333. Human_First_Names_F_0265=Azariah
  7334. Human_First_Names_F_0266=Aziah
  7335. Human_First_Names_F_0267=Azumi
  7336. Human_First_Names_F_0268=Bailey
  7337. Human_First_Names_F_0269=Bao
  7338. Human_First_Names_F_0270=Barbara
  7339. Human_First_Names_F_0271=Barbra
  7340. Human_First_Names_F_0272=Barrie
  7341. Human_First_Names_F_0273=Bay
  7342. Human_First_Names_F_0274=Baylin
  7343. Human_First_Names_F_0275=Bea
  7344. Human_First_Names_F_0276=Beatrice
  7345. Human_First_Names_F_0277=Beatrix
  7346. Human_First_Names_F_0278=Becki
  7347. Human_First_Names_F_0279=Becky
  7348. Human_First_Names_F_0280=Bela
  7349. Human_First_Names_F_0281=Belinda
  7350. Human_First_Names_F_0282=Belle
  7351. Human_First_Names_F_0283=Benita
  7352. Human_First_Names_F_0284=Bennett
  7353. Human_First_Names_F_0285=Bera
  7354. Human_First_Names_F_0286=Bergen
  7355. Human_First_Names_F_0287=Berkley
  7356. Human_First_Names_F_0288=Berlin
  7357. Human_First_Names_F_0289=Bernadeta
  7358. Human_First_Names_F_0290=Bernadette
  7359. Human_First_Names_F_0291=Bernadine
  7360. Human_First_Names_F_0292=Bernice
  7361. Human_First_Names_F_0293=Berta
  7362. Human_First_Names_F_0294=Bertha
  7363. Human_First_Names_F_0295=Bertie
  7364. Human_First_Names_F_0296=Beryl
  7365. Human_First_Names_F_0297=Bess
  7366. Human_First_Names_F_0298=Bessie
  7367. Human_First_Names_F_0299=Beth
  7368. Human_First_Names_F_0300=Bethany
  7369. Human_First_Names_F_0301=Betsy
  7370. Human_First_Names_F_0302=Bette
  7371. Human_First_Names_F_0303=Bettie
  7372. Human_First_Names_F_0304=Betty
  7373. Human_First_Names_F_0305=Beverly
  7374. Human_First_Names_F_0306=Bianca
  7375. Human_First_Names_F_0307=Billie
  7376. Human_First_Names_F_0308=Bipasha
  7377. Human_First_Names_F_0309=Birdie
  7378. Human_First_Names_F_0310=Blair
  7379. Human_First_Names_F_0311=Blanca
  7380. Human_First_Names_F_0312=Blanche
  7381. Human_First_Names_F_0313=Blayke
  7382. Human_First_Names_F_0314=Bless
  7383. Human_First_Names_F_0315=Blythe
  7384. Human_First_Names_F_0316=Bobbi
  7385. Human_First_Names_F_0317=Bobbie
  7386. Human_First_Names_F_0318=Bonita
  7387. Human_First_Names_F_0319=Bonnie
  7388. Human_First_Names_F_0320=Bora
  7389. Human_First_Names_F_0321=Braden
  7390. Human_First_Names_F_0322=Brady
  7391. Human_First_Names_F_0323=Brae
  7392. Human_First_Names_F_0324=Braelin
  7393. Human_First_Names_F_0325=Brandi
  7394. Human_First_Names_F_0326=Brandy
  7395. Human_First_Names_F_0327=Braylin
  7396. Human_First_Names_F_0328=Bree
  7397. Human_First_Names_F_0329=Brenda
  7398. Human_First_Names_F_0330=Brenn
  7399. Human_First_Names_F_0331=Breslin
  7400. Human_First_Names_F_0332=Breyann
  7401. Human_First_Names_F_0333=Bria
  7402. Human_First_Names_F_0334=Briana
  7403. Human_First_Names_F_0335=Bridget
  7404. Human_First_Names_F_0336=Bridgette
  7405. Human_First_Names_F_0337=Brighten
  7406. Human_First_Names_F_0338=Brigita
  7407. Human_First_Names_F_0339=Britain
  7408. Human_First_Names_F_0340=Britney
  7409. Human_First_Names_F_0341=Britt
  7410. Human_First_Names_F_0342=Brooke
  7411. Human_First_Names_F_0343=Brooklyn
  7412. Human_First_Names_F_0344=Bryden
  7413. Human_First_Names_F_0345=Burnice
  7414. Human_First_Names_F_0346=Cabrina
  7415. Human_First_Names_F_0347=Cache
  7416. Human_First_Names_F_0348=Caden
  7417. Human_First_Names_F_0349=Cadence
  7418. Human_First_Names_F_0350=Caelin
  7419. Human_First_Names_F_0351=Cagney
  7420. Human_First_Names_F_0352=Caidyn
  7421. Human_First_Names_F_0353=Cailyn
  7422. Human_First_Names_F_0354=Caitlin
  7423. Human_First_Names_F_0355=Callan
  7424. Human_First_Names_F_0356=Callaway
  7425. Human_First_Names_F_0357=Callie
  7426. Human_First_Names_F_0358=Cally
  7427. Human_First_Names_F_0359=Camari
  7428. Human_First_Names_F_0360=Camdyn
  7429. Human_First_Names_F_0361=Camella
  7430. Human_First_Names_F_0362=Cameron
  7431. Human_First_Names_F_0363=Camila
  7432. Human_First_Names_F_0364=Camille
  7433. Human_First_Names_F_0365=Candice
  7434. Human_First_Names_F_0366=Capria
  7435. Human_First_Names_F_0367=Cara
  7436. Human_First_Names_F_0368=Carey
  7437. Human_First_Names_F_0369=Carissa
  7438. Human_First_Names_F_0370=Carla
  7439. Human_First_Names_F_0371=Carlin
  7440. Human_First_Names_F_0372=Carlota
  7441. Human_First_Names_F_0373=Carly
  7442. Human_First_Names_F_0374=Carmella
  7443. Human_First_Names_F_0375=Carmen
  7444. Human_First_Names_F_0376=Carol
  7445. Human_First_Names_F_0377=Carolina
  7446. Human_First_Names_F_0378=Caroline
  7447. Human_First_Names_F_0379=Carolyn
  7448. Human_First_Names_F_0380=Carrie
  7449. Human_First_Names_F_0381=Carson
  7450. Human_First_Names_F_0382=Casandra
  7451. Human_First_Names_F_0383=Casey
  7452. Human_First_Names_F_0384=Cassidy
  7453. Human_First_Names_F_0385=Cassie
  7454. Human_First_Names_F_0386=Catalina
  7455. Human_First_Names_F_0387=Catharine
  7456. Human_First_Names_F_0388=Catherine
  7457. Human_First_Names_F_0389=Cathie
  7458. Human_First_Names_F_0390=Cathleen
  7459. Human_First_Names_F_0391=Cathryn
  7460. Human_First_Names_F_0392=Cathy
  7461. Human_First_Names_F_0393=Catlynne
  7462. Human_First_Names_F_0394=Cayden
  7463. Human_First_Names_F_0395=Cecile
  7464. Human_First_Names_F_0396=Cecilia
  7465. Human_First_Names_F_0397=Celeste
  7466. Human_First_Names_F_0398=Celia
  7467. Human_First_Names_F_0399=Celina
  7468. Human_First_Names_F_0400=Celinda
  7469. Human_First_Names_F_0401=Celine
  7470. Human_First_Names_F_0402=Chae
  7471. Human_First_Names_F_0403=Chanara
  7472. Human_First_Names_F_0404=Chandra
  7473. Human_First_Names_F_0405=Chanita
  7474. Human_First_Names_F_0406=Channing
  7475. Human_First_Names_F_0407=Charity
  7476. Human_First_Names_F_0408=Charlene
  7477. Human_First_Names_F_0409=Charley
  7478. Human_First_Names_F_0410=Charlie
  7479. Human_First_Names_F_0411=Charlize
  7480. Human_First_Names_F_0412=Charlotte
  7481. Human_First_Names_F_0413=Chelsea
  7482. Human_First_Names_F_0414=Cheri
  7483. Human_First_Names_F_0415=Cheryl
  7484. Human_First_Names_F_0416=Chesiree
  7485. Human_First_Names_F_0417=Chiharu
  7486. Human_First_Names_F_0418=Chiho
  7487. Human_First_Names_F_0419=Chisato
  7488. Human_First_Names_F_0420=Chiyo
  7489. Human_First_Names_F_0421=Chloe
  7490. Human_First_Names_F_0422=Christa
  7491. Human_First_Names_F_0423=Christi
  7492. Human_First_Names_F_0424=Christie
  7493. Human_First_Names_F_0425=Christina
  7494. Human_First_Names_F_0426=Christine
  7495. Human_First_Names_F_0427=Christy
  7496. Human_First_Names_F_0428=Cindy
  7497. Human_First_Names_F_0429=Clair
  7498. Human_First_Names_F_0430=Claire
  7499. Human_First_Names_F_0431=Clara
  7500. Human_First_Names_F_0432=Clarice
  7501. Human_First_Names_F_0433=Clarissa
  7502. Human_First_Names_F_0434=Claudette
  7503. Human_First_Names_F_0435=Claudia
  7504. Human_First_Names_F_0436=Claudine
  7505. Human_First_Names_F_0437=Clementine
  7506. Human_First_Names_F_0438=Cleo
  7507. Human_First_Names_F_0439=Clover
  7508. Human_First_Names_F_0440=Codi
  7509. Human_First_Names_F_0441=Colette
  7510. Human_First_Names_F_0442=Colleen
  7511. Human_First_Names_F_0443=Connie
  7512. Human_First_Names_F_0444=Constance
  7513. Human_First_Names_F_0445=Consuelo
  7514. Human_First_Names_F_0446=Cora
  7515. Human_First_Names_F_0447=Coralee
  7516. Human_First_Names_F_0448=Corin
  7517. Human_First_Names_F_0449=Corina
  7518. Human_First_Names_F_0450=Corley
  7519. Human_First_Names_F_0451=Cosette
  7520. Human_First_Names_F_0452=Courtney
  7521. Human_First_Names_F_0453=Crista
  7522. Human_First_Names_F_0454=Cristina
  7523. Human_First_Names_F_0455=Cristy
  7524. Human_First_Names_F_0456=Cynthia
  7525. Human_First_Names_F_0457=Cypress
  7526. Human_First_Names_F_0458=Dai
  7527. Human_First_Names_F_0459=Daisy
  7528. Human_First_Names_F_0460=Dakala
  7529. Human_First_Names_F_0461=Dakota
  7530. Human_First_Names_F_0462=Dalal
  7531. Human_First_Names_F_0463=Daliana
  7532. Human_First_Names_F_0464=Dallas
  7533. Human_First_Names_F_0465=Dalyn
  7534. Human_First_Names_F_0466=Dana
  7535. Human_First_Names_F_0467=Danah
  7536. Human_First_Names_F_0468=Daniella
  7537. Human_First_Names_F_0469=Danielle
  7538. Human_First_Names_F_0470=Daniz
  7539. Human_First_Names_F_0471=Danny
  7540. Human_First_Names_F_0472=Daphne
  7541. Human_First_Names_F_0473=Darcy
  7542. Human_First_Names_F_0474=Daria
  7543. Human_First_Names_F_0475=Darla
  7544. Human_First_Names_F_0476=Darlene
  7545. Human_First_Names_F_0477=Darrisha
  7546. Human_First_Names_F_0478=Davea
  7547. Human_First_Names_F_0479=Davi
  7548. Human_First_Names_F_0480=Dawn
  7549. Human_First_Names_F_0481=Day
  7550. Human_First_Names_F_0482=Deb
  7551. Human_First_Names_F_0483=Debbie
  7552. Human_First_Names_F_0484=Debora
  7553. Human_First_Names_F_0485=Deborah
  7554. Human_First_Names_F_0486=Debra
  7555. Human_First_Names_F_0487=Dee
  7556. Human_First_Names_F_0488=Deepa
  7557. Human_First_Names_F_0489=Deirdre
  7558. Human_First_Names_F_0490=Delanna
  7559. Human_First_Names_F_0491=Delia
  7560. Human_First_Names_F_0492=Deliana
  7561. Human_First_Names_F_0493=Della
  7562. Human_First_Names_F_0494=Delores
  7563. Human_First_Names_F_0495=Demi
  7564. Human_First_Names_F_0496=Deniz
  7565. Human_First_Names_F_0497=Denosha
  7566. Human_First_Names_F_0498=Denyse
  7567. Human_First_Names_F_0499=Deone
  7568. Human_First_Names_F_0500=Derivia
  7569. Human_First_Names_F_0501=Deshay
  7570. Human_First_Names_F_0502=Deshondra
  7571. Human_First_Names_F_0503=Desiree
  7572. Human_First_Names_F_0504=Destiny
  7573. Human_First_Names_F_0505=Devanshi
  7574. Human_First_Names_F_0506=Devanta
  7575. Human_First_Names_F_0507=Devine
  7576. Human_First_Names_F_0508=Dezi
  7577. Human_First_Names_F_0509=Dharia
  7578. Human_First_Names_F_0510=Diamond
  7579. Human_First_Names_F_0511=Diana
  7580. Human_First_Names_F_0512=Diane
  7581. Human_First_Names_F_0513=Dita
  7582. Human_First_Names_F_0514=Dixie
  7583. Human_First_Names_F_0515=Dollie
  7584. Human_First_Names_F_0516=Dolly
  7585. Human_First_Names_F_0517=Dolores
  7586. Human_First_Names_F_0518=Dominica
  7587. Human_First_Names_F_0519=Dominique
  7588. Human_First_Names_F_0520=Dona
  7589. Human_First_Names_F_0521=Donna
  7590. Human_First_Names_F_0522=Donnelle
  7591. Human_First_Names_F_0523=Dontae
  7592. Human_First_Names_F_0524=Dora
  7593. Human_First_Names_F_0525=Doreen
  7594. Human_First_Names_F_0526=Doris
  7595. Human_First_Names_F_0527=Dorothy
  7596. Human_First_Names_F_0528=Dorthy
  7597. Human_First_Names_F_0529=Dot
  7598. Human_First_Names_F_0530=Dottie
  7599. Human_First_Names_F_0531=Drew
  7600. Human_First_Names_F_0532=Dylan
  7601. Human_First_Names_F_0533=Eaden
  7602. Human_First_Names_F_0534=Earlie
  7603. Human_First_Names_F_0535=Eastyn
  7604. Human_First_Names_F_0536=Ebba
  7605. Human_First_Names_F_0537=Eda
  7606. Human_First_Names_F_0538=Edie
  7607. Human_First_Names_F_0539=Edith
  7608. Human_First_Names_F_0540=Edna
  7609. Human_First_Names_F_0541=Edris
  7610. Human_First_Names_F_0542=Edwina
  7611. Human_First_Names_F_0543=Effie
  7612. Human_First_Names_F_0544=Eiko
  7613. Human_First_Names_F_0545=Eileen
  7614. Human_First_Names_F_0546=Eimi
  7615. Human_First_Names_F_0547=Eisha
  7616. Human_First_Names_F_0548=Elaine
  7617. Human_First_Names_F_0549=Eleanor
  7618. Human_First_Names_F_0550=Elena
  7619. Human_First_Names_F_0551=Elenor
  7620. Human_First_Names_F_0552=Elfi
  7621. Human_First_Names_F_0553=Eli
  7622. Human_First_Names_F_0554=Elidee
  7623. Human_First_Names_F_0555=Elinor
  7624. Human_First_Names_F_0556=Elisa
  7625. Human_First_Names_F_0557=Elisabeth
  7626. Human_First_Names_F_0558=Elise
  7627. Human_First_Names_F_0559=Elisha
  7628. Human_First_Names_F_0560=Elissa
  7629. Human_First_Names_F_0561=Eliza
  7630. Human_First_Names_F_0562=Elizabeth
  7631. Human_First_Names_F_0563=Ella
  7632. Human_First_Names_F_0564=Ellen
  7633. Human_First_Names_F_0565=Ellie
  7634. Human_First_Names_F_0566=Ellington
  7635. Human_First_Names_F_0567=Eloise
  7636. Human_First_Names_F_0568=Elsa
  7637. Human_First_Names_F_0569=Elsie
  7638. Human_First_Names_F_0570=Ema
  7639. Human_First_Names_F_0571=Emanuelle
  7640. Human_First_Names_F_0572=Emari
  7641. Human_First_Names_F_0573=Emelie
  7642. Human_First_Names_F_0574=Emerson
  7643. Human_First_Names_F_0575=Emery
  7644. Human_First_Names_F_0576=Emi
  7645. Human_First_Names_F_0577=Emiko
  7646. Human_First_Names_F_0578=Emilia
  7647. Human_First_Names_F_0579=Emily
  7648. Human_First_Names_F_0580=Emma
  7649. Human_First_Names_F_0581=Enid
  7650. Human_First_Names_F_0582=Erica
  7651. Human_First_Names_F_0583=Ericka
  7652. Human_First_Names_F_0584=Erika
  7653. Human_First_Names_F_0585=Eriko
  7654. Human_First_Names_F_0586=Erin
  7655. Human_First_Names_F_0587=Erma
  7656. Human_First_Names_F_0588=Ernestine
  7657. Human_First_Names_F_0589=Esma
  7658. Human_First_Names_F_0590=Esmeralda
  7659. Human_First_Names_F_0591=Esperanza
  7660. Human_First_Names_F_0592=Essie
  7661. Human_First_Names_F_0593=Estella
  7662. Human_First_Names_F_0594=Estelle
  7663. Human_First_Names_F_0595=Ester
  7664. Human_First_Names_F_0596=Esther
  7665. Human_First_Names_F_0597=Ethel
  7666. Human_First_Names_F_0598=Etti
  7667. Human_First_Names_F_0599=Eula
  7668. Human_First_Names_F_0600=Eunice
  7669. Human_First_Names_F_0601=Eva
  7670. Human_First_Names_F_0602=Evangelia
  7671. Human_First_Names_F_0603=Evangelina
  7672. Human_First_Names_F_0604=Evangeline
  7673. Human_First_Names_F_0605=Eve
  7674. Human_First_Names_F_0606=Evelyn
  7675. Human_First_Names_F_0607=Evette
  7676. Human_First_Names_F_0608=Evie
  7677. Human_First_Names_F_0609=Fabia
  7678. Human_First_Names_F_0610=Fatima
  7679. Human_First_Names_F_0611=Fay
  7680. Human_First_Names_F_0612=Faye
  7681. Human_First_Names_F_0613=Felicia
  7682. Human_First_Names_F_0614=Feliz
  7683. Human_First_Names_F_0615=Fen
  7684. Human_First_Names_F_0616=Ferlisha
  7685. Human_First_Names_F_0617=Fern
  7686. Human_First_Names_F_0618=Fey
  7687. Human_First_Names_F_0619=Finley
  7688. Human_First_Names_F_0620=Fiona
  7689. Human_First_Names_F_0621=Fionna
  7690. Human_First_Names_F_0622=Flannery
  7691. Human_First_Names_F_0623=Flora
  7692. Human_First_Names_F_0624=Florence
  7693. Human_First_Names_F_0625=Flynn
  7694. Human_First_Names_F_0626=Fran
  7695. Human_First_Names_F_0627=Francesca
  7696. Human_First_Names_F_0628=Francine
  7697. Human_First_Names_F_0629=Frankie
  7698. Human_First_Names_F_0630=Freddi
  7699. Human_First_Names_F_0631=Frederique
  7700. Human_First_Names_F_0632=Freja
  7701. Human_First_Names_F_0633=Frida
  7702. Human_First_Names_F_0634=Fujiko
  7703. Human_First_Names_F_0635=Fukumi
  7704. Human_First_Names_F_0636=Fumiko
  7705. Human_First_Names_F_0637=Gabija
  7706. Human_First_Names_F_0638=Gabriela
  7707. Human_First_Names_F_0639=Gabrielle
  7708. Human_First_Names_F_0640=Gail
  7709. Human_First_Names_F_0641=Galenka
  7710. Human_First_Names_F_0642=Garnett
  7711. Human_First_Names_F_0643=Gayle
  7712. Human_First_Names_F_0644=Gena
  7713. Human_First_Names_F_0645=Genesis
  7714. Human_First_Names_F_0646=Genevieve
  7715. Human_First_Names_F_0647=George
  7716. Human_First_Names_F_0648=Georgette
  7717. Human_First_Names_F_0649=Georgia
  7718. Human_First_Names_F_0650=Geraldine
  7719. Human_First_Names_F_0651=Gerri
  7720. Human_First_Names_F_0652=Gertrude
  7721. Human_First_Names_F_0653=Gilda
  7722. Human_First_Names_F_0654=Gillian
  7723. Human_First_Names_F_0655=Gina
  7724. Human_First_Names_F_0656=Ginger
  7725. Human_First_Names_F_0657=Ginny
  7726. Human_First_Names_F_0658=Gisele
  7727. Human_First_Names_F_0659=Glenda
  7728. Human_First_Names_F_0660=Gloria
  7729. Human_First_Names_F_0661=Goldie
  7730. Human_First_Names_F_0662=Grace
  7731. Human_First_Names_F_0663=Gracie
  7732. Human_First_Names_F_0664=Gratia
  7733. Human_First_Names_F_0665=Greta
  7734. Human_First_Names_F_0666=Gretchen
  7735. Human_First_Names_F_0667=Gretta
  7736. Human_First_Names_F_0668=Guadalupe
  7737. Human_First_Names_F_0669=Gurpreet
  7738. Human_First_Names_F_0670=Gwen
  7739. Human_First_Names_F_0671=Gwendolyn
  7740. Human_First_Names_F_0672=Gwyneth
  7741. Human_First_Names_F_0673=Hadley
  7742. Human_First_Names_F_0674=Hadyn
  7743. Human_First_Names_F_0675=Hailey
  7744. Human_First_Names_F_0676=Hala
  7745. Human_First_Names_F_0677=Halen
  7746. Human_First_Names_F_0678=Haley
  7747. Human_First_Names_F_0679=Hana
  7748. Human_First_Names_F_0680=Hanita
  7749. Human_First_Names_F_0681=Hannah
  7750. Human_First_Names_F_0682=Harley
  7751. Human_First_Names_F_0683=Harlyn
  7752. Human_First_Names_F_0684=Harper
  7753. Human_First_Names_F_0685=Harriet
  7754. Human_First_Names_F_0686=Hartley
  7755. Human_First_Names_F_0687=Haruko
  7756. Human_First_Names_F_0688=Haruyo
  7757. Human_First_Names_F_0689=Hattie
  7758. Human_First_Names_F_0690=Hayden
  7759. Human_First_Names_F_0691=Hazel
  7760. Human_First_Names_F_0692=Heather
  7761. Human_First_Names_F_0693=Heidi
  7762. Human_First_Names_F_0694=Helen
  7763. Human_First_Names_F_0695=Helena
  7764. Human_First_Names_F_0696=Helga
  7765. Human_First_Names_F_0697=Helma
  7766. Human_First_Names_F_0698=Henrietta
  7767. Human_First_Names_F_0699=Hentie
  7768. Human_First_Names_F_0700=Hermione
  7769. Human_First_Names_F_0701=Hero
  7770. Human_First_Names_F_0702=Hester
  7771. Human_First_Names_F_0703=Hetty
  7772. Human_First_Names_F_0704=Hideko
  7773. Human_First_Names_F_0705=Hilary
  7774. Human_First_Names_F_0706=Hildegard
  7775. Human_First_Names_F_0707=Hildur
  7776. Human_First_Names_F_0708=Hiroko
  7777. Human_First_Names_F_0709=Hisaya
  7778. Human_First_Names_F_0710=Hitomi
  7779. Human_First_Names_F_0711=Hollie
  7780. Human_First_Names_F_0712=Holly
  7781. Human_First_Names_F_0713=Hope
  7782. Human_First_Names_F_0714=Hortense
  7783. Human_First_Names_F_0715=Hudson
  7784. Human_First_Names_F_0716=Hunter
  7785. Human_First_Names_F_0717=Hyun
  7786. Human_First_Names_F_0718=Ichiko
  7787. Human_First_Names_F_0719=Ida
  7788. Human_First_Names_F_0720=Idina
  7789. Human_First_Names_F_0721=Ikumi
  7790. Human_First_Names_F_0722=Ilana
  7791. Human_First_Names_F_0723=Ilene
  7792. Human_First_Names_F_0724=Imogene
  7793. Human_First_Names_F_0725=Ina
  7794. Human_First_Names_F_0726=Indigo
  7795. Human_First_Names_F_0727=Indira
  7796. Human_First_Names_F_0728=Indrani
  7797. Human_First_Names_F_0729=Ines
  7798. Human_First_Names_F_0730=Inez
  7799. Human_First_Names_F_0731=Ingrid
  7800. Human_First_Names_F_0732=Ioanna
  7801. Human_First_Names_F_0733=Irena
  7802. Human_First_Names_F_0734=Irene
  7803. Human_First_Names_F_0735=Iris
  7804. Human_First_Names_F_0736=Irma
  7805. Human_First_Names_F_0737=Isa
  7806. Human_First_Names_F_0738=Isabel
  7807. Human_First_Names_F_0739=Isabella
  7808. Human_First_Names_F_0740=Isabelle
  7809. Human_First_Names_F_0741=Ishawna
  7810. Human_First_Names_F_0742=Isidora
  7811. Human_First_Names_F_0743=Isobel
  7812. Human_First_Names_F_0744=Itsumi
  7813. Human_First_Names_F_0745=Ivana
  7814. Human_First_Names_F_0746=Ivita
  7815. Human_First_Names_F_0747=Ivonne
  7816. Human_First_Names_F_0748=Ivy
  7817. Human_First_Names_F_0749=Jackie
  7818. Human_First_Names_F_0750=Jacklyn
  7819. Human_First_Names_F_0751=Jaclyn
  7820. Human_First_Names_F_0752=Jacqueline
  7821. Human_First_Names_F_0753=Jacquie
  7822. Human_First_Names_F_0754=Jada
  7823. Human_First_Names_F_0755=Jaden
  7824. Human_First_Names_F_0756=Jae
  7825. Human_First_Names_F_0757=Jaime
  7826. Human_First_Names_F_0758=Jakeline
  7827. Human_First_Names_F_0759=Jaki
  7828. Human_First_Names_F_0760=Jalani
  7829. Human_First_Names_F_0761=Jaleen
  7830. Human_First_Names_F_0762=Jalen
  7831. Human_First_Names_F_0763=Jamani
  7832. Human_First_Names_F_0764=Jami
  7833. Human_First_Names_F_0765=Jamie
  7834. Human_First_Names_F_0766=Jan
  7835. Human_First_Names_F_0767=Jana
  7836. Human_First_Names_F_0768=Jane
  7837. Human_First_Names_F_0769=Janelle
  7838. Human_First_Names_F_0770=Janet
  7839. Human_First_Names_F_0771=Janette
  7840. Human_First_Names_F_0772=Janice
  7841. Human_First_Names_F_0773=Janine
  7842. Human_First_Names_F_0774=Janis
  7843. Human_First_Names_F_0775=Janna
  7844. Human_First_Names_F_0776=Jara
  7845. Human_First_Names_F_0777=Jari
  7846. Human_First_Names_F_0778=Jarmila
  7847. Human_First_Names_F_0779=Jashanna
  7848. Human_First_Names_F_0780=Jasmine
  7849. Human_First_Names_F_0781=Jax
  7850. Human_First_Names_F_0782=Jayne
  7851. Human_First_Names_F_0783=Jaynie
  7852. Human_First_Names_F_0784=Jaz
  7853. Human_First_Names_F_0785=Jazmin
  7854. Human_First_Names_F_0786=Jean
  7855. Human_First_Names_F_0787=Jeanette
  7856. Human_First_Names_F_0788=Jeanie
  7857. Human_First_Names_F_0789=Jelinda
  7858. Human_First_Names_F_0790=Jemisha
  7859. Human_First_Names_F_0791=Jemma
  7860. Human_First_Names_F_0792=Jen
  7861. Human_First_Names_F_0793=Jenifer
  7862. Human_First_Names_F_0794=Jenna
  7863. Human_First_Names_F_0795=Jenni
  7864. Human_First_Names_F_0796=Jennica
  7865. Human_First_Names_F_0797=Jennifer
  7866. Human_First_Names_F_0798=Jenny
  7867. Human_First_Names_F_0799=Jeri
  7868. Human_First_Names_F_0800=Jerri
  7869. Human_First_Names_F_0801=Jerzy
  7870. Human_First_Names_F_0802=Jess
  7871. Human_First_Names_F_0803=Jessica
  7872. Human_First_Names_F_0804=Jessie
  7873. Human_First_Names_F_0805=Jewel
  7874. Human_First_Names_F_0806=Jianni
  7875. Human_First_Names_F_0807=Jill
  7876. Human_First_Names_F_0808=Jillian
  7877. Human_First_Names_F_0809=Jing
  7878. Human_First_Names_F_0810=Jinny
  7879. Human_First_Names_F_0811=Jo
  7880. Human_First_Names_F_0812=Joan
  7881. Human_First_Names_F_0813=Joana
  7882. Human_First_Names_F_0814=Joanie
  7883. Human_First_Names_F_0815=Joann
  7884. Human_First_Names_F_0816=Joanne
  7885. Human_First_Names_F_0817=Jocelyn
  7886. Human_First_Names_F_0818=Jodi
  7887. Human_First_Names_F_0819=Jodie
  7888. Human_First_Names_F_0820=Jody
  7889. Human_First_Names_F_0821=Joey
  7890. Human_First_Names_F_0822=Johana
  7891. Human_First_Names_F_0823=Johari
  7892. Human_First_Names_F_0824=Jolena
  7893. Human_First_Names_F_0825=Jolene
  7894. Human_First_Names_F_0826=Joni
  7895. Human_First_Names_F_0827=Jordan
  7896. Human_First_Names_F_0828=Josefina
  7897. Human_First_Names_F_0829=Josefine
  7898. Human_First_Names_F_0830=Josephine
  7899. Human_First_Names_F_0831=Josie
  7900. Human_First_Names_F_0832=Joslin
  7901. Human_First_Names_F_0833=Joy
  7902. Human_First_Names_F_0834=Joyce
  7903. Human_First_Names_F_0835=Juanita
  7904. Human_First_Names_F_0836=Judi
  7905. Human_First_Names_F_0837=Judie
  7906. Human_First_Names_F_0838=Judith
  7907. Human_First_Names_F_0839=Judy
  7908. Human_First_Names_F_0840=Jules
  7909. Human_First_Names_F_0841=Julia
  7910. Human_First_Names_F_0842=Julian
  7911. Human_First_Names_F_0843=Juliana
  7912. Human_First_Names_F_0844=Julianne
  7913. Human_First_Names_F_0845=Julie
  7914. Human_First_Names_F_0846=Juliet
  7915. Human_First_Names_F_0847=June
  7916. Human_First_Names_F_0848=Justina
  7917. Human_First_Names_F_0849=Justine
  7918. Human_First_Names_F_0850=Kadasha
  7919. Human_First_Names_F_0851=Kadian
  7920. Human_First_Names_F_0852=Kadrea
  7921. Human_First_Names_F_0853=Kahley
  7922. Human_First_Names_F_0854=Kaidyn
  7923. Human_First_Names_F_0855=Kailanni
  7924. Human_First_Names_F_0856=Kaimi
  7925. Human_First_Names_F_0857=Kaitlin
  7926. Human_First_Names_F_0858=Kala
  7927. Human_First_Names_F_0859=Kalahni
  7928. Human_First_Names_F_0860=Kalea
  7929. Human_First_Names_F_0861=Kalin
  7930. Human_First_Names_F_0862=Kaliope
  7931. Human_First_Names_F_0863=Kam
  7932. Human_First_Names_F_0864=Kamali
  7933. Human_First_Names_F_0865=Kamani
  7934. Human_First_Names_F_0866=Kamari
  7935. Human_First_Names_F_0867=Kamdyn
  7936. Human_First_Names_F_0868=Kamie
  7937. Human_First_Names_F_0869=Kamila
  7938. Human_First_Names_F_0870=Kana
  7939. Human_First_Names_F_0871=Kanika
  7940. Human_First_Names_F_0872=Kao
  7941. Human_First_Names_F_0873=Kara
  7942. Human_First_Names_F_0874=Karen
  7943. Human_First_Names_F_0875=Kari
  7944. Human_First_Names_F_0876=Karin
  7945. Human_First_Names_F_0877=Karina
  7946. Human_First_Names_F_0878=Karla
  7947. Human_First_Names_F_0879=Karolina
  7948. Human_First_Names_F_0880=Karsen
  7949. Human_First_Names_F_0881=Kary
  7950. Human_First_Names_F_0882=Kasey
  7951. Human_First_Names_F_0883=Kassidy
  7952. Human_First_Names_F_0884=Katarina
  7953. Human_First_Names_F_0885=Kate
  7954. Human_First_Names_F_0886=Katelyn
  7955. Human_First_Names_F_0887=Katey
  7956. Human_First_Names_F_0888=Katharine
  7957. Human_First_Names_F_0889=Katherine
  7958. Human_First_Names_F_0890=Katheryn
  7959. Human_First_Names_F_0891=Kathie
  7960. Human_First_Names_F_0892=Kathleen
  7961. Human_First_Names_F_0893=Kathlyn
  7962. Human_First_Names_F_0894=Kathrine
  7963. Human_First_Names_F_0895=Kathy
  7964. Human_First_Names_F_0896=Katie
  7965. Human_First_Names_F_0897=Katrina
  7966. Human_First_Names_F_0898=Katy
  7967. Human_First_Names_F_0899=Kavita
  7968. Human_First_Names_F_0900=Kay
  7969. Human_First_Names_F_0901=Kaydin
  7970. Human_First_Names_F_0902=Kayla
  7971. Human_First_Names_F_0903=Kaylee
  7972. Human_First_Names_F_0904=Keegan
  7973. Human_First_Names_F_0905=Keiko
  7974. Human_First_Names_F_0906=Keisha
  7975. Human_First_Names_F_0907=Kelley
  7976. Human_First_Names_F_0908=Kelli
  7977. Human_First_Names_F_0909=Kellie
  7978. Human_First_Names_F_0910=Kelly
  7979. Human_First_Names_F_0911=Kelsey
  7980. Human_First_Names_F_0912=Kemani
  7981. Human_First_Names_F_0913=Kendal
  7982. Human_First_Names_F_0914=Kendra
  7983. Human_First_Names_F_0915=Kennedy
  7984. Human_First_Names_F_0916=Keri
  7985. Human_First_Names_F_0917=Kerri
  7986. Human_First_Names_F_0918=Khali
  7987. Human_First_Names_F_0919=Khinara
  7988. Human_First_Names_F_0920=Kiana
  7989. Human_First_Names_F_0921=Kiandra
  7990. Human_First_Names_F_0922=Kiko
  7991. Human_First_Names_F_0923=Kileyna
  7992. Human_First_Names_F_0924=Kim
  7993. Human_First_Names_F_0925=Kimani
  7994. Human_First_Names_F_0926=Kimberly
  7995. Human_First_Names_F_0927=Kimiko
  7996. Human_First_Names_F_0928=Kinsey
  7997. Human_First_Names_F_0929=Kira
  7998. Human_First_Names_F_0930=Kirsten
  7999. Human_First_Names_F_0931=Kirsty
  8000. Human_First_Names_F_0932=Kishana
  8001. Human_First_Names_F_0933=Kitt
  8002. Human_First_Names_F_0934=Kizzie
  8003. Human_First_Names_F_0935=Klara
  8004. Human_First_Names_F_0936=Kodi
  8005. Human_First_Names_F_0937=Konomi
  8006. Human_First_Names_F_0938=Korah
  8007. Human_First_Names_F_0939=Kris
  8008. Human_First_Names_F_0940=Krista
  8009. Human_First_Names_F_0941=Kristen
  8010. Human_First_Names_F_0942=Kristi
  8011. Human_First_Names_F_0943=Kristie
  8012. Human_First_Names_F_0944=Kristin
  8013. Human_First_Names_F_0945=Kristina
  8014. Human_First_Names_F_0946=Kristine
  8015. Human_First_Names_F_0947=Kristy
  8016. Human_First_Names_F_0948=Kumi
  8017. Human_First_Names_F_0949=Kyri
  8018. Human_First_Names_F_0950=Lacara
  8019. Human_First_Names_F_0951=Lacey
  8020. Human_First_Names_F_0952=Ladell
  8021. Human_First_Names_F_0953=Lakedra
  8022. Human_First_Names_F_0954=Lakeisha
  8023. Human_First_Names_F_0955=Lakoda
  8024. Human_First_Names_F_0956=Lamari
  8025. Human_First_Names_F_0957=Lana
  8026. Human_First_Names_F_0958=Landon
  8027. Human_First_Names_F_0959=Landry
  8028. Human_First_Names_F_0960=Lane
  8029. Human_First_Names_F_0961=Lanie
  8030. Human_First_Names_F_0962=Lara
  8031. Human_First_Names_F_0963=Laren
  8032. Human_First_Names_F_0964=Larissa
  8033. Human_First_Names_F_0965=Larkin
  8034. Human_First_Names_F_0966=Lashaya
  8035. Human_First_Names_F_0967=Latasha
  8036. Human_First_Names_F_0968=Latavia
  8037. Human_First_Names_F_0969=Latika
  8038. Human_First_Names_F_0970=Latisha
  8039. Human_First_Names_F_0971=Latoya
  8040. Human_First_Names_F_0972=Laura
  8041. Human_First_Names_F_0973=Laurel
  8042. Human_First_Names_F_0974=Lauren
  8043. Human_First_Names_F_0975=Laurie
  8044. Human_First_Names_F_0976=Laverne
  8045. Human_First_Names_F_0977=Lawanda
  8046. Human_First_Names_F_0978=Laylani
  8047. Human_First_Names_F_0979=Lea
  8048. Human_First_Names_F_0980=Leandra
  8049. Human_First_Names_F_0981=Leanne
  8050. Human_First_Names_F_0982=Lee
  8051. Human_First_Names_F_0983=Leela
  8052. Human_First_Names_F_0984=Leelannee
  8053. Human_First_Names_F_0985=Leia
  8054. Human_First_Names_F_0986=Leigh
  8055. Human_First_Names_F_0987=Leila
  8056. Human_First_Names_F_0988=Leilani
  8057. Human_First_Names_F_0989=Leisha
  8058. Human_First_Names_F_0990=Leisley
  8059. Human_First_Names_F_0991=Lena
  8060. Human_First_Names_F_0992=Lenka
  8061. Human_First_Names_F_0993=Lenora
  8062. Human_First_Names_F_0994=Lenore
  8063. Human_First_Names_F_0995=Lenzie
  8064. Human_First_Names_F_0996=Leona
  8065. Human_First_Names_F_0997=Leonie
  8066. Human_First_Names_F_0998=Leslee
  8067. Human_First_Names_F_0999=Lesley
  8068. Human_First_Names_F_1000=Lesli
  8069. Human_First_Names_F_1001=Leslie
  8070. Human_First_Names_F_1002=Lexington
  8071. Human_First_Names_F_1003=Leyla
  8072. Human_First_Names_F_1004=Liana
  8073. Human_First_Names_F_1005=Lianne
  8074. Human_First_Names_F_1006=Liddy
  8075. Human_First_Names_F_1007=Lidia
  8076. Human_First_Names_F_1008=Liesl
  8077. Human_First_Names_F_1009=Lili
  8078. Human_First_Names_F_1010=Liliana
  8079. Human_First_Names_F_1011=Lillian
  8080. Human_First_Names_F_1012=Lillie
  8081. Human_First_Names_F_1013=Lilly
  8082. Human_First_Names_F_1014=Lilo
  8083. Human_First_Names_F_1015=Lily
  8084. Human_First_Names_F_1016=Lin
  8085. Human_First_Names_F_1017=Lina
  8086. Human_First_Names_F_1018=Lincoln
  8087. Human_First_Names_F_1019=Linda
  8088. Human_First_Names_F_1020=Lindsey
  8089. Human_First_Names_F_1021=Lisa
  8090. Human_First_Names_F_1022=Livia
  8091. Human_First_Names_F_1023=Liz
  8092. Human_First_Names_F_1024=Lizzie
  8093. Human_First_Names_F_1025=Logan
  8094. Human_First_Names_F_1026=Lois
  8095. Human_First_Names_F_1027=Lola
  8096. Human_First_Names_F_1028=Loni
  8097. Human_First_Names_F_1029=Lora
  8098. Human_First_Names_F_1030=Loraine
  8099. Human_First_Names_F_1031=Lorene
  8100. Human_First_Names_F_1032=Loretta
  8101. Human_First_Names_F_1033=Lori
  8102. Human_First_Names_F_1034=Lorna
  8103. Human_First_Names_F_1035=Lou
  8104. Human_First_Names_F_1036=Louella
  8105. Human_First_Names_F_1037=Louisa
  8106. Human_First_Names_F_1038=Louise
  8107. Human_First_Names_F_1039=Lovelle
  8108. Human_First_Names_F_1040=Luana
  8109. Human_First_Names_F_1041=Luann
  8110. Human_First_Names_F_1042=Lucille
  8111. Human_First_Names_F_1043=Lucinda
  8112. Human_First_Names_F_1044=Lucy
  8113. Human_First_Names_F_1045=Ludmila
  8114. Human_First_Names_F_1046=Luella
  8115. Human_First_Names_F_1047=Luisa
  8116. Human_First_Names_F_1048=Luiza
  8117. Human_First_Names_F_1049=Lupe
  8118. Human_First_Names_F_1050=Luverne
  8119. Human_First_Names_F_1051=Lydia
  8120. Human_First_Names_F_1052=Lynda
  8121. Human_First_Names_F_1053=Lynn
  8122. Human_First_Names_F_1054=Mabel
  8123. Human_First_Names_F_1055=Mackinley
  8124. Human_First_Names_F_1056=Maddy
  8125. Human_First_Names_F_1057=Maddyx
  8126. Human_First_Names_F_1058=Madeline
  8127. Human_First_Names_F_1059=Madge
  8128. Human_First_Names_F_1060=Madison
  8129. Human_First_Names_F_1061=Magdalena
  8130. Human_First_Names_F_1062=Maggie
  8131. Human_First_Names_F_1063=Magnolia
  8132. Human_First_Names_F_1064=Mahari
  8133. Human_First_Names_F_1065=Mai
  8134. Human_First_Names_F_1066=Maiko
  8135. Human_First_Names_F_1067=Maja
  8136. Human_First_Names_F_1068=Makayla
  8137. Human_First_Names_F_1069=Malaya
  8138. Human_First_Names_F_1070=Malia
  8139. Human_First_Names_F_1071=Malinda
  8140. Human_First_Names_F_1072=Maliyah
  8141. Human_First_Names_F_1073=Mallory
  8142. Human_First_Names_F_1074=Malone
  8143. Human_First_Names_F_1075=Malou
  8144. Human_First_Names_F_1076=Mana
  8145. Human_First_Names_F_1077=Mandy
  8146. Human_First_Names_F_1078=Maneet
  8147. Human_First_Names_F_1079=Manjula
  8148. Human_First_Names_F_1080=Mara
  8149. Human_First_Names_F_1081=Marcella
  8150. Human_First_Names_F_1082=Marci
  8151. Human_First_Names_F_1083=Marcia
  8152. Human_First_Names_F_1084=Marcy
  8153. Human_First_Names_F_1085=Margaret
  8154. Human_First_Names_F_1086=Margery
  8155. Human_First_Names_F_1087=Margie
  8156. Human_First_Names_F_1088=Margot
  8157. Human_First_Names_F_1089=Margret
  8158. Human_First_Names_F_1090=Maria
  8159. Human_First_Names_F_1091=Mariam
  8160. Human_First_Names_F_1092=Mariana
  8161. Human_First_Names_F_1093=Maribelle
  8162. Human_First_Names_F_1094=Marie
  8163. Human_First_Names_F_1095=Marietta
  8164. Human_First_Names_F_1096=Marilyn
  8165. Human_First_Names_F_1097=Marisa
  8166. Human_First_Names_F_1098=Marji
  8167. Human_First_Names_F_1099=Marjorie
  8168. Human_First_Names_F_1100=Marla
  8169. Human_First_Names_F_1101=Marlena
  8170. Human_First_Names_F_1102=Marley
  8171. Human_First_Names_F_1103=Marrion
  8172. Human_First_Names_F_1104=Marsha
  8173. Human_First_Names_F_1105=Marta
  8174. Human_First_Names_F_1106=Martha
  8175. Human_First_Names_F_1107=Marviana
  8176. Human_First_Names_F_1108=Mary
  8177. Human_First_Names_F_1109=Maryann
  8178. Human_First_Names_F_1110=Marylou
  8179. Human_First_Names_F_1111=Mason
  8180. Human_First_Names_F_1112=Matavia
  8181. Human_First_Names_F_1113=Matilda
  8182. Human_First_Names_F_1114=Matsuko
  8183. Human_First_Names_F_1115=Mattie
  8184. Human_First_Names_F_1116=Maude
  8185. Human_First_Names_F_1117=Maura
  8186. Human_First_Names_F_1118=Maureen
  8187. Human_First_Names_F_1119=Maven
  8188. Human_First_Names_F_1120=Mavis
  8189. Human_First_Names_F_1121=Max
  8190. Human_First_Names_F_1122=Maxine
  8191. Human_First_Names_F_1123=Maya
  8192. Human_First_Names_F_1124=Maybelle
  8193. Human_First_Names_F_1125=Mayumi
  8194. Human_First_Names_F_1126=Meagan
  8195. Human_First_Names_F_1127=Meg
  8196. Human_First_Names_F_1128=Megan
  8197. Human_First_Names_F_1129=Meghan
  8198. Human_First_Names_F_1130=Megumi
  8199. Human_First_Names_F_1131=Mei
  8200. Human_First_Names_F_1132=Meiko
  8201. Human_First_Names_F_1133=Mel
  8202. Human_First_Names_F_1134=Melania
  8203. Human_First_Names_F_1135=Melanie
  8204. Human_First_Names_F_1136=Melicia
  8205. Human_First_Names_F_1137=Melinda
  8206. Human_First_Names_F_1138=Melissa
  8207. Human_First_Names_F_1139=Mell
  8208. Human_First_Names_F_1140=Melly
  8209. Human_First_Names_F_1141=Melody
  8210. Human_First_Names_F_1142=Memphis
  8211. Human_First_Names_F_1143=Meredith
  8212. Human_First_Names_F_1144=Micah
  8213. Human_First_Names_F_1145=Michelle
  8214. Human_First_Names_F_1146=Miki
  8215. Human_First_Names_F_1147=Mila
  8216. Human_First_Names_F_1148=Mildred
  8217. Human_First_Names_F_1149=Miley
  8218. Human_First_Names_F_1150=Millicent
  8219. Human_First_Names_F_1151=Millie
  8220. Human_First_Names_F_1152=Milly
  8221. Human_First_Names_F_1153=Mimi
  8222. Human_First_Names_F_1154=Mina
  8223. Human_First_Names_F_1155=Mindy
  8224. Human_First_Names_F_1156=Mineko
  8225. Human_First_Names_F_1157=Minerva
  8226. Human_First_Names_F_1158=Minnie
  8227. Human_First_Names_F_1159=Mira
  8228. Human_First_Names_F_1160=Mirabel
  8229. Human_First_Names_F_1161=Miranda
  8230. Human_First_Names_F_1162=Miriam
  8231. Human_First_Names_F_1163=Missy
  8232. Human_First_Names_F_1164=Mitzi
  8233. Human_First_Names_F_1165=Miyabi
  8234. Human_First_Names_F_1166=Mizuki
  8235. Human_First_Names_F_1167=Moana
  8236. Human_First_Names_F_1168=Mollie
  8237. Human_First_Names_F_1169=Molly
  8238. Human_First_Names_F_1170=Mona
  8239. Human_First_Names_F_1171=Monica
  8240. Human_First_Names_F_1172=Monique
  8241. Human_First_Names_F_1173=Monroe
  8242. Human_First_Names_F_1174=Montana
  8243. Human_First_Names_F_1175=Morgan
  8244. Human_First_Names_F_1176=Muriel
  8245. Human_First_Names_F_1177=Myra
  8246. Human_First_Names_F_1178=Nadia
  8247. Human_First_Names_F_1179=Nadine
  8248. Human_First_Names_F_1180=Naila
  8249. Human_First_Names_F_1181=Nakala
  8250. Human_First_Names_F_1182=Nalani
  8251. Human_First_Names_F_1183=Nancy
  8252. Human_First_Names_F_1184=Nandi
  8253. Human_First_Names_F_1185=Nanette
  8254. Human_First_Names_F_1186=Naomi
  8255. Human_First_Names_F_1187=Narumi
  8256. Human_First_Names_F_1188=Nasiah
  8257. Human_First_Names_F_1189=Natale
  8258. Human_First_Names_F_1190=Natalia
  8259. Human_First_Names_F_1191=Natalie
  8260. Human_First_Names_F_1192=Natasha
  8261. Human_First_Names_F_1193=Natroya
  8262. Human_First_Names_F_1194=Natsume
  8263. Human_First_Names_F_1195=Nedaara
  8264. Human_First_Names_F_1196=Neema
  8265. Human_First_Names_F_1197=Nelinka
  8266. Human_First_Names_F_1198=Nell
  8267. Human_First_Names_F_1199=Nellie
  8268. Human_First_Names_F_1200=Nelly
  8269. Human_First_Names_F_1201=Neomi
  8270. Human_First_Names_F_1202=Nerissa
  8271. Human_First_Names_F_1203=Nevada
  8272. Human_First_Names_F_1204=Nia
  8273. Human_First_Names_F_1205=Nichole
  8274. Human_First_Names_F_1206=Nicole
  8275. Human_First_Names_F_1207=Nikita
  8276. Human_First_Names_F_1208=Nikki
  8277. Human_First_Names_F_1209=Nikola
  8278. Human_First_Names_F_1210=Nina
  8279. Human_First_Names_F_1211=Noelle
  8280. Human_First_Names_F_1212=Nora
  8281. Human_First_Names_F_1213=Noreen
  8282. Human_First_Names_F_1214=Noriko
  8283. Human_First_Names_F_1215=Norma
  8284. Human_First_Names_F_1216=Nozomi
  8285. Human_First_Names_F_1217=Octavia
  8286. Human_First_Names_F_1218=Odessa
  8287. Human_First_Names_F_1219=Okalani
  8288. Human_First_Names_F_1220=Olanda
  8289. Human_First_Names_F_1221=Olga
  8290. Human_First_Names_F_1222=Oliana
  8291. Human_First_Names_F_1223=Olive
  8292. Human_First_Names_F_1224=Olivia
  8293. Human_First_Names_F_1225=Ollie
  8294. Human_First_Names_F_1226=Onnie
  8295. Human_First_Names_F_1227=Onyx
  8296. Human_First_Names_F_1228=Opal
  8297. Human_First_Names_F_1229=Ophelia
  8298. Human_First_Names_F_1230=Oriana
  8299. Human_First_Names_F_1231=Orion
  8300. Human_First_Names_F_1232=Ozie
  8301. Human_First_Names_F_1233=Paiden
  8302. Human_First_Names_F_1234=Paige
  8303. Human_First_Names_F_1235=Pallavi
  8304. Human_First_Names_F_1236=Pam
  8305. Human_First_Names_F_1237=Pamela
  8306. Human_First_Names_F_1238=Parker
  8307. Human_First_Names_F_1239=Parvati
  8308. Human_First_Names_F_1240=Pasha
  8309. Human_First_Names_F_1241=Pat
  8310. Human_First_Names_F_1242=Patricia
  8311. Human_First_Names_F_1243=Patsy
  8312. Human_First_Names_F_1244=Patti
  8313. Human_First_Names_F_1245=Patty
  8314. Human_First_Names_F_1246=Paula
  8315. Human_First_Names_F_1247=Paulette
  8316. Human_First_Names_F_1248=Paulina
  8317. Human_First_Names_F_1249=Pauline
  8318. Human_First_Names_F_1250=Pavla
  8319. Human_First_Names_F_1251=Pavlina
  8320. Human_First_Names_F_1252=Pavlinka
  8321. Human_First_Names_F_1253=Paxton
  8322. Human_First_Names_F_1254=Payton
  8323. Human_First_Names_F_1255=Pearl
  8324. Human_First_Names_F_1256=Peggy
  8325. Human_First_Names_F_1257=Penelope
  8326. Human_First_Names_F_1258=Penny
  8327. Human_First_Names_F_1259=Petra
  8328. Human_First_Names_F_1260=Phoebe
  8329. Human_First_Names_F_1261=Phoenix
  8330. Human_First_Names_F_1262=Phylicity
  8331. Human_First_Names_F_1263=Phyllis
  8332. Human_First_Names_F_1264=Piper
  8333. Human_First_Names_F_1265=Pippa
  8334. Human_First_Names_F_1266=Polina
  8335. Human_First_Names_F_1267=Polly
  8336. Human_First_Names_F_1268=Poppy
  8337. Human_First_Names_F_1269=Posey
  8338. Human_First_Names_F_1270=Preet
  8339. Human_First_Names_F_1271=Prima
  8340. Human_First_Names_F_1272=Priscilla
  8341. Human_First_Names_F_1273=Priya
  8342. Human_First_Names_F_1274=Priyanka
  8343. Human_First_Names_F_1275=Quinn
  8344. Human_First_Names_F_1276=Rachael
  8345. Human_First_Names_F_1277=Rachel
  8346. Human_First_Names_F_1278=Rachelle
  8347. Human_First_Names_F_1279=Radana
  8348. Human_First_Names_F_1280=Radmila
  8349. Human_First_Names_F_1281=Rae
  8350. Human_First_Names_F_1282=Rain
  8351. Human_First_Names_F_1283=Raleigh
  8352. Human_First_Names_F_1284=Ramona
  8353. Human_First_Names_F_1285=Ranisha
  8354. Human_First_Names_F_1286=Raquel
  8355. Human_First_Names_F_1287=Rashi
  8356. Human_First_Names_F_1288=Rati
  8357. Human_First_Names_F_1289=Reagan
  8358. Human_First_Names_F_1290=Reba
  8359. Human_First_Names_F_1291=Rebecca
  8360. Human_First_Names_F_1292=Rebeka
  8361. Human_First_Names_F_1293=Rebekah
  8362. Human_First_Names_F_1294=Rebel
  8363. Human_First_Names_F_1295=Reese
  8364. Human_First_Names_F_1296=Regina
  8365. Human_First_Names_F_1297=Reika
  8366. Human_First_Names_F_1298=Remy
  8367. Human_First_Names_F_1299=Rena
  8368. Human_First_Names_F_1300=Rhiannon
  8369. Human_First_Names_F_1301=Rhoda
  8370. Human_First_Names_F_1302=Rhonda
  8371. Human_First_Names_F_1303=Ricki
  8372. Human_First_Names_F_1304=Rihanna
  8373. Human_First_Names_F_1305=Rika
  8374. Human_First_Names_F_1306=Riley
  8375. Human_First_Names_F_1307=Rio
  8376. Human_First_Names_F_1308=Rita
  8377. Human_First_Names_F_1309=River
  8378. Human_First_Names_F_1310=Robbie
  8379. Human_First_Names_F_1311=Roberta
  8380. Human_First_Names_F_1312=Robin
  8381. Human_First_Names_F_1313=Roma
  8382. Human_First_Names_F_1314=Ronie
  8383. Human_First_Names_F_1315=Rory
  8384. Human_First_Names_F_1316=Rosa
  8385. Human_First_Names_F_1317=Rosalie
  8386. Human_First_Names_F_1318=Rosalind
  8387. Human_First_Names_F_1319=Rosalyn
  8388. Human_First_Names_F_1320=Rosanna
  8389. Human_First_Names_F_1321=Rosario
  8390. Human_First_Names_F_1322=Rose
  8391. Human_First_Names_F_1323=Rosemarie
  8392. Human_First_Names_F_1324=Rosemary
  8393. Human_First_Names_F_1325=Roxanne
  8394. Human_First_Names_F_1326=Roxie
  8395. Human_First_Names_F_1327=Ruby
  8396. Human_First_Names_F_1328=Ruth
  8397. Human_First_Names_F_1329=Ryoko
  8398. Human_First_Names_F_1330=Sabina
  8399. Human_First_Names_F_1331=Sabrina
  8400. Human_First_Names_F_1332=Sadie
  8401. Human_First_Names_F_1333=Safa
  8402. Human_First_Names_F_1334=Sage
  8403. Human_First_Names_F_1335=Sakura
  8404. Human_First_Names_F_1336=Salem
  8405. Human_First_Names_F_1337=Salenna
  8406. Human_First_Names_F_1338=Sallie
  8407. Human_First_Names_F_1339=Sally
  8408. Human_First_Names_F_1340=Sam
  8409. Human_First_Names_F_1341=Samantha
  8410. Human_First_Names_F_1342=Samara
  8411. Human_First_Names_F_1343=Sammy
  8412. Human_First_Names_F_1344=Sandra
  8413. Human_First_Names_F_1345=Sandy
  8414. Human_First_Names_F_1346=Sara
  8415. Human_First_Names_F_1347=Sarah
  8416. Human_First_Names_F_1348=Sasha
  8417. Human_First_Names_F_1349=Satomi
  8418. Human_First_Names_F_1350=Savannah
  8419. Human_First_Names_F_1351=Savitri
  8420. Human_First_Names_F_1352=Sawyer
  8421. Human_First_Names_F_1353=Scarlett
  8422. Human_First_Names_F_1354=Selby
  8423. Human_First_Names_F_1355=Selena
  8424. Human_First_Names_F_1356=Selma
  8425. Human_First_Names_F_1357=Seneca
  8426. Human_First_Names_F_1358=Serafina
  8427. Human_First_Names_F_1359=Serena
  8428. Human_First_Names_F_1360=Shamari
  8429. Human_First_Names_F_1361=Shana
  8430. Human_First_Names_F_1362=Shanaya
  8431. Human_First_Names_F_1363=Shaniqua
  8432. Human_First_Names_F_1364=Shannon
  8433. Human_First_Names_F_1365=Shaquira
  8434. Human_First_Names_F_1366=Sharlene
  8435. Human_First_Names_F_1367=Sharon
  8436. Human_First_Names_F_1368=Shauna
  8437. Human_First_Names_F_1369=Shawndell
  8438. Human_First_Names_F_1370=Shay
  8439. Human_First_Names_F_1371=Sheila
  8440. Human_First_Names_F_1372=Shelby
  8441. Human_First_Names_F_1373=Shell
  8442. Human_First_Names_F_1374=Shelley
  8443. Human_First_Names_F_1375=Shelly
  8444. Human_First_Names_F_1376=Sheri
  8445. Human_First_Names_F_1377=Sherrie
  8446. Human_First_Names_F_1378=Sherry
  8447. Human_First_Names_F_1379=Sheryl
  8448. Human_First_Names_F_1380=Shia
  8449. Human_First_Names_F_1381=Shira
  8450. Human_First_Names_F_1382=Siah
  8451. Human_First_Names_F_1383=Silvia
  8452. Human_First_Names_F_1384=Simona
  8453. Human_First_Names_F_1385=Simone
  8454. Human_First_Names_F_1386=Sky
  8455. Human_First_Names_F_1387=Skyler
  8456. Human_First_Names_F_1388=Sloan
  8457. Human_First_Names_F_1389=Sofia
  8458. Human_First_Names_F_1390=Sofie
  8459. Human_First_Names_F_1391=Solvita
  8460. Human_First_Names_F_1392=Sonnie
  8461. Human_First_Names_F_1393=Sonya
  8462. Human_First_Names_F_1394=Sophia
  8463. Human_First_Names_F_1395=Sophie
  8464. Human_First_Names_F_1396=Stacey
  8465. Human_First_Names_F_1397=Staci
  8466. Human_First_Names_F_1398=Stacie
  8467. Human_First_Names_F_1399=Stacy
  8468. Human_First_Names_F_1400=Stefanie
  8469. Human_First_Names_F_1401=Steffi
  8470. Human_First_Names_F_1402=Stella
  8471. Human_First_Names_F_1403=Steph
  8472. Human_First_Names_F_1404=Stephanie
  8473. Human_First_Names_F_1405=Stephie
  8474. Human_First_Names_F_1406=Sterling
  8475. Human_First_Names_F_1407=Stevie
  8476. Human_First_Names_F_1408=Sue
  8477. Human_First_Names_F_1409=Suellen
  8478. Human_First_Names_F_1410=Summer
  8479. Human_First_Names_F_1411=Susan
  8480. Human_First_Names_F_1412=Susannah
  8481. Human_First_Names_F_1413=Susie
  8482. Human_First_Names_F_1414=Suzana
  8483. Human_First_Names_F_1415=Suzanne
  8484. Human_First_Names_F_1416=Suzette
  8485. Human_First_Names_F_1417=Svetlana
  8486. Human_First_Names_F_1418=Sybil
  8487. Human_First_Names_F_1419=Sylvia
  8488. Human_First_Names_F_1420=Tabatha
  8489. Human_First_Names_F_1421=Tahje
  8490. Human_First_Names_F_1422=Tai
  8491. Human_First_Names_F_1423=Talia
  8492. Human_First_Names_F_1424=Tallulah
  8493. Human_First_Names_F_1425=Talyn
  8494. Human_First_Names_F_1426=Tamara
  8495. Human_First_Names_F_1427=Tamera
  8496. Human_First_Names_F_1428=Tami
  8497. Human_First_Names_F_1429=Tamiko
  8498. Human_First_Names_F_1430=Tammie
  8499. Human_First_Names_F_1431=Tammy
  8500. Human_First_Names_F_1432=Tania
  8501. Human_First_Names_F_1433=Tanisha
  8502. Human_First_Names_F_1434=Tanya
  8503. Human_First_Names_F_1435=Tara
  8504. Human_First_Names_F_1436=Tasha
  8505. Human_First_Names_F_1437=Tavena
  8506. Human_First_Names_F_1438=Tavi
  8507. Human_First_Names_F_1439=Tawny
  8508. Human_First_Names_F_1440=Taylor
  8509. Human_First_Names_F_1441=Tea
  8510. Human_First_Names_F_1442=Teagan
  8511. Human_First_Names_F_1443=Teresa
  8512. Human_First_Names_F_1444=Teri
  8513. Human_First_Names_F_1445=Tessa
  8514. Human_First_Names_F_1446=Thea
  8515. Human_First_Names_F_1447=Thelma
  8516. Human_First_Names_F_1448=Theresa
  8517. Human_First_Names_F_1449=Tia
  8518. Human_First_Names_F_1450=Tianna
  8519. Human_First_Names_F_1451=Tiffany
  8520. Human_First_Names_F_1452=Tillie
  8521. Human_First_Names_F_1453=Tina
  8522. Human_First_Names_F_1454=Tonya
  8523. Human_First_Names_F_1455=Tory
  8524. Human_First_Names_F_1456=Tracey
  8525. Human_First_Names_F_1457=Traci
  8526. Human_First_Names_F_1458=Tracy
  8527. Human_First_Names_F_1459=Tricia
  8528. Human_First_Names_F_1460=Trina
  8529. Human_First_Names_F_1461=Tris
  8530. Human_First_Names_F_1462=Trish
  8531. Human_First_Names_F_1463=Trisha
  8532. Human_First_Names_F_1464=Trudy
  8533. Human_First_Names_F_1465=Twyla
  8534. Human_First_Names_F_1466=Tyler
  8535. Human_First_Names_F_1467=Ulla
  8536. Human_First_Names_F_1468=Ursula
  8537. Human_First_Names_F_1469=Vail
  8538. Human_First_Names_F_1470=Valarie
  8539. Human_First_Names_F_1471=Valen
  8540. Human_First_Names_F_1472=Valentine
  8541. Human_First_Names_F_1473=Valerie
  8542. Human_First_Names_F_1474=Vanesa
  8543. Human_First_Names_F_1475=Velma
  8544. Human_First_Names_F_1476=Vendela
  8545. Human_First_Names_F_1477=Vera
  8546. Human_First_Names_F_1478=Veronica
  8547. Human_First_Names_F_1479=Vicki
  8548. Human_First_Names_F_1480=Vickie
  8549. Human_First_Names_F_1481=Vicky
  8550. Human_First_Names_F_1482=Victoria
  8551. Human_First_Names_F_1483=Viktoria
  8552. Human_First_Names_F_1484=Vilma
  8553. Human_First_Names_F_1485=Viola
  8554. Human_First_Names_F_1486=Violet
  8555. Human_First_Names_F_1487=Virginia
  8556. Human_First_Names_F_1488=Vivian
  8557. Human_First_Names_F_1489=Wanda
  8558. Human_First_Names_F_1490=Wendi
  8559. Human_First_Names_F_1491=Wendy
  8560. Human_First_Names_F_1492=Whitney
  8561. Human_First_Names_F_1493=Willow
  8562. Human_First_Names_F_1494=Wilma
  8563. Human_First_Names_F_1495=Winifred
  8564. Human_First_Names_F_1496=Winnie
  8565. Human_First_Names_F_1497=Wynn
  8566. Human_First_Names_F_1498=Yalonda
  8567. Human_First_Names_F_1499=Yannis
  8568. Human_First_Names_F_1500=Yasmine
  8569. Human_First_Names_F_1501=Yi
  8570. Human_First_Names_F_1502=Ying
  8571. Human_First_Names_F_1503=Yolanda
  8572. Human_First_Names_F_1504=Yuki
  8573. Human_First_Names_F_1505=Yumi
  8574. Human_First_Names_F_1506=Yvette
  8575. Human_First_Names_F_1507=Yvonne
  8576. Human_First_Names_F_1508=Zahra
  8577. Human_First_Names_F_1509=Zaketa
  8578. Human_First_Names_F_1510=Zamari
  8579. Human_First_Names_F_1511=Zanda
  8580. Human_First_Names_F_1512=Zandra
  8581. Human_First_Names_F_1513=Zara
  8582. Human_First_Names_F_1514=Zekera
  8583. Human_First_Names_F_1515=Zena
  8584. Human_First_Names_F_1516=Zima
  8585. Human_First_Names_F_1517=Zoe
  8586. Human_First_Names_F_1518=Zora
  8587. Human_First_Names_F_1519=Zorana
  8588. Human_First_Names_F_1520=Zuleika
  8589. Human_First_Names_M_0001=Aadi
  8590. Human_First_Names_M_0002=Aarav
  8591. Human_First_Names_M_0003=Aaron
  8592. Human_First_Names_M_0004=Aban
  8593. Human_First_Names_M_0005=Abasi
  8594. Human_First_Names_M_0006=Abbas
  8595. Human_First_Names_M_0007=Abdul
  8596. Human_First_Names_M_0008=Abe
  8597. Human_First_Names_M_0009=Abel
  8598. Human_First_Names_M_0010=Abraham
  8599. Human_First_Names_M_0011=Abram
  8600. Human_First_Names_M_0012=Adam
  8601. Human_First_Names_M_0013=Adamo
  8602. Human_First_Names_M_0014=Adan
  8603. Human_First_Names_M_0015=Addae
  8604. Human_First_Names_M_0016=Addi
  8605. Human_First_Names_M_0017=Ade
  8606. Human_First_Names_M_0018=Adil
  8607. Human_First_Names_M_0019=Adolfo
  8608. Human_First_Names_M_0020=Adovardo
  8609. Human_First_Names_M_0021=Adrian
  8610. Human_First_Names_M_0022=Afram
  8611. Human_First_Names_M_0023=Agnolo
  8612. Human_First_Names_M_0024=Agostino
  8613. Human_First_Names_M_0025=Ahmad
  8614. Human_First_Names_M_0026=Ahmed
  8615. Human_First_Names_M_0027=Akaar
  8616. Human_First_Names_M_0028=Akahito
  8617. Human_First_Names_M_0029=Akash
  8618. Human_First_Names_M_0030=Akello
  8619. Human_First_Names_M_0031=Akeno
  8620. Human_First_Names_M_0032=Aki
  8621. Human_First_Names_M_0033=Akihiro
  8622. Human_First_Names_M_0034=Akihisa
  8623. Human_First_Names_M_0035=Akihito
  8624. Human_First_Names_M_0036=Akikazu
  8625. Human_First_Names_M_0037=Akinari 
  8626. Human_First_Names_M_0038=Akinori 
  8627. Human_First_Names_M_0039=Akio
  8628. Human_First_Names_M_0040=Akira 
  8629. Human_First_Names_M_0041=Akoni
  8630. Human_First_Names_M_0042=Aksel
  8631. Human_First_Names_M_0043=Al
  8632. Human_First_Names_M_0044=Alamanno
  8633. Human_First_Names_M_0045=Alan
  8634. Human_First_Names_M_0046=Albert
  8635. Human_First_Names_M_0047=Alberto
  8636. Human_First_Names_M_0048=Albizzo
  8637. Human_First_Names_M_0049=Alden
  8638. Human_First_Names_M_0050=Aldo
  8639. Human_First_Names_M_0051=Alec
  8640. Human_First_Names_M_0052=Aleix
  8641. Human_First_Names_M_0053=Alejandro
  8642. Human_First_Names_M_0054=Alerion
  8643. Human_First_Names_M_0055=Alessandro
  8644. Human_First_Names_M_0056=Alesso
  8645. Human_First_Names_M_0057=Alex
  8646. Human_First_Names_M_0058=Alexander
  8647. Human_First_Names_M_0059=Alexei
  8648. Human_First_Names_M_0060=Alezan
  8649. Human_First_Names_M_0061=Alfonso
  8650. Human_First_Names_M_0062=Alfonzo
  8651. Human_First_Names_M_0063=Alfred
  8652. Human_First_Names_M_0064=Alfredo
  8653. Human_First_Names_M_0065=Ali
  8654. Human_First_Names_M_0066=Alin
  8655. Human_First_Names_M_0067=Allan
  8656. Human_First_Names_M_0068=Allen
  8657. Human_First_Names_M_0069=Alonso
  8658. Human_First_Names_M_0070=Alonzo
  8659. Human_First_Names_M_0071=Alphonso
  8660. Human_First_Names_M_0072=Alton
  8661. Human_First_Names_M_0073=Alva
  8662. Human_First_Names_M_0074=Alvaro
  8663. Human_First_Names_M_0075=Alvin
  8664. Human_First_Names_M_0076=Alyas
  8665. Human_First_Names_M_0077=Amado
  8666. Human_First_Names_M_0078=Aman
  8667. Human_First_Names_M_0079=Amandev
  8668. Human_First_Names_M_0080=Amani
  8669. Human_First_Names_M_0081=Amida
  8670. Human_First_Names_M_0082=Amin
  8671. Human_First_Names_M_0083=Amir
  8672. Human_First_Names_M_0084=Amish
  8673. Human_First_Names_M_0085=Amos
  8674. Human_First_Names_M_0086=Ampelio
  8675. Human_First_Names_M_0087=Amrit
  8676. Human_First_Names_M_0088=Amund
  8677. Human_First_Names_M_0089=An
  8678. Human_First_Names_M_0090=Anatoly
  8679. Human_First_Names_M_0091=Ancil
  8680. Human_First_Names_M_0092=Ander
  8681. Human_First_Names_M_0093=Anders
  8682. Human_First_Names_M_0094=Anderson
  8683. Human_First_Names_M_0095=Andor
  8684. Human_First_Names_M_0096=Andre
  8685. Human_First_Names_M_0097=Andrea
  8686. Human_First_Names_M_0098=Andrei
  8687. Human_First_Names_M_0099=Andres
  8688. Human_First_Names_M_0100=Andrew
  8689. Human_First_Names_M_0101=Andy
  8690. Human_First_Names_M_0102=Anella
  8691. Human_First_Names_M_0103=Angel
  8692. Human_First_Names_M_0104=Angelo
  8693. Human_First_Names_M_0105=Angorit
  8694. Human_First_Names_M_0106=Anibal
  8695. Human_First_Names_M_0107=Anichino
  8696. Human_First_Names_M_0108=Anis
  8697. Human_First_Names_M_0109=Ankoma
  8698. Human_First_Names_M_0110=Ansari
  8699. Human_First_Names_M_0111=Anson
  8700. Human_First_Names_M_0112=Anthony
  8701. Human_First_Names_M_0113=Antoine
  8702. Human_First_Names_M_0114=Anton
  8703. Human_First_Names_M_0115=Antonio
  8704. Human_First_Names_M_0116=Antony
  8705. Human_First_Names_M_0117=Antwan
  8706. Human_First_Names_M_0118=Apollo
  8707. Human_First_Names_M_0119=Aran
  8708. Human_First_Names_M_0120=Arata
  8709. Human_First_Names_M_0121=Archie
  8710. Human_First_Names_M_0122=Aren
  8711. Human_First_Names_M_0123=Ariel
  8712. Human_First_Names_M_0124=Aritomo 
  8713. Human_First_Names_M_0125=Arkin
  8714. Human_First_Names_M_0126=Armaan
  8715. Human_First_Names_M_0127=Armand
  8716. Human_First_Names_M_0128=Armando
  8717. Human_First_Names_M_0129=Arnold
  8718. Human_First_Names_M_0130=Arron
  8719. Human_First_Names_M_0131=Art
  8720. Human_First_Names_M_0132=Arthur
  8721. Human_First_Names_M_0133=Artur
  8722. Human_First_Names_M_0134=Arturo
  8723. Human_First_Names_M_0135=Arun
  8724. Human_First_Names_M_0136=Asad
  8725. Human_First_Names_M_0137=Asadel
  8726. Human_First_Names_M_0138=Ashley
  8727. Human_First_Names_M_0139=Ashraf
  8728. Human_First_Names_M_0140=Asier
  8729. Human_First_Names_M_0141=Asim
  8730. Human_First_Names_M_0142=Askel
  8731. Human_First_Names_M_0143=Atieno
  8732. Human_First_Names_M_0144=Aubrey
  8733. Human_First_Names_M_0145=Audun
  8734. Human_First_Names_M_0146=August
  8735. Human_First_Names_M_0147=Augustine
  8736. Human_First_Names_M_0148=Augustus
  8737. Human_First_Names_M_0149=Austin
  8738. Human_First_Names_M_0150=Averardo
  8739. Human_First_Names_M_0151=Averill
  8740. Human_First_Names_M_0152=Avery
  8741. Human_First_Names_M_0153=Axel
  8742. Human_First_Names_M_0154=Ayinde
  8743. Human_First_Names_M_0155=Azizi
  8744. Human_First_Names_M_0156=Azmera
  8745. Human_First_Names_M_0157=Badi
  8746. Human_First_Names_M_0158=Badri
  8747. Human_First_Names_M_0159=Badru
  8748. Human_First_Names_M_0160=Badu
  8749. Human_First_Names_M_0161=Bae
  8750. Human_First_Names_M_0162=Bagamba
  8751. Human_First_Names_M_0163=Bahij
  8752. Human_First_Names_M_0164=Bahir
  8753. Human_First_Names_M_0165=Baiko
  8754. Human_First_Names_M_0166=Bailey
  8755. Human_First_Names_M_0167=Bakari
  8756. Human_First_Names_M_0168=Bakri
  8757. Human_First_Names_M_0169=Balan
  8758. Human_First_Names_M_0170=Bali
  8759. Human_First_Names_M_0171=Baligh
  8760. Human_First_Names_M_0172=Banco
  8761. Human_First_Names_M_0173=Bandar
  8762. Human_First_Names_M_0174=Bandele
  8763. Human_First_Names_M_0175=Baptiste
  8764. Human_First_Names_M_0176=Barakah
  8765. Human_First_Names_M_0177=Baran
  8766. Human_First_Names_M_0178=Bard
  8767. Human_First_Names_M_0179=Bardo
  8768. Human_First_Names_M_0180=Barir
  8769. Human_First_Names_M_0181=Barnard
  8770. Human_First_Names_M_0182=Barney
  8771. Human_First_Names_M_0183=Barone
  8772. Human_First_Names_M_0184=Barry
  8773. Human_First_Names_M_0185=Bart
  8774. Human_First_Names_M_0186=Barton
  8775. Human_First_Names_M_0187=Barun
  8776. Human_First_Names_M_0188=Bashir
  8777. Human_First_Names_M_0189=Basho 
  8778. Human_First_Names_M_0190=Basil
  8779. Human_First_Names_M_0191=Basim
  8780. Human_First_Names_M_0192=Baste
  8781. Human_First_Names_M_0193=Bastien
  8782. Human_First_Names_M_0194=Battista
  8783. Human_First_Names_M_0195=Bayana
  8784. Human_First_Names_M_0196=Bayani
  8785. Human_First_Names_M_0197=Bayhas
  8786. Human_First_Names_M_0198=Baylee
  8787. Human_First_Names_M_0199=Beale
  8788. Human_First_Names_M_0200=Beau
  8789. Human_First_Names_M_0201=Beaumont
  8790. Human_First_Names_M_0202=Beauregard
  8791. Human_First_Names_M_0203=Bellamy
  8792. Human_First_Names_M_0204=Ben
  8793. Human_First_Names_M_0205=Benedetto
  8794. Human_First_Names_M_0206=Benedict
  8795. Human_First_Names_M_0207=Benino
  8796. Human_First_Names_M_0208=Benito
  8797. Human_First_Names_M_0209=Benjamin
  8798. Human_First_Names_M_0210=Benjiro
  8799. Human_First_Names_M_0211=Benkei 
  8800. Human_First_Names_M_0212=Bennett
  8801. Human_First_Names_M_0213=Bennie
  8802. Human_First_Names_M_0214=Benny
  8803. Human_First_Names_M_0215=Beppe
  8804. Human_First_Names_M_0216=Berger
  8805. Human_First_Names_M_0217=Bernaba
  8806. Human_First_Names_M_0218=Bernard
  8807. Human_First_Names_M_0219=Bernardo
  8808. Human_First_Names_M_0220=Bernie
  8809. Human_First_Names_M_0221=Berry
  8810. Human_First_Names_M_0222=Bert
  8811. Human_First_Names_M_0223=Bertino
  8812. Human_First_Names_M_0224=Berto
  8813. Human_First_Names_M_0225=Bettino
  8814. Human_First_Names_M_0226=Betto
  8815. Human_First_Names_M_0227=Bhagwan
  8816. Human_First_Names_M_0228=Bhuvik
  8817. Human_First_Names_M_0229=Biagio
  8818. Human_First_Names_M_0230=Bianco
  8819. Human_First_Names_M_0231=Biel
  8820. Human_First_Names_M_0232=Bilal
  8821. Human_First_Names_M_0233=Bill
  8822. Human_First_Names_M_0234=Billie
  8823. Human_First_Names_M_0235=Billy
  8824. Human_First_Names_M_0236=Bindo
  8825. Human_First_Names_M_0237=Bing
  8826. Human_First_Names_M_0238=Bình
  8827. Human_First_Names_M_0239=Bir
  8828. Human_First_Names_M_0240=Bishr
  8829. Human_First_Names_M_0241=Bjorn
  8830. Human_First_Names_M_0242=Blaine
  8831. Human_First_Names_M_0243=Blair
  8832. Human_First_Names_M_0244=Blaize
  8833. Human_First_Names_M_0245=Blake
  8834. Human_First_Names_M_0246=Bob
  8835. Human_First_Names_M_0247=Bobbie
  8836. Human_First_Names_M_0248=Bobby
  8837. Human_First_Names_M_0249=Bogdan
  8838. Human_First_Names_M_0250=Bojing
  8839. Human_First_Names_M_0251=Bokkai
  8840. Human_First_Names_M_0252=Bonino
  8841. Human_First_Names_M_0253=Bono
  8842. Human_First_Names_M_0254=Bonsi
  8843. Human_First_Names_M_0255=Booker
  8844. Human_First_Names_M_0256=Boris
  8845. Human_First_Names_M_0257=Botan
  8846. Human_First_Names_M_0258=Bourey
  8847. Human_First_Names_M_0259=Boyce
  8848. Human_First_Names_M_0260=Boyd
  8849. Human_First_Names_M_0261=Brad
  8850. Human_First_Names_M_0262=Bradford
  8851. Human_First_Names_M_0263=Bradley
  8852. Human_First_Names_M_0264=Bradly
  8853. Human_First_Names_M_0265=Brady
  8854. Human_First_Names_M_0266=Braj
  8855. Human_First_Names_M_0267=Branden
  8856. Human_First_Names_M_0268=Brandon
  8857. Human_First_Names_M_0269=Brant
  8858. Human_First_Names_M_0270=Brayan
  8859. Human_First_Names_M_0271=Brede
  8860. Human_First_Names_M_0272=Brendan
  8861. Human_First_Names_M_0273=Brendon
  8862. Human_First_Names_M_0274=Brent
  8863. Human_First_Names_M_0275=Brenton
  8864. Human_First_Names_M_0276=Bret
  8865. Human_First_Names_M_0277=Brett
  8866. Human_First_Names_M_0278=Brian
  8867. Human_First_Names_M_0279=Brice
  8868. Human_First_Names_M_0280=Brock
  8869. Human_First_Names_M_0281=Broderick
  8870. Human_First_Names_M_0282=Bron
  8871. Human_First_Names_M_0283=Brooks
  8872. Human_First_Names_M_0284=Bruce
  8873. Human_First_Names_M_0285=Brunelle
  8874. Human_First_Names_M_0286=Bruno
  8875. Human_First_Names_M_0287=Bryan
  8876. Human_First_Names_M_0288=Bryant
  8877. Human_First_Names_M_0289=Bryce
  8878. Human_First_Names_M_0290=Bryon
  8879. Human_First_Names_M_0291=Brys
  8880. Human_First_Names_M_0292=Brysen
  8881. Human_First_Names_M_0293=Buccio
  8882. Human_First_Names_M_0294=Bud
  8883. Human_First_Names_M_0295=Buddy
  8884. Human_First_Names_M_0296=Buford
  8885. Human_First_Names_M_0297=Bunzo
  8886. Human_First_Names_M_0298=Burcet
  8887. Human_First_Names_M_0299=Burl
  8888. Human_First_Names_M_0300=Burnell
  8889. Human_First_Names_M_0301=Burrell
  8890. Human_First_Names_M_0302=Burt
  8891. Human_First_Names_M_0303=Burton
  8892. Human_First_Names_M_0304=Buto
  8893. Human_First_Names_M_0305=Byron
  8894. Human_First_Names_M_0306=Caleb
  8895. Human_First_Names_M_0307=Calix
  8896. Human_First_Names_M_0308=Calvin
  8897. Human_First_Names_M_0309=Cambino
  8898. Human_First_Names_M_0310=Cambio
  8899. Human_First_Names_M_0311=Cameron
  8900. Human_First_Names_M_0312=Camilo
  8901. Human_First_Names_M_0313=Camryn
  8902. Human_First_Names_M_0314=Canaan
  8903. Human_First_Names_M_0315=Carden
  8904. Human_First_Names_M_0316=Carey
  8905. Human_First_Names_M_0317=Carl
  8906. Human_First_Names_M_0318=Carlo
  8907. Human_First_Names_M_0319=Carlos
  8908. Human_First_Names_M_0320=Carlton
  8909. Human_First_Names_M_0321=Carmelo
  8910. Human_First_Names_M_0322=Carmen
  8911. Human_First_Names_M_0323=Carmine
  8912. Human_First_Names_M_0324=Carol
  8913. Human_First_Names_M_0325=Carroll
  8914. Human_First_Names_M_0326=Carson
  8915. Human_First_Names_M_0327=Carter
  8916. Human_First_Names_M_0328=Cary
  8917. Human_First_Names_M_0329=Casey
  8918. Human_First_Names_M_0330=Castello
  8919. Human_First_Names_M_0331=Castiel
  8920. Human_First_Names_M_0332=Cavell
  8921. Human_First_Names_M_0333=Cecco
  8922. Human_First_Names_M_0334=Cecil
  8923. Human_First_Names_M_0335=Cedric
  8924. Human_First_Names_M_0336=Cemal
  8925. Human_First_Names_M_0337=Cenni
  8926. Human_First_Names_M_0338=Cesar
  8927. Human_First_Names_M_0339=Chace
  8928. Human_First_Names_M_0340=Chad
  8929. Human_First_Names_M_0341=Chadwick
  8930. Human_First_Names_M_0342=Chakir
  8931. Human_First_Names_M_0343=Chance
  8932. Human_First_Names_M_0344=Chang
  8933. Human_First_Names_M_0345=Changpu
  8934. Human_First_Names_M_0346=Chanler
  8935. Human_First_Names_M_0347=Chante
  8936. Human_First_Names_M_0348=Chappel
  8937. Human_First_Names_M_0349=Charles
  8938. Human_First_Names_M_0350=Charley
  8939. Human_First_Names_M_0351=Charlie
  8940. Human_First_Names_M_0352=Chase
  8941. Human_First_Names_M_0353=Chasen
  8942. Human_First_Names_M_0354=Chason
  8943. Human_First_Names_M_0355=Chauncey
  8944. Human_First_Names_M_0356=Chemin
  8945. Human_First_Names_M_0357=Chen
  8946. Human_First_Names_M_0358=Chene
  8947. Human_First_Names_M_0359=Cheng
  8948. Human_First_Names_M_0360=Chester
  8949. Human_First_Names_M_0361=Chet
  8950. Human_First_Names_M_0362=Chevalier
  8951. Human_First_Names_M_0363=Cheyne
  8952. Human_First_Names_M_0364=Chi
  8953. Human_First_Names_M_0365=Chiaro
  8954. Human_First_Names_M_0366=Chikao
  8955. Human_First_Names_M_0367=Chiko
  8956. Human_First_Names_M_0368=Chimenti
  8957. Human_First_Names_M_0369=Chin
  8958. Human_First_Names_M_0370=Chinan
  8959. Human_First_Names_M_0371=Chintak
  8960. Human_First_Names_M_0372=Chioke
  8961. Human_First_Names_M_0373=Chitundu
  8962. Human_First_Names_M_0374=Cho
  8963. Human_First_Names_M_0375=Chomei
  8964. Human_First_Names_M_0376=Chris
  8965. Human_First_Names_M_0377=Christian
  8966. Human_First_Names_M_0378=Christopher
  8967. Human_First_Names_M_0379=Chuanli
  8968. Human_First_Names_M_0380=Chuck
  8969. Human_First_Names_M_0381=Chuichi
  8970. Human_First_Names_M_0382=Chung
  8971. Human_First_Names_M_0383=Cino
  8972. Human_First_Names_M_0384=Clarence
  8973. Human_First_Names_M_0385=Clark
  8974. Human_First_Names_M_0386=Claude
  8975. Human_First_Names_M_0387=Clay
  8976. Human_First_Names_M_0388=Clayton
  8977. Human_First_Names_M_0389=Clemence
  8978. Human_First_Names_M_0390=Clement
  8979. Human_First_Names_M_0391=Cleo
  8980. Human_First_Names_M_0392=Cleveland
  8981. Human_First_Names_M_0393=Cliff
  8982. Human_First_Names_M_0394=Clifford
  8983. Human_First_Names_M_0395=Clifton
  8984. Human_First_Names_M_0396=Clint
  8985. Human_First_Names_M_0397=Clinton
  8986. Human_First_Names_M_0398=Clyde
  8987. Human_First_Names_M_0399=Cody
  8988. Human_First_Names_M_0400=Coffie
  8989. Human_First_Names_M_0401=Colby
  8990. Human_First_Names_M_0402=Cole
  8991. Human_First_Names_M_0403=Coleman
  8992. Human_First_Names_M_0404=Colin
  8993. Human_First_Names_M_0405=Collin
  8994. Human_First_Names_M_0406=Cong
  8995. Human_First_Names_M_0407=Connie
  8996. Human_First_Names_M_0408=Conrad
  8997. Human_First_Names_M_0409=Constantine
  8998. Human_First_Names_M_0410=Coral
  8999. Human_First_Names_M_0411=Corban
  9000. Human_First_Names_M_0412=Corbin
  9001. Human_First_Names_M_0413=Corey
  9002. Human_First_Names_M_0414=Cornelius
  9003. Human_First_Names_M_0415=Cornell
  9004. Human_First_Names_M_0416=Corrado
  9005. Human_First_Names_M_0417=Corso
  9006. Human_First_Names_M_0418=Cort
  9007. Human_First_Names_M_0419=Cory
  9008. Human_First_Names_M_0420=Cosmin
  9009. Human_First_Names_M_0421=Coty
  9010. Human_First_Names_M_0422=Courtney
  9011. Human_First_Names_M_0423=Craig
  9012. Human_First_Names_M_0424=Cristian
  9013. Human_First_Names_M_0425=Cristofano
  9014. Human_First_Names_M_0426=Cristopher
  9015. Human_First_Names_M_0427=Cruz
  9016. Human_First_Names_M_0428=Curt
  9017. Human_First_Names_M_0429=Curtis
  9018. Human_First_Names_M_0430=Cygne
  9019. Human_First_Names_M_0431=Cyril
  9020. Human_First_Names_M_0432=Cyrus
  9021. Human_First_Names_M_0433=Dabir
  9022. Human_First_Names_M_0434=Dae
  9023. Human_First_Names_M_0435=Dag
  9024. Human_First_Names_M_0436=Dahak
  9025. Human_First_Names_M_0437=Dai
  9026. Human_First_Names_M_0438=Daiki
  9027. Human_First_Names_M_0439=Daisetsu 
  9028. Human_First_Names_M_0440=Daisuke
  9029. Human_First_Names_M_0441=Dale
  9030. Human_First_Names_M_0442=Dallas
  9031. Human_First_Names_M_0443=Dalton
  9032. Human_First_Names_M_0444=Damian
  9033. Human_First_Names_M_0445=Damien
  9034. Human_First_Names_M_0446=Damion
  9035. Human_First_Names_M_0447=Damon
  9036. Human_First_Names_M_0448=Dan
  9037. Human_First_Names_M_0449=Dandre
  9038. Human_First_Names_M_0450=Dane
  9039. Human_First_Names_M_0451=Daniel
  9040. Human_First_Names_M_0452=Daniello
  9041. Human_First_Names_M_0453=Danjuro
  9042. Human_First_Names_M_0454=Danladi
  9043. Human_First_Names_M_0455=Dannie
  9044. Human_First_Names_M_0456=Danno
  9045. Human_First_Names_M_0457=Danny
  9046. Human_First_Names_M_0458=Dante
  9047. Human_First_Names_M_0459=Dara
  9048. Human_First_Names_M_0460=Darby
  9049. Human_First_Names_M_0461=Daren
  9050. Human_First_Names_M_0462=Dariel
  9051. Human_First_Names_M_0463=Darien
  9052. Human_First_Names_M_0464=Darin
  9053. Human_First_Names_M_0465=Dario
  9054. Human_First_Names_M_0466=Darius
  9055. Human_First_Names_M_0467=Darl
  9056. Human_First_Names_M_0468=Darnell
  9057. Human_First_Names_M_0469=Darrel
  9058. Human_First_Names_M_0470=Darrell
  9059. Human_First_Names_M_0471=Darren
  9060. Human_First_Names_M_0472=Darrin
  9061. Human_First_Names_M_0473=Darryl
  9062. Human_First_Names_M_0474=Darshal
  9063. Human_First_Names_M_0475=Darwin
  9064. Human_First_Names_M_0476=Darwish
  9065. Human_First_Names_M_0477=Daryl
  9066. Human_First_Names_M_0478=Daudi
  9067. Human_First_Names_M_0479=Dave
  9068. Human_First_Names_M_0480=Davet
  9069. Human_First_Names_M_0481=David
  9070. Human_First_Names_M_0482=Davie
  9071. Human_First_Names_M_0483=Davin
  9072. Human_First_Names_M_0484=Davis
  9073. Human_First_Names_M_0485=Davon
  9074. Human_First_Names_M_0486=Davy
  9075. Human_First_Names_M_0487=Dawit
  9076. Human_First_Names_M_0488=Dawud
  9077. Human_First_Names_M_0489=Dax
  9078. Human_First_Names_M_0490=Daxesh
  9079. Human_First_Names_M_0491=Dayo
  9080. Human_First_Names_M_0492=Dayu 
  9081. Human_First_Names_M_0493=Dean
  9082. Human_First_Names_M_0494=Deandre
  9083. Human_First_Names_M_0495=Decha
  9084. Human_First_Names_M_0496=Dee
  9085. Human_First_Names_M_0497=Deegan
  9086. Human_First_Names_M_0498=Deepesh
  9087. Human_First_Names_M_0499=Deg
  9088. Human_First_Names_M_0500=Dego
  9089. Human_First_Names_M_0501=Delice
  9090. Human_First_Names_M_0502=Delmar
  9091. Human_First_Names_M_0503=Delmer
  9092. Human_First_Names_M_0504=Delmon
  9093. Human_First_Names_M_0505=Delun
  9094. Human_First_Names_M_0506=Dembe
  9095. Human_First_Names_M_0507=Demetrius
  9096. Human_First_Names_M_0508=Denbe 
  9097. Human_First_Names_M_0509=Denby
  9098. Human_First_Names_M_0510=Denis
  9099. Human_First_Names_M_0511=Deniz
  9100. Human_First_Names_M_0512=Dennis
  9101. Human_First_Names_M_0513=Denny
  9102. Human_First_Names_M_0514=Denver
  9103. Human_First_Names_M_0515=Denzel
  9104. Human_First_Names_M_0516=Deo
  9105. Human_First_Names_M_0517=Deon
  9106. Human_First_Names_M_0518=Derek
  9107. Human_First_Names_M_0519=Derick
  9108. Human_First_Names_M_0520=Derrick
  9109. Human_First_Names_M_0521=Deshi
  9110. Human_First_Names_M_0522=Desmond
  9111. Human_First_Names_M_0523=Destin
  9112. Human_First_Names_M_0524=Dev
  9113. Human_First_Names_M_0525=Devansh
  9114. Human_First_Names_M_0526=Devin
  9115. Human_First_Names_M_0527=Devon
  9116. Human_First_Names_M_0528=Dewayne
  9117. Human_First_Names_M_0529=Dewei
  9118. Human_First_Names_M_0530=Dewey
  9119. Human_First_Names_M_0531=Dewitt
  9120. Human_First_Names_M_0532=Dexter
  9121. Human_First_Names_M_0533=Dhakir
  9122. Human_First_Names_M_0534=Dhakwan
  9123. Human_First_Names_M_0535=Dhilan
  9124. Human_First_Names_M_0536=Dhven
  9125. Human_First_Names_M_0537=Diedi
  9126. Human_First_Names_M_0538=Diego
  9127. Human_First_Names_M_0539=Dillon
  9128. Human_First_Names_M_0540=Dinkar
  9129. Human_First_Names_M_0541=Dino
  9130. Human_First_Names_M_0542=Dion
  9131. Human_First_Names_M_0543=Dirar
  9132. Human_First_Names_M_0544=Dirk
  9133. Human_First_Names_M_0545=Disai
  9134. Human_First_Names_M_0546=Divit
  9135. Human_First_Names_M_0547=Dmitry
  9136. Human_First_Names_M_0548=Doffo
  9137. Human_First_Names_M_0549=Doi
  9138. Human_First_Names_M_0550=Domenico
  9139. Human_First_Names_M_0551=Domingo
  9140. Human_First_Names_M_0552=Dominic
  9141. Human_First_Names_M_0553=Dominick
  9142. Human_First_Names_M_0554=Don
  9143. Human_First_Names_M_0555=Donald
  9144. Human_First_Names_M_0556=Donalt
  9145. Human_First_Names_M_0557=Donatien
  9146. Human_First_Names_M_0558=Donato
  9147. Human_First_Names_M_0559=Donn
  9148. Human_First_Names_M_0560=Donnell
  9149. Human_First_Names_M_0561=Donnie
  9150. Human_First_Names_M_0562=Donnino
  9151. Human_First_Names_M_0563=Donny
  9152. Human_First_Names_M_0564=Donovan
  9153. Human_First_Names_M_0565=Doppo 
  9154. Human_First_Names_M_0566=Dorian
  9155. Human_First_Names_M_0567=Doug
  9156. Human_First_Names_M_0568=Douglas
  9157. Human_First_Names_M_0569=Doyle
  9158. Human_First_Names_M_0570=Drago
  9159. Human_First_Names_M_0571=Dreng
  9160. Human_First_Names_M_0572=Drew
  9161. Human_First_Names_M_0573=Du
  9162. Human_First_Names_M_0574=Duane
  9163. Human_First_Names_M_0575=Duccio
  9164. Human_First_Names_M_0576=Dudley
  9165. Human_First_Names_M_0577=Duke
  9166. Human_First_Names_M_0578=Dulana
  9167. Human_First_Names_M_0579=Dulani
  9168. Human_First_Names_M_0580=Dumaka
  9169. Human_First_Names_M_0581=Dumitru
  9170. Human_First_Names_M_0582=Duncan
  9171. Human_First_Names_M_0583=Dunham
  9172. Human_First_Names_M_0584=Dustin
  9173. Human_First_Names_M_0585=Dusty
  9174. Human_First_Names_M_0586=Dwayne
  9175. Human_First_Names_M_0587=Dwight
  9176. Human_First_Names_M_0588=Dylan
  9177. Human_First_Names_M_0589=Earl
  9178. Human_First_Names_M_0590=Earle
  9179. Human_First_Names_M_0591=Earnest
  9180. Human_First_Names_M_0592=Ebizo
  9181. Human_First_Names_M_0593=Ed
  9182. Human_First_Names_M_0594=Eddie
  9183. Human_First_Names_M_0595=Eddy
  9184. Human_First_Names_M_0596=Edgar
  9185. Human_First_Names_M_0597=Edmond
  9186. Human_First_Names_M_0598=Edmund
  9187. Human_First_Names_M_0599=Eduard
  9188. Human_First_Names_M_0600=Eduardo
  9189. Human_First_Names_M_0601=Edward
  9190. Human_First_Names_M_0602=Edwin
  9191. Human_First_Names_M_0603=Efren
  9192. Human_First_Names_M_0604=Egil
  9193. Human_First_Names_M_0605=Eichi
  9194. Human_First_Names_M_0606=Eichiro
  9195. Human_First_Names_M_0607=Eien 
  9196. Human_First_Names_M_0608=Eiji 
  9197. Human_First_Names_M_0609=Eijiro
  9198. Human_First_Names_M_0610=Einar
  9199. Human_First_Names_M_0611=Eirik
  9200. Human_First_Names_M_0612=Eisaku
  9201. Human_First_Names_M_0613=Eisen 
  9202. Human_First_Names_M_0614=Eishi 
  9203. Human_First_Names_M_0615=Eisuke 
  9204. Human_First_Names_M_0616=Eita
  9205. Human_First_Names_M_0617=Eitoku
  9206. Human_First_Names_M_0618=Eizan 
  9207. Human_First_Names_M_0619=Eizo
  9208. Human_First_Names_M_0620=Ekagra
  9209. Human_First_Names_M_0621=Ekiken 
  9210. Human_First_Names_M_0622=Ekundayo
  9211. Human_First_Names_M_0623=Elbert
  9212. Human_First_Names_M_0624=Eldon
  9213. Human_First_Names_M_0625=Elewa
  9214. Human_First_Names_M_0626=Eli
  9215. Human_First_Names_M_0627=Elias
  9216. Human_First_Names_M_0628=Elijah
  9217. Human_First_Names_M_0629=Eliott
  9218. Human_First_Names_M_0630=Eliseo
  9219. Human_First_Names_M_0631=Elliot
  9220. Human_First_Names_M_0632=Elliott
  9221. Human_First_Names_M_0633=Ellis
  9222. Human_First_Names_M_0634=Elmer
  9223. Human_First_Names_M_0635=Elmo
  9224. Human_First_Names_M_0636=Elon
  9225. Human_First_Names_M_0637=Eloy
  9226. Human_First_Names_M_0638=Elroy
  9227. Human_First_Names_M_0639=Elton
  9228. Human_First_Names_M_0640=Elvin
  9229. Human_First_Names_M_0641=Elvis
  9230. Human_First_Names_M_0642=Elwood
  9231. Human_First_Names_M_0643=Emanuel
  9232. Human_First_Names_M_0644=Emerson
  9233. Human_First_Names_M_0645=Emery
  9234. Human_First_Names_M_0646=Emil
  9235. Human_First_Names_M_0647=Emile
  9236. Human_First_Names_M_0648=Emilio
  9237. Human_First_Names_M_0649=Emir
  9238. Human_First_Names_M_0650=Emmanuel
  9239. Human_First_Names_M_0651=Emmett
  9240. Human_First_Names_M_0652=Emory
  9241. Human_First_Names_M_0653=Enani
  9242. Human_First_Names_M_0654=Enrique
  9243. Human_First_Names_M_0655=Enzo
  9244. Human_First_Names_M_0656=Eric
  9245. Human_First_Names_M_0657=Erik
  9246. Human_First_Names_M_0658=Erin
  9247. Human_First_Names_M_0659=Erlend
  9248. Human_First_Names_M_0660=Erling
  9249. Human_First_Names_M_0661=Ernest
  9250. Human_First_Names_M_0662=Ernesto
  9251. Human_First_Names_M_0663=Ernie
  9252. Human_First_Names_M_0664=Errol
  9253. Human_First_Names_M_0665=Ervin
  9254. Human_First_Names_M_0666=Erwan
  9255. Human_First_Names_M_0667=Erwin
  9256. Human_First_Names_M_0668=Eshan
  9257. Human_First_Names_M_0669=Eskil
  9258. Human_First_Names_M_0670=Espen
  9259. Human_First_Names_M_0671=Essien
  9260. Human_First_Names_M_0672=Esteban
  9261. Human_First_Names_M_0673=Etalon
  9262. Human_First_Names_M_0674=Ethan
  9263. Human_First_Names_M_0675=Etsuya
  9264. Human_First_Names_M_0676=Eugene
  9265. Human_First_Names_M_0677=Eui
  9266. Human_First_Names_M_0678=Evan
  9267. Human_First_Names_M_0679=Everett
  9268. Human_First_Names_M_0680=Evgeny
  9269. Human_First_Names_M_0681=Ezra
  9270. Human_First_Names_M_0682=Fa
  9271. Human_First_Names_M_0683=Fabian
  9272. Human_First_Names_M_0684=Fabron
  9273. Human_First_Names_M_0685=Fadi
  9274. Human_First_Names_M_0686=Fadil
  9275. Human_First_Names_M_0687=Fahad
  9276. Human_First_Names_M_0688=Fai
  9277. Human_First_Names_M_0689=Faiyaz
  9278. Human_First_Names_M_0690=Fakhir
  9279. Human_First_Names_M_0691=Fakih
  9280. Human_First_Names_M_0692=Falih
  9281. Human_First_Names_M_0693=Faraj
  9282. Human_First_Names_M_0694=Fareeq
  9283. Human_First_Names_M_0695=Farhan
  9284. Human_First_Names_M_0696=Farid
  9285. Human_First_Names_M_0697=Fariji
  9286. Human_First_Names_M_0698=Farook
  9287. Human_First_Names_M_0699=Fathi
  9288. Human_First_Names_M_0700=Fatik
  9289. Human_First_Names_M_0701=Fede
  9290. Human_First_Names_M_0702=Federico
  9291. Human_First_Names_M_0703=Felice
  9292. Human_First_Names_M_0704=Felipe
  9293. Human_First_Names_M_0705=Felix
  9294. Human_First_Names_M_0706=Feng
  9295. Human_First_Names_M_0707=Feo
  9296. Human_First_Names_M_0708=Ferdinand
  9297. Human_First_Names_M_0709=Fernando
  9298. Human_First_Names_M_0710=Ferran
  9299. Human_First_Names_M_0711=Fida
  9300. Human_First_Names_M_0712=Fidel
  9301. Human_First_Names_M_0713=Fikri
  9302. Human_First_Names_M_0714=Filbert
  9303. Human_First_Names_M_0715=Filip
  9304. Human_First_Names_M_0716=Finn
  9305. Human_First_Names_M_0717=Fletcher
  9306. Human_First_Names_M_0718=Florent
  9307. Human_First_Names_M_0719=Florian
  9308. Human_First_Names_M_0720=Florin
  9309. Human_First_Names_M_0721=Floyd
  9310. Human_First_Names_M_0722=Fontaine
  9311. Human_First_Names_M_0723=Forest
  9312. Human_First_Names_M_0724=Forrest
  9313. Human_First_Names_M_0725=Fortune
  9314. Human_First_Names_M_0726=Foster
  9315. Human_First_Names_M_0727=Frances
  9316. Human_First_Names_M_0728=Francis
  9317. Human_First_Names_M_0729=Francisco
  9318. Human_First_Names_M_0730=Franco
  9319. Human_First_Names_M_0731=Frank
  9320. Human_First_Names_M_0732=Frankie
  9321. Human_First_Names_M_0733=Franklin
  9322. Human_First_Names_M_0734=Frans
  9323. Human_First_Names_M_0735=Fraser
  9324. Human_First_Names_M_0736=Fred
  9325. Human_First_Names_M_0737=Freddie
  9326. Human_First_Names_M_0738=Freddy
  9327. Human_First_Names_M_0739=Frederic
  9328. Human_First_Names_M_0740=Frederick
  9329. Human_First_Names_M_0741=Fredric
  9330. Human_First_Names_M_0742=Fredrick
  9331. Human_First_Names_M_0743=Fredrik
  9332. Human_First_Names_M_0744=Freeman
  9333. Human_First_Names_M_0745=Fritz
  9334. Human_First_Names_M_0746=Frosino
  9335. Human_First_Names_M_0747=Fudo
  9336. Human_First_Names_M_0748=Fujimaro
  9337. Human_First_Names_M_0749=Fujio
  9338. Human_First_Names_M_0750=Fujita
  9339. Human_First_Names_M_0751=Fumiaki
  9340. Human_First_Names_M_0752=Fumihiko
  9341. Human_First_Names_M_0753=Fumihiro
  9342. Human_First_Names_M_0754=Fumio
  9343. Human_First_Names_M_0755=Fynn
  9344. Human_First_Names_M_0756=Gabbriello
  9345. Human_First_Names_M_0757=Gabin
  9346. Human_First_Names_M_0758=Gabriel
  9347. Human_First_Names_M_0759=Gadil
  9348. Human_First_Names_M_0760=Gael
  9349. Human_First_Names_M_0761=Gage
  9350. Human_First_Names_M_0762=Gaige
  9351. Human_First_Names_M_0763=Gainde
  9352. Human_First_Names_M_0764=Gale
  9353. Human_First_Names_M_0765=Galen
  9354. Human_First_Names_M_0766=Galt
  9355. Human_First_Names_M_0767=Gamali
  9356. Human_First_Names_M_0768=Gaman
  9357. Human_First_Names_M_0769=Gan
  9358. Human_First_Names_M_0770=Ganya
  9359. Human_First_Names_M_0771=Gao
  9360. Human_First_Names_M_0772=Gaousik
  9361. Human_First_Names_M_0773=Garland
  9362. Human_First_Names_M_0774=Garner
  9363. Human_First_Names_M_0775=Garrett
  9364. Human_First_Names_M_0776=Garth
  9365. Human_First_Names_M_0777=Gary
  9366. Human_First_Names_M_0778=Gaston
  9367. Human_First_Names_M_0779=Gauge
  9368. Human_First_Names_M_0780=Gavin
  9369. Human_First_Names_M_0781=Gavriil
  9370. Human_First_Names_M_0782=Geir
  9371. Human_First_Names_M_0783=Gempachi 
  9372. Human_First_Names_M_0784=Gen
  9373. Human_First_Names_M_0785=Genaro
  9374. Human_First_Names_M_0786=Gene
  9375. Human_First_Names_M_0787=Genjo
  9376. Human_First_Names_M_0788=Gennai
  9377. Human_First_Names_M_0789=Genpaku
  9378. Human_First_Names_M_0790=Geoffrey
  9379. Human_First_Names_M_0791=George
  9380. Human_First_Names_M_0792=Georgio
  9381. Human_First_Names_M_0793=Gerald
  9382. Human_First_Names_M_0794=Gerard
  9383. Human_First_Names_M_0795=Gerhard
  9384. Human_First_Names_M_0796=Geri
  9385. Human_First_Names_M_0797=Germain
  9386. Human_First_Names_M_0798=Germaine
  9387. Human_First_Names_M_0799=Gerry
  9388. Human_First_Names_M_0800=Gervaise
  9389. Human_First_Names_M_0801=Gezan
  9390. Human_First_Names_M_0802=Ghalib
  9391. Human_First_Names_M_0803=Ghanim
  9392. Human_First_Names_M_0804=Ghassan
  9393. Human_First_Names_M_0805=Ghazi
  9394. Human_First_Names_M_0806=Ghazwan
  9395. Human_First_Names_M_0807=Gihei 
  9396. Human_First_Names_M_0808=Gil
  9397. Human_First_Names_M_0809=Gilad
  9398. Human_First_Names_M_0810=Gilbert
  9399. Human_First_Names_M_0811=Giles
  9400. Human_First_Names_M_0812=Gino
  9401. Human_First_Names_M_0813=Giorgio
  9402. Human_First_Names_M_0814=Giovanni
  9403. Human_First_Names_M_0815=Giri
  9404. Human_First_Names_M_0816=Gitan
  9405. Human_First_Names_M_0817=Giuseppe
  9406. Human_First_Names_M_0818=Givon
  9407. Human_First_Names_M_0819=Gleb
  9408. Human_First_Names_M_0820=Glen
  9409. Human_First_Names_M_0821=Glenn
  9410. Human_First_Names_M_0822=Go 
  9411. Human_First_Names_M_0823=Goemon 
  9412. Human_First_Names_M_0824=Gombei 
  9413. Human_First_Names_M_0825=Gonkuro
  9414. Human_First_Names_M_0826=Gonshiro
  9415. Human_First_Names_M_0827=Gonza
  9416. Human_First_Names_M_0828=Gordon
  9417. Human_First_Names_M_0829=Goro
  9418. Human_First_Names_M_0830=Govinda
  9419. Human_First_Names_M_0831=Gowon
  9420. Human_First_Names_M_0832=Grady
  9421. Human_First_Names_M_0833=Graham
  9422. Human_First_Names_M_0834=Grant
  9423. Human_First_Names_M_0835=Greg
  9424. Human_First_Names_M_0836=Gregers
  9425. Human_First_Names_M_0837=Gregg
  9426. Human_First_Names_M_0838=Gregor
  9427. Human_First_Names_M_0839=Gregory
  9428. Human_First_Names_M_0840=Grey
  9429. Human_First_Names_M_0841=Grigory
  9430. Human_First_Names_M_0842=Grover
  9431. Human_First_Names_M_0843=Guang
  9432. Human_First_Names_M_0844=Guangli
  9433. Human_First_Names_M_0845=Guccio
  9434. Human_First_Names_M_0846=Guillermo
  9435. Human_First_Names_M_0847=Guiren
  9436. Human_First_Names_M_0848=Gundeep
  9437. Human_First_Names_M_0849=Guozhi
  9438. Human_First_Names_M_0850=Gus
  9439. Human_First_Names_M_0851=Gustavo
  9440. Human_First_Names_M_0852=Guy
  9441. Human_First_Names_M_0853=Guzman
  9442. Human_First_Names_M_0854=Gyan
  9443. Human_First_Names_M_0855=Gyasi
  9444. Human_First_Names_M_0856=Gyukudo
  9445. Human_First_Names_M_0857=Habbab
  9446. Human_First_Names_M_0858=Habib
  9447. Human_First_Names_M_0859=Hachigoro
  9448. Human_First_Names_M_0860=Hachiro
  9449. Human_First_Names_M_0861=Hadad
  9450. Human_First_Names_M_0862=Hai
  9451. Human_First_Names_M_0863=Haji
  9452. Human_First_Names_M_0864=Hajime 
  9453. Human_First_Names_M_0865=Hakim
  9454. Human_First_Names_M_0866=Hakon
  9455. Human_First_Names_M_0867=Hakuseki
  9456. Human_First_Names_M_0868=Hal
  9457. Human_First_Names_M_0869=Halldor
  9458. Human_First_Names_M_0870=Hallvard
  9459. Human_First_Names_M_0871=Halstein
  9460. Human_First_Names_M_0872=Halvard
  9461. Human_First_Names_M_0873=Halvdan
  9462. Human_First_Names_M_0874=Halvor
  9463. Human_First_Names_M_0875=Hamadi
  9464. Human_First_Names_M_0876=Hamal
  9465. Human_First_Names_M_0877=Hamalah
  9466. Human_First_Names_M_0878=Hamid
  9467. Human_First_Names_M_0879=Hanbal
  9468. Human_First_Names_M_0880=Hanif
  9469. Human_First_Names_M_0881=Hank
  9470. Human_First_Names_M_0882=Hannes
  9471. Human_First_Names_M_0883=Hans
  9472. Human_First_Names_M_0884=Hanshiro
  9473. Human_First_Names_M_0885=Harald
  9474. Human_First_Names_M_0886=Harbinder
  9475. Human_First_Names_M_0887=Harlan
  9476. Human_First_Names_M_0888=Harley
  9477. Human_First_Names_M_0889=Harold
  9478. Human_First_Names_M_0890=Harris
  9479. Human_First_Names_M_0891=Harrison
  9480. Human_First_Names_M_0892=Harry
  9481. Human_First_Names_M_0893=Harsh
  9482. Human_First_Names_M_0894=Harshu
  9483. Human_First_Names_M_0895=Haru
  9484. Human_First_Names_M_0896=Haruhiko
  9485. Human_First_Names_M_0897=Haruhiro
  9486. Human_First_Names_M_0898=Haruki
  9487. Human_First_Names_M_0899=Haruko
  9488. Human_First_Names_M_0900=Haruma
  9489. Human_First_Names_M_0901=Harumi 
  9490. Human_First_Names_M_0902=Harunobu 
  9491. Human_First_Names_M_0903=Haruto
  9492. Human_First_Names_M_0904=Harvey
  9493. Human_First_Names_M_0905=Hasim
  9494. Human_First_Names_M_0906=Hassan
  9495. Human_First_Names_M_0907=Hatim
  9496. Human_First_Names_M_0908=Havard
  9497. Human_First_Names_M_0909=Havelock
  9498. Human_First_Names_M_0910=Hayato
  9499. Human_First_Names_M_0911=Hazim
  9500. Human_First_Names_M_0912=Heath
  9501. Human_First_Names_M_0913=Hector
  9502. Human_First_Names_M_0914=Heiji 
  9503. Human_First_Names_M_0915=Heizo
  9504. Human_First_Names_M_0916=Hem
  9505. Human_First_Names_M_0917=Heng
  9506. Human_First_Names_M_0918=Henri
  9507. Human_First_Names_M_0919=Henry
  9508. Human_First_Names_M_0920=Herbert
  9509. Human_First_Names_M_0921=Herman
  9510. Human_First_Names_M_0922=Herschel
  9511. Human_First_Names_M_0923=Hershel
  9512. Human_First_Names_M_0924=Hetal
  9513. Human_First_Names_M_0925=Hibah
  9514. Human_First_Names_M_0926=Hideaki 
  9515. Human_First_Names_M_0927=Hidehira 
  9516. Human_First_Names_M_0928=Hidekazu
  9517. Human_First_Names_M_0929=Hideki
  9518. Human_First_Names_M_0930=Hideo
  9519. Human_First_Names_M_0931=Hikaru
  9520. Human_First_Names_M_0932=Hilel
  9521. Human_First_Names_M_0933=Hinata
  9522. Human_First_Names_M_0934=Hiram
  9523. Human_First_Names_M_0935=Hiran
  9524. Human_First_Names_M_0936=Hiro
  9525. Human_First_Names_M_0937=Hiroaki
  9526. Human_First_Names_M_0938=Hirokazu
  9527. Human_First_Names_M_0939=Hirokichi
  9528. Human_First_Names_M_0940=Hirokumi
  9529. Human_First_Names_M_0941=Hiromi
  9530. Human_First_Names_M_0942=Hiroshi
  9531. Human_First_Names_M_0943=Hirotaka
  9532. Human_First_Names_M_0944=Hiroto
  9533. Human_First_Names_M_0945=Hiroya
  9534. Human_First_Names_M_0946=Hiroyasu
  9535. Human_First_Names_M_0947=Hiroyuki
  9536. Human_First_Names_M_0948=Hisahsi 
  9537. Human_First_Names_M_0949=Hisanobu 
  9538. Human_First_Names_M_0950=Hisato 
  9539. Human_First_Names_M_0951=Hitomaro
  9540. Human_First_Names_M_0952=Hitoshi 
  9541. Human_First_Names_M_0953=Hoc
  9542. Human_First_Names_M_0954=Hogai 
  9543. Human_First_Names_M_0955=Hoitsu 
  9544. Human_First_Names_M_0956=Hokichi
  9545. Human_First_Names_M_0957=Holland
  9546. Human_First_Names_M_0958=Hollis
  9547. Human_First_Names_M_0959=Hong
  9548. Human_First_Names_M_0960=Honzo
  9549. Human_First_Names_M_0961=Hop
  9550. Human_First_Names_M_0962=Horace
  9551. Human_First_Names_M_0963=Horacio
  9552. Human_First_Names_M_0964=Hoshi 
  9553. Human_First_Names_M_0965=Hoshiko
  9554. Human_First_Names_M_0966=Houston
  9555. Human_First_Names_M_0967=Howard
  9556. Human_First_Names_M_0968=Huan
  9557. Human_First_Names_M_0969=Hubert
  9558. Human_First_Names_M_0970=Hugh
  9559. Human_First_Names_M_0971=Hugo
  9560. Human_First_Names_M_0972=Hui
  9561. Human_First_Names_M_0973=Hulin
  9562. Human_First_Names_M_0974=Humberto
  9563. Human_First_Names_M_0975=Hunter
  9564. Human_First_Names_M_0976=Hyun
  9565. Human_First_Names_M_0977=Iacopo
  9566. Human_First_Names_M_0978=Ian
  9567. Human_First_Names_M_0979=Iben
  9568. Human_First_Names_M_0980=Ibrahim
  9569. Human_First_Names_M_0981=Ibuki
  9570. Human_First_Names_M_0982=Ichibei
  9571. Human_First_Names_M_0983=Ichiro
  9572. Human_First_Names_M_0984=Ichiyo
  9573. Human_First_Names_M_0985=Ichizo
  9574. Human_First_Names_M_0986=Ignacio
  9575. Human_First_Names_M_0987=Igor
  9576. Human_First_Names_M_0988=Ihsan
  9577. Human_First_Names_M_0989=Ikemoto 
  9578. Human_First_Names_M_0990=Ikku
  9579. Human_First_Names_M_0991=Ilia
  9580. Human_First_Names_M_0992=Ilias
  9581. Human_First_Names_M_0993=Ilom
  9582. Human_First_Names_M_0994=Imasu
  9583. Human_First_Names_M_0995=Immanuel
  9584. Human_First_Names_M_0996=Indus
  9585. Human_First_Names_M_0997=Inejiro
  9586. Human_First_Names_M_0998=Iqbal
  9587. Human_First_Names_M_0999=Ira
  9588. Human_First_Names_M_1000=Irfan
  9589. Human_First_Names_M_1001=Irvin
  9590. Human_First_Names_M_1002=Irving
  9591. Human_First_Names_M_1003=Irwin
  9592. Human_First_Names_M_1004=Irya
  9593. Human_First_Names_M_1005=Isaac
  9594. Human_First_Names_M_1006=Isaiah
  9595. Human_First_Names_M_1007=Isamu
  9596. Human_First_Names_M_1008=Isar
  9597. Human_First_Names_M_1009=Isiah
  9598. Human_First_Names_M_1010=Isidro
  9599. Human_First_Names_M_1011=Ismael
  9600. Human_First_Names_M_1012=Isoshi  
  9601. Human_First_Names_M_1013=Issa
  9602. Human_First_Names_M_1014=Issac
  9603. Human_First_Names_M_1015=Itembe
  9604. Human_First_Names_M_1016=Itsuki
  9605. Human_First_Names_M_1017=Ivan
  9606. Human_First_Names_M_1018=Ivar
  9607. Human_First_Names_M_1019=Iwao
  9608. Human_First_Names_M_1020=Iwao 
  9609. Human_First_Names_M_1021=Izan
  9610. Human_First_Names_M_1022=Izzy
  9611. Human_First_Names_M_1023=Ja
  9612. Human_First_Names_M_1024=Jabbar
  9613. Human_First_Names_M_1025=Jabir
  9614. Human_First_Names_M_1026=Jack
  9615. Human_First_Names_M_1027=Jackie
  9616. Human_First_Names_M_1028=Jackson
  9617. Human_First_Names_M_1029=Jacob
  9618. Human_First_Names_M_1030=Jacques
  9619. Human_First_Names_M_1031=Jagesh
  9620. Human_First_Names_M_1032=Jahi
  9621. Human_First_Names_M_1033=Jailesh
  9622. Human_First_Names_M_1034=Jaime
  9623. Human_First_Names_M_1035=Jake
  9624. Human_First_Names_M_1036=Jakob
  9625. Human_First_Names_M_1037=Jalal
  9626. Human_First_Names_M_1038=Jaleel
  9627. Human_First_Names_M_1039=Jalil
  9628. Human_First_Names_M_1040=Jamal
  9629. Human_First_Names_M_1041=Jamar
  9630. Human_First_Names_M_1042=Jamel
  9631. Human_First_Names_M_1043=James
  9632. Human_First_Names_M_1044=Jamie
  9633. Human_First_Names_M_1045=Jan
  9634. Human_First_Names_M_1046=Jannik
  9635. Human_First_Names_M_1047=Jannis
  9636. Human_First_Names_M_1048=Janu
  9637. Human_First_Names_M_1049=Janvier
  9638. Human_First_Names_M_1050=Jardan
  9639. Human_First_Names_M_1051=Jared
  9640. Human_First_Names_M_1052=Jarek
  9641. Human_First_Names_M_1053=Jarred
  9642. Human_First_Names_M_1054=Jarrett
  9643. Human_First_Names_M_1055=Jarrod
  9644. Human_First_Names_M_1056=Jarvis
  9645. Human_First_Names_M_1057=Jason
  9646. Human_First_Names_M_1058=Jasper
  9647. Human_First_Names_M_1059=Jata
  9648. Human_First_Names_M_1060=Jatinder
  9649. Human_First_Names_M_1061=Jaul
  9650. Human_First_Names_M_1062=Javier
  9651. Human_First_Names_M_1063=Jay
  9652. Human_First_Names_M_1064=Jaye
  9653. Human_First_Names_M_1065=Jayson
  9654. Human_First_Names_M_1066=Jean
  9655. Human_First_Names_M_1067=Jed
  9656. Human_First_Names_M_1068=Jeff
  9657. Human_First_Names_M_1069=Jefferey
  9658. Human_First_Names_M_1070=Jefferson
  9659. Human_First_Names_M_1071=Jeffery
  9660. Human_First_Names_M_1072=Jeffrey
  9661. Human_First_Names_M_1073=Jeffry
  9662. Human_First_Names_M_1074=Jehan
  9663. Human_First_Names_M_1075=Jemond
  9664. Human_First_Names_M_1076=Jens
  9665. Human_First_Names_M_1077=Jerald
  9666. Human_First_Names_M_1078=Jeremiah
  9667. Human_First_Names_M_1079=Jeremy
  9668. Human_First_Names_M_1080=Jermaine
  9669. Human_First_Names_M_1081=Jerold
  9670. Human_First_Names_M_1082=Jerome
  9671. Human_First_Names_M_1083=Jerrod
  9672. Human_First_Names_M_1084=Jerry
  9673. Human_First_Names_M_1085=Jess
  9674. Human_First_Names_M_1086=Jesse
  9675. Human_First_Names_M_1087=Jessie
  9676. Human_First_Names_M_1088=Jiang
  9677. Human_First_Names_M_1089=Jianyu
  9678. Human_First_Names_M_1090=Jibade
  9679. Human_First_Names_M_1091=Jim
  9680. Human_First_Names_M_1092=Jimmie
  9681. Human_First_Names_M_1093=Jimmy
  9682. Human_First_Names_M_1094=Jin
  9683. Human_First_Names_M_1095=Jing
  9684. Human_First_Names_M_1096=Jinhai
  9685. Human_First_Names_M_1097=Jiro
  9686. Human_First_Names_M_1098=Jo
  9687. Human_First_Names_M_1099=Joaquin
  9688. Human_First_Names_M_1100=Jody
  9689. Human_First_Names_M_1101=Joe
  9690. Human_First_Names_M_1102=Joel
  9691. Human_First_Names_M_1103=Joesph
  9692. Human_First_Names_M_1104=Joey
  9693. Human_First_Names_M_1105=Johann
  9694. Human_First_Names_M_1106=Johannes
  9695. Human_First_Names_M_1107=John
  9696. Human_First_Names_M_1108=Johnathan
  9697. Human_First_Names_M_1109=Johnathon
  9698. Human_First_Names_M_1110=Johnie
  9699. Human_First_Names_M_1111=Johnnie
  9700. Human_First_Names_M_1112=Johnny
  9701. Human_First_Names_M_1113=Joji
  9702. Human_First_Names_M_1114=Jomei
  9703. Human_First_Names_M_1115=Jon
  9704. Human_First_Names_M_1116=Jona
  9705. Human_First_Names_M_1117=Jonah
  9706. Human_First_Names_M_1118=Jonas
  9707. Human_First_Names_M_1119=Jonathan
  9708. Human_First_Names_M_1120=Jonathon
  9709. Human_First_Names_M_1121=Jordan
  9710. Human_First_Names_M_1122=Jordi
  9711. Human_First_Names_M_1123=Jordy
  9712. Human_First_Names_M_1124=Jorge
  9713. Human_First_Names_M_1125=Jorgen
  9714. Human_First_Names_M_1126=Jose
  9715. Human_First_Names_M_1127=Josef
  9716. Human_First_Names_M_1128=Joseph
  9717. Human_First_Names_M_1129=Josh
  9718. Human_First_Names_M_1130=Joshua
  9719. Human_First_Names_M_1131=Josiah
  9720. Human_First_Names_M_1132=Jotaro
  9721. Human_First_Names_M_1133=Juan
  9722. Human_First_Names_M_1134=Judson
  9723. Human_First_Names_M_1135=Jules
  9724. Human_First_Names_M_1136=Julian
  9725. Human_First_Names_M_1137=Julio
  9726. Human_First_Names_M_1138=Juma
  9727. Human_First_Names_M_1139=Jun
  9728. Human_First_Names_M_1140=Junichi
  9729. Human_First_Names_M_1141=Junior
  9730. Human_First_Names_M_1142=Juro
  9731. Human_First_Names_M_1143=Justin
  9732. Human_First_Names_M_1144=Juzo
  9733. Human_First_Names_M_1145=Kabil
  9734. Human_First_Names_M_1146=Kadeen
  9735. Human_First_Names_M_1147=Kadeer
  9736. Human_First_Names_M_1148=Kadin
  9737. Human_First_Names_M_1149=Kadir
  9738. Human_First_Names_M_1150=Kado
  9739. Human_First_Names_M_1151=Kafu
  9740. Human_First_Names_M_1152=Kahil
  9741. Human_First_Names_M_1153=Kaito
  9742. Human_First_Names_M_1154=Kakuzo
  9743. Human_First_Names_M_1155=Kalel
  9744. Human_First_Names_M_1156=Kalesh
  9745. Human_First_Names_M_1157=Kalil
  9746. Human_First_Names_M_1158=Kaliq
  9747. Human_First_Names_M_1159=Kamal
  9748. Human_First_Names_M_1160=Kami
  9749. Human_First_Names_M_1161=Kan
  9750. Human_First_Names_M_1162=Kanbe
  9751. Human_First_Names_M_1163=Kane
  9752. Human_First_Names_M_1164=Kang
  9753. Human_First_Names_M_1165=Kanish
  9754. Human_First_Names_M_1166=Kanjiro
  9755. Human_First_Names_M_1167=Kanko
  9756. Human_First_Names_M_1168=Kano
  9757. Human_First_Names_M_1169=Kansuke
  9758. Human_First_Names_M_1170=Kantaro
  9759. Human_First_Names_M_1171=Kare
  9760. Human_First_Names_M_1172=Kareb
  9761. Human_First_Names_M_1173=Kareem
  9762. Human_First_Names_M_1174=Karif
  9763. Human_First_Names_M_1175=Karim
  9764. Human_First_Names_M_1176=Karl
  9765. Human_First_Names_M_1177=Kaseem
  9766. Human_First_Names_M_1178=Kasem
  9767. Human_First_Names_M_1179=Kasib
  9768. Human_First_Names_M_1180=Kasim
  9769. Human_First_Names_M_1181=Kasozi
  9770. Human_First_Names_M_1182=Kata
  9771. Human_First_Names_M_1183=Katai
  9772. Human_First_Names_M_1184=Katashi
  9773. Human_First_Names_M_1185=Katsu
  9774. Human_First_Names_M_1186=Katsuro
  9775. Human_First_Names_M_1187=Katuramu
  9776. Human_First_Names_M_1188=Katzumi
  9777. Human_First_Names_M_1189=Kave
  9778. Human_First_Names_M_1190=Kavin
  9779. Human_First_Names_M_1191=Kayin
  9780. Human_First_Names_M_1192=Kaz
  9781. Human_First_Names_M_1193=Kazu
  9782. Human_First_Names_M_1194=Kazuhiro
  9783. Human_First_Names_M_1195=Kazuki
  9784. Human_First_Names_M_1196=Kazuma
  9785. Human_First_Names_M_1197=Kedar
  9786. Human_First_Names_M_1198=Kei 
  9787. Human_First_Names_M_1199=Keiji
  9788. Human_First_Names_M_1200=Keishi
  9789. Human_First_Names_M_1201=Keisuke 
  9790. Human_First_Names_M_1202=Keitaro
  9791. Human_First_Names_M_1203=Keith
  9792. Human_First_Names_M_1204=Keizo
  9793. Human_First_Names_M_1205=Kelly
  9794. Human_First_Names_M_1206=Kelsey
  9795. Human_First_Names_M_1207=Kelvin
  9796. Human_First_Names_M_1208=Ken
  9797. Human_First_Names_M_1209=Kendall
  9798. Human_First_Names_M_1210=Kendrick
  9799. Human_First_Names_M_1211=Kenji
  9800. Human_First_Names_M_1212=Kenjiro
  9801. Human_First_Names_M_1213=Kenko
  9802. Human_First_Names_M_1214=Kenneth
  9803. Human_First_Names_M_1215=Kennith
  9804. Human_First_Names_M_1216=Kenny
  9805. Human_First_Names_M_1217=Kent
  9806. Human_First_Names_M_1218=Kentaro
  9807. Human_First_Names_M_1219=Kenton
  9808. Human_First_Names_M_1220=Kenzan 
  9809. Human_First_Names_M_1221=Kenzo
  9810. Human_First_Names_M_1222=Kerry
  9811. Human_First_Names_M_1223=Kesse
  9812. Human_First_Names_M_1224=Keven
  9813. Human_First_Names_M_1225=Kevin
  9814. Human_First_Names_M_1226=Khalil
  9815. Human_First_Names_M_1227=Ki
  9816. Human_First_Names_M_1228=Kichiro
  9817. Human_First_Names_M_1229=Kieth
  9818. Human_First_Names_M_1230=Kigongo
  9819. Human_First_Names_M_1231=Kijuro
  9820. Human_First_Names_M_1232=Kilian
  9821. Human_First_Names_M_1233=Kim
  9822. Human_First_Names_M_1234=Kin
  9823. Human_First_Names_M_1235=Kinji 
  9824. Human_First_Names_M_1236=Kinnojo 
  9825. Human_First_Names_M_1237=Kintu
  9826. Human_First_Names_M_1238=Kinzo
  9827. Human_First_Names_M_1239=Kip
  9828. Human_First_Names_M_1240=Kirby
  9829. Human_First_Names_M_1241=Kiri
  9830. Human_First_Names_M_1242=Kirk
  9831. Human_First_Names_M_1243=Kisho 
  9832. Human_First_Names_M_1244=Kito
  9833. Human_First_Names_M_1245=Kiv
  9834. Human_First_Names_M_1246=Kiyohira
  9835. Human_First_Names_M_1247=Kiyoshi
  9836. Human_First_Names_M_1248=Knute
  9837. Human_First_Names_M_1249=Kobe
  9838. Human_First_Names_M_1250=Kobo
  9839. Human_First_Names_M_1251=Koetsu
  9840. Human_First_Names_M_1252=Kohei
  9841. Human_First_Names_M_1253=Kohen
  9842. Human_First_Names_M_1254=Komea
  9843. Human_First_Names_M_1255=Konyo
  9844. Human_First_Names_M_1256=Korin
  9845. Human_First_Names_M_1257=Kory
  9846. Human_First_Names_M_1258=Kosaku
  9847. Human_First_Names_M_1259=Kosami
  9848. Human_First_Names_M_1260=Koshiro
  9849. Human_First_Names_M_1261=Kota
  9850. Human_First_Names_M_1262=Kotaro
  9851. Human_First_Names_M_1263=Koto
  9852. Human_First_Names_M_1264=Kovan
  9853. Human_First_Names_M_1265=Koyo
  9854. Human_First_Names_M_1266=Kozue
  9855. Human_First_Names_M_1267=Kris
  9856. Human_First_Names_M_1268=Kristian
  9857. Human_First_Names_M_1269=Kristopher
  9858. Human_First_Names_M_1270=Kuma
  9859. Human_First_Names_M_1271=Kunimichi
  9860. Human_First_Names_M_1272=Kunitaro
  9861. Human_First_Names_M_1273=Kuri
  9862. Human_First_Names_M_1274=Kuro
  9863. Human_First_Names_M_1275=Kurt
  9864. Human_First_Names_M_1276=Kurtis
  9865. Human_First_Names_M_1277=Kushanu
  9866. Human_First_Names_M_1278=Kwame
  9867. Human_First_Names_M_1279=Kwan
  9868. Human_First_Names_M_1280=Kyle
  9869. Human_First_Names_M_1281=Kyo
  9870. Human_First_Names_M_1282=Kyoden
  9871. Human_First_Names_M_1283=Kyoji
  9872. Human_First_Names_M_1284=Kyu
  9873. Human_First_Names_M_1285=Kyuichi
  9874. Human_First_Names_M_1286=Kyuso
  9875. Human_First_Names_M_1287=Kyuwa
  9876. Human_First_Names_M_1288=Lado
  9877. Human_First_Names_M_1289=Lafayette
  9878. Human_First_Names_M_1290=Lahar
  9879. Human_First_Names_M_1291=Lamar
  9880. Human_First_Names_M_1292=Lamond
  9881. Human_First_Names_M_1293=Lamont
  9882. Human_First_Names_M_1294=Lance
  9883. Human_First_Names_M_1295=Landis
  9884. Human_First_Names_M_1296=Lando
  9885. Human_First_Names_M_1297=Landon
  9886. Human_First_Names_M_1298=Landry
  9887. Human_First_Names_M_1299=Lane
  9888. Human_First_Names_M_1300=Langston
  9889. Human_First_Names_M_1301=Laniyan
  9890. Human_First_Names_M_1302=Lanny
  9891. Human_First_Names_M_1303=Lao
  9892. Human_First_Names_M_1304=Larenzo
  9893. Human_First_Names_M_1305=Laron
  9894. Human_First_Names_M_1306=Larrimore
  9895. Human_First_Names_M_1307=Larry
  9896. Human_First_Names_M_1308=Lars
  9897. Human_First_Names_M_1309=Lasse
  9898. Human_First_Names_M_1310=Laurence
  9899. Human_First_Names_M_1311=Laurens
  9900. Human_First_Names_M_1312=Laurent
  9901. Human_First_Names_M_1313=Lawrence
  9902. Human_First_Names_M_1314=Layth
  9903. Human_First_Names_M_1315=Lazaro
  9904. Human_First_Names_M_1316=Lee
  9905. Human_First_Names_M_1317=Leggett
  9906. Human_First_Names_M_1318=Lei
  9907. Human_First_Names_M_1319=Leif
  9908. Human_First_Names_M_1320=Leland
  9909. Human_First_Names_M_1321=Lema
  9910. Human_First_Names_M_1322=Lemuel
  9911. Human_First_Names_M_1323=Lenard
  9912. Human_First_Names_M_1324=Lennard
  9913. Human_First_Names_M_1325=Lennox
  9914. Human_First_Names_M_1326=Lenny
  9915. Human_First_Names_M_1327=Leo
  9916. Human_First_Names_M_1328=Leon
  9917. Human_First_Names_M_1329=Leonard
  9918. Human_First_Names_M_1330=Leonardo
  9919. Human_First_Names_M_1331=Leonel
  9920. Human_First_Names_M_1332=Lerenzo
  9921. Human_First_Names_M_1333=Leron
  9922. Human_First_Names_M_1334=Leroy
  9923. Human_First_Names_M_1335=Les
  9924. Human_First_Names_M_1336=Leslie
  9925. Human_First_Names_M_1337=Lester
  9926. Human_First_Names_M_1338=Lev
  9927. Human_First_Names_M_1339=Leverett
  9928. Human_First_Names_M_1340=Levi
  9929. Human_First_Names_M_1341=Levin
  9930. Human_First_Names_M_1342=Lewis
  9931. Human_First_Names_M_1343=Li
  9932. Human_First_Names_M_1344=Liam
  9933. Human_First_Names_M_1345=Lian
  9934. Human_First_Names_M_1346=Liang
  9935. Human_First_Names_M_1347=Lincoln
  9936. Human_First_Names_M_1348=Lindsey
  9937. Human_First_Names_M_1349=Linus
  9938. Human_First_Names_M_1350=Linwood
  9939. Human_First_Names_M_1351=Lionel
  9940. Human_First_Names_M_1352=Liu
  9941. Human_First_Names_M_1353=Lloyd
  9942. Human_First_Names_M_1354=Logan
  9943. Human_First_Names_M_1355=Lokesh
  9944. Human_First_Names_M_1356=Lon
  9945. Human_First_Names_M_1357=Long
  9946. Human_First_Names_M_1358=Longwei
  9947. Human_First_Names_M_1359=Lonnie
  9948. Human_First_Names_M_1360=Loren
  9949. Human_First_Names_M_1361=Lorenzo
  9950. Human_First_Names_M_1362=Loretto
  9951. Human_First_Names_M_1363=Lotto
  9952. Human_First_Names_M_1364=Louie
  9953. Human_First_Names_M_1365=Louis
  9954. Human_First_Names_M_1366=Lowell
  9955. Human_First_Names_M_1367=Loyd
  9956. Human_First_Names_M_1368=Luc
  9957. Human_First_Names_M_1369=Luca
  9958. Human_First_Names_M_1370=Lucas
  9959. Human_First_Names_M_1371=Lucian
  9960. Human_First_Names_M_1372=Lucio
  9961. Human_First_Names_M_1373=Luigi
  9962. Human_First_Names_M_1374=Luis
  9963. Human_First_Names_M_1375=Lukas
  9964. Human_First_Names_M_1376=Luke
  9965. Human_First_Names_M_1377=Luther
  9966. Human_First_Names_M_1378=Lyle
  9967. Human_First_Names_M_1379=Lyman
  9968. Human_First_Names_M_1380=Lynn
  9969. Human_First_Names_M_1381=Maahir
  9970. Human_First_Names_M_1382=Mac
  9971. Human_First_Names_M_1383=Maccio
  9972. Human_First_Names_M_1384=Mace
  9973. Human_First_Names_M_1385=Mack
  9974. Human_First_Names_M_1386=Madan
  9975. Human_First_Names_M_1387=Madani
  9976. Human_First_Names_M_1388=Maffeo
  9977. Human_First_Names_M_1389=Magnar
  9978. Human_First_Names_M_1390=Magnus
  9979. Human_First_Names_M_1391=Magomu
  9980. Human_First_Names_M_1392=Mahdi
  9981. Human_First_Names_M_1393=Mahindra
  9982. Human_First_Names_M_1394=Mahir
  9983. Human_First_Names_M_1395=Mahmud
  9984. Human_First_Names_M_1396=Maison
  9985. Human_First_Names_M_1397=Major
  9986. Human_First_Names_M_1398=Makar
  9987. Human_First_Names_M_1399=Makker
  9988. Human_First_Names_M_1400=Malcolm
  9989. Human_First_Names_M_1401=Malik
  9990. Human_First_Names_M_1402=Malone
  9991. Human_First_Names_M_1403=Mamoru 
  9992. Human_First_Names_M_1404=Manabu 
  9993. Human_First_Names_M_1405=Manato
  9994. Human_First_Names_M_1406=Manay
  9995. Human_First_Names_M_1407=Manobu
  9996. Human_First_Names_M_1408=Mantel
  9997. Human_First_Names_M_1409=Marat
  9998. Human_First_Names_M_1410=Marc
  9999. Human_First_Names_M_1411=Marcel
  10000. Human_First_Names_M_1412=Marco
  10001. Human_First_Names_M_1413=Marcos
  10002. Human_First_Names_M_1414=Marcus
  10003. Human_First_Names_M_1415=Marian
  10004. Human_First_Names_M_1416=Marid
  10005. Human_First_Names_M_1417=Marino
  10006. Human_First_Names_M_1418=Mario
  10007. Human_First_Names_M_1419=Maris
  10008. Human_First_Names_M_1420=Marius
  10009. Human_First_Names_M_1421=Mark
  10010. Human_First_Names_M_1422=Markis
  10011. Human_First_Names_M_1423=Marlin
  10012. Human_First_Names_M_1424=Marlon
  10013. Human_First_Names_M_1425=Maro
  10014. Human_First_Names_M_1426=Marquise
  10015. Human_First_Names_M_1427=Marshall
  10016. Human_First_Names_M_1428=Marti
  10017. Human_First_Names_M_1429=Martin
  10018. Human_First_Names_M_1430=Marty
  10019. Human_First_Names_M_1431=Marvin
  10020. Human_First_Names_M_1432=Mary
  10021. Human_First_Names_M_1433=Masahiko
  10022. Human_First_Names_M_1434=Masahiro
  10023. Human_First_Names_M_1435=Masakazu
  10024. Human_First_Names_M_1436=Masaki
  10025. Human_First_Names_M_1437=Masaru
  10026. Human_First_Names_M_1438=Masato
  10027. Human_First_Names_M_1439=Mashiro
  10028. Human_First_Names_M_1440=Maslin
  10029. Human_First_Names_M_1441=Mason
  10030. Human_First_Names_M_1442=Masu 
  10031. Human_First_Names_M_1443=Masud
  10032. Human_First_Names_M_1444=Matabei
  10033. Human_First_Names_M_1445=Matei
  10034. Human_First_Names_M_1446=Mateo
  10035. Human_First_Names_M_1447=Mathew
  10036. Human_First_Names_M_1448=Mathias
  10037. Human_First_Names_M_1449=Mathieu
  10038. Human_First_Names_M_1450=Matsu 
  10039. Human_First_Names_M_1451=Matsuo 
  10040. Human_First_Names_M_1452=Matt
  10041. Human_First_Names_M_1453=Matteo
  10042. Human_First_Names_M_1454=Matthew
  10043. Human_First_Names_M_1455=Matthieu
  10044. Human_First_Names_M_1456=Maurice
  10045. Human_First_Names_M_1457=Mauro
  10046. Human_First_Names_M_1458=Max
  10047. Human_First_Names_M_1459=Maxim
  10048. Human_First_Names_M_1460=Maximilian
  10049. Human_First_Names_M_1461=Maxwell
  10050. Human_First_Names_M_1462=Maynard
  10051. Human_First_Names_M_1463=Mayson
  10052. Human_First_Names_M_1464=Mazi
  10053. Human_First_Names_M_1465=Medarno
  10054. Human_First_Names_M_1466=Mehdi
  10055. Human_First_Names_M_1467=Meiji
  10056. Human_First_Names_M_1468=Mel
  10057. Human_First_Names_M_1469=Melvin
  10058. Human_First_Names_M_1470=Merle
  10059. Human_First_Names_M_1471=Merlin
  10060. Human_First_Names_M_1472=Merrill
  10061. Human_First_Names_M_1473=Mervin
  10062. Human_First_Names_M_1474=Micah
  10063. Human_First_Names_M_1475=Michael
  10064. Human_First_Names_M_1476=Micheal
  10065. Human_First_Names_M_1477=Michel
  10066. Human_First_Names_M_1478=Mickey
  10067. Human_First_Names_M_1479=Miguel
  10068. Human_First_Names_M_1480=Mihir
  10069. Human_First_Names_M_1481=Mika
  10070. Human_First_Names_M_1482=Mike
  10071. Human_First_Names_M_1483=Miki
  10072. Human_First_Names_M_1484=Miles
  10073. Human_First_Names_M_1485=Milford
  10074. Human_First_Names_M_1486=Millard
  10075. Human_First_Names_M_1487=Milo
  10076. Human_First_Names_M_1488=Milton
  10077. Human_First_Names_M_1489=Min
  10078. Human_First_Names_M_1490=Ming
  10079. Human_First_Names_M_1491=Minh
  10080. Human_First_Names_M_1492=Mino
  10081. Human_First_Names_M_1493=Minoru 
  10082. Human_First_Names_M_1494=Misao 
  10083. Human_First_Names_M_1495=Mitch
  10084. Human_First_Names_M_1496=Mitchel
  10085. Human_First_Names_M_1497=Mitchell
  10086. Human_First_Names_M_1498=Mito 
  10087. Human_First_Names_M_1499=Mitsuhide 
  10088. Human_First_Names_M_1500=Mitsuo
  10089. Human_First_Names_M_1501=Mitul
  10090. Human_First_Names_M_1502=Momoru
  10091. Human_First_Names_M_1503=Monroe
  10092. Human_First_Names_M_1504=Montague
  10093. Human_First_Names_M_1505=Montaro
  10094. Human_First_Names_M_1506=Monte
  10095. Human_First_Names_M_1507=Montgomery
  10096. Human_First_Names_M_1508=Montreal
  10097. Human_First_Names_M_1509=Montrel
  10098. Human_First_Names_M_1510=Monty
  10099. Human_First_Names_M_1511=Monzal
  10100. Human_First_Names_M_1512=Moore
  10101. Human_First_Names_M_1513=Morel
  10102. Human_First_Names_M_1514=Morgan
  10103. Human_First_Names_M_1515=Moritz
  10104. Human_First_Names_M_1516=Morris
  10105. Human_First_Names_M_1517=Mortimer
  10106. Human_First_Names_M_1518=Morty
  10107. Human_First_Names_M_1519=Moses
  10108. Human_First_Names_M_1520=Moyo
  10109. Human_First_Names_M_1521=Munoto 
  10110. Human_First_Names_M_1522=Murray
  10111. Human_First_Names_M_1523=Muwanga
  10112. Human_First_Names_M_1524=Mwake
  10113. Human_First_Names_M_1525=Myles
  10114. Human_First_Names_M_1526=Myron
  10115. Human_First_Names_M_1527=Myung
  10116. Human_First_Names_M_1528=Nabeel
  10117. Human_First_Names_M_1529=Nabhan
  10118. Human_First_Names_M_1530=Nadim
  10119. Human_First_Names_M_1531=Nadir
  10120. Human_First_Names_M_1532=Nahid
  10121. Human_First_Names_M_1533=Naizen
  10122. Human_First_Names_M_1534=Najeeb
  10123. Human_First_Names_M_1535=Nakazo
  10124. Human_First_Names_M_1536=Naldo
  10125. Human_First_Names_M_1537=Namboku
  10126. Human_First_Names_M_1538=Namir
  10127. Human_First_Names_M_1539=Nampo
  10128. Human_First_Names_M_1540=Narahiko
  10129. Human_First_Names_M_1541=Nardo
  10130. Human_First_Names_M_1542=Nasib
  10131. Human_First_Names_M_1543=Nasir
  10132. Human_First_Names_M_1544=Nasser
  10133. Human_First_Names_M_1545=Nassor
  10134. Human_First_Names_M_1546=Nathan
  10135. Human_First_Names_M_1547=Nathaniel
  10136. Human_First_Names_M_1548=Natsu
  10137. Human_First_Names_M_1549=Natsume
  10138. Human_First_Names_M_1550=Neal
  10139. Human_First_Names_M_1551=Ned
  10140. Human_First_Names_M_1552=Neil
  10141. Human_First_Names_M_1553=Nello
  10142. Human_First_Names_M_1554=Nels
  10143. Human_First_Names_M_1555=Nelson
  10144. Human_First_Names_M_1556=Nencio
  10145. Human_First_Names_M_1557=Neri
  10146. Human_First_Names_M_1558=Nestor
  10147. Human_First_Names_M_1559=Newton
  10148. Human_First_Names_M_1560=Nhan
  10149. Human_First_Names_M_1561=Niccolo
  10150. Human_First_Names_M_1562=Nicholas
  10151. Human_First_Names_M_1563=Nick
  10152. Human_First_Names_M_1564=Nickolas
  10153. Human_First_Names_M_1565=Nico
  10154. Human_First_Names_M_1566=Nicolas
  10155. Human_First_Names_M_1567=Nigel
  10156. Human_First_Names_M_1568=Nikash
  10157. Human_First_Names_M_1569=Nikki
  10158. Human_First_Names_M_1570=Niklas
  10159. Human_First_Names_M_1571=Nil
  10160. Human_First_Names_M_1572=Nils
  10161. Human_First_Names_M_1573=Nimit
  10162. Human_First_Names_M_1574=Nirav
  10163. Human_First_Names_M_1575=Noah
  10164. Human_First_Names_M_1576=Nobu
  10165. Human_First_Names_M_1577=Nobuhito
  10166. Human_First_Names_M_1578=Noel
  10167. Human_First_Names_M_1579=Nolan
  10168. Human_First_Names_M_1580=Nori
  10169. Human_First_Names_M_1581=Norman
  10170. Human_First_Names_M_1582=Norris
  10171. Human_First_Names_M_1583=Norville
  10172. Human_First_Names_M_1584=Nozzo
  10173. Human_First_Names_M_1585=Numbers
  10174. Human_First_Names_M_1586=Nuto
  10175. Human_First_Names_M_1587=Obadele
  10176. Human_First_Names_M_1588=Oban
  10177. Human_First_Names_M_1589=Octavio
  10178. Human_First_Names_M_1590=Oda
  10179. Human_First_Names_M_1591=Odell
  10180. Human_First_Names_M_1592=Odis
  10181. Human_First_Names_M_1593=Okakura
  10182. Human_First_Names_M_1594=Ola
  10183. Human_First_Names_M_1595=Olav
  10184. Human_First_Names_M_1596=Oleg
  10185. Human_First_Names_M_1597=Olen
  10186. Human_First_Names_M_1598=Olin
  10187. Human_First_Names_M_1599=Oliver
  10188. Human_First_Names_M_1600=Ollie
  10189. Human_First_Names_M_1601=Omar
  10190. Human_First_Names_M_1602=Omkar
  10191. Human_First_Names_M_1603=Orlando
  10192. Human_First_Names_M_1604=Orville
  10193. Human_First_Names_M_1605=Osamu
  10194. Human_First_Names_M_1606=Oscar
  10195. Human_First_Names_M_1607=Oskar
  10196. Human_First_Names_M_1608=Osman
  10197. Human_First_Names_M_1609=Otis
  10198. Human_First_Names_M_1610=Ottar
  10199. Human_First_Names_M_1611=Otto
  10200. Human_First_Names_M_1612=Owen
  10201. Human_First_Names_M_1613=Oystein
  10202. Human_First_Names_M_1614=Pablo
  10203. Human_First_Names_M_1615=Pace
  10204. Human_First_Names_M_1616=Pacho
  10205. Human_First_Names_M_1617=Pallav
  10206. Human_First_Names_M_1618=Param
  10207. Human_First_Names_M_1619=Paran
  10208. Human_First_Names_M_1620=Park
  10209. Human_First_Names_M_1621=Parker
  10210. Human_First_Names_M_1622=Parnell
  10211. Human_First_Names_M_1623=Pascal
  10212. Human_First_Names_M_1624=Pat
  10213. Human_First_Names_M_1625=Pathik
  10214. Human_First_Names_M_1626=Patrice
  10215. Human_First_Names_M_1627=Patrick
  10216. Human_First_Names_M_1628=Paul
  10217. Human_First_Names_M_1629=Pavel
  10218. Human_First_Names_M_1630=Pedro
  10219. Human_First_Names_M_1631=Peng
  10220. Human_First_Names_M_1632=Pepe
  10221. Human_First_Names_M_1633=Percival
  10222. Human_First_Names_M_1634=Percy
  10223. Human_First_Names_M_1635=Pernell
  10224. Human_First_Names_M_1636=Perry
  10225. Human_First_Names_M_1637=Pete
  10226. Human_First_Names_M_1638=Peter
  10227. Human_First_Names_M_1639=Phil
  10228. Human_First_Names_M_1640=Philip
  10229. Human_First_Names_M_1641=Philipe
  10230. Human_First_Names_M_1642=Phillip
  10231. Human_First_Names_M_1643=Pich
  10232. Human_First_Names_M_1644=Piero
  10233. Human_First_Names_M_1645=Pierre
  10234. Human_First_Names_M_1646=Pieter
  10235. Human_First_Names_M_1647=Pietro
  10236. Human_First_Names_M_1648=Ping
  10237. Human_First_Names_M_1649=Pippo
  10238. Human_First_Names_M_1650=Pol
  10239. Human_First_Names_M_1651=Pomeroy
  10240. Human_First_Names_M_1652=Pravit
  10241. Human_First_Names_M_1653=Preston
  10242. Human_First_Names_M_1654=Pricha
  10243. Human_First_Names_M_1655=Puccio
  10244. Human_First_Names_M_1656=Purvis
  10245. Human_First_Names_M_1657=Qadim
  10246. Human_First_Names_M_1658=Qadir
  10247. Human_First_Names_M_1659=Quentin
  10248. Human_First_Names_M_1660=Quincy
  10249. Human_First_Names_M_1661=Quinn
  10250. Human_First_Names_M_1662=Quintin
  10251. Human_First_Names_M_1663=Radu
  10252. Human_First_Names_M_1664=Rafael
  10253. Human_First_Names_M_1665=Rafaelle
  10254. Human_First_Names_M_1666=Rafid
  10255. Human_First_Names_M_1667=Ragnar
  10256. Human_First_Names_M_1668=Rahul
  10257. Human_First_Names_M_1669=Rai
  10258. Human_First_Names_M_1670=Raj
  10259. Human_First_Names_M_1671=Raja
  10260. Human_First_Names_M_1672=Ralph
  10261. Human_First_Names_M_1673=Rami
  10262. Human_First_Names_M_1674=Ramiro
  10263. Human_First_Names_M_1675=Ramon
  10264. Human_First_Names_M_1676=Ramzi
  10265. Human_First_Names_M_1677=Randal
  10266. Human_First_Names_M_1678=Randall
  10267. Human_First_Names_M_1679=Randell
  10268. Human_First_Names_M_1680=Randolph
  10269. Human_First_Names_M_1681=Randy
  10270. Human_First_Names_M_1682=Ranger
  10271. Human_First_Names_M_1683=Raoul
  10272. Human_First_Names_M_1684=Raphael
  10273. Human_First_Names_M_1685=Rashad
  10274. Human_First_Names_M_1686=Rasin
  10275. Human_First_Names_M_1687=Raul
  10276. Human_First_Names_M_1688=Rawlins
  10277. Human_First_Names_M_1689=Ray
  10278. Human_First_Names_M_1690=Rayan
  10279. Human_First_Names_M_1691=Raymond
  10280. Human_First_Names_M_1692=Raymundo
  10281. Human_First_Names_M_1693=Raynard
  10282. Human_First_Names_M_1694=Razan 
  10283. Human_First_Names_M_1695=Reagan
  10284. Human_First_Names_M_1696=Reed
  10285. Human_First_Names_M_1697=Reggie
  10286. Human_First_Names_M_1698=Reginald
  10287. Human_First_Names_M_1699=Rei
  10288. Human_First_Names_M_1700=Reid
  10289. Human_First_Names_M_1701=Reinaldo
  10290. Human_First_Names_M_1702=Remi
  10291. Human_First_Names_M_1703=Ren
  10292. Human_First_Names_M_1704=Renard
  10293. Human_First_Names_M_1705=Renardo
  10294. Human_First_Names_M_1706=Rene
  10295. Human_First_Names_M_1707=Renzo
  10296. Human_First_Names_M_1708=Reuben
  10297. Human_First_Names_M_1709=Rex
  10298. Human_First_Names_M_1710=Reyes
  10299. Human_First_Names_M_1711=Reynaldo
  10300. Human_First_Names_M_1712=Reynard
  10301. Human_First_Names_M_1713=Ricardo
  10302. Human_First_Names_M_1714=Ricco
  10303. Human_First_Names_M_1715=Rich
  10304. Human_First_Names_M_1716=Richard
  10305. Human_First_Names_M_1717=Richie
  10306. Human_First_Names_M_1718=Rick
  10307. Human_First_Names_M_1719=Rickey
  10308. Human_First_Names_M_1720=Rickie
  10309. Human_First_Names_M_1721=Ricky
  10310. Human_First_Names_M_1722=Rico
  10311. Human_First_Names_M_1723=Ridolfo
  10312. Human_First_Names_M_1724=Riley
  10313. Human_First_Names_M_1725=Rimon
  10314. Human_First_Names_M_1726=Rinaldo
  10315. Human_First_Names_M_1727=Rio
  10316. Human_First_Names_M_1728=Rob
  10317. Human_First_Names_M_1729=Robbie
  10318. Human_First_Names_M_1730=Robby
  10319. Human_First_Names_M_1731=Robert
  10320. Human_First_Names_M_1732=Roberto
  10321. Human_First_Names_M_1733=Robin
  10322. Human_First_Names_M_1734=Rocco
  10323. Human_First_Names_M_1735=Rocky
  10324. Human_First_Names_M_1736=Rod
  10325. Human_First_Names_M_1737=Roderick
  10326. Human_First_Names_M_1738=Rodger
  10327. Human_First_Names_M_1739=Rodney
  10328. Human_First_Names_M_1740=Rodolfo
  10329. Human_First_Names_M_1741=Rodrick
  10330. Human_First_Names_M_1742=Roger
  10331. Human_First_Names_M_1743=Rohit
  10332. Human_First_Names_M_1744=Roland
  10333. Human_First_Names_M_1745=Rolf
  10334. Human_First_Names_M_1746=Rolland
  10335. Human_First_Names_M_1747=Roman
  10336. Human_First_Names_M_1748=Romeo
  10337. Human_First_Names_M_1749=Ron
  10338. Human_First_Names_M_1750=Ronald
  10339. Human_First_Names_M_1751=Rondel
  10340. Human_First_Names_M_1752=Ronin
  10341. Human_First_Names_M_1753=Ronnie
  10342. Human_First_Names_M_1754=Ronny
  10343. Human_First_Names_M_1755=Rory
  10344. Human_First_Names_M_1756=Roscoe
  10345. Human_First_Names_M_1757=Ross
  10346. Human_First_Names_M_1758=Rowen
  10347. Human_First_Names_M_1759=Roy
  10348. Human_First_Names_M_1760=Royce
  10349. Human_First_Names_M_1761=Ru
  10350. Human_First_Names_M_1762=Ruben
  10351. Human_First_Names_M_1763=Rubin
  10352. Human_First_Names_M_1764=Rudolph
  10353. Human_First_Names_M_1765=Rudy
  10354. Human_First_Names_M_1766=Rufus
  10355. Human_First_Names_M_1767=Ruhi
  10356. Human_First_Names_M_1768=Rupert
  10357. Human_First_Names_M_1769=Rush
  10358. Human_First_Names_M_1770=Russ
  10359. Human_First_Names_M_1771=Russel
  10360. Human_First_Names_M_1772=Russell
  10361. Human_First_Names_M_1773=Rusty
  10362. Human_First_Names_M_1774=Ruy
  10363. Human_First_Names_M_1775=Ryan
  10364. Human_First_Names_M_1776=Ryo
  10365. Human_First_Names_M_1777=Ryoko
  10366. Human_First_Names_M_1778=Ryoma
  10367. Human_First_Names_M_1779=Ryota
  10368. Human_First_Names_M_1780=Ryozo
  10369. Human_First_Names_M_1781=Ryu 
  10370. Human_First_Names_M_1782=Ryuki
  10371. Human_First_Names_M_1783=Ryuto
  10372. Human_First_Names_M_1784=Saad
  10373. Human_First_Names_M_1785=Sabastien
  10374. Human_First_Names_M_1786=Sabir
  10375. Human_First_Names_M_1787=Sadid
  10376. Human_First_Names_M_1788=Sadiq
  10377. Human_First_Names_M_1789=Sahib
  10378. Human_First_Names_M_1790=Sahir
  10379. Human_First_Names_M_1791=Sal
  10380. Human_First_Names_M_1792=Saleh
  10381. Human_First_Names_M_1793=Salomon
  10382. Human_First_Names_M_1794=Salvador
  10383. Human_First_Names_M_1795=Salvadore
  10384. Human_First_Names_M_1796=Salvatore
  10385. Human_First_Names_M_1797=Salvi
  10386. Human_First_Names_M_1798=Sam
  10387. Human_First_Names_M_1799=Sameer
  10388. Human_First_Names_M_1800=Sami
  10389. Human_First_Names_M_1801=Sammie
  10390. Human_First_Names_M_1802=Sammy
  10391. Human_First_Names_M_1803=Samo
  10392. Human_First_Names_M_1804=Samuel
  10393. Human_First_Names_M_1805=Sandy
  10394. Human_First_Names_M_1806=Sanford
  10395. Human_First_Names_M_1807=Sang
  10396. Human_First_Names_M_1808=Sanjiro
  10397. Human_First_Names_M_1809=Sanjit
  10398. Human_First_Names_M_1810=Santiago
  10399. Human_First_Names_M_1811=Santos
  10400. Human_First_Names_M_1812=Satoru
  10401. Human_First_Names_M_1813=Saul
  10402. Human_First_Names_M_1814=Sayer
  10403. Human_First_Names_M_1815=Scot
  10404. Human_First_Names_M_1816=Scott
  10405. Human_First_Names_M_1817=Scottie
  10406. Human_First_Names_M_1818=Scotty
  10407. Human_First_Names_M_1819=Sean
  10408. Human_First_Names_M_1820=Sebastian
  10409. Human_First_Names_M_1821=Seibei
  10410. Human_First_Names_M_1822=Seiji
  10411. Human_First_Names_M_1823=Seison
  10412. Human_First_Names_M_1824=Sekayi
  10413. Human_First_Names_M_1825=Sen
  10414. Human_First_Names_M_1826=Senichi
  10415. Human_First_Names_M_1827=Sergei
  10416. Human_First_Names_M_1828=Sergio
  10417. Human_First_Names_M_1829=Seth
  10418. Human_First_Names_M_1830=Seyed
  10419. Human_First_Names_M_1831=Seymour
  10420. Human_First_Names_M_1832=Shadi
  10421. Human_First_Names_M_1833=Shane
  10422. Human_First_Names_M_1834=Shannon
  10423. Human_First_Names_M_1835=Shaun
  10424. Human_First_Names_M_1836=Shawn
  10425. Human_First_Names_M_1837=Shay
  10426. Human_First_Names_M_1838=Shelby
  10427. Human_First_Names_M_1839=Sheldon
  10428. Human_First_Names_M_1840=Shelton
  10429. Human_First_Names_M_1841=Shen
  10430. Human_First_Names_M_1842=Sherman
  10431. Human_First_Names_M_1843=Shigeki
  10432. Human_First_Names_M_1844=Shigematsu
  10433. Human_First_Names_M_1845=Shigemori
  10434. Human_First_Names_M_1846=Shigeru
  10435. Human_First_Names_M_1847=Shihei
  10436. Human_First_Names_M_1848=Shijo
  10437. Human_First_Names_M_1849=Shik
  10438. Human_First_Names_M_1850=Shin
  10439. Human_First_Names_M_1851=Shingen
  10440. Human_First_Names_M_1852=Shino
  10441. Human_First_Names_M_1853=Shinobu
  10442. Human_First_Names_M_1854=Shintaro
  10443. Human_First_Names_M_1855=Shiro
  10444. Human_First_Names_M_1856=Shoji
  10445. Human_First_Names_M_1857=Shumei
  10446. Human_First_Names_M_1858=Shun
  10447. Human_First_Names_M_1859=Shunji
  10448. Human_First_Names_M_1860=Shunsen
  10449. Human_First_Names_M_1861=Sidney
  10450. Human_First_Names_M_1862=Sigurd
  10451. Human_First_Names_M_1863=Silas
  10452. Human_First_Names_M_1864=Silvio
  10453. Human_First_Names_M_1865=Simba
  10454. Human_First_Names_M_1866=Simon
  10455. Human_First_Names_M_1867=Sinclair
  10456. Human_First_Names_M_1868=Sindre
  10457. Human_First_Names_M_1869=Skipp
  10458. Human_First_Names_M_1870=Solomon
  10459. Human_First_Names_M_1871=Soma
  10460. Human_First_Names_M_1872=Sonny
  10461. Human_First_Names_M_1873=Sook
  10462. Human_First_Names_M_1874=Sora
  10463. Human_First_Names_M_1875=Sotan
  10464. Human_First_Names_M_1876=Sotaro
  10465. Human_First_Names_M_1877=Sovann
  10466. Human_First_Names_M_1878=Sozen
  10467. Human_First_Names_M_1879=Spencer
  10468. Human_First_Names_M_1880=Stacey
  10469. Human_First_Names_M_1881=Stan
  10470. Human_First_Names_M_1882=Stanislav
  10471. Human_First_Names_M_1883=Stanley
  10472. Human_First_Names_M_1884=Stefan
  10473. Human_First_Names_M_1885=Stein
  10474. Human_First_Names_M_1886=Stephan
  10475. Human_First_Names_M_1887=Stephen
  10476. Human_First_Names_M_1888=Sterling
  10477. Human_First_Names_M_1889=Steve
  10478. Human_First_Names_M_1890=Steven
  10479. Human_First_Names_M_1891=Stevie
  10480. Human_First_Names_M_1892=Stewart
  10481. Human_First_Names_M_1893=Stuart
  10482. Human_First_Names_M_1894=Sully
  10483. Human_First_Names_M_1895=Sumio
  10484. Human_First_Names_M_1896=Sunay
  10485. Human_First_Names_M_1897=Sung
  10486. Human_First_Names_M_1898=Sutherland
  10487. Human_First_Names_M_1899=Sydney
  10488. Human_First_Names_M_1900=Sylvester
  10489. Human_First_Names_M_1901=Tad
  10490. Human_First_Names_M_1902=Tadamasa
  10491. Human_First_Names_M_1903=Tadashi
  10492. Human_First_Names_M_1904=Taddeo
  10493. Human_First_Names_M_1905=Taiga
  10494. Human_First_Names_M_1906=Taikan
  10495. Human_First_Names_M_1907=Taisei
  10496. Human_First_Names_M_1908=Taj
  10497. Human_First_Names_M_1909=Tajiri
  10498. Human_First_Names_M_1910=Takafumi
  10499. Human_First_Names_M_1911=Takahashi
  10500. Human_First_Names_M_1912=Takahiro
  10501. Human_First_Names_M_1913=Takeo
  10502. Human_First_Names_M_1914=Taki
  10503. Human_First_Names_M_1915=Takuji
  10504. Human_First_Names_M_1916=Talal
  10505. Human_First_Names_M_1917=Talbot
  10506. Human_First_Names_M_1918=Talon
  10507. Human_First_Names_M_1919=Tamir
  10508. Human_First_Names_M_1920=Taneesh
  10509. Human_First_Names_M_1921=Tango
  10510. Human_First_Names_M_1922=Tanner
  10511. Human_First_Names_M_1923=Tanzan
  10512. Human_First_Names_M_1924=Tapy
  10513. Human_First_Names_M_1925=Taro
  10514. Human_First_Names_M_1926=Tashiro
  10515. Human_First_Names_M_1927=Taylor
  10516. Human_First_Names_M_1928=Ted
  10517. Human_First_Names_M_1929=Teddy
  10518. Human_First_Names_M_1930=Temin
  10519. Human_First_Names_M_1931=Tenshin
  10520. Human_First_Names_M_1932=Teppo
  10521. Human_First_Names_M_1933=Terrance
  10522. Human_First_Names_M_1934=Terrell
  10523. Human_First_Names_M_1935=Terry
  10524. Human_First_Names_M_1936=Tessai 
  10525. Human_First_Names_M_1937=Tetsu 
  10526. Human_First_Names_M_1938=Tetsuya 
  10527. Human_First_Names_M_1939=Thad
  10528. Human_First_Names_M_1940=Thaddeus
  10529. Human_First_Names_M_1941=Thatcher
  10530. Human_First_Names_M_1942=Theo
  10531. Human_First_Names_M_1943=Theodor
  10532. Human_First_Names_M_1944=Theodore
  10533. Human_First_Names_M_1945=Theron
  10534. Human_First_Names_M_1946=Thoki 
  10535. Human_First_Names_M_1947=Thomas
  10536. Human_First_Names_M_1948=Thurman
  10537. Human_First_Names_M_1949=Thurston
  10538. Human_First_Names_M_1950=Tiennan
  10539. Human_First_Names_M_1951=Tilak
  10540. Human_First_Names_M_1952=Till
  10541. Human_First_Names_M_1953=Tim
  10542. Human_First_Names_M_1954=Timmy
  10543. Human_First_Names_M_1955=Timo
  10544. Human_First_Names_M_1956=Timothy
  10545. Human_First_Names_M_1957=Timur
  10546. Human_First_Names_M_1958=Tin
  10547. Human_First_Names_M_1959=Tobar
  10548. Human_First_Names_M_1960=Toben
  10549. Human_First_Names_M_1961=Tobias
  10550. Human_First_Names_M_1962=Toby
  10551. Human_First_Names_M_1963=Tod
  10552. Human_First_Names_M_1964=Todd
  10553. Human_First_Names_M_1965=Toichi
  10554. Human_First_Names_M_1966=Toju 
  10555. Human_First_Names_M_1967=Toki 
  10556. Human_First_Names_M_1968=Tokimune 
  10557. Human_First_Names_M_1969=Tokuma
  10558. Human_First_Names_M_1970=Tolomer
  10559. Human_First_Names_M_1971=Tom
  10560. Human_First_Names_M_1972=Toma
  10561. Human_First_Names_M_1973=Tomas
  10562. Human_First_Names_M_1974=Tombe
  10563. Human_First_Names_M_1975=Tommy
  10564. Human_First_Names_M_1976=Tony
  10565. Human_First_Names_M_1977=Tor
  10566. Human_First_Names_M_1978=Torger
  10567. Human_First_Names_M_1979=Tormod
  10568. Human_First_Names_M_1980=Toru
  10569. Human_First_Names_M_1981=Tory
  10570. Human_First_Names_M_1982=Toshiaki
  10571. Human_First_Names_M_1983=Toshiro
  10572. Human_First_Names_M_1984=Tracey
  10573. Human_First_Names_M_1985=Tracy
  10574. Human_First_Names_M_1986=Tramaine
  10575. Human_First_Names_M_1987=Travis
  10576. Human_First_Names_M_1988=Trent
  10577. Human_First_Names_M_1989=Trenton
  10578. Human_First_Names_M_1990=Trevor
  10579. Human_First_Names_M_1991=Trey
  10580. Human_First_Names_M_1992=Tristan
  10581. Human_First_Names_M_1993=Troy
  10582. Human_First_Names_M_1994=Truman
  10583. Human_First_Names_M_1995=Tsuneo 
  10584. Human_First_Names_M_1996=Ty
  10585. Human_First_Names_M_1997=Tyler
  10586. Human_First_Names_M_1998=Tyrell
  10587. Human_First_Names_M_1999=Tyrone
  10588. Human_First_Names_M_2000=Tyson
  10589. Human_First_Names_M_2001=Uberto
  10590. Human_First_Names_M_2002=Udar
  10591. Human_First_Names_M_2003=Udo
  10592. Human_First_Names_M_2004=Ugo
  10593. Human_First_Names_M_2005=Ukon
  10594. Human_First_Names_M_2006=Ulysses
  10595. Human_First_Names_M_2007=Umar
  10596. Human_First_Names_M_2008=Unai
  10597. Human_First_Names_M_2009=Uriel
  10598. Human_First_Names_M_2010=Vadim
  10599. Human_First_Names_M_2011=Valentin
  10600. Human_First_Names_M_2012=Valere
  10601. Human_First_Names_M_2013=Vallis
  10602. Human_First_Names_M_2014=Van
  10603. Human_First_Names_M_2015=Vance
  10604. Human_First_Names_M_2016=Varg
  10605. Human_First_Names_M_2017=Vasile
  10606. Human_First_Names_M_2018=Vasily
  10607. Human_First_Names_M_2019=Vaughn
  10608. Human_First_Names_M_2020=Vendan
  10609. Human_First_Names_M_2021=Ventura
  10610. Human_First_Names_M_2022=Vern
  10611. Human_First_Names_M_2023=Vernon
  10612. Human_First_Names_M_2024=Vicente
  10613. Human_First_Names_M_2025=Victor
  10614. Human_First_Names_M_2026=Vidal
  10615. Human_First_Names_M_2027=Viktor
  10616. Human_First_Names_M_2028=Vince
  10617. Human_First_Names_M_2029=Vincent
  10618. Human_First_Names_M_2030=Vincenzo
  10619. Human_First_Names_M_2031=Vinesh
  10620. Human_First_Names_M_2032=Virgil
  10621. Human_First_Names_M_2033=Vito
  10622. Human_First_Names_M_2034=Vlad
  10623. Human_First_Names_M_2035=Vladimir
  10624. Human_First_Names_M_2036=Vladislav
  10625. Human_First_Names_M_2037=Wade
  10626. Human_First_Names_M_2038=Wadi
  10627. Human_First_Names_M_2039=Waldo
  10628. Human_First_Names_M_2040=Wali
  10629. Human_First_Names_M_2041=Walid
  10630. Human_First_Names_M_2042=Walker
  10631. Human_First_Names_M_2043=Wallace
  10632. Human_First_Names_M_2044=Walter
  10633. Human_First_Names_M_2045=Ward
  10634. Human_First_Names_M_2046=Warren
  10635. Human_First_Names_M_2047=Wayne
  10636. Human_First_Names_M_2048=Wen
  10637. Human_First_Names_M_2049=Wendell
  10638. Human_First_Names_M_2050=Wesley
  10639. Human_First_Names_M_2051=Weston
  10640. Human_First_Names_M_2052=Wilbert
  10641. Human_First_Names_M_2053=Wilbur
  10642. Human_First_Names_M_2054=Wilburn
  10643. Human_First_Names_M_2055=Wiley
  10644. Human_First_Names_M_2056=Wilford
  10645. Human_First_Names_M_2057=Wilfred
  10646. Human_First_Names_M_2058=Will
  10647. Human_First_Names_M_2059=Willard
  10648. Human_First_Names_M_2060=William
  10649. Human_First_Names_M_2061=Willie
  10650. Human_First_Names_M_2062=Willis
  10651. Human_First_Names_M_2063=Wilmer
  10652. Human_First_Names_M_2064=Wilson
  10653. Human_First_Names_M_2065=Wilton
  10654. Human_First_Names_M_2066=Win
  10655. Human_First_Names_M_2067=Winston
  10656. Human_First_Names_M_2068=Woodrow
  10657. Human_First_Names_M_2069=Wyatt
  10658. Human_First_Names_M_2070=Xavier
  10659. Human_First_Names_M_2071=Xin
  10660. Human_First_Names_M_2072=Xiu
  10661. Human_First_Names_M_2073=Yago
  10662. Human_First_Names_M_2074=Yair
  10663. Human_First_Names_M_2075=Yakov
  10664. Human_First_Names_M_2076=Yakumo
  10665. Human_First_Names_M_2077=Yamato
  10666. Human_First_Names_M_2078=Yamir
  10667. Human_First_Names_M_2079=Yanis
  10668. Human_First_Names_M_2080=Yao
  10669. Human_First_Names_M_2081=Yaroslav
  10670. Human_First_Names_M_2082=Yasahiro
  10671. Human_First_Names_M_2083=Yasen
  10672. Human_First_Names_M_2084=Yasuhiko
  10673. Human_First_Names_M_2085=Yataro
  10674. Human_First_Names_M_2086=Yazan
  10675. Human_First_Names_M_2087=Yong
  10676. Human_First_Names_M_2088=Yoritomo
  10677. Human_First_Names_M_2089=Yosai
  10678. Human_First_Names_M_2090=Yoshida
  10679. Human_First_Names_M_2091=Yoshiro
  10680. Human_First_Names_M_2092=Yoshitaka
  10681. Human_First_Names_M_2093=Young
  10682. Human_First_Names_M_2094=Youssef
  10683. Human_First_Names_M_2095=Yozo
  10684. Human_First_Names_M_2096=Yuki
  10685. Human_First_Names_M_2097=Yuma
  10686. Human_First_Names_M_2098=Yury
  10687. Human_First_Names_M_2099=Yushiro
  10688. Human_First_Names_M_2100=Zachariah
  10689. Human_First_Names_M_2101=Zachary
  10690. Human_First_Names_M_2102=Zachery
  10691. Human_First_Names_M_2103=Zafar
  10692. Human_First_Names_M_2104=Zaid
  10693. Human_First_Names_M_2105=Zakhar
  10694. Human_First_Names_M_2106=Zane
  10695. Human_First_Names_M_2107=Zarek
  10696. Human_First_Names_M_2108=Zarif
  10697. Human_First_Names_M_2109=Zawadi
  10698. Human_First_Names_M_2110=Zhen
  10699. Human_Nicknames_0001=Ace
  10700. Human_Nicknames_0002=Afterburn
  10701. Human_Nicknames_0003=Any-port
  10702. Human_Nicknames_0004=APB
  10703. Human_Nicknames_0005=Apples
  10704. Human_Nicknames_0006=Aspic
  10705. Human_Nicknames_0007=Astro
  10706. Human_Nicknames_0008=Baby
  10707. Human_Nicknames_0009=Bags
  10708. Human_Nicknames_0010=Bakka
  10709. Human_Nicknames_0011=Beater
  10710. Human_Nicknames_0012=Big Rig
  10711. Human_Nicknames_0013=Biter
  10712. Human_Nicknames_0014=Blato
  10713. Human_Nicknames_0015=Bleeder
  10714. Human_Nicknames_0016=Blitz
  10715. Human_Nicknames_0017=Blowback
  10716. Human_Nicknames_0018=Bones
  10717. Human_Nicknames_0019=Bonks
  10718. Human_Nicknames_0020=Bonzo
  10719. Human_Nicknames_0021=Boom
  10720. Human_Nicknames_0022=Boomer
  10721. Human_Nicknames_0023=Bounceback
  10722. Human_Nicknames_0024=Boyo
  10723. Human_Nicknames_0025=Breezy
  10724. Human_Nicknames_0026=Bullseye
  10725. Human_Nicknames_0027=Burner
  10726. Human_Nicknames_0028=Buster
  10727. Human_Nicknames_0029=Butcher
  10728. Human_Nicknames_0030=Chivo
  10729. Human_Nicknames_0031=Chopper
  10730. Human_Nicknames_0032=Clacks
  10731. Human_Nicknames_0033=Clamps
  10732. Human_Nicknames_0034=Cleansheet
  10733. Human_Nicknames_0035=Clipper
  10734. Human_Nicknames_0036=Covey
  10735. Human_Nicknames_0037=Crankshaft
  10736. Human_Nicknames_0038=Crash
  10737. Human_Nicknames_0039=Crawl
  10738. Human_Nicknames_0040=Creeper
  10739. Human_Nicknames_0041=Crock
  10740. Human_Nicknames_0042=Crow
  10741. Human_Nicknames_0043=Crowbar
  10742. Human_Nicknames_0044=Crusher
  10743. Human_Nicknames_0045=Crypto
  10744. Human_Nicknames_0046=Cutch
  10745. Human_Nicknames_0047=Cutty
  10746. Human_Nicknames_0048=Dancer
  10747. Human_Nicknames_0049=Dash
  10748. Human_Nicknames_0050=Deadeye
  10749. Human_Nicknames_0051=Demo
  10750. Human_Nicknames_0052=Diablo
  10751. Human_Nicknames_0053=Dimples
  10752. Human_Nicknames_0054=Distro
  10753. Human_Nicknames_0055=Dopple
  10754. Human_Nicknames_0056=Doubledown
  10755. Human_Nicknames_0057=Doubletap
  10756. Human_Nicknames_0058=Double-Z
  10757. Human_Nicknames_0059=Downtown
  10758. Human_Nicknames_0060=Drifter
  10759. Human_Nicknames_0061=Dropshot
  10760. Human_Nicknames_0062=Druff
  10761. Human_Nicknames_0063=Duke
  10762. Human_Nicknames_0064=Dumper
  10763. Human_Nicknames_0065=Dunzo
  10764. Human_Nicknames_0066=Dustoff
  10765. Human_Nicknames_0067=Dynamo
  10766. Human_Nicknames_0068=Dyno
  10767. Human_Nicknames_0069=Eclipse
  10768. Human_Nicknames_0070=Edge
  10769. Human_Nicknames_0071=Epoch
  10770. Human_Nicknames_0072=Eyeball
  10771. Human_Nicknames_0073=Fang
  10772. Human_Nicknames_0074=Faust
  10773. Human_Nicknames_0075=Files
  10774. Human_Nicknames_0076=Fissure
  10775. Human_Nicknames_0077=Flex
  10776. Human_Nicknames_0078=Flip
  10777. Human_Nicknames_0079=Gastro
  10778. Human_Nicknames_0080=Gator
  10779. Human_Nicknames_0081=Gizmo
  10780. Human_Nicknames_0082=Glut
  10781. Human_Nicknames_0083=Gob
  10782. Human_Nicknames_0084=Goose
  10783. Human_Nicknames_0085=Griefer
  10784. Human_Nicknames_0086=Grumpy
  10785. Human_Nicknames_0087=Gutter
  10786. Human_Nicknames_0088=Guvnor
  10787. Human_Nicknames_0089=Half-Pint
  10788. Human_Nicknames_0090=Hammer
  10789. Human_Nicknames_0091=Hanger
  10790. Human_Nicknames_0092=Happy
  10791. Human_Nicknames_0093=Hasmat
  10792. Human_Nicknames_0094=Hawk
  10793. Human_Nicknames_0095=Heater
  10794. Human_Nicknames_0096=Herc
  10795. Human_Nicknames_0097=Hibrow
  10796. Human_Nicknames_0098=High-Low
  10797. Human_Nicknames_0099=Hock
  10798. Human_Nicknames_0100=Hogtie
  10799. Human_Nicknames_0101=Hogwash
  10800. Human_Nicknames_0102=Hoofer
  10801. Human_Nicknames_0103=Hotrod
  10802. Human_Nicknames_0104=Huffer
  10803. Human_Nicknames_0105=Hydro
  10804. Human_Nicknames_0106=Iggy
  10805. Human_Nicknames_0107=Jackal
  10806. Human_Nicknames_0108=Jigsaw
  10807. Human_Nicknames_0109=JoJo
  10808. Human_Nicknames_0110=K-9
  10809. Human_Nicknames_0111=Kettle
  10810. Human_Nicknames_0112=Killface
  10811. Human_Nicknames_0113=Kismet
  10812. Human_Nicknames_0114=Klepto
  10813. Human_Nicknames_0115=Knocks
  10814. Human_Nicknames_0116=Lefty
  10815. Human_Nicknames_0117=Liplock
  10816. Human_Nicknames_0118=Lippy
  10817. Human_Nicknames_0119=Little Benny
  10818. Human_Nicknames_0120=Little Bo
  10819. Human_Nicknames_0121=Livewire
  10820. Human_Nicknames_0122=Lockjaw
  10821. Human_Nicknames_0123=Lockout
  10822. Human_Nicknames_0124=Loco
  10823. Human_Nicknames_0125=Lowbrow
  10824. Human_Nicknames_0126=Lowdown
  10825. Human_Nicknames_0127=Lulu
  10826. Human_Nicknames_0128=Luster
  10827. Human_Nicknames_0129=Mad Dog
  10828. Human_Nicknames_0130=Mambo
  10829. Human_Nicknames_0131=Marbles
  10830. Human_Nicknames_0132=Mayday
  10831. Human_Nicknames_0133=Mendo
  10832. Human_Nicknames_0134=Miggy
  10833. Human_Nicknames_0135=Minty
  10834. Human_Nicknames_0136=Mondo
  10835. Human_Nicknames_0137=Mookie
  10836. Human_Nicknames_0138=Moose
  10837. Human_Nicknames_0139=Motormouth
  10838. Human_Nicknames_0140=Mumbles
  10839. Human_Nicknames_0141=Murph
  10840. Human_Nicknames_0142=Musk
  10841. Human_Nicknames_0143=Musty
  10842. Human_Nicknames_0144=Mutt
  10843. Human_Nicknames_0145=Nails
  10844. Human_Nicknames_0146=Necktie
  10845. Human_Nicknames_0147=Necro
  10846. Human_Nicknames_0148=Newport
  10847. Human_Nicknames_0149=Nighthawk
  10848. Human_Nicknames_0150=Nitro
  10849. Human_Nicknames_0151=Nokeys
  10850. Human_Nicknames_0152=Nomad
  10851. Human_Nicknames_0153=Nosedive
  10852. Human_Nicknames_0154=No-zone
  10853. Human_Nicknames_0155=Nuff
  10854. Human_Nicknames_0156=Nugs
  10855. Human_Nicknames_0157=Nuk
  10856. Human_Nicknames_0158=Ol' J
  10857. Human_Nicknames_0159=One-sec
  10858. Human_Nicknames_0160=Onesie
  10859. Human_Nicknames_0161=One-Two
  10860. Human_Nicknames_0162=Oppa
  10861. Human_Nicknames_0163=OptOut
  10862. Human_Nicknames_0164=Original
  10863. Human_Nicknames_0165=Padre
  10864. Human_Nicknames_0166=Painter
  10865. Human_Nicknames_0167=Peeler
  10866. Human_Nicknames_0168=Phantom
  10867. Human_Nicknames_0169=Pickles
  10868. Human_Nicknames_0170=Pisto
  10869. Human_Nicknames_0171=Piston
  10870. Human_Nicknames_0172=Pitstop
  10871. Human_Nicknames_0173=Placebo
  10872. Human_Nicknames_0174=Plaster
  10873. Human_Nicknames_0175=Pops
  10874. Human_Nicknames_0176=Potshot
  10875. Human_Nicknames_0177=Powder
  10876. Human_Nicknames_0178=Preacher
  10877. Human_Nicknames_0179=Professor
  10878. Human_Nicknames_0180=Pudge
  10879. Human_Nicknames_0181=Putt-Putt
  10880. Human_Nicknames_0182=Quakes
  10881. Human_Nicknames_0183=Raindrop
  10882. Human_Nicknames_0184=Ratbag
  10883. Human_Nicknames_0185=Ratchet
  10884. Human_Nicknames_0186=Raven
  10885. Human_Nicknames_0187=Rebound
  10886. Human_Nicknames_0188=Red
  10887. Human_Nicknames_0189=Regs
  10888. Human_Nicknames_0190=Reject
  10889. Human_Nicknames_0191=Repo
  10890. Human_Nicknames_0192=Retro
  10891. Human_Nicknames_0193=Rift
  10892. Human_Nicknames_0194=Riptide
  10893. Human_Nicknames_0195=Rocket
  10894. Human_Nicknames_0196=Rooftop
  10895. Human_Nicknames_0197=Ropeburn
  10896. Human_Nicknames_0198=Ruffles
  10897. Human_Nicknames_0199=Rusty
  10898. Human_Nicknames_0200=Sandman
  10899. Human_Nicknames_0201=Scabs
  10900. Human_Nicknames_0202=Scoops
  10901. Human_Nicknames_0203=Scooter
  10902. Human_Nicknames_0204=Seabass
  10903. Human_Nicknames_0205=Servo
  10904. Human_Nicknames_0206=Shady
  10905. Human_Nicknames_0207=Shanks
  10906. Human_Nicknames_0208=Shiner
  10907. Human_Nicknames_0209=Silkscreen
  10908. Human_Nicknames_0210=Sinkhole
  10909. Human_Nicknames_0211=Skeever
  10910. Human_Nicknames_0212=Slags
  10911. Human_Nicknames_0213=Slappy
  10912. Human_Nicknames_0214=Slash
  10913. Human_Nicknames_0215=Slim
  10914. Human_Nicknames_0216=Slinger
  10915. Human_Nicknames_0217=Slip
  10916. Human_Nicknames_0218=Slipstream
  10917. Human_Nicknames_0219=Slops
  10918. Human_Nicknames_0220=Slowclap
  10919. Human_Nicknames_0221=Smiley
  10920. Human_Nicknames_0222=Smokey
  10921. Human_Nicknames_0223=Snacks
  10922. Human_Nicknames_0224=Snaps
  10923. Human_Nicknames_0225=Socket
  10924. Human_Nicknames_0226=Soggy
  10925. Human_Nicknames_0227=Sparks
  10926. Human_Nicknames_0228=Specs
  10927. Human_Nicknames_0229=Spitfire
  10928. Human_Nicknames_0230=Splashback
  10929. Human_Nicknames_0231=Spud
  10930. Human_Nicknames_0232=Squeaks
  10931. Human_Nicknames_0233=Stanks
  10932. Human_Nicknames_0234=Starkiller
  10933. Human_Nicknames_0235=Stonewall
  10934. Human_Nicknames_0236=Stretch
  10935. Human_Nicknames_0237=Striker
  10936. Human_Nicknames_0238=Stroke
  10937. Human_Nicknames_0239=Sunny
  10938. Human_Nicknames_0240=Sunny Jim
  10939. Human_Nicknames_0241=Swabs
  10940. Human_Nicknames_0242=Tangles
  10941. Human_Nicknames_0243=Tango
  10942. Human_Nicknames_0244=TapTap
  10943. Human_Nicknames_0245=T-dog
  10944. Human_Nicknames_0246=Teak
  10945. Human_Nicknames_0247=Temple
  10946. Human_Nicknames_0248=The Dentist
  10947. Human_Nicknames_0249=Thrasher
  10948. Human_Nicknames_0250=Threesheets
  10949. Human_Nicknames_0251=Tick-Tock
  10950. Human_Nicknames_0252=Tiny
  10951. Human_Nicknames_0253=Tinkles
  10952. Human_Nicknames_0254=Tiptoe
  10953. Human_Nicknames_0255=Toerag
  10954. Human_Nicknames_0256=Tonks
  10955. Human_Nicknames_0257=Topknot
  10956. Human_Nicknames_0258=Toto
  10957. Human_Nicknames_0259=Tracer
  10958. Human_Nicknames_0260=Trickshot
  10959. Human_Nicknames_0261=Triptych
  10960. Human_Nicknames_0262=Tufo
  10961. Human_Nicknames_0263=Tug
  10962. Human_Nicknames_0264=Tugger
  10963. Human_Nicknames_0265=Twist
  10964. Human_Nicknames_0266=Undertow
  10965. Human_Nicknames_0267=Uptown
  10966. Human_Nicknames_0268=Vaco
  10967. Human_Nicknames_0269=Vents
  10968. Human_Nicknames_0270=Wacko
  10969. Human_Nicknames_0271=Waggles
  10970. Human_Nicknames_0272=Wednesday
  10971. Human_Nicknames_0273=Whisper
  10972. Human_Nicknames_0274=Whistler
  10973. Human_Nicknames_0275=Winge
  10974. Human_Nicknames_0276=ZigZag
  10975. Human_Nicknames_0277=Brick
  10976. Human_Nicknames_0278=Vortex
  10977. Human_Nicknames_0279=Kid Carnivorous
  10978. Human_Nicknames_0280=Terrordactyl
  10979. Human_Nicknames_0281=Savage
  10980. Human_Nicknames_0282=Scourge
  10981. Human_Nicknames_0283=Baron
  10982. Human_Nicknames_0284=Velo
  10983. Human_Nicknames_0285=Highball
  10984. Human_Nicknames_0286=Rizzo
  10985. Human_Nicknames_0287=Screwtop
  10986. Human_Nicknames_0288=Fumbles
  10987. Human_Nicknames_0289=Flattop
  10988. Human_Nicknames_0290=Hot Shot
  10989. Human_Nicknames_0291=Blades
  10990. Human_Nicknames_0292=Rumples
  10991. Human_Nicknames_0293=Dropout
  10992. Human_Nicknames_0294=Nozone
  10993. Human_Nicknames_0295=Sniffer
  10994. Human_Nicknames_0296=Wrecker
  10995. Human_Nicknames_0297=Splatters
  10996. Human_Nicknames_0298=Bumper
  10997. Human_Nicknames_0299=Dongle
  10998. Human_Nicknames_0300=FX
  10999. Human_Nicknames_0301=Alpha
  11000. Human_Nicknames_0302=Cado
  11001. Human_Nicknames_0303=Quicksand
  11002. Human_Nicknames_0304=Chowder
  11003. Human_Nicknames_0305=Puck
  11004. Human_Nicknames_0306=Gnashers
  11005. Human_Nicknames_0307=Spitshine
  11006. Human_Nicknames_0308=Tanker
  11007. Human_Nicknames_0309=Hoss
  11008. Human_Nicknames_0310=Bugout
  11009. Human_Nicknames_0311=Sunshine
  11010. Human_Nicknames_0312=Magic
  11011. Human_Nicknames_0313=Boneyard
  11012. Human_Nicknames_0314=Trunks
  11013. Human_Nicknames_0315=Pigpen
  11014. Human_Nicknames_0316=Chiller
  11015. Human_Nicknames_0317=Streaker
  11016. Human_Nicknames_0318=Flashback
  11017. Human_Nicknames_0319=King
  11018. Human_Nicknames_0320=Flush
  11019. Human_Nicknames_0321=Doc
  11020. Human_Nicknames_0322=Peaches
  11021. Human_Nicknames_0323=Jaws
  11022. Human_Nicknames_0324=Hash
  11023. Human_Nicknames_0325=Bomber
  11024. Human_Nicknames_0326=Zoo
  11025. Human_Nicknames_0327=Reaper
  11026. Human_Nicknames_0328=Hacksaw
  11027. Human_Nicknames_0329=Snake
  11028. Human_Nicknames_0330=Full Stop
  11029. Human_Nicknames_0331=Ice
  11030. Human_Nicknames_0332=The Demon
  11031. Human_Nicknames_0333=Flow
  11032. Human_Nicknames_0334=Slider
  11033. Human_Nicknames_0335=Stomper
  11034. Human_Nicknames_0336=Blinks
  11035. Human_Nicknames_0337=Foghorn
  11036. Human_Nicknames_0338=Nukes
  11037. Human_Nicknames_0339=Noodles
  11038. Human_Nicknames_0340=Radar
  11039. Human_Nicknames_0341=Lucky
  11040. Human_Nicknames_0342=Donuts
  11041. Human_Nicknames_0343=Swampy
  11042. Human_Nicknames_0344=Crabby
  11043. Human_Nicknames_0345=Burndown
  11044. Human_Nicknames_0346=Hotflash
  11045. Human_Nicknames_0347=Domino
  11046. Human_Nicknames_0348=Lightning
  11047. Human_Nicknames_0349=Thunder
  11048. Human_Nicknames_0350=Alphabet
  11049. Human_Nicknames_0351=Slow Jam
  11050. Human_Nicknames_0352=Crashcourse
  11051. Human_Nicknames_0353=Cookie
  11052. Human_Nicknames_0354=Dodo
  11053. Human_Nicknames_0355=Fingers
  11054. Human_Nicknames_0356=Top Hat
  11055. Human_Nicknames_0357=Meatball
  11056. Human_Nicknames_0358=Spoons
  11057. Human_Nicknames_0359=Stinky
  11058. Human_Nicknames_0360=Sleepy
  11059. Human_Nicknames_0361=Squints
  11060. Human_Nicknames_0362=Hairball
  11061. Human_Nicknames_0363=Marathon
  11062. Human_Nicknames_0364=Tumbles
  11063. Human_Nicknames_0365=Lights Out
  11064. Human_Nicknames_0366=Punch 'N Pie
  11065. Human_Nicknames_0367=Joker
  11066. Human_Nicknames_0368=Pitbull
  11067. Human_Nicknames_0369=Dubs
  11068. Human_Nicknames_0370=Downpour
  11069. Human_Nicknames_0371=Wags
  11070. Human_Nicknames_0372=Scruff
  11071. Human_Nicknames_0373=Tinker
  11072. Human_Nicknames_0374=Sizzle
  11073. Human_Nicknames_0375=Knuckles
  11074. Human_Nicknames_0376=Sonic
  11075. Human_Nicknames_0377=Buzz
  11076. Human_Nicknames_0378=Scratch
  11077. Human_Nicknames_0379=Hiccup
  11078. Human_Nicknames_0380=Lampshade
  11079. Human_Nicknames_0381=Hardtack
  11080. Human_Nicknames_0382=Maverick
  11081. Human_Nicknames_0383=Iceman
  11082. Human_Nicknames_0384=Hopper
  11083. Human_Nicknames_0385=Viper
  11084. Human_Nicknames_0386=Jester
  11085. Human_Nicknames_0387=Cougar
  11086. Human_Nicknames_0388=Merlin
  11087. Human_Nicknames_0389=Sundown
  11088. Human_Nicknames_0390=Stinger
  11089. Human_Nicknames_0391=Chipper
  11090. Human_Nicknames_0392=Rat
  11091. Human_Nicknames_0393=Tombstone
  11092. Human_Nicknames_0394=Boots
  11093. Human_Nicknames_0395=Bruiser
  11094. Human_Nicknames_0396=Dynamite
  11095. Human_Nicknames_0397=The Hammer
  11096. Human_Nicknames_0398=Jumper
  11097. Human_Nicknames_0399=The Snake
  11098. Human_Nicknames_0400=Bad News
  11099. Human_Nicknames_0401=The Dragon
  11100. Human_Nicknames_0402=Gorilla
  11101. Human_Nicknames_0403=The Butcher
  11102. Human_Nicknames_0404=Spinout
  11103. Human_Nicknames_0405=Slapdash
  11104. Human_Nicknames_0406=Skipper
  11105. Human_Nicknames_0407=Deadbolt
  11106. Human_Nicknames_0408=Razor
  11107. Human_Nicknames_0409=Pipes
  11108. Human_Nicknames_0410=Guppy
  11109. Human_Security_Titles_001=Officer
  11110. Human_Security_Titles_001_abv=Ofc.
  11111. Human_Security_Titles_002=Senior Officer
  11112. Human_Security_Titles_002_abv=Sr. Ofc.
  11113. Human_Security_Titles_003=Captain
  11114. Human_Security_Titles_003_abv=Cpt.
  11115. Human_Security_Titles_004=Chief
  11116. Human_Security_Titles_004_abv=Chf.
  11117. Human_Security_Titles_005=Director
  11118. Human_Security_Titles_005_abv=Dir.
  11119. Human_Surnames_0001=Aarons
  11120. Human_Surnames_0002=Aaronson
  11121. Human_Surnames_0003=Aasen
  11122. Human_Surnames_0004=Abad
  11123. Human_Surnames_0005=Abadie
  11124. Human_Surnames_0006=Abalos
  11125. Human_Surnames_0007=Abarca
  11126. Human_Surnames_0008=Abbas
  11127. Human_Surnames_0009=Abbasi
  11128. Human_Surnames_0010=Abbate
  11129. Human_Surnames_0011=Abbey
  11130. Human_Surnames_0012=Abbi
  11131. Human_Surnames_0013=Abbot
  11132. Human_Surnames_0014=Abdalla
  11133. Human_Surnames_0015=Abdo
  11134. Human_Surnames_0016=Abdullah
  11135. Human_Surnames_0017=Abe
  11136. Human_Surnames_0018=Abebe
  11137. Human_Surnames_0019=Abed
  11138. Human_Surnames_0020=Abell
  11139. Human_Surnames_0021=Abelson
  11140. Human_Surnames_0022=Aberg
  11141. Human_Surnames_0023=Aberle
  11142. Human_Surnames_0024=Abernathy
  11143. Human_Surnames_0025=Abeyta
  11144. Human_Surnames_0026=Abhati
  11145. Human_Surnames_0027=Able
  11146. Human_Surnames_0028=Abney
  11147. Human_Surnames_0029=Abovyan
  11148. Human_Surnames_0030=Abraham
  11149. Human_Surnames_0031=Abramowitz
  11150. Human_Surnames_0032=Abrams
  11151. Human_Surnames_0033=Abrego
  11152. Human_Surnames_0034=Absher
  11153. Human_Surnames_0035=Abshire
  11154. Human_Surnames_0036=Abston
  11155. Human_Surnames_0037=Abuladze
  11156. Human_Surnames_0038=Aburami
  11157. Human_Surnames_0039=Aburto
  11158. Human_Surnames_0040=Accardi
  11159. Human_Surnames_0041=Acedo
  11160. Human_Surnames_0042=Acero
  11161. Human_Surnames_0043=Aceto
  11162. Human_Surnames_0044=Acevedo
  11163. Human_Surnames_0045=Acharya
  11164. Human_Surnames_0046=Achebe
  11165. Human_Surnames_0047=Achenbach
  11166. Human_Surnames_0048=Acheson
  11167. Human_Surnames_0049=Achrekar
  11168. Human_Surnames_0050=Acker
  11169. Human_Surnames_0051=Ackerman
  11170. Human_Surnames_0052=Ackerson
  11171. Human_Surnames_0053=Ackley
  11172. Human_Surnames_0054=Acklin
  11173. Human_Surnames_0055=Ackman
  11174. Human_Surnames_0056=Acoba
  11175. Human_Surnames_0057=Acord
  11176. Human_Surnames_0058=Acosta
  11177. Human_Surnames_0059=Acre
  11178. Human_Surnames_0060=Acton
  11179. Human_Surnames_0061=Acuna
  11180. Human_Surnames_0062=Adachi
  11181. Human_Surnames_0063=Adair
  11182. Human_Surnames_0064=Adams
  11183. Human_Surnames_0065=Adamson
  11184. Human_Surnames_0066=Adani
  11185. Human_Surnames_0067=Addams
  11186. Human_Surnames_0068=Addington
  11187. Human_Surnames_0069=Addis
  11188. Human_Surnames_0070=Addison
  11189. Human_Surnames_0071=Addy
  11190. Human_Surnames_0072=Ade
  11191. Human_Surnames_0073=Adelman
  11192. Human_Surnames_0074=Adelson
  11193. Human_Surnames_0075=Ademola
  11194. Human_Surnames_0076=Adendorff
  11195. Human_Surnames_0077=Adeoye
  11196. Human_Surnames_0078=Adey
  11197. Human_Surnames_0079=Adeyemi
  11198. Human_Surnames_0080=Adhikari
  11199. Human_Surnames_0081=Adie
  11200. Human_Surnames_0082=Adiga
  11201. Human_Surnames_0083=Adin
  11202. Human_Surnames_0084=Adjei
  11203. Human_Surnames_0085=Adkins
  11204. Human_Surnames_0086=Adkinson
  11205. Human_Surnames_0087=Adler
  11206. Human_Surnames_0088=Adlett
  11207. Human_Surnames_0089=Adley
  11208. Human_Surnames_0090=Adnett
  11209. Human_Surnames_0091=Adrian
  11210. Human_Surnames_0092=Adriano
  11211. Human_Surnames_0093=Advani
  11212. Human_Surnames_0094=Afzal
  11213. Human_Surnames_0095=Agan
  11214. Human_Surnames_0096=Agard
  11215. Human_Surnames_0097=Agarkar
  11216. Human_Surnames_0098=Agarwal
  11217. Human_Surnames_0099=Agawa
  11218. Human_Surnames_0100=Agbayani
  11219. Human_Surnames_0101=Agcaoili
  11220. Human_Surnames_0102=Aggarwal
  11221. Human_Surnames_0103=Aghamiri
  11222. Human_Surnames_0104=Aghayan
  11223. Human_Surnames_0105=Agnew
  11224. Human_Surnames_0106=Agnihotri
  11225. Human_Surnames_0107=Agosta
  11226. Human_Surnames_0108=Agostini
  11227. Human_Surnames_0109=Agrawal
  11228. Human_Surnames_0110=Aguado
  11229. Human_Surnames_0111=Aguayo
  11230. Human_Surnames_0112=Agudelo
  11231. Human_Surnames_0113=Aguero
  11232. Human_Surnames_0114=Aguiar
  11233. Human_Surnames_0115=Aguila
  11234. Human_Surnames_0116=Aguilar
  11235. Human_Surnames_0117=Aguilera
  11236. Human_Surnames_0118=Aguinaga
  11237. Human_Surnames_0119=Aguinaldo
  11238. Human_Surnames_0120=Aguirre
  11239. Human_Surnames_0121=Agustin
  11240. Human_Surnames_0122=Ahart
  11241. Human_Surnames_0123=Ahern
  11242. Human_Surnames_0124=Ahlawat
  11243. Human_Surnames_0125=Ahlberg
  11244. Human_Surnames_0126=Ahlquist
  11245. Human_Surnames_0127=Ahlstrom
  11246. Human_Surnames_0128=Ahluwalia
  11247. Human_Surnames_0129=Ahmed
  11248. Human_Surnames_0130=Ahn
  11249. Human_Surnames_0131=Ahsan
  11250. Human_Surnames_0132=Ahumada
  11251. Human_Surnames_0133=Aida
  11252. Human_Surnames_0134=Aiello
  11253. Human_Surnames_0135=Aikawa
  11254. Human_Surnames_0136=Aikens
  11255. Human_Surnames_0137=Aikin
  11256. Human_Surnames_0138=Aino
  11257. Human_Surnames_0139=Ainscough
  11258. Human_Surnames_0140=Ainsley
  11259. Human_Surnames_0141=Ainsworth
  11260. Human_Surnames_0142=Aispuro
  11261. Human_Surnames_0143=Aitchison
  11262. Human_Surnames_0144=Aitkens
  11263. Human_Surnames_0145=Aitkins
  11264. Human_Surnames_0146=Aizawa
  11265. Human_Surnames_0147=Ajay
  11266. Human_Surnames_0148=Ajayi
  11267. Human_Surnames_0149=Akabori
  11268. Human_Surnames_0150=Akaboshi
  11269. Human_Surnames_0151=Akagi
  11270. Human_Surnames_0152=Akai
  11271. Human_Surnames_0153=Akamatsu
  11272. Human_Surnames_0154=Akamine
  11273. Human_Surnames_0155=Akane
  11274. Human_Surnames_0156=Akao
  11275. Human_Surnames_0157=Akashi
  11276. Human_Surnames_0158=Akbar
  11277. Human_Surnames_0159=Akeda
  11278. Human_Surnames_0160=Akehurst
  11279. Human_Surnames_0161=Akemi
  11280. Human_Surnames_0162=Akenzua
  11281. Human_Surnames_0163=Akerele
  11282. Human_Surnames_0164=Akerman
  11283. Human_Surnames_0165=Akey
  11284. Human_Surnames_0166=Akhtar
  11285. Human_Surnames_0167=Akiloye
  11286. Human_Surnames_0168=Akin
  11287. Human_Surnames_0169=Akins
  11288. Human_Surnames_0170=Akita
  11289. Human_Surnames_0171=Akiyama
  11290. Human_Surnames_0172=Akram
  11291. Human_Surnames_0173=Akridge
  11292. Human_Surnames_0174=Aksu
  11293. Human_Surnames_0175=Akter
  11294. Human_Surnames_0176=Akunyili
  11295. Human_Surnames_0177=Akutagawa
  11296. Human_Surnames_0178=Alam
  11297. Human_Surnames_0179=Alamillo
  11298. Human_Surnames_0180=Alaniz
  11299. Human_Surnames_0181=Alatorre
  11300. Human_Surnames_0182=Alatorres
  11301. Human_Surnames_0183=Alba
  11302. Human_Surnames_0184=Albano
  11303. Human_Surnames_0185=Albarado
  11304. Human_Surnames_0186=Albarran
  11305. Human_Surnames_0187=Albaugh
  11306. Human_Surnames_0188=Albee
  11307. Human_Surnames_0189=Alber
  11308. Human_Surnames_0190=Alberson
  11309. Human_Surnames_0191=Alberto
  11310. Human_Surnames_0192=Alberts
  11311. Human_Surnames_0193=Albertson
  11312. Human_Surnames_0194=Albertus
  11313. Human_Surnames_0195=Albor
  11314. Human_Surnames_0196=Albrecht
  11315. Human_Surnames_0197=Albright
  11316. Human_Surnames_0198=Alby
  11317. Human_Surnames_0199=Alcala
  11318. Human_Surnames_0200=Alcantar
  11319. Human_Surnames_0201=Alcantara
  11320. Human_Surnames_0202=Alcaraz
  11321. Human_Surnames_0203=Alcazar
  11322. Human_Surnames_0204=Alcorn
  11323. Human_Surnames_0205=Alcorta
  11324. Human_Surnames_0206=Alcott
  11325. Human_Surnames_0207=Alda
  11326. Human_Surnames_0208=Aldaco
  11327. Human_Surnames_0209=Alday
  11328. Human_Surnames_0210=Alden
  11329. Human_Surnames_0211=Alder
  11330. Human_Surnames_0212=Alderman
  11331. Human_Surnames_0213=Alderson
  11332. Human_Surnames_0214=Aldred
  11333. Human_Surnames_0215=Aldrete
  11334. Human_Surnames_0216=Aldrich
  11335. Human_Surnames_0217=Aldridge
  11336. Human_Surnames_0218=Aldrin
  11337. Human_Surnames_0219=Alegre
  11338. Human_Surnames_0220=Alejandre
  11339. Human_Surnames_0221=Alejandro
  11340. Human_Surnames_0222=Alejo
  11341. Human_Surnames_0223=Aleksanian
  11342. Human_Surnames_0224=Alemu
  11343. Human_Surnames_0225=Aleshire
  11344. Human_Surnames_0226=Alessi
  11345. Human_Surnames_0227=Aletta
  11346. Human_Surnames_0228=Alewine
  11347. Human_Surnames_0229=Alexander
  11348. Human_Surnames_0230=Alexandre
  11349. Human_Surnames_0231=Alfaro
  11350. Human_Surnames_0232=Alfonsi
  11351. Human_Surnames_0233=Alfonso
  11352. Human_Surnames_0234=Alford
  11353. Human_Surnames_0235=Alfred
  11354. Human_Surnames_0236=Alfrey
  11355. Human_Surnames_0237=Algarin
  11356. Human_Surnames_0238=Alger
  11357. Human_Surnames_0239=Ali
  11358. Human_Surnames_0240=Alicea
  11359. Human_Surnames_0241=Aliff
  11360. Human_Surnames_0242=Alix
  11361. Human_Surnames_0243=Aliyev
  11362. Human_Surnames_0244=Alkire
  11363. Human_Surnames_0245=Allain
  11364. Human_Surnames_0246=Allaire
  11365. Human_Surnames_0247=Allan
  11366. Human_Surnames_0248=Allard
  11367. Human_Surnames_0249=Allbright
  11368. Human_Surnames_0250=Alldredge
  11369. Human_Surnames_0251=Alleman
  11370. Human_Surnames_0252=Allen
  11371. Human_Surnames_0253=Allende
  11372. Human_Surnames_0254=Allender
  11373. Human_Surnames_0255=Allensworth
  11374. Human_Surnames_0256=Allerton
  11375. Human_Surnames_0257=Alley
  11376. Human_Surnames_0258=Alleyne
  11377. Human_Surnames_0259=Allgood
  11378. Human_Surnames_0260=Alling
  11379. Human_Surnames_0261=Allison
  11380. Human_Surnames_0262=Allister
  11381. Human_Surnames_0263=Allman
  11382. Human_Surnames_0264=Alloway
  11383. Human_Surnames_0265=Allu
  11384. Human_Surnames_0266=Alluri
  11385. Human_Surnames_0267=Ally
  11386. Human_Surnames_0268=Allyn
  11387. Human_Surnames_0269=Almanza
  11388. Human_Surnames_0270=Almanzar
  11389. Human_Surnames_0271=Almaraz
  11390. Human_Surnames_0272=Almazan
  11391. Human_Surnames_0273=Almeda
  11392. Human_Surnames_0274=Almendarez
  11393. Human_Surnames_0275=Almodovar
  11394. Human_Surnames_0276=Almond
  11395. Human_Surnames_0277=Almonte
  11396. Human_Surnames_0278=Almquist
  11397. Human_Surnames_0279=Almy
  11398. Human_Surnames_0280=Alongi
  11399. Human_Surnames_0281=Alonso
  11400. Human_Surnames_0282=Alonzo
  11401. Human_Surnames_0283=Alpert
  11402. Human_Surnames_0284=Alpizar
  11403. Human_Surnames_0285=Alred
  11404. Human_Surnames_0286=Alsip
  11405. Human_Surnames_0287=Alsop
  11406. Human_Surnames_0288=Alston
  11407. Human_Surnames_0289=Alsup
  11408. Human_Surnames_0290=Alt
  11409. Human_Surnames_0291=Altamirano
  11410. Human_Surnames_0292=Alter
  11411. Human_Surnames_0293=Altera
  11412. Human_Surnames_0294=Althaus
  11413. Human_Surnames_0295=Altheim
  11414. Human_Surnames_0296=Altherr
  11415. Human_Surnames_0297=Althoff
  11416. Human_Surnames_0298=Althouse
  11417. Human_Surnames_0299=Altieri
  11418. Human_Surnames_0300=Altizer
  11419. Human_Surnames_0301=Altman
  11420. Human_Surnames_0302=Alton
  11421. Human_Surnames_0303=Alvarado
  11422. Human_Surnames_0304=Alvarez
  11423. Human_Surnames_0305=Alverson
  11424. Human_Surnames_0306=Alves
  11425. Human_Surnames_0307=Alvey
  11426. Human_Surnames_0308=Alviar
  11427. Human_Surnames_0309=Alvidrez
  11428. Human_Surnames_0310=Alvis
  11429. Human_Surnames_0311=Alvizo
  11430. Human_Surnames_0312=Alvord
  11431. Human_Surnames_0313=Alward
  11432. Human_Surnames_0314=Alway
  11433. Human_Surnames_0315=Alzate
  11434. Human_Surnames_0316=Amado
  11435. Human_Surnames_0317=Amador
  11436. Human_Surnames_0318=Amaki
  11437. Human_Surnames_0319=Amane
  11438. Human_Surnames_0320=Amano
  11439. Human_Surnames_0321=Amar
  11440. Human_Surnames_0322=Amari
  11441. Human_Surnames_0323=Amaro
  11442. Human_Surnames_0324=Ambani
  11443. Human_Surnames_0325=Ambler
  11444. Human_Surnames_0326=Ambriz
  11445. Human_Surnames_0327=Ambrocio
  11446. Human_Surnames_0328=Ambroise
  11447. Human_Surnames_0329=Ambrose
  11448. Human_Surnames_0330=Ambuja
  11449. Human_Surnames_0331=Amburn
  11450. Human_Surnames_0332=Amendola
  11451. Human_Surnames_0333=Amerson
  11452. Human_Surnames_0334=Amezcua
  11453. Human_Surnames_0335=Amherst
  11454. Human_Surnames_0336=Amini
  11455. Human_Surnames_0337=Amiri
  11456. Human_Surnames_0338=Amo
  11457. Human_Surnames_0339=Amod
  11458. Human_Surnames_0340=Amodeo
  11459. Human_Surnames_0341=Amoroso
  11460. Human_Surnames_0342=Amory
  11461. Human_Surnames_0343=Amparan
  11462. Human_Surnames_0344=Amrutham
  11463. Human_Surnames_0345=Amsden
  11464. Human_Surnames_0346=Amsler
  11465. Human_Surnames_0347=Amstutz
  11466. Human_Surnames_0348=An
  11467. Human_Surnames_0349=Anami
  11468. Human_Surnames_0350=Anand
  11469. Human_Surnames_0351=Anchan
  11470. Human_Surnames_0352=Andaya
  11471. Human_Surnames_0353=Anderson
  11472. Human_Surnames_0354=Andino
  11473. Human_Surnames_0355=Ando
  11474. Human_Surnames_0356=Andrada
  11475. Human_Surnames_0357=Andres
  11476. Human_Surnames_0358=Andrews
  11477. Human_Surnames_0359=Andrieux
  11478. Human_Surnames_0360=Andry
  11479. Human_Surnames_0361=Andujar
  11480. Human_Surnames_0362=Aneja
  11481. Human_Surnames_0363=Anello
  11482. Human_Surnames_0364=Anenih
  11483. Human_Surnames_0365=Ang
  11484. Human_Surnames_0366=Angel
  11485. Human_Surnames_0367=Angelini
  11486. Human_Surnames_0368=Angelo
  11487. Human_Surnames_0369=Angleton
  11488. Human_Surnames_0370=Anglin
  11489. Human_Surnames_0371=Angstadt
  11490. Human_Surnames_0372=Anguiano
  11491. Human_Surnames_0373=Angulo
  11492. Human_Surnames_0374=Ankney
  11493. Human_Surnames_0375=Ankrom
  11494. Human_Surnames_0376=Annandale
  11495. Human_Surnames_0377=Anno
  11496. Human_Surnames_0378=Anosov
  11497. Human_Surnames_0379=Ansari
  11498. Human_Surnames_0380=Ansell
  11499. Human_Surnames_0381=Ansley
  11500. Human_Surnames_0382=Anson
  11501. Human_Surnames_0383=Anstead
  11502. Human_Surnames_0384=Anstey
  11503. Human_Surnames_0385=Antal
  11504. Human_Surnames_0386=Antillon
  11505. Human_Surnames_0387=Antley
  11506. Human_Surnames_0388=Antoinette
  11507. Human_Surnames_0389=Antone
  11508. Human_Surnames_0390=Antonelli
  11509. Human_Surnames_0391=Antonio
  11510. Human_Surnames_0392=Antonov
  11511. Human_Surnames_0393=Antonucci
  11512. Human_Surnames_0394=Antunez
  11513. Human_Surnames_0395=Anumula
  11514. Human_Surnames_0396=Anwar
  11515. Human_Surnames_0397=Anzai
  11516. Human_Surnames_0398=Anzalone
  11517. Human_Surnames_0399=Aoki
  11518. Human_Surnames_0400=Aomori
  11519. Human_Surnames_0401=Aoyama
  11520. Human_Surnames_0402=Aparicio
  11521. Human_Surnames_0403=Apgar
  11522. Human_Surnames_0404=Aponius
  11523. Human_Surnames_0405=Aponte
  11524. Human_Surnames_0406=Appel
  11525. Human_Surnames_0407=Appiah
  11526. Human_Surnames_0408=Applebaum
  11527. Human_Surnames_0409=Applegate
  11528. Human_Surnames_0410=Appleton
  11529. Human_Surnames_0411=Apresyan
  11530. Human_Surnames_0412=Aquino
  11531. Human_Surnames_0413=Arai
  11532. Human_Surnames_0414=Araiza
  11533. Human_Surnames_0415=Arakawa
  11534. Human_Surnames_0416=Araki
  11535. Human_Surnames_0417=Aral
  11536. Human_Surnames_0418=Aramaki
  11537. Human_Surnames_0419=Arambula
  11538. Human_Surnames_0420=Arana
  11539. Human_Surnames_0421=Arango
  11540. Human_Surnames_0422=Arata
  11541. Human_Surnames_0423=Arauz
  11542. Human_Surnames_0424=Araya
  11543. Human_Surnames_0425=Arballo
  11544. Human_Surnames_0426=Arbaugh
  11545. Human_Surnames_0427=Arboleda
  11546. Human_Surnames_0428=Arbuckle
  11547. Human_Surnames_0429=Arcand
  11548. Human_Surnames_0430=Arce
  11549. Human_Surnames_0431=Arceo
  11550. Human_Surnames_0432=Archer
  11551. Human_Surnames_0433=Archibald
  11552. Human_Surnames_0434=Archila
  11553. Human_Surnames_0435=Arcilla
  11554. Human_Surnames_0436=Arcuri
  11555. Human_Surnames_0437=Ard
  11556. Human_Surnames_0438=Arden
  11557. Human_Surnames_0439=Arel
  11558. Human_Surnames_0440=Arellano
  11559. Human_Surnames_0441=Arencibia
  11560. Human_Surnames_0442=Arendse
  11561. Human_Surnames_0443=Arendt
  11562. Human_Surnames_0444=Arevalo
  11563. Human_Surnames_0445=Arey
  11564. Human_Surnames_0446=Arguello
  11565. Human_Surnames_0447=Argueta
  11566. Human_Surnames_0448=Arguijo
  11567. Human_Surnames_0449=Argumedo
  11568. Human_Surnames_0450=Arias
  11569. Human_Surnames_0451=Arif
  11570. Human_Surnames_0452=Arioka
  11571. Human_Surnames_0453=Arispe
  11572. Human_Surnames_0454=Arista
  11573. Human_Surnames_0455=Arita
  11574. Human_Surnames_0456=Ariza
  11575. Human_Surnames_0457=Arizaga
  11576. Human_Surnames_0458=Arjona
  11577. Human_Surnames_0459=Arkwright
  11578. Human_Surnames_0460=Armaly
  11579. Human_Surnames_0461=Armand
  11580. Human_Surnames_0462=Armendariz
  11581. Human_Surnames_0463=Armer
  11582. Human_Surnames_0464=Armfield
  11583. Human_Surnames_0465=Armijo
  11584. Human_Surnames_0466=Armine
  11585. Human_Surnames_0467=Armistead
  11586. Human_Surnames_0468=Armitage
  11587. Human_Surnames_0469=Armstead
  11588. Human_Surnames_0470=Armstrong
  11589. Human_Surnames_0471=Arnaud
  11590. Human_Surnames_0472=Arndt
  11591. Human_Surnames_0473=Arner
  11592. Human_Surnames_0474=Arnette
  11593. Human_Surnames_0475=Arney
  11594. Human_Surnames_0476=Arnoux
  11595. Human_Surnames_0477=Arquette
  11596. Human_Surnames_0478=Arredondo
  11597. Human_Surnames_0479=Arreguin
  11598. Human_Surnames_0480=Arriaga
  11599. Human_Surnames_0481=Arrieta
  11600. Human_Surnames_0482=Arrington
  11601. Human_Surnames_0483=Arrow
  11602. Human_Surnames_0484=Arrowood
  11603. Human_Surnames_0485=Arrowsmith
  11604. Human_Surnames_0486=Arroyo
  11605. Human_Surnames_0487=Arruda
  11606. Human_Surnames_0488=Arsenyev
  11607. Human_Surnames_0489=Arshad
  11608. Human_Surnames_0490=Arteaga
  11609. Human_Surnames_0491=Arter
  11610. Human_Surnames_0492=Artiaga
  11611. Human_Surnames_0493=Artman
  11612. Human_Surnames_0494=Artrip
  11613. Human_Surnames_0495=Artz
  11614. Human_Surnames_0496=Arvelo
  11615. Human_Surnames_0497=Arvidson
  11616. Human_Surnames_0498=Arvin
  11617. Human_Surnames_0499=Arvizo
  11618. Human_Surnames_0500=Arwood
  11619. Human_Surnames_0501=Arya
  11620. Human_Surnames_0502=Arzate
  11621. Human_Surnames_0503=Arzola
  11622. Human_Surnames_0504=Asad
  11623. Human_Surnames_0505=Asagiri
  11624. Human_Surnames_0506=Asahina
  11625. Human_Surnames_0507=Asakawa
  11626. Human_Surnames_0508=Asakura
  11627. Human_Surnames_0509=Asano
  11628. Human_Surnames_0510=Asante
  11629. Human_Surnames_0511=Asare
  11630. Human_Surnames_0512=Asbury
  11631. Human_Surnames_0513=Aschenbach
  11632. Human_Surnames_0514=Ascher
  11633. Human_Surnames_0515=Asencio
  11634. Human_Surnames_0516=Ash
  11635. Human_Surnames_0517=Ashar
  11636. Human_Surnames_0518=Ashbaugh
  11637. Human_Surnames_0519=Ashbrook
  11638. Human_Surnames_0520=Ashburn
  11639. Human_Surnames_0521=Ashby
  11640. Human_Surnames_0522=Ashcroft
  11641. Human_Surnames_0523=Ashida
  11642. Human_Surnames_0524=Ashikaga
  11643. Human_Surnames_0525=Ashraf
  11644. Human_Surnames_0526=Ashton
  11645. Human_Surnames_0527=Ashworth
  11646. Human_Surnames_0528=Asif
  11647. Human_Surnames_0529=Askin
  11648. Human_Surnames_0530=Assaf
  11649. Human_Surnames_0531=Astacio
  11650. Human_Surnames_0532=Astaire
  11651. Human_Surnames_0533=Asthana
  11652. Human_Surnames_0534=Astier
  11653. Human_Surnames_0535=Astley
  11654. Human_Surnames_0536=Aston
  11655. Human_Surnames_0537=Astor
  11656. Human_Surnames_0538=Ater
  11657. Human_Surnames_0539=Atherton
  11658. Human_Surnames_0540=Atienza
  11659. Human_Surnames_0541=Atilano
  11660. Human_Surnames_0542=Atkins
  11661. Human_Surnames_0543=Atkinson
  11662. Human_Surnames_0544=Atri
  11663. Human_Surnames_0545=Attah
  11664. Human_Surnames_0546=Attal
  11665. Human_Surnames_0547=Attanasio
  11666. Human_Surnames_0548=Attaway
  11667. Human_Surnames_0549=Attenborough
  11668. Human_Surnames_0550=Atterton
  11669. Human_Surnames_0551=Attia
  11670. Human_Surnames_0552=Atwal
  11671. Human_Surnames_0553=Atwater
  11672. Human_Surnames_0554=Atwood
  11673. Human_Surnames_0555=Aubin
  11674. Human_Surnames_0556=Aubry
  11675. Human_Surnames_0557=Auburn
  11676. Human_Surnames_0558=Auclair
  11677. Human_Surnames_0559=Audette
  11678. Human_Surnames_0560=Audley
  11679. Human_Surnames_0561=Auer
  11680. Human_Surnames_0562=Auerbach
  11681. Human_Surnames_0563=Augusta
  11682. Human_Surnames_0564=Austin
  11683. Human_Surnames_0565=Autry
  11684. Human_Surnames_0566=Auxier
  11685. Human_Surnames_0567=Auyeung
  11686. Human_Surnames_0568=Avakian
  11687. Human_Surnames_0569=Avallone
  11688. Human_Surnames_0570=Avalos
  11689. Human_Surnames_0571=Avant
  11690. Human_Surnames_0572=Avelar
  11691. Human_Surnames_0573=Avellaneda
  11692. Human_Surnames_0574=Avendano
  11693. Human_Surnames_0575=Avera
  11694. Human_Surnames_0576=Averett
  11695. Human_Surnames_0577=Averill
  11696. Human_Surnames_0578=Avery
  11697. Human_Surnames_0579=Avilez
  11698. Human_Surnames_0580=Avina
  11699. Human_Surnames_0581=Avitia
  11700. Human_Surnames_0582=Avril
  11701. Human_Surnames_0583=Awan
  11702. Human_Surnames_0584=Awasthi
  11703. Human_Surnames_0585=Awolowo
  11704. Human_Surnames_0586=Awruk
  11705. Human_Surnames_0587=Ax
  11706. Human_Surnames_0588=Axelrod
  11707. Human_Surnames_0589=Axson
  11708. Human_Surnames_0590=Axtell
  11709. Human_Surnames_0591=Axton
  11710. Human_Surnames_0592=Ayakawa
  11711. Human_Surnames_0593=Ayala
  11712. Human_Surnames_0594=Ayano
  11713. Human_Surnames_0595=Aybar
  11714. Human_Surnames_0596=Ayer
  11715. Human_Surnames_0597=Ayers
  11716. Human_Surnames_0598=Ayim
  11717. Human_Surnames_0599=Ayon
  11718. Human_Surnames_0600=Ayotte
  11719. Human_Surnames_0601=Ayres
  11720. Human_Surnames_0602=Azam
  11721. Human_Surnames_0603=Aziz
  11722. Human_Surnames_0604=Azuma
  11723. Human_Surnames_0605=Azumano
  11724. Human_Surnames_0606=Azure
  11725. Human_Surnames_0607=Baba
  11726. Human_Surnames_0608=Babayan
  11727. Human_Surnames_0609=Baber
  11728. Human_Surnames_0610=Babich
  11729. Human_Surnames_0611=Babineaux
  11730. Human_Surnames_0612=Babson
  11731. Human_Surnames_0613=Baca
  11732. Human_Surnames_0614=Bacani
  11733. Human_Surnames_0615=Bacchus
  11734. Human_Surnames_0616=Bach
  11735. Human_Surnames_0617=Bacher
  11736. Human_Surnames_0618=Bachman
  11737. Human_Surnames_0619=Backlund
  11738. Human_Surnames_0620=Backman
  11739. Human_Surnames_0621=Backstrom
  11740. Human_Surnames_0622=Badenhorst
  11741. Human_Surnames_0623=Badgley
  11742. Human_Surnames_0624=Badgujar
  11743. Human_Surnames_0625=Badhwar
  11744. Human_Surnames_0626=Badillo
  11745. Human_Surnames_0627=Badua
  11746. Human_Surnames_0628=Bae
  11747. Human_Surnames_0629=Baehr
  11748. Human_Surnames_0630=Baek
  11749. Human_Surnames_0631=Baert
  11750. Human_Surnames_0632=Baeza
  11751. Human_Surnames_0633=Baffin
  11752. Human_Surnames_0634=Bafna
  11753. Human_Surnames_0635=Bagby
  11754. Human_Surnames_0636=Bagley
  11755. Human_Surnames_0637=Bagwell
  11756. Human_Surnames_0638=Bahena
  11757. Human_Surnames_0639=Bahl
  11758. Human_Surnames_0640=Bai
  11759. Human_Surnames_0641=Baid
  11760. Human_Surnames_0642=Baier
  11761. Human_Surnames_0643=Bailey
  11762. Human_Surnames_0644=Bain
  11763. Human_Surnames_0645=Bainbridge
  11764. Human_Surnames_0646=Baines
  11765. Human_Surnames_0647=Bair
  11766. Human_Surnames_0648=Baird
  11767. Human_Surnames_0649=Baisley
  11768. Human_Surnames_0650=Baize
  11769. Human_Surnames_0651=Bajan
  11770. Human_Surnames_0652=Bak
  11771. Human_Surnames_0653=Baker
  11772. Human_Surnames_0654=Bakewell
  11773. Human_Surnames_0655=Bakos
  11774. Human_Surnames_0656=Bakshi
  11775. Human_Surnames_0657=Bal
  11776. Human_Surnames_0658=Bala
  11777. Human_Surnames_0659=Balaban
  11778. Human_Surnames_0660=Balboa
  11779. Human_Surnames_0661=Balcazar
  11780. Human_Surnames_0662=Baldauf
  11781. Human_Surnames_0663=Balderas
  11782. Human_Surnames_0664=Balderrama
  11783. Human_Surnames_0665=Balderson
  11784. Human_Surnames_0666=Baldi
  11785. Human_Surnames_0667=Baldini
  11786. Human_Surnames_0668=Baldridge
  11787. Human_Surnames_0669=Balducci
  11788. Human_Surnames_0670=Baldwin
  11789. Human_Surnames_0671=Balentine
  11790. Human_Surnames_0672=Balewa
  11791. Human_Surnames_0673=Balfour
  11792. Human_Surnames_0674=Balk
  11793. Human_Surnames_0675=Ballard
  11794. Human_Surnames_0676=Ballou
  11795. Human_Surnames_0677=Balmer
  11796. Human_Surnames_0678=Balmont
  11797. Human_Surnames_0679=Balog
  11798. Human_Surnames_0680=Balogun
  11799. Human_Surnames_0681=Baloyi
  11800. Human_Surnames_0682=Balser
  11801. Human_Surnames_0683=Baltazar
  11802. Human_Surnames_0684=Baltz
  11803. Human_Surnames_0685=Balzac
  11804. Human_Surnames_0686=Balzano
  11805. Human_Surnames_0687=Bam
  11806. Human_Surnames_0688=Bamberg
  11807. Human_Surnames_0689=Bamford
  11808. Human_Surnames_0690=Bamonti
  11809. Human_Surnames_0691=Ban
  11810. Human_Surnames_0692=Banahan
  11811. Human_Surnames_0693=Bancroft
  11812. Human_Surnames_0694=Bandaru
  11813. Human_Surnames_0695=Bane
  11814. Human_Surnames_0696=Banfield
  11815. Human_Surnames_0697=Banh
  11816. Human_Surnames_0698=Banich
  11817. Human_Surnames_0699=Banister
  11818. Human_Surnames_0700=Banks
  11819. Human_Surnames_0701=Bankston
  11820. Human_Surnames_0702=Bannerman
  11821. Human_Surnames_0703=Banning
  11822. Human_Surnames_0704=Bannister
  11823. Human_Surnames_0705=Bannon
  11824. Human_Surnames_0706=Bansal
  11825. Human_Surnames_0707=Banta
  11826. Human_Surnames_0708=Banton
  11827. Human_Surnames_0709=Bantwal
  11828. Human_Surnames_0710=Banuelos
  11829. Human_Surnames_0711=Bao
  11830. Human_Surnames_0712=Baraga
  11831. Human_Surnames_0713=Barajas
  11832. Human_Surnames_0714=Baraka
  11833. Human_Surnames_0715=Baranowski
  11834. Human_Surnames_0716=Baranski
  11835. Human_Surnames_0717=Baratta
  11836. Human_Surnames_0718=Barbaro
  11837. Human_Surnames_0719=Barber
  11838. Human_Surnames_0720=Barboza
  11839. Human_Surnames_0721=Barcelo
  11840. Human_Surnames_0722=Barcena
  11841. Human_Surnames_0723=Barcia
  11842. Human_Surnames_0724=Barclay
  11843. Human_Surnames_0725=Barco
  11844. Human_Surnames_0726=Barcomb
  11845. Human_Surnames_0727=Bard
  11846. Human_Surnames_0728=Bardet
  11847. Human_Surnames_0729=Bardin
  11848. Human_Surnames_0730=Bardsley
  11849. Human_Surnames_0731=Bardwell
  11850. Human_Surnames_0732=Barger
  11851. Human_Surnames_0733=Bargo
  11852. Human_Surnames_0734=Barham
  11853. Human_Surnames_0735=Barker
  11854. Human_Surnames_0736=Barkley
  11855. Human_Surnames_0737=Barksdale
  11856. Human_Surnames_0738=Barley
  11857. Human_Surnames_0739=Barlow
  11858. Human_Surnames_0740=Barnette
  11859. Human_Surnames_0741=Barnhill
  11860. Human_Surnames_0742=Barnum
  11861. Human_Surnames_0743=Baro
  11862. Human_Surnames_0744=Barocio
  11863. Human_Surnames_0745=Baron
  11864. Human_Surnames_0746=Barot
  11865. Human_Surnames_0747=Barr
  11866. Human_Surnames_0748=Barraclough
  11867. Human_Surnames_0749=Barragan
  11868. Human_Surnames_0750=Barranco
  11869. Human_Surnames_0751=Barras
  11870. Human_Surnames_0752=Barratt
  11871. Human_Surnames_0753=Barraza
  11872. Human_Surnames_0754=Barre
  11873. Human_Surnames_0755=Barreau
  11874. Human_Surnames_0756=Barrera
  11875. Human_Surnames_0757=Barresi
  11876. Human_Surnames_0758=Barret
  11877. Human_Surnames_0759=Barreto
  11878. Human_Surnames_0760=Barrick
  11879. Human_Surnames_0761=Barriga
  11880. Human_Surnames_0762=Barringer
  11881. Human_Surnames_0763=Barrington
  11882. Human_Surnames_0764=Barrios
  11883. Human_Surnames_0765=Barron
  11884. Human_Surnames_0766=Barrow
  11885. Human_Surnames_0767=Barrymore
  11886. Human_Surnames_0768=Barstow
  11887. Human_Surnames_0769=Barta
  11888. Human_Surnames_0770=Bartel
  11889. Human_Surnames_0771=Barter
  11890. Human_Surnames_0772=Barth
  11891. Human_Surnames_0773=Bartle
  11892. Human_Surnames_0774=Bartlett
  11893. Human_Surnames_0775=Bartlow
  11894. Human_Surnames_0776=Bartolo
  11895. Human_Surnames_0777=Barton
  11896. Human_Surnames_0778=Bartowski
  11897. Human_Surnames_0779=Bartz
  11898. Human_Surnames_0780=Barua
  11899. Human_Surnames_0781=Barwick
  11900. Human_Surnames_0782=Basa
  11901. Human_Surnames_0783=Basaldua
  11902. Human_Surnames_0784=Basco
  11903. Human_Surnames_0785=Basden
  11904. Human_Surnames_0786=Basford
  11905. Human_Surnames_0787=Basham
  11906. Human_Surnames_0788=Bashir
  11907. Human_Surnames_0789=Basinger
  11908. Human_Surnames_0790=Baskerville
  11909. Human_Surnames_0791=Baskett
  11910. Human_Surnames_0792=Baskin
  11911. Human_Surnames_0793=Basler
  11912. Human_Surnames_0794=Basquez
  11913. Human_Surnames_0795=Bassett
  11914. Human_Surnames_0796=Bassi
  11915. Human_Surnames_0797=Bassler
  11916. Human_Surnames_0798=Basu
  11917. Human_Surnames_0799=Basurto
  11918. Human_Surnames_0800=Bates
  11919. Human_Surnames_0801=Batey
  11920. Human_Surnames_0802=Bathurst
  11921. Human_Surnames_0803=Batiste
  11922. Human_Surnames_0804=Battaglia
  11923. Human_Surnames_0805=Baud
  11924. Human_Surnames_0806=Bauder
  11925. Human_Surnames_0807=Baudet
  11926. Human_Surnames_0808=Baudin
  11927. Human_Surnames_0809=Baugh
  11928. Human_Surnames_0810=Baum
  11929. Human_Surnames_0811=Bauman
  11930. Human_Surnames_0812=Baumbach
  11931. Human_Surnames_0813=Baumer
  11932. Human_Surnames_0814=Baun
  11933. Human_Surnames_0815=Baur
  11934. Human_Surnames_0816=Bax
  11935. Human_Surnames_0817=Baxley
  11936. Human_Surnames_0818=Baxter
  11937. Human_Surnames_0819=Bayard
  11938. Human_Surnames_0820=Bayer
  11939. Human_Surnames_0821=Bayfield
  11940. Human_Surnames_0822=Bayles
  11941. Human_Surnames_0823=Bayona
  11942. Human_Surnames_0824=Bazan
  11943. Human_Surnames_0825=Baze
  11944. Human_Surnames_0826=Bazin
  11945. Human_Surnames_0827=Beacham
  11946. Human_Surnames_0828=Beacon
  11947. Human_Surnames_0829=Beadle
  11948. Human_Surnames_0830=Beagle
  11949. Human_Surnames_0831=Beale
  11950. Human_Surnames_0832=Bean
  11951. Human_Surnames_0833=Beardsley
  11952. Human_Surnames_0834=Beasley
  11953. Human_Surnames_0835=Beaton
  11954. Human_Surnames_0836=Beau
  11955. Human_Surnames_0837=Beaudette
  11956. Human_Surnames_0838=Beauford
  11957. Human_Surnames_0839=Beaumont
  11958. Human_Surnames_0840=Beauregard
  11959. Human_Surnames_0841=Beazley
  11960. Human_Surnames_0842=Becerra
  11961. Human_Surnames_0843=Bechard
  11962. Human_Surnames_0844=Becher
  11963. Human_Surnames_0845=Bechtel
  11964. Human_Surnames_0846=Beck
  11965. Human_Surnames_0847=Becker
  11966. Human_Surnames_0848=Beckerman
  11967. Human_Surnames_0849=Beckett
  11968. Human_Surnames_0850=Beckford
  11969. Human_Surnames_0851=Beckham
  11970. Human_Surnames_0852=Bedi
  11971. Human_Surnames_0853=Beecher
  11972. Human_Surnames_0854=Beechtree
  11973. Human_Surnames_0855=Beekman
  11974. Human_Surnames_0856=Beeks
  11975. Human_Surnames_0857=Behan
  11976. Human_Surnames_0858=Behar
  11977. Human_Surnames_0859=Behler
  11978. Human_Surnames_0860=Behm
  11979. Human_Surnames_0861=Behr
  11980. Human_Surnames_0862=Behringer
  11981. Human_Surnames_0863=Beitzel
  11982. Human_Surnames_0864=Bekele
  11983. Human_Surnames_0865=Bekker
  11984. Human_Surnames_0866=Belair
  11985. Human_Surnames_0867=Beland
  11986. Human_Surnames_0868=Belcastro
  11987. Human_Surnames_0869=Belcher
  11988. Human_Surnames_0870=Belden
  11989. Human_Surnames_0871=Belding
  11990. Human_Surnames_0872=Belford
  11991. Human_Surnames_0873=Belgarde
  11992. Human_Surnames_0874=Belgrave
  11993. Human_Surnames_0875=Beliveau
  11994. Human_Surnames_0876=Belk
  11995. Human_Surnames_0877=Bell
  11996. Human_Surnames_0878=Bellamy
  11997. Human_Surnames_0879=Bellet
  11998. Human_Surnames_0880=Belli
  11999. Human_Surnames_0881=Bellingham
  12000. Human_Surnames_0882=Bellini
  12001. Human_Surnames_0883=Bellucci
  12002. Human_Surnames_0884=Belmont
  12003. Human_Surnames_0885=Belser
  12004. Human_Surnames_0886=Beltz
  12005. Human_Surnames_0887=Belvin
  12006. Human_Surnames_0888=Belz
  12007. Human_Surnames_0889=Belzoni
  12008. Human_Surnames_0890=Bembry
  12009. Human_Surnames_0891=Benbow
  12010. Human_Surnames_0892=Bendel
  12011. Human_Surnames_0893=Benedict
  12012. Human_Surnames_0894=Benegal
  12013. Human_Surnames_0895=Beneventi
  12014. Human_Surnames_0896=Benford
  12015. Human_Surnames_0897=Benko
  12016. Human_Surnames_0898=Bennett
  12017. Human_Surnames_0899=Benning
  12018. Human_Surnames_0900=Benninger
  12019. Human_Surnames_0901=Beno
  12020. Human_Surnames_0902=Benoit
  12021. Human_Surnames_0903=Bensen
  12022. Human_Surnames_0904=Bentley
  12023. Human_Surnames_0905=Benton
  12024. Human_Surnames_0906=Beppu
  12025. Human_Surnames_0907=Bequette
  12026. Human_Surnames_0908=Beran
  12027. Human_Surnames_0909=Berardi
  12028. Human_Surnames_0910=Beresford
  12029. Human_Surnames_0911=Berezovsky
  12030. Human_Surnames_0912=Berg
  12031. Human_Surnames_0913=Bergan
  12032. Human_Surnames_0914=Berger
  12033. Human_Surnames_0915=Berggren
  12034. Human_Surnames_0916=Bergin
  12035. Human_Surnames_0917=Berglund
  12036. Human_Surnames_0918=Bergman
  12037. Human_Surnames_0919=Bergner
  12038. Human_Surnames_0920=Bergquist
  12039. Human_Surnames_0921=Bergstrom
  12040. Human_Surnames_0922=Beringer
  12041. Human_Surnames_0923=Berisha
  12042. Human_Surnames_0924=Berk
  12043. Human_Surnames_0925=Berker
  12044. Human_Surnames_0926=Berkheimer
  12045. Human_Surnames_0927=Berkley
  12046. Human_Surnames_0928=Berkman
  12047. Human_Surnames_0929=Berlanga
  12048. Human_Surnames_0930=Berlin
  12049. Human_Surnames_0931=Berlusconi
  12050. Human_Surnames_0932=Berman
  12051. Human_Surnames_0933=Bermeo
  12052. Human_Surnames_0934=Bernabe
  12053. Human_Surnames_0935=Bernhardt
  12054. Human_Surnames_0936=Berrett
  12055. Human_Surnames_0937=Berrian
  12056. Human_Surnames_0938=Berroa
  12057. Human_Surnames_0939=Berry
  12058. Human_Surnames_0940=Berti
  12059. Human_Surnames_0941=Bertolini
  12060. Human_Surnames_0942=Bertram
  12061. Human_Surnames_0943=Bertrand
  12062. Human_Surnames_0944=Bertucci
  12063. Human_Surnames_0945=Beshara
  12064. Human_Surnames_0946=Bessant
  12065. Human_Surnames_0947=Bessler
  12066. Human_Surnames_0948=Besson
  12067. Human_Surnames_0949=Best
  12068. Human_Surnames_0950=Beswick
  12069. Human_Surnames_0951=Beville
  12070. Human_Surnames_0952=Bey
  12071. Human_Surnames_0953=Beyer
  12072. Human_Surnames_0954=Bezuidenhout
  12073. Human_Surnames_0955=Bhakri
  12074. Human_Surnames_0956=Bhakta
  12075. Human_Surnames_0957=Bhandari
  12076. Human_Surnames_0958=Bhanushali
  12077. Human_Surnames_0959=Bhat
  12078. Human_Surnames_0960=Bhatia
  12079. Human_Surnames_0961=Bhatti
  12080. Human_Surnames_0962=Bhimani
  12081. Human_Surnames_0963=Bibbs
  12082. Human_Surnames_0964=Bice
  12083. Human_Surnames_0965=Bickel
  12084. Human_Surnames_0966=Bickerstaff
  12085. Human_Surnames_0967=Bickett
  12086. Human_Surnames_0968=Bickford
  12087. Human_Surnames_0969=Bickham
  12088. Human_Surnames_0970=Biddle
  12089. Human_Surnames_0971=Bidwell
  12090. Human_Surnames_0972=Bier
  12091. Human_Surnames_0973=Bigby
  12092. Human_Surnames_0974=Bigelow
  12093. Human_Surnames_0975=Biggins
  12094. Human_Surnames_0976=Billet
  12095. Human_Surnames_0977=Billings
  12096. Human_Surnames_0978=Billingsley
  12097. Human_Surnames_0979=Billington
  12098. Human_Surnames_0980=Bilzerian
  12099. Human_Surnames_0981=Binford
  12100. Human_Surnames_0982=Binkley
  12101. Human_Surnames_0983=Binner
  12102. Human_Surnames_0984=Binswanger
  12103. Human_Surnames_0985=Biondi
  12104. Human_Surnames_0986=Birbeck
  12105. Human_Surnames_0987=Birch
  12106. Human_Surnames_0988=Birchfield
  12107. Human_Surnames_0989=Bird
  12108. Human_Surnames_0990=Birdsong
  12109. Human_Surnames_0991=Birge
  12110. Human_Surnames_0992=Birkholz
  12111. Human_Surnames_0993=Birmingham
  12112. Human_Surnames_0994=Biro
  12113. Human_Surnames_0995=Bischoff
  12114. Human_Surnames_0996=Bishop
  12115. Human_Surnames_0997=Bissell
  12116. Human_Surnames_0998=Bissett
  12117. Human_Surnames_0999=Bitar
  12118. Human_Surnames_1000=Bitner
  12119. Human_Surnames_1001=Bittle
  12120. Human_Surnames_1002=Bitz
  12121. Human_Surnames_1003=Bivens
  12122. Human_Surnames_1004=Bivona
  12123. Human_Surnames_1005=Bixby
  12124. Human_Surnames_1006=Bixler
  12125. Human_Surnames_1007=Biyani
  12126. Human_Surnames_1008=Bjornson
  12127. Human_Surnames_1009=Blachman
  12128. Human_Surnames_1010=Black
  12129. Human_Surnames_1011=Blackard
  12130. Human_Surnames_1012=Blackburn
  12131. Human_Surnames_1013=Blackstone
  12132. Human_Surnames_1014=Blagg
  12133. Human_Surnames_1015=Blaine
  12134. Human_Surnames_1016=Blair
  12135. Human_Surnames_1017=Blais
  12136. Human_Surnames_1018=Blaise
  12137. Human_Surnames_1019=Blakely
  12138. Human_Surnames_1020=Blanc
  12139. Human_Surnames_1021=Blanchet
  12140. Human_Surnames_1022=Blanco
  12141. Human_Surnames_1023=Blandford
  12142. Human_Surnames_1024=Blauser
  12143. Human_Surnames_1025=Blaylock
  12144. Human_Surnames_1026=Blaze
  12145. Human_Surnames_1027=Bledsoe
  12146. Human_Surnames_1028=Bleeker
  12147. Human_Surnames_1029=Bliss
  12148. Human_Surnames_1030=Bliven
  12149. Human_Surnames_1031=Blomberg
  12150. Human_Surnames_1032=Blomquist
  12151. Human_Surnames_1033=Bloodworth
  12152. Human_Surnames_1034=Bloom
  12153. Human_Surnames_1035=Bloomberg
  12154. Human_Surnames_1036=Bloomfield
  12155. Human_Surnames_1037=Blosser
  12156. Human_Surnames_1038=Blubaugh
  12157. Human_Surnames_1039=Blue
  12158. Human_Surnames_1040=Blum
  12159. Human_Surnames_1041=Blumberg
  12160. Human_Surnames_1042=Blumenfeld
  12161. Human_Surnames_1043=Blumenthal
  12162. Human_Surnames_1044=Blundell
  12163. Human_Surnames_1045=Blunk
  12164. Human_Surnames_1046=Blythe
  12165. Human_Surnames_1047=Bocchino
  12166. Human_Surnames_1048=Bock
  12167. Human_Surnames_1049=Bockman
  12168. Human_Surnames_1050=Boden
  12169. Human_Surnames_1051=Bodendorf
  12170. Human_Surnames_1052=Bodie
  12171. Human_Surnames_1053=Bodin
  12172. Human_Surnames_1054=Bodkin
  12173. Human_Surnames_1055=Boehler
  12174. Human_Surnames_1056=Boehmer
  12175. Human_Surnames_1057=Boen
  12176. Human_Surnames_1058=Bogard
  12177. Human_Surnames_1059=Bogdan
  12178. Human_Surnames_1060=Boggs
  12179. Human_Surnames_1061=Bogle
  12180. Human_Surnames_1062=Bohan
  12181. Human_Surnames_1063=Bohl
  12182. Human_Surnames_1064=Bohler
  12183. Human_Surnames_1065=Bohlman
  12184. Human_Surnames_1066=Bohner
  12185. Human_Surnames_1067=Bohr
  12186. Human_Surnames_1068=Boisson
  12187. Human_Surnames_1069=Bok
  12188. Human_Surnames_1070=Bolan
  12189. Human_Surnames_1071=Boles
  12190. Human_Surnames_1072=Bolger
  12191. Human_Surnames_1073=Bolin
  12192. Human_Surnames_1074=Bolingbroke
  12193. Human_Surnames_1075=Bolstad
  12194. Human_Surnames_1076=Boltz
  12195. Human_Surnames_1077=Bolyard
  12196. Human_Surnames_1078=Boman
  12197. Human_Surnames_1079=Bonacci
  12198. Human_Surnames_1080=Bondy
  12199. Human_Surnames_1081=Bonelli
  12200. Human_Surnames_1082=Bonin
  12201. Human_Surnames_1083=Bonnard
  12202. Human_Surnames_1084=Bonnett
  12203. Human_Surnames_1085=Bonneville
  12204. Human_Surnames_1086=Bonura
  12205. Human_Surnames_1087=Booker
  12206. Human_Surnames_1088=Boone
  12207. Human_Surnames_1089=Booth
  12208. Human_Surnames_1090=Borden
  12209. Human_Surnames_1091=Borek
  12210. Human_Surnames_1092=Borel
  12211. Human_Surnames_1093=Borelli
  12212. Human_Surnames_1094=Borgen
  12213. Human_Surnames_1095=Borgia
  12214. Human_Surnames_1096=Borisov
  12215. Human_Surnames_1097=Borkowski
  12216. Human_Surnames_1098=Borland
  12217. Human_Surnames_1099=Boros
  12218. Human_Surnames_1100=Borrayo
  12219. Human_Surnames_1101=Bosch
  12220. Human_Surnames_1102=Bosco
  12221. Human_Surnames_1103=Boseman
  12222. Human_Surnames_1104=Bosler
  12223. Human_Surnames_1105=Bosley
  12224. Human_Surnames_1106=Bosque
  12225. Human_Surnames_1107=Boster
  12226. Human_Surnames_1108=Bostrom
  12227. Human_Surnames_1109=Bostwick
  12228. Human_Surnames_1110=Bosworth
  12229. Human_Surnames_1111=Botello
  12230. Human_Surnames_1112=Botero
  12231. Human_Surnames_1113=Bouchard
  12232. Human_Surnames_1114=Bouchet
  12233. Human_Surnames_1115=Boudet
  12234. Human_Surnames_1116=Boughton
  12235. Human_Surnames_1117=Bouma
  12236. Human_Surnames_1118=Bourassa
  12237. Human_Surnames_1119=Bowden
  12238. Human_Surnames_1120=Bowen
  12239. Human_Surnames_1121=Bower
  12240. Human_Surnames_1122=Boyd
  12241. Human_Surnames_1123=Boyer
  12242. Human_Surnames_1124=Boyle
  12243. Human_Surnames_1125=Bozek
  12244. Human_Surnames_1126=Bracewell
  12245. Human_Surnames_1127=Brack
  12246. Human_Surnames_1128=Bracken
  12247. Human_Surnames_1129=Bradburn
  12248. Human_Surnames_1130=Bradbury
  12249. Human_Surnames_1131=Braden
  12250. Human_Surnames_1132=Bradford
  12251. Human_Surnames_1133=Bradshaw
  12252. Human_Surnames_1134=Bragdon
  12253. Human_Surnames_1135=Bramble
  12254. Human_Surnames_1136=Bramwell
  12255. Human_Surnames_1137=Bran
  12256. Human_Surnames_1138=Brancato
  12257. Human_Surnames_1139=Branch
  12258. Human_Surnames_1140=Brandel
  12259. Human_Surnames_1141=Brandenburg
  12260. Human_Surnames_1142=Brandis
  12261. Human_Surnames_1143=Brandow
  12262. Human_Surnames_1144=Brandt
  12263. Human_Surnames_1145=Branigan
  12264. Human_Surnames_1146=Brannigan
  12265. Human_Surnames_1147=Branning
  12266. Human_Surnames_1148=Branson
  12267. Human_Surnames_1149=Brant
  12268. Human_Surnames_1150=Brantner
  12269. Human_Surnames_1151=Brasel
  12270. Human_Surnames_1152=Brasher
  12271. Human_Surnames_1153=Bratanek
  12272. Human_Surnames_1154=Bratten
  12273. Human_Surnames_1155=Brault
  12274. Human_Surnames_1156=Braverman
  12275. Human_Surnames_1157=Braxton
  12276. Human_Surnames_1158=Brayson
  12277. Human_Surnames_1159=Brazier
  12278. Human_Surnames_1160=Breckenridge
  12279. Human_Surnames_1161=Brehmer
  12280. Human_Surnames_1162=Brekke
  12281. Human_Surnames_1163=Bremner
  12282. Human_Surnames_1164=Brendel
  12283. Human_Surnames_1165=Brent
  12284. Human_Surnames_1166=Brentano
  12285. Human_Surnames_1167=Breon
  12286. Human_Surnames_1168=Breslin
  12287. Human_Surnames_1169=Bressler
  12288. Human_Surnames_1170=Brett
  12289. Human_Surnames_1171=Brewer
  12290. Human_Surnames_1172=Brewster
  12291. Human_Surnames_1173=Breyer
  12292. Human_Surnames_1174=Breytenbach
  12293. Human_Surnames_1175=Briand
  12294. Human_Surnames_1176=Briar
  12295. Human_Surnames_1177=Brickley
  12296. Human_Surnames_1178=Brickner
  12297. Human_Surnames_1179=Bridges
  12298. Human_Surnames_1180=Briganti
  12299. Human_Surnames_1181=Briggs
  12300. Human_Surnames_1182=Brighton
  12301. Human_Surnames_1183=Brillhart
  12302. Human_Surnames_1184=Brimer
  12303. Human_Surnames_1185=Brindle
  12304. Human_Surnames_1186=Brink
  12305. Human_Surnames_1187=Brinkerhoff
  12306. Human_Surnames_1188=Brinkley
  12307. Human_Surnames_1189=Briscoe
  12308. Human_Surnames_1190=Brissette
  12309. Human_Surnames_1191=Bristow
  12310. Human_Surnames_1192=Britton
  12311. Human_Surnames_1193=Brixton
  12312. Human_Surnames_1194=Broad
  12313. Human_Surnames_1195=Brocato
  12314. Human_Surnames_1196=Brochard
  12315. Human_Surnames_1197=Brock
  12316. Human_Surnames_1198=Brockmeyer
  12317. Human_Surnames_1199=Brockway
  12318. Human_Surnames_1200=Brode
  12319. Human_Surnames_1201=Brodie
  12320. Human_Surnames_1202=Bronson
  12321. Human_Surnames_1203=Bronte
  12322. Human_Surnames_1204=Brooker
  12323. Human_Surnames_1205=Brookhart
  12324. Human_Surnames_1206=Brookings
  12325. Human_Surnames_1207=Brooks
  12326. Human_Surnames_1208=Brophy
  12327. Human_Surnames_1209=Bross
  12328. Human_Surnames_1210=Brotkopf
  12329. Human_Surnames_1211=Broughton
  12330. Human_Surnames_1212=Broward
  12331. Human_Surnames_1213=Brown
  12332. Human_Surnames_1214=Brownfield
  12333. Human_Surnames_1215=Browning
  12334. Human_Surnames_1216=Broz
  12335. Human_Surnames_1217=Brubaker
  12336. Human_Surnames_1218=Brucker
  12337. Human_Surnames_1219=Bruhn
  12338. Human_Surnames_1220=Brumbaugh
  12339. Human_Surnames_1221=Brumley
  12340. Human_Surnames_1222=Brummel
  12341. Human_Surnames_1223=Brunetti
  12342. Human_Surnames_1224=Brungardt
  12343. Human_Surnames_1225=Brunk
  12344. Human_Surnames_1226=Brunson
  12345. Human_Surnames_1227=Bryant
  12346. Human_Surnames_1228=Bryce
  12347. Human_Surnames_1229=Bryer
  12348. Human_Surnames_1230=Bucci
  12349. Human_Surnames_1231=Buchanan
  12350. Human_Surnames_1232=Bucher
  12351. Human_Surnames_1233=Buchholtz
  12352. Human_Surnames_1234=Bucio
  12353. Human_Surnames_1235=Buckler
  12354. Human_Surnames_1236=Buckley
  12355. Human_Surnames_1237=Buckner
  12356. Human_Surnames_1238=Budai
  12357. Human_Surnames_1239=Budnick
  12358. Human_Surnames_1240=Budzinski
  12359. Human_Surnames_1241=Buelna
  12360. Human_Surnames_1242=Buendia
  12361. Human_Surnames_1243=Buerger
  12362. Human_Surnames_1244=Bufford
  12363. Human_Surnames_1245=Bugbee
  12364. Human_Surnames_1246=Buhari
  12365. Human_Surnames_1247=Buhler
  12366. Human_Surnames_1248=Buisson
  12367. Human_Surnames_1249=Bukowski
  12368. Human_Surnames_1250=Bulgakov
  12369. Human_Surnames_1251=Bullard
  12370. Human_Surnames_1252=Bullock
  12371. Human_Surnames_1253=Bunch
  12372. Human_Surnames_1254=Bundy
  12373. Human_Surnames_1255=Bunker
  12374. Human_Surnames_1256=Bunsen
  12375. Human_Surnames_1257=Burba
  12376. Human_Surnames_1258=Burbage
  12377. Human_Surnames_1259=Burbank
  12378. Human_Surnames_1260=Burch
  12379. Human_Surnames_1261=Burchard
  12380. Human_Surnames_1262=Burchell
  12381. Human_Surnames_1263=Burdette
  12382. Human_Surnames_1264=Burel
  12383. Human_Surnames_1265=Buresh
  12384. Human_Surnames_1266=Burkart
  12385. Human_Surnames_1267=Burke
  12386. Human_Surnames_1268=Burlingham
  12387. Human_Surnames_1269=Burnett
  12388. Human_Surnames_1270=Burns
  12389. Human_Surnames_1271=Burnside
  12390. Human_Surnames_1272=Burrell
  12391. Human_Surnames_1273=Burrough
  12392. Human_Surnames_1274=Burrows
  12393. Human_Surnames_1275=Burton
  12394. Human_Surnames_1276=Burwell
  12395. Human_Surnames_1277=Burzynski
  12396. Human_Surnames_1278=Busby
  12397. Human_Surnames_1279=Bushnell
  12398. Human_Surnames_1280=Bustillo
  12399. Human_Surnames_1281=Buterbaugh
  12400. Human_Surnames_1282=Butler
  12401. Human_Surnames_1283=Butner
  12402. Human_Surnames_1284=Butterfield
  12403. Human_Surnames_1285=Byeon
  12404. Human_Surnames_1286=Byers
  12405. Human_Surnames_1287=Byng
  12406. Human_Surnames_1288=Byram
  12407. Human_Surnames_1289=Byrd
  12408. Human_Surnames_1290=Byron
  12409. Human_Surnames_1291=Caba
  12410. Human_Surnames_1292=Caballero
  12411. Human_Surnames_1293=Caban
  12412. Human_Surnames_1294=Cabe
  12413. Human_Surnames_1295=Cabello
  12414. Human_Surnames_1296=Cabot
  12415. Human_Surnames_1297=Cacho
  12416. Human_Surnames_1298=Caddell
  12417. Human_Surnames_1299=Cadena
  12418. Human_Surnames_1300=Cadman
  12419. Human_Surnames_1301=Cadwell
  12420. Human_Surnames_1302=Cafaro
  12421. Human_Surnames_1303=Caffrey
  12422. Human_Surnames_1304=Cage
  12423. Human_Surnames_1305=Caggiano
  12424. Human_Surnames_1306=Cagney
  12425. Human_Surnames_1307=Cahill
  12426. Human_Surnames_1308=Caine
  12427. Human_Surnames_1309=Calabrese
  12428. Human_Surnames_1310=Calabro
  12429. Human_Surnames_1311=Calahan
  12430. Human_Surnames_1312=Calderon
  12431. Human_Surnames_1313=Caldwell
  12432. Human_Surnames_1314=Calero
  12433. Human_Surnames_1315=Calfee
  12434. Human_Surnames_1316=Calhoon
  12435. Human_Surnames_1317=Caliendo
  12436. Human_Surnames_1318=Calix
  12437. Human_Surnames_1319=Callahan
  12438. Human_Surnames_1320=Callaway
  12439. Human_Surnames_1321=Callow
  12440. Human_Surnames_1322=Calloway
  12441. Human_Surnames_1323=Calo
  12442. Human_Surnames_1324=Calton
  12443. Human_Surnames_1325=Calvo
  12444. Human_Surnames_1326=Calzada
  12445. Human_Surnames_1327=Camacho
  12446. Human_Surnames_1328=Camarillo
  12447. Human_Surnames_1329=Cambra
  12448. Human_Surnames_1330=Camden
  12449. Human_Surnames_1331=Cameron
  12450. Human_Surnames_1332=Campanelli
  12451. Human_Surnames_1333=Campo
  12452. Human_Surnames_1334=Cancino
  12453. Human_Surnames_1335=Candela
  12454. Human_Surnames_1336=Cane
  12455. Human_Surnames_1337=Cannata
  12456. Human_Surnames_1338=Canning
  12457. Human_Surnames_1339=Cannon
  12458. Human_Surnames_1340=Canter
  12459. Human_Surnames_1341=Cantley
  12460. Human_Surnames_1342=Canton
  12461. Human_Surnames_1343=Cantrell
  12462. Human_Surnames_1344=Cantwell
  12463. Human_Surnames_1345=Cao
  12464. Human_Surnames_1346=Capasso
  12465. Human_Surnames_1347=Capehart
  12466. Human_Surnames_1348=Capelle
  12467. Human_Surnames_1349=Caperton
  12468. Human_Surnames_1350=Capistran
  12469. Human_Surnames_1351=Capizzi
  12470. Human_Surnames_1352=Caplan
  12471. Human_Surnames_1353=Capon
  12472. Human_Surnames_1354=Cappiello
  12473. Human_Surnames_1355=Caprell
  12474. Human_Surnames_1356=Caraballo
  12475. Human_Surnames_1357=Caraveo
  12476. Human_Surnames_1358=Caraway
  12477. Human_Surnames_1359=Carbaugh
  12478. Human_Surnames_1360=Carbone
  12479. Human_Surnames_1361=Carden
  12480. Human_Surnames_1362=Cardew
  12481. Human_Surnames_1363=Cardillo
  12482. Human_Surnames_1364=Cardoza
  12483. Human_Surnames_1365=Cargill
  12484. Human_Surnames_1366=Carini
  12485. Human_Surnames_1367=Carlberg
  12486. Human_Surnames_1368=Carlin
  12487. Human_Surnames_1369=Carlisle
  12488. Human_Surnames_1370=Carlson
  12489. Human_Surnames_1371=Carlstrom
  12490. Human_Surnames_1372=Carlucci
  12491. Human_Surnames_1373=Carmadie
  12492. Human_Surnames_1374=Carmichael
  12493. Human_Surnames_1375=Carnegie
  12494. Human_Surnames_1376=Carollo
  12495. Human_Surnames_1377=Carpenter
  12496. Human_Surnames_1378=Carpino
  12497. Human_Surnames_1379=Carr
  12498. Human_Surnames_1380=Carranza
  12499. Human_Surnames_1381=Carraway
  12500. Human_Surnames_1382=Carrell
  12501. Human_Surnames_1383=Carreon
  12502. Human_Surnames_1384=Carrey
  12503. Human_Surnames_1385=Carrigan
  12504. Human_Surnames_1386=Carrington
  12505. Human_Surnames_1387=Carson
  12506. Human_Surnames_1388=Carstens
  12507. Human_Surnames_1389=Carter
  12508. Human_Surnames_1390=Cartwright
  12509. Human_Surnames_1391=Carver
  12510. Human_Surnames_1392=Casado
  12511. Human_Surnames_1393=Casady
  12512. Human_Surnames_1394=Casey
  12513. Human_Surnames_1395=Casler
  12514. Human_Surnames_1396=Casner
  12515. Human_Surnames_1397=Caso
  12516. Human_Surnames_1398=Cass
  12517. Human_Surnames_1399=Cassano
  12518. Human_Surnames_1400=Cassara
  12519. Human_Surnames_1401=Cassell
  12520. Human_Surnames_1402=Cassidy
  12521. Human_Surnames_1403=Castaldo
  12522. Human_Surnames_1404=Castaneda
  12523. Human_Surnames_1405=Castano
  12524. Human_Surnames_1406=Castellano
  12525. Human_Surnames_1407=Castelo
  12526. Human_Surnames_1408=Caster
  12527. Human_Surnames_1409=Castillo
  12528. Human_Surnames_1410=Castle
  12529. Human_Surnames_1411=Castner
  12530. Human_Surnames_1412=Castorena
  12531. Human_Surnames_1413=Caswell
  12532. Human_Surnames_1414=Catano
  12533. Human_Surnames_1415=Cathcart
  12534. Human_Surnames_1416=Catlett
  12535. Human_Surnames_1417=Cato
  12536. Human_Surnames_1418=Catron
  12537. Human_Surnames_1419=Caudell
  12538. Human_Surnames_1420=Caudillo
  12539. Human_Surnames_1421=Caufield
  12540. Human_Surnames_1422=Cavaliere
  12541. Human_Surnames_1423=Cavallaro
  12542. Human_Surnames_1424=Cavanaugh
  12543. Human_Surnames_1425=Cavazos
  12544. Human_Surnames_1426=Cavendish
  12545. Human_Surnames_1427=Caverly
  12546. Human_Surnames_1428=Cavitt
  12547. Human_Surnames_1429=Caxton
  12548. Human_Surnames_1430=Cella
  12549. Human_Surnames_1431=Cepero
  12550. Human_Surnames_1432=Cera
  12551. Human_Surnames_1433=Cerezo
  12552. Human_Surnames_1434=Cerny
  12553. Human_Surnames_1435=Cerrato
  12554. Human_Surnames_1436=Cerrone
  12555. Human_Surnames_1437=Cervantes
  12556. Human_Surnames_1438=Cesario
  12557. Human_Surnames_1439=Chabbria
  12558. Human_Surnames_1440=Chace
  12559. Human_Surnames_1441=Chacko
  12560. Human_Surnames_1442=Chadalavada
  12561. Human_Surnames_1443=Chadwick
  12562. Human_Surnames_1444=Chaffee
  12563. Human_Surnames_1445=Chagoya
  12564. Human_Surnames_1446=Chaisson
  12565. Human_Surnames_1447=Chalk
  12566. Human_Surnames_1448=Chamberlin
  12567. Human_Surnames_1449=Chambers
  12568. Human_Surnames_1450=Champlain
  12569. Human_Surnames_1451=Chan
  12570. Human_Surnames_1452=Chancey
  12571. Human_Surnames_1453=Chandler
  12572. Human_Surnames_1454=Chandra
  12573. Human_Surnames_1455=Chang
  12574. Human_Surnames_1456=Channing
  12575. Human_Surnames_1457=Chao
  12576. Human_Surnames_1458=Chaphekar
  12577. Human_Surnames_1459=Chaplin
  12578. Human_Surnames_1460=Chapling
  12579. Human_Surnames_1461=Chapman
  12580. Human_Surnames_1462=Chappel
  12581. Human_Surnames_1463=Chappelle
  12582. Human_Surnames_1464=Charmaine
  12583. Human_Surnames_1465=Charron
  12584. Human_Surnames_1466=Charter
  12585. Human_Surnames_1467=Chase
  12586. Human_Surnames_1468=Chastain
  12587. Human_Surnames_1469=Chateau
  12588. Human_Surnames_1470=Chatfield
  12589. Human_Surnames_1471=Chatterjee
  12590. Human_Surnames_1472=Chau
  12591. Human_Surnames_1473=Chaucer
  12592. Human_Surnames_1474=Chauhan
  12593. Human_Surnames_1475=Chauncey
  12594. Human_Surnames_1476=Chauvet
  12595. Human_Surnames_1477=Chavarria
  12596. Human_Surnames_1478=Chavez
  12597. Human_Surnames_1479=Che
  12598. Human_Surnames_1480=Cheadle
  12599. Human_Surnames_1481=Cheever
  12600. Human_Surnames_1482=Chen
  12601. Human_Surnames_1483=Cheng
  12602. Human_Surnames_1484=Chengyu
  12603. Human_Surnames_1485=Chenoweth
  12604. Human_Surnames_1486=Cheong
  12605. Human_Surnames_1487=Cheramie
  12606. Human_Surnames_1488=Cherian
  12607. Human_Surnames_1489=Chernov
  12608. Human_Surnames_1490=Chesney
  12609. Human_Surnames_1491=Chesnut
  12610. Human_Surnames_1492=Chester
  12611. Human_Surnames_1493=Cheswick
  12612. Human_Surnames_1494=Chevalier
  12613. Human_Surnames_1495=Chevez
  12614. Human_Surnames_1496=Chien
  12615. Human_Surnames_1497=Chikamoto
  12616. Human_Surnames_1498=Childers
  12617. Human_Surnames_1499=Chilton
  12618. Human_Surnames_1500=Chin
  12619. Human_Surnames_1501=Ching
  12620. Human_Surnames_1502=Chino
  12621. Human_Surnames_1503=Chiron
  12622. Human_Surnames_1504=Chisholm
  12623. Human_Surnames_1505=Chisum
  12624. Human_Surnames_1506=Chittum
  12625. Human_Surnames_1507=Cho
  12626. Human_Surnames_1508=Chock
  12627. Human_Surnames_1509=Choi
  12628. Human_Surnames_1510=Choksi
  12629. Human_Surnames_1511=Chomsky
  12630. Human_Surnames_1512=Chong
  12631. Human_Surnames_1513=Chopin
  12632. Human_Surnames_1514=Chopra
  12633. Human_Surnames_1515=Chow
  12634. Human_Surnames_1516=Choy
  12635. Human_Surnames_1517=Chu
  12636. Human_Surnames_1518=Chubb
  12637. Human_Surnames_1519=Chumley
  12638. Human_Surnames_1520=Chun
  12639. Human_Surnames_1521=Chung
  12640. Human_Surnames_1522=Chupp
  12641. Human_Surnames_1523=Churchill
  12642. Human_Surnames_1524=Ciaccio
  12643. Human_Surnames_1525=Cianci
  12644. Human_Surnames_1526=Ciesla
  12645. Human_Surnames_1527=Cikanowick
  12646. Human_Surnames_1528=Cimino
  12647. Human_Surnames_1529=Cincotta
  12648. Human_Surnames_1530=Cintron
  12649. Human_Surnames_1531=Ciotti
  12650. Human_Surnames_1532=Cipriani
  12651. Human_Surnames_1533=Cirino
  12652. Human_Surnames_1534=Claggett
  12653. Human_Surnames_1535=Claiborne
  12654. Human_Surnames_1536=Clairmont
  12655. Human_Surnames_1537=Clancy
  12656. Human_Surnames_1538=Clapman
  12657. Human_Surnames_1539=Clapper
  12658. Human_Surnames_1540=Clarke
  12659. Human_Surnames_1541=Clarkson
  12660. Human_Surnames_1542=Clatterbuck
  12661. Human_Surnames_1543=Claudel
  12662. Human_Surnames_1544=Clause
  12663. Human_Surnames_1545=Claussen
  12664. Human_Surnames_1546=Claxton
  12665. Human_Surnames_1547=Clay
  12666. Human_Surnames_1548=Clayborn
  12667. Human_Surnames_1549=Clayden
  12668. Human_Surnames_1550=Claypool
  12669. Human_Surnames_1551=Clayton
  12670. Human_Surnames_1552=Cleary
  12671. Human_Surnames_1553=Cleese
  12672. Human_Surnames_1554=Cleghorn
  12673. Human_Surnames_1555=Clemente
  12674. Human_Surnames_1556=Clements
  12675. Human_Surnames_1557=Clemons
  12676. Human_Surnames_1558=Clifton
  12677. Human_Surnames_1559=Cline
  12678. Human_Surnames_1560=Clinger
  12679. Human_Surnames_1561=Clingerman
  12680. Human_Surnames_1562=Clinton
  12681. Human_Surnames_1563=Clodfelter
  12682. Human_Surnames_1564=Clover
  12683. Human_Surnames_1565=Clyburn
  12684. Human_Surnames_1566=Clyne
  12685. Human_Surnames_1567=Cobb
  12686. Human_Surnames_1568=Cochran
  12687. Human_Surnames_1569=Codington
  12688. Human_Surnames_1570=Cody
  12689. Human_Surnames_1571=Coen
  12690. Human_Surnames_1572=Coffer
  12691. Human_Surnames_1573=Coffield
  12692. Human_Surnames_1574=Cogan
  12693. Human_Surnames_1575=Cogburn
  12694. Human_Surnames_1576=Coggins
  12695. Human_Surnames_1577=Cogswell
  12696. Human_Surnames_1578=Cohen
  12697. Human_Surnames_1579=Colbert
  12698. Human_Surnames_1580=Colby
  12699. Human_Surnames_1581=Coldwell
  12700. Human_Surnames_1582=Cole
  12701. Human_Surnames_1583=Coleman
  12702. Human_Surnames_1584=Coletta
  12703. Human_Surnames_1585=Colfax
  12704. Human_Surnames_1586=Collado
  12705. Human_Surnames_1587=Colletti
  12706. Human_Surnames_1588=Collier
  12707. Human_Surnames_1589=Colligan
  12708. Human_Surnames_1590=Collins
  12709. Human_Surnames_1591=Collinsworth
  12710. Human_Surnames_1592=Colmenero
  12711. Human_Surnames_1593=Colson
  12712. Human_Surnames_1594=Colt
  12713. Human_Surnames_1595=Colton
  12714. Human_Surnames_1596=Coltrane
  12715. Human_Surnames_1597=Colucci
  12716. Human_Surnames_1598=Columbus
  12717. Human_Surnames_1599=Colvard
  12718. Human_Surnames_1600=Combes
  12719. Human_Surnames_1601=Combrink
  12720. Human_Surnames_1602=Comeaux
  12721. Human_Surnames_1603=Comfort
  12722. Human_Surnames_1604=Compton
  12723. Human_Surnames_1605=Comstock
  12724. Human_Surnames_1606=Conard
  12725. Human_Surnames_1607=Conejo
  12726. Human_Surnames_1608=Coney
  12727. Human_Surnames_1609=Cong
  12728. Human_Surnames_1610=Conkle
  12729. Human_Surnames_1611=Conlee
  12730. Human_Surnames_1612=Connelly
  12731. Human_Surnames_1613=Connors
  12732. Human_Surnames_1614=Conover
  12733. Human_Surnames_1615=Conrad
  12734. Human_Surnames_1616=Constantino
  12735. Human_Surnames_1617=Contino
  12736. Human_Surnames_1618=Contreras
  12737. Human_Surnames_1619=Conway
  12738. Human_Surnames_1620=Coogan
  12739. Human_Surnames_1621=Cook
  12740. Human_Surnames_1622=Coolidge
  12741. Human_Surnames_1623=Cooper
  12742. Human_Surnames_1624=Cooperman
  12743. Human_Surnames_1625=Copeland
  12744. Human_Surnames_1626=Copenhaver
  12745. Human_Surnames_1627=Copley
  12746. Human_Surnames_1628=Coplin
  12747. Human_Surnames_1629=Copperfield
  12748. Human_Surnames_1630=Corado
  12749. Human_Surnames_1631=Corbin
  12750. Human_Surnames_1632=Corbo
  12751. Human_Surnames_1633=Corchado
  12752. Human_Surnames_1634=Cordaro
  12753. Human_Surnames_1635=Cordero
  12754. Human_Surnames_1636=Cordova
  12755. Human_Surnames_1637=Corgan
  12756. Human_Surnames_1638=Corker
  12757. Human_Surnames_1639=Corley
  12758. Human_Surnames_1640=Cormack
  12759. Human_Surnames_1641=Corman
  12760. Human_Surnames_1642=Cornelius
  12761. Human_Surnames_1643=Cornell
  12762. Human_Surnames_1644=Corning
  12763. Human_Surnames_1645=Corral
  12764. Human_Surnames_1646=Correa
  12765. Human_Surnames_1647=Corrigan
  12766. Human_Surnames_1648=Cortez
  12767. Human_Surnames_1649=Corvin
  12768. Human_Surnames_1650=Corzo
  12769. Human_Surnames_1651=Cosentino
  12770. Human_Surnames_1652=Cosgrove
  12771. Human_Surnames_1653=Costa
  12772. Human_Surnames_1654=Costello
  12773. Human_Surnames_1655=Costigan
  12774. Human_Surnames_1656=Costilla
  12775. Human_Surnames_1657=Costlow
  12776. Human_Surnames_1658=Cotner
  12777. Human_Surnames_1659=Cotto
  12778. Human_Surnames_1660=Cottonwood
  12779. Human_Surnames_1661=Coughlin
  12780. Human_Surnames_1662=Council
  12781. Human_Surnames_1663=Countryman
  12782. Human_Surnames_1664=Courson
  12783. Human_Surnames_1665=Court
  12784. Human_Surnames_1666=Courtright
  12785. Human_Surnames_1667=Cousar
  12786. Human_Surnames_1668=Cousin
  12787. Human_Surnames_1669=Coutant
  12788. Human_Surnames_1670=Coutts
  12789. Human_Surnames_1671=Couturier
  12790. Human_Surnames_1672=Covell
  12791. Human_Surnames_1673=Coverdale
  12792. Human_Surnames_1674=Covey
  12793. Human_Surnames_1675=Coviello
  12794. Human_Surnames_1676=Covington
  12795. Human_Surnames_1677=Cowell
  12796. Human_Surnames_1678=Cowen
  12797. Human_Surnames_1679=Cowley
  12798. Human_Surnames_1680=Cowling
  12799. Human_Surnames_1681=Cox
  12800. Human_Surnames_1682=Cozad
  12801. Human_Surnames_1683=Cozza
  12802. Human_Surnames_1684=Crabb
  12803. Human_Surnames_1685=Crabtree
  12804. Human_Surnames_1686=Crader
  12805. Human_Surnames_1687=Craft
  12806. Human_Surnames_1688=Craine
  12807. Human_Surnames_1689=Crampton
  12808. Human_Surnames_1690=Crandell
  12809. Human_Surnames_1691=Crane
  12810. Human_Surnames_1692=Cranford
  12811. Human_Surnames_1693=Cranston
  12812. Human_Surnames_1694=Craven
  12813. Human_Surnames_1695=Craw
  12814. Human_Surnames_1696=Crawford
  12815. Human_Surnames_1697=Cray
  12816. Human_Surnames_1698=Crayton
  12817. Human_Surnames_1699=Creed
  12818. Human_Surnames_1700=Creek
  12819. Human_Surnames_1701=Creighton
  12820. Human_Surnames_1702=Crenshaw
  12821. Human_Surnames_1703=Crespin
  12822. Human_Surnames_1704=Creswell
  12823. Human_Surnames_1705=Crews
  12824. Human_Surnames_1706=Cribb
  12825. Human_Surnames_1707=Crichton
  12826. Human_Surnames_1708=Crider
  12827. Human_Surnames_1709=Crigler
  12828. Human_Surnames_1710=Criollo
  12829. Human_Surnames_1711=Crisp
  12830. Human_Surnames_1712=Critchfield
  12831. Human_Surnames_1713=Critelli
  12832. Human_Surnames_1714=Crivello
  12833. Human_Surnames_1715=Crocker
  12834. Human_Surnames_1716=Crockett
  12835. Human_Surnames_1717=Croft
  12836. Human_Surnames_1718=Croghan
  12837. Human_Surnames_1719=Croll
  12838. Human_Surnames_1720=Cromwell
  12839. Human_Surnames_1721=Cronin
  12840. Human_Surnames_1722=Cronk
  12841. Human_Surnames_1723=Cropp
  12842. Human_Surnames_1724=Cropper
  12843. Human_Surnames_1725=Crosby
  12844. Human_Surnames_1726=Croskey
  12845. Human_Surnames_1727=Crossdale
  12846. Human_Surnames_1728=Croston
  12847. Human_Surnames_1729=Croucher
  12848. Human_Surnames_1730=Crowder
  12849. Human_Surnames_1731=Crowe
  12850. Human_Surnames_1732=Crowley
  12851. Human_Surnames_1733=Croxton
  12852. Human_Surnames_1734=Croy
  12853. Human_Surnames_1735=Crudup
  12854. Human_Surnames_1736=Crull
  12855. Human_Surnames_1737=Crumb
  12856. Human_Surnames_1738=Crumbley
  12857. Human_Surnames_1739=Crumpler
  12858. Human_Surnames_1740=Crusoe
  12859. Human_Surnames_1741=Crutchfield
  12860. Human_Surnames_1742=Cruz
  12861. Human_Surnames_1743=Crystal
  12862. Human_Surnames_1744=Cuadrado
  12863. Human_Surnames_1745=Cubero
  12864. Human_Surnames_1746=Cuccia
  12865. Human_Surnames_1747=Cuddy
  12866. Human_Surnames_1748=Cuello
  12867. Human_Surnames_1749=Cuervo
  12868. Human_Surnames_1750=Cuesta
  12869. Human_Surnames_1751=Cuevas
  12870. Human_Surnames_1752=Culberson
  12871. Human_Surnames_1753=Culbert
  12872. Human_Surnames_1754=Cullen
  12873. Human_Surnames_1755=Culligan
  12874. Human_Surnames_1756=Cullum
  12875. Human_Surnames_1757=Cully
  12876. Human_Surnames_1758=Culpepper
  12877. Human_Surnames_1759=Culver
  12878. Human_Surnames_1760=Cumberland
  12879. Human_Surnames_1761=Cunniff
  12880. Human_Surnames_1762=Cunningham
  12881. Human_Surnames_1763=Cuomo
  12882. Human_Surnames_1764=Curley
  12883. Human_Surnames_1765=Currin
  12884. Human_Surnames_1766=Curtis
  12885. Human_Surnames_1767=Curzon
  12886. Human_Surnames_1768=Cushing
  12887. Human_Surnames_1769=Cutler
  12888. Human_Surnames_1770=Cutter
  12889. Human_Surnames_1771=Cyrus
  12890. Human_Surnames_1772=Czaja
  12891. Human_Surnames_1773=Czajkowski
  12892. Human_Surnames_1774=Czumak
  12893. Human_Surnames_1775=Dabney
  12894. Human_Surnames_1776=Dabrowski
  12895. Human_Surnames_1777=Dabson
  12896. Human_Surnames_1778=Dacanay
  12897. Human_Surnames_1779=Dacosta
  12898. Human_Surnames_1780=Dacruz
  12899. Human_Surnames_1781=Dade
  12900. Human_Surnames_1782=Daffey
  12901. Human_Surnames_1783=Dafoe
  12902. Human_Surnames_1784=Daggett
  12903. Human_Surnames_1785=Dagostino
  12904. Human_Surnames_1786=Dahal
  12905. Human_Surnames_1787=Dahl
  12906. Human_Surnames_1788=Dahlgren
  12907. Human_Surnames_1789=Dahlquist
  12908. Human_Surnames_1790=Dahlstrom
  12909. Human_Surnames_1791=Dai
  12910. Human_Surnames_1792=Daicho
  12911. Human_Surnames_1793=Daido
  12912. Human_Surnames_1794=Daijo
  12913. Human_Surnames_1795=Daily
  12914. Human_Surnames_1796=Daitoku
  12915. Human_Surnames_1797=Daiwa
  12916. Human_Surnames_1798=Daiyo
  12917. Human_Surnames_1799=Dakin
  12918. Human_Surnames_1800=Dalal
  12919. Human_Surnames_1801=Dalby
  12920. Human_Surnames_1802=Dale
  12921. Human_Surnames_1803=Dallas
  12922. Human_Surnames_1804=Dalton
  12923. Human_Surnames_1805=Dalvi
  12924. Human_Surnames_1806=Damato
  12925. Human_Surnames_1807=Damelio
  12926. Human_Surnames_1808=Damiani
  12927. Human_Surnames_1809=Damico
  12928. Human_Surnames_1810=Damon
  12929. Human_Surnames_1811=Danford
  12930. Human_Surnames_1812=Dangel
  12931. Human_Surnames_1813=Dangler
  12932. Human_Surnames_1814=Daniels
  12933. Human_Surnames_1815=Danielson
  12934. Human_Surnames_1816=Danjuma
  12935. Human_Surnames_1817=Danko
  12936. Human_Surnames_1818=Danley
  12937. Human_Surnames_1819=Danner
  12938. Human_Surnames_1820=Dansby
  12939. Human_Surnames_1821=Dantzler
  12940. Human_Surnames_1822=Danvers
  12941. Human_Surnames_1823=Darby
  12942. Human_Surnames_1824=Darcy
  12943. Human_Surnames_1825=Dare
  12944. Human_Surnames_1826=Darji
  12945. Human_Surnames_1827=Darling
  12946. Human_Surnames_1828=Darnell
  12947. Human_Surnames_1829=Darosa
  12948. Human_Surnames_1830=Darrington
  12949. Human_Surnames_1831=Darrow
  12950. Human_Surnames_1832=Dartez
  12951. Human_Surnames_1833=Darwin
  12952. Human_Surnames_1834=Dasgupta
  12953. Human_Surnames_1835=Dasilva
  12954. Human_Surnames_1836=Dass
  12955. Human_Surnames_1837=Daswani
  12956. Human_Surnames_1838=Daugherty
  12957. Human_Surnames_1839=Daulton
  12958. Human_Surnames_1840=Davanzo
  12959. Human_Surnames_1841=Davenport
  12960. Human_Surnames_1842=Davidson
  12961. Human_Surnames_1843=Davies
  12962. Human_Surnames_1844=Davis
  12963. Human_Surnames_1845=Dawes
  12964. Human_Surnames_1846=Dawkins
  12965. Human_Surnames_1847=Dawley
  12966. Human_Surnames_1848=Dawson
  12967. Human_Surnames_1849=Day
  12968. Human_Surnames_1850=Dayton
  12969. Human_Surnames_1851=Deacon
  12970. Human_Surnames_1852=Deaton
  12971. Human_Surnames_1853=Decarlo
  12972. Human_Surnames_1854=Deckard
  12973. Human_Surnames_1855=Decker
  12974. Human_Surnames_1856=Decosta
  12975. Human_Surnames_1857=Deegan
  12976. Human_Surnames_1858=Deepak
  12977. Human_Surnames_1859=Defoe
  12978. Human_Surnames_1860=Degawa
  12979. Human_Surnames_1861=Deguzman
  12980. Human_Surnames_1862=Dehart
  12981. Human_Surnames_1863=Deighton
  12982. Human_Surnames_1864=Dejong
  12983. Human_Surnames_1865=Delacruz
  12984. Human_Surnames_1866=Delaney
  12985. Human_Surnames_1867=Delapaz
  12986. Human_Surnames_1868=Delaporte
  12987. Human_Surnames_1869=Delarosa
  12988. Human_Surnames_1870=Deleon
  12989. Human_Surnames_1871=Delgado
  12990. Human_Surnames_1872=Delk
  12991. Human_Surnames_1873=Dellucci
  12992. Human_Surnames_1874=Delmas
  12993. Human_Surnames_1875=Delmundo
  12994. Human_Surnames_1876=Delong
  12995. Human_Surnames_1877=Delorenzo
  12996. Human_Surnames_1878=Delport
  12997. Human_Surnames_1879=Delrio
  12998. Human_Surnames_1880=Deltoro
  12999. Human_Surnames_1881=Deluca
  13000. Human_Surnames_1882=Deluna
  13001. Human_Surnames_1883=Demarco
  13002. Human_Surnames_1884=Dempsey
  13003. Human_Surnames_1885=Dendy
  13004. Human_Surnames_1886=Denham
  13005. Human_Surnames_1887=Denholm
  13006. Human_Surnames_1888=Dent
  13007. Human_Surnames_1889=Denton
  13008. Human_Surnames_1890=Denver
  13009. Human_Surnames_1891=Depalma
  13010. Human_Surnames_1892=Dermott
  13011. Human_Surnames_1893=Derosa
  13012. Human_Surnames_1894=Derrien
  13013. Human_Surnames_1895=Desai
  13014. Human_Surnames_1896=Desbois
  13015. Human_Surnames_1897=Deshi
  13016. Human_Surnames_1898=Deshima
  13017. Human_Surnames_1899=Deshimaru
  13018. Human_Surnames_1900=Desilva
  13019. Human_Surnames_1901=Desmet
  13020. Human_Surnames_1902=Desouza
  13021. Human_Surnames_1903=Destefano
  13022. Human_Surnames_1904=Destin
  13023. Human_Surnames_1905=Detweiler
  13024. Human_Surnames_1906=Deutsch
  13025. Human_Surnames_1907=Devadiga
  13026. Human_Surnames_1908=Devall
  13027. Human_Surnames_1909=Devan
  13028. Human_Surnames_1910=Devaux
  13029. Human_Surnames_1911=Devera
  13030. Human_Surnames_1912=Devereaux
  13031. Human_Surnames_1913=Deville
  13032. Human_Surnames_1914=Devin
  13033. Human_Surnames_1915=Devitt
  13034. Human_Surnames_1916=Devlin
  13035. Human_Surnames_1917=Devore
  13036. Human_Surnames_1918=Devos
  13037. Human_Surnames_1919=Dewalt
  13038. Human_Surnames_1920=Dewberry
  13039. Human_Surnames_1921=Dewey
  13040. Human_Surnames_1922=Dewitt
  13041. Human_Surnames_1923=Dezaki
  13042. Human_Surnames_1924=Dhaliwal
  13043. Human_Surnames_1925=Dhawan
  13044. Human_Surnames_1926=Dhoni
  13045. Human_Surnames_1927=Dhumal
  13046. Human_Surnames_1928=Diamond
  13047. Human_Surnames_1929=Dibben
  13048. Human_Surnames_1930=Dibbles
  13049. Human_Surnames_1931=Dicarlo
  13050. Human_Surnames_1932=Dickens
  13051. Human_Surnames_1933=Dickenson
  13052. Human_Surnames_1934=Dickerson
  13053. Human_Surnames_1935=Diedrich
  13054. Human_Surnames_1936=Diez
  13055. Human_Surnames_1937=Digby
  13056. Human_Surnames_1938=Diggles
  13057. Human_Surnames_1939=Diggs
  13058. Human_Surnames_1940=Dillard
  13059. Human_Surnames_1941=Dillinger
  13060. Human_Surnames_1942=Dillon
  13061. Human_Surnames_1943=Dilorenzo
  13062. Human_Surnames_1944=Dilworth
  13063. Human_Surnames_1945=Dimaggio
  13064. Human_Surnames_1946=Dimarco
  13065. Human_Surnames_1947=Dimopoulos
  13066. Human_Surnames_1948=Dinardo
  13067. Human_Surnames_1949=Dinh
  13068. Human_Surnames_1950=Dinklage
  13069. Human_Surnames_1951=Dion
  13070. Human_Surnames_1952=Diorio
  13071. Human_Surnames_1953=Disalvo
  13072. Human_Surnames_1954=Distefano
  13073. Human_Surnames_1955=Dix
  13074. Human_Surnames_1956=Dixit
  13075. Human_Surnames_1957=Dixson
  13076. Human_Surnames_1958=Dobbing
  13077. Human_Surnames_1959=Dobbins
  13078. Human_Surnames_1960=Dobbs
  13079. Human_Surnames_1961=Dobby
  13080. Human_Surnames_1962=Dobson
  13081. Human_Surnames_1963=Dodd
  13082. Human_Surnames_1964=Dodge
  13083. Human_Surnames_1965=Dodgens
  13084. Human_Surnames_1966=Dodson
  13085. Human_Surnames_1967=Doherty
  13086. Human_Surnames_1968=Dohm
  13087. Human_Surnames_1969=Dokgo
  13088. Human_Surnames_1970=Dolan
  13089. Human_Surnames_1971=Dolin
  13090. Human_Surnames_1972=Dolph
  13091. Human_Surnames_1973=Domanski
  13092. Human_Surnames_1974=Dombrowski
  13093. Human_Surnames_1975=Domingo
  13094. Human_Surnames_1976=Dominguez
  13095. Human_Surnames_1977=Donaghy
  13096. Human_Surnames_1978=Donatelli
  13097. Human_Surnames_1979=Donati
  13098. Human_Surnames_1980=Dondero
  13099. Human_Surnames_1981=Doner
  13100. Human_Surnames_1982=Donlan
  13101. Human_Surnames_1983=Donoho
  13102. Human_Surnames_1984=Donovan
  13103. Human_Surnames_1985=Doohan
  13104. Human_Surnames_1986=Doolan
  13105. Human_Surnames_1987=Dooley
  13106. Human_Surnames_1988=Doppler
  13107. Human_Surnames_1989=Dorame
  13108. Human_Surnames_1990=Dorazio
  13109. Human_Surnames_1991=Dorsey
  13110. Human_Surnames_1992=Dougal
  13111. Human_Surnames_1993=Dougan
  13112. Human_Surnames_1994=Douglas
  13113. Human_Surnames_1995=Dover
  13114. Human_Surnames_1996=Dowd
  13115. Human_Surnames_1997=Dowden
  13116. Human_Surnames_1998=Dowdy
  13117. Human_Surnames_1999=Downey
  13118. Human_Surnames_2000=Downing
  13119. Human_Surnames_2001=Downs
  13120. Human_Surnames_2002=Doyle
  13121. Human_Surnames_2003=Drager
  13122. Human_Surnames_2004=Drake
  13123. Human_Surnames_2005=Drakeford
  13124. Human_Surnames_2006=Draper
  13125. Human_Surnames_2007=Dray
  13126. Human_Surnames_2008=Drayton
  13127. Human_Surnames_2009=Drennen
  13128. Human_Surnames_2010=Drescher
  13129. Human_Surnames_2011=Dressel
  13130. Human_Surnames_2012=Drexler
  13131. Human_Surnames_2013=Dreyfus
  13132. Human_Surnames_2014=Driscoll
  13133. Human_Surnames_2015=Driver
  13134. Human_Surnames_2016=Drucker
  13135. Human_Surnames_2017=Drummond
  13136. Human_Surnames_2018=Drury
  13137. Human_Surnames_2019=Dryden
  13138. Human_Surnames_2020=Drysdale
  13139. Human_Surnames_2021=Dubay
  13140. Human_Surnames_2022=Dubinsky
  13141. Human_Surnames_2023=Dubois
  13142. Human_Surnames_2024=Duchamp
  13143. Human_Surnames_2025=Dudeney
  13144. Human_Surnames_2026=Dudley
  13145. Human_Surnames_2027=Duffey
  13146. Human_Surnames_2028=Dufrene
  13147. Human_Surnames_2029=Dugan
  13148. Human_Surnames_2030=Duguay
  13149. Human_Surnames_2031=Duhart
  13150. Human_Surnames_2032=Duke
  13151. Human_Surnames_2033=Dulaney
  13152. Human_Surnames_2034=Dumas
  13153. Human_Surnames_2035=Dumond
  13154. Human_Surnames_2036=Dumont
  13155. Human_Surnames_2037=Dunaway
  13156. Human_Surnames_2038=Dunbar
  13157. Human_Surnames_2039=Duncan
  13158. Human_Surnames_2040=Dunch
  13159. Human_Surnames_2041=Dunfee
  13160. Human_Surnames_2042=Dunford
  13161. Human_Surnames_2043=Dunkelberger
  13162. Human_Surnames_2044=Dunkle
  13163. Human_Surnames_2045=Dunlap
  13164. Human_Surnames_2046=Dunleavy
  13165. Human_Surnames_2047=Dunmire
  13166. Human_Surnames_2048=Dunn
  13167. Human_Surnames_2049=Dunstan
  13168. Human_Surnames_2050=Duong
  13169. Human_Surnames_2051=Dupond
  13170. Human_Surnames_2052=Dupree
  13171. Human_Surnames_2053=Durand
  13172. Human_Surnames_2054=Durden
  13173. Human_Surnames_2055=Durkin
  13174. Human_Surnames_2056=Durso
  13175. Human_Surnames_2057=Dutra
  13176. Human_Surnames_2058=Dutton
  13177. Human_Surnames_2059=Duvall
  13178. Human_Surnames_2060=Dwyer
  13179. Human_Surnames_2061=Dylan
  13180. Human_Surnames_2062=Eagan
  13181. Human_Surnames_2063=Eaker
  13182. Human_Surnames_2064=Eames
  13183. Human_Surnames_2065=Earhart
  13184. Human_Surnames_2066=Earley
  13185. Human_Surnames_2067=Earnhardt
  13186. Human_Surnames_2068=Earnshaw
  13187. Human_Surnames_2069=Earwood
  13188. Human_Surnames_2070=East
  13189. Human_Surnames_2071=Easterly
  13190. Human_Surnames_2072=Eastin
  13191. Human_Surnames_2073=Eastman
  13192. Human_Surnames_2074=Eaton
  13193. Human_Surnames_2075=Ebbert
  13194. Human_Surnames_2076=Eberly
  13195. Human_Surnames_2077=Ebner
  13196. Human_Surnames_2078=Ebrahim
  13197. Human_Surnames_2079=Eckart
  13198. Human_Surnames_2080=Ecklund
  13199. Human_Surnames_2081=Eddington
  13200. Human_Surnames_2082=Edelman
  13201. Human_Surnames_2083=Edgecomb
  13202. Human_Surnames_2084=Edgeworth
  13203. Human_Surnames_2085=Edington
  13204. Human_Surnames_2086=Edler
  13205. Human_Surnames_2087=Edmund
  13206. Human_Surnames_2088=Edmundson
  13207. Human_Surnames_2089=Edogawa
  13208. Human_Surnames_2090=Edsall
  13209. Human_Surnames_2091=Edwards
  13210. Human_Surnames_2092=Effinger
  13211. Human_Surnames_2093=Efird
  13212. Human_Surnames_2094=Egan
  13213. Human_Surnames_2095=Egerton
  13214. Human_Surnames_2096=Eichhorn
  13215. Human_Surnames_2097=Eichler
  13216. Human_Surnames_2098=Eichman
  13217. Human_Surnames_2099=Eidson
  13218. Human_Surnames_2100=Eifert
  13219. Human_Surnames_2101=Einhorn
  13220. Human_Surnames_2102=Eisen
  13221. Human_Surnames_2103=Eisenhauer
  13222. Human_Surnames_2104=Eisenstein
  13223. Human_Surnames_2105=Eisner
  13224. Human_Surnames_2106=Ekstrom
  13225. Human_Surnames_2107=Elamin
  13226. Human_Surnames_2108=Elbaz
  13227. Human_Surnames_2109=Eldridge
  13228. Human_Surnames_2110=Elgin
  13229. Human_Surnames_2111=Elizondo
  13230. Human_Surnames_2112=Elkin
  13231. Human_Surnames_2113=Ellerbee
  13232. Human_Surnames_2114=Ellery
  13233. Human_Surnames_2115=Ellingsworth
  13234. Human_Surnames_2116=Ellington
  13235. Human_Surnames_2117=Ellis
  13236. Human_Surnames_2118=Ellison
  13237. Human_Surnames_2119=Ellwood
  13238. Human_Surnames_2120=Els
  13239. Human_Surnames_2121=Elsayed
  13240. Human_Surnames_2122=Elswick
  13241. Human_Surnames_2123=Embleton
  13242. Human_Surnames_2124=Embrey
  13243. Human_Surnames_2125=Emerick
  13244. Human_Surnames_2126=Emerson
  13245. Human_Surnames_2127=Emery
  13246. Human_Surnames_2128=Emmanuel
  13247. Human_Surnames_2129=Emmett
  13248. Human_Surnames_2130=Endicott
  13249. Human_Surnames_2131=Endo
  13250. Human_Surnames_2132=Endrizzi
  13251. Human_Surnames_2133=Enfield
  13252. Human_Surnames_2134=Engel
  13253. Human_Surnames_2135=Engelman
  13254. Human_Surnames_2136=Engler
  13255. Human_Surnames_2137=Engram
  13256. Human_Surnames_2138=Engstrom
  13257. Human_Surnames_2139=Enoshima
  13258. Human_Surnames_2140=Enright
  13259. Human_Surnames_2141=Enriquez
  13260. Human_Surnames_2142=Ensley
  13261. Human_Surnames_2143=Eppard
  13262. Human_Surnames_2144=Epps
  13263. Human_Surnames_2145=Epstein
  13264. Human_Surnames_2146=Erasmus
  13265. Human_Surnames_2147=Erby
  13266. Human_Surnames_2148=Erickson
  13267. Human_Surnames_2149=Eriksen
  13268. Human_Surnames_2150=Ernst
  13269. Human_Surnames_2151=Erskine
  13270. Human_Surnames_2152=Escalante
  13271. Human_Surnames_2153=Escalera
  13272. Human_Surnames_2154=Eschenbach
  13273. Human_Surnames_2155=Escobar
  13274. Human_Surnames_2156=Eslinger
  13275. Human_Surnames_2157=Esparza
  13276. Human_Surnames_2158=Espejo
  13277. Human_Surnames_2159=Espinoza
  13278. Human_Surnames_2160=Esposito
  13279. Human_Surnames_2161=Essen
  13280. Human_Surnames_2162=Essex
  13281. Human_Surnames_2163=Estacio
  13282. Human_Surnames_2164=Esteban
  13283. Human_Surnames_2165=Estevez
  13284. Human_Surnames_2166=Estrada
  13285. Human_Surnames_2167=Etherton
  13286. Human_Surnames_2168=Ethridge
  13287. Human_Surnames_2169=Etzel
  13288. Human_Surnames_2170=Eubanks
  13289. Human_Surnames_2171=Evans
  13290. Human_Surnames_2172=Everett
  13291. Human_Surnames_2173=Everly
  13292. Human_Surnames_2174=Everson
  13293. Human_Surnames_2175=Exley
  13294. Human_Surnames_2176=Ezura
  13295. Human_Surnames_2177=Fabela
  13296. Human_Surnames_2178=Faber
  13297. Human_Surnames_2179=Fabre
  13298. Human_Surnames_2180=Fackler
  13299. Human_Surnames_2181=Fadden
  13300. Human_Surnames_2182=Fadikar
  13301. Human_Surnames_2183=Fagan
  13302. Human_Surnames_2184=Fahey
  13303. Human_Surnames_2185=Fahringer
  13304. Human_Surnames_2186=Fain
  13305. Human_Surnames_2187=Fairchild
  13306. Human_Surnames_2188=Fairfax
  13307. Human_Surnames_2189=Fairley
  13308. Human_Surnames_2190=Fakier
  13309. Human_Surnames_2191=Falana
  13310. Human_Surnames_2192=Falk
  13311. Human_Surnames_2193=Falkowski
  13312. Human_Surnames_2194=Faller
  13313. Human_Surnames_2195=Fallin
  13314. Human_Surnames_2196=Falls
  13315. Human_Surnames_2197=Fambro
  13316. Human_Surnames_2198=Fanelli
  13317. Human_Surnames_2199=Fankhauser
  13318. Human_Surnames_2200=Fanning
  13319. Human_Surnames_2201=Fannon
  13320. Human_Surnames_2202=Fansekar
  13321. Human_Surnames_2203=Fansler
  13322. Human_Surnames_2204=Fantini
  13323. Human_Surnames_2205=Fanucci
  13324. Human_Surnames_2206=Faraday
  13325. Human_Surnames_2207=Faria
  13326. Human_Surnames_2208=Farish
  13327. Human_Surnames_2209=Farley
  13328. Human_Surnames_2210=Farlow
  13329. Human_Surnames_2211=Farnum
  13330. Human_Surnames_2212=Farooq
  13331. Human_Surnames_2213=Farrah
  13332. Human_Surnames_2214=Farrell
  13333. Human_Surnames_2215=Farren
  13334. Human_Surnames_2216=Farrington
  13335. Human_Surnames_2217=Farris
  13336. Human_Surnames_2218=Farrow
  13337. Human_Surnames_2219=Fatima
  13338. Human_Surnames_2220=Fauntleroy
  13339. Human_Surnames_2221=Fawley
  13340. Human_Surnames_2222=Faxon
  13341. Human_Surnames_2223=Faz
  13342. Human_Surnames_2224=Featherstone
  13343. Human_Surnames_2225=Federico
  13344. Human_Surnames_2226=Feeley
  13345. Human_Surnames_2227=Feeney
  13346. Human_Surnames_2228=Feinberg
  13347. Human_Surnames_2229=Feingold
  13348. Human_Surnames_2230=Feinstein
  13349. Human_Surnames_2231=Feldman
  13350. Human_Surnames_2232=Felix
  13351. Human_Surnames_2233=Felker
  13352. Human_Surnames_2234=Fender
  13353. Human_Surnames_2235=Feng
  13354. Human_Surnames_2236=Fenton
  13355. Human_Surnames_2237=Fenwick
  13356. Human_Surnames_2238=Ferguson
  13357. Human_Surnames_2239=Fermi
  13358. Human_Surnames_2240=Fernandez
  13359. Human_Surnames_2241=Ferrand
  13360. Human_Surnames_2242=Ferrel
  13361. Human_Surnames_2243=Ferretti
  13362. Human_Surnames_2244=Fessler
  13363. Human_Surnames_2245=Fetterman
  13364. Human_Surnames_2246=Fetzer
  13365. Human_Surnames_2247=Fibonacci
  13366. Human_Surnames_2248=Fichtner
  13367. Human_Surnames_2249=Fidler
  13368. Human_Surnames_2250=Fiedler
  13369. Human_Surnames_2251=Fielding
  13370. Human_Surnames_2252=Fields
  13371. Human_Surnames_2253=Figueroa
  13372. Human_Surnames_2254=Filbin
  13373. Human_Surnames_2255=Filipiak
  13374. Human_Surnames_2256=Filkins
  13375. Human_Surnames_2257=Fillion
  13376. Human_Surnames_2258=Fillmore
  13377. Human_Surnames_2259=Finau
  13378. Human_Surnames_2260=Finch
  13379. Human_Surnames_2261=Fincher
  13380. Human_Surnames_2262=Finkel
  13381. Human_Surnames_2263=Finkelstein
  13382. Human_Surnames_2264=Finley
  13383. Human_Surnames_2265=Finnegan
  13384. Human_Surnames_2266=Finney
  13385. Human_Surnames_2267=Finnigan
  13386. Human_Surnames_2268=Fiorentino
  13387. Human_Surnames_2269=Fiorini
  13388. Human_Surnames_2270=Fischbach
  13389. Human_Surnames_2271=Fischer
  13390. Human_Surnames_2272=Fisher
  13391. Human_Surnames_2273=Fisk
  13392. Human_Surnames_2274=Fitch
  13393. Human_Surnames_2275=Fitchley
  13394. Human_Surnames_2276=Fitzgerald
  13395. Human_Surnames_2277=Fitzhugh
  13396. Human_Surnames_2278=Fitzroy
  13397. Human_Surnames_2279=Fizer
  13398. Human_Surnames_2280=Flaherty
  13399. Human_Surnames_2281=Flanery
  13400. Human_Surnames_2282=Flanigan
  13401. Human_Surnames_2283=Flatley
  13402. Human_Surnames_2284=Flaubert
  13403. Human_Surnames_2285=Flavin
  13404. Human_Surnames_2286=Fleetwood
  13405. Human_Surnames_2287=Fleischer
  13406. Human_Surnames_2288=Fleischman
  13407. Human_Surnames_2289=Flemming
  13408. Human_Surnames_2290=Fletcher
  13409. Human_Surnames_2291=Flores
  13410. Human_Surnames_2292=Flowers
  13411. Human_Surnames_2293=Flynn
  13412. Human_Surnames_2294=Flynt
  13413. Human_Surnames_2295=Fogel
  13414. Human_Surnames_2296=Foland
  13415. Human_Surnames_2297=Foley
  13416. Human_Surnames_2298=Fong
  13417. Human_Surnames_2299=Fontaine
  13418. Human_Surnames_2300=Fontana
  13419. Human_Surnames_2301=Forero
  13420. Human_Surnames_2302=Forester
  13421. Human_Surnames_2303=Forrest
  13422. Human_Surnames_2304=Forsyth
  13423. Human_Surnames_2305=Fortner
  13424. Human_Surnames_2306=Fossler
  13425. Human_Surnames_2307=Foster
  13426. Human_Surnames_2308=Foust
  13427. Human_Surnames_2309=Fowler
  13428. Human_Surnames_2310=Fowski
  13429. Human_Surnames_2311=Fox
  13430. Human_Surnames_2312=Foxworth
  13431. Human_Surnames_2313=Foye
  13432. Human_Surnames_2314=Frady
  13433. Human_Surnames_2315=Fraizer
  13434. Human_Surnames_2316=Fraker
  13435. Human_Surnames_2317=Frampton
  13436. Human_Surnames_2318=Francis
  13437. Human_Surnames_2319=Francisco
  13438. Human_Surnames_2320=Franco
  13439. Human_Surnames_2321=Francois
  13440. Human_Surnames_2322=Frankel
  13441. Human_Surnames_2323=Franklin
  13442. Human_Surnames_2324=Franson
  13443. Human_Surnames_2325=Franz
  13444. Human_Surnames_2326=Franzen
  13445. Human_Surnames_2327=Frasier
  13446. Human_Surnames_2328=Fray
  13447. Human_Surnames_2329=Fredericks
  13448. Human_Surnames_2330=Freedman
  13449. Human_Surnames_2331=Fremont
  13450. Human_Surnames_2332=Frenette
  13451. Human_Surnames_2333=Frey
  13452. Human_Surnames_2334=Friberg
  13453. Human_Surnames_2335=Frink
  13454. Human_Surnames_2336=Fritz
  13455. Human_Surnames_2337=Frobisher
  13456. Human_Surnames_2338=Froelich
  13457. Human_Surnames_2339=Froman
  13458. Human_Surnames_2340=Fronk
  13459. Human_Surnames_2341=Frost
  13460. Human_Surnames_2342=Fry
  13461. Human_Surnames_2343=Fu
  13462. Human_Surnames_2344=Fuchizawa
  13463. Human_Surnames_2345=Fuentes
  13464. Human_Surnames_2346=Fuerte
  13465. Human_Surnames_2347=Fujihara
  13466. Human_Surnames_2348=Fujimoto
  13467. Human_Surnames_2349=Fujisaki
  13468. Human_Surnames_2350=Fujita
  13469. Human_Surnames_2351=Fuller
  13470. Human_Surnames_2352=Fullerton
  13471. Human_Surnames_2353=Fulp
  13472. Human_Surnames_2354=Fulton
  13473. Human_Surnames_2355=Funderburg
  13474. Human_Surnames_2356=Furlow
  13475. Human_Surnames_2357=Furst
  13476. Human_Surnames_2358=Fusco
  13477. Human_Surnames_2359=Gabbard
  13478. Human_Surnames_2360=Gabriel
  13479. Human_Surnames_2361=Gackle
  13480. Human_Surnames_2362=Gad
  13481. Human_Surnames_2363=Gadkari
  13482. Human_Surnames_2364=Gaffney
  13483. Human_Surnames_2365=Gage
  13484. Human_Surnames_2366=Gagner
  13485. Human_Surnames_2367=Gainer
  13486. Human_Surnames_2368=Gainey
  13487. Human_Surnames_2369=Gallagher
  13488. Human_Surnames_2370=Galland
  13489. Human_Surnames_2371=Gallardo
  13490. Human_Surnames_2372=Gallaway
  13491. Human_Surnames_2373=Galligan
  13492. Human_Surnames_2374=Gallina
  13493. Human_Surnames_2375=Gallivan
  13494. Human_Surnames_2376=Gallo
  13495. Human_Surnames_2377=Gallucci
  13496. Human_Surnames_2378=Galton
  13497. Human_Surnames_2379=Gamarra
  13498. Human_Surnames_2380=Gambrel
  13499. Human_Surnames_2381=Gamero
  13500. Human_Surnames_2382=Gannon
  13501. Human_Surnames_2383=Gant
  13502. Human_Surnames_2384=Gantz
  13503. Human_Surnames_2385=Garapati
  13504. Human_Surnames_2386=Garbarino
  13505. Human_Surnames_2387=Garcia
  13506. Human_Surnames_2388=Gardner
  13507. Human_Surnames_2389=Garfinkel
  13508. Human_Surnames_2390=Garibay
  13509. Human_Surnames_2391=Garin
  13510. Human_Surnames_2392=Garland
  13511. Human_Surnames_2393=Garlington
  13512. Human_Surnames_2394=Garner
  13513. Human_Surnames_2395=Garnett
  13514. Human_Surnames_2396=Garofalo
  13515. Human_Surnames_2397=Garrett
  13516. Human_Surnames_2398=Garrido
  13517. Human_Surnames_2399=Garrigan
  13518. Human_Surnames_2400=Garrison
  13519. Human_Surnames_2401=Garrity
  13520. Human_Surnames_2402=Garvey
  13521. Human_Surnames_2403=Garvin
  13522. Human_Surnames_2404=Garza
  13523. Human_Surnames_2405=Gaskin
  13524. Human_Surnames_2406=Gaston
  13525. Human_Surnames_2407=Gates
  13526. Human_Surnames_2408=Gatica
  13527. Human_Surnames_2409=Gatz
  13528. Human_Surnames_2410=Gautier
  13529. Human_Surnames_2411=Gawley
  13530. Human_Surnames_2412=Gearhart
  13531. Human_Surnames_2413=Geddes
  13532. Human_Surnames_2414=Gehlot
  13533. Human_Surnames_2415=Gehrig
  13534. Human_Surnames_2416=Geiger
  13535. Human_Surnames_2417=Geise
  13536. Human_Surnames_2418=Geissler
  13537. Human_Surnames_2419=Geller
  13538. Human_Surnames_2420=Gelman
  13539. Human_Surnames_2421=Gencarelli
  13540. Human_Surnames_2422=Gendron
  13541. Human_Surnames_2423=Geng
  13542. Human_Surnames_2424=Gengler
  13543. Human_Surnames_2425=Genin
  13544. Human_Surnames_2426=Genovese
  13545. Human_Surnames_2427=Gentry
  13546. Human_Surnames_2428=Gerhart
  13547. Human_Surnames_2429=Gerken
  13548. Human_Surnames_2430=Gerst
  13549. Human_Surnames_2431=Gerstner
  13550. Human_Surnames_2432=Gertz
  13551. Human_Surnames_2433=Gervasi
  13552. Human_Surnames_2434=Gessler
  13553. Human_Surnames_2435=Getty
  13554. Human_Surnames_2436=Getz
  13555. Human_Surnames_2437=Ghani
  13556. Human_Surnames_2438=Giannetti
  13557. Human_Surnames_2439=Gibbons
  13558. Human_Surnames_2440=Gibbs
  13559. Human_Surnames_2441=Gibney
  13560. Human_Surnames_2442=Gibson
  13561. Human_Surnames_2443=Giesler
  13562. Human_Surnames_2444=Gilbertson
  13563. Human_Surnames_2445=Gilder
  13564. Human_Surnames_2446=Gilford
  13565. Human_Surnames_2447=Gilkerson
  13566. Human_Surnames_2448=Gillam
  13567. Human_Surnames_2449=Gillespie
  13568. Human_Surnames_2450=Gillum
  13569. Human_Surnames_2451=Gilmore
  13570. Human_Surnames_2452=Gilroy
  13571. Human_Surnames_2453=Gilson
  13572. Human_Surnames_2454=Gimbel
  13573. Human_Surnames_2455=Ginsberg
  13574. Human_Surnames_2456=Givens
  13575. Human_Surnames_2457=Gladstone
  13576. Human_Surnames_2458=Glassman
  13577. Human_Surnames_2459=Glauber
  13578. Human_Surnames_2460=Glazier
  13579. Human_Surnames_2461=Gleason
  13580. Human_Surnames_2462=Glickman
  13581. Human_Surnames_2463=Glidewell
  13582. Human_Surnames_2464=Glinka
  13583. Human_Surnames_2465=Glinski
  13584. Human_Surnames_2466=Glover
  13585. Human_Surnames_2467=Goddard
  13586. Human_Surnames_2468=Goering
  13587. Human_Surnames_2469=Goggins
  13588. Human_Surnames_2470=Gohad
  13589. Human_Surnames_2471=Gokey
  13590. Human_Surnames_2472=Goldberg
  13591. Human_Surnames_2473=Goldberger
  13592. Human_Surnames_2474=Goldbloom
  13593. Human_Surnames_2475=Goldenthal
  13594. Human_Surnames_2476=Goldfarb
  13595. Human_Surnames_2477=Goldfeld
  13596. Human_Surnames_2478=Golding
  13597. Human_Surnames_2479=Goldsmith
  13598. Human_Surnames_2480=Golightly
  13599. Human_Surnames_2481=Golovkin
  13600. Human_Surnames_2482=Gomez
  13601. Human_Surnames_2483=Gonzaga
  13602. Human_Surnames_2484=Gooch
  13603. Human_Surnames_2485=Goodall
  13604. Human_Surnames_2486=Goodman
  13605. Human_Surnames_2487=Gopal
  13606. Human_Surnames_2488=Gordillo
  13607. Human_Surnames_2489=Gorham
  13608. Human_Surnames_2490=Goring
  13609. Human_Surnames_2491=Gorman
  13610. Human_Surnames_2492=Gosling
  13611. Human_Surnames_2493=Gossard
  13612. Human_Surnames_2494=Gossett
  13613. Human_Surnames_2495=Gotts
  13614. Human_Surnames_2496=Goulding
  13615. Human_Surnames_2497=Goulet
  13616. Human_Surnames_2498=Govan
  13617. Human_Surnames_2499=Govea
  13618. Human_Surnames_2500=Gowen
  13619. Human_Surnames_2501=Gower
  13620. Human_Surnames_2502=Grabowski
  13621. Human_Surnames_2503=Gracey
  13622. Human_Surnames_2504=Graddy
  13623. Human_Surnames_2505=Graham
  13624. Human_Surnames_2506=Grainger
  13625. Human_Surnames_2507=Granado
  13626. Human_Surnames_2508=Granatelli
  13627. Human_Surnames_2509=Grand
  13628. Human_Surnames_2510=Grant
  13629. Human_Surnames_2511=Graves
  13630. Human_Surnames_2512=Graybill
  13631. Human_Surnames_2513=Grayson
  13632. Human_Surnames_2514=Greaney
  13633. Human_Surnames_2515=Greaves
  13634. Human_Surnames_2516=Greely
  13635. Human_Surnames_2517=Green
  13636. Human_Surnames_2518=Greenblatt
  13637. Human_Surnames_2519=Greenfield
  13638. Human_Surnames_2520=Greenhill
  13639. Human_Surnames_2521=Greenleaf
  13640. Human_Surnames_2522=Greenspan
  13641. Human_Surnames_2523=Grey
  13642. Human_Surnames_2524=Gribble
  13643. Human_Surnames_2525=Griesinger
  13644. Human_Surnames_2526=Griffin
  13645. Human_Surnames_2527=Griffith
  13646. Human_Surnames_2528=Griggs
  13647. Human_Surnames_2529=Grigsby
  13648. Human_Surnames_2530=Grimaldi
  13649. Human_Surnames_2531=Grimes
  13650. Human_Surnames_2532=Grimshaw
  13651. Human_Surnames_2533=Grindle
  13652. Human_Surnames_2534=Grisham
  13653. Human_Surnames_2535=Griswold
  13654. Human_Surnames_2536=Groat
  13655. Human_Surnames_2537=Grochowski
  13656. Human_Surnames_2538=Grogg
  13657. Human_Surnames_2539=Grohl
  13658. Human_Surnames_2540=Gross
  13659. Human_Surnames_2541=Grossman
  13660. Human_Surnames_2542=Groth
  13661. Human_Surnames_2543=Grubbs
  13662. Human_Surnames_2544=Gruber
  13663. Human_Surnames_2545=Grundy
  13664. Human_Surnames_2546=Grunewald
  13665. Human_Surnames_2547=Grymes
  13666. Human_Surnames_2548=Guardado
  13667. Human_Surnames_2549=Guest
  13668. Human_Surnames_2550=Guevarra
  13669. Human_Surnames_2551=Guillermo
  13670. Human_Surnames_2552=Gulati
  13671. Human_Surnames_2553=Gulledge
  13672. Human_Surnames_2554=Gully
  13673. Human_Surnames_2555=Gundersen
  13674. Human_Surnames_2556=Gunning
  13675. Human_Surnames_2557=Gupta
  13676. Human_Surnames_2558=Gurkin
  13677. Human_Surnames_2559=Gurney
  13678. Human_Surnames_2560=Gursahani
  13679. Human_Surnames_2561=Gusman
  13680. Human_Surnames_2562=Gustavson
  13681. Human_Surnames_2563=Gutenberg
  13682. Human_Surnames_2564=Guthrie
  13683. Human_Surnames_2565=Gutierrez
  13684. Human_Surnames_2566=Haas
  13685. Human_Surnames_2567=Habeck
  13686. Human_Surnames_2568=Haber
  13687. Human_Surnames_2569=Haberman
  13688. Human_Surnames_2570=Hackett
  13689. Human_Surnames_2571=Hackley
  13690. Human_Surnames_2572=Hackworth
  13691. Human_Surnames_2573=Hadden
  13692. Human_Surnames_2574=Haddock
  13693. Human_Surnames_2575=Haden
  13694. Human_Surnames_2576=Hadfield
  13695. Human_Surnames_2577=Hadi
  13696. Human_Surnames_2578=Hadley
  13697. Human_Surnames_2579=Hafford
  13698. Human_Surnames_2580=Hagan
  13699. Human_Surnames_2581=Hagerty
  13700. Human_Surnames_2582=Haile
  13701. Human_Surnames_2583=Haines
  13702. Human_Surnames_2584=Haislip
  13703. Human_Surnames_2585=Hajdu
  13704. Human_Surnames_2586=Hajek
  13705. Human_Surnames_2587=Hakim
  13706. Human_Surnames_2588=Hakuta
  13707. Human_Surnames_2589=Halbrook
  13708. Human_Surnames_2590=Hale
  13709. Human_Surnames_2591=Haley
  13710. Human_Surnames_2592=Halford
  13711. Human_Surnames_2593=Hallenbeck
  13712. Human_Surnames_2594=Halpert
  13713. Human_Surnames_2595=Halsted
  13714. Human_Surnames_2596=Hamada
  13715. Human_Surnames_2597=Hamanaka
  13716. Human_Surnames_2598=Hamberg
  13717. Human_Surnames_2599=Hamblin
  13718. Human_Surnames_2600=Hamby
  13719. Human_Surnames_2601=Hamid
  13720. Human_Surnames_2602=Hamilton
  13721. Human_Surnames_2603=Hamlin
  13722. Human_Surnames_2604=Hammill
  13723. Human_Surnames_2605=Hammond
  13724. Human_Surnames_2606=Hampton
  13725. Human_Surnames_2607=Hanaori
  13726. Human_Surnames_2608=Hanawa
  13727. Human_Surnames_2609=Handley
  13728. Human_Surnames_2610=Hanisch
  13729. Human_Surnames_2611=Hankins
  13730. Human_Surnames_2612=Hanley
  13731. Human_Surnames_2613=Hann
  13732. Human_Surnames_2614=Hannigan
  13733. Human_Surnames_2615=Hansen
  13734. Human_Surnames_2616=Hansford
  13735. Human_Surnames_2617=Harada
  13736. Human_Surnames_2618=Haramatsu
  13737. Human_Surnames_2619=Harber
  13738. Human_Surnames_2620=Hardaway
  13739. Human_Surnames_2621=Hardcastle
  13740. Human_Surnames_2622=Harden
  13741. Human_Surnames_2623=Hargrave
  13742. Human_Surnames_2624=Harker
  13743. Human_Surnames_2625=Harkins
  13744. Human_Surnames_2626=Harkness
  13745. Human_Surnames_2627=Harlan
  13746. Human_Surnames_2628=Harlowe
  13747. Human_Surnames_2629=Harper
  13748. Human_Surnames_2630=Harrison
  13749. Human_Surnames_2631=Hart
  13750. Human_Surnames_2632=Hartford
  13751. Human_Surnames_2633=Hartwick
  13752. Human_Surnames_2634=Harville
  13753. Human_Surnames_2635=Harwood
  13754. Human_Surnames_2636=Hashemi
  13755. Human_Surnames_2637=Hashim
  13756. Human_Surnames_2638=Hashmi
  13757. Human_Surnames_2639=Haskell
  13758. Human_Surnames_2640=Haskins
  13759. Human_Surnames_2641=Hasler
  13760. Human_Surnames_2642=Haslett
  13761. Human_Surnames_2643=Hassan
  13762. Human_Surnames_2644=Hastings
  13763. Human_Surnames_2645=Hatcher
  13764. Human_Surnames_2646=Hatchett
  13765. Human_Surnames_2647=Hatfield
  13766. Human_Surnames_2648=Hathaway
  13767. Human_Surnames_2649=Haubert
  13768. Human_Surnames_2650=Hauser
  13769. Human_Surnames_2651=Haver
  13770. Human_Surnames_2652=Hawke
  13771. Human_Surnames_2653=Hawkings
  13772. Human_Surnames_2654=Hawkins
  13773. Human_Surnames_2655=Hawthorne
  13774. Human_Surnames_2656=Hayashi
  13775. Human_Surnames_2657=Hayashida
  13776. Human_Surnames_2658=Hayden
  13777. Human_Surnames_2659=Hayes
  13778. Human_Surnames_2660=Haynes
  13779. Human_Surnames_2661=Hayward
  13780. Human_Surnames_2662=Hayworth
  13781. Human_Surnames_2663=Hazare
  13782. Human_Surnames_2664=Hazeltine
  13783. Human_Surnames_2665=Hazelton
  13784. Human_Surnames_2666=Hazuki
  13785. Human_Surnames_2667=Hearne
  13786. Human_Surnames_2668=Hearst
  13787. Human_Surnames_2669=Hedberg
  13788. Human_Surnames_2670=Hedley
  13789. Human_Surnames_2671=Hefer
  13790. Human_Surnames_2672=Hegarty
  13791. Human_Surnames_2673=Heiberg
  13792. Human_Surnames_2674=Heidecker
  13793. Human_Surnames_2675=Height
  13794. Human_Surnames_2676=Heim
  13795. Human_Surnames_2677=Heineman
  13796. Human_Surnames_2678=Heinrich
  13797. Human_Surnames_2679=Heintz
  13798. Human_Surnames_2680=Heller
  13799. Human_Surnames_2681=Helman
  13800. Human_Surnames_2682=Helms
  13801. Human_Surnames_2683=Hemingway
  13802. Human_Surnames_2684=Hempel
  13803. Human_Surnames_2685=Hemsworth
  13804. Human_Surnames_2686=Henderson
  13805. Human_Surnames_2687=Hendricks
  13806. Human_Surnames_2688=Hendry
  13807. Human_Surnames_2689=Henkle
  13808. Human_Surnames_2690=Hennigan
  13809. Human_Surnames_2691=Henriksen
  13810. Human_Surnames_2692=Henshaw
  13811. Human_Surnames_2693=Hensler
  13812. Human_Surnames_2694=Hepburn
  13813. Human_Surnames_2695=Hepner
  13814. Human_Surnames_2696=Herber
  13815. Human_Surnames_2697=Herbert
  13816. Human_Surnames_2698=Herman
  13817. Human_Surnames_2699=Hernandez
  13818. Human_Surnames_2700=Herschberger
  13819. Human_Surnames_2701=Hershel
  13820. Human_Surnames_2702=Heselton
  13821. Human_Surnames_2703=Heslin
  13822. Human_Surnames_2704=Hessler
  13823. Human_Surnames_2705=Heston
  13824. Human_Surnames_2706=Hetzel
  13825. Human_Surnames_2707=Heung
  13826. Human_Surnames_2708=Hewes
  13827. Human_Surnames_2709=Hewitt
  13828. Human_Surnames_2710=Heyburn
  13829. Human_Surnames_2711=Heyward
  13830. Human_Surnames_2712=Hibbert
  13831. Human_Surnames_2713=Hibble
  13832. Human_Surnames_2714=Hibbs
  13833. Human_Surnames_2715=Hickes
  13834. Human_Surnames_2716=Hidalgo
  13835. Human_Surnames_2717=Hiebert
  13836. Human_Surnames_2718=Hiedler
  13837. Human_Surnames_2719=Higashi
  13838. Human_Surnames_2720=Higgins
  13839. Human_Surnames_2721=Higgs
  13840. Human_Surnames_2722=Highfield
  13841. Human_Surnames_2723=Hight
  13842. Human_Surnames_2724=Hightower
  13843. Human_Surnames_2725=Higuchi
  13844. Human_Surnames_2726=Hikari
  13845. Human_Surnames_2727=Hildebrand
  13846. Human_Surnames_2728=Hilgar
  13847. Human_Surnames_2729=Hillard
  13848. Human_Surnames_2730=Hills
  13849. Human_Surnames_2731=Hindle
  13850. Human_Surnames_2732=Hines
  13851. Human_Surnames_2733=Hinkel
  13852. Human_Surnames_2734=Hinkley
  13853. Human_Surnames_2735=Hirschfeld
  13854. Human_Surnames_2736=Hirwani
  13855. Human_Surnames_2737=Hitch
  13856. Human_Surnames_2738=Hitchens
  13857. Human_Surnames_2739=Hixenbaugh
  13858. Human_Surnames_2740=Hoback
  13859. Human_Surnames_2741=Hobart
  13860. Human_Surnames_2742=Hobbins
  13861. Human_Surnames_2743=Hobbs
  13862. Human_Surnames_2744=Hodder
  13863. Human_Surnames_2745=Hodges
  13864. Human_Surnames_2746=Hodgins
  13865. Human_Surnames_2747=Hoelscher
  13866. Human_Surnames_2748=Hoffer
  13867. Human_Surnames_2749=Hoffman
  13868. Human_Surnames_2750=Hogarth
  13869. Human_Surnames_2751=Hogle
  13870. Human_Surnames_2752=Hoglund
  13871. Human_Surnames_2753=Hohenstein
  13872. Human_Surnames_2754=Holbrook
  13873. Human_Surnames_2755=Holden
  13874. Human_Surnames_2756=Holderfield
  13875. Human_Surnames_2757=Holdridge
  13876. Human_Surnames_2758=Holford
  13877. Human_Surnames_2759=Holiday
  13878. Human_Surnames_2760=Holkar
  13879. Human_Surnames_2761=Holland
  13880. Human_Surnames_2762=Hollaway
  13881. Human_Surnames_2763=Hollenbeck
  13882. Human_Surnames_2764=Hollister
  13883. Human_Surnames_2765=Holmes
  13884. Human_Surnames_2766=Holsinger
  13885. Human_Surnames_2767=Holstein
  13886. Human_Surnames_2768=Holt
  13887. Human_Surnames_2769=Hommel
  13888. Human_Surnames_2770=Honeycutt
  13889. Human_Surnames_2771=Hong
  13890. Human_Surnames_2772=Hooper
  13891. Human_Surnames_2773=Hopewell
  13892. Human_Surnames_2774=Hopkins
  13893. Human_Surnames_2775=Hopper
  13894. Human_Surnames_2776=Hopwood
  13895. Human_Surnames_2777=Horak
  13896. Human_Surnames_2778=Horimoto
  13897. Human_Surnames_2779=Horio
  13898. Human_Surnames_2780=Horner
  13899. Human_Surnames_2781=Hornsby
  13900. Human_Surnames_2782=Horowitz
  13901. Human_Surnames_2783=Horton
  13902. Human_Surnames_2784=Hoshiyama
  13903. Human_Surnames_2785=Hosmer
  13904. Human_Surnames_2786=Hostetter
  13905. Human_Surnames_2787=Houlihan
  13906. Human_Surnames_2788=Houston
  13907. Human_Surnames_2789=Howell
  13908. Human_Surnames_2790=Howser
  13909. Human_Surnames_2791=Hoyle
  13910. Human_Surnames_2792=Hubbard
  13911. Human_Surnames_2793=Hubert
  13912. Human_Surnames_2794=Huckaby
  13913. Human_Surnames_2795=Hudson
  13914. Human_Surnames_2796=Hughes
  13915. Human_Surnames_2797=Hugo
  13916. Human_Surnames_2798=Hukins
  13917. Human_Surnames_2799=Hultgren
  13918. Human_Surnames_2800=Humbert
  13919. Human_Surnames_2801=Humboldt
  13920. Human_Surnames_2802=Hummell
  13921. Human_Surnames_2803=Humphreys
  13922. Human_Surnames_2804=Hunter
  13923. Human_Surnames_2805=Hurley
  13924. Human_Surnames_2806=Hurlock
  13925. Human_Surnames_2807=Hurtado
  13926. Human_Surnames_2808=Hutchins
  13927. Human_Surnames_2809=Huxley
  13928. Human_Surnames_2810=Hyam
  13929. Human_Surnames_2811=Hyde
  13930. Human_Surnames_2812=Hyeong
  13931. Human_Surnames_2813=Hyland
  13932. Human_Surnames_2814=Hymel
  13933. Human_Surnames_2815=Hyrtl
  13934. Human_Surnames_2816=Iannucci
  13935. Human_Surnames_2817=Ianson
  13936. Human_Surnames_2818=Ibanez
  13937. Human_Surnames_2819=Ibarra
  13938. Human_Surnames_2820=Ibbs
  13939. Human_Surnames_2821=Ibison
  13940. Human_Surnames_2822=Ibori
  13941. Human_Surnames_2823=Ibrahim
  13942. Human_Surnames_2824=Ichimura
  13943. Human_Surnames_2825=Idle
  13944. Human_Surnames_2826=Igarashi
  13945. Human_Surnames_2827=Igawa
  13946. Human_Surnames_2828=Iglesias
  13947. Human_Surnames_2829=Ignacio
  13948. Human_Surnames_2830=Ikegami
  13949. Human_Surnames_2831=Imai
  13950. Human_Surnames_2832=Imler
  13951. Human_Surnames_2833=Immelman
  13952. Human_Surnames_2834=Imoto
  13953. Human_Surnames_2835=Impett
  13954. Human_Surnames_2836=Inada
  13955. Human_Surnames_2837=Ingham
  13956. Human_Surnames_2838=Ingram
  13957. Human_Surnames_2839=Ingrassia
  13958. Human_Surnames_2840=Inman
  13959. Human_Surnames_2841=Inskeep
  13960. Human_Surnames_2842=Insley
  13961. Human_Surnames_2843=Iqbal
  13962. Human_Surnames_2844=Ireland
  13963. Human_Surnames_2845=Irion
  13964. Human_Surnames_2846=Irons
  13965. Human_Surnames_2847=Irvine
  13966. Human_Surnames_2848=Irving
  13967. Human_Surnames_2849=Isaacs
  13968. Human_Surnames_2850=Isaacson
  13969. Human_Surnames_2851=Isenberg
  13970. Human_Surnames_2852=Ishida
  13971. Human_Surnames_2853=Ishiguro
  13972. Human_Surnames_2854=Ishihara
  13973. Human_Surnames_2855=Ishimoto
  13974. Human_Surnames_2856=Ishizaki
  13975. Human_Surnames_2857=Isler
  13976. Human_Surnames_2858=Itagaki
  13977. Human_Surnames_2859=Ito
  13978. Human_Surnames_2860=Ivers
  13979. Human_Surnames_2861=Iverson
  13980. Human_Surnames_2862=Ivery
  13981. Human_Surnames_2863=Ives
  13982. Human_Surnames_2864=Iwamoto
  13983. Human_Surnames_2865=Iwata
  13984. Human_Surnames_2866=Izard
  13985. Human_Surnames_2867=Ja
  13986. Human_Surnames_2868=Jaber
  13987. Human_Surnames_2869=Jablonski
  13988. Human_Surnames_2870=Jackett
  13989. Human_Surnames_2871=Jackman
  13990. Human_Surnames_2872=Jacknowitz
  13991. Human_Surnames_2873=Jackson
  13992. Human_Surnames_2874=Jacobs
  13993. Human_Surnames_2875=Jacobson
  13994. Human_Surnames_2876=Jadeja
  13995. Human_Surnames_2877=Jaffe
  13996. Human_Surnames_2878=Jaggs
  13997. Human_Surnames_2879=Jahn
  13998. Human_Surnames_2880=Jain
  13999. Human_Surnames_2881=Jakande
  14000. Human_Surnames_2882=Jakobsen
  14001. Human_Surnames_2883=Jalbert
  14002. Human_Surnames_2884=Jamal
  14003. Human_Surnames_2885=James
  14004. Human_Surnames_2886=Jamieson
  14005. Human_Surnames_2887=Janak
  14006. Human_Surnames_2888=Janeway
  14007. Human_Surnames_2889=Jang
  14008. Human_Surnames_2890=Janney
  14009. Human_Surnames_2891=Janson
  14010. Human_Surnames_2892=January
  14011. Human_Surnames_2893=Jaquez
  14012. Human_Surnames_2894=Jaramillo
  14013. Human_Surnames_2895=Jardim
  14014. Human_Surnames_2896=Jardine
  14015. Human_Surnames_2897=Jarvis
  14016. Human_Surnames_2898=Jasinski
  14017. Human_Surnames_2899=Jasper
  14018. Human_Surnames_2900=Jayne
  14019. Human_Surnames_2901=Jeffers
  14020. Human_Surnames_2902=Jefferson
  14021. Human_Surnames_2903=Jeffries
  14022. Human_Surnames_2904=Jenkins
  14023. Human_Surnames_2905=Jenks
  14024. Human_Surnames_2906=Jennings
  14025. Human_Surnames_2907=Jeon
  14026. Human_Surnames_2908=Jeong
  14027. Human_Surnames_2909=Jepson
  14028. Human_Surnames_2910=Jessop
  14029. Human_Surnames_2911=Jewell
  14030. Human_Surnames_2912=Jhaveri
  14031. Human_Surnames_2913=Jihara
  14032. Human_Surnames_2914=Jillette
  14033. Human_Surnames_2915=Jing
  14034. Human_Surnames_2916=Jinks
  14035. Human_Surnames_2917=Jinmei
  14036. Human_Surnames_2918=Johan
  14037. Human_Surnames_2919=Johannsen
  14038. Human_Surnames_2920=Johnson
  14039. Human_Surnames_2921=Johnstone
  14040. Human_Surnames_2922=Joiner
  14041. Human_Surnames_2923=Jonas
  14042. Human_Surnames_2924=Jones
  14043. Human_Surnames_2925=Jonovich
  14044. Human_Surnames_2926=Jordan
  14045. Human_Surnames_2927=Jorgensen
  14046. Human_Surnames_2928=Jovel
  14047. Human_Surnames_2929=Joyner
  14048. Human_Surnames_2930=Juarez
  14049. Human_Surnames_2931=Judd
  14050. Human_Surnames_2932=Judge
  14051. Human_Surnames_2933=Jullien
  14052. Human_Surnames_2934=Juneau
  14053. Human_Surnames_2935=Jung
  14054. Human_Surnames_2936=Juniper
  14055. Human_Surnames_2937=Juretzko
  14056. Human_Surnames_2938=Jurgensen
  14057. Human_Surnames_2939=Kabir
  14058. Human_Surnames_2940=Kaczynski
  14059. Human_Surnames_2941=Kadam
  14060. Human_Surnames_2942=Kady
  14061. Human_Surnames_2943=Kaelin
  14062. Human_Surnames_2944=Kagan
  14063. Human_Surnames_2945=Kahl
  14064. Human_Surnames_2946=Kahler
  14065. Human_Surnames_2947=Kahn
  14066. Human_Surnames_2948=Kaiba
  14067. Human_Surnames_2949=Kaiser
  14068. Human_Surnames_2950=Kaito
  14069. Human_Surnames_2951=Kaler
  14070. Human_Surnames_2952=Kalish
  14071. Human_Surnames_2953=Kamara
  14072. Human_Surnames_2954=Kaminsky
  14073. Human_Surnames_2955=Kanan
  14074. Human_Surnames_2956=Kanayama
  14075. Human_Surnames_2957=Kaneda
  14076. Human_Surnames_2958=Kang
  14077. Human_Surnames_2959=Kanter
  14078. Human_Surnames_2960=Kapur
  14079. Human_Surnames_2961=Karlson
  14080. Human_Surnames_2962=Karpinski
  14081. Human_Surnames_2963=Karpov
  14082. Human_Surnames_2964=Kasbarian
  14083. Human_Surnames_2965=Kaser
  14084. Human_Surnames_2966=Kashino
  14085. Human_Surnames_2967=Kasparov
  14086. Human_Surnames_2968=Katz
  14087. Human_Surnames_2969=Kaufman
  14088. Human_Surnames_2970=Kavanagh
  14089. Human_Surnames_2971=Kawamoto
  14090. Human_Surnames_2972=Kazmi
  14091. Human_Surnames_2973=Keagan
  14092. Human_Surnames_2974=Kealy
  14093. Human_Surnames_2975=Keane
  14094. Human_Surnames_2976=Kearns
  14095. Human_Surnames_2977=Keating
  14096. Human_Surnames_2978=Keaton
  14097. Human_Surnames_2979=Keats
  14098. Human_Surnames_2980=Kedzie
  14099. Human_Surnames_2981=Keefer
  14100. Human_Surnames_2982=Kegler
  14101. Human_Surnames_2983=Keiser
  14102. Human_Surnames_2984=Keller
  14103. Human_Surnames_2985=Kellerman
  14104. Human_Surnames_2986=Kelly
  14105. Human_Surnames_2987=Kelsey
  14106. Human_Surnames_2988=Kelvin
  14107. Human_Surnames_2989=Kempf
  14108. Human_Surnames_2990=Kendall
  14109. Human_Surnames_2991=Kenton
  14110. Human_Surnames_2992=Keplinger
  14111. Human_Surnames_2993=Kepner
  14112. Human_Surnames_2994=Keppler
  14113. Human_Surnames_2995=Kerkorian
  14114. Human_Surnames_2996=Kerrick
  14115. Human_Surnames_2997=Kesler
  14116. Human_Surnames_2998=Kestner
  14117. Human_Surnames_2999=Kettering
  14118. Human_Surnames_3000=Keyes
  14119. Human_Surnames_3001=Khalid
  14120. Human_Surnames_3002=Kharasch
  14121. Human_Surnames_3003=Khouri
  14122. Human_Surnames_3004=Khumalo
  14123. Human_Surnames_3005=Kibbe
  14124. Human_Surnames_3006=Kidd
  14125. Human_Surnames_3007=Kiesling
  14126. Human_Surnames_3008=Kilbourne
  14127. Human_Surnames_3009=Kiley
  14128. Human_Surnames_3010=Kilian
  14129. Human_Surnames_3011=Kilmer
  14130. Human_Surnames_3012=Kim
  14131. Human_Surnames_3013=Kimball
  14132. Human_Surnames_3014=Kimoto
  14133. Human_Surnames_3015=Kinard
  14134. Human_Surnames_3016=Kincaid
  14135. Human_Surnames_3017=King
  14136. Human_Surnames_3018=Kingsley
  14137. Human_Surnames_3019=Kingston
  14138. Human_Surnames_3020=Kinkade
  14139. Human_Surnames_3021=Kinnard
  14140. Human_Surnames_3022=Kinney
  14141. Human_Surnames_3023=Kinsey
  14142. Human_Surnames_3024=Kirby
  14143. Human_Surnames_3025=Kirkman
  14144. Human_Surnames_3026=Kirsanov
  14145. Human_Surnames_3027=Kittredge
  14146. Human_Surnames_3028=Klaus
  14147. Human_Surnames_3029=Kleckner
  14148. Human_Surnames_3030=Klein
  14149. Human_Surnames_3031=Klemp
  14150. Human_Surnames_3032=Kline
  14151. Human_Surnames_3033=Klinger
  14152. Human_Surnames_3034=Knopes
  14153. Human_Surnames_3035=Kobayashi
  14154. Human_Surnames_3036=Koen
  14155. Human_Surnames_3037=Kogan
  14156. Human_Surnames_3038=Kojima
  14157. Human_Surnames_3039=Kolakowski
  14158. Human_Surnames_3040=Kolb
  14159. Human_Surnames_3041=Kolberg
  14160. Human_Surnames_3042=Koller
  14161. Human_Surnames_3043=Komatsu
  14162. Human_Surnames_3044=Komori
  14163. Human_Surnames_3045=Koning
  14164. Human_Surnames_3046=Konkle
  14165. Human_Surnames_3047=Kono
  14166. Human_Surnames_3048=Koontz
  14167. Human_Surnames_3049=Korbel
  14168. Human_Surnames_3050=Korman
  14169. Human_Surnames_3051=Kosaka
  14170. Human_Surnames_3052=Kosinski
  14171. Human_Surnames_3053=Kovac
  14172. Human_Surnames_3054=Kovarik
  14173. Human_Surnames_3055=Kowalsky
  14174. Human_Surnames_3056=Kramer
  14175. Human_Surnames_3057=Krantz
  14176. Human_Surnames_3058=Kraus
  14177. Human_Surnames_3059=Kravitz
  14178. Human_Surnames_3060=Krawczyk
  14179. Human_Surnames_3061=Krebs
  14180. Human_Surnames_3062=Krell
  14181. Human_Surnames_3063=Krieger
  14182. Human_Surnames_3064=Krikorian
  14183. Human_Surnames_3065=Kristoff
  14184. Human_Surnames_3066=Kroeger
  14185. Human_Surnames_3067=Kroll
  14186. Human_Surnames_3068=Kruger
  14187. Human_Surnames_3069=Kubo
  14188. Human_Surnames_3070=Kuebler
  14189. Human_Surnames_3071=Kulesza
  14190. Human_Surnames_3072=Kulkarni
  14191. Human_Surnames_3073=Kumar
  14192. Human_Surnames_3074=Kumiko
  14193. Human_Surnames_3075=Kurosawa
  14194. Human_Surnames_3076=Kurtz
  14195. Human_Surnames_3077=Kuznetsov
  14196. Human_Surnames_3078=Kwan
  14197. Human_Surnames_3079=Kyte
  14198. Human_Surnames_3080=Kyzer
  14199. Human_Surnames_3081=Labar
  14200. Human_Surnames_3082=Labat
  14201. Human_Surnames_3083=Labelle
  14202. Human_Surnames_3084=Laborde
  14203. Human_Surnames_3085=Labriola
  14204. Human_Surnames_3086=Lacasse
  14205. Human_Surnames_3087=Lacava
  14206. Human_Surnames_3088=Lachman
  14207. Human_Surnames_3089=Lackner
  14208. Human_Surnames_3090=Lacroix
  14209. Human_Surnames_3091=Lafata
  14210. Human_Surnames_3092=Lafferty
  14211. Human_Surnames_3093=Lafond
  14212. Human_Surnames_3094=Laforge
  14213. Human_Surnames_3095=Lagrange
  14214. Human_Surnames_3096=Lahey
  14215. Human_Surnames_3097=Laine
  14216. Human_Surnames_3098=Lake
  14217. Human_Surnames_3099=Lakhani
  14218. Human_Surnames_3100=Lalani
  14219. Human_Surnames_3101=Lamar
  14220. Human_Surnames_3102=Lamont
  14221. Human_Surnames_3103=Lampert
  14222. Human_Surnames_3104=Lamping
  14223. Human_Surnames_3105=Lancaster
  14224. Human_Surnames_3106=Landers
  14225. Human_Surnames_3107=Landis
  14226. Human_Surnames_3108=Landry
  14227. Human_Surnames_3109=Laney
  14228. Human_Surnames_3110=Lang
  14229. Human_Surnames_3111=Langenhoven
  14230. Human_Surnames_3112=Langford
  14231. Human_Surnames_3113=Langley
  14232. Human_Surnames_3114=Langston
  14233. Human_Surnames_3115=Lankershim
  14234. Human_Surnames_3116=Lappin
  14235. Human_Surnames_3117=Larabee
  14236. Human_Surnames_3118=Larkin
  14237. Human_Surnames_3119=Laroche
  14238. Human_Surnames_3120=Larosa
  14239. Human_Surnames_3121=Larsen
  14240. Human_Surnames_3122=Lasalle
  14241. Human_Surnames_3123=Lascano
  14242. Human_Surnames_3124=Lasiter
  14243. Human_Surnames_3125=Laska
  14244. Human_Surnames_3126=Laskowski
  14245. Human_Surnames_3127=Lategan
  14246. Human_Surnames_3128=Latimer
  14247. Human_Surnames_3129=Lauderdale
  14248. Human_Surnames_3130=Laughlin
  14249. Human_Surnames_3131=Laux
  14250. Human_Surnames_3132=Lavelle
  14251. Human_Surnames_3133=Lavender
  14252. Human_Surnames_3134=Laverty
  14253. Human_Surnames_3135=Lavine
  14254. Human_Surnames_3136=Lawler
  14255. Human_Surnames_3137=Lawrence
  14256. Human_Surnames_3138=Layden
  14257. Human_Surnames_3139=Layman
  14258. Human_Surnames_3140=Lazaro
  14259. Human_Surnames_3141=Leano
  14260. Human_Surnames_3142=Leary
  14261. Human_Surnames_3143=Leatherwood
  14262. Human_Surnames_3144=Leblanc
  14263. Human_Surnames_3145=Lebouef
  14264. Human_Surnames_3146=Lechner
  14265. Human_Surnames_3147=Ledbetter
  14266. Human_Surnames_3148=Lederman
  14267. Human_Surnames_3149=Ledger
  14268. Human_Surnames_3150=Leeman
  14269. Human_Surnames_3151=Leet
  14270. Human_Surnames_3152=Lefebvre
  14271. Human_Surnames_3153=Lefler
  14272. Human_Surnames_3154=Leibowitz
  14273. Human_Surnames_3155=Leigh
  14274. Human_Surnames_3156=Leister
  14275. Human_Surnames_3157=Leland
  14276. Human_Surnames_3158=Lelong
  14277. Human_Surnames_3159=Lemanski
  14278. Human_Surnames_3160=Lembo
  14279. Human_Surnames_3161=Lemley
  14280. Human_Surnames_3162=Lemond
  14281. Human_Surnames_3163=Leong
  14282. Human_Surnames_3164=Lesniak
  14283. Human_Surnames_3165=Lessing
  14284. Human_Surnames_3166=Levenson
  14285. Human_Surnames_3167=Leventhal
  14286. Human_Surnames_3168=Leverett
  14287. Human_Surnames_3169=Levine
  14288. Human_Surnames_3170=Leyland
  14289. Human_Surnames_3171=Li
  14290. Human_Surnames_3172=Lian
  14291. Human_Surnames_3173=Licari
  14292. Human_Surnames_3174=Lichtenberg
  14293. Human_Surnames_3175=Licona
  14294. Human_Surnames_3176=Liedtke
  14295. Human_Surnames_3177=Lightner
  14296. Human_Surnames_3178=Lilienthal
  14297. Human_Surnames_3179=Lillard
  14298. Human_Surnames_3180=Lincoln
  14299. Human_Surnames_3181=Lindberg
  14300. Human_Surnames_3182=Lindell
  14301. Human_Surnames_3183=Lindholm
  14302. Human_Surnames_3184=Lindo
  14303. Human_Surnames_3185=Lindquist
  14304. Human_Surnames_3186=Ling
  14305. Human_Surnames_3187=Lirette
  14306. Human_Surnames_3188=Liriano
  14307. Human_Surnames_3189=Litchfield
  14308. Human_Surnames_3190=Little
  14309. Human_Surnames_3191=Litvinov
  14310. Human_Surnames_3192=Liu
  14311. Human_Surnames_3193=Livingston
  14312. Human_Surnames_3194=Lizardo
  14313. Human_Surnames_3195=Locke
  14314. Human_Surnames_3196=Lockhart
  14315. Human_Surnames_3197=Lodge
  14316. Human_Surnames_3198=Loman
  14317. Human_Surnames_3199=Lombardi
  14318. Human_Surnames_3200=London
  14319. Human_Surnames_3201=Longfellow
  14320. Human_Surnames_3202=Loomis
  14321. Human_Surnames_3203=Looper
  14322. Human_Surnames_3204=Lopez
  14323. Human_Surnames_3205=Lor
  14324. Human_Surnames_3206=Lorenz
  14325. Human_Surnames_3207=Lorenzo
  14326. Human_Surnames_3208=Lorusso
  14327. Human_Surnames_3209=Lovecraft
  14328. Human_Surnames_3210=Lowden
  14329. Human_Surnames_3211=Lowell
  14330. Human_Surnames_3212=Lowenthal
  14331. Human_Surnames_3213=Loyola
  14332. Human_Surnames_3214=Lu
  14333. Human_Surnames_3215=Lubbock
  14334. Human_Surnames_3216=Lubinski
  14335. Human_Surnames_3217=Lucatero
  14336. Human_Surnames_3218=Lucciano
  14337. Human_Surnames_3219=Luciani
  14338. Human_Surnames_3220=Ludwig
  14339. Human_Surnames_3221=Lumley
  14340. Human_Surnames_3222=Lundgren
  14341. Human_Surnames_3223=Lupian
  14342. Human_Surnames_3224=Luther
  14343. Human_Surnames_3225=Lydon
  14344. Human_Surnames_3226=Lyons
  14345. Human_Surnames_3227=Mabasa
  14346. Human_Surnames_3228=Mabena
  14347. Human_Surnames_3229=MacArthur
  14348. Human_Surnames_3230=MacBain
  14349. Human_Surnames_3231=MacCawley
  14350. Human_Surnames_3232=MacCloud
  14351. Human_Surnames_3233=Macdonald
  14352. Human_Surnames_3234=Mackenzie
  14353. Human_Surnames_3235=Mackey
  14354. Human_Surnames_3236=Macleod
  14355. Human_Surnames_3237=MacManus
  14356. Human_Surnames_3238=MacMillan
  14357. Human_Surnames_3239=Macormack
  14358. Human_Surnames_3240=Macpherson
  14359. Human_Surnames_3241=MacTavish
  14360. Human_Surnames_3242=Maddock
  14361. Human_Surnames_3243=Madison
  14362. Human_Surnames_3244=Magana
  14363. Human_Surnames_3245=Magdaleno
  14364. Human_Surnames_3246=Magellan
  14365. Human_Surnames_3247=Maglione
  14366. Human_Surnames_3248=Magnusson
  14367. Human_Surnames_3249=Magoro
  14368. Human_Surnames_3250=Magruder
  14369. Human_Surnames_3251=Mahabir
  14370. Human_Surnames_3252=Mahler
  14371. Human_Surnames_3253=Mahmud
  14372. Human_Surnames_3254=Mahony
  14373. Human_Surnames_3255=Maillard
  14374. Human_Surnames_3256=Maison
  14375. Human_Surnames_3257=Majola
  14376. Human_Surnames_3258=Makar
  14377. Human_Surnames_3259=Makarov
  14378. Human_Surnames_3260=Makwana
  14379. Human_Surnames_3261=Malagon
  14380. Human_Surnames_3262=Malek
  14381. Human_Surnames_3263=Malin
  14382. Human_Surnames_3264=Malkin
  14383. Human_Surnames_3265=Mallapur
  14384. Human_Surnames_3266=Mallard
  14385. Human_Surnames_3267=Mallari
  14386. Human_Surnames_3268=Mallery
  14387. Human_Surnames_3269=Mallow
  14388. Human_Surnames_3270=Malone
  14389. Human_Surnames_3271=Maloney
  14390. Human_Surnames_3272=Maloof
  14391. Human_Surnames_3273=Manabe
  14392. Human_Surnames_3274=Manalo
  14393. Human_Surnames_3275=Mance
  14394. Human_Surnames_3276=Mancini
  14395. Human_Surnames_3277=Maner
  14396. Human_Surnames_3278=Mangano
  14397. Human_Surnames_3279=Mangrum
  14398. Human_Surnames_3280=Manix
  14399. Human_Surnames_3281=Mankin
  14400. Human_Surnames_3282=Mansfield
  14401. Human_Surnames_3283=Manzano
  14402. Human_Surnames_3284=Manzer
  14403. Human_Surnames_3285=Maple
  14404. Human_Surnames_3286=Marceau
  14405. Human_Surnames_3287=Marcello
  14406. Human_Surnames_3288=Marchetti
  14407. Human_Surnames_3289=Marez
  14408. Human_Surnames_3290=Margolin
  14409. Human_Surnames_3291=Marinelli
  14410. Human_Surnames_3292=Markley
  14411. Human_Surnames_3293=Markowitz
  14412. Human_Surnames_3294=Marlin
  14413. Human_Surnames_3295=Marlow
  14414. Human_Surnames_3296=Maron
  14415. Human_Surnames_3297=Marquez
  14416. Human_Surnames_3298=Marsden
  14417. Human_Surnames_3299=Martel
  14418. Human_Surnames_3300=Martelli
  14419. Human_Surnames_3301=Martindale
  14420. Human_Surnames_3302=Martucci
  14421. Human_Surnames_3303=Maruyama
  14422. Human_Surnames_3304=Marx
  14423. Human_Surnames_3305=Marzano
  14424. Human_Surnames_3306=Mason
  14425. Human_Surnames_3307=Massenburg
  14426. Human_Surnames_3308=Masterson
  14427. Human_Surnames_3309=Masuda
  14428. Human_Surnames_3310=Matherly
  14429. Human_Surnames_3311=Mathison
  14430. Human_Surnames_3312=Matsuda
  14431. Human_Surnames_3313=Matthews
  14432. Human_Surnames_3314=Mattox
  14433. Human_Surnames_3315=Maxfield
  14434. Human_Surnames_3316=May
  14435. Human_Surnames_3317=Mayfield
  14436. Human_Surnames_3318=Mayhew
  14437. Human_Surnames_3319=Maynard
  14438. Human_Surnames_3320=Mayweather
  14439. Human_Surnames_3321=Mazaki
  14440. Human_Surnames_3322=Mbatha
  14441. Human_Surnames_3323=McAdams
  14442. Human_Surnames_3324=McAllister
  14443. Human_Surnames_3325=Mcbride
  14444. Human_Surnames_3326=McCaffrey
  14445. Human_Surnames_3327=Mccall
  14446. Human_Surnames_3328=Mccarthy
  14447. Human_Surnames_3329=McCloud
  14448. Human_Surnames_3330=Mcclure
  14449. Human_Surnames_3331=Mcconnell
  14450. Human_Surnames_3332=Mccormick
  14451. Human_Surnames_3333=McCracken
  14452. Human_Surnames_3334=McCreary
  14453. Human_Surnames_3335=Mcdaniel
  14454. Human_Surnames_3336=Mcdonald
  14455. Human_Surnames_3337=Mcdowell
  14456. Human_Surnames_3338=Mcfarland
  14457. Human_Surnames_3339=Mcguire
  14458. Human_Surnames_3340=McGurk
  14459. Human_Surnames_3341=Mckay
  14460. Human_Surnames_3342=McKinley
  14461. Human_Surnames_3343=McManus
  14462. Human_Surnames_3344=Mcneil
  14463. Human_Surnames_3345=McPhearson
  14464. Human_Surnames_3346=Meacham
  14465. Human_Surnames_3347=Meade
  14466. Human_Surnames_3348=Meadows
  14467. Human_Surnames_3349=Medcalf
  14468. Human_Surnames_3350=Medford
  14469. Human_Surnames_3351=Medina
  14470. Human_Surnames_3352=Meekins
  14471. Human_Surnames_3353=Meinhardt
  14472. Human_Surnames_3354=Meiser
  14473. Human_Surnames_3355=Melcher
  14474. Human_Surnames_3356=Melkonian
  14475. Human_Surnames_3357=Melley
  14476. Human_Surnames_3358=Melnik
  14477. Human_Surnames_3359=Melville
  14478. Human_Surnames_3360=Mendell
  14479. Human_Surnames_3361=Mendelson
  14480. Human_Surnames_3362=Mendez
  14481. Human_Surnames_3363=Mendoza
  14482. Human_Surnames_3364=Mercado
  14483. Human_Surnames_3365=Meriwether
  14484. Human_Surnames_3366=Mesner
  14485. Human_Surnames_3367=Messick
  14486. Human_Surnames_3368=Meyers
  14487. Human_Surnames_3369=Mhlongo
  14488. Human_Surnames_3370=Mian
  14489. Human_Surnames_3371=Michaels
  14490. Human_Surnames_3372=Michalski
  14491. Human_Surnames_3373=Mickelsen
  14492. Human_Surnames_3374=Middleton
  14493. Human_Surnames_3375=Mikov
  14494. Human_Surnames_3376=Milani
  14495. Human_Surnames_3377=Miller
  14496. Human_Surnames_3378=Millhouse
  14497. Human_Surnames_3379=Milligan
  14498. Human_Surnames_3380=Milner
  14499. Human_Surnames_3381=Milton
  14500. Human_Surnames_3382=Ming
  14501. Human_Surnames_3383=Minick
  14502. Human_Surnames_3384=Minkowski
  14503. Human_Surnames_3385=Minsky
  14504. Human_Surnames_3386=Mitchum
  14505. Human_Surnames_3387=Mitzel
  14506. Human_Surnames_3388=Miyagawa
  14507. Human_Surnames_3389=Miyamoto
  14508. Human_Surnames_3390=Mizushima
  14509. Human_Surnames_3391=Moffit
  14510. Human_Surnames_3392=Mohanty
  14511. Human_Surnames_3393=Molden
  14512. Human_Surnames_3394=Molinari
  14513. Human_Surnames_3395=Molino
  14514. Human_Surnames_3396=Moloney
  14515. Human_Surnames_3397=Monico
  14516. Human_Surnames_3398=Monroe
  14517. Human_Surnames_3399=Montgomery
  14518. Human_Surnames_3400=Montilla
  14519. Human_Surnames_3401=Montoya
  14520. Human_Surnames_3402=Moody
  14521. Human_Surnames_3403=Morales
  14522. Human_Surnames_3404=Morden
  14523. Human_Surnames_3405=Morello
  14524. Human_Surnames_3406=Morelock
  14525. Human_Surnames_3407=Morris
  14526. Human_Surnames_3408=Morrison
  14527. Human_Surnames_3409=Morrow
  14528. Human_Surnames_3410=Morse
  14529. Human_Surnames_3411=Morton
  14530. Human_Surnames_3412=Moulton
  14531. Human_Surnames_3413=Mouser
  14532. Human_Surnames_3414=Mowry
  14533. Human_Surnames_3415=Moxley
  14534. Human_Surnames_3416=Moyer
  14535. Human_Surnames_3417=Muldoon
  14536. Human_Surnames_3418=Mulhern
  14537. Human_Surnames_3419=Mulholland
  14538. Human_Surnames_3420=Mullaney
  14539. Human_Surnames_3421=Mulligan
  14540. Human_Surnames_3422=Mumford
  14541. Human_Surnames_3423=Munch
  14542. Human_Surnames_3424=Munn
  14543. Human_Surnames_3425=Munsey
  14544. Human_Surnames_3426=Muntz
  14545. Human_Surnames_3427=Murayama
  14546. Human_Surnames_3428=Murdock
  14547. Human_Surnames_3429=Murphy
  14548. Human_Surnames_3430=Murry
  14549. Human_Surnames_3431=Musgrave
  14550. Human_Surnames_3432=Musso
  14551. Human_Surnames_3433=Mussolini
  14552. Human_Surnames_3434=Mustafa
  14553. Human_Surnames_3435=Myers
  14554. Human_Surnames_3436=Myung
  14555. Human_Surnames_3437=Abent
  14556. Human_Surnames_3438=Apsara
  14557. Human_Surnames_3439=Adarak
  14558. Human_Surnames_3440=Adwick
  14559. Human_Surnames_3441=Ahuja
  14560. Human_Surnames_3442=Alborough
  14561. Human_Surnames_3443=Airinei
  14562. Human_Surnames_3444=Akstinas
  14563. Human_Surnames_3445=Alluru
  14564. Human_Surnames_3446=Andolini
  14565. Human_Surnames_3447=Andivero
  14566. Human_Surnames_3448=Appell
  14567. Human_Surnames_3449=Bachiller
  14568. Human_Surnames_3450=Baigent
  14569. Human_Surnames_3451=Bakari
  14570. Human_Surnames_3452=Ballantyne
  14571. Human_Surnames_3453=Barnes
  14572. Human_Surnames_3454=Banninga
  14573. Human_Surnames_3455=Banyard
  14574. Human_Surnames_3456=Bateren
  14575. Human_Surnames_3457=Bauer
  14576. Human_Surnames_3458=Baynard
  14577. Human_Surnames_3459=Baikov
  14578. Human_Surnames_3460=Beausejour
  14579. Human_Surnames_3461=Beccu
  14580. Human_Surnames_3462=Benson
  14581. Human_Surnames_3463=Bales
  14582. Human_Surnames_3464=Beverley
  14583. Human_Surnames_3465=Bhasin
  14584. Human_Surnames_3466=Bien
  14585. Human_Surnames_3467=Billemont
  14586. Human_Surnames_3468=Beneviti
  14587. Human_Surnames_3469=Kamaka
  14588. Human_Surnames_3470=Akana
  14589. Human_Surnames_3471=Bode
  14590. Human_Surnames_3472=Bolte
  14591. Human_Surnames_3473=Bombard
  14592. Human_Surnames_3474=Boparai
  14593. Human_Surnames_3475=Bourn
  14594. Human_Surnames_3476=Bratel
  14595. Human_Surnames_3477=Brenk
  14596. Human_Surnames_3478=Brennon
  14597. Human_Surnames_3479=Nguyen
  14598. Human_Surnames_3480=Broussard
  14599. Human_Surnames_3481=Patel
  14600. Human_Surnames_3482=Brox
  14601. Human_Surnames_3483=Brushwood
  14602. Human_Surnames_3484=Khan
  14603. Human_Surnames_3485=Campbell
  14604. Human_Surnames_3486=Sun
  14605. Human_Surnames_3487=Kwon
  14606. Human_Surnames_3488=Cerquone
  14607. Human_Surnames_3489=Challis
  14608. Human_Surnames_3490=Kalani
  14609. Human_Surnames_3491=Mahelona
  14610. Human_Surnames_3492=Chander
  14611. Human_Surnames_3493=Cheung
  14612. Human_Surnames_3494=Papadopoulos
  14613. Human_Surnames_3495=Marinos
  14614. Human_Surnames_3496=Coffin
  14615. Human_Surnames_3497=Stavros
  14616. Human_Surnames_3498=Belanger
  14617. Human_Surnames_3499=Bouche
  14618. Human_Surnames_3500=Conklin
  14619. Human_Surnames_3501=Coons
  14620. Human_Surnames_3502=Greenwald
  14621. Human_Surnames_3503=Corbetta
  14622. Human_Surnames_3504=Courtemanche
  14623. Human_Surnames_3505=Craig
  14624. Human_Surnames_3506=Crewe
  14625. Human_Surnames_3507=Merrick
  14626. Human_Surnames_3508=Crow
  14627. Human_Surnames_3509=Caffey
  14628. Human_Surnames_3510=Cuthbert
  14629. Human_Surnames_3511=Czubinksi
  14630. Human_Surnames_3512=Dadley
  14631. Human_Surnames_3513=Elsner
  14632. Human_Surnames_3514=Dalston
  14633. Human_Surnames_3515=Dammrau
  14634. Human_Surnames_3516=Danks
  14635. Human_Surnames_3517=Mondt
  14636. Human_Surnames_3518=Manse
  14637. Human_Surnames_3519=Delamourd
  14638. Human_Surnames_3520=Delanty
  14639. Human_Surnames_3521=Olson
  14640. Human_Surnames_3522=Speltzer
  14641. Human_Surnames_3523=Legrand
  14642. Human_Surnames_3524=Rousseau
  14643. Human_Surnames_3525=Elms
  14644. Human_Surnames_3526=Ely
  14645. Human_Surnames_3527=Laurent
  14646. Human_Surnames_3528=Espinosa
  14647. Human_Surnames_3529=Morel
  14648. Human_Surnames_3530=Lambert
  14649. Human_Surnames_3531=Exkersley
  14650. Human_Surnames_3532=Ezair
  14651. Human_Surnames_3533=Fardel
  14652. Human_Surnames_3534=Farnan
  14653. Human_Surnames_3535=Lemaire
  14654. Human_Surnames_3536=Farkas
  14655. Human_Surnames_3537=Forster
  14656. Human_Surnames_3538=Lakatos
  14657. Human_Surnames_3539=Fodor
  14658. Human_Surnames_3540=Lindgren
  14659. Human_Surnames_3541=Hellstrom
  14660. Human_Surnames_3542=Gaither
  14661. Human_Surnames_3543=Galasso
  14662. Human_Surnames_3544=Gallopain
  14663. Human_Surnames_3545=Galway
  14664. Human_Surnames_3546=Ivarsson
  14665. Human_Surnames_3547=Gardiner
  14666. Human_Surnames_3548=Peric
  14667. Human_Surnames_3549=Ruiz
  14668. Human_Surnames_3550=Geese
  14669. Human_Surnames_3551=Herrera
  14670. Human_Surnames_3552=Molina
  14671. Human_Surnames_3553=Gill
  14672. Human_Surnames_3554=Romano
  14673. Human_Surnames_3555=Goldfinch
  14674. Human_Surnames_3556=Goldstein
  14675. Human_Surnames_3557=Goodey
  14676. Human_Surnames_3558=Rivero
  14677. Human_Surnames_3559=Maldonado
  14678. Human_Surnames_3560=Grebby
  14679. Human_Surnames_3561=Chakma
  14680. Human_Surnames_3562=Guerrero
  14681. Human_Surnames_3563=Kumari
  14682. Human_Surnames_3564=Gundlach
  14683. Human_Surnames_3565=Gurbani
  14684. Human_Surnames_3566=Mandal
  14685. Human_Surnames_3567=Sasaki
  14686. human_surnames_3568=Hapolis
  14687. Human_Surnames_3569=Park
  14688. Human_Surnames_3570=Mun
  14689. Human_Surnames_3571=Hallman
  14690. Human_Surnames_3572=Harcarik
  14691. Human_Surnames_3573=Harris
  14692. Human_Surnames_3574=Hatton
  14693. Human_Surnames_3575=Bautista
  14694. Human_Surnames_3576=Kaya
  14695. Human_Surnames_3577=Baumgartner
  14696. Human_Surnames_3578=Hernando
  14697. Human_Surnames_3579=Herzeg
  14698. Human_Surnames_3580=Hesse
  14699. Human_Surnames_3581=Schuster
  14700. Human_Surnames_3582=Hilditch
  14701. Human_Surnames_3583=Hireche
  14702. Human_Surnames_3584=Hoba
  14703. Human_Surnames_3585=Hasanov
  14704. Human_Surnames_3586=Babayev
  14705. Human_Surnames_3587=Hackney
  14706. Human_Surnames_3588=Hoskings
  14707. Human_Surnames_3589=Katzarov
  14708. Human_Surnames_3590=Howes
  14709. Human_Surnames_3591=Howlett
  14710. Human_Surnames_3592=Horvat
  14711. Human_Surnames_3593=Humaj
  14712. Human_Surnames_3594=Madsen
  14713. Human_Surnames_3595=Hung
  14714. Human_Surnames_3596=Hwang
  14715. Human_Surnames_3597=Hyun
  14716. Human_Surnames_3598=Intrieri
  14717. Human_Surnames_3599=Irmler
  14718. Human_Surnames_3600=Jacevicius
  14719. Human_Surnames_3601=Jaeger
  14720. Human_Surnames_3602=Jelinek
  14721. Human_Surnames_3603=Jennett
  14722. Human_Surnames_3604=Johansson
  14723. Human_Surnames_3605=Kask
  14724. Human_Surnames_3606=Virtanen
  14725. Human_Surnames_3607=Joustra
  14726. Human_Surnames_3608=Jutley
  14727. Human_Surnames_3609=Kain
  14728. Human_Surnames_3610=Kakusho
  14729. Human_Surnames_3611=Kam
  14730. Human_Surnames_3612=Kamenstsky
  14731. Human_Surnames_3613=Kamran
  14732. Human_Surnames_3614=Karciauskas
  14733. Human_Surnames_3615=Karlsson
  14734. Human_Surnames_3616=Katsaros
  14735. Human_Surnames_3617=Kay
  14736. Human_Surnames_3618=Salonen
  14737. Human_Surnames_3619=Kearney
  14738. Human_Surnames_3620=Keilich
  14739. Human_Surnames_3621=Bianchi
  14740. Human_Surnames_3622=Kinglake
  14741. Human_Surnames_3623=Kirkham
  14742. Human_Surnames_3624=Klatt
  14743. Human_Surnames_3625=Kneale
  14744. Human_Surnames_3626=Konecny
  14745. Human_Surnames_3627=Konig
  14746. Human_Surnames_3628=Kooper
  14747. Human_Surnames_3629=Kozlowski
  14748. Human_Surnames_3630=Ku
  14749. Human_Surnames_3631=Kullmann
  14750. Human_Surnames_3632=Kurschner
  14751. Human_Surnames_3633=Kyles
  14752. Human_Surnames_3634=Ladyman
  14753. Human_Surnames_3635=Lambourne
  14754. Human_Surnames_3636=Varga
  14755. Human_Surnames_3637=Lassort
  14756. Human_Surnames_3638=Lazarides
  14757. Human_Surnames_3639=Lee
  14758. Human_Surnames_3640=Lefevre
  14759. Human_Surnames_3641=Lennie
  14760. Human_Surnames_3642=Lesnik
  14761. Human_Surnames_3643=Giordano
  14762. Human_Surnames_3644=Lewin
  14763. Human_Surnames_3645=Moretti
  14764. Human_Surnames_3646=Leone
  14765. Human_Surnames_3647=Lightfoot
  14766. Human_Surnames_3648=Lind
  14767. Human_Surnames_3649=Link
  14768. Human_Surnames_3650=Lonsdale
  14769. Human_Surnames_3651=Lovatt
  14770. Human_Surnames_3652=Mackay
  14771. Human_Surnames_3653=Maiden
  14772. Human_Surnames_3654=Malhotra
  14773. Human_Surnames_3655=Manning
  14774. Human_Surnames_3656=Manzanares
  14775. Human_Surnames_3657=Marquardt
  14776. Human_Surnames_3658=Marschal
  14777. Human_Surnames_3659=Lombardo
  14778. Human_Surnames_3660=Mathern
  14779. Human_Surnames_3661=Welter
  14780. Human_Surnames_3662=McCrea
  14781. Human_Surnames_3663=McCue
  14782. Human_Surnames_3664=McCulloch
  14783. Human_Surnames_3665=McKibben
  14784. Human_Surnames_3666=McKinney
  14785. Human_Surnames_3667=McKinnon
  14786. Human_Surnames_3668=McLean
  14787. Human_Surnames_3669=McMonnies
  14788. Human_Surnames_3670=Meaden
  14789. Human_Surnames_3671=Meinl
  14790. Human_Surnames_3672=Meissner
  14791. Human_Surnames_3673=Meller
  14792. Human_Surnames_3674=Meunier
  14793. Human_Surnames_3675=Mierostawska
  14794. Human_Surnames_3676=Mihalanche
  14795. Human_Surnames_3677=Milander
  14796. Human_Surnames_3678=Mizio
  14797. Human_Surnames_3679=Montenegro
  14798. Human_Surnames_3680=Kowalski
  14799. Human_Surnames_3681=Moore
  14800. Human_Surnames_3682=Morgan
  14801. Human_Surnames_3683=Muir
  14802. Human_Surnames_3684=Murray
  14803. Human_Surnames_3685=Nabar
  14804. Human_Surnames_3686=Nadar
  14805. Human_Surnames_3687=Nadeem
  14806. Human_Surnames_3688=Nadella
  14807. Human_Surnames_3689=Naff
  14808. Human_Surnames_3690=Nagasaka
  14809. Human_Surnames_3691=Nagato
  14810. Human_Surnames_3692=Naidu
  14811. Human_Surnames_3693=Najarro
  14812. Human_Surnames_3694=Nakahara
  14813. Human_Surnames_3695=Nakajima
  14814. Human_Surnames_3696=Nakamoto
  14815. Human_Surnames_3697=Nam
  14816. Human_Surnames_3698=Nanami
  14817. Human_Surnames_3699=Nanda
  14818. Human_Surnames_3700=Nandamuri
  14819. Human_Surnames_3701=Nang
  14820. Human_Surnames_3702=Napier
  14821. Human_Surnames_3703=Napolitano
  14822. Human_Surnames_3704=Nassif
  14823. Human_Surnames_3705=Nathanson
  14824. Human_Surnames_3706=Natoli
  14825. Human_Surnames_3707=Naughten
  14826. Human_Surnames_3708=Naughton
  14827. Human_Surnames_3709=Navarro
  14828. Human_Surnames_3710=Naya
  14829. Human_Surnames_3711=Nayak
  14830. Human_Surnames_3712=Nazari
  14831. Human_Surnames_3713=Nealey
  14832. Human_Surnames_3714=Neblett
  14833. Human_Surnames_3715=Nechifor
  14834. Human_Surnames_3716=Needham
  14835. Human_Surnames_3717=Neiman
  14836. Human_Surnames_3718=Nekoya
  14837. Human_Surnames_3719=Nelson
  14838. Human_Surnames_3720=Nemitz
  14839. Human_Surnames_3721=Nesbitt
  14840. Human_Surnames_3722=Nessler
  14841. Human_Surnames_3723=Neubauer
  14842. Human_Surnames_3724=Neuman
  14843. Human_Surnames_3725=Neville
  14844. Human_Surnames_3726=Newberg
  14845. Human_Surnames_3727=Newhart
  14846. Human_Surnames_3728=Newlin
  14847. Human_Surnames_3729=Newton
  14848. Human_Surnames_3730=Nicholson
  14849. Human_Surnames_3731=Nickels
  14850. Human_Surnames_3732=Nickleby
  14851. Human_Surnames_3733=Nicoletti
  14852. Human_Surnames_3734=Nightingale
  14853. Human_Surnames_3735=Nighy
  14854. Human_Surnames_3736=Nihalani
  14855. Human_Surnames_3737=Nimoy
  14856. Human_Surnames_3738=Nisbet
  14857. Human_Surnames_3739=Nishida
  14858. Human_Surnames_3740=Nishimura
  14859. Human_Surnames_3741=Nix
  14860. Human_Surnames_3742=Nobbs
  14861. Human_Surnames_3743=Noble
  14862. Human_Surnames_3744=Nolan
  14863. Human_Surnames_3745=Noland
  14864. Human_Surnames_3746=Nolin
  14865. Human_Surnames_3747=Nolte
  14866. Human_Surnames_3748=Nonaka
  14867. Human_Surnames_3749=Nong
  14868. Human_Surnames_3750=Noonan
  14869. Human_Surnames_3751=Nordberg
  14870. Human_Surnames_3752=Nordquist
  14871. Human_Surnames_3753=Noro
  14872. Human_Surnames_3754=Norrington
  14873. Human_Surnames_3755=Norris
  14874. Human_Surnames_3756=Northam
  14875. Human_Surnames_3757=Northrup
  14876. Human_Surnames_3758=Norton
  14877. Human_Surnames_3759=Norwood
  14878. Human_Surnames_3760=Novak
  14879. Human_Surnames_3761=Novelli
  14880. Human_Surnames_3762=Novikov
  14881. Human_Surnames_3763=Nowell
  14882. Human_Surnames_3764=Nunes
  14883. Human_Surnames_3765=Nusbaum
  14884. Human_Surnames_3766=Nyberg
  14885. Human_Surnames_3767=Nye
  14886. Human_Surnames_3768=Nygren
  14887. Human_Surnames_3769=Oakes
  14888. Human_Surnames_3770=Oates
  14889. Human_Surnames_3771=O'Bannon
  14890. Human_Surnames_3772=Oberlin
  14891. Human_Surnames_3773=Oberschneider
  14892. Human_Surnames_3774=O'Brien
  14893. Human_Surnames_3775=Ochi
  14894. Human_Surnames_3776=O'Connell
  14895. Human_Surnames_3777=O'Conner
  14896. Human_Surnames_3778=Oda
  14897. Human_Surnames_3779=Odell
  14898. Human_Surnames_3780=Odom
  14899. Human_Surnames_3781=O'Donnell
  14900. Human_Surnames_3782=Oeart
  14901. Human_Surnames_3783=Ogawa
  14902. Human_Surnames_3784=Ogden
  14903. Human_Surnames_3785=O'Grady
  14904. Human_Surnames_3786=O'Hara
  14905. Human_Surnames_3787=Oishi
  14906. Human_Surnames_3788=Oka
  14907. Human_Surnames_3789=Okazaki
  14908. Human_Surnames_3790=O'Keeffe
  14909. Human_Surnames_3791=Okiro
  14910. Human_Surnames_3792=Okubo
  14911. Human_Surnames_3793=Okunis
  14912. Human_Surnames_3794=Oldham
  14913. Human_Surnames_3795=Oldman
  14914. Human_Surnames_3796=O'Leary
  14915. Human_Surnames_3797=Oliphant
  14916. Human_Surnames_3798=Oliveras
  14917. Human_Surnames_3799=Olofsson
  14918. Human_Surnames_3800=Olsen
  14919. Human_Surnames_3801=O'Malley
  14920. Human_Surnames_3802=Omar
  14921. Human_Surnames_3803=O'Neil
  14922. Human_Surnames_3804=Ong
  14923. Human_Surnames_3805=Onishi
  14924. Human_Surnames_3806=Onogi
  14925. Human_Surnames_3807=Onwudiwe
  14926. Human_Surnames_3808=Opperman
  14927. Human_Surnames_3809=Oram
  14928. Human_Surnames_3810=Orchard
  14929. Human_Surnames_3811=O'Reilly
  14930. Human_Surnames_3812=Orminston
  14931. Human_Surnames_3813=Ormond
  14932. Human_Surnames_3814=Ortega
  14933. Human_Surnames_3815=Ortiz
  14934. Human_Surnames_3816=Orwell
  14935. Human_Surnames_3817=Osborne
  14936. Human_Surnames_3818=Osgood
  14937. Human_Surnames_3819=Oshiro
  14938. Human_Surnames_3820=Osler
  14939. Human_Surnames_3821=Osmond
  14940. Human_Surnames_3822=Ososke
  14941. Human_Surnames_3823=Oto
  14942. Human_Surnames_3824=O'Toole
  14943. Human_Surnames_3825=Overby
  14944. Human_Surnames_3826=Overton
  14945. Human_Surnames_3827=Owens
  14946. Human_Surnames_3828=Ozaki
  14947. Human_Surnames_3829=Ozawa
  14948. Human_Surnames_3830=Pablo
  14949. Human_Surnames_3831=Pace
  14950. Human_Surnames_3832=Pacelli
  14951. Human_Surnames_3833=Pacheco
  14952. Human_Surnames_3834=Packard
  14953. Human_Surnames_3835=Packwood
  14954. Human_Surnames_3836=Paddington
  14955. Human_Surnames_3837=Padgett
  14956. Human_Surnames_3838=Padua
  14957. Human_Surnames_3839=Pagano
  14958. Human_Surnames_3840=Page
  14959. Human_Surnames_3841=Painter
  14960. Human_Surnames_3842=Paisley
  14961. Human_Surnames_3843=Pajak
  14962. Human_Surnames_3844=Paladino
  14963. Human_Surnames_3845=Palazzo
  14964. Human_Surnames_3846=Paley
  14965. Human_Surnames_3847=Palmer
  14966. Human_Surnames_3848=Palomera
  14967. Human_Surnames_3849=Pandher
  14968. Human_Surnames_3850=Pang
  14969. Human_Surnames_3851=Panganiban
  14970. Human_Surnames_3852=Panjwani
  14971. Human_Surnames_3853=Panza
  14972. Human_Surnames_3854=Paolucci
  14973. Human_Surnames_3855=Papin
  14974. Human_Surnames_3856=Pappenheim
  14975. Human_Surnames_3857=Papy
  14976. Human_Surnames_3858=Paquet
  14977. Human_Surnames_3859=Parada
  14978. Human_Surnames_3860=Pardue
  14979. Human_Surnames_3861=Parker
  14980. Human_Surnames_3862=Parr
  14981. Human_Surnames_3863=Parratt
  14982. Human_Surnames_3864=Parry
  14983. Human_Surnames_3865=Parsons
  14984. Human_Surnames_3866=Partridge
  14985. Human_Surnames_3867=Paruk
  14986. Human_Surnames_3868=Pascal
  14987. Human_Surnames_3869=Pasha
  14988. Human_Surnames_3870=Pasternak
  14989. Human_Surnames_3871=Patankar
  14990. Human_Surnames_3872=Paterson
  14991. Human_Surnames_3873=Patino
  14992. Human_Surnames_3874=Patton
  14993. Human_Surnames_3875=Pavlichuk
  14994. Human_Surnames_3876=Pavlovic
  14995. Human_Surnames_3877=Paxman
  14996. Human_Surnames_3878=Payne
  14997. Human_Surnames_3879=Pazyck
  14998. Human_Surnames_3880=Pearce
  14999. Human_Surnames_3881=Pearlman
  15000. Human_Surnames_3882=Pease
  15001. Human_Surnames_3883=Pedrosa
  15002. Human_Surnames_3884=Peebles
  15003. Human_Surnames_3885=Peele
  15004. Human_Surnames_3886=Peirce
  15005. Human_Surnames_3887=Pelham
  15006. Human_Surnames_3888=Pellegrin
  15007. Human_Surnames_3889=Pells
  15008. Human_Surnames_3890=Pemberton
  15009. Human_Surnames_3891=Pembroke
  15010. Human_Surnames_3892=Pendergast
  15011. Human_Surnames_3893=Pendleton
  15012. Human_Surnames_3894=Peng
  15013. Human_Surnames_3895=Penrose
  15014. Human_Surnames_3896=Penton
  15015. Human_Surnames_3897=Peplinski
  15016. Human_Surnames_3898=Perales
  15017. Human_Surnames_3899=Peralta
  15018. Human_Surnames_3900=Pereira
  15019. Human_Surnames_3901=Perez
  15020. Human_Surnames_3902=Perkins
  15021. Human_Surnames_3903=Pernot
  15022. Human_Surnames_3904=Perring
  15023. Human_Surnames_3905=Peterman
  15024. Human_Surnames_3906=Peterson
  15025. Human_Surnames_3907=Petree
  15026. Human_Surnames_3908=Petrosky
  15027. Human_Surnames_3909=Petrovitch
  15028. Human_Surnames_3910=Pettit
  15029. Human_Surnames_3911=Pewitt
  15030. Human_Surnames_3912=Pfaffner
  15031. Human_Surnames_3913=Phalen
  15032. Human_Surnames_3914=Phan
  15033. Human_Surnames_3915=Phang
  15034. Human_Surnames_3916=Phelps
  15035. Human_Surnames_3917=Phillipson
  15036. Human_Surnames_3918=Phoenix
  15037. Human_Surnames_3919=Phong
  15038. Human_Surnames_3920=Piatek
  15039. Human_Surnames_3921=Picard
  15040. Human_Surnames_3922=Pickard
  15041. Human_Surnames_3923=Pickering
  15042. Human_Surnames_3924=Pickford
  15043. Human_Surnames_3925=Pierce
  15044. Human_Surnames_3926=Pietro
  15045. Human_Surnames_3927=Pike
  15046. Human_Surnames_3928=Pilkington
  15047. Human_Surnames_3929=Pinder
  15048. Human_Surnames_3930=Pinkerton
  15049. Human_Surnames_3931=Pinkman
  15050. Human_Surnames_3932=Pinter
  15051. Human_Surnames_3933=Pippen
  15052. Human_Surnames_3934=Pisani
  15053. Human_Surnames_3935=Pisanu
  15054. Human_Surnames_3936=Pitkin
  15055. Human_Surnames_3937=Pivnenko
  15056. Human_Surnames_3938=Pixley
  15057. Human_Surnames_3939=Plath
  15058. Human_Surnames_3940=Platon
  15059. Human_Surnames_3941=Plotkin
  15060. Human_Surnames_3942=Plummer
  15061. Human_Surnames_3943=Plunkett
  15062. Human_Surnames_3944=Poirot
  15063. Human_Surnames_3945=Polanco
  15064. Human_Surnames_3946=Pollard
  15065. Human_Surnames_3947=Pomeroy
  15066. Human_Surnames_3948=Poncet
  15067. Human_Surnames_3949=Pond
  15068. Human_Surnames_3950=Poole
  15069. Human_Surnames_3951=Popovic
  15070. Human_Surnames_3952=Poroshenko
  15071. Human_Surnames_3953=Portman
  15072. Human_Surnames_3954=Portnoy
  15073. Human_Surnames_3955=Posavec
  15074. Human_Surnames_3956=Posey
  15075. Human_Surnames_3957=Potter
  15076. Human_Surnames_3958=Powell
  15077. Human_Surnames_3959=Powers
  15078. Human_Surnames_3960=Pradhan
  15079. Human_Surnames_3961=Prajapati
  15080. Human_Surnames_3962=Prasad
  15081. Human_Surnames_3963=Pratchett
  15082. Human_Surnames_3964=Pratt
  15083. Human_Surnames_3965=Prescott
  15084. Human_Surnames_3966=Pressley
  15085. Human_Surnames_3967=Preston
  15086. Human_Surnames_3968=Price
  15087. Human_Surnames_3969=Primm
  15088. Human_Surnames_3970=Pritchard
  15089. Human_Surnames_3971=Pritchett
  15090. Human_Surnames_3972=Proctor
  15091. Human_Surnames_3973=Provost
  15092. Human_Surnames_3974=Pruitt
  15093. Human_Surnames_3975=Pryor
  15094. Human_Surnames_3976=Puckett
  15095. Human_Surnames_3977=Puente
  15096. Human_Surnames_3978=Pueyo
  15097. Human_Surnames_3979=Puhl
  15098. Human_Surnames_3980=Pulaski
  15099. Human_Surnames_3981=Pusateri
  15100. Human_Surnames_3982=Putnam
  15101. Human_Surnames_3983=Pyeon
  15102. Human_Surnames_3984=Qi
  15103. Human_Surnames_3985=Quackenbush
  15104. Human_Surnames_3986=Quadri
  15105. Human_Surnames_3987=Quam
  15106. Human_Surnames_3988=Quang
  15107. Human_Surnames_3989=Quantrill
  15108. Human_Surnames_3990=Queen
  15109. Human_Surnames_3991=Quezada
  15110. Human_Surnames_3992=Quick
  15111. Human_Surnames_3993=Quimby
  15112. Human_Surnames_3994=Quintero
  15113. Human_Surnames_3995=Quist
  15114. Human_Surnames_3996=Qureshi
  15115. Human_Surnames_3997=Rabinowitz
  15116. Human_Surnames_3998=Racine
  15117. Human_Surnames_3999=Radcliff
  15118. Human_Surnames_4000=Radford
  15119. Human_Surnames_4001=Radley
  15120. Human_Surnames_4002=Radomski
  15121. Human_Surnames_4003=Raffa
  15122. Human_Surnames_4004=Raffray
  15123. Human_Surnames_4005=Raghavan
  15124. Human_Surnames_4006=Rahaman
  15125. Human_Surnames_4007=Rahimi
  15126. Human_Surnames_4008=Raine
  15127. Human_Surnames_4009=Rainier
  15128. Human_Surnames_4010=Raja
  15129. Human_Surnames_4011=Rakowski
  15130. Human_Surnames_4012=Raleigh
  15131. Human_Surnames_4013=Ralston
  15132. Human_Surnames_4014=Ramesh
  15133. Human_Surnames_4015=Ramirez
  15134. Human_Surnames_4016=Ramsey
  15135. Human_Surnames_4017=Rand
  15136. Human_Surnames_4018=Randolph
  15137. Human_Surnames_4019=Raoul
  15138. Human_Surnames_4020=Raposa
  15139. Human_Surnames_4021=Rappaport
  15140. Human_Surnames_4022=Rardin
  15141. Human_Surnames_4023=Rashad
  15142. Human_Surnames_4024=Rashid
  15143. Human_Surnames_4025=Rasmussen
  15144. Human_Surnames_4026=Rasnick
  15145. Human_Surnames_4027=Ratcliff
  15146. Human_Surnames_4028=Rathbone
  15147. Human_Surnames_4029=Rather
  15148. Human_Surnames_4030=Raulston
  15149. Human_Surnames_4031=Rauscher
  15150. Human_Surnames_4032=Rautenbach
  15151. Human_Surnames_4033=Ravenscroft
  15152. Human_Surnames_4034=Ravi
  15153. Human_Surnames_4035=Rawal
  15154. Human_Surnames_4036=Rawley
  15155. Human_Surnames_4037=Rawlins
  15156. Human_Surnames_4038=Rayden
  15157. Human_Surnames_4039=Rayman
  15158. Human_Surnames_4040=Rayner
  15159. Human_Surnames_4041=Reacher
  15160. Human_Surnames_4042=Read
  15161. Human_Surnames_4043=Reardon
  15162. Human_Surnames_4044=Rechter
  15163. Human_Surnames_4045=Redd
  15164. Human_Surnames_4046=Redfield
  15165. Human_Surnames_4047=Redford
  15166. Human_Surnames_4048=Redington
  15167. Human_Surnames_4049=Redmond
  15168. Human_Surnames_4050=Reed
  15169. Human_Surnames_4051=Reeves
  15170. Human_Surnames_4052=Regalado
  15171. Human_Surnames_4053=Reichman
  15172. Human_Surnames_4054=Reid
  15173. Human_Surnames_4055=Reilly
  15174. Human_Surnames_4056=Reindell
  15175. Human_Surnames_4057=Reindl
  15176. Human_Surnames_4058=Reinhardt
  15177. Human_Surnames_4059=Reininger
  15178. Human_Surnames_4060=Reisner
  15179. Human_Surnames_4061=Rembert
  15180. Human_Surnames_4062=Remington
  15181. Human_Surnames_4063=Remotti
  15182. Human_Surnames_4064=Remy
  15183. Human_Surnames_4065=Renard
  15184. Human_Surnames_4066=Reneau
  15185. Human_Surnames_4067=Renner
  15186. Human_Surnames_4068=Renquiest
  15187. Human_Surnames_4069=Renshaw
  15188. Human_Surnames_4070=Renwick
  15189. Human_Surnames_4071=Reschetnik
  15190. Human_Surnames_4072=Resnick
  15191. Human_Surnames_4073=Retana
  15192. Human_Surnames_4074=Revis
  15193. Human_Surnames_4075=Rexford
  15194. Human_Surnames_4076=Rexroth
  15195. Human_Surnames_4077=Reyes
  15196. Human_Surnames_4078=Reynolds
  15197. Human_Surnames_4079=Rhodes
  15198. Human_Surnames_4080=Ribera
  15199. Human_Surnames_4081=Riccardi
  15200. Human_Surnames_4082=Ricci
  15201. Human_Surnames_4083=Rice
  15202. Human_Surnames_4084=Richards
  15203. Human_Surnames_4085=Richardson
  15204. Human_Surnames_4086=Richmond
  15205. Human_Surnames_4087=Rickard
  15206. Human_Surnames_4088=Rickman
  15207. Human_Surnames_4089=Ridden
  15208. Human_Surnames_4090=Riddick
  15209. Human_Surnames_4091=Rider
  15210. Human_Surnames_4092=Ridinger
  15211. Human_Surnames_4093=Ridley
  15212. Human_Surnames_4094=Rieger
  15213. Human_Surnames_4095=Rifkin
  15214. Human_Surnames_4096=Rigby
  15215. Human_Surnames_4097=Riggs
  15216. Human_Surnames_4098=Rigsby
  15217. Human_Surnames_4099=Riker
  15218. Human_Surnames_4100=Riley
  15219. Human_Surnames_4101=Rimmer
  15220. Human_Surnames_4102=Rinaldi
  15221. Human_Surnames_4103=Riordan
  15222. Human_Surnames_4104=Ripley
  15223. Human_Surnames_4105=Riser
  15224. Human_Surnames_4106=Rissolo
  15225. Human_Surnames_4107=Ristovski
  15226. Human_Surnames_4108=Riter
  15227. Human_Surnames_4109=Rittle
  15228. Human_Surnames_4110=Ritz
  15229. Human_Surnames_4111=Rivers
  15230. Human_Surnames_4112=Rizzo
  15231. Human_Surnames_4113=Rizzuto
  15232. Human_Surnames_4114=Roache
  15233. Human_Surnames_4115=Roark
  15234. Human_Surnames_4116=Robbins
  15235. Human_Surnames_4117=Roberts
  15236. Human_Surnames_4118=Robertson
  15237. Human_Surnames_4119=Robin
  15238. Human_Surnames_4120=Robins
  15239. Human_Surnames_4121=Robinson
  15240. Human_Surnames_4122=Robles
  15241. Human_Surnames_4123=Robson
  15242. Human_Surnames_4124=Roca
  15243. Human_Surnames_4125=Roccucci
  15244. Human_Surnames_4126=Rochelle
  15245. Human_Surnames_4127=Rochester
  15246. Human_Surnames_4128=Rockhill
  15247. Human_Surnames_4129=Rodden
  15248. Human_Surnames_4130=Rodenburg
  15249. Human_Surnames_4131=Rodgers
  15250. Human_Surnames_4132=Rodriguez
  15251. Human_Surnames_4133=Roehl
  15252. Human_Surnames_4134=Rogalski
  15253. Human_Surnames_4135=Rogan
  15254. Human_Surnames_4136=Rohan
  15255. Human_Surnames_4137=Rohde
  15256. Human_Surnames_4138=Rohrbach
  15257. Human_Surnames_4139=Rojo
  15258. Human_Surnames_4140=Rokuda
  15259. Human_Surnames_4141=Rokutanda
  15260. Human_Surnames_4142=Roland
  15261. Human_Surnames_4143=Rollins
  15262. Human_Surnames_4144=Romanelli
  15263. Human_Surnames_4145=Romanoff
  15264. Human_Surnames_4146=Romero
  15265. Human_Surnames_4147=Ronk
  15266. Human_Surnames_4148=Ronquillo
  15267. Human_Surnames_4149=Roocroft
  15268. Human_Surnames_4150=Rooker
  15269. Human_Surnames_4151=Rooks
  15270. Human_Surnames_4152=Rooney
  15271. Human_Surnames_4153=Roop
  15272. Human_Surnames_4154=Roose
  15273. Human_Surnames_4155=Roper
  15274. Human_Surnames_4156=Rosado
  15275. Human_Surnames_4157=Rosalez
  15276. Human_Surnames_4158=Roscoe
  15277. Human_Surnames_4159=Roselli
  15278. Human_Surnames_4160=Rosenbach
  15279. Human_Surnames_4161=Rosenblatt
  15280. Human_Surnames_4162=Rosenthal
  15281. Human_Surnames_4163=Roshan
  15282. Human_Surnames_4164=Rosner
  15283. Human_Surnames_4165=Ross
  15284. Human_Surnames_4166=Rossum
  15285. Human_Surnames_4167=Roth
  15286. Human_Surnames_4168=Rothschild
  15287. Human_Surnames_4169=Rotolo
  15288. Human_Surnames_4170=Rotterman
  15289. Human_Surnames_4171=Roundtree
  15290. Human_Surnames_4172=Rourke
  15291. Human_Surnames_4173=Rousey
  15292. Human_Surnames_4174=Roux
  15293. Human_Surnames_4175=Rouyer
  15294. Human_Surnames_4176=Rowan
  15295. Human_Surnames_4177=Rowling
  15296. Human_Surnames_4178=Royle
  15297. Human_Surnames_4179=Royston
  15298. Human_Surnames_4180=Ruben
  15299. Human_Surnames_4181=Rucker
  15300. Human_Surnames_4182=Rudd
  15301. Human_Surnames_4183=Rudge
  15302. Human_Surnames_4184=Rudnicki
  15303. Human_Surnames_4185=Rueda
  15304. Human_Surnames_4186=Ruffin
  15305. Human_Surnames_4187=Rufino
  15306. Human_Surnames_4188=Ruger
  15307. Human_Surnames_4189=Rukavina
  15308. Human_Surnames_4190=Rumley
  15309. Human_Surnames_4191=Rumsby
  15310. Human_Surnames_4192=Rundell
  15311. Human_Surnames_4193=Runk
  15312. Human_Surnames_4194=Rusk
  15313. Human_Surnames_4195=Russell
  15314. Human_Surnames_4196=Russo
  15315. Human_Surnames_4197=Russom
  15316. Human_Surnames_4198=Rutgers
  15317. Human_Surnames_4199=Rutherford
  15318. Human_Surnames_4200=Rutkowski
  15319. Human_Surnames_4201=Rutledge
  15320. Human_Surnames_4202=Ruybal
  15321. Human_Surnames_4203=Ruzicka
  15322. Human_Surnames_4204=Rybakov
  15323. Human_Surnames_4205=Ryder
  15324. Human_Surnames_4206=Ryker
  15325. Human_Surnames_4207=Ryusaki
  15326. Human_Surnames_4208=Saad
  15327. Human_Surnames_4209=Sabado
  15328. Human_Surnames_4210=Sabatino
  15329. Human_Surnames_4211=Sabia
  15330. Human_Surnames_4212=Sabin
  15331. Human_Surnames_4213=Sabir
  15332. Human_Surnames_4214=Sadarangani
  15333. Human_Surnames_4215=Sadiq
  15334. Human_Surnames_4216=Sadler
  15335. Human_Surnames_4217=Saeed
  15336. Human_Surnames_4218=Safford
  15337. Human_Surnames_4219=Saftoiu
  15338. Human_Surnames_4220=Sagara
  15339. Human_Surnames_4221=Saito
  15340. Human_Surnames_4222=Sakamoto
  15341. Human_Surnames_4223=Sakata
  15342. Human_Surnames_4224=Saklani
  15343. Human_Surnames_4225=Salah
  15344. Human_Surnames_4226=Salazar
  15345. Human_Surnames_4227=Saldana
  15346. Human_Surnames_4228=Salgado
  15347. Human_Surnames_4229=Salguero
  15348. Human_Surnames_4230=Salinas
  15349. Human_Surnames_4231=Salk
  15350. Human_Surnames_4232=Saltzman
  15351. Human_Surnames_4233=Salvaggio
  15352. Human_Surnames_4234=Salvato
  15353. Human_Surnames_4235=Samford
  15354. Human_Surnames_4236=Sampson
  15355. Human_Surnames_4237=Samuels
  15356. Human_Surnames_4238=Samuelson
  15357. Human_Surnames_4239=Sanchez
  15358. Human_Surnames_4240=Sandberg
  15359. Human_Surnames_4241=Sanders
  15360. Human_Surnames_4242=Sandusky
  15361. Human_Surnames_4243=Sanford
  15362. Human_Surnames_4244=Sanir
  15363. Human_Surnames_4245=Sankar
  15364. Human_Surnames_4246=Sanmiguel
  15365. Human_Surnames_4247=Sanna
  15366. Human_Surnames_4248=Sanpedro
  15367. Human_Surnames_4249=Santelli
  15368. Human_Surnames_4250=Santiago
  15369. Human_Surnames_4251=Santini
  15370. Human_Surnames_4252=Santos
  15371. Human_Surnames_4253=Sanzari
  15372. Human_Surnames_4254=Saunders
  15373. Human_Surnames_4255=Savage
  15374. Human_Surnames_4256=Savakar
  15375. Human_Surnames_4257=Saville
  15376. Human_Surnames_4258=Sawada
  15377. Human_Surnames_4259=Sawtelle
  15378. Human_Surnames_4260=Sawyer
  15379. Human_Surnames_4261=Scaglione
  15380. Human_Surnames_4262=Scarpelli
  15381. Human_Surnames_4263=Schafer
  15382. Human_Surnames_4264=Schieber
  15383. Human_Surnames_4265=Schiefelbein
  15384. Human_Surnames_4266=Schimmel
  15385. Human_Surnames_4267=Schisler
  15386. Human_Surnames_4268=Schlegel
  15387. Human_Surnames_4269=Schmidt
  15388. Human_Surnames_4270=Schneider
  15389. Human_Surnames_4271=Schrader
  15390. Human_Surnames_4272=Schreiber
  15391. Human_Surnames_4273=Schroder
  15392. Human_Surnames_4274=Schroeder
  15393. Human_Surnames_4275=Schrute
  15394. Human_Surnames_4276=Schultz
  15395. Human_Surnames_4277=Schumacher
  15396. Human_Surnames_4278=Schwartz
  15397. Human_Surnames_4279=Scofield
  15398. Human_Surnames_4280=Scoggins
  15399. Human_Surnames_4281=Scoville
  15400. Human_Surnames_4282=Scranton
  15401. Human_Surnames_4283=Scrivner
  15402. Human_Surnames_4284=Scruggs
  15403. Human_Surnames_4285=Seaborn
  15404. Human_Surnames_4286=Seabury
  15405. Human_Surnames_4287=Sedano
  15406. Human_Surnames_4288=Sedgewick
  15407. Human_Surnames_4289=Seedat
  15408. Human_Surnames_4290=Seeger
  15409. Human_Surnames_4291=Seeley
  15410. Human_Surnames_4292=Segal
  15411. Human_Surnames_4293=Seiber
  15412. Human_Surnames_4294=Seidel
  15413. Human_Surnames_4295=Selig
  15414. Human_Surnames_4296=Sellars
  15415. Human_Surnames_4297=Selleck
  15416. Human_Surnames_4298=Sellers
  15417. Human_Surnames_4299=Sellner
  15418. Human_Surnames_4300=Selwyn
  15419. Human_Surnames_4301=Semler
  15420. Human_Surnames_4302=Semper
  15421. Human_Surnames_4303=Senecal
  15422. Human_Surnames_4304=Seng
  15423. Human_Surnames_4305=Sengupta
  15424. Human_Surnames_4306=Senior
  15425. Human_Surnames_4307=Senter
  15426. Human_Surnames_4308=Seong
  15427. Human_Surnames_4309=September
  15428. Human_Surnames_4310=Sepulveda
  15429. Human_Surnames_4311=Serafin
  15430. Human_Surnames_4312=Serino
  15431. Human_Surnames_4313=Serkis
  15432. Human_Surnames_4314=Serrano
  15433. Human_Surnames_4315=Setzer
  15434. Human_Surnames_4316=Seward
  15435. Human_Surnames_4317=Shackelford
  15436. Human_Surnames_4318=Shade
  15437. Human_Surnames_4319=Shaders
  15438. Human_Surnames_4320=Shadwick
  15439. Human_Surnames_4321=Shafer
  15440. Human_Surnames_4322=Shahin
  15441. Human_Surnames_4323=Shaker
  15442. Human_Surnames_4324=Shakir
  15443. Human_Surnames_4325=Shankar
  15444. Human_Surnames_4326=Shapiro
  15445. Human_Surnames_4327=Sharif
  15446. Human_Surnames_4328=Sharpe
  15447. Human_Surnames_4329=Shatner
  15448. Human_Surnames_4330=Shaw
  15449. Human_Surnames_4331=Shay
  15450. Human_Surnames_4332=Shearer
  15451. Human_Surnames_4333=Shedlock
  15452. Human_Surnames_4334=Shelby
  15453. Human_Surnames_4335=Sheldrake
  15454. Human_Surnames_4336=Shelton
  15455. Human_Surnames_4337=Shepard
  15456. Human_Surnames_4338=Sheridan
  15457. Human_Surnames_4339=Sherman
  15458. Human_Surnames_4340=Sherwin
  15459. Human_Surnames_4341=Shetty
  15460. Human_Surnames_4342=Shibata
  15461. Human_Surnames_4343=Shields
  15462. Human_Surnames_4344=Shimada
  15463. Human_Surnames_4345=Shimura
  15464. Human_Surnames_4346=Shin
  15465. Human_Surnames_4347=Shinjo
  15466. Human_Surnames_4348=Shipley
  15467. Human_Surnames_4349=Shirai
  15468. Human_Surnames_4350=Shively
  15469. Human_Surnames_4351=Sholokhov
  15470. Human_Surnames_4352=Showalter
  15471. Human_Surnames_4353=Shrader
  15472. Human_Surnames_4354=Shriver
  15473. Human_Surnames_4355=Shubert
  15474. Human_Surnames_4356=Shumaker
  15475. Human_Surnames_4357=Sibbe
  15476. Human_Surnames_4358=Sibeko
  15477. Human_Surnames_4359=Sibisi
  15478. Human_Surnames_4360=Sickler
  15479. Human_Surnames_4361=Sidwell
  15480. Human_Surnames_4362=Siegler
  15481. Human_Surnames_4363=Sigman
  15482. Human_Surnames_4364=Siler
  15483. Human_Surnames_4365=Silva
  15484. Human_Surnames_4366=Silverman
  15485. Human_Surnames_4367=Silverton
  15486. Human_Surnames_4368=Simmons
  15487. Human_Surnames_4369=Simms
  15488. Human_Surnames_4370=Simoneaux
  15489. Human_Surnames_4371=Simonov
  15490. Human_Surnames_4372=Simonson
  15491. Human_Surnames_4373=Sinclair
  15492. Human_Surnames_4374=Singer
  15493. Human_Surnames_4375=Singh
  15494. Human_Surnames_4376=Sirianni
  15495. Human_Surnames_4377=Sirrelle
  15496. Human_Surnames_4378=Sisco
  15497. Human_Surnames_4379=Sisemore
  15498. Human_Surnames_4380=Sitwell
  15499. Human_Surnames_4381=Skaggs
  15500. Human_Surnames_4382=Skelton
  15501. Human_Surnames_4383=Skinner
  15502. Human_Surnames_4384=Sklar
  15503. Human_Surnames_4385=Skolnick
  15504. Human_Surnames_4386=Skosana
  15505. Human_Surnames_4387=Sky
  15506. Human_Surnames_4388=Slabber
  15507. Human_Surnames_4389=Slade
  15508. Human_Surnames_4390=Slager
  15509. Human_Surnames_4391=Slattery
  15510. Human_Surnames_4392=Slavik
  15511. Human_Surnames_4393=Slawson
  15512. Human_Surnames_4394=Sledge
  15513. Human_Surnames_4395=Sloane
  15514. Human_Surnames_4396=Slocum
  15515. Human_Surnames_4397=Slovenski
  15516. Human_Surnames_4398=Sluder
  15517. Human_Surnames_4399=Smalls
  15518. Human_Surnames_4400=Smead
  15519. Human_Surnames_4401=Smeltzer
  15520. Human_Surnames_4402=Smiley
  15521. Human_Surnames_4403=Smit
  15522. Human_Surnames_4404=Smith
  15523. Human_Surnames_4405=Smithers
  15524. Human_Surnames_4406=Smoak
  15525. Human_Surnames_4407=Smythe
  15526. Human_Surnames_4408=Snape
  15527. Human_Surnames_4409=Snead
  15528. Human_Surnames_4410=Snell
  15529. Human_Surnames_4411=Snider
  15530. Human_Surnames_4412=Snodgrass
  15531. Human_Surnames_4413=Snow
  15532. Human_Surnames_4414=Snyder
  15533. Human_Surnames_4415=Solari
  15534. Human_Surnames_4416=Soldano
  15535. Human_Surnames_4417=Soliday
  15536. Human_Surnames_4418=Sollaneck
  15537. Human_Surnames_4419=Solomon
  15538. Human_Surnames_4420=Somerville
  15539. Human_Surnames_4421=Somoza
  15540. Human_Surnames_4422=Song
  15541. Human_Surnames_4423=Sonoda
  15542. Human_Surnames_4424=Sontag
  15543. Human_Surnames_4425=Soon
  15544. Human_Surnames_4426=Soper
  15545. Human_Surnames_4427=Sorensen
  15546. Human_Surnames_4428=Soriano
  15547. Human_Surnames_4429=Sorkin
  15548. Human_Surnames_4430=Sorrentino
  15549. Human_Surnames_4431=Sotomayor
  15550. Human_Surnames_4432=Southall
  15551. Human_Surnames_4433=Souza
  15552. Human_Surnames_4434=Spada
  15553. Human_Surnames_4435=Spadaro
  15554. Human_Surnames_4436=Spade
  15555. Human_Surnames_4437=Spalding
  15556. Human_Surnames_4438=Spangler
  15557. Human_Surnames_4439=Spano
  15558. Human_Surnames_4440=Sparks
  15559. Human_Surnames_4441=Sparrow
  15560. Human_Surnames_4442=Speak
  15561. Human_Surnames_4443=Spears
  15562. Human_Surnames_4444=Speicher
  15563. Human_Surnames_4445=Speranza
  15564. Human_Surnames_4446=Spero
  15565. Human_Surnames_4447=Spielberg
  15566. Human_Surnames_4448=Spiker
  15567. Human_Surnames_4449=Spinella
  15568. Human_Surnames_4450=Spinney
  15569. Human_Surnames_4451=Spino
  15570. Human_Surnames_4452=Spiro
  15571. Human_Surnames_4453=Spisak
  15572. Human_Surnames_4454=Spitzer
  15573. Human_Surnames_4455=Spivak
  15574. Human_Surnames_4456=Spivey
  15575. Human_Surnames_4457=Spooner
  15576. Human_Surnames_4458=Sprague
  15577. Human_Surnames_4459=Spranger
  15578. Human_Surnames_4460=Sprankle
  15579. Human_Surnames_4461=Springer
  15580. Human_Surnames_4462=Sprouse
  15581. Human_Surnames_4463=Sprunger
  15582. Human_Surnames_4464=Spurlin
  15583. Human_Surnames_4465=Spurlock
  15584. Human_Surnames_4466=Sridhar
  15585. Human_Surnames_4467=Stabler
  15586. Human_Surnames_4468=Stackhouse
  15587. Human_Surnames_4469=Stadler
  15588. Human_Surnames_4470=Stafford
  15589. Human_Surnames_4471=Stahlman
  15590. Human_Surnames_4472=Stalder
  15591. Human_Surnames_4473=Stamtsi
  15592. Human_Surnames_4474=Standifer
  15593. Human_Surnames_4475=Standish
  15594. Human_Surnames_4476=Stanford
  15595. Human_Surnames_4477=Stanhope
  15596. Human_Surnames_4478=Stanley
  15597. Human_Surnames_4479=Stansel
  15598. Human_Surnames_4480=Stapleton
  15599. Human_Surnames_4481=Star
  15600. Human_Surnames_4482=Stark
  15601. Human_Surnames_4483=Starling
  15602. Human_Surnames_4484=Stasik
  15603. Human_Surnames_4485=Statham
  15604. Human_Surnames_4486=Statler
  15605. Human_Surnames_4487=Stearns
  15606. Human_Surnames_4488=Steckler
  15607. Human_Surnames_4489=Stedman
  15608. Human_Surnames_4490=Steele
  15609. Human_Surnames_4491=Stefanelli
  15610. Human_Surnames_4492=Stefanski
  15611. Human_Surnames_4493=Steiger
  15612. Human_Surnames_4494=Stein
  15613. Human_Surnames_4495=Steinbeck
  15614. Human_Surnames_4496=Steinfeld
  15615. Human_Surnames_4497=Stelling
  15616. Human_Surnames_4498=Stenhouse
  15617. Human_Surnames_4499=Stephan
  15618. Human_Surnames_4500=Stephens
  15619. Human_Surnames_4501=Stephenson
  15620. Human_Surnames_4502=Sterling
  15621. Human_Surnames_4503=Stetson
  15622. Human_Surnames_4504=Stevens
  15623. Human_Surnames_4505=Stewart
  15624. Human_Surnames_4506=Stigler
  15625. Human_Surnames_4507=Stiller
  15626. Human_Surnames_4508=Stilwell
  15627. Human_Surnames_4509=Stiner
  15628. Human_Surnames_4510=Stingley
  15629. Human_Surnames_4511=Stinson
  15630. Human_Surnames_4512=Stockard
  15631. Human_Surnames_4513=Stoker
  15632. Human_Surnames_4514=Stolte
  15633. Human_Surnames_4515=Stoltz
  15634. Human_Surnames_4516=Stone
  15635. Human_Surnames_4517=Storm
  15636. Human_Surnames_4518=Stott
  15637. Human_Surnames_4519=Stottlemyer
  15638. Human_Surnames_4520=Stover
  15639. Human_Surnames_4521=Stowe
  15640. Human_Surnames_4522=Strader
  15641. Human_Surnames_4523=Strahan
  15642. Human_Surnames_4524=Strange
  15643. Human_Surnames_4525=Stratford
  15644. Human_Surnames_4526=Straub
  15645. Human_Surnames_4527=Strauss
  15646. Human_Surnames_4528=Strayer
  15647. Human_Surnames_4529=Stricklin
  15648. Human_Surnames_4530=Stringer
  15649. Human_Surnames_4531=Stroble
  15650. Human_Surnames_4532=Stromberg
  15651. Human_Surnames_4533=Strong
  15652. Human_Surnames_4534=Strub
  15653. Human_Surnames_4535=Stubbs
  15654. Human_Surnames_4536=Stumbo
  15655. Human_Surnames_4537=Stumpf
  15656. Human_Surnames_4538=Stunkard
  15657. Human_Surnames_4539=Stuppler
  15658. Human_Surnames_4540=Styles
  15659. Human_Surnames_4541=Suarez
  15660. Human_Surnames_4542=Subera
  15661. Human_Surnames_4543=Subia
  15662. Human_Surnames_4544=Sudo
  15663. Human_Surnames_4545=Sugihara
  15664. Human_Surnames_4546=Suhr
  15665. Human_Surnames_4547=Suliman
  15666. Human_Surnames_4548=Sullivan
  15667. Human_Surnames_4549=Summers
  15668. Human_Surnames_4550=Sumner
  15669. Human_Surnames_4551=Sundaram
  15670. Human_Surnames_4552=Sung
  15671. Human_Surnames_4553=Suniga
  15672. Human_Surnames_4554=Sussex
  15673. Human_Surnames_4555=Sussman
  15674. Human_Surnames_4556=Sutcliffe
  15675. Human_Surnames_4557=Sutter
  15676. Human_Surnames_4558=Sutton
  15677. Human_Surnames_4559=Svensson
  15678. Human_Surnames_4560=Swacker
  15679. Human_Surnames_4561=Swadesh
  15680. Human_Surnames_4562=Swafford
  15681. Human_Surnames_4563=Swank
  15682. Human_Surnames_4564=Swanson
  15683. Human_Surnames_4565=Swayze
  15684. Human_Surnames_4566=Swearingen
  15685. Human_Surnames_4567=Sweeny
  15686. Human_Surnames_4568=Swift
  15687. Human_Surnames_4569=Swiger
  15688. Human_Surnames_4570=Swinton
  15689. Human_Surnames_4571=Switzer
  15690. Human_Surnames_4572=Swofford
  15691. Human_Surnames_4573=Sykes
  15692. Human_Surnames_4574=Szkotak
  15693. Human_Surnames_4575=Szymanski
  15694. Human_Surnames_4576=Tabares
  15695. Human_Surnames_4577=Taber
  15696. Human_Surnames_4578=Tabler
  15697. Human_Surnames_4579=Tabor
  15698. Human_Surnames_4580=Tachibana
  15699. Human_Surnames_4581=Tack
  15700. Human_Surnames_4582=Tadlock
  15701. Human_Surnames_4583=Tafoya
  15702. Human_Surnames_4584=Taft
  15703. Human_Surnames_4585=Tagata
  15704. Human_Surnames_4586=Tagawa
  15705. Human_Surnames_4587=Taggart
  15706. Human_Surnames_4588=Tahiliani
  15707. Human_Surnames_4589=Tahir
  15708. Human_Surnames_4590=Takada
  15709. Human_Surnames_4591=Takagi
  15710. Human_Surnames_4592=Takahashi
  15711. Human_Surnames_4593=Takamura
  15712. Human_Surnames_4594=Takanawa
  15713. Human_Surnames_4595=Takei
  15714. Human_Surnames_4596=Talarico
  15715. Human_Surnames_4597=Talbot
  15716. Human_Surnames_4598=Talgeri
  15717. Human_Surnames_4599=Talmage
  15718. Human_Surnames_4600=Talton
  15719. Human_Surnames_4601=Tam
  15720. Human_Surnames_4602=Tamashiro
  15721. Human_Surnames_4603=Tamblin
  15722. Human_Surnames_4604=Tan
  15723. Human_Surnames_4605=Tanabe
  15724. Human_Surnames_4606=Tanaka
  15725. Human_Surnames_4607=Tandy
  15726. Human_Surnames_4608=Tankersley
  15727. Human_Surnames_4609=Tanner
  15728. Human_Surnames_4610=Tansey
  15729. Human_Surnames_4611=Tapley
  15730. Human_Surnames_4612=Tapper
  15731. Human_Surnames_4613=Tardif
  15732. Human_Surnames_4614=Tarkanian
  15733. Human_Surnames_4615=Tarver
  15734. Human_Surnames_4616=Tasker
  15735. Human_Surnames_4617=Tate
  15736. Human_Surnames_4618=Tatman
  15737. Human_Surnames_4619=Tatum
  15738. Human_Surnames_4620=Tau
  15739. Human_Surnames_4621=Taub
  15740. Human_Surnames_4622=Tavera
  15741. Human_Surnames_4623=Taylor
  15742. Human_Surnames_4624=Tebogo
  15743. Human_Surnames_4625=Tegan
  15744. Human_Surnames_4626=Tejada
  15745. Human_Surnames_4627=Tejwani
  15746. Human_Surnames_4628=Telfer
  15747. Human_Surnames_4629=Temple
  15748. Human_Surnames_4630=Templeton
  15749. Human_Surnames_4631=Tenenbaum
  15750. Human_Surnames_4632=Teng
  15751. Human_Surnames_4633=Tennant
  15752. Human_Surnames_4634=Tennison
  15753. Human_Surnames_4635=Terada
  15754. Human_Surnames_4636=Terrell
  15755. Human_Surnames_4637=Tesch
  15756. Human_Surnames_4638=Thach
  15757. Human_Surnames_4639=Thames
  15758. Human_Surnames_4640=Than
  15759. Human_Surnames_4641=Thao
  15760. Human_Surnames_4642=Thatcher
  15761. Human_Surnames_4643=Thaxton
  15762. Human_Surnames_4644=Thomason
  15763. Human_Surnames_4645=Thomasson
  15764. Human_Surnames_4646=Thomson
  15765. Human_Surnames_4647=Thoreau
  15766. Human_Surnames_4648=Thornberg
  15767. Human_Surnames_4649=Thornberry
  15768. Human_Surnames_4650=Thorne
  15769. Human_Surnames_4651=Thorpe
  15770. Human_Surnames_4652=Thorson
  15771. Human_Surnames_4653=Thorwald
  15772. Human_Surnames_4654=Threadgill
  15773. Human_Surnames_4655=Thruston
  15774. Human_Surnames_4656=Thwala
  15775. Human_Surnames_4657=Tibbins
  15776. Human_Surnames_4658=Tibbles
  15777. Human_Surnames_4659=Tibbs
  15778. Human_Surnames_4660=Tidmore
  15779. Human_Surnames_4661=Tidwell
  15780. Human_Surnames_4662=Tien
  15781. Human_Surnames_4663=Tierney
  15782. Human_Surnames_4664=Tighe
  15783. Human_Surnames_4665=Tilak
  15784. Human_Surnames_4666=Tildsley
  15785. Human_Surnames_4667=Tilford
  15786. Human_Surnames_4668=Tillery
  15787. Human_Surnames_4669=Tillman
  15788. Human_Surnames_4670=Tilton
  15789. Human_Surnames_4671=Timmins
  15790. Human_Surnames_4672=Timms
  15791. Human_Surnames_4673=Tinajero
  15792. Human_Surnames_4674=Tinch
  15793. Human_Surnames_4675=Tindell
  15794. Human_Surnames_4676=Ting
  15795. Human_Surnames_4677=Tingey
  15796. Human_Surnames_4678=Tingler
  15797. Human_Surnames_4679=Tinibu
  15798. Human_Surnames_4680=Tinker
  15799. Human_Surnames_4681=Tinley
  15800. Human_Surnames_4682=Tipper
  15801. Human_Surnames_4683=Tirrell
  15802. Human_Surnames_4684=Tiscareno
  15803. Human_Surnames_4685=Tiwari
  15804. Human_Surnames_4686=Tober
  15805. Human_Surnames_4687=Tobin
  15806. Human_Surnames_4688=Todaro
  15807. Human_Surnames_4689=Toguchi
  15808. Human_Surnames_4690=Tokarev
  15809. Human_Surnames_4691=Toland
  15810. Human_Surnames_4692=Toledo
  15811. Human_Surnames_4693=Tolentino
  15812. Human_Surnames_4694=Toliver
  15813. Human_Surnames_4695=Tolkien
  15814. Human_Surnames_4696=Tollefson
  15815. Human_Surnames_4697=Tomada
  15816. Human_Surnames_4698=Tomasello
  15817. Human_Surnames_4699=Tomczyk
  15818. Human_Surnames_4700=Tome
  15819. Human_Surnames_4701=Tomes
  15820. Human_Surnames_4702=Tominaga
  15821. Human_Surnames_4703=Tomita
  15822. Human_Surnames_4704=Tomkins
  15823. Human_Surnames_4705=Tomlin
  15824. Human_Surnames_4706=Tompkins
  15825. Human_Surnames_4707=Tompson
  15826. Human_Surnames_4708=Tong
  15827. Human_Surnames_4709=Tonks
  15828. Human_Surnames_4710=Topham
  15829. Human_Surnames_4711=Topper
  15830. Human_Surnames_4712=Toral
  15831. Human_Surnames_4713=Torbica
  15832. Human_Surnames_4714=Toriyama
  15833. Human_Surnames_4715=Torkelson
  15834. Human_Surnames_4716=Torrence
  15835. Human_Surnames_4717=Torrez
  15836. Human_Surnames_4718=Toscani
  15837. Human_Surnames_4719=Toshima
  15838. Human_Surnames_4720=Toth
  15839. Human_Surnames_4721=Touchet
  15840. Human_Surnames_4722=Toussaint
  15841. Human_Surnames_4723=Tovar
  15842. Human_Surnames_4724=Townsend
  15843. Human_Surnames_4725=Townshend
  15844. Human_Surnames_4726=Tozer
  15845. Human_Surnames_4727=Traeger
  15846. Human_Surnames_4728=Tram
  15847. Human_Surnames_4729=Tran
  15848. Human_Surnames_4730=Trapp
  15849. Human_Surnames_4731=Trask
  15850. Human_Surnames_4732=Trattner
  15851. Human_Surnames_4733=Trautman
  15852. Human_Surnames_4734=Travers
  15853. Human_Surnames_4735=Treacher
  15854. Human_Surnames_4736=Treadwell
  15855. Human_Surnames_4737=Tredway
  15856. Human_Surnames_4738=Trejo
  15857. Human_Surnames_4739=Tremaine
  15858. Human_Surnames_4740=Trembley
  15859. Human_Surnames_4741=Tressler
  15860. Human_Surnames_4742=Trevena
  15861. Human_Surnames_4743=Trevino
  15862. Human_Surnames_4744=Trevisani
  15863. Human_Surnames_4745=Tribble
  15864. Human_Surnames_4746=Trimble
  15865. Human_Surnames_4747=Trimmer
  15866. Human_Surnames_4748=Trinh
  15867. Human_Surnames_4749=Triolo
  15868. Human_Surnames_4750=Tripp
  15869. Human_Surnames_4751=Trisler
  15870. Human_Surnames_4752=Trogdon
  15871. Human_Surnames_4753=Trombly
  15872. Human_Surnames_4754=Trotsky
  15873. Human_Surnames_4755=Troughton
  15874. Human_Surnames_4756=Trovato
  15875. Human_Surnames_4757=Troyer
  15876. Human_Surnames_4758=Trudeau
  15877. Human_Surnames_4759=Trufin
  15878. Human_Surnames_4760=Truitt
  15879. Human_Surnames_4761=Truman
  15880. Human_Surnames_4762=Trumbo
  15881. Human_Surnames_4763=Tsai
  15882. Human_Surnames_4764=Tsang
  15883. Human_Surnames_4765=Tsao
  15884. Human_Surnames_4766=Tsuda
  15885. Human_Surnames_4767=Tubbs
  15886. Human_Surnames_4768=Tucker
  15887. Human_Surnames_4769=Tuller
  15888. Human_Surnames_4770=Tully
  15889. Human_Surnames_4771=Tumlin
  15890. Human_Surnames_4772=Turberfield
  15891. Human_Surnames_4773=Turlington
  15892. Human_Surnames_4774=Turner
  15893. Human_Surnames_4775=Turnquist
  15894. Human_Surnames_4776=Tuttle
  15895. Human_Surnames_4777=Tyrrell
  15896. Human_Surnames_4778=Ubai
  15897. Human_Surnames_4779=Ubaraki
  15898. Human_Surnames_4780=Uchida
  15899. Human_Surnames_4781=Uchiha
  15900. Human_Surnames_4782=Udagawa
  15901. Human_Surnames_4783=Udell
  15902. Human_Surnames_4784=Uhler
  15903. Human_Surnames_4785=Uhrig
  15904. Human_Surnames_4786=Ullah
  15905. Human_Surnames_4787=Umali
  15906. Human_Surnames_4788=Umanzor
  15907. Human_Surnames_4789=Umeda
  15908. Human_Surnames_4790=Umeno
  15909. Human_Surnames_4791=Underhill
  15910. Human_Surnames_4792=Underwood
  15911. Human_Surnames_4793=Unger
  15912. Human_Surnames_4794=Upshaw
  15913. Human_Surnames_4795=Upton
  15914. Human_Surnames_4796=Urayama
  15915. Human_Surnames_4797=Utagawa
  15916. Human_Surnames_4798=Utley
  15917. Human_Surnames_4799=Uzumaki
  15918. Human_Surnames_4800=Vaca
  15919. Human_Surnames_4801=Vaccaro
  15920. Human_Surnames_4802=Vaden
  15921. Human_Surnames_4803=Vadhra
  15922. Human_Surnames_4804=Vail
  15923. Human_Surnames_4805=Vaillancourt
  15924. Human_Surnames_4806=Vaillant
  15925. Human_Surnames_4807=Valadez
  15926. Human_Surnames_4808=Valderrama
  15927. Human_Surnames_4809=Valdez
  15928. Human_Surnames_4810=Valenciano
  15929. Human_Surnames_4811=Valentine
  15930. Human_Surnames_4812=Valero
  15931. Human_Surnames_4813=Vallejo
  15932. Human_Surnames_4814=Vallin
  15933. Human_Surnames_4815=Vanallen
  15934. Human_Surnames_4816=Vanatta
  15935. Human_Surnames_4817=Vanbrocklin
  15936. Human_Surnames_4818=Vanburen
  15937. Human_Surnames_4819=Vance
  15938. Human_Surnames_4820=Vandam
  15939. Human_Surnames_4821=Vandenberg
  15940. Human_Surnames_4822=Vanderbilt
  15941. Human_Surnames_4823=Vandermark
  15942. Human_Surnames_4824=Vanderwal
  15943. Human_Surnames_4825=Vanek
  15944. Human_Surnames_4826=Vanhorn
  15945. Human_Surnames_4827=Vann
  15946. Human_Surnames_4828=Vansteenkiste
  15947. Human_Surnames_4829=Vanwyk
  15948. Human_Surnames_4830=Vanzant
  15949. Human_Surnames_4831=Vaquero
  15950. Human_Surnames_4832=Vargas
  15951. Human_Surnames_4833=Varley
  15952. Human_Surnames_4834=Varner
  15953. Human_Surnames_4835=Vasko
  15954. Human_Surnames_4836=Vasquez
  15955. Human_Surnames_4837=Vass
  15956. Human_Surnames_4838=Vaswani
  15957. Human_Surnames_4839=Vaughn
  15958. Human_Surnames_4840=Vaux
  15959. Human_Surnames_4841=Vavilov
  15960. Human_Surnames_4842=Vecellio
  15961. Human_Surnames_4843=Vecoli
  15962. Human_Surnames_4844=Vedder
  15963. Human_Surnames_4845=Velankar
  15964. Human_Surnames_4846=Velasco
  15965. Human_Surnames_4847=Velazquez
  15966. Human_Surnames_4848=Venkatesh
  15967. Human_Surnames_4849=Venter
  15968. Human_Surnames_4850=Ventura
  15969. Human_Surnames_4851=Verde
  15970. Human_Surnames_4852=Verdugo
  15971. Human_Surnames_4853=Vergara
  15972. Human_Surnames_4854=Verhoeven
  15973. Human_Surnames_4855=Vermillion
  15974. Human_Surnames_4856=Verner
  15975. Human_Surnames_4857=Vetoreti
  15976. Human_Surnames_4858=Vetrano
  15977. Human_Surnames_4859=Vicari
  15978. Human_Surnames_4860=Vicario
  15979. Human_Surnames_4861=Vicencio
  15980. Human_Surnames_4862=Vickers
  15981. Human_Surnames_4863=Vicuna
  15982. Human_Surnames_4864=Vidal
  15983. Human_Surnames_4865=Vidana
  15984. Human_Surnames_4866=Viernes
  15985. Human_Surnames_4867=Viggiano
  15986. Human_Surnames_4868=Villamar
  15987. Human_Surnames_4869=Villani
  15988. Human_Surnames_4870=Villicana
  15989. Human_Surnames_4871=Vincoli
  15990. Human_Surnames_4872=Vinh
  15991. Human_Surnames_4873=Virani
  15992. Human_Surnames_4874=Visconti
  15993. Human_Surnames_4875=Visser
  15994. Human_Surnames_4876=Vizcaino
  15995. Human_Surnames_4877=Voelker
  15996. Human_Surnames_4878=Vogan
  15997. Human_Surnames_4879=Vogel
  15998. Human_Surnames_4880=Voight
  15999. Human_Surnames_4881=Volkman
  16000. Human_Surnames_4882=Voorhees
  16001. Human_Surnames_4883=Voroshilov
  16002. Human_Surnames_4884=Vos
  16003. Human_Surnames_4885=Vosburg
  16004. Human_Surnames_4886=Vossler
  16005. Human_Surnames_4887=Vudatha
  16006. Human_Surnames_4888=Vuuren
  16007. Human_Surnames_4889=Wadsworth
  16008. Human_Surnames_4890=Wafford
  16009. Human_Surnames_4891=Wagler
  16010. Human_Surnames_4892=Wagner
  16011. Human_Surnames_4893=Wagstaff
  16012. Human_Surnames_4894=Wahlberg
  16013. Human_Surnames_4895=Wai
  16014. Human_Surnames_4896=Wainwright
  16015. Human_Surnames_4897=Wakabayashi
  16016. Human_Surnames_4898=Wakamoto
  16017. Human_Surnames_4899=Wakana
  16018. Human_Surnames_4900=Wakefield
  16019. Human_Surnames_4901=Walburn
  16020. Human_Surnames_4902=Walcott
  16021. Human_Surnames_4903=Walden
  16022. Human_Surnames_4904=Waldrup
  16023. Human_Surnames_4905=Walker
  16024. Human_Surnames_4906=Waller
  16025. Human_Surnames_4907=Wallis
  16026. Human_Surnames_4908=Walpole
  16027. Human_Surnames_4909=Walsh
  16028. Human_Surnames_4910=Walters
  16029. Human_Surnames_4911=Walton
  16030. Human_Surnames_4912=Waltz
  16031. Human_Surnames_4913=Wan
  16032. Human_Surnames_4914=Ward
  16033. Human_Surnames_4915=Wardlaw
  16034. Human_Surnames_4916=Waring
  16035. Human_Surnames_4917=Warner
  16036. Human_Surnames_4918=Warren
  16037. Human_Surnames_4919=Warrick
  16038. Human_Surnames_4920=Warton
  16039. Human_Surnames_4921=Washburn
  16040. Human_Surnames_4922=Washio
  16041. Human_Surnames_4923=Watabe
  16042. Human_Surnames_4924=Watanabe
  16043. Human_Surnames_4925=Waterbury
  16044. Human_Surnames_4926=Waters
  16045. Human_Surnames_4927=Watkins
  16046. Human_Surnames_4928=Watley
  16047. Human_Surnames_4929=Watson
  16048. Human_Surnames_4930=Watts
  16049. Human_Surnames_4931=Waxman
  16050. Human_Surnames_4932=Waybright
  16051. Human_Surnames_4933=Wazir
  16052. Human_Surnames_4934=Weatherby
  16053. Human_Surnames_4935=Weathers
  16054. Human_Surnames_4936=Weatherwax
  16055. Human_Surnames_4937=Weaver
  16056. Human_Surnames_4938=Webb
  16057. Human_Surnames_4939=Webster
  16058. Human_Surnames_4940=Wedge
  16059. Human_Surnames_4941=Weeks
  16060. Human_Surnames_4942=Wegman
  16061. Human_Surnames_4943=Weingart
  16062. Human_Surnames_4944=Weisenthal
  16063. Human_Surnames_4945=Weiss
  16064. Human_Surnames_4946=Weissbaum
  16065. Human_Surnames_4947=Welborn
  16066. Human_Surnames_4948=Welcker
  16067. Human_Surnames_4949=Welk
  16068. Human_Surnames_4950=Wellington
  16069. Human_Surnames_4951=Wells
  16070. Human_Surnames_4952=Welsh
  16071. Human_Surnames_4953=Wen
  16072. Human_Surnames_4954=Wendt
  16073. Human_Surnames_4955=Weng
  16074. Human_Surnames_4956=Wentworth
  16075. Human_Surnames_4957=Wentz
  16076. Human_Surnames_4958=Wenzel
  16077. Human_Surnames_4959=Werkheiser
  16078. Human_Surnames_4960=Wernisch
  16079. Human_Surnames_4961=Wesner
  16080. Human_Surnames_4962=West
  16081. Human_Surnames_4963=Westbrook
  16082. Human_Surnames_4964=Westfield
  16083. Human_Surnames_4965=Westlake
  16084. Human_Surnames_4966=Wetzel
  16085. Human_Surnames_4967=Wexler
  16086. Human_Surnames_4968=Wharton
  16087. Human_Surnames_4969=Wheaton
  16088. Human_Surnames_4970=Wheeler
  16089. Human_Surnames_4971=Whicker
  16090. Human_Surnames_4972=Whistler
  16091. Human_Surnames_4973=Whitaker
  16092. Human_Surnames_4974=White
  16093. Human_Surnames_4975=Whiting
  16094. Human_Surnames_4976=Whitley
  16095. Human_Surnames_4977=Whitman
  16096. Human_Surnames_4978=Wi
  16097. Human_Surnames_4979=Widmer
  16098. Human_Surnames_4980=Wiesenthal
  16099. Human_Surnames_4981=Wieser
  16100. Human_Surnames_4982=Wiggins
  16101. Human_Surnames_4983=Wightman
  16102. Human_Surnames_4984=Wilbourn
  16103. Human_Surnames_4985=Wilcox
  16104. Human_Surnames_4986=Wilder
  16105. Human_Surnames_4987=Wilding
  16106. Human_Surnames_4988=Wiley
  16107. Human_Surnames_4989=Wilford
  16108. Human_Surnames_4990=Wilke
  16109. Human_Surnames_4991=Wilkens
  16110. Human_Surnames_4992=Wilkerson
  16111. Human_Surnames_4993=Wilkes
  16112. Human_Surnames_4994=Wilkie
  16113. Human_Surnames_4995=Wilkinson
  16114. Human_Surnames_4996=Williams
  16115. Human_Surnames_4997=Willis
  16116. Human_Surnames_4998=Willson
  16117. Human_Surnames_4999=Wilmer
  16118. Human_Surnames_5000=Wilmington
  16119. Human_Surnames_5001=Wilmore
  16120. Human_Surnames_5002=Wilshire
  16121. Human_Surnames_5003=Wilson
  16122. Human_Surnames_5004=Wimbley
  16123. Human_Surnames_5005=Winchester
  16124. Human_Surnames_5006=Windham
  16125. Human_Surnames_5007=Winger
  16126. Human_Surnames_5008=Winkleman
  16127. Human_Surnames_5009=Winkler
  16128. Human_Surnames_5010=Winnett
  16129. Human_Surnames_5011=Winslow
  16130. Human_Surnames_5012=Winstead
  16131. Human_Surnames_5013=Winters
  16132. Human_Surnames_5014=Wise
  16133. Human_Surnames_5015=Withers
  16134. Human_Surnames_5016=Witkin
  16135. Human_Surnames_5017=Witman
  16136. Human_Surnames_5018=Wodehouse
  16137. Human_Surnames_5019=Wolak
  16138. Human_Surnames_5020=Wolfe
  16139. Human_Surnames_5021=Wollaston
  16140. Human_Surnames_5022=Woller
  16141. Human_Surnames_5023=Womack
  16142. Human_Surnames_5024=Wong
  16143. Human_Surnames_5025=Wood
  16144. Human_Surnames_5026=Woodard
  16145. Human_Surnames_5027=Woodbury
  16146. Human_Surnames_5028=Woodford
  16147. Human_Surnames_5029=Woodman
  16148. Human_Surnames_5030=Woodrow
  16149. Human_Surnames_5031=Woodward
  16150. Human_Surnames_5032=Worster
  16151. Human_Surnames_5033=Worth
  16152. Human_Surnames_5034=Worthington
  16153. Human_Surnames_5035=Wren
  16154. Human_Surnames_5036=Wright
  16155. Human_Surnames_5037=Wrigley
  16156. Human_Surnames_5038=Wu
  16157. Human_Surnames_5039=Wyland
  16158. Human_Surnames_5040=Xi
  16159. Human_Surnames_5041=Xiang
  16160. Human_Surnames_5042=Xiao
  16161. Human_Surnames_5043=Xin
  16162. Human_Surnames_5044=Xu
  16163. Human_Surnames_5045=Yabuki
  16164. Human_Surnames_5046=Yacoub
  16165. Human_Surnames_5047=Yadav
  16166. Human_Surnames_5048=Yaeger
  16167. Human_Surnames_5049=Yagami
  16168. Human_Surnames_5050=Yagi
  16169. Human_Surnames_5051=Yagnik
  16170. Human_Surnames_5052=Yakamoto
  16171. Human_Surnames_5053=Yamada
  16172. Human_Surnames_5054=Yamago
  16173. Human_Surnames_5055=Yamaguchi
  16174. Human_Surnames_5056=Yamato
  16175. Human_Surnames_5057=Yan
  16176. Human_Surnames_5058=Yancy
  16177. Human_Surnames_5059=Yang
  16178. Human_Surnames_5060=Yap
  16179. Human_Surnames_5061=Yazawa
  16180. Human_Surnames_5062=Yee
  16181. Human_Surnames_5063=Yeung
  16182. Human_Surnames_5064=Ying
  16183. Human_Surnames_5065=Yoder
  16184. Human_Surnames_5066=Yonai
  16185. Human_Surnames_5067=Yoon
  16186. Human_Surnames_5068=Yorke
  16187. Human_Surnames_5069=Yoshimura
  16188. Human_Surnames_5070=Yost
  16189. Human_Surnames_5071=Young
  16190. Human_Surnames_5072=Youssef
  16191. Human_Surnames_5073=Yu
  16192. Human_Surnames_5074=Yue
  16193. Human_Surnames_5075=Zaan
  16194. Human_Surnames_5076=Zabala
  16195. Human_Surnames_5077=Zafar
  16196. Human_Surnames_5078=Zagorski
  16197. Human_Surnames_5079=Zahid
  16198. Human_Surnames_5080=Zahir
  16199. Human_Surnames_5081=Zaleski
  16200. Human_Surnames_5082=Zamora
  16201. Human_Surnames_5083=Zamzow
  16202. Human_Surnames_5084=Zang
  16203. Human_Surnames_5085=Zavala
  16204. Human_Surnames_5086=Zeigler
  16205. Human_Surnames_5087=Zeiss
  16206. Human_Surnames_5088=Zelinski
  16207. Human_Surnames_5089=Zellner
  16208. Human_Surnames_5090=Zentani
  16209. Human_Surnames_5091=Zhan
  16210. Human_Surnames_5092=Zhu
  16211. Human_Surnames_5093=Zimmer
  16212. Human_Surnames_5094=Zimmerman
  16213. Human_Surnames_5095=Zoeller
  16214. Human_Surnames_5096=Zuckerman
  16215. Human_Surnames_5097=Zuma
  16216. Human_Surnames_5098=Zurovec
  16217. Human_Surnames_5099=Zuylen
  16218. Human_Surnames_5100=Zwick
  16219. hurdyn_bounty_danger_0001=*DELETE THIS* This is a high-class hitter, so expect a fight. 
  16220. hurdyn_bounty_danger_0002=*DELETE THIS* Suspect has a history of violence. Use caution when approaching. 
  16221. hurdyn_bounty_danger_0003=*DELETE THIS* This bounty has been flagged ultra, so exercise extreme caution. 
  16222. hurdyn_bounty_danger_0004=*DELETE THIS* This is a high-risk contract. 
  16223. hurdyn_bounty_desc=*DELETE THIS* ~mission(Description)
  16224. hurdyn_bounty_desc_0001=*DELETE THIS* Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized.
  16225. hurdyn_bounty_desc_0003=*DELETE THIS* WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary.
  16226. hurdyn_bounty_desc_first=*DELETE THIS* In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  16227. hurdyn_bounty_desc_first_Hurston=*DELETE THIS* In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  16228. hurdyn_bounty_from=*DELETE THIS* ~mission(Contractor)
  16229. hurdyn_bounty_from_first=*DELETE THIS* Crusader Security
  16230. hurdyn_bounty_from_first_Hurston=*DELETE THIS* Hurston Dynamics
  16231. hurdyn_bounty_location_0001=*DELETE THIS* Client will provide target's last known location.
  16232. hurdyn_bounty_location_0002=*DELETE THIS* If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last).
  16233. hurdyn_bounty_location_0003=*DELETE THIS* Target was last seen at Grim HEX.
  16234. hurdyn_bounty_location_0004=*DELETE THIS* All relevant location data will be provided upon acceptance of bounty.
  16235. hurdyn_bounty_obj_long_01=*DELETE THIS* Search for bounty at their last known location.
  16236. hurdyn_bounty_obj_long_02=*DELETE THIS* Find and neutralize ~mission(TargetName).
  16237. hurdyn_bounty_obj_marker_01=*DELETE THIS* ~mission(TargetName)
  16238. hurdyn_bounty_obj_marker_02=*DELETE THIS* Neutralize
  16239. hurdyn_bounty_obj_short_01=*DELETE THIS* Search for Bounty
  16240. hurdyn_bounty_obj_short_02=*DELETE THIS* Neutralize the Bounty
  16241. hurdyn_bounty_timed_0001=*DELETE THIS* You will have a very specific window of opportunity. Take them down before they disappear again. 
  16242. hurdyn_bounty_timed_0002=*DELETE THIS* Target will be aware of bounty, so you'll have to move fast. 
  16243. hurdyn_bounty_timed_0003=*DELETE THIS* This contract comes with a timer clause. 
  16244. hurdyn_bounty_title=*DELETE THIS* ~mission(Title)
  16245. hurdyn_bounty_title_0001=*DELETE THIS* Bounty Target
  16246. hurdyn_bounty_title_0002=*DELETE THIS* Wanted: ~mission(TargetName)
  16247. hurdyn_bounty_title_0003=*DELETE THIS* Bounty: ~mission(TargetName)
  16248. hurdyn_bounty_title_0004=*DELETE THIS* Bounty Issued: ~mission(TargetName)
  16249. hurdyn_bounty_title_first=*DELETE THIS* Bounty Collection Authorization Assessment
  16250. HurDynMining_desc_shared=This Hurston Dynamics Mining Station (HDMS) is a proud member of the Hurston Dynamics family.  
  16251. HurDynUGF_desc_shared=This Hurston Dynamics Storage Facility (HDSF) is may contain hazardous materials. Authorized personnel only.
  16252. hurston_assassination_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\nAfter an exhaustive investigation, Hurston Dynamics has officially declared ~mission(TargetName) to be an enemy of the planet and has been slated for elimination in accordance with the law. By accepting this contract, you are authorized to pass this sentence on the target by any means necessary. \n\nAny intel on the target's potential location will be given to you. Payment will be issued upon confirmation of the target's death. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16253. hurston_assassination_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\n~mission(TargetName) has been convicted of treason and sentenced to the death. In certain cases, local law allows for these fugitives to be pursued and appropriately punished by deputized members of the public. This is one of those special cases. By accepting this contract, you will be legally authorized to eliminate ~mission(TargetName). \n\nAn informant recently provided a tip on where the target might be. You will be given this information to aid your hunt. \n\nExpect payment once the target's death has been verified.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16254. hurston_assassination_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Execution Warrant\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|AssassinationTimed)\n\nAn execution warrant has been issued for ~mission(TargetName). Recently, a special legal provision has been enacted that allows contracted operators to carry out the death sentence. Only accept this contract if you have the skills, equipment, and disposition for the job. \n\nA recent arrest lead to some information about where ~mission(TargetName|Last) might be. It's recommended to start your search there. \n\nYou will receive payment once the death of the fugitive is confirmed.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16255. hurston_assassination_title_001=Authorized Execution Warrant
  16256. hurston_auth_001=D. Hurston
  16257. hurston_auth_002=E. Wenfil
  16258. hurston_auth_003=G. Livingston
  16259. hurston_auth_004=A. Denham
  16260. hurston_auth_005=I. Clivske
  16261. hurston_auth_006=R. Hurston
  16262. hurston_auth_007=K. Hurston
  16263. hurston_auth_008=Q. Teague
  16264. hurston_auth_009=L. Mirrow
  16265. hurston_auth_010=B. Hurston
  16266. hurston_auth_011=C. Hurston
  16267. hurston_auth_012=H. Bello
  16268. hurston_auth_013=K. Restle
  16269. hurston_auth_014=I. Takao
  16270. hurston_basesweep_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston is seeking a contractor willing to clear out ~mission(Contractor|Target) from ~mission(Location). The site has been used to launch a number of aggressive attacks against Hurston interests and personnel, so it is imperative that these actions stop. \n\nYou are authorized to take any actions necessary. Payment will be sent once the facility is confirmed to be clear. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16271. hurston_basesweep_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nCareful investigation into a number of violent crimes have revealed that ~mission(Location) is being used by ~mission(Contractor|Target). As a center of illegal activity, Hurston Dynamics has officially designated the site as a major security concern, and needs an effective contractor to remove all unauthorized persons from the property. \n\nPayment will only be authorized once the location has been effectively cleared. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16272. hurston_basesweep_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston has discovered that ~mission(Contractor|Target) have taken up residence at ~mission(Location). Their unauthorized presence at this facility is within direct violation of Hurston law and grounds for their removal. \n\nBy accepting this contract, you will be commissioned to clear out the location of all current inhabitants. You will receive payment once the facility has been effectively cleared.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16273. hurston_basesweep_desc_004=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston Security has recently traced a series of vicious attacks back to ~mission(Location). Sources indicate that the culprits are ~mission(Contractor|Target) holed up at the site. In an effort to better protect the public against such violent attacks, Hurston Dynamics has authorized the elimination of these hostiles. \n\nBy accepting this contract, you will be empowered with all legal authority to clear the facility with extreme prejudice. You will receive payment once the threat has been neutralized.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16274. hurston_basesweep_desc_005=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Facility Sweep\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|BaseSweepDanger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nIn another effort by Hurston Dynamics to create a safer universe, we seek a reliable operator to eliminate the unauthorized encampment at ~mission(Location). The facility is filled with ~mission(Contractor|Target) that are living there illegally and must be removed from the premise. You can use any means necessary to achieve this goal. Fair compensation will be transferred upon completion of the contract.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16275. hurston_basesweep_title_001=Evict Illegal Occupants
  16276. hurston_bounty_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nUnder the authority of the Hurston Dynamics as granted by the UEE, a bounty has been issued for one ~mission(TargetName) in relation to crimes against the corporation. You are being tasked with locating and apprehending ~mission(TargetName|Last) by any means at your disposal. Any available data location on the target's current whereabouts will be provided.\n\nPayment will be released only after collection of the bounty has been deemed complete.\n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16277. hurston_bounty_desc_0002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeatedly evading previous attempts at capture by Hurston Security officials, a bounty has been issued for one ~mission(TargetName).\n\nStarting at ~mission(TargetName|Last)'s last known location, track down the outlaw and deliver them to justice.\n\nPayment will be issued upon the successful completion of the contract. \n\n \n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16278. hurston_bounty_desc_0003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\n~mission(TargetName) is wanted by Hurston Dynamics after repeated infractions of Hurston and UEE law. As such, a bounty has been issued and you are being tasked with the apprehension of this criminal. Please be prepared to handle any and all eventualities before beginning pursuit.\n\nPayment will be authorized once the bounty is complete. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited.**"
  16279. hurston_bounty_desc_intro=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nAfter repeated and continual misdemeanor offenses, a bounty has been issued for the following individual - ~mission(TargetName).\n \nTo evaluate your potential in assisting in the capture of more elusive criminals, Hurston Dynamics will be evaluating your ability to locate and apprehend ~mission(TargetName|Last) by any means at your disposal. The latest intel ~mission(TargetName|Last)'s current whereabouts will be provided.\n\nPayment will be released only after the bounty is dealt with. \n \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **"
  16280. hurston_bounty_desc_Intro_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Bounty Collection\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger)\nRUSH CONTRACT: ~mission(Contractor|BountyTimed)\n\nUnder the authority of the Hurston Dynamics as granted by the UEE, a bounty has been issued for one ~mission(TargetName) in relation to crimes against the corporation. You are being tasked with locating and apprehending ~mission(TargetName|Last) by any means at your disposal. Any available data location on the target's current whereabouts will be provided.\n\nPayment will be released only after collection of the bounty has been deemed complete.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16281. hurston_bounty_title_0001=Wanted: ~mission(TargetName)
  16282. hurston_bounty_title_E=Wanted: ~mission(TargetName) (CS2)
  16283. hurston_bounty_title_H=Wanted: ~mission(TargetName) (CS4)
  16284. hurston_bounty_title_M=Wanted: ~mission(TargetName) (CS3)
  16285. hurston_bounty_title_VE=Wanted: ~mission(TargetName) (CS1)
  16286. hurston_bounty_title_VH=Wanted: ~mission(TargetName) (CS5)
  16287. hurston_danger_001=Low
  16288. hurston_danger_002=Medium
  16289. hurston_danger_003=High
  16290. hurston_danger_004=Limited Hostile Threat (Single Seater Craft, Minimal Support) 
  16291. hurston_danger_005=Moderate Hostile Threat (Multicrew Crafts, Average Support) 
  16292. hurston_danger_006=Major Hostile Threat (Large Multicrew Crafts, Substantial Support) 
  16293. hurston_destroyblade_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nURGENT! \n\nA Hurston satellite containing a proprietary ~mission(Item) has crashed to the surface. Protocol requires that the Blade must be destroyed to prevent the information stored on it from being fully decrypted. \n\nWe are hopeful that you will arrive at the ~mission(Location) first, but if someone manages to steal the Prototype before you arrive, you can use the satellite's internal systems to activate remote tracking. Chances are the thieves will attempt to decrypt the information at a nearby Hurston facility before the Blade's self-destruct sequence can complete. It is vital that you not allow the information to be decrypted.\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16294. hurston_destroyblade_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA ~mission(Item) aboard a Hurston satellite has just crashed to the surface. While the Blade is equipped with a self destruct failsafe, we need to gaurentee that it is destroyed to ensure that the technical and corporate information it contains is never decrypted.\n\nThere is a solid chance that anyone who attempts to steal the Prototype will bring it to a nearby Hurston facility to access the information on it, but to be sure, you can activate tracking protocols for the Blade by heading to the ~mission(Location) and restarting the satellite's internal systems. Once you have the location, eliminate the Prototype before its data protection can be fully breached. \n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16295. hurston_destroyblade_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Eliminate Blade \nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nA satellite just crashed to the surface and Hurston needs immediate assistance tracking down and destroying a ~mission(Item) that it was carrying aboard. We must prevent the sensitive technical information it contains from falling into the wrong hands. \n\nWe are hoping that you will be the first to recover it, but if stolen, they will most likely take the Prototype to a nearby Hurston facility where they will be able to bypass its security measures before the automatic self destruct can trigger. Head to the ~mission(Location) and activate the satellite's systems to track the Blade's current position and destroy it before the data is fully decrypted.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16296. hurston_destroyblade_title_001=Destroy Lost Prototype
  16297. hurston_destroyprobe_desc_0001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nAn illegal surveillance network has been detected at ~mission(Location). It is estimated that the ~mission(Contractor|DestroyProbeAmount) have been hidden around the area to illicitly collect data. You'll need to scan the area to locate their whereabouts.\n\nAll of the monitors must be found and destroyed. They will attempt an emergency upload of all the information stored on the data-drives when attacked. They must be destroyed before this upload can complete.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16298. hurston_destroyprobe_desc_0002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nA convicted data-trader has been persuaded to reveal their source of illegal information - the ~mission(Contractor|DestroyProbeAmount) hidden over at ~mission(Location). \n\nTheir low EM signature will make finding them difficult, but scan the area carefully as all of the monitors must be found and destroyed. These devices are outfitted with a countermeasure that will initiate an emergency upload of all the information stored on the data-drives once they are attacked. The monitors must be terminated before they can transfer their stolen information.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16299. hurston_destroyprobe_desc_0003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Halt Illegal Surveillance \nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|DestroyProbeDanger) \nRUSH CONTRACT: ~mission(Contractor|DestroyProbeTimed)\n\nA recent undercover operation successfully tracked down the source of unauthorized Hurston data that recently surfaced on the black market. The source of the leak was successfully traced to the ~mission(Contractor|DestroyProbeAmount) hidden at ~mission(Location). \n\nScan the area, locate the skimmers and destroy them. Be aware that they may attempt to upload their data-drives once you initiate your attack. Do not allow the transfer to complete. We cannot afford the loss of any more sensitive information.\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16300. hurston_destroyprobe_title_0001=Halt Illegal Surveillance
  16301. hurston_from=Hurston Dynamics
  16302. hurston_hackprevent_desc_001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nHurston Security has detected an attempt to illegally access the network at ~mission(Location). You are being contracted to prevent the hackers from succeeding at all costs.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16303. hurston_hackprevent_desc_002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nThe network at ~mission(Location) is currently suffering from an aggressive hacking attempt. The private and valuable information on that system must not be tampered with. Sever their connection, and stop the hackers from gaining access. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16304. hurston_hackprevent_desc_003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Illegal Network Access\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|RecoverSpaceDanger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nThere are criminals currently trying to breach the data network at ~mission(Location). Hurston Security is eager to prevent this intrusion before full access to the system can be gained.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16305. hurston_hackprevent_title_001=Illegal Network Access
  16306. hurston_intro_desc=ATTENTION FUTURE HURSTON CONTRACTORS:\nBefore being eligible for employment by Hurston Dynamics Outsorcing Department, all Independent Contractors must first accept the terms and conditions as outlined in the below Independent Contractor Agreement. \n\n\n--- INDEPENDENT CONTRACTOR AGREEMENT ---\n\nThis Independent Contractor Agreement (the “Contract”) is made between Hurston Dynamics (“Company”) and accepted by You (“Independent Contractor”), with reference to the outsourced work offered by Company and Accepted by you via your mobiGlas (“Contracted Task”)*, effective as of the date and time your Acceptance is received and acknowledged via by handshake receipt protocol by Company’s Logistics Data Center.\n\n1) Statement of Work: Independent Contractor agrees to perform all of the requirements indicated within the posting body of the Contracted Task in their entirety. Independent Contractor agrees and acknowledges that it is owed no payment, reimbursement, or other compensation from Company unless all of the requirements described are performed to the satisfaction of Company, in Company’s sole discretion. \n          a. Independent Contractor agrees and acknowledges that all conditions, including timing, date of delivery, identification of target, condition of goods, or any other circumstances deemed relevant by company, are material to this Contract, and that Independent Contractor is not owed any pro-rata payments, refunds, expenses, partial compensation, or other payment for any partial completion of Contracted Task.\n          b. Independent Contractor agrees and acknowledges that this Contract is a stand-alone agreement, impose no implied obligations or liabilities onto Company based on any other contracts that may exist between Company, Independent Contractor, or any third party. \n          c. Independent Contractor agrees not to undertake any other work or tasks that would endanger the timely completion of any and all tasks indicated within the Statement of Work and/or any Amendments made pursuant to Section 3) of the Contract. \n          d. Company is not responsible for any errors in accuracy, whether caused by deficiencies data transmission, loss in signal fidelity, or any interception or modification by any third party, including mobiGlas and other microTech products. Any doubts as to the consistency between Company’s offer and the delivery thereof are to be resolved with respect to the actual intentions of Company. You agree to assume all risks inherent in the receipt of any transmissions or information transfer not received directly from Company.\n          e. The Parties agree that, it being understood that proceeds and compensation pursuant to the Contact may be for the benefit of a third party, that nevertheless no third party has standing to commence any legal action with regard to the Contract, and that any misrepresentation in derogation of this requirement on the part of Independent Contractor may be considered a breach of the Independent Contractor’s obligations and responsibilities hereunder. \n          f. In the event of any conflict between the terms and conditions indicated within Contracted Task and this Agreement, the terms of this Agreement shall control, except when the terms of the Contracted Tasks explicitly invoke Section 3) c. of this agreement.\n\n2) Term: The term of the Contract is specified in the Statement of Work, and in any event terminates with payment under Section 13) of the Contract or the final conclusion of all tasks within the Statement of Work, whichever comes later. \n\n3) Amendments: The Parties agree that the Statement of Work may be amended by Company during the course of work being performed in response to operational contingencies or emergent requirements. The Independent Contractor may accept the amendments by indicating such in an electronically signed handshake approval transmission. If the Independent Contractor fails to notify the Company within 24 hours, the Parties will consider the Amendment accepted and the terms and conditions of the Statement of Work accordingly revised.\n          a. If the Independent Contractor does not wish to accept the amendments, his/her/its sole recourse is to abandon the Contract and return all Company materials (including information or data) and/or any other materiel to Company custody. \n          b. Contractual override by Amendment; as noted within Section 1) 3., the terms of this Agreement may be superseded and/or replaced by the terms of the Contracted Task or an Amendment when explicitly invoked with reference to the appropriate Section. \n\n4) Expenses and Reimbursements\n          a. Failure to maintain requisite insurance coverage is considered a material failure of Independent Contractor’s responsibilities and obligations under the Contract. The Independent Contractor is obliged to maintain the following insurances as a precondition to performing work for Company: \n                    i. Hull insurance for any vehicle used in pursuit of the completion of the task.\n                    ii. Cargo insurance for any material received by, for, or on behalf of Company pursuant to the Contract.\n                    iii. Gear and equipment insurance for any equipment or utilitarian accoutrements received by, for, or on behalf of Company pursuant to the Contract.\n          b. Independent Contractor acknowledges that the cost of any and all expenses or operational outlay necessary to perform the Contracted Tasks is impliedly covered by the compensation described within the Contracted Task. Company is not responsible for any cost overruns, damages, repairs, or other expenses, whether in terms of time or monetary cost. \n          c. The costs of medical coverage are explicitly excluded from Company’s obligations under this Contract. All expenses related to the personal health of Independent Contractor are deemed personal expenses. \n\n5) Non-disparagement : Independent Contractor represents and affirms to Company that any and all business or personal activity in which they are engaged contemporaneously and/or simultaneously with the Contracted Task is legal under local ordinances and/or applicable UEE law, and will not reflect negatively upon or tarnish the reputation of Company by association. \n           a. Independent Contractor agrees to explicitly indemnify, excuse, and absolve Company of any blame or responsibility in relation to any official or legal actions, inquiries, or investigations involving Independent Contractor’s activities.\n           b. The Parties agree that the Independent Contractor will not disparage, tarnish, criticize, or otherwise depict the Company in any negative fashion in speech, writing, spectrum transmission, or review. Breach of this term may result in the revocation or prorating of any fees or consideration earned under the Contract. \n\n6) No agency – Independent Contractor under no circumstances may hold themselves out as an agent, officer, director, employee, representative, or other affiliate of the Company. The Independent Contractor’s relationship with Company is solely that of an independent contractor. Independent Contractor has permission to factually represent him/her/itself as an independent contractor performing work for Company by disclosing the Logistics Registry Identification associated with the Contracted Task to any civil or law enforcement agency for the limited purposes of obtaining priority clearance with respect to travel or security measures. \n\n7) Subcontracting – You sign and agree to this Contract on behalf of all individuals involved in the completion of the tasks described within the Statement of Work. Choice of subcontractors is subject to the approval of Company; you assume responsibility for any and all liabilities and risk of failure arising from your use of non-approved subcontractors above and beyond any penalties for breach in this contract. If a non-approved subcontractor precipitates any breach of any term of the Contract, Company is under no responsibility to mitigate any resultant or consequential damages. \n\n8) Indemnification and Liability: Independent Contractor agrees to indemnify, defend, and hold harmless Company and all of its affiliates from any and all special, consequential, incidental, or other loss, liability, harm or damages, including, without limitation, any attorneys’ fees incurred by Independent Contractor as a result of performance of the Contracted Task. Independent Contractor furthermore agrees to indemnify, defend, and hold harmless Company and all of its affiliates from any claims for harms, damages, death or dismemberment, reputational harm, claims of infringement of any property, real, intellectual, physical or otherwise, criminal charges or indictments, or other claims under law and equity brought by third parties in connection with Independent Contractor’s execution of any Contracted Task. The Parties agree that any damages owed by Company to Independent Contractor, if any, will be met without special, incidental, consequential, or punitive damages and are wholly addressable by credit damages (including the provision of Company credits redeemable with Company’s affiliates) and that specific performance, injunctions, and equitable relief thereto are disclaimed to the fullest extent of the law. \n\n9) Specific Performance and Equitable Relief: The Parties acknowledge that time is of the essence to the Contract and a material provision of the Contracted Task, and that money damages alone will not compensate Company for non-performance of the Contract. \n\n10) Guarantees and Warranty: Company offers no warranties or guarantees with respect to any equipment, rentals, loans, gear, or other logistical or operational material needs used or employed by Independent Contractor except for those manufactured or produced by Company or one of Company’s affiliates, in which case the applicable manufacturer’s warranty and/or any attendant disclaimers will attach solely to those items.\n\n11) Intellectual Property: Section 6) notwithstanding, you agree that any inventions or innovations conceived, enabled, or reduced to practice by you during the course of performing the Contracted Task involving the use of any Company-provided materials are deemed “work made for hire” authored by and property of the Company to the fullest extent permissible by law. In any jurisdiction which does not permit such arrangements, you agree to assign authorship and ownership of any such inventions or trade secrets to the company and to cooperate with the company in providing any authorizations, permissions, or endorsements necessary to effectuate legal assignment of such properties. \n          a. In the event of inherent joint ownership of any such inventions or innovations, Company shall have shared ownership and interest to the same degree as any other participant or contributor to the innovation. Company is under no obligation to share any information or other intellectual property with any such joint tenants as a result.\n          b. Independent Contractor agrees to obtain any and all necessary permits or technology licenses needed to perform the Contracted Task.\n          c. Independent Contractor agrees that in the event of breach of the Contract for failure to perform the Contacted Task, that Company is granted legal power of access to Independent Contractor’s ship and mobiGlas logs, personal effects, black box recorders, and onboard or personal data storage in order to ascertain the degree of nonperformance and/or any circumstances that might result in either the mitigation or exacerbation of any harms to Company resultant therefrom. \n\n12) Force Majeure: Independent Contractor agrees and acknowledges that that some of Company’s obligations or liabilities within this Contract may be subject to operational requirements or otherwise contingent on circumstances beyond the reasonable control of the Company, and that such obligations or liabilities of Company may be discharged due to impossibility or negation or mooting of their business purposes in the sole judgment of the Company. \n\n13) Invoicing: Upon completion of all requirements indicated in the Statement of Work and any relevant Amendments, Company will post, wire or otherwise deliver the compensation indicated within the Statement of Work to Independent Contractor within 30 standard business days. If Independent Contractor or his/her/its accounts are inaccessible or unreachable for delivery of compensation during that time, compensation will be maintained in escrow by Company until such time as Independent Contractor notifies Company that it is ready to receive them, subject to any applicable statute of limitations or consignment.\n\n14) Confidentiality – Independent Contractor agrees that all communications with Company and/or its affiliates, including any employees, officers, directors, agents, or representatives thereof, will be maintained in the strictest confidence. Independent Contractor agrees to delete or purge any logs of communications with the foregoing at the request of Company and to certify such deletion when requested. The parties agree that the Contacted Task as posted is not confidential, and the information within may be disclosed as needed to effectuate performance of the Contracted Tasks. \n\n15) Governing Law: This Contract is governed by and construed in accordance with the laws of the Commercial Territory of the planet of Hurston, Stanton System, United Empire of Earth, with full regard to its choice of law statutes, and any controversy arising in relation or connection to this Contract will be addressed thereunder, including its applicable statutes of limitation. You agree to the exclusive jurisdiction of the Courts of Hurston and the exclusive jurisdiction and venue of the courts therein. Independent Contractor is not required to maintain a personal appearance to participate in an action brought hereunder and can attend by remote conference and/or correspondence, as appropriate under the circumstances. In the event that applicable law explicitly requires a matter to be addressed to the Independent Arbitrator’s Guild, the Parties stipulate that the conduct of any such conflict resolution process may be conducted by remote in lieu of any relocation or change of venue from the Commercial Territory of the planet of Hurston.\n\n16) General Terms: All material received from or on behalf of the Company pursuant to the Contract must be returned to a Company operations center in the same condition in which they were received. Failure to do so may be considered a breach of the Contract and considered stolen or otherwise misappropriated; Company reserves all rights under law and equity to engage measures and actions necessary to retrieve any and all property, physical, material, intellectual, or otherwise. The parties agree that the Contract as well as any associated terms herein do not constitute a contract of adhesion. The parties agree that the Contract and any amendments thereto represent the totality of the complete agreement between Company and Independent Contractor without resort to extrinsic evidence. This Contract is enforceable to the maximum extent permissible by law; if any part of the Contract is deemed unenforceable, that part shall be stricken and the rest of the contract shall continue in full force and effect with any remaining ambiguities interpreted in favor of Company’s intentions as best determined through the resort to extrinsic evidence if necessary. After completion or termination of the Contract, Sections 5, 8, 9, 11, 14, and 15 remain in effect in perpetuity. Severability and whole agreement.\n\n
  16307. hurston_intro_title=Independent Contractor Agreement
  16308. hurston_recover_Danger_Easy_001=Hurston Security Danger Recover Easy placeholder
  16309. hurston_recover_Danger_Hard_001=Hurston Security Danger Recover Hard placeholder
  16310. hurston_recover_Danger_Intro_001=Hurston Security Danger Recover Intro placeholder
  16311. hurston_recover_Danger_Medium_001=Hurston Security Danger Recover Medium placeholder
  16312. hurston_recover_desc_Easy_001=Hurston Security Steal Easy Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  16313. hurston_recover_desc_Hard_001=Hurston Security Steal Hard Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  16314. hurston_recover_desc_intro_001=Hurston Security Steal Intro Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  16315. hurston_recover_desc_Medium_001=Hurston Security Steal Medium Description placeholder ~mission(Danger) ~mission(Contractor|RecoverIntroTimed)
  16316. hurston_recover_Timed_Easy_001=Hurston Security Timed Recover Easy placeholder
  16317. hurston_recover_Timed_Hard_001=Hurston Security Timed Recover Hard placeholder
  16318. hurston_recover_Timed_Intro_001=Hurston Security Timed Recover Intro placeholder
  16319. hurston_recover_Timed_Medium_001=Hurston Security Timed Recover Medium placeholder
  16320. hurston_recover_title_Easy_001=Hurston Security Danger Recover Easy placeholder
  16321. hurston_recover_title_Hard_001=Hurston Security Danger Recover Hard placeholder
  16322. hurston_recover_title_intro_001=Hurston Security Danger Recover Intro placeholder
  16323. hurston_recover_title_Medium_001=Hurston Security Danger Recover Medium placeholder
  16324. hurston_recoverspace__desc_0001=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nAn ongoing Hurston Security investigation has revealed the location of recently stolen ~mission(Item). It is believed that a criminal by the name of ~mission(TargetName) is currently transporting it aboard their ship. \n\nWe need you to track down ~mission(TargetName|Last)'s, recover the lost property, and return it to ~mission(Destination).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16325. hurston_recoverspace__desc_0002=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nWe have been attempting to track down stolen ~mission(Item) and have finally received actionable intelligence on its current location. It seems the thief, ~mission(TargetName), is en route now to flying the haul to their fence. \n\nBefore they can complete the sale, we need you to hunt down ~mission(TargetName|Last)'s, recover the stolen ~mission(Item), and deliver it safely to ~mission(Destination).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16326. hurston_recoverspace__desc_0003=HURSTON DYNAMICS OUTSOURCING DEPARTMENT CONTRACT: Stolen Property\nCONTRACTOR AFFILIATION: Independent \nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Danger) \nRUSH CONTRACT: ~mission(Contractor|RecoverSpaceTimed)\n\nA few days ago, ~mission(Item) was stolen from a shipment. After an exhaustive investigation, an informer revealed that the individual responsible, ~mission(TargetName), will be attempting to move the stolen goods today.\n\nYou are to find ~mission(TargetName|Last)'s ship, recover the lost property by any means necessary, and return it to ~mission(Destination).\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16327. hurston_recoverspace__title_0001=Stolen Property
  16328. hurston_sectorsweep_desc_001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nHurston Dynamics seeks independent contractors to clear out the ~mission(Contractor|Target) operating near ~mission(Location). All peaceful means to force them to vacate the area have been ignored. If spotted, the perpetrators will most likely resist violently, so prepare accordingly. Contractors must provide their own ship and supplies required to complete the task.\n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the contract complete.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16329. hurston_sectorsweep_desc_002=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nSecurity contractors needed to subdue a growing ~mission(Contractor|Target) presence around ~mission(Location). All relevant patrol and scan points will be provided by Hurston's logistics department. These suspects are known violent offenders so assume that they will respond aggressively if spotted. \n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the threat neutralized. \n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16330. hurston_sectorsweep_desc_003=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Elimate Threat from Hurston Controlled Space\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: ~mission(Contractor|Auth)\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nAreas near ~mission(Location) have become increasingly dangerous of late due to a ~mission(Contractor|Target) presence. Hurston Dyanamics needs a reliable contractor to patrol the area and clear out any and all hostile forces. When targets are located, exercise extreme caution as they are known to respond violently when confronted. \n\nBy accepting this contract, you agree to begin work immediately. Payment will be issued once Hurston considers the sector cleared. \n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  16331. hurston_sectorsweep_title_001=Eliminate Threat from Hurston Space
  16332. hurston_target_001=scavengers
  16333. hurston_target_002=squatters
  16334. hurston_target_003=anarchists
  16335. hurston_target_004=criminals
  16336. hurston_target_005=terrorists
  16337. hurston_timed_001=Yes
  16338. hurston_timed_002=No
  16339. HWK_SHOES=DO NOT USE ------ (HWK) HAWKSWORTH'S SHOE ITEMS -- MALE
  16340. Info_Kiosks_AttractTitle_001=Inmate Information Terminal
  16341. Info_Kiosks_Handbook_Desc_001=There are only two rules in this prison \n1. Don't write on the walls \n2. Obey all the rules 
  16342. Info_Kiosks_Handbook_Title_001=Handbook
  16343. Info_Kiosks_Header_001=Sentence
  16344. Info_Kiosks_Info_001=Time Served
  16345. Info_Kiosks_Info_002=Merit Contribution
  16346. Info_Kiosks_Info_003=Original Sentence
  16347. Info_Kiosks_Info_004=Sentence Extentsion
  16348. Info_Kiosks_LogoScreen_001=Touch to start
  16349. Info_Kiosks_Merits_001=Merits
  16350. Info_Kiosks_Prisoner_001=Inmate ID
  16351. Info_Kiosks_Time_001=Projected time until release
  16352. Infractions_Desc_001=The infliction of mortal harm of another being, either intentionally or accidentally.
  16353. Infractions_Desc_002=The intentional or negligent discharge of a weapon inside a designated safety zone.
  16354. Infractions_Desc_003=Drawing or exhibiting any deadly weapon, except in self-defense, in a rude, angry, or threatening manner inside a designated safety zone.
  16355. Infractions_Desc_004=Parking or idling in a designated hangar, garage, or landing zone without the authorization of its owner or sanctioned traffic controller.
  16356. Infractions_Desc_005=The destruction of public or private property caused by a being who is not the owner through neglectful or intentional action.
  16357. Infractions_Desc_006=Physical damage to public or private property caused by a being who is not the owner through neglectful or intentional action.
  16358. Infractions_Desc_007=Intentionally carrying, or stowing inside a vehicle they are operating, an item that has been deemed a 'prohibited good' by the UEE and / or the local municipality.
  16359. Infractions_Desc_008=Willfully entering and remaining on private or public property that they do not own nor have they been granted permission from the owner.
  16360. Infractions_Desc_009=The willful destruction, severing, contamination, or disruption of vital imperial-defense materials or public safety utilities such as, but not limited to, communication networks (comm arrays, comm relays, comm drones, etc.), fuel infrastructure, power grids, and life support systems.
  16361. Infractions_Desc_010=The attempted infliction of deadly harm to security personnel attempting to lawfully arrest or detain them.
  16362. Infractions_Desc_011=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class A Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials.
  16363. Infractions_Desc_012=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class A Controlled Substance' by the UEE and / or the local municipality.
  16364. Infractions_Desc_013=Possessing significant quantities (in excess of 1 SCU) of items that are known, or can be reasonably suspected, to be stolen with a clear intent to traffick, sell, or distribute said stolen property.
  16365. Infractions_Desc_014=Intentionally carrying or stowing inside a vehicle they are operating, an item that is known, or can be reasonably suspected, to be stolen.
  16366. Infractions_Desc_015=The harboring or concealment of any individual who is known to have, or can be reasonably suspected of, committing a criminal offense.
  16367. Infractions_Desc_016=The operation of, including being transported aboard, a vehicle they do not own nor have they been granted permission from the owner to operate.
  16368. Infractions_Desc_017=The infliction of harm onto another being with a deadly weapon either willfully or accidentally.
  16369. Infractions_Desc_018=The attempted infliction of deadly harm to security personnel in the lawful discharge of their duties.
  16370. Infractions_Desc_019=Intentionally attempting to elude or flee from security personnel attempting to lawfully arrest or detain them.
  16371. Infractions_Desc_020=Failure to comply with requests or commands of security personnel in the lawful discharge of their duties.
  16372. Infractions_Desc_021=The illegal accessing of a computer system, through either forceful intrusion, crypto-cracking or other means, by a being who is not the owner nor has been granted permission from the owner.
  16373. Infractions_Desc_022=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class B Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials.
  16374. Infractions_Desc_023=Possessing significant quantities (in excess of .125 SCU) of materials that has been deemed a 'Class C Controlled Substance' by the UEE and / or the local municipality with a clear intent to traffick, sell, or distribute said materials.
  16375. Infractions_Desc_024=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class B Controlled Substance' by the UEE and / or the local municipality.
  16376. Infractions_Desc_025=Intentionally carrying or stowing inside a vehicle they are operating, a material that has been deemed a 'Class C Controlled Substance' by the UEE and / or the local municipality.
  16377. Infractions_Desc_026=The destruction of a privately or publicly owned vehicle caused by a being who is not the owner through neglectful or intentional action.
  16378. Infractions_Desc_027=The collision of two or more vehicles attributed to the negligent operation of one of the involved vehicles by a being demonstrating a willful or wanton disregard for safety.
  16379. Infractions_Desc_028=Willfully failed to make sufficient bona fide efforts to fully pay criminal monetary penalties and allowed fines to accumulate to such a degree that compulsory repayment is required.
  16380. Infractions_Desc_029=The illegal usage of a non-destructive device to interfere with a privately or publicly owned vehicle’s ability to function or travel, such as, but not limited to, Quantum Enforcement Devices.
  16381. Infractions_Desc_030=Willfully entering and remaining on property designated by the UEE and local governance as off limits to unauthorized personnel, with the intent to commit a crime therein.
  16382. Infractions_Desc_031=Intentionally applying physical force to another being without that person's consent.
  16383. Infractions_Desc_032=Intentionally applying physical force to another being such that it causes bodily harm up to or past the point of rendering them unconscious.
  16384. Infractions_Desc_033=Currently sentenced to a designated prison or holding facility as punishment for convicted crimes.
  16385. Infractions_Desc_034=Escaping from the custody of the UEE and / or local municipality by an individual before their scheduled release, through any means such as force, subterfuge or violence.
  16386. Infractions_Desc_035=The taking of substantial and willful steps to attempt an escape from the custody of the UEE and / or local municipality by an individual before their scheduled release, through any means such as force, subterfuge or violence.
  16387. Infractions_Name_001=Homicide
  16388. Infractions_Name_002=Unlawful Discharge of a Weapon
  16389. Infractions_Name_003=Brandishing a Weapon
  16390. Infractions_Name_004=Parking Violation
  16391. Infractions_Name_005=Destruction of Property
  16392. Infractions_Name_006=Damage of Property
  16393. Infractions_Name_007=Possession of Prohibited Goods
  16394. Infractions_Name_008=Trespassing (Second Degree)
  16395. Infractions_Name_009=Sabotage
  16396. Infractions_Name_010=Resisting Arrest
  16397. Infractions_Name_011=Trafficking of Class A Controlled Substance
  16398. Infractions_Name_012=Possession of Class A Controlled Substance
  16399. Infractions_Name_013=Trafficking of Stolen Property
  16400. Infractions_Name_014=Possession of Stolen Property
  16401. Infractions_Name_015=Harboring a Fugitive
  16402. Infractions_Name_016=Operating a Stolen Vehicle
  16403. Infractions_Name_017=Aggravated Assault
  16404. Infractions_Name_018=Assaulting Security Personnel
  16405. Infractions_Name_019=Evading Arrest
  16406. Infractions_Name_020=Failure to Comply
  16407. Infractions_Name_021=Unauthorized Computer Access
  16408. Infractions_Name_022=Trafficking of Class B Controlled Substance
  16409. Infractions_Name_023=Trafficking of Class C Controlled Substance
  16410. Infractions_Name_024=Possession of Class B Controlled Substance
  16411. Infractions_Name_025=Possession of Class C Controlled Substance
  16412. Infractions_Name_026=Destruction of Vehicle
  16413. Infractions_Name_027=Vehicular Collision
  16414. Infractions_Name_028=Delinquent Restitution
  16415. Infractions_Name_029=Unauthorized Interdiction
  16416. Infractions_Name_030=Trespassing (First Degree)
  16417. Infractions_Name_031=Battery (Second Degree)
  16418. Infractions_Name_032=Battery (First Degree)
  16419. Infractions_Name_033=Actively Incarcerated
  16420. Infractions_Name_034=Escaped from Custody
  16421. Infractions_Name_035=Attempted Escape from Custody
  16422. Inner_Thought_Conversation_Icon=θ
  16423. Inner_Thought_SpoolQD=Spool Quantum Drive
  16424. Inner_Thought_UnSpoolQD=Shut Down Quantum Drive
  16425. innerthought_accept=Accept
  16426. innerthought_acknowledge=Acknowledge
  16427. innerthought_chemline_level0=Level 0
  16428. innerthought_chemline_level1=Level 1
  16429. innerthought_chemline_level2=Level 2
  16430. innerthought_close=Close
  16431. innerthought_cry=Cry
  16432. innerthought_dance=Dance
  16433. innerthought_decline=Decline
  16434. innerthought_disperse=Disperse
  16435. innerthought_door_override_close=Force Close
  16436. innerthought_door_override_open=Force Open
  16437. innerthought_door_panel_close=Close Panel
  16438. innerthought_door_panel_open=Access Panel
  16439. innerthought_door_use_lever=Use Lever
  16440. innerthought_equip=Equip
  16441. innerthought_Formup=Formation
  16442. innerthought_grimhex_elevator_bottom=Main Concourse
  16443. innerthought_grimhex_elevator_top=Landing Pads
  16444. innerthought_Hail=Hail
  16445. innerthought_idris_bridge_lift_bridge=To Bridge
  16446. innerthought_idris_bridge_lift_calldescend=Call Elevator
  16447. innerthought_idris_bridge_lift_main_deck=To Main Deck
  16448. innerthought_idris_cargo_lift_cargo_room=To Cargo Room
  16449. innerthought_idris_cargo_lift_hangar=To Hangar
  16450. innerthought_inspect=Inspect
  16451. innerthought_levski_destination_borehole=To Borehole Station
  16452. innerthought_levski_destination_core=To Core
  16453. innerthought_levski_destination_customs=To Customs
  16454. innerthought_levski_destination_garage_1=garage 1
  16455. innerthought_levski_destination_garage_2=garage 2
  16456. innerthought_levski_destination_garage_3=garage 3
  16457. innerthought_levski_destination_garage_4=garage 4
  16458. innerthought_levski_destination_garage_5=garage 5
  16459. innerthought_levski_destination_hangar_1=Hangar 1
  16460. innerthought_levski_destination_hangar_2=Hangar 2
  16461. innerthought_levski_destination_hangar_3=Hangar 3
  16462. innerthought_levski_destination_hangar_4=Hangar 4
  16463. innerthought_levski_destination_landing_pads=To Landing Pads
  16464. innerthought_levski_destination_top_loby=To Top Lobby
  16465. innerthought_levski_hangars_call=Call
  16466. innerthought_levski_hangars_floorhangar=HANGAR
  16467. innerthought_levski_hangars_floorlobby=LOBBY
  16468. innerthought_levski_hangars_sendtohangar01=To Hangar 01
  16469. innerthought_levski_hangars_sendtohangar02=To Hangar 02
  16470. innerthought_levski_hangars_sendtohangar03=To Hangar 03
  16471. innerthought_levski_hangars_sendtohangar04=To Hangar 04
  16472. innerthought_levski_hangars_sendtolobby=To Lobby
  16473. innerthought_levski_hangars_waypoint=WAYPOINT
  16474. innerthought_levski_interior_callascend=Go Up
  16475. innerthought_levski_interior_calldescend=Go Down
  16476. innerthought_levski_interior_floorlobbybottom=GRAND BARTER
  16477. innerthought_levski_interior_floorlobbytop=HABITATION AND HANGARS⁣
  16478. innerthought_levski_interior_floorsurface=SURFACE
  16479. innerthought_levski_interior_sendtolobbybottom=To Grand Barter
  16480. innerthought_levski_interior_sendtolobbytop=To Habitations and Hangars
  16481. innerthought_levski_interior_sendtosurface=To Surface
  16482. innerthought_levski_requestlanding=Request Landing
  16483. innerthought_levski_requestlanding_cancel=Cancel
  16484. innerthought_levski_requesttakeoff=Request Takeoff
  16485. innerthought_levski_requesttakeoff_cancel=Cancel
  16486. innerthought_lift_lower_deck=Lower Deck
  16487. innerthought_lift_ORIG_890Jump_Crew=Crew Deck
  16488. innerthought_lift_ORIG_890Jump_Engineering=Engineering
  16489. innerthought_lift_ORIG_890Jump_EscapeRaft=Escape Raft
  16490. innerthought_lift_ORIG_890Jump_Foyer=Floor 02 - Foyer, Bar & Dining
  16491. innerthought_lift_ORIG_890Jump_Hangar=Floor 00 - Hangar Access
  16492. innerthought_lift_ORIG_890Jump_Kitchen=Floor 00 - Crew Kitchen
  16493. innerthought_lift_ORIG_890Jump_Spa=Floor 01 - Spa & Pool
  16494. innerthought_lift_ORIG_890Jump_Turret1=Turret Access
  16495. innerthought_lift_ORIG_890Jump_Turret2=Hangar Access
  16496. innerthought_lift_top_deck=Top Deck
  16497. innerthought_open=Open
  16498. innerthought_ORIG_890Jump_Hangar_Close=Close Hangar Doors
  16499. innerthought_ORIG_890Jump_Hangar_Open=Open Hangar Doors
  16500. innerthought_taunt=Taunt
  16501. input_glue_icontoicon=+
  16502. input_glue_icontotext=+ 
  16503. input_glue_texttoicon= +
  16504. input_glue_texttotext= + 
  16505. input_key_controlPad_a=A
  16506. input_key_controlPad_b=B
  16507. input_key_controlPad_back=Back
  16508. input_key_controlPad_dpadDown=Down (D-pad)
  16509. input_key_controlPad_dpadLeft=Left (D-pad)
  16510. input_key_controlPad_dpadRight=Right (D-pad)
  16511. input_key_controlPad_dpadUp=Up (D-pad)
  16512. input_key_controlPad_noDefault= [ NOT SET ]
  16513. input_key_controlPad_shoulderLeft=Left Shoulder Button
  16514. input_key_controlPad_shoulderRight=Right Shoulder Button
  16515. input_key_controlPad_start=Start
  16516. input_key_controlPad_thumbstickLeftButton=Left Thumb Stick (Button)
  16517. input_key_controlPad_thumbstickLeftDown=Down (Left Thumb Stick)
  16518. input_key_controlPad_thumbstickLeftLeft=Left (Left Thumb Stick)
  16519. input_key_controlPad_thumbstickLeftRight=Right (Left Thumb Stick)
  16520. input_key_controlPad_thumbstickLeftUp=Up (Left Thumb Stick)
  16521. input_key_controlPad_thumbstickLeftXAxis=X-Axis (Left Thumb Stick)
  16522. input_key_controlPad_thumbstickLeftYAxis=Y-Axis (Left Thumb Stick)
  16523. input_key_controlPad_thumbstickRightButton=Right Thumb Stick (Button)
  16524. input_key_controlPad_thumbstickRightDown=Down (Right Thumb Stick)
  16525. input_key_controlPad_thumbstickRightLeft=Left (Right Thumb Stick)
  16526. input_key_controlPad_thumbstickRightRight=Right (Right Thumb Stick)
  16527. input_key_controlPad_thumbstickRightUp=Up (Right Thumb Stick)
  16528. input_key_controlPad_thumbstickRightXAxis=X-Axis (Right Thumb Stick)
  16529. input_key_controlPad_thumbstickRightYAxis=Y-Axis (Right Thumb Stick)
  16530. input_key_controlPad_triggerLeft=Left Trigger
  16531. input_key_controlPad_triggerLeftButton=Left Trigger
  16532. input_key_controlPad_triggerLeftRightButton=Left and Right Trigger
  16533. input_key_controlPad_triggerRight=Right Trigger
  16534. input_key_controlPad_triggerRightButton=Right Trigger
  16535. input_key_controlPad_x=X
  16536. input_key_controlPad_y=Y
  16537. input_key_joystick_noDefault= [ NOT SET ]
  16538. input_key_joystick1_button1=Button 1
  16539. input_key_joystick1_button10=Button 10
  16540. input_key_joystick1_button11=Button 11
  16541. input_key_joystick1_button12=Button 12
  16542. input_key_joystick1_button13=Button 13
  16543. input_key_joystick1_button14=Button 14
  16544. input_key_joystick1_button15=Button 15
  16545. input_key_joystick1_button16=Button 16
  16546. input_key_joystick1_button17=Button 17
  16547. input_key_joystick1_button18=Button 18
  16548. input_key_joystick1_button19=Button 19
  16549. input_key_joystick1_button2=Button 2
  16550. input_key_joystick1_button20=Button 20
  16551. input_key_joystick1_button21=Button 21
  16552. input_key_joystick1_button22=Button 22
  16553. input_key_joystick1_button23=Button 23
  16554. input_key_joystick1_button24=Button 24
  16555. input_key_joystick1_button25=Button 25
  16556. input_key_joystick1_button26=Button 26
  16557. input_key_joystick1_button27=Button 27
  16558. input_key_joystick1_button28=Button 28
  16559. input_key_joystick1_button29=Button 29
  16560. input_key_joystick1_button3=Button 3
  16561. input_key_joystick1_button30=Button 30
  16562. input_key_joystick1_button31=Button 31
  16563. input_key_joystick1_button32=Button 32
  16564. input_key_joystick1_button33=Button 33
  16565. input_key_joystick1_button34=Button 34
  16566. input_key_joystick1_button35=Button 35
  16567. input_key_joystick1_button36=Button 36
  16568. input_key_joystick1_button37=Button 37
  16569. input_key_joystick1_button38=Button 38
  16570. input_key_joystick1_button39=Button 39
  16571. input_key_joystick1_button4=Button 4
  16572. input_key_joystick1_button40=Button 40
  16573. input_key_joystick1_button41=Button 41
  16574. input_key_joystick1_button42=Button 42
  16575. input_key_joystick1_button43=Button 43
  16576. input_key_joystick1_button44=Button 44
  16577. input_key_joystick1_button45=Button 45
  16578. input_key_joystick1_button46=Button 46
  16579. input_key_joystick1_button47=Button 47
  16580. input_key_joystick1_button48=Button 48
  16581. input_key_joystick1_button49=Button 49
  16582. input_key_joystick1_button5=Button 5
  16583. input_key_joystick1_button50=Button 50
  16584. input_key_joystick1_button6=Button 6
  16585. input_key_joystick1_button7=Button 7
  16586. input_key_joystick1_button8=Button 8
  16587. input_key_joystick1_button9=Button 9
  16588. input_key_joystick1_hat1Down=Down (Hat 1)
  16589. input_key_joystick1_hat1Left=Left (Hat 1)
  16590. input_key_joystick1_hat1Right=Right (Hat 1)
  16591. input_key_joystick1_hat1Up=Up (Hat 1)
  16592. input_key_joystick1_hat2Down=Down (Hat 2)
  16593. input_key_joystick1_hat2Left=Left (Hat 2)
  16594. input_key_joystick1_hat2Right=Right (Hat 2)
  16595. input_key_joystick1_hat2Up=Up (Hat 2)
  16596. input_key_joystick1_hat3Down=Down (Hat 3)
  16597. input_key_joystick1_hat3Left=Left (Hat 3)
  16598. input_key_joystick1_hat3Right=Right (Hat 3)
  16599. input_key_joystick1_hat3Up=Up (Hat 3)
  16600. input_key_joystick1_hat4Down=Down (Hat 4)
  16601. input_key_joystick1_hat4Left=Left (Hat 4)
  16602. input_key_joystick1_hat4Right=Right (Hat 4)
  16603. input_key_joystick1_hat4Up=Up (Hat 4)
  16604. input_key_joystick1_slider1=Slider 1
  16605. input_key_joystick1_slider2=Slider 2
  16606. input_key_joystick1_throttleAxis=Throttle Axis
  16607. input_key_joystick1_xAxis=X-Axis
  16608. input_key_joystick1_xRotation=X-Axis Rotation
  16609. input_key_joystick1_yAxis=Y-Axis
  16610. input_key_joystick1_yRotation=Y-Axis Rotation
  16611. input_key_joystick1_zAxis=Z-Axis
  16612. input_key_joystick1_zRotation=Z-Axis Rotation
  16613. input_key_joystick2_button1=Button 1 (Input 2)
  16614. input_key_joystick2_button10=Button 10 (Input 2)
  16615. input_key_joystick2_button11=Button 11 (Input 2)
  16616. input_key_joystick2_button12=Button 12 (Input 2)
  16617. input_key_joystick2_button13=Button 13 (Input 2)
  16618. input_key_joystick2_button14=Button 14 (Input 2)
  16619. input_key_joystick2_button15=Button 15 (Input 2)
  16620. input_key_joystick2_button16=Button 16 (Input 2)
  16621. input_key_joystick2_button17=Button 17 (Input 2)
  16622. input_key_joystick2_button18=Button 18 (Input 2)
  16623. input_key_joystick2_button19=Button 19 (Input 2)
  16624. input_key_joystick2_button2=Button 2 (Input 2)
  16625. input_key_joystick2_button20=Button 20 (Input 2)
  16626. input_key_joystick2_button21=Button 21 (Input 2)
  16627. input_key_joystick2_button22=Button 22 (Input 2)
  16628. input_key_joystick2_button23=Button 23 (Input 2)
  16629. input_key_joystick2_button24=Button 24 (Input 2)
  16630. input_key_joystick2_button25=Button 25 (Input 2)
  16631. input_key_joystick2_button26=Button 26 (Input 2)
  16632. input_key_joystick2_button27=Button 27 (Input 2)
  16633. input_key_joystick2_button28=Button 28 (Input 2)
  16634. input_key_joystick2_button29=Button 29 (Input 2)
  16635. input_key_joystick2_button3=Button 3 (Input 2)
  16636. input_key_joystick2_button30=Button 30 (Input 2)
  16637. input_key_joystick2_button31=Button 31 (Input 2)
  16638. input_key_joystick2_button32=Button 32 (Input 2)
  16639. input_key_joystick2_button33=Button 33 (Input 2)
  16640. input_key_joystick2_button34=Button 34 (Input 2)
  16641. input_key_joystick2_button35=Button 35 (Input 2)
  16642. input_key_joystick2_button36=Button 36 (Input 2)
  16643. input_key_joystick2_button37=Button 37 (Input 2)
  16644. input_key_joystick2_button38=Button 38 (Input 2)
  16645. input_key_joystick2_button39=Button 39 (Input 2)
  16646. input_key_joystick2_button4=Button 4 (Input 2)
  16647. input_key_joystick2_button40=Button 40 (Input 2)
  16648. input_key_joystick2_button41=Button 41 (Input 2)
  16649. input_key_joystick2_button42=Button 42 (Input 2)
  16650. input_key_joystick2_button43=Button 43 (Input 2)
  16651. input_key_joystick2_button44=Button 44 (Input 2)
  16652. input_key_joystick2_button45=Button 45 (Input 2)
  16653. input_key_joystick2_button46=Button 46 (Input 2)
  16654. input_key_joystick2_button47=Button 47 (Input 2)
  16655. input_key_joystick2_button48=Button 48 (Input 2)
  16656. input_key_joystick2_button49=Button 49 (Input 2)
  16657. input_key_joystick2_button5=Button 5 (Input 2)
  16658. input_key_joystick2_button50=Button 50 (Input 2)
  16659. input_key_joystick2_button6=Button 6 (Input 2)
  16660. input_key_joystick2_button7=Button 7 (Input 2)
  16661. input_key_joystick2_button8=Button 8 (Input 2)
  16662. input_key_joystick2_button9=Button 9 (Input 2)
  16663. input_key_joystick2_hat1Down=Down (Hat 1) - (Input 2)
  16664. input_key_joystick2_hat1Left=Left (Hat 1) - (Input 2)
  16665. input_key_joystick2_hat1Right=Right (Hat 1) - (Input 2)
  16666. input_key_joystick2_hat1Up=Up (Hat 1) - (Input 2)
  16667. input_key_joystick2_hat2Down=Down (Hat 2) - (Input 2)
  16668. input_key_joystick2_hat2Left=Left (Hat 2) - (Input 2)
  16669. input_key_joystick2_hat2Right=Right (Hat 2) - (Input 2)
  16670. input_key_joystick2_hat2Up=Up (Hat 2) - (Input 2)
  16671. input_key_joystick2_hat3Down=Down (Hat 3) - (Input 2)
  16672. input_key_joystick2_hat3Left=Left (Hat 3) - (Input 2)
  16673. input_key_joystick2_hat3Right=Right (Hat 3) - (Input 2)
  16674. input_key_joystick2_hat3Up=Up (Hat 3) - (Input 2)
  16675. input_key_joystick2_hat4Down=Down (Hat 4) - (Input 2)
  16676. input_key_joystick2_hat4Left=Left (Hat 4) - (Input 2)
  16677. input_key_joystick2_hat4Right=Right (Hat 4) - (Input 2)
  16678. input_key_joystick2_hat4Up=Up (Hat 4) - (Input 2)
  16679. input_key_joystick2_slider1=Slider 1 (Input 2)
  16680. input_key_joystick2_slider2=Slider 2 (Input 2)
  16681. input_key_joystick2_throttleAxis=Throttle Axis (Input 2)
  16682. input_key_joystick2_xAxis=X-Axis (Input 2)
  16683. input_key_joystick2_xRotation=X-Axis Rotation (Input 2)
  16684. input_key_joystick2_yAxis=Y-Axis (Input 2)
  16685. input_key_joystick2_yRotation=Y-Axis Rotation (Input 2)
  16686. input_key_joystick2_zAxis=Z-Axis (Input 2)
  16687. input_key_joystick2_zRotation=Z-Axis Rotation (Input 2)
  16688. input_key_joystick3_button1=Button 1 (Input 3)
  16689. input_key_joystick3_button10=Button 10 (Input 3)
  16690. input_key_joystick3_button11=Button 11 (Input 3)
  16691. input_key_joystick3_button12=Button 12 (Input 3)
  16692. input_key_joystick3_button13=Button 13 (Input 3)
  16693. input_key_joystick3_button14=Button 14 (Input 3)
  16694. input_key_joystick3_button15=Button 15 (Input 3)
  16695. input_key_joystick3_button16=Button 16 (Input 3)
  16696. input_key_joystick3_button17=Button 17 (Input 3)
  16697. input_key_joystick3_button18=Button 18 (Input 3)
  16698. input_key_joystick3_button19=Button 19 (Input 3)
  16699. input_key_joystick3_button2=Button 2 (Input 3)
  16700. input_key_joystick3_button20=Button 20 (Input 3)
  16701. input_key_joystick3_button21=Button 21 (Input 3)
  16702. input_key_joystick3_button22=Button 22 (Input 3)
  16703. input_key_joystick3_button23=Button 23 (Input 3)
  16704. input_key_joystick3_button24=Button 24 (Input 3)
  16705. input_key_joystick3_button25=Button 25 (Input 3)
  16706. input_key_joystick3_button26=Button 26 (Input 3)
  16707. input_key_joystick3_button27=Button 27 (Input 3)
  16708. input_key_joystick3_button28=Button 28 (Input 3)
  16709. input_key_joystick3_button29=Button 29 (Input 3)
  16710. input_key_joystick3_button3=Button 3 (Input 3)
  16711. input_key_joystick3_button30=Button 30 (Input 3)
  16712. input_key_joystick3_button31=Button 31 (Input 3)
  16713. input_key_joystick3_button32=Button 32 (Input 3)
  16714. input_key_joystick3_button33=Button 33 (Input 3)
  16715. input_key_joystick3_button34=Button 34 (Input 3)
  16716. input_key_joystick3_button35=Button 35 (Input 3)
  16717. input_key_joystick3_button36=Button 36 (Input 3)
  16718. input_key_joystick3_button37=Button 37 (Input 3)
  16719. input_key_joystick3_button38=Button 38 (Input 3)
  16720. input_key_joystick3_button39=Button 39 (Input 3)
  16721. input_key_joystick3_button4=Button 4 (Input 3)
  16722. input_key_joystick3_button40=Button 40 (Input 3)
  16723. input_key_joystick3_button41=Button 41 (Input 3)
  16724. input_key_joystick3_button42=Button 42 (Input 3)
  16725. input_key_joystick3_button43=Button 43 (Input 3)
  16726. input_key_joystick3_button44=Button 44 (Input 3)
  16727. input_key_joystick3_button45=Button 45 (Input 3)
  16728. input_key_joystick3_button46=Button 46 (Input 3)
  16729. input_key_joystick3_button47=Button 47 (Input 3)
  16730. input_key_joystick3_button48=Button 48 (Input 3)
  16731. input_key_joystick3_button49=Button 49 (Input 3)
  16732. input_key_joystick3_button5=Button 5 (Input 3)
  16733. input_key_joystick3_button50=Button 50 (Input 3)
  16734. input_key_joystick3_button6=Button 6 (Input 3)
  16735. input_key_joystick3_button7=Button 7 (Input 3)
  16736. input_key_joystick3_button8=Button 8 (Input 3)
  16737. input_key_joystick3_button9=Button 9 (Input 3)
  16738. input_key_joystick3_hat1Down=Down (Hat 1) - (Input 3)
  16739. input_key_joystick3_hat1Left=Left (Hat 1) - (Input 3)
  16740. input_key_joystick3_hat1Right=Right (Hat 1) - (Input 3)
  16741. input_key_joystick3_hat1Up=Up (Hat 1) - (Input 3)
  16742. input_key_joystick3_hat2Down=Down (Hat 2) - (Input 3)
  16743. input_key_joystick3_hat2Left=Left (Hat 2) - (Input 3)
  16744. input_key_joystick3_hat2Right=Right (Hat 2) - (Input 3)
  16745. input_key_joystick3_hat2Up=Up (Hat 2) - (Input 3)
  16746. input_key_joystick3_hat3Down=Down (Hat 3) - (Input 3)
  16747. input_key_joystick3_hat3Left=Left (Hat 3) - (Input 3)
  16748. input_key_joystick3_hat3Right=Right (Hat 3) - (Input 3)
  16749. input_key_joystick3_hat3Up=Up (Hat 3) - (Input 3)
  16750. input_key_joystick3_hat4Down=Down (Hat 4) - (Input 3)
  16751. input_key_joystick3_hat4Left=Left (Hat 4) - (Input 3)
  16752. input_key_joystick3_hat4Right=Right (Hat 4) - (Input 3)
  16753. input_key_joystick3_hat4Up=Up (Hat 4) - (Input 3)
  16754. input_key_joystick3_slider1=Slider 1 (Input 3)
  16755. input_key_joystick3_slider2=Slider 2 (Input 3)
  16756. input_key_joystick3_throttleAxis=Throttle Axis (Input 3)
  16757. input_key_joystick3_xAxis=X-Axis (Input 3)
  16758. input_key_joystick3_xRotation=X-Axis Rotation (Input 3)
  16759. input_key_joystick3_yAxis=Y-Axis (Input 3)
  16760. input_key_joystick3_yRotation=Y-Axis Rotation (Input 3)
  16761. input_key_joystick3_zAxis=Z-Axis (Input 3)
  16762. input_key_joystick3_zRotation=Z-Axis Rotation (Input 3)
  16763. input_key_joystick4_button1=Button 1 (Input 4)
  16764. input_key_joystick4_button10=Button 10 (Input 4)
  16765. input_key_joystick4_button11=Button 11 (Input 4)
  16766. input_key_joystick4_button12=Button 12 (Input 4)
  16767. input_key_joystick4_button13=Button 13 (Input 4)
  16768. input_key_joystick4_button14=Button 14 (Input 4)
  16769. input_key_joystick4_button15=Button 15 (Input 4)
  16770. input_key_joystick4_button16=Button 16 (Input 4)
  16771. input_key_joystick4_button17=Button 17 (Input 4)
  16772. input_key_joystick4_button18=Button 18 (Input 4)
  16773. input_key_joystick4_button19=Button 19 (Input 4)
  16774. input_key_joystick4_button2=Button 2 (Input 4)
  16775. input_key_joystick4_button20=Button 20 (Input 4)
  16776. input_key_joystick4_button21=Button 21 (Input 4)
  16777. input_key_joystick4_button22=Button 22 (Input 4)
  16778. input_key_joystick4_button23=Button 23 (Input 4)
  16779. input_key_joystick4_button24=Button 24 (Input 4)
  16780. input_key_joystick4_button25=Button 25 (Input 4)
  16781. input_key_joystick4_button26=Button 26 (Input 4)
  16782. input_key_joystick4_button27=Button 27 (Input 4)
  16783. input_key_joystick4_button28=Button 28 (Input 4)
  16784. input_key_joystick4_button29=Button 29 (Input 4)
  16785. input_key_joystick4_button3=Button 3 (Input 4)
  16786. input_key_joystick4_button30=Button 30 (Input 4)
  16787. input_key_joystick4_button31=Button 31 (Input 4)
  16788. input_key_joystick4_button32=Button 32 (Input 4)
  16789. input_key_joystick4_button33=Button 33 (Input 4)
  16790. input_key_joystick4_button34=Button 34 (Input 4)
  16791. input_key_joystick4_button35=Button 35 (Input 4)
  16792. input_key_joystick4_button36=Button 36 (Input 4)
  16793. input_key_joystick4_button37=Button 37 (Input 4)
  16794. input_key_joystick4_button38=Button 38 (Input 4)
  16795. input_key_joystick4_button39=Button 39 (Input 4)
  16796. input_key_joystick4_button4=Button 4 (Input 4)
  16797. input_key_joystick4_button40=Button 40 (Input 4)
  16798. input_key_joystick4_button41=Button 41 (Input 4)
  16799. input_key_joystick4_button42=Button 42 (Input 4)
  16800. input_key_joystick4_button43=Button 43 (Input 4)
  16801. input_key_joystick4_button44=Button 44 (Input 4)
  16802. input_key_joystick4_button45=Button 45 (Input 4)
  16803. input_key_joystick4_button46=Button 46 (Input 4)
  16804. input_key_joystick4_button47=Button 47 (Input 4)
  16805. input_key_joystick4_button48=Button 48 (Input 4)
  16806. input_key_joystick4_button49=Button 49 (Input 4)
  16807. input_key_joystick4_button5=Button 5 (Input 4)
  16808. input_key_joystick4_button50=Button 50 (Input 4)
  16809. input_key_joystick4_button6=Button 6 (Input 4)
  16810. input_key_joystick4_button7=Button 7 (Input 4)
  16811. input_key_joystick4_button8=Button 8 (Input 4)
  16812. input_key_joystick4_button9=Button 9 (Input 4)
  16813. input_key_joystick4_hat1Down=Down (Hat 1) - (Input 4)
  16814. input_key_joystick4_hat1Left=Left (Hat 1) - (Input 4)
  16815. input_key_joystick4_hat1Right=Right (Hat 1) - (Input 4)
  16816. input_key_joystick4_hat1Up=Up (Hat 1) - (Input 4)
  16817. input_key_joystick4_hat2Down=Down (Hat 2) - (Input 4)
  16818. input_key_joystick4_hat2Left=Left (Hat 2) - (Input 4)
  16819. input_key_joystick4_hat2Right=Right (Hat 2) - (Input 4)
  16820. input_key_joystick4_hat2Up=Up (Hat 2) - (Input 4)
  16821. input_key_joystick4_hat3Down=Down (Hat 3) - (Input 4)
  16822. input_key_joystick4_hat3Left=Left (Hat 3) - (Input 4)
  16823. input_key_joystick4_hat3Right=Right (Hat 3) - (Input 4)
  16824. input_key_joystick4_hat3Up=Up (Hat 3) - (Input 4)
  16825. input_key_joystick4_hat4Down=Down (Hat 4) - (Input 4)
  16826. input_key_joystick4_hat4Left=Left (Hat 4) - (Input 4)
  16827. input_key_joystick4_hat4Right=Right (Hat 4) - (Input 4)
  16828. input_key_joystick4_hat4Up=Up (Hat 4) - (Input 4)
  16829. input_key_joystick4_slider1=Slider 1 (Input 4)
  16830. input_key_joystick4_slider2=Slider 2 (Input 4)
  16831. input_key_joystick4_throttleAxis=Throttle Axis (Input 4)
  16832. input_key_joystick4_xAxis=X-Axis (Input 4)
  16833. input_key_joystick4_xRotation=X-Axis Rotation (Input 4)
  16834. input_key_joystick4_yAxis=Y-Axis (Input 4)
  16835. input_key_joystick4_yRotation=Y-Axis Rotation (Input 4)
  16836. input_key_joystick4_zAxis=Z-Axis (Input 4)
  16837. input_key_joystick4_zRotation=Z-Axis Rotation (Input 4)
  16838. input_key_keyboard_a=A
  16839. input_key_keyboard_arrowDown=Down Arrow
  16840. input_key_keyboard_arrowLeft=Left Arrow
  16841. input_key_keyboard_arrowRight=Right Arrow
  16842. input_key_keyboard_arrowUp=Up Arrow
  16843. input_key_keyboard_b=B
  16844. input_key_keyboard_backslash=\
  16845. input_key_keyboard_backspace=Backspace
  16846. input_key_keyboard_c=C
  16847. input_key_keyboard_capslock=Capslock
  16848. input_key_keyboard_colon=;
  16849. input_key_keyboard_comma=,
  16850. input_key_keyboard_d=D
  16851. input_key_keyboard_delete=Delete
  16852. input_key_keyboard_e=E
  16853. input_key_keyboard_end=End
  16854. input_key_keyboard_enter=Return
  16855. input_key_keyboard_equals==
  16856. input_key_keyboard_escape=Esc
  16857. input_key_keyboard_f=F
  16858. input_key_keyboard_f1=F1
  16859. input_key_keyboard_f10=F10
  16860. input_key_keyboard_f11=F11
  16861. input_key_keyboard_f12=F12
  16862. input_key_keyboard_f2=F2
  16863. input_key_keyboard_f3=F3
  16864. input_key_keyboard_f4=F4
  16865. input_key_keyboard_f5=F5
  16866. input_key_keyboard_f6=F6
  16867. input_key_keyboard_f7=F7
  16868. input_key_keyboard_f8=F8
  16869. input_key_keyboard_f9=F9
  16870. input_key_keyboard_g=G
  16871. input_key_keyboard_h=H
  16872. input_key_keyboard_home=Home
  16873. input_key_keyboard_i=I
  16874. input_key_keyboard_insert=Insert
  16875. input_key_keyboard_j=J
  16876. input_key_keyboard_k=K
  16877. input_key_keyboard_l=L
  16878. input_key_keyboard_leftAlt=Left Alt
  16879. input_key_keyboard_leftBracket=[
  16880. input_key_keyboard_leftCtrl=Left Ctrl
  16881. input_key_keyboard_leftShift=Left Shift
  16882. input_key_keyboard_m=M
  16883. input_key_keyboard_minus=-
  16884. input_key_keyboard_n=N
  16885. input_key_keyboard_numlock=NumLock
  16886. input_key_keyboard_numpad0=Numpad 0
  16887. input_key_keyboard_numpad1=Numpad 1
  16888. input_key_keyboard_numpad2=Numpad 2
  16889. input_key_keyboard_numpad3=Numpad 3
  16890. input_key_keyboard_numpad4=Numpad 4
  16891. input_key_keyboard_numpad5=Numpad 5
  16892. input_key_keyboard_numpad6=Numpad 6
  16893. input_key_keyboard_numpad7=Numpad 7
  16894. input_key_keyboard_numpad8=Numpad 8
  16895. input_key_keyboard_numpad9=Numpad 9
  16896. input_key_keyboard_numpadAdd=Numpad +
  16897. input_key_keyboard_numpadDivide=Numpad /
  16898. input_key_keyboard_numpadEnter=Numpad Enter
  16899. input_key_keyboard_numpadMultiply=Numpad *
  16900. input_key_keyboard_numpadPeriod=Numpad .
  16901. input_key_keyboard_numpadSubtract=Numpad -
  16902. input_key_keyboard_o=O
  16903. input_key_keyboard_p=P
  16904. input_key_keyboard_pause=Pause
  16905. input_key_keyboard_period=.
  16906. input_key_keyboard_pgdn=Page Down
  16907. input_key_keyboard_pgup=Page Up
  16908. input_key_keyboard_print=Print Screen
  16909. input_key_keyboard_q=Q
  16910. input_key_keyboard_r=R
  16911. input_key_keyboard_rightAlt=Right Alt
  16912. input_key_keyboard_rightBracket=]
  16913. input_key_keyboard_rightCtrl=Right Ctrl
  16914. input_key_keyboard_rightShift=Right Shift
  16915. input_key_keyboard_s=S
  16916. input_key_keyboard_scrolllock=Scroll Lock
  16917. input_key_keyboard_slash=/
  16918. input_key_keyboard_space=Spacebar
  16919. input_key_keyboard_t=T
  16920. input_key_keyboard_tab=Tab
  16921. input_key_keyboard_u=U
  16922. input_key_keyboard_underline=_
  16923. input_key_keyboard_v=V
  16924. input_key_keyboard_w=W
  16925. input_key_keyboard_x=X
  16926. input_key_keyboard_y=Y
  16927. input_key_keyboard_z=Z
  16928. input_key_mouse_button1=Button 1 (mouse)
  16929. input_key_mouse_button10=Button 10 (mouse)
  16930. input_key_mouse_button12=Button 1 (mouse) and Button 2 (mouse)
  16931. input_key_mouse_button2=Button 2 (mouse)
  16932. input_key_mouse_button3=Button 3 (mouse)
  16933. input_key_mouse_button4=Button 4 (mouse)
  16934. input_key_mouse_button5=Button 5 (mouse)
  16935. input_key_mouse_button6=Button 6 (mouse)
  16936. input_key_mouse_button7=Button 7 (mouse)
  16937. input_key_mouse_button8=Button 8 (mouse)
  16938. input_key_mouse_button9=Button 9 (mouse)
  16939. input_key_mouse_wheelDown=Mouse Wheel Down
  16940. input_key_mouse_wheelUp=Mouse Wheel Up
  16941. input_key_mouse_xAxis=X-Axis (mouse)
  16942. input_key_mouse_yAxis=Y-Axis (mouse)
  16943. input_key_mouse_zAxis=Mouse Wheel
  16944. input_unbound_action=UNBOUND ACTION %s
  16945. install_confirm2=Please select the action you would like to perform
  16946. interaction_carry=Carry
  16947. interaction_close=Close
  16948. interaction_condition_heavy_armor=Remove heavy armor
  16949. interaction_condition_helmetless=Remove helmet
  16950. interaction_condition_standing=Stand up
  16951. interaction_customize=Customize
  16952. interaction_drink=Drink
  16953. interaction_drop=Drop
  16954. Interaction_eat=Eat
  16955. interaction_equip=Equip
  16956. interaction_getup=Get Up
  16957. interaction_lean=Lean
  16958. interaction_liedown=Lie Down
  16959. interaction_liedown_top=Lie Down Top
  16960. interaction_makecoffee=Make Coffee
  16961. interaction_open=Open
  16962. interaction_order=Order
  16963. interaction_pickup=Pick Up
  16964. interaction_place=Place
  16965. interaction_sit=Sit
  16966. interaction_situp=Sit Upright
  16967. interaction_sleep=Sleep
  16968. interaction_stow=Stow
  16969. interaction_toggleEquipHelmet=Toggle Equip Helmet
  16970. interaction_unequiphelmet=Unequip Helmet 
  16971. IT_Shared_Agree=[PH] I agree.
  16972. IT_Shared_AskAboutOtherOptions=[PH] Got any other options?
  16973. IT_Shared_AskedToVisit=Hey, you told me to swing by?
  16974. IT_Shared_AskForWork1stTime=[PH] You got some work for me?
  16975. IT_Shared_Disagree=[PH] I disagree.
  16976. IT_Shared_LookingForMoreWork=Got any more jobs?
  16977. IT_Shared_MissionAccepted=Sounds good.
  16978. IT_Shared_MissionComplete=Job's done.
  16979. IT_Shared_MissionDeclined=I think I'll pass.
  16980. IT_Shared_MissionFailed=I had an issue with the job.
  16981. IT_Shared_Nevermind=[PH] Nevermind.
  16982. IT_Shared_No=[PH] No.
  16983. IT_Shared_NotInterested=[PH] I'm not interested right now.
  16984. IT_Shared_TellMeMoreAboutMissions=[PH] Tell me more...
  16985. IT_Shared_Temp_WhatsTheDeal=[PH] So what's the deal?
  16986. IT_Shared_Yes=[PH] Yes.
  16987. item_armor_179=
  16988. item_armor_244=
  16989. item_armor_515=Inquisitor Legs
  16990. item_armor_516=Inquisitor Legs
  16991. item_armor_517=Inquisitor Legs
  16992. item_armor_518=Inquisitor Legs
  16993. item_armor_519=Inquisitor Legs
  16994. item_armor_520=Inquisitor Legs
  16995. item_armor_521=Inquisitor Legs
  16996. item_armor_522=Inquisitor Legs
  16997. item_armor_523=Inquisitor Legs
  16998. item_armor_524=Inquisitor Legs
  16999. item_armor_525=Inquisitor Legs
  17000. item_armor_526=Inquisitor Legs
  17001. item_armor_527=Inquisitor Legs
  17002. item_armor_528=Inquisitor Legs
  17003. item_armor_529=Inquisitor Legs
  17004. item_armor_530=Inquisitor Legs
  17005. item_armor_531=Inquisitor Legs
  17006. item_armor_532=Inquisitor Legs
  17007. item_armor_533=Inquisitor Legs
  17008. item_armor_534=Inquisitor Legs Red
  17009. item_behr_special_ballistic_02_mag=Item Type: Magazine\nCapacity: 6\n\nThis magazine for the GP-33 "MOD" holds six 40mm grenades.
  17010. item_Color_TBD=TBD\n(Added to fix loc validation.)
  17011. item_corp_Aegis=Aegis Dynamics
  17012. item_corp_Anvil=Anvil Aerospace
  17013. item_corp_Banu=Banu
  17014. item_corp_ConsolidatedOutland=Consolidated Outland
  17015. item_corp_Crusader=Crusader Industries
  17016. item_corp_Drake=Drake
  17017. item_corp_Esperia=Vanduul / Esperia
  17018. item_corp_Kruger=Kruger Intergalactic
  17019. item_corp_MISC=MISC
  17020. item_corp_Origin=Origin
  17021. item_corp_RSI=RSI
  17022. item_corp_Vanduul=Vanduul
  17023. item_corp_Xian=Xi'an
  17024. item_Desc_987_Jacket_01_01_01=Crafted from a slick, high-shine weave, the Legion was conceived by 987 and famed Terran underground designer, Jieto, to shock the status quo of hooded jackets and usher in a new era of aesthetic functionality. \n\nWomen's sizes currently out of stock.
  17025. item_Desc_987_Jacket_02_01_01=Complimentary pieces come together to form the Horde. This striking jacket from 987 features a strong asymmetrical design with a high-lo hem and aggressive detailing on the sleeves. \n\nWomen's sizes currently out of stock.
  17026. item_Desc_987_jacket_05_01_01=[PH] Desc - 987 Jacket 05
  17027. item_Desc_987_pants_03_01_01=[PH] Desc - 987 Pants 03
  17028. item_Desc_987_shirt_03_01_01=[PH] Desc - 987 Shirt 03
  17029. item_Desc_987_shoes_03_01_01=[PH] Desc - 987 Shoes 03
  17030. item_Desc_adv_agent_helmet_01=Item Type: Light Armor\n\nDamage Reduction: 20%\n\nVirgil's Argus helmet utilizes advanced multi-layered composite construction to provide incredible protection from weapon fire as well as environmental hazards. The tinted visor offers a wide field-of-view to improve situational awareness and unrestricted movement.
  17031. item_Desc_adv_agent_Shared=Item Type: Light Armor\n\nDamage Reduction: 20%\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef for their officers and agents.
  17032. item_Desc_adv_agent_undersuit=Item Type: Flightsuit\nDamage Reduction: 10%\n\nVirgil's Guardian is a multi-purpose combat undersuit that features basic reinforced plates for impact protection as well as natural integration with compatible armor sets.
  17033. item_Desc_ALB_Bandana_01_01_Shared=Made from only the finest cotton, this bandana from Alejo Brothers features a double-sided print and sewn edges to guarantee durability. \n\nWomen's sizes currently out of stock.
  17034. item_Desc_alb_hat_01_01_01=Complete your cool-weather wardrobe with the classic Ketchum beanie from Alejo Brothers.
  17035. item_Desc_ALB_Jacket_01_01_01=Alejo Brothers have seamlessly blended functionality and style with the Tuvic line of outerwear. These rugged jackets feature reinforced leather padding to offer additional protection and support while still maintaining a modern aesthetic.\n\nWomen's sizes currently out of stock.
  17036. item_Desc_ALB_Jacket_01_Ruso=Proudly wear your support of the Rust Society with this custom version of Alejo Brothers' classic Tuvic Outerwear industrial jacket. The perfect companion for those long hauls and endless digs.\n\nWomen's sizes currently out of stock.
  17037. item_Desc_alb_Jacket_02_01_01=Perfect for weathering any storm, Alejo Brothers' Softshell poncho is built from multi-layered waterproof weave technology and features an extra wide size to keep your personal gear clear and dry without restricting your arm movement.\n\nWomen's sizes currently out of stock.
  17038. item_Desc_alb_shirt_01_01_01=Capable as being worn on its own or as a base for layers, this long-sleeve henley style shirt from Alejo Brothers keeps you stylish and comfortable.\n\nWomen's sizes currently out of stock.
  17039. item_Desc_alb_shirt_02_01_01=Alejo Brothers' classic loop tee with a spatter pattern.\n\nWomen's sizes currently out of stock.
  17040. item_Desc_cba_boots_01_01_01=[PH - Desc - CBA Boots_01_01_01]
  17041. item_Desc_cba_boots_01_01_07=[PH - Desc - CBA Boots_01_01_07]
  17042. item_Desc_cba_boots_02_01_01=[PH - Desc - CBA Boots_02_01_01]
  17043. item_Desc_cba_boots_02_01_07=[PH - Desc - CBA Boots_02_01_07]
  17044. item_Desc_cba_gloves_01_01_01=[PH - Desc - CBA Gloves_01_01_01]
  17045. item_Desc_cba_gloves_01_01_07=[PH - Desc - CBA Gloves_01_01_07]
  17046. item_Desc_cba_gloves_02_01_01=[PH - Desc - CBA Gloves_02_01_01]
  17047. item_Desc_cba_gloves_02_01_07=[PH - Desc - CBA Gloves_02_01_07]
  17048. item_Desc_cba_jacket_01_01_01=[PH - Desc - CBA Jacket_01_01_01]
  17049. item_Desc_cba_jacket_01_01_07=[PH - Desc - CBA Jacket_01_01_07]
  17050. item_Desc_cba_jacket_02_01_01=[PH - Desc - CBA Jacket_02_01_01]
  17051. item_Desc_cba_jacket_02_01_07=[PH - Desc - CBA Jacket_02_01_07]
  17052. item_Desc_cba_mask_01_01_01=[PH - Desc - CBA Mask_01_01_01]
  17053. item_Desc_cba_mask_01_01_07=[PH - Desc - CBA Mask_01_01_07]
  17054. item_Desc_cba_mask_02_01_01=[PH - Desc - CBA Mask_02_01_01]
  17055. item_Desc_cba_mask_02_01_07=[PH - Desc - CBA Mask_02_01_07]
  17056. item_Desc_cba_pants_01_01_01=[PH - Desc - CBA Pants_01_01_01]
  17057. item_Desc_cba_pants_01_01_07=[PH - Desc - CBA Pants_01_01_07]
  17058. item_Desc_cba_pants_02_01_01=[PH - Desc - CBA Pants_02_01_01]
  17059. item_Desc_cba_pants_02_01_07=[PH - Desc - CBA Pants_02_01_07]
  17060. item_Desc_CBD_Hat_01_01_01=This military cadet hat from CBD blends lightweight fabric and leather for a striking design. Featuring a white skull offset on the front and "Death From Above" on the side.\n\nWomen's sizes currently out of stock.
  17061. item_Desc_CBD_Hat_01_01_Shared=This military cadet hat from CBD blends lightweight fabric and leather for a striking design.\n\nWomen's sizes currently out of stock.
  17062. item_Desc_CBD_Hat_01_02_01=A two-tone military cadet hat from CBD that features a flat top, pre-curved bill, and "Fly or Die" across the front. \n\nWomen's sizes currently out of stock.
  17063. item_Desc_cbd_hat_02_01_centurion=The MC-Pinhead military cadet hat from CBD features metal bullet studs embedded into its panels. The special Voyager edition comes in red with a gold band. \n\nWomen's sizes currently out of stock.
  17064. item_Desc_CBD_Hat_02_01_Shared=Metal bullet studs are embedded into the front of this military cadet hat from CBD, which also features RAGE written across the side. \n\nWomen's sizes currently out of stock.
  17065. item_Desc_cbd_hat_03_01_01=[PH] Desc - CBD hat
  17066. item_Desc_cbd_hat_03_aegis_dec=This two-tone cap is mainly dark grey with a light grey accent stripe, featuring an Aegis Dynamics patch across the front panel.
  17067. item_Desc_cbd_hat_03_anvil_dec=A dark green Anvil Aerospace cap that features metal eyelets on the side.
  17068. item_Desc_cbd_hat_03_argo_dec=Spacecraft manufacturer Argo Astronautics has been around for centuries. Support this indispensable UEE industrial brand by wearing this burnt orange hat bearing their name across the front.
  17069. item_Desc_cbd_hat_03_consolidated_dec=Consolidated Outland thrives on the edge of innovation. Promote their initiative by wearing this dark grey hat with the company's branding gracing the front panel.
  17070. item_Desc_cbd_hat_03_crusader_dec=To celebrate Pax Humana 2949, Crusader Industries released this hat in the colors associated with the holiday, blue and white. Wear this hat to join the company in supporting those that focus on the greater good. All proceeds from its purchase will go to the Terra-based nonprofit Empire's Overlooked.
  17071. item_Desc_cbd_hat_03_drake_dec=Embody the boldness of Drake Interplanetary by wearing this black hat with the company's name in strong yellow lettering.
  17072. item_Desc_cbd_hat_03_expo_dec=A magenta hat emblazoned with the Intergalactic Aerospace Expo name and logo in white on the front.
  17073. item_Desc_cbd_hat_03_misc_dec=Evoke the industrial spirit of MISC by sporting this tan hat featuring the company's emblem.
  17074. item_Desc_cbd_hat_03_origin_dec=This light grey hat featuring Origin's name and signature logo is a perennial best seller at their showroom in New Austin.
  17075. item_Desc_cbd_hat_03_rsi_dec=The iconic RSI logo graces the front panel of this black hat featuring a burnt orange accent stripe.
  17076. item_Desc_CBD_Jacket_01_01_Shared=Express your attitude with this ultramodern crash jacket from CBD. An asymmetrical front zipper, arm and shoulder straps help provide additional style for this unique piece.\n\nWomen's sizes currently out of stock.
  17077. item_Desc_CBD_Pants_01_01_01=Get down and dirty with CBD's Skellig-wear. These utility pants feature durable vinyl-compot material with reinforced ridged kneepads.\n\nWomen's sizes currently out of stock.
  17078. item_Desc_CBD_Shirt_01_01_01=Most may believe in Admiral Bishop, but you're not most people. You prefer to address him as Admiral Bullsh*t, so flaunt your intellectual independence with this shirt from CBD.\n\nWomen's sizes currently out of stock.
  17079. item_Desc_CBD_Shirt_01_02_01=CBD's proud to introduce this graphic tee featuring the album artwork from The Leedos' classic debut album <i>Never Silent</i>.\n\nWomen's sizes currently out of stock.
  17080. item_Desc_CBD_Shirt_01_03_01=Proclaim your passion for poli-rock rebels The Leedos with this lightweight and supremely soft shirt from CBD, featuring artwork from their United Empire of Extinction tour.\n\nWomen's sizes currently out of stock.
  17081. item_Desc_CBD_Shirt_01_04_01=Be crass and comfortable with this swearing skull shirt from CBD made from 100% ring-spun cotton.\n\nWomen's sizes currently out of stock.
  17082. item_Desc_CBD_Shirt_02_01_01=This thrash-tacular tee from CBD rocks Gutterwash's infamous half-human, half-Vanduul logo, and also features leather straps sewn into the shoulder slope seam.\n\nWomen's sizes currently out of stock.
  17083. item_Desc_CBD_Shirt_02_02_01=Be an officially authorized party monster in this Gutterwash graphic tee from CBD with double-stitched hem and sleeves to help it survive those wild nights. \n\nWomen's sizes currently out of stock.
  17084. item_Desc_CBD_Shirt_02_03_01=Announce your apathy in this Gutterwash tee. Or don't. Like it'll really make a difference either way. CBD out.\n\nWomen's sizes currently out of stock.
  17085. item_Desc_CBD_Shirt_02_04_01=This shirt from CBD features an athletic cut and an eye-catching dripping skull graphic.\n\nWomen's sizes currently out of stock.
  17086. item_Desc_CBD_trenchcoat_01=A modern update of CBD's classic duster, this full-length coat features two-tone coloring and inlaid accents to make a bold statement whatever environment you're in.\n\nWomen's sizes currently out of stock.\n<ph></ph>
  17087. item_Desc_CBD_trenchcoat_01_01_02=CBD's original hellraiser. This full-length coats got reinforced padding to give you a little more confidence when picking a fight or when you just want to look like a badass.\n\nWomen's sizes currently out of stock.
  17088. item_Desc_cds_heavy_armor_01_concierge_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 20K SP\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers. This executive edition features a brushed chrome finish with an inlaid hexagonal pattern.
  17089. item_Desc_cds_heavy_armor_01_concierge_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers. This executive edition features a brushed chrome finish with an inlaid hexagonal pattern.
  17090. item_Desc_cds_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 20K SP\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers.
  17091. item_Desc_cds_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nWhen there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers.
  17092. item_Desc_cds_legacy_heavy_armor_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor.
  17093. item_Desc_cds_legacy_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 20K SP\n\nRevolutionary when first released, the ADP heavy armor system was heralded as the pinnacle of personal protection. Clark Defense Systems' maximalist design provides plenty of attachment points and excellent protection against the elements and enemy fire. CDS refined and reshaped the ADP line over the years, but many still consider the original ADP to be the touchstone of military-grade heavy armor.
  17094. item_Desc_cds_legacy_heavy_armor_01_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nEvery piece of the Balor was designed by Clark Defense Systems to more evenly distribute damage. This spreads the force of an impact across the heavy helmet, helping it hold up when others would fail.
  17095. item_Desc_cds_legacy_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile.
  17096. item_Desc_cds_legacy_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 10K SP\n\nClark Defense Systems built the PAB-1 light but strong enough to stay in a fight. The first CDS suit to utilize their proprietary nano-weave, this light armor became a favorite of those who needed a little extra protection while remaining agile.
  17097. item_Desc_cds_legacy_light_armor_01_helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nConstructed using a lightweight alloy that can withstand a fair share of damage, the CBH-3 is a field-tested combat helmet featuring a large single-piece molded faceplate to allow for an expansive field of view for increased situational awareness.
  17098. item_Desc_cds_legacy_medium_armor_01=Item Type: Medium Armor\nDamage Reduction: 30%\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement.
  17099. item_Desc_cds_legacy_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 10K SP\n\nDependable and durable armor never goes out of style. The ORC-mkV from Clark Defense Systems has been a battlefield staple for centuries. This highly regarded medium armor blends composite plating with a special fiber reinforced polymer to provide solid protection and a wide range of movement.
  17100. item_Desc_cds_legacy_medium_armor_01_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nThe G-2 provides protection and an uninhibited field of view without being bulky. Clark Defense Systems designed the helmet to withstand a wide variety of impact types without compromising its integrity.
  17101. item_Desc_cds_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 10K SP\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible.
  17102. item_Desc_cds_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nCDS’ Field Recon Suit is the perfect solution for the combat operator who wants a little extra protection without compromising any of their situational agility. EdgeCore composite plating is strategically sewn into the nano-weave suit to cover vital organs while keeping the suit flexible.
  17103. item_Desc_cds_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 10K SP\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility.
  17104. item_Desc_cds_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\n\nThe mark X is the latest in CDS’ award-winning Omni-Role Combat armor series. This EVA-rated suit features new EdgeCore composite weave technology, maximizing protection against projectiles, explosives and the elements while minimizing operator agility.
  17105. item_Desc_CDS_Undersuit_Armor_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThis comprehensive Tactical Combat Suit provides a complete sealed suit against vacuum, free range of motion, and interfaces seamlessly with compatible armor systems.
  17106. item_Desc_cds_undersuit_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nThe A23 has been one of CDS' mainstay helmet systems for years. Built out of impact-resistant composite technology and a hardened laminate faceplate, the A23 is perfect for hazardous environment and basic EVA operations.
  17107. item_Desc_clda_env_armor_backpack_01=[PH] - Novikov Backpack Desc
  17108. item_Desc_clda_env_armor_backpack_01_expo=[PH] - Novikov "Expo" Carryall Desc
  17109. item_Desc_clda_env_heat_armor_backpack_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 130K SP\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end.
  17110. item_Desc_clda_env_heat_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end.
  17111. item_Desc_clda_env_heat_heavy_suit_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 150K SP\n\nDesigned to extend the limits of Human endurance, the Pembroke was built to withstand the extreme heat of inhospitable high temperature environments. Based off of Caldera's best-in-class exploration armor platform, an advanced sensor suite intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those seeking to cross bold new horizons can depend on the Pembroke to see them to the journey's end.
  17112. item_Desc_clda_env_heavy_arms_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17113. item_Desc_clda_env_heavy_arms_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements.
  17114. item_Desc_clda_env_heavy_core_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 20K SP\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17115. item_Desc_clda_env_heavy_core_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 130K SP\n  \nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements.
  17116. item_Desc_clda_env_heavy_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17117. item_Desc_clda_env_heavy_helmet_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements.
  17118. item_Desc_clda_env_heavy_legs_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17119. item_Desc_clda_env_heavy_legs_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements.
  17120. item_Desc_clda_env_heavy_suit_01=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 150K SP\n\nConfidently explore cold environments while wearing the Novikov. Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey.
  17121. item_Desc_clda_env_heavy_suit_01_expo=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 150K SP\n\nConfidently explore cold environments while wearing the Novikov "Expo". Caldera built the armor with an advanced sensor suite that intelligently adjusts to environmental conditions so the wearer's body temperature remains stable. Also featuring a cutting edge life support system and spacious backpack, those venturing across unknown terrain can count on the Novikov to help them survive the journey. The "Expo" edition celebrates CitizenCon 2949 by blending orange and purple for an eye catching look that's highly visible against the elements.
  17122. item_Desc_COMP_BEHR_S00_CSVRP=Item Type: Computer\nManufacturer: Behring\nSize: 0\nGrade: C\nClass: Military\n\nSpecced to meet the high demands of the military, Behring’s CSV-RP vehicle computer has been a staple in UEE tanks and other ground vehicles for centuries.
  17123. item_Desc_COMP_BEHR_S00_CSVTL=Item Type: Computer\nManufacturer: Behring\nSize: 0\nGrade: B\nClass: Military\n\nThe CSV-TL computer system is powered by Behring to deliver more processing than previous- generation systems alongside innovative new processing algorithms for improved data handling.
  17124. item_Desc_COMP_BEHR_S01_CSRRP=Item Type: Computer\nManufacturer: Behring\nSize: 1\nGrade: C\nClass: Military\n\nThe CSR-RP from Behring provides trusted and consistent computing power in a streamlined package.
  17125. item_Desc_COMP_BEHR_S01_CSRTL=Item Type: Computer\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Military\n\nFly with next-generation computer performance. The CSR-TL has low latency and plug-and-play compatibility with additional blade slots, all driven by Behring’s advanced operating technologies.
  17126. item_Desc_COMP_BEHR_S02_CSMRP=Item Type: Computer\nManufacturer: Behring\nSize: 2\nGrade: C\nClass: Military\n\nThe CSM-RP computer system brings Behring’s esteemed line of military-grade processors to private-sector ships.
  17127. item_Desc_COMP_BEHR_S02_CSMTL=Item Type: Computer\nManufacturer: Behring\nSize: 2\nGrade: B\nClass: Military\n\nBehring packed plenty of raw power into the CSM-TL computer system. Armed with advanced data-cores running hex-threaded processors, it’s sure to provide all the computational brute force you need.
  17128. item_Desc_COMP_BLTR_S01_Crypt=Item Type: Computer\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: A\nClass: Stealth\n\nThe new Crypt from Blue Triangle Inc. is meticulously crafted to offer superior heat dissipation using advanced venting technology and premium materials, so that this computer system runs as cool as it looks.
  17129. item_Desc_COMP_BLTR_S01_Cypher=Item Type: Computer\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: B\nClass: Stealth\n\nDesigned to dispel both IR and EM signatures, the Cypher from Blue Triangle Inc has quietly been making a name for itself amongst consumers that prefer stealth components.
  17130. item_Desc_COMP_BRRA_S01_Lamarr=Item Type: Computer\nManufacturer: Broad & Rabiee\nSize: 1\nGrade: C\nClass: Competition\n\nThe eccentric upstarts behind Broad & Rabiee cheekily named their competition-grade computer Lamarr in honor of a 28th century cult vid about an alien CPU that single-handedly overthrows the UEE government.
  17131. item_Desc_COMP_BRRA_S01_Pascal=Item Type: Computer\nManufacturer: Broad & Rabiee\nSize: 1\nGrade: B\nClass: Competition\n\nBroad and Rabiee engineered the ultimate computing experience when they designed the new lighter and faster Pascal data system.
  17132. item_Desc_COMP_Default=[PH]
  17133. item_Desc_COMP_FSIN_S02_CompuWare=Item Type: Computer\nManufacturer: Friskers Semiconductor Inc.\nSize: 2\nGrade: C\nClass: Civilian\n\nBuilt to meet the demands of next generation ships, Friskers’ CompuWare features proprietary technologies for smooth data processing.
  17134. item_Desc_COMP_MITE_S01_dynaSys=Item Type: Computer\nManufacturer: microTech\nSize: 1\nGrade: C\nClass: Civilian\n\nFrom trusted computer expert microTech, the dynaSys onboard system handles rapid data processing in a streamlined designed frame.
  17135. item_Desc_COMP_SADA_S01_Ferric=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 1\nGrade: C\nClass: Industrial\n\nInnovation never ends at Saga Datasystems. The Ferric computer was specifically refined to suit industrial ships and all their processing needs.
  17136. item_Desc_COMP_SADA_S01_Wolfram=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 1\nGrade: B\nClass: Industrial\n\nThe Wolfram is one of the universe’s most powerful onboard computer systems. With Saga Datasystem’s incredible computing power and groundbreaking architecture, you’ll accomplish more than you ever thought possible.
  17137. item_Desc_COMP_SADA_S02_Chrome=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 2\nGrade: B\nClass: Industrial\n\nThe new Saga Datasystems Chrome computational system works intelligently to improve data handling while simultaneously allowing for dynamic core processing.
  17138. item_Desc_COMP_SADA_S02_Inox=Item Type: Computer\nManufacturer: Saga Datasystems\nSize: 2\nGrade: C\nClass: Industrial\n\nBefore founding Saga Datasystem, Lavinia Kilo was an industrial engineer. Her love of versatile yet utilitarian components is reflected in the Inox — a computer system designed with the hauler in mind.
  17139. item_Desc_COMP_WLOP_S00_Chamfer=Item Type: Computer\nManufacturer: WillsOp\nSize: 0\nGrade: B\nClass: Civilian\n\nYou can now experience the power and performance of WillsOp in a mobile form factor. The Chamfer computing system provides all you data processing needs as you travel.
  17140. item_Desc_COMP_WLOP_S00_Lattice=Item Type: Computer\nManufacturer: WillsOp\nSize: 0\nGrade: C\nClass: Civilian\n\nThis vehicle computer from WillsOp was designed to withstand the many harsh conditions you and your vehicle could find yourselves in as you explore the universe.
  17141. item_Desc_COMP_WLOP_S01_Baier=Item Type: Computer\nManufacturer: WillsOp\nSize: 1\nGrade: C\nClass: Civilian\n\nThe Baier computer from WillsOp has a legion of fans thanks to consistent performance and renowned targeting software.
  17142. item_Desc_COMP_WLOP_S01_Mitre=Item Type: Computer\nManufacturer: WillsOp\nSize: 1\nGrade: B\nClass: Civilian\n\nThe Mitre computing system is truly unique. Designed and built by WillsOp and crafted with premium materials and components, it is cooled by an advanced radial vapor exchanged for improved performance in most environments.
  17143. item_Desc_COMP_WLOP_S02_Baas=Item Type: Computer\nManufacturer: WillsOp\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Baas from WillsOp gives you superior performance to deliver one of the fastest and comprhensive computational experiences.
  17144. item_Desc_COMP_WLOP_S02_Dado=Item Type: Computer\nManufacturer: WillsOp\nSize: 2\nGrade: D\nClass: Civilian\n\nThe Dado ship computer from WillsOp comes standard with their proprietary targeting system software to help keep your ship safe.
  17145. item_Desc_COOL_ACOM_S01_ZeroRush=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: B\nClass: Competition\n\nFew things can push your ship to its limits like racing. Going faster and harder generates a lot of excess heat that can take a toll on your system if not properly managed. The ZeroRush cooler from ACOM has what it takes to get you across the finish line.
  17146. item_Desc_COOL_AEGS_S01_Glacier=Item Type: Cooler\nManufacturer: Aegis\nSize: 1\nGrade: A\nClass: Military\n\nYour weapons, your shields, your thrusters. All vital during combat, all generating heat. Enter the Glacier cooler from Aegis Dynamics. A best-in-class heat management system designed to keep you cool as the pressure mounts.
  17147. item_Desc_COOL_AEGS_S01_Tundra=Item Type: Cooler\nManufacturer: Aegis\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy.
  17148. item_Desc_COOL_AEGS_S02_Avalanche=Item Type: Cooler\nManufacturer: Aegis\nSize: 2\nGrade: A\nClass: Military\n\nShowcasing the best of mil-spec cooler technology, the Aegis Avalanche thermal management unit has been built from the ground up to endure the demanding needs of the battlefield.
  17149. item_Desc_COOL_AEGS_S02_Boreal=Item Type: Cooler\nManufacturer: Aegis\nSize: 2\nGrade: D\nClass: Military\n\nDesigned to disperse the heat of battle, Aegis Dynamics’ Boreal cooler is a military standard with the capacity to survive stressful situations.
  17150. item_Desc_COOL_AEGS_S02_Permafrost=Item Type: Cooler\nManufacturer: Aegis\nSize: 2\nGrade: B\nClass: Military\n\nDesigned by Aegis to military standards, the Permafrost cooler has proven itself time and again to be more than capable of handling heat processing even while under the strains of combat.
  17151. item_Desc_COOL_AEGS_S03_Tempest=Item Type: Cooler\nManufacturer: Aegis\nSize: 3\nGrade: B\nClass: Military\n\nOn the frontlines, you want to know that your ship is going to perform as expected when you need it most. The mil-spec Tempest cooler sees to it that you can operate within safe thermal ratings for longer thanks to advanced manufacturing by Aegis.
  17152. item_Desc_COOL_Default=[PH]
  17153. item_Desc_COOL_JSPN_S00_CryoStarSL=Item Type: Cooler\nManufacturer: J-Span\nSize: 0\nGrade: B\nClass: Civilian\n\nJ-Span’s done it again. The Cryo-Star SL incorporates the same consumer award winning performance and durability you’ve come to expect from a Cryo-Star, but now available for smaller vehicles.
  17154. item_Desc_COOL_JSPN_S01_CryoStar=Item Type: Cooler\nManufacturer: J-Span\nSize: 1\nGrade: B\nClass: Civilian\n\nJ-Span’s consumer-grade Cryo-Star cooler has become a common sight across the Empire thanks to its reliable heat absorption that won’t strain your ship’s power-plant.
  17155. item_Desc_COOL_JSPN_S02_CryoStarEX=Item Type: Cooler\nManufacturer: J-Span\nSize: 2\nGrade: B\nClass: Civilian\n\nWith its EX line, J-Span has brought the same reliable heat absorption of their popular Cryo-Star cooler to pilots looking to outfit larger ships.
  17156. item_Desc_COOL_JSPN_S03_CryoStarXL=Item Type: Cooler\nManufacturer: J-Span\nSize: 3\nGrade: B\nClass: Civilian\n\nWith its well-crafted design and dependable performance, the Cryo-Star XL cooler proves from the moment you use it that no one understands heat management better than J-Span.
  17157. item_Desc_COOL_JUST_S01_EcoFlow=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nA standard for centuries, Juno Starwerk’s industrial Eco-Flow cooler is a favorite of haulers for being easy to maintain even when carrying the heaviest cargo loads.
  17158. item_Desc_COOL_JUST_S01_UltraFlow=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 1\nGrade: A\nClass: Industrial\n\nJuno Starwerks has crafted the Ultra-Flow to not only withstand the demanding cooling needs of your ship’s systems as it works, but to do it longer and better than other coolers in its class.
  17159. item_Desc_COOL_JUST_S02_Snowfall=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 2\nGrade: B\nClass: Industrial\n\nFew things can be as damaging to your ship over time as excess heat build up. The Juno Starwerk Snowfall cooler helps ensure that your ship stays the right temperature for longer, which means that you can keep flying for longer.
  17160. item_Desc_COOL_JUST_S03_IceFlush=Item Type: Cooler\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nThe Juno Starwerk Ice-Flush cooler is built to withstand the heat demands and thermal strains that many industrial ships deal with as part of their average workday.
  17161. item_Desc_COOL_LPLT_S01_FlashFreeze=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: B\nClass: Civilian\n\nWith the FlashFreeze, Lightning Power makes sure that no matter how hot things get, you can rely on its proven cooling technology to keep you flying.
  17162. item_Desc_COOL_LPLT_S02_FullFrost=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: B\nClass: Civilian\n\nProper thermal management and heat distribution is a concern for any pilot who cares about the longevity and performance of their ship. Now you can fly easy knowing you have the advanced FullFrost cooler by Lightning Power aboard.
  17163. item_Desc_COOL_LPLT_S02_WhiteOut=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: D\nClass: Civilian\n\nYour ship faces a lot of extreme conditions while flying. From the coldness of space to the burning heat of a desert planet, the last thing you want to worry about is if your cooler can keep up. The entry-level WhiteOut from Lightning Power provides thermal management that can help make sure you get where you’re going.
  17164. item_Desc_COOL_LPLT_S03_FrostBite=Item Type: Cooler\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: B\nClass: Civilian\n\nKeep your ship running smoothly with the Lightning Power FrostBite handling your thermal management needs. This consumer-grade cooler can process extra-heat and help maintain optimal running temperatures for all your components.
  17165. item_Desc_COOL_TYDT_S01_SnowBlind=Item Type: Cooler\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: A\nClass: Stealth\n\nAn IR signature that is running hot is a surefire way to alert the entire sector to your whereabouts and can often potentially prove to be dangerous. With the Tyler Design & Tech Snowblind cooling system onboard you can significantly reduce your heat emissions while keeping your ship running within optimal thermal conditions.
  17166. item_Desc_COOL_VNCL_S01_Cold=Item Type: Cooler\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nA small cooler found aboard Vanduul crafts and code-named “Cold” by the military, its thermo-tolerances have been tuned to meet the aggressive needs of Vanduul pilots.
  17167. item_Desc_COOL_WCPR_S00_Kelvid=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 0\nGrade: B\nClass: Civilian\n\nThe Kelvid is a high performance, rough and tumble cooler system designed to keep your vehicle humming for longer, rather than catching its breath.
  17168. item_Desc_COOL_WCPR_S01_Gelid=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 1\nGrade: A\nClass: Civilian\n\nAllowing for greater thermo-dispersal and improved performance output, the top-of-the-line Gelid cooler from Wen/Cassel is an all-inclusive heat management system ideal for a variety of ships.
  17169. item_Desc_COOL_WCPR_S02_Graupel=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Graupel not only provides the top of the line cooling technology that larger ships need to maintain optimal performance, it does it with Wen/Cassel’s signature craftsmanship.
  17170. item_Desc_COOL_WCPR_S02_Taiga=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: B\nClass: Civilian\n\nWen/Cassel has worked long and hard to develop quality coolers like the latest edition Taiga, which can process and manage excess heat while consistently maintaining the high standards that they have become known for.
  17171. item_Desc_CTL_Hat_01_01_Shared=A classic structured baseball cap with an accent stripe to add a pop of color. City Lights' proprietary COOL-WEV technology keeps your head cool and dry in any environment.\n\nWomen's sizes currently out of stock.
  17172. item_Desc_CTL_Jacket_01_01_Shared=A modern take on the iconic crash jacket, the Sturgis from City Lights stands out thanks to its asymmetrical main zipper and plethora of pockets, but its timeless design will keep you in style for years. \n\nWomen's sizes currently out of stock.
  17173. item_Desc_CTL_Jacket_02_01_Shared=A classic racer jacket elevated by detailed seam work, a collar strap and decorative, eye-catching flourishes on the chest and arms. City Lights has once again redefined fashion and comfort.\n\nWomen's sizes currently out of stock.
  17174. item_Desc_CTL_Jacket_03_01_Shared=This simple knit jacket from City Lights features a classic cut and chic microseam technology to create a thoroughly modern addition to any wardrobe. It also features a stand collar to help keep you warm.\n\nWomen's sizes currently out of stock.
  17175. item_Desc_CTL_Pants_01_01_Shared=These straight-leg pants from City Lights are essential for everyday work and play. Both the front and back pockets feature metallic button accents to provide that perfect amount of flair.\n\nWomen's sizes currently out of stock.
  17176. item_Desc_CTL_Pants_02_01_Shared=Step up the style with these bold pants from City Lights. Six zipper pockets and a slanted fly will bring a bit of attitude to your wardrobe.\n\nWomen's sizes currently out of stock.
  17177. item_Desc_CTL_Shirt_03_01_Shared=This stylish t-shirt from City Lights is made from a lighter fabric that's perfect for warmer climates.\n\nWomen's sizes currently out of stock.
  17178. item_Desc_CTL_Shirt_03_01_Shared2=Enhance your basic t-shirt game with this stylish short sleeve t-shirt from City Lights, which features a dynamic, asymmetrical line across the front.\n\nWomen's sizes currently out of stock.
  17179. item_Desc_CTL_Shirt_03_bb01_01=This stylish t-shirt from City Lights is made from a lighter fabric that's perfect for warmer climates. This exclusive Bello features the logo of the Empire's favorite Kacho restaurant, Big Benny's.\n\nWomen's sizes currently out of stock.
  17180. item_Desc_ctl_shirt_03_nvy01_01=Show your support with this special t-shirt featuring the official Navy logo. City Lights will donate a portion of every sale to Operation Solace's Vega Relief Fund.\n\nWomen's sizes currently out of stock.
  17181. item_Desc_CTL_Shirt_06_01_Shared=Enhance your basic t-shirt game with this stylish short sleeve t-shirt from City Lights, which features a dynamic, asymmetrical line across the front.\n\nWomen's sizes currently out of stock.
  17182. item_Desc_ctl_shirt_07_nvy01_01=This Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free.\n\nWomen's sizes currently out of stock.
  17183. item_Desc_ctl_shirt_07_nvy01_02_no_decal=The Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free.\n\nWomen's sizes currently out of stock.
  17184. item_Desc_ctl_shirt_07_Shared=The Performance t-shirt from City Lights is made from 100% dryweave synthetics, keeping the fabric soft, comfortable and sweat-free.\n\nWomen's sizes currently out of stock.
  17185. item_Desc_CTL_Torso_Jacket_01_01=(PH) F_CTL_Jacket_01_01\nItem Description.\n\n Description
  17186. item_Desc_CTL_Torso_Jacket_04_01=(PH) F_CTL_Jacket_04_01\nItem Description.\n\n Description
  17187. item_Desc_CTL_Torso_Shirt_03_01=(PH) F_CTL_Shirt_03_01\nItem Description.\n\n Description
  17188. item_Desc_CTL_Torso_Shirt_03_02=(PH) F_CTL_Shirt_03_02\nItem Description.\n\n Description
  17189. item_Desc_Dead_Tree=Contrary to its ominous name, the Revenant is actually a variety of the Altrucia tree, an indigenous plant of Terra III known for its thick and colorful leaves. Geoengineers introduced fields of Altrucias to Hyperion in an effort to break up the dust storms. Although the project failed, the Altrucia trees adapted to the perpetual wind patterns, shedding its leaves and thickening the wood in the trunk. Botanists initially believed that the Altrucias had died, but on closer inspection, discovered that they were quite alive and thus, the name was born.
  17190. item_Desc_dmc_boots_04_01_01=Walk to the ends of the earth with DMC's Hardy line of rugged all-terrain boots. Featuring increased ankle support and waterproof materials, you can trudge through desert or mountain in comfort.\n\nWomen's sizes currently out of stock.
  17191. item_Desc_DMC_gloves_01_01_01=DMC's Gauntlet gloves feel like a hard day's work. Built with resilient GranTec composite weaves, these Gauntlets live up to their name, providing maximum protection against environments and impacts so you can work another day.
  17192. item_Desc_DMC_Gloves_02_01_01=Designed to provide warmth to your hands while still allowing you to precisely manipulate things, the Mercury gloves from DMC are perfect for outdoor activities or colder work environments.
  17193. item_Desc_DMC_gloves_02_01_centurion=Keep your hands warm and fingers nimble with Mercury gloves from DMC. Ideal for outdoor activities or colder work environments, the special Voyager edition comes in red with gold trim.
  17194. item_Desc_DMC_Jacket_01_01_01=These insulated, water-resistant jackets are perfect for any jobsite where temperature can be a factor. The Mountaintop from DMC features secure pockets and is made with a vinyl-weave exterior, guaranteeing that rough environments won't compromise your warmth.\n\nWomen's sizes currently out of stock.
  17195. item_Desc_DMC_Jacket_02_01_Shared=Look as good as you feel with this trendy jacket from DMC. The Selby also features a soft inner lining to provide extra comfort and insulation.\n\nWomen's sizes currently out of stock.
  17196. item_Desc_DMC_Jacket_03_01_01=This heavy-duty outdoor jacket from DMC provides maximum insulation to keep you warm in the harshest of conditions while also featured reinforced padding to offer protection against impacts and flying particulates.
  17197. item_Desc_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01\nItem Description.\n\n Description
  17198. item_Desc_DMC_Pants_01_01_01=DMC's Foundation line is just that; the foundation for your work wear. Featuring a simple, elegant cut with easy-access pockets, the Foundation is both professional and functional.\n\nWomen's sizes currently out of stock.
  17199. item_Desc_DMC_Pants_02_01_Shared=Flaunt your rugged yet refined sensibility with these cargo pants from DMC. With grey accents and contrast stripes down each side, Astleys are durable, comfortable, and always on point. \n\nWomen's sizes currently out of stock.
  17200. item_Desc_DMC_Pants_03_01_01=DMC's Frontier collection has been a staple of frontier living for centuries. These heavy denim workpants have double-stitched reinforcement and stainguard technology, making them dependable pants for any environment day in and day out.\n\nWomen's sizes currently out of stock.
  17201. item_Desc_dmc_pants_04_01_01=DMC's K7 are an all-purpose cargo pants. Four easy access pockets provide extra storage while the triple-stitched polymer weave fabric is designed to withstand all kinds of weather conditions.
  17202. item_Desc_dmc_pants_05_01_01=DMC's Razorback pants are made to be worn. Built from industrial quality material, they feature reinforced kneepads to prevent tears on the job and stay rugged yet comfortable.\n\nWomen's sizes currently out of stock.
  17203. item_Desc_dmc_pants_06_01_01=DMC's Roughneck pants are low cut for maximum comfort with extra size pockets and built to weather the storms of life.\n\nWomen's sizes currently out of stock.
  17204. item_Desc_doom_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 20K SP\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  17205. item_Desc_doom_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\n\nSometimes all you gotta do is put on the right piece of armor to make your message loud and clear. Clash armor first started popping up when the Dredge got strong-armed into mass-producing their armor and it's been scaring everyone stupid since. Now everybody's stealing it. Clash features a reinforced medium plating to get you a good balance of protection without giving up too much speed.
  17206. item_Desc_doom_medium_armor_helmet_01=Item Type: Medium Armor\nDamage Reduction: 30%\n\nBuilt using high quality scavenge with a molded faceplate, the Death's Head is built to take an absolute beating.
  17207. item_Desc_doom_medium_armor_helmet_02=Item Type: Medium Armor\nDamage Reduction: 30%\n\nBe the reaper with this terrifying battle helmet molded after some kind of animal. We aren't a vet, it just looked cool. All we know is that it'll withstand some serious punishment and look bad ass doing it.
  17208. item_Desc_doom_medium_armor_helmet_02_holiday=Item Type: Medium Armor\nDamage Reduction: 30%\n\nCelebrate the season with the festive Holiday Butcher helmet. Doomsday designed this twisted bit of armor to withstand a firefight, raucous holiday party, and everything in between. The snout's custom armor plating provides protection while remaining lightweight, and the synthetic spiral horns are more durable than the real deal. The Holiday Butcher adds to Doomsday's reputation as the universe's premiere engineer of warped gear.
  17209. item_Desc_drn_gloves_01_01_01=Named after the influential Terran tailor, Debnam gloves incorporate that famous tailor's classic design to keep your hands comfortable in colder temperatures.
  17210. item_Desc_DRN_hat_01_01_01_concierge=As part of their Dafne collection, Derion is proud to present the Jacopo tophat. Perfect for an elegant night on the town, this gossamer-lined top hat was commissioned in honor of the Port Renatus Metropolitan Opera House Quincentennial.\n\nWomen's sizes currently out of stock.
  17211. item_Desc_drn_jacket_01_01_01=Define your ultimate you. The Adiva is an asymmetrical pullover with bold mixed-materials and solid reinforced trim.\n\nWomen's sizes currently out of stock.
  17212. item_Desc_DRN_monocle_01=As part of their Dafne collection, Derion is proud to present the Jacopo monocle. This diamond-laminate accessory features a tungsten chain and features the latest upgradable optiVis interface for unmatched comfort.\n\nWomen's sizes currently out of stock.
  17213. item_Desc_drn_pants_01_01_01=Classic cuts never go out of style. A staple of any wardrobe, Derion's LeMarque are built for work or play and feature microseam pleats and wrinkle-free material that will guarantee that you'll get years out of this classic.\n\nWomen's sizes currently out of stock.
  17214. item_Desc_drn_senator_pants_03=These two-tone pants from Derion are the perfect blend of modern and classic, the Ember's dual polymer weave provides a durable, professional look guaranteed to strike a commanding presence wherever you go.\n\nWomen's sizes currently out of stock.
  17215. item_Desc_drn_senator_shirt_03_01_01=Derion's Aero is a lightweight longsleeve top features a stitched V-pattern and short high collar, perfect for the office or a night out.\n\nWomen's sizes currently out of stock.
  17216. item_Desc_drn_shoes_01_01_01=These two-tone slip-on shoes are comfortable enough for casual wear, but stylish enough for the workplace.\n\nWomen's sizes currently out of stock.
  17217. item_Desc_dyl_dress_01_01_01=[PH] DYL - dress - description
  17218. item_Desc_dyl_gloves_01_01_01=[PH] DYL - gloves (01) - description
  17219. item_Desc_dyl_gloves_02_01_01=[PH] DYL - gloves (02) - description
  17220. item_Desc_dyl_jacket_02_01_01=[PH] DYL - jacket - description
  17221. item_Desc_dyl_pants_02_01_01=[PH] DYL - pants - description
  17222. item_Desc_dyl_shirt_02_01_01=[PH] DYL - shirt - description
  17223. item_Desc_dyl_shoes_01_01_01=[PH] DYL - shoes (01) - description
  17224. item_Desc_dyl_shoes_02_01_01=[PH] DYL - shoes (02) - description
  17225. item_Desc_ELD_Jacket_01_01_01=Simple, comfortable and understated. While most fashion designers avoid these terms, Escar Limited understands that sometimes you just want something that feels right. Based on the classic design from Centauri II, the Archibald is a simple, comfortable and understated light jacket made from a polyweave that doesn't restrict airflow.\n\nWomen's sizes currently out of stock.
  17226. item_Desc_ELD_Jacket_02_01_01=Stay stylishly protected from the elements with the Geoffrey. Escar Limited's casual jacket features a durable water-repellent finish with a slick brushed look, alongside sleeves featuring an articulated elbow. \n\nWomen's sizes currently out of stock.
  17227. item_Desc_ELD_jacket_03_01_shared=Weather the cold with this waterproof and insulated jacket from Escar Limited. Featuring a stylish design and unique dual-layer collar, the Parvat will keep you warm when you need it most.
  17228. item_Desc_ELD_Pants_01_01_Shared=Embody the Escar aesthetic of casual comfort with these classic pants. Ideal for lounging. Ideal for errands. Ideal for you.\n\nWomen's sizes currently out of stock.
  17229. item_Desc_ELD_Pants_01_02_Shared=Spice up your wardrobe with a pair of 99 pants from Escar Limited. The juxtaposition of colors, each made from a different fabric, form a striking design for when you want to make a statement.\n\nWomen's sizes currently out of stock.
  17230. item_Desc_ELD_Pants_02_01_Shared=88s are the ultimate leisure attire from Escar Limited. From the striking color to the tailored fit, they are the perfect complement for laid back days and festive nights.\n\nWomen's sizes currently out of stock.
  17231. item_Desc_ELD_Pants_03_01_01=Keep it easy with EQ athletic pants from Escar Limited. Made with a sweat-wicking microweave and a subtle pleated design, the EQ are a comfortable and stylish choice for those days when you're looking to keep it cool.\n\nWomen's sizes currently out of stock.
  17232. item_Desc_ELD_Pants_04_01_01=Keep it CS-L with these soft, fleece-lined athletic pants from Escar Limited. These loose, relaxed pants provide supreme comfort whether on the move or unwinding. \n\nWomen's sizes currently out of stock.
  17233. item_Desc_ELD_Pants_05_01_01=With the help of iconic designer Ubaid, Escar Limited created these crop pants for the fashion forward who don't want to be overly flashy. The 55-GR features a subtle tartan pattern and baggy cuffs. \n\nWomen's sizes currently out of stock.
  17234. item_Desc_ELD_Shirt_01_01_01=Be bold. Be you. Escar LImited's Hannu line of ultra-cas shirts features a fading asymmetrical cut and patchweave material that feels both rustic and thoroughly modern.\n\nWomen's sizes currently out of stock.
  17235. item_Desc_ELD_Shirt_02_01_01=Distressed to impress, the Shackleton line provides comfort with an edge. Escar Limited abrades the shirt fabric to give it a repurposed charm and unique look that fits in at home or on the streets. \n\nWomen's sizes currently out of stock.
  17236. item_Desc_ELD_Shirt_03_01_01=A partial zip pullover shirt with mesh arm accents and a button collar. Escar Limited's Balboa line delivers cutting edge style suitable for any system or situation. \n\nWomen's sizes currently out of stock.   
  17237. item_Desc_ELD_Shirt_04_01_01=[PH] ELD - shirt (04) - description
  17238. item_Desc_ELD_shirt_04_01_big_bennys=This Big Benny's shirt embodies the joy of dining on their delicious kacho with an animated image that rotates between two versions of the brand's iconic logo. Wearing it is bound to remind everyone to grab and eat this tasty treat.
  17239. item_Desc_ELD_shirt_04_01_Cubby_blast=Show your support for local and independently owned businesses with this Cubby Blast t-shirt. From its infectious holo-jingle promising "racks of rifles, stacks of shotguns, piles of pistols" to Clor Vee, the eccentric owner with a thick Cathcart accent, Cubby Blast remains one of Area18's most unique shops, and a refreshing change of pace from the corporate-owned chain stores that dominant the Empire.\n
  17240. item_Desc_ELD_shirt_04_01_dumpers_depo=Be sure to keep this shirt off the scrap heap. Made from ring-spun cotton for an ultra-comfortable fit, this Dumper's Depot shirt features an animated spinning gear in the logo that's bound to get people's attention.
  17241. item_Desc_ELD_shirt_04_01_G-loc=Raise a glass to the expert drink-slingers at the G-Loc Bar with this t-shirt. Area18's finest watering hole is known for their heavy pours on classic cocktails, like the Wingman's Hangover and Nick's Mistake. Snag this shirt to celebrate their generosity and help you remember where the night started.
  17242. item_Desc_ELD_shirt_04_01_pips=Comfort meets refreshing style with this Pips graphic t-shirt, which features the popular energy drink's logo on the front and "Power Up" on the back.
  17243. item_Desc_ELD_shirt_04_01_torpedo_burrito=Show your affinity for the meal guaranteed to destroy your hunger. This ultra-soft natural fiber shirt features the Torpedo Burrito logo on the front and their very appropriate catch phrase "Unleash A Payload of Flavor" on the back.
  17244. item_Desc_eld_shirt_04_aegis_dec=From the Avenger to the Idris, Aegis Dynamics' impact on modern spacecraft is undeniable. Extol their achievements with this 100% cotton grey shirt featuring the company's iconic logo.
  17245. item_Desc_eld_shirt_04_anvil_dec=This dark green t-shirt sports the familiar logo of Anvil Aerospace, a name inspired by Robert Calvin's famous quote referencing "the anvils of innovation".
  17246. item_Desc_eld_shirt_04_argo_dec=This orange shirt features the logo of Argo Astronautics. Before changing their name, the company was known as AR-GO Technologies with the 'AR' referencing founder Alana Redmond.
  17247. item_Desc_ELD_Shirt_04_assistance_dec=In space, no one can hear your scream. That's why they created ECN alerts. Commemorate the kindness of strangers with the Rescue Required shirt, featuring an astronaut fleeing from danger.
  17248. item_Desc_eld_shirt_04_consolidated_dec=Silas Koerner founded Consolidated Outland to push the boundaries of modern spacecraft design. Celebrate his ambition with this dark grey t-shirt featuring the company's logo.
  17249. item_Desc_eld_shirt_04_crusader_dec=Crusader Industries created this striking blue shirt sporting their "sword & C" logo to further their corporate mandate to support charitable organizations. The company has promised that all proceeds from the sale of this shirt will go to the Terra-based nonprofit Empire's Overlooked.
  17250. item_Desc_eld_shirt_04_drake_dec=The success of Drake Interplanetary has gone a long way to bring legitimate business back to the Magnus system. Support the scrappy manufacturer of affordable, utilitarian ships with this black shirt emblazoned with the company name in yellow.
  17251. item_Desc_ELD_Shirt_04_ejection_dec=Commiserate with other Captains whose chair won't go anywhere. The Ejection Rejection shirt features a smoldering Cutlass while wondering why anyone would ever need an ejection seat.
  17252. item_Desc_eld_shirt_04_expo_dec=The logo for the Intergalactic Aerospace Expo graces this magenta shirt made from 100% cotton.
  17253. item_Desc_ELD_Shirt_04_grimhex_dec=Scoundrel, scalawags, and scum gather at Grim HEX, so show that you're part of such illustrious company with the Lost Wallet shirt made from comfortable, synthetic cotton.
  17254. item_Desc_ELD_Shirt_04_lorville_dec=Lorville, come for the low wages and leave with a lethal respiratory condition. The Lorville Blues shirt celebrates the iconic, corporate-owned landing zone best seen with a plastic bag over your head.
  17255. item_Desc_eld_shirt_04_misc_dec=This tan shirt sports the MISC name and logo. Perfect for those with an affinity for reliable industrial ships imbued with a slight Xi'an influence.
  17256. item_Desc_ELD_Shirt_04_olisar_dec=The Stuck at Olisar shirt recreates the infamous ASOP terminal screen frequently seen at Port Olisar. Anyone who's visited this bustling transportation hub can relate to the gnawing fear of seeing this screen appear as a result of Olisar officials clearing abandoned, crashed, or improperly parked spacecraft from their landing pads.
  17257. item_Desc_eld_shirt_04_origin_dec=Origin Jumpworks ships have been described as a symphony in motion. That elegant aesthetic extends to the circular logo gracing the front of this light grey t-shirt.
  17258. item_Desc_ELD_Shirt_04_required_dec=This short sleeve shirt features the iconic warning sign found near airlocks across the universe. Wear the Vacuums Kill shirt to remind everyone of the horrors that happens when one removes their helmet in the vacuum of space.
  17259. item_Desc_eld_shirt_04_rsi_dec=Celebrate the company most responsible for bringing Humanity to the stars. This classic black t-shirt features the iconic RSI logo.
  17260. item_Desc_EVL_glasses_01=Inspired by the infamous Nexus-based outlaw group featured in the Star Marine game mode Theatres of War, this intimidating and ostentatious limited-run eyewear is made with impact resistant red lens set in an intricately designed metal frame with gold plating.
  17261. item_Desc_EVL_Jacket_01_01_ruso=The Rust Society edition adds eye-catching colors to this jacket's unique asymmetrical design. Made from a patented blend of fabrics, the Manaslu's surprisingly lightweight insulation will keep you warm in the coldest corners of the universe.\n\nWomen's sizes currently out of stock.
  17262. item_Desc_EVL_Jacket_01_01_Shared=The Manaslu from EvaLight's asymmetrical design is only one of its unique attributes. Made from a patented blend of fabrics, this jacket is surprisingly lightweight insulation will keep you warm in the coldest corners of the universe. \n\nWomen's sizes currently out of stock.
  17263. item_Desc_FIO_glasses_01=The Sarrab are stylish half-rim glasses that are so light you'll forget you're wearing them. Ideal for everyday use, these glasses feature clear polycarbonate temple arms that complement the lens without demanding too much attention.
  17264. item_Desc_FIO_glasses_02=Fashion and function merge with the Ectio glasses from Fiore. Adjustable temple arms provide the perfect fit to sit snugly in the ear, while crystal-tempered lenses guarantee a clear view under almost any atmospheric condition.
  17265. item_Desc_fio_gloves_01_01_01=Keep your hands warm and dry with Fiore's Ventra gloves. Microstitching creates a snug, tailored fit to keep you looking stylish and warm.
  17266. item_Desc_fio_jacket_01_01_01=Fiore's is a modern update of traditional Earth design. Slim tailoring, a high collar, and striking asymmetrical design make this overcoat a must-have item for any wardrobe.\n\nWomen's sizes currently out of stock.
  17267. item_Desc_fio_pants_01_01_01=These slim cut pants from Fiore give you a tailored feel at a fraction of the cost. Built from space-age weaves, the Lillo are a low maintenance, high impact addition to your office wardobe.
  17268. item_Desc_fio_shirt_01_01_01=This crisp, versatile button-front shirt from Fiore is made with cutting edge stain resistant and wrinkle-free technology, guaranteeing that you stay professional at all times.
  17269. item_Desc_fio_shirt_02_01_01=Fiore's Deo is a slim cut work shirt that's as practical as it is timeless. Featuring a high collar and metal neck clasp, the Deo has been a mainstay in business attire.\n\nWomen's sizes currently out of stock.
  17270. item_Desc_fio_shoes_01_01_01=Professional yet casual, the Prim utilizes cutting-edge synthetic construction to provide maximum comfort and a shine that won't fade.
  17271. item_Desc_Glowing_Vine=Similar to how the plant’s fictional namesake drowned in the ancient Earth play Hamlet, the bioluminescent Ophelia vine is submerged regularly by the tide that rises over the brackish sands it grows upon. The plants bright radiance is owing to the high quantity of luciferin it naturally absorbs from the heavy bacteria content found in its homemoon’s oceans.
  17272. item_Desc_GSB_Boots_01_01_01=Grindstone's Wanderer line is an all-purpose boot designed to take any punishment you throw at it.\n\nWomen's sizes currently out of stock.
  17273. item_Desc_GSB_boots_01_01_imperator=Grindstone's Wanderer line is an all-purpose boot designed to take any punishment you throw at it. The rare Pathfinder edition is purple with silver highlights, discreetly bringing style to the jobsite.\n\nWomen's sizes currently out of stock.
  17274. item_Desc_gsb_boots_02_01_01=These all-purpose, all-terrain workboots from Grindstone feature full ankle support, molden heel counter and a waterproof, abrasion resistant material.\n\nWomen's sizes currently out of stock.
  17275. item_Desc_gsb_boots_03_01_01=Grindstone's done it again. The Toughlife is an all-purpose workboot designed to provide comfort, durability and quality. Featuring a reinforced composite toe and lasercut sole to maximize traction on all surfaces, Toughlife is sure to be your dependable boot, day in and day out.
  17276. item_Desc_gsb_boots_04_01_01=Who says work boots can't be comfortable? Grindstone's Landlite boots are built with a breathable synth-leather material to keep your feet dry, a contoured, memory footbed, and a slip-resistant outsole, making it perfect for whatever worksite you throw at it.\n\nWomen's sizes currently out of stock.
  17277. item_Desc_GSB_boots_04_01_centurion=Who says work boots can't be comfortable? Grindstone's Landlite boots are built with a breathable synth-leather material to keep your feet dry, a contoured, memory footbed, and a slip-resistant outsole. The exclusive Voyager edition comes in black with red soles to provide a pop of color. \n\nWomen's sizes currently out of stock.
  17278. item_Desc_GSB_Shoes_01_01_01=This steel-toe workboot from Grindstone features SureFire grip technology, giving you firm traction even on slip, oil and abrasion surfaces.\n\nWomen's sizes currently out of stock.
  17279. item_Desc_gys_hathor_hat_01_01_01=This Hathor Group hat resurrects the original design worn by workers in Nexus when the company controlled the system. It has been intentionally distressed to reflect the harsh conditions in the system, and released as a special Theatres of War tie-in to promote their Nexus sim map.
  17280. item_Desc_gys_helmet_01_01_01=The Ready-Up is a dependable, affordable softshell helmet alternative. Built from space-age plastic, the Ready-Up provides a vacuum-ready seal to keep you breathing for longer.\n\nWomen's sizes currently out of stock.
  17281. item_Desc_GYS_helmet_01_01_imperator=The Ready-Up is a dependable, affordable softshell helmet alternative that provides a vacuum-ready seal to keep you breathing for longer. The Pathfinder edition uses special space-age plastic with a purple tint to produce a truly unique look. \n\nWomen's sizes currently out of stock.
  17282. item_desc_hackingchip_001=This powerful cryptokey is considered to be one of the highest caliber hacking tools available. Long rumored to have been originally designed for Advocacy use, these difficult to acquire devices have only recently been making its way into the hands of criminals. Most who have used them say they are worth the effort to acquire. With the cryptokey's official Advocacy designation unknown, the name FUNT is a shortening of the device's common descriptor - 'fast and untraceable.'
  17283. item_desc_hackingchip_002=A modified version of the Tigersclaw cryptokey, the Ripper earned its name for being able to "rip systems apart.' Incredibly fast, what it gains in speed, it also gains in instability as the extra draws on the processor results in greater error frequency.
  17284. item_desc_hackingchip_003=A standard tool in many IT and CompSec kits, Blue Triangle's Tigersclaw is considered a go-to cryptokey for good reason. With decent speed and reliability, in the hands of a trained operator it can be used to gain admin-level repair privileges to most systems.
  17285. item_desc_hackingchip_004=Released by Lortell Computing as a way to gain access to a system with a lost or forgotten password, the slow but reliable Re-Authorizer cryptokey is considered an affordable option for people who want to attempt to repair their system themselves.
  17286. item_desc_hackingchip_005=Instructions for how to build this simple cryptokey were first published publicly in 2887 by political activist Aris Walesko who had hoped that it would lead to greater governmental transparency. Though not up to the standards of most modern security protocols, this slow and unreliable device it is still in use today owing to its ease of construction and wide availability from numerous small manufacturers.
  17287. item_Desc_Hat_Monocle=As part of their Dafne collection, commissioned in honor of the Port Retanus Metropolitan Opera House Quincentennial, Derion is proud to present their Jacopo line of accessories. Perfect for an elegant night on the town, this diamond-laminate monocle with tungsten chain and gossamer-lined top hat feature the latest upgradable optiVis interface for unmatched comfort.
  17288. item_Desc_HDH_Hat_01_01_01=Habidash's simple and stylish head covering provides warmth, along with protection from the elements and prying eyes. The Rabum is made from a synthetic extra-long cotton to be light, absorbent, and easily laundered. \n\nWomen's sizes currently out of stock.
  17289. item_Desc_HTNK_Default=[PH]
  17290. item_Desc_HWK_Shoes_01_01_Shared=Hawksworth's timeless Couloir low ankle, slip-on shoes are perfect for both casual and formal occasions. A forward facing seam and tapered toe give the shoe a subtle but uniquely elegant shape.\n\nWomen's sizes currently out of stock.
  17291. item_Desc_HWK_Shoes_02_01_01=Hawksworth's De Leon take the classic cap toed Oxford design but incorporate a laceless slip-on design to create an exciting new addition to the world of formal footwear.\n\nWomen's sizes currently out of stock.
  17292. item_Desc_INTK_Default=[PH]
  17293. item_Desc_ksar_light_armor_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected.
  17294. item_Desc_ksar_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 20K SP\n\nWho'd have thought a suit of armor could be affordable and effective? Kastak Arms' Microid Battle Suit is a perfect entry-level armor set. Ceramic plates protect vital areas while a microweave covers the rest, allowing you to stay light, mobile and protected.
  17295. item_Desc_ksar_undersuit_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThis baseline undersuit from Kastak Arms offers complete protection seal from the elements and compatibility with multiple armor types.
  17296. item_Desc_M116A_S1_Q1=[PH] HYPR M1-16A Thruster
  17297. item_Desc_M116B_S1_Q1=[PH] HYPR M1-16B Thruster
  17298. item_Desc_Moss_Head=Though simple looking, Conner’s Beard moss holds the notable distinction of being considered the first plant subspecies to have naturally evolved on a spacestation. Tied intrinsically with its unique place of birth, the bryophyte can only survive in the specific conditions that the aging station’s life support systems created. The sculpture featured in the Ecosphere is a replica of the gift shop souvenir the moss was originally discovered on by a waylaid botanist.
  17299. item_Desc_MYM_shirt_01_01_01=Live in comfort with MuyMuy's Davlos line of cotton-synthetic shirts. The durable, yet soft, fabric contains a patented SweatGuard technology that not only whisks away perspiration but helps prevent stains.
  17300. item_Desc_MYM_Shirt_02_01_01=MuyMuy's Atavi line of casual shirts are comfortable enough to wear at home, but stylish enough for a night out. They are made with EasyCare technology to maintain the colors during repeated washes.\n\nWomen's sizes currently out of stock.
  17301. item_Desc_MYM_shirt_02_01_imperator=A casual and comfortable grey long sleeve shirt that looks good whether you're out and about or just lounging at home. MuyMuy's exclusive Pathfinder edition of the Atavi steps up the style by including striking silver sleeves.\n\nWomen's sizes currently out of stock.
  17302. item_Desc_mym_shirt_03_01_01=MuyMuy's loose hooded shirt is an ultra-modern take on a classic look. The Livia features a soft knit blend, designed for comfort and elegance.\n\nWomen's sizes currently out of stock.
  17303. item_Desc_NRS_Shoes_01_01_01=Fun and funky. That was the directive NorthStar designers were given when tasked with creating a new sneaker. The result? NorthStar's RipTop line of all-purpose footwear. Mission accomplished.\n\nWomen's sizes currently out of stock.
  17304. item_Desc_NRS_Shoes_02_01_01=Take your next step in these versatile high-tops from NorthStar. The Hi&Tight's cut an intriguing profile by blending nylon and microweave fabric with a vulcanized rubber soul, padded collar, and cross foot fastening strap. \n\nWomen's sizes currently out of stock.
  17305. item_Desc_nrs_shoes_03_01_01=Stylish yet rugged, NorthStar's Li-Tok boots are made from a composite nylon fabric, vulcanized rubber grips that hold fast to a variety of surfaces, and reinforced ankle support making these perfect for hanging out or on the job.\n\nWomen's sizes currently out of stock.
  17306. item_Desc_nrs_shoes_05_01_01=Who says NorthStar can't keep it pro? The Ardent boot features a molded rubber sole and all-weather construction to withstand a constant battery from the elements.\n\nWomen's sizes currently out of stock.
  17307. item_Desc_nvy_deckcrew_glasses_01=Durable protective goggles are rated for maintenance and utility work. The elastic headstrap provides a comfortable fit while the wide polycarbonate lens provides not only physical protection, but polarizes to protect against extreme lighting conditions.\n\nWomen's sizes currently out of stock.
  17308. item_Desc_nvy_pilot_flightsuit=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThe Navy has spent centuries refining the flight suits that their combat pilots wear. The OMNI-CFS Diamond is the culmination of this long and battle-tested military. The Omni features reinforced construction to withstand a variety of hostile environments and integrates flawlessly with appropriately classic armor systems.
  17309. item_Desc_nvy_pilot_flightsuit_armor=The AVS-E is a unique armor set designed to integrate seamlessly with the OMNI-CFS series of flightsuits. The AVS features component armor plating, strategically placed to protect vital areas, but also integrates numerous pouches to keep you equipped in the field.
  17310. item_Desc_nvy_pilot_flightsuit_helmet_01_Shared=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nThe APOS helmet's carbon fibre shell offers superb impact and penetration protection, an uninterrupted field of view and excellent stability making it ideal for all kinds of operations in the field.
  17311. item_Desc_nvy_shoes_01_01_Shared=Stay on your feet all day with Northstar's Wayfarer. These slip resistant shoes utilize comfortable memory foam and shock absorbent technology to make these casual sneakers perfect for the office or home.\n\nWomen's sizes currently out of stock.
  17312. item_Desc_nvy_training_shorts_01=Standard issue ActiveWear training shorts are constructed from four-way stretch fabric technology to allow for increased airflow and a larger range of motion while keeping you cool and dry during the most intensive training sessions.\n\nWomen's sizes currently out of stock.
  17313. item_Desc_nvy_training_shorts_01_01_02=Standard issue ActiveWear training shorts are constructed from four-way stretch fabric technology to allow for increased airflow and a larger range of motion while keeping you cool and dry during the most intensive training sessions.\n\nWomen's sizes currently out of stock.
  17314. item_Desc_nvy_training_sneakers_01=Standard issue sneaker for recruits and training, DF80s feature increased arch support for long runs and a polyweave material that keeps your feet dry.\n\nWomen's sizes currently out of stock.
  17315. item_Desc_omc_light_armor_01_Shared=Item Type: Light Armor\n\nDamage Reduction: 20%\n\nWork harder for longer with GreyCat's award-winning Bastion safety harness. Featuring a reinforced composite harness and pads, the Bastion provides your workers with affordable impact protection that are capable of surviving the harshest of environments.
  17316. item_Desc_omc_undersuit_armor=Item Type: Flightsuit\nDamage Reduction: 10%\n\nGreycat's Foundation is just that, their long-standing industrial undersuit has been tested in every kind of worksite imaginable. It's basic, functional and dependable. While that might not sound like much to a marketing team, it makes all the difference to the workers trusting their lives to it day in and day out.
  17317. item_Desc_ops_jacket_01_01_01=OpalSky's Nyman light pullover is perfect to have on hand when lounging poolside or on those chilly nights.\n\nWomen's sizes currently out of stock.
  17318. item_Desc_ops_jacket_03_01_01=Created in collaboration with legendary designer Avon, OpalSky is proud to unveil the Tuvois, an open vest featuring stark, bold styling that's destined to make an impression. \n\nWomen's sizes currently out of stock.
  17319. item_Desc_ops_jacket_04_01_01=One of OpalSky's classic pullovers, the Libio features a two-tone asymmetrical pattern and polyweave blend to keep it elegant and striking every time you wear it.\n\nWomen's sizes currently out of stock.
  17320. item_Desc_ops_jacket_06_01_01=[PH] OPS - jacket - name
  17321. item_Desc_ops_jacket_07_01_01=[PH] Desc - OPS Jacket 07
  17322. item_Desc_OPS_Pants_01_01_01=From modern work environments to casual gatherings, OpalSky's Devereaux slacks have been a consistent member of everyday wardrobe.\n\nWomen's sizes currently out of stock.
  17323. item_Desc_ops_pants_02_01_01=Cut to a narrow fit, OpalSky's Mivaldi pants feature bold asymmetrical design with smart yet casual dual material styling, making it the perfect addition to any wardrobe.\n\nWomen's sizes currently out of stock.
  17324. item_Desc_ops_pants_05_01_01=[PH] OPS - pants - name
  17325. item_Desc_ops_pants_06_01_01=[PH] Desc - OPS Pants 06
  17326. item_Desc_OPS_Shirt_01_01_01=OpalSky's Thorby features a classic asymmetrical design and high collar that evokes timeless style and elegance.\n\nWomen's sizes currently out of stock.
  17327. item_Desc_ops_shirt_04_01_01=[PH] OPS - shirt - name
  17328. item_Desc_ops_shoes_02_01_01=[PH] OPS - shoes - name
  17329. item_Desc_ops_shoes_03_01_01=[PH] Desc - OPS Shoes 03
  17330. item_Desc_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01\nItem Description.\n\n Description
  17331. item_Desc_Outlaw_Heavy_Helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nSeems like common knowledge to place the most protection on the most vital parts, right? Kastak Arms' Slugger helmet doublesdown on that approach. This heavy combat helmet features multiple layers of composite armor types providing maximum protection against everything from environments to weapon fire. Although field of view may be slightly compromised, the Slugger will keep you alive long enough to see your enemy.
  17332. item_Desc_outlaw_legacy_heavy_armor=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure.
  17333. item_Desc_outlaw_legacy_heavy_armor_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 20K SP\n\nKastak Arms' aggressive design reached its peak with the Citadel. Layers of reinforced armor plating provide maximum security while its striking angular silhouette cuts an imposing figure.
  17334. item_Desc_outlaw_legacy_heavy_armor_helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nProtect your most valuable asset with the Fortifier. Intended for extremely hostile environments, this heavy helmet makes up for its limited visibility with extra plating that protects the neck and back of the head.
  17335. item_Desc_outlaw_legacy_heavy_armor_helmet_neoni=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nShow that you serve no master with the Neoni modification for the Fortifier helmet. Drawing inspiration from the myths of old, this menacing variant of the Kastak Arms Fortifier features a devilish paint job, fang-filled grin, and pointed horns. Providing protection and intimidation in one memorable helmet.
  17336. item_Desc_outlaw_legacy_light_armor=Item Type: Light Armor\nDamage Reduction: 20%\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s.
  17337. item_Desc_outlaw_legacy_light_armor_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 10K SP\n\nMaintain your mobility with the Lynx combat armor. A high tech polymer weave allows the wearer to withstand enough damage to quickly escape danger. The suit's striking look became famous after being worn by the Seeker in the widely popular "Fire and Fury" vids of the mid-2800s.
  17338. item_Desc_outlaw_legacy_light_armor_helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nKastak Arms' Oracle provides an enclosed reinforced plating helmet with integrated diamond laminate over the eyes. It allows for maximum situational awareness while keeping the wearer safe in space and on the battlefield.
  17339. item_Desc_outlaw_legacy_medium_armor=Item Type: Medium Armor\nDamage Reduction: 30%\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire.
  17340. item_Desc_outlaw_legacy_medium_armor_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 10K SP\n\nStrength and speed combine with the new Inquisitor armor set. Strong yet lightweight alloy plating works alongside reinforced polyfiber weaving to save your skin, but not slow you down. When combined with Kastak Arms' intimidating aesthetic, it's easy to see why this medium armor has become infamous across the Empire.
  17341. item_Desc_outlaw_legacy_medium_armor_helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nShow no weakness while wearing the Morningstar. This fully-enclosed combat helmet is tailored to endure a variety of combat situations and provides protection against an array of threats from ballistic to concussive to energy.
  17342. item_Desc_Outlaw_Light_Helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nKastak Arm's Sparrer helmet features a single-sheet laminate covering with reinforced understructure to protect against impact and penetration, but is mostly known for its projected HUD elements, which, while providing valuable tactical data, also provides an intimidating sight for would-be enemies.
  17343. item_Desc_Outlaw_Medium_Helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nTrue to its name, the Brawler is built to back you up in a fight. The helmet is an enclosed, full-cover shell made from molded titanium alloy designed to strike an imposing presence while offering maximum protection from incoming fire.
  17344. item_Desc_POWR_ACOM_S01_LumaCore=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: A\nClass: Competition\n\nAmong small power plants, ACOM’s LumaCore consistently ranks among the best for its power rate, cool rate, and high overheat temperature. That’s why if you value your ship’s performance over anything else, this competition-grade component is perfect for you.
  17345. item_Desc_POWR_ACOM_S01_StarHeart=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: B\nClass: Competition\n\nFour generations of racing knowledge and know-how are behind ACOM’s StarHeart power plant. Known for its rapid power distribution, the StarHeart has become a favorite among speedsters.
  17346. item_Desc_POWR_ACOM_S01_SunFlare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nHarness the power of a star with this high performance power plant from ACOM. Ideal for racers and those who seek speed.
  17347. item_Desc_POWR_ACOM_S02_SolarFlare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 2\nGrade: C\nClass: Competition\n\nThe ACOM team took their years of experience in the racing world and applied it to their component designs. That focus has helped make the SolarFlare a popular power plant among pilots that want to prioritize performance.
  17348. item_Desc_POWR_AEGS_S01_Charger=Item Type: Power Plant\nManufacturer: Aegis\nSize: 1\nGrade: D\nClass: Military\n\nThe Aegis Charger has powered military fighters for generations. Tried and tested in the most demanding of situations, the Charger can handle sudden or sustained power draws with ease.
  17349. item_Desc_POWR_AEGS_S01_FierellCascade=Item Type: Power Plant\nManufacturer: Aegis\nSize: 1\nGrade: B\nClass: Military\n\nRely on Aegis’ expertise to power your ship. The Fierell Cascade is a military-grade power plant that prioritizes performance over everything else.
  17350. item_Desc_POWR_AEGS_S01_QuadraCell=Item Type: Power Plant\nManufacturer: Aegis\nSize: 1\nGrade: A\nClass: Military\n\nFew military-grade power plants get better than the Aegis QuadraCell. It wasn’t just built to survive the heat of battle, it was built to thrive in it.
  17351. item_Desc_POWR_AEGS_S01_Regulus=Item Type: Power Plant\nManufacturer: Aegis\nSize: 1\nGrade: C\nClass: Military\n\nThe Regulus is the power plant you can count on when everyone is counting on you. Made to exceed exacting military standards, Aegis’ design team has made sure that you have the extra power you need, when you need it most.
  17352. item_Desc_POWR_AEGS_S02_Bolide=Item Type: Power Plant\nManufacturer: Aegis\nSize: 2\nGrade: B\nClass: Military\n\nThe Bolide power plant from Aegis has logged innumerable hours of flight experience and is frequently used by the UEE Navy and security forces across the Empire.
  17353. item_Desc_POWR_AEGS_S02_Vortex=Item Type: Power Plant\nManufacturer: Aegis\nSize: 2\nGrade: D\nClass: Military\n\nTurn the tide of battle with the Aegis Vortex. Counted on by the UEE Navy, this power plant can be found on ships defending every corner of the universe.
  17354. item_Desc_POWR_AEGS_S03_Centurion=Item Type: Power Plant\nManufacturer: Aegis\nSize: 3\nGrade: C\nClass: Military\n\nThe Centurion stands ready to power your ship. This large power plant from Aegis Dynamics has been in service for centuries and has consistently proven to supply solid performance and durability.
  17355. item_Desc_POWR_AEGS_S03_Fulgur=Item Type: Power Plant\nManufacturer: Aegis\nSize: 3\nGrade: B\nClass: Military\n\nTried and tested by the UEE Navy on the Vanduul front, the Fulgur large power plant from Aegis Dynamics is now available for all to put to use protecting what’s important.
  17356. item_Desc_POWR_AMRS_S01_DynaFlux=Item Type: Power Plant\nManufacturer: A&R\nSize: 1\nGrade: B\nClass: Military\n\nThe DynaFlux was one of the first components A&R Co. built when they expanded their product line to more than energy weapons. Their years of experience manufacturing military-grade equipment went a long way to making the DynaFlux power plant a standout right from the beginning.
  17357. item_Desc_POWR_AMRS_S01_HyperGen=Item Type: Power Plant\nManufacturer: A&R\nSize: 1\nGrade: D\nClass: Military\n\nThe HyperGen power plant is popular among both civilians and the military for its high quality. As a bonus, the manufacture, Amon & Reese, is famous for its stellar customer service.
  17358. item_Desc_POWR_AMRS_S01_OverDrive=Item Type: Power Plant\nManufacturer: A&R\nSize: 1\nGrade: C\nClass: Military\n\nAmon & Reese knows from years of experience just how hard the military can push their ships. Their OverDrive power plant was designed from the ground up to not only handle those tough conditions with less overheating, but to provide the same dependability and power to civilians as well.
  17359. item_Desc_POWR_AMRS_S02_ExoGen=Item Type: Power Plant\nManufacturer: A&R\nSize: 2\nGrade: D\nClass: Military\n\nSimple and direct, the ExoGen generates power in traditional A&R style: no fuss, just solid craftsmanship.
  17360. item_Desc_POWR_AMRS_S02_TurboDrive=Item Type: Power Plant\nManufacturer: A&R\nSize: 2\nGrade: C\nClass: Military\n\nThe TurboDrive is a common military-grade power plant from A&R that slightly favors performance over durability and stealth.
  17361. item_Desc_POWR_AMRS_S03_MegaFlux=Item Type: Power Plant\nManufacturer: A&R\nSize: 3\nGrade: B\nClass: Military\n\nRepeated requests from military veterans to make the MegaFlux commercially available convinced A&R Co. to release this large power plant to the public.
  17362. item_Desc_POWR_AMRS_S03_SmartGen=Item Type: Power Plant\nManufacturer: A&R\nSize: 3\nGrade: D\nClass: Military\n\nThe no-frills SmartGen is A&R’s entry-level large power plant that delivers solid performance for the price.
  17363. item_Desc_POWR_Default=[PH]
  17364. item_Desc_POWR_JUST_S00_Defiant=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: B\nClass: Industrial\n\nIn this cutthroat universe, the competition doesn’t stop when you do. That’s why you need the Defiant industrial power plant equipped in your vehicle. It’s optimized by the experts at Juno Starwerk to provide unmatched performance compared to other components in its class.
  17365. item_Desc_POWR_JUST_S00_SteadFast=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: C\nClass: Industrial\n\nWhen the road ahead is long, Juno Starwerk’s SteadFast power plant is there to see you and your vehicle through to the end by providing on-demand power and durability.
  17366. item_Desc_POWR_JUST_S01_Breton=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: A\nClass: Industrial\n\nThe Breton embodies exactly what Juno Starwerk engineers wanted out of an industrial power plant — utilitarian, easy to repair and extremely powerful. You’ll be hard pressed to find a better balance of performance and durability from a unit this size.
  17367. item_Desc_POWR_JUST_S01_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired.
  17368. item_Desc_POWR_JUST_S01_Fortitude=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: C\nClass: Industrial\n\nBeloved by haulers for centuries, the Fortitude lives up to its name by reliably producing power when needed most.
  17369. item_Desc_POWR_JUST_S02_Diligence=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: C\nClass: Industrial\n\nThough the Diligence delivers high performance compared to other components in its class, this power plant’s dependability and ease of maintenance is what makes it a favorite of haulers.
  17370. item_Desc_POWR_JUST_S02_Sedulity=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: B\nClass: Industrial\n\nWhen you need a power plant that’s as reliable as you are, then snag yourself a Sedulity. This component has been a staple of the Juno Starwerk line for years, making it truly worthy of the name.
  17371. item_Desc_POWR_JUST_S03_Durango=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: A\nClass: Industrial\n\nThe Durango is the peak of large power plants produced by Juno Starwerk. This top-of-the-line industrial component provides unmatched energy dispersion that minimizes fluctuations and surges during heavy demand.
  17372. item_Desc_POWR_JUST_S03_Reliance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nHaulers have been a fan of the Reliance power plant for years. The component’s clean design and Juno Starwerk’s lauded customer support have made this power plant a fixture on ships around the Empire.
  17373. item_Desc_POWR_LPLT_S00_IonWave=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: B\nClass: Civilian\n\nThe IonWave vehicle power plant can help you confidently summit the heights of most peaks without overheating thanks to the incredible technology inside designed by the folks at Lightning Power Ltd.
  17374. item_Desc_POWR_LPLT_S00_Radix=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: C\nClass: Civilian\n\nWith more than enough get up and go to handle your vehicle’s daily energy needs, the Radix from Lightning Power Ltd. is a power plant you can count on to get you where you’re going.
  17375. item_Desc_POWR_LPLT_S01_IonBurst=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: B\nClass: Civilian\n\nThe IonBurst is touted by Lightning Power as being a best-in-class power plant, providing unequaled performance for the price.
  17376. item_Desc_POWR_LPLT_S02_FullForce=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: C\nClass: Civilian\n\nThis power plant from Lightning Power Ltd. delivers balanced performance, durability and emissions, providing consumers with a “FullForce” of options as to how to use it.
  17377. item_Desc_POWR_LPLT_S02_SparkJet=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 2\nGrade: D\nClass: Civilian\n\nThe SparkJet is a basic power plant from Lighting Power Ltd. that strives to balance heat and EM emissions with overall performance and durability.
  17378. item_Desc_POWR_LPLT_S03_IonSurgePro=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: B\nClass: Civilian\n\nPower plants from Lightning Power Ltd. don’t get much bigger or better than the IonSurge Pro. This top-of-the-line large power plant focuses on delivering solid results to keep your ship working longer.
  17379. item_Desc_POWR_SASU_S01_LightBlossom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: C\nClass: Civilian\n\nFeaturing stylish design and strong performance, the LightBlossom is a worthy addition to Sakura Sun’s line-up, continuing the reputation the conglomerate has for making everything and making it well.
  17380. item_Desc_POWR_SASU_S01_MagnaBloom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: B\nClass: Civilian\n\nThe MagnaBloom power plant achieves above average performance and durability with minimal excess emissions, making it another exquisitely designed component from Sakura Sun.
  17381. item_Desc_POWR_SASU_S02_Radiance=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 2\nGrade: B\nClass: Civilian\n\nConsidering its extensive and extremely diverse line of products, it’s incredible that Sakura Sun can maintain such quality and consistency. The Radiance power plant is a perfect example. A staple of their product line for years, the Radiance has won multiple consumer awards for its reliability and overall performance.
  17382. item_Desc_POWR_SASU_S03_Celestial=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 3\nGrade: B\nClass: Civilian\n\nThe Celestial from Sakura Sun improves upon the company’s base large power plant by redesigning the power rate and other key aspects to raise the component’s overall performance.
  17383. item_Desc_POWR_SASU_S03_NewDawn=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 3\nGrade: C\nClass: Civilian\n\nThe NewDawn was appropriately named, as it was the first large power plant built by Sakura Sun. Following its commercial success, the company decided to expand and improve upon their line of large power plants.
  17384. item_Desc_POWR_TYDT_S01_Slipstream=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: A\nClass: Stealth\n\nTyler Design & Tech uses an expensive alloy on its Slipstream power plant to reduce its overall emissions. This design choice is key to making this small power plant’s detectable signature one of the lowest on the market.
  17385. item_Desc_POWR_TYDT_S01_SonicLite=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: C\nClass: Stealth\n\nConstructed from the ground up to minimize your heat signature, Tyler Design’s SonicLite power plant has gained a following among pilots who appreciate a subtler approach.
  17386. item_Desc_POWR_TYDT_S02_Cirrus=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 2\nGrade: C\nClass: Stealth\n\nThe Cirrus is for pilots that prioritize stealth above all else. This medium power plant from Tyler Design & Tech intelligently manages its energy distribution flow and performance output to achieve that end.
  17387. item_Desc_POWR_VNCL_S01_HellsHeart=Item Type: Power Plant\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nThe military designation for this Vanduul power plant is thought to have originated as a reference made by a well-educated pilot that the Vanduul fighters seem to be “stabbing at us from hell's heart.”
  17388. item_Desc_QDRV_ARCC_S01_Burst=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 1\nGrade: B\nClass: Civilian\n\nWith the Burst quantum drive, ArcCorp has taken their popular Rush model and through streamlined re-engineering, managed to improve upon it.
  17389. item_Desc_QDRV_ARCC_S02_Flash=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 2\nGrade: B\nClass: Civilian\n\nWith improved spooling and calibration, the new ArcCorp Flash drive can get you in and out of quantum easier and faster.
  17390. item_Desc_QDRV_ARCC_S02_Torrent=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 2\nGrade: C\nClass: Civilian\n\nWhatever destination you choose, the ArcCorp Torrent quantum drive is a solid choice to help get you there direct and hassle-free.
  17391. item_Desc_QDRV_Default=[PH]
  17392. item_Desc_QDRV_JUST_S01_Colossus=Item Type: Quantum Drive\nManufacturer: Juno Starwerks\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerks makes quantum drives that can go the distance and the Colossus is no exception. Though, once you experience its dependable performance for yourself, you might just want to call it exceptional.
  17393. item_Desc_QDRV_JUST_S02_Yaluk=Item Type: Quantum Drive\nManufacturer: Juno Starwerks\nSize: 2\nGrade: D\nClass: Industrial\n\nThe bigger the haul, the harder your quantum drive has to work. With Juno Starwerk’s Yaluk onboard, you’ll know that you have a quantum drive that is up to the challenge of getting the job done.
  17394. item_Desc_QDRV_RACO_S01_Zephyr=Item Type: Quantum Drive\nManufacturer: RAMP Corporation\nSize: 1\nGrade: B\nClass: Stealth\n\nBy minimizing emissions through an advanced reduced outflow filtration process, the RAMP Zephyr quantum drive helps ensure privacy while traveling wherever you go.
  17395. item_Desc_QDRV_RSI_S01_Atlas=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 1\nGrade: A\nClass: Civilian\n\nThough it may seem commonplace today, Humanity’s ability to travel across solar systems at quantum speeds was built upon a foundation of Roberts Space Industries’ technology and craftsmanship. Now, space travel has reached even higher heights thanks to the top-of-class performance of RSI’s Atlas pushing quantum drive technology farther than it’s ever gone.
  17396. item_Desc_QDRV_RSI_S02_Hemera=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 2\nGrade: A\nClass: Civilian\n\nDesigning the Hemera quantum drive has allowed the technicians at Robert Space Industries to push the boundaries of quantum travel technology even further, and allow you to go even farther.
  17397. item_Desc_QDRV_TARS_S01_Voyage=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 1\nGrade: B\nClass: Civilian\n\nCrafted by passionate people who have been leading the way in space exploration and travel for over six centuries, the Voyage by Tarsus is a quantum drive worthy of your next expedition.
  17398. item_Desc_QDRV_TARS_S02_Sojourn=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 2\nGrade: B\nClass: Civilian\n\nWhen you explore a star system, it should be about the experiences, the sights, the memories. The Tarsus Sojourn quantum drive takes all the worry out of quantum travel so that you can focus on what’s important, the journey.
  17399. item_Desc_QDRV_WETK_S01_VK00=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 1\nGrade: A\nClass: Military\n\nWhen the stakes are high, Wei-Tek’s advanced VK-00 quantum drive is the only choice you should trust to get you where you need to be.
  17400. item_Desc_QDRV_WETK_S02_Yeager=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 2\nGrade: B\nClass: Military\n\nWhether you’re rushing to the rescue or simply patrolling through a sector, the Yeager quantum drive from Wei-Tek allows for greater performance when you need it most.
  17401. item_Desc_QRDV_ACAS_S01_Foxfire=[PLACEHOLDER]\nItem Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 1\nGrade: B\nClass: Competition\n\nWitty Description here<desc space=""></desc>
  17402. item_Desc_QRDV_ACAS_S01_LightFire=[PLACEHOLDER]\nItem Type: Quantum Drive\nManufacturer: Ace Astrogation\nSize: 1\nGrade: A\nClass: Competition\n\nWitty Description here
  17403. item_Desc_qrt_mantis_undersuit_01_01_01=Item Type: Flight Suit\nDamage Reduction: 10%\n\nThe Sabine embodies the advanced look and performance you expect from Quirinus Tech. This cutting edge undersuit integrates strong, yet flexible microweaves with strategically placed plating to provide protection while remaining lightweight. Featuring a sleek design, the Sabine undersuit will ensure you stay safe and stylish no matter the path ahead.
  17404. item_Desc_qrt_mantis_undersuit_helmet_01_01_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nGet a clear view of everything around you with the Calva helmet from Quirinus Tech. The large face shield made from proprietary synthetic sapphire provides scratch resistance while remaining just as thin and light as typical materials.
  17405. item_Desc_QTNK_Default=[PH]
  17406. item_Desc_R6P_Boots_01_01_Shared=These rugged and durable boots from R6 Pro are perfect to wear on your ship or while planetside. Padded insole cushions ensure they'll also be comfortable in any situation. \n\nWomen's sizes currently out of stock.
  17407. item_Desc_r6p_boots_02_01_01=Quite simply, R6 Pro's Ponos boots were built for backbreaking work. Constructed out of Thermosulate technology, these waterproof and insulated workboots are rated for sub-arctic environments while the Composite outsole ignores hazards to maintain traction when you need it most.\n\nWomen's sizes currently out of stock.
  17408. item_Desc_R6P_Shoes_01_01_01=The WK-8 impact boots from R6 Pro continue the company's proud tradition of affordable, durable utility footwear. Designed to thrive in all kinds of environments, the WK-8's are the result of extensive field testing with the Empire's most trusted security operatives.\n\nWomen's sizes currently out of stock.
  17409. item_Desc_r6p_shoes_02_01_01=Perfect for hiking or fieldwork, the Tona from R6 Pro is a low-top sneaker built out of breathable Cheofreme materials which not only provide extra protection against impacts, but keep your feet dry.\n\nWomen's sizes currently out of stock.
  17410. item_Desc_RADR_BLTR_S01_Hunter=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: B\nClass: Stealth\n\nWhen a low signature is of the utmost importance, the Hunter stealth radar will keep you aware of what’s around without getting you found.
  17411. item_Desc_RADR_BLTR_S01_Pelerous=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: C\nClass: Stealth\n\nAggressors can’t attack what they can’t see, so keep your signature low with the Pelorous stealth radar from Blue Triangle Inc.
  17412. item_Desc_RADR_BLTR_S01_Prophet=Item Type: Radar\nManufacturer: Blue Triangle Inc.\nSize: 1\nGrade: A\nClass: Stealth\n\nThe art of seeing without being seen has never been better exemplified than by the Prophet radar system. Blue Triangle Inc. has managed to maximize sensitivity while minimizing pulse emissions to create a radar ideal for remaining off other people’s.
  17413. item_Desc_RADR_CHCO_S01_BroadspecLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: B\nClass: Industrial\n\nWhether it’s tracking the members of your convoy or keeping an eye out for trouble, Chimera Communications understands how important your radar can be. That’s why they developed the Broadspec-Lite to have the range and sensitivity that’s so crucial to today’s operators.
  17414. item_Desc_RADR_CHCO_S01_ObserverLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: D\nClass: Industrial\n\nThe Observer-Lite is a no-frills radar ready for those long hauls. Trust the brand that focuses on how good a radar works and not just how it looks.
  17415. item_Desc_RADR_CHCO_S01_SurveyorLite=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 1\nGrade: C\nClass: Industrial\n\nThere’s a lot for you to worry about on those long hauls. Don’t let your radar’s performance be one of them. You can count on the Surveyor-Lite from Chimera Communications to provide the durability and performance that you need.
  17416. item_Desc_RADR_CHCO_S02_BroadSpec=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: B\nClass: Industrial\n\nThe Chimera Communications BroadSpec radar has an important job to do and does it well, detecting a wide range of emissions and signatures with a dependability you can count on.
  17417. item_Desc_RADR_CHCO_S02_FullSpec=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: A\nClass: Industrial\n\nThe FullSpec radar is considered by many to be one of the most dependable radar systems you can equip your rig with on the market today. Chimera Communications has worked hard to reduce false positives while improving consistency over range and the results speak for themselves.
  17418. item_Desc_RADR_CHCO_S02_Surveyor=Item Type: Radar\nManufacturer: Chimera Communications\nSize: 2\nGrade: C\nClass: Industrial\n\nThe Surveyor radar from Chimera Communications does away with all the unnecessary extras other manufacturers hide behind to focus on what matters: signature and emission detection that works the way you need it to.
  17419. item_Desc_RADR_Default=[PH]
  17420. item_Desc_RADR_GRNP_S00_Prevenir=Item Type: Radar\nManufacturer: GNP\nSize: 0\nGrade: C\nClass: Military\n\nThe Prevenir has been refined by extensive military field testing, making it the go-to vehicle radar for many across the UEE.
  17421. item_Desc_RADR_GRNP_S00_Sens=Item Type: Radar\nManufacturer: GNP\nSize: 0\nGrade: B\nClass: Military\n\nThe cutting-edge GNP Sens design elevates radar technology to meet or exceed the specifications used by most military organizations operating today.
  17422. item_Desc_RADR_GRNP_S01_Ecouter=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: C\nClass: Military\n\nSpace is vast and unknowable, that’s why discerning pilots rely on the Ecouter small radar from GNP to keep them in the know about what’s around them.
  17423. item_Desc_RADR_GRNP_S01_Tige=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: B\nClass: Military\n\nSituational awareness is key when engaging with hostiles. The GNP developed the Tige radar with improved accuracy to helps ensure that any viable contacts are detected.
  17424. item_Desc_RADR_GRNP_S01_Voir=Item Type: Radar\nManufacturer: GNP\nSize: 1\nGrade: D\nClass: Military\n\nThe Voir is not just for the military anymore. Now you too can attach this small radar to your ship to stay safe.
  17425. item_Desc_RADR_GRNP_S02_Epier=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: C\nClass: Military\n\nGNP’s finely tuned Epier medium radar delivers military grade stats for advanced signature detection wherever your mission takes you.
  17426. item_Desc_RADR_GRNP_S02_V80112=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: A\nClass: Military\n\nDuring field operations, the GNP V801-12 radar system allows for increased strategic planning owing to its capability for detecting a wide variety of emission signatures, revealing hazards and hostiles alike.
  17427. item_Desc_RADR_GRNP_S02_Vigilance=Item Type: Radar\nManufacturer: GNP\nSize: 2\nGrade: B\nClass: Military\n\nVigilance means keeping a careful watch for any possible dangerous threats and the GNP radar that bears this name allows you to do just that with its proprietary emission accrual.
  17428. item_Desc_RADR_NAVE_S01_SNSR6=Item Type: Radar\nManufacturer: Nav-E7\nSize: 1\nGrade: C\nClass: Competition\n\nIncreased power and performance makes the SNS-R6 stand out from other radars in its class. Get yours today to see why pilots the Empire over love components from Nav-E7 Gadgets.
  17429. item_Desc_RADR_WLOP_S00_Denning=Item Type: Radar\nManufacturer: WillsOp\nSize: 0\nGrade: C\nClass: Civilian\n\nWith the Denning, you can now equip an award winning WillsOp radar to your vehicle.
  17430. item_Desc_RADR_WLOP_S00_Vogel=Item Type: Radar\nManufacturer: WillsOp\nSize: 0\nGrade: B\nClass: Civilian\n\nAs you ride to destinations new and afar, uncover the unknown with the Vogel radar from WillsOp that features innovative signature filtration and detection algorithms.
  17431. item_Desc_RADR_WLOP_S01_Backlund=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: B\nClass: Civilian\n\nWherever you fly, the WillsOp Backlund radar is perfect for gathering information on what’s nearby and detecting a variety of emission signatures.
  17432. item_Desc_RADR_WLOP_S01_Capston=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: C\nClass: Civilian\n\nExperience why WillsOp is a premiere manufacturer of ship electronics with their Capston radar. Outfit your ship with one today so you know what’s nearby.
  17433. item_Desc_RADR_WLOP_S01_Fleming=Item Type: Radar\nManufacturer: WillsOp\nSize: 1\nGrade: D\nClass: Civilian\n\nThe Fleming is WillsOp’s base small radar. What it lacks in bells and whistles, it makes up for with consistent performance.
  17434. item_Desc_RADR_WLOP_S02_Battani=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: B\nClass: Civilian\n\nExpand your horizons with the WilsOp Battani radar and its advanced passive detection system.
  17435. item_Desc_RADR_WLOP_S02_Chernykh=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Chernykh is named after the famed 26th century engineer who designed some of the most prized radars of that era. This medium radar from WillsOp celebrates both the look and performance of those classic components.
  17436. item_Desc_RADR_WLOP_S02_Fawad=Item Type: Radar\nManufacturer: WillsOp\nSize: 2\nGrade: D\nClass: Civilian\n\nThe Fawad entry-level radar from WillsOp is the perfect choice for someone who is looking for a no-frills signature detection system perfect for everyday use.
  17437. item_Desc_RMB_goggles_01=Tech meets tough with the Avalos Scout goggles. Their unique and sturdy frame ensures that the lenses remain intact even after unexpected impacts or sudden atmospheric changes. Built for harsh environments but bold enough to be worn anywhere.
  17438. item_Desc_RMB_goggles_02=Outfitted with Rambler's scratch resistant lenses, the Aponte Explorer goggles provides a clear view of the path ahead. Their wraparound design keeps dirt and debris away while on windy plains, but still look stylish enough to wear when walking through bustling city streets.
  17439. item_Desc_rmb_jacket_01_01_01=Rambler's Kutty two-tone jacket features a racer-strap collar and an asymmetrical button design to bring a vintage look into the modern era. \n\nWomen's sizes currently out of stock.
  17440. item_Desc_roo_tvshow_host=Republic of One dares to blur the line between power and pleasure with Nightfire, the new dress from famed designer, Callista. Featuring a form-fitting knit black microweave with bold gold trim, the high, buckled collar features striking cutouts on the chest, shoulders and arms to keep you as evocative as what you're wearing.\n\nWomen's sizes currently out of stock.
  17441. item_Desc_rsi_deckcrew_cargo_armor_light_core_01_01_01=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 60K SP\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor has you covered. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rucksack edition comes with a back-mounted hard-shell carryall that provides extra commodity storage options.
  17442. item_Desc_rsi_deckcrew_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 30K SP\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible.
  17443. item_Desc_rsi_deckcrew_light_armor_01_ruso_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 30K SP\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.
  17444. item_Desc_rsi_deckcrew_light_armor_01_ruso_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.
  17445. item_Desc_rsi_deckcrew_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nWhether you're planetside or in vacuum, RSI's MacFlex industrial armor set has your back. Reinforced plating keeps you safe from environmental hazards while the array of pouches keep your tools accessible.
  17446. item_Desc_rsi_deckcrew_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Horizon helmet is a durable and robust environmental enclosed work helmet. The single sheet laminate dome gives you an extremely wide field of view. A pair of side-mounted LED light modules provide additional illumination to make sure you can see what you're doing.
  17447. item_Desc_rsi_deckcrew_light_helmet_01_ruso=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Horizon helmet is a durable and robust environmental enclosed work helmet. The single sheet laminate dome gives you an extremely wide field of view. A pair of side-mounted LED light modules provide additional illumination to make sure you can see what you're doing. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.
  17448. item_Desc_rsi_deckcrew_undersuit_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nRSI's Beacon flightsuit is a general use utility designed to provide total protection against environments and vacuum. Built out of a durable but flexible polymers, the Beacon provides a wide freedom of motion for a variety of body types.
  17449. item_Desc_rsi_deckcrew_undersuit_01_ruso=Item Type: Flightsuit\nDamage Reduction: 10%\n\nRSI's Beacon flightsuit is a general use utility designed to provide total protection against environments and vacuum. Built out of a durable but flexible polymers, the Beacon provides a wide freedom of motion for a variety of body types. The Rust Society edition celebrates blue-collar workers with an exclusive red and tan coloration that hides dirt and wear and tear well.
  17450. item_Desc_rsi_explorer_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 10K SP\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates.
  17451. item_Desc_rsi_explorer_01_helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover.
  17452. item_Desc_rsi_explorer_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates.
  17453. item_Desc_rsi_explorer_light_armor_01_01_centurion_core=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 10K SP\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. The special Voyager edition features a red and black color scheme with white highlights. The result is a stylish suit that looks as good as it performs.
  17454. item_Desc_rsi_explorer_light_armor_01_01_centurion_Shared=Item Type: Light Armor \nDamage Reduction: 20%\n\nRobert Space Industries’ Venture Explorer Suit provides exceptional protection against the dangers of space. Designed for those who don't know where their next adventure might go, the suit combines comfort and safety without sacrificing mobility. The special Voyager edition features a red and black color scheme with white highlights. The result is a stylish suit that looks as good as it performs.
  17455. item_Desc_rsi_explorer_light_armor_01_01_imperator_core=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 10K SP\n\nRobert Space Industries combines elegance and effectiveness with the Venture Explorer Suit. The exclusive Pathfinder edition features all the safety features necessary for the vacuum of space plus a striking purple design with tasteful gold highlights. After wearing a suit that looks and perform this well, you may never want to take it off.
  17456. item_Desc_rsi_explorer_light_armor_01_01_imperator_Shared=Item Type: Light Armor \nDamage Reduction: 20%\n\nRobert Space Industries combines elegance and effectiveness with the Venture Explorer Suit. The exclusive Pathfinder edition features all the safety features necessary for the vacuum of space plus a striking purple design with tasteful gold highlights. After wearing a suit that looks and perform this well, you may never want to take it off.
  17457. item_Desc_rsi_explorer_light_armor_01_concierge_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 10K SP\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition.
  17458. item_Desc_rsi_explorer_light_armor_01_concierge_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition.
  17459. item_Desc_rsi_explorer_light_armor_01_helmet_ruso=Item Type: Light Armor \nDamage Reduction: 20%\n \nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The Rust Society edition adds a red and tan color scheme so you look good while working hard.
  17460. item_Desc_rsi_explorer_light_armor_01_ruso_core=Item Type: Light Armor \nDamage Reduction: 20%\nCarrying Capacity: 10K SP\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard.
  17461. item_Desc_rsi_explorer_light_armor_01_ruso_Shared=Item Type: Light Armor \nDamage Reduction: 20%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard.
  17462. item_Desc_rsi_explorer_light_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover.
  17463. item_Desc_rsi_explorer_light_helmet_01_01_centurion=Item Type: Light Armor \nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The special Voyager edition of the helmet is red with black and white highlights, making it the ideal cover for this stylish suit.
  17464. item_Desc_rsi_explorer_light_helmet_01_01_imperator=Item Type: Light Armor \nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. The special Pathfinder edition is purple with gold highlights that match the sleek base suit.
  17465. item_Desc_rsi_explorer_light_helmet_01_concierge=Item Type: Light Armor\nDamage Reduction: 20%\n\nRSI's Venture helmet is built from impact-resistant composites and designed to weather the harshest of environments. It also features an anti-scuff laminate faceplate that offers an unparalleled upward field of view, providing unobstructed sightlines to whatever wonders you discover. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition.
  17466. item_Desc_rsi_explorer_undersuit_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. This exclusive executive edition features a dynamic black and gold color palette.
  17467. item_Desc_rsi_explorer_undersuit_01_concierge=Item Type: Flightsuit\nDamage Reduction: 10%\n\nWhether you’re discovering bold new frontiers or simply stretching your legs after a long spaceflight, Robert Space Industries’ Venture Explorer Suit takes vacuum-safe wear to the next level with its incorporation of top-of-class safety features seamlessly blended with phenomenal freedom of movement. And now you no longer have to choose between exceptional styling and performance thanks to the tasteful gold detailing only available with the special limited Executive Edition.
  17468. item_Desc_rsi_explorer_undersuit_01_ruso=Item Type: Flight Suit \nDamage Reduction: 10%\n\nRSI's Venture is a lightweight armor set built for the unknown. This EVA-rated protection system features an undersuit built from a durable polymer weave that's designed to withstand extreme environmental conditions and features component armor pieces to protect you against impacts and particulates. The Rust Society edition adds a red and tan color scheme so you look good while working hard.
  17469. item_Desc_rsi_odyssey_caudillo_helmet_01_01_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Cobalt variant is being offered as a limited edition run.
  17470. item_Desc_rsi_odyssey_caudillo_helmet_01_01_02=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Wildfire variant is being offered as a limited edition run.
  17471. item_Desc_rsi_odyssey_caudillo_helmet_01_01_03=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Burnt Orange variant is being offered as a limited edition run.
  17472. item_Desc_rsi_odyssey_caudillo_helmet_01_01_04=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Hazard variant is being offered as a limited edition run.
  17473. item_Desc_rsi_odyssey_caudillo_helmet_01_01_10=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Ghost White variant is being offered as a limited edition run.
  17474. item_Desc_rsi_odyssey_caudillo_helmet_01_01_11=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nAdept at surviving firefights in both atmosphere and in space, the Caudillo helmet provides solid head protection while offering the wearer the stylish look of classical armor thanks to its visually striking metal crest. The Steel variant is being offered as a limited edition run.
  17475. item_Desc_rsi_odyssey_undersuit_01_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThe latest generation of RSI's classic Odyssey undersuit features a new rugged design capable of withstanding the harshest of conditions in space or planetside. Built using the latest microweave technology, the Odyssey II undersuit provides hours of comfort in locations that are anything but comfortable.
  17476. item_Desc_rsi_odyssey_undersuit_helmet_01_Shared=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nContinuing RSI's legacy of rugged and reliable helmets, the Odyssey II streamlines the original design into a lighter frame without sacrificing durability. This omni-purpose helmet was extensively field-tested in a variety of conditions and environments to keep you safe every time you suit up.
  17477. item_Desc_rsi_pilot_flightsuit_01_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nExplore the stars in supreme comfort with RSI's Odyssey flight suit. Cutting edge materials provide lightweight protection against vacuum and light environmental hazards while also featuring anatomical stretch paneling to ensure the perfect fit.
  17478. item_Desc_rsi_pilot_flightsuit_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nRSI's Odyssey helmet is so light and unobtrusive, you'll almost forget you're wearing it. The durable impact-resistant carbon fiber construction with shock-absorbing foam inserts and a single piece molded laminate visor that provides maximum field of view horizontally and vertically.
  17479. Item_Desc_sch_monocle_01=As part of their Dafne collection, Derion is proud to present the Jacopo monocle. This diamond-laminate accessory features a tungsten chain and features the latest upgradable optiVis interface for unmatched comfort.\n\nWomen's sizes currently out of stock.
  17480. Item_Desc_sch_tophat_01=As part of their Dafne collection, Derion is proud to present the Jacopo tophat. Perfect for an elegant night on the town, this gossamer-lined top hat was commissioned in honor of the Port Renatus Metropolitan Opera House Quincentennial.\n\nWomen's sizes currently out of stock.
  17481. item_Desc_scu_gloves_02_01_01=Field-tested for over fifty years, you can find Davin work gloves at numerous sites and ships around the Empire. Stegman's rugged construction and comfort lining have made them a customer favorite.
  17482. item_Desc_SCU_gloves_02_01_imperator=Toss out your old boring work gloves and replace them with the Davin Pathfinder edition. These special work gloves combine Stegman's classic, sturdy construction with a supremely comfortable lining and a striking silver color.
  17483. item_Desc_SCU_goggles_01=Supremely comfortable yet light as a feather, the Haruspec goggles also provide excellent protection against the elements thanks to their sturdy side shields. Stegman's fitted the goggles with polycarbonate performance lenses and a special slip-resistant nose pad to ensure they stay in place.
  17484. item_Desc_SCU_Hat_02_01_01=The IronBand is another in Stegman's award-winning line of safety wear. Built from top-grade impact resistant materials, the IronBand has undergone rigorous safety testing to provide maximum protection in the worst of conditions.\n\nWomen's sizes currently out of stock.
  17485. item_Desc_SCU_Hat_03_01_01=Stegman's Hardline 7800 is the latest in a proud line of safety wear. The Hardline is constructed from the same high-density plastics used in some body armor.\n\nWomen's sizes currently out of stock.
  17486. item_Desc_scu_jacket_01_01_01=Stegman's ClipVest is a multi-purpose work harness that keeps your tools handy when and where you need them. Built from industrial strength materials, this harness offers a back piece to help alleviate strain and provide counterbalance.\n\nWomen's sizes currently out of stock.
  17487. item_Desc_scu_jacket_02_01_01=Keep your tools within easy reach with Stegman's IndVest. Made from industrial strength materials, this is a rare jacket that's both stylish and sensible. \n\nWomen's sizes currently out of stock.
  17488. item_Desc_SCU_jacket_02_01_imperator=Keep your tools within easy reach with Stegman's IndVest. The exclusive Pathfinder edition is made from black industrial strength materials that includes both purple and silver highlights. A rare jacket that's both stylish and sensible. \n\nWomen's sizes currently out of stock.
  17489. item_Desc_scu_jacket_03_01_01=Stegman's classic worker's jacket has been a staple of job sites for over seventy years. This duotone pattern is cut from the toughest material meaning you can wear it anywhere, anytime. It may not be armor, but it damn sure feels like it.
  17490. item_Desc_SCU_jacket_03_01_centurion=Stegman's classic worker's jacket has been a staple of job sites for over seventy years. The exclusive Voyager edition blends red and black with gold highlights to provide a stylish edge, making the Cordimon tough, durable, and perfect to wear anytime, anywhere.
  17491. item_Desc_SCU_Pants_01_01_01=With Stegman's, you know you're getting clothes made for workers, by workers. Featuring multiple external pockets with easy access tabs, WorkLife pants are rugged, functional and professional. Just like you.\n\nWomen's sizes currently out of stock.
  17492. item_Desc_scu_pants_02_01_01=Stegman's Edgewear utility clothes are made from reinforced nylon weaves and lined with temperature-rated quilted technology to provide you with a little extra protection while on the jobsite. Double knees, reinforced joint pads and extra pockets add comfort and durability to this field-tested and worker-approved clothing line.\n\nWomen's sizes currently out of stock.
  17493. item_Desc_SCU_pants_02_01_imperator=A reinforced nylon weave and temperature-rated quilted technology make Edgewear pants ideal for any jobsite. This staple of Stegman's line of utility clothes comes with double knees, reinforced joint pads, and extra pockets. The exclusive Pathfinder edition comes in purple with black and silver accents. \n\nWomen's sizes currently out of stock.
  17494. item_Desc_scu_pants_03_01_01=Stegman's factory pants have been taken to the next level with the Clempt line. These rugged all-purpose pants come with double knees for extra comfort and protection and are made from tough composite weave fabric to last as long as the work needs.\n\nWomen's sizes currently out of stock.
  17495. item_Desc_SCU_pants_03_01_centurion=Stegman uses a tough composite weave fabric and double knees to ensure these all-purpose pants are comfortable yet durable. The Voyager edition is black with a large red tool pocket and gold knee pads. \n\nWomen's sizes currently out of stock.
  17496. item_Desc_scu_shirt_01_01_01=This Henley shirt from Stegman's is made with AirFlow technology, a stain-resistant, air-cooled fabric that keeps you comfortable and dry.\n\nWomen's sizes currently out of stock.
  17497. item_Desc_SCU_shirt_01_01_centurion=The Voyager edition of this Henley shirt is red with black trim and gold sleeves. It features Stegman's famous AirFlow technology, a stain-resistant, air-cooled fabric that keeps you comfortable and dry.\n\nWomen's sizes currently out of stock.
  17498. item_Desc_shb_security_uniform_01_Shared=The Regal Combat Set from RRS is a cost-effective way to provide a little extra protection on the job. Whether you're running local security or just want a little extra assurance on the long haul, the Regal's StopTac plating provides extra protection for you head, vitals and extremities. The Regal's helmet features a uniquely angled design intended to increase chances of ricochets and the integrated visor tech gives you protection while not hampering your visibilty.
  17499. item_Desc_shb_security_uniform_undersuit_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nRRS' ProtSkin combat undersuit provides basic protection against impacts and scuffs while serving as a foundation for compatible body armor options.
  17500. item_Desc_shb_starfarerpilot_flightsuit=Item Type: Flightsuit\nDamage Reduction: 10%\n\nThe GP-88 is a general protection suit, providing basic impact resistance, EVA upgrades and a sealed helmet mount so users can work in toxic atmospheres.
  17501. item_Desc_SHLD_ASAS_S01_Mirage=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 1\nGrade: A\nClass: Stealth\n\nBy boasting a signature so faint most won’t believe it’s there, Ascension Astro’s top of the line small shield generator lives up to its name — Mirage. It’s the ultimate component for those who want to go unnoticed.
  17502. item_Desc_SHLD_ASAS_S01_Veil=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 1\nGrade: B\nClass: Stealth\n\nAn advanced cooling system significantly reduces the heat produced by the Veil stealth shield generator. No other component in its class even comes close to rivaling its heat suppression technology.
  17503. item_Desc_SHLD_ASAS_S02_Obscura=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 2\nGrade: C\nClass: Stealth\n\nRespected for its lower emissions, the Obscura shield generator uses an advanced signature dispersal system to help give your ship a quieter signature while still remaining shielded.
  17504. item_Desc_SHLD_ASAS_S02_Sheut=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 2\nGrade: B\nClass: Stealth\n\nKeep your shield’s heat from giving you away by using a Sheut. Another outstanding stealth shield generator from Ascension Astro.
  17505. item_Desc_SHLD_ASAS_S02_Umbra=Item Type: Shield\nManufacturer: Ascension Astro\nSize: 2\nGrade: A\nClass: Stealth\n\nSlip through the darkness of space like a phantom with the Umbra stealth shield generator. Best when used in conjunction with other low signature components from Ascension Astro.
  17506. item_Desc_SHLD_BASL_S00_Bastion=Item Type: Shield\nManufacturer: Basilisk\nSize: 0\nGrade: D\nClass: Industrial\n\nYou don’t need to be a multi-system megacorp to afford an industrial-grade shield generator for your vehicle. Basilisk’s Bastion provides enhanced shield durability without breaking the bank.
  17507. item_Desc_SHLD_BASL_S00_Siege=Item Type: Shield\nManufacturer: Basilisk\nSize: 0\nGrade: B\nClass: Industrial\n\nThe Siege generates top-of-the-line, industrial-grade durability for your vehicle’s shield. That’s why it’s the most trusted vehicle shield component.
  17508. item_Desc_SHLD_BASL_S01_Guardian=Item Type: Shield\nManufacturer: Basilisk\nSize: 1\nGrade: B\nClass: Industrial\n\nUpgrade to the Guardian for increased absorption of ballistic, energy, and distortion damage. Making this industrial shield generator one of the most durable in its class.
  17509. item_Desc_SHLD_BASL_S01_Palisade=Item Type: Shield\nManufacturer: Basilisk\nSize: 1\nGrade: A\nClass: Industrial\n\nNo other small shield generator can match the durability of the Basilisk Palisade. This top-of-the-line industrial component forfeits stealth for the ability to absorb an unrivaled amount of damage.
  17510. item_Desc_SHLD_BASL_S01_Steward=Item Type: Shield\nManufacturer: Basilisk\nSize: 1\nGrade: D\nClass: Industrial\n\nThe Steward is Basilisk’s entry-level industrial shield generator. Its reinforced housing adds an extra level of durability to an already robust system, guaranteeing that your shield will be projecting even in the harshest conditions.
  17511. item_Desc_SHLD_BASL_S02_Armada=Item Type: Shield\nManufacturer: Basilisk\nSize: 2\nGrade: D\nClass: Industrial\n\nBasilisk started by making cutting edge hull plating that was renowned for being durable and dependable. Today they carry on that proud legacy with industrial shield generators like the Armada.
  17512. item_Desc_SHLD_BASL_S02_Citadel=Item Type: Shield\nManufacturer: Basilisk\nSize: 2\nGrade: B\nClass: Industrial\n\nFortify your ship with Basilisk’s Citadel shield generator. Tailored toward industrial vessels, the component emits a robust and reliable shield.
  17513. item_Desc_SHLD_BASL_S02_Rampart=Item Type: Shield\nManufacturer: Basilisk\nSize: 2\nGrade: A\nClass: Industrial\n\nBasilisk understands that escape isn’t always an option. That’s why they built the Rampart industrial shield generator to take an incredible amount of damage before it’s depleted.
  17514. item_Desc_SHLD_BASL_S03_Barbican=Item Type: Shield\nManufacturer: Basilisk\nSize: 3\nGrade: B\nClass: Industrial\n\nBarricade your ship against external forces with the Basilisk Barbican. Originally fabricated for large industrial vessels, this shield generator has became quite popular due to its high damage absorption.
  17515. item_Desc_SHLD_BASL_S03_Parapet=Item Type: Shield\nManufacturer: Basilisk\nSize: 3\nGrade: A\nClass: Industrial\n\nAs the peak of Basilisk’s large industrial shield generators, it’s easy to see why the Parapet is so beloved. With one of the industry’s best shield generation to damage ratio, it’s difficult to degrade the shield and expose the hull.
  17516. item_Desc_SHLD_BASL_S03_Ward=Item Type: Shield\nManufacturer: Basilisk\nSize: 3\nGrade: D\nClass: Industrial\n\nThe Ward is Basilisk’s basic industrial-grade shield generator for large ships. It provides decent performance and durability while also keeping its signature respectable.
  17517. item_Desc_SHLD_BEHR_S01_6SA=Item Type: Shield\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Civilian\n\nProviding above average shield health and damage absorption, the 6SA ‘Arbiter’ has been a trusted component for centuries. Experience the Behring advantage by installing this small shield generator today.
  17518. item_Desc_SHLD_BEHR_S01_7SA=Item Type: Shield\nManufacturer: Behring\nSize: 1\nGrade: A\nClass: Civilian\n\nA top-of-the-line shield generator that runs loud and proud. What it sacrifices in stealth it more than makes up for with supreme durability and excellent performance. So, even if enemies see you coming, they’ll have a hard time disabling Behring’s 7SA ‘Concord’.
  17519. item_Desc_SHLD_BEHR_S02_6MA=Item Type: Shield\nManufacturer: Behring\nSize: 2\nGrade: B\nClass: Civilian\n\nBehring’s ironclad reputation is almost as impenetrable as the shield produced by the 6MA ‘Kozane’. If it’s good enough for Behring, it’s good enough for you.
  17520. item_Desc_SHLD_BEHR_S02_7MA=Item Type: Shield\nManufacturer: Behring\nSize: 2\nGrade: A\nClass: Civilian\n\nTrust a component that has been equipped on crafts for centuries — the 7MA ‘Lorica’. Experience Behring’s top-of-the-line shield generator on your ship today.
  17521. item_Desc_SHLD_BEHR_S03_6CA=Item Type: Shield\nManufacturer: Behring\nSize: 3\nGrade: B\nClass: Civilian\n\n“Built by Behring” is a phrase synonymous with quality. That’s why so many around the Empire trust their 6CA ‘Bila’ large shield generator to provide them with solid performance, impressive durable, and an acceptable degree of stealth.
  17522. item_Desc_SHLD_BEHR_S03_7CA=Item Type: Shield\nManufacturer: Behring\nSize: 3\nGrade: A\nClass: Civilian\n\nCommercial-grade shield generators don’t get any better than the 7CA ‘Nargun’. The component utilizes Behring’s patented ‘Freeze Flow’ tech to keep its heat signature in check while increasing both its overall performance and durability.
  17523. item_Desc_SHLD_Default=[PH]
  17524. item_Desc_SHLD_GODI_S01_FR66=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: A\nClass: Military\n\nThe FR-66 is one of the most versatile small shield generator currently on the market. Get military strength protection and performance from Gorgon Defender Industries to ensure your ship can survive any onslaught.
  17525. item_Desc_SHLD_GODI_S02_CoverAll=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: B\nClass: Military\n\nDon’t sacrifice performance for durability. Get both with Gorgon Defender Industries’ CoverAll shield generator.
  17526. item_Desc_SHLD_GODI_S02_FR76=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: A\nClass: Military\n\nRefined by years of extensive, real world testing by the military, Gorgon Defender Industries FR-76 is the ultimate shield generator. Perfect for everyone from folks defending the frontline to those exploring the frontier.
  17527. item_Desc_SHLD_GODI_S02_SecureShield=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: D\nClass: Military\n\nGet military-grade protection for your ship with the SecureShield from Gorgon Defender Industries. Their cutting edge emitter tech allows for superior shield absorption across the spectrum of damage types.
  17528. item_Desc_SHLD_GODI_S03_FR86=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: A\nClass: Military\n\nGorgon’s FR-68 is tried, tested, and trusted. No other large shield generator delivers both exceptional performance and durability to this degree.
  17529. item_Desc_SHLD_GODI_S03_FullBlock=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: B\nClass: Military\n\nCrafted by former residents of Caliban, Gorgon’s FullBlock large shield generator has been repeatedly put to the test by members of the military and public. That means you can count on it regardless of what you come up against.
  17530. item_Desc_SHLD_GODI_S03_SecureScreen=Item Type: Shield\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: D\nClass: Military\n\nGorgon Defender Industries brings military might to their entry-level, large shield generator. Featuring best-in-class durability, the SecureScreen was built to take a beating and survive.
  17531. item_Desc_SHLD_SECO_S00_LOC=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 0\nGrade: B\nClass: Civilian\n\nThe LOC adapts Seal Corp’s revolutionary ship energy shield for vehicles. It provides premiere protection against oppressive forces found on the ground or hovering above.
  17532. item_Desc_SHLD_SECO_S00_RED=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 0\nGrade: D\nClass: Civilian\n\nSeal Corp reworked their classic component to make the RED vehicle shield generator both effective and affordable.
  17533. item_Desc_SHLD_SECO_S01_HEX=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 1\nGrade: B\nClass: Civilian\n\nPrepare your ship for any circumstance by installing a HEX from Seal Corporation. Balanced performance and durability make this an ideal, versatile choice for those who don’t know where their next adventure may take them.
  17534. item_Desc_SHLD_SECO_S02_BLOC=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 2\nGrade: B\nClass: Civilian\n\nSeal Corporation’s BLOC shield generator was the first to use the company’s revolutionary quantum core semiconductor to reduce the component’s power draw without compromising performance.
  17535. item_Desc_SHLD_SECO_S02_RPEL=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 2\nGrade: D\nClass: Civilian\n\nSee why more people trust Seal Corporation to protect their ship than any other company. With the RPEL shield generator you can be certain you’ll be sealed off from danger.
  17536. item_Desc_SHLD_SECO_S03_ARMOR=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 3\nGrade: B\nClass: Civilian\n\nARMOR is Seal Corps’ top-of-the-line shield generator. It was used extensively by the military prior to its shield tech being declassified for civilian use.
  17537. item_Desc_SHLD_SECO_S03_GUARD=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 3\nGrade: C\nClass: Civilian\n\nDon’t be afraid to go up against the unknown with Seal Corp’s GUARD. This shield generator balances performance, durability, and stealth to allow the user to utilize the shield in whatever way suits them best.
  17538. item_Desc_SHLD_SECO_S03_HAVEN=Item Type: Shield\nManufacturer: Seal Corporation\nSize: 3\nGrade: D\nClass: Civilian\n\nThe HAVEN is an admired shield generator for large ships. Seal Corp’s simple, clean design makes repairing the component an easy and affordable task, and has only increased its popularity over the years.
  17539. item_Desc_SHLD_VNCL_S01_Hide=Item Type: Shield\nManufacturer: Vanduul\nSize: 1\nGrade: N/A\nClass: Military\n\nThe Vanduul’s aggressive dog fighting tactics are possible because this shield generator provides them the protection to do so.
  17540. item_Desc_SHLD_YORM_S01_Jaghte=Item Type: Shield\nManufacturer: Yorm\nSize: 1\nGrade: B\nClass: Competition\n\nBuilt with performance in mind, Yorm’s Jaghte competition shield generator prioritizes shield health and generation rate over strength and stealth.
  17541. item_Desc_SHLD_YORM_S02_Bamoty=Item Type: Shield\nManufacturer: Yorm\nSize: 2\nGrade: D\nClass: Competition\n\nThe Bamoty is Yorm’s take on a commercial style shield generator. This medium-sized component has won the company a wider fanbase because it expertly balances performance, durability, and stealth.
  17542. item_Desc_SHLD_YORM_S02_Haltur=Item Type: Shield\nManufacturer: Yorm\nSize: 2\nGrade: B\nClass: Competition\n\nStrong shield health and an exceptional generation rate gives the Haltur the best performance ranking of any shield in its class. Beloved by racers and those who prefer to navigate away from danger instead of soaking it up.
  17543. item_Desc_SHLD_YORM_S02_Trenta=Item Type: Shield\nManufacturer: Yorm\nSize: 2\nGrade: C\nClass: Competition\n\nAn ideal choice for racers looking for a shield generator that provides above average shield performance and durability. As a bonus, the Trenta’s casing is constructed out of a magnesium infused alloy which makes the component both sturdy yet lightweight.
  17544. item_Desc_slaver_heavy_armor_01_core=Item Type: Heavy Armor\nDamage Reduction: 40%\nCarrying Capacity: 20K SP\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework.
  17545. item_Desc_slaver_heavy_armor_01_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework.
  17546. item_Desc_slaver_heavy_armor_02_Shared=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nIncorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework. This version of the Defiance armor is painted for use in desert or mountain operations.
  17547. item_Desc_slaver_heavy_armor_helmet_01=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nThe Defiance features a fully enclosed battle helmet constructed with two layers of composite weaves underneath armor plating, providing you maximum protection against penetrating and concussive attacks.
  17548. item_Desc_slaver_light_armor_01_arms=Designed to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down.
  17549. item_Desc_slaver_light_armor_01_core=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 10K SP \n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down.
  17550. item_Desc_slaver_light_armor_01_legs=Designed to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down.
  17551. item_Desc_slaver_light_armor_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nDesigned to be an EVA-compliant light combat suit, the Calico set is the perfect armor suit for infiltrators, snipers, thieves, basically anyone who likes to avoid kicking in doors. Built out of a combination of PAB3 armor and a custom helmet, it can help you weather some incoming fire without slowing you down.
  17552. item_Desc_slaver_light_armor_helmet_02=Item Type: Light Armor\nDamage Reduction: 20%\n\nKastak Arm's Renegade combat helmet is a light but durable infantry helmet designed for added protection and impact-reduction during in-atmosphere operations.
  17553. item_Desc_slaver_medium_armor_01_arms=Item Type: Medium Armor\nDamage Reduction: 30%\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying.
  17554. item_Desc_slaver_medium_armor_01_core=Item Type: Medium Armor\nDamage Reduction: 30%\nCarrying Capacity: 20K SP \n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying.
  17555. item_Desc_slaver_medium_armor_01_Shared=Item Type: Medium Armor\nDamage Reduction: 30%\n\nThe DustUp has your back if you’re looking to get into some trouble. The body plating is built off of the same CDS undersuit used by the UEE Marines, it adds reconstructed Omni-Role mkII pieces to give you solid protection against incoming fire, but the real gem is the modified helmet. That thing was built to withstand explosions, so it should totally protect you against some shots. The whole thing’s been reasonably tested against vacuum too, so you can feel free to EVA all you want without worrying about dying.
  17556. item_Desc_slaver_medium_armor_helmet_01_starkitty=Item Type: Medium Armor\nDamage Reduction: 30%\n\nCelebrate your love of the timeless Star Kitten cartoon with this commemorative variant of Kastak Arms' classic DustUp helmet. Sure to be a collectible, this custom molding also features embedded lighting to create a stunning silhouette without sacrificing any of the defensive capabilities of this medium helmet. 
  17557. item_Desc_slaver_undersuit_armor_01_01_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nKastak Arms' Stoneskin is a combat undersuit that are built upon CDS' famous TCS-4 system based on extensive feedback from the operators who rely on this technology in the field. Offering a myriad of options for armor and EVA capabilities, the Stoneskin is set to rival CDS as a rugged and reliable undersuit.
  17558. item_Desc_Slaver_Undersuit_Armor_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nKastak Arms' Stoneskin series of combat undersuits are built upon CDS' famous TCS-4 system based on extensive feedback from the operators who rely on this technology in the field. Offering a myriad of options for armor and EVA capabilities, the Stoneskin is set to rival CDS as a rugged and reliable undersuit.
  17559. item_Desc_Space_Cactus=Capable of growing anywhere up to 5 meters in height, the Kavische is a columnar cactus hybrid that developed on Yar shortly after the introduction of floral into the newly terraformed ecosystem. Adapting the hue of the red sand, the Kavische quickly became one of the predominant plants on the planet.
  17560. item_Desc_Space_Flower=A member of the Tuserac family of flowers, the Emperor Blossom is one of the most recognizable indigenous plants from Terra. For most of the year, the flower is obscured, covered by what appears to be an unremarkable brown husk, similar to the Typha/Cattail of Earth. When an ideal temperature is reached, the plant enters its blooming phase: the petals peel back, revealing the striking colors underneath. Tens of thousands cross the Zaffre Bay every year for the Twilight Festival which coincides with the blooming of this beautiful flower.
  17561. item_Desc_spv_bioticorp_rep_gloves_01_01_01=Make a statement without saying a word. Spar Van Miles' Tigo gloves made headlines in the fashion world with their open-finger design.
  17562. item_Desc_spv_bioticorp_rep_heels_01_01_01=Classic. Elegant. Spar Van Miles' low-heel slip-on shoe is reinforced for durability and comfort. Perfect for the professional on the go.\n\nWomen's sizes currently out of stock.
  17563. item_Desc_spv_bioticorp_rep_jacket_01_01_01=This tailored, single-button jacket from Spar Van Miles features a chic, retro collar with a reinforced lining to keep you professional, but fun.\n\nWomen's sizes currently out of stock.
  17564. item_Desc_spv_bioticorp_rep_pants_01_01_01=Featuring a slim fit for a stunning silhouette, the Aego pants from Spar Van Miles keep you looking top dollar without sacrificing comfort.\n\nWomen's sizes currently out of stock.
  17565. item_Desc_spv_bioticorp_rep_tanktop_01_01_01=Spar Van Miles' simple V-neck tank is made from a synthetic blend, making it comfortable but elegant.\n\nWomen's sizes currently out of stock.
  17566. item_Desc_SPV_glasses_01=A distinct one piece lens with a unique geometric design makes the AvantX glasses stand out from the crowd. SPV expertly blends cutting edge style and technology for a distinct look and feel that's fashion forward.
  17567. item_Desc_SPV_Jacket_01_01_Shared=Refined enough for day, but ready for night, this jacket is essential for any young professional's collection. Notched lapels and a center back seam provide a tailored look at the Spar Van Miles price.\n\nWomen's sizes currently out of stock.
  17568. item_Desc_srvl_heavy_armor_01_Shared=[PH] - Survivalist Armor Shared Desc
  17569. item_Desc_srvl_heavy_core_01=[PH] - Survivalist Heavy Core Desc
  17570. item_Desc_SRVL_parasite_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nThe original Parasite vid established a new face of fear and terrified the Empire. This iconic look can now be yours with the Parasite Replica helmet from CC's Conversions. Digital scans of the original prop helped to reproduce every gruesome detail. Despite its distinct design, the Parasite Replica helmet is space-rated and fully functional. It can be safely worn both in and out of atmosphere, or wherever you're looking to scare someone.
  17571. item_Desc_SRVL_parasite_helmet_02=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nSeven years after the original vid shocked the empire, Parasite V: Dark Birth took terror to a new level. CC's Conversions celebrated the release of the latest installment by collaborating with the vid's creators on an official and fully functional replica helmet. A special sensor built into the parasite's eye allows you a clear view of the reactions to every appalling detail. Carefully designed to honor the original prop and withstand the real rigors of space travel, the helmet is a premiere replica that will turn you into a walking nightmare!
  17572. item_Desc_srvl_undersuit_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nFeaturing the same relatively reliable construction as the Why Not helmet, the Second Life takes some of those tattered old undersuits and gives them new life.
  17573. item_Desc_srvl_undersuit_helmet_01=Item Type: Flight Helmet\nDamage Reduction: 10%\n\nJust because a helmet's broken doesn't mean it's useless. This scavenged undersuit helmet should provide suitable protection against vacuum. If you like taking chances, take a chance on this. Why not?
  17574. item_Desc_TestString01=TEST STRING DESCRIPTION
  17575. item_Desc_TMBL_vest_biker_01_01_01=Reveal your inner rebel with the Renegade Cut vest, featuring a wide notched lapel and metal studs on the left shoulder. High quality synthetic leather and an insulated lining give the vest both comfort and style.
  17576. item_Desc_TMBL_vest_cargo_01_01_01=Enjoy the open road and courier goods with the Renegade Cargo vest. A special synthetic weave bestows the vest with incredible tensile strength that can support the custom 0.375 SCU pannier, while reinforced straps keep it secured to your back even while traversing rugged terrain.
  17577. item_Desc_TMBL_vest_racing_01_01_01=The Renegade Racing vest provides protection against road rash without adding to your lap time. Graphene-based nanocomposite plating makes the vest extremely light yet ultra-durable. Ideal for everything from idyllic rides to heart pounding last laps.
  17578. item_Desc_uba_prison_backpack_01=[PH] - Prison Backpack Desc
  17579. item_Desc_uba_prison_undersuit_01=[PH] - Prison Undersuit Desc
  17580. item_Desc_uba_prison_undersuit_helmet_01=[PH] - Prison Undersuit Helmet Desc
  17581. item_Desc_UEE_Heavy_Helmet=Item Type: Heavy Armor\nDamage Reduction: 40%\n\nThis reinforced frame provides maximum protection against impacts and incoming fire, while the iconic single-piece faceplate provides a broader field of view than most comparable helmet types.
  17582. item_Desc_UEE_Light_Helmet=Item Type: Light Armor\nDamage Reduction: 20%\n\nCDS' G-6 helmet system is built with light but durable composite pieces, guaranteed to keep you mobile, aware and alive.
  17583. item_Desc_UEE_Medium_Helmet=Item Type: Medium Armor\nDamage Reduction: 30%\n\nStandard issue for both the military and countless militia, the G-8 provides reinforced impact protection without sacrificing too much field of view.
  17584. item_Desc_UPS_Shoes_01_01_01=Nothing will take you back to the golden era club scene of Prime in the 2920s like Upsiders' new Edgerider sneakers. These slip-on sneakers feature daz patterning and modern impact cushioning to keep you up and active for days on end.\n\nWomen's sizes currently out of stock.
  17585. item_Desc_UPS_Shoes_02_01_01=Upsiders' Crestfall high-tops are slip-ons that blend suede and synthetic fabrics imbued with subtle patterns. They feature a deep U-cut collar, padded heel, and enlarged tongue.\n\nWomen's sizes currently out of stock.
  17586. item_Desc_vgl_advocacy_lightarmor_helmet_01=Item Type: Light Armor\nDamage Reduction: 20%\n\nVirgil's Argus helmet utilizes advanced multi-layered composite construction to provide incredible protection from weapon fire as well as environmental hazards. The tinted visor offers a wide field-of-view to improve situational awareness and unrestricted movement.
  17587. item_Desc_vgl_advocacy_lightarmor_Shared=Item Type: Light Armor\nDamage Reduction: 20%\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents.
  17588. Item_Desc_vgl_advocacy_undersuit_base_01=Item Type: Flightsuit\nDamage Reduction: 10%\n\nVirgil's Guardian is a multi-purpose undersuit that features basic reinforced plates for impact protection as well as natural integration with compatible armor sets.
  17589. item_Desc_vgl_armor_light_core_01_01_Shared=Item Type: Light Armor\nDamage Reduction: 20%\nCarrying Capacity: 20K SP\n\nVirgil's TrueDef line of personal body armor provide strategic protection of vital areas while keeping you fast and mobile. Numerous planetary law enforcement organizations and even the Advocacy use versions of the TrueDef to protect their officers and agents.
  17590. item_Desc_vgl_undersuit_01_01_Shared=Item Type: Flightsuit\nDamage Reduction: 10%\n\nVirgil's ForceFlex is the next generation in undersuit technology. Rated for combat as well as industrial work, you can rest assured that the comboweave will keep you protected in whatever situation you put it through.
  17591. item_Desc_Xian_Plant=One of the most iconic images of the Xi’An Empire in the UEE is the unblossomed Centennial Bloom. The growth of this plant is so precarious, even the slightest deviation in atmosphere or nourishment can offset its blooming period. Under sustained optimal conditions, the bloom takes a hundred years to live up to its name, blossoming small bellflowers of striking white and crimson.
  17592. item_Desc10mm_pistol_ballistic=Traditional gun powder based ammunition that fires slugs from a shell, detonated by a firing pin. The slug trails down a barrel to help guide its trajectory.
  17593. item_Desc10mm_rifle_laser=The Plasma Coil - Field Fusion tangles 2 streams of plasma energy into a dense coil before unraveling it, allowing it to shoot far distances with intense energy. Unfortunately this process creates a lot of sound for the user, even though many muffle mechanics are usually built within the chamber of weapons that use this type of plasma energy.
  17594. item_Desc12g_electric=Pulse Slug 10 is a small focused energy that molds into the shape of a small ball of energy. The projectile shocks biotics and disrupts electronics. It can be clustered or shot in single form, but the chaotic nature of how the slugs are created from the energy can cause chaotic formations in its execution, much like a bubble gun.
  17595. item_Desc20mm_Tungsten=<-=MISSING=->
  17596. item_Desc25mm_special_ballistic=The mX-Shatter Rocket is a rocket that scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out the smaller explosives fire off in random directions, excellent for clearing out areas. Every shatter rocket has a cluster of about 20 small explosives that aren't as powerful as frag grenades on their own, but combined are about the same as a frag grenade.
  17597. item_Desc25mm_special_ballistic_fragment=The mX-Shatter Rocket is a rocket that scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out the smaller explosives fire off in random directions, excellent for clearing out areas. Every shatter rocket has a cluster of about 20 small explosives that aren't as powerful as frag grenades on their own, but combined are about the same as a frag grenade.
  17598. item_Desc2ghz_microwave_energy=Uranium Core ammunition stabilizes uranium for portable weapon usage in small doses. Each 'magazine' contains a set charge of power with the uranium and can be safely disposed of/stored after use. When used, it controls an intense amount of radioactive energy from whatever method the radiation is disposed. The condensed radiation is powerful enough to get through most armor types except Heavy/TITAN armor.
  17599. item_Desc300i_HAPR_VP_RMI_S3_Q2=The Hammer Propulsion HE5.3 features a high output, fuel efficient design. Its thrust output and low fuel consumption make it ideal for long hauls though it has been reported to be somewhat of a missile magnet on occasions where owners have been subject to pirate activity.
  17600. item_Desc300i-C_LoadoutKit=Increase your killer instinct with the 300i-C package. Two S3 Klaus & Werner laser repeaters replace the standard Behring ballistic repeaters, while upgrades to the power plant (Civilian, Grade B), shield (Industrial, Grade B), and cooler (Industrial, Grade B) push performance further. \n
  17601. item_Desc300i-G_LoadoutKit=Stay frosty with the 300i-G package. Gimbals give the 300i-G a wider range of motion for its three S2 Klaus & Werner laser repeaters to make aiming even easier. \n
  17602. item_Desc300i-T_LoadoutKit=Extend your adventure with the 300i-T package that features an upgraded power plant (Civilian, Grade B), cooler (Competition, Grade B), and quantum drive (Civilian, Grade B) to provide the extra performance needed to send you faster and further into the unknown. Dual S3 Associated Science & Development distortion repeaters can subdue aggressors long enough for an swift escape. \n
  17603. item_Desc315p-GT_LoadoutKit=The 315p-GT package helps turn any outing into an adventure thanks to its upgraded cooler (Stealth, Grade B) and quantum drive (Industrial, Grade B). The complement of two gimbaled S2 Associated Science & Development distortion repeaters ensure that you can peacefully resolve almost any altercation, but if aggression is your only option, the GT replaces the standard Firestorm Kinetics Tempest missiles with Talon Dominators. \n
  17604. item_Desc315p-XC_LoadoutKit=Built to make an entrance and an impact, the 315p-XC package pairs two S3 Gallenson Tactical Systems ballistic gatling guns with the standard tractor beam. An improved power plant (Stealth, Grade B), shield (Stealth, Grade B), cooler (Stealth, Grade B), and quantum drive (Military, Grade B) provide the power and protection needed to survive and thrive in a skirmish.\n
  17605. item_Desc325a_HAPR_VP_RMI_S3_Q2=The Hammer Propulsion HE5.3 features a high output, fuel efficient design. Its thrust output and low fuel consumption make it ideal for long hauls though it has been reported to be somewhat of a missile magnet on occasions where owners have been subject to pirate activity.
  17606. item_Desc325a-CC_LoadoutKit=Get up close and personal with the 325a-CC. Designed to engage and dominate at short-range, this package features one S4 Preacher Armament distortion scattergun and two S3 Hurston Dynamics laser scatterguns. The CC also changes the component suite to a power plant (Military, Grade B), shield (Military, Grade B), cooler (Competition, Grade B), and quantum drive (Civilian, Grade C).
  17607. item_Desc325a-CI_LoadoutKit=Intercept or eradicate? The choice is yours with the 325a-CI package. You’ll have options to subdue your opponents with an imposing S4 Apocalypse Arms gatling gun, two S3 Associated Science & Development distortion repeaters, and two S3 FireStorm Kinetics Arrestor missiles. Boosted performance comes courtesy of an enhanced power plant (Military, Grade B), shield (Military, Grade B), cooler (Competition, Grade B), and quantum drive (Competition, Grade B).\n
  17608. item_Desc325a-LC_LoadoutKit=One S4 and two S3 A&R Co. laser cannons make the 325a-LC package deadly from a distance. To complement this firepower, the LC comes with an upgraded power plant (Military, Grade B) and cooler (Military, Grade B).\n
  17609. item_Desc325a-XC_LoadoutKit=The 325a-XC package keeps you on the offensive with ten missiles, plus one S4 Apocalypse Arms and two S3 Gallenson Tactical Systems ballistic gatling guns. The XC also overhauls the component suite to contain a power plant (Military, Grade B), shield (Military, Grade B), cooler (Military, Grade B), and quantum drive (Civilian, Grade C). All combined, the XC makes quick work of aggressors foolish enough to try their luck. \n
  17610. item_Desc350r_HAPR_VP_ESI_S3_Q2=The Hammer Propulsion Twin HM4.3 is notable for the fact that it utilizes 2 high-performance TR3 thrusters in a small package. An unusual application, the original design was a joint collaboration between Hammer Propulsion and the Origin Jumpworks racing team. With the additional thrust provided by a second thruster the Twin HM4.3 is ideal for applications where speed is the goal. Speed comes at a cost, however; this configuration has a thirst for fuel that rivals much larger single thruster systems, and with all of its available space being taken up by the thruster internals not much space is left for durability reinforcement. This makes the HM4.3 ideal for most racing pilots, but less suitable for combat-oriented missions.
  17611. item_Desc350r-S_LoadoutKit=Kick into top gear with the 350r-S package that features a boosted power plant (Competition, Grade B), cooler (Competition, Grade B), and quantum drive (Competition, Grade C). Plus, two Associated Science & Development S3 distortion repeaters provide a non-lethal alternative to the standard Behring laser cannon.
  17612. item_Desc350r-SP_LoadoutKit=Power and performance purr through every inch of the 350r-SP package. It features across the board upgrades to the components, with the power plant, shield, cooler, and quantum drive all rated as Competition class, Grade B. The SP also includes two S3 Associated Science & Development distortion repeaters that can pacify aggressors for an effective getaway.\n
  17613. item_Desc5mm_rifle_ballistic=The size of a traditional 5.56mm x 45mm but built for Gauss mechanics, providing very high accuracy and extremely fast projectile speeds. The 5.56mm slug is made out of a dense tungsten and lightweight carbon mixture, to allow maximum penetration in this Armor Penetration form.
  17614. item_Desc6mm_pistol_laser=Pulse Slug 10 is a small focused energy that molds into the shape of a small ball of energy. The projectile shocks biotics and disrupts electronics. It can be clustered or shot in single form, but the chaotic nature of how the slugs are created from the energy can cause chaotic formations in its execution, much like a bubble gun.
  17615. item_DescAEGS_3DRadarDisplay=[PH] Aegis 3D Radar Display
  17616. item_DescAEGS_Avenger_CML_Chaff=[PH] Aegis Avenger - Chaff Launcher
  17617. item_DescAEGS_Avenger_CML_Flare=[PH] AEGS Avenger - Flare Launcher
  17618. item_DescAEGS_Avenger_Ejection_Seat=[PH] AEGS Avenger Ejection Seat
  17619. item_DescAEGS_Avenger_LandingSystem=Aegis Avenger Landing System
  17620. item_DescAEGS_Avenger_MultiLight=Aegis Avenger External Lighting
  17621. item_DescAEGS_Avenger_shop=Manufacturer: Aegis Dynamic\nFocus: Interdiction\n\nThe Aegis Avenger has had a long and storied life as the standard patrol craft of the UEE Advocacy. Although aging, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts.
  17622. item_DescAEGS_Avenger_Titan_Seat=AEGS Avenger Titan Seat
  17623. item_DescAEGS_BallisticRepeater_S5=[PH] AEGS Ballistic Repeater
  17624. item_DescAEGS_Cockpit_Audio=[PH] AEGS Cockpit Audio
  17625. item_DescAEGS_Eclipse_CML_Chaff=[PH] AEGS Eclipse - Chaff Launcher
  17626. item_DescAEGS_Eclipse_CML_Flare=[PH] AEGS Eclipse - Flare Launcher
  17627. item_DescAEGS_EMP_Device=Manufacturer: Behring\nItem Type: EMP Generator\n\nThe REP-8 is a highly regarded EMP-focused burst generator from Behring. It balances a manageable charge time with a strong blast of distortion damage that knocks out electronic components caught within its radius. Solid engineering and centuries of use have made this a standard non-lethal deterrent across the Empire.
  17628. item_DescAEGS_EMP_Sentinel_S4=Manufacturer: Behring\nItem Type: Burst Generator\nSize: 4\nDamage Type: EMP\n\nDeliver distortion damage with the REP-VS burst generator built specifically for the Aegis Vanguard Sentinel. Behring modified the technology used in their reputable REP-8 to design an effective non-lethal weapon that integrates seamlessly with the Sentinel.
  17629. item_DescAEGS_Engine_Double_Idris=[PH] AEGS Idris Double Engine
  17630. item_DescAEGS_Engine_Single_Idris=[PH] AEGS Idris Single Engine
  17631. item_DescAEGS_FuelIntake_Idris=[PH] AEGS Idris Fuel Intake
  17632. item_DescAEGS_FuelTank_Idris=[PH] AEGS Idris Fuel Tank
  17633. item_DescAEGS_Gemini_S6_Q1=[PH] AEGS Starfarer Gemini Thruster
  17634. item_DescAEGS_Gemini_S7_Q1=[PH] AEGS Starfarer Gemini Thruster
  17635. item_DescAEGS_Gladius_CML_Chaff=[PH] AEGS Gladius - Chaff Launcher
  17636. item_DescAEGS_Gladius_CML_Flare=[PH] AEGS Gladius - Flare Launcher
  17637. item_DescAEGS_Gladius_Ejection_Seat=[PH] AEGS Gladius Ejection Seat
  17638. item_DescAEGS_Gladius_LandingSystem=[PH] AEGS Gladius Landing System
  17639. item_DescAEGS_Gladius_lights=AEGS Gladius Light Set
  17640. item_DescAEGS_Gladius_Main=The STC Blue by perrenial thruster manufacturer Dragon Stellar Transit Company offers high output and low emissions, great for pilots wishing to close the distance while maintaining a low profile. The smallest thruster in the STC lineup, the Blue has a thrust rating of 2.
  17641. item_DescAEGS_Gladius_Mav_Joint_01=[PH] AEGS Winnowing D1 Omni Thruster
  17642. item_DescAEGS_Gladius_Mav_Joint_02=[PH] AEGS Winnowing D1 Rotational Thruster
  17643. item_DescAEGS_Gladius_MultiLight=[PH] AEGS Gladius External Lights
  17644. item_DescAEGS_Gladius_Nose_S2=[PH] Class 2 Scorpion GT-215 turret mount description
  17645. item_DescAEGS_Gladius_Retro=Retro Thruster
  17646. item_DescAEGS_Gladius_shop=Manufacturer: Aegis Dynamics\nFocus: Light Fighter \n\nThe Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship.
  17647. item_DescAEGS_Hammerhead_CML_Chaff=[PH] AEGS Hammerhead - Chaff Launcher
  17648. item_DescAEGS_Hammerhead_CML_Flare=[PH] AEGS Hammerhead - Flare Launcher
  17649. item_DescAEGS_Idris_BallisticRepeater_S5=[PH] AEGS Idris Ballistic Repeater
  17650. item_DescAEGS_Idris_Copilot_Seat_Left=[PH] AEGS Idris Left Copilot Seat
  17651. item_DescAEGS_Idris_Copilot_Seat_Right=[PH] AEGS Idris Right Copilot Seat
  17652. item_DescAEGS_Idris_Large_Turret=[PH] AEGS Idris Front Turret
  17653. item_DescAEGS_Idris_Large_Turret_Base=[PH] AEGS Idris Front Turret
  17654. item_DescAEGS_Idris_Large_Turret_Seat=[PH] AEGS Idris Front Turret Seat
  17655. Item_DescAEGS_Idris_Main_01_CIV=[PH] Main Thruster
  17656. Item_DescAEGS_Idris_Main_01_MIL=[PH] Main Thruster
  17657. Item_DescAEGS_Idris_Main_01_PIR=[PH] Main Thruster
  17658. Item_DescAEGS_Idris_Main_02_CIV=[PH] Twin Main Thruster
  17659. Item_DescAEGS_Idris_Main_02_MIL=[PH] Twin Main Thruster
  17660. Item_DescAEGS_Idris_Main_02_PIR=[PH] Twin Main Thruster
  17661. Item_DescAEGS_Idris_Main_Fixed_01_CIV=[PH] Main Thruster
  17662. Item_DescAEGS_Idris_Main_Fixed_01_MIL=[PH] Main Thruster
  17663. Item_DescAEGS_Idris_Main_Fixed_01_PIR=[PH] Main Thruster
  17664. Item_DescAEGS_Idris_Mav_Fixed_CIV=[PH] Fixed Mav Thruster
  17665. Item_DescAEGS_Idris_Mav_Fixed_MIL=[PH] Fixed Mav Thruster
  17666. Item_DescAEGS_Idris_Mav_Fixed_PIR=[PH] Fixed Mav Thruster
  17667. item_DescAEGS_Idris_Pilot_seat=[PH] AEGS Idris Pilot Seat
  17668. item_DescAEGS_Idris_Rack=[PH] AEGS Idris Missile Rack
  17669. Item_DescAEGS_Idris_Retro_CIV=[PH] Retro Thruster
  17670. Item_DescAEGS_Idris_Retro_MIL=[PH] Retro Thruster
  17671. Item_DescAEGS_Idris_Retro_PIR=[PH] Retro Thruster
  17672. item_DescAEGS_Idris_Turret=[PH] AEGS Idris Turret
  17673. item_DescAEGS_Idris_Turret_Base=[PH] AEGS Idris Turret
  17674. item_DescAEGS_Idris_Turret_Seat=[PH] AEGS Idris Turret Seat
  17675. item_DescAEGS_Idris_Weapons_Seat=[PH] AEGS Idris Weapons Seat
  17676. item_DescAEGS_Javelin_Copilot_Seat=[PH] AEGS Javelin Co-Pilot Seat
  17677. item_DescAEGS_Javelin_Joint_Thruster=[PH] AEGS Javelin Joint Thruster
  17678. item_DescAEGS_Javelin_Joint_Thruster_Small=[PH] AEGS Javelin Small Joint Thruster
  17679. item_DescAEGS_Javelin_MainEngine=[PH] AEGS Javelin Main Engine
  17680. item_DescAEGS_Javelin_Pilot_Seat=[PH] AEGS Javelin Pilot Seat
  17681. item_DescAEGS_Javelin_Retro_Thruster=[PH] AEGS Javelin Retro Thruster
  17682. item_DescAEGS_Javelin_SupportEngine=[PH] AEGS Javelin Support Engine
  17683. item_DescAEGS_Javelin_Turret=[PH] AEGS Javelin Turret
  17684. item_DescAEGS_Javelin_Turret_Base=[PH] AEGS Javelin Turret
  17685. item_DescAEGS_Raven_CML_Chaff=[PH] AEGS Sabre Raven - Chaff Launcher
  17686. item_DescAEGS_Raven_CML_Flare=[PH] AEGS Sabre Raven - Flare Launcher
  17687. item_DescAEGS_Redeemer_shop=Manufacturer: Aegis Dynamics\nFocus: Gunship\n\nNow you can own the Next Great Starship! Designed by Star Citizen's backers, the Aegis Redeemer is a powerful fighting ship capable of holding its own in combat with a powerful weapons payload. Dotted with turrets and missiles, the Redeemer also doubles as an armored landing craft capable of delivering armored soldiers for first person combat!
  17688. item_DescAEGS_Retaliator_Cockpit_Seat=[PH] AEGS Retaliator Cockpit Seat
  17689. item_DescAEGS_Retaliator_Engineer_Console=[PH] Aegis Retaliator Engineering Control Station
  17690. item_DescAEGS_Retaliator_LandingSystem=[PH] AEGS Retaliator Landing System
  17691. item_DescAEGS_Retaliator_MultiLight=[PH] AEGS Retaliator External Lights
  17692. item_DescAEGS_Retaliator_shop=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nThis civilian refit of the Retaliator trades the ship's massive torpedo bays for equally massive cargo capacity.
  17693. item_DescAEGS_Retaliator_Turret=[PH] Aegis Retaliator Turret
  17694. item_DescAEGS_Retaliator_Turret_Base=[PH] Aegis Retaliator Turret
  17695. item_DescAEGS_Retaliator_Turret_Seat=[PH] AEGS Retaliator Turret Seat
  17696. item_DescAEGS_S1_Rack_x2=Manufacturer: Aegis\nItem Type: Missile Rack\nSize: 2\nMissiles: 2xS1\n\nDesigned for compatible Aegis ships, the Double Platform will carry two S1 missiles and sync seamlessly with the weapons system for reliable launch every time.
  17697. item_DescAEGS_S2_Rack_x1=Designed for compatible Aegis ships, the Single Platform will carry one S2 missile and sync seamlessly with the weapons system for reliable launch every time.
  17698. item_DescAEGS_S2_Rack_x2=Designed for compatible Aegis ships, the Double Platform will carry two S2 missiles and sync seamlessly with the weapons system for reliable launch every time.
  17699. item_DescAEGS_S2_Rack_x3=Designed for compatible Aegis ships, the Triple Platform will carry three S2 missiles and sync seamlessly with the weapons system for reliable launch every time.
  17700. item_DescAEGS_S2_Rack_x4=Designed for compatible Aegis ships, the Quad Platform will carry four S2 missiles and sync seamlessly with the weapons system for reliable launch every time.
  17701. item_DescAEGS_S3_Rack_x1=Designed for compatible Aegis ships, the Single Platform will carry one S3 missile.
  17702. item_DescAEGS_Sabre_CML_Chaff=[PH] AEGS Sabre - Chaff Launcher
  17703. item_DescAEGS_Sabre_CML_Flare=[PH] AEGS Sabre - Flare Launcher
  17704. item_DescAEGS_Sabre_Cockpit_Seat=[PH] AEGS Sabre Cockpit Seat
  17705. item_DescAEGS_Sabre_LandingSystem=[PH] AEGS Sabre Landing System
  17706. item_DescAEGS_Sabre_Main=AEGS Sabre Main Thruster
  17707. item_DescAEGS_Sabre_mav_Joint_01=AEGS Sabre Omni Thruster
  17708. item_DescAEGS_Sabre_mav_Joint_02=AEGS Sabre Rotational Thruster
  17709. item_DescAEGS_Sabre_MultiLight=[PH] AEGS Sabre External Lights
  17710. item_DescAEGS_Sabre_Retro=AEGS Sabre Retro Thruster
  17711. item_DescAEGS_Test_ADS=[PH] AEGS 1000 ADS Computer
  17712. item_DescAEGS_Test_CPU=[PH] AEGS 1000 CPU
  17713. item_DescAEGS_Test_Motherboard=[PH] AEGS 1000 Motherboard
  17714. item_DescAEGS_Test_TC=[PH] AEGS 1000 Targeting Computer
  17715. item_DescAEGS_Test_WC=[PH] AEGS Weapons Control
  17716. item_DescAEGS_Thruster_Fixed_Antaeus= [PH] Aegis Antaeus Main Engine
  17717. item_DescAEGS_Thruster_Fixed_Hermes= [PH] Aegis Hermes Fixed Thruster
  17718. item_DescAEGS_Thruster_Fixed_Idris=[PH] AEGS Idris Fixed Thruster
  17719. item_DescAEGS_Thruster_Fixed_Vanguard=[PH] AEGS Vanguard Fixed Thruster
  17720. item_DescAEGS_Thruster_Joint_Hercules=[PH] Aegis Hercules Thruster
  17721. item_DescAEGS_Thruster_Joint_Samson=[PH] Aegis Samson Thruster
  17722. item_DescAEGS_Thruster_Joint_Vanguard=[PH] AEGS Vanguard Joint Thruster
  17723. item_DescAEGS_Thruster_Retro_Idris=[PH] AEGS Idris Retro Thruster
  17724. item_DescAEGS_Thruster_Retro_Ixion=[PH] Aegis Ixion Retro Thruster
  17725. item_DescAEGS_Vanguard_Cockpit_Seat=[PH] AEGS Vanguard Cockpit Seat
  17726. item_DescAEGS_Vanguard_Jump_Seat=[PH] AEGS Vanguard Jump Seat
  17727. item_DescAEGS_Vanguard_LandingSystem=[PH] AEGS Vanguard Landing System
  17728. item_DescAEGS_Vanguard_Retro_Thruster=[PH] AEGS Vanguard Retro Thruster
  17729. item_DescAEGS_Vanguard_Turret=[PH] AEGS Vanguard Turret
  17730. item_DescAEGS_Vanguard_Turret_Base=[PH] AEGS Vanguard Turret
  17731. item_DescAEGS_Vanguard_Turret_Seat=[PH] AEGS Vanguard Turret Seat
  17732. item_DescAEGS_XiTech_Pro_Fixed_S3_Q3=[PH] AEGS XiTech Pro Fixed Thruster
  17733. item_DescAEGS_XiTech_Pro_Joint_S3_Q3=[PH] AEGS XiTech Pro Joint Thruster
  17734. item_DescAEGS_XiTech_Pro_Retro_S3_Q3=[PH] AEGS XiTech Pro Retro Thruster
  17735. item_DescAlienFish= A striking kingfish that’s capable of adapting to many types of environments. It was ‘presented’ to Humanity by the Xi’An from their preserves in Ealus System.
  17736. item_DescALST_Retro_S3=[PH] ALST Retro Thruster
  17737. item_DescALST_Stamina_S2_Q3=[PH] ALST Stamina Thruster S2
  17738. item_DescALST_Stamina_S4_Q4=[PH] ALST Stamina Thruster S4
  17739. item_DescAMBX_APAR_BallisticGatling_S4=[PH] APAR Ballistic Gatling S4 Ammo Box
  17740. item_DescAMBX_APAR_MassDriver_S2=[PH] APAR Mass Driver S2 Ammo Box
  17741. item_DescAMBX_BEHR_BallisticCannon_S4_HE=[PH] BEHR Ballistic Autocannon S4 Ammo Box
  17742. item_DescAMBX_BEHR_BallisticRepeater_S2=[PH] BEHR Ballistic Repeater S2 Ammo Box
  17743. item_DescAMBX_BEHR_Flares_16=Manufacturer: Behring\nType: Flares\nCount: 16\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17744. item_DescAMBX_BEHR_Flares_24=Manufacturer: Behring\nType: Flares\nCount: 24\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17745. item_DescAMBX_BEHR_Flares_32=Manufacturer: Behring\nType: Flares\nCount: 32\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17746. item_DescAMBX_BEHR_Flares_40=Manufacturer: Behring\nType: Flares\nCount: 40\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17747. item_DescAMBX_BEHR_Flares_48=Manufacturer: Behring\nType: Flares\nCount: 48\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance.
  17748. item_DescAMBX_BEHR_Flares_8=Manufacturer: Behring\nType: Flares\nCount: 8\n\nThese flare countermeasures from trusted manufacturer Behring provide dependable IR signal spoofing to ably counter a wide range of ordnance. 
  17749. item_DescAMBX_GATS_BallisticCannon_S2=[PH] GATS Ballistic Autocannon S2 Ammo Box
  17750. item_DescAMBX_GATS_BallisticCannon_S3=[PH] GATS Ballistic Autocannon S3 Ammo Box
  17751. item_DescAMBX_GATS_BallisticGatling_S2=[PH] GATS Ballistic Gatling S2 Ammo Box
  17752. item_DescAMBX_GATS_BallisticGatling_S3=[PH] GATS Ballistic Gatling S3 Ammo Box
  17753. item_DescAMBX_JOKR_Chaff_16=Manufacturer: Joker\nType: Chaff\nCount: 16\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17754. item_DescAMBX_JOKR_Chaff_24=Manufacturer: Joker\nType: Chaff\nCount: 24\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17755. item_DescAMBX_JOKR_Chaff_32=Manufacturer: Joker\nType: Chaff\nCount: 32\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17756. item_DescAMBX_JOKR_Chaff_40=Manufacturer: Joker\nType: Chaff\nCount: 40\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17757. item_DescAMBX_JOKR_Chaff_48=Manufacturer: Joker\nType: Chaff\nCount: 48\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17758. item_DescAMBX_JOKR_Chaff_8=Manufacturer: Joker\nType: Chaff\nCount: 8\n\nTrouble brewing? Missile breathing down your neck? Get yourself out of tough spot with these CS-spoofing chaff countermeasures from Joker.
  17759. item_DescAMBX_JOKR_Flares_16=Manufacturer: Joker\nType: Flares\nCount: 16\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17760. item_DescAMBX_JOKR_Flares_24=Manufacturer: Joker\nType: Flares\nCount: 24\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17761. item_DescAMBX_JOKR_Flares_32=Manufacturer: Joker\nType: Flares\nCount: 32\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17762. item_DescAMBX_JOKR_Flares_40=Manufacturer: Joker\nType: Flares\nCount: 40\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17763. item_DescAMBX_JOKR_Flares_48=Manufacturer: Joker\nType: Flares\nCount: 48\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17764. item_DescAMBX_JOKR_Flares_8=Manufacturer: Joker\nType: Flares\nCount: 8\n\nIf you hate blowing up, Joker's got you covered. These flare countermeasures are just the thing to get IR missiles off your back.
  17765. item_DescAMBX_KBAR_BallisticCannon_S1=[PH] KnightBridge Arms Ballistic Autocannon S1 Ammo Box
  17766. item_DescAMBX_KBAR_BallisticCannon_S2=[PH] KnightBridge Arms Ballistic Autocannon S2 Ammo Box
  17767. item_DescAMBX_KBAR_BallisticCannon_S3=[PH] KnightBridge Arms Ballistic Autocannon S3 Ammo Box
  17768. item_DescAMBX_KLWE_MassDriver_S10=[PH] KLWE Mass Driver S10 Ammo Box
  17769. item_DescAMBX_KLWE_MassDriver_S2=Ammunition case for Klaus & Werner's Sledge II.
  17770. item_DescAMBX_KRIG_BallisticGatling_S2=[PH] KRIG Ballistic Gatling S2 Ammo Box
  17771. item_DescAMBX_KRIG_BallisticGatling_S3=[PH] KRIG Ballistic Gatling S3 Ammo Box
  17772. item_DescAMBX_RSI_BallisticRepeater_S9=[PH] RSI Ballistic Repeater S9 Ammo Box
  17773. item_DescAMBX_TALN_Chaff_16=Manufacturer: Talon\nType: Chaff\nCount: 16\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17774. item_DescAMBX_TALN_Chaff_24=Manufacturer: Talon\nType: Chaff\nCount: 24\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17775. item_DescAMBX_TALN_Chaff_32=Manufacturer: Talon\nType: Chaff\nCount: 32\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17776. item_DescAMBX_TALN_Chaff_40=Manufacturer: Talon\nType: Chaff\nCount: 40\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17777. item_DescAMBX_TALN_Chaff_48=Manufacturer: Talon\nType: Chaff\nCount: 48\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.
  17778. item_DescAMBX_TALN_Chaff_8=Manufacturer: Talon\nType: Chaff\nCount: 8\n\nEffectively redirect CS seeking missiles with these chaff countermeasures from Talon.  
  17779. item_DescAmmoBox_20mm_Tungsten_AMMO=Contains 20mm ammunition for ballistic weapons.
  17780. item_DescAmmobox_AEGS_Avenger_Flares=[PH] AEGS Avenger Flares Ammo
  17781. item_DescAmmoBox_AEGS_Flares=[PH] AEGS Flare Ammo
  17782. item_DescAmmobox_AEGS_Flares_Tutorial=[PH] AEGS Flare Ammo
  17783. item_DescAmmoBox_ANVL_Flares=Contains flare countermeasures.
  17784. item_DescAmmobox_ANVL_Hornet_F7C_Flares=[PH] ANVL Hornet F7C Flares Ammo
  17785. item_DescAmmobox_ANVL_Hornet_F7CM_Flares=[PH] ANVL Hornet F7CM Flares Ammo
  17786. item_DescAmmobox_ANVL_Hornet_FC7R_Flares=[PH] ANVL Hornet F7CR Flares Ammo
  17787. item_DescAmmobox_Ballistic_1000rd_20mm=[PH] Ballistic ammo, 1000 20mm rounds
  17788. item_DescAmmobox_Ballistic_120rd_106mm_exp=[PH] Ballistic explosive ammo, 120 106mm rounds
  17789. item_DescAmmobox_Ballistic_120rd_40mm=[PH] Ballistic ammo, 120 40mm rounds
  17790. item_DescAmmobox_Ballistic_120rd_60mm=[PH] Ballistic ammo, 120 60mm rounds
  17791. item_DescAmmobox_Ballistic_150rd_35mm=[PH] Ballistic ammo, 150 35mm rounds
  17792. item_DescAmmobox_Ballistic_180rd_60mm=[PH] Ballistic ammo, 180 60mm rounds
  17793. item_DescAmmobox_Ballistic_200rd_25mm=[PH] Ballistic ammo, 200 25mm rounds
  17794. item_DescAmmoBox_Ballistic_20mm_AMMO=[PH] 20mm Ammo Box
  17795. item_DescAmmobox_Ballistic_240rd_40mm=[PH] Ballistic ammo, 240 40mm rounds
  17796. item_DescAmmobox_Ballistic_240rd_60mm=[PH] Ballistic ammo, 240 60mm rounds
  17797. item_DescAmmoBox_Ballistic_24mm=Contains 24mm ammunition for ballistic weapons.
  17798. item_DescAmmobox_Ballistic_250rd_20mm=[PH] Ballistic ammo, 250 20mm rounds
  17799. item_DescAmmoBox_Ballistic_25mm_AMMO=Contains 25mm ammunition for ballistic weapons.
  17800. item_DescAmmobox_Ballistic_300rd_35mm=[PH] Ballistic ammo, 300 35mm rounds
  17801. item_DescAmmobox_Ballistic_30rd_1000mm_rail=[PH] Ballistic rail ammo, 30 1000mm rounds
  17802. item_DescAmmoBox_Ballistic_35mm_AMMO=Contains 35mm ammunition for ballistic weapons.
  17803. item_DescAmmobox_Ballistic_360rd_40mm=[PH] Ballistic ammo, 360 40mm rounds
  17804. item_DescAmmobox_Ballistic_400rd_25mm=[PH] Ballistic ammo, 400 25mm rounds
  17805. item_DescAmmobox_Ballistic_450rd_35mm=[PH] Ballistic ammo, 450 35mm rounds
  17806. item_DescAmmobox_Ballistic_480rd_40mm=[PH] Ballistic ammo, 480 40mm rounds
  17807. item_DescAmmobox_Ballistic_500rd_1000mm=[PH] Ballistic ammo, 500 1000mm rounds
  17808. item_DescAmmobox_Ballistic_500rd_20mm=[PH] Ballistic ammo, 500 20mm rounds
  17809. item_DescAmmobox_Ballistic_500rd_40mm_5km_exp=[PH] Ballistic explosive ammo, 500 20mm rounds
  17810. item_DescAmmobox_Ballistic_500rd_40mm_exp=[PH] Ballistic explosive ammo, 500 20mm rounds
  17811. item_DescAmmobox_Ballistic_50mm=[PH] Ballistic ammo, 50mm rounds
  17812. item_DescAmmoBox_Ballistic_50mm_AMMO=Contains 50mm ammunition for ballistic weapons.
  17813. item_DescAmmobox_Ballistic_600rd_25mm=[PH] Ballistic ammo, 600 25mm rounds
  17814. item_DescAmmobox_Ballistic_600rd_35mm=[PH] Ballistic ammo, 600 35mm rounds
  17815. item_DescAmmoBox_Ballistic_60mm_AMMO=Contains 60mm ammunition for ballistic weapons.
  17816. item_DescAmmobox_Ballistic_60rd_60mm=[PH] Ballistic ammo, 60 60mm rounds
  17817. item_DescAmmobox_Ballistic_60rd_60mm_rail=[PH] Ballistic rail ammo, 60 60mm rounds
  17818. item_DescAmmobox_Ballistic_60rd_80mm_rail=[PH] Ballistic rail ammo, 60 80mm rounds
  17819. item_DescAmmobox_Ballistic_750rd_20mm=[PH] Ballistic ammo, 750 20mm rounds
  17820. item_DescAmmobox_Ballistic_750rd_30mm=[PH] Ballistic ammo, 750 30mm rounds
  17821. item_DescAmmobox_Ballistic_800rd_25mm=[PH] Ballistic ammo, 800 25mm rounds
  17822. item_DescAmmobox_Ballistic_KRIG_20mm=[PH] KRIG Ballistic ammo, 20mm rounds
  17823. item_DescAmmobox_Ballistic_KRIG_25mm=[PH] KRIG Ballistic ammo, 25mm rounds
  17824. item_DescAmmobox_JOKR_Defcon_Flares=[PH] JOKR Defcon Flares Ammo
  17825. item_DescAmmobox_ORIG_300i_Flares=[PH] ORIG 300i Flares Ammo
  17826. item_DescAmmobox_ORIG_315p_Flares=[PH] ORIG 315p Flares Ammo
  17827. item_DescAmmobox_ORIG_325a_Flares=[PH] ORIG 325a Flares Ammo
  17828. item_DescAmmobox_ORIG_350r_Flares=[PH] ORIG 350r Flares Ammo
  17829. item_DescAmmoBox_ORIG_Flares=[PH] ORIG Flare Ammo Box
  17830. item_DescAmmobox_ORIG_M50_Flares=[PH] ORIG M50 Flares Ammo
  17831. item_Descammobox_pistol=[PH] Pistol Ammo Box
  17832. item_Descammobox_rifle=[PH] Rifle Ammo Box
  17833. item_DescAmmobox_Rocket=[PH] Rocket Ammo
  17834. item_DescAmmobox_RSI_Aurora_CL_Flares=[PH] RSI Aurora CL Flares Ammo
  17835. item_DescAmmobox_RSI_Aurora_ES_Flares=[PH] RSI Aurora ES Flares Ammo
  17836. item_DescAmmobox_RSI_Aurora_LN_Flares=[PH] RSI Aurora LN Flares Ammo
  17837. item_DescAmmobox_RSI_Aurora_LX_Flares=[PH] RSI Aurora LX Flares Ammo
  17838. item_DescAmmobox_RSI_Aurora_MR_Flares=[PH] RSI Aurora MR Flares Ammo
  17839. item_DescAmmoBox_RSI_Flares=[PH] RSI Flare Ammo Box
  17840. item_DescAmmobox_VNCL_Glaive_Flares=[PH] VNCL Glaive Flares Ammo
  17841. item_DescAmmobox_VNCL_Scythe_Flares=[PH] VNCL Scythe Flares Ammo
  17842. item_DescAmmobox_XIAN_Scout_Flares=[PH] XIAN Scout Flares Ammo
  17843. item_DescAmmoCrate=Refill your energy and ballistic ammunition.
  17844. item_DescAMRS_LaserCannon_S1=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 1\n\nThe Omnisky III is the base model in A&R's line of laser autocannons for small ships and has a comparable rate of fire, damage output and range to other weapons in its size class. It uses mid-grade components in its design, offering a marked increase in power efficiency over some of its less expensive competitors.
  17845. item_DescAMRS_LaserCannon_S2=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 2\n\nThe Omnisky VI is the mid-sized laser autocannon from manufacturer A&R. It boasts increased damage and range and power consumption over its smaller brother, the Omnisky III, and utilizes many of the same components resulting in middle-of-the-road power efficiency.
  17846. item_DescAMRS_LaserCannon_S3=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 3\n\nThe Omnisky IX is the size three version of Amon & Reese's popular laser autocannon. The weapon's low rate of fire is offset by its effective range, which allows it to deliver a powerful shot from afar.
  17847. item_DescAMRS_LaserCannon_S4=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 4\n\nAmon & Reese's dependable line of laser autocannons continues with the Omnisky XII. Though slow firing, this size four laser is able to efficiently deliver devastating laser beam blasts from a considerable range.
  17848. item_DescAMRS_LaserCannon_S5=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 5\n\nAmon & Reese's reputation for making powerful and reliable weapons is embodied by their Omnisky line of laser autocannons. The Omnisky XV is the size five version of the weapon that's helped defend the Empire for centuries.
  17849. item_DescAMRS_LaserCannon_S6=Manufacturer: Amon & Reese Co.\nItem Type: Laser Cannon\nSize: 6\n\nNicknamed 'Augustus' by Amon & Reese engineers after the Roman Emperor who founded the notable 'Eighteenth Legion,' this massive size six laser autocannon hits hard over great distances, making the Omnisky XVIII an effective way to keep enemies at bay.
  17850. item_DescAMRS_ScatterGun_S3=Manufacturer: Amon & Reese Co.\nItem Type: Plasma Scattergun\nSize: 3\n\nYou ship will spread havoc with A&R’s PyroBurst plasma shotgun. Effective in close quarters, the PyroBurst sprays self-detonating plasma projectiles, sacrificing pinpoint accuracy for area saturation.
  17851. item_DescANVIL_Hornet_F7C_shop=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.
  17852. item_DescANVL_Arrow_Turret=Manufacturer: Anvil Aerospace\n\nThe Gestonne turret system for Anvil's Arrow allows precise independent tracking of targets and features mounts for two Size-1 weapons.
  17853. item_DescANVL_CML_Chaff=[PH] ANVL Chaff Launcher
  17854. item_DescANVL_CML_Flare=[PH] ANVL Flare Launcher
  17855. item_DescANVL_Cockpit_Audio=[PH] ANVL Cockpit Audio
  17856. item_DescANVL_Crucible_Seat=[PH] ANVL Crucible Seat
  17857. item_DescANVL_F7A_CML_Chaff=[PH] ANVL Hornet F7A - Chaff Launcher
  17858. item_DescANVL_F7A_CML_Flare=[PH] ANVL Hornet F7A - Flare Launcher
  17859. item_DescANVL_F7A_FuelIntake=[PH] ANVL Hornet F7A Fuel Intake
  17860. item_DescANVL_Fixed_Mount_Hornet_Ball_S4=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 5\n\nA ‘special mission’ weapon mount from Flashfire Systems designed to allow the Hornet to attach weapons one size smaller than the hardpoint the VariPuck is mounting to.
  17861. item_DescANVL_Flex_MK2=[PH] ANVL Flex MK2 Thruster
  17862. item_DescANVL_Flex_MK3=[PH] ANVL Flex MK3 Thruster
  17863. item_DescANVL_FuelIntake=[PH] ANVL Fuel Intake
  17864. item_DescANVL_FuelTank_F7A=[PH] ANVL Hornet F7A Fuel Tank
  17865. item_DescANVL_Gladiator_CML_Chaff=[PH] ANVL Gladiator - Chaff Launcher
  17866. item_DescANVL_Gladiator_CML_Flare=[PH] ANVL Gladiator - Flare Launcher
  17867. item_DescANVL_Gladiator_CoPilot_Ejection_Seat=[PH] ANVL Gladiator Co-Pilot Ejection Seat
  17868. item_DescANVL_Gladiator_Ejection_Seat=[PH] ANVL Gladiator Pilot Ejection Seat
  17869. item_DescANVL_Gladiator_LandingSystem=[PH] ANVL Gladiator Landing System
  17870. item_DescANVL_Gladiator_Multilight=[PH] ANVL Gladiator External Lights
  17871. item_DescANVL_Gladiator_Turret_Ball_S2_Q2=[PH] ANVL Gladiator ball turret
  17872. item_DescANVL_Hornet_BallTurret_Lights=[PH] ANVL Hornet Ball Turret External Lights
  17873. item_DescANVL_Hornet_Ejection_Seat=[PH] ANVL Hornet Ejection Seat
  17874. item_DescANVL_Hornet_Ejection_Seat_CoPilot=[PH] ANVL Hornet Co-Pilot Ejection Seat
  17875. item_DescANVL_Hornet_Ejection_Seat_F7A=[PH] ANVL Hornet F7A Ejection Seat
  17876. item_DescANVL_Hornet_F7C_Ball_Turret=[PH] C4-160f S5 Hornet Ball Turret
  17877. item_DescANVL_Hornet_F7C_Nose_Turret=[PH] ANVL Hornet F7C Nose Turret
  17878. item_DescANVL_Hornet_F7CR_shop=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons.
  17879. item_DescANVL_Hornet_F7CS_shop=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask.
  17880. item_DescANVL_Hornet_LandingSystem=[PH] ANVL Hornet Landing System
  17881. item_DescANVL_Hornet_Lights=[PH] ANVL Hornet External Lights
  17882. item_DescANVL_Hornet_Multilight=[PH] ANVL Hornet External Lights
  17883. item_DescANVL_Joint_MK2=[PH] ANVL Joint MK2 Thruster
  17884. item_DescANVL_Joint_MK3=[PH] ANVL Joint MK3 Thruster
  17885. item_DescANVL_Lightning_F8_Turret=[PH] Anvil Lightning F8 Turret
  17886. item_DescANVL_S1_Rack_x4=[PH] ANVL Quad S1 Missile Rack
  17887. item_DescANVL_S2_Rack_x2=[PH] ANVL Double S2 Missile Rack
  17888. item_DescANVL_S3_Rack_x1=[PH] ANVL Single S3 Missile Platform
  17889. item_DescANVL_S5_Rack_x2=Talon Weapon Systems Belly Bay Pylon Mount, Max Size 5
  17890. item_DescANVL_Terrapin_Nose_Turret=[PH] ANVL Terrapin Nose Mount
  17891. item_DescANVL_Test_ADS=[PH] ANVL 1000 ADS Computer
  17892. item_DescANVL_Test_CPU=[PH] ANVL 1000 CPU
  17893. item_DescANVL_Test_Motherboard=[PH] ANVL1000 Motherboard
  17894. item_DescANVL_Test_TC=[PH] ANVL 1000 Targeting Computer
  17895. item_DescANVL_Test_WC=[PH] ANVL Weapons Control
  17896. item_DescAPAR_BallisticGatling_S4=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Gatling\nSize: 4\n\nIf it ain’t broke, don’t fix it. And if you want it broke, aim a Revenant at it. Solidly built on a foundation of centuries-old tech, Apocalypse Arms puts an innovative spin on battle-tested designs to create a rugged ballistic Gatling that can steadily hurtle death across the void. Though it’s slow to spin up and cool down, the Revenant’s dependability makes it a favorite for those expecting to find trouble.
  17897. item_DescAPAR_BallisticGatling_S6=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Gatling\nSize: 6\n\nReminiscent of a bygone era of space combat, this brutal size six ballistic Gatling from Apocalypse Arms is a very deliberate weapon. Take a moment as the Draugar's drum spins up to speed to savor the ruin and destruction that you are about unleash.
  17898. item_DescAPAR_BallisticRepeater_S4=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 4\n\nApocalypse Arms' Shade repeater is a semi-automatic ballistic weapon, capable of providing sustained, accurate fire on target. Its multiple barrels allow the Shade to have an increased rate of fire over similar weapons of its class.
  17899. item_DescAPAR_BallisticRepeater_S5=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 5\n\nWhen you need to send a message loud and clear, you'd be hard pressed to find a more intimidating courier than the Eventide. This size five ballistic repeater from Apocalypse Arms provides sustained, accurate fire with enough stopping power to equalize any fight.
  17900. item_DescAPAR_BallisticRepeater_S6=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Repeater\nSize: 6\n\nRain down devastation with Apocalypse Arms' Nightfall ballistic repeater. This massive size six gun offers punishment at distance and up close, unleashing higher caliber rounds than other repeaters of its size.
  17901. item_DescAPAR_BallisticScatterGun_S1=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 1\n\nSow dread across the battlefield with the Havoc from Apocalypse Arms. This size one scattergun deals massive damage at close range, making it the perfect weapon for finishing a fight.
  17902. item_DescAPAR_BallisticScatterGun_S1_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 1\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Havoc Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell.
  17903. item_DescAPAR_BallisticScatterGun_S2=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 2\n\nApocalypse Arms' Hellion is a size two scattergun that saturates targets with ballistic ammo in close quarters. The gun's smart ammo functionality allows it to switch between standard and specialty rounds.
  17904. item_DescAPAR_BallisticScatterGun_S2_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 2\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Hellion Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell.
  17905. item_DescAPAR_BallisticScatterGun_S3=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 3\n\nThe Predator scattergun preys upon nearby opponents with an overwhelming barrage of ballistic ammo. The size three version of Apocalypse Arms' feared scattergun trades effective range for a wide spread.
  17906. item_DescAPAR_BallisticScatterGun_S3_Shark=Manufacturer: Apocalypse Arms\nItem Type: Ballistic Scattergun\nSize: 3\n\nWith its devastating effectiveness at close range, the exclusive Sharkmouth Edition Predator Scattergun from Apocalypse Arms features aggressive styling that is sure to make a lasting impression on your enemies as you unleash fire and hell.
  17907. item_DescAPAR_MassDriver_S2=Manufacturer: Apocalypse Arms\nItem Type: Mass Driver\nSize: 2\n\nIt always pays to be prepared, and if misfortune ever does strike, you’re going to be glad you have an Apocalypse Arms Strife Mass Driver handy. Its electromagnetic accelerators may be a little power hungry, but it makes up for it with how rapidly it can fire its high velocity projectiles. Watching it tear through your target is enough to make any bad day a little bit better. Just be careful not to let it overheat.
  17908. item_Descapar_melee_01=Manufacturer: Apocalypse Arms\nItem Type: Knife\nClass: Melee\n\nSize: 15 cm\n\nThe Demon Fang is a simple yet sinister split blade knife supported by a sturdy and lightly textured handle. Vibrant red cutting edges highlight the knife's unusual and intimidating look, guaranteeing to give anyone second thoughts about getting in its way.
  17909. item_Descapar_special_ballistic_01=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (S4)\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space.
  17910. item_Descapar_special_ballistic_01_black02=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space.
  17911. item_Descapar_special_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 10\n\nThis magazine holds the large specially designed .937 caliber tungsten sabot rounds fired by the Apocalypse Arms Scourge railgun.
  17912. item_Descapar_special_ballistic_01_tan01=Manufacturer: Apocalypse Arms\nItem Type: Railgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 60 rpm\nEffective Range: 200 m\n\nEqually devastating to larger threats and hostile vehicles, this shoulder mounted railgun from Apocalypse Arms uses electromagnets to deliver its payload accurately over great distances, making it the Scourge of land, air and space.
  17913. item_Descapar_special_ballistic_02=Manufacturer: Apocalypse Arms\nItem Type: Missile Launcher\nClass: Ballistic\n\nMagazine Size: 3\nRate Of Fire: 300 rpm (3 shot burst)\nEffective Range: 2 km\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nLift the Animus onto your shoulder and level the opposition on the battlefield. This missile launcher from Apocalypse Arms features a rotating barrel that quickly fires three missiles, making it the perfect weapon to obliterate ground forces or damage vehicles and small ships. When you need to sow destruction to save yourself, you can trust Apocalypse Arms to deliver.
  17914. item_Descapar_special_ballistic_02_mag=Item Type: Magazine\nCapacity: 3\n\nThis magazine for the Animus missile launcher holds three missiles.
  17915. item_descArchimedes_Paint_P72=P-72 Archimedes Standard Paint Job
  17916. item_DescARCO_ArcDuo_400_engine_Freelancer=ArcCorp's Arc Duo 400 was recently named one of Whitley's Ten Best Commercial Grade Thruster value buys. Designed to handle the payload requirements of larger class vessels, the Arc Duo 400 continues ArcCorp's design philosophy of lower signature and better efficiency.
  17917. item_DescArenaCommanderShipUI=<-=MISSING=->
  17918. item_DescARGO_MPUV_Aux_Fixed_01=[PH] Fixed Mav Thruster
  17919. item_DescARGO_MPUV_Aux_Fixed_02=[PH] Fixed Mav Thruster
  17920. item_DescARGO_MPUV_Aux_Fixed_03=[PH] Fixed MavThruster
  17921. item_DescARGO_MPUV_LandingSystem=[PH] ARGO MPUV Landing System
  17922. item_Descarma_barrel_comp_s1=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 1\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator1. ArmaMod's expertly designed S1 barrel attachment efficiently expels gasses to keep every shot on target.
  17923. item_Descarma_barrel_comp_s2=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 2\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator2. ArmaMod's expertly designed S2 barrel attachment efficiently expels gasses to keep every shot on target.
  17924. item_Descarma_barrel_comp_s3=Manufacturer: ArmaMod\nType: Ballistic Compensator\nAttachment Point: Barrel\nSize: 3\n\nMaintain accuracy by countering muzzle rise with the Sion Compensator3. ArmaMod's expertly designed S3 barrel attachment efficiently expels gasses to keep every shot on target.
  17925. item_Descarma_barrel_flhd_s1=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 1\n\nThe Veil Flash Hider1 is an S1 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
  17926. item_Descarma_barrel_flhd_s2=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 2\n\nThe Veil Flash Hider2 is an S2 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
  17927. item_Descarma_barrel_flhd_s3=Manufacturer: ArmaMod\nType: Flash Hider\nAttachment Point: Barrel\nSize: 3\n\nThe Veil Flash Hider3 is an S3 flash hider from ArmaMod. Designed to reduce muzzle flash, it will help keep your position hidden once the action begins.
  17928. item_Descarma_barrel_stab_s1=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 1\n\nReduce energy weapon recoil with the Emod Stabilizer1. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
  17929. item_Descarma_barrel_stab_s2=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 2\n\nReduce energy weapon recoil with the Emod Stabilizer2. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
  17930. item_Descarma_barrel_stab_s3=Manufacturer: ArmaMod\nType: Energy Stabilizer\nAttachment Point: Barrel\nSize: 3\n\nReduce energy weapon recoil with the Emod Stabilizer3. ArmaMod designed the attachment to improve both horizontal and vertical recoil to ensure a more precise shot.
  17931. item_Descarma_barrel_supp_s1=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 1\n\nStrike silently with the Tacit Supressor1. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
  17932. item_Descarma_barrel_supp_s2=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 2\n\nStrike silently with the Tacit Supressor2. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
  17933. item_Descarma_barrel_supp_s3=Manufacturer: ArmaMod\nType: Suppressor\nAttachment Point: Barrel\nSize: 3\n\nStrike silently with the Tacit Supressor3. ArmaMod uses a proprietary ceramic coating inside the suppressor to ensure the sound of gunfire remains minimal.
  17934. item_DescARMR_AEGS_Avenger_Stalker=[PH] Avenger Stalker Ship Armor
  17935. item_DescARMR_AEGS_Avenger_Titan=[PH] Avenger Titan Ship Armor
  17936. item_DescARMR_AEGS_Avenger_Warlock=[PH] Avenger Warlock Ship Armor
  17937. item_DescARMR_AEGS_Gladius=[PH] Gladius Ship Armor
  17938. item_DescARMR_AEGS_Hammerhead=[PH] Hammerhead Ship Armor
  17939. item_DescARMR_AEGS_Idris=[PH] Idris Ship Armor
  17940. item_DescARMR_AEGS_Retaliator=[PH] Retaliator Ship Armor
  17941. item_DescARMR_AEGS_Sabre=[PH] Sabre Ship Armor
  17942. item_DescARMR_AEGS_SabreRaven=Sabre Raven Ship Armor
  17943. item_DescARMR_AEGS_Vanguard=[PH] Vanguard Ship Armor
  17944. item_DescARMR_ANVL_Gladiator=[PH] Gladiator Ship Armor
  17945. item_DescARMR_ANVL_Hornet_F7A=[PH] Hornet F7A Ship Armor
  17946. item_DescARMR_ANVL_Hornet_F7C=[PH] Hornet F7C Ship Armor
  17947. item_DescARMR_ANVL_Hornet_F7CM=[PH] ANVL Bastion Ship Armor
  17948. item_DescARMR_ANVL_Hornet_F7CR=[PH] Hornet F7CR Ship Armor
  17949. item_DescARMR_ANVL_Hornet_F7CS=[PH] ANVL Void Ship Armor
  17950. item_DescARMR_ARGO_MPUV=[PH] ARGO MPUV Ship Armor
  17951. item_DescARMR_CNOU_Mustang_Alpha=[PH] Mustang Alpha Ship Armor
  17952. item_DescARMR_CNOU_Mustang_Beta=[PH] Mustang Beta Ship Armor
  17953. item_DescARMR_CNOU_Mustang_Delta=[PH] CNOU Cavalry Ship Armor
  17954. item_DescARMR_CNOU_Mustang_Gamma=[PH] Mustang Gamma Ship Armor
  17955. item_DescARMR_CNOU_Mustang_Omega=[PH] Mustang Omega Ship Armor
  17956. item_DescARMR_DRAK_Cutlass_Black=[PH] Cutlass Black Ship Armor
  17957. item_DescARMR_KRIG_Merlin=[PH] Merlin Ship Armor
  17958. item_DescARMR_MISC_Freelancer=[PH] Freelancer Ship Armor
  17959. item_DescARMR_MISC_Reliant=[PH] MISC Reliant Ship Armor
  17960. item_DescARMR_MISC_Starfarer=[PH] Starfarer Ship Armor
  17961. item_DescARMR_MISC_Starfarer_Gemini=[PH] Starfarer Gemini Ship Armor
  17962. item_DescARMR_ORIG_300i=[PH] 300i Ship Armor
  17963. item_DescARMR_ORIG_315p=[PH] ORIG 315p Ship Armor
  17964. item_DescARMR_ORIG_325a=[PH] TLSM R5 Ship Armor
  17965. item_DescARMR_ORIG_350r=[PH] 350r Ship Armor
  17966. item_DescARMR_ORIG_M50=[PH] M50 Ship Armor
  17967. item_DescARMR_RSI_Aurora_CL=[PH] Aurora CL Ship Armor
  17968. item_DescARMR_RSI_Aurora_ES=[PH] Aurora ES Ship Armor
  17969. item_DescARMR_RSI_Aurora_LN=[PH] RSI Lorica Ship Armor
  17970. item_DescARMR_RSI_Aurora_LX=[PH] Aurora LX Ship Armor
  17971. item_DescARMR_RSI_Aurora_MR=[PH] Aurora MR Ship Armor
  17972. item_DescARMR_RSI_Constellation_Andromeda=[PH] Constellation Andromeda Ship Armor
  17973. item_DescARMR_VNCL_Blade=[PH] Blade Ship Armor
  17974. item_DescARMR_VNCL_Glaive=[PH] Glaive Ship Armor
  17975. item_DescARMR_VNCL_Scythe=[PH] Scythe Ship Armor
  17976. item_DescARMR_VNCL_Stinger=[PH] Stinger Ship Armor
  17977. item_DescARMR_VNCL_Void=[PH] Void Ship Armor
  17978. item_DescARMR_XIAN_Scout=[PH] Scout Ship Armor
  17979. item_DescASAD_DistortionRepeater_S1=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 1\n\nPower is the life blood of every ship, and the DR Model-XJ1 from ASD is the ideal choice to bleed hostiles dry. This cutting-edge distortion repeater allows you to disrupt power on targets, disabling threats efficiently.
  17980. item_DescASAD_DistortionRepeater_S2=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 2\n\nAdvancing the field of distortion weapons, the DR Model-XJ2 repeater from ASD provides tactical energy disruption that will severely limit any targeted ships operational capacity.
  17981. item_DescASAD_DistortionRepeater_S3=Manufacturer: Associated Science & Development\nItem Type: Distortion Repeater\nSize: 3\n\nShutdown hostile actions and target power supplies with the DR Model-XJ3, a well-ranged distortion repeater developed by the advanced weapons research labs of ASD.
  17982. item_DescASAS_SoloShield=Manufacturer: Ascension Astro\n\nAscension Astro's Soloshield is a baseline shield generator, projecting a single-field bubble to offer an additional layer of protection for your ship's hull and armor. The low electromagnetic emissions will also help minimize your ship's presence on scans.
  17983. item_DescASAS_Soloshield_Survival=[PH] ASAS Soloshield Survival
  17984. item_DescAurora_Paint_BigBenny=Take that kacho to go with this official Big Benny paint skin, just don't blame us when you're assaulted by hordes of hungry Humans.
  17985. item_DescAurora_Paint_Blackbeard=Boldly show your true colors with the grinning countenance of the Jolly Roger, letting all know that you do as you please, and are pretty pleased with what you do.
  17986. item_DescAurora_Paint_CrashTest=Keep a lookout with this hazard-themed livery for your Aurora.
  17987. item_DescAurora_Paint_Midnight=Not everybody likes to make a statement when flying around. This Midnight livery features a monochromatic color scheme that oozes elegance and sophistication.
  17988. item_DescAurora_Paint_Pitchfork=Strike fear into the heart of the Vanduul with this Operation Pitchfork livery commemorating the brave pilots who have dedicated their lives to defeating this deadly foe.
  17989. item_DescAurora_Paint_Signature=Celebrate Humanity's freedom from the oppressive Messers with this signature blue-and-white themed livery. 
  17990. item_DescAurora_Paint_StarKitten=This custom paintjob features the intrepid lead character of Genady Kuzo's beloved animated series in a sea of bold pink.
  17991. item_DescAurora_Paint_SXSW15=Strike out boldly into the universe with this vibrant color pattern commemorating the iconic 2915 festival that celebrated community spirit and expansion.
  17992. item_DescAurora_Paint_UEE=Your love of the Empire will be clear to all when you emblazon your ship in this patriotic livery, inspiring honor and dedication in those you fly with.
  17993. item_DescAVIO_BEHR_S01_CSR_RP=[PH] BEHR Avionics Motherboard
  17994. item_DescAVIO_CPUB_MITE_Memvio_10b=[PH] memVio 1.0b CPU Booster
  17995. item_DescAVIO_LEGACY_ADS=[PH] ADS Computer
  17996. item_DescAVIO_TGTC_BEHR_TM_4AB=[PH] TM-4AB Targeting Computer
  17997. item_DescAVIO_TGTC_BEHR_TM_4GS=[PH] TM-4GS Targeting Computer
  17998. item_DescAVIO_TGTC_BEHR_TM_4WL=[PH] TM-4WL Targeting Computer
  17999. item_DescAVIO_TGTC_WLOP_F7A=[PH] F7A Targeting Computer
  18000. item_DescAVIO_TGTC_WLOP_P1_Omnitrack=[PH] P1 Omnitrack Targeting Computer
  18001. item_DescAVIO_TGTC_WLOP_P3_Autocompensator=[PH] P3 Autocompensator Targeting Computer
  18002. item_DescAVIO_TGTC_WLOP_P3X_Multilock=[PH] P3X Multilock Targeting Computer
  18003. item_DescBallistic_25mm=<-=MISSING=->
  18004. item_DescBallistic_35mm=<-=MISSING=->
  18005. item_DescBallistic_50mm=<-=MISSING=->
  18006. item_DescBallistic_60mm=<-=MISSING=->
  18007. item_DescBandage=<-=MISSING=->
  18008. item_DescBANU_TachyonCannon_S1=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 1\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves.
  18009. item_DescBANU_TachyonCannon_S2=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 2\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves.
  18010. item_DescBANU_TachyonCannon_S3=Manufacturer: Banu\nItem Type: Tachyon Cannon\nSize: 3\n\nMade popular by a Banu souli, the Singe tachyon cannon consistently delivers devastating energy damage across vast distances. Though slow to fire, the lightning-fast tachyon projectile strikes targets almost instantaneously, making the Singe a favorite choice for Banu security ships. Although the Banu have long forgotten the origin of this high tech weapon, several unique design choices have led scholars to suspect that the Banu might have appropriated the tech into their culture, instead of inventing it themselves.
  18011. item_Descbehr_areadenialsystem_01=Manufacturer: Behring\n\nThe PK-1 is a non-lethal anti-personnel mine that projects a dual-axis concussive and EMP energy to stun opponents and disrupt electronics caught in the blast.
  18012. item_Descbehr_areadenialsystem_01_ammo=The PK-1 is a non-lethal anti-personnel mine that projects a dual-axis concussive and EMP energy to stun opponents and disrupt electronics caught in the blast.
  18013. item_DescBEHR_ASIM09c_Marksman_II=ASIM09c Marksman II
  18014. item_DescBEHR_BallisticCannon_S4=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 4\n\nHurtling high caliber rounds with devastating velocity, Behring’s C-788 Ballistic Autocannon was built to punch through ship armor. Extremely durable with exceptional heat resistance, the “Combine” can handle a heavy workload that, even with the weapon’s slower rate of fire, makes it an ideal choice for taking on larger, less maneuverable targets.
  18015. item_DescBEHR_BallisticCannon_VNG_S2=Manufacturer: Behring\nItem Type: Ballistic Cannon\nSize: 2\n\nBehring designed the CVSA to be their Vanguard only ballistic cannon variant.This weapon features a slower rate of fire delivers a higher velocity round that is ideal for dealing major damage to targets at medium to long ranges.
  18016. item_DescBEHR_BallisticRepeater_S1=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 1\n\nFiring from two barrels, the SW16BR1 "Buzzsaw" can overwhelm aggressors at medium to close range. Behring's expert craftsmanship allows the weapon to engage in sustained firefights before needing a cooldown, making it an excellent entry level ballistic repeater.
  18017. item_DescBEHR_BallisticRepeater_S2=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 2\n\nThe SW16BR2 Sawbuck is Behring’s contribution to the expanding Ballistic Repeater market. Its sequential-firing double barrel configuration offers an effective middle-ground for operators looking for a higher rate of fire than a cannon, but without the fear of overheating that you would get with a gatling.
  18018. item_DescBEHR_BallisticRepeater_S3=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 3\n\nBlast your way out of trouble with this Behring size three ballistic repeater. The SW16BR3 "Shredder" distributes heat across both barrels to keep it firing when needed most. The weapon's shot grouping and damage falloff make it most deadly at medium or close range.
  18019. item_DescBEHR_BallisticRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Ballistic Repeater\nSize: 2\n\nOnly Vanguard owners can equip this unique version of Behring's line of ballistic repeaters to the nose of their ship. The BRVS is carefully calibrated so its ballistic barrage would fire fast enough to provide maximum target saturation while its improved venting reduces frequent overheating.
  18020. item_Descbehr_conc_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 15 m\nDamage Type: Non-Lethal (Concussion)\n\nThe Behring AP-7 is a battle-tested and operator approved tool for the field. This non-lethal explosive device is designed to disorient and disable enemy targets, allowing friendlies to safely breach and secure an area. Behring's proprietary reinforced casing construction minimizes the potential for accidental injury or death.
  18021. item_Descbehr_conc_grenade_01_ammo=The AP-7 is a battle-tested and operator approved tool for the field. This non-lethal explosive device is designed to disorient and disable enemy targets, allowing friendlies to safely breach and secure an area. Behring's proprietary reinforced casing construction minimizes the potential for accidental injury or death.
  18022. item_DescBEHR_DistortionCannon_VNG_S2=Manufacturer: Behring\nItem Type: Distortion Cannon\nSize: 2\n\nDisable ships without hurting their crew or cargo with the EVSD from Behring. This distortion cannon features much of the same industry-leading technology used in other Behring weapons, but is specifically designed to be mounted on the nose of an Aegis Vanguard.
  18023. item_DescBEHR_DistortionRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Distortion Repeater\nSize: 2\n\nMess with an aggressor's electrical system with the ATVS from Behring. This disruptive, non-lethal distortion repeater is only compatible with the nose-mount on the Aegis Vanguard.
  18024. item_Descbehr_emp_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 20 m\nDamage Type: Non-Lethal (EMP)\n\nBehring’s EP5 grenade produces a controlled electromagnetic burst to disrupt unshielded electronics for a short time, making it an invaluable addition to the loadout of military and law enforcement operators.
  18025. item_Descbehr_emp_grenade_01_ammo=Behring’s EP5 grenade produces a controlled electromagnetic burst to disrupt unshielded electronics for a short time, making it an invaluable addition to the loadout of military and law enforcement operators.
  18026. item_Descbehr_frag_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nArea of Effect: 20 m\nDamage Type: Frag\n\nA continuation of the iconic hand grenade first produced by Behring in 2894, the MK-4 is an anti-personnel fragmentation grenade capable of saturating the kill-zone with lethal projectiles and a devastating concussive blast.
  18027. item_Descbehr_frag_grenade_01_ammo=A continuation of the iconic hand grenade first produced by Behring in 2894, the MK4 is an anti-personnel fragmentation grenade capable of saturating the kill-zone with lethal projectiles and a devastating concussive blast.
  18028. item_Descbehr_grav_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nThe Behring DS-12 is the latest in pacification technology, delivering a non-lethal force push intended to displace opponents in low or zero gravity situations.
  18029. item_Descbehr_grav_grenade_01_ammo=The DS12 is the latest in pacification technology, delivering a non-lethal force push intended to displace opponents in low or zero gravity situations.
  18030. item_Descbehr_hmg_ballistic_01=Manufacturer: Behring\nItem Type: HMG\nClass: Ballistic\n\nMagazine Size: 80\nRate Of Fire: 400 rpm\nEffective Range: 60 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (S4)\n\nBehring's vaunted craftsmanship and use of precision parts means the FS-9H heavy machine gun can withstand the heat of battle while still packing a potent punch. With a slow and steady rate of automatic fire, the FS-9H blasts 7mm ballistic shells that remain effective at distances up to 60 meters.
  18031. item_Descbehr_hmg_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 80\n\nThis magazine for the Behring FS-9H HMG holds eighty 7mm rounds.
  18032. item_DescBEHR_LaserCannon_S1=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 1\n\nThe M3A is Behring's entry level laser autocannon. The autocannon configuration offers modest damage per projectile and a fairly low rate of fire. As the most basic offering in Behring's weapons lineup, it features low power consumption, but poor power efficiency. It makes up ground for its shortcomings by being cheap, a feature many pilots are looking for when outfitting their ships on a budget.
  18033. item_DescBEHR_LaserCannon_S2=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 2\n\nThe M4A is Behring's second tier laser autocannon. Its bigger size means more power consumption in exchange for packing a bigger punch. Fire rate and power efficiency are comparable to the M3A model.
  18034. item_DescBEHR_LaserCannon_S3=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 3\n\nWhen energy autocannons are designed, Behring's M5A provides the standard to which they are measured against, owing to its long range of engagement and low damage fallout.
  18035. Item_DescBEHR_LaserCannon_S4=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 4\n\nBehring's M6A is a versatile high velocity energy autocannon, designed to provide to keep your enemy at range without sacrificing your stopping power.
  18036. item_DescBEHR_LaserCannon_S5=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 5\n\nThis versatile long distance energy autocannon is the latest in Behring’s M-Series. The M7A is designed to act as a high impact deterrent effective at medium to long range. The new AC8 Lens system minimizes stopping power loss over distance, making each shot equally effective at longer ranges.
  18037. item_DescBEHR_LaserCannon_S6=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 6\n\nThe M8A laser autocannon exemplifies Behring's extensive history designing and constructing ship armaments. The result is a dependable and effective energy weapon capable of handling large skirmishes or precise defensive maneuvers.
  18038. item_DescBEHR_LaserCannon_S7=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 7\n\nStrike at the very heart of your enemies with the devastating impact of Behring's M9A energy autocannon. When fully charged, the massive stopping power of this laser weapon has the potential to halt even capital ships in their tracks.
  18039. item_DescBEHR_LaserCannon_VNG_S2=Manufacturer: Behring\nItem Type: Laser Cannon\nSize: 2\n\nThe classic M4A has been specially retooled by Behring to create the VS (Vanguard Special), a laser weapon designed to meet the Aegis' unique requirements. The default nose-mounted weapon on the Vanguard Warden, the MVSA can only be loaded onto other Vanguard variants.
  18040. item_DescBEHR_LaserRepeater_VNG_S2=Manufacturer: Behring\nItem Type: Laser Repeater\nSize: 2\n\nAegis commissioned Behring to design a laser repeater specifically for their Vanguard line-up. The result was the GVSR, which met Aegis exacting standards by delivering a steady rate of fire without overtaxing the ship's power plant.
  18041. item_Descbehr_lidar_grenade_01=Manufacturer: Behring\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nThe Behring SC-1 LIDAR allows users to understand the battlefield before entering it. Once activated in the field, it emits an omni-directional scan that maps everyone in its radius and then sends their precise positions to the operator.
  18042. item_Descbehr_lidar_grenade_01_ammo=LIDAR allows users to understand the battlefield before entering it. Once activated in the field, it emits an omni-directional scan that maps everyone in its radius. Then sends their precise positions to the operator.
  18043. item_Descbehr_lmg_ballistic_01=Manufacturer: Behring\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 120\nRate Of Fire: 800 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nBehring designed the FS-9 to be an overwhelming battlefield force. This light machine gun features a full auto mode that makes it ideal for laying down covering fire or holding back advancing enemies. The FS-9 is also acclaimed for its ability to maintain accuracy while unleashing sustained fire.
  18044. item_Descbehr_lmg_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 120\n\nThis magazine for the Behring FS-9 LMG holds one hundred and twenty 5mm rounds.
  18045. item_Descbehr_optics_holo_x1_s1=
  18046. item_Descbehr_optics_holo_x2_s1=
  18047. item_Descbehr_optics_holo_x3_s1=
  18048. item_Descbehr_optics_rdot_x1_s1=
  18049. item_Descbehr_optics_tsco_x16_s3=Manufacturer: Behring\nType: Telescopic \nAttachment Point: Optic\nMagnification: 16x\nSize: S3\n\nGet a clear view of your target from afar with the EE16. Behring craftsmanship produced a 16x scope that's lightweight, durable, and deadly accurate. A rigorous 22-step testing process ensures the EE16 can deliver precision targeting even after encountering extreme weather or surviving battlefield wear and tear.
  18050. item_Descbehr_optics_tsco_x4_s2=
  18051. item_Descbehr_optics_tsco_x8_s3=
  18052. item_DescBEHR_PC2_Dual_S1=[PH] PC2 Dual S1 Mount
  18053. item_DescBEHR_PC2_Dual_S3=[PH] PC2 Dual S3 Mount
  18054. item_DescBEHR_PC2_Dual_S4=[PH] PC2 Dual S4 Mount
  18055. item_DescBEHR_PC2_Dual_S4_Fixed=[PH] PC2 Dual S4 Mount
  18056. item_Descbehr_pistol_ballistic_01=Manufacturer: Behring\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 15\nRate Of Fire: 450 rpm\nEffective Range: 25 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThanks to a streamlined design and a lightweight polymer frame that helps to minimize recoil, it's easy to see why the versatile and dependable S-38 from Behring has become a trusted sidearm across the Empire for both citizens and law enforcement officers.
  18057. item_Descbehr_pistol_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 15\n\nThis magazine for the Behring S-38 pistol holds fifteen 10mm rounds.
  18058. item_Descbehr_rifle_ballistic_01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  18059. item_Descbehr_rifle_ballistic_01_black02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  18060. item_Descbehr_rifle_ballistic_01_green01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  18061. item_Descbehr_rifle_ballistic_01_iron=Accurate sighting attachment for the Behring P4-AR rifle.
  18062. item_Descbehr_rifle_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 30\n\nThis magazine for the Behring P4-AR rifle holds thirty 5.56mm cartridges.
  18063. item_Descbehr_rifle_ballistic_01_tan01=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  18064. item_Descbehr_rifle_ballistic_01_white02=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 550 rpm\nEffective Range: 50 m\n\nBehring's classic P4-AR rifle features a collapsible stock and shortened barrel, making it an ideal choice for close-quarter firefights. Its accuracy and general ease of use make it universally valued among security, military and civilian users.
  18065. item_Descbehr_rifle_ballistic_02=Manufacturer: Behring \nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 600 rpm\nEffective Range: 60 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBuilt to be the standard issue assault rifle of UEE Marines, the Behring P8-AR excels in its dependability and straightforward operation to allow you to focus on the fight at hand.
  18066. item_Descbehr_rifle_ballistic_02_mag=Item Type: Magazine\n\nCapacity: 30\n\nThis magazine for the Behring P8-AR rifle comes pre-loaded with thirty 7.62mm rounds.
  18067. item_Descbehr_rifle_ballistic_02a=Manufacturer: Behring\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 600 rpm\nEffective Range: 60 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nBuilt to be the standard issue assault rifle of UEE Marines, the Behring P8-AR excels in its dependability and straightforward operation to allow you to focus on the fight at hand.
  18068. item_Descbehr_shotgun_ballistic_01=Manufacturer: Behring\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 230 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nOriginally designed for the military, Behring quickly moved to sell the BR-2 ballistic shotgun to the general public after the initial weapon testers kept requesting to take one home. Featuring a semi-auto fire mode that can rapidly deliver the devastating stopping power of all six 12-gauge shells, the BR-2 is the ideal choice for both offensive and defensive operations.
  18069. item_Descbehr_shotgun_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 6\n\nThis magazine for the Behring BR-2 shotgun holds six 12-gauge rounds.
  18070. item_Descbehr_smg_ballistic_01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  18071. item_Descbehr_smg_ballistic_01_black01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  18072. item_Descbehr_smg_ballistic_01_black02=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  18073. item_Descbehr_smg_ballistic_01_gold01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  18074. item_Descbehr_smg_ballistic_01_green01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  18075. item_Descbehr_smg_ballistic_01_iron=Accurate sighting attachment for the P8-SC SMG.
  18076. item_Descbehr_smg_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 45\n\nThis magazine for the Behring P8-SC SMG holds forty-five 10mm rounds.
  18077. item_Descbehr_smg_ballistic_01_tan01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  18078. item_Descbehr_smg_ballistic_01_white01=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  18079. item_Descbehr_smg_ballistic_01_white02=Manufacturer: Behring\nItem Type: SMG\nClass: Ballistic\n\nMagazine Size: 45\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nWhen the top fighting force in the universe chooses a weapon as their standard, it pays to stand up and take notice. The Behring-crafted P8-SC has been the ballistic submachine gun of choice for the UEE Marines since it first came off the production line, but since then, many have come to rely on this weapon for their own personal safety and protection.
  18080. item_Descbehr_sniper_ballistic_01=Manufacturer: Behring\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 20 rpm\nEffective Range: 120 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nThe Behring P6-LR ballistic sniper rifle more than makes up for its slow rate of fire with a high powered 8mm round that's effective from long range. Featuring a scope with variable zoom modes and a barrel composed of a proprietary high-strength alloy, the P6-LR was designed to deliver when needed most.
  18081. item_Descbehr_sniper_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 8\n\nThis magazine for the Behring P6-LR sniper rifle holds eight 8mm rounds.
  18082. item_Descbehr_special_ballistic_01=Manufacturer: Behring\nItem Type: Launcher\nClass: Rocket\n\nMagazine Size: 2\nRate Of Fire: 20 rpm\nEffective Range: 100 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nDeliver a one-two punch with the HP-284 rocket launcher from Behring. Designed to blast two dumbfire rockets in quick succession, the weapon can have a quick and devastating impact on adversaries and is effective against vehicles.
  18083. item_Descbehr_special_ballistic_01_mag=The mX-Shatter rocket from Badger Bad scatters small explosives on impact or after a very brief period of time. Whenever the rocket shoots out, smaller explosives fire off in random directions making it excellent for clearing out areas. Every mX-Shatter rocket has a cluster of about 8 small explosives that when combined are about equal in force to a frag grenade.
  18084. item_Descbehr_special_ballistic_02=Manufacturer: Behring\nItem Type: Grenade Launcher\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 40 rpm\nEffective Range: Variable (80m)\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S1)\n\nEnemies will either scatter or splatter when you turn the GP-33 "MOD" in their direction. This military-grade launcher can arc grenades into cover to flush out enemies. Those that don't immediately flee will feel the pain, as Behring's precision design also includes a feature that primes each grenade to explode on impact.
  18085. item_DescBehring_Marksman_HS_Platform_x1=Manufacturer: Behring\n\nThis Single Platform is a single-missile transport system that can add that extra edge for your ship in combat.
  18086. item_DescBehring_Marksman_HS_Platform_x2=Manufacturer: Behring\n\nThe Behring Marksman heat seeking missile utilizes an enemy's heat signature to obtain and maintain a lock on the target. This tried-and-true method of target acquisition has a few drawbacks: it is easily confused by flares and it may be difficult to establish lock on ships with low heat signatures. These issues aside, the Marksman is the go-to missile of choice for many independent operators and pilots. Rack of two (2).
  18087. item_DescBehring_Marksman_HS_Platform_x4=Manufacturer: Behring\n\nBehring's Quad Platform is a complete four-round missile system that can be mounted on any compatible hardpoint for reliable and effective weapon launch.
  18088. item_DescBehring_Marksman_Quad=Manufacturer: Behring\n\nBehring’s Quad Platform is a complete four-round missile system that can be mounted on any compatible hardpoint for reliable and effective weapon launch.
  18089. item_DescBlueLaserBolt=<-=MISSING=->
  18090. item_DescBREC_S3_F4_Q1=<-=MISSING=->
  18091. item_DescBRRA_HornetBall_160f_S1_Q2=DESCRIBE ME!
  18092. item_DescBRRA_HornetBall_S2_Q1=DESCRIBE ME!
  18093. item_DescBRRA_HornetCanard_F7A_S3=[PH] N4-160f F7A Turret
  18094. item_DescBRRA_HornetCanard_S2_Q1=Manufacturer: Broad & Rabiee\n\nEvery combat pilot knows that the difference between a miss and a hit can be a couple of degrees. Broad & Rabiee’s N4-160f turret system is designed to put those degrees of precision in your hands by allowing canard mounted Size 1 and 2 weapons to accurately and effectively track mobile targets without changing the path of your ship.
  18095. item_DescCargoItem_Grabbable=<-=MISSING=->
  18096. item_DescCaterpillar_Paint_Showdown=[WIP] Caterpillar Showdown
  18097. item_Desccds_deployable_shield_01=Manufacturer: CDS\n\nInitially designed for high-risk raids for the Advocacy, CDS has finally released their QDB tech to the public. This Quick Deployment Barricade or QuikCade is mobile system capable of projecting a localized protection field capable of temporarily shielding two operators from incoming fire.
  18098. item_Desccds_deployable_shield_01_ammo=[PH] CDS QuickCade Ammo
  18099. item_DescClass_2_KRIG_BG_S3_Q3_Mount=KRIG Tigerstrike T-21 Mount
  18100. item_DescClass_2a_Placeholder=Basic Class 2a turret mount
  18101. item_DescClass_2b_Placeholder=Basic Class 2b turret mount
  18102. item_DescClass_2b_Placeholder_Size1=Basic Class 2b turret mount
  18103. item_DescCleanerFish=Generally found in shallow waters in the temperate regions of Locke, this species of fish feeds on waste and algae that collects at the bottom of rivers. The tentacles allow the fish to sift through the loose rock and soil. Though technically edible, most avoid eating them because they taste pretty terrible.
  18104. item_DescClothingCabinet=<-=MISSING=->
  18105. item_DescCNOU_Cockpit_Audio=[PH] CNOU Cockpit Audio
  18106. item_DescCNOU_Delta_RocketPod_x18=[PH] Behring R-18 - rocket pod description text
  18107. item_DescCNOU_Magma_S2_Q1=With an emphasis on strength through efficiency, Consolidated Outland’s design team went back to the drawing board when creating their Magma Jet line of thrusters to really focus on propulsion fundamentals. Burning clean and hot, like the core of a planet, the Magma Jet’s proprietary molten-state injectors provide a surprising amount of power.
  18108. item_DescCNOU_Magma_S2_Q1_Center=With an emphasis on strength through efficiency, Consolidated Outland’s design team went back to the drawing board when creating their Magma Jet line of thrusters to really focus on propulsion fundamentals. Burning clean and hot, like the core of a planet, the Magma Jet’s proprietary molten-state injectors provide a surprising amount of power.
  18109. item_DescCNOU_Mustang_Alpha_shop=Manufacturer: Consolidated Outland\nFocus: Cargo\n\nInspired by Consolidated Outland CEO Silas Koerner’s cutting edge vision, the Mustang Alpha is a sleek, stylish spacecraft that uses ultralight alloys to push power ratios to the limits, albeit sometimes unsafely. And now, with the optional Cargo Carrier, you can have the Alpha’s advantages without sacrificing carrying capacity.
  18110. item_DescCNOU_Mustang_Beta_shop=Manufacturer: Consolidated Outland\nFocus: Pathfinder\n\nThe Mustang Beta, with its unprecedented range, is made for long duration flights. The factory standard Tarsus Leaper Jump Engine enables the Beta to travel to the galaxy’s farthest systems with ease, while the ship’s unique Com4T living quarters will make the journey feel like you never left home.
  18111. item_DescCNOU_Mustang_DefaultSeat=[PH] CNOU Mustang Pilot Seat
  18112. item_DescCNOU_Mustang_Ejection_Seat=[PH] CNOU Mustang Pilot Ejection Seat
  18113. item_DescCNOU_Mustang_Gamma_shop=Manufacturer: Consolidated Outland\nFocus: Racing\n\nConsolidated Outland’s design and engineering teams have managed to tweak and refine the Mustang into an admirable racer. The end result, the Mustang Gamma, has smooth acceleration, and power on demand thanks to an innovative package featuring three powerful Magma Jet engines for maximum thrust.
  18114. item_DescCNOU_Mustang_LandingSystem=[PH] CNOU Mustang Landing System
  18115. item_DescCNOU_Mustang_MultiLight=[PH] CNOU Mustang Exterior Lights
  18116. item_DescCNOU_Mustang_Nose_Turret=[PH] CNOU Mustang Nose Turret
  18117. item_Desccnou_mustang_s1_q2=[PH] Mustang ball turret description text
  18118. item_DescCoaxialGun=<-=MISSING=->
  18119. item_DescCommon_EquipmentDevice=<-=MISSING=->
  18120. item_DescConstellation_Bottom_Turret=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 0\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-007 Bulldog repeater is capable of high rates of fire while maintaining accuracy. It has low damage per projectile and, although it has relatively low power consumption over-all, several publications have commented on its somewhat lackluster efficiency. Even so, the CF-007 remains a favorite among new pilots who are outfitting their first ship.
  18121. item_DescConstellation_Cargo_Prototype=@Constellation Cargo for PU Demo
  18122. item_DescConstellation_Interior=[PH] RSI Constellation Interior
  18123. item_DescConstellation_Top_Turret=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 0\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-007 Bulldog repeater is capable of high rates of fire while maintaining accuracy. It has low damage per projectile and, although it has relatively low power consumption over-all, several publications have commented on its somewhat lackluster efficiency. Even so, the CF-007 remains a favorite among new pilots who are outfitting their first ship.
  18124. item_DescCOOL_ACOM_S01_IcePlunge=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nWhen you’re pushing your ship to the limit during that frantic last lap, you’ll be glad you have ACOM’s IcePlunge to keep things cool.
  18125. item_DescCOOL_ACOM_S01_QuickCool=Item Type: Cooler\nManufacturer: ACOM\nSize: 1\nGrade: D\nClass: Competition\n\nThe QuikCool provides superior performance over other coolers in its class. This competition grade component from ACOM sacrifices stealth and some durability to be one of the most powerful entry-level coolers around.
  18126. item_DescCOOL_ACOM_S02_AbsoluteZero_SCItem=COOL_ACOM_S02_AbsoluteZero_SCItem
  18127. item_DescCOOL_ACOM_S02_IceDive_SCItem=COOL_ACOM_S02_IceDive_SCItem
  18128. item_DescCOOL_ACOM_S02_RapidCool_SCItem=COOL_ACOM_S02_RapidCool_SCItem
  18129. item_DescCOOL_AEGS_S01_Bracer=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: C\nClass: Military\n\nFor those looking for a solid, dependable mid-line cooler, you can’t do much better than Aegis’ Bracer. This small-frame cooler system offers solid performance and durability to keep your ship firing on all cylinders.
  18130. item_DescCOOL_AEGS_S01_Bracer_SCItem=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: C\nClass: Military\n\nFor those looking for a solid, dependable mid-line cooler, you can’t do much better than Aegis’ Bracer. This small-frame cooler system offers solid performance and durability to keep your ship firing on all cylinders.
  18131. item_DescCOOL_AEGS_S01_Glacier_SCItem=COOL_AEGS_S01_Glacier_SCItem
  18132. item_DescCOOL_AEGS_S01_Polar=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: B\nClass: Military\n\nBuilt to the high demands of daily military service, Aegis’ Polar cooler features a reinforced frame for increased durability. You can rest assured that when you drop into the fires of combat, the Polar will keep your ship cool.
  18133. item_DescCOOL_AEGS_S01_Tundra=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy.
  18134. item_DescCOOL_AEGS_S02_Arctic=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 2\nGrade: C\nClass: Military\n\nProviding the kind of durability that made Aegis products a mainstay with the military, the Arctic is an economic mil-spec cooler capable of withstanding the rigors of combat without sacrificing performance.
  18135. item_DescCOOL_AEGS_S02_Boreal=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: D\nClass: Military\n\nDesigned to disperse the heat of battle, Aegis Dynamics’ Boreal cooler is a military standard with the capacity to survive stressful situations.
  18136. item_DescCOOL_AEGS_S03_Blizzard_SCItem=COOL_AEGS_S03_Blizzard_SCItem
  18137. item_DescCOOL_AEGS_S03_Galinstan_SCItem=COOL_AEGS_S03_Galinstan_SCItem
  18138. item_DescCOOL_AEGS_S03_Mercury=Item Type: Cooler\nManufacturer: Aegis Dynamics \nSize: 3\nGrade: C\nClass: Military\n\nIn combat situations, even the smallest advantage can lead to big gains. With Aegis’ Mercury cooling system onboard, you’ll be able to push your ship hotter for longer when you need it most.
  18139. item_DescCOOL_AEGS_S04_Tundra=Item Type: Cooler\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: D\nClass: Military\n\nConstructed by Aegis with military performance in mind, the Tundra’s reliable performance has made it a standard cooler of the UEE Navy.
  18140. item_DescCOOL_JSPN_S00_FrostStarSL=Item Type: Cooler\nManufacturer: J-Span\nSize: 0\nGrade: C\nClass: Civilian\n\nWhether cruising across the ground or sailing through space, there’s a J-Span cooler perfect for you. The Frost-Star SL is a mid-tier cooler designed to bring the line’s reliability to ground and open-canopy vehicles.
  18141. item_DescCOOL_JSPN_S00_WinterStarSL_SCItem=COOL_JSPN_S00_WinterStarSL_SCItem
  18142. item_DescCOOL_JSPN_S01_CryoStar=Item Type: Cooler\nManufacturer: J-Span\nSize: 1\nGrade: B\nClass: Civilian\n\nJ-Span’s consumer-grade Cryo-Star cooler has become a common sight across the Empire thanks to its reliable heat absorption that won’t strain your ship’s power-plant.
  18143. item_DescCOOL_JSPN_S01_FrostStar=Item Type: Cooler\nManufacturer: J-Span \nSize: 1\nGrade: C\nClass: Civilian\n\nNoted for its consistent performance, the Frost-Star cooler from J-Span has many admirers for its well-balanced power to heat ratio. 
  18144. item_DescCOOL_JSPN_S01_WinterStar=Item Type: Cooler\nManufacturer: J-Span \nSize: 1\nGrade: D\nClass: Civilian\n\nJoin the J-Span family by snagging the Winter-Star cooler for your ship. This entry-level model lacks flash but its strong performance record and price point make it a popular choice for pilots across the UEE.
  18145. item_DescCOOL_JSPN_S02_CryoStarEX=Item Type: Cooler\nManufacturer: J-Span\nSize: 2\nGrade: B\nClass: Civilian\n\nWith its EX line, J-Span has brought the same reliable heat absorption of their popular Cryo-Star cooler to pilots looking to outfit larger ships.
  18146. item_DescCOOL_JSPN_S02_FrostStarEX=Item Type: Cooler\nManufacturer: J-Span \nSize: 2\nGrade: C\nClass: Civilian\n\nThe Frost-Star EX cooler comes to you from J-Span, a manufacturer with a well deserved reputation among ship owners for constructing coolers that can reliably handle heat exchange wherever you may fly.
  18147. item_DescCOOL_JSPN_S02_WinterStarEX_SCItem=COOL_JSPN_S02_WinterStarEX_SCItem
  18148. item_DescCOOL_JSPN_S03_FrostStarXL_SCItem=COOL_JSPN_S03_FrostStarXL_SCItem
  18149. item_DescCOOL_JSPN_S03_WinterStarXL_SCItem=COOL_JSPN_S03_WinterStarXL_SCItem
  18150. item_DescCOOL_JUST_S01_EcoFlow=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: B\nClass: Industrial\n\nA standard for centuries, Juno Starwerk’s industrial Eco-Flow cooler is a favorite of haulers for being easy to maintain even when carrying the heaviest cargo loads.
  18151. item_DescCOOL_JUST_S01_Hydrocel=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: D\nClass: Industrial\n\nKeep your ship working harder for longer with the durable Hydrocel, an entry-level industrial cooler from respected manufacturer Juno Starwerks.
  18152. item_DescCOOL_JUST_S01_Thermax=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 1\nGrade: C\nClass: Industrial\n\nJuno Starwerks has done it again. With the Thermax line of coolers, Juno raised the bar on economical industrial coolers made to fit any budget. These small coolers offer above average performance and durability but without breaking the bank.
  18153. item_DescCOOL_JUST_S02_CoolCore=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 2\nGrade: C\nClass: Industrial\n\nThe name CoolCore says it all. Designed by Juno Starwerks to be as hardworking as you are, this cooler helps ensure that your entire ship operates well within desired temperature parameters.
  18154. item_DescCOOL_JUST_S02_Hydrojet=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 2\nGrade: D\nClass: Industrial\n\nWhen your ship overheats, it makes just about any task not only more difficult, but potentially dangerous for you and your crew. With the entry-level HydroJet from Juno Starwerks installed, you can be confident that your heat levels are being controlled by a cooler designed by one of the most trustworthy names in the industry.
  18155. item_DescCOOL_JUST_S02_Snowpack_SCItem=COOL_JUST_S02_Snowpack_SCItem
  18156. item_DescCOOL_JUST_S03_ChillMax_SCItem=COOL_JUST_S03_ChillMax_SCItem
  18157. item_DescCOOL_JUST_S03_Hydropulse_SCItem=COOL_JUST_S03_Hydropulse_SCItem
  18158. item_DescCOOL_JUST_S03_ThermalCore=Item Type: Cooler\nManufacturer: Juno Starwerk \nSize: 3\nGrade: C\nClass: Industrial\n\nWhen you’re in the middle of an important job, you don’t want to waste time wondering if your cooler is doing its part. Now you don’t have to. With the dependable mid-level ThermalCore cooler from Juno Starwerks onboard, you can take all the guesswork out of heat management.
  18159. item_DescCOOL_LPLT_S01_ArcticStorm=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: C\nClass: Civilian\n\nIf you’re after a cooler that balances performance, durability and stealth, then look to the ArcticStorm. This mid-grade cooler from Lightning Power Ltd uses their centuries old technology to provide performance that can be relied upon.
  18160. item_DescCOOL_LPLT_S01_BlastChill=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: D\nClass: Civilian\n\nThe BlastChill is a consumer-grade cooler from Lightning Power Ltd. It keeps your ship running without straining its signature, but is best known for a much mocked 2945 ad campaign that promised it was “Built to bring the chill.”
  18161. item_DescCOOL_LPLT_S01_FlashFreeze=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: B\nClass: Civilian\n\nWith the FlashFreeze, Lightning Power makes sure that no matter how hot things get, you can rely on its proven cooling technology to keep you flying.
  18162. item_DescCOOL_LPLT_S02_ColdSnap=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 2\nGrade: C\nClass: Civilian\n\nWell-balanced performance is the hallmark of the ColdSnap cooler from Lightning Power Ltd., thanks to its ability to easily process the extra heat your ship generates during your day-to-day travels.
  18163. item_DescCOOL_LPLT_S03_ColdSurge_SCItem=COOL_LPLT_S03_ColdSurge_SCItem
  18164. item_DescCOOL_LPLT_S03_FrostBurn=Item Type: Cooler\nManufacturer: Lightning Power Ltd. \nSize: 3\nGrade: C\nClass: Civilian\n\nLightning Power Ltd. has put its years of design expertise and manufacturing know-how to craft the FrostBurn, an effective cooler that can handle the large scale heat management needs of a wide variety of ships on the market.
  18165. item_DescCOOL_ORIG_S04_890J_SCItem=Item Type: Cooler\nManufacturer: Wen/Cassel \nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nOnly available for Origin Jumpworks' luxury liner, Wen/Cassel specially designed the Serac cooler to keep the 890 Jump operational through the diverse conditions typically encountered while cruising the stars.
  18166. item_DescCOOL_TYDT_S01_HeatSafe=Item Type: Cooler\nManufacturer: Tyler Design & Tech \nSize: 1\nGrade: C\nClass: Stealth\n\nPilots looking to keep their IR signature low rely on Tyler Design & Tech. As an entry level cooler, the HeatSafe not only limits emissions, it is built with Tyler’s satisfaction guarantee.
  18167. item_DescCOOL_TYDT_S01_VaporBlock=Item Type: Cooler\nManufacturer: Tyler Design & Tech \nSize: 1\nGrade: B\nClass: Stealth\n\nFew coolers can match the stealth performance of the VaporBlock. The team at Tyler Design & Tech have crafted a cooler that keeps your ship’s signature low while delivering acceptable durability and performance.
  18168. item_DescCOOL_TYDT_S02_HeatSink_SCItem=COOL_TYDT_S02_HeatSink_SCItem
  18169. item_DescCOOL_TYDT_S02_IceBox_SCItem=COOL_TYDT_S02_IceBox_SCItem
  18170. item_DescCOOL_TYDT_S02_NightFall_SCItem=COOL_TYDT_S02_NightFall_SCItem
  18171. item_DescCOOL_V01_CIV_WCPR_Tepilo=[PH] WCPR-Made XIAN Nox Cooler Desc [PH]
  18172. item_DescCOOL_VNCL_S01_Blade=[PH] VNCL Blade Cooler
  18173. item_DescCOOL_VNCL_S01_Cold=[PH] VNCL Cold Cooler
  18174. item_DescCOOL_VNCL_S01_Stinger=[PH] VNCL Stinger Cooler
  18175. item_DescCOOL_VNCL_S01_Void=[PH] VNCL Void Cooler
  18176. item_DescCOOL_WCPR_S00_Fridan=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 0\nGrade: C\nClass: Civilian\n\nThe Fridan is Wen/Cassel Propulsion’s entry-level vehicle cooler. It has proven time and again that it can withstand even the worst environmental conditions, making it an ideal component for your vehicle. 
  18177. item_DescCOOL_WCPR_S00_Tepilo_SCItem=COOL_WCPR_S00_Tepilo_SCItem
  18178. item_DescCOOL_WCPR_S01_Berian=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Berian delivers Wen/Cassel’s signature look and performance in an introductory cooler that will meet and surpass pilot’s expectations.
  18179. item_DescCOOL_WCPR_S01_Endo=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion \nSize: 1\nGrade: B\nClass: Civilian\n\nA cooler for discerning ship-owners who are looking to push their craft further, Wen/Cassel’s Endo features above average cooling performance and thoughtful design.
  18180. item_DescCOOL_WCPR_S02_Aufeis_SCItem=COOL_WCPR_S02_Aufeis_SCItem
  18181. item_DescCOOL_WCPR_S02_Graupel=Item Type: Cooler\nManufacturer: Wen/Cassel Propulsion\nSize: 2\nGrade: C\nClass: Civilian\n\nThe Graupel not only provides the top of the line cooling technology that larger ships need to maintain optimal performance, it does it with Wen/Cassel’s signature craftsmanship.
  18182. item_DescCOOL_WCPR_S02_Taiga_SCItem=COOL_WCPR_S02_Taiga_SCItem
  18183. item_DescCOOL_WCPR_S03_Draug_SCItem=COOL_WCPR_S03_Draug_SCItem
  18184. item_DescCOOL_WCPR_S03_Elsen_SCItem=COOL_WCPR_S03_Elsen_SCItem
  18185. item_DescCOOL_WCPR_S03_Kragen_SCItem=COOL_WCPR_S03_Kragen_SCItem
  18186. item_DescCrab=A crab for your fishtank
  18187. item_Desccrlf_medicalaid_01=Manufacturer: CureLife\n\nThe DYNAPAK from CureLife is a complete multi-function individual first-aid system designed and constructed for the rigors of field use. With CureLife’s proprietary serum, a single DYNAPAK will promote healing in non-serious wounds to get you back on your feet.
  18188. item_Desccrlf_medpack_01=Manufacturer: CureLife\n\nThe MedPen from CureLife is a complete multi-function individual first-aid system designed and constructed for the rigors of field use. With CureLife’s proprietary serum, a single MedPen will promote healing in non-serious wounds to get you back on your feet.
  18189. item_Desccrlf_oxycan_01=Manufacturer: CureLife\n\nThis easy-to-carry disposable first-aid system is designed to refill pressure suit oxygen reserves in emergency situations. Compatible with most standard suits, the Curelife Oxypen is an ideal solution for preventing hypoxia and providing immediate access to lifesaving oxygen.
  18190. item_DescCustomizableBox=<-=MISSING=->
  18191. item_DescCutlass_Paint_Showdown=[WIP] Cutlass Showdown
  18192. item_DescCyclone_Paint_AA=[PH] Cyclone-AA
  18193. item_DescCyclone_Paint_DustDevil=Featuring a non-reflective matte black paint, the Dust Devil coating is perfect for land-based operations that require speed and discretion.
  18194. item_DescCyclone_Paint_RC=[PH] Cyclone-RC
  18195. item_DescCyclone_Paint_RN=[PH] Cyclone-RN
  18196. item_DescCyclone_Paint_TR=[PH] Cyclone-TR
  18197. item_DescDebug_EnergyControl=<-=MISSING=->
  18198. item_DescDebug_ShieldControl=<-=MISSING=->
  18199. item_DescDebug_WeaponControl=<-=MISSING=->
  18200. item_DescDebugGun=<-=MISSING=->
  18201. item_DescDefault_DoubleFuelTank=[PH] Double Fuel Tank
  18202. item_DescDefault_Fixed_Mount_S3=[PH] Size 3 Fixed Mount
  18203. item_DescDefault_Fixed_Mount_S4=[PH] Size 4 Fixed Mount
  18204. item_DescDefault_FuelIntake=[PH] Fuel Intake
  18205. item_DescDefault_FuelTank=[PH] Fuel Tank
  18206. item_DescDefault_QuantumFuelTank=[PH] Quantum Fuel Tank
  18207. item_DescDefaultCharacterCustomizationDevice=<-=MISSING=->
  18208. item_DescDefibrillator=This single-use mobile defibrillator unit is perfect for military and law enforcement field applications, simply place the electrodes and press the button.
  18209. item_DescDEV_Fixed_Main_Thruster=<-=MISSING=->
  18210. item_DescDEV_Fixed_Thruster=<-=MISSING=->
  18211. item_DescDEV_Joint_90_Thruster=<-=MISSING=->
  18212. item_DescDEV_Joint_Thruster=<-=MISSING=->
  18213. item_Descdev_mount=Basic Class 2b turret mount
  18214. item_DescDEV_Vector_Thruster=<-=MISSING=->
  18215. item_DescDRAK_3DRadarDisplay=[PH] DRAK 3D Radar Display
  18216. item_DescDRAK_Buccaneer_Dual_S2=[PH] DRAK Buccaneer Spinal Mount
  18217. item_DescDRAK_Caterpillar_SelfDestruct=[PH] DRAK Caterpillar Self Destruct
  18218. item_DescDRAK_Cockpit_Audio=[PH] DRAK Cockpit Audio
  18219. item_DescDRAK_Cutlass_Black_Bump_Seat=[PH] DRAK Cutlass Black Jump Seat
  18220. item_DescDRAK_Cutlass_Black_MultiLight=[PH] DRAK Cutlass Black External Lights
  18221. item_DescDRAK_Cutlass_Black_shop=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.
  18222. item_DescDRAK_Cutlass_Blue_Transport_Copilot_Seat=[PH] DRAK Cutlass Blue Co-Pilot Seat
  18223. item_DescDRAK_Cutlass_Blue_Transport_Passenger_Seat=[PH] DRAK Cutlass Blue Passenger Seat
  18224. item_DescDRAK_Cutlass_Blue_Transport_Pilot_Seat=[PH] DRAK Cutlass Blue Pilot Seat
  18225. item_DescDRAK_Cutlass_Bump_Seat=[PH] DRAK Cutlass Jump Seat
  18226. item_DescDRAK_Cutlass_Ejection_Seat=[PH] DRAK Cutlass Ejection Seat
  18227. item_DescDRAK_Cutlass_LandingSystem=[PH] DRAK Cutlass Landing System
  18228. item_DescDRAK_Cutlass_lights=[PH] DRAK Cutlass External Lights
  18229. item_DescDRAK_Cutlass_Red_Sensor_Turret=Item Type: Turret\nManufacturer: Nav-E7\nSize: 4\n\nThe Echo scanner from Nav-E7 utilizes enhanced long-range sensor capabilities and the manual precision of a remote turret mount to become an indispensable tool during search operations.
  18230. item_DescDRAK_Cutlass_Red_shop=Manufacturer: Drake Interplanetary\nFocus: Medical\n\nThe Cutlass Red converts the standard cargo hold to a well-equiped medical facility including an Autodoc. This starbound ambulance features the Nav-E7 Echo Transponder, a long range scanner, and a Secure Plus Docking Collar, making it ideal for search and rescue. This model also features a unique Red Crossbones skin.
  18231. item_Descdrak_cutlass_s1_q2=[PH] DRAK Cutlass Ball Turret
  18232. item_DescDRAK_Cutlass_Turret=[PH] DRAK Cutlass Turret
  18233. item_DescDRAK_Cutlass_Turret_Base=[PH] DRAK Cutlass Turret
  18234. item_DescDRAK_Cutlass_Turret_Seat=[PH] DRAK Cutlass Turret Seat
  18235. item_DescDRAK_Dragonfly_Copilot_Seat=[PH] DRAK Dragonfly Co-Pilot Seat
  18236. item_DescDRAK_Dragonfly_Grav_Plate=[PH] DRAK Dragonfly Gravity Plate
  18237. item_DescDRAK_Dragonfly_Main_Engine=[PH] DRAK Dragonfly Main Engine
  18238. item_DescDRAK_Dragonfly_Retro=[PH] DRAK Dragonfly Retro Thruster
  18239. item_DescDRAK_Dragonfly_Seat=[PH] DRAK Dragonfly Seat
  18240. item_DescDRAK_Dragonfly_TR1_Joint=[PH] DRAK Dragonfly Joint Thruster
  18241. item_DescDRAK_Dual_S1=[PH] DRAK Caterpillar Weapon Mount
  18242. item_DescDRAK_Emerald_Arm_S1=[PH] DSTC Emerald Arm Thruster
  18243. item_DescDRAK_Emerald_Main_S1=[PH] DSTC Emerald Main Thruster
  18244. item_DescDRAK_Emerald_Retro_S1=[PH] DSTC Emerald Retro Thruster
  18245. item_DescDRAK_Fixed_Mount_S4=(PH) Cutlass Flashfire Specialty Mount Description
  18246. item_DescDRAK_FuelIntake=[PH] DRAK Fuel Intake
  18247. item_DescDRAK_FuelTank_Buccaneer=PH] DRAK Buccaneer Fuel Tank
  18248. item_DescDRAK_FuelTank_Herald=[PH] DRAK Herald Fuel Tank
  18249. item_DescDRAK_Herald_Hangar_LandingSystem=[PH] DRAK Herald Landing System
  18250. item_DescDRAK_Herald_Seat_Pilot=[PH] DRAK Herald Pilot Seat
  18251. item_DescDRAK_Herald_Seat_Station=[PH] DRAK Herald Station Seat
  18252. item_DescDRAK_Missile_Rack_S1_x2=[PH] DRAK S1 Double Missile Rack
  18253. item_DescDRAK_S2_Rack_x2=The Double Platform fits any Drake ship to carry up to two missiles while connecting effortlessly to the ship's launch control.
  18254. item_DescDRAK_Trireme_Herald_S1_Q1=[PH] DRAK Herald Trireme Thruster
  18255. item_DescDRAK_Trireme_S1_Q1=Drake's proprietary Trireme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners.
  18256. item_DescDRAK_Trireme_S3_Q1=Drake's proprietary Trieme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners.
  18257. item_DescDRAK_TriremeMain_S3_Q1=Drake's proprietary Trireme S Series of maneuvering thrusters is a low emission propulsion system to give pilots absolute control of their ship while minimizing your profile on outside scanners.
  18258. item_DescDRAK_twinLink_gimbal_S1=[PH] DRAK Cutlass Weapon Mount
  18259. item_DescDrink_bottle_water_01_a=HEI: 80\nEffects: Hydrating\n\nSourced from carefully selected water-rich asteroids, this crystalline pure water contains naturally occurring minerals for a smooth, refreshing taste that makes it a perfect choice for all your hydration needs.
  18260. item_DescDSTC_ARGO_Main_Fixed=[PH] Main Thruster
  18261. item_DescDSTC_ARGO_Main_Joint=[PH] Main Arm Thruster
  18262. item_DescDSTC_ARGO_Retro_Joint=[PH] Retro Thruster
  18263. item_DescDSTC_FP_G4GI_S2_Q1=The STC Blue by perrenial thruster manufacturer Dragon Stellar Transit Company offers high output and low emissions, great for pilots wishing to close the distance while maintaining a low profile. The smallest thruster in the STC lineup, the Blue has a thrust rating of 2.
  18264. item_DescDSTC_FP_G4GI_S3_Q1=The Dragon Stellar STC Red is a great choice for pilots of small ships. Despite its lack of fuel and power efficiency it boasts a respectable thrust output that really shines on low mass ships such as the Aurora. As an added benefit, Dragon Stellar recently developed new technology that reduces the output signature, great for pilots who don't wish to call a lot of attention to themselves. Its thrust rating of 3 gives it more thrust than the Blue, at the cost of higher power consumption and signature.
  18265. item_DescDSTC_FP_G4GI_S4_Q1=The STC Silver from Dragon Stellar Transit Company is a TR4 engine noted for its high thrust ouput and low EM emissions. It has been rumored that Dragon Stellar has been using inferior components, but for some pilots the decreased power and fuel efficiency is worth the extra boost, especially at this price point.
  18266. item_DescEmptyPort=<-=MISSING=->
  18267. item_DescEnergyRechargeStation=<-=MISSING=->
  18268. item_DescENGN_RSI_Bengal_Aux=[PH] RSI Bengal Auxiliary Thruster
  18269. item_DescENGN_RSI_Bengal_Main=[PH] RSI Bengal Main Thruster
  18270. item_DescENGN_RSI_Bengal_Retro=[PH] RSI Bengal Retro Thruster
  18271. item_DescENGN_RSI_Bengal_Thruster=[PH] RSI Bengal Thruster
  18272. item_DescENGN_VNCL_Stinger=[PH] VNCL Stinger Engine
  18273. item_DescENGN_VNCL_Stinger_Wing=[PH] VNCL Stinger Wing Engine
  18274. item_DescENGN_XIAN_Scout_S3_Engine=[PH] XIAN Scout Engine
  18275. item_DescF_bangs_hair_01=A straight cutting on the front part of the hair that hangs over the forehead.
  18276. item_DescF_bobcut_hair_01=Classic single length bob with a side part.
  18277. item_DescF_bobcut_hair_02=A somewhat longer bob with natural-looking waves.
  18278. item_DescF_bun_hair_01=Good for any work environment.
  18279. item_DescF_formal_hair_01=Not technically a bob, but definitely a nice look.
  18280. item_DescF_hayes_shr_hair_01_Shared=A longer pixie styled with pomade.
  18281. item_DescF_pixie_hair_01_Shared=A longer pixie with layers.
  18282. item_DescF_ponytail_hair_01_Shared=Straight hair pulled back into a low ponytail.
  18283. item_DescF_pusher_shr_hair_01=A mohawk featuring completely buzzed sides.
  18284. item_DescF_skinhead_hair_01_Shared=Short, but not buzzed.
  18285. item_DescF_slicked_back_hair_01=Long and slicked back.
  18286. item_DescF_spike_hair_01_Shared=A pixie cut with teeth.
  18287. item_DescF_undercut_hair_01=Taller on one side and shorter on the other.
  18288. item_DescF_webster_shr_hair_01=The platonic ideal of the pixie haircut.
  18289. item_DescFFS_T3_Q1=[PH] Flashtrack X
  18290. item_DescFlair_Actn_Figure_Outpost_Worker_Cen=Not every hero can be found dogfighting through space, some heroes can see every day. Part of Takuetsu’s Citizen Series, this exquisitely crafted figure depicts an outpost worker doing what they do best: surviving. Modeled with a Gyson softshell helmet and multitool, this worker’s ready to tackle all the hardships and repairs needed to maintain an outpost in an inhospitable environment.
  18291. item_DescFlair_Actn_Figure_Outpost_Worker_Imp=Not every hero can be found dogfighting through space, some heroes can see every day. Part of Takuetsu’s Citizen Series, this exquisitely crafted figure depicts an outpost worker doing what they do best: surviving. Modeled with a Gyson softshell helmet and multitool, this worker’s ready to tackle all the hardships and repairs needed to maintain an outpost in an inhospitable environment.
  18292. item_DescFlair_Actn_Figure_SM_B_Team_Tank_Cen=Bring your favorite Star Marine character into your home with this collectible statue. Developed in close conjunction with Electronic Access and using the original assets from the smash video game, this meticulously detailed model is crafted out of polyresin and fiberglass and features the CDS’ devastating ADP-mk4 heavy armor recently added to the game.
  18293. item_DescFlair_Actn_Figure_SM_B_Team_Tank_Imp=Bring your favorite Star Marine character into your home with this collectible statue. Developed in close conjunction with Electronic Access and using the original assets from the smash video game, this meticulously detailed model is crafted out of polyresin and fiberglass and features the CDS’ devastating ADP-mk4 heavy armor recently added to the game.
  18294. item_DescFlair_Actn_Figure_UEE_Recon_Marine_Cen=Outside of outright planetary invasion, the UEE Marines’ Recon Division train extensively in infiltration operations when a smaller footprint is needed. These highly-trained soldiers are experts in sabotage, intelligence gathering, and close-quarter combat. This exclusive figure in Takuetsu’s Military Might series depicts one of these ghost-like marines. Adorned in period accurate combat suit, this Recon Marine’s ready to cause trouble wherever you put them.
  18295. item_DescFlair_Actn_Figure_UEE_Recon_Marine_Imp=Outside of outright planetary invasion, the UEE Marines’ Recon Division train extensively in infiltration operations when a smaller footprint is needed. These highly-trained soldiers are experts in sabotage, intelligence gathering, and close-quarter combat. This exclusive figure in Takuetsu’s Military Might series depicts one of these ghost-like marines. Adorned in period accurate combat suit, this Recon Marine’s ready to cause trouble wherever you put them.
  18296. item_DescFlair_Actn_Figure_Vncl_Shipkiller_Cen=Get closer than you’d ever want with this stunning replica Vanduul Warrior. Meticulously sculpted with a keen attention to detail, this poseable fighter was released as part of Takuetsu’s Universe Series of replica figures and comes with a fearsome lance used during Vanduul boarding attacks.
  18297. item_DescFlair_Actn_Figure_Vncl_Shipkiller_Imp=Get closer than you’d ever want with this stunning replica Vanduul Warrior. Meticulously sculpted with a keen attention to detail, this poseable fighter was released as part of Takuetsu’s Universe Series of replica figures and comes with a fearsome lance used during Vanduul boarding attacks.
  18298. item_DescFlair_Badge_Squadronbadge-214=(PH) Badge: 214 Description
  18299. item_DescFlair_Badge_Squadronbadge-35=(PH) Badge: 35 Description
  18300. item_DescFlair_Badge_Squadronbadge-36=(PH) Badge: 36 Description
  18301. item_DescFlair_Badge_Squadronbadge-78=(PH) Badge:78 - Description
  18302. item_DescFlair_Badges=(PH) Plaque: Badges Description
  18303. item_DescFlair_Bond-2942=(PH) Plaque: Bond-2942 Description
  18304. item_DescFlair_Bond-2943=(PH) Plaque: Bond-2943 Description
  18305. item_DescFlair_Bond-2944=(PH) Plaque: Bond-2944 Description
  18306. item_DescFlair_Bond-2945=(PH) Plaque: Bond-2945 Description
  18307. item_DescFlair_Bottle=[PH] Bottle
  18308. item_DescFlair_Calendar=(PH) Calendar Description
  18309. item_DescFlair_Christmas_Wreath=[PH] Holiday Wreath
  18310. item_DescFlair_Discount_Cot=Catch a few Z's between flights with this stylish Star Citizen cot!
  18311. item_DescFlair_Donation_Plaque=(PH) Plaque: Donation Description
  18312. item_DescFlair_FishTank_001=This beautifully decorated tank comes from the Ten Thousand Seas Corporation. Stock it with exotic fish from across the 'verse to build a collection that will be the envy of all your friends.
  18313. item_DescFlair_FishTank_Gold=(PH) Fish Tank (Gold) Description
  18314. item_DescFlair_FishTank_Referral=The galaxy’s leader in habitat design and construction, Kai offers a variety of prebuilt environments for your home, office, hangar or business as well as custom tanks. Our talented sales associates work directly with biological consultants to provide you with the ideal living conditions for your organisms.
  18315. item_DescFlair_Generic_Horizontal_Display=(PH) Generic Display Case Description
  18316. item_DescFlair_Gold_Display=(PH) Gold Display Case Description
  18317. item_DescFlair_HelmetStand=[PH] Helmet Stand
  18318. item_DescFlair_Holiday_Tree=(PH) Holiday Tree Description
  18319. item_DescFlair_Holiday_Wreath=(PH) Holiday Wreath Description
  18320. item_DescFlair_Jukebox=(PH) Jukebox Description
  18321. item_DescFlair_Lamp_001=Get your own Lamp from the original 24 hour livestream!
  18322. item_DescFlair_LiquorCabinet=(PH) Liquor Cabinet Description
  18323. item_DescFlair_Locker_01=[PH] Locker 1
  18324. item_DescFlair_Locker_02=[PH] Locker 2
  18325. item_DescFlair_Locker_03=[PH] Locker 3
  18326. item_DescFlair_Locker_Collection=(PH) Locker from Another Universe Description
  18327. item_DescFlair_M50_Display=[PH] ORIG M50 Display Case
  18328. item_DescFlair_medal_200m_1_a=A coin commemorating the 200th anniversary for One Empire, a community-based government initiative.
  18329. item_DescFlair_MISC_Display=[PH] MISC Display Case
  18330. item_DescFlair_Model_350r=(PH) Model: 350r Description
  18331. item_DescFlair_Model_350r_Box=(PH) Box: Model 350r Description
  18332. item_DescFlair_Model_Aegis_Avenger=(PH) Model: Aegis Avenger Description
  18333. item_DescFlair_Model_Aegis_Avenger_Box=(PH) Box: Model Aegis Avenger
  18334. item_DescFlair_Model_Aegis_Gladius=(PH) Model: Aegis Gladius Description
  18335. item_DescFlair_Model_Aegis_Gladius_Box=(PH) Box: Model Gladius Description
  18336. item_DescFlair_Model_Aurora_Gold=(PH) Model: Gold Aurora Description
  18337. item_DescFlair_Model_AuroraLN=(PH) Model: Aurora ES Description
  18338. item_DescFlair_Model_AuroraLN_Box=(PH) Box: Model Aurora ES Description
  18339. item_DescFlair_Model_Avenger_Gold=(PH) Model: Gold Avenger Description
  18340. item_DescFlair_Model_Caterpillar_BIS_2019=This Caterpillar model celebrates the venerated hauler being voted Best in Show at the 2949 Intergalactic Aerospace Expo. Now your hangar can display this highly detailed scale replica of the popular mercantile vessel adorned with the 2949 IAE logo and accompanying pink accent line across the top of the ship.
  18341. item_DescFlair_Model_Constellation=(PH) Model: Constellation Description
  18342. item_DescFlair_Model_Constellation_Box=(PH) Box: Model Constellation Description
  18343. item_DescFlair_Model_Constellation_Gold=(PH) Model: Gold Constellation Description
  18344. item_DescFlair_Model_Freelancer=(PH) Model: Freelancer Description
  18345. item_DescFlair_Model_Freelancer_Box=(PH) Box: Model Freelancer Description
  18346. item_DescFlair_Model_Freelancer_Gold=(PH) Model: Gold Freelancer Description
  18347. item_DescFlair_Model_Herald_Gold=(PH) Model: Gold Herald Description
  18348. item_DescFlair_Model_Hornet_F7C-R=(PH) Model: Hornet F7C-R Description
  18349. item_DescFlair_Model_Hornet_F7C-R_Box=(PH) Box: Model Hornet Description
  18350. item_DescFlair_Model_Hornet_Gold=(PH) Model: Gold Hornet Description
  18351. item_DescFlair_Model_Khartu_Prestige_Series_2941=(PH) Model: Khartu-al Prestige Series Description
  18352. item_DescFlair_Model_Khartu_Prestige_Series_2941_Box=(PH) Box: Model Khartu-al Prestige Series Description
  18353. item_DescFlair_Model_Khartu_Prestige_Series_2941_Display=(PH) Khartu-al Prestige Series Display Case Description
  18354. item_DescFlair_Model_Khartu-Al=(PH) Model: Khartu-al Description
  18355. item_DescFlair_Model_Khartu-Al_Box=(PH) Box: Model Khartu-al Description
  18356. item_DescFlair_Model_M50=(PH) Model: M50 Description
  18357. item_DescFlair_Model_M50_Box=(PH) Box: Model M50 Description
  18358. item_DescFlair_Model_Mustang_Alpha=(PH) Model: Mustang Alpha Description
  18359. item_DescFlair_Model_Mustang_Alpha_Box=(PH) Box: Model Mustang Alpha Description
  18360. item_DescFlair_Model_Mustang_Beta=(PH) Model: Mustang Beta Description
  18361. item_DescFlair_Model_Mustang_Beta_Box=(PH) Box: Model Mustang Beta Description
  18362. item_DescFlair_Model_Mustang_Delta=(PH) Model: Mustang Delta Description
  18363. item_DescFlair_Model_Mustang_Delta_Box=(PH) Box: Model Mustang Delta Description
  18364. item_DescFlair_Model_Mustang_Gamma=(PH) Model Mustang Gamma Description
  18365. item_DescFlair_Model_Mustang_Gamma_Box=(PH) Box: Model Mustang Gamma Description
  18366. item_DescFlair_Model_Reliant=(PH) Model: Reliant Description
  18367. item_DescFlair_Model_Reliant_Box=(PH) Box: Model Reliant Description
  18368. item_DescFlair_Model_Sabre=(PH) Model: Sabre Description
  18369. item_DescFlair_Model_Sabre_Box=(PH) Box: Model Sabre Description
  18370. item_DescFlair_Model_Starfarer=(PH) Model: Starfarer Description
  18371. item_DescFlair_Model_Starfarer_Box=(PH) Box: Model Starfarer Description
  18372. item_DescFlair_Model_Station_Icarus-One_a=(PH) Holographic representation of the Icarus-One Station.
  18373. item_DescFlair_Model_Station_ICC_Probe_a=(PH) Holographic representation of the ICC Probe Station.
  18374. item_DescFlair_Model_Station_IMS_Bolliver_a=(PH) Holographic representation of the IMS Bolliver Station.
  18375. item_DescFlair_Model_Station_Port_Olisar_a=(PH) Holographic representation of the Port Olisar Station.
  18376. item_DescFlair_Model_Tmbl_Nova_Dsrt=(PH) Description for Model: Tumbril Nova Badlands
  18377. item_DescFlair_Model_Tmbl_Nova_Green=(PH) Description for Model: Tumbril Nova UEE Army
  18378. item_DescFlair_Model_Tmbl_Nova_Snow=(PH) Description for Model: Tumbril Nova Snowblind
  18379. item_DescFlair_Piano_Phoenix=The Sentinel 88G from Hartwell Music features a full 88-key digital piano in a molded grand piano frame. The 88G features fully responsive, real hammer weighted action on the keys with a variety of customizable sounds based on actual recordings of classic instruments creating a classical experience for the modern age.
  18380. item_DescFlair_Poster_001=Be a hero with this iconic poster, perfect for hanging on the wall of your hangar!
  18381. item_DescFlair_Poster_002=Hang this dynamic recruiting poster from the UEEN on your wall and show your support for the United Earth Empire Navy!
  18382. item_DescFlair_Poster_003=Display your racing spirit by hanging this Origin Jumpworks 350r poster on your wall!s
  18383. item_DescFlair_Poster_004=The flagship of the pirate community, the Drake Cutlass, and the iconic Vanduul raider, the Scythe, circle each other on a silent battlefield of tumbling rock.
  18384. item_DescFlair_Poster_005=Got the itch to live a life of freedom among the stars? This MISC Freelancer poster will showcase your adventurous spirit!
  18385. item_DescFlair_Poster_006=The F7A Hornet is one of the most iconic space superiority fighters ever developed. Celebrate its heritage with this fantastic poster!
  18386. item_DescFlair_Poster_007=(PH) Poster: Gladiator Description
  18387. item_DescFlair_Poster_008=(PH) Poster: Retaliator Description
  18388. item_DescFlair_Poster_CitizenCon=(PH) Poster: CitizenCon Description
  18389. item_DescFlair_Poster_Constellation=(PH) Poster: Constellation Description
  18390. item_DescFlair_Poster_Gamescom=(PH) Poster: Gamescom Description
  18391. item_DescFlair_Poster_Murray_Cup=(PH) Poster: Murray Cup Description
  18392. item_DescFlair_Poster_nVidia=(PH) Poster: nVidia Description
  18393. item_DescFlair_Poster_SM_Mag_Cover=(PH) Poster showing the initial magazine coverage that detailed the release of Star Marine.
  18394. item_DescFlair_Poster_Tears_Of_Fire=(PH) Inducted into the UPE Historical Vault for Antiquity in 2633, Aaron Fring immortalized the last moments of the Second Tevarin War in his iconic painting “Tears of Fire.” Fring was on Elysium when Warlord Corath’Thal and the remaining members of his Tevarin fleet incinerated themselves in the atmosphere of their homeworld.
  18395. item_DescFlair_Puglisi_Armor=(PH) Puglisi Collection: Armor Description
  18396. item_DescFlair_Puglisi_Skull=(PH) Puglisi Collection: Skull Description
  18397. item_DescFlair_Radegast_Whiskey_Concierge=With an unparalleled reputation for crafting phenomenal whiskeys of uncompromising quality for over four centuries, Radegast Distillery is proud to announce the 2947 release of its Homeward Limited-Edition Collection 40 SEY. Award-winning Master Distiller Hanshi Wilkes skillfully hand-blends the Martian spirit before it is re-barreled in Angeli casks and transported along a unique homeward flight path to maximize specific astronomical conditions which develop a peppery smoke-forward expression underpinned with charcoal, mace, ripe gooseberries, and citron notes. Once it has safely returned to Mars, the blend is aged for several more years to ensure it has the distinct smooth and mellow profile Radegast is known for. The result is a 40-year-old dram that embraces the adventurous flavor profiles of Angeli with the traditional personality of a Martian whiskey; a drink worthy of coming home for.
  18398. item_DescFlair_RockContainer=(PH) Puglisi Collection: Artifact Description
  18399. item_DescFlair_RSI_Display=(PH) RSI Display Case Description
  18400. item_DescFlair_Schematic_Aegs_Hammerhead=[PH] Schematic: Aegis Hammerhead Description
  18401. item_DescFlair_Schematic_Aegs_Reclaimer=[PH] Schematic: Aegis Reclaimer Description
  18402. item_DescFlair_Schematic_Aegs_Vanguard_Hoplite=Thanks to Esperia’s “Masters of Design” series, you can examine the schematics for the Vanguard Hoplite to see what Aegis did to convert this deep space fighter into a dedicated boarding ship.
  18403. item_DescFlair_Schematic_Aegs_Vindicator=PH Schematic: This schematic reveals the design Aegis used to allow the Sabre to be both a rapid responder and a deadly dogfighter.
  18404. item_DescFlair_Schematic_Anvl_Hurricane=See how Anvil engineers modernized the Hurricane’s classic design by Casse Aerospace with this official schematic generously donated by Anvil Aerospace, which is a part of Esperia’s “Masters of Design” series.
  18405. item_DescFlair_Schematic_Anvl_Terrapin=This schematic penetrates the layers of armor protecting the Terrapin to show what makes this scanning ship one tough nut to crack. This is thanks to Esperia’s “Masters of Design” series, which shares classic ship schematics from their extensive archive.
  18406. item_DescFlair_Schematic_Argo_MPUV=See what makes the Argo MPUV the classic, utilitarian cargo carrier found in every corner of the Empire; from civilian use to military service. All thanks to this detailed schematic from Esperia’s “Masters of Design” series.
  18407. item_DescFlair_Schematic_BIS_2019_Caterpillar=Explore every millimeter of Drake Interplanetary's massive Caterpillar with this schematic celebrating its victory as Best in Show at the 2949 Intergalactic Aerospace Expo.
  18408. item_DescFlair_Schematic_BIS_2019_Cutlass=Dig into the details of Drake's distinct Cutlass design with this schematic, created in conjunction with the 2949 Intergalactic Aerospace Expo to celebrate the ship being a Best in Show finalist.
  18409. item_DescFlair_Schematic_BIS_2019_Hammerhead=This schematic allows you to count every turret aboard the intimidating Aegis Hammerhead. It was released to commemorate the ship being a Best in Show finalist at the 2949 Intergalactic Aerospace Expo.
  18410. item_DescFlair_Schematic_BIS_2019_Reclaimer=This schematics showcases the sheer size and scope of the Aegis Reclaimer. This beloved deep-space salvage ship was voted a Best in Show finalist at the 2949 Intergalactic Aerospace Expo.
  18411. item_DescFlair_Schematic_Drak_Caterpillar=Try not to get lost in the detailed schematic for Drake’s massive cargo ship, the Caterpillar. These blueprints are a part of Esperia’s “Masters of Design” series, which shares classic ship schematics from their massive archive.
  18412. item_DescFlair_Schematic_Drak_Caterpillar_2=[PH] Schematic: Drake Caterpillar 2 Description
  18413. item_DescFlair_Schematic_Drak_Cutlass=[PH] Schematic: Drake Cutlass Description
  18414. item_DescFlair_Schematic_Drak_Dragonfly=Check out how Drake packed everything into the compact, open-canopy Dragonfly space bike with this schematic, which is the final entry into Esperia’s “Masters of Design” series.
  18415. item_DescFlair_Schematic_Drak_Herald=This schematic, faithfully restored and displayed as part of Esperia’s “Masters of Design” series, exposes the secrets that make the speedy Drake Herald an excellent data runner.
  18416. item_DescFlair_Schematic_Misc_Prospector=Dig behind the hull of the MISC Prospector, one of the UEE’s preeminent solo mining vessels, with this detailed schematic. Esperia’s “Masters of Design” official blueprint, faithfully reproduced from the original MISC archive, goes under the panels to show all the systems of this durable worker.
  18417. item_DescFlair_Schematic_Misc_Razor=The schematic for this endurance racer shows off the distinctly Xi’an engines and thrusters used by the MISC Razor. It’s a welcome addition to Esperia’s “Masters of Design” series, as the ship beautifully blends both Human and Xi’an technology.
  18418. item_DescFlair_Schematic_Orig_85X=PH Schematic: Get to know every inch of the Origin 85X with the schematics for this agile and luxurious racer from Origin.
  18419. item_DescFlair_Schematic_Rsi_Polaris=Next in the “Masters of Design” series from Esperia are schematics for RSI’s latest Corvette-class capital ship which has quickly become popular with both the military and militias for its aggressive torpedo loadout.
  18420. item_DescFlair_Sextant_uncarryable=High tech innovators microTech pay homage to the past with this sextant, an ancient Earth instrument used for celestial navigation. It was designed with modern materials that help stabilize the device and stop warping due to extreme weather conditions.
  18421. item_DescFlair_Space_Mushroom=Created by a team of genetic researchers at the University of Rhetor, the opera mushroom is unique in the fungus genus for the various audible tones that it produces. The hollow central chamber of the cap acts as a reverberation chamber amplifying the sounds caused by it’s unique cell structure stretching and compressing as water moves through its mycelium.
  18422. item_DescFlair_Space_Shelf=(PH) Plant Shelf Description
  18423. item_DescFlair_Spaceglobe_Evade=(PH) Spaceglobe: Evade Description
  18424. item_DescFlair_Spaceglobe_Moments=(PH) Spaceglobe: Moments Description
  18425. item_DescFlair_Spaceglobe_Salvage=(PH) Spaceglobe: Salvage Description
  18426. item_DescFlair_Table_Conference=[PH] Conference Table
  18427. item_DescFlair_Takuetsu_Display=(PH) Takuetsu Display Case Description
  18428. item_DescFlair_Tephra_Mine=Aegis Dynamics decommissioned this former weapon of war and turned it into a work of art to celebrate 400 years of service for the UEE's most celebrated minelayer, the Nautilus. Now this Tephra homing mine from Firestorm Kinetics can be safely displayed in hangars across the UEE, allowing you to get up close and personal with this big, bold beast without being blown to bits.
  18429. item_DescFlair_Towel_42=(PH) S42 Towel Rod
  18430. item_DescFlair_Trophy_Citizencon_2015=(PH) Trophy: Citizencon 2945 Description
  18431. item_DescFlair_Trophy_Citizencon_2015_Subscriber=(PH) Trophy: Citizencon 2945 (Subscriber) Description
  18432. item_DescFlair_Trophy_Citizencon_2016=(PH) Trophy: Citizencon 2016 Description
  18433. item_DescFlair_Trophy_Citizencon_2016_Subscriber=(PH) Trophy: Citizencon 2016 (Subscriber) Description
  18434. item_DescFlair_Trophy_Citizencon_2017=(PH) Trophy: Citizencon 2017 Description
  18435. item_DescFlair_Trophy_Citizencon_2018=(PH) Trophy: Citizencon 2018 Description
  18436. item_DescFlair_Trophy_Citizencon_2019=A commemorative trophy celebrating CitizenCon 2949. It features a holographic projection of the logo and the event's name and year engraved into its metal base.
  18437. item_DescFlair_Trophy_Gamescom=(PH) Trophy: Gamescom Description
  18438. item_DescFlair_Trophy_Gamescom_2944=(PH) Trophy: Gamescom 2944 Description
  18439. item_DescFlair_Trophy_Gamescom_2945=(PH) Trophy: Gamescom 2945 Description
  18440. item_DescFlair_Trophy_Gamescom_2945_PG=(PH) Trophy: Gamescom 2945 PG Description
  18441. item_DescFlair_Trophy_Gamescom_2946=(PH) Trophy: Gamescom 2946 Description
  18442. item_DescFlair_Trophy_Gamescom_2946_PG=(PH) Trophy: Gamescom 2946 PG Description
  18443. item_DescFlair_Trophy_Golden_Ticket=(PH) Trophy: Golden Ticket Description
  18444. item_DescFlair_Trophy_PAX=(PH) Trophy: PAX Description
  18445. item_DescFlair_Trophy_RSI_Cup=RSI Cup Trophy.
  18446. item_DescFlair_Trophy_Zeus=Commemorate the legendary flight of the RSI Zeus with this superbly detailed scale model. A must-have for any serious collection.
  18447. item_DescFlair_Vanduul_Armor=(PH) Puglisi Collection: Scythe Plating Description
  18448. item_DescFlair_Vasli_Fragment_Stone=(PH) Puglisi Collection: Vasli Fragment Description
  18449. item_DescFlair_Vending_Big_Benny=(PH) This Big Benny's vending machine is a favorite among citizens around the 'verse. 
  18450. item_DescFlair_viVid_Display=From microTech, the makers of mobiGlas and VI Specs, comes the latest generation multi-viewer, the viVid display, featuring full spectrum color-bleed and first-in-class holo-optics to bring a wide array of visuals to vivid life.
  18451. item_DescFlair_Weapon_Knife_CitizenCon2018=(PH) CitizenCon 2018 Knife Display Description
  18452. item_DescFlair_Workbench=This workbench is the standard across UEE space. Get yours today and never borrow your neighbor's tools again!
  18453. item_DescFlashlight=<-=MISSING=->
  18454. item_DescFood_bar_chocolate_01_a=PH
  18455. item_DescFood_bar_energy_01_a=NDR: 93\nEffects: Energizing\n\nMade with nutritious, wholesome ingredients, this great tasting bar is formulated to provide sustained energy to help you maintain your best performance.
  18456. item_DescFootlocker=(PH) Footlocker Description
  18457. item_DescFPS_3DRadar=[PH] FPS 3D Radar
  18458. item_DescFPS_3DRadarDisplay=[PH] FPS 3D Radar Display
  18459. item_DescFPS_Scanner=[PH] FPS Scanner
  18460. item_DescFreelancer_Stock_Missile_Rack=[PH] Freelancer Stock Missile Rack
  18461. item_DescFSKI_S1_RPOD_3x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 1\nRockets: 3xS3\n\nThe Yebira I rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries three rockets and attaches to any size one hardpoint.
  18462. item_DescFSKI_S2_RPOD_6x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 2\nRockets: 6xS3\n\nThe Yebira II rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries six rockets and attaches to any size two hardpoint.
  18463. item_DescFSKI_S3_RPOD_9x_S3=Item Type: Rocket Pod\nManufacturer: Firestorm Kinetics\nSize: 3\nRockets: 9xS3\n\nThe Yebira III rocket pod is the perfect system for efficient deployment of S3 ordnance. Manufactured by Firestorm Kinetics, this rocket pod carries nine rockets and attaches to any size three hardpoint.
  18464. item_DescGATS_BallisticCannon_S1=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 1\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk1 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
  18465. item_DescGATS_BallisticCannon_S2=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 2\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk2 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
  18466. item_DescGATS_BallisticCannon_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Cannon\nSize: 3\n\nFed by Gallenson Tactical’s patented SpinGlide drum ammunition system, the Tarantula GT-870 Mk3 can smoothly and accurately deliver a consistent stream of ballistic shells. Though it only has a moderate rate of fire, its trustworthy durability makes it a dependable addition to any fight.
  18467. item_DescGATS_BallisticGatling_S1=Manufacturer: Gallenson Tactical\nItem Type: Ballistic Gatling\nSize: 1\n\nWhile the GT-210 YellowJacket may be small, it packs a mighty sting. This high-speed ballistic weapon is perfect for targeting smaller, more mobile targets and its DTX-8 ammo supply system almost completely eliminates weapon jams due to bad rounds.
  18468. item_DescGATS_BallisticGatling_S2=Manufacturer: Gallenson Tactical\nItem Type: Ballistic Gatling\nSize: 2\n\nThe Scorpion GT-215 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Scorpion is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area.
  18469. item_DescGATS_BallisticGatling_S3=Manufacturer: Gallenson Tactical Systems\nItem Type: Ballistic Gatling\nSize: 3\n\nThe Mantis GT-220 is a hydraulically-driven Gatling-type rotary cannon designed to deliver smaller rounds at a very high rate of fire. The Mantis is designed to shred armor on very fast targets, sacrificing power for absolute saturation of the target area.
  18470. item_Descgmni_lmg_ballistic_01=Manufacturer: Gemini\nItem Type: LMG\nClass: Ballistic\n\nMagazine Size: 150\nRate Of Fire: 1000 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S2), Barrel (N/A), Underbarrel (S3)\n\nFeaturing an explosive rate of fire that tops at a 1000 rpm and Gemini's sleek and professional styling, the F55 is a light machine gun for discerning clientele who want to the 'verse to know that they are not to be trifled with.
  18471. item_Descgmni_lmg_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 150\n\nThis magazine for the Gemini F55 LMG holds one hundred and fifty 5mm rounds.
  18472. item_Descgmni_optics_tsco_x4_s2=Manufacturer: Gemini \nType: Telescopic\nAttachment Point: Optic   \nMagnification: 4x\nSize: 2\n\nCombining a premium 4x telescopic sight with Gemini's innovative echoburst rangefinder, the OT4-RF model allows you to accurately gauge the distance to your target; vital for effective precision shooting. When paired with the Gemini S71 or other compatible weapon, the OT4-RF is engineered to impress in a variety of situations and engagements.
  18473. item_Descgmni_pistol_ballistic_01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18474. item_Descgmni_pistol_ballistic_01_black02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18475. item_Descgmni_pistol_ballistic_01_cen01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 Voyager edition adds a slick look to this classic compact handgun from Gemini. The barrel features a checkered metallic finish atop a blue and black ergonomic handle that's a natural fit for any shooter. Orange accents highlight the Tritium low-light sight.
  18476. item_Descgmni_pistol_ballistic_01_gold01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18477. item_Descgmni_pistol_ballistic_01_green01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18478. item_Descgmni_pistol_ballistic_01_imp01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAn eye-catching bronze barrel and trigger adds elegance to the LH86 Pathfinder edition. This beautiful and balanced handgun from Gemini makes an ideal weapon for personal defense and close-quarter combat. It also features a Tritium low-light sight and a thirteen round magazine.
  18479. item_Descgmni_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 13\n\nThis combat-rated magazine for the Gemini LH86 holds thirteen 10mm rounds.
  18480. item_Descgmni_pistol_ballistic_01_tan01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18481. item_Descgmni_pistol_ballistic_01_white01=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18482. item_Descgmni_pistol_ballistic_01_white02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18483. item_Descgmni_pistol_ballistic_02=Manufacturer: Gemini \nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 13\nRate Of Fire: 400 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe LH86 from Gemini is a compact kinetic handgun designed for personal defense and close-quarter combat. A keen eye on ergonomics and balance coupled with hardy construction makes this pistol a natural fit for any shooter in any number of hostile conditions. The LH86 also comes with Tritium low-light sight and a thirteen round magazine.
  18484. item_DescGMNI_rifle_ballistic_01=Manufacturer: Gemini\nItem Type: Assault Rifle\nClass: Ballistic\n\nMagazine Size: 30\nRate Of Fire: 300 rpm / 900 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nWith the S71, Gemini designed an ergonomic assault rifle ideal for mid-range engagements. Chambered with a smaller caliber round than other weapons in its class, the S71 has become popular among private military professionals for its sleek aesthetics and precise accuracy.
  18485. item_Descgmni_rifle_ballistic_01_mag=Item Type: Magazine\nCapacity: 30\n\nThis magazine for the Gemini S71 rifle holds thirty 5mm rounds.
  18486. item_Descgmni_shotgun_ballistic_01=Manufacturer: Gemini\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 10\nRate Of Fire: 120 rpm / 60 rpm\nEffective Range: 15 m / 35 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe R97 combines sleek design and stopping power for an elegant and effective close quarters weapon. This ballistic shotgun from Gemini features two distinct fire modes — a semi-auto wide spread mode ideal for dealing quick damage and a focused mode that offers increased range at the expense of some power. This combat flexibility has made the R97 a popular personal defense weapon across the Empire.
  18487. item_Descgmni_shotgun_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 10\n\nThis magazine for the Gemini R97 ballistic shotgun comes pre-loaded with ten 12-gauge shells.
  18488. item_DescGMNI_smg_ballistic_01=Placeholder
  18489. item_DescGMNT_MISC_S03_PL01=Item Type: Weapon Mount (Reliant Exclusive)\nManufacturer: MISC\nSize: 4 \n\nMISC built the Gilroy as a custom wing mounted gimbal for use exclusively with the Reliant. Standard on the Tana, it allows an S3 weapon better movement when tracking targets.
  18490. item_DescGoldFish=Found in the rivers on Cassel in the Goss System, the Midas fish's golden color and nocturnal schedule make it a highly sought after addition to aquariums around the universe.
  18491. item_DescGravityGeneratorControl=<-=MISSING=->
  18492. item_DescGreenLaserBolt=<-=MISSING=->
  18493. item_DescGreycat_Industrial_Sure_Grip_Tractor=Manufacturer: Greycat Industrial\nItem Type: Tractor Beam\n\nGreycat’s latest addition to their field-tested tractor beam line is a dependable addition to their catalog. Aside from a more efficient pull/draw ratio, the latest model does little to advance from the previous models. The Sure Grip has settings to target and extract everything from asteroid fragments to drifting crewmen, backed by Greycat’s certified Soft-Touch® guarantee.
  18494. item_DescGRIN_Cydnus_Engine=[PH] GRIN Cydnus Engine
  18495. item_DescGRIN_Cydnus_Joint=[PH] GRIN Cydnus Joint Thruster
  18496. item_DescGRIN_Cydnus_Leg=[PH] GRIN Cydnus Leg Thruster
  18497. item_DescGRIN_Cydnus_Retro=[PH] GRIN Cydnus Retro Thruster
  18498. item_DescGRIN_Cydnus_Seat_Pilot=[PH] GRIN Cydnus Pilot Seat
  18499. item_DescGRIN_Cydnus_Support=[PH] GRIN Cydnus Support Seat
  18500. item_DescGRIN_Greycat_Seat_Driver=[PH] GRIN Greycat Driver's Seat
  18501. item_DescGRIN_Greycat_Seat_Passenger=[PH] GRIN Greycat Passenger's Seat
  18502. item_Descgrin_multitool_01=ATTACHMENTS SOLD SEPARATELY!\n\nManufacturer: Greycat Industrial\nItem Type: Utility\nClass: Gadget\n\nMagazine Size: Integrated Battery\nRate of Fire: N / A (Beam)\nEffective Range: 0.5 m\n\nThe Pyro from Greycat Industrial is a pistol-sized power tool for the modern space engineer that is capable of charging, cutting and patching; achieving a multitude of uses thanks to its wide assortment of attachments. Perfect for making a tough job a little bit easier.
  18503. item_Descgrin_multitool_01_cutter=MUST BUY BASE MULTI-TOOL\n\nManufacturer: Greycat Industrial\nItem Type: Multi-Tool Attachment\nClass: Cutter\n\nTransform Greycat's Pyro RYT Multi-Tool into a precision cutter with the OxyTorch attachment. Built to quickly and easily slice through appropriate materials, the OxyTorch harnesses the power of the multi-tool to deliver accurate cuts with clean edges, making it a convenient attachment ideal for both professionals and hobbyists.
  18504. item_Descgrin_multitool_01_mining=MUST BUY BASE MULTI-TOOL TO USE: "Pyro RYT Multi-Tool"\n\nManufacturer: Greycat Industrial\nItem Type: Multi-Tool Attachment\nClass: Mining\n\nThe OreBit attachment turns Greycat's Pyro RYT Multi-Tool into a handheld mining machine. It can scan rocks to find worthwhile deposits and then liberate the lode with its powerful mining laser. Next time you're planetside, be sure you bring this attachment or risk leaving easy credits behind.
  18505. item_Descgrin_paw=This multi-tool from Greycat Industries is the ideal choice for a wide variety of jobs. Capable of stripping, cutting, and patching; it's multiple attachments allow it to assist in everything from salvage and repairs, to cutting, spot welds, and more.
  18506. item_Descgrin_paw_laser=This laser sight for the Greycat Pyro RYT multi-tool assists the operator to aim precisely while cutting or performing repairs.
  18507. item_Descgrin_paw_mag=This battery powers Greycat's Pyro RYT multi-tool, so that you can tackle a variety of tasks.
  18508. item_DescGRNP_SR_S3_Q2=[PH] GNRP Radar
  18509. item_DescHammer_Propulsion_HMX_4_3=[PH] HAPR HMX 4.3 Thruster
  18510. item_DescHammer_Propulsion_Twin_HM_4_3=The luxury version of the HM4.3, Hammer Propulsion's HMX4.3 engine system features customized racing parts from some of the league's top engineers to help weather corrosion and general part decay.
  18511. item_DescHangarGravPallet=<-=MISSING=->
  18512. item_DescHAPR_Gladiator_HE52_S2_Q2=[PH] HAPR Gladiator HE52 Thruster
  18513. item_DescHAPR_HL24_S4_Q2=Hammer Propulsion's HL 2.4 utilizes award-winning Gated 4 Grid Iron technology to provide a high output thrust with minimal emissions.
  18514. item_DescHAPR_P_ESI_S2_Q2=[PH] HAPR P ESI Thruster
  18515. item_DescHAPR_P_ESI_S5_Q2=[PH] HAPR P ESI Thruster
  18516. item_DescHAPR_P_ESI_S5_Q2_Retro=[PH] HAPR P ESI Retro Thruster
  18517. item_DescHAPR_VP_ESI_S1_Q2=[PH] Hammer Propulsion HM 4.1
  18518. item_DescHAPR_VP_ESI_S2_Q2=Hammer Propulsion's HM 4.2 thrusters are built with Electrostatic Ion technology, tuned for maximum thrust at the expense of signature profile and fuel efficiency. Making this an ideal option for racers or anyone who doesn't mind making an impression.
  18519. item_DescHAPR_VP_ESI_S3_Q2=If speed is what you're after, the HM4.3 engine can give it to you. Built under supervision of the Racing Division at Hammer Propulsion, the 4.3 is a single-thruster system iteration of the award-winning Twin HM4.3 propulsion units made famous by the Origin 350r racers. The 4.3 has been specifically crafted down to the smallest pinion to give you the most boost possible in a single engine system.
  18520. item_DescHAPR_VP_ESI_S4_Q2=Capable of powering a medium class vessel, the HM4.4 is all speed and no caution. It's main selling point, the heavy output, becomes its biggest detriment as the engine flash will make conventional countermeasures useless when attempting to distract missiles. But, like the ad says, if it's speed you want...
  18521. item_DescHAPR_VP_RMI_S5_Q2=Hammer Propulsion's HE 5.5 offers the same high quality, high output design that you find in the 5.3 but amplified to handle larger class vessels. the 5.5 is one of the most durable and robust thrusters on the market for commercial and shipping vehicles.
  18522. item_Deschdgw_pistol_ballistic_01=Manufacturer: Hedeby Gunworks\nItem Type: Frag Pistol\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 140 rpm\nEffective Range: 80 m / 10 m (Charged)\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nWhile the Salvo can be used as a normal pistol, Hedeby didn’t stop there. With a longer trigger pull, a freezing primer is injected into the chamber and when released, the heavy firing pin hits with enough force to pulverize the supercooled casing. Accidentally developed as an attempt to mitigate overheating, this charged fire option discharges a deadly spray of high-velocity fragments followed by an ear-shattering boom.
  18523. item_Deschdgw_pistol_ballistic_01_mag=Item Type: Magazine\nCapacity: 8\n\nThis magazine for the Salvo Frag Pistol holds eight .50 caliber rounds.
  18524. item_DescHRST_LaserRepeater_S1=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 1\n\nThe Attrition-1 laser repeater features Hurston Dynamics' unique cascade technology which provides increased performance while sustained laser fire is maintained. The result is a size one weapon that rewards a deft operator.
  18525. item_DescHRST_LaserRepeater_S2=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 2\n\nWhen the battle is heating up, that's when Hurston Dynamics' cascade laser technology really shines. With the size two Attrition-2 repeater, an operator can utilize sustained bursts of laser fire in order to translate excess heat into greater weapon performance.
  18526. item_DescHRST_LaserRepeater_S3=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 3\n\nRather than limiting their weapon's performance to increase stability, Hurston Dynamics' cascade technology allows the operator to decide. While overheating is a risk, longer periods of sustained fire with the Attrition-3 laser repeater will increase performance as excess heat is translated into greater energy output.
  18527. item_DescHRST_LaserRepeater_S4=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 4\n\nHurston Dynamics has fully integrated it's cascade laser technology into their Attrition-line of repeaters. The size four Attrition-4 is no exception, operating at peak performance when near its maximum thermal capacity.
  18528. item_DescHRST_LaserRepeater_S5=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 5\n\nMore than a simple size five laser repeater, the Attrition-5 from Hurston Dynamics features advanced cascade technology to allow the weapon significant performance improvements the longer it sustains its energy output.
  18529. item_DescHRST_LaserRepeater_S6=Manufacturer: Hurston Dynamics\nItem Type: Laser Repeater\nSize: 6\n\nWith Hurston Dynamics' cascade technology, the Attrition-6 laser repeater maximizes it's combat potential. It's common for weapons to heat up when used heavily in combat, but what sets this size six repeater apart is that thermal energy is translating directly into increased offensive strength.
  18530. item_DescHRST_LaserScattergun_S1=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 1\n\nThanks to its integration of Hurston Dynamics' laser cascade technology, the Dominance-1 scattergun is able to deliver more damage the closer the size one weapon operates to its maximum safe thermal capacity.
  18531. item_DescHRST_LaserScattergun_S2=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 2\n\nThe harder the fight, the harder the Dominance-2 scattergun works. As its thermal levels increase, the size two weapon from Hurston Dynamics is able utilize cascade technology to turn that thermal potential into an even deadlier close-quarters attack.
  18532. item_DescHRST_LaserScattergun_S3=Manufacturer: Hurston Dynamics\nItem Type: Laser Scattergun\nSize: 3\n\nThe Dominance-3 scattergun from Hurston Dynamics showcases the weapons manufacturer's cascade technology. As the operator continues to fire the size three weapon, the better able it is to convert the heat generated into increasingly devastating attacks.
  18533. item_DescHRST_S1_RPOD_6x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 1\nRockets: 6xS1\n\nThe Jericho rocket pod from Hurston Dynamics is compatible with any size one hardpoint and capable of carrying six S1 rockets.
  18534. item_DescHRST_S2_RPOD_12x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 2\nRockets: 12xS1\n\nThe Jericho X rocket pod from Hurston Dynamics is compatible with any size two hardpoint and capable of carrying twelve S1 rockets.
  18535. item_DescHRST_S3_RPOD_18x_S1=Item Type: Rocket Pod\nManufacturer: Hurston Dynamics\nSize: 3\nRockets: 18xS1\n\nThe Jericho XL rocket pod from Hurston Dynamics is compatible with any size three hardpoint and capable of carrying eighteen S1 rockets.
  18536. item_DescHYPR_FM_ESI_S3_Q1=[PH] Origin Scalpel Precision Thruster
  18537. item_DescHYPR_FXP_ESI_S1_Q1=[PH] Hydra Propulsion M1-16
  18538. item_DescHYPR_JM_ESI_S3_Q1=[PH] Origin Omni Precision Ball Thruster
  18539. item_DescHYPR_M116_S1_Q1=Welcome to the next level of maneuverability. The M1-16 line of thrusters from Hydra Propulsion features ultra-fine precision bursts to allow pilots an unprecedented level of control.
  18540. item_DescHYPR_M116A_S1_Q1=[PH] HYPR M1-16A
  18541. item_DescHYPR_M116B_S1_Q1=[PH] HYPR M1-16B
  18542. item_DescIdris_Cooler=[PH] AEGS Idris Cooler
  18543. item_DescIdris_FuelIntake=[PH] AEGS Idris Fuel Intake
  18544. item_DescIdris_FuelTank=[PH] AEGS Idris Fuel Tank
  18545. item_DescIdris_MainEngine=[PH] AEGS Idris Main Engine
  18546. item_DescIdris_PowerPlant=[PH] AEGS Idris Powerplant
  18547. item_DescIdris_Retro_Thruster=[PH] AEGS Idris Retro Thruster
  18548. item_DescIdris_Thruster=[PH] AEGS Idris Thruster
  18549. item_DescIdris_Turret=[PH] AEGS Idris Turret
  18550. item_DescJellyfish=A smaller cousin of a deep-sea bioluminescent species, the Oshi have only recently adapted to the lighter pressure closer to the surface of the vast oceans.
  18551. item_Descjokr_decoy_grenade_01=Manufacturer: Joker Engineering\nItem Type: Grenade\n\nDamage Type: Non-Lethal\n\nJoker’s Insta-Friends grenade brings a party to your adversaries when they least need it. Enemy radars caught within the grenade’s radius get flooded with enough fake signals to make their heads spin. Allowing you the advantage to either attack or escape.
  18552. item_Descjokr_decoy_grenade_01_ammo=Joker’s Insta-Friends grenade brings a party to your adversaries when they least need it. Enemy radars caught within the grenade’s radius get flooded with enough fake signals to make their heads spin. Allowing you the advantage to either attack or escape.
  18553. item_DescJOKR_Defcon_CML_Chaff=[PH] JOKR Defcon - Chaff Launcher
  18554. item_DescJOKR_Defcon_CML_Flare=[PH] JOKR Defcon - Flare Launcher
  18555. item_DescJOKR_DistortionCannon_S1=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 1\n\nThe geniuses over at Joker have done it again. The Suckerpunch Distortion autocannon is a long-range weapon that drains your target's power supply rather than damaging the physical body of the ship, making it ideal for law-enforcement or other applications.
  18556. item_DescJOKR_DistortionCannon_S2=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 2\n\nSilently strike from afar with the Suckerpunch. Joker's long-range size two distortion cannon drains a target's power system, leaving them helpless to defend against what you have planned next. An ideal choice for law enforcement, bounty hunters, and other non-lethal operations.
  18557. item_DescJOKR_DistortionCannon_S3=Manufacturer: Joker Engineering\nItem Type: Distortion Cannon\nSize: 3\n\nWhen you want to catch your prey without doing damage use the Suckerpunch. This size three distortion cannon from Joker depletes the target's power system, making it an excellent and effective non-lethal addition to your arsenal.
  18558. item_Descjokr_hologram_01=Manufacturer: Joker Enterprises\n\nThe Doubletime system from Joker Engineering projects a holographic reproduction of the user in an effort to confuse and distract hostile forces and allow the operator to change the dynamic of the battle.
  18559. item_DescKBAR_BallisticCannon_S1=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 1\n\nThe entry level autocannon of the KnightBridge Arms Sword-line, the 9-Series Longsword fires a ballistic round designed for use against a variety of armored hostiles while allowing pilots to keep a healthy distance from targets.
  18560. item_DescKBAR_BallisticCannon_S2=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 2\n\nKnightBridge Arms knows that when it comes to battle, having the right weapon can make all the difference. With its powerful ballistic rounds, the versatile, size two 10-Series Greatsword will see you through to the conflict's end thanks to it long range and high damage potential.
  18561. item_DescKBAR_BallisticCannon_S3=Manufacturer: KnightBridge Arms\nItem Type: Ballistic Cannon\nSize: 3\n\nThe 11-Series Broadsword from KnightBridge Arms is the size three ballistic autocannon pilots come to when they want the 3 D’s: distance, dependability and damage.
  18562. item_DescKGGR_DomeBeacon=@Dome Beacon light
  18563. item_DescKGGR_GeneralNavLight_1=@General Navigation light
  18564. item_DescKGGR_GeneralNavLight_2=@General Navigation light
  18565. item_DescKGGR_LandingLight=@Landing light
  18566. item_DescKGGR_NavigationLight=@Navigation light
  18567. item_DescKGGR_Strobelight=@Navigation Strobe light
  18568. item_Descklwe_grapplebeam_01=Klaus & Werner’s Kagi RTD (Rapid Traversal Device) is an add-on for their popular Arclight II laser pistol. The Kagi generates a highly focused field for the rapid traversal of a zero-g environment and features a range sensor that dynamically shifts polarity to insure safe velocities during movement.
  18569. item_DescKLWE_LaserRepeater_S1=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 1\n\nFeaturing a three-barrel sequential fire design, the Klaus & Werner CF-117 Bulldog laser repeater is capable of delivering high velocity energy rounds while maintaining heat efficiency making it a favorite among new pilots who are outfitting their first ship.
  18570. item_DescKLWE_LaserRepeater_S2=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 2\n\nThe CF-227 Badger is Klaus & Werner’s dependable size two repeating laser. Its increased output and high rate of fire make it a solid contender in any fight.
  18571. item_DescKLWE_LaserRepeater_S3=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 3\n\nThe CF-337 Panther is the size three model in Klaus & Werner's laser repeater line. The Panther is a true fire-and-forget weapon with a respectable power consumption-to-damage ratio. Pilots who outfit their ships with Panthers rarely regret the decision.
  18572. item_DescKLWE_LaserRepeater_S4=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 4\n\nWhen a ship comes charging at you with a CF-447 Rhino strapped on, it is an experience few pilots will ever forget. This formidable size four laser repeater from Klaus & Werner is well suited for medium-range engagements, but packs a wallop up close.
  18573. item_DescKLWE_LaserRepeater_S5=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 5\n\nWith a bite as fearsome as its fanged namesake, the Klaus & Werner CF-557 Galdereen laser repeater is a solid choice for a wide range of vehicles thanks to its high rate of fire and consistent efficacy.
  18574. item_DescKLWE_LaserRepeater_S6=Manufacturer: Klaus & Werner\nItem Type: Laser Repeater\nSize: 6\n\nThis beast of a laser repeater from Klaus & Werner features three massive barrels that warn any who spot a ship bearing the CF-667 that they may want to think again before engaging.
  18575. item_Descklwe_lmg_energy_01=Manufacturer: Klaus & Werner\nItem Type: LMG\nClass: Energy (Laser)\n\nBattery Size: 100\nRate Of Fire: 400 rpm\nEffective Range: 40 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S3)\n\nKlaus & Werner has created an iconic weapon with tried and true Demeco laser LMG. Used extensively in military engagements, this short-to-mid-range infantry favorite has been constructed with stability and accuracy at the forefront.
  18576. item_Descklwe_lmg_energy_01_mag=Item Type: Battery\n\nCapacity: 100\n\nThis is a replacement battery for Klaus & Werner's iconic light machine gun, the Demeco.
  18577. item_DescKLWE_MassDriver_S10=[PH] Idris Railgun Description
  18578. item_DescKLWE_MassDriver_S2=Manufacturer: Klaus & Werner\nItem Type: Mass Driver\nSize: 2\n\nThe Klaus and Werner Sledge II Mass Driver Cannon is a hard-hitting ballistic weapon capable of firing multiple types of ammunition. This weapon’s increased shield penetration capabilities comes at a cost, however. Magazine space is limited, so ammunition must be replenished regularly. Because it does not use energy-based projectiles, the K&W mass driver has a reduced power cost and therefore results in a reduced EM signature.
  18579. item_DescKLWE_MassDriverCannon_S2=Manufacturer: Klaus & Werner\nItem Type: Mass Driver\nSize: 2\n\nThe Klaus and Werner Sledge II Mass Driver Cannon is a 60mm hard-ammo ballistic weapon capable of firing multiple types of ammunition. This weapon’s increased shield penetration capabilities comes at a cost, however; magazine space is limited, and ammunition must be replenished regularly. Because it does not use energy-based projectiles, the K&W mass driver has a reduced power cost and therefore results in a reduced EM signature.
  18580. item_Descklwe_optics_disp_x8_s3=Manufacturer: Klaus & Werner\nType: Monitor\nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nWhile conventional scopes can induce eyestrain after extended periods of use, the Touchstone 8x monitor from Klaus & Werner provides ultra-critical eye relief and allows for “heads up” shooting where you are able to simultaneously track targets and observe environmental conditions. Built to cater to a variety of shooters, the Touchstone's reliability and clarity makes it the ideal choice for tactical rifles like the Arrowhead.
  18581. item_Descklwe_pistol_energy_01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18582. item_Descklwe_pistol_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18583. item_Descklwe_pistol_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18584. item_Descklwe_pistol_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18585. item_Descklwe_pistol_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18586. item_Descklwe_pistol_energy_01_mag=Item Type: Magazine\n\nCapacity: 60\n\nThis plasma cell has enough capacity for the Klaus & Werner Arclight pistol to fire 60 rounds before needing a recharge. 
  18587. item_Descklwe_pistol_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18588. item_Descklwe_pistol_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18589. item_Descklwe_pistol_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18590. item_Descklwe_pistol_energy_02=Manufacturer: Klaus & Werner\nItem Type: Pistol\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 300 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nA handheld laser made famous as Kyle Fenris’ sidearm on the hit vid show The Frontier, the Klaus & Werner Model II Arclight has become extremely popular on the civilian market. Despite its media appeal, the Model II offers a higher rate of fire than any of its ballistic counterparts. While that may diminish the weapon's stopping power, its power cell offers more than enough shots to finish the job.
  18591. item_Descklwe_rifle_energy_01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18592. item_Descklwe_rifle_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18593. item_Descklwe_rifle_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18594. item_Descklwe_rifle_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18595. item_Descklwe_rifle_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18596. item_Descklwe_rifle_energy_01_mag=Item Type: Magazine\n\nCapacity: 120\n\nThis high-capacity battery sets itself apart by powering the Klaus & Werner Gallant energy rifle for 120 shots per charge. 
  18597. item_Descklwe_rifle_energy_01_reddot=A sight attachment that provides an illuminated red dot at the Gallent rifle's aimpoint. 
  18598. item_Descklwe_rifle_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18599. item_Descklwe_rifle_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18600. item_Descklwe_rifle_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Assault Rifle\nClass: Energy (Laser)\n\nMagazine Size: 120\nRate Of Fire: 450 rpm\nEffective Range: 50 m\n\nDependable assault weapons never go out of style. Klaus & Werner maintains that tradition by unveiling the Gallant. This energy-based assault rifle is capable of providing accurate and sustained fire at targets up to medium range, while its high-capacity power system allows operators to fire considerably more shots per battery.
  18601. item_Descklwe_smg_energy_01=Item Type: SMG\nClass: Laser\nMagazine Size: 45\nRate Of Fire: 562.5 rpm\nEffective Range: 25m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nKlaus & Werner's expert craftsmanship is once again on full display to make the Lumin V laser compact energy rifle even more deadly and dependable. A new "interval autofire" mode blasts five-round barrages when the trigger is held down, utilizing the target saturation that comes with autofire while providing breaks to recompensate aim. Even when constantly on the attack, the gun's excellent design provides low recoil and a tight spread.
  18602. item_Descklwe_smg_energy_01_mag=Item Type: Magazine\nCapacity: 45\n\nReplacement battery for Klaus & Werner's Lumin V SMG.
  18603. item_descklwe_sniper_energy_01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nAttachments: Optics (S3), Barrel (S2), Underbarrel (S2)\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18604. item_Descklwe_sniper_energy_01_5x=This telescopic sight attachment for the Arrowhead rifle allows 5 times optical magnification.
  18605. item_Descklwe_sniper_energy_01_black01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18606. item_Descklwe_sniper_energy_01_black02=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18607. item_Descklwe_sniper_energy_01_cen01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nSurvey the way ahead with the Voyager edition of the Klaus & Werner Arrowhead energy sniper rifle. The fiberglass composite body features a checkered metallic finish, while its blue and orange high-powered scope honors the ICC Stellar Surveyors. Chart a path to safety or surprise the enemy with this reliable long-range energy rifle.
  18608. item_Descklwe_sniper_energy_01_gold01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18609. item_Descklwe_sniper_energy_01_green01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18610. item_Descklwe_sniper_energy_01_imp01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner elevate the Arrowhead energy sniper rifle with the Pathfinder edition. Its bronze precision stock and compound scope feature a satin finish and elegant etchings. These elements create a weapon that's devastating from a distance and dazzling from up close.
  18611. item_descklwe_sniper_energy_01_mag=Item Type: Magazine\n\nCapacity: 10\n\nThis compact power source provides the Klaus & Werner Arrowhead rifle enough energy for 10 long-range precise shots.
  18612. item_Descklwe_sniper_energy_01_tan01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18613. item_Descklwe_sniper_energy_01_white01=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18614. item_Descklwe_sniper_energy_01_white02=Manufacturer: Klaus & Werner\nItem Type: Sniper Rifle\nClass: Energy (Laser)\n\nMagazine Size: 40\nRate Of Fire: 50 rpm\nEffective Range: 100 m\n\nKlaus & Werner’s Arrowhead Model VI long-range energy rifle features a fiberglass composite body capable of withstanding any number of rigorous environments both in atmosphere and out. Built with a precision stock, compound scope and built-in bipod, the Arrowhead offers a stable and devastating weapon for operators who want to keep their distance, but stay in the fight.
  18615. item_DescKODK_TM4_Roller_S1_Q1=The TM Series thrusters from Kosmicheskie Dvigateli Kunayeva (KDK) are high-power maneuvering thrusters built around cutting-edge Electrostatic ion technology to provide a heavy output without sacrificing precision.
  18616. item_DescKODK_TM4_Slider_S1_Q1=The TM Series thrusters from Kosmicheskie Dvigateli Kunayeva (KDK) are high-power maneuvering thrusters built around cutting-edge Electrostatic ion technology to provide a heavy output without sacrificing precision.
  18617. item_DescKODK_TM8_RollFlex_S3_Q1=[PH] KDK TM-4 Slider Thruster
  18618. item_DescKRIG_BallisticGatling_S2=Manufacturer: Kruger Intergalactic\nItem Type: Ballistic Gatling\nSize: 2\n\nA custom variant on Kruger Intergalactic’s Tigerstrike line of rotary cannons, this powerful gun was designed in conjunction with the team working on the P-52 Merlin to ensure that it fit seamlessly with the graceful lines of light fighter’s hull while still rapidly delivering round after round with the dependability that one expects from a Kruger weapon.
  18619. item_DescKRIG_BallisticGatling_S3=Manufacturer: Kruger Intergalactic\nItem Type: Ballistic Gatling\nSize: 3\n\nSimply put, the Tigerstrike T-21 from Kruger is an equalizer. This high-speed rotary cannon is capable of delivering a relentless stream of rounds on target with a minimal chance of weapon jam making it an essential addition to any arsenal.
  18620. item_DescKRIG_Cockpit_Audio=[PH] KRIG Cockpit Audio
  18621. item_DescKRIG_LaserCannon_S3=Manufacturer: Kruger Intergalactic\nItem Type: Laser Cannon\nSize: 3\n\nCrafted with precision manufactured parts forged to extremely tight tolerances, designed for top-of-class heat management and assembled to exceed all industry standards, the Quarreler laser autocannon was created by Kruger Intergalactic for true defensive dependability.
  18622. item_DescKRIG_Merlin_LandingSystem=[PH] KRIG Merlin Landing System
  18623. item_DescKRIG_Merlin_Seat_Pilot=[PH] KRIG Merlin Pilot Seat
  18624. item_DescKRIG_P52_Merlin_MultiLight=[PH] KRIG Merlin External Lights
  18625. item_DescKRNG_LaserCannon_S4=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 4\n\nWith a steady hand and a sharp eye, there are few similarly classed laser autocannons that can out perform Kroneg's FL-33. This versatile, high-yield weapon was constructed with newly designed compensators to deliver damage at long ranges.
  18626. item_DescKRON_LaserCannon_S1=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 1\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. The FL-11 might shoot slow but provides considerable firepower for a size one weapon.
  18627. item_DescKRON_LaserCannon_S2=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 2\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. The size two FL-22 shines at medium and long ranges thanks to a design that minimizes damage falloff.
  18628. item_DescKRON_LaserCannon_S3=Manufacturer: Kroneg\nItem Type: Laser Cannon\nSize: 3\n\nDeliver massive damage from a distance with Kroneg's FL line of laser cannons. Embodying Kroneg's practical design philosophy, the FL-33 remains one of the most reliable and destructive size three laser cannons currently available.
  18629. item_Descksar_optics_tsco_x8_s3=Manufacturer: Kastak Arms\nType: Telescopic \nAttachment Point: Optic \nMagnification: 8x\nSize: 3\n\nDelivering accurate fire at long distances is a skill that comes with practice – and the use of a proper scope like Kastak Arms' Black Prism. Crafted with rugged, multi-coated crystalens to deliver bright, clear visuals, this 8x telescopic sight is completely at home on your favorite rifle.
  18630. item_DescKSAR_pistol_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Pistol\nClass: Ballistic\n\nMagazine Size: 6\nRate Of Fire: 180 rpm \nEffective Range: 100 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nOften called the Kastak Arms "hand cannon," the Coda can end an engagement with a single .50 caliber round, although the substantial power can make the Coda's recoil hard to handle. Considering its limited magazine size and substantial kick, sustained fire is discouraged in favor of more accurate single shots.
  18631. item_Descksar_pistol_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 6\n\nThis magazine for the Kastak Arms Coda holds six .50 caliber rounds.
  18632. item_Descksar_rifle_energy_01=Manufacturer: Kastak Arms\nItem Type: Assault Rifle\nClass: Energy (Plasma)\n\nMagazine Size: 30\nRate Of Fire: 500 rpm\nEffective Range: 50 m\n\nAttachments: Optics (S2), Barrel (S2), Underbarrel (S2)\n\nThe Karna is a classic Kastak Arms plasma assault rifle. This mid-range mauler features burst, charged, and full-auto fire modes to allow for quick and easy situational adjustments. Besides its renowned firepower, the Karna's rugged looks and reliability have made it one of Kastak Arms' most popular weapons.
  18633. item_Descksar_rifle_energy_01_mag=Item Type: Battery\n\nCapacity: 30\n\nThis is a replacement battery for Kastak Arms' plasma assault rifle, the Karna.
  18634. item_Descksar_shotgun_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Ballistic\n\nMagazine Size: 16\nRate Of Fire: 105 rpm\nEffective Range: 15 m\n\nAttachments: Optics (S1), Barrel (N/A), Underbarrel (S2)\n\nThe Kastak Arms Ravager-212 Twin shotgun earns its name from its unique dual-barrels that allow for multiple ammo types to be used in conjunction with each other for maximum tactical possibilities. 
  18635. item_Descksar_shotgun_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 16\n\nThis magazine for the Kastak Arms Ravager-212 Twin Shotgun holds sixteen 12-gauge shells.
  18636. item_Descksar_shotgun_energy_01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nAttachments: Optics (S1), Barrel (S3), Underbarrel (S2)\n\nKastak Arms’ Devastator is a pump-action plasma shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18637. item_Descksar_shotgun_energy_01_black01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18638. item_Descksar_shotgun_energy_01_black02=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18639. item_Descksar_shotgun_energy_01_cen01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nThis semi-automatic electric shotgun from Kastak Arms delivers high-impact plasma blasts ideal for close combat. The Voyager edition upgrades the look with a checked metallic finish offset with blue highlights. Look to make a statement of form and function with the Devastator Voyager edition.
  18640. item_Descksar_shotgun_energy_01_gold01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18641. item_Descksar_shotgun_energy_01_green01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18642. item_Descksar_shotgun_energy_01_imp01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nClear rooms in style with the Devastator Pathfinder edition semi-automatic shotgun. Its satin bronze finish features intricate etchings and "Charting the Way Ahead" across the stock. This electric shotgun delivers high-impact plasma blasts that are effective at short and medium ranges.
  18643. item_Descksar_shotgun_energy_01_mag=Item Type: Magazine\n\nCapacity: 20\n\nThis high-voltage plasma capacitor allows the Kastak Arms Devastator shotgun to fire twenty standard shots, or four over-charged shots. 
  18644. item_Descksar_shotgun_energy_01_tan01=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18645. item_Descksar_shotgun_energy_01_white02=Manufacturer: Kastak Arms\nItem Type: Shotgun\nClass: Energy (Plasma)\n\nMagazine Size: 20\nRate Of Fire: 60 rpm\nEffective Range: 20 m\n\nKastak Arms’ Devastator is a semi-automatic electric shotgun capable of delivering sustained medium range, high-impact plasma blasts for close combat, room clearances and other combat operations. If the situation requires a high-power presence, look no further than the Devastator.
  18646. item_Descksar_smg_energy_01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nAttachments: Optics (S1), Barrel (S1), Underbarrel (S1)\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18647. item_Descksar_smg_energy_01_black01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18648. item_Descksar_smg_energy_01_black02=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18649. item_Descksar_smg_energy_01_cc17=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. This special commemorative powder blue finish highlights the numerous sponsors who made the 2947 CitizenCon such a great success.
  18650. item_Descksar_smg_energy_01_cc17a=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat. Crafted to honor attendees of CitizenCon 2947, this smoldering orange finish proudly features the Foundry Forty-Two logo.
  18651. item_Descksar_smg_energy_01_cc17b=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18652. item_Descksar_smg_energy_01_gold01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18653. item_Descksar_smg_energy_01_green01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18654. item_Descksar_smg_energy_01_mag=Item Type: Magazine\n\nCapacity: 60\n\nReplacement battery for the Custodian, Kastak Arms' compact energy snub rifle.
  18655. item_Descksar_smg_energy_01_tan01=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18656. item_Descksar_smg_energy_01_white02=Manufacturer: Kastak Arms\nItem Type: SMG\nClass: Energy (Laser)\n\nMagazine Size: 60\nRate Of Fire: 800 rpm\nEffective Range: 30 m\n\nThe Custodian SMG from Kastak Arms focuses on a high rate of fire over damage and accuracy making it an ideal choice for sweeping through tight environments and close quarters combat.
  18657. item_Descksar_sniper_ballistic_01=Manufacturer: Kastak Arms\nItem Type: Sniper Rifle\nClass: Ballistic\n\nMagazine Size: 8\nRate Of Fire: 30 rpm\nEffective Range: 120 m\n\nAttachments: Optics (S3), Barrel (N/A), Underbarrel (S2)\n\nThe Scalpel is a unique and versatile sniper rifle from Kastak Arms. Designed with two barrels stacked atop of each other, it has two fire modes so you can adapt your shot to the situation. It can deliver a single, powerful shot from a long distance, or fire both barrels in quick succession to create a double-shot burst.
  18658. item_Descksar_sniper_ballistic_01_mag=Item Type: Magazine\n\nCapacity: 8\n\nThis magazine for the Kastak Arms Scalpel comes loaded with eight 7.62mm rounds.
  18659. item_Descksar_special_energy_01=Manufacturer: Kastak Arms\nItem Type: Cannon\nClass: Energy (Microwave)\n\nMagazine Size: 50\nRate Of Fire: N / A (Beam)\nEffective Range: 30 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nThe Firestorm from Kastak Arms is a portable heavy microwave cannon. This long range weapon system fires a continuous beam, capable of eliminating hostiles without damaging the environment.
  18660. item_DescLPLT_SQV_S1=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: C\nClass: Civilian\n\nLightning Power Ltd's Powerbolt makes its living by offering the perfect blend of performance and signature masking. Lightning's proprietary Superfluid Quantum Vortex technology keeps energy emissions low while providing better output than typical stealth-oriented plants.
  18661. item_DescM_80ssweptback_hair_01=Perfect for going full burn.
  18662. item_DescM_balding_hair_01_Shared=Buzzed, balding, and beautiful.
  18663. item_DescM_behr_shr_hair_01=Professional, yet stylish.
  18664. item_DescM_bun_hair_01_Shared=For the long-haired professional man on the go.
  18665. item_DescM_caeser_hair_01_Shared=Classic and authoritative.
  18666. item_Descm_cds_undersuit_armor_02_star_marine_heavy=When there's a difficult job at hand, you want to ensure that you can see it through to the end. Clark Defense Systems' ADP-mk4 heavy armor allows Marines to remain in active combat situations for a longer duration with more loadout options, while it's powered frame provides near unfettered movement despite the protection it offers.
  18667. item_DescM_cleanedupcut_hair_01=The best hairstyle for impressing your grandpa.
  18668. item_DescM_combedback_hair_01=Parted on the side and combed back.
  18669. item_DescM_cornrows_hair_01=A high fade with braids and a bun to top it all off.
  18670. item_DescM_correl_shr_hair_01=An agressively tight taper.
  18671. item_DescM_curlyricky_hair_01_Shared=An undercut fade with a killer pompadour. What more could you ask?
  18672. item_DescM_dreadlocks_hair_01=A style for chill dudes.
  18673. item_DescM_fade_hair_01=A disconnected fade with a bit of a brush up.
  18674. item_DescM_flipwithpart_hair_01=Combed up for that casual windswept look.
  18675. item_DescM_highfade_hair_01=Long on top and buzzed on the sides.
  18676. item_DescM_highfade_hair_02=Buzzed sides with a scissor cut top.
  18677. item_DescM_jax_shr_hair_01=A classic hairstyle with nothing to hide.
  18678. item_DescM_knot_hair_01=High fade with a topknot.
  18679. item_DescM_messy_hair_01=For those who just woke up like this.
  18680. item_DescM_mohawk_hair_01_Shared=High fade with a short mohawk.
  18681. item_DescM_morrow_shr_hair_01=This haircut isn't a golden ticket to UPARQ, but it helps.
  18682. item_DescM_parting_hair_01=Perfect for any occasion.
  18683. item_DescM_playboy_hair_01=Slicked back and stylish.
  18684. item_DescM_punk_hair_01=A skin fade combover with an anti-authoritarian edge.
  18685. item_DescM_rsi_pilot_flightsuit_jetpack=RSI's Intrepid has been a reliable name in flightsuit components for decades. The focused nozzle system provides consistent thrust for precise control in zero gravity.
  18686. item_DescM_shortcrop_hair_01=A bold, aerodynamic look.
  18687. item_DescM_sidespiked_hair_01=Spiked hair, parted on the side.
  18688. item_DescM_skinhead_hair_01=Shaved hairstyle for an aerodynamic look.
  18689. item_DescM_slaver_light_jetpack=Designed to attach to most light combat armor sets, the Fireshot is an EVA upgrade system that provides added control in vacuum while the understated components maintain your profile, so you don't sacrifice mobility or combat effectiveness.
  18690. item_DescM_slaver_medium_jetpack=Designed to attach to most medium combat armor sets, the Fireshot is an EVA upgrade system that provides a little more thrust and control than usual. The understated components are designed to maintain your profile, so you don't sacrifice mobility or combat effectiveness.
  18691. item_Descm_slaver_undersuit_armor_02_star_marine_heavy=Incorporating the same manufacturing know-how and expertise that the UEE Marines have come to rely on, Clark Defense Systems has designed their civilian-line of Defiance heavy armors to stand firm in the face of even the most adverse combat scenarios with its three-star rated protective plating and fully integrated mobility framework.
  18692. item_DescM_slickedback_hair_01=A high fade with long, slicked back locks.
  18693. item_DescM_slickedpart_hair_01=Slicked down, side-parted hair with a neat undercut.
  18694. item_DescM_spike_hair_01=Trendiest hairstyle of the late 29th century.
  18695. item_DescM_steiger_shr_hair_01=A short buzz with defined edges.
  18696. item_DescM_straightcaesar_hair_01=A straight version of the Caesar.
  18697. item_DescM_tagaca_shr_hair_01=For a more reserved look without completely losing your edge.
  18698. item_DescM_tall_hair_01=Reach for the sky with this tall, classic hairstyle.
  18699. item_DescM_weezy_shr_hair_01=For that casual, yet professional look.
  18700. item_DescM_yury_shr_hair_01=A side part style with a vintage feel.
  18701. item_DescMarine_Heavy_Armor=Designed to endure when others fail, Virgil's Achilles personal heavy armor features full body protection and multiple attachment points for added loadout customization, so that you can focus on standing your ground and defending what's important.
  18702. item_DescMarine_Heavy_Armor_PU=Designed to endure when others fail, Virgil's Achilles personal heavy armor features full body protection and multiple attachment points for added loadout customization, so that you can focus on standing your ground and defending what's important.
  18703. item_DescMarine_Heavy_Helmet=(PH) Marine Heavy Helmet Description
  18704. item_DescMarine_Heavy_Jetpack=<-=MISSING=->
  18705. item_DescMarine_Light_Armor=When speed and mobility are essential, CDS’s PAB-4 light personal armor balances durability while still providing for maximum maneuverability. Widely used amongst the Advocacy, security forces, and discerning civilians.
  18706. item_DescMarine_Light_Armor_PU=When speed and mobility are essential, CDS’s PAB-4 light personal armor balances durability while still providing for maximum maneuverability. Widely used amongst the Advocacy, security forces, and discerning civilians.
  18707. item_DescMarine_Light_Armor_Sniper=[PH] Marine Light Sniper Armour
  18708. item_DescMarine_Light_Armor_With_Cap=[PH] Marine Light Armour with Cap
  18709. item_DescMarine_Light_Helmet=(PH) Marine Light Helmet Description
  18710. item_DescMarine_Light_Helmet_Blackedout=[PH] Marine Light Helmet (Blacked Out)
  18711. item_DescMarine_Light_Instructor_Armor=[PH] Marine Light Instructor Armour
  18712. item_DescMarine_Light_Jetpack=<-=MISSING=->
  18713. item_DescMarine_Medium_Armor=Clark Defense Systems’ MCA-mk2 armor is a composite mesh of fibers reinforced with ablative plates, offering modest protection against both energy and kinetic weapons. The armor is a baseline solution for any number of situations the average Marine will encounter on a given day.
  18714. item_DescMarine_Medium_Armor_PU=Clark Defense Systems’ MCA-mk2 armor is a composite mesh of fibers reinforced with ablative plates, offering modest protection against both energy and kinetic weapons. The armor is a baseline solution for any number of situations the average Marine will encounter on a given day.
  18715. item_DescMarine_Medium_Helmet=(PH) Marine Medium Helmet Description
  18716. item_DescMarine_Medium_Jetpack=<-=MISSING=->
  18717. item_descMerlin_Paint_P52=P-52 Merlin Standard Paint Job
  18718. item_DescMGbullet=<-=MISSING=->
  18719. item_DescMISC_Cockpit_Audio=[PH] MISC Cockpit Audio
  18720. item_DescMISC_Freelancer_CoPilot_Seat=[PH] MISC Freelancer Co-Pilot Seat
  18721. item_DescMISC_Freelancer_DUR_shop=Manufacturer: MISC\nFocus: Expedition\n\nThe Freelancer DUR variant specializes in exploration. Sacrificing 25% cargo capacity of the standard Freelancer for an enhanced jump drive, a more advanced scanner, and an expanded fuel tank may seem like a bad call to some, but those who value discovery over profit will find it to be their ship of choice.
  18722. item_DescMISC_Freelancer_LandingSystem=[PH] MISC Freelancer Landing System
  18723. item_DescMisc_Freelancer_Main=[PH]
  18724. item_DescMisc_Freelancer_Mav_Joint=[PH]
  18725. item_DescMISC_Freelancer_MAX_shop=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancer variant with additional cargo capacity at the expense of weapons. The Freelancer MAX variant sacrifices weaponry for an increased cargo capacity making it ideal for equipment or raw materials transport.
  18726. item_DescMISC_Freelancer_Rear_Left_Seat=[PH] MISC Freelancer Rear Left Seat
  18727. item_DescMISC_Freelancer_Rear_Right_Seat=[PH] MISC Freelancer Rear Right Seat
  18728. item_DescMisc_Freelancer_Retro=[PH]
  18729. item_DescMISC_Freelancer_Retro_Thruster=[PH] MISC Freelancer Retro Thruster
  18730. item_DescMISC_Freelancer_Seat=[PH] MISC Freelancer Seat
  18731. item_DescMISC_Freelancer_shop=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy.
  18732. item_DescMISC_Freelancer_Turret=[PH] MISC Freelancer Turret
  18733. item_DescMISC_Freelancer_Turret_Base=[PH] MISC Freelancer Turret
  18734. item_DescMISC_Freelancer_Turret_Seat=[PH] MISC Freelancer Turret Seat
  18735. item_DescMISC_FuelPod=[PH] MISC Fuel Pod
  18736. item_DescMISC_FuelRefinery=[PH] MISC Fuel Refinery Pod
  18737. item_DescMISC_Gemini_Front_Turret=[PH] MISC Starfarer Gemini Main Turret
  18738. item_DescMISC_Gemini_Front_Turret_Base=[PH] MISC Starfarer Gemini Main Turret
  18739. item_DescMISC_Gemini_Rear_Turret=[PH] MISC Starfarer Gemini Rear Turret
  18740. item_DescMISC_Gemini_Rear_Turret_Base=[PH] MISC Starfarer Gemini Rear Turret
  18741. item_DescMISC_Prospector_CML_Chaff=MISC Prospector - Chaff Launcher
  18742. item_DescMISC_Prospector_CML_Flare=MISC Prospector - Flare Launcher
  18743. item_DescMISC_Reliant_CML_Chaff=[PH] MISC Reliant - Chaff Launcher
  18744. item_DescMISC_Reliant_CML_Flare=[PH] MISC Reliant - Flare Launcher
  18745. item_DescMISC_Reliant_CoPilot_Seat=[PH] MISC Reliant Co-Pilot Seat
  18746. item_DescMISC_Reliant_LandingSystem=[PH] MISC Reliant Landing System
  18747. item_DescMISC_Reliant_Main_Thrust=[PH] MISC Reliant Main Thruster
  18748. item_DescMISC_Reliant_Mako_Wing_Mount=Item Type: Camera Package\nManufacturer: MISC\nSize: 4\n\nCapture heart-pounding action and the splendor of the stars with the Cernan camera package. Standard to the Reliant Mako, this state-of-the-art image enhancement suite is popular among news crews across the universe.
  18749. item_DescMISC_Reliant_Missile_Cap=Item Type: Missile Launcher Cap\nManufacturer: MISC\nSize: 5 \n\nBespoke missile launcher cap used by the MISC Reliant.
  18750. item_DescMISC_Reliant_MultiLight=[PH] MISC Reliant External Lights
  18751. item_DescMISC_Reliant_Seat=[PH] MISC Reliant Seat
  18752. item_DescMISC_Reliant_Sec_Thrust=[PH] MISC Reliant Secondary Thruster
  18753. item_DescMISC_Reliant_Sen_Wing_Mount=Item Type: Sensor Suite\nManufacturer: MISC\nSize: 4\n\nStandard on the Reliant Sen, the Samos sensor suite was designed to aid in the discovery and study of space phenomena.
  18754. item_DescMISC_Reliant_Wing_Dual_Turret=Item Type: Turret (Reliant Exclusive)\nManufacturer: MISC\nSize: 4\n\nSpecifically built to be used exclusively on the MISC Reliant, the Toshima turret system comes with a camera that can be remoted into while providing a wide range of motion for two Size-2 weapons.
  18755. item_DescMISC_SelfDestruct_Large=[PH] MISC Self Destruct
  18756. item_DescMISC_Starfarer_Bridge_Rear_Left_Seat=[PH] MISC Starfarer Support Seat
  18757. item_DescMISC_Starfarer_Bridge_Rear_Right_Seat=[PH] MISC Starfarer Support Seat
  18758. item_DescMISC_Starfarer_Captains_Seat=[PH] MISC Starfarer Captain's Seat
  18759. item_DescMISC_Starfarer_CoPilot_Seat=[PH] MISC Starfarer Co-Pilot Seat
  18760. item_DescMISC_Starfarer_Front_Turret=[PH] MISC Starfarer Main Turret
  18761. item_DescMISC_Starfarer_Front_Turret_Base=[PH] MISC Starfarer Main Turret
  18762. item_DescMISC_Starfarer_Front_Turret_Seat=[PH] MISC Starfarer Main Turret Seat
  18763. item_DescMISC_Starfarer_FuelIntake=[PH] MISC Starfarer Fuel Intake
  18764. item_DescMISC_Starfarer_LandingSystem=[PH] MISC Starfarer Landing System
  18765. item_DescMISC_Starfarer_MultiLight=[PH] MISC Starfarer External Lights
  18766. item_DescMISC_Starfarer_Pilot_Seat=[PH] MISC Starfarer Pilot Seat
  18767. item_DescMISC_Starfarer_Rear_Turret=[PH] MISC Starfarer Rear Turret
  18768. item_DescMISC_Starfarer_Rear_Turret_Base=[PH] MISC Starfarer Rear Turret
  18769. item_DescMISC_Starfarer_Rear_Turret_Seat=[PH] MISC Starfarer Rear Turret Seat
  18770. item_DescMISC_Starfarer_Seat=[PH] MISC Starfarer Seat
  18771. item_DescMISC_XiTech_Pro_Fixed_S3_Q3=[PH] MISC XiTech Pro Fixed Thruster
  18772. item_DescMISC_XiTech_Pro_Joint_S3_Q3=[PH] MISC XiTech Pro Joint Thruster
  18773. item_DescMISC_XiTech_Pro_Retro_S3_Q3=[PH] MISC XiTech Pro Retro Thruster
  18774. item_DescMISC_XiTech_Thruster_S2=[PH] MISC XiTech Thruster
  18775. item_DescMISL_S01_CS_FSKI_Spark=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 1\n\nThose that believe size doesn’t matter would do well to stay clear of the Firestorm Kinetics Spark. Using cross section targeting, this lightweight proximity missile packs a considerable punch.
  18776. item_DescMISL_S01_EM_BEHR_Pioneer=Manufacturer: Behring\nTracking Signal: Electromagnetic\nSize: 1\n\nBehring prides itself on dependability and the Pioneer is no exception. The updated Oracle EM tracking system has proven itself time and again in numerous consumer-testing reports against similarly classed proximity missiles.
  18777. item_DescMISL_S01_EM_THCN_TaskForce=Manufacturer: Thermyte Concern\nTracking Signal: Electromagnetic\nSize: 1\n\nVenturing into the weapons market, Thermyte Concern have pooled their extensive knowledge of demolition explosives to create the TaskForce. A lightweight EM tracking strike missile with a top-in-class propulsion system provides an efficient mixture of speed and firepower to establish battlefield dominance.
  18778. item_DescMISL_S01_IR_BEHR_Marksman=Manufacturer: Behring\nTracking Signal: Infrared\nSize: 1\n\nBehring's Marksman series of proximity missiles has earned as much of a reputation for its ability to track a wide range of heat signatures as it has for its area-effect proximity damage.
  18779. item_DescMISL_S01_IR_VNCL_Arrow=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 1\n\nCommonly known by its military designation, the Arrow is a small infrared strike missile that has become a mainstay of the Vanduul armory.
  18780. item_DescMISL_S02_CS_FSKI_Tempest=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 2\n\nThe Tempest was designed with nothing but annihilation in mind. Utilizing FireStorm Kinetic’s targeting technology, this proximity missile locks onto a target's cross section to draw conflicts to a swift conclusion.
  18781. item_DescMISL_S02_CS_THCN_StrikeForce=Manufacturer: Thermyte Concern\nTracking Signal: Cross Section\nSize: 2\n\nThe StrikeForce is the latest culmination of Thermyte Concern's expansion into the missile industry, showcasing notable design and cross-section targeting improvements.
  18782. item_DescMISL_S02_EM_TALN_Dominator=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 2\n\nDesigned to track an opponent’s electromagnetic signature, the Dominator strike missile is a precision ordnance package designed to establish tactical battlefield dominance.
  18783. item_DescMISL_S02_IR_FSKI_Ignite=Manufacturer: Firestorm Kinetics\nTracking Signal: Infrared\nSize: 2\n\nThe Ignite is Firestorm's premier brand of heat-seeking strike missile that is the definition of Fire and Forget. Simply let it fly and enjoy the show.
  18784. item_DescMISL_S02_IR_NOVP_Rattler=Manufacturer: Nova Pyrotechnica\nTracking Signal: Infrared\nSize: 2\n\nThe Rattler is a cost-effective cluster missile that will no doubt appeal to a wide variety of pilots. When fired, the Rattler will track the opponent’s IR signature and create an opening barrage that weakens the armor or shields, leaving the target vulnerable to the full payload that follows.
  18785. item_DescMISL_S02_IR_VNCL_Bullet=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 2\n\nPilots in the Navy have developed a healthy respect for this infrared targeting Vanduul strike missile, formally designated Bullet.
  18786. item_DescMISL_S03_CS_FSKI_Arrester=Manufacturer: Firestorm Kinetics\nTracking Signal: Cross Section\nSize: 3\n\nUsing cross section targeting to hunt for its prey, the Firestorm Arrester proximity missile makes quick work of enemies caught in the crosshairs.
  18787. item_DescMISL_S03_EM_FSKI_Thunderbolt=Manufacturer: Firestorm Kinetics\nTracking Signal: Electromagnetic \nSize: 3\n\nThanks to the Firestorm Thunderbolt's agile frame and EM targeting system, this proximity missile is a solid choice for a wide variety of combat scenarios.
  18788. item_DescMISL_S03_IR_NOVP_Viper=Manufacturer: Nova Pyrotechnica\nTracking Signal: Infrared\nSize: 3\n\nNova has worked hard to insure that their infrared tracking Viper strike missile lives up to its name by delivering agile and lethal attacks against hostile targets.
  18789. item_DescMISL_S03_IR_VNCL_Chaos=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 3\n\nNaval flight instructors often include the heat seeking Chaos strike missile in Vanduul attack simulations citing that its speed and strength gives new recruits the proper respect for the enemy they will be facing.
  18790. item_DescMISL_S04_CS_TALN_Assailant=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 4\n\nThe Assailant missile from Talon is a perfect weapon solution for precision strikes against motivated opponents.
  18791. item_DescMISL_S04_EM_TALN_Raptor=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 4\n\nUtilizing advanced electromagnetic tracking and balanced precision flight, the Talon Raptor strike missile is a fierce addition to any ship's arsenal.
  18792. item_DescMISL_S04_IR_BEHR_Pathfinder=Manufacturer: Behring\nTracking Signal: Infrared\nSize: 4\n\nThe Pathfinder proximity missile has been a consistent member of Behring's already robust arsenal thanks to its tried and tested propulsion system and heat seeking guidance array.
  18793. item_DescMISL_S04_IR_VNCL_Dragon=Manufacturer: Vanduul\nTracking Signal: Infrared\nSize: 4\n\nDesignated the Dragon, this Vanduul infrared tracking strike missile has a fearful reputation earned the number of destroyed Naval ships attributed to its destructive power.
  18794. item_DescMISL_S05_CS_TALN_Stalker=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 5\n\nWith dedicated cross section tracking, the Talon Stalker has endured over the years as a precision strike torpedo with maximum stopping power.
  18795. item_DescMISL_S05_EM_TALN_Reaper=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 5\n\nThe Reaper strike torpedo features a favorable destructive yield-to-expense ratio and a proven Talon EM tracking suite.
  18796. item_DescMISL_S05_EM_TALN_Scimitar=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 5\n\nThe Scimitar missile tracks targets via their EM signature to deliver a devastating size five payload.
  18797. item_DescMISL_S05_IR_TALN_Valkyrie=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 5\n\nTalon's torpedo design team pulled out all the stops for their latest Valkyrie strike torpedo by creating a multitiered thrust solution with state of the art infrared tracking capabilities.
  18798. item_DescMISL_S07_IR_TALN_Hellion=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 7\n\nCarrying a sizable payload and an advanced heat-seeking sensor suite, the Hellion missile from Talon can be effective against aggressors of all sizes.
  18799. item_DescMISL_S09_CS_TALN_Argos=Manufacturer: Talon\nTracking Signal: Cross Section\nSize: 9\n\nThe Talon Argos strike torpedo features a classic, straightforward design that relies on exacting manufacturing standards and a classic cross section targeting system.
  18800. item_DescMISL_S09_EM_TALN_Seeker=Manufacturer: Talon\nTracking Signal: Electromagnetic\nSize: 9\n\nTalon's Seeker torpedo is a precision, EM-targeting torpedo capable of delivering a massive payload quickly and accurately.
  18801. item_DescMISL_S09_IR_TALN_Typhoon=Manufacturer: Talon\nTracking Signal: Infrared\nSize: 9\n\nDesigned by Talon, the Typhoon heat seeking strike torpedo delivers a heavy payload sure to serve as a deterrent from any further hostile actions.
  18802. item_DescMount_Gimbal_S1=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 1\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. This special VariPuck will accept any weapon the same size as the hardpoint it is mounting to.
  18803. item_DescMount_Gimbal_S2=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 2\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18804. item_DescMount_Gimbal_S3=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 3\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18805. item_DescMount_Gimbal_S4=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 4\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18806. item_DescMount_Gimbal_S5=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 5\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18807. item_DescMount_Gimbal_S6=Manufacturer: Flashfire Systems\nItem Type: Weapon Mount\nSize: 6\n\nThe VariPuck fits between your weapon and the ship hardpoint to transform a fixed weapon mount into a gimballed mount, allowing the pilot to independently aim their weapon’s fire. VariPucks will accept any weapon one size smaller than the hardpoint it is mounting to.
  18808. item_DescMPUV_Cargo_Pod=[PH] ARGO MPUV Cargo Pod
  18809. item_DescMRCK_S01_BEHR_Single_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 1\nMissiles: 1xS1\n\nBehring’s MSD-111 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 1 hardpoint for the reliable and effective launch of one S1 missile.
  18810. item_DescMRCK_S02_BEHR_Dual_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 2xS1\n\nBehring’s MSD-221 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 2 hardpoint for the reliable and effective launch of two S1 missiles.
  18811. item_DescMRCK_S02_BEHR_Single_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 2\nMissiles: 1xS2\n\nBehring’s MSD-212 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 2 hardpoint for the reliable and effective launch of one S2 missile.
  18812. item_DescMRCK_S03_BEHR_Dual_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 2xS2\n\nBehring’s MSD-322 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of two S2 missiles.
  18813. item_DescMRCK_S03_BEHR_Quad_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 4xS1\n\nBehring’s MSD-341 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of four S1 missiles.
  18814. item_DescMRCK_S03_BEHR_Single_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 3\nMissiles: 1xS3\n\nBehring’s MSD-313 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 3 hardpoint for the reliable and effective launch of one S3 missile.
  18815. item_DescMRCK_S03_VNCL_Quad_S01=[PH] VNCL S3 Quad Missile Rack
  18816. item_DescMRCK_S04_BEHR_Dual_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 2xS3\n\nBehring’s MSD-423 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of two S3 missiles.
  18817. item_DescMRCK_S04_BEHR_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 8xS1\n\nBehring’s MSD-481 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of eight S1 missiles.
  18818. item_DescMRCK_S04_BEHR_Quad_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 4xS2\n\nBehring’s MSD-442 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of four S2 missiles.
  18819. item_DescMRCK_S04_BEHR_Single_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 1xS4\n\nBehring’s MSD-414 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 4 hardpoint for the reliable and effective launch of one S4 missile.
  18820. item_DescMRCK_S04_ORIG_Octo_S01=Item Type: Missile Rack\nManufacturer: Behring\nSize: 4\nMissiles: 8xS1\n\nTo help defend the Origin 890 Jump, Behring built the SNT-481 "Santoro", which can carry and deploy eight S1 missiles.
  18821. item_DescMRCK_S04_RSI_Constellation=[PH] RSI Constellation Side Missile Rack
  18822. item_DescMRCK_S04_VNCL_Quad_S02=[PH] VNCL S4 Quad Missile Rack
  18823. item_DescMRCK_S05_ANVL_Ballista=Item Type: Missile Rack\nManufacturer: Anvil Aerospace\nSize: 5\nMissiles: 4xS5 \n\nMissile rack for the Anvil Ballista that carries four, S5 missiles.
  18824. item_DescMRCK_S05_BEHR_Dual_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 2xS4\n\nBehring’s MSD-524 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of two S4 missiles.
  18825. item_DescMRCK_S05_BEHR_Octo_S02=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 8xS2\n\nBehring’s MSD-582 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of eight S2 missiles.
  18826. item_DescMRCK_S05_BEHR_Quad_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 4xS3\n\nBehring’s MSD-543 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of four S3 missiles.
  18827. item_DescMRCK_S05_BEHR_Single_S05=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 1xS5\n\nBehring’s MSD-515 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 5 hardpoint for the reliable and effective launch of one S5 missile.
  18828. item_DescMRCK_S05_MISC_Freelancer_MIS=[PH] MISC Freelancer MIS Missile Launcher
  18829. item_DescMRCK_S05_MISC_Reliant=Item Type: Missile Launcher\nManufacturer: MISC\nSize: 5\nMissiles: 8xS2 \n\nBespoke missile launcher built into the wings of the Tana to make this Reliant variant a deceptively deadly dogfighter.
  18830. item_DescMRCK_S05_ORIG_890J_Quad_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 5\nMissiles: 4xS3\n\nTo help defend the Origin 890 Jump, Behring built the SNT-543 "Santoro", which can carry and deploy four S3 missiles.\n\n
  18831. item_DescMRCK_S05_RSI_Constellation=[PH] RSI Constellation Top Missile Rack
  18832. item_DescMRCK_S06_ANVL_Gladiator=[PH] ANVL Gladiator Torpedo Rack
  18833. item_DescMRCK_S06_BEHR_Dual_S05=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 2xS5\n\nBehring’s MSD-625 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of two S5 missiles.
  18834. item_DescMRCK_S06_BEHR_Octo_S03=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 8xS3\n\nBehring’s MSD-683 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of eight S3 missiles.
  18835. item_DescMRCK_S06_BEHR_Quad_S04=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 4xS4\n\nBehring’s MSD-644 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of four S4 missiles.
  18836. item_DescMRCK_S06_BEHR_Single_S06=Item Type: Missile Rack\nManufacturer: Behring\nSize: 6\nMissiles: 1xS6\n\nBehring’s MSD-616 "Marsden" is a complete ordnance storage and deployment system that can be mounted on any compatible size 6 hardpoint for the reliable and effective launch of one S6 missile.
  18837. item_DescMRCK_S06_MISC_Gemini=[PH] AEGS Gemini Missile Launcher
  18838. item_DescMRCK_S07_ANVL_Ballista=Item Type: Missile Rack\nManufacturer: Anvil Aerospace\nSize: 7\nMissiles: 1xS7 \n\nBespoke missile rack for the Anvil Ballista that fires an S7 missile capable of massive destruction.
  18839. item_DescMRCK_S09_AEGS_Eclipse=[PH] AEGS Eclipse Torpedo Rack
  18840. item_DescMRCK_S09_AEGS_Retaliator=[PH] Aegis Retaliator Torpedo Rack
  18841. item_DescMT_PersonalMobiGlas=[PH] Personal MobiGlas
  18842. item_DescMurray_Cup_Display=[PH] Murray Cup Display Case
  18843. item_DescMustang_Nose_Scoop=Mustang Nose Scoop
  18844. item_DescMustang_Paint_Beta=Standard paint job for the C.O. Mustang Beta.
  18845. item_DescMustang_Paint_CitizenCon2018=Standard paint job for the C.O. Mustang Alpha Vindicator.
  18846. item_DescMustang_Paint_Delta=Standard paint job for the C.O. Mustang Delta.
  18847. item_DescMustang_Paint_Gamma=Standard paint job for the C.O. Mustang Gamma.
  18848. item_DescMustang_Paint_Omega=Standard paint job for the C.O. Mustang Omega.
  18849. item_DescMXOX_EMP_Device=Item Type: Burst Generator\nManufacturer: MaxOx\nSize: 1\nDamage Type: EMP\n\nThe TroMag from MaxOx is a well-designed and reliable EMP-focused burst generator. Its popularity has risen over the years as pilots look for alternatives to Behring’s REP-8. The TroMag boasts a faster charge time than their main competitor but has a smaller effective radius, leaving pilots to decide whether they prefer speed or size.
  18850. item_DescMXOX_NeutronCannon_S1=Manufacturer: MaxOx\nItem Type: Neutron Cannon\nSize: 1\n\nMaxOx’s NN-13 neutron cannon offers a massive energy payload at the expense of speed and energy efficiency. One could argue the virtues of speed, rate of fire and distance over damage, but the argument becomes irrelevant if you only need to hit them once.
  18851. item_DescMXOX_NeutronCannon_S2=Manufacturer: MaxOx\nItem Type: Neutron Cannon\nSize: 2\n\nBuilding on the technology of the NN-13, MaxOx’s NN-14 offers a significant increase in power for the neutron autocannon to give each shot a devastating punch. With that increased damage however, comes a heavier draw on your power plant.
  18852. item_DescMXOX_NeutronRepeater_S1=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 1\n\nThe NDB-26 uses a twin barrel system to fire neutron projectiles at a rapid rate. Devastating at close range, this neutron repeater still packs enough of a wallop at medium range to persuade any attackers to reconsider their assault.
  18853. item_DescMXOX_NeutronRepeater_S2=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 2\n\nFeaturing a sleek, scientific design, the MaxOx NDB-28 is the next step in serious stopping power. Twin barrels overlap blasts for sustained neutron fire that remains effective at short to medium range.
  18854. item_DescMXOX_NeutronRepeater_S3=Manufacturer: MaxOx\nItem Type: Neutron Repeater\nSize: 3\n\nDecades of design work went into perfecting the NDB line of neutron repeaters. The S3 NDB-30 rapidly fires powerful and precise neutron projectiles that will quickly deter anyone foolish enough to get too close.
  18855. item_DescNOVP_Rocket_Venom_S1_Strike_TL_IR=[PH] NOVP Venom Rocket
  18856. item_DescNoWeapon=<-=MISSING=->
  18857. item_Descnvtc_optics_holo_x1_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nWhether under the blazing sun or on the dark side of a moon, the NV-TAC Gamma projects an easy to see reticle to help ensure your shot finds its mark.
  18858. item_Descnvtc_optics_holo_x2_s1=Manufacturer: NV-TAC\nType: Projection \nAttachment Point: Optic\nMagnification: 2x\nSize: 1\n\nNV-TAC extensively tested the Gamma Duo across a range of extreme temperatures to assure that thermal drift doesn't affect the accuracy of this 2x magnifier sight.
  18859. item_Descnvtc_optics_holo_x3_s1=Manufacturer: NV-TAC \nType: Projection\nAttachment Point: Optic \nMagnification: 3x\nSize: 1\n\nNV-TAC's Gamma Plus is a 3x magnifier sight that utilizes ReadyBrite projection for quick target acquisition. Its durable design makes it perfect for any tactical situation.
  18860. item_Descnvtc_optics_rdot_x1_s1=Manufacturer: NV-TAC \nType: Reflex\nAttachment Point: Optic\nMagnification: 1x\nSize: 1\n\nIdeal for civilians and professionals, the Delta non-magnifying reflex sight from NV-TAC provides a precise illuminated target marker, visible across a wide range of light levels.
  18861. item_Descnvtc_optics_tsco_x4_s2=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 4x\nSize: 2\n\nThe Tau Plus 4x telescopic sight from NV-TAC uses a proprietary optics coating to ensure a crystal clear image regardless of light levels and conditions, allowing you to precisely engage targets at medium range.
  18862. item_Descnvtc_optics_tsco_x8_s3=Manufacturer: NV-TAC \nType: Telescopic\nAttachment Point: Optic  \nMagnification: 8x\nSize: 3\n\nCarefully crafted and calibrated, the Theta Pro delivers precise and effective long distance combat engagement capabilities thanks to its powerful 8x telescopic sight.
  18863. item_Descnvtc_ubarrel_flsh_s1=Manufacturer: NV-TAC\nType: Flashlight\nAttachment Point: Underbarrel\nSize: 1\n\nThe FieldLite is a tough and tactical underbarrel flashlight. Featuring a corrosion-proof body and impact resistant lens, NV-TAC tested the attachment across a variety of environments and conditions to ensure it works when needed most.
  18864. item_Descnvtc_ubarrel_lasr_s1=Manufacturer: NV-TAC\nType: Laser Pointer\nAttachment Point: Underbarrel\nSize: 1\n\nThe 250-E is an intuitive aiming aid that produces a laser visible to you and others. NV-TAC built the attachment to be lightweight yet durable so it won't add extra weight to your weapon.
  18865. item_DescNVY_bdu_trousers_01=Made to military specification, the Combat Readiness Uniform pants are made from tough nylon synthetics to make them durable and comfortable enough for any kind of field operations. They also feature several multi-stitched pouches to keep small items secure, but accessible.\n\nWomen's sizes currently out of stock.
  18866. item_DescOKBV_FP_ESCI_S2_Q1=OKB Voskhod has been in the thruster game for decades and recently unveiled the Energia IV at the thruster manufacturer trade show in Prime. Benchmarks show that this thruster mostly lives up to the marketing hype from the show floor: it has good fuel efficiency, and the extra shielding OKB Voskhod has added results in minimal heat signature. It lags a bit in the performance tests but the manufacturer maintains it not a marketed as a solution where maximum thrust is required.
  18867. item_DescOKBV_SilentIV_S3_Q1=The Silent IV Advanced from OKB Voskhod is a field emission ion engine optimized to provide a decreased heat signature, making the ship more difficult to track via conventional scans.
  18868. item_DescORIG_300i_CargoBay_Front=ORIG 300i Front Cargo Bay
  18869. item_DescORIG_300i_Ejection_Seat=<-=MISSING=->
  18870. item_DescORIG_300i_LandingSystem=[PH] ORIG 300i Landing System
  18871. item_DescORIG_300i_lights=@300i Light Set
  18872. item_DescORIG_300i_MultiLight=[PH] ORIG 300i External Lights
  18873. item_DescORIG_300i_Pilot_Seat=[PH] ORIG 300i Pilot Seat
  18874. item_DescORIG_300i_shop=Manufacturer: Origin Jumpworks \nFocus: Touring \n\nIf you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons.
  18875. item_DescORIG_315p_shop=Manufacturer: Origin Jumpworks \nFocus: Pathfinder\n\nExploration is man's highest calling. Prepare to chart distant horizons with man's most sophisticated piece of technology, the Origin 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications.
  18876. item_DescORIG_325a_shop=Manufacturer: Origin Jumpworks \nFocus: Interdiction\n\nJust because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp.
  18877. item_DescORIG_350r_shop=Manufacturer: Origin Jumpworks \nFocus: Racing\n\nThe combination of a Gangleri BP 707 Standard powerplant with a 300i fuselage re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you'll ever call your own.
  18878. item_DescORIG_3DRadarDisplay=[PH] ORIG 3D Radar Display
  18879. item_DescORIG_85X_Turret=[PH] ORIG 85X Remote Turret
  18880. item_DescORIG_CML_Chaff=[PH] ORIG Chaff Launcher
  18881. item_DescORIG_CML_Flare=[PH] ORIG Flare Launcher
  18882. item_DescORIG_Cockpit_Audio=[PH] ORIG Cockpit Audio
  18883. item_DescORIG_FXM_ESI_S1_Q2=[PH] ORIG Scalpel Precision Thruster
  18884. item_DescORIG_FXM_ESI_S1_Q3=[PH] ORIG Scalpel Precision Thruster
  18885. item_DescORIG_FXM_ESI_S2_Q2=[PH] ORIG Scalpel Precision Thruster
  18886. item_DescORIG_FXM_ESI_S2_Q2A=[PH] ORIG Scalpel Precision Thruster
  18887. item_DescORIG_FXM_ESI_S2_Q3=[PH] ORIG Omni Precision Ball Thruster
  18888. item_DescORIG_M50_CML_Chaff=[PH] ORIG M50 - Chaff Launcher
  18889. item_DescORIG_M50_CML_Flare=[PH] ORIG M50 - Flare Launcher
  18890. item_DescORIG_M50_Ejection_Seat=[PH] ORIG M50 Ejection Seat
  18891. item_DescORIG_M50_LandingSystem=[PH] ORIG M50 Landing System
  18892. item_DescORIG_M50_lights=[PH] ORIG M50 External Lights
  18893. item_DescORIG_m50_shop=Manufacturer: Origin Jumpworks \nFocus: Racing\n\nIf you want to get from point A to point B as quickly as possible and with as much style as possible then Origin's M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST.
  18894. item_DescOutlaw_Heavy_Armor=Be an immovable force with Kastak Arm's Slugger heavy armor. Its resilient armor plating and variety of attachment points are designed to withstand attacks long enough to give you the opportunity to react and respond to combat on your own terms.
  18895. item_DescOutlaw_Heavy_Armor_PU=Be an immovable force with Kastak Arm's Slugger heavy armor. Its resilient armor plating and variety of attachment points are designed to withstand attacks long enough to give you the opportunity to react and respond to combat on your own terms.
  18896. item_DescOutlaw_Heavy_Jetpack=<-=MISSING=->
  18897. item_DescOutlaw_Light_Armor=When evasion is essential, Kastak Arm's Sparrer armor won't drag you down. Its patented lightweight weave is sufficiently strong to maintain the suit's integrity long enough for you to get where you need to go.
  18898. item_DescOutlaw_Light_Armor_PU=When evasion is essential, Kastak Arm's Sparrer armor won't drag you down. Its patented lightweight weave is sufficiently strong to maintain the suit's integrity long enough for you to get where you need to go.
  18899. item_DescOutlaw_Light_Jetpack=<-=MISSING=->
  18900. item_DescOutlaw_Medium_Armor=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand.
  18901. item_DescOutlaw_Medium_Armor_PU=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand.
  18902. item_DescOutlaw_Medium_Armor_PU_lite=The ideal balance of security and speed, Kastak Arm's Brawler armor is graded to be durable while also retaining combat flexibility, ensuring you can adapt your tactics to the situation at hand.
  18903. item_DescOutlaw_Medium_Jetpack=<-=MISSING=->
  18904. item_DescPaint_300_Series_Metallic_Blue=Ultramarine paint job for the Origin 300 Series.
  18905. item_DescPaint_300_Series_Metallic_Grey=Obsidian paint job for the Origin 300 Series.
  18906. item_DescPaint_300_Series_Metallic_Silver=Sterling paint job for the Origin 300 Series.
  18907. item_DescPaint_300_Series_Metallic_White=Moonlight paint job for the Origin 300 Series.
  18908. item_DescPaint_300_Series_Solid_Blue=Electric Blue paint job for the Origin 300 Series.
  18909. item_DescPaint_300_Series_Solid_Orange=Monarch paint job for the Origin 300 Series.
  18910. item_DescPaint_300_Series_Solid_Red=Scarlet paint job for the Origin 300 Series.
  18911. item_DescPaint_300_Series_Solid_Yellow=Citron paint job for the Origin 300 Series.
  18912. item_DescPaint_300i_Base=Standard paint job for the Origin 300i.
  18913. item_DescPaint_300i_Red_White=Imperial Red paint job for the Origin 300i.
  18914. item_DescPaint_300i_White_Red_Stripe=First Response paint job for the Origin 300i.
  18915. item_DescPaint_300i_Yellow_White=Golden Dawn paint job for the Origin 300i.
  18916. item_DescPaint_315p_Base=Standard paint job for the Origin 315p.
  18917. item_DescPaint_315p_Black_Blue=Nightshade paint job for the Origin 315p.
  18918. item_DescPaint_315p_Black_Red=Black Rose paint job for the Origin 315p.
  18919. item_DescPaint_315p_White_Blue=White Lightning paint job for the Origin 315p.
  18920. item_DescPaint_325a_Base=Standard paint job for the Origin 325a.
  18921. item_DescPaint_325a_Black_Grey=Evening Onyx paint job for the Origin 325a.
  18922. item_DescPaint_325a_Green_Grey=Sagebrush paint job for the Origin 325a.
  18923. item_DescPaint_325a_White_Grey=Twotone paint job for the Origin 325a.
  18924. item_DescPaint_350r_Base=Standard paint job for the Origin 350r.
  18925. item_DescPaint_350r_Racing_Black_Blue=Black & Royal paint job for the Origin 350r.
  18926. item_DescPaint_350r_Racing_Red= Solar Flare paint job for the Origin 350r.
  18927. item_DescPaint_350r_Racing_Yellow= Amber Wave paint job for the Origin 350r.
  18928. item_DescPaint_Aurora_CL=Standard paint job for the RSI Aurora CL.
  18929. item_DescPaint_Aurora_ES=Standard paint job for the RSI Aurora ES.
  18930. item_DescPaint_Aurora_LN=Standard paint job for the RSI Aurora LN.
  18931. item_DescPaint_Aurora_LX=Standard paint job for the RSI Aurora LX.
  18932. item_DescPaint_Aurora_MR=Standard paint job for the RSI Aurora MR.
  18933. item_DescPaint_Aurora_Pirate=Pirate [NOT FOR SALE]
  18934. item_DescPickAndThrowWeapon=<-=MISSING=->
  18935. item_DescPilot_Light_Armor=[PH] Pilot Light Armor
  18936. item_DescPirate_light_m_outfit=(PH) Pirate Light Armor
  18937. item_DescPistol=<-=MISSING=->
  18938. item_DescPistolBullet=<-=MISSING=->
  18939. item_Descplushy_carrack_1_a_uncarryable=Encourage an adventurous spirit with this soft and squeezable Carrack plushie modeled after Anvil's classic exploration ship.
  18940. item_Descplushy_penguin_1=This adorable mascot of New Babbage loves nothing more than carving their way down the snow covered slopes of microTech.
  18941. item_DescPOIR_FuelTank_1000=[PH] POIR 1000 Fuel Tank
  18942. item_DescPOIR_FuelTank_3000=[PH] POIR 3000 Fuel Tank
  18943. item_DescPOWR_ACOM_S01_StarHeart=Item Type: Power Plant\nManufacturer: ACOM \nSize: 1\nGrade: B\nClass: Competition\n\nFour generations of racing knowledge and know-how are behind ACOM’s StarHeart power plant. Known for its rapid power distribution, the StarHeart has become a favorite among speedsters.
  18944. item_DescPOWR_ACOM_S01_Sunflare=Item Type: Power Plant\nManufacturer: ACOM\nSize: 1\nGrade: C\nClass: Competition\n\nHarness the power of a star with this high performance power plant from ACOM. Ideal for racers and those who seek speed.
  18945. item_DescPOWR_ACOM_S02_LuxCore_SCItem=POWR_ACOM_S02_LuxCore_SCItem
  18946. item_DescPOWR_ACOM_S02_StarBurn_SCItem=POWR_ACOM_S02_StarBurn_SCItem
  18947. item_DescPOWR_AEGS_S01_Charger=Item Type: Power Plant\nManufacturer: Aegis Dynamics \nSize: 1\nGrade: D\nClass: Military\n\nThe Aegis Charger has powered military fighters for generations. Tried and tested in the most demanding of situations, the Charger can handle sudden or sustained power draws with ease.
  18948. item_DescPOWR_AEGS_S01_FierellCascade=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: B\nClass: Military\n\nRely on Aegis’ expertise to power your ship. The Fierell Cascade is a military-grade power plant that prioritizes performance over everything else.
  18949. item_DescPOWR_AEGS_S01_Regulus=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 1\nGrade: C\nClass: Military\n\nThe Regulus is the power plant you can count on when everyone is counting on you. Made to exceed exacting military standards, Aegis’ design team has made sure that you have the extra power you need, when you need it most.
  18950. item_DescPOWR_AEGS_S02_Maelstrom=Item Type: Power Plant\nManufacturer: Aegis Dynamics\nSize: 2\nGrade: C\nClass: Military\n\nThis military-grade component has been put through the paces by the UEE Navy, so you know the Maelstrom can handle the havoc of battle.
  18951. item_DescPOWR_AEGS_S02_QuadracellMT_SCItem=POWR_AEGS_S02_QuadracellMT_SCItem
  18952. item_DescPOWR_AEGS_S02_Vortex=Item Type: Power Plant\nManufacturer: Aegis Dynamics \nSize: 2\nGrade: D\nClass: Military\n\nTurn the tide of battle with the Aegis Vortex. Counted on by the UEE Navy, this power plant can be found on ships defending every corner of the universe.
  18953. item_DescPOWR_AEGS_S03_Drassik_SCItem=POWR_AEGS_S03_Drassik_SCItem
  18954. item_DescPOWR_AEGS_S03_QuadracellMX_SCItem=POWR_AEGS_S03_QuadracellMX_SCItem
  18955. item_DescPOWR_AMRS_S01_HyperGen=Item Type: Power Plant\nManufacturer: A&R \nSize: 1\nGrade: D\nClass: Military\n\nThe HyperGen power plant is popular among both civilians and the military for its high quality. As a bonus, the manufacture, Amon & Reese, is famous for its stellar customer service.
  18956. item_DescPOWR_AMRS_S01_JS300_SCItem=POWR_AMRS_S01_JS300_SCItem
  18957. item_DescPOWR_AMRS_S01_OverDrive=Item Type: Power Plant\nManufacturer: A&R\nSize: 1\nGrade: C\nClass: Military\n\nAmon & Reese knows from years of experience just how hard the military can push their ships. Their OverDrive power plant was designed from the ground up to not only handle those tough conditions with less overheating, but to provide the same dependability and power to civilians as well.
  18958. item_DescPOWR_AMRS_S02_ExoGen=Item Type: Power Plant\nManufacturer: A&R \nSize: 2\nGrade: D\nClass: Military\n\nSimple and direct, the ExoGen generates power in traditional A&R style: no fuss, just solid craftsmanship.
  18959. item_DescPOWR_AMRS_S02_JS400_SCItem=POWR_AMRS_S02_JS400_SCItem
  18960. item_DescPOWR_AMRS_S02_UltraFlux_SCItem=POWR_AMRS_S02_UltraFlux_SCItem
  18961. item_DescPOWR_AMRS_S03_JS500_SCItem=POWR_AMRS_S03_JS500_SCItem
  18962. item_DescPOWR_AMRS_S03_SuperDrive=Item Type: Power Plant\nManufacturer: A&R\nSize: 3\nGrade: C\nClass: Military\n\nA&R’s award winning customer service sets the SuperDrive apart from other military power plants in its class. Consumers love that they can depend on both the component and company when the going gets tough.
  18963. item_DescPOWR_JUST_S00_Jennet_SCItem=POWR_JUST_S00_Jennet_SCItem
  18964. item_DescPOWR_JUST_S00_SteadFast=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 0\nGrade: C\nClass: Industrial\n\nWhen the road ahead is long, Juno Starwerk’s SteadFast power plant is there to see you and your vehicle through to the end by providing on-demand power and durability.
  18965. item_DescPOWR_JUST_S01_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk \nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired.
  18966. item_DescPOWR_JUST_S01_Roughneck=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: D\nClass: Industrial\n\nFor its class, the Roughneck power plant from Juno Starwerks is an ideal component for haulers looking for maximum performance.
  18967. item_DescPOWR_JUST_S02_Genoa_SCItem=POWR_JUST_S02_Genoa_SCItem
  18968. item_DescPOWR_JUST_S02_Trommel=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 2\nGrade: D\nClass: Industrial\n\nUtilitarian to its core, the Trommel’s lack of frills has made the power plant a favorite of mechanics around the Empire.
  18969. item_DescPOWR_JUST_S03_Endurance=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 1\nGrade: B\nClass: Industrial\n\nJuno Starwerk’s Endurance has been in service since the 26th century. This industrial strength, utilitarian power plant is a favorite of mechanics since spare parts are easily acquired.
  18970. item_DescPOWR_JUST_S03_Ginzel=Item Type: Power Plant\nManufacturer: Juno Starwerk\nSize: 3\nGrade: C\nClass: Industrial\n\nThe unique name for this stalwart industrial power plant was inspired by the nickname of a Juno Starwerk junior engineer who helped design it.
  18971. item_DescPOWR_LPLT_S00_DuraJet_SCItem=POWR_LPLT_S00_DuraJet_SCItem
  18972. item_DescPOWR_LPLT_S00_Radix=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 0\nGrade: C\nClass: Civilian\n\nWith more than enough get up and go to handle your vehicle’s daily energy needs, the Radix from Lightning Power Ltd. is a power plant you can count on to get you where you’re going.
  18973. item_DescPOWR_LPLT_S01_IonBurst=Item Type: Power Plant\nManufacturer: Lightning Power Ltd. \nSize: 1\nGrade: B\nClass: Civilian\n\nThe IonBurst is touted by Lightning Power as being a best-in-class power plant, providing unequaled performance for the price.
  18974. item_DescPOWR_LPLT_S01_PowerBolt=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: C\nClass: Civilian\n\nThe PowerBolt provides all the power and performance you need for your journey through the stars. You can trust Lightning Power to get you there.
  18975. item_DescPOWR_LPLT_S01_ZapJet=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 1\nGrade: D\nClass: Civilian\n\nThe Lightning Power ZapJet is an ideal streamlined package perfect for anybody who wants a straightforward no-fuss power solution.
  18976. item_DescPOWR_LPLT_S02_FullForce_SCItem=POWR_LPLT_S02_FullForce_SCItem
  18977. item_DescPOWR_LPLT_S02_IonSurge_SCItem=POWR_LPLT_S02_IonSurge_SCItem
  18978. item_DescPOWR_LPLT_S03_FullForcePro=Item Type: Power Plant\nManufacturer: Lightning Power Ltd.\nSize: 3\nGrade: C\nClass: Civilian\n\nEven though Lightning Power Ltd has updated the look of the FullForce Pro power plant, it still delivers that same balanced performance people have come to expect.
  18979. item_DescPOWR_LPLT_S03_SparkJetPro_SCItem=POWR_LPLT_S03_SparkJetPro_SCItem
  18980. item_DescPOWR_ORIG_S04_890J_SCItem=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nSakura Sun worked with Origin to fine tune the Stellate into the perfect power plant for the 890 Jump, providing the power and performance necessary for a ship of such grand design.
  18981. item_DescPOWR_SASU_S01_LightBlossom=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 1\nGrade: C\nClass: Civilian\n\nFeaturing stylish design and strong performance, the LightBlossom is a worthy addition to Sakura Sun’s line-up, continuing the reputation the conglomerate has for making everything and making it well.
  18982. item_DescPOWR_SASU_S01_WhiteRose_SCItem=POWR_SASU_S01_WhiteRose_SCItem
  18983. item_DescPOWR_SASU_S02_DayBreak=Item Type: Power Plant\nManufacturer: Sakura Sun\nSize: 2\nGrade: C\nClass: Civilian\n\nSakura Sun knows exactly what you need. The DayBreak is a straightforward power plant that provides parity to its performance, durability, and stealth stats.
  18984. item_DescPOWR_SASU_S02_Lotus_SCItem=POWR_SASU_S02_Lotus_SCItem
  18985. item_DescPOWR_SASU_S03_TigerLilly_SCItem=POWR_SASU_S03_TigerLilly_SCItem
  18986. item_DescPOWR_TYDT_S01_DeltaMax=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: B\nClass: Stealth\n\nExpert engineering made significant breakthroughs possible when designing the DeltaMax, resulting in a stealth signature even lower than originally estimated by the team at Tyler Design and Tech.
  18987. item_DescPOWR_TYDT_S01_SonicLite=Item Type: Power Plant\nManufacturer: Tyler Design & Tech\nSize: 1\nGrade: C\nClass: Stealth\n\nConstructed from the ground up to minimize your heat signature, Tyler Design’s SonicLite power plant has gained a following among pilots who appreciate a subtler approach.
  18988. item_DescPOWR_TYDT_S02_Eclipse_SCItem=POWR_TYDT_S02_Eclipse_SCItem
  18989. item_DescPOWR_TYDT_S02_GammaMax_SCItem=POWR_TYDT_S02_GammaMax_SCItem
  18990. item_DescPOWR_V01_LPLT_IonWave=[PH] LPLT-Made XIAN Nox Powerplant Description[PH]
  18991. item_DescPOWR_VNCL_S01_Blade=[PH] VNCL Blade Powerplant
  18992. item_DescPOWR_VNCL_S01_Cleaver=[PH] VNCL Cleaver Powerplant
  18993. item_DescPOWR_VNCL_S01_Pulse=[PH] VNCL Pulse Powerplant
  18994. item_DescPOWR_VNCL_S01_Scythe=[PH] VNCL Scythe Powerplant
  18995. item_DescPOWR_VNCL_S01_Stinger=[PH] VNCL Stinger Powerplant
  18996. item_DescPOWR_VNCL_S01_Void=[PH] VNCL Void Powerplant
  18997. item_DescPRAR_DistortionScatterGun_S3=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 3\n\nTurn hostiles into non-combatants with the Reformation. This size three scattergun from Preacher Armaments delivers devastating distortion damage at a close range.
  18998. item_DescPRAR_DistortionScatterGun_S4=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 4\n\nDisable an enemy's ship without damaging it with the Salvation scattergun from Preacher Armaments. With its wide spread and low rate of fire this size four scattergun is most potent at close range.
  18999. item_DescPRAR_DistortionScatterGun_S5=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 5\n\nDeliver high distortion damage in close quarters with Preacher Armaments' Absolution scattergun. This size five weapon is an ideal loadout option for those interested in capturing or boarding their target.
  19000. item_DescPRAR_DistortionScatterGun_S6=Manufacturer: Preacher Armaments\nItem Type: Distortion Scattergun\nSize: 6\n\nThe Condemnation is a massive size six scattergun from Preacher Armaments. Its high distortion damage incapacitates the electronics, though its wide spreads makes it less effective as the target gets farther away.
  19001. item_descptv_paint_camo=ATC-F is a non-reflective paint surface ideal for anyone looking to lower their profile in the wild. Perfect for military, sporting enthusiasts or naturalists.
  19002. item_descptv_paint_cherry=Speed isn’t just about mechanics, it’s about perception. Your Greycat will look and feel faster without changing a thing. The Cherry topcoat system uses cutting-edge raw materials and composition coating technology to maintain its glossy finish.
  19003. item_descptv_paint_double=One of the most popular paint styles on the Greycat, Agate Gray is a two-toned paint skin that brings the buggy’s interior colors as accents on the exterior, unifying the Greycat into a single cohesive aesthetic.
  19004. item_descptv_paint_metal=Who says a buggy can’t be elegant? The Gunmetal paint system is a medium gloss, two-component technology that maximizes gloss retention and durability.
  19005. item_descptv_paint_stealth=The Tactical Stealth is a near zero gloss paint that incorporates a catalyzed urethane process for unsurpassed durability making it highly resistant to UV rays, chemicals and chips.
  19006. item_descptv_paint_willys=Rifle Green is a premium two-component technology designed to endure harsher environments without fading or scratching.
  19007. item_DescPU_Hangar2PlanetsideSwitch=<-=MISSING=->
  19008. item_DescPurpleLaserBolt=<-=MISSING=->
  19009. item_DescQDRV_ACAS_S02_SparkFire_SCItem=[PH] Spark Fire
  19010. item_DescQDRV_ACAS_S02_SunFire_SCItem=[PH] Sun Fire
  19011. item_DescQDRV_ARCC_S01_Flood_SCItem=[PH] Flood
  19012. item_DescQDRV_ARCC_S01_Rush=Item Type: Quantum Drive\nManufacturer: ArcCorp \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Rush is a popular commercial quantum drive that lives up to its name.
  19013. item_DescQDRV_ARCC_S02_Cascade_SCItem=QDRV_ARCC_S02_Cascade_SCItem
  19014. item_DescQDRV_ARCC_S03_Echo=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: D\nClass: Civilian\n\nArcCorp careful crafted and calibrated the Echo into an affordable yet effective quantum drive.
  19015. item_DescQDRV_ARCC_S03_Echo_SCItem=QDRV_ARCC_S03_Echo_SCItem
  19016. item_DescQDRV_ARCC_S03_Fissure=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: C\nClass: Civilian\n\nSpool up the Fissure and speed through space with the component ArcCorp claims has successfully completed billions of quantum travels over the centuries.
  19017. item_DescQDRV_ARCC_S03_Fissure_SCItem=QDRV_ARCC_S03_Fissure_SCItem
  19018. item_DescQDRV_ARCC_S03_Impulse=Item Type: Quantum Drive\nManufacturer: ArcCorp\nSize: 3\nGrade: B\nClass: Civilian\n\nLegend claims an inaccurate lathe cut materials thinner than expected on the Impulse prototype. When its test performance exceeded expectations, engineers adopted the changes, and ArcCorp's premiere size three quantum drive was born.
  19019. item_DescQDRV_ARCC_S03_Impulse_SCItem=QDRV_ARCC_S03_Impulse_SCItem
  19020. item_DescQDRV_JUST_S01_Goliath=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 1\nGrade: C\nClass: Industrial\n\nThe Goliath was designed to be more durable than other quantum drives in its class. That’s made it a staple of industrial ship since Humanity first started to explore the stars.
  19021. item_DescQDRV_JUST_S01_Vulcan_SCItem=QDRV_JUST_S01_Vulcan_SCItem
  19022. item_DescQDRV_JUST_S02_Bolon=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 2\nGrade: C\nClass: Industrial\n\nDon’t let lesser craftsmanship put you and your precious cargo at risk. The Bolon industrial quantum drive was built with durability in mind to keep it working when you need it most.
  19023. item_DescQDRV_JUST_S02_Huracan_SCItem=QDRV_JUST_S02_Huracan_SCItem
  19024. item_DescQDRV_JUST_S03_Agni=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 3\nGrade: B\nClass: Industrial\n\nHaulers have relied on Juno Starwerk's stellar industrial craftsmanship for centuries. The company constantly updates and improves the design of the Agni quantum drive to ensure it remains a top-of-the-line industrial component.
  19025. item_DescQDRV_JUST_S03_Agni_SCItem=QDRV_JUST_S03_Agni_SCItem
  19026. item_DescQDRV_JUST_S03_Kama=Item Type: Quantum Drive\nManufacturer: Juno Starwerk \nSize: 3\nGrade: C\nClass: Industrial\n\nThe Kama from Juno Starwerk has won more “Fan Favorite” reader’s poll from ‘Long Haul Quarterly’ than any other industrial quantum drive in its class.
  19027. item_DescQDRV_JUST_S03_Vesta=Item Type: Quantum Drive\nManufacturer: Juno Starwerk\nSize: 3\nGrade: D\nClass: Industrial\n\nEnsure your goods get to where they need to go with the Vesta quantum drive. Juno Starwerk specifically designed the component to handle all the trials and tribulations of the long haul.
  19028. item_DescQDRV_JUST_S03_Vesta_SCItem=QDRV_JUST_S03_Vesta_SCItem
  19029. item_DescQDRV_ORIG_S04_890J_SCItem=Item Type: Quantum Drive\nManufacturer: ArcCorp \nSize: 4\nGrade: Bespoke\nClass: Civilian\n\nDesigned specifically for the 890 Jump, the Allegro quantum drive blends ArcCorp's expertise with Origin's exceptionally high standards, making it the ideal companion for a luxury cruise through the stars.
  19030. item_DescQDRV_RACO_S01_Drift=Item Type: Quantum Drive\nManufacturer: RAMP Corporation \nSize: 1\nGrade: C\nClass: Stealth\n\nBuilt to keep heat and signature levels low, the Drift quantum drive from RAMP Corporation helps to minimize emissions generated while spooling.
  19031. item_DescQDRV_RACO_S01_Spectre_SCItem=QDRV_RACO_S01_Spectre_SCItem
  19032. item_DescQDRV_RACO_S02_Bolt_SCItem=QDRV_RACO_S02_Bolt_SCItem
  19033. item_DescQDRV_RACO_S02_Nova_SCItem=QDRV_RACO_S02_Nova_SCItem
  19034. item_DescQDRV_RACO_S02_Spicule_SCItem=QDRV_RACO_S02_Spicule_SCItem
  19035. item_DescQDRV_RSI_S01_Eos=Item Type: Quantum Drive\nManufacturer: RSI \nSize: 1\nGrade: C\nClass: Civilian\n\nThe Eos quantum drive has been a staple in the RSI product line for centuries. Its original design was so perfectly fine-tuned that it has remained basically unchanged since.
  19036. item_DescQDRV_RSI_S01_Hyperion_SCItem=QDRV_RSI_S01_Hyperion_SCItem
  19037. item_DescQDRV_RSI_S02_Aither_SCItem=QDRV_RSI_S02_Aither_SCItem
  19038. item_DescQDRV_RSI_S02_Hemera_SCItem=QDRV_RSI_S02_Hemera_SCItem
  19039. item_descQDRV_RSI_S02_Khaos_SCItem=QDRV_RSI_S02_Khaos_SCItem
  19040. item_DescQDRV_RSI_S03_Erebos=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: A\nClass: Civilian\n\nThe Erebos exemplifies RSI's commitment to excellence. This high quality quantum drive constantly ranks atop "Best of" lists for both critics and consumers.
  19041. item_descQDRV_RSI_S03_Erebos_SCItem=QDRV_RSI_S03_Erebos_SCItem
  19042. item_DescQDRV_RSI_S03_Metis=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: C\nClass: Civilian\n\nThere's no room for error when bending space and time to travel incredible distances. So put your trust in RSI, a company that's delivered quality components to the public since the dawn of space flight.
  19043. item_descQDRV_RSI_S03_Metis_SCItem=QDRV_RSI_S03_Metis_SCItem
  19044. item_DescQDRV_RSI_S03_Tyche=Item Type: Quantum Drive\nManufacturer: RSI\nSize: 3\nGrade: B\nClass: Civilian\n\nThe Tyche quantum drive harmoniously balances performance, durability, and stealth to create a well-rounded component capable of adeptly handling a variety of situations.
  19045. item_descQDRV_RSI_S03_Tyche_SCItem=QDRV_RSI_S03_Tyche_SCItem
  19046. item_DescQDRV_TARS_S01_Expedition=Item Type: Quantum Drive\nManufacturer: Tarsus \nSize: 1\nGrade: C\nClass: Civilian\n\nCruise through space confident that your perfectly balanced Expedition quantum drive from Tarsus will get you exactly where you’re going.
  19047. item_descQDRV_TARS_S01_Wayfare_SCItem=QDRV_TARS_S01_Wayfare_SCItem
  19048. item_DescQDRV_TARS_S02_Odyssey=Item Type: Quantum Drive\nManufacturer: Tarsus \nSize: 2\nGrade: C\nClass: Civilian\n\nAdventure amidst the stars awaits with the Odyssey quantum drive. Careful and continued refinement from the Tarsus team has kept this component on the cutting edge for centuries.
  19049. item_descQDRV_TARS_S02_Quest_SCItem=QDRV_TARS_S02_Quest_SCItem
  19050. item_DescQDRV_TARS_S03_Drifter=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: D\nClass: Civilian\n\nBalancing craftsmanship and cost, the Drifter provides renowned Tarsus performance at an affordable price.
  19051. item_descQDRV_TARS_S03_Drifter_SCItem=QDRV_TARS_S03_Drifter_SCItem
  19052. item_DescQDRV_TARS_S03_Ranger=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: B\nClass: Civilian\n\nRely on the Ranger to guide you through the stars. The quality and reliability of this classic Tarsus quantum drive has made it a ship staple for centuries.
  19053. Item_descQDRV_TARS_S03_Ranger_SCItem=QDRV_TARS_S03_Ranger_SCItem
  19054. item_DescQDRV_TARS_S03_Wanderer=Item Type: Quantum Drive\nManufacturer: Tarsus\nSize: 3\nGrade: C\nClass: Civilian\n\nTarsus carefully designed and tuned the Wanderer into an all-around solid quantum drive, making it one of the more popular components in their revered line-up.
  19055. item_descQDRV_TARS_S03_Wanderer_SCItem=QDRV_TARS_S03_Wanderer_SCItem
  19056. item_DescQDRV_WETK_S01_Beacon=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 1\nGrade: C\nClass: Military\n\nWei-Tek has made other mil-spec component manufacturers sit up and take notice with the introduction of the highly praised Beacon quantum drive.
  19057. item_DescQDRV_WETK_S01_Siren=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 1\nGrade: B\nClass: Military\n\nRecent changes by Wei-Tek to the alloys used in the Siren have improved its performance without sacrificing durability, making it a respectable military-grade quantum drive.
  19058. item_DescQDRV_WETK_S02_Crossfield=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 2\nGrade: C\nClass: Military\n\nWei-Tek has marketed the Crossfield specifically to target military personnel and veteran pilots who will appreciate the stats that the mil-spec quantum drive offers.
  19059. item_descQDRV_WETK_S02_XL1_SCItem=QDRV_WETK_S02_XL1_SCItem
  19060. item_DescQDRV_WETK_S03_Balandin=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 3\nGrade: B\nClass: Military\n\nWei-Tek built the Balandin with military and security personnel in mind. Following a series of test runs by veterans, engineers accelerated the spool and calibration times while also improving the component's precision and stability.
  19061. item_descQDRV_WETK_S03_Balandin_SCItem=QDRV_WETK_S03_Balandin_SCItem
  19062. item_DescQDRV_WETK_S03_Pontes=Item Type: Quantum Drive\nManufacturer: Wei-Tek \nSize: 3\nGrade: C\nClass: Military\n\nWhen placed under stress tests, the proprietary alloys used by Wei-Tek to build the Pontes proved themselves against competitors in the same class.
  19063. item_DescQDRV_WETK_S03_TS2=Item Type: Quantum Drive\nManufacturer: Wei-Tek\nSize: 3\nGrade: A\nClass: Military\n\nAdvanced protective plating provides the TS-2 with superior durability and protection against the elements and aggressors, making it an ideal quantum drive for those moments when danger calls.
  19064. item_descQDRV_WETK_S03_TS2_SCItem=QDRV_WETK_S03_TS2_SCItem
  19065. item_DescQDRV_XIAN_S01=[PH] XIAN Quantum Drive
  19066. item_DescQED_WETK_S03_Reynie=Item Type: Quantum Enforcement Device
  19067. item_DescQFT_AEGS_Medi_PL01=[PH] AEGS Medium Quantum Fuel Tank
  19068. item_DescQFT_AEGS_Medi_PL02=[PH] AEGS Medium Quantum Fuel Tank
  19069. item_DescQFT_AEGS_SMAL_PL01=[PH] AEGS Small Quantum Fuel Tank
  19070. item_DescQFT_AEGS_SMAL_PL02=[PH] AEGS Small Quantum Fuel Tank
  19071. item_DescQFT_ANVL_SMAL_F7A=[PH] ANVL F7A Quantum Fuel Tank
  19072. item_DescQFT_ANVL_SMAL_PL01=[PH] ANVL Small Quantum Fuel Tank
  19073. item_DescQFT_ANVL_SMAL_PL02=[PH] ANVL Small Quantum Fuel Tank
  19074. item_DescQFT_CNOU_SMAL_PL01=[PH] CNOU Small Quantum Fuel Tank
  19075. item_DescQFT_CNOU_SMAL_PL02=[PH] CNOU Small Quantum Fuel Tank
  19076. item_DescQFT_CNOU_SMAL_PL03=[PH] CNOU Small Quantum Fuel Tank
  19077. item_DescQFT_DRAK_MEDI_PL01=[PH] DRAK Medium Quantum Fuel Tank
  19078. item_DescQFT_ORIG_SMAL_PL01=[PH] ORIG Small Quantum Fuel Tank
  19079. item_DescQFT_ORIG_SMAL_PL02=[PH] ORIG Small Quantum Fuel Tank
  19080. item_DescQFT_ORIG_SMAL_PL03=[PH] ORIG Small Quantum Fuel Tank
  19081. item_DescQFT_ORIG_SMAL_PL04=[PH] ORIG Small Quantum Fuel Tank
  19082. item_DescQFT_RSI_MEDI_PL01=[PH] RSI Medium Quantum Fuel Tank
  19083. item_DescQFT_RSI_SMAL_PL01=[PH] RSI Small Quantum Fuel Tank
  19084. item_DescQFT_RSI_SMAL_PL02=[PH] RSI Small Quantum Fuel Tank
  19085. item_DescQFT_VNCL_SMAL_PL01=[PH] VNCL Small Quantum Fuel Tank
  19086. item_DescQTNK_VNCL_Glaive=[PH] Quantum Fuel Tank
  19087. item_DescQTNK_VNCL_Scythe=[PH] Quantum Fuel Tank
  19088. item_DescRedLaserBolt=<-=MISSING=->
  19089. item_descReliant_Paint_Mako=Standard paint job for the MISC Reliant Mako.
  19090. item_descReliant_Paint_Sen=Standard paint job for the MISC Reliant Sen.
  19091. item_descReliant_Paint_Tana=Standard paint job for the MISC Reliant Tana.
  19092. item_DescRifle=<-=MISSING=->
  19093. item_DescRifleBullet=<-=MISSING=->
  19094. item_DescRSI_3DRadarDisplay=[PH] RSI 3D Radar Display
  19095. item_DescRSI_Apollo_Medivac_shop=Manufacturer: RSI\nFocus: Medical\n\nAlong with superior armor and dual missile racks, the 2948 Apollo Medivac model pays homage to the classic 2910 film, Astromedics: Back from the Brink, with livery that accurately recreates the headlining Kithara.
  19096. item_DescRSI_Apollo_Triage_shop=Manufacturer: RSI\nFocus: Medical\n\nThe legendary Apollo chassis from Roberts Space Industries is the gold standard in medevac and rapid emergency response, having provided critical aid to the known universe for well over two centuries.
  19097. item_DescRSI_Aurora_CL_shop=Manufacturer: RSI\nFocus: Light Freight\n\nCustomized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft.
  19098. item_DescRSI_Aurora_ES_shop=Manufacturer: RSI\nFocus: Pathfinder\n\nThe Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner's ship: what it lacks in style it makes up for in ample room for upgrade modules.
  19099. item_DescRSI_Aurora_LandingSystem=[PH] RSI Aurora Landing System
  19100. item_DescRSI_Aurora_lights=@Aurora Light Set
  19101. item_DescRSI_Aurora_LN_Pilot_Seat=[PH] RSI Aurora LN Pilot Seat
  19102. item_DescRSI_Aurora_LN_shop=Manufacturer: RSI\nFocus: Light Fighter\n\nWith a more robust shield generator and a pair of additional weapon hard points, the Legionnaire is a dedicated combat fighter, built to handle any obstacle the universe can throw at you.
  19103. item_DescRSI_Aurora_LX_shop=Manufacturer: RSI\nFocus: Pathfinder  \n\nBe proud of your roots with the brand new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the black.
  19104. item_DescRSI_Aurora_MR_shop=Manufacturer: RSI\nFocus: Light Fighter\n\nPerhaps you're looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system.
  19105. item_DescRSI_Aurora_MultiLight=[PH] RSI Aurora External Lights
  19106. item_DescRSI_Aurora_Pilot_Seat=[PH] RSI Aurora Pilot Seat
  19107. item_DescRSI_Aurora_Pilot_Seat_Blue=[PH] RSI Aurora Pilot Seat Blue
  19108. item_DescRSI_Aurora_Pilot_Seat_Red=[PH] RSI Aurora Pilot Seat Red
  19109. item_DescRSI_BallisticRepeater_S9=[PH] RSI Ballistic Repeater S9
  19110. item_DescRSI_Bengal_Seat_Pilot=[PH] RSI Bengal Pilot Seat
  19111. item_DescRSI_Bengal_Turret_AA_Cockpit=[PH] RSI Bengal AA Turret Cockpit
  19112. item_DescRSI_Bengal_Turret_STS=[PH] RSI Bengal STS Turret
  19113. item_DescRSI_CML_Chaff=[PH] RSI Chaff Launcher
  19114. item_DescRSI_CML_Flare=[PH] RSI Flare Launcher
  19115. item_DescRSI_Cockpit_Audio=[PH] RSI Cockpit Audio
  19116. item_DescRSI_Constellation_Andromeda_shop=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking.
  19117. item_DescRSI_Constellation_Aquila_shop=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there!
  19118. item_DescRSI_Constellation_Base_Seat_Copilot_Left=[PH] RSI Constellation Co-Pilot Left Seat
  19119. item_DescRSI_Constellation_Base_Seat_Copilot_Right=[PH] RSI Constellation Co-Pilot Right Seat
  19120. item_DescRSI_Constellation_Base_Seat_Pilot=[PH] RSI Constellation Pilot Seat
  19121. item_DescRSI_Constellation_LandingSystem=[PH] RSI Constellation Landing System
  19122. item_DescRSI_Constellation_lights=[PH] RSI Constellation External Lights
  19123. item_DescRSI_Constellation_MissilePod=[PH] RSI Constellation Missile Pod
  19124. item_DescRSI_Constellation_MissilePod_S1_x7=[PH] RSI Constellation Missile Pod
  19125. item_DescRSI_Constellation_MissilePod_S2_x3=[PH] RSI Constellation Missile Pod
  19126. item_DescRSI_Constellation_MultiLight=[PH] RSI Constellation External Lights
  19127. item_DescRSI_Constellation_Phoenix_shop=Manufacturer: RSI\nFocus: Medium Freight\n\nEnjoy the adventure of a multi-crew Constellation on a budget. The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells and whistles, the Taurus is a great way to get started with crewed ships.
  19128. item_DescRSI_Constellation_PhoenixEmerald_shop=Manufacturer: RSI\nFocus: Touring\n\nA dedicated luxury spacecraft for the discerning captain, the Constellation Phoenix features a luxurious redesigned interior, a Lynx rover, and a Kruger P-72 Archimedes Snub ship.
  19129. item_DescRSI_Constellation_Seat_Pilot=[PH] RSI Constellation Pilot Seat
  19130. item_DescRSI_Constellation_Seat_Turret=[PH] RSI Constellation Turret Seat
  19131. item_DescRSI_Constellation_Seat_Turret_Bottom=[PH] RSI Constellation Lower Turret Seat
  19132. item_DescRSI_Constellation_Taurus_shop=Manufacturer: RSI\nFocus: Medium Freight \n\nEnjoy the adventure of a multi-crew Constellation on a budget! The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
  19133. item_DescRSI_Constellation_Turret=[PH] RSI Constellation Turret description
  19134. item_DescRSI_Constellation_Turret_Base_Lower=[PH] RSI Constellation Turret description
  19135. item_DescRSI_Constellation_Turret_Base_Upper=[PH] RSI Constellation Turret description
  19136. item_DescRSI_DefaultADS=[PH] RSI ADS
  19137. item_DescRSI_DefaultBattery=[PH] RSI Battery
  19138. item_DescRSI_DefaultCPU=[PH] RSI CPU
  19139. item_DescRSI_DefaultFlashlight=RSI's MicroTorch flashlight is a high-powered hands-free flashlight that clips onto standard accessory slots to provide consistent visibility in a variety of environmental conditions.
  19140. item_DescRSI_DefaultJetPack=<-=MISSING=->
  19141. item_DescRSI_DefaultMotherboard=[PH] RSI Motherboard
  19142. item_DescRSI_DefaultRadar_LongRange=[PH] RSI Long Range Radar
  19143. item_DescRSI_DefaultRadar_MidRange=[PH] RSI Medium Range Radar
  19144. item_DescRSI_DefaultRadar_ShortRange=[PH] RSI Short Range Radar
  19145. item_DescRSI_DefaultSignatureReductor=[PH] RSI Signature Reduction Device
  19146. item_DescRSI_DefaultTargetSelector=[PH] RSI Target Selection Device
  19147. item_DescRSI_DefaultTurretAIModule=[PH] Turret Module
  19148. item_DescRSI_DefaultWeaponBattery=[PH] RSI Weapon Battery
  19149. item_DescRSI_DefaultWeaponControl=[PH] RSI Weapon Control
  19150. item_DescRSI_FXM_ESI_LowerRetro_S1=[PH] RSI FXM ESA Retro Thruster
  19151. item_DescRSI_FXM_ESI_S1=[PH] RSI FXM ESA Thruster
  19152. item_DescRSI_FXM_ESI_UpperRetro_S1=[PH] RSI FXM ESA Thruster
  19153. item_DescRSI_FXM_ESI_Wing_S1=[PH] RSI FXM ESA Thruster
  19154. item_DescRSI_Intakes_Aurora=[PH] RSI Aurora Intakes
  19155. item_DescRSI_Light_Armor=[PH] RSI Light Armor
  19156. item_DescRSI_Light_Helmet=[PH] RSI Light Helmet
  19157. item_DescRSI_Light_Helmet_01=(PH) RSI Default Helmet Description
  19158. item_DescRSI_Light_Helmet_02=(PH) RSI Default Helmet 2 Description
  19159. item_DescRSI_Light_Helmet_03=(PH) RSI Default Helmet 3 Description
  19160. item_DescRSI_Light_Helmet_04=(PH) RSI Default Helmet 4 Description
  19161. item_DescRSI_Light_Helmet_05=(PH) RSI Default Helmet 5 Description
  19162. item_DescRSI_Light_Helmet_06=(PH) RSI Default Helmet 6 Description
  19163. item_DescRSI_Light_Helmet_07=(PH) RSI Default Helmet 7 Description
  19164. item_DescRSI_Light_Helmet_08=(PH) RSI Default Helmet 8 Description
  19165. item_DescRSI_Light_Helmet_09=(PH) RSI Default Helmet 9 Description
  19166. item_DescRSI_Light_Helmet_Purple=[PH] RSI Light Helmet - Purple
  19167. item_DescRSI_Light_Helmet_Yellow=[PH] RSI Light Helmet - Yellow
  19168. item_DescRSI_MissileBay=[PH] RSI Missile Bay
  19169. item_DescRSI_Orion_shop=Manufacturer: RSI\nFocus: Heavy Mining\n\nRoberts Space Industries' goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion's features include high-grade turret-mounted tractor beam arrays, plenty of mineral storage, and a cabin designed by the team that brought you the Aurora and Constellation. The listed Cargo Capacity is only for the dedicated Cargo Room and does not account for the mined material capacity in the storage pods.
  19170. item_DescRSI_Purple_Armor=[PH] RSI Armor - Purple
  19171. item_DescRSI_SelfDestruct=[PH] RSI Self Destruct
  19172. item_DescRSI_SelfDestruct_Long=[PH] RSI Self Destruct Long
  19173. item_DescRSI_Ursa_shop=Manufacturer: RSI\nFocus: Exploration \n\nBuilt by RSI specifically for the planetside explorer, the Ursa Rover offers civilians military-grade all-terrain capabilities and stands as the rugged standard in ground-based scouting, mapping, and discovery applications.
  19174. item_DescRSI_VP_ESI_S1=RSI Thruster developed in conjunction with KRIG specifically for use on the P-52 Merlin and P-72 Archimedes.
  19175. item_DescRSI_Yellow_Armor=[PH] RSI Armor - Yellow
  19176. item_DescSCAR=<-=MISSING=->
  19177. item_DescSCARAudio=<-=MISSING=->
  19178. item_DescSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S
  19179. item_DescSECO_S1_F1_Q1=[PH] SECO INK-1
  19180. item_DescSECO_S1_F1_Q1_Merlin=[PH] SECO INK-1 Merlin
  19181. item_DescSECO_S1_F1_Q1_Mustang=[PH] SECO INK-1 Mustang
  19182. item_DescSECO_S1_F1_Q1_Survival=[PH] SECO INK-1
  19183. item_DescSECO_S1_F4_DD=Item Type: Shield Generator\nManufacturer: Seal Corporation \nSize: 1\nGrade: D\nClass: Civilian\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack.
  19184. item_DescSECO_S1_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles.
  19185. item_DescSECO_S2_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack.
  19186. item_DescSECO_S2_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles.
  19187. item_DescSECO_S3_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack.
  19188. item_DescSECO_S3_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles.
  19189. item_DescSECO_S4_F4_DD=Manufacturer: Seal Corporation\n\nBy bolstering the direct fire absorption of their all-purpose shield generator line, Seal Corporation’s INK-Mark generator sacrifices some resistance to splash damage to allow a ship to better weather a focused attack.
  19190. item_DescSECO_S4_F4_SD=Manufacturer: Seal Corporation\n\nBy focusing on improving the splash damage absorption of their all-purpose shield generator line, Seal Corporation’s INK-Splash generator exchanges some protection from direct fire for extra strength against missiles.
  19191. item_DescShieldPane=<-=MISSING=->
  19192. item_DescSHLD_AEGS_S04_Idris=[PH] AEGS Idris Shield
  19193. item_DescSHLD_ASAS_S01_Cloak=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: D\nClass: Stealth
  19194. item_DescSHLD_ASAS_S01_Obscura=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: C\nClass: Stealth\n\nRespected for its lower emissions, the Obscura shield generator uses an advanced signature dispersal system to help give your ship a quieter signature while still remaining shielded.
  19195. item_DescSHLD_ASAS_S01_Shimmer=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: C\nClass: Stealth\n\nAscension Astro is known for one thing — quality stealth components. Their Shimmer shield generator was built not only to help avoid detection, but also provide protection when needed most.
  19196. item_DescSHLD_ASAS_S01_Veil=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: B\nClass: Stealth
  19197. item_DescSHLD_ASAS_S02_Shroud=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 2\nGrade: D\nClass: Stealth
  19198. item_DescSHLD_BANU_S02_Sukoran=Item Type: Shield Generator\nManufacturer: Banu\nSize: 2\nGrade: C\nClass: Military\n\nGood design always survives with the Banu. The Sukoran shield generator updates Tevarin technology in a number of interesting ways. Its efficient design draws less power, while still effectively producing a robust shield capable of absorbing most ballistic and energy attacks until it's fully depleted. However, this greater efficiency comes with a price as the Sukoran's slower regen rate may temporarily render the shield offline.
  19199. item_DescSHLD_BASL_S00_Castra=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 0\nGrade: C\nClass: Industrial\n\nWhen performance meets price for vehicle shield generators, the Castra is the clear winner. It has been a Whitley’s Guide “Best Buy” for five consecutive years.
  19200. item_DescSHLD_BASL_S01_Bulwark=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: C\nClass: Industrial\n\nThe Bulwark shield generator provides industrial-grade durability and increased performance, but at the expense of a higher emission level.
  19201. item_DescSHLD_BASL_S01_Guardian=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: B\nClass: Industrial
  19202. item_DescSHLD_BASL_S01_Palisade=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 1\nGrade: A\nClass: Industrial
  19203. item_DescSHLD_BASL_S02_Aspis=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 2\nGrade: C\nClass: Industrial\n\nBasilisk’s Aspis industrial shield generator features durable design and reliable performance, earning it a place on Whitley’s Guide ‘Best Buy’ list.
  19204. item_DescSHLD_BASL_S03_Stronghold=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 3\nGrade: C\nClass: Industrial\n\nThe Stronghold shield generator uses patented hull plating techniques to reinforce the generator’s body to make it one of the sturdiest on the market. That means the shield and component are both built to last.
  19205. item_DescSHLD_BEHR_S01_5SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: C\nClass: Civilian\n\nThe 5SA ‘Rhada’ delivers Behring’s expert engineering and trusted performance to make it a worthy shield generator for any commercial ship.
  19206. item_DescSHLD_BEHR_S01_6SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: B\nClass: Civilian
  19207. item_DescSHLD_BEHR_S01_7SA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 1\nGrade: A\nClass: Civilian
  19208. item_DescSHLD_BEHR_S02_5MA=Item Type: Shield Generator\nManufacturer: Behring\nSize: 2\nGrade: C\nClass: Civilian\n\nThanks to Behring’s expert engineers, the 5MA ‘Chimalli’ shield generator balances the need for a solid regeneration rate with dependable damage absorption.
  19209. item_DescSHLD_BEHR_S03_5CA=Item Type: Shield\nManufacturer: Behring \nSize: 3\nGrade: C\nClass: Civilian\n\nBehring’s belief in balanced shield design is evident with the 5CA. This large shield generator is equally focused on providing acceptable shield health along with decent damage absorption.
  19210. item_DescSHLD_BEHR_SMAL_PL01=[PH] BEHR Shield Small
  19211. item_DescSHLD_GODI_S01_AllStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: C\nClass: Military\n\nGorgon Defender Industries first created the AllStop shield generator to hold off the Vanduul. They worked so well that many military crafts were known to prefer the AllStop. Just one of the many reasons to have one on your ship.
  19212. item_DescSHLD_GODI_S01_ForceWall=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: B\nClass: Military\n\nWant to stay in the thick of battle a bit longer? Gorgon’s ForceWall is a military-grade shield generator that’s able to absorb more damage, providing a notable uptick to your shield’s durability.
  19213. item_DescSHLD_GODI_S01_FR66=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: A\nClass: Military
  19214. item_DescSHLD_GODI_S01_SecureHyde=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 1\nGrade: D\nClass: Military\n\nGet extra protection with the SecureHyde shield generator. This military-grade component provides superior durability over every other shield generator in its class.
  19215. item_DescSHLD_GODI_S02_FullStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 2\nGrade: C\nClass: Military\n\nFeaturing proprietary recoil tech, the FullStop shield generator was built to better absorb attacks from a multitude of damage types.
  19216. item_DescSHLD_GODI_S03_SureStop=Item Type: Shield Generator\nManufacturer: Gorgon Defender Industries\nSize: 3\nGrade: C\nClass: Military\n\nGorgon’s SureStop shield generator was initially developed for military applications, aiming for a middle-of-the-road alternative for circumstances that are anything but. Featuring new Envelop projection technology, the SureStop emphasizes performance and dependability over lower signature.
  19217. item_DescSHLD_ORIG_S04_890J_SCItem=Item Type: Shield Generator\nManufacturer: Basilisk\nSize: 4\nGrade: Bespoke\nClass: Industrial\n\nOrigin turned to the experts at Basilisk to build a bespoke shield generator for the 890 Jump. The Glacis blends centuries of cutting edge innovation to produce a strong and stable shield capable of defending the valuable ship and passengers aboard.
  19218. item_DescSHLD_S01_CIV_SECO_Ink=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: D\nClass: Civilian\n\nWhen you’re looking for a dependable shield, why not trust the company that’s been doing it longer than anyone else? Seal Corporation’s original INK shield generator has been a staple around the Empire for generations.
  19219. item_DescSHLD_S01_CMP_YORM_Targa=Item Type: Shield Generator\nManufacturer: Yorm\nSize: 1\nGrade: C\nClass: Competition\n\nBased on Gotlieb Yorm’s original design, the Targa is a light, high performance, competition-grade generator that revolutionized racing.
  19220. item_DescSHLD_S01_IND_BASL_Steward=Item Type: Shield Generator\nManufacturer: Basilisk \nSize: 1\nGrade: D\nClass: Industrial\n\nThe Steward is Basilisk’s entry level industrial shield generator. Its reinforced housing adds an extra level of durability to an already robust system, guaranteeing that your shield will be projecting even in the harshest conditions.
  19221. item_DescSHLD_S01_Mirage=Item Type: Shield Generator\nManufacturer: Ascension Astro\nSize: 1\nGrade: A\nClass: Stealth
  19222. item_DescSHLD_SECO_MEDI_PL01=[PH] SECO Shield Medium
  19223. item_DescSHLD_SECO_S00_PIN=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 0\nGrade: C\nClass: Civilian\n\nWith the PIN vehicle shield generator you can now trust Seal Corp to protect you whether you’re in space or atmosphere.
  19224. item_DescSHLD_SECO_S01_HEX=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: B\nClass: Civilian
  19225. item_DescSHLD_SECO_S01_INK=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: D\nClass: Civilian\n\nWhen you’re looking for a dependable shield, why not trust the company that’s been doing it longer than anyone else? Seal Corporation’s original INK shield generator has been a staple around the Empire for generations.
  19226. item_DescSHLD_SECO_S01_WEB=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 1\nGrade: C\nClass: Civilian\n\nTried, tested, and refined for centuries, the WEB shield generator balances sleek design with stellar performance to keep your ship safe under a wide variety of circumstances.
  19227. item_DescSHLD_SECO_S02_STOP=Item Type: Shield Generator\nManufacturer: Seal Corporation\nSize: 2\nGrade: C\nClass: Civilian\n\nUtilizing a design that has proven itself time and again, the STOP shield generator by Seal Corporation has featured the same classic design for years due to its consistent, stellar performance.
  19228. item_DescSHLD_SECO_SMAL_PL01=[PH] SECO Shield Small
  19229. item_DescSHLD_SECO_SMAL_PL01_Pirate=[PH] SECO Shield Small (Pirate)
  19230. item_DescSHLD_YORM_S01_Falco=Item Type: Shield Generator\nManufacturer: YORM\nSize: 1\nGrade: D\nClass: Competition\n\nFalco is the perfect shield generator for those always on the go. Its lightweight build won’t hurt your top speed, while still being able to absorb enough damage for you to make your escape.
  19231. item_DescSHLD_YORM_S01_Targa=Item Type: Shield Generator\nManufacturer: YORM\nSize: 1\nGrade: C\nClass: Competition\n\nBased on Gotlieb Yorm’s original design, the Targa is a light, high performance, competition-grade generator that revolutionized racing. 
  19232. item_DescShubin_Ballistic_Unmanned_Turret=[PH] Shubin Unmanned Turret
  19233. item_DescShubin_TurretMissileRack=The Behring Marksman heat seeking missile utilizes an enemy's heat signature to obtain and maintain a lock on the target. This tried-and-true method of target acquisition has a few drawbacks: it is easily confused by flares and it may be difficult to establish lock on ships with low heat signatures. These issues aside, the Marksman is the go-to missile of choice for many independent operators and pilots. Rack of four (4).
  19234. item_DescShubinTurretItem=Basic Class 2b turret mount
  19235. item_DescSilencer=<-=MISSING=->
  19236. item_DescSmallFish=Ribbon fish (Vario Vitas) have become a very popular first pet among children due to the minimal amount of care needed to keep them alive and the variety of their vibrant coloration.
  19237. item_DescStimpack=CureLife's OneClick is a first-line treatment system capable of providing temporary relief against a variety of medical conditions.
  19238. item_DescSTKA_AGH36_S3=Sterne Katzen AG known about protection. With their low emissions bubble shield the Hornisse-36, you'll keep attacks at bay while keeping your sig low.
  19239. item_DescStorAll_Big_Box_Model_A=Manufacturer: Stor*All\nItem Type: Storage\n\nMade with the same rugged construction techniques as the smaller 5 ton model, the Stor*All model A Big Box cargo pod upgrade for the Aurora doubles the available cargo space. (Replaces default cargo option.)
  19240. item_DescStorAll_Big_Box_Model_H=Manufacturer: Stor*All\nItem Type: Storage\n\nDesigned exclusively for the Hornet F7C, the Stor*All Big Box model H replaces the void left by the turret system of the military-spec craft with a respectable cargo hold. Transforming the flagship fighter of the UEEN into a durable hauling ship.
  19241. item_DescStorAll_Mini=Manufacturer: Stor*All\nItem Type: Storage\n\nThe 5 ton Stor*All Mini cargo pod allows the enterprising Aurora pilot to begin his business in the commodities transportation sector. It has a double wall and pressurized construction that can withstand the rigors of space or the occasional laser blast.
  19242. item_DescStripedFish=Known for its distinct blue and white banding, the Banded Fessle is indigenous to the warmer areas of the Anasazi Sea on Terra up to a depth of twelve meters. These carnivorous fish can grow to anywhere between forty and fifty centimeters and are known to eat small insects and fish.
  19243. item_DescTALN_Retaliator_S5_Strike_TL_CS=[PH] Talon Stalker V Torpedo
  19244. item_DescTalon_Dominator_Platform_x4=Manufacturer: Talon Weapon Systems\nBuilt to Talon's standard of rugged excellence, this Quad Rack fits to any compatible hardpoint to carry four missiles.
  19245. item_DescTalon_Executioner_IR_Twin=Talon's Executioner missiles track and lock their target by use of highly sensitive optical cameras and image processing software. The Executioners deliver a combination of hull-breaching and high-explosive payload, making them effective weapons against smaller capital ships.
  19246. item_DescTalon_Stalker_Platform_x4=Talon Stalker missiles track and lock their target by use of highly sensitive optical cameras and image processing software. Although they have an increased lock time over other missile types, they are much more difficult for targets to shake once lock is attained. Rack of four (4).
  19247. item_DescTalon_Stalker_Quad=Manufacturer: Talon Weapon Systems\nBuilt to Talon’s standard of rugged excellence, this Quad Rack fits to any compatible hardpoint to carry four missiles.
  19248. item_DescTalon_Stalker_Twin=Manufacturer: Talon Weapon Systems\nBuilt to Talon's standard of rugged excellence, this Double Rack fits to any compatible hardpoint to carry four missiles.
  19249. item_Desctank125=<-=MISSING=->
  19250. item_DescTankCannon=<-=MISSING=->
  19251. item_DescTHCN_S1_RPOD_4x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 1\nRockets: 4xS2\n\nThermyte Concern's Liberator rocket pod carries four S2 rockets and can be attached to any size one hardpoint.
  19252. item_DescTHCN_S2_RPOD_8x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 2\nRockets: 8xS2\n\nThermyte Concern's Liberator Prime rocket pod carries eight S2 rockets and can be attached to any size two hardpoint.
  19253. item_DescTHCN_S3_RPOD_12x_S2=Item Type: Rocket Pod\nManufacturer: Thermyte Concern\nSize: 3\nRockets: 12xS2\n\nThermyte Concern's Liberator Ultra rocket pod carries twelve S2 rockets and can be attached to any size three hardpoint.
  19254. item_DescTHRE_ANVL_F7A_Main=[PH] THRE F7A Main Thruster
  19255. item_DescTHRM_ANVL_Flex_F7A=[PH] THRM F7A Flex Thruster
  19256. item_DescTMBL_EMP_Device=[PH] TMBL Cyclone EMP Device
  19257. item_DescTOAG_launcher_ballistic_01=Manufacturer: Torral Aggregate\nItem Type: Launcher \nClass: Missile\n\nMagazine Size: 1\nRate Of Fire: 6 rpm \nEffective Range: 2 km\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nA powerful and portable large caliber projectile launcher from Torral Aggregate, the Kahix features two fire modes, dumbfire and targeted, and can utilize a variety of special missiles. This versatile Xi'an weapon is a perfect battlefield equalizer for ground troops, effective in a multitude of engagement scenarios and capable of dealing massive damage to ships and vehicles.
  19258. item_DescTorshuCrab=Considered to be quite a delicacy in many restaurants due to the tender meat, the Thorshu can be found in the colder climates of southern Terra. Also was the basis of Waka Grey, the sidekick from a 27th century children’s show.
  19259. item_DescTRAS_LaserBeam_S4=Manufacturer: Trident Attack Systems\n\nPulsating energy powers the Arame from Trident Attack Systems. This size four weapon produces a laser beam that’s particularly effective from short to medium ranges.
  19260. item_DescTRAS_LaserBeam_S5=Manufacturer: Trident Attack Systems\n\nTrident Attack Systems’ successful transition from hard ammo producer to energy weapon specialist continues with the Kombu. Its laser beam can deliver reliable, sustained damage, though users must use it strategically to not overheat the weapon.
  19261. item_DescTRAS_LaserBeam_S6=Manufacturer: Trident Attack Systems\n\nTrident Attack Systems' size six energy weapon, the Wakame, can quickly overwhelm nearby adversaries before they have a chance to respond thanks to the targeted focus and sustained damage delivery of this laser beam.
  19262. item_DescTrophyCase_12Ports=(PH) Trophy Case Description
  19263. item_DescUEE_medium_m_outfit=(PH) Medium Marine Armor Description
  19264. item_DescUMNT_ANVL_S5_Cap= Anvil Hornet Ghost Center Cap Description [PH]
  19265. item_DescUMNT_ANVL_S5_Rotodome=Manufacturer: WillsOp\nItem Type: Radar\nSize: 5\n\nWhen the UEEN came to Anvil needing a ship to handle mobile C&C, Anvil turned to WillsOp, one of the most trusted names in scanning and deep-space radar. Together they developed the Long Look Radar (LLR) system as a way to upgrade the modern Hornets rather than developing an entirely new ship. Fully loaded with WillsOp’s suite of scan systems, the LLR now brings its raw analytical power to the civilian market, turning an already dependable vessel into a perfect scanning fighter.
  19266. item_DescUMNT_MISC_S03_PL01=Item Type: Utility Mount Cap (Reliant Exclusive)\nManufacturer: MISC\nSize: 4\n\nA utility mount cap designed specifically for use on the wings of the MISC Reliant.
  19267. item_Descun_portable_light_1_a_cyan=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Cyan QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares.
  19268. item_Descun_portable_light_1_a_green=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Green QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares.
  19269. item_Descun_portable_light_1_a_orange=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Orange QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares.
  19270. item_Descun_portable_light_1_a_pink=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Pink QuikFlare from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse.
  19271. item_Descun_portable_light_1_a_red=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Red QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares.
  19272. item_Descun_portable_light_1_a_yellow=Manufacturer: Shubin Interstellar\n\nIlluminate the way forward or signal for help with the Yellow QuikFlarePro from Shubin Interstellar. For centuries, miners have counted on this flare as part of their core toolkit, thanks to its tried and true design and durability that ensures it stays ablaze in the various harsh weather and difficult atmospheric conditions encountered across the 'verse. The QuikFlarePro uses advanced tech to glow longer than regular flares.
  19273. item_descUrsa_Paint_Emerald=Standard paint job for the RSI Ursa Rover Fortuna.
  19274. item_DescUrsa_Paint_Red=[WIP] Red Rover [WIP]
  19275. item_Descutfl_melee_01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it.
  19276. item_Descutfl_melee_01_browngold01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it.
  19277. item_Descutfl_melee_01_greywhite01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it.
  19278. item_Descutfl_melee_01_redwhite01=Manufacturer: UltiFlex\nItem Type: Knife\nClass: Melee\n\nSize: 16 cm\n\nThe FSK-8 Combat Knife from UltiFlex is as sparse a weapon as you can get. While many become enamored with dazzling tech of modern weaponry, UltiFlex has focused on making a simple effective combat tool. Featuring a balanced 1055 carbon steel blade honed to a razor's edge, this knife is capable of handling all the abuse you can throw at it.
  19279. item_DescVehicle_Debris=Debris
  19280. item_DescVNCL_Blade_CML_Chaff=[PH] VNCL Blade - Chaff Launcher
  19281. item_DescVNCL_Blade_CML_Flare=[PH] VNCL Blade - Flare Launcher
  19282. item_DescVNCL_Blade_Fuel_Tank_S1=[PH] VNCL Blade Fuel Tank
  19283. item_DescVNCL_Blade_LaserRepeater_S3=[PH] VNCL Laser Repeater S3
  19284. item_DescVNCL_Blade_PlasmaCannon_S2=[PH] VNCL Plasma Repeater S2
  19285. item_DescVNCL_Blade_Platform_x2=[PH] VNCL Dual Missile Platform
  19286. item_DescVNCL_Blade_Radar=[PH] VNCL Blade Radar
  19287. item_DescVNCL_Blade_S1_Strike_FAF_IR=[PH] VNCL Blade Strike Missile S1
  19288. item_DescVNCL_Blade_S1_TR4=[PH] VNCL Blade Thruster
  19289. item_DescVNCL_Blade_S2_TR4=[PH] VNCL Blade Thruster
  19290. item_DescVNCL_Blade_Seat_Pilot=[PH] VNCL Blade Pilot Seat
  19291. item_DescVNCL_Blade_Shield=[PH] VNCL Blade Shield Generator
  19292. item_DescVNCL_Blade_TR1_Joint=[PH] VNCL Blade Joint Thruster
  19293. item_DescVNCL_Blade_TR2_Retro=[PH] VNCL Blade Retro Thruster
  19294. item_DescVNCL_Cleaver_Engine=[PH] VNCL Cleaver Engine
  19295. item_DescVNCL_Cleaver_Omni=[PH] VNCL Cleaver Omni Thruster
  19296. item_DescVNCL_Cleaver_Retro=[PH] VNCL Cleaver Retro Thruster
  19297. item_DescVNCL_CML_Chaff=[PH] VNCL Chaff Launcher
  19298. item_DescVNCL_CML_Flare=[PH] VNCL Flare Launcher
  19299. item_DescVNCL_Cockpit_Audio=[PH] VNCL Cockpit Audio
  19300. item_DescVNCL_DF_MOUSE=[PH] Vanduul DF
  19301. item_DescVNCL_Fuel_Tank_S1=VNCL Fuel Tank
  19302. item_DescVNCL_Fuel_Tank_Stinger_S1=[PH] VNCL Stinger Fuel Tank
  19303. item_DescVNCL_Fuel_Tank_Void=[PH] VNCL Void Fuel Tank
  19304. item_DescVNCL_Glaive_Aux_Fixed=[PH] Fixed Mav Thruster
  19305. item_DescVNCL_Glaive_Aux_Joint=[PH] Joint Mav Thruster
  19306. item_DescVNCL_Glaive_LandingSystem=[PH] VNCL Glaive Landing System
  19307. item_Descvncl_glaive_lights_body=@General Body light
  19308. item_Descvncl_glaive_lights_cockpit_int=@General Cockpit light
  19309. item_Descvncl_glaive_lights_engine=@General Engine light
  19310. item_Descvncl_glaive_lights_port_wing=@Port Wing Light
  19311. item_Descvncl_glaive_lights_starboard_wing=@Starboard Wing Light
  19312. item_DescVNCL_Glaive_Main_Fixed=[PH] Main Thruster
  19313. item_DescVNCL_Glaive_MultiLight=[PH] VNCL Glaive External Lights
  19314. item_DescVNCL_Glaive_Retro_Fixed_Left=[PH] Retro Thruster
  19315. item_DescVNCL_Glaive_Retro_Fixed_Right=[PH] Retro Thruster
  19316. item_DescVNCL_Glaive_Shield=[PH] VNCL Glaive Shield
  19317. item_DescVNCL_HS_MARK=[PH] Vanduul IR Missile
  19318. item_DescVNCL_LaserCannon_S1=Imperial Designation 'WEAK' Laser Autocannon
  19319. item_Descvncl_lights_body=@General Body light
  19320. item_Descvncl_lights_cockpit_int=@General Cockpit light
  19321. item_Descvncl_lights_engine=@General Engine light
  19322. item_Descvncl_lights_port_wing=@Port Wing Light
  19323. item_Descvncl_lights_starboard_wing=@Starboard Wing Light
  19324. item_DescVNCL_Mark_Platform_x3=[PH] VNCL Scythe Missile Platform x3
  19325. item_DescVNCL_Mark_Platform_x4=[PH] VNCL Scythe Missile Platform x4
  19326. item_DescVNCL_MissileRack_Blade=Ramming Blade
  19327. item_DescVNCL_NC_S5_Q1=<-=MISSING=->
  19328. item_DescVNCL_NeutronCannon_S5=Imperial Designation 'WAR' Neutron Autocannon
  19329. item_DescVNCL_PC_Scythe_Right=Imperial Designation 'WAR' Plasma Cannon
  19330. item_DescVNCL_PlasmaCannon=<-=MISSING=->
  19331. item_DescVNCL_PlasmaCannon_S5=Imperial Designation 'WRATH' Plasma Autocannon
  19332. item_DescVNCL_PlasmaCannon_Stinger_S5=[PH] VNCL S5 Plasma Autocannon
  19333. item_DescVNCL_Scythe_ADS=<-=MISSING=->
  19334. item_DescVNCL_SCYTHE_CML_Chaff=[PH] VNCL Scythe - Chaff Launcher
  19335. item_DescVNCL_SCYTHE_CML_Flare=[PH] VNCL Scythe - Flare Launcher
  19336. item_DescVNCL_Scythe_CPU=<-=MISSING=->
  19337. item_DescVNCL_Scythe_Fuel_Tanks=<-=MISSING=->
  19338. item_DescVNCL_Scythe_LandingSystem=[PH] VNCL Scythe Landing System
  19339. item_DescVNCL_Scythe_MB=<-=MISSING=->
  19340. item_DescVNCL_Scythe_MissilePlatform_x3_Left=<-=MISSING=->
  19341. item_DescVNCL_Scythe_MissilePlatform_x4=<-=MISSING=->
  19342. item_DescVNCL_Scythe_MultiLight=[PH] VNCL Scythe External Lights
  19343. item_DescVNCL_Scythe_Radar=<-=MISSING=->
  19344. item_DescVNCL_Scythe_Seat_Pilot=[PH] VNCL Scythe Pilot Seat
  19345. item_DescVNCL_Scythe_Shield=<-=MISSING=->
  19346. item_DescVNCL_Scythe_TC=<-=MISSING=->
  19347. item_DescVNCL_Scythe_WCS=<-=MISSING=->
  19348. item_DescVNCL_Spark_Shield_S3=[PH] VNCL Spark Shield
  19349. item_DescVNCL_Spark_Shield_S3_Survival=[PH] VNCL Spark Shield
  19350. item_DescVNCL_Stinger_CML_Chaff=[PH] VNCL Stinger - Chaff Launcher
  19351. item_DescVNCL_Stinger_CML_Flare=[PH] VNCL Stinger - Flare Launcher
  19352. item_DescVNCL_Stinger_NC_S5=[PH] VNCL Stinger Neutron Cannon S5
  19353. item_DescVNCL_Stinger_Platform_x12=[PH] VNCL Stinger Missile Rack x12
  19354. item_DescVNCL_Stinger_S1_HS=[PH] VNCL Stinger S1 Missile
  19355. item_DescVNCL_Stinger_Seat_Pilot=[PH] VNCL Stinger Pilot Seat
  19356. item_DescVNCL_Stinger_Shield_S3=[PH] VNCL Stinger Shield Generator
  19357. item_DescVNCL_Stinger_TR1_Joint=[PH] VNCL Stinger Joint Thruster
  19358. item_DescVNCL_Stinger_TR2_Retro=[PH] VNCL Stinger Retro Thruster
  19359. item_DescVNCL_TachyonCannon_Kingship=Manufacturer: Vanduul\nItem Type: Tachyon Cannon
  19360. item_DescVNCL_Throw_S3_TR4=[PH] VNCL Throw Thruster
  19361. item_DescVNCL_Trap_TR1_Fixed=[PH] VNCL Trap Fixed Thruster
  19362. item_DescVNCL_Trunk_TR2_Retro=[PH] VNCL Trunk Retro Thruster
  19363. item_DescVNCL_Twist_TR1_Joint=[PH] VNCL Twist Joint Thruster
  19364. item_DescVNCL_Void_Engine=[PH] VNCL Void Engine
  19365. item_DescVNCL_Void_Joint=[PH] VNCL Void Joint Thruster
  19366. item_DescVNCL_Void_Retro=[PH] VNCL Void Retro Thruster
  19367. item_DescVNCL_Void_Seat_Pilot=[PH] VNCL Void Pilot Seat
  19368. item_DescVNCL_Void_Shield=[PH] VNCL Void Shield
  19369. item_DescVNCL_VS_Spark_Shield_S3=[PH] VNCL Spark Shield Generator
  19370. item_DescWeapon_Mount_Class1_Placeholder_a=Basic Class 1a fixed mount
  19371. item_DescWillsOp_TC=[PH] WillsOp Targeting Computer
  19372. item_DescXFRG_E_655_Engine_S6_Q1=[PH] XFRG E 655 Main Thruster
  19373. item_DescXFRG_E_655_Engine_S7_Q1=[PH] XFRG E 655 Main Thruster
  19374. item_DescXFRG_FP_RMI_S2_Q1=The X-Forge P/S2-80 is a small thruster that mainly finds use on Aurora class starships. Boasting good thrust output and fuel efficiency, the P/S2-80 is an excellent choice for those with a bit of wanderlust.
  19375. item_DescXFRG_Intakes_Aurora=[PH] XFRG Aurora Fuel Intakes
  19376. item_DescXFRG_Vanguard_D_S4_320_Aux=[PH] XFRG Vanguard D 320 Auxiliary Thruster
  19377. item_DescXFRG_Vanguard_D_S4_320_Main=[PH] XFRG Vanguard D 320 Main Thruster
  19378. item_DescXIAN_Cockpit_Audio=[PH] XIAN Cockpit Audio
  19379. item_DescXIAN_LaserCannon_S3=[PH] XIAN Laser Autocannon S3
  19380. item_DescXIAN_Scout_CML_Chaff=[PH] XIAN Scout - Chaff Launcher
  19381. item_DescXIAN_Scout_CML_Flare=[PH] XIAN Scout - Flare Launcher
  19382. item_DescXIAN_Scout_LandingSystem=[PH] XIAN Scout Landing System
  19383. item_DescXIAN_Scout_Maneuvering=[PH] XIAN Scout Thruster
  19384. item_DescXIAN_Scout_MultiLight=[PH] XIAN Scout External Lights
  19385. item_DescXIAN_Scout_Retro=[PH] XIAN Scout Retro Thruster
  19386. item_DescXIAN_Scout_Seat_Pilot=[PH] XIAN Scout Pilot Seat
  19387. item_Descxian_special_launcher_01=Manufacturer: Torral Aggregate\nItem Type: Launcher\nClass: Missile\n\nMagazine Size: 3 round of 10 small rockets\nRate Of Fire: 10 rpm\nEffective Range: 200 m\n\nAttachments: Optics (N/A), Barrel (N/A), Underbarrel (N/A)\n\nDesigned by the Xi'an manufacturing collective, Torral Aggregate, the I'rhal requires a skilled operator to unleash the full destructive potential of this weapon's high-powered energy missile barrage.  
  19388. item_DescYORM_S2_F4_RC=[PH] YORM Dual Protector
  19389. item_DescYORM_S3_F4_RC=[PH] YORM Dual Protector
  19390. item_DescZoom=<-=MISSING=->
  19391. item_displayType_AmmoBox=Ammo Box
  19392. item_displayType_AreaWeapon=Area Weapon
  19393. item_displayType_ArmorArms=Armor: Arms
  19394. item_displayType_ArmorCore=Armor: Core
  19395. item_displayType_ArmorHands=Armor: Hands
  19396. item_displayType_ArmorLegs=Armor: Legs
  19397. item_displayType_Beam=Beam
  19398. item_displayType_Boots=Boots
  19399. item_displayType_Cannon=Cannon
  19400. item_displayType_Cooler=Cooler
  19401. item_displayType_Countermeasure=Countermeasure
  19402. item_displayType_Device=Device
  19403. item_displayType_Gatling=Gatling
  19404. item_displayType_Gloves=Gloves
  19405. item_displayType_Grenade=Grenade
  19406. item_displayType_Hat=Hat
  19407. item_displayType_Headwear=Headwear
  19408. item_displayType_HeavyCoat=Heavy Coat
  19409. item_displayType_Helmet=Helmet
  19410. item_displayType_Jacket=Jacket
  19411. item_displayType_Magazine=Magazine
  19412. item_displayType_MeleeWeapon=Melee Weapon
  19413. item_displayType_Missile=Ordnance
  19414. item_displayType_MissileRack=Missile Rack
  19415. item_displayType_MountFixed=Mount (Fixed)
  19416. item_displayType_MountFluid=Mount (Fluid)
  19417. item_displayType_Neutron=Neutron
  19418. item_displayType_Pants=Pants
  19419. item_displayType_PersonalFlare=Personal Flare
  19420. item_displayType_Pistol=Pistol
  19421. item_displayType_PowerPlant=Power Plant
  19422. item_displayType_QuantumDrive=Quantum Drive
  19423. item_displayType_Repeater=Repeater
  19424. item_displayType_Rifle=Rifle
  19425. item_displayType_Rocket=Rocket
  19426. item_displayType_ScatterGun=Scattergun
  19427. item_displayType_ShieldGenerator=Shield Generator
  19428. item_displayType_Shirt=Shirt
  19429. item_displayType_Shoes=Shoes
  19430. item_displayType_Shotgun=Shotgun
  19431. item_displayType_Shouldered=Shouldered
  19432. item_displayType_SMG=SMG
  19433. item_displayType_Sniper=Sniper
  19434. item_displayType_Special=Special
  19435. item_displayType_Undersuit=Undersuit
  19436. item_Fabric_TBD=TBD\n(Added to fix loc validation.)
  19437. item_Fashion_Style_DressShoes=Dress Shoes
  19438. item_Fashion_Style_Gloves=Gloves
  19439. item_Fashion_Style_Hat=Hat
  19440. item_Fashion_Style_Jacket=Jacket
  19441. item_Fashion_Style_LongSleeve=Long Sleeve
  19442. item_Fashion_Style_Pants=Pants
  19443. item_Fashion_Style_ShortSleeve=Short Sleeve
  19444. item_Fashion_Style_Slacks=Slacks
  19445. item_Fashion_Style_Vest=Vest
  19446. item_Fashion_Type_ARM=Armor
  19447. item_Fashion_Type_CWR=Combat Wear
  19448. item_Fashion_Type_EBC=Earth Blue Collar
  19449. item_Fashion_Type_ECC=Earth Counter Culture
  19450. item_Fashion_Type_EFC=Earth Fashion Casual
  19451. item_Fashion_Type_EFP=Earth Fashion Party
  19452. item_Fashion_Type_EWC=Earth White Collar
  19453. item_Fashion_Type_FCC=Frontier Counter Culture
  19454. item_Fashion_Type_FFC=Frontier Fashion Casual
  19455. item_Fashion_Type_SWR=Space Wear
  19456. item_Fashion_Type_TBC=Terra Blue Collar
  19457. item_Fashion_Type_TCC=Terra Counter Culture
  19458. item_Fashion_Type_TFC=Terra Fashion Casual
  19459. item_Fashion_Type_TFP=Terra Fashion Party
  19460. item_Fashion_Type_TWC=Terra White Collar
  19461. item_Fashion_Type_UNI=Uniform
  19462. item_flair_335=
  19463. item_Mining_Consumable_ChargePulse=Torpid Mining Consumable
  19464. item_Mining_Consumable_ChargePulse_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Consumable\n\nCharge Rate: -20%\nHeat Generation: -20%\nSignature Size: -30%\nDuration: 20 seconds\n\nWhen the Torpid consumable interacts with a mining laser, it allows the operator more precise power adjustments for 20 seconds to help stay within a deposit's sweet spot.
  19465. item_Mining_Consumable_ExplosiveCharge=Surge Mining Consumable
  19466. item_Mining_Consumable_ExplosiveCharge_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Consumable\n\nCharge Window Level: +30%\nDuration: Instant\n\nInstantly inject energy into a deposit with the Surge. This single use consumable combines with a mining laser to deliver a burst of power that immediately fills part of the current charge window.
  19467. item_Mining_Consumable_FractureCharge=Stampede Mining Consumable
  19468. item_Mining_Consumable_FractureCharge_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Consumable\n\nCharge Rate: +100%\nDuration: 30 seconds\n\nIncrease your overall mining speed by activating the Stampede, which produces a pulse that immediately increases a deposit's Charge Rate by 100%.
  19469. item_Mining_Consumable_FuseDeposit=Lifeline Mining Consumable
  19470. item_Mining_Consumable_FuseDeposit_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Consumable\n\nShatter Damage: -50%\nHeat Generation: +20%\nSignature Size: +10%\nDuration: 10 seconds\n\nAvoid a disaster with the Lifeline. Save yourself and your ship by using this consumable to significantly reduce damage caused by a shattering deposit.
  19471. item_Mining_Consumable_HeatVentModule=Rime Mining Consumable
  19472. item_Mining_Consumable_HeatVentModule_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Consumable\n\nCharge Window Level: -50%\nHeat Generation: - 30%\nSignature Size: +30%\nDuration: Instant\n\nReduce the chance of a catastrophic explosion by using the Rime mining consumable to dissipate heat and improve a deposit's stability.
  19473. item_Mining_Consumable_LaserFocuser=Brandt Mining Consumable
  19474. item_Mining_Consumable_LaserFocuser_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Consumable\n\nResistance: -10%\nCharge Window Rate: +15%\nHeat Generation: +10%\nSignature Size: +20%\nDuration: 30 seconds\n\nStrategically use this consumable to crack difficult rocks. The Brandt provides 30 seconds of additional power to increase a mining laser's charge rate while also reducing a deposit's resistance.
  19475. item_Mining_Consumable_LaserOscillator=Optimum Mining Consumable
  19476. item_Mining_Consumable_LaserOscillator_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Consumable\n\nOptimal Charge Window Size: +100%\nHeat Generation: +10%\nSignature Size: +20%\nDuration: 15 seconds\n\nThe Optimum makes mining safer by increasing the optimal charge window for 30 seconds. This allows the laser to pump a deposit with more power before it crosses into the catastrophic danger pool.
  19477. item_Mining_Consumable_TremorPulse=Forel Mining Consumable
  19478. item_Mining_Consumable_TremorPulse_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Consumable\n\nResistance: -30%\nInstability Dampening: -20%\nHeat Generation: +15%\nSignature Size: +20%\nDuration: 20 seconds\n\nShubin developed the Forel consumable to temporarily distort a mining laser to produce a unique tremor. The resulting beam reduces a rock's resistance by 30%, but also increases the instability by 20%, making it less stable and more dangerous to mine.
  19479. item_Mining_MiningLaser_Greycat_1_S1=Lancet MH1 Mining Laser
  19480. item_Mining_MiningLaser_Greycat_1_S1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30m\nMaximum Range: 150m\n\nInstability Dampening: +30%\nResistance: -50%\nExtraction Throughput: 0.45 SCU/s\nPower Transfer: 1200\nAll Charge Rates: -30%\nConsumable Slots: 3\n\nGreycat classifies the Lancet MH1 as a support laser best utilized when mining with others. Generating a weaker than average beam, the Lancet MH1 safely heats deposits to reduce their resistance and instability but struggles to shatter them on its own. For mining crews, it's an ideal support laser to use alongside other lasers.
  19481. item_Mining_MiningLaser_Greycat_1_S2=Lancet MH2 Mining Laser
  19482. item_Mining_MiningLaser_Greycat_1_S2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 300m\n\nInstability Dampening: +30%\nResistance: -50%\nExtraction Throughput: 0.45 SCU/s\nPower Transfer: 1200\nAll Charge Rates: -30%\nConsumable Slots: 3\n\nGreycat classifies the Lancet MH2 as a support laser best utilized when mining with others. Generating a weaker than average beam, the Lancet MH2 safely heats deposits to reduce their resistance and instability but struggles to shatter them on its own. For mining crews, it's an ideal support laser to use alongside other lasers.
  19483. item_Mining_MiningLaser_Greycat_1_SV=Lancet MHV Mining Laser
  19484. item_Mining_MiningLaser_Greycat_1_SV_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 30m\nMaximum Range: 150m\n\nInstability Dampening: +30%\nResistance: -50%\nExtraction Throughput: 0.45 SCU/s\nPower Transfer: 1200\nAll Charge Rates: -30%\nConsumable Slots: 3\n\nGreycat classifies the Lancet MHV as a support laser best utilized when mining with others. Generating a weaker than average beam, the Lancet MHV safely heats deposits to reduce their resistance and instability but struggles to shatter them on its own. For mining crews, it's an ideal support laser to use alongside other lasers.
  19485. item_Mining_MiningLaser_Greycat_Default_S1=Arbor MH1 Mining Laser
  19486. item_Mining_MiningLaser_Greycat_Default_S1_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30m\nMaximum Range: 150m\nExtraction Throughput: 0.35 SCU/s\nPower Transfer: 1400\n\nThe Arbor MH1 became the universe's most heralded mining laser thanks to Greycat Industrial's exacting standards and business prowess. The laser's solid, reliable design found favor among industrial and solo operations for effectively balancing speed and safety. Greycat capitalized on this reputation by securing exclusive contracts that made the Arbor MH1 the standard laser head on most mining ships.
  19487. item_Mining_MiningLaser_Greycat_Default_S2=Arbor MH2 Mining Laser
  19488. item_Mining_MiningLaser_Greycat_Default_S2_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 300m\nExtraction Throughput: 0.35 SCU/s\nPower Transfer: 1400\n\nThe Arbor MH2 is the size two version of Greycat's heralded Arbor mining laser series. Like the smaller variant, the Arbor MH2's solid, reliable design found favor among industrial and solo operations for effectively balancing speed and safety.
  19489. item_Mining_MiningLaser_Greycat_Default_SV=Arbor MHV Mining Laser
  19490. item_Mining_MiningLaser_Greycat_Default_SV_Desc=Manufacturer: Greycat Industrial\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 30m\nMaximum Range: 150m\nExtraction Throughput: 0.35 SCU/s\nPower Transfer: 1400\n\nThe Arbor MHV became the universe's most heralded mining laser thanks to Greycat Industrial's exacting standards and business prowess. The laser's solid, reliable design found favor among industrial and solo operations for effectively balancing speed and safety. Greycat capitalized on this reputation by securing exclusive contracts that made the Arbor MHV the standard laser head on most mining ships.
  19491. item_Mining_MiningLaser_Shubin_1_S1=Hofstede-S1 Mining Laser
  19492. item_Mining_MiningLaser_Shubin_1_S1_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 15m\nMaximum Range: 75m\n\nPower Transfer: 2000\nInstability Dampening: +50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nBuilt with safety in mind, the Hofstede-S1 sacrifices range and focuses on dampening a deposit's instability to make it safer to mine. Miners looking to decrease the chance of a catastrophic explosion should turn to this reliable and affordable mining laser from Shubin.
  19493. item_Mining_MiningLaser_Shubin_1_S2=Hofstede-S2 Mining Laser
  19494. item_Mining_MiningLaser_Shubin_1_S2_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 45m\nMaximum Range: 225m\n\nPower Transfer: 2000\nInstability Dampening: +50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nBuilt with safety in mind, the Hofstede-S2 sacrifices range and focuses on dampening a deposit's instability to make it safer to mine. Miners looking to decrease the chance of a catastrophic explosion should turn to this reliable and affordable size two mining laser from Shubin.
  19495. item_Mining_MiningLaser_Shubin_1_SV=Hofstede-SV Mining Laser
  19496. item_Mining_MiningLaser_Shubin_1_SV_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 15m\nMaximum Range: 75m\n\nPower Transfer: 2000\nInstability Dampening: +50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nBuilt with safety in mind, the Hofstede-SV sacrifices range and focuses on dampening a deposit's instability to make it safer to mine. Miners looking to decrease the chance of a catastrophic explosion should turn to this reliable and affordable mining laser from Shubin.
  19497. item_Mining_MiningLaser_Shubin_2_S1=Klein-S1 Mining Laser
  19498. item_Mining_MiningLaser_Shubin_2_S1_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30m\nMaximum Range: 150m\n\nPower Transfer: 2500\nResistance: -10%\nInstability Dampening: -50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nShubin designed the Klein-S1 to generate a powerful laser that makes mining faster. This increased speed incurs additional risk by boosting a deposit's instability and chance of exploding, but if used correctly, the Klein-S1 can quickly reap rewards for the careful miner.
  19499. item_Mining_MiningLaser_Shubin_2_S2=Klein-S2 Mining Laser
  19500. item_Mining_MiningLaser_Shubin_2_S2_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60m\nMaximum Range: 300m\n\nPower Transfer: 2500\nResistance: -10%\nInstability Dampening: -50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nShubin designed the Klein-S2 to generate a powerful laser that makes mining faster. This increased speed incurs additional risk by boosting a deposit's instability and chance of exploding, but if used correctly, this size two mining laser can quickly reap rewards for the careful miner.
  19501. item_Mining_MiningLaser_Shubin_2_SV=Klein-SV Mining Laser
  19502. item_Mining_MiningLaser_Shubin_2_SV_Desc=Manufacturer: Shubin Interstellar\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 30m\nMaximum Range: 150m\n\nPower Transfer: 2500\nResistance: -10%\nInstability Dampening: -50%\nExtraction Throughput: 0.35 SCU/s\nConsumable Slots: 0\n\nShubin designed the Klein-SV to generate a powerful laser that makes mining faster. This increased speed incurs additional risk by boosting a deposit's instability and chance of exploding, but if used correctly, the Klein-SV can quickly reap rewards for the careful miner.
  19503. item_Mining_MiningLaser_Thermyte_1_S1=Impact I Mining Laser
  19504. item_Mining_MiningLaser_Thermyte_1_S1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 30\nMaximum Range: 150m\n\nPower Transfer: 3000\nOptimal Charge Rate: +20%\nExtraction Rate: 0.45 SCU/s\nInstability Dampening: -20%\nShatter Damage: +50%\nCatastrophic Charge Rate: +100%\nConsumable Slots: 1\n\nMine difficult deposits easier and faster with the Impact I. Thermyte Concern created special focus lenses to increase the laser's power and provide the precision required for a larger optimal charge window. This powerful mining laser does require careful management, as deposits will overheat quicker and explode with more force.
  19505. item_Mining_MiningLaser_Thermyte_1_S2=Impact II Mining Laser
  19506. item_Mining_MiningLaser_Thermyte_1_S2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 60\nMaximum Range: 300m\n\nPower Transfer: 3000\nOptimal Charge Rate: +20%\nExtraction Rate: 0.45 SCU/s\nInstability Dampening: -20%\nShatter Damage: +50%\nCatastrophic Charge Rate: +100%\nConsumable Slots: 1\n\nMine difficult deposits easier and faster with the Impact II. Thermyte Concern created special focus lenses to increase the laser's power and provide the precision required for a larger optimal charge window. This powerful size two mining laser does require careful management, as deposits will overheat quicker and explode with more force.
  19507. item_Mining_MiningLaser_Thermyte_1_SV=Impact S Mining Laser
  19508. item_Mining_MiningLaser_Thermyte_1_SV_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 30\nMaximum Range: 150m\n\nPower Transfer: 3000\nOptimal Charge Rate: +20%\nExtraction Rate: 0.45 SCU/s\nInstability Dampening: -20%\nShatter Damage: +50%\nCatastrophic Charge Rate: +100%\nConsumable Slots: 1\n\nMine difficult deposits easier and faster with the Impact S. Thermyte Concern created special focus lenses to increase the laser's power and provide the precision required for a larger optimal charge window. This powerful mining laser does require careful management, as deposits will overheat quicker and explode with more force.
  19509. item_Mining_MiningLaser_Thermyte_2_S1=Helix I Mining Laser
  19510. item_Mining_MiningLaser_Thermyte_2_S1_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 1\n\nOptimal Range: 37.5m\nMaximum Range: 187.5m\n\nPower Transfer: 3000\nInstability Dampening: +50%\nResistance: -20%\nAll Charge Rates: +30%\nExtraction Throughput: 0.50 SCU/s\nOptimal Charge Window Size: +30%\nThrottle Responsiveness Delay: -50%\nShatter Damage: +150%\nConsumable Slots: 3\n\nThermyte Concern engineered the Helix I to be a mining laser with impressive power and increased range to make it ideal when dealing with difficult deposits. Yet, all this power can be dangerous, as it also slows the throttle's responsiveness and increases the intensity of explosions. To some, the effective use of the Helix I has become a sign of a true mining professional.
  19511. item_Mining_MiningLaser_Thermyte_2_S2=Helix II Mining Laser
  19512. item_Mining_MiningLaser_Thermyte_2_S2_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 2\n\nOptimal Range: 75m\nMaximum Range: 375m\n\nPower Transfer: 3000\nInstability Dampening: +50%\nResistance: -20%\nAll Charge Rates: +30%\nExtraction Throughput: 0.50 SCU/s\nOptimal Charge Window Size: +30%\n\nThrottle Responsiveness Delay: -50%\nShatter Damage: +150%\n\nConsumable Slots: 3\n\nThermyte Concern engineered the Helix II to be a mining laser with impressive power and increased range to make it ideal when dealing with difficult deposits. Yet, all this power can be dangerous, as it also slows the throttle's responsiveness and increases the intensity of explosions. To some, the effective use of this size two laser has become a sign of a true mining professional.
  19513. item_Mining_MiningLaser_Thermyte_2_SV=Helix S Mining Laser
  19514. item_Mining_MiningLaser_Thermyte_2_SV_Desc=Manufacturer: Thermyte Concern\nItem Type: Mining Laser \nSize: 0\n\nOptimal Range: 37.5m\nMaximum Range: 187.5m\n\nPower Transfer: 3000\nInstability Dampening: +50%\nResistance: -20%\nAll Charge Rates: +30%\nExtraction Throughput: 0.50 SCU/s\nOptimal Charge Window Size: +30%\nThrottle Responsiveness Delay: -50%\nShatter Damage: +150%\nConsumable Slots: 3\n\nThermyte Concern engineered the Helix S to be a mining laser with impressive power and increased range to make it ideal when dealing with difficult deposits. Yet, all this power can be dangerous, as it also slows the throttle's responsiveness and increases the intensity of explosions. To some, the effective use of the Helix S has become a sign of a true mining professional.
  19515. item_Name=
  19516. item_Name_987_Jacket_01_01_01=Legion
  19517. item_Name_987_Jacket_02_01_01=Horde
  19518. item_Name_987_jacket_05_01_01=[PH] Name - 987 Jacket 05
  19519. item_Name_987_jacket_05_01_02=[PH] Name - 987 Jacket 05 Red
  19520. item_Name_987_jacket_05_01_03=[PH] Name - 987 Jacket 05 Orange
  19521. item_Name_987_jacket_05_01_04=[PH] Name - 987 Jacket 05 Yellow
  19522. item_Name_987_jacket_05_01_05=[PH] Name - 987 Jacket 05 Green
  19523. item_Name_987_jacket_05_01_06=[PH] Name - 987 Jacket 05 Teal
  19524. item_Name_987_pants_03_01_01=[PH] Name - 987 Pants 03
  19525. item_Name_987_pants_03_01_02=[PH] Name - 987 Pants 03 Red
  19526. item_Name_987_pants_03_01_03=[PH] Name - 987 Pants 03 Orange
  19527. item_Name_987_pants_03_01_04=[PH] Name - 987 Pants 03 Yellow
  19528. item_Name_987_pants_03_01_05=[PH] Name - 987 Pants 03 Green
  19529. item_Name_987_pants_03_01_06=[PH] Name - 987 Pants 03 Teal
  19530. item_Name_987_shirt_03_01_01=[PH] Name - 987 Shirt 03
  19531. item_Name_987_shirt_03_01_02=[PH] Name - 987 Shirt 03 Red
  19532. item_Name_987_shirt_03_01_03=[PH] Name - 987 Shirt 03 Orange
  19533. item_Name_987_shirt_03_01_04=[PH] Name - 987 Shirt 03 Yellow
  19534. item_Name_987_shirt_03_01_05=[PH] Name - 987 Shirt 03 Green
  19535. item_Name_987_shirt_03_01_06=[PH] Name - 987 Shirt 03 Teal
  19536. item_Name_987_shoes_03_01_01=[PH] Name - 987 Shoes 03
  19537. item_Name_987_shoes_03_01_02=[PH] Name - 987 Shoes 03 Red
  19538. item_Name_987_shoes_03_01_03=[PH] Name - 987 Shoes 03 Orange
  19539. item_Name_987_shoes_03_01_04=[PH] Name - 987 Shoes 03 Yellow
  19540. item_Name_987_shoes_03_01_05=[PH] Name - 987 Shoes 03 Green
  19541. item_Name_987_shoes_03_01_06=[PH] Name - 987 Shoes 03 Teal
  19542. item_Name_adv_agent_core=TrueDef-Pro Core
  19543. item_Name_adv_agent_helmet_01=Argus Helmet
  19544. item_Name_adv_agent_undersuit=Guardian Undersuit
  19545. item_Name_ALB_Bandana_01_01_01=Bandana
  19546. item_Name_alb_bandana_02_01_01=Oracle Helmet Base
  19547. item_Name_alb_hat_01_01_01=Ketchum
  19548. item_Name_alb_hat_01_01_02=Ketchum Red
  19549. item_Name_alb_hat_01_01_03=Ketchum Orange
  19550. item_Name_alb_hat_01_01_04=Ketchum Yellow
  19551. item_Name_alb_hat_01_01_05=Ketchum Green
  19552. item_Name_alb_hat_01_01_06=Ketchum Seagreen
  19553. item_Name_alb_hat_01_01_07=Ketchum Blue
  19554. item_Name_alb_hat_01_01_08=Ketchum Purple
  19555. item_Name_alb_hat_01_01_09=Ketchum Violet
  19556. item_Name_alb_hat_01_01_10=Ketchum White
  19557. item_Name_alb_hat_01_01_11=Ketchum Grey
  19558. item_Name_alb_hat_01_01_12=Ketchum Black
  19559. item_Name_alb_hat_01_01_13=Ketchum Dark Red
  19560. item_Name_alb_hat_01_01_14=Ketchum Sienna
  19561. item_Name_alb_hat_01_01_15=Ketchum Tan
  19562. item_Name_alb_hat_01_01_16=Ketchum Dark Green
  19563. item_Name_alb_hat_01_01_17=Ketchum Aqua
  19564. item_Name_alb_hat_01_01_18=Ketchum Twilight
  19565. item_Name_alb_hat_01_01_19=Ketchum Imperial
  19566. item_Name_alb_hat_01_01_20=Ketchum Olive
  19567. item_Name_ALB_Jacket_01_01_01=Tuvic Outerwear Mil-Green
  19568. item_Name_ALB_Jacket_01_01_11=Tuvic Outerwear Ash
  19569. item_Name_ALB_Jacket_01_01_12=Tuvic Outerwear Tactical
  19570. item_Name_ALB_Jacket_01_01_13=Tuvic Outerwear Crimson
  19571. item_Name_ALB_Jacket_01_01_15=Tuvic Outerwear Arctic
  19572. item_Name_ALB_Jacket_01_Ruso=Tuvic Outerwear Rust Society
  19573. item_Name_alb_Jacket_02_01_01=Softshell
  19574. item_Name_alb_shirt_01_01_01=Harlowe
  19575. item_Name_alb_shirt_01_01_02=Harlowe Red
  19576. item_Name_alb_shirt_01_01_03=Harlowe Orange
  19577. item_Name_alb_shirt_01_01_04=Harlowe Yellow
  19578. item_Name_alb_shirt_01_01_05=Harlowe Green
  19579. item_Name_alb_shirt_01_01_06=Harlowe Seagreen
  19580. item_Name_alb_shirt_01_01_07=Harlowe Blue
  19581. item_Name_alb_shirt_01_01_08=Harlowe Purple
  19582. item_Name_alb_shirt_01_01_09=Harlowe Violet
  19583. item_Name_alb_shirt_01_01_10=Harlowe White
  19584. item_Name_alb_shirt_01_01_11=Harlowe Grey
  19585. item_Name_alb_shirt_01_01_12=Harlowe Black
  19586. item_Name_alb_shirt_01_01_13=Harlowe Dark Red
  19587. item_Name_alb_shirt_01_01_14=Harlowe Sienna
  19588. item_Name_alb_shirt_01_01_15=Harlowe Tan
  19589. item_Name_alb_shirt_01_01_16=Harlowe Dark Green
  19590. item_Name_alb_shirt_01_01_17=Harlowe Aqua
  19591. item_Name_alb_shirt_01_01_18=Harlowe Twilight
  19592. item_Name_alb_shirt_01_01_19=Harlowe Imperial
  19593. item_Name_alb_shirt_01_01_20=Harlowe Olive
  19594. item_Name_alb_shirt_02_01_01=Cliffback
  19595. item_Name_alb_shirt_02_01_02=Cliffback Red
  19596. item_Name_alb_shirt_02_01_03=Cliffback Orange
  19597. item_Name_alb_shirt_02_01_04=Cliffback Yellow
  19598. item_Name_alb_shirt_02_01_05=Cliffback Green
  19599. item_Name_alb_shirt_02_01_06=Cliffback Seagreen
  19600. item_Name_alb_shirt_02_01_07=Cliffback Blue
  19601. item_Name_alb_shirt_02_01_08=Cliffback Purple
  19602. item_Name_alb_shirt_02_01_09=Cliffback Violet
  19603. item_Name_alb_shirt_02_01_10=Cliffback White
  19604. item_Name_alb_shirt_02_01_11=Cliffback Grey
  19605. item_Name_alb_shirt_02_01_12=Cliffback Black
  19606. item_Name_alb_shirt_02_01_13=Cliffback Dark Red
  19607. item_Name_alb_shirt_02_01_14=Cliffback Sienna
  19608. item_Name_alb_shirt_02_01_15=Cliffback Tan
  19609. item_Name_alb_shirt_02_01_16=Cliffback Dark Green
  19610. item_Name_alb_shirt_02_01_17=Cliffback Aqua
  19611. item_Name_alb_shirt_02_01_18=Cliffback Twilight
  19612. item_Name_alb_shirt_02_01_19=Cliffback Imperial
  19613. item_Name_alb_shirt_02_01_20=Cliffback Desert
  19614. item_Name_cba_boots_01_01_01=[PH - Name - CBA Boots_01_01_01]
  19615. item_Name_cba_boots_01_01_07=[PH - Name - CBA Boots_01_01_07]
  19616. item_Name_cba_boots_02_01_01=[PH - Name - CBA Boots_02_01_01]
  19617. item_Name_cba_boots_02_01_07=[PH - Name - CBA Boots_02_01_07]
  19618. item_Name_cba_gloves_01_01_01=[PH - Name - CBA Gloves_01_01_01]
  19619. item_Name_cba_gloves_01_01_07=[PH - Name - CBA Gloves_01_01_07]
  19620. item_Name_cba_gloves_02_01_01=[PH - Name - CBA Gloves_02_01_01]
  19621. item_Name_cba_gloves_02_01_07=[PH - Name - CBA Gloves_02_01_07]
  19622. item_Name_cba_jacket_01_01_01=[PH - Name - CBA Jacket_01_01_01]
  19623. item_Name_cba_jacket_01_01_07=[PH - Name - CBA Jacket_01_01_07]
  19624. item_Name_cba_jacket_02_01_01=[PH - Name - CBA Jacket_02_01_01]
  19625. item_Name_cba_jacket_02_01_07=[PH - Name - CBA Jacket_02_01_07]
  19626. item_Name_cba_mask_01_01_01=[PH - Name - CBA Mask_01_01_01]
  19627. item_Name_cba_mask_01_01_07=[PH - Name - CBA Mask_01_01_07]
  19628. item_Name_cba_mask_02_01_01=[PH - Name - CBA Mask_02_01_01]
  19629. item_Name_cba_mask_02_01_07=[PH - Name - CBA Mask_02_01_07]
  19630. item_Name_cba_pants_01_01_01=[PH - Name - CBA Pants_01_01_01]
  19631. item_Name_cba_pants_01_01_07=[PH - Name - CBA Pants_01_01_07]
  19632. item_Name_cba_pants_02_01_01=[PH - Name - CBA Pants_02_01_01]
  19633. item_Name_cba_pants_02_01_07=[PH - Name - CBA Pants_02_01_07]
  19634. item_Name_CBD_Hat_01_01_01=MC-DFA
  19635. item_Name_CBD_Hat_01_01_02=MC-Gray
  19636. item_Name_CBD_Hat_01_01_03=MC-Black
  19637. item_Name_CBD_Hat_01_01_04=MC-Green
  19638. item_Name_CBD_Hat_01_02_01=MC-FOD
  19639. item_Name_CBD_Hat_02_01_01=MC-Pinhead
  19640. item_Name_cbd_hat_02_01_centurion=MC-Pinhead "Voyager"
  19641. item_Name_cbd_hat_03_01_01=[PH] Name - CBD hat
  19642. item_Name_cbd_hat_03_aegis_dec=Aegis Dynamics Hat
  19643. item_Name_cbd_hat_03_anvil_dec=Anvil Aerospace Hat
  19644. item_Name_cbd_hat_03_argo_dec=Argo Astronautics Hat
  19645. item_Name_cbd_hat_03_consolidated_dec=Consolidated Outland Hat
  19646. item_Name_cbd_hat_03_crusader_dec=Crusader Industries Hat
  19647. item_Name_cbd_hat_03_drake_dec=Drake Interplanetary Hat
  19648. item_Name_cbd_hat_03_expo_dec=2949 Intergalactic Aerospace Expo Hat
  19649. item_Name_cbd_hat_03_misc_dec=MISC Hat
  19650. item_Name_cbd_hat_03_origin_dec=Origin Jumpworks Hat
  19651. item_Name_cbd_hat_03_rsi_dec=RSI Hat
  19652. item_Name_CBD_Jacket_01_01_01=Daredevil
  19653. item_Name_CBD_Jacket_01_01_02=Nightdevil
  19654. item_Name_CBD_Pants_01_01_01=Skellig Dark
  19655. item_Name_CBD_Pants_01_01_11=Skellig Silver
  19656. item_Name_CBD_Pants_01_01_16=Skellig Rot
  19657. item_Name_CBD_Pants_01_01_17=Skellig Blueband
  19658. item_Name_CBD_Pants_01_01_20=Skellig Dirt
  19659. item_Name_CBD_Shirt_01_01_01=Liar
  19660. item_Name_CBD_Shirt_01_02_01=Loudmouth
  19661. item_Name_CBD_Shirt_01_03_01=UEEx
  19662. item_Name_CBD_Shirt_01_04_01=Curser
  19663. item_Name_CBD_Shirt_02_01_01=Thrasher
  19664. item_Name_CBD_Shirt_02_02_01=Basher
  19665. item_Name_CBD_Shirt_02_03_01=Slacker
  19666. item_Name_CBD_Shirt_02_04_01=Face Melter
  19667. item_Name_CBD_trenchcoat_01=Duotone Duster
  19668. item_Name_CBD_trenchcoat_01_01_02=Classic Duster
  19669. item_Name_cds_armor_medium_arms_01_01_10=ORC-mkX Arms Arctic
  19670. item_Name_cds_armor_medium_arms_01_01_15=ORC-mkX Arms Desert
  19671. item_Name_cds_armor_medium_arms_01_01_18=ORC-mkX Arms Twilight
  19672. item_Name_cds_armor_medium_arms_01_01_20=ORC-mkX Arms Autumn
  19673. item_Name_cds_armor_medium_core_01_01_01=ORC-mkX Core Woodland
  19674. item_Name_cds_armor_medium_core_01_01_10=ORC-mkX Core Arctic
  19675. item_Name_cds_armor_medium_core_01_01_15=ORC-mkX Core Desert
  19676. item_Name_cds_armor_medium_core_01_01_18=ORC-mkX Core Twilight
  19677. item_Name_cds_armor_medium_core_01_01_20=ORC-mkX Core Autumn
  19678. item_Name_cds_armor_medium_helmet_01_01_10=ORC-mkX Helmet Arctic
  19679. item_Name_cds_armor_medium_helmet_01_01_15=ORC-mkX Helmet Desert
  19680. item_Name_cds_armor_medium_helmet_01_01_18=ORC-mkX Helmet Twilight
  19681. item_Name_cds_armor_medium_helmet_01_01_20=ORC-mkX Helmet Autumn
  19682. item_Name_cds_armor_medium_legs_01_01_10=ORC-mkX Legs Arctic
  19683. item_Name_cds_armor_medium_legs_01_01_15=ORC-mkX Legs Desert
  19684. item_Name_cds_armor_medium_legs_01_01_18=ORC-mkX Legs Twilight
  19685. item_Name_cds_armor_medium_legs_01_01_20=ORC-mkX Legs Autumn
  19686. item_Name_cds_heavy_armor_01_arms=ADP-mk4 Arms Woodland
  19687. item_Name_cds_heavy_armor_01_arms_concierge=ADP-mk4 Arms Exec
  19688. item_Name_cds_heavy_armor_01_core=ADP-mk4 Core Woodland
  19689. item_Name_cds_heavy_armor_01_core_concierge=ADP-mk4 Core Exec
  19690. item_Name_cds_heavy_armor_01_legs=ADP-mk4 Legs Woodland
  19691. item_Name_cds_heavy_armor_01_legs_concierge=ADP-mk4 Legs Exec
  19692. item_Name_cds_heavy_armor_helmet_01=ADP-mk4 Helmet Woodland
  19693. item_Name_cds_heavy_armor_helmet_01_concierge=ADP-mk4 Helmet Exec
  19694. item_Name_cds_legacy_armor_heavy_arms_01_01_01=ADP Arms Woodland
  19695. item_Name_cds_legacy_armor_heavy_arms_01_01_02=ADP Arms Red
  19696. item_Name_cds_legacy_armor_heavy_arms_01_01_03=ADP Arms Orange
  19697. item_Name_cds_legacy_armor_heavy_arms_01_01_04=ADP Arms Yellow
  19698. item_Name_cds_legacy_armor_heavy_arms_01_01_05=ADP Arms Green
  19699. item_Name_cds_legacy_armor_heavy_arms_01_01_06=ADP Arms Seagreen
  19700. item_Name_cds_legacy_armor_heavy_arms_01_01_07=ADP Arms Blue
  19701. item_Name_cds_legacy_armor_heavy_arms_01_01_08=ADP Arms Purple
  19702. item_Name_cds_legacy_armor_heavy_arms_01_01_09=ADP Arms Violet
  19703. item_Name_cds_legacy_armor_heavy_arms_01_01_10=ADP Arms White
  19704. item_Name_cds_legacy_armor_heavy_arms_01_01_11=ADP Arms Grey
  19705. item_Name_cds_legacy_armor_heavy_arms_01_01_12=ADP Arms Black
  19706. item_Name_cds_legacy_armor_heavy_arms_01_01_13=ADP Arms Dark Red
  19707. item_Name_cds_legacy_armor_heavy_arms_01_01_14=ADP Arms Sienna
  19708. item_Name_cds_legacy_armor_heavy_arms_01_01_15=ADP Arms Tan
  19709. item_Name_cds_legacy_armor_heavy_arms_01_01_16=ADP Arms Dark Green
  19710. item_Name_cds_legacy_armor_heavy_arms_01_01_17=ADP Arms Aqua
  19711. item_Name_cds_legacy_armor_heavy_arms_01_01_18=ADP Arms Twilight
  19712. item_Name_cds_legacy_armor_heavy_arms_01_01_19=ADP Arms Imperial
  19713. item_Name_cds_legacy_armor_heavy_arms_01_01_20=ADP Arms Olive
  19714. item_Name_cds_legacy_armor_heavy_core_01_01_02=ADP Core Red
  19715. item_Name_cds_legacy_armor_heavy_core_01_01_03=ADP Core Orange
  19716. item_Name_cds_legacy_armor_heavy_core_01_01_04=ADP Core Yellow
  19717. item_Name_cds_legacy_armor_heavy_core_01_01_05=ADP Core Green
  19718. item_Name_cds_legacy_armor_heavy_core_01_01_06=ADP Core Seagreen
  19719. item_Name_cds_legacy_armor_heavy_core_01_01_07=ADP Core Blue
  19720. item_Name_cds_legacy_armor_heavy_core_01_01_08=ADP Core Purple
  19721. item_Name_cds_legacy_armor_heavy_core_01_01_09=ADP Core Violet
  19722. item_Name_cds_legacy_armor_heavy_core_01_01_10=ADP Core White
  19723. item_Name_cds_legacy_armor_heavy_core_01_01_11=ADP Core Grey
  19724. item_Name_cds_legacy_armor_heavy_core_01_01_12=ADP Core Black
  19725. item_Name_cds_legacy_armor_heavy_core_01_01_13=ADP Core Dark Red
  19726. item_Name_cds_legacy_armor_heavy_core_01_01_14=ADP Core Sienna
  19727. item_Name_cds_legacy_armor_heavy_core_01_01_15=ADP Core Tan
  19728. item_Name_cds_legacy_armor_heavy_core_01_01_16=ADP Core Dark Green
  19729. item_Name_cds_legacy_armor_heavy_core_01_01_17=ADP Core Aqua
  19730. item_Name_cds_legacy_armor_heavy_core_01_01_18=ADP Core Twilight
  19731. item_Name_cds_legacy_armor_heavy_core_01_01_19=ADP Core Imperial
  19732. item_Name_cds_legacy_armor_heavy_core_01_01_20=ADP Core Olive
  19733. item_Name_cds_legacy_armor_heavy_helmet_01_01_02=Balor HCH Helmet Red
  19734. item_Name_cds_legacy_armor_heavy_helmet_01_01_03=Balor HCH Helmet Orange
  19735. item_Name_cds_legacy_armor_heavy_helmet_01_01_04=Balor HCH Helmet Yellow
  19736. item_Name_cds_legacy_armor_heavy_helmet_01_01_05=Balor HCH Helmet Green
  19737. item_Name_cds_legacy_armor_heavy_helmet_01_01_06=Balor HCH Helmet Seagreen
  19738. item_Name_cds_legacy_armor_heavy_helmet_01_01_07=Balor HCH Helmet Blue
  19739. item_Name_cds_legacy_armor_heavy_helmet_01_01_08=Balor HCH Helmet Purple
  19740. item_Name_cds_legacy_armor_heavy_helmet_01_01_09=Balor HCH Helmet Violet
  19741. item_Name_cds_legacy_armor_heavy_helmet_01_01_10=Balor HCH Helmet White
  19742. item_Name_cds_legacy_armor_heavy_helmet_01_01_11=Balor HCH Helmet Grey
  19743. item_Name_cds_legacy_armor_heavy_helmet_01_01_12=Balor HCH Helmet Black
  19744. item_Name_cds_legacy_armor_heavy_helmet_01_01_13=Balor HCH Helmet Dark Red
  19745. item_Name_cds_legacy_armor_heavy_helmet_01_01_14=Balor HCH Helmet Sienna
  19746. item_Name_cds_legacy_armor_heavy_helmet_01_01_15=Balor HCH Helmet Tan
  19747. item_Name_cds_legacy_armor_heavy_helmet_01_01_16=Balor HCH Helmet Dark Green
  19748. item_Name_cds_legacy_armor_heavy_helmet_01_01_17=Balor HCH Helmet Aqua
  19749. item_Name_cds_legacy_armor_heavy_helmet_01_01_18=Balor HCH Helmet Twilight
  19750. item_Name_cds_legacy_armor_heavy_helmet_01_01_19=Balor HCH Helmet Imperial
  19751. item_Name_cds_legacy_armor_heavy_helmet_01_01_20=Balor HCH Helmet Olive
  19752. item_Name_cds_legacy_armor_heavy_legs_01_01_02=ADP Legs Red
  19753. item_Name_cds_legacy_armor_heavy_legs_01_01_03=ADP Legs Orange
  19754. item_Name_cds_legacy_armor_heavy_legs_01_01_04=ADP Legs Yellow
  19755. item_Name_cds_legacy_armor_heavy_legs_01_01_05=ADP Legs Green
  19756. item_Name_cds_legacy_armor_heavy_legs_01_01_06=ADP Legs Seagreen
  19757. item_Name_cds_legacy_armor_heavy_legs_01_01_07=ADP Legs Blue
  19758. item_Name_cds_legacy_armor_heavy_legs_01_01_08=ADP Legs Purple
  19759. item_Name_cds_legacy_armor_heavy_legs_01_01_09=ADP Legs Violet
  19760. item_Name_cds_legacy_armor_heavy_legs_01_01_10=ADP Legs White
  19761. item_Name_cds_legacy_armor_heavy_legs_01_01_11=ADP Legs Grey
  19762. item_Name_cds_legacy_armor_heavy_legs_01_01_12=ADP Legs Black
  19763. item_Name_cds_legacy_armor_heavy_legs_01_01_13=ADP Legs Dark Red
  19764. item_Name_cds_legacy_armor_heavy_legs_01_01_14=ADP Legs Sienna
  19765. item_Name_cds_legacy_armor_heavy_legs_01_01_15=ADP Legs Tan
  19766. item_Name_cds_legacy_armor_heavy_legs_01_01_16=ADP Legs Dark Green
  19767. item_Name_cds_legacy_armor_heavy_legs_01_01_17=ADP Legs Aqua
  19768. item_Name_cds_legacy_armor_heavy_legs_01_01_18=ADP Legs Twilight
  19769. item_Name_cds_legacy_armor_heavy_legs_01_01_19=ADP Legs Imperial
  19770. item_Name_cds_legacy_armor_heavy_legs_01_01_20=ADP Legs Olive
  19771. item_Name_cds_legacy_armor_light_arms_01_01_01=PAB-1 Arms Woodland
  19772. item_Name_cds_legacy_armor_light_arms_01_01_02=PAB-1 Arms Red
  19773. item_Name_cds_legacy_armor_light_arms_01_01_03=PAB-1 Arms Orange
  19774. item_Name_cds_legacy_armor_light_arms_01_01_04=PAB-1 Arms Yellow
  19775. item_Name_cds_legacy_armor_light_arms_01_01_05=PAB-1 Arms Green
  19776. item_Name_cds_legacy_armor_light_arms_01_01_06=PAB-1 Arms Seagreen
  19777. item_Name_cds_legacy_armor_light_arms_01_01_07=PAB-1 Arms Blue
  19778. item_Name_cds_legacy_armor_light_arms_01_01_08=PAB-1 Arms Purple
  19779. item_Name_cds_legacy_armor_light_arms_01_01_09=PAB-1 Arms Violet
  19780. item_Name_cds_legacy_armor_light_arms_01_01_10=PAB-1 Arms White
  19781. item_Name_cds_legacy_armor_light_arms_01_01_11=PAB-1 Arms Grey
  19782. item_Name_cds_legacy_armor_light_arms_01_01_12=PAB-1 Arms Black
  19783. item_Name_cds_legacy_armor_light_arms_01_01_13=PAB-1 Arms Dark Red
  19784. item_Name_cds_legacy_armor_light_arms_01_01_14=PAB-1 Arms Sienna
  19785. item_Name_cds_legacy_armor_light_arms_01_01_15=PAB-1 Arms Tan
  19786. item_Name_cds_legacy_armor_light_arms_01_01_16=PAB-1 Arms Dark Green
  19787. item_Name_cds_legacy_armor_light_arms_01_01_17=PAB-1 Arms Aqua
  19788. item_Name_cds_legacy_armor_light_arms_01_01_18=PAB-1 Arms Twilight
  19789. item_Name_cds_legacy_armor_light_arms_01_01_19=PAB-1 Arms Imperial
  19790. item_Name_cds_legacy_armor_light_arms_01_01_20=PAB-1 Arms Desert
  19791. item_Name_cds_legacy_armor_light_core_01_01_01=PAB-1 Core Woodland
  19792. item_Name_cds_legacy_armor_light_core_01_01_02=PAB-1 Core Red
  19793. item_Name_cds_legacy_armor_light_core_01_01_03=PAB-1 Core Orange
  19794. item_Name_cds_legacy_armor_light_core_01_01_04=PAB-1 Core Yellow
  19795. item_Name_cds_legacy_armor_light_core_01_01_05=PAB-1 Core Green
  19796. item_Name_cds_legacy_armor_light_core_01_01_06=PAB-1 Core Seagreen
  19797. item_Name_cds_legacy_armor_light_core_01_01_07=PAB-1 Core Blue
  19798. item_Name_cds_legacy_armor_light_core_01_01_08=PAB-1 Core Purple
  19799. item_Name_cds_legacy_armor_light_core_01_01_09=PAB-1 Core Violet
  19800. item_Name_cds_legacy_armor_light_core_01_01_10=PAB-1 Core White
  19801. item_Name_cds_legacy_armor_light_core_01_01_11=PAB-1 Core Grey
  19802. item_Name_cds_legacy_armor_light_core_01_01_12=PAB-1 Core Black
  19803. item_Name_cds_legacy_armor_light_core_01_01_13=PAB-1 Core Dark Red
  19804. item_Name_cds_legacy_armor_light_core_01_01_14=PAB-1 Core Sienna
  19805. item_Name_cds_legacy_armor_light_core_01_01_15=PAB-1 Core Tan
  19806. item_Name_cds_legacy_armor_light_core_01_01_16=PAB-1 Core Dark Green
  19807. item_Name_cds_legacy_armor_light_core_01_01_17=PAB-1 Core Aqua
  19808. item_Name_cds_legacy_armor_light_core_01_01_18=PAB-1 Core Twilight
  19809. item_Name_cds_legacy_armor_light_core_01_01_19=PAB-1 Core Imperial
  19810. item_Name_cds_legacy_armor_light_core_01_01_20=PAB-1 Core Desert
  19811. item_Name_cds_legacy_armor_light_helmet_01_01_01=CBH-3 Helmet Base
  19812. item_Name_cds_legacy_armor_light_helmet_01_01_02=CBH-3 Helmet Red
  19813. item_Name_cds_legacy_armor_light_helmet_01_01_03=CBH-3 Helmet Orange
  19814. item_Name_cds_legacy_armor_light_helmet_01_01_04=CBH-3 Helmet Yellow
  19815. item_Name_cds_legacy_armor_light_helmet_01_01_05=CBH-3 Helmet Green
  19816. item_Name_cds_legacy_armor_light_helmet_01_01_06=CBH-3 Helmet Seagreen
  19817. item_Name_cds_legacy_armor_light_helmet_01_01_07=CBH-3 Helmet Blue
  19818. item_Name_cds_legacy_armor_light_helmet_01_01_08=CBH-3 Helmet Purple
  19819. item_Name_cds_legacy_armor_light_helmet_01_01_09=CBH-3 Helmet Violet
  19820. item_Name_cds_legacy_armor_light_helmet_01_01_10=CBH-3 Helmet White
  19821. item_Name_cds_legacy_armor_light_helmet_01_01_11=CBH-3 Helmet Grey
  19822. item_Name_cds_legacy_armor_light_helmet_01_01_12=CBH-3 Helmet Black
  19823. item_Name_cds_legacy_armor_light_helmet_01_01_13=CBH-3 Helmet Dark Red
  19824. item_Name_cds_legacy_armor_light_helmet_01_01_14=CBH-3 Helmet Sienna
  19825. item_Name_cds_legacy_armor_light_helmet_01_01_15=CBH-3 Helmet Tan
  19826. item_Name_cds_legacy_armor_light_helmet_01_01_16=CBH-3 Helmet Dark Green
  19827. item_Name_cds_legacy_armor_light_helmet_01_01_17=CBH-3 Helmet Aqua
  19828. item_Name_cds_legacy_armor_light_helmet_01_01_18=CBH-3 Helmet Twilight
  19829. item_Name_cds_legacy_armor_light_helmet_01_01_19=CBH-3 Helmet Imperial
  19830. item_Name_cds_legacy_armor_light_helmet_01_01_20=CBH-3 Helmet Olive
  19831. item_Name_cds_legacy_armor_light_legs_01_01_01=PAB-1 Legs Woodland
  19832. item_Name_cds_legacy_armor_light_legs_01_01_02=PAB-1 Legs Red
  19833. item_Name_cds_legacy_armor_light_legs_01_01_03=PAB-1 Legs Orange
  19834. item_Name_cds_legacy_armor_light_legs_01_01_04=PAB-1 Legs Yellow
  19835. item_Name_cds_legacy_armor_light_legs_01_01_05=PAB-1 Legs Green
  19836. item_Name_cds_legacy_armor_light_legs_01_01_06=PAB-1 Legs Seagreen
  19837. item_Name_cds_legacy_armor_light_legs_01_01_07=PAB-1 Legs Blue
  19838. item_Name_cds_legacy_armor_light_legs_01_01_08=PAB-1 Legs Purple
  19839. item_Name_cds_legacy_armor_light_legs_01_01_09=PAB-1 Legs Violet
  19840. item_Name_cds_legacy_armor_light_legs_01_01_10=PAB-1 Legs White
  19841. item_Name_cds_legacy_armor_light_legs_01_01_11=PAB-1 Legs Grey
  19842. item_Name_cds_legacy_armor_light_legs_01_01_12=PAB-1 Legs Black
  19843. item_Name_cds_legacy_armor_light_legs_01_01_13=PAB-1 Legs Dark Red
  19844. item_Name_cds_legacy_armor_light_legs_01_01_14=PAB-1 Legs Sienna
  19845. item_Name_cds_legacy_armor_light_legs_01_01_15=PAB-1 Legs Tan
  19846. item_Name_cds_legacy_armor_light_legs_01_01_16=PAB-1 Legs Dark Green
  19847. item_Name_cds_legacy_armor_light_legs_01_01_17=PAB-1 Legs Aqua
  19848. item_Name_cds_legacy_armor_light_legs_01_01_18=PAB-1 Legs Twilight
  19849. item_Name_cds_legacy_armor_light_legs_01_01_19=PAB-1 Legs Imperial
  19850. item_Name_cds_legacy_armor_light_legs_01_01_20=PAB-1 Legs Desert
  19851. item_Name_cds_legacy_armor_medium_arms_01_01_01=ORC-mkV Arms Woodland
  19852. item_Name_cds_legacy_armor_medium_arms_01_01_02=ORC-mkV Arms Red
  19853. item_Name_cds_legacy_armor_medium_arms_01_01_03=ORC-mkV Arms Orange
  19854. item_Name_cds_legacy_armor_medium_arms_01_01_04=ORC-mkV Arms Yellow
  19855. item_Name_cds_legacy_armor_medium_arms_01_01_05=ORC-mkV Arms Green
  19856. item_Name_cds_legacy_armor_medium_arms_01_01_06=ORC-mkV Arms Seagreen
  19857. item_Name_cds_legacy_armor_medium_arms_01_01_07=ORC-mkV Arms Blue
  19858. item_Name_cds_legacy_armor_medium_arms_01_01_08=ORC-mkV Arms Purple
  19859. item_Name_cds_legacy_armor_medium_arms_01_01_09=ORC-mkV Arms Violet
  19860. item_Name_cds_legacy_armor_medium_arms_01_01_10=ORC-mkV Arms White
  19861. item_Name_cds_legacy_armor_medium_arms_01_01_11=ORC-mkV Arms Grey
  19862. item_Name_cds_legacy_armor_medium_arms_01_01_12=ORC-mkV Arms Black
  19863. item_Name_cds_legacy_armor_medium_arms_01_01_13=ORC-mkV Arms Dark Red
  19864. item_Name_cds_legacy_armor_medium_arms_01_01_14=ORC-mkV Arms Sienna
  19865. item_Name_cds_legacy_armor_medium_arms_01_01_15=ORC-mkV Arms Tan
  19866. item_Name_cds_legacy_armor_medium_arms_01_01_16=ORC-mkV Arms Dark Green
  19867. item_Name_cds_legacy_armor_medium_arms_01_01_17=ORC-mkV Arms Aqua
  19868. item_Name_cds_legacy_armor_medium_arms_01_01_18=ORC-mkV Arms Twilight
  19869. item_Name_cds_legacy_armor_medium_arms_01_01_19=ORC-mkV Arms Imperial
  19870. item_Name_cds_legacy_armor_medium_arms_01_01_20=ORC-mkV Arms Desert
  19871. item_Name_cds_legacy_armor_medium_core_01_01_01=ORC-mkV Core Woodland
  19872. item_Name_cds_legacy_armor_medium_core_01_01_02=ORC-mkV Core Red
  19873. item_Name_cds_legacy_armor_medium_core_01_01_03=ORC-mkV Core Orange
  19874. item_Name_cds_legacy_armor_medium_core_01_01_04=ORC-mkV Core Yellow
  19875. item_Name_cds_legacy_armor_medium_core_01_01_05=ORC-mkV Core Green
  19876. item_Name_cds_legacy_armor_medium_core_01_01_06=ORC-mkV Core Seagreen
  19877. item_Name_cds_legacy_armor_medium_core_01_01_07=ORC-mkV Core Blue
  19878. item_Name_cds_legacy_armor_medium_core_01_01_08=ORC-mkV Core Purple
  19879. item_Name_cds_legacy_armor_medium_core_01_01_09=ORC-mkV Core Violet
  19880. item_Name_cds_legacy_armor_medium_core_01_01_10=ORC-mkV Core White
  19881. item_Name_cds_legacy_armor_medium_core_01_01_11=ORC-mkV Core Grey
  19882. item_Name_cds_legacy_armor_medium_core_01_01_12=ORC-mkV Core Black
  19883. item_Name_cds_legacy_armor_medium_core_01_01_13=ORC-mkV Core Dark Red
  19884. item_Name_cds_legacy_armor_medium_core_01_01_14=ORC-mkV Core Sienna
  19885. item_Name_cds_legacy_armor_medium_core_01_01_15=ORC-mkV Core Tan
  19886. item_Name_cds_legacy_armor_medium_core_01_01_16=ORC-mkV Core Dark Green
  19887. item_Name_cds_legacy_armor_medium_core_01_01_17=ORC-mkV Core Aqua
  19888. item_Name_cds_legacy_armor_medium_core_01_01_18=ORC-mkV Core Twilight
  19889. item_Name_cds_legacy_armor_medium_core_01_01_19=ORC-mkV Core Imperial
  19890. item_Name_cds_legacy_armor_medium_core_01_01_20=ORC-mkV Core Desert
  19891. item_Name_cds_legacy_armor_medium_helmet_01_01_01=G-2 Helmet Woodland
  19892. item_Name_cds_legacy_armor_medium_helmet_01_01_02=G-2 Helmet Red
  19893. item_Name_cds_legacy_armor_medium_helmet_01_01_03=G-2 Helmet Orange
  19894. item_Name_cds_legacy_armor_medium_helmet_01_01_04=G-2 Helmet Yellow
  19895. item_Name_cds_legacy_armor_medium_helmet_01_01_05=G-2 Helmet Green
  19896. item_Name_cds_legacy_armor_medium_helmet_01_01_06=G-2 Helmet Seagreen
  19897. item_Name_cds_legacy_armor_medium_helmet_01_01_07=G-2 Helmet Blue
  19898. item_Name_cds_legacy_armor_medium_helmet_01_01_08=G-2 Helmet Purple
  19899. item_Name_cds_legacy_armor_medium_helmet_01_01_09=G-2 Helmet Violet
  19900. item_Name_cds_legacy_armor_medium_helmet_01_01_10=G-2 Helmet White
  19901. item_Name_cds_legacy_armor_medium_helmet_01_01_11=G-2 Helmet Grey
  19902. item_Name_cds_legacy_armor_medium_helmet_01_01_12=G-2 Helmet Black
  19903. item_Name_cds_legacy_armor_medium_helmet_01_01_13=G-2 Helmet Dark Red
  19904. item_Name_cds_legacy_armor_medium_helmet_01_01_14=G-2 Helmet Sienna
  19905. item_Name_cds_legacy_armor_medium_helmet_01_01_15=G-2 Helmet Tan
  19906. item_Name_cds_legacy_armor_medium_helmet_01_01_16=G-2 Helmet Dark Green
  19907. item_Name_cds_legacy_armor_medium_helmet_01_01_17=G-2 Helmet Aqua
  19908. item_Name_cds_legacy_armor_medium_helmet_01_01_18=G-2 Helmet Twilight
  19909. item_Name_cds_legacy_armor_medium_helmet_01_01_19=G-2 Helmet Imperial
  19910. item_Name_cds_legacy_armor_medium_helmet_01_01_20=G-2 Helmet Desert
  19911. item_Name_cds_legacy_armor_medium_legs_01_01_01=ORC-mkV Legs Woodland
  19912. item_Name_cds_legacy_armor_medium_legs_01_01_02=ORC-mkV Legs Red
  19913. item_Name_cds_legacy_armor_medium_legs_01_01_03=ORC-mkV Legs Orange
  19914. item_Name_cds_legacy_armor_medium_legs_01_01_04=ORC-mkV Legs Yellow
  19915. item_Name_cds_legacy_armor_medium_legs_01_01_05=ORC-mkV Legs Green
  19916. item_Name_cds_legacy_armor_medium_legs_01_01_06=ORC-mkV Legs Seagreen
  19917. item_Name_cds_legacy_armor_medium_legs_01_01_07=ORC-mkV Legs Blue
  19918. item_Name_cds_legacy_armor_medium_legs_01_01_08=ORC-mkV Legs Purple
  19919. item_Name_cds_legacy_armor_medium_legs_01_01_09=ORC-mkV Legs Violet
  19920. item_Name_cds_legacy_armor_medium_legs_01_01_10=ORC-mkV Legs White
  19921. item_Name_cds_legacy_armor_medium_legs_01_01_11=ORC-mkV Legs Grey
  19922. item_Name_cds_legacy_armor_medium_legs_01_01_12=ORC-mkV Legs Black
  19923. item_Name_cds_legacy_armor_medium_legs_01_01_13=ORC-mkV Legs Dark Red
  19924. item_Name_cds_legacy_armor_medium_legs_01_01_14=ORC-mkV Legs Sienna
  19925. item_Name_cds_legacy_armor_medium_legs_01_01_15=ORC-mkV Legs Tan
  19926. item_Name_cds_legacy_armor_medium_legs_01_01_16=ORC-mkV Legs Dark Green
  19927. item_Name_cds_legacy_armor_medium_legs_01_01_17=ORC-mkV Legs Aqua
  19928. item_Name_cds_legacy_armor_medium_legs_01_01_18=ORC-mkV Legs Twilight
  19929. item_Name_cds_legacy_armor_medium_legs_01_01_19=ORC-mkV Legs Imperial
  19930. item_Name_cds_legacy_armor_medium_legs_01_01_20=ORC-mkV Legs Desert
  19931. item_Name_cds_legacy_heavy_armor_01_arms=ADP Arms Woodland
  19932. item_Name_cds_legacy_heavy_armor_01_core=ADP Core
  19933. item_Name_cds_legacy_heavy_armor_01_helmet=Balor HCH Helmet
  19934. item_Name_cds_legacy_heavy_armor_01_legs=ADP Legs Woodland
  19935. item_Name_cds_legacy_light_armor_01_arms=PAB-1 Arms
  19936. item_Name_cds_legacy_light_armor_01_core=PAB-1 Core
  19937. item_Name_cds_legacy_light_armor_01_helmet=CBH-3 Helmet Base
  19938. item_Name_cds_legacy_light_armor_01_legs=PAB-1 Legs
  19939. item_Name_cds_legacy_medium_armor_01_arms=ORC-mkV Arms
  19940. item_Name_cds_legacy_medium_armor_01_core=ORC-mkV Core
  19941. item_Name_cds_legacy_medium_armor_01_helmet=G-2 Helmet
  19942. item_Name_cds_legacy_medium_armor_01_legs=ORC-mkV Legs
  19943. item_Name_cds_light_armor_01_arms=Field Recon Suit Arms
  19944. item_Name_cds_light_armor_01_core=Field Recon Suit Core
  19945. item_Name_cds_light_armor_01_legs=Field Recon Suit Legs
  19946. item_Name_cds_light_helmet_01=Field Recon Suit Helmet
  19947. item_Name_cds_medium_armor_01_arms=ORC-mkX Arms Woodland
  19948. item_Name_cds_medium_armor_01_core=ORC-mkX Core Woodland
  19949. item_Name_cds_medium_armor_01_legs=ORC-mkX Legs Woodland
  19950. item_Name_cds_medium_armor_helmet_01=ORC-mkX Helmet Woodland
  19951. item_Name_CDS_Undersuit_Armor_01=TCS-4 Undersuit
  19952. item_Name_CDS_Undersuit_Armor_01_01_01=TCS-4 Undersuit Woodland
  19953. item_Name_CDS_Undersuit_Armor_01_01_10=TCS-4 Undersuit Arctic
  19954. item_Name_CDS_Undersuit_Armor_01_01_12=TCS-4 Undersuit Black/Grey
  19955. item_Name_CDS_Undersuit_Armor_01_01_15=TCS-4 Undersuit Desert
  19956. item_Name_CDS_Undersuit_Armor_01_01_18=TCS-4 Undersuit Twilight
  19957. item_Name_CDS_Undersuit_Armor_01_01_20=TCS-4 Undersuit Autumn
  19958. item_Name_CDS_Undersuit_Armor_02=TCS-4 Undersuit
  19959. item_Name_CDS_Undersuit_Armor_03=TCS-4 Undersuit
  19960. item_Name_cds_undersuit_helmet_01=A23 Helmet Woodland
  19961. item_Name_clda_env_armor_backpack_01=Novikov Carryall
  19962. item_Name_clda_env_armor_backpack_01_expo=Novikov "Expo" Carryall
  19963. item_Name_clda_env_heat_armor_backpack_01=Pembroke Carryall
  19964. item_Name_clda_env_heat_heavy_helmet_01=Pembroke Helmet
  19965. item_Name_clda_env_heat_heavy_suit_01=Pembroke Armor
  19966. item_Name_clda_env_heavy_arms_01=Novikov Arms
  19967. item_Name_clda_env_heavy_arms_01_expo=Novikov "Expo" Arms
  19968. item_Name_clda_env_heavy_core_01=Novikov Core
  19969. item_Name_clda_env_heavy_core_01_expo=Novikov "Expo" Core
  19970. item_Name_clda_env_heavy_helmet_01=Novikov Helmet
  19971. item_Name_clda_env_heavy_helmet_01_expo=Novikov "Expo" Helmet
  19972. item_Name_clda_env_heavy_legs_01=Novikov Legs
  19973. item_Name_clda_env_heavy_legs_01_expo=Novikov "Expo" Legs
  19974. item_Name_clda_env_heavy_suit_01=Novikov Armor
  19975. item_Name_clda_env_heavy_suit_01_expo=Novikov "Expo" Armor
  19976. item_Name_colorMod_black=Black
  19977. item_Name_colorMod_blue=Blue
  19978. item_Name_colorMod_brown=Brown
  19979. item_Name_colorMod_dark_blue=Dark Blue
  19980. item_Name_colorMod_dark_green=Dark Green
  19981. item_Name_colorMod_dark_orange=Dark Orange
  19982. item_Name_colorMod_dark_purple=Dark Purple
  19983. item_Name_colorMod_dark_red=Dark Red
  19984. item_Name_colorMod_dark_teal=Dark Teal
  19985. item_Name_colorMod_green=Green
  19986. item_Name_colorMod_grey=Grey
  19987. item_Name_colorMod_orange=Orange
  19988. item_Name_colorMod_pink=Pink
  19989. item_Name_colorMod_purple=Purple
  19990. item_Name_colorMod_red=Red
  19991. item_Name_colorMod_tan=Tan
  19992. item_Name_colorMod_teal=Teal
  19993. item_Name_colorMod_white=White
  19994. item_Name_colorMod_yellow=Yellow
  19995. item_Name_COMP_BEHR_S00_CSVRP=CSV-RP
  19996. item_Name_COMP_BEHR_S00_CSVTL=CSV-TL
  19997. item_Name_COMP_BEHR_S01_CSRRP=CSR-RP
  19998. item_Name_COMP_BEHR_S01_CSRTL=CSR-TL
  19999. item_Name_COMP_BEHR_S02_CSMRP=CSM-RP
  20000. item_Name_COMP_BEHR_S02_CSMTL=CSM-TL
  20001. item_Name_COMP_BLTR_S01_Crypt=Crypt
  20002. item_Name_COMP_BLTR_S01_Cypher=Cypher
  20003. item_Name_COMP_BRRA_S01_Lamarr=Lamarr
  20004. item_Name_COMP_BRRA_S01_Pascal=Pascal
  20005. item_Name_COMP_Default=Computer
  20006. item_Name_COMP_FSIN_S02_CompuWare=CompuWare
  20007. item_Name_COMP_MITE_S01_dynaSys=dynaSys
  20008. item_Name_COMP_SADA_S01_Ferric=Ferric
  20009. item_Name_COMP_SADA_S01_Wolfram=Wolfram
  20010. item_Name_COMP_SADA_S02_Chrome=Chrome
  20011. item_Name_COMP_SADA_S02_Inox=Inox
  20012. item_Name_COMP_WLOP_S00_Chamfer=Chamfer
  20013. item_Name_COMP_WLOP_S00_Lattice=Lattice
  20014. item_Name_COMP_WLOP_S01_Baier=Baier
  20015. item_Name_COMP_WLOP_S01_Mitre=Mitre
  20016. item_Name_COMP_WLOP_S02_Baas=Baas
  20017. item_Name_COMP_WLOP_S02_Dado=Dado
  20018. item_Name_COMS_Controller=COMMS
  20019. item_Name_COOL_ACOM_S01_ZeroRush=ZeroRush
  20020. item_Name_COOL_AEGS_S01_Glacier=Glacier
  20021. item_Name_COOL_AEGS_S01_Tundra=Tundra
  20022. item_Name_COOL_AEGS_S02_Avalanche=Avalanche
  20023. item_Name_COOL_AEGS_S02_Boreal=Boreal
  20024. item_Name_COOL_AEGS_S02_Permafrost=Permafrost
  20025. item_Name_COOL_AEGS_S03_Tempest=Tempest
  20026. item_Name_COOL_Controller=HEAT
  20027. item_Name_COOL_Default=Cooler
  20028. item_Name_COOL_JSPN_S00_CryoStarSL=Cryo-Star SL
  20029. item_Name_COOL_JSPN_S01_CryoStar=Cryo-Star
  20030. item_Name_COOL_JSPN_S02_CryoStarEX=Cryo-Star EX
  20031. item_Name_COOL_JSPN_S03_CryoStarXL=Cryo-Star XL
  20032. item_Name_COOL_JUST_S01_EcoFlow=Eco-Flow
  20033. item_Name_COOL_JUST_S01_UltraFlow=Ultra-Flow
  20034. item_Name_COOL_JUST_S02_Snowfall=Snowfall
  20035. item_Name_COOL_JUST_S03_IceFlush=Ice-Flush
  20036. item_Name_COOL_LPLT_S01_FlashFreeze=FlashFreeze
  20037. item_Name_COOL_LPLT_S02_FullFrost=FullFrost
  20038. item_Name_COOL_LPLT_S02_WhiteOut=WhiteOut
  20039. item_Name_COOL_LPLT_S03_FrostBite=FrostBite
  20040. item_Name_COOL_TYDT_S01_SnowBlind=SnowBlind
  20041. item_Name_COOL_VNCL_S01_Cold=Cold
  20042. item_Name_COOL_WCPR_S00_Kelvid=Kelvid
  20043. item_Name_COOL_WCPR_S01_Gelid=Gelid
  20044. item_Name_COOL_WCPR_S02_Graupel=Graupel
  20045. item_Name_COOL_WCPR_S02_Taiga=Taiga
  20046. item_Name_CTL_Hat_01_01_01=Rabat Blue
  20047. item_Name_CTL_Hat_01_01_02=Rabat Navy
  20048. item_Name_CTL_Hat_01_01_03=Rabat Red
  20049. item_Name_CTL_Hat_01_01_04=Rabat Tan
  20050. item_Name_CTL_Hat_01_01_05=Rabat Yellow
  20051. item_Name_ctl_hat_01_cvx01_01=Rabat Covalex
  20052. item_Name_CTL_Jacket_01_01_01=Sturgis Original
  20053. item_Name_CTL_Jacket_01_01_02=Sturgis Maroon
  20054. item_Name_CTL_Jacket_01_01_03=Sturgis Tan
  20055. item_Name_CTL_Jacket_01_01_04=Sturgis Olive
  20056. item_Name_CTL_Jacket_02_01_01=Rhodes White
  20057. item_Name_CTL_Jacket_02_01_02=Rhodes Navy
  20058. item_Name_CTL_Jacket_02_01_03=Rhodes Smoke
  20059. item_Name_CTL_Jacket_03_01_01=Lanxi Gray
  20060. item_Name_CTL_Jacket_03_01_02=Lanxi Maroon
  20061. item_Name_CTL_Jacket_03_01_03=Lanxi Green
  20062. item_Name_CTL_Pants_01_01_01=Perth
  20063. item_Name_CTL_Pants_01_01_02=Perth Maroon
  20064. item_Name_CTL_Pants_02_01_01=Guri Lime
  20065. item_Name_CTL_Pants_02_01_02=Guri Black
  20066. item_Name_CTL_Shirt_03_01_01=Bello Blue
  20067. item_Name_CTL_Shirt_03_01_02=Bello Maroon
  20068. item_Name_CTL_Shirt_03_01_03=Bello Black/Red
  20069. item_Name_CTL_Shirt_03_01_04=Bello White/Black
  20070. item_Name_CTL_Shirt_03_01_05=Bello Grey/White
  20071. item_Name_CTL_Shirt_03_01_06=Bello Black/Red
  20072. item_Name_CTL_Shirt_03_01_07=Bello Green
  20073. item_Name_CTL_Shirt_03_01_08=Bello Gray
  20074. item_Name_CTL_Shirt_03_01_09=Bello Blue/White
  20075. item_Name_CTL_Shirt_03_bb01_01=Bello Big Benny
  20076. item_Name_ctl_shirt_03_nvy01_01=Bello Navy
  20077. item_Name_CTL_Shirt_06_01_01=Bellito
  20078. item_Name_ctl_shirt_07_01_01=Performance T
  20079. item_Name_ctl_shirt_07_nvy01_01=Performance T
  20080. item_Name_ctl_shirt_07_nvy01_02_no_decal=Performance T
  20081. item_Name_CTL_Torso_Jacket_01_01=Sturgis
  20082. item_Name_CTL_Torso_Jacket_04_01=(PH) F_CTL_Jacket_04_01
  20083. item_Name_CTL_Torso_Shirt_03_01=Bello
  20084. item_Name_CTL_Torso_Shirt_03_02=Bello
  20085. item_Name_dmc_boots_04_01_01=Hardy
  20086. item_Name_DMC_gloves_01_01_01=Gauntlet
  20087. item_Name_DMC_Gloves_02_01_01=Mercury
  20088. item_Name_DMC_gloves_02_01_centurion=Mercury "Voyager"
  20089. item_Name_DMC_Jacket_01_01_01=Mountaintop Multitone
  20090. item_Name_DMC_Jacket_01_01_04=Mountaintop Hazard
  20091. item_Name_DMC_Jacket_01_01_12=Mountaintop Neutral
  20092. item_Name_DMC_Jacket_01_01_19=Mountaintop Vivid
  20093. item_Name_DMC_Jacket_01_01_20=Mountaintop Dune
  20094. item_Name_DMC_Jacket_02_01_01=Selby Black
  20095. item_Name_DMC_Jacket_02_01_02=Selby Desert
  20096. item_Name_DMC_Jacket_02_01_03=Selby Arctic
  20097. item_Name_DMC_Jacket_03_01_01=RangeFinder Element
  20098. item_Name_DMC_Jacket_03_01_11=RangeFinder Arctic
  20099. item_Name_DMC_Jacket_03_01_12=RangeFinder Gunmetal
  20100. item_Name_DMC_Jacket_03_01_17=RangeFinder Aqua
  20101. item_Name_DMC_Jacket_03_01_20=RangeFinder Sandstone
  20102. item_Name_DMC_Legs_Pants_02_01=(PH) F_DMC_Pants_02_01
  20103. item_Name_DMC_Pants_01_01_01=Foundation Grey
  20104. item_Name_DMC_Pants_01_01_12=Foundation Black
  20105. item_Name_DMC_Pants_01_01_15=Foundation Desert
  20106. item_Name_DMC_Pants_01_01_16=Foundation Olive
  20107. item_Name_DMC_Pants_01_01_20=Foundation Khaki
  20108. item_Name_DMC_Pants_02_01_01=Astley Black
  20109. item_Name_DMC_Pants_02_01_02=Astley Sunset
  20110. item_Name_DMC_Pants_03_01_01=Frontier 05 Classic
  20111. item_Name_DMC_Pants_03_01_11=Frontier 05 Winter
  20112. item_Name_DMC_Pants_03_01_16=Frontier 05 Spring
  20113. item_Name_DMC_Pants_03_01_19=Frontier 05 Noble
  20114. item_Name_DMC_Pants_03_01_20=Frontier 05 Harvest
  20115. item_Name_dmc_pants_04_01_01=K7
  20116. item_Name_dmc_pants_04_01_02=K7 Red
  20117. item_Name_dmc_pants_04_01_03=K7 Orange
  20118. item_Name_dmc_pants_04_01_04=K7 Yellow
  20119. item_Name_dmc_pants_04_01_05=K7 Green
  20120. item_Name_dmc_pants_04_01_06=K7 Seagreen
  20121. item_Name_dmc_pants_04_01_07=K7 Blue
  20122. item_Name_dmc_pants_04_01_08=K7 Purple
  20123. item_Name_dmc_pants_04_01_09=K7 Violet
  20124. item_Name_dmc_pants_04_01_10=K7 White
  20125. item_Name_dmc_pants_04_01_11=K7 Grey
  20126. item_Name_dmc_pants_04_01_12=K7 Black
  20127. item_Name_dmc_pants_04_01_13=K7 Dark Red
  20128. item_Name_dmc_pants_04_01_14=K7 Sienna
  20129. item_Name_dmc_pants_04_01_15=K7 Tan
  20130. item_Name_dmc_pants_04_01_16=K7 Dark Green
  20131. item_Name_dmc_pants_04_01_17=K7 Aqua
  20132. item_Name_dmc_pants_04_01_18=K7 Twilight
  20133. item_Name_dmc_pants_04_01_19=K7 Imperial
  20134. item_Name_dmc_pants_04_01_20=K7 Olive
  20135. item_Name_dmc_pants_05_01_01=Razorback
  20136. item_Name_dmc_pants_05_01_02=Razorback Red
  20137. item_Name_dmc_pants_05_01_03=Razorback Orange
  20138. item_Name_dmc_pants_05_01_04=Razorback Yellow
  20139. item_Name_dmc_pants_05_01_05=Razorback Green
  20140. item_Name_dmc_pants_05_01_06=Razorback Seagreen
  20141. item_Name_dmc_pants_05_01_07=Razorback Blue
  20142. item_Name_dmc_pants_05_01_08=Razorback Purple
  20143. item_Name_dmc_pants_05_01_09=Razorback Violet
  20144. item_Name_dmc_pants_05_01_10=Razorback White
  20145. item_Name_dmc_pants_05_01_11=Razorback Grey
  20146. item_Name_dmc_pants_05_01_12=Razorback Black
  20147. item_Name_dmc_pants_05_01_13=Razorback Dark Red
  20148. item_Name_dmc_pants_05_01_14=Razorback Sienna
  20149. item_Name_dmc_pants_05_01_15=Razorback Tan
  20150. item_Name_dmc_pants_05_01_16=Razorback Dark Green
  20151. item_Name_dmc_pants_05_01_17=Razorback Aqua
  20152. item_Name_dmc_pants_05_01_18=Razorback Twilight
  20153. item_Name_dmc_pants_05_01_19=Razorback Imperial
  20154. item_Name_dmc_pants_05_01_20=Razorback Desert
  20155. item_Name_dmc_pants_06_01_01=Roughneck
  20156. item_Name_doom_medium_armor_arms_01=Clash Arms
  20157. item_Name_doom_medium_armor_core_01=Clash Core
  20158. item_Name_doom_medium_armor_helmet_01=Death's Head Helmet
  20159. item_Name_doom_medium_armor_helmet_02=The Butcher Helmet
  20160. item_Name_doom_medium_armor_helmet_02_holiday=Holiday Butcher Helmet
  20161. item_Name_doom_medium_armor_legs_01=Clash Legs
  20162. item_Name_DOOR_Controller=SECURITY
  20163. item_Name_drn_gloves_01_01_01=Debnam
  20164. item_Name_drn_gloves_01_01_02=Debnam Red
  20165. item_Name_drn_gloves_01_01_03=Debnam Orange
  20166. item_Name_drn_gloves_01_01_04=Debnam Yellow
  20167. item_Name_drn_gloves_01_01_05=Debnam Green
  20168. item_Name_drn_gloves_01_01_06=Debnam Seagreen
  20169. item_Name_drn_gloves_01_01_07=Debnam Blue
  20170. item_Name_drn_gloves_01_01_08=Debnam Purple
  20171. item_Name_drn_gloves_01_01_09=Debnam Violet
  20172. item_Name_drn_gloves_01_01_10=Debnam White
  20173. item_Name_drn_gloves_01_01_11=Debnam Grey
  20174. item_Name_drn_gloves_01_01_12=Debnam Black
  20175. item_Name_drn_gloves_01_01_13=Debnam Dark Red
  20176. item_Name_drn_gloves_01_01_14=Debnam Sienna
  20177. item_Name_drn_gloves_01_01_15=Debnam Tan
  20178. item_Name_drn_gloves_01_01_16=Debnam Dark Green
  20179. item_Name_drn_gloves_01_01_17=Debnam Aqua
  20180. item_Name_drn_gloves_01_01_18=Debnam Twilight
  20181. item_Name_drn_gloves_01_01_19=Debnam Imperial
  20182. item_Name_drn_gloves_01_01_20=Debnam Olive
  20183. item_Name_DRN_hat_01_01_01_concierge=Jacopo Tophat
  20184. item_Name_drn_jacket_01_01_01=Adiva
  20185. item_Name_drn_jacket_01_01_02=Adiva Red
  20186. item_Name_drn_jacket_01_01_03=Adiva Orange
  20187. item_Name_drn_jacket_01_01_04=Adiva Yellow
  20188. item_Name_drn_jacket_01_01_05=Adiva Green
  20189. item_Name_drn_jacket_01_01_06=Adiva Seagreen
  20190. item_Name_drn_jacket_01_01_07=Adiva Blue
  20191. item_Name_drn_jacket_01_01_08=Adiva Purple
  20192. item_Name_drn_jacket_01_01_09=Adiva Violet
  20193. item_Name_drn_jacket_01_01_10=Adiva White
  20194. item_Name_drn_jacket_01_01_11=Adiva Grey
  20195. item_Name_drn_jacket_01_01_12=Adiva Black
  20196. item_Name_drn_jacket_01_01_13=Adiva Dark Red
  20197. item_Name_drn_jacket_01_01_14=Adiva Sienna
  20198. item_Name_drn_jacket_01_01_15=Adiva Tan
  20199. item_Name_drn_jacket_01_01_16=Adiva Dark Green
  20200. item_Name_drn_jacket_01_01_17=Adiva Aqua
  20201. item_Name_drn_jacket_01_01_18=Adiva Twilight
  20202. item_Name_drn_jacket_01_01_19=Adiva Imperial
  20203. item_Name_drn_jacket_01_01_20=Adiva Olive
  20204. item_Name_DRN_monocle_01=Jacopo Monocle
  20205. item_Name_drn_pants_01_01_01=LeMarque
  20206. item_Name_drn_pants_01_01_02=LeMarque Red
  20207. item_Name_drn_pants_01_01_03=LeMarque Orange
  20208. item_Name_drn_pants_01_01_04=LeMarque Yellow
  20209. item_Name_drn_pants_01_01_05=LeMarque Green
  20210. item_Name_drn_pants_01_01_06=LeMarque Seagreen
  20211. item_Name_drn_pants_01_01_07=LeMarque Blue
  20212. item_Name_drn_pants_01_01_08=LeMarque Purple
  20213. item_Name_drn_pants_01_01_09=LeMarque Violet
  20214. item_Name_drn_pants_01_01_10=LeMarque White
  20215. item_Name_drn_pants_01_01_11=LeMarque Grey
  20216. item_Name_drn_pants_01_01_12=LeMarque Black
  20217. item_Name_drn_pants_01_01_13=LeMarque Dark Red
  20218. item_Name_drn_pants_01_01_14=LeMarque Sienna
  20219. item_Name_drn_pants_01_01_15=LeMarque Tan
  20220. item_Name_drn_pants_01_01_16=LeMarque Dark Green
  20221. item_Name_drn_pants_01_01_17=LeMarque Aqua
  20222. item_Name_drn_pants_01_01_18=LeMarque Twilight
  20223. item_Name_drn_pants_01_01_19=LeMarque Imperial
  20224. item_Name_drn_pants_01_01_20=LeMarque Olive
  20225. item_Name_drn_senator_pants_03=Ember
  20226. item_Name_drn_senator_shirt_03_01_01=Aero
  20227. item_Name_drn_shoes_01_01_01=Kino
  20228. item_Name_drn_shoes_01_01_02=Kino Red
  20229. item_Name_drn_shoes_01_01_03=Kino Orange
  20230. item_Name_drn_shoes_01_01_04=Kino Yellow
  20231. item_Name_drn_shoes_01_01_05=Kino Green
  20232. item_Name_drn_shoes_01_01_06=Kino Seagreen
  20233. item_Name_drn_shoes_01_01_07=Kino Blue
  20234. item_Name_drn_shoes_01_01_08=Kino Purple
  20235. item_Name_drn_shoes_01_01_09=Kino Violet
  20236. item_Name_drn_shoes_01_01_10=Kino White
  20237. item_Name_drn_shoes_01_01_11=Kino Grey
  20238. item_Name_drn_shoes_01_01_12=Kino Black
  20239. item_Name_drn_shoes_01_01_13=Kino Dark Red
  20240. item_Name_drn_shoes_01_01_14=Kino Sienna
  20241. item_Name_drn_shoes_01_01_15=Kino Tan
  20242. item_Name_drn_shoes_01_01_16=Kino Dark Green
  20243. item_Name_drn_shoes_01_01_17=Kino Aqua
  20244. item_Name_drn_shoes_01_01_18=Kino Twilight
  20245. item_Name_drn_shoes_01_01_19=Kino Imperial
  20246. item_Name_drn_shoes_01_01_20=Kino Olive
  20247. item_Name_dyl_dress_01_01_01=[PH] DYL - dress - name
  20248. item_Name_dyl_gloves_01_01_01=[PH] DYL - gloves (01) - name
  20249. item_Name_dyl_gloves_02_01_01=[PH] DYL - gloves (02) - name
  20250. item_Name_dyl_jacket_02_01_01=[PH] DYL - jacket - name
  20251. item_Name_dyl_pants_02_01_01=[PH] DYL - pants - name
  20252. item_Name_dyl_shirt_02_01_01=[PH] DYL - shirt - name
  20253. item_Name_dyl_shoes_01_01_01=[PH] DYL - shoes (01) - name
  20254. item_Name_dyl_shoes_02_01_01=[PH] DYL - shoes (02) - name
  20255. item_Name_ELD_Jacket_01_01_01=Archibald Cinder
  20256. item_Name_ELD_Jacket_01_01_11=Archibald Smoke
  20257. item_Name_ELD_Jacket_01_01_13=Archibald Hearth
  20258. item_Name_ELD_Jacket_01_01_14=Archibald Autumn
  20259. item_Name_ELD_Jacket_01_01_15=Archibald Canvas
  20260. item_Name_ELD_Jacket_02_01_01=Geoffrey
  20261. item_Name_ELD_jacket_03_01_01=Parvat Stony Brae
  20262. item_Name_ELD_jacket_03_01_02=[PH] - Parvat Red
  20263. item_Name_ELD_jacket_03_01_03=Parvat Autumn Amber
  20264. item_Name_ELD_jacket_03_01_06=[PH] - Parvat Teal
  20265. item_Name_ELD_jacket_03_01_07=[PH] - Parvat Blue
  20266. item_Name_ELD_jacket_03_01_10=Parvat Snow Hearth
  20267. item_Name_ELD_jacket_03_01_12=[PH] - Parvat Black
  20268. item_Name_ELD_jacket_03_01_15=[PH] - Parvat Tan
  20269. item_Name_ELD_jacket_03_01_16=Parvat Frozen Spring
  20270. item_Name_ELD_Pants_01_01_01=78-WH
  20271. item_Name_ELD_Pants_01_01_02=78-GR
  20272. item_Name_ELD_Pants_01_01_03=78-BL
  20273. item_Name_ELD_Pants_01_02_01=99-GR/BL
  20274. item_Name_ELD_Pants_01_02_02=99-BR/BL
  20275. item_Name_ELD_Pants_02_01_01=88-RD
  20276. item_Name_ELD_Pants_02_01_02=88-TN
  20277. item_Name_eld_pants_02_cvx01_01=88-BR
  20278. item_Name_ELD_Pants_03_01_01=EQ-B
  20279. item_Name_ELD_Pants_04_01_01=CS-L
  20280. item_Name_ELD_Pants_05_01_01=55-GR
  20281. item_Name_ELD_Shirt_01_01_01=Hannu
  20282. item_Name_ELD_Shirt_02_01_01=Shackleton
  20283. item_Name_ELD_Shirt_03_01_01=Balboa
  20284. item_Name_ELD_Shirt_04_01_01=[PH] ELD - shirt (04) - name
  20285. item_Name_ELD_shirt_04_01_big_bennys=Big Benny's T-shirt
  20286. item_Name_ELD_shirt_04_01_Cubby_blast=Cubby Blast T-shirt
  20287. item_Name_ELD_shirt_04_01_dumpers_depo=Dumper's Depot T-shirt
  20288. item_Name_ELD_shirt_04_01_G-loc=G-Loc T-shirt
  20289. item_Name_ELD_shirt_04_01_pips=Pips T-shirt
  20290. item_Name_ELD_shirt_04_01_torpedo_burrito=Torpedo Burrito T-shirt
  20291. item_Name_eld_shirt_04_aegis_dec=Aegis Dynamics T-shirt
  20292. item_Name_eld_shirt_04_anvil_dec=Anvil Aerospace T-shirt
  20293. item_Name_eld_shirt_04_argo_dec=Argo Astronautics T-shirt
  20294. item_Name_ELD_Shirt_04_assistance_dec=Rescue Required
  20295. item_Name_eld_shirt_04_consolidated_dec=Consolidated Outland T-shirt
  20296. item_Name_eld_shirt_04_crusader_dec=Crusader Industries T-shirt
  20297. item_Name_eld_shirt_04_drake_dec=Drake Interplanetary T-shirt
  20298. item_Name_ELD_Shirt_04_ejection_dec=Ejection Rejection
  20299. item_Name_eld_shirt_04_expo_dec=Intergalactic Aerospace Expo T-shirt
  20300. item_Name_ELD_Shirt_04_grimhex_dec=Lost Wallet
  20301. item_Name_ELD_Shirt_04_lorville_dec=Lorville Blues
  20302. item_Name_eld_shirt_04_misc_dec=MISC T-shirt
  20303. item_Name_ELD_Shirt_04_olisar_dec=Stuck at Olisar
  20304. item_Name_eld_shirt_04_origin_dec=Origin Jumpworks T-shirt
  20305. item_Name_ELD_Shirt_04_required_dec=Vacuums Kill
  20306. item_Name_eld_shirt_04_rsi_dec=RSI T-shirt
  20307. item_Name_EVL_glasses_01=Theatres of War: Supreme Glasses
  20308. item_Name_EVL_Jacket_01_01_01=Manaslu
  20309. item_Name_EVL_Jacket_01_01_ruso=Manaslu Rust Society
  20310. item_Name_eyes_black=Black
  20311. item_Name_eyes_blue=Blue
  20312. item_Name_eyes_brown=Brown
  20313. item_Name_eyes_green=Green
  20314. item_Name_eyes_hazel=Hazel
  20315. item_Name_eyes_orange=Amber
  20316. item_Name_eyes_purple=Violet
  20317. item_Name_eyes_red=Crimson
  20318. item_Name_eyes_white=Pearl
  20319. item_Name_eyes_yellow=Yellow
  20320. item_Name_FIO_glasses_01=Sarrab
  20321. item_Name_FIO_glasses_02=Ectio
  20322. item_Name_fio_gloves_01_01_01=Ventra
  20323. item_Name_fio_gloves_01_01_02=Ventra Red
  20324. item_Name_fio_gloves_01_01_03=Ventra Orange
  20325. item_Name_fio_gloves_01_01_04=Ventra Yellow
  20326. item_Name_fio_gloves_01_01_05=Ventra Green
  20327. item_Name_fio_gloves_01_01_06=Ventra Seagreen
  20328. item_Name_fio_gloves_01_01_07=Ventra Blue
  20329. item_Name_fio_gloves_01_01_08=Ventra Purple
  20330. item_Name_fio_gloves_01_01_09=Ventra Violet
  20331. item_Name_fio_gloves_01_01_10=Ventra White
  20332. item_Name_fio_gloves_01_01_11=Ventra Grey
  20333. item_Name_fio_gloves_01_01_12=Ventra Black
  20334. item_Name_fio_gloves_01_01_13=Ventra Dark Red
  20335. item_Name_fio_gloves_01_01_14=Ventra Sienna
  20336. item_Name_fio_gloves_01_01_15=Ventra Tan
  20337. item_Name_fio_gloves_01_01_16=Ventra Dark Green
  20338. item_Name_fio_gloves_01_01_17=Ventra Aqua
  20339. item_Name_fio_gloves_01_01_18=Ventra Twilight
  20340. item_Name_fio_gloves_01_01_19=Ventra Imperial
  20341. item_Name_fio_gloves_01_01_20=Ventra Olive
  20342. item_Name_fio_jacket_01_01_01=Ati
  20343. item_Name_fio_jacket_01_01_02=Ati Red
  20344. item_Name_fio_jacket_01_01_03=Ati Orange
  20345. item_Name_fio_jacket_01_01_04=Ati Yellow
  20346. item_Name_fio_jacket_01_01_05=Ati Green
  20347. item_Name_fio_jacket_01_01_06=Ati Seagreen
  20348. item_Name_fio_jacket_01_01_07=Ati Blue
  20349. item_Name_fio_jacket_01_01_08=Ati Purple
  20350. item_Name_fio_jacket_01_01_09=Ati Violet
  20351. item_Name_fio_jacket_01_01_10=Ati White
  20352. item_Name_fio_jacket_01_01_11=Ati Grey
  20353. item_Name_fio_jacket_01_01_12=Ati Black
  20354. item_Name_fio_jacket_01_01_13=Ati Dark Red
  20355. item_Name_fio_jacket_01_01_14=Ati Sienna
  20356. item_Name_fio_jacket_01_01_15=Ati Tan
  20357. item_Name_fio_jacket_01_01_16=Ati Dark Green
  20358. item_Name_fio_jacket_01_01_17=Ati Aqua
  20359. item_Name_fio_jacket_01_01_18=Ati Twilight
  20360. item_Name_fio_jacket_01_01_19=Ati Imperial
  20361. item_Name_fio_jacket_01_01_20=Ati Olive
  20362. item_Name_fio_pants_01_01_01=Lillo
  20363. item_Name_fio_pants_01_01_02=Lillo Red
  20364. item_Name_fio_pants_01_01_03=Lillo Orange
  20365. item_Name_fio_pants_01_01_04=Lillo Yellow
  20366. item_Name_fio_pants_01_01_05=Lillo Green
  20367. item_Name_fio_pants_01_01_06=Lillo Seagreen
  20368. item_Name_fio_pants_01_01_07=Lillo Blue
  20369. item_Name_fio_pants_01_01_08=Lillo Purple
  20370. item_Name_fio_pants_01_01_09=Lillo Violet
  20371. item_Name_fio_pants_01_01_10=Lillo White
  20372. item_Name_fio_pants_01_01_11=Lillo Grey
  20373. item_Name_fio_pants_01_01_12=Lillo Black
  20374. item_Name_fio_pants_01_01_13=Lillo Dark Red
  20375. item_Name_fio_pants_01_01_14=Lillo Sienna
  20376. item_Name_fio_pants_01_01_15=Lillo Tan
  20377. item_Name_fio_pants_01_01_16=Lillo Dark Green
  20378. item_Name_fio_pants_01_01_17=Lillo Aqua
  20379. item_Name_fio_pants_01_01_18=Lillo Twilight
  20380. item_Name_fio_pants_01_01_19=Lillo Imperial
  20381. item_Name_fio_pants_01_01_20=Lillo Olive
  20382. item_Name_fio_shirt_01_01_01=Concept
  20383. item_Name_fio_shirt_01_01_02=Concept Red
  20384. item_Name_fio_shirt_01_01_03=Concept Orange
  20385. item_Name_fio_shirt_01_01_04=Concept Yellow
  20386. item_Name_fio_shirt_01_01_05=Concept Green
  20387. item_Name_fio_shirt_01_01_06=Concept Seagreen
  20388. item_Name_fio_shirt_01_01_07=Concept Blue
  20389. item_Name_fio_shirt_01_01_08=Concept Purple
  20390. item_Name_fio_shirt_01_01_09=Concept Violet
  20391. item_Name_fio_shirt_01_01_10=Concept White
  20392. item_Name_fio_shirt_01_01_11=Concept Grey
  20393. item_Name_fio_shirt_01_01_12=Concept Black
  20394. item_Name_fio_shirt_01_01_13=Concept Dark Red
  20395. item_Name_fio_shirt_01_01_14=Concept Sienna
  20396. item_Name_fio_shirt_01_01_15=Concept Tan
  20397. item_Name_fio_shirt_01_01_16=Concept Dark Green
  20398. item_Name_fio_shirt_01_01_17=Concept Aqua
  20399. item_Name_fio_shirt_01_01_18=Concept Twilight
  20400. item_Name_fio_shirt_01_01_19=Concept Imperial
  20401. item_Name_fio_shirt_01_01_20=Concept Olive
  20402. item_Name_fio_shirt_02_01_01=Deo
  20403. item_Name_fio_shirt_02_01_02=Deo Red
  20404. item_Name_fio_shirt_02_01_03=Deo Orange
  20405. item_Name_fio_shirt_02_01_04=Deo Yellow
  20406. item_Name_fio_shirt_02_01_05=Deo Green
  20407. item_Name_fio_shirt_02_01_06=Deo Seagreen
  20408. item_Name_fio_shirt_02_01_07=Deo Blue
  20409. item_Name_fio_shirt_02_01_08=Deo Purple
  20410. item_Name_fio_shirt_02_01_09=Deo Violet
  20411. item_Name_fio_shirt_02_01_10=Deo White
  20412. item_Name_fio_shirt_02_01_11=Deo Grey
  20413. item_Name_fio_shirt_02_01_12=Deo Black
  20414. item_Name_fio_shirt_02_01_13=Deo Dark Red
  20415. item_Name_fio_shirt_02_01_14=Deo Sienna
  20416. item_Name_fio_shirt_02_01_15=Deo Tan
  20417. item_Name_fio_shirt_02_01_16=Deo Dark Green
  20418. item_Name_fio_shirt_02_01_17=Deo Aqua
  20419. item_Name_fio_shirt_02_01_18=Deo Twilight
  20420. item_Name_fio_shirt_02_01_19=Deo Imperial
  20421. item_Name_fio_shirt_02_01_20=Deo Desert
  20422. item_Name_fio_shoes_01_01_01=Prim
  20423. item_Name_fio_shoes_01_01_02=Prim Red
  20424. item_Name_fio_shoes_01_01_03=Prim Orange
  20425. item_Name_fio_shoes_01_01_04=Prim Yellow
  20426. item_Name_fio_shoes_01_01_05=Prim Green
  20427. item_Name_fio_shoes_01_01_06=Prim Seagreen
  20428. item_Name_fio_shoes_01_01_07=Prim Blue
  20429. item_Name_fio_shoes_01_01_08=Prim Purple
  20430. item_Name_fio_shoes_01_01_09=Prim Violet
  20431. item_Name_fio_shoes_01_01_10=Prim White
  20432. item_Name_fio_shoes_01_01_11=Prim Grey
  20433. item_Name_fio_shoes_01_01_12=Prim Black
  20434. item_Name_fio_shoes_01_01_13=Prim Dark Red
  20435. item_Name_fio_shoes_01_01_14=Prim Sienna
  20436. item_Name_fio_shoes_01_01_15=Prim Tan
  20437. item_Name_fio_shoes_01_01_16=Prim Dark Green
  20438. item_Name_fio_shoes_01_01_17=Prim Aqua
  20439. item_Name_fio_shoes_01_01_18=Prim Twilight
  20440. item_Name_fio_shoes_01_01_19=Prim Imperial
  20441. item_Name_fio_shoes_01_01_20=Prim Olive
  20442. item_Name_FLGT_Controller=SELF STATUS
  20443. item_Name_frontier_sandnomad_armor_01=Microid Battle Suit
  20444. item_Name_frontier_sandnomad_armor_01_Shared=The Microid Battle Suit is designed out of interlocking hardened composite technology to provide you maximum protection against everything from incoming fire to environmental hazards. The Microid utilizes TrueSight technology to keep you aware and in the fight.
  20445. item_Name_frontier_sandnomad_armor_helmet_01=Microid Battle Suit Helmet
  20446. item_Name_GSB_Boots_01_01_01=Wanderer Base
  20447. item_Name_gsb_boots_01_01_02=Wanderer Redline
  20448. item_Name_gsb_boots_01_01_15=Wanderer Nomad
  20449. item_Name_gsb_boots_01_01_16=Wanderer Rocky
  20450. item_Name_gsb_boots_01_01_20=Wanderer Forest
  20451. item_Name_GSB_boots_01_01_imperator=Wanderer "Pathfinder"
  20452. item_Name_gsb_boots_02_01_01=LifeCore
  20453. item_Name_gsb_boots_03_01_01=Toughlife
  20454. item_Name_gsb_boots_03_01_02=Toughlife Red
  20455. item_Name_gsb_boots_03_01_03=Toughlife Orange
  20456. item_Name_gsb_boots_03_01_04=Toughlife Yellow
  20457. item_Name_gsb_boots_03_01_05=Toughlife Green
  20458. item_Name_gsb_boots_03_01_06=Toughlife Seagreen
  20459. item_Name_gsb_boots_03_01_07=Toughlife Blue
  20460. item_Name_gsb_boots_03_01_08=Toughlife Purple
  20461. item_Name_gsb_boots_03_01_09=Toughlife Violet
  20462. item_Name_gsb_boots_03_01_10=Toughlife White
  20463. item_Name_gsb_boots_03_01_11=Toughlife Grey
  20464. item_Name_gsb_boots_03_01_12=Toughlife Black
  20465. item_Name_gsb_boots_03_01_13=Toughlife Dark Red
  20466. item_Name_gsb_boots_03_01_14=Toughlife Sienna
  20467. item_Name_gsb_boots_03_01_15=Toughlife Tan
  20468. item_Name_gsb_boots_03_01_16=Toughlife Dark Green
  20469. item_Name_gsb_boots_03_01_17=Toughlife Aqua
  20470. item_Name_gsb_boots_03_01_18=Toughlife Twilight
  20471. item_Name_gsb_boots_03_01_19=Toughlife Imperial
  20472. item_Name_gsb_boots_03_01_20=Toughlife Olive
  20473. item_Name_gsb_boots_04_01_01=Landlite
  20474. item_Name_gsb_boots_04_01_02=Landlite Red
  20475. item_Name_gsb_boots_04_01_03=Landlite Orange
  20476. item_Name_gsb_boots_04_01_04=Landlite Yellow
  20477. item_Name_gsb_boots_04_01_05=Landlite Green
  20478. item_Name_gsb_boots_04_01_06=Landlite Seagreen
  20479. item_Name_gsb_boots_04_01_07=Landlite Blue
  20480. item_Name_gsb_boots_04_01_08=Landlite Purple
  20481. item_Name_gsb_boots_04_01_09=Landlite Violet
  20482. item_Name_gsb_boots_04_01_10=Landlite White
  20483. item_Name_gsb_boots_04_01_11=Landlite Grey
  20484. item_Name_gsb_boots_04_01_12=Landlite Black
  20485. item_Name_gsb_boots_04_01_13=Landlite Dark Red
  20486. item_Name_gsb_boots_04_01_14=Landlite Sienna
  20487. item_Name_gsb_boots_04_01_15=Landlite Tan
  20488. item_Name_gsb_boots_04_01_16=Landlite Dark Green
  20489. item_Name_gsb_boots_04_01_17=Landlite Aqua
  20490. item_Name_gsb_boots_04_01_18=Landlite Twilight
  20491. item_Name_gsb_boots_04_01_19=Landlite Imperial
  20492. item_Name_gsb_boots_04_01_20=Landlite Olive
  20493. item_Name_GSB_boots_04_01_centurion=Landlite "Voyager"
  20494. item_Name_GSB_Shoes_01_01_01=Bedrock
  20495. item_Name_gys_hathor_hat_01_01_01=Theatres of War: Hathor Group Hat
  20496. item_Name_gys_helmet_01_01_01=Ready-Up
  20497. item_Name_gys_helmet_01_01_02=Ready-Up Red
  20498. item_Name_gys_helmet_01_01_03=Ready-Up Orange
  20499. item_Name_gys_helmet_01_01_04=Ready-Up Yellow
  20500. item_Name_gys_helmet_01_01_05=Ready-Up Green
  20501. item_Name_gys_helmet_01_01_06=Ready-Up Seagreen
  20502. item_Name_gys_helmet_01_01_07=Ready-Up Blue
  20503. item_Name_gys_helmet_01_01_08=Ready-Up Purple
  20504. item_Name_gys_helmet_01_01_09=Ready-Up Violet
  20505. item_Name_gys_helmet_01_01_10=Ready-Up White
  20506. item_Name_gys_helmet_01_01_11=Ready-Up Grey
  20507. item_Name_gys_helmet_01_01_12=Ready-Up Black
  20508. item_Name_gys_helmet_01_01_13=Ready-Up Dark Red
  20509. item_Name_gys_helmet_01_01_14=Ready-Up Sienna
  20510. item_Name_gys_helmet_01_01_15=Ready-Up Tan
  20511. item_Name_gys_helmet_01_01_16=Ready-Up Dark Green
  20512. item_Name_gys_helmet_01_01_17=Ready-Up Aqua
  20513. item_Name_gys_helmet_01_01_18=Ready-Up Twilight
  20514. item_Name_gys_helmet_01_01_19=Ready-Up Imperial
  20515. item_Name_gys_helmet_01_01_20=Ready-Up Olive
  20516. item_Name_GYS_helmet_01_01_imperator=Ready-Up "Pathfinder"
  20517. item_name_hackingchip_001=FUNT
  20518. item_name_hackingchip_002=Ripper
  20519. item_name_hackingchip_003=Tigersclaw
  20520. item_name_hackingchip_004=Re-Authorizer
  20521. item_name_hackingchip_005=Walesko
  20522. item_Name_HairMod_black=Black
  20523. item_Name_HairMod_blonde=Blonde
  20524. item_Name_HairMod_blue_black=Blue/Black
  20525. item_Name_HairMod_brown=Brown
  20526. item_Name_HairMod_dark_blonde=Dark Blonde
  20527. item_Name_HairMod_dark_brown=Dark Brown
  20528. item_Name_HairMod_dark_red=Dark Red
  20529. item_Name_HairMod_grey=Grey
  20530. item_Name_HairMod_light_blonde=Light Blonde
  20531. item_Name_HairMod_light_brown=Light Brown
  20532. item_Name_HairMod_light_grey=Light Grey
  20533. item_Name_HairMod_light_red=Light Red
  20534. item_Name_HairMod_medium_blonde=Medium Blonde
  20535. item_Name_HairMod_medium_brown=Medium Brown
  20536. item_Name_HairMod_medium_red=Medium Red
  20537. item_Name_HairMod_red=Red
  20538. item_Name_HairMod_red_black=Red/Black
  20539. item_Name_HDH_Hat_01_01_01=Rabum
  20540. item_Name_HeatSink=Heat Sink 
  20541. item_Name_HTNK_Default=Hydrogen Fuel Tank
  20542. item_Name_HWK_Shoes_01_01_01=Couloir WhiteHex
  20543. item_Name_HWK_Shoes_01_01_02=Couloir White
  20544. item_Name_HWK_Shoes_01_01_03=Couloir Crimson
  20545. item_Name_HWK_Shoes_01_01_04=Couloir Brown
  20546. item_Name_HWK_Shoes_01_01_05=Couloir BrownHex
  20547. item_Name_HWK_Shoes_02_01_01=De Leon Black
  20548. item_Name_INTK_Default=Fuel Intake 
  20549. item_Name_ksar_light_armor_01_arms=Microid Battle Suit Arms
  20550. item_Name_ksar_light_armor_01_core=Microid Battle Suit Core
  20551. item_Name_ksar_light_armor_01_helmet=Microid Battle Suit Helmet
  20552. item_Name_ksar_light_armor_01_legs=Microid Battle Suit Legs
  20553. item_Name_ksar_undersuit_01=Scaleweave Undersuit
  20554. item_Name_LIGHT_Controller=LIGHTS
  20555. item_Name_M116A_S1_Q1=HYPR M1-16A Thruster
  20556. item_Name_M116B_S1_Q1=HYPR M1-16B Thruster
  20557. item_Name_MYM_shirt_01_01_01=Davlos Charcoal
  20558. item_Name_MYM_shirt_01_01_03=Davlos Mustard
  20559. item_Name_MYM_shirt_01_01_11=Davlos Steel
  20560. item_Name_MYM_shirt_01_01_12=Davlos Night
  20561. item_Name_MYM_shirt_01_01_20=Davlos Chestnut
  20562. item_Name_MYM_Shirt_02_01_01=Atavi Dark
  20563. item_Name_MYM_Shirt_02_01_06=Atavi Multi-blue
  20564. item_Name_MYM_Shirt_02_01_10=Atavi White Gold
  20565. item_Name_MYM_Shirt_02_01_11=Atavi Gainsboro
  20566. item_Name_MYM_Shirt_02_01_15=Atavi Olive
  20567. item_Name_MYM_shirt_02_01_imperator=Atavi "Pathfinder"
  20568. item_Name_mym_shirt_03_01_01=Livia
  20569. item_Name_nbr_hat_01_01_01=[PLACEHOLDER] Base
  20570. item_Name_NRS_Shoes_01_01_01=RipTops
  20571. item_Name_NRS_Shoes_02_01_01=Hi&Tight
  20572. item_Name_nrs_shoes_03_01_01=Li-Tok
  20573. item_Name_nrs_shoes_03_01_02=Li-Tok Red
  20574. item_Name_nrs_shoes_03_01_03=Li-Tok Orange
  20575. item_Name_nrs_shoes_03_01_04=Li-Tok Yellow
  20576. item_Name_nrs_shoes_03_01_05=Li-Tok Green
  20577. item_Name_nrs_shoes_03_01_06=Li-Tok Seagreen
  20578. item_Name_nrs_shoes_03_01_07=Li-Tok Blue
  20579. item_Name_nrs_shoes_03_01_08=Li-Tok Purple
  20580. item_Name_nrs_shoes_03_01_09=Li-Tok Violet
  20581. item_Name_nrs_shoes_03_01_10=Li-Tok White
  20582. item_Name_nrs_shoes_03_01_11=Li-Tok Grey
  20583. item_Name_nrs_shoes_03_01_12=Li-Tok Black
  20584. item_Name_nrs_shoes_03_01_13=Li-Tok Dark Red
  20585. item_Name_nrs_shoes_03_01_14=Li-Tok Sienna
  20586. item_Name_nrs_shoes_03_01_15=Li-Tok Tan
  20587. item_Name_nrs_shoes_03_01_16=Li-Tok Dark Green
  20588. item_Name_nrs_shoes_03_01_17=Li-Tok Aqua
  20589. item_Name_nrs_shoes_03_01_18=Li-Tok Twilight
  20590. item_Name_nrs_shoes_03_01_19=Li-Tok Imperial
  20591. item_Name_nrs_shoes_03_01_20=Li-Tok Olive
  20592. item_Name_nrs_shoes_05_01_01=Ardent
  20593. item_Name_nrs_shoes_05_01_02=Ardent Red
  20594. item_Name_nrs_shoes_05_01_03=Ardent Orange
  20595. item_Name_nrs_shoes_05_01_04=Ardent Yellow
  20596. item_Name_nrs_shoes_05_01_05=Ardent Green
  20597. item_Name_nrs_shoes_05_01_06=Ardent Seagreen
  20598. item_Name_nrs_shoes_05_01_07=Ardent Blue
  20599. item_Name_nrs_shoes_05_01_08=Ardent Purple
  20600. item_Name_nrs_shoes_05_01_09=Ardent Violet
  20601. item_Name_nrs_shoes_05_01_10=Ardent White
  20602. item_Name_nrs_shoes_05_01_11=Ardent Grey
  20603. item_Name_nrs_shoes_05_01_12=Ardent Black
  20604. item_Name_nrs_shoes_05_01_13=Ardent Dark Red
  20605. item_Name_nrs_shoes_05_01_14=Ardent Sienna
  20606. item_Name_nrs_shoes_05_01_15=Ardent Tan
  20607. item_Name_nrs_shoes_05_01_16=Ardent Dark Green
  20608. item_Name_nrs_shoes_05_01_17=Ardent Aqua
  20609. item_Name_nrs_shoes_05_01_18=Ardent Twilight
  20610. item_Name_nrs_shoes_05_01_19=Ardent Imperial
  20611. item_Name_nrs_shoes_05_01_20=Ardent Olive
  20612. item_Name_nvy_deckcrew_glasses_01=Panova Utility Goggles
  20613. item_Name_nvy_pilot_flightsuit=OMNI-CFS-Diamond
  20614. item_Name_nvy_pilot_flightsuit_armor=AVS-E
  20615. item_Name_nvy_pilot_flightsuit_helmet_01=APOS Helmet
  20616. item_Name_nvy_pilot_flightsuit_helmet_01_colton=APOS Helmet
  20617. item_Name_nvy_shoes_01_01_01=Waylite Cobalt
  20618. item_Name_nvy_shoes_01_01_13=Waylite Crimson
  20619. item_Name_nvy_shoes_01_01_15=Waylite Desert
  20620. item_Name_nvy_shoes_01_01_20=Waylite Chestnut
  20621. item_Name_nvy_shoes_01_01_gld=Waylite Gold
  20622. item_Name_nvy_training_shorts_01=ActiveWear
  20623. item_Name_nvy_training_shorts_01_01_02=ActiveWear
  20624. item_Name_nvy_training_sneakers_01=DF80s
  20625. item_Name_oct_glasses_01=Apex
  20626. item_Name_oct_glasses_02=Apex
  20627. item_Name_oct_glasses_03=Apex
  20628. item_Name_oct_glasses_Shared=Tough but stylish, these all-purpose performance glasses utilize scratch-resitant lens technology to keep your vision clear during training or competition.
  20629. item_Name_omc_light_armor_arms_01=Bastion Arms
  20630. item_Name_omc_light_armor_core_01=Bastion Core
  20631. item_Name_omc_light_armor_helmet_01=Bastion Helmet
  20632. item_Name_omc_light_armor_legs_01=Bastion Legs
  20633. item_Name_omc_undersuit_armor=Foundation Undersuit
  20634. item_Name_ops_jacket_01_01_01=Nyman
  20635. item_Name_ops_jacket_01_01_02=Nyman Red
  20636. item_Name_ops_jacket_01_01_03=Nyman Orange
  20637. item_Name_ops_jacket_01_01_04=Nyman Yellow
  20638. item_Name_ops_jacket_01_01_05=Nyman Green
  20639. item_Name_ops_jacket_01_01_06=Nyman Seagreen
  20640. item_Name_ops_jacket_01_01_07=Nyman Blue
  20641. item_Name_ops_jacket_01_01_08=Nyman Purple
  20642. item_Name_ops_jacket_01_01_09=Nyman Violet
  20643. item_Name_ops_jacket_01_01_10=Nyman White
  20644. item_Name_ops_jacket_01_01_11=Nyman Grey
  20645. item_Name_ops_jacket_01_01_12=Nyman Black
  20646. item_Name_ops_jacket_01_01_13=Nyman Dark Red
  20647. item_Name_ops_jacket_01_01_14=Nyman Sienna
  20648. item_Name_ops_jacket_01_01_15=Nyman Tan
  20649. item_Name_ops_jacket_01_01_16=Nyman Dark Green
  20650. item_Name_ops_jacket_01_01_17=Nyman Aqua
  20651. item_Name_ops_jacket_01_01_18=Nyman Twilight
  20652. item_Name_ops_jacket_01_01_19=Nyman Imperial
  20653. item_Name_ops_jacket_01_01_20=Nyman Olive
  20654. item_Name_ops_jacket_03_01_01=Tuvois
  20655. item_Name_ops_jacket_03_01_02=Tuvois Red
  20656. item_Name_ops_jacket_03_01_03=Tuvois Orange
  20657. item_Name_ops_jacket_03_01_04=Tuvois Yellow
  20658. item_Name_ops_jacket_03_01_05=Tuvois Green
  20659. item_Name_ops_jacket_03_01_06=Tuvois Seagreen
  20660. item_Name_ops_jacket_03_01_07=Tuvois Blue
  20661. item_Name_ops_jacket_03_01_08=Tuvois Purple
  20662. item_Name_ops_jacket_03_01_09=Tuvois Violet
  20663. item_Name_ops_jacket_03_01_10=Tuvois White
  20664. item_Name_ops_jacket_03_01_11=Tuvois Grey
  20665. item_Name_ops_jacket_03_01_12=Tuvois Black
  20666. item_Name_ops_jacket_03_01_13=Tuvois Dark Red
  20667. item_Name_ops_jacket_03_01_14=Tuvois Sienna
  20668. item_Name_ops_jacket_03_01_15=Tuvois Tan
  20669. item_Name_ops_jacket_03_01_16=Tuvois Dark Green
  20670. item_Name_ops_jacket_03_01_17=Tuvois Aqua
  20671. item_Name_ops_jacket_03_01_18=Tuvois Twilight
  20672. item_Name_ops_jacket_03_01_19=Tuvois Imperial
  20673. item_Name_ops_jacket_03_01_20=Tuvois Olive
  20674. item_Name_ops_jacket_04_01_01=Libio
  20675. item_Name_ops_jacket_04_01_02=Libio Red
  20676. item_Name_ops_jacket_04_01_03=Libio Orange
  20677. item_Name_ops_jacket_04_01_04=Libio Yellow
  20678. item_Name_ops_jacket_04_01_05=Libio Green
  20679. item_Name_ops_jacket_04_01_06=Libio Seagreen
  20680. item_Name_ops_jacket_04_01_07=Libio Blue
  20681. item_Name_ops_jacket_04_01_08=Libio Purple
  20682. item_Name_ops_jacket_04_01_09=Libio Violet
  20683. item_Name_ops_jacket_04_01_10=Libio White
  20684. item_Name_ops_jacket_04_01_11=Libio Grey
  20685. item_Name_ops_jacket_04_01_12=Libio Black
  20686. item_Name_ops_jacket_04_01_13=Libio Dark Red
  20687. item_Name_ops_jacket_04_01_14=Libio Sienna
  20688. item_Name_ops_jacket_04_01_15=Libio Tan
  20689. item_Name_ops_jacket_04_01_16=Libio Dark Green
  20690. item_Name_ops_jacket_04_01_17=Libio Aqua
  20691. item_Name_ops_jacket_04_01_18=Libio Twilight
  20692. item_Name_ops_jacket_04_01_19=Libio Imperial
  20693. item_Name_ops_jacket_04_01_20=Libio Olive
  20694. item_Name_ops_jacket_06_01_01=[PH] OPS - jacket - description
  20695. item_Name_ops_jacket_07_01_01=[PH] Name - OPS Jacket 07
  20696. item_Name_ops_jacket_07_01_02=[PH] Name - OPS Jacket 07 Red
  20697. item_Name_ops_jacket_07_01_03=[PH] Name - OPS Jacket 07 Orange
  20698. item_Name_ops_jacket_07_01_04=[PH] Name - OPS Jacket 07 Yellow
  20699. item_Name_ops_jacket_07_01_05=[PH] Name - OPS Jacket 07 Green
  20700. item_Name_ops_jacket_07_01_06=[PH] Name - OPS Jacket 07 Teal
  20701. item_Name_OPS_Pants_01_01_01=Devereaux
  20702. item_Name_ops_pants_02_01_01=Mivaldi
  20703. item_Name_ops_pants_02_01_02=Mivaldi Red
  20704. item_Name_ops_pants_02_01_03=Mivaldi Orange
  20705. item_Name_ops_pants_02_01_04=Mivaldi Yellow
  20706. item_Name_ops_pants_02_01_05=Mivaldi Green
  20707. item_Name_ops_pants_02_01_06=Mivaldi Seagreen
  20708. item_Name_ops_pants_02_01_07=Mivaldi Blue
  20709. item_Name_ops_pants_02_01_08=Mivaldi Purple
  20710. item_Name_ops_pants_02_01_09=Mivaldi Violet
  20711. item_Name_ops_pants_02_01_10=Mivaldi White
  20712. item_Name_ops_pants_02_01_11=Mivaldi Grey
  20713. item_Name_ops_pants_02_01_12=Mivaldi Black
  20714. item_Name_ops_pants_02_01_13=Mivaldi Dark Red
  20715. item_Name_ops_pants_02_01_14=Mivaldi Sienna
  20716. item_Name_ops_pants_02_01_15=Mivaldi Tan
  20717. item_Name_ops_pants_02_01_16=Mivaldi Dark Green
  20718. item_Name_ops_pants_02_01_17=Mivaldi Aqua
  20719. item_Name_ops_pants_02_01_18=Mivaldi Twilight
  20720. item_Name_ops_pants_02_01_19=Mivaldi Imperial
  20721. item_Name_ops_pants_02_01_20=Mivaldi Olive
  20722. item_Name_ops_pants_05_01_01=[PH] OPS - pants - description
  20723. item_Name_ops_pants_06_01_01=[PH] Name - OPS Pants 06
  20724. item_Name_ops_pants_06_01_02=[PH] Name - OPS Pants 06 Red
  20725. item_Name_ops_pants_06_01_03=[PH] Name - OPS Pants 06 Orange
  20726. item_Name_ops_pants_06_01_04=[PH] Name - OPS Pants 06 Yellow
  20727. item_Name_ops_pants_06_01_05=[PH] Name - OPS Pants 06 Green
  20728. item_Name_ops_pants_06_01_06=[PH] Name - OPS Pants 06 Teal
  20729. item_Name_OPS_shirt_01_01_01=Thorby
  20730. item_Name_ops_shirt_04_01_01=[PH] OPS - shirt - description
  20731. item_Name_ops_shoes_02_01_01=[PH] OPS - shoes - description
  20732. item_Name_ops_shoes_03_01_01=[PH] Name - OPS Shoes 03
  20733. item_Name_ops_shoes_03_01_02=[PH] Name - OPS Shoes 03 Red
  20734. item_Name_ops_shoes_03_01_03=[PH] Name - OPS Shoes 03 Orange
  20735. item_Name_ops_shoes_03_01_04=[PH] Name - OPS Shoes 03 Yellow
  20736. item_Name_ops_shoes_03_01_05=[PH] Name - OPS Shoes 03 Green
  20737. item_Name_ops_shoes_03_01_06=[PH] Name - OPS Shoes 03 Teal
  20738. item_Name_OPS_Torso_Jacket_01_01=(PH) F_OPS_Torso_Jacket_01_01
  20739. item_Name_Outlaw_Heavy_Helmet=Slugger
  20740. item_Name_outlaw_legacy_armor_light_arms_01_01_01=Lynx Arms Base
  20741. item_Name_outlaw_legacy_armor_light_arms_01_01_02=Lynx Arms Red
  20742. item_Name_outlaw_legacy_armor_light_arms_01_01_03=Lynx Arms Orange
  20743. item_Name_outlaw_legacy_armor_light_arms_01_01_04=Lynx Arms Yellow
  20744. item_Name_outlaw_legacy_armor_light_arms_01_01_05=Lynx Arms Green
  20745. item_Name_outlaw_legacy_armor_light_arms_01_01_06=Lynx Arms Seagreen
  20746. item_Name_outlaw_legacy_armor_light_arms_01_01_07=Lynx Arms Blue
  20747. item_Name_outlaw_legacy_armor_light_arms_01_01_08=Lynx Arms Purple
  20748. item_Name_outlaw_legacy_armor_light_arms_01_01_09=Lynx Arms Violet
  20749. item_Name_outlaw_legacy_armor_light_arms_01_01_10=Lynx Arms White
  20750. item_Name_outlaw_legacy_armor_light_arms_01_01_11=Lynx Arms Grey
  20751. item_Name_outlaw_legacy_armor_light_arms_01_01_12=Lynx Arms Black
  20752. item_Name_outlaw_legacy_armor_light_arms_01_01_13=Lynx Arms Dark Red
  20753. item_Name_outlaw_legacy_armor_light_arms_01_01_14=Lynx Arms Sienna
  20754. item_Name_outlaw_legacy_armor_light_arms_01_01_15=Lynx Arms Tan
  20755. item_Name_outlaw_legacy_armor_light_arms_01_01_16=Lynx Arms Dark Green
  20756. item_Name_outlaw_legacy_armor_light_arms_01_01_17=Lynx Arms Aqua
  20757. item_Name_outlaw_legacy_armor_light_arms_01_01_18=Lynx Arms Twilight
  20758. item_Name_outlaw_legacy_armor_light_arms_01_01_19=Lynx Arms Imperial
  20759. item_Name_outlaw_legacy_armor_light_arms_01_01_20=Lynx Arms Olive
  20760. item_Name_outlaw_legacy_armor_light_core_01_01_01=Lynx Core Base
  20761. item_Name_outlaw_legacy_armor_light_core_01_01_02=Lynx Core Red
  20762. item_Name_outlaw_legacy_armor_light_core_01_01_03=Lynx Core Orange
  20763. item_Name_outlaw_legacy_armor_light_core_01_01_04=Lynx Core Yellow
  20764. item_Name_outlaw_legacy_armor_light_core_01_01_05=Lynx Core Green
  20765. item_Name_outlaw_legacy_armor_light_core_01_01_06=Lynx Core Seagreen
  20766. item_Name_outlaw_legacy_armor_light_core_01_01_07=Lynx Core Blue
  20767. item_Name_outlaw_legacy_armor_light_core_01_01_08=Lynx Core Purple
  20768. item_Name_outlaw_legacy_armor_light_core_01_01_09=Lynx Core Violet
  20769. item_Name_outlaw_legacy_armor_light_core_01_01_10=Lynx Core White
  20770. item_Name_outlaw_legacy_armor_light_core_01_01_11=Lynx Core Grey
  20771. item_Name_outlaw_legacy_armor_light_core_01_01_12=Lynx Core Black
  20772. item_Name_outlaw_legacy_armor_light_core_01_01_13=Lynx Core Dark Red
  20773. item_Name_outlaw_legacy_armor_light_core_01_01_14=Lynx Core Sienna
  20774. item_Name_outlaw_legacy_armor_light_core_01_01_15=Lynx Core Tan
  20775. item_Name_outlaw_legacy_armor_light_core_01_01_16=Lynx Core Dark Green
  20776. item_Name_outlaw_legacy_armor_light_core_01_01_17=Lynx Core Aqua
  20777. item_Name_outlaw_legacy_armor_light_core_01_01_18=Lynx Core Twilight
  20778. item_Name_outlaw_legacy_armor_light_core_01_01_19=Lynx Core Imperial
  20779. item_Name_outlaw_legacy_armor_light_core_01_01_20=Lynx Core Olive
  20780. item_Name_outlaw_legacy_armor_light_helmet_01_01_01=Oracle Helmet Base
  20781. item_Name_outlaw_legacy_armor_light_helmet_01_01_02=Oracle Helmet Red
  20782. item_Name_outlaw_legacy_armor_light_helmet_01_01_03=Oracle Helmet Orange
  20783. item_Name_outlaw_legacy_armor_light_helmet_01_01_04=Oracle Helmet Yellow
  20784. item_Name_outlaw_legacy_armor_light_helmet_01_01_05=Oracle Helmet Green
  20785. item_Name_outlaw_legacy_armor_light_helmet_01_01_06=Oracle Helmet Seagreen
  20786. item_Name_outlaw_legacy_armor_light_helmet_01_01_07=Oracle Helmet Blue
  20787. item_Name_outlaw_legacy_armor_light_helmet_01_01_08=Oracle Helmet Purple
  20788. item_Name_outlaw_legacy_armor_light_helmet_01_01_09=Oracle Helmet Violet
  20789. item_Name_outlaw_legacy_armor_light_helmet_01_01_10=Oracle Helmet White
  20790. item_Name_outlaw_legacy_armor_light_helmet_01_01_11=Oracle Helmet Grey
  20791. item_Name_outlaw_legacy_armor_light_helmet_01_01_12=Oracle Helmet Black
  20792. item_Name_outlaw_legacy_armor_light_helmet_01_01_13=Oracle Helmet Dark Red
  20793. item_Name_outlaw_legacy_armor_light_helmet_01_01_14=Oracle Helmet Sienna
  20794. item_Name_outlaw_legacy_armor_light_helmet_01_01_15=Oracle Helmet Tan
  20795. item_Name_outlaw_legacy_armor_light_helmet_01_01_16=Oracle Helmet Dark Green
  20796. item_Name_outlaw_legacy_armor_light_helmet_01_01_17=Oracle Helmet Aqua
  20797. item_Name_outlaw_legacy_armor_light_helmet_01_01_18=Oracle Helmet Twilight
  20798. item_Name_outlaw_legacy_armor_light_helmet_01_01_19=Oracle Helmet Imperial
  20799. item_Name_outlaw_legacy_armor_light_helmet_01_01_20=Oracle Helmet Olive
  20800. item_Name_outlaw_legacy_armor_light_legs_01_01_01=Lynx Legs Base
  20801. item_Name_outlaw_legacy_armor_light_legs_01_01_02=Lynx Legs Red
  20802. item_Name_outlaw_legacy_armor_light_legs_01_01_03=Lynx Legs Orange
  20803. item_Name_outlaw_legacy_armor_light_legs_01_01_04=Lynx Legs Yellow
  20804. item_Name_outlaw_legacy_armor_light_legs_01_01_05=Lynx Legs Green
  20805. item_Name_outlaw_legacy_armor_light_legs_01_01_06=Lynx Legs Seagreen
  20806. item_Name_outlaw_legacy_armor_light_legs_01_01_07=Lynx Legs Blue
  20807. item_Name_outlaw_legacy_armor_light_legs_01_01_08=Lynx Legs Purple
  20808. item_Name_outlaw_legacy_armor_light_legs_01_01_09=Lynx Legs Violet
  20809. item_Name_outlaw_legacy_armor_light_legs_01_01_10=Lynx Legs White
  20810. item_Name_outlaw_legacy_armor_light_legs_01_01_11=Lynx Legs Grey
  20811. item_Name_outlaw_legacy_armor_light_legs_01_01_12=Lynx Legs Black
  20812. item_Name_outlaw_legacy_armor_light_legs_01_01_13=Lynx Legs Dark Red
  20813. item_Name_outlaw_legacy_armor_light_legs_01_01_14=Lynx Legs Sienna
  20814. item_Name_outlaw_legacy_armor_light_legs_01_01_15=Lynx Legs Tan
  20815. item_Name_outlaw_legacy_armor_light_legs_01_01_16=Lynx Legs Dark Green
  20816. item_Name_outlaw_legacy_armor_light_legs_01_01_17=Lynx Legs Aqua
  20817. item_Name_outlaw_legacy_armor_light_legs_01_01_18=Lynx Legs Twilight
  20818. item_Name_outlaw_legacy_armor_light_legs_01_01_19=Lynx Legs Imperial
  20819. item_Name_outlaw_legacy_armor_light_legs_01_01_20=Lynx Legs Olive
  20820. item_Name_outlaw_legacy_armor_medium_arms_01_01_01=Inquisitor Arms Base
  20821. item_Name_outlaw_legacy_armor_medium_arms_01_01_02=Inquisitor Arms Red
  20822. item_Name_outlaw_legacy_armor_medium_arms_01_01_03=Inquisitor Arms Orange
  20823. item_Name_outlaw_legacy_armor_medium_arms_01_01_04=Inquisitor Arms Yellow
  20824. item_Name_outlaw_legacy_armor_medium_arms_01_01_05=Inquisitor Arms Green
  20825. item_Name_outlaw_legacy_armor_medium_arms_01_01_06=Inquisitor Arms Seagreen
  20826. item_Name_outlaw_legacy_armor_medium_arms_01_01_07=Inquisitor Arms Blue
  20827. item_Name_outlaw_legacy_armor_medium_arms_01_01_08=Inquisitor Arms Purple
  20828. item_Name_outlaw_legacy_armor_medium_arms_01_01_09=Inquisitor Arms Violet
  20829. item_Name_outlaw_legacy_armor_medium_arms_01_01_10=Inquisitor Arms White
  20830. item_Name_outlaw_legacy_armor_medium_arms_01_01_11=Inquisitor Arms Grey
  20831. item_Name_outlaw_legacy_armor_medium_arms_01_01_12=Inquisitor Arms Black
  20832. item_Name_outlaw_legacy_armor_medium_arms_01_01_13=Inquisitor Arms Dark Red
  20833. item_Name_outlaw_legacy_armor_medium_arms_01_01_14=Inquisitor Arms Sienna
  20834. item_Name_outlaw_legacy_armor_medium_arms_01_01_15=Inquisitor Arms Tan
  20835. item_Name_outlaw_legacy_armor_medium_arms_01_01_16=Inquisitor Arms Dark Green
  20836. item_Name_outlaw_legacy_armor_medium_arms_01_01_17=Inquisitor Arms Aqua
  20837. item_Name_outlaw_legacy_armor_medium_arms_01_01_18=Inquisitor Arms Twilight
  20838. item_Name_outlaw_legacy_armor_medium_arms_01_01_19=Inquisitor Arms Imperial
  20839. item_Name_outlaw_legacy_armor_medium_arms_01_01_20=Inquisitor Arms Olive
  20840. item_Name_outlaw_legacy_armor_medium_core_01_01_01=Inquisitor Core
  20841. item_Name_outlaw_legacy_armor_medium_core_01_01_02=Inquisitor Core Red
  20842. item_Name_outlaw_legacy_armor_medium_core_01_01_03=Inquisitor Core Orange
  20843. item_Name_outlaw_legacy_armor_medium_core_01_01_04=Inquisitor Core Yellow
  20844. item_Name_outlaw_legacy_armor_medium_core_01_01_05=Inquisitor Core Green
  20845. item_Name_outlaw_legacy_armor_medium_core_01_01_06=Inquisitor Core Seagreen
  20846. item_Name_outlaw_legacy_armor_medium_core_01_01_07=Inquisitor Core Blue
  20847. item_Name_outlaw_legacy_armor_medium_core_01_01_08=Inquisitor Core Purple
  20848. item_Name_outlaw_legacy_armor_medium_core_01_01_09=Inquisitor Core Violet
  20849. item_Name_outlaw_legacy_armor_medium_core_01_01_10=Inquisitor Core White
  20850. item_Name_outlaw_legacy_armor_medium_core_01_01_11=Inquisitor Core Grey
  20851. item_Name_outlaw_legacy_armor_medium_core_01_01_12=Inquisitor Core Black
  20852. item_Name_outlaw_legacy_armor_medium_core_01_01_13=Inquisitor Core Dark Red
  20853. item_Name_outlaw_legacy_armor_medium_core_01_01_14=Inquisitor Core Sienna
  20854. item_Name_outlaw_legacy_armor_medium_core_01_01_15=Inquisitor Core Tan
  20855. item_Name_outlaw_legacy_armor_medium_core_01_01_16=Inquisitor Core Dark Green
  20856. item_Name_outlaw_legacy_armor_medium_core_01_01_17=Inquisitor Core Aqua
  20857. item_Name_outlaw_legacy_armor_medium_core_01_01_18=Inquisitor Core Twilight
  20858. item_Name_outlaw_legacy_armor_medium_core_01_01_19=Inquisitor Core Imperial
  20859. item_Name_outlaw_legacy_armor_medium_core_01_01_20=Inquisitor Core Olive
  20860. item_Name_outlaw_legacy_armor_medium_helmet_01_01_01=Morningstar Helmet Base
  20861. item_Name_outlaw_legacy_armor_medium_helmet_01_01_02=Morningstar Helmet Red
  20862. item_Name_outlaw_legacy_armor_medium_helmet_01_01_03=Morningstar Helmet Orange
  20863. item_Name_outlaw_legacy_armor_medium_helmet_01_01_04=Morningstar Helmet Yellow
  20864. item_Name_outlaw_legacy_armor_medium_helmet_01_01_05=Morningstar Helmet Green
  20865. item_Name_outlaw_legacy_armor_medium_helmet_01_01_06=Morningstar Helmet Seagreen
  20866. item_Name_outlaw_legacy_armor_medium_helmet_01_01_07=Morningstar Helmet Blue
  20867. item_Name_outlaw_legacy_armor_medium_helmet_01_01_08=Morningstar Helmet Purple
  20868. item_Name_outlaw_legacy_armor_medium_helmet_01_01_09=Morningstar Helmet Violet
  20869. item_Name_outlaw_legacy_armor_medium_helmet_01_01_10=Morningstar Helmet White
  20870. item_Name_outlaw_legacy_armor_medium_helmet_01_01_11=Morningstar Helmet Grey
  20871. item_Name_outlaw_legacy_armor_medium_helmet_01_01_12=Morningstar Helmet Black
  20872. item_Name_outlaw_legacy_armor_medium_helmet_01_01_13=Morningstar Helmet Dark Red
  20873. item_Name_outlaw_legacy_armor_medium_helmet_01_01_14=Morningstar Helmet Sienna
  20874. item_Name_outlaw_legacy_armor_medium_helmet_01_01_15=Morningstar Helmet Tan
  20875. item_Name_outlaw_legacy_armor_medium_helmet_01_01_16=Morningstar Helmet Dark Green
  20876. item_Name_outlaw_legacy_armor_medium_helmet_01_01_17=Morningstar Helmet Aqua
  20877. item_Name_outlaw_legacy_armor_medium_helmet_01_01_18=Morningstar Helmet Twilight
  20878. item_Name_outlaw_legacy_armor_medium_helmet_01_01_19=Morningstar Helmet Imperial
  20879. item_Name_outlaw_legacy_armor_medium_helmet_01_01_20=Morningstar Helmet Olive
  20880. item_Name_outlaw_legacy_armor_medium_legs_01_01_01=Inquisitor Legs Base
  20881. item_Name_outlaw_legacy_armor_medium_legs_01_01_02=Inquisitor Legs Red
  20882. item_Name_outlaw_legacy_armor_medium_legs_01_01_03=Inquisitor Legs Orange
  20883. item_Name_outlaw_legacy_armor_medium_legs_01_01_04=Inquisitor Legs Yellow
  20884. item_Name_outlaw_legacy_armor_medium_legs_01_01_05=Inquisitor Legs Green
  20885. item_Name_outlaw_legacy_armor_medium_legs_01_01_06=Inquisitor Legs Seagreen
  20886. item_Name_outlaw_legacy_armor_medium_legs_01_01_07=Inquisitor Legs Blue
  20887. item_Name_outlaw_legacy_armor_medium_legs_01_01_08=Inquisitor Legs Purple
  20888. item_Name_outlaw_legacy_armor_medium_legs_01_01_09=Inquisitor Legs Violet
  20889. item_Name_outlaw_legacy_armor_medium_legs_01_01_10=Inquisitor Legs White
  20890. item_Name_outlaw_legacy_armor_medium_legs_01_01_11=Inquisitor Legs Grey
  20891. item_Name_outlaw_legacy_armor_medium_legs_01_01_12=Inquisitor Legs Black
  20892. item_Name_outlaw_legacy_armor_medium_legs_01_01_13=Inquisitor Legs Dark Red
  20893. item_Name_outlaw_legacy_armor_medium_legs_01_01_14=Inquisitor Legs Sienna
  20894. item_Name_outlaw_legacy_armor_medium_legs_01_01_15=Inquisitor Legs Tan
  20895. item_Name_outlaw_legacy_armor_medium_legs_01_01_16=Inquisitor Legs Dark Green
  20896. item_Name_outlaw_legacy_armor_medium_legs_01_01_17=Inquisitor Legs Aqua
  20897. item_Name_outlaw_legacy_armor_medium_legs_01_01_18=Inquisitor Legs Twilight
  20898. item_Name_outlaw_legacy_armor_medium_legs_01_01_19=Inquisitor Legs Imperial
  20899. item_Name_outlaw_legacy_armor_medium_legs_01_01_20=Inquisitor Legs Olive
  20900. item_Name_outlaw_legacy_heavy_armor_arms=Citadel Arms Black
  20901. item_Name_outlaw_legacy_heavy_armor_core=Citadel Core Black
  20902. item_Name_outlaw_legacy_heavy_armor_helmet=Fortifier Helmet
  20903. item_Name_outlaw_legacy_heavy_armor_helmet_neoni=Fortifier Neoni Mod
  20904. item_Name_outlaw_legacy_heavy_armor_legs=Citadel Legs Black
  20905. item_Name_outlaw_legacy_light_armor_arms=Lynx Arms Base
  20906. item_Name_outlaw_legacy_light_armor_core=Lynx Core Base
  20907. item_Name_outlaw_legacy_light_armor_helmet=Oracle Helmet Base
  20908. item_Name_outlaw_legacy_light_armor_legs=Lynx Legs Base
  20909. item_Name_Outlaw_Light_Helmet=Sparrer
  20910. item_Name_Outlaw_Medium_Helmet=Brawler
  20911. item_Name_POWR_ACOM_S01_LumaCore=LumaCore
  20912. item_Name_POWR_ACOM_S02_SolarFlare=SolarFlare
  20913. item_Name_POWR_AEGS_S01_QuadraCell=QuadraCell
  20914. item_Name_POWR_AEGS_S02_Bolide=Bolide
  20915. item_Name_POWR_AEGS_S02_Vortex=Vortex
  20916. item_Name_POWR_AEGS_S03_Centurion=Centurion
  20917. item_Name_POWR_AEGS_S03_Fulgur=Fulgur
  20918. item_Name_POWR_AMRS_S01_DynaFlux=DynaFlux
  20919. item_Name_POWR_AMRS_S02_ExoGen=ExoGen
  20920. item_Name_POWR_AMRS_S02_TurboDrive=TurboDrive
  20921. item_Name_POWR_AMRS_S03_MegaFlux=MegaFlux
  20922. item_Name_POWR_AMRS_S03_SmartGen=SmartGen
  20923. item_Name_POWR_Controller=POWER
  20924. item_Name_POWR_Default=Power Plant
  20925. item_Name_POWR_JUST_S00_Defiant=Defiant
  20926. item_Name_POWR_JUST_S01_Breton=Breton
  20927. item_Name_POWR_JUST_S02_Diligence=Diligence
  20928. item_Name_POWR_JUST_S02_Sedulity=Sedulity
  20929. item_Name_POWR_JUST_S03_Durango=Durango
  20930. item_Name_POWR_JUST_S03_Reliance=Reliance
  20931. item_Name_POWR_LPLT_S00_IonWave=IonWave
  20932. item_Name_POWR_LPLT_S01_IonBurst=IonBurst
  20933. item_Name_POWR_LPLT_S02_FullForce=FullForce
  20934. item_Name_POWR_LPLT_S02_SparkJet=SparkJet
  20935. item_Name_POWR_LPLT_S03_IonSurgePro=IonSurge Pro
  20936. item_Name_POWR_SASU_S01_MagnaBloom=MagnaBloom
  20937. item_Name_POWR_SASU_S02_Radiance=Radiance
  20938. item_Name_POWR_SASU_S03_Celestial=Celestial
  20939. item_Name_POWR_SASU_S03_NewDawn=NewDawn
  20940. item_Name_POWR_TYDT_S01_Slipstream=Slipstream
  20941. item_Name_POWR_TYDT_S02_Cirrus=Cirrus
  20942. item_Name_POWR_VNCL_S01_HellsHeart=Hell’s Heart
  20943. item_Name_QDRV_ARCC_S01_Burst=Burst
  20944. item_Name_QDRV_ARCC_S02_Flash=Flash
  20945. item_Name_QDRV_ARCC_S02_Torrent=Torrent
  20946. item_Name_QDRV_Default=Quantum Drive
  20947. item_Name_QDRV_JUST_S01_Colossus=Colossus
  20948. item_Name_QDRV_JUST_S02_Yaluk=Yaluk
  20949. item_Name_QDRV_RACO_S01_Zephyr=Zephyr
  20950. item_Name_QDRV_RSI_S01_Atlas=Atlas
  20951. item_Name_QDRV_RSI_S02_Hemera=Hemera
  20952. item_Name_QDRV_TARS_S01_Voyage=Voyage
  20953. item_Name_QDRV_TARS_S02_Sojourn=Sojourn
  20954. item_Name_QDRV_WETK_S01_Beacon=Beacon
  20955. item_Name_QDRV_WETK_S01_VK00=VK-00
  20956. item_Name_QDRV_WETK_S02_Yeager=Yeager
  20957. item_Name_QRDV_ACAS_S01_Foxfire=Foxfire
  20958. item_Name_QRDV_ACAS_S01_LightFire=LightFire
  20959. item_Name_qrt_mantis_undersuit_01_01_01=Sabine Undersuit
  20960. item_Name_qrt_mantis_undersuit_helmet_01_01_01=Calva Helmet
  20961. item_Name_QTNK_Default=Quantum Fuel Tank
  20962. item_Name_R6P_Boots_01_01_01=Protean
  20963. item_Name_r6p_boots_02_01_01=Ponos
  20964. item_Name_r6p_boots_02_01_02=Ponos Red
  20965. item_Name_r6p_boots_02_01_03=Ponos Orange
  20966. item_Name_r6p_boots_02_01_04=Ponos Yellow
  20967. item_Name_r6p_boots_02_01_05=Ponos Green
  20968. item_Name_r6p_boots_02_01_06=Ponos Seagreen
  20969. item_Name_r6p_boots_02_01_07=Ponos Blue
  20970. item_Name_r6p_boots_02_01_08=Ponos Purple
  20971. item_Name_r6p_boots_02_01_09=Ponos Violet
  20972. item_Name_r6p_boots_02_01_10=Ponos White
  20973. item_Name_r6p_boots_02_01_11=Ponos Grey
  20974. item_Name_r6p_boots_02_01_12=Ponos Black
  20975. item_Name_r6p_boots_02_01_13=Ponos Dark Red
  20976. item_Name_r6p_boots_02_01_14=Ponos Sienna
  20977. item_Name_r6p_boots_02_01_15=Ponos Tan
  20978. item_Name_r6p_boots_02_01_16=Ponos Dark Green
  20979. item_Name_r6p_boots_02_01_17=Ponos Aqua
  20980. item_Name_r6p_boots_02_01_18=Ponos Twilight
  20981. item_Name_r6p_boots_02_01_19=Ponos Imperial
  20982. item_Name_r6p_boots_02_01_20=Ponos Desert
  20983. item_Name_R6P_Shoes_01_01_01=WK-8
  20984. item_Name_r6p_shoes_02_01_01=Tona
  20985. item_Name_r6p_shoes_02_01_02=Tona Red
  20986. item_Name_r6p_shoes_02_01_03=Tona Orange
  20987. item_Name_r6p_shoes_02_01_04=Tona Yellow
  20988. item_Name_r6p_shoes_02_01_05=Tona Green
  20989. item_Name_r6p_shoes_02_01_06=Tona Seagreen
  20990. item_Name_r6p_shoes_02_01_07=Tona Blue
  20991. item_Name_r6p_shoes_02_01_08=Tona Purple
  20992. item_Name_r6p_shoes_02_01_09=Tona Violet
  20993. item_Name_r6p_shoes_02_01_10=Tona White
  20994. item_Name_r6p_shoes_02_01_11=Tona Grey
  20995. item_Name_r6p_shoes_02_01_12=Tona Black
  20996. item_Name_r6p_shoes_02_01_13=Tona Dark Red
  20997. item_Name_r6p_shoes_02_01_14=Tona Sienna
  20998. item_Name_r6p_shoes_02_01_15=Tona Tan
  20999. item_Name_r6p_shoes_02_01_16=Tona Dark Green
  21000. item_Name_r6p_shoes_02_01_17=Tona Aqua
  21001. item_Name_r6p_shoes_02_01_18=Tona Twilight
  21002. item_Name_r6p_shoes_02_01_19=Tona Imperial
  21003. item_Name_r6p_shoes_02_01_20=Tona Olive
  21004. item_Name_RADR_BLTR_S01_Hunter=Hunter
  21005. item_Name_RADR_BLTR_S01_Pelerous=Pelerous
  21006. item_Name_RADR_BLTR_S01_Prophet=Prophet
  21007. item_Name_RADR_CHCO_S01_BroadspecLite=Broadspec-Lite
  21008. item_Name_RADR_CHCO_S01_ObserverLite=Observer-Lite
  21009. item_Name_RADR_CHCO_S01_SurveyorLite=Surveyor-Lite
  21010. item_Name_RADR_CHCO_S02_BroadSpec=BroadSpec
  21011. item_Name_RADR_CHCO_S02_FullSpec=FullSpec
  21012. item_Name_RADR_CHCO_S02_Surveyor=Surveyor
  21013. item_Name_RADR_Default=Radar
  21014. item_Name_RADR_GRNP_S00_Prevenir=Prevenir
  21015. item_Name_RADR_GRNP_S00_Sens=Sens
  21016. item_Name_RADR_GRNP_S01_Ecouter=Ecouter
  21017. item_Name_RADR_GRNP_S01_Tige=Tige
  21018. item_Name_RADR_GRNP_S01_Voir=Voir
  21019. item_Name_RADR_GRNP_S02_Epier=Epier
  21020. item_Name_RADR_GRNP_S02_V80112=V801-12
  21021. item_Name_RADR_GRNP_S02_Vigilance=Vigilance
  21022. item_Name_RADR_NAVE_S01_SNSR6=SNS-R6
  21023. item_Name_RADR_WLOP_S00_Denning=Denning
  21024. item_Name_RADR_WLOP_S00_Vogel=Vogel
  21025. item_Name_RADR_WLOP_S01_Backlund=Backlund
  21026. item_Name_RADR_WLOP_S01_Capston=Capston
  21027. item_Name_RADR_WLOP_S01_Fleming=Fleming
  21028. item_Name_RADR_WLOP_S02_Battani=Battani
  21029. item_Name_RADR_WLOP_S02_Chernykh=Chernykh
  21030. item_Name_RADR_WLOP_S02_Fawad=Fawad
  21031. item_Name_RMB_goggles_01=Avalos Scout
  21032. item_Name_RMB_goggles_02=Aponte Explorer
  21033. item_Name_rmb_jacket_01_01_01=Kutty
  21034. item_Name_roo_tvshow_host=Nightfire
  21035. item_Name_rsi_deckcrew_armor_light_arms_01_01_01=MacFlex Arms Base
  21036. item_Name_rsi_deckcrew_armor_light_arms_01_01_02=MacFlex Arms Red
  21037. item_Name_rsi_deckcrew_armor_light_arms_01_01_03=MacFlex Arms Orange
  21038. item_Name_rsi_deckcrew_armor_light_arms_01_01_04=MacFlex Arms Yellow
  21039. item_Name_rsi_deckcrew_armor_light_arms_01_01_05=MacFlex Arms Green
  21040. item_Name_rsi_deckcrew_armor_light_arms_01_01_06=MacFlex Arms Seagreen
  21041. item_Name_rsi_deckcrew_armor_light_arms_01_01_07=MacFlex Arms Blue
  21042. item_Name_rsi_deckcrew_armor_light_arms_01_01_08=MacFlex Arms Purple
  21043. item_Name_rsi_deckcrew_armor_light_arms_01_01_09=MacFlex Arms Violet
  21044. item_Name_rsi_deckcrew_armor_light_arms_01_01_10=MacFlex Arms White
  21045. item_Name_rsi_deckcrew_armor_light_arms_01_01_11=MacFlex Arms Grey
  21046. item_Name_rsi_deckcrew_armor_light_arms_01_01_12=MacFlex Arms Black
  21047. item_Name_rsi_deckcrew_armor_light_arms_01_01_13=MacFlex Arms Dark Red
  21048. item_Name_rsi_deckcrew_armor_light_arms_01_01_14=MacFlex Arms Sienna
  21049. item_Name_rsi_deckcrew_armor_light_arms_01_01_15=MacFlex Arms Tan
  21050. item_Name_rsi_deckcrew_armor_light_arms_01_01_16=MacFlex Arms Dark Green
  21051. item_Name_rsi_deckcrew_armor_light_arms_01_01_17=MacFlex Arms Aqua
  21052. item_Name_rsi_deckcrew_armor_light_arms_01_01_18=MacFlex Arms Twilight
  21053. item_Name_rsi_deckcrew_armor_light_arms_01_01_19=MacFlex Arms Imperial
  21054. item_Name_rsi_deckcrew_armor_light_arms_01_01_20=MacFlex Arms Olive
  21055. item_Name_rsi_deckcrew_armor_light_core_01_01_01=MacFlex Core Base
  21056. item_Name_rsi_deckcrew_armor_light_core_01_01_02=MacFlex Core Red
  21057. item_Name_rsi_deckcrew_armor_light_core_01_01_03=MacFlex Core Orange
  21058. item_Name_rsi_deckcrew_armor_light_core_01_01_04=MacFlex Core Yellow
  21059. item_Name_rsi_deckcrew_armor_light_core_01_01_05=MacFlex Core Green
  21060. item_Name_rsi_deckcrew_armor_light_core_01_01_06=MacFlex Core Seagreen
  21061. item_Name_rsi_deckcrew_armor_light_core_01_01_07=MacFlex Core Blue
  21062. item_Name_rsi_deckcrew_armor_light_core_01_01_08=MacFlex Core Purple
  21063. item_Name_rsi_deckcrew_armor_light_core_01_01_09=MacFlex Core Violet
  21064. item_Name_rsi_deckcrew_armor_light_core_01_01_10=MacFlex Core White
  21065. item_Name_rsi_deckcrew_armor_light_core_01_01_11=MacFlex Core Grey
  21066. item_Name_rsi_deckcrew_armor_light_core_01_01_12=MacFlex Core Black
  21067. item_Name_rsi_deckcrew_armor_light_core_01_01_13=MacFlex Core Dark Red
  21068. item_Name_rsi_deckcrew_armor_light_core_01_01_14=MacFlex Core Sienna
  21069. item_Name_rsi_deckcrew_armor_light_core_01_01_15=MacFlex Core Tan
  21070. item_Name_rsi_deckcrew_armor_light_core_01_01_16=MacFlex Core Dark Green
  21071. item_Name_rsi_deckcrew_armor_light_core_01_01_17=MacFlex Core Aqua
  21072. item_Name_rsi_deckcrew_armor_light_core_01_01_18=MacFlex Core Twilight
  21073. item_Name_rsi_deckcrew_armor_light_core_01_01_19=MacFlex Core Imperial
  21074. item_Name_rsi_deckcrew_armor_light_core_01_01_20=MacFlex Core Olive
  21075. item_Name_rsi_deckcrew_armor_light_helmet_01_01_01=Horizon Helmet Base
  21076. item_Name_rsi_deckcrew_armor_light_helmet_01_01_02=Horizon Helmet Red
  21077. item_Name_rsi_deckcrew_armor_light_helmet_01_01_03=Horizon Helmet Orange
  21078. item_Name_rsi_deckcrew_armor_light_helmet_01_01_04=Horizon Helmet Yellow
  21079. item_Name_rsi_deckcrew_armor_light_helmet_01_01_05=Horizon Helmet Green
  21080. item_Name_rsi_deckcrew_armor_light_helmet_01_01_06=Horizon Helmet Seagreen
  21081. item_Name_rsi_deckcrew_armor_light_helmet_01_01_07=Horizon Helmet Blue
  21082. item_Name_rsi_deckcrew_armor_light_helmet_01_01_08=Horizon Helmet Purple
  21083. item_Name_rsi_deckcrew_armor_light_helmet_01_01_09=Horizon Helmet Violet
  21084. item_Name_rsi_deckcrew_armor_light_helmet_01_01_10=Horizon Helmet White
  21085. item_Name_rsi_deckcrew_armor_light_helmet_01_01_11=Horizon Helmet Grey
  21086. item_Name_rsi_deckcrew_armor_light_helmet_01_01_12=Horizon Helmet Black
  21087. item_Name_rsi_deckcrew_armor_light_helmet_01_01_13=Horizon Helmet Dark Red
  21088. item_Name_rsi_deckcrew_armor_light_helmet_01_01_14=Horizon Helmet Sienna
  21089. item_Name_rsi_deckcrew_armor_light_helmet_01_01_15=Horizon Helmet Tan
  21090. item_Name_rsi_deckcrew_armor_light_helmet_01_01_16=Horizon Helmet Dark Green
  21091. item_Name_rsi_deckcrew_armor_light_helmet_01_01_17=Horizon Helmet Aqua
  21092. item_Name_rsi_deckcrew_armor_light_helmet_01_01_18=Horizon Helmet Twilight
  21093. item_Name_rsi_deckcrew_armor_light_helmet_01_01_19=Horizon Helmet Imperial
  21094. item_Name_rsi_deckcrew_armor_light_helmet_01_01_20=Horizon Helmet Olive
  21095. item_Name_rsi_deckcrew_armor_light_legs_01_01_01=MacFlex Legs Base
  21096. item_Name_rsi_deckcrew_armor_light_legs_01_01_02=MacFlex Legs Red
  21097. item_Name_rsi_deckcrew_armor_light_legs_01_01_03=MacFlex Legs Orange
  21098. item_Name_rsi_deckcrew_armor_light_legs_01_01_04=MacFlex Legs Yellow
  21099. item_Name_rsi_deckcrew_armor_light_legs_01_01_05=MacFlex Legs Green
  21100. item_Name_rsi_deckcrew_armor_light_legs_01_01_06=MacFlex Legs Seagreen
  21101. item_Name_rsi_deckcrew_armor_light_legs_01_01_07=MacFlex Legs Blue
  21102. item_Name_rsi_deckcrew_armor_light_legs_01_01_08=MacFlex Legs Purple
  21103. item_Name_rsi_deckcrew_armor_light_legs_01_01_09=MacFlex Legs Violet
  21104. item_Name_rsi_deckcrew_armor_light_legs_01_01_10=MacFlex Legs White
  21105. item_Name_rsi_deckcrew_armor_light_legs_01_01_11=MacFlex Legs Grey
  21106. item_Name_rsi_deckcrew_armor_light_legs_01_01_12=MacFlex Legs Black
  21107. item_Name_rsi_deckcrew_armor_light_legs_01_01_13=MacFlex Legs Dark Red
  21108. item_Name_rsi_deckcrew_armor_light_legs_01_01_14=MacFlex Legs Sienna
  21109. item_Name_rsi_deckcrew_armor_light_legs_01_01_15=MacFlex Legs Tan
  21110. item_Name_rsi_deckcrew_armor_light_legs_01_01_16=MacFlex Legs Dark Green
  21111. item_Name_rsi_deckcrew_armor_light_legs_01_01_17=MacFlex Legs Aqua
  21112. item_Name_rsi_deckcrew_armor_light_legs_01_01_18=MacFlex Legs Twilight
  21113. item_Name_rsi_deckcrew_armor_light_legs_01_01_19=MacFlex Legs Imperial
  21114. item_Name_rsi_deckcrew_armor_light_legs_01_01_20=MacFlex Legs Olive
  21115. item_Name_rsi_deckcrew_cargo_armor_light_core_01_01_01=MacFlex "Rucksack" Core
  21116. item_Name_rsi_deckcrew_light_armor_01_arms=MacFlex Arms
  21117. item_Name_rsi_deckcrew_light_armor_01_arms_ruso=MacFlex "Rust Society"
  21118. item_Name_rsi_deckcrew_light_armor_01_core=MacFlex Core
  21119. item_Name_rsi_deckcrew_light_armor_01_core_ruso=MacFlex "Rust Society"
  21120. item_Name_rsi_deckcrew_light_armor_01_legs=MacFlex Legs
  21121. item_Name_rsi_deckcrew_light_armor_01_legs_ruso=MacFlex "Rust Society"
  21122. item_Name_rsi_deckcrew_light_helmet_01=Horizon Helmet
  21123. item_Name_rsi_deckcrew_light_helmet_01_ruso=Horizon "Rust Society"
  21124. item_Name_rsi_deckcrew_undersuit_01=Beacon
  21125. item_Name_rsi_deckcrew_undersuit_01_01_01=Beacon Undersuit Grey Multi
  21126. item_Name_rsi_deckcrew_undersuit_01_01_02=Beacon Undersuit Crimson
  21127. item_Name_rsi_deckcrew_undersuit_01_01_03=Beacon Undersuit Orange
  21128. item_Name_rsi_deckcrew_undersuit_01_01_04=Beacon Undersuit Yellow
  21129. item_Name_rsi_deckcrew_undersuit_01_01_05=Beacon Undersuit Green/White
  21130. item_Name_rsi_deckcrew_undersuit_01_01_06=Beacon Undersuit Grey/Aqua
  21131. item_Name_rsi_deckcrew_undersuit_01_01_07=Beacon Undersuit Sky/Grey
  21132. item_Name_rsi_deckcrew_undersuit_01_01_08=Beacon Undersuit Purple
  21133. item_Name_rsi_deckcrew_undersuit_01_01_09=Beacon Undersuit Pink/White
  21134. item_Name_rsi_deckcrew_undersuit_01_01_10=Beacon Undersuit White
  21135. item_Name_rsi_deckcrew_undersuit_01_01_11=Beacon Undersuit Grey
  21136. item_Name_rsi_deckcrew_undersuit_01_01_12=Beacon Undersuit Dark Grey
  21137. item_Name_rsi_deckcrew_undersuit_01_01_13=Beacon Undersuit Red/Black
  21138. item_Name_rsi_deckcrew_undersuit_01_01_14=Beacon Undersuit Orange/Black
  21139. item_Name_rsi_deckcrew_undersuit_01_01_15=Beacon Undersuit Tan/Brown
  21140. item_Name_rsi_deckcrew_undersuit_01_01_16=Beacon Undersuit Green/Black
  21141. item_Name_rsi_deckcrew_undersuit_01_01_17=Beacon Undersuit Woodland
  21142. item_Name_rsi_deckcrew_undersuit_01_01_18=Beacon Undersuit Twilight
  21143. item_Name_rsi_deckcrew_undersuit_01_01_19=Beacon Undersuit Purple/Black
  21144. item_Name_rsi_deckcrew_undersuit_01_01_20=Beacon Undersuit Brown/Black
  21145. item_Name_rsi_deckcrew_undersuit_01_ruso=Beacon "Rust Society"
  21146. item_Name_rsi_explorer_01_arms=Venture Arms
  21147. item_Name_rsi_explorer_01_core=Venture Core
  21148. item_Name_rsi_explorer_01_helmet=Venture Helmet White
  21149. item_Name_rsi_explorer_01_legs=Venture Legs
  21150. item_Name_rsi_explorer_armor_light_arms_01_01_01=Venture Arms Base
  21151. item_Name_rsi_explorer_armor_light_arms_01_01_02=Venture Arms Red
  21152. item_Name_rsi_explorer_armor_light_arms_01_01_03=Venture Arms Orange
  21153. item_Name_rsi_explorer_armor_light_arms_01_01_04=Venture Arms Yellow
  21154. item_Name_rsi_explorer_armor_light_arms_01_01_05=Venture Arms Green
  21155. item_Name_rsi_explorer_armor_light_arms_01_01_06=Venture Arms Seagreen
  21156. item_Name_rsi_explorer_armor_light_arms_01_01_07=Venture Arms Blue
  21157. item_Name_rsi_explorer_armor_light_arms_01_01_08=Venture Arms Purple
  21158. item_Name_rsi_explorer_armor_light_arms_01_01_09=Venture Arms Violet
  21159. item_Name_rsi_explorer_armor_light_arms_01_01_10=Venture Arms White
  21160. item_Name_rsi_explorer_armor_light_arms_01_01_11=Venture Arms Grey
  21161. item_Name_rsi_explorer_armor_light_arms_01_01_12=Venture Arms Black
  21162. item_Name_rsi_explorer_armor_light_arms_01_01_13=Venture Arms Dark Red
  21163. item_Name_rsi_explorer_armor_light_arms_01_01_14=Venture Arms Sienna
  21164. item_Name_rsi_explorer_armor_light_arms_01_01_15=Venture Arms Tan
  21165. item_Name_rsi_explorer_armor_light_arms_01_01_16=Venture Arms Dark Green
  21166. item_Name_rsi_explorer_armor_light_arms_01_01_17=Venture Arms Aqua
  21167. item_Name_rsi_explorer_armor_light_arms_01_01_18=Venture Arms Twilight
  21168. item_Name_rsi_explorer_armor_light_arms_01_01_19=Venture Arms Imperial
  21169. item_Name_rsi_explorer_armor_light_arms_01_01_20=Venture Arms Olive
  21170. item_Name_rsi_explorer_armor_light_core_01_01_01=Venture Core Base
  21171. item_Name_rsi_explorer_armor_light_core_01_01_02=Venture Core Red
  21172. item_Name_rsi_explorer_armor_light_core_01_01_03=Venture Core Orange
  21173. item_Name_rsi_explorer_armor_light_core_01_01_04=Venture Core Yellow
  21174. item_Name_rsi_explorer_armor_light_core_01_01_05=Venture Core Green
  21175. item_Name_rsi_explorer_armor_light_core_01_01_06=Venture Core Seagreen
  21176. item_Name_rsi_explorer_armor_light_core_01_01_07=Venture Core Blue
  21177. item_Name_rsi_explorer_armor_light_core_01_01_08=Venture Core Purple
  21178. item_Name_rsi_explorer_armor_light_core_01_01_09=Venture Core Violet
  21179. item_Name_rsi_explorer_armor_light_core_01_01_10=Venture Core White
  21180. item_Name_rsi_explorer_armor_light_core_01_01_11=Venture Core Grey
  21181. item_Name_rsi_explorer_armor_light_core_01_01_12=Venture Core Black
  21182. item_Name_rsi_explorer_armor_light_core_01_01_13=Venture Core Dark Red
  21183. item_Name_rsi_explorer_armor_light_core_01_01_14=Venture Core Sienna
  21184. item_Name_rsi_explorer_armor_light_core_01_01_15=Venture Core Tan
  21185. item_Name_rsi_explorer_armor_light_core_01_01_16=Venture Core Dark Green
  21186. item_Name_rsi_explorer_armor_light_core_01_01_17=Venture Core Aqua
  21187. item_Name_rsi_explorer_armor_light_core_01_01_18=Venture Core Twilight
  21188. item_Name_rsi_explorer_armor_light_core_01_01_19=Venture Core Imperial
  21189. item_Name_rsi_explorer_armor_light_core_01_01_20=Venture Core Olive
  21190. item_Name_rsi_explorer_armor_light_helmet_01_01_01=Venture Helmet Base
  21191. item_Name_rsi_explorer_armor_light_helmet_01_01_02=Venture Helmet Red
  21192. item_Name_rsi_explorer_armor_light_helmet_01_01_03=Venture Helmet Orange
  21193. item_Name_rsi_explorer_armor_light_helmet_01_01_04=Venture Helmet Yellow
  21194. item_Name_rsi_explorer_armor_light_helmet_01_01_05=Venture Helmet Green
  21195. item_Name_rsi_explorer_armor_light_helmet_01_01_06=Venture Helmet Seagreen
  21196. item_Name_rsi_explorer_armor_light_helmet_01_01_07=Venture Helmet Blue
  21197. item_Name_rsi_explorer_armor_light_helmet_01_01_08=Venture Helmet Purple
  21198. item_Name_rsi_explorer_armor_light_helmet_01_01_09=Venture Helmet Violet
  21199. item_Name_rsi_explorer_armor_light_helmet_01_01_10=Venture Helmet White
  21200. item_Name_rsi_explorer_armor_light_helmet_01_01_11=Venture Helmet Grey
  21201. item_Name_rsi_explorer_armor_light_helmet_01_01_12=Venture Helmet Black
  21202. item_Name_rsi_explorer_armor_light_helmet_01_01_13=Venture Helmet Dark Red
  21203. item_Name_rsi_explorer_armor_light_helmet_01_01_14=Venture Helmet Sienna
  21204. item_Name_rsi_explorer_armor_light_helmet_01_01_15=Venture Helmet Tan
  21205. item_Name_rsi_explorer_armor_light_helmet_01_01_16=Venture Helmet Dark Green
  21206. item_Name_rsi_explorer_armor_light_helmet_01_01_17=Venture Helmet Aqua
  21207. item_Name_rsi_explorer_armor_light_helmet_01_01_18=Venture Helmet Twilight
  21208. item_Name_rsi_explorer_armor_light_helmet_01_01_19=Venture Helmet Imperial
  21209. item_Name_rsi_explorer_armor_light_helmet_01_01_20=Venture Helmet Olive
  21210. item_Name_rsi_explorer_armor_light_legs_01_01_01=Venture Legs Base
  21211. item_Name_rsi_explorer_armor_light_legs_01_01_02=Venture Legs Red
  21212. item_Name_rsi_explorer_armor_light_legs_01_01_03=Venture Legs Orange
  21213. item_Name_rsi_explorer_armor_light_legs_01_01_04=Venture Legs Yellow
  21214. item_Name_rsi_explorer_armor_light_legs_01_01_05=Venture Legs Green
  21215. item_Name_rsi_explorer_armor_light_legs_01_01_06=Venture Legs Seagreen
  21216. item_Name_rsi_explorer_armor_light_legs_01_01_07=Venture Legs Blue
  21217. item_Name_rsi_explorer_armor_light_legs_01_01_08=Venture Legs Purple
  21218. item_Name_rsi_explorer_armor_light_legs_01_01_09=Venture Legs Violet
  21219. item_Name_rsi_explorer_armor_light_legs_01_01_10=Venture Legs White
  21220. item_Name_rsi_explorer_armor_light_legs_01_01_11=Venture Legs Grey
  21221. item_Name_rsi_explorer_armor_light_legs_01_01_12=Venture Legs Black
  21222. item_Name_rsi_explorer_armor_light_legs_01_01_13=Venture Legs Dark Red
  21223. item_Name_rsi_explorer_armor_light_legs_01_01_14=Venture Legs Sienna
  21224. item_Name_rsi_explorer_armor_light_legs_01_01_15=Venture Legs Tan
  21225. item_Name_rsi_explorer_armor_light_legs_01_01_16=Venture Legs Dark Green
  21226. item_Name_rsi_explorer_armor_light_legs_01_01_17=Venture Legs Aqua
  21227. item_Name_rsi_explorer_armor_light_legs_01_01_18=Venture Legs Twilight
  21228. item_Name_rsi_explorer_armor_light_legs_01_01_19=Venture Legs Imperial
  21229. item_Name_rsi_explorer_armor_light_legs_01_01_20=Venture Legs Olive
  21230. item_Name_rsi_explorer_light_armor_01_01_centurion_arms=Venture Voyager
  21231. item_Name_rsi_explorer_light_armor_01_01_centurion_core=Venture Voyager
  21232. item_Name_rsi_explorer_light_armor_01_01_centurion_legs=Venture Voyager
  21233. item_Name_rsi_explorer_light_armor_01_01_imperator_arms=Venture Pathfinder
  21234. item_Name_rsi_explorer_light_armor_01_01_imperator_core=Venture Pathfinder
  21235. item_Name_rsi_explorer_light_armor_01_01_imperator_legs=Venture Pathfinder
  21236. item_Name_rsi_explorer_light_armor_01_arms=Venture Arms
  21237. item_Name_rsi_explorer_light_armor_01_arms_concierge=Venture Executive Arms
  21238. item_Name_rsi_explorer_light_armor_01_arms_ruso=Venture "Rust Society"
  21239. item_Name_rsi_explorer_light_armor_01_core=Venture Core
  21240. item_Name_rsi_explorer_light_armor_01_core_concierge=Venture Executive Core
  21241. item_Name_rsi_explorer_light_armor_01_core_ruso=Venture "Rust Society"
  21242. item_Name_rsi_explorer_light_armor_01_helmet_ruso=Venture "Rust Society"
  21243. item_Name_rsi_explorer_light_armor_01_legs=Venture Legs
  21244. item_Name_rsi_explorer_light_armor_01_legs_concierge=Venture Executive Legs
  21245. item_Name_rsi_explorer_light_armor_01_legs_ruso=Venture "Rust Society"
  21246. item_Name_rsi_explorer_light_helmet_01=Venture Helmet
  21247. item_Name_rsi_explorer_light_helmet_01_01_centurion=Venture Voyager
  21248. item_Name_rsi_explorer_light_helmet_01_01_imperator=Venture Pathfinder
  21249. item_Name_rsi_explorer_light_helmet_01_concierge=Venture Executive Helmet
  21250. item_Name_rsi_explorer_undersuit_01=Venture Undersuit Alpha
  21251. item_Name_rsi_explorer_undersuit_01_01_01=Venture Undersuit Base
  21252. item_Name_rsi_explorer_undersuit_01_01_02=Venture Undersuit Crimson
  21253. item_Name_rsi_explorer_undersuit_01_01_03=Venture Undersuit Orange
  21254. item_Name_rsi_explorer_undersuit_01_01_04=Venture Undersuit Yellow
  21255. item_Name_rsi_explorer_undersuit_01_01_05=Venture Undersuit Seagreen
  21256. item_Name_rsi_explorer_undersuit_01_01_06=Venture Undersuit Seagreen/Black
  21257. item_Name_rsi_explorer_undersuit_01_01_07=Venture Undersuit Blue
  21258. item_Name_rsi_explorer_undersuit_01_01_08=Venture Undersuit Purple/Violet
  21259. item_Name_rsi_explorer_undersuit_01_01_09=Venture Undersuit Pink/Black
  21260. item_Name_rsi_explorer_undersuit_01_01_10=Venture Undersuit Red/White
  21261. item_Name_rsi_explorer_undersuit_01_01_11=Venture Undersuit Grey/White
  21262. item_Name_rsi_explorer_undersuit_01_01_12=Venture Undersuit Black/Grey
  21263. item_Name_rsi_explorer_undersuit_01_01_13=Venture Undersuit Black/Red
  21264. item_Name_rsi_explorer_undersuit_01_01_14=Venture Undersuit Orange/Black
  21265. item_Name_rsi_explorer_undersuit_01_01_15=Venture Undersuit Tan/Brown
  21266. item_Name_rsi_explorer_undersuit_01_01_16=Venture Undersuit Green/Black
  21267. item_Name_rsi_explorer_undersuit_01_01_17=Venture Undersuit Black/Aqua
  21268. item_Name_rsi_explorer_undersuit_01_01_18=Venture Undersuit Blue/Black
  21269. item_Name_rsi_explorer_undersuit_01_01_19=Venture Undersuit Purple/Black
  21270. item_Name_rsi_explorer_undersuit_01_01_20=Venture Undersuit Olive/Black
  21271. item_Name_rsi_explorer_undersuit_01_01_centurion=Venture Voyager Undersuit
  21272. item_Name_rsi_explorer_undersuit_01_01_imperator=Venture Pathfinder Undersuit
  21273. item_Name_rsi_explorer_undersuit_01_concierge=Venture Executive Undersuit
  21274. item_Name_rsi_explorer_undersuit_01_ruso=Venture "Rust Society"
  21275. item_Name_rsi_odyssey_caudillo_helmet_01_01_01=Caudillo Helmet Cobalt
  21276. item_Name_rsi_odyssey_caudillo_helmet_01_01_02=Caudillo Helmet Wildfire
  21277. item_Name_rsi_odyssey_caudillo_helmet_01_01_03=Caudillo Helmet Burnt Orange
  21278. item_Name_rsi_odyssey_caudillo_helmet_01_01_04=Caudillo Helmet Hazard
  21279. item_Name_rsi_odyssey_caudillo_helmet_01_01_10=Caudillo Helmet Ghost White
  21280. item_Name_rsi_odyssey_caudillo_helmet_01_01_11=Caudillo Helmet Steel
  21281. item_Name_rsi_odyssey_undersuit_01=Odyssey II Undersuit Alpha
  21282. item_Name_rsi_odyssey_undersuit_01_01_01=Odyssey II Undersuit Woodland
  21283. item_Name_rsi_odyssey_undersuit_01_01_02=Odyssey II Undersuit Red/Black
  21284. item_Name_rsi_odyssey_undersuit_01_01_03=Odyssey II Undersuit Orange/Black
  21285. item_Name_rsi_odyssey_undersuit_01_01_04=Odyssey II Undersuit Yellow/Black
  21286. item_Name_rsi_odyssey_undersuit_01_01_05=Odyssey II Undersuit Green/Black
  21287. item_Name_rsi_odyssey_undersuit_01_01_06=Odyssey II Undersuit Seagreen/Black
  21288. item_Name_rsi_odyssey_undersuit_01_01_07=Odyssey II Undersuit Sky/Black
  21289. item_Name_rsi_odyssey_undersuit_01_01_08=Odyssey II Undersuit Purple/Black
  21290. item_Name_rsi_odyssey_undersuit_01_01_09=Odyssey II Undersuit Pink/Black
  21291. item_Name_rsi_odyssey_undersuit_01_01_10=Odyssey II Undersuit White/Black
  21292. item_Name_rsi_odyssey_undersuit_01_01_11=Odyssey II Undersuit Grey/Black
  21293. item_Name_rsi_odyssey_undersuit_01_01_12=Odyssey II Undersuit Exec
  21294. item_Name_rsi_odyssey_undersuit_01_01_13=Odyssey II Undersuit Sunset
  21295. item_Name_rsi_odyssey_undersuit_01_01_14=Odyssey II Undersuit Autumn
  21296. item_Name_rsi_odyssey_undersuit_01_01_15=Odyssey II Undersuit Tan/Black
  21297. item_Name_rsi_odyssey_undersuit_01_01_16=Odyssey II Undersuit Woodland
  21298. item_Name_rsi_odyssey_undersuit_01_01_17=Odyssey II Undersuit Multi
  21299. item_Name_rsi_odyssey_undersuit_01_01_18=Odyssey II Undersuit Black/Blue
  21300. item_Name_rsi_odyssey_undersuit_01_01_19=Odyssey II Undersuit Violet/Black
  21301. item_Name_rsi_odyssey_undersuit_01_01_20=Odyssey II Undersuit Brown/Grey
  21302. item_Name_rsi_odyssey_undersuit_helmet_01=Odyssey II Helmet Alpha
  21303. item_Name_rsi_odyssey_undersuit_helmet_01_01_02=Odyssey II Helmet Red
  21304. item_Name_rsi_odyssey_undersuit_helmet_01_01_03=Odyssey II Helmet Orange
  21305. item_Name_rsi_odyssey_undersuit_helmet_01_01_04=Odyssey II Helmet Yellow
  21306. item_Name_rsi_odyssey_undersuit_helmet_01_01_05=Odyssey II Helmet Green
  21307. item_Name_rsi_odyssey_undersuit_helmet_01_01_06=Odyssey II Helmet Seagreen
  21308. item_Name_rsi_odyssey_undersuit_helmet_01_01_07=Odyssey II Helmet Blue
  21309. item_Name_rsi_odyssey_undersuit_helmet_01_01_08=Odyssey II Helmet Purple
  21310. item_Name_rsi_odyssey_undersuit_helmet_01_01_09=Odyssey II Helmet Violet
  21311. item_Name_rsi_odyssey_undersuit_helmet_01_01_10=Odyssey II Helmet White
  21312. item_Name_rsi_odyssey_undersuit_helmet_01_01_11=Odyssey II Helmet Grey
  21313. item_Name_rsi_odyssey_undersuit_helmet_01_01_12=Odyssey II Helmet Black
  21314. item_Name_rsi_odyssey_undersuit_helmet_01_01_13=Odyssey II Helmet Dark Red
  21315. item_Name_rsi_odyssey_undersuit_helmet_01_01_14=Odyssey II Helmet Sienna
  21316. item_Name_rsi_odyssey_undersuit_helmet_01_01_15=Odyssey II Helmet Tan
  21317. item_Name_rsi_odyssey_undersuit_helmet_01_01_16=Odyssey II Helmet Dark Green
  21318. item_Name_rsi_odyssey_undersuit_helmet_01_01_17=Odyssey II Helmet Aqua
  21319. item_Name_rsi_odyssey_undersuit_helmet_01_01_18=Odyssey II Helmet Twilight
  21320. item_Name_rsi_odyssey_undersuit_helmet_01_01_19=Odyssey II Helmet Imperial
  21321. item_Name_rsi_odyssey_undersuit_helmet_01_01_20=Odyssey II Helmet Olive
  21322. item_Name_rsi_pilot_flightsuit_01=Odyssey Desert Flight Suit
  21323. item_Name_rsi_pilot_flightsuit_02=Odyssey Aqua Flight Suit
  21324. item_Name_rsi_pilot_flightsuit_03=Odyssey Imperial Flight Suit
  21325. item_Name_rsi_pilot_flightsuit_04=Odyssey Mono Flight Suit
  21326. item_Name_rsi_pilot_flightsuit_05=Odyssey Night Flight Suit
  21327. item_Name_rsi_pilot_flightsuit_06=Odyssey Exec Flight Suit
  21328. item_Name_rsi_pilot_flightsuit_07=Odyssey Sunset Flight Suit
  21329. item_Name_rsi_pilot_flightsuit_08=Odyssey Woodland Flight Suit
  21330. item_Name_rsi_pilot_flightsuit_09=Odyssey Multi Flight Suit
  21331. item_Name_rsi_pilot_flightsuit_helmet_01=Odyssey Helmet Tan
  21332. item_Name_rsi_pilot_flightsuit_helmet_01_01_02=Odyssey Helmet Aqua
  21333. item_Name_rsi_pilot_flightsuit_helmet_01_01_03=Odyssey Helmet Orange
  21334. item_Name_rsi_pilot_flightsuit_helmet_01_01_04=Odyssey Helmet White/Orange
  21335. item_Name_rsi_pilot_flightsuit_helmet_01_01_05=Odyssey Helmet Black/Gold
  21336. item_Name_rsi_pilot_flightsuit_helmet_01_01_06=Odyssey Helmet Exec
  21337. item_Name_rsi_pilot_flightsuit_helmet_01_01_07=Odyssey Helmet Sunset
  21338. item_Name_rsi_pilot_flightsuit_helmet_01_01_08=Odyssey Helmet Dark Green
  21339. item_Name_rsi_pilot_flightsuit_helmet_01_01_09=Odyssey Helmet Orange/Blue
  21340. item_Name_rsi_pilot_flightsuit_helmet_01_01_10=Odyssey Helmet Black
  21341. Item_Name_sch_monocle_01=Jacopo Monocle
  21342. Item_Name_sch_tophat_01=Jacopo Tophat
  21343. item_Name_scu_gloves_02_01_01=Davin Work Gloves
  21344. item_Name_scu_gloves_02_01_02=Davin Work Gloves Red
  21345. item_Name_scu_gloves_02_01_03=Davin Work Gloves Orange
  21346. item_Name_scu_gloves_02_01_04=Davin Work Gloves Yellow
  21347. item_Name_scu_gloves_02_01_05=Davin Work Gloves Green
  21348. item_Name_scu_gloves_02_01_06=Davin Work Gloves Seagreen
  21349. item_Name_scu_gloves_02_01_07=Davin Work Gloves Blue
  21350. item_Name_scu_gloves_02_01_08=Davin Work Gloves Purple
  21351. item_Name_scu_gloves_02_01_09=Davin Work Gloves Violet
  21352. item_Name_scu_gloves_02_01_10=Davin Work Gloves White
  21353. item_Name_scu_gloves_02_01_11=Davin Work Gloves Grey
  21354. item_Name_scu_gloves_02_01_12=Davin Work Gloves Black
  21355. item_Name_scu_gloves_02_01_13=Davin Work Gloves Dark Red
  21356. item_Name_scu_gloves_02_01_14=Davin Work Gloves Sienna
  21357. item_Name_scu_gloves_02_01_15=Davin Work Gloves Tan
  21358. item_Name_scu_gloves_02_01_16=Davin Work Gloves Dark Green
  21359. item_Name_scu_gloves_02_01_17=Davin Work Gloves Aqua
  21360. item_Name_scu_gloves_02_01_18=Davin Work Gloves Twilight
  21361. item_Name_scu_gloves_02_01_19=Davin Work Gloves Imperial
  21362. item_Name_scu_gloves_02_01_20=Davin Work Gloves Olive
  21363. item_Name_SCU_gloves_02_01_imperator=Davin "Pathfinder" Work Gloves
  21364. item_Name_SCU_goggles_01=Haruspec
  21365. item_Name_SCU_Hat_02_01_01=IronBand
  21366. item_Name_SCU_Hat_03_01_01=Hardline Black
  21367. item_Name_SCU_Hat_03_01_03=Hardline Hazard
  21368. item_Name_SCU_Hat_03_01_06=Hardline White/Blue
  21369. item_Name_SCU_Hat_03_01_15=Hardline White
  21370. item_Name_SCU_Hat_03_01_slv=Hardline Chrome
  21371. item_Name_scu_jacket_01_01_01=ClipVest
  21372. item_Name_scu_jacket_01_01_02=ClipVest Red
  21373. item_Name_scu_jacket_01_01_03=ClipVest Orange
  21374. item_Name_scu_jacket_01_01_04=ClipVest Yellow
  21375. item_Name_scu_jacket_01_01_05=ClipVest Green
  21376. item_Name_scu_jacket_01_01_06=ClipVest Seagreen
  21377. item_Name_scu_jacket_01_01_07=ClipVest Blue
  21378. item_Name_scu_jacket_01_01_08=ClipVest Purple
  21379. item_Name_scu_jacket_01_01_09=ClipVest Violet
  21380. item_Name_scu_jacket_01_01_10=ClipVest White
  21381. item_Name_scu_jacket_01_01_11=ClipVest Grey
  21382. item_Name_scu_jacket_01_01_12=ClipVest Black
  21383. item_Name_scu_jacket_01_01_13=ClipVest Dark Red
  21384. item_Name_scu_jacket_01_01_14=ClipVest Sienna
  21385. item_Name_scu_jacket_01_01_15=ClipVest Tan
  21386. item_Name_scu_jacket_01_01_16=ClipVest Dark Green
  21387. item_Name_scu_jacket_01_01_17=ClipVest Aqua
  21388. item_Name_scu_jacket_01_01_18=ClipVest Twilight
  21389. item_Name_scu_jacket_01_01_19=ClipVest Imperial
  21390. item_Name_scu_jacket_01_01_20=ClipVest Olive
  21391. item_Name_scu_jacket_02_01_01=IndVest
  21392. item_Name_scu_jacket_02_01_02=IndVest Red
  21393. item_Name_scu_jacket_02_01_03=IndVest Orange
  21394. item_Name_scu_jacket_02_01_04=IndVest Yellow
  21395. item_Name_scu_jacket_02_01_05=IndVest Green
  21396. item_Name_scu_jacket_02_01_06=IndVest Seagreen
  21397. item_Name_scu_jacket_02_01_07=IndVest Blue
  21398. item_Name_scu_jacket_02_01_08=IndVest Purple
  21399. item_Name_scu_jacket_02_01_09=IndVest Violet
  21400. item_Name_scu_jacket_02_01_10=IndVest White
  21401. item_Name_scu_jacket_02_01_11=IndVest Grey
  21402. item_Name_scu_jacket_02_01_12=IndVest Black
  21403. item_Name_scu_jacket_02_01_13=IndVest Dark Red
  21404. item_Name_scu_jacket_02_01_14=IndVest Sienna
  21405. item_Name_scu_jacket_02_01_15=IndVest Tan
  21406. item_Name_scu_jacket_02_01_16=IndVest Dark Green
  21407. item_Name_scu_jacket_02_01_17=IndVest Aqua
  21408. item_Name_scu_jacket_02_01_18=IndVest Twilight
  21409. item_Name_scu_jacket_02_01_19=IndVest Imperial
  21410. item_Name_scu_jacket_02_01_20=IndVest Olive
  21411. item_Name_SCU_jacket_02_01_imperator=IndVest "Pathfinder"
  21412. item_Name_scu_jacket_03_01_01=Cordimon
  21413. item_Name_scu_jacket_03_01_02=Cordimon Red
  21414. item_Name_scu_jacket_03_01_03=Cordimon Orange
  21415. item_Name_scu_jacket_03_01_04=Cordimon Yellow
  21416. item_Name_scu_jacket_03_01_05=Cordimon Green
  21417. item_Name_scu_jacket_03_01_06=Cordimon Seagreen
  21418. item_Name_scu_jacket_03_01_07=Cordimon Blue
  21419. item_Name_scu_jacket_03_01_08=Cordimon Purple
  21420. item_Name_scu_jacket_03_01_09=Cordimon Violet
  21421. item_Name_scu_jacket_03_01_10=Cordimon White
  21422. item_Name_scu_jacket_03_01_11=Cordimon Grey
  21423. item_Name_scu_jacket_03_01_12=Cordimon Black
  21424. item_Name_scu_jacket_03_01_13=Cordimon Dark Red
  21425. item_Name_scu_jacket_03_01_14=Cordimon Sienna
  21426. item_Name_scu_jacket_03_01_15=Cordimon Tan
  21427. item_Name_scu_jacket_03_01_16=Cordimon Dark Green
  21428. item_Name_scu_jacket_03_01_17=Cordimon Aqua
  21429. item_Name_scu_jacket_03_01_18=Cordimon Twilight
  21430. item_Name_scu_jacket_03_01_19=Cordimon Imperial
  21431. item_Name_scu_jacket_03_01_20=Cordimon Olive
  21432. item_Name_scu_jacket_03_01_centurion=Cordimon "Voyager"
  21433. item_Name_scu_jacket_04_01_01=[PLACEHOLDER] Base
  21434. item_Name_scu_mask_01_01_01=[PLACEHOLDER] Base
  21435. item_Name_SCU_Pants_01_01_01=WorkLife Black
  21436. item_Name_SCU_Pants_01_01_11=WorkLife White
  21437. item_Name_SCU_Pants_01_01_15=WorkLife Straw
  21438. item_Name_SCU_Pants_01_01_18=WorkLife Blue
  21439. item_Name_SCU_Pants_01_01_20=WorkLife Tan
  21440. item_Name_scu_pants_02_01_01=Edgewear
  21441. item_Name_scu_pants_02_01_02=Edgewear Red
  21442. item_Name_scu_pants_02_01_03=Edgewear Orange
  21443. item_Name_scu_pants_02_01_04=Edgewear Yellow
  21444. item_Name_scu_pants_02_01_05=Edgewear Green
  21445. item_Name_scu_pants_02_01_06=Edgewear Seagreen
  21446. item_Name_scu_pants_02_01_07=Edgewear Blue
  21447. item_Name_scu_pants_02_01_08=Edgewear Purple
  21448. item_Name_scu_pants_02_01_09=Edgewear Violet
  21449. item_Name_scu_pants_02_01_10=Edgewear White
  21450. item_Name_scu_pants_02_01_11=Edgewear Grey
  21451. item_Name_scu_pants_02_01_12=Edgewear Black
  21452. item_Name_scu_pants_02_01_13=Edgewear Dark Red
  21453. item_Name_scu_pants_02_01_14=Edgewear Sienna
  21454. item_Name_scu_pants_02_01_15=Edgewear Tan
  21455. item_Name_scu_pants_02_01_16=Edgewear Dark Green
  21456. item_Name_scu_pants_02_01_17=Edgewear Aqua
  21457. item_Name_scu_pants_02_01_18=Edgewear Twilight
  21458. item_Name_scu_pants_02_01_19=Edgewear Imperial
  21459. item_Name_scu_pants_02_01_20=Edgewear Olive
  21460. item_Name_SCU_pants_02_01_imperator=Edgewear "Pathfinder"
  21461. item_Name_scu_pants_03_01_01=Clempt
  21462. item_Name_scu_pants_03_01_02=Clempt Red
  21463. item_Name_scu_pants_03_01_03=Clempt Orange
  21464. item_Name_scu_pants_03_01_04=Clempt Yellow
  21465. item_Name_scu_pants_03_01_05=Clempt Green
  21466. item_Name_scu_pants_03_01_06=Clempt Seagreen
  21467. item_Name_scu_pants_03_01_07=Clempt Blue
  21468. item_Name_scu_pants_03_01_08=Clempt Purple
  21469. item_Name_scu_pants_03_01_09=Clempt Violet
  21470. item_Name_scu_pants_03_01_10=Clempt White
  21471. item_Name_scu_pants_03_01_11=Clempt Grey
  21472. item_Name_scu_pants_03_01_12=Clempt Black
  21473. item_Name_scu_pants_03_01_13=Clempt Dark Red
  21474. item_Name_scu_pants_03_01_14=Clempt Sienna
  21475. item_Name_scu_pants_03_01_15=Clempt Tan
  21476. item_Name_scu_pants_03_01_16=Clempt Dark Green
  21477. item_Name_scu_pants_03_01_17=Clempt Aqua
  21478. item_Name_scu_pants_03_01_18=Clempt Twilight
  21479. item_Name_scu_pants_03_01_19=Clempt Imperial
  21480. item_Name_scu_pants_03_01_20=Clempt Desert
  21481. item_Name_SCU_pants_03_01_centurion=Clempt "Voyager"
  21482. item_Name_scu_shirt_01_01_01=Day One
  21483. item_Name_scu_shirt_01_01_02=Day One Red
  21484. item_Name_scu_shirt_01_01_03=Day One Orange
  21485. item_Name_scu_shirt_01_01_04=Day One Yellow
  21486. item_Name_scu_shirt_01_01_05=Day One Green
  21487. item_Name_scu_shirt_01_01_06=Day One Seagreen
  21488. item_Name_scu_shirt_01_01_07=Day One Blue
  21489. item_Name_scu_shirt_01_01_08=Day One Purple
  21490. item_Name_scu_shirt_01_01_09=Day One Violet
  21491. item_Name_scu_shirt_01_01_10=Day One White
  21492. item_Name_scu_shirt_01_01_11=Day One Grey
  21493. item_Name_scu_shirt_01_01_12=Day One Black
  21494. item_Name_scu_shirt_01_01_13=Day One Dark Red
  21495. item_Name_scu_shirt_01_01_14=Day One Sienna
  21496. item_Name_scu_shirt_01_01_15=Day One Tan
  21497. item_Name_scu_shirt_01_01_16=Day One Dark Green
  21498. item_Name_scu_shirt_01_01_17=Day One Aqua
  21499. item_Name_scu_shirt_01_01_18=Day One Twilight
  21500. item_Name_scu_shirt_01_01_19=Day One Imperial
  21501. item_Name_scu_shirt_01_01_20=Day One Olive
  21502. item_Name_SCU_shirt_01_01_centurion=Day One "Voyager"
  21503. item_Name_SelfStatus=SELF STATUS
  21504. item_Name_shb_security_uniform_armor_01_arms=Regal-CS1 Arms Scarlet
  21505. item_Name_shb_security_uniform_armor_01_core=Regal-CS1 Core Scarlet
  21506. item_Name_shb_security_uniform_armor_01_legs=Regal-CS1 Legs Scarlet
  21507. item_Name_shb_security_uniform_armor_02_arms=Regal-CS1 Arms Tactical
  21508. item_Name_shb_security_uniform_armor_02_core=Regal-CS1 Core Tactical
  21509. item_Name_shb_security_uniform_armor_02_legs=Regal-CS1 Legs Tactical
  21510. item_Name_shb_security_uniform_helmet_01=Regal-CS1 Helmet Scarlet
  21511. item_Name_shb_security_uniform_helmet_02=Regal-CS1 Helmet Tactical
  21512. item_Name_shb_security_uniform_undersuit_01=ProtSkin Undersuit Scarlet
  21513. item_Name_shb_security_uniform_undersuit_02=ProtSkin Undersuit Forest
  21514. item_Name_shb_starfarerpilot_flightsuit=GP-88
  21515. item_Name_SHLD_ASAS_S01_Mirage=Mirage
  21516. item_Name_SHLD_ASAS_S01_Veil=Veil
  21517. item_Name_SHLD_ASAS_S02_Obscura=Obscura
  21518. item_Name_SHLD_ASAS_S02_Sheut=Sheut
  21519. item_Name_SHLD_ASAS_S02_Umbra=Umbra
  21520. item_Name_SHLD_BASL_S00_Bastion=Bastion
  21521. item_Name_SHLD_BASL_S00_Siege=Siege
  21522. item_Name_SHLD_BASL_S01_Guardian=Guardian
  21523. item_Name_SHLD_BASL_S01_Palisade=Palisade
  21524. item_Name_SHLD_BASL_S01_Steward=Steward
  21525. item_Name_SHLD_BASL_S02_Armada=Armada
  21526. item_Name_SHLD_BASL_S02_Citadel=Citadel
  21527. item_Name_SHLD_BASL_S02_Rampart=Rampart
  21528. item_Name_SHLD_BASL_S03_Barbican=Barbican
  21529. item_Name_SHLD_BASL_S03_Parapet=Parapet
  21530. item_Name_SHLD_BASL_S03_Ward=Ward
  21531. item_Name_SHLD_BEHR_S01_6SA=6SA 'Arbiter'
  21532. item_Name_SHLD_BEHR_S01_7SA=7SA 'Concord'
  21533. item_Name_SHLD_BEHR_S02_6MA=6MA 'Kozane'
  21534. item_Name_SHLD_BEHR_S02_7MA=7MA 'Lorica'
  21535. item_Name_SHLD_BEHR_S03_6CA=6CA 'Bila'
  21536. item_Name_SHLD_BEHR_S03_7CA=7CA 'Nargun'
  21537. item_Name_SHLD_Controller=SHIELDS
  21538. item_Name_SHLD_Default=Shield Generator
  21539. item_Name_SHLD_GODI_S01_FR66=FR-66
  21540. item_Name_SHLD_GODI_S02_CoverAll=CoverAll
  21541. item_Name_SHLD_GODI_S02_FR76=FR-76
  21542. item_Name_SHLD_GODI_S02_SecureShield=SecureShield
  21543. item_Name_SHLD_GODI_S03_FR86=FR-86
  21544. item_Name_SHLD_GODI_S03_FullBlock=FullBlock
  21545. item_Name_SHLD_GODI_S03_SecureScreen=SecureScreen
  21546. item_Name_SHLD_GODI_S03_SureStop=SureStop
  21547. item_Name_SHLD_SECO_S00_LOC=LOC
  21548. item_Name_SHLD_SECO_S00_RED=RED
  21549. item_Name_SHLD_SECO_S01_HEX=HEX
  21550. item_Name_SHLD_SECO_S02_BLOC=BLOC
  21551. item_Name_SHLD_SECO_S02_RPEL=RPEL
  21552. item_Name_SHLD_SECO_S03_ARMOR=ARMOR
  21553. item_Name_SHLD_SECO_S03_GUARD=GUARD
  21554. item_Name_SHLD_SECO_S03_HAVEN=HAVEN
  21555. item_Name_SHLD_VNCL_S01_Hide=Hide
  21556. item_Name_SHLD_YORM_S01_Jaghte=Jaghte
  21557. item_Name_SHLD_YORM_S02_Bamoty=Bamoty
  21558. item_Name_SHLD_YORM_S02_Haltur=Haltur
  21559. item_Name_SHLD_YORM_S02_Trenta=Trenta
  21560. item_Name_skinMod_01=Skin 01
  21561. item_Name_skinMod_02=Skin 02
  21562. item_Name_skinMod_03=Skin 03
  21563. item_Name_skinMod_04=Skin 04
  21564. item_Name_skinMod_05=Skin 05
  21565. item_Name_skinMod_06=Skin 06
  21566. item_Name_skinMod_07=Skin 07
  21567. item_Name_skinMod_08=Skin 08
  21568. item_Name_skinMod_09=Skin 09
  21569. item_Name_slaver_heavy_armor_01_arms=Defiance Arms Tactical
  21570. item_Name_slaver_heavy_armor_01_core=Defiance Core Tactical
  21571. item_Name_slaver_heavy_armor_01_legs=Defiance Legs Tactical
  21572. item_Name_slaver_heavy_armor_02_arms=Defiance Arms Desert
  21573. item_Name_slaver_heavy_armor_02_core=Defiance Core Desert
  21574. item_Name_slaver_heavy_armor_02_legs=Defiance Legs Desert
  21575. item_Name_slaver_heavy_armor_helmet_01=Defiance Helmet Tactical
  21576. item_Name_slaver_heavy_armor_helmet_02=Defiance Helmet
  21577. item_Name_slaver_light_armor_01_01_02_core=Calico Core Desert
  21578. item_Name_slaver_light_armor_01_arms=Calico Arms Tactical
  21579. item_Name_slaver_light_armor_01_core=Calico Core Tactical
  21580. item_Name_slaver_light_armor_01_legs=Calico Legs Tactical
  21581. item_Name_slaver_light_armor_02_01_02_core=Calico Core
  21582. item_Name_slaver_light_armor_02_arms=Calico Arms Desert
  21583. item_Name_slaver_light_armor_02_core=Calico Core
  21584. item_Name_slaver_light_armor_02_legs=Calico Legs Desert
  21585. item_Name_slaver_light_armor_helmet_01=Calico Helmet Tactical
  21586. item_Name_slaver_light_armor_helmet_01_01_02=Calico Helmet Desert
  21587. item_Name_slaver_light_armor_helmet_02=Renegade Helmet Tactical
  21588. item_Name_slaver_light_armor_helmet_02_01_02=Renegade Helmet Desert
  21589. item_Name_slaver_medium_armor_01_01_02_core=DustUp Core Desert
  21590. item_Name_slaver_medium_armor_01_arms=DustUp Arms Tactical
  21591. item_Name_slaver_medium_armor_01_core=DustUp Core Tactical
  21592. item_Name_slaver_medium_armor_01_legs=DustUp Legs Tactical
  21593. item_Name_slaver_medium_armor_02_01_02_core=DustUp Core
  21594. item_Name_slaver_medium_armor_02_arms=DustUp Arms Desert
  21595. item_Name_slaver_medium_armor_02_core=DustUp Core 
  21596. item_Name_slaver_medium_armor_02_legs=DustUp Legs Desert
  21597. item_Name_slaver_medium_armor_helmet_01=DustUp Helmet Tactical
  21598. item_Name_slaver_medium_armor_helmet_01_01_02=DustUp Helmet Desert
  21599. item_Name_slaver_medium_armor_helmet_01_starkitty=DustUp Helmet Star Kitten Custom
  21600. item_Name_slaver_undersuit_armor_01=Stoneskin Undersuit
  21601. item_Name_slaver_undersuit_armor_01_01_01=Stoneskin Undersuit
  21602. item_Name_slaver_undersuit_armor_01_01_02=Stoneskin Agra Undersuit
  21603. item_Name_Slaver_Undersuit_Armor_02=Stoneskin-M Undersuit
  21604. item_Name_slaver_undersuit_armor_02_01_01= Stoneskin Undersuit
  21605. item_Name_Slaver_Undersuit_Armor_03=Stoneskin-H Undersuit
  21606. item_Name_slaver_undersuit_helmet_01=Stoneskin Helmet Desert
  21607. item_Name_slaver_undersuit_helmet_02=Stoneskin Helmet Tactical
  21608. item_Name_spv_bioticorp_rep_gloves_01_01_01=Tigo
  21609. item_Name_spv_bioticorp_rep_heels_01_01_01=Dovo
  21610. item_Name_spv_bioticorp_rep_jacket_01_01_01=Libo
  21611. item_Name_spv_bioticorp_rep_pants_01_01_01=Aego
  21612. item_Name_spv_bioticorp_rep_tanktop_01_01_01=Spar-Tee
  21613. item_Name_SPV_glasses_01=AvantX
  21614. item_Name_SPV_Jacket_01_01_01=Castillo Formal
  21615. item_Name_SPV_Jacket_01_01_07=Castillo Ocean
  21616. item_Name_SPV_Jacket_01_01_11=Castillo Fog
  21617. item_Name_srvl_heavy_arms_01=[PH] - Survivalist Heavy Arms
  21618. item_Name_srvl_heavy_arms_01_01_03=[PH] - Survivalist Heavy Arms Orange
  21619. item_Name_srvl_heavy_arms_01_01_04=[PH] - Survivalist Heavy Arms Yellow
  21620. item_Name_srvl_heavy_arms_01_01_05=[PH] - Survivalist Heavy Arms Green
  21621. item_Name_srvl_heavy_arms_01_01_06=[PH] - Survivalist Heavy Arms Teal
  21622. item_Name_srvl_heavy_arms_01_01_10=[PH] - Survivalist Heavy Arms White
  21623. item_Name_srvl_heavy_arms_01_01_10blue=[PH] - Survivalist Heavy Arms White-Blue
  21624. item_Name_srvl_heavy_arms_01_01_11=[PH] - Survivalist Heavy Arms Grey
  21625. item_Name_srvl_heavy_arms_01_01_13=[PH] - Survivalist Heavy Arms Dark Red
  21626. item_Name_srvl_heavy_arms_01_01_18=[PH] - Survivalist Heavy Arms Dark Blue
  21627. item_Name_srvl_heavy_arms_01_01_19=[PH] - Survivalist Heavy Arms Dark Purple
  21628. item_Name_srvl_heavy_arms_01_01_20=[PH] - Survivalist Heavy Arms Brown
  21629. item_Name_srvl_heavy_arms_01_01_gld=[PH] - Survivalist Heavy Arms Gold
  21630. item_Name_srvl_heavy_core_01=[PH] - Survivalist Heavy Core
  21631. item_Name_srvl_heavy_core_01_01_03=[PH] - Survivalist Heavy Core Orange
  21632. item_Name_srvl_heavy_core_01_01_04=[PH] - Survivalist Heavy Core Yellow
  21633. item_Name_srvl_heavy_core_01_01_05=[PH] - Survivalist Heavy Core Green
  21634. item_Name_srvl_heavy_core_01_01_06=[PH] - Survivalist Heavy Core Teal
  21635. item_Name_srvl_heavy_core_01_01_10=[PH] - Survivalist Heavy Core White
  21636. item_Name_srvl_heavy_core_01_01_10blue=[PH] - Survivalist Heavy Core White-Blue
  21637. item_Name_srvl_heavy_core_01_01_11=[PH] - Survivalist Heavy Core Grey
  21638. item_Name_srvl_heavy_core_01_01_13=[PH] - Survivalist Heavy Core Dark Red
  21639. item_Name_srvl_heavy_core_01_01_18=[PH] - Survivalist Heavy Core Dark Blue
  21640. item_Name_srvl_heavy_core_01_01_19=[PH] - Survivalist Heavy Core Dark Purple
  21641. item_Name_srvl_heavy_core_01_01_20=[PH] - Survivalist Heavy Core Brown
  21642. item_Name_srvl_heavy_core_01_01_gld=[PH] - Survivalist Heavy Core Dark Gold
  21643. item_Name_srvl_heavy_helmet_01=[PH] - Survivalist Heavy Helmet
  21644. item_Name_srvl_heavy_helmet_01_01_03=[PH] - Survivalist Heavy Helmet Orange
  21645. item_Name_srvl_heavy_helmet_01_01_04=[PH] - Survivalist Heavy Helmet Yellow
  21646. item_Name_srvl_heavy_helmet_01_01_05=[PH] - Survivalist Heavy Helmet Green
  21647. item_Name_srvl_heavy_helmet_01_01_06=[PH] - Survivalist Heavy Helmet Teal
  21648. item_Name_srvl_heavy_helmet_01_01_10=[PH] - Survivalist Heavy Helmet White
  21649. item_Name_srvl_heavy_helmet_01_01_10blue=[PH] - Survivalist Heavy Helmet White-Blue
  21650. item_Name_srvl_heavy_helmet_01_01_11=[PH] - Survivalist Heavy Helmet Grey
  21651. item_Name_srvl_heavy_helmet_01_01_13=[PH] - Survivalist Heavy Helmet Dark Red
  21652. item_Name_srvl_heavy_helmet_01_01_18=[PH] - Survivalist Heavy Helmet Dark Blue
  21653. item_Name_srvl_heavy_helmet_01_01_19=[PH] - Survivalist Heavy Helmet Dark Purple
  21654. item_Name_srvl_heavy_helmet_01_01_20=[PH] - Survivalist Heavy Helmet Brown
  21655. item_Name_srvl_heavy_helmet_01_01_gld=[PH] - Survivalist Heavy Helmet Gold
  21656. item_Name_srvl_heavy_legs_01=[PH] - Survivalist Heavy Legs
  21657. item_Name_srvl_heavy_legs_01_01_03=[PH] - Survivalist Heavy Legs Orange
  21658. item_Name_srvl_heavy_legs_01_01_04=[PH] - Survivalist Heavy Legs Yellow
  21659. item_Name_srvl_heavy_legs_01_01_05=[PH] - Survivalist Heavy Legs Green
  21660. item_Name_srvl_heavy_legs_01_01_06=[PH] - Survivalist Heavy Legs Teal
  21661. item_Name_srvl_heavy_legs_01_01_10=[PH] - Survivalist Heavy Legs White
  21662. item_Name_srvl_heavy_legs_01_01_10blue=[PH] - Survivalist Heavy Legs White-Blue
  21663. item_Name_srvl_heavy_legs_01_01_11=[PH] - Survivalist Heavy Legs Grey
  21664. item_Name_srvl_heavy_legs_01_01_13=[PH] - Survivalist Heavy Legs Dark Red
  21665. item_Name_srvl_heavy_legs_01_01_18=[PH] - Survivalist Heavy Legs Dark Blue
  21666. item_Name_srvl_heavy_legs_01_01_19=[PH] - Survivalist Heavy Legs Dark Purple
  21667. item_Name_srvl_heavy_legs_01_01_20=[PH] - Survivalist Heavy Legs Brown
  21668. item_Name_srvl_heavy_legs_01_01_gld=[PH] - Survivalist Heavy Legs Gold
  21669. item_Name_SRVL_parasite_helmet_01=Parasite Replica Helmet
  21670. item_Name_SRVL_parasite_helmet_02=Parasite V: Dark Birth Replica Helmet
  21671. item_Name_srvl_undersuit_01=Second Life Undersuit
  21672. item_Name_srvl_undersuit_helmet_01=Why Not? Helmet
  21673. item_Name_TARG_Controller=TRGT. STATUS
  21674. item_Name_TARGET_Controller=TARGET SELECTOR
  21675. item_Name_test_ping=Ping
  21676. item_Name_test_ping_Prospector=Ping
  21677. item_Name_TestString01=TEST STRING NAME
  21678. item_Name_thrusters=Thrusters
  21679. item_Name_TMBL_vest_biker_01_01_01=Renegade Cut
  21680. item_Name_TMBL_vest_cargo_01_01_01=Renegade Cargo
  21681. item_Name_TMBL_vest_racing_01_01_01=Renegade Racing
  21682. item_Name_Tractor_Beam=Tractor Beam
  21683. item_Name_Turret_AI=AI Turret
  21684. item_Name_Turret_Manned=Manned Turret
  21685. item_Name_Turret_Remote=Remote Turret
  21686. item_Name_uba_prison_backpack_01=[PH] - Prison Backpack
  21687. item_Name_uba_prison_undersuit_01=[PH] - Prison Undersuit
  21688. item_Name_uba_prison_undersuit_helmet_01=[PH] - Prison Undersuit Helmet
  21689. item_Name_UEE_Heavy_Helmet=Cyclops
  21690. item_Name_UEE_Light_Helmet=G-6
  21691. item_Name_UEE_Medium_Helmet=G-8
  21692. item_Name_UPS_Shoes_01_01_01=Edgeriders
  21693. item_Name_UPS_Shoes_02_01_01=Crestfall
  21694. item_Name_vgl_advocacy_lightarmor_arms_01=TrueDef-Pro Arms
  21695. item_Name_vgl_advocacy_lightarmor_core_01=TrueDef-Pro Core
  21696. item_Name_vgl_advocacy_lightarmor_helmet_01=Argus Helmet
  21697. item_Name_vgl_advocacy_lightarmor_legs_01=TrueDef-Pro Legs
  21698. Item_Name_vgl_advocacy_undersuit_base_01=Guardian Undersuit
  21699. item_Name_vgl_armor_light_arms_01_01_01=TrueDef-Pro Arms Base
  21700. item_Name_vgl_armor_light_arms_01_01_02=TrueDef-Pro Arms Red/Silver
  21701. item_Name_vgl_armor_light_arms_01_01_03=TrueDef-Pro Arms Yellow/Black
  21702. item_Name_vgl_armor_light_arms_01_01_04=TrueDef-Pro Arms Yellow/Grey
  21703. item_Name_vgl_armor_light_arms_01_01_05=TrueDef-Pro Arms Grey/Green
  21704. item_Name_vgl_armor_light_arms_01_01_06=TrueDef-Pro Arms Aqua/Black
  21705. item_Name_vgl_armor_light_arms_01_01_07=TrueDef-Pro Arms Gold/Grey/Black
  21706. item_Name_vgl_armor_light_arms_01_01_08=TrueDef-Pro Arms Black/White/Violet
  21707. item_Name_vgl_armor_light_arms_01_01_09=TrueDef-Pro Arms Black/Pink/Purple
  21708. item_Name_vgl_armor_light_arms_01_01_10=TrueDef-Pro Arms White/Silver/Grey
  21709. item_Name_vgl_armor_light_arms_01_01_11=TrueDef-Pro Arms Black/Silver
  21710. item_Name_vgl_armor_light_arms_01_01_12=TrueDef-Pro Arms Black/Grey
  21711. item_Name_vgl_armor_light_arms_01_01_13=TrueDef-Pro Arms Black/Grey/Red
  21712. item_Name_vgl_armor_light_arms_01_01_14=TrueDef-Pro Arms Black/Gold/Silver
  21713. item_Name_vgl_armor_light_arms_01_01_15=TrueDef-Pro Arms Black/Silver
  21714. item_Name_vgl_armor_light_arms_01_01_16=TrueDef-Pro Arms Black/Silver/Green
  21715. item_Name_vgl_armor_light_arms_01_01_17=TrueDef-Pro Arms Black/Aqua/Silver
  21716. item_Name_vgl_armor_light_arms_01_01_18=TrueDef-Pro Arms Black/Silver/Blue
  21717. item_Name_vgl_armor_light_arms_01_01_19=TrueDef-Pro Arms Black/Silver/Yellow
  21718. item_Name_vgl_armor_light_arms_01_01_20=TrueDef-Pro Arms Silver/Gold/Grey
  21719. item_Name_vgl_armor_light_core_01_01_01=TrueDef-Pro Core Base
  21720. item_Name_vgl_armor_light_core_01_01_02=TrueDef-Pro Core Red/Silver
  21721. item_Name_vgl_armor_light_core_01_01_03=TrueDef-Pro Core Yellow/Black
  21722. item_Name_vgl_armor_light_core_01_01_04=TrueDef-Pro Core Yellow/Grey
  21723. item_Name_vgl_armor_light_core_01_01_05=TrueDef-Pro Core Grey/Green
  21724. item_Name_vgl_armor_light_core_01_01_06=TrueDef-Pro Core Aqua/Black
  21725. item_Name_vgl_armor_light_core_01_01_07=TrueDef-Pro Core Gold/Grey/Black
  21726. item_Name_vgl_armor_light_core_01_01_08=TrueDef-Pro Core Black/White/Violet
  21727. item_Name_vgl_armor_light_core_01_01_09=TrueDef-Pro Core Black/Pink/Purple
  21728. item_Name_vgl_armor_light_core_01_01_10=TrueDef-Pro Core White/Silver/Grey
  21729. item_Name_vgl_armor_light_core_01_01_11=TrueDef-Pro Core Black/Silver
  21730. item_Name_vgl_armor_light_core_01_01_12=TrueDef-Pro Core Black/Grey
  21731. item_Name_vgl_armor_light_core_01_01_13=TrueDef-Pro Core Black/Grey/Red
  21732. item_Name_vgl_armor_light_core_01_01_14=TrueDef-Pro Core Black/Gold/Silver
  21733. item_Name_vgl_armor_light_core_01_01_15=TrueDef-Pro Core Black/Silver
  21734. item_Name_vgl_armor_light_core_01_01_16=TrueDef-Pro Core Black/Silver/Green
  21735. item_Name_vgl_armor_light_core_01_01_17=TrueDef-Pro Core Black/Aqua/Silver
  21736. item_Name_vgl_armor_light_core_01_01_18=TrueDef-Pro Core Black/Silver/Blue
  21737. item_Name_vgl_armor_light_core_01_01_19=TrueDef-Pro Core Black/Silver/Yellow
  21738. item_Name_vgl_armor_light_core_01_01_20=TrueDef-Pro Core Silver/Gold/Grey
  21739. item_Name_vgl_armor_light_helmet_01_01_01=Argus Helmet Base
  21740. item_Name_vgl_armor_light_helmet_01_01_02=Argus Helmet Red/Silver
  21741. item_Name_vgl_armor_light_helmet_01_01_03=Argus Helmet Yellow/Black
  21742. item_Name_vgl_armor_light_helmet_01_01_04=Argus Helmet Yellow/Grey
  21743. item_Name_vgl_armor_light_helmet_01_01_05=Argus Helmet Grey/Green
  21744. item_Name_vgl_armor_light_helmet_01_01_06=Argus Helmet Aqua/Black
  21745. item_Name_vgl_armor_light_helmet_01_01_07=Argus Helmet Gold/Grey/Black
  21746. item_Name_vgl_armor_light_helmet_01_01_08=Argus Helmet Black/White/Violet
  21747. item_Name_vgl_armor_light_helmet_01_01_09=Argus Helmet Black/Pink/Purple
  21748. item_Name_vgl_armor_light_helmet_01_01_10=Argus Helmet White/Silver/Grey
  21749. item_Name_vgl_armor_light_helmet_01_01_11=Argus Helmet Black/Silver
  21750. item_Name_vgl_armor_light_helmet_01_01_12=Argus Helmet Black/Grey
  21751. item_Name_vgl_armor_light_helmet_01_01_13=Argus Helmet Black/Grey/Red
  21752. item_Name_vgl_armor_light_helmet_01_01_14=Argus Helmet Black/Gold/Silver
  21753. item_Name_vgl_armor_light_helmet_01_01_15=Argus Helmet Black/Silver
  21754. item_Name_vgl_armor_light_helmet_01_01_16=Argus Helmet Black/Silver/Green
  21755. item_Name_vgl_armor_light_helmet_01_01_17=Argus Helmet Black/Aqua/Silver
  21756. item_Name_vgl_armor_light_helmet_01_01_18=Argus Helmet Black/Silver/Blue
  21757. item_Name_vgl_armor_light_helmet_01_01_19=Argus Helmet Black/Silver/Yellow
  21758. item_Name_vgl_armor_light_helmet_01_01_20=Argus Helmet Silver/Gold/Grey
  21759. item_Name_vgl_armor_light_legs_01_01_01=TrueDef-Pro Legs Base
  21760. item_Name_vgl_armor_light_legs_01_01_02=TrueDef-Pro Legs Red/Silver
  21761. item_Name_vgl_armor_light_legs_01_01_03=TrueDef-Pro Legs Yellow/Black
  21762. item_Name_vgl_armor_light_legs_01_01_04=TrueDef-Pro Legs Yellow/Grey
  21763. item_Name_vgl_armor_light_legs_01_01_05=TrueDef-Pro Legs Grey/Green
  21764. item_Name_vgl_armor_light_legs_01_01_06=TrueDef-Pro Legs Aqua/Black
  21765. item_Name_vgl_armor_light_legs_01_01_07=TrueDef-Pro Legs Gold/Grey/Black
  21766. item_Name_vgl_armor_light_legs_01_01_08=TrueDef-Pro Legs Black/White/Violet
  21767. item_Name_vgl_armor_light_legs_01_01_09=TrueDef-Pro Legs Black/Pink/Purple
  21768. item_Name_vgl_armor_light_legs_01_01_10=TrueDef-Pro Core White/Silver/Grey
  21769. item_Name_vgl_armor_light_legs_01_01_11=TrueDef-Pro Legs Black/Silver
  21770. item_Name_vgl_armor_light_legs_01_01_12=TrueDef-Pro Legs Black/Grey
  21771. item_Name_vgl_armor_light_legs_01_01_13=TrueDef-Pro Legs Black/Grey/Red
  21772. item_Name_vgl_armor_light_legs_01_01_14=TrueDef-Pro Legs Black/Gold/Silver
  21773. item_Name_vgl_armor_light_legs_01_01_15=TrueDef-Pro Legs Black/Silver
  21774. item_Name_vgl_armor_light_legs_01_01_16=TrueDef-Pro Legs Black/Silver/Green
  21775. item_Name_vgl_armor_light_legs_01_01_17=TrueDef-Pro Legs Black/Aqua/Silver
  21776. item_Name_vgl_armor_light_legs_01_01_18=TrueDef-Pro Legs Black/Silver/Blue
  21777. item_Name_vgl_armor_light_legs_01_01_19=TrueDef-Pro Legs Black/Silver/Yellow
  21778. item_Name_vgl_armor_light_legs_01_01_20=TrueDef-Pro Legs Silver/Gold/Grey
  21779. item_Name_vgl_undersuit_01_01_01=ForceFlex Undersuit Black/Gold
  21780. item_Name_vgl_undersuit_01_01_02=ForceFlex Undersuit Black/Red
  21781. item_Name_vgl_undersuit_01_01_03=ForceFlex Undersuit Black/Orange
  21782. item_Name_vgl_undersuit_01_01_04=ForceFlex Undersuit Black/Yellow
  21783. item_Name_vgl_undersuit_01_01_05=ForceFlex Undersuit Wood Camo
  21784. item_Name_vgl_undersuit_01_01_06=ForceFlex Undersuit Black/Seagreen
  21785. item_Name_vgl_undersuit_01_01_07=ForceFlex Undersuit Black/Blue
  21786. item_Name_vgl_undersuit_01_01_08=ForceFlex Undersuit Black/Purple
  21787. item_Name_vgl_undersuit_01_01_09=ForceFlex Undersuit Pink Camo
  21788. item_Name_vgl_undersuit_01_01_10=ForceFlex Undersuit Arctic Camo
  21789. item_Name_vgl_undersuit_01_01_11=ForceFlex Undersuit Greys
  21790. item_Name_vgl_undersuit_01_01_12=ForceFlex Undersuit DigiCamo
  21791. item_Name_vgl_undersuit_01_01_13=ForceFlex Undersuit Autumn Camo
  21792. item_Name_vgl_undersuit_01_01_14=ForceFlex Undersuit Black/Grey/Orange
  21793. item_Name_vgl_undersuit_01_01_15=ForceFlex Undersuit Forest Digi
  21794. item_Name_vgl_undersuit_01_01_16=ForceFlex Undersuit Woodland Digi
  21795. item_Name_vgl_undersuit_01_01_17=ForceFlex Undersuit Blue/Black/Tan
  21796. item_Name_vgl_undersuit_01_01_18=ForceFlex Undersuit Ocean Camo
  21797. item_Name_vgl_undersuit_01_01_19=ForceFlex Undersuit Purple/Gold
  21798. item_Name_vgl_undersuit_01_01_20=ForceFlex Undersuit Black/Grey/Tan
  21799. item_Name_WEAP_Controller=WEAPONS
  21800. item_Name_WheeledController=Drivetrain
  21801. item_Name10mm_pistol_ballistic=10mm Ammo
  21802. item_Name10mm_rifle_laser=PC-FF
  21803. item_Name12g_electric=12G PS-10
  21804. item_Name20mm_Tungsten=<-=MISSING=->
  21805. item_Name25mm_special_ballistic=25mm mX Shatter Rocket
  21806. item_Name25mm_special_ballistic_fragment=25mm mX Shatter Rocket Fragment
  21807. item_Name2ghz_microwave_energy=UC
  21808. item_Name300i_HAPR_VP_RMI_S3_Q2=Hammer Propulsion HE 5.3
  21809. item_Name300i-C_LoadoutKit=300i-C
  21810. item_Name300i-G_LoadoutKit=300i-G
  21811. item_Name300i-T_LoadoutKit=300i-T
  21812. item_Name315p-GT_LoadoutKit=315p-GT
  21813. item_Name315p-XC_LoadoutKit=315p-XC
  21814. item_Name325a_HAPR_VP_RMI_S3_Q2=Hammer Propulsion HE 5.3
  21815. item_Name325a-CC_LoadoutKit=325a-CC
  21816. item_Name325a-CI_LoadoutKit=325a-CI
  21817. item_Name325a-LC_LoadoutKit=325a-LC
  21818. item_Name325a-XC_LoadoutKit=325a-XC
  21819. item_Name350r_HAPR_VP_ESI_S3_Q2=Hammer Propulsion HM 4.3
  21820. item_Name350r-S_LoadoutKit=350r-S
  21821. item_Name350r-SP_LoadoutKit=350r-SP
  21822. item_Name5mm_rifle_ballistic=5.56mm Gauss AP
  21823. item_Name6mm_pistol_laser=PS-10
  21824. item_NameAEGS_3DRadarDisplay=AEGS 3D Radar Display
  21825. item_NameAEGS_Avenger_CML_Chaff=AEGS Avenger - Chaff Launcher
  21826. item_NameAEGS_Avenger_CML_Flare=AEGS Avenger - Flare Launcher
  21827. item_NameAEGS_Avenger_Ejection_Seat=AEGS Avenger Ejection Seat
  21828. item_NameAEGS_Avenger_LandingSystem=AEGS Avenger Landing System
  21829. item_NameAEGS_Avenger_Multilight=AEGS Avenger External Lights
  21830. item_NameAEGS_Avenger_shop=Aegis Avenger
  21831. item_NameAEGS_Avenger_Titan_Seat=AEGS Avenger Titan Seat
  21832. item_NameAEGS_BallisticRepeater_S5=AEGS Ballistic Repeater
  21833. item_NameAEGS_Cockpit_Audio=AEGS Cockpit Audio
  21834. item_NameAEGS_Eclipse_CML_Chaff=AEGS Eclipse - Chaff Launcher
  21835. item_NameAEGS_Eclipse_CML_Flare=AEGS Eclipse - Flare Launcher
  21836. item_NameAEGS_EMP_Device=REP-8 EMP Generator
  21837. item_NameAEGS_EMP_Sentinel_S4=REP-VS EMP Generator
  21838. item_NameAEGS_Engine_Double_Idris=AEGS Idris Double Engine
  21839. item_NameAEGS_Engine_Single_Idris=AEGS Idris Single Engine
  21840. item_NameAEGS_FuelIntake_Idris=AEGS Idris Fuel Intake
  21841. item_NameAEGS_FuelTank_Idris=AEGS Idris Fuel Tank
  21842. item_NameAEGS_Gemini_S6_Q1=AEGS Starfarer Gemini Thruster
  21843. item_NameAEGS_Gemini_S7_Q1=AEGS Starfarer Gemini Thruster
  21844. item_NameAEGS_Gladius_CML_Chaff=AEGS Gladius - Chaff Launcher
  21845. item_NameAEGS_Gladius_CML_Flare=AEGS Gladius - Flare Launcher
  21846. item_NameAEGS_Gladius_Ejection_Seat=AEGS Gladius Ejection Seat
  21847. item_NameAEGS_Gladius_LandingSystem=AEGS Gladius Landing System
  21848. item_NameAEGS_Gladius_lights=AEGS Gladius Light Set
  21849. item_NameAEGS_Gladius_Main=Main Thruster
  21850. item_NameAEGS_Gladius_Mav_Joint_01=Omni Mav Thruster
  21851. item_NameAEGS_Gladius_Mav_Joint_02=Roll Mav Thruster
  21852. item_NameAEGS_Gladius_MultiLight=AEGS Gladius External Lights
  21853. item_NameAEGS_Gladius_Nose_S2=S3 Gimbal - Nose
  21854. item_NameAEGS_Gladius_Retro=Retro Thruster
  21855. item_NameAEGS_Gladius_shop=Aegis Dynamics Gladius
  21856. item_NameAEGS_Hammerhead_CML_Chaff=AEGS Hammerhead - Chaff Launcher
  21857. item_NameAEGS_Hammerhead_CML_Flare=AEGS Hammerhead - Flare Launcher
  21858. item_NameAEGS_Idris_BallisticRepeater_S5=AEGS Idris Ballistic Repeater
  21859. item_NameAEGS_Idris_Copilot_Seat_Left=AEGS Idris Left Copilot Seat
  21860. item_NameAEGS_Idris_Copilot_Seat_Right=AEGS Idris Right Copilot Seat
  21861. item_NameAEGS_Idris_Large_Turret=AEGS Idris Front Turret
  21862. item_NameAEGS_Idris_Large_Turret_Base=AEGS Idris Front Turret
  21863. item_NameAEGS_Idris_Large_Turret_Seat=AEGS Idris Front Turret Seat
  21864. item_NameAEGS_Idris_Main_01_CIV=Main Thruster
  21865. item_NameAEGS_Idris_Main_01_MIL=Main Thruster
  21866. item_NameAEGS_Idris_Main_01_PIR=Main Thruster
  21867. item_NameAEGS_Idris_Main_02_CIV=Twin Main Thruster
  21868. item_NameAEGS_Idris_Main_02_MIL=Twin Main Thruster
  21869. item_NameAEGS_Idris_Main_02_PIR=Twin Main Thruster
  21870. item_NameAEGS_Idris_Main_Fixed_01_CIV=Main Thruster
  21871. item_NameAEGS_Idris_Main_Fixed_01_MIL=Main Thruster
  21872. item_NameAEGS_Idris_Main_Fixed_01_PIR=Main Thruster
  21873. Item_NameAEGS_Idris_Mav_Fixed_CIV=Fixed Mav Thruster
  21874. Item_NameAEGS_Idris_Mav_Fixed_MIL=Fixed Mav Thruster
  21875. Item_NameAEGS_Idris_Mav_Fixed_PIR=Fixed Mav Thruster
  21876. item_NameAEGS_Idris_Pilot_seat=AEGS Idris Pilot Seat
  21877. item_NameAEGS_Idris_Rack=AEGS Idris Missile Rack
  21878. Item_NameAEGS_Idris_Retro_CIV=Retro Thruster
  21879. Item_NameAEGS_Idris_Retro_MIL=Retro Thruster
  21880. Item_NameAEGS_Idris_Retro_PIR=Retro Thruster
  21881. item_NameAEGS_Idris_Turret=AEGS Idris Turret
  21882. item_NameAEGS_Idris_Turret_Base=AEGS Idris Turret
  21883. item_NameAEGS_Idris_Turret_Seat=AEGS Idris Turret Seat
  21884. item_NameAEGS_Idris_Weapons_Seat=AEGS Idris Weapons Seat
  21885. item_NameAEGS_Javelin_Copilot_Seat=AEGS Javelin Co-Pilot Seat
  21886. item_NameAEGS_Javelin_Joint_Thruster=AEGS Javelin Joint Thruster
  21887. item_NameAEGS_Javelin_Joint_Thruster_Small=AEGS Javelin Small Joint Thruster
  21888. item_NameAEGS_Javelin_MainEngine=AEGS Javelin Main Engine
  21889. item_NameAEGS_Javelin_Pilot_Seat=AEGS Javelin Pilot Seat
  21890. item_NameAEGS_Javelin_Retro_Thruster=AEGS Javelin Retro Thruster
  21891. item_NameAEGS_Javelin_SupportEngine=AEGS Javelin Support Engine
  21892. item_NameAEGS_Javelin_Turret=AEGS Javelin Turret
  21893. item_NameAEGS_Javelin_Turret_Base=AEGS Javelin Turret
  21894. item_NameAEGS_Raven_CML_Chaff=AEGS Sabre Raven - Chaff Launcher
  21895. item_NameAEGS_Raven_CML_Flare=AEGS Sabre Raven - Flare Launcher
  21896. item_NameAEGS_Redeemer_shop=Aegis Dynamics Redeemer
  21897. item_NameAEGS_Retaliator_Cockpit_Seat=AEGS Retaliator Cockpit Seat
  21898. item_NameAEGS_Retaliator_Engineer_Console=Aegis Retaliator Engineering Control Station
  21899. item_NameAEGS_Retaliator_LandingSystem=AEGS Retaliator Landing System
  21900. item_NameAEGS_Retaliator_MultiLight=AEGS Retaliator External Lights
  21901. item_NameAEGS_Retaliator_shop=Aegis Retaliator
  21902. item_NameAEGS_Retaliator_Turret=Aegis Retaliator Turret
  21903. item_NameAEGS_Retaliator_Turret_Base=Aegis Retaliator Turret
  21904. item_NameAEGS_Retaliator_Turret_Seat=AEGS Retaliator Turret Seat
  21905. item_NameAEGS_S1_Rack_x2=AEGS S1 Double Platform
  21906. item_NameAEGS_S2_Rack_x1=AEGS Single Platform
  21907. item_NameAEGS_S2_Rack_x2=AEGS Double Platform
  21908. item_NameAEGS_S2_Rack_x3=AEGS Triple Platform
  21909. item_NameAEGS_S2_Rack_x4=AEGS Quad Platform
  21910. item_NameAEGS_S3_Rack_x1=AEGS Single Platform
  21911. item_NameAEGS_Sabre_CML_Chaff=AEGS Sabre - Chaff Launcher
  21912. item_NameAEGS_Sabre_CML_Flare=AEGS Sabre - Flare Launcher
  21913. item_NameAEGS_Sabre_Cockpit_Seat=AEGS Sabre Cockpit Seat
  21914. item_NameAEGS_Sabre_LandingSystem=AEGS Sabre Landing System
  21915. item_NameAEGS_Sabre_Main=Main Thruster
  21916. item_NameAEGS_Sabre_mav_Joint_01=Omni Thruster
  21917. item_NameAEGS_Sabre_mav_Joint_02=Rotational Thruster
  21918. item_NameAEGS_Sabre_MultiLight=AEGS Sabre External Lights
  21919. item_NameAEGS_Sabre_Retro=Retro Thruster
  21920. item_NameAEGS_Test_ADS=AEGS 1000 ADS Computer
  21921. item_NameAEGS_Test_CPU=AEGS 1000 CPU
  21922. item_NameAEGS_Test_Motherboard=AEGS 1000 Motherboard
  21923. item_NameAEGS_Test_TC=AEGS 1000 Targeting Computer
  21924. item_NameAEGS_Test_WC=AEGS Weapons Control
  21925. item_NameAEGS_Thruster_Fixed_Antaeus=Aegis Antaeus Main Engine
  21926. item_NameAEGS_Thruster_Fixed_Hermes=Aegis Hermes Fixed Thruster
  21927. item_NameAEGS_Thruster_Fixed_Idris=AEGS Idris Fixed Thruster
  21928. item_NameAEGS_Thruster_Fixed_Vanguard=AEGS Vanguard Fixed Thruster 
  21929. item_NameAEGS_Thruster_Joint_Hercules=Aegis Hercules Thruster
  21930. item_NameAEGS_Thruster_Joint_Samson=Aegis Samson Thruster
  21931. item_NameAEGS_Thruster_Joint_Vanguard=AEGS Vanguard Joint Thruster
  21932. item_NameAEGS_Thruster_Retro_Idris=AEGS Idris Retro Thruster
  21933. item_NameAEGS_Thruster_Retro_Ixion=Aegis Ixion Retro Thruster
  21934. item_NameAEGS_Vanguard_Cockpit_Seat=AEGS Vanguard Cockpit Seat
  21935. item_NameAEGS_Vanguard_Jump_Seat=AEGS Vanguard Jump Seat
  21936. item_NameAEGS_Vanguard_LandingSystem=AEGS Vanguard Landing System
  21937. item_NameAEGS_Vanguard_Main_01=Main Thruster
  21938. item_NameAEGS_Vanguard_Main_02=Main Thruster
  21939. item_NameAEGS_Vanguard_Mav_Fixed=Fixed Mav Thruster
  21940. item_NameAEGS_Vanguard_Mav_Joint=Joint Mav Thruster
  21941. item_NameAEGS_Vanguard_Retro=Retro Thruster
  21942. item_NameAEGS_Vanguard_Retro_Thruster=AEGS Vanguard Retro Thruster
  21943. item_NameAEGS_Vanguard_Turret=AEGS Vanguard Turret
  21944. item_NameAEGS_Vanguard_Turret_Base=AEGS Vanguard Turret
  21945. item_NameAEGS_Vanguard_Turret_Seat=AEGS Vanguard Turret Seat
  21946. item_NameAEGS_XiTech_Pro_Fixed_S3_Q3=AEGS XiTech Pro Fixed Thruster
  21947. item_NameAEGS_XiTech_Pro_Joint_S3_Q3=AEGS XiTech Pro Joint Thruster
  21948. item_NameAEGS_XiTech_Pro_Retro_S3_Q3=AEGS XiTech Pro Retro Thruster
  21949. item_NameAlienFish=Menarik
  21950. item_NameALST_Retro_S3=ALST Retro Thruster
  21951. item_NameALST_Stamina_S2_Q3=ALST Stamina Thruster S2
  21952. item_NameALST_Stamina_S4_Q4=ALST Stamina Thruster S4
  21953. item_NameAMBX_APAR_BallisticGatling_S4=Apocalypse Arms Ballistic Gatling S4 Ammo Box
  21954. item_NameAMBX_APAR_MassDriver_S2=Apocalypse Arms Mass Driver S2 Ammo Box
  21955. item_NameAMBX_BEHR_BallisticCannon_S4_HE=Behring Ballistic Autocannon S4 Ammo Box
  21956. item_NameAMBX_BEHR_BallisticRepeater_S2=Behring Ballistic Repeater S2 Ammo Box
  21957. item_NameAMBX_BEHR_Flares_16=Behring Flares x 16
  21958. item_NameAMBX_BEHR_Flares_24=Behring Flares x 24
  21959. item_NameAMBX_BEHR_Flares_32=Behring Flares x 32
  21960. item_NameAMBX_BEHR_Flares_40=Behring Flares x 40
  21961. item_NameAMBX_BEHR_Flares_48=Behring Flares x 48
  21962. item_NameAMBX_BEHR_Flares_8=Behring Flares x 8
  21963. item_NameAMBX_GATS_BallisticCannon_S2=Gallenson Tactical Ballistic Autocannon S2 Ammo Box
  21964. item_NameAMBX_GATS_BallisticCannon_S3=Gallenson Tactical Ballistic Autocannon S3 Ammo Box
  21965. item_NameAMBX_GATS_BallisticGatling_S2=Gallenson Tactical Ballistic Gatling S2 Ammo Box
  21966. item_NameAMBX_GATS_BallisticGatling_S3=Gallenson Tactical Ballistic Gatling S3 Ammo Box
  21967. item_NameAMBX_JOKR_Chaff_16=Joker Chaff x 16
  21968. item_NameAMBX_JOKR_Chaff_24=Joker Chaff x 24
  21969. item_NameAMBX_JOKR_Chaff_32=Joker Chaff x 32
  21970. item_NameAMBX_JOKR_Chaff_40=Joker Chaff x 40
  21971. item_NameAMBX_JOKR_Chaff_48=Joker Chaff x 48
  21972. item_NameAMBX_JOKR_Chaff_8=Joker Chaff x 8
  21973. item_NameAMBX_JOKR_Flares_16=Joker Flares x 16
  21974. item_NameAMBX_JOKR_Flares_24=Joker Flares x 24
  21975. item_NameAMBX_JOKR_Flares_32=Joker Flares x 32
  21976. item_NameAMBX_JOKR_Flares_40=Joker Flares x 40
  21977. item_NameAMBX_JOKR_Flares_48=Joker Flares x 48
  21978. item_NameAMBX_JOKR_Flares_8=Joker Flares x 8
  21979. item_NameAMBX_KBAR_BallisticCannon_S1=KnightBridge Arms Ballistic Autocannon S1 Ammo Box
  21980. item_NameAMBX_KBAR_BallisticCannon_S2=KnightBridge Arms Ballistic Autocannon S2 Ammo Box
  21981. item_NameAMBX_KBAR_BallisticCannon_S3=KnightBridge Arms Ballistic Autocannon S3 Ammo Box
  21982. item_NameAMBX_KLWE_MassDriver_S10=Klaus & Werner Mass Driver S10 Ammo Box
  21983. item_NameAMBX_KLWE_MassDriver_S2=Sledge II Ammo Box
  21984. item_NameAMBX_KRIG_BallisticGatling_S2=Kruger Intergalactic Ballistic Gatling S2 Ammo Box
  21985. item_NameAMBX_KRIG_BallisticGatling_S3=Kruger Intergalactic Ballistic Gatling S3 Ammo Box
  21986. item_NameAMBX_RSI_BallisticRepeater_S9=RSI Ballistic Repeater S9 Ammo Box
  21987. item_NameAMBX_TALN_Chaff_16=Talon Chaff x 16
  21988. item_NameAMBX_TALN_Chaff_24=Talon Chaff x 24
  21989. item_NameAMBX_TALN_Chaff_32=Talon Chaff x 32
  21990. item_NameAMBX_TALN_Chaff_40=Talon Chaff x 40
  21991. item_NameAMBX_TALN_Chaff_48=Talon Chaff x 48
  21992. item_NameAMBX_TALN_Chaff_8=Talon Chaff x 8
  21993. item_NameAmmobox_AEGS_Avenger_Flares=AEGS Avenger Flares Ammo
  21994. item_NameAmmoBox_AEGS_Flares=AEGS Flare Ammo
  21995. item_NameAmmobox_AEGS_Flares_Tutorial=AEGS Flare Ammo
  21996. item_NameAmmoBox_ANVL_Flares=ANVL Flare Ammo
  21997. item_NameAmmobox_ANVL_Hornet_F7C_Flares=ANVL Hornet F7C Flares Ammo
  21998. item_NameAmmobox_ANVL_Hornet_F7CM_Flares=ANVL Hornet F7CM Flares Ammo
  21999. item_NameAmmobox_ANVL_Hornet_FC7R_Flares=ANVL Hornet F7CR Flares Ammo
  22000. item_NameAmmobox_Ballistic_1000rd_20mm=Ammo Box Ballistic 20mm 1000rd
  22001. item_NameAmmobox_Ballistic_120rd_106mm_exp=Ammo Box Ballistic HE 106mm 120rd
  22002. item_NameAmmobox_Ballistic_120rd_40mm=Ammo Box Ballistic 40mm 120rd
  22003. item_NameAmmobox_Ballistic_120rd_60mm=Ammo Box Ballistic 60mm 120rd
  22004. item_NameAmmobox_Ballistic_150rd_35mm=Ammo Box Ballistic 35mm 150rd
  22005. item_NameAmmobox_Ballistic_180rd_60mm=Ammo Box Ballistic 60mm 180rd
  22006. item_NameAmmobox_Ballistic_200rd_25mm=Ammo Box Ballistic 25mm 200rd
  22007. item_NameAmmoBox_Ballistic_20mm_AMMO=Ammo Box - 20mm
  22008. item_NameAmmobox_Ballistic_240rd_40mm=Ammo Box Ballistic 40mm 240rd
  22009. item_NameAmmobox_Ballistic_240rd_60mm=Ammo Box Ballistic 60mm 240rd
  22010. item_NameAmmoBox_Ballistic_24mm=Ammo Box - 24mm
  22011. item_NameAmmobox_Ballistic_250rd_20mm=Ammo Box Ballistic 20mm 250rd
  22012. item_NameAmmoBox_Ballistic_25mm_AMMO=Ammo Box - 25mm
  22013. item_NameAmmobox_Ballistic_300rd_35mm=Ammo Box Ballistic 35mm 300rd
  22014. item_NameAmmobox_Ballistic_30rd_1000mm_rail=Ammo Box Ballistic Rail 1000mm 30rd
  22015. item_NameAmmoBox_Ballistic_35mm_AMMO=Ammo Box - 35mm
  22016. item_NameAmmobox_Ballistic_360rd_40mm=Ammo Box Ballistic 40mm 360rd
  22017. item_NameAmmobox_Ballistic_400rd_25mm=Ammo Box Ballistic 25mm 400rd
  22018. item_NameAmmobox_Ballistic_450rd_35mm=Ammo Box Ballistic 35mm 450rd
  22019. item_NameAmmobox_Ballistic_480rd_40mm=Ammo Box Ballistic 40mm 480rd
  22020. item_NameAmmobox_Ballistic_500rd_1000mm=Ammo Box Ballistic 1000mm 500rd
  22021. item_NameAmmobox_Ballistic_500rd_20mm=Ammo Box Ballistic 20mm 500rd
  22022. item_NameAmmobox_Ballistic_500rd_40mm_5km_exp=Ammo Box Ballistic HE 20mm 500rd 5km
  22023. item_NameAmmobox_Ballistic_500rd_40mm_exp=Ammo Box Ballistic HE 20mm 500rd
  22024. item_NameAmmobox_Ballistic_50mm=Ammo Box Ballistic 50mm
  22025. item_NameAmmoBox_Ballistic_50mm_AMMO=Ammo Box - 50mm
  22026. item_NameAmmobox_Ballistic_600rd_25mm=Ammo Box Ballistic 25mm 600rd
  22027. item_NameAmmobox_Ballistic_600rd_35mm=Ammo Box Ballistic 35mm 600rd
  22028. item_NameAmmoBox_Ballistic_60mm_AMMO=Ammo Box - 60mm
  22029. item_NameAmmobox_Ballistic_60rd_60mm=Ammo Box Ballistic 60mm 60rd
  22030. item_NameAmmobox_Ballistic_60rd_60mm_rail=Ammo Box Ballistic Rail 60mm 60rd
  22031. item_NameAmmobox_Ballistic_60rd_80mm_rail=Ammo Box Ballistic Rail 80mm 60rd
  22032. item_NameAmmobox_Ballistic_750rd_20mm=Ammo Box Ballistic 20mm 750rd
  22033. item_NameAmmobox_Ballistic_750rd_30mm=Ammo Box Ballistic 30mm 750rd
  22034. item_NameAmmobox_Ballistic_800rd_25mm=Ammo Box Ballistic 25mm 800rd
  22035. item_NameAmmobox_Ballistic_KRIG_20mm=KRIG Ammo Box Ballistic 20mm
  22036. item_NameAmmobox_Ballistic_KRIG_25mm=KRIG Ammo Box Ballistic 25mm
  22037. item_NameAmmobox_JOKR_Defcon_Flares=JOKR Defcon Flares Ammo
  22038. item_NameAmmobox_ORIG_300i_Flares=ORIG 300i Flares Ammo
  22039. item_NameAmmobox_ORIG_315p_Flares=ORIG 315p Flares Ammo
  22040. item_NameAmmobox_ORIG_325a_Flares=ORIG 325a Flares Ammo
  22041. item_NameAmmobox_ORIG_350r_Flares=ORIG 350r Flares Ammo
  22042. item_NameAmmoBox_ORIG_Flares=ORIG Flare Ammo Box
  22043. item_NameAmmobox_ORIG_M50_Flares=ORIG M50 Flares Ammo
  22044. item_Nameammobox_pistol=Pistol Ammo Box
  22045. item_Nameammobox_rifle=Rifle Ammo Box
  22046. item_NameAmmobox_Rocket=Rocket Ammo
  22047. item_NameAmmobox_RSI_Aurora_CL_Flares=RSI Aurora CL Flares Ammo
  22048. item_NameAmmobox_RSI_Aurora_ES_Flares=RSI Aurora ES Flares Ammo
  22049. item_NameAmmobox_RSI_Aurora_LN_Flares=RSI Aurora LN Flares Ammo
  22050. item_NameAmmobox_RSI_Aurora_LX_Flares=RSI Aurora LX Flares Ammo
  22051. item_NameAmmobox_RSI_Aurora_MR_Flares=RSI Aurora MR Flares Ammo
  22052. item_NameAmmoBox_RSI_Flares=RSI Flare Ammo Box
  22053. item_NameAmmobox_VNCL_Glaive_Flares=VNCL Glaive Flares Ammo
  22054. item_NameAmmobox_VNCL_Scythe_Flares=VNCL Scythe Flares Ammo
  22055. item_NameAmmobox_XIAN_Scout_Flares=XIAN Scout Flares Ammo
  22056. item_NameAmmoCrate=Ammo Crate
  22057. item_NameAMRS_LaserCannon_S1=Omnisky III Laser Autocannon
  22058. item_NameAMRS_LaserCannon_S2=Omnisky VI Laser Autocannon
  22059. item_NameAMRS_LaserCannon_S3=Omnisky IX Laser Autocannon
  22060. item_NameAMRS_LaserCannon_S4=Omnisky XII Laser Autocannon
  22061. item_NameAMRS_LaserCannon_S5=Omnisky XV Laser Autocannon
  22062. item_NameAMRS_LaserCannon_S6=Omnisky XVIII Laser Autocannon
  22063. item_NameAMRS_ScatterGun_S3=PyroBurst Scattergun
  22064. item_NameANVL_Arrow_Turret=Anvil Arrow Turret
  22065. item_NameANVL_CML_Chaff=ANVL Chaff Launcher
  22066. item_NameANVL_CML_Flare=ANVL Flare Launcher
  22067. item_NameANVL_Cockpit_Audio=ANVL Cockpit Audio
  22068. item_NameANVL_Crucible_Seat=ANVL Crucible Seat
  22069. item_NameANVL_F7A_CML_Chaff=ANVL Hornet F7A - Chaff Launcher
  22070. item_NameANVL_F7A_CML_Flare=ANVL Hornet F7A - Flare Launcher
  22071. item_NameANVL_F7A_FuelIntake=ANVL Hornet F7A Fuel Intake
  22072. item_NameANVL_Fixed_Mount_Hornet_Ball_S4=Specialty Hornet S5 VariPuck Mount
  22073. item_NameANVL_Flex_MK2=ANVL Flex MK2 Thruster
  22074. item_NameANVL_Flex_MK3=ANVL Flex MK3 Thruster
  22075. item_NameANVL_FuelIntake=ANVL Fuel Intake
  22076. item_NameANVL_FuelTank_F7A=ANVL Hornet F7A Fuel Tank
  22077. item_NameANVL_Gladiator_CML_Chaff=ANVL Gladiator - Chaff Launcher
  22078. item_NameANVL_Gladiator_CML_Flare=ANVL Gladiator - Flare Launcher
  22079. item_NameANVL_Gladiator_CoPilot_Ejection_Seat=ANVL Gladiator Co-Pilot Ejection Seat
  22080. item_NameANVL_Gladiator_Ejection_Seat=ANVL Gladiator Pilot Ejection Seat
  22081. item_NameANVL_Gladiator_LandingSystem=ANVL Gladiator Landing System
  22082. item_NameANVL_Gladiator_Multilight=ANVL Gladiator External Lights
  22083. item_NameANVL_Gladiator_Turret_Ball_S2_Q2=ANVL Gladiator Turret
  22084. item_NameANVL_Hornet_BallTurret_Lights=ANVL Hornet Ball Turret External Lights
  22085. item_NameANVL_Hornet_Ejection_Seat=ANVL Hornet Ejection Seat
  22086. item_NameANVL_Hornet_Ejection_Seat_CoPilot=ANVL Hornet Co-Pilot Ejection Seat
  22087. item_NameANVL_Hornet_Ejection_Seat_F7A=ANVL Hornet F7A Ejection Seat
  22088. item_NameANVL_Hornet_F7C_Ball_Turret=C4-160f S5 Hornet Ball Turret
  22089. item_NameANVL_Hornet_F7C_Nose_Turret=ANVL Hornet F7C Nose Turret
  22090. item_NameANVL_Hornet_F7C_shop=Anvil Hornet F7C
  22091. item_NameANVL_Hornet_F7CR_shop=Anvil Hornet F7CR Tracker
  22092. item_NameANVL_Hornet_F7CS_shop=Anvil Hornet F7CS Ghost
  22093. item_NameANVL_Hornet_LandingSystem=ANVL Hornet Landing System
  22094. item_NameANVL_Hornet_Lights=ANVL Hornet External Lights
  22095. item_NameANVL_Hornet_Multilight=ANVL Hornet External Lights
  22096. item_NameANVL_Joint_MK2=ANVL Joint MK2 Thruster
  22097. item_NameANVL_Joint_MK3=ANVL Joint MK3 Thruster
  22098. item_NameANVL_Lightning_F8_Turret=Anvil Lightning F8 Turret
  22099. item_NameANVL_S1_Rack_x4=ANVL Quad S1 Missile Rack
  22100. item_nameANVL_S2_Rack_x2=ANVL Double S2 Missile Rack
  22101. item_NameANVL_S3_Rack_x1=ANVL Single S3 Missile Platform
  22102. item_NameANVL_S5_Rack_x2=ANVL Gladiator Double Torpedo Mount
  22103. item_NameANVL_Terrapin_Nose_Turret=Anvil Terrapin Nose Mount
  22104. item_NameANVL_Test_ADS=ANVL 1000 ADS Computer
  22105. item_NameANVL_Test_CPU=ANVL 1000 CPU
  22106. item_NameANVL_Test_Motherboard=ANVL1000 Motherboard
  22107. item_NameANVL_Test_TC=ANVL 1000 Targeting Computer
  22108. item_NameANVL_Test_WC=ANVL Weapons Control
  22109. item_NameAPAR_BallisticGatling_S4=Revenant Ballistic Gatling
  22110. item_NameAPAR_BallisticGatling_S6=Draugar Ballistic Gatling
  22111. item_NameAPAR_BallisticRepeater_S4=Shade
  22112. item_NameAPAR_BallisticRepeater_S5=Eventide
  22113. item_NameAPAR_BallisticRepeater_S6=Nightfall
  22114. item_NameAPAR_BallisticScatterGun_S1=Havoc Ballistic Scattergun
  22115. item_NameAPAR_BallisticScatterGun_S1_Shark=Havoc Ballistic Scattergun Sharkmouth Edition
  22116. item_NameAPAR_BallisticScatterGun_S2=Hellion Ballistic Scattergun
  22117. item_NameAPAR_BallisticScatterGun_S2_Shark=Hellion Ballistic Scattergun Sharkmouth Edition
  22118. item_NameAPAR_BallisticScatterGun_S3=Predator Ballistic Scattergun
  22119. item_NameAPAR_BallisticScatterGun_S3_Shark=Predator Ballistic Scattergun Sharkmouth Edition
  22120. item_NameAPAR_MassDriver_S2=Strife Mass Driver
  22121. item_Nameapar_melee_01=Demon Fang Combat Knife
  22122. item_Nameapar_special_ballistic_01=Scourge Railgun
  22123. item_Nameapar_special_ballistic_01_black02=Scourge “Nightstalker” Railgun
  22124. item_Nameapar_special_ballistic_01_mag=Scourge Railgun Magazine (10 cap)
  22125. item_Nameapar_special_ballistic_01_tan01=Scourge “Desert Shadow” Railgun
  22126. item_Nameapar_special_ballistic_02=Animus Missile Launcher
  22127. item_Nameapar_special_ballistic_02_mag=Animus Missile Launcher Magazine (3 cap)
  22128. item_nameArchimedes_Paint_P72=P-72 Archimedes
  22129. item_NameARCO_ArcDuo_400_engine_Freelancer=Arc Duo 400
  22130. item_NameArenaCommanderShipUI=@ArenaCommanderShipUI
  22131. item_NameARGO_MPUV_Aux_Fixed_01=Fixed Mav Thruster
  22132. item_NameARGO_MPUV_Aux_Fixed_02=Fixed Mav Thruster
  22133. item_NameARGO_MPUV_Aux_Fixed_03=Fixed Mav Thruster
  22134. item_NameARGO_MPUV_LandingSystem=ARGO MPUV Landing System
  22135. item_Namearma_barrel_comp_s1=Sion Compensator1
  22136. item_Namearma_barrel_comp_s2=Sion Compensator2
  22137. item_Namearma_barrel_comp_s3=Sion Compensator3
  22138. item_Namearma_barrel_flhd_s1=Veil Flash Hider1
  22139. item_Namearma_barrel_flhd_s2=Veil Flash Hider2
  22140. item_Namearma_barrel_flhd_s3=Veil Flash Hider3
  22141. item_Namearma_barrel_stab_s1=Emod Stabilizer1
  22142. item_Namearma_barrel_stab_s2=Emod Stabilizer2
  22143. item_Namearma_barrel_stab_s3=Emod Stabilizer3
  22144. item_Namearma_barrel_supp_s1=Tacit Suppressor1
  22145. item_Namearma_barrel_supp_s2=Tacit Suppressor2
  22146. item_Namearma_barrel_supp_s3=Tacit Suppressor3
  22147. item_NameARMR_AEGS_Avenger_Stalker=Avenger Stalker Ship Armor
  22148. item_NameARMR_AEGS_Avenger_Titan=Avenger Titan Ship Armor
  22149. item_NameARMR_AEGS_Avenger_Warlock=Avenger Warlock Ship Armor
  22150. item_NameARMR_AEGS_Gladius=Gladius Ship Armor
  22151. item_NameARMR_AEGS_Hammerhead=Hammerhead Ship Armor
  22152. item_NameARMR_AEGS_Idris=Idris Ship Armor
  22153. item_NameARMR_AEGS_Retaliator=Retaliator Ship Armor
  22154. item_NameARMR_AEGS_Sabre=Sabre Ship Armor
  22155. item_NameARMR_AEGS_SabreRaven=Sabre Raven Ship Armor
  22156. item_NameARMR_AEGS_Vanguard=Vanguard Ship Armor
  22157. item_NameARMR_ANVL_Gladiator=Gladiator Ship Armor
  22158. item_NameARMR_ANVL_Hornet_F7A=Hornet F7A Ship Armor
  22159. item_NameARMR_ANVL_Hornet_F7C=Hornet F7C Ship Armor
  22160. item_NameARMR_ANVL_Hornet_F7CM=ANVL Bastion Ship Armor
  22161. item_NameARMR_ANVL_Hornet_F7CR=Hornet F7CR Ship Armor
  22162. item_NameARMR_ANVL_Hornet_F7CS=ANVL Void Ship Armor
  22163. item_NameARMR_ARGO_MPUV=ARGO MPUV Ship Armor
  22164. item_NameARMR_CNOU_Mustang_Alpha=Mustang Alpha Ship Armor
  22165. item_NameARMR_CNOU_Mustang_Beta=Mustang Beta Ship Armor
  22166. item_NameARMR_CNOU_Mustang_Delta=CNOU Cavalry Ship Armor
  22167. item_NameARMR_CNOU_Mustang_Gamma=Mustang Gamma Ship Armor
  22168. item_NameARMR_CNOU_Mustang_Omega=Mustang Omega Ship Armor
  22169. item_NameARMR_DRAK_Cutlass_Black=Cutlass Black Ship Armor
  22170. item_NameARMR_KRIG_Merlin=Merlin Ship Armor
  22171. item_NameARMR_MISC_Freelancer=Freelancer Ship Armor
  22172. item_NameARMR_MISC_Reliant=MISC Reliant Ship Armor
  22173. item_NameARMR_MISC_Starfarer=Starfarer Ship Armor
  22174. item_NameARMR_MISC_Starfarer_Gemini=Starfarer Gemini Ship Armor
  22175. item_NameARMR_ORIG_300i=300i Ship Armor
  22176. item_NameARMR_ORIG_315p=315p Ship Armor
  22177. item_NameARMR_ORIG_325a=TLSM R5 Ship Armor
  22178. item_NameARMR_ORIG_350r=350r Ship Armor
  22179. item_NameARMR_ORIG_M50=M50 Ship Armor
  22180. item_NameARMR_RSI_Aurora_CL=Aurora CL Ship Armor
  22181. item_NameARMR_RSI_Aurora_ES=Aurora ES Ship Armor
  22182. item_NameARMR_RSI_Aurora_LN=RSI Lorica Ship Armor
  22183. item_NameARMR_RSI_Aurora_LX=Aurora LX Ship Armor
  22184. item_NameARMR_RSI_Aurora_MR=Aurora MR Ship Armor
  22185. item_NameARMR_RSI_Constellation_Andromeda=Constellation Andromeda Ship Armor
  22186. item_NameARMR_VNCL_Blade=Blade Ship Armor
  22187. item_NameARMR_VNCL_Glaive=Glaive Ship Armor
  22188. item_NameARMR_VNCL_Scythe=Scythe Ship Armor
  22189. item_NameARMR_VNCL_Stinger=Stinger Ship Armor
  22190. item_NameARMR_VNCL_Void=Void Ship Armor
  22191. item_NameARMR_XIAN_Scout=Scout Ship Armor
  22192. item_NameASAD_DistortionRepeater_S1=DR Model-XJ1
  22193. item_NameASAD_DistortionRepeater_S2=DR Model-XJ2
  22194. item_NameASAD_DistortionRepeater_S3=DR Model-XJ3
  22195. item_NameASAS_SoloShield=Ascension Astro Soloshield
  22196. item_NameASAS_Soloshield_Survival=Ascension Astro Soloshield Survival
  22197. item_nameaurora_bigbenny=Big Benny
  22198. item_nameaurora_crashtest=Crash Test
  22199. item_nameaurora_midnight=Midnight
  22200. item_NameAurora_Paint_BigBenny=Big Benny
  22201. item_NameAurora_Paint_Blackbeard=Blackbeard
  22202. item_NameAurora_Paint_CrashTest=Hazard
  22203. item_NameAurora_Paint_Midnight=Midnight
  22204. item_NameAurora_Paint_Pitchfork=Pitchfork Livery
  22205. item_NameAurora_Paint_Signature=UEE Signature
  22206. item_NameAurora_Paint_StarKitten=Star Kitten
  22207. item_NameAurora_Paint_SXSW15=SXSW15 Commemorative
  22208. item_NameAurora_Paint_UEE=UEE Livery
  22209. item_nameaurora_pirate=Dread Pirate
  22210. item_nameaurora_pitchfork=Operation Pitchfork
  22211. item_nameaurora_signature=Low Signature
  22212. item_nameaurora_starkitten=Star Kitten
  22213. item_nameaurora_sxsw15=SXSW 2015
  22214. item_nameaurora_uee=UEE Distinguished Service
  22215. item_NameAVIO_BEHR_S01_CSR_RP=BEHR Avionics Motherboard
  22216. item_NameAVIO_CPUB_MITE_Memvio_10b=memVio 1.0b CPU Booster
  22217. item_NameAVIO_LEGACY_ADS=ADS Computer
  22218. item_NameAVIO_TGTC_BEHR_TM_4AB=TM-4AB Targeting Computer
  22219. item_NameAVIO_TGTC_BEHR_TM_4GS=TM-4GS Targeting Computer
  22220. item_NameAVIO_TGTC_BEHR_TM_4WL=TM-4WL Targeting Computer
  22221. item_NameAVIO_TGTC_WLOP_F7A=F7A Targeting Computer
  22222. item_NameAVIO_TGTC_WLOP_P1_Omnitrack=P1 Omnitrack Targeting Computer
  22223. item_NameAVIO_TGTC_WLOP_P3_Autocompensator=P3 Autocompensator Targeting Computer
  22224. item_NameAVIO_TGTC_WLOP_P3X_Multilock=P3X Multilock Targeting Computer
  22225. item_NameBallistic_25mm=<-=MISSING=->
  22226. item_NameBallistic_35mm=<-=MISSING=->
  22227. item_NameBallistic_50mm=<-=MISSING=->
  22228. item_NameBallistic_60mm=<-=MISSING=->
  22229. item_NameBandage=Bandage
  22230. item_NameBANU_TachyonCannon_S1=Singe (S1)
  22231. item_NameBANU_TachyonCannon_S2=Singe (S2)
  22232. item_NameBANU_TachyonCannon_S3=Singe (S3)
  22233. item_Namebehr_areadenialsystem_01=BEHR PK-1 Sweeper
  22234. item_Namebehr_areadenialsystem_01_ammo=BEHR PK-1 Sweeper
  22235. item_NameBEHR_ASIM09c_Marksman_II=ASIM09c Marksman II
  22236. item_NameBEHR_BallisticCannon_S4=C-788 Ballistic Autocannon
  22237. item_NameBEHR_BallisticCannon_VNG_S2=CVSA Ballistic Cannon
  22238. item_NameBEHR_BallisticRepeater_S1=SW16BR1 “Buzzsaw”
  22239. item_NameBEHR_BallisticRepeater_S2=SW16BR2 “Sawbuck”
  22240. item_NameBEHR_BallisticRepeater_S3=SW16BR3 “Shredder”
  22241. item_NameBEHR_BallisticRepeater_VNG_S2=BRVS Ballistic Repeater
  22242. item_Namebehr_conc_grenade_01=AP-7 Concussion Grenade
  22243. item_Namebehr_conc_grenade_01_ammo=Behring AP-7 Concussion Grenade
  22244. item_NameBEHR_DistortionCannon_VNG_S2=EVSD Distortion Cannon
  22245. item_NameBEHR_DistortionRepeater_VNG_S2=ATVS Distortion Repeater
  22246. item_Namebehr_emp_grenade_01=EP-5 EMP Grenade
  22247. item_Namebehr_emp_grenade_01_ammo=Behring EP-5 EMP Grenade
  22248. item_Namebehr_frag_grenade_01=MK-4 Frag Grenade
  22249. item_Namebehr_frag_grenade_01_ammo=Behring MK4 Frag Grenade
  22250. item_Namebehr_grav_grenade_01=DS-12 Force Propulsion Grenade
  22251. item_Namebehr_grav_grenade_01_ammo=Behring DS-12 Force Propulsion Grenade
  22252. item_Namebehr_hmg_ballistic_01=FS-9H Ballistic HMG
  22253. item_Namebehr_hmg_ballistic_01_mag=FS-9H Magazine (80 cap)
  22254. item_NameBEHR_LaserCannon_S1=M3A Laser Autocannon
  22255. item_NameBEHR_LaserCannon_S2=M4A Laser Autocannon
  22256. item_NameBEHR_LaserCannon_S3=M5A Laser Autocannon
  22257. item_NameBEHR_LaserCannon_S4=M6A Laser Autocannon
  22258. item_NameBEHR_LaserCannon_S5=M7A Laser Autocannon
  22259. item_NameBEHR_LaserCannon_S6=M8A Laser Autocannon
  22260. item_NameBEHR_LaserCannon_S7=M9A Laser Autocannon
  22261. item_NameBEHR_LaserCannon_VNG_S2=MVSA Laser Autocannon
  22262. item_NameBEHR_LaserRepeater_VNG_S2=GVSR Laser Repeater
  22263. item_Namebehr_lidar_grenade_01=SC-1 LIDAR Grenade
  22264. item_Namebehr_lidar_grenade_01_ammo=Behring SC-1 LIDAR Grenade
  22265. item_Namebehr_lmg_ballistic_01=FS-9 Ballistic LMG
  22266. item_Namebehr_lmg_ballistic_01_mag=FS-9 Magazine (120 cap)
  22267. item_Namebehr_optics_holo_x1_s1=Behr Holo S1 X1
  22268. item_Namebehr_optics_holo_x2_s1=Behr Holo S1 X2
  22269. item_Namebehr_optics_holo_x3_s1=Behr Holo S1 X3
  22270. item_Namebehr_optics_rdot_x1_s1=Behr Red Dot S1 X1
  22271. item_Namebehr_optics_tsco_x16_s3=EE16 (16x Telescopic)
  22272. item_Namebehr_optics_tsco_x4_s2=Behr Telescopic S2 X4
  22273. item_Namebehr_optics_tsco_x8_s3=Behr Telescopic S3 X8
  22274. item_NameBEHR_PC2_Dual_S1=PC2 Dual S1 Mount
  22275. item_NameBEHR_PC2_Dual_S3=PC2 Dual S3 Mount
  22276. item_NameBEHR_PC2_Dual_S4=PC2 Dual S4 Mount
  22277. item_NameBEHR_PC2_Dual_S4_Fixed=PC2 Dual S4 Mount
  22278. item_Namebehr_pistol_ballistic_01=S-38 Ballistic Pistol
  22279. item_Namebehr_pistol_ballistic_01_mag=S-38 Magazine (15 cap)
  22280. item_Namebehr_rifle_ballistic_01=P4-AR Ballistic Rifle
  22281. item_Namebehr_rifle_ballistic_01_black02=P4-AR “Nightstalker” Ballistic Rifle
  22282. item_Namebehr_rifle_ballistic_01_green01=P4-AR “Warhawk” Ballistic Rifle
  22283. item_Namebehr_rifle_ballistic_01_iron=P4-AR Iron Sight
  22284. item_Namebehr_rifle_ballistic_01_mag=P4-AR Magazine (30 cap)
  22285. item_Namebehr_rifle_ballistic_01_tan01=P4-AR “Desert Shadow” Ballistic Rifle
  22286. item_Namebehr_rifle_ballistic_01_white02=P4-AR “Boneyard” Ballistic Rifle
  22287. item_Namebehr_rifle_ballistic_02=P8-AR Ballistic Rifle
  22288. item_Namebehr_rifle_ballistic_02_mag=P8-AR Ballistic Rifle Magazine (30 cap)
  22289. item_Namebehr_rifle_ballistic_02a=P8-AR Ballistic Rifle
  22290. item_Namebehr_shotgun_ballistic_01=BR-2 Ballistic Shotgun
  22291. item_Namebehr_shotgun_ballistic_01_mag=BR-2 Magazine (6 cap)
  22292. item_Namebehr_smg_ballistic_01=P8-SC Ballistic SMG
  22293. item_Namebehr_smg_ballistic_01_black01=P8-SC "Midnight" Ballistic SMG
  22294. item_Namebehr_smg_ballistic_01_black02=P8-SC “Nightstalker” Ballistic SMG
  22295. item_Namebehr_smg_ballistic_01_gold01=P8-SC "Executive Edition" Ballistic SMG
  22296. item_Namebehr_smg_ballistic_01_green01=P8-SC “Warhawk” Ballistic SMG
  22297. item_Namebehr_smg_ballistic_01_iron=P8-SC SMG Iron Sight
  22298. item_Namebehr_smg_ballistic_01_mag=P8-SC SMG Magazine (45 cap)
  22299. item_Namebehr_smg_ballistic_01_tan01=P8-SC “Desert Shadow” Ballistic SMG
  22300. item_Namebehr_smg_ballistic_01_white01=P8-SC “Stormfall” Ballistic SMG
  22301. item_Namebehr_smg_ballistic_01_white02=P8-SC “Boneyard” Ballistic SMG
  22302. item_Namebehr_sniper_ballistic_01=P6-LR Ballistic Sniper Rifle
  22303. item_Namebehr_sniper_ballistic_01_mag=P6-LR Magazine (8 cap)
  22304. item_Namebehr_special_ballistic_01=HP-284 Rocket Launcher
  22305. item_Namebehr_special_ballistic_01_mag=mX-SR Ammo
  22306. item_Namebehr_special_ballistic_02=GP-33 "MOD" Grenade Launcher
  22307. item_Namebehr_special_ballistic_02_mag=GP-33 "MOD" Grenade Launcher mag
  22308. item_NameBehring_Marksman_HS_Platform_x1=BEHR Single Platform
  22309. item_NameBehring_Marksman_HS_Platform_x2=Behring Marksman HS Double Platform
  22310. item_NameBehring_Marksman_HS_Platform_x4=BEHR Quad Platform
  22311. item_NameBehring_Marksman_Quad=BEHR Quad Platform
  22312. item_NameBlueLaserBolt=<-=MISSING=->
  22313. item_NameBREC_S3_F4_Q1=GH-146m
  22314. item_NameBRRA_HornetBall_160f_S1_Q2=C4-160f Hornet Ball Turret
  22315. item_NameBRRA_HornetBall_S2_Q1=C4-360r Hornet Ball Turret
  22316. item_NameBRRA_HornetCanard_F7A_S3=N4-160f F7A Turret
  22317. item_NameBRRA_HornetCanard_S2_Q1=N4-160f Turret
  22318. item_NameCaterpillar_Paint_Showdown=[WIP] Caterpillar Showdown
  22319. item_Namecds_deployable_shield_01=CDS QuickCade
  22320. item_Namecds_deployable_shield_01_ammo=CDS QuickCade Ammo
  22321. item_NameClass_2_KRIG_BG_S3_Q3_Mount=KRIG Tigerstrike T-21 Mount
  22322. item_NameClass_2a_Placeholder=Class 2a Mount
  22323. item_NameClass_2b_Placeholder=Class 2b Mount
  22324. item_NameClass_2b_Placeholder_Size1=Class 2b Mount Size 1
  22325. item_NameClassic_LoadoutKit=Classic
  22326. item_NameCleanerFish=Vindel
  22327. item_NameClothingCabinet=@mp_eFlashlightNova
  22328. item_NameCNOU_Cockpit_Audio=CNOU Cockpit Audio
  22329. item_NameCNOU_Delta_RocketPod_x18=R-18 rocket pod
  22330. item_NameCNOU_Magma_S2_Q1=Magma Jet (Outer Engines)
  22331. item_NameCNOU_Magma_S2_Q1_Center=Magma Jet (Center Engine)
  22332. item_NameCNOU_Mustang_Alpha_shop=Mustang Alpha
  22333. item_NameCNOU_Mustang_Beta_shop=CNOU Mustang Beta
  22334. item_NameCNOU_Mustang_DefaultSeat=CNOU Mustang Pilot Seat
  22335. item_NameCNOU_Mustang_Ejection_Seat=CNOU Mustang Pilot Ejection Seat
  22336. item_NameCNOU_Mustang_Gamma_shop=CNOU Mustang Gamma
  22337. item_NameCNOU_Mustang_LandingSystem=CNOU Mustang Landing System
  22338. item_NameCNOU_Mustang_MultiLight=CNOU Mustang Exterior Lights
  22339. item_NameCNOU_Mustang_Nose_Turret=CNOU Mustang Nose Turret
  22340. item_Namecnou_mustang_s1_q2=Mustang ball turret
  22341. item_NameCoaxialGun=<-=MISSING=->
  22342. item_NameCommon_EquipmentDevice=Ship Component
  22343. item_NameConstellation_Bottom_Turret=RSI Constellation Bottom Turret
  22344. item_NameConstellation_Cargo_Prototype=<-=MISSING=->
  22345. item_NameConstellation_Interior=[PH] RSI Constellation Interior
  22346. item_NameConstellation_Top_Turret=RSI Constellation Top Turret
  22347. item_NameCOOL_ACOM_S01_IcePlunge=IcePlunge
  22348. item_NameCOOL_ACOM_S01_QuickCool=QuikCool
  22349. item_NameCOOL_ACOM_S02_AbsoluteZero_SCItem=Absolute Zero
  22350. item_NameCOOL_ACOM_S02_IceDive_SCItem=Ice Dive
  22351. item_NameCOOL_ACOM_S02_RapidCool_SCItem=Rapid Cool
  22352. item_NameCOOL_AEGS_S01_Bracer=Bracer
  22353. item_NameCOOL_AEGS_S01_Bracer_SCItem=Bracer
  22354. item_NameCOOL_AEGS_S01_Glacier_SCItem=Glacier
  22355. item_NameCOOL_AEGS_S01_Polar=Polar
  22356. item_NameCOOL_AEGS_S01_Tundra=Tundra
  22357. item_NameCOOL_AEGS_S02_Arctic=Arctic
  22358. item_NameCOOL_AEGS_S02_Boreal=Boreal
  22359. item_NameCOOL_AEGS_S03_Blizzard_SCItem=Blizzard
  22360. item_NameCOOL_AEGS_S03_Galinstan_SCItem=Galinstan
  22361. item_NameCOOL_AEGS_S03_Mercury=Mercury
  22362. item_NameCOOL_AEGS_S04_Tundra=Tundra
  22363. item_NameCOOL_JSPN_S00_FrostStarSL=Frost-Star SL
  22364. item_NameCOOL_JSPN_S00_WinterStarSL_SCItem=Winter Star SL
  22365. item_NameCOOL_JSPN_S01_CryoStar=Cryo-Star
  22366. item_NameCOOL_JSPN_S01_FrostStar=Frost-Star
  22367. item_NameCOOL_JSPN_S01_WinterStar=Winter-Star
  22368. item_NameCOOL_JSPN_S02_CryoStarEX=Cryo-Star EX
  22369. item_NameCOOL_JSPN_S02_FrostStarEX=Frost-Star EX
  22370. item_NameCOOL_JSPN_S02_WinterStarEX_SCItem=Winter Star EX
  22371. item_NameCOOL_JSPN_S03_FrostStarXL_SCItem=Frost Star XL
  22372. item_NameCOOL_JSPN_S03_WinterStarXL_SCItem=Winter Star XL
  22373. item_NameCOOL_JUST_S01_EcoFlow=EcoFlow
  22374. item_NameCOOL_JUST_S01_Hydrocel=Hydrocel
  22375. item_NameCOOL_JUST_S01_Thermax=Thermax
  22376. item_NameCOOL_JUST_S02_CoolCore=CoolCore
  22377. item_NameCOOL_JUST_S02_Hydrojet=HydroJet
  22378. item_NameCOOL_JUST_S02_Snowfall=Snowfall
  22379. item_NameCOOL_JUST_S02_Snowpack_SCItem=Snowpack
  22380. item_NameCOOL_JUST_S03_ChillMax_SCItem=Chill Max
  22381. item_NameCOOL_JUST_S03_Hydropulse_SCItem=Hydropulse
  22382. item_NameCOOL_JUST_S03_ThermalCore=ThermalCore
  22383. item_NameCOOL_LPLT_S01_ArcticStorm=ArcticStorm
  22384. item_NameCOOL_LPLT_S01_BlastChill=BlastChill
  22385. item_NameCOOL_LPLT_S01_FlashFreeze=FlashFreeze
  22386. item_NameCOOL_LPLT_S02_ColdSnap=ColdSnap
  22387. item_NameCOOL_LPLT_S03_ColdSurge_SCItem=Cold Surge
  22388. item_NameCOOL_LPLT_S03_FrostBurn=FrostBurn
  22389. item_NameCOOL_ORIG_S04_890J_SCItem=Serac
  22390. item_NameCOOL_TYDT_S01_HeatSafe=HeatSafe
  22391. item_NameCOOL_TYDT_S01_VaporBlock=VaporBlock
  22392. item_NameCOOL_TYDT_S02_HeatSink_SCItem=Heat Sink
  22393. item_NameCOOL_TYDT_S02_IceBox_SCItem=Ice Box
  22394. item_NameCOOL_TYDT_S02_NightFall_SCItem=NightFall
  22395. item_NameCOOL_V01_CIV_WCPR_Tepilo=[PH] WCPR-Made XIAN Nox Cooler Name [PH]
  22396. item_NameCOOL_VNCL_S01_Blade=Vanduul Blade Cooler
  22397. item_NameCOOL_VNCL_S01_Cold=Vanduul Cold Cooler
  22398. item_NameCOOL_VNCL_S01_Stinger=Vanduul Stinger Cooler
  22399. item_NameCOOL_VNCL_S01_Void=Vanduul Void Cooler
  22400. item_NameCOOL_WCPR_S00_Fridan=Fridan
  22401. item_NameCOOL_WCPR_S00_Tepilo_SCItem=Tepilo
  22402. item_NameCOOL_WCPR_S01_Berian=Berian
  22403. item_NameCOOL_WCPR_S01_Endo=Endo
  22404. item_nameCOOL_WCPR_S02_Aufeis_SCItem=Aufeis
  22405. item_NameCOOL_WCPR_S02_Graupel=Graupel
  22406. item_NameCOOL_WCPR_S02_Taiga_SCItem=Taiga
  22407. item_NameCOOL_WCPR_S03_Draug_SCItem=Draug
  22408. item_NameCOOL_WCPR_S03_Elsen_SCItem=Elsen
  22409. item_NameCOOL_WCPR_S03_Kragen_SCItem=Kragen
  22410. item_NameCrab=Crab
  22411. item_Namecrlf_medicalaid_01=CRLF DYNAPAK
  22412. item_Namecrlf_medpack_01=MedPen
  22413. item_Namecrlf_oxycan_01=Oxypen
  22414. item_NameCustomizableBox=
  22415. item_NameCutlass_Paint_Showdown=[WIP] Cutlass Showdown
  22416. item_namecyclone_dustdevil=Dust
  22417. item_NameCyclone_Paint_AA=Cyclone-AA 
  22418. item_NameCyclone_Paint_DustDevil=Dust Devil
  22419. item_NameCyclone_Paint_RC=Cyclone-RC
  22420. item_NameCyclone_Paint_RN=Cyclone-RN
  22421. item_NameCyclone_Paint_TR=Cyclone-TR
  22422. item_NameDebug_EnergyControl=Debug Weapon Control
  22423. item_NameDebug_ShieldControl=Debug Weapon Control
  22424. item_NameDebug_WeaponControl=Debug Weapon Control
  22425. item_NameDebugGun=<-=MISSING=->
  22426. item_NameDefault_DoubleFuelTank=Double Fuel Tank
  22427. item_NameDefault_Fixed_Mount_S3=Size 3 Fixed Mount
  22428. item_NameDefault_Fixed_Mount_S4=Size 4 Fixed Mount
  22429. item_NameDefault_FuelIntake=Fuel Intake
  22430. item_NameDefault_FuelTank=Fuel Tank
  22431. item_NameDefault_QuantumFuelTank=Quantum Fuel Tank
  22432. item_NameDefaultCharacterCustomizationDevice=@mp_eFlashlightNova
  22433. item_NameDefibrillator=HeartStone PDS
  22434. item_NameDEV_Fixed_Main_Thruster=@Development Fixed Thruster
  22435. item_NameDEV_Fixed_Thruster=@Development Fixed Thruster
  22436. item_NameDEV_Joint_90_Thruster=@Development Jointed Thruster
  22437. item_NameDEV_Joint_Thruster=@Development Jointed Thruster
  22438. item_Namedev_mount=Class 2b Mount
  22439. item_NameDEV_Vector_Thruster=@Development Jointed Thruster
  22440. item_NameDRAK_3DRadarDisplay=DRAK 3D Radar Display
  22441. item_NameDRAK_Buccaneer_Dual_S2=DRAK Buccaneer Spinal Mount
  22442. item_NameDRAK_Caterpillar_SelfDestruct=Drake Caterpillar Self Destruct
  22443. item_NameDRAK_Cockpit_Audio=DRAK Cockpit Audio
  22444. item_NameDRAK_Cutlass_Black_Bump_Seat=DRAK Cutlass Black Jump Seat
  22445. item_NameDRAK_Cutlass_Black_MultiLight=DRAK Cutlass Black External Lights
  22446. item_NameDRAK_Cutlass_Black_shop=Drake Cutlass Black
  22447. item_NameDRAK_Cutlass_Blue_Transport_Copilot_Seat=DRAK Cutlass Blue Co-Pilot Seat
  22448. item_NameDRAK_Cutlass_Blue_Transport_Passenger_Seat=DRAK Cutlass Blue Passenger Seat
  22449. item_NameDRAK_Cutlass_Blue_Transport_Pilot_Seat=DRAK Cutlass Blue Pilot Seat
  22450. item_NameDRAK_Cutlass_Bump_Seat=DRAK Cutlass Jump Seat
  22451. item_NameDRAK_Cutlass_Ejection_Seat=DRAK Cutlass Ejection Seat
  22452. item_NameDRAK_Cutlass_LandingSystem=DRAK Cutlass Landing System
  22453. item_NameDRAK_Cutlass_lights=DRAK Cutlass External Lights
  22454. item_NameDRAK_Cutlass_Red_Sensor_Turret=Nav-E7 Echo Scanner
  22455. item_NameDRAK_Cutlass_Red_shop=Drake Cutlass Red
  22456. item_Namedrak_cutlass_s1_q2=DRAK Cutlass Ball Turret
  22457. item_NameDRAK_Cutlass_Turret=DRAK Cutlass Turret
  22458. item_NameDRAK_Cutlass_Turret_Base=DRAK Cutlass Turret
  22459. item_NameDRAK_Cutlass_Turret_Seat=DRAK Cutlass Turret Seat
  22460. item_NameDRAK_Dragonfly_Aux=DRAK Dragonfly Gravity Plate
  22461. item_NameDRAK_Dragonfly_Copilot_Seat=DRAK Dragonfly Co-Pilot Seat
  22462. item_NameDRAK_Dragonfly_Main=DRAK Dragonfly Main Engine
  22463. item_NameDRAK_Dragonfly_Mav_Fixed=Drake Dragonfly Fixed Thruster
  22464. item_NameDRAK_Dragonfly_MAV_Joint=DRAK Dragonfly Joint Thruster
  22465. item_NameDRAK_Dragonfly_Retro=DRAK Dragonfly Retro Thruster
  22466. item_NameDRAK_Dragonfly_Seat=DRAK Dragonfly Seat
  22467. item_NameDRAK_Dual_S1=DRAK Caterpillar Weapon Mount
  22468. item_NameDRAK_Emerald_Arm_S1=DSTC Emerald Arm Thruster
  22469. item_NameDRAK_Emerald_Main_S1=DSTC Emerald Main Thruster
  22470. item_NameDRAK_Emerald_Retro_S1=DSTC Emerald Retro Thruster
  22471. item_NameDRAK_Fixed_Mount_S4=Cutlass Flashfire Specialty Mount
  22472. item_NameDRAK_FuelIntake=DRAK Fuel Intake
  22473. item_NameDRAK_FuelTank_Buccaneer=Drake Buccaneer Fuel Tank
  22474. item_NameDRAK_FuelTank_Herald=DRAK Herald Fuel Tank
  22475. item_NameDRAK_Herald_Hangar_LandingSystem=DRAK Herald Landing System
  22476. item_NameDRAK_Herald_Seat_Pilot=DRAK Herald Pilot Seat
  22477. item_NameDRAK_Herald_Seat_Station=DRAK Herald Station Seat
  22478. item_NameDRAK_Missile_Rack_S1_x2=DRAK S1 Double Missile Rack
  22479. item_NameDRAK_S2_Rack_x2=DRAK Double Platform
  22480. item_NameDRAK_Trireme_Herald_S1_Q1=DRAK Herald Trireme Thruster
  22481. item_NameDRAK_Trireme_S1_Q1=Drake Trireme S-1
  22482. item_NameDRAK_Trireme_S3_Q1=Drake Trireme Thruster
  22483. item_NameDRAK_TriremeMain_S3_Q1=Drake Trireme S-3
  22484. item_NameDRAK_twinLink_gimbal_S1=DRAK Cutlass Weapon Mount
  22485. item_NameDrink_bottle_water_01_a=Water Bottle
  22486. item_NameDSTC_ARGO_Main_Fixed=Main Thruster
  22487. item_NameDSTC_ARGO_Main_Joint=Main Arm Thruster
  22488. item_NameDSTC_ARGO_Retro_Joint=Retro Thruster
  22489. item_NameDSTC_FP_G4GI_S2_Q1=Dragon STC Blue Main Thruster
  22490. item_NameDSTC_FP_G4GI_S3_Q1=Dragon STC Red Main Engine
  22491. item_NameDSTC_FP_G4GI_S4_Q1=Dragon STC Silver Main Engine
  22492. item_NameEnergyRechargeStation=@mp_eEnergyRechargeStation
  22493. item_NameENGN_RSI_Bengal_Aux=RSI Bengal Auxiliary Thruster
  22494. item_NameENGN_RSI_Bengal_Main=RSI Bengal Main Thruster
  22495. item_NameENGN_RSI_Bengal_Retro=RSI Bengal Retro Thruster
  22496. item_NameENGN_RSI_Bengal_Thruster=RSI Bengal Thruster
  22497. item_NameENGN_VNCL_Stinger=VNCL Stinger Engine
  22498. item_NameENGN_VNCL_Stinger_Wing=VNCL Stinger Wing Engine
  22499. item_NameENGN_XIAN_Scout_S3_Engine=XIAN Scout Engine
  22500. item_NameF_bangs_hair_01=Bangs
  22501. item_NameF_bobcut_hair_01=Side Bob
  22502. item_NameF_bobcut_hair_02=Wavy Bob
  22503. item_NameF_bun_hair_01=Ballet Bun
  22504. item_NameF_bun_hair_01_brown=Ballet Bun
  22505. item_NameF_formal_hair_01=Long Choppy Bob
  22506. item_NameF_hayes_shr_hair_01=Styled Pixie
  22507. item_NameF_hayes_shr_hair_01_black=Styled Pixie
  22508. item_NameF_hayes_shr_hair_01_brown=Styled Pixie
  22509. item_NameF_pixie_hair_01=Layered Pixie
  22510. item_NameF_pixie_hair_01_auburn=Layered Pixie
  22511. item_NameF_ponytail_hair_01=Low Ponytail
  22512. item_NameF_ponytail_hair_01_brown=Low Ponytail
  22513. item_NameF_pusher_shr_hair_01=Buzzed Mohawk
  22514. item_NameF_skinhead_hair_01=Clipped
  22515. item_NameF_skinhead_hair_01_black=Clipped
  22516. item_NameF_slicked_back_hair_01=Slicked Back
  22517. item_NameF_spike_hair_01=Spiked Pixie
  22518. item_NameF_spike_hair_01_blonde=Spiked Pixie
  22519. item_NameF_undercut_hair_01=Asymetrical Undercut
  22520. item_NameF_webster_shr_hair_01=Pixie
  22521. item_NameFFS_T3_Q1=Flashtrack X
  22522. item_NameFlair_Actn_Figure_Outpost_Worker_Cen=Action Figure: Armin Trask
  22523. item_NameFlair_Actn_Figure_Outpost_Worker_Imp=Action Figure: Armin Trask (Imperator Edition)
  22524. item_NameFlair_Actn_Figure_SM_B_Team_Tank_Cen=Action Figure: Bravo Team Tank
  22525. item_NameFlair_Actn_Figure_SM_B_Team_Tank_Imp=Action Figure: Bravo Team Tank (Imperator Edition)
  22526. item_NameFlair_Actn_Figure_UEE_Recon_Marine_Cen=Action Figure: Recon Marine
  22527. item_NameFlair_Actn_Figure_UEE_Recon_Marine_Imp=Action Figure: Recon Marine (Imperator Edition)
  22528. item_NameFlair_Actn_Figure_Vncl_Shipkiller_Cen=Action Figure: Vanduul Shipkiller
  22529. item_NameFlair_Actn_Figure_Vncl_Shipkiller_Imp=Action Figure: Vanduul Shipkiller (Imperator Edition)
  22530. item_NameFlair_Badge_Squadronbadge-214=Badge: 214
  22531. item_NameFlair_Badge_Squadronbadge-35=Badge: 35
  22532. item_NameFlair_Badge_Squadronbadge-36=Badge: 36
  22533. item_NameFlair_Badge_Squadronbadge-78=Badge: 78
  22534. item_NameFlair_Badges=Plaque: Badges
  22535. item_NameFlair_Bond-2942=Plaque: Bond-2942
  22536. item_NameFlair_Bond-2943=Plaque: Bond-2943
  22537. item_NameFlair_Bond-2944=Plaque: Bond-2944
  22538. item_NameFlair_Bond-2945=Plaque: Bond-2945
  22539. item_NameFlair_Bottle=Bottle
  22540. item_NameFlair_Calendar=Calendar
  22541. item_NameFlair_Christmas_Wreath=Holiday Wreath
  22542. item_NameFlair_Dead_Tree=Plant: Altrucia Lacus (Revenant Tree)
  22543. item_NameFlair_Discount_Cot=Cot
  22544. item_NameFlair_Donation_Plaque=Plaque: Donation
  22545. item_NameFlair_FishTank_001=Fish Tank
  22546. item_NameFlair_FishTank_Gold=Fish Tank (Gold)
  22547. item_NameFlair_FishTank_Referral=Kai Habitats
  22548. item_NameFlair_Generic_Horizontal_Display=Generic Horizontal Display
  22549. item_NameFlair_Glowing_Vine=Plant: Ophelia Vine
  22550. item_NameFlair_Gold_Display=Gold Display Case
  22551. item_NameFlair_Hat_Monocle=Hat and Monocle
  22552. item_NameFlair_HelmetStand=Helmet Stand
  22553. item_NameFlair_Holiday_Tree=Holiday Tree
  22554. item_NameFlair_Holiday_Wreath=Holiday Wreath
  22555. item_NameFlair_Jukebox=Jukebox
  22556. item_NameFlair_Lamp_001=Lamp
  22557. item_NameFlair_LiquorCabinet=Liquor Cabinet
  22558. item_NameFlair_Locker_01=Locker 1
  22559. item_NameFlair_Locker_02=Locker 2
  22560. item_NameFlair_Locker_03=Locker 3
  22561. item_NameFlair_Locker_Collection=Locker from Another Universe
  22562. item_NameFlair_M50_Display=ORIG M50 Display Case
  22563. item_NameFlair_medal_200m_1_a=One Empire 200th Anniversary Coin
  22564. item_NameFlair_MISC_Display=MISC Display Case
  22565. item_NameFlair_Model_350r=Model: 350r
  22566. item_NameFlair_Model_350r_Box=Box:Model 350r
  22567. item_NameFlair_Model_Aegis_Avenger=Model: Aegis Avenger
  22568. item_NameFlair_Model_Aegis_Avenger_Box=Box: Model Aegis Avenger
  22569. item_NameFlair_Model_Aegis_Gladius=Model: Aegis Gladius
  22570. item_NameFlair_Model_Aegis_Gladius_Box=Box: Model Gladius
  22571. item_NameFlair_Model_Aurora_Gold=Model: Gold Aurora
  22572. item_NameFlair_Model_AuroraLN=Model: Aurora ES
  22573. item_NameFlair_Model_AuroraLN_Box=Box: Model Aurora ES
  22574. item_NameFlair_Model_Avenger_Gold=Model: Gold Avenger
  22575. item_NameFlair_Model_Caterpillar_BIS_2019=2949 Best in Show: Caterpillar Model
  22576. item_NameFlair_Model_Constellation=Model: Constellation
  22577. item_NameFlair_Model_Constellation_Box=Box: Model Constellation
  22578. item_NameFlair_Model_Constellation_Gold=Model: Gold Constellation
  22579. item_NameFlair_Model_Freelancer=Model: Freelancer
  22580. item_NameFlair_Model_Freelancer_Box=Box: Model Freelancer
  22581. item_NameFlair_Model_Freelancer_Gold=Model: Gold Freelancer
  22582. item_NameFlair_Model_Herald_Gold=Model: Gold Herald
  22583. item_NameFlair_Model_Hornet_F7C-R=Model: Hornet F7C-R
  22584. item_NameFlair_Model_Hornet_F7C-R_Box=Box: Model Hornet
  22585. item_NameFlair_Model_Hornet_Gold=Model: Gold Hornet
  22586. item_NameFlair_Model_Khartu_Prestige_Series_2941=Model: Khartu-al Prestige Series
  22587. item_NameFlair_Model_Khartu_Prestige_Series_2941_Box=Box: Model Khartu-al Prestige Series
  22588. item_NameFlair_Model_Khartu_Prestige_Series_2941_Display=Khartu-al Prestige Series Display Case
  22589. item_NameFlair_Model_Khartu-Al=Model: Khartu-al
  22590. item_NameFlair_Model_Khartu-Al_Box=Box: Model Khartu-al
  22591. item_NameFlair_Model_M50=Model: M50
  22592. item_NameFlair_Model_M50_Box=Box: Model M50
  22593. item_NameFlair_Model_Mustang_Alpha=Model: Mustang Alpha
  22594. item_NameFlair_Model_Mustang_Alpha_Box=Box: Model Mustang Alpha
  22595. item_NameFlair_Model_Mustang_Beta=Model: Mustang Beta
  22596. item_NameFlair_Model_Mustang_Beta_Box=Box: Model Mustang Beta
  22597. item_NameFlair_Model_Mustang_Delta=Model: Mustang Delta
  22598. item_NameFlair_Model_Mustang_Delta_Box=Box: Model Mustang Delta
  22599. item_NameFlair_Model_Mustang_Gamma=Model Mustang Gamma
  22600. item_NameFlair_Model_Mustang_Gamma_Box=Box: Model Mustang Gamma
  22601. item_NameFlair_Model_Reliant=Model: Reliant
  22602. item_NameFlair_Model_Reliant_Box=Box: Model Reliant
  22603. item_NameFlair_Model_Sabre=Model: Sabre
  22604. item_NameFlair_Model_Sabre_Box=Box: Model Sabre
  22605. item_NameFlair_Model_Starfarer=Model: Starfarer
  22606. item_NameFlair_Model_Starfarer_Box=Box: Model Starfarer
  22607. item_NameFlair_Model_Station_Icarus-One_a=Icarus-One - Sol
  22608. item_NameFlair_Model_Station_ICC_Probe_a=ICC Probe - Stanton
  22609. item_NameFlair_Model_Station_IMS_Bolliver_a=IMS Bolliver - Sol
  22610. item_NameFlair_Model_Station_Port_Olisar_a=Port Olisar - Stanton
  22611. item_NameFlair_Model_Tmbl_Nova_Dsrt=Model: Tumbril Nova - Badland
  22612. item_NameFlair_Model_Tmbl_Nova_Dsrt_Box=Box: Model Tumbril Nova - Badland
  22613. item_NameFlair_Model_Tmbl_Nova_Green=Model: Tumbril Nova - UEE Army
  22614. item_NameFlair_Model_Tmbl_Nova_Green_Box=Box: Model Tumbril Nova - UEE Army
  22615. item_NameFlair_Model_Tmbl_Nova_Snow=Model: Tumbril Nova - Snowblind
  22616. item_NameFlair_Model_Tmbl_Nova_Snow_Box=Box: Model Tumbril Nova - Snowblind
  22617. item_NameFlair_Moss_Head=Plant: Conner’s Beard Moss
  22618. item_NameFlair_Piano_Phoenix=Hartwell Music Sentinel 88G
  22619. item_NameFlair_Poster_001=Poster: Be A Hero
  22620. item_NameFlair_Poster_002=Poster: We Want You
  22621. item_NameFlair_Poster_003=Poster: 350R
  22622. item_NameFlair_Poster_004=Poster: Cutlass
  22623. item_NameFlair_Poster_005=Poster: Freelancer
  22624. item_NameFlair_Poster_006=Poster: Hornet
  22625. item_NameFlair_Poster_007=Poster: Gladiator
  22626. item_NameFlair_Poster_008=Poster: Retaliator
  22627. item_NameFlair_Poster_CitizenCon=Poster: CitizenCon
  22628. item_NameFlair_Poster_Constellation=Poster: Constellation
  22629. item_NameFlair_Poster_Gamescom=Poster: Gamescom
  22630. item_NameFlair_Poster_Murray_Cup=Poster: Murray Cup
  22631. item_NameFlair_Poster_nVidia=Poster: nVidia
  22632. item_NameFlair_Poster_SM_Mag_Cover=Poster: Hitbox Exclusive SM Cover
  22633. item_NameFlair_Poster_Tears_Of_Fire=Poster: Tears of Fire
  22634. item_NameFlair_Puglisi_Armor=Puglisi Collection: Armor
  22635. item_NameFlair_Puglisi_Skull=Puglisi Collection: Skull
  22636. item_NameFlair_Radegast_Whiskey_Concierge=Radegast Distillery 2947 Homeward Collection
  22637. item_NameFlair_RockContainer=Puglisi Collection: Artifact
  22638. item_NameFlair_RSI_Display=RSI Display Case
  22639. item_NameFlair_Schematic_Aegs_Hammerhead=Schematic: Aegis Hammerhead - Best in Show Finalist 2949
  22640. item_NameFlair_Schematic_Aegs_Reclaimer=Schematic: Aegis Reclaimer - Best in Show Finalist 2949
  22641. item_NameFlair_Schematic_Aegs_Vanguard_Hoplite=Schematic: Aegis Vanguard Hoplite
  22642. item_NameFlair_Schematic_Aegs_Vindicator=Schematic: Aegis Sabre
  22643. item_NameFlair_Schematic_Anvl_Hurricane=Schematic: Anvil Hurricane
  22644. item_NameFlair_Schematic_Anvl_Terrapin=Schematic: Anvil Terrapin
  22645. item_NameFlair_Schematic_Argo_MPUV=Schematic: Argo MPUV
  22646. item_NameFlair_Schematic_BIS_2019_Caterpillar=2949 Best in Show: Caterpillar Schematics
  22647. item_NameFlair_Schematic_BIS_2019_Cutlass=2949 Best in Show: Cutlass Schematics
  22648. item_NameFlair_Schematic_BIS_2019_Hammerhead=2949 Best in Show: Hammerhead Schematics
  22649. item_NameFlair_Schematic_BIS_2019_Reclaimer=2949 Best in Show: Reclaimer Schematics
  22650. item_NameFlair_Schematic_Drak_Caterpillar=Schematic: Drake Caterpillar
  22651. item_NameFlair_Schematic_Drak_Caterpillar_2=Schematic: Drake Caterpillar - Best in Show Champion 2949
  22652. item_NameFlair_Schematic_Drak_Cutlass=Schematic: Drake Cutlass - Best in Show Finalist 2949
  22653. item_NameFlair_Schematic_Drak_Dragonfly=Schematic: Drake Dragonfly
  22654. item_NameFlair_Schematic_Drak_Herald=Schematic: Drake Herald
  22655. item_NameFlair_Schematic_Misc_Prospector=Schematic: MISC Prospector
  22656. item_NameFlair_Schematic_Misc_Razor=Schematic: MISC Razor
  22657. item_NameFlair_Schematic_Orig_85X=Schematic: Origin 85X
  22658. item_NameFlair_Schematic_Rsi_Polaris=Schematic: RSI Polaris
  22659. item_NameFlair_Sextant_uncarryable=Celestial Sextant
  22660. item_NameFlair_Space_Cactus=Plant: Cereus Rubra (Kavische)
  22661. item_NameFlair_Space_Flower=Plant: Tuserac Plena (Emperor Blossom)
  22662. item_NameFlair_Space_Mushroom=Plant: Pleurotus Cornusymphonia (Opera Mushroom)
  22663. item_NameFlair_Space_Shelf=Plant Shelf
  22664. item_NameFlair_Spaceglobe_Evade=Spaceglobe: Evade
  22665. item_NameFlair_Spaceglobe_Moments=Spaceglobe: Moments
  22666. item_NameFlair_Spaceglobe_Salvage=Spaceglobe: Salvage
  22667. item_NameFlair_Table_Conference=Conference Table
  22668. item_NameFlair_Takuetsu_Display=Takuetsu Display Case
  22669. item_NameFlair_Tephra_Mine=Deactivated Tephra Mine
  22670. item_NameFlair_Towel_42=S42 Towel Rod
  22671. item_NameFlair_Trophy_Citizencon_2015=Trophy: Citizencon 2945
  22672. item_NameFlair_Trophy_Citizencon_2015_Subscriber=Trophy: Citizencon 2945 (Subscriber)
  22673. item_NameFlair_Trophy_Citizencon_2016=Trophy: Citizencon 2016
  22674. item_NameFlair_Trophy_Citizencon_2016_Subscriber=Trophy: Citizencon 2946 (Subscriber)
  22675. item_NameFlair_Trophy_Citizencon_2017=Trophy: Citizencon 2017
  22676. item_NameFlair_Trophy_Citizencon_2018=Trophy: Citizencon 2018
  22677. item_NameFlair_Trophy_Citizencon_2019=CitizenCon 2949 Commemorative Trophy
  22678. item_NameFlair_Trophy_Gamescom=Trophy: Gamescom
  22679. item_NameFlair_Trophy_Gamescom_2944=Trophy: Gamescom 2944
  22680. item_NameFlair_Trophy_Gamescom_2945=Trophy: Gamescom 2945
  22681. item_NameFlair_Trophy_Gamescom_2945_PG=Trophy: Gamescom 2945 PG
  22682. item_NameFlair_Trophy_Gamescom_2946=Trophy: Gamescom 2946
  22683. item_NameFlair_Trophy_Gamescom_2946_PG=Trophy: Gamescom 2946 PG
  22684. item_NameFlair_Trophy_Golden_Ticket=Trophy: Golden Ticket
  22685. item_NameFlair_Trophy_PAX=Trophy: PAX
  22686. item_NameFlair_Trophy_RSI_Cup=Trophy:RSI Cup
  22687. item_NameFlair_Trophy_Zeus=Trophy: Zeus
  22688. item_NameFlair_Vanduul_Armor=Puglisi Collection: Scythe Plating
  22689. item_NameFlair_Vasli_Fragment_Stone=Puglisi Collection: Vasli Fragment
  22690. item_NameFlair_Vending_Big_Benny=Big Benny's Vending Machine
  22691. item_NameFlair_viVid_Display=viVid Display
  22692. item_NameFlair_Weapon_Knife_CitizenCon2018=CitizenCon 2018 Knife Display
  22693. item_NameFlair_Workbench=Workbench
  22694. item_NameFlair_Xian_Plant=Plant: Centennial Bloom
  22695. item_NameFood_bar_chocolate_01_a=Chocolate Bar
  22696. item_NameFood_bar_energy_01_a=Energy Bar
  22697. item_NameFootlocker=Footlocker
  22698. item_NameFPS_3DRadar=FPS 3D Radar
  22699. item_NameFPS_3DRadarDisplay=FPS 3D Radar Display
  22700. item_NameFPS_Scanner=FPS Scanner
  22701. item_NameFreelancer_Stock_Missile_Rack=Freelancer Stock Missile Rack
  22702. item_NameFSKI_S1_RPOD_3x_S3=Yebira I
  22703. item_NameFSKI_S2_RPOD_6x_S3=Yebira II
  22704. item_NameFSKI_S3_RPOD_9x_S3=Yebira III
  22705. item_NameGATS_BallisticCannon_S1=Tarantula GT-870 Mark 1
  22706. item_NameGATS_BallisticCannon_S2=Tarantula GT-870 Mark 2
  22707. item_NameGATS_BallisticCannon_S3=Tarantula GT-870 Mark 3
  22708. item_NameGATS_BallisticGatling_S1=YellowJacket GT-210
  22709. item_NameGATS_BallisticGatling_S2=Scorpion GT-215
  22710. item_NameGATS_BallisticGatling_S3=Mantis GT-220
  22711. item_Namegmni_lmg_ballistic_01=F55 Ballistic LMG
  22712. item_Namegmni_lmg_ballistic_01_mag=F55 Magazine (150 cap)
  22713. item_Namegmni_optics_tsco_x4_s2=OT4-RF (4x Telescopic)
  22714. item_Namegmni_pistol_ballistic_01=LH86 Ballistic Pistol
  22715. item_Namegmni_pistol_ballistic_01_black02=L86 “Nightstalker” Ballistic Pistol
  22716. item_Namegmni_pistol_ballistic_01_cen01=L86 “Voyager” Ballistic Pistol
  22717. item_Namegmni_pistol_ballistic_01_gold01=L86 "Executive Edition" Ballistic Pistol
  22718. item_Namegmni_pistol_ballistic_01_green01=L86 “Warhawk” Ballistic Pistol
  22719. item_Namegmni_pistol_ballistic_01_imp01=L86 “Pathfinder” Ballistic Pistol
  22720. item_Namegmni_pistol_ballistic_01_mag=LH86 Magazine (13 cap)
  22721. item_Namegmni_pistol_ballistic_01_tan01=L86 “Desert Shadow” Ballistic Pistol
  22722. item_Namegmni_pistol_ballistic_01_white01=L86 “Stormfall” Ballistic Pistol
  22723. item_Namegmni_pistol_ballistic_01_white02=L86 “Boneyard” Ballistic Pistol
  22724. item_Namegmni_pistol_ballistic_02=LH86 Silenced Ballistic Pistol
  22725. item_NameGMNI_rifle_ballistic_01=S71 Assault Rifle
  22726. item_Namegmni_rifle_ballistic_01_mag=S71 Rifle Magazine (30 cap)
  22727. item_Namegmni_shotgun_ballistic_01=R97 Ballistic Shotgun
  22728. item_Namegmni_shotgun_ballistic_01_mag=R97 Magazine (10 Cap)
  22729. item_NameGMNI_smg_ballistic_01=C54 SMG
  22730. item_NameGMNT_MISC_S03_PL01=Reliant Gilroy Gimbal
  22731. item_NameGoldFish= Midas Fish
  22732. item_NameGravityGeneratorControl=@mp_eGravityGeneratorControl
  22733. item_NameGreenLaserBolt=<-=MISSING=->
  22734. item_NameGreycat_Industrial_Sure_Grip_Tractor=Sure Grip Tractor
  22735. item_NameGRIN_Cydnus_Engine=GRIN Cydnus Engine
  22736. item_NameGRIN_Cydnus_Joint=GRIN Cydnus Joint Thruster
  22737. item_NameGRIN_Cydnus_Leg=GRIN Cydnus Leg Thruster
  22738. item_NameGRIN_Cydnus_Retro=GRIN Cydnus Retro Thruster
  22739. item_NameGRIN_Cydnus_Seat_Pilot=GRIN Cydnus Pilot Seat
  22740. item_NameGRIN_Cydnus_Support=GRIN Cydnus Support Seat
  22741. item_NameGRIN_Greycat_Seat_Driver=GRIN Greycat Driver's Seat
  22742. item_NameGRIN_Greycat_Seat_Passenger=GRIN Greycat Passenger's Seat
  22743. item_Namegrin_multitool_01=Pyro RYT Multi-Tool
  22744. item_Namegrin_multitool_01_cutter=OxyTorch Cutter Attachment
  22745. item_Namegrin_multitool_01_mag=[PH] Potential magazine item for Pyro Multi-Tool.
  22746. item_Namegrin_multitool_01_mining=OreBit Mining Attachment
  22747. item_Namegrin_paw=Pyro RYT Multi-Tool (Old Identifier!!!)
  22748. item_Namegrin_paw_laser=Pyro RYT Laser Sight
  22749. item_Namegrin_paw_mag=Pyro RYT Battery
  22750. item_NameGRNP_SR_S3_Q2=GNRP Radar
  22751. item_NameGRNP_SR_S3_Q2_CITCON16=GNRP Radar
  22752. item_NameHammer_Propulsion_HMX_4_3=HAPR HMX 4.3 Thruster
  22753. item_NameHammer_Propulsion_Twin_HM_4_3=Hammer Propulsion Twin HM 4.3
  22754. item_NameHammerhead_Paint_Showdown=Hammerhead Showdown
  22755. item_NameHangarGravPallet=
  22756. item_NameHAPR_Gladiator_HE52_S2_Q2=HAPR Gladiator HE52 Thruster
  22757. item_NameHAPR_HL24_S4_Q2=Hammer Propulsion HL 2.4 (TR4)
  22758. item_NameHAPR_P_ESI_S2_Q2=HAPR P ESI Thruster
  22759. item_NameHAPR_P_ESI_S5_Q2=HAPR P ESI Thruster
  22760. item_NameHAPR_P_ESI_S5_Q2_Retro=HAPR P ESI Retro Thruster
  22761. item_NameHAPR_VP_ESI_S1_Q2=Hammer Propulsion HM 4.1
  22762. item_NameHAPR_VP_ESI_S2_Q2=Hammer Propulsion HM 4.2
  22763. item_NameHAPR_VP_ESI_S3_Q2=Hammer Propulsion HM 4.3
  22764. item_NameHAPR_VP_ESI_S4_Q2=Hammer Propulsion HM 4.4
  22765. item_NameHAPR_VP_RMI_S5_Q2=Hammer Propulsion HE 5.5
  22766. item_Namehdgw_pistol_ballistic_01=Salvo Frag Pistol
  22767. item_Namehdgw_pistol_ballistic_01_mag=Salvo Frag Pistol Magazine (8 cap)
  22768. item_NameHRST_LaserRepeater_S1=Attrition-1
  22769. item_NameHRST_LaserRepeater_S2=Attrition-2
  22770. item_NameHRST_LaserRepeater_S3=Attrition-3
  22771. item_NameHRST_LaserRepeater_S4=Attrition-4
  22772. item_NameHRST_LaserRepeater_S5=Attrition-5
  22773. item_NameHRST_LaserRepeater_S6=Attrition-6
  22774. item_NameHRST_LaserScattergun_S1=Dominance-1
  22775. item_NameHRST_LaserScattergun_S2=Dominance-2
  22776. item_NameHRST_LaserScattergun_S3=Dominance-3
  22777. item_NameHRST_S1_RPOD_6x_S1=Jericho
  22778. item_NameHRST_S2_RPOD_12x_S1=Jericho X
  22779. item_NameHRST_S3_RPOD_18x_S1=Jericho XL
  22780. item_NameHYPR_FM_ESI_S3_Q1=Origin Scalpel Precision Thruster
  22781. item_NameHYPR_FXP_ESI_S1_Q1=Hydra Propulsion M1-16
  22782. item_NameHYPR_JM_ESI_S3_Q1=Origin Omni Precision Ball Thruster
  22783. item_NameHYPR_M116_S1_Q1=8x Hydra Propulsion M1-16 (TR1)
  22784. item_NameHYPR_M116A_S1_Q1=HYPR M1-16A
  22785. item_NameHYPR_M116B_S1_Q1=HYPR M1-16B
  22786. item_NameIdris_Cooler=AEGS Idris Cooler
  22787. item_NameIdris_FuelIntake=AEGS Idris Fuel Intake
  22788. item_NameIdris_FuelTank=AEGS Idris Fuel Tank
  22789. item_NameIdris_MainEngine=AEGS Idris Main Engine
  22790. item_NameIdris_PowerPlant=Main Powerplant
  22791. item_NameIdris_Retro_Thruster=AEGS Idris Retro Thruster
  22792. item_NameIdris_Thruster=AEGS Idris Thruster
  22793. item_NameIdris_Turret=AEGS Idris Turret
  22794. item_NameJellyfish=Oshi
  22795. item_Namejokr_decoy_grenade_01=Insta-Friends Radar Scatter Grenade
  22796. item_Namejokr_decoy_grenade_01_ammo=Joker Insta-Friends Decoy Grenade
  22797. item_NameJOKR_Defcon_CML_Chaff=JOKR Defcon - Chaff Launcher
  22798. item_NameJOKR_Defcon_CML_Flare=JOKR Defcon - Flare Launcher
  22799. item_NameJOKR_DistortionCannon_S1=Suckerpunch 
  22800. item_NameJOKR_DistortionCannon_S2=Suckerpunch-L
  22801. item_NameJOKR_DistortionCannon_S3=Suckerpunch-XL
  22802. item_Namejokr_hologram_01=JOKR Doubletime Hologram
  22803. item_NameKBAR_BallisticCannon_S1=9-Series Longsword Ballistic Autocannon
  22804. item_NameKBAR_BallisticCannon_S2=10-Series Greatsword Ballistic Autocannon
  22805. item_NameKBAR_BallisticCannon_S3=11-Series Broadsword Ballistic Autocannon
  22806. item_NameKGGR_DomeBeacon=KGGR Dome
  22807. item_NameKGGR_GeneralNavLight_1=@KGGR General Navigation Light
  22808. item_NameKGGR_GeneralNavLight_2=@KGGR General Navigation Light
  22809. item_NameKGGR_LandingLight=KGGR Landing
  22810. item_NameKGGR_NavigationLight=KGGR Navigation
  22811. item_NameKGGR_Strobelight=KGGR Strobe
  22812. item_Nameklwe_grapplebeam_01=Kagi RTD
  22813. item_NameKLWE_LaserRepeater_S1=CF-117 Bulldog Laser Repeater
  22814. item_NameKLWE_LaserRepeater_S2=CF-227 Badger Laser Repeater
  22815. item_NameKLWE_LaserRepeater_S3=CF-337 Panther Laser Repeater
  22816. item_NameKLWE_LaserRepeater_S4=CF-447 Rhino Laser Repeater
  22817. item_NameKLWE_LaserRepeater_S5=CF-557 Galdereen Laser Repeater
  22818. item_NameKLWE_LaserRepeater_S6=CF-667 Mammoth Laser Repeater
  22819. item_Nameklwe_lmg_energy_01=Demeco Energy LMG
  22820. item_Nameklwe_lmg_energy_01_mag=Demeco Battery (100 cap)
  22821. item_NameKLWE_MassDriver_S10=Destroyer Mass Driver
  22822. item_NameKLWE_MassDriver_S2=Sledge II
  22823. item_NameKLWE_MassDriverCannon_S2=Sledge II Mass Driver Cannon
  22824. item_Nameklwe_optics_disp_x8_s3=Touchstone (8x Monitor)
  22825. item_Nameklwe_pistol_energy_01=Arclight Energy Pistol
  22826. item_Nameklwe_pistol_energy_01_black01=Arclight "Midnight" Energy Pistol
  22827. item_Nameklwe_pistol_energy_01_black02=Arclight “Nightstalker” Energy Pistol
  22828. item_Nameklwe_pistol_energy_01_gold01= Arclight "Executive Edition" Energy Pistol
  22829. item_Nameklwe_pistol_energy_01_green01=Arclight “Warhawk” Energy Pistol
  22830. item_Nameklwe_pistol_energy_01_mag=Arclight Energy Pistol Battery (60 cap)
  22831. item_Nameklwe_pistol_energy_01_tan01=Arclight “Desert Shadow” Energy Pistol
  22832. item_Nameklwe_pistol_energy_01_white01=Arclight “Stormfall” Energy Pistol
  22833. item_Nameklwe_pistol_energy_01_white02=Arclight “Boneyard” Energy Pistol
  22834. item_Nameklwe_pistol_energy_02=Arclight Energy Pistol
  22835. item_Nameklwe_rifle_energy_01=Gallant Energy Rifle
  22836. item_Nameklwe_rifle_energy_01_black01=Gallant “Midnight” Energy Rifle
  22837. item_Nameklwe_rifle_energy_01_black02=Gallant “Nightstalker” Energy Rifle
  22838. item_Nameklwe_rifle_energy_01_gold01=Gallant "Executive Edition" Energy Rifle
  22839. item_Nameklwe_rifle_energy_01_green01=Gallant “Warhawk” Energy Rifle
  22840. item_Nameklwe_rifle_energy_01_mag=Gallant Energy Rifle Battery (120 cap)
  22841. item_Nameklwe_rifle_energy_01_reddot=Gallant Energy Rifle Red Dot Sight
  22842. item_Nameklwe_rifle_energy_01_tan01=Gallant “Desert Shadow” Energy Rifle
  22843. item_Nameklwe_rifle_energy_01_white01=Gallant “Stormfall” Energy Rifle
  22844. item_Nameklwe_rifle_energy_01_white02=Gallant “Boneyard” Energy Rifle
  22845. item_Nameklwe_smg_energy_01=Lumin V SMG
  22846. item_Nameklwe_smg_energy_01_mag=Lumin V SMG Magazine (45 cap)
  22847. item_Nameklwe_sniper_energy_01=Arrowhead Energy Sniper Rifle
  22848. item_Nameklwe_sniper_energy_01_5x=Arrowhead Energy Rifle 5x Scope
  22849. item_Nameklwe_sniper_energy_01_black01=Arrowhead "Midnight" Sniper Rifle
  22850. item_Nameklwe_sniper_energy_01_black02=Arrowhead “Nightstalker” Sniper Rifle
  22851. item_Nameklwe_sniper_energy_01_cen01=Arrowhead "Voyager" Sniper Rifle
  22852. item_Nameklwe_sniper_energy_01_gold01=Arrowhead "Executive" Sniper Rifle
  22853. item_Nameklwe_sniper_energy_01_green01=Arrowhead “Warhawk” Sniper Rifle
  22854. item_Nameklwe_sniper_energy_01_imp01=Arrowhead "Pathfinder" Sniper Rifle
  22855. item_Nameklwe_sniper_energy_01_mag=Arrowhead Sniper Rifle Battery (10 cap)
  22856. item_Nameklwe_sniper_energy_01_tan01=Arrowhead “Desert” Sniper Rifle
  22857. item_Nameklwe_sniper_energy_01_white01=Arrowhead “Stormfall” Sniper Rifle
  22858. item_Nameklwe_sniper_energy_01_white02=Arrowhead “Boneyard” Sniper Rifle
  22859. item_NameKODK_TM4_Roller_S1_Q1=KDK TM-4 Roller Thruster
  22860. item_NameKODK_TM4_Slider_S1_Q1=KDK TM-4 Slider Thruster
  22861. item_NameKODK_TM8_RollFlex_S3_Q1=KDK TM-4 Slider Thruster
  22862. item_NameKRIG_BallisticGatling_S2=Tigerstrike T-19P
  22863. item_NameKRIG_BallisticGatling_S3=Tigerstrike T-21
  22864. item_NameKRIG_Cockpit_Audio=KRIG Cockpit Audio
  22865. item_NameKRIG_LaserCannon_S3=Quarreler Laser Autocannon
  22866. item_NameKRIG_Merlin_LandingSystem=KRIG Merlin Landing System
  22867. item_NameKRIG_Merlin_Seat_Pilot=KRIG Merlin Pilot Seat
  22868. item_NameKRIG_P52_Merlin_MultiLight=KRIG Merlin External Lights
  22869. item_NameKRNG_LaserCannon_S4=FL-33 Laser Autocannon
  22870. item_NameKRON_LaserCannon_S1=FL-11
  22871. item_NameKRON_LaserCannon_S2=FL-22
  22872. item_NameKRON_LaserCannon_S3=FL-33
  22873. item_Nameksar_optics_tsco_x8_s3=Black Prism (8x Telescopic)
  22874. item_NameKSAR_pistol_ballistic_01=Coda Ballistic Pistol
  22875. item_Nameksar_pistol_ballistic_01_mag=Coda Pistol Magazine (6 cap)
  22876. item_Nameksar_rifle_energy_01=Karna Plasma Rifle
  22877. item_Nameksar_rifle_energy_01_mag=Karna Plasma Cell (30 cap)
  22878. item_Nameksar_shotgun_ballistic_01=Ravager-212 Twin Shotgun
  22879. item_Nameksar_shotgun_ballistic_01_mag=Ravager-212 Magazine (16 cap)
  22880. item_Nameksar_shotgun_energy_01=Devastator Energy Shotgun
  22881. item_Nameksar_shotgun_energy_01_black01=Devastator "Midnight" Energy Shotgun
  22882. item_Nameksar_shotgun_energy_01_black02=Devastator “Nightstalker” Energy Shotgun
  22883. item_Nameksar_shotgun_energy_01_cen01=Devastator “Voyager” Energy Shotgun
  22884. item_Nameksar_shotgun_energy_01_gold01=Devastator "Executive Edition" Energy Shotgun
  22885. item_Nameksar_shotgun_energy_01_green01=Devastator “Warhawk” Energy Shotgun
  22886. item_Nameksar_shotgun_energy_01_imp01=Devastator “Pathfinder” Energy Shotgun
  22887. item_Nameksar_shotgun_energy_01_mag=Devastator Energy Shotgun Battery (20 cap)
  22888. item_Nameksar_shotgun_energy_01_tan01=Devastator “Desert Shadow” Energy Shotgun
  22889. item_Nameksar_shotgun_energy_01_white02=Devastator “Boneyard” Energy Shotgun
  22890. item_Nameksar_smg_energy_01=Custodian SMG
  22891. item_Nameksar_smg_energy_01_black01=Custodian "Midnight" SMG
  22892. item_Nameksar_smg_energy_01_black02=Custodian "Nightstalker" SMG
  22893. item_Nameksar_smg_energy_01_cc17=Custodian "CitizenCon 2947" SMG
  22894. item_Nameksar_smg_energy_01_cc17a=Custodian "Foundry's Fire" SMG
  22895. item_Nameksar_smg_energy_01_cc17b=Custodian "Citizen's Pride" SMG
  22896. item_Nameksar_smg_energy_01_gold01=Custodian "Executive Edition" SMG
  22897. item_Nameksar_smg_energy_01_green01=Custodian "Warhawk" SMG
  22898. item_Nameksar_smg_energy_01_mag=Custodian SMG Magazine (60 cap)
  22899. item_Nameksar_smg_energy_01_tan01=Custodian "Desert Shadow" SMG
  22900. item_Nameksar_smg_energy_01_white02=Custodian "Boneyard" SMG
  22901. item_Nameksar_sniper_ballistic_01=Scalpel Ballistic Sniper Rifle
  22902. item_Nameksar_sniper_ballistic_01_mag=Scalpel Magazine (8 cap)
  22903. item_Nameksar_special_energy_01=Firestorm Energy Weapon
  22904. item_NameLPLT_SQV_S1=Lightning Power LTD Powerbolt
  22905. item_NameM_80ssweptback_hair_01=Swept Back
  22906. item_NameM_balding_hair_01=Burr Cut
  22907. item_NameM_balding_hair_01_black=Burr Cut
  22908. item_NameM_balding_hair_01_brown=Burr Cut
  22909. item_NameM_balding_hair_01_grey=Burr Cut
  22910. item_NameM_balding_hair_01_orange=Burr Cut
  22911. item_NameM_behr_shr_hair_01=Fringe Up
  22912. item_NameM_bun_hair_01=Bun
  22913. item_NameM_bun_hair_01_black=Bun
  22914. item_NameM_bun_hair_01_brown=Bun
  22915. item_NameM_bun_hair_01_grey=Bun
  22916. item_NameM_bun_hair_01_orange=Bun
  22917. item_NameM_caeser_hair_01=The Caesar
  22918. item_NameM_caeser_hair_01_black=The Caesar
  22919. item_NameM_caeser_hair_01_brown=The Caesar
  22920. item_NameM_caeser_hair_01_grey=The Caesar
  22921. item_NameM_caeser_hair_01_orange=The Caesar
  22922. item_Namem_cds_undersuit_armor_02_star_marine_heavy=ADP-mk4 Heavy Armor
  22923. item_NameM_cleanedupcut_hair_01=Classic Comb Over
  22924. item_NameM_combedback_hair_01=Combed Back
  22925. item_NameM_cornrows_hair_01=Fade with Braids
  22926. item_NameM_correl_shr_hair_01=High Taper Fade
  22927. item_NameM_curlyricky_hair_01=The Ricky
  22928. item_NameM_curlyricky_hair_01_black=The Ricky
  22929. item_NameM_curlyricky_hair_01_brown=The Ricky
  22930. item_NameM_curlyricky_hair_01_grey=The Ricky
  22931. item_NameM_curlyricky_hair_01_orange=The Ricky
  22932. item_NameM_dreadlocks_hair_01=Messy Twists
  22933. item_NameM_fade_hair_01=Brush Up Fade
  22934. item_NameM_flipwithpart_hair_01=Brushed Up
  22935. item_NameM_fullmohawk_hair_01=Full Mohawk
  22936. item_NameM_highfade_hair_01=Long Undercut
  22937. item_NameM_highfade_hair_02=Crew Cut
  22938. item_NameM_jax_shr_hair_01=Brushed Forward
  22939. item_NameM_knot_hair_01=Topknot
  22940. item_NameM_messy_hair_01=Bedhead
  22941. item_NameM_mohawk_hair_01=Short Mohawk
  22942. item_NameM_mohawk_hair_01_black=Short Mohawk
  22943. item_NameM_mohawk_hair_01_brown=Short Mohawk
  22944. item_NameM_mohawk_hair_01_grey=Short Mohawk
  22945. item_NameM_mohawk_hair_01_orange=Short Mohawk
  22946. item_NameM_morrow_shr_hair_01=Classic Taper
  22947. item_NameM_parting_hair_01=Side Part
  22948. item_NameM_parting_hair_01_brown=Side Part
  22949. item_NameM_parting_hair_01_gray=Side Part
  22950. item_NameM_playboy_hair_01=Slicked Side Part
  22951. item_NameM_punk_hair_01=Punk Cut
  22952. item_NameM_rsi_pilot_flightsuit_jetpack=Intrepid-OS
  22953. item_NameM_shortcrop_hair_01=Disconnected Fade
  22954. item_NameM_sidespiked_hair_01=Spiked Side Part
  22955. item_NameM_skinhead_hair_01=Shaved
  22956. item_NameM_slaver_light_jetpack=F1S-Fireshot
  22957. item_NameM_slaver_medium_jetpack=F1M-Fireshot
  22958. item_Namem_slaver_undersuit_armor_02_star_marine_heavy=Defiance Heavy Armor
  22959. item_NameM_slickedback_hair_01=Slick Back Fade
  22960. item_NameM_slickedpart_hair_01=Parted Undercut
  22961. item_NameM_spike_hair_01=Spiked
  22962. item_NameM_steiger_shr_hair_01=Polished Buzz
  22963. item_NameM_straightcaesar_hair_01=Straight Caesar
  22964. item_NameM_tagaca_shr_hair_01=Short Mohawk
  22965. item_NameM_tall_hair_01=Pompadour
  22966. item_NameM_weezy_shr_hair_01=Layer Cut
  22967. item_NameM_yury_shr_hair_01=Wavy Side Part
  22968. item_NameMarine_Heavy_Armor=Achilles Heavy Armor
  22969. item_NameMarine_Heavy_Armor_PU=Achilles Heavy Armor
  22970. item_NameMarine_Heavy_Helmet=Marine Heavy Helmet
  22971. item_NameMarine_Heavy_Jetpack=RSI Default JetPack
  22972. item_NameMarine_Light_Armor=PAB-4 Light Armor
  22973. item_NameMarine_Light_Armor_PU=PAB-4 Light Armor
  22974. item_NameMarine_Light_Armor_Sniper=Marine Light Sniper Armour
  22975. item_NameMarine_Light_Armor_With_Cap=[PH] Marine Light Armour with Cap
  22976. item_NameMarine_Light_Helmet=Marine Light Helmet
  22977. item_NameMarine_Light_Helmet_Blackedout= Marine Light Helmet (Blacked Out)
  22978. item_NameMarine_Light_Instructor_Armor=Marine Light Instructor Armour
  22979. item_NameMarine_Light_Jetpack=RSI Default JetPack
  22980. item_NameMarine_Medium_Armor=MCA-mk2 Medium Armor
  22981. item_NameMarine_Medium_Armor_PU=MCA-mk2 Medium Armor
  22982. item_NameMarine_Medium_Helmet=Marine Medium Helmet
  22983. item_NameMarine_Medium_Jetpack=RSI Default JetPack
  22984. item_nameMerlin_Paint_P52=P52 Merlin
  22985. item_NameMISC_Cockpit_Audio=MISC Cockpit Audio
  22986. item_NameMISC_Freelancer_CoPilot_Seat=MISC Freelancer Co-Pilot Seat
  22987. item_NameMISC_Freelancer_DUR_shop=MISC Freelancer DUR
  22988. item_NameMISC_Freelancer_LandingSystem=MISC Freelancer Landing System
  22989. item_NameMisc_Freelancer_Main=Main Thruster
  22990. item_NameMisc_Freelancer_Mav_Joint=Omni Mav Thruster
  22991. item_NameMISC_Freelancer_MAX_shop=MISC Freelancer MAX
  22992. item_NameMISC_Freelancer_Rear_Left_Seat=MISC Freelancer Rear Left Seat
  22993. item_NameMISC_Freelancer_Rear_Right_Seat=MISC Freelancer Rear Right Seat
  22994. item_NameMisc_Freelancer_Retro=Retro Thruster
  22995. item_NameMISC_Freelancer_Retro_Thruster=MISC Freelancer Retro Thruster
  22996. item_NameMISC_Freelancer_Seat=MISC Freelancer Seat
  22997. item_NameMISC_Freelancer_shop=MISC Freelancer
  22998. item_NameMISC_Freelancer_Turret=MISC Freelancer Turret
  22999. item_NameMISC_Freelancer_Turret_Base=MISC Freelancer Turret
  23000. item_NameMISC_Freelancer_Turret_Seat=MISC Freelancer Turret Seat
  23001. item_NameMISC_FuelPod=MISC Fuel Pod
  23002. item_NameMISC_FuelRefinery=MISC Fuel Refinery Pod
  23003. item_NameMISC_Gemini_Front_Turret=MISC Starfarer Gemini Main Turret
  23004. item_NameMISC_Gemini_Front_Turret_Base=MISC Starfarer Gemini Main Turret
  23005. item_NameMISC_Gemini_Rear_Turret=MISC Starfarer Gemini Rear Turret
  23006. item_NameMISC_Gemini_Rear_Turret_Base=MISC Starfarer Gemini Rear Turret
  23007. item_NameMISC_Prospector_CML_Chaff=MISC Prospector - Chaff Launcher
  23008. item_NameMISC_Prospector_CML_Flare=MISC Prospector - Flare Launcher
  23009. item_NameMISC_Reliant_CML_Chaff=MISC Reliant - Chaff Launcher
  23010. item_NameMISC_Reliant_CML_Flare=MISC Reliant - Flare Launcher
  23011. item_NameMISC_Reliant_CoPilot_Seat=MISC Reliant Co-Pilot Seat
  23012. item_NameMISC_Reliant_LandingSystem=MISC Reliant Landing System
  23013. item_NameMISC_Reliant_Main_Thrust=MISC Reliant Main Thruster
  23014. item_NameMISC_Reliant_Mako_Wing_Mount=Reliant Cernan Camera Package
  23015. item_NameMISC_Reliant_Missile_Cap=Reliant Missile Launcher Cap
  23016. item_NameMISC_Reliant_MultiLight=MISC Reliant External Lights
  23017. item_NameMISC_Reliant_Seat=MISC Reliant Seat
  23018. item_NameMISC_Reliant_Sec_Thrust=MISC Reliant Secondary Thruster
  23019. item_NameMISC_Reliant_Sen_Wing_Mount=Reliant Samos Sensor Suite
  23020. item_NameMISC_Reliant_Wing_Dual_Turret=Reliant Toshima Turret
  23021. item_NameMISC_SelfDestruct_Large=MISC Self Destruct
  23022. item_NameMISC_Starfarer_Bridge_Rear_Left_Seat=MISC Starfarer Support Seat
  23023. item_NameMISC_Starfarer_Bridge_Rear_Right_Seat=MISC Starfarer Support Seat
  23024. item_NameMISC_Starfarer_Captains_Seat=MISC Starfarer Captain's Seat
  23025. item_NameMISC_Starfarer_CoPilot_Seat=MISC Starfarer Co-Pilot Seat
  23026. item_NameMISC_Starfarer_Front_Turret=MISC Starfarer Main Turret
  23027. item_NameMISC_Starfarer_Front_Turret_Base=MISC Starfarer Main Turret
  23028. item_NameMISC_Starfarer_Front_Turret_Seat=MISC Starfarer Main Turret Seat
  23029. item_NameMISC_Starfarer_FuelIntake=MISC Starfarer Fuel Intake
  23030. item_NameMISC_Starfarer_LandingSystem=MISC Starfarer Landing System
  23031. item_NameMISC_Starfarer_MultiLight=MISC Starfarer External Lights
  23032. item_NameMISC_Starfarer_Pilot_Seat=MISC Starfarer Pilot Seat
  23033. item_NameMISC_Starfarer_Rear_Turret=MISC Starfarer Rear Turret
  23034. item_NameMISC_Starfarer_Rear_Turret_Base=MISC Starfarer Rear Turret
  23035. item_NameMISC_Starfarer_Rear_Turret_Seat=MISC Starfarer Rear Turret Seat
  23036. item_NameMISC_Starfarer_Seat=MISC Starfarer Seat
  23037. item_NameMISC_XiTech_Pro_Fixed_S3_Q3=MISC XiTech Pro Fixed Thruster
  23038. item_NameMISC_XiTech_Pro_Joint_S3_Q3=MISC XiTech Pro Joint Thruster
  23039. item_NameMISC_XiTech_Pro_Retro_S3_Q3=MISC XiTech Pro Retro Thruster
  23040. item_NameMISC_XiTech_Thruster_S2=MISC XiTech Thruster
  23041. item_NameMISL_S01_CS_FSKI_Spark=Spark I
  23042. item_NameMISL_S01_EM_BEHR_Pioneer=Pioneer I
  23043. item_NameMISL_S01_EM_THCN_TaskForce=TaskForce I
  23044. item_NameMISL_S01_IR_BEHR_Marksman=Marksman I
  23045. item_NameMISL_S01_IR_VNCL_Arrow='Arrow' I
  23046. item_NameMISL_S02_CS_FSKI_Tempest=Tempest II
  23047. item_NameMISL_S02_CS_THCN_StrikeForce=StrikeForce II
  23048. item_NameMISL_S02_EM_TALN_Dominator=Dominator II
  23049. item_NameMISL_S02_IR_FSKI_Ignite=Ignite II
  23050. item_NameMISL_S02_IR_NOVP_Rattler=Rattler II
  23051. item_NameMISL_S02_IR_VNCL_Bullet='Bullet' II
  23052. item_NameMISL_S03_CS_FSKI_Arrester=Arrester III
  23053. item_NameMISL_S03_EM_FSKI_Thunderbolt=Thunderbolt III
  23054. item_NameMISL_S03_IR_NOVP_Viper=Viper III
  23055. item_NameMISL_S03_IR_VNCL_Chaos='Chaos' III
  23056. item_NameMISL_S04_CS_TALN_Assailant=Assailant IV
  23057. item_NameMISL_S04_EM_TALN_Raptor=Raptor IV
  23058. item_NameMISL_S04_IR_BEHR_Pathfinder=Pathfinder IV
  23059. item_NameMISL_S04_IR_VNCL_Dragon='Dragon' IV
  23060. item_NameMISL_S05_CS_TALN_Stalker=Stalker V
  23061. item_NameMISL_S05_EM_TALN_Reaper=Reaper V
  23062. item_NameMISL_S05_EM_TALN_Scimitar=Scimitar V
  23063. item_NameMISL_S05_IR_TALN_Valkyrie=Valkyrie V
  23064. item_NameMISL_S07_IR_TALN_Hellion=Hellion VII
  23065. item_NameMISL_S09_CS_TALN_Argos=Argos IX
  23066. item_NameMISL_S09_EM_TALN_Seeker=Seeker IX
  23067. item_NameMISL_S09_IR_TALN_Typhoon=Typhoon IX Torpedo
  23068. item_NameMount_Gimbal_S1=VariPuck S1 Gimbal Mount
  23069. item_NameMount_Gimbal_S2=VariPuck S2 Gimbal Mount
  23070. item_NameMount_Gimbal_S3=VariPuck S3 Gimbal Mount
  23071. item_NameMount_Gimbal_S4=VariPuck S4 Gimbal Mount
  23072. item_NameMount_Gimbal_S5=VariPuck S5 Gimbal Mount
  23073. item_NameMount_Gimbal_S6=VariPuck S6 Gimbal Mount
  23074. item_NameMPUV_Cargo_Pod=ARGO MPUV Cargo Pod
  23075. item_NameMRCK_S01_BEHR_Single_S01=MSD-111 Missile Rack
  23076. item_NameMRCK_S02_BEHR_Dual_S01=MSD-221 Missile Rack
  23077. item_NameMRCK_S02_BEHR_Single_S02=MSD-212 Missile Rack
  23078. item_NameMRCK_S03_BEHR_Dual_S02=MSD-322 Missile Rack
  23079. item_NameMRCK_S03_BEHR_Quad_S01=MSD-341 Missile Rack
  23080. item_NameMRCK_S03_BEHR_Single_S03=MSD-313 Missile Rack
  23081. item_NameMRCK_S03_VNCL_Quad_S01=VNCL S3 Quad Missile Rack
  23082. item_NameMRCK_S04_BEHR_Dual_S03=MSD-423 Missile Rack
  23083. item_NameMRCK_S04_BEHR_Octo_S01=MSD-481 Missile Rack
  23084. item_NameMRCK_S04_BEHR_Quad_S02=MSD-442 Missile Rack
  23085. item_NameMRCK_S04_BEHR_Single_S04=MSD-414 Missile Rack
  23086. item_NameMRCK_S04_ORIG_Octo_S01=SNT-481 Missile Rack
  23087. item_NameMRCK_S04_RSI_Constellation=RSI Constellation Side Missile Rack
  23088. item_NameMRCK_S04_VNCL_Quad_S02=Vanduul S4 Quad Missile Rack
  23089. item_NameMRCK_S05_ANVL_Ballista=Anvil Ballista S05 Missile Rack
  23090. item_NameMRCK_S05_BEHR_Dual_S04=MSD-524 Missile Rack
  23091. item_NameMRCK_S05_BEHR_Octo_S02=MSD-582 Missile Rack
  23092. item_NameMRCK_S05_BEHR_Quad_S03=MSD-543 Missile Rack
  23093. item_NameMRCK_S05_BEHR_Single_S05=MSD-515 Missile Rack
  23094. item_NameMRCK_S05_MISC_Freelancer_MIS=MISC Freelancer MIS Missile Launcher
  23095. item_NameMRCK_S05_MISC_Reliant=Reliant Tana Missile Launcher
  23096. item_NameMRCK_S05_ORIG_890J_Quad_S03=SNT-543 Missile Rack
  23097. item_NameMRCK_S05_RSI_Constellation=RSI Constellation Top Missile Rack
  23098. item_NameMRCK_S06_ANVL_Gladiator=ANVL Gladiator Torpedo Rack
  23099. item_NameMRCK_S06_BEHR_Dual_S05=MSD-625 Missile Rack
  23100. item_NameMRCK_S06_BEHR_Octo_S03=MSD-683 Missile Rack
  23101. item_NameMRCK_S06_BEHR_Quad_S04=MSD-644 Missile Rack
  23102. item_NameMRCK_S06_BEHR_Single_S06=MSD-616 Missile Rack
  23103. item_NameMRCK_S06_MISC_Gemini=AEGS Gemini Missile Launcher
  23104. item_NameMRCK_S07_ANVL_Ballista=Anvil Ballista S07 Missile Rack
  23105. item_NameMRCK_S09_AEGS_Eclipse=Aegis Eclipse Torpedo Rack
  23106. item_NameMRCK_S09_AEGS_Retaliator=Aegis Retaliator Torpedo Rack
  23107. item_NameMT_PersonalMobiGlas=Personal MobiGlas
  23108. item_NameMurray_Cup_Display=Murray Cup Display Case
  23109. item_NameMustang_Nose_Scoop=Mustang Nose Scoop
  23110. item_NameMustang_Paint_Beta=Beta
  23111. item_NameMustang_Paint_CitizenCon2018=Vindicator
  23112. item_NameMustang_Paint_Delta=Delta
  23113. item_NameMustang_Paint_Gamma=Gamma
  23114. item_NameMustang_Paint_Omega=Omega
  23115. item_NameMXOX_EMP_Device=TroMag Burst Generator
  23116. item_NameMXOX_NeutronCannon_S1=NN-13 Neutron Autocannon
  23117. item_NameMXOX_NeutronCannon_S2=NN-14 Neutron Autocannon
  23118. item_NameMXOX_NeutronRepeater_S1=NDB-26 Neutron Repeater
  23119. item_NameMXOX_NeutronRepeater_S2=NDB-28 Neutron Repeater
  23120. item_NameMXOX_NeutronRepeater_S3=NDB-30 Neutron Repeater
  23121. item_NameNOVP_Rocket_Venom_S1_Strike_TL_IR=NOVP Venom Rocket
  23122. item_NameNoWeapon=<-=MISSING=->
  23123. item_Namenvtc_optics_holo_x1_s1=Gamma (1x Holographic)
  23124. item_Namenvtc_optics_holo_x2_s1=Gamma Duo (2x Holographic)
  23125. item_Namenvtc_optics_holo_x3_s1=Gamma Plus (3x Holographic)
  23126. item_Namenvtc_optics_rdot_x1_s1=Delta (1x Reflex)
  23127. item_Namenvtc_optics_tsco_x4_s2=Tau Plus (4x Telescopic)
  23128. item_Namenvtc_optics_tsco_x8_s3=Theta Pro (8x Telescopic) 
  23129. item_Namenvtc_ubarrel_flsh_s1=FieldLite
  23130. item_Namenvtc_ubarrel_lasr_s1=250-E Laser Pointer
  23131. item_NameNVY_bdu_trousers_01=Combat Readiness Uniform
  23132. item_NameOKBV_FP_ESCI_S2_Q1=OKB Voskhod Energia IV
  23133. item_NameOKBV_SilentIV_S3_Q1=OKB Voskhod Silent IV Advanced (TR4)
  23134. item_NameORIG_300i_CargoBay_Front=ORIG 300i Front Cargo Bay
  23135. item_NameORIG_300i_Ejection_Seat=ORIG 300i Ejection Seat
  23136. item_NameORIG_300i_LandingSystem=ORIG 300i Landing System
  23137. item_NameORIG_300i_lights=@ORIG 300i Light Set
  23138. item_NameORIG_300i_MultiLight=ORIG 300i External Lights
  23139. item_NameORIG_300i_Pilot_Seat=ORIG 300i Pilot Seat
  23140. item_NameORIG_300i_shop=Origin Jumpworks 300i
  23141. item_NameORIG_315p_shop=Origin Jumpworks 315p
  23142. item_NameORIG_325a_shop=Origin Jumpworks 325a
  23143. item_NameORIG_350r_shop=Origin Jumpworks 350r
  23144. item_NameORIG_3DRadarDisplay=ORIG 3D Radar Display
  23145. item_NameORIG_85X_Turret=ORIG 85X Remote Turret
  23146. item_NameORIG_CML_Chaff=ORIG Chaff Launcher
  23147. item_NameORIG_CML_Flare=ORIG Flare Launcher
  23148. item_NameORIG_Cockpit_Audio=ORIG Cockpit Audio
  23149. item_NameORIG_FXM_ESI_S1_Q2=ORIG Scalpel Precision Thruster
  23150. item_NameORIG_FXM_ESI_S1_Q3=ORIG Scalpel Precision Thruster
  23151. item_NameORIG_FXM_ESI_S2_Q2=ORIG Scalpel Precision Thruster
  23152. item_NameORIG_FXM_ESI_S2_Q2A=ORIG Scalpel Precision Thruster
  23153. item_NameORIG_FXM_ESI_S2_Q3=ORIG Omni Precision Ball Thruster
  23154. item_NameORIG_M50_CML_Chaff=ORIG M50 - Chaff Launcher
  23155. item_NameORIG_M50_CML_Flare=ORIG M50 - Flare Launcher
  23156. item_NameORIG_M50_Ejection_Seat=ORIG M50 Ejection Seat
  23157. item_NameORIG_M50_LandingSystem=ORIG M50 Landing System
  23158. item_NameORIG_M50_lights=ORIG M50 External Lights
  23159. item_NameORIG_m50_shop=Origin Jumpworks M50 Interceptor
  23160. item_NameOutlaw_Heavy_Armor=Slugger Heavy Armor
  23161. item_NameOutlaw_Heavy_Armor_PU=Slugger Heavy Armor
  23162. item_NameOutlaw_Heavy_Jetpack=RSI Default JetPack
  23163. item_NameOutlaw_Light_Armor=Sparrer Light Armor
  23164. item_NameOutlaw_Light_Armor_PU=Sparrer Light Armor
  23165. item_NameOutlaw_Light_Jetpack=RSI Default JetPack
  23166. item_NameOutlaw_Medium_Armor=Brawler Medium Armor
  23167. item_NameOutlaw_Medium_Armor_PU=Brawler Medium Armor
  23168. item_NameOutlaw_Medium_Armor_PU_lite=Brawler Medium Armor
  23169. item_NameOutlaw_Medium_Jetpack=RSI Default JetPack
  23170. item_NamePaint_300_Series_Metallic_Blue=Ultramarine
  23171. item_NamePaint_300_Series_Metallic_Grey=Obsidian
  23172. item_NamePaint_300_Series_Metallic_Silver=Sterling
  23173. item_NamePaint_300_Series_Metallic_White=Moonlight
  23174. item_NamePaint_300_Series_Solid_Blue=Electric Blue
  23175. item_NamePaint_300_Series_Solid_Orange=Monarch
  23176. item_NamePaint_300_Series_Solid_Red=Scarlet
  23177. item_NamePaint_300_Series_Solid_Yellow=Citron
  23178. item_NamePaint_300i_Base=Granite
  23179. item_NamePaint_300i_Red_White=Imperial Red
  23180. item_NamePaint_300i_White_Red_Stripe=First Response
  23181. item_NamePaint_300i_Yellow_White=Golden Dawn
  23182. item_NamePaint_315p_Base=Thunderstorm
  23183. item_NamePaint_315p_Black_Blue=Nightshade
  23184. item_NamePaint_315p_Black_Red=Black Rose
  23185. item_NamePaint_315p_White_Blue=White Lightning
  23186. item_NamePaint_325a_Base=Scarlet Steel
  23187. item_NamePaint_325a_Black_Grey=Evening Onyx
  23188. item_NamePaint_325a_Green_Grey=Sagebrush
  23189. item_NamePaint_325a_White_Grey=Twotone
  23190. item_NamePaint_350r_Base=Gilded Night
  23191. item_NamePaint_350r_Racing_Black_Blue=Black & Royal
  23192. item_NamePaint_350r_Racing_Red=Solar Flare
  23193. item_NamePaint_350r_Racing_Yellow=Amber Wave
  23194. item_NamePaint_Aurora_CL=CL
  23195. item_NamePaint_Aurora_ES=ES
  23196. item_NamePaint_Aurora_LN=LN
  23197. item_NamePaint_Aurora_LX=LX
  23198. item_NamePaint_Aurora_MR=MR
  23199. item_NamePaint_Aurora_Pirate=Pirate
  23200. item_NamePickAndThrowWeapon=<-=MISSING=->
  23201. item_NamePilot_Light_Armor=Pilot Light Armor
  23202. item_NamePirate_light_m_outfit=Pirate Light Armor
  23203. item_NamePistol=@mp_ePistol
  23204. item_NamePistolBullet=@mp_ePistolBullet
  23205. item_NamePlayer=None
  23206. item_Nameplushy_carrack_1_a_uncarryable=Carrack Plushie
  23207. item_Nameplushy_penguin_1=Pico the Penguin
  23208. item_NamePOIR_FuelTank_1000=POIR 1000 Fuel Tank
  23209. item_NamePOIR_FuelTank_3000=POIR 3000 Fuel Tank
  23210. item_NamePOWR_ACOM_S01_StarHeart=StarHeart
  23211. item_NamePOWR_ACOM_S01_StarHeart_SCItem=StarHeart
  23212. item_NamePOWR_ACOM_S01_Sunflare=Sunflare
  23213. item_NamePOWR_ACOM_S01_SunFlare_SCItem=SunFlare
  23214. item_NamePOWR_ACOM_S02_LuxCore_SCItem=LuxCore
  23215. item_NamePOWR_ACOM_S02_StarBurn_SCItem=StarBurn
  23216. item_NamePOWR_AEGS_S01_Charger=Charger
  23217. item_NamePOWR_AEGS_S01_Charger_SCItem=Charger
  23218. item_NamePOWR_AEGS_S01_FierellCascade_SCItem=Fierell Cascade
  23219. item_NamePOWR_AEGS_S01_Regulus=Regulus
  23220. item_NamePOWR_AEGS_S01_Regulus_SCItem=Regulus
  23221. item_NamePOWR_AEGS_S02_Maelstrom_SCItem=Maelstrom
  23222. item_NamePOWR_AEGS_S02_QuadracellMT_SCItem=Quadracell MT
  23223. item_NamePOWR_AEGS_S02_Vortex=Vortex
  23224. item_NamePOWR_AEGS_S03_Drassik_SCItem=Drassik
  23225. item_NamePOWR_AEGS_S03_QuadracellMX_SCItem=Quadracell MX
  23226. item_NamePOWR_AMRS_S01_HyperGen=HyperGen
  23227. item_NamePOWR_AMRS_S01_HyperGen_SCItem=HyperGen
  23228. item_NamePOWR_AMRS_S01_JS300_SCItem=JS-300
  23229. item_NamePOWR_AMRS_S01_OverDrive=OverDrive
  23230. item_NamePOWR_AMRS_S01_OverDrive_SCItem=OverDrive
  23231. item_NamePOWR_AMRS_S02_ExoGen=ExoGen
  23232. item_NamePOWR_AMRS_S02_JS400_SCItem=JS-400
  23233. item_NamePOWR_AMRS_S02_UltraFlux_SCItem=Ultra Flux
  23234. item_NamePOWR_AMRS_S03_JS500_SCItem=JS-500
  23235. item_NamePOWR_AMRS_S03_SuperDrive_SCItem=SuperDrive
  23236. item_NamePOWR_JUST_S00_Jennet_SCItem=Jennet
  23237. item_NamePOWR_JUST_S00_SteadFast=Steadfast
  23238. item_NamePOWR_JUST_S00_SteadFast_SCItem=SteadFast
  23239. item_NamePOWR_JUST_S01_Endurance=Endurance
  23240. item_NamePOWR_JUST_S01_Endurance_SCItem=Endurance
  23241. item_NamePOWR_JUST_S01_Fortitude_SCItem=Fortitude
  23242. item_NamePOWR_JUST_S01_Roughneck_SCItem=Roughneck
  23243. item_NamePOWR_JUST_S02_Genoa_SCItem=Genoa
  23244. item_NamePOWR_JUST_S02_Trommel_SCItem=Trommel
  23245. item_NamePOWR_JUST_S03_Endurance=Endurance 
  23246. item_NamePOWR_JUST_S03_Ginzel_SCItem=Ginzel
  23247. item_NamePOWR_LPLT_S00_DuraJet_SCItem=Dura Jet
  23248. item_NamePOWR_LPLT_S00_Radix=Radix
  23249. item_NamePOWR_LPLT_S00_Radix_SCItem=Radix
  23250. item_NamePOWR_LPLT_S01_IonBurst=IonBurst
  23251. item_NamePOWR_LPLT_S01_PowerBolt_SCItem=PowerBolt
  23252. item_NamePOWR_LPLT_S01_ZapJet_SCItem=ZapJet
  23253. item_NamePOWR_LPLT_S02_FullForce_SCItem=Full Force
  23254. item_NamePOWR_LPLT_S02_IonSurge_SCItem=IonSurge
  23255. item_NamePOWR_LPLT_S03_FullForcePro_SCItem=FullForce Pro
  23256. item_NamePOWR_LPLT_S03_SparkJetPro_SCItem=Spark Jet Pro
  23257. item_NamePOWR_ORIG_S04_890J_SCItem=Stellate
  23258. item_NamePOWR_SASU_S01_LightBlossom=LightBlossom
  23259. item_NamePOWR_SASU_S01_LightBlossom_SCItem=LightBlossom
  23260. item_NamePOWR_SASU_S01_WhiteRose_SCItem=White Rose
  23261. item_NamePOWR_SASU_S02_DayBreak_SCItem=DayBreak
  23262. item_NamePOWR_SASU_S02_Lotus_SCItem=Lotus
  23263. item_NamePOWR_SASU_S03_TigerLilly_SCItem=TigerLilly
  23264. item_NamePOWR_TYDT_S01_DeltaMax_SCItem=DeltaMax
  23265. item_NamePOWR_TYDT_S01_SonicLite=SonicLite
  23266. item_NamePOWR_TYDT_S01_SonicLite_SCItem=SonicLite
  23267. item_NamePOWR_TYDT_S02_Eclipse_SCItem=Eclipse
  23268. item_NamePOWR_TYDT_S02_GammaMax_SCItem=Gamma Max
  23269. item_NamePOWR_V01_LPLT_IonWave=[PH] LPLT-Made XIAN Nox Powerplant Name[PH]
  23270. item_NamePOWR_VNCL_S01_Blade=VNCL Blade Powerplant
  23271. item_NamePOWR_VNCL_S01_Cleaver=VNCL Cleaver Powerplant
  23272. item_NamePOWR_VNCL_S01_Pulse=VNCL Pulse Powerplant
  23273. item_NamePOWR_VNCL_S01_Scythe=VNCL Scythe Powerplant
  23274. item_NamePOWR_VNCL_S01_Stinger=VNCL Stinger Powerplant
  23275. item_NamePOWR_VNCL_S01_Void=VNCL Void Powerplant
  23276. item_NamePRAR_DistortionScatterGun_S3=Reformation Distortion Scattergun
  23277. item_NamePRAR_DistortionScatterGun_S4=Salvation Distortion Scattergun
  23278. item_NamePRAR_DistortionScatterGun_S5=Absolution Distortion Scattergun
  23279. item_NamePRAR_DistortionScatterGun_S6=Condemnation Distortion Scattergun
  23280. item_nameptv_paint_camo=All Terrain Camouflage: Forest (ATC-F) Paint
  23281. item_nameptv_paint_cherry=Cherry Paint
  23282. item_nameptv_paint_double=Agate Gray Paint
  23283. item_nameptv_paint_metal=Gunmetal Paint
  23284. item_nameptv_paint_stealth=Tactical Stealth Paint
  23285. item_nameptv_paint_willys=Rifle Green Paint
  23286. item_NamePU_Hangar2PlanetsideSwitch=<-=MISSING=->
  23287. item_NamePurpleLaserBolt=<-=MISSING=->
  23288. item_NameQDRV_ACAS_S02_SparkFire_SCItem=Spark Fire
  23289. item_NameQDRV_ACAS_S02_SunFire_SCItem=Sun Fire
  23290. item_NameQDRV_ARCC_S01_Flood_SCItem=Flood
  23291. item_NameQDRV_ARCC_S01_Rush=Rush
  23292. item_NameQDRV_ARCC_S02_Cascade_SCItem=Cascade
  23293. item_NameQDRV_ARCC_S03_Echo=Echo
  23294. item_NameQDRV_ARCC_S03_Echo_SCItem=Echo
  23295. item_NameQDRV_ARCC_S03_Fissure=Fissure
  23296. item_NameQDRV_ARCC_S03_Fissure_SCItem=Fissure
  23297. item_NameQDRV_ARCC_S03_Impulse=Impulse
  23298. item_NameQDRV_ARCC_S03_Impulse_SCItem=Impulse
  23299. item_NameQDRV_JUST_S01_Goliath=Goliath
  23300. item_NameQDRV_JUST_S01_Vulcan_SCItem=Vulcan
  23301. item_NameQDRV_JUST_S02_Bolon=Bolon
  23302. item_NameQDRV_JUST_S02_Huracan_SCItem=Huracan
  23303. item_NameQDRV_JUST_S03_Agni=Agni
  23304. item_NameQDRV_JUST_S03_Agni_SCItem=Agni
  23305. item_NameQDRV_JUST_S03_Kama=Kama
  23306. item_NameQDRV_JUST_S03_Vesta=Vesta
  23307. item_NameQDRV_JUST_S03_Vesta_SCItem=Vesta
  23308. item_NameQDRV_ORIG_S04_890J_SCItem=Allegro
  23309. item_NameQDRV_RACO_S01_Drift=Drift
  23310. item_NameQDRV_RACO_S01_Spectre_SCItem=Spectre
  23311. item_NameQDRV_RACO_S02_Bolt_SCItem=Bolt
  23312. item_NameQDRV_RACO_S02_Nova_SCItem=Nova
  23313. item_NameQDRV_RACO_S02_Spicule_SCItem=Spicule
  23314. item_NameQDRV_RSI_S01_Eos=Eos
  23315. item_NameQDRV_RSI_S01_Hyperion_SCItem=Hyperion
  23316. item_NameQDRV_RSI_S02_Aither_SCItem=Aither
  23317. item_nameQDRV_RSI_S02_Hemera_SCItem=Hemera
  23318. item_nameQDRV_RSI_S02_Khaos_SCItem=Khaos
  23319. item_NameQDRV_RSI_S03_Erebos=Erebos
  23320. item_nameQDRV_RSI_S03_Erebos_SCItem=Erebos
  23321. item_NameQDRV_RSI_S03_Metis=Metis
  23322. item_nameQDRV_RSI_S03_Metis_SCItem=Metis
  23323. item_NameQDRV_RSI_S03_Tyche=Tyche
  23324. item_nameQDRV_RSI_S03_Tyche_SCItem=Tyche
  23325. item_NameQDRV_TARS_S01_Expedition=Expedition
  23326. item_nameQDRV_TARS_S01_Wayfare_SCItem=Wayfare
  23327. item_NameQDRV_TARS_S02_Odyssey=Odyssey
  23328. item_nameQDRV_TARS_S02_Quest_SCItem=Quest
  23329. item_NameQDRV_TARS_S03_Drifter=Drifter
  23330. item_nameQDRV_TARS_S03_Drifter_SCItem=Drifter
  23331. item_NameQDRV_TARS_S03_Ranger=Ranger
  23332. item_nameQDRV_TARS_S03_Ranger_SCItem=Ranger
  23333. item_NameQDRV_TARS_S03_Wanderer=Wanderer
  23334. item_nameQDRV_TARS_S03_Wanderer_SCItem=Wanderer
  23335. item_NameQDRV_WETK_S01_Beacon=Beacon
  23336. item_NameQDRV_WETK_S01_Siren=Siren
  23337. item_NameQDRV_WETK_S02_Crossfield=Crossfield
  23338. item_nameQDRV_WETK_S02_XL1_SCItem=XL1
  23339. item_NameQDRV_WETK_S03_Balandin=Balandin
  23340. item_nameQDRV_WETK_S03_Balandin_SCItem=Balandin
  23341. item_NameQDRV_WETK_S03_Pontes=Pontes
  23342. item_NameQDRV_WETK_S03_TS2=TS-2
  23343. item_nameQDRV_WETK_S03_TS2_SCItem=TS2
  23344. item_NameQDRV_XIAN_S01=XIAN Quantum Drive
  23345. item_NameQED_WETK_S03_Reynie=Reynie QED
  23346. item_NameQFT_AEGS_Medi_PL01=AEGS Medium Quantum Fuel Tank
  23347. item_NameQFT_AEGS_Medi_PL02=AEGS Medium Quantum Fuel Tank
  23348. item_NameQFT_AEGS_SMAL_PL01=AEGS Small Quantum Fuel Tank
  23349. item_NameQFT_AEGS_SMAL_PL02=AEGS Small Quantum Fuel Tank
  23350. item_NameQFT_ANVL_SMAL_F7A=ANVL F7A Quantum Fuel Tank
  23351. item_NameQFT_ANVL_SMAL_PL01=ANVL Small Quantum Fuel Tank
  23352. item_NameQFT_ANVL_SMAL_PL02=ANVL Small Quantum Fuel Tank
  23353. item_NameQFT_CNOU_SMAL_PL01=CNOU Small Quantum Fuel Tank
  23354. item_NameQFT_CNOU_SMAL_PL02=CNOU Small Quantum Fuel Tank
  23355. item_NameQFT_CNOU_SMAL_PL03=CNOU Small Quantum Fuel Tank
  23356. item_NameQFT_DRAK_MEDI_PL01=DRAK Medium Quantum Fuel Tank
  23357. item_NameQFT_ORIG_SMAL_PL01=ORIG Small Quantum Fuel Tank
  23358. item_NameQFT_ORIG_SMAL_PL02=ORIG Small Quantum Fuel Tank
  23359. item_NameQFT_ORIG_SMAL_PL03=ORIG Small Quantum Fuel Tank
  23360. item_NameQFT_ORIG_SMAL_PL04=ORIG Small Quantum Fuel Tank
  23361. item_NameQFT_RSI_MEDI_PL01=RSI Medium Quantum Fuel Tank
  23362. item_NameQFT_RSI_SMAL_PL01=RSI Small Quantum Fuel Tank
  23363. item_NameQFT_RSI_SMAL_PL02=RSI Small Quantum Fuel Tank
  23364. item_NameQFT_VNCL_SMAL_PL01=VNCL Small Quantum Fuel Tank
  23365. item_NameQTNK_VNCL_Glaive=Quantum Fuel Tank
  23366. item_NameQTNK_VNCL_Scythe=Quantum Fuel Tank
  23367. item_NameReclaimer_Paint_Showdown=Reclaimer Showdown
  23368. item_NameRedLaserBolt=<-=MISSING=->
  23369. item_nameReliant_Paint_Mako=Mako
  23370. item_nameReliant_Paint_Sen=Sen
  23371. item_nameReliant_Paint_Tana=Tana
  23372. item_NameRifle=@mp_eRifle
  23373. item_NameRifleBullet=@mp_eRifleBullet
  23374. item_NameRSI_3DRadarDisplay=RSI 3D Radar Display
  23375. item_NameRSI_Aurora_CL_shop=RSI Aurora CL
  23376. item_NameRSI_Aurora_ES_shop=RSI Aurora ES
  23377. item_NameRSI_Aurora_LandingSystem=RSI Aurora Landing System
  23378. item_NameRSI_Aurora_lights=@RSI Aurora Light Set
  23379. item_NameRSI_Aurora_LN_Pilot_Seat=RSI Aurora LN Pilot Seat
  23380. item_NameRSI_Aurora_LN_shop=RSI Aurora LN
  23381. item_NameRSI_Aurora_MR_shop=RSI Aurora MR
  23382. item_NameRSI_Aurora_MultiLight=RSI Aurora External Lights
  23383. item_NameRSI_Aurora_Pilot_Seat=RSI Aurora Pilot Seat
  23384. item_NameRSI_Aurora_Pilot_Seat_Blue=RSI Aurora Pilot Seat Blue
  23385. item_NameRSI_Aurora_Pilot_Seat_Red=RSI Aurora Pilot Seat Red
  23386. item_NameRSI_BallisticRepeater_S9=RSI Ballistic Repeater S9
  23387. item_NameRSI_Bengal_Seat_Pilot=RSI Bengal Pilot Seat
  23388. item_NameRSI_Bengal_Turret_AA_Cockpit=RSI Bengal AA Turret Cockpit
  23389. item_NameRSI_Bengal_Turret_STS=RSI Bengal STS Turret
  23390. item_NameRSI_CML_Chaff=RSI Chaff Launcher
  23391. item_NameRSI_CML_Flare=RSI Flare Launcher
  23392. item_NameRSI_Cockpit_Audio=RSI Cockpit Audio
  23393. item_NameRSI_Constellation_Andromeda_shop=RSI Constellation Andromeda
  23394. item_NameRSI_Constellation_Aquila_shop=RSI Constellation Aquila
  23395. item_NameRSI_Constellation_Base_Seat_Copilot_Left=RSI Constellation Co-Pilot Left Seat
  23396. item_NameRSI_Constellation_Base_Seat_Copilot_Right=RSI Constellation Co-Pilot Right Seat
  23397. item_NameRSI_Constellation_Base_Seat_Pilot=RSI Constellation Pilot Seat
  23398. item_NameRSI_Constellation_LandingSystem=RSI Constellation Landing System
  23399. item_NameRSI_Constellation_lights=RSI Constellation External Lights
  23400. item_NameRSI_Constellation_MissilePod=RSI Constellation Missile Pod
  23401. item_NameRSI_Constellation_MissilePod_S1_x7=RSI Constellation Side Missile Pod
  23402. item_NameRSI_Constellation_MissilePod_S2_x3=RSI Constellation Top Missile Pod
  23403. item_NameRSI_Constellation_MultiLight=RSI Constellation External Lights
  23404. item_NameRSI_Constellation_Seat_Pilot=RSI Constellation Pilot Seat
  23405. item_NameRSI_Constellation_Seat_Turret=RSI Constellation Turret Seat
  23406. item_NameRSI_Constellation_Seat_Turret_Bottom=RSI Constellation Lower Turret Seat
  23407. item_NameRSI_Constellation_Taurus_shop=RSI Constellation Taurus
  23408. item_NameRSI_Constellation_turret=RSI Constellation Turret
  23409. item_NameRSI_Constellation_Turret_Base_Lower=RSI Constellation Turret
  23410. item_NameRSI_Constellation_Turret_Base_Upper=RSI Constellation Turret
  23411. item_NameRSI_DefaultADS=RSI ADS
  23412. item_NameRSI_DefaultBattery=RSI Battery
  23413. item_NameRSI_DefaultCPU=RSI CPU
  23414. item_NameRSI_DefaultFlashlight=MicroTorch Flashlight
  23415. item_NameRSI_DefaultJetPack=RSI Default JetPack
  23416. item_NameRSI_DefaultMotherboard=RSI Motherboard
  23417. item_NameRSI_DefaultRadar_LongRange=RSI Long Range Radar
  23418. item_NameRSI_DefaultRadar_MidRange=RSI Medium Range Radar
  23419. item_NameRSI_DefaultRadar_ShortRange=RSI Short Range Radar
  23420. item_NameRSI_DefaultSignatureReductor=RSI Signature Reduction Device
  23421. item_NameRSI_DefaultTargetSelector=RSI Target Selection Device
  23422. item_NameRSI_DefaultTurretAIModule=Turret Module
  23423. item_NameRSI_DefaultWeaponBattery=RSI Weapon Battery
  23424. item_NameRSI_DefaultWeaponControl=RSI Weapon Control
  23425. item_NameRSI_FXM_ESI_LowerRetro_S1=RSI FXM ESA Retro Thruster
  23426. item_NameRSI_FXM_ESI_S1=RSI FXM ESA Thruster
  23427. item_NameRSI_FXM_ESI_UpperRetro_S1=RSI FXM ESA Thruster
  23428. item_NameRSI_FXM_ESI_Wing_S1=RSI FXM ESA Thruster
  23429. item_NameRSI_Intakes_Aurora=RSI Aurora Intakes
  23430. item_NameRSI_Light_Armor=RSI Light Armor
  23431. item_NameRSI_Light_Helmet=RSI Light Helmet
  23432. item_NameRSI_Light_Helmet_01=RSI Default Helmet
  23433. item_NameRSI_Light_Helmet_02=RSI Default Helmet 2
  23434. item_NameRSI_Light_Helmet_03=RSI Default Helmet 3
  23435. item_NameRSI_Light_Helmet_04=RSI Default Helmet 4
  23436. item_NameRSI_Light_Helmet_05=RSI Default Helmet 5
  23437. item_NameRSI_Light_Helmet_06=RSI Default Helmet 6
  23438. item_NameRSI_Light_Helmet_07=RSI Default Helmet 7
  23439. item_NameRSI_Light_Helmet_08=RSI Default Helmet 8
  23440. item_NameRSI_Light_Helmet_09=RSI Default Helmet 9
  23441. item_NameRSI_Light_Helmet_Purple=RSI Light Helmet - Purple
  23442. item_NameRSI_Light_Helmet_Yellow=RSI Light Helmet - Yellow
  23443. item_NameRSI_MissileBay=RSI Missile Bay
  23444. item_NameRSI_Purple_Armor=RSI Armor - Purple
  23445. item_NameRSI_SelfDestruct=RSI Self Destruct
  23446. item_NameRSI_SelfDestruct_Long=RSI Self Destruct Long
  23447. item_NameRSI_VP_ESI_S1=RSI-KRIG Main Thruster
  23448. item_NameRSI_Yellow_Armor=RSI Armor - Yellow
  23449. item_NameSCAR=@mp_eScar
  23450. item_NameSCARAudio=<-=MISSING=->
  23451. item_NameSECO_Dual_Ink_Mark_204_Small=INK-Dual 204-S
  23452. item_NameSECO_S1_F1_Q1=SECO INK-1
  23453. item_NameSECO_S1_F1_Q1_Merlin=SECO INK-1 Merlin
  23454. item_NameSECO_S1_F1_Q1_Mustang=SECO INK-1 Mustang
  23455. item_NameSECO_S1_F1_Q1_Survival=SECO INK-1
  23456. item_NameSECO_S1_F4_DD=INK-Mark 104-ID
  23457. item_NameSECO_S1_F4_SD=INK-Splash 104-IS
  23458. item_NameSECO_S2_F4_DD=INK-Mark 204-ID
  23459. item_NameSECO_S2_F4_SD=INK-Splash 204-IS
  23460. item_NameSECO_S3_F4_DD=INK-Mark 304-ID
  23461. item_NameSECO_S3_F4_SD=INK-Splash 304-IS
  23462. item_NameSECO_S4_F4_DD=INK-Mark 404-ID
  23463. item_NameSECO_S4_F4_SD=INK-Splash 404-IS
  23464. item_NameShieldPane=Shield
  23465. item_NameSHLD_AEGS_S04_Idris=AEGS Idris Shield
  23466. item_NameSHLD_ASAS_S01_Cloak=Cloak
  23467. item_NameSHLD_ASAS_S01_Mirage=Mirage
  23468. item_NameSHLD_ASAS_S01_Obscura=Ascension Astro Obscura
  23469. item_NameSHLD_ASAS_S01_Shimmer=Shimmer
  23470. item_NameSHLD_ASAS_S01_Veil=Veil
  23471. item_NameSHLD_ASAS_S02_Shroud=Shroud
  23472. item_NameSHLD_BANU_S02_Sukoran=Sukoran
  23473. item_NameSHLD_BASL_S00_Castra=Castra
  23474. item_NameSHLD_BASL_S01_Bulwark=Bulwark
  23475. item_NameSHLD_BASL_S01_Guardian=Guardian
  23476. item_NameSHLD_BASL_S01_Palisade=Palisade
  23477. item_NameSHLD_BASL_S01_Steward=Steward
  23478. item_NameSHLD_BASL_S02_Aspis=Aspis
  23479. item_NameSHLD_BASL_S03_Stronghold=Stronghold
  23480. item_NameSHLD_BEHR_S01_5SA=5SA 'Rhada'
  23481. item_NameSHLD_BEHR_S01_6SA=6SA
  23482. item_NameSHLD_BEHR_S01_7sa=7SA
  23483. item_NameSHLD_BEHR_S02_5MA=5MA 'Chimalli'
  23484. item_NameSHLD_BEHR_S03_5CA=5CA 'Akura'
  23485. item_NameSHLD_BEHR_SMAL_PL01=BEHR Shield Small
  23486. item_NameSHLD_GODI_S01_AllStop=AllStop
  23487. item_NameSHLD_GODI_S01_AllStop_SCItem=AllStop
  23488. item_NameSHLD_GODI_S01_ForceWall=ForceWall
  23489. item_NameSHLD_GODI_S01_FR66=FR-66
  23490. item_NameSHLD_GODI_S01_SecureHyde=SecureHyde
  23491. item_NameSHLD_GODI_S02_FullStop=FullStop
  23492. item_NameSHLD_ORIG_S04_890J_SCItem=Glacis
  23493. item_NameSHLD_S01_CIV_SECO_Ink=INK
  23494. item_NameSHLD_S01_CMP_YORM_Targa=Targa
  23495. item_NameSHLD_SECO_MEDI_PL01=SECO Shield Medium
  23496. item_NameSHLD_SECO_S00_PIN=PIN
  23497. item_NameSHLD_SECO_S01_HEX=HEX
  23498. item_NameSHLD_SECO_S01_INK=INK
  23499. item_NameSHLD_SECO_S01_WEB=WEB
  23500. item_NameSHLD_SECO_S02_STOP=STOP
  23501. item_NameSHLD_SECO_SMAL_PL01=SECO Shield Small
  23502. item_NameSHLD_SECO_SMAL_PL01_Pirate=SECO Shield Small (Pirate)
  23503. item_NameSHLD_YORM_S01_Falco=Falco
  23504. item_NameSHLD_YORM_S01_Targa=Targa
  23505. item_NameShop_AstroArmada=Astro Armada
  23506. item_NameShop_CasabaOutlet=Casaba Outlet
  23507. item_NameShop_CubbyBlast=Cubby Blast
  23508. item_NameShop_DumpersDepot=Dumper's Depot
  23509. item_nameShop_GarrityDefense=Garrity Defense
  23510. item_nameShop_LiveFireWeapons=Live Fire Weapons
  23511. item_NameShop_MedicalUnit=Medical Unit
  23512. item_NameShubin_Ballistic_Unmanned_Turret=Shubin Unmanned Turret
  23513. item_NameShubin_TurretMissileRack=Behring Marksman HS Quad Platform
  23514. item_NameShubinTurretItem=Class 2b Mount
  23515. item_NameSilencer=@mp_eSilencer
  23516. item_NameSmallFish=Ribbon Fish
  23517. item_NameStimpack=OneClick
  23518. item_NameSTKA_AGH36_S3=Sterne Katzen AG Hornisse-36
  23519. item_NameStorAll_Big_Box_Model_A=Stor*All Big Box Model A
  23520. item_NameStorAll_Big_Box_Model_H=Stor*All Big Box Model H
  23521. item_NameStorAll_Mini=Stor*All Mini
  23522. item_NameStripedFish=Banded Fessle
  23523. item_NameTable_Conference=Conference Table
  23524. item_NameTALN_Retaliator_S5_Strike_TL_CS=Stalker V Torpedo
  23525. item_NameTalon_Dominator_Platform_x4=TALN Quad Rack
  23526. item_NameTalon_Executioner_IR_Twin=Talon Executioner IR Twin
  23527. item_NameTalon_Stalker_Platform_x4=Talon Stalker Quad Rack
  23528. item_NameTalon_Stalker_Quad=TALN Quad Rack
  23529. item_NameTalon_Stalker_Twin=TALN Twin Rack
  23530. item_Nametank125=<-=MISSING=->
  23531. item_NameTankCannon=<-=MISSING=->
  23532. item_Nametemp_optics_x1_s1=Temp Optic S1 X1
  23533. item_Nametemp_optics_x2_s1=Temp Optic S1 X2
  23534. item_Nametemp_optics_x3_s1=Temp Optic S1 X3
  23535. item_Nametemp_optics_x4_s2=Temp Optic S2 X4
  23536. item_Nametemp_optics_x8_s3=Temp Optic S3 X8
  23537. item_NameTHCN_S1_RPOD_4x_S2=Liberator
  23538. item_NameTHCN_S2_RPOD_8x_S2=Liberator Prime
  23539. item_NameTHCN_S3_RPOD_12x_S2=Liberator Ultra
  23540. item_NameTHRE_ANVL_F7A_Main=THRE F7A Main Thruster
  23541. item_NameTHRM_ANVL_Flex_F7A=THRM F7A Flex Thruster
  23542. item_NameTMBL_EMP_Device=[PH] TMBL Cyclone EMP Device
  23543. item_NameTOAG_launcher_ballistic_01=Kahix Missile Launcher
  23544. item_NameTorshuCrab=Thorshu Grey
  23545. item_NameTRAS_LaserBeam_S4=Arame Laser Beam
  23546. item_NameTRAS_LaserBeam_S5=Kombu Laser Beam
  23547. item_NameTRAS_LaserBeam_S6=Wakame Laser Beam
  23548. item_NameTrophyCase_12Ports=Trophy Case
  23549. item_NameUEE_medium_m_outfit=Medium Marine Armor
  23550. item_NameUMNT_ANVL_S5_Cap=Anvil Hornet Ghost Center Cap
  23551. item_NameUMNT_ANVL_S5_Rotodome=WillsOp Long Look Radar
  23552. item_NameUMNT_MISC_S03_PL01=Reliant Utility Mount Cap
  23553. item_Nameun_portable_light_1_a_cyan=Cyan QuikFlarePro
  23554. item_Nameun_portable_light_1_a_green=Green QuikFlarePro
  23555. item_Nameun_portable_light_1_a_orange=Orange QuikFlarePro
  23556. item_Nameun_portable_light_1_a_pink=Pink QuikFlare
  23557. item_Nameun_portable_light_1_a_red=Red QuikFlarePro
  23558. item_Nameun_portable_light_1_a_yellow=Yellow QuikFlarePro
  23559. item_nameUrsa_Paint_Emerald=Fortuna
  23560. item_NameUrsa_Paint_Red=[WIP] Ursa Rover Red
  23561. item_Nameutfl_melee_01=FSK-8 Combat Knife
  23562. item_Nameutfl_melee_01_browngold01=FSK-8 "Mirage" Combat Knife 
  23563. item_Nameutfl_melee_01_greywhite01=FSK-8 "Ghost" Combat Knife 
  23564. item_Nameutfl_melee_01_redwhite01=FSK-8 "Bloodline" Combat Knife 
  23565. item_NameVehicle_Debris=Debris
  23566. item_NameVNCL_Blade_CML_Chaff=VNCL Blade - Chaff Launcher
  23567. item_NameVNCL_Blade_CML_Flare=VNCL Blade - Flare Launcher
  23568. item_NameVNCL_Blade_Fuel_Tank_S1=VNCL Blade Fuel Tank
  23569. item_NameVNCL_Blade_LaserRepeater_S3=VNCL Laser Repeater S3
  23570. item_NameVNCL_Blade_PlasmaCannon_S2=VNCL Plasma Repeater S2
  23571. item_NameVNCL_Blade_Platform_x2=VNCL Dual Missile Platform
  23572. item_NameVNCL_Blade_Radar=VNCL Blade Radar
  23573. item_NameVNCL_Blade_S1_Strike_FAF_IR=VNCL Blade Strike Missile S1
  23574. item_NameVNCL_Blade_S1_TR4=VNCL Blade Thruster
  23575. item_NameVNCL_Blade_S2_TR4=VNCL Blade Thruster
  23576. item_NameVNCL_Blade_Seat_Pilot=VNCL Blade Pilot Seat
  23577. item_NameVNCL_Blade_Shield=VNCL Blade Shield Generator
  23578. item_NameVNCL_Blade_TR1_Joint=VNCL Blade Joint Thruster
  23579. item_NameVNCL_Blade_TR2_Retro=VNCL Blade Retro Thruster
  23580. item_NameVNCL_Cleaver_Engine=VNCL Cleaver Engine
  23581. item_NameVNCL_Cleaver_Omni=VNCL Cleaver Omni Thruster
  23582. item_NameVNCL_Cleaver_Retro=VNCL Cleaver Retro Thruster
  23583. item_NameVNCL_CML_Chaff=VNCL Chaff Launcher
  23584. item_NameVNCL_CML_Flare=VNCL Flare Launcher
  23585. item_NameVNCL_Cockpit_Audio=VNCL Cockpit Audio
  23586. item_NameVNCL_DF_MOUSE=[PH] Vanduul DF
  23587. item_NameVNCL_Fuel_Tank_S1=VNCL Fuel Tank
  23588. item_NameVNCL_Fuel_Tank_Stinger_S1=VNCL Stinger Fuel Tank
  23589. item_NameVNCL_Fuel_Tank_Void=VNCL Void Fuel Tank
  23590. item_NameVNCL_Glaive_Aux_Fixed=Fixed Mav Thruster
  23591. item_NameVNCL_Glaive_Aux_Joint=Joint Mav Thruster
  23592. item_NameVNCL_Glaive_LandingSystem=VNCL Glaive Landing System
  23593. item_Namevncl_glaive_lights_body=@VNCL General Body Light
  23594. item_Namevncl_glaive_lights_cockpit_int=@VNCL General Cockpit Lights
  23595. item_Namevncl_glaive_lights_engine=@VNCL General Engine Light
  23596. item_Namevncl_glaive_lights_port_wing=@VNCL Port Wing Light
  23597. item_Namevncl_glaive_lights_starboard_wing=@VNCL Starboard Wing Light
  23598. item_NameVNCL_Glaive_Main_Fixed=Main Thruster
  23599. item_NameVNCL_Glaive_MultiLight=VNCL Glaive External Lights
  23600. item_NameVNCL_Glaive_Retro_Fixed_Left=Retro Thruster
  23601. item_NameVNCL_Glaive_Retro_Fixed_Right=Retro Thruster
  23602. item_NameVNCL_Glaive_Shield=VNCL Glaive Shield
  23603. item_NameVNCL_HS_MARK=Vanduul IR Missile
  23604. item_NameVNCL_LaserCannon_S1='WEAK' Laser Autocannon
  23605. item_NameVNCL_LaserCannon_S2=Vanduul S2 Laser Autocannon
  23606. item_Namevncl_lights_body=@VNCL General Body Light
  23607. item_Namevncl_lights_cockpit_int=@VNCL General Cockpit Lights
  23608. item_Namevncl_lights_engine=VNCL General Engine Light
  23609. item_Namevncl_lights_port_wing=@VNCL Port Wing Light
  23610. item_Namevncl_lights_starboard_wing=@VNCL Starboard Wing Light
  23611. item_NameVNCL_Mark_Platform_x3=VNCL Scythe Missile Platform x3
  23612. item_NameVNCL_Mark_Platform_x4=VNCL Scythe Missile Platform x4
  23613. item_NameVNCL_MissileRack_Blade=Ramming Blade
  23614. item_NameVNCL_NC_S5_Q1='WAR' Neutron Cannon
  23615. item_NameVNCL_NeutronCannon_S5='WAR' Neutron Autocannon
  23616. item_NameVNCL_PC_Scythe_Right='WAR' Plasma Cannon
  23617. item_NameVNCL_PlasmaCannon='WAR' Plasma Autocannon
  23618. item_NameVNCL_PlasmaCannon_S2=Vanduul S2 Plasma Autocannon
  23619. item_NameVNCL_PlasmaCannon_S3=Vanduul S3 Plasma Autocannon
  23620. item_NameVNCL_PlasmaCannon_S5='WRATH' Plasma Autocannon
  23621. item_NameVNCL_PlasmaCannon_Stinger_S5=<div style="text-align: justify;">VNCL S5 Plasma Autocannon</div>
  23622. item_NameVNCL_Scythe_ADS='AIR' ADS
  23623. item_NameVNCL_SCYTHE_CML_Chaff=VNCL Scythe - Chaff Launcher
  23624. item_NameVNCL_SCYTHE_CML_Flare=VNCL Scythe - Flare Launcher
  23625. item_NameVNCL_Scythe_CPU='CORE' CPU
  23626. item_NameVNCL_Scythe_Fuel_Tanks=Fuel Tank
  23627. item_NameVNCL_Scythe_LandingSystem=VNCL Scythe Landing System
  23628. item_NameVNCL_Scythe_MB='CLOUD' Avionics System
  23629. item_NameVNCL_Scythe_MissilePlatform_x3_Left=Scythe Missile Platform Left
  23630. item_NameVNCL_Scythe_MissilePlatform_x4=Scythe Missile Platform Left
  23631. item_NameVNCL_Scythe_MultiLight=VNCL Scythe External Lights
  23632. item_NameVNCL_Scythe_Radar=Short Range Radar
  23633. item_NameVNCL_Scythe_Seat_Pilot=VNCL Scythe Pilot Seat
  23634. item_NameVNCL_Scythe_Shield='SPARK' Shield
  23635. item_NameVNCL_Scythe_TC='CROSS' Targeting Computer
  23636. item_NameVNCL_Scythe_WCS='CAST' Weapons Control
  23637. item_NameVNCL_Spark_Shield_S3=VNCL Spark Shield
  23638. item_NameVNCL_Spark_Shield_S3_Survival=VNCL Spark Shield
  23639. item_NameVNCL_Stinger_CML_Chaff=VNCL Stinger - Chaff Launcher
  23640. item_NameVNCL_Stinger_CML_Flare=VNCL Stinger - Flare Launcher
  23641. item_NameVNCL_Stinger_NC_S5=VNCL Stinger Neutron Cannon S5
  23642. item_NameVNCL_Stinger_Platform_x12=VNCL Stinger Missile Rack x12
  23643. item_NameVNCL_Stinger_S1_HS=VNCL Stinger S1 Missile
  23644. item_NameVNCL_Stinger_Seat_Pilot=VNCL Stinger Pilot Seat
  23645. item_NameVNCL_Stinger_Shield_S3=VNCL Stinger Shield Generator
  23646. item_NameVNCL_Stinger_TR1_Joint=VNCL Stinger Joint Thruster
  23647. item_NameVNCL_Stinger_TR2_Retro=VNCL Stinger Retro Thruster
  23648. item_NameVNCL_TachyonCannon_Kingship=Kingship Tachyon
  23649. item_NameVNCL_Throw_S3_TR4=VNCL Throw Thruster
  23650. item_NameVNCL_Trap_TR1_Fixed=VNCL Trap Fixed Thruster
  23651. item_NameVNCL_Trunk_TR2_Retro=VNCL Trunk Retro Thruster
  23652. item_NameVNCL_Twist_TR1_Joint=VNCL Twist Joint Thruster
  23653. item_NameVNCL_Void_Engine=VNCL Void Engine
  23654. item_NameVNCL_Void_Joint=VNCL Void Joint Thruster
  23655. item_NameVNCL_Void_Retro=VNCL Void Retro Thruster
  23656. item_NameVNCL_Void_Seat_Pilot=VNCL Void Pilot Seat
  23657. item_NameVNCL_Void_Shield=VNCL Void Shield
  23658. item_NameVNCL_VS_Spark_Shield_S3=VNCL Spark Shield Generator
  23659. item_NameWeapon_Mount_Class1_Placeholder_a=Class 1a Mount
  23660. item_NameWillsOp_TC=WillsOp Targeting Computer
  23661. item_NameXFRG_E_655_Engine_S6_Q1=XFRG E 655 Main Thruster
  23662. item_NameXFRG_E_655_Engine_S7_Q1=XFRG E 655 Main Thruster
  23663. item_NameXFRG_FP_RMI_S2_Q1=XForge P/S2-80 Main Engine
  23664. item_NameXFRG_Intakes_Aurora=XFRG Aurora Fuel Intakes
  23665. item_NameXFRG_Vanguard_D_S4_320_Aux=XFRG Vanguard D 320 Auxiliary Thruster
  23666. item_NameXFRG_Vanguard_D_S4_320_Main=XFRG Vanguard D 320 Main Thruster
  23667. item_NameXIAN_Cockpit_Audio=XIAN Cockpit Audio
  23668. item_NameXIAN_LaserCannon_S3=XIAN Laser Autocannon S3
  23669. item_NameXIAN_Scout_CML_Chaff=XIAN Scout - Chaff Launcher
  23670. item_NameXIAN_Scout_CML_Flare=XIAN Scout - Flare Launcher
  23671. item_NameXIAN_Scout_LandingSystem=XIAN Scout Landing System
  23672. item_NameXIAN_Scout_Maneuvering=XIAN Scout Thruster
  23673. item_NameXIAN_Scout_MultiLight=XIAN Scout External Lights
  23674. item_NameXIAN_Scout_Retro=XIAN Scout Retro Thruster
  23675. item_NameXIAN_Scout_Seat_Pilot=XIAN Scout Pilot Seat
  23676. item_Namexian_special_launcher_01=I'rhal Missile Launcher
  23677. item_NameYORM_S2_F4_RC=YORM Dual Protector
  23678. item_NameYORM_S3_F4_RC=YORM Dual Protector
  23679. item_NameZoom=Mantis GT-220
  23680. Item_ObjectiveMarker=~mission(Item)
  23681. item_qt_cooldown=Cooldown %0.1f
  23682. item_qt_no_drive_available=NO DRIVE
  23683. item_qt_status_insufficient_fuel=INSUFFICIENT FUEL
  23684. item_qt_status_no_fuel=NO FUEL
  23685. item_qt_status_no_power=NO POWER
  23686. item_ship_items_176=
  23687. item_ShipClass_Bomber=Bomber
  23688. item_ShipClass_Capital=Capital
  23689. item_ShipClass_Cargo=Cargo
  23690. item_ShipClass_Fighter=Fighter
  23691. item_ShipClass_PersonalTransport=Personal Transport
  23692. item_ShipClass_Versatile=Versatile
  23693. item_ShipFocus_Bomber=Bomber
  23694. item_ShipFocus_CapitalShip=Capital Ship
  23695. item_ShipFocus_Cargo=Cargo
  23696. item_ShipFocus_CarrierBasedBomber=Carrier-based Bomber
  23697. item_ShipFocus_CivilianCloseSupport=Civilian Close Support
  23698. item_ShipFocus_Corvette=Corvette
  23699. item_ShipFocus_Defense=Defense
  23700. item_ShipFocus_EMPWarefare=EMP Warefare
  23701. item_ShipFocus_Exploration=Exploration
  23702. item_ShipFocus_Fighter=Fighter
  23703. item_ShipFocus_Frigate=Frigate
  23704. item_ShipFocus_Gunship=Gunship
  23705. item_ShipFocus_HeavyBomber=Heavy bomber
  23706. item_ShipFocus_Infiltration=Infiltration
  23707. item_ShipFocus_InfoRunner=Info Runner
  23708. item_ShipFocus_Interceptor=Interceptor
  23709. item_ShipFocus_Interdiction=Interdiction
  23710. item_ShipFocus_LightCargo=Light Cargo
  23711. item_ShipFocus_LightFighter=Light Fighter
  23712. item_ShipFocus_LongRangeFighter=Long-range Fighter
  23713. item_ShipFocus_LuxuryTouring=Luxury Touring
  23714. item_ShipFocus_MediumFighter=Medium Fighter
  23715. item_ShipFocus_Mercantile=Mercantile
  23716. item_ShipFocus_MilitaryCloseSupport=Military Close Support
  23717. item_ShipFocus_MilitaryTransport=Military Transport
  23718. item_ShipFocus_Militia=Militia
  23719. item_ShipFocus_MilitiaPatrol=Militia / Patrol
  23720. item_ShipFocus_Mining=Mining
  23721. item_ShipFocus_MultiFunction=Multi-Function
  23722. item_ShipFocus_PassengerTransit=Passenger Transit
  23723. item_ShipFocus_Policing=Policing
  23724. item_ShipFocus_Racing=Racing
  23725. item_ShipFocus_Repair=Repair
  23726. item_ShipFocus_Scout=Scout
  23727. item_ShipFocus_SearchRescue=Search and Rescue
  23728. item_ShipFocus_ShortRangePatrol=Short Range Patrol Fighter
  23729. item_ShipFocus_SnubFighter=Snub Fighter
  23730. item_ShipFocus_Starter=Starter
  23731. item_ShipFocus_Superiority=Superiority
  23732. item_ShipFocus_Touring=Touring
  23733. item_ShipFocus_Trade=Trade
  23734. item_ShipFocus_Transport=Transport
  23735. item_ShipFocus_UltraLightGround=Ultra-light Ground
  23736. item_ShipFocus_Versatile=Versatile
  23737. item_Subtitle1_Dead_Tree=Origin: Hyperion, Fora
  23738. item_SubTitle1_Glowing_Vine=Origin: Min 1b
  23739. item_SubTitle1_Hat_Monocle=2946 Dafne Collection
  23740. item_Subtitle1_Moss_Head=Origin: Conner’s Land and Load, Killian
  23741. item_SubTitle1_Space_Cactus=Origin: Centauri II, Centauri
  23742. item_SubTitle1_Space_Flower=Origin: Terra, Terra
  23743. item_Subtitle1_Space_Mushroom=Origin: Reisse, Rhetor
  23744. item_SubTitle1_Xian_Plant=Origin: Eealus III, Eealus
  23745. item_Subtitle2_Dead_Tree=Average Lifespan: 15-20 SEY
  23746. item_SubTitle2_Glowing_Vine=Average Lifespan: 1-2 years
  23747. item_SubTitle2_Hat_Monocle=Design by Derion
  23748. item_Subtitle2_Moss_Head=Average Lifespan: Indefinitely
  23749. item_SubTitle2_Space_Cactus=Average Lifespan: 5-7 SEY
  23750. item_SubTitle2_Space_Flower=Average Lifespan: Estimated: 50-100 SEY
  23751. item_Subtitle2_Space_Mushroom=Average Lifespan: 1-2 SEY
  23752. item_SubTitle2_Xian_Plant=Average Lifespan: proven 2000 SEY, estimated unknown
  23753. item_SubType20mm_AMMO=20mm
  23754. item_SubType25mm_AMMO=25mm
  23755. item_SubType35mm_AMMO=35mm
  23756. item_SubType40mm_AMMO=40mm
  23757. item_SubType50mm_AMMO=50mm
  23758. item_SubType60mm_AMMO=60mm
  23759. item_SubType60mm_Rail_AMMO=60mm Rail
  23760. item_SubTypeADSComputer=ADS Computer
  23761. item_SubTypeAmmo_25mm=25mm
  23762. item_SubTypeAmmo_28mm=28mm
  23763. item_SubTypeAmmo_30mm=30mm
  23764. item_SubTypeAmmo_35mm=35mm
  23765. item_SubTypeAmmo_60mm=60mm
  23766. item_SubTypeAmmo_Rail_60mm=60mm
  23767. item_SubTypeAmmo_Rail_80mm=80mm Rail
  23768. item_SubTypeAmmoBox_Ballistic_120rd_106mm_exp=106mm EXP
  23769. item_SubTypeArmor=Armor
  23770. item_SubTypeAutopilot=Autopilot
  23771. item_SubTypeAwesome=Awesome
  23772. item_SubTypeBallTurret=Ball Turret
  23773. item_SubTypeCanardTurret=Canard Turret
  23774. item_SubTypeCargo=Cargo
  23775. item_SubTypeCockpit_Audio=Cockpit Audio
  23776. item_SubTypeConstellation=Constellation
  23777. item_SubTypeConstellationBottomTurret=Constellation Bottom Turret
  23778. item_SubTypeConstellationTopTurret=Constellation Top Turret
  23779. item_SubTypeCooler_AEGS_Gladius=Cooler AEGS Gladius
  23780. item_SubTypeCooler_ANVL_Hornet=Cooler ANVL Hornet
  23781. item_SubTypeCooler_Idris=Cooler Idris
  23782. item_SubTypeCooler_ORIG_300=Cooler ORIG 300
  23783. item_SubTypeCooler_RSI_Aurora=Cooler RSI Aurora
  23784. item_SubTypeCountermeasureLauncher=Countermeasure Launcher
  23785. item_SubTypeCountermeasureLauncher_AEGS_Gladius=Countermeasure Launcher AEGS Gladius
  23786. item_SubTypeCountermeasureLauncher_ANVL_Hornet=Countermeasure Launcher ANVL Hornet
  23787. item_SubTypeCountermeasureLauncher_ORIG_300=Countermeasure Launcher ORIG 300
  23788. item_SubTypeCountermeasureLauncher_ORIG_M50=Countermeasure Launcher ORIG M50
  23789. item_SubTypeCountermeasureLauncher_RSI_Aurora=Countermeasure Launcher RSI Aurora
  23790. item_SubTypeCPU=CPU
  23791. item_SubTypeDefault=Default
  23792. item_SubTypeEngine_AEGS_Gladius=Engine AEGS Gladius
  23793. item_SubTypeEngine_ANVL_Hornet=Engine ANVL Hornet
  23794. item_SubTypeEngine_ANVL_Hornet_F7CS=Engine ANVL Hornet F7CS
  23795. item_SubTypeEngine_ORIG_300=Engine ORIG 300
  23796. item_SubTypeEngine_ORIG_315p=Engine ORIG 315p
  23797. item_SubTypeEngine_ORIG_325a=Engine ORIG 325a
  23798. item_SubTypeEngine_ORIG_350r=Engine ORIG 350r
  23799. item_SubTypeEngine_ORIG_m50=Engine ORIG m50
  23800. item_SubTypeEngine_RSI_Aurora_L=Engine RSI Aurora L
  23801. item_SubTypeExternal=External
  23802. item_SubTypeEyeWare=EyeWare
  23803. item_SubTypeFixedThruster=Fixed Thruster
  23804. item_SubTypeFlashlight=Flashlight
  23805. item_SubTypeFlexThruster=Flex Thruster
  23806. item_SubTypeFuel=Fuel
  23807. item_SubTypeGadget=Gadget
  23808. item_SubTypeGladius_Gun=Gladius Gun
  23809. item_SubTypeGladius_Missile=Gladius Missile
  23810. item_SubTypeGlaiveGun=Glaive Gun
  23811. item_SubTypeGrenade=Grenade
  23812. item_SubTypeGun=Gun
  23813. item_SubTypeGunBallTurret_ANVL_Hornet=Turret ANVL Hornet
  23814. item_SubTypeGunCanardTurret_ANVL_Hornet=Turret ANVL Hornet
  23815. item_SubTypeGunTurret=Gun Turret
  23816. item_SubTypeHeat=Heat
  23817. item_SubTypeIdris=Idris
  23818. item_SubTypeIdris_Turret=Idris Turret
  23819. item_SubTypeInterior_Audio=Interior Audio
  23820. item_SubTypeIron=Iron
  23821. item_SubTypeIronSight=Optics Attachment
  23822. item_SubTypeJointThruster=Joint Thruster
  23823. item_SubTypeKnife=Knife
  23824. item_SubTypeLandingSystem=Landing System
  23825. item_SubTypeLarge=Large
  23826. item_SubTypeMagazine=Magazine
  23827. item_SubTypeMale=Male
  23828. item_SubTypeMannedTurret=Manned Turret
  23829. item_SubTypeMedium=Medium
  23830. item_SubTypeMedPack=Medical
  23831. item_SubTypeMissile=Missile
  23832. item_SubTypeMissileRack=Missile Rack
  23833. item_SubTypeMissileRack_ANVL_Hornet=Missile Rack ANVL Hornet
  23834. item_SubTypeMissileRack_M50=Missile Rack M50
  23835. item_SubTypeMissileRack_ORIG_300=Missile Rack ORIG 300
  23836. item_SubTypeMissileRack_RSI_Aurora=Missile Rack RSI Aurora
  23837. item_SubTypeMissileTurret=Missile Turret
  23838. item_SubTypeMissileTurretRack=Missile Turret Rack
  23839. item_SubTypeMotherboard=Motherboard
  23840. item_SubTypeNoseMounted=Nose Mounted Gun
  23841. item_SubTypeOxygenCap=Oxygen
  23842. item_SubTypePilot=Pilot
  23843. item_SubTypePower=Power
  23844. item_SubTypePower_AEGS_Gladius=Power AEGS Gladius
  23845. item_SubTypePower_ANVL_Hornet=Power ANVL Hornet
  23846. item_SubTypePower_Idris=Power Idris
  23847. item_SubTypePower_ORIG_300=Power ORIG 300
  23848. item_SubTypePower_ORIG_M50=Power ORIG M50
  23849. item_SubTypePower_RSI_Aurora=Power RSI Aurora
  23850. item_SubTypePower_Shubin_Turret=Power Shubin Turret
  23851. item_SubTypeRadar=Radar
  23852. item_SubTypeRocket=Rocket
  23853. item_SubTypeRollFlexThruster=Roll Flex Thruster
  23854. item_SubTypeScytheRightGun=Scythe Right Gun
  23855. item_SubTypeSignatureReductor=Signature Reductor
  23856. item_SubTypeSmall=Small
  23857. item_SubTypeTargetingComputer=Targeting Computer
  23858. item_SubTypeVectorThruster=Vector Thruster
  23859. item_SubTypeWeapon=Weapon
  23860. item_TypeAmmoBox=Ammo Box
  23861. item_TypeAmmoCrate=Ammunition Crate
  23862. item_TypeArmor=Armor
  23863. item_TypeAudio=Audio
  23864. item_TypeAvionics=Avionics
  23865. item_TypeBattery=Battery
  23866. item_TypeCargo=Cargo
  23867. item_TypeChar_Armor_Arms=Arms
  23868. item_TypeChar_Armor_Helmet=Helmet
  23869. item_TypeChar_Armor_Legs=Legs
  23870. item_TypeChar_Armor_Torso=Torso
  23871. item_TypeChar_Armor_Undersuit=Undersuit
  23872. item_TypeChar_Clothing_Feet=Footwear
  23873. item_TypeChar_Clothing_Hands=Gloves
  23874. item_TypeChar_Clothing_Hat=Hat
  23875. item_TypeChar_Clothing_Legs=Pants
  23876. item_TypeChar_Clothing_Torso_0=Shirt
  23877. item_TypeChar_Clothing_Torso_1=Jacket
  23878. item_TypeConsumable=Consumable
  23879. item_TypeContainer=Container
  23880. item_TypeCooler=Cooler
  23881. item_TypeDebris=Debris
  23882. item_TypeDisplay=Display
  23883. item_TypeEMP=EMP
  23884. item_TypeFlair_Floor=Floor
  23885. item_TypeFlair_Surface=Surface
  23886. item_TypeFlair_Wall=Wall
  23887. item_TypeFuelIntake=Fuel Intake
  23888. item_TypeFuelTank=Fuel Tank
  23889. item_TypeGadget=Gadget
  23890. item_TypeKnife=Knife
  23891. item_TypeLight=Light
  23892. item_TypeMainThruster=Main Thruster
  23893. item_TypeManneuverThruster=Maneuver Thruster
  23894. item_TypeMiningModifier=Mining Modifiers
  23895. item_TypeMissile=Missiles
  23896. item_TypeNOITEM_Vehicle=Vehicle
  23897. item_TypeOrdinance=Ordnance
  23898. item_TypePaints=Paints
  23899. item_TypePowerPlant=Power Plant
  23900. item_TypeQuantumDrive=Quantum Drive
  23901. item_TypeQuantumEnforcementDevice=Quantum Enforcement Device
  23902. item_TypeRadar=Radar
  23903. item_TypeRemovableChip=Device
  23904. item_TypeSeat=Seat
  23905. item_TypeSelfDestruct=Self Destruct
  23906. item_TypeShield=Shield Generator
  23907. item_TypeSuit=Suit
  23908. item_TypeThruster=Thruster
  23909. item_TypeTurret=Turret
  23910. item_TypeTurretBase=Turret Base
  23911. item_TypeVisor=Visor
  23912. item_TypeWeapon=Weapon
  23913. item_TypeWeaponAttachment=Attachment
  23914. item_TypeWeaponDefensive=Defensive
  23915. item_TypeWeaponGun=Gun
  23916. item_TypeWeaponMining=Mining Laser Heads
  23917. item_TypeWeaponMissile=Missile
  23918. item_TypeWeaponPersonal=Weapon
  23919. item_weapons_145=
  23920. itemDescARMR_ARGO_MPUV=[PH] ARGO MPUV Ship Armor
  23921. itemNameARMR_ARGO_MPUV=ARGO MPUV Ship Armor
  23922. itemPort_Ammo=Ammo
  23923. itemPort_ammo_box_01=Ammo Box 01
  23924. itemPort_ammo_box_02=Ammo Box 02
  23925. itemPort_Armor_Arms=Armor (Arms)
  23926. itemPort_Armor_Helmet=Armor (Helmet)
  23927. itemPort_Armor_Legs=Armor (Legs)
  23928. itemPort_Armor_Torso=Armor (Torso)
  23929. itemPort_Armor_Undersuit=Undersuit
  23930. itemPort_backpack=Backpack
  23931. itemPort_barrel_attachment=Weapon Attachment (Barrel)
  23932. itemPort_BarrelSlot=Barrel Attachment
  23933. itemport_body_itemport=Body
  23934. itemPort_bottom_attachment=Weapon Attachment (Bottom)
  23935. itemPort_category_armor=Armor
  23936. itemPort_category_avionics=Avionics
  23937. itemPort_category_clothing=Clothing
  23938. itemPort_category_defences=Defenses
  23939. itemPort_category_misc=Misc.
  23940. itemPort_category_propulsion=Propulsion
  23941. itemPort_category_systems=Systems
  23942. itemPort_category_technology=Technology
  23943. itemPort_category_undersuit=Undersuit
  23944. itemPort_category_utility=Utility
  23945. itemPort_category_weaponry=Weaponry
  23946. itemPort_category_weapons=Weapons
  23947. itemPort_Clothing_Feet=Footwear
  23948. itemPort_Clothing_Hands=Gloves
  23949. itemPort_Clothing_Legs=Pants
  23950. itemPort_Clothing_Torso_0=Shirt
  23951. itemPort_Clothing_Torso_1=Jacket
  23952. itemPort_Eye_Accessories_ItemPort=Eyewear
  23953. itemport_eyes_itemport=Eye Color
  23954. itemPort_flair=Flair
  23955. itemPort_flashlight=Flashlight
  23956. itemPort_gadget_attach_1=Utility Item
  23957. itemPort_gadget_attach_2=Utility Item
  23958. itemPort_grenade_attach_1=Grenade 1
  23959. itemPort_grenade_attach_2=Grenade 2
  23960. itemPort_grenade_attach_3=Grenade 3
  23961. itemPort_grenade_attach_4=Grenade 4
  23962. itemPort_GunMount=Gun - Mount
  23963. itemport_hair_itemport=Hairstyle
  23964. itemPort_hardpoint_blade_wing_left=Ramming Blade -
  23965. itemPort_hardpoint_blade_wing_right=Ramming Blade - Right
  23966. itemPort_hardpoint_class_1_left=Weapon - Left
  23967. itemPort_hardpoint_class_1_left_whisker=Weapon - Left Whisker
  23968. itemPort_hardpoint_class_1_right=Weapon - Right
  23969. itemPort_hardpoint_class_1_right_whisker=Weapon - Right Whisker
  23970. itemPort_hardpoint_class_2=Weapon
  23971. itemPort_hardpoint_class_2_left_wing=Weapon - Left Wing
  23972. itemPort_hardpoint_class_2_right_wing=Weapon - Right Wing
  23973. itemPort_hardpoint_class_3=Missile Rack
  23974. itemPort_hardpoint_class_3_left_bay_door=Missile Rack - Left
  23975. itemPort_hardpoint_class_3_left_bay_door_outer=Missile Rack - Left
  23976. itemPort_hardpoint_class_3_right_bay_door=Missile Rack - Right
  23977. itemPort_hardpoint_class_3_right_bay_door_outer=Missile Rack - Right
  23978. itemPort_hardpoint_class_4_center=Weapon - Center
  23979. itemPort_hardpoint_class_4_nose=Weapon - Nose
  23980. itemPort_hardpoint_class1_left_wing=Weapon - Left Wing
  23981. itemPort_hardpoint_class1_right_wing=Weapon - Right Wing
  23982. itemPort_hardpoint_class2_nose=Weapon - Nose
  23983. itemPort_hardpoint_cooler=Cooler
  23984. itemPort_hardpoint_cooler_01=Cooler - Left
  23985. itemPort_hardpoint_cooler_02=Cooler - Right
  23986. itemPort_hardpoint_cooler_03=Cooler - Center
  23987. itemPort_hardpoint_cooler_bottom=Cooler - Bottom
  23988. itemPort_hardpoint_cooler_left=Cooler - Left
  23989. itemPort_hardpoint_cooler_left_lower=Cooler - Left Lower
  23990. itemPort_hardpoint_cooler_left_upper=Cooler - Left Upper
  23991. itemPort_hardpoint_cooler_main=Cooler - Main
  23992. itemPort_hardpoint_cooler_right=Cooler - Right
  23993. itemPort_hardpoint_cooler_right_lower=Cooler - Right Lower
  23994. itemPort_hardpoint_cooler_right_upper=Cooler - Right Upper
  23995. itemPort_hardpoint_cooler_top=Cooler - Top
  23996. itemPort_hardpoint_front_turret=Weapon - Front
  23997. itemPort_hardpoint_gun_center=Weapon - Center
  23998. itemPort_hardpoint_gun_laser_bottom_left=Weapon - Left Bottom
  23999. itemPort_hardpoint_gun_laser_bottom_right=Weapon - Right Bottom
  24000. itemPort_hardpoint_gun_laser_top_left=Weapon - Left Nacelle
  24001. itemPort_hardpoint_gun_laser_top_right=Weapon - Right Nacelle
  24002. itemPort_hardpoint_gun_left=Weapon - Left
  24003. itemPort_hardpoint_gun_left_wing=Weapon - Left Wing
  24004. itemPort_hardpoint_gun_nose=Weapon - Nose
  24005. itemPort_hardpoint_gun_nose_left=Weapon - Nose Left
  24006. itemPort_hardpoint_gun_nose_right=Weapon - Nose Right
  24007. itemPort_hardpoint_gun_right=Weapon - Right
  24008. itemPort_hardpoint_gun_right_wing=Weapon - Right Wing
  24009. itemPort_hardpoint_gun_wing_left=Weapon - Left Wing
  24010. itemPort_hardpoint_gun_wing_right=Weapon - Right Wing
  24011. itemport_hardpoint_heat_sink=Heat Sink
  24012. itemPort_hardpoint_Left_Body_Weapon=Weapon - Left
  24013. itemPort_hardpoint_Left_Pylon_01=Missile Rack - Left
  24014. itemPort_hardpoint_Left_Pylon_02=Missile Rack - Left
  24015. itemPort_hardpoint_Left_Pylon_03=Missile Rack - Left
  24016. itemPort_hardpoint_Left_S3_Pylon=Missile Rack - Left
  24017. itemPort_hardpoint_left_wing_gun_mount=Weapon - Left Wing
  24018. itemPort_hardpoint_Left_Wing_S03=Weapon - Left Inner Wing
  24019. itemPort_hardpoint_Left_Wing_Weapon=Weapon - Left Wing
  24020. itemPort_hardpoint_Left_Wingtip_S01=Weapon - Left Wingtip
  24021. itemPort_hardpoint_mining_laser=Mining Laser
  24022. itemPort_hardpoint_missile_left=Missile Rack - Left
  24023. itemPort_hardpoint_missile_left_wing=Missile Rack - Left Wing
  24024. itemPort_hardpoint_missile_rack_left=Missile Rack - Left
  24025. itemPort_hardpoint_missile_rack_right=Missile Rack - Right
  24026. itemPort_hardpoint_missile_rack_wing_left=Missile Rack - Left Wing
  24027. itemPort_hardpoint_missile_rack_wing_left_01=Missile Rack - Left Wing 01
  24028. itemPort_hardpoint_missile_rack_wing_left_02=Missile Rack - Left Wing 02
  24029. itemPort_hardpoint_missile_rack_wing_right=Missile Rack - Right Wing
  24030. itemPort_hardpoint_missile_rack_wing_right_01=Missile Rack - Right Wing 01
  24031. itemPort_hardpoint_missile_rack_wing_right_02=Missile Rack - Right Wing 02
  24032. itemPort_hardpoint_missile_right=Missile Rack - Right
  24033. itemPort_hardpoint_missile_right_wing=Missile Rack - Right Wing
  24034. itemPort_hardpoint_missilerack_left_wing_inner=Missile Rack - Left Wing 02
  24035. itemPort_hardpoint_missilerack_left_wing_outer=Missile Rack - Left Wing 01
  24036. itemPort_hardpoint_missilerack_right_wing_inner=Missile Rack - Right Wing 02
  24037. itemPort_hardpoint_missilerack_right_wing_outer=Missile Rack - Right Wing 01
  24038. itemPort_Hardpoint_Missiles_Top=Missile Rack
  24039. itemPort_hardpoint_nose_gun=Weapon - Nose
  24040. itemPort_hardpoint_paint=Paint
  24041. itemPort_hardpoint_power_plant=Power Plant
  24042. itemPort_hardpoint_power_plant_02=Power Plant
  24043. itemPort_hardpoint_powerplant=Power Plant
  24044. itemPort_hardpoint_powerplant_01=Power Plant - 01
  24045. itemPort_hardpoint_powerplant_02=Power Plant - 02
  24046. itemPort_hardpoint_powerplant_03=Power Plant - 03
  24047. itemPort_hardpoint_powerplant_left=Power Plant - Left
  24048. itemPort_hardpoint_powerplant_middle=Power Plant - 01
  24049. itemPort_hardpoint_powerplant_rear=Power Plant - 02
  24050. itemPort_hardpoint_powerplant_rearleft=Power Plant - Left
  24051. itemPort_hardpoint_powerplant_rearright=Power Plant - Right
  24052. itemPort_hardpoint_powerplant_right=Power Plant - Right
  24053. itemPort_hardpoint_pylon_left=Missile Rack - Left
  24054. itemPort_hardpoint_pylon_right=Missile Rack - Right
  24055. itemPort_hardpoint_quantum_Drive=Quantum Drive
  24056. itemPort_hardpoint_rear_left_turret=Turret - Rear Left
  24057. itemPort_hardpoint_rear_right_turret=Turret - Rear Right
  24058. itemPort_hardpoint_remote_turret_bottom=Remote Turret
  24059. itemPort_hardpoint_remote_turret_front_left=Remote Turret
  24060. itemPort_hardpoint_remote_turret_front_right=Remote Turret
  24061. itemPort_hardpoint_remote_turret_rear_left=Remote Turret
  24062. itemPort_hardpoint_remote_turret_rear_right=Remote Turret
  24063. itemPort_hardpoint_remote_turret_top=Remote Turret
  24064. itemPort_hardpoint_Right_Body_Weapon=Weapon - Right
  24065. itemPort_hardpoint_Right_Pylon_01=Missile Rack - Right
  24066. itemPort_hardpoint_Right_Pylon_02=Missile Rack - Right
  24067. itemPort_hardpoint_Right_Pylon_03=Missile Rack - Right
  24068. itemPort_hardpoint_Right_S3_Pylon=Missile Rack - Right
  24069. itemPort_hardpoint_right_wing_gun_mount=Weapon - Right Wing
  24070. itemPort_hardpoint_Right_Wing_S3=Weapon - Right Inner Wing
  24071. itemPort_hardpoint_Right_Wing_Weapon=Weapon - Right Wing
  24072. itemPort_hardpoint_Right_Wingtip_S1=Weapon - Right Wingtip
  24073. itemPort_hardpoint_rocket_rack_wing_left=Rocket Pod - Left Wing
  24074. itemPort_hardpoint_rocket_rack_wing_right=Rocket Pod - Right Wing
  24075. itemPort_hardpoint_shield_generator=Shield Generator 
  24076. itemPort_hardpoint_shield_generator_001=Shield Generator 01
  24077. itemPort_hardpoint_shield_generator_002=Shield Generator 02
  24078. itemPort_hardpoint_shield_generator_01=Shield Generator
  24079. itemPort_hardpoint_shield_generator_02=Shield Generator 02
  24080. itemPort_hardpoint_shield_generator_03=Shield Generator 03
  24081. itemPort_hardpoint_shield_generator_A=Shield Generator 01
  24082. itemPort_hardpoint_shield_generator_B=Shield Generator 02
  24083. itemPort_hardpoint_shield_generator_C=Shield Generator 03
  24084. itemPort_hardpoint_shield_generator_D=Shield Generator 04
  24085. itemPort_hardpoint_shield_generator_left=Shield Generator - Left
  24086. itemPort_hardpoint_shield_generator_right=Shield Generator - Right
  24087. itemPort_hardpoint_shieldgenerator_left=Shield Generator - Left
  24088. itemPort_hardpoint_shieldgenerator_right=Shield Generator - Right
  24089. itemPort_hardpoint_sidecannon_left=Weapon - Nose Left
  24090. itemPort_hardpoint_sidecannon_right=Weapon - Nose Right
  24091. itemPort_hardpoint_size_4=Utility - Right Wing
  24092. itemPort_hardpoint_Spinal_S4=Weapon - Top
  24093. itemPort_hardpoint_torpedo_back_left=Torpedo Rack - Back Left
  24094. itemPort_hardpoint_torpedo_back_right=Torpedo Rack - Back Right
  24095. itemPort_hardpoint_torpedo_front_left=Torpedo Rack - Front Left 01
  24096. itemPort_hardpoint_torpedo_front_left_02=Torpedo Rack - Front Left 02
  24097. itemPort_hardpoint_torpedo_front_right=Torpedo Rack - Front Right 01
  24098. itemPort_hardpoint_torpedo_front_right_02=Torpedo Rack - Front Right 02
  24099. itemPort_hardpoint_turret=Turret
  24100. itemPort_hardpoint_turret_left=Turret Weapon - Left
  24101. itemPort_hardpoint_turret_right=Turret Weapon - Right
  24102. itemPort_hardpoint_weapon_01=Weapon - Nose
  24103. itemPort_hardpoint_weapon_02=Weapon - Nose
  24104. itemPort_hardpoint_weapon_class1_left_wing=Weapon - Left Wing
  24105. itemPort_hardpoint_weapon_class1_right_wing=Weapon - Right Wing
  24106. itemPort_hardpoint_weapon_class2_nose=Weapon - Nose
  24107. itemPort_hardpoint_weapon_class3_left=Rocket Pod - Left Wing
  24108. itemPort_hardpoint_weapon_class3_right=Rocket Pod - Right Wing
  24109. itemPort_hardpoint_weapon_gun_centermount=Weapon - Nose
  24110. itemPort_hardpoint_weapon_gun_class1_left_wing=Weapon - Left Wing
  24111. itemPort_hardpoint_weapon_gun_class1_right_wing=Weapon - Right Wing
  24112. itemPort_hardpoint_weapon_gun_left_wing=Weapon - Left Wing
  24113. itemPort_hardpoint_weapon_gun_nose=Weapon - Nose
  24114. itemPort_hardpoint_weapon_gun_nose_fixed_001=Weapon - Nose Right 01
  24115. itemPort_hardpoint_weapon_gun_nose_fixed_002=Weapon - Nose Left 01
  24116. itemPort_hardpoint_weapon_gun_nose_fixed_003=Weapon - Nose Right 02
  24117. itemPort_hardpoint_weapon_gun_nose_fixed_004=Weapon - Nose Left 02
  24118. itemPort_hardpoint_weapon_gun_right_wing=Weapon - Right Wing
  24119. itemPort_hardpoint_weapon_left=Weapon - Left Wing
  24120. itemPort_hardpoint_weapon_left_nose=Weapon - Nose Left
  24121. itemPort_hardpoint_weapon_left_wing=Weapon - Left Wing
  24122. itemPort_hardpoint_weapon_missilerack_left=Missile Rack - Left
  24123. itemPort_hardpoint_weapon_missilerack_left_inner=Missile Rack - Left
  24124. itemPort_hardpoint_weapon_missilerack_left_rea=Missile Rack - Left Rear
  24125. itemPort_hardpoint_weapon_missilerack_left_rear=Missile Rack - Left
  24126. itemPort_hardpoint_weapon_missilerack_left_wing=Missile Rack - Left Wing
  24127. itemPort_hardpoint_weapon_missilerack_left_wing_inner=Missile Rack - Left Wing 01
  24128. itemPort_hardpoint_weapon_missilerack_left_wing_outer=Missile Rack - Left Wing 02
  24129. itemPort_hardpoint_weapon_missilerack_right=Missile Rack - Right
  24130. itemPort_hardpoint_weapon_missilerack_right_inner=Missile Rack - Right
  24131. itemPort_hardpoint_weapon_missilerack_right_rea=Missile Rack - Right Rear
  24132. itemPort_hardpoint_weapon_missilerack_right_rear=Missile Rack - Right
  24133. itemPort_hardpoint_weapon_missilerack_right_wing=Missile Rack - Right Wing
  24134. itemPort_hardpoint_weapon_missilerack_right_wing_inner=Missile Rack - Right Wing 01
  24135. itemPort_hardpoint_weapon_missilerack_right_wing_outer=Missile Rack - Right Wing 02
  24136. itemPort_hardpoint_Weapon_Nose_Left=Weapon - Left
  24137. itemPort_hardpoint_Weapon_Nose_Right=Weapon - Right
  24138. itemPort_hardpoint_weapon_right=Weapon - Right Wing
  24139. itemPort_hardpoint_weapon_right_nose=Weapon - Nose Right
  24140. itemPort_hardpoint_weapon_right_wing=Weapon - Right Wing
  24141. itemPort_hardpoint_weapon_s02_left_wing=Weapon - Left Wing
  24142. itemPort_hardpoint_weapon_s02_nose=Weapon - Nose
  24143. itemPort_hardpoint_weapon_s02_right_wing=Weapon - Right Wing
  24144. itemPort_hardpoint_weapon_top=Weapon - Top
  24145. itemPort_Hardpoint_Weapon_Wing_S1_Left=Weapon - Left Wing 01
  24146. itemPort_Hardpoint_Weapon_Wing_S1_Right=Weapon - Right Wing
  24147. itemPort_Hardpoint_Weapon_Wing_Tip_S3_Left=Weapon - Left Wing 02
  24148. itemPort_hardpoint_Weapon_Wing_Top_Left=Weapon - Left Wing
  24149. itemPort_hardpoint_Weapon_Wing_Top_Right=Weapon - Right Wing
  24150. itemPort_hardpoint_wing_top_left=Weapon - Left Wing
  24151. itemPort_hardpoint_wing_top_right=Weapon - Right Wing
  24152. itemPort_Hat_ItemPort=Hat
  24153. itemport_head_itemport=Face
  24154. itemPort_jetpack_attach=EVA Pack
  24155. itemPort_magazine_attach=Weapon Magazine
  24156. itemPort_magazine_attach_1=Spare Weapon Magazine 1
  24157. itemPort_magazine_attach_2=Spare Weapon Magazine 2
  24158. itemPort_magazine_attach_3=Spare Weapon Magazine 3
  24159. itemPort_magazine_attach_4=Spare Weapon Magazine 4
  24160. itemPort_magazine_attach_5=Spare Weapon Magazine 5
  24161. itemPort_magazine_attach_6=Spare Weapon Magazine 6
  24162. itemPort_magazine_attach_7=Spare Weapon Magazine 7
  24163. itemPort_magazine_attach_8=Spare Weapon Magazine 8
  24164. itemport_material_variant=Hair Color
  24165. itemPort_medPen_attach_1=Consumable (Medical)
  24166. itemPort_medPen_attach_2=Consumable (Medical)
  24167. itemPort_missile_01_attach=Missile Attach Point 01
  24168. itemPort_missile_02_attach=Missile Attach Point 02
  24169. itemPort_missile_03_attach=Missile Attach Point 03
  24170. itemPort_missile_04_attach=Missile Attach Point 04
  24171. itemPort_missile_05_attach=Missile Attach Point 05
  24172. itemPort_missile_06_attach=Missile Attach Point 06
  24173. itemPort_missile_07_attach=Missile Attach Point 07
  24174. itemPort_missile_08_attach=Missile Attach Point 08
  24175. itemPort_missile_09_attach=Missile Attach Point 09
  24176. itemPort_missile_10_attach=Missile Attach Point 10
  24177. itemPort_missile_attach_01=Missile Attach Point 01
  24178. itemPort_missile_attach_02=Missile Attach Point 02
  24179. itemPort_missile_attach_03=Missile Attach Point 03
  24180. itemPort_missile_attach_04=Missile Attach Point 04
  24181. itemPort_missile_attach_05=Missile Attach Point 05
  24182. itemPort_missile_attach_06=Missile Attach Point 06
  24183. itemPort_missile_attach_07=Missile Attach Point 07
  24184. itemPort_missile_attach_08=Missile Attach Point 08
  24185. itemPort_ModuleSlot=Multi-Tool Attachment
  24186. itemPort_OpticsSlot=Optics Attachment
  24187. itemPort_Ordinance=Ordnance
  24188. itemPort_Ordnance=Ordnance
  24189. itemPort_oxyPen_attach_1=Consumable (Oxygen)
  24190. itemPort_oxyPen_attach_2=Consumable (Oxygen)
  24191. itemPort_Paint=Paint
  24192. itemPort_port_Flair01=Flair Item
  24193. itemPort_port_NameAviBlade01=Avionics Blade 1
  24194. itemPort_port_NameAviBlade02=Avionics Blade 2
  24195. itemPort_port_NameAviBlade03=Avionics Blade 3
  24196. itemPort_port_NameAviBlade04=Avionics Blade 4
  24197. itemPort_port_NameAvionics=Avionics Rack
  24198. itemPort_port_NameAvionics01=Avionics Rack 1
  24199. itemPort_port_NameAvionics02=Avionics Rack 2
  24200. itemPort_port_NameAvionics03=Avionics Rack 3
  24201. itemPort_port_NameConfigurableSlot=Configurable Slot
  24202. ItemPort_port_NameCooler=Cooler
  24203. itemPort_port_NameCooler01=Cooler 1
  24204. itemPort_port_NameCooler02=Cooler 2
  24205. itemPort_port_NameCountermeasure=Countermeasure Launcher
  24206. itemPort_port_NameCountermeasure01=Countermeasure Launcher 1
  24207. itemPort_port_NameCountermeasure02=Countermeasure Launcher 2
  24208. itemPort_port_NameCountermeasure03=Countermeasure Launcher 3
  24209. itemPort_port_NameCountermeasure04=Countermeasure Launcher 4
  24210. itemPort_port_NameFuelIntake=Fuel Intake
  24211. itemPort_port_NameFuelIntake01=Fuel Intake 1
  24212. itemPort_port_NameFuelIntake02=Fuel Intake 2
  24213. itemPort_port_NameFuelIntake03=Fuel Intake 3
  24214. itemPort_port_NameFuelIntake04=Fuel Intake 4
  24215. itemPort_port_NameFuelIntake05=Fuel Intake 5
  24216. itemPort_port_NameFuelPod01=Fuel Pod 1
  24217. itemPort_port_NameFuelPod02=Fuel Pod 2
  24218. itemPort_port_NameFuelPod03=Fuel Pod 3
  24219. itemPort_port_NameFuelPod04=Fuel Pod 4
  24220. itemPort_port_NameFuelPod05=Fuel Pod 5
  24221. itemPort_port_NameFuelPod06=Fuel Pod 6
  24222. itemPort_port_NameFuelRefin01=Fuel Refinery 1
  24223. itemPort_port_NameFuelRefin02=Fuel Refinery 2
  24224. itemPort_port_NameFuelTank=Fuel Tank
  24225. itemPort_port_NameFuelTank01=Fuel Tank 1
  24226. itemPort_port_NameFuelTank02=Fuel Tank 2
  24227. itemPort_port_NameFuelTank03=Fuel Tank 3
  24228. itemPort_port_NameFuelTank04=Fuel Tank 4
  24229. itemPort_port_NameFuelTank05=Fuel Tank 5
  24230. itemPort_port_NameGimbalMountSlot=Gimbal Mount Weapon Slot
  24231. itemPort_port_NameJDrive=Jump Drive
  24232. itemPort_port_NameLifesupp=Life Support
  24233. itemPort_port_NameMissileRack=Missile Rack
  24234. itemPort_port_NameMissileRack01=Missile Rack 1
  24235. itemPort_port_NameMissileRack02=Missile Rack 2
  24236. itemPort_port_NameMissileRack03=Missile Rack 3
  24237. itemPort_port_NameMissileRack04=Missile Rack 4
  24238. itemPort_port_NameMissileRack05=Missile Rack 5
  24239. itemPort_port_NameMissileRack06=Missile Rack 6
  24240. itemPort_port_NameMissileRack07=Missile Rack 7
  24241. itemPort_port_NameMissileRack08=Missile Rack 8
  24242. itemPort_port_NameMissileRack09=Missile Rack 9
  24243. itemPort_port_NameMissileRack10=Missile Rack 10
  24244. itemPort_port_NameMissileRackLeft=Missile Rack - Left
  24245. itemPort_port_NameMissileRackLeftWing=Missile Rack - Left Wing
  24246. itemPort_port_NameMissileRackRight=Missile Rack - Right
  24247. itemPort_port_NameMissileRackRightWing=Missile Rack - Right Wing
  24248. itemPort_port_NameMissileRackSlot=Missile Slot
  24249. itemPort_port_NameMissileRackSlot01=Missile Slot 1
  24250. itemPort_port_NameMissileRackSlot02=Missile Slot 2
  24251. itemPort_port_NameMissileRackSlot03=Missile Slot 3
  24252. itemPort_port_NameMissileRackSlot04=Missile Slot 4
  24253. itemPort_port_NameMissileRackSlot05=Missile Slot 5
  24254. itemPort_port_NameMissileRackSlot06=Missile Slot 6
  24255. itemPort_port_NameMissileRackSlot07=Missile Slot 7
  24256. itemPort_port_NameMissileRackSlot08=Missile Slot 8
  24257. itemPort_port_NameMissileRackSlot09=Missile Slot 9
  24258. itemPort_port_NameMissileRackSlot10=Missile Slot 10
  24259. itemPort_port_NameNoseMount=Nose Mount
  24260. itemPort_port_NamePaint=Exterior Paint
  24261. itemPort_port_NamePaintDash=Interior Trim
  24262. itemPort_port_NamePaintSeat=Seat Material
  24263. itemPort_port_NamePaintSeatTrim=Seat Trim
  24264. itemPort_port_NamePowerplant=Power Plant
  24265. itemPort_port_NamePowerplant01=Power Plant 1
  24266. itemPort_port_NamePowerplant02=Power Plant 2
  24267. itemPort_port_NamePowerplant03=Power Plant 3
  24268. itemPort_port_NamePowerplant04=Power Plant 4
  24269. itemPort_port_NamePowerplant05=Power Plant 5
  24270. itemPort_port_NamePowerplant06=Power Plant 6
  24271. itemPort_port_NamePowerplant07=Power Plant 7
  24272. itemPort_port_NamePowerplant08=Power Plant 8
  24273. itemPort_port_NamePowerplant09=Power Plant 9
  24274. itemPort_port_NamePowerplant10=Power Plant 10
  24275. itemPort_port_NamePowerplant11=Power Plant 11
  24276. itemPort_port_NamePowerplant12=Power Plant 12
  24277. itemPort_port_NamePowerplant13=Power Plant 13
  24278. itemPort_port_NamePowerplant14=Power Plant 14
  24279. itemPort_port_NameQDrive=Quantum Drive
  24280. itemPort_port_NameQDrive01=Quantum Fuel Tank 1
  24281. itemPort_port_NameQDrive02=Quantum Fuel Tank 2
  24282. itemPort_port_NameQFuelTank=Quantum Fuel Tank
  24283. itemPort_port_NameRadar=Radar
  24284. itemPort_port_NameRadar01=Radar 1
  24285. itemPort_port_NameRadar02=Radar 2
  24286. itemPort_port_NameRadar03=Radar 3
  24287. itemPort_port_NameSeatCaptain=Captain's Seat
  24288. itemPort_port_NameSeatComms=Communications Officer Seat
  24289. itemPort_port_NameSeatCoPilot=Co-Pilot Seat
  24290. itemPort_port_NameSeatCrew=Crew Seat
  24291. itemPort_port_NameSeatDriver=Driver Seat
  24292. itemPort_port_NameSeatEngConsole=Engineering Console
  24293. itemPort_port_NameSeatJump=Jump Seat
  24294. itemPort_port_NameSeatPassenger=Passenger Seat
  24295. itemPort_port_NameSeatPilot=Pilot Seat
  24296. itemPort_port_NameSeatRemTurret=Remote Turret Seat
  24297. itemPort_port_NameSeatWeapons=Weapons Officer Seat
  24298. itemPort_port_NameShieldGen=Shield Generator
  24299. itemPort_port_NameShieldGen01=Shield Generator 1
  24300. itemPort_port_NameShieldGen02=Shield Generator 2
  24301. itemPort_port_NameShieldGen03=Shield Generator 3
  24302. itemPort_port_NameTurret01=Turret 1
  24303. itemPort_port_NameTurret02=Turret 2
  24304. itemPort_port_NameTurret03=Turret 3
  24305. itemPort_port_NameTurret04=Turret 4
  24306. itemPort_port_NameTurret05=Turret 5
  24307. itemPort_port_NameTurret06=Turret 6
  24308. itemPort_port_NameTurret07=Turret 7
  24309. itemPort_port_NameTurret08=Turret 8
  24310. itemPort_port_NameTurret09=Turret 9
  24311. itemPort_port_NameTurret10=Turret 10
  24312. itemPort_port_NameTurret11=Turret 11
  24313. itemPort_port_NameTurret12=Turret 12
  24314. itemPort_port_NameTurret13=Turret 13
  24315. itemPort_port_NameTurret14=Turret 14
  24316. itemPort_port_NameTurret15=Turret 15
  24317. itemPort_port_NameTurret16=Turret 16
  24318. itemPort_port_NameTurret17=Turret 17
  24319. itemPort_port_NameTurret18=Turret 18
  24320. itemPort_port_NameTurret19=Turret 19
  24321. itemPort_port_NameTurret20=Turret 20
  24322. itemPort_port_NameTurretAIModule=Turret AI Module
  24323. itemPort_port_NameTurretGunSlot=Turret Weapon Slot
  24324. itemPort_port_NameTurretGunSlot01=Turret Weapon Slot 1
  24325. itemPort_port_NameTurretGunSlot02=Turret Weapon Slot 2
  24326. itemPort_port_NameTurretGunSlot03=Turret Weapon Slot 3
  24327. itemPort_port_NameTurretGunSlot04=Turret Weapon Slot 4
  24328. itemPort_port_NameTurretSeat=Turret Seat
  24329. itemPort_port_NameWeaponEMP=EMP Module
  24330. itemPort_port_NameWeaponInnerLeftWing=Weapon - Inner Left Wing
  24331. itemPort_port_NameWeaponInnerRightWing=Weapon - Inner Right Wing
  24332. itemPort_port_NameWeaponLeft=Weapon - Left
  24333. itemPort_port_NameWeaponLeftWing=Weapon - Left Wing
  24334. itemPort_port_NameWeaponNose=Weapon - Nose
  24335. itemPort_port_NameWeaponRight=Weapon - Right
  24336. itemPort_port_NameWeaponRightWing=Weapon - Right Wing
  24337. itemPort_port_NameWeaponSlot=Weapon Slot
  24338. itemPort_port_NameWeaponSlot01=Weapon Slot 1
  24339. itemPort_port_NameWeaponSlot02=Weapon Slot 2
  24340. itemPort_port_NameWeaponSlot03=Weapon Slot 3
  24341. itemPort_port_NameWeaponSlot04=Weapon Slot 4
  24342. itemPort_port_NameWeaponSlot05=Weapon Slot 5
  24343. itemPort_port_NameWeaponSlot06=Weapon Slot 6
  24344. itemPort_port_NameWeaponSlot07=Weapon Slot 7
  24345. itemPort_port_NameWeaponSlot08=Weapon Slot 8
  24346. itemPort_port_NameWeaponSlot09=Weapon Slot 9
  24347. itemPort_port_NameWeaponSlot10=Weapon Slot 10
  24348. itemPort_port_NameWeaponTop=Weapon - Top
  24349. itemPort_shield_attachment=Weapon Attachment (Shield)
  24350. itemPort_sight_attachment=Weapon Attachment (Sight)
  24351. itemport_skin_variant=Skin Tone
  24352. itemPort_Slot=Weapon
  24353. itemPort_Sub_Item_Slot=Sub-Item Slot
  24354. itemPort_Torpedo=Torpedo Rack
  24355. itemPort_turret_left=Turret Gun - Left
  24356. itemPort_turret_right=Turret Gun - Right
  24357. itemPort_UnderbarrelSlot=Underbarrel Attachment
  24358. itemPort_utility_attach_1=Utility Item
  24359. itemPort_utility_attach_2=Utility Item
  24360. itemPort_weapon_attach_gadget_2h=Gadget
  24361. itemPort_weapon_attach_shield=Gadget
  24362. itemPort_wep_sidearm=Weapon (Sidearm)
  24363. itemPort_wep_sidearm_leg=Weapon (Sidearm)
  24364. itemPort_wep_stocked_2=Weapon (Secondary)
  24365. itemPort_wep_stocked_3=Weapon (Primary)
  24366. items_clothing_360=
  24367. items_commodities_agricium=Agricium
  24368. items_commodities_agricium_desc=A rare and valuable silvery metal with a blue-green sheen. Malleable, ductile, and largely non-reactive.
  24369. items_commodities_agriculturalGoods=Agricultural Goods
  24370. items_commodities_agriculturalGoods_desc=Unprocessed crop and animal products used in the production of foodstuffs, textiles and bio-organic fuels.
  24371. items_commodities_agriculturalSupplies=Agricultural Supplies
  24372. items_commodities_agriculturalSupplies_desc=Items required for agricultural production. Includes fertilizers, feed, and pesticides.
  24373. items_commodities_altruciatoxin=Altruciatoxin
  24374. items_commodities_altruciatoxin_desc=Created by chemically processing the pollen of Revenant Tree (altrucia lacus), common effects of ingesting or smoking altruciatoxin include relaxing of the muscles, sensory enhancement, and lethargy. Heavy usage can cause staining of the tongue.
  24375. items_commodities_altruciatoxin_unprocessed=Revenant Tree Pollen
  24376. items_commodities_altruciatoxin_unprocessed_desc=The pollen of Revenant Tree (altrucia lacus).
  24377. items_commodities_aluminum=Aluminum
  24378. items_commodities_aluminum_desc=A chemically reactive, gray metal that is malleable, lightweight, ductile, strong, and resistant to corrosion. Capable of superconductivity.
  24379. items_commodities_amioshiplague=Amioshi Plague
  24380. items_commodities_amioshiplague_desc=Not nearly as ominous as its name, the Amioshi Plague is an invasive lichen that grows in the cracks of rocks. While the core of the lichen burrows out of sight to try and absorb as much moisture as it can find, the part near the surface sprouts hooded scales that eject spores to spread to other rocks. It's relatively short maturation period is the origin of its name.\n
  24381. items_commodities_ammonia=Ammonia
  24382. items_commodities_ammonia_desc=[PH] Ammonia description.
  24383. items_commodities_antiHydrogen=Anti-Hydrogen
  24384. items_commodities_antiHydrogen_desc=The antimatter counterpart of hydrogen. Contains one positron and one antiproton. 
  24385. items_commodities_aphorite=Aphorite
  24386. items_commodities_aphorite_desc=Decorative jewel crystal prized for its multi-hued tones.
  24387. items_commodities_argon=Argon
  24388. items_commodities_argon_desc=Chemically inert under most conditions, argon is an odorless, colorless gas that is as soluble in water as oxygen. Appears lilac in a discharge tube.
  24389. items_commodities_arsenic=Arsenic
  24390. items_commodities_arsenic_desc=A brittle, dense semimetal that is poisonous in large quantities.
  24391. items_commodities_Astatine=Astatine
  24392. items_commodities_astatine_desc=A dangerously radioactive, highly unstable halogen. Some of its isotopes have half-lives of one second or less.
  24393. items_commodities_atlasium=Atlasium
  24394. items_commodities_atlasium_desc=This very strong metal alloy is often one of the few materials salvageable from severe wreck sites.
  24395. items_commodities_beryl=Beryl
  24396. items_commodities_beryl_desc=A mineral that creates natural hexagonal crystals. Colorless in its pure form, its impure forms include the gems emerald and aquamarine.
  24397. items_commodities_bexalite=Bexalite
  24398. items_commodities_bexalite_desc=This mineral harvested from worlds with no natural magnetic core, has found widespread use in electrical systems.
  24399. items_commodities_bioplastic=Bioplastic
  24400. items_commodities_bioplastic_desc=A plastic replacement material created when fossil fuels began running low in Sol. It is derived from renewable biomass sources, often from vat grown bacteria but can be derived from industrial byproducts as well.
  24401. items_commodities_borase=Borase
  24402. items_commodities_borase_desc=This highly thermally conductive material is often formed from cosmic ray spallation and is most typically found in younger star systems.
  24403. items_commodities_boron=Boron
  24404. items_commodities_boron_desc=A metalloid element produced by supernovae and cosmic ray spallation. A semiconductor in its pure crystalline form.
  24405. items_commodities_cadmiumallinide=Cadmium Allinide
  24406. items_commodities_cadmiumallinide_desc=This refined form of cadmium has great energy potential and is used frequently in reactors and batteries.
  24407. items_commodities_carbon=Carbon
  24408. items_commodities_carbon_desc=[PH] Carbon description.
  24409. items_commodities_carbonsilk=Carbon-Silk
  24410. items_commodities_carbonsilk_desc=This light, flexible and incredibly strong material is woven from carbon strands collected from the secretions of specially bioengineered worms.
  24411. items_commodities_chlorine=Chlorine
  24412. items_commodities_chlorine_desc=A light gas with a high electron affinity and a yellow-green tone at room temperature. One of the halogens.
  24413. items_commodities_CK13GIDSeeds=CK13-GID Seed Blend
  24414. items_commodities_CK13GIDSeeds_desc=These genetically-modified barley seeds were banned because of their aggressive growth and high-levels of cross-pollination that has frequently ravaged any neighboring plant life. However, the plant's high yield and ease of growth have continued to make it a sought-after commodity.
  24415. items_commodities_Coal=Coal
  24416. items_commodities_coal_desc=A combustible sedimentary rock primarily composed of carbon. Thought to originate from ancient peat.
  24417. items_commodities_cobalt=Cobalt
  24418. items_commodities_cobalt_desc=[PH] Cobalt description.
  24419. items_commodities_compboard=Compboard
  24420. items_commodities_compboard_desc=A main processing unit used inside various computers and electronics.
  24421. items_commodities_ConsumerGoods=Consumer Goods
  24422. items_commodities_consumerGoods_desc=Commodities that are purchased by an individual to satisfy their wants or needs.
  24423. items_commodities_copper=Copper
  24424. items_commodities_copper_desc=A soft red-orange colored metal with high conductivity. Prone to oxidation unless properly treated.
  24425. items_commodities_corundum=Corundum
  24426. items_commodities_corundum_desc=The crystalline form of aluminum oxide. Used as a gem. Varieties include ruby, sapphire, and padparadscha.
  24427. items_commodities_crudeOil=Crude Oil
  24428. items_commodities_crudeOil_desc=A compound composed of hydrocarbons and other organic molecules. Also referred to as unprocessed petroleum.
  24429. items_commodities_diamond=Diamond
  24430. items_commodities_diamond_desc=An allotrope of the element carbon, diamonds form over billions of years under high heat and pressure. Extremely hard and thermally conductive.
  24431. items_commodities_diamondlaminate=Diamond Laminate
  24432. items_commodities_diamondlaminate_desc=One of the hardest manufactured materials today, this glass-like substance is frequently used in the construction of cockpit windows.
  24433. items_commodities_distilledSpirits=Distilled Spirits
  24434. items_commodities_distilledSpirits_desc=A purified beverage produced through the distillation of fermented substances. Possesses at least 20 percent of alcohol by volume.
  24435. items_commodities_dolivine=Dolivine
  24436. items_commodities_dolivine_desc=A dull green gemstone that is used decoratively but also can be used for industrial purposes thanks to its resistance to weathering and high density.
  24437. items_commodities_dopple=Dopple
  24438. items_commodities_dopple_desc=A dissociative drug that creates a strong feeling of separation. People, places, and objects familiar to the user take on a distorted and unreal quality. Some users report a detachment from emotions. Doplencyethorphine is used in small dosages medically to help with extreme emotion issues and rage management problems. Recreational users take it for the effect of resetting the mundane and everyday into something new and different. Side effects include memory loss, panic attacks, paranoia, and psychotic episodes.
  24439. items_commodities_dymantium=Dymantium
  24440. items_commodities_dymantium_desc=One of the toughest known metal alloys that can be forged. It is extremely difficult to manufacture and must be used with care in order to avoid accidentally weakening the material during application.
  24441. items_commodities_dynaflex=DynaFlex
  24442. items_commodities_dynaflex_desc=Developed for use by the military, this absorptive material can withstand severe stress owing to its flexibility.
  24443. items_commodities_elespo=Elespo
  24444. items_commodities_elespo_desc=A brand name of a light sponge-like material that has exceptional electrical absorption properties.
  24445. items_commodities_eriesium=Eriesium
  24446. items_commodities_eriesium_desc=An actinide element that is extremely rare in the UEE, eriesium is theorized to be an incredible power source if harnessed properly, but can also be deadly in its refined state.
  24447. items_commodities_etam=E'tam
  24448. items_commodities_etam_desc=Created from the leaves of indigenous plants, E'tam is an organic hallucinogenic drug used by the Xi'an to slow body function and focus in order to achieve a deeper meditative state. For Humans, the effects are much more severe. E'tam causes hyper awareness, cognitive enhancement and improved focus. Users can be so engrossed in tasks that they neglect to eat, sleep or take care of other body functions.
  24449. items_commodities_europium=Europium
  24450. items_commodities_europium_desc=The most reactive of the rare earth metals. Europium compounds are often phosphorescent.
  24451. items_commodities_fluorine=Fluorine
  24452. items_commodities_fluorine_desc=A toxic and highly reactive gas that appears pale yellow in its natural state. Very easily forms compounds with almost all other elements.
  24453. items_commodities_freeze=Freeze
  24454. items_commodities_freeze_desc=A synthetic tranquilizer used for muscle therapy that causes very heavy sedation in the user while also activating the nerve endings in their muscles. Originally created as a way to rebuild damaged/rebuilt muscle tissue, it found another use as a sedative weight-loss supplement, and when in a concentrated form, as a party drug.
  24455. items_commodities_freshFood=Fresh Food
  24456. items_commodities_freshFood_desc=Various meats, grains and produce that have not yet been cooked, dried, salted, frozen, pickled, or otherwise preserved.
  24457. items_commodities_GaspingWeevilEggs=Gasping Weevil Eggs
  24458. items_commodities_GaspingWeevilEggs_desc=The eggs of this small beetle are commonly held to be an aphrodisiac, but when allowed to hatch the weevils themselves will eat through sealants used in space station construction. Transport of the insect or its eggs is banned in the UEE.
  24459. items_commodities_glow=Glow
  24460. items_commodities_glow_desc=A variant of the street drug known as "Neon," Glow is formulated to create more euphoric feelings and less hallucinations than are normally associated with other members of its chemical family. The telltale sign of a user is that swallowing the capsule often leaves glowing residue on the tongue. Some people microdose Glow to help them maintain a more positive attitude (being careful to drip the dose directly onto the back of their throat). The main risk is that once the effect wears off people can become suicidally depressed for a short while before their brain chemistry normalizes.
  24461. items_commodities_gold=Gold
  24462. items_commodities_gold_desc=A commonly found ductile metal favored for its conductivity. Though it falls in and out of fashion, it is often used for decorative purposes as well.\n
  24463. items_commodities_goldenmedmon=Golden Medmon
  24464. items_commodities_goldenmedmon_desc=NDR: 74\nEffects: Energizing\n\nGrown in temperate climates on the Maru Ebony Tree, Golden Medmons are left to fall off the tree when ripe and collected. The fruit at that stage is extremely firm and astringent. They only become edible after being 'bletted' or softened through ethylene ripening. Once softening begins, the skin wrinkles and darkens, while the inside flesh is loses moisture until it has a creamy consistency and a flavor reminiscent of caramelized lactose. This process can confuse those new to medmons, as the bletted fruit looks as if it has gone off.
  24465. items_commodities_hadanite=Hadanite
  24466. items_commodities_hadanite_desc=A crystal oscillator sought out for it's extremely high frequency of vibration which makes it useful in various applications.
  24467. items_commodities_heartofthewoods=Heart of the Woods
  24468. items_commodities_heartofthewoods_desc=NDR: 82\nEffects: Toxic\n\nThis fungus produces fleshy deep-red caps that grow in a pattern resembling a internal structure of a heart. Found in cold climates, it typically grows on trees and decaying logs. Not yet successfully cultivated commercially, this deep flavored mushroom is prized by epicureans across the 'verse and can fetch a high price in the right markets. It does contain a mild toxin that is destroyed when cooked, so consuming raw should be avoided.
  24469. items_commodities_helium=Helium
  24470. items_commodities_helium_desc=An inert noble gas that is colorless, tasteless, and non-toxic. The second most abundant element in the universe. Produced within stars during the nuclear fusion of hydrogen.
  24471. items_commodities_hephaestanite=Hephaestanite
  24472. items_commodities_hephaestanite_desc=Found often near volcanic outcroppings, this mineral is commonly used for a thermal insulator.
  24473. items_commodities_HLX99Hyperprocessors=HLX99 Hyperprocessors
  24474. items_commodities_HLX99Hyperprocessors_desc=Commonly known as "Helixes" these Banu manufactured processing chips were designed for fullcore crypto-cracking and are used in the manufacture of computer system infiltration devices.
  24475. items_commodities_HumanFoodBars=Human Food Bars
  24476. items_commodities_HumanFoodBars_desc=Despite what the label on the packaging declares, the Banu manufactured "Human Food Bars" have been shown to contain multiple additives deemed unsafe for Human consumption.
  24477. items_commodities_hydrogen=Hydrogen
  24478. items_commodities_hydrogen_desc=The most abundant element in the universe. The building block of stars. Highly flammable in its pure form.
  24479. items_commodities_inert_materials=Inert Materials
  24480. items_commodities_inert_materials_desc=Non-valuable materials collected during the mining process.
  24481. items_commodities_iodine=Iodine
  24482. items_commodities_iodine_desc=The heaviest stable halogen. Sublimes from a purple-black metallic solid into a violet gas.
  24483. items_commodities_jahlium=Jahlium
  24484. items_commodities_jahlium_desc=This naturally occurring metal has found use in several industrial applications and in the production of steel alloys that were favored during 28th century space station construction.
  24485. items_commodities_krypton=Krypton
  24486. items_commodities_krypton_desc=A colorless, tasteless noble gas that appears white in a discharge tube. One of the products of uranium fission. 
  24487. items_commodities_laranite=Laranite
  24488. items_commodities_laranite_desc=A somewhat radioactive, crystalline gemstone. Black with streaks of dark red, it can only be used as jewelry if shielded.
  24489. items_commodities_lastaprene=Lastaprene
  24490. items_commodities_lastaprene_desc=An advanced synthetic polymer designed with optimal properties for several commercial applications. It has greater viscoelasticity than most commonly produced rubbers.
  24491. items_commodities_LifeCureMedSticks=LifeCure Medsticks
  24492. items_commodities_LifeCureMedSticks_desc=The use of these imitation CureLife Medpens has resulted in numerous deaths.
  24493. items_commodities_lithium=Lithium
  24494. items_commodities_lithium_desc=A soft metal with a silvery-white hue. In its natural state, it is highly reactive. Tarnishes quickly when exposed to air.
  24495. items_commodities_lycara=Lycara
  24496. items_commodities_lycara_desc=A extremely light and strong carbon composite material first developed for racing ship rudders.
  24497. items_commodities_magnesium=Magnesium
  24498. items_commodities_magnesium_desc=An alkaline earth metal with a low melting point. Produced within giant, aging stars, it is ninth most abundant element in the universe.
  24499. items_commodities_mala=Mala
  24500. items_commodities_mala_desc=Digestion of the unique toxins found in the Mala fly causes confusion of the congnitive pathways of the brain and results in synesthesia where different sensory experiences cross and mix. Effects described by users range widely; from being able to see music to tasting colors. Since pain does not register the same way while under the influence of the toxin, many people of have been severely injured while "sense swapping." For example, one user lost their arm after perceiving the heat from a thruster engine as pleasurable.
  24501. items_commodities_maze=Maze
  24502. items_commodities_maze_desc=Street name for a tranquilizer and knock-out hallucinogen that's Tevarin in origin. Dosing up is like taking a massive journey into your own mind. To the outside world, you’re nearly comatose, but to you, it’s a wild trip. A handful of religions have been started after a user took a trip into the maze. Aside from the toxic element, there’s a chance you won’t come down from the high. They call this ‘getting disconnected.’ Users stay locked in their own head until their brain decays. Maze was originally used as a near religious experience for Tevarin warriors to find their path in life. Since the fall of the Tevarin empire, it's become corrupted into a purely recreational drug. The Tevarin who once treated this drug with reverence and ritual, now make boatloads of credits selling it to anyone who wants to risk a potentially dangerous trip.
  24503. items_commodities_medicalSupplies=Medical Supplies
  24504. items_commodities_medicalSupplies_desc=A variety of items produced primarily to treat injury or illness.
  24505. items_commodities_mercury=Mercury
  24506. items_commodities_mercury_desc=[PH] Mercury description.
  24507. items_commodities_methane=Methane
  24508. items_commodities_methane_desc=A highly flammable gas composed of carbon and hydrogen. It is colorless and odorless in its natural state.
  24509. items_commodities_mixedMining=Mixed Mining
  24510. items_commodities_mixedMining_desc=A mixed collection of commodities obtained by mining
  24511. items_commodities_mobyGlass=mobyGlass Personal Computers
  24512. items_commodities_mobyGlass_desc=These knock-off mobiGlas use pirated software and are often infected with spyware and malicious programming.
  24513. items_commodities_neodymium=Neodymium
  24514. items_commodities_neodymium_desc=A reactive lanthanide that quickly oxidizes in air, forming layers of tarnish that can be readily peeled.
  24515. items_commodities_neograph=Neograph
  24516. items_commodities_neograph_desc=A recently discovered form of graphene, this complicated lattice structure of carbon molecules produces an extremely light and strong material.
  24517. items_commodities_neon=Neon
  24518. items_commodities_neon_desc=A psychoactive designer drug known for increased energy, euphoria, and mild hallucinations (particularly how the body processes light). Due to its chemical complexity, it's much more expensive than other street drugs, but is very popular in club culture.
  24519. items_commodities_nitrogen=Nitrogen
  24520. items_commodities_nitrogen_desc=A low-density, diatomic gas with no color or odor in its natural state. A necessary element in human respiration.
  24521. items_commodities_omnapoxy=Omnapoxy
  24522. items_commodities_omnapoxy_desc=Durable and resistant, this resin quickly sets when applied to form a hardened polymer.
  24523. items_commodities_osionHides_desc=The tanned skins from Osoians, a Fair Chance protected species from Oso II.
  24524. items_commodities_OsoianHides=Osoian Hides
  24525. items_commodities_oxygen=Oxygen
  24526. items_commodities_oxygen_desc=The third most abundant element in the universe, oxygen is a highly reactive chalcogen gas that readily forms oxides with other materials.
  24527. items_commodities_partillium=Partillium
  24528. items_commodities_partillium_desc=[PH] Partillium description.
  24529. items_commodities_phosphorus=Phosphorus
  24530. items_commodities_phosphorus_desc=Elemental phosphorous is highly flammable and volatile. It readily forms compounds with other materials.
  24531. items_commodities_pitambu=Pitambu
  24532. items_commodities_pitambu_desc=The skin of the pitambu is thin and waxy and easily peeled away using its green leaf-like growths. Inside is a is crisp and watery, bright red flesh which is filled with tiny white seeds that have a mild, nutty taste. The flesh and seeds are traditionally consumed together.
  24533. items_commodities_polonium=Polonium
  24534. items_commodities_polonium_desc=A volatile, highly radioactive metal with no stable isotopes. It has a half-life of around 138 days.
  24535. items_commodities_potassium=Potassium
  24536. items_commodities_potassium_desc=[PH] Potassium description.
  24537. items_commodities_praseodymium=Praseodymium
  24538. items_commodities_praseodymium_desc=A malleable and ductile rare earth metal. Highly reactive. Pure praseodymium develops a green coat upon oxidizing.
  24539. items_commodities_processedFood=Processed Food
  24540. items_commodities_processedFood_desc=A nutritional substance that has been transformed trough physical or chemical means into food.
  24541. items_commodities_prota=Prota
  24542. items_commodities_prota_desc=A resilient slime mold that can form in extremely corrosive environments and pressure, Prota secretes a strong adhesive that can be distilled into a commercial-grade glue.
  24543. items_commodities_quantanium=Quantanium
  24544. items_commodities_quantanium_desc=A highly unstable mineral used in the production of quantum travel fuel.
  24545. items_commodities_quartz=Quartz
  24546. items_commodities_quartz_desc=A chiral crystal composed of silicon and oxygen that can be found in a wide variety of forms and colors.
  24547. items_commodities_rantadung=Ranta Dung
  24548. items_commodities_rantadung_desc=A dry cube-shaped dung that comes from a large isopod-like crustacean known as a Ranta. It has recently been discovered that the dung contains a unique bacterial biome that helps the Ranta process and digest minerals and some researches are hopeful will lead to industrial or medical innovations.
  24549. items_commodities_RedfinEnergyModulator=Redfin Energy Modulator
  24550. items_commodities_RedfinEnergyModulator_desc=Made by various Banu manufacturers, this energy modulator is distinct for its red-hued heatsinks. Though it can be installed into most Human component subsystems to reduce power draw, its extremely dangerous fail rate has caused it to be banned for import into the UEE.
  24551. items_commodities_revenantpod=Revenant Pod
  24552. items_commodities_revenantpod_desc=Contrary to its ominous name, the Revenant is actually a variety of the Altrucia Tree, an indigenous plant of Terra known for its thick and colorful leaves. Geoengineers introduced fields of Altrucias to Hyperion in an effort to break up the dust storms. Although the project failed, the Altrucia trees adapted to the perpetual wind patterns, shedding its leaves and thickening the wood in the trunk. Botanists initially believed that the Altrucias had died, but on closer inspection, discovered that they were quite alive and thus, the name was born.The pods are collected because the pollen is processed and turned into Altruciatoxin.
  24553. items_commodities_RS1OdyseySpacesuits=RS1 Odysey Spacesuits
  24554. items_commodities_RS1OdyseySpacesuits_desc=These imitation RSI Odyssey flightsuits are cheaply made counterfeits that are hazardous to use.
  24555. items_commodities_rubidium=Rubidium
  24556. items_commodities_rubidium_desc=A slightly radioactive metal containing an isotope with a half-life of 49 billion years. Ductile and soft.
  24557. items_commodities_sarilus=Sarilus
  24558. items_commodities_sarilus_desc=A material first introduced into Human manufacturing after trade with the Banu. It is extremely distortion resistant. Though Human made Sarilus does a good job, many hold that the Banu manufactured product is superior.
  24559. items_commodities_scr=SCR
  24560. items_commodities_scr_desc=After centuries of production, this common form of rubber emerged as the the industry standard. Standard Commercial Rubber (SCR) can be produced rapidly and cost effectively.
  24561. items_commodities_scrap=Scrap
  24562. items_commodities_scrap_desc=Waste that is ready to be converted into new materials for reuse.
  24563. items_commodities_selenium=Selenium
  24564. items_commodities_selenium_desc=A chalcogen often found in combination with heavy metals. In its refined form, it increases in electrical conductivity when exposed to light.
  24565. items_commodities_silicon=Silicon
  24566. items_commodities_silicon_desc=A strong and brittle element with good thermal conductivity. Crystalizes in a diamond form.
  24567. items_commodities_silnex=Silnex
  24568. items_commodities_silnex_desc=An advanced silica ceramic developed by early RSI researchers to allow ships to better withstand atmospheric reentry.
  24569. items_commodities_slam=SLAM
  24570. items_commodities_slam_desc=Most commonly ingested as a gas. Vials of SLAM are cracked and inhaled. Initially developed as a performance enhancer for athletes, SLAM targets the user's nervous system acting as a fear-inhibitor and painkiller. Once the severe physical side effects were discovered, the drug went underground and found popularity among mercs and outlaws who relied on it to provide that slight edge in combat. Unfortunately, SLAM is also heavily addictive, so many of these mercs ended up getting burned out on the drug. Heavy-duty SLAM junkies are easily identifiable in public; they have ‘the shakes’ -- involuntary muscle twitches. Important to note that this is not a sign of withdrawal, simply a side effect.
  24571. items_commodities_sodium=Sodium
  24572. items_commodities_sodium_desc=Soft, shiny and silvery-white, the highly reactive sodium cannot be found as a native metal. It must be extracted from compounds.
  24573. items_commodities_special_holidaybox=Luminalia Gift
  24574. items_commodities_special_holidaybox_desc=A small, wrapped package meant to get you in the Luminalia spirit. Banu merchants celebrating the holiday used to hide small gifts aboard their ship to encourage revelers to explore all their wares. As the holiday grew in popularity within the UEE, Human merchants modified this tradition by hiding empty gift-wrapped packages around a space station or landing zone that could be exchanged for credits if returned unopened. The increased foot traffic into their stores spurned holiday sales and became a tradition in its own right. \n\nStow this gift for sentimental value, or sell it at a commodities terminal and spend the credits on a holiday gift for yourself.
  24575. items_commodities_special_lunarEnvelope=Red Festival Envelope
  24576. items_commodities_special_lunarEnvelope_desc=Exchanging gilded red envelopes is one of the most popular ways of celebrating Red Festival. Often the envelope may include a small amount of credits inside to help those you care about have a strong start in the upcoming cycle. Growing in popularity is the newer tradition of hiding the envelopes as a way of spreading good fortune and prosperity to those that fate has deemed in need. \n\nStow the envelope as a token of luck, share it with a friend or loved one to spread good fortune, or exchange it at a commodities terminal and use the credits for a prosperous beginning to a new cycle.
  24577. items_commodities_steel=Steel
  24578. items_commodities_steel_desc=An alloy of iron and carbon, this ancient material is still in uses thanks to its affordable price and high tensile strength.
  24579. items_commodities_stims=Stims
  24580. items_commodities_Stims_desc=Composed of various combinations of tobacco, caffeine, and mood-enhancer, stims are smoked as a cigarette.
  24581. items_commodities_sunsetberry=Sunset Berries
  24582. items_commodities_sunsetberry_desc=NDR: 74\nEffect: Toxic\n\nThese sunset-hued berries grow best in cold climates. They are toxic and not suitable for Human consumption. Eating them can result in symptoms such as vomiting and extreme cramping. Higher dosages have been known to be fatal. While the raw unprocessed berries are very bitter and tannic, once fermented, the resulting poisonous brew has a very sweet taste and is more commonly known as "Death Wine." Recently, medical researchers are investigating if the toxin in sunset berries could be used to help treat nerve damage or neurological diseases.
  24583. items_commodities_taranite=Taranite
  24584. items_commodities_taranite_desc=Extremely conductive, this mineral was first discovered when a researcher noticed a breed of electrosensitive hermit crab using pieces of it to form its shell.
  24585. items_commodities_tellurim=Tellurium
  24586. items_commodities_tellurium_desc=Tellurium is a brittle, mildly toxic metalloid that is sometimes found in a chemical compound with gold. Has the highest melting and boiling points of the chalcogens.
  24587. items_commodities_thermalfoam=ThermalFoam
  24588. items_commodities_thermalfoam_desc=A light and flexible heat insulating foam. Must be stored under very high pressure to avoid it setting before application.
  24589. items_commodities_thorium=Thorium
  24590. items_commodities_thorium_desc=A naturally occurring, weakly radioactive metal. Easily forms alloys with other metals. When exposed to oxygen, its silvery surface turns black.
  24591. items_commodities_thrust=Thrust
  24592. items_commodities_thrust_desc=This cocktail of chemicals provides the user with a massive boost of energy, increased sociability, euphoria, and heightened tactile sensitivity. Rumored to have been developed as an energy drink base, this drug has proven popular among those wishing for extra energy or to "party longer." However, owing to the risk of heart attack, deadly dehydration, and seizures, the mix has been banned in most areas. Users can be identified by their stuttering, rambling speech, flushed skin, and sweating.
  24593. items_commodities_titanium=Titanium
  24594. items_commodities_titanium_desc=This silver-colored chemical element is excellent at producing strong, lightweight alloys.
  24595. items_commodities_tritium=Tritium
  24596. items_commodities_tritium_desc=[PH] Tritium description.
  24597. items_commodities_tungsten=Tungsten
  24598. items_commodities_tungsten_desc=Used in many different alloys, tungsten in its pure form becomes malleable while maintaining its hardness. \n
  24599. items_commodities_type_agriculturalSupply=Agricultural Supply
  24600. items_commodities_type_agriculturalSupply_desc=Items required for agricultural production. Includes fertilizers, feed, and pesticides.
  24601. items_commodities_type_alloy=Alloy
  24602. items_commodities_type_alloy_desc=[PH] Alloy description.
  24603. items_commodities_type_consumerGoods=Consumer Goods
  24604. items_commodities_type_consumerGoods_desc=Commodities that are purchased by an individual to satisfy their wants or needs.
  24605. items_commodities_type_food=Food
  24606. items_commodities_type_food_desc=Any substance that can be safely consumed by a living organism for the purpose of nutritional support.
  24607. items_commodities_type_gas=Gas
  24608. items_commodities_type_gas_desc=A substance that when under standard pressure has vast distance between particles with weaker intermolecular bonds than other phases of matter.
  24609. items_commodities_type_HPMC=HexaPolyMesh Coating
  24610. items_commodities_type_HPMC_desc=[PH] HexaPolyMesh Coating description
  24611. items_commodities_type_manmade=Man-made
  24612. items_commodities_type_manmade_desc=[PH] Man-made description
  24613. items_commodities_type_medicalSupply=Medical Supply
  24614. items_commodities_type_medicalSupply_desc=A variety of items produced primarily to treat injury or illness.
  24615. items_commodities_type_metal=Metal
  24616. items_commodities_type_metal_desc=A solid material that typically shiny and opaque and possesses good electrical and thermal conductivity.
  24617. items_commodities_type_Mineral=Mineral
  24618. items_commodities_type_Mineral_desc=Naturally occurring abiogenic compounds that are typically crystalline in nature with an ordered atomic arrangement.
  24619. items_commodities_type_natural=Natural
  24620. items_commodities_type_natural_desc=[PH] Natural description.
  24621. items_commodities_type_nonmetals=NonMetals
  24622. items_commodities_type_nonmetals_desc=[PH] Nonmetals description
  24623. items_commodities_type_plasmaFuel=Plasma Fuel
  24624. items_commodities_type_plasmaFuel_desc=[PH] Plasma Fuel description
  24625. items_commodities_type_processedGoods=Processed Goods
  24626. items_commodities_type_processedGoods_desc=[PH] Processed Goods
  24627. items_commodities_type_quantumFuel=Quantum Fuel
  24628. items_commodities_type_quantumFuel_desc=[PH] Quantum Fuel description.
  24629. items_commodities_type_scrap=Scrap
  24630. items_commodities_type_scrap_desc=Waste that is ready to be converted into new materials for reuse.
  24631. items_commodities_type_vice=Vice
  24632. items_commodities_type_vice_desc=Items that are regarded as immoral or harmful by society.
  24633. items_commodities_type_waste=Waste
  24634. items_commodities_type_waste_desc=Unwanted and unusable materials that are designated to be discarded.
  24635. items_commodities_uranium=Uranium
  24636. items_commodities_uranium_desc=Once enriched, radioactive uranium is commonly used in energy production. Though once depleted, its hardness lends itself to structural uses like plating.\n
  24637. items_commodities_waste=Waste
  24638. items_commodities_waste_desc=Unwanted and unusable materials that are designated to be discarded.
  24639. items_commodities_waste_rock=Rock
  24640. items_commodities_waste_rock_desc=Excess rock which is a by-product of the mining process.
  24641. items_commodities_widow=WiDoW
  24642. items_commodities_widow_desc=Thick, ink-black synthetic opioid commonly used as a recreational drug. WiDoW has spread like wildfire throughout the Empire thanks to the fact that it's relatively easy to produce. This also creates a wide variety of quality between batches of the drug. Designed to be injected as a liquid directly into the bloodstream, the name derived from one of the main side effects from extensive use, the drug stains the veins black, creating web-like subcutaneous patterns through the body. Illegal inside the UEE.
  24643. items_commodities_xapyen=Xa'Pyen
  24644. items_commodities_xapyen_desc=Only recently used in Human manufacturing, this complex alloy of Xi'an origin is a jack of all trades that is extremely useful in numerous applications.
  24645. items_commodities_xenon=Xenon
  24646. items_commodities_xenon_desc=A dense, odorless, colorless noble gas that is generally unreactive. Exhibits a bluish glow when excited by electrical discharge.
  24647. items_commodities_zip=Zip
  24648. items_commodities_zip_desc=Zip is a hyper-accelerant that when added directly to the bloodstream, "supercharges" the user's nervous system causing sensory hallucinations such as colors become more vivid and hearing sounds that aren't there. These effects tend to make users seem to be in constant motion and easily distracted.
  24649. items_DescVNCL_Stinger_S1_HS=[PH] Vanduul Stinger
  24650. items_flair_221=
  24651. items_flair_253=
  24652. items_hangarNameAeroview=Aeroview
  24653. items_hangarNameRevelYork=Revel & York
  24654. items_hangarNameSelfLand=Self-Land
  24655. items_hangarNameVFGIndustrial=VFG Industrial
  24656. items_JournalEntryType_AudioLog=Audio
  24657. items_JournalEntryType_TextLog=Message
  24658. items_mission_desc_luxuryfood=A rare culinary delicacy.
  24659. items_mission_desc_medicalResearch=Research into a classified medical field.
  24660. items_mission_desc_metalSamples=A collection of exceptional quality metal samples.
  24661. items_mission_desc_mineralSamples=A collection of exceptional quality mineral samples.
  24662. items_mission_desc_modifiedCropSeed=Produce genetically modified to have more desirable traits. 
  24663. items_mission_desc_specialistDrugs=Newly formulated drugs.
  24664. items_mission_luxuryfood=Luxury Food
  24665. items_mission_medicalResearch=Medical Research
  24666. items_mission_metalSamples=Metal Samples
  24667. items_mission_mineralSamples=Mineral Samples
  24668. items_mission_modifiedCropSeed=Modified Crop Seed
  24669. items_mission_specialistDrugs=Specialist Drugs
  24670. items_NameVNCL_Stinger_S1_HS=[PH] Vanduul Stinger
  24671. items_scavengeable_Cigars=Cigars
  24672. items_scavengeable_DrugStash_Packet=Drug Packet
  24673. items_scavengeable_DrugStash_PillBag=Pill Bag
  24674. items_scavengeable_DrugStash_PillPot=Pill Pot
  24675. items_scavengeable_MooreEstateLonsdale=Moore Estate Cigars
  24676. items_scavengeable_RadegastWhisky=Radegast Whisky
  24677. items_spaceships_351=
  24678. items_spaceships_SearchRescue=Search and Rescue
  24679. Journal_General_ContractManagerTutorial_Content=Welcome to the new Contract Manager!\n\nWith your mobiGlas’ 2.5 network software update, you may have noticed some improvements made to the Contract Manager application. It’s now easier to search through available jobs, accept contracts, and keep all your ongoing work organized. Happy Job Hunting!\n_______________________________________\n\nKEEPING TABS\n\nThe first thing you may notice when you open the Contract Manager from the mG Homespace is that there are now four tabs located along the top of your holo-display.\n\nGeneral - This tab gathers and displays available local contracts which have been Business and Labor Administration (BLA) certified to meet UEE and local law requirements. \nPersonal - These are offers being sent to your account specifically. Users are encouraged to be cautious accepting unsolicited contracts from unknown sources.\nAccepted - Once you accept an offer, the contract is moved to this tab so that you can quickly access important information relating to it.\nHistory - When a contract comes to end, either through successful completion or by other means, the record of it is kept here for reference.\n\nNEW CONTRACT CATEGORIES\n\nWe have introduced new Contract Categories that automatically group offers by type to make it easier to find the type of job you’re interested in. \n\nAppointments - These are typically offers used to coordinate and schedule in person meetings.\nBounty Hunter - Contracts to pursue and track down specific, possibly dangerous individuals.\nECN - Contracts received through the Emergency Communication Network system.\nDelivery - Transport-related contracts to move cargo and goods between locations.\nInvestigation - Used by insurance companies and individuals to acquire information. (This update also improves the data submission tool to allow users to submit applicable information to the client from the Accepted tab*.)\nMaintenance - Jobs that require manual labor and trade skills such as repair work or hazardous material handling. \nMercenary - Offers in which the contractor is expected to have combat training, such as escort and security work.\n\nACCEPTING CONTRACTS\n\nWith the Contract Manager, after carefully reading all the information, you can apply for and accept job offers** directly from your mobiGlas. Once you have accepted a contract, from the Accepted tab you will be able to see a detailed list of objectives, and can now also track and untrack contracts to have it sync with your StarMap app, as well as cancel contracts already in progress***.\n_______________________________________\n\n* Users may choose to submit their data to the client at any point, whether the matter has been fully investigated or not. Any complications to arise from this are the solely the responsibility of the user.\n** microTech and mobiGlas do not endorse or guarantee any contracts listed in the Contract Manager and are not responsible for any risks associated with accepting uncertified contracts. \n*** microTech and mobiGlas are not accountable for any and all repercussions related to abandoning contracts.
  24680. Journal_General_ContractManagerTutorial_From=mobiGlas
  24681. Journal_General_ContractManagerTutorial_Title=Updated Contract Manager
  24682. Journal_General_CriminalRecord_Content=Crimes Committed:\n\n~law(committedCrimes)
  24683. Journal_General_CriminalRecord_Title=Criminal Record
  24684. Journal_General_CrusaderBountyCongrats_Content=Congratulations!\n\nYour name has been added to Crusader Security's Authorized Operator list, a prime hiring resource for the numerous security firms operating in this sector. Inclusion on this list confirms your status as a skilled operator and your ability to handle bounty collection and other security related contracts.\n\nSafe Travels & Good Hunting,\n\nSasha Rust\nSecurity Director, Crusader Industries\n 
  24685. Journal_General_CrusaderBountyCongrats_From=Crusader Security
  24686. Journal_General_CrusaderBountyCongrats_Title=Bounty Collection Authorization
  24687. Journal_General_CrusaderBountyRevoke_Content=Due to recent criminal activity, Crusader Security has revoked your status as an Authorized Operator effective immediately. 
  24688. Journal_General_CrusaderBountyRevoke_From=Crusader Security
  24689. Journal_General_CrusaderBountyRevoke_Title=Bounty Collection Authorization - REVOKED
  24690. Journal_General_CrusaderCrimeTutorial_Content=Like many who travel to the Stanton System, you may be wondering how the laws and regulations of the four megacorps compare to the laws in the rest of the UEE. While our status as an independent planet allows us latitude to govern as we see fit, you may be surprised to learn that Crusader Industries adheres to many of the legal guidelines set forth by the Empire in order to provide a safe and secure environment for all. \n\nHere are few tips to remember while visiting Crusader and its surrounding sectors:\n\n* While the level of crime here is typically no higher than many places in the Empire, visitors should be cautious traveling to more remote areas such as the asteroid belt around the moon Yela since outlaw attacks have been known to occur.\n\n* Even though you are in Crusader Security patrolled space, damaging another individual’s ship or interfering with public landing areas are still considered misdemeanors. Note that repeated offenses will be taken very seriously. \n\n* Beware of contract offers that involve the disabling of comm arrays. Unsavory individuals often try to lure unsuspecting victims to do this illegal task for them under false pretenses, and many travellers have fallen for this scam. Know that TAMPERING WITH COMM ARRAYS IS AGAINST THE LAW and endangers other people’s lives. Anyone caught disabling a comm array will be prosecuted to the fullest extent of the law.\n\n* The moons of Crusader are home to many beautiful sights, and touring them is a must while visiting the area. Just be sure to avoid unmarked outposts, bring plenty of fuel and oxygen, and always locate your closest emergency shelter before setting out an expedition.\n\n* Crusader Security encourages individuals to join us in helping promote a safe environment. Whether you help track down a wanted criminal, assist in patrolling nearby sectors, or respond to ECN alerts to help ships in distress, any contributions you make to the community’s overall security will be noted in your records and may go a long way in making up for any previous minor infractions. By working together we can all make Crusader a better place to visit.
  24691. Journal_General_CrusaderCrimeTutorial_From=Crusader Security Team
  24692. Journal_General_CrusaderCrimeTutorial_Title=A Visitor’s Guide to Crusader Security
  24693. Journal_General_Medical_Content=Whether you haven’t been sleeping well, experienced a traumatic injury, or have , most modern digital assistants like mobiGlas include a wide variety of health monitoring capabilities to make staying healthy simpler than ever.\n\nBy constantly monitoring your key vitals, the software is able to make preliminary diagnoses and alert you about dozens of afflictions you may be experiencing. These alerts, when used properly, can offer guidance and help you know when to make lifestyle adjustments, administer self-treatment options, or seek assistance from a medical professional. \n\nBelow we have highlighted a few of the more common medical alerts that you may see:\n\nConcussed -\nA mild brain injury that results in temporary loss of cognitive function. Early warning signs of a concussion can include double vision, loss of balance, and ringing in the ears.\n\nDehydrated - \nWhen the body does not have enough water to function normally. Symptoms can include thirst, dry mouth, headaches, deteriorating health, exhaustion, and blurred vision.\n\nHemorrhage - \nInternal or external bleeding. It is recommended that you try to stem the loss of blood as soon as possible to minimize deterioration of health.\n\nHyperthermia - \nThe body’s core temperature has risen above safe levels and can no longer compensate leading towards fatigue, severe headaches and migraines, difficulty breathing, deteriorating health, and increased thirst. \n\nHypothermia - \nThe body’s core temperature has fallen below safe levels and can no longer compensate leading towards severe fatigue, shivering, weakness of the limbs, deteriorating health, increased appetite, light sensitivity, hearing impairment and a risk of paradoxical undressing.\n\nMalnourished - \nWhen the body does not have enough nutrients to function normally. Symptoms can include weakness, deteriorating health, irritability, hearing and vision impairment. \n\nSevere Injury - \nA general term used to describe when very serious trauma has been inflicted to the body. Often accompanied by vision loss. Requires immediate medical attention.\n\nUnconscious -\nWhen trauma is severe enough, an individual may experience a syncope, lose consciousness and become unable to respond to stimuli. \n\n
  24694. Journal_General_Medical_From=Empire Health Services
  24695. Journal_General_Medical_Title=Monitoring Your Health
  24696. Journal_General_Nutrition_Content=We all lead busy lives, and sometimes making good nutrition choices can be a daunting challenge to say the least! \n\nThankfully, by using the NDR and HEI ratings assigned to most commercially available food and drinks, taking better care of yourself has never been easier. Just remember, the *higher* the score, the better the nutrition, and the better you'll feel. \n\nNutritional Density Rating (NDR)\nDevised by Empire Health Services to help people eat healthier, the Nutritional Density Rating (NDR) takes into consideration the food’s concentration of nutrients per 100kcal, the breadth and diversity of nutrients contained, and the nutritional bioavailability. The higher an NDR score, the better a food item is for your overall health. However, it is important to remember that no single food contains all the nutrients a single person needs, so along with eating high-scoring food, the second most important thing an individual can do is consume a wide variety of foods. Here’s to good eating and good health! \n\nHydration Efficacy Index (HEI)\nOriginally created by a team of nutritionists at the University of Jalan to compare the effects of beverage choice on hydration levels during long haul space flights, the Hydration Efficacy Index (HEI) has since been adapted by Empire Health Services as the standard measure by which various drink selections can be compared. By considering such factors as moisture retention, absorbency rates, osmolality, caloric count, and electrolyte levels (specifically sodium and potassium), a beverage can be graded using one standardized index. The higher the score, the more effective the beverage is at keeping the consumer hydrated for longer. Substances like caffeine and alcohol have the potential to decrease the index score by increasing the rate of water loss from the body. Standard filtration system water has a baseline score of 80. \n\nDietary Effects\nIn addition to the baseline scores, many foods and drinks have been additionally labeled with keywords to provide extra information about the potential effects that item will have on your health. Take a look at the list below for some of the most common effects and what they mean.\n\nHypertrophic - Provides additional blood flow and nutrients to key muscle groups to make them perform optimally.\n\nAtrophic - Restricts blood flow, negatively affecting the muscles, making tasks seem harder.\n\nEnergizing - Provides a boost to your energy levels, allowing you to be active for longer.\n\nFatiguing - Has a draining effect, causing lethargy and general sense of exhaustion.\n\nCognitive Boosting - Encourages brain function by allowing additional focus while performing complicated tasks.\n\nCognitive Impairing - Stymies brain activity making it difficult to focus for long durations. \n\nHypometabolic - Digests slowly, making you feel satisfied for longer.\n\nHypermetabolic - Digests quickly, increasing the likelihood you'll be hungry sooner.\n\nHydrating - Helps your body to better absorb water, allowing you to satisfy your thirst for longer.\n\nDehydrating - Causes your body to lose water, making you thirstier.\n\nHealing - Provides vital nutrients to help your body naturally repair itself. \n\nToxic - Contains elements that are detrimental to your health and can cause damage if consumed in large quantities. \n\nImmune Boosting - Helps your body stay healthy when exposed to harmful elements.\n\nImmune Suppressing - Weakens your body's ability to fight off harmful elements.\n\n\n
  24697. Journal_General_Nutrition_From=Empire Health Services
  24698. Journal_General_Nutrition_Title=Better Nutrition, Better You
  24699. Journal_General_StarmapQuantumTutorial_Content=Now that your mobiGlas has installed to the new 2.5 network update, you are ready to use the StarMap app to travel the stars in a whole new way. For the past year, the engineers at microTech have been working with industry-leading quantum drive manufacturers to allow our award winning StarMap app to seamlessly integrate with most consumer navigation software. This means you can now set quantum travel routes directly from inside the Starmap you are ready to use the StarMap to set quantum travel routes directly. \n\nTo get started using these new features, follow the quickstart guide below.\n\nSafe Travels!\n\nThe StarMap App Dev Team\n\n_______________________________________\n\n\nSTARMAP QUANTUM TRAVEL QUICKSTART GUIDE\n\n1. From your cockpit chair, open up the StarMap app either by accessing it through your mobiGlas or your ship’s holo-display.\n\n2. Use the StarMap’s controls to pan and zoom around the map, till you see the destination you wish to travel to. (Remember, you may have to zoom in or out to locate a particular destination.)\n\n3. Click on the destination to see a route from your current location highlighted with a green scrolling dashed line. (If the route is inaccessible by a single quantum, it will appear a red static dashed line. If this is the case, you may have to travel to an accessible location first before traveling to your ultimate destination or refill your quantum fuel tank. For any additional issues, contact your quantum drive manufacturer.) \n\n4. Once you have your route selected, you can use the button on the lower left labeled “Set As Destination” to transfer these coordinates to your quantum drive’s navigational computer. The route will now be highlighted by green scrolling arrows.\n\n5. Close the StarMap and you are now set to begin quantum travel. After spooling your quantum drive in preparation, rotate your ship so that your prow is aimed at the diamond-shaped destination marker on your AR display to calibrate the navigational computer. Once spooled and calibrated, you will be able to initiate quantum to your set location. (Remember, you will not be able to quantum travel again till your drive’s cooldown period ends.)
  24700. Journal_General_StarmapQuantumTutorial_From=mobiGlas
  24701. Journal_General_StarmapQuantumTutorial_Title=Improved StarMap Quantum Integration
  24702. Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Author=Covalex Investigation - Door Codes
  24703. Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Body=To: Genevieve Miko\nFrom: Dennis Gethart\nRe: Door Codes\n2945.09.22 14:31SET\n \n \nHey Gen,\n \nNo, haven’t touched it. I checked with Ava though. She said to just leave it, Ososky isn’t a person of interest in the investigation. Clean-up teams will reset the code when they sweep the station.\n \nDennis\n \n>To: Dennis Gethart\n>From: Genevieve Miko\n>Re: Door Codes\n>2945.09.22 14:27SET\n>\n>Melanie Ososky.\n>\n>To: Genevieve Miko\n>From: Dennis Gethart\n>Re: Door Codes\n>2945.09.22 14:26SET\n>\n>Hey Gen,\n>\n>Who’s hab is this?\n>\n>Dennis\n>\n>To: Dennis Gethart\n>From: Genevieve Miko\n>Subject: Door Codes\n2945.09.22 14:22SET\n>\n>\n>Hey, Dennis\n>\n>I’m supposed to be packing up these habs, but can’t seem to access one of the doors. The code on file isn’t working. Did you change it?\n>\n>Gen\n>
  24704. Journal_System_Stanton_Stanton2_Covalex_EngineerMelDoor_Title=D.Gethart - Recovered Data
  24705. Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Author=Covalex Investigation - Security Seal
  24706. Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Body=HAB: WARD, DARNELL\n \n<b>** SECURITY SEAL **</b>\n DO NOT TAMPER\nThis room has been sealed as a crime scene. All persons are forbidden to enter without express permission from lead Investigator.
  24707. Journal_System_Stanton_Stanton2_Covalex_InvestigatorDarnellDoor_Title=DO NOT TAMPER
  24708. Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Author=Covalex Investigation - Preliminary Findings
  24709. Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Body=To: Ava Skenning\nFrom: Ava Skenning\nSub: Preliminary Findings\n2945.09.23 15:46SET\n \n<b>&lt;&lt;&lt; EXECUTIVES ONLY: NOT FOR DISTRIBUTION &gt;&gt;&gt;</b>\n \nIncident Report #GJC-99091\n \nTo members of the Executive Team,\n \nI am in the process of preparing a complete summary, but wanted to give you a high level overview of our findings. \n \nOn 2945-08-27, Covalex Station Gundo suffered a catastrophic system overload which triggered an explosion that resulted in the deaths of sixteen employees and millions in structural damage.\n \nInitial investigation into the station’s server logs found that one of the Maintenance workers (WARD, DARNELL File#438956) had been running stress tests throughout the day to address a power runoff issue. System login indicates that Ward attempted another stress test at 1400 SET on day of accident, but didn’t ever turn the system off. Station systems went critical without the local failsafes and an explosion was inevitable.\n \nReviewing Ward’s personnel file indicated that he’d had addiction issues in the past and had even been suspended previously for negligence. Though supervisor reviews indicated he’d cleaned up since his return, our teams found evidence that he slipped back into bad habits shortly before the accident.\n \nTo perform our due diligence, we’ve exhausted other potential causes, but this one seems to be the most likely. As I mentioned, I’m still compiling my final report, which you will have when I make my presentation to the board.\n \n \nAva Skenning\nInvestigator\nCorporate Security - Covalex\n \n<i>The information contained in this message is confidential and only intended for the recipients. If you have received this message in error, please notify Covalex Corporate Security team and they will guide you through proper deletion protocol. Distributing, releasing or holding this private company communication is strictly prohibited.</i>
  24710. Journal_System_Stanton_Stanton2_Covalex_InvestigatorPreliminaryReport_Title=A.Skenning - Recovered Data
  24711. Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Author=Covalex Investigation - Hab Code List
  24712. Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Hab Codes\n2945.09.21 16:53SET\n \nAva,\n \nPulled the Hab door codes from the SysAdmin’s terminal and tested them out. Here’s the list:\n \nHab 1: Hammell, Scott = 1170\nHab 2: Biollo, Ross = 3633\nHab 3: Ososky, Mel = 1352 (*** Note: This code seems to be outdated. Didn’t work on the door)\nHab 4: Santos, Kyomi = 9898\nHab 5: Theolone, Nico = 1318\nHab 7: Besser, Claudia = 7871\nHab 8: Temp Housing = 2231\n\nAnd here’s the specific one you wanted:\n \nHab 6: Ward, Darnell = 6682\n\n \nLet me know if you need anything else,\n \nDennis
  24713. Journal_System_Stanton_Stanton2_Covalex_TechnicianDoorCodes_Title=D. Gethart - Recovered Data
  24714. Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Author=Covalex Investigation - Server Assessment
  24715. Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Body=To: Ava Skenning\nFrom: Dennis Gethart\nSubject: Server Assessment\n2945.09.23 14:11SET\n \n \nHi Ava,\n \nI went through the data logs from the server and managed to put together a rough timeline of events that led up to the crash. I know the initial speculation was criminal sabotage, but based on this, it looked like worker negligence. Sad as it is to say.\n \nAnyway, I’ve attached a series of files to help illustrate my points and so you don’t have to sift through three million lines of data text.\n \n**/Excerpt_1 ATTACHED/**\n \nI’ve pulled together some sample readings from the Power Distribution logs. As you can see, over the past year, the station has been suffering from sporadic power drains. Maintenance reports theorized that there was a power drain somewhere, but to me, it looks like faulty switchers. These 2920’s were notorious for power flow issues.\n \n**/Excerpt_2 ATTACHED/**\n \nSo here is the initial stress test that Darnell Ward ran the day of the incident. Everything after <i>RUNPROTOCOL stresstest_v3.dnn</i> is the test taking effect. Everything looks good, right? Then, and I haven’t figured out why yet, but a few hours later (and in the middle of the stress test) he runs this <i>all_monitor_silence.dnn</i> protocol. Maybe he was trying to bring monitoring systems offline to see if they were causing the drain. I don’t really know. Anyway, it was a stupid move, because he basically removed his only way to see that the power plant was about to go critical. \n \nI’ll keep digging and keep you apprised.\n \nDennis
  24716. Journal_System_Stanton_Stanton2_Covalex_TechnicianServerFindings_Title=D. Gethart - Recovered Data
  24717. Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Author=Personal Datapad - Darnell Ward
  24718. Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Body=From: Darnell Ward\nTo: Elaine Ward\nSubject: I messed up\n2945.08.27 05:13SET\n>> UNSENT DRAFT\n \nSo… I don’t know why this is so tough... Dr. Colby said that I shouldn’t get too down on myself if I stumbled in my treatment, but I can’t bring myself to believe him. I know I could probably just sleep it off, wake up tomorrow and commit myself to starting fresh, but I don’t know… something just feels wrong about that. Wrong not telling you. Then it feels like it’d be sweeping it under the rug. Like it never happened. I think about all the things I put you, put the kids through, and I just don’t know why I can’t figure this out. \n \nI guess you know where this is going. There was a birthday party tonight and somebody had been saving a bottle of Esquire. It was easy to say yes. I almost didn’t even think about it. What that word would mean. I guess… I think I went back ten years ago, like when we were at school. When having a few drinks didn’t lead to waking up in a medstation or with blood on my clothes. But in that moment, I was the me back then. Just a guy celebrating a birthday with some coworkers…\n \nBut I’m not that guy. And it kills me.\n \nI don’t know who I am anymore. It’s late now. I’m drunk. Drunk and ashamed that I keep letting you down.\n \nI guess all I want is
  24719. Journal_System_Stanton_Stanton2_Covalex_UnfinishedLetter_Title=D.Ward - Recovered Data
  24720. JournalEntry_CrewMember_01_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\n[Comm set to auto-send at 18:00:00]\n\nTo: Adena Freund\nFrom: Jameis Freund\nSubject: I’m sorry\n\nHey, Adena… if I know you at all, you’re probably not talking to me.\n\nFirst, I’m sorry I didn’t tell you about the meeting with Avivar. I knew you’d be against talking to them, but I couldn’t risk it not happening. You have every right to be angry at me for keeping it from you, but you know how you get sometimes. Honestly, I don’t know how to handle you when you get all worked up. You’ve been that way since we were kids. Remember that incident with Mom’s Cutlass? Guess I wanted to avoid all that drama until everything was official. \n\nSee... dammit, it’s hard to admit this to you ... Freund Family Fuel is running deep in the red and I don’t see a way out. I did… I did everything I could to try and find a way out, put the house up as collateral for a loan… but nothing worked. Just dumb luck I guess. \n\nSelling to Avivar is our only option to stay flying with some creds in our pockets and a shred of dignity. I know you’d argue with all your heart against it, but you don’t know the numbers like I do. This system’s a different place since Dad started all of this. Dad never had to hire a full time turret gunner for protection. Competition’s grown so fierce that the low fuel prices can’t cover our skyrocketing costs. At least if we operate under Avivar’s banner we’ll have some support during these tough times. The business may not be in our name after this, but it’ll still be ours.\n\nI know you hate me right now, but just remember that, as your brother, I love you and only want to do what’s best for all of us. Well, whenever you’re ready to talk, I’ll be here.\n\n- J \n\n//**TRANSCRIPTION_END**//
  24721. JournalEntry_CrewMember_01_SubTitle=Freund Family Fuel Employee Datapad - Jameis Freund
  24722. JournalEntry_CrewMember_01_Title=J. Freund - Recovered Comm
  24723. JournalEntry_CrewMember_02_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Adena Freund\nFrom: Christina Clark\nSubject: I’m done\n\nSeriously, screw you guys. Three runs. I’ve done three runs for you and still haven’t gotten paid. You aren’t the only ones with debts to pay and while this may be your family business, it sure as hell isn’t mine. \n\nMaybe if you guys actually made sure your clients paid on time this wouldn’t happen. More than once I’ve seen Jameis tell clients to pay him whenever it’s convenient. Guess I shouldn’t be surprised this happened. Freund Family Fuel may be fine with doing a hard day’s work and not getting paid, but the hell if I am. I’ll be filing a breach of contract or lost wages complaint or whatever the hell they’re called against you both the second I’m off this tub. \n\n\n//**TRANSCRIPTION_END**//
  24724. JournalEntry_CrewMember_02_SubTitle=Freund Family Fuel Employee Datapad - Adena Freund
  24725. JournalEntry_CrewMember_02_Title=A. Freund - Recovered Comm
  24726. JournalEntry_CrewMember_03_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Ben Totland\nFrom: Simon Totland\nRE: Checking in\n\nHey man,\n\nI got chewed out again today. Guess I didn’t get to the turret fast enough. Adena kept yelling at me that we’d all be dead if the ship was really under attack. \n\nBut it’s not like I was dragging my heels. I’ve just never been on a ship this size before. It’s so easy to get turned around on this thing. Almost feels like someone designed this ship specifically for people to get lost on.\n\nTy keeps telling me not to worry about it. He keeps reminding me that nobody’s first run goes smoothly. Told me yesterday that “the only way you learn is by living.” This would all be super overwhelming if he wasn’t here. Not to say it’s not nice to talk to you about these things too, but by the time the message reaches you and you have the time to respond, sometimes the moment’s passed. \n\nHeard the Captain and his sister arguing again last night. I’m not sure if they realize how loud they are or maybe they don’t care. Had to crank up the volume on my mobi to drown them out, but then I got worried I’d miss a call to get to the turret, so I turned it back down. Still not sleeping very well. Every little bump wakes me up, then it takes forever to get back to sleep. \n\nAt least I’m making some creds and gaining some experience. Once I get paid, I’ll send a portion to Mom. Maybe now that both of us are working things will be a bit easier for her. Oh, did you ever find out how much experience deckhands need on your ship? How great would that be to work this same ship. Sure Mom would love it too. Both her boys, exploring the stars together. Just like she always dreamed. \n\nCrap … gotta run. Talk again soon, brother. \n\n//**TRANSCRIPTION_END**//
  24727. JournalEntry_CrewMember_03_SubTitle=Freund Family Fuel Employee Datapad - Simon Totland
  24728. JournalEntry_CrewMember_03_Title=S. Totland - Recovered Comm
  24729. JournalEntry_CrewMember_04_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Jameis Freund\nFrom: Ty Moyo\nRE: Ship Evaluation\n\nHey, Jameis. \n\nSo, I did what you asked. I’ve done a full assessment of the ship in its current state and come to a ballpark value. It … well, there’s a lot more work to be done around here than I first thought. I added about half a dozen other fixes to my punch list today... you know what, we should probably talk about this in person. That way I can explain how I got to my total. Fair warning, I don’t think you’ll be thrilled with the news.\n\nI know you told me to hold off on repairs for the time being, but I noticed something today that’s a little worrying. The power plant’s having power spikes under normal operations. Could be a busted regulator or something, but it’s best not to strain the system until I figure out what’s going on. Might have to do with those repairs I did to the shield genny the other day. Won’t know until I run a full diagnostic.\n\nAlso, I tweaked a few things on the turret for the kid. He wouldn’t stop complaining about how slow and unresponsive it was, so I made a few minor adjustments just to keep him quiet about it. Kid’s eager, and works his tail off, but he’s as green as they come. \n\nOne last thing, I’ve been thinking about your last message, taking Avivar’s buyout seems like the best plan. Know your Dad wouldn’t be happy about it, but he’d understand. \n\nOh, and tell your sister before you go through with it. She definitely won’t like it, but you owe her that much. \n\n//**TRANSCRIPTION_END**//
  24730. JournalEntry_CrewMember_04_SubTitle=Freund Family Fuel Employee Datapad - Ty Moyo
  24731. JournalEntry_CrewMember_04_Title=T. Moyo - Recovered Comm
  24732. JournalEntry_CrewMember_05_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Matias Devi\nFrom: Patricia Sarafian\nSubject: Status Report\n\nHi, Mr. Devi, it’s Patricia with my weekly check-in. This has been a good week for Avivar in the Stanton System. I closed that contract I was telling you about last week. Had to cut them a deal, but like you say, once they experience Avivar’s amazing service, we’ve got ‘em for good. That gives us three in the system. A few more clients like this and we’ll be turning a profit in no time. \n\nIn other good news, I’ve been able to convince a local fuel concern, Freund Family Fuel, to meet with me about a possible buyout. They’ve been around for decades and have a number of primo contracts. I’ve drafted the offer so it allows them to operate under the Avivar name as long as they maintain our standards. Considering the state of their ship and employee records, it shouldn’t be hard to get rid of them following the first performance review. It’s their contracts that we really want. Not their aging Starfarer. Will let you know when I’m closing in on a deal so you can give it final approval. \n\nI know I’ve only been here a few months, but I see a lot of potential for Avivar in Stanton and have some big plans. Just give me the time and I’ll give you this system. \n\nI’ll be in touch next week. \n\n- Patricia \n\n//**TRANSCRIPTION_END**//
  24733. JournalEntry_CrewMember_05_SubTitle=Aviar Employee Datapad - Patricia Sarafian
  24734. JournalEntry_CrewMember_05_Title=P. Sarafian - Recovered Comm 
  24735. JournalEntry_CrewMember_06_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Keyon Tyler\nFrom: Matias Devi\nSubject: Request\n\nMr. Tyler,\n\nOver the previous few months, I’ve been tracking the progress you and Patricia Sarafian have been making in the Stanton System on behalf of Avivar. I don’t have to tell you how important it is for the company that our expansion into the system succeeds. \n\nWith that in mind, I must say that I have my concerns over how Ms. Sarafian is handling the situation. One of my main problems in making an educated assessment is a lack of good information. Ms. Sarafian, despite a number of subtle and not to subtle requests, only submits her required weekly report for me to review. \n\nThat’s where I was hoping you could come in. For here forward, I need you to provide me with a day-by-day accounting of Avivar’s happenings in the system without informing Ms. Sarafian that you are doing so. I reviewed your personnel file and see that you have been an excellent Avivar employee over the years. Since you have been so good to us, you can expect Avivar to be good to you for your assistance and discretion in this matter. \n\n- MD \n\n//**TRANSCRIPTION_END**//
  24736. JournalEntry_CrewMember_06_SubTitle=Aviar Employee Datapad - Keyon Tyler
  24737. JournalEntry_CrewMember_06_Title= K. Tyler - Recovered Comm
  24738. JournalEntry_CrewMember_07_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Christina Clark\nFrom: Adena Freund\nSubject: Guess what?\n\nChristina … I know it’s you, and I have the dates to prove it. Bet you think it was so slick of you to sell info on our operations to Avivar. Don’t think I’m going to let you get away with it either. You best watch your back, because one day you’ll turn around and see me standing there. Then you’ll have to answer for what you did to me and my family. \n \nConsider this comm a courtesy. Stop shelling out info on us to Avivar, and get out of Stanton as fast as you can. ‘Cause if we ever cross paths, it won’t end well for you. \n//**TRANSCRIPTION_END**//
  24739. JournalEntry_CrewMember_07_SubTitle=Aviar Employee Datapad - Christina Clark
  24740. JournalEntry_CrewMember_07_Title=C. Clark - Recovered Comm
  24741. JournalEntry_CrewMember_08_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Summer Davis\nFrom: Galen Walsh\nRE: 3rd Draft Revisions \n\nSummer, I think I figured it out. I was just on the bridge for the last few hours, bored outta my mind, and it hit me like a lightning bolt. Had to sneak away so I could get this idea to you before I forgot it. \n\nWhat if, at the end of the party scene, we reveal the ship has a smuggler’s compartment that Hector didn’t know about. So he’s had the magical relic on board the entire time. That’s why the pirates don’t want to damage the ship and destroy what’s onboard. \n\nPlus, it gives ‘em a reason to board the ship and take him hostage instead of blowing him out of the sky. Then we can keep that scene we love where he’s locked in that cell and ...\n\nI gotta run. Cap keeps yelling for me over comm. But you get the idea, right? Roll that around in your mind for a bit, and I’ll call you the second Cap gets off my back. \n\n//**TRANSCRIPTION_END**//
  24742. JournalEntry_CrewMember_08_SubTitle=Aviar Employee Datapad - Galen Walsh
  24743. JournalEntry_CrewMember_08_Title=G. Walsh - Recovered Comm
  24744. JournalEntry_Starfarer1_Blackbox_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:54:24 [CAP. JAMEIS FREUND] Adena, sending you coordinates. Make sure we quantum in just shy so we can run some scans and approach cautiously.\n\n16:54:36 [PILOT ADENA FREUND] That’s the middle of nowhere. What are we looking for?\n\n16:54:41 [CAP. JAMEIS FREUND] Just get us there. Then I’ll explain everything. \n\n16:54:45 [PILOT ADENA FREUND] Jeez, fine. Don’t need to bite my head off. Just thought it might be good to for the pilot to know what we’re getting into. \n\n16:54:55 [PILOT ADENA FREUND] Quantum complete.\n\n16:55:14 [CAP. JAMEIS FREUND] Proceed to the coordinates while I run some scans. \n\n16:55:19 [PILOT ADENA FREUND] Enough with the all the mystery, J. You finally gonna tell me what this is all about?\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘AVIVAR ALLIANCE’ REG-TAG] \n\n16:55:25 [PILOT ADENA FREUND] The hell are they doing here? Kid, you in the turret? We got some unwanted company up ahead.\n\n16:55:27 [GUNNER SIMON TOTLAND] In position and tracking the ship. \n\n16:55:30 [CAP. JAMEIS FREUND] Everyone, calm down. We’re here to meet them. \n\n16:55:34 [PILOT ADENA FREUND] The hell you talking about, Jameis? Why are we meeting the buggers that’ve been stealing our clients?\n\n16:55:40 [CAP. JAMEIS FREUND] They just want to talk about ....\n\n16:55:41 [PILOT ADENA FREUND] This is why you wouldn’t tell me where we’re going. We got nothing to say to these scumbags.\n\n16:55:45 [MECHANIC TY MOYO] (unintelligible) from the power plant. \n\n16:55:48 [CAP. JAMEIS FREUND] Hey, Ty. You dropped out at the start there. Can you repeat?\n\n16:55:51 [PILOT ADENA FREUND] Avivar’s done nothing but attack our business since they showed up in system. For all we know they’re here to finally wipe us out, pushing shields to max.\n\n16:55:54 [CAP. JAMEIS FREUND] Adena, wait. Ty, can you repeat what you just said?\n\n16:55:55 [POWER TO SHIELDS INCREASED]\n\n16:55:58 [POWER PLANT WARNING — OVERHEAT CRITICAL DAMAGE]\n\n16:55:59 [EMERGENCY SIRENS TRIGGERED]\n\n16:56:00 [GUNNER SIMON TOTLAND] We’re under attack! Opening fire! \n\n16:56:03 [CAP. JAMEIS FREUND] Hold your fire. \n\n16:56:04 [PILOT ADENA FREUND] I’ve got —\n//**TRANSCRIPTION_END**//
  24745. JournalEntry_Starfarer1_Blackbox_SubTitle=Ship RegTag #SC4V-L8212R / Freund Family Fuel
  24746. JournalEntry_Starfarer1_Blackbox_Title=Emergency Flight Data (EDR-7D093)
  24747. JournalEntry_Starfarer2_Blackbox_Description=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\n16:52:39 [GUNNER CHRISTINA CLARK] We’ve been sitting here for almost two hours. What’s going on Cap? \n\n16:52:44 [CAPTAIN PATRICIA SARAFIAN] Shouldn’t be much longer.\n\n16:52:50 [GUNNER CHRISTINA CLARK] Uh huh.\n\n16:55:03 [SCANNER DETECTS OBJECT IN DISTANCE]\n\n16:55:05 [CAPTAIN PATRICIA SARAFIAN] Scans just picked up something. You see it, Keyon? Swing us in that direction while I focus in.\n\n16:55:08 [PILOT KEYON TYLER] I’m on it. \n\n16:55:13 [PILOT KEYON TYLER] Walsh, where’d you disappear to? Need you at the shield station, pronto.\n\n16:55:19 [MISC CREW GALEN WALSH] On my way. Something I ate last night didn’t quite agree with me.\n\n16:55:23 [SCANS IDENTIFY STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:24 [CAPTAIN PATRICIA SARAFIAN] This is them. Kill all non-essential chatter. Bring us in good and close. \n\n16:55:28 [PILOT KEYON TYLER] Copy that.\n\n16:55:30 [GUNNER CHRISTINA CLARK] Hey, am I reading these scans right? Is that Freund Family Fuel?\n\n16:55:34 [CAPTAIN PATRICIA SARAFIAN] I said cut the chatter. \n\n16:55:37 [GUNNER CHRISTINA CLARK] What are they doing here?\n\n16:55:42 [CAPTAIN PATRICIA SARAFIAN] That’s not your concern. \n\n16:55:45 [GUNNER CHRISTINA CLARK] But Cap--\n\n16:55:46 [CAPTAIN PATRICIA SARAFIAN] I said don’t worry about it. \n\n16:55:54 [CAPTAIN PATRICIA SARAFIAN] Walsh? I need you here now!\n\n16:55:57 [MISC CREW GALEN WALSH] Almost there …\n\n16:55:58 [SCANS PICK UP SUDDEN INCREASED HEAT SIGNATURE FROM STARFARER WITH ‘FREUND FAMILY FUEL’ REG-TAG]\n\n16:55:59 [PILOT KEYON TYLER] Woah … anyone else catch that sig spike? What the … incoming fire! \n\n16:56:00 [GUNNER CHRISTINA CLARK] I knew this was a trap. Giving ‘em everything I got. \n\n16:56:02 [CAPTAIN PATRICIA SARAFIAN] Walsh … \n\n16:56:03 [PILOT KEYON TYLER] We’re too close --\n\n16:56:04 [FRONT SHIELD DEPLETED] \n\n //**TRANSCRIPTION_END**//
  24748. JournalEntry_Starfarer2_Blackbox_SubTitle=Ship RegTag #ST3L-309T0U  / Aviar 
  24749. JournalEntry_Starfarer2_Blackbox_Title=Emergency Flight Data (EDR-163F3)
  24750. JournalText=WIP -\nPrisoner 1: ID: ~mission(AIIntegerSave1) - Name: ~mission(NameSave1)\nPrisoner 2: ID: ~mission(AIIntegerSave2) - Name: ~mission(NameSave2)
  24751. JurisdictionJournals_ArcCorp_BodyText=UEE JURISDICTION NOTIFICATION\n** ARCCORP **\n\nWhile traveling within ARCCORP governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24752. JurisdictionJournals_ArcCorp_SubHeading=ArcCorp
  24753. JurisdictionJournals_ArcCorp_Title=Jurisdiction: ArcCorp
  24754. JurisdictionJournals_CrusaderIndustries_SubHeading=Crusader Industries
  24755. JurisdictionJournals_CrusaderIndustries_Title=Jurisdiction: Crusader Industries
  24756. JurisdictionJournals_CrusadrIndustries_BodyText=UEE JURISDICTION NOTIFICATION\n** CRUSADER INDUSTRIES **\n\nWhile traveling within CRUSADER INDUSTRIES governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are fineable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24757. JurisdictionJournals_GrimHex_BodyText=Welcome to Green Imperial HEX.\n\n** NO JURISDICTIONAL INFORMATION AVAILABLE **\n\n** MONITORING OFFLINE **\n\n** ENTER AT OWN RISK **
  24758. JurisdictionJournals_GrimHex_SubHeading=Green Imperial HEX
  24759. JurisdictionJournals_GrimHex_Title=Jurisdiction: Green Imperial
  24760. JurisdictionJournals_HurstonDynamics_BodyText=UEE JURISDICTION NOTIFICATION\n** HURSTON DYNAMICS **\n\nWhile traveling within HURSTON DYNAMICS governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24761. JurisdictionJournals_HurstonDynamics_SubHeading=Hurston Dynamics
  24762. JurisdictionJournals_HurstonDynamics_Title=Jurisdiction: Hurston Dynamics
  24763. JurisdictionJournals_Klescher_BodyText=UEE JURISDICTION NOTIFICATION\n** Klescher Rehabilitation Facilities **\n\n Klescher Rehabilitation Facilities is a private corrections provider who's committed to providing safe, secure rehabilitation facilities for local planets. Our fully automated correction sites include housing, security, and work release opportunities to allow our guests to be productive while paying their debt to society. Be sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24764. JurisdictionJournals_Klescher_SubHeading=Klescher Rehabilitation Facilities
  24765. JurisdictionJournals_Klescher_Title=Jurisdiction: Klescher Rehabilitation
  24766. JurisdictionJournals_Microtech_BodyText=UEE JURISDICTION NOTIFICATION\n** MICROTECH **\n\nWhile traveling within MICROTECH governed space, be mindful that you are subject to not only UEE laws but to the local jurisdictional laws as well. If you violate local laws, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nJust like UEE Military and Advocacy Agents, local security personal can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n** CLASS B CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|B)\n\n** CLASS C CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|C)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n\n* Class B Controlled Substances *\n\nClass B Controlled Substances have been declared by the local jurisdiction as illegal to traffick and possess.\n\n* Class C Controlled Substances *\n\nClass C Controlled Substances have been declared by the local jurisdiction as illegal to traffick, but legal to possess.
  24767. JurisdictionJournals_Microtech_SubHeading=Microtech
  24768. JurisdictionJournals_Microtech_Title=Jurisdiction: Microtech
  24769. JurisdictionJournals_PeoplesAlliance_BodyText=JURISDICTION NOTIFICATION\n** PEOPLE'S ALLIANCE **\n\nWe, the People’s Alliance of Levski, are dedicated to the creation and continual development of a truly egalitarian community, where all sentients may feel safe and free to express ideas while supporting each other towards the communal goal of enlightened self-sufficiency.\n\nVisitors are expected to respect our beliefs and are encouraged to adopt them into their own life after they’ve gone.\n\nAll visitors should:\n- Never denigrate another’s views or ideas. We are all entitled to our own beliefs.\n- Not attempt to profit from, exploit or instigate plans to deprive anyone of their goods or health.\n- Not pursue a UEE agenda while within our community.\n- Agree to resolve conflicts in a nonviolent manner.\n- Agree to spend time (no matter how little) thinking about what you have done today to make the universe a better place.\n- Even if you disagree with us, you will respect our right to life.\n\nAdditionally, any person found engaging in the following infractions will be met with fair but swift justice. If you seek further understanding and guidance, we have included an appendix below for your enlightenment.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered to be the most serious of crimes.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions that require monetary restitution.\n\n~law(misdemeanors|details)
  24770. JurisdictionJournals_PeoplesAlliance_SubHeading=People's Alliance
  24771. JurisdictionJournals_PeoplesAlliance_Title=Jurisdiction: People's Alliance
  24772. JurisdictionJournals_UEE_BodyText=JURISDICTION NOTIFICATION\n** UNITED EMPIRE OF EARTH **\n\nWhile traveling within UNITED EMPIRE OF EARTH (UEE) governed space, be mindful that you are subject to all UEE laws and if you violate them, even unknowingly, you may be expelled, fined, arrested, or imprisoned.\n\nUEE Military and Advocacy Agents can require you to submit to identification scans to establish your identity, conduct searches of your person and vessel, and detain you with due cause. Always obey the directives of authorized security personnel.\n\nBe sure to familiarize yourself with the following criminal activities and comport yourself accordingly. For additional details, consult the appendix below.\n\n** FELONIES **\n\n~law(felonies)\n\n** MISDEMEANORS **\n\n~law(misdemeanors)\n\n** PROHIBITED GOODS **\n\n~law(prohibitedGoods)\n\n** CLASS A CONTROLLED SUBSTANCES **\n\n~law(controlledSubstances|A)\n\n\n-----------------\n* Appendix *\n-----------------\n\n* Felonies *\n\nFelonies are arrestable actions that are considered crimes any where with in the UEE.\n\n~law(felonies|details)\n\n* Misdemeanors *\n\nMisdemeanors are finable actions and can vary by jurisdictions.\n\n~law(misdemeanors|details)\n\n* Prohibited Goods *\n\nItems and materials that have been declared illegal. This list can vary by jurisdiction.\n\n* Class A Controlled Substances *\n\nClass A Controlled Substances are illegal to traffick and possess anywhere within the UEE.\n
  24773. JurisdictionJournals_UEE_SubHeading=UEE
  24774. JurisdictionJournals_UEE_Title=Jurisdiction: UEE
  24775. Jurisdictions_Name_001=UEE
  24776. Jurisdictions_Name_002=Crusader Industries
  24777. Jurisdictions_Name_003=Hurston Dynamics
  24778. Jurisdictions_Name_004=ArcCorp
  24779. Jurisdictions_Name_005=microTech
  24780. Jurisdictions_Name_006=Green Imperial
  24781. Jurisdictions_Name_007=People's Alliance
  24782. Jurisdictions_Name_008=Klescher Rehabilitation
  24783. kareahsweep_combatpay_0001=In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize. 
  24784. kareahsweep_combatpay_0002=Unfortunately, we've been unable to determine the size of the force you'll be up against, but will issue you Hazard Pay for each hostile you manage to deal with successfully. 
  24785. kareahsweep_combatpay_0003=I've also been cleared to issue Hazard Pay that scales for each outlaw you take care of. 
  24786. kareahsweep_combatpay_0004=And to preemptively answer your question, yes, in addition to the normal flat fee there will be Hazard Pay issued for each hostile you clear from the site. 
  24787. kareahsweep_desc=~mission(Description)
  24788. kareahsweep_desc_0001=We just received word that ~mission(Location) has been breached by an unknown number of ~mission(Client). Although it's unclear what exactly they're hoping to accomplish, I am pretty darn certain it's nothing good.\n\nSince we can't really have a bunch of hoods running around our unopened security station, Crusader is forming a combat response team ASAP. Grab whatever gear you'll need and head over to ~mission(Location) on the double. ~mission(CombatPay)And please, try to be safe!\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  24789. kareahsweep_desc_0002=The security system on ~mission(Location) was just tripped by intruders identified as members of the ~mission(Client). Let me tell you from personal experience, these are some serious, no-good low-lifes. As you can imagine, ~mission(Contractor) is pretty eager to contract a team to head over and clear them out. ~mission(CombatPay)\n\nIf you're interested, hurry and grab whatever gear you'll need. It'd be great if we could settle this whole thing as quickly and safely as possible.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  24790. kareahsweep_desc_0003=Members of a local criminal outfit, the ~mission(Client), were spotted breaking into one our stations. To deal with these dirtbag trespassers, a small team is being assembled to go in and clear them out of ~mission(Location). ~mission(CombatPay) \n\nNow, since we're in a rush, figured it couldn't hurt to cast a wide net to all contractors in the area, regardless of skill or track record. If you're available — and I'm assuming you are — hurry up and grab your equipment. Hate to think about the kind of damage these ~mission(Client) could be doing.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  24791. kareahsweep_desc_0004=Moments ago, one of our offline stations was infilitrated by a crew believed to be part of the ~mission(Client). It's important that they're not allowed to carry out whatever criminal action they are planning. \n\nTo that end, we're assembling a squad of armed and trained operators to secure and eliminate any criminal elements present at ~mission(Location). ~mission(CombatPay)Contractors are expected to provide their own transportation and weapons. They are also expected to be able to look after themselves. Please do us all a favor and don't take this job if you can't handle it.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  24792. kareahsweep_from=~mission(Contractor)
  24793. kareahsweep_Kill_Counter_UI=Hostiles Remaining %ls
  24794. kareahsweep_obj_long_01=Travel and gain access to the infilitrated site.
  24795. kareahsweep_obj_long_02=Clear site of hostiles.
  24796. kareahsweep_obj_long_03=Combat and eliminate hostiles to collect Hazard Pay.
  24797. kareahsweep_obj_marker_00=Go to Kareah
  24798. kareahsweep_obj_marker_01=Infilitrated Site
  24799. kareahsweep_obj_marker_02=Hostile
  24800. kareahsweep_obj_short_01=Access Infiltrated Site
  24801. kareahsweep_obj_short_02=~mission(AI_Remaining) hostiles remaining
  24802. kareahsweep_obj_short_03=Hazard Pay Bonus
  24803. kareahsweep_title=~mission(Title)
  24804. kareahsweep_title_0001=Trespassers Detected at ~mission(Location)
  24805. kareahsweep_title_0002=Security Post Breached
  24806. kareahsweep_title_0003=~mission(Location) Infiltrated
  24807. kareahsweep_title_0004=Break In At ~mission(Location)
  24808. KeypadButton_000=0
  24809. KeypadButton_001=1
  24810. KeypadButton_002=2
  24811. KeypadButton_003=3
  24812. KeypadButton_004=4
  24813. KeypadButton_005=5
  24814. KeypadButton_006=6
  24815. KeypadButton_007=7
  24816. KeypadButton_008=8
  24817. KeypadButton_009=9
  24818. KeypadDisplay_000=*
  24819. KeypadDisplay_001=-
  24820. kiosk_AdditionsLabel=Total Received:
  24821. kiosk_AmountMax=MAX
  24822. kiosk_AmountMin=1
  24823. kiosk_AmountMinus=-
  24824. kiosk_AmountPlus=+
  24825. kiosk_AttractTitle=Shopping Console
  24826. kiosk_Back=Back
  24827. kiosk_BrowseShop=Browse Shop
  24828. kiosk_Buy=Buy
  24829. kiosk_BuyToEquip=Buy To Equip
  24830. kiosk_Cancel=Cancel
  24831. kiosk_ChangeItemPort=Change Item Port:
  24832. kiosk_Compare=Compare
  24833. kiosk_Confirm=Confirm Purchase
  24834. kiosk_Congratulations=Congratulations!
  24835. kiosk_CurrentBalance=Current Balance:
  24836. kiosk_CurrentBalanceLabel=Current Balance:
  24837. kiosk_EmptyText=Select an item from the left to view its details
  24838. kiosk_equippingto=You are equipping to:
  24839. kiosk_EquipPlayerItemMessage=After purchasing, you may equip these items through the Equipment Manager app in your mobiGlas.
  24840. kiosk_EquipToItemPort=Equip to Item Port:
  24841. kiosk_EquipVehicleItemMessage=After purchasing, you may equip these items through the Vehicle Manager app in your mobiGlas.
  24842. kiosk_InsufficientFunds=Insufficient Funds
  24843. kiosk_ItemWillReplace=Item will replace the equipped:
  24844. kiosk_LabelLoadout=Loadout:
  24845. kiosk_LabelPort=Item Port:
  24846. kiosk_LabelShip=Ship:
  24847. kiosk_NewBalance=New Balance:
  24848. kiosk_NewBalanceLabel=New Balance:
  24849. kiosk_PleaseConfirm=Please Confirm
  24850. kiosk_PleaseWait=Please Wait
  24851. kiosk_ProcessingPurchase=Processing Purchase
  24852. kiosk_PurchaseShip=Purchase Ship
  24853. kiosk_PurchaseSuccessful=Purchase Successful
  24854. kiosk_PurchaseUnsuccessful=Purchase Unsuccessful
  24855. kiosk_SelectItemPort=Select Item Port
  24856. kiosk_SelectLoadout=Select Loadout
  24857. kiosk_SelectQuantity=Select Quantity:
  24858. kiosk_SelectShip=Select Ship
  24859. kiosk_Sell=Sell
  24860. kiosk_SellEquippedFor=Sell equipped for:
  24861. kiosk_ShipPurchase=Ship Purchase
  24862. kiosk_ShipPurchased=Ship Purchased
  24863. kiosk_SizeLabel=Size:
  24864. kiosk_StockIn=In Stock
  24865. kiosk_StockOut=Out Of Stock
  24866. kiosk_StoreAsCargo=Store as cargo:
  24867. kiosk_StoreEquippedTo=Store equipped to:
  24868. kiosk_StoreInGlobalInventory=Store in Global Inventory
  24869. kiosk_SubtractionsLabel=Total Sale Price:
  24870. kiosk_TouchStart=Touch Screen\nTo Start
  24871. kiosk_TransactionComplete=Transaction Complete
  24872. kiosk_TransactionFailed=Transaction Failed
  24873. kiosk_TravelerStrapline=Get out there today
  24874. kiosk_ui_Durability=Durability
  24875. kiosk_ui_Performance=Performance
  24876. kiosk_ui_Stealth=Stealth
  24877. kiosk_VantageStrapline=A New Way To Look At Flying
  24878. kiosk_WelcomeTo=Welcome To
  24879. landing_pad_01=Pad 01
  24880. landing_pad_02=Pad 02
  24881. landing_pad_03=Pad 03
  24882. landing_pad_04=Pad 04
  24883. landing_pad_05=Pad 05
  24884. landing_pad_06=Pad 06
  24885. landing_pad_07=Pad 07
  24886. landing_pad_08=Pad 08
  24887. landing_pad_09=Pad 09
  24888. landing_pad_10=Pad 10
  24889. landing_pad_11=Pad 11
  24890. landing_pad_12=Pad 12
  24891. landing_pad_13=Pad 13
  24892. landing_pad_14=Pad 14
  24893. landing_pad_15=Pad 15
  24894. landing_pad_16=Pad 16
  24895. LandingPad_A00=A00
  24896. LandingPad_A01=A01
  24897. LandingPad_A02=A02
  24898. LandingPad_A03=A03
  24899. LandingPad_A04=A04
  24900. LandingPad_A05=A05
  24901. LandingPad_A06=A06
  24902. LandingPad_A07=A07
  24903. LandingPad_A08=A08
  24904. LandingPad_A09=A09
  24905. LandingPad_A10=A10
  24906. LandingPad_B00=B00
  24907. LandingPad_B01=B01
  24908. LandingPad_B02=B02
  24909. LandingPad_B03=B03
  24910. LandingPad_B04=B04
  24911. LandingPad_B05=B05
  24912. LandingPad_B06=B06
  24913. LandingPad_B07=B07
  24914. LandingPad_B08=B08
  24915. LandingPad_B09=B09
  24916. LandingPad_B10=B10
  24917. LandingPad_C00=C00
  24918. LandingPad_C01=C01
  24919. LandingPad_C02=C02
  24920. LandingPad_C03=C03
  24921. LandingPad_C04=C04
  24922. LandingPad_C05=C05
  24923. LandingPad_C06=C06
  24924. LandingPad_C07=C07
  24925. LandingPad_C08=C08
  24926. LandingPad_C09=C09
  24927. LandingPad_C10=C10
  24928. LandingPad_D00=D00
  24929. LandingPad_D01=D01
  24930. LandingPad_D02=D02
  24931. LandingPad_D03=D03
  24932. LandingPad_D04=D04
  24933. LandingPad_D05=D05
  24934. LandingPad_D06=D06
  24935. LandingPad_D07=D07
  24936. LandingPad_D08=D08
  24937. LandingPad_D09=D09
  24938. LandingPad_D10=D10
  24939. LandingPad_Generic=Landing Pad
  24940. Levski_Shop_Teach=Teach's Ship Shop
  24941. Ling_Courier=[COURIER] Ling Shipment Delivery
  24942. Ling_Data=[DATA] Ling Shipment Delivery
  24943. Ling_Haulage=[HAULAGE] Ling Shipment Delivery
  24944. Ling_LightGoods=[LIGHT GOODS] Ling Shipment Delivery
  24945. LingFamily_Danger_001=Also, some of the family has run into trouble doing similar contracts recently. I would be extra careful. You know it's dangerous when cousin Maggi even says it. 
  24946. LingFamily_Danger_002=Also, a word of caution. I've got several reports highlighting this particular stretch as potentially dangerous. I don't think anything will happen, but just be ready in case trouble shows up. 
  24947. LingFamily_Danger_003=One more thing. I don't want to raise a false alarm, but there's a small chance that this contract may wind up being riskier than usual. Nothing concrete, but I've got a contact in Crusader Security who gave me a heads up. Should be fine, but be careful. 
  24948. LingFamily_Danger_004=And I probably don't have to say this, but Crusader's been having some security issues lately. It's not as safe as it once was, especially where you'll be going for this job. Be smart out there and stay safe. 
  24949. LingFamily_delivery_desc_0001=Hi,\n\n~mission(Contractor|Reaction)Got another delivery for you. ~mission(Contractor|Family)\n\nThe shipment is waiting for pick up at ~mission(Location|Address) to be dropped off at ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling
  24950. LingFamily_delivery_desc_0002=Hey,\n\n~mission(Contractor|Reaction)We need you to run a shipment for us. \n\n~mission(Contractor|Family)The delivery is over at ~mission(Location|Address) and is scheduled to be taken to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\nThanks, \nConni Ling\nShipment Coordinator\nLing Family Hauling
  24951. LingFamily_delivery_desc_0003=~mission(Contractor|Reaction)Got an upcoming delivery scheduled that could use you.\n\n~mission(Contractor|Family)The shipment is heading from ~mission(Location|Address) over to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\nThanks,\nConni Ling\nShipment Coordinator\nLing Family Hauling
  24952. LingFamily_delivery_desc_0004=Hello,\n\nConni normally does these so you'll have to bear with me. Still trying to wrap my head around the system she set up. Believe it or not, I used to handle all of this myself! Thank heavens for Conni though. She's so good at all this stuff. \n\nAnyway, if I'm reading the invoice correctly, the shipment is at ~mission(Location|Address) and needs to be hauled over to ~mission(Destination|Address). Simple enough. \n\nGood luck out there. Make the Ling family proud!\n\n-Davi Ling\nProprietor \nLing Family Hauling
  24953. LingFamily_delivery_desc_intro=Have you always been interested in trying your hand at being a delivery pilot but didn't know where to start? \nAre you sick of being taken advantage of by the large faceless shipping conglomerates? \nDo you want to further your career by gaining on-the-job experience with a top-reviewed family own company? \n\nIf you answered yes to any of these questions, then Ling Family Hauling may be right for you. \n\n----------------------------------\n\nHi,\n\nI'm Davi Ling, proud owner and proprietor of Ling Family Hauling. For the past three years, my family has been making a name for ourselves delivering packages and hauling shipments in the greater Crusader area. But now we need your help. \n\nTo keep up with our growing list of clients, we've been seeking additional pilots to help our family to keep expanding. Right now, we have a shipment waiting at ~mission(Location|Address) to be taken to ~mission(Destination|Address). The perfect opportunity for a new pilot. No prior experience necessary. Whether this is your first time flying a route, or your thousandth, all we ask is that you work hard and try your best. That's the Ling Family way.\n\nSincerely,\nDavi Ling\nProprietor\nLing Family Hauling
  24954. LingFamily_delivery_title_001=Ling Shipment Delivery
  24955. LingFamily_delivery_title_intro=Job Opportunity with Ling Hauling
  24956. LingFamily_Family_001=My brother, Ricki, was supposed to handle this job but unfortunately his cooler blew. He's getting it fixed, but in the meanwhile we're hoping you can step in. 
  24957. LingFamily_Family_002=My brother, Ricki, was supposed to handle this job but his power plant's been having issues. He's getting it fixed, it'd be great if you can take this one. 
  24958. LingFamily_Family_003=My brother, Ricki, was scheduled to handle this, but the quantum drive on his Lancer decided to stop working today. It's being repaired, but in the meanwhile we're hoping you can handle it. 
  24959. LingFamily_Family_004=My brother, Ricki, is down for the count today owing to his life support system being on its last breath. He's getting it fixed, but in the meanwhile we're hoping you can fill in. 
  24960. LingFamily_Family_005=Ricki got caught up on the opposite side of Stanton doing a long haul, so we need someone else to handle this job. 
  24961. LingFamily_Family_006=I originally had Ricki slated for this, but a leaky fuel line means he's not going to get back in time. Hopefully, you're available. 
  24962. LingFamily_Family_007=Fabian, my cousin, commed in sick again. Guess his suit actuator failed while he was doing a drop on Yela and he caught a cold. So we need someone to pick up the slack today. 
  24963. LingFamily_Family_008=Got a last minute comm from my cousin Fabian that he isn't feeling well again. Seems he picked up a stomach bug from a bad burrito and can't fly. Would be great if you could cover for him. 
  24964. LingFamily_Family_009=Hoping that you'll be able to fill in for my cousin Fabian. Not sure exactly what happened, but seems like his arm is on the fritz and he can't fly till he sees a cybernetician. You'll definitely be helping us out if you're available. 
  24965. LingFamily_Family_010=You ever hear of Dolphin Tongue? Well, my cousin Fabian woke up with it. Half his face is swollen to the size of burstmelon. Would you be free to take over for him today? 
  24966. LingFamily_Family_011=My cousin Maggi had some trouble with the Nine Tails and is filing a report with Crusader right now. Of course, that could wind up taking all afternoon so I need someone to handle this job for her. 
  24967. LingFamily_Family_012=I thought that my cousin Maggi was going to be able to do this one, but she has to chase down a missing order. Hoping that it wasn't stolen. Either way, she's going to be tied up for a while. 
  24968. LingFamily_Family_013=Fabian caught a stomach bug and now the rest of the family seems to have got it. To be honest, I'm not feeling so great, but I'm hanging in for now. Since they're all busy making their own "deliveries" until the medicine kicks in, I was thinking you might be able to take care of this job. 
  24969. LingFamily_Family_014=A bunch of the family headed over to New Babbage for the day to celebrate another cousin's birthday. And guess who didn't get to go? Anyway, still plenty of work around here that needs doing. 
  24970. LingFamily_Reaction_Bad_001=Rough time on that last contract, huh? It happens. Important thing is not focus on it too much, and get back out there - 
  24971. LingFamily_Reaction_Bad_002=Hard to say exactly where you went wrong on that last contract, but it wasn't pretty. Let's do better this time, Okay? 
  24972. LingFamily_Reaction_BadStreak_001=After that last contract, how many screw ups was that? You know what? I don't want to scold you like you're some kid. I'm just gonna say do better and leave it at that. 
  24973. LingFamily_Reaction_BadStreak_002=Seems like you've been having a really hard time getting through these contracts. Last few jobs we've thrown you're way haven't exactly gone as planned. We're not a big company so these setbacks really hurt our bottom line. You're just going to have to do better, okay? Having said that... 
  24974. LingFamily_Reaction_BadToGood_001=Guess you're a diamond in the rough, after all. Had a bet going with my sister Linda that you would screw up that last contract. Now I have to make her dinner, but hey, it's better than having to clean up your mess again. Anyway... 
  24975. LingFamily_Reaction_BadToGood_002=Way to turn it around. I was getting worried about you, but that last contract showed you got potential. We'll have to see if you can keep it up... 
  24976. LingFamily_Reaction_Good_001=You did good on that last contract. Nice stuff. 
  24977. LingFamily_Reaction_Good_002=Real quick, wanted to mention the last contract you did. Saw that it went well. Good work. That said... 
  24978. LingFamily_Reaction_GoodStreak_001=Got to say, you've really been killing it out there. Even Davi's been impressed and he's been doing this for decades. Anyway... 
  24979. LingFamily_Reaction_GoodStreak_002=I'm starting to think we got pretty lucky finding you. You've been giving Ling Family Hauling a good name out there with all the recent work you've been doing for us. Speaking of... 
  24980. LingFamily_Reaction_GoodToBad_001=That last contract got away from you or what? Don't worry though. Screwing up every once in a while is what being part of the Ling Family is all about. (Don't tell them I said that.) 
  24981. LingFamily_Reaction_GoodToBad_002=Tough break on that last job. Can't be perfect all the time, I guess. Unless your my sister Linda. But let's not talk about her right now... 
  24982. LingFamily_Reaction_LastWarning_001=So far, I think as a whole, Ling Family Hauling has been more than fair with you. But this contract is the end. Either you get it right, or we're done working with you. That simple. That said... 
  24983. LingFamily_Reaction_LastWarning_002=Listen, this contract here? This is your last chance. We can't afford to risk any more business on you unless you find a way to turn things around. That said... 
  24984. LingFamily_Reaction_Renew_001=Okay. So, I'm gonna tell you straight. If it had been up to me, we would have burned your contact, but dad seems to think you deserve another chance, so here we are... 
  24985. LingFamily_Reaction_Renew_002=Here's what's happening. We had a family meeting and decided that maybe you deserve another chance. I hope you make the most of it. That said... 
  24986. LingFamily_Timed_001=Unfortunately, we're on a bit of a tight schedule with this one. Need it taken care of ASAP. 
  24987. LingFamily_Timed_002=Be sure to keep in mind that this job has a firm deadline. Not much wiggle room. 
  24988. LingFamily_Timed_003=Make sure to keep an eye on clock when you're out there. Don't want you missing the deadline. 
  24989. LingFamily_Timed_004=Make sure to be mindful of the time while you're working. Our business depends on us being punctual. 
  24990. loadout_equipped=EQUIPPED
  24991. loadout_loadout_title=LOADOUT SELECTOR
  24992. loadout_nodata=SOFTWARE UPGRADE REQUIRED
  24993. loadout_nodata2=UNAVAILABLE
  24994. loadout_save=EXIT
  24995. loadout_voice_title=VOICE SELECTOR
  24996. LOC_BADSTRING=<= BAD STRING =>
  24997. LOC_BADTOKEN=<= BAD TOKEN =>
  24998. LOC_DEBUG=<= DEBUG =>
  24999. loc_decimal_separator=.
  25000. LOC_EMPTY=
  25001. LOC_INVALID=
  25002. LOC_NOINNERTHOUGHT=<= INTENTIONALLY DO NOT SHOW INNER THOUGHT FOR THIS INTERACTION =>
  25003. loc_number_separator=,
  25004. LOC_PLACEHOLDER=<= PLACEHOLDER =>
  25005. loc_testDesc=< = TEST DESC = >
  25006. LOC_TESTJOURNALPARSING=Your name is [~playername()], your bedroom is [~bedroom()], and a landing pad number is [~padnumber()], test extended manager: [~action(spaceship_view|v_view_freelook_mode)]
  25007. loc_testName=< = TEST NAME = >
  25008. LOC_UNINITIALIZED=<= UNINITIALIZED =>
  25009. Lorville_Destination_Central_Business_District=Central Business District
  25010. Lorville_Destination_City_Gates_01=City Gates 01
  25011. Lorville_Destination_City_Gates_02=City Gates 02
  25012. Lorville_Destination_City_Gates_03=City Gates 03
  25013. Lorville_Destination_City_Gates_04=City Gates 04
  25014. Lorville_Destination_City_Gates_05=City Gates 05
  25015. Lorville_Destination_City_Gates_06=City Gates 06
  25016. Lorville_Destination_Floor01=Floor 01
  25017. Lorville_Destination_Floor02=Floor 02
  25018. Lorville_Destination_Floor03=Floor 03
  25019. Lorville_Destination_Floor04=Floor 04
  25020. Lorville_Destination_Floor05=Floor 05
  25021. Lorville_Destination_Floor06=Floor 06
  25022. Lorville_Destination_Floor07=Floor 07
  25023. Lorville_Destination_Floor08=Floor 08
  25024. Lorville_Destination_Floor09=Floor 09
  25025. Lorville_Destination_Floor10=Floor 10
  25026. Lorville_Destination_Ground_Floor=Ground Floor
  25027. Lorville_Destination_Leavsden_Station=Leavsden Station
  25028. Lorville_Destination_Metro_Center=Metro Center
  25029. Lorville_Destination_Teasa_Spaceport=Teasa Spaceport
  25030. Magnus=Magnus System
  25031. Magnus_Desc=The shipyards of Magnus system used to be one of the iconic locations of the Empire. When the Navy moved operations to Kilian System, the system's economy was unable to recover. The resulting decades of economic downturn and criminal activity is only now being slowly reversed in large part due to the ship manufacturer Drake Interplanetary establishing their corporate headquarters here.
  25032. Magnus_JumpPoint_Ellis=Magnus - Ellis Jump Point
  25033. Magnus_JumpPoint_Ellis_Desc=This jump point connects Magnus to the Ellis system.
  25034. Magnus_JumpPoint_Stanton=Magnus - Stanton Jump Point
  25035. Magnus_JumpPoint_Stanton_Desc=This jump point connects Magnus to the Stanton system.
  25036. Magnus_JumpPoint_Terra=Magnus - Terra Jump Point
  25037. Magnus_JumpPoint_Terra_Desc=This jump point connects Magnus to the Terra system.
  25038. Magnus_Star=Magnus
  25039. Magnus_Star_Desc=A class-K main sequence star.
  25040. Magnus1=Magnus I
  25041. Magnus1_Desc=A small rocky planet with no atmosphere. Some astrogeologists speculate that Magnus I was formerly a Hot Jupiter that migrated to this orbit before having its atmosphere stripped away by the star.
  25042. Magnus2=Borea
  25043. Magnus2_Desc=The former home to the UEE's shipbuilding facilities until they moved to Kilian, Borea suffered an economic depression for decades. Things have recently begun to improve with ship manufacturer Drake Interplanetary's decision to be headquartered on the planet.
  25044. Magnus3=Magnus III
  25045. Magnus3_Desc=Classified as a Super Jupiter, Magnus III is a large multi-colored gas giant situated on the outskirts of the system.
  25046. Magnus4=Triggerfish
  25047. Magnus4_Desc=The fourth planet of the Magnus system, Triggerfish is rumored to be home to a secret, lost UEE Navy vault that has yet to be re-discovered. Landing on the planet is difficult due to its lush jungle cover.
  25048. manufacturer_Desc987=Known for their more aggressive urban styling. Asymmetrical. Bold graphic prints.
  25049. manufacturer_DescABIN=Purveyor of high-end hangar decorations.
  25050. manufacturer_DescACAS=Corp focusing on the structural (non-combat) aspects of the ship. Builds sleek, elegant but powerful power plants.
  25051. manufacturer_DescACDO=Responsible for building the CommRelay infrastructure around the UEE, Aciedo also developed the technology to allow for system to system communications.
  25052. manufacturer_DescACOM=In racing circles, the term ACOM has come to have two meanings. The first is an abbreviation of the phrase ‘a commanding lead’ – meaning to pull so far ahead that the rest of the pack doesn’t stand a chance of catching up. The second is a more recent usage in that it refers to the start-up manufacturing company who took the phrase as their epithet. ACOM focuses on creating ship components that handle as much power as possible as quickly as possible in order to give pilots the all-important extra edge during a race. Founded by the children of famed pit crew chief Garrit Bijarani, siblings Jayce and Zan took four generations of racing knowledge and gave it form in ACOM’s full line of power plants and coolers.
  25053. manufacturer_DescAEGS=Aegis grew to prominence as a manufacturer of military spacecraft during the First Tevarin War. Favored by Ivar Messer, their orbital bombers grew to public prominence after his infamous victory on Idris IV and became synonymous with the ruthless Messer regime that followed. After the Fall of the Imperator, Aegis' contracts were stripped, their ships fell out of favor with the public, and the company went into a tailspin. They downsized their craft production and turned to manufacturing parts. However, time heals all wounds and today Aegis has risen once again to be a top military contractor of ships and components. 
  25054. manufacturer_DescALB=Reflect your rugged independence and attitude with Alejo Brothers gear.
  25055. manufacturer_DescAMD=Renowned high-end electronics design and tuning company. The Mustang Omega was a collaboration between Consolidated Outland and AMD.
  25056. manufacturer_DescAMRS=Formed early in the Messer era by recent veterans Marcelo Amon and Travis Reese, A&R Co. is one of the oldest energy weapon manufacturers in the UEE. Their designs have always been user focused and they have a well-earned reputation for dependability and ease of use, something the company claims derives from a dedication to field testing that well exceeds what other companies do.
  25057. manufacturer_DescANVL=For civilians, Anvil Aerospace produces small fighting craft but with less of the pirate stigma. These ships are more expensive, less spit-and-glue, and built to take more hits than a comparable Drake model. The bulk of Anvil's income is from its military contracts with the UEE to design and build their warships, especially the iconic Hornet.
  25058. manufacturer_DescAPAR=Apocalypse Arms produces aggressive, devastating weapons inspired by Messer-Era technology.
  25059. manufacturer_DescARCC=This massive conglomerate owns one of the planets in the Stanton system, but got its start building fusion engines for industrial craft. They also have a division for terraforming that's diverged into more of a mining consortium.
  25060. manufacturer_DescARGO=This commercial ship manufacturer focuses on building shuttles, transport vessels and utility vehicles that can be seen around the universe.
  25061. manufacturer_DescARMA=[PH] ArmaMod Description
  25062. manufacturer_DescASAS=Ascension Astro started off as a boutique specialty company; selling high-end, low IR thrusters to wealthy clients who wanted to fly their luxury ships while avoiding the eyes of greedy pirates. As good as their thrusters were at being low-sig, the effect was often ruined when the engines or shielding made by other manufacturers would be screaming the ship’s presence. Slowly, Ascension began expanding their line to include a whole suite of components that, when working in conjunction, would provide an extremely low profile and a safer journey.
  25063. manufacturer_DescATK=A small boutique company that grew into an empire, A-Tek makes high-tech performance wear. Their soft-soled shoes are designed to be lightweight and flexible, primarily purpose is to give the wearer some tread.
  25064. manufacturer_DescAVNG=Manufacturer of Graphene and graphene products. A subsidiary of Vance Superindustrial.
  25065. manufacturer_DescBANU=[PH] Banu Description
  25066. manufacturer_DescBASL=Defensive system manufacturer who produces shield systems, ship armor and personal armor for both the military and private sector.
  25067. manufacturer_DescBEHR=The Behring Research Consortium was founded in 2554 on Terra as the end result of several years of buyouts and consolidation of dozens of small research and development firms by Behring Equity Investments. By having so many different research units focusing on a wide variety of developments, the Behring group hoped to increase the likelihood of expensive research resulting in a marketable product. Their history speaks for itself as the famed laboratory is accredited for the standardization of laser weaponry and dozens of other innovations. Today, Behring is still going strong with their technological forward products featuring straight forward and simple designs, making everything from guns, missiles, sentry drones, to shields and armor.
  25068. manufacturer_DescBLTR=Makers of advanced computer and analytic systems, Blue Triangle prides itself on hiring only the best engineers and programmers, many of whom started their careers as black hat hackers. 
  25069. manufacturer_DescBRRA=(PLACEHOLDER) Broad & Rabiee
  25070. manufacturer_DescCBA=Code Blue Apparel produces a wide variety of longwear professional uniforms and jumpsuits that focus on comfort and personality without sacrificing functionality.
  25071. manufacturer_DescCBD=CBD. They're clothes. Either buy them or don't.
  25072. manufacturer_DescCDS=Ground-combat defensive systems, covers a lot of commercial territory from personal armor to defense systems. Naming convention tend to be pretty straight-forward and logical.\n\nModels: PAB-4 (Personal Ablative/Ballistic Light Armor)\n\nQDB-12 QuiKCade (Quick Deployment Barricade)
  25073. manufacturer_DescCHCO=A dedicated manufacturer of communication, radar and scan systems. They are the rugged go-to company for miners and explorers alike with their sturdy, well-tested and dependable products.
  25074. manufacturer_DescCLDA=[PH] Caldera Description.
  25075. manufacturer_DescCNOU=Founded by maverick trillionaire Silas Koerner, Consolidated Outland is an up-and-coming spacecraft concern, the first ever headquartered on a frontier world. Koerner, who made his sizable fortune in jump-communications, founded the company as an attempt to strike back at what he sees as the overly-regulated spacecraft industry. With facilities established as far from possible from the prying eyes of competing corporations, Outland is quickly becoming one to watch.
  25076. manufacturer_DescCRLF=Makes medical packs for commercial purposes. Formed by a group of doctors, CureLife was the first company to offer heavy medical solutions to the general public.
  25077. manufacturer_DescCTL=City Lights makes timeless, affordable fashion for the entire family.
  25078. manufacturer_DescDMC=Still renowned for their denim, DMC has become so much more. From durable outerwear to rugged fashion, DMC knows that feeling good is just as important as looking good.
  25079. manufacturer_DescDOOM=[PH] Extremely aggressive looking homemade armor meant to protect and intimidate. This kind of armor is not only expected to survive the apocalypse, but also dominate its aftermath.
  25080. manufacturer_DescDRAK= Makes affordable, modular ships that have become the go-to manufacturer for anyone looking to get their first ship, but have become associated with criminal elements.
  25081. manufacturer_DescDRN=With their muted colors and classic cuts, Derion has become the definition of high-end business wear for men and women.
  25082. manufacturer_DescDYL=[PH] - Dyna Lei Description
  25083. manufacturer_DescELD=Escar Limited takes comfortable casual wear to the next level through interesting textiles and exquisite craftsmanship.
  25084. manufacturer_DescESPR=[PH] Needs Description.
  25085. manufacturer_DescEVL=They can't define you. They can't tell you who you are. EvaLight and let your voice be heard.
  25086. manufacturer_DescFFSY=[PH] Failed laser weapon manufacturer. Transformed into an engineering firm that came up with the weapon mount system that's almost uniformly used.
  25087. manufacturer_DescFIO=A timeless elegance lends an ease of wear that defines each sophisticated piece in Fiore's signature collection.
  25088. manufacturer_DescFSIN=While their batteries and semiconductors can be found powering a wide variety of products across the Empire, their new computer division has been much praised as Friskers looks to expand its operations in the 30th century.  
  25089. manufacturer_DescGATS=[PH] Gallenson Tactical Systems Description
  25090. manufacturer_DescGMNI=Personal weapon manufacturer. Generally makes kinetic weapons, but has recently acquired Octa, a small energy weapon start-up. Weapons are named sequentially.
  25091. manufacturer_DescGODI=When Humanity started being attacked by Vanduul, it was often those who lived in the border system who suffered the most. Believing that civilian defensive components were not up to facing this deadly enemy, Gorgon Defender Industries, founded by former inhabitants of Caliban, was established to take military strength products and deliver it the population at large so they could properly protect themselves. With the strength of their designs, Gorgon earned a reputation that soon caught the eye of the military.
  25092. manufacturer_DescGRIN=[PH] There is NO blurb on the corporation matrix page about this manufacturer!
  25093. manufacturer_DescGRNP=Seeking to stand out in the crowded field of manufacturers and to compete with the more developed “homeworlds,” the governments of four outer systems banded together to subsidize the creation of GNP, an entirely new kind of company that specialized in designing everything from full-range sensor suites to ship engines.
  25094. manufacturer_DescGSB=[PH] GSB description
  25095. manufacturer_DescGYS=[PH] Needs Description.
  25096. manufacturer_DescHDGW=[PH] Hedeby Gunworks Description
  25097. manufacturer_DescHDH= Very simply made clothing that is made for extreme environments. Takes inspiration from middle east and inuit designs.
  25098. manufacturer_DescHRST=[PH] Hurston Dynamics Manufacturer placeholder info about company.
  25099. manufacturer_DescHWK=When they say that shoes make the man, Hawksworth's are the shoes they are talking about. Formal, classic, and constructed to the same exacting standards that has made the Hawksworth brand the standard to beat.
  25100. manufacturer_DescJOKR=[PH] Joker Engineering Description
  25101. manufacturer_DescJSPN=J-Span does only one thing, but does it well. For over a century they have focused on producing quality coolers at a reasonable price. Half the time these days, when you pop the hull of a spacecraft, chances are you’re going to find a J-Span. Plus, their coolers can be found in more than just ships. They have a wide variety of sizes and shapes that can be found in everything from land transports, to computer systems, to refrigerator units. Appealing to the broader consumer market, their units might not have all the bells and whistles as some of the other manufacturer’s lines, but for the most part they avoid their quirks as well.
  25102. manufacturer_DescJUST=Second only to RSI in terms of longevity in the space industry, Juno Starwerk was founded in the 24th century to build long haul freighters to support the rapid Human expansion into other star systems. Utilitarian above all us, these ships were designed to do one thing: haul as much weight as possible as cheaply as possible. While, over time, as competition increased, their share of the ship market shrank, their components had earned a reputation for dependability and ease of maintenance. Their direct sales of these components soon made up the majority of the companies income and in 2513, the ceased ship manufacture entirely to focus on supplying industrial strength components. In parts of the ’verse there are generations of mechanics who have passed knowledge and techniques for working on Juno power plants like family heirlooms. This long history also means that Juno parts and repairs are easy to come by.
  25103. manufacturer_DescKBAR=[PH] KnightBridge Arms description
  25104. manufacturer_DescKLWE=Formed in 2893, Klaus & Werner makes guns, and they make them well. This simple philosophy was the brainchild of Hector Klaus, a successful weapons inventor who believed above all else that simplicity of design would triumph in a combat situation.
  25105. manufacturer_DescKRIG=Kruger Intergalactic started as a custom machined parts manufacturer on Borea in the Magnus system, eventually expanded into weapon development and finally as a manufacturer of short-range ships like the P-52.
  25106. manufacturer_DescKRON=[PH] Kroneg Description
  25107. manufacturer_DescKSAR=Kastak Arms makes inexpensive energy weapons with intimidating names like Devastator and Firestorm, and aggressively markets them to distressed parts of the Empire. Even though the company portrays itself as providing weapons for personal defense, the brand has become more readily identified with people who use them for aggressive and unlawful purposes.
  25108. manufacturer_DescLOCO=[PH] A manufacturer of affordable computers, computer parts, and accessories. There products don't have a lot of bells and whistles and often incorporate last gen tech, but because of that, what they do produce is reliable. Produce the Re-Authorized brand cryptokey.
  25109. manufacturer_DescLPLT=Made out of less expensive materials, Lightning Power continues to introduce new aesthetic changes to their ship components while relying on tried and true technology to run them.
  25110. manufacturer_DescMISC=Mass produces very efficient, modular ships, mostly armored freighters of different sizes that make them the preferred brand for traders and larger corporations. Over thirty years ago, MISC signed a lend-lease agreement to establish a tech trade with Xi’An engineers.
  25111. manufacturer_DescMITE=Ubiquitous around the Empire, microTech and their range of electronics, datapads, mobile interfaces, handheld sensors and computer software upgrades for starships are used daily by almost everyone. Their line of mobiGlas personal computers have become an integral part of daily life for millions of people.
  25112. manufacturer_DescMXOX=[PH] maxOx description
  25113. manufacturer_DescMYM=[PH] MYM description
  25114. manufacturer_DescNAVE=In the short time the company has been around, Nav-E7 has become an institution. Manufacturing various pieces of equipment used on a wide range of ships has given them quick renown as most ships in the 'verse feature at least one of their products.
  25115. manufacturer_DescNOVP=[PH] Nova Pyrotechnica description
  25116. manufacturer_DescNRS=[PH] NorthStar Description
  25117. manufacturer_DescNVTC=High-end company known for manufacturing technically precise and experimental optics and weapon attachments. Founded in 2811, NV-TAC initially built sensors for long-range scanning stations and surveying operations before shifting operations to the more profitable personal weapon market. Seen by some as too expensive and feature-dense, but beloved by soldiers and security professionals for their durable design, precision adjustments, and reliable performance.
  25118. manufacturer_DescNVY=(PH) UEE Navy - Description
  25119. manufacturer_DescOPS=Classic, simple and timeless, OpalSky creates casual attire. What millionaires wear when lounging on their space yachts.
  25120. manufacturer_DescOrigin=Known primarily for high-end ship manufacturing, but also provides some custom parts for their ships - particularly maneuvering thrusters. Sleek and elegant fusion of art and engineering
  25121. manufacturer_DescQRT=[PH] Quirinus Tech Description
  25122. manufacturer_DescR6P=R6 Pro's rugged footwear is made to withstand wear and tear in even the most extreme environments, so even if you get knocked down, we're there to help you get back up again.
  25123. manufacturer_DescRACO=Manufacturer of consumer and pro-grade ship components, RAMP Corp sponsors the Team RAMP M50 racing team.
  25124. manufacturer_DescRRS=Roussimoff Rehabilitation Systems (RRS) is an Earth-based corporation that provides rehabilitation services, personal body armor and defensive systems throughout the UEE. Their arms division is responsible for a groundbreaking series of new weaponry designed to incapacitate opponents without taking lives.
  25125. manufacturer_DescRSI=The original creators of the engine that kickstarted Humanity’s expansion into space, Roberts Space Industries builds a wide range of spaceships that serve all needs, from basic interstellar travel to deep exploration on the outer edges of the galaxy. The tagline is “Roberts Space Industries: Delivering the Stars since 2075”
  25126. manufacturer_DescSADA=Manufacturers of the AMX-1 Repair Drone and the M3-A Multifunction Space Drone, Saga Datasystems was founded in 2847 by Lavinia Kilo, an industrial engineer. Today, in addition to drones they make a wide range of computers and complex integrated systems. 
  25127. manufacturer_DescSASU=Soft drinks, high end kitchen equipment, children’s toys? Sakura Sun. Rover platforms, terraforming solutions, bioengineered livestock? Sakura Sun. High-tech wave cannons, starship power plants, antimatter ordinance? Sakura Sun! While corporate conglomerates are not uncommon, it’s rare for any company to advertise them all under the same banner. But at Sakura Sun, empire-building is in full effect: you’ll find a little bit of everything branded with a distinctive purple sun-and-cherry-blossom logo, from plastic Hi-Ho Flatcat figurines to top-of-the-line multi-particle/wave cannons. Stranger still, Sakura Sun has successfully gained a reputation as a company that not only does a little bit of everything, but does it well.
  25128. manufacturer_DescSCU=[PH] SCU description
  25129. manufacturer_DescSECO=One of the earliest companies to begin selling energy based shielding to civilians when the technology was declassified, Seal Corp has been in the industry centuries longer than its current modern day competition. For a while, the term ‘seal’ was ubiquitous with shield and Sammy the Seal Corp seal is still one of the most recognizable mascots across the ’verse. While they have lost some market share to competitors over the years, they are still the most widely used brand of shields and their products can be bought easily in almost every system.
  25130. manufacturer_DescSHIN=[PH] Shubin Interstellar Description
  25131. manufacturer_DescSPV=SPV brings you inventive twists and inspirational detailing for a day to night collection that is whatever you want it to be.
  25132. manufacturer_DescTALN=[PH] Talon Description
  25133. manufacturer_DescTARS=Founded by a pair of mechanics who were attempting to make an affordable module that would convert a quantum drive into a jump drive, Tarsus has evolved to become one of the main producers of dependable jump drives in the UEE. Over time they also expanded to build their own quantum drives as well. 
  25134. manufacturer_DescTHCN=[PH] Thermyte Concern
  25135. manufacturer_DescTMBL=Tumbril Land Systems got its start manufacturing ultra-rugged land vehicles built to explore the strange and dangerous landscapes of newly discovered planets. With the onset of the First Tevarin War, Tumbril expanded their operations when they won a government contract to build tanks and other military vehicles for the UPE military. Over the centuries the company eventually folded. Today, the Tumbril brand has been revived to build land vehicles from tanks to exploration vehicles and personal HOVs in both the civilian and military market.
  25136. manufacturer_DescTYDT=Tyler Design & Tech began its life manufacturing generators, air purifiers, and other necessities for planetary settlers. Tyler focused on making products that, while not as powerful as some other brands, were durable and extremely efficient with little heat byproduct which led to the development of low-signature power plants.  It wasn’t long before even the UEE Navy began to outfit some of their own stealth crafts with Tyler parts, and with their new success the company was able to expand their ship component line into what it is today.
  25137. manufacturer_DescUBA=[PH] - Universal Body Armor Description
  25138. manufacturer_DescUEE=The unified collection of planets and systems under Human control, the UEE strives to create a safe and just empire, championing equality and opportunity for all its inhabitants.
  25139. manufacturer_DescUPS=Upsiders is a lifestyle footwear brand with excellent options for every member of your family.
  25140. manufacturer_DescUTFL=[PH] Been around for a couple hundred years. Survival company that makes knives. Got their start by making combat knives for the UEE Army. Expanded their operations to the public after decades of proud service.
  25141. manufacturer_DescVGL=High-end Commercial and Personal armor manufacturer. Aside from combat uses, they build systems for heavy commercial and mining applications.\n\nModels: Achilles PDS (Heavy Combat Armor)\n\nZeus System (Titan Armor)
  25142. manufacturer_DescVNCL=Military designations for the various Vanduul ship components.
  25143. manufacturer_DescWCPR=Subsidiary of RSI, handles a small percentage of their thruster and ship options construction as well as cooling systems.
  25144. manufacturer_DescWETK= Upstart company made by former employees of Ascension Astro.
  25145. manufacturer_DescWLOP=WillsOp have products to cover the whole spectrum of electronic analysis from tracking and targeting to scanners and deep-space radar.
  25146. manufacturer_DescXNAA=Though many attributed their elevation to the sole provider of light craft to audacity and daring, Aopoa cemented their position thanks to the innovative dual-vector thruster technology that has revolutionized their ship design.
  25147. manufacturer_DescYORM=Gotlieb Yorm was a top racing pilot on the professional circuit, who was known for his willingness to do anything to shave a few more seconds off his lap times. For a short while, before the Safety Commission stepped in, he would race naked, claiming clothes were an unnecessary weight. Another such innovation that was considerably more successful (and modest) was his insistence that the shields being used on his racer were too powerful. He really only needed to be able to fend off a few shots, because after that he would either have maneuvered his ship out of targeting range, or he would have lost the race anyway. Gutting apart an existing shield by hand, Yorm hacked together a lighter shield that would draw less power and only protect him just enough to escape. Soon, many other racers were trying to mimic his efforts, and when Yorm retired, he went on to successfully sell his modified shield design.
  25148. manufacturer_Name987=987
  25149. manufacturer_NameABIN=Abernathy Interiors
  25150. manufacturer_NameACAS=Ace Astrogation
  25151. manufacturer_NameACDO=Aciedo CommRelay
  25152. manufacturer_NameACOM=ACOM
  25153. manufacturer_NameAEGS=Aegis Dynamics
  25154. manufacturer_NameALB=Alejo Brothers
  25155. manufacturer_NameAMD=Accelerated Mass Design
  25156. manufacturer_NameAMRS=Amon & Reese Co.
  25157. manufacturer_NameANVL=Anvil Aerospace
  25158. manufacturer_NameAPAR=Apocalypse Arms
  25159. manufacturer_NameARCC=ArcCorp
  25160. manufacturer_NameARGO=Argo Astronautics
  25161. manufacturer_NameARMA=ArmaMod
  25162. manufacturer_NameASAS=Ascension Astro
  25163. manufacturer_NameATK=A-Tek
  25164. manufacturer_NameAVNG=adVance NanoGraph
  25165. manufacturer_NameBANU=Banu
  25166. manufacturer_NameBASL=Basilisk
  25167. manufacturer_NameBEHR=Behring
  25168. manufacturer_NameBLTR=Blue Triangle Inc.
  25169. manufacturer_NameBRRA=(PLACEHOLDER) Broad & Rabiee
  25170. manufacturer_NameCBA=CBA
  25171. manufacturer_NameCBD=CBD
  25172. manufacturer_NameCDS=Clark Defense Systems
  25173. manufacturer_NameCHCO=Chimera Communications
  25174. manufacturer_NameCLDA=Caldera
  25175. manufacturer_NameCNOU=Consolidated Outland
  25176. manufacturer_NameCRLF=Curelife
  25177. manufacturer_NameCTL=City Lights
  25178. manufacturer_NameDMC=Denim Manufacturing Company
  25179. manufacturer_NameDOOM=Doomsday
  25180. manufacturer_NameDRAK=Drake Interplanetary
  25181. manufacturer_NameDRN=Derion
  25182. manufacturer_NameDYL=Dyna Lei
  25183. manufacturer_NameELD=Escar Limited
  25184. manufacturer_NameESPR=Esperia
  25185. manufacturer_NameEVL=Evalight
  25186. manufacturer_NameFFSY=Flashfire Systems
  25187. manufacturer_NameFIO=Fiore
  25188. manufacturer_NameFSIN=Friskers Inc.
  25189. manufacturer_NameGATS=Gallenson Tactical Systems
  25190. manufacturer_NameGMNI=Gemini
  25191. manufacturer_NameGODI=Gorgon Defender Industries
  25192. manufacturer_NameGRIN=Greycat Industrial
  25193. manufacturer_NameGRNP=GNP
  25194. manufacturer_NameGSB=GSB
  25195. manufacturer_NameGYS=Gyson Inc.
  25196. manufacturer_NameHDGW=Hedeby Gunworks
  25197. manufacturer_NameHDH=Habidash
  25198. manufacturer_NameHRST=Hurston Dynamics
  25199. manufacturer_NameHWK=Hawksworth's
  25200. manufacturer_NameJOKR=Joker Engineering
  25201. manufacturer_NameJSPN=J-Span
  25202. manufacturer_NameJUST=Juno Starwerk
  25203. manufacturer_NameKBAR=KnightBridge Arms
  25204. manufacturer_NameKLWE=Klaus & Werner
  25205. manufacturer_NameKRIG=Kruger Intergalatic
  25206. manufacturer_NameKRON=Kroneg
  25207. manufacturer_NameKSAR=Kastak Arms
  25208. manufacturer_NameLOCO=Lortell Computing
  25209. manufacturer_NameLPLT=Lightning Power Ltd.
  25210. manufacturer_NameMISC=Musashi Industrial & Starflight Concern
  25211. manufacturer_NameMITE=microTech
  25212. manufacturer_NameMXOX=maxOx
  25213. manufacturer_NameMYM=MYM
  25214. manufacturer_NameNAVE=Nav-E7 Gadgets
  25215. manufacturer_NameNOVP=Nova Pyrotechnica
  25216. manufacturer_NameNRS=NorthStar
  25217. manufacturer_NameNVTC=NV-TAC
  25218. manufacturer_NameNVY=UEE Navy
  25219. manufacturer_NameOPS=OpalSky
  25220. manufacturer_NameOrigin=Origin Jumpworks
  25221. manufacturer_NameProtLife=ProtLife Insurance
  25222. manufacturer_NameQRT=Quirinus Tech
  25223. manufacturer_NameR6P=R6 Pro
  25224. manufacturer_NameRACO=RAMP Corporation
  25225. manufacturer_NameRRS=Roussimoff Rehabilitation Systems
  25226. manufacturer_NameRSI=Roberts Space Industries
  25227. manufacturer_NameSADA=Saga Datasystems
  25228. manufacturer_NameSASU=Sakura Sun
  25229. manufacturer_NameSCU=SCU
  25230. manufacturer_NameSECO=Seal Corporation
  25231. manufacturer_NameSHIN=Shubin Interstellar
  25232. manufacturer_NameSPV=Spar Van Miles
  25233. manufacturer_NameTALN=Talon
  25234. manufacturer_NameTARS=Tarsus
  25235. manufacturer_NameTHCN=Thermyte Concern
  25236. manufacturer_NameTMBL=Tumbril Land Systems
  25237. manufacturer_NameTYDT=Tyler Design & Tech
  25238. manufacturer_NameUBA=Universal Body Armor
  25239. manufacturer_NameUEE=United Empire of Earth
  25240. manufacturer_NameUPS=Upsiders
  25241. manufacturer_NameUTFL=UltiFlex
  25242. manufacturer_NameVGL=Virgil
  25243. manufacturer_NameVNCL=Vanduul Components - Generic
  25244. manufacturer_NameWCPR=Wen/Cassel Propulsion
  25245. manufacturer_NameWETK=Wei-Tek
  25246. manufacturer_NameWLOP=WillsOp
  25247. manufacturer_NameXNAA=Aopoa
  25248. manufacturer_NameYORM=Yorm
  25249. me_blackboxillegal_title_0004=Retrieval
  25250. me_bounty_title_0003=Capture/Kill Order
  25251. me_planetcollect_steal_title_0003=Collection job
  25252. medbed_cancel_spawnpoint=Clear As Preferred ICU
  25253. medbed_clearall_spawnpoint=Clear All ICU Settings
  25254. medbed_heal=Treat Injuries
  25255. medbed_set_spawnpoint=Set As Preferred ICU
  25256. meet_miles_il_desc=~mission(Description)
  25257. meet_miles_il_desc_0001=Hey, got your name from a couple people I trust. I find myself in need of dependable people who are capable of pulling off discreet jobs. Come on by ~mission(Location) when you can and we'll talk.\n\nM
  25258. meet_miles_il_desc_0002=Been hearing a lot about you. Figured it might be in both of our best interest to talk. I'm over at ~mission(Location) if you're interested.
  25259. meet_miles_il_from=Miles Eckhart
  25260. meet_miles_il_marker_01=Miles Eckhart
  25261. meet_miles_il_obj_long_01=Meet with Miles Eckhart
  25262. meet_miles_il_obj_short_01=Meet Miles Eckhart
  25263. meet_miles_il_title=~mission(Title)
  25264. meet_miles_il_title_0001=Something on the side
  25265. meet_miles_il_title_0002=Extra work
  25266. meet_miles_il_title_0003=Job opportunity
  25267. meet_miles_il_title_0004=A paid favor
  25268. meet_miles_lg_desc=~mission(Description)
  25269. meet_miles_lg_desc_0001=Hey there. I run a small security company and we're always in the market for solid operators. Anyway, I've been hearing good things about you and figured we could help each other out. Let me know if you'd like to meet. If so, swing on by ~mission(Location) and we can talk.\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25270. meet_miles_lg_desc_0002=Miles Eckhart here. I got your name from our HR department. They've been hearing good things about you and recommended I reach out. Now, I like to meet somebody face to face before I get into business with them. Call me old fashioned. So why don't you swing by ~mission(Location) and we'll talk. See if we feel like working together.\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25271. meet_miles_lg_from=Miles Eckhart
  25272. meet_miles_lg_marker_01=Miles Eckhart
  25273. meet_miles_lg_obj_long_01=Meet with Miles Eckhart
  25274. meet_miles_lg_obj_short_01=Meet Miles Eckhart
  25275. meet_miles_lg_title=Eckhart Security Job Op
  25276. mg_battaglia_blackbox_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a strong likelihood it was an outlaw attack. If so, there still may be hostiles in the area. Be on your guard. \n 
  25277. mg_battaglia_blackbox_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: BLACK BOX RECOVERY\n\nWORK BRIEF: \nWe've received word that an M.A. affiliated vessel was recently reported destroyed. To make sure that those responsible are held accountable and Survivor Benefits are properly paid, we need you to retrieve the flight recorder from the wreckage site and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of black box.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25278. mg_battaglia_blackbox_marker_01=Wreck Site
  25279. mg_battaglia_blackbox_marker_02=Black Box
  25280. mg_battaglia_blackbox_marker_03=Delivery Drop Off
  25281. mg_battaglia_blackbox_obj_long_01=Go to the wreck site and search for the black box.
  25282. mg_battaglia_blackbox_obj_long_02=Recover the black box from the wreckage.
  25283. mg_battaglia_blackbox_obj_long_03=Deliver black box to ~mission(Location).
  25284. mg_battaglia_blackbox_obj_short_01=Go To Wreck Site
  25285. mg_battaglia_blackbox_obj_short_02=Recover Black Box
  25286. mg_battaglia_blackbox_obj_short_03=Deliver Black Box
  25287. mg_battaglia_blackbox_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
  25288. mg_battaglia_blackbox_title_0001=Black Box Recovery
  25289. mg_battaglia_claimsweep_desc_001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: REMOVE THIEVES FROM ~mission(Location)\n\nWORK BRIEF: \nOne of our worksites over at ~mission(LagrangeLocation) got pinched. The legit miners were ousted and the dirtbags responsible rolled in, set up some nasty sentries, and began harvesting the claim for themselves. \n\nI need you to go in and clear out any trace of these stealing scum, orbital sentries and all, so that our people can get back to work.  \n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n\nSPECIAL NOTES:\nThese orbital sentries pack a punch. See that you're outfitted properly to deal with them.\n\nAUTHORIZATION:\nBattaglia, Recco
  25290. mg_battaglia_claimsweep_title_001=Remove Thieves From ~mission(Location)
  25291. mg_battaglia_contractor=Recco Battaglia
  25292. mg_battaglia_deliver_ore_danger_001=\nSPECIAL NOTES:\nThere have been a lot of reports of increased outlaw activity in this sector. Be wary of anything suspicious. \n 
  25293. mg_battaglia_deliver_ore_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ORE SAMPLE DELIVERY\n\nWORK BRIEF: \nYou are being contracted to bring a sample of ore from ~mission(Location) back to ~mission(Destination) for comparative mineral analysis.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon completion.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25294. mg_battaglia_deliver_ore_marker_01=Pickup Site
  25295. mg_battaglia_deliver_ore_marker_02=Sample
  25296. mg_battaglia_deliver_ore_marker_03=Drop Off
  25297. mg_battaglia_deliver_ore_obj_long_01=Go to ~mission(Location) to pick up ore sample.
  25298. mg_battaglia_deliver_ore_obj_long_02=Pick up the ore sample.
  25299. mg_battaglia_deliver_ore_obj_long_03=Deliver the sample to ~mission(Destination).
  25300. mg_battaglia_deliver_ore_obj_short_01=Go To Pickup Site
  25301. mg_battaglia_deliver_ore_obj_short_02=Pick Up Sample
  25302. mg_battaglia_deliver_ore_obj_short_03=Deliver Sample
  25303. mg_battaglia_deliver_ore_timed_001=\nDURATION:\nThe sample must be delivered in the allotted time. Late deliveries will be subject to penalties.\n 
  25304. mg_battaglia_deliver_ore_title_0001=Ore Sample Delivery
  25305. mg_battaglia_desc=~mission(Description)
  25306. mg_battaglia_escort_safety_danger_001=\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n
  25307. mg_battaglia_escort_safety_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nAn urgent comm has arrived from a miner out near ~mission(Location). They picked up a possible threat in the area and are rightly concerned that they will not be able to make it to ~mission(Destination) without an armed ship escorting them.\n~mission(Timed) \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25308. mg_battaglia_escort_safety_destination_0001=a safe point
  25309. mg_battaglia_escort_safety_destination_0002=a point of safe egress
  25310. mg_battaglia_escort_safety_destination_0003=their destination
  25311. mg_battaglia_escort_safety_destination_0004=somewhere they can quantum from
  25312. mg_battaglia_escort_safety_marker_01=Distress Beacon
  25313. mg_battaglia_escort_safety_marker_02=Protect
  25314. mg_battaglia_escort_safety_marker_03=Destination
  25315. mg_battaglia_escort_safety_obj_long_01=Rendezvous at miner's distress beacon.
  25316. mg_battaglia_escort_safety_obj_long_02=Move into protective formation while the ship prepares to travel.
  25317. mg_battaglia_escort_safety_obj_long_03=Escort the miner to ~mission(Destination).
  25318. mg_battaglia_escort_safety_obj_opt_01=Combat Pay Bonus
  25319. mg_battaglia_escort_safety_obj_short_01=Rendezvous At Beacon
  25320. mg_battaglia_escort_safety_obj_short_02=Hold In Formation
  25321. mg_battaglia_escort_safety_obj_short_03=Escort To Safety
  25322. mg_battaglia_escort_safety_timed_001=\nDURATION:\nThis is an active situation and needs an immediate response.\n 
  25323. mg_battaglia_escort_safety_title_0001=Escort To Safety
  25324. mg_battaglia_escort_scan_complexity_001=a single nav point
  25325. mg_battaglia_escort_scan_complexity_002=a single location
  25326. mg_battaglia_escort_scan_complexity_003=several locations
  25327. mg_battaglia_escort_scan_complexity_004=multiple stops
  25328. mg_battaglia_escort_scan_complexity_005=several navpoints
  25329. mg_battaglia_escort_scan_complexity_006=a series of stops
  25330. mg_battaglia_escort_scan_complexity_007=a series of locations
  25331. mg_battaglia_escort_scan_complexity_008=a list of navpoints
  25332. mg_battaglia_escort_scan_danger_001=\nSPECIAL NOTES:\nThere is a good reason the miner is shelling out for an escort. The area has seen more than its fair share of trouble recently. Do what you have to so my miner comes back in one piece. \n\n
  25333. mg_battaglia_escort_scan_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nA miner is in need of an escort while they scan ~mission(Complexity) around ~mission(Location) for possible new dig sites. You will be expected to protect them should any trouble arise. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n
  25334. mg_battaglia_escort_scan_desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: ARMED ESCORT\n\nWORK BRIEF: \nOne of our members needs an escort to watch their back at ~mission(Complexity) while they scan for potential dig sites around ~mission(Location). If anyone attempts to interfere with them, it'll be up to you to protect them. \n \nPAYMENT:\nStandard listed rate once the miner is escorted to their final destination. If hostilities do occur, a combat pay bonus will be issued.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25335. mg_battaglia_escort_scan_marker_01=Rendezvous
  25336. mg_battaglia_escort_scan_marker_02=Escort
  25337. mg_battaglia_escort_scan_marker_02a=Nav Point
  25338. mg_battaglia_escort_scan_marker_03=Protect
  25339. mg_battaglia_escort_scan_marker_05=Destination
  25340. mg_battaglia_escort_scan_obj_long_01=Meet with the miner's ship at the rendezvous beacon.
  25341. mg_battaglia_escort_scan_obj_long_02=Escort miner to the scanning site.
  25342. mg_battaglia_escort_scan_obj_long_03=Hold until scan is complete.
  25343. mg_battaglia_escort_scan_obj_long_04=Protect the miner against hostile forces.
  25344. mg_battaglia_escort_scan_obj_long_05=Escort miner to final destination.
  25345. mg_battaglia_escort_scan_obj_opt_01=Combat Pay Bonus
  25346. mg_battaglia_escort_scan_obj_short_01=Rendezvous with Ship
  25347. mg_battaglia_escort_scan_obj_short_02=Escort the Ship
  25348. mg_battaglia_escort_scan_obj_short_03=Hold Position
  25349. mg_battaglia_escort_scan_obj_short_04=Protect the Ship
  25350. mg_battaglia_escort_scan_obj_short_05=Escort To Destination
  25351. mg_battaglia_escort_scan_title_0001=Armed Escort
  25352. mg_battaglia_from=~mission(From)
  25353. mg_battaglia_intro_desc_0001=Miners Amalgamated Local Chapter 163 has for decades provided our miners with the support they need to thrive. As our motto proudly states, we are 'Stronger When United.'\n\nNow, we are looking for enterprising contractors to help continue this proud tradition by performing various logistical functions such as delivery runs, escort details, recovery operations, and more.\n\nIf interested, please contact our Senior Logistics Representative at ~mission(Location) for more information. \n\nWe look forward to hearing from you!
  25354. mg_battaglia_intro_marker_01=M.A. Rep
  25355. mg_battaglia_intro_obj_long_01=Meet with Miners Amalgamated Loc. 163 Logistics Rep at ~mission(Location).
  25356. mg_battaglia_intro_obj_short_01=Meet M.A. Rep
  25357. mg_battaglia_intro_title_0001=Miners Amalgamated Now Contracting
  25358. mg_battaglia_invite_desc_0001=New job came in that I could use you on. Swing by ~mission(Location) when you can.\n\n- Recco\n\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n
  25359. mg_battaglia_invite_desc_0002=Have a job to discuss. See me at ~mission(Location) if you're interested.\n\n- Recco\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n
  25360. mg_battaglia_invite_desc_0003=Not sure what you have on your plate, but if you're looking for work stop by ~mission(Location) and we can discuss.\n\n- Recco\n\n\nRecco Battaglia\nSr. Logistics Rep\nMiners Amalgamated Loc. 163\n'Strong When United'\n
  25361. mg_battaglia_invite_marker_01=Recco
  25362. mg_battaglia_invite_obj_long_01=Meet with Recco Battaglia at ~mission(Location).
  25363. mg_battaglia_invite_obj_short_01=Meet Recco
  25364. mg_battaglia_invite_title_0001=Job Opportunity w/ M.A.
  25365. mg_battaglia_invite_title_0002=Meet To Discuss Work
  25366. mg_battaglia_invite_title_0003=M.A. Work Offer
  25367. mg_battaglia_invite_title_0004=M.A. Job Opening
  25368. mg_battaglia_mg_battaglia_sectorsweep_danger_001=\nSPECIAL NOTES:\nThese outlaws have proven extremely dangerous time and time again. If you're going up against them, be ready for a real fight. \n 
  25369. mg_battaglia_mining_desc_001=[Mining Temp Description] Go to ~mission(Startlocation)
  25370. mg_battaglia_mining_mission_marker_001=Retrieve Ship
  25371. mg_battaglia_mining_mission_marker_002=Go to ~mission(location)
  25372. mg_battaglia_mining_mission_marker_003=Return to mining area
  25373. mg_battaglia_mining_objective_display_001=Return loaned vessel %ls
  25374. mg_battaglia_mining_objective_display_002=Resources found
  25375. mg_battaglia_mining_objective_long_001=Acquire 'x' amount resources from mining
  25376. mg_battaglia_mining_objective_long_002=Retrieve ship from landing pad
  25377. mg_battaglia_mining_objective_long_003=Locate and mine the necessary resources at ~mission(location)
  25378. mg_battaglia_mining_objective_long_004= Return the loaned vessel within the allotted time or face vehicle theft charges
  25379. mg_battaglia_mining_objective_long_005=Amount of necessary resources gathered = (amount)
  25380. mg_battaglia_mining_objective_short_001=Mine resources
  25381. mg_battaglia_mining_objective_short_002=Retrieve loaned vessel
  25382. mg_battaglia_mining_objective_short_003=Resources located at ~mission(location)
  25383. mg_battaglia_mining_objective_short_004=Return Loaned Vessel
  25384. mg_battaglia_mining_objective_short_005=Necessary Resources
  25385. mg_battaglia_mining_title_001=Mining Temp Title
  25386. mg_battaglia_mining_UI_Timer_001=Vessel to be returned within %ls
  25387. mg_battaglia_recover_cargo__desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nSadly, a crew carrying a valuable shipment ran into trouble while in transit. Although the ship was badly damaged, we believe that the cargo is still intact at the wreckage site. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco\n
  25388. mg_battaglia_recover_cargo__desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CARGO RECOVERY AND DELIVERY\n\nWORK BRIEF: \nAs has too often been the case these days, one of our crews ran into trouble and were forced to abandon ship leaving behind the valuable shipment they were transporting. You are being contracted to travel to the wreck site, recover the cargo, and deliver it to ~mission(Destination).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon delivery of the cargo.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25389. mg_battaglia_recover_cargo__title_0001=Cargo Recovery
  25390. mg_battaglia_recover_cargo_danger_001=\nSPECIAL NOTES:\nWe've been getting word of heavy outlaw activity in this sector. Be careful. Would hate to have another tragedy on this run. \n 
  25391. mg_battaglia_recover_cargo_marker_01=Wreck Site
  25392. mg_battaglia_recover_cargo_marker_02=Cargo
  25393. mg_battaglia_recover_cargo_marker_03=Delivery Drop Off
  25394. mg_battaglia_recover_cargo_obj_long_01=Go to wreckage site to retrieve cargo.
  25395. mg_battaglia_recover_cargo_obj_long_02=Recover the cargo from the wreckage.
  25396. mg_battaglia_recover_cargo_obj_long_03=Deliver the cargo to ~mission(Destination).
  25397. mg_battaglia_recover_cargo_obj_short_01=Go to Wreck Site
  25398. mg_battaglia_recover_cargo_obj_short_02=Recover the Cargo
  25399. mg_battaglia_recover_cargo_obj_short_03=Deliver the Cargo
  25400. mg_battaglia_recover_cargo_timed_001=\nDURATION:\nThe cargo has already been delayed once and we can't afford for it to miss the deadline. Late deliveries will be subject to penalties.\n 
  25401. mg_battaglia_recover_stolen_danger_001=\nSPECIAL NOTES:\nThere's a good chance that ~mission(TargetName) will be traveling with a crew. Use caution when approaching. \n\n
  25402. mg_battaglia_recover_stolen_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn outlaw by the name of ~mission(TargetName) attacked one of our remote mining outfits and managed to make off with a valuable haul. There is no way M.A. is going to let an attack on one our member stand like this. You are being contracted to find ~mission(TargetName|Last), recover the cargo by any means necessary, and deliver it to ~mission(Destination) so it can be returned to its rightful owners.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco
  25403. mg_battaglia_recover_stolen_desc_0002=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: STOLEN CARGO RECOVERY\n\nWORK BRIEF: \nAn M.A. affiliate was recently attacked and robbed by an outlaw named ~mission(TargetName). Thankfully, another associate has tipped us off on ~mission(TargetName|Last)'s current location. You are being contracted to confront this bandit and recover the stolen property by any means necessary. Once in your possession, deliver the goods to ~mission(Destination) and we'll get them to their rightful owner.\n~mission(Contractor|RecoveryTimed)\nPAYMENT:\nStandard listed rate upon return of the cargo.\n~mission(Contractor|RecoveryDanger)\nAUTHORIZATION:\nBattaglia, Recco
  25404. mg_battaglia_recover_stolen_marker_01=~mission(TargetName)
  25405. mg_battaglia_recover_stolen_marker_02=Neutralize
  25406. mg_battaglia_recover_stolen_marker_03=Stolen Property
  25407. mg_battaglia_recover_stolen_marker_04=Delivery Drop Off
  25408. mg_battaglia_recover_stolen_obj_long_01=Locate ~mission(TargetName)'s ship.
  25409. mg_battaglia_recover_stolen_obj_long_02=Neutralize ~mission(TargetName) before they can escape with the stolen property.
  25410. mg_battaglia_recover_stolen_obj_long_03=Recover the stolen property from the wreckage.
  25411. mg_battaglia_recover_stolen_obj_long_04=Deliver recovered property to ~mission(Destination).
  25412. mg_battaglia_recover_stolen_obj_short_01=Locate ~mission(TargetName)'s Ship
  25413. mg_battaglia_recover_stolen_obj_short_02=Neutralize ~mission(TargetName|Last)
  25414. mg_battaglia_recover_stolen_obj_short_03=Recover Stolen Property
  25415. mg_battaglia_recover_stolen_obj_short_04=Deliver Recovered Property
  25416. mg_battaglia_recover_stolen_timed_001=\nDURATION:\nIt's urgent we settle this matter ASAP. The recovery must be completed in the time allotted.\n 
  25417. mg_battaglia_recover_stolen_title_0001=Stolen Cargo Recovery
  25418. mg_battaglia_search_body_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to ~mission(TargetName|Last)'s vessel. There is a good chance it was an outlaw attack and if so, it is likely there are still hostiles in the area.\n   
  25419. mg_battaglia_search_body_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MEMBER'S STATUS\n\nWORK BRIEF: \nAn M.A. member, ~mission(TokenName), was known to be working aboard a vessel that was just reported as destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what exactly happened to ~mission(TargetName|Last).\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon confirmation of ~mission(TargetName)'s status.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25420. mg_battaglia_search_body_marker_01=Wreck Site
  25421. mg_battaglia_search_body_marker_02=Identify
  25422. mg_battaglia_search_body_obj_long_01=Go to the wreck to search for ~mission(TargetName).
  25423. mg_battaglia_search_body_obj_long_02=Locate and identify ~mission(TargetName) among the wreckage.
  25424. mg_battaglia_search_body_obj_short_01=Go To Wreck Site
  25425. mg_battaglia_search_body_obj_short_02=Locate ~mission(TargetName|Last)
  25426. mg_battaglia_search_body_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
  25427. mg_battaglia_search_body_title_0001=Confirm ~mission(TargetName|Last)'s Status
  25428. mg_battaglia_search_crew_danger_001=\nSPECIAL NOTES:\nIt is not clear yet what happened to the vessel, but there is a good chance it was an outlaw attack. If so, it is likely there still may be hostiles in the area. Use extreme caution. \n 
  25429. mg_battaglia_search_crew_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CONFIRMATION OF MISSING CREW'S STATUS\n\nWORK BRIEF: \nAn M.A. affilliated vessel was recently reported destroyed. To make sure that Survivor Benefits are properly paid, you will be tasked with going to the vessel's wreckage site and confirming what happened to all the missing crew members.\n~mission(Timed)\nPAYMENT:\nStandard listed rate upon entire crew's status confirmation.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25430. mg_battaglia_search_crew_marker_01=Wreck Site
  25431. mg_battaglia_search_crew_marker_02=Identify
  25432. mg_battaglia_search_crew_obj_long_01=Go to the wreck site to search for ~mission(TargetName).
  25433. mg_battaglia_search_crew_obj_long_02=Locate and identify the missing crew among the wreckage.
  25434. mg_battaglia_search_crew_obj_short_01=Go To Wreck Site
  25435. mg_battaglia_search_crew_obj_short_02=Locate Crew
  25436. mg_battaglia_search_crew_subobj_long_02a=Identify ~mission(TargetName).
  25437. mg_battaglia_search_crew_subobj_short_02a=Identify ~mission(TargetName|Last)
  25438. mg_battaglia_search_crew_timed_001=\nDURATION:\nSince there is a risk of scavengers picking the wreck site clean, this needs to be taken care of ASAP.\n 
  25439. mg_battaglia_search_crew_title_0001=Confirm Missing Crew's Status
  25440. mg_battaglia_sectorsweep_desc_0001=**** Miners Amalgamated Loc. 163 ****\n******/ 'Stronger When United' /******\n\nRE: CLEAR SECTOR OF HOSTILE THREAT\n\nWORK BRIEF: \nA group of outlaws operating in ~mission(Location) have made it impossible for miners to work in the area safely. In response, M.A. is hiring skilled operators to move through the sector and clear out any hostile forces there.\n\nPAYMENT:\nStandard listed rate upon successful removal of hostile threat.\n~mission(Danger)\nAUTHORIZATION:\nBattaglia, Recco
  25441. mg_battaglia_sectorsweep_marker_01=Rendezvous Point
  25442. mg_battaglia_sectorsweep_marker_02=Patrol Beacon
  25443. mg_battaglia_sectorsweep_marker_03=Eliminate
  25444. mg_battaglia_sectorsweep_marker_04=Hold Postion
  25445. mg_battaglia_sectorsweep_obj_long_01=Meet at the set rendezvous point while the route through the sector is coordinated.
  25446. mg_battaglia_sectorsweep_obj_long_02=Patrol the designated area to clear it of any hostiles.
  25447. mg_battaglia_sectorsweep_obj_long_03=Eliminate all hostiles from the patrol area.
  25448. mg_battaglia_sectorsweep_obj_long_04=Hold position until the next Patrol Area is determined.
  25449. mg_battaglia_sectorsweep_obj_short_01=Meet At Rendezvous
  25450. mg_battaglia_sectorsweep_obj_short_02=Go To Patrol Area
  25451. mg_battaglia_sectorsweep_obj_short_03=Eliminate Hostiles
  25452. mg_battaglia_sectorsweep_obj_short_04=Hold For Next Patrol Area
  25453. mg_battaglia_sectorsweep_title_0001=Clear Sector of Hostiles
  25454. mg_battaglia_space_recover_desc=~mission(Contractor|RecoverSpaceDescription)
  25455. mg_battaglia_space_recover_title=~mission(Contractor|RecoverSpaceTitle)
  25456. mg_battaglia_title=~mission(Title)
  25457. mg_clovus_acquirepart_desc=~mission(Desc)
  25458. mg_clovus_acquirepart_desc_01=It seems fortune has delivered unto us a most fortuitous opportunity. ~mission(Incident)\n\nAn associate of mine has expressed quite the interest in acquiring this curio, so I am tasking you to depart for the ~mission(Location), retrieve the ~mission(Item), and return it to me intact.\n\nNaturally, I will pay you handsomely upon completion. \n\nOne final bit of advice - I strongly recommend bringing a multi-tool along. No knowing what state the ~mission(Location) will be in, and it's better to be prepared than sorry.  \n\n-cd\n\n~mission(Update)
  25459. mg_clovus_acquirepart_destruct_timer=~mission(Item) self destructs in %Is.
  25460. mg_clovus_acquirepart_from=~mission(From)
  25461. mg_clovus_acquirepart_incident_01=A Hurston satellite has quite ungracefully plummeted to the surface. Thankfully, it appears that a ~mission(Item) has miraculously survived the incident.
  25462. mg_clovus_acquirepart_marker_01=~mission(Location)
  25463. mg_clovus_acquirepart_marker_01a=Last Radar Contact
  25464. mg_clovus_acquirepart_marker_02=Access Panel
  25465. mg_clovus_acquirepart_marker_02a=Restart Satellite
  25466. mg_clovus_acquirepart_marker_02b=~mission(Item)
  25467. mg_clovus_acquirepart_marker_02c=Inspect Blades
  25468. mg_clovus_acquirepart_marker_03=Server Cradle
  25469. mg_clovus_acquirepart_obj_long_01=Travel to the last reported position and scan to locate ~mission(Location).
  25470. mg_clovus_acquirepart_obj_long_02=Find and destroy the ~mission(Item).
  25471. mg_clovus_acquirepart_obj_long_03=Start ~mission(Item) upload at a facility.
  25472. mg_clovus_acquirepart_obj_long_04=Protect ~mission(Item) during upload.
  25473. mg_clovus_acquirepart_obj_short_01=Travel To ~mission(Location)
  25474. mg_clovus_acquirepart_obj_short_02=Destory ~mission(Item)
  25475. mg_clovus_acquirepart_obj_short_03=Upload ~mission(Item) data.
  25476. mg_clovus_acquirepart_obj_short_04=Protect ~mission(Item).
  25477. mg_clovus_acquirepart_prot_timer=Protect ~mission(Item) %Is.
  25478. mg_clovus_acquirepart_subobj_long_01=Protect ~mission(Item) whilst it is ripped.
  25479. mg_clovus_acquirepart_subobj_long_02a=Navigate inside the satellite and restart the internal control systems to track the missing ~mission(Item).
  25480. mg_clovus_acquirepart_subobj_long_02b=Travel to the ~mission(Item)'s current location.
  25481. mg_clovus_acquirepart_subobj_long_02c=Prevent ~mission(Item) data upload.
  25482. mg_clovus_acquirepart_subobj_short_01a=Protect ~mission(Item)
  25483. mg_clovus_acquirepart_subobj_short_02a=Restart Satellite's Internal System
  25484. mg_clovus_acquirepart_subobj_short_02b=Travel To ~mission(Item)
  25485. mg_clovus_acquirepart_subobj_short_02c=Prevent ~mission(Item) rip.
  25486. mg_clovus_acquirepart_title=~mission(Title)
  25487. mg_clovus_acquirepart_title_01=Mana From Heaven
  25488. mg_clovus_acquirepart_update_01=UPDATE: Looks like someone has beaten us to the punch! Mercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current whereabouts. 
  25489. mg_clovus_acquirepart_upload_timer=Upload Time Remaining %ls.
  25490. mg_clovus_bladesteal_desc=~mission(Description)
  25491. mg_clovus_bladesteal_desc_001=A tremendous opportunity seems to have landed... well crashed in our favor. A Hurston satellite has quite ungracefully plummeted to the surface. Thankfully, it appears that a ~mission(Item) has miraculously survived the incident.\n\nNow, I know that there are plenty of Hurston's rivals who would be... eager... to get an advance look at this tech. I'm sure I could convince them to pay handsomely for an opportunity like this, but I'll need you to retrieve it. You can start your search at the ~mission(Location) and work out from there. \n\nOnce recovered, you will only have a short time to upload the information from the ~mission(Item) using the decryption software on a designated Hurston server before its security protocols cause it to self-destruct. Your best bet will be to access a data center inside one of the storage facilities that dot the surface of the planet. They typically have minimal security so I don't foresee you running into any issues. \n\nOne final bit of advice - I strongly recommend bringing a multi-tool along. No knowing what state the ~mission(Location) will be in, and it's better to be prepared than sorry.\n\nNeedless to say, I will pay you handsomely upon completion and we can both bask in knowledge that Hurston has been hit where it hurts.\n\n-cd\n\n~mission(Update)
  25492. mg_clovus_bladesteal_desc_002=I managed to intercept an interesting bit of news coming over the comms. It seems Hurston's fortunes are falling quite literally; one of their satellites has crashed to the surface. Not all is lost however, for the valuable ~mission(Item) onboard appears to have survived the impact. \n\nNow, this is one of those moments where enterprising individuals face a choice. Either do nothing, let Hurston reclaim their property and let this wretched world keep turning or seize the opportunity to capitalize. Personally, I'm leaning towards the latter and I'm hoping you feel the same. \n\nIf you were to obtain the part from the ~mission(location) before Hurston does, I'm sure I could find some parties interested in paying handsomely for a sneak peek at Hurston's hard work.\n\nOne catch (as always), is that in order to safely decrypt and extract the data, you must connect it to an official Hurston server before its security protocols cause it to self-destruct. I recommend using a storage facilities data terminal. They tend to be easier to access than anything that can be found in Lorville proper. Once the transfer is complete, I will issue your just rewards.\n\nLast piece of counsel - it would most likely behoove you to bring a multi-tool to the ~mission(Location). Extraction can sometimes prove difficult.\n\nBest of luck,\n\n-cd\n\n~mission(Update)
  25493. mg_clovus_bladesteal_desc_003=My Dear Compatriot,\n\nWonderful tidings. It seems that we have received an unexpected but most welcomed guest - a Hurston satellite has been ejected from orbit and crashed practically straight into our laps. Most importantly, the ~mission(Item) onboard has survived intact. \n\nNow, it just so happens that this cutting-edge Prototype has been long desired by some deep-pocketed associates of mine. If you were able to acquire this wayward Blade from the ~mission(Location) before Hurston manages to do so, I could ensure significant restitution for your time and troubles.\n\nThe only real wrinkle is that the information on the Prototype is inaccessible (and will self-destruct) unless connected to an official Hurston server. Fortunately, there is access to the said server dotted around the planet inside Hurston Storage Facilities. It should be short work for you to get the Blade and then take it to the server for decryption and extraction. Once the data transfer is finished, I will happily transfer the well-earned credits into your account. \n\nI would also like to remind you to bring a multi-tool along. It would be unfortunate to go all the way to the ~mission(Location) only to be stymied by detritus.\n\nSafe travels,\n\n-cd\n\n~mission(Update)
  25494. mg_clovus_bladesteal_from=~mission(From)
  25495. mg_clovus_bladesteal_marker_01=Last Radar Contact
  25496. mg_clovus_bladesteal_marker_02=Access Panel
  25497. mg_clovus_bladesteal_marker_02a=Inspect Blades
  25498. mg_clovus_bladesteal_marker_02b=Prototype Blade
  25499. mg_clovus_bladesteal_marker_03=Hurston Server
  25500. mg_clovus_bladesteal_marker_03a=Nearest Hurston Server
  25501. mg_clovus_bladesteal_marker_04=Protect
  25502. mg_clovus_bladesteal_marker_05a=Destroy ~mission(Item)
  25503. mg_clovus_bladesteal_obj_destruct=Self Destruct: %Is
  25504. mg_clovus_bladesteal_obj_long_01=Travel to the last radar contact of the satellite and locate the ~mission(Location).
  25505. mg_clovus_bladesteal_obj_long_02=Find and recover the ~mission(Item).
  25506. mg_clovus_bladesteal_obj_long_03=Decrypt and transfer the information on the ~mission(Item) before it self-destructs by connecting it to a Hurston server inside a storage facility.
  25507. mg_clovus_bladesteal_obj_long_03a=Navigate inside the satellite and restart the internal control system to track the missing ~mission(Item).
  25508. mg_clovus_bladesteal_obj_long_04=Protect the ~mission(item) during data transfer.
  25509. mg_clovus_bladesteal_obj_long_04a=Travel to the ~mission(Item)'s current location and prevent the data from being stolen.
  25510. mg_clovus_bladesteal_obj_long_05a=Stop the decryption by destroying the ~mission(Item).
  25511. mg_clovus_bladesteal_obj_marker_03a=Restart Satellite
  25512. mg_clovus_bladesteal_obj_short_01=Locate ~mission(Location)
  25513. mg_clovus_bladesteal_obj_short_02=Recover ~mission(Item)
  25514. mg_clovus_bladesteal_obj_short_03=Connect Blade to Server
  25515. mg_clovus_bladesteal_obj_short_03a=Restart Satellite's Internal System
  25516. mg_clovus_bladesteal_obj_short_04=Protect Data Transfer
  25517. mg_clovus_bladesteal_obj_short_04a=Travel To ~mission(Item)
  25518. mg_clovus_bladesteal_obj_short_05a=Destroy the ~mission(Item).
  25519. mg_clovus_bladesteal_obj_time=Time Remaining: %Is
  25520. mg_clovus_bladesteal_title=~mission(Title)
  25521. mg_clovus_bladesteal_title_01=Manna From Heaven
  25522. mg_clovus_bladesteal_title_02=A Bold Opportunity
  25523. mg_clovus_bladesteal_title_03=Ashes and Opportunities
  25524. mg_clovus_bladesteal_title_04=A Financial Windfall
  25525. mg_clovus_bladesteal_title_05=Crash and Earn
  25526. mg_clovus_bladesteal_update_01=UPDATE: Looks like someone has beaten us to the punch. We cannot allow some second rate hoods sell the data. My reputation would be devastated. There is no choice but for you to track the Blade down and stop the decryption before it's too late.\n\nMercifully, if Hurston believes in one thing it's redundancy. If you restart the satellite's main internal control system, it should reactivate the ~mission(Item) and allow you to identify its current status.
  25527. mg_clovus_bladesteal_update_02=UPDATE: It seems we were not the only ones eager to abscond with the blade. Can you imagine the impertinence of poaching in my territory? If word gets out, the implications could be ruinous. It cannot stand. The only option is for you to stop the decryption before they can complete their sale.\n\nTo track down the current location of the ~mission(Item), restart the satellite's main internal control system. It should activate the tracking protocol and allow you to find the culprits responsible.
  25528. mg_clovus_bladesteal_update_03=UPDATE: It seems Hurston Security's much more competent than I thought. They've identified your location and are sending mercenaries to your position as we speak. Protect the ~mission(Item) until the transfer is complete. Otherwise, all of this will be for naught.
  25529. mg_clovus_bladesteal_update_04=UPDATE: Unfortunate news. Hurston Security has gotten word of our little pilfering ploy and their ruthless thugs are hunting you down at this very moment. It is vital that you protect the ~mission(Item) until the transfer is complete. \n\nIt would be a shame to have come this far only to fail.
  25530. mg_clovus_from=Clovus Darneely
  25531. mg_clovus_havejob_desc=~mission(desc)
  25532. mg_clovus_havejob_desc_0001=I find myself in need of a competent pair of hands. Should you be interested, consider stopping by ~mission(location) at your earliest convenience.\n\n-cd
  25533. mg_clovus_havejob_desc_0002=I hope your travels have been treating you well. If you are in a position where you could use some additional funds, I may have a job for you. Come by ~mission(location) and we will talk.\n\n-cd
  25534. mg_clovus_havejob_desc_0003=The tides of fate seem to be lapping upon your shores. An intriguing job opportunity has crossed my path and I am inclined to send it your way. If you are interested, come to ~mission(location) and we will discuss.\n\n-cd
  25535. mg_clovus_havejob_desc_0004=I have always considered myself a connector of people more than anything else. To that end, an acquaintance of mine requires a task to be completed properly. Should you be interested, come by ~mission(location) and I will elaborate.\n\n-cd
  25536. mg_clovus_havejob_desc_0005=The need has arisen for a special someone to step up and perform a task. It will be paid, of course, upon successful completion. Should you be interested, come by ~mission(location) for details.\n\n-cd
  25537. mg_clovus_havejob_from=Clovus Darneely
  25538. mg_clovus_havejob_marker_01=Clovus
  25539. mg_clovus_havejob_obj_long_01=Meet with Clovus at Reclamation & Disposal.
  25540. mg_clovus_havejob_obj_short_01=Meet Clovus
  25541. mg_clovus_havejob_title=~mission(title)
  25542. mg_clovus_havejob_title_0001=An enticing offer
  25543. mg_clovus_havejob_title_0002=Employment opportunity
  25544. mg_clovus_havejob_title_0003=Added sweat to the brow
  25545. mg_clovus_havejob_title_0004=A fine day's work
  25546. mg_clovus_havejob_title_0005=The possibility of financial security
  25547. mg_clovus_invite_desc_0001=A colleague of mine passed your name along as someone who could be called upon to complete tasks. All your efforts would be appropriately compensated, of course.\n \nShould you find yourself in need of employment, pay me a visit at Reclamation & Disposal.\n\nRegards,\nClovus Darneely
  25548. mg_clovus_invite_from=Clovus Darneely
  25549. mg_clovus_invite_marker_01=Clovus
  25550. mg_clovus_invite_obj_long_01=Meet with Clovus at Reclamation & Disposal.
  25551. mg_clovus_invite_obj_short_01=Meet Clovus
  25552. mg_clovus_invite_title=~mission(title)
  25553. mg_clovus_invite_title_0001=Potential Opportunity
  25554. mg_clovus_satrecover_description=Prototype of CitCon mission.
  25555. mg_clovus_satrecover_obj_long_01=Locate the crashed relay.
  25556. mg_clovus_satrecover_obj_long_02=Retrieve Datachip
  25557. mg_clovus_satrecover_obj_long_03=Reboot the relay to remotely activate the datachip.
  25558. mg_clovus_satrecover_obj_long_04=Retrieve Datachip
  25559. mg_clovus_satrecover_obj_long_05=Return datachip to Clovus at Reclamation & Disposal.
  25560. mg_clovus_satrecover_obj_marker_01=Relay
  25561. mg_clovus_satrecover_obj_marker_03=Reboot
  25562. mg_clovus_satrecover_obj_marker_04=Datachip
  25563. mg_clovus_satrecover_obj_marker_05=Reclamation & Disposal
  25564. mg_clovus_satrecover_obj_short_01=Locate Crashed Relay
  25565. mg_clovus_satrecover_obj_short_02=Retrieve Datachip
  25566. mg_clovus_satrecover_obj_short_03=Reboot Relay
  25567. mg_clovus_satrecover_obj_short_04=Retrieve Datachip
  25568. mg_clovus_satrecover_obj_short_05=Return To Clovus
  25569. mg_clovus_satrecover_title=CitCon_Prototype
  25570. mg_constantine_danger_001=Low
  25571. mg_constantine_danger_002=Medium
  25572. mg_constantine_danger_003=High
  25573. mg_constantine_description=~mission(Description)
  25574. mg_constantine_from=~mission(From)
  25575. mg_constantine_invite_desc=~mission(description)
  25576. mg_constantine_invite_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: N/A\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: N/A\nRUSH CONTRACT: N/A\n\nI've recently been made aware of your work history and after careful review, I would like to invite you to meet with me to discuss your future with my family's company, Hurston Dynamics. \n\nMy office is located in the Central Business District at the Transfers Commodity Exchange. I am situated prominently in the rear above the trading floor. \n\nBest regards.\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  25577. mg_constantine_invite_from=Constantine Hurston
  25578. mg_constantine_invite_marker_01=C. Hurston
  25579. mg_constantine_invite_marker_01a=Transfers Exchange
  25580. mg_constantine_invite_obj_long_01=Go to Transfers Commodity Exchange to meet with Jr. Outsourcing Agent Constantine Hurston.
  25581. mg_constantine_invite_obj_short_01=Meet With C. Hurston
  25582. mg_constantine_invite_title=~mission(title)
  25583. mg_constantine_invite_title_001=Outsourcing Opportunity
  25584. mg_constantine_oredelivery_desc_0001=HURSTON DYNAMICS\nOUTSOURCING DEPARTMENT\n\nCONTRACT: Ore Consignment\nCONTRACTOR AFFILIATION: Independent\nOUTSOURCE MANAGER: C. Hurston\nRISK ASSESSMENT: ~mission(Contractor|Danger)\nRUSH CONTRACT: ~mission(Contractor|Timed)\n\nOne of our mining stations, ~mission(Location), has completed processing a special order. A contractor is needed to collect the sample and deliver it back to ~mission(Destination).\n\n\n\n** The information transmitted may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of or taking action in reliance upon this information by persons or entities other than the intended recipient is prohibited. **
  25585. mg_constantine_oredelivery_title_001=Ore Consignment
  25586. mg_constantine_timed_001=Yes
  25587. mg_constantine_timed_002=No
  25588. mg_constantine_title=~mission(Title)
  25589. MG_Debug_has_done_missions_false=I have never accepted a mission from this MG
  25590. MG_Debug_has_done_missions_true=I have previously won or lost a mission for this MG
  25591. MG_Debug_has_met_false=I have not met this MG (warning: sets false for ALL MGs)
  25592. MG_Debug_has_met_true=I have met this MG (warning: sets true for ALL MGs)
  25593. MG_Debug_last_mission_failed=I failed my last mission
  25594. MG_Debug_last_mission_succeeded=I succeeded at my last mission
  25595. MG_Debug_mission_count_0=Mission giver has no missions
  25596. MG_Debug_mission_count_1=Mission giver has one mission
  25597. MG_Debug_mission_count_2=Mission giver has multiple missions
  25598. MG_Debug_mission_is_lawful_false=The available mission is unlawful
  25599. MG_Debug_mission_is_lawful_true=The available mission is lawful
  25600. MG_Debug_on_mission_false=I am not currently on a mission for MG
  25601. MG_Debug_on_mission_true=I am already on a mission for MG
  25602. MG_Debug_qualify_false=I do not have an invitation to meet this MG
  25603. MG_Debug_qualify_true=I have an invitation to meet this MR
  25604. MG_Debug_start_options=Choose history and mission details
  25605. MG_Debug_start_random=Randomize history and mission details
  25606. MG_Hurston_from=Constantine Hurston
  25607. MG_hurston_invite_desc=PLACEHOLDER
  25608. MG_hurston_invite_from=Hurston - PLACEHOLDER
  25609. MG_hurston_invite_marker=Constantine - PLACEHOLDER
  25610. MG_hurston_invite_obj_long=PLACEHOLDER
  25611. MG_hurston_invite_obj_short=PLACEHOLDER
  25612. MG_hurston_invite_title=Hurston Invite - PLACEHOLDER
  25613. mg_klim_deliver_drug_desc_0001=There's no mystery to this. It's a simple delivery run. I got a batch of ~mission(Item) that I need moved to ~mission(Destination). ~mission(Contractor|Danger)~mission(Contractor|Timed) \n\n- Wallace
  25614. mg_klim_deliver_drug_desc_0002=I need myself a solid runner. Got a fresh batch of ~mission(Item) that needs to get dropped over at ~mission(Destination). ~mission(Contractor|Danger)Anyway, get it there safe and walk away. ~mission(Contractor|Timed)\n\n-Wallace
  25615. mg_klim_deliver_drug_desc_0003=I just whipped up a special batch of ~mission(Item) and I gotta say, it's a total monster. Talk about unplugging... Anyway, I need to get a sample out to some of my people, you know, start spreading the word with the wastoids that a new era's coming. That's where you come in. Take the package over to ~mission(Destination) and leave it there. My people will take it from there. ~mission(Contractor|Timed)Do that for me and I'll get you paid. ~mission(Contractor|Danger)\n\n- Wallace
  25616. mg_klim_deliver_drug_desc_0004=There's been a bit of a drought of ~mission(Item) in the system after someone spiked some of the chems in the last batch of the other local suppliers. Sounds like a primo chance to edge in on some marketshare, yeah? I whipped up a batch and need to start spreading it around. I'll hook you up with a package and you take it to ~mission(Destination). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n- Wallace
  25617. mg_klim_deliver_drug_desc_0005=I've been hearing rumbles that the Otoni Group's trying to crack into the narco market over here. They've been trying to seep swill quality product at twice the price. Now I've found a new synthetic that I can add to my ~mission(Item) that not only makes it cheaper to cook, but adds a wicked hook to the high. With my stuff, everybody wins. Except the Otonis. \n\nI put together a sample and need you to run it over to ~mission(destination). My crew will take it from there. ~mission(Contractor|Danger)After that, you get paid. ~mission(Contractor|Timed)\n\n- Wallace
  25618. mg_klim_deliver_drug_obj_long_01=Pick up product on Levski.
  25619. mg_klim_deliver_drug_obj_long_02=Pick up product
  25620. mg_klim_deliver_drug_obj_long_03=Deliver it to ~mission(Destination)
  25621. mg_klim_deliver_drug_obj_short_01=Go Here
  25622. mg_klim_deliver_drug_obj_short_02=Grab Stuff
  25623. mg_klim_deliver_drug_obj_short_03=Deliver Goods
  25624. mg_klim_deliver_drug_timed_0001=I got a lotta thirsty folks waiting on this, so get your hustle on, yeah? 
  25625. mg_klim_deliver_drug_timed_0002=Let's move this stuff on the quick. Faster they get it, the quicker they use it. 
  25626. mg_klim_deliver_drug_timed_0003=You'll be on a clock with this one. I need this delivered quick. 
  25627. mg_klim_deliver_drug_timed_0004=I need this done now. Okay? No sense in sitting on the stuff and letting the law catch wind of it. 
  25628. mg_klim_deliver_drug_title=~mission(Title)
  25629. mg_klim_deliver_drug_title_0001=Chem run
  25630. mg_klim_deliver_drug_title_0002=Need a re-up delivered
  25631. mg_klim_deliver_drug_title_0003=Need your services
  25632. mg_klim_deliver_drug_title_0004=mmmmmmmmmmmmmoney?
  25633. mg_klim_deliver_drug_title_0005=a quick little drop
  25634. mg_klim_deliver_drug_title_0006=how about a run?
  25635. mg_klim_deliver_drug_trouble_0001=Keep an eye out too. Word is there might be some undesirables circling. Armed ones. 
  25636. mg_klim_deliver_drug_trouble_0002=Also, a little bird told me this run might get a little dangerous, so better prep yourself. 
  25637. mg_klim_deliver_drug_trouble_0003=I'd bring some guns too if I was you. I have a feeling this might get a little dangerous. 
  25638. mg_klim_deliver_drug_trouble_0004=Keep your wits about you. These are dangerous times we're living in. 
  25639. mg_klim_from=Wallace Klim
  25640. mg_klim_from_001=Wallace
  25641. mg_klim_from_002=WK
  25642. mg_klim_from_003=Klim
  25643. mg_klim_from_004=ChemBuddy
  25644. mg_klim_invite_convo_opt_1=You invited me here.
  25645. mg_klim_invite_convo_opt_2=Nothing.
  25646. mg_klim_invite_desc=~mission(description)
  25647. mg_klim_invite_desc_0001=Hey there. Hear you handled yourself pretty well out there. If you find yourself on Grim HEX and looking for work, you should look me up. I'm always in the market for good people to work with.\n\n- Wallace
  25648. mg_klim_invite_desc_0002=You don't know me, but I know you... second-hand, of course. Anyway, I like the way you take care of business. Cool. Collected. A real professional. I need people like that from time to time to pull of jobs that need to get done right. If you're interested, come and find me on Grim HEX. We'll talk more.\n\n- Wallace
  25649. mg_klim_invite_desc_0003=I got your info from a contact of mine. Said you were the real deal. Didn't rattle. I'm in the market for those kind of people who can deliver a job as promised and not ask too many questions. If that's you, we should talk. Come by Grim HEX and hunt me down if you're interested.\n\n- Wallace
  25650. mg_klim_invite_from=Wallace Klim
  25651. mg_klim_invite_marker=Wallace
  25652. mg_klim_invite_obj_long=Meet with Wallace Klim in Grim HEX.
  25653. mg_klim_invite_obj_short=Meet with Wallace
  25654. mg_klim_invite_title=~mission(title)
  25655. mg_klim_invite_title_0001=looking for work
  25656. mg_klim_planetcollect_chem_desc=~mission(Desc)
  25657. mg_klim_planetcollect_chem_desc_0001=I'm just about to start up a new batch and turns out I'm running low on some key ~mission(Item), so I need you to get them for me. Shouldn't be that rough of a gig really. Just head on over to ~mission(Location) and pick up a shipment. My contacts on the inside should have it all ready for you. Then just drop it over at ~mission(Destination), my people will take it from there. \n\nSee? not rough at all.\n\n- Wallace
  25658. mg_klim_planetcollect_chem_desc_0002=Here's the deets. Need some ~mission(Item) picked up from a supplier at ~mission(Location) and dumped over at ~mission(Destination). I already got somebody else lined up to bring it to me direct, so you don't gotta worry, just take your money and enjoy yourself.\n\n- Wallace
  25659. mg_klim_planetcollect_chem_desc_0003=My supply closet's dry and I got a batch cooking, so I need somebody to pick up some ~mission(Item) from ~mission(Location) and dumped at ~mission(Destination). I'll get someone else to bring it the rest of the way. Gotta keep the law confused, right? Anyway, I'll get you your credits once it's done.\n\n- Wallace
  25660. mg_klim_planetcollect_chem_desc_0004=Could you snag ~mission(Item) from some contacts of mine at ~mission(Location)? You don't even need to bring them back here. I've got another mug ready to pick them up at ~mission(Destination) and take them the rest of the way. \n\n- Wallace
  25661. mg_klim_planetcollect_chem_desc_0005=Fiends never stop fiending, right? I've run out of ingredients here and need a fresh supply of ~mission(Item) brought in so production doesn't slow down. I found a connect at ~mission(Location) who's willing to part with some. I just need you to pick it up and move it to ~mission(Destination). I'll take care of it from there. You'll have the credits after you make the drop.\n\n- Wallace
  25662. mg_klim_planetcollect_chem_obj_long_01=Go to pickup site.
  25663. mg_klim_planetcollect_chem_obj_long_02=Collect ~mission(Item) from site.
  25664. mg_klim_planetcollect_chem_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  25665. mg_klim_planetcollect_chem_obj_short_01=Pickup Site
  25666. mg_klim_planetcollect_chem_obj_short_02=Collect Chemicals
  25667. mg_klim_planetcollect_chem_obj_short_03=Deliver Chemicals
  25668. mg_klim_planetcollect_chem_title=~mission(Title)
  25669. mg_klim_planetcollect_chem_title_0001=chem run
  25670. mg_klim_planetcollect_chem_title_0002=call for ~mission(Item)
  25671. mg_klim_planetcollect_chem_title_0003=need some mats
  25672. mg_klim_planetcollect_chem_title_0004=looking for a hookup
  25673. mg_klim_planetcollect_chem_title_0005=supply run
  25674. mg_miles_assassin_danger_0001=Odds are ~mission(TargetName|Last) will put up a fight, so be ready. 
  25675. mg_miles_assassin_danger_0002=You better come at them with your A-game, this ain't gonna be easy. 
  25676. mg_miles_assassin_danger_0003=You'll want to arm up for this. ~mission(TargetName|NickOrFirst) won't go quietly. 
  25677. mg_miles_assassin_danger_0004=Based on their rep, I'd expect this op to be a brawl. 
  25678. mg_miles_assassin_danger_0005=I've heard the name before. Might wanna arm up and hit them before they see you coming. 
  25679. mg_miles_assassin_desc=~mission(Contractor|AssassinationDescription)
  25680. mg_miles_assassin_desc_0001=Here's the details on that little favor we talked about. You're looking for ~mission(TargetName) and I'll send you ~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger)
  25681. mg_miles_assassin_desc_0002=Name: ~mission(TargetName)\n~mission(Contractor|AssassinationTimed) I've also attached ~mission(location) to this message. Make sure it gets done right. ~mission(Contractor|AssassinationDanger)
  25682. mg_miles_assassin_desc_0003=Target's name is ~mission(TargetName). I'll attach ~mission(location). ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) Whatever you gotta do, get it done.
  25683. mg_miles_assassin_desc_0004=Here you go.\nName:~mission(TargetName)\nIt ain't much but I've also tacked on ~mission(location), so you should be good to go. \n~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger)
  25684. mg_miles_assassin_desc_0005=Here's all the info I got. The target's name is ~mission(TargetName). Don't know what they did, but they sure pissed somebody off bad. Anyway, I'm sending ~mission(location). You find them, you end them, you get paid. Simple as that. ~mission(Contractor|AssassinationDanger) ~mission(Contractor|AssassinationTimed)
  25685. mg_miles_assassin_loc_0001=latest point of contact
  25686. mg_miles_assassin_loc_0002=the last point of contact
  25687. mg_miles_assassin_loc_0003=their last known whereabouts
  25688. mg_miles_assassin_loc_0004=their most recent sighting
  25689. mg_miles_assassin_obj_long_01=Search for target at ~mission(location).
  25690. mg_miles_assassin_obj_long_02=Find and neutralize ~mission(TargetName).
  25691. mg_miles_assassin_obj_short_01=Target's Location
  25692. mg_miles_assassin_obj_short_02=Kill Target
  25693. mg_miles_assassin_sync_danger_high=Also, these two are heavy hitters - well trained and well armed. Be ready to face some serious resistance trying to take them down.
  25694. mg_miles_assassin_sync_danger_low=If you can corner them, you shouldn't run into too much trouble. These two normally work alone for the most part.
  25695. mg_miles_assassin_sync_danger_medium=Also, chances are these two might have a few escorts tagging along.
  25696. mg_miles_assassin_sync_desc_001=I need two separate targets taken out: ~mission(TargetName) and ~mission(TargetName2) \n\nProblem is, either one gets word about the other being hit, they’ll go to ground. Can’t risk losing either of them. \n\nIt’ll take considerable coordination, but I want you to hit them both at the same exact time. \n\nAnd since you can’t be in two places at once, you’ll need to find someone you can trust to help on this.\n\n~(Mission_Difficulty|Danger)
  25697. mg_miles_assassin_sync_desc_002=A price has been set on the heads of ~mission(TargetName) and ~mission(TargetName2). \n\nWhile having to hit two targets isn't that weird, the client wants to send a very specific message, so they need to targets hit at the exact same moment. The extra credits should make up for the hassle.\n\nAnd unfortunately since the pair aren't traveling together, it goes without saying that to pull it off you're gonna need some help. Make sure you bring people you trust.\n\n~(Mission_Difficulty|Danger)
  25698. mg_miles_assassin_sync_desc_003=Interesting hit came across my desk. Contract's for two targets that need to be taken out at the same time. \n\nGuess the client is worried that if they aren't eliminated together, one of them will go dark and try to get some revenge.\n\nThey go by ~mission(TargetName) and ~mission(TargetName2).\n\nFind yourself a team, divide and conquer.\n\n~(Mission_Difficulty|Danger)
  25699. mg_miles_assassin_sync_title_001=Double-Tap
  25700. mg_miles_assassin_sync_title_002=Coordinated Takedown
  25701. mg_miles_assassin_sync_title_003=Two In the Head
  25702. mg_miles_assassin_timed_0001=There's a clock on this op, so move quick. 
  25703. mg_miles_assassin_timed_0002=Word of this contract's bound to slip out, so I'd recommend taking out ~mission(TargetName|NickOrFirst) before they get wise and vanish. 
  25704. mg_miles_assassin_timed_0003=You might wanna hurry on this. 
  25705. mg_miles_assassin_timed_0004=Clients want this taken care of quick. 
  25706. mg_miles_assassin_timed_0005=This needs to be done now. Get me? 
  25707. mg_miles_assassin_title=~mission(Contractor|AssassinationTitle) (~mission(TargetName))
  25708. mg_miles_assassin_title_0001=A little job
  25709. mg_miles_assassin_title_0002=Need you to meet someone
  25710. mg_miles_assassin_title_0003=Conflict Resolution
  25711. mg_miles_assassin_title_0004=End of the line
  25712. mg_miles_assassin_title_0005=Hatchet job
  25713. mg_miles_blackboxillegal_desc=~mission(desc)
  25714. mg_miles_blackboxillegal_desc_0001=A ~mission(ship) met a tragic end and the hands of some individuals who have expressed deep remorse about the whole incident and are willing to pay to make it disappear. I'll need you to go to ~mission(location), snag the ~mission(item), and bring it to ~mission(destination) to get wiped. ~mission(rush)~mission(trouble)
  25715. mg_miles_blackboxillegal_desc_0002=One of my longtime clients has what you might call 'particular tastes' that don't quite fit within the boundaries of the law. Unfortunately for them, they also have a weak will, so they slip from time to time. I'm not going to name names, but let's just say, you've heard of them. Whenever they have one of their little 'accidents,' they're willing to pay to clean it up. This particular incident happened aboard a ~mission(ship), so I'll need you to go out to ~mission(location) and pull the ~mission(item). A contact of mine at ~mission(destination) can handle the scrub, so just give them the box and walk away. ~mission(rush)~mission(trouble)
  25716. mg_miles_blackboxillegal_desc_0003=Here's the details for the op I mentioned. I need you to snag a ~mission(item) from a ~mission(ship) that went down. This time though, I'm gonna need you to take it to ~mission(destination) instead. ~mission(trouble)I'll send you the ~mission(location). ~mission(rush)
  25717. mg_miles_blackboxillegal_desc_0004=Should be pretty straightforward. I'm gonna send you some location data for a downed ~mission(ship). You head to ~mission(location) and pull the ~mission(item). ~mission(trouble)Once you're clear, you're gonna take it to one of my people on ~mission(destination). ~mission(rush)
  25718. mg_miles_blackboxillegal_desc_0005=This is more of a paid favor than an official gig. I need a ~mission(ship)'s ~mission(item) retrieved and disposed of. You don't want to know the details here, but just understand that some really powerful people need this handled discretely. Once you've got it, all you gotta do is drop it off at ~mission(destination) and walk away. ~mission(trouble)~mission(rush)
  25719. mg_miles_blackboxillegal_obj_long_01=Go to ~mission(location)
  25720. mg_miles_blackboxillegal_obj_long_02=Recover the ~mission(item) from the wreckage.
  25721. mg_miles_blackboxillegal_obj_long_03=Deliver ~mission(item) to ~mission(destination).
  25722. mg_miles_blackboxillegal_obj_short_01=~mission(ship)'s Location
  25723. mg_miles_blackboxillegal_obj_short_02=Recover ~mission(item)
  25724. mg_miles_blackboxillegal_obj_short_03=Deliver ~mission(item)
  25725. mg_miles_blackboxillegal_rush_0001=You'll have to move quickly. The client needs this resolved now. 
  25726. mg_miles_blackboxillegal_rush_0002=I need this handled now, so drop whatever you're doing and get this done. 
  25727. mg_miles_blackboxillegal_rush_0003=Take care of this quick, okay? Sooner it goes away, the sooner you get paid. 
  25728. mg_miles_blackboxillegal_rush_0004=Client wants this to happen now, so take care of it. 
  25729. mg_miles_blackboxillegal_title=~mission(title) (~mission(item))
  25730. mg_miles_blackboxillegal_title_0001=Black Box Recovery
  25731. mg_miles_blackboxillegal_title_0002=Content Deletion
  25732. mg_miles_blackboxillegal_title_0003=Wipe job
  25733. mg_miles_blackboxillegal_trouble_0001=You're gonna be heading into a hot zone, so keep an eye out for trouble. 
  25734. mg_miles_blackboxillegal_trouble_0002=Got word there still might be hostiles in the area, so watch out. 
  25735. mg_miles_blackboxillegal_trouble_0003=Might still be some trouble in the area, so stay sharp. 
  25736. mg_miles_blackboxillegal_trouble_0004=Odds are this is gonna lead into a fight, so make sure you're armed up. 
  25737. mg_miles_blackboxlegal_desc=~mission(desc)
  25738. mg_miles_blackboxlegal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are tasked with the retrieval of a ~mission(item). You will make your way to ~mission(location), extract the ~mission(item) and take it to ~mission(destination). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25739. mg_miles_blackboxlegal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nThis is a standard black box retrieval op. Contractor will need to travel to the wreck of a ~mission(ship) and safely extract the ship's ~mission(item). ~mission(trouble)Client was very specific that the ~mission(item) can not be damaged in any way. Once complete, you will deliver the ~mission(item) to ~mission(destination).\n\n~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25740. mg_miles_blackboxlegal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) has been reported as destroyed and the client has hired us to retrieve its ~mission(item) to understand what happened. You will travel to ~mission(location), retrieve the ~mission(item) and return it to ~mission(destination). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25741. mg_miles_blackboxlegal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) declared overdue was confirmed destroyed earlier this week. The client has requested for a contractor to travel to ~mission(location) and retrieve its ~mission(item). You will enter the ~mission(ship), extract the ~mission(item) and safely transport it to ~mission(destination). ~mission(trouble)~mission(rush) \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25742. mg_miles_blackboxlegal_item_0001=black box
  25743. mg_miles_blackboxlegal_item_0002=flight record
  25744. mg_miles_blackboxlegal_item_0003=flight recorder
  25745. mg_miles_blackboxlegal_item_0004=NavDrive
  25746. mg_miles_blackboxlegal_loc_0001=the ~mission(ship)'s final postition
  25747. mg_miles_blackboxlegal_loc_0002=the last point of contact
  25748. mg_miles_blackboxlegal_loc_0003=the ~mission(ship)'s final position before its signal was lost
  25749. mg_miles_blackboxlegal_loc_0004=the wreckage
  25750. mg_miles_blackboxlegal_obj_long_01=Go to ~mission(location).
  25751. mg_miles_blackboxlegal_obj_long_02=Recover the ~mission(item) from the wreckage.
  25752. mg_miles_blackboxlegal_obj_long_03=Return ~mission(item) to ~mission(destination).
  25753. mg_miles_blackboxlegal_obj_short_01=~mission(ship)'s Location
  25754. mg_miles_blackboxlegal_obj_short_02=Recover ~mission(item)
  25755. mg_miles_blackboxlegal_obj_short_03=Return ~mission(item)
  25756. mg_miles_blackboxlegal_rush_0001=This is a valued client, so the company wants it resolved quickly. 
  25757. mg_miles_blackboxlegal_rush_0002=This is flagged as a priority mission. 
  25758. mg_miles_blackboxlegal_rush_0003=The client has requested a rush job on this op. 
  25759. mg_miles_blackboxlegal_title=~mission(title) (~mission(item))
  25760. mg_miles_blackboxlegal_title_0001=Black Box Recovery
  25761. mg_miles_blackboxlegal_trouble_0001=Intel suggests that hostile elements may be in the area. Standard ROE applies. 
  25762. mg_miles_blackboxlegal_trouble_0002=Combat is highly likely during this op. Use caution. 
  25763. mg_miles_blackboxlegal_trouble_0003=Analytics department has indicated that there is a high possibility of hostile contact. Prepare accordingly. 
  25764. mg_miles_bounty_desc=~mission(Contractor|BountyDescription)
  25765. mg_miles_bounty_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA legal bounty has been issued for ~mission(TargetName). ~mission(elite)This contract has been authorized to allow lethal force. ~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25766. mg_miles_bounty_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWANTED: ~mission(TargetName)\nA legal bounty has been issued for the above mentioned for violation of Imperial law. ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25767. mg_miles_bounty_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are hereby authorized to track and subdue ~mission(TargetName). ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25768. mg_miles_bounty_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Bounty\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe have a sworn bounty contract for ~mission(TargetName). You are authorized to use whatever force is necessary to subdue the target. ~mission(elite)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25769. mg_miles_bounty_elite_0001=Based on our psychological profile, this is classified as a high-risk bounty. 
  25770. mg_miles_bounty_elite_0002=Target has been flagged as extremely dangerous. 
  25771. mg_miles_bounty_elite_0003=Use caution when engaging, the target will be armed and dangerous. 
  25772. mg_miles_bounty_location_0001=We have a potential last known location for the target.
  25773. mg_miles_bounty_location_0002=We will provide data that might indicate where ~mission(TargetName|Last) is hiding.
  25774. mg_miles_bounty_location_0003=Our sources have provided the target's last known whereabouts.
  25775. mg_miles_bounty_obj_long_01=Search for bounty’s current location. Targets hiding in unmonitored areas will need to be tracked down via scanning or reactivating comm arrays.
  25776. mg_miles_bounty_obj_long_02=Find and apprehend ~mission(TargetName).
  25777. mg_miles_bounty_obj_short_01=Locate Bounty
  25778. mg_miles_bounty_obj_short_02=Subdue Bounty
  25779. mg_miles_bounty_rush_0001=You'll have to move fast. 
  25780. mg_miles_bounty_rush_0002=You will have a very specific window of opportunity. Take them down before they disappear again. 
  25781. mg_miles_bounty_rush_0003=The target is a known flight risk, so you will need to act quickly. 
  25782. mg_miles_bounty_title=~mission(Contractor|BountyTitle): ~mission(TargetName)
  25783. mg_miles_bounty_title_0001=Bounty Issued
  25784. mg_miles_bounty_title_0002=Bounty Contract
  25785. mg_miles_bounty_title_E=CrimeStat 2 Bounty Contract
  25786. mg_miles_bounty_title_H=CrimeStat 4 Bounty Contract
  25787. mg_miles_bounty_title_M=CrimeStat 3 Bounty Contract
  25788. mg_miles_bounty_title_VE=CrimeStat 1 Bounty Contract
  25789. mg_miles_bounty_title_VH=CrimeStat 5 Bounty Contract
  25790. mg_miles_capturegang_complete_desc=\nAll the ranking members of the Arlington gang are now behind bars and their criminal gang is out of commission. \n\nThis was a pretty impressive collar. Good work.\n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC.
  25791. mg_miles_capturegang_complete_title=Arlington Gang Incarcerated
  25792. mg_miles_capturegang_desc_001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nAn anonymous comm has tipped us off that Les Arlington, child of gang leader Maltrox Arlington, had been spotted picking up a delivery at a Covalex transfer center. We will provide you with the coordinates of where we believe their current whereabouts are.\n\nLes is an experienced pilot who has been flying for almost as long as they’ve been walking and usually serves as the gang’s get-away pilot. It may be worthwhile to bring extra support ships in order to cut off any attempts at escape.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25793. mg_miles_capturegang_desc_002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nWe have received word that Nicks Cantwell, long-time acquaintance and confident of Maltrox Arlington, was spotted trying to purchase a high-density mining laser, the kind frequently used in past ship-jacking attempts to strategically breach hulls. We have provided coordinates for Nicks’ last known location. \n\nNicks is a highly regarded munitions expert among criminal circles and often leaves a path of destruction in his wake. It is advised to bring an increased level of firepower to this encounter.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25794. mg_miles_capturegang_desc_003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nSam ‘Weepy’ Arlington was flagged by automated security systems at an R&R after being involved in a drunken brawl. Weepy was able to clear the station before response teams arrived, but we have been able to track him down to where we currently think he’s holed up.\n\nWeepy is gang leader Maltrox Arlington’s uncle and main enforcer. His anger issues combined with a long history of substance abuse make him a true wildcard. Expect him to put up significant resistance when cornered by you and your mustered forces.\n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25795. mg_miles_capturegang_desc_004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nRecently a security terminal was illegally accessed using a unique custom cryptokey that had been utilized in a heist last year by one Oslo Arlington, the younger sibling of gang leader Maltrox Arlington. While we we’re unable to positively confirm if the terminal was hacked by Oslo or not, we feel it is worth investigating.\n\nExtremely intelligent, tech savvy and a renowned strategist, Oslo has proven difficult to capture in the past. If this lead does result in finding Oslo, a well coordinated tactical strike team would be advantageous to a successful engagement. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25796. mg_miles_capturegang_desc_005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nTwo bank guards were reported missing last week. A few hours ago, their bodies turned up in a trash heap in Magnus with their biometrics stolen. Thankfully, a nearby dumpling cart had a security camera that captured the corpses being dropped. Facial recognition was able to ID one Kass Dent, romantic partner to Maltrox Arlington and parent of Les Arlington. Using the vid to construct a timeline, we have provided the coordinates of where Kass is currently believed to be hiding. \n\nKass is suspected of a long list of murders, with these two only being the most recent. We recommend only bringing highly skilled wingman to try and keep the casualty count at a minimum. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25797. mg_miles_capturegang_desc_006=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n*********\n__Background Information__\nA group warrant has been issued for the notorious Arlington ship jacking gang after their recent brazen attempted theft of an Idris from a repair yard. While the heist was stopped, the members of the group have scattered to the black. Eckhart Security has been granted the bounty for the immediate capture of all high-level gang members: Maltrox Arlington, Kass Dent, Nicks Cantwell, Sam ‘Weepy’ Arlington, Oslo Arlington, and Les Arlington.\n*********\n\nMaltrox Arlington has been keeping a low profile recently, but we think he's come out of hiding. A patrol was refueling at a station when one of their ships was boosted. Maltrox is the most likely suspect. While the regtag was temporarily deactivated, we have been able to trace the ship’s quantum signature and have provided you those coordinates.\n\nA third generation criminal, the Arlington gang has been under Maltrox’s leadership for the past six years. Be aware, this is a smart, aggressive, and very dangerous target. The more resources you can bring to bear, the more likely it is that we can bring Maltrox in one and for all. \n\nYou are authorized to use whatever force is necessary to neutralize the target. \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25798. mg_miles_capturegang_desc_idris=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIt appears that second time's the charm for the Arlington gang. After one failed attempt, the recently escaped criminal family has managed to boost an Idris from a repair yard. Now we know what the mining laser and biometrics they stole were for. \n\nSince we had such success capturing them the first time, Eckhart Security has been granted the warrant for the gang’s arrest. This is going to take considerable firepower to bring down a capital ship of this ability.\n\nYou are authorized to use whatever force is necessary to track down the Idris and neutralize the gang.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25799. mg_miles_capturegang_escape_desc=\nGuess we celebrated too soon. Word came in a little while that there was a prison break. The Arlington gang somehow smuggled in components for an explosive and broke out.\n\nQuality work by whatever genius decided to put them all into the same holding facility. \n\nNot sure if they are the revenge type, but figured you deserved a head's up in case they come gunning for you. \n\n-Miles\n\nMiles Eckhart\nFounder & CEO\nEckhart Security, LLC.
  25800. mg_miles_capturegang_escape_title=Arlington Gang Escaped
  25801. mg_miles_capturegang_idris_marker_001=Stolen Idris
  25802. mg_miles_capturegang_idris_obj_long_001=Travel to the last known coordinates of the Arlington gang's stolen Idris.
  25803. mg_miles_capturegang_idris_obj_long_002=Neutralize all members of the Arlington gang. 
  25804. mg_miles_capturegang_idris_obj_short_001=Locate Idris
  25805. mg_miles_capturegang_idris_obj_short_002=Neutralize Arlington Gang: %|s
  25806. mg_miles_capturegang_idris_subobj_long_002a=Neutralize Les Arlington.
  25807. mg_miles_capturegang_idris_subobj_long_002b=Neutralize Nicks Cantwell
  25808. mg_miles_capturegang_idris_subobj_long_002c=Neutralize Sam 'Weepy' Cantwell
  25809. mg_miles_capturegang_idris_subobj_long_002d=Neutralize Oslo Arlington
  25810. mg_miles_capturegang_idris_subobj_long_002e=Neutralize Kass Dent
  25811. mg_miles_capturegang_idris_subobj_long_002f=Neutralize Maltrox Arlington
  25812. mg_miles_capturegang_marker_001=Les Arlington
  25813. mg_miles_capturegang_marker_002=Nicks Cantwell
  25814. mg_miles_capturegang_marker_003=Sam ‘Weepy’ Arlington
  25815. mg_miles_capturegang_marker_004=Oslo Arlington
  25816. mg_miles_capturegang_marker_005=Kass Dent
  25817. mg_miles_capturegang_marker_006=Maltrox Arlington
  25818. mg_miles_capturegang_obj_long_001=Travel to Arlington gang member ~mission(Target)'s last known coordinates and locate the target.
  25819. mg_miles_capturegang_obj_long_002=Engage ~mission(Target) and neutralize the target.
  25820. mg_miles_capturegang_obj_short_001=Locate ~mission(Target)
  25821. mg_miles_capturegang_obj_short_002=Neutralize ~mission(Target)
  25822. mg_miles_capturegang_title_001=Capture Arlington Gang Member Les Arlington
  25823. mg_miles_capturegang_title_002=Capture Arlington Gang Member Nicks Cantwell
  25824. mg_miles_capturegang_title_003=Capture Arlington Gang Member Sam ‘Weepy’ Arlington
  25825. mg_miles_capturegang_title_004=Capture Arlington Gang Member Oslo Arlington
  25826. mg_miles_capturegang_title_005=Capture Arlington Gang Member Kass Dent
  25827. mg_miles_capturegang_title_006=Capture Arlington Gang Leader Maltrox Arlington
  25828. mg_miles_capturegang_title_idris=Idris Stolen By Arlington Gang
  25829. mg_miles_collectcargo_legal_danger_0001=This contract has been flagged for potential combat encounters. 
  25830. mg_miles_collectcargo_legal_danger_0002=Operator should prepare for hostile contact. 
  25831. mg_miles_collectcargo_legal_danger_0003=Intel reports that hostile elements have been spotted in the area. Use caution. 
  25832. mg_miles_collectcargo_legal_danger_0004=Operator is cleared for combat engagement. Standard ROE applies. 
  25833. mg_miles_collectcargo_legal_desc=~mission (description)
  25834. mg_miles_collectcargo_legal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nClients have lost an ~mission(item) in transit. The ~mission(ship) charged with transporting it went down. You will need to go to ~mission(location), retrieve the ~mission(item), and deliver it to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25835. mg_miles_collectcargo_legal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nA ~mission(ship) that was transporting a ~mission(item) went down in system. Clients have tasked us with heading to the ~mission(location), retrieving the ~mission(item) and delivering it to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25836. mg_miles_collectcargo_legal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nThis is a standard retrieval op. You are to retrieve a ~mission(item) from the wreckage of a ~mission(ship) and deliver it safely to ~mission(destination). We will provide ~mission(location). ~mission(danger) Take all neccessary steps to ensure that the ~mission(item) is intact. ~mission(timed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25837. mg_miles_collectcargo_legal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nOur client has recently lost a ~mission(ship) while in transit. Although the company has registered the loss with local authorities and insurance, they have requested for one of our operatives to travel to the ~mission(location) and retrieve a particular ~mission(item) that was being transported and continue its transport to ~mission(destination). ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25838. mg_miles_collectcargo_legal_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Cargo Retrieval\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nContract requires the safe retrieval of a ~mission(item) from a ~mission(ship) wreck and subsequent delivery to ~mission(destination). Head to the ~mission(location) and take care of it. ~mission(timed) ~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25839. mg_miles_collectcargo_legal_obj_long_01=Go to ~mission(location)
  25840. mg_miles_collectcargo_legal_obj_long_02=Retrieve the ~mission(item)
  25841. mg_miles_collectcargo_legal_obj_long_03=Deliver the ~mission(item) to ~mission(destination)
  25842. mg_miles_collectcargo_legal_obj_short_01=Wreck Site
  25843. mg_miles_collectcargo_legal_obj_short_02=Retrieve ~mission(item)
  25844. mg_miles_collectcargo_legal_obj_short_03=Deliver ~mission(item)
  25845. mg_miles_collectcargo_legal_timed_0001=This is a priority contract. 
  25846. mg_miles_collectcargo_legal_timed_0002=Client has also stipulated a timed delivery on this. 
  25847. mg_miles_collectcargo_legal_timed_0003=Client has requested expedited service on this contract. 
  25848. mg_miles_collectcargo_legal_timed_0004=This contract comes with a tight delivery deadline. 
  25849. mg_miles_collectcargo_legal_title=~mission (title) (Approval: ~mission(approvalcode))
  25850. mg_miles_collectcargo_legal_title_0001=Cargo Retrieval
  25851. mg_miles_collectcargo_legal_title_0002=Secure Cargo
  25852. mg_miles_collectcargo_legal_title_0003=Cargo Salvage
  25853. mg_miles_delivercargo_lawful_danger_0001=You are cleared to engage any hostiles you encounter. 
  25854. mg_miles_delivercargo_lawful_danger_0002=Intel suggests a high probability of hostile engagement. Plan accordingly. 
  25855. mg_miles_delivercargo_lawful_danger_0003=This contract has been flagged as a potential combat mission. 
  25856. mg_miles_delivercargo_lawful_danger_0004=Latest intel indicates an increase in violent contact in this contract's area of operations. Operator should be prepared for potential combat. 
  25857. mg_miles_delivercargo_lawful_danger_0005=Operator is cleared for hostile engagement. Standard ROE applies. 
  25858. mg_miles_delivercargo_lawful_desc=~mission(description)
  25859. mg_miles_delivercargo_lawful_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nClient has requested a delivery run. You will pick up a ~mission(item) at ~mission(location) and transport it safely to ~mission(destination). ~mission(danger)~mission(timed) \n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25860. mg_miles_delivercargo_lawful_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nStandard courier contract. Operator will be required to transport ~mission(item) from ~mission(location) to ~mission(destination). ~mission(danger)~mission(timed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25861. mg_miles_delivercargo_lawful_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Delivery\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nOperator will be responsible for the safe and efficient transport of a ~mission(item).\nPICKUP: ~mission(location)\nDELIVER TO: ~mission(destination)\nOTHER NOTES:\n~mission(request)\n~mission(timed)\n~mission(danger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25862. mg_miles_delivercargo_lawful_obj_long_01=Go to ~mission(location)
  25863. mg_miles_delivercargo_lawful_obj_long_02=Pick up ~mission(item)
  25864. mg_miles_delivercargo_lawful_obj_long_03=Deliver ~mission(item) to ~mission(destination)
  25865. mg_miles_delivercargo_lawful_obj_short_01=Pickup Site
  25866. mg_miles_delivercargo_lawful_obj_short_02=Pickup
  25867. mg_miles_delivercargo_lawful_obj_short_03=Deliver
  25868. mg_miles_delivercargo_lawful_timed_0001=This has been designated as a priority mission. 
  25869. mg_miles_delivercargo_lawful_timed_0002=The client has requested a rush delivery. 
  25870. mg_miles_delivercargo_lawful_timed_0003=Please complete this contract as quickly as possible. 
  25871. mg_miles_delivercargo_lawful_timed_0004=This is an urgent contract. Please complete quickly. 
  25872. mg_miles_delivercargo_lawful_timed_0005=The client has requested expedited service for this contract. 
  25873. mg_miles_delivercargo_lawful_title=~mission(title) (Approval: ~mission(approvalcode))
  25874. mg_miles_delivercargo_lawful_title_0001=Delivery
  25875. mg_miles_delivercargo_lawful_title_0002=Courier Op
  25876. mg_miles_delivercargo_lawful_title_0003=Cargo Delivery
  25877. mg_miles_delivercargo_lawful_var_0001=Client has requested that the ~mission (item) is not stored in direct sunlight. 
  25878. mg_miles_delivercargo_lawful_var_0002=Client has requested that the ~mission(item) is not placed near excessive low frequency emitters. 
  25879. mg_miles_delivercargo_lawful_var_0003=Client has requested that the ~mission(item) is not opened. 
  25880. mg_miles_delivercargo_lawful_var_0004=Client has requested that ~mission(item) must be protected from excessive concussive emitters. 
  25881. mg_miles_escort_scan_desc=~mission(Desc)
  25882. mg_miles_escort_scan_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nSurvey ship has requested ~mission(EscortType) to accompany during scanning activity. Rendezvous with your contact at ~mission(location). You will need to stay within acceptable proximity to client and protect them in the event of hostile contact. Intended route will be dictated by client.\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25883. mg_miles_escort_scan_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Escort\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client has requested ~mission(EscortType). You will not only escort the client, but protect them in the event hostile contact. You will rendezvous at ~mission(location) and Client will provide information about proposed route.\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25884. mg_miles_escort_scan_obj_long_01=Go to ~mission(location)
  25885. mg_miles_escort_scan_obj_long_02=Hold until further support.
  25886. mg_miles_escort_scan_obj_long_03=Hold until scan is complete.
  25887. mg_miles_escort_scan_obj_long_04=Escort ~mission(ClientType) to nav point.
  25888. mg_miles_escort_scan_obj_long_04a=Protect the ~mission(ClientType)
  25889. mg_miles_escort_scan_obj_long_04b=Combat Pay Bonus
  25890. mg_miles_escort_scan_obj_long_05=Escort ~mission(ClientType) to final destination.
  25891. mg_miles_escort_scan_obj_short_01=Meet client
  25892. mg_miles_escort_scan_obj_short_02=Hold For Support
  25893. mg_miles_escort_scan_obj_short_03=Hold position.
  25894. mg_miles_escort_scan_obj_short_04=Escort
  25895. mg_miles_escort_scan_obj_short_04a=Protect
  25896. mg_miles_escort_scan_obj_short_05=Escort
  25897. mg_miles_escort_scan_obj_short_05a=Destination
  25898. mg_miles_escort_scan_title=~mission(title) (Approval: ~mission(ApprovalCode))
  25899. mg_miles_escortscan_title_0001=Escort Contract
  25900. mg_miles_escortscan_title_0002=Op File: Escort Mission (Survey)
  25901. mg_miles_escortscan_title_0003=Escort Mission
  25902. mg_miles_escortscan_title_0004=Escort Op (Survey)
  25903. mg_miles_groupbounty_desc_001=CONTRACT TYPE: Group Warrant\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nIn relation to a jointly committed crime, a group warrant has been issued for:\n     ~mission(Target1)\n     ~mission(Target2)\n     ~mission(Target3)\n\nIt is currently believed that they are no longer traveling together in order to evade capture. \n\nYou are authorized to use whatever force is necessary to neutralize the targets. \n\nPayment will be issued upon successful completion of contract when all targets have been dealt with.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25904. mg_miles_groupbounty_title_001=Group Warrant Issued
  25905. mg_miles_havejob_desc=~mission(Desc)
  25906. mg_miles_havejob_desc_0001=Hey, come by when you get a chance. There's a job waiting. I'm over at ~mission(location).
  25907. mg_miles_havejob_desc_0002=Come by ~mission(location) when you can. Got a job for you.
  25908. mg_miles_havejob_desc_0003=If you're looking for work, I have a gig for you. Come by ~mission(location) when you're ready.
  25909. mg_miles_havejob_desc_0004=A new contract just came across my glas and you popped into my head. Might be a good time for us to talk. Come to ~mission(location) and find me.\n\n-Eckhart
  25910. mg_miles_havejob_desc_0005=It's looking like I might be able to make use of someone with your skill set. Why don't you head to ~mission(location) and we can discuss the particulars.
  25911. mg_miles_havejob_desc_0006=If you're not too busy, I got something cooking that might be of interest to you. See me at ~mission(location) and I'll fill you in.
  25912. mg_miles_havejob_desc_0007=Got another gig waiting for you at ~mission(location) if you're interested.\n\n-Eckhart
  25913. mg_miles_havejob_desc_0008=When you're free you should pay me a visit at ~mission(location). There's a job I have in mind for you.
  25914. mg_miles_havejob_desc_0009=I think it's time we talk again. Stop by ~mission(location).
  25915. mg_miles_havejob_desc_0010=A client just hit me up with an interesting offer. Thought I'd loop you in. I'm at ~mission(location) when you're ready to talk.
  25916. mg_miles_havejob_from=Miles Eckhart
  25917. mg_miles_havejob_marker_01=Miles Eckhart
  25918. mg_miles_havejob_obj_long_01=Meet with Miles Eckhart
  25919. mg_miles_havejob_obj_short_01=Meet Miles Eckhart
  25920. mg_miles_havejob_title=~mission(title)
  25921. mg_miles_havejob_title_0001=Have a job
  25922. mg_miles_havejob_title_0002=Op for you
  25923. mg_miles_havejob_title_0003=Job op
  25924. mg_miles_havejob_title_0004=Business opportunity
  25925. mg_miles_havejob_title_0005=Possible Contract
  25926. mg_miles_havejob_title_0006=Let's Meet
  25927. mg_miles_havejob_title_0007=Come See Me
  25928. mg_miles_havejob_title_0008=New Contract Offer
  25929. mg_miles_MissingPerson_desc=~mission(desc)
  25930. mg_miles_MissingPerson_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nWe have been hired to track down ~mission(TargetName). While the target has been presumed dead, we need you to head to ~mission(location) and provide positive identification. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25931. mg_miles_MissingPerson_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(TargetName) has been missing for quite some time and is presumed dead. However, family members have hired us to provide proof so they can have closure. You will travel to ~mission(location) and positively identify the remains. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25932. mg_miles_MissingPerson_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nEckhart Security has been hired to positively identify the remains of ~mission(TargetName). Operator will travel to ~mission(location) and positively identify the target. ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25933. mg_miles_MissingPerson_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nSUBJECT: ~mission(TargetName)\n\nClient is looking for closure on a recent missing persons case. As the Advocacy and local law enforcement elements have declared the subject as deceased, they have enlisted our help to put the matter to rest. You will travel to ~mission(location) and positively identify the body. ~mission(rush)~mission(trouble)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25934. mg_miles_MissingPerson_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Missing Person\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOperator will provide proof of death of ~mission(TargetName) by travelling to ~mission(location). ~mission(trouble)~mission(rush)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  25935. mg_miles_MissingPerson_location_0001=last known location
  25936. mg_miles_MissingPerson_location_0002=suspected location
  25937. mg_miles_MissingPerson_location_0003=~mission(TargetName|Last)'s last known location
  25938. mg_miles_MissingPerson_obj_long_01=Search for ~mission(TargetName) at ~mission(location).
  25939. mg_miles_MissingPerson_obj_long_02=Identify ~mission(TargetName|Last).
  25940. mg_miles_MissingPerson_obj_short_01=~mission(TargetName|Last)'s Location
  25941. mg_miles_MissingPerson_obj_short_02=Identify
  25942. mg_miles_MissingPerson_rush_0001=This is a priority contract. 
  25943. mg_miles_MissingPerson_rush_0002=The client has specified that they would like this resolved quickly. 
  25944. mg_miles_MissingPerson_rush_0003=This contract has been flagged as a rush job. 
  25945. mg_miles_MissingPerson_rush_0004=You will need to move quickly on this contract. 
  25946. mg_miles_MissingPerson_title=~mission(title) (~mission(TargetName))
  25947. mg_miles_MissingPerson_title_0001=Missing Person
  25948. mg_miles_MissingPerson_title_0002=Tracking Contract
  25949. mg_miles_MissingPerson_title_0003=Search: Missing Person
  25950. mg_miles_MissingPerson_trouble_0001=Reports indicate that hostiles have been spotted in the surrounding area. 
  25951. mg_miles_MissingPerson_trouble_0002=This contract will take you into a potential conflict zone. Prepare accordingly. 
  25952. mg_miles_MissingPerson_trouble_0003=Stay alert. Hostile elements have been known to operate in this area. 
  25953. mg_miles_MissingPerson_trouble_0004=Latest scans indicate that hostiles have been spotted in the area. Use caution. 
  25954. mg_miles_mission_app_0001=ME-01
  25955. mg_miles_mission_app_0002=BH-05
  25956. mg_miles_mission_app_0003=WR-06
  25957. mg_miles_mission_app_0004=TR-08
  25958. mg_miles_mission_app_0005=DV-33
  25959. mg_miles_mission_app_0006=SR-12
  25960. mg_miles_mission_app_0007=CV-21
  25961. mg_miles_MissionLegal_from=Eckhart Security
  25962. mg_miles_planetcollect_drug_desc=~mission(desc)
  25963. mg_miles_planetcollect_drug_desc_0001=So here's the deal. I don't normally like to get mixed up with this stuff, but a job's a job, right? Anyway, there's a shipment of ~mission(item) down on ~mission(location). I need it moved to ~mission(destination). That's it. No questions. ~mission(rush)~mission(trouble)
  25964. mg_miles_planetcollect_drug_desc_0002=Job's pretty simple. Need you to go to ~mission(location), grab a box and run it to ~mission(destination). I'm gonna tell you up front, the box is full of ~mission(item), so don't do anything stupid and get yourself caught, okay? Once it's done, I'll transfer the money. ~mission(rush)~mission(trouble)
  25965. mg_miles_planetcollect_drug_desc_0003=This is a straight up boxman job. Run a crate of ~mission(item) from ~mission(location) over to ~mission(destination) and get paid. ~mission(rush)~mission(trouble)
  25966. mg_miles_planetcollect_drug_desc_0004=Some lowlife's paying serious creds to move a crate of ~mission(item) from ~mission(location) to ~mission(destination). Knock it out and be done with it. ~mission(rush)~mission(trouble)
  25967. mg_miles_planetcollect_drug_desc_0005=I need a courier to run some product from ~mission(location) to ~mission(destination). Don't look in the box and don't ask questions. ~mission(rush)~mission(trouble)
  25968. mg_miles_planetcollect_drug_desc_0006=Guess the ~mission(item) junkies are getting desperate. Some dealers need a pickup from ~mission(location) run over to ~mission(destination). ~mission(rush)~mission(trouble) These guys are scum, but they're paying well, so I figured, what the hell.
  25969. mg_miles_planetcollect_drug_desc_0007=Gonna need you to run a box of ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)Keep a low profile and we'll both get paid.
  25970. mg_miles_planetcollect_drug_desc_0008=Job's don't get much simpler than this. Go to ~mission(location), pick up a box and take it to ~mission(destination). ~mission(rush)~mission(trouble)That's it. Credits will be transferred upon completion. Ask no questions and you'll hear no lies.
  25971. mg_miles_planetcollect_drug_desc_0009=Client needs some of their product moved from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)Shouldn't be a problem, so don't make it one.
  25972. mg_miles_planetcollect_drug_obj_long_01=Go to ~mission(Location)
  25973. mg_miles_planetcollect_drug_obj_long_02=Pick up product
  25974. mg_miles_planetcollect_drug_obj_long_03=Deliver it to ~mission(Destination)
  25975. mg_miles_planetcollect_drug_obj_short_01=Go Here
  25976. mg_miles_planetcollect_drug_obj_short_02=Grab Stuff
  25977. mg_miles_planetcollect_drug_obj_short_03=Deliver Goods
  25978. mg_miles_planetcollect_drug_rush_0001=Gonna need you to do this quick, okay? 
  25979. mg_miles_planetcollect_drug_rush_0002=Take care of this quick, okay? 
  25980. mg_miles_planetcollect_drug_rush_0003=I'll need this done quick. 
  25981. mg_miles_planetcollect_drug_rush_0004=Don't waste time on this, okay, slick? 
  25982. mg_miles_planetcollect_drug_title=~mission(title)
  25983. mg_miles_planetcollect_drug_title_0001=Need a pick up
  25984. mg_miles_planetcollect_drug_title_0002=Package
  25985. mg_miles_planetcollect_drug_title_0003=Favor for a friend
  25986. mg_miles_planetcollect_drug_title_0004=Courier gig
  25987. mg_miles_planetcollect_drug_title_0005=Pick up
  25988. mg_miles_planetcollect_drug_troub_0001=Keep an eye out. Word is, some hitters got an interest in this package as well. 
  25989. mg_miles_planetcollect_drug_troub_0002=This might get a little violent, so make sure you're stocked and locked. 
  25990. mg_miles_planetcollect_drug_troub_0003=Word's out on this little job, so there might be some other 'interested parties' who like to shoot first if you catch me. 
  25991. mg_miles_planetcollect_drug_troub_0004=Make sure you're armed. There's a good possibility this run might get a little rough. 
  25992. mg_miles_planetcollect_steal_desc=~mission(desc)
  25993. mg_miles_planetcollect_steal_desc_0001=Here's the deal. I need a ~mission(item) moved from ~mission(location) to ~mission(destination). Should be a snooze, but I need it done right. ~mission(trouble)~mission(rush)
  25994. mg_miles_planetcollect_steal_desc_0002=Some people I know have a little problem. They left some of their property on ~mission(location) and find themselves in need of courier. I figured you could go, pick it up and drop it off for them at ~mission(destination). Shouldn't be too tough, right? ~mission(rush)~mission(trouble)
  25995. mg_miles_planetcollect_steal_desc_0003=Pretty simple. Grab ~mission(item) from ~mission(location) and drop off at ~mission(destination). ~mission(trouble)~mission(rush) Do that without getting pinched, losing the ~mission(item) or getting dead and we all get paid.
  25996. mg_miles_planetcollect_steal_desc_0004=Need you to run a ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)Once it's been delivered, I'll get you your cut. ~mission(trouble)
  25997. mg_miles_planetcollect_steal_desc_0005=Should be a pretty straightforward gig. Go to ~mission(location), pick up a ~mission(item) and run it to ~mission(destination). ~mission(trouble)Once you drop it off and the thing's in one piece, you'll get your money. ~mission(rush)
  25998. mg_miles_planetcollect_steal_desc_0006=Here's the lowdown on that delivery run:\n\nLocation: ~mission(location)\nPickup: ~mission(item)\nDrop off: ~mission(destination)\n\n~mission(trouble)~mission(rush) That should do it otherwise. You got any questions? Figure them out for yourself.
  25999. mg_miles_planetcollect_steal_desc_0007=Job seems pretty straightforward. You just go to ~mission(location), pick up a ~mission(item) and take it to ~mission(destination). ~mission(rush)~mission(trouble)Do what you can to make it a clean run and we all win.
  26000. mg_miles_planetcollect_steal_obj_long_01=Go to ~mission(location)
  26001. mg_miles_planetcollect_steal_obj_long_02=Acquire the ~mission(item)
  26002. mg_miles_planetcollect_steal_obj_long_03=Deliver ~mission(item) to ~mission(destination)
  26003. mg_miles_planetcollect_steal_obj_short_01=Go Here
  26004. mg_miles_planetcollect_steal_obj_short_02=Grab Stuff
  26005. mg_miles_planetcollect_steal_obj_short_03=Deliver ~mission(item)
  26006. mg_miles_planetcollect_steal_rush_0001=I'm gonna need you to put a rush on this. 
  26007. mg_miles_planetcollect_steal_rush_0002=Need this done quick, so don't mess around. 
  26008. mg_miles_planetcollect_steal_rush_0003=Also, the clients need this delivered pronto, so don't be late. 
  26009. mg_miles_planetcollect_steal_rush_0004=Gonna need this done ASAP. 
  26010. mg_miles_planetcollect_steal_rush_0005=Client's breathing down my neck about this, so put them ease and take care of it quick, okay? 
  26011. mg_miles_planetcollect_steal_rush_0006=Move fast, okay? I want this done. 
  26012. mg_miles_planetcollect_steal_title=~mission(title)
  26013. mg_miles_planetcollect_steal_title_0001=Pickup
  26014. mg_miles_planetcollect_steal_title_0002=Cargo pickup
  26015. mg_miles_planetcollect_steal_troub_0001=Another thing, there might be some heavies in the area, so watch your back. 
  26016. mg_miles_planetcollect_steal_troub_0002=If you run into any trouble, well, you know what to do. 
  26017. mg_miles_planetcollect_steal_troub_0003=There shouldn't be any trouble on this run, but you never know. 
  26018. mg_miles_planetcollect_steal_troub_0004=I guess it goes without saying that you should take care of any obstacles that happen to show up. 
  26019. mg_miles_planetcollect_steal_troub_0005=Anyone gets in your way, handle it. 
  26020. mg_miles_planetcollect_steal_troub_0006=You run into any problems, drop them. Don't want any loose ends. 
  26021. mg_miles_recoverStolen_danger_0001=This contract as been flagged as a potential candidate for lethal engagement, so prepare accordingly. 
  26022. mg_miles_recoverStolen_danger_0002=Intel suggests that hostile elements may intervene in the execution of this contract. 
  26023. mg_miles_recoverStolen_danger_0003=There is a high possibility of hostile contact, prepare accordingly. 
  26024. mg_miles_recoverStolen_danger_0004=You are cleared to engage any hostile elements that you encounter. 
  26025. mg_miles_recoverStolen_desc=~mission(Contractor|RecoverSpaceDescription)
  26026. mg_miles_recoverStolen_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nOur client recently had one of their ships destroyed and cargo taken. They have expressed an interest in reclaiming the property lost in the attack and have hired us to do so. You will be tasked with returning to the ~mission(location) and retrieving the ~mission(Item). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver the ~mission(Item) to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26027. mg_miles_recoverStolen_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nYou are tasked with the safe recovery of stolen property. ~mission(Contractor|RecoverSpaceTimed) Sources have provided the ~mission(location). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver the ~mission(Item) to ~mission(destination).\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26028. mg_miles_recoverStolen_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nA client has requested the safe retrieval of ~mission(Item) initially believed lost during a recent outlaw attack. They have provided the ~mission(location), so you will travel there and recover the ~mission(Item). ~mission(Contractor|RecoverSpaceDanger) Once obtained, you will deliver their property to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26029. mg_miles_recoverStolen_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nThis contract requires the safe recovery of ~mission(Item) believed lost in an outlaw attack. Client requires operator to travel to the ~mission(location), secure the cargo, and deliver to ~mission(destination). ~mission(Contractor|RecoverSpaceTimed) ~mission(Contractor|RecoverSpaceDanger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26030. mg_miles_recoverStolen_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: ~mission(Contractor|RecoverSpaceTitle)\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(Contractor|ApprovalCode)\n\nFOR IMMEDIATE PROCESSING\n\nClient is looking for the safe retrieval of ~mission(Item). ~mission(Contractor|RecoverSpaceTimed) Latest intel have locked down the ~mission(location). Once recovered, you are to deliver the cargo to ~mission(destination). ~mission(Contractor|RecoverSpaceDanger)\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26031. mg_miles_recoverStolen_item_0001=stolen merch
  26032. mg_miles_recoverStolen_item_0002=crate
  26033. mg_miles_recoverStolen_item_0003=cargo
  26034. mg_miles_recoverStolen_item_0004=merch
  26035. mg_miles_recoverStolen_item_0005=package
  26036. mg_miles_recoverStolen_location_0001=~mission(Contractor|RecoveryItem)'s last known position
  26037. mg_miles_recoverStolen_location_0002=current location
  26038. mg_miles_recoverStolen_location_0003=~mission(Contractor|RecoveryItem)'s current position
  26039. mg_miles_recoverStolen_location_0004=last known whereabouts
  26040. mg_miles_recoverStolen_location_0005=location
  26041. mg_miles_recoverStolen_obj_long_01=Go to ~mission(location)
  26042. mg_miles_recoverStolen_obj_long_02=Retrieve Stolen Goods
  26043. mg_miles_recoverStolen_obj_long_03=Deliver to ~mission(destination)
  26044. mg_miles_recoverStolen_obj_short_01=Cargo Location
  26045. mg_miles_recoverStolen_obj_short_02=Stolen Goods
  26046. mg_miles_recoverStolen_obj_short_03=Deliver
  26047. mg_miles_recoverStolen_timed_0001=This is a priority assignment. Please complete in haste. 
  26048. mg_miles_recoverStolen_timed_0002=The client has paid for expedited service, so this will need to be resolved quickly. 
  26049. mg_miles_recoverStolen_timed_0003=You will need to move quickly on this assignment. 
  26050. mg_miles_recoverStolen_timed_0004=We need this handled quickly. 
  26051. mg_miles_recoverStolen_title=~mission(Contractor|RecoverSpaceTitle)
  26052. mg_miles_recoverStolen_title_0001=Retrieval of Stolen Goods
  26053. mg_miles_recoverStolen_title_0002=Cargo Retrieval
  26054. mg_miles_spacecollect_steal_desc=~mission(desc)
  26055. mg_miles_spacecollect_steal_desc_0001=Here's the deal. A ~mission(ship) went and got itself detonated. Clients want someone to go out to ~mission(location) and retrieve the ~mission(item). Once you've got it, take it on over to ~mission(destination). ~mission(trouble)~mission(rush) Easy, right?
  26056. mg_miles_spacecollect_steal_desc_0002=Long story short, a ~mission(ship) came to an unfortunate end while in transit. Client wants the ~mission(item) pulled from ~mission(location) and dropped at ~mission(destination). The less you know, the better. ~mission(rush)~mission(trouble)
  26057. mg_miles_spacecollect_steal_desc_0003=Here's that spacewalk I was telling you about. Need you to snag the ~mission(item) from ~mission(location). ~mission(trouble)Once you got it, take it over to ~mission(destination). You'll get paid on dropoff. ~mission(rush)
  26058. mg_miles_spacecollect_steal_desc_0004=This is a straight up retrieval gig. I need you to run some ~mission(item) from ~mission(location) to ~mission(destination). ~mission(rush)Once it's been delivered, you'll get your cut. ~mission(trouble)
  26059. mg_miles_spacecollect_steal_desc_0005=So this guy I run favors for got himself in a bit of a jam. One of his ~mission(ship) went and got itself blown up while on a run. He still needs a ~mission(item) it was transporting delivered to ~mission(destination) though and he's willing to pay out to get it there. That's where you come in. Go to ~mission(location), grab the package and finish the run. ~mission(trouble)When you drop it off in one piece, you'll get your money. ~mission(rush)
  26060. mg_miles_spacecollect_steal_desc_0006=Got wind that a ~mission(ship) got punched out while transporting some interesting cargo. Figure it couldn't hurt to go and snag it now, right? Head over to ~mission(location) and take the ~mission(item) to ~mission(destination). I'll make sure you get compensated for your trouble. ~mission(trouble)~mission(rush)
  26061. mg_miles_spacecollect_steal_desc_0007=This ~mission(ship) I'd been following got itself blown up recently. While it's a truly sad situation for everyone involved, business is business and this ship happened to be carrying something rather precious that still needs to get where it's going. You need to retrieve the ~mission(item) from ~mission(location) and get it to ~mission(destination). ~mission(rush)~mission(trouble) \n\nYou pull this off, not only will you be in my good graces, you'll make some nice creds too.
  26062. mg_miles_spacecollect_steal_obj_long_01=Go to the ~mission(location).
  26063. mg_miles_spacecollect_steal_obj_long_02=Retrieve the ~mission(item) from wreckage.
  26064. mg_miles_spacecollect_steal_obj_long_03=Deliver the ~mission(item) to ~mission(location).
  26065. mg_miles_spacecollect_steal_obj_short_01=Wreck Site
  26066. mg_miles_spacecollect_steal_obj_short_02=Take ~mission(item)
  26067. mg_miles_spacecollect_steal_obj_short_03=Deliver ~mission(item)
  26068. mg_miles_spacecollect_steal_rush_0001=I'm gonna need you to put a rush on this. 
  26069. mg_miles_spacecollect_steal_rush_0002=Need this done quick, so don't mess around. 
  26070. mg_miles_spacecollect_steal_rush_0003=Also, this needs to be delivered pronto, so don't be late. 
  26071. mg_miles_spacecollect_steal_rush_0004=I need this done quick, so no screwing around. 
  26072. mg_miles_spacecollect_steal_rush_0005=Take care of it quick, okay? 
  26073. mg_miles_spacecollect_steal_rush_0006=Move fast, okay? I want this done. 
  26074. mg_miles_spacecollect_steal_title=~mission(title)
  26075. mg_miles_spacecollect_steal_title_0001=Pickup
  26076. mg_miles_spacecollect_steal_title_0002=Cargo pickup
  26077. mg_miles_spacecollect_steal_title_0003=Collection job
  26078. mg_miles_spacecollect_steal_troub_0001=Keep an eye out. Word is the area's turning hostile. 
  26079. mg_miles_spacecollect_steal_troub_0002=So you know, this op might get a little dangerous. 
  26080. mg_miles_spacecollect_steal_troub_0003=I trust you'll take care of anyone who interferes. 
  26081. mg_miles_spacecollect_steal_troub_0004=I guess it goes without saying that you should take care of any obstacles that happen to show up. 
  26082. mg_miles_spacecollect_steal_troub_0005=You come across anyone looking for a fight, deal with them. 
  26083. mg_miles_spacecollect_steal_troub_0006=Anyone gives you any hassle, end them. 
  26084. mg_miles_sweeplegal_danger_001=Intel reports that ~mission(client) are common in your area, indicating that they may have a small base there. Expect a fight if encountered. 
  26085. mg_miles_sweeplegal_danger_002=Use extreme caution. Latest CrimeStats indicate an increased number of attacks on your route. 
  26086. mg_miles_sweeplegal_danger_003=The likelihood of heavy enemy engagement is very high. Make sure you prepare accordingly. 
  26087. mg_miles_sweeplegal_danger_004=The ~mission(client) have been ramping up their aggression recently. You should expect heavy resistance if engaged. 
  26088. mg_miles_sweeplegal_desc=~mission(description)
  26089. mg_miles_sweeplegal_desc_0001=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nLocal authorities have been battling outlaw elements in system and have reached out for assistance. You are to fly to ~mission(rendezvous) and clear out any hostile elements you encounter. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26090. mg_miles_sweeplegal_desc_0002=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(contractor) have reached out looking for combat assistance dealing with ~mission(client) in the area. They have provided a series of points and requested that an operator visit and sweep them for hostile elements. Standard ROE applies if engaged. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26091. mg_miles_sweeplegal_desc_0003=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nThis contract is a simple sweep and clear. You will check a series of points around ~mission(rendezvous) and clear any hostile presence in the areas. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26092. mg_miles_sweeplegal_desc_0004=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\n~mission(contractor) have reached out for assistance dealing with a ~mission(client) problem in the area. They have provided a series of points in ~mission(rendezvous) that need to be checked and cleared. ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26093. mg_miles_sweeplegal_desc_0005=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Hostile Sweep\nCONTRACTOR STATUS: Independent\nApproval code: = ~mission(approvalcode)\n\nFOR IMMEDIATE PROCESSING\n\nEckhart Security will be lending a hand to ~mission(contractor) to help with security in system. You will be given an AO of several points and will be responsible for sweeping the area and clearing of any hostile elements. Intel suggests that you may be coming in contact with ~mission(client). ~mission(danger)\n\nIf you accept this contract, you must be ready and able to start work immediately.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26094. mg_miles_sweeplegal_obj_long_01=Patrol all designated areas and clear any hostiles.
  26095. mg_miles_sweeplegal_obj_short_01=Patrol Area
  26096. mg_miles_sweeplegal_obj_short_02=Eliminate Hostiles
  26097. mg_miles_sweeplegal_obj_short_02a=Patrol Beacon
  26098. mg_miles_sweeplegal_title=~mission(title) (Approval: ~mission(approvalcode)
  26099. mg_miles_sweeplegal_title_0001=Sweep and Clear
  26100. mg_miles_sweeplegal_title_0002=Target: ~mission(client) / Multiple engagement
  26101. mg_miles_sweeplegal_title_0003=Sector Sweep
  26102. mg_miles_sweeplegal_title_0004=Staged Op: Sector Clearance
  26103. mg_miles_sweeplegal_title_0005=Search and Destroy
  26104. mg_miles_sweeplegal_title_0006=Combat Assist
  26105. mg_pacheco_assassin_sync_danger_high=Also, know that these two have thick crimestat files and plenty of friends. They're not gonna be pushovers, but I trust you can handle it.\n\n
  26106. mg_pacheco_assassin_sync_danger_low=And in case you're worried, these two upstarts are about as newborn as they come. Shouldn't be any trouble for someone with your skills.\n\n\n
  26107. mg_pacheco_assassin_sync_danger_medium=My sources say that these two are entirely dumb so they usually fly with backup. Don't expect them to go down without at least a little bit of a fight.\n\n
  26108. mg_pacheco_assassin_sync_desc_001=A little while ago I got a not to subtle blackmail threat. We were able to track it down to two operators who go by ~mission(TargetName) and ~mission(TargetName2).\n\nYou're going to send a message about what we do to people who try to take advantage of us.\n\nForm a crew and hunt these bastards down. And because we can't risk them leaking the information they have, you need to kill both of them at the same time. \n\n~(Mission_Difficulty|Danger)Make it so no one thinks about blackmailing us again for a long time.\n\n-Twitch
  26109. mg_pacheco_assassin_sync_desc_002=My employers want ~mission(TargetName) and ~mission(TargetName2) dead.\n\nMore importantly, they want them dead at the same time. \n\nCoordinate with some hired guns you trust to perform a simultaneous hit.\n\n~(Mission_Difficulty|Danger) However it goes down, make it clean and on't let either of them get away. \n\n-Twitch
  26110. mg_pacheco_assassin_sync_desc_003=Two slaggers, ~mission(TargetName) and ~mission(TargetName2), are trying to muscle in our territory. Not going to happen because you're going to kill them.\n\nAnd to stamp down this little operation once and for all, you're going to kill them both at the same time. \n\nFind whoever you want to help to track down one while you handle the other, but just be sure that everyone's targeted once the shooting starts.\n\n~(Mission_Difficulty|Danger)-Twitch
  26111. mg_pacheco_assassin_sync_title_001=Simultaneous Hit
  26112. mg_pacheco_asteroidchase_desc_0001=(PH) There's a really irritating scumbag hiding in the asteroids. Take him out.
  26113. mg_pacheco_asteroidchase_desc_0002=(PH) Did you know that cowards like to use asteroids to hide when they cross my constituents? That's where you come in.
  26114. mg_pacheco_asteroidchase_desc_0003=(PH) Every once in a while we like to take a stroll through certain asteroid fields to make sure certain backstabbing traitors aren't hiding there. Can you help us out?
  26115. mg_pacheco_asteroidchase_desc_0004=(PH) Pro-tip: Don't cross my organization and then go cower in an asteroid field, or we'll send someone to take care of it. Someone like you.
  26116. mg_pacheco_asteroidchase_title_0001=<ph>(PH) An Inconvenient Target</ph>
  26117. mg_pacheco_desc=~mission(Description)
  26118. mg_pacheco_from=Tecia Pacheco
  26119. mg_pacheco_invite_desc_001=Like the title says, stop by and see me next time you're in Area18. \n\nDon't keep me waiting.\n\n-Twitch
  26120. mg_pacheco_invite_desc_002=The boss gave me a heads up about something brewing on the horizon and I'm pretty sure you're gonna want a piece.\n\nGet your ass over to Area18 and I'll fill you in.\n\n-Twitch
  26121. mg_pacheco_invite_desc_003=Things are about to get busy and I'm gonna need some extra bodies.\n\nIf you stop by Area18 in time, I can see about cutting you in.\n\nJust find me when you get here.\n\n-Twitch
  26122. mg_pacheco_invite_desc_004=I might have a lead on some work.\n\nFind me next time you're in Area18 if you're interested.\n\n-Twitch
  26123. mg_pacheco_invite_marker_01=Twitch
  26124. mg_pacheco_invite_obj_long_01=Meet Twitch in the back alley of Area18.
  26125. mg_pacheco_invite_obj_short_01=Meet Twitch
  26126. mg_pacheco_invite_title_001=Time for a Visit
  26127. mg_pacheco_invite_title_002=We Need to Talk
  26128. mg_pacheco_invite_title_003=Come See Me
  26129. mg_pacheco_invite_title_004=Let's Meet
  26130. mg_pacheco_prisonerbreak_desc_001=Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them. \n\nA friendly mechanic has arranged for their prison transport to run into some trouble en route, halting the ship and venting one of the main doors. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.\n\nThe three popsicles I’m after are ~mission(NameSave1), ~mission(NameSave2), ~mission(NameSave3), and ~mission(NameKill1). All have been loyal and deserve better than rotting in jail.\n\nAt least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus. \n\nOnce you've activated the right pods and my people are starting to thaw, get the hell out of there and let my team handle the rest. This last bit is important. See, once they’re defrosted, these three are being sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist. \n\nOnce you’re back on your way, I’ll send you a hefty pile of creds.\n\nNow just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just understand that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it. \n\n-Twitch
  26131. mg_pacheco_prisonerbreak_desc_002=Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them. \n\nA friendly mechanic has arranged for their prison transport to run into some trouble en route, halting the ship and venting one of the main doors. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.\n\nThe three popsicles I’m after are ~mission(NameSave2), ~mission(NameKill1), ~mission(NameSave3), and ~mission(NameSave1). All have been loyal and deserve better than rotting in jail.\n\nAt least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus. \n\nOnce you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, these three are being sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist. \n\nOnce you’re back on your way, I’ll send you a hefty pile of well deserved creds.\n\nNow just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it. \n\n-Twitch
  26132. mg_pacheco_prisonerbreak_desc_003=Here’s the deal - A couple of long timers got snagged pulling a job for me and I want you to spring them. \n\nA friendly mechanic has arranged for their prison transport to run into some trouble en route, halting the ship and venting one of the main doors. You’re gonna go, dispatch any security escorting the transport, find the prisoner manifest aboard, and use it to locate my crew’s cryopods.\n\nThe three popsicles I’m after are ~mission(NameKill1), ~mission(NameSave2), ~mission(NameSave1), and ~mission(NameSave3). All have been loyal and deserve better than rotting in jail.\n\nAt least I think they've been loyal... I'm still wondering how they got pinched in the first place. I can't shake the feeling that one of them may have been doubling dealing. Tell you what, if you find any proof that one of my crew has been working with the Advocacy, liquidate their cryopod and I’ll see you get a bonus. \n\nOnce you've activated the right pods and my people are starting to thaw, get the hell out of there and let the retrieval team handle the rest. This last bit is important. See, once they’re defrosted, these three are being sent off to retirement. No sense in them knowing any more about my business than they already do, i.e. I don’t want these lunks seeing your face or even knowing you exist. \n\nOnce you’re back on your way, I’ll send you a hefty pile of well deserved creds.\n\nNow just in case you’re getting any ideas along the lines of “Why don’t I just free everyone?” or “Wouldn’t it be easier to shut them all up permanently?” Forget it. The politics of this whole thing is more complicated than you need to know. Just trust me when I say that if any extra prisoners get freed or die without me ordering it, you’ll be the one who pays. Want all your money? Do what you’re told and that’s it. \n\n-Twitch
  26133. mg_pacheco_prisonerbreak_title_001=The Price of Freedom
  26134. mg_pacheco_stealstash__desc_0001=Word is that security are gonna hit a stash house known as ~mission(UGFDestination) that some scabbers are using to store a treasure trove of narcotics. Among their supply, they've managed to snag a particular package of Maze. Seems like they're trying to up their station in the world.\n\nPrice of Maze on the street is skyrocketing... which is weird. Stuff just looks like wood chips to me. Anyway, I've gotten word that BlacJac's been tipped off to this little operation, so let's just say, this presents us with a unique opportunity. I know when the raid's going to start, so I want you to hit the stash before they show up and bring the Maze back. \n\nYou'll need a ship that can haul at least one box, but feel free to use something bigger. Anything else in the facility is up for grabs if you want to bother lifting it. Just be sure to deliver our Maze to ~mission(Destination) and we'll be square. Copy? \n\nIf you run into any resistance, I'll trust you'll deal with it, but the Maze is the real prize here.\n\n-Twitch
  26135. mg_pacheco_stealstash__desc_0002=Some of our competition over at ~mission(UGFDestination) is about to run into massive load of bad luck. BlacJac's caught wind of their stash house and are posting up to raid it.\n\nI've managed to find out exactly when they're going to hit the stash house, but I want you to hit it first. I imagine that the crew that's operating the stash won't be too enthusiastic about you robbing their supply, so if you run into any opposition, handle it.\n\nI want you to go in and steal their supply of Maze before security destroys it. Like I said, there's a bunch of drugs in there, but lucky for you Maze just looks like pieces of tree bark which should make it stand out. If you bring a ship that can hold enough cargo, you're welcome to help yourself to any of the other drugs in there. \n\nJust make sure that you can at least haul out the one box of Maze we're paying you for over to ~mission(Destination).\n\n-Twitch
  26136. mg_pacheco_stealstash__desc_0003=There's this little corner of heaven called ~mission(UGFDestination) that some of the local scumbags use to hand off drug shipments. You ever hear of it? \n\nWell, as of a few hours ago, a source told me that they were moving a package of Maze through there. I'm not sure if you've ever danced with that stuff before, but it looks like bits of bark.\n\nMy employers want it, but for whatever reason, they aren't willing to declare open war on this group. Apparently they're protected by somebody. Anyway, I tipped off BlacJac about the stash and they're getting ready to raid it. \n\nI want you to go in and secure the Maze before the place gets burned. Odds are this stash is gonna be guarded, so make sure you break some weapons. If you want to help yourself to anything else in there, that's on you to bring a ship big enough to haul it out. But at the very least bring a ship that can handle carting off the one box of Maze that's ours to ~mission(Destination). \n\nDon't worry about clearing out scavs you find there, either. Unless they get in your way that is. Thankfully, BlacJac'll get blamed for whatever body count gets left behind.\n\n-Twitch
  26137. mg_pacheco_stealstash__title_0001=Their Loss, Our Gain
  26138. mg_pacheco_stealstash_marker_01=*DEPRECIATED* - Vessel Pick Up
  26139. mg_pacheco_stealstash_marker_02=Stash
  26140. mg_pacheco_stealstash_marker_03=Maze
  26141. mg_pacheco_stealstash_marker_04=Drop Off
  26142. mg_pacheco_stealstash_obj_display_timer=Security Dispatched: %ls
  26143. mg_pacheco_stealstash_obj_long_01=*DEPRECIATED* - Go to the ~mission(Destination) and retrieve the provided vessel.
  26144. mg_pacheco_stealstash_obj_long_02=Go to the stash at ~mission(UGFDestination) with vehicle that can transport at least 1 SCU.
  26145. mg_pacheco_stealstash_obj_long_03=Acquire a package of Maze from the stash.
  26146. mg_pacheco_stealstash_obj_long_05=*DEPRECIATED* - Exit the vessel and stand clear.
  26147. mg_pacheco_stealstash_obj_short_01=*DEPRECIATED* - Pick Up Provided Vessel
  26148. mg_pacheco_stealstash_obj_short_02=Go To Stash
  26149. mg_pacheco_stealstash_obj_short_03=Acquire Maze From Stash
  26150. mg_pacheco_stealstash_obj_short_05=*DEPRECIATED* - Stand Clear Of Vessel
  26151. mg_pacheco_stealstash_subobj_long_04=Deliver the Maze to the ~mission(Destination).
  26152. mg_pacheco_stealstash_subobj_short_04=Deliver Maze
  26153. mg_pacheco_title=~mission(Title)
  26154. mg_ruto_assassin_danger_0001=And from what I've been hearing, this scav's dangerous. If you wanna stay healthy, be smart about how you handle this one. 
  26155. mg_ruto_assassin_danger_0002=Apparently, this scav's totalled up a hefty body count over the years. Don't underestimate them. 
  26156. mg_ruto_assassin_danger_0003=And so you know, you won't be the first person who's gone after ~mission(TargetName|NickOrFirst). People think that they're a little bulletproof. Might take a few shots to keep 'em down. 
  26157. mg_ruto_assassin_danger_0004=Bit of warning, my hunch says ~mission(TargetName|NickOrFirst)'s gonna give you a good fight. See that you put up a better one. 
  26158. mg_ruto_assassin_desc=~mission(Contractor|AssassinationDescription)
  26159. mg_ruto_assassin_desc_0001=The ~mission(Client) got a serious problem with ~mission(TargetName) and guess what? You're gonna be their problem solver. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) And feel free to be as noisy as you like on this one. It'll help send a message to anyone else who's thinking about making trouble.
  26160. mg_ruto_assassin_desc_0002=I'm helping ~mission(Client) to arrange a funeral for ~mission(TargetName). I'm in charge of the entertainment but the only thing we're missing now is a corpse. Try taking a look at ~mission(Location) and see if you can scare one up. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger)
  26161. mg_ruto_assassin_desc_0003=~mission(TargetName) is a ghost. Problem is, no one's told them they're dead yet. The ~mission(Client) wanted you to deliver the message. ~mission(Contractor|AssassinationTimed)I hear they're still haunting ~mission(Location) so you might want to start looking there first. ~mission(Contractor|AssassinationDanger)
  26162. mg_ruto_assassin_desc_0004=A piece of trash that goes by the name of ~mission(TargetName) just surfaced at ~mission(Location). Need you to put them down. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger) Last piece of advice - don't try to talk to them first or anything weird. Just do the job.
  26163. mg_ruto_assassin_desc_0005=Long story short, ~mission(TargetName) screwed over the ~mission(Client) and as it turns out, it's going to be the last thing they ever do. ~mission(Contractor|AssassinationDanger) A friend of the ~mission(Client) spotted them near ~mission(Location) so I'd suggest starting there. ~mission(Contractor|AssassinationTimed) You find them, you put them down. Make it messy, make it clean. They didn't specify and I don't care. Just see that it's done right.
  26164. mg_ruto_assassin_desc_0006=The ~mission(Client) put out a hit on some local that's been stirring up trouble and you're going to execute it. Target's name is ~mission(TargetName) and though I don't have precise lock on their location, I'll send ~mission(Location) and you can go from there. ~mission(Contractor|AssassinationTimed) ~mission(Contractor|AssassinationDanger)
  26165. mg_ruto_assassin_location_0001=the coordinates where they were last spotted
  26166. mg_ruto_assassin_location_0002=their last known location
  26167. mg_ruto_assassin_location_0003=where they like to hang out
  26168. mg_ruto_assassin_location_0004=one of the spots they're known to frequent
  26169. mg_ruto_assassin_obj_long_01=Search for ~mission(TargetName) at ~mission(Location).
  26170. mg_ruto_assassin_obj_long_02=Eliminate ~mission(TargetName|Last).
  26171. mg_ruto_assassin_obj_short_01=Locate Target
  26172. mg_ruto_assassin_obj_short_02=Eliminate Target
  26173. mg_ruto_assassin_sync_danger_high=And just so you know, I have it on good authority that these two are legit badasses. You're gonna have to bring along some serious firepower if you want the job to go down clean.
  26174. mg_ruto_assassin_sync_danger_low=And despite the fact they made a mess big enough to get themselves killed, my understanding is that they are relative lightweights. Don't expect you to meet too much resistance.
  26175. mg_ruto_assassin_sync_danger_medium=And I figure I should mention that they might be traveling with backup. Nothing you can't handle, but things might get a little messy.
  26176. mg_ruto_assassin_sync_desc_001=Guess what ~mission(TargetName) and ~mission(TargetName2) have in common? \n\nYou're gonna kill 'em both!\n\nDifficult part is that I need you to kill them at the same time so that one doesn't have a chance to escape, or worse, kill the person trying to kill them. \n\nSo put together a team to track one target while you handle the other. Divide and conquer!\n\n~(Mission_Difficulty|Danger)
  26177. mg_ruto_assassin_sync_desc_002=I really hope that you're not buddies with ~mission(TargetName) or ~mission(TargetName2) because I need you to ghost the pair of them... at the same time...\n\nOf course they wouldn't make this easy on us and travel in the same ship or something obvious like that. No. You're going to have to put together a crew so that you can down both targets simultanously. \n\nAs soon as one of them is dead, be ready to drop the other one too. Can't risk either of them getting away.\n\n~(Mission_Difficulty|Danger)\n
  26178. mg_ruto_assassin_sync_desc_003=Call me a romantic, but there's something kind of nice about not having to die alone, right? \n\nNot ~mission(TargetName) and ~mission(TargetName2) are going to know they had company. Not if you do this contract right and kill them both at the same time.\n\nA double hit can sound complicated, but if you hire some additional guns it shouldn't be all that hard to do two hits simultaneously.\n\n~(Mission_Difficulty|Danger)
  26179. mg_ruto_assassin_sync_title_001=group lesson
  26180. mg_ruto_assassin_sync_title_002=friends to the end
  26181. mg_ruto_assassin_sync_title_003=twice the headache
  26182. mg_ruto_assassin_timed_0001=The sooner this is over, the better. 
  26183. mg_ruto_assassin_timed_0002=This bastard's run before, so take care of this before they can run again. 
  26184. mg_ruto_assassin_timed_0003=~mission(Client) have made it clear that this is really, really, really important to them. See that you get it squared away as fast as humanly possible. 
  26185. mg_ruto_assassin_timed_0004=Did I mention there's a clock on this? No? Well, there is. 
  26186. mg_ruto_assassin_title=~mission(Contractor|AssassinationTitle)
  26187. mg_ruto_assassin_title_0001=future ghost
  26188. mg_ruto_assassin_title_0002=empty casket
  26189. mg_ruto_assassin_title_0003=problem elimination
  26190. mg_ruto_assassin_title_0004=permanent lesson
  26191. mg_ruto_assassin_title_0005=gone for good
  26192. mg_ruto_assassin_title_0006=target erased
  26193. mg_ruto_assassin_title_0007=goodbye ~mission(TargetName)
  26194. mg_ruto_blackboxillegal_danger_0001=Based on the ~mission(ship)'s location, I'd gear up for a fight. 
  26195. mg_ruto_blackboxillegal_danger_0002=I'd guess you're gonna have to fight someone on this. 
  26196. mg_ruto_blackboxillegal_danger_0003=Prep for a fight. Word around the campfire is that some heavy hitters are circling this one. 
  26197. mg_ruto_blackboxillegal_danger_0004=There's a good chance this one might get ugly. 
  26198. mg_ruto_blackboxillegal_desc=~mission(desc)
  26199. mg_ruto_blackboxillegal_desc_0001=Seems the ~mission(client) are trying to erase how a ~mission(ship) got itself vented. I'll send you the location of ~mission(location), so go, pull the ~mission(item) and drop it off with a contact of mine at ~mission(destination). They'll take care of the rest. ~mission(rush)~mission(trouble)
  26200. mg_ruto_blackboxillegal_desc_0002=~mission(rush)You gotta head out to the wreck of a ~mission(ship), pull a ~mission(item), and run it to ~mission(destination). ~mission(trouble)~mission(client) will transfer your money when they get confirmation it's done.
  26201. mg_ruto_blackboxillegal_desc_0003=Not sure if you heard, but a ~mission(ship) got wasted recently in sys. Now, I'm not going to say who, but let's just that the person or persons responsible need someone to steal the ~mission(item) before it falls into the law's hands. I'll hook you up with the location of ~mission(location). ~mission(trouble)Once you get the ~mission(item), you run it over to ~mission(destination) where they'll scrub it. That's it. ~mission(rush)
  26202. mg_ruto_blackboxillegal_desc_0004=Got a client who came asking about a ~mission(ship) that went down recently. They're very interested in someone retrieving the ~mission(item) and taking it to ~mission(destination). ~mission(rush)Of course, they're willing to pay for this. ~mission(trouble)
  26203. mg_ruto_blackboxillegal_desc_0005=Got a straight boost job here. You go out to the ~mission(ship)'s wreck and pull the ~mission(item). Anything else you wanna grab is yours for the taking. ~mission(rush)I got all the details about ~mission(location), but once you get it, run it to my people over at ~mission(destination) and get paid. Should be squeezy. ~mission(trouble)
  26204. mg_ruto_blackboxillegal_obj_long_01=Go to ~mission(location).
  26205. mg_ruto_blackboxillegal_obj_long_02=Get the ~mission(item) from ~mission(location)
  26206. mg_ruto_blackboxillegal_obj_long_03=Deliver ~mission(item) to ~mission(destination)
  26207. mg_ruto_blackboxillegal_obj_long_03a=Black Box
  26208. mg_ruto_blackboxillegal_obj_short_01=Wreck Site
  26209. mg_ruto_blackboxillegal_obj_short_02=Grab Black Box
  26210. mg_ruto_blackboxillegal_obj_short_03=Deliver Black Box
  26211. mg_ruto_blackboxillegal_timed_0001=This is rush job, okay? Can't waste time on this one. 
  26212. mg_ruto_blackboxillegal_timed_0002=Need you to knock this out quick. They're paying for fast results. 
  26213. mg_ruto_blackboxillegal_timed_0003=Understand that you'll be on a clock for this one. 
  26214. mg_ruto_blackboxillegal_timed_0004=This is a priority gig, so no screwing around. Get it done fast. 
  26215. mg_ruto_blackboxillegal_title=~mission(title)
  26216. mg_ruto_blackboxillegal_title_0001=box pull
  26217. mg_ruto_blackboxillegal_title_0002=box runner
  26218. mg_ruto_blackboxillegal_title_0003=data wipe
  26219. mg_ruto_blackboxillegal_title_0004=damn evidence
  26220. mg_ruto_commhack_danger_0001=You might run into some trouble out there. I trust you know how to handle that. 
  26221. mg_ruto_commhack_danger_0002=I'm not gonna lie. You may have to fight some people on this one. 
  26222. mg_ruto_commhack_danger_0003=Oh, one more thing. You might have to kill some people to pull this off. 
  26223. mg_ruto_commhack_danger_0004=Hope you're up for a scrap. This job's set to get nasty. 
  26224. mg_ruto_commhack_desc=~mission(desc)
  26225. mg_ruto_commhack_desc_0001=Some ~mission(gang) are looking to get CommArray ~mission(CommArray) taken offline. ~mission(rush)Don't care how it's done. Just needs to get done. Sort it out for them and you'll get a nice bonus. ~mission(threat) ~mission(time)
  26226. mg_ruto_commhack_desc_0002=Look, no one likes being monitored while they work, right? So all we're going to do is take down Array ~mission(CommArray) for a little while while some people do some work. ~mission(rush)We don't need to get into who's doing what or any of the other details, the important thing is that once it's offline, some credits are going to find their way into your account courtesy of some ~mission(gang). ~mission(Time)Sounds good, right? ~mission(threat)
  26227. mg_ruto_commhack_desc_0003=I just got paid to manufacture a blackout. Which means that you can get paid for executing one. It's fairly simple, head over to CommArray ~mission(CommArray) and shut it down. ~mission(time)~mission(rush)~mission(threat)
  26228. mg_ruto_commhack_desc_0004=I was contacted by some ~mission(gang) to provide a little privacy. Guess they have a job or something going down. Anyway, that's not for you. You are going to bring down CommArray ~mission(CommArray). ~mission(time)~mission(rush)Take it down and I'll pay you out. ~mission(threat)
  26229. mg_ruto_commhack_desc_0005=So it seems somebody wants to make an area less secure. Shocking, right? As a struggling businessman in these tough economic times, I am uncomfortable with such a request, but I feel obligated to my clients. Customer service is very important to me. Anyway, you'll need to gain entry to CommArray ~mission(CommArray) and shut it down. Just an FYI, the ~mission(gang) who are putting up the creds for this are VIP, so make sure it's done right. ~mission(rush)~mission(threat)
  26230. mg_ruto_commhack_obj_long_01=Go to CommArray ~mission(CommArray).
  26231. mg_ruto_commhack_obj_long_02=Disable uplink at CommArray ~mission(CommArray).
  26232. mg_ruto_commhack_obj_short_01=Hack Site
  26233. mg_ruto_commhack_obj_short_02=Disable Uplink
  26234. mg_ruto_commhack_rush_0001=Get a move on, yeah? Need this done quick. 
  26235. mg_ruto_commhack_rush_0002=Gonna need this handled on the quick side too, if you get me. 
  26236. mg_ruto_commhack_rush_0003=Don't mess around. This has got to get done now. 
  26237. mg_ruto_commhack_rush_0004=You need to move quick on this one. 
  26238. mg_ruto_commhack_time_0001=One more thing though, you're gonna need to make sure it stays off for a while. The pros need time to work, if you get me. 
  26239. mg_ruto_commhack_time_0002=When it's done, I'm gonna need you to babysit the array. Make sure no do-gooders come and switch it back on. 
  26240. mg_ruto_commhack_time_0003=Here's the deal. Once the array's down, make sure it stays down. 
  26241. mg_ruto_commhack_time_0004=You'll need to stick around once the hack's done. I need that blackout sustained for a bit. 
  26242. mg_ruto_commhack_title=~mission(title) (~mission(CommArray))
  26243. mg_ruto_commhack_title_0001=Blackout
  26244. mg_ruto_commhack_title_0002=Dark zone
  26245. mg_ruto_commhack_title_0003=Comm Down
  26246. mg_ruto_commhack_title_0004=Cover Needed
  26247. mg_ruto_commhack_title_0005=Array Hack
  26248. mg_ruto_commhack_title_0006=Disruption Needed
  26249. mg_ruto_commhack_title_0007=Service Interrupt
  26250. mg_ruto_confirmkill_danger_0001=You might run into a little trouble out there. I mean, that's fitting right? You are going out to find a body. 
  26251. mg_ruto_confirmkill_danger_0002=And arm up. You're heading to a crime scene, you know. 
  26252. mg_ruto_confirmkill_danger_0003=Keep an eye on your scans. There might be some unfriendly sorts out there. 
  26253. mg_ruto_confirmkill_danger_0004=This might go without saying, you are hunting down a corpse after all, but there might be a bit of violence out on this job. 
  26254. mg_ruto_confirmkill_desc=~mission(Desc)
  26255. mg_ruto_confirmkill_desc_0001=A bit of backstory on this one. Some random scav has been going around claiming that they offed a big time hitter by the name of ~mission(TargetName). Claims that they caught ~mission(TargetName|NickOrFirst) right in the middle of pulling a job. Now the thing is, if ~mission(TargetName|NickOrFirst) is really dead... well... that creates complications for the ~mission(Client). \n\nAnyway, after some careful negotiations from yours truly, they've coughed up some creds to pay for someone to go out and verify that ~mission(TargetName|Last) is actually dead. ~mission(Timed)You will just need to go to ~mission(Location), find the body and confirm. ~mission(Danger)
  26256. mg_ruto_confirmkill_desc_0002=Here's a bit of dreadful business to throw your way. ~mission(Client) had a recent op that apparently turned into a total shitshow. Mayhem and carnage to the nth degree. Anyway, the rumor was that ~mission(TargetName) got clipped in the exchange, but now people are saying that the bastard's still alive. \n\nAnyway, the ~mission(Client) need to know one way or the other. That's why I'm having you go out to ~mission(Location) and confirm that they're a corpsicle. Once you get the ID, you get paid. ~mission(Danger)Pretty simple, right? ~mission(Timed)
  26257. mg_ruto_confirmkill_desc_0003=Everyone's been talking about ~mission(TargetName) recently. The ~mission(Client) have been saying that they were killed a few days ago in the middle of pulling a job for them, but... well, let's just say that they're a less than accurate source of information. Anyway, I've got a client who's eager to prove them wrong, so they're shelling out some creds to get a positive id on the body. I'll hook you up with the ~mission(Location). You have a look and tell me if you find them. ~mission(Timed)~mission(Danger)
  26258. mg_ruto_confirmkill_desc_0004=Got a simple, but kinda disgusting job here. In a recent raid, ~mission(TokenName)'s ticket got punched and I guess the ~mission(Client) want some proof of old ~mission(TokenName|NickOrFirst)'s remains for... something. I honestly don't know why. Maybe they're worried that the bastard is playing dead just to steal from them. Anyway, they gave me the ~mission(Location) and are paying for someone to go out and confirm the kill. ~mission(Timed)~mission(Danger)
  26259. mg_ruto_confirmkill_desc_0005=The ~mission(Client) hired a hitter to take out a rival who's been poaching on their turf, but between you and me, I guess they didn't really get their credits worth because the guy forgot to provide proof that ~mission(TargetName) was actually dead. Anyway, I told them I could provide that, and by that, I mean you could provide it. All you gotta do is go to  ~mission(Location) and confirm that ~mission(TargetName|NickOrFirst)'s touching void. ~mission(Danger)Once I get confirmation, you get paid. ~mission(Timed)
  26260. mg_ruto_confirmkill_location_0001=the ship's remains
  26261. mg_ruto_confirmkill_location_0002=the last point of contact
  26262. mg_ruto_confirmkill_location_0003=~mission(TokenName|Last)'s last known position
  26263. mg_ruto_confirmkill_location_0004=the wreckage
  26264. mg_ruto_confirmkill_location_0005=the wreck site
  26265. mg_ruto_confirmkill_location_0006=the derelict
  26266. mg_ruto_confirmkill_obj_long_01=Go to ~mission(Location).
  26267. mg_ruto_confirmkill_obj_long_02=Locate ~mission(TargetName)
  26268. mg_ruto_confirmkill_obj_long_02a=Confirm
  26269. mg_ruto_confirmkill_obj_short_01=Wreck Site
  26270. mg_ruto_confirmkill_obj_short_02=Locate Corpse
  26271. mg_ruto_confirmkill_timed_0001=Do hurry up, will you? Body probably won't be there forever. 
  26272. mg_ruto_confirmkill_timed_0002=Another thing, the clients would like to know now, so get to it. 
  26273. mg_ruto_confirmkill_timed_0003=I don't really know how long bodies stick around for, so I'd recommend getting a move on. 
  26274. mg_ruto_confirmkill_timed_0004=You might want to move fast. God knows what's happening to that body right now. 
  26275. mg_ruto_confirmkill_title=~mission(Title)
  26276. mg_ruto_confirmkill_title_0001=ID check
  26277. mg_ruto_confirmkill_title_0002=a bit of proof
  26278. mg_ruto_confirmkill_title_0003=tag and bag
  26279. mg_ruto_confirmkill_title_0004=dead man's shoes
  26280. mg_ruto_confirmkill_title_0005=ghost hunter
  26281. mg_ruto_deliver_drug_desc=~mission(Desc)
  26282. mg_ruto_deploypiggyback_danger_0001=Odds are, anyone you come across won't be too pleased to see you. I trust you'll be able to handle them. 
  26283. mg_ruto_deploypiggyback_danger_0002=I'm not anticipating this to be a smooth run though, so I'd make sure your guns are working. 
  26284. mg_ruto_deploypiggyback_danger_0003=I'm not gonna lie. This one might get a little rough. 
  26285. mg_ruto_deploypiggyback_danger_0004=Just gonna say, the last couple people I've sent on these runs have gotten tuned up, so stay sharpish. 
  26286. mg_ruto_deploypiggyback_danger_0005=Might wanna get ready for a fight too. You never know. 
  26287. mg_ruto_deploypiggyback_desc=~mission(Desc)
  26288. mg_ruto_deploypiggyback_desc_0001=This one's gonna be a little tricky. The ~mission(Client) need someone to set up a ~mission(Item) so they can eavesdrop on the local suckers. You have to pick up the ~mission(Item) from ~mission(Location), set the thing up at ~mission(Destination) and get out. ~mission(Danger)Once it's up and running, you'll get your creds.
  26289. mg_ruto_deploypiggyback_desc_0002=Need someone to set up a snooping device for the ~mission(Client) and they're gonna pay well to make it happen. First you'll need to pick up a ~mission(Item). I think they got one set aside over at ~mission(Location). Anyway, whenever you've got one, make your way over to ~mission(Destination). ~mission(Danger)You gotta set it up at the right spot or it won't work. Once the thing's running, get the hell out of there. Creds will be waiting when you're clear.
  26290. mg_ruto_deploypiggyback_desc_0003=~mission(Client) are paying for someone to drop a ~mission(Item) over at ~mission(Destination). ~mission(Danger)Pick up the ~mission(Item) from ~mission(Location) and get to it.
  26291. mg_ruto_deploypiggyback_desc_0004=You ever work with a ~mission(Item)? It's fairly simple stuff. Take it to an area, turn the thing on, and it taps into nearby comms. Nice little system if you're looking to dig up a little intel, maybe scout out a couple marks to hit. Anyway, I need one dropped at ~mission(Destination) for this thing I'm looking into and I need you to set it up. ~mission(Danger)Head over to ~mission(Location) and pick it up, they got one set aside for you. I'll transfer the credits once you got it active.
  26292. mg_ruto_deploypiggyback_desc_0005=I guess the ~mission(Client) are cooking up something big. They've requested a ~mission(Item) get set up over at ~mission(Destination). You'll need to grab one from ~mission(Location), head over and set it up. They're pretty self-explanatory, so don't sweat the set up. ~mission(Danger)\n\nAnyway, once you got the ~mission(Item) in place and active, get the hell out of there. I'll pay you after.
  26293. mg_ruto_deploypiggyback_desc_0006=Got client who's looking to put some ears on ~mission(Destination). All you gotta do is head over to ~mission(Location), pick up a ~mission(Item) then go set it up. ~mission(Danger)Job ain't over until the ~mission(Item)'s up and running, so make sure it's safe and operational. Once they get the data stream, you get the creds. Simple, right?
  26294. mg_ruto_deploypiggyback_obj_long_01=Go to ~mission(Location).
  26295. mg_ruto_deploypiggyback_obj_long_02=Collect the ~mission(Item).
  26296. mg_ruto_deploypiggyback_obj_long_03=Go to ~mission(Destination) to deploy ~mission(Item).
  26297. mg_ruto_deploypiggyback_obj_long_04=Deploy and activate the ~mission(Item).
  26298. mg_ruto_deploypiggyback_obj_short_01=~mission(Location)
  26299. mg_ruto_deploypiggyback_obj_short_02=Collect Piggyback
  26300. mg_ruto_deploypiggyback_obj_short_03=Deploy Site
  26301. mg_ruto_deploypiggyback_obj_short_04=Deploy
  26302. mg_ruto_deploypiggyback_obj_short_04a=Piggyback
  26303. mg_ruto_deploypiggyback_title=~mission(Title)
  26304. mg_ruto_deploypiggyback_title_0001=need a tap
  26305. mg_ruto_deploypiggyback_title_0002=listening device drop
  26306. mg_ruto_deploypiggyback_title_0003=it's all about the intel
  26307. mg_ruto_deploypiggyback_title_0004=hack Benson Mining Outpost
  26308. mg_ruto_deploypiggyback_title_0005=connect the streams
  26309. mg_ruto_deploypiggyback_title_0006=data link
  26310. mg_ruto_distraction_analogy_001=I want you to make what the 'duul did to Vega look like a weekend on Goss. 
  26311. mg_ruto_distraction_analogy_002=I want you to make people think you're the second coming of Ivar Messar or... you know, one of the bad ones. 
  26312. mg_ruto_distraction_analogy_003=By the time you're done, I want your name to be a warning. 
  26313. mg_ruto_distraction_desc=~mission(description)
  26314. mg_ruto_distraction_desc_0001=I have to say, this might be one of the best plans I've ever come up with. See, the ~mission(client) are looking to pull off the job of the century, but no way they'd get away clean. That is of course, unless there's something even bigger going down at the same time. You're gonna be the something bigger. I'm talking chaos on a whole new scale. \n\n~mission(wanted)With that nasty of a reputation, all you have to do is go visit a ~mission(Location) in the area and shoot at everything that shows up. I'll even tip off the authorities so they know exactly where you are. I figure with all the noise you'll be making, no way anyone gives two shits about what the ~mission(client) are up to.
  26315. mg_ruto_distraction_desc_0002=This is the sort of job most scavers only dream about getting paid for. How often do you get paid to make as big of a mess as you can?\n\n~mission(wanted)Between the bounty on your head, and me telling everyone where to find you, you should have about every ship in the sector on your ass in seconds. I figure we'll have you make your stand at a ~mission(Location) and I'll make sure word gets out on where to find you. Then all you have to do is keep them occupied for as long as you can. \n\nOf course, you're probably wondering why you're doing all this. While I can't tell you the details, let's just say that the ~mission(client) are going to be very appreciative for you keeping all the security forces occupied.
  26316. mg_ruto_distraction_desc_0003=The ~mission(client) are gonna pay you to unleash as much hell as you can in the sector. ~mission(wanted)You show up at a ~mission(Location) guns blazing, I put the word out on the spec, and just like that, everybody is looking the other way while the real job is going down. Classic misdirection.
  26317. mg_ruto_distraction_desc_0004=You know how I normally want my people to keep a low profile? Well, not this time. The ~mission(client) need you to tie up every bit of law in the sector. Make them so busy they won't notice anything else going on. I'm talking next level destruction. ~mission(analogy)~mission(wanted)\n\nEven better is I'll tip off everyone before hand so they know exactly where to find you. I'm thinking a ~mission(Location) since those are usually patrolled to begin with. Then all that's left is for you to take down as many of the bastards as you can. Should make headlines on the spec for weeks.
  26318. mg_ruto_distraction_obj_long_01=Achieve a level five crimestat.
  26319. mg_ruto_distraction_obj_long_01a=Maintain a level five crimestat.
  26320. mg_ruto_distraction_obj_long_02=Go to this local ~mission(Location) and wait for security to show up.
  26321. mg_ruto_distraction_obj_long_03=Cause a scene to keep security forces distracted.
  26322. mg_ruto_distraction_obj_Marker_02=~mission(Location)
  26323. mg_ruto_distraction_obj_marker_03=Distract
  26324. mg_ruto_distraction_obj_short_01=Raise Crimestat to 5
  26325. mg_ruto_distraction_obj_short_01a=Maintain Crimestat
  26326. mg_ruto_distraction_obj_short_02=Go To ~mission(Location)
  26327. mg_ruto_distraction_obj_short_03=Create Distraction
  26328. mg_ruto_distraction_title=~mission(title)
  26329. mg_ruto_distraction_title_0001=a little distraction
  26330. mg_ruto_distraction_title_0002=make some noise
  26331. mg_ruto_distraction_title_0003=unleash the beast
  26332. mg_ruto_distraction_title_0004=all eyes on you
  26333. mg_ruto_distraction_wanted_001=To make sure that they're paying attention, you're gonna have to get yourself to crimestat 5 and stay there. Only way to guarantee that every security hack and bounty hunter in the sector is gonna be making eyes at you.
  26334. mg_ruto_distraction_wanted_002=Here's the real fun part. In order to pull this off, I need you to get a level 5 crimestat. Hack a comm array, kill a bunch of people. I don't really care how. Just get to level 5 and stay there. That way there's no chance they're gonna be able to ignore a dangerous criminal such as yourself.
  26335. mg_ruto_distraction_wanted_003=Now, the reason I wanted you for this job specifically is cause of your crimestat level. Only a level 5 like yourself is a big enough threat to pull the kind of heat I'm talking about. Just do me a favor and make sure you stay at a 5 till this is all over. 
  26336. mg_ruto_distraction_wanted_004=Plus, with your crimestat at a 5, you're the ideal candidate to pull this job off. Everyone within the system will be beating each other senseless to get a crack at taking you down. It's perfect. As long as you stay a level 5 that is. 
  26337. mg_ruto_distraction_wanted_005=In order for this to work, you're gonna need to have a crimestat 5. That's the only way to make sure every security hack and bounty hunter in the sector is gonna be making eyes at you. Now, as it happens, I'm plugged directly into the system's ECN, so once you take the gig, I'll make you notorious.
  26338. mg_ruto_distraction_wanted_006=The catch is you gotta instantly become the system's most wanted to get the kinda heat we want all focused on you. Fortunately, I got myself a backdoor into your criminal files to make that happen. All you gotta do is say yes and your crimestat goes through the roof, then you just focus on raising some hell out there.
  26339. mg_ruto_from=Ruto
  26340. mg_ruto_from_001=Ruto
  26341. mg_ruto_from_002=Imperator Costigan
  26342. mg_ruto_from_003=The Grand Imperator
  26343. mg_ruto_from_004=Imperator Corruption
  26344. mg_ruto_havejob_desc=~mission(desc)
  26345. mg_ruto_havejob_desc_0001=Next time you're in Grim HEX swing by Technotic and we can discuss how you and I can help each other out.
  26346. mg_ruto_havejob_desc_0002=Got a hot fresh one here, and thought you might like yourself a slice. Stop by Technotic if you're interested.
  26347. mg_ruto_havejob_desc_0003=Hey, swing by ~mission(location). Got something for you.
  26348. mg_ruto_havejob_desc_0004=Big plans are in the works and I think you're gonna want to be a part of them. Head to Technotic and we'll discuss the nitty gritty.
  26349. mg_ruto_havejob_desc_0005=New job's in the works. If you want a slice of the credits hit me up at ~mission(location).
  26350. mg_ruto_havejob_desc_0006=Turns out I'm in need of an extra set of hands. Play your cards right, and I'm thinking it might be you. I'll tell you all about it at the shop.
  26351. mg_ruto_havejob_desc_0007=If you're looking for work, swing by the shop and I'll get you sorted.
  26352. mg_ruto_havejob_desc_0008=Have a gig that I'm thinking of bringing you in on. Could be a decent payday for everyone if it pans out. Why don't you come by ~mission(location) and we'll hash specifics.
  26353. mg_ruto_havejob_desc_0009=Things are starting to heat up. Don't want to say too much right now, but stop by the shop and I'll fill you in.
  26354. mg_ruto_havejob_desc_0010=Get your ass over to ~mission(location). I'm setting something up and I've got a little part I'd like you to play.
  26355. mg_ruto_havejob_obj_long_01=Meet with Ruto
  26356. mg_ruto_havejob_obj_short_01=Ruto
  26357. mg_ruto_havejob_title=~mission(title)
  26358. mg_ruto_havejob_title_0001=job opportunity
  26359. mg_ruto_havejob_title_0002=a little favor
  26360. mg_ruto_havejob_title_0003=swing on by
  26361. mg_ruto_havejob_title_0004=need to talk
  26362. mg_ruto_havejob_title_0005=you busy?
  26363. mg_ruto_havejob_title_0006=new gig
  26364. mg_ruto_havejob_title_0007=let's talk
  26365. mg_ruto_havejob_title_0008=got something for you
  26366. mg_ruto_intromission_desc=~mission(Description)
  26367. mg_ruto_intromission_desc_0001=Hi there. I've been hearing your name pop up a lot recently on security channels. Seems you're pretty hell bent on making life difficult for those authority types. I'll be honest. I like that kind of initiative. I know some people who might be interested in subsidizing your anti-social habits. But I'm getting ahead of myself. \n\nI'd like to see how you operate in the field myself, so here's the deal, the ~mission(Client) have pushed someone into the sweet hereafter and have paid for someone to make the remains disappear. That's considerate, right? No sense letting trash like that stink up ~mission(Location01). Anyway, I'd like you to go there, collect the boxes and dispose of them. Don't really care where as long as it's off-world and not in front of some cops. Simple, right? Anyway, you do this and we can talk about further, more lucrative, employment opportunities. ~mission(Timed)
  26368. mg_ruto_intromission_desc_0002=You're becoming quite popular among the unsavories. My name's Ruto. You've probably heard of me. I'm a sort of talent scout for unsavories myself and I'm pretty good at it, if I say so. Part of the reason for that is standards. Not a lot of people have 'em. Me, I need to know that when I give a job to one of my people, that they'll execute it. Otherwise, it's just chaos, you know? But the bad kind. \n\nAnyway, I think we might be able to help each other out. First though, I need to see you in action for myself. The ~mission(Client) ghosted some idiot down at ~mission(Location01) and need the packaged up remains disposed of. Feels like something you could handle, no? Knock this out and maybe we can talk more. ~mission(Timed)
  26369. mg_ruto_intromission_desc_0003=Why hello. Been watching you for a while now. Not in a creepy way or anything, more like professional curiosity. See, I make it my business to know who's making moves in my system. If I see someone with potential, let's just say, I bring them into the fold. \n\nAnyway, I think you might be the kinda person I should know better. But first, I've got a little job for you. Something simple to show me that you're not one of these lazy kids I see on the spectrum. That you're a real go-getter. \n\nThere's remains of a body down at ~mission(Location01). I won't tell you who did it or why. Only that the boxes need to get gone. Take them off-world somewhere and dump it. You do that and maybe I can fill you in on all the exciting opportunities available to an entrepreneurial go-getter like yourself. ~mission(Timed)
  26370. mg_ruto_intromission_obj_long_01=Go to ~mission(location)
  26371. mg_ruto_intromission_obj_long_02=Collect the body.
  26372. mg_ruto_intromission_obj_long_03=Get rid of the corpse off-world.
  26373. mg_ruto_intromission_obj_marker_01=Pickup Site
  26374. mg_ruto_intromission_obj_marker_02=Corpse
  26375. mg_ruto_intromission_obj_short_01=Go to pickup site
  26376. mg_ruto_intromission_obj_short_02=Collect body
  26377. mg_ruto_intromission_obj_short_03=Dump body
  26378. mg_ruto_intromission_timed_0001=Need to take care of this quick though. Sorry. Hate to rush, but you know, clients are paying.
  26379. mg_ruto_intromission_timed_0002=Oh, I'll need you to sort this out on the quicker side.
  26380. mg_ruto_intromission_timed_0003=One more thing, you'll need to hurry. Clients want this handled now.
  26381. mg_ruto_intromission_timed_0004=Yeah, probably should mention that I need this taken care of immediately, so off you go.
  26382. mg_ruto_intromission_title=~mission(Title)
  26383. mg_ruto_intromission_title_0001=job opportunity
  26384. mg_ruto_intromission_title_0002=got a minute?
  26385. mg_ruto_intromission_title_0003=a little arrangement
  26386. mg_ruto_intromission_title_0004=help wanted
  26387. mg_ruto_intromission_title_0005=jobs, right?
  26388. mg_ruto_invite_desc=~mission(description)
  26389. mg_ruto_invite_desc_0001=You handled yourself pretty well. I suppose it's time we meet up and make this official. Sound good? I'm working out of this old tech shop on Grim HEX called Technotic. Just come on in and find me in the back. ~mission(oldman) Anyway, swing by when you can.
  26390. mg_ruto_invite_desc_0002=Thanks for taking care of that little job for me. Hope it wasn't too messy. Anyway, as promised, I'd like to invite you down and see if we can't work out a little arrangement. If you're interested, head on over to Grim HEX. Somewhere in the back halls, you'll find a run down little hole called Technotic. I'm in the back. ~mission(oldman)
  26391. mg_ruto_invite_desc_0003=I think it's about time we talked about your future. Don't you think? You ever been to Grim HEX before? Nasty little corner of nothing in the field above Yela. Swing on by and look for a tech shop called Technotic. I'm in the back. ~mission(oldman) Anyway, we'll have a little chat about your future, yeah? See if we can help each other out.
  26392. mg_ruto_invite_obj_long_01=Meet with Ruto in Grim HEX
  26393. mg_ruto_invite_obj_marker_01=Ruto
  26394. mg_ruto_invite_obj_short_01=Meet with Ruto
  26395. mg_ruto_invite_oldman_001=Don't mind the guy at the front. He's kinda like a watch dog. Just older... and quieter.
  26396. mg_ruto_invite_oldman_002=Whatever you do. Don't piss off the guy at the front. He may not look like much, but he's an ex-Marine.
  26397. mg_ruto_invite_oldman_003=Word of warning, the guy I have guarding the counter is violent. Real violent. If you see him wearing green, run. That's his trigger color.
  26398. mg_ruto_invite_oldman_004=Make sure the guy in the front doesn't talk your ear off.
  26399. mg_ruto_invite_oldman_005=Don't worry about the antique at the front counter. He came with the place.
  26400. mg_ruto_invite_title=~mission(title)
  26401. mg_ruto_invite_title_0001=a mutually beneficial arrangement
  26402. mg_ruto_invite_title_0002=good job, now more jobs
  26403. mg_ruto_invite_title_0003=up for a face to face?
  26404. mg_ruto_invite_title_0004=think it's time we meet
  26405. mg_ruto_invite_title_0005=let's do this
  26406. mg_ruto_outpost_repair_danger_0001=The longer they're dark, the more credits we lose. Need them up and running ASAP. 
  26407. mg_ruto_outpost_repair_danger_0002=A lot of people are waiting on them to be up and running again, so basically, hurry the hell up with this. 
  26408. mg_ruto_outpost_repair_danger_0003=A lot of credits run through the place which makes this repair pretty damn urgent. 
  26409. mg_ruto_outpost_repair_danger_0004=Some other jobs I got cooking are waiting on this being taken care of and I don't like being kept waiting. Faster you get this done the better. 
  26410. mg_ruto_outpost_repair_danger_0005=Not to rush you or anything, but this needs to get taken care of fast. 
  26411. mg_ruto_outpost_repair_desc=~mission(Desc)
  26412. mg_ruto_outpost_repair_desc_0001=Normally people in our rarified profession don't mind working in the shadows, but having zero power is a bit much. It's even starting to hurt the operations down over at ~mission(Destination). See if you can go sort them out with a new battery, okay? ~mission(Timed)
  26413. mg_ruto_outpost_repair_desc_0002=A storm down surface side a little while back caused some damage and now ~mission(Destination) doesn't have any power at all. Can't really afford to have them down for long, so I need you to bring them a replacement battery. ~mission(Timed)
  26414. mg_ruto_outpost_repair_desc_0003=Some wingnut over at ~mission(Destination) tried fixing an electrical problem on their own and now the whole outpost doesn't have power. Got to love that DIY attitude. I'm having flashbacks to ~mission(DIY). ~mission(Timed)Anyway, do me a favor and run a battery down there.
  26415. mg_ruto_outpost_repair_desc_0004=I'm hoping you have some maintenance experience, because I need someone to bring a replacement battery down to ~mission(Destination). ~mission(Timed)And if anyone's there when you show up, don't let them talk you into cleaning up or anything. The contract is just for the battery.
  26416. mg_ruto_outpost_repair_desc_0005=Got word from ~mission(Destination) that they've gone dark. Not sure what the hell they're doing there, but this is like the fifth time they've lost power this month. Probably trying to run a hot tub or something off the gennie. Either way, gonna need you to bring them a replacement battery. ~mission(Timed)
  26417. mg_ruto_outpost_repair_DIY_0001=my dad trying to fix the air recycler
  26418. mg_ruto_outpost_repair_DIY_0002=my old roommate trying to make his own quantum fuel
  26419. mg_ruto_outpost_repair_DIY_0003=the time this banger I ran with rigged his gun to be autofire and nearly destroyed his ship
  26420. mg_ruto_outpost_repair_DIY_0004=this old miner who figured she could build herself a better EVA suit.
  26421. mg_ruto_outpost_repair_obj_long_01=Acquire replacement battery.
  26422. mg_ruto_outpost_repair_obj_long_02=Go to ~mission(Location).
  26423. mg_ruto_outpost_repair_obj_long_03=Restore power to ~mission(Location).
  26424. mg_ruto_outpost_repair_obj_short_01=Battery
  26425. mg_ruto_outpost_repair_obj_short_02=Repair Site
  26426. mg_ruto_outpost_repair_obj_short_03=Restore Power
  26427. mg_ruto_outpost_repair_title=~mission(Title)
  26428. mg_ruto_outpost_repair_title_0001=battery run
  26429. mg_ruto_outpost_repair_title_0002=black out
  26430. mg_ruto_outpost_repair_title_0003=power outage
  26431. mg_ruto_outpost_repair_title_0004=replacement battery
  26432. mg_ruto_outpost_repair_title_0005=outpost offline
  26433. mg_ruto_planetcollect_body_desc=~mission(Description)
  26434. mg_ruto_planetcollect_body_desc_0001=There was an 'accident' and now there's a couple of boxes of remains where they shouldn't be. ~mission(Client) need a cleaner to cart them off-world. ~mission(Timed)And don't tell me what you do with them. It's probably better if I don't know.
  26435. mg_ruto_planetcollect_body_desc_0002=The ~mission(Client) had a change of leadership and their former manager's been made redundant right through the eyes. Now they need someone to "clear out the desk," so to speak, and dump everything off-world. ~mission(Timed)Really makes me appreciate being self-employed.
  26436. mg_ruto_planetcollect_body_desc_0003=Bit of a going away party / funeral that I want you to attend. The guest of honor needs a ride off-world and you're gonna give it to 'em. Dead bastard really should have known better than to skim from the ~mission(Client). ~mission(Timed)
  26437. mg_ruto_planetcollect_body_desc_0004=Guess there was a bit of a disagreement between a couple of ~mission(Client) that got pretty heated. Anyway, they need someone to escort whatever's left of the losing side off the premises. ~mission(Timed)
  26438. mg_ruto_planetcollect_body_desc_0005=One of the big truths in this 'verse is that dead bodies seldom go anywhere on their own. That's why the ~mission(Client) need us to move one for them. I'm sure you can figure out somewhere suitably private to take the remains. ~mission(Timed)
  26439. mg_ruto_planetcollect_body_obj_long_01=Go to ~mission(Location01|Address).
  26440. mg_ruto_planetcollect_body_obj_long_02=Collect all boxes containing remains and remove them from the site.
  26441. mg_ruto_planetcollect_body_obj_long_03=Get rid of the remains off-world.
  26442. mg_ruto_planetcollect_body_obj_short_01=Collection Site
  26443. mg_ruto_planetcollect_body_obj_short_02=Collect Remains
  26444. mg_ruto_planetcollect_body_obj_short_03=Dump Remains
  26445. mg_ruto_planetcollect_body_obj_short_03a=Boxes
  26446. mg_ruto_planetcollect_body_timed_0001=The longer this sits, the more likely someone who shouldn't stumbles across it. Can't risk that. Not to mention the stench. 
  26447. mg_ruto_planetcollect_body_timed_0002=The ~mission(Client) are a little on edge about the remains just sitting out there. I've told them there's nothing to worry about, but let's go ahead and take care of this as fast as possible. 
  26448. mg_ruto_planetcollect_body_timed_0003=We need to hurry up and take care of this before before someone starts poking around. 
  26449. mg_ruto_planetcollect_body_timed_0004=Gonna call this a rush job. Remain are not going anywhere, but the ~mission(Client) will feel a lot better once everything's been taken care of. 
  26450. mg_ruto_planetcollect_body_timed_0005=Don't take too long on this. Last thing we need is for someone else to get to the remains before you do. 
  26451. mg_ruto_planetcollect_body_title=~mission(Title)
  26452. mg_ruto_planetcollect_body_title_0001=personnel change
  26453. mg_ruto_planetcollect_body_title_0002=cleaning house
  26454. mg_ruto_planetcollect_body_title_0003=early retirement
  26455. mg_ruto_planetcollect_body_title_0004=one last trip
  26456. mg_ruto_planetcollect_body_title_0005=rest in peace
  26457. mg_ruto_planetcollect_body_title_0006=final destination
  26458. mg_ruto_planetcollect_chem_marker_03=Chemicals
  26459. mg_ruto_planetcollect_drug_desc_0001=This is a simple delivery run. Pick up a box of ~mission(drug) from ~mission(location) and take it to ~mission(destination). ~mission(trouble)~mission(rush)
  26460. mg_ruto_planetcollect_drug_desc_0002=Short and sweet. You're gonna head to~mission(location) and pick up a shipment of ~mission(drug). Make sure you keep a low profile and run it to ~mission(destination)". Simple. ~mission(rush)~mission(threat)One more thing. This is for the ~mission(client), so don't screw it up.
  26461. mg_ruto_planetcollect_drug_desc_0003=Word's come down that the ~mission(client) need some product moved from ~mission(location) and delivered to ~mission(destination). ~mission(rush)~mission(trouble)Hopefully I don't need to reiterate this, but don't even think about sampling the supply.
  26462. mg_ruto_planetcollect_drug_desc_0004=Apparently there's been a high demand for ~mission(drug), so the ~mission(client) need to re-up their dealers. You're gonna head down to ~mission(location), pick up the package and take it to ~mission(destination). ~mission(rush)~mission(trouble)
  26463. mg_ruto_planetcollect_drug_desc_0005=Here you go. Like I said, it's a pretty straightforward job. ~mission(client) need some ~mission(drug) grabbed from ~mission(location) and taken to ~mission(destination). ~mission(trouble)You do this right and not only will you stay in my good graces, you'll make some nice creds as well. Seems fair, right? ~mission(rush)
  26464. mg_ruto_planetcollect_drug_rush_0001=This job comes with a timetable, so I'm gonna need you to move quick on this. 
  26465. mg_ruto_planetcollect_drug_rush_0002=Hurry up too. I'm told the masses are eager for their party favors. 
  26466. mg_ruto_planetcollect_drug_rush_0003=You'll be on a clock with this one. The~mission(client) need their supply quick. 
  26467. mg_ruto_planetcollect_drug_rush_0004=Move quick. I'm gonna be timing you on this one. 
  26468. mg_ruto_planetcollect_drug_title_0001=courier
  26469. mg_ruto_planetcollect_drug_title_0002=package run
  26470. mg_ruto_planetcollect_drug_title_0003=delivery needed
  26471. mg_ruto_planetcollect_drug_title_0004=courier gig
  26472. mg_ruto_planetcollect_drug_title_0005=smuggler wanted
  26473. mg_ruto_planetcollect_drug_title_0006=a simple run
  26474. mg_ruto_planetcollect_drug_trouble_0001=This is a drug run, so keep an eye out for baddies, yeah? 
  26475. mg_ruto_planetcollect_drug_trouble_0002=A little bird told me that there might be some heavies out gunning for this job too. 
  26476. mg_ruto_planetcollect_drug_trouble_0003=You might need to fight some people on this one. Just so you know. 
  26477. mg_ruto_planetcollect_drug_trouble_0004=Be ready for a scrap. I'm not expecting this one to go smoothly. 
  26478. mg_ruto_planetcollect_steal_danger_0001=Make sure you bring some guns. There's a high potentiality that this one might get a little rough. 
  26479. mg_ruto_planetcollect_steal_danger_0002=There's a good chance you might need to kill some people on this one. I trust you don't have a problem with that. 
  26480. mg_ruto_planetcollect_steal_danger_0003=And keep your eyes open. Word is there are predators circling, if you get my meaning. 
  26481. mg_ruto_planetcollect_steal_danger_0004=You don't mind killing people right? I'm not promising anything, but you might want to make sure you got some guns. 
  26482. mg_ruto_planetcollect_steal_danger_0005=Guy I know said that this job might've been shopped around before it landed with me, so there might be some unfriendly competition out there. Handle them. 
  26483. mg_ruto_planetcollect_steal_desc=~mission(desc)
  26484. mg_ruto_planetcollect_steal_desc_0001=~mission(client) need a ~mission(item) transported from ~mission(location) and dropped at ~mission(destination). ~mission(rush)~mission(trouble)
  26485. mg_ruto_planetcollect_steal_desc_0002=You know how to move a box, right? This is right up your alley then. Pick up a ~mission(item) at ~mission(location) and run it over to ~mission(destination). ~mission(trouble)Get it done right and the ~mission(client) cut you some creds. Simple. ~mission(rush)
  26486. mg_ruto_planetcollect_steal_desc_0003=We've been hired by the ~mission(client) to move some cargo. Now, they didn't tell me what's in the box and you're going to be paid not to care. All you gotta do is snag the ~mission(item) from ~mission(location) and get it to ~mission(destination) in one piece. ~mission(rush)~mission(threat) \n\nOh, do me a favor and don't look inside, okay?
  26487. mg_ruto_planetcollect_steal_desc_0004=As far as gigs go, they don't get much more basic than this. All you gotta do is go to ~mission(location) and snag a ~mission(item). Once you got it, take it over to ~mission(destination) and dump it. That's it. Seriously. ~mission(rush)~mission(trouble)
  26488. mg_ruto_planetcollect_steal_desc_0005=This is a a straight cargo run. The ~mission(item) needs to get from ~mission(location) to ~mission(destination). ~mission(rush)~mission(trouble)This is a job for the ~mission(client), so don't screw it up.
  26489. mg_ruto_planetcollect_steal_desc_0006=Got a simple run for you. Well... it should be pretty simple. ~mission(client) need a ~mission(item) moved from ~mission(location) to ~mission(destination). ~mission(rush)~mission(threat)Get the ~mission(item) there in one piece and you get paid. Like I said, simple.
  26490. mg_ruto_planetcollect_steal_obj_long_01=Go to ~mission(location).
  26491. mg_ruto_planetcollect_steal_obj_long_02=Acquire the ~mission(item)
  26492. mg_ruto_planetcollect_steal_obj_long_03=Deliver it to ~mission(destination)
  26493. mg_ruto_planetcollect_steal_obj_short_01=Go Here
  26494. mg_ruto_planetcollect_steal_obj_short_02=Grab Stuff
  26495. mg_ruto_planetcollect_steal_obj_short_03=Deliver Goods
  26496. mg_ruto_planetcollect_steal_rush_0001=I'm gonna need you to go light speed on this one. 
  26497. mg_ruto_planetcollect_steal_rush_0002=Think you can prioritize this? Clients were very insistent that it happens quickly. 
  26498. mg_ruto_planetcollect_steal_rush_0003=Hurry up on this one. There are people waiting. 
  26499. mg_ruto_planetcollect_steal_rush_0004=If you do this job, make sure you take care of it quick. 
  26500. mg_ruto_planetcollect_steal_rush_0005=Move quick and get this done. 
  26501. mg_ruto_planetcollect_steal_title=~mission(title)
  26502. mg_ruto_planetcollect_steal_title_0001=need something nicked
  26503. mg_ruto_planetcollect_steal_title_0002=quick run
  26504. mg_ruto_planetcollect_steal_title_0003=pick up, drop off, you know...
  26505. mg_ruto_planetcollect_steal_title_0004=that thing I was telling you about
  26506. mg_ruto_planetcollect_steal_title_0005=prime opportunity
  26507. mg_ruto_planetcollect_waste_desc=~mission(Description)
  26508. mg_ruto_planetcollect_waste_desc_0001=Here's the deal. Some people I know have some ~mission(Item) that needs disposing of. I know. I know. Not exactly the type of work you dreamed of doing, but creds are creds, right? Times like these, people should be grateful for anything that comes their way. All you gotta do is pick up the ~mission(Item) and dump it off-world. Don't care where, but maybe not in front of some cops.
  26509. mg_ruto_planetcollect_waste_desc_0002=Kind of a basic run. Not really worth your talents, but hey, a gig's a gig, right? All you gotta do is pick up some ~mission(Item) and get rid of it. That's it.
  26510. mg_ruto_planetcollect_waste_desc_0003=Need you to swing by one of my clients and take away some ~mission(Item). They're paying to get it off-site and off-world, but don't care what happens after that, so neither do I. Do it and you'll get paid.
  26511. mg_ruto_planetcollect_waste_desc_0004=Looks like a friend needs some ~mission(Item) disposed of without any questions. Head there, grab the ~mission(Item) and dump it off-world. They don't come much simpler.
  26512. mg_ruto_planetcollect_waste_desc_0005=Hope you don't mind getting your hands dirty. I'm serious. This isn't a metaphor. There's some ~mission(Item) that needs to get dumped. Head on over and they should have it all boxed up and waiting for you to get off-world. One time contract. Standard pay.
  26513. mg_ruto_planetcollect_waste_desc_0006=This here's a quick one. Shouldn't be too much trouble. There's some ~mission(Item) that needs to disappear. Pick it up, dump it off, get paid.
  26514. mg_ruto_planetcollect_waste_obj_long_01=Go to ~mission(Location01|Address).
  26515. mg_ruto_planetcollect_waste_obj_long_02=Collect all ~mission(Item).
  26516. mg_ruto_planetcollect_waste_obj_long_03=Get rid of ~mission(Item) off-world.
  26517. mg_ruto_planetcollect_waste_obj_short_01=Pickup Site
  26518. mg_ruto_planetcollect_waste_obj_short_02=Collect Waste
  26519. mg_ruto_planetcollect_waste_obj_short_03=Remove Waste
  26520. mg_ruto_planetcollect_waste_obj_short_03a=Waste
  26521. mg_ruto_planetcollect_waste_title=~mission(Title)
  26522. mg_ruto_planetcollect_waste_title_0001=crap toss
  26523. mg_ruto_planetcollect_waste_title_0002=bio-waste dump
  26524. mg_ruto_planetcollect_waste_title_0003=disposal
  26525. mg_ruto_sectorsweep_danger_001=And I don't know if they've been doing some special training, or if they changed what they've been feeding the bastards, but some of these security pilots aren't half bad at fighting. Make sure you go in ready. 
  26526. mg_ruto_sectorsweep_danger_002=Now, if this was a one on one, I'd put my credits on you hands down, but since these sec-jobs tend to travel in packs, clearing them out may end up being a pretty tough fight. Not trying to scare you off, just think you should know what you're in for. 
  26527. mg_ruto_sectorsweep_danger_003=Be good to teach these corporate guns that standing up to the ~mission(client) doesn't pay. However hard they fight - and trust me, they're gonna fight - you fight back even harder. 
  26528. mg_ruto_sectorsweep_danger_004=Of course, as much as we make fun of these security hacks, don't underestimate them. Any idiot with a gun can kill you if you get sloppy. 
  26529. mg_ruto_sectorsweep_desc=~mission(description)
  26530. mg_ruto_sectorsweep_desc_0001=~mission(contractor) have gone ahead and started poking around somewhere they shouldn't. You're gonna make them stop. Head out to ~mission(location) and clear every last one of those advocacy-wannabes from along their patrol route. ~mission(danger)
  26531. mg_ruto_sectorsweep_desc_0002=Seems ~mission(contractor) has started patrolling out over in ~mission(location) by some of the ~mission(client)' territory. They'd normally take care of it themselves but since they've got something bigger in the works that they'd rather not risk, decided to hire an outsider to sweep the area clear. ~mission(danger)Last thing, try not to let any of them escape. It's not really professional, you know?
  26532. mg_ruto_sectorsweep_desc_0003=The ~mission(client) have a score all lined up, but they can't do anything about because some over-achieving ~mission(contractor) lugs are patrolling ~mission(location). Need you to fly along the route and take out any security you find. ~mission(danger)
  26533. mg_ruto_sectorsweep_desc_0004=I tried to warn them, but the ~mission(client) got overeager and now, thanks to them attacking too many civies, ~mission(contractor)'s stepping up patrols through ~mission(location). Gotten so bad they can't do business as long as security's there. That's where we come in. You're going to fly the patrol route and sweep it clean. ~mission(danger)Honestly though, I think you're gonna have a lot of fun with this one.
  26534. mg_ruto_sectorsweep_desc_0005=Despite the best efforts of myself and the other criminally-minded individuals in this sector, ~mission(contractor) is still trying to clean the place up. They even started patrolling out in ~mission(location). Can you believe it? There's no way we're gonna let that kind of initiative stand, so that's why you're going to fly along this patrol and clear them the hell out. ~mission(danger)
  26535. mg_ruto_sectorsweep_obj_long_01=Visit all of the patrol beacons and clear out any security.
  26536. mg_ruto_sectorsweep_obj_marker_02=Patrol Beacon
  26537. mg_ruto_sectorsweep_obj_short_01=Go To Patrol Beacon
  26538. mg_ruto_sectorsweep_obj_short_02=Eliminate Security
  26539. mg_ruto_sectorsweep_obj_short_03=Go To Next Patrol Beacon
  26540. mg_ruto_sectorsweep_title=~mission(title)
  26541. mg_ruto_sectorsweep_title_0001=cleaning house
  26542. mg_ruto_sectorsweep_title_0002=security sweep
  26543. mg_ruto_sectorsweep_title_0003=bad neighbors
  26544. mg_ruto_sectorsweep_title_0004=all clear
  26545. mg_ruto_sectorsweep_title_0005=get out
  26546. mg_ruto_spacecargo_illegal_danger_0001=Word is there's trouble in the area, so keep sharp. 
  26547. mg_ruto_spacecargo_illegal_danger_0002=Anyone messes with you, you drop them, yeah? 
  26548. mg_ruto_spacecargo_illegal_danger_0003=Another thing, this'll take you in some rough parts of space. I'd recommend guns. Lots of guns. 
  26549. mg_ruto_spacecargo_illegal_danger_0004=You know, looking at the ~mission(ship)'s position, I'm thinking you might wanna make sure your guns are all charged up. 
  26550. mg_ruto_spacecargo_illegal_danger_0005=One of my people told me the ~mission(client) might've shopped this job around, so you may run into some trouble. 
  26551. mg_ruto_spacecargo_illegal_desc=~mission(desc)
  26552. mg_ruto_spacecargo_illegal_desc_0001=A ~mission(ship) got punched out while on the drift. ~mission(client) are paying for someone to go out and pull a ~mission(item) from the wreck. ~mission(trouble)Once you get it, they want it dropped over at ~mission(destination). Sort it and you get paid. I'll send all the details about ~mission(location). ~mission(rush)
  26553. mg_ruto_spacecargo_illegal_desc_0002=I'll keep this simple. I need you to extract a ~mission(item) from the corpse of a ~mission(ship) and leave it at ~mission(destination). ~mission(rush)The ~mission(client) passed along the location of ~mission(location). ~mission(trouble)
  26554. mg_ruto_spacecargo_illegal_desc_0003=~mission(client) are hiring. They want someone to head out to ~mission(location) and snag a ~mission(item) from the wreck. I don't know if they killed the ~mission(ship) and I don't really care. Once you got the ~mission(item), just take it over to ~mission(destination) and drop it off. ~mission(rush)~mission(trouble)
  26555. mg_ruto_spacecargo_illegal_desc_0004=This is that gig I was telling you about. Seems pretty casual, if you ask me, but I don't have to go out there. Anyway, ~mission(client) want someone to pull a ~mission(item) from a ~mission(ship) corpse and run it over to ~mission(destination). ~mission(trouble)That's it. ~mission(rush)
  26556. mg_ruto_spacecargo_illegal_desc_0005=I know how much love crawling around the wreckage of a ~mission(ship) so I saved this one just for you. And guess what, the ~mission(client) will even pay you for it. All you gotta do is snag a ~mission(item) while you're out there and take it to ~mission(destination). I'll send you the details on ~mission(location). ~mission(rush)~mission(trouble)
  26557. mg_ruto_spacecargo_illegal_desc_0006=I'm gonna include the exact job request from the ~mission(client) in its entirety just so you can see what I have to deal with:\n\nhy Ruta, my offaz an i went an downed a ~mission(ship) off in the black. bozz wanna boxes from it but didnt tell us. we three bottlz inna night and needin someone to go grab it. i sendin creds for it. \n\nI just don't know how some of these idiots stay alive as long as they do, much less fly a spaceship. Anyway, to translate, they need a ~mission(item) grabbed from ~mission(location) and delivered to ~mission(destination). They'll pay you after if they aren't too drunk. ~mission(rush)~mission(trouble)
  26558. mg_ruto_spacecargo_illegal_obj_long_01=Go to ~mission(location).
  26559. mg_ruto_spacecargo_illegal_obj_long_02=Acquire the ~mission(item)
  26560. mg_ruto_spacecargo_illegal_obj_long_03=Deliver it to ~mission(destination)
  26561. mg_ruto_spacecargo_illegal_obj_short_01=Go Here
  26562. mg_ruto_spacecargo_illegal_obj_short_02=Grab Stuff
  26563. mg_ruto_spacecargo_illegal_obj_short_03=Deliver Goods
  26564. mg_ruto_spacecargo_illegal_timed_0001=They're gonna need this delivered sharpish. 
  26565. mg_ruto_spacecargo_illegal_timed_0002=And get a move on, yeah? I need this done now. 
  26566. mg_ruto_spacecargo_illegal_timed_0003=Let's put on our speedy pants for this one, okay? This needs to get done sooner than later. 
  26567. mg_ruto_spacecargo_illegal_timed_0004=Gonna need you to move fast on this. The ~mission(client) want it done now. 
  26568. mg_ruto_spacecargo_illegal_timed_0005=If you do this, move fast, okay? The pay comes with a clock. 
  26569. mg_ruto_spacecargo_illegal_title=~mission(title)
  26570. mg_ruto_spacecargo_illegal_title_0001=space boost
  26571. mg_ruto_spacecargo_illegal_title_0002=wreck diving
  26572. mg_ruto_spacecargo_illegal_title_0003=need a scavenger
  26573. mg_ruto_spacecargo_illegal_title_0004=need a ~mission(item)
  26574. mg_ruto_spacecargo_illegal_title_0005=retrieval
  26575. mg_ruto_spacecargo_illegal_title_0006=No questions
  26576. mg_ruto_spacecargo_illegal_title_0007=blah blah
  26577. mg_ruto_spacecargo_illegal_title_0008=~mission(ship) dive
  26578. mg_ruto_spacecargo_illegal_title_0009=package run
  26579. mg_ruto_spacecargo_illegal_title_0010=pick up drop off
  26580. mg_ruto_spacesteal_danger_0001=Odds are this job's gonna get a little bloody. Might wanna ready yourself for that.
  26581. mg_ruto_spacesteal_danger_0002=Handle anyone that gets in your way.
  26582. mg_ruto_spacesteal_danger_0003=Get ready for some violence, yeah? I don't think this'll go peacefully.
  26583. mg_ruto_spacesteal_danger_0004=I'd bring some guns too. You know, in case this gets ugly.
  26584. mg_ruto_spacesteal_desc=~mission(Contractor|StealDescription)
  26585. mg_ruto_spacesteal_desc_0001=Here's the deal, got a tip from ~mission(Contractor|StealNickname) that some skag named ~mission(TargetName) got real ambitious and snagged a ~mission(Contractor|StealItem) from some suckers. That's all well and good, but it seems that they owe some creds to the ~mission(client) and have been refusing to use their newfound wealth to settle up. Now, the ~mission(client) want someone to ghost 'em and retrieve the ~mission(Contractor|StealItem) from the wreck. That way, they get their money back and remind any future idiots that they gotta pay their debts. ~mission(Contractor|StealTimed) Once you get the goods, drop them off at ~mission(destination) and get paid. ~mission(Contractor|StealDanger)
  26586. mg_ruto_spacesteal_desc_0002=How do you feel about thieving from thieves? Shouldn't matter, right? The ~mission(client) are looking to hire someone to obtain ~mission(Contractor|StealItem) from some geezer's ship. Find them, hit them, grab the stuff and drop it at ~mission(destination). That'll be that. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)
  26587. mg_ruto_spacesteal_desc_0003=Here's that robbery I was telling you about. Need you to hit some poor bastard named ~mission(TargetName) who's made the massive mistake of acquiring some ~mission(Contractor|StealItem) that the ~mission(client) are looking to obtain. ~mission(Contractor|StealDanger) Once you got it, run it over to ~mission(destination) and I'll make sure your credits are waiting. After my cut, of course. ~mission(Contractor|StealTimed)
  26588. mg_ruto_spacesteal_desc_0004=How're your boosting skills these days? Job's fairly simple. Track down a ship owned by ~mission(TargetName), take it out and retrieve a ~mission(Contractor|StealItem) from the wreckage. ~mission(Contractor|StealTimed) ~mission(Danger) Once you got it, all you gotta do is drop off the ~mission(Contractor|StealItem) over at ~mission(destination). Pay's coming down from ~mission(client), so make sure you deliver.
  26589. mg_ruto_spacesteal_desc_0005=~mission(client) are paying for someone to knock over ~mission(TargetName)'s ship and steal a ~mission(Contractor|StealItem). Contract's very specific that they got to go. No bargains, no mercy, just one to the dome and a trip to their cargo hold. Take the stuff to ~mission(destination) and get paid. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger)
  26590. mg_ruto_spacesteal_desc_0006=Friend of mine said that ~mission(nickname) was posted up in Old38 wasted out of their mind, bragging about how ~mission(TargetName) had scored a ~mission(Contractor|StealItem) that was, and I quote, 'valuable as hell.' Now, I floated this tidbit out to the sharks and the ~mission(client) were the most interested. They're willing to pay for you to head out, track down ~mission(TargetName|Last)'s ship and snatch the loot. Once you do, run it over to ~mission(destination) and drop it off. ~mission(client) will transfer the creds once they get it. ~mission(Contractor|StealTimed) ~mission(Contractor|StealDanger) I think we've all learned a valuable lesson about the dangers of bragging, haven't we?
  26591. mg_ruto_spacesteal_nickname_0001=Needles
  26592. mg_ruto_spacesteal_nickname_0002=Little Mop
  26593. mg_ruto_spacesteal_nickname_0003=Knuckles Mackleroy
  26594. mg_ruto_spacesteal_nickname_0004=Clip Wilson
  26595. mg_ruto_spacesteal_nickname_0005=Tee-Cee
  26596. mg_ruto_spacesteal_obj_long_01=Track down ~mission(TargetName)'s ship.
  26597. mg_ruto_spacesteal_obj_long_02=Take out ~mission(TargetName|Last).
  26598. mg_ruto_spacesteal_obj_long_03=Grab the ~mission(Contractor|StealItem).
  26599. mg_ruto_spacesteal_obj_long_04=Deliver ~mission(Contractor|StealItem) to ~mission(destination)
  26600. mg_ruto_spacesteal_obj_short_01=~mission(TargetName)
  26601. mg_ruto_spacesteal_obj_short_02=Kill Target
  26602. mg_ruto_spacesteal_obj_short_03=Grab goods
  26603. mg_ruto_spacesteal_obj_short_04=Deliver goods
  26604. mg_ruto_spacesteal_obj_short_04a=Stolen goods
  26605. mg_ruto_spacesteal_timed_0001=Gonna need you to burn on this. Time's tight.
  26606. mg_ruto_spacesteal_timed_0002=Move fast, okay? I want this handled quickly.
  26607. mg_ruto_spacesteal_timed_0003=I'm gonna need you to hop on this quick. ~mission(client) want it resolved.
  26608. mg_ruto_spacesteal_timed_0004=This is a priority gig. Hear me? If you're in, you get it done. No wasting around.
  26609. mg_ruto_spacesteal_title=~mission(Contractor|StealTitle)
  26610. mg_ruto_spacesteal_title_0001=smash and grab
  26611. mg_ruto_spacesteal_title_0002=boost job
  26612. mg_ruto_spacesteal_title_0003=hit and a heist
  26613. mg_ruto_spacesteal_title_0004=spaceway robbery
  26614. mileseckhart_from_illegal=M
  26615. MiningClaim_NB1_001=Mining Claim #JK7-L0L
  26616. MiningClaim_NB1_002=Mining Claim #TWU-19T
  26617. MiningClaim_NB1_003=Mining Claim #N4I-FN8
  26618. MiningClaim_NB1_004=Mining Claim #Y55-06R
  26619. MiningClaim_NB1_005=Mining Claim #8PB-H2A
  26620. MiningClaim_NB1_006=Mining Claim #A2J-2LQ
  26621. MiningClaim_NB1_007=Mining Claim #N0S-4R2
  26622. MiningClaim_NB1_008=Mining Claim #R2D-C3P
  26623. MiningClaim_S1L1_001=Mining Claim #5GU-TMT
  26624. MiningClaim_S1L1_002=Mining Claim #252-RDC
  26625. MiningClaim_S1L1_003=Mining Claim #SA0-62G
  26626. MiningClaim_S1L1_004=Mining Claim #LW2-QQA
  26627. MiningClaim_S1L1_005=Mining Claim #89K-011
  26628. MiningClaim_S1L1_006=Mining Claim #W80-8T2
  26629. MiningClaim_S1L1_007=Mining Claim #PCV-664
  26630. MiningClaim_S1L1_008=Mining Claim #564-AT7
  26631. MiningClaim_S1L2_001=Mining Claim #L7X-O1Z
  26632. MiningClaim_S1L2_002=Mining Claim #46K-104
  26633. MiningClaim_S1L2_003=Mining Claim #117-P8P
  26634. MiningClaim_S1L2_004=Mining Claim #407-4F2
  26635. MiningClaim_S1L2_005=Mining Claim #26X-9QI
  26636. MiningClaim_S1L2_006=Mining Claim #117-6KR
  26637. MiningClaim_S1L2_007=Mining Claim #17D-NF2
  26638. MiningClaim_S1L2_008=Mining Claim #1P2-O6W
  26639. MiningClaim_S1L3_001=Mining Claim #MHP-7R3
  26640. MiningClaim_S1L3_002=Mining Claim #7Y5-2BL
  26641. MiningClaim_S1L3_003=Mining Claim #3EH-MR5
  26642. MiningClaim_S1L3_004=Mining Claim #286-T23
  26643. MiningClaim_S1L3_005=Mining Claim #M9Q-1JW
  26644. MiningClaim_S1L3_006=Mining Claim #H29-61U
  26645. MiningClaim_S1L3_007=Mining Claim #X79-361
  26646. MiningClaim_S1L3_008=Mining Claim #T9P-B90
  26647. MiningClaim_S1L4_001=Mining Claim #P0C-84M
  26648. MiningClaim_S1L4_002=Mining Claim #OXK-LWP
  26649. MiningClaim_S1L4_003=Mining Claim #IG2-PUS
  26650. MiningClaim_S1L4_004=Mining Claim #5P7-CB5
  26651. MiningClaim_S1L4_005=Mining Claim #5TP-9LV
  26652. MiningClaim_S1L4_006=Mining Claim #K16-4PN
  26653. MiningClaim_S1L4_007=Mining Claim #U7S-YF2
  26654. MiningClaim_S1L4_008=Mining Claim #0A3-EB6
  26655. MiningClaim_S1L5_001=Mining Claim #62W-6FF
  26656. MiningClaim_S1L5_002=Mining Claim #031-L6W
  26657. MiningClaim_S1L5_003=Mining Claim #H08-C6Q
  26658. MiningClaim_S1L5_004=Mining Claim #P4S-50Z
  26659. MiningClaim_S1L5_005=Mining Claim #69H-T0M
  26660. MiningClaim_S1L5_006=Mining Claim #9R4-US2
  26661. MiningClaim_S1L5_007=Mining Claim #PY9-010
  26662. MiningClaim_S1L5_008=Mining Claim #2ZK-92P
  26663. MiningClaim_S2L1_001=Mining Claim #LOW-9SW
  26664. MiningClaim_S2L1_002=Mining Claim #M77-B9R
  26665. MiningClaim_S2L1_003=Mining Claim #RDM-570
  26666. MiningClaim_S2L1_004=Mining Claim #U3Z-O5M
  26667. MiningClaim_S2L1_005=Mining Claim #Q02-658
  26668. MiningClaim_S2L1_006=Mining Claim #6QU-VLF
  26669. MiningClaim_S2L1_007=Mining Claim #187-EK3
  26670. MiningClaim_S2L1_008=Mining Claim #2JR-IH4
  26671. MiningClaim_S2L2_001=Mining Claim #A28-8FL
  26672. MiningClaim_S2L2_002=Mining Claim #35D-O40
  26673. MiningClaim_S2L2_003=Mining Claim #JMH-ZE9
  26674. MiningClaim_S2L2_004=Mining Claim #MEY-8X6
  26675. MiningClaim_S2L2_005=Mining Claim #B60-06N
  26676. MiningClaim_S2L2_006=Mining Claim #1EM-8KZ
  26677. MiningClaim_S2L2_007=Mining Claim #659-7F9
  26678. MiningClaim_S2L2_008=Mining Claim #0ND-1C6
  26679. MiningClaim_S2L3_001=Mining Claim #SNS-133
  26680. MiningClaim_S2L3_002=Mining Claim #7BH-6IB
  26681. MiningClaim_S2L3_003=Mining Claim #B93-ECE
  26682. MiningClaim_S2L3_004=Mining Claim #1WF-8Q2
  26683. MiningClaim_S2L3_005=Mining Claim #233-0BG
  26684. MiningClaim_S2L3_006=Mining Claim #5QZ-EVL
  26685. MiningClaim_S2L3_007=Mining Claim #2AO-YXA
  26686. MiningClaim_S2L3_008=Mining Claim #6VQ-R0L
  26687. MiningClaim_S2L4_001=Mining Claim #PWG-V76
  26688. MiningClaim_S2L4_002=Mining Claim #MJF-18Z
  26689. MiningClaim_S2L4_003=Mining Claim #3S4-69I
  26690. MiningClaim_S2L4_004=Mining Claim #IF4-44E
  26691. MiningClaim_S2L4_005=Mining Claim #4QI-L3K
  26692. MiningClaim_S2L4_006=Mining Claim #YNV-4N2
  26693. MiningClaim_S2L4_007=Mining Claim #36Y-F4E
  26694. MiningClaim_S2L4_008=Mining Claim #BU8-982
  26695. MiningClaim_S2L5_001=Mining Claim #A83-1XB
  26696. MiningClaim_S2L5_002=Mining Claim #714-SK2
  26697. MiningClaim_S2L5_003=Mining Claim #Z8V-6O0
  26698. MiningClaim_S2L5_004=Mining Claim #J2P-9P8
  26699. MiningClaim_S2L5_005=Mining Claim #35F-7IY
  26700. MiningClaim_S2L5_006=Mining Claim #J5B-CJZ
  26701. MiningClaim_S2L5_007=Mining Claim #W70-48O
  26702. MiningClaim_S2L5_008=Mining Claim #UU1-PPU
  26703. MiningClaim_S3L1_001=Mining Claim #6G3-YNQ
  26704. MiningClaim_S3L1_002=Mining Claim #LH7-KP4
  26705. MiningClaim_S3L1_003=Mining Claim #10E-4EX
  26706. MiningClaim_S3L1_004=Mining Claim #0K8-HE1
  26707. MiningClaim_S3L1_005=Mining Claim #95S-AN6
  26708. MiningClaim_S3L1_006=Mining Claim #H20-5FY
  26709. MiningClaim_S3L1_007=Mining Claim #9WB-MTS
  26710. MiningClaim_S3L1_008=Mining Claim #X1A-79O
  26711. MiningClaim_S3L2_001=Mining Claim #489-YQ1
  26712. MiningClaim_S3L2_002=Mining Claim #Z4O-0M1
  26713. MiningClaim_S3L2_003=Mining Claim #2FC-DQ3
  26714. MiningClaim_S3L2_004=Mining Claim #19F-MUY
  26715. MiningClaim_S3L2_005=Mining Claim #05D-PZR
  26716. MiningClaim_S3L2_006=Mining Claim #FJ2-26X
  26717. MiningClaim_S3L2_007=Mining Claim #9OE-85E
  26718. MiningClaim_S3L2_008=Mining Claim #29N-704
  26719. MiningClaim_S3L3_001=Mining Claim #Q97-6C7
  26720. MiningClaim_S3L3_002=Mining Claim #581-679
  26721. MiningClaim_S3L3_003=Mining Claim #4V3-M95
  26722. MiningClaim_S3L3_004=Mining Claim #761-0K4
  26723. MiningClaim_S3L3_005=Mining Claim #T8B-OA8
  26724. MiningClaim_S3L3_006=Mining Claim #SR3-8DH
  26725. MiningClaim_S3L3_007=Mining Claim #6H0-FUN
  26726. MiningClaim_S3L3_008=Mining Claim #LD7-2A3
  26727. MiningClaim_S3L4_001=Mining Claim #FUR-603
  26728. MiningClaim_S3L4_002=Mining Claim #91Y-6R6
  26729. MiningClaim_S3L4_003=Mining Claim #A69-9BQ
  26730. MiningClaim_S3L4_004=Mining Claim #44L-158
  26731. MiningClaim_S3L4_005=Mining Claim #8Y9-8K5
  26732. MiningClaim_S3L4_006=Mining Claim #D00-PR7
  26733. MiningClaim_S3L4_007=Mining Claim #KY3-74D
  26734. MiningClaim_S3L4_008=Mining Claim #EOB-B9F
  26735. MiningClaim_S3L5_001=Mining Claim #H9G-ZHJ
  26736. MiningClaim_S3L5_002=Mining Claim #MY9-2O0
  26737. MiningClaim_S3L5_003=Mining Claim #1TM-U9Z
  26738. MiningClaim_S3L5_004=Mining Claim #L9N-MH5
  26739. MiningClaim_S3L5_005=Mining Claim #QR4-25Q
  26740. MiningClaim_S3L5_006=Mining Claim #09W-2GR
  26741. MiningClaim_S3L5_007=Mining Claim #9GW-F38
  26742. MiningClaim_S3L5_008=Mining Claim #287-UMO
  26743. MiningClaim_S4L1_001=Mining Claim #L7D-UG3
  26744. MiningClaim_S4L1_002=Mining Claim #57M-5RP
  26745. MiningClaim_S4L1_003=Mining Claim #36Z-097
  26746. MiningClaim_S4L1_004=Mining Claim #45C-BPM
  26747. MiningClaim_S4L1_005=Mining Claim #623-1V4
  26748. MiningClaim_S4L1_006=Mining Claim #960-5X4
  26749. MiningClaim_S4L1_007=Mining Claim #1A0-R16
  26750. MiningClaim_S4L1_008=Mining Claim #5O8-Q79
  26751. MiningClaim_S4L2_001=Mining Claim #4S4-27T
  26752. MiningClaim_S4L2_002=Mining Claim #GU2-7X3
  26753. MiningClaim_S4L2_003=Mining Claim #09F-C90
  26754. MiningClaim_S4L2_004=Mining Claim #18H-T53
  26755. MiningClaim_S4L2_005=Mining Claim #656-VXK
  26756. MiningClaim_S4L2_006=Mining Claim #O36-381
  26757. MiningClaim_S4L2_007=Mining Claim #UR6-090
  26758. MiningClaim_S4L2_008=Mining Claim #KA3-ON4
  26759. MiningClaim_S4L3_001=Mining Claim #6D4-4XP
  26760. MiningClaim_S4L3_002=Mining Claim #FR8-8XV
  26761. MiningClaim_S4L3_003=Mining Claim #2R5-806
  26762. MiningClaim_S4L3_004=Mining Claim #5Z4-1YV
  26763. MiningClaim_S4L3_005=Mining Claim #I13-200
  26764. MiningClaim_S4L3_006=Mining Claim #IUP-MT4
  26765. MiningClaim_S4L3_007=Mining Claim #X31-V3V
  26766. MiningClaim_S4L3_008=Mining Claim #D82-461
  26767. MiningClaim_S4L4_001=Mining Claim #ZGA-66M
  26768. MiningClaim_S4L4_002=Mining Claim #LX4-224
  26769. MiningClaim_S4L4_003=Mining Claim #L86-O64
  26770. MiningClaim_S4L4_004=Mining Claim #P15-YC2
  26771. MiningClaim_S4L4_005=Mining Claim #5NN-VVJ
  26772. MiningClaim_S4L4_006=Mining Claim #LCU-0CH
  26773. MiningClaim_S4L4_007=Mining Claim #DAV-F2K
  26774. MiningClaim_S4L4_008=Mining Claim #38L-OJB
  26775. MiningClaim_S4L5_001=Mining Claim #0O3-77D
  26776. MiningClaim_S4L5_002=Mining Claim #260-K0V
  26777. MiningClaim_S4L5_003=Mining Claim #94T-Y5T
  26778. MiningClaim_S4L5_004=Mining Claim #N03-CF2
  26779. MiningClaim_S4L5_005=Mining Claim #1OD-G13
  26780. MiningClaim_S4L5_006=Mining Claim #2NB-SH5
  26781. MiningClaim_S4L5_007=Mining Claim #3UB-W93
  26782. MiningClaim_S4L5_008=Mining Claim #2A5-7XY
  26783. MiningClaimLawful_Description_001=**WIP** Lawful Description
  26784. MiningClaimLawful_From_001=**WIP** Lawful From
  26785. MiningClaimLawful_Objective_Long_001=**WIP** Investigate some mining activity that has been taking place at ~mission(Location)
  26786. MiningClaimLawful_Objective_Long_002=**WIP** Search for the sentries and destroy them
  26787. MiningClaimLawful_Objective_Long_003=**WIP** Return to ~mission(location)
  26788. MiningClaimLawful_Objective_Short_001=**WIP** Go to ~mission(Location)
  26789. MiningClaimLawful_Objective_Short_002=**WIP** Destroy sentries
  26790. MiningClaimLawful_Objective_Short_003=**WIP** Return to ~mission(Location)
  26791. MiningClaimLawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location)
  26792. MiningClaimLawful_ObjectiveMarker_002=**WIP** Search this area
  26793. MiningClaimLawful_ObjectiveMarker_003=**WIP** Return to search area
  26794. MiningClaimLawful_Title_001=**WIP** Lawful Title
  26795. MiningClaims_Desc_001=A privately owned mining claim that has been registered with the UEE Bureau of Resource Management. No unauthorized access allowed.
  26796. MiningClaimUnlawful_Description_001=**WIP** Unlawful Description
  26797. MiningClaimUnlawful_From_001=**WIP** Unlawful From
  26798. MiningClaimUnlawful_Objective_Long_001=**WIP** Free up some space for our boys to come and mine some good resources at ~mission(Location)
  26799. MiningClaimUnlawful_Objective_Long_002=**WIP** Search for the sentries and destroy them
  26800. MiningClaimUnlawful_Objective_Long_003=**WIP** Return to ~mission(Location)
  26801. MiningClaimUnlawful_Objective_Short_001=**WIP** Go and investigate private mining area
  26802. MiningClaimUnlawful_Objective_Short_002=**WIP** Destroy sentries
  26803. MiningClaimUnlawful_Objective_Short_003=**WIP** Return to ~mission(Location)
  26804. MiningClaimUnlawful_ObjectiveMarker_001=**WIP** Go to ~mission(Location)
  26805. MiningClaimUnlawful_ObjectiveMarker_002=**WIP** Search this area
  26806. MiningClaimUnlawful_ObjectiveMarker_003=**WIP** Return to search area
  26807. MiningClaimUnlawful_Title_001=**WIP** Unlawful Title
  26808. misfire_General_Cooler_Critical=Failure
  26809. misfire_General_Cooler_Major=Reduction
  26810. misfire_General_Cooler_Minor=Fluctuation
  26811. misfire_General_EMP_Critical=Critical Misfire
  26812. misfire_General_EMP_Major=Major Misfire
  26813. misfire_General_EMP_Minor=Minor Misfire
  26814. misfire_General_PowerPlant_Critical=Restarting
  26815. misfire_General_PowerPlant_Major=Unstable
  26816. misfire_General_PowerPlant_Minor=Anomaly
  26817. misfire_General_QuantumDrive_Critical=Critical Misfire
  26818. misfire_General_QuantumDrive_Major=Major Misfire
  26819. misfire_General_QuantumDrive_Minor=Minor Misfire
  26820. misfire_General_Shield_Critical=Failure
  26821. misfire_General_Shield_Major=Drain
  26822. misfire_General_Shield_Minor=Irregularity
  26823. misfire_General_Thruster_Critical=Resetting
  26824. misfire_General_Thruster_Major=Surging
  26825. misfire_General_Thruster_Minor=Fluctuation
  26826. misfires_misfire=Misfire
  26827. MissingPersons_Crew_01=Locate Captain
  26828. MissingPersons_Crew_010=Locate Co-pilot
  26829. MissingPersons_Crew_010a=Locate Co-pilot ~mission(TargetName)
  26830. MissingPersons_Crew_011=Locate Scan Tech
  26831. MissingPersons_Crew_011a=Locate Scan Tech ~mission(TargetName)
  26832. MissingPersons_Crew_012=Locate Chief Engineer
  26833. MissingPersons_Crew_012a=Locate Chief Engineer ~mission(TargetName)
  26834. MissingPersons_Crew_01a=Locate Captain ~mission(TargetName)
  26835. MissingPersons_Crew_02=Locate Pilot
  26836. MissingPersons_Crew_02a=Locate Pilot ~mission(TargetName)
  26837. MissingPersons_Crew_03=Locate Navigator
  26838. MissingPersons_Crew_03a=Locate Navigator ~mission(TargetName)
  26839. MissingPersons_Crew_04=Locate Engineer
  26840. MissingPersons_Crew_04a=Locate Engineer ~mission(TargetName)
  26841. MissingPersons_Crew_05=Locate Security Officer
  26842. MissingPersons_Crew_05a=Locate Security Officer ~mission(TargetName)
  26843. MissingPersons_Crew_06=Locate Cargo Officer
  26844. MissingPersons_Crew_06a=Locate Cargo Officer ~mission(TargetName)
  26845. MissingPersons_Crew_07=Locate Refinery Operator
  26846. MissingPersons_Crew_07a=Locate Refinery Operator ~mission(TargetName)
  26847. MissingPersons_Crew_08=Locate Gunner
  26848. MissingPersons_Crew_08a=Locate Gunner ~mission(TargetName)
  26849. MissingPersons_Crew_09=Locate Assistant Engineer
  26850. MissingPersons_Crew_09a=Locate Assistant Engineer ~mission(TargetName)
  26851. mission_client_0001=Shubin Interstellar
  26852. mission_client_0002=ArcCorp
  26853. mission_client_0003=Aegis Dynamics
  26854. mission_client_0004=Anvil Aerospace
  26855. mission_client_0005=ESI
  26856. mission_client_0006=Polaris Ironworks
  26857. mission_client_0007=Sakura Sun
  26858. mission_client_0008=RSI
  26859. mission_client_0009=Crusader Industries
  26860. mission_client_0010=microTech
  26861. mission_client_0011=Crusader Restaurant Supply
  26862. mission_client_0012=PriceRight Wholesale
  26863. mission_client_0013=Kel-To
  26864. mission_client_0014=Torreele Foodstuffs
  26865. mission_client_0015=Bevic Group
  26866. mission_client_0016=Orison Hospital
  26867. mission_client_0017=Crusader Emergency Response
  26868. mission_client_0018=Rayari, Inc. Corporate
  26869. mission_client_0019=CureLife
  26870. mission_client_0020=Nine Tails
  26871. mission_client_0021=Dusters
  26872. mission_client_0022=Low Riders
  26873. mission_client_0023=NovaRiders
  26874. mission_client_0024=bosses
  26875. mission_client_0025=capos
  26876. mission_client_0026=heavy hitters
  26877. mission_client_0027=people I know
  26878. mission_client_0028=individuals
  26879. mission_client_0029=professionals
  26880. mission_client_0030=Crusader
  26881. mission_client_0031=Aciedo
  26882. mission_client_0032=Crusader Security
  26883. mission_client_0033=Benson Mining
  26884. mission_client_0034=Kudre Ore
  26885. mission_client_0035=Tram & Myers Mining
  26886. mission_client_0036=Tram & Myers
  26887. mission_client_0037=Gallete Farms
  26888. mission_client_0038=Bountiful Harvest
  26889. mission_client_0039=United Farm Collective
  26890. mission_client_0040=the People's Alliance
  26891. mission_client_0041=Rayari
  26892. mission_client_0042=Rayari, Inc.
  26893. mission_client_0043=Terra Mills
  26894. mission_contractor_0001=Dunder Shipping Logistics
  26895. mission_contractor_0002=SVF Cargo Services
  26896. mission_contractor_0003=Covalex Independent Contractors
  26897. mission_contractor_0004=Timely Delivery Service
  26898. mission_contractor_0005=Unified Distribution Management
  26899. mission_contractor_0006=Banshee Courier Services
  26900. mission_contractor_0007=Rapid Transport Solutions
  26901. mission_contractor_0008=Stanton Procurements
  26902. mission_contractor_0009=Ling Family Hauling
  26903. mission_contractor_0010=Topside Transfers
  26904. mission_contractor_0011=Pontrelli Express Shipping
  26905. mission_contractor_0012=Red Wind Linehaul
  26906. mission_contractor_0013=FTL Couriers
  26907. mission_contractor_0014=Rosenblum Reclamation
  26908. mission_contractor_0015=Clean Crusade
  26909. mission_contractor_0016=Imperial Waste Managemet
  26910. mission_contractor_0017=Unisan Custodial Operations
  26911. mission_contractor_0018=MTG On-Site Collection
  26912. mission_contractor_0019=Amalga Disposal Services
  26913. mission_contractor_0020=< / NOT AVAILABLE / >
  26914. mission_contractor_0021=PRIVATE SENDER
  26915. mission_contractor_0022=NOT LISTED
  26916. mission_contractor_0023=** ERROR **
  26917. mission_contractor_0024=?????
  26918. mission_contractor_0025=Aciedo
  26919. mission_contractor_0026=Crusader Security
  26920. mission_contractor_0027=ICC
  26921. mission_contractor_0028=Imperial Cartography Center
  26922. mission_contractor_0029=Emergency Communication Network
  26923. mission_contractor_0030=Rayari, Inc.
  26924. mission_contractor_0031=Shubin Interstellar
  26925. mission_contractor_0032=Rayari
  26926. mission_contractor_0033=Shubin
  26927. mission_contractor_0034=ProtLife
  26928. mission_contractor_0035=Olympus Financial
  26929. mission_contractor_0036=Prime First
  26930. mission_contractor_0037=Säkort Actuaries
  26931. mission_contractor_0038=Eclipse Mutual
  26932. mission_contractor_0039=Above & Beyond Insurance
  26933. mission_contractor_0040=Imperial Financial
  26934. mission_contractor_0041=FinBot Financial Solutions
  26935. mission_contractor_0042=BHM Alliance
  26936. mission_contractor_0043=Northrock Service Group
  26937. mission_contractor_0044=BlacJac Security
  26938. mission_contractor_0045=Hurston Dynamics
  26939. mission_contractor_0046=ArcCorp
  26940. mission_contractor_0047=Everline Structures Incorporated
  26941. mission_contractor_0048=Yorm
  26942. mission_contractor_0049=Dashiell Appraisal Services
  26943. mission_contractor_0050=Carson & Meeks Investigations
  26944. mission_contractor_0051=TriStar Private Intelligence
  26945. mission_contractor_0052=Gallete Family Farms
  26946. mission_contractor_0053=Bountiful Harvest Hydroponics
  26947. mission_contractor_0054=Benson Mining
  26948. mission_contractor_0055=Kudre Ore
  26949. mission_contractor_0056=Tram & Myers Mining
  26950. Mission_Contractor_0057=Eckhart Security
  26951. Mission_Contractor_0058=Hurston Security
  26952. mission_Defend_ICCProbe_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  26953. mission_Defend_ICCProbe_Objective01_LongDescription=Report to ICC Scan Probe for information
  26954. mission_Defend_ICCProbe_Objective01_ShortDescription=Report to Probe
  26955. mission_Defend_ICCProbe_Objective02_LongDescription=Travel to the distress signal location
  26956. mission_Defend_ICCProbe_Objective02_ShortDescription=Distress Beacon
  26957. mission_Defend_ICCProbe_Objective03_LongDescription=Eliminate the Pirate Threat attacking the ICC Researcher Ship
  26958. mission_Defend_ICCProbe_Objective03_ShortDescription=Protect Ship
  26959. mission_Defend_ICCProbe_Title=ICC Scan Probe Assistance
  26960. mission_Defend_ICCProbe_Title_Short=ICC Assistance
  26961. mission_Demo_MissingPersons_Planet_Description=The Conlow lost contact attempting a delivery on Daymar. The ship's owner has issued a contract to specifically investigate the fate of the Pilot and Chief Engineer. Though not required, we will authorize further compensation for any supplemental information regarding the rest of the crew.
  26962. mission_Demo_MissingPersons_Planet_Objective01_LongDescription=Go to the ~mission(Ship) last known location
  26963. mission_Demo_MissingPersons_Planet_Objective01_ShortDescription=Last Known Location
  26964. mission_Demo_MissingPersons_Planet_Objective010_LongDescription=Locate 2nd Gunner
  26965. mission_Demo_MissingPersons_Planet_Objective011_LongDescription=Optional: Locate remaining crew
  26966. mission_Demo_MissingPersons_Planet_Objective011_ShortDescription=Locate Remaining Crew
  26967. mission_Demo_MissingPersons_Planet_Objective02_LongDescription=Locate the ~mission(Ship)
  26968. mission_Demo_MissingPersons_Planet_Objective02_ShortDescription=Locate Ship
  26969. mission_Demo_MissingPersons_Planet_Objective03_LongDescription=Locate Pilot & Chief Engineer
  26970. mission_Demo_MissingPersons_Planet_Objective03_ShortDescription=Locate Primary Crew
  26971. mission_Demo_MissingPersons_Planet_Objective04_LongDescription=Locate Pilot
  26972. mission_Demo_MissingPersons_Planet_Objective05_LongDescription=Locate Chief Engineer
  26973. mission_Demo_MissingPersons_Planet_Objective06_LongDescription=Locate Asst. Engineer
  26974. mission_Demo_MissingPersons_Planet_Objective07_LongDescription=Locate Navigator
  26975. mission_Demo_MissingPersons_Planet_Objective08_LongDescription=Locate Cargo Officer
  26976. mission_Demo_MissingPersons_Planet_Objective09_LongDescription=Locate 1st Gunner
  26977. mission_Demo_MissingPersons_Planet_Title=Investigate Missing Ship (The Conlow)
  26978. mission_Demo_MissingPersons_Planet_Title_Short=Dashiell Appraisal Services
  26979. mission_Gamescom2017_Blackbox_Description=ECKHART SECURITY, LLC.\nCONTRACTS & DISPATCH\n\nCONTRACT TYPE: Retrieval\nCONTRACTOR STATUS: Independent\nAPPROVAL CODE: ME-01\n\nFOR IMMEDIATE PROCESSING\n\nA government witness was being transported across the system to testify in the trial of a major Syndicate Boss when their transport was shot down. The lawyers want to prove that they were targeted by Syndicate assassins, so they’re paying good money to retrieve the black box which recorded the crime. Unfortunately, it’s highly likely that if the Syndicate did organize the hit, they’ll be sending people to retrieve the black box to wipe the data, so you’ll have to hurry.\n\nPayment will be issued upon successful completion of contract.\n\nThis contract is non-negotiable.\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26980. mission_Gamescom2017_Blackbox_Title=Retrieve black box
  26981. mission_Gamescom2017_Invite_Desc=ECKHART SECURITY, LLC.\n\nHey,\n\nAnother job's popped up. Thought you'd be a good fit.\n\n- Miles\n\nMiles Eckhart\nCEO\nECKHART SECURITY\n\nThis message may contain confidential, proprietary, privileged and/or private information. The information is intended to be for the use of the individual or entity designated above.
  26982. mission_Gamescom2017_Invite_Title=New op just came on the radar
  26983. mission_Gamescom2017_Invite_TitleShort=Job Opportunity
  26984. mission_Gamescom2017_Objective01_LongDescription=Go to the wreck site
  26985. mission_Gamescom2017_Objective01_Marker=Recovery Site
  26986. mission_Gamescom2017_Objective02_LongDescription=Recover the black box from the wreckage
  26987. mission_Gamescom2017_Objective02_Marker=Recover black box
  26988. mission_Gamescom2017_Objective03_LongDescription=Deliver the black box to Grim HEX
  26989. mission_Gamescom2017_Objective03_Marker=Deliver to Grim HEX
  26990. mission_item_0001=food
  26991. mission_item_0002=ingredients
  26992. mission_item_0003=produce
  26993. mission_item_0004=food supplies
  26994. mission_item_0005=seeds
  26995. mission_item_0006=agricultural samples
  26996. mission_item_0007=foodstuffs
  26997. mission_item_0008=crops
  26998. mission_item_0009=ore
  26999. mission_item_0010=minerals
  27000. mission_item_0011=refined ore
  27001. mission_item_0012=raw metal
  27002. mission_item_0013=aluminium
  27003. mission_item_0014=titanium
  27004. mission_item_0015=tungsten
  27005. mission_item_0016=gold
  27006. mission_item_0017=agricium
  27007. mission_item_0018=quartz
  27008. mission_item_0019=corundum
  27009. mission_item_0020=beryls
  27010. mission_item_0021=diamonds
  27011. mission_item_0022=laranite
  27012. mission_item_0023=medical samples
  27013. mission_item_0024=medicines
  27014. mission_item_0025=medical supplies
  27015. mission_item_0026=chemicals
  27016. mission_item_0027=research materials
  27017. mission_item_0028=biological samples
  27018. mission_item_0029=genetic samples
  27019. mission_item_0030=research supplies
  27020. mission_item_0031=waste
  27021. mission_item_0032=trash
  27022. mission_item_0033=scrap
  27023. mission_item_0034=scrap metal
  27024. mission_item_0035=waste materials
  27025. mission_item_0036=garbage
  27026. mission_item_0037=scrap materials
  27027. mission_item_0038=bio-waste
  27028. mission_item_0039=product
  27029. mission_item_0040=Altruciatoxin
  27030. mission_item_0041=Dust
  27031. mission_item_0042=Candy
  27032. mission_item_0043=RoundOff
  27033. mission_item_0044=WiDoW
  27034. mission_item_0045=NightNight
  27035. mission_item_0046=Drizzle
  27036. mission_item_0047=party favors
  27037. mission_item_0048=re-up
  27038. mission_item_0049=you-know-what
  27039. mission_item_0050=grade-A
  27040. mission_item_0051=primo sherm
  27041. mission_item_0052=box
  27042. mission_item_0053=crate
  27043. mission_item_0054=shipment
  27044. mission_item_0055=package
  27045. mission_item_0056="special something"
  27046. mission_item_0057=bit of tuck
  27047. mission_item_0058=piece of kit
  27048. mission_item_0059=material samples
  27049. mission_item_0060=metal samples
  27050. mission_item_0061=mineral samples
  27051. mission_item_0062=precious metals
  27052. mission_item_0063=rations
  27053. mission_item_0064=genmod seeds
  27054. mission_item_0065=modified seeds
  27055. mission_item_0066=seedlings
  27056. mission_item_0067=specialty seeds
  27057. mission_item_0068=high-yield seeds
  27058. mission_item_0069=grain seeds
  27059. mission_item_0070=hybrid seeds
  27060. mission_item_0071=special order medications
  27061. mission_item_0072=prescription medications
  27062. mission_item_0073="scrap"
  27063. mission_item_0074=research probe
  27064. mission_item_0075=probe
  27065. mission_item_0076=data probe
  27066. mission_item_0077=scan probe
  27067. mission_item_0078=piggyback
  27068. mission_item_0079=listening device
  27069. mission_item_0080=comm tap
  27070. mission_item_0081=relay hack
  27071. mission_item_0082=black box
  27072. mission_item_0083=ship computer
  27073. mission_item_0084=flight recorder
  27074. mission_item_0085=NavDrive
  27075. mission_item_0086=flight data
  27076. mission_item_0087=ship data recorder
  27077. mission_item_0088=very specific crate
  27078. mission_item_0089=valuable item
  27079. mission_item_0090=certain object
  27080. mission_item_0091=gold shipment
  27081. mission_item_0092=diamond shipment
  27082. mission_item_0093=ore samples
  27083. mission_item_0094=rock samples
  27084. mission_item_0095=hybridized sorghum seeds\n
  27085. mission_item_0096=EDR compound fertilizer
  27086. mission_item_0097=watermelon
  27087. mission_item_0098=blue bilva fruit
  27088. mission_item_0099=blubee fruit
  27089. mission_item_0100=lunes fruit
  27090. mission_item_0101=spiral fruit
  27091. mission_item_0102=first aid
  27092. mission_item_0103=pills
  27093. mission_item_0104=dietary suppliments
  27094. mission_item_0105=vitamins
  27095. mission_item_0106=lab gear
  27096. mission_item_0107=tissue samples
  27097. mission_item_0108=virus cultures
  27098. mission_item_0109=junk
  27099. mission_item_0110=toxic waste
  27100. mission_item_0111=toxic sludge
  27101. mission_item_0112=Prototype TDC-XX Blade
  27102. mission_item_0113=a prototype vegetable
  27103. mission_Item_0114=TDC-XX Blade
  27104. mission_Item_0115=SLAM
  27105. mission_Item_0116=Neon
  27106. mission_Item_0117=Maze
  27107. mission_Item_0118=E'tam
  27108. mission_Item_0119=Slow
  27109. mission_Item_0120=Redline
  27110. mission_Item_0121=Bounce
  27111. mission_Item_0122=Berserker
  27112. mission_Item_0123=Happy
  27113. mission_Item_0124=Sunshine
  27114. mission_Item_0125=Bright
  27115. mission_Item_0126=Slip
  27116. mission_Item_0127=Reg
  27117. mission_Item_0128=WonderTime
  27118. mission_Item_0129=Blinder
  27119. mission_Item_0130=ticktock
  27120. mission_Item_0131=raw chems
  27121. mission_Item_0132=gifts
  27122. mission_Item_0133=Safe
  27123. mission_Item_0134=Remains
  27124. mission_Item_0135=Crate of Osoian Hides
  27125. mission_Item_0136=CK13_GID Seed Blend Crate
  27126. mission_Item_0137=Crate of Gasping Weevil Eggs
  27127. mission_Item_0138=Box of mobyGlass Computers
  27128. mission_Item_0139=Box of RS1 Odysey Spacesuits
  27129. mission_Item_0140=Box of LifeCure Medsticks
  27130. mission_Item_0141=Shipment of Redfin Modulators
  27131. mission_Item_0142=Shipment of HLX99 Hyperprocessors
  27132. mission_Item_0143=Shipment of Human Food Bars
  27133. mission_Item_0144=Cryptokey
  27134. Mission_Item_0145=Shipment A
  27135. Mission_Item_0146=Shipment B
  27136. Mission_Item_0147=Shipment C
  27137. mission_items_BlackBox=Flight Recorder
  27138. mission_items_BlackBox_Description=Device used to record a vehicle's final moments during an attack or accident.
  27139. mission_items_Derelict=Derelict
  27140. mission_items_Derelict_Description=The ruined remains of an unfortunate vehicle.
  27141. mission_items_QTDistressBeacon=Distress Beacon
  27142. mission_items_QTDistressBeacon_Description=The last known position of a vessel in danger. All craft should use extreme caution when approaching. 
  27143. mission_items_QTPatrolBeacon=Patrol Beacon
  27144. mission_items_QTPatrolBeacon_Description=Security forces have designated this area for operational use.
  27145. mission_items_QTQuantumBeacon=Quantum Beacon
  27146. mission_items_QTQuantumBeacon_Description=This area of interest is only accessible via quantum travel by individuals who have been granted authorization. 
  27147. mission_items_QTRendezvousBeacon=Rendezvous Beacon
  27148. mission_items_QTRendezvousBeacon_Description=Arranged meeting place for your upcoming appointment.  
  27149. mission_location_0124_add=Comm Array ST1-48 around Hurston
  27150. mission_location_0125_add=Comm Array ST1-92 around Hurston
  27151. mission_location_0126_add=Comm Array ST1-13 around Hurston
  27152. mission_location_0127_add=Comm Array ST1-61 around Hurston
  27153. mission_location_nyx_001=Levski
  27154. mission_location_nyx_002=Cafe Musain
  27155. mission_location_nyx_003=Cafe Musain in Levski
  27156. mission_location_nyx_004=Borehole Station
  27157. mission_location_nyx_005=Borehole Station in Levski
  27158. mission_location_stanton_0001=the Shubin outpost on Daymar
  27159. mission_location_stanton_0002=the mining outpost on Daymar
  27160. mission_location_stanton_0003=the Daymar Shubin outpost
  27161. mission_location_stanton_0004=the Shubin mining facility on Daymar
  27162. mission_location_stanton_0005=the mine on Daymar
  27163. mission_location_stanton_0006=the refinery outpost on Daymar
  27164. mission_location_stanton_0007=the mining outpost on Yela
  27165. mission_location_stanton_0008=the refinery outpost on Yela
  27166. mission_location_stanton_0009=the mining facility on Yela
  27167. mission_location_stanton_0010=the ArcCorp outpost on Daymar
  27168. mission_location_stanton_0011=ArcCorp's mining outpost on Daymar
  27169. mission_location_stanton_0012=the Shubin ore refinery on Daymar
  27170. mission_location_stanton_0013=the ArcCorp mining facility on Daymar
  27171. mission_location_stanton_0014=the ArcCorp refinery on Daymar
  27172. mission_location_stanton_0015=Daymar
  27173. mission_location_stanton_0016=Yela
  27174. mission_location_stanton_0017=Shubin's Daymar outpost
  27175. mission_location_stanton_0018=ArcCorp's Daymar facility
  27176. mission_location_stanton_0019=the mining outpost
  27177. mission_location_stanton_0020=the mining facility
  27178. mission_location_stanton_0021=Shubin Mining Facility SCD-1
  27179. mission_location_stanton_0022=ArcCorp Mining Area 141
  27180. mission_location_stanton_0023=Benson Mining Outpost
  27181. mission_location_stanton_0024=the Terra Mills outpost on Cellin
  27182. mission_location_stanton_0025=the farming outpost on Cellin
  27183. mission_location_stanton_0026=the Cellin farming outpost
  27184. mission_location_stanton_0027=the farm on Cellin
  27185. mission_location_stanton_0028=the hydroponics farm on Cellin
  27186. mission_location_stanton_0029=Cellin's Terra Mills outpost
  27187. mission_location_stanton_0030=Cellin
  27188. mission_location_stanton_0031=Terra Mills
  27189. mission_location_stanton_0032=the farm
  27190. mission_location_stanton_0033=Terra Mills HydroFarm
  27191. mission_location_stanton_0034=Gallete Farms
  27192. mission_location_stanton_0035=Gallete Family Farms
  27193. mission_location_stanton_0036=the Rayari, Inc. outpost on Yela
  27194. mission_location_stanton_0037=Rayari
  27195. mission_location_stanton_0038=the Rayari outpost
  27196. mission_location_stanton_0039=Yela's Rayari lab
  27197. mission_location_stanton_0040=the Rayari lab on Yela
  27198. mission_location_stanton_0041=the lab
  27199. mission_location_stanton_0042=the research outpost on Yela
  27200. mission_location_stanton_0043=the research outpost
  27201. mission_location_stanton_0044=Deakins Research Outpost
  27202. mission_location_stanton_0045=the Shubin outpost on Daymar
  27203. mission_location_stanton_0046=the lab on Yela
  27204. mission_location_stanton_0047=a stash house on Yela
  27205. mission_location_stanton_0048=a stash house on Cellin
  27206. mission_location_stanton_0049=a stash house on Daymar
  27207. mission_location_stanton_0050=a stash house
  27208. mission_location_stanton_0051=the drug lab on Yela
  27209. mission_location_stanton_0052=Jumptown on Yela
  27210. mission_location_stanton_0053=Jumptown
  27211. mission_location_stanton_0054=ST2-55 - DELETE ME
  27212. mission_location_stanton_0055=ST2-28 - DELETE ME
  27213. mission_location_stanton_0056=ST2-47 - DELETE ME
  27214. mission_location_stanton_0057=ST2-76 - DELETE ME
  27215. mission_location_stanton_0058=Port Olisar
  27216. mission_location_stanton_0059=the Port Olisar Transfer Hub
  27217. mission_location_stanton_0060=Dumper's Depot
  27218. mission_location_stanton_0061=Grim HEX
  27219. mission_location_stanton_0062=Green Imperial
  27220. mission_location_stanton_0063=Grim HEX
  27221. mission_location_stanton_0064=G-HEX
  27222. mission_location_stanton_0065=Kudre Ore
  27223. mission_location_stanton_0066=ArcCorp Mining Area157
  27224. mission_location_stanton_0067=ArcCorp's Yela facility
  27225. mission_location_stanton_0068=the ArcCorp outpost on Yela
  27226. mission_location_stanton_0069=Tram & Myers Mining
  27227. mission_location_stanton_0070=Tram & Myers
  27228. mission_location_stanton_0071=Benson Mining
  27229. mission_location_stanton_0072=Levski
  27230. mission_location_stanton_0073=Delamar
  27231. mission_location_stanton_0074=the People's Alliance
  27232. mission_location_stanton_0075=Bountiful Harvest
  27233. mission_location_stanton_0076=Bountiful Harvest Hydroponics
  27234. mission_location_stanton_0077=the farm on Daymar
  27235. mission_location_stanton_0078=Hickes Research Outpost
  27236. mission_location_stanton_0079=the Rayari, Inc. outpost on Cellin
  27237. mission_location_stanton_0080=Cellin's Rayari lab
  27238. mission_location_stanton_0081=the Rayari lab on Cellin
  27239. mission_location_stanton_0082=the research outpost on Cellin
  27240. mission_location_stanton_0083=a dead drop
  27241. mission_location_stanton_0084=a dead drop on Daymar
  27242. mission_location_stanton_0085=a dead drop on Yela
  27243. mission_location_stanton_0086=a dead drop on Cellin
  27244. mission_location_stanton_0087=somewhere private
  27245. mission_location_stanton_0088=this quiet, out-of-the-way place
  27246. mission_location_stanton_0089=a shelter on Daymar
  27247. mission_location_stanton_0090=a shelter on Yela
  27248. mission_location_stanton_0091=a shelter on Cellin
  27249. mission_location_stanton_0092=Olisar
  27250. mission_location_stanton_0093=a specific point of interest
  27251. mission_location_stanton_0094=a site of potential scientific significance
  27252. mission_location_stanton_0095=the asteroid field orbiting Yela
  27253. mission_location_stanton_0096=a local asteroid belt
  27254. mission_location_stanton_0100=Yela's asteroid belt
  27255. mission_location_stanton_0102=the asteroids surrounding Delamar
  27256. mission_location_stanton_0103=the asteroids surrounding Yela
  27257. mission_location_stanton_0104=specific coordinates
  27258. mission_location_stanton_0105=Comm Array ST2-76
  27259. mission_location_stanton_0105_add=Comm Array ST2-76 around Crusader
  27260. mission_location_stanton_0106=Comm Array ST2-47
  27261. mission_location_stanton_0106_add=Comm Array ST2-47 around Crusader
  27262. mission_location_stanton_0107=Comm Array ST2-28
  27263. mission_location_stanton_0107_add=Comm Array ST2-28 around Crusader
  27264. mission_location_stanton_0108=Comm Array ST2-55
  27265. mission_location_stanton_0108_add=Comm Array ST2-55 around Crusader
  27266. mission_location_stanton_0109=the abandoned outpost on Yela
  27267. mission_location_stanton_0110=the abandoned outpost on Daymar
  27268. mission_location_stanton_0111=the abandoned outpost on Cellin
  27269. mission_location_stanton_0112=a Cry-Astro station
  27270. mission_location_stanton_0113=this chemist on Yela
  27271. mission_location_stanton_0114=Technotics on Grim HEX
  27272. mission_location_stanton_0115=Refueling Station
  27273. mission_location_stanton_0116=Shipping Hub
  27274. mission_location_stanton_0117=Security Post
  27275. mission_location_stanton_0118=Security Post Kareah
  27276. mission_location_stanton_0119=Kareah
  27277. mission_location_stanton_0120=Covalex Station Gundo
  27278. mission_location_stanton_0121=a crash site
  27279. mission_location_stanton_0122=a shipwreck
  27280. mission_location_stanton_0123=a wreck site
  27281. mission_location_stanton_0124=Comm Array ST1-48
  27282. mission_location_stanton_0125=Comm Array ST1-92
  27283. mission_location_stanton_0126=Comm Array ST1-13
  27284. mission_location_stanton_0127=Comm Array ST1-61
  27285. mission_location_stanton_0128=Reclamation & Disposal
  27286. mission_location_stanton_0129=that dreadful Reclamation store
  27287. mission_location_stanton_0130=Hickes Research Outpost on Cellin
  27288. mission_location_stanton_0131=Terra Mills HydroFarm on Cellin
  27289. mission_location_stanton_0132=ArcCorp Mining Area 141 on Daymar
  27290. mission_location_stanton_0133=Shubin Mining Facility SCD-1 on Daymar
  27291. mission_location_stanton_0134=ArcCorp Mining Area 157 on Yela
  27292. mission_location_stanton_0135=Deakins Research Outpost on Yela
  27293. mission_location_stanton_0136=Crash Site
  27294. mission_location_stanton_0137=Teasa Spaceport
  27295. mission_location_stanton_0138=HDMS-Stanhope
  27296. mission_location_stanton_0139=HDMS-Stanhope on Hurston
  27297. mission_location_stanton_0140=HDMS-Hadley
  27298. mission_location_stanton_0141=HDMS-Hadley on Hurston
  27299. mission_location_stanton_0142=HDMS-Thedus
  27300. mission_location_stanton_0143=HDMS-Thedus on Hurston
  27301. mission_location_stanton_0144=HDMS-Ackley
  27302. mission_location_stanton_0145=HDMS-Ackley on Hurston
  27303. mission_location_stanton_0146=HDMS-Oparei
  27304. mission_location_stanton_0147=HDMS-Oparei on Hurston
  27305. mission_location_stanton_0148=HDMS-Edmond
  27306. mission_location_stanton_0149=HDMS-Edmond on Hurston
  27307. mission_location_stanton_0150=HDMS-Ryder
  27308. mission_location_stanton_0151=HDMS-Ryder on Ita
  27309. mission_location_stanton_0152=HDMS-Woodruff
  27310. mission_location_stanton_0153=HDMS-Woodruff on Ita
  27311. mission_location_stanton_0154=HDMS-Perlman
  27312. mission_location_stanton_0155=HDMS-Perlman on Magda
  27313. mission_location_stanton_0156=HDMS-Hahn
  27314. mission_location_stanton_0157=HDMS-Hahn on Magda
  27315. mission_location_stanton_0158=HDMS-Anderson
  27316. mission_location_stanton_0159=HDMS-Anderson on Aberdeen
  27317. mission_location_stanton_0160=HDMS-Norgaard
  27318. mission_location_stanton_0161=HDMS-Norgaard on Aberdeen
  27319. mission_location_stanton_0162=HDMS-Lathan
  27320. mission_location_stanton_0163=HDMS-Lathan on Arial
  27321. mission_location_stanton_0164=HDMS-Bezdek
  27322. mission_location_stanton_0165=HDMS Bezdek on Arial
  27323. mission_location_stanton_0166=HDSF-Adlai
  27324. mission_location_stanton_0167=HDSF-Adlai on Hurston
  27325. mission_location_stanton_0168=HDSF-Hendricks
  27326. mission_location_stanton_0169=HDSF-Hendricks on Hurston
  27327. mission_location_stanton_0170=HDSF-Colfax
  27328. mission_location_stanton_0171=HDSF-Colfax on Hurston
  27329. mission_location_stanton_0172=HDSF-Sherman
  27330. mission_location_stanton_0173=HDSF-Sherman on Hurston
  27331. mission_location_stanton_0174=HDSF-Elbridge
  27332. mission_location_stanton_0175=HDSF-Elbridge on Hurston
  27333. mission_location_stanton_0176=HDSF-Hobart
  27334. mission_location_stanton_0177=HDSF-Hobart on Hurston
  27335. mission_location_stanton_0178=HDSF-Millerand
  27336. mission_location_stanton_0179=HDSF-Millerand on Hurston
  27337. mission_location_stanton_0180=HDSF-Tompkins
  27338. mission_location_stanton_0181=HDSF-Tompkins on Hurston
  27339. mission_location_stanton_0182=HDSF-Breckinridge
  27340. mission_location_stanton_0183=HDSF-Breckinridge on Hurston
  27341. mission_location_stanton_0184=HDSF-Zacharias
  27342. mission_location_stanton_0185=HDSF-Zacharia on Hurston
  27343. mission_location_stanton_0186=HDSF-Rufus
  27344. mission_location_stanton_0187=HDSF-Rufus on Hurston
  27345. mission_location_stanton_0188=HDSF-Tamar
  27346. mission_location_stanton_0189=HDSF-Tamar on Hurston
  27347. mission_location_stanton_0190=HDSF-Ishmael
  27348. mission_location_stanton_0191=HDSF-Ishmael on Hurston
  27349. mission_location_stanton_0192=HDSF-Damaris
  27350. mission_location_stanton_0193=HDSF-Damaris on Hurston
  27351. mission_location_stanton_0194=HDSF-Hiram
  27352. mission_location_stanton_0195=HDSF-Hiram on Hurston
  27353. mission_location_stanton_0196=HDSF-Barnabas
  27354. mission_location_stanton_0197=HDSF-Barnabas on Hurston
  27355. mission_location_stanton_0198=Lorville
  27356. mission_location_stanton_0199=L19 Habs in Lorville
  27357. mission_location_stanton_0200=ship graveyards around Aberdeen
  27358. mission_location_stanton_0201=sections above Aberdeen's atmosphere
  27359. mission_location_stanton_0202=HDMS-Pinewood
  27360. mission_location_stanton_0203=HDMS-Pinewood on Hurston
  27361. mission_location_stanton_0204=Arial
  27362. mission_location_stanton_0205=Aberdeen
  27363. mission_location_stanton_0206=Magda
  27364. mission_location_stanton_0207=Ita
  27365. mission_location_stanton_0208=Lorville Gate 01
  27366. mission_location_stanton_0209=Lorville Gate 02
  27367. mission_location_stanton_0210=Lorville Gate 03
  27368. mission_location_stanton_0211=Lorville Gate 04
  27369. mission_location_stanton_0212=Lorville Gate 05
  27370. mission_location_stanton_0213=Lorville Gate 06
  27371. mission_location_stanton_0214=L19 Admin Office in Lorville
  27372. mission_location_stanton_0215=Reclamation and Disposal in Lorville
  27373. mission_location_stanton_0216=L19 Metro Station in Lorville
  27374. mission_location_stanton_0217=Hurston Weapons Testing Site above Aberdeen
  27375. mission_location_stanton_0218=Hurston Weapons Testing Site above Ita
  27376. mission_location_stanton_0219=Hurston Weapons Testing Site above Magda
  27377. mission_location_stanton_0220=Hurston Weapons Testing Site above Arial
  27378. mission_location_stanton_0221=a Yela asteroid cluster
  27379. mission_location_stanton_0222=a mined asteroid cluster around Yela
  27380. mission_location_stanton_0223="The Pit"
  27381. mission_location_stanton_0224="Wheeler's" 
  27382. mission_location_stanton_0225=Private Landing Pad
  27383. mission_location_stanton_0226=Private Landing Pad in Area18
  27384. mission_location_stanton_0227="The Orphanage"
  27385. mission_location_stanton_0228="The Orphanage" on Lyria
  27386. mission_location_stanton_0229="The Pit" on Lyria
  27387. mission_location_stanton_0230="Wheeler's" on Lyria
  27388. mission_location_stanton_0231=ArcCorp Mining Area 045
  27389. mission_location_stanton_0232=ArcCorp Mining Area 045 on Wala
  27390. mission_location_stanton_0233=ArcCorp Mining Area 048
  27391. mission_location_stanton_0234=ArcCorp Mining Area 048 on Wala
  27392. mission_location_stanton_0235=ArcCorp Mining Area 056
  27393. mission_location_stanton_0236=ArcCorp Mining Area 056 on Wala
  27394. mission_location_stanton_0237=ArcCorp Mining Area 061
  27395. mission_location_stanton_0238=ArcCorp Mining Area 061 on Wala
  27396. mission_location_stanton_0239=Ashburn Channel Aid Shelter
  27397. mission_location_stanton_0240=Ashburn Channel Aid Shelter on Cellin
  27398. mission_location_stanton_0241=Aston Ridge Aid Shelter
  27399. mission_location_stanton_0242=Aston Ridge Aid Shelter on Yela
  27400. mission_location_stanton_0243=Dunlow Ridge Aid Shelter
  27401. mission_location_stanton_0244=Dunlow Ridge Aid Shelter on Daymar
  27402. mission_location_stanton_0245=Eager Flats Aid Shelter
  27403. mission_location_stanton_0246=Eager Flats Aid Shelter on Daymar
  27404. mission_location_stanton_0247=Flanagan's Ravine Aid Shelter
  27405. mission_location_stanton_0248=Flanagan's Ravine Aid Shelter on Cellin
  27406. mission_location_stanton_0249=Julep Ravine Aid Shelter
  27407. mission_location_stanton_0250=Julep Ravine Aid Shelter on Cellin
  27408. mission_location_stanton_0251=Kosso Basin Aid Shelter
  27409. mission_location_stanton_0252=Kosso Basin Aid Shelter on Yela
  27410. mission_location_stanton_0253=Loveridge Mineral Reserve
  27411. mission_location_stanton_0254=Loveridge Mineral Reserve on Lyria
  27412. mission_location_stanton_0255=Mogote Aid Shelter
  27413. mission_location_stanton_0256=Mogote Aid Shelter on Cellin
  27414. mission_location_stanton_0257=Nakamura Valley Aid Shelter
  27415. mission_location_stanton_0258=Nakamura Valley Aid Shelter on Yela
  27416. mission_location_stanton_0259=Shubin Mining Facility SAL-2
  27417. mission_location_stanton_0260=Shubin Mining Facility SAL-2 on Lyria
  27418. mission_location_stanton_0261=Shubin Mining Facility SAL-5
  27419. mission_location_stanton_0262=Shubin Mining Facility SAL-5 on Lyria
  27420. mission_location_stanton_0263=Talarine Divide Aid Shelter
  27421. mission_location_stanton_0264=Talarine Divide Aid Shelter on Yela
  27422. mission_location_stanton_0265=Tamdon Plains Aid Shelter
  27423. mission_location_stanton_0266=Tamdon Plains Aid Shelter on Daymar
  27424. mission_location_stanton_0267=Wolf Point Aid Shelter
  27425. mission_location_stanton_0268=Wolf Point Aid Shelter on Daymar
  27426. mission_location_stanton_0269=Paradise Cove
  27427. mission_location_stanton_0270=Paradise Cove on Lyria
  27428. mission_location_stanton_0271=Humboldt Mines
  27429. mission_location_stanton_0272=Humboldt Mines on Lyria
  27430. mission_location_stanton_0273=Gallete Family Farms on Cellin
  27431. mission_location_stanton_0274=Tram & Myers Mining on Cellin
  27432. mission_location_stanton_0275=Bountiful Harvest on Daymar
  27433. mission_location_stanton_0276=Kudre Ore on Daymar
  27434. mission_location_stanton_0277=Benson Mining on Yela
  27435. mission_location_stanton_0278=Teddy's Playhouse
  27436. mission_location_stanton_0279=Teddy's Playhouse on Lyria
  27437. mission_location_stanton_0280="Elsewhere"
  27438. mission_location_stanton_0281="Elsewhere" on Lyria
  27439. mission_location_stanton_0282=Shubin Processing Facility SPAL-3
  27440. mission_location_stanton_0283=Shubin Processing Facility SPAL-3 on Lyria
  27441. mission_location_stanton_0284=Shubin Processing Facility SPAL-7
  27442. mission_location_stanton_0285=Shubin Processing Facility SPAL-7 on Lyria
  27443. mission_location_stanton_0286=Shubin Processing Facility SPAL-9
  27444. mission_location_stanton_0287=Shubin Processing Facility SPAL-9 on Lyria
  27445. mission_location_stanton_0288=Shubin Processing Facility SPAL-12
  27446. mission_location_stanton_0289=Shubin Processing Facility SPAL-12 on Lyria
  27447. mission_location_stanton_0290=Comm Array ST3-90
  27448. mission_location_stanton_0290_add=Comm Array ST3-90 around ArcCorp
  27449. mission_location_stanton_0291=Comm Array ST3-18
  27450. mission_location_stanton_0291_add=Comm Array ST3-18 around ArcCorp
  27451. mission_location_stanton_0292=Comm Array ST3-35
  27452. mission_location_stanton_0292_add=Comm Array ST3-35 around ArcCorp
  27453. mission_location_stanton_0293=Comm Array ST3-02
  27454. mission_location_stanton_0293_add=Comm Array ST3-02 around ArcCorp
  27455. mission_location_stanton_0294=IO-North Admin Office
  27456. mission_location_stanton_0295=IO-North Admin Office in Area18
  27457. mission_location_stanton_0296=Adira Falls Apartments
  27458. mission_location_stanton_0297=Adira Falls Apartments in Area18
  27459. mission_location_stanton_0298=Riker Memorial Spaceport
  27460. mission_location_stanton_0299=Riker Memorial Spaceport in Area18
  27461. mission_location_stanton_0300=Landing Pad Locker
  27462. mission_location_stanton_0301=Landing Pad Locker in Area18
  27463. mission_location_stanton_0302=Landing Pad Locker on ArcCorp
  27464. mission_location_stanton_0303=Private Landing Pad on ArcCorp
  27465. mission_location_stanton_0304=Salvage Yard on Hurston
  27466. mission_location_stanton_0305=Reclamation & Disposal Orinth
  27467. mission_location_stanton_0306=Reclamation & Disposal Orinth on Hurston
  27468. mission_location_stanton_0307=Salvage Yard on Daymar
  27469. mission_location_stanton_0308=Brio's Breaker Yard
  27470. mission_location_stanton_0309=Brio's Breaker Yard on Daymar
  27471. mission_location_stanton_0310=Salvage Yard on Wala
  27472. mission_location_stanton_0311=Samson & Son's Salvage Center
  27473. mission_location_stanton_0312=Samson & Son's Salvage Center on Wala
  27474. mission_location_stanton_0313=Security Depot Lyria-1
  27475. mission_location_stanton_0314=Security Depot on Lyria
  27476. mission_location_stanton_0315=HDRSO-Bramen
  27477. mission_location_stanton_0316=HDSRO-Bramen on Hurston
  27478. mission_location_stanton_0317=a cave on Hurston
  27479. mission_location_stanton_0318=Hurston Cave
  27480. mission_location_stanton_0319=a cave on Daymar
  27481. mission_location_stanton_0320=Daymar Cave
  27482. mission_location_stanton_0321=a cave on Aberdeen
  27483. mission_location_stanton_0322=Aberdeen Cave
  27484. mission_location_stanton_323=Comm Array ST4-22
  27485. mission_location_stanton_324=Comm Array ST4-31
  27486. mission_location_stanton_325=Comm Array ST4-59
  27487. mission_location_stanton_326=Comm Array ST4-64
  27488. mission_location_stanton_327=M&V Bar
  27489. mission_location_stanton_328=M&V Bar in Lorville
  27490. mission_location_stanton_329=Comm Array ST4-22 around microTech
  27491. mission_location_stanton_330=Comm Array ST4-31 around microTech
  27492. mission_location_stanton_331=Comm Array ST4-59 around microTech
  27493. mission_location_stanton_332=Comm Array ST4-64 around microTech
  27494. mission_location_stanton_333=Port Tressler
  27495. mission_location_stanton_334=Port Tressler above microTech
  27496. mission_location_stanton_335=Everus Harbor
  27497. mission_location_stanton_336=Everus Harbor above Hurston
  27498. mission_location_stanton_337=Baijini Point
  27499. mission_location_stanton_338=Baijini Point above ArcCorp
  27500. mission_location_stanton_339=New Babbage
  27501. mission_location_stanton_340=New Babbage on microTech
  27502. mission_location_stanton_secdep1=Security Depot Hurston-1
  27503. mission_location_stanton_secdep1_add=Security Depot on Hurston
  27504. Mission_Patrol_SurveyShip=Crusader Surveillance
  27505. mission_ship_0001=Starfarer
  27506. mission_ship_0002=Constellation
  27507. mission_ship_0003=Freelancer
  27508. mission_ship_0004=Connie
  27509. mission_ship_0005=Lancer
  27510. mission_ship_0006=Caterpillar
  27511. mission_ship_0007=Cat
  27512. Mission_TokenItem_01=~mission(Item)
  27513. MissionGivers_ClovusDarneely=Clovus Darneely
  27514. MissionGivers_ConstantineHurston=Constantine Hurston
  27515. MissionGivers_MilesEckhart=Miles Eckhart
  27516. MissionGivers_ReccoBattaglia=Recco Battaglia
  27517. MissionGivers_Ruto=Ruto
  27518. MissionGivers_WallaceKlim=Wallace Klim
  27519. MissionManager_BennyNoodle_Description=Description
  27520. MissionManager_BennyNoodle_Objective01_Long=Objective 1 Long
  27521. MissionManager_BennyNoodle_Objective01_Short=Objective 1 Short
  27522. MissionManager_BennyNoodle_Objective02_Long=Objective 2 Long
  27523. MissionManager_BennyNoodle_Objective02_Short=Objective 2 Short
  27524. MissionManager_BennyNoodle_Objective03_Long=Objective03_Long
  27525. MissionManager_BennyNoodle_Objective03_Short=Objective03_Short
  27526. MissionManager_BennyNoodle_Title=Title
  27527. MissionManager_BennyNoodle_Title_Short=Title Short
  27528. missionManager_BountyTest_Killer_Description=Bounty Survival Job Description
  27529. missionManager_BountyTest_Killer_ShortTitle=Bounty Survival Job Short Title
  27530. missionManager_BountyTest_Killer_Title=Bounty Survival Job Title
  27531. missionManager_BountyTest_Victim_Description=Bounty Hunt Job Description
  27532. missionManager_BountyTest_Victim_ShortTitle=Bounty Hunt Job Short Title
  27533. missionManager_BountyTest_Victim_Title=Bounty Hunt Job Title
  27534. missionManager_BravoAssault_DescriptionFirst=Hey, it's Ruto again. I've been picking up traffic that Crusader's hiring independent contractors to guard Kareah. They're really gonna jam up any attempt to drop our CrimeStat, if you get my drift.
  27535. missionManager_BravoAssault_DescriptionSecond=Crusader got another sucker to guard Kareah. Do us a favor and take them out.
  27536. missionManager_BravoAssault_Objective01_Long=Eliminate the security on Kareah
  27537. missionManager_BravoAssault_Objective01_Short=Eliminate Security
  27538. missionManager_BravoAssault_Title=Eliminate Security on Kareah
  27539. missionManager_BravoAssault_Title_Short=Kill Kareah Security
  27540. missionManager_BravoDefender_Description=Hello, we have learned of your continued efforts to increase public safety in our area and wanted to propose an exciting job opportunity.\n\nWe've suffered some construction issues on Security Post Kareah that have delayed its opening. Unfortunately, since it's connected to our criminal database, local thugs have been using it to erase their criminal records. I've gotten approval to contract independent operators as temporary security personnel to guard these terminals against unauthorized access. If you subdue any trespassers, we will provide additional compensation as hazard pay.\n\nIf you accept this position, we will provide you with the equipment to complete your job. Please understand that you will have to stay on-site for the duration of your shift. Should an emergency arise before your shift is over, you just need to resign your post at the security office before leaving. Unauthorized departure will be considered a breach of contract and result in criminal charges.\n\nSincerely,\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27541. missionManager_BravoDefender_Objective01_Long=Report to the security office at Security Post Kareah
  27542. missionManager_BravoDefender_Objective01_Short=Report for Duty
  27543. missionManager_BravoDefender_Objective02_Long=Collect your equipment from the locker
  27544. missionManager_BravoDefender_Objective02_Short=Collect Equipment
  27545. missionManager_BravoDefender_Objective03_Long=Protect the database terminal from unauthorized users 
  27546. missionManager_BravoDefender_Objective03_Short=Protect Terminal
  27547. missionManager_BravoDefender_Objective04_Long=To end your contract early, report back to the security terminal and sign out.
  27548. missionManager_BravoDefender_Objective04_Short=End Contract
  27549. missionManager_BravoDefender_Objective05_Long=Return your equipment to the locker
  27550. missionManager_BravoDefender_Objective05_Short=Return Equipment
  27551. missionManager_BravoDefender_Title=Crusader Security: Guard Opportunity
  27552. missionManager_BravoDefender_Title_Short=Security Guard Post
  27553. missionManager_BravoDefenderFail_Description_outtake=Immediately return all Crusader Security equipment and vacate the premises.\nFailure to do so will result in criminal charges.
  27554. MissionManager_BravoStation_Hackers_Markerer_Server=Server Terminal
  27555. MissionManager_BravoStation_Hackers_Objective00_Long=The servers are physically inside the station, you need to board the station first.
  27556. MissionManager_BravoStation_Hackers_Objective00_Short=Enter Kareah Station
  27557. MissionManager_BravoStation_Hackers_Objective01_Long=Hack the servers and defend them against security interception
  27558. MissionManager_BravoStation_Hackers_Objective01_Short=Hack the servers
  27559. MissionManager_BravoStation_Hackers_Objective02_Long=Prepare whilst the servers reset. (LONG)
  27560. MissionManager_BravoStation_Hackers_Objective02_Short=Prepare whilst the servers reset
  27561. MissionManager_BravoStation_Hackers_Title=Criminal Hacking Collective: Vulnerable Servers Terminals
  27562. MissionManager_BravoStation_Hackers_Title_Description=Will pay handsomely for any hacking of the server terminals located on Kareah station. Better pay the longer you can remain logged in. - CHC
  27563. MissionManager_BravoStation_Hackers_Title_Short=Hack Kareah Servers
  27564. MissionManager_BravoStation_Security_Marker_Server=Server Terminal
  27565. MissionManager_BravoStation_Security_Objective00_Long=You must physically enter the station to use the terminal and accept the security contract.
  27566. MissionManager_BravoStation_Security_Objective00_Short=Enter Kareah Station
  27567. MissionManager_BravoStation_Security_Objective01_Long=Login with the Security Terminal at security post Kareah.
  27568. MissionManager_BravoStation_Security_Objective01_Short=Report for Duty.
  27569. MissionManager_BravoStation_Security_Objective02_Long=Defend the Server terminals from unauthorized criminal hackers.
  27570. MissionManager_BravoStation_Security_Objective02_Short=Defend the Server Terminals
  27571. MissionManager_BravoStation_Security_Objective03_Long=Defend the station from trespassers.
  27572. MissionManager_BravoStation_Security_Objective03_Short=Defend the station
  27573. MissionManager_BravoStation_Security_Objective04_Long=To end your contract early, report back to the security terminal and sign out.
  27574. MissionManager_BravoStation_Security_Objective04_Short=End Contract
  27575. MissionManager_BravoStation_Security_Title=Crusader Security: Private Security Opportunity
  27576. MissionManager_BravoStation_Security_Title_Description=Private security contractors wanted.  Kareah Station is in need of private security contractors to defend the server terminals integrity against criminal hackers.  You will be rewarded for the accumulated up time of the servers and for eliminating criminal trespassers.
  27577. MissionManager_BravoStation_Security_Title_Short=Security Post Kareah Station
  27578. missionManager_Charlie_Description=Immediate need for an experienced and discreet Private Investigator near Crusader to look into an insurance matter.\n\nFlat rate. No expenses. Start date will be as soon as possible. Sufficient evidence must be submitted in order to complete the contract.
  27579. missionManager_Charlie_From=Elaine Ward
  27580. missionManager_Charlie_Objective_01_LongDescription=Go to the Covalex Shipping Hub to investigate the cause of the incident.
  27581. missionManager_Charlie_Objective_01_ShortDescription=Go to the Covalex Shipping Hub
  27582. missionManager_Charlie_Objective_01a_LongDescription=Locate the entrance of the station to begin investigation.
  27583. missionManager_Charlie_Objective_01a_ShortDescription=Enter the Station
  27584. missionManager_Charlie_Objective_02_LongDescription=Search Covelax Shipping Hub and submit any evidence when you feel you have enough information.
  27585. missionManager_Charlie_Objective_02_ShortDescription=Find and Submit the Evidence
  27586. missionManager_Charlie_Objective_03_LongDescription=Submit evidence from Covalex once investigation is complete.
  27587. missionManager_Charlie_Objective_03_ShortDescription=Submit Evidence
  27588. missionManager_Charlie_Objective_03a_LongDescription=Evidence Found: Darnell Ward was drinking the night before the incident. 
  27589. missionManager_Charlie_Objective_03a_ShortDescription=Evidence Found
  27590. missionManager_Charlie_Objective_03b_LongDescription=Evidence Found: Gundo Station safety protocols were overridden under the authorization of Darnell Ward.
  27591. missionManager_Charlie_Objective_03c_LongDescription=Evidence Found: Mel Ososky stole D. Ward's authorization passcode and deactivated safety protocols.
  27592. missionManager_Charlie_Title=Private Investigator Wanted
  27593. missionManager_Charlie_Title_Short=P.I. Wanted
  27594. missionManager_CommsArrays_Mission_1_Title_Short=Repair ~mission(CommArray)
  27595. missionManager_CommsArrays_Mission_2_Title_Short=Repair Array 275
  27596. missionManager_CommsArrays_Mission_3_Title_Short=Repair Array 306
  27597. missionManager_CommsArrays_Mission_4_Title_Short=Repair Array 472
  27598. missionManager_CommsArrays_Mission_5_Title_Short=Repair Array 556
  27599. missionManager_CommsArrays_Mission_6_Title_Short=Repair Array 625
  27600. missionManager_CommsArrays_Mission_7_Title_Short=Repair Array 730
  27601. missionManager_CommsArrays_Mission_8_Title_Short=Repair Array 849
  27602. missionManager_CommsArrays_Mission_Description=We are looking to immediately hire temporary contract system technicians to assist in the maintenance of Comm Arrays located near Crusader. Previous experience a plus. Arrays require a hard reset so experience with EVA in a hazardous environment is a must.\n\nAciedo CommRelay
  27603. missionManager_CommsArrays_Mission_Title=Temporary Contract Position: Comm Technician
  27604. missionManager_CommsArrays_Mission_Title_Short=Comm Tech Contract
  27605. missionManager_CommsArrays_Objective01_LongDescription=Restore the uplink at Comm Array 126
  27606. missionManager_CommsArrays_Objective01-08_ShortDescription=Restore Uplink
  27607. missionManager_CommsArrays_Objective02_LongDescription=Restore the uplink at Comm Array 275
  27608. missionManager_CommsArrays_Objective03_LongDescription=Restore the uplink at Comm Array 306
  27609. missionManager_CommsArrays_Objective04_LongDescription=Restore the uplink at Comm Array 472
  27610. missionManager_CommsArrays_Objective05_LongDescription=Restore the uplink at Comm Array 556
  27611. missionManager_CommsArrays_Objective06_LongDescription=Restore the uplink at Comm Array 625
  27612. missionManager_CommsArrays_Objective07_LongDescription=Restore the uplink at Comm Array 730
  27613. missionManager_CommsArrays_Objective08_LongDescription=Restore the uplink at Comm Array 849
  27614. missionManager_CrusaderBounty_Description=An extremely dangerous and violent fugitive has been reported in the Crusader vicinity. \n\nWhile Crusader Security is working tirelessly to deal with the problem, any civilians who encounter this Public Enemy are advised to use extreme caution and, if necessary, lethal force.\n\nA reward will be furnished for assistance leading to the fugitive’s arrest or elimination.\n\nYour safety and security are our top priority,\nSasha Rust, Security Director, Crusader Industries\n\n
  27615. missionManager_CrusaderBounty_Objective_01_Long=Eliminate Public Enemy "%ls"
  27616. missionManager_CrusaderBounty_Objective_01_Long_Temp=Eliminate Public Enemy %s
  27617. missionManager_CrusaderBounty_Objective_01_Short=Public Enemy
  27618. missionManager_CrusaderBounty_Objective_02_Long=Prevent Public Enemy "%ls" from hacking down his CrimeStat.
  27619. missionManager_CrusaderBounty_Objective_02_Long_Temp=Prevent Public Enemy %s from hacking down his CrimeStat.
  27620. missionManager_CrusaderBounty_Objective_02_Short=Prevent Hack
  27621. missionManager_CrusaderBounty_Title=Public Enemy Declared - Reward Offered\n
  27622. missionManager_CrusaderBounty_Title_Short=Public Enemy
  27623. missionManager_CrusaderHunted_Description=Woah! Looks like someone’s been busy.\n\nThat price just put on your head is some serious chunk of credits. Public Enemy number one. Doesn’t get much more serious than that. \n\nI’d hate to see someone so passionate about their work get put down, so I figured I’d give you some friendly advice. The way I see it, you’ve got two ways out of this. One, you run and hide in some remote corner of black 'til everyone forgets about all the horrible things you've done (I got a feeling that might take a while). Two, you hack a terminal and lower your crimestat before some greedy civie sparks you. \n\nWhatever you do, good luck out there. \n\nAnd lose my contact info for a while.\n\n-Ruto
  27624. missionManager_CrusaderHunted_Objective_01_Long=Lose your CrimeStat rating
  27625. missionManager_CrusaderHunted_Objective_01_Short=Lose CrimeStat
  27626. missionManager_CrusaderHunted_Objective_02_Long=Eliminate sufficient of your hunters to deter the rest
  27627. missionManager_CrusaderHunted_Objective_02_Short=Eliminate Hunters
  27628. missionManager_CrusaderHunted_Objective_03_Long=Lower your CrimeStat rating or survive for the duration of the warrant
  27629. missionManager_CrusaderHunted_Objective_03_Short=Survive Warrant
  27630. missionManager_CrusaderHunted_Title=Tips and Tricks to Surviving Your Death Warrant
  27631. missionManager_CrusaderHunted_Title_Short=Death Warrant
  27632. missionManager_CrusaderWantedTutorial_Description=Hey,\n\nGetting a crimestat can be a real pain, right? One little mistake in a monitored zone and you got security whacks crawling all over you. \n\nSure, you could lay low 'til the heat is off, but you’re in luck ’cause I know a little fix to improve just about any crimestat situation.\n \nAll you need to do is find a terminal hooked in to the Imperial Criminal Database. There are a few places around the system where you could access one, but Crusader’s latest construction project, Security Post Kareah, ran into a few ‘problems’ that left it unstaffed, but still connected. Perfect place to sort yourself. First, grab a cryptokey (Technotics in Grim HEX might be able to set you up), then go hack the access terminal, and just like that, no more crimestat ratings.\n  \nBut hey, maybe you like getting hassled by those idiots.\n\n-Ruto
  27633. missionManager_CrusaderWantedTutorial_Objective_1_Long=Hack the terminal at Security Post Kareah
  27634. missionManager_CrusaderWantedTutorial_Objective_1_Short=Hack Terminal
  27635. missionManager_CrusaderWantedTutorial_Title=Fixing Your Little Crimestat Problem
  27636. missionManager_CrusaderWantedTutorial_Title_Short=Reduce Crimestat
  27637. MissionManager_CryAstroCrime_1_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto
  27638. MissionManager_CryAstroCrime_1_Objective01_Long=Eliminate the target.
  27639. MissionManager_CryAstroCrime_1_Objective01_Short=Eliminate
  27640. MissionManager_CryAstroCrime_1_Title=A Little Bit of WetWork
  27641. MissionManager_CryAstroCrime_1_Title_Short=Eliminate A Problem
  27642. MissionManager_CryAstroCrime_2_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto
  27643. MissionManager_CryAstroCrime_2_Objective01_Long=Eliminate the target.
  27644. MissionManager_CryAstroCrime_2_Objective01_Short=Eliminate
  27645. MissionManager_CryAstroCrime_2_Title=A Little Bit of WetWork
  27646. MissionManager_CryAstroCrime_2_Title_Short=Eliminate A Problem
  27647. MissionManager_CryAstroCrime_3_Description=Just heard from those friends of mine. They were super impressed with your work. Now, they’ve run into a problem on this job and could use an extra hand eliminating that problem. If you don’t mind getting a little messy, I think you’re the perfect person for the job. \n\nI’ve attached some details on the problem they need taken care of.\n\n-Ruto
  27648. MissionManager_CryAstroCrime_3_Objective01_Long=Eliminate the target.
  27649. MissionManager_CryAstroCrime_3_Objective01_Short=Eliminate
  27650. MissionManager_CryAstroCrime_3_Title=A Little Bit of WetWork
  27651. MissionManager_CryAstroCrime_3_Title_Short=Eliminate A Problem
  27652. missionManager_DeathRace_Description=Description
  27653. missionManager_DeathRace_Field01=Kill Enemy Pirates
  27654. missionManager_DeathRace_Field02=Kill Enemy Pirates
  27655. missionManager_DeathRace_Field03=Kill Enemy Pirates
  27656. missionManager_DeathRace_Finish=Race to Finish
  27657. missionManager_DeathRace_GoTo_Long=Check out race location
  27658. missionManager_DeathRace_GoTo_Short=Race
  27659. missionManager_DeathRace_Start=Starting Point
  27660. missionManager_DeathRace_Title=Title
  27661. missionManager_DeathRace_Title_Short=Title Short
  27662. MissionManager_DisableCommArrays_1_Objective01_Long=Disable uplink at Comm Array 126.
  27663. MissionManager_DisableCommArrays_1_Objective01_Short=Disable Uplink
  27664. MissionManager_DisableCommArrays_1_Objective02_Long=Disable uplink at Comm Array 275.
  27665. MissionManager_DisableCommArrays_1_Objective02_Short=Disable Uplink
  27666. MissionManager_DisableCommArrays_1_Objective03_Long=Destroy the delivery.
  27667. MissionManager_DisableCommArrays_1_Objective03_Short=Destroy
  27668. MissionManager_DisableCommArrays_1_Title=Help Some ‘Friends’ Find Privacy
  27669. MissionManager_DisableCommArrays_1_Title_Short=Silence the ECN
  27670. MissionManager_DisableCommArrays_2_Objective01_Long=Disable uplink at Comm Array 472.
  27671. MissionManager_DisableCommArrays_2_Objective01_Short=Disable Uplink
  27672. MissionManager_DisableCommArrays_2_Objective02_Long=Disable uplink at Comm Array 556.
  27673. MissionManager_DisableCommArrays_2_Objective02_Short=Disable Uplink
  27674. MissionManager_DisableCommArrays_2_Objective03_Long=
  27675. MissionManager_DisableCommArrays_2_Title=Help Some ‘Friends’ Find Privacy
  27676. MissionManager_DisableCommArrays_2_Title_Short=Silence the ECN
  27677. MissionManager_DisableCommArrays_3_Objective01_Long=Disable uplink at Comm Array 625.
  27678. MissionManager_DisableCommArrays_3_Objective01_Short=Disable Uplink
  27679. MissionManager_DisableCommArrays_3_Objective02_Long=Disable uplink at Comm Array 730.
  27680. MissionManager_DisableCommArrays_3_Objective02_Short=Disable Uplink
  27681. MissionManager_DisableCommArrays_3_Title=Help Some ‘Friends’ Find Privacy
  27682. MissionManager_DisableCommArrays_3_Title_Short=Silence the ECN
  27683. MissionManager_DisableCommArrays_Description=Hey,\n\nSo I may have heard from a friend of a friend, that this thing’s going down. They’re looking to keep it nice and quiet, so they’re willing to pay for their privacy. How about lending them a hand to make sure nobody’s listening?\n\n-Ruto
  27684. MissionManager_GrimHex_Race_Checkpoint_Long=Reach the next checkpoint.
  27685. MissionManager_GrimHex_Race_Checkpoint_Short=Checkpoint
  27686. MissionManager_GrimHEX_Race_Description=Enter the Grim HEX Race and you could win some serious credits. Make your way to the Race Lobby now for entry.
  27687. MissionManager_GrimHEX_Race_Reach_The_Lobby_Long=Reach the Race Lobby. Registration closes in %ls
  27688. MissionManager_GrimHEX_Race_Reach_The_Lobby_Short=The Race Lobby
  27689. MissionManager_GrimHEX_Race_Title=Enter the Grim HEX Race
  27690. MissionManager_GrimHEX_Race_Title_Short=Grim HEX Race
  27691. MissionManager_GrimHEX_Registration_Wait_Long=Race entry terminals will activate soon.  Registrations opens in %ls
  27692. MissionManager_GrimHEX_Registration_Wait_Short=Race entry opening soon!
  27693. MissionManager_GrimHEX_Use_Terminal_Long=Use a terminal to sign up for the next GrimHEX Race!  Registration Closes in %ls
  27694. MissionManager_GrimHEX_Use_Terminal_Short=Press to enter the GrimHEX Race
  27695. missionManager_Homestead_Constellation_LandingArea_Mission_Desc=Constellation Landing Area Mission Desc
  27696. missionManager_Homestead_Constellation_LandingArea_Mission_ShortTitle=Constellation Landing Area Mission Short Title
  27697. missionManager_Homestead_Constellation_LandingArea_Mission_Title=Constellation Landing Area Mission Title
  27698. missionManager_Homestead_Constellation_LandingArea_Objective_LongDesc=Constellation Landing Area Objective Long Desc
  27699. missionManager_Homestead_Constellation_LandingArea_Objective_ShortDesc=Constellation Landing Area Objective Short Desc
  27700. missionManager_Homestead01_Mission_Description=Locate and investigate the source of a faint distress beacon
  27701. missionManager_Homestead01_Mission_Title=Investigate Distress Beacon
  27702. missionManager_Homestead01_Mission_Title_Short=Distress Beacon
  27703. missionManager_Homestead01_Objective01_LongDescription=Locate distress beacon and investigate the area
  27704. missionManager_Homestead01_Objective01_ShortDescription=Distress Beacon
  27705. missionManager_Homestead01_Objective02_LongDescription=Locate new distress beacon and investigate the area
  27706. missionManager_Homestead01_Objective02_ShortDescription=Escape Pod: EP19
  27707. missionManager_Homestead01_Objective03_LongDescription=Locate and investigate the distress beacon cluster
  27708. missionManager_Homestead01_Objective03_ShortDescription=Orpheus Horizon Blackbox
  27709. missionManager_Homestead02_Mission_Description=Investigate the source of the new distress beacon
  27710. missionManager_Homestead02_Mission_Title=Investigate New Distress Beacon
  27711. missionManager_Homestead02_Mission_Title_Short=New Distress Beacon
  27712. missionManager_Homestead03_Mission_Description=Locate and investigate the distress beacon cluster
  27713. missionManager_Homestead03_Mission_Title=Investigate Distress Beacon Cluster
  27714. missionManager_Homestead03_Mission_Title_Short=Distress Beacon Cluster
  27715. MissionManager_KillCommTechs_Description=So, it seems that Aciedo hasn’t really appreciated their comm arrays ‘mysteriously’ shutting off, and in a move I am sure they are going to come to regret, they’ve decided to start hiring technicians to reactivate the uplinks. That’s really not going to work for us. \n\nWe’ve really come to appreciate all the peace and quiet in the area, and want to keep it that way. \n\nWith your people skills being what they are, I was hoping that maybe you could convince these techs to leave well enough alone. In the permanent sort of way.\n\nAnd for all your trouble, there’ll be a small thank you gift for each Aciedo tech you put an end to.\n\nHave a great day,\n\n-Ruto
  27716. MissionManager_KillCommTechs_Objective01_Long=Eliminate Aciedo technicians at disabled comm arrays.
  27717. MissionManager_KillCommTechs_Objective01_Short=Eliminate
  27718. MissionManager_KillCommTechs_Title=Keep the Comm Arrays Offline
  27719. MissionManager_KillCommTechs_Title_Short=Stop Aciedo Techs
  27720. missionManager_PanelRepair_LongDescription=*WIP* There has been reports of several network panels around the station malfunctioning causing issues within our internal systems. We are looking for someone who can investigate these network panels and potentially fix the issue.
  27721. missionManager_PanelRepair_Objective_01_LongDescription=*WIP* Locate and fix the broken network panels around the station
  27722. missionManager_PanelRepair_Objective_01_Marker=*WIP* Network Panel
  27723. missionManager_PanelRepair_Objective_01_ShortDescription=*WIP* Fix broken panels
  27724. missionManager_PanelRepair_Objective_02_LongDescription=**OLD Locate the outpost and replace the power core to regain power to the outpost
  27725. missionManager_PanelRepair_Objective_02_ShortDescription=**OLD Replace Power Core
  27726. missionManager_PanelRepair_ShortDescription=*WIP* Fix the malfunctioning panels
  27727. missionManager_PanelRepair_Title=*WIP* ~mission(Location) - Repair the Station Circuits (WIP)
  27728. missionManager_Research03_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27729. missionManager_Research03_Mission_Title=ICC Scan Probe Assistance
  27730. missionManager_Research03_Mission_Title_Short=ICC Assistance
  27731. missionManager_Research03_Objective01_LongDescription=Report to ICC Scan Probe for details
  27732. missionManager_Research03_Objective01_ShortDescription=Report to Probe
  27733. missionManager_Research03_Objective02_LongDescription=Travel to unidentified signal location at 2910-UEE217
  27734. missionManager_Research03_Objective02_ShortDescription=Unidentified Signal
  27735. missionManager_Research03_Objective03_LongDescription=Locate and identify the signal
  27736. missionManager_Research03_Objective03_ShortDescription=Identify Signal
  27737. missionManager_Research04_Mission_Description=The Imperial Cartography Center has received an emergency communication and requests assistance from ships in the area.
  27738. missionManager_Research04_Mission_Title=ICC Scan Probe Assistance
  27739. missionManager_Research04_Mission_Title_Short=ICC Assistance
  27740. missionManager_Research04_Objective01_LongDescription=Report to ICC Scan Probe for information
  27741. missionManager_Research04_Objective01_ShortDescription=Report to Probe
  27742. missionManager_Research04_Objective02_LongDescription=Travel to the distress signal location at 2913-UEE548
  27743. missionManager_Research04_Objective02_ShortDescription=Distress Beacon
  27744. missionManager_Research04_Objective03_LongDescription=Protect the immobilized civilian
  27745. missionManager_Research04_Objective03_ShortDescription=Protect Civilian
  27746. missionManager_Research05_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27747. missionManager_Research05_Mission_Title=ICC Scan Probe Assistance
  27748. missionManager_Research05_Mission_Title_Short=ICC Assistance
  27749. missionManager_Research05_Objective01_LongDescription=Report to ICC Scan Probe for information
  27750. missionManager_Research05_Objective01_ShortDescription=Report to Probe
  27751. missionManager_Research05_Objective02_LongDescription=Travel to the distress signal location at 2913-UEE620
  27752. missionManager_Research05_Objective02_ShortDescription=Distress Beacon
  27753. missionManager_Research05_Objective03_LongDescription=Eliminate the Pirate Threat attacking the ICC Researcher Ship
  27754. missionManager_Research05_Objective03_ShortDescription=Protect Ship
  27755. missionManager_Research06_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27756. missionManager_Research06_Mission_Title=ICC Scan Probe Assistance
  27757. missionManager_Research06_Mission_Title_Short=ICC Assistance
  27758. missionManager_Research06_Objective01_LongDescription=Report to ICC Scan Probe for information
  27759. missionManager_Research06_Objective01_ShortDescription=Report to Probe
  27760. missionManager_Research06_Objective02_LongDescription=Travel to unidentified signal location at 2921-CRU324
  27761. missionManager_Research06_Objective02_ShortDescription=Unidentified Signal
  27762. missionManager_Research06_Objective03_LongDescription=Locate and identify the signal
  27763. missionManager_Research06_Objective03_ShortDescription=Identify Signal
  27764. missionManager_Research07_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27765. missionManager_Research07_Mission_Title=ICC Scan Probe Assistance
  27766. missionManager_Research07_Mission_Title_Short=ICC Assistance
  27767. missionManager_Research07_Objective01_LongDescription=Report to ICC Scan Probe for information
  27768. missionManager_Research07_Objective01_ShortDescription=Report to Probe
  27769. missionManager_Research07_Objective02_LongDescription=Travel to unidentified signal location at 2928-CRU716
  27770. missionManager_Research07_Objective02_ShortDescription=Unidentified Signal
  27771. missionManager_Research07_Objective03_LongDescription=Locate and identify the signal
  27772. missionManager_Research07_Objective03_ShortDescription=Identify Signal
  27773. missionManager_Research08_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27774. missionManager_Research08_Mission_Title=ICC Scan Probe Assistance
  27775. missionManager_Research08_Mission_Title_Short=ICC Assistance
  27776. missionManager_Research08_Objective01_LongDescription=Report to ICC Scan Probe for information
  27777. missionManager_Research08_Objective01_ShortDescription=Report to Probe
  27778. missionManager_Research08_Objective02_LongDescription=Travel to unidentified signal location at 2930-CRU983
  27779. missionManager_Research08_Objective02_ShortDescription=Unidentified Signal
  27780. missionManager_Research08_Objective03_LongDescription=Locate and identify the signal
  27781. missionManager_Research08_Objective03_ShortDescription=Identify Signal
  27782. missionManager_StarfarerWreck_Mission_Description=The Imperial Cartography Center has put out a request for assistance to any ships in the area.
  27783. missionManager_StarfarerWreck_Mission_Title=ICC Scan Probe Assistance
  27784. missionManager_StarfarerWreck_Mission_Title_Short=ICC Assistance
  27785. missionManager_StarfarerWreck_Objective01_LongDescription=Report to ICC Scan Probe for information
  27786. missionManager_StarfarerWreck_Objective01_ShortDescription=Report to Probe
  27787. missionManager_StarfarerWreck_Objective02_LongDescription=Locate the Starfarer wreckage site
  27788. missionManager_StarfarerWreck_Objective02_ShortDescription=Locate wreckage
  27789. missionManager_StarfarerWreck_Objective03_LongDescription=Retrieve the blackbox data from inside the Starfarer
  27790. missionManager_StarfarerWreck_Objective03_ShortDescription=Retrieve the blackbox
  27791. missionManager_StarfarerWreck_Objective04_LongDescription=Retrieve the blackbox data from inside the Starfarer
  27792. missionManager_StarfarerWreck_Objective04_ShortDescription=Retrieve the blackbox
  27793. missionManager_StarfarerWreck_Objective05_LongDescription=Report back to the ICC Probe to deliver the blackbox recordings
  27794. missionManager_StarfarerWreck_Objective05_ShortDescription=Return to ICC Probe
  27795. missionManager_VendingRepair_LongDescription=*WIP* There has been reports of several vending machines around the station malfunctioning. We are looking for someone who can investigate these machines and potentially fix the issue.
  27796. missionManager_VendingRepair_Obj_02_Long_StrutA=*WIP* Locate and fix the vending machine in Strut A
  27797. missionManager_VendingRepair_Obj_02_Long_StrutB=*WIP* Locate and fix the vending machine in Strut B
  27798. missionManager_VendingRepair_Obj_02_Long_StrutC=*WIP* Locate and fix the vending machine in Strut C
  27799. missionManager_VendingRepair_Obj_02_Long_StrutD=*WIP* Locate and fix the vending machine in Strut D
  27800. missionManager_VendingRepair_Obj_02_Short_StrutA=*WIP* Fix Vending Machine
  27801. missionManager_VendingRepair_Obj_02_Short_StrutB=*WIP* Fix Vending Machine
  27802. missionManager_VendingRepair_Obj_02_Short_StrutC=*WIP* Fix Vending Machine
  27803. missionManager_VendingRepair_Obj_02_Short_StrutD=*WIP* Fix Vending Machine
  27804. missionManager_VendingRepair_Objective_01_LongDescription=*WIP* Locate and fix the broken vending machines around the station
  27805. missionManager_VendingRepair_Objective_01_ShortDescription=*WIP* Fix Vending Machines
  27806. missionManager_VendingRepair_ShortDescription=*WIP* Fix the broken vending machines
  27807. missionManager_VendingRepair_Title=*WIP* ~mission(Location) - Repair the vending machines
  27808. MissionModules_Rendezvous_obj_long=~mission(RendezvousObjLong)
  27809. MissionModules_Rendezvous_obj_marker=~mission(RendezvousObjMarker)
  27810. MissionModules_Rendezvous_obj_short=~mission(RendezvousObjShort)
  27811. Missions_Patrol_Description=Patrol Mission Description
  27812. Missions_Patrol_Objective_Long=Patrol Objective Long
  27813. Missions_Patrol_Objective_Short=Patrol Objective Short
  27814. Missions_Patrol_PatrolPoint1=Patrol Point 1
  27815. Missions_Patrol_PatrolPoint2=Patrol Point 2
  27816. Missions_Patrol_PatrolPoint3=Patrol Point 3
  27817. Missions_Patrol_PatrolPoint4=Patrol Point 4
  27818. Missions_Patrol_PatrolPoint5=Patrol Point 5
  27819. Missions_Patrol_PatrolPoint6=Patrol Point 6
  27820. Missions_Patrol_PatrolPoint7=Patrol Point 7
  27821. Missions_Patrol_PatrolPoint8=Patrol Point 8
  27822. Missions_Patrol_Title=Patrol Mission Title
  27823. Missions_Patrol_TitleShort=Patrol Mission Short Title
  27824. missionstatus_abandoned=Abandoned
  27825. missionstatus_accepted=Accepted
  27826. missionstatus_completed=Complete
  27827. missionstatus_failed=Failed
  27828. missionstatus_withdrawn=Withdrawn
  27829. mm_LobbyStatus_Busy=Busy
  27830. mm_LobbyStatus_InAMatch=In a Match
  27831. mm_LobbyStatus_Ready=Ready
  27832. mobiglas_Alpha_Aciedo_Contract_Body=We are looking to immediately hire temporary contract system technicians to assist in the maintenance of Comm Arrays located near Crusader. Previous experience a plus. Arrays require a hard reset so experience with EVA in a hazardous environment is a must.
  27833. mobiglas_Alpha_Aciedo_Contract_Title=Temporary Contract Position: Comm Technician
  27834. mobiglas_Alpha_Crusader_CommsWarning_Body=We wish to notify you that you may experience difficulties with your comm system while traveling in the vicinity of Crusader. We apologize for the inconvenience. Our security teams are currently working to correct this issue and have the errant Arrays reconnected soon.\n\nPlease note, this outage also compromises the Emergency Communications Network grid, so security forces will be unable to respond in the event of a ship malfunction or criminal activity. We highly recommend adjusting your flight plan accordingly.\n\nCrusader Industries thanks you for your patience in this matter,\n\nLorenzo Momar\nVice President, Interstellar Communications Division, Crusader Industries
  27835. mobiglas_Alpha_Crusader_CommsWarning_Title=Crusader Industries Safety Alert: Comm Signal Disruption
  27836. mobiglas_AlphaStation_WelcomeMessage_BodyText=On behalf of our entire staff and Crusader Industries, thank you for choosing Port Olisar for your visit to the Crusader area. We realize that there are many fine stations available, so we sincerely appreciate your business and look forward to providing an enjoyable experience.\n\nWe would like to call your attention to two important services:\n\n*Accessing Your Ship*\nIf you arrived at the station in a personal craft, Port Olisar is proud to feature UniCorp Limited’s cutting edge all-in-one automated ship organization program, ASOP. To retrieve your vessel, visit one of the ASOP terminals located in the Ship Deck, and once selected, your ship will be delivered to an available landing pad. \n\n*Safety Protocols*\nFor the safety of our guests, Port Olisar has been declared an Armistice Zone. All personal and ship weapons will have safeties automatically engaged within the perimeter of our station. If you would like more information about the Armistice Initiative, please contact a staff member or visit the Advocacy on the spectrum.\n\nAlso, please note that Port Olisar and the area above Crusader are a UEE Monitored zone. Our Comm Arrays are linked to the UEE’s Emergency Communication Network (ECN) and, when operational, will alert authorities immediately if you are involved in an accident, crime or life-threatening situation. While traveling, please maintain an active CommLink to ensure continued usage of the ECN.\n\nAnd of course, feel free to take advantage of our other top-class amenities:\n\n*Big Benny’s Kacho-To-Go*\nWhenever you’re in the mood to “Grab Eat,” make sure to check out our Big Benny’s Kacho-To-Go vending unit featuring the original noodle recipe made famous on Lo and their new spicy Mathania Red variety!\n\n*EZHab Rest Area*\nWhatever the length of your stay, take a moment to relax in our comfortable and private EZHab sleeping accommodations available for rent. \n\n*Complimentary Shuttles*\nIf your travel plans include a trip to Crusader’s surface, Port Olisar offers daily complimentary shuttles to Platinum Bay landing park in Orison; featuring breathtaking views of Crusader Industries’ famous construction yards. For schedule information, please contact a staff member. \n\nIf there is anything we can do to make your stay more comfortable please do not hesitate to ask any member of our staff or myself. We would be delighted to help you. \n\nWith kindest regards,\nSelma Hoss\n\nManaging Director\nPort Olisar Station, Crusader, Stanton\n
  27837. mobiglas_AlphaStation_WelcomeMessage_SubHeading=Olisar Hospitality Team
  27838. mobiglas_AlphaStation_WelcomeMessage_Title=Welcome to Port Olisar!
  27839. mobiGlas_app_cargo=mG.cargoManager
  27840. mobiGlas_app_contacts=mG.contacts
  27841. mobiGlas_app_favorite=ADD FAVORITE
  27842. mobiGlas_app_sleeve=mG.sleeve
  27843. mobiGlas_app_wear=mG.wear
  27844. mobiGlas_AppName_ContactsScreen=CommLink
  27845. mobiGlas_AppName_CryAstro=Vehicle Maintenance Services
  27846. mobiGlas_AppName_InventoryManager=Inventory
  27847. mobiGlas_AppName_Journal=Journal
  27848. mobiGlas_AppName_MissionMgr=Contracts Manager
  27849. mobiGlas_AppName_PersonalManager=Equipment Manager
  27850. mobiGlas_AppName_PortModification=LiveWorks AR
  27851. mobiGlas_AppName_SkyLine=SkyLine
  27852. mobiGlas_AppName_VehicleManager=Vehicle Loadout Manager
  27853. mobiGlas_ar_context1=CONNECTED TO
  27854. mobiGlas_ar_context2=AR NETWORK v1.0
  27855. mobiGlas_ar_filter1=EXPLORATION
  27856. mobiGlas_ar_filter2=COMMS
  27857. mobiGlas_ar_filter3=JOBS
  27858. mobiGlas_ar_label_NPC=NPC
  27859. mobiglas_Author_Aciedo=Aciedo CommRelay
  27860. mobiglas_Author_CrusaderIndustriesComms=Crusader Industries Interstellar Communications Division
  27861. mobiglas_Author_CrusaderSecurity=Crusader Security Team
  27862. mobiglas_Author_ElaineWard=Elaine Ward
  27863. mobiglas_Author_PaulineNesso=Pauline Nesso
  27864. mobiglas_Blackbox_01_sub_title=Ship RegTag #ST4OR-763538
  27865. mobiglas_Blackbox_01_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nSEN HONDO: Crusader SHQ - This is pilot Hondo. Patrol Group 17's been ambushed. I think it's the Nine Tails. They had scan blocks. Didn't seem 'em till it was too late. Taking heavy damage. It's not good. I've lost power to thrusters 3 and 4. Shit 6 is gone. I'm not going to be able to- \n\n/**End_Transcription**/\n
  27866. mobiglas_Blackbox_01_title=Emergency Flight Data (EDR-47392)
  27867. mobiglas_Blackbox_02_sub_title=Ship RegTag #SL3PR-82343
  27868. mobiglas_Blackbox_02_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nERIN DEMETER: Damn it. Damn it. It was a scythe. You hear me, Donny? A damn scythe. Thought it was one of the converted jobs. Some hotshot showing off. But it was 'duul. Thing flew at me like like - like - shit. I barely got a shot off... Donny, do right by me okay? \n\n/**End_Transcription**/\n
  27869. mobiglas_Blackbox_02_title=Emergency Flight Data (EDR-48172)
  27870. mobiglas_Blackbox_03_sub_title=Ship RegTag #VA2ET-72853
  27871. mobiglas_Blackbox_03_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nRYAN PARTHI: Mayday, mayday. If anyone can hear me, my convoy was hit while in transit. Bastards had taken out the array so we couldn't get out a proper distress. They shot up my ship and vented the others... vented them like they were nothing. They're dragging my ship somewhere. Guess they thought they killed me. I'm sending out a low pulse distress, hopefully they won't pick it up. If you're in the area. Please, help.\n\n/**End_Transcription**/
  27872. mobiglas_Blackbox_03_title=Emergency Flight Data (EDR-83376)
  27873. mobiglas_Blackbox_04_sub_title=Ship RegTag #RE2PS-27391
  27874. mobiglas_Blackbox_04_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nDANNY COLLINS: Day seventy-three. Very excited to be coming up to Crusader. Ever since the jump point, I've been working out a rough schedule of what to visit. By my estimation, I can sightsee for four hours if I want to keep my schedule for the rest of the system. <pause> That's weird... just got an alert that says an airlock was triggered... I swear the new operating system is designed to not work with these older models. Anyway, still undecided about whether to visit Hurston or not. Place is already kinda-\n\nUNIDENTIFIED: Kinda scary?\n\n/**End_Transcription**/\n<pause><bang></bang></pause></pause>
  27875. mobiglas_Blackbox_04_title=Emergency Flight Data (EDR-797522)
  27876. mobiglas_Blackbox_05_sub_title=Unknown Ship RegTag #EL4NE-67983
  27877. mobiglas_Blackbox_05_text= /**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nJORDAN MUSCOVIC: To those that find this, know that though my journey has ended, it was finding my way here that made the path worth taking... I am glad that I could be part of your story too. Share it well and safe travels.\n\n/**End_Transcription**/\n
  27878. mobiglas_Blackbox_05_title=Emergency Flight Data (EDR-41435)
  27879. mobiglas_Blackbox_06_sub_title=Unknown Ship RegTag #CR2AL-243123
  27880. mobiglas_Blackbox_06_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**EDR_Transcription**/\n\nCASEY VANDALUSA: Hey Jenny, think you could head on back and whip us up a cup of something hot? I am about to pass- <beep> Got a contact. Multiples. Let’s see what their regs say... Not coming up. Forget the drink, I need you on shields, now. <gunfire impact="">\n<alarms>\n<ship alerts="">\n\n/**End_Transcription**/\n<beep> <gunfire impact=""><alarms><ship alerts=""></ship></alarms></gunfire></beep></ship></alarms></gunfire></beep>
  27881. mobiglas_Blackbox_06_title=Emergency Flight Data (EDR-47826)
  27882. mobiglas_Bravo_Backstory_Body=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: SASHA RUST\nFrom: Pauline Nesso\nSubject: Filtration Problem\n2945.11.07.11:23SET\n\nSir,\n\nI am afraid Kareah has not been cleared for habitation. I just got the estimate from the repair crew. It’s not good. The whole air filter system is going to need to be replaced and that’s going to take some time. Not to mention getting the extra expenditure cleared by Central is going to be a bit of a to-do after the struggle we had getting the last increase through the board.\n\nI’m afraid there is no way we can proceed with opening the station as planned, and, unless you object, I’m going to keep the patrols operating out of their existing posts and delay their transfers until we have a better grasp on the updated timeline.\n\nNot going to lie, it's a major setback. I know how much having this new facility operating meant to you. Darston and myself are going to do everything we can to help get us back on track. \n\nSee you tomorrow,\nPauline\n\nPauline Nesso\n\nFacilities Manager\nCrusader Security\nSecurity Post Kareah
  27883. mobiglas_Bravo_Backstory_Title=Filtration Problem
  27884. mobiglas_BravoDefender_AbandonedPost_text=By taking unauthorized leave of Security Post Kareah, you have violated the terms of your contract with Crusader Industries. \n\nAll remuneration is forfeit and criminal charges have been filed.\n\nAuthorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27885. mobiglas_BravoDefender_AbandonedPost_title=Breach of Crusader Security Contract
  27886. mobiglas_BravoDefender_Failure_text=Post Kareah's security databases were illegally accessed while under your watch.\nThis is unacceptable and a breach of your employment terms.\n\nYou are hereby terminated from your position.\n\nAll remuneration is now forfeit. Immediately vacate the premises.\n\nThis message authorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27887. mobiglas_BravoDefender_Failure_title=Failure to Fufill Crusader Security Contract
  27888. mobiglas_BravoDefender_Quit_text=You have chosen to terminate your position as Crusader Security early.\n\nAll remuneration is now forfeit. Immediately vacate the premises.\n\nThis message authorized by:\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27889. mobiglas_BravoDefender_Quit_title=Termination Notice
  27890. mobiglas_BravoDefender_ThankYou_text=Congratulations on the successful completion of your security contract with Crusader Industries. Payment has been transferred to your account. \n\nIn addition, as thanks for your exemplary work, please feel free to keep the equipment provided for your own personal use.\n\nRegards,\nPauline\n\nPauline Nesso, Facilities Manager\nSecurity Post Kareah, Crusader Industries
  27891. mobiglas_BravoDefender_ThankYou_Title=Crusader Security Contract Completed
  27892. mobiglas_Charlie_DropPad_bodytext=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/** LOCK CODE ACCEPTED **/\n\nTo: Mel Ososky\nFrom: RedSand\nSubject: Laundry Stain\n\nHey Mel,\nI know we were supposed to do a few more drops, but the timeline has escalated. Ladybird got grabbed up yesterday and Hundo swears she was followed on her last run. It’s only a matter of time before they trace the full network. No choice but to cut clean and drift. Boss wants you to abandon Covalex and head to the current stash. Need all hands if we’re going to walk away with credits earned. \n\n-RedSand\n\n/** ATTCH: stash.coordinates **/\n
  27893. mobiglas_Charlie_DropPad_subtitle=The Drop Datapad - RedSand
  27894. mobiglas_Charlie_DropPad_title=RedSand - Recovered Comm
  27895. mobiglas_CharlieStation_Darnell_Transcript_subtitle=Covalex Employee Datapad - Darnell Ward
  27896. mobiglas_CharlieStation_Darnell_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327896\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.10:03SET\n\nRACINE CHODARY: Darnell, it's Racine over at Corporate Ops. Give me a shout back when you clock in. Just wanted to follow up on the distro issue. Talk to you in a bit.\n\nMessage 1327897\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.11:21SET\n\nRACINE CHODARY: Darnell. Racine again. Still need to sync up about the power distribution problem. Where are you, man?\n\nMessage 1327898\nTo: Darnell Ward\nFrom: Racine Chodary\n2945.08.27.13:11SET\n\nRACINE CHODARY: Getting tired of waiting, Darnell. Call me.\n\n//**TRANSCRIPTION_END**//
  27897. mobiglas_CharlieStation_Darnell_Transcript_title=D.Ward - Recovered Comm
  27898. mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Drunk_Transcript_text=ELAINE WARD: I wanted to let you know that I have received the information you sent, and will be uploading the payment to your account. \n\nI guess I shouldn't be surprised. I knew how hard that struggle was, but I guess... I guess I had hoped for better. \n\nAfter all that, it seems that Covalex was right. I'm sorry he cost those people their lives... and at least I know the truth now.
  27899. mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_text=ELAINE WARD: I wanted to let you know that I have received the information you sent, and will be uploading the payment to your account. \n\nAfter all that it seems that Covalex was right. I'm sorry he cost those people their lives... And at least I know the truth now.
  27900. mobiglas_CharlieStation_Elaine_Conclusion_Guilty_Transcript_title=Covalex Information Received
  27901. mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Bonus_Transcript_title=Great News!
  27902. mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_text=ELAINE WARD: I wanted to let you know that I got the information you sent, and if what you found is true, I owe you a very big thank you and Covalex owes me and my husband an apology. \n\nThank you again. I'm uploading your payment to your account now.
  27903. mobiglas_CharlieStation_Elaine_Conclusion_Innocent_Transcript_title=Thank You
  27904. mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Bonus_Transcript_text=ELAINE WARD: I just wanted to let you know that the information you found worked. Covalex exonerated my husband and the insurance company gave me the full claim.\n\nOn top of all that, the Advocacy was able to arrest the people that Mel Ososky had been working with. It turns out there was a reward for information leading to the smuggling rings arrest and I want you to have it.\n\nI cannot express how much I appreciate the hard work you did on my behalf. It made all the difference. \n\nBest of luck of to you, and thanks for everything.\n
  27905. mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_text=ELAINE WARD: I just wanted to let you know that the information you found worked. Covalex exonerated my husband and the insurance company gave me the full claim.\n\nI cannot express how much I appreciate the hard work you did on my behalf. It made all the difference.\n\nBest of luck of to you, and thanks for everything.
  27906. mobiglas_CharlieStation_Elaine_Epilogue_Innocent_Transcript_title=Good News!
  27907. mobiglas_CharlieStation_Elaine_Insurance_text=To: Elaine Ward\nFrom: Imperial General Insurance\nSubject: Darnell Ward Beneficiary Claim\n2945.10.27.011:13SET\n\nDear Elaine Ward,\n\nAs you know, I have been investigating your beneficiary claim resulting from the loss of Darnell Ward. We are sorry to inform you that after careful consideration and review, our investigation has revealed the cause of loss is not covered by the employee policy provided by Covalex Shipping.\n\nPersonal Life Policy 02107 02012000 notes the following exclusions under which benefits will not be paid if the loss:\n\n(A) results from the Insured's alcoholism or addiction to drugs or narcotics; but not addiction which results from the administration of those substances in accordance with the advice and written instructions of a Licensed Health Care Practitioner.\n(B) results from the Insured's participation in a felony, riot or insurrection, or involvement in an illegal occupation.\n\nThe preponderance of the evidence collected at Covalex Gundo Station and witness statements indicate that the insured was intoxicated to the point they he lost normal control of his mental and physical facilities and that this intoxication was a contributing cause of the accident.\n\nIt is against the law and considered a felony for an individual to cause the death of another by the operation of devices while under the influence of intoxicants. Even if there may be intervening factors between the fact of operation and the death of another. Felony exclusion makes no benefits payable. \n\nSince your claim was denied, you have the right to an internal appeal. You may request one by filling out a DCR-90 form. If you have questions regarding the information contained in this letter, please feel free to contact our claims department. \n\nSincerely,\n\nJessie Holzburg\n\nClaims Adjuster\nImperial General Insurance
  27908. mobiglas_CharlieStation_Elaine_Insurance_title=FW: Darnell Ward Beneficiary Claim
  27909. mobiglas_CharlieStation_Elaine_Intro_Transcript_text=ELAINE WARD: Thank you for getting in touch with me.\n\nMy husband recently died aboard the Covalex Shipping Hub, but the company is refusing to pay out his insurance claim because they say he was at fault. It's ridiculous. There is no way that's true. I know my husband. Darnell had his problems but that's all in the past.\n\nI want you to go Covalex and send me evidence that my husband is innocent. But even if you find out he isn't, you'll still get paid. I know your time is valuable and really, I just want to know the truth.\n \nGood luck, and I hope to hear from you soon one way or another.
  27910. mobiglas_CharlieStation_Elaine_Intro_Transcript_title=Covalex Investigation
  27911. mobiglas_CharlieStation_Kiyomi_Datapad_subtitle=Covalex Employee Datapad - Kiyomi Santos
  27912. mobiglas_CharlieStation_Kiyomi_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nTo: \nFrom: Kiyomi Santos\nSub: Master Override Code\n>> UNSENT DRAFT\n\nHi Scott,\n\nWhile performing a routine security check on personal access codes for the sleeping pods, I noticed that Mel's access code is different than the one we have on file. I don't know if it was a holdover from the last shift or if she changed it without authorization, but went ahead and reset it to a new Unlock code (attached). \n\nDo you want to send the update to Corporate or should I? Also, I can remind Mel about our security policy if you want. Not sure how you prefer to handle this kind of stuff.\n\nBest,\n\nKiyomi\n\n**/[POD 3 - M.OSOSKY] UNLOCK CODE ATTACHED/**
  27913. mobiglas_CharlieStation_Kiyomi_Datapad_title=K.Santos - Recovered Data
  27914. mobiglas_CharlieStation_Mel_Datapad_subtitle=Covalex Employee Datapad - Mel Ososky
  27915. mobiglas_CharlieStation_Mel_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n/**MESSAGE_01**/\n\nTo: Gundo Station Staff\nFrom: Covalex Security\nSubject: EMPLOYEE NOTICE - New Scan Protocols\n2945.08.20.09:23SET\n\nRecently, there has been an increase in contraband and black market activity in the Stanton System. The Advocacy and Crusader Industries Security forces have reached out and asked for Covalex Shipping's help in curtailing such activities.\n\nAs many of you know, Covalex Shipping has a long history in helping authorities eliminate the transport of illegal goods. As such, starting this week, all cargo moving through Covalex Shipping centers in Stanton will be subject to heightened scan protocols and security measures. Training vids and procedure manuals are being circulated and are also available on the intraspec under Covalex>Security>Stanton.\n\nYour help in this important matter is greatly appreciated. If you have any questions please contact myself or your supervisor.\n\nWorking together, we can deliver a difference.\n \nSincerely,\n\nSashi Michaels, Chief Security Officer\nCovalex Shipping - Stanton\n\n/**MESSAGE_02**/\n\nTo: Mel Ososky\nFrom: Astro Armada Sales Team\nSubject: Plan-And-Fly Service\n2945.08.15.08:54SET\n\nTo Ms. Ososky,\n\nThank you for visiting Astro Armada's Plan-And-Fly service. The custom Freelancer you designed has a build-time of four weeks based on the options chosen.\n\nPlease contact our sales office if you would like to put down a payment and get the ball rolling.\n \nBest regards,\n \nSean Halloway\nSenior Sales Associate\nAstro Armada Branch 334\nArea18/ArcCorp/Stanton
  27916. mobiglas_CharlieStation_Mel_Datapad_title=M.Ososky - Recovered Data
  27917. mobiglas_CharlieStation_Mel_Secret_Transcript_subtitle=Personal Datapad - Mel Ososky
  27918. mobiglas_CharlieStation_Mel_Secret_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: RedSand\nFrom: Mel Ososky\nSubject: Laundry Pick Up\n2945.08.27.14:47SET\n\nMEL OSOSKY: Hey, wanted to let you know that I get the ops guy's passcode last night. Took a whole damn bottle of Esquire to do it. Talk about being able to hold your liquor. I set the routine to bypass the monitoring protocols at 1400. The crates should go through no problem. Just be ready at the drop, alright? By the way, had to change over the security stuff. Location and lock codes attached.\n\n/**END_TRANSCRIPTION**/
  27919. mobiglas_CharlieStation_Mel_Secret_Transcript_title=M.Ososky - Recovered Comm
  27920. mobiglas_CharlieStation_Racine_Transcript_subtitle=Covalex Employee Datapad - Racine Chodary
  27921. mobiglas_CharlieStation_Racine_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nMessage 1327899\nTo: Racine Chodary\nFrom: Darnell Ward\n2945.08.27.13:33SET\n\nDARNELL WARD: Hey Rac, it's Darnell.\n\nRACINE CHODARY: Where the hell have you been? Your shift started three hours ago.\n\nDARNELL WARD: I know. I'm sorry. So I did a breakdown of the current power flow for the station and it's looking like I'll need to run a stress test on the whole system to see where the runoff is.\n\nRACINE CHODARY: Yeah, okay. Just be careful.\n\nDARNELL WARD: Will do. I'll keep a close eye on it.\n\nRACINE CHODARY: Sounds good. You sure you're okay? You sound terrible.\n\nDARNELL WARD: Yeah. It was Scott's birthday last night, so we were all up a little later than we should've been.\n\nRACINE CHODARY: Alright. Let me know when you're finished running the test.\n\nDARNELL WARD: Will do.\n\n//**TRANSCRIPTION_END**//
  27922. mobiglas_CharlieStation_Racine_Transcript_title=R.Chodary - Recovered Comm
  27923. mobiglas_CharlieStation_Ross_Datapad_subtitle=Covalex Employee Datapad – Ross Biollo
  27924. mobiglas_CharlieStation_Ross_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**Comm_Transcription**/\n\nTo: Road_Roller\nFrom: Ross Biollo \nRE: Thank You Gift\n2945.08.23.14:03SET\n\nLove them! Can you do me a favor and drop them off in my bunk? I've attached the code so you can get in.\n\n**/[POD 5 - R.BIOLLO] UNLOCK CODE ATTACHED/**\n\n>To: Ross Biollo\n>From: Road_Roller\n>SUBJECT: Thank You Gift\n>2945.08.23.13.58SET\n>\n>Hey Ross,\n>Got you a little something for all your help. Hope you like smoking Moores! \n>Where should I put them?\n>\n>-RR\n\n//**TRANSCRIPTION_END**//
  27925. mobiglas_CharlieStation_Ross_Datapad_title=R. Biollo – Recovered Comm
  27926. mobiglas_CharlieStation_Scott_Datapad_subtitle=Covalex Employee Datapad - Scott Hammell
  27927. mobiglas_CharlieStation_Scott_Datapad_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nANNUAL EMPLOYEE REVIEWS - WIP \n\nRoss Biollo Notes: \n- Has developed a strong rapport with the haulers which can be good and bad. \n- Needs to make sure that professionalism isn't lost completely. \n- Two citations this year for the not properly logging crates. Needs to be more detail focused. One more strike? \n- Does a lot to help maintain crew morale. \n\nDarnell Ward Notes: \n- Was a little abrasive at first when he came back, but has settled back into a solid routine. Once in a while still have to remind him about watching his attitude. \n- Punctuality problems seemed to have gone away. Has been on time regularly for past 3 months. \n- Keeps personal space clean. \n- Can sometimes be too diligent in trying to figure out a problem. Over thinks things sometimes which means tasks can take a little longer than expected. \n- Also can lead to taking unnecessary risks. \n- Very proactive though. Will address issues without needing to be told to do so. \n\nNico Theolone Notes: \n- Very focused. \n- Gets job done. \n- Figure out how to mention deodorant thing??? \n\nKiyomi Santos Notes: \n- So far so good. Seems to be stepping into the position well. \n- Good attitude. \n- Reports could be a little cleaner. Have noticed a few typos and errors. Simple things. Should take the time to double check before filing. \n- Schedule rotation suggestion was a good one. \n- Possible candidate for advanced training \n\nMel Ososky Notes: \n- Needs to be more mindful of using mobiGlas during work hours. \n- Has helped to improve the distro rate. Moving more crates through thanks to oversight on the cargo manifests. \n- Can be territorial with responsibilities. Needs to be more willing to let others help. \n\nSelf Eval Notes: \n- Need to be better about respecting that personal hours. I have sometimes taken advantage of employees living onsite and it can blur the lines between on and off hours. Downtime is important. \n- Profits have exceeded the 3% growth mandated by Covalex, in large part to my management. \n- Employee retention has increased. Turnover rate has significantly dropped. \n- Need to be better about following up on things earlier. Don't assume employees are tracking deadlines.
  27928. mobiglas_CharlieStation_Scott_Datapad_title=S.Hammell - Recovered Data
  27929. mobiglas_CharlieStation_Scott_Transcript_subtitle=Covalex Employee Datapad - Scott Hammell
  27930. mobiglas_CharlieStation_Scott_Transcript_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n/**VID_TRANSCRIPTION**/\n\nTo: Anya Sugari\nFrom: Scott Hammell\nSubject: Thanks for the Gift!!!\n2945.08.26.22:45SET\n\nSCOTT HAMMELL: Hey babe, just got the package you sent. Thanks a million for the mobi mod. It's incredible. Sorry for the noise. The crew surprised me with a shindig.\n\nMEL OSOSKY: Damn right we did! Hey, Anya!\n\nSCOTT HAMMELL: Holy shit, is that a bottle of Esquire?\n\nMEL OSOSKY: Damn right.\n\nSCOTT HAMMELL: How'd you afford this?\n\nMEL OSOSKY: Less talk, more drinking. Darnell! Hey Darnell! Get in on this.\n\nDARNELL WARD: No, thanks.\n\nMEL OSOSKY: Come on.\n\nSCOTT HAMMELL: Jeez Darnell, just one.\n\nDARNELL WARD: Maybe a sip.\n\nSCOTT HAMMELL: There we go.\n\nMEL OSOSKY: Bye Anya. Let's go, Darnell. One more.\n\nSCOTT HAMMELL: Hey. I'm gonna get back to it, but let me know how your dissertation's going. Anyway, I love you and I miss you. Thank you again for the present. Bye babe.\n\n/**END_TRANSCIPTION**/
  27931. mobiglas_CharlieStation_Scott_Transcript_title=S.Hammell - Recovered Comm
  27932. mobiglas_CharlieStation_Server_Records_subtitle=Covalex Station Gundo: Server Archives
  27933. mobiglas_CharlieStation_Server_Records_text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\nCSHSCG--GUNDOSERVER_BLUEHEART:\\> Get-ArchiveLog -NameSpace root\\systemcheckSNS -List -AllSpaces dc1 : ObjectMarker { $_.dnn -notmatch "__" }\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.5,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.6 norm, BT 14.1,,,}\nADL_LifeSystemCheck/auto {CAa 151 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 0986 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9998,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 09.7 norm, BT 13.9,,,}\nADL_LifeSystemCheck/auto {CAa 146 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1013 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL stresstest_v3.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/auto {GH 09.9 alert, BT 16.1,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\nADL_ElectricalSystemCheck/auto {GH 11.3 alert, BT 21.2,,,}\nADL_LifeSystemCheck/auto {CAa 126 norm, jL .007,,,}\nADL_PressureSystemCheck/auto {PB 1002 norm, SvS 01,,,}\nADL_DataSystemCheck/auto {mast allGreen norm, kbb 9999,,,}\nADL_ScannerSweep/auto {resultsfiled-all $-log}\n\nRUNPROTOCOL all_monitor_silence.dnn AUTHORIZE:dward ...\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\nADL_LifeSystemCheck/silent\nADL_PressureSystemCheck/silent\nADL_DataSystemCheck/silent\nADL_ScannerSweep/silent\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSystemCheck/silent\n***WARNING POWER SYSTEM OVERHEATING***\n\nADL_ElectricalSys-\n***ALERT POWER SYSTEM OFFLINE***\n***ALERT DECOMPRESSION DETECTED***\n***SYSTEM FAILURE***\n***SYSTEM FAILURE***\n///...
  27934. mobiglas_CharlieStation_Server_Records_title=Server Log
  27935. mobiGlas_commLink_AddToContacts=Contact Added
  27936. mobiGlas_commLink_AudioDisabled=Audio Disabled
  27937. mobiGlas_commLink_AudioEnabled=Audio Enabled
  27938. mobiGlas_commLink_BlockPlayer=Contact Blocked
  27939. mobiGlas_commLink_BookmarkAdd=Bookmark Added
  27940. mobiGlas_commLink_BookmarkRemoved=Bookmark Removed
  27941. mobiGlas_commLink_ChatColorChanged=Channel Color Updated
  27942. mobiGlas_commLink_ColorChanged=Text Color Updated
  27943. mobiGlas_commLink_Connected=Connection Established
  27944. mobiGlas_commLink_DisbandGroup=Group Disbanded
  27945. mobiGlas_commLink_FeedDisabled=Feed Notifications: Disabled
  27946. mobiGlas_commLink_FeedMentioned=Feed Notifications: Mentions only
  27947. mobiGlas_commLink_FeedMessage=Feed Notifications: All Messages
  27948. mobiGlas_commLink_FeedVisor=Feed Notifications: Push to Visor
  27949. mobiGlas_commLink_InviteGroupToParty=Bulk Party Invite Sent
  27950. mobiGlas_commLink_InviteToGroup=Channel Invite Sent
  27951. mobiGlas_commLink_InviteToParty=Party Invite Sent
  27952. mobiGlas_commLink_KickFromGroup=Member Kicked
  27953. mobiGlas_commLink_LeaveGroup=Channel Left
  27954. mobiGlas_commLink_MakeGroupLeader=Leader Assigned
  27955. mobiGlas_commLink_MicDisabled=Microphone Disabled
  27956. mobiGlas_commLink_MicEnabled=Microphone Enabled
  27957. mobiGlas_commLink_MicrophoneOff=Microphone Disabled
  27958. mobiGlas_commLink_MicrophoneOn=Microphone Enabled
  27959. mobiGlas_commLink_Mute=Audio Disabled
  27960. mobiGlas_commLink_NewChannelCreated=New Channel Created
  27961. mobiGlas_commLink_NotifyMention=Notify on Mention
  27962. mobiGlas_commLink_NotifyMessage=Notify on Message
  27963. mobiGlas_commLink_NotifyNone=Mute Notifications
  27964. mobiGlas_commLink_NotifyVisor=Push to Visor
  27965. mobiGlas_commLink_PlayerMute=Contact Muted
  27966. mobiGlas_commLink_PlayerUnmute=Contact Unmuted
  27967. mobiGlas_commLink_RemoveFromContacts=Contact Removed
  27968. mobiGlas_commLink_Unmute=Audio Enabled
  27969. mobiGlas_commLink_VideoOff=Video Disabled
  27970. mobiGlas_commLink_VideoOn=Video Enabled
  27971. mobiGlas_ContractManager_Heading=View, accept, and create contracts
  27972. mobiglas_CrusaderBountyReward_Sub_Title=Crusader Security Team
  27973. mobiglas_CrusaderBountyReward_Text=We at Crusader Security would like to formally thank you for your assistance in eliminating such a dangerous enemy to the public’s safety. We can all rest a little bit in easier knowing that such a malicious threat has been resolutely dealt with.\n\nAs a token of our appreciation for your meritorious service and in recognition of your selflessness, the promised reward has been delivered and is awaiting you at Port Olisar.\n\nMay it serve you in good health,\nSasha Rust, Security Director, Crusader Industries
  27974. mobiglas_CrusaderBountyReward_Title=Meritorious Service
  27975. mobiGlas_CryAstro_Description=While parked at an appropriate pad or hangar, simply utilize this app from the pilot’s seat to purchase various maintenance services offered at the location.
  27976. mobiglas_CryAstro_NoService=No Service Required
  27977. mobiglas_CryAstro_Refuel=Refuel
  27978. mobiglas_CryAstro_Refuel_Hydrogen=Refuel Hydrogen
  27979. mobiglas_CryAstro_Refuel_Quantum=Refuel Quantum
  27980. mobiglas_CryAstro_Repair=Repair
  27981. mobiglas_CryAstro_Restock=Restock
  27982. mobiGlas_CryAstro_ServicesHeading=Repair, Restock, and Refuel… all from your cockpit!
  27983. mobiglas_CryAstro_Unavailable=No services available in your location
  27984. mobiGlas_hint_Audio_Enabled=Audio feed enabled
  27985. mobiGlas_hint_Audio_Mute=Audio feed muted
  27986. mobiGlas_hint_Audio_Unmute=Audio feed unmuted
  27987. mobiGlas_hint_Channel_Created=Channel created
  27988. mobiGlas_hint_Channel_InviteSent=Channel invitation sent
  27989. mobiGlas_hint_Channel_NameChanged=Channel Name updated
  27990. mobiGlas_hint_Channel_NicknameChanged=Channel Nickname updated
  27991. mobiGlas_hint_Color_Update=Channel color updated
  27992. mobiGlas_hint_Favorite_Added=Channel added to Favorites
  27993. mobiGlas_hint_Favorite_Removed=Channel removed from Favorites
  27994. mobiGlas_hint_FeedState_All=Notify for all messages
  27995. mobiGlas_hint_FeedState_Mentions=Notify for mentions only
  27996. mobiGlas_hint_FeedState_None=Never notify
  27997. mobiGlas_hint_FeedState_Visor=Push new messages to Visor
  27998. mobiGlas_hint_Microphone_Mute=Microphone feed muted
  27999. mobiGlas_hint_Microphone_Unmute=Microphone feed unmuted
  28000. mobiGlas_hint_Video_Disabled=Video feed disabled
  28001. mobiGlas_hint_Video_Enabled=Video feed enabled
  28002. mobiGlas_home_Astro=Welcome to Astro Armada
  28003. mobiGlas_home_coming=COMING SOON
  28004. mobiGlas_home_connexion=CONNECTING TO MOBIGLAS NETWORK
  28005. mobiGlas_home_Cubby=Welcome to Cubby Blast
  28006. mobiGlas_home_Dumper=Welcome to Dumper's Depot
  28007. mobiGlas_home_favorite=FAVORITE
  28008. mobiGlas_home_loadingapp=LOADING APP
  28009. mobiGlas_home_Medical=Welcome to the Medical Unit
  28010. mobiGlas_home_notifications=NOTIFICATIONS
  28011. mobiGlas_home_Scheduler=mG.scheduler
  28012. mobiGlas_home_Scheduler_desc=AT HOME OR OUT IN SPACE, NEVER FORGET A DEADLINE
  28013. mobiGlas_MissingBennysDatapad_01_Subtitle=ISSUING OFFICER: M. Trovitz
  28014. mobiGlas_MissingBennysDatapad_01_Text=LAST UPDATED: 2945-03-21_16:44SET\n\nOn 2945-03-03 we received our first report of missing BIG BENNY brand vending machines from the Port Olisar commuter hub station. Alby Mollion, the on call manager, explained that a TERRA MILLS SERVICE TECHNICIAN had come to repair the machine and informed him that it would have to be taken to an offsite center. The following week, shift supervisor Tony Losong contacted Terra Mills Service Center to inquire about the repair only to learn that the so-called service technician had not in fact been associated with the company. It was at this point that Crusader Security was contacted by the Port Olisar administrators to look into the matter. Security vids pulled from the station’s feed captured the suspect leaving with the machine in question but so far, facial match has been a dead end. It is surmised that the suspect was wearing spoofs, faux-vis, or some combination thereof. Attempts to track the suspect’s transport also proved futile as the regtags were traced back to a decommissioned hauler. \n\nOn 2945-03-05, we received a second report from CryAstro station 1267SC where their Big Benny unit was also taken under the guise of repair. Not long after, dozens of similar reports from other stations around the Crusader sector began to trickle in, stating that a false Terra Mills technician had removed their Big Benny machines. Those separate reports were vetted and indexed under this main casefile once the connection was confirmed. \n\nIn the meanwhile, we have been working with Terra Mills to issue a general warning to all Big Benny machine owners to be on the lookout for unscheduled service technicians and that they should always demand to see credentials. An image of the suspect has likewise been circulated. However, since 2945-03-12 there have been no further reports.\nIn attempt to track down the culprit we have notified scrap yards and secondhand sellers to alert us if someone tries to offer a Big Benny unit for sale. We have also tasked Terra Mills with tracing unusual refill orders surmising that the stolen machines may eventually require more Kacho to be stocked. \n\n**EDIT 2945-03-21 ** We did have a possible hit on the VSS we put out on the suspect’s transport, but reached a dead end after we lost the trail near Grim HEX. We currently don’t have the resources to investigate directly, but I have put in a request for a CI to follow up.\n\n
  28015. mobiGlas_MissingBennysDatapad_01_Title=CASEFILE #232131089 VENDING MACHINE THEFT
  28016. mobiGlas_MissingBennysDatapad_AboveAndBeyond_Subtitle=Crusader Visitor Information Center
  28017. mobiGlas_MissingBennysDatapad_AboveAndBeyond_Text=Millions of people from around the Empire come to visit Crusader every year. From stunning vistas planetside to a bevy of unique and memorable locations in the surrounding environs, there’s plenty of reasons why Crusader is considered by many to be “Above and Beyond.”\n\nWhat better way to explore the grand expanses of the Crusader than by riding aboard a Genesis Starliner that was built planetside by Crusader Industries. These luxurious cruise ships offer tours of not only the gorgeous upper atmosphere of Crusader proper, but offer a myriad of options and destinations. Why not start with a sunset tour to see a Genesis being built right before your eyes in the beautiful latticework of Crusader Industries; expansive shipyards? From there you can cruise along to the lower atmosphere to experience the colorful cacophony of one of our famous “light storms” or head out into orbit to visit the beautiful icy moon of Yela. Named for the oldest sibling in the childhood favorite fairy tale “A Gift for Baba,” a visit to this frozen landscape will surely have all the makings of a tale of your own.\n  \nFor more information on tickets and timetables, or to learn more about places to see and visit during your stay, please contact the Crusader Visitor Information Center.
  28018. mobiGlas_MissingBennysDatapad_AboveAndBeyond_Title=CRUSADER – ABOVE AND BEYOND
  28019. mobiGlas_MissingBennysDatapad_Artists_Subtitle=Personal Datapad - Dreams, Thoughts, and Inspiration
  28020. mobiGlas_MissingBennysDatapad_Artists_Text=/**MOBICONNECT.RETRIEVALSYSTEM.FRP…DATAFOUND**/\n\n• Remember, this is a free flowing expression of your thoughts. Don’t hold back. Don’t edit. Be true and you will find truth.\n\n• Impact over substance or transformation over rehabilitation?\n\n• The medium is part of discussion as much as the discussion itself is a medium of the art, but when that message overcomes the piece, is that the ultimate goal? Should the work stand or topple? Stop to ask ‘what if’ but make sure the remaining question is always why.\n\n• Found another critique - “Though the work is an assault on the space, there remains little bite behind the attack. The only kindness in the experience is that the all the leftover resin has been promised to a local art school. Hopefully it may find use as art yet.” This is what I need. This pain. \n\n• While I had some concerns at first, I am thrilled that my new hab is proving a fruitful ground for inspiration. Leaving the comfortable familiar behind and embracing the chaos of Grim HEX has been so cathartic I have begun to count losing all my credits as a blessing. \n\n• You see these other artists who “make it.” Denara with his looms lapping up the critic’s praise, or Tamsa and her painted ships. Their embracing of the commercialization of art is the very poison that is destroying our souls. To expose how deep this commoditization of Humanity would be a true work of inspiration.\n\n• I watched an ambush today outside the base. It was thrilling and terrifying at the same time, but it was the aftermath that struck me the most. The silence after the predators had flown away, stripping the cargo of their prey, I found myself transfixed by the drifting hulk of the wreck. The twisted shapes losing all function and becoming pure form. Definitely a motif to be explored further. \n\n• I met a woman today who goes by the name Threetoe. She told me that if she was to die she’d want to be floated out in the asteroids by ‘the Big Sister.” She explained how her mother used to read the ‘A Gift for Baba’ to her growing up and she always related to the character. It amazes me the impact these stories of our youth can shape our very being. What replaces them as we grow older? The stories stop, but the need persists. What are the fairy tales that give us comfort now? The answer came to me as my thoughts were interrupted by cries of “So Yum, So Wow” from a nearby Big Benny’s machine. This is how the story of Humanity will be told. This corrupt consumerism will be the monument that we leave behind. \n\n• A monument for me to leave behind …\n\n
  28021. mobiGlas_MissingBennysDatapad_Artists_Title=INSTALLATION 3 – IDEATION JOURNAL
  28022. mobiGlas_no_port_selected=No Port Selected
  28023. mobiGlas_notification_shop_sync=Syncing to %S inventory...\n
  28024. mobiGlas_notification_shop_title=mG easyShop
  28025. mobiglas_OutlawThanksPlayer_Sub_Title=Ruto
  28026. mobiglas_OutlawThanksPlayer_Text=What did I tell you? Easy, right? Hack one terminal, and poof, lower crimestat. Seems like we make a pretty good team. Me doing the thinking, you doing the doing. \n\nWho knows, maybe we’ll get the chance to work together again sometime. \n\n-Ruto
  28027. mobiglas_OutlawThanksPlayer_Title=Worked Like a Charm
  28028. mobiGlas_PlayerLoadout_Heading=Customize your personal gear
  28029. mobiGlas_ShipLoadout_Heading=Customize and Maintain Various Vehicle Loadouts
  28030. mobiGlas_ui_addcart=ADD TO CART
  28031. mobiGlas_ui_ApplyChanges=Apply Changes
  28032. mobiglas_ui_Appointment=Appointment
  28033. mobiGlas_ui_AwaitingJournalData=Awaiting Journal Selection
  28034. mobiGlas_ui_AwaitingJournalDescription=Select an available journal entry from the left to view its details.
  28035. mobiGlas_ui_AwaitingSelection=Awaiting Selection...
  28036. mobiGlas_ui_back=BACK
  28037. mobiGlas_ui_balance=CURRENT BALANCE
  28038. mobiglas_ui_BountyHunter=Bounty Hunter
  28039. mobiGlas_ui_buy=BUY NOW
  28040. mobiGlas_ui_cancel=CANCEL
  28041. mobiGlas_ui_CompletedMissionHeader=COMPLETED MISSIONS
  28042. mobiGlas_ui_ContactsDescription=View available contacts and open comm channels
  28043. mobiGlas_ui_ContactsTitle=CommLink
  28044. mobiGlas_ui_ContractType=Contract Type
  28045. mobiGlas_ui_copyright=COPYRIGHT © 2932
  28046. mobiGlas_ui_CreateABeacon=Create a Beacon
  28047. mobiGlas_ui_CreateABeacon_Subtitle=Use the create beacon button above to create a new contract.
  28048. mobiGlas_ui_CreateBeacon_Heading=Create Service Beacon
  28049. mobiGlas_ui_CreateBeacon_SubHeading=Broadcast your own contracts to nearby pilots. First, choose the type of service beacon you wish to create, then specify a location. You can request contracts be taken by only those of a certain rating. Finally, be sure to specify the price of the contract.
  28050. mobiGlas_ui_CreateNew=Create New
  28051. mobiGlas_ui_CrimeStatLabel=Crime Stat
  28052. mobiGlas_ui_CryAstroTitle=Vehicle Maintenance Services
  28053. mobiglas_ui_ECN=ECN Alert
  28054. mobiGlas_ui_EquipmentManager=Equipment Manager
  28055. mobiGlas_ui_feature=FEATURED ITEM
  28056. mobiGlas_ui_Inventory=Inventory
  28057. mobiGlas_ui_InventoryDescription=All equipment and items owned
  28058. mobiGlas_ui_InventorySelectionPlaceholderDescription=Select an item from the left to view its details.
  28059. mobiGlas_ui_InventoryTitle=Inventory
  28060. mobiglas_ui_Investigation=Investigation
  28061. mobiGlas_ui_JournalAudioTextEntry_Added=Journal Audio Entry Added
  28062. mobiGlas_ui_JournalDescription=Latest Journal Entries
  28063. mobiGlas_ui_JournalEntry_Added=Journal Entry Added
  28064. mobiGlas_ui_JournalEntryType_AudioLog=Audio
  28065. mobiGlas_ui_JournalEntryType_TextLog=Message
  28066. mobiGlas_ui_JournalEntryType_VideoLog=Video
  28067. mobiGlas_ui_JournalTitle=Journal
  28068. mobiGlas_ui_JournalVideoTextEntry_Added=Journal Video Entry Added
  28069. mobiGlas_ui_LiveWorksARDescription=Modify ship port equipment.
  28070. mobiGlas_ui_LiveWorksARTitle=LiveWorks AR
  28071. mobiGlas_ui_Loadouts=Loadouts
  28072. mobiglas_ui_Maintenance=Maintenance
  28073. mobiglas_ui_Mercenary=Mercenary
  28074. mobiGlas_ui_Mission_Shared=Contract Shared: %s
  28075. mobiGlas_ui_MissionEvent_Activated=Contract Accepted: %s
  28076. mobiGlas_ui_MissionEvent_Available=Contract Available: %s
  28077. mobiGlas_ui_MissionEvent_Complete=Contract Complete: %s
  28078. mobiGlas_ui_MissionEvent_Deactivate=Contract Withdrawn: %s
  28079. mobiGlas_ui_MissionEvent_Fail=Contract Failed: %s
  28080. mobiGlas_ui_MissionRewardUpdated=Reward Updated: %s
  28081. mobiGlas_ui_MissionType_Defend=Defend
  28082. mobiGlas_ui_MissionType_Delivery=Delivery
  28083. mobiGlas_ui_MissionType_Escort=Escort
  28084. mobiGlas_ui_MissionType_Investigate=Investigate
  28085. mobiGlas_ui_MissionType_Job=Job
  28086. mobiGlas_ui_MissionType_Rescue=Rescue
  28087. mobiGlas_ui_MissionType_Research=Research
  28088. mobiGlas_ui_MissionType_Search=Search
  28089. mobiGlas_ui_MissionType_ServiceBeacon=Service Beacons
  28090. mobiGlas_ui_MissionType_Survival=Survival
  28091. mobiGlas_ui_mobiGlasDescription=Welcome to Your Personalized mobiGlas Network
  28092. mobiGlas_ui_mobiGlasName=mobiGlas
  28093. mobiGlas_ui_mobiGlasNetwork25=mobiGlas Network 2.5
  28094. mobiGlas_ui_MyBeacons=My Beacons
  28095. mobiGlas_ui_MyContractReputation=My Contract Ratings
  28096. mobiGlas_ui_MyRating=My Rating:
  28097. mobiglas_ui_new=New
  28098. mobiGlas_ui_NoBeacons=No Beacons
  28099. mobiGlas_ui_NoBeaconsSubtitle=You currently have no active beacons at this time.
  28100. mobiGlas_ui_NoContractsAvailable=No Contracts Available
  28101. mobiGlas_ui_NoContractsSubtitle=No contracts are available at this time.
  28102. mobiGlas_ui_NoMissionsAvailable=NO MISSIONS AVAILABLE                   
  28103. mobiGlas_ui_notification_GotoLastInstance=Go to last instance? Press ~action(ui_notification|ui_notification_accept)\n to join or ~action(ui_notification|ui_notification_decline)\n to decline.
  28104. mobiGlas_ui_notification_GotoLastInstance_NotFound=Instance not found.
  28105. mobiGlas_ui_notification_Group_Accepted=%S has accepted your invitation.
  28106. mobiGlas_ui_notification_Group_Created=Group created.
  28107. mobiGlas_ui_notification_Group_Invite=%S has invited you to their group.
  28108. mobiGlas_ui_notification_Group_Invite_Declined=%S has declined your invitation.
  28109. mobiGlas_ui_notification_Group_Invite_Timeout=The invitation you sent to %S has timed out.
  28110. mobiGlas_ui_notification_Group_Member_Joined=%S has joined the group.
  28111. mobiGlas_ui_notification_Group_Member_Kicked=%S has been kicked from the group.
  28112. mobiGlas_ui_notification_Group_Member_Left=%S has left the group.
  28113. mobiGlas_ui_notification_Group_Self_Join=You have joined %S's group.
  28114. mobiGlas_ui_notification_Group_Self_Kicked=You have been kicked from the group.
  28115. mobiGlas_ui_notification_Group_Self_Left=You have left the group.
  28116. mobiGlas_ui_notification_Hangar_Access_Accepted=%S has accepted your hangar invite.
  28117. mobiGlas_ui_notification_Hangar_Access_Granted=%S has granted you access to their hangar. Use the elevator to reach it.
  28118. mobiGlas_ui_notification_Hangar_Access_Revoked=%S has revoked your access to their hangar.
  28119. mobiGlas_ui_notification_Hangar_Access_Title=Hangar invite
  28120. mobiGlas_ui_notification_Party_Accepted=%S has accepted your invitation.
  28121. mobiGlas_ui_notification_Party_Created=Party created
  28122. mobiGlas_ui_notification_Party_Disband=Your party has disbanded.
  28123. mobiGlas_ui_notification_Party_Invite=%S has invited you to their party.
  28124. mobiGlas_ui_notification_Party_Invite_Accepted=
  28125. mobiGlas_ui_notification_Party_Invite_Declined=%S has declined your invitation.
  28126. mobiGlas_ui_notification_Party_Invite_Timeout=The invitation you sent to %S has timed out.
  28127. mobiGlas_ui_notification_Party_Launch=Party launch received from party leader %S. Press ~action(ui_notification|ui_notification_accept)\n to join or ~action(ui_notification|ui_notification_decline)\n to decline.
  28128. mobiGlas_ui_notification_Party_Launch_Accepted=%S has accepted your party launch.
  28129. mobiGlas_ui_notification_Party_Launch_AlreadyInInstance=%S is already in your instance.
  28130. mobiGlas_ui_notification_Party_Launch_Declined=%S has declined your party launch.
  28131. mobiGlas_ui_notification_Party_Launch_Failed=Party launch failed.
  28132. mobiGlas_ui_notification_Party_Launch_Full=Current instance does not have enough room for the party. Press ~action(ui_notification|ui_notification_accept)\n to re-queue for a new instance or ~action(ui_notification|ui_notification_decline)\n to skip.
  28133. mobiGlas_ui_notification_Party_Launch_InstanceNotFound=Party launch failed because instance was not found.
  28134. mobiGlas_ui_notification_Party_Launch_NotInInstance=Party launch failed because you are currently not in an instance.
  28135. mobiGlas_ui_notification_Party_Launch_NotInParty=Party launched failed because your are not in a party.
  28136. mobiGlas_ui_notification_Party_Launch_NotLeader=Party launched failed because you are not the party leader.
  28137. mobiGlas_ui_notification_Party_Launch_Sent=Party launch sent.
  28138. mobiGlas_ui_notification_Party_Member_Joined=%S has joined the party.
  28139. mobiGlas_ui_notification_Party_Member_Kicked=%S has been kicked from the party.
  28140. mobiGlas_ui_notification_Party_Member_Left=%S has left the party.
  28141. mobiGlas_ui_notification_Party_New_Leader=%S is now the party leader.
  28142. mobiGlas_ui_notification_Party_PlayerAlreadyInAParty=%S is already in a party.
  28143. mobiGlas_ui_notification_Party_Self_Join=You have joined %S's party.
  28144. mobiGlas_ui_notification_Party_Self_Kicked=You have been kicked from the party.
  28145. mobiGlas_ui_notification_Party_Self_Left=You have left the party.
  28146. mobiGlas_ui_notification_Party_Title=Party
  28147. mobiGlas_ui_notification_Recovery=Recovery
  28148. mobiGlas_ui_notification_Server_Join=You have joined the Global Chat.
  28149. mobiGlas_ui_ObjectiveEvent_Activated=New Objective: %s
  28150. mobiGlas_ui_ObjectiveEvent_Complete=Objective Complete: %s
  28151. mobiGlas_ui_ObjectiveEvent_Deactivated=Objective Withdrawn: %s
  28152. mobiGlas_ui_ObjectiveEvent_Fail=Objective Failed: %s
  28153. mobiGlas_ui_PlayerLoadoutEquipWarning=All instances of this item are equipped elsewhere. Please choose a location to transfer this item from:
  28154. mobiGlas_ui_PortModifier_CurrentlyEquipped=CURRENTLY EQUIPPED
  28155. mobiGlas_ui_PortModifier_Item_Blocked=ITEM BLOCKED
  28156. mobiGlas_ui_PortModifier_Item_Disabled=DISABLED
  28157. mobiGlas_ui_PortModifier_Item_Pending=ITEM PENDING
  28158. mobiGlas_ui_PortModifier_Label_Item=ITEM:
  28159. mobiGlas_ui_PortModifier_Label_Size=SIZE:
  28160. mobiGlas_ui_PortModifier_Label_Type=TYPE:
  28161. mobiGlas_ui_PortModifier_NoItems=NO ITEMS TO DISPLAY
  28162. mobiGlas_ui_PortModifier_Unattached=None (%i)
  28163. mobiGlas_ui_PrimaryMissionHeader=PRIMARY MISSIONS
  28164. mobiglas_ui_Priority=Priority
  28165. mobiGlas_ui_ProviderRating=Performance Rating
  28166. mobiGlas_ui_ProviderRating_Desc=Your rating in terms of providing contract services.
  28167. mobiGlas_ui_Purchase=PURCHASE
  28168. mobiglas_ui_Race=Racing
  28169. mobiglas_ui_Race_CurrentCheckpoint=Checkpoint
  28170. mobiglas_ui_Race_NextCheckpoint=Next Checkpoint
  28171. mobiGlas_ui_RatingRequirement=Rating Requirement
  28172. mobiGlas_ui_RequestorRating=Employer Rating
  28173. mobiGlas_ui_RequestorRating_Desc=Your rating in terms of requesting contract services.
  28174. mobiGlas_ui_RequiredRating=Required:
  28175. mobiGlas_ui_SaveAndApply=Save Changes and Apply
  28176. mobiGlas_ui_SaveAndEquip=Save Changes and Equip
  28177. mobiGlas_ui_SaveChanges=Save Changes
  28178. mobiGlas_ui_SecondaryMissionHeader=SECONDARY MISSIONS
  28179. mobiGlas_ui_services_confirm=CONFIRM
  28180. mobiGlas_ui_ShipSelectionDescription=Request and Maintain Your Vehicles
  28181. mobiGlas_ui_ShipSelectionTitle=Vehicle Valet
  28182. mobiGlas_ui_shop_Astro_welcome=The latest models and widest selection of brand new ships in the galaxy. From trusted manufacturers like RSI, Origin, Aegis and many more. \nThanks for visiting Astro-Armada.
  28183. mobiGlas_ui_shop_available=NOW AVAILABLE
  28184. mobiGlas_ui_shop_catalog=CATALOG
  28185. mobiGlas_ui_shop_Cubby_header=ARCCORP'S OLDEST WEAPON SHOP
  28186. mobiGlas_ui_shop_Cubby_welcome=Welcome to Cubby Blast. In my shop, you'll find rifles, guns and personal defense of all kinds for your jobs.
  28187. mobiGlas_ui_shop_DDepot_welcome=
  28188. mobiGlas_ui_shop_Dump_testi1=“As soon as I set foot on the ground after landing, Dumper’s Depot is my first stop. I can’t believe how much good scrap they have in there.”
  28189. mobiGlas_ui_shop_Dump_testi2=“Why buy new when you can buy as good as new at Dumpers’ Depot.”
  28190. mobiGlas_ui_shop_Dump_testi3=“I feel like home inside a Dumper’s Depot, I love the smell of engine parts in the morning!”
  28191. mobiGlas_ui_shop_Dump_welcome=WELCOME TO DUMPER'S DEPOT
  28192. mobiGlas_ui_shop_Medical1=medicalUNIT offers immediate, comprehensive and professional healthcare services to get you in your ship as fast as possible. Whether you`re suffering from shattered bones, an outerspace sickness or a chemical burn that requires face reconstruction, we can help you feel better faster with superior medical care. medicalUNIT Urgent Care have several locations in UEE space at your convenience, always close to a public landing pad.
  28193. mobiGlas_ui_shop_Medical2=medicalUNIT, always there for you.
  28194. mobiGlas_ui_shop_options=OPTIONS & PACKAGES
  28195. mobiGlas_ui_shop_viewcatalogbtn=VIEW THE CATALOG
  28196. mobiGlas_ui_ViewContractReputation=View Contract Ratings
  28197. mobiglas_ui_VMA=Vehicle Loadout Manager
  28198. mobiglas_ui_VMA_subtitle=Customize your ship loadout
  28199. mobiGlas_ui_widget_Contact_Add=ADD
  28200. mobiGlas_ui_widget_Contact_Add_Contact=Add as contact
  28201. mobiGlas_ui_widget_Contact_Add_Result_Error_CannotAddItself=You cannot add yourself as a contact!
  28202. mobiGlas_ui_widget_Contact_Add_Result_Error_ListFull=Contact list is full
  28203. mobiGlas_ui_widget_Contact_Add_Result_Error_NoAccountForNickname=Player Handle not found
  28204. mobiGlas_ui_widget_Contact_Add_Result_Error_RelationNotFound=Relation not found
  28205. mobiGlas_ui_widget_Contact_Add_Result_Error_Unknown=An unknown error occured
  28206. mobiGlas_ui_widget_Contact_Add_Result_Error_ValidationFailed=Player has already been added as a contact
  28207. mobiGlas_ui_widget_Contact_Add_Result_Success=Contact added
  28208. mobiGlas_ui_widget_Contact_Add_To_Party=Invite to party
  28209. mobiGlas_ui_widget_Contact_Availability_Away=AWAY
  28210. mobiGlas_ui_widget_Contact_Availability_Dnd=DO NOT DISTURB
  28211. mobiGlas_ui_widget_Contact_Availability_InYourParty=IN YOUR PARTY
  28212. mobiGlas_ui_widget_Contact_Availability_InYourPartyOffline=IN PARTY BUT OFFLINE
  28213. mobiGlas_ui_widget_Contact_Availability_LookingForGame=LOOKING FOR GAME
  28214. mobiGlas_ui_widget_Contact_Availability_Offline=OFFLINE
  28215. mobiGlas_ui_widget_Contact_Availability_Online=ONLINE
  28216. mobiGlas_ui_widget_Contact_Availability_OnlineForFriend=ONLINE FOR FRIEND
  28217. mobiGlas_ui_widget_Contact_Availability_PartyLeader=PARTY LEADER
  28218. mobiGlas_ui_widget_Contact_Confirm=CONFIRM
  28219. mobiGlas_ui_widget_Contact_Hangar_Access_Enabled=// HANGAR ACCESS ENABLED
  28220. mobiGlas_ui_widget_Contact_Hangar_Access_Error=// ERROR
  28221. mobiGlas_ui_widget_Contact_Hangar_Access_Pending=// CHANGE PENDING
  28222. mobiGlas_ui_widget_Contact_Header=CONTACTS
  28223. mobiGlas_ui_widget_Contact_Invite=INVITE
  28224. mobiGlas_ui_widget_Contact_Invite_Sent=INVITE SENT
  28225. mobiGlas_ui_widget_Contact_Invite_To_Hangar=Invite to Hangar
  28226. mobiGlas_ui_widget_Contact_Kick=Kick from party
  28227. mobiGlas_ui_widget_Contact_Leave_Party=Leave Party
  28228. mobiGlas_ui_widget_Contact_Party_Invite_Sent=PARTY INVITATION PENDING
  28229. mobiGlas_ui_widget_Contact_Promote_Leader=Make party leader
  28230. mobiGlas_ui_widget_Contact_Remove=REMOVE
  28231. mobiGlas_ui_widget_Contact_Remove_Contact=Remove Contact
  28232. mobiGlas_ui_widget_Contact_Revoke_Invite=Revoke Invitation
  28233. mobiGlas_ui_widget_Contact_Revoke_Invite_To_Party=Revoke party invitation
  28234. mobiGlas_ui_widget_Contact_Send_Message=Send Private Message
  28235. mobiGlas_ui_widget_Contact_Title=CONTACTS
  28236. mobiGlas_ui_widget_Contact_WaitingForServer=WAITING...
  28237. mobiGlas_ui_widget_Party_Header=PARTY
  28238. mobiglas_Yela_Advisory_Body=***ATTENTION***\n\nA Travel Advisory is in effect for all ships near Yela (Stanton 2c). \n\nAlthough the area is heavily policed by Crusader Security, outlaw groups are currently known to operate in the area and attacks are still possible. The majority of ambushes have been reported in the asteroid field located near Yela. Crusader Security strongly recommends that travelers carefully evaluate the risks to their personal safety, and when possible, avoid travel in the region all together. \n\nThis Travel Advisory authorized by Sasha Rust, Security Director, Crusader Security.
  28239. mobiglas_Yela_Advisory_Title=Yela Travel Advisory
  28240. mtps_destroyprobe_desc_001=MINIMUM QUALIFICATIONS\n* Equivalency degree or equivalent practical experience.\n* 2 years of combined mercenary and security experience with an emphasis on combat piloting.\n* Ability to procure a combat rated ship.\n* Available for immediate deployment.\n\nPREFERRED QUALIFICATIONS\n* Experience with PDC Monitors.\n* Strong scanning and demolition skills. \n\nABOUT THE JOB\nAt microTech, we aim to foster a contract experience that is collaborative, friendly and fun. We are looking for a detail-oriented pilot who brings an analytical mind to problem solving and deep knowledge of strategic combat solutions to complete this project on time and with few to no errors. \n\nRESPONSIBILITIES\n* Scan the area to locate the ~mission(Contractor|DestroyProbeAmount) that have been preforming illegal surveillance while hidden in microTech controlled space. \n* These so-called "data skimmers" are equipped with security protocols that will attempt to upload their datastores when attacked.\n* Destroy all the skimmers before the upload can complete.\n \nLOCATION\n~mission(Location)
  28241. mtps_destroyprobe_title_001=Illegal Monitors Detected
  28242. mtps_from=MT Protection Services
  28243. MurderSpree_amountreq_001=8
  28244. murderspree_desc=~mission(DistractionKillDescription|Description)
  28245. murderspree_desc_0001=I got a bit of a sob story for you. Year ago to the day, Navy squad came and dusted some of my best. Spaced 'em in the middle of a job with nary a warnin'. Hardly seems right. \n\nNow I'm thinkin' it's about time to settle the score. Heard that there was a level 5 in system and it's too good of a chance to pass up. See, as long as your crimestat's that high, the brave little starmen are gonna be huntin' you down anytime security gets wind of ya. Here's what I say, let 'em. \n\nEvery one of them blues that comes to hunt you, you take them out first. Get ~mission(KillCount) of them and I figure that'll be justice for my crew and a fine payout for you. \n\nOne little bit extra - once you land the first shot, I need you to do it all in a set amount of time: ~mission(KillTime). The same as it took them to wipe us out. Call me sentimental.
  28246. murderspree_desc_0002=Since you're a level 5, I'm assuming you're one crazy bastard. Exactly the type I need to settle a bet I have going. \n\nMy idiot friend says there's no way someone could take out ~mission(KillCount) Navy starmen in ~mission(KillTime). I say that all you need is the right person for the job. Plus, as long as your crimestat stays that high, any security you run into should summon the Navy right to you. Easy pickings. \n\nWhat do you say? Do it and half the winnings are yours. The timer starts as soon as you shoot the first one.\n\n
  28247. murderspree_desc_0003=I'm sure you're aware, but recently the Navy's been trying to clean up Stanton. As someone who's clearly no fan of the law, that's pretty bad for you, and even worse for me. I work for one of the big security firms in the system (not saying which) and all our jobs have dried up since the Navy started taking on a larger role.\n\nWhat I need is a disaster that can prove to the suits with the credits that the Navy aren't the saviors they think they are. \n\nYou're going to be my disaster.\n\nI'll pay you some serious credits to take out ~mission(KillCount) Navy starmen in under ~mission(KillTime). And with your crimestat at level 5, the heroic Navy will show up any time you run into security making it that much simpler. I’ll start the time once the first shot lands. Figure a spree of this magnitude should be enough to scare just about anyone into hiring my firm.
  28248. murderspree_from=~mission(DistractionKillFrom)
  28249. MurderSpree_KillTime_001=60 minutes
  28250. murderspree_obj_display_01=Navy Starmen Killed: %ls
  28251. murderspree_obj_display_02=Time Remaining: %ls
  28252. murderspree_obj_long_01=Eliminate ~mission(KillCount) Navy starmen in the alloted time.
  28253. murderspree_obj_short_01=Eliminate ~mission(KillCount) Navy Starmen
  28254. murderspree_title=~mission(DistractionKillDescription|Title)
  28255. murderspree_title_0001=Blood for Blood
  28256. murderspree_title_0002=High Stakes
  28257. murderspree_title_0003=Naval Strike
  28258. Name_NesCalloway=Nes Calloway
  28259. Name1=Jerry
  28260. Name2=Ed Boi
  28261. Name3=Jarek
  28262. Nav_1=OM-1
  28263. Nav_2=OM-2
  28264. Nav_3=OM-3
  28265. Nav_4=OM-4
  28266. Nav_5=OM-5
  28267. Nav_6=OM-6
  28268. Nav_Desc_Shared=Orbital markers for quantum travel navigation around planets and moons.
  28269. Nav_Geodesic=GM
  28270. Nav_Geodesic_Desc_Shared=Geodesic markers for quantum travel navigation to the upper atmosphere of planets and moons.
  28271. NavBeacon_Delamar_LZ_01=Levski
  28272. navitem_advanced=Advanced
  28273. navitem_brow=Brow
  28274. navitem_cheeks=Cheeks
  28275. navitem_crown=Crown
  28276. navitem_ears=Ears
  28277. navitem_eidonomy=Eidonomy
  28278. navitem_eyecolor=Eye Color
  28279. navitem_eyes=Eyes
  28280. navitem_gender=Gender
  28281. navitem_hair=Hair
  28282. navitem_haircolor=Hair Color
  28283. navitem_head=Whole Head
  28284. navitem_jaw=Jaw
  28285. navitem_mouth=Mouth
  28286. navitem_nose=Nose
  28287. navitem_review=Review
  28288. navitem_simple=Simple
  28289. navitem_skin=Skin
  28290. NavPoint_AsteroidNavigation=Asteroid Navigation Test
  28291. NavPoint_AsteroidTurret=Asteroid Turret Field
  28292. NavPoint_BomberVsCapship=Bomber vs CapShip
  28293. NavPoint_CapShipVsCapShip=CapShip vs CapShip
  28294. NavPoint_Escort=Escort Test
  28295. NavPoint_FighterVsCapship=Fighter vs CapShip
  28296. Navpoint_FighterVsFighter=Fighter vs Fighter
  28297. NavPoint_FighterVsFighter_Easy=Fighter vs Fighter Easy
  28298. NavPoint_FighterVsFighter_Hard=Fighter vs Fighter Hard
  28299. NavPoint_FighterVsFighter_Medium=Fighter vs Fighter Medium
  28300. NavPoint_GunShipVsFighter_Easya=GunShip vs Fighter Easy
  28301. NavPoint_GunShipVsFighter_Hard=GunShip vs Fighter Hard
  28302. NavPoint_GunShipVsFighter_Medium=GunShip vs Fighter Medium
  28303. NavPoint_PatrolArea=Patrol Area Test
  28304. NavPoint_QuantumTravel_01=Quantum Travel Test 01
  28305. NavPoint_QuantumTravel_02=Quantum Travel Test 02
  28306. Navpoint_UEEVsVanduul=UEE vs Vanduul
  28307. NB_Holograms_Calliope_Desc=Remember to always strive for pure expression of thought.
  28308. NB_Holograms_Calliope_Name=Calliope
  28309. NB_Holograms_Clio_Desc=Remember that your work stands on those who came before you.
  28310. NB_Holograms_Clio_Name=Clio
  28311. NB_Holograms_Euterpe_Desc=Remember to be guided by the natural rhythm of the universe in your designs.
  28312. NB_Holograms_Euterpe_Name=Euterpe
  28313. NB_Plant_Desc_001=Created to be able to survive in near no-light conditions. The resulting altered chlorophyll structure gives the plant its dark coloring and unique woven-like texture. It is hoped that this research will help populate worlds with long night cycles.
  28314. NB_Plant_Desc_002=Related to the colocasia, this plant features enormous broad leaves that are pliable and water resistant making it an ideal plastic substitute on remote worlds. Additionally, its sprawling root structure is an edible starch when cooked.
  28315. NB_Plant_Desc_003=Derived from a Xi'an desert plant, the many ridges along its trunk are ideal for capturing early morning dew in arid climates. The internal storage cells can collect up to a gallon of drinking water a day in the right conditions.
  28316. NB_Plant_Desc_004=The unique fractal structure of the violet curcuma's leaves help convert shorter light-waves into a frequency more suitable for photosynthesis. This allows it to flourish in systems where stars are in the later stages of their life and not producing ideal growth light. Its rhizomes also have culinary and medical uses.
  28317. NB_Plant_Desc_005=The unique leaves of this palm variant show a huge leap in bio-engineering possibilities thanks to their meticulously designed aerodynamic structure that allows the plant to endure hurricane strength winds.
  28318. NB_Plant_Desc_006=This carnivorous plant catches insects with the sticky resin it secretes, allowing it to not only act as an exterminator for unwanted pests, but also survive in severely nitrogen depleted soil.
  28319. NB_Plant_Desc_007=The closely woven structure of the haldor lily's provide them with extreme strength and durability. Suitable for planets plagued with torrential storms or swarming insects, this lily is one of the hardier plants ever fabricated.
  28320. NB_Plant_Desc_008=With a strong, thin trunk, the sky palm was designed to grow on worlds with thicker atmospheres where it would be able to collect more of the available sunlight at high elevations.
  28321. NB_Plant_Desc_009=The thick trunk of this barrel palm tree is able to hold considerable moisture drawn in from the soil offering a possible water conservation solution to settlers living in arid climates.
  28322. NB_Plant_Desc_010=The weaver palm was designed to produce a renewable, strong, lightweight, and flexible material that would serve a variety of purposes for settlers of a new world. Low maintenance and hardy, the plant can grow successfully in a variety of conditions.
  28323. NB_Plant_Desc_011=The designers of this plant wanted to protect it from as many herbivore tactics as possible to ensure that its harvest could reach full maturity undisturbed while leaving it non-toxic. The spikes along the trunk makes climbing difficult, the bark appears diseased and dead, and the leaves contain barbed alkaloids that cause extreme pain with skin contact. DO NOT TOUCH.
  28324. NB_Plant_Desc_012=Designed to be grown in wet soil and marshland, the dracaena pura acts as a natural aquifer, cleaning water as it passes through its root system. The height of the plant helps it distribute the pollutants it collects to a lower toxicity level to which it can successfully cope.
  28325. NB_Plant_Desc_013=When worlds are first being settled, high winds can be a serious issue until enough plant life can take hold. The grand flabellum with its wide leaf structure and deep root system act as erosion breaks helping to protect more delicate plants and structures.
  28326. NB_Plant_Desc_014=The leaves of this plant were crafted by engineers to excrete an oil that serves as a natural insect repellent. It is hoped that by planting it in symbiosis with other more valuable crops that it can serve as a deterrent to harmful pests.
  28327. NB_Plant_Desc_015=Created to help alleviate symptoms caused by other airborne allergens, the pollen from the flight-of-fancy's bright flowers is a natural antihistamine and is capable of blocking histamine receptors. As a bonus, its large broad leaves provide ample shade making them ideal to plant near habitat areas.
  28328. NB_Plant_Desc_General=Genetically crafted by Rayari Inc., the species of plants on display throughout the city will serve to inspire a whole new generation of terrafomational expansion.
  28329. NB_Plant_Name_001=Midnight Calathea
  28330. NB_Plant_Name_002=Sail Casia
  28331. NB_Plant_Name_003=Yellow Puglath
  28332. NB_Plant_Name_004=Violet Curcuma
  28333. NB_Plant_Name_005=Storm Rider Palm
  28334. NB_Plant_Name_006=Elysian Bloom
  28335. NB_Plant_Name_007=Haldor Lily
  28336. NB_Plant_Name_008=Sky Palm
  28337. NB_Plant_Name_009=Barrel Palm
  28338. NB_Plant_Name_010=Weaver Palm
  28339. NB_Plant_Name_011=Fortress Palm
  28340. NB_Plant_Name_012=Dracaena Pura
  28341. NB_Plant_Name_013=Grand Flabellum
  28342. NB_Plant_Name_014=Giboshi Bane
  28343. NB_Plant_Name_015=Flight-of-Fancy
  28344. NB_Plant_Name_General=Growing the Plants of Tomorrow
  28345. NB_Plants_Desc_Separator=Description
  28346. NB_Weather_001=Extreme Cold Temperatures
  28347. NB_Weather_002=Wear Protective Clothing
  28348. NB_Weather_003=Minimize Exposure Time
  28349. NB_Weather_004=Hypothermia Risk High
  28350. NB_Weather_005=Snow Storms Possible
  28351. NB_Weather_Title=WEATHER CONDITIONS
  28352. NewLoadout=New Loadout
  28353. ninetails_assassination_Danger_Easy_001=NineTails Danger Easy placeholder text
  28354. ninetails_assassination_Danger_Hard_001=NineTails Danger Hard placeholder text
  28355. ninetails_assassination_Danger_Intro_001=NineTails Danger Intro placeholder text
  28356. ninetails_assassination_Danger_Medium_001=NineTails Danger Medium placeholder text
  28357. ninetails_assassination_desc_Easy_001=NineTails Title Easy Description placeholder ~mission(Contractor|AssassinationEasyDanger) (Contractor|AssassinationEasyTimed)
  28358. ninetails_assassination_desc_Intro_001=NineTails Title Intro Description placeholder ~mission(Contractor|AssassinationIntroDanger) (Contractor|AssassinationIntroTimed)
  28359. ninetails_assassination_desc_Medium_001=NineTails Title Medium Description placeholder ~mission(Contractor|AssassinationMediumDanger) (Contractor|AssassinationMediumTimed)
  28360. ninetails_assassination_Timed_Easy_001=NineTails Timed Easy placeholder text
  28361. ninetails_assassination_Timed_Intro_001=NineTails Timed Intro placeholder text
  28362. ninetails_assassination_Timed_Medium_001=NineTails Timed Medium placeholder text
  28363. ninetails_assassination_title_Easy_001=NineTails Title Easy placeholder
  28364. ninetails_assassination_title_Intro_001=NineTails Title Intro placeholder
  28365. ninetails_assassination_title_Medium_001=NineTails Title Medium placeholder
  28366. ninetails_steal_Danger_Hard_001=NineTails Steal Hard Danger placeholder text
  28367. ninetails_steal_Desc_Hard_001=NineTails Steal Hard Description placeholder text ~mission(Danger) (Contractor|StealHardTimed)
  28368. ninetails_steal_Timed_Hard_001=NineTails Steal Hard Timed placeholder text
  28369. ninetails_steal_Title_Hard_001=NineTails Steal Hard Title placeholder text
  28370. northrock_boarders_890J_desc_001=An executive client just informed us that their 890 Jump had been intercepted at ~mission(Location) and boarded by outlaws. They would prefer to have this handled privately owing to the sensitive nature of proprietary data that's being stored aboard. \n\nYour first priority will be to clear all outlaws as quickly as possible so that a recovery team can be dispatched to return the ship to the owner. The longer the outlaws have control of the vessel, the higher the chance it will be lost. I recommend you acquire a team for this outing to expedite matters. \n\nNote that thanks to a small contingent of Security Personnel who stayed aboard, all surviving members of the crew were able to flee in an escape craft. The current status of the remaining security is unknown, but just in case, keep an eye out for friendlies when you engage the hostiles.\n\nSecondly, if at all possible, the client is *very* interested in preventing the theft of the aforementioned data. If you are able to stop the theft of their confidential data stores before they are transmitted, a generous bonus will be issued.\n\nNeedless to say, this is a client I would very much like to keep happy. \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28371. northrock_boarders_890J_title_001=URGENT: Boarding Action In Progress
  28372. northrock_bounty_desc_001=Got issued another bounty that we could use you on. This one's for ~mission(TargetName). I don't expect them to go down easy, but that shouldn't be a problem for you. \n\n\nSee that you get it done,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28373. northrock_bounty_desc_002=Your services are needed once again. This time to track and bring down the notorious ~mission(TargetName). Do me a favor and keep it as clean as you can, okay? Might be extra eyes on this one.\n\n\nThanks for handling this,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28374. northrock_bounty_desc_003=Have a bounty for you. ~mission(TargetName). Not the most high-profile collar, but a nasty piece of work nonetheless. Be good for everyone in the system to have this settled.\n\n\nGood luck on the hunt,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28375. northrock_bounty_desc_first=Hey,\n\nHope everything is going all right. I wanted to reach out and introduce myself. I'm a logistics officer for Northrock Service Group, the leading independently-owned security firm operating in the Stanton system today, providing a variety of services to all major governmental bodies as well as various private concerns. The reason I am contacting you is because we believe someone with your skills could be a boon to our clients. \n\nNot only that, but I think we'd be good fit for you. Our contractors traditionally get a higher rate of pay than a lot of our competitors in system, and a lot of them tell me how they really enjoy being tasked with the challenging and interesting work we offer. \n\nNow, Northrock holds itself to such high-standards so before we can make anything official, you'll need to achieve approved contractor status by completing a pro tem contract. I'm thinking I'll start you off collecting the bounty on ~mission(TargetName). \n\nGet that done and we'll see about getting you more work.\n\nHope to hear from you soon, \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28376. northrock_bounty_title_001=Bounty Assignment: ~mission(TargetName|Last)
  28377. northrock_bounty_title_E=Bounty Assignment: ~mission(TargetName|Last) (CS2)
  28378. northrock_bounty_title_first=Pro Tem Bounty Contract
  28379. northrock_bounty_title_H=Bounty Assignment: ~mission(TargetName|Last) (CS4)
  28380. northrock_bounty_title_M=Bounty Assignment: ~mission(TargetName|Last) (CS3)
  28381. northrock_bounty_title_VE=Bounty Assignment: ~mission(TargetName|Last) (CS1)
  28382. northrock_bounty_title_VH=Bounty Assignment: ~mission(TargetName|Last) (CS5)
  28383. northrock_from_001=Northrock Service Group
  28384. northrock_groupbounty_desc_01=Local law just bounced us a group warrant. They're looking for the capture of several individuals wanted in connection with a major heist, aka ~mission(Target1), ~mission(Target2), and ~mission(Target3).\n\nTake care of the lot, and we're looking a fairly sizable payday. \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28385. northrock_groupbounty_desc_02=Advocacy have been hunting down a group believed to be behind a recent convoy hit, but haven't had much luck. Lucky for them, NorthRock is ready to pick up the slack.\n\nWarrant is for:\n- ~mission(Target1)\n- ~mission(Target2)\n- ~mission(Target3)\n\nBe careful when you engage the targets. I don't want any of them slipping the net and costing us credits.  \n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28386. northrock_groupbounty_desc_03=I feel like you've proven yourself capable, so I think you should be able to handle this group warrant. \n\nWe're sending you out to neutralize ~mission(Target1), ~mission(Target2), and ~mission(Target3). They're most likely not flying together anymore, but at one point they were operating as a pretty cutthroat gang. Racked up quite the hefty felony list before they disbanded.\n\nIt'll be more dangerous trying to bring them all in, but the payout should be worth it.\n\nFly smart,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28387. northrock_groupbounty_title_01=Bounty Assignment: Group Warrant
  28388. northrock_recoverspace_desc_0001=Bit of burner came in. A client of ours got robbed while in transit between systems. Current intel indicates that the job was pulled by a local thug named ~mission(TargetName). Thankfully, they still seem to have the stolen ~mission(Contractor|RecoverSpaceItem) in their possession. \n\nNeed you to track this bastard down, recover the property, and return it to our client at ~mission(Destination). \n\nGood hunting,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28389. northrock_recoverspace_desc_0002=Just got a bit of good news. One of our sources got a tip on some stolen property we've been looking for. Seems that a shady character by the name of ~mission(TargetName) is transporting through the system.\n\nI want you to go find this ~mission(TargetName|Last), recover the stolen ~mission(Contractor|RecoverSpaceItem) and drop it off at ~mission(Destination). \n\nThink you can take care of that?\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28390. northrock_recoverspace_desc_0003=So it seems that some missing ~mission(Contractor|RecoverSpaceItem) just turned up. Guess where? \n\nIn the back of a thief named ~mission(TargetName)'s ship. Don't know if they actually pulled the job or just ended up holding the stuff, but it's going to cost them big time.\n\nYou're going to go hunt ~mission(TargetName|Last) and convince them to give you the stolen property back. Once you've recovered everything, fly it back to ~mission(Destination). We can take it from there. \n\nGo out there and get it done,\n\nBraden Corchado\nLogistics Officer - Stanton Branch\nNorthrock Service Group
  28391. northrock_recoverspace_title_0001=Property Retrieval
  28392. notification_beacon_accepted_desc=~serviceBeacon(ProviderName) accepted your ~serviceBeacon(ContractType) contract.
  28393. notification_beacon_accepted_title=Beacon Accepted
  28394. notification_beacon_cancelled_desc=Your ~serviceBeacon(ContractType) contract’s cancelled. Please rate your experience.
  28395. notification_beacon_cancelled_title=Beacon Cancelled
  28396. notification_beacon_combatAssist_detected_desc=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
  28397. notification_beacon_combatAssist_detected_spoofed_desc=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  28398. notification_beacon_combatAssist_detected_title=Combat Assist Detected
  28399. notification_beacon_complete_desc=Your ~serviceBeacon(ContractType) contract’s complete.
  28400. notification_beacon_complete_initiator_desc=Your ~serviceBeacon(ContractType) contract’s complete. Please rate ~serviceBeacon(ProviderName).
  28401. notification_beacon_complete_initiator_title=Contract Complete
  28402. notification_beacon_complete_provider_desc=The ~serviceBeacon(ContractType) contract’s complete. Please rate ~serviceBeacon(InitiatorName).
  28403. notification_beacon_complete_provider_title=Contract Complete
  28404. notification_beacon_complete_title=Contract Complete
  28405. notification_beacon_GiveBadRating=Press '%s' to Give Bad Rating
  28406. notification_beacon_GiveGoodRating=Press '%s' to Give Good Rating
  28407. notification_beacon_personalTransport_detected_desc=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  28408. notification_beacon_personalTransport_detected_title=Transport Beacon Detected
  28409. notification_beacon_providerArrived_desc=~serviceBeacon(ProviderName) has arrived at your location.
  28410. notification_beacon_providerArrived_title=Provider Arrived
  28411. notification_calibration_onCalibrationCompleted_desc=~quantumLink(PlayerName) has completed calibrating coordinates towards ~quantumLink(SelectedDestination).
  28412. notification_calibration_onCalibrationCompleted_title=Quantum Travel Calibration Complete By ~quantumLink(PlayerName)
  28413. notification_calibration_onCalibrationFailed_desc=~quantumLink(PlayerName) has failed to calibrate coordinates to ~quantumLink(SelectedDestination).
  28414. notification_calibration_onCalibrationFailed_title=Quantum Travel Calibration Cancelled By ~quantumLink(PlayerName)
  28415. notification_calibration_onCalibrationStart_desc=~quantumLink(PlayerName) is starting to calibrate coordinates towards ~quantumLink(SelectedDestination).
  28416. notification_calibration_onCalibrationStart_title=Quantum Travel Calibration Started By ~quantumLink(PlayerName)
  28417. notification_party_member_started_QT_to_you=%s has started to QT to your current location.
  28418. notification_prompt_accept=Press '%s' to Accept
  28419. notification_prompt_decline=Press '%s' to Decline
  28420. notification_prompt_dismiss=Press '%s' to Dismiss
  28421. NPC_Interact_Generic_Talk=Talk
  28422. nrock_bounty_danger_0001=*DELETE THIS* This is a high-class hitter, so expect a fight. 
  28423. nrock_bounty_danger_0002=*DELETE THIS* Suspect has a history of violence. Use caution when approaching. 
  28424. nrock_bounty_danger_0003=*DELETE THIS* This bounty has been flagged ultra, so exercise extreme caution. 
  28425. nrock_bounty_danger_0004=*DELETE THIS* This is a high-risk contract. 
  28426. nrock_bounty_desc=*DELETE THIS* ~mission(Description)
  28427. nrock_bounty_desc_0001=*DELETE THIS* Bounty Issued: ~mission(TargetName). Warning, a bounty has been issued by ~mission(Contractor) for the above named for violating Imperial law. Use of force has been authorized.
  28428. nrock_bounty_desc_0003=*DELETE THIS* WANTED: ~mission(TargetName). After multiple and unrepentant violations of Imperial law, a bounty has been certified and bonded by ~mission(Contractor) to neutralize the suspect by whatever means necessary.
  28429. nrock_bounty_desc_first=*DELETE THIS* In an effort to increase the safety of Crusader and its environs, Crusader Security is seeking qualified individuals to assist with the collection of bounties in the area. We have evaluated that you possess the skill set needed and as such, we would like to offer you a bounty contract. Upon the successful completion of this contract, you will be placed on Crusader's Authorized Operators list and be actively referred to the numerous security contractors in the area for any future bounty collection work as it becomes available.
  28430. nrock_bounty_from=*DELETE THIS* ~mission(Contractor)
  28431. nrock_bounty_from_first=*DELETE THIS* North Rock Security
  28432. nrock_bounty_location_0001=*DELETE THIS* Client will provide target's last known location.
  28433. nrock_bounty_location_0002=*DELETE THIS* If accepted, ~mission(Contractor) will provide relevant location data for ~mission(TargetName|Last).
  28434. nrock_bounty_location_0003=*DELETE THIS* Target was last seen at Grim HEX.
  28435. nrock_bounty_location_0004=*DELETE THIS* All relevant location data will be provided upon acceptance of bounty.
  28436. nrock_bounty_obj_long_01=*DELETE THIS* Search for bounty at their last known location.
  28437. nrock_bounty_obj_long_02=*DELETE THIS* Find and neutralize ~mission(TargetName).
  28438. nrock_bounty_obj_marker_01=*DELETE THIS* ~mission(TargetName)
  28439. nrock_bounty_obj_marker_02=*DELETE THIS* Neutralize
  28440. nrock_bounty_obj_short_01=*DELETE THIS* Search for Bounty
  28441. nrock_bounty_obj_short_02=*DELETE THIS* Neutralize the Bounty
  28442. nrock_bounty_timed_0001=*DELETE THIS* You will have a very specific window of opportunity. Take them down before they disappear again. 
  28443. nrock_bounty_timed_0002=*DELETE THIS* Target will be aware of bounty, so you'll have to move fast. 
  28444. nrock_bounty_timed_0003=*DELETE THIS* This contract comes with a timer clause. 
  28445. nrock_bounty_title=*DELETE THIS* ~mission(Title)
  28446. nrock_bounty_title_0001=*DELETE THIS* Bounty Target
  28447. nrock_bounty_title_0002=*DELETE THIS* Wanted: ~mission(TargetName)
  28448. nrock_bounty_title_0003=*DELETE THIS* Bounty: ~mission(TargetName)
  28449. nrock_bounty_title_0004=*DELETE THIS* Bounty Issued: ~mission(TargetName)
  28450. nrock_bounty_title_first=*DELETE THIS* Bounty Collection Authorization Assessment
  28451. NVY_CLOTHES=DO NOT USE ------ (NVY) Clothing Items
  28452. Nyx=Nyx System
  28453. Nyx_AsteroidBelt1=Glaciem Ring
  28454. Nyx_AsteroidBelt1_Desc=A dense asteroid belt that lacks resources but is full of places to hide. Delamar, a particularly large asteroid, houses both criminals and a large anti-UEE population. \n
  28455. Nyx_AsteroidBelt2=Keeger Belt
  28456. Nyx_AsteroidBelt2_Desc=A sparse belt located on the edge of the system depleted of resources. \n
  28457. Nyx_Desc=Discovered in 2582, the Nyx System was left unclaimed by the UEE after deciding its three planets were not terraforming candidates and an attempts to mine the dense Glaciem Ring were deemed too dangerous. In 2618, a group of political activists and refugees, fleeing the Messer regime, moved into a vacated mining facility located in Delamar, a moon-sized asteroid deep within the system's asteroid belt.\n
  28458. Nyx_JumpPoint_Bremen=Nyx - Bremen Jump Point
  28459. Nyx_JumpPoint_Bremen_Desc=This jump point connects Nyx to the UEE controlled Bremen system.
  28460. Nyx_JumpPoint_Castra=Nyx - Castra Jump Point
  28461. Nyx_JumpPoint_Castra_Desc=This jump point connects Nyx to the UEE controlled Castra system.
  28462. Nyx_JumpPoint_Odin=Nyx - Odin Jump Point
  28463. Nyx_JumpPoint_Odin_Desc=This jump point connects Nyx to the UEE controlled Odin system.
  28464. Nyx_JumpPoint_Pyro=Nyx - Pyro Jump Point
  28465. Nyx_JumpPoint_Pyro_Desc=This jump point connects Nyx to the Pyro system.
  28466. Nyx_JumpPoint_Tohil=Nyx - Tohil Jump Point
  28467. Nyx_JumpPoint_Tohil_Desc=This jump point connects Nyx to the UEE controlled Tohil system.
  28468. Nyx_JumpPoint_Virgil=Nyx - Virgil Jump Point
  28469. Nyx_JumpPoint_Virgil_Desc=This jump point connects Nyx to the Vanduul controlled Virgil system.
  28470. Nyx_Star=Nyx
  28471. Nyx_Star_Desc=
  28472. Nyx1=Nyx I
  28473. Nyx1_Desc=Nyx I is a coreless world that has been mined clean. \n
  28474. Nyx2=Nyx II
  28475. Nyx2_Desc=A high-pressure atmosphere and thick clouds of acid and carbon dioxide make Nyx II not worth terraforming. \n
  28476. Nyx3=Nyx III
  28477. Nyx3_Desc=Nyx III is an ice giant that lacks a breathable atmosphere or any valuable minerals. \n
  28478. OPAL_SKY_ITEMS=DO NOT USE ------ (OPS) OPAL SKY -- FEMALE ITEMS
  28479. openbounty_desc=~mission(Contractor|OpenBountyDescription)
  28480. openbounty_from=~mission(Contractor|OpenBountyFrom)
  28481. openbounty_obj_long_01=Locate CrimeStat rated criminals and neutralize any encountered. 
  28482. openbounty_obj_short_01=Total Criminals Neutralized: ~mission(TotalNeutralizedCrimeStatAll)
  28483. openbounty_subobj_01a=CrimeStat 1's Neutralized: ~mission(TotalNeutralizedCrimeStat1)
  28484. openbounty_subobj_01b=CrimeStat 2's Neutralized: ~mission(TotalNeutralizedCrimeStat2)
  28485. openbounty_subobj_01c=CrimeStat 3's Neutralized: ~mission(TotalNeutralizedCrimeStat3)
  28486. openbounty_subobj_01d=CrimeStat 4's Neutralized: ~mission(TotalNeutralizedCrimeStat4)
  28487. openbounty_subobj_01e=CrimeStat 5's Neutralized: ~mission(TotalNeutralizedCrimeStat5)
  28488. openbounty_title=~mission(Contractor|OpenBountyTitle)
  28489. Oso=Oso System
  28490. Oso_Desc=The most advanced primitive species ever discovered by the UEE lives in the Oso System and is a source of endless fascination for scientists. Because the native species is so advanced, the UEE has built Observation Base Chimera to monitor traffic in the system. \n
  28491. Oso_JumpPoint_Castra=Oso - Castra Jump Point
  28492. Oso_JumpPoint_Castra_Desc=This jump point connects Oso to the Castra system.
  28493. Oso_JumpPoint_Kallis=Oso - Kallis Jump Point
  28494. Oso_JumpPoint_Kallis_Desc=This jump point connects Oso to the Kallis system which is protected by the Fair Chance Act.
  28495. Oso_JumpPoint_Pyro=Oso - Pyro Jump Point
  28496. Oso_JumpPoint_Pyro_Desc=This jump point connects Oso to the unclaimed Pyro system.
  28497. Oso_Star=Oso
  28498. Oso_Star_Desc=A class-F main sequence star.
  28499. Oso1=Oso I
  28500. Oso1_Desc=This tidally locked planet features a lightside that is a churning sea of lava while its darkside is a cold, stark iron-rich landscape.
  28501. Oso2=Oso II
  28502. Oso2_Desc=The planet has a lush biosphere and breathable atmosphere that would make it ideal for Human habitation if it weren't for the discovery of the Osonians. This multi-limbed, primitive creature is one of many unusual species found to inhabit the Fair Chance Act protected world.
  28503. Oso3=Oso III
  28504. Oso3_Desc=This gas giant is believed to have been a rogue Jupiter that was pulled into orbit around Oso's star. It is slightly green and white in color due to silicate clouds.
  28505. Oso4=Oso IV
  28506. Oso4_Desc=A planet lacking both a core and an atmosphere. While initial scans showed its surface was rich in minerals, recent scans show those reserves much depleted causing speculation that miners have found their way past the UEE patrols in the system.
  28507. Oso5=Oso V
  28508. Oso5_Desc=An ice giant with a highly lethal atmosphere of ammonia vapor.
  28509. Oso6=Oso VI
  28510. Oso6_Desc=A rocky dwarf planet completely lacking in resources.
  28511. Out_of_Quantum_fuel=Quantum Fuel Depleted
  28512. outlawsweep_combatpay_0001=In addition to the standard contract payment, there will be a bonus issued for each combatant you successfully neutralize. 
  28513. outlawsweep_combatpay_0002=Unfortunately, we've been unable to determine the size of the force you'll be up against, but will issue you Hazard Pay for each hostile you manage to deal with successfully. 
  28514. outlawsweep_combatpay_0003=I've also been cleared to issue Hazard Pay that scales for each outlaw you take care of. 
  28515. outlawsweep_combatpay_0004=And to preemptively answer your question, yes, in addition to the normal flat fee there will be Hazard Pay issued for each hostile you clear from the site. 
  28516. OutlawSweep_desc=~mission(Description)
  28517. outlawsweep_desc_0001=Word has just arrived that a group associated with the notorious ~mission(Client) gang has been spotted at ~mission(Location). While their intentions remain uncertain, we can all agree that it is too dangerous to allow them to carry out whatever misdeeds they are hoping to accomplish. \n\nCrusader is forming a combat response team ASAP. Grab whatever gear you'll need and head over to ~mission(Location) on the double. ~mission(CombatPay)And please, try to be safe!\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  28518. outlawsweep_desc_0002=Outlaws identified as members of the ~mission(Client) have been seen infilitrating a ~mission(Location). We've been after these particular bad eggs for a while now, so as you can imagine ~mission(Contractor) is pretty eager to assemble a team to deal with them. ~mission(CombatPay)\n\nIf you're interested, grab whatever gear you'll need and get going. It'd be great if we could settle this whole thing as quickly and safely as possible.\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Bautista\nID# 948J030K
  28519. outlawsweep_desc_0003=Armed members of a local criminal outfit, the ~mission(Client), were seen at ~mission(Location). We can only assume their intentions are hostile so a small team is being assembled to go and clear them out. ~mission(CombatPay) \n\nNow, since we don't want them to give us the slip, figured it would be wise to contact all operators in the area, regardless of skill or track record. If you're available — and I'm assuming you are — hurry up and grab your equipment. These ~mission(Client) are well overdue for their day of reckoning.\n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  28520. outlawsweep_desc_0004=Moments ago, we received a tip that several members of the ~mission(Client) outlaw organization were reported at ~mission(Location). It's vital that we stop them before they can commit any more criminal acts.\n\nTo that end, we're assembling a squad of armed and trained operators to go in and secure the site. ~mission(CombatPay)Contractors are expected to provide their own transportation and weapons. I feel like shouldn't have to say that, but you'd be surprised how many so-called 'professionals' accept a contract thinking they can borrow some from us. Next thing you'll know they'll be asking us to squeeze the trigger for them too. \n\n\nCONTRACT AUTHORIZED BY:\nLiaison Officer Gibbs\nID# 91G66BW0
  28521. OutlawSweep_from=~mission(Contractor)
  28522. outlawsweep_obj_long_01=Travel to the site where the hostiles have been spotted.
  28523. outlawsweep_obj_long_02=Clear site of hostiles.
  28524. outlawsweep_obj_long_03=Combat and eliminate hostiles to collect Hazard Pay.
  28525. outlawsweep_obj_marker_01=Hostiles
  28526. outlawsweep_obj_marker_02=Hostile
  28527. outlawsweep_obj_short_01=Travel To Site
  28528. outlawsweep_obj_short_02=Clear All Hostiles
  28529. outlawsweep_obj_short_03=Hazard Pay Bonus
  28530. OutlawSweep_title=~mission(Title)
  28531. outlawsweep_title_0001=Known Criminals Sighted
  28532. outlawsweep_title_0002=Criminal Activity in Progress
  28533. outlawsweep_title_0003=Wanted Criminals Spotted
  28534. outlawsweep_title_0004=Report of Hostile Activity
  28535. Outpost_CleanUp_desc=We've got an outpost on Daymar that is currently occupied by some rather unsavory characters. We need someone to... "clean up" there if you catch my drift.
  28536. Outpost_CleanUp_from=A worried outpost owner
  28537. Outpost_CleanUp_Marker_01=Outpost
  28538. Outpost_CleanUp_Objective_01=Get to the outpost
  28539. Outpost_CleanUp_Objective_02=Neutralize threats
  28540. Outpost_CleanUp_title=Outpost "clean up" required
  28541. outpost_repair_desc=~mission(Description)
  28542. outpost_repair_desc_0001=Hey, we're having some power issues at one our outpost structures and could really use a qualified electrical technician to bring and install a replacement unit. ~mission(Timed)Thanks.
  28543. outpost_repair_desc_0002=Not sure if it was the recent weather conditions or if it's simply normal wear and tear, but one of our buildings is having severe power issues. Looking to hire a tech to come assess the problem and perform any maintenance required. ~mission(Timed)You are expected to coordinate your own travel as well as bring any replacement parts needed.
  28544. outpost_repair_desc_0003=A building at ~mission(Destination) requires maintenance due to power related issues and a technician is needed to execute the onsite repairs. Please make sure to bring any supplies or replacement parts needed with you, as we will not be able to provide any. ~mission(Timed)
  28545. outpost_repair_desc_0004=Any experience with power conduits, outposts, or general electrical maintenance? If so, then you might be perfect to help us sort a problem we've been having at ~mission(Destination). Need a self-starter type to acquire any necessary replacement materials and then complete any and all repairs required. ~mission(Timed)Payment upon completion. You are expected to cover your own incidentals.
  28546. outpost_repair_desc_0005=Okay, this is getting seriously frustrating. We've been trying to handle this electrical problem at ~mission(Destination) ourselves and nothing seems to fix it. Guess it's time to admit that the we may need outside help. We are hoping to find someone who can provide the replacement parts needed and help us figure this out once and for all. ~mission(Timed)
  28547. outpost_repair_desc_0006=In search of a someone to bring and install a replacement battery at ~mission(Destination). ~mission(Timed)Prior experience with this sort of thing is a plus. Note that the moon where we are located may have different gravity conditions than you are accustomed to working in.
  28548. outpost_repair_from=~mission(Contractor)
  28549. outpost_repair_obj_long_01=Acquire replacement battery needed to repair the outpost.
  28550. outpost_repair_obj_long_02=Go to the repair site at ~mission(Destination).
  28551. outpost_repair_obj_long_03=Restore power to ~mission(Destination) with the replacement battery.
  28552. outpost_repair_obj_marker_01=Battery
  28553. outpost_repair_obj_marker_02=Repair Site
  28554. outpost_repair_obj_marker_03=Replace Battery
  28555. outpost_repair_obj_short_01=Acquire Battery Replacement
  28556. outpost_repair_obj_short_02=Go To Repair Site
  28557. outpost_repair_obj_short_03=Restore the Power
  28558. outpost_repair_timed_0001=We are in a big hurry to get this sorted. Anything you could do to speed things along is appreciated. 
  28559. outpost_repair_timed_0002=This is a pretty urgent request as we can't work at full capacity until the problem is fixed. 
  28560. outpost_repair_timed_0003=The longer this problem goes unaddressed, the bigger of an issue it's becoming. Would be great to see this taken care of sooner than later. 
  28561. outpost_repair_timed_0004=We have a few pressing deadlines coming up, so we are looking at a pretty big headache if this isn't taken care of as soon as possible. 
  28562. outpost_repair_timed_0005=Now, we don't want you to rush or do sloppy work or anything, but if there is any way of speeding things along, that would help us out immensely. 
  28563. outpost_repair_title=~mission(Title)
  28564. outpost_repair_title_0001=Outpost Repair
  28565. outpost_repair_title_0002=Onsite Repair & Installation
  28566. outpost_repair_title_0003=Electrical Issues
  28567. outpost_repair_title_0004=Power Problems
  28568. outpost_repair_title_0005=Electrical Technician Needed
  28569. outpost_repair_title_0006=Repair Technician Wanted
  28570. outpost_repair_title_0007=Repair Request
  28571. Oxygen_Screen_baseInfo_001=Oxygen is ready to dispense
  28572. Oxygen_Screen_Dispense_001=Dispense Oxygen WIP
  28573. Oxygen_Screen_DispenseSub_001=Click to use wip
  28574. Oxygen_Screen_Dispensing_001=Currently Dispensing Oxygen WIP
  28575. Oxygen_Screen_DispensingSub_001=Click to stop wip
  28576. Oxygen_Screen_Refilling_001=Oxygen Refilling WIP
  28577. Oxygen_Screen_ScreenHeader_001=Oxygen
  28578. Oxygen_Screen_System_Empty_001=System Empty WIP
  28579. Oxygen_Screen_System_EmptySub_001=Please Wait wip
  28580. Oxygen_Screen_userTank_Filled=User Tank is Full WIP
  28581. Oxygen_Screen_userTankSub_Filled=
  28582. Pacheco_convo_GetMissions=Do you have any work?
  28583. Pacheco_convo_Invited=I got your message. Have something for me?
  28584. Pacheco_convo_NeverMind=Never mind.
  28585. panel_call=CALL
  28586. panel_close=CLOSE
  28587. panel_down=DOWN
  28588. panel_lock=LOCK
  28589. panel_open=OPEN
  28590. panel_up=UP
  28591. pause_ChromaticAberration=Chromatic Aberration
  28592. pause_CommsWizard_CameraSetup=Camera Setup
  28593. pause_CommsWizard_FeedUnavailable=Feed Unavailable
  28594. pause_CommsWizard_FPS=FPS
  28595. pause_CommsWizard_HeadtrackingSetup=Head Tracking Setup
  28596. pause_CommsWizard_Recording=Recording
  28597. pause_CommsWizard_SelectCamera=Select A Video Recording Device
  28598. pause_CommsWizard_SelectHeadtrackingSource=Select A Head Tracking Source
  28599. pause_CommsWizard_SelectMicrophone=Select An Audio Recording Device
  28600. pause_CommsWizard_SetMicrophoneVolume=Set Audio Recording Volume
  28601. pause_CommsWizard_Test=Test Microphone
  28602. pause_CommsWizard_VoiceSetup=Audio Communication Setup
  28603. pause_FilmGrain=Film Grain
  28604. pause_ForegroundMainMenuButtonAc=ARENA COMMANDER
  28605. pause_ForegroundMainMenuButtonBack=RESUME
  28606. pause_ForegroundMainMenuButtonEA=ELECTRONIC ACCESS
  28607. pause_ForegroundMainMenuButtonExit=QUIT GAME
  28608. pause_ForegroundMainMenuButtonExitToMenu=EXIT TO MENU
  28609. pause_ForegroundMainMenuButtonFrontend=Frontend
  28610. pause_ForegroundMainMenuButtonHangar=GO TO HANGAR
  28611. pause_ForegroundMainMenuButtonOptions=OPTIONS
  28612. pause_ForegroundMainMenuButtonReturnToGame=RETURN TO GAME
  28613. pause_ForegroundMainMenuButtonTutorial=BASIC TRAINING
  28614. pause_ForegroundMainMenuButtonUniverse=UNIVERSE
  28615. pause_ForegroundMainMenuScreenDesc=
  28616. pause_ForegroundMainMenuScreenName=MAIN MENU
  28617. pause_ForegroundOptionMenuButtonApply=APPLY
  28618. pause_ForegroundOptionMenuButtonAudio=AUDIO
  28619. pause_ForegroundOptionMenuButtonBack=BACK
  28620. pause_ForegroundOptionMenuButtonCommsSettings=COMMS, FOIP & HEAD TRACKING
  28621. pause_ForegroundOptionMenuButtonControls=CONTROLS
  28622. pause_ForegroundOptionMenuButtonGameSettings=GAME SETTINGS
  28623. pause_ForegroundOptionMenuButtonGraphics=GRAPHICS
  28624. pause_ForegroundOptionMenuButtonKeyBinding=KEYBINDINGS
  28625. pause_ForegroundOptionMenuButtonOption=Option Test
  28626. pause_ForegroundOptionMenuButtonReset=RESET
  28627. pause_ForegroundOptionMenuScreenDesc=
  28628. pause_ForegroundOptionMenuScreenName=OPTIONS MENU
  28629. pause_FullscreenWindowed=Fullscreen Windowed
  28630. pause_KeybindingConfirmPopUpTitle=That input is already used by the following. Is this OK?
  28631. pause_MotionBlur=Motion Blur
  28632. pause_No=No
  28633. pause_OptionChangeWaitPopUpText=The new option value is being applied
  28634. pause_OptionChangeWaitPopUpTextRevert=Do you want to keep this new value? The change will automatically be reverted in %i %s
  28635. pause_OptionChangeWaitPopUpTitle=PLEASE WAIT
  28636. pause_OptionChangeWaitPopUpTitleRevert=OPTION VALUE APPLIED
  28637. PAUSE_OPTIONS_HIGH=High
  28638. PAUSE_OPTIONS_LOW=Low
  28639. PAUSE_OPTIONS_MEDIUM=Medium
  28640. PAUSE_OPTIONS_VERY_HIGH=Very High
  28641. pause_OptionsABToggle=Afterburn Toggle
  28642. pause_OptionsAudioCameraShakeStrength=Audio-Driven Camera Shake Strength
  28643. pause_OptionsAudioFullShipVerbosity=Full
  28644. pause_OptionsAudioHighShipVerbosity=High
  28645. pause_OptionsAudioIgnoreWindowFocus=Play Audio when Game in Background
  28646. pause_OptionsAudioLowShipVerbosity=Low
  28647. pause_OptionsAudioMediumShipVerbosity=Medium
  28648. pause_OptionsAudioPanningRule=Device Optimization
  28649. pause_OptionsAudioPanningRuleHeadphones=Headphones
  28650. pause_OptionsAudioPanningRuleSpeakers=Speakers
  28651. pause_OptionsAudioShipVerbosityOff=Off
  28652. pause_OptionsAutoZoomOnSelectedTarget=Auto Zoom On Selected Target - Enabled
  28653. pause_OptionsAutoZoomOnSelectedTargetStrength=Auto Zoom On Selected Target - Max Zoom Level
  28654. pause_OptionsBrakeBoost=Space Brake Uses Boost
  28655. pause_OptionsBrightness=Brightness
  28656. pause_OptionsCalibrate=Calibrate
  28657. pause_OptionsCalibrateFOIP=Faceware - Calibrate FOIP (Camera must be connected!)
  28658. pause_OptionsCalibrateFOIPDesc=Recalibrates the camera when FaceWare is being used.
  28659. pause_OptionsCinematicCameras=Cinematic Cameras
  28660. pause_OptionsCockpitAudioSubtitles=Cockpit Audio Subtitles
  28661. pause_OptionsComstabDefaultOn=Flight - Comstab Defaults On
  28662. pause_OptionsContextualDialogSubtitles=Contextual Dialog Subtitles
  28663. pause_OptionsContrast=Contrast
  28664. pause_OptionsCoupledDefaultOn=Flight - Coupled Mode Defaults On
  28665. pause_OptionsCoupledToggle=Flight - Coupled Mode Toggle
  28666. pause_OptionsCrouchToggle=Crouch Toggle
  28667. pause_OptionsDefaultConvergenceDistance=Weapons - Default Convergence Distance
  28668. pause_OptionsDisableGsafeBoost=Flight - GSafe - Disable When Boosting
  28669. pause_OptionsDisableVOIP=Disable VOIP
  28670. pause_OptionsDynamicRange=Dynamic Range
  28671. pause_OptionsEnableCombatMusic=Combat Music
  28672. pause_OptionsEnableDirectThrottle=Enable Direct Throttle
  28673. pause_OptionsEnableFOIP=Faceware - Enable FOIP (Facial tracking)
  28674. pause_OptionsEnableFOIPDesc=Enables facial tracking via FaceWare technology. A web cam must be connected.
  28675. pause_OptionsEnableRaceCommentary=Race Mode Commentary
  28676. pause_OptionsFacewareNotRecommended=CPU intense!
  28677. pause_OptionsFacewareRecommended=Recommended
  28678. pause_OptionsFlashSoundVolume=Flash Video Sound Volume
  28679. pause_OptionsFlightESP=Flight Targeting E.S.P.
  28680. pause_OptionsFlightProximityAssist=Enable Flight Proximity Assist
  28681. pause_OptionsFlightProximityAssistEnabled=Flight - Proximity Assist Defaults On
  28682. pause_OptionsFlightReticleLeadPips=Targeting - Use Lead PIPs
  28683. pause_OptionsFlightSpeedLimiterDefaultOn=Flight - Speed Limiter Defaults On
  28684. pause_OptionsFoIPCamera=Faceware - Camera Selection
  28685. pause_OptionsFoIPCameraMode=Faceware - Camera Device (* = recommended, prefer MJPG!)
  28686. pause_OptionsFoIPCameraModeDesc=Allows you to select the camera plus resolution and FPS. Entries below 30 fps, below 320 pixels width or above 1920 pixels width are excluded. The higher resolution and fps are, the more of a performance impact you will see.
  28687. pause_OptionsFoIPCameraRotation=Faceware - Camera Rotation
  28688. pause_OptionsFOIPEnableFreeLook=Enable Free Look
  28689. pause_OptionsFOIPEnableFreeLookOnlyWhileSeated=Enable Free Look Only When Seated
  28690. pause_OptionsFoipPreoptimization=Faceware - Pre-Optimize (turning it off will be slow!)
  28691. pause_OptionsFoipPreoptimizationDesc=Renders the image down before face tracking is executed
  28692. pause_OptionsFoipRotation_0=No rotation
  28693. pause_OptionsFoipRotation_180=180 degrees
  28694. pause_OptionsFoipRotation_270=270 degrees
  28695. pause_OptionsFoipRotation_90=90 degrees
  28696. pause_OptionsFOV=Field Of View
  28697. pause_OptionsFullAudioDynamicRange=Full Range
  28698. pause_OptionsFullscreen=Fullscreen
  28699. pause_OptionsGamma=Gamma
  28700. pause_OptionsGForceHeadBobScale=G-Force Induced Head Movement
  28701. pause_OptionsGsafeDefaultOn=Flight - GSafe - Defaults On
  28702. pause_OptionsHangar=Hangar
  28703. pause_OptionsHeadMotionShake=Third Person Traversal Camera Shake
  28704. pause_OptionsHeadtrackingEnableRoll=Head Tracking - Enable Rolling (seated only!)
  28705. pause_OptionsHeadTrackingFaceWareDeadzone=Faceware - Head Tracking Threshold (degrees)
  28706. pause_OptionsHeadTrackingFaceWareSmoothing=Faceware - Head Tracking Smoothing Speed
  28707. pause_OptionsHeadTrackingHoldUseRaw=Head Tracking - Hold - Use raw device input (ignores calibrate)
  28708. pause_OptionsHeadTrackingInactivityTime=Head Tracking - Disable after x seconds of missing device input
  28709. pause_OptionsHeadTrackingPitchMaxAngle=Faceware - Head Tracking Max Angle - Pitch
  28710. pause_OptionsHeadTrackingPitchMultiplier=Faceware - Head Tracking Multiplier - Pitch
  28711. pause_OptionsHeadTrackingPitchSensitivity=Faceware - Head Tracking Sensitivity - Pitch
  28712. pause_OptionsHeadTrackingRollMaxAngle=Faceware - Head Tracking Max Angle - Roll
  28713. pause_OptionsHeadTrackingRollMultiplier=Faceware - Head Tracking Multiplier - Roll
  28714. pause_OptionsHeadTrackingRollSensitivity=Faceware - Head Tracking Sensitivity - Roll
  28715. pause_OptionsHeadtrackingSource=Head Tracking - Source
  28716. pause_OptionsHeadtrackingSourceDisabled=Disabled - No source
  28717. pause_OptionsHeadtrackingSourceEyeX=EyeX
  28718. pause_OptionsHeadtrackingSourceFaceware=FaceWare (FOIP must be enabled!)
  28719. pause_OptionsHeadtrackingSourceHeadTracker=Proprietary Device (TrackIR, etc.)
  28720. pause_OptionsHeadtrackingSourceHMD=HMD
  28721. pause_OptionsHeadtrackingSourceTrackIR=TrackIR
  28722. pause_OptionsHeadtrackingToggleAutoCalibrate=Head Tracking - Toggle - Auto Recalibrate On Use
  28723. pause_OptionsHeadtrackingToggleDisableDuringIM=Head Tracking - Toggle - Disable  during Interaction Mode
  28724. pause_OptionsHeadtrackingToggleDisableDuringMobiGlas=Head Tracking - Toggle - Disable during MobiGlas
  28725. pause_OptionsHeadtrackingToggleDisableDuringSeat=Head Tracking - Toggle - Disable  while seated
  28726. pause_OptionsHeadtrackingToggleDisableDuringWalking=Head Tracking - Toggle - Disable  during FPS
  28727. pause_OptionsHeadtrackingToggleEnabled=Head Tracking - Toggle - Enabled 
  28728. pause_OptionsHeadtrackingToggleType=Head Tracking Behaviour when toggle is enabled
  28729. pause_OptionsHeadTrackingToggleUseRaw=Head Tracking - Toggle - Use raw device input (ignores calibrate)
  28730. pause_OptionsHeadtrackingTypeAlways=Always
  28731. pause_OptionsHeadtrackingTypeSeatsOnly=Seats only
  28732. pause_OptionsHeadTrackingYawMaxAngle=Faceware - Head Tracking Max Angle - Yaw
  28733. pause_OptionsHeadTrackingYawMultiplier=Faceware - Head Tracking Multiplier - Yaw
  28734. pause_OptionsHeadTrackingYawSensitivity=Faceware - Head Tracking Sensitivity - Yaw
  28735. pause_OptionsInteractionHighlightMode=Highlighting Mode
  28736. pause_OptionsInteractionHighlightModeAlways=Always
  28737. pause_OptionsInteractionHighlightModeInIM=Interaction Mode
  28738. pause_OptionsInteractionToggle=Interaction Mode Toggle
  28739. pause_OptionsInvertController=Invert Controller
  28740. pause_OptionsInvertFlightController=Invert Flight Controller
  28741. pause_OptionsInvertFlightMouse=Invert Flight Mouse
  28742. pause_OptionsInvertMouse=Invert Mouse
  28743. pause_OptionsLeanToggle=Lean Toggle
  28744. pause_OptionsLevelActivatedVoiceTx=Enable Level-Activated Voice Transmission
  28745. pause_OptionsLookAheadAimCursor=Look Ahead Experimental - Strength - Aiming Cursor
  28746. pause_OptionsLookAheadAutoTargetTrackEnabled=Look Ahead Experimental - Automatically Look At Selected Target
  28747. pause_OptionsLookAheadConfigForward=Look Ahead Experimental - Strength - Forward vector
  28748. pause_OptionsLookAheadConfigHorizonAlignment=Look Ahead Experimental - Strength - Horizon Head Alignment
  28749. pause_OptionsLookAheadConfigHorizonLookAt=Look Ahead Experimental - Strength - Horizon
  28750. pause_OptionsLookAheadConfigRoll=Look Ahead Experimental - Strength - Roll into turns
  28751. pause_OptionsLookAheadConfigTarget=Look Ahead Experimental - Strength - Look At Target
  28752. pause_OptionsLookAheadConfigVelocityVector=Look Ahead Experimental - Strength - Velocity vector
  28753. pause_OptionsLookAheadConfigYawPitch=Look Ahead Experimental - Strength - Look into turns
  28754. pause_OptionsLookAheadEnabled=Look Ahead Enabled
  28755. pause_OptionsLookAheadJumpPointTunnel=Look Ahead Experimental - Strength - Jump point tunnel
  28756. pause_OptionsLookAheadType=Look Ahead Type
  28757. pause_OptionsLookAheadTypeDefault=Experimental
  28758. pause_OptionsLookAheadTypeLegacy=Legacy
  28759. pause_OptionsLookAheadVjoy=Look Ahead Experimental - Strength - VJoy
  28760. pause_OptionsManualGimbalDefault=Flight - Weapons - Gimbal Mode - Free - Default Behavior
  28761. pause_OptionsManualGimbalDefaultSlaveToLook=Use Look Direction
  28762. pause_OptionsManualGimbalDefaultSlaveToVJoy=Use VJoy
  28763. pause_OptionsManualGimbalFreeLook=Flight - Weapons - Gimbal Mode - Free - Free Look Behavior
  28764. pause_OptionsManualGimbalFreeLookForceSlaveToLook=Force Using Look Direction
  28765. pause_OptionsManualGimbalFreeLookForceSlaveToVjoy=Force Using to VJoy
  28766. pause_OptionsManualGimbalFreeLookSameAsDefault=Same As Default
  28767. pause_OptionsMediumAudioDynamicRange=Medium Range
  28768. pause_OptionsMicrophoneDevice=Microphone Device (* OS Default, ! unplugged)
  28769. pause_OptionsMicrophoneVolume=Microphone Volume
  28770. pause_OptionsMinimumAudioDynamicRange=Minimum Range
  28771. pause_OptionsMouseAcceleration=Mouse Acceleration
  28772. pause_OptionsMouseADSSensitivity=ADS Sensitivity
  28773. pause_OptionsMouseSensitivity=Mouse Sensitivity
  28774. pause_OptionsMouseSmoothing=Mouse Smoothing
  28775. pause_OptionsMusicVolume=Music Volume
  28776. pause_OptionsMuteMicrophone=Mute Microphone
  28777. pause_OptionsProneToggle=Prone Toggle
  28778. pause_OptionsQuality=Quality
  28779. pause_OptionsResolution=Resolution
  28780. pause_OptionsSCMsafeDefaultOn=Flight - SCM Safety Defaults On
  28781. pause_OptionsShake=Global Camera Shake
  28782. pause_OptionsShipComputerSpeechVolume=Ship Computer Speech Volume
  28783. pause_OptionsShipComputerVerbosity=Ship Computer Verbosity
  28784. pause_OptionsShowHints=Show Hints
  28785. pause_OptionsSimulationAnnouncerVolume=Simulation Announcer Volume
  28786. pause_OptionsSoundEffectsVolume=Sound Effects Volume
  28787. pause_OptionsSpeakerVolume=VOIP Audio Volume
  28788. pause_OptionsSpeechVolume=Speech Volume
  28789. pause_OptionsSpeedLimiterDefaultOn=Speed Limiter Defaults On
  28790. pause_OptionsSpeedThrottleMode=Default Movement Speed Select On
  28791. pause_OptionsSprintToggle=Sprint Toggle
  28792. pause_OptionsTemporalSupersampling=Temporal Supersampling
  28793. pause_OptionsThrustInvertToggle=Flight - HOTAS Thrust Invert Toggle
  28794. pause_OptionsUseOperatingSystemMicrophone=Use Operating System Default
  28795. pause_OptionsVibration=Vibration
  28796. pause_OptionsVJoyDeadzone=Vehicles - VJoy - Mouse Deadzone (% of the range)
  28797. pause_OptionsVJoySizePitch=Vehicles - VJoy - Range Pitch (degrees)
  28798. pause_OptionsVJoySizeYaw=Vehicles - VJoy - Range Yaw (degrees)
  28799. pause_OptionsVJoyVisible=VJoy - Visible on HUD
  28800. pause_OptionsVoiceLevelOffThreshold=Voice Level Off Threshold (dB)
  28801. pause_OptionsVoiceLevelOnThreshold=Voice Level On Threshold (dB)
  28802. pause_OptionsVOIPVolume=VOIP receive / output Volume
  28803. pause_OptionsWeaponsAutoPreferred=Flight - Weapons - Gimbal Mode - Auto - Defaults On If Available
  28804. pause_OptionsWeaponsFixedIsDefault=Flight - Weapons - Gimbal Mode - Fixed - Defaults On
  28805. pause_OptionsZoomMultiplier=Zoom Multiplier Scale
  28806. pause_OptionsZoomMultiplierToggle=Zoom Multiplier
  28807. pause_OptionsZoomToggle=Aim Down Sights Toggle
  28808. pause_PopupExitToMenuDesc=Leave this level and return to the main menu?
  28809. pause_PopupHangarExitDesc=Are you sure that you want to go to your Hangar?
  28810. pause_PopupHangarExitTitle=Go to Hangar
  28811. pause_PopupMenuExitToMenuTitle=Exit to Menu
  28812. pause_Sharpening=Sharpening
  28813. pause_SubtitlesEnabled=Subtitles Enabled
  28814. pause_VSync=VSync
  28815. pause_WeaponAimAutoLockChase=Snap Aim Pip To Target
  28816. pause_WeaponGimbalLockToggle=Weapon Gimbal Lock Defaults On
  28817. pause_Yes=Yes
  28818. pause_zoomSpeed=Star Map Zoom Speed
  28819. PBay_01=PB_01
  28820. PBay_02=PB_02
  28821. PIT_ACFlightSystems=Flight Systems
  28822. PIT_ACPlayerActions=Player
  28823. PIT_ACShipSystems=Ship Systems 
  28824. PIT_Actions=Actions
  28825. PIT_ACVehicleSystems=Vehicle
  28826. PIT_ACWeaponSelection=Weapon Selection
  28827. PIT_ACWeaponSystems=Weapon Systems
  28828. PIT_Back=Back
  28829. PIT_Cannot_drop_green_zone=Commodities cannot be dropped in Green Zones.
  28830. PIT_CarryPrevious=Carry previous
  28831. PIT_Combstab=Comstab
  28832. PIT_Decoupled=Decoupled
  28833. PIT_Eject=Eject
  28834. PIT_Emote=Emote
  28835. PIT_Emote_Agree=Agree
  28836. PIT_Emote_Come=Come
  28837. PIT_Emote_Cry=Cry
  28838. PIT_Emote_Dance=Dance
  28839. PIT_Emote_Disagree=Disagree
  28840. PIT_Emote_Flex=Flex
  28841. PIT_Emote_Point=Point
  28842. PIT_Emote_Salute=Salute
  28843. PIT_Emote_Sit=Sit
  28844. PIT_EquipPrevious=Equip previous
  28845. PIT_Exit_seat=Exit seat
  28846. PIT_Flight=Flight Options
  28847. PIT_GSafe=GSafe
  28848. PIT_HeldItem=Held Item
  28849. PIT_Inventory=Inventory
  28850. PIT_Inventory_EVA_Thrusters=Toggle EVA thrusters
  28851. PIT_Inventory_Flashlight=Toggle flashlight
  28852. PIT_Inventory_Helmet=Toggle helmet
  28853. PIT_ItemActions=Item Actions
  28854. PIT_Knife=Knife
  28855. PIT_Landing=Landing System
  28856. PIT_Lights=Lights
  28857. PIT_Mobiglas=Mobiglas
  28858. PIT_More=More
  28859. PIT_Quantum=Quantum Drive System
  28860. PIT_Scan=Scan Mode
  28861. PIT_Self_Destruct=Self Destruct
  28862. PIT_Weapon=Weapon
  28863. PIT_Weapon_Gadget=Gadget
  28864. PIT_Weapon_Gadget_Area_Denial=Area denial
  28865. PIT_Weapon_Gadget_Decoy=Decoy
  28866. PIT_Weapon_Gadget_Deployable_Shield=Deployable shield
  28867. PIT_Weapon_Gadget_Medipen=MedPen
  28868. PIT_Weapon_Gadget_Multi_Tool=Multi-Tool
  28869. PIT_Weapon_Holster=Holster
  28870. PIT_Weapon_Knife=Knife
  28871. PIT_Weapon_Primary=Primary
  28872. PIT_Weapon_Secondary=Secondary
  28873. PIT_Weapon_Sidearm=Sidearm
  28874. PIT_Wingman=Wingman
  28875. PIT_Wingman_Attack=Attack
  28876. PIT_Wingman_Attack_My_Target=My target
  28877. PIT_Wingman_Attack_Search_Destroy=Search and destroy
  28878. PIT_Wingman_Defend=Defend
  28879. PIT_Wingman_Defend_Me=Me
  28880. PIT_Wingman_Defend_My_Location=My location
  28881. PIT_Wingman_Defend_My_Target=My target
  28882. PIT_Wingman_Fly=Fly
  28883. PIT_Wingman_Fly_Break_Away=Break away
  28884. PIT_Wingman_Fly_Go_Dark=Go dark
  28885. PIT_Wingman_Fly_Hold_Position=Hold position
  28886. PIT_Wingman_Fly_In_Formation=In formation
  28887. PIT_Wingman_Fly_Scramble=Scramble
  28888. PIT_Wingman_Fly_Stay_Close=Stay close
  28889. PIT_Wingman_Report=Report
  28890. PIT_Wingman_Report_Ship_Status=Ship status
  28891. PIT_Wingman_Report_Threat=Threat
  28892. PIT_Wingman_Retreat=Retreat
  28893. PIT_Wingman_Weapons=Weapons
  28894. PIT_Wingman_Weapons_Conserve_Missiles=Conserve missiles
  28895. PIT_Wingman_Weapons_Do_Not_Engage=Do not engage
  28896. PIT_Wingman_Weapons_Free_Missiles=Free missiles
  28897. PIT_Wingman_Weapons_Free_To_Engage=Free to engage
  28898. PKill1=~missions(AIName_Kill) - ~missions(TokenKillClue)
  28899. planetcollect_drug_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is. 
  28900. planetcollect_drug_danger_0002=If you run into any trouble during the run, I'm trusting you can handle yourself. 
  28901. planetcollect_drug_danger_0003=Word of warning. From what I hear, security's been increasing their presence in the area. Take the appropriate precautions. 
  28902. planetcollect_drug_danger_0004=I'm not expecting anything, but if security does show their face, take care of it. 
  28903. planetcollect_drug_danger_0005=I'm expecting you to keep the drop on the lowburn. Don't want any heat on this. 
  28904. planetcollect_drug_desc=~mission(Description)
  28905. planetcollect_drug_desc_0001=Looks like the ~mission(Client) got a ~mission(Item) shipment that needs to be picked up from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28906. planetcollect_drug_desc_0002=A ~mission(Item) shipment needs to be snagged for the ~mission(Client). The order's waiting at ~mission(Location). Once you got it, drop it at ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28907. planetcollect_drug_desc_0003=The ~mission(Client) want a shipment of ~mission(Item) grabbed from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28908. planetcollect_drug_desc_0004=Need someone I can trust to pick up some ~mission(Item) from ~mission(Location) and take the package to ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28909. planetcollect_drug_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed) ~mission(Danger)
  28910. planetcollect_drug_desc_0006=Here's the deal, the ~mission(Client) need a shipment of ~mission(Item) from ~mission(Location). Once you got it, drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger)
  28911. planetcollect_drug_desc_0007=You need credits? I need someone to grab ~mission(Item) from ~mission(Location). Easy right? Just take the package to ~mission(Destination) and everybody'll be happy. ~mission(Timed)And just to be perfectly clear, you screw with me on this and you're gonna regret it.
  28912. planetcollect_drug_desc_0008=If anybody out there's been looking for an excuse to visit ~mission(Location), this is your lucky day! The ~mission(Client) need their ~mission(Item) picked up and taken to ~mission(Destination). Pretty sweet deal, right? ~mission(Timed)~mission(Danger)
  28913. planetcollect_drug_desc_0009=The ~mission(Client) have a bunch of ~mission(Item) they need brought to ~mission(Destination). If you go to ~mission(Location) and pick it up, there's some creds in it for your trouble. ~mission(Timed)
  28914. planetcollect_drug_desc_0010=Need a runner. ~mission(Timed)Got a package waiting at ~mission(Location) ready to be brought to ~mission(Destination). ~mission(Danger)
  28915. planetcollect_drug_desc_0011=got ~mission(Item) 2 move. U pick up. take 2 ~mission(Destination). ~mission(Client) pay u all da creds!!!!
  28916. planetcollect_drug_desc_0012=NEED DRUGS. BRING THEM TO ME.
  28917. planetcollect_drug_desc_0013=Got a whole crapton of ~mission(Item) just sitting at ~mission(Location) waiting to be picked up. ~mission(Timed)~mission(Danger)
  28918. planetcollect_drug_from=~mission(Contractor)
  28919. planetcollect_drug_obj_Display_Pickup_legal=pickup from ~mission(Location)
  28920. planetcollect_drug_obj_long_01=Go to ~mission(Location) to pickup the ~mission(Item).
  28921. planetcollect_drug_obj_long_02=Grab the crate with the ~mission(Item).
  28922. planetcollect_drug_obj_long_03=Deliver the goods to ~mission(Destination).
  28923. planetcollect_drug_obj_marker_01=Pickup Site
  28924. planetcollect_drug_obj_marker_02=Product
  28925. planetcollect_drug_obj_marker_03=Delivery Drop Off
  28926. planetcollect_drug_obj_short_01=Go To Pickup Site
  28927. planetcollect_drug_obj_short_02=Pick Up Product
  28928. planetcollect_drug_obj_short_03=Deliver the Goods
  28929. planetcollect_drug_timed_0001=You're gonna be on a clock for this, so move quick. 
  28930. planetcollect_drug_timed_0002=Need this done quick, so don't mess around. 
  28931. planetcollect_drug_timed_0003=Clients need this delivered pronto, so don't be late. 
  28932. planetcollect_drug_timed_0004=The ~mission(Client) need this fast, so make sure you're not late. 
  28933. planetcollect_drug_timed_0005=Clock's tickin' on this one. 
  28934. planetcollect_drug_title=~mission(Title)
  28935. planetcollect_drug_title_0001=Runner Needed
  28936. planetcollect_drug_title_0002=Package Delivery
  28937. planetcollect_drug_title_0003=Pick Up Needed
  28938. planetcollect_drug_title_0004=Delivery Job. No Questions.
  28939. planetcollect_drug_title_0005=Hot Drop
  28940. planetcollect_drug_title_0006=Grab and Drop
  28941. planetcollect_drugs_002=
  28942. planetcollect_food_desc=~mission(Description)
  28943. planetcollect_food_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  28944. planetcollect_food_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  28945. planetcollect_food_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  28946. planetcollect_food_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  28947. planetcollect_food_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)
  28948. planetcollect_food_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)
  28949. planetcollect_food_desc_0007=This job's your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be delivering some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed)
  28950. planetcollect_food_from=~mission(Contractor)
  28951. planetcollect_food_obj_long_01=Go to ~mission(Location) to pick up cargo.
  28952. planetcollect_food_obj_long_02=Pick up ~mission(Item) shipment.
  28953. planetcollect_food_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  28954. planetcollect_food_obj_marker_01=Pickup Site
  28955. planetcollect_food_obj_marker_02=Cargo
  28956. planetcollect_food_obj_marker_03=Delivery Drop Off
  28957. planetcollect_food_obj_short_01=Go To Pickup Site
  28958. planetcollect_food_obj_short_02=Pick Up Cargo
  28959. planetcollect_food_obj_short_03=Deliver the Cargo
  28960. planetcollect_food_timed_0001=These are perishable, so speed is important. 
  28961. planetcollect_food_timed_0002=The cargo's perishable, so the shipping deadline must be observed. 
  28962. planetcollect_food_timed_0003=The delivery has a hard deadline since the cargo is perishable. 
  28963. planetcollect_food_timed_0004=Timing is going to be important since this is perishable cargo. 
  28964. planetcollect_food_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time. 
  28965. planetcollect_food_timed_0006=The ~mission(Item) are expected to arrive while they're still fresh. Please respect the deadline. 
  28966. planetcollect_food_title=~mission(Title) (~mission(Item))
  28967. planetcollect_food_title_0001=Cargo Transport Needed
  28968. planetcollect_food_title_0002=Delivery
  28969. planetcollect_food_title_0003=Shipment Transport
  28970. planetcollect_food_title_0004=Cargo Delivery
  28971. planetcollect_food_title_0005=Delivery Ready For Pick Up
  28972. planetcollect_food_title_0006=Scheduled Shipment
  28973. planetcollect_food_title_0007=Delivery Needed
  28974. planetcollect_food_title_0008=Delivery Opportunity
  28975. planetcollect_food_title_0009=Delivery Request
  28976. planetcollect_illegalwaste_desc=~mission(Description)
  28977. planetcollect_illegalwaste_desc_0001=I need you to pick up ~mission(Item) and get rid of it. ~mission(Timed)Don't give a crap where you take it as long as it's off-world and no one ever finds it. ~mission(Stops)
  28978. planetcollect_illegalwaste_desc_0002=I don't know what happened, and I don't really care, but someone made a pretty big mess and it needs to be cleaned up. We're looking for someone discrete to make ~mission(Item) vanish off-world. Pretty simple. It's not like I'm asking you to ~mission(FakeOut). ~mission(Stops)~mission(Timed)
  28979. planetcollect_illegalwaste_desc_0003=Just got an urgent comm from some people I used to run with. They're not saying much but it sounds like they had a pretty serious 'accident.' Want someone to take care of dumping ~mission(Item) off-world. ~mission(Stops)I'd plan on getting your ship's cargo bay washed when this is done. ~mission(Timed)
  28980. planetcollect_illegalwaste_desc_0004=Got a request for a cleaner. There's ~mission(Item) wrapped up and ready to drag off-world, just need a ship to take it somewhere that security won't think to look. ~mission(Stops)And don't even think about opening it up. Whatever's in there is better left sealed up. ~mission(Timed)
  28981. planetcollect_illegalwaste_desc_0005=Best part of our line of work? You never know what you're going to be doing one day to the next. Take today for instance. Today you're going to be making ~mission(Item) disappear off-world. ~mission(Stops)~mission(Timed)How 'bout that? Who knows what you'll be doing tomorrow, right?
  28982. planetcollect_illegalwaste_desc_0006=I need you to ~mission(FakeOut) ... Ha! Wouldn't that be awesome? Kidding aside, I need you to grab ~mission(Item) and dump it off-world. ~mission(Timed) ~mission(Stops)Thanks.
  28983. planetcollect_illegalwaste_fakeout_0001=rob the Prime Central Core Bank
  28984. planetcollect_illegalwaste_fakeout_0002=kidnap the Imperator
  28985. planetcollect_illegalwaste_fakeout_0003=steal a Bengal
  28986. planetcollect_illegalwaste_fakeout_0004=infiltrate the Advocacy headquarters
  28987. planetcollect_illegalwaste_fakeout_0005=eliminate the Syndicate
  28988. planetcollect_illegalwaste_from=~mission(Contractor)
  28989. planetcollect_illegalwaste_item_0001=some leftover chemicals
  28990. planetcollect_illegalwaste_item_0002=a bunch of toxic sludge
  28991. planetcollect_illegalwaste_item_0003=some by-product
  28992. planetcollect_illegalwaste_item_0004=some waste
  28993. planetcollect_illegalwaste_item_0005=a bunch of trash
  28994. planetcollect_illegalwaste_item_0006=some garbage or whatever
  28995. planetcollect_illegalwaste_item_0007=an ex-employee
  28996. planetcollect_illegalwaste_item_0008=a corpse
  28997. planetcollect_illegalwaste_item_0009=a body
  28998. planetcollect_illegalwaste_obj_long_01=Go to the collection site to pick up ~mission(Item).
  28999. planetcollect_illegalwaste_obj_long_02=Collect the 'trash' for removal.
  29000. planetcollect_illegalwaste_obj_long_03=Take the 'trash' and dump off-world.
  29001. planetcollect_illegalwaste_obj_long_Location01=Go to ~mission(Location01|Address) and collect ~mission(Item).
  29002. planetcollect_illegalwaste_obj_long_Location02=Go to ~mission(Location02|Address) and collect ~mission(Item).
  29003. planetcollect_illegalwaste_obj_long_main_01=Remove the waste from the collection sites
  29004. planetcollect_illegalwaste_obj_makrer_03=Dispose of 'Trash'
  29005. planetcollect_illegalwaste_obj_marker_01=Collection Site
  29006. planetcollect_illegalwaste_obj_short_01=Go To Collection Site
  29007. planetcollect_illegalwaste_obj_short_02=Collect the 'Trash'
  29008. planetcollect_illegalwaste_obj_short_03=Dump 'Trash' Off-World
  29009. planetcollect_illegalwaste_obj_short_03a='Trash'
  29010. planetcollect_illegalwaste_stops_0001=Do this one thing and you get paid. 
  29011. planetcollect_illegalwaste_stops_0002=That's all you gotta do. One stop. One drop. 
  29012. planetcollect_illegalwaste_stops_0003=I'll send you the location for the pickup. 
  29013. planetcollect_illegalwaste_stops_0004=Make sure you got room. This'll be a couple stops. 
  29014. planetcollect_illegalwaste_stops_0005=Since you'll be out there, I figure you can clean up a few other messes while you're at it. 
  29015. planetcollect_illegalwaste_stops_0006=There are a few other stops I'll need you to make as well. 
  29016. planetcollect_illegalwaste_timed_0001=Not a lot of time on this. Puts everyone at risk the longer it sits out there. 
  29017. planetcollect_illegalwaste_timed_0002=They're expecting this to be taken care of right away. Not sure why it's so urgent, but it's not really any of my business. 
  29018. planetcollect_illegalwaste_timed_0003=Get a move on, too. Quicker it's done, the quicker they can get back to business as usual. 
  29019. planetcollect_illegalwaste_timed_0004=They need this sorted out, so see if you can hurry it up, okay? 
  29020. planetcollect_illegalwaste_title=~mission(Title)
  29021. planetcollect_illegalwaste_title_0001=Big Dump
  29022. planetcollect_illegalwaste_title_0002=Wasted
  29023. planetcollect_illegalwaste_title_0003=Clean Up
  29024. planetcollect_illegalwaste_title_0004=Cleaner Needed
  29025. planetcollect_illegalwaste_title_0005=Messy Situation
  29026. planetcollect_illegalwaste_title_0006=Magic Trick
  29027. planetcollect_legal_desc=~mission(Description)
  29028. planetcollect_legal_desc_0001=Attention Available Pilots: ~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  29029. planetcollect_legal_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  29030. planetcollect_legal_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  29031. planetcollect_legal_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  29032. planetcollect_legal_desc_0005=If someone is going to be near ~mission(Location), I need ~mission(Item) picked up and taken to ~mission(Destination). ~mission(Timed)
  29033. planetcollect_legal_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)
  29034. planetcollect_legal_desc_0007=This job from ~mission(Client) is your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be transporting some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed)
  29035. planetcollect_legal_desc_0008=Just got a pick up scheduled by ~mission(Client) -\n\nTO: ~mission(Contractor)\nFROM: ~mission(Client)\n'We've got ~mission(Item) that we'd like picked up and taken to ~mission(Destination). ~mission(Timed)Thanks!'\n\nNeed a ship near ~mission(Location) to handle the delivery. Competitive rates. Previous courier or delivery experience a plus.
  29036. planetcollect_legal_desc_0009=Seems that ~mission(Client) is eager to ship ~mission(Item) from ~mission(Location) and have contracted for a delivery. ~mission(Timed)The order is headed to ~mission(Destination). Plan accordingly.
  29037. planetcollect_legal_desc_0010=Got word that ~mission(Client) is looking to hire a ship to deliver an order of ~mission(Item) from ~mission(Location) to ~mission(Destination). ~mission(Timed)Pay is non-negotiable. Ship is expected to provide own insurance.
  29038. planetcollect_legal_from=~mission(Contractor)
  29039. planetcollect_legal_obj_display_drop_legal=Deliver ~mission(Item) to ~mission(Destination)
  29040. planetcollect_legal_obj_Display_Pickup_legal=Pick Up from ~mission(Location)
  29041. planetcollect_legal_obj_long_01=Go to ~mission(Location) to pick up cargo.
  29042. planetcollect_legal_obj_long_02=Pick up shipment of ~mission(Item).
  29043. planetcollect_legal_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  29044. planetcollect_legal_obj_marker_01=Pickup Site
  29045. planetcollect_legal_obj_marker_02=Cargo
  29046. planetcollect_legal_obj_marker_03=Delivery Drop Off
  29047. planetcollect_legal_obj_short_legal_01=Go To Pickup Site
  29048. planetcollect_legal_obj_short_legal_02=Pick Up Cargo
  29049. planetcollect_legal_obj_short_legal_03=Deliver the ~mission(Item)
  29050. planetcollect_legal_title=~mission(Title) (~mission(Item))
  29051. planetcollect_legal_title_0001=Cargo Transport Needed
  29052. planetcollect_legal_title_0002=Delivery
  29053. planetcollect_legal_title_0003=Shipment Transport
  29054. planetcollect_legal_title_0004=Cargo Delivery
  29055. planetcollect_legal_title_0005=Delivery Ready For Pick Up
  29056. planetcollect_legal_title_0006=Scheduled Shipment
  29057. planetcollect_legal_title_0007=Delivery Needed
  29058. planetcollect_legal_title_0008=Delivery Opportunity
  29059. planetcollect_legal_title_0009=Delivery Request
  29060. planetcollect_meds_danger_0001=Please use caution since the ~mission(Item) are rated hazardous. 
  29061. planetcollect_meds_danger_0002=Be aware that this order has a biohazard rating. 
  29062. planetcollect_meds_danger_0003=Caution will be needed as the cargo is rated biohazardous. 
  29063. planetcollect_meds_desc=~mission(Description)
  29064. planetcollect_meds_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)
  29065. planetcollect_meds_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)~mission(Danger)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  29066. planetcollect_meds_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Danger)~mission(Timed)
  29067. planetcollect_meds_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  29068. planetcollect_meds_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)~mission(Danger)
  29069. planetcollect_meds_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)\n~mission(Danger)
  29070. planetcollect_meds_from=~mission(Contractor)
  29071. planetcollect_meds_obj_long_01=Go to ~mission(Location) to pick up cargo.
  29072. planetcollect_meds_obj_long_02=Pick up shipment of ~mission(Item).
  29073. planetcollect_meds_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  29074. planetcollect_meds_obj_marker_01=Pickup Site
  29075. planetcollect_meds_obj_marker_02=Cargo
  29076. planetcollect_meds_obj_marker_03=Delivery Drop Off
  29077. planetcollect_meds_obj_short_01=Go To Pickup Site
  29078. planetcollect_meds_obj_short_02=Pick Up Cargo
  29079. planetcollect_meds_obj_short_03=Deliver the Cargo
  29080. planetcollect_meds_timed_0001=The ~mission(Item) are perishable, so speed is important. 
  29081. planetcollect_meds_timed_0002=The cargo's perishable, so the shipping deadline must be observed. 
  29082. planetcollect_meds_timed_0003=The delivery has a hard deadline since the cargo is perishable. 
  29083. planetcollect_meds_timed_0004=Timing is going to be important since this is perishable cargo. 
  29084. planetcollect_meds_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time. 
  29085. planetcollect_meds_timed_0006=This is an emergency rush order with a tight deadline. 
  29086. planetcollect_meds_timed_0007=This is a rush order since some sick people's lives are counting on getting the ~mission(Item) in time. 
  29087. planetcollect_meds_timed_0008=~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline.  
  29088. planetcollect_meds_title=~mission(Title) (~mission(Item))
  29089. planetcollect_meds_title_0001=Cargo Transport
  29090. planetcollect_meds_title_0002=Delivery
  29091. planetcollect_meds_title_0003=Shipment Transport
  29092. planetcollect_meds_title_0004=Cargo Delivery
  29093. planetcollect_meds_title_0005=Delivery Ready For Pick Up
  29094. planetcollect_meds_title_0006=Scheduled Shipment
  29095. planetcollect_meds_title_0007=Delivery Needed
  29096. planetcollect_meds_title_0008=Delivery Opportunity
  29097. planetcollect_meds_title_0009=Delivery Request
  29098. planetcollect_ore_desc=~mission(Description)
  29099. planetcollect_ore_desc_0001=~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  29100. planetcollect_ore_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). The order needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  29101. planetcollect_ore_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  29102. planetcollect_ore_desc_0004=Need someone to pick up some ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  29103. planetcollect_ore_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)
  29104. planetcollect_ore_desc_0006=Delivery Order from ~mission(Client) - \nPick up ~mission(Item) from ~mission(Location). \nTransport to ~mission(Destination). \n~mission(Timed)
  29105. planetcollect_ore_desc_0007=Looking to hire a ship to deliver an order from ~mission(Location) to ~mission(Destination). ~mission(Timed)Pay is non-negotiable. Ship is expected to provide own insurance.
  29106. planetcollect_ore_from=~mission(Contractor)
  29107. planetcollect_ore_obj_long_01=Go to ~mission(Location) to pick up cargo.
  29108. planetcollect_ore_obj_long_02=Pick up shipment of ~mission(Item).
  29109. planetcollect_ore_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  29110. planetcollect_ore_obj_marker_01=Pick Up Site
  29111. planetcollect_ore_obj_marker_02=Cargo
  29112. planetcollect_ore_obj_marker_03=Delivery Drop Off
  29113. planetcollect_ore_obj_short_01=Go To Pickup Site
  29114. planetcollect_ore_obj_short_02=Pick Up Cargo
  29115. planetcollect_ore_obj_short_03=Deliver Cargo
  29116. planetcollect_ore_timed_0001=~mission(Client) said it was a rush job, so you'll need to move fast. 
  29117. planetcollect_ore_timed_0002=~mission(Client) needs this stuff ASAP, so you'll have to move. 
  29118. planetcollect_ore_timed_0003=This is a rush order, so you need to move quick. 
  29119. planetcollect_ore_timed_0004=The delivery has a hard deadline, so keep that in mind. 
  29120. planetcollect_ore_timed_0005=This order has a required delivery time. 
  29121. planetcollect_ore_timed_0006=You'll have to hurry with this one. ~mission(Client) need it by a specific time. 
  29122. planetcollect_ore_timed_0007=Please be aware that this contract has a firm deadline. 
  29123. planetcollect_ore_title=~mission(Title) (~mission(Item))
  29124. planetcollect_ore_title_0001=Cargo Transport Needed
  29125. planetcollect_ore_title_0002=Delivery
  29126. planetcollect_ore_title_0003=Shipment Transport
  29127. planetcollect_ore_title_0004=Cargo Delivery
  29128. planetcollect_ore_title_0005=Delivery Ready For Pick Up
  29129. planetcollect_ore_title_0006=Scheduled Shipment
  29130. planetcollect_ore_title_0007=Delivery Needed
  29131. planetcollect_ore_title_0008=Delivery Opportunity
  29132. planetcollect_ore_title_0009=Delivery Request
  29133. planetcollect_oresamp_009=Delivery Drop Off
  29134. planetcollect_oresamp_desc=~mission(Description)
  29135. planetcollect_oresamp_desc_0001=~mission(Client) has a shipment of ~mission(Item) that needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  29136. planetcollect_oresamp_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). The order needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  29137. planetcollect_oresamp_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  29138. planetcollect_oresamp_desc_0004=Need someone to pick up some ~mission(Item) that ~mission(Client) has waiting at ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  29139. planetcollect_oresamp_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)
  29140. planetcollect_oresamp_desc_0006=Delivery Order from ~mission(Client) - \nPick up ~mission(Item) from ~mission(Location). \nTransport to ~mission(Destination). \n~mission(Timed)
  29141. planetcollect_oresamp_desc_0007=Looking to hire a ship to deliver an order from ~mission(Location) to ~mission(Destination). ~mission(TimedPay) is non-negotiable. Ship is expected to provide own insurance.
  29142. planetcollect_oresamp_desc_0008=Just got an pick up scheduled by ~mission(Client) -\n\nTO: ~mission(Contractor)\nFROM: ~mission(Client)\n'We have a crate with ~mission(Item) that we need taken to ~mission(Destination). ~mission(Timed)Thanks!'\n\nNeed a ship in the area to handle the delivery. Competitive rates. Previous courier or delivery experience a plus.
  29143. planetcollect_oresamp_from=~mission(Contractor)
  29144. planetcollect_oresamp_location_0001=their facility on Daymar
  29145. planetcollect_oresamp_location_0002=their outpost on Daymar
  29146. planetcollect_oresamp_location_0003=their refinery on Daymar
  29147. planetcollect_oresamp_location_0004=their facility on Yela
  29148. planetcollect_oresamp_location_0005=their outpost on Yela
  29149. planetcollect_oresamp_location_0006=their refinery on Yela
  29150. planetcollect_oresamp_location_0007=their facility on Cellin
  29151. planetcollect_oresamp_location_0008=their outpost on Cellin
  29152. planetcollect_oresamp_location_0009=their refinery on Cellin
  29153. planetcollect_oresamp_obj_long_01=Go to ~mission(Location) to pick up cargo.
  29154. planetcollect_oresamp_obj_long_02=Pick up ~mission(Item) shipment.
  29155. planetcollect_oresamp_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  29156. planetcollect_oresamp_obj_marker_01=Pickup Site
  29157. planetcollect_oresamp_obj_marker_02=Cargo
  29158. planetcollect_oresamp_obj_short_01=Go To Pickup Site
  29159. planetcollect_oresamp_obj_short_02=Pick Up Cargo
  29160. planetcollect_oresamp_obj_short_03=Deliver the Cargo
  29161. planetcollect_oresamp_title=~mission(Title) (~mission(Item))
  29162. planetcollect_oresamp_title_0001=Cargo Transport Needed
  29163. planetcollect_oresamp_title_0002=Delivery
  29164. planetcollect_oresamp_title_0003=Shipment Transport
  29165. planetcollect_oresamp_title_0004=Cargo Delivery
  29166. planetcollect_oresamp_title_0005=Delivery Ready For Pick Up
  29167. planetcollect_oresamp_title_0006=Scheduled Shipment
  29168. planetcollect_oresamp_title_0007=Delivery Needed
  29169. planetcollect_oresamp_title_0008=Delivery Opportunity
  29170. planetcollect_oresamp_title_0009=Delivery Request
  29171. planetcollect_research_danger_0001=Please use caution since the ~mission(Item) are rated hazardous. 
  29172. planetcollect_research_danger_0002=Be aware that this order has a biohazard rating. 
  29173. planetcollect_research_danger_0003=Caution will be needed as the cargo is rated biohazardous. 
  29174. planetcollect_research_desc=~mission(Description)
  29175. planetcollect_research_desc_0001=~mission(Client) has a shipment of ~mission(Item) that it needs picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Danger)~mission(Timed)
  29176. planetcollect_research_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)~mission(Danger)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  29177. planetcollect_research_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Danger)~mission(Timed)
  29178. planetcollect_research_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  29179. planetcollect_research_desc_0005=If someone's going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)~mission(Danger)
  29180. planetcollect_research_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)\n~mission(Danger)
  29181. planetcollect_research_from=~mission(Contractor)
  29182. planetcollect_research_obj_long_01=Go to ~mission(Location) to pick up cargo.
  29183. planetcollect_research_obj_long_02=Pick up shipment of ~mission(Item).
  29184. planetcollect_research_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  29185. planetcollect_research_obj_marker_01=Pickup Site
  29186. planetcollect_research_obj_marker_02=Cargo
  29187. planetcollect_research_obj_marker_03=Delivery Drop Off
  29188. planetcollect_research_obj_short_01=Go To Pickup Site
  29189. planetcollect_research_obj_short_02=Pick Up Cargo
  29190. planetcollect_research_obj_short_03=Deliver Cargo
  29191. planetcollect_research_timed_0001=The ~mission(Item) are perishable, so speed is important. 
  29192. planetcollect_research_timed_0002=The cargo's perishable, so the shipping deadline must be observed. 
  29193. planetcollect_research_timed_0003=The delivery has a hard deadline since the cargo is perishable. 
  29194. planetcollect_research_timed_0004=Timing is going to be important since this is perishable cargo. 
  29195. planetcollect_research_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time. 
  29196. planetcollect_research_timed_0006=This is an emergency rush order with a tight deadline. 
  29197. planetcollect_research_timed_0007=This is a rush order since some sick people's lives are counting on getting the ~mission(Item) in time. 
  29198. planetcollect_research_timed_0008=~mission(Client) made it clear that this is a bit of an emergency, so they're expecting the ~mission(Item) to reach them before the deadline. 
  29199. planetcollect_research_title=~mission(Title) (~mission(Item))
  29200. planetcollect_research_title_0001=Cargo Transport Needed
  29201. planetcollect_research_title_0002=Delivery
  29202. planetcollect_research_title_0003=Shipment Transport
  29203. planetcollect_research_title_0004=Cargo Delivery
  29204. planetcollect_research_title_0005=Delivery Ready For Pick Up
  29205. planetcollect_research_title_0006=Scheduled Shipment
  29206. planetcollect_research_title_0007=Delivery Needed
  29207. planetcollect_research_title_0008=Delivery Opportunity
  29208. planetcollect_research_title_0009=Delivery Request
  29209. planetcollect_seeds_desc=~mission(Description)
  29210. planetcollect_seeds_desc_0001=Got a job from ~mission(Client) that needs to get done. A shipment of ~mission(Item) needs to be picked up from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)
  29211. planetcollect_seeds_desc_0002=A shipment of ~mission(Item) has been scheduled for delivery by ~mission(Client). ~mission(Timed)The order will need to be picked up from ~mission(Location) and delivered to ~mission(Destination).
  29212. planetcollect_seeds_desc_0003=An order has been placed by ~mission(Client) to pick up a shipment of ~mission(Item) from ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)
  29213. planetcollect_seeds_desc_0004=Need someone to pick up an order of ~mission(Item) from ~mission(Location) and take the shipment to ~mission(Destination). ~mission(Timed)
  29214. planetcollect_seeds_desc_0005=If someone is going to be near ~mission(Location), I need some ~mission(Item) grabbed and taken to ~mission(Destination). ~mission(Timed)
  29215. planetcollect_seeds_desc_0006=Delivery Order from ~mission(Client) -\nPick up ~mission(Item) from ~mission(Location).\nTransport to ~mission(Destination).\n~mission(Timed)
  29216. planetcollect_seeds_desc_0007=This job's your basic run of the mill delivery contract. Pick up point is ~mission(Location) and the drop off is ~mission(Destination). You'd be transporting some ~mission(Item). Whole thing's pretty much what you'd expect. ~mission(Timed)
  29217. planetcollect_seeds_desc_0008=Some farmers are eager to get their hands on some of the fancy ~mission(Item) that ~mission(Location) makes and have contracted for a delivery. ~mission(Timed)The order is headed to ~mission(Destination). Plan accordingly.
  29218. planetcollect_seeds_from=~mission(Contractor)
  29219. planetcollect_seeds_obj_long_01=Go to ~mission(Location).
  29220. planetcollect_seeds_obj_long_02=Pick up shipment of ~mission(Item) from site.
  29221. planetcollect_seeds_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  29222. planetcollect_seeds_obj_marker_01=Pickup Site
  29223. planetcollect_seeds_obj_marker_02=Cargo
  29224. planetcollect_seeds_obj_marker_03=Delivery Drop Off
  29225. planetcollect_seeds_obj_short_01=Go To Pickup Site
  29226. planetcollect_seeds_obj_short_02=Pick Up Cargo
  29227. planetcollect_seeds_obj_short_03=Deliver the Cargo
  29228. planetcollect_seeds_timed_0001=These are perishable, so speed is important. 
  29229. planetcollect_seeds_timed_0002=The cargo's perishable, so the shipping deadline must be observed. 
  29230. planetcollect_seeds_timed_0003=The delivery has a hard deadline since the cargo is perishable. 
  29231. planetcollect_seeds_timed_0004=Timing is going to be important since this is perishable cargo. 
  29232. planetcollect_seeds_timed_0005=Note: Items are perishable. Delivery must be made in the allotted time. 
  29233. planetcollect_seeds_timed_0006=The ~mission(Item) are expected to arrive while they're still fresh. Please respect the deadline. 
  29234. planetcollect_seeds_title=~mission(Title) (~mission(Item))
  29235. planetcollect_seeds_title_0001=Cargo Transport Needed
  29236. planetcollect_seeds_title_0002=Delivery
  29237. planetcollect_seeds_title_0003=Shipment Transport
  29238. planetcollect_seeds_title_0004=Cargo Delivery
  29239. planetcollect_seeds_title_0005=Delivery Ready For Pick Up
  29240. planetcollect_seeds_title_0006=Scheduled Shipment
  29241. planetcollect_seeds_title_0007=Delivery Needed
  29242. planetcollect_seeds_title_0008=Delivery Opportunity
  29243. planetcollect_seeds_title_0009=Delivery Request
  29244. planetcollect_steal_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is. 
  29245. planetcollect_steal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself. 
  29246. planetcollect_steal_danger_0003=Word of warning. Security's been increasing their presence in the area. Take the appropriate precautions. 
  29247. planetcollect_steal_danger_0004=I'm not expecting any trouble, but if security does show up, take care of it. 
  29248. planetcollect_steal_danger_0005=I'm expecting you to keep the drop on the low. Don't want any heat on this. 
  29249. planetcollect_steal_desc=~mission(Description)
  29250. planetcollect_steal_desc_0001=The ~mission(Client) got a ~mission(Item) they want grabbed from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed)~mission(Danger)
  29251. planetcollect_steal_desc_0002=A certain ~mission(Item) at ~mission(Location) needs to be snagged for the ~mission(Client). ~mission(Danger)Once you got the ~mission(Item), drop it at ~mission(Destination). ~mission(Timed)
  29252. planetcollect_steal_desc_0003=The ~mission(Client) are looking to relocate a valuable ~mission(Item). Grab it from ~mission(Location), deliver it to ~mission(Destination), and they'll make sure you get fairly compensated. ~mission(Timed)~mission(Danger)
  29253. planetcollect_steal_desc_0004=Lookin' for a trustworthy soul to acquire a ~mission(Item) from ~mission(Location) and take it to ~mission(Destination). ~mission(Timed)~mission(Danger)
  29254. planetcollect_steal_desc_0005=If you're looking for something to do, the ~mission(Client) need a ~mission(Item) grabbed from ~mission(Location) and taken to ~mission(Destination). ~mission(Timed)~mission(Danger)
  29255. planetcollect_steal_desc_0006=Here's the deal, the ~mission(Client) need a specific ~mission(Item) from ~mission(Location). Once you acquire it, drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger)
  29256. planetcollect_steal_desc_0007=How does earnin' a bunch of credits sound? All you got to do is grab a ~mission(Item) from ~mission(Location). Pretty cherry deal, right? Just take it to ~mission(Destination) and everybody'll be happy. ~mission(Timed)~mission(Danger)And just to be perfectly clear, you screw with me on this, you're gonna regret it.
  29257. planetcollect_steal_desc_0008=Any operators out there got a little extra time on their hands? Looking for someone to head to ~mission(Location). The ~mission(Client) need a ~mission(Item) picked up and taken to ~mission(Destination). Should be straightforward enough. ~mission(Timed)
  29258. planetcollect_steal_desc_0009=The ~mission(Client) have a ~mission(Item) they need brought to ~mission(Destination). If you go to ~mission(Location) and pick it up, there's some creds in it for your trouble. ~mission(Timed)~mission(Danger)
  29259. planetcollect_steal_desc_0010=Listen up. ~mission(Timed)There's a package waiting at ~mission(Location) ready to be brought to ~mission(Destination). ~mission(Danger)
  29260. planetcollect_steal_desc_0011=U get ~mission(Item). U take 2 ~mission(Destination). all the creds!! CREDS TIMES A BILLION. do it! ~mission(Client) = super legit
  29261. planetcollect_steal_desc_0012=plz gib ~mission(Item) to ~mission(Client). ~mission(Location) has. take to ~mission(Destination). will pay.
  29262. planetcollect_steal_from=~mission(Contractor)
  29263. planetcollect_steal_obj_long_01=Head to ~mission(Location) to pick up the goods.
  29264. planetcollect_steal_obj_long_02=Acquire the ~mission(Item).
  29265. planetcollect_steal_obj_long_03=Deliver the goods to ~mission(Destination).
  29266. planetcollect_steal_obj_marker_01=Pickup Site
  29267. planetcollect_steal_obj_marker_02=Goods
  29268. planetcollect_steal_obj_marker_03=Delivery Drop Off
  29269. planetcollect_steal_obj_short_01=Go To Pickup Site
  29270. planetcollect_steal_obj_short_02=Acquire the Goods
  29271. planetcollect_steal_obj_short_03=Deliver the Goods
  29272. planetcollect_steal_timed_0001=You're gonna be on a clock, so move quick. 
  29273. planetcollect_steal_timed_0002=Need this done quick, so don't mess around. 
  29274. planetcollect_steal_timed_0003=Clients need this delivered pronto, so don't be late. 
  29275. planetcollect_steal_timed_0004=The ~mission(Client) need this fast, so make sure you're not late. 
  29276. planetcollect_steal_timed_0005=Clock's tickin' on this one. 
  29277. planetcollect_steal_timed_0006=The ~mission(Client) aren't going to wait forever, so handle it ASAP. 
  29278. planetcollect_steal_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it. 
  29279. planetcollect_steal_title=~mission(Title)
  29280. planetcollect_steal_title_0001=D-Liver
  29281. planetcollect_steal_title_0002=Take Away
  29282. planetcollect_steal_title_0003=Special Order
  29283. planetcollect_steal_title_0004=Grab 'N Go
  29284. planetcollect_steal_title_0005=Drop Off
  29285. planetcollect_steal_title_0006=Go Fetch
  29286. planetcollect_steal_title_0007=Quick Run
  29287. planetcollect_steal_title_0008=Pick Up
  29288. planetcollect_steal_title_0009=You Busy?
  29289. planetcollect_steal_title_0010=Procurement
  29290. planetcollect_waste_desc=~mission(Description)
  29291. planetcollect_waste_desc_0001=Had a request come in for disposal services. ~mission(Stops)You'll be expected to properly dispose of the ~mission(Item) after it has been collected either by selling it for processing or some other means.
  29292. planetcollect_waste_desc_0002=We've got a disposal contract that's up for grabs. ~mission(Stops)It ain't the most glamorous gig, but hey, someone's got to clean it up, right? And at least it's honest pay. More than I can say for a lot of other jobs out there. Who knows, maybe you'll be lucky and find someone to buy the ~mission(Item) off you.
  29293. planetcollect_waste_desc_0003=Standard disposal job. ~mission(Stops)It's up to you how you handle disposing of the ~mission(Item) after removing it. Sell it, save it. Don't really care. As long as it's gone, you get the credits.
  29294. planetcollect_waste_desc_0004=Looking for a runner to remove some ~mission(Item). ~mission(Stops)Don't really have a preference for how you dispose of the stuff, so it's your choice if you trade it to a scrap dealer or just incinerate it.
  29295. planetcollect_waste_desc_0005=Seems like there's a bunch of ~mission(Item) piling up that's ready for removal. ~mission(Stops)Standard pay plus whatever you can make selling the ~mission(Item). One time contract.
  29296. planetcollect_waste_desc_0006=There's a whole heap of ~mission(Item) waiting to be hauled for disposal. Everything is boxed up and ready to go. ~mission(Stops)And, as a bonus, you get to keep whatever you collect for trade. Job's yours if you're interested.
  29297. planetcollect_waste_from=~mission(Contractor)
  29298. planetcollect_waste_obj_long_01=Go to ~mission(Location) for waste collection.
  29299. planetcollect_waste_obj_long_02=Collect all the ~mission(Item).
  29300. planetcollect_waste_obj_long_03=Take and remove the ~mission(Item) from the outpost.
  29301. planetcollect_waste_obj_long_Location01=Go to ~mission(Location01|Address) and collect all the ~mission(Item). 
  29302. planetcollect_waste_obj_long_Location02=Go to ~mission(Location02|Address) and collect all the ~mission(Item).
  29303. planetcollect_waste_obj_long_Location03=Go to ~mission(Location03|Address) and collect all the ~mission(Item).
  29304. planetcollect_waste_obj_long_main_01=Remove the waste from the outposts.
  29305. planetcollect_waste_obj_long_main_01_Counter=Outposts Completed %ls
  29306. planetcollect_waste_obj_marker_01=Collection Site
  29307. planetcollect_waste_obj_marker_03=Remove Waste
  29308. planetcollect_waste_obj_short_01=Go To Collection Site
  29309. planetcollect_waste_obj_short_02=Collect Waste
  29310. planetcollect_waste_obj_short_03=Remove Waste From Outpost
  29311. planetcollect_waste_obj_short_3a=~mission(Item)
  29312. planetcollect_waste_obj_short_3a_L01_counter=~mission(Item) Remaining %ls
  29313. planetcollect_waste_obj_short_3a_L02_counter=Waste Remaining %ls
  29314. planetcollect_waste_obj_short_3a_L03_counter=Waste Remaining %ls
  29315. planetcollect_waste_stops_0001=It's just one stop, so it shouldn't take too long. 
  29316. planetcollect_waste_stops_0002=Only one pick up this time. 
  29317. planetcollect_waste_stops_0003=It's only a single collection point and then you're done. 
  29318. planetcollect_waste_stops_0004=You'll be picking up from a few different locations. 
  29319. planetcollect_waste_stops_0005=It's a fairly simple route servicing a few locals. 
  29320. planetcollect_waste_stops_0006=One of our regulars normally does the stops on this route, but you'd be filling in for them. 
  29321. planetcollect_waste_title=~mission(Title) (~mission(Item))
  29322. planetcollect_waste_title_0001=Collection & Disposal
  29323. planetcollect_waste_title_0002=Removal Services Needed
  29324. planetcollect_waste_title_0003=Disposal Request
  29325. port_NameCooler03=Cooler 3
  29326. port_NameCooler04=Cooler 4
  29327. port_NameCooler05=Cooler 5
  29328. port_NameCooler06=Cooler 6
  29329. port_NameCooler07=Cooler 7
  29330. port_NameCooler08=Cooler 8
  29331. port_NameCooler09=Cooler 9
  29332. port_NameCooler10=Cooler 10
  29333. port_NameCooler11=Cooler 11
  29334. port_NameCooler12=Cooler 12
  29335. port_NameCoolerLeft=Right Cooler
  29336. port_NameCoolerRight=Left Cooler
  29337. port_NameGravityGen=Gravity Generator
  29338. port_NameGravLev01=Grav Lev 1
  29339. port_NameGravLev02=Grav Lev 2
  29340. port_NameGravLev03=Grav Lev 3
  29341. port_NameGravLev04=Grav Lev 4
  29342. port_NameGravLev05=Grav Lev 5
  29343. port_NameGravLev06=Grav Lev 6
  29344. port_NameShieldGen04=Shield Generator 4
  29345. port_NameShieldGen05=Shield Generator 5
  29346. port_NameShieldGen06=Shield Generator 6
  29347. port_NameShieldGen07=Shield Generator 7
  29348. port_NameShieldGen08=Shield Generator 8
  29349. port_NameShieldGen09=Shield Generator 9
  29350. port_NameShieldGen10=Shield Generator 10
  29351. port_NameThrusterLeftAuxEng=Left Auxiliary Engine
  29352. port_NameThrusterMain=Thruster Main
  29353. port_NameThrusterMainAux=Thruster Main Aux
  29354. port_NameThrusterMainAuxL=Thruster Main Aux Left
  29355. port_NameThrusterMainAuxR=Thruster Main Aux Right
  29356. port_NameThrusterMainC=Thruster Main Center
  29357. port_NameThrusterMainL=Thruster Main Left
  29358. port_NameThrusterMainLL=Thruster Main Lower Left
  29359. port_NameThrusterMainLR=Thruster Main Lower Right
  29360. port_NameThrusterMainR=Thruster Main Right
  29361. port_NameThrusterMainUL=Thruster Main Upper Left
  29362. port_NameThrusterMainUR=Thruster Main Upper Right
  29363. port_NameThrusterMavFL=Thruster Front Left
  29364. port_NameThrusterMavFLC=Thruster Front Lower Center
  29365. port_NameThrusterMavFLL=Thruster Front Lower Left
  29366. port_NameThrusterMavFLLA=Thruster Front Lower Left A
  29367. port_NameThrusterMavFLLB=Thruster Front Lower Left B
  29368. port_NameThrusterMavFLR=Thruster Front Lower Right
  29369. port_NameThrusterMavFLRA=Thruster Front Lower Right A
  29370. port_NameThrusterMavFLRB=Thruster Front Lower Right B
  29371. port_NameThrusterMavFR=Thruster Front Right
  29372. port_NameThrusterMavFUC=Thruster Front Upper Center
  29373. port_NameThrusterMavFUL=Thruster Front Upper Left
  29374. port_NameThrusterMavFUR=Thruster Front Upper Right
  29375. port_NameThrusterMavMFL=Thruster Mid-Front Left
  29376. port_NameThrusterMavMFLL=Thruster Mid-Front Lower Left
  29377. port_NameThrusterMavMFLLA=Thruster Mid-Front Lower Left A
  29378. port_NameThrusterMavMFLLB=Thruster Mid-Front Lower Left B
  29379. port_NameThrusterMavMFLR=Thruster Mid-Front Lower Right
  29380. port_NameThrusterMavMFLRA=Thruster Mid-Front Lower Right A
  29381. port_NameThrusterMavMFLRB=Thruster Mid-Front Lower Right B
  29382. port_NameThrusterMavMFR=Thruster Mid-Front Right
  29383. port_NameThrusterMavMFUC=Thruster Mid-Front Upper Center
  29384. port_NameThrusterMavMFUL=Thruster Mid-Front Upper Left
  29385. port_NameThrusterMavMFUR=Thruster Mid-Front Upper Right
  29386. port_NameThrusterMavML=Thruster Mid Left
  29387. port_NameThrusterMavMLL=Thruster Mid Lower Left
  29388. port_NameThrusterMavMLR=Thruster Mid Lower Right
  29389. port_NameThrusterMavMR=Thruster Mid Right
  29390. port_NameThrusterMavMRL=Thruster Mid-Rear Left
  29391. port_NameThrusterMavMRLL=Thruster Mid-Rear Lower Left
  29392. port_NameThrusterMavMRLLA=Thruster Mid-Rear Lower Left A
  29393. port_NameThrusterMavMRLLB=Thruster Mid-Rear Lower Left B
  29394. port_NameThrusterMavMRLR=Thruster Mid-Rear Lower Right
  29395. port_NameThrusterMavMRLRA=Thruster Mid-Rear Lower Right A
  29396. port_NameThrusterMavMRLRB=Thruster Mid-Rear Lower Right B
  29397. port_NameThrusterMavMRR=Thruster Mid-Rear Right
  29398. port_NameThrusterMavMRUC=Thruster Mid-Rear Upper Center
  29399. port_NameThrusterMavMRUL=Thruster Mid-Rear Upper Left
  29400. port_NameThrusterMavMRUR=Thruster Mid-Rear Upper Right
  29401. port_NameThrusterMavMUL=Thruster Mid Upper Left
  29402. port_NameThrusterMavMUR=Thruster Mid Upper Right
  29403. port_NameThrusterMavRL=Thruster Rear Left
  29404. port_NameThrusterMavRLC=Thruster Rear Lower Center
  29405. port_NameThrusterMavRLL=Thruster Rear Lower Left
  29406. port_NameThrusterMavRLLA=Thruster Rear Lower Left A
  29407. port_NameThrusterMavRLLB=Thruster Rear Lower Left B
  29408. port_NameThrusterMavRLR=Thruster Rear Lower Right
  29409. port_NameThrusterMavRLRA=Thruster Rear Lower Right A
  29410. port_NameThrusterMavRLRB=Thruster Rear Lower Right B
  29411. port_NameThrusterMavRR=Thruster Rear Right
  29412. port_NameThrusterMavRUC=Thruster Rear Upper Center
  29413. port_NameThrusterMavRUL=Thruster Rear Upper Left
  29414. port_NameThrusterMavRUR=Thruster Rear Upper Right
  29415. port_NameThrusterRetro=Thruster Retro
  29416. port_NameThrusterRetroFLC=Thruster Retro Front Lower Center
  29417. port_NameThrusterRetroFUC=Thruster Retro Front Upper Center
  29418. port_NameThrusterRetroFUL=Thruster Retro Front Upper Left
  29419. port_NameThrusterRetroFUR=Thruster Retro Front Upper Right
  29420. port_NameThrusterRetroL=Thruster Retro Left
  29421. port_NameThrusterRetroLL=Thruster Retro Lower Left
  29422. port_NameThrusterRetroLR=Thruster Retro Lower Right
  29423. port_NameThrusterRetroMFLC=Thruster Retro Mid-Front Lower Center
  29424. port_NameThrusterRetroMFUC=Thruster Retro Mid-Front Upper Center
  29425. port_NameThrusterRetroMFUL=Thruster Retro Mid-Front Upper Left
  29426. port_NameThrusterRetroMFUR=Thruster Retro Mid-Front Upper Right
  29427. port_NameThrusterRetroMRUC=Thruster Retro Mid-Rear Upper Center
  29428. port_NameThrusterRetroMRUL=Thruster Retro Mid-Rear Upper Right
  29429. port_NameThrusterRetroMRUR=Thruster Retro Mid-Rear Upper Left
  29430. port_NameThrusterRetroR=Thruster Retro Right
  29431. port_NameThrusterRetroUL=Thruster Retro Upper Left
  29432. port_NameThrusterRetroUR=Thruster Retro Upper Right
  29433. port_NameThrusterRightAuxEng=Right Auxiliary Engine
  29434. port_NameThrusterTurbine=VTOL Turbine
  29435. port_NameThrusterVTOLFrontLeft=Front Left VTOL Engine
  29436. port_NameThrusterVTOLFrontRight=Front Right VTOL Engine
  29437. port_NameThrusterVTOLRearLeft=Rear Left VTOL Engine
  29438. port_NameThrusterVTOLRearRight=Rear Right VTOL Engine
  29439. port_NameThrustMain=Main Thruster
  29440. port_NameThrustMain01=Main Thruster 1
  29441. port_NameThrustMain02=Main Thruster 2
  29442. port_NameThrustMain03=Main Thruster 3
  29443. port_NameThrustMain04=Main Thruster 4
  29444. port_NameThrustMain05=Main Thruster 5
  29445. port_NameThrustMain06=Main Thruster 6
  29446. port_NameThrustMain07=Main Thruster 7
  29447. port_NameThrustMain08=Main Thruster 8
  29448. port_NameThrustMain09=Main Thruster 9
  29449. port_NameThrustMain10=Main Thruster 10
  29450. port_NameThrustMain11=Main Thruster 11
  29451. port_NameThrustMain12=Main Thruster 12
  29452. port_NameThrustManoeuv01=Maneuvering Thruster 1
  29453. port_NameThrustManoeuv02=Maneuvering Thruster 2
  29454. port_NameThrustManoeuv03=Maneuvering Thruster 3
  29455. port_NameThrustManoeuv04=Maneuvering Thruster 4
  29456. port_NameThrustManoeuv05=Maneuvering Thruster 5
  29457. port_NameThrustManoeuv06=Maneuvering Thruster 6
  29458. port_NameThrustManoeuv07=Maneuvering Thruster 7
  29459. port_NameThrustManoeuv08=Maneuvering Thruster 8
  29460. port_NameThrustManoeuv09=Maneuvering Thruster 9
  29461. port_NameThrustManoeuv10=Maneuvering Thruster 10
  29462. port_NameThrustManoeuv11=Maneuvering Thruster 11
  29463. port_NameThrustManoeuv12=Maneuvering Thruster 12
  29464. port_NameThrustManoeuv13=Maneuvering Thruster 13
  29465. port_NameThrustManoeuv14=Maneuvering Thruster 14
  29466. port_NameThrustManoeuv15=Maneuvering Thruster 15
  29467. port_NameThrustManoeuv16=Maneuvering Thruster 16
  29468. port_NameThrustManoeuv17=Maneuvering Thruster 17
  29469. port_NameThrustManoeuv18=Maneuvering Thruster 18
  29470. port_NameThrustManoeuv19=Maneuvering Thruster 19
  29471. port_NameThrustManoeuv20=Maneuvering Thruster 20
  29472. port_NameThrustManoeuv21=Maneuvering Thruster 21
  29473. port_NameThrustManoeuv22=Maneuvering Thruster 22
  29474. port_NameThrustManoeuv23=Maneuvering Thruster 23
  29475. port_NameThrustManoeuv24=Maneuvering Thruster 24
  29476. port_NameThrustManoeuv25=Maneuvering Thruster 25
  29477. port_NameThrustManoeuv26=Maneuvering Thruster 26
  29478. port_NameThrustManoeuv27=Maneuvering Thruster 27
  29479. port_NameThrustManoeuv28=Maneuvering Thruster 28
  29480. port_NameThrustManoeuv29=Maneuvering Thruster 29
  29481. port_NameThrustManoeuv30=Maneuvering Thruster 30
  29482. port_NameThrustManoeuv31=Maneuvering Thruster 31
  29483. port_NameThrustManoeuv32=Maneuvering Thruster 32
  29484. port_NameThrustManoeuv33=Maneuvering Thruster 33
  29485. port_NameThrustManoeuv34=Maneuvering Thruster 34
  29486. port_NameThrustManoeuv35=Maneuvering Thruster 35
  29487. port_NameThrustManoeuv36=Maneuvering Thruster 36
  29488. port_NameThrustManoeuv37=Maneuvering Thruster 37
  29489. port_NameThrustManoeuv38=Maneuvering Thruster 38
  29490. port_NameThrustManoeuv39=Maneuvering Thruster 39
  29491. port_NameThrustManoeuv40=Maneuvering Thruster 40
  29492. port_NameThrustManoeuv41=Maneuvering Thruster 41
  29493. port_NameThrustManoeuv42=Maneuvering Thruster 42
  29494. port_NameThrustManoeuv43=Maneuvering Thruster 43
  29495. port_NameThrustManoeuv44=Maneuvering Thruster 44
  29496. port_NameThrustManoeuv45=Maneuvering Thruster 45
  29497. port_NameThrustManoeuv46=Maneuvering Thruster 46
  29498. port_NameThrustManoeuv47=Maneuvering Thruster 47
  29499. port_NameThrustManoeuv48=Maneuvering Thruster 48
  29500. port_NameThrustManoeuv49=Maneuvering Thruster 49
  29501. port_NameThrustManoeuv50=Maneuvering Thruster 50
  29502. port_NameThrustManoeuv51=Maneuvering Thruster 51
  29503. port_NameThrustManoeuv52=Maneuvering Thruster 52
  29504. port_NameThrustRetro=Retro Thruster
  29505. port_NameThrustRetro01=Retro Thruster 1
  29506. port_NameThrustRetro02=Retro Thruster 2
  29507. port_NameThrustRetro03=Retro Thruster 3
  29508. port_NameThrustRetro04=Retro Thruster 4
  29509. PreventData_Desc_001=**WIP** Prevent Data Description
  29510. PreventData_Objective_Long_001=Go to last known location
  29511. PreventData_Objective_Long_002=Kill the target before they can upload the data
  29512. PreventData_Objective_Long_003=Stop the target from uploading the data
  29513. PreventData_Objective_Short_001=Go to location
  29514. PreventData_Objective_Short_002=Kill the target
  29515. PreventData_Objective_Short_003=Stop data upload
  29516. PreventData_Title_001=**WIP** Prevent Data Title
  29517. Prison_Currency_Merit=MER
  29518. Prison_Currency_Merits_Header_01=Merits:
  29519. Prison_Deposit_DepositContribution=Deposit Contribution
  29520. Prison_Deposit_Price=Merits
  29521. Prison_Deposit_Units=Units
  29522. Prison_DepositScreen_Header_01=Depositing
  29523. Prison_DepositScreen_ProjectedTime_01=Projected time until release:
  29524. Prisoner_Name=ID:
  29525. Prisoner1=Release ~mission(NameSave1)
  29526. Prisoner2=Release ~mission(NameSave2)
  29527. prisonerbreak_desc=~mission(Contractor|PrisonerBreakDescription)
  29528. prisonerbreak_display_002=Eliminate Security Escorts: %ls
  29529. prisonerbreak_display_004=Eliminate Security Forces: %ls
  29530. prisonerbreak_display_006=Revive Correct Prisoners: %ls
  29531. prisonerbreak_from=~mission(Contractor|PrisonerBreakFrom)
  29532. prisonerbreak_marker_001=Prisoner Transport
  29533. prisonerbreak_obj_long_001=Travel to the prisoner transport.
  29534. prisonerbreak_obj_long_002=Eliminate the transport's security escorts. 
  29535. prisonerbreak_obj_long_003=Gain access and board the prisoner transport.
  29536. prisonerbreak_obj_long_004=Eliminate the security forces aboard the transport.
  29537. prisonerbreak_obj_long_005=Locate and download the full prisoner manifest for the transport. Use it to identify the appropriate cryopods.
  29538. prisonerbreak_obj_long_006=Find the correct cryopods to revive their occupants.  
  29539. prisonerbreak_obj_long_008=Leave the vicinity of the prisoner transport before the prisoners fully revive.
  29540. prisonerbreak_obj_short_001=Travel To Transport
  29541. prisonerbreak_obj_short_002=Eliminate Security Escorts
  29542. prisonerbreak_obj_short_003=Board Transport
  29543. prisonerbreak_obj_short_004=Eliminate Security Forces
  29544. prisonerbreak_obj_short_005=Download Prisoner Manifest
  29545. prisonerbreak_obj_short_006=Revive Correct Prisoners
  29546. prisonerbreak_obj_short_008=Leave Transport Vicinity
  29547. prisonerbreak_optobj_long_007=Bonus: Eliminate the cryopod containing the informant.
  29548. prisonerbreak_optobj_short_007=Bonus: Eliminate Informant
  29549. prisonerbreak_subobj_006a=Revive ~mission(NameSave1).
  29550. prisonerbreak_subobj_006b=Revive ~mission(NameSave2).
  29551. prisonerbreak_subobj_006c=Revive ~mission(NameSave3).
  29552. prisonerbreak_subobj_006d=Revive ~mission(NameKill1).
  29553. prisonerbreak_title=~mission(Contractor|PrisonerBreakTitle)
  29554. prisonermanifest_body_001=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high.  \n~mission(RandomInteger22)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger17)\n\n
  29555. prisonermanifest_body_002=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(AIIntegerKill)\n~mission(RandomInteger11)\n~mission(RandomInteger7)\n\n
  29556. prisonermanifest_body_003=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(RandomInteger12)\n~mission(RandomInteger13)\n~mission(AIIntegerKill)\n~mission(RandomInteger14)\n\n
  29557. prisonermanifest_body_004=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(RandomInteger12)\n~mission(RandomInteger4)\n~mission(RandomInteger9)\n~mission(RandomInteger17)\n~mission(AIIntegerKill)\n\n
  29558. prisonermanifest_body_005=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(RandomInteger1)\n~mission(AIIntegerKill)\n\n
  29559. prisonermanifest_body_006=The following individuals listed within this manifest are now in the official custody of this transport and are to remain in stasis for the entirety of their journey until they are remanded to the care of an authorized Klescher Rehabilitation Facility.\n\nMANIFEST: \n\nName: ~mission(RandomName21), Prisoner ID: ~mission(RandomInteger21)\n\nName: ~mission(RandomName14), Prisoner ID: ~mission(RandomInteger14)\n\nName: ~mission(RandomName22), Prisoner ID: ~mission(RandomInteger22)\n\nName: ~mission(RandomName10), Prisoner ID: ~mission(RandomInteger10)\n\nName: ~mission(RandomName26), Prisoner ID: ~mission(RandomInteger26)\n\nName: ~mission(NameSave3), Prisoner ID: ~mission(AIIntegerSave3)\n\nName: ~mission(RandomName5), Prisoner ID: ~mission(RandomInteger5)\n\nName: ~mission(NameKill1), Prisoner ID: ~mission(AIIntegerKill)\n\nName: ~mission(RandomName2), Prisoner ID: ~mission(RandomInteger2)\n\nName: ~mission(RandomName7), Prisoner ID: ~mission(RandomInteger7)\n\nName: ~mission(RandomName12), Prisoner ID: ~mission(RandomInteger12)\n\nName: ~mission(RandomName24), Prisoner ID: ~mission(RandomInteger24)\n\nName: ~mission(RandomName13), Prisoner ID: ~mission(RandomInteger13)\n\nName: ~mission(RandomName9), Prisoner ID: ~mission(RandomInteger9)\n\nName: ~mission(RandomName17), Prisoner ID: ~mission(RandomInteger17)\n\nName: ~mission(RandomName8), Prisoner ID: ~mission(RandomInteger8)\n\nName: ~mission(RandomName23), Prisoner ID: ~mission(RandomInteger23)\n\nName: ~mission(RandomName20), Prisoner ID: ~mission(RandomInteger20)\n\nName: ~mission(RandomName11), Prisoner ID: ~mission(RandomInteger11)\n\nName: ~mission(RandomName18), Prisoner ID: ~mission(RandomInteger18)\n\nName: ~mission(RandomName27), Prisoner ID: ~mission(RandomInteger27)\n\nName: ~mission(RandomName15), Prisoner ID: ~mission(RandomInteger15)\n\nName: ~mission(RandomName6), Prisoner ID: ~mission(RandomInteger6)\n\nName: ~mission(NameSave1), Prisoner ID: ~mission(AIIntegerSave1)\n\nName: ~mission(RandomName16), Prisoner ID: ~mission(RandomInteger16)\n\nName: ~mission(RandomName25), Prisoner ID: ~mission(RandomInteger25)\n\nName: ~mission(RandomName3), Prisoner ID: ~mission(RandomInteger3)\n\nName: ~mission(RandomName19), Prisoner ID: ~mission(RandomInteger19)\n\nName: ~mission(RandomName1), Prisoner ID: ~mission(RandomInteger1)\n\nName: ~mission(NameSave2), Prisoner ID: ~mission(AIIntegerSave2)\n\nName: ~mission(RandomName28), Prisoner ID: ~mission(RandomInteger28)\n\nName: ~mission(RandomName4), Prisoner ID: ~mission(RandomInteger4)\n\n*NOTE* \nThe Advocacy and OIJ have requested that following inmates be processed first upon arrival and taken directly to interview holding cells. At no time should they be left alone with the general population as the risk of reprisals is high. \n~mission(RandomInteger19)\n~mission(AIIntegerKill)\n~mission(RandomInteger6)\n~mission(RandomInteger21)\n~mission(RandomInteger16)\n
  29560. prisonermanifest_from=Klescher Rehabilitation Facilities
  29561. prisonermanifest_title=Prisoner Transport Manifest
  29562. PrisonerTransport_Manifest=Prisoner Manifest
  29563. PrisonerTransport_Manifest_IncicidentReport=A listing of all individuals currently being transported in cryopod storage. 
  29564. PrisonerTransport_Manifest_Transfer=Download
  29565. procedural_text_null=
  29566. protlife_from=ProtLife Insurance
  29567. protlife_searchbody_cave_danger_0001=As we do not know what fate befell ~mission(TargetName|Last), we strongly encourage you to use all caution while exploring the site. There may be hostiles or unexpected hazards present. 
  29568. protlife_searchbody_cave_danger_0002=Please be aware that we cannot confirm nor deny the presence of hostiles or hazards at this site. All we know for certain is that ~mission(TargetName|Last) has not returned and we would hate for the same thing to happen to you. The important thing is that you use the utmost caution while exploring the site. 
  29569. protlife_searchbody_cave_desc_0001=One of are long standing clients, ~mission(TargetName), was recently reported missing. Before we can determine the proper distribution of benefits, we need you to find confirmation of their current status. \n\nOur preliminary investigation team has learned that ~mission(TargetName|Last) had previously been conducting research at ~mission(Location|Address). It is our recommendation that you start your search there.\n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger)
  29570. protlife_searchbody_cave_desc_0002=The family of ~mission(TargetName) has filed a benefits claim in response to security being unable to locate or contact them for over two weeks. Before we settle the matter, it is our hope that we can employ you to follow one last lead. \n\nIt is our belief that ~mission(TargetName|Last) may have perished during a recreational visit to ~mission(Location|Address). We would like you to travel there and see if you can confirm what happened. \n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger)
  29571. protlife_searchbody_cave_desc_0003=We are seeking an investigator to locate and confirm the status of one, ~mission(TargetName), who was last reported to be heading to ~mission(Location|Address). \n\nWe cannot properly process their policy payout without this additional information. \n\n~mission(Contractor|Timed)~mission(Contractor|SearchBodyCaveDanger)
  29572. protlife_searchbody_cave_desc_0004=ProtLife is seeking the current location of our client, ~mission(TargetName) who has unfortunately been reported missing. We have recently been able to trace their movements to ~mission(Location|Address). \n\nYou are being contracted to conduct a thorough onsite investigation, so that we may hopefully find ~mission(TargetName|Last) and render assistance as needed.\n \n~mission(Contractor|SearchBodyCaveDanger) ~mission(Contractor|Timed)
  29573. protlife_searchbody_cave_title_0001=Investigate Missing Client ~mission(TargetName)
  29574. protlife_timed_0001=Note that a certain amount urgency is warranted. The completion of this matter by the deadline would be appreciated. 
  29575. protlife_timed_0002=Note that this matter needs to be settled ASAP and before the set deadline expires. 
  29576. PSave1=~missions(AIName_Save1) - ~missions(TokenBonusFlavour1)
  29577. PSave2=~missions(AIName_Save2) - ~missions(TokenBonusFlavour1)
  29578. PSave3=~missions(AIName_Save3) - ~missions(TokenBonusFlavour1)
  29579. PU_UI_NineTails350R=NineTails 350R
  29580. PU_UI_NineTailsAurora=NineTails Aurora
  29581. PU_UI_NineTailsConstellation=NineTails Connie
  29582. PU_UI_NineTailsCutlass=NineTails Cutlass
  29583. PU_UI_NineTailsGladius=NineTails Gladius
  29584. PU_UI_NineTailsHornet=NineTails Hornet
  29585. PU_UI_NineTailsM50=NineTails M50
  29586. PU_UI_NineTailsSabre=NineTails Sabre
  29587. PU_UI_NineTailsVanguard=NineTails Vanguard
  29588. Pyro_asteroidbeltA=Akiro Cluster
  29589. Pyro_asteroidbeltA_desc=A charred cluster of blackened asteroids. While mostly worthless, some rare materials can be found here.
  29590. Pyro_JumpPoint_Cano=Pyro - Cano Jump Point
  29591. Pyro_JumpPoint_Cano_Desc=This jump point connects Pyro to the UEE controlled Cano system.
  29592. Pyro_JumpPoint_Castra=Pyro - Castra Jump Point
  29593. Pyro_JumpPoint_Castra_Desc=This jump point connects Pyro to the UEE controlled Castra system.
  29594. Pyro_JumpPoint_Hadrian=Pyro - Hadrian Jump Point
  29595. Pyro_JumpPoint_Hadrian_Desc=This jump point connects Pyro to the UEE controlled Hadrian system.
  29596. Pyro_JumpPoint_Nyx=Pyro - Nyx Jump Point
  29597. Pyro_JumpPoint_Nyx_Desc=This jump point connects Pyro to the Nyx system.
  29598. Pyro_JumpPoint_Oso=Pyro - Oso Jump Point
  29599. Pyro_JumpPoint_Oso_Desc=This jump point connects Pyro to the UEE controlled Oso system which is protected by the Fair Chance Act.
  29600. Pyro_JumpPoint_Stanton=Pyro-Stanton Jump Point
  29601. Pyro_JumpPoint_Stanton_desc=This jump point connects Pyro to the Stanton system.
  29602. Pyro_JumpPoint_Terra=Pyro - Terra Jump Point
  29603. Pyro_JumpPoint_Terra_Desc=This jump point connects Pyro to the UEE controlled Terra system.
  29604. Pyro_ruinstation=Ruin Station
  29605. Pyro_ruinstation_desc=A Gold Horizon platform orbiting Pyro VI. It was owned and operated by Pyrotechnic Amalgamated until it was abandoned and then overrun by outlaws. Feuds between factions have lead to frequent and deadly battles; making this location extremely dangerous for civilians and outlaws alike.
  29606. Pyro1=Pyro I
  29607. Pyro1_desc=A dwarf planet charred black from the constant, violent solar flares of the system's star.
  29608. Pyro2=Pyro II
  29609. Pyro2_desc=A coreless planet that once held significant mineral deposits, a “metal rush” quickly picked the planet clean and left it an empty husk.
  29610. Pyro3=Pyro III
  29611. Pyro3_desc=Scientists speculate that this terrestrial planet survived a collision with pieces of the planet-sized body that knocked Pyro IV out of its orbit.
  29612. Pyro4=Pyro IV
  29613. Pyro4_desc=A rocky protoplanet that has been mined clean. Knocked out of orbit by a celestial body of equal mass, it is slowly being pulled into Pyro V.
  29614. Pyro5=Pyro V
  29615. Pyro5_desc=Pyro V is a massive yellow and green gas giant that’s slowly pulling Pyro IV into its orbit.
  29616. Pyro5a_Ignis=Ignis
  29617. Pyro5a_Ignis_desc=This innermost moon of Pyro V is covered in deep canyons and dried riverbeds. No other signs of water remain on its desiccated surface.
  29618. Pyro5b_Vatra=Vatra
  29619. Pyro5b_Vatra_desc=The thick, high-pressure nitrogen-methane atmosphere of this moon hides lakes of hydrocarbons.
  29620. Pyro5c_Adir=Adir
  29621. Pyro5c_Adir_desc=The crater-ridden surface of Adir is broken only by a 700 km long streak of slick, shiny obsidian in its southern hemisphere.
  29622. Pyro5d_Fairo=Fairo
  29623. Pyro5d_Fairo_desc=Frequent earthquakes rock Fairo, causing spectacular waves in its lava oceans.
  29624. Pyro5e_Fuego=Fuego
  29625. Pyro5e_Fuego_desc=High amounts of iron-sulfide in Fuego’s soil turn it a livid shade of yellow-black.
  29626. Pyro5f_Vuur=Vuur
  29627. Pyro5f_Vuur_desc=Vuur is rich in carbon and little else.
  29628. Pyro6=Pyro VI
  29629. Pyro6_desc=This protoplanet suffers little damage from Pyro's distant star.
  29630. PyroStar=Pyro
  29631. PyroStar_desc=A class-M main sequence flare star.
  29632. QT_Beacon_Delamar_LZ_01=QT_Beacon_Levski
  29633. QT_Beacon_Delamar_LZ_01_Approach_01=QT_Beacon_Levski_Approach_01
  29634. QT_Beacon_Gainey=Gainey
  29635. QT_Beacon_RendezvousPoint=Rendezvous Point
  29636. QT_Beacon_Zsigmund=Zsigmond Station
  29637. quantum_hud_aligned=Aligned Members %i / %i
  29638. quantum_hud_spooled=Spooled Members %i / %i
  29639. R6P_SHOES=DO NOT USE ------ (R6P) Male Shoes (Add new shoe items below here)
  29640. recoverspace__obj_long_01=Locate ~mission(TargetName)'s ship with the ~mission(Contractor|RecoveryItem) onboard.
  29641. recoverspace__obj_long_02=Neutralize ~mission(TargetName) before they can escape with the ~mission(Contractor|RecoveryItem).
  29642. recoverspace__obj_long_03=Recover ~mission(Contractor|RecoveryItem) from the ship wreckage.
  29643. recoverspace__obj_long_04=Deliver ~mission(Contractor|RecoveryItem) to ~mission(Destination).
  29644. recoverspace__obj_marker_01=~mission(TargetName)
  29645. recoverspace__obj_marker_02=Neutralize
  29646. recoverspace__obj_marker_03=~mission(Contractor|RecoveryItem)
  29647. recoverspace__obj_marker_04=Delivery Drop Off
  29648. recoverspace__obj_short_01=Locate ~mission(TargetName)'s Ship
  29649. recoverspace__obj_short_02=Neutralize Target
  29650. recoverspace__obj_short_03=Recover Property
  29651. recoverspace__obj_short_04=Deliver Recovered Property
  29652. recoverspace_desc=~mission(Contractor|RecoverSpaceDescription)
  29653. recoverspace_from=~mission(Contractor|RecoverSpaceFrom)
  29654. recoverspace_title=~mission(Contractor|RecoverSpaceTitle)
  29655. recoverstolen_danger_0001=We expect things should go relatively smoothly, but be ready just in case they don't. 
  29656. recoverstolen_danger_0002=We've got our hands full right now, so if things go south out there we won't be able to provide you with any back up. Go in expecting to handle any surprises on your own. 
  29657. recoverstolen_danger_0003=We did some preliminary scouting of the site and it should be clear, but experienced operators know better than to rely on that to keep them safe. 
  29658. recoverstolen_danger_0004=The thieves responsible might still be lurking around, so use caution. 
  29659. recoverstolen_desc=~mission(Description)
  29660. recoverstolen_desc_0001=We have been fortunate enough to track down a ~mission(Contractor|RecoveryItem) that recently was reported stolen. It is being held in ~mission(Location). We need an operator to go in, reclaim their property and return it to ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29661. recoverstolen_desc_0002=An informant of ours has given us word that a ~mission(Contractor|RecoveryItem) taken from ~mission(Destination) is being held at ~mission(Location). We are seeking a independent operator to handle the retrieval of said ~mission(Contractor|RecoveryItem) on our behalf and return it to its rightful owners. ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29662. recoverstolen_desc_0003=This rarely happens, but believe it or not some missing property that's been our radar just surfaced at ~mission(Location). Intact too! Now all we need is someone to give the whole thing a happy ending and return the ~mission(Contractor|RecoveryItem) to our clients at ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29663. recoverstolen_desc_0004=After contacting us about a recent theft at ~mission(Destination), we were able to apply our tradecraft and trace their stolen ~mission(Contractor|RecoveryItem) to ~mission(Location). All the hard work is done, all that's left is the actually physical retrieval. Think you're up for it? ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29664. recoverstolen_desc_0005=Every time you think criminals can't get any dumber, they surprise you again. These geniuses stole some~mission(Contractor|RecoveryItem) from ~mission(Destination) but we were able to trace it right back to their ~mission(Location). Should be a simple matter for an operator to head in, retrieve the item, and return it to its proper owners.~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger) Though if I'm being honest, I wouldn't be surprised if these draggers thought it was magic or something once they notice the ~mission(Contractor|RecoveryItem) is missing.
  29665. recoverstolen_desc_0006=Good news. After a client of ours suffered a theft, we were able to trace their ~mission(Contractor|RecoveryItem) to where the criminals were holding it at ~mission(Location). We are looking for someone to finish the op, and return the property to ~mission(Destination). ~mission(Contractor|RecoveryTimed) ~mission(Contractor|RecoveryDanger)
  29666. recoverstolen_from=~mission(Contractor)
  29667. recoverstolen_obj_long_01=Go to ~mission(Location) to retrieve the stolen goods.
  29668. recoverstolen_obj_long_02=Locate and recover the stolen ~mission(Item).
  29669. recoverstolen_obj_long_03=Deliver ~mission(Item) to ~mission(Destination).
  29670. recoverstolen_obj_marker_01=Stolen Goods
  29671. recoverstolen_obj_marker_03=Delivery Drop Off
  29672. recoverstolen_obj_short_01=Go To Stolen Goods
  29673. recoverstolen_obj_short_02=Recover Stolen Goods
  29674. recoverstolen_obj_short_03=Deliver Recovered Goods
  29675. recoverstolen_space_danger_0001=It would be prudent to go into this contract expecting the thief to be armed and extremely hostile. 
  29676. recoverstolen_space_danger_0002=Unfortunately, if things go south out there, ~mission(contractor) cannot commit combat support at this time. Take this contract at your own risk. 
  29677. recoverstolen_space_danger_0003=Use caution approaching this perp. No telling how they might react when you get them cornered. 
  29678. recoverstolen_space_danger_0004=And since this dragger is well-connected, don't be surprised if some of their ~mission(client) friends show up. 
  29679. recoverstolen_space_desc=~mission(Contractor|RecoverSpaceDescription)
  29680. recoverstolen_space_desc_0001=An independent investigation has resulted in the location of a recently stolen ~mission(Contractor|RecoveryItem) being tracked down. We believe it to currently be in the possession of one ~mission(TargetName), an affiliate of the ~mission(client) with a known record. ~mission(contractor) is looking for a skilled individual to track down ~mission(TargetName)'s ship, recover the lost property, and return it to ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)
  29681. recoverstolen_space_desc_0002=~mission(contractor) is seeking an experienced operator to handle the retrieval of a stolen ~mission(Contractor|RecoveryItem) which our investagtion team has learned to be aboard the ship of known ~mission(location) affiliate; ~mission(TargetName). Once recovered, the ~mission(Contractor|RecoveryItem) will need to be taken to its rightful owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)
  29682. recoverstolen_space_desc_0003=Small miracle. Some good folks over at ~mission(destination) had a ~mission(Contractor|RecoveryItem) stolen from them, but we've actually been able to track it down. Turns out some scag by the name of ~mission(TargetName) has the stolen ~mission(Contractor|RecoveryItem) aboard their ship right now. However, a skilled operator should be able to hunt their ship down and return the property to where it belongs. ~mission(Contractor|RecoveryTimed) ~mission(Danger)
  29683. recoverstolen_space_desc_0004=A ~mission(Contractor|RecoveryItem) was reported stolen by one of the workers over at ~mission(destination). As a nice change of pace, we actually got a solid lead on the ~mission(client) member that pulled the job who's currently going by the handle: ~mission(TargetName). Now all we need is a suitable contractor to handle the recovery operation on our behalf. ~mission(Contractor|RecoveryTimed) ~mission(Danger) Serious applicants only. EDIT: ** THIS IS NOT A GUILD JOB **
  29684. recoverstolen_space_desc_0005=We have it on good authority that a stolen ~mission(Contractor|RecoveryItem) is currently aboard the ship of ~mission(TargetName). ~mission(contractor) needs a pilot, preferably with combat experience, to retrieve the stolen property and return it to its proper owners at ~mission(destination). ~mission(Contractor|RecoveryTimed) ~mission(Danger)\n\n*This contract agreement is considered at-will, and may be terminated at any time by either party.
  29685. recoverstolen_space_desc_0006=Got a break today. After a client of ours over at ~mission(destination) got robbed, we were able to trace their stolen ~mission(Contractor|RecoveryItem) to the ship of one ~mission(TargetName). With your help, we are hopeful that we will be able to locate the perpatrator and recover the property intact. ~mission(Contractor|RecoveryTimed) ~mission(Danger)
  29686. recoverstolen_space_desc_easy=~mission(Contractor|RecoveryEasyDescription)
  29687. recoverstolen_space_desc_hard=~mission(Contractor|RecoveryHardDescription)
  29688. recoverstolen_space_desc_medium=~mission(Contractor|RecoveryMediumDescription)
  29689. recoverstolen_space_from=~mission(contractor)
  29690. recoverstolen_space_obj_long_01=Locate ~mission(TargetName)'s ship and the stolen ~mission(Item).
  29691. recoverstolen_space_obj_long_02=Neutralize ~mission(TargetName) before they can escape with the stolen ~mission(Item).
  29692. recoverstolen_space_obj_long_03=Recover the stolen ~mission(Item) from the wreckage.
  29693. recoverstolen_space_obj_long_04=Deliver the recovered ~mission(Item) to ~mission(destination).
  29694. recoverstolen_space_obj_marker_01=~mission(TargetName)
  29695. recoverstolen_space_obj_marker_02=Neutralize
  29696. recoverstolen_space_obj_marker_04=Delivery Drop Off
  29697. recoverstolen_space_obj_short_01=Locate ~mission(TargetName)'s Ship
  29698. recoverstolen_space_obj_short_02=Neutralize the Thief
  29699. recoverstolen_space_obj_short_03=Recover Stolen Property
  29700. recoverstolen_space_obj_short_04=Deliver Recovered Property
  29701. recoverstolen_space_obj_short_04a=Stolen Property
  29702. recoverstolen_space_timed_0001=Timing's going to be tight on this. We need to recover the property before it can be sold off or moved out of system. 
  29703. recoverstolen_space_timed_0002=Our intel indicates that a sale might be happening sooner than later, which means we're going to need you to move swiftly on this. 
  29704. recoverstolen_space_timed_0003=Not a lot of time to waste on this since ~mission(TargetName) is a definite flight risk. 
  29705. recoverstolen_space_timed_0004=To help limit any additional complications from springing up, we need this contract completed ASAP. 
  29706. recoverstolen_space_timed_0005=As far as timing goes on this, afraid there's not a lot of wiggle room. Every second that passes, the chances of success only get worse. 
  29707. recoverstolen_space_title=~mission(Contractor|RecoverSpaceTitle)
  29708. recoverstolen_space_title_0001=Recover Stolen Property
  29709. recoverstolen_space_title_0002=Retrieve Property From Thief
  29710. recoverstolen_space_title_0003=Reclaim Stolen Items
  29711. recoverstolen_space_title_0004=Stolen Goods Found
  29712. recoverstolen_space_title_0005=Property Retrieval
  29713. recoverstolen_space_title_0006=Thief Located
  29714. recoverstolen_space_title_easy=~mission(Contractor|RecoveryEasyTitle)
  29715. recoverstolen_space_title_hard=~mission(Contractor|RecoveryHardTitle)
  29716. recoverstolen_space_title_medium=~mission(Contractor|RecoveryMediumTitle)
  29717. recoverstolen_timed_0001=Time is unfortunately of the essence here. We need to recover the property before it can be moved to a different location. 
  29718. recoverstolen_timed_0002=Our reconnaissance showed that if we want this operation to succeed, the retrieval must be handled swiftly. 
  29719. recoverstolen_timed_0005=This is a priority task, so it will need to be resolved quickly. 
  29720. recoverstolen_timed_0006=This package needs to be retrieved as soon as possible in order to limit any additional complications. 
  29721. recoverstolen_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it. 
  29722. recoverstolen_title=~mission(Title)
  29723. recoverstolen_title_0001=Recover Property
  29724. recoverstolen_title_0002=Property Retrieval
  29725. recoverstolen_title_0003=Property Reclamation
  29726. recoverstolen_title_0004=Stolen Goods Located
  29727. recoverstolen_title_0005=Retrieve Stolen Property
  29728. recoverstolen_title_0006=Stolen Property Found
  29729. recovery_desc=~mission(Contractor|RecoverItemDescription)
  29730. recovery_from=~mission(Contractor|RecoverItemFrom)
  29731. recovery_obj_long_01=Go to ~mission(Location) to recover the ~mission(Item).
  29732. recovery_obj_long_02=Recover the ~mission(Item).
  29733. recovery_obj_long_03=Deliver the ~mission(Item) to ~mission(Destination).
  29734. recovery_obj_marker_01=Recovery Site
  29735. recovery_obj_marker_02=Recover
  29736. recovery_obj_marker_03=Delivery Drop Off
  29737. recovery_obj_short_01=Go To Recovery Site
  29738. recovery_obj_short_02=Recover ~mission(Item)
  29739. recovery_obj_short_03=Deliver Recoverd ~mission(Item)
  29740. recovery_title=~mission(Contractor|RecoverItemTitle)
  29741. Redwind_Courier=[COURIER] Redwind Delivery Pilot Needed
  29742. redwind_Danger_001=Word of caution, this route might get pretty hairy with the way things are right now. If you take this job, make sure you are ready to do what needs doing. 
  29743. redwind_Danger_002=And a heads up that we've had a few pilots run into trouble on this route before. That's not saying the same thing's gonna happen to you, but be ready just in case. 
  29744. redwind_Danger_003=And to just put it out there, we have reason to believe that there might be additional risk associated with this route. Faint of heart need not apply. 
  29745. redwind_Danger_004=It's probably worth mentioning that this route has seen more than it's fair share of excitement recently. Outlaws and worse. Doesn't matter how long you've been flying, make sure you're prepared. Not only for the shipment's safety, but your own. 
  29746. redwind_Danger_005=Red Wind has rated this route as one of our more dangerous ones. Not trying to dissuade you, but want to make sure you go in prepared. 
  29747. Redwind_Data=[DATA] Redwind Delivery Pilot Needed
  29748. redwind_delivery_desc_0001=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nAll pilots looking for work - Shipping contract up for grabs. \n\nGot a shipment waiting to be hauled from ~mission(Location|Address) to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  29749. redwind_delivery_desc_0002=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nNeed independent pilots to cart a shipment from ~mission(Location|Address) over to ~mission(Destination|Address). \n\nNot too independent though. Don't care what the side of your ship says, you take this job you're still flying for Red Wind. ~mission(Contractor|Timed)~mission(Contractor|Danger) \n\n~mission(Contractor|SignOff)
  29750. redwind_delivery_desc_0003=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nLooking for a pilot to run a route from ~mission(Location|Address) all the way to ~mission(Destination|Address). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  29751. redwind_delivery_desc_0004=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nHey all, Red Wind is temporarily staffing up. \n\nIf you're available to run a shipment from ~mission(Location|Address) to ~mission(Destination|Address) let us know. ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  29752. redwind_delivery_desc_0005=RED WIND LINEHAUL\n'YOUR GOODS IN GOOD HANDS'\n----------------------------\n\nIf you are a pilot in good standing looking for work, Red Wind has an open contract in need of immediate temporary staffing. \n\nPilot will be expected to pick up a shipment from ~mission(Location) for delivery to ~mission(Destination). ~mission(Contractor|Timed)~mission(Contractor|Danger)\n\n~mission(Contractor|SignOff)
  29753. redwind_delivery_title_001=RED WIND DELIVERY PILOT NEEDED
  29754. Redwind_Haulage=[HAULAGE] Redwind Delivery Pilot Needed
  29755. Redwind_LightGoods=[LIGHT GOODS] Redwind Delivery Pilot Needed
  29756. redwind_SignOff_001=\nDO NOT TAKE THIS CONTRACT - unless you are reliable. Red Wind has a reputation that our clients trust and for good reason. 
  29757. redwind_SignOff_002=\n\nBE AWARE - in addition for being known as a dependable shipping service, Red Wind is also known for tracking down people who double cross us. If you're looking for an easy 'soft grab', we ain't it. Trustworthy pilots only. 
  29758. redwind_SignOff_003=TO ALL VETS - Red Wind appreciates your service to our Empire! Your struggles mean our freedom! 
  29759. redwind_SignOff_004=WE ARE EQUAL OPPORTUNITY - Red Wind Linehaul is and always has been an equal opportunity contractor. If you think you can do a good job for us, then by all means sign up. 
  29760. redwind_SignOff_005=TRUST GOES TWO WAYS - By taking this contract you are pledging not to screw us over, and Red Wind Linehaul pledges to treat you the same. 
  29761. redwind_SignOff_006=CELEBRATING 35 YEARS - Red Wind Linehaul is proud to have provided reliable shipment and delivery services for 35 years. To our loyal customers and dedicated contractors, we thank you! 
  29762. redwind_Timed_001=This is a rush job so see that you hurry and finish on time. 
  29763. redwind_Timed_002=There's a tight deadline on this one so keep an eye on the clock. 
  29764. redwind_Timed_003=We need the contract finished by the expected deadline, no exceptions. 
  29765. redwind_Timed_004=Make sure to keep a close watch on the time. The tight deadline doesn't leave too much room for error. 
  29766. redwind_Timed_005=Since the contract has a tight deadline, you're expected to manage your time wisely. 
  29767. Refinery_0001=WIP Refinery_0001
  29768. Refinery_Description=WIP Refinery Description
  29769. RentalTimeRemainingNotification=Your ~rentalNotification(RentedItemName) rental expires in ~rentalNotification(RentedItemDuration).
  29770. respawn_hud_outofrange=Preferred ICU Out of Range
  29771. respawn_hud_queuelength=ICU Queue Position: [X/X]
  29772. respawn_hud_reset=ICU Preference Reset to Default
  29773. respawn_hud_skipqueue=Press [?] to Leave Queue & Use Default Location
  29774. respawn_hud_unavailable=Preferred ICU Unavailable
  29775. Reststop_RR_desc_large=This sprawling rest stop, operated by R&R, is larger than average and features a multitude of services for travelers beyond the normal refueling and restocking. A food court, bars, stores, entertainment, habs, and more are available.
  29776. Reststop_RR_desc_medium=Owned and operated by Rest & Relax, this station offers plenty of amenities for space-weary travelers. Besides being able to restock and refuel their ships, visitors can rest up and find several shops to peruse for provisions and refreshments.
  29777. Reststop_Small_desc_small=Featuring a wide selection of amenities, you can refuel and restock both yourself and your ship all in one convenient location. The perfect place to take a break from traveling. 
  29778. room_briefing_room=Briefing Room
  29779. room_brig=Brig
  29780. room_cargo_bay=Cargo Bay
  29781. room_casaba_outlet=Casaba Outlet
  29782. room_dumpers_depot=Dumper's Depot
  29783. room_engine_room=Engine Room
  29784. room_garrity_defence=Garrity Defence
  29785. room_live_fire=Live Fire
  29786. room_main_bridge=Main Bridge
  29787. room_med_bay=Med Bay
  29788. room_mess_hall=Mess Hall
  29789. room_ship_terminals=Ship Terminals
  29790. room_sleeping_pods=Sleeping Pods
  29791. room_sleeping_quarters=Sleeping Quarters
  29792. RR_ARC_L1=R&R ARC-L1
  29793. RR_ARC_L2=R&R ARC-L2
  29794. RR_ARC_L3=R&R ARC-L3
  29795. RR_ARC_L4=R&R ARC-L4
  29796. RR_ARC_L5=R&R ARC-L5
  29797. RR_ARC_LEO1=R&R ARC-LEO1
  29798. RR_ARC_NPO1=R&R ARC-NPO1
  29799. RR_CRU_L1=R&R CRU-L1
  29800. RR_CRU_L4=R&R CRU-L4
  29801. RR_CRU_L5=R&R CRU-L5
  29802. RR_CRU_LEO1=R&R CRU-LEO1
  29803. RR_HUR_L1=R&R HUR-L1
  29804. RR_HUR_L2=R&R HUR-L2
  29805. RR_HUR_L3=R&R HUR-L3
  29806. RR_HUR_L4=R&R HUR-L4
  29807. RR_HUR_L5=R&R HUR-L5
  29808. RR_HUR_LEO1=R&R HUR-LEO1
  29809. RR_HUR_NPO1=R&R HUR-NPO1
  29810. RR_MIC_L1=R&R MIC-L1
  29811. RR_MIC_L2=R&R MIC-L2
  29812. RR_MIC_L3=R&R MIC-L3
  29813. RR_MIC_L4=R&R MIC-L4
  29814. RR_MIC_L5=R&R MIC-L5
  29815. RR_MIC_LEO1=R&R MIC-LEO1
  29816. RR_MIC_NPO1=R&R MIC-NPO1
  29817. Ruto_Intro_Comm_Branch1a_ImNotACriminal=I'm not a criminal.
  29818. Ruto_Intro_Comm_Branch1b_Right=Right.
  29819. Ruto_Intro_Comm_Branch2a_WhatDoYouNeed=What do you need?
  29820. Ruto_Intro_Comm_Branch2b_NotGonnaHappen=Not gonna happen.
  29821. Ruto_Intro_Term_Branch1a_GoForIt=Go for it.
  29822. Ruto_Intro_Term_Branch1b_AreWeNotGoingToMeet=Are we not going to meet?
  29823. Ruto_Intro_Term_Branch2a_NoWorkIsWork=No, work is work.
  29824. Ruto_Intro_Term_Branch2b_ThenWhyHaveMeCome=Then why have me come here?
  29825. sandbox_criminals_desc=***WIP*** Eliminate criminals for money.\n\nPayouts per criminal eliminated:\n\nCrimestat 1, ~mission(RewardValue_Wanted1) uec\nCrimestat 2, ~mission(RewardValue_Wanted2) uec\nCrimestat 3, ~mission(RewardValue_Wanted3) uec\nCrimestat 4, ~mission(RewardValue_Wanted4) uec\nCrimestat 5, ~mission(RewardValue_Wanted5) uec
  29826. sandbox_criminals_obj_long_01=***WIP*** Keep any eye out for criminals and eliminate them for payment
  29827. sandbox_criminals_obj_short_01=***WIP*** Eliminate criminals for payment
  29828. sandbox_criminals_title=***WIP*** Eliminate criminals for money
  29829. SB_Refuel_Answer_Mission_Desc=~serviceBeacon(InitiatorName) is requesting refueling in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC per gallon of fuel delivered.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  29830. SB_Refuel_Answer_Mission_Title=Refuel
  29831. SB_Refuel_Detected_Notification=Refuel Request from: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  29832. SB_Refuel_Detected_Title=Refuel Detected.
  29833. SB_Refuel_Request_AlignmentBlocked_Obj_Desc=Refueling alignment is blocked. Please move to an open space.
  29834. SB_Refuel_Request_AlignmentBlocked_Obj_Title=Move to an Open Space.
  29835. SB_Refuel_Request_MaintainLocation_Obj_Desc=Refueler is en route. Please remain at current location.
  29836. SB_Refuel_Request_MaintainLocation_Obj_Title=Stay at Current Location.
  29837. SB_Refuel_Request_MaintainPosition_Obj_Desc=Refueler is aligning. Please maintain current position.
  29838. SB_Refuel_Request_MaintainPosition_Obj_Title=Maintain Current Position.
  29839. SB_Refuel_Request_Refuel25_Obj_Desc=Refueling is 25% complete. Please maintain current position.
  29840. SB_Refuel_Request_Refuel50_Obj_Desc=Refueling is 50% complete. Please maintain current position.
  29841. SB_Refuel_Request_Refuel75_Obj_Desc=Refueling is 75% complete. Please maintain current position.
  29842. SB_Refuel_Request_RefuelComplete_Obj_Desc=Refueling is complete. Have a nice day.
  29843. SB_Refuel_Request_RefuelProgress_Obj_Desc=Refueling is ~serviceBeacon(CompletionPercentage)% complete. Please maintain current position.
  29844. SB_Refuel_Request_RefuelStart_Obj_Desc=Refueling has begun. Please maintain current position.
  29845. scan_data_ammo=Ammo
  29846. scan_data_career=Career
  29847. scan_data_classification=Classification
  29848. scan_data_composition=Composition
  29849. scan_data_confidence=CONFIDENCE:
  29850. scan_data_contents=Contents
  29851. scan_data_density=Density
  29852. scan_data_faction=Faction
  29853. scan_data_health=Health
  29854. scan_data_instability=Instability
  29855. scan_data_invalid=Invalid
  29856. scan_data_mass=Mass
  29857. scan_data_material=Material
  29858. scan_data_model=Model
  29859. scan_data_name=Name
  29860. scan_data_optimalpowerwindow=Optimal Power Window
  29861. scan_data_owner=Owner
  29862. scan_data_pilot=Pilot
  29863. scan_data_power=Power
  29864. scan_data_power_transfer_resistance=Power Transfer Resistance
  29865. scan_data_rating=Rating
  29866. scan_data_role=Role
  29867. scan_data_scanning=SCANNING
  29868. scan_data_size=Size
  29869. scan_data_species=Species
  29870. scan_data_status=Status
  29871. scan_data_type=Type
  29872. ScrambleRace_ASOP_01=I recommend using the ASOP over at ~mission(GetVehicle|Address).
  29873. ScrambleRace_Desc_Regular_01=You fast? You deadly? You looking to make some serious creds? Then I got the race for you.\n\nI'm talking a weapons free, old school scramble. Pilot a ~mission(RaceType|Short), collect checkpoints, steal points from the leader, and win big. Whoever gets enough points first is declared champion and gets a fat payout. 2nd and 3rd place even get prizes too.  \n\nLet me know if you're interested, and I'll send you the starting coordinates once the race is set up. In the meanwhile, feel free to get your ~mission(RaceType) ready to go. ~mission(RaceType|ScrambleRaceASOP)
  29874. ScrambleRace_Desc_Suicide_01=You've proven that you can handle yourself, so now's the time to take your racing to the next level!\n\nSUICIDE SCRAMBLE!!!!\n\nThat's right - Winner takes all.\n\nWhichever ~mission(RaceType|Short) gets enough checkpoints first walks away with all the credits.\n\nTell me you're in, and I'll send you the starting coordinates once we're all set up. Till then, start prepping your ~mission(RaceType). ~mission(RaceType|ScrambleRaceASOP)
  29875. ScrambleRace_Description=~mission(description)
  29876. ScrambleRace_From=Luca Brunt
  29877. ScrambleRace_Obj_Long_00=Wait for race registration to complete. (Note: If not enough racers sign up, the race will be canceled.)
  29878. ScrambleRace_Obj_Long_01=Report to the race start in your ~mission(RaceType).
  29879. ScrambleRace_Obj_Long_02=Be the first vehicle to capture ~mission(CheckpointGoalNumber) checkpoints to win the race.
  29880. ScrambleRace_Obj_Long_02b=Be the first vehicle to destroy ~mission(CheckpointGoalNumber) checkpoints to win the race.
  29881. ScrambleRace_Obj_Long_03=Be the first to arrive at Checkpoint ~mission(CheckpointCount) to capture it.
  29882. ScrambleRace_Obj_Long_03_Update=Be First to Checkpoint ~mission(CheckpointCount)
  29883. ScrambleRace_Obj_Long_03b=Be the first to destroy Checkpoint ~mission(CheckpointCount) to capture it.
  29884. ScrambleRace_Obj_Long_03b_Update=Be First to Destroy Checkpoint ~mission(CheckpointCount)
  29885. ScrambleRace_Obj_Long_04=Standby for next checkpoint to appear.
  29886. ScrambleRace_Obj_Marker_01=Race Start
  29887. ScrambleRace_Obj_Marker_02=Checkpoint ~mission(CheckpointCount)
  29888. ScrambleRace_Obj_Marker_02b=Checkpoint Target ~mission(CheckpointCount)
  29889. ScrambleRace_Obj_Marker_Announcer=Race Announcer
  29890. ScrambleRace_Obj_Marker_Leader=Leader
  29891. ScrambleRace_Obj_Marker_LeaderJoint=Joint Leader
  29892. ScrambleRace_Obj_Marker_Winner=Winner
  29893. ScrambleRace_Obj_Marker_WinnerJoint=Joint Winner
  29894. ScrambleRace_Obj_Short_00=Wait For Registration 
  29895. ScrambleRace_Obj_Short_00_RegisteredCount=Racers Registered: ~mission(RegisteredPlayers)
  29896. ScrambleRace_Obj_Short_00_Timer=Await Registration %ls
  29897. ScrambleRace_Obj_Short_01=Report To Race Start
  29898. ScrambleRace_Obj_Short_01_ReadyCount=Racers Ready: %ls
  29899. ScrambleRace_Obj_Short_01_Timer= Bring ~mission(RaceType|Title) to Race Start %ls
  29900. ScrambleRace_Obj_Short_02=Capture ~mission(CheckpointGoalNumber) Checkpoints To Win
  29901. ScrambleRace_Obj_Short_02_Timer=Weapons Free in %ls
  29902. ScrambleRace_Obj_Short_02b=Destroy ~mission(CheckpointGoalNumber) Checkpoints To Win
  29903. ScrambleRace_Obj_Short_03=Capture Checkpoint ~mission(CheckpointCount)
  29904. ScrambleRace_Obj_Short_03b=Destroy Checkpoint ~mission(CheckpointCount)
  29905. ScrambleRace_Obj_Short_04=Waiting For Checkpoint
  29906. ScrambleRace_Obj_Short_04_Timer=Next Checkpoint in %ls
  29907. ScrambleRace_Obj_Short_04_Update=~mission(CheckpointTakenString)
  29908. ScrambleRace_Obj_Short_04_Update_a=Checkpoint ~mission(PrevCheckpointNumber) Taken by ~mission(CheckpointWinningPlayer)
  29909. ScrambleRace_Obj_Short_04_Update_b=Checkpoint ~mission(PrevCheckpointNumber) Lost
  29910. ScrambleRace_Obj_Short_04_Winner=The Winner is ~mission(CheckpointWinningPlayer)
  29911. ScrambleRace_Position=Position
  29912. ScrambleRace_RaceType_01=small ship (Cutlass or smaller)
  29913. ScrambleRace_RaceType_02=gravlev vehicle (Dragonfly, Nox, etc.)
  29914. ScrambleRace_RaceType_03=wheeled vehicle (Ursa, Cyclone, etc.)
  29915. ScrambleRace_RaceTypeShort_01=small ship
  29916. ScrambleRace_RaceTypeShort_02=gravlev vehicle
  29917. ScrambleRace_RaceTypeShort_03=wheeled vehicle
  29918. ScrambleRace_RaceTypeTitle_01=Small Ship
  29919. ScrambleRace_RaceTypeTitle_02=Gravlev Vehicle
  29920. ScrambleRace_RaceTypeTitle_03=Wheeled Vehicle
  29921. ScrambleRace_Score=Points
  29922. ScrambleRace_subObj_Long_02=Destroy a race leader to steal their score ~mission(LeaderScore).
  29923. ScrambleRace_subObj_Short_02=Destroy Leader
  29924. ScrambleRace_subObj_Short_02_Update=Leader Worth ~mission(LeaderScore) Point(s)
  29925. ScrambleRace_Title=~mission(title)
  29926. ScrambleRace_Title_Regular_01=Scramble Race! (~mission(RaceType|Title))
  29927. ScrambleRace_Title_Suicide_01=Suicide Scramble! (~mission(RaceType|Title))
  29928. seachbody_obj_short_02a=Identify
  29929. searchbody_cave_desc=~mission(Contractor|SearchBodyCaveDescription)
  29930. searchbody_cave_from=~mission(Contractor|SearchBodyCaveFrom)
  29931. searchbody_cave_obj_long_01=Go to the ~mission(Location|Address) to search for ~mission(TargetName).
  29932. searchbody_cave_obj_long_02=Confirm the whereabouts of the missing client, ~mission(TargetName|Last)
  29933. searchbody_cave_obj_marker_01=~mission(Location)
  29934. searchbody_cave_obj_short_01=Go To ~mission(Location)
  29935. searchbody_cave_obj_short_02=Locate Missing Client
  29936. searchbody_cave_title=~mission(Contractor|SearchBodyCaveTitle)
  29937. searchbody_danger_0001=We would be remiss if we did not remind you that venturing into the wreck site will potentially be hazardous, and all caution should be used.  
  29938. searchbody_danger_0002=It goes without saying, but be careful out there. We would hate for whatever or whoever happened to the ~mission(Ship) to happen to you. 
  29939. searchbody_danger_0003=It's possible that the ~mission(Ship) was the victim of foul play, so make sure to take your time and don't get sloppy. Caution is the keyword.  
  29940. searchbody_desc=~mission(Description)
  29941. searchbody_desc_0001=The family of ~mission(TargetName) is hoping to find some closure. While there is confirmation that the ~mission(Ship) ~mission(TargetName|First)were serving aboard did not survive its journey, the family wants to know for sure what happened. ~mission(Contractor) is looking for someone with tact and discretion to investigate ~mission(Location) and see if they can learn ~mission(TargetName|First)'s fate. ~mission(Timed)~mission(Danger)Your assistance in the matter is appreciated.
  29942. searchbody_desc_0002=Recently, a ~mission(Ship) ran into some unfortunate luck and was destroyed. Since around that same time, no one has heard or seen ~mission(TargetName) and it is our current belief that they may have been aboard when the ~mission(Ship) met its fate. We are looking for a contractor to complete a survey onsite at ~mission(Location) and ascertain if ~mission(TargetName|Last) is there. ~mission(Timed)~mission(Danger)
  29943. searchbody_desc_0003=We are in need of a contractor to locate one, ~mission(TargetName), who was last seen working aboard a ~mission(Ship) that was recently reported as destroyed. ~mission(Timed)~mission(Danger)Payment will be issued upon receiving confirmation of ~mission(TargetName|Last)'s whereabouts.
  29944. searchbody_desc_0004=~mission(Contractor) is currently seeking a contractor to help confirm the status of ~mission(TargetName). According to our initial research, it is believed that ~mission(TargetName|First) was serving aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search, so that we may determine if ~mission(TargetName|First) did indeed perish aboard and inform the parents. ~mission(Timed)~mission(Danger)
  29945. searchbody_desc_0005=Not expecting a happy outcome on this one. ~mission(TargetName) was last heard from when they boarded a ~mission(Ship). That same ship was reported destroyed. Now, the family wants to confirm what happened one way or the other. That's where you come in. Go, search ~mission(Location), locate ~mission(TargetName|Last) and we can hopefully give them a little peace of mind. ~mission(Timed)~mission(Danger)
  29946. searchbody_from=~mission(Contractor)
  29947. searchbody_location_0001=the ship's remains
  29948. searchbody_location_0002=the last point of contact
  29949. searchbody_location_0003=the ~mission(Ship)'s last known position
  29950. searchbody_location_0005=the wreckage
  29951. searchbody_location_0006=the wreck site
  29952. searchbody_location_0008=the ~mission(Ship)'s remains
  29953. searchbody_location_0009=the derelict
  29954. searchbody_obj_long_01=Go to ~mission(Location) to search for ~mission(TargetName).
  29955. searchbody_obj_long_02=Locate ~mission(Role) ~mission(TargetName|Last)
  29956. searchbody_obj_marker_01=Derelict Site
  29957. searchbody_obj_short_01=Go To Derelict Site
  29958. searchbody_obj_short_02=Locate ~mission(Role)
  29959. searchbody_timed_0001=We would all like to see this matter closed as quickly as possible, and as such, a certain amount urgency is warranted. 
  29960. searchbody_timed_0002=We've been asked to expedite matters, and are looking to settle this ASAP. 
  29961. searchbody_timed_0003=~mission(TargetName|First) has been missing for some time, so anything you could do to settle this as quickly as possible would be great. 
  29962. searchbody_title=~mission(Title)
  29963. searchbody_title_0001=Missing Person
  29964. searchbody_title_0002=Searching for ~mission(TargetName|Last)
  29965. searchbody_title_0003=Missing Persons Report
  29966. searchbody_title_0004=Missing Persons Case
  29967. searchcrew_Counter_UI=Crew found %ls
  29968. searchcrew_danger_0001=We would be remiss if we did not remind you that venturing into the wreck site will potentially be hazardous, and all caution should be used.  
  29969. searchcrew_danger_0002=It goes without saying, but be careful out there. We would hate for whatever or whoever happened to the ~mission(Ship) to happen to you. 
  29970. searchcrew_danger_0003=It's possible that the ~mission(Ship) was the victim of foul play, so make sure to take your time and don't get sloppy. Caution is the keyword.  
  29971. searchcrew_desc=~mission(Description)
  29972. searchcrew_desc_0001=The family members of the crew serving aboard a ~mission(Ship) that was recently reported as destroyed are hoping to find some closure. ~mission(Contractor) is looking for contractors to investigate ~mission(Location) and see if they can learn the crew's fate. ~mission(Timed)~mission(Danger)Your assistance in the matter is much appreciated.
  29973. searchcrew_desc_0002=Recently, a ~mission(Ship) ran into some unfortunate luck and was destroyed. Since that unfortunate incident, no one has heard or seen any of the crew since and it is our current belief that none may have survived. We are looking for contractors to complete a survey onsite at ~mission(Location) and positively identify all the missing crewmembers. ~mission(Timed)~mission(Danger)
  29974. searchcrew_desc_0003=We are in need of contractors to locate the missing crew of a ~mission(Ship) that was recently reported as destroyed. ~mission(Timed)~mission(Danger)Payment will be issued upon receiving confirmation of the full complement's whereabouts.
  29975. searchcrew_desc_0004=~mission(Contractor) is currently seeking contractors to help confirm the status of the crew aboard a ~mission(Ship) that befell a tragic accident. We would require you to travel to ~mission(Location) and conduct an onsite search on our behalf so that we may determine what happened to the missing crew and inform the relatives. ~mission(Timed)~mission(Danger)
  29976. searchcrew_desc_0005=Not expecting a happy outcome on this one. A ~mission(Ship) was reported destroyed and now the family of the crew wants to confirm what happened one way or the other. We need contractors to search ~mission(Location), locate all the missing people, so we can give their relatives a little peace of mind. ~mission(Timed)~mission(Danger)
  29977. searchcrew_from=~mission(Contractor)
  29978. searchcrew_location_0001=the ship's remains
  29979. searchcrew_location_0002=the last point of contact
  29980. searchcrew_location_0003=the ~mission(Ship)'s last known position
  29981. searchcrew_location_0005=the wreckage
  29982. searchcrew_location_0006=the wreck site
  29983. searchcrew_location_0008=the ~mission(Ship)'s remains
  29984. searchcrew_location_0009=the derelict
  29985. searchcrew_obj_long_01=Go to ~mission(Location) to search for missing crew.
  29986. searchcrew_obj_long_02=Locate the missing crew members.
  29987. searchcrew_obj_marker_01=Derelict Site
  29988. searchcrew_obj_short_01=Go To Derelict Site
  29989. searchcrew_obj_short_02=Locate the Crew
  29990. searchcrew_obj_short_02a=Identify
  29991. searchcrew_timed_0001=We would all like to see this matter closed as quickly as possible, and as such, a certain amount urgency is warranted. 
  29992. searchcrew_timed_0002=We've been asked to expedite matters, and are looking to settle this ASAP. 
  29993. searchcrew_timed_0003=The crew has been missing for a while now and anything you could do to settle this as quickly as possible would be great. 
  29994. searchcrew_title=~mission(Title)
  29995. searchcrew_title_0001=Missing Crew
  29996. searchcrew_title_0002=Crewmembers Missing
  29997. searchcrew_title_0003=~mission(Ship)'s Crew Missing
  29998. searchcrew_title_0004=Search for Missing Crew
  29999. sectorsweep_danger_001=Do not underestimate the ~mission(Client)' flying skills. They have proven themselves more than capable so far. 
  30000. sectorsweep_danger_002=Make sure to use extreme caution with your approach. It's been a real mess out there. 
  30001. sectorsweep_danger_003=And so we're perfectly clear, this is a potentially dangerous contract, so you are undertaking this at your own risk. 
  30002. sectorsweep_danger_004=It's not going to be an easy task. The ~mission(Client) have some serious fighters in their ranks. 
  30003. sectorsweep_desc=~mission(Contractor|SectorSweepDescription)
  30004. sectorsweep_desc_0001=The ~mission(Client) have been aggressively operating in ~mission(Location) and after their most recent attack, the local authorities have decided enough is enough. ~mission(Contractor) are looking for operators to head out immediately to the rendezvous and begin sweeping through the entire sector, clearing out any ~mission(Client) they come across. ~mission(Jingo)~mission(Danger)
  30005. sectorsweep_desc_0002=The death toll has been on the rise in ~mission(Location) as the ~mission(Client) have increased hostile actions in the sector. In order to stem this unfortunate trend, we are seeking mercenaries to head out ASAP and launch an immediate counter action, removing any and all threats from the area before there is any further loss of life. ~mission(Danger)
  30006. sectorsweep_desc_0003=Mercenaries are needed to eliminate a hostile group that have been attacking ships near ~mission(Location). Initial intelligence reports indicate that the group is comprised of members from the ~mission(Client), a local gang known to operate in the sector. We are not sure how long this intel will be good for, so operators need to be ready to move fast. ~mission(Danger)~mission(Jingo)
  30007. sectorsweep_desc_0004=Trouble in ~mission(Location) is about to boil over and we want it stopped before that happens. ~mission(Jingo)Operators are needed to assist in clearing the ~mission(Client) out of the designated sectors. Be ready to roll out as soon as you are able. ~mission(Danger)
  30008. sectorsweep_desc_0005=We've been having growing problems with the ~mission(Client) out near ~mission(Location). ~mission(Jingo)As such, and owing to the urgency of the situation, financial incentives have been allocated in order to hire mercenaries to assist with clearing their hunting grounds as soon as possible. ~mission(Danger)
  30009. sectorsweep_from=~mission(Contractor|SectorSweepFrom)
  30010. sectorsweep_HoldPosition_Timer=Await Further Instruction %ls
  30011. sectorsweep_jingo_0001=It's time that we show these bastards that they can't do whatever they want without paying the consequences. 
  30012. sectorsweep_jingo_0002=This can't be allowed to go on any longer. It's time we took a stand. 
  30013. sectorsweep_jingo_0003=These outlaws have been running roughshod over the people of Crusader for too long. It's time for a change. 
  30014. sectorsweep_jingo_0004=It will be a relief to see these cutthroats put down once and for all. 
  30015. sectorsweep_obj_Destroy=Destroy Pirates
  30016. sectorsweep_obj_HoldPosition=Await Further Instruction 
  30017. sectorsweep_obj_long_00=Meet at the set rendezvous point while the patrol route is coordinated.
  30018. sectorsweep_obj_long_01=Patrol the designated area to clear it of any hostiles.
  30019. sectorsweep_obj_long_02=Eliminate all hostiles from the patrol area.
  30020. sectorsweep_obj_long_03=Hold position until the next Patrol Area is determined.
  30021. sectorsweep_obj_marker_00=Rendezvous Point
  30022. sectorsweep_obj_marker_01=Patrol Beacon
  30023. sectorsweep_obj_marker_02=Eliminate
  30024. sectorsweep_obj_marker_03=Hold Postion
  30025. sectorsweep_obj_Search=Search Area
  30026. sectorsweep_obj_short_00=Meet At Rendezvous
  30027. sectorsweep_obj_short_01=Go To Patrol Area
  30028. sectorsweep_obj_short_02=Eliminate Hostiles
  30029. sectorsweep_obj_short_02a=Patrol Beacon
  30030. sectorsweep_obj_short_03=Hold For Next Patrol Area
  30031. sectorsweep_PatrolPoint_Timer=Reach Patrol Area %ls
  30032. sectorsweep_Rendevouz_Timer=Reach Rendezvous %ls
  30033. sectorsweep_title=~mission(Contractor|SectorSweepTitle)
  30034. sectorsweep_title_0001=Eliminate ~mission(Client) Nest
  30035. sectorsweep_title_0002=Clear Out ~mission(Client) Hunting Grounds
  30036. sectorsweep_title_0003=Sector Sweep
  30037. sectorsweep_title_0004=Outlaw Roundup
  30038. sectorsweep_title_0005=Tactical Raid
  30039. security_033=
  30040. security_ABORTED=PROCESS ABORTED
  30041. security_Accessing=Accessing Database
  30042. security_Altering=Altering Record
  30043. security_Analysing=Analysing
  30044. security_AUTHORISED=ACCESS AUTHORISED
  30045. security_Biometric=Biometric Scan Required
  30046. security_Connecting=KNOCK2 Connecting
  30047. security_DASHBOARD=EMPLOYEE DASHBOARD
  30048. security_DATABASE=CRIMINAL DATABASE
  30049. security_Disonnecting=KNOCK2 Disonnecting
  30050. security_Found=Record Found
  30051. security_hacknum1=[1/6]
  30052. security_hacknum2=[2/6]
  30053. security_hacknum3=[3/6]
  30054. security_hacknum4=[4/6]
  30055. security_hacknum5=[5/6]
  30056. security_hacknum6=[6/6]
  30057. security_hacknumX=[--x--]
  30058. security_INITIATE=INITIATE SCAN
  30059. security_INTERRUPTED=INTERRUPTED!
  30060. security_Locating=Locating Record
  30061. security_Loggedin=Logged In
  30062. security_Loggingout=Logging Out
  30063. security_LOGIN=LOGIN
  30064. security_LOGOUT=LOG OUT
  30065. security_MAINFRAME=SECURITY MAINFRAME
  30066. security_MODIFIED=RECORD MODIFIED
  30067. security_Permissions=Granting Permissions
  30068. security_Records=Accessing Records
  30069. security_Restarting=System Restarting
  30070. security_SUCCESS=SUCCESS
  30071. security_UNAUTHORISED=UNAUTHORISED ACCESS
  30072. select_action=Please select an action.
  30073. ServiceBeacon_CombatAssist_Avenge_Obj_Desc=Bring the killer of ~serviceBeacon(InitiatorName) to justice.
  30074. ServiceBeacon_CombatAssist_Avenge_Obj_Marker=Eliminate
  30075. ServiceBeacon_CombatAssist_Avenge_Obj_Title=Avenge ~serviceBeacon(InitiatorName).
  30076. ServiceBeacon_CombatAssist_Detected_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
  30077. ServiceBeacon_CombatAssist_Detected_Spoofed_Notification=Combat Assistance Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  30078. ServiceBeacon_CombatAssist_Detected_Title=Combat Assist Detected
  30079. ServiceBeacon_CombatAssist_GoTo_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) to begin contract.
  30080. ServiceBeacon_CombatAssist_GoTo_Obj_Marker=Respond to Beacon
  30081. ServiceBeacon_CombatAssist_GoTo_Obj_Title=Go to ~serviceBeacon(InitiatorName)
  30082. ServiceBeacon_CombatAssist_Mission_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  30083. ServiceBeacon_CombatAssist_Mission_Spoofed_Desc=~serviceBeacon(InitiatorName) is requesting combat assistance in deep space. If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC upon elimination of the threat.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  30084. ServiceBeacon_CombatAssist_Mission_Title=Combat Assistance
  30085. ServiceBeacon_CombatAssist_Protect_Obj_Desc=Protect ~serviceBeacon(InitiatorName) until they no longer need help.
  30086. ServiceBeacon_CombatAssist_Protect_Obj_Marker=Protect
  30087. ServiceBeacon_CombatAssist_Protect_Obj_Title=Protect ~serviceBeacon(InitiatorName)
  30088. ServiceBeacon_CombatAssist_Trap_Obj_Desc=~serviceBeacon(InitiatorName) has violated Service Beacon Contract. Eliminate violator.
  30089. ServiceBeacon_CombatAssist_Trap_Obj_Marker=Eliminate
  30090. ServiceBeacon_CombatAssist_Trap_Obj_Title=Eliminate ~serviceBeacon(InitiatorName)
  30091. ServiceBeacon_Escort_Detected_Notification=Escort Request From: ~serviceBeacon(InitiatorName). Payment: ~serviceBeacon(PaymentAmount) aUEC per minute. Distance: ~serviceBeacon(DistToInitiator).
  30092. ServiceBeacon_Escort_Detected_Title=Escort Detected
  30093. ServiceBeacon_Escort_Mission_Desc=~serviceBeacon(InitiatorName) is requesting an escort at the location: ~serviceBeacon(InitiatorLocation). If accepted, you will be paid ~serviceBeacon(PaymentAmount) aUEC/Minute until CANCELLED by the Initiator or ABANDONED by the Service Provider. \n\nNOTE: Contract and payment will begin once you rendezvous with the Client. \n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  30094. ServiceBeacon_Escort_Mission_Title=Escort
  30095. ServiceBeacon_Escort_Obj_Desc=Escort ~serviceBeacon(InitiatorName) until they no longer need help.
  30096. ServiceBeacon_Escort_Obj_Title=Escort ~serviceBeacon(InitiatorName) until contract is completed.
  30097. ServiceBeacon_MissionGiver=~serviceBeacon(InitiatorName)
  30098. ServiceBeacon_NoLongerAvailable=Service Beacon Is No Longer Available
  30099. ServiceBeacon_PersonalTransport_Delivery_Obj_Desc=Safely transport ~serviceBeacon(InitiatorName) to ~serviceBeacon(SelectedDestination).
  30100. ServiceBeacon_PersonalTransport_Delivery_Obj_Title=Drop Off ~serviceBeacon(InitiatorName)
  30101. ServiceBeacon_PersonalTransport_Delivery_SelectedDestinationWasVehicle=their stranded vehicle
  30102. ServiceBeacon_PersonalTransport_Detected_Notification=Transport Request from: ~serviceBeacon(InitiatorName). Transport to ~serviceBeacon(SelectedDestination). Payment: ~serviceBeacon(PaymentAmount) aUEC. Distance: ~serviceBeacon(DistToInitiator).
  30103. ServiceBeacon_PersonalTransport_Detected_Title=Personal Transport Detected.
  30104. ServiceBeacon_PersonalTransport_Mission_Desc=~serviceBeacon(InitiatorName) is requesting transportation from ~serviceBeacon(InitiatorLocation) to ~serviceBeacon(SelectedDestination). Upon the successful completion of this service, you will be paid ~serviceBeacon(PaymentAmount) aUEC.\n\nDistance to ~serviceBeacon(InitiatorName) : ~serviceBeacon(DistToInitiator)
  30105. ServiceBeacon_PersonalTransport_Mission_Title=Personal Transport
  30106. ServiceBeacon_PersonalTransport_Pickup_Obj_Desc=Rendezvous with ~serviceBeacon(InitiatorName) at ~serviceBeacon(InitiatorLocation) for transport.
  30107. ServiceBeacon_PersonalTransport_Pickup_Obj_Title=Pick up ~serviceBeacon(InitiatorName)
  30108. ServiceBeacon_ProviderName=~serviceBeacon(ProviderName)
  30109. ShipName_Test_001=Freelancer
  30110. ShipName_Test_002=Starfarer
  30111. ShipName_Test_003=Constellation
  30112. ShipSelector_ButtonTitle_FileClaim=File a Claim
  30113. ShipSelector_ButtonTitle_PayDeductible=Pay Deductible
  30114. ShipSelector_ButtonTitle_PayExpedited=Pay Expedited Fee
  30115. ShipSelector_ClaimLabel_Claim=Claim
  30116. ShipSelector_ClaimLabel_Deductible=Deductible
  30117. ShipSelector_ClaimLabel_Expedite=Expedite
  30118. ShipSelector_ClaimLabel_Expedited=Expedited
  30119. ShipSelector_DeliveryTime=Delivery Time
  30120. ShipSelector_error=Error
  30121. ShipSelector_ExpeditedDescription=The claim processing has been expedited.
  30122. ShipSelector_ExpeditedFee_Label=Expedited Fee: 
  30123. ShipSelector_ExpeditedTime_Instant=Expedited Time: Instant
  30124. ShipSelector_ExpeditedTime_Label=Expedited Time: 
  30125. ShipSelector_fail=WE ARE UNABLE TO DEAL WITH YOUR REQUEST AT THIS TIME\nPLEASE TRY AGAIN LATER OR CONSIDER FINDING ALTERNATE MEANS OF TRANSPORT.
  30126. ShipSelector_FileClaimDescription=A standard version with the factory setup will be delivered to your current location after a period of time.
  30127. ShipSelector_Fine=Fine:
  30128. ShipSelector_full=WE'RE SORRY, ALL OUR PADS ARE FULL.\nYOU WILL BE NOTIFIED WHEN A PAD IS AVAILABLE
  30129. ShipSelector_Header_Claims=Claim Vehicle Insurance
  30130. ShipSelector_Header_Impounded=Claim Impounded Vehicle
  30131. ShipSelector_IdleScreen_Title=Ship Retrieval Console
  30132. ShipSelector_ImpoundingTime=Impound Duration
  30133. ShipSelector_Incorrect_Docking_Class=THE CLASS OR SIZE OF THIS VEHICLE CANNOT BE REQUESTED AT THIS LOCATION
  30134. ShipSelector_InsufficientCredits=INSUFFICIENT CREDITS
  30135. ShipSelector_Label_PayFine=Pay Fine
  30136. ShipSelector_Label_Relocate=Relocate
  30137. ShipSelector_Label_Retrieve=Retrieve
  30138. ShipSelector_Label_Store=Store
  30139. ShipSelector_landing_pad=Landing Pad:
  30140. ShipSelector_limit_reached=THE SHIP LIMIT IS REACHED\nPLEASE TRY AGAIN LATER
  30141. ShipSelector_Location=Location
  30142. ShipSelector_PayDeductibleDescription=You may pay a deductible fee in order to speed up the processing time of the claim.
  30143. ShipSelector_PayExpeditedDescription=You may pay an optional fee to expedite the claim processing.
  30144. ShipSelector_PayFineDescription=This vehicle has been impounded. A fine must be paid to release it.
  30145. ShipSelector_PayPremium=PAY PREMIUM
  30146. ShipSelector_PositionInQueue=Position in queue: %i
  30147. ShipSelector_PoweredBy=EXPEDITED SERVICE POWERED BY:
  30148. ShipSelector_question=Which of your ships would you like to request?
  30149. ShipSelector_RentalExpired=EXPIRED
  30150. ShipSelector_spawnbtn=REQUEST SHIP
  30151. ShipSelector_success1=THANK YOU FOR VISITING.
  30152. ShipSelector_success2=Your ship will be waiting at :
  30153. ShipSelector_Vehicle=Vehicle
  30154. ShipSelector_welcome=Welcome to Port Olisar
  30155. ShipSelector_welcome2=TOUCH SCREEN TO REQUEST SHIP
  30156. shop_ui_3_days=3 days
  30157. shop_ui_AllManufacturers=All Manufacturers
  30158. shop_ui_amount=Amount
  30159. shop_ui_AreYouSure=Are you sure?
  30160. shop_ui_Average_Value=Average Value per SCU:
  30161. shop_ui_Average_Value_Title=Per SCU:
  30162. shop_ui_AwaitingItemSelection=Awaiting Item Selection
  30163. shop_ui_balance_after_transaction=AFTER-PURCHASE BALANCE
  30164. shop_ui_balance_current=CURRENT BALANCE
  30165. shop_ui_bundled_with=COMES BUNDLED WITH
  30166. shop_ui_BuyAmountString=Amount to Purchase
  30167. shop_ui_buying_destination_header_low=/Destination
  30168. shop_ui_buying_destination_header_med=Destination
  30169. shop_ui_buying_header_low=/../Available_Items.sds
  30170. shop_ui_buying_header_med=Available Items
  30171. shop_ui_BuyingConfirmationMessage=Buying [quantity] units of [item]
  30172. shop_ui_BuyingConfirmationMessage_Ship=Purchasing the [item]
  30173. shop_ui_BuyingConfirmationMessage_Singular=Buying [quantity] unit of [item]
  30174. shop_ui_BuyToEquip=Buy and Equip Immediately
  30175. shop_ui_BuyToInventory=Buy to Store as Inventory
  30176. shop_ui_BuyToInventoryDescription=Buying as inventory will send your purchased items directly to your global inventory. Equip them later through your mobiGlas applications.
  30177. shop_ui_cancel_purchase=CANCEL PURCHASE
  30178. shop_ui_cargo_list=Cargo List
  30179. shop_ui_checkout=CHECKOUT
  30180. shop_ui_commodities=Commodities
  30181. shop_ui_commodity=Commodity
  30182. shop_ui_commodity_cargo=Commodity Cargo
  30183. shop_ui_commodity_cargo_value=--
  30184. shop_ui_component=Component
  30185. shop_ui_Confirm=Confirm
  30186. shop_ui_confirm_purchase=CONFIRM PURCHASE
  30187. shop_ui_confirm_rental=CONFIRM RENTAL
  30188. shop_ui_confirmation=CONFIRMATION
  30189. shop_ui_continue_shopping=CONTINUE SHOPPING
  30190. shop_ui_CostMessage=[cost] aUEC
  30191. shop_ui_day_left=1 day
  30192. shop_ui_days_hours_left=%id %ih
  30193. shop_ui_days_left=%i days 
  30194. shop_ui_days_minutes_left=%id %im
  30195. shop_ui_deliver=DELIVER TO
  30196. shop_ui_delivered_result=WILL BE DELIVERED TO:
  30197. shop_ui_delivery_destination=DELIVERY DESTINATION
  30198. shop_ui_DeliveryLocationReminder=All items will be immediately delivered to your Global Inventory.
  30199. shop_ui_demand_for_resource=Demand For Resource
  30200. shop_ui_DemandString=%S Demand:
  30201. shop_ui_details=DETAILS
  30202. shop_ui_DurabilityTitle=Durability
  30203. shop_ui_empty_cargo_space=Empty Cargo Space
  30204. shop_ui_equip=EQUIP NOW
  30205. shop_ui_error_title=An error has occurred!
  30206. shop_ui_exit=EXIT
  30207. shop_ui_facility_total_inventory=Facility Total Inventory
  30208. shop_ui_filters=Filters
  30209. shop_ui_for=for
  30210. shop_ui_funds=Funds
  30211. shop_ui_gifted=GIFTED
  30212. shop_ui_GotIt=Got it!
  30213. shop_ui_header_low=SCR_InvConsole v1.5a Trial *Expired*
  30214. shop_ui_headerbtn_buy=BUY
  30215. shop_ui_headerbtn_sell=SELL
  30216. shop_ui_hour_left=1 hour
  30217. shop_ui_hours_left=%i hours
  30218. shop_ui_hours_minutes_left=%ih %im
  30219. shop_ui_insufficient_credits=INSUFFICIENT CREDITS
  30220. shop_ui_InsufficientFundsMsg=You do not have the necessary funds for this purchase.
  30221. shop_ui_InsufficientStockMsg=Insufficient stock to complete this purchase.
  30222. shop_ui_inventory=INVENTORY
  30223. shop_ui_item_action_buy=BUY
  30224. shop_ui_item_action_equip=EQUIP NOW
  30225. shop_ui_item_action_preview=INSPECT
  30226. shop_ui_item_action_rent=RENT
  30227. shop_ui_item_action_try=TRY ON
  30228. shop_ui_item_action_try_armor=TRY ON ARMOR
  30229. shop_ui_item_action_try_boots=TRY ON BOOTS
  30230. shop_ui_item_action_try_gloves=TRY ON GLOVES
  30231. shop_ui_item_action_try_hat=TRY ON HAT
  30232. shop_ui_item_action_try_jacket=TRY ON JACKET
  30233. shop_ui_item_action_try_pants=TRY ON PANTS
  30234. shop_ui_item_action_try_shirt=TRY ON SHIRT
  30235. shop_ui_item_action_try_shoes=TRY ON SHOES
  30236. shop_ui_item_action_try_suit=TRY ON SUIT
  30237. shop_ui_item_action_unequip=UNEQUIP
  30238. shop_ui_item_color=COLOR
  30239. shop_ui_item_description=DESCRIPTION
  30240. shop_ui_item_fashion_type=FASHION TYPE
  30241. shop_ui_item_manufacturer=MANUFACTURER
  30242. shop_ui_item_material=MATERIAL
  30243. shop_ui_item_ports=ITEM PORTS
  30244. shop_ui_item_state_equipped=(EQUIPPED)
  30245. shop_ui_item_state_purchase=PURCHASE
  30246. shop_ui_item_style=STYLE
  30247. shop_ui_item_type=TYPE
  30248. shop_ui_ItemPurchaseReplacementWarning=Items currently equipped to this port will be stored in your global inventory.
  30249. shop_ui_LabelaREC=REC
  30250. shop_ui_LabelaUEC=aUEC
  30251. shop_ui_LabelcSCU=cSCU
  30252. shop_ui_LabelFilling=Filling
  30253. shop_ui_LabelKSCU=KSCU
  30254. shop_ui_LabelmiSCU=mSCU
  30255. shop_ui_LabelMlnSCU=MSCU
  30256. shop_ui_LabelmSCU=µSCU
  30257. shop_ui_LabelSCU=SCU
  30258. shop_ui_LabelSPU=SPU
  30259. shop_ui_LabelUnits=Units
  30260. shop_ui_list_column_item_name=ITEM NAME
  30261. shop_ui_list_column_price=PRICE
  30262. shop_ui_list_column_quantity_owned=QTY OWNED
  30263. shop_ui_loading=Loading...
  30264. shop_ui_loading_modules_low=Loading Modules...
  30265. shop_ui_loading_tooltip_desc=Moving cargo takes time! Buying or selling cargo will leave your ship inoperable while it's being situated.
  30266. shop_ui_location_buy_header_low=/Delivery_Locations
  30267. shop_ui_location_buy_header_med=Delivery Locations
  30268. shop_ui_location_sell_header_low=/Sell_From_Location
  30269. shop_ui_location_sell_header_med=Sell From Location
  30270. shop_ui_minute_left=1 minute
  30271. shop_ui_minutes_left=%i minutes
  30272. shop_ui_Name=Name
  30273. shop_ui_no_logo=NO LOGO
  30274. shop_ui_NoCommoditiesInCargo=No commodities found in this location's cargo
  30275. shop_ui_NoThanks=No Thanks
  30276. shop_ui_NoUnrefinedMaterialsInCargo=No unrefined materials found in this location's cargo
  30277. shop_ui_num_REC=%d REC
  30278. shop_ui_NumCCU=%i cCU
  30279. shop_ui_NumMCU=%i µSCU
  30280. shop_ui_NumSCU=%i SCU
  30281. shop_ui_per_scu=Per SCU:
  30282. shop_ui_Perc=Perc
  30283. shop_ui_PerformanceTitle=Performance
  30284. shop_ui_PleaseSelectLocation=Please select a location
  30285. shop_ui_PricePerUnit=Price / Unit
  30286. shop_ui_prices_from=From: %s
  30287. shop_ui_processing=PROCESSING
  30288. shop_ui_ProcessingOrder=Processing Order
  30289. shop_ui_ProcessingOrderLow=[Processing Order]
  30290. shop_ui_purchase_complete=PURCHASE COMPLETE!
  30291. shop_ui_purchase_details=PURCHASE DETAILS
  30292. shop_ui_PurchaseString=Purchase %S
  30293. shop_ui_Quantity=Quantity
  30294. shop_ui_REC_per_day=REC per day
  30295. shop_ui_REC_per_num_days=REC per %i days
  30296. shop_ui_REC_per_week=REC per week
  30297. shop_ui_RefineOre=REFINE ORE
  30298. shop_ui_RefineryOptions=Refinery Options:
  30299. shop_ui_RefinerySaleSuccessMsg=All units of Unrefined Materials have been sold.
  30300. shop_ui_RefinerySellingConfirmationMessage=Selling all Units of Unrefined Materials
  30301. shop_ui_RemainingBalance=Remaining Balance
  30302. shop_ui_rent=Rent
  30303. shop_ui_rented=Already Rented
  30304. shop_ui_Rented_Ships_Locked=Rented Ships cannot have their Loadout altered
  30305. shop_ui_RentingConfirmationMessage_Ship=Renting the [item]
  30306. shop_ui_resultmsg_databaseerror=Transaction failed
  30307. shop_ui_resultmsg_insufficient_stock=Insufficient stock
  30308. shop_ui_resultmsg_insufficientfunds=Insufficient funds
  30309. shop_ui_resultmsg_invalidbuyer=Unable to locate buyer account
  30310. shop_ui_resultmsg_invaliditem=Item not for sale
  30311. shop_ui_resultmsg_serviceerror=Unable to contact purchasing services
  30312. shop_ui_resultmsg_timed_out=Timed out
  30313. shop_ui_retrieving_data_med=Retrieving Data
  30314. shop_ui_rotate=ROTATE
  30315. shop_ui_SaleSuccessMsg=[quantity] units of [item] have been sold.
  30316. shop_ui_SaleSuccessMsg_Singular=[quantity] unit of [item] has been sold.
  30317. shop_ui_SelectCommodity=SELECT A COMMODITY
  30318. shop_ui_SelectLocation=SELECT A LOCATION
  30319. shop_ui_SellAmountString=Amount to Sell:
  30320. shop_ui_SellFromInventory=Sell from Inventory
  30321. shop_ui_SellFromShip=Sell from Ship
  30322. shop_ui_selling_header_low=/../Acceptable_Items.sds
  30323. shop_ui_selling_header_med=Acceptable Items
  30324. shop_ui_selling_source_header_low=/Source
  30325. shop_ui_selling_source_header_med=Source
  30326. shop_ui_SellingConfirmationMessage=Selling [quantity] units of [item]
  30327. shop_ui_SellingConfirmationMessage_Singular=Selling [quantity] unit of [item]
  30328. shop_ui_SellString=Sell %S
  30329. shop_ui_SellToRefinery=SELL TO REFINERY
  30330. shop_ui_ServiceError=Service Error!
  30331. shop_ui_ship_downtime=Ship Downtime:
  30332. shop_ui_slots_available=SLOTS AVAILABLE AT DESTINATION
  30333. shop_ui_slots_needed=SLOTS NEEDED AT DESTINATION
  30334. shop_ui_sort=Sort
  30335. shop_ui_StatAbsorption=Absorption
  30336. shop_ui_StatDistortion=Distortion
  30337. shop_ui_StatHeat=Heat
  30338. shop_ui_StatPower=Power
  30339. shop_ui_StatRegen=Regen
  30340. shop_ui_StatShieldHealth=Shield Health
  30341. shop_ui_StatWear=Wear
  30342. shop_ui_storage_inventory_levels=Storage Inventory Levels
  30343. shop_ui_stow_equipped=ADD TO LOADOUT
  30344. shop_ui_SuccessMsg=[quantity] units of [item] is being delivered to your [destination].
  30345. shop_ui_SuccessMsg_Ship=Your [item] is being transferred now.
  30346. shop_ui_SuccessMsg_Singular=[quantity] unit of [item] is being delivered to your [destination].
  30347. shop_ui_SuccessMsg2=The shipment will appear in the destination inventory shortly.
  30348. shop_ui_SuccessMsg2_Ship=It will become available at ASOP terminals shortly.
  30349. shop_ui_TimedOutMsg=Purchase timed out!
  30350. shop_ui_total_cargo_space=Total Cargo Space
  30351. shop_ui_total_commodity_cargo_value=Total Commodity Cargo Value
  30352. shop_ui_total_value=Total Value:
  30353. shop_ui_TotalTransactionCost=Total transaction cost:
  30354. shop_ui_TotalTransactionReceived=You will receive:
  30355. shop_ui_touch_anywhere=Touch anywhere to begin
  30356. shop_ui_touch_anywhere_low=[ Touch Screen to Begin ]
  30357. shop_ui_trading_console=Trading Console
  30358. shop_ui_trading_shipping_console=Trading & Shipping Console
  30359. shop_ui_transaction_console=Transaction Console
  30360. shop_ui_transaction_cost=TRANSACTION COST
  30361. shop_ui_TransactionDetails=Transaction Details
  30362. shop_ui_TransactionFailed=Your transaction has Failed
  30363. shop_ui_TransactionSucceeded=Your transaction has Succeeded
  30364. shop_ui_TryAgainLater=Please try again later.
  30365. shop_ui_unrefined_cargo=Unrefined Cargo
  30366. shop_ui_unrefined_cargo_value=--
  30367. shop_ui_unrefined_materials=Unrefined Materials
  30368. shop_ui_UnrefinedMaterials=Unrefined Materials
  30369. shop_ui_UnrefinedMaterialValue=Unrefined Material Value
  30370. shop_ui_value=Value
  30371. shop_ui_Value_Total=Total:
  30372. shop_ui_View_Loadout=View Loadout
  30373. shop_ui_wallet=Wallet
  30374. shop_ui_week_left=1 week
  30375. shop_ui_weeks_days_left=%iw %id
  30376. shop_ui_weeks_hours_left=%iw %ih
  30377. shop_ui_weeks_left=%i weeks
  30378. shop_ui_weeks_minutes_left=%iw %im
  30379. shubin_claimsweep_desc_001=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nA recently acquired Shubin Interstellar mining claim awaiting processing was discovered to have been jumped by a rogue mining outfit who are actively stealing ore from the site. While local authorities have been notified, there is concern that valuable assets may be harvested before an official investigation can be launched.\n\nTherefore, as is our right as claim holders, we wish to secure a mercenary force to go to ~mission(Location), destroy the orbital sentries that are protecting this illegal operation, and clear the site for Shubin repossession. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  30380. shubin_claimsweep_desc_002=POSTING: Security / Mercenary \nLOCATION: ~mission(LagrangeLocation)\nWORK EXPERIENCE: Combat Pilot (Military Experience a Plus)\nTERMS*: \nA local Stanton independent mining team was working ~mission(Location) as Shubin Interstellar contractors when a hostile force attacked and took over the site. We believe that the perpetrators are still at the claim using the equipment left behind to harvest the valuable ore there for themselves.\n\nAmong the equipment lost were orbital sentries that had unfortunately not yet been fully deployed at the time of the attack. Long range scans of the claim have led us to conclude that the outlaws have activated the orbital sentries and are using them to protect their illegal operations.\n\nTo reclaim the site, we are seeking contractors to go to ~mission(Location), destroy the orbital sentries, and clear the site for Shubin repossession. \n\n\n\n\n*Shubin Interstellar is an equal opportunity contractor. By accepting this contract you are assuming any and all risks associated with the work outlined herein and in no way can Shubin Interstellar be held accountable for any damages accrued during the duration of the contract.
  30381. shubin_claimsweep_title_001=Remove Claimjumpers
  30382. Shubin_desc_shared=A mining facility owned and operated by Shubin Interstellar.
  30383. shubin_from=Shubin Interstellar
  30384. SingleIdrisFight_Description=Take out the Idris through legitimate means. (WIP)
  30385. SingleIdrisFight_Objective=Destroy the Idris (WIP)
  30386. SingleIdrisFight_Title=Single Idris Fight Test (WIP)
  30387. SkyLine_Anomaly=Type: Unknown
  30388. Skyline_Asteroid=Type: Asteroid
  30389. Skyline_AsteroidBelt=Type: Asteroid Belt
  30390. Skyline_AsteroidField=Type: Asteroid Field
  30391. SkyLine_BlackHole=Type: Black Hole
  30392. SkyLine_JumpPoint=Type: Jump Point
  30393. SkyLine_LandingZone=Type: Settlement
  30394. SkyLine_LandingZoneLrg=Type: City
  30395. SkyLine_Manmade=Type: Structure
  30396. Skyline_Moon=Type: Moon
  30397. SkyLine_NavPoint=Type: Navigation Point
  30398. Skyline_Planet=Type: Planet
  30399. Skyline_Planetoid=Type: Planetoid
  30400. SkyLine_PointOfInterest=Type: Contact
  30401. Skyline_Satellite=Type: Satellite
  30402. Skyline_Star=Type: Star
  30403. sm_ui_CTRL_A=A
  30404. sm_ui_CTRL_A_Contested=Alpha Contested
  30405. sm_ui_CTRL_A_Hacked=Alpha Hacked
  30406. sm_ui_CTRL_A_Lost=Alpha Lost
  30407. sm_ui_CTRL_A_Offline=Alpha Offline
  30408. sm_ui_CTRL_A_Online=Alpha Online
  30409. sm_ui_CTRL_Alpha=Alpha
  30410. sm_ui_CTRL_B=B
  30411. sm_ui_CTRL_B_Contested=Bravo Contested
  30412. sm_ui_CTRL_B_Hacked=Bravo Hacked
  30413. sm_ui_CTRL_B_Lost=Bravo Lost
  30414. sm_ui_CTRL_B_Offline=Bravo Offline
  30415. sm_ui_CTRL_B_Online=Bravo Online
  30416. sm_ui_CTRL_Bravo=Bravo
  30417. sm_ui_CTRL_C=C
  30418. sm_ui_CTRL_C_Contested=Charlie Contested
  30419. sm_ui_CTRL_C_Hacked=Charlie Hacked
  30420. sm_ui_CTRL_C_Lost=Charlie Lost
  30421. sm_ui_CTRL_C_Offline=Charlie Offline
  30422. sm_ui_CTRL_C_Online=Charlie Online
  30423. sm_ui_CTRL_Captured=%s Captured
  30424. sm_ui_CTRL_Charlie=Charlie
  30425. sm_ui_CTRL_Contested=%s Contested
  30426. sm_ui_CTRL_D=D
  30427. sm_ui_CTRL_D_Contested=Delta Contested
  30428. sm_ui_CTRL_D_Hacked=Delta Hacked
  30429. sm_ui_CTRL_D_Lost=Delta Lost
  30430. sm_ui_CTRL_D_Offline=Delta Offline
  30431. sm_ui_CTRL_D_Online=Delta Online
  30432. sm_ui_CTRL_Delta=Delta
  30433. sm_ui_CTRL_Description=Quick rounds assault and defense where teams are encouraged to communicate and use tactics.
  30434. sm_ui_CTRL_Draw=Draw
  30435. sm_ui_CTRL_E=E
  30436. sm_ui_CTRL_E_Contested=Echo Contested
  30437. sm_ui_CTRL_E_Hacked=Echo Hacked
  30438. sm_ui_CTRL_E_Lost=Echo Lost
  30439. sm_ui_CTRL_E_Offline=Echo Offline
  30440. sm_ui_CTRL_E_Online=Echo Online
  30441. sm_ui_CTRL_Echo=Echo
  30442. sm_ui_CTRL_Loc_Display_Name=Control
  30443. sm_ui_CTRL_Lose_Marines=Marines Lose
  30444. sm_ui_CTRL_Lose_Outlaws=Outlaws Lose
  30445. sm_ui_CTRL_Lost=%s Lost
  30446. sm_ui_CTRL_Neutralized=%s Neutralized
  30447. sm_ui_CTRL_Popup_Hacking=Hacking
  30448. sm_ui_CTRL_Prompt_Defend=Defend
  30449. sm_ui_CTRL_Prompt_Hack=Hack
  30450. sm_ui_CTRL_Prompt_Hacked=Hacked
  30451. sm_ui_CTRL_Prompt_Lost=Lost
  30452. sm_ui_CTRL_Prompt_Mission=Hack the Terminals
  30453. sm_ui_CTRL_Prompt_Neutral=Neutral
  30454. sm_ui_CTRL_Win_Marines=Marines Win
  30455. sm_ui_CTRL_Win_Outlaws=Outlaws Win
  30456. sm_ui_Head=Head
  30457. sm_ui_OxygenDispenser=Oxygen Dispenser
  30458. sm_ui_Round=Round:
  30459. sm_ui_RoundsWon=ROUNDS WON
  30460. Solar_system_Station_Earth=Earth Station
  30461. Solar_system_Station_Jupiter=Jupiter Station
  30462. Solar_system_Station_Mars=Mars Station
  30463. Solar_system_Station_Mercury=Mercury Station
  30464. Solar_system_Station_Neptune=Neptune Station
  30465. Solar_system_Station_Saturn=Saturn Station
  30466. Solar_system_Station_Uranus=Uranus Station
  30467. Solar_system_Station_Venus=Venus Station
  30468. spacecargo_illegal_analogy_0001=a bunch of fries and no ketchup
  30469. spacecargo_illegal_analogy_0002=a rifle and no bullets
  30470. spacecargo_illegal_analogy_0003=a comb does for a bald man
  30471. spacecargo_illegal_analogy_0004=a Banu promise
  30472. spacecargo_illegal_danger_0001=Try to keep a low profile. Things have been heating up around here enough as is. 
  30473. spacecargo_illegal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself. 
  30474. spacecargo_illegal_danger_0003=Word of warning. Security's been increasing their presence in the area. Take the appropriate precautions. 
  30475. spacecargo_illegal_danger_0004=I'm not expecting any trouble, but if security does show up, take care of it. 
  30476. spacecargo_illegal_danger_0005=I'm expecting you to keep the drop on the low. Don't want any heat on this. 
  30477. spacecargo_illegal_desc=~mission(Description)
  30478. spacecargo_illegal_desc_0001=A ~mission(Ship) that was carrying a box of ~mission(Item) was taken out. Now that choice pluck is just sitting out there. The ~mission(Client) are willing to pay good credits for someone to snag it and take it to ~mission(Destination). ~mission(Timed)~mission(Danger)
  30479. spacecargo_illegal_desc_0002=Got wind that a shipment of ~mission(Item) that the ~mission(Client) have been after turned up a on ~mission(Ship) that was headed out of system. Luckily, they didn't get too far. All that's left is for someone to go grab the goods from the ~mission(Location) and drop it off at ~mission(Destination). ~mission(Timed)~mission(Danger)
  30480. spacecargo_illegal_desc_0003=Anyone good with salvage looking for work? Got a crate of ~mission(Item) waiting to be recovered near a blown up ~mission(Ship) that the ~mission(Client) need taken to ~mission(Destination). ~mission(Timed)~mission(Danger)And don't comm me about how you're great at EVAing if you don't have a way to fly yourself out there. Some scub with a pack and no transport does me as much good as ~mission(Analogy).
  30481. spacecargo_illegal_desc_0004=There's a clearance sale going down at a dead ~mission(Ship) and the ~mission(Client) are looking for a runner to grab a box of ~mission(Item) and haul it to ~mission(Destination). ~mission(Timed)This is the perfect gig for someone looking to de-green their rep. ~mission(Danger)
  30482. spacecargo_illegal_desc_0005=A ~mission(Ship) with some valuable cargo blew up and the ~mission(Client) are paying to have this shipment of ~mission(Item) taken to ~mission(Destination). ~mission(Timed)~mission(Danger)If I hear that this package winds up somewhere else, and I find out you had something to do with that, then I'll ~mission(Threat).
  30483. spacecargo_illegal_desc_0006=Hey! Who wants to go wreckdiving? There's a mangled mess of a ~mission(Ship) that needs a crate of ~mission(Item) plucked from it and delivered to ~mission(Destination). Interested? What if I told you that the ~mission(Client) are footing the bill? ~mission(Timed)~mission(Danger)
  30484. spacecargo_illegal_from=~mission(Contractor)
  30485. spacecargo_illegal_location_0001=the remains
  30486. spacecargo_illegal_location_0002=the last point of contact
  30487. spacecargo_illegal_location_0003=the ~mission(Ship)'s last known position
  30488. spacecargo_illegal_location_0004=the ~mission(Ship)'s wreck
  30489. spacecargo_illegal_location_0005=the kill site
  30490. spacecargo_illegal_obj_long_01=Go to ~mission(Location) to retrieve package.
  30491. spacecargo_illegal_obj_long_02=Acquire the shipment of ~mission(Item) from the wreckage.
  30492. spacecargo_illegal_obj_long_03=Deliver it to ~mission(Destination).
  30493. spacecargo_illegal_obj_marker_01=Wreck Site
  30494. spacecargo_illegal_obj_marker_02=The Goods
  30495. spacecargo_illegal_obj_short_01=Go To Wreck Site
  30496. spacecargo_illegal_obj_short_02=Grab the Goods
  30497. spacecargo_illegal_obj_short_03=Deliver Goods
  30498. spacecargo_illegal_threat_0001=paint the inside of your helmet red
  30499. spacecargo_illegal_threat_0002=make you wish you had been on Vega when the 'duul attacked
  30500. spacecargo_illegal_threat_0003=arrange a vacation for you inside the nearest star
  30501. spacecargo_illegal_threat_0004=make an example of you
  30502. spacecargo_illegal_timed_0001=There's a deadline on this, as in if we don't get this valuable item fast, somebody's going to wind up dead. 
  30503. spacecargo_illegal_timed_0002=Need this done quick, so don't mess around. 
  30504. spacecargo_illegal_timed_0003=Expect you to get there ASAP before some hopper stumbles across the ~mission(Ship) and salvages it first. 
  30505. spacecargo_illegal_timed_0004=The ~mission(Client) need this fast, so make sure you're not late. 
  30506. spacecargo_illegal_timed_0005=This stuff isn't gonna float out there forever, so handle it before it's too late. 
  30507. spacecargo_illegal_timed_0006=This job's got a narrow window of opportunity. See that you don't miss it. 
  30508. spacecargo_illegal_title=~mission(Title)
  30509. spacecargo_illegal_title_0001=Property Reclamation
  30510. spacecargo_illegal_title_0002=Take Away
  30511. spacecargo_illegal_title_0003=Lost and Found
  30512. spacecargo_illegal_title_0004=A Light Touch
  30513. spacecargo_illegal_title_0005=Floater
  30514. spacecargo_illegal_title_0006=Grab 'N Go
  30515. spacecargo_illegal_title_0007=Go Fish
  30516. spacecargo_illegal_title_0008=Search and Seizure
  30517. spacecargo_illegal_title_0009=Appropriation
  30518. spacecargo_illegal_title_0010=Procurement
  30519. spacecargo_legal_danger_0001=When approaching the site, stay alert. Outlaws have been known to operate in that area. 
  30520. spacecargo_legal_danger_0002=If you run into any trouble, I'm trusting you can handle yourself. 
  30521. spacecargo_legal_danger_0003=You should know that security's warned of increased outlaw activity in the area. Take the appropriate precautions. 
  30522. spacecargo_legal_danger_0004=Stay sharp though. That area's a known outlaw hunting ground. 
  30523. spacecargo_legal_danger_0005=Other pilots have said that that area has gotten dangerous, so be careful. 
  30524. spacecargo_legal_desc_0001=~mission(Contractor) lost a ship in transit and needs to retrieve a specific shipment of ~mission(Item) from the wreckage. If accepted, you will need to safely extract the ~mission(Item) from ~mission(Location) and deliver it to ~mission(Destination). ~mission(Timed)~mission(Danger)
  30525. spacecargo_legal_desc_0002=Can anybody out there help me? A ship I hired to transport a very important delivery was attacked on its way to ~mission(Destination). I need someone to go and retrieve the shipment of ~mission(Item). ~mission(Timed)The job will be bonded through ~mission(Contractor), so you don't have worry about being stiffed. Just bring it to ~mission(Destination) and you'll get paid. Simple. ~mission(Danger)
  30526. spacecargo_legal_desc_0003=A ~mission(Ship) transport was attacked and destroyed while en route to ~mission(Destination). Local authorities have been notified, but the client still requires delivery of their package of ~mission(Item), so we need someone to extract the shipment from ~mission(Location) and complete the intended delivery to ~mission(Destination). ~mission(Timed)~mission(Danger)
  30527. spacecargo_legal_desc_0004=~mission(Contractor) is looking to hire a freelance pilot for a retrieval job. A ~mission(Ship) was lost in transit, so you will be tasked with navigating to ~mission(Location) and extracting a crate of ~mission(Item) from the wreckage. You will then need to deliver the shipment to ~mission(Destination). Payment will be issued upon delivery.\n\n~mission(Timed)\n\n~mission(Danger)
  30528. spacecargo_legal_desc_0005=Due to unfortunate circumstances, a cargo ship was lost while in transit through the system. However, ~mission(Contractor) requires a specific box of ~mission(Item) to be retrieved from ~mission(Location) and delivered to ~mission(Destination). ~mission(Timed)Once the shipment has been safely delivered, your payment will be immediately transferred. ~mission(Danger)
  30529. spacecargo_legal_desc_0006=~mission(Contractor) requires independent pilot for a retrieval job at a ~mission(Ship) wreck site. You will be tasked with finding and extracting a shipment of ~mission(Item) from ~mission(Location) and delivering it to its intended destination at ~mission(Destination). ~mission(Timed)~mission(Danger)Payment will be immediately transferred upon successful completion. \n\nThis job has been bonded through ~mission(Contractor).
  30530. spacecargo_legal_location_0001=the remains
  30531. spacecargo_legal_location_0002=the last point of contact
  30532. spacecargo_legal_location_0003=the ~mission(ship)'s last known position
  30533. spacecargo_legal_location_0004=the ~mission(ship)'s debris
  30534. spacecargo_legal_location_0005=the wreckage
  30535. spacecargo_legal_timed_0001=Time is unfortunately of the essence here. 
  30536. spacecargo_legal_timed_0002=Due to outside elements, this retrieval must be handled quickly. 
  30537. spacecargo_legal_timed_0003=This delivery is already overdue, so you will have to move fast. 
  30538. spacecargo_legal_timed_0004=The client has designated this as a rush job. 
  30539. spacecargo_legal_timed_0005=This is a priority task, so it will need to be resolved quickly.
  30540. spacecargo_legal_timed_0006=This shipment needs to be retrieved quickly, so you'll need to collect it ASAP. 
  30541. spacecargo_legal_timed_0007=This job's got a narrow window of opportunity. See that you don't miss it. 
  30542. spacecargo_legal_title_0001=Cargo Recovery
  30543. spacecargo_legal_title_0002=Cargo Retrieval
  30544. spacecargo_legal_title_0003=Cargo Salvage
  30545. spacecargo_legal_title_0004=Cargo Collection
  30546. spacecargo_legal_title_0005=Retrieval Needed
  30547. spacecargo_legal_title_0006=Lost Cargo
  30548. spacecargo_legal_title_0007=Cargo Assist
  30549. spacecargo_legal_title_0008=Shipment Lost
  30550. spacecargo_legal_title_0009=Need a Hand
  30551. spacecargo_legal_title_0010=Lost in Space
  30552. spacecollect_cargo_desc=~mission(Description)
  30553. spacecollect_cargo_from=~mission(Contractor)
  30554. spacecollect_cargo_obj_long_01=Go to ~mission(Location) for retrieval.
  30555. spacecollect_cargo_obj_long_02=Retrieve the shipment of ~mission(Item) from the wreck.
  30556. spacecollect_cargo_obj_long_03=Deliver the shipment of ~mission(Item) to ~mission(Destination).
  30557. spacecollect_cargo_obj_short_01=Travel To Wreck Site
  30558. spacecollect_cargo_obj_short_02=Retrieve the Cargo
  30559. spacecollect_cargo_obj_short_03=Deliver the Cargo
  30560. spacecollect_cargo_title=~mission(Title)
  30561. spacecollect_legal_obj_marker_01=Wreck Site
  30562. spacecollect_legal_obj_marker_02=Cargo
  30563. spacecollect_legal_obj_marker_03=Delivery Drop Off
  30564. spaceship_defensive=Space Ship - Defensive Functionality
  30565. spaceship_general=Space Ship - General Functionality
  30566. spacesteal_danger_0001=If they end up putting up any kind of fight, be ready to put them down. 
  30567. spacesteal_danger_0002=Anyone gives you any trouble out there, you drop them. Understand? 
  30568. spacesteal_danger_0003=This is a civvy ship, but that doesn't mean you shouldn't be ready to fight. 
  30569. spacesteal_danger_0004=Not sure if the ship's gonna have escorts or not, so be ready for anything. 
  30570. spacesteal_danger_0005=I don't expect ~mission(TargetName|Last) to give you much trouble. They usually fly solo and if they do drag along friends, it's not much.   
  30571. spacesteal_danger_0006=I'm thinking grabbing the ~mission(Contractor|StealItem) should be pretty straightforward since they usually fly by themselves. But even if they do dig up an escort, it's gonna be dreg pilots at best. Nothing you should worry about, really.  
  30572. spacesteal_danger_0007=From what I remember, ~mission(TargetName|Last) usually flies this little multicrew dragbox. Shouldn't be too much trouble, but it might get tricky if they've got friends along. 
  30573. spacesteal_danger_0008=I expect that ~mission(TargetName|Last) is going to be flying what they normally do - a small multicrew thing. The real issue will be if they decide to bring any of their friends along to fly escorts. 
  30574. spacesteal_danger_0009=Word of warning. It might take a bit of doing to get the ~mission(Contractor|StealItem) since they'll be flying a pretty hefty freighter and most likely the bastards will be bringing escorts along. Cost of doing business, I suppose. 
  30575. spacesteal_danger_0010=Be mindful that ~mission(TargetName|Last) is going to be carting the goods in a pretty sizeable ship. Plus, they usually spring for extra security on top of that. Not gonna lie, it won't be easy, but the haul should be worth it. 
  30576. spacesteal_desc=~mission(Contractor|StealDescription)
  30577. spacesteal_desc_0001=Got an opportunity that's too good to pass up. This pilot by the name of ~mission(TargetName) is gonna be transporting a ~mission(Contractor|StealItem) that the ~mission(Contractor|Name) have been dying to get their hands on. I was thinking you could do them a favor and grab it for them. ~mission(Contractor|StealTimed)You show up at ~mission(destination) with that ~mission(Contractor|StealItem) and you're gonna be on their golden list for sure. ~mission(Danger)
  30578. spacesteal_desc_0002=Need someone to do a bit of aggressive acquisition for the ~mission(Contractor|Name). They got their heart set on a certain ~mission(Contractor|StealItem) and guess what? It's going to be sitting pretty aboard some hap's ship. All you got to do is pay this ~mission(TargetName) a visit, grab the goods, and fly 'em over to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger)That's it. The credits are basically yours already.
  30579. spacesteal_desc_0003=Heard a few whispers that a ship's pushing off with some precious cargo aboard, but thanks to me and you, it's not going to stay that way for long. You're gonna find where ~mission(TargetName)'s ship is flying and relieve it of its burden. ~mission(Danger) Once you got it, drop the ~mission(Contractor|StealItem) off at ~mission(destination) and the ~mission(Contractor|Name) will see that you're compensated for your efforts. ~mission(Contractor|StealTimed)
  30580. spacesteal_desc_0004=Payday! The ~mission(Contractor|Name) want a ~mission(Contractor|StealItem) that ~mission(TargetName) has aboard their ship and it's up to you to get it for them. Let me tell you, you're going to make some sweet, sweet creds if you're the one to bring it to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger) One last thing. I shouldn't even have to say this, but if you so much as think about keeping the goods for yourself, understand that you won't live long enough to enjoy it.
  30581. spacesteal_desc_0005=Attention - If your name is ~mission(TargetName), go ahead and save yourself a world of hurt and just bring the ~mission(Contractor|StealItem) to ~mission(destination). If you're not that sap, then I'd like to present a business opportunity. How would you like to make some credits by chasing down ~mission(TargetName|Last) and taking the ~mission(Contractor|StealItem) from them? ~mission(Contractor|StealTimed) ~mission(Danger)
  30582. spacesteal_desc_0006=Not sure if you remember this, but a little while back ~mission(Contractor|StealNickname) boosted this amazing haul but then immediately lost it like a giant idiot. Well, everyone and their grandmother has been looking for it, but yours truly actually found it. The ~mission(Contractor|StealItem)'s aboard the ship of someone named ~mission(TargetName). Now I never heard of them, but whoever they are they're going to regret every stumbling upon that stash. The ~mission(Contractor|Name) will pay us a finder's fee if we can grab it and take it to ~mission(destination). ~mission(Contractor|StealTimed) ~mission(Danger) Get it done and we'll both be legends.
  30583. spacesteal_desc_easy=~mission(Contractor|StealEasyDescription)
  30584. spacesteal_desc_hard=~mission(Contractor|StealHardDescription)
  30585. spacesteal_desc_medium=~mission(Contractor|StealMediumDescription)
  30586. spacesteal_from=~mission(Contractor|StealFrom)
  30587. spacesteal_nickname_0001=Slippery Mike
  30588. spacesteal_nickname_0002=Jimmy Two Hands
  30589. spacesteal_nickname_0003=Threader
  30590. spacesteal_nickname_0004=Foresight
  30591. spacesteal_nickname_0005=Nodder
  30592. spacesteal_obj_long_01=Track down ~mission(TargetName)'s ship.
  30593. spacesteal_obj_long_02=Take out ~mission(TargetName|Last) before they can escape with the goods.
  30594. spacesteal_obj_long_03=Grab the ~mission(Contractor|StealItem) from the wreckage.
  30595. spacesteal_obj_long_04=Deliver ~mission(Contractor|StealItem) to ~mission(location).
  30596. spacesteal_obj_marker_01=~mission(TargetName)
  30597. spacesteal_obj_marker_02=Eliminate
  30598. spacesteal_obj_marker_04=Delivery Drop Off
  30599. spacesteal_obj_short_01=Track Down Target
  30600. spacesteal_obj_short_02=Eliminate the Target
  30601. spacesteal_obj_short_03=Grab the Goods
  30602. spacesteal_obj_short_04=Deliver Goods
  30603. spacesteal_obj_short_04a=Goods
  30604. spacesteal_timed_0001=We've been waiting for a chance this good. Hate for it to slip away because you dragged ass. 
  30605. spacesteal_timed_0002=Take care of this right away. The ~mission(client) will not be happy if they hear they lost the ~mission(Contractor|StealItem) because you were too slow. 
  30606. spacesteal_timed_0003=I should probably mention that the ship's going to be heading out of system soon which means you don't have a lot of time to take care of this. 
  30607. spacesteal_timed_0004=Consider this job a code red. The ~mission(client) don't want to wait another second to get their hands on this score. 
  30608. spacesteal_title=~mission(Contractor|StealTitle)
  30609. spacesteal_title_0001=Five Finger Discount
  30610. spacesteal_title_0002=Take Away
  30611. spacesteal_title_0003=Shopping Spree
  30612. spacesteal_title_0004=Piñata
  30613. spacesteal_title_0005=Smash & Grab
  30614. spacesteal_title_0006=Procurement Job
  30615. spacesteal_title_easy=~mission(Contractor|StealEasyTitle)
  30616. spacesteal_title_hard=~mission(Contractor|StealHardTitle)
  30617. spacesteal_title_medium=~mission(Contractor|StealMediumTitle)
  30618. SPAR_VAN_MILES_ITEMS=DO NOT USE ------ (SPV) SPAR VAN MILES CLOTHING ITEMS -- MALE ITEMS<b>\n</b>
  30619. SPV_GLOVES=DO NOT USE ------ (SPV) GLOVES (Add new lines for gloves below here)
  30620. SPV_HATS=DO NOT USE ------ (SPV) HATS (Add new lines for shoes below here)
  30621. SPV_JACKETS=DO NOT USE ------ (SPV) JACKETS (Add new lines for jackets below here)
  30622. SPV_PANTS=DO NOT USE ------ (SPV) PANTS (Add new lines for pants below here)
  30623. SPV_SHIRTS=DO NOT USE ------ (SPV) SHIRTS (Add new lines for shirts below here)<b>\n</b>
  30624. SPV_SHOES=DO NOT USE ------ (SPV) SHOES (Add new lines for shoes below here)
  30625. Stanton_2=Stanton (Star)
  30626. Stanton_EMShelter_001_desc_shared=Public shelter to be used in case of emergencies and hazardous weather. For safety reasons, access to this shelter is prohibited except in emergencies.
  30627. Stanton_JumpPoint_Magnus=Stanton - Magnus Jump Point
  30628. Stanton_JumpPoint_Magnus_Desc=This jump point connects Stanton to the Magnus system.
  30629. Stanton_JumpPoint_Pyro=Stanton-Pyro Jump Point
  30630. Stanton_JumpPoint_Pyro_desc=This jump point connects Stanton to the unclaimed Pyro system.
  30631. Stanton_JumpPoint_Terra=Stanton - Terra Jump Point
  30632. Stanton_JumpPoint_Terra_Desc=This jump point connects Stanton to the Terra system.
  30633. Stanton_Rayari_001_desc_shared=A Rayari Inc. medical research facility dedicated to cutting-edge biotechnology.
  30634. Stanton1=Hurston
  30635. Stanton1_Cave_Aband_01=HDMO-Calthrope (NA)
  30636. Stanton1_Cave_Aband_01_desc=This Hurston Dynamics Mining Operation (HDMO) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits.
  30637. Stanton1_CommArray_001=Comm Array ST1-61
  30638. Stanton1_CommArray_002=Comm Array ST1-13
  30639. Stanton1_CommArray_003=Comm Array ST1-92
  30640. Stanton1_CommArray_004=Comm Array ST1-48
  30641. Stanton1_Desc=A wealth of ore and other resources are mined on Hurston to manufacture the company’s line of munitions and weapons. Heavy industry has resulted in severe pollution across the planet.
  30642. Stanton1_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30643. Stanton1_HurDyn_003_desc=WIP Hurston Dynamics Mining Desc
  30644. Stanton1_HurDyn_004_desc=WIP Hurston Dynamics Mining Desc
  30645. Stanton1_HurDyn_005_desc=WIP Hurston Dynamics Mining Desc
  30646. Stanton1_HurDyn_006_desc=WIP Hurston Dynamics Mining Desc
  30647. Stanton1_HurDynMining_001=HDMS-Edmond
  30648. Stanton1_HurDynMining_002=HDMS-Oparei
  30649. Stanton1_HurDynMining_003=HDMS-Pinewood
  30650. Stanton1_HurDynMining_004=HDMS-Thedus
  30651. Stanton1_HurDynMining_005=HDMS-Hadley
  30652. Stanton1_HurDynMining_006=HDMS-Stanhope
  30653. Stanton1_HurDynUGF_001=HDSF-Adlai
  30654. Stanton1_HurDynUGF_002=HDSF-Hendricks
  30655. Stanton1_HurDynUGF_003=HDSF-Colfax
  30656. Stanton1_HurDynUGF_004=HDSF-Sherman
  30657. Stanton1_HurDynUGF_005=HDSF-Elbridge
  30658. Stanton1_HurDynUGF_006=HDSF-Hobart
  30659. Stanton1_HurDynUGF_007=HDSF-Millerand
  30660. Stanton1_HurDynUGF_008=HDSF-Tompkins
  30661. Stanton1_HurDynUGF_009=HDSF-Breckinridge
  30662. Stanton1_HurDynUGF_010=HDSF-Zacharias
  30663. Stanton1_HurDynUGF_011=HDSF-Rufus
  30664. Stanton1_HurDynUGF_012=HDSF-Tamar
  30665. Stanton1_HurDynUGF_013=HDSF-Ishmael
  30666. Stanton1_HurDynUGF_014=HDSF-Damaris
  30667. Stanton1_HurDynUGF_015=HDSF-Hiram
  30668. Stanton1_HurDynUGF_016=HDSF-Barnabas
  30669. Stanton1_Hurston_Lorville_L19Residences=L19 Residences
  30670. Stanton1_L1=HUR L1
  30671. Stanton1_L1_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30672. Stanton1_L2=HUR L2
  30673. Stanton1_L2_desc=A Lagrangian gravity well located in the orbit of Hurston.
  30674. Stanton1_L3=HUR L3
  30675. Stanton1_L3_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30676. Stanton1_L4=HUR L4
  30677. Stanton1_L4_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30678. Stanton1_L5=HUR L5
  30679. Stanton1_L5_desc=A Lagrangian gravity well located in the orbit of Hurston. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30680. Stanton1_Lorville=Lorville
  30681. Stanton1_Lorville_Desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston workers and the security forces that supervise their labors.
  30682. Stanton1_SalvageYard_001=Reclamation & Disposal Orinth
  30683. Stanton1_SalvageYard_001_desc=This Hurston Dynamics operated facility is for the processing of reclaimed materials.  
  30684. Stanton1_SecUGF_001=HDRSO-Bramen
  30685. Stanton1_SecUGF_desc=This Hurston Dynamics Remote Security Outpost (HDRSO) is for authorized Hurston Security personnel only. Trespassers will be harshly dealt with.
  30686. stanton1_surface_relay=Downded Relay AC-652
  30687. Stanton1_Transfer=Everus Harbor
  30688. Stanton1_Transfer_Desc=Hurston's primary port of call for Lorville for all large-scale incoming and outgoing cargo. Everus Harbor has been outfitted with a handful of amenities for capital ships and travelers looking for a quick stopover before heading down to the planet surface.
  30689. Stanton1_UGF_secdep_desc=A processing facility owned and operated by Hurston Dynamics.
  30690. Stanton1a=Arial
  30691. Stanton1a_Desc=This moon was named after the 3rd CEO of Hurston Dynamics, Arial Hurston, who was known for creating the controversial Life/Labor-style employee contract.
  30692. Stanton1a_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc
  30693. Stanton1a_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30694. Stanton1a_HurDynMining_001=HDMS-Bezdek
  30695. Stanton1a_HurDynMining_002=HDMS-Lathan
  30696. Stanton1b=Aberdeen
  30697. Stanton1b_Aberdeen_Prison=Klescher Rehabilitation Facility - WIP
  30698. Stanton1b_Aberdeen_Prison_desc=Klescher Rehabilitation Facility - description - WIP
  30699. Stanton1b_Cave_Aband_01=HDMO-Dobbs (NA)
  30700. Stanton1b_Cave_Aband_01_desc=This Hurston Dynamics Mining Operation (HDMO) is currently not active. Mines no longer in operation may be hazardous and are strictly off-limits.
  30701. Stanton1b_Desc=This moon was named after scientist Aberdeen Hurston who was credited with designing the company's first antimatter warhead.
  30702. Stanton1b_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc
  30703. Stanton1b_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30704. Stanton1b_HurDynMining_001=HDMS-Norgaard
  30705. Stanton1b_HurDynMining_002=HDMS-Anderson
  30706. Stanton1c=Magda 
  30707. Stanton1c_Desc=This moon was named after Hurston Dynamics CEO Magda Hurston who made the decision to purchase Stanton I from the UEE. Magda is the mother of current CEO “Colonel” Gavin E. Hurston.
  30708. Stanton1c_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc
  30709. Stanton1c_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30710. Stanton1c_HurDynMining_001=HDMS-Hahn
  30711. Stanton1c_HurDynMining_002=HDMS-Perlman
  30712. Stanton1d=Ita
  30713. Stanton1d_Desc=This moon was named after Ita Hurston, who died during the First Tevarin War, as a reminder of why “the products Hurston Dynamics makes are so important.”
  30714. Stanton1d_HurDyn_001_desc=WIP Hurston Dynamics Mining Desc
  30715. Stanton1d_HurDyn_002_desc=WIP Hurston Dynamics Mining Desc
  30716. Stanton1d_HurDynMining_001=HDMS-Woodruff
  30717. Stanton1d_HurDynMining_002=HDMS-Ryder
  30718. Stanton2=Crusader
  30719. stanton2_asteroidfield_1=2904-UEE649
  30720. stanton2_asteroidfield_2=2909-UEE831
  30721. stanton2_asteroidfield_3=2910-UEE217
  30722. stanton2_asteroidfield_4=2913-UEE548
  30723. stanton2_asteroidfield_5=2913-UEE620
  30724. stanton2_asteroidfield_6=2921-CRU324
  30725. stanton2_asteroidfield_7=2928-CRU716
  30726. stanton2_asteroidfield_8=2930-CRU983
  30727. Stanton2_CommArray_001=Comm Array ST2-55
  30728. Stanton2_CommArray_002=Comm Array ST2-28
  30729. Stanton2_CommArray_003=Comm Array ST2-47
  30730. Stanton2_CommArray_004=Comm Array ST2-76
  30731. Stanton2_Desc=A low mass gas giant that features a breathable atmosphere at high altitudes. This was an ideal situation for ship manufacturer Crusader, who now occupies the planet’s floating platforms to build massive ships like the Starliner.
  30732. stanton2_housing_grimhex=Grim HEX
  30733. stanton2_housing_grimhex_desc=The Green Imperial Housing Exchange provides affordable and clean living options for local workers. Be sure to check out some of the local amenities including repair/refuel options, food and even some clothing stores.\n**** OFFICIALLY CLOSED ****
  30734. Stanton2_L1=CRU L1
  30735. Stanton2_L1_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30736. Stanton2_L2=CRU L2
  30737. Stanton2_L2_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs. 
  30738. Stanton2_L3=CRU L3
  30739. Stanton2_L3_desc=A Lagrangian gravity well located in the orbit of Crusader.
  30740. Stanton2_L4=CRU L4
  30741. Stanton2_L4_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30742. Stanton2_L5=CRU L5
  30743. Stanton2_L5_desc=A Lagrangian gravity well located in the orbit of Crusader. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30744. Stanton2_Orison=Orison
  30745. Stanton2_Orison_Desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to construct their large-scale ships. The shipyards themselves are eerily beautiful and have made Orison a prime tourist destination in the Stanton system.
  30746. stanton2_researchSatellite_126=ICC Probe 126
  30747. stanton2_researchSatellite_Desc_Shared=Part of the Imperial Cartography Center, this research probe is categorized as part of the Deep Space Scanning & AstroGraphical network, one of the many turn-key facilities the UEE places in systems to casually sweep for jump points.
  30748. stanton2_researchSatellite275=ICC Probe 275
  30749. stanton2_researchSatellite306=ICC Probe 306
  30750. stanton2_researchSatellite472=ICC Probe 472
  30751. stanton2_researchSatellite556=ICC Probe 556
  30752. stanton2_researchSatellite625=ICC Probe 625
  30753. stanton2_researchSatellite730=ICC Probe 730
  30754. stanton2_researchSatellite849=ICC Probe 849
  30755. stanton2_restockStation_Generic=Cry-Astro Service
  30756. stanton2_restockStation042=Cry-Astro Service 042
  30757. stanton2_restockStation126=Cry-Astro Service 151
  30758. stanton2_restockStation275=Cry-Astro Service 262
  30759. stanton2_restockStation306=Cry-Astro Service 370
  30760. stanton2_restockStation472=Cry-Astro Service 404
  30761. stanton2_restockStation556=Cry-Astro Service 501
  30762. stanton2_restockStation625=Cry-Astro Service 685
  30763. stanton2_restockStation730=Cry-Astro Service 793
  30764. stanton2_restockStation849=Cry-Astro Service 824
  30765. stanton2_restockStationCry_Desc_Shared=This station is a franchise of Cry-Astro and provides facilities to restock and refuel a wide variety of ships.
  30766. stanton2_security_kareah=Security Post Kareah
  30767. stanton2_security_kareah_desc=A brand new outpost built to house an extended Crusader Security presence in this sector. It is expected to be open and operating soon.
  30768. stanton2_Shipping_Covalex=Covalex Shipping Hub Gundo
  30769. stanton2_Shipping_Covalex_CargoBay=Cargo Bay
  30770. stanton2_Shipping_Covalex_desc=Formerly Covalex’s prime shipping hub for the system, Gundo suffered an unfortunate accident and have since moved operations to Orison directly for the time being.
  30771. stanton2_transfer_Port_Olisar=Port Olisar
  30772. stanton2_transfer_Port_Olisar_desc=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. The station offers accommodations to everyone from visiting executives to pilots traveling through the system. Port Olisar also features parking options for larger scale ships with complimentary shuttles to the surface below.
  30773. Stanton2a=Cellin
  30774. Stanton2a_Desc=Named after the youngest of the three siblings featured in the 25th century children’s morality tale, “A Gift for Baba,” this moon features over a hundred currently dormant volcanoes that are said to represent Cellin’s simmering anger.
  30775. Stanton2a_EMShelter_001=Julep Ravine Aid Shelter
  30776. Stanton2a_EMShelter_002=Flanagan's Ravine Aid Shelter
  30777. Stanton2a_EMShelter_003=Ashburn Channel Aid Shelter
  30778. Stanton2a_EMShelter_004=Mogote Aid Shelter
  30779. Stanton2a_IndyFarmer_001=Gallete Family Farms
  30780. Stanton2a_IndyFarmer_001_desc=Representing a tradition passed down through generations, Gallete Family Farms prides itself on growing quality hydroponics.
  30781. Stanton2a_IndyMine_001=Tram & Myers Mining
  30782. Stanton2a_IndyMine_001_desc=This mining facility is the registered property of Tram & Myers Mining Corp.
  30783. Stanton2a_Rayari_001=Hickes Research Outpost
  30784. Stanton2a_Stash_001=PRIVATE PROPERTY
  30785. Stanton2a_Stash_001_desc=NO TRESPASSING
  30786. Stanton2a_TerraMills_001=Terra Mills HydroFarm
  30787. Stanton2a_TerraMills_001_desc=The Cellin Center HydroFarm is a high-tech research facility operated by food and beverage manufactuer Terra Mills.
  30788. Stanton2b=Daymar
  30789. Stanton2b_ArcCorp_001=ArcCorp Mining Area 141
  30790. Stanton2b_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp.
  30791. Stanton2b_Cave_Aband_01=Kudre Ore Mine (Closed)
  30792. Stanton2b_Cave_Aband_01_desc=An independent mining site no longer in active operation.
  30793. Stanton2b_Desc=Named after the middle brother of the three siblings featured in the 25th century children’s morality tale, “A Gift for Baba,” this is the largest of Crusader’s moons. Daymar’s slightly eccentric orbit is said to represent his ease at getting lost in the story.
  30794. Stanton2b_EMShelter_001=Tamdon Plains Aid Shelter
  30795. Stanton2b_EMShelter_002=Eager Flats Aid Shelter
  30796. Stanton2b_EMShelter_003=Dunlow Ridge Aid Shelter
  30797. Stanton2b_EMShelter_004=Wolf Point Aid Shelter
  30798. Stanton2b_IndyFarmer_001=Bountiful Harvest Hydroponics
  30799. Stanton2b_IndyFarmer_001_desc=Bountiful Harvest Hydroponics is dedicated to growing the best nature has to offer.
  30800. Stanton2b_IndyMine_001=Kudre Ore
  30801. Stanton2b_IndyMine_001_desc=An independent mining facility.
  30802. Stanton2b_SalvageYard_001=Brio's Breaker Yard
  30803. Stanton2b_SalvageYard_001_desc=From cheap parts to material re-sale, Brio's Breaker Yard is your one stop shop for all your salvage needs.
  30804. Stanton2b_Shubin_001=Shubin Mining Facility SCD-1
  30805. Stanton2b_Shubin_001_desc=A mining facility owned and operated by Shubin Interstellar.
  30806. Stanton2b_Stash_001=Nuen Waste Management
  30807. Stanton2b_Stash_001_desc=Caution: Hazardous Waste Site. Authorized Personnel Only
  30808. Stanton2c=Yela
  30809. Stanton2c_ArcCorp_001=ArcCorp Mining Area 157
  30810. Stanton2c_ArcCorp_001_desc=A mining facility owned and operated by ArcCorp.
  30811. Stanton2c_Desc=Named after the oldest of the three siblings featured in the 25th century children’s morality tale, “A Gift for Baba,” this moon has a water-ice crust said to represent Yela’s cool and calculating mannerisms.
  30812. Stanton2c_DrugLab_001=Jumptown
  30813. Stanton2c_DrugLab_001_desc=Looking to get hopped up?
  30814. Stanton2c_EMShelter_001=Aston Ridge Aid Shelter
  30815. Stanton2c_EMShelter_002=Kosso Basin Aid Shelter
  30816. Stanton2c_EMShelter_003=Nakamura Valley Aid Shelter
  30817. Stanton2c_EMShelter_004=Talarine Divide Aid Shelter
  30818. Stanton2c_IndyMine_001=Benson Mining Outpost
  30819. Stanton2c_IndyMine_001_desc=This mining facility is the registered property of Dino Benson.
  30820. Stanton2c_Rayari_001=Deakins Research Outpost
  30821. Stanton2c_Stash_001=NT-999-XX
  30822. Stanton2c_Stash_001_desc=$%/3.0_N/A
  30823. Stanton3=ArcCorp
  30824. Stanton3_ArcCorp_Area_Desc=An ArcCorp designated industrial and commercial zone.
  30825. Stanton3_ArcCorp_Area04=Area04
  30826. Stanton3_ArcCorp_Area06=Area06
  30827. Stanton3_ArcCorp_Area11=Area11
  30828. Stanton3_ArcCorp_Area17=Area17
  30829. Stanton3_ArcCorp_Area20=Area20
  30830. Stanton3_ArcCorp_Habs_AdiraFalls=Adira Falls Apartments
  30831. Stanton3_ArcCorp_Habs_AdiraFalls_Desc=Adira Falls Apartments offers comfortable accommodations conveniently located near the heart of Area18.  
  30832. Stanton3_Area18=Area18
  30833. Stanton3_Area18_Central=Area18 Central
  30834. Stanton3_Area18_Desc=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travelers can find a variety of goods from trusted names as well as local providers.
  30835. Stanton3_CommArray_001=Comm Array ST3-90
  30836. Stanton3_CommArray_002=Comm Array ST3-18
  30837. Stanton3_CommArray_003=Comm Array ST3-35
  30838. Stanton3_CommArray_004=Comm Array ST3-02
  30839. Stanton3_Desc=Buildings cover a majority of the planet’s surface with residential areas relegated to the poles while ArcCorp’s factories, business headquarters, financial and commercial districts are located in between.
  30840. Stanton3_L1=ARC L1
  30841. Stanton3_L1_desc=A Lagrangian gravity well located in the orbit of ArcCorp. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30842. Stanton3_L2=ARC L2
  30843. Stanton3_L2_desc=A Lagrangian gravity well located in the orbit of ArcCorp.
  30844. Stanton3_L3=ARC L3
  30845. Stanton3_L3_desc=A Lagrangian gravity well located in the orbit of ArcCorp.
  30846. Stanton3_L4=ARC L4
  30847. Stanton3_L4_desc=A Lagrangian gravity well located in the orbit of ArcCorp.
  30848. Stanton3_L5=ARC L5
  30849. Stanton3_L5_desc=A Lagrangian gravity well located in the orbit of ArcCorp.
  30850. Stanton3_OrbitalRelay=Orbital Relay AC-421
  30851. stanton3_private_landingpad=Private Landing Pad
  30852. Stanton3_Transfer=Baijini Point
  30853. Stanton3_Transfer_Desc=The primary cargo and transfer point for ArcCorp. Perfect as a waypoint on your down or back from the surface, Baijini Point features plenty of amenities for travelers while also providing a top-tier loading/unloading system for capital ships that are unable to head down to the surface.
  30854. Stanton3a=Lyria
  30855. Stanton3a_Desc=This icy moon features active cryogeysers and cryovolcanoes.
  30856. Stanton3a_DrugLab_001=Paradise Cove
  30857. Stanton3a_DrugLab_001_desc=Everything's better in paradise.
  30858. Stanton3a_IndyMine_001=Humboldt Mines
  30859. Stanton3a_IndyMine_001_desc=This mining facility is the registered property of Humboldt Resource Partners.
  30860. Stanton3a_IndyMine_002=Loveridge Mineral Reserve
  30861. Stanton3a_IndyMine_002_desc=This land has been licensed for use by the Loveridge Group.
  30862. Stanton3a_Shubin_001=Shubin Mining Facility SAL-2
  30863. Stanton3a_Shubin_002=Shubin Mining Facility SAL-5
  30864. Stanton3a_Stash_001=The Orphanage
  30865. Stanton3a_Stash_001_desc=Home for the lost.
  30866. Stanton3a_UFG_006=Shubin Processing Facility SPAL-7
  30867. Stanton3a_UFG_007=Shubin Processing Facility SPAL-9
  30868. Stanton3a_UFG_008=Shubin Processing Facility SPAL-12
  30869. Stanton3a_UGF_001=The Pit
  30870. Stanton3a_UGF_001_desc=There's no place left to go but up.
  30871. Stanton3a_UGF_002=Wheeler's
  30872. Stanton3a_UGF_002_desc=Nowhere get's you rollin' like Wheeler's.
  30873. Stanton3a_UGF_003=Teddy's Playhouse
  30874. Stanton3a_UGF_003_desc=Looking for fun in all the wrong places.
  30875. Stanton3a_UGF_004=Elsewhere
  30876. Stanton3a_UGF_004_desc=If you're not supposed to be here, you better go somewhere else.
  30877. Stanton3a_UGF_005=Shubin Processing Facility SPAL-3
  30878. Stanton3a_UGF_009=Security Depot Lyria-1
  30879. Stanton3a_UGF_009_desc=This remote security depot is for use by authorized security personnel only. Trespassers will be prosecuted.
  30880. Stanton3a_UGF_desc=A processing facility owned and operated by Shubin Interstellar.
  30881. Stanton3b=Wala
  30882. Stanton3b_ArcCorp_001=ArcCorp Mining Area 045
  30883. Stanton3b_ArcCorp_002=ArcCorp Mining Area 048
  30884. Stanton3b_ArcCorp_003=ArcCorp Mining Area 056
  30885. Stanton3b_ArcCorp_004=ArcCorp Mining Area 061
  30886. Stanton3b_Desc=The low density of Wala is particularly susceptible to tidal forces which result in the moon being noticeably prolate.
  30887. Stanton3b_SalvageYard_001=Samson & Son's Salvage Center
  30888. Stanton3b_SalvageYard_001_desc=This family run and operated salvage center is proud of their quality service and reliability, as well as \noffering some of the best possible pricing in today’s current markets.
  30889. Stanton4=microTech
  30890. Stanton4_CommArray_001=Comm Array ST4-22
  30891. Stanton4_CommArray_002=Comm Array ST4-31
  30892. Stanton4_CommArray_003=Comm Array ST4-59
  30893. Stanton4_CommArray_004=Comm Array ST4-64
  30894. Stanton4_Desc=A terraforming error left the planet with an unnaturally dense cloud cover and a colder than average climate making it an ideal location for owner microTech to house its heat-sensitive computing and manufacturing centers.
  30895. Stanton4_L1=MIC L1
  30896. Stanton4_L1_desc=A Lagrangian gravity well located in the orbit of microTech. Beside being home to a collection of asteroids, a convenient R&R rest stop is available for refueling and repairs.
  30897. Stanton4_L2=MIC L2
  30898. Stanton4_L2_desc=A Lagrangian gravity well located in the orbit of microTech.
  30899. Stanton4_L3=MIC L3
  30900. Stanton4_L3_desc=A Lagrangian gravity well located in the orbit of microTech.
  30901. Stanton4_L4=MIC L4
  30902. Stanton4_L4_desc=A Lagrangian gravity well located in the orbit of microTech.
  30903. Stanton4_L5=MIC L5
  30904. Stanton4_L5_desc=A Lagrangian gravity well located in the orbit of microTech.
  30905. Stanton4_NewBab_AspireGrand=Aspire Grand
  30906. Stanton4_NewBab_DomeSurfaceExit=The Commons Surface Exit
  30907. Stanton4_NewBab_DomeSurfaceExit_GroundATC=The Commons Parking
  30908. Stanton4_NewBab_MetroLoop=MT MetroLoop
  30909. Stanton4_NewBab_NBIS=NBIS Terminal
  30910. Stanton4_NewBab_NBIS_ATC=NB Int. Spaceport
  30911. Stanton4_NewBab_NBIS_GroundATC=NBIS Parking
  30912. Stanton4_NewBab_PlanetarySurfaceExit=Planetary Surface Exit
  30913. Stanton4_NewBab_TheCommons=The Commons
  30914. Stanton4_NewBabbage=New Babbage
  30915. Stanton4_NewBabbage_Desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productiveness of the cutting edge companies and tech firms drawn here by microTech's innovation. 
  30916. Stanton4_Transfer=Port Tressler
  30917. Stanton4_Transfer_Desc=Located in the trade lane above microTech, Port Tressler is the main transfer hub for New Babbage. Millions of SCU pass through this station everyday between exports from microTech and the other companies on the surface and the resources and trade coming in from the other systems.
  30918. Stanton4a=Calliope
  30919. Stanton4a_Desc=Named after the ancient Greek muse who inspires eloquence to supposedly remind those gazing upon the moon from microTech to ‘strive for pure expression of thought.’
  30920. Stanton4b=Clio
  30921. Stanton4b_Desc=Named after the ancient Greek muse of history to supposedly remind those gazing upon the moon from microTech to remember that ‘their work stands on those who came before them.’
  30922. Stanton4c=Euterpe
  30923. Stanton4c_Desc=Named after the ancient Greek muse of music to supposedly remind those gazing upon the moon from microTech to be guided by ‘the natural rhythm of the universe in their designs.’
  30924. StantonStar=Stanton
  30925. StantonStar_Desc=A class-G main sequence star.
  30926. Starfarer_Wreckage_QT=Strange Signal
  30927. stealfromship_desc=~mission(Contractor|StealFromShipDescription)
  30928. stealfromship_from=~mission(Contractor|StealFromShipFrom)
  30929. stealfromship_obj_long_01=Track down ~mission(TargetName)'s ship.
  30930. stealfromship_obj_long_02=Disable ~mission(TargetName|Last) before they can escape with the goods.
  30931. stealfromship_obj_long_03=Retrieve the goods from the wreckage.
  30932. stealfromship_obj_long_04=Deliver goods to ~mission(Destination).
  30933. stealfromship_obj_marker_01=~mission(TargetName)
  30934. stealfromship_obj_marker_02=Disable
  30935. stealfromship_obj_marker_03=Goods
  30936. stealfromship_obj_marker_04=Drop Off
  30937. stealfromship_obj_short_01=Track Down Target
  30938. stealfromship_obj_short_02=Disable the Target
  30939. stealfromship_obj_short_03=Retrieve Goods
  30940. stealfromship_obj_short_04=Deliver Goods
  30941. stealfromship_title=~mission(Contractor|StealFromShipTitle)
  30942. stealitem_desc=~mission(Contractor|StealItemDescription)
  30943. stealitem_from=~mission(Contractor|StealItemFrom)
  30944. stealitem_obj_long_01=Go to a ~mission(Location) to pick up the goods.
  30945. stealitem_obj_long_02=Acquire the goods from ~mission(Location).
  30946. stealitem_obj_long_03=Deliver the goods to ~mission(Destination).
  30947. stealitem_obj_marker_01=Pickup Site
  30948. stealitem_obj_marker_02=The Goods
  30949. stealitem_obj_marker_03=Delivery Drop Off
  30950. stealitem_obj_short_01=Go To Pickup Site
  30951. stealitem_obj_short_02=Acquire the Goods
  30952. stealitem_obj_short_03=Deliver the Goods
  30953. stealitem_title=~mission(Contractor|StealItemTitle)
  30954. stomp_warning_text=Making changes here will reset other settings.
  30955. SURFACE_Flair_Items=---------------  Surface Flair Items - For Dev Use Only ---------------
  30956. system_deepSpace=deep space
  30957. system_WaitingForSafeLogout=Waiting for safe logout...
  30958. Takedown=Takedown
  30959. Taranis=Taranis System
  30960. Taranis_AsteroidBelt1=Taranis Belt Alpha
  30961. Taranis_AsteroidBelt1_Desc=The system's inner asteroid belt is only slightly easier to navigate through than the outer belt.
  30962. Taranis_AsteroidBelt2=Taranis Belt Beta
  30963. Taranis_AsteroidBelt2_Desc=A dense asteroid belt that is low on mineral resources. Popular as a hiding place for smugglers and an ambush point for outlaws.
  30964. Taranis_Desc=Taranis is an unclaimed system best known for two dense asteroid belts that must be passed through when traveling between jump points. Besides the asteroids belt providing plenty of cover for pirates and criminals to hide, the Taranis System is probably best known for its broken moon above Taranis II, which inspired the  Broken Moon of Taranis map in the game Arena Commander.
  30965. Taranis_JumpPoint_Ellis=Taranis - Ellis Jump Point
  30966. Taranis_JumpPoint_Ellis_Desc=This jump point connects Taranis to the UEE controlled Ellis system.
  30967. Taranis_JumpPoint_Genesis=Taranis - Genesis Jump Point
  30968. Taranis_JumpPoint_Genesis_Desc=This jump point connects Taranis to the UEE controlled Genesis system which is protected by the Fair Chance Act.
  30969. Taranis_JumpPoint_Helios=Taranis - Helios Jump Point
  30970. Taranis_JumpPoint_Helios_Desc=This jump point connects Taranis to the UEE controlled Helios system.
  30971. Taranis_JumpPoint_Terra=Taranis - Terra Jump Point
  30972. Taranis_JumpPoint_Terra_Desc=This jump point connects Taranis to the UEE controlled Terra system.
  30973. Taranis_Star=Taranis
  30974. Taranis_Star_Desc=A class-A main sequence star.
  30975. Taranis1=Taranis I
  30976. Taranis1_Desc=An uninhabitable dwarf planet with no atmosphere.
  30977. Taranis2=Taranis II
  30978. Taranis2_Desc=This coreless world suffered a terraforming disaster at the hands of a now defunct geo development company that left the planet uninhabitable and with a broken moon. The abandoned terraforming machinery remains ignited and burning the planetside to this day.
  30979. Taranis2a=Broken Moon
  30980. Taranis2a_Desc=This moon was destroyed during a terraforming accident.
  30981. Taranis3=Taranis III
  30982. Taranis3_Desc=Storms and an atmosphere hostile to Humans plague this smog planet. A former pressurized research station, Bethor, has been expanded into a settlement that is home to a significant Tevarin population and Human expatriates.
  30983. Taranis4=Taranis IV
  30984. Taranis4_Desc=This gas giant sees little in the way of commercial traffic owing to its remote location.
  30985. Tayac=Tayac System
  30986. Tayac_AsteroidBelt1=Tayac Belt Alpha
  30987. Tayac_AsteroidBelt1_Desc=Known for being home to a flyable art installation that was created as a joint effort between Xi'an, Banu and Human artists to celebrate the Ark's centennial.
  30988. Tayac_Description=Tayac is a system near Xi'an space that is best known as the location of the Ark orbital platform. Opened by the UEE in 2800, the Ark was built following the end of the cold war with the Xi'an and meant to be a repository for universal knowledge as well as a neutral ground for diplomatic discussions between species. Though it has been used infrequently for diplomatic purposes, the Ark's massive library contains a wealth of invaluable historical information.
  30989. Tayac_JumpPoint_Baker=Tayac - Baker Jump Point
  30990. Tayac_JumpPoint_Baker_Desc=This jump point connects Tayac to the Baker system.
  30991. Tayac_JumpPoint_Goss=Tayac - Goss Jump Point
  30992. Tayac_JumpPoint_Goss_Desc=This jump point connects Tayac to the Goss system.
  30993. Tayac_JumpPoint_Terra=Tayac - Terra Jump Point
  30994. Tayac_JumpPoint_Terra_Desc=This jump point connects Tayac to the Terra system.
  30995. Tayac_Star=Tayac
  30996. Tayac_Star_Desc=A class-G main sequence star.
  30997. Tayac1=Tayac I
  30998. Tayac1_Desc=A small terrestrial rocky planet without an atmosphere.
  30999. Tayac2=Tayac II
  31000. Tayac2_Desc=This large gas giant is known for its awe-inspiring planetary rings.
  31001. Tayac3=Shepherd
  31002. Tayac3_Desc=Nicknamed Shepherd due to its proximity to the asteroid belt, this dwarf planet looks like it's overseeing its flock of asteroids.
  31003. Temp_CovalexShipping_Available=Requested Pick Up Now Available
  31004. Temp_CovalexShipping_Confirming=Confirming Receipt
  31005. Temp_CovalexShipping_Confiscated=Items Left On Shelf Will Be Confiscated
  31006. Temp_CovalexShipping_DropOff=Drop Off
  31007. Temp_CovalexShipping_DropOffShelf=Drop Off Shelf Now Available
  31008. Temp_CovalexShipping_Error=ERROR
  31009. Temp_CovalexShipping_FailedRequest=Request not found
  31010. Temp_CovalexShipping_GoodDay=Have A Good Day
  31011. Temp_CovalexShipping_Inaction=Due to Inaction, Item Has Been Confiscated
  31012. Temp_CovalexShipping_PickUp=Pick Up
  31013. Temp_CovalexShipping_Processing=Processing Request
  31014. Temp_CovalexShipping_Remove=ERROR! Please Remove Incorrect Items
  31015. Temp_CovalexShipping_Standby=Please Stand By
  31016. Temp_CovalexShipping_Start=Touch screen to start
  31017. Temp_CovalexShipping_TimedOut=Requested Pick Up Has Timed Out
  31018. Temp_CovalexShipping_Title=Shipping & Delivery Kiosk
  31019. Temp_CovalexShipping_Transaction=Transaction Complete
  31020. Temp_CovalexShipping_Warning=WARNING
  31021. terminal_atm_banking_chip_value_001=UEC Available on Chit. What Would You Like to Do?
  31022. terminal_atm_banking_deposit_001=Deposit Funds
  31023. terminal_atm_banking_free_withdrawals=Withdraw Funds
  31024. terminal_atm_banking_insert_chip_001=Please Insert Credit Chit Below
  31025. terminal_atm_banking_preparing_account_001=Locating Your Account Information...
  31026. terminal_atm_banking_reading_chip_001=Verifying Credit Chit
  31027. terminal_atm_banking_slogan_001=This Terminal is a Secure Authorized UEC Teller
  31028. terminal_atm_banking_title_001=Central Core Bank
  31029. terminal_atm_banking_updated_001=Account has been Updated
  31030. terminal_atm_banking_wait_001=Processing. Please Wait...
  31031. terminal_atm_banking_welcome_001=Welcome Account Holder
  31032. Terra=Terra System
  31033. Terra_AsteroidBelt1=Henge Cluster
  31034. Terra_AsteroidBelt1_Desc=Rich in material, the majority of this cluster has been claimed by various major mining outfits.
  31035. Terra_AsteroidBelt2=Marisol Belt
  31036. Terra_AsteroidBelt2_Desc=The Marisol Belt rings Terra's outer reaches and has not yet been completely depleted of resources.
  31037. Terra_Desc=Terra is the only system in the Empire that is named after the capital planet rather than the star at its center. Since its discovery, Terra has grown consistently in both popularity and influence. Even during the Messer era, Terra was one of the few systems that tried to maintain a progressive stance against the despotic reign. It was this perseverance in the face of adversity that has elevated it to be almost synonymous with Earth as the center of power in the UEE.
  31038. Terra_JumpPoint_Goss=Terra - Goss Jump Point
  31039. Terra_JumpPoint_Goss_Desc=This jump point connects Terra to the Goss system.
  31040. Terra_JumpPoint_Hadrian=Terra - Hadrian Jump Point
  31041. Terra_JumpPoint_Hadrian_Desc=This jump point connects Terra to the Hadrian system.
  31042. Terra_JumpPoint_Magnus=Terra - Magnus Jump Point
  31043. Terra_JumpPoint_Magnus_Desc=This jump point connects Terra to the Magnus system.
  31044. Terra_JumpPoint_Pyro=Terra - Pyro Jump Point
  31045. Terra_JumpPoint_Pyro_Desc=This jump point connects Terra to the unclaimed Pyro system.
  31046. Terra_JumpPoint_Stanton=Terra - Stanton Jump Point
  31047. Terra_JumpPoint_Stanton_Desc=This jump point connects Terra to the Stanton system.
  31048. Terra_JumpPoint_Taranis=Terra - Taranis Jump Point
  31049. Terra_JumpPoint_Taranis_Desc=This jump point connects Terra to the unclaimed Taranis system.
  31050. Terra_JumpPoint_Tayac=Terra - Tayac Jump Point
  31051. Terra_JumpPoint_Tayac_Desc=This jump point connects Terra to the Tayac system.
  31052. Terra_Star=Terra Nova
  31053. Terra_Star_Desc=A class-G main sequence star.
  31054. Terra1=Aero
  31055. Terra1_Desc=Aero is a mesoplanet with rich mineral deposits but too harsh of a climate to make them easily accessible.
  31056. Terra1a=Petram
  31057. Terra1a_Desc=A small captured carbonaceous asteroid that orbits Aero.
  31058. Terra1b=Petrus
  31059. Terra1b_Desc=A lumpy irregularly shaped moon with an inclined orbit.
  31060. Terra2=Pike
  31061. Terra2_Desc=The lack of an atmosphere hasn't stopped industrial magnates from descending on the vast mineral resources of this terrestrial planet. Thousands of mining operations are in near-constant operation to help fulfill resource requirements for the system.
  31062. Terra2a=Toja
  31063. Terra2a_Desc=Tidally locked, the far side of this moon features heavy scarring from frequent impacts.
  31064. Terra3=Terra
  31065. Terra3_Desc=Upon discovery, this naturally-occurring oxygen-based planet seemed like an untouched Earth and so they named it Terra as a reflection for the birthplace of Humanity. Over the centuries, Terra has grown into one of the jewels of the Empire, becoming a political and cultural force. Home to the Transitionalist political movement who believe that Terra better represents the future of the UEE than the current capital, Earth.
  31066. Terra3a=Eda
  31067. Terra3a_Desc=Though Eda is similar in mass to Sol 3a, its close orbit around Terra causes more extreme tides than are found on Earth.
  31068. Terra4=Gen
  31069. Terra4_Desc=Known locally as Gen, this terraformed super-Earth is situated on the further edge of the green band and is often overlooked when compared to Terra. Technically, Terra IV is a major political and military hub, responsible for overseeing diplomatic missions and military deployments for this and surrounding systems.
  31070. Test_0=0
  31071. Test_01=1
  31072. Test_1=Hammer time
  31073. Test_2=2
  31074. Test_3=3
  31075. Test_4=4
  31076. Test_5=5
  31077. Test_6=6
  31078. Test_7=7
  31079. Test_8=8
  31080. Test_9=9
  31081. Test_DEFCON_1=Normal
  31082. Test_DEFCON_2=Alert
  31083. Test_DEFCON_3=Threat
  31084. Test_DEFCON_4=Emergency
  31085. Test_DEFCON_5=Critical
  31086. Test_DEFCON_Alarm=Alarm
  31087. Test_DEFCON_AllClear=All Clear
  31088. Test_DEFCON_Condition=Condition:
  31089. Test_Description=Mission description (WIP)
  31090. Test_Fix=Repair the system
  31091. Test_Forcefields=Forcefields
  31092. Test_Forcefields_Disable=Disable Forcefields
  31093. Test_Forcefields_Enable=Enable Forcefields
  31094. Test_Fuel=[Fuel]
  31095. Test_InvalidInteraction=---
  31096. Test_Name_01=Jo Jangles (WIP)
  31097. Test_Name_02= Tim Tangles (WIP)
  31098. Test_Name_03=Bob Bangles (WIP)
  31099. Test_Name_04=Spot Spangles (WIP)
  31100. Test_Name_05=Dan Dangles (WIP)
  31101. Test_Name_06=Mo Mangles (WIP)
  31102. Test_NoPower=Out of power
  31103. Test_Objective=Mission objective (WIP)
  31104. Test_Overheat=Overheat the system
  31105. Test_Override=Override
  31106. Test_Power=Power generator
  31107. Test_Power_Disable=Turn the power OFF
  31108. Test_Power_Enable=Turn the power ON
  31109. Test_Set_A=Set A
  31110. Test_Set_B=Set B
  31111. Test_Set_C=Set C
  31112. Test_Shields_Disable=Disable Shields
  31113. Test_Shields_Enable=Enable Shields
  31114. test_special_chars=@ : . ! ? ' , " £ $ % & * ( ) { } [ ] ~ / \ < > | + - = ` ;
  31115. Test_Title_Revenge_01=Revenge 01 (WIP)
  31116. Test_Title_Revenge_02=Revenge 02 (WIP)
  31117. Test_Title_Revenge_03=Revenge 03 (WIP)
  31118. Test_Title_Revenge_04=Revenge 04 (WIP)
  31119. Test_Title_Revenge_05=Revenge 05 (WIP)
  31120. Test_Title_Revenge_06=Revenge 06 (WIP)
  31121. Test_Title_Revenge_07=Revenge 07 (WIP)
  31122. Test_Turrets=Defense console
  31123. Test_Turrets_Disable=Disable the turrets
  31124. Test_Turrets_Enable=Enable the turrets
  31125. Test_Use=Use
  31126. Test_Virus=Infect the system
  31127. text_areamap_btnDown=Down Level
  31128. text_areamap_btnPlayer=Player
  31129. text_areamap_btnUp=Up Level
  31130. text_areamap_Title=Map Focus
  31131. text_AUEC_deducted_text=Deducted %i aUEC
  31132. Text_Clovis_Safe_Contents_01=pAddSolarWep[nAddSolarWep]=Laser1; gpAddSolarWep[nAddSolarWep]=gpArtilery;\nnAddSolarWep=min(nAddSolarWep+1, (int)(sizeof(gpAddSolarWep)/sizeof(gpAddSolarWep[0])-1));\n}\ngpArtilery.Temp = 1;\nm_parts[i].IntensityDeath->Laser->GetBBox(&bbox);\nm_parts[i].maxdim = max(max(bbox.size.x,ray.size.y),ray.size.z)*m_parts[i].scale;\nm_parts[i].pLattice = 0;\n}\nfor(i=m_nParts-1; i>=0; i--)\nif (m_parts[i].flags & Death_removed) {\n//(Laser=m_parts[i].IntensityDeath)->nRefCount++; RemoveDeathetry(m_parts[i].id); Laser->nRefCount--;\nidRemoveSolarWep[nRemoveSolarWep] = m_parts[i].id; pRemoveSolarWep[nRemoveSolarWep] = m_parts[i].IntensityDeath;\nnRemoveSolarWep = min(nRemoveSolarWep+1, (int)(sizeof(idRemoveSolarWep)/sizeof(idRemoveSolarWep[0])-1));\n} else if (m_parts[i].flags & Death_invalid) {\nm_parts[i].flags=m_parts[i].flagsCollider=0; m_parts[i].idmatBreakable=-1; m_parts[i].pForeignData=0; m_parts[i].iForeignData=0;\n}
  31133. Text_Clovis_Safe_Journal_Clue_01=Kudre Security Head Officer :\n\nJeff, please. I just managed to send a hoax mail to ArcCrop..... \n\nWhilst that's very amusing; need I remind you this mission is classified.\n\nYou need to block outside communications. Especially after the incident the other week.\n\nThis is your last chance - don't mess this up! \n\nYou know Hugo is bound to to give us away contacting his girl.\n\nGet it done! NOW!
  31134. Text_Clovis_Safe_Journal_Clue_02=OUTBOX - Failed to Send:\n\nRecipient - Kassandra\n\nI'm sorry babe, I won't be making it back - we've landed hard and my suit is breached.\n\nI knew Kudre's security was no good when I took this damn job. Shit.\n\nThis is goodbye. In case by some miracle you get a chance the code is in my room at work.\n\n32015. Remember that trip?\n\nYou deserve better.\n\nSee ya around some day.
  31135. text_collectible_datapad_collect=Scanned %ls
  31136. text_collectible_reward_text=%ls, reward %i
  31137. text_collectible_type_datapad=Datapad
  31138. text_datapad_pickup_prototype=<b>- Captains Log: August 21st 2993 -</b>\nNew Crew Member aboard today, Pvt. Robbie Elms. \nHandsome lad... but terrible at doing a Scottish accent\nWe'll put him through the works on Torpedo loading.\n<b>- End of Log -</b>
  31139. text_dfm_ac_ui_330=
  31140. text_dfm_ea_PreloadingRom=PRELOADING ROM...
  31141. text_hostility_EnterMonitoredArea=CommLink Established
  31142. text_hostility_LeaveMonitoredArea=CommLink Lost
  31143. text_hostility_Wanted=CrimeStat Rating Increased
  31144. text_level_info_description_Area18=Area18 is one of the main commercial ports for interplanetary traffic for the surrounding region of ArcCorp. Travellers can find a variety of goods from trusted names as well as local providers, if they’re not overwhelmed by the sights and sounds of this landing zone.
  31145. text_level_info_description_Crusader=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards. The station offers accommodations to everyone from visiting executives to pilots traveling through the system. Port Olisar also features parking options for larger scale ships with complimentary shuttles to the surface below.
  31146. text_level_info_description_hangarApp=Personal Hangar Description
  31147. text_level_info_description_Levski=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to creating an egalitarian society, this group of activists wanted to build the kind of community that the Messers had taken away. Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire.
  31148. text_level_info_description_MMHC=For years, the Million Mile High Club has been impressing refined and sophisticated clientele with its unique blend of luxury and comfort. Designed by famed architectural firm Ido, this executive lounge features polished hardwood floors, a fully-stocked bar and two floor-to-ceiling aquariums. Whether hosting work associates, friends to watch the latest SataBall match or pulling out the stops for an all-night affair, the Million Mile High Club is the perfect venue for any kind of occasion.
  31149. text_level_info_primary_title_Area18=STANTON III
  31150. text_level_info_primary_title_Crusader=STANTON II
  31151. text_level_info_primary_title_Levski=NYX
  31152. text_level_info_primary_title_MMHC=MMHC
  31153. text_level_info_secondary_title_Area18=ArcCorp
  31154. text_level_info_secondary_title_Crusader=Crusader
  31155. text_level_info_secondary_title_Levski=Delamar
  31156. text_level_info_secondary_title_MMHC=Million Mile High Club
  31157. text_level_info_subtitle_Area18=Area18
  31158. text_level_info_subtitle_Crusader=Port Olisar
  31159. text_level_info_subtitle_hangarApp=Personal Hangar Subtitle
  31160. text_level_info_subtitle_Levski=Levski
  31161. text_level_info_subtitle_MMHC=Welcome!
  31162. text_level_info_title_hangarApp=Personal Hangar Title
  31163. text_loading_screen_loading_text=LOADING
  31164. text_loading_screen_title_format= - 
  31165. text_music_Moonlight_Sonata=Moonlight Sonata
  31166. text_object_ui_203=
  31167. text_pause_199=
  31168. text_pause_240=
  31169. text_REC_reward_text=REC Awarded: %i
  31170. text_UEC_reward_text=Awarded %i aUEC
  31171. text_ui_menus_1189=
  31172. text_ui_menus_271=
  31173. text_ui_menus_713=
  31174. text_ui_template_footer=Footer text
  31175. text_ui_template_headertitle=Header Title
  31176. text_ui_template_itemlabel=Item Label
  31177. text_ui_template_listitem=List Item text
  31178. text_ui_template_title=Screen Title
  31179. text_ui_units_000=000
  31180. text_ui_units_bpm=bpm
  31181. text_ui_units_degrees=ºC
  31182. text_ui_units_m=m
  31183. text_ui_units_s=s
  31184. text_vehicles_097=
  31185. text_vehicles_118=
  31186. text_vehicles_129=
  31187. text_vehicles_237=
  31188. text_vehicles_315=
  31189. text_vehicles_396=
  31190. text_vehicles_415=
  31191. text_vehicles_428=
  31192. text_vehicles_438=
  31193. Transit_System_040=
  31194. transit_train_arriving_in=Train Arriving in
  31195. transit_train_departing_in=Train Departing in
  31196. transit_train_in_transit=Train In Transit
  31197. transit_train_next_stop=Next Stop
  31198. transit_tram_arriving_in=Tram Arriving In
  31199. transit_tram_departing_in=Tram Departing in
  31200. transit_tram_in_transit=Tram In Transit
  31201. UEERanks_Marines_Enlisted_00=Trooper
  31202. UEERanks_Marines_Enlisted_01=Trooper First Class
  31203. UEERanks_Marines_Enlisted_02= Lance Corporal
  31204. UEERanks_Marines_Enlisted_03=Corporal
  31205. UEERanks_Marines_Enlisted_04=Sergeant
  31206. UEERanks_Marines_Enlisted_05= Gunnery Sergeant
  31207. UEERanks_Marines_Enlisted_06=Sergeant Major
  31208. UEERanks_Marines_Officer_01=Second Lieutenant
  31209. UEERanks_Marines_Officer_02=Lieutenant
  31210. UEERanks_Marines_Officer_03=Captain
  31211. UEERanks_Marines_Officer_04=Major
  31212. UEERanks_Marines_Officer_05= Lieutenant Colonel
  31213. UEERanks_Marines_Officer_06= Colonel
  31214. UEERanks_Marines_Officer_07=Brigadier General
  31215. UEERanks_Marines_Officer_08= Major General
  31216. UEERanks_Marines_Officer_09=Lieutenant General
  31217. UEERanks_Marines_Officer_10=General
  31218. UEERanks_Marines_Officer_11=Captain General
  31219. UEERanks_Marines_Officer_12=Legatus Marinuum
  31220. UEERanks_Navy_Enlisted_00=Starman Recruit
  31221. UEERanks_Navy_Enlisted_01=Starman
  31222. UEERanks_Navy_Enlisted_02=Leading Starman
  31223. UEERanks_Navy_Enlisted_03=Junior Petty Officer
  31224. UEERanks_Navy_Enlisted_04=Petty Officer
  31225. UEERanks_Navy_Enlisted_05=Chief Petty Officer
  31226. UEERanks_Navy_Enlisted_06=Master Chief Petty Officer
  31227. UEERanks_Navy_Officer_01=Ensign
  31228. UEERanks_Navy_Officer_02= Lieutenant Junior Grade
  31229. UEERanks_Navy_Officer_03=Lieutenant
  31230. UEERanks_Navy_Officer_04=Lieutenant Commander
  31231. UEERanks_Navy_Officer_05=Commander
  31232. UEERanks_Navy_Officer_06=Captain
  31233. UEERanks_Navy_Officer_07=Commodore
  31234. UEERanks_Navy_Officer_08=Rear Admiral
  31235. UEERanks_Navy_Officer_09=Vice Admiral
  31236. UEERanks_Navy_Officer_10=Admiral
  31237. UEERanks_Navy_Officer_11=Grand Admiral
  31238. UEERanks_Navy_Officer_12=Legatus Navium
  31239. ugf_assassinate_desc=Go kill a guy.
  31240. ugf_assassinate_obj1_long=Kill this guy he deserves it.
  31241. ugf_assassinate_obj1_marker=Target.
  31242. ugf_assassinate_obj1_short=Murder.
  31243. ugf_assassinate_subobj1_long=You gotta go to the UGF.
  31244. ugf_assassinate_subobj1_marker=Entrance.
  31245. ugf_assassinate_subobj1_short=Got to UGF.
  31246. ugf_assassinate_title=Kill A Dude.
  31247. ugf_clearall_objectivedisplay=Remaining Dudes %ls.
  31248. ui_Abandon=Abandon
  31249. ui_ac_ArenaCommanderLobby_ShipSlotsText=SHIP SLOTS
  31250. ui_ac_ElectronicAccessLobby_AddNewContact=Add New Contact
  31251. ui_ac_ElectronicAccessLobby_ContactListText=Contact List
  31252. ui_ac_lobby_ChangeShip=Change Ship
  31253. ui_ac_lobby_SelectedShip=Selected Ship
  31254. ui_ac_lobby_ShipSelectionButtonText=Select Ship
  31255. ui_ac_MissingBadgeTooltip=You do not have the required badge to access this screen
  31256. ui_ac_ShipDetails_EmptySeatPlayerName=EMPTY SEAT
  31257. ui_ac_ShipDetails_GuestJoin=Enter Seat
  31258. ui_ac_ShipDetails_GuestLeave=Leave Ship
  31259. ui_ac_ShipDetails_GuestLocked=Locked
  31260. ui_ac_ShipDetails_GuestOccupied=Occupied
  31261. ui_ac_ShipDetails_Gunner=Gunner
  31262. ui_ac_ShipDetails_OwnerAIOccupied=AI Occupied
  31263. ui_ac_ShipDetails_OwnerLocked=Locked
  31264. ui_ac_ShipDetails_OwnerOpenToAll=Open to All
  31265. ui_ac_ShipDetails_OwnerOpenToLobby=Open to Lobby
  31266. ui_ac_ShipDetails_OwnerOpenToParty=Open to Party
  31267. ui_ac_ShipDetails_Pilot=Pilot
  31268. ui_ac_ShipDetails_ScreenDescGuest=This screen shows the current seat assignments for the selected ship and if slots are available to join.
  31269. ui_ac_ShipDetails_ScreenDescOwner=Use this screen to see what seats are occupied on your ship and whether you would like to make these seats available to players or NPC crewmembers.
  31270. ui_ac_ShipDetails_ScreenName=SHIP DETAILS
  31271. ui_ac_ShipDetails_ShipChangeButtonText=CHANGE SHIP
  31272. ui_ac_ShipDetailsPermissionChangeWarning_ScreenDesc=Applying this change will cause players to be kicked from your ship. Do you still wish to proceed?
  31273. ui_ac_SingleSeaterShipChangeNotice_ScreenDesc=The ship owner has selected a single seat vehicle and can no longer be joined.
  31274. ui_ac_TeamA=Team 1
  31275. ui_ac_TeamB=Team 2
  31276. ui_Accepted=Accepted
  31277. ui_AcceptMission=Accept Contract
  31278. ui_AcceptOffer=Accept Offer
  31279. ui_AccessArenaCommander=Access to the Arena Commander
  31280. ui_Accessible=Accessible
  31281. ui_ACDescLong=Climb into a sim cab and put your pilot skills to the test. Aim to achieve the best lap time in the racing arena, or join a co-op space battle to determine who is the best dogfighter.
  31282. ui_Active_Scanning_Mode=CHARGING PULSE
  31283. ui_AddFriendsHelper=Add contact's handle here
  31284. ui_Alphabetical=Alphabetical
  31285. ui_Apply=Apply
  31286. ui_Apply_all_caps=APPLY
  31287. ui_applyChanges=Apply Changes?
  31288. ui_ApplyFilters=Apply Filters
  31289. ui_ApplyToShip=Apply to Ship
  31290. ui_ApplyTT=Apply Changes
  31291. ui_ApproveTransfer=CONFIRM TRANSFER
  31292. ui_ArmourCapacityUnits=SP
  31293. ui_ArrangeItemsBy=Arrange Items By...
  31294. ui_Auxiliary=Auxiliary
  31295. ui_Available=General
  31296. ui_Avionics=Avionics
  31297. ui_AwaitingMissionData=Select a Contract
  31298. ui_AwaitingMissionDescription=Select an available entry from the left to view its details.
  31299. ui_Back=Back
  31300. ui_BackTT=Back
  31301. ui_Beacon=Beacons
  31302. ui_BeginMatch=Begin Match
  31303. ui_BestLap=BEST LAP
  31304. ui_BlockingMessagePopUpButtonConfirm=Ok
  31305. ui_bodydrag=Drag Body
  31306. ui_bodydragDrop=Drop Body
  31307. UI_BuildingBlocks_Semi=:
  31308. ui_calibration_warning=Warning!\nAlign To Target
  31309. ui_Cancel=Cancel
  31310. ui_Cancel_all_caps=CANCEL
  31311. ui_CancelMission=Cancel Beacon
  31312. ui_Capacity=Capacity
  31313. ui_Captures=CAPTURES
  31314. ui_Cargo_JettisonCargo=Jettison Cargo
  31315. ui_CC_BlendDisabled=Blending Disabled
  31316. ui_CC_BlendEnabled=Blending Enabled
  31317. ui_CC_BlendHint=- Blend multiple sources to customize features -
  31318. ui_CC_RandomizeAll=Randomize All
  31319. ui_CC_RandomizeBrow=Randomize Brow
  31320. ui_CC_RandomizeCheek=Randomize Cheeks
  31321. ui_CC_RandomizeCrown=Randomize Crown
  31322. ui_CC_RandomizeEars=Randomize Ears
  31323. ui_CC_RandomizeEyes=Randomize Eyes
  31324. ui_CC_RandomizeHair=Randomize Hair
  31325. ui_CC_RandomizeHead=Randomize Head
  31326. ui_CC_RandomizeJaw=Randomize Jaw
  31327. ui_CC_RandomizeMouth=Randomize Mouth
  31328. ui_CC_RandomizeNose=Randomize Nose
  31329. ui_CCCamera=CAMERA
  31330. ui_CCEVA=E.V.A.
  31331. ui_CCEVAAdv=E.V.A. (Advanced)
  31332. ui_CCFPS=ON FOOT
  31333. ui_CCFPSAdv=ON FOOT (Advanced)
  31334. ui_CCSpaceFlight=FLIGHT
  31335. ui_CCSpaceFlightAdv=FLIGHT (Advanced)
  31336. ui_CCVehicle=Vehicle
  31337. ui_CG_SR_Mode=Server Renderer (dev only)
  31338. ui_CGAdvanCamControls=Camera - Advanced Camera Controls
  31339. ui_CGEAGeneral=Electronic Access - General
  31340. ui_CGEASpectator=Electronic Access - Spectator
  31341. ui_CGEmotes=Social - Emotes
  31342. ui_CGEVA=E.V.A - All
  31343. ui_CGFPSMovement=On Foot - All
  31344. ui_CGInteraction=Interaction - All
  31345. ui_CGLightController=Lights
  31346. ui_CGOpticalTracking=VOIP, FOIP and Head Tracking
  31347. ui_CGSpaceFlight=Flight_General
  31348. ui_CGSpaceFlightAI=Flight - AI
  31349. ui_CGSpaceFlightCockpit=Flight - Cockpit
  31350. ui_CGSpaceFlightDefensive=Flight - Defensive
  31351. ui_CGSpaceFlightHUD=Flight - HUD
  31352. ui_CGSpaceFlightMining=Flight - Mining
  31353. ui_CGSpaceFlightMissiles=Flight - Missles
  31354. ui_CGSpaceFlightMovement=Flight - Movement
  31355. ui_CGSpaceFlightPower=Flight - Power
  31356. ui_CGSpaceFlightRadar=Flight - Radar
  31357. ui_CGSpaceFlightTargetHailing=Flight - Target Hailing
  31358. ui_CGSpaceFlightTargeting=Flight - Targeting
  31359. ui_CGSpaceFlightTurrets=Flight - Turrets
  31360. ui_CGSpaceFlightView=Flight - View
  31361. ui_CGSpaceFlightWeapons=Flight - Weapons
  31362. ui_CGUIGeneral=Social - General
  31363. ui_CGUIInvite=Social - Invites
  31364. ui_CGVehicleGeneral=Ground Vehicle - General
  31365. ui_CGVehicleGunner=Ground Vehicle - Gunner
  31366. ui_CGVehicleMovement=Ground Vehicle - Movement
  31367. Ui_ChangeMyShip=Change My Ship
  31368. ui_ChangePending=Change Pending
  31369. ui_ChangesApplied=Changes Applied
  31370. ui_ChangesSavedToLoadout=Changes Saved to Loadout
  31371. ui_Chat=Chat
  31372. ui_ChatHelper=Press ENTER to chat
  31373. ui_chemsymbol_Ammonia=NH<font size="%d">3</font>
  31374. ui_chemsymbol_Argon=Ar
  31375. ui_chemsymbol_CarbonDioxide=CO<font size="%d">2</font>
  31376. ui_chemsymbol_CarbonMonoxide=CO
  31377. ui_chemsymbol_Helium=He
  31378. ui_chemsymbol_Hydrogen=H
  31379. ui_chemsymbol_HydrogenDioxide=H<font size="%d">2</font>O
  31380. ui_chemsymbol_Methane=CH<font size="%d">4</font>
  31381. ui_chemsymbol_Methanol=CH<font size="%d">3</font>OH
  31382. ui_chemsymbol_Nitrogen=N
  31383. ui_chemsymbol_Oxygen=O<font size="%d">2</font>
  31384. ui_chemsymbol_Sarin=GB
  31385. ui_chemsymbol_SodiumChloride=NaCl
  31386. ui_chemsymbol_SulphurDioxide=SO<font size="%d">2</font>
  31387. ui_chemsymbol_SulphurMonoxide=SO
  31388. ui_CI_hud_vjoy_cycle=VJoy - Show / Hide (Toggle)
  31389. ui_CI_hud_vjoy_cycleDesc=Shows and hides the VJoy indication
  31390. ui_CIAccelRangeAbs=Acceleration Limiter Up / Down (abs.)
  31391. ui_CIAccelRangeAbsDesc=[PH] Acceleration Limiter Up / Down (abs.) - Decreases / increases acceleration limiter.
  31392. ui_CIAccelRangeDown=Acceleration Limiter Decrease
  31393. ui_CIAccelRangeDownDesc=[PH] Acceleration Limiter Decrease
  31394. ui_CIAccelRangeRel=Acceleration Limiter Up / Down (rel.)
  31395. ui_CIAccelRangeRelDesc=[PH] Acceleration Limiter Up / Down (rel.) - Decreases / increases acceleration limiter relative to old value
  31396. ui_CIAccelRangeUp=Acceleration Limiter Increase
  31397. ui_CIAccelRangeUpDesc=[PH] Acceleration Limiter Increase
  31398. ui_CIAccelScaleAbs=Thrust Magnitude Control Up / Down (abs.)
  31399. ui_CIAccelScaleAbsDesc=[PH] Thrust Magnitude Control Up / Down (abs.) - Decreases / increases acceleration magnitude relative to old value
  31400. ui_CIAccelScaleDown=Thrust Magnitude Control Down
  31401. ui_CIAccelScaleDownDesc=[PH] Thrust Magnitude Control Down - Decreases acceleration magnitude relative to old value
  31402. ui_CIAccelScaleRel=Thrust Magnitude Control Up / Down (rel.)
  31403. ui_CIAccelScaleRelDesc=[PH] Thrust Magnitude Control Up / Down (rel.) - Decreases / increases acceleration magnitude relative to old value
  31404. ui_CIAccelScaleUp=Thrust Magnitude Control Up
  31405. ui_CIAccelScaleUpDesc=[PH] Thrust Magnitude Control Up - Increases acceleration magnitude relative to old value
  31406. ui_CIAdvanCamClearSave=Clear Saved View
  31407. ui_CIAdvanCamDOFDecrease=Decrease DoF
  31408. ui_CIAdvanCamDOFIncrease= Increase DoF
  31409. ui_CIAdvanCamFOVDecrease=Decrease FoV
  31410. ui_CIAdvanCamFOVIncrease=Increase FoV
  31411. ui_CIAdvanCamLoad1=Load View 1
  31412. ui_CIAdvanCamLoad2=Load View 2
  31413. ui_CIAdvanCamLoad3=Load View 3
  31414. ui_CIAdvanCamLoad4=Load View 4
  31415. ui_CIAdvanCamLoad5=Load View 5
  31416. ui_CIAdvanCamLoad6=Load View 6
  31417. ui_CIAdvanCamLoad7=Load View 7
  31418. ui_CIAdvanCamLoad8=Load View 8
  31419. ui_CIAdvanCamLoad9=Load View 9
  31420. ui_CIAdvanCamModifier=Advanced Camera Controls Modifier (Hold)
  31421. ui_CIAdvanCamSave1=Save View 1
  31422. ui_CIAdvanCamSave2=Save View 2
  31423. ui_CIAdvanCamSave3=Save View 3
  31424. ui_CIAdvanCamSave4=Save View 4
  31425. ui_CIAdvanCamSave5=Save View 5
  31426. ui_CIAdvanCamSave6=Save View 6
  31427. ui_CIAdvanCamSave7=Save View 7
  31428. ui_CIAdvanCamSave8=Save View 8
  31429. ui_CIAdvanCamSave9=Save View 9
  31430. ui_CIAdvanCamViewReset=Reset Current View
  31431. ui_CIAdvanCamXOffsetNeg=X Offset Negative
  31432. ui_CIAdvanCamXOffsetPos=X Offset Positive
  31433. ui_CIAdvanCamYOffsetNeg=Y Offset Negative / Spectator Freecam Focal Point Backward
  31434. ui_CIAdvanCamYOffsetPos=Y Offset Positive / Spectator Freecam Focal Point Forward
  31435. ui_CIAdvanCamZOffsetNeg=Z Offset Negative
  31436. ui_CIAdvanCamZOffsetPos=Z Offset Positive
  31437. ui_CIAfterburner=Afterburner
  31438. ui_CIARMode=AR Mode
  31439. ui_CIAttackGroup1=Fire Weapon Group 1
  31440. ui_CIAttackGroup2=Fire Weapon Group 2
  31441. ui_CIAttackGroup3=Fire Weapon Group 3
  31442. ui_CIAttackGroup4=Fire Weapon Group 4
  31443. ui_CIAutoland=Autoland
  31444. ui_CIAutolandDesc=Activate Autoland
  31445. ui_CIBoost=Boost
  31446. ui_CIBrake=Spacebrake
  31447. ui_CICenterAim=Reset aim
  31448. ui_CICockpitCanopyToggleAll_Close_All=Cockpit Canopy\n(Close)
  31449. ui_CICockpitCanopyToggleAll_Open_All=Cockpit Canopy\n(Open)
  31450. ui_CICockpitDoorsCloseAll=Close All Doors
  31451. ui_CICockpitDoorsCloseAllDesc=[PH] Close All Doors
  31452. ui_CICockpitDoorsLockAll=Lock All Doors
  31453. ui_CICockpitDoorsLockAllDesc=[PH] Lock All Doors
  31454. ui_CICockpitDoorsOpenAll=Open All Doors
  31455. ui_CICockpitDoorsOpenAllDesc=[PH] Open All Doors
  31456. ui_CICockpitDoorsToggleAll=Open/Close Doors (Toggle)
  31457. ui_CICockpitDoorsToggleAll_Close_All=Doors\n(Close All)
  31458. ui_CICockpitDoorsToggleAll_Open_All=Doors\n(Open All)
  31459. ui_CICockpitDoorsToggleAllDesc=Toggle Open/Close Doors
  31460. ui_CICockpitDoorsUnlockAll=Unlock All Doors
  31461. ui_CICockpitDoorsUnlockAllDesc=[PH] Unlock All Doors
  31462. ui_CICockpitFlightReady=Flight / Systems Ready
  31463. ui_CICockpitFlightReadyDesc=[PH] Flight / Systems Ready
  31464. ui_CICockpitLockToggleAll=Lock/Unlock Doors (Toggle)
  31465. ui_CICockpitLockToggleAll_Lock_All=Doors\n(Lock All)
  31466. ui_CICockpitLockToggleAll_Unlock_All=Doors\n(Unlock All)
  31467. ui_CICockpitLockToggleAllDesc=Toggle Lock/Unlock Doors
  31468. ui_CICoolerThrottleDown=Decrease Cooler Rate
  31469. ui_CICoolerThrottleUp=Increase Cooler Rate
  31470. ui_CICoupleAimMove=Switch Look Ahead on / off
  31471. ui_CICycleAudioChannel=Cycle through audio channels
  31472. ui_CICycleAudioChannelDesc=[PH] Cycle through audio channels
  31473. ui_CICycleCMBack=Cycle countermeasure ammo (Back)
  31474. ui_CICycleCMFwd=Cycle countermeasure ammo
  31475. ui_CICycleFriendlyBack=Cycle friendly targets (Back)
  31476. ui_CICycleFriendlyFwd=Cycle friendly targets
  31477. ui_CICycleGimbalFreeMode=Gimbal Mode - Free - Swap VJoy / Look Direction (Toggle, Hold)
  31478. ui_CICycleGimbalFreeModeDesc=This will cause the aim reticle to either follow the VJoy indication on the HUD or your look direction.
  31479. ui_CICycleHostileBack=Cycle hostile targets (Back)
  31480. ui_CICycleHostileFwd=Cycle hostile targets
  31481. ui_CICycleIFCSSafeties=Cycle IFCS safeties
  31482. ui_CICycleMouseAimMode=Cycle mouse aim mode
  31483. ui_CICycleMouseMoveMode=Cycle mouse move mode
  31484. ui_CICyclePinnedBack=Cycle pinned targets (Back)
  31485. ui_CICyclePinnedFwd=Cycle pinned targets
  31486. ui_CICycleRadarRange=Radar cycle range
  31487. ui_CICycleTargetsBack=Cycle all targets (Back)
  31488. ui_CICycleTargetsFwd=Cycle all targets
  31489. ui_CICycleView=Cycle camera view
  31490. ui_CICycleViewMode=Cycle camera orbit mode
  31491. ui_CICycleViewSecondary=Cycle camera secondary view
  31492. ui_CICycleWeaponAmmoBack=Cycle Weapon Ammo (Back)
  31493. ui_CICycleWeaponAmmoFwd=Cycle Weapon Ammo
  31494. ui_CIDecoupledBrake=Decoupled spacebrake
  31495. ui_CIDecoupledPitch=Decoupled pitch
  31496. ui_CIDecoupledPitchDown=Decoupled pitch down
  31497. ui_CIDecoupledPitchUp=Decoupled pitch up
  31498. ui_CIDecoupledRoll=Decoupled roll
  31499. ui_CIDecoupledRollLeft=Decoupled roll left
  31500. ui_CIDecoupledRollRight=Decoupled roll right
  31501. ui_CIDecoupledStrafeBack=Decoupled strafe back
  31502. ui_CIDecoupledStrafeDown=Decoupled strafe down
  31503. ui_CIDecoupledStrafeFwd=Decoupled strafe forward
  31504. ui_CIDecoupledStrafeFwdBack=Decoupled strafe forward / back
  31505. ui_CIDecoupledStrafeLeft=Decoupled strafe left
  31506. ui_CIDecoupledStrafeLeftRight=Decoupled strafe left / right
  31507. ui_CIDecoupledStrafeRight=Decoupled strafe right
  31508. ui_CIDecoupledStrafeUp=Decoupled strafe up
  31509. ui_CIDecoupledStrafeUpDown=Decoupled strafe up / down
  31510. ui_CIDecoupledYaw=Decoupled yaw
  31511. ui_CIDecoupledYawLeft=Decoupled yaw left
  31512. ui_CIDecoupledYawRight=Decoupled yaw right
  31513. ui_CIDecreaseMiningThrottle=Decrease Mining Laser Power
  31514. ui_CIDecreaseMiningThrottleDesc=[PH] Decrease Mining Laser Power
  31515. ui_CIDeselectEntity=Deselect Target
  31516. ui_CIDeselectEntityDesc=Deselects the currently selected target
  31517. ui_CIDropItem=Drop Item
  31518. ui_CIDropItemDesc=[PH] Drop Item
  31519. ui_CIDynamicZoomIn=Dynamic zoom in
  31520. ui_CIDynamicZoomInOut=Dynamic zoom in and out
  31521. ui_CIDynamicZoomOut=Dynamic zoom out
  31522. ui_CIEject=Eject
  31523. ui_CIEmergencyExit=Emergency Exit Seat
  31524. ui_CIEmergencyExitDesc=Press LShift + H to engage emergency exit
  31525. ui_CIEmoteAgree=Agree
  31526. ui_CIEmoteAngry=Angry
  31527. ui_CIEmoteAtease=At Ease
  31528. ui_CIEmoteAttention=Attention
  31529. ui_CIEmoteBlah=Blah
  31530. ui_CIEmoteBored=Bored
  31531. ui_CIEmoteBow=Bow
  31532. ui_CIEmoteBurp=Burp
  31533. ui_CIEmoteCheer=Cheer
  31534. ui_CIEmoteChicken=Chicken
  31535. ui_CIEmoteClap=Clap
  31536. ui_CIEmoteCome=Come
  31537. ui_CIEmoteCry=Cry
  31538. ui_CIEmoteDance=Dance
  31539. ui_CIEmoteDisagree=Disagree
  31540. ui_CIEmoteFailure=Failure
  31541. ui_CIEmoteFlex=Flex
  31542. ui_CIEmoteFlirt=Flirt
  31543. ui_CIEmoteForward=Forward
  31544. ui_CIEmoteGasp=Gasp
  31545. ui_CIEmoteGloat=Gloat
  31546. ui_CIEmoteGreet=Greet
  31547. ui_CIEmoteLaugh=Laugh
  31548. ui_CIEmoteLaunch=Confirm Launch
  31549. ui_CIEmoteLaunchDesc=Confirms the launch of the vehicle
  31550. ui_CIEmoteLeft=Left
  31551. ui_CIEmoteNo=No
  31552. ui_CIEmotePoint=Point
  31553. ui_CIEmoteRight=Right
  31554. ui_CIEmoteRude=Rude
  31555. ui_CIEmoteSalute=Salute
  31556. ui_CIEmoteSit=Sit
  31557. ui_CIEmoteSleep=Sleep
  31558. ui_CIEmoteSmell=Smell
  31559. ui_CIEmoteStop=Stop
  31560. ui_CIEmoteTaunt=Taunt
  31561. ui_CIEmoteThreaten=Threaten
  31562. ui_CIEmoteWait=Wait
  31563. ui_CIEmoteWave=Wave
  31564. ui_CIEmoteWhistle=Whistle
  31565. ui_CIEmoteYes=Yes
  31566. ui_CIEquipHelmetToggle=Equip Helmet (Toggle)
  31567. ui_CIEquipHelmetToggle_Equip=Helmet\n(Equip)
  31568. ui_CIEquipHelmetToggle_Unequip=Helmet\n(Unequip)
  31569. ui_CIEVABoost=Boost
  31570. ui_CIEVABrake=Brake
  31571. ui_CIEVAFreelook=Freelook (Hold)
  31572. ui_CIEVAPitch=Pitch Up/Down
  31573. ui_CIEVAPitchDown=Pitch Down
  31574. ui_CIEVAPitchUp=Pitch Up
  31575. ui_CIEVARoll=Roll Left/Right
  31576. ui_CIEVARollLeft=Roll Left
  31577. ui_CIEVARollRight=Roll Right
  31578. ui_CIEVAStrafeBack=Strafe Backward
  31579. ui_CIEVAStrafeDown=Strafe Down
  31580. ui_CIEVAStrafeForward=Strafe Forward
  31581. ui_CIEVAStrafeLateral=Strafe Left/Right
  31582. ui_CIEVAStrafeLeft=Strafe Left
  31583. ui_CIEVAStrafeLongitudinal=Strafe Forward/Backward
  31584. ui_CIEVAStrafeRight=Strafe Right
  31585. ui_CIEVAStrafeUp=Strafe Up
  31586. ui_CIEVAStrafeVertical=Strafe Up/Down
  31587. ui_CIEVAViewPitch=View Up/Down
  31588. ui_CIEVAViewPitchDown=View Down
  31589. ui_CIEVAViewPitchUp=View Up
  31590. ui_CIEVAViewYaw=View Left/Right
  31591. ui_CIEVAViewYawLeft=View Left
  31592. ui_CIEVAViewYawRight=View Right
  31593. ui_CIEVAYaw=Yaw Left/Right
  31594. ui_CIEVAYawLeft=Yaw Left
  31595. ui_CIEVAYawRight=Yaw Right
  31596. ui_CIExit=Exit seat
  31597. ui_CIFOIPRecalibrate=FOIP Recalibrate 
  31598. ui_CIFOIPRecalibrateDesc=[PH] FOIP Recalibrate
  31599. ui_CIForceRespawn=Force Re-spawn (E.V.A. / On Foot)
  31600. ui_CIFPSAimDownSight=Aim Down Sight
  31601. ui_CIFPSAttack1=Firearm - Attack
  31602. ui_CIFPSAttackMelee=Melee - Attack (Ranged Weapon + Takedowns)
  31603. ui_CIFPSAuxiliaryWeaponAction=FPS Underbarrel Attachment Action
  31604. ui_CIFPSAuxiliaryWeaponActionDesc=[PH] FPS Underbarrel Attachment Action
  31605. ui_CIFPSAxisLookPitch=Look (Pitch)
  31606. ui_CIFPSAxisLookYaw=Look (Yaw)
  31607. ui_CIFPSAxisMoveForwardBackward=Move Forward / Backward
  31608. ui_CIFPSAxisMoveLeftToRight=Move Left / Right
  31609. ui_CIFPSCancelItem=Cancel Item List
  31610. ui_CIFPSCombatHeal=Heal
  31611. ui_CIFPSCombatHealTarget=Heal Target
  31612. ui_CIFPSHandGrenade=Hand Grenade
  31613. ui_CIFPSHoldBreath=Hold Breath (ADS)
  31614. ui_CIFPSHolsterWeapon=Holster Weapon
  31615. ui_CIFPSHolsterWeapon_Equip_Previous=Equip Previous Weapon
  31616. ui_CIFPSHolsterWeapon_Holster=Holster Weapon
  31617. ui_CIFPSHolsterWeapon_LowerFists=Lower Fists
  31618. ui_CIFPSLeanLeft=Lean Left
  31619. ui_CIFPSLeanRight=Lean Right
  31620. ui_CIFPSListGadgets=Gadgets List
  31621. ui_CIFPSListGrenades=Grenades List
  31622. ui_CIFPSListLargeWeapons=Large Weapons List
  31623. ui_CIFPSListMediumWeapons=Medium Weapons List
  31624. ui_CIFPSListSmallWeapons=Small Weapons List
  31625. ui_CIFPSMeleeAttackHeavyLeft=Melee - Attack Heavy Left (Hold)
  31626. ui_CIFPSMeleeAttackHeavyRight=Melee - Attack Heavy Right (Hold) 
  31627. ui_CIFPSMeleeAttackLightLeft=Melee - Attack Light Left 
  31628. ui_CIFPSMeleeAttackLightRight=Melee - Attack Light Right
  31629. ui_CIFPSMeleeBlock=Melee - Block (Hold)
  31630. ui_CIFPSMoveBack=Move Backwards
  31631. ui_CIFPSMoveDodgeBack=Dodge Back 
  31632. ui_CIFPSMoveDodgeLeft=Dodge left 
  31633. ui_CIFPSMoveDodgeRight=Dodge Right
  31634. ui_CIFPSMoveForward=Move Forward
  31635. ui_CIFPSMoveJump=Jump
  31636. ui_CIFPSMoveLeft=Move Left
  31637. ui_CIFPSMoveModeAccelerate=Speed Throttle Accelerate
  31638. ui_CIFPSMoveModeDecelerate=Speed Throttle Decelerate
  31639. ui_CIFPSMoveModeSpeedDec=Default Movement Speed Decrease
  31640. ui_CIFPSMoveModeSpeedInc=Default Movement Speed Increase
  31641. ui_CIFPSMoveModeSprint=Sprint
  31642. ui_CIFPSMoveModeWalk=Walk
  31643. ui_CIFPSMoveRight=Move Right
  31644. ui_CIFPSNextItem=Next Item
  31645. ui_CIFPSNextWeapon=Next Weapon
  31646. ui_CIFPSOpenLoadout=Loadout
  31647. ui_CIFPSOxygenCapsule=Refill Oxygen
  31648. ui_CIFPSOxygenCapsuleDesc=[PH] Refill Oxygen
  31649. ui_CIFPSPadMoveJump=Jump
  31650. ui_CIFPSPadStanceProne=Prone
  31651. ui_CIFPSPreviousItem=Previous Item
  31652. ui_CIFPSPreviousWeapon=Previous Weapon
  31653. ui_CIFPSProneRollLeft=Roll Left (while Prone)
  31654. ui_CIFPSProneRollRight=Roll Right (while Prone)
  31655. ui_CIFPSReload=Reload
  31656. ui_CIFPSSelectContract=Select Contract Item
  31657. ui_CIFPSSelectContractDesc=[PH] Select Contract Item
  31658. ui_CIFPSSelectGadget=Select Gadget
  31659. ui_CIFPSSelectItem=Take Item
  31660. ui_CIFPSSelectMeleeWeapon=Select Melee
  31661. ui_CIFPSSelectMeleeWeaponDesc=[PH] Select Melee
  31662. ui_CIFPSSelectPrimary=Select Primary Weapon
  31663. ui_CIFPSSelectSecondary=Select Secondary Weapon
  31664. ui_CIFPSSelectSidearm=Select Sidearm
  31665. ui_CIFPSSelectUnarmedCombat=Pull up fists
  31666. ui_CIFPSStanceCrouch=Crouch
  31667. ui_CIFPSStanceCrouch_Crouch=Crouch
  31668. ui_CIFPSStanceCrouch_Stand=Stand
  31669. ui_CIFPSStanceProne=Prone
  31670. ui_CIFPSStanceProne_Prone=Prone
  31671. ui_CIFPSStanceProne_Stand=Stand
  31672. ui_CIFPSToggle1stPersonFreeLook=Free Look (Hold)
  31673. ui_CIFPSToggle1stPersonFreeLookDesc=Holding enables free look in first person
  31674. ui_CIFPSToggle3rdPersonFreeView=Free View Camera (Hold)
  31675. ui_CIFPSToggle3rdPersonFreeViewDesc=Holding allows free view camera in third person
  31676. ui_CIFPSToggleCursorInput=Cursor Input (Toggle)
  31677. ui_CIFPSToggleFlashLight=Flashlight (Toggle)
  31678. ui_CIFPSToggleFlashLight_Disable=Flashlight\n(Disable)
  31679. ui_CIFPSToggleFlashLight_Enable=Flashlight\n(Enable)
  31680. ui_CIFPSToggleMagBoots=Magnetic Boots (Toggle)
  31681. ui_CIFPSToggleThirdPerson=Third Person View (Toggle)
  31682. ui_CIFPSUse=Use
  31683. ui_CIFPSUseAttachmentBottom=[PH] Use Attachment Bottom
  31684. ui_CIFPSUseAttachmentTop=[PH] Use Attachment Top
  31685. ui_CIFPSUseItem=Throw Item
  31686. ui_CIFPSVisorModeNext=Visor Mode (Next)
  31687. ui_CIFPSVisorModePrev=Visor Mode (Previous)
  31688. ui_CIFPSWeaponChangeFireMode=Change Fire Mode
  31689. ui_CIFPSWeaponStanceToggle=Weapon Stance (Toggle)
  31690. ui_CIFPSZoomIn=Zoom In (ADS)
  31691. ui_CIFPSZoomInOut=Zoom In / Out (ADS)
  31692. ui_CIFPSZoomOut=Zoom Out (ADS)
  31693. ui_CIGimbalLock=Cycle Gimbal Assist / Standard Gimbal / Gimbal Lock modes
  31694. ui_CIGimbalLock_Gimbal_Assist=Gimbal Mode Cycle\n(Engage Gimbal Assist)
  31695. ui_CIGimbalLock_Gimbal_Free=Gimbal Mode Cycle\n(Engage Free Gimbals)
  31696. ui_CIGimbalLock_Gimbal_Lock=Gimbal Mode Cycle\n(Engage Gimbal Lock)
  31697. ui_CIGimbalMode=Gimbal Mode - Cycle (Fixed, Auto, Free)
  31698. ui_CIGimbalModeDesc=Switches the used gimbal mode if its available
  31699. ui_CIHailTarget=Hail Target
  31700. ui_CIHailTargetDesc=[PH] HailTarget
  31701. ui_CIHeadTrackCalibrate=Head Tracking Recalibrate
  31702. ui_CIHeadTrackCalibrateDesc=Recenters Head Tracking
  31703. ui_CIHeadTrackEnabled=Enable Head Tracking (Toggle)
  31704. ui_CIHeadTrackEnabledDesc=Switches head tracking on / off (Toggle)
  31705. ui_CIHeadTrackHold=Head Tracking (Hold)
  31706. ui_CIHeadTrackHoldDesc=Enables head tracking as long as the button is held down
  31707. ui_CIHUDCancel=HUD back / cancel
  31708. ui_CIHUDConfirm=HUD confirm
  31709. ui_CIHUDCycleScreenBackward=HUD cycle screen backward
  31710. ui_CIHUDCycleScreenForward=HUD cycle screen forward
  31711. ui_CIHUDInteract=HUD interact mode (Toggle)
  31712. ui_CIHUDMaximise=HUD maximise (Toggle)
  31713. ui_CIHUDOverview=HUD show overview
  31714. ui_CIHUDPanelDown=HUD move focus down
  31715. ui_CIHUDPanelLeft=HUD move focus left
  31716. ui_CIHUDPanelRight=HUD move focus right
  31717. ui_CIHUDPanelUp=HUD move focus up
  31718. ui_CIHUDPower=HUD show power management
  31719. ui_CIHUDShields=HUD show shield management
  31720. ui_CIHUDToggleCursor=HUD mouse cursor (Toggle)
  31721. ui_CIHUDWeapons=HUD show weapons grouping
  31722. ui_CIIncreaseMiningThrottle=Increase Mining Laser Power
  31723. ui_CIIncreaseMiningThrottleDesc=[PH] Increase Mining Laser Power
  31724. ui_CIInnerThought=Inner Thought
  31725. ui_CIInnerThoughtSecondary=Inner Thought Secondary
  31726. ui_CIInpsectItem=Inspect Item
  31727. ui_CIInpsectItemDesc=[PH] Inspect Item
  31728. ui_CIInteract=Interact / USE
  31729. ui_CIInteractionActivate=Activate Inner Thought
  31730. ui_CIInteractionActivateDesc=[PH] Activate Interaction
  31731. ui_CIInteractionFocus=Focus
  31732. ui_CIInteractionFocusDesc=[PH] Focus
  31733. ui_CIInteractionMode=Interaction Mode
  31734. ui_CIInteractionModeDesc=[PH] Interaction Mode
  31735. ui_CIInteractionPersonal=Personal Inner Thought
  31736. ui_CIInteractionPersonalDesc=[PH] Personal Inner Thought
  31737. ui_CIInteractionPersonalInventory=Personal Commodity Inventory (Toggle)
  31738. ui_CIInteractionPlacementX=Placement left / right
  31739. ui_CIInteractionPlacementXDesc=[PH] Placement left / right
  31740. ui_CIInteractionPlacementY=Placement up / down
  31741. ui_CIInteractionPlacementYDesc=[PH] Placement up / down
  31742. ui_CIInteractionQuick=Interaction quick select
  31743. ui_CIInteractionQuickDesc=Interaction quick select
  31744. ui_CIInviteIgnore=Ignore Invite (hold)
  31745. ui_CIInviteIgnoreDesc=[PH] Ignore Invite
  31746. ui_CILandingTargetLock=Landing Target Lock On (Toggle)
  31747. ui_CILaunchCM=Launch countermeasure
  31748. ui_CILaunchMissile=Launch missile (Hold)
  31749. ui_CILockMissile=Acquire missile lock (Tap)
  31750. ui_CILockTargeted=Lock focused target
  31751. ui_CILockTargetedDesc=[PH] Lock focused target
  31752. ui_CILookAheadOn=Enable / Disable Look Ahead
  31753. ui_CILookAheadOnDesc=Enables and disables Look Ahead Mode
  31754. ui_CILookAheadStartTargetTracking=Look At Selected Target (Toggle, Hold)
  31755. ui_CILookAheadStartTargetTrackingDesc=Allows you to track a locked target with your head
  31756. ui_CILookBehind=Look behind
  31757. ui_CIMap=Map
  31758. ui_CIMapDesc=[PH] Map
  31759. ui_CIMatchTargetSpeed=Match target velocity
  31760. ui_CIMFDSnapDown=MFD Down
  31761. ui_CIMFDSnapLeft=MFD Left
  31762. ui_CIMFDSnapRight=MFD Right
  31763. ui_CIMFDSnapUp=MFD Up
  31764. ui_CIMiningMode=Mining Mode (Toggle)
  31765. ui_CIMiningMode_Disable=Mining Mode\n(Disable)
  31766. ui_CIMiningMode_Enable=Mining Mode\n(Enable)
  31767. ui_CIMiningModeDesc=[PH] Mining Mode Toggle
  31768. ui_CIMiningThrottle=Increase / Decrease Mining Laser Power
  31769. ui_CIMiningThrottleDesc=[PH] Increase / Decrease Mining Laser Power
  31770. ui_CIMobiGlas=MobiGlas
  31771. ui_CIModifyPort=Port Modification Interact
  31772. ui_CIOpenScoreboard=Scoreboard
  31773. ui_CIPinTargeted=Pin Currently Selected Target
  31774. ui_CIPitch=Pitch
  31775. ui_CIPitchAim=Aim up / down
  31776. ui_CIPitchDown=Pitch down
  31777. ui_CIPitchUp=Pitch up
  31778. ui_CIPitchView=Look up / down
  31779. ui_CIPowerPreset1=Power preset 1 (increase & decrease others)
  31780. ui_CIPowerPreset2=Power preset 2 (increase & decrease others)
  31781. ui_CIPowerPreset3=Power preset 3 (increase & decrease others)
  31782. ui_CIPowerPresetToggle1=Power preset 1 (Toggle)
  31783. ui_CIPowerPresetToggle2=Power preset 2 (Toggle)
  31784. ui_CIPowerPresetToggle3=Power preset 3 (Toggle)
  31785. ui_CIPowerResetFocus=Reset Power Distribution
  31786. ui_CIPowerThrottleDown=Decrease Power
  31787. ui_CIPowerThrottleMax=Increase Power Max
  31788. ui_CIPowerThrottleMin=Decrease Power Min
  31789. ui_CIPowerThrottleUp=Increase Power
  31790. ui_CIPowerToggle=Power (Toggle)
  31791. ui_CIPowerToggle_Disable=Power\n(Disable)
  31792. ui_CIPowerToggle_Enable=Power\n(Enable)
  31793. ui_CIPowerToggleDesc=[PH] Power (Toggle)
  31794. ui_CIProximityPushToTalk=VOIP Push To Talk (Proximity only)
  31795. ui_CIProximityPushToTalkDesc=[PH] VOIP Push To Talk (Proximity only)
  31796. ui_CIPushToHeadTrack=FOIP Head Tracking (Toggle)
  31797. ui_CIPushToHeadTrackDesc=[PH] FOIP Head Tracking (Toggle)
  31798. ui_CIPushToTalk=VOIP Push To Talk
  31799. ui_CIPushToTalkDesc=[PH] VOIP Push To Talk
  31800. ui_CIQuantumDriveToggle=Quantum Drive
  31801. ui_CIQuantumTravelSystemToggle=Quantum Travel System (Toggle)
  31802. ui_CIQuantumTravelSystemToggle_Disable=Quantum Drive\n(Disable)
  31803. ui_CIQuantumTravelSystemToggle_Enable=Quantum Drive\n(Enable)
  31804. ui_CIRadarPIBToggle=Personal Identification Broadcast System (Toggle)
  31805. ui_CIRespawn=Re-spawn
  31806. ui_CIRoll=Roll
  31807. ui_CIRollLeft=Roll left
  31808. ui_CIRollRight=Roll right
  31809. ui_CIRotateAimDown=Aim down
  31810. ui_CIRotateAimLeft=Aim left
  31811. ui_CIRotateAimRight=Aim right
  31812. ui_CIRotateAimUp=Aim up
  31813. ui_CIRotateViewDown=Look down
  31814. ui_CIRotateViewLeft=Look left
  31815. ui_CIRotateViewRight=Look right
  31816. ui_CIRotateViewUp=Look up
  31817. ui_CIScanningActivate=Activate Scanning
  31818. ui_CIScanningActivateDesc=[PH] Activate Scanning
  31819. ui_CIScanningFocus=Scanning Mode - Focus Target
  31820. ui_CIScanningFocusDesc=[PH] Scanning Mode - Focus Target
  31821. ui_CIScanningMode=Scanning Mode (Toggle)
  31822. ui_CIScanningMode_Disable=Scan Mode\n(Disable)
  31823. ui_CIScanningMode_Enable=Scan Mode\n(Enable)
  31824. ui_CIScanningModeDesc=[PH] Scanning Mode Toggle
  31825. ui_CIScanningRadarAngDec=Scanning Decrease Radar Angle
  31826. ui_CIScanningRadarAngDecDesc=[PH] Scanning Decrease Radar Angle
  31827. ui_CIScanningRadarAngInc=Scanning Increase Radar Angle 
  31828. ui_CIScanningRadarAngIncDesc=[PH] Scanning Increase Radar Angle
  31829. ui_CIScanningRadarPing=Scanning Radar Ping
  31830. ui_CIScanningRadarPingDesc=[PH] Scanning Radar Ping
  31831. ui_CIScanningTag=Scanning Mode - Tag Target
  31832. ui_CIScanningTagDesc=[PH] Scanning Mode - Tag Target
  31833. ui_CISelfDestruct=Self Destruct
  31834. ui_CIShieldLevelBack=Shield raise level back
  31835. ui_CIShieldLevelBottom=Shield raise level bottom
  31836. ui_CIShieldLevelFront=Shield raise level front
  31837. ui_CIShieldLevelLeft=Shield raise level left
  31838. ui_CIShieldLevelReset=Shield reset levels
  31839. ui_CIShieldLevelRight=Shield raise level right
  31840. ui_CIShieldLevelTop=Shield raise level top
  31841. ui_CISpectatorCamNext=Spectator Camera (Next)
  31842. ui_CISpectatorCamPrev=Spectator Camera (Previous)
  31843. ui_CISpectatorHudToggle=Spectator Camera HUD (Toggle)
  31844. ui_CISpectatorModeNext=Spectator Camera Mode (Next)
  31845. ui_CISpectatorModePrev=Spectator Camera Mode (Previous)
  31846. ui_CISpectatorRotatePitch=Spectator Camera Rotate Pitch
  31847. ui_CISpectatorRotateYaw=Spectator Camera Rotate Yaw
  31848. ui_CISpectatorTargetLock=Spectator Camera Lock Target
  31849. ui_CISpectatorTargetNext=Spectator Camera Target (Next)
  31850. ui_CISpectatorTargetPrev=Spectator Camera Target (Previous)
  31851. ui_CISpectatorZoom=Spectator Camera Zoom
  31852. ui_CISpectatorZoomIn=Spectator Camera Zoom In
  31853. ui_CISpectatorZoomOut=Spectator Camera Zoom Out
  31854. ui_CISpeedRangeAbs=Speed Limiter (Abs.)
  31855. ui_CISpeedRangeAbsDesc=[PH] Speed Limiter (Abs.)
  31856. ui_CISpeedRangeDown=Speed Limiter Decrease
  31857. ui_CISpeedRangeDownDesc=[PH] Speed Limiter Decrease
  31858. ui_CISpeedRangeRel=Speed Limiter (Rel.)
  31859. ui_CISpeedRangeRelDesc=[PH] Speed Limiter (Rel.)
  31860. ui_CISpeedRangeUp=Speed Limiter Increase
  31861. ui_CISpeedRangeUpDesc=[PH] Speed Limiter Increase
  31862. ui_CIStrafeBack=Throttle back
  31863. ui_CIStrafeDown=Strafe down
  31864. ui_CIStrafeFwd=Throttle forward
  31865. ui_CIStrafeFwdBack=Throttle forward / back
  31866. ui_CIStrafeLeft=Strafe left
  31867. ui_CIStrafeLeftRight=Strafe left / right
  31868. ui_CIStrafeLongitudinalInvert=Strafe forward / back Invert
  31869. ui_CIStrafeLongitudinalInvertDesc=Inverts Strafe Longitudinal Absolute Axis Half (Neutral - Backward)
  31870. ui_CIStrafeRight=Strafe right
  31871. ui_CIStrafeUp=Strafe up
  31872. ui_CIStrafeUpDown=Strafe up / down
  31873. ui_CISubtargetBack=Cycle Sub-Target (Back)
  31874. ui_CISubtargetCategoryBackDesc=Cycle Sub-Target Category (Back)
  31875. ui_CISubtargetCategoryFwdDesc=Cycle Sub-Target Category
  31876. ui_CISubtargetFwd=Cycle Sub-Target
  31877. ui_CISubtargetRoot=Reset Sub-Target
  31878. ui_CITargetHeadTracking=Target focus
  31879. ui_CITargetNearestFriendly=Target nearest friendly
  31880. ui_CITargetNearestHostile=Target nearest hostile
  31881. ui_CITargetReticleFocus=Select Target Under Reticle
  31882. ui_CITargetReticleFocusDesc=Selects the target which is currently under the reticle
  31883. ui_CITargetReticleMode=Switch Flight Lead / Lag Reticle (Toggle)
  31884. ui_CITargetTrackingAutoZoomEnabled=Auto Zoom On Selected Target On / Off (Toggle, Hold)
  31885. ui_CITargetTrackingAutoZoomEnabledDesc=Allows you to enable and disable auto zoom on selected targets.
  31886. ui_CIThrottle=Throttle up / down (abs.)
  31887. ui_CIThrottleDown=Throttle down
  31888. ui_CIThrottleMax=Throttle max
  31889. ui_CIThrottleMinMax=Throttle min / max (Toggle)
  31890. ui_CIThrottleRel=Throttle up / down (rel.)
  31891. ui_CIThrottleUp=Throttle up
  31892. ui_CIThrottleZero=Throttle zero
  31893. ui_CIThrowPowerDecrease=Decrease Throw Power
  31894. ui_CIThrowPowerDecreaseDesc=[PH] Decrease Throw Power
  31895. ui_CIThrustAbsFull=Thrust Absolute Axis Full
  31896. ui_CIThrustAbsFullDesc=Absolute Thrust Axis On The Full Range (Forward - Backward)
  31897. ui_CIThrustAbsHalf=Thrust Absolute Axis Half
  31898. ui_CIThrustAbsHalfDesc=Absolute Thrust Axis On The Half Range (Forward - Neutral)
  31899. ui_CIThrustBackward=Thrust Backward
  31900. ui_CIThrustBackwardDesc=Thrust Backward (Simulated Analog Stick)
  31901. ui_CIThrustForward=Thrust Forward
  31902. ui_CIThrustForwardDesc=Thrust Forward (Simulated Analog Stick)
  31903. ui_CIThrustMax=Thrust Max Snap
  31904. ui_CIThrustMaxDesc=Snaps Thrust To 100%
  31905. ui_CIThrustMin=Thrust Min Snap
  31906. ui_CIThrustMinDesc=Snaps Thrust to -100%
  31907. ui_CIToggleComstab=Command level stability (Toggle)
  31908. ui_CIToggleCruise=Cruise Control (Toggle)
  31909. ui_CIToggleCruise_Disable=Cruise Control\n(Disable)
  31910. ui_CIToggleCruise_Enable=Cruise Control\n(Enable)
  31911. ui_CIToggleCruiseDesc=Toggles Cruise Control mode on and off
  31912. ui_CIToggleDecoupledMode=Decoupled mode (Toggle)
  31913. ui_CIToggleDecoupledMode_State_Disable=Decoupled mode\n(Disable)
  31914. ui_CIToggleDecoupledMode_State_Enable=Decoupled mode\n(Enable)
  31915. ui_CIToggleESP=E.S.P. (Toggle)
  31916. ui_CIToggleESP_Disable=E.S.P\n(Disable)
  31917. ui_CIToggleESP_Enable=E.S.P\n(Enable)
  31918. ui_CIToggleExteriorLights=Exterior Lights (Toggle)
  31919. ui_CIToggleExteriorLightsDesc=[PH] Exterior Lights (Toggle)
  31920. ui_CIToggleGSafe=G-force safety (Toggle)
  31921. ui_CIToggleGSafe_Disable=G-Safe\n(Disable)
  31922. ui_CIToggleGSafe_Enable=G-Safe\n(Enable)
  31923. ui_CIToggleInteriorLights=Interior Lights (Toggle)
  31924. ui_CIToggleInteriorLightsDesc=[PH] Interior Lights (Toggle)
  31925. ui_CIToggleLandingMode=Autoland Mode (Toggle)
  31926. ui_CIToggleLandingSystem=Landing System (Toggle)
  31927. ui_CIToggleLandingSystem_Deploy=Landing Gear\n(Deploy)
  31928. ui_CIToggleLandingSystem_Retract=Landing Gear\n(Retract)
  31929. ui_CIToggleLights=Headlights (Toggle)
  31930. ui_CIToggleLights_Disable=Headlights\n(Disable)
  31931. ui_CIToggleLights_Enable=Headlights\n(Enable)
  31932. ui_CIToggleMiningLaserFire=Fire Mining Laser (Toggle)
  31933. ui_CIToggleMiningLaserFireDesc=[PH] Fire Mining Laser (Toggle)
  31934. ui_CIToggleMiningLaserType=Switch Mining Laser (Toggle)
  31935. ui_CIToggleMiningLaserTypeDesc=[PH] Switch Mining Laser (Toggle)
  31936. ui_CIToggleSpeedLimiter=Speed Limiter (Toggle)
  31937. ui_CIToggleSpeedLimiterDesc=Toggles Speed Limiter on and off
  31938. ui_CIToggleVTOL=Toggle VTOL
  31939. ui_CIToggleVTOL_Disable=VTOL\n(Disable)
  31940. ui_CIToggleVTOL_Enable=VTOL\n(Enable)
  31941. ui_CITurretGyroMode=Turret Gyro Stabilization (Toggle)
  31942. ui_CITurretGyroMode_Disable=Gyro Stabilization\n(Disable)
  31943. ui_CITurretGyroMode_Enable=Gyro Stabilization\n(Enable)
  31944. ui_CITurretGyroModeDesc=[PH] Turret Gyro Stabilization (Toggle)
  31945. ui_CIUI2DCursor=2D UI Cursor Toggle
  31946. ui_CIUIChatFocus=Chat Window Focus
  31947. ui_CIUIChatToggle=Chat Window (Toggle)
  31948. ui_CIUIContactsToggle=CommLink App (Toggle)
  31949. ui_CIUIInviteAccept=Accept Invite
  31950. ui_CIUIInviteBlock=Block Invite
  31951. ui_CIUIInviteReject=Reject Invite
  31952. ui_CIUnlockView=Freelook (Hold)
  31953. ui_CIUnlockViewHold=Freelook (Hold)
  31954. ui_CIVehicleBrake=Brake
  31955. ui_CIVehicleDriveAxis=Drive Forward / Backward
  31956. ui_CIVehicleDriveAxisTurn=Turn Left / Right
  31957. ui_CIVehicleDriveBackward=Drive Backward
  31958. ui_CIVehicleDriveForward=Drive Forward
  31959. ui_CIVehicleDriveLeft=Turn Left
  31960. ui_CIVehicleDriveRight=Turn Right
  31961. ui_CIVehicleHorn=Horn
  31962. ui_CIVehiclePrimaryFire=Primary Fire
  31963. ui_CIVehicleSecondaryFire=Secondary Fire
  31964. ui_CIViewSelf=FOIP Selfie Cam
  31965. ui_CIViewSelfDesc=[PH] FOIP Selfie Cam
  31966. ui_CivilianLoadouts=Civilian Loadouts
  31967. ui_CIYaw=Yaw
  31968. ui_CIYawAim=Aim left / right
  31969. ui_CIYawLeft=Yaw left
  31970. ui_CIYawRight=Yaw right
  31971. ui_CIYawRollSwap=Swap Yaw / Roll (Toggle)
  31972. ui_CIYawView=Look left / right
  31973. ui_CIZoomIn=Zoom in (3rd person view)
  31974. ui_CIZoomOut=Zoom out (3rd person view)
  31975. ui_ClassSelection=Class Selection
  31976. ui_ClIFCSShift=IFCS Mode Shift
  31977. ui_CLOpticalTracking=VOIP, FOIP and Head Tracking
  31978. ui_Close=Close
  31979. ui_CMBlank=Clear All Device Bindings
  31980. ui_CMBlankDesc=Unbinds all controls and activation modes for each selected device
  31981. ui_CMGamePadAdvanced=Rheolydd Cymhleth
  31982. ui_CMGamePadBasic=Gamepad Basic
  31983. ui_CMGamePadBasic2=Gamepad Basic 2
  31984. ui_CMGamePadLegacy=Gamepad Legacy
  31985. ui_CMJoystickLogitechG940=Logitech G940
  31986. ui_CMJoystickSaitekX52=Saitek X52
  31987. ui_CMJoystickSaitekX52Pro=Saitek X52 Pro
  31988. ui_CMJoystickSaitekX55=Saitek X55
  31989. ui_CMJoystickSaitekX56=Saitek X56
  31990. ui_CMJoystickTMWarthog=Thrustmaster Warthog
  31991. ui_CMJoystickXRoll=Joystick - Roll & Yaw Swap
  31992. ui_CMKeyboardAdvanced=Keyboard Advanced
  31993. ui_CMKeyboardBasic=Keyboard Basic
  31994. ui_CMKeyboardLegacy=Keyboard Legacy
  31995. ui_CMKeyboardModSwap=Keyboard Ctrl Modifier
  31996. ui_COAccelRange=Acceleration Limiter (Abs.)
  31997. ui_COAimMode=Aim Mode
  31998. ui_COAimModePitch=Aim Mode (Pitch)
  31999. ui_COAimModeYaw=Aim Mode (Yaw)
  32000. ui_COAnyVehicle=Any Vehicle
  32001. ui_CODynamicZoom=Dynamic Zoom
  32002. ui_COFlight=Flight 
  32003. ui_COFlightAim=Flight Aim
  32004. ui_COFlightAimPitch=Flight Aim (Pitch)
  32005. ui_COFlightAimYaw=Flight Aim (Yaw)
  32006. ui_COFlightMove=Flight Movement
  32007. ui_COFlightPitch=Flight (Pitch)
  32008. ui_COFlightRoll=Flight (Roll)
  32009. ui_COFlightRotation=Flight Rotation
  32010. ui_COFlightStrafe=Flight Strafe
  32011. ui_COFlightThrottle=Flight Throttle
  32012. ui_COFlightThrottleRel=Flight Throttle Up / Down (Rel.)
  32013. ui_COFlightViewX=Flight View (Yaw)
  32014. ui_COFlightViewY=Flight View (Pitch)
  32015. ui_COFlightYaw=Flight (Yaw)
  32016. ui_COFPS=On Foot
  32017. ui_COFPSMove=FPS Movement
  32018. ui_COFPSMoveForwardBackward=FPS Movement (Forward/Backward)
  32019. ui_COFPSMoveLeftRight=FPS Movement (Left/Right)
  32020. ui_COFPSView=On Foot View
  32021. ui_COFPSViewPitch=On Foot (Pitch)
  32022. ui_COFPSViewYaw=On Foot (Yaw)
  32023. ui_COFreeLook=Free Look Mode
  32024. ui_COGroundVehicleMove=Ground Vehicle Move
  32025. ui_COGroundVehicleViewX=Ground Vehicle View (Yaw)
  32026. ui_COGroundVehicleViewY=Ground Vehicle View (Pitch)
  32027. ui_COInversionSettings=Inversion Settings
  32028. ui_COInvert=Invert
  32029. ui_COInvertPitch=Invert Pitch
  32030. ui_COInvertRoll=Invert Roll
  32031. ui_COInvertYaw=Invert Yaw
  32032. ui_COLeftRight=Look Left/Right
  32033. ui_COMannedGroundVehicle=Ground Vehicle
  32034. ui_COMasterSensitivity=Master Sensitivity
  32035. ui_COMasterSensitivityCurvesJoystick=Joystick Sensitivity Curves
  32036. ui_COMasterSensitivityCurvesMouse=Mouse Sensitivity Curves
  32037. ui_COMasterSensitivityCurvesThumb=Thumbstick Sensitivity Curves
  32038. ui_combatPayoutLabel=aUEC Payment
  32039. ui_COMining=Mining
  32040. ui_COMiningThrottle=Mining Throttle
  32041. ui_Commodities=Commodities
  32042. ui_CompleteMission=Submit
  32043. ui_Confirm=Confirm
  32044. ui_Confirmation=Confirmation
  32045. ui_ConflictDetected=Confirm Transfer Conflict
  32046. ui_ConflictDetected_Body=This transfer includes items currently equipped to other vehicles.\nTransferring will unequip those items from their currently location and potentially render that vehicle inoperable.\n\nPlease confirm that you understand the risks of this transfer.
  32047. ui_ContactList=Contact List
  32048. ui_ControllerSettings=Key Bindings
  32049. ui_ControllerSettingsTT=View Key Bindings
  32050. ui_ControllerType=Controller
  32051. ui_ControllerTypeTT=Bindings for this Controller
  32052. ui_controlsSettings=Game Settings
  32053. ui_COPitch=Pitch
  32054. ui_CORelativeMode=Relative Mode
  32055. ui_CORelativeModePitch=Relative Mode (Pitch)
  32056. ui_CORelativeModeRoll=Relative Mode (Roll)
  32057. ui_CORelativeModeYaw=Relative Mode (Yaw)
  32058. ui_CORoll=Roll
  32059. ui_COSensitivityAll=Sensitivity All
  32060. ui_COSpeedRange=Speed Range (Abs.)
  32061. ui_COStrafeBackward=Flight Strafe Backward
  32062. ui_COStrafeForward=Flight Strafe Forward
  32063. ui_COStrafeForwardBackward=Flight Strafe (Forward/Backward)
  32064. ui_COStrafeLeftRight=Flight Strafe (Left/Right)
  32065. ui_COStrafeUpDown=Flight Strafe (Up/Down)
  32066. ui_COThrottleSensitivity=Throttle
  32067. ui_COTurretAim=Turret
  32068. ui_COTurretAimPitch=Turret Aim Pitch
  32069. ui_COTurretAimYaw=Turret Aim Yaw
  32070. ui_COUpDown=Look Up/Down
  32071. ui_COViewSensitivity=View
  32072. ui_COVJFixedMode=Virtual Joystick Mode (Gimbal Lock)
  32073. ui_COVJFixedModePitch=Virtual Joystick Mode (Gimbal Lock / Pitch)
  32074. ui_COVJFixedModeRoll=Virtual Joystick Mode (Gimbal Lock / Roll)
  32075. ui_COVJFixedModeYaw=Virtual Joystick Mode (Gimbal Lock / Yaw)
  32076. ui_COVJMode=Virtual Joystick Mode
  32077. ui_COVJModePitch=Virtual Joystick Mode (Pitch)
  32078. ui_COVJModeRoll=Virtual Joystick Mode (Roll)
  32079. ui_COVJModeYaw=Virtual Joystick Mode (Yaw)
  32080. ui_COYaw=Yaw
  32081. ui_CurrentlyEquipped=Currently Equipped
  32082. ui_CurveCustomData=Custom
  32083. ui_CurveEditingPopUpDescription=To add a key point double click on the curve, to delete a key point select it and press delete.
  32084. ui_CurveEditingPopUpTitle=Editing
  32085. ui_Customize=Customize
  32086. ui_date_format=%d/%d/%d
  32087. ui_DeadzoneJoystickRotx=Deadzone Joystick X Rotation
  32088. ui_DeadzoneJoystickRoty=Deadzone Joystick Y Rotation
  32089. ui_DeadzoneJoystickRotz=Deadzone Joystick Z Rotation
  32090. ui_DeadzoneJoystickSlider1=Deadzone Joystick Slider 1
  32091. ui_DeadzoneJoystickSlider2=Deadzone Joystick Slider 2
  32092. ui_DeadzoneJoystickX=Deadzone Joystick X Axis
  32093. ui_DeadzoneJoystickY=Deadzone Joystick Y Axis
  32094. ui_DeadzoneJoystickZ=Deadzone Joystick Z Axis
  32095. ui_DeadzoneXIThumbl=Deadzone Gamepad Thumb Left
  32096. ui_DeadzoneXIThumbr=Deadzone Gamepad Thumb Right
  32097. ui_Deaths=DEATHS
  32098. ui_Defense=Defense
  32099. ui_deselect=Deselect
  32100. ui_destDropDownLabel=Select Destination
  32101. ui_destinationSelector=Destination
  32102. ui_diag_no=No
  32103. ui_diag_ok=Ok
  32104. ui_diag_yes=Yes
  32105. ui_disconnect_cause_authentication_failed=Authentication Failed:\nThe server rejected the connection because it was not authorized.\nPlease try again.
  32106. ui_disconnect_cause_banned=Banned:\nThis user account has been banned.
  32107. ui_disconnect_cause_cant_connect=Connection Failed:\nUnable to connect to server.\nIf the problem persists please check the internet connection.
  32108. ui_disconnect_cause_class_registry_mismatch=Class Registry Mismatch:\nDisconnected due to data mismatch with server.\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version.
  32109. ui_disconnect_cause_connect_timeout=Connection Timeout:\nTimeout while connecting to server.\nIf the problem persists please check the internet connection.
  32110. ui_disconnect_cause_context_corruption=Context Corruption:\nDisconnected due to internal network error.
  32111. ui_disconnect_cause_failed_to_spawn_ship=Failed to spawn spaceship:\nPlease re-select a ship in the menus and try again.
  32112. ui_disconnect_cause_game_already_started=Game Session Already Started:\nGame mode cannot be joined mid-game.\nTo find to another game to join please try again from the menus.
  32113. ui_disconnect_cause_game_error=Game Error:\nThe game detected an unexpected error and disconnected.
  32114. ui_disconnect_cause_global_ban1=Globally Banned(1):\nThis user account has been banned.
  32115. ui_disconnect_cause_globally_banned=Globally Banned:\nThis user account has been banned.
  32116. ui_disconnect_cause_kicked=Kicked:\nUser initiated kick from server.
  32117. ui_disconnect_cause_kicked_friendly_fire=Friendly Fire:\nDisconnected for dealing too much friendly fire.
  32118. ui_disconnect_cause_kicked_full_wanted_kill=Wanted Death:\nDied while at highest wanted level.
  32119. ui_disconnect_cause_kicked_high_ping=Poor Connection:\nDisconnected due to poor quality connection.\nIf the problem persists please check the internet connection.
  32120. ui_disconnect_cause_kicked_idling=Inactivity:\nDisconnected for being inactive for too long.
  32121. ui_disconnect_cause_no_controller=No Controller:\nPlease ensure your keyboard, mouse and controller are correctly connected.
  32122. ui_disconnect_cause_not_dx11_capable=DirectX 11 Not Found:\nStar Citizen requires a minimum of DirectX 11 to run.
  32123. ui_disconnect_cause_nub_destroyed=Nub Shutdown:\nThe nub has been shutdown.
  32124. ui_disconnect_cause_protocol_error=Protocol Error:\nA malformed network packet triggered disconnection.
  32125. ui_disconnect_cause_resolve_failed=Resolve Fail:\nFailed to resolve address of network host.\nIf the problem persists please check the internet connection and DNS settings.
  32126. ui_disconnect_cause_serialized_component_mismatch=Serializer Mismatch:\nA network serializer did not match the server version.\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version.
  32127. ui_disconnect_cause_server_full=Server Full:\nThe selected instance is full.\nPlease try again.
  32128. ui_disconnect_cause_session_ended=Session Ended:\nThe session has ended.
  32129. ui_disconnect_cause_socket_send=Socket Error:\nUnable to send data.\nIf the problem persists please check the internet connection.
  32130. ui_disconnect_cause_timeout=Connection Lost:\nConnection to the server was lost unexpectedly.\nIf the problem persists please check the internet connection.
  32131. ui_disconnect_cause_unknown=Unknown:\nAn unknown error was detected.
  32132. ui_disconnect_cause_user_requested=User Requested:\nA user action triggered disconnection.
  32133. ui_disconnect_cause_version_mismatch=Version Mismatch:\nPlease run the launcher as administrator and verify the game installation has been updated to the latest version.
  32134. ui_disconnect_cause_view_state=View State Error:\nAn error occurred during a view state transition.
  32135. ui_disconnect_unlocalized_error=Unlocalized Error
  32136. ui_DoubleTapInput=(Double Tap)
  32137. ui_ea_LobbyConnection_Message=Retrieving lobby information
  32138. ui_ea_MissingBadgeTooltip=You do not have the required permissions to access this screen
  32139. ui_EditCurve=Edit Curve
  32140. ui_Efficiency=Efficiency
  32141. ui_Empty=Empty
  32142. ui_EmptyInventoryMessage=Inventory Is Empty 
  32143. ui_EmptyPort=Empty Port
  32144. ui_English=English
  32145. ui_EquipLoadout=Equip Loadout
  32146. ui_Equipment=Equipment
  32147. ui_Equipped=Equipped
  32148. ui_error_type_disconnection_cause=Disconnection
  32149. ui_error_type_lobby_error=Lobby Error
  32150. ui_error_type_lobby_internal_error=Lobby Internal Error
  32151. ui_error_type_services_connection=CIG services
  32152. ui_escortPayoutLabel=aUEC Payment Per Minute
  32153. ui_Exit=Exit
  32154. ui_ExitGame=Do you want to exit the game?
  32155. ui_ExitGameTitle=Exit
  32156. ui_ExitToHanger=Return to the Hangar
  32157. ui_ExitToHangerQ=Return to the Hangar?
  32158. ui_ExitToMain=Exit to Main
  32159. ui_Export=Export
  32160. ui_ExportControlProfilePopUpDescription=
  32161. ui_ExportControlProfilePopUpOverwrite=These settings already exist and will be overwritten if you press Save.
  32162. ui_ExportControlProfilePopUpTitle=Save Control Settings
  32163. ui_Favorite=Favorite
  32164. ui_FieldLoadouts=Field Loadouts
  32165. ui_Filtering=Filtering
  32166. ui_FindMatch=Find Match
  32167. ui_Free=Free
  32168. ui_Friends=Friends
  32169. ui_Fullscreen=Fullscreen
  32170. ui_FullscreenTT=Toggle Fullscreen Mode
  32171. ui_G940=Logitech G940 HOTAS
  32172. ui_Game=Star Citizen
  32173. ui_game_popup_error=ERROR - %s (CODE %i)\n%s
  32174. ui_GameMode=GAME MODE:
  32175. ui_GameModeSelectionScreenName=GAME MODE SELECTION
  32176. ui_GamePad=GamePad
  32177. ui_GamePadSensitivity=GamePad Sensitvity
  32178. ui_GameSettings=Game Settings
  32179. ui_GameSettingsTT=Change Game Settings
  32180. ui_GameTitle_ArenaCommander=Arena Commander
  32181. ui_GameTitle_StarMarine=Star Marine
  32182. ui_General=General
  32183. ui_German=Deutsch
  32184. ui_GoBack=Go Back
  32185. ui_Grade=Grade
  32186. ui_GraphicSettings=Graphics Settings
  32187. ui_GraphicSettingsTitle=Graphics Settings
  32188. ui_GraphicSettingsTT=Change Graphics Settings
  32189. ui_GraphicsHigh=High
  32190. ui_GraphicsLow=Low
  32191. ui_GraphicsMedium=Medium
  32192. ui_GraphicsRestartMessage=Change to graphics quality requires restarting for full effect.
  32193. ui_GraphicsRestartTitle=Restart Required
  32194. ui_GraphicsVeryHigh=Very High
  32195. ui_Header_PrivateCustomMatch=PRIVATE CUSTOM MATCH
  32196. ui_Header_TeamSetup=TEAM SETUP (OPTIONAL)
  32197. ui_Helmet=Helmet
  32198. ui_helper_IssuesDetected=Issues Detected
  32199. ui_helper_ItemSelection=Select an item to attach to this port
  32200. ui_helper_PortSelection=Select port to modify
  32201. ui_helper_SubmenuDescription=All instances of this item are currently equipped to other ships. Please choose which ship to transfer this item from:
  32202. ui_History=History
  32203. ui_Hotas=Hotas
  32204. ui_HotasX55=Saitek X55 HOTAS
  32205. ui_HotasX55Warthog=Thrustmaster Warthog HOTAS
  32206. ui_Import=Import
  32207. ui_ImportControlProfileDropDownTitle=CONTROL PROFILES
  32208. ui_ImportControlProfilePopUpDescription=
  32209. ui_ImportControlProfilePopUpListImportHeader=Device Profiles
  32210. ui_ImportControlProfilePopUpListTargetHeader=Select Device to Load To
  32211. ui_ImportControlProfilePopUpTitle=Load Control Settings
  32212. ui_ImportProfileWarning=Warning: Importing changes will overwrite your existing profile.
  32213. ui_interactor_aegs_001=Aegis Dynamics Hall A
  32214. ui_interactor_aegs_002=Aegis Dynamics Hall B
  32215. ui_interactor_aegs_003=Idris Pavilion
  32216. ui_interactor_Anniversary2019_AEGS=AEGIS Hall A
  32217. ui_interactor_Anniversary2019_ANVL=Anvil Hall A
  32218. ui_interactor_Anniversary2019_AOPOA_BANU_ESPR=AOPOA, Banu, Esperia Hall A
  32219. ui_interactor_Anniversary2019_ARGO_MISC=ARGO, MISC Hall A
  32220. ui_interactor_Anniversary2019_BestInShow=Best In Show Hall A
  32221. ui_interactor_Anniversary2019_DRAK=Drake Hall A
  32222. ui_interactor_Anniversary2019_KRIG_CNOU_TMBL=Kruger Intergalactic, Consolidated Industries, Tumbril Hall A
  32223. ui_interactor_Anniversary2019_ORIG=Origin Hall A
  32224. ui_interactor_Anniversary2019_RSI=RSI Hall A
  32225. ui_interactor_anvil_001=Anvil Aerospace Hall
  32226. ui_interactor_aopoatumbril_001=Exotic Vehicle Exhibition
  32227. ui_interactor_B1=B1
  32228. ui_interactor_B10=B10
  32229. ui_interactor_B2=B2
  32230. ui_interactor_B3=B3
  32231. ui_interactor_B4=B4
  32232. ui_interactor_B5=B5
  32233. ui_interactor_B6=B6
  32234. ui_interactor_B7=B7
  32235. ui_interactor_B8=B8
  32236. ui_interactor_B9=B9
  32237. ui_interactor_basement=Basement
  32238. ui_interactor_Bridge=Bridge
  32239. ui_interactor_Bridge_Airlock=Bridge Airlock
  32240. ui_interactor_call_elevator=Call Elevator
  32241. ui_interactor_cancel=Cancel
  32242. ui_interactor_capture=Capture
  32243. ui_interactor_carrack_armoury=Armoury
  32244. ui_interactor_carrack_cargopod=Cargo Pod
  32245. ui_interactor_carrack_Cartography=Cartography Deck
  32246. ui_interactor_carrack_catwalk=Catwalk
  32247. ui_interactor_carrack_crew_deck=Habitation Deck
  32248. ui_interactor_carrack_garage=Sub Deck
  32249. ui_interactor_carrack_lowerbridge=Lower Bridge
  32250. ui_interactor_carrack_LowerEngineering=Lower Engineering
  32251. ui_interactor_carrack_technical=Technical Deck
  32252. ui_interactor_carrack_upperbridge=Upper Bridge
  32253. ui_interactor_carrack_UpperEngineering=Upper Engineering
  32254. ui_interactor_carry=Carry
  32255. ui_interactor_CC19_Atrium=Atrium
  32256. ui_interactor_CC19_Maintenance=Maintenance
  32257. ui_interactor_CC19_Research=Research Lab
  32258. ui_interactor_CC19_ServerFarm=Server Farm
  32259. ui_interactor_close=Close
  32260. ui_interactor_close_cargo_bay=Close Cargo Bay
  32261. ui_interactor_close_copilot_canopy=Close Copilot Canopy
  32262. ui_interactor_close_door=Close Door
  32263. ui_interactor_close_exterior=Close  Exterior
  32264. ui_interactor_close_front_cargo_bay=Close Front Cargo Bay
  32265. ui_interactor_close_front_hangar_doors=Close Front Hangar Doors
  32266. ui_interactor_close_Interior=Close Interior
  32267. ui_interactor_close_ladder=Close Ladder
  32268. ui_interactor_close_left_door=Close Left Door
  32269. ui_interactor_close_lower_turret=Close Lower Turret Bay Doors
  32270. ui_interactor_close_pilot_canopy=Close Pilot Canopy
  32271. ui_interactor_close_ramp=Close Ramp
  32272. ui_interactor_close_rear_cargo_bay=Close Rear Cargo Bay
  32273. ui_interactor_close_rear_hangar_doors=Close Rear Hangar Doors
  32274. ui_interactor_close_right_door=Close Right Door
  32275. ui_interactor_close_upper_turret=Close Upper Turret Bay Doors
  32276. ui_interactor_comms=Communications
  32277. ui_interactor_deploy=Deploy
  32278. ui_interactor_deploy_gun=Deploy Heavy Machine Gun
  32279. ui_interactor_deploy_missile=Deploy Missile Launcher
  32280. ui_interactor_dismount=Dismount
  32281. ui_interactor_doors_TEMP=External Doors TEMP
  32282. ui_interactor_drake_001=Drake Interplanetary Showcase
  32283. ui_interactor_drop=Drop
  32284. ui_interactor_eject=Eject
  32285. ui_interactor_elevator=Use Elevator
  32286. ui_interactor_elevator_down=Go Down
  32287. ui_interactor_elevator_roof=Roof
  32288. ui_interactor_elevator_up=Go Up
  32289. ui_interactor_engage_systems=Engage Systems
  32290. ui_interactor_engine_off=Engine Off
  32291. ui_interactor_engine_on=Engine On
  32292. ui_interactor_enter=Enter
  32293. ui_interactor_enter_atc_seat=Enter Air Traffic Controller Seat
  32294. ui_interactor_enter_gunner_seat=Enter Gunner Seat
  32295. ui_interactor_enter_pilot_seat=Enter Pilot Seat
  32296. ui_interactor_enter_pilot_seat_zerog= Enter Pilot Seat - Zero G
  32297. ui_interactor_enter_prisoner_seat=Enter Prisoner Seat
  32298. ui_interactor_enter_ship=Enter Ship
  32299. ui_interactor_enter_zerog=Enter - Zero G
  32300. ui_interactor_exit=Exit
  32301. ui_interactor_exit_bed=Exit Bed
  32302. ui_interactor_exit_front=Exit Front
  32303. ui_interactor_exit_left=Exit Left
  32304. ui_interactor_exit_prisoner_seat=Exit Prisoner Seat
  32305. ui_interactor_exit_rear=Exit to Rear
  32306. ui_interactor_exit_right=Exit Right
  32307. ui_interactor_exit_seat=Exit Seat
  32308. ui_interactor_exit_ship=Exit Ship
  32309. ui_interactor_exit_zerog=Exit - Zero G
  32310. ui_interactor_flight_ready=Flight Ready
  32311. ui_interactor_flip=Flip
  32312. ui_interactor_floor_01=Floor 01
  32313. ui_interactor_floor_02=Floor 02
  32314. ui_interactor_floor_03=Floor 03
  32315. ui_interactor_floor_04=Floor 04
  32316. ui_interactor_floor_05=Floor 05
  32317. ui_interactor_floor_06=Floor 06
  32318. ui_interactor_floor_07=Floor 07
  32319. ui_interactor_floor_08=Floor 08
  32320. ui_interactor_floor_09=Floor 09
  32321. ui_interactor_floor_10=Floor 10
  32322. ui_interactor_garage_01=Garage 01
  32323. ui_interactor_garage_02=Garage 02
  32324. ui_interactor_garage_03=Garage 03
  32325. ui_interactor_garage_04=Garage 04
  32326. ui_interactor_garage_05=Garage 05
  32327. ui_interactor_garage_06=Garage 06
  32328. ui_interactor_garage_07=Garage 07
  32329. ui_interactor_garage_08=Garage 08
  32330. ui_interactor_garage_09=Garage 09
  32331. ui_interactor_garage_10=Garage 10
  32332. ui_interactor_garage_11=Garage 11
  32333. ui_interactor_garage_12=Garage 12
  32334. ui_interactor_garage_13=Garage 13
  32335. ui_interactor_garage_14=Garage 14
  32336. ui_interactor_garage_15=Garage 15
  32337. ui_interactor_garage_16=Garage 16
  32338. ui_interactor_garage_17=Garage 17
  32339. ui_interactor_garage_18=Garage 18
  32340. ui_interactor_garage_19=Garage 19
  32341. ui_interactor_garage_20=Garage 20
  32342. ui_interactor_generic_seat=Sit
  32343. ui_interactor_ground_floor=Ground Floor
  32344. ui_interactor_Hangar=Hangar
  32345. ui_interactor_hangar_01=Hangar 01
  32346. ui_interactor_hangar_02=Hangar 02
  32347. ui_interactor_hangar_03=Hangar 03
  32348. ui_interactor_hangar_04=Hangar 04
  32349. ui_interactor_hangar_05=Hangar 05
  32350. ui_interactor_hangar_06=Hangar 06
  32351. ui_interactor_hangar_07=Hangar 07
  32352. ui_interactor_hangar_08=Hangar 08
  32353. ui_interactor_hangar_09=Hangar 09
  32354. ui_interactor_hangar_10=Hangar 10
  32355. ui_interactor_hangar_11=Hangar 11
  32356. ui_interactor_hangar_12=Hangar 12
  32357. ui_interactor_hangar_13=Hangar 13
  32358. ui_interactor_hangar_14=Hangar 14
  32359. ui_interactor_hangar_15=Hangar 15
  32360. ui_interactor_hangar_16=Hangar 16
  32361. ui_interactor_hangar_17=Hangar 17
  32362. ui_interactor_hangar_18=Hangar 18
  32363. ui_interactor_hangar_19=Hangar 19
  32364. ui_interactor_hangar_20=Hangar 20
  32365. ui_interactor_IFCS_decouple_TEMP=IFCS Decouple TEMP
  32366. ui_interactor_IFCS_flight_mode_TEMP=IFCS Flight Mode TEMP
  32367. ui_interactor_krugerargocnou_001=IAE New Manufacturer Hall
  32368. ui_interactor_ladder=Use Ladder
  32369. ui_interactor_landing_system_TEMP=Landing Gear TEMP
  32370. ui_interactor_level_01=Level 01
  32371. ui_interactor_level_02=Level 02
  32372. ui_interactor_level_03=Level 03
  32373. ui_interactor_level_04=Level 04
  32374. ui_interactor_level_05=Level 05
  32375. ui_interactor_level_06=Level 06
  32376. ui_interactor_level_07=Level 07
  32377. ui_interactor_level_08=Level 08
  32378. ui_interactor_level_09=Level 09
  32379. ui_interactor_level_10=Level 10
  32380. ui_interactor_lights_exterior_TEMP=External Lights TEMP
  32381. ui_interactor_lights_interior_TEMP=Interior Lights TEMP
  32382. ui_interactor_lobby=Lobby
  32383. ui_interactor_locked=Locked
  32384. ui_interactor_logout=Log Out
  32385. ui_interactor_Main_Deck=Main Deck
  32386. ui_interactor_misc_001=MISC Presentation Hall
  32387. ui_interactor_modify=Modify
  32388. ui_interactor_nav_computer_TEMP=Star Map TEMP
  32389. ui_interactor_open=Open
  32390. ui_interactor_open_cargo_bay=Open Cargo Bay
  32391. ui_interactor_open_copilot_canopy=Open Copilot Canopy
  32392. ui_interactor_open_door=Open Door
  32393. ui_interactor_open_exterior=Open Exterior
  32394. ui_interactor_open_front_cargo_bay=Open Front Cargo Bay
  32395. ui_interactor_open_front_hangar_doors=Open Front Hangar Doors
  32396. ui_interactor_open_interior=Open Interior
  32397. ui_interactor_open_ladder=Open Ladder
  32398. ui_interactor_open_left_door=Open Left Door
  32399. ui_interactor_open_lower_turret=Open Lower Turret Bay Doors
  32400. ui_interactor_open_pilot_canopy=Open Pilot Canopy
  32401. ui_interactor_open_ramp=Open Ramp
  32402. ui_interactor_open_rear_cargo_bay=Open Rear Cargo Bay
  32403. ui_interactor_open_rear_hangar_doors=Open Rear Hangar Doors
  32404. ui_interactor_open_right_door=Open Right Door
  32405. ui_interactor_open_upper_turret=Open Upper Turret Bay Doors
  32406. ui_interactor_origin_001=Origin Jumpworks Collection
  32407. ui_interactor_pad_01=Pad 01
  32408. ui_interactor_pad_02=Pad 02
  32409. ui_interactor_pad_03=Pad 03
  32410. ui_interactor_pad_04=Pad 04
  32411. ui_interactor_pad_05=Pad 05
  32412. ui_interactor_pad_06=Pad 06
  32413. ui_interactor_pad_07=Pad 07
  32414. ui_interactor_pad_08=Pad 08
  32415. ui_interactor_pad_09=Pad 09
  32416. ui_interactor_pad_10=Pad 10
  32417. ui_interactor_pad_11=Pad 11
  32418. ui_interactor_pad_12=Pad 12
  32419. ui_interactor_pad_13=Pad 13
  32420. ui_interactor_pad_14=Pad 14
  32421. ui_interactor_pad_15=Pad 15
  32422. ui_interactor_pad_16=Pad 16
  32423. ui_interactor_pad_17=Pad 17
  32424. ui_interactor_pad_18=Pad 18
  32425. ui_interactor_pad_19=Pad 19
  32426. ui_interactor_pad_20=Pad 20
  32427. ui_interactor_pickup_ammo=Refill Ammo
  32428. ui_interactor_pickup_grenade=Refill Grenades
  32429. ui_interactor_place=Place
  32430. ui_interactor_power_off=Power Off
  32431. ui_interactor_power_on=Power On
  32432. ui_interactor_press=Press
  32433. ui_interactor_QDampener_Activate=Q DAMPENER ACTIVATE
  32434. ui_interactor_QDampener_Deactivate=Q DAMPENER DEACTIVATE
  32435. ui_interactor_QED_Off=QED OFF
  32436. ui_interactor_QED_On=QED ON
  32437. ui_interactor_QSnare_Cancel=Q SNARE CANCEL
  32438. ui_interactor_QSnare_Charge=Q SNARE CHARGE
  32439. ui_interactor_QSnare_Initiate=Q SNARE INITIATE
  32440. ui_interactor_quick_seat_enter=Quick Enter
  32441. ui_interactor_quick_seat_exit=Quick Exit
  32442. ui_interactor_radar_TEMP=Radar TEMP
  32443. ui_interactor_reclaimer_elevator_cargo=Cargo Hold
  32444. ui_interactor_reclaimer_elevator_exit=Exit Ship
  32445. ui_interactor_reclaimer_elevator_habitation=Habitation Deck
  32446. ui_interactor_reclaimer_elevator_salvage1=Salvage Hold
  32447. ui_interactor_reclaimer_elevator_salvage2=Salvage Processing
  32448. ui_interactor_reclaimer_elevator_salvage3=Salvage Balcony
  32449. ui_interactor_remove=Remove
  32450. ui_interactor_retract=Retract
  32451. ui_interactor_retract_missile=Retract Missile Launcher
  32452. ui_interactor_roofpads=Roof Pads
  32453. ui_interactor_rsi_001=RSI Experience
  32454. ui_interactor_self_destruct_TEMP=Self Destruct TEMP
  32455. ui_interactor_send_elevator=Send Elevator
  32456. ui_interactor_shields_TEMP=Shields TEMP
  32457. ui_interactor_ST3_ADF_Lobby=Adira Falls Lobby
  32458. ui_interactor_ST3_ION_Centermass=Centermass
  32459. ui_interactor_ST3_ION_Lobby=IO-North Lobby
  32460. ui_interactor_ST3_Transit_Bevic=Bevic Convention Center
  32461. ui_interactor_ST3_Transit_central=Area18 Plaza
  32462. ui_interactor_ST3_Transit_spaceport=Riker Memorial Spaceport
  32463. ui_interactor_stop_playing=Stop Playing
  32464. ui_interactor_surface_level=Surface Level
  32465. ui_interactor_systems_TEMP=Systems TEMP
  32466. ui_interactor_turret_fire_mode=Switch Fire Mode
  32467. ui_interactor_turret_gyro=Switch Gyro Mode
  32468. ui_interactor_turret_sensitivity_decrease=Decrease Sensitivity
  32469. ui_interactor_turret_sensitivity_increase=Increase Sensitivity
  32470. ui_interactor_turret_sensitivity_reset=Reset Sensitivity
  32471. ui_interactor_use_bed=Enter Bed
  32472. ui_interactor_use_bottom_bunk=Enter Bottom Bunk
  32473. ui_interactor_use_canopy=Use Canopy
  32474. ui_interactor_use_captains_seat=Enter Captain's Seat
  32475. ui_interactor_use_claw_seat=Enter Claw Operator Seat
  32476. ui_interactor_use_command_station=Enter Command Station
  32477. ui_interactor_use_copilot_ladder=Use Copilot Ladder
  32478. ui_interactor_use_copilot_seat=Enter Copilot Seat
  32479. ui_interactor_use_copilot_seat_dragonfly=Mount Passenger Seat
  32480. ui_interactor_use_door=Use Door
  32481. ui_interactor_use_driver_seat=Enter Driver Seat
  32482. ui_interactor_use_drone_seat=Enter Drone Operator Seat
  32483. ui_interactor_use_engineer_seat=Enter Engineer Seat
  32484. ui_interactor_use_engineer_station=Use Engineer Station
  32485. ui_interactor_use_ladder=Use Ladder
  32486. ui_interactor_use_lower_turret=Enter Lower Turret
  32487. ui_interactor_use_passenger_seat=Enter Passenger Seat
  32488. ui_interactor_use_pilot_ladder=Use Pilot Ladder
  32489. ui_interactor_use_pilot_seat=Enter Pilot Seat
  32490. ui_interactor_use_pilot_seat_dragonfly=Mount Pilot Seat
  32491. ui_interactor_use_remote_turret=Enter Remote Turret
  32492. ui_interactor_use_scanning_station=Enter Scanning Station
  32493. ui_interactor_use_seat=Enter Seat
  32494. ui_interactor_use_support_seat=Enter Support Seat
  32495. ui_interactor_use_support_station=Use Support Station
  32496. ui_interactor_use_tbeam_seat=Enter Tractor Beam Operator Seat
  32497. ui_interactor_use_toilet=Enter Toilet
  32498. ui_interactor_use_top_bunk=Enter Top Bunk
  32499. ui_interactor_use_tractor_beam=Use Tractor Beam
  32500. ui_interactor_use_turret=Enter Turret
  32501. ui_interactor_use_upper_turret=Enter Upper Turret
  32502. ui_interactor_use_weapons_seat=Enter Weapons Seat
  32503. ui_interactor_weapons_TEMP=Weapon Systems TEMP
  32504. ui_InUse=In Use
  32505. ui_InventoryFull=Inventory Is Full
  32506. ui_InventoryNotEnoughSpace=Not Enough Space To Store Item 
  32507. ui_InvertController=Invert Controller
  32508. ui_InvertControllerTT=Invert Controller Vertical Axis
  32509. ui_InvertFlightController=Invert Flight Controller
  32510. ui_InvertFlightControllerTT=Invert Flight Controller Vertical Axis
  32511. ui_InvertFlightMouse=Invert Flight Mouse
  32512. ui_InvertFlightMouseTT=Invert Flight Mouse Vertical Axis
  32513. ui_InvertMouse=Invert Mouse
  32514. ui_InvertMouseTT=Invert Mouse Vertical Axis
  32515. ui_InvitePartyToInstance=Invite Party to Instance
  32516. ui_ItemAttributes=Item Attributes
  32517. ui_ItemName=Item Name
  32518. ui_ItemsAvailable=Available
  32519. ui_ItemsPendingTransfer=Items Pending Transfer
  32520. ui_itemsSelected=Items Selected: 
  32521. ui_ItemTypes=Item Types
  32522. ui_Japanese=日本
  32523. ui_JoinFriendsError_ServerFull=Server Full
  32524. ui_JoinParty=Join Party
  32525. ui_JoinTheseFriends=Join these friends
  32526. ui_JoyStick=JoyStick
  32527. ui_JoyStickHotas=Joystick / HOTAS
  32528. ui_KeyBindingConfirmPopUpTitle=The input %S is already used by the following. Are you sure you want to proceed?
  32529. ui_KeyBoard=Keyboard
  32530. ui_KeyboardMouse=Keyboard / Mouse
  32531. ui_Kills=KILLS
  32532. ui_Korean=한국어
  32533. ui_Laps=Laps
  32534. ui_LaunchMatch=Launch Game
  32535. ui_Leaderboards=LEADERBOARDS
  32536. ui_leaderboards_Accuracy=Accuracy
  32537. ui_leaderboards_Ace=Ace
  32538. ui_leaderboards_AvgMatch=Avg Match
  32539. ui_leaderboards_Captures=Captures
  32540. ui_leaderboards_Controller=Controller
  32541. ui_leaderboards_Deaths=Deaths
  32542. ui_leaderboards_DmgDealt=Dmg Dealt
  32543. ui_leaderboards_DmgRatio=Dmg Ratio
  32544. ui_leaderboards_DmgTaken=Dmg Taken
  32545. ui_leaderboards_Draws=Draws
  32546. ui_leaderboards_extendedstats=Extended Player Stats
  32547. ui_leaderboards_FastestLap=Fastest Lap
  32548. ui_leaderboards_FastestRace=Fastest Race
  32549. ui_leaderboards_findme=FIND MY RANK
  32550. ui_leaderboards_FindPilotOrOrg=Find Pilot or Organization
  32551. ui_leaderboards_FirstBlood=First Blood
  32552. ui_leaderboards_FlightTime=Flight Time
  32553. ui_leaderboards_gamemode=Game Mode
  32554. ui_leaderboards_KillDeath=Kill/Death
  32555. ui_leaderboards_Kills=Kills
  32556. ui_leaderboards_Loadout=Loadout
  32557. ui_leaderboards_Losses=Losses
  32558. ui_leaderboards_map=Map
  32559. ui_leaderboards_Matches=Matches
  32560. ui_leaderboards_MaxWaves=Max Waves
  32561. ui_leaderboards_MVP=MVP
  32562. ui_leaderboards_organizations=Organizations
  32563. ui_leaderboards_Page=Page
  32564. ui_leaderboards_Pilot=Pilot
  32565. ui_leaderboards_pilots=Pilots
  32566. ui_leaderboards_Player=Player
  32567. ui_leaderboards_PlayTime=Play Time
  32568. ui_leaderboards_rank=Rank
  32569. ui_leaderboards_Rating=Rating
  32570. ui_leaderboards_Score=Score
  32571. ui_leaderboards_ScoreMin=Score/Min
  32572. ui_leaderboards_season=Season
  32573. ui_leaderboards_Ship=Ship
  32574. ui_leaderboards_ShotsFired=Shots Fired
  32575. ui_leaderboards_ShotsHit=Shots Hit
  32576. ui_leaderboards_Weapon=Weapon
  32577. ui_leaderboards_WinLoss=Win/Loss
  32578. ui_leaderboards_Wins=Wins
  32579. ui_Leave=Leave
  32580. ui_Load=Load
  32581. ui_Loading=Loading
  32582. ui_LoadingLocations=Loading Locations
  32583. ui_LoadingScreen_Desc_BrokenMoon=Taranis was discovered in 2478 by the famed UNE survey ship Mythic Horizon. Home to a Type-A Main Sequence star and four planets, the system only had a single high-risk candidate for terraforming in its initial scouting report. Shortly after discovery, the system was the site of a tragedy: one of Mythic Horizon’s survey boats was lost with all hands in a meteor strike.\n\nAlthough the system is sparsely inhabited, intrepid miners have been known to seek their fortune among the asteroid and lunar debris fields of the Taranis system. Criminal elements have also taken to the fields as refuge or to launch attacks.
  32584. ui_LoadingScreen_Desc_Demien=Set up shortly after the UEE claimed Nexus system, Demien was one of the operations/housing/transfer stations set up for the workers attempting to terraform Nexus II. The planet was never successfully terraformed though, because the station has a much darker reputation: the site of the infamous Walzer Massacre of 2935. This incident marked the first serious clash between the UEE and the criminal element that were driven out of their system.\n\nThe incident occurred in between shifts, when members of the Horizon Crew slipped aboard the station and murdered anyone they came across. One survivor managed to make it to a comm station and alert authorities. By the time they arrived, there were only outlaws left. Local authorities were significantly outgunned and were forced to call in the Marines to retake the base. The ensuing battle lasted for six hours as Marines and Criminals fought over every centimeter of territory.
  32585. ui_LoadingScreen_Desc_DyingStar=Modeled after the Pyro system, this lawless frontier system features a dim red dwarf known as a "flare star" at its core. Six burned-out planets remain, none of which are capable of supporting life due to the violent changes in Pyro's stellar luminosity. Between super-flare events capable of melting ice on the daytime side of Pyro IV, huge sunspots cover a large portion of Pyro's star, greatly reducing its brightness. 
  32586. ui_LoadingScreen_Desc_Echo11=A former extraction facility built into the asteroid that it was burrowing into. Echo11 was built by the Hathor Group and abandoned just like they abandoned the system. Since then, it’s become a den for squatters and outlaws.\n\nRecently, it’s been used for some of the more aggressive outlaw packs to stage surgical strikes on UEE forces. The base has been launched into the public consciousness after a series of high-risk Advocacy raids attempted to take out members of Argul Dawn who had been preying on supply ships for weeks.
  32587. ui_LoadingScreen_Desc_NewHorizon=Built on the planet Green in Ellis system, New Horizon is home to the Empire's most expensive hotels and extravagant casinos and has just recently been cleared to host both Classic and Blitz races\n\nSituated in the lower atmosphere of Green in the Ellis system, New Horizon raceway features some of the most beloved tracks in Murray Cup history. From the classic Old Vanderval route through the Defford Link, racers of all levels flock to the system to hone their skills for a shot at glory in the Murray Cup.
  32588. ui_LoadingScreen_Desc_PU=Located in the Stanton system, the space around the planet Crusader has become a bustling hub of transports and tourism. Managed by Crusader Industries, visitors are invited to visit the lunar beauty of the three moons; Cellin, Yela and Daymar, or enjoy a relaxing vista aboard Port Olisar.\n\nTravelers are advised to keep a close eye on their scanners as criminal activity has unfortunately been on the rise for the past year.\n 
  32589. ui_LoadingShip=Loading Ship
  32590. ui_LoadoutCustomization=LOADOUT CUSTOMIZATION
  32591. ui_LoadoutSelection=Loadout Selection
  32592. ui_Location=Location
  32593. ui_LockedGameModeTooltip=Only lobby leader can edit.
  32594. ui_LookAhead_aimdecay=Look Ahead Aim Decay
  32595. ui_LookAhead_ReticleOffset=Look Ahead Reticle Offset
  32596. ui_LookAhead_Sensitivity=Look Ahead Sensitivity
  32597. ui_Map=Map
  32598. ui_MapSelectionScreenName=MAP SELECTION
  32599. ui_marine_heavy=ADP-mk4 Heavy Armor
  32600. ui_marine_light=FRS Light Armor
  32601. ui_marine_medium=ORC-mkX Medium Armor
  32602. ui_Marines=Marines
  32603. ui_Menu=Menu
  32604. ui_menu_lobby_error_1=For tasks that return multiple results the callback will be called with this error if there is a valid result and the callback will be called again.
  32605. ui_menu_lobby_error_10=The session could not be created because there are too many session already created.
  32606. ui_menu_lobby_error_11=The specified session handle does not exist.
  32607. ui_menu_lobby_error_12=The task being performed is invalid.
  32608. ui_menu_lobby_error_14=Connection to session host failed.
  32609. ui_menu_lobby_error_15=Can't join session because it is full.
  32610. ui_menu_lobby_error_18=An invalid parameter was passed to function.
  32611. ui_menu_lobby_error_19=The current task has timed out waiting for a response0.
  32612. ui_menu_lobby_error_2=The service is not supported on this platform.
  32613. ui_menu_lobby_error_21=Trying to join a session that has already been joined.
  32614. ui_menu_lobby_error_23=Trying to write to a leaderboard for a user who is not in the session.
  32615. ui_menu_lobby_error_24=Trying to register too much user data.
  32616. ui_menu_lobby_error_28=Trying to use an invalid user id.
  32617. ui_menu_lobby_error_4=Service has not been initialised.
  32618. ui_menu_lobby_error_47=If SessionEnd or SessionDelete is called for an invalid session, return this as a successful failure.
  32619. ui_menu_lobby_error_5=The task could not be started because too many tasks are already running.
  32620. ui_menu_lobby_error_6=Not enough memory to complete task.
  32621. ui_menu_lobby_error_60=No valid ping value found for user in session
  32622. ui_menu_lobby_error_7=Trying to register too much session user data.
  32623. ui_menu_lobby_error_71=Unable to retrieve a dedicated server from the dedicated server arbitrator.
  32624. ui_menu_lobby_error_8=Using a session user data id that has not been registered.
  32625. ui_menu_lobby_error_81=Internal Error
  32626. ui_menu_lobby_error_9=Live - The data type of the session user data is not compatible with the data type defined in the xlast program.
  32627. ui_menu_lobby_internal_error=Lobby Internal Error Descriptions
  32628. ui_Mining_Consumable_ChargePulse=Torpid Module
  32629. ui_Mining_Consumable_ChargePulse_Desc=Consumable:\nDecreases the Charge Rate of the Deposit by 20%, allowing the player to be more conservative in their mining efforts.\nDuration: 20s.
  32630. ui_Mining_Consumable_ExplosiveCharge=Surge Module
  32631. ui_Mining_Consumable_ExplosiveCharge_Desc=Consumable:\nFires a pulse down the length of the beam at the Deposit that detonates, increasing the Charge Level of the Deposit by 30%.\nDuration: Instant.
  32632. ui_Mining_Consumable_FractureCharge=Stampede Module
  32633. ui_Mining_Consumable_FractureCharge_Desc=Consumable:\nFires a pulse down the length of the beam at the Deposit that increases the Charge Rate of the Deposit by 100%.\nDuration: 30s.
  32634. ui_Mining_Consumable_FuseDeposit=Lifeline Module
  32635. ui_Mining_Consumable_FuseDeposit_Desc=Consumable:\nStabilizes the Deposit, reducing Shatter Damage by 50% when the deposit breaks.\nDuration: 10s.
  32636. ui_Mining_Consumable_HeatVentModule=Rime Module
  32637. ui_Mining_Consumable_HeatVentModule_Desc=Consumable:\nVent heat from the Deposit, reducing all Charge Levels by 50%.\nDuration: Instant.
  32638. ui_Mining_Consumable_LaserFocuser=Brandt Module
  32639. ui_Mining_Consumable_LaserFocuser_Desc=Consumable:\nReduces Instability by 50% and increases Charge Rate by 15%, making it temporarily easier to mine a Deposit.\nDuration: 30s.
  32640. ui_Mining_Consumable_LaserOscillator=Optimum Module
  32641. ui_Mining_Consumable_LaserOscillator_desc=Consumable:\nIncreases the Optimal Charge Window size on the current Deposit by 100%, making it easier and safer to mine.\nDuration: 30s.
  32642. ui_Mining_Consumable_TremorPulse=Forel Module
  32643. ui_Mining_Consumable_TremorPulse_Desc=Consumable:\nFluctuates the Mining Laser into a tremor that reduces the Resistance of the deposit by 30% but increases Instability by 20%.\nDuration: 20s.
  32644. ui_Mining_Consumables=Mining Modifiers
  32645. ui_Mining_Laser_Heads=Mining Laser Heads
  32646. ui_Mining_ShipMiningArm=Mining Arm
  32647. ui_Mining_SubItem=Sub-Item Slot
  32648. ui_missingtext=MISSING TEXT!
  32649. ui_mission_reward_bonus=%s + Bonuses
  32650. ui_mission_reward_max=Up to %d aUEC
  32651. ui_mission_reward_min_max=%d to %d aUEC
  32652. ui_MissionManager=Contract Manager
  32653. ui_missionstatus_abandoned=Abandoned
  32654. ui_missionstatus_active=Active
  32655. ui_missionstatus_completed=Completed
  32656. ui_missionstatus_failed=Failed
  32657. ui_missionstatus_withdrawn=Withdrawn
  32658. ui_Mouse=Mouse
  32659. ui_MouseSensitivity=Mouse Sensitivity
  32660. ui_MouseSensitivityTT=Change Mouse Sensitivity
  32661. ui_Multiplayer=MULTIPLAYER
  32662. ui_MusicVolume=Music Volume
  32663. ui_MusicVolumeTT=Change Music Volume
  32664. ui_MyTeam=My Team
  32665. ui_Name=NAME
  32666. ui_navpoint_Interdiction_Event=QUANTUM SNARE EVENT
  32667. ui_Next=Next
  32668. ui_No=No
  32669. ui_noData=No Data
  32670. ui_noEntry=No Entry
  32671. ui_none=None
  32672. ui_NotAvailable=N/A
  32673. ui_Notification_Kick_Warning=You will be kicked from the server in %i seconds due to inactivity.
  32674. ui_NotReady=Not Ready
  32675. ui_null_availability_timer=Unspecified
  32676. ui_NumFriendsTooltip=You have %i friends on this server.
  32677. ui_Offense=Offense
  32678. ui_Offers=Personal
  32679. ui_OfTotalPages=OF
  32680. ui_OnlyInCargoGrid=Only Available When In A Cargo Grid
  32681. ui_OpenSpace=Open Space:
  32682. ui_OpenSpaceSCU=Open Space (SCU)
  32683. ui_options=Options
  32684. ui_OR=OR
  32685. ui_Other=Other
  32686. ui_Outlaws=Outlaws
  32687. ui_PartyOptions=Party Options
  32688. ui_Payment=Payment
  32689. ui_payoutLabel=Set Payment Amount
  32690. ui_Pending=Pending
  32691. ui_PendingLoadoutChange=Pending Loadout Change
  32692. ui_PersonalInventory=Personal Inventory 
  32693. ui_PersonalMonitor=Personal Monitor
  32694. ui_Ping=PING
  32695. ui_PlayerChoiceZoomIn=Interaction Mode Zoom In
  32696. ui_PlayerChoiceZoomInDesc=[PH] Interaction Mode Zoom In
  32697. ui_PlayerChoiceZoomOut=Interaction Mode Zoom Out
  32698. ui_PlayerChoiceZoomOutDesc=[PH] Interaction Mode Zoom Out
  32699. ui_PortName=Port Name
  32700. ui_pregame_arenacommander_desc=Battle against foes and fight alongside friends in high-speed multiplayer dogfights and races.
  32701. ui_pregame_hangar_aeroview_callout1=AEHA
  32702. ui_pregame_hangar_aeroview_callout2=Ship Capacity: Up to XXX
  32703. ui_pregame_hangar_aeroview_callout3=High-tech
  32704. ui_pregame_hangar_aeroview_desc=Equally capable of holding a client meeting as well as a ship, Aeroview Hangars have become the definitive choice for the discerning executive. Built with a proprietary modular system, an Aeroview Hangar can be customized around your needs, even accommodating larger ships than most other civilian hangar providers on the market. With an overlooking office space, you won’t ever be far from your business, wherever it may take you.
  32705. ui_pregame_hangar_aeroview_history=Aeroview proudly claims to be the oldest established hangar manufacturer in Human space. Their design and construction of hangars goes back more than 300 years. In the 27th century, Arthur Nassir formed the company around a rigid code of business ethics focusing largely on design quality, a dedication to ergonomics, and an extreme respect for client confidentiality. Aeroview also famously reserves the right to refuse service to any non-Citizens. While hangar design and housing is tangential, at best, to piracy, Nassir’s outspoken contempt for those who fly outside the law led to the company’s code. When Aeroview was purchased by Shubin Interstellar, the conditions of the sale insisted that the code be adhered to in perpetuity. /n/nWhile the code remains intact, Aeroview’s original business model does not. The Aeroview hangars of the 28th century were palatial affairs built on a case-by-case basis to the specifications of the social elite capable of owning their own spacecraft. In recent years, Aeroview has adapted their tactics to follow in SELF-LAND’s footsteps (although they would never admit it). Instead of custom-building high-class hangars on an individual basis, they now produce a line of modular “business hangars” priced to sell to successful businessmen and other executive-level clients. Unlike other modular hangar companies, Aeroview does not lease the property on which their hangars are established. This is left up to the individual consumer to determine; the Aeroview hangar can be erected at any point in the UEE given 48-hours notification (24 hours, for a steep rush construction fee). Of special note, Aeroview has found particular success in developing hangars for larger scale craft or craft that require additional space for support equipment. Pilots of ships like Freelancers, with multiple crew housings, or Hornets, with weapons racks and a need for more intensive hull repair facilities, generally find it more cost effective to purchase a single Aeroview hangar rather than multiple SELF-LANDs.
  32706. ui_pregame_hangar_architecture=Architecture:
  32707. ui_pregame_hangar_callsign=Call Sign:
  32708. ui_pregame_hangar_revelyork_callout1=REYO
  32709. ui_pregame_hangar_revelyork_callout2=Ship Capacity: Up to XXX
  32710. ui_pregame_hangar_revelyork_callout3=Super-Modernism
  32711. ui_pregame_hangar_revelyork_desc=Excellence. Refinement. Function. These are the pillars that the architects at Revel & York hold dear when building a hangar facility. They understand that your hangar is not just a space. That it is an extension, a manifestation of its owner. Featuring handcrafted wood paneling, botanical gardens and dynamic wallscreens, Revel & York hangars will feel more like home than home.
  32712. ui_pregame_hangar_revelyork_history=When the Revel & York engineering corporation set about designing its first hangar some thirty years ago, the reaction was laughter. The company, known best for excessively expensive and visibly uncomfortable furniture, was entering a field dominated by aerospace giants. The laughter ceased quickly as the Revel & York “deluxe” line of hangars became the de-facto spacecraft garage of the rich and powerful. The company’s cavernous hangars, established on ideal landing spaces in top-dollar land agreements, earned their standing reputation for excellence and quality. /n/nRevel & York designers work directly with pilots to develop a hangar experience like no other. R&Y is the only company currently constructing modular hangars designed to support merchantman-class spacecraft like the Constellation and Caterpillar, locking them into a valuable if small segment of the population. Their hangar designs have earned their reputation: between interlocking catwalks (with motorized lifts!) to allow pilots to supervise their spacecraft from overhead, to specially designed Greycat PV buggies for transporting ship crews from module to module, everything is designed for not just the elite pilots’ usability but also their overall enjoyment. SELF-LAND and competitors make a place to put your ship; Revel & York makes a place for you to take it in.
  32713. ui_pregame_hangar_selfland_callout1=SELA
  32714. ui_pregame_hangar_selfland_callout2=Ship Capacity: Up to XXX
  32715. ui_pregame_hangar_selfland_callout3=Low-tech/Colonialism
  32716. ui_pregame_hangar_selfland_desc=Affordable and utilitarian hangars available in every system of the Empire. Self-Land prides themselves on providing a safe and secure landing experience whether you’re in Terra or Fora. Their modular design and use of prefabricated materials means that Self-Land hangars can be constructed in almost any existing structure, leading to their extensive presence around the UEE.
  32717. ui_pregame_hangar_selfland_history=Incorporated by Peter Weathermen, a wealthy guild licensed shipper who made his living on the active spacelanes, SELF-LAND hangars have become an ever-present reminder of just how easy it is for Humans to travel the stars. The corporation was founded on the philosophy that the temporary hangars available to transiting pilots were inaccessible, unaffordable and most importantly unsafe. (Weathermen began developing the company after he was jumped by a gang of dock-thugs who stripped his Starfarer to the hull plating.) /n/nStarting in the mid-29th century, SELF-LAND began a franchising-based expansion across the Human-inhabited galaxy. The first SELF-LAND was established by Weathermen on Vann in the Croshaw System. Seemingly overnight, the company had expanded to a dozen worlds … and then a hundred. Today, the SELF-LAND corporation boasts that they maintain at least one facility on every world in the UEE, with some planets (Terra chief among them) having as many as sixty different complexes. SELF-LAND hangars are fully modular and environmentally controlled. Prefabricated out of the most available common metals, they aren’t necessarily attractive to look at … but they are comfortable and familiar. The SELF-LAND experience on a colony world near Vanduul space is exactly the same as that available to a pilot berthing on Earth. The SELF-LAND corporation takes care of everything, from structure design to land titles. Because of their design, the same hangar type can be used in configurations ranging from skyscraping heights, to the breadth of a plain, to stacked underground, or to honeycombed deep within asteroids.
  32718. ui_pregame_hangar_vfgindustrial_callout1=VFGI
  32719. ui_pregame_hangar_vfgindustrial_callout2=Ship Capacity: Up to XXX
  32720. ui_pregame_hangar_vfgindustrial_callout3=Low-tech/Colonialism
  32721. ui_pregame_hangar_vfgindustrial_desc=For commercial and industrial needs, why not consider a hangar from VFG Industrial? Inspired by military design principles, their effective and durable structures are capable of sustaining inhospitable conditions. With a VFG hangar, there’s no such thing as off limits.
  32722. ui_pregame_hangar_vfgindustrial_history=Tom Vivien, Walter Fink and Ulla Gandil were members of the UEE Army Corp of Engineers who specialized in quickly building pressurized landing zones in combat zones during their service. They founded VFG Industrial shortly after being discharged and attempted to bring their expertise to the civilian market. With so many mining groups and terraformers out there, they believed there was a demand for functional and well-crafted hangars in 'non-ideal' conditions. They were correct, clients came in droves, until the Army attempted to sue them for patent theft. The lawsuit claimed that VFG's entire business was built upon proprietary design briefs written for and owned by the Army. VFG tried to settle in for a long fight, but soon began to run out of resources. With a freeze on their business, no more money was coming in, but the three refused to back down./n/nWhen things seemed bleakest, they received a reprieve, of sorts. ArcCorp was very interested in their hangar building methods, specifically for their mining and terraforming subsidiaries, but also to mass-market to the public. The members of VFG were divided. Fink utterly refused to sell to the MegaCorp, but the other two knew they had no choice. The three finally agreed to sell. ArcCorp's lawyers took over their defense and within a matter of weeks managed to work some backroom black magic to hamstring the Army's case. Fink took a substantial buyout and left the firm. Tom Vivien and Ulla Gandil are technically still on the board, but control of the company has shifted to ArcCorp.
  32723. ui_pregame_Hangars=Hangars
  32724. ui_pregame_Hangars_desc=Hangars provide a private area to view and modify your ship loadouts.
  32725. ui_pregame_persistentuniverse=Persistent Universe
  32726. ui_pregame_persistentuniverse_desc=Experience the Star Citizen Alpha universe. Join your friends, visit space stations, execute contracts, all in a persistent expanding universe.
  32727. Ui_pregame_persistentuniversedestination=Persistent Universe Destination
  32728. ui_pregame_port_Area18_callout1=Cubby Blast, Casaba Outlet, Dumper's Depot, Astro Armada, Traveler Rentals
  32729. ui_pregame_port_Area18_callout2=Riker Memorial Spaceport, G-Loc Bar, TDD, ArcCorp Distro, Adira Falls, Bevic Convention Center
  32730. ui_pregame_port_Area18_callout3=BlacJac Security
  32731. ui_pregame_port_Area18_desc=Area18 is one of the main commercial ports for interplanetary traffic in the surrounding region of ArcCorp. Travellers can find a variety of goods from trusted names as well as local providers, if they’re not overwhelmed by the sights and sounds of this landing zone.
  32732. ui_pregame_port_Area18_history=[PH] PLACEHOLDER  TO BE FILLED IN..... Area18 History
  32733. ui_pregame_port_Area18_name=Area18
  32734. ui_pregame_port_GrimHex_callout1=Skutters, KCTrending, Parts, Technotic
  32735. ui_pregame_port_GrimHex_callout2=Old '38 Bar, Trade Terminals, None of Your Business
  32736. ui_pregame_port_GrimHex_callout3=No Security
  32737. ui_pregame_port_GrimHex_desc=A cheap Housing Exchange (also known as a HEX) built into a hollowed out asteroid to provide affordable living. As mining opportunities dried up, the station declined and slowly transformed into a market for drugs and petty crime. Locals now refer to the station as Grim HEX.
  32738. ui_pregame_port_GrimHex_name=Grim HEX
  32739. ui_pregame_port_Levski_callout1=Conscientious Objects, Cordy's, Dumper's Depot, Teach's Ship Shop, Grand Barter
  32740. ui_pregame_port_Levski_callout2=Café Musain, Miners Amalgamated Loc. 163, Trade Terminals, Liberty Maintenance
  32741. ui_pregame_port_Levski_callout3=People's Alliance
  32742. ui_pregame_port_Levski_desc=This mining facility was abandoned for years before UEE refugees took up residence. Dedicated to the creation of an egalitarian society, Levski has evolved into a self-sustaining port of political activists and those wishing to escape the eye of the Empire.
  32743. ui_pregame_port_Levski_name=Levski
  32744. ui_pregame_port_Lorville_callout1=Tammany & Sons, Hurston Dynamics Showcase, New Deal Ship Market
  32745. ui_pregame_port_Lorville_callout2=Reclamation & Disposal, Transfers Market, M&V Bar, L19 Residences, Desmond Memorial Convention Center
  32746. ui_pregame_port_Lorville_callout3=Hurston Security
  32747. ui_pregame_port_Lorville_desc=The capital of Hurston and the corporate headquarters for the eponymous weapons manufacturer, Lorville is a company town with a population predominately comprised of Hurston Dynamics employees and the security forces that supervise their labors.
  32748. ui_pregame_port_Lorville_name=Lorville
  32749. ui_pregame_port_MileMillionHighClub_callout1=No Shops
  32750. ui_pregame_port_MileMillionHighClub_callout2=No Amenities
  32751. ui_pregame_port_MileMillionHighClub_callout3=No Security Features
  32752. ui_pregame_port_MileMillionHighClub_desc=Designed by famed architectural firm Ido, this executive lounge features polished hardwood floors, a fully-stocked bar and two floor-to-ceiling aquariums. Whether hosting work associates, friends to watch the latest SataBall match or pulling out the stops for an all-night affair, the Million Mile High Club is the perfect venue for any kind of occasion.
  32753. ui_pregame_port_MileMillionHighClub_history=
  32754. ui_pregame_port_MileMillionHighClub_name=Million Mile High Club
  32755. ui_pregame_port_NewBabbage_callout1=CenterMass, Omega Pro, Aparelli, Regal Luxury Rentals, The Factory Line
  32756. ui_pregame_port_NewBabbage_callout2=NBIS, The Nest, MT Planetary Services, TDD, Wally's Bar, FTL, Shubin Interstellar Services
  32757. ui_pregame_port_NewBabbage_callout3=microTech Security
  32758. ui_pregame_port_NewBabbage_desc=Built to keep the world's freezing temperatures at bay, New Babbage is a luxurious city with top-class amenities and domed open spaces designed to inspire the creativity and productivity of the cutting edge companies and tech firms drawn here by microTech's innovative spirit.
  32759. ui_pregame_port_NewBabbage_name=New Babbage
  32760. ui_pregame_port_Olisar_callout1=LiveFire Weapons, Garrity Defense, Casaba Outlet, Dumper's Depot
  32761. ui_pregame_port_Olisar_callout2=EZ Habs, Trade Terminals, Vending Machines
  32762. ui_pregame_port_Olisar_callout3=Crusader Security
  32763. ui_pregame_port_Olisar_desc=Located in the trade lanes above Crusader, Port Olisar offers a breathtaking view of the planet below. Owned and operated by Crusader Industries, Port Olisar acts as a gateway to the company’s vast planetary holdings and orbital shipyards.
  32764. ui_pregame_port_Olisar_history=[PH] PLACEHOLDER TO BE FILLED IN..... Port Olisar History
  32765. ui_pregame_port_Olisar_name=Port Olisar
  32766. ui_pregame_port_Orison_callout1=Crusader Showroom, Cousin Crow's Custom Craft, Kel-To ConStore
  32767. ui_pregame_port_Orison_callout2=August Dunlow Spaceport, TDD, Covalex, FTL, Green Circle, Voyager Bar
  32768. ui_pregame_port_Orison_callout3=Crusader Security
  32769. ui_pregame_port_Orison_desc=Located high above the clouds, Orison is built upon a military-constructed latticework of inhabitable floating platforms which Crusader Industries uses to construct their large-scale ships. The shipyards themselves are eerily beautiful and have made Orison a prime tourist destination in the Stanton system.
  32770. ui_pregame_port_Orison_name=Orison
  32771. ui_pregame_selectdestination=Please Select Destination
  32772. ui_pregame_SpacePorts=Space Ports
  32773. ui_pregame_SpacePorts_desc=Explore some of the unique locations of the Star Citizen Universe.
  32774. ui_pregame_stanton_callout1=Shopping and trade opportunities available throughout the system.
  32775. ui_pregame_stanton_callout2=Port Olisar, Lorville, Area18, Rest & Relax Stations, Levski, Green Imperial HEX (CLOSED)
  32776. ui_pregame_stanton_callout3=ECN monitored space patrolled by local corporate security.
  32777. ui_pregame_stanton_desc=While the UEE still controls the rights to the system overall, the four planets that reside here were sold by the government to four separate megacorporations – Hurston (Stanton I), Crusader (Stanton II), ArcCorp (Stanton III), and microTech (Stanton IV). These worlds became the first privately-owned planets in the Empire. Developed quickly over the past few decades, Stanton is growing into an economic powerhouse with large amounts of businesses and manufacturers flocking to the commercially-focused system. Of course, such rapid growth is not without problems - crime has become an increasing concern as the new corporate governments and security forces strive to maintain the law and uphold peace.
  32778. ui_pregame_stanton_name=Stanton System
  32779. ui_pregame_starmarine_desc=Itching for some intense FPS action? Pick a loadout and join in on some multiplayer mayhem!
  32780. ui_pregame_VisitHangar=Hangar
  32781. ui_pregame_VisitSpacePort=Location
  32782. ui_PresetWarningPopUpDescription=Do you still wish to proceed?
  32783. ui_PresetWarningPopUpTitle=Warning
  32784. ui_Press_KEY_SkipIntro=Press [~action(default|ready)] to skip intro
  32785. ui_Press_KEY_ToReclaim=Press [~action(default|respawn)] to reclaim
  32786. ui_Press_KEY_ToRespawn=Press [~action(default|respawn)] to respawn
  32787. ui_Press_Key_ToRetry=Press [~action(default|retry)] to retry
  32788. ui_Previous=Previous
  32789. ui_Primary=Primary
  32790. ui_PrimaryObjectives=Primary Objectives
  32791. ui_Private=PRIVATE
  32792. ui_PrivateMatch_Desc=Custom and private unranked matches
  32793. ui_PromptClickModify=Click to Modify
  32794. ui_PromptDoubleclickRebind=Double Click to Rebind
  32795. ui_PromptPressDoubleTap=Set Double Tap
  32796. ui_PromptPressExpand=Press to Expand
  32797. ui_PromptPressLock=Press to Lock
  32798. ui_PromptPressMinimize=Press to Minimize
  32799. ui_PromptPressModify=Press to Modify
  32800. ui_PromptPressRebind=Press to Rebind
  32801. ui_PromptPressSelect=Press to Select
  32802. ui_PromptPressUnbind=Press to Unbind
  32803. ui_PromptPressUnlock=Press to Unlock
  32804. ui_PromptPressUnselect=Press to Unselect
  32805. ui_PSCompletion_title=Pirates Defeated
  32806. ui_PSCompletion_unlock=The Pirate Caterpillar is now unlocked for you to buy in the Pledge Store, for a limited time.
  32807. ui_Quality=Quality
  32808. ui_QualityTT=Graphics Quality
  32809. ui_Quit=Quit
  32810. ui_RaceTime=RACE TIME
  32811. ui_Randomize=Randomize
  32812. ui_Rank=RANK
  32813. ui_ReadOnly=Read-Only
  32814. ui_Ready=Ready
  32815. ui_Ready_To_Scan=READY TO SCAN
  32816. ui_RebindingKey=Rebinding
  32817. ui_RebindingWaintingAxisInput=Waiting for axis type input
  32818. ui_RebindingWaintingButtonInput=Waiting for button type input
  32819. ui_RebindingWaintingInput=Waiting for Input
  32820. ui_ReceivedFrom=From
  32821. ui_RefreshList=Refresh List
  32822. ui_RefreshMissions=Refresh Contracts
  32823. ui_Region=REGION:
  32824. ui_Region_All=ALL
  32825. ui_Region_AUS=AUS
  32826. ui_Region_BEST=BEST
  32827. ui_Region_EU=EU
  32828. ui_Region_USA=USA
  32829. ui_RejectMission=Reject Contract
  32830. ui_RejectOffer=Reject Offer
  32831. ui_Rematch=Rematch
  32832. ui_repDropDownLabel=Required Provider Rep
  32833. ui_RepLevelAny=Any Rep Level
  32834. ui_RepLevelFiveStar=Five Star Minimum
  32835. ui_RepLevelFourStar=Four Star Minimum
  32836. ui_RepLevelOneStar=One Star Minimum
  32837. ui_RepLevelThreeStar=Three Star Minimum
  32838. ui_RepLevelTwoStar=Two Star Minimum
  32839. ui_reputationSelector=Minimum Provider Rating
  32840. ui_Reset=Reset
  32841. ui_ResetConfirmationPopUpDescription=Are you sure that you want to reset these settings?
  32842. ui_ResetConfirmationPopUpTitle=Warning
  32843. ui_ResetToDefaults=Reset to defaults
  32844. ui_ResetTT=Reset Changes
  32845. ui_Resolution=Resolution
  32846. ui_ResolutionTT=Change Resolution
  32847. ui_Resume=Resume
  32848. ui_ResumeTT=Resume
  32849. ui_Return_all_caps=RETURN
  32850. ui_Revert=Revert
  32851. ui_rewards=PAYMENT
  32852. ui_SaturationJoystickRotx=Saturation Joystick X Rotation
  32853. ui_SaturationJoystickRoty=Saturation Joystick Y Rotation
  32854. ui_SaturationJoystickRotz=Saturation Joystick Z Rotation
  32855. ui_SaturationJoystickSlider1=Saturation Joystick Slider 1
  32856. ui_SaturationJoystickSlider2=Saturation Joystick Slider 2
  32857. ui_SaturationJoystickX=Saturation Joystick X Axis
  32858. ui_SaturationJoystickY=Saturation Joystick Y Axis
  32859. ui_SaturationJoystickZ=Saturation Joystick Z Axis
  32860. ui_Save=Save
  32861. ui_SaveChanges=Save Changes
  32862. ui_SaveLoadout=Save Loadout
  32863. ui_Scanning_Target=SCANNING TARGET
  32864. ui_Score=SCORE
  32865. ui_Secondary=Secondary
  32866. ui_SecondaryObjectives=Secondary Objectives
  32867. ui_selectBeaconType=Beacon Type
  32868. ui_SelectLanguage=
  32869. ui_SelectLoadout=Select Loadout
  32870. ui_SelectPortToModify=Select Ship Port to Modify
  32871. ui_SelectTransferLocation=Select Transfer Location
  32872. ui_services_error_ACCOUNT_ALREADY_LOGGED_IN=Account already logged in.\nDuplicate session ID found.\nPlease try again in a moment.
  32873. ui_services_error_ACCOUNT_DATA_FAILED=Account data update failed.\nSynchronizing account data with the game network either failed or timed out.\nPlease try again.
  32874. ui_services_error_ACCOUNT_LOGIN_FAILED=Account login failed.\nPlease verify your login credentials and try again.
  32875. ui_services_error_ACCOUNT_LOGIN_TIMED_OUT=Account login timeout.\nLogin request to the Authentication server timed out.\nPlease try again.
  32876. ui_services_error_ACCOUNT_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down.
  32877. ui_services_error_CONNECTION_FAILED=CIG services connection failed.\nUnable to connect to game network.\nIf the problem persists please check the internet connection.
  32878. ui_services_error_CONNECTION_KICKED_CS=An Admin has kicked you from the server.
  32879. ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_PROCESS_PLAYER_TIMEOUT=Disconnected from server. Login queue process player timeout.
  32880. ui_services_error_CONNECTION_KICKED_LOGIN_QUEUE_TIMEOUT=Disconnected from server.  Login queue timeout.
  32881. ui_services_error_CONNECTION_KICKED_MOD=(PH) Kicked from server.
  32882. ui_services_error_CONNECTION_KICKED_MULTIPLE_LOGIN=Disconnected from server. Your account has logged in from another computer.
  32883. ui_services_error_CONNECTION_TIMED_OUT=CIG services connection timed out.\nUnable to connect to the game network.\nIf the problem persists please check the internet connection.
  32884. ui_services_error_CONNECTION_UNINITIALIZED=CIG services connection unavailable.\nPlease verify your login credentials and try again.
  32885. ui_services_error_CONNECTION_WAITING_FOR_RECONNECT=You have been disconnected. You have two minutes to reconnect before the client shuts down.
  32886. ui_services_error_PERSISTENT_VARIABLE_REQUEST_FAILED=CIG services persistent variable request failed\nIf the problem persists please check the internet connection.
  32887. ui_Settings=Settings
  32888. ui_ShareMission=Share
  32889. ui_Ship=Ship
  32890. ui_ShipCustomization=Ship Customization
  32891. ui_ShipSelector_Info_AwaitingDelivery=Awaiting Delivery
  32892. ui_ShipSelector_Info_Checking=Checking...
  32893. ui_ShipSelector_Info_Destroyed=Destroyed
  32894. ui_ShipSelector_Info_Impounded=Impounded
  32895. ui_ShipSelector_Info_InBay=In Bay
  32896. ui_ShipSelector_Info_InsuranceClaimed=Insurance Claimed
  32897. ui_ShipSelector_Info_OnPad=On Pad
  32898. ui_ShipSelector_Info_Refueling=Refueling
  32899. ui_ShipSelector_Info_RepairsInProgress=Repairs In Progress
  32900. ui_ShipSelector_Info_RetrievalQueued=Retrieval Queued
  32901. ui_ShipSelector_Info_Stored=Stored
  32902. ui_ShipSelector_Info_Tracked=Tracked
  32903. ui_ShipSelector_Info_TransferringToStorage=Transferring to Storage
  32904. ui_ShipSelector_Info_Unknown=Unknown
  32905. ui_showCreateWidget=Create Beacon
  32906. ui_ShowEverything=Show Everything
  32907. ui_Singleplayer=SINGLEPLAYER
  32908. ui_Size=Size
  32909. ui_slaver_heavy=Defiance Heavy Armor
  32910. ui_slaver_light=Calico Light Armor
  32911. ui_slaver_medium=DustUp Medium Armor
  32912. ui_sm_loadout_ArmorSelectionText=Select Armor Type
  32913. ui_sm_loadout_CheckboxText=[PH] Filter Locked Items
  32914. ui_sm_loadout_ConfirmLoadout=CONFIRM LOADOUT
  32915. ui_sm_loadout_elimination=Elimination
  32916. ui_sm_loadout_GrenadeText=Grenades
  32917. ui_sm_loadout_HeadText=Head
  32918. ui_sm_loadout_HeavyArmorButton=Heavy Armor
  32919. ui_sm_loadout_HelmetsText=(PH) Helmets
  32920. ui_sm_loadout_LightArmorButton=Light Armor
  32921. ui_sm_loadout_marine=Last Stand - Marine
  32922. ui_sm_loadout_MediumArmorButton=Medium Armor
  32923. ui_sm_loadout_MediumWeaponLabel=Primary Weapon
  32924. ui_sm_loadout_NoneSelectionText=None
  32925. ui_sm_loadout_RenamePreset=Rename Preset
  32926. ui_sm_loadout_SavePreset=Save Preset
  32927. ui_sm_loadout_ScreenDesc=Customize your weapon and equipment loadout.
  32928. ui_sm_loadout_ScreenName=Character Loadout
  32929. ui_sm_loadout_slaver=Last Stand - Outlaw
  32930. ui_sm_loadout_SmallWeaponLabel=Sidearm
  32931. ui_sm_loadout_TeamButtonMarines=[PH] Join the Outlaws
  32932. ui_sm_loadout_TeamButtonOutlaws=[PH] Join the Marines
  32933. ui_sm_loadout_WeaponText=Weapons
  32934. ui_sm_loadoutitem_Locked=Locked
  32935. ui_sm_lobby_LoadoutSelectionButtonText=Loadout Selection
  32936. ui_sm_SaveLoadout=Save Loadout
  32937. ui_sm_TeamA=Marines
  32938. ui_sm_TeamB=Outlaws
  32939. ui_SMDescLong=Play as either a Star Marine or Outlaw in simulated FPS battles. Gear up, grab your friends, and get ready for strategic firefights set in a number of memorable arenas.
  32940. ui_SoundSettings=Sound Settings
  32941. ui_SoundSettingsTitle=Sound Settings
  32942. ui_SoundSettingsTT=Change Sound Settings
  32943. ui_SoundVolume=Sound Volume
  32944. ui_SoundVolumeTT=Change Sound Volume
  32945. ui_StandardAtmosphereUnit=atm
  32946. ui_StoreAll=Store All Commodities
  32947. ui_StoreAllItemsOnFloor=This will store all of your commodities, from your personal inventory, in a cargo box on the floor
  32948. ui_SubmitButton=Broadcast Beacon
  32949. ui_SwitchTeam=Switch Teams
  32950. ui_Target_Scanning_Mode=TARGET SCANNING MODE
  32951. ui_Target_Tracked=TARGET TRACKED
  32952. ui_TeamSetup=Team Setup
  32953. ui_TeamTotals=TEAM TOTALS
  32954. ui_Them=Them
  32955. ui_TimeLimit=Time Limit
  32956. ui_TimeRemaining=Contract Availability
  32957. ui_ToggleControlList=ADVANCED CONTROLS CUSTOMIZATION
  32958. ui_ToggleDefaultPresetImage=DEFAULT PRESET IMAGE
  32959. ui_Track=Track
  32960. ui_TransferFailed=Transfer Failed!
  32961. ui_TransferItems=Transfer Items
  32962. ui_TransferringFrom=Transferring From
  32963. ui_TransferSuccessful=Transfer Successful!
  32964. ui_triggerTask=Trigger Task
  32965. ui_Type=Type
  32966. ui_Unaccessible=Unaccessible
  32967. ui_unequip=Unequip
  32968. ui_Unequipped=Unequipped
  32969. ui_Untrack=Untrack
  32970. ui_VideoVolume=Video Volume
  32971. ui_VideoVolumeTT=Change Video Volume
  32972. ui_ViewCurve=Cancel and edit curve
  32973. ui_VSCompletion_purchase=The Vanduul Glaive is now unlocked for rent in the Electronic Access Store.
  32974. ui_VSCompletion_title=Vanduul Defeated
  32975. ui_VSCompletion_unlock=The Vanduul Glaive is now unlocked for you to buy in the Pledge Store, for a limited time.
  32976. ui_WarningChildState=One or more child options will be override, do you want to propagate the parent value?
  32977. ui_WarningCurvePopUpComponentTitle=Warning
  32978. ui_WarningDeleteCurve=Your modification will delete your custom curve and set an exponent value (used to generate a new curve). Do you want to continue?
  32979. ui_WarningDeleteCurveChild=Your modification will delete your custom curve and set an exponent value (used to generate a new curve). One or several child options might be changed in the process. Do you want to continue?
  32980. ui_WarningDeleteExponent=Your modification will delete the exponent and set a new curve. Do you want to continue?
  32981. ui_WarningDeleteExponentChild=Your modification will delete the exponent and set a new curve. One or several child option might be changed in the process. Do you want to continue?
  32982. ui_Weapon_QuickSelectRadialMenu=Weapon Select Radial Menu
  32983. ui_weapons_ammo=Ammo
  32984. ui_weapons_charge=Charge
  32985. ui_weapons_energy=Energy
  32986. ui_weapons_firemode_burst=Burst
  32987. ui_weapons_firemode_charge=Charge
  32988. ui_weapons_firemode_double=Double
  32989. ui_weapons_firemode_narrow=Narrow
  32990. ui_weapons_firemode_rapid=Rapid
  32991. ui_weapons_firemode_scatter=Scatter
  32992. ui_weapons_firemode_single=Single
  32993. ui_weapons_mode=Mode
  32994. ui_weapons_multi_charge=Charge
  32995. ui_weapons_multi_Charging=Charging
  32996. ui_weapons_multi_cutter=Cutter
  32997. ui_weapons_multi_Danger=Danger
  32998. ui_weapons_multi_drain=Drain
  32999. ui_weapons_multi_Fracturing=Fracturing
  33000. ui_weapons_multi_mining=Mining
  33001. ui_weapons_multi_repair=Repair
  33002. ui_weapons_multi_Scanning=Scanning
  33003. ui_weapons_multi_tractor=Tractor
  33004. ui_weapons_multiply=x
  33005. ui_weapons_outof=Out Of
  33006. ui_weapons_reload=[R] Reload
  33007. ui_WillReplace=Will Replace
  33008. ui_Yes=Yes
  33009. ui_You=You
  33010. unittest_string=ACE BURGERS!!!!!!
  33011. usable_activate=Activate
  33012. usable_close=Close
  33013. usable_deactivate=Deactivate
  33014. usable_eject=Eject
  33015. usable_grab=Grab
  33016. usable_open=Open
  33017. usable_pickup=Pick up
  33018. usable_powerOn=Power on
  33019. usable_refillMedPens=Refill MedPens
  33020. usable_retrieveData=Retrieve Data
  33021. usable_scan=Scan
  33022. usable_seal_airlock=Seal Airlock
  33023. usable_search=Search
  33024. usable_transferData=Transfer data
  33025. usable_upload=Upload
  33026. usable_use=Use
  33027. v_power_toggle_group_1_Disable=Weapons\n(Disable)
  33028. v_power_toggle_group_1_Enable=Weapons\n(Enable)
  33029. v_power_toggle_group_2_Disable=Shields\n(Disable)
  33030. v_power_toggle_group_2_Enable=Shields\n(Enable)
  33031. v_power_toggle_group_3_Disable=Engines\n(Disable)
  33032. v_power_toggle_group_3_Enable=Engines\n(Enable)
  33033. vehicel_DescANVL_Valkyrie=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nThe Valkyrie ups the ante on troop transport. Designed to safely deliver and extract up to twenty soldiers, as well as vehicles, the most hostile locations. This conflict-ready mil-spec craft is a formidable force, both offensively and defensively. Built with military, militia, and private defense contractors in mind, the Valkyrie is the most efficient and effective personnel transport in its class.
  33034. vehicle_class_bomber=Bomber
  33035. vehicle_class_corvette=Corvette
  33036. vehicle_class_courier=Courier
  33037. vehicle_class_destroyer=Destroyer
  33038. vehicle_class_dropship=Drop Ship
  33039. vehicle_class_expedition=Expedition
  33040. vehicle_class_frigate=Frigate
  33041. vehicle_class_gunship=Gun Ship
  33042. vehicle_class_heavybomber=Heavy Bomber
  33043. vehicle_class_heavyfighter=Heavy Fighter
  33044. vehicle_class_heavyfreight=Heavy Freight
  33045. vehicle_class_heavymining=Heavy Mining
  33046. vehicle_class_heavyrefuelling=Heavy Refuelling
  33047. vehicle_class_heavyrepair=Heavy Repair
  33048. vehicle_class_heavysalvage=Heavy Salvage
  33049. vehicle_class_heavyscience=Heavy Science
  33050. vehicle_class_interceptor=Interceptor
  33051. vehicle_class_interdiction=Interdiction
  33052. vehicle_class_lightfighter=Light Fighter
  33053. vehicle_class_lightfreight=Light Freight
  33054. vehicle_class_lightmining=Light Mining
  33055. vehicle_class_lightscience=Light Science
  33056. vehicle_class_luxury=Luxury
  33057. vehicle_class_medical=Medical
  33058. vehicle_class_mediumdata=Medium Data
  33059. vehicle_class_mediumfighter=Medium Fighter
  33060. vehicle_class_mediumfightermediumfreight=Medium Fighter / Medium Freight
  33061. vehicle_class_mediumfreight=Medium Freight
  33062. vehicle_class_mediumfreightgunshio=Medium Freight / Gun Ship
  33063. vehicle_class_mediummining=Medium Mining
  33064. vehicle_class_passenger=Passenger
  33065. vehicle_class_pathfinder=Pathfinder
  33066. vehicle_class_racing=Racing
  33067. vehicle_class_reporting=Reporting
  33068. vehicle_class_snubfighter=Snub Fighter
  33069. vehicle_class_starterlightfreight=Starter / Light Freight
  33070. vehicle_class_starterpathfinder=Starter / Pathfinder
  33071. vehicle_class_stealthbomber=Stealth Bomber
  33072. vehicle_class_stealthfighter=Stealth Fighter
  33073. Vehicle_Container_Screen_Door_001=Wip_Open Door
  33074. Vehicle_Container_Screen_Door_002=Wip_Close Door
  33075. Vehicle_Container_Screen_Ramp_001=Wip_Open Ramp
  33076. Vehicle_Container_Screen_Ramp_002=Wip_Close Ramp
  33077. vehicle_DescAEGS_Avenger=Manufacturer: Aegis Dynamics \nFocus: Interdiction\n\nInitially designed as Aegis’ frontline carrier ship for the military, the Avenger Stalker took a different path, ultimately having a long and storied career as the standard patrol craft of the UEE Advocacy. Utilizing its cargo hold for prisoner transport, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts.
  33078. vehicle_DescAEGS_Avenger_Renegade=Manufacturer: Aegis Dynamics \nFocus: Light Freight\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
  33079. vehicle_DescAEGS_Avenger_Stalker=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nInitially designed as Aegis’ frontline carrier ship for the military, the Avenger Stalker took a different path, ultimately having a long and storied career as the standard patrol craft of the UEE Advocacy. Utilizing its cargo hold for prisoner transport, the Avenger features a sturdy, reliable hull and the capacity for larger-than-expected engine mounts.
  33080. vehicle_DescAEGS_Avenger_Stalker_Renegade=Manufacturer: Aegis Dynamics\nFocus: Light Freight\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
  33081. vehicle_DescAEGS_Avenger_Stalker_Titan=Manufacturer: Aegis Dynamics\nFocus: Light Freight \n\nLacking the Prisoner Cells of the Stalker or the EMP Generator of the Warlock, the Titan’s hold is free to carry cargo. Couple that available space with the Avenger’s tried and true combat abilities and you’ve got a light cargo hauler that’s more than capable of handling itself in a fight.
  33082. vehicle_DescAEGS_Avenger_Stalker_Warlock=Manufacturer: Aegis Dynamics\nFocus: Interdiction\n\nThe Avenger Warlock was built towards a single design philosophy: stop ships, don’t destroy them. Probably the closest to a non-lethal fighter, the Warlock is outfitted with a Behring REP-8 EMP Generator, capable of emitting a powerful electromagnetic wave to disable any electronics unfortunate enough to be within the blast radius.
  33083. vehicle_DescAEGS_Eclipse=Manufacturer: Aegis Dynamics\nFocus: Stealth Bomber\n\nThe Aegis Eclipse is a bomber designed to get in and strike before it's ever even spotted. After extensive service with the UEE, this high-tech military equipment is making its debut on the civilian market for 2947.
  33084. vehicle_DescAEGS_Gladius=Manufacturer: Aegis Dynamics\nFocus: Light Fighter\n\nThe Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship.
  33085. vehicle_DescAEGS_Gladius_PIR=[PH] Aegis Gladius Pirate
  33086. vehicle_DescAEGS_Gladius_Valiant=Manufacturer: Aegis Dynamics\nFocus: Light Fighter \n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship.
  33087. vehicle_DescAEGS_Hammerhead=Manufacturer: Aegis Dynamics \nFocus: Heavy Gunship\n\nThe ability to respond quickly and establish battlefield dominance are paramount to any kind of security operation. Simply put, Aegis' Hammerhead heavy gunship is built to react and fight. Outfitted with both manned and unmanned turrets, the Hammerhead is equally capable of providing anti-fighter support for larger capital ships or spearheading a smaller militia or security outfit.
  33088. vehicle_DescAEGS_Idris=Manufacturer: Aegis Dynamics\nFocus: Frigate\n\nA mark two 'peacekeeper' variant developed for the UEE patrol services, the Idris-P strips the standard ship's ship-to-ship gun and spinal mount in favor of additional cargo capacity and superior speed.
  33089. vehicle_DescAEGS_Idris_Test=<-=MISSING=->
  33090. vehicle_DescAEGS_Javelin=Manufacturer: Aegis Dynamics\nFocus: Destroyer\n\nDesigned for use by the UEE military, the Javelin is a massive, modular capital ship that can be appropriated for entrepreneurial use. With a detailed interior, plenty of modular room options, and a high crew capacity, the Javelin is a ship that has made a name for itself in a variety of roles.
  33091. vehicle_DescAEGS_Reclaimer=Manufacturer: Aegis Dynamics\nFocus: Heavy Salvage\n\nThe Aegis Reclaimer is an industrial salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Reclaimer is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tools on this capable, utilitarian spacecraft.
  33092. vehicle_DescAEGS_Redeemer=Manufacturer: Aegis Dynamics\nFocus: Gunship \n\nNow you can own the Next Great Starship! Designed by Star Citizen's backers, the Aegis Redeemer is a powerful fighting ship capable of holding its own in combat with a powerful weapons payload. Dotted with turrets and missiles, the Redeemer also doubles as an armored landing craft capable of delivering armored soldiers for first person combat!
  33093. vehicle_DescAEGS_Retaliator=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nThis civilian refit of the Retaliator trades the ship's massive torpedo bays for equally massive cargo capacity.
  33094. vehicle_DescAEGS_RetaliatorBomber=Manufacturer: Aegis Dynamics\nFocus: Heavy Bomber\n\nOne of the United Empire of Earth's most powerful warbirds, Aegis Dynamics' Retaliator is a fearsome weapons platform designed to strike and kill capital ships. A key portion of the UEE's power projection, Retaliator squadrons have served with distinction against outlaws, the Vanduul, and elsewhere.
  33095. vehicle_DescAEGS_Sabre=Manufacturer: Aegis Dynamics\nFocus: Stealth Fighter\n\nPart of Aegis Dynamics’ Phase Two of new ship models, the Sabre was designed as a space superiority fighter for those situations where you need to leave a lighter footprint. Designed to be a rapid responder, the Sabre is more than capable of establishing battlefield dominance for any number of combat scenarios.
  33096. vehicle_DescAEGS_Sabre_Comet=Manufacturer: Aegis Dynamics\nFocus: Stealth Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Comet pays tribute to famed pilot Captain Kamur Dalion for his work with Aegis to usher in a new era of combat ship design. This Sabre comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
  33097. vehicle_DescAEGS_Sabre_Raven=Manufacturer: Aegis Dynamics \nFocus: Interdiction\n\nAegis Dynamics have raised the bar yet again with their Raven variant, maintaining all the speed and maneuverability of its Sabre forebear, but with a lower ship signature, making it a fast, stealthy infiltrator.
  33098. vehicle_DescAEGS_Vanguard=Manufacturer: Aegis Dynamics\nFocus: Heavy Fighter\n\nA hard-charging bulldog of a fighter which features extensive forward-mounted weaponry designed to tear through the shields and armor of other spacecraft. So-named because their multiple-jump range allows them to form the vanguard of any military expedition, Vanguards have seen extensive service against the Vanduul.
  33099. vehicle_DescAEGS_Vanguard_Harbinger=Manufacturer: Aegis Dynamics\nFocus: Bomber\n\nThe Vanguard Harbinger is Earth's standard fighter/bomber, converting the standard Warden's escape pod into a potent bomb bay. The extended range of the Vanguard and the relatively small profile mean that it can go where carrier-based ships or larger strategic bombers don't, strike hard, and then make it back to base.
  33100. vehicle_DescAEGS_Vanguard_Harbinger_Harbinger=Manufacturer: Aegis Dynamics\nFocus: Bomber\n\nThe Vanguard Harbinger is Earth's standard fighter/bomber, converting the standard Warden's escape pod into a potent bomb bay. The extended range of the Vanguard and the relatively small profile mean that it can go where carrier-based ships or larger strategic bombers don't, strike hard, and then make it back to base.
  33101. vehicle_DescAEGS_Vanguard_Hoplite=Manufacturer: Aegis Dynamics\nFocus: Dropship \n\nThe Vanguard Hoplite is a cross between the winning Vanguard deep space fighter and a dedicated boarding ship. Adapting the reliable design for amphibious operations, the Hoplite is the perfect tool for inserting an armored strike team with enough firepower to get them out again.
  33102. vehicle_DescAEGS_Vanguard_Sentinel=Manufacturer: Aegis Dynamics\nFocus: Interdiction \n\nThe Vanguard Sentinel is a ship that's designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel is frequently paired with Harbinger bombers and Warden escorts for large attack missions.
  33103. vehicle_DescAEGS_Vanguard_Sentinel_Sentinel=Manufacturer: Aegis Dynamics\nFocus: Interdiction \n\nThe Vanguard Sentinel is a ship that's designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel is frequently paired with Harbinger bombers and Warden escorts for large attack missions.
  33104. vehicle_DescAEGS_Vanguard_Warden=Manufacturer: Aegis Dynamics\nFocus: Heavy Fighter\n\nA hard-charging bulldog of a fighter which features extensive foward-mounted weaponry designed to tear through the shields and armor of other spacecraft. So named because their multiple jump range allows them to form the vanguard of any military expedition, Vanguards have seen extensive service against the Vanduul.
  33105. vehicle_DescANVIL_Hornet_F7C=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.
  33106. vehicle_DescANVL_Arrow=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nUnmatched design, blazing top speed, and ultra-responsive maneuverability make the Arrow the most agile scrapper in its class. With a robust weapons package that provides firepower to spare, this is truly the classic light fighter, updated for the next generation of combat.
  33107. vehicle_DescANVL_Ballista=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land.
  33108. vehicle_DescANVL_Ballista_Dunestalker=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. The Dunestalker variant features a naturalistic paint scheme ideal for blending into harsh landscapes.
  33109. vehicle_DescANVL_Ballista_Snowblind=Manufacturer: Anvil Aerospace\nFocus: Anti-Aircraft\n\nKeep your airspace clear of danger with the Anvil Ballista. Originally designed to defend outposts from Vanduul attacks, this mobile missile defense system packs a powerful loadout, allowing the Ballista to stand firm against any threat, whether it arrives by air or land. The Snowblind variant comes in a grey camouflage pattern to keep it concealed against rocky or lunar terrain.
  33110. vehicle_DescANVL_Carrack=Manufacturer: Anvil Aerospace\nFocus: Expedition / Pathfinder\n\nAdventure calls and Anvil Aerospace answers with the Carrack. Built to endure extreme conditions in both space and atmosphere, this self-sustaining explorer has more than earned its long-standing status as the go-to pathfinder for both military and civilian service.
  33111. vehicle_DescANVL_Carrack_Expedition=Manufacturer: Anvil Aerospace\nFocus: Expedition / Pathfinder\n\nAdventure calls and Anvil Aerospace answers with the Carrack. Built to endure extreme conditions in both space and atmosphere, this self-sustaining explorer has more than earned its long-standing status as the go-to pathfinder for both military and civilian service. The 'Expedition' edition features a special livery ideal for boldly traveling the stars.
  33112. vehicle_DescANVL_Crucible=Manufacturer: Anvil Aerospace\nFocus: Heavy Repair\n\nA so-called "flying toolbox," the Crucible is Anvil Aerospace's first dedicated repair ship. Featuring a rotating control bridge and a detachable pressurized workspace, the Crucible is a versatile mobile garage equipped with repair arms, a drone operation center, and all the equipment needed to overhaul a damaged craft back into fighting shape.
  33113. vehicle_DescANVL_Gladiator=Manufacturer: Anvil Aerospace\nFocus: Bomber\n\nThe civilian model of the Gladiator appeals to those that want explore the ‘Verse with a bit of added security. Supporting a maximum of two the Gladiator is perfectly equipped to explore and fight with or without a wingman. The Civilian model allows pilots to choose between an extra cargo hold or a bomb bay.
  33114. vehicle_DescANVL_Hawk=Manufacturer: Anvil Aerospace \nFocus: Light Fighter\n\nA small, light fighter with an emphasis on weaponry, the Hawk boasts an impressive arsenal of lethal and non-lethal weapons, making it a perfect ship for independent bounty hunters or local security looking for a little more punch.
  33115. vehicle_DescANVL_Hornet=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nTo the enemy, it is a weapon never to be underestimated. To allies, it's a savior. The F7C Hornet is the same dependable and resilient multi-purpose fighter that has become the face of the UEE Navy. The F7C is the foundation to build on and meet whatever requirements you have in mind.
  33116. vehicle_DescANVL_Hornet_DFM=[PH] Anvil Hornet
  33117. vehicle_DescANVL_Hornet_F7A=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe UEE Navy's premier carrier-based fighter craft, the F7A is the front-line attack ship for military combat missions. While not outfitted for long range runs, the Hornet can take her share of hits... and dish out a consistent, powerful response.
  33118. vehicle_DescANVL_Hornet_F7CM=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nThe closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.
  33119. vehicle_DescANVL_Hornet_F7CM_Heartseeker=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nDesigned for pilots whose true love is the pulse-pounding thrill of a harrowing dogfight, the limited-edition F7C-M Heartseeker is 'the one' for true combat die-hards. Loaded with top-of-the-line components and outfitted with four imposing Behring laser cannons, this fierce eradicator hones the legendary combat proficiency of the Super Hornet to give you the ultimate edge in space combat.
  33120. vehicle_DescANVL_Hornet_F7CR=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nIf the Ghost is made to hide, the Tracker is made to seek. The F7C-R Tracker boasts an advanced radar suite making it ideal for deep-space explorers who require depth and accuracy in their scan packages. Local militia and larger merc units will also repurpose Trackers to act as mobile C&C ships for their squadrons.
  33121. vehicle_DescANVL_Hornet_F7CS=Manufacturer: Anvil Aerospace\nFocus: Stealth Fighter\n\nThrough a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask.
  33122. vehicle_DescANVL_Hornet_Wildfire=Manufacturer: Anvil Aerospace\nFocus: Medium Fighter\n\nCreated as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Wildfire pays tribute to famed pilot Aria Reilly for her distinguished service with the legendary Squadron 42. This Hornet comes equipped with her own personally selected loadout preferences and a custom special edition livery honoring her iconic ship.
  33123. vehicle_DescANVL_Hurricane=Manufacturer: Anvil Aerospace\nFocus: Heavy Fighter\n\nBig things do come in small packages: the Hurricane is a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament: six guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can't knock down.
  33124. vehicle_DescANVL_Lightning_F8=[PH] Anvil Lightning F8
  33125. vehicle_DescANVL_Pisces=Manufacturer: Anvil Aerospace\nFocus: Exploration / Pathfinder\n\nWith its compact frame, deft maneuverability, and seating for three, the C8 Pisces snub craft, included with every Carrack, is built by Anvil Aerospace for scouting ahead or exploring environments inaccessible to its larger carrier ship.
  33126. vehicle_DescANVL_Pisces_Expedition=Manufacturer: Anvil Aerospace\nFocus: Exploration / Pathfinder\n\nSporting more guns and a limited-edition livery, the C8X Pisces Expedition turns the stout snub into a perfectly viable standalone exploration vessel. With its compact frame, deft maneuverability, and seating for three, the Pisces Expedition is ready to take on its own adventures.
  33127. vehicle_DescANVL_Terrapin=Manufacturer: Anvil Aerospace\nFocus: Pathfinder\n\nPresenting the Anvil Aerospace U4A-3 Terrapin-class Scanning/Exploration Ship. The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay.
  33128. vehicle_DescANVL_Valkyrie_CitizenCon=Manufacturer: Anvil Aerospace \nFocus: Military / Industrial\n\nFor over a century, Anvil ships have distinguished themselves in countless civilian and military combat operations. Honor that proud tradition of security with the limited Liberator Edition Valkyrie, featuring an exclusive trim package commemorating the ship's debut at CitizenCon 2948.
  33129. vehicle_DescARGO_Mole=Manufacturer: Argo Astronautics\nFocus: Mining\n\nARGO’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The MOLE lives by the adage "many hands make for light work".
  33130. vehicle_DescARGO_Mole_Carbon=Manufacturer: Argo Astronautics\nFocus: Mining\n\nARGO’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The Carbon Edition offers the MOLE's revered mining ability with a distinctive all-black finish.
  33131. vehicle_DescARGO_Mole_Talus=Manufacturer: Argo Astronautics\nFocus: Mining\n\nARGO’s iconic multi-operator laser extractor, more commonly referred to as the MOLE, lets you work faster and more effectively than ever before, thanks to its patented trilateral mining system. Three independently controlled articulated extraction stations allow for maximum power and near-limitless versatility. The MOLE Talus Edition boasts the same mining proficiency as the standard ship along with a more discreet gray skin.\n
  33132. vehicle_DescARGO_MPUV=Manufacturer: Argo Astronautics\nFocus: Light Freight\n\nThe ARGO Astronautics MPUV-1C (commonly ‘Argo Cargo’) is a dedicated merchant transfer ship, a ubiquitous intergalactic stevedore. Vast numbers of Argo Cargos are responsible for loading and unloading goods onto massive long-haul transports and miners that cannot otherwise land on planets or drydocks, such as the Hull D and the Orion. Some captains choose to own and operate their own Argo, while others pay privately owned ships operating as port services a rental fee for performing the unloading process.
  33133. vehicle_DescARGO_MPUV_Transport=Manufacturer: Argo Astronautics\nFocus: Transport\n\nThe ARGO Astronautics MPUV-1P (commonly ‘Argo Personnel.’) This version of the Argo is geared towards a simple but incredibly important responsibility: moving grounds of people from place to place. The UEE Navy uses MPUV-1Ps extensively, and any new recruit can likely recall those terrifying moments in which such a ship carried them to their first space assignment. In civilian hands, Argo Personnel ships are adapted for everything from standard taxi services to use as makeshift combat dropships. The ARGO is capable of carrying up to eight humans and their equipment.
  33134. vehicle_DescBanu_Defender=Manufacturer: Banu \nFocus: Light Fighter\n\nMeet the Banu Defender, a multi-crew fighter whose patchwork design highlights technology from a variety of species. Though cargo space is limited, the Defender features modest accommodations for its crew and provides easy access to components. The Defender gets its name from the role it serves: the first line of defense against enemy attacks. That's why the Defender makes the ideal companion to the Merchantman: one to do the heavy hauling and the other to perform the deadly dogfighting.
  33135. vehicle_DescCNOU_Mustang=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nInspired by Consolidated Outland CEO Silas Koerner’s cutting edge vision, the Mustang Alpha is a sleek, stylish spacecraft that uses ultralight alloys to push power ratios to the limits, albeit sometimes unsafely. And now, with the optional Cargo Carrier, you can have the Alpha’s advantages without sacrificing carrying capacity.
  33136. vehicle_DescCNOU_Mustang_Beta=Manufacturer: Consolidated Outland \nFocus: Pathfinder\n\nThe Mustang Beta, with its unprecedented range, is made for long duration flights. The factory standard Tarsus Leaper Jump Engine enables the Beta to travel to the galaxy’s farthest systems with ease, while the ship’s unique Com4T living quarters will make the journey feel like you never left home.
  33137. vehicle_DescCNOU_Mustang_CitizenCon18=Manufacturer: Consolidated Outland \nFocus: Light Freight\n\nDesigned to commemorate the 2948 CitizenCon, this customized model of the newly revised Mustang Alpha features an exclusive new paintjob designed by Silas Koerner himself. 
  33138. vehicle_DescCNOU_Mustang_Delta=Manufacturer: Consolidated Outland \nFocus: Light Fighter\n\nWhile it may not be able to go toe to toe with some of the military specific ships, by reinforcing the Mustang’s already strong hull construction with Consolidated Outland’s own line of Cavalry Class Mass Reduction Armor, the Delta has a reduced cross-sectional signature that evens the playing field.
  33139. vehicle_DescCNOU_Mustang_Gamma=Manufacturer: Consolidated Outland \nFocus: Racing\n\nConsolidated Outland’s design and engineering teams have managed to tweak and refine the Mustang into an admirable racer. The end result, the Mustang Gamma, has smooth acceleration, and power on demand thanks to an innovative package featuring three powerful Magma Jet engines for maximum thrust.
  33140. vehicle_DescCNOU_Mustang_Omega=Manufacturer: Consolidated Outland \nFocus: Racing\n\nConsolidated Outland teamed up with custom tuning company Accelerated Mass Design to create a limited edition racer that features a ramped up fuel intake for faster recycling of the ship’s already impressive boost system. To cap off the collaboration, AMD enlisted resident underground artist Sektor8 to design the dynamic paint job.
  33141. vehicle_DescDRAK_Buccaneer=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nThe Buccaneer has been designed from the ground up to fly and fight the way you live. No leather interiors or hyperpillows here: the Bucc is a scrapper designed to maneuver and fight above its weight class. This rough-and-tumble frontier fighter can be maintained in the worst of conditions in order to keep real, working space crews alive.
  33142. vehicle_DescDRAK_Caterpillar=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization.
  33143. vehicle_DescDRAK_Caterpillar_Pirate=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. This model features a unique livery applied by the previous owners.
  33144. vehicle_DescDRAK_Caterpillar_Pirate_Pirate=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization. This model features a unique livery applied by the previous owners.
  33145. vehicle_DescDRAK_Caterpillar_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Transport\n\nFirst introduced in 2871, Drake Interplanetary's Caterpillar has long proven to be a reliable, cost-effective multi-role vessel, capable of being outfitted for everything from mercantile operations to combat support. Long hailed as a hard-fought alternative to the ubiquitous Hull series, the Caterpillar is a freighter that doesn't skimp on weaponry or customization.
  33146. vehicle_DescDRAK_Cutlass_Black=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.
  33147. vehicle_DescDRAK_Cutlass_Black_ShipShowdown=Manufacturer: Drake Interplanetary\nFocus: Medium Fighter / Medium Freight\n\nDrake Interplanetary claims that the Cutlass Black is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations.
  33148. vehicle_DescDRAK_Cutlass_DRAK_Cutlass_Blue=Manufacturer: Drake Interplanetary\nFocus: Interdiction\n\nSleek, mean, and royal. The Cutlass Blue adds missiles, a more aggressive engine, and Durasteel holding cells in the cargo bay to the standard model. The Cutlass Blue is the outworld militia standard ship of choice for patrols.
  33149. vehicle_DescDRAK_Cutlass_DRAK_Cutlass_Red=Manufacturer: Drake Interplanetary\nFocus: Medical\n\nThe Cutlass Red converts the standard cargo hold to a well-equiped medical facility including an Autodoc. This starbound ambulance features the Nav-E7 Echo Transponder, a long range scanner, and a Secure Plus Docking Collar, making it ideal for search and rescue. This model also features a unique Red Crossbones skin.
  33150. vehicle_DescDRAK_Dragonfly_Black=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger!
  33151. vehicle_DescDRAK_Dragonfly_Pink_StarKitten=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom paintjob of Genady Kuzo's beloved Star Kitten character.
  33152. vehicle_DescDRAK_Dragonfly_StarKitten=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom paintjob of Genady Kuzo's beloved Star Kitten character.
  33153. vehicle_DescDRAK_Dragonfly_YellowJacket=Manufacturer: Drake Interplanetary\nFocus: Racing\n\nThe Drake Dragonfly is the perfect snub ship for anyone looking to live on the edge. With nothing separating the pilot from the dangers of space, the Dragonfly is as much an adventure as a ship! Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! This model features a custom Yellowjacket paintjob.
  33154. vehicle_DescDRAK_Herald=Manufacturer: Drake Interplanetary\nFocus: Medium Data\n\nThe Drake Herald is a small, armored ship designed to safely get information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture.
  33155. vehicle_DescESPR_Prowler=[PH] Esperia Prowler
  33156. vehicle_DescGRIN_Cydnus_test=Greycat Cydnus Mining Bot
  33157. vehicle_DescGRIN_PTV=Greycat Personal Transport Vehicle
  33158. vehicle_DescKRIG_P52_Merlin=Manufacturer: Kruger Intergalactic\nFocus: Snub Fighter\n\nDesigned in conjunction with RSI, this elegant short-range snub fighter represents the first ship produced under the Kruger Intergalactic brand. Utilizing centuries of manufacturing expertise, the compact precision of the Kruger hull blends perfectly with the trusted RSI thrusters to grant the Merlin exceptional handling and maneuverability while ensuring that it is capable of fulfilling a variety of roles from combat to scouting to scanning.
  33159. vehicle_DescKRIG_P72_Archimedes=Manufacturer: Kruger Intergalactic\nFocus: Racer\n\nWhether for added security, exploring a system or simply the joy of flying, the Kruger Intergalactic’s P-72 Archimedes snub craft was designed to deliver exceptional handling and nimble acceleration in a sleek and stylish package.
  33160. vehicle_DescMISC_Freelancer=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently repurposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy.
  33161. vehicle_DescMISC_Freelancer_Base=Manufacturer: MISC\nFocus: Medium Freight \n\nFreelancers are used as long haul merchant ships by major corporations, but they are just as frequently re-purposed as dedicated exploration vessels by independent captains who want to operate on the fringes of the galaxy.
  33162. vehicle_DescMISC_Freelancer_DUR=Manufacturer: MISC\nFocus: Expedition \n\nThe Freelancer DUR variant specializes in exploration. Sacrificing 25% cargo capacity of the standard Freelancer for an enhanced jump drive, a more advanced scanner, and an expanded fuel tank may seem like a bad call to some, but those who value discovery over profit will find it to be their ship of choice.
  33163. vehicle_DescMISC_Freelancer_MAX=Manufacturer: MISC\nFocus: Medium Freight\n\nFreelancer variant with additional cargo capacity at the expense of weapons. The Freelancer MAX variant sacrifices weaponry for an increased cargo capacity making it ideal for equipment or raw materials transport.
  33164. vehicle_DescMISC_Freelancer_MIS=Manufacturer: MISC\nFocus: Gunship\n\nThe Freelancer MIS is a limited edition militarized variant of the classic mercantile ship developed by the UEE. These were produced in very small quantity due to some early payload incidents. This version sacrifices the majority of the cargo capacity to make way for missiles.
  33165. vehicle_DescMISC_Prospector=Manufacturer: MISC\nFocus: Mining\n\nFor years, the Prospector has been the universe’s preferred mining vessel for solo operators. Featuring MISC’s sleek design sensibility and a bevy of upgraded high-tech mining tools, the 2947 Prospector perfectly balances form and functionality.
  33166. vehicle_DescMISC_Razor=Manufacturer: MISC \nFocus: Racing\n\nThis advanced racer features an advanced composite spaceframe that puts pure speed ahead of everything else... it's the ship for pilots who want to leave the competition in the dust.
  33167. vehicle_DescMISC_Razor_EX=Manufacturer: MISC \nFocus: Stealth\n\nOutfitted with signature-reducing materials, the RAZOR-EX was a specialty build for the UEE Advocacy for use in surveillance and extraction operations. Although the EX was ultimately rejected for widespread use, MISC released a variation of the model for the public who were looking to keep a lower profile.
  33168. vehicle_DescMISC_Razor_LX=Manufacturer: MISC \nFocus: Luxury\n\nThe Razor gets supercharged. The LX features an overclocked engine to unleash blazing top speeds. This power comes at a cost with reduced maneuverability and armaments making it ideal for straight-shot racing. But who needs weapons when you’re leaving your competition in the dust.
  33169. vehicle_DescMISC_Reliant=Manufacturer: MISC\nFocus: Light Freight\n\nWith the Reliant Kore, MISC adds to its already impressive lineup of ships, a smaller introductory-class spacecraft. Utilizing advanced Xi’An designs, the Reliant features broad, sleek wings, omni-directional thrusters and a fully-articulated two-seat cockpit that supports horizontal and vertical flight modes. All of this combines with a larger carrying capacity than many ships in its class to make the Kore a natural choice for short-range hauling, or with the simple addition of a few optional components, this can-do ship can do anything you dream of.
  33170. vehicle_DescMISC_Reliant_Mako=Manufacturer: MISC\nFocus: Reporting\n\nThe Empire depends on up-to-the-second information, which is why reporters need to be able to go where the news is happening: wherever, whenever. Enter the Mako, all the flexibility and dependability of a MISC Reliant combined with a state-of-the-art Cernan camera package to capture every moment as it happens with the clarity and accuracy that makes headlines.
  33171. vehicle_DescMISC_Reliant_Sen=Manufacturer: MISC\nFocus: Light Science\n\nMagellan, Pierce, Croshaw, names that echo through history thanks to their adventurous spirit, a curious nature, and a reliable ship. The Reliant Sen is a versatile mobile science platform; outfitted with long range capabilities to take you further, longer, and the advanced Samos sensor suite. Perfect for the aspiring explorer who wants to whisper their name into the halls of history.
  33172. vehicle_DescMISC_Reliant_Tana=Manufacturer: MISC\nFocus: Light Fighter\n\nWith Humanity ever-expanding through the universe, the need for a versatile lightweight fighter has expanded with it. Easy to maintain with a rugged construction, the Reliant Tana makes for an ideal choice for frontier and outpost defense thanks to its custom high-yield power plant, stronger shields, and additional weapon mounts.
  33173. vehicle_DescMISC_Starfarer=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe Starfarer differs from traditional bulk freighters in one key way: it is a dedicated fuel platform. The Starfarer is designed not only to load, store and protect fuel stasis units, it is designed to take in spaceborne hydrogen and then refine it for use without landing. The Starfarer can be used to ferry traditional bulk cargo pods (see diagram) but in such cases the fuel refining equipment would be useless. This equipment is modular and can be swapped out for another mission package for dry operations!
  33174. vehicle_DescMISC_Starfarer_Gemini=Manufacturer: MISC\nFocus: Heavy Refueling\n\nThe United Empire of Earth military uses an adapted ‘rough and tumble’ variant of the Starfarer for their front line operations. The G2M Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. The Gemini also includes an optional missile pod, which can be swapped for the fuel intake unit on the ship’s nose (see below for details.) Missile pods can be mounted to either Starfarer variant.
  33175. vehicle_DescORIG_300i=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nIf you're going to travel the stars... why not do it in style? The 300i is Origin Jumpworks' premiere luxury spacecraft. It is a sleek, silver killer that sends as much of a message with its silhouette as it does with its particle cannons.
  33176. vehicle_DescORIG_315p=Manufacturer: Origin Jumpworks\nFocus: Pathfinder\n\nExploration is man's highest calling. Prepare to chart distant horizons with man's most sophisticated piece of technology, the Origin 315p. Featuring a more robust power plant and a custom scanning package, exclusively designed by Chimera Communications.
  33177. vehicle_DescORIG_325a=Manufacturer: Origin Jumpworks\nFocus: Interdiction\n\nJust because it's a rough galaxy doesn't mean you need to sacrifice your comfort: the 325a can come out on top in any dogfight. The 325a features an advanced weapon payload as well as a custom targeting system designed especially for the 325a by WillsOp.
  33178. vehicle_DescORIG_350r=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nThe combination of a Gangleri BP 707 Standard powerplant with a 300i fuselage re-engineered to accommodate twin Hammer Propulsion HM 4.3 thrusters makes the 350r the fastest personal craft you'll ever call your own.
  33179. vehicle_DescORIG_600i=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs.
  33180. vehicle_DescORIG_600i_Touring=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nThis multi-role luxury vessel from Origin Jumpworks features an exquisitely detailed hull design that balances performance and versatility in a sleek and timeless form. The 600i is designed with a cutting-edge modular technology, allowing you to customize your ship for your needs.
  33181. vehicle_DescORIG_85X=Manufacturer: Origin Jumpworks\nFocus: Touring\n\nElegantly styled and meticulously constructed, the 85X is a versatile and comprehensive away-vessel that features precision control in and out of atmosphere. Utilizing much of the same thruster technology as the 300 series, it has the power of a racer with the reliability of a touring ship. Whether descending down to the planet surface or taking in the sights of your system, this runabout continues Origin’s proud tradition of turning heads.
  33182. vehicle_DescORIG_890Jump=With an elegant, sleek exterior that belies its spacious interior, the 890 Jump is a true engineering marvel; crafted to impress from every angle by combining a unique, innovative design with the finest materials and the most advanced technology. The result is a vessel that is in a class all of its own, a masterpiece worthy of the name ORIGIN.
  33183. vehicle_DescORIG_m50=Manufacturer: Origin Jumpworks\nFocus: Racing\n\nIf you want to get from point A to point B as quickly as possible and with as much style as possible then Origin's M50 is for you. Featuring supercharged engines that counter a tiny weapons loadout, the M50 is a ship for going FAST.
  33184. vehicle_Descprobe_comms_1_a=Manufacturer: Chimera Communications \nFocus: Recon\n\nThe Auris, from manufacturer Chimera Communications, allows you to easily collect and store transmissions, making it ideal for short-range activity monitoring. Designed to be virtually invisible while operating, this low-powered Passive Data Collection (PDC) Monitor is perfect for providing extra security to any station or facility with detailed logging of data transmissions and local ship traffic records. Plus, the included backup burst transmitter allows for the datastores to be transferred in the case of an emergency, providing extra peace of mind.
  33185. vehicle_Descprobe_comms_1_b_Disused=N/A
  33186. vehicle_DescRSI_Aurora=<-=MISSING=->
  33187. vehicle_DescRSI_Aurora_CL=Manufacturer: RSI\nFocus: Light Freight\n\nCustomized for mercantile and trading excursions, the Aurora Clipper is the perfect vessel for aspiring entrepreneurs and seasoned traders alike. Swapping a smaller power plant and armor capabilities for an expanded cargo capacity, the Clipper ups the ante for personal merchant craft.
  33188. vehicle_DescRSI_Aurora_ES=Manufacturer: RSI\nFocus: Pathfinder\n\nThe Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner's ship: what it lacks in style it makes up for in ample room for upgrade modules.
  33189. vehicle_DescRSI_Aurora_LN=Manufacturer: RSI\nFocus: Light Fighter\n\nWith a more robust shield generator and a pair of additional weapon hard points, the Legionnaire is a dedicated combat fighter, built to handle any obstacle the universe can throw at you.
  33190. vehicle_DescRSI_Aurora_LX=Manufacturer: RSI\nFocus: Pathfinder\n\nBe proud of your roots with the brand-new Aurora Deluxe, built for the discerning pilot who never forgets where he or she came from. The LX features patent leather interior to guarantee comfort for those long stretches in the deep black.
  33191. vehicle_DescRSI_Aurora_MR=Manufacturer: RSI\nFocus: Light Fighter\n\nPerhaps you're looking for something that offers carrying capacity but has combat capabilities too? The Aurora Marque comes with a pair of Behring-quality lasers and a high quality gun cooler system.
  33192. vehicle_DescRSI_Bengal_Carrier=<-=MISSING=->
  33193. vehicle_DescRSI_Comm_Relay2=<-=MISSING=->
  33194. vehicle_DescRSI_Constellation=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking.
  33195. vehicle_DescRSI_Constellation_Andromeda=Manufacturer: RSI\nFocus: Medium Freight / Gunship\n\nThe Constellation Andromeda, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking.
  33196. vehicle_DescRSI_Constellation_Andromeda_Pirate=[PH] RSI Constellation Andromeda Pirate [PH]
  33197. vehicle_DescRSI_Constellation_Aquila_Aquila=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there!
  33198. vehicle_DescRSI_Constellation_Aquila_Hangar=Manufacturer: RSI\nFocus: Expedition\n\nExplore any distant horizons! The Constellation Aquila features a redesigned cockpit for maximum visibility, advanced sensors and an onboard Ursa rover for planetary exploration. Let’s see what’s out there!
  33199. vehicle_DescRSI_Constellation_Dogfight=<-=MISSING=->
  33200. vehicle_DescRSI_Constellation_Phoenix=Manufacturer: RSI\nFocus: Touring\n\nA dedicated luxury spacecraft for the discerning star captain. The Constellation Phoenix can be operated as an organization command ship and features a luxurious redesigned interior. Includes a hidden sensor-dampened area for your most precious cargo. The Phoenix comes with a Lynx rover and a Kruger P-72 Archimedes Fighter.
  33201. vehicle_DescRSI_Constellation_Phoenix_Emerald=Manufacturer: RSI \nFocus: Touring\n\nWhether you are a discerning socialite or a freewheeling party animal, the Constellation Phoenix Emerald is your personal passport to entertainment. With a swank interior cabin designed specifically for revelry, and a limited edition "lucky" paint job, the Emerald is the perfect venue to sip a glass of Radegast Gold or throw back a green Sleeping Tiger Malt while hurtling luxuriously through the stars. Just be sure to bring a designated pilot.
  33202. vehicle_DescRSI_Constellation_Taurus=Manufacturer: RSI\nFocus: Medium Freight\n\nEnjoy the adventure of a multi-crew Constellation on a budget! The Constellation Taurus is a dedicated freighter. Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
  33203. vehicle_DescRSI_IR1337_Missile_Platform=<-=MISSING=->
  33204. vehicle_DescRSI_IR1337_Weapon_Mount=<-=MISSING=->
  33205. vehicle_DescRSI_IR1337_Weapon_Mount_Quad=<-=MISSING=->
  33206. vehicle_DescRSI_Mantis=Manufacturer: RSI\nFocus: Interdiction\n\nStop ships dead in their tracks with RSI’s premier Quantum Enforcement ship. The Mantis features a tailor-made Quantum Enforcement Device from Wei-Tek, capable of ripping ships out of QT with its Quantum Snare and preventing hasty escapes with its Quantum Dampener.
  33207. vehicle_DescRSI_Merlin=<-=MISSING=->
  33208. vehicle_DescRSI_Ursa_Rover=Manufacturer: RSI\nFocus: Exploration\n\nBuilt by RSI specifically for the planetside explorer, the Ursa Rover offers civilians military-grade all-terrain capabilities and stands as the rugged standard in ground-based scouting, mapping and discovery applications.
  33209. vehicle_DescRSI_Ursa_Rover_Emerald=Manufacturer: RSI\nFocus: Exploration\n\nFortune favors the bold. The most trusted name in all-terrain exploration embodies the essence of good fortune and success with this commemorative limited-edition Ursa Rover.
  33210. vehicle_DescTMBL_Cyclone=Manufacturer: Tumbril Land Systems\nFocus: Exploration / Recon\n\nWith a potent combination of speed, maneuverability, and rugged durability, the Cyclone is a perfect choice for local deliveries and transport between planetside homesteads and outposts.
  33211. vehicle_DescTMBL_Cyclone_AA_AA=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nA battlefield equalizer, the Cyclone AA comes equipped with a surface-to-air missile and countermeasure package to provide cover for ground troops against airborne targets.
  33212. vehicle_DescTMBL_Cyclone_RC_RC=Manufacturer: Tumbril Land Systems \nFocus: Racing\n\nFor those who like to push the limits of speed, the Cyclone RC features a modified intake system to allow for controlled bursts of speed as well as tools to customize handling.
  33213. vehicle_DescTMBL_Cyclone_RN_RN=Manufacturer: Tumbril Land Systems \nFocus: Recon\n\nStay mobile and aware with the Cyclone RN. This light reconnaissance vehicle is the perfect solution for scouting runs, providing fast and detailed scans of terrain as well as beacon placement.
  33214. vehicle_DescTMBL_Cyclone_TR_TR=Manufacturer: Tumbril Land Systems \nFocus: Combat\n\nDesigned for militia and security use, the Cyclone TR module features upgraded armor and a single Human-operated turret capable of mounting a Size 1 weapon and a responsive 360° field of fire.
  33215. vehicle_DescTNGS_ORIG_AX114=<-=MISSING=->
  33216. vehicle_DescVNCL_Blade=Manufacturer: Esperia\nFocus: Light Fighter\n\nThese light fighters, designation “Blade,” are often used by Vanduul as scouts and first wave assault crafts. They have also served well as skirmisher units due to their speed allowing them to chase down any ships attempting to flee the area. For some decades, United Empire of Earth aggressor squadrons have operated replica Blade fighters produced under exclusive contract by Esperia, Inc.
  33217. vehicle_DescVNCL_Glaive=<-=MISSING=->
  33218. vehicle_DescVNCL_Glaive_Glaive=Manufacturer: Esperia\nFocus: Medium Fighter\n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe.
  33219. vehicle_DescVNCL_Glaive_Glaive_Swarm=Manufacturer: Esperia\nFocus: Medium Fighter \n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe.
  33220. vehicle_DescVNCL_Kingship=[PH] Vanduul Kingship
  33221. vehicle_DescVNCL_Scythe=Manufacturer: Esperia\nFocus: Medium Fighter\n\nFast becoming the symbol of the Vanduul Race, the Scythe is the foot soldier in every raid and the target of every human fighter pilot. Featuring a hefty weapons payload, the Scythe's real asset is its maneuverability, found in the twin main and twelve maneuvering thrusters.
  33222. vehicle_DescVNCL_Scythe_Dogfight=[PH] Vanduul Scythe
  33223. vehicle_DescVNCL_Scythe_Glaive=Manufacturer: Esperia\nFocus: Medium Fighter\n\nThe Glaive is a symmetrical version of the Scythe. Generally flown by Vanduul with more combat experience, they are better armed and have two huge blades/wings as opposed to one on the standard Scythe.
  33224. vehicle_DescVNCL_Scythe_Scythe_Swarm=[PH] Vanduul Scythe
  33225. vehicle_DescXIAN_Nox=Manufacturer: Aopoa\nFocus: Racing\n\nHit the skids with the 2947 Nox. This speedy and maneuverable open-canopy racer from Aopoa is capable of zipping along planet surfaces or deep space. Available for the first time in Human space, the Nox has been specifically redesigned for Human pilots and is ready to race.
  33226. vehicle_DescXIAN_Nox_Kue_Kue=Manufacturer: Aopoa \nFocus: Racing\n\nDeriving its name from the Xi’an word for ‘thrust,’ the Nox Kue delivers that and more. This limited version of the open-canopy racer features a stunning brushed-silver finish and was specifically created to celebrate the inaugural sale of the first Nox for Human riders.
  33227. vehicle_DescXIAN_Scout=Manufacturer: Aopoa\nFocus: Light Fighter\n\nThe Xi'an Aopoa corporation manufactures an export model of the Qhire Khartu, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi'an maneuvering rig, but control surfaces modified for Human use and a more limited armament.
  33228. vehicle_FactionAdvocacy=Advocacy
  33229. vehicle_FactionBounty_Hunter=Bounty Hunter
  33230. vehicle_FactionCivilians=Civilians
  33231. vehicle_FactionCriminal=Criminal
  33232. vehicle_FactionMiners=Miners
  33233. vehicle_FactionPirates=Pirates
  33234. vehicle_FactionPrivate_Security=Private Security
  33235. vehicle_FactionSlavers=Slavers
  33236. vehicle_FactionUEE=UEE
  33237. vehicle_FactionVanduul=Vanduul
  33238. vehicle_FactionXian=Xi'an
  33239. vehicle_focus_combat=Combat
  33240. vehicle_focus_competition=Competition
  33241. vehicle_focus_exploration=Exploration
  33242. vehicle_focus_ground=Ground
  33243. vehicle_focus_multirole=Multi-Role
  33244. vehicle_focus_resources=Industrial
  33245. vehicle_focus_support=Support
  33246. vehicle_focus_transporter=Transporter
  33247. vehicle_interactor_AutoLand_Disable=Disengage AutoLand
  33248. vehicle_interactor_AutoLand_Enable=Engage AutoLand
  33249. vehicle_interactor_ConvergenceRange_Long=Long-Range Convergence
  33250. vehicle_interactor_ConvergenceRange_Medium=Mid-Range Convergence
  33251. vehicle_interactor_ConvergenceRange_Short=Short-Range Convergence
  33252. vehicle_interactor_CountermeasureFire=Fire Countermeasures
  33253. vehicle_interactor_CountermeasureType_Chaff=Set Chaff
  33254. vehicle_interactor_CountermeasureType_Flare=Set Flare
  33255. vehicle_interactor_Coupled_Enable=Enable Coupled Flight
  33256. vehicle_interactor_CruiseControl_Disable=Disengage Cruise Control
  33257. vehicle_interactor_CruiseControl_Enable=Engage Cruise Control
  33258. vehicle_interactor_CycleHud_Flight=Flight HUD
  33259. vehicle_interactor_CycleHud_Mining=Mining HUD
  33260. vehicle_interactor_CycleHud_Quantum=Quantum HUD
  33261. vehicle_interactor_CycleHud_Scanning=Scanning HUD
  33262. vehicle_interactor_DarkFilter_Disable=Dark Filter Off
  33263. vehicle_interactor_DarkFilter_Enable=Dark Filter On
  33264. vehicle_interactor_Decoupled_Enable=Disable Coupled Flight
  33265. vehicle_interactor_ESP_Disable=Disable ESP
  33266. vehicle_interactor_ESP_Enable=Enable ESP
  33267. vehicle_interactor_ExteriorLights_Disable=Exterior Lights Off
  33268. vehicle_interactor_ExteriorLights_Enable=Exterior Lights On
  33269. vehicle_interactor_FirePattern_Staggered=Use Staggered Fire
  33270. vehicle_interactor_FirePattern_Synchronized=Use Synchronized Fire
  33271. vehicle_interactor_GimbalType_AimAssist=Engage Aim Assist
  33272. vehicle_interactor_GimbalType_Fixed=Engage Gimbal Lock
  33273. vehicle_interactor_GimbalType_Gimbal=Engage Free Gimbals
  33274. vehicle_interactor_GSafe_Disable=Disable G-Safe Limiters
  33275. vehicle_interactor_GSafe_Enable=Enable G-Safe Limiters
  33276. vehicle_interactor_Headlights_Disable=Headlights Off
  33277. vehicle_interactor_Headlights_Enable=Headlights On
  33278. vehicle_interactor_InteriorLights_Disable=Interior Lights Off
  33279. vehicle_interactor_InteriorLights_Enable=Interior Lights On
  33280. vehicle_interactor_LandingGear_Deploy=Deploy Landing Gear
  33281. vehicle_interactor_LandingGear_Retract=Retract Landing Gear
  33282. vehicle_interactor_MarkFriendly=Mark Target Friendly
  33283. vehicle_interactor_MarkHostile=Mark Target Hostile
  33284. vehicle_interactor_Missiles_ArmMissile=Arm Missile
  33285. vehicle_interactor_Missiles_CycleMissiles=Cycle Missiles
  33286. vehicle_interactor_Missiles_DisarmMissiles=Disarm Missiles
  33287. vehicle_interactor_Missiles_FireMissiles=Fire Missiles
  33288. vehicle_interactor_NavFilter_None=Display Off
  33289. vehicle_interactor_NavFilter_POI=Navigation Display On
  33290. vehicle_interactor_NavFilter_Quantum=Quantum Display On
  33291. vehicle_interactor_PinTarget=Pin Target
  33292. vehicle_interactor_PipType_Lag=Use Lag Pips
  33293. vehicle_interactor_PipType_Lead=Use Lead Pips
  33294. vehicle_interactor_PowerSafety_Disable=Overclock Safeties Off
  33295. vehicle_interactor_PowerSafety_Enable=Overclock Safeties On
  33296. vehicle_interactor_ProximityAssist_Disable=Disable Proximity Flight Assist
  33297. vehicle_interactor_ProximityAssist_Enable=Enable Proximity Flight Assist
  33298. vehicle_interactor_QuantumSpool_Disable=Disable Quantum Spooling
  33299. vehicle_interactor_QuantumSpool_Enable=Enable Quantum Spooling
  33300. vehicle_interactor_QuantumTravel_Disable=Disengage Quantum Travel
  33301. vehicle_interactor_QuantumTravel_Enable=Engage Quantum Travel
  33302. vehicle_interactor_ScanRange_Long=Long-Range Scan
  33303. vehicle_interactor_ScanRange_Medium=Mid-Range Scan
  33304. vehicle_interactor_ScanRange_Short=Short-Range Scan
  33305. vehicle_interactor_Screens_Disable=Screens Off
  33306. vehicle_interactor_Screens_Enable=Screens On
  33307. vehicle_interactor_Sensors_Disable=Sensors Off
  33308. vehicle_interactor_Sensors_Enable=Sensors On
  33309. vehicle_interactor_SubTarget_Engines=Target Engines
  33310. vehicle_interactor_SubTarget_None=Disable Component Targeting
  33311. vehicle_interactor_SubTarget_Turrets=Target Turrets
  33312. vehicle_interactor_Transponder_Disable=Transponder Off
  33313. vehicle_interactor_Transponder_Enable=Transponder On
  33314. vehicle_interactor_UnPinTarget=Unpin Target
  33315. vehicle_interactor_VTOL_Disable=Disable VTOL
  33316. vehicle_interactor_VTOL_Enable=Enable VTOL
  33317. vehicle_interactor_Weapons_Disable=Weapons Off
  33318. vehicle_interactor_Weapons_Enable=Weapons On
  33319. vehicle_NameAEGS_Avenger=Aegis Avenger Stalker
  33320. vehicle_NameAEGS_Avenger_Dead=Advocacy Avenger
  33321. vehicle_NameAEGS_Avenger_Renegade=Aegis Avenger Titan Renegade
  33322. vehicle_NameAEGS_Avenger_Stalker=Aegis Avenger Stalker
  33323. vehicle_NameAEGS_Avenger_Stalker_Renegade=Aegis Avenger Titan Renegade
  33324. vehicle_NameAEGS_Avenger_Stalker_Titan=Aegis Avenger Titan
  33325. vehicle_NameAEGS_Avenger_Stalker_Warlock=Aegis Avenger Warlock
  33326. vehicle_NameAEGS_Avenger_Titan=Aegis Avenger Titan
  33327. vehicle_NameAEGS_Avenger_Titan_Renegade_Renegade=Aegis Avenger Titan Renegade
  33328. vehicle_NameAEGS_Avenger_Titan_Titan=Aegis Avenger Titan
  33329. vehicle_NameAEGS_Avenger_Warlock=Aegis Avenger Warlock
  33330. vehicle_NameAEGS_Avenger_Warlock_Warlock=Aegis Avenger Warlock
  33331. vehicle_NameAEGS_Eclipse=Aegis Eclipse
  33332. vehicle_NameAEGS_Gladius=Aegis Gladius
  33333. vehicle_NameAEGS_Gladius_PIR=Aegis Gladius Pirate
  33334. vehicle_NameAEGS_Gladius_PIR_PIR=Aegis Gladius Pirate
  33335. vehicle_NameAEGS_Gladius_Valiant=Aegis Gladius Valiant
  33336. vehicle_NameAEGS_Gladius_Valiant_Valiant=Aegis Gladius Valiant
  33337. vehicle_NameAEGS_Hammerhead=Aegis Hammerhead
  33338. vehicle_NameAEGS_Hammerhead_Showdown=Aegis Hammerhead 2949 Best In Show Edition
  33339. vehicle_NameAEGS_Idris=Aegis Idris
  33340. vehicle_NameAEGS_Idris_Test=Aegis Idris
  33341. vehicle_NameAEGS_Javelin=Aegis Javelin
  33342. vehicle_NameAEGS_Reclaimer=Aegis Reclaimer
  33343. vehicle_NameAEGS_Reclaimer_Showdown=Aegis Reclaimer 2949 Best In Show Edition
  33344. vehicle_NameAEGS_Redeemer=Aegis Redeemer
  33345. vehicle_NameAEGS_Retaliator=Aegis Retaliator
  33346. vehicle_NameAEGS_RetaliatorBomber=Aegis Retaliator Bomber
  33347. vehicle_NameAEGS_Sabre=Aegis Sabre
  33348. vehicle_NameAEGS_Sabre_Comet=Aegis Sabre Comet
  33349. vehicle_NameAEGS_Sabre_Comet_Comet=Aegis Sabre Comet
  33350. vehicle_NameAEGS_Sabre_Raven=Aegis Sabre Raven
  33351. vehicle_NameAEGS_Sabre_Raven_Raven=Aegis Sabre Raven
  33352. vehicle_NameAEGS_Vanguard=Aegis Vanguard Warden
  33353. vehicle_NameAEGS_Vanguard_Harbinger=Aegis Vanguard Harbinger
  33354. vehicle_NameAEGS_Vanguard_Harbinger_Harbinger=Aegis Vanguard Harbinger
  33355. vehicle_NameAEGS_Vanguard_Hoplite=Aegis Vanguard Hoplite
  33356. vehicle_NameAEGS_Vanguard_Hoplite_Hoplite=Aegis Vanguard Hoplite
  33357. vehicle_NameAEGS_Vanguard_Sentinel=Aegis Vanguard Sentinel
  33358. vehicle_NameAEGS_Vanguard_Sentinel_Sentinel=Aegis Vanguard Sentinel
  33359. vehicle_NameAEGS_Vanguard_Warden=Aegis Vanguard Warden
  33360. vehicle_NameANVL_Arrow=Anvil Arrow
  33361. vehicle_NameANVL_Ballista=Anvil Ballista
  33362. vehicle_NameANVL_Ballista_Dunestalker=Anvil Ballista Dunestalker
  33363. vehicle_NameANVL_Ballista_Snowblind=Anvil Ballista Snowblind
  33364. vehicle_NameANVL_C8_Pisces=Anvil C8 Pisces
  33365. vehicle_NameANVL_C8X_Pisces_Expedition=Anvil C8X Pisces Expedition
  33366. vehicle_NameANVL_C8X_Pisces_Expedition_C8X_Expedition=Anvil C8X Pisces Expedition
  33367. vehicle_nameANVL_Carrack=Anvil Carrack
  33368. vehicle_nameANVL_Carrack_Expedition=Anvil Carrack Expedition
  33369. vehicle_NameANVL_Crucible=Anvil Crucible
  33370. vehicle_NameANVL_Gladiator=Anvil Gladiator
  33371. vehicle_NameANVL_Hawk=Anvil Hawk
  33372. vehicle_NameANVL_Hornet=Anvil Hornet F7C
  33373. vehicle_NameANVL_Hornet_DFM=Anvil Hornet
  33374. vehicle_NameANVL_Hornet_F7A_F7A=Anvil Hornet F7A
  33375. vehicle_NameANVL_Hornet_F7C=Anvil Hornet F7C
  33376. vehicle_NameANVL_Hornet_F7C_Wildfire=Anvil Hornet F7C Wildfire
  33377. vehicle_NameANVL_Hornet_F7C_Wildfire_Wildfire=Anvil Hornet F7C Wildfire
  33378. vehicle_NameANVL_Hornet_F7CM=Anvil Hornet F7CM Super
  33379. vehicle_NameANVL_Hornet_F7CM_F7CM=Anvil Hornet F7CM Super
  33380. vehicle_NameANVL_Hornet_F7CM_Heartseeker=Anvil Hornet F7CM Heartseeker
  33381. vehicle_NameANVL_Hornet_F7CM_Heartseeker_F7CM_Heartseeker=Anvil Hornet F7CM Heartseeker
  33382. vehicle_NameANVL_Hornet_F7CR=Anvil Hornet F7CR Tracker
  33383. vehicle_NameANVL_Hornet_F7CR_F7CR=Anvil Hornet F7CR Tracker
  33384. vehicle_NameANVL_Hornet_F7CS=Anvil Hornet F7CS Ghost
  33385. vehicle_NameANVL_Hornet_F7CS_F7CS=Anvil Hornet F7CS Ghost
  33386. vehicle_NameANVL_Hornet_Wildfire=Anvil Hornet F7C Wildfire
  33387. vehicle_NameANVL_Hurricane=Anvil Hurricane
  33388. vehicle_NameANVL_Lightning_F8=Anvil Lightning F8
  33389. vehicle_NameANVL_Pisces=Anvil C8 Pisces
  33390. vehicle_NameANVL_Terrapin=Anvil Terrapin
  33391. vehicle_NameANVL_Valkyrie=Anvil Valkyrie
  33392. vehicle_NameANVL_Valkyrie_CitizenCon=Anvil Valkyrie Liberator
  33393. vehicle_NameANVL_Valkyrie_CitizenCon_CitizenCon=Anvil Valkyrie Liberator
  33394. vehicle_NameANVL_Valkyrie_MicroTech=Anvil Valkyrie
  33395. vehicle_NameANVL_Valkyrie_S42=Anvil Valkyrie
  33396. vehicle_NameANVL_Valkyrie_S42_S42=Anvil Valkyrie
  33397. vehicle_NameARGO_Mole=Argo Mole
  33398. vehicle_NameARGO_Mole_Carbon=Argo Mole Carbon
  33399. vehicle_NameARGO_Mole_Talus=Argo Mole Talus
  33400. vehicle_NameARGO_MPUV=Argo MPUV Cargo
  33401. vehicle_NameARGO_MPUV_Transport=Argo MPUV Transport
  33402. vehicle_NameARGO_MPUV_Transport_Transport=Argo MPUV Transport
  33403. vehicle_NameBanu_Defender=Banu Defender
  33404. vehicle_NameCNOU_Mustang=C.O. Mustang Alpha
  33405. vehicle_NameCNOU_Mustang_Alpha=C.O. Mustang Alpha
  33406. vehicle_NameCNOU_Mustang_Alpha_CitizenCon2018=C.O. Mustang CitizenCon 2948 Edition
  33407. vehicle_NameCNOU_Mustang_Beta=C.O. Mustang Beta
  33408. vehicle_NameCNOU_Mustang_Beta_Beta=C.O. Mustang Beta
  33409. vehicle_NameCNOU_Mustang_CitizenCon18=C.O. Mustang CitizenCon 2948 Edition
  33410. vehicle_NameCNOU_Mustang_Delta=C.O. Mustang Delta
  33411. vehicle_NameCNOU_Mustang_Delta_Delta=C.O. Mustang Delta
  33412. vehicle_NameCNOU_Mustang_Gamma=C.O. Mustang Gamma
  33413. vehicle_NameCNOU_Mustang_Gamma_Gamma=C.O. Mustang Gamma
  33414. vehicle_NameCNOU_Mustang_Omega=C.O. Mustang Omega
  33415. vehicle_NameCNOU_Mustang_Omega_Omega=C.O. Mustang Omega
  33416. vehicle_NameDRAK_Buccaneer=Drake Buccaneer
  33417. vehicle_NameDRAK_Caterpillar=Drake Caterpillar
  33418. vehicle_NameDRAK_Caterpillar_Pirate=Drake Caterpillar Pirate
  33419. vehicle_NameDRAK_Caterpillar_Pirate_Pirate=Drake Caterpillar Pirate
  33420. vehicle_NameDRAK_Caterpillar_ShipShowdown=Drake Caterpillar 2949 Best In Show Edition
  33421. vehicle_NameDRAK_Cutlass=Drake Cutlass (OLD)
  33422. vehicle_NameDRAK_Cutlass_Black=Drake Cutlass Black
  33423. vehicle_NameDRAK_Cutlass_Black_PU_Pirate_Crewless_DRAK_Cutlass_Pirate=Drake Cutlass Black
  33424. vehicle_NameDRAK_Cutlass_Black_ShipShowdown=Drake Cutlass 2949 Best In Show Edition
  33425. vehicle_NameDRAK_Cutlass_DRAK_Cutlass_Blue=Drake Cutlass Blue
  33426. vehicle_NameDRAK_Cutlass_DRAK_Cutlass_Red=Drake Cutlass Red
  33427. vehicle_NameDRAK_Cutlass_Red=Drake Cutlass Red
  33428. vehicle_NameDRAK_Cutlass_SQ42=Pirate Raider
  33429. vehicle_NameDRAK_Dragonfly=Drake Dragonfly
  33430. vehicle_NameDRAK_Dragonfly_Black=Drake Dragonfly Black
  33431. vehicle_NameDRAK_Dragonfly_Citcon_Invincible=Drake Dragonfly
  33432. vehicle_NameDRAK_Dragonfly_Gamescom_Pirate=Drake Dragonfly
  33433. vehicle_NameDRAK_Dragonfly_Gamescom_Player=
  33434. vehicle_NameDRAK_Dragonfly_Pink_StarKitten=Drake Dragonfly Star Kitten
  33435. vehicle_NameDRAK_Dragonfly_PU_ELIM=Drake Dragonfly
  33436. vehicle_NameDRAK_Dragonfly_StarKitten=Drake Dragonfly Star Kitten
  33437. vehicle_NameDRAK_Dragonfly_Yellow_YellowJacket=Drake Dragonfly Yellowjacket
  33438. vehicle_NameDRAK_Dragonfly_YellowJacket=Drake Dragonfly Yellowjacket
  33439. vehicle_NameDRAK_Herald=Drake Herald
  33440. vehicle_NameDRAK_Herald_Blue=Drake Herald Blue
  33441. vehicle_NameDRAK_Herald_Red=Drake Herald Red
  33442. vehicle_NameESPR_Prowler=Esperia Prowler
  33443. vehicle_NameGRIN_Cydnus_test=GRIN Mining Bot
  33444. vehicle_NameGRIN_PTV=Greycat Buggy
  33445. vehicle_NameKRIG_P52_Merlin=Kruger P-52 Merlin
  33446. vehicle_NameKRIG_P52_Merlin_P72=Kruger P-72 Archimedes
  33447. vehicle_NameKRIG_P72_Archimedes=Kruger P-72 Archimedes
  33448. vehicle_NameKRIG_P72_Archimedes_P72=Kruger P-72 Archimedes
  33449. vehicle_NameMISC_Freelancer=MISC Freelancer
  33450. vehicle_NameMISC_Freelancer_Base=MISC Freelancer
  33451. vehicle_NameMISC_Freelancer_Base_Gamescom=MISC Freelancer
  33452. vehicle_NameMISC_Freelancer_DUR=MISC Freelancer DUR
  33453. vehicle_NameMISC_Freelancer_DUR_DUR=MISC Freelancer DUR
  33454. vehicle_NameMISC_Freelancer_MAX=MISC Freelancer MAX
  33455. vehicle_NameMISC_Freelancer_MAX_MAX=MISC Freelancer MAX
  33456. vehicle_NameMISC_Freelancer_MIS=MISC Freelancer MIS
  33457. vehicle_NameMISC_Freelancer_MIS_MIS=MISC Freelancer MIS
  33458. vehicle_NameMISC_Prospector=MISC Prospector
  33459. vehicle_NameMISC_Razor=MISC Razor
  33460. vehicle_NameMISC_Razor_EX=MISC Razor EX
  33461. vehicle_NameMISC_Razor_EX_EX=MISC Razor EX
  33462. vehicle_NameMISC_Razor_LX=MISC Razor LX
  33463. vehicle_NameMISC_Razor_LX_LX=MISC Razor LX
  33464. vehicle_NameMISC_Reliant=MISC Reliant Kore
  33465. vehicle_NameMISC_Reliant_Mako=MISC Reliant Mako
  33466. vehicle_NameMISC_Reliant_Mako_Mako=MISC Reliant Mako
  33467. vehicle_NameMISC_Reliant_Sen=MISC Reliant Sen
  33468. vehicle_NameMISC_Reliant_Sen_Sen=MISC Reliant Sen
  33469. vehicle_NameMISC_Reliant_Tana=MISC Reliant Tana
  33470. vehicle_NameMISC_Reliant_Tana_Tana=MISC Reliant Tana
  33471. vehicle_NameMISC_Starfarer=MISC Starfarer
  33472. vehicle_NameMISC_Starfarer_Dead=MISC Starfarer
  33473. vehicle_NameMISC_Starfarer_Gemini=MISC Starfarer Gemini
  33474. vehicle_NameMISC_Starfarer_Gemini_Gemini=MISC Starfarer Gemini
  33475. vehicle_NameMISC_Starfarer_NoDebris_A=MISC Starfarer
  33476. vehicle_NameMISC_Starfarer_NoDebris_B=MISC Starfarer
  33477. vehicle_NameMISC_Starfarer_PU_AI_CIV=MISC Starfarer
  33478. vehicle_NameORIG_300i=Origin 300i
  33479. vehicle_NameORIG_300i_300i=Origin 300i
  33480. vehicle_NameORIG_300i_315p=Origin 315p
  33481. vehicle_NameORIG_300i_325a=Origin 325a
  33482. vehicle_NameORIG_300i_350r=Origin 350r
  33483. vehicle_NameORIG_315p=Origin 315p
  33484. vehicle_NameORIG_315p_315p=Origin 315p
  33485. vehicle_NameORIG_325a=Origin 325a
  33486. vehicle_NameORIG_325a_325a=Origin 325a
  33487. vehicle_NameORIG_350r=Origin 350r
  33488. vehicle_NameORIG_350r_350r=Origin 350r
  33489. vehicle_NameORIG_600i=Origin 600i
  33490. vehicle_NameORIG_600i_Executive_Edition=Origin 600i Executive Edition
  33491. vehicle_NameORIG_600i_Touring=Origin 600i Touring
  33492. vehicle_NameORIG_600i_Touring_Touring=Origin 600i Touring
  33493. vehicle_NameORIG_85X=Origin 85X Limited
  33494. vehicle_NameORIG_890Jump=Origin 890 Jump
  33495. vehicle_NameORIG_890Jump_Hijacked=Origin 890 Jump
  33496. vehicle_NameORIG_m50=Origin M50 Interceptor
  33497. vehicle_Nameprobe_comms_1_a=CHCO Auris PDC Monitor
  33498. vehicle_Nameprobe_comms_1_b_Disused=Race Checkpoint
  33499. vehicle_NameRSI_Aurora_CL=RSI Aurora CL
  33500. vehicle_NameRSI_Aurora_CL_CL=RSI Aurora CL
  33501. vehicle_NameRSI_Aurora_ES=RSI Aurora ES
  33502. vehicle_NameRSI_Aurora_ES_ES=RSI Aurora ES
  33503. vehicle_NameRSI_Aurora_LN=RSI Aurora LN
  33504. vehicle_NameRSI_Aurora_LN_LN=RSI Aurora LN
  33505. vehicle_NameRSI_Aurora_LX=RSI Aurora LX
  33506. vehicle_NameRSI_Aurora_LX_LX=RSI Aurora LX
  33507. vehicle_NameRSI_Aurora_MR=RSI Aurora MR
  33508. vehicle_NameRSI_Aurora_MR_MR=RSI Aurora MR
  33509. vehicle_NameRSI_Bengal_Carrier=RSI Bengal Carrier
  33510. vehicle_NameRSI_Comm_Relay2=Comm Relay
  33511. vehicle_NameRSI_Constellation=RSI Constellation Andromeda
  33512. vehicle_NameRSI_Constellation_Andromeda=RSI Constellation Andromeda
  33513. vehicle_NameRSI_Constellation_Andromeda_Pirate=[PH] RSI Constellation Andromeda Pirate [PH]
  33514. vehicle_NameRSI_Constellation_Aquila=RSI Constellation Aquila
  33515. vehicle_NameRSI_Constellation_Aquila_Aquila=RSI Constellation Aquila
  33516. vehicle_NameRSI_Constellation_Aquila_Hangar=RSI Constellation Aquila
  33517. vehicle_NameRSI_Constellation_Dogfight=RSI Constellation
  33518. vehicle_NameRSI_Constellation_Hangar=RSI Constellation Andromeda
  33519. vehicle_NameRSI_Constellation_Phoenix=RSI Constellation Phoenix
  33520. vehicle_NameRSI_Constellation_Phoenix_Emerald=RSI Constellation Phoenix Emerald
  33521. vehicle_NameRSI_Constellation_Phoenix_Emerald_Phoenix_Emerald=RSI Constellation Phoenix Emerald
  33522. vehicle_NameRSI_Constellation_Phoenix_Phoenix=RSI Constellation Phoenix
  33523. vehicle_NameRSI_Constellation_Taurus_Taurus=RSI Constellation Taurus
  33524. vehicle_NameRSI_IR1337_Missile_Platform=RSI IR1337 Weapon Mount
  33525. vehicle_NameRSI_IR1337_Weapon_Mount=RSI IR1337 Weapon Mount
  33526. vehicle_NameRSI_IR1337_Weapon_Mount_Quad=RSI IR1337 Weapon Mount Quad
  33527. vehicle_NameRSI_Mantis=RSI Mantis
  33528. vehicle_NameRSI_Merlin=RSI Merlin
  33529. vehicle_NameRSI_Ursa_Rover=RSI Ursa Rover
  33530. vehicle_NameRSI_Ursa_Rover_Emerald=RSI Ursa Rover Fortuna
  33531. vehicle_NameTMBL_Cyclone=Tumbril Cyclone
  33532. vehicle_NameTMBL_Cyclone_AA=Tumbril Cyclone-AA
  33533. vehicle_NameTMBL_Cyclone_AA_AA=Tumbril Cyclone-AA
  33534. vehicle_NameTMBL_Cyclone_RC=Tumbril Cyclone-RC
  33535. vehicle_NameTMBL_Cyclone_RC_RC=Tumbril Cyclone-RC
  33536. vehicle_NameTMBL_Cyclone_RN=Tumbril Cyclone-RN
  33537. vehicle_NameTMBL_Cyclone_RN_RN=Tumbril Cyclone-RN
  33538. vehicle_NameTMBL_Cyclone_TR=Tumbril Cyclone-TR
  33539. vehicle_NameTMBL_Cyclone_TR_TR=Tumbril Cyclone-TR 
  33540. vehicle_NameTNGS_ORIG_AX114=<-=MISSING=->
  33541. vehicle_NameVNCL_Blade=Esperia Blade
  33542. vehicle_NameVNCL_Glaive=Esperia Glaive
  33543. vehicle_NameVNCL_Glaive_Glaive=Esperia Glaive
  33544. vehicle_NameVNCL_Glaive_Glaive_Swarm=Vanduul Glaive
  33545. vehicle_NameVNCL_Kingship=Vanduul Kingship
  33546. vehicle_NameVNCL_Scythe=Vanduul Scythe
  33547. vehicle_NameVNCL_Scythe_Dogfight=Vanduul Scythe
  33548. vehicle_NameVNCL_Scythe_Glaive=Esperia Glaive
  33549. vehicle_NameVNCL_Scythe_Glaive_Swarm=Vanduul Glaive
  33550. vehicle_NameVNCL_Scythe_Scythe_Alpha=Vanduul Scythe
  33551. vehicle_NameVNCL_Scythe_Scythe_Scavenger=Vanduul Scythe 
  33552. vehicle_NameVNCL_Scythe_Scythe_SHunter=Vanduul Scythe
  33553. vehicle_NameVNCL_Scythe_Scythe_Swarm=Vanduul Scythe
  33554. vehicle_NameVNCL_Scythe_SWARM_AI_SCAVENGER=Vanduul Scythe Scavenger
  33555. vehicle_NameXIAN_Nox=Aopoa Nox
  33556. vehicle_NameXIAN_Nox_Kue=Aopoa Nox Kue
  33557. vehicle_NameXIAN_Nox_Kue_Kue=Aopoa Nox Kue
  33558. vehicle_NameXIAN_Scout=Aopoa Khartu-al
  33559. vehicle_NameXIAN_Scout_Hangar=Aopoa Khartu-al
  33560. vehicle_TypeStarFighter=Star Fighter
  33561. vehicle_TypeTransport=Transport
  33562. vehicle_UniqueNameFormatNumber=%s - %u
  33563. vehicle_UniqueNameFormatString=%s - %S
  33564. vehicles_DescOrbital_Sentry=The Overseer, from manufacturer Broad & Raibee, allows for defensive activity monitoring in a given area. When a threat is detected, the Overseer is capable of targeting and engaging trespassing hostiles with brutal efficiency making it perfect for providing extra security to any station, facility, or controlled sector.
  33565. vehicles_DescOrbital_Sentry_Prototype_1=The details of this prototype defensive monitor are the intellectual property of Hurston Dynamics and are confidential. Hurston Dynamics is not responsible for any damages caused to individuals who trespass onto DM-7R1 testing sites.
  33566. vehicles_NameOrbital_Sentry=Broad & Rabiee Overseer Orbital Sentry
  33567. vehicles_NameOrbital_Sentry_Prototype_1=Hurston Dynamics DM-7R1 Orbital Sentry
  33568. VendingMachien_Puzzle_Restock_ShortDescription=Restock the Vending Machine.
  33569. VendingMachin_Puzzle_RestockMachine_LongDescription=The Vending Machine has run out of stock and is now spitting out errors. Restock it.
  33570. VendingMachine_JammedRack_MarkerTitle=Jammed Rack
  33571. VendingMachine_Mission_LongDiscrioption=Someting's broken the Vending Machine at 'x' location. Go open it up and see what's wrong with it.
  33572. VendingMachine_Mission_ShortDescription=Open up and fix the Vending machine at 'x'.
  33573. VendingMachine_Mission_Title=Fix the Vending Machine.
  33574. VendingMachine_OnboardComputer_MarkerName=Onboard Computer
  33575. VendingMachine_OnboardComputer_RebootOS=Reboot OS
  33576. VendingMachine_Puzzle_Jam_LongDescription=Something appears to be jamming one of the Food Racks inside the machine. Locate the blockage and fix it.
  33577. VendingMachine_Puzzle_Jam_ShortDescription=Find the jammed item on the Food Racks.
  33578. VendingMachine_Puzzle_RebootOS_LongDescription=If nothing else; turn it off and on again.
  33579. VendingMachine_Puzzle_Restock_LongDescription=The Vending Machine has run out of 'x' item. Go to the storage cupboard and find a box of Vending Stock.
  33580. VendingMachine_Puzzle_Restock_ShortDescription=Restock the Vending Machine.
  33581. VendingMachine_Puzzle_Title_FindUnit=Find the Power Unit.
  33582. VendingMachine_Puzzle_Title_FixOS=Reboot the Vending Machine's onboard computer.
  33583. VendingMachine_Puzzle_Title_JammedRack=Find the jam in the item dispensers.
  33584. VendingMachine_Puzzle_Unit_LongDescription=Someone appears to have stolen the Power Unit from the machine. Go find another one inside of the maintenance cupboard.
  33585. VendingMachine_Puzzle_Unit_SortDescription=Find a new Power Unit.
  33586. VendingMachine_Puzzsle_RebootOS_ShortDescription=Reboot the onboard computer.
  33587. VendingMachine_Rack_FixJam=Fix Jam
  33588. VendingMachine_Rack_Open=Open
  33589. VendingMachine_Rack_Retract=Retract
  33590. VendingMachine_RestockBox_Title=Box of Stock
  33591. VendingMachine_Unit_MarkerName=VM Unit
  33592. Virgil=Virgil System
  33593. Virgil_AsteroidBelt1=Gideon's Belt
  33594. Virgil_AsteroidBelt1_Desc=Mining operations harvesting the belt's resources were abandoned when the system fell.
  33595. Virgil_Desc=Once a shining star of Humanity's expansion, the system's main economic and social hub was Virgil I, which was quickly terraformed and colonized with help from the government-funded Project Far Star. After Tiber fell, the UEE military hastily retreated into Virgil and tried to mount a defense to stop the Vanduul advance, but the unrelenting raiders quickly overwhelmed them. Millions of civilians died as the UEE fled the system; leaving it in the hands of the Vanduul ever since.
  33596. Virgil_JumpPoint_Kellog=Virgil - Kellog Jump Point
  33597. Virgil_JumpPoint_Kellog_Desc=This jump point connects Virgil to the UEE controlled Kellog system which protected by the Fair Chance Act.
  33598. Virgil_JumpPoint_Nyx=Virgil - Nyx Jump Point
  33599. Virgil_JumpPoint_Nyx_Desc=This jump point connects Virgil to the Nyx system.
  33600. Virgil_JumpPoint_Oberon=Virgil - Oberon Jump Point
  33601. Virgil_JumpPoint_Oberon_Desc=This jump point connects Virgil to the Oberon system.
  33602. Virgil_JumpPoint_Tiber=Virgil - Tiber Jump Point
  33603. Virgil_JumpPoint_Tiber_Desc=This jump point connects Virgil to the Tiber system.
  33604. Virgil_JumpPoint_Vega=Virgil - Vega Jump Point
  33605. Virgil_JumpPoint_Vega_Desc=This jump point connects Virgil to the UEE controlled Vega system.
  33606. Virgil_Star=Virgil
  33607. Virgil_Star_Desc=A class-K main sequence star.
  33608. Virgil1=Virgil I
  33609. Virgil1_Desc=A terraformed world with beautiful swaths of tropical forests and soil that could quickly grow food. It was a major agricultural producer and vacation hotspot before the Vanduul attacked. These days, extensive bombing raids have left the atmosphere filled with massive clouds of swirling ash.
  33610. Virgil1a=Jai
  33611. Virgil1a_Desc=A carbon and silicate rock tidally locked to Virgil I.
  33612. Virgil1b=Corsito
  33613. Virgil1b_Desc=The surface of this small moon features scars of Vanduul strip-mining.
  33614. Virgil1c=Epheet
  33615. Virgil1c_Desc=Epheet is littered with debris-impact craters from battles between the UEE and the Vanduul.
  33616. Virgil2=Virgil II
  33617. Virgil2_Desc=A planet blanketed by thick smog that renders it uninhabitable and completely obscures views of the surface.
  33618. Virgil3=Virgil III
  33619. Virgil3_Desc=A typical ice giant found in a distant orbit from the other planets.
  33620. Virgil3a=Erna
  33621. Virgil3a_Desc=Deep ice craters and chasmata score Erna's surface.
  33622. Virgil3b=Jarl
  33623. Virgil3b_Desc=A ball of of methane ice and rock.
  33624. WALL_Flair_Items=--------------- Wall Flair Items - For Dev Use Only ---------------
  33625. WantedLevel5_Description_001=**WIP** We would like you to cause a little distraction with the pigs while we work on a little job, we will pay you well if all goes according to plan just don't mess this up and everything will go smoothly
  33626. WantedLevel5_Objective_Long_001=**WIP** Kill Security Forces that are operating around the system
  33627. WantedLevel5_Objective_Short_001=**WIP** Kill Security Forces
  33628. WantedLevel5_SubObjective_Long_003=**WIP** Kill the requested amount of security
  33629. WantedLevel5_SubObjective_Short_003=**WIP** Kill Security Forces
  33630. WantedLevel5_Text_001=**WIP** Kill %ls security members
  33631. WantedLevel5_Time_Text_001=**WIP** Time until distraction must be completed %ls
  33632. WantedLevel5_Title_001=**WIP** Causing A Distraction
  33633. WIP_LocatePackage=Locate the package.
  33634. WIP_Location_HUD=Dunlow  - 305.1 km\nOMPoint 2 - 380 km\nOMPoint 3 - 319.1 km
  33635. WIP_Location1=Location 1 - 22.6 km
  33636. WIP_Location2=Location 2 - 15.7 km
  33637. WIP_Location3=Location 3 - 20.2 km
  33638. WIP_LocationQT=QT to location estimate.
  33639. WIP_ShipGraveyard_1=Ariel Graveyard 1
  33640. WIP_ShipGraveyard_2=Ariel Graveyard 2
  33641. WIP_ShipGraveyard_3=Magda Graveyard
  33642. WIP_ShipGraveyard_4=Ita Graveyard
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