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- Chaotic Good
- Level 10
- Eldritch Knight 7 / Hexblade 3
- Criminal
- Half-Elf
- +2 Cha, +1 Con, +1 Dex
- Medium
- Darkvision
- Fey Ancestry
- Skill Versatility
- Proficiencies
- Common
- Elvish
- Language
- All weapons
- All armour
- Thieves Tools
- ℙrof. Bonus +4
- HP 7d10 + 3d8 + 30
- AC 17 with Mage Armour and Shield
- Speed 30 ft.
- STR 10 ℙ
- DEX 14 +2
- CON 16 +3 ℙ
- INT 8 -1 % Only need Int for the odd saving throw, which will go poorly.
- WIS 10 % Evened out other stats, for Str, Dex, Wis saving throws, Perception and a bit of AC.
- CHA 20 +5
- Skills
- Intimidation +9
- Perception +4
- Persuasion +9
- Acrobatics +6
- Deception +9
- Stealth +6
- Thieves Tools +6
- Eldritch Knight 7
- Archery
- Second Wind
- Action Surge
- Spellcasting, DC 11
- Weapon Bond
- Elven Accuracy, +1 Cha
- Extra Attack
- War Magic
- +2 Cha
- Hexblade 3
- Hexblade Curse
- Hex Warrior
- Pact Magic, DC 17
- Eldritch Invocations
- Pact of the Blade
- % Heavy Crossbow most times.
- Invocations
- Agonizing Blast
- Improved Pact Weapon
- Spells
- Ⓒ
- Eldritch Blast, Mage Hand, Shocking Grasp, Green-Flame Blade
- ① 𝟜
- Hex, Expeditious Retreat, Cause Fear, Shield, Mage Armour, Thunderwave, Absorb Elements
- ② 𝟚, ② 𝟚
- Misty Step, Warding Wind
- Equipment
- Longsword
- Shield
- Black overcoat
- Black clothing
- etc...
- Simple Damage % This is not a DPR calculation which including chance to hit.
- Eldritch Blast +9 1d10+5 force, 2 beams
- Heavy Crossbow +12 1d10+6 piercing
- Hex +1d6 necrotic
- Curse +4 type
- Full attack, with War Magic:
- +9 1d10+9 force and 1d6 necrotic, 2 beams
- +12 1d10+10 piercing and 1d6 necrotic
- Full damage: 3d10+3d6+28 (55)
- Action surge for another Eldritch Blast:
- Full damage: 5d10+5d6+46 (91)
- % Next level (Hexblade 4) we can get Sharpshooter:
- Full attack on somebody you really want dead:
- +9 1d10+9 force and 1d6 necrotic, 3 beams
- +7 1d10+20 piercing and 1d6 necrotic
- Full damage: 4d10+4d6+47 (83)
- Action surge for another Eldritch Blast:
- Full damage: 7d10+7d6+74 (137)
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