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Hiveminder (v1.0.2) Randboss logdump

Mar 27th, 2020
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  1. Random elite generating
  2. [createRandomBoss] Creating random boss Xodabeth the squid 34 level 1 classes
  3. * class Archmage rejected due to power source
  4. * class Writhing One rejected due to power source
  5. [applyRandomClass] 64917 Xodabeth the squid Adding class Hiveminder Wilder
  6. power types: not_power_source = technique_ranged,arcane power_source = nature
  7. Adding 13 random class talents to boss
  8. 1 * talent: T_LETHALITY 5
  9. 2 * talent: T_EXOTIC_WEAPONS_MASTERY 5
  10. 3 * talent: T_NATURE_TOUCH 5
  11. 4 * talent: T_KNIFE_MASTERY 5
  12. 5 * talent: T_MRFROG_INSECT_GUARDIANS 5
  13. 6 * talent: T_THICK_SKIN 5
  14. 7 * talent: T_NATURE_S_BALANCE 5
  15. 8 * talent: T_MRFROG_GATHER_NECTAR 5
  16. 9 * talent: T_MRFROG_INSECT_BERSERKERS 5
  17. 10 * talent: T_WEAPON_COMBAT 5
  18. 11 * talent: T_MRFROG_WEB_BURST 5
  19. 12 * talent: T_ARMOUR_TRAINING 5
  20. 13 * talent: T_MRFROG_WOLF_SPIDER_MORPH 5
  21. ** Finished adding 13 of 13 random class talents
  22. Loading entities file from memory /data/general/objects/random-artifacts/staves.lua
  23. Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
  24. Begin randart generation: level = 34 egos = 1 gr egos = 0 rand themes = 3 points = 49 nb_powers = 7
  25. * using themes antimagic,physical,fire
  26. * forbid power sources: arcane,technique_ranged
  27. Creating randart %s 'Kilnrage'(crackling yew magestaff) with fire
  28. ** selected ego defender's (normal) technique
  29. * adding power: generic resist cold(1 points), 25 remaining
  30. * adding power: generic phys dam(1 points), 24 remaining
  31. * adding power: generic stat con(1 points), 23 remaining
  32. * adding power: generic resist arcane(1 points), 22 remaining
  33. * adding power: generic inc damage fire(1 points), 21 remaining
  34. * adding power: generic fire retribution(1 points), 20 remaining
  35. * adding power: generic stat con(1 points), 19 remaining
  36. * adding power: generic resist cold(1.5 points), 18 remaining
  37. * adding power: generic phys dam(1.5 points), 16.5 remaining
  38. * adding power: generic stat con(1.5 points), 15 remaining
  39. * adding power: generic resist arcane(1.5 points), 13.5 remaining
  40. Removing power from the list, generic resist arcane == table: 0x443ef548 remaining:
  41. * adding power: generic fire retribution(1.5 points), 12 remaining
  42. * adding power: generic stat con(1.5 points), 10.5 remaining
  43. * adding power: generic resist cold(2.25 points), 9 remaining
  44. * adding power: generic phys dam(2.25 points), 6.75 remaining
  45. * adding power: generic stat con(2.25 points), 4.5 remaining
  46. * adding power: generic inc damage fire(1.5 points), 2.25 remaining
  47. * adding bias power: generic phys dam(3.375 points), 25 remaining
  48. * adding bias power: generic fire retribution(2.25 points), 21.625 remaining
  49. * adding bias power: generic fire retribution(2.7 points), 19.375 remaining
  50. * adding bias power: generic stat con(3.375 points), 16.675 remaining
  51. * adding bias power: generic phys dam(4.05 points), 13.3 remaining
  52. * adding bias power: generic stat con(2.25 points), 9.25 remaining
  53. * adding bias power: generic resist cold(3.375 points), 7 remaining
  54. * adding bias power: generic phys dam(4.86 points), 3.625 remaining
  55. [CALLBACK] upgrading to prioritized talents_on_act_base
  56. [CALLBACK] upgrading to prioritized talents_on_talent_post
  57. [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: false 2 filter:
  58. {autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
  59. [resolveObject] CREATED OBJECT: 65087 mossy mindstar tries left: 1
  60. [resolvers.inventory] created object: 65087 mossy mindstar inventory: nil keep: nil
  61. [Identify] mossy mindstar true
  62. [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: false 2 filter:
  63. {autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
  64. [resolveObject] CREATED OBJECT: 65088 mossy mindstar tries left: 1
  65. [resolvers.inventory] created object: 65088 mossy mindstar inventory: nil keep: nil
  66. [Identify] mossy mindstar true
  67. [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: true 5 filter:
  68. {forbid_power_source=table: 0x446f0bd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
  69. [TOME ENTITY FILTER] selected Double Ego 96.479754875875 115.5
  70. [resolveObject] CREATED OBJECT: 65089 balanced stralite dagger of erosion tries left: 4
  71. [resolveObject] autoreq: GAINING STAT dex 22
  72. [resolveObject] 65089 balanced stralite dagger of erosion added to inventory MAINHAND
  73. [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: true 5 filter:
  74. {forbid_power_source=table: 0x22d4cef0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
  75. [TOME ENTITY FILTER] selected Double Greater 5.6556816115407 40.5
  76. [resolveObject] CREATED OBJECT: 65095 enhanced stralite dagger of evisceration tries left: 4
  77. fight: enhanced stralite dagger of evisceration balanced stralite dagger of erosion :: nil OFFHAND
  78. [resolveObject] 65095 enhanced stralite dagger of evisceration added to inventory OFFHAND
  79. [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: true 5 filter:
  80. {forbid_power_source=table: 0x44783110, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
  81. [TOME ENTITY FILTER] selected Double Greater 10.481468049921 40.5
  82. [resolveObject] CREATED OBJECT: 65101 enlightening drakeskin leather armour of the deep tries left: 4
  83. fight: enlightening drakeskin leather armour of the deep balanced stralite dagger of erosion :: nil BODY
  84. fight: enlightening drakeskin leather armour of the deep enhanced stralite dagger of evisceration :: nil BODY
  85. [resolveObject] 65101 enlightening drakeskin leather armour of the deep added to inventory BODY
  86. [Actor:move] 65086 Xodabeth the squid (forced) move from nil nil to 21 30
  87. Added unique mod.class.NPC/Xodabeth the squid :: 1
  88. [CALLBACK] upgrading to prioritized talents_on_die
  89. [CALLBACK] upgrading to prioritized talents_on_stat_change
  90. Lua Error: /data-hiveminder_class/talents/gifts/insect-guardian.lua:124: attempt to index local 'tGuardian' (a nil value)
  91. At [C]:-1 __index
  92. At /data-hiveminder_class/talents/gifts/insect-guardian.lua:124 passives
  93. At /engine/interface/ActorTalents.lua:599 learnTalent
  94. At /mod/class/Actor.lua:5019 learnTalent
  95. At /engine/resolvers.lua:108
  96. At /engine/Entity.lua:762 resolve
  97. At /mod/class/Actor.lua:313 resolve
  98. At /engine/Zone.lua:631 finishEntity
  99. At /data-hiveminder_class/talents/gifts/insect-guardian.lua:360 summonInsects
  100. At /data-hiveminder_class/talents/gifts/insect-guardian.lua:338 on_levelup_close
  101. At /mod/class/Actor.lua:5064 learnTalent
  102. At /mod/class/Actor.lua:3848 resolveLevelTalents
  103. At /mod/class/Actor.lua:3881 levelup
  104. At /engine/interface/ActorLevel.lua:145 forceLevelup
  105. At /engine/Zone.lua:760 addEntity
  106. At /mod/class/generator/actor/Random.lua:53 generateOne
  107. At /engine/generator/actor/Random.lua:127 regenFrom
  108. At /engine/generator/actor/Random.lua:49 generate
  109. At /engine/Zone.lua:1133 newLevel
  110. At /engine/Zone.lua:989 getLevel
  111. At /mod/class/Game.lua:1156 changeLevelReal
  112. At /mod/addons/cults/superload/mod/class/Game.lua:45 changeLevelReal
  113. At /mod/class/Game.lua:955 changeLevel
  114. At /mod/class/Game.lua:2207
  115. At /engine/KeyBind.lua:231
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