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Hiveminder (v1.0.2) Randboss logdump

cundel Mar 27th, 2020 11 Never
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  1. Random elite generating
  2. [createRandomBoss] Creating random boss     Xodabeth the squid  34  level   1   classes
  3.   * class   Archmage     rejected due to power source
  4.   * class   Writhing One     rejected due to power source
  5. [applyRandomClass]  64917   Xodabeth the squid  Adding class    Hiveminder  Wilder
  6.    power types: not_power_source =  technique_ranged,arcane power_source =  nature
  7. Adding 13 random class talents to boss
  8. 1    * talent:  T_LETHALITY 5
  9. 2    * talent:  T_EXOTIC_WEAPONS_MASTERY    5
  10. 3    * talent:  T_NATURE_TOUCH  5
  11. 4    * talent:  T_KNIFE_MASTERY 5
  12. 5    * talent:  T_MRFROG_INSECT_GUARDIANS   5
  13. 6    * talent:  T_THICK_SKIN    5
  14. 7    * talent:  T_NATURE_S_BALANCE  5
  15. 8    * talent:  T_MRFROG_GATHER_NECTAR  5
  16. 9    * talent:  T_MRFROG_INSECT_BERSERKERS  5
  17. 10   * talent:  T_WEAPON_COMBAT 5
  18. 11   * talent:  T_MRFROG_WEB_BURST  5
  19. 12   * talent:  T_ARMOUR_TRAINING   5
  20. 13   * talent:  T_MRFROG_WOLF_SPIDER_MORPH  5
  21.  ** Finished adding 13  of  13  random class talents
  22. Loading entities file from memory   /data/general/objects/random-artifacts/staves.lua
  23. Loading entities file from memory   /data/general/objects/random-artifacts/generic.lua
  24. Begin randart generation:   level =     34  egos =  1   gr egos =   0   rand themes =   3   points =    49  nb_powers =     7
  25.  * using themes antimagic,physical,fire
  26.  * forbid power sources:    arcane,technique_ranged
  27. Creating randart %s 'Kilnrage'(crackling yew magestaff) with fire
  28.  ** selected ego    defender's  (normal)    technique
  29.  * adding power: generic resist cold(1 points), 25 remaining
  30.  * adding power: generic phys dam(1 points), 24 remaining
  31.  * adding power: generic stat con(1 points), 23 remaining
  32.  * adding power: generic resist arcane(1 points), 22 remaining
  33.  * adding power: generic inc damage fire(1 points), 21 remaining
  34.  * adding power: generic fire retribution(1 points), 20 remaining
  35.  * adding power: generic stat con(1 points), 19 remaining
  36.  * adding power: generic resist cold(1.5 points), 18 remaining
  37.  * adding power: generic phys dam(1.5 points), 16.5 remaining
  38.  * adding power: generic stat con(1.5 points), 15 remaining
  39.  * adding power: generic resist arcane(1.5 points), 13.5 remaining
  40. Removing power from the list,   generic resist arcane   ==  table: 0x443ef548   remaining:
  41.  * adding power: generic fire retribution(1.5 points), 12 remaining
  42.  * adding power: generic stat con(1.5 points), 10.5 remaining
  43.  * adding power: generic resist cold(2.25 points), 9 remaining
  44.  * adding power: generic phys dam(2.25 points), 6.75 remaining
  45.  * adding power: generic stat con(2.25 points), 4.5 remaining
  46.  * adding power: generic inc damage fire(1.5 points), 2.25 remaining
  47.  * adding bias power: generic phys dam(3.375 points), 25 remaining
  48.  * adding bias power: generic fire retribution(2.25 points), 21.625 remaining
  49.  * adding bias power: generic fire retribution(2.7 points), 19.375 remaining
  50.  * adding bias power: generic stat con(3.375 points), 16.675 remaining
  51.  * adding bias power: generic phys dam(4.05 points), 13.3 remaining
  52.  * adding bias power: generic stat con(2.25 points), 9.25 remaining
  53.  * adding bias power: generic resist cold(3.375 points), 7 remaining
  54.  * adding bias power: generic phys dam(4.86 points), 3.625 remaining
  55. [CALLBACK] upgrading to prioritized talents_on_act_base
  56. [CALLBACK] upgrading to prioritized talents_on_talent_post
  57. [resolveObject] CREATE FOR  65086   Xodabeth the squid  do_wear/tries:  false   2   filter:
  58.     {autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
  59. [resolveObject] CREATED OBJECT: 65087   mossy mindstar  tries left: 1
  60. [resolvers.inventory] created object:   65087   mossy mindstar  inventory:  nil keep:   nil
  61. [Identify]  mossy mindstar  true
  62. [resolveObject] CREATE FOR  65086   Xodabeth the squid  do_wear/tries:  false   2   filter:
  63.     {autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
  64. [resolveObject] CREATED OBJECT: 65088   mossy mindstar  tries left: 1
  65. [resolvers.inventory] created object:   65088   mossy mindstar  inventory:  nil keep:   nil
  66. [Identify]  mossy mindstar  true
  67. [resolveObject] CREATE FOR  65086   Xodabeth the squid  do_wear/tries:  true    5   filter:
  68.     {forbid_power_source=table: 0x446f0bd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
  69. [TOME ENTITY FILTER] selected Double Ego    96.479754875875 115.5
  70. [resolveObject] CREATED OBJECT: 65089   balanced stralite dagger of erosion tries left: 4
  71. [resolveObject] autoreq: GAINING STAT   dex 22
  72. [resolveObject] 65089   balanced stralite dagger of erosion added to inventory  MAINHAND
  73. [resolveObject] CREATE FOR  65086   Xodabeth the squid  do_wear/tries:  true    5   filter:
  74.     {forbid_power_source=table: 0x22d4cef0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
  75. [TOME ENTITY FILTER] selected Double Greater    5.6556816115407 40.5
  76. [resolveObject] CREATED OBJECT: 65095   enhanced stralite dagger of evisceration    tries left: 4
  77. fight:  enhanced stralite dagger of evisceration    balanced stralite dagger of erosion ::  nil OFFHAND
  78. [resolveObject] 65095   enhanced stralite dagger of evisceration    added to inventory  OFFHAND
  79. [resolveObject] CREATE FOR  65086   Xodabeth the squid  do_wear/tries:  true    5   filter:
  80.     {forbid_power_source=table: 0x44783110, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
  81. [TOME ENTITY FILTER] selected Double Greater    10.481468049921 40.5
  82. [resolveObject] CREATED OBJECT: 65101   enlightening drakeskin leather armour of the deep   tries left: 4
  83. fight:  enlightening drakeskin leather armour of the deep   balanced stralite dagger of erosion ::  nil BODY
  84. fight:  enlightening drakeskin leather armour of the deep   enhanced stralite dagger of evisceration    ::  nil BODY
  85. [resolveObject] 65101   enlightening drakeskin leather armour of the deep   added to inventory  BODY
  86. [Actor:move]    65086   Xodabeth the squid  (forced) move from  nil nil to  21  30
  87. Added unique    mod.class.NPC/Xodabeth the squid    ::  1
  88. [CALLBACK] upgrading to prioritized talents_on_die
  89. [CALLBACK] upgrading to prioritized talents_on_stat_change
  90. Lua Error: /data-hiveminder_class/talents/gifts/insect-guardian.lua:124: attempt to index local 'tGuardian' (a nil value)
  91.     At [C]:-1 __index
  92.     At /data-hiveminder_class/talents/gifts/insect-guardian.lua:124 passives
  93.     At /engine/interface/ActorTalents.lua:599 learnTalent
  94.     At /mod/class/Actor.lua:5019 learnTalent
  95.     At /engine/resolvers.lua:108
  96.     At /engine/Entity.lua:762 resolve
  97.     At /mod/class/Actor.lua:313 resolve
  98.     At /engine/Zone.lua:631 finishEntity
  99.     At /data-hiveminder_class/talents/gifts/insect-guardian.lua:360 summonInsects
  100.     At /data-hiveminder_class/talents/gifts/insect-guardian.lua:338 on_levelup_close
  101.     At /mod/class/Actor.lua:5064 learnTalent
  102.     At /mod/class/Actor.lua:3848 resolveLevelTalents
  103.     At /mod/class/Actor.lua:3881 levelup
  104.     At /engine/interface/ActorLevel.lua:145 forceLevelup
  105.     At /engine/Zone.lua:760 addEntity
  106.     At /mod/class/generator/actor/Random.lua:53 generateOne
  107.     At /engine/generator/actor/Random.lua:127 regenFrom
  108.     At /engine/generator/actor/Random.lua:49 generate
  109.     At /engine/Zone.lua:1133 newLevel
  110.     At /engine/Zone.lua:989 getLevel
  111.     At /mod/class/Game.lua:1156 changeLevelReal
  112.     At /mod/addons/cults/superload/mod/class/Game.lua:45 changeLevelReal
  113.     At /mod/class/Game.lua:955 changeLevel
  114.     At /mod/class/Game.lua:2207
  115.     At /engine/KeyBind.lua:231
RAW Paste Data
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