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- Random elite generating
- [createRandomBoss] Creating random boss Xodabeth the squid 34 level 1 classes
- * class Archmage rejected due to power source
- * class Writhing One rejected due to power source
- [applyRandomClass] 64917 Xodabeth the squid Adding class Hiveminder Wilder
- power types: not_power_source = technique_ranged,arcane power_source = nature
- Adding 13 random class talents to boss
- 1 * talent: T_LETHALITY 5
- 2 * talent: T_EXOTIC_WEAPONS_MASTERY 5
- 3 * talent: T_NATURE_TOUCH 5
- 4 * talent: T_KNIFE_MASTERY 5
- 5 * talent: T_MRFROG_INSECT_GUARDIANS 5
- 6 * talent: T_THICK_SKIN 5
- 7 * talent: T_NATURE_S_BALANCE 5
- 8 * talent: T_MRFROG_GATHER_NECTAR 5
- 9 * talent: T_MRFROG_INSECT_BERSERKERS 5
- 10 * talent: T_WEAPON_COMBAT 5
- 11 * talent: T_MRFROG_WEB_BURST 5
- 12 * talent: T_ARMOUR_TRAINING 5
- 13 * talent: T_MRFROG_WOLF_SPIDER_MORPH 5
- ** Finished adding 13 of 13 random class talents
- Loading entities file from memory /data/general/objects/random-artifacts/staves.lua
- Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
- Begin randart generation: level = 34 egos = 1 gr egos = 0 rand themes = 3 points = 49 nb_powers = 7
- * using themes antimagic,physical,fire
- * forbid power sources: arcane,technique_ranged
- Creating randart %s 'Kilnrage'(crackling yew magestaff) with fire
- ** selected ego defender's (normal) technique
- * adding power: generic resist cold(1 points), 25 remaining
- * adding power: generic phys dam(1 points), 24 remaining
- * adding power: generic stat con(1 points), 23 remaining
- * adding power: generic resist arcane(1 points), 22 remaining
- * adding power: generic inc damage fire(1 points), 21 remaining
- * adding power: generic fire retribution(1 points), 20 remaining
- * adding power: generic stat con(1 points), 19 remaining
- * adding power: generic resist cold(1.5 points), 18 remaining
- * adding power: generic phys dam(1.5 points), 16.5 remaining
- * adding power: generic stat con(1.5 points), 15 remaining
- * adding power: generic resist arcane(1.5 points), 13.5 remaining
- Removing power from the list, generic resist arcane == table: 0x443ef548 remaining:
- * adding power: generic fire retribution(1.5 points), 12 remaining
- * adding power: generic stat con(1.5 points), 10.5 remaining
- * adding power: generic resist cold(2.25 points), 9 remaining
- * adding power: generic phys dam(2.25 points), 6.75 remaining
- * adding power: generic stat con(2.25 points), 4.5 remaining
- * adding power: generic inc damage fire(1.5 points), 2.25 remaining
- * adding bias power: generic phys dam(3.375 points), 25 remaining
- * adding bias power: generic fire retribution(2.25 points), 21.625 remaining
- * adding bias power: generic fire retribution(2.7 points), 19.375 remaining
- * adding bias power: generic stat con(3.375 points), 16.675 remaining
- * adding bias power: generic phys dam(4.05 points), 13.3 remaining
- * adding bias power: generic stat con(2.25 points), 9.25 remaining
- * adding bias power: generic resist cold(3.375 points), 7 remaining
- * adding bias power: generic phys dam(4.86 points), 3.625 remaining
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [CALLBACK] upgrading to prioritized talents_on_talent_post
- [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: false 2 filter:
- {autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
- [resolveObject] CREATED OBJECT: 65087 mossy mindstar tries left: 1
- [resolvers.inventory] created object: 65087 mossy mindstar inventory: nil keep: nil
- [Identify] mossy mindstar true
- [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: false 2 filter:
- {autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
- [resolveObject] CREATED OBJECT: 65088 mossy mindstar tries left: 1
- [resolvers.inventory] created object: 65088 mossy mindstar inventory: nil keep: nil
- [Identify] mossy mindstar true
- [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x446f0bd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Ego 96.479754875875 115.5
- [resolveObject] CREATED OBJECT: 65089 balanced stralite dagger of erosion tries left: 4
- [resolveObject] autoreq: GAINING STAT dex 22
- [resolveObject] 65089 balanced stralite dagger of erosion added to inventory MAINHAND
- [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x22d4cef0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Greater 5.6556816115407 40.5
- [resolveObject] CREATED OBJECT: 65095 enhanced stralite dagger of evisceration tries left: 4
- fight: enhanced stralite dagger of evisceration balanced stralite dagger of erosion :: nil OFFHAND
- [resolveObject] 65095 enhanced stralite dagger of evisceration added to inventory OFFHAND
- [resolveObject] CREATE FOR 65086 Xodabeth the squid do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x44783110, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Greater 10.481468049921 40.5
- [resolveObject] CREATED OBJECT: 65101 enlightening drakeskin leather armour of the deep tries left: 4
- fight: enlightening drakeskin leather armour of the deep balanced stralite dagger of erosion :: nil BODY
- fight: enlightening drakeskin leather armour of the deep enhanced stralite dagger of evisceration :: nil BODY
- [resolveObject] 65101 enlightening drakeskin leather armour of the deep added to inventory BODY
- [Actor:move] 65086 Xodabeth the squid (forced) move from nil nil to 21 30
- Added unique mod.class.NPC/Xodabeth the squid :: 1
- [CALLBACK] upgrading to prioritized talents_on_die
- [CALLBACK] upgrading to prioritized talents_on_stat_change
- Lua Error: /data-hiveminder_class/talents/gifts/insect-guardian.lua:124: attempt to index local 'tGuardian' (a nil value)
- At [C]:-1 __index
- At /data-hiveminder_class/talents/gifts/insect-guardian.lua:124 passives
- At /engine/interface/ActorTalents.lua:599 learnTalent
- At /mod/class/Actor.lua:5019 learnTalent
- At /engine/resolvers.lua:108
- At /engine/Entity.lua:762 resolve
- At /mod/class/Actor.lua:313 resolve
- At /engine/Zone.lua:631 finishEntity
- At /data-hiveminder_class/talents/gifts/insect-guardian.lua:360 summonInsects
- At /data-hiveminder_class/talents/gifts/insect-guardian.lua:338 on_levelup_close
- At /mod/class/Actor.lua:5064 learnTalent
- At /mod/class/Actor.lua:3848 resolveLevelTalents
- At /mod/class/Actor.lua:3881 levelup
- At /engine/interface/ActorLevel.lua:145 forceLevelup
- At /engine/Zone.lua:760 addEntity
- At /mod/class/generator/actor/Random.lua:53 generateOne
- At /engine/generator/actor/Random.lua:127 regenFrom
- At /engine/generator/actor/Random.lua:49 generate
- At /engine/Zone.lua:1133 newLevel
- At /engine/Zone.lua:989 getLevel
- At /mod/class/Game.lua:1156 changeLevelReal
- At /mod/addons/cults/superload/mod/class/Game.lua:45 changeLevelReal
- At /mod/class/Game.lua:955 changeLevel
- At /mod/class/Game.lua:2207
- At /engine/KeyBind.lua:231
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