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Random elite generating
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[createRandomBoss] Creating random boss 	Xodabeth the squid	34	level	1	classes
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  * class	Archmage	 rejected due to power source
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  * class	Writhing One	 rejected due to power source
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[applyRandomClass]	64917	Xodabeth the squid	Adding class	Hiveminder	Wilder
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   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
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Adding 13 random class talents to boss
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1	 * talent:	T_LETHALITY	5
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2	 * talent:	T_EXOTIC_WEAPONS_MASTERY	5
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3	 * talent:	T_NATURE_TOUCH	5
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4	 * talent:	T_KNIFE_MASTERY	5
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5	 * talent:	T_MRFROG_INSECT_GUARDIANS	5
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6	 * talent:	T_THICK_SKIN	5
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7	 * talent:	T_NATURE_S_BALANCE	5
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8	 * talent:	T_MRFROG_GATHER_NECTAR	5
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9	 * talent:	T_MRFROG_INSECT_BERSERKERS	5
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10	 * talent:	T_WEAPON_COMBAT	5
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11	 * talent:	T_MRFROG_WEB_BURST	5
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12	 * talent:	T_ARMOUR_TRAINING	5
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13	 * talent:	T_MRFROG_WOLF_SPIDER_MORPH	5
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 ** Finished adding	13	of	13	random class talents
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Loading entities file from memory	/data/general/objects/random-artifacts/staves.lua
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Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
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Begin randart generation:	level = 	34	egos =	1	gr egos =	0	rand themes = 	3	points = 	49	nb_powers = 	7
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 * using themes	antimagic,physical,fire
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 * forbid power sources:	arcane,technique_ranged
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Creating randart %s 'Kilnrage'(crackling yew magestaff) with fire
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 ** selected ego	defender's 	(normal)	technique
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 * adding power: generic resist cold(1 points), 25 remaining
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 * adding power: generic phys dam(1 points), 24 remaining
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 * adding power: generic stat con(1 points), 23 remaining
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 * adding power: generic resist arcane(1 points), 22 remaining
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 * adding power: generic inc damage fire(1 points), 21 remaining
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 * adding power: generic fire retribution(1 points), 20 remaining
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 * adding power: generic stat con(1 points), 19 remaining
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 * adding power: generic resist cold(1.5 points), 18 remaining
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 * adding power: generic phys dam(1.5 points), 16.5 remaining
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 * adding power: generic stat con(1.5 points), 15 remaining
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 * adding power: generic resist arcane(1.5 points), 13.5 remaining
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Removing power from the list, 	generic resist arcane	==	table: 0x443ef548	remaining:
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 * adding power: generic fire retribution(1.5 points), 12 remaining
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 * adding power: generic stat con(1.5 points), 10.5 remaining
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 * adding power: generic resist cold(2.25 points), 9 remaining
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 * adding power: generic phys dam(2.25 points), 6.75 remaining
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 * adding power: generic stat con(2.25 points), 4.5 remaining
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 * adding power: generic inc damage fire(1.5 points), 2.25 remaining
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 * adding bias power: generic phys dam(3.375 points), 25 remaining
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 * adding bias power: generic fire retribution(2.25 points), 21.625 remaining
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 * adding bias power: generic fire retribution(2.7 points), 19.375 remaining
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 * adding bias power: generic stat con(3.375 points), 16.675 remaining
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 * adding bias power: generic phys dam(4.05 points), 13.3 remaining
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 * adding bias power: generic stat con(2.25 points), 9.25 remaining
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 * adding bias power: generic resist cold(3.375 points), 7 remaining
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 * adding bias power: generic phys dam(4.86 points), 3.625 remaining
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[CALLBACK] upgrading to prioritized	talents_on_act_base
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[CALLBACK] upgrading to prioritized	talents_on_talent_post
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[resolveObject] CREATE FOR	65086	Xodabeth the squid	do_wear/tries:	false	2	filter:
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	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
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[resolveObject] CREATED OBJECT:	65087	mossy mindstar	tries left:	1
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[resolvers.inventory] created object:	65087	mossy mindstar	inventory:	nil	keep:	nil
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[Identify]	mossy mindstar	true
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[resolveObject] CREATE FOR	65086	Xodabeth the squid	do_wear/tries:	false	2	filter:
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	{autoreq=true, subtype="mindstar", type="weapon", ego_chance=-1000, name="mossy mindstar", ignore_material_restriction=true}
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[resolveObject] CREATED OBJECT:	65088	mossy mindstar	tries left:	1
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[resolvers.inventory] created object:	65088	mossy mindstar	inventory:	nil	keep:	nil
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[Identify]	mossy mindstar	true
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[resolveObject] CREATE FOR	65086	Xodabeth the squid	do_wear/tries:	true	5	filter:
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	{forbid_power_source=table: 0x446f0bd8, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
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[TOME ENTITY FILTER] selected Double Ego	96.479754875875	115.5
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[resolveObject] CREATED OBJECT:	65089	balanced stralite dagger of erosion	tries left:	4
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[resolveObject] autoreq: GAINING STAT	dex	22
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[resolveObject]	65089	balanced stralite dagger of erosion	added to inventory	MAINHAND
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[resolveObject] CREATE FOR	65086	Xodabeth the squid	do_wear/tries:	true	5	filter:
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	{forbid_power_source=table: 0x22d4cef0, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
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[TOME ENTITY FILTER] selected Double Greater	5.6556816115407	40.5
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[resolveObject] CREATED OBJECT:	65095	enhanced stralite dagger of evisceration	tries left:	4
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fight: 	enhanced stralite dagger of evisceration	balanced stralite dagger of erosion	::	nil	OFFHAND
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[resolveObject]	65095	enhanced stralite dagger of evisceration	added to inventory	OFFHAND
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[resolveObject] CREATE FOR	65086	Xodabeth the squid	do_wear/tries:	true	5	filter:
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	{forbid_power_source=table: 0x44783110, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
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[TOME ENTITY FILTER] selected Double Greater	10.481468049921	40.5
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[resolveObject] CREATED OBJECT:	65101	enlightening drakeskin leather armour of the deep	tries left:	4
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fight: 	enlightening drakeskin leather armour of the deep	balanced stralite dagger of erosion	::	nil	BODY
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fight: 	enlightening drakeskin leather armour of the deep	enhanced stralite dagger of evisceration	::	nil	BODY
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[resolveObject]	65101	enlightening drakeskin leather armour of the deep	added to inventory	BODY
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[Actor:move]	65086	Xodabeth the squid	(forced) move from	nil	nil	to	21	30
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Added unique	mod.class.NPC/Xodabeth the squid	::	1
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[CALLBACK] upgrading to prioritized	talents_on_die
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[CALLBACK] upgrading to prioritized	talents_on_stat_change
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Lua Error: /data-hiveminder_class/talents/gifts/insect-guardian.lua:124: attempt to index local 'tGuardian' (a nil value)
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	At [C]:-1 __index
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	At /data-hiveminder_class/talents/gifts/insect-guardian.lua:124 passives
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	At /engine/interface/ActorTalents.lua:599 learnTalent
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	At /mod/class/Actor.lua:5019 learnTalent
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	At /engine/resolvers.lua:108 
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	At /engine/Entity.lua:762 resolve
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	At /mod/class/Actor.lua:313 resolve
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	At /engine/Zone.lua:631 finishEntity
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	At /data-hiveminder_class/talents/gifts/insect-guardian.lua:360 summonInsects
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	At /data-hiveminder_class/talents/gifts/insect-guardian.lua:338 on_levelup_close
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	At /mod/class/Actor.lua:5064 learnTalent
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	At /mod/class/Actor.lua:3848 resolveLevelTalents
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	At /mod/class/Actor.lua:3881 levelup
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	At /engine/interface/ActorLevel.lua:145 forceLevelup
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	At /engine/Zone.lua:760 addEntity
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	At /mod/class/generator/actor/Random.lua:53 generateOne
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	At /engine/generator/actor/Random.lua:127 regenFrom
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	At /engine/generator/actor/Random.lua:49 generate
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	At /engine/Zone.lua:1133 newLevel
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	At /engine/Zone.lua:989 getLevel
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	At /mod/class/Game.lua:1156 changeLevelReal
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	At /mod/addons/cults/superload/mod/class/Game.lua:45 changeLevelReal
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	At /mod/class/Game.lua:955 changeLevel
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	At /mod/class/Game.lua:2207 
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	At /engine/KeyBind.lua:231