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                - using UdonSharp;
 - using UnityEngine;
 - using VRC.SDKBase;
 - using VRC.Udon;
 - public class Muro : UdonSharpBehaviour
 - {
 - public GameObject ganeObjecfg
 - void Start()
 - {
 - }
 - public override void Interact()
 - {
 - gameObject.SetActive(!gameObject.activeSelf);
 - }
 - private void Update()
 - {
 - transform.Rotate(Vector3.up, 90f * Time.deltaTime);
 - }
 - }
 
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