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- ref var colliderRef = ref collider.Value.Value;
- colliderRef.Filter = new CollisionFilter()
- {
- BelongsTo = filters[0],
- CollidesWith = filters[1],
- GroupIndex = 0
- };
- //chunkColliders[i] = collider;
- commandBuffer.RemoveComponent<SetExteriorFilterData>(chunkIndex, entity);
- if (colliderRef.Filter.BelongsTo != filters[0])
- {
- Debug.LogError("MEEEP2 ," + colliderRef.Filter.BelongsTo +", " + filters[0]);
- }
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