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- using UnityEngine;
- using System.Collections;
- public class PlayerActions : MonoBehaviour {
- // Player Variables
- PlayerMonsterInventory monsterInventory;
- PlayerCatchMonster monsterCatch;
- PlayerReleaseMonster monsterRelease;
- PlayerRaycast raycastMonster;
- // Menu Variables
- public GameObject menu;
- void Start()
- {
- monsterInventory = GetComponent<PlayerMonsterInventory>();
- monsterCatch = GetComponent<PlayerCatchMonster>();
- monsterRelease = GetComponent<PlayerReleaseMonster>();
- raycastMonster = GetComponentInChildren<PlayerRaycast>();
- }
- void Update ()
- {
- if(Input.GetMouseButtonDown(0))
- {
- if(raycastMonster.RaycastToMonster())
- {
- monsterCatch.CatchMonster(raycastMonster.hit.transform.gameObject);
- }
- }
- if(Input.GetKeyDown(KeyCode.Escape))
- {
- menu.GetComponent<InitializeMenu>().ToggleMenu();
- }
- }
- }
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