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Dec 11th, 2019
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  1. 2019-12-11 16:23:21.682 21431-21519/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
  2. SDKManager:OnHaveAd(String)
  3.  
  4. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  5. 2019-12-11 16:23:21.817 21431-21519/? I/Unity: Clicked Square_C_3 (TokenSlot)
  6. TokenSlot:OnPointerClick(PointerEventData)
  7. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  8. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  10. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  11. UnityEngine.EventSystems.StandaloneInputModule:Process()
  12.  
  13. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  14. 2019-12-11 16:23:21.831 21431-21519/? I/Unity: target selected
  15. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  16. Checkers:DoSelect(Coords)
  17. GameMode:SelectToken(GameObject)
  18. GameMode:HandleInput(GameObject)
  19. System.Action`1:Invoke(T)
  20. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  21. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  22. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  23. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  24. UnityEngine.EventSystems.StandaloneInputModule:Process()
  25.  
  26. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  27. 2019-12-11 16:23:22.370 21431-21519/? I/Unity: Clicked Square_A_5 (TokenSlot)
  28. TokenSlot:OnPointerClick(PointerEventData)
  29. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  30. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  31. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  32. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  33. UnityEngine.EventSystems.StandaloneInputModule:Process()
  34.  
  35. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  36. 2019-12-11 16:23:22.385 21431-21519/? I/Unity: (Player2) Action: C3 -> A5
  37. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  38. Checkers:DoAction(Int32, Int32)
  39. GameMode:DoBoardAction(TokenSlot)
  40. GameMode:HandleInput(GameObject)
  41. System.Action`1:Invoke(T)
  42. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  43. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  44. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  45. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  46. UnityEngine.EventSystems.StandaloneInputModule:Process()
  47.  
  48. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  49. 2019-12-11 16:23:22.398 21431-21519/? I/Unity: Player switch -> Player1
  50. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  51. Checkers:DoAction(Int32, Int32)
  52. GameMode:DoBoardAction(TokenSlot)
  53. GameMode:HandleInput(GameObject)
  54. System.Action`1:Invoke(T)
  55. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  56. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  57. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  58. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  59. UnityEngine.EventSystems.StandaloneInputModule:Process()
  60.  
  61. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  62. 2019-12-11 16:23:22.410 21431-21519/? I/Unity: EmptyMove?: 0
  63. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  64. Checkers:DoAction(Int32, Int32)
  65. GameMode:DoBoardAction(TokenSlot)
  66. GameMode:HandleInput(GameObject)
  67. System.Action`1:Invoke(T)
  68. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  69. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  70. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  71. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  72. UnityEngine.EventSystems.StandaloneInputModule:Process()
  73.  
  74. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  75. 2019-12-11 16:23:23.640 21431-22073/? I/Unity: AI Stats ( max depth 1 ):
  76. GameMode:<AIAction>b__119_0()
  77. System.Action:Invoke()
  78. System.Threading.Tasks.Task:Execute()
  79. System.Threading.ContextCallback:Invoke(Object)
  80. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  81. System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
  82. System.Threading.Tasks.Task:ExecuteEntry(Boolean)
  83. System.Threading.ThreadPoolWorkQueue:Dispatch()
  84.  
  85. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  86. 2019-12-11 16:23:23.648 21431-22073/? I/Unity: Generation took: 0 sec
  87. GameMode:<AIAction>b__119_0()
  88. System.Action:Invoke()
  89. System.Threading.Tasks.Task:Execute()
  90. System.Threading.ContextCallback:Invoke(Object)
  91. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  92. System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
  93. System.Threading.Tasks.Task:ExecuteEntry(Boolean)
  94. System.Threading.ThreadPoolWorkQueue:Dispatch()
  95.  
  96. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  97. 2019-12-11 16:23:23.671 21431-21519/? I/Unity: AI waits: 267ms
  98. <ExecuteAIDelayed>d__120:MoveNext()
  99. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  100. System.Action:Invoke()
  101. UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
  102. System.Action:Invoke()
  103. UnityToolbag.Dispatcher:Update()
  104.  
  105. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  106. 2019-12-11 16:23:23.958 21431-21519/? I/Unity: target selected
  107. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  108. Checkers:DoSelect(Coords)
  109. GameMode:AIActionValidation(TreeData)
  110. <ExecuteAIDelayed>d__120:MoveNext()
  111. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  112.  
  113. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  114. 2019-12-11 16:23:23.966 21431-21519/? I/Unity: (Player1) Action: A7 -> B6
  115. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  116. Checkers:DoAction(Int32, Int32)
  117. GameMode:AIActionValidation(TreeData)
  118. <ExecuteAIDelayed>d__120:MoveNext()
  119. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  120.  
  121. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  122. 2019-12-11 16:23:23.973 21431-21519/? I/Unity: Player switch -> Player2
  123. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  124. Checkers:DoAction(Int32, Int32)
  125. GameMode:AIActionValidation(TreeData)
  126. <ExecuteAIDelayed>d__120:MoveNext()
  127. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  128.  
  129. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  130. 2019-12-11 16:23:23.980 21431-21519/? I/Unity: EmptyMove?: 1
  131. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  132. Checkers:DoAction(Int32, Int32)
  133. GameMode:AIActionValidation(TreeData)
  134. <ExecuteAIDelayed>d__120:MoveNext()
  135. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  136.  
  137. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  138. 2019-12-11 16:23:23.983 21431-21519/? I/Unity: ai calculation: end
  139. <ExecuteAIDelayed>d__120:MoveNext()
  140. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  141.  
  142. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  143. 2019-12-11 16:23:26.087 21431-21519/? I/Unity: Clicked Square_A_5 (TokenSlot)
  144. TokenSlot:OnPointerClick(PointerEventData)
  145. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  146. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  147. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  148. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  149. UnityEngine.EventSystems.StandaloneInputModule:Process()
  150.  
  151. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  152. 2019-12-11 16:23:26.100 21431-21519/? I/Unity: target selected
  153. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  154. Checkers:DoSelect(Coords)
  155. GameMode:SelectToken(GameObject)
  156. GameMode:HandleInput(GameObject)
  157. System.Action`1:Invoke(T)
  158. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  159. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  160. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  161. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  162. UnityEngine.EventSystems.StandaloneInputModule:Process()
  163.  
  164. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  165. 2019-12-11 16:23:27.344 21431-21519/? I/Unity: Clicked Square_A_5 (TokenSlot)
  166. TokenSlot:OnPointerClick(PointerEventData)
  167. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  168. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  169. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  170. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  171. UnityEngine.EventSystems.StandaloneInputModule:Process()
  172.  
  173. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  174. 2019-12-11 16:23:27.859 21431-21519/? I/Unity: Clicked Square_D_4 (TokenSlot)
  175. TokenSlot:OnPointerClick(PointerEventData)
  176. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  177. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  178. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  179. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  180. UnityEngine.EventSystems.StandaloneInputModule:Process()
  181.  
  182. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  183. 2019-12-11 16:23:27.872 21431-21519/? I/Unity: target selected
  184. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  185. Checkers:DoSelect(Coords)
  186. GameMode:SelectToken(GameObject)
  187. GameMode:HandleInput(GameObject)
  188. System.Action`1:Invoke(T)
  189. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  190. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  191. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  192. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  193. UnityEngine.EventSystems.StandaloneInputModule:Process()
  194.  
  195. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  196. 2019-12-11 16:23:28.408 21431-21519/? I/Unity: Clicked Square_A_7 (TokenSlot)
  197. TokenSlot:OnPointerClick(PointerEventData)
  198. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  199. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  200. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  201. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  202. UnityEngine.EventSystems.StandaloneInputModule:Process()
  203.  
  204. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  205. 2019-12-11 16:23:28.420 21431-21519/? I/Unity: (Player2) Action: D4 -> A7
  206. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  207. Checkers:DoAction(Int32, Int32)
  208. GameMode:DoBoardAction(TokenSlot)
  209. GameMode:HandleInput(GameObject)
  210. System.Action`1:Invoke(T)
  211. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  212. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  213. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  214. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  215. UnityEngine.EventSystems.StandaloneInputModule:Process()
  216.  
  217. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  218. 2019-12-11 16:23:28.433 21431-21519/? I/Unity: Player switch -> Player1
  219. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  220. Checkers:DoAction(Int32, Int32)
  221. GameMode:DoBoardAction(TokenSlot)
  222. GameMode:HandleInput(GameObject)
  223. System.Action`1:Invoke(T)
  224. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  225. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  226. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  227. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  228. UnityEngine.EventSystems.StandaloneInputModule:Process()
  229.  
  230. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  231. 2019-12-11 16:23:28.445 21431-21519/? I/Unity: EmptyMove?: 0
  232. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  233. Checkers:DoAction(Int32, Int32)
  234. GameMode:DoBoardAction(TokenSlot)
  235. GameMode:HandleInput(GameObject)
  236. System.Action`1:Invoke(T)
  237. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  238. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  239. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  240. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  241. UnityEngine.EventSystems.StandaloneInputModule:Process()
  242.  
  243. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  244. 2019-12-11 16:23:29.684 21431-22071/? I/Unity: AI Stats ( max depth 1 ):
  245. GameMode:<AIAction>b__119_0()
  246. System.Action:Invoke()
  247. System.Threading.Tasks.Task:Execute()
  248. System.Threading.ContextCallback:Invoke(Object)
  249. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  250. System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
  251. System.Threading.Tasks.Task:ExecuteEntry(Boolean)
  252. System.Threading.ThreadPoolWorkQueue:Dispatch()
  253.  
  254. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  255. 2019-12-11 16:23:29.693 21431-22071/? I/Unity: Generation took: 0 sec
  256. GameMode:<AIAction>b__119_0()
  257. System.Action:Invoke()
  258. System.Threading.Tasks.Task:Execute()
  259. System.Threading.ContextCallback:Invoke(Object)
  260. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  261. System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
  262. System.Threading.Tasks.Task:ExecuteEntry(Boolean)
  263. System.Threading.ThreadPoolWorkQueue:Dispatch()
  264.  
  265. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  266. 2019-12-11 16:23:29.715 21431-21519/? I/Unity: AI waits: 403ms
  267. <ExecuteAIDelayed>d__120:MoveNext()
  268. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  269. System.Action:Invoke()
  270. UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
  271. System.Action:Invoke()
  272. UnityToolbag.Dispatcher:Update()
  273.  
  274. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  275. 2019-12-11 16:23:30.129 21431-21519/? I/Unity: target selected
  276. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  277. Checkers:DoSelect(Coords)
  278. GameMode:AIActionValidation(TreeData)
  279. <ExecuteAIDelayed>d__120:MoveNext()
  280. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  281.  
  282. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  283. 2019-12-11 16:23:30.140 21431-21519/? I/Unity: (Player1) Action: D8 -> C7
  284. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  285. Checkers:DoAction(Int32, Int32)
  286. GameMode:AIActionValidation(TreeData)
  287. <ExecuteAIDelayed>d__120:MoveNext()
  288. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  289.  
  290. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  291. 2019-12-11 16:23:30.147 21431-21519/? I/Unity: Player switch -> Player2
  292. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  293. Checkers:DoAction(Int32, Int32)
  294. GameMode:AIActionValidation(TreeData)
  295. <ExecuteAIDelayed>d__120:MoveNext()
  296. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  297.  
  298. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  299. 2019-12-11 16:23:30.153 21431-21519/? I/Unity: EmptyMove?: 1
  300. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  301. Checkers:DoAction(Int32, Int32)
  302. GameMode:AIActionValidation(TreeData)
  303. <ExecuteAIDelayed>d__120:MoveNext()
  304. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  305.  
  306. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  307. 2019-12-11 16:23:30.157 21431-21519/? I/Unity: ai calculation: end
  308. <ExecuteAIDelayed>d__120:MoveNext()
  309. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  310.  
  311. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  312. 2019-12-11 16:23:32.098 21431-21519/? I/Unity: Clicked Square_B_8 (TokenSlot)
  313. TokenSlot:OnPointerClick(PointerEventData)
  314. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  315. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  316. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  317. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  318. UnityEngine.EventSystems.StandaloneInputModule:Process()
  319.  
  320. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  321. 2019-12-11 16:23:32.111 21431-21519/? I/Unity: target selected
  322. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  323. Checkers:DoSelect(Coords)
  324. GameMode:SelectToken(GameObject)
  325. GameMode:HandleInput(GameObject)
  326. System.Action`1:Invoke(T)
  327. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  328. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  329. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  330. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  331. UnityEngine.EventSystems.StandaloneInputModule:Process()
  332.  
  333. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  334. 2019-12-11 16:23:32.904 21431-21519/? I/Unity: Clicked Square_D_6 (TokenSlot)
  335. TokenSlot:OnPointerClick(PointerEventData)
  336. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  337. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  338. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  339. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  340. UnityEngine.EventSystems.StandaloneInputModule:Process()
  341.  
  342. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  343. 2019-12-11 16:23:32.917 21431-21519/? I/Unity: (Player2) Action: B8 -> D6
  344. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  345. Checkers:DoAction(Int32, Int32)
  346. GameMode:DoBoardAction(TokenSlot)
  347. GameMode:HandleInput(GameObject)
  348. System.Action`1:Invoke(T)
  349. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  350. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  351. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  352. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  353. UnityEngine.EventSystems.StandaloneInputModule:Process()
  354.  
  355. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  356. 2019-12-11 16:23:32.930 21431-21519/? I/Unity: Player switch -> Player1
  357. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  358. Checkers:DoAction(Int32, Int32)
  359. GameMode:DoBoardAction(TokenSlot)
  360. GameMode:HandleInput(GameObject)
  361. System.Action`1:Invoke(T)
  362. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  363. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  364. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  365. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  366. UnityEngine.EventSystems.StandaloneInputModule:Process()
  367.  
  368. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  369. 2019-12-11 16:23:32.942 21431-21519/? I/Unity: EmptyMove?: 0
  370. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  371. Checkers:DoAction(Int32, Int32)
  372. GameMode:DoBoardAction(TokenSlot)
  373. GameMode:HandleInput(GameObject)
  374. System.Action`1:Invoke(T)
  375. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  376. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  377. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  378. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  379. UnityEngine.EventSystems.StandaloneInputModule:Process()
  380.  
  381. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  382. 2019-12-11 16:23:33.758 21431-21519/? E/Unity: Invalid localization Key
  383. Services.LocalizationService:GetLocalizedValue(String)
  384. LocalizedText:LanguageChanged(LocalizationLanguages)
  385.  
  386. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  387. 2019-12-11 16:23:34.180 21431-22073/? I/Unity: AI Stats ( max depth 1 ):
  388. GameMode:<AIAction>b__119_0()
  389. System.Action:Invoke()
  390. System.Threading.Tasks.Task:Execute()
  391. System.Threading.ContextCallback:Invoke(Object)
  392. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  393. System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
  394. System.Threading.Tasks.Task:ExecuteEntry(Boolean)
  395. System.Threading.ThreadPoolWorkQueue:Dispatch()
  396.  
  397. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  398. 2019-12-11 16:23:34.188 21431-22073/? I/Unity: Generation took: 0 sec
  399. GameMode:<AIAction>b__119_0()
  400. System.Action:Invoke()
  401. System.Threading.Tasks.Task:Execute()
  402. System.Threading.ContextCallback:Invoke(Object)
  403. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  404. System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
  405. System.Threading.Tasks.Task:ExecuteEntry(Boolean)
  406. System.Threading.ThreadPoolWorkQueue:Dispatch()
  407.  
  408. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  409. 2019-12-11 16:23:34.213 21431-21519/? I/Unity: AI waits: 465ms
  410. <ExecuteAIDelayed>d__120:MoveNext()
  411. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  412. System.Action:Invoke()
  413. UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
  414. System.Action:Invoke()
  415. UnityToolbag.Dispatcher:Update()
  416.  
  417. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  418. 2019-12-11 16:23:34.691 21431-21519/? I/Unity: target selected
  419. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  420. Checkers:DoSelect(Coords)
  421. GameMode:AIActionValidation(TreeData)
  422. <ExecuteAIDelayed>d__120:MoveNext()
  423. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  424.  
  425. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  426. 2019-12-11 16:23:34.699 21431-21519/? I/Unity: (Player1) Action: H6 -> G5
  427. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  428. Checkers:DoAction(Int32, Int32)
  429. GameMode:AIActionValidation(TreeData)
  430. <ExecuteAIDelayed>d__120:MoveNext()
  431. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  432.  
  433. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  434. 2019-12-11 16:23:34.706 21431-21519/? I/Unity: Player switch -> Player2
  435. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  436. Checkers:DoAction(Int32, Int32)
  437. GameMode:AIActionValidation(TreeData)
  438. <ExecuteAIDelayed>d__120:MoveNext()
  439. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  440.  
  441. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  442. 2019-12-11 16:23:34.713 21431-21519/? I/Unity: EmptyMove?: 1
  443. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  444. Checkers:DoAction(Int32, Int32)
  445. GameMode:AIActionValidation(TreeData)
  446. <ExecuteAIDelayed>d__120:MoveNext()
  447. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  448.  
  449. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  450. 2019-12-11 16:23:34.716 21431-21519/? I/Unity: ai calculation: end
  451. <ExecuteAIDelayed>d__120:MoveNext()
  452. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  453.  
  454. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  455. 2019-12-11 16:23:35.791 21431-21519/? I/Unity: AchievementService: achievements were stored.
  456. System.Action`1:Invoke(T)
  457. Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
  458. System.Action`1:Invoke(T)
  459. System.Action:Invoke()
  460. PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
  461. PlayFab.Internal.<Post>d__12:MoveNext()
  462. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  463.  
  464. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  465. 2019-12-11 16:23:47.370 21431-21519/? I/Unity: Clicked Square_H_4 (TokenSlot)
  466. TokenSlot:OnPointerClick(PointerEventData)
  467. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  468. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  469. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  470. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  471. UnityEngine.EventSystems.StandaloneInputModule:Process()
  472.  
  473. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  474. 2019-12-11 16:23:47.403 21431-21519/? I/Unity: target selected
  475. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  476. Checkers:DoSelect(Coords)
  477. GameMode:SelectToken(GameObject)
  478. GameMode:HandleInput(GameObject)
  479. System.Action`1:Invoke(T)
  480. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  481. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  482. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  483. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  484. UnityEngine.EventSystems.StandaloneInputModule:Process()
  485.  
  486. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  487. 2019-12-11 16:23:48.992 21431-21519/? I/Unity: Clicked Square_F_6 (TokenSlot)
  488. TokenSlot:OnPointerClick(PointerEventData)
  489. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  490. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  491. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  492. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  493. UnityEngine.EventSystems.StandaloneInputModule:Process()
  494.  
  495. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  496. 2019-12-11 16:23:49.006 21431-21519/? I/Unity: (Player2) Action: H4 -> F6
  497. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  498. Checkers:DoAction(Int32, Int32)
  499. GameMode:DoBoardAction(TokenSlot)
  500. GameMode:HandleInput(GameObject)
  501. System.Action`1:Invoke(T)
  502. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  503. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  504. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  505. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  506. UnityEngine.EventSystems.StandaloneInputModule:Process()
  507.  
  508. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  509. 2019-12-11 16:23:49.018 21431-21519/? I/Unity: Player switch -> Player1
  510. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  511. Checkers:DoAction(Int32, Int32)
  512. GameMode:DoBoardAction(TokenSlot)
  513. GameMode:HandleInput(GameObject)
  514. System.Action`1:Invoke(T)
  515. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  516. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  517. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  518. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  519. UnityEngine.EventSystems.StandaloneInputModule:Process()
  520.  
  521. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  522. 2019-12-11 16:23:49.030 21431-21519/? I/Unity: EmptyMove?: 0
  523. Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
  524. Checkers:DoAction(Int32, Int32)
  525. GameMode:DoBoardAction(TokenSlot)
  526. GameMode:HandleInput(GameObject)
  527. System.Action`1:Invoke(T)
  528. UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
  529. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  530. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  531. UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  532. UnityEngine.EventSystems.StandaloneInputModule:Process()
  533.  
  534. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  535. 2019-12-11 16:23:50.230 21431-22071/? I/Unity: AI Stats ( max depth 1 ):
  536. GameMode:<AIAction>b__119_0()
  537. System.Action:Invoke()
  538. System.Threading.Tasks.Task:Execute()
  539. System.Threading.ContextCallback:Invoke(Object)
  540. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  541. System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
  542. System.Threading.Tasks.Task:ExecuteEntry(Boolean)
  543. System.Threading.ThreadPoolWorkQueue:Dispatch()
  544.  
  545. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  546. 2019-12-11 16:23:50.238 21431-22071/? I/Unity: Generation took: 0 sec
  547. GameMode:<AIAction>b__119_0()
  548. System.Action:Invoke()
  549. System.Threading.Tasks.Task:Execute()
  550. System.Threading.ContextCallback:Invoke(Object)
  551. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  552. System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
  553. System.Threading.Tasks.Task:ExecuteEntry(Boolean)
  554. System.Threading.ThreadPoolWorkQueue:Dispatch()
  555.  
  556. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  557. 2019-12-11 16:23:50.263 21431-21519/? I/Unity: AI waits: 795ms
  558. <ExecuteAIDelayed>d__120:MoveNext()
  559. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  560. System.Action:Invoke()
  561. UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
  562. System.Action:Invoke()
  563. UnityToolbag.Dispatcher:Update()
  564.  
  565. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  566. 2019-12-11 16:23:51.065 21431-21519/? I/Unity: INVALID selection - outside of game field
  567. Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
  568. Checkers:DoSelect(Coords)
  569. GameMode:AIActionValidation(TreeData)
  570. <ExecuteAIDelayed>d__120:MoveNext()
  571. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  572.  
  573. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  574. 2019-12-11 16:23:51.070 21431-21519/? I/Unity: [GameMode][AI] invalid selection
  575. GameMode:AIActionValidation(TreeData)
  576. <ExecuteAIDelayed>d__120:MoveNext()
  577. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  578.  
  579. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  580. 2019-12-11 16:23:51.072 21431-21519/? I/Unity: ai calculation: end
  581. <ExecuteAIDelayed>d__120:MoveNext()
  582. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  583.  
  584. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  585. 2019-12-11 16:23:51.130 21431-21519/? I/Unity: load result screen -> winner: Player2Wins
  586. <ProcessEndGame>d__127:MoveNext()
  587. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  588. GameMode:UpdateGame(Boolean)
  589. GameController:Update()
  590.  
  591. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  592. 2019-12-11 16:23:51.138 21431-21519/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_FINISHED for difficulty: 1
  593. Services.StatsService:AddStatsGame(StatsType, Int32)
  594. <ProcessEndGame>d__127:MoveNext()
  595. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  596. GameMode:UpdateGame(Boolean)
  597. GameController:Update()
  598.  
  599. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  600. 2019-12-11 16:23:51.152 21431-21519/? I/Unity: [SDK Manager] logged: game_finished with 1
  601. SDKManager:LogGameEvent(String, Int32)
  602. <ProcessEndGame>d__127:MoveNext()
  603. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  604. GameMode:UpdateGame(Boolean)
  605. GameController:Update()
  606.  
  607. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  608. 2019-12-11 16:23:51.161 21431-21519/? I/Unity: [SDK Manager] logged: time_tracking_ingame
  609. Services.StatsService:CheckTimeTrackingConditionsLitegames(StatsType)
  610. <ProcessEndGame>d__127:MoveNext()
  611. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  612. GameMode:UpdateGame(Boolean)
  613. GameController:Update()
  614.  
  615. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  616. 2019-12-11 16:23:51.168 21431-21519/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_WIN for difficulty: 1
  617. Services.StatsService:AddStatsGame(StatsType, Int32)
  618. <ProcessEndGame>d__127:MoveNext()
  619. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  620. GameMode:UpdateGame(Boolean)
  621. GameController:Update()
  622.  
  623. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  624. 2019-12-11 16:23:51.178 21431-21519/? I/Unity: [SDK Manager] logged: game_win with 1
  625. SDKManager:LogGameEvent(String, Int32)
  626. <ProcessEndGame>d__127:MoveNext()
  627. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  628. GameMode:UpdateGame(Boolean)
  629. GameController:Update()
  630.  
  631. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  632. 2019-12-11 16:23:51.491 21431-22460/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576077831298","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"5cf4e18b51e953858f22f5daf58367f92eebb80a","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","kef4254":"40b303e384dd1c464818191b0c531a0d59191c0d5a1f1c","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"b2ccd9dd20225233e2b7bd759f20ddad44b2dace","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"389","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077831338\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished\"}","platformextension":"android_unity","cksm_v1":"00cd28d40e90e1654fd7c0629537af61cc"}
  633. 2019-12-11 16:23:51.550 21431-22459/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576077831299","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"81b01fc7a67ba30979641f7f8c90741d21d3fda6","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","kef4354":"a0a393ef8127211d4818191b0c531a0d59191c0d5a1f1c","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"f56b90a036aea41e1a8ea091cef3fe75267a3e37","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"390","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077713075\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win_1\"}","platformextension":"android_unity","cksm_v1":"6346ce4419245a028f91e6d14ac93f6106"}
  634. 2019-12-11 16:23:51.723 21431-21519/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
  635. SDKManager:OnHaveAd(String)
  636.  
  637. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  638. 2019-12-11 16:23:51.935 21431-22460/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4d5d":"0e7dfb537ad1e8c84818191b0c531a0d59191c0d5a1f1c","af_timestamp":"1576077831407","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"14e9a50cb991bc69bfc81bf19f8ef18eb72a4171","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"886e2e47c03ac23b2608f16a3f88850d7ecd58eb","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"391","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077831433\",\"prev_event_value\":\"{}\",\"prev_event_name\":\"time_tracking_ingame\"}","platformextension":"android_unity","cksm_v1":"43a93c138c922158cfeaf1939a146faa78"}
  639. 2019-12-11 16:23:51.935 21431-22459/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576077831402","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"dcacbc7717930decc903fb0310a24e2b796adfc4","uid":"1571327569000-3467398225619742518","eventValue":"{}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","kef485d":"4fb900b372df4cd24818191b0c531a0d59191c0d5a1f1c","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"time_tracking_ingame","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"3f099fd57c0d7cd1fab8b1f4f48faa49dc610510","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"392","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077831339\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_1\"}","platformextension":"android_unity","cksm_v1":"62f6c093370339132f4725388b789f9522"}
  640. 2019-12-11 16:23:52.008 21431-22459/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4b5d":"d50aab93343c66c74818191b0c531a0d59191c0d5a1f1c","af_timestamp":"1576077831501","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"94edb8a026ce3a41338af6d057b92edb62fe383e","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"3989c7b7b356fd738e00df1abcd64d0f0168e027","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"393","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077831438\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win\"}","platformextension":"android_unity","cksm_v1":"7501a2633973f15b3f2c3f525bdb5f92b5"}
  641. 2019-12-11 16:23:54.180 21431-21611/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
  642.  
  643. (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  644. 2019-12-11 16:23:54.252 21431-21519/? W/Unity: DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  645. Doozy.Engine.UI.UICanvas:Awake()
  646.  
  647. [./Runtime/SceneManager/SceneManager.cpp line 566]
  648. (Filename: ./Runtime/SceneManager/SceneManager.cpp Line: 566)
  649. 2019-12-11 16:23:54.263 21431-21519/? I/Unity: RecInfoHolder.Start() called for RecInfoHolderObj
  650. RecGamesModule.Logic.RecInfoHolderScript:Awake()
  651.  
  652. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  653. 2019-12-11 16:23:54.266 21431-21519/? I/Unity: RecInfoHolder.Start(): Already existing instance for RecInfoHolderObj
  654. RecGamesModule.Logic.RecInfoHolderScript:Awake()
  655.  
  656. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  657. 2019-12-11 16:23:54.297 21431-21519/? I/Unity: [Sound Controller] Setting set to 1
  658. SoundController:SetSfxSetting(Boolean)
  659. GameMode:ActionAudioToggle(Boolean)
  660. System.Action`1:Invoke(T)
  661. UnityEngine.Events.UnityAction`1:Invoke(T0)
  662. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  663. MenuControllerMain:Start()
  664.  
  665. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  666. 2019-12-11 16:23:54.303 21431-21519/? I/Unity: [Game Mode] Set animation to True
  667. GameMode:ActionAnimationToggle(Boolean)
  668. System.Action`1:Invoke(T)
  669. UnityEngine.Events.UnityAction`1:Invoke(T0)
  670. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  671. MenuControllerMain:Start()
  672.  
  673. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  674. 2019-12-11 16:23:54.309 21431-21519/? W/Unity: Localized Key btn_singleplayersetup is missing in DE
  675. Services.LocalizationService:GetLocalizedValue(String)
  676. LocalizedText:LanguageChanged(LocalizationLanguages)
  677.  
  678. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  679. 2019-12-11 16:23:54.312 21431-21519/? W/Unity: Localized Key line_titel_new is missing in DE
  680. Services.LocalizationService:GetLocalizedValue(String)
  681. LocalizedText:LanguageChanged(LocalizationLanguages)
  682.  
  683. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  684. 2019-12-11 16:23:54.315 21431-21519/? I/Unity: ShowRecGames
  685. RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
  686. RecGamesModule.GUI.RecGamesPanel:Start()
  687.  
  688. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  689. 2019-12-11 16:23:54.333 21431-21519/? I/Unity: RecGames: rtgActive loaded = True
  690. RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
  691. RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
  692. RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
  693. RecGamesModule.GUI.RecGamesPanel:Start()
  694.  
  695. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  696. 2019-12-11 16:23:54.338 21431-21519/? I/Unity: Initialized recGames with rtgActive: True, rtgMinLaunches: 3, thanks txt: Dankeschön!
  697. RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
  698. RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
  699. RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
  700. RecGamesModule.GUI.RecGamesPanel:Start()
  701.  
  702. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  703. 2019-12-11 16:23:54.343 21431-21519/? I/Unity: RecGames for lang: de
  704. RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
  705. RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
  706. RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
  707. RecGamesModule.GUI.RecGamesPanel:Start()
  708.  
  709. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  710. 2019-12-11 16:23:54.346 21431-21519/? I/Unity: OnLoaded
  711. RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
  712. RecGamesModule.GUI.RecGamesPanel:Start()
  713.  
  714. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  715. 2019-12-11 16:23:54.349 21431-21519/? I/Unity: RecGamesModule.GUI.RecGamesPanel:OnLoaded: withVersionType: REMOTE_REC_GAMES withVersion: 1.2.4
  716. RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
  717. RecGamesModule.GUI.RecGamesPanel:Start()
  718.  
  719. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  720. 2019-12-11 16:23:54.368 21431-21519/? E/Unity: Coroutine couldn't be started because the the game object 'ProgressAction_TriggerReset' is inactive!
  721. Doozy.Engine.Progress.ProgressTargetAction:TriggerActions()
  722. Doozy.Engine.Progress.Progressor:UpdateProgressTargets()
  723. Doozy.Engine.Progress.Progressor:ResetValueTo(ResetValue, Boolean)
  724. Doozy.Engine.Progress.Progressor:OnDisable()
  725.  
  726. [./Runtime/Mono/MonoBehaviour.cpp line 725]
  727. (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
  728. 2019-12-11 16:23:54.378 21431-21519/? E/Unity: Coroutine couldn't be started because the the game object 'ProgressAction_TriggerReset' is inactive!
  729. Doozy.Engine.Progress.ProgressTargetAction:TriggerActions()
  730. Doozy.Engine.Progress.Progressor:UpdateProgressTargets()
  731. Doozy.Engine.Progress.Progressor:ResetValueTo(ResetValue, Boolean)
  732. Doozy.Engine.Progress.Progressor:OnDisable()
  733.  
  734. [./Runtime/Mono/MonoBehaviour.cpp line 725]
  735. (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
  736. 2019-12-11 16:23:54.392 21431-21519/? I/Unity: State changed: Game -> MainMenu
  737. GameController:LoadingCompleted()
  738. <LoadTransitionWaitComplete>d__17:MoveNext()
  739. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  740.  
  741. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  742. 2019-12-11 16:23:54.418 21431-21519/? I/Unity: Start Ping-Test
  743. <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
  744. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  745. MenuControllerMain:SetHideContinueButton(Boolean)
  746. GameMode:UpdateMainMenu(Boolean)
  747. GameController:Update()
  748.  
  749. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  750. 2019-12-11 16:23:54.423 21431-21519/? I/Unity: [AATKitBinding] StopPlacementAutoReload placementName:Checkers_Banner
  751. AATKitBinding:StopPlacementAutoReload(String)
  752. SDKManager:HideBanner()
  753. GameMode:UpdateMainMenu(Boolean)
  754. GameController:Update()
  755.  
  756. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  757. 2019-12-11 16:23:54.427 21431-21519/? I/Unity: [AATKitBinding] RemovePlacementFromView placementName:Checkers_Banner
  758. AATKitBinding:RemovePlacementFromView(String)
  759. GameMode:UpdateMainMenu(Boolean)
  760. GameController:Update()
  761.  
  762. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  763. 2019-12-11 16:23:54.576 21431-21519/? I/Unity: Ping Result: 1 Fails, Time: 24
  764. <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
  765. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  766.  
  767. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  768. 2019-12-11 16:23:57.319 21431-21519/? I/Unity: [AATKitBinding] ShowPlacement placementName:Checkers_Fullscreen
  769. AATKitBinding:ShowPlacement(String)
  770. SDKManager:ShowInterstitial()
  771. <LoadTransitionWaitComplete>d__17:MoveNext()
  772. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  773.  
  774. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  775. 2019-12-11 16:23:57.336 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  776. 2019-12-11 16:23:57.344 21431-21519/? I/Unity: Show interstitial
  777. SDKManager:ShowInterstitial()
  778. <LoadTransitionWaitComplete>d__17:MoveNext()
  779. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  780.  
  781. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  782. 2019-12-11 16:23:57.365 21431-21519/? I/Unity: [AATKitBinding] OnApplicationPause pause: True
  783. AATKitBinding:OnApplicationPause(Boolean)
  784.  
  785. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  786. 2019-12-11 16:23:57.381 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityPaused componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  787. 2019-12-11 16:23:57.381 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  788. 2019-12-11 16:23:57.381 2436-3589/? D/DollieActivityManagerAdapter: [Paused] pid:21431 uid:10229 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  789. 2019-12-11 16:23:57.381 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  790. 2019-12-11 16:23:57.412 21431-21519/? I/Unity: RecInfoHolderScript just saved launchNr: 55 and playtime: 16384.46 and ignoredRates: 4 and maxIgnores: 3
  791. RecGamesModule.Logic.RecInfoHolderScript:SavePlayerPrefsValues()
  792.  
  793. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  794. 2019-12-11 16:23:57.419 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  795. 2019-12-11 16:23:57.682 21431-21431/? D/ViewRootImpl[MessagingUnityPlayerActivity]: surface should not be released
  796. 2019-12-11 16:23:57.690 1258-1268/? E/WindowManager: win=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity} destroySurfaces: appStopped=true win.mWindowRemovalAllowed=false win.mRemoveOnExit=false
  797. 2019-12-11 16:24:04.757 1258-2238/? D/HiDATA_HiStream: activityResumed:pid=21431, uid=10229, component=ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  798. 2019-12-11 16:24:04.757 1258-2238/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorVideoScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
  799. 2019-12-11 16:24:04.757 1258-7578/? D/HiData_HwAPPQoEActivityMonitor: handleActivityChange, curPackage:com.litegames.checkers_free__aat_google, curClass:com.google.firebase.MessagingUnityPlayerActivity
  800. 2019-12-11 16:24:04.757 1258-7578/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorAPKScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
  801. 2019-12-11 16:24:04.757 2436-3589/? D/DollieActivityManagerAdapter: [Resumed] pid:21431 uid:10229 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  802. 2019-12-11 16:24:04.757 2436-3589/? E/DollieAdapterService: notifyActivityState pkg:com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity state:2 fg:true mUid:10229
  803. 2019-12-11 16:24:04.758 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityResumed componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  804. 2019-12-11 16:24:04.775 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  805. 2019-12-11 16:24:04.779 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  806. 2019-12-11 16:24:04.792 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  807. 2019-12-11 16:24:04.804 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  808. 2019-12-11 16:24:04.813 21431-21519/? I/Unity: [AATKitBinding] OnApplicationPause pause: False
  809. AATKitBinding:OnApplicationPause(Boolean)
  810.  
  811. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  812. 2019-12-11 16:24:04.828 21431-21519/? I/Unity: [SDK Manager: AAKIT] resume after ad - Checkers_Fullscreen
  813. SDKManager:OnResumeAfterAd(String)
  814.  
  815. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  816. 2019-12-11 16:24:04.859 21431-21519/? W/Unity: Localized Key result_pointsGained is missing in DE
  817. Services.LocalizationService:GetLocalizedValue(String)
  818. LocalizedText:LanguageChanged(LocalizationLanguages)
  819.  
  820. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  821. 2019-12-11 16:24:04.998 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  822. 2019-12-11 16:24:05.015 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  823. 2019-12-11 16:24:05.020 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  824. 2019-12-11 16:24:05.160 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
  825. 2019-12-11 16:24:05.905 21431-21611/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
  826.  
  827. (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  828. 2019-12-11 16:24:05.969 21431-21519/? E/Unity: Doozy : UICanvas : Error duplicate UICanvas found. You cannot have multiple UICanvases with the same canvas name. This error originated from the UICanvas component attached to the Canvas_MainMaster gameObject. The duplicate canvas name is 'MainMaster'.
  829. Doozy.Engine.UI.UICanvas:Awake()
  830.  
  831. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  832. 2019-12-11 16:24:05.985 21431-21519/? I/Unity: [Sound Controller] Setting set to 1
  833. SoundController:SetSfxSetting(Boolean)
  834. GameMode:ActionAudioToggle(Boolean)
  835. System.Action`1:Invoke(T)
  836. UnityEngine.Events.UnityAction`1:Invoke(T0)
  837. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  838. MenuControllerMain:Start()
  839.  
  840. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  841. 2019-12-11 16:24:05.990 21431-21519/? I/Unity: [Game Mode] Set animation to True
  842. GameMode:ActionAnimationToggle(Boolean)
  843. System.Action`1:Invoke(T)
  844. UnityEngine.Events.UnityAction`1:Invoke(T0)
  845. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  846. MenuControllerMain:Start()
  847.  
  848. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  849. 2019-12-11 16:24:06.016 21431-21519/? I/Unity: State changed: MainMenu -> MainMenu
  850. GameController:LoadingCompleted()
  851. <LoadTransitionWaitComplete>d__17:MoveNext()
  852. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  853.  
  854. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  855. 2019-12-11 16:24:06.050 21431-21519/? E/Unity: System.NullReferenceException: Object reference not set to an instance of an object.
  856. at GameMode.UpdateMainMenu (System.Boolean firstTime) [0x00000] in <00000000000000000000000000000000>:0
  857. at GameController.Update () [0x00000] in <00000000000000000000000000000000>:0
  858. GameController:Update()
  859.  
  860. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  861. 2019-12-11 16:24:06.273 21431-21519/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Fullscreen
  862. SDKManager:OnHaveAd(String)
  863.  
  864. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  865. 2019-12-11 16:24:07.824 21431-21519/? I/Unity: [AATKitBinding] AddPlacementToView placementName:Checkers_Banner
  866. AATKitBinding:AddPlacementToView(String)
  867. SDKManager:ShowBanner()
  868. <LoadTransitionWaitComplete>d__17:MoveNext()
  869. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  870.  
  871. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  872. 2019-12-11 16:24:07.828 21431-21519/? I/Unity: [AATKitBinding] StartPlacementAutoReload placementName:Checkers_Banner
  873. AATKitBinding:StartPlacementAutoReload(String)
  874. <LoadTransitionWaitComplete>d__17:MoveNext()
  875. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  876.  
  877. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  878. 2019-12-11 16:24:07.833 21431-21519/? I/Unity: State changed: MainMenu -> None
  879. GameController:LoadingCompleted()
  880. <LoadTransitionWaitComplete>d__17:MoveNext()
  881. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  882.  
  883. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  884. 2019-12-11 16:24:07.851 21431-21519/? I/Unity: First Hook - pre init
  885. GameMode:UpdateNone(Boolean)
  886. GameController:Update()
  887.  
  888. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  889. 2019-12-11 16:24:07.964 21431-21519/? I/Unity: State changed: None -> LoadingScreen
  890. GameController:LoadingCompleted()
  891. <LoadWaitComplete>d__16:MoveNext()
  892. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  893.  
  894. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  895. 2019-12-11 16:24:08.008 21431-21519/? I/Unity: Start Ping-Test
  896. <DelayedLoadingScreen>d__90:MoveNext()
  897. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  898. GameController:Update()
  899.  
  900. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  901. 2019-12-11 16:24:08.174 21431-21519/? I/Unity: Ping Result: 1 Fails, Time: 32
  902. <DelayedLoadingScreen>d__90:MoveNext()
  903. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  904.  
  905. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  906. 2019-12-11 16:24:08.178 21431-21519/? I/Unity: LOADING
  907. <DelayedLoadingScreen>d__90:MoveNext()
  908. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  909.  
  910. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  911. 2019-12-11 16:24:08.204 21431-21519/? E/Unity: AlreadyLoggedinException: Cant login while active login exist
  912. at Services.AccountService.Login () [0x00000] in <00000000000000000000000000000000>:0
  913. at GameMode+<DelayedLoadingScreen>d__90.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  914. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  915.  
  916. (Filename: currently not available on il2cpp Line: -1)
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