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- 2019-12-11 16:23:21.682 21431-21519/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
- SDKManager:OnHaveAd(String)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:21.817 21431-21519/? I/Unity: Clicked Square_C_3 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:21.831 21431-21519/? I/Unity: target selected
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:SelectToken(GameObject)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:22.370 21431-21519/? I/Unity: Clicked Square_A_5 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:22.385 21431-21519/? I/Unity: (Player2) Action: C3 -> A5
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:22.398 21431-21519/? I/Unity: Player switch -> Player1
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:22.410 21431-21519/? I/Unity: EmptyMove?: 0
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:23.640 21431-22073/? I/Unity: AI Stats ( max depth 1 ):
- GameMode:<AIAction>b__119_0()
- System.Action:Invoke()
- System.Threading.Tasks.Task:Execute()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:23.648 21431-22073/? I/Unity: Generation took: 0 sec
- GameMode:<AIAction>b__119_0()
- System.Action:Invoke()
- System.Threading.Tasks.Task:Execute()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:23.671 21431-21519/? I/Unity: AI waits: 267ms
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- System.Action:Invoke()
- UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
- System.Action:Invoke()
- UnityToolbag.Dispatcher:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:23.958 21431-21519/? I/Unity: target selected
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:23.966 21431-21519/? I/Unity: (Player1) Action: A7 -> B6
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:23.973 21431-21519/? I/Unity: Player switch -> Player2
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:23.980 21431-21519/? I/Unity: EmptyMove?: 1
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:23.983 21431-21519/? I/Unity: ai calculation: end
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:26.087 21431-21519/? I/Unity: Clicked Square_A_5 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:26.100 21431-21519/? I/Unity: target selected
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:SelectToken(GameObject)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:27.344 21431-21519/? I/Unity: Clicked Square_A_5 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:27.859 21431-21519/? I/Unity: Clicked Square_D_4 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:27.872 21431-21519/? I/Unity: target selected
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:SelectToken(GameObject)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:28.408 21431-21519/? I/Unity: Clicked Square_A_7 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:28.420 21431-21519/? I/Unity: (Player2) Action: D4 -> A7
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:28.433 21431-21519/? I/Unity: Player switch -> Player1
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:28.445 21431-21519/? I/Unity: EmptyMove?: 0
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:29.684 21431-22071/? I/Unity: AI Stats ( max depth 1 ):
- GameMode:<AIAction>b__119_0()
- System.Action:Invoke()
- System.Threading.Tasks.Task:Execute()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:29.693 21431-22071/? I/Unity: Generation took: 0 sec
- GameMode:<AIAction>b__119_0()
- System.Action:Invoke()
- System.Threading.Tasks.Task:Execute()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:29.715 21431-21519/? I/Unity: AI waits: 403ms
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- System.Action:Invoke()
- UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
- System.Action:Invoke()
- UnityToolbag.Dispatcher:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:30.129 21431-21519/? I/Unity: target selected
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:30.140 21431-21519/? I/Unity: (Player1) Action: D8 -> C7
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:30.147 21431-21519/? I/Unity: Player switch -> Player2
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:30.153 21431-21519/? I/Unity: EmptyMove?: 1
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:30.157 21431-21519/? I/Unity: ai calculation: end
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:32.098 21431-21519/? I/Unity: Clicked Square_B_8 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:32.111 21431-21519/? I/Unity: target selected
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:SelectToken(GameObject)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:32.904 21431-21519/? I/Unity: Clicked Square_D_6 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:32.917 21431-21519/? I/Unity: (Player2) Action: B8 -> D6
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:32.930 21431-21519/? I/Unity: Player switch -> Player1
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:32.942 21431-21519/? I/Unity: EmptyMove?: 0
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:33.758 21431-21519/? E/Unity: Invalid localization Key
- Services.LocalizationService:GetLocalizedValue(String)
- LocalizedText:LanguageChanged(LocalizationLanguages)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:34.180 21431-22073/? I/Unity: AI Stats ( max depth 1 ):
- GameMode:<AIAction>b__119_0()
- System.Action:Invoke()
- System.Threading.Tasks.Task:Execute()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:34.188 21431-22073/? I/Unity: Generation took: 0 sec
- GameMode:<AIAction>b__119_0()
- System.Action:Invoke()
- System.Threading.Tasks.Task:Execute()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:34.213 21431-21519/? I/Unity: AI waits: 465ms
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- System.Action:Invoke()
- UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
- System.Action:Invoke()
- UnityToolbag.Dispatcher:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:34.691 21431-21519/? I/Unity: target selected
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:34.699 21431-21519/? I/Unity: (Player1) Action: H6 -> G5
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:34.706 21431-21519/? I/Unity: Player switch -> Player2
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:34.713 21431-21519/? I/Unity: EmptyMove?: 1
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:34.716 21431-21519/? I/Unity: ai calculation: end
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:35.791 21431-21519/? I/Unity: AchievementService: achievements were stored.
- System.Action`1:Invoke(T)
- Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
- System.Action`1:Invoke(T)
- System.Action:Invoke()
- PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
- PlayFab.Internal.<Post>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:47.370 21431-21519/? I/Unity: Clicked Square_H_4 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:47.403 21431-21519/? I/Unity: target selected
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:SelectToken(GameObject)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:48.992 21431-21519/? I/Unity: Clicked Square_F_6 (TokenSlot)
- TokenSlot:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:49.006 21431-21519/? I/Unity: (Player2) Action: H4 -> F6
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:49.018 21431-21519/? I/Unity: Player switch -> Player1
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:49.030 21431-21519/? I/Unity: EmptyMove?: 0
- Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
- Checkers:DoAction(Int32, Int32)
- GameMode:DoBoardAction(TokenSlot)
- GameMode:HandleInput(GameObject)
- System.Action`1:Invoke(T)
- UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:50.230 21431-22071/? I/Unity: AI Stats ( max depth 1 ):
- GameMode:<AIAction>b__119_0()
- System.Action:Invoke()
- System.Threading.Tasks.Task:Execute()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:50.238 21431-22071/? I/Unity: Generation took: 0 sec
- GameMode:<AIAction>b__119_0()
- System.Action:Invoke()
- System.Threading.Tasks.Task:Execute()
- System.Threading.ContextCallback:Invoke(Object)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- System.Threading.ThreadPoolWorkQueue:Dispatch()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:50.263 21431-21519/? I/Unity: AI waits: 795ms
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- System.Action:Invoke()
- UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
- System.Action:Invoke()
- UnityToolbag.Dispatcher:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.065 21431-21519/? I/Unity: INVALID selection - outside of game field
- Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
- Checkers:DoSelect(Coords)
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.070 21431-21519/? I/Unity: [GameMode][AI] invalid selection
- GameMode:AIActionValidation(TreeData)
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.072 21431-21519/? I/Unity: ai calculation: end
- <ExecuteAIDelayed>d__120:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.130 21431-21519/? I/Unity: load result screen -> winner: Player2Wins
- <ProcessEndGame>d__127:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- GameMode:UpdateGame(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.138 21431-21519/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_FINISHED for difficulty: 1
- Services.StatsService:AddStatsGame(StatsType, Int32)
- <ProcessEndGame>d__127:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- GameMode:UpdateGame(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.152 21431-21519/? I/Unity: [SDK Manager] logged: game_finished with 1
- SDKManager:LogGameEvent(String, Int32)
- <ProcessEndGame>d__127:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- GameMode:UpdateGame(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.161 21431-21519/? I/Unity: [SDK Manager] logged: time_tracking_ingame
- Services.StatsService:CheckTimeTrackingConditionsLitegames(StatsType)
- <ProcessEndGame>d__127:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- GameMode:UpdateGame(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.168 21431-21519/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_WIN for difficulty: 1
- Services.StatsService:AddStatsGame(StatsType, Int32)
- <ProcessEndGame>d__127:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- GameMode:UpdateGame(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.178 21431-21519/? I/Unity: [SDK Manager] logged: game_win with 1
- SDKManager:LogGameEvent(String, Int32)
- <ProcessEndGame>d__127:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- GameMode:UpdateGame(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.491 21431-22460/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576077831298","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"5cf4e18b51e953858f22f5daf58367f92eebb80a","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","kef4254":"40b303e384dd1c464818191b0c531a0d59191c0d5a1f1c","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"b2ccd9dd20225233e2b7bd759f20ddad44b2dace","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"389","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077831338\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished\"}","platformextension":"android_unity","cksm_v1":"00cd28d40e90e1654fd7c0629537af61cc"}
- 2019-12-11 16:23:51.550 21431-22459/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576077831299","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"81b01fc7a67ba30979641f7f8c90741d21d3fda6","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","kef4354":"a0a393ef8127211d4818191b0c531a0d59191c0d5a1f1c","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"f56b90a036aea41e1a8ea091cef3fe75267a3e37","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"390","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077713075\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win_1\"}","platformextension":"android_unity","cksm_v1":"6346ce4419245a028f91e6d14ac93f6106"}
- 2019-12-11 16:23:51.723 21431-21519/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
- SDKManager:OnHaveAd(String)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:51.935 21431-22460/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4d5d":"0e7dfb537ad1e8c84818191b0c531a0d59191c0d5a1f1c","af_timestamp":"1576077831407","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"14e9a50cb991bc69bfc81bf19f8ef18eb72a4171","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"886e2e47c03ac23b2608f16a3f88850d7ecd58eb","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"391","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077831433\",\"prev_event_value\":\"{}\",\"prev_event_name\":\"time_tracking_ingame\"}","platformextension":"android_unity","cksm_v1":"43a93c138c922158cfeaf1939a146faa78"}
- 2019-12-11 16:23:51.935 21431-22459/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576077831402","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"dcacbc7717930decc903fb0310a24e2b796adfc4","uid":"1571327569000-3467398225619742518","eventValue":"{}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","kef485d":"4fb900b372df4cd24818191b0c531a0d59191c0d5a1f1c","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"time_tracking_ingame","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"3f099fd57c0d7cd1fab8b1f4f48faa49dc610510","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"392","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077831339\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_1\"}","platformextension":"android_unity","cksm_v1":"62f6c093370339132f4725388b789f9522"}
- 2019-12-11 16:23:52.008 21431-22459/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4b5d":"d50aab93343c66c74818191b0c531a0d59191c0d5a1f1c","af_timestamp":"1576077831501","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"94edb8a026ce3a41338af6d057b92edb62fe383e","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_110052+0000","app_version_code":"116","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_120052+0100","counter":"118","date1":"2019-12-11_120052+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"3989c7b7b356fd738e00df1abcd64d0f0168e027","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"393","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.7.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576077831438\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win\"}","platformextension":"android_unity","cksm_v1":"7501a2633973f15b3f2c3f525bdb5f92b5"}
- 2019-12-11 16:23:54.180 21431-21611/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
- (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- 2019-12-11 16:23:54.252 21431-21519/? W/Unity: DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- Doozy.Engine.UI.UICanvas:Awake()
- [./Runtime/SceneManager/SceneManager.cpp line 566]
- (Filename: ./Runtime/SceneManager/SceneManager.cpp Line: 566)
- 2019-12-11 16:23:54.263 21431-21519/? I/Unity: RecInfoHolder.Start() called for RecInfoHolderObj
- RecGamesModule.Logic.RecInfoHolderScript:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.266 21431-21519/? I/Unity: RecInfoHolder.Start(): Already existing instance for RecInfoHolderObj
- RecGamesModule.Logic.RecInfoHolderScript:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.297 21431-21519/? I/Unity: [Sound Controller] Setting set to 1
- SoundController:SetSfxSetting(Boolean)
- GameMode:ActionAudioToggle(Boolean)
- System.Action`1:Invoke(T)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- MenuControllerMain:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.303 21431-21519/? I/Unity: [Game Mode] Set animation to True
- GameMode:ActionAnimationToggle(Boolean)
- System.Action`1:Invoke(T)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- MenuControllerMain:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.309 21431-21519/? W/Unity: Localized Key btn_singleplayersetup is missing in DE
- Services.LocalizationService:GetLocalizedValue(String)
- LocalizedText:LanguageChanged(LocalizationLanguages)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.312 21431-21519/? W/Unity: Localized Key line_titel_new is missing in DE
- Services.LocalizationService:GetLocalizedValue(String)
- LocalizedText:LanguageChanged(LocalizationLanguages)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.315 21431-21519/? I/Unity: ShowRecGames
- RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
- RecGamesModule.GUI.RecGamesPanel:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.333 21431-21519/? I/Unity: RecGames: rtgActive loaded = True
- RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
- RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
- RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
- RecGamesModule.GUI.RecGamesPanel:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.338 21431-21519/? I/Unity: Initialized recGames with rtgActive: True, rtgMinLaunches: 3, thanks txt: Dankeschön!
- RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
- RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
- RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
- RecGamesModule.GUI.RecGamesPanel:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.343 21431-21519/? I/Unity: RecGames for lang: de
- RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
- RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
- RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
- RecGamesModule.GUI.RecGamesPanel:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.346 21431-21519/? I/Unity: OnLoaded
- RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
- RecGamesModule.GUI.RecGamesPanel:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.349 21431-21519/? I/Unity: RecGamesModule.GUI.RecGamesPanel:OnLoaded: withVersionType: REMOTE_REC_GAMES withVersion: 1.2.4
- RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
- RecGamesModule.GUI.RecGamesPanel:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.368 21431-21519/? E/Unity: Coroutine couldn't be started because the the game object 'ProgressAction_TriggerReset' is inactive!
- Doozy.Engine.Progress.ProgressTargetAction:TriggerActions()
- Doozy.Engine.Progress.Progressor:UpdateProgressTargets()
- Doozy.Engine.Progress.Progressor:ResetValueTo(ResetValue, Boolean)
- Doozy.Engine.Progress.Progressor:OnDisable()
- [./Runtime/Mono/MonoBehaviour.cpp line 725]
- (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
- 2019-12-11 16:23:54.378 21431-21519/? E/Unity: Coroutine couldn't be started because the the game object 'ProgressAction_TriggerReset' is inactive!
- Doozy.Engine.Progress.ProgressTargetAction:TriggerActions()
- Doozy.Engine.Progress.Progressor:UpdateProgressTargets()
- Doozy.Engine.Progress.Progressor:ResetValueTo(ResetValue, Boolean)
- Doozy.Engine.Progress.Progressor:OnDisable()
- [./Runtime/Mono/MonoBehaviour.cpp line 725]
- (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
- 2019-12-11 16:23:54.392 21431-21519/? I/Unity: State changed: Game -> MainMenu
- GameController:LoadingCompleted()
- <LoadTransitionWaitComplete>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.418 21431-21519/? I/Unity: Start Ping-Test
- <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- MenuControllerMain:SetHideContinueButton(Boolean)
- GameMode:UpdateMainMenu(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.423 21431-21519/? I/Unity: [AATKitBinding] StopPlacementAutoReload placementName:Checkers_Banner
- AATKitBinding:StopPlacementAutoReload(String)
- SDKManager:HideBanner()
- GameMode:UpdateMainMenu(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.427 21431-21519/? I/Unity: [AATKitBinding] RemovePlacementFromView placementName:Checkers_Banner
- AATKitBinding:RemovePlacementFromView(String)
- GameMode:UpdateMainMenu(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:54.576 21431-21519/? I/Unity: Ping Result: 1 Fails, Time: 24
- <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:57.319 21431-21519/? I/Unity: [AATKitBinding] ShowPlacement placementName:Checkers_Fullscreen
- AATKitBinding:ShowPlacement(String)
- SDKManager:ShowInterstitial()
- <LoadTransitionWaitComplete>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:57.336 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:23:57.344 21431-21519/? I/Unity: Show interstitial
- SDKManager:ShowInterstitial()
- <LoadTransitionWaitComplete>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:57.365 21431-21519/? I/Unity: [AATKitBinding] OnApplicationPause pause: True
- AATKitBinding:OnApplicationPause(Boolean)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:57.381 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityPaused componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:23:57.381 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:23:57.381 2436-3589/? D/DollieActivityManagerAdapter: [Paused] pid:21431 uid:10229 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:23:57.381 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:23:57.412 21431-21519/? I/Unity: RecInfoHolderScript just saved launchNr: 55 and playtime: 16384.46 and ignoredRates: 4 and maxIgnores: 3
- RecGamesModule.Logic.RecInfoHolderScript:SavePlayerPrefsValues()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:23:57.419 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:23:57.682 21431-21431/? D/ViewRootImpl[MessagingUnityPlayerActivity]: surface should not be released
- 2019-12-11 16:23:57.690 1258-1268/? E/WindowManager: win=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity} destroySurfaces: appStopped=true win.mWindowRemovalAllowed=false win.mRemoveOnExit=false
- 2019-12-11 16:24:04.757 1258-2238/? D/HiDATA_HiStream: activityResumed:pid=21431, uid=10229, component=ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:04.757 1258-2238/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorVideoScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
- 2019-12-11 16:24:04.757 1258-7578/? D/HiData_HwAPPQoEActivityMonitor: handleActivityChange, curPackage:com.litegames.checkers_free__aat_google, curClass:com.google.firebase.MessagingUnityPlayerActivity
- 2019-12-11 16:24:04.757 1258-7578/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorAPKScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
- 2019-12-11 16:24:04.757 2436-3589/? D/DollieActivityManagerAdapter: [Resumed] pid:21431 uid:10229 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:04.757 2436-3589/? E/DollieAdapterService: notifyActivityState pkg:com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity state:2 fg:true mUid:10229
- 2019-12-11 16:24:04.758 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityResumed componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:04.775 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:04.779 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:04.792 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:04.804 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:04.813 21431-21519/? I/Unity: [AATKitBinding] OnApplicationPause pause: False
- AATKitBinding:OnApplicationPause(Boolean)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:04.828 21431-21519/? I/Unity: [SDK Manager: AAKIT] resume after ad - Checkers_Fullscreen
- SDKManager:OnResumeAfterAd(String)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:04.859 21431-21519/? W/Unity: Localized Key result_pointsGained is missing in DE
- Services.LocalizationService:GetLocalizedValue(String)
- LocalizedText:LanguageChanged(LocalizationLanguages)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:04.998 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:05.015 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:05.020 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:05.160 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{a2218a1 u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
- 2019-12-11 16:24:05.905 21431-21611/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
- (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- 2019-12-11 16:24:05.969 21431-21519/? E/Unity: Doozy : UICanvas : Error duplicate UICanvas found. You cannot have multiple UICanvases with the same canvas name. This error originated from the UICanvas component attached to the Canvas_MainMaster gameObject. The duplicate canvas name is 'MainMaster'.
- Doozy.Engine.UI.UICanvas:Awake()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:05.985 21431-21519/? I/Unity: [Sound Controller] Setting set to 1
- SoundController:SetSfxSetting(Boolean)
- GameMode:ActionAudioToggle(Boolean)
- System.Action`1:Invoke(T)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- MenuControllerMain:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:05.990 21431-21519/? I/Unity: [Game Mode] Set animation to True
- GameMode:ActionAnimationToggle(Boolean)
- System.Action`1:Invoke(T)
- UnityEngine.Events.UnityAction`1:Invoke(T0)
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- MenuControllerMain:Start()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:06.016 21431-21519/? I/Unity: State changed: MainMenu -> MainMenu
- GameController:LoadingCompleted()
- <LoadTransitionWaitComplete>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:06.050 21431-21519/? E/Unity: System.NullReferenceException: Object reference not set to an instance of an object.
- at GameMode.UpdateMainMenu (System.Boolean firstTime) [0x00000] in <00000000000000000000000000000000>:0
- at GameController.Update () [0x00000] in <00000000000000000000000000000000>:0
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:06.273 21431-21519/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Fullscreen
- SDKManager:OnHaveAd(String)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:07.824 21431-21519/? I/Unity: [AATKitBinding] AddPlacementToView placementName:Checkers_Banner
- AATKitBinding:AddPlacementToView(String)
- SDKManager:ShowBanner()
- <LoadTransitionWaitComplete>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:07.828 21431-21519/? I/Unity: [AATKitBinding] StartPlacementAutoReload placementName:Checkers_Banner
- AATKitBinding:StartPlacementAutoReload(String)
- <LoadTransitionWaitComplete>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:07.833 21431-21519/? I/Unity: State changed: MainMenu -> None
- GameController:LoadingCompleted()
- <LoadTransitionWaitComplete>d__17:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:07.851 21431-21519/? I/Unity: First Hook - pre init
- GameMode:UpdateNone(Boolean)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:07.964 21431-21519/? I/Unity: State changed: None -> LoadingScreen
- GameController:LoadingCompleted()
- <LoadWaitComplete>d__16:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:08.008 21431-21519/? I/Unity: Start Ping-Test
- <DelayedLoadingScreen>d__90:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- GameController:Update()
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:08.174 21431-21519/? I/Unity: Ping Result: 1 Fails, Time: 32
- <DelayedLoadingScreen>d__90:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:08.178 21431-21519/? I/Unity: LOADING
- <DelayedLoadingScreen>d__90:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
- 2019-12-11 16:24:08.204 21431-21519/? E/Unity: AlreadyLoggedinException: Cant login while active login exist
- at Services.AccountService.Login () [0x00000] in <00000000000000000000000000000000>:0
- at GameMode+<DelayedLoadingScreen>d__90.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
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