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1
Let's make a game!
2-
        -Synthesis
2+
        -Synthesis 2.0
3
        -by Apotheosis
4
5
Settings :
6
        -prices increase by 100%
7
        -selling gives back 100%
8
        -resources are hidden by default
9
        -clickables are hidden by default
10
        -buildings are hidden by default
11
        -upgrades are hidden by default
12
13
Resources :
14
        *energy
15
        -named Energy
16
        -visible
17
18
        *tenergy
19
        -named Total Energy
20
        -visible
21
22
        *temporalenergy
23
        -named Temporal Energy
24
        -visible
25
26
		*level
27
		-named Level
28
		-visible
29
30
		*matter
31
		-named Matter
32
33
		*ore
34
		-named Ore
35
36
		*metal
37
		-named Metal
38
39
		*water
40
		-named Water
41
42
		*dirt
43
		-named Dirt
44
45
		*food
46
		-named Food
47
48
		*brick
49
		-named Brick
50
51
		*currency
52
		-named Currency
53
54
		*sb
55
		-named Sentient Being
56
57
		*knowledge
58
		-named Knowledge
59
60
		*machinepart
61
		-named Machine Part
62
63
		*circuitboard
64
		-named Circuit Board
65
66
		*chemical
67
		-named Chemical
68
69
		*schematic
70
		-named Schematic
71
72
		*uranium
73
		-named Uranium
74
75
		*superconductor
76
		-named Superconductor
77
78
		*spacealloy
79
		-named Space Alloy
80
81
		*spacecraft
82
		-named Spacecraft
83
84
		*unobtanium
85
		-named Unobtanium
86
87
		*strangematter
88
		-named Strange Matter
89
90
		*quantumflux
91
		-named Quantum Flux
92
93
		*alienartifact
94
		-named Alien Artifact
95
96
        *time
97
        -named Time
98-
		-gains .1% per level
98+
99
Clickables :
100
101
		*breakthrough
102
		-named Breakthrough
103-
		-unlocks at 1 energy
103+
104
		-gains 1% per scholar
105
        -gains 10% per laboratory
106
107
		*generator
108
		-named Start Autogenerator
109
		-gives 1 autogenerator
110
		-visible
111
        -locks generator
112
113
        *timestart
114
		-named Start Timer
115
		-gives 1 timer
116
		-visible
117
        -locks timestart
118
119
		*buymetal
120
		-named Buy Metal
121
		-gives 100 metal for 20 currency
122
		-gains 100% per market
123
124
		*selltech
125
		named Sell Tech
126
		-gives 5000 currency for 1 superconductor
127
		-gains .1% per superconductor
128
129
		*chem
130
		-named Synthesize Chemicals
131
		-gives 1 chemical for 1 matter, 100 energy
132
		-gains .001% per matter
133
134
        *sellchem
135
		-named Sell Chem
136
		-gives 1 currency for 50 chemical
137
		-gains 1% per chemical
138
        -unlocks at 1 chemical
139
140
		*design
141
		-named Design
142
		-gives 1 schematic for 2e6 knowledge
143
144
		*spacelaunch
145
		-named Space Launch
146
		-gives .91 spacecraft for 11000 superconductor, 60000 spacealloy
147
		-gains 10% per launchfacility
148
149
		*trade
150
		-named Interstellar Trade
151
		-gives 1 alienartifact for 1 spacecraft, 5000 unobtanium
152
153
		*masscondenser
154
		-named Mass Condenser
155
		-gives 500 condenser for 250000 energy
156
157
		*kill
158
		-named Kill Chipplant
159
		-gives 3e9 currency for 1000 chipplant
160
		-visible
161
162
		*masscompressor
163
		-named Mass Compressor
164
		-gives 500 compressor for 50000 matter
165
166
		*massforge
167
		-named Mass Forge
168
		-gives 500 forge for 250000 ore
169
170
        *massconductorfield
171
		-named Mass Conductor Field
172
		-gives 500 conductorfield for 300000000 metal
173
        -unlocks at 1e12 matter
174
175
		*masshydrolizer
176
		-named Mass Hydrolizer
177
		-gives 500 hydrolizer for 50000 metal
178
179
		*massscf
180
		-named Mass S.C.F
181
		-gives 1000 superconductorfactory for 2e11 currency, 500000 schematic, 5000000 sb
182
183
		*masssf
184-
         -gives 93000000 energy, 93000000 tenergy
184+
185
		-gives 1000 spacefab for 5e12 currency, 5e7 superconductor, 3e7 sb, 5e6 schematic
186
187
		*masslf
188
		-named Mass L.F
189
		-gives 1000 launchfacility for 2e12 currency, 1e9 circuitboard, 3e6 schematic, 2e7 sb
190
191
		*massam
192
		-named Mass A.M.
193
		-gives 1000 asteroidmine for 3e13 currency, 5e7 sb, 500000 spacecraft
194
195
Buildings :
196
197
		*scholar
198
		-named Scholar
199
		-gives .1 knowledge
200
201
         *autogenerator
202
         -gives 1 energy, 1 tenergy, 1 temporalenergy
203
         -gains 100% per time
204
         -gains .5% per time
205
206
		*timer
207
        -gives 1 time
208
209
		*condenser
210
		-named Matter Condenser
211
		-"Condensing energy into matter is the first step towards order. <b>-50 energy +1 matter</b>"  
212
		-costs 500 energy
213
		-gives 1 matter for 50 energy
214
		-unlocks at 100 energy
215
        -gains 5% per conduit
216
217
        *conduit
218
         -named Matter Conduit
219
         -"Boosts condenser speed by 5%"
220
         -costs 5e9 energy
221
         -unlocks at 1000 condenser
222
223
		*compressor
224
		-named Matter Compressor
225
		-"Heat and pressure can make matter into valuable ore.  <b>-5 matter -100 energy +1 ore</b>"
226
		-costs 100 matter
227
		-gives 1 ore for 5 matter, 100 energy
228
		-unlocks at 50 matter
229
230
		*forge
231
		-named Forge
232
		-"More heat and pressure can turn ore into metal, a vital component to progress.  <b>-4 ore, -600 energy, +1 metal</b>"
233
		-costs 500 ore
234
		-gives 1 metal for 4 ore, 600 energy
235
		-unlocks at 10 compressor
236
237
		*conductor
238
		-named Conductor
239
		-"A metal spike that channels energy from the ether.  <b>+1 energy</b>"
240
		-costs 300 metal
241
		-gives 1 energy
242
        -gives 1 tenergy
243
		-unlocks at 1 forge
244
		-gains 1% per accelerator
245
246
        *conductorfield
247
		-named Conductor Field
248
		-"A metal spike that channels energy from the ether.  <b>+2000 energy</b>"
249
		-costs 600000 metal
250
		-gives 2000 energy
251
        -gives 2000 tenergy
252
		-unlocks at 100 conductor
253
		-gains 1% per accelerator
254
255
		*accelerator
256
		-named Accelerator
257
		-"A device that increases the efficiency of all energy sources. <b>+1% energy production.</b>"
258
		-costs 500 matter
259
		-unlocks at 100 conductor
260
		-price increases by 101%
261
262
		*hydrolizer
263
		-named Hydrolizer
264
		-"Take matter and infuse it with energy to create water.  <b>-20 matter -300 energy +20 water</b>"
265
		-costs 100 metal
266
		-gives 20 water for 20 matter, 300 energy
267
		-unlocks at 5 conductor
268
269
		*crusher
270
		-named Crusher
271
		-"Take ore and break it down into soil that can sustain life.  <b>-10 ore -10 water -900 energy +3 dirt</b>"
272
		-costs 2000 metal
273
		-gives 3 dirt for 10 ore, 10 water, 900 energy
274
		-unlocks at 1000 water
275
276
		*kiln
277
		-named Kiln
278
		-"Heats dirt into bricks that can be used to build structures.  <b>-5 dirt -2000 energy +1 brick</b>"
279
		-costs 10000 metal
280
		-gives 1 brick for 5 dirt, 2000 energy
281
		-unlocks at 1 crusher
282
283
		*garden
284
		-named Garden
285
		-"Uses water and sunlight to produce a modest amount of food.  <b>-50 water -100 energy +5 food</b>"
286
		-costs 5000 dirt
287
		-gives 5 food for 50 water, 100 energy
288
		-unlocks at 1 crusher
289
290
		*farm
291
		-named Farm
292
		-"Produces far more food than a garden, requires sentient beings to tend to it. <b>-1000 water -2000 energy +125 food</b>"
293
		-costs 50000 dirt, 30 sb
294
		-gives 125 food for 1000 water, 2000 energy
295
296
		*village
297
		-named Village
298
		-"Generates sentient beings that can pursue science and technology. <b>-30 food/sec +1 sentient every 5 minutes</b>"
299
		-costs 50000 brick
300
		-gives .0033 sb for 30 food
301
		-unlocks at 1 brick
302
303
		*market
304
		-named Market
305
		-"Sell surplus food for currency to invest in industry and research. <b>-15 food +1 currency</b>"
306
		-costs 10000 brick, 20 sb
307
		-gives 1 currency for 15 food
308
		-unlocks at 1 village
309
310
		*university
311
		-named University
312
		-"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>-500 currency -1 sentient being +1 scholar every 100 seconds</b>"
313
		-costs 200000 brick, 30000 currency, 50 sb
314
		-gives .01 scholar for .01 sb, 5 currency
315
		-unlocks at 10000 currency
316
317
		*machineshop
318
		-named Machine Shop
319
		-"A factory to manufacture components for complex technology. <b>-1 metal -750 energy, +.005 machine parts</b>"
320
		-costs 50000 brick, 25000 currency, 50 sb
321
		-gives .005 machinepart for 1 metal, 750 energy
322
323
		*hydroelectricdam
324
		-named Hydro-electric Dam
325
		-"Use flowing water to produce energy. <b>-500 water +75000 energy</b>"
326
		-costs 5e7 matter, 5e5 currency, 5000 machinepart, 200 sb
327
		-gives 75000 energy, 75000 tenergy for 500 water
328
		-gains 1% per accelerator
329
330
		*factory
331
		-named Automobile Factory
332
		-"Manufacture and sell automobiles to fuel the economy. <b>-15000 metal, 100 machine parts +15000 currency every 100 seconds</b>"
333
		-costs 500000 brick, 500000 currency, 300 sb
334
		-gives 150 currency for 1 machinepart, 150 metal
335
336
		*chipplant
337
		-named Chip Plant
338
		-"Manufactures circuit boards. <b>-10 metal, -150 chemicals, -500000 energy, +1 circuit every 10 seconds</b>"
339
		-costs 1500000 brick, 3000000 currency, 100000 machinepart, 1000 sb
340
		-gives .1 circuitboard for 1 metal, 15 chemical, 50000 energy
341
342
		*laboratory
343
		-named Laboratory
344
		-"Uses chemicals to conduct experiments and create knowledge. <b>-50 chemicals, +300 knowledge</b>"
345
		-costs 1000000 currency, 10000 circuitboard, 20 sb
346
		-gives 300 knowledge for 50 chemical
347
348
		*centrifuge
349
		-named Centrifuge
350
		-"Spins ore at incredible speeds to separate out radioactive material.  <b>-36000 ore, -54000000 energy, +4 enriched uranium per hour.</b>"
351
		-costs 5000000 currency, 300000 machinepart, 50000 circuitboard
352
		-gives .0011 uranium for 10 ore, 15000 energy
353
354
		*nuclearpowerplant
355
		-named Nuclear Powerplant
356
		-"Split the atom to harness tremendous amounts of energy. <b>+5000000 energy</b>"
357
		-costs 25000000 currency, 150000 circuitboard, 25000 uranium, 1500 sb, 50 schematic
358
		-gives 5000000 energy, 5000000 tenergy
359
		-gains 1% per accelerator
360
361
		*metropolis
362
		-named Metropolis
363
		-"A bustling city that rapidly produces sentient beings.  <b>+1 Sentient Being, -5000 food, -500000 energy</b>"
364
		-costs 50000000 currency, 20000000 brick
365
		-gives 1 sb for 5000 food, 500000 energy
366
367
		*commercialdistrict
368
		-named Commercial District
369
		-"A large center for sentient beings to work and expand gross domestic product.  <b>+5000 currency/second</b>"
370
		-costs 10000 sb, 200 schematic
371
		-gives 5000 currency
372
373
		*superconductorfactory
374
		-named Super Conductor Factory
375
		-"Super Conductors are required for space technology and powerful computers.  <b>-50 circuitboard, -9000000 energy, +1 super conductor per second.</b>"
376
		-costs 1e9 currency, 1000 schematic, 5000 sb
377
		-gives 1 superconductor for 50 circuitboard, 9000000 energy
378
379
		*launchfacility
380
		-named Launch Facility
381
		-"Allows for the construction of spacecraft and the rockets necessary to launch them into space."
382
		-costs 2e9 currency, 1e6 circuitboard, 3000 schematic, 20000 sb
383
		-unlocks spacelaunch
384
385
		*spacefab
386
		-named Space Fabricator
387
		-"Builds space alloy--necessary to build and launch spacecraft. <b>-50000 metal, -50000 chemical, -1000000 energy, +1 space alloy.</b>"
388
		-costs 5e9 currency, 50000 superconductor, 5000 schematic, 30000 sb
389
		-gives 1 spacealloy for 50000 metal, 50000 chemical, 1000000 energy
390
391
		*colony
392
		-named Colonized Star System
393
		-"Colonize a new star system to greatly expand overall population. <b>+15000 Sentient Beings per second</b>"
394
		-costs 1e12 currency, 3000 spacecraft
395
		-gives 15000 sb
396
397
		*asteroidmine
398
		-named Asteroid Mine
399
		-"An interstellar operation to mine valuable asteroids. <b>+600000 currency and .01 unobtanium per second</b>"
400
		-costs 5e10 currency, 50000 sb, 500 spacecraft
401
		-gives 600000 currency, .01 unobtanium
402
403
		*fusionplant
404
		-named Fusion Plant
405
		-"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>-10000 water +1000000000 energy</b>"
406
		-costs 1e10 currency, 1000000 superconductor, 100000 schematic, 10000 sb
407
		-gives 1e9 energy, 1e9 tenergy for 10000 water
408
		-gains 1% per accelerator
409
410
		*collider
411
		-named Mammoth Particle Collider
412
		-"Smash particles together at relativistic speeds to produce strange matter. <b>-1 matter, -500000000 energy, +.005 strangematter</b>"
413
		-costs 300000 schematic, 100000 sb, 20000 unobtanium 
414
		-gives .005 strangematter for 1 matter, 500000000 energy
415
416
		*quantumnode
417
		-named Quantum Node
418
		-"Generates quantum flux.  Each quantum node speeds up all other quantum nodes by 10%.  <b>+1 Quantum Flux per year</b>"
419
		-costs 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
420
		-gives .0000000317 quantumflux
421
		-gains 10% per quantumnode
422
423
		*hawkingreactor
424
		-named Hawking Reactor
425
		-"Generates energy from black holes. <b>+1,500,000,000,000,000 energy</b>"
426
		-costs 1e15 matter, 1e7 strangematter, 1e7 spacealloy
427
		-gives 1.5e15 energy, 1.5e15 tenergy
428
		-gains 1% per accelerator
429
430
		*nodefab
431
		-named Quantum Node Fabricator
432
		-"Builds 1 quantum node every second. <b>-1000000 schematic, -100000 unobtanium, -10000 strangematter +1 quantum node</b>"
433
		-costs 1e14 metal, 1e11 schematic, 1e10 sb
434
		-gives 1 quantumnode for 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
435
436
437
438
Upgrades :
439
440
       *acceleration
441
		-named Acceleration
442
		-"Your autogenerator now has an additional multiplier based on time"
443
		-costs 100 schematic
444
		-multiplies efficiency of autogenerator by .0002% per time
445
		-unlocks at 1e10 matter
446
447
		*cumulativecondensation
448
		-named Cumulative Condensation
449
		-"The formation of matter snowballs, condensing matter will trigger more energy to condense. <b>+1% condenser speed per condenser</b>"
450
		-costs 10000 energy
451
		-multiplies efficiency of condenser by 1% per condenser
452
		-unlocks at 20 condenser
453
454
		*gravity
455
		-named Gravity
456
		-"The forces of gravity make it easier to compress matter the more you compress. <b>+1% compressor speed per compressor</b>"
457
		-costs 50000 matter
458
		-multiplies efficiency of compressor by 1% per compressor
459
		-unlocks at 50 compressor
460
461
		*agriculture
462
		-named Agriculture
463
		-"A vital component of civilization is the ability to cultivate food on a large scale."
464
		-costs 1e5 dirt, 1e5 water
465
		-unlocks farm
466
		-unlocks at 1000 knowledge
467
468
		*superheatedforge
469
		-named Super Heated Forge
470
		-"Forges can now get much hotter. <b>+1% forge speed per forge</b>"
471
		-costs 50000 metal
472
		-multiplies efficiency of forge by 1% per forge
473
		-unlocks at 5000 knowledge
474
475
		*industrialism
476
		-named Industrialism
477
		-"Eventually in order to progress sentient beings must use machines to extend their power."
478
		-costs 100000 currency
479
		-unlocks machineshop
480
		-unlocks at 10000 knowledge
481
482
		*powercrushers
483
		-named Power Crushers
484
		-"The dawn of machines has made your crushers <b>five times</b> as effective."
485
		-costs 500 machinepart
486
		-multiplies efficiency of crusher by 500%
487
		-unlocks at 30000 knowledge
488
489
		*electricitygeneration
490
		-named Electricity Generation
491
		-"A civilized society needs constant power to function."
492
		-costs 2500 machinepart
493
		-unlocks hydroelectricdam
494
		-unlocks at 100000 knowledge
495
496
		*automobile
497
		-named Invent Automobiles
498
		-"The sale of automobiles will transform the economy."
499
		-costs 5000 machinepart
500
		-unlocks factory
501
		-unlocks at 500000 knowledge
502
503
		*tidecatchers
504
		-named Tide Catchers
505
		-"Capture water from ocean. <b>Hydrolizers are 1% more effective per hydrolizer</b>"
506
		-costs 50000 metal
507
		-multiplies efficiency of hydrolizer by 1% per hydrolizer
508
		-unlocks at 300000 knowledge
509
510
		*concrete
511
		-named Concrete
512
		-"Make bricks much more swiftly using liquid concrete. <b>+1% Kiln Production per Kiln</b>"
513
		-costs 1e6 water
514
		-multiplies efficiency of kiln by 1% per kiln
515
		-unlocks at 800000 knowledge
516
517
		*commerce
518
		-named Commerce
519
		-"You may now acquire additional metal with currency."
520
		-costs 300 sb
521
		-unlocks at 1100000 knowledge
522
		-unlocks buymetal
523
524
		*assemblylines
525
		-named Assembly Lines
526
		-"Machine Shops and factories are now <b>three times</b> faster."
527
		-costs 1500000 currency
528
		-multiplies efficiency of machineshop by 300%
529
		-multiplies efficiency of factory by 300%
530
		-unlocks at 2000000 knowledge
531
532
		*integratedcircuits
533
		-named Integrated Circuits
534
		-"Circuits shall allow for the production of more advanced technology."
535
		-costs 2000000 currency
536
		-unlocks chipplant
537
		-unlocks at 5000000 knowledge
538
539
	    *traderoutes
540
		-named Trade Routes
541
		-"Markets are now <b>twice</b> faster."
542
		-costs 1e10 energy
543
		-multiplies efficiency of market by 200%
544
		-unlocks at 7000000 knowledge
545
546
		*chemistry
547
		-named Chemistry
548-
		-costs 3e4 circuitboard
548+
549
		-costs 1e8 matter
550
		-unlocks chem
551
		-unlocks at 9000000 knowledge
552
553
		*research
554
		-named Research
555
		-"Allows you to build laboratories to increase the scientific knowledge of your civilization."
556
		-costs 1e7 currency
557
		-unlocks laboratory
558
		-unlocks at 13000000 knowledge
559
560
         *fertilizer
561
		-named Fertilzer
562
		-"Doubles garden and farm output"
563
		-costs 1e6 chemical
564
		-multiplies efficiency of farm by 200%
565
        -multiplies efficiency of garden by 200%
566
		-unlocks at 15000000 knowledge
567
568
        *chemtrade
569
		-named Chemical Trade
570
		-"You can now sell some of your excess chemicals."
571
		-costs 5e6 knowledge
572
		-unlocks chemtrade
573
		-unlocks at 20000000 knowledge
574
575
		*patentoffice
576
		-named Patent Office
577
		-"Expidites schematic patents. <b>Quintuples Design</b>"
578
		-costs 5e7 currency
579
		-multiplies efficiency of design by 500%
580
		-unlocks at 80000000 knowledge
581
582
         *hydroforce
583
         -named Hydroforce
584
         -"Time flows slightly faster for every dam."
585
         -costs 1e12 energy
586
         -multiplies efficiency of timer by .05% per hydroelectricdam
587
         -unlocks at 50 hydroelectricdam
588
589
		*technicalwriting
590
		-named Technical Writing
591
		-"Allows you to convert knowledge into schematics for advanced research and structures."
592
		-costs 50000000 knowledge
593
		-unlocks design
594
		-unlocks at 35000000 knowledge
595
596
		*atomicresearch
597
		-named Atomic Research
598
		-"The first stage in reaching the nuclear age."
599
		-costs 100 schematic
600
		-unlocks at 50000000 knowledge
601
		-unlocks enrichmentprocess
602
		-unlocks nuclearcrushers
603
		
604
		*nuclearcrushers
605
		-named Nuclear Crushers
606
		-costs 150 schematic
607
		-"Your crushers are now much more powerful. <b>x12 crusher speed</b>"
608
		-multiplies efficiency of crusher by 1200%
609
610
		*enrichmentprocess
611
		-named Enrichment Process
612
		-"Extract radioactive material from ore."
613
		-costs 250 schematic
614
		-unlocks centrifuge
615
616
        *mattermines
617
		-named Matter Mines
618
		-"Matter condensers are <b>.01% better per matter condenser.</b>"
619
		-costs 1e12 energy
620
		-multiplies efficiency of condenser by .01% per condenser
621
		-unlocks at 1e8 knowledge
622
623
		*peerreview
624
		-named Peer Review
625
		-"Laboratories share data. <b>+1% lab speed per lab.</b>"
626
		-costs 300 schematic
627
        -multiplies efficiency of laboratory by 5% per laboratory
628
		-unlocks at 1e8 knowledge
629
630
		*fission
631
		-named Nuclear Fission
632
		-"You can now use radioactive material to build a nuclear powerplant."
633
		-costs 500 schematic, 10000 uranium
634
		-unlocks nuclearpowerplant
635
		-unlocks at 3e8 knowledge
636
637
        *fissionforce
638
         -named Fissionforce
639
         -"Time flows slightly faster for every nuclearpowerplant."
640
         -costs 1e14 energy
641
         -multiplies efficiency of timer by .02% per nuclearpowerplant
642
         -unlocks at 50 nuclearpowerplant
643
644
		*verticalconstruction
645
		-named Vertical Construction
646
		-"You can now build sky scrapers and cities."
647
		-costs 1000 schematic
648
		-unlocks metropolis
649
		-unlocks at 5e8 knowledge
650
651
		*engineeringschool
652
		-named Engineering School
653
		-"Engineers to produce more schematics. <b>+5% Design per University</b>"
654
		-costs 8e8 currency
655
		-multiplies efficiency of design by 5% per university
656
		-unlocks at 8e8 knowledge
657
658
		*massproduction
659
		-named Mass Production
660
		-"Machine Shops produce <b>5 times</b> as many parts and chip factories are <b>twice</b> as fast."
661
		-costs 750 schematic
662
		-multiplies efficiency of machineshop by 500%
663
		-multiplies efficiency of chipplant by 200%
664
		-unlocks at 2e9 knowledge 
665
666
		*capitalism
667
		-named Capitalism
668
		-"A powerful economy will be key to funding your scientific endeavors."
669
		-costs 50000 sb
670
		-unlocks commercialdistrict
671
		-unlocks at 3e9 knowledge
672
673
		*groundwater
674
		-named Ground Water
675
		-"Hydrolizers are <b>.1% better per hydrolizer."
676
		-costs 1000 schematic
677
		-multiplies efficiency of hydrolizer by .1% per hydrolizer
678
		-unlocks at 5e9 knowledge
679
680
		*commodities
681
		-named Commodities
682
		-"You may now purchase much more metal at once. <b>+100% Buy Metal per Commercial District</b>"
683
		-costs 90000 sb
684
		-multiplies efficiency of buymetal by 100% per commercialdistrict
685
		-unlocks at 7e9 knowledge
686
687
		*superconduction
688
		-named Super Conduction
689
		-"Super conductors will allow you to build space age technology."
690
		-costs 3000 schematic
691
		-unlocks superconductorfactory
692
		-unlocks at 9e9 knowledge
693
694
		*scientificefficiency
695
		-named Scientific Efficiency
696
		-"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.25%</b> each."
697
		-costs 5000 schematic
698
		-multiplies efficiency of machineshop by .25% per laboratory
699
		-multiplies efficiency of chipplant by .25% per laboratory
700
		-multiplies efficiency of centrifuge by .25% per laboratory
701
		-unlocks at 2e10 knowledge
702
703
		*spacematerials
704
		-named Space Age Materials
705
		-"A new material will need to be invented to handle the rigors of interstellar travel."
706
		-costs 10000 schematic
707
		-unlocks spacefab
708
		-unlocks at 5e10 knowledge
709
710
		*breakthroughs
711
		-named Breakthroughs
712
		-"With an expenditure of energy you can push your labs for intelligence breakthroughs."
713
		-costs 20000 schematic
714
		-unlocks breakthrough
715
		-unlocks at 7e10 knowledge
716
717
		*spaceexploration
718
		-named Space Exploration
719
		-"The time has come to spread to other planets."
720
		-costs 500000 sb, 25000 schematic
721
		-unlocks launchfacility
722
		-unlocks at 1e11 knowledge
723
		-unlocks colonization
724
725
		*colonization
726
		-named Space Colonization
727
		-"You now have the ability to spread to new star systems."
728
		-costs 1e6 sb, 1e4 spacecraft
729
		-unlocks colony
730
731
		*massivescale
732
		-named Massive Scale
733
		-"Start to produce basic materials on a stunning scale."
734
		-costs 100000 schematic
735
		-unlocks masscondenser
736
		-unlocks masshydrolizer
737
		-unlocks masscompressor
738
		-unlocks massforge
739
		-unlocks at 2e11 knowledge
740
741
		*digitalarchives
742
		-named Digital Archives
743
		-"Allows you to store and generate schematics far quicker. <b>X10 Schematic Production.</b>"
744
		-costs 3e6 circuitboard
745
		-multiplies efficiency of design by 1000%
746
		-unlocks at 3e11 knowledge
747
748
		*gmo
749
		-named Genetically Modified Crops
750
		-"Advancements in science have significantly increased crop yield from farms. <b>+5% Farm Production Per Lab</b>"
751
		-costs 1e9 chemical
752
		-multiplies efficiency of farm by 5% per laboratory
753
		-unlocks at 5e11 knowledge
754
755
		*asteroidmining
756
		-named Asteroid Mining
757
		-"Break down asteroids for valuable elements and a very small quantity of unobtanium."
758
		-costs 2000 spacecraft
759
		-unlocks asteroidmine
760
		-unlocks at 7e11 knowledge
761
762
		*unobtaniumcircuits
763
		-named Unobtanium Circuits
764
		-"Chip Plants now produce chips <b>five times</b> faster."
765
		-costs 5000 unobtanium, 500000 schematic
766
		-unlocks at 2000 unobtanium
767
		-multiplies efficiency of chipplant by 500%
768
769
		*nuclearfusion
770
		-named Nuclear Fusion
771
		-"Generate power the same way the sun does."
772
		-costs 1e6 schematic, 1e11 currency
773
		-unlocks at 1e12 knowledge
774
		-unlocks fusionplant
775
		-unlocks fusioncrushers
776
777
         *fusionforce
778
         -named Fusionnforce
779
         -"Time flows slightly faster for every Fusion Plant."
780
         -costs 1e16 energy
781
         -multiplies efficiency of timer by .0125% per fusionplant
782
         -unlocks at 50 fusionplant
783
784
		*fusioncrushers
785
		-named Fusion Crushers
786
		-costs 75000 schematic
787
		-"Your crushers are now incredibly powerful. <b>x10 crusher speed</b>"
788
		-multiplies efficiency of crusher by 1000%
789
790
		*supercomputers
791
		-named Super Computers
792
		-"Use massive amounts of processing power to improve schematic creation. <b>Design is 12 times as effective.</b>"
793
		-costs 1e9 circuitboard
794
		-unlocks at 2e12 knowledge
795
		-multiplies efficiency of design by 1200%
796
797
		*collidertech
798
		-named Particle Collider Technology
799
		-"A mammoth particle collider that can create strangematter with enough energy."
800
		-costs 30000 unobtanium
801
		-unlocks at 3e12 knowledge
802
		-unlocks collider
803
804
		*quantumnodetech
805
		-named Quantum Node Construction
806
		-"Allows the construction of quantum nodes which create quantum flux, the key in accessing and ultimately controlling the multiverse."
807
		-costs 200000 strangematter
808
		-unlocks at 1e13 knowledge
809
		-unlocks quantumnode
810
811
		*postcapitalism
812
		-named Post Capitalism
813
		-"Society has advanced beyond greed to find the optimal state for financial prosperity. <b>x5 currency production</b>"
814
		-costs 1e8 sb
815
		-multiplies efficiency of market by 500%
816
		-multiplies efficiency of commercialdistrict by 500%
817
		-unlocks at 2e13 knowledge
818
819
		*interstellarproduction
820
		-named Interstellar Production
821
		-"Multiple star systems contributing to the economy speeds up the production of advanced materials. <b>x8 super conductor and space alloy production.</b>"
822
		-costs 1e14 currency
823
		-multiplies efficiency of spacefab by 800%
824
		-multiplies efficiency of superconductorfactory by 800%
825
		-unlocks at 1 colony
826
827
		*interstellareducation
828
		-named Interstellar Education
829
		-"Students can travel to different star systems to accelerate their education. <b>Universities produce students x10 as fast</b>"
830
		-costs 2e14 currency
831
		-multiplies efficiency of university by 1000%
832
		-unlocks at 10 colony
833
834
		*quantumcomputers
835
		-named Quantum Computers
836
		-"A cutting edge paradigm shift in computing. <b>Design is 15 times as effective</b>"
837
		-costs 1e8 superconductor, 10000 strangematter
838
		-unlocks at 3e13 knowledge
839
		-multiplies efficiency of design by 1500%
840
841
		*nuclearasteroids
842
		-named Nuclear Asteroids
843
		-"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+1% Nuclear Fission yield per asteroid mine</b>"
844
		-costs 5e5 unobtanium, 2e7 schematic
845
		-unlocks at 1e14 knowledge
846
		-multiplies efficiency of nuclearpowerplant by 1% per asteroidmine 
847
848
		*techsales
849
		-named Tech Sales
850
		-"Sell excess superconductors to intergalactic tech companies."
851
		-costs 1e9 superconductor, 1e13 currency
852
		-unlocks at 5e14 knowledge
853
		-unlocks selltech
854
855
		*causalitymodulator
856
		-named Causality Modulator
857
		-"Manipulate fate itself through science. <b>+1% Quantum Flux Production per Quantum Node</b>"
858
		-costs 1e6 strangematter, 5e8 schematic
859
		-unlocks at 1e15 knowledge
860
		-multiplies efficiency of quantumnode by 1% per quantumnode
861
862
		*ringcolonies
863
		-named Ring Colonies
864
		-"Construct massive rings around stars to house your growing population. <b>x3 Interstellar Colony Production</b>"
865
		-costs 1e18 currency, 1e11 schematic
866
		-unlocks at 1e16 knowledge
867
		-multiplies efficiency of colony by 300%
868
869
		*nodefabricators
870
		-named Node Fabricators
871
		-"A mammoth device that can construct quantum nodes automatically."
872
		-costs 1e9 strangematter
873
		-unlocks at 1e17 knowledge
874
		-unlocks nodefab
875
876
		*blackholepower
877
		-named Hawking Reactors
878
		-"Enables construction of the most advanced power source ever conceived- black holes."
879
		-costs 1e6 alienartifact, 2e12 schematic
880
		-unlocks hawkingreactor
881
		-unlocks at 1e18 knowledge
882
883
		*paradigmshiftalpha
884
		-named Paradigm Shift Alpha
885
		-"Asteroid Mines and Colliders yield twice as much."
886
		-costs 1e20 energy
887
		-multiplies efficiency of asteroidmine by 200%
888
		-multiplies efficiency of collider by 200%
889
		-unlocks at 1e19 knowledge
890
891
		*paradigmshiftbeta
892
		-named Paradigm Shift Beta
893
		-"Asteroid Mines and Colliders yield three times as much."
894
		-costs 1e22 energy
895
		-multiplies efficiency of asteroidmine by 300%
896
		-multiplies efficiency of collider by 300%
897
		-unlocks at 1e20 knowledge
898
899
		*paradigmshiftgamma
900
		-named Paradigm Shift Gamma
901
		-"Asteroid Mines and Colliders yield four times as much."
902
		-costs 1e24 energy
903
		-multiplies efficiency of asteroidmine by 400%
904
		-multiplies efficiency of collider by 400%
905
		-unlocks at 1e21 knowledge
906
907
		*paradigmshiftedelta
908
		-named Paradigm Shift Delta
909
		-"Asteroid Mines and Colliders yield five times as much."
910
		-costs 1e27 energy
911
		-multiplies efficiency of asteroidmine by 500%
912
		-multiplies efficiency of collider by 500%
913
		-unlocks at 1e22 knowledge
914
915
		*solarsystem
916
		-named Leave the Solar System
917
		-"The time has come to explore outside the solar system."
918-
		-"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab and x200 Chemical Yield</b>"
918+
919
		-unlocks at 1 asteroidmine
920
		-unlocks etlife
921-
		-multiplies efficiency of chem by 20000%
921+
922
		*etlife
923
		-named Search for Extra Terrestrial Life
924
		-"Scan habitable planets to search for extraterrestrial life."
925
		-costs 13000 spacecraft, 300000 sb
926
		-unlocks firstcontact
927
		
928
		*firstcontact
929
		-named Make First Contact
930
		-"After locating ET life, care must be taken in initiating contact."
931
		-costs 1 spacecraft, 20 sb, 1e6 schematic
932
		-unlocks interstellartrade
933
934
		*interstellartrade
935
		-named Interstellar Trade
936
		-"The ETs need unobtanium and have artifacts we can study to trade in return."
937
		-costs 50000 spacecraft, 1200000 sb
938
		-unlocks trade
939
940
		*alientology
941
		-named Alientology
942
		-"Studying the alien artifacts will unlock new knowledge and advanced tech.<b>+1% scholar knowledge production per artifact.</b>"
943
		-costs 5 alienartifact
944
		-multiplies efficiency of scholar by 1% per alienartifact
945
		-unlocks at 1 alienartifact
946
947
		*neutronium
948
		-named Neutronium
949
		-"Alien tech will allow you to harness neutronium, an incredibly dense source of matter. <b>Matter Condensers are five times as effective</b>"
950
		-costs 50 alienartifact, 2e6 schematic
951
		-multiplies efficiency of condenser by 500%
952
		-unlocks at 10 alienartifact
953
954
		*spaceladder
955-
		*omniconduction
955+
956-
		-named Omniconduction
956+
957-
		-"Conductors now conduct energy from many, many universes simultaneously.  <b>+100% energy conduction per level, +1% to mass conductor per alien artifact."
957+
958-
		-costs 500000 alienartifact, 1e9 strangematter
958+
959-
		-multiplies efficiency of conductor by 100% per level
959+
960-
		-multiplies efficiency of massconductor by 1% per alienartifact
960+
961-
		-unlocks at 1e6 alienartifact
961+
962
		-named Galactic Trade Council
963
		-"Opens up a network of extra terrestrial races to trade with. <b>x15 trade quantity</b>"
964
		-costs 1e6 unobtanium, 1e7 sb
965
		-multiplies efficiency of trade by 1500%
966
		-unlocks at 100 alienartifact
967
968
		*darkenergyinversion
969
		-named Dark Energy Inversion
970
		-"Knowledge from far more advanced civilizations allows for the harnessing of elusive dark matter. Quantum nodes are <b>1%</b> better per quantum node."
971
		-costs 500 alienartifact, 3e8 schematic
972
		-multiplies efficiency of quantumnode by 1% per quantumnode
973
		-unlocks at 300 alienartifact
974
975
		*alienscience
976
		-named Alien Science
977
		-"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab</b>"
978
		-costs 1000 alienartifact, 2e7 sb
979
		-multiplies efficiency of laboratory by 5% per laboratory
980
		-unlocks at 700 alienartifact
981
982
		*nanoswarmconstruction
983
		-named Nanoswarm Construction
984
		-"Use swarms of nanobots to construct complex facilities with incredible speed."
985
		-costs 3000 alienartifact, 2e9 schematic
986
		-unlocks massscf
987
		-unlocks masssf
988
		-unlocks massam
989
		-unlocks masslf		
990
		-unlocks at 2000 alienartifact
991
992
		*tachyons
993
		-named Tachyons
994
		-"Use Tachyons to speed up particle colliders past the speed of light. <b>+1% Collider Speed per Collider</b>"
995
		-costs 7000 alienartifact, 1e10 schematic
996
		-multiplies efficiency of collider by 1% per collider
997
		-unlocks at 5000 alienartifact
998
999
		*tradeportals
1000
		-named Trade Portals
1001
		-"Teleport goods for instant trading. <b>x20 trade quantity</b>"
1002
		-costs 10000 alienartifact, 2e10 schematic
1003
		-multiplies efficiency of trade by 2000%
1004
		-unlocks at 8000 alienartifact
1005
1006
		*gravitonfusion
1007
		-named Graviton Fusion
1008
		-"Fuse subatomic particles for an incredible amount of energy yield. <b>+.1% Fusion Reactor Yield per Fusion Reactor</b>"
1009-
		-"Mass purchasing of Super Conductor Factories is slightly better for ever quantum node."
1009+
1010
		-multiplies efficiency of fusionplant by .1% per fusionplant
1011
		-unlocks at 15000 alienartifact
1012
1013
		*weirdingways
1014
		-named Weirding Ways
1015
		-"Time now flows .1% faster for every alien artifact you have."
1016
		-costs 500 alienartifact, 1e6 strangematter
1017
		-multiplies efficiency of timer by .1% per alienartifact
1018
		-unlocks at 100 alienartifact
1019
1020
		*fluxtech
1021
		-named Fluxtech
1022
		-"You now start to channel the power of quantum flux to grow your multiversal empire."
1023
		-costs 2 quantumflux
1024
		-unlocks fluxgrowth
1025
		-unlocks at 100 quantumflux
1026-
		-unlocks fluxconduction
1026+
1027
		*fluxgrowth
1028-
		*fluxconduction
1028+
1029-
		-named Flux Conduction
1029+
1030-
		-"Mass conductors is improved very slightly by each quantum node."
1030+
1031-
		-costs 1024 quantumflux
1031+
1032-
		-multiplies efficiency of massconductor by .0003% per quantumnode
1032+
1033-
		-unlocks fluxlock
1033+
1034
		-multiplies efficiency of masscondenser by 1000%
1035
1036
		*fluxstudy
1037
		-named Fluxcraft
1038
		-"Universities now produce scholars <b>five times</b> as fast."
1039
		-costs 8 quantumflux
1040
		-multiplies efficiency of university by 500%
1041
		-unlocks fluxcraft
1042
	
1043
		*fluxcraft
1044
		named Fluxcraft
1045
		-"Chip Plants now produce circuit boards <b>four times</b>" as fast."
1046
		-costs 16 quantumflux
1047
		-multiplies efficiency of chipplant by 400%
1048
		-unlocks quantummetropolis
1049
1050
		*quantummetropolis
1051
		-named Quantum Metropolis
1052
		-"Metropolises now produce <b>5%</b> more sentient beings per quantum node."
1053
		-costs 32 quantumflux
1054
		-multiplies efficiency of metropolis by 5% per quantumnode
1055
		-unlocks fluxeconomy
1056
1057
		*fluxeconomy
1058
		-named Flux Economy
1059
		-"Commercial Districts bring in <b>10%</b> more revenue per quantum node."
1060
		-costs 64 quantumflux
1061
		-multiplies efficiency of commercialdistrict by 10% per quantumnode
1062
		-unlocks fluxfactories
1063
1064
		*fluxfactories
1065
		-named Flux Factories
1066
		-"Mass purchasing of Super Conductor Factories is slightly better for every quantum node."
1067
		-costs 128 quantumflux
1068
		-multiplies efficiency of massscf by .002% per quantumnode
1069
		-unlocks fluxfabs
1070
1071
		*fluxfabs
1072
		-named Flux Fabricators
1073
		-"Mass purchasing of Asteroid Mines is slightly better for every quantum node."
1074
		-costs 256 quantumflux
1075
		-multiplies efficiency of massam by .001% per quantumnode
1076
		-unlocks fluxscholars
1077
1078
		*fluxscholars
1079
		-named Flux Scholars
1080
		-"Scholars knowledge production is very slightly improved by each quantum node."
1081
		-costs 512 quantumflux
1082
		-multiplies efficiency of scholar by .0005% per quantumnode
1083
1084
		*fluxlock
1085
		-named Flux Lock
1086
		-"Necessary research to unlock advanced flux technology."
1087
		-costs 2048 quantumflux
1088
		-unlocks fluxkey
1089
1090
		*fluxkey
1091
		-named Flux Key
1092
		-"Another research necessary to unlocking the secrets of quantum flux."
1093
		-costs 4096 quantumflux
1094
		-unlocks fluxgate
1095
1096
		*fluxgate
1097
		-named Flux Gate
1098
		-"The mysteries of flux are within reach."
1099
		-costs 8192 quantumflux
1100
		-unlocks fluxwill
1101
1102
		*fluxwill
1103
		-named Flux Will
1104
		-"One more research after this to unlock the true potential of flux...."
1105
		-costs 16384 quantumflux
1106
		-unlocks fluxprize
1107
1108
		*fluxprize
1109
		-named Flux Prize
1110
		-"The final research necessary to start the series of advanced flux technologies."
1111
		-costs 32768 quantumflux
1112
		-unlocks fluxdeluge
1113
1114
		*fluxdeluge
1115
		-named Flux Deluge
1116
		-"Hydro-electric dams produce <b>x500000</b> as much energy and use that much more water."
1117
		-costs 65536 quantumflux
1118
		-multiplies efficiency of hydroelectricdam by 50000000%
1119
		-unlocks fluxfarms
1120
1121
		*fluxfarms
1122
		-named Flux Farms
1123
		-"Farms are now <b>1%</b> better for each quantum node."
1124
		-costs 131072 quantumflux
1125
		-multiplies efficiency of farm by 1% per quantumnode
1126
		-unlocks fluxproduction  		
1127
1128
		*fluxproduction
1129
		-named Flux Production
1130
		-"Machine Shops and Chip Plants are now <b>x100</b> more productive."
1131
		-costs 262144 quantumflux
1132
		-multiplies efficiency of machineshop by 10000%
1133
		-multiplies efficiency of chipplant by 10000%
1134
		-unlocks fluxcolonies
1135
1136
		*fluxcolonies
1137
		-named Flux Colonies
1138
		-"Interstellar Colonies production improves by <b>.01%</b> for every interstellar colony."
1139
		-costs 524288 quantumflux
1140
		-multiplies efficiency of colony by .01% per colony
1141
		-unlocks fluxstorm
1142
1143
		*fluxstorm
1144
		-named Flux Storm
1145
		-"Conductors are now twice as powerful for every 20k quantum nodes."
1146
		-costs 1000000 quantumflux
1147
		-multiplies efficiency of conductor by .005% per quantumnode
1148
		-unlocks fluxdesign
1149
1150
		*fluxdesign
1151
		-named Flux Design
1152
		-"Produce <b>75 times</b> as many schematics per click."
1153
		-costs 2000000 quantumflux
1154
		-multiplies efficiency of design by 7500%
1155
		-unlocks tesseractresearch
1156
1157
		*tesseractresearch
1158
		-named Tesseract Research
1159
		-"Unlock the secrets of the tesseract."
1160
		-costs 4000000 quantumflux
1161
		-unlocks tesseractcrafting
1162
1163
		*tesseractcrafting
1164
		-named Tesseract Crafting
1165
		-"Gain the ability to engineer tesseracts."
1166
		-costs 8000000 quantumflux
1167
		-unlocks tesseractuse
1168
1169
		*tesseractuse
1170
		-named Tesseract Implimentation
1171
		-"Gain the ability to use tesseracts."
1172
		-costs 16000000 quantumflux
1173
		-unlocks tesseractmines
1174
1175
		*tesseractmines
1176
		-named Tesseract Mines
1177
		-"Asteroid Mines are very slightly more productive per quantumnode
1178
		-costs 32000000 quantumflux
1179
		-multiplies efficiency of asteroidmine by .0001% per quantumnode