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| 1 | Let's make a game! | |
| 2 | - | -Synthesis |
| 2 | + | -Synthesis 2.0 |
| 3 | -by Apotheosis | |
| 4 | ||
| 5 | Settings : | |
| 6 | -prices increase by 100% | |
| 7 | -selling gives back 100% | |
| 8 | -resources are hidden by default | |
| 9 | -clickables are hidden by default | |
| 10 | -buildings are hidden by default | |
| 11 | -upgrades are hidden by default | |
| 12 | ||
| 13 | Resources : | |
| 14 | *energy | |
| 15 | -named Energy | |
| 16 | -visible | |
| 17 | ||
| 18 | *tenergy | |
| 19 | -named Total Energy | |
| 20 | -visible | |
| 21 | ||
| 22 | *temporalenergy | |
| 23 | -named Temporal Energy | |
| 24 | -visible | |
| 25 | ||
| 26 | *level | |
| 27 | -named Level | |
| 28 | -visible | |
| 29 | ||
| 30 | *matter | |
| 31 | -named Matter | |
| 32 | ||
| 33 | *ore | |
| 34 | -named Ore | |
| 35 | ||
| 36 | *metal | |
| 37 | -named Metal | |
| 38 | ||
| 39 | *water | |
| 40 | -named Water | |
| 41 | ||
| 42 | *dirt | |
| 43 | -named Dirt | |
| 44 | ||
| 45 | *food | |
| 46 | -named Food | |
| 47 | ||
| 48 | *brick | |
| 49 | -named Brick | |
| 50 | ||
| 51 | *currency | |
| 52 | -named Currency | |
| 53 | ||
| 54 | *sb | |
| 55 | -named Sentient Being | |
| 56 | ||
| 57 | *knowledge | |
| 58 | -named Knowledge | |
| 59 | ||
| 60 | *machinepart | |
| 61 | -named Machine Part | |
| 62 | ||
| 63 | *circuitboard | |
| 64 | -named Circuit Board | |
| 65 | ||
| 66 | *chemical | |
| 67 | -named Chemical | |
| 68 | ||
| 69 | *schematic | |
| 70 | -named Schematic | |
| 71 | ||
| 72 | *uranium | |
| 73 | -named Uranium | |
| 74 | ||
| 75 | *superconductor | |
| 76 | -named Superconductor | |
| 77 | ||
| 78 | *spacealloy | |
| 79 | -named Space Alloy | |
| 80 | ||
| 81 | *spacecraft | |
| 82 | -named Spacecraft | |
| 83 | ||
| 84 | *unobtanium | |
| 85 | -named Unobtanium | |
| 86 | ||
| 87 | *strangematter | |
| 88 | -named Strange Matter | |
| 89 | ||
| 90 | *quantumflux | |
| 91 | -named Quantum Flux | |
| 92 | ||
| 93 | *alienartifact | |
| 94 | -named Alien Artifact | |
| 95 | ||
| 96 | *time | |
| 97 | -named Time | |
| 98 | - | -gains .1% per level |
| 98 | + | |
| 99 | Clickables : | |
| 100 | ||
| 101 | *breakthrough | |
| 102 | -named Breakthrough | |
| 103 | - | -unlocks at 1 energy |
| 103 | + | |
| 104 | -gains 1% per scholar | |
| 105 | -gains 10% per laboratory | |
| 106 | ||
| 107 | *generator | |
| 108 | -named Start Autogenerator | |
| 109 | -gives 1 autogenerator | |
| 110 | -visible | |
| 111 | -locks generator | |
| 112 | ||
| 113 | *timestart | |
| 114 | -named Start Timer | |
| 115 | -gives 1 timer | |
| 116 | -visible | |
| 117 | -locks timestart | |
| 118 | ||
| 119 | *buymetal | |
| 120 | -named Buy Metal | |
| 121 | -gives 100 metal for 20 currency | |
| 122 | -gains 100% per market | |
| 123 | ||
| 124 | *selltech | |
| 125 | named Sell Tech | |
| 126 | -gives 5000 currency for 1 superconductor | |
| 127 | -gains .1% per superconductor | |
| 128 | ||
| 129 | *chem | |
| 130 | -named Synthesize Chemicals | |
| 131 | -gives 1 chemical for 1 matter, 100 energy | |
| 132 | -gains .001% per matter | |
| 133 | ||
| 134 | *sellchem | |
| 135 | -named Sell Chem | |
| 136 | -gives 1 currency for 50 chemical | |
| 137 | -gains 1% per chemical | |
| 138 | -unlocks at 1 chemical | |
| 139 | ||
| 140 | *design | |
| 141 | -named Design | |
| 142 | -gives 1 schematic for 2e6 knowledge | |
| 143 | ||
| 144 | *spacelaunch | |
| 145 | -named Space Launch | |
| 146 | -gives .91 spacecraft for 11000 superconductor, 60000 spacealloy | |
| 147 | -gains 10% per launchfacility | |
| 148 | ||
| 149 | *trade | |
| 150 | -named Interstellar Trade | |
| 151 | -gives 1 alienartifact for 1 spacecraft, 5000 unobtanium | |
| 152 | ||
| 153 | *masscondenser | |
| 154 | -named Mass Condenser | |
| 155 | -gives 500 condenser for 250000 energy | |
| 156 | ||
| 157 | *kill | |
| 158 | -named Kill Chipplant | |
| 159 | -gives 3e9 currency for 1000 chipplant | |
| 160 | -visible | |
| 161 | ||
| 162 | *masscompressor | |
| 163 | -named Mass Compressor | |
| 164 | -gives 500 compressor for 50000 matter | |
| 165 | ||
| 166 | *massforge | |
| 167 | -named Mass Forge | |
| 168 | -gives 500 forge for 250000 ore | |
| 169 | ||
| 170 | *massconductorfield | |
| 171 | -named Mass Conductor Field | |
| 172 | -gives 500 conductorfield for 300000000 metal | |
| 173 | -unlocks at 1e12 matter | |
| 174 | ||
| 175 | *masshydrolizer | |
| 176 | -named Mass Hydrolizer | |
| 177 | -gives 500 hydrolizer for 50000 metal | |
| 178 | ||
| 179 | *massscf | |
| 180 | -named Mass S.C.F | |
| 181 | -gives 1000 superconductorfactory for 2e11 currency, 500000 schematic, 5000000 sb | |
| 182 | ||
| 183 | *masssf | |
| 184 | - | -gives 93000000 energy, 93000000 tenergy |
| 184 | + | |
| 185 | -gives 1000 spacefab for 5e12 currency, 5e7 superconductor, 3e7 sb, 5e6 schematic | |
| 186 | ||
| 187 | *masslf | |
| 188 | -named Mass L.F | |
| 189 | -gives 1000 launchfacility for 2e12 currency, 1e9 circuitboard, 3e6 schematic, 2e7 sb | |
| 190 | ||
| 191 | *massam | |
| 192 | -named Mass A.M. | |
| 193 | -gives 1000 asteroidmine for 3e13 currency, 5e7 sb, 500000 spacecraft | |
| 194 | ||
| 195 | Buildings : | |
| 196 | ||
| 197 | *scholar | |
| 198 | -named Scholar | |
| 199 | -gives .1 knowledge | |
| 200 | ||
| 201 | *autogenerator | |
| 202 | -gives 1 energy, 1 tenergy, 1 temporalenergy | |
| 203 | -gains 100% per time | |
| 204 | -gains .5% per time | |
| 205 | ||
| 206 | *timer | |
| 207 | -gives 1 time | |
| 208 | ||
| 209 | *condenser | |
| 210 | -named Matter Condenser | |
| 211 | -"Condensing energy into matter is the first step towards order. <b>-50 energy +1 matter</b>" | |
| 212 | -costs 500 energy | |
| 213 | -gives 1 matter for 50 energy | |
| 214 | -unlocks at 100 energy | |
| 215 | -gains 5% per conduit | |
| 216 | ||
| 217 | *conduit | |
| 218 | -named Matter Conduit | |
| 219 | -"Boosts condenser speed by 5%" | |
| 220 | -costs 5e9 energy | |
| 221 | -unlocks at 1000 condenser | |
| 222 | ||
| 223 | *compressor | |
| 224 | -named Matter Compressor | |
| 225 | -"Heat and pressure can make matter into valuable ore. <b>-5 matter -100 energy +1 ore</b>" | |
| 226 | -costs 100 matter | |
| 227 | -gives 1 ore for 5 matter, 100 energy | |
| 228 | -unlocks at 50 matter | |
| 229 | ||
| 230 | *forge | |
| 231 | -named Forge | |
| 232 | -"More heat and pressure can turn ore into metal, a vital component to progress. <b>-4 ore, -600 energy, +1 metal</b>" | |
| 233 | -costs 500 ore | |
| 234 | -gives 1 metal for 4 ore, 600 energy | |
| 235 | -unlocks at 10 compressor | |
| 236 | ||
| 237 | *conductor | |
| 238 | -named Conductor | |
| 239 | -"A metal spike that channels energy from the ether. <b>+1 energy</b>" | |
| 240 | -costs 300 metal | |
| 241 | -gives 1 energy | |
| 242 | -gives 1 tenergy | |
| 243 | -unlocks at 1 forge | |
| 244 | -gains 1% per accelerator | |
| 245 | ||
| 246 | *conductorfield | |
| 247 | -named Conductor Field | |
| 248 | -"A metal spike that channels energy from the ether. <b>+2000 energy</b>" | |
| 249 | -costs 600000 metal | |
| 250 | -gives 2000 energy | |
| 251 | -gives 2000 tenergy | |
| 252 | -unlocks at 100 conductor | |
| 253 | -gains 1% per accelerator | |
| 254 | ||
| 255 | *accelerator | |
| 256 | -named Accelerator | |
| 257 | -"A device that increases the efficiency of all energy sources. <b>+1% energy production.</b>" | |
| 258 | -costs 500 matter | |
| 259 | -unlocks at 100 conductor | |
| 260 | -price increases by 101% | |
| 261 | ||
| 262 | *hydrolizer | |
| 263 | -named Hydrolizer | |
| 264 | -"Take matter and infuse it with energy to create water. <b>-20 matter -300 energy +20 water</b>" | |
| 265 | -costs 100 metal | |
| 266 | -gives 20 water for 20 matter, 300 energy | |
| 267 | -unlocks at 5 conductor | |
| 268 | ||
| 269 | *crusher | |
| 270 | -named Crusher | |
| 271 | -"Take ore and break it down into soil that can sustain life. <b>-10 ore -10 water -900 energy +3 dirt</b>" | |
| 272 | -costs 2000 metal | |
| 273 | -gives 3 dirt for 10 ore, 10 water, 900 energy | |
| 274 | -unlocks at 1000 water | |
| 275 | ||
| 276 | *kiln | |
| 277 | -named Kiln | |
| 278 | -"Heats dirt into bricks that can be used to build structures. <b>-5 dirt -2000 energy +1 brick</b>" | |
| 279 | -costs 10000 metal | |
| 280 | -gives 1 brick for 5 dirt, 2000 energy | |
| 281 | -unlocks at 1 crusher | |
| 282 | ||
| 283 | *garden | |
| 284 | -named Garden | |
| 285 | -"Uses water and sunlight to produce a modest amount of food. <b>-50 water -100 energy +5 food</b>" | |
| 286 | -costs 5000 dirt | |
| 287 | -gives 5 food for 50 water, 100 energy | |
| 288 | -unlocks at 1 crusher | |
| 289 | ||
| 290 | *farm | |
| 291 | -named Farm | |
| 292 | -"Produces far more food than a garden, requires sentient beings to tend to it. <b>-1000 water -2000 energy +125 food</b>" | |
| 293 | -costs 50000 dirt, 30 sb | |
| 294 | -gives 125 food for 1000 water, 2000 energy | |
| 295 | ||
| 296 | *village | |
| 297 | -named Village | |
| 298 | -"Generates sentient beings that can pursue science and technology. <b>-30 food/sec +1 sentient every 5 minutes</b>" | |
| 299 | -costs 50000 brick | |
| 300 | -gives .0033 sb for 30 food | |
| 301 | -unlocks at 1 brick | |
| 302 | ||
| 303 | *market | |
| 304 | -named Market | |
| 305 | -"Sell surplus food for currency to invest in industry and research. <b>-15 food +1 currency</b>" | |
| 306 | -costs 10000 brick, 20 sb | |
| 307 | -gives 1 currency for 15 food | |
| 308 | -unlocks at 1 village | |
| 309 | ||
| 310 | *university | |
| 311 | -named University | |
| 312 | -"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>-500 currency -1 sentient being +1 scholar every 100 seconds</b>" | |
| 313 | -costs 200000 brick, 30000 currency, 50 sb | |
| 314 | -gives .01 scholar for .01 sb, 5 currency | |
| 315 | -unlocks at 10000 currency | |
| 316 | ||
| 317 | *machineshop | |
| 318 | -named Machine Shop | |
| 319 | -"A factory to manufacture components for complex technology. <b>-1 metal -750 energy, +.005 machine parts</b>" | |
| 320 | -costs 50000 brick, 25000 currency, 50 sb | |
| 321 | -gives .005 machinepart for 1 metal, 750 energy | |
| 322 | ||
| 323 | *hydroelectricdam | |
| 324 | -named Hydro-electric Dam | |
| 325 | -"Use flowing water to produce energy. <b>-500 water +75000 energy</b>" | |
| 326 | -costs 5e7 matter, 5e5 currency, 5000 machinepart, 200 sb | |
| 327 | -gives 75000 energy, 75000 tenergy for 500 water | |
| 328 | -gains 1% per accelerator | |
| 329 | ||
| 330 | *factory | |
| 331 | -named Automobile Factory | |
| 332 | -"Manufacture and sell automobiles to fuel the economy. <b>-15000 metal, 100 machine parts +15000 currency every 100 seconds</b>" | |
| 333 | -costs 500000 brick, 500000 currency, 300 sb | |
| 334 | -gives 150 currency for 1 machinepart, 150 metal | |
| 335 | ||
| 336 | *chipplant | |
| 337 | -named Chip Plant | |
| 338 | -"Manufactures circuit boards. <b>-10 metal, -150 chemicals, -500000 energy, +1 circuit every 10 seconds</b>" | |
| 339 | -costs 1500000 brick, 3000000 currency, 100000 machinepart, 1000 sb | |
| 340 | -gives .1 circuitboard for 1 metal, 15 chemical, 50000 energy | |
| 341 | ||
| 342 | *laboratory | |
| 343 | -named Laboratory | |
| 344 | -"Uses chemicals to conduct experiments and create knowledge. <b>-50 chemicals, +300 knowledge</b>" | |
| 345 | -costs 1000000 currency, 10000 circuitboard, 20 sb | |
| 346 | -gives 300 knowledge for 50 chemical | |
| 347 | ||
| 348 | *centrifuge | |
| 349 | -named Centrifuge | |
| 350 | -"Spins ore at incredible speeds to separate out radioactive material. <b>-36000 ore, -54000000 energy, +4 enriched uranium per hour.</b>" | |
| 351 | -costs 5000000 currency, 300000 machinepart, 50000 circuitboard | |
| 352 | -gives .0011 uranium for 10 ore, 15000 energy | |
| 353 | ||
| 354 | *nuclearpowerplant | |
| 355 | -named Nuclear Powerplant | |
| 356 | -"Split the atom to harness tremendous amounts of energy. <b>+5000000 energy</b>" | |
| 357 | -costs 25000000 currency, 150000 circuitboard, 25000 uranium, 1500 sb, 50 schematic | |
| 358 | -gives 5000000 energy, 5000000 tenergy | |
| 359 | -gains 1% per accelerator | |
| 360 | ||
| 361 | *metropolis | |
| 362 | -named Metropolis | |
| 363 | -"A bustling city that rapidly produces sentient beings. <b>+1 Sentient Being, -5000 food, -500000 energy</b>" | |
| 364 | -costs 50000000 currency, 20000000 brick | |
| 365 | -gives 1 sb for 5000 food, 500000 energy | |
| 366 | ||
| 367 | *commercialdistrict | |
| 368 | -named Commercial District | |
| 369 | -"A large center for sentient beings to work and expand gross domestic product. <b>+5000 currency/second</b>" | |
| 370 | -costs 10000 sb, 200 schematic | |
| 371 | -gives 5000 currency | |
| 372 | ||
| 373 | *superconductorfactory | |
| 374 | -named Super Conductor Factory | |
| 375 | -"Super Conductors are required for space technology and powerful computers. <b>-50 circuitboard, -9000000 energy, +1 super conductor per second.</b>" | |
| 376 | -costs 1e9 currency, 1000 schematic, 5000 sb | |
| 377 | -gives 1 superconductor for 50 circuitboard, 9000000 energy | |
| 378 | ||
| 379 | *launchfacility | |
| 380 | -named Launch Facility | |
| 381 | -"Allows for the construction of spacecraft and the rockets necessary to launch them into space." | |
| 382 | -costs 2e9 currency, 1e6 circuitboard, 3000 schematic, 20000 sb | |
| 383 | -unlocks spacelaunch | |
| 384 | ||
| 385 | *spacefab | |
| 386 | -named Space Fabricator | |
| 387 | -"Builds space alloy--necessary to build and launch spacecraft. <b>-50000 metal, -50000 chemical, -1000000 energy, +1 space alloy.</b>" | |
| 388 | -costs 5e9 currency, 50000 superconductor, 5000 schematic, 30000 sb | |
| 389 | -gives 1 spacealloy for 50000 metal, 50000 chemical, 1000000 energy | |
| 390 | ||
| 391 | *colony | |
| 392 | -named Colonized Star System | |
| 393 | -"Colonize a new star system to greatly expand overall population. <b>+15000 Sentient Beings per second</b>" | |
| 394 | -costs 1e12 currency, 3000 spacecraft | |
| 395 | -gives 15000 sb | |
| 396 | ||
| 397 | *asteroidmine | |
| 398 | -named Asteroid Mine | |
| 399 | -"An interstellar operation to mine valuable asteroids. <b>+600000 currency and .01 unobtanium per second</b>" | |
| 400 | -costs 5e10 currency, 50000 sb, 500 spacecraft | |
| 401 | -gives 600000 currency, .01 unobtanium | |
| 402 | ||
| 403 | *fusionplant | |
| 404 | -named Fusion Plant | |
| 405 | -"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>-10000 water +1000000000 energy</b>" | |
| 406 | -costs 1e10 currency, 1000000 superconductor, 100000 schematic, 10000 sb | |
| 407 | -gives 1e9 energy, 1e9 tenergy for 10000 water | |
| 408 | -gains 1% per accelerator | |
| 409 | ||
| 410 | *collider | |
| 411 | -named Mammoth Particle Collider | |
| 412 | -"Smash particles together at relativistic speeds to produce strange matter. <b>-1 matter, -500000000 energy, +.005 strangematter</b>" | |
| 413 | -costs 300000 schematic, 100000 sb, 20000 unobtanium | |
| 414 | -gives .005 strangematter for 1 matter, 500000000 energy | |
| 415 | ||
| 416 | *quantumnode | |
| 417 | -named Quantum Node | |
| 418 | -"Generates quantum flux. Each quantum node speeds up all other quantum nodes by 10%. <b>+1 Quantum Flux per year</b>" | |
| 419 | -costs 1e6 schematic, 1e5 unobtanium, 1e4 strangematter | |
| 420 | -gives .0000000317 quantumflux | |
| 421 | -gains 10% per quantumnode | |
| 422 | ||
| 423 | *hawkingreactor | |
| 424 | -named Hawking Reactor | |
| 425 | -"Generates energy from black holes. <b>+1,500,000,000,000,000 energy</b>" | |
| 426 | -costs 1e15 matter, 1e7 strangematter, 1e7 spacealloy | |
| 427 | -gives 1.5e15 energy, 1.5e15 tenergy | |
| 428 | -gains 1% per accelerator | |
| 429 | ||
| 430 | *nodefab | |
| 431 | -named Quantum Node Fabricator | |
| 432 | -"Builds 1 quantum node every second. <b>-1000000 schematic, -100000 unobtanium, -10000 strangematter +1 quantum node</b>" | |
| 433 | -costs 1e14 metal, 1e11 schematic, 1e10 sb | |
| 434 | -gives 1 quantumnode for 1e6 schematic, 1e5 unobtanium, 1e4 strangematter | |
| 435 | ||
| 436 | ||
| 437 | ||
| 438 | Upgrades : | |
| 439 | ||
| 440 | *acceleration | |
| 441 | -named Acceleration | |
| 442 | -"Your autogenerator now has an additional multiplier based on time" | |
| 443 | -costs 100 schematic | |
| 444 | -multiplies efficiency of autogenerator by .0002% per time | |
| 445 | -unlocks at 1e10 matter | |
| 446 | ||
| 447 | *cumulativecondensation | |
| 448 | -named Cumulative Condensation | |
| 449 | -"The formation of matter snowballs, condensing matter will trigger more energy to condense. <b>+1% condenser speed per condenser</b>" | |
| 450 | -costs 10000 energy | |
| 451 | -multiplies efficiency of condenser by 1% per condenser | |
| 452 | -unlocks at 20 condenser | |
| 453 | ||
| 454 | *gravity | |
| 455 | -named Gravity | |
| 456 | -"The forces of gravity make it easier to compress matter the more you compress. <b>+1% compressor speed per compressor</b>" | |
| 457 | -costs 50000 matter | |
| 458 | -multiplies efficiency of compressor by 1% per compressor | |
| 459 | -unlocks at 50 compressor | |
| 460 | ||
| 461 | *agriculture | |
| 462 | -named Agriculture | |
| 463 | -"A vital component of civilization is the ability to cultivate food on a large scale." | |
| 464 | -costs 1e5 dirt, 1e5 water | |
| 465 | -unlocks farm | |
| 466 | -unlocks at 1000 knowledge | |
| 467 | ||
| 468 | *superheatedforge | |
| 469 | -named Super Heated Forge | |
| 470 | -"Forges can now get much hotter. <b>+1% forge speed per forge</b>" | |
| 471 | -costs 50000 metal | |
| 472 | -multiplies efficiency of forge by 1% per forge | |
| 473 | -unlocks at 5000 knowledge | |
| 474 | ||
| 475 | *industrialism | |
| 476 | -named Industrialism | |
| 477 | -"Eventually in order to progress sentient beings must use machines to extend their power." | |
| 478 | -costs 100000 currency | |
| 479 | -unlocks machineshop | |
| 480 | -unlocks at 10000 knowledge | |
| 481 | ||
| 482 | *powercrushers | |
| 483 | -named Power Crushers | |
| 484 | -"The dawn of machines has made your crushers <b>five times</b> as effective." | |
| 485 | -costs 500 machinepart | |
| 486 | -multiplies efficiency of crusher by 500% | |
| 487 | -unlocks at 30000 knowledge | |
| 488 | ||
| 489 | *electricitygeneration | |
| 490 | -named Electricity Generation | |
| 491 | -"A civilized society needs constant power to function." | |
| 492 | -costs 2500 machinepart | |
| 493 | -unlocks hydroelectricdam | |
| 494 | -unlocks at 100000 knowledge | |
| 495 | ||
| 496 | *automobile | |
| 497 | -named Invent Automobiles | |
| 498 | -"The sale of automobiles will transform the economy." | |
| 499 | -costs 5000 machinepart | |
| 500 | -unlocks factory | |
| 501 | -unlocks at 500000 knowledge | |
| 502 | ||
| 503 | *tidecatchers | |
| 504 | -named Tide Catchers | |
| 505 | -"Capture water from ocean. <b>Hydrolizers are 1% more effective per hydrolizer</b>" | |
| 506 | -costs 50000 metal | |
| 507 | -multiplies efficiency of hydrolizer by 1% per hydrolizer | |
| 508 | -unlocks at 300000 knowledge | |
| 509 | ||
| 510 | *concrete | |
| 511 | -named Concrete | |
| 512 | -"Make bricks much more swiftly using liquid concrete. <b>+1% Kiln Production per Kiln</b>" | |
| 513 | -costs 1e6 water | |
| 514 | -multiplies efficiency of kiln by 1% per kiln | |
| 515 | -unlocks at 800000 knowledge | |
| 516 | ||
| 517 | *commerce | |
| 518 | -named Commerce | |
| 519 | -"You may now acquire additional metal with currency." | |
| 520 | -costs 300 sb | |
| 521 | -unlocks at 1100000 knowledge | |
| 522 | -unlocks buymetal | |
| 523 | ||
| 524 | *assemblylines | |
| 525 | -named Assembly Lines | |
| 526 | -"Machine Shops and factories are now <b>three times</b> faster." | |
| 527 | -costs 1500000 currency | |
| 528 | -multiplies efficiency of machineshop by 300% | |
| 529 | -multiplies efficiency of factory by 300% | |
| 530 | -unlocks at 2000000 knowledge | |
| 531 | ||
| 532 | *integratedcircuits | |
| 533 | -named Integrated Circuits | |
| 534 | -"Circuits shall allow for the production of more advanced technology." | |
| 535 | -costs 2000000 currency | |
| 536 | -unlocks chipplant | |
| 537 | -unlocks at 5000000 knowledge | |
| 538 | ||
| 539 | *traderoutes | |
| 540 | -named Trade Routes | |
| 541 | -"Markets are now <b>twice</b> faster." | |
| 542 | -costs 1e10 energy | |
| 543 | -multiplies efficiency of market by 200% | |
| 544 | -unlocks at 7000000 knowledge | |
| 545 | ||
| 546 | *chemistry | |
| 547 | -named Chemistry | |
| 548 | - | -costs 3e4 circuitboard |
| 548 | + | |
| 549 | -costs 1e8 matter | |
| 550 | -unlocks chem | |
| 551 | -unlocks at 9000000 knowledge | |
| 552 | ||
| 553 | *research | |
| 554 | -named Research | |
| 555 | -"Allows you to build laboratories to increase the scientific knowledge of your civilization." | |
| 556 | -costs 1e7 currency | |
| 557 | -unlocks laboratory | |
| 558 | -unlocks at 13000000 knowledge | |
| 559 | ||
| 560 | *fertilizer | |
| 561 | -named Fertilzer | |
| 562 | -"Doubles garden and farm output" | |
| 563 | -costs 1e6 chemical | |
| 564 | -multiplies efficiency of farm by 200% | |
| 565 | -multiplies efficiency of garden by 200% | |
| 566 | -unlocks at 15000000 knowledge | |
| 567 | ||
| 568 | *chemtrade | |
| 569 | -named Chemical Trade | |
| 570 | -"You can now sell some of your excess chemicals." | |
| 571 | -costs 5e6 knowledge | |
| 572 | -unlocks chemtrade | |
| 573 | -unlocks at 20000000 knowledge | |
| 574 | ||
| 575 | *patentoffice | |
| 576 | -named Patent Office | |
| 577 | -"Expidites schematic patents. <b>Quintuples Design</b>" | |
| 578 | -costs 5e7 currency | |
| 579 | -multiplies efficiency of design by 500% | |
| 580 | -unlocks at 80000000 knowledge | |
| 581 | ||
| 582 | *hydroforce | |
| 583 | -named Hydroforce | |
| 584 | -"Time flows slightly faster for every dam." | |
| 585 | -costs 1e12 energy | |
| 586 | -multiplies efficiency of timer by .05% per hydroelectricdam | |
| 587 | -unlocks at 50 hydroelectricdam | |
| 588 | ||
| 589 | *technicalwriting | |
| 590 | -named Technical Writing | |
| 591 | -"Allows you to convert knowledge into schematics for advanced research and structures." | |
| 592 | -costs 50000000 knowledge | |
| 593 | -unlocks design | |
| 594 | -unlocks at 35000000 knowledge | |
| 595 | ||
| 596 | *atomicresearch | |
| 597 | -named Atomic Research | |
| 598 | -"The first stage in reaching the nuclear age." | |
| 599 | -costs 100 schematic | |
| 600 | -unlocks at 50000000 knowledge | |
| 601 | -unlocks enrichmentprocess | |
| 602 | -unlocks nuclearcrushers | |
| 603 | ||
| 604 | *nuclearcrushers | |
| 605 | -named Nuclear Crushers | |
| 606 | -costs 150 schematic | |
| 607 | -"Your crushers are now much more powerful. <b>x12 crusher speed</b>" | |
| 608 | -multiplies efficiency of crusher by 1200% | |
| 609 | ||
| 610 | *enrichmentprocess | |
| 611 | -named Enrichment Process | |
| 612 | -"Extract radioactive material from ore." | |
| 613 | -costs 250 schematic | |
| 614 | -unlocks centrifuge | |
| 615 | ||
| 616 | *mattermines | |
| 617 | -named Matter Mines | |
| 618 | -"Matter condensers are <b>.01% better per matter condenser.</b>" | |
| 619 | -costs 1e12 energy | |
| 620 | -multiplies efficiency of condenser by .01% per condenser | |
| 621 | -unlocks at 1e8 knowledge | |
| 622 | ||
| 623 | *peerreview | |
| 624 | -named Peer Review | |
| 625 | -"Laboratories share data. <b>+1% lab speed per lab.</b>" | |
| 626 | -costs 300 schematic | |
| 627 | -multiplies efficiency of laboratory by 5% per laboratory | |
| 628 | -unlocks at 1e8 knowledge | |
| 629 | ||
| 630 | *fission | |
| 631 | -named Nuclear Fission | |
| 632 | -"You can now use radioactive material to build a nuclear powerplant." | |
| 633 | -costs 500 schematic, 10000 uranium | |
| 634 | -unlocks nuclearpowerplant | |
| 635 | -unlocks at 3e8 knowledge | |
| 636 | ||
| 637 | *fissionforce | |
| 638 | -named Fissionforce | |
| 639 | -"Time flows slightly faster for every nuclearpowerplant." | |
| 640 | -costs 1e14 energy | |
| 641 | -multiplies efficiency of timer by .02% per nuclearpowerplant | |
| 642 | -unlocks at 50 nuclearpowerplant | |
| 643 | ||
| 644 | *verticalconstruction | |
| 645 | -named Vertical Construction | |
| 646 | -"You can now build sky scrapers and cities." | |
| 647 | -costs 1000 schematic | |
| 648 | -unlocks metropolis | |
| 649 | -unlocks at 5e8 knowledge | |
| 650 | ||
| 651 | *engineeringschool | |
| 652 | -named Engineering School | |
| 653 | -"Engineers to produce more schematics. <b>+5% Design per University</b>" | |
| 654 | -costs 8e8 currency | |
| 655 | -multiplies efficiency of design by 5% per university | |
| 656 | -unlocks at 8e8 knowledge | |
| 657 | ||
| 658 | *massproduction | |
| 659 | -named Mass Production | |
| 660 | -"Machine Shops produce <b>5 times</b> as many parts and chip factories are <b>twice</b> as fast." | |
| 661 | -costs 750 schematic | |
| 662 | -multiplies efficiency of machineshop by 500% | |
| 663 | -multiplies efficiency of chipplant by 200% | |
| 664 | -unlocks at 2e9 knowledge | |
| 665 | ||
| 666 | *capitalism | |
| 667 | -named Capitalism | |
| 668 | -"A powerful economy will be key to funding your scientific endeavors." | |
| 669 | -costs 50000 sb | |
| 670 | -unlocks commercialdistrict | |
| 671 | -unlocks at 3e9 knowledge | |
| 672 | ||
| 673 | *groundwater | |
| 674 | -named Ground Water | |
| 675 | -"Hydrolizers are <b>.1% better per hydrolizer." | |
| 676 | -costs 1000 schematic | |
| 677 | -multiplies efficiency of hydrolizer by .1% per hydrolizer | |
| 678 | -unlocks at 5e9 knowledge | |
| 679 | ||
| 680 | *commodities | |
| 681 | -named Commodities | |
| 682 | -"You may now purchase much more metal at once. <b>+100% Buy Metal per Commercial District</b>" | |
| 683 | -costs 90000 sb | |
| 684 | -multiplies efficiency of buymetal by 100% per commercialdistrict | |
| 685 | -unlocks at 7e9 knowledge | |
| 686 | ||
| 687 | *superconduction | |
| 688 | -named Super Conduction | |
| 689 | -"Super conductors will allow you to build space age technology." | |
| 690 | -costs 3000 schematic | |
| 691 | -unlocks superconductorfactory | |
| 692 | -unlocks at 9e9 knowledge | |
| 693 | ||
| 694 | *scientificefficiency | |
| 695 | -named Scientific Efficiency | |
| 696 | -"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.25%</b> each." | |
| 697 | -costs 5000 schematic | |
| 698 | -multiplies efficiency of machineshop by .25% per laboratory | |
| 699 | -multiplies efficiency of chipplant by .25% per laboratory | |
| 700 | -multiplies efficiency of centrifuge by .25% per laboratory | |
| 701 | -unlocks at 2e10 knowledge | |
| 702 | ||
| 703 | *spacematerials | |
| 704 | -named Space Age Materials | |
| 705 | -"A new material will need to be invented to handle the rigors of interstellar travel." | |
| 706 | -costs 10000 schematic | |
| 707 | -unlocks spacefab | |
| 708 | -unlocks at 5e10 knowledge | |
| 709 | ||
| 710 | *breakthroughs | |
| 711 | -named Breakthroughs | |
| 712 | -"With an expenditure of energy you can push your labs for intelligence breakthroughs." | |
| 713 | -costs 20000 schematic | |
| 714 | -unlocks breakthrough | |
| 715 | -unlocks at 7e10 knowledge | |
| 716 | ||
| 717 | *spaceexploration | |
| 718 | -named Space Exploration | |
| 719 | -"The time has come to spread to other planets." | |
| 720 | -costs 500000 sb, 25000 schematic | |
| 721 | -unlocks launchfacility | |
| 722 | -unlocks at 1e11 knowledge | |
| 723 | -unlocks colonization | |
| 724 | ||
| 725 | *colonization | |
| 726 | -named Space Colonization | |
| 727 | -"You now have the ability to spread to new star systems." | |
| 728 | -costs 1e6 sb, 1e4 spacecraft | |
| 729 | -unlocks colony | |
| 730 | ||
| 731 | *massivescale | |
| 732 | -named Massive Scale | |
| 733 | -"Start to produce basic materials on a stunning scale." | |
| 734 | -costs 100000 schematic | |
| 735 | -unlocks masscondenser | |
| 736 | -unlocks masshydrolizer | |
| 737 | -unlocks masscompressor | |
| 738 | -unlocks massforge | |
| 739 | -unlocks at 2e11 knowledge | |
| 740 | ||
| 741 | *digitalarchives | |
| 742 | -named Digital Archives | |
| 743 | -"Allows you to store and generate schematics far quicker. <b>X10 Schematic Production.</b>" | |
| 744 | -costs 3e6 circuitboard | |
| 745 | -multiplies efficiency of design by 1000% | |
| 746 | -unlocks at 3e11 knowledge | |
| 747 | ||
| 748 | *gmo | |
| 749 | -named Genetically Modified Crops | |
| 750 | -"Advancements in science have significantly increased crop yield from farms. <b>+5% Farm Production Per Lab</b>" | |
| 751 | -costs 1e9 chemical | |
| 752 | -multiplies efficiency of farm by 5% per laboratory | |
| 753 | -unlocks at 5e11 knowledge | |
| 754 | ||
| 755 | *asteroidmining | |
| 756 | -named Asteroid Mining | |
| 757 | -"Break down asteroids for valuable elements and a very small quantity of unobtanium." | |
| 758 | -costs 2000 spacecraft | |
| 759 | -unlocks asteroidmine | |
| 760 | -unlocks at 7e11 knowledge | |
| 761 | ||
| 762 | *unobtaniumcircuits | |
| 763 | -named Unobtanium Circuits | |
| 764 | -"Chip Plants now produce chips <b>five times</b> faster." | |
| 765 | -costs 5000 unobtanium, 500000 schematic | |
| 766 | -unlocks at 2000 unobtanium | |
| 767 | -multiplies efficiency of chipplant by 500% | |
| 768 | ||
| 769 | *nuclearfusion | |
| 770 | -named Nuclear Fusion | |
| 771 | -"Generate power the same way the sun does." | |
| 772 | -costs 1e6 schematic, 1e11 currency | |
| 773 | -unlocks at 1e12 knowledge | |
| 774 | -unlocks fusionplant | |
| 775 | -unlocks fusioncrushers | |
| 776 | ||
| 777 | *fusionforce | |
| 778 | -named Fusionnforce | |
| 779 | -"Time flows slightly faster for every Fusion Plant." | |
| 780 | -costs 1e16 energy | |
| 781 | -multiplies efficiency of timer by .0125% per fusionplant | |
| 782 | -unlocks at 50 fusionplant | |
| 783 | ||
| 784 | *fusioncrushers | |
| 785 | -named Fusion Crushers | |
| 786 | -costs 75000 schematic | |
| 787 | -"Your crushers are now incredibly powerful. <b>x10 crusher speed</b>" | |
| 788 | -multiplies efficiency of crusher by 1000% | |
| 789 | ||
| 790 | *supercomputers | |
| 791 | -named Super Computers | |
| 792 | -"Use massive amounts of processing power to improve schematic creation. <b>Design is 12 times as effective.</b>" | |
| 793 | -costs 1e9 circuitboard | |
| 794 | -unlocks at 2e12 knowledge | |
| 795 | -multiplies efficiency of design by 1200% | |
| 796 | ||
| 797 | *collidertech | |
| 798 | -named Particle Collider Technology | |
| 799 | -"A mammoth particle collider that can create strangematter with enough energy." | |
| 800 | -costs 30000 unobtanium | |
| 801 | -unlocks at 3e12 knowledge | |
| 802 | -unlocks collider | |
| 803 | ||
| 804 | *quantumnodetech | |
| 805 | -named Quantum Node Construction | |
| 806 | -"Allows the construction of quantum nodes which create quantum flux, the key in accessing and ultimately controlling the multiverse." | |
| 807 | -costs 200000 strangematter | |
| 808 | -unlocks at 1e13 knowledge | |
| 809 | -unlocks quantumnode | |
| 810 | ||
| 811 | *postcapitalism | |
| 812 | -named Post Capitalism | |
| 813 | -"Society has advanced beyond greed to find the optimal state for financial prosperity. <b>x5 currency production</b>" | |
| 814 | -costs 1e8 sb | |
| 815 | -multiplies efficiency of market by 500% | |
| 816 | -multiplies efficiency of commercialdistrict by 500% | |
| 817 | -unlocks at 2e13 knowledge | |
| 818 | ||
| 819 | *interstellarproduction | |
| 820 | -named Interstellar Production | |
| 821 | -"Multiple star systems contributing to the economy speeds up the production of advanced materials. <b>x8 super conductor and space alloy production.</b>" | |
| 822 | -costs 1e14 currency | |
| 823 | -multiplies efficiency of spacefab by 800% | |
| 824 | -multiplies efficiency of superconductorfactory by 800% | |
| 825 | -unlocks at 1 colony | |
| 826 | ||
| 827 | *interstellareducation | |
| 828 | -named Interstellar Education | |
| 829 | -"Students can travel to different star systems to accelerate their education. <b>Universities produce students x10 as fast</b>" | |
| 830 | -costs 2e14 currency | |
| 831 | -multiplies efficiency of university by 1000% | |
| 832 | -unlocks at 10 colony | |
| 833 | ||
| 834 | *quantumcomputers | |
| 835 | -named Quantum Computers | |
| 836 | -"A cutting edge paradigm shift in computing. <b>Design is 15 times as effective</b>" | |
| 837 | -costs 1e8 superconductor, 10000 strangematter | |
| 838 | -unlocks at 3e13 knowledge | |
| 839 | -multiplies efficiency of design by 1500% | |
| 840 | ||
| 841 | *nuclearasteroids | |
| 842 | -named Nuclear Asteroids | |
| 843 | -"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+1% Nuclear Fission yield per asteroid mine</b>" | |
| 844 | -costs 5e5 unobtanium, 2e7 schematic | |
| 845 | -unlocks at 1e14 knowledge | |
| 846 | -multiplies efficiency of nuclearpowerplant by 1% per asteroidmine | |
| 847 | ||
| 848 | *techsales | |
| 849 | -named Tech Sales | |
| 850 | -"Sell excess superconductors to intergalactic tech companies." | |
| 851 | -costs 1e9 superconductor, 1e13 currency | |
| 852 | -unlocks at 5e14 knowledge | |
| 853 | -unlocks selltech | |
| 854 | ||
| 855 | *causalitymodulator | |
| 856 | -named Causality Modulator | |
| 857 | -"Manipulate fate itself through science. <b>+1% Quantum Flux Production per Quantum Node</b>" | |
| 858 | -costs 1e6 strangematter, 5e8 schematic | |
| 859 | -unlocks at 1e15 knowledge | |
| 860 | -multiplies efficiency of quantumnode by 1% per quantumnode | |
| 861 | ||
| 862 | *ringcolonies | |
| 863 | -named Ring Colonies | |
| 864 | -"Construct massive rings around stars to house your growing population. <b>x3 Interstellar Colony Production</b>" | |
| 865 | -costs 1e18 currency, 1e11 schematic | |
| 866 | -unlocks at 1e16 knowledge | |
| 867 | -multiplies efficiency of colony by 300% | |
| 868 | ||
| 869 | *nodefabricators | |
| 870 | -named Node Fabricators | |
| 871 | -"A mammoth device that can construct quantum nodes automatically." | |
| 872 | -costs 1e9 strangematter | |
| 873 | -unlocks at 1e17 knowledge | |
| 874 | -unlocks nodefab | |
| 875 | ||
| 876 | *blackholepower | |
| 877 | -named Hawking Reactors | |
| 878 | -"Enables construction of the most advanced power source ever conceived- black holes." | |
| 879 | -costs 1e6 alienartifact, 2e12 schematic | |
| 880 | -unlocks hawkingreactor | |
| 881 | -unlocks at 1e18 knowledge | |
| 882 | ||
| 883 | *paradigmshiftalpha | |
| 884 | -named Paradigm Shift Alpha | |
| 885 | -"Asteroid Mines and Colliders yield twice as much." | |
| 886 | -costs 1e20 energy | |
| 887 | -multiplies efficiency of asteroidmine by 200% | |
| 888 | -multiplies efficiency of collider by 200% | |
| 889 | -unlocks at 1e19 knowledge | |
| 890 | ||
| 891 | *paradigmshiftbeta | |
| 892 | -named Paradigm Shift Beta | |
| 893 | -"Asteroid Mines and Colliders yield three times as much." | |
| 894 | -costs 1e22 energy | |
| 895 | -multiplies efficiency of asteroidmine by 300% | |
| 896 | -multiplies efficiency of collider by 300% | |
| 897 | -unlocks at 1e20 knowledge | |
| 898 | ||
| 899 | *paradigmshiftgamma | |
| 900 | -named Paradigm Shift Gamma | |
| 901 | -"Asteroid Mines and Colliders yield four times as much." | |
| 902 | -costs 1e24 energy | |
| 903 | -multiplies efficiency of asteroidmine by 400% | |
| 904 | -multiplies efficiency of collider by 400% | |
| 905 | -unlocks at 1e21 knowledge | |
| 906 | ||
| 907 | *paradigmshiftedelta | |
| 908 | -named Paradigm Shift Delta | |
| 909 | -"Asteroid Mines and Colliders yield five times as much." | |
| 910 | -costs 1e27 energy | |
| 911 | -multiplies efficiency of asteroidmine by 500% | |
| 912 | -multiplies efficiency of collider by 500% | |
| 913 | -unlocks at 1e22 knowledge | |
| 914 | ||
| 915 | *solarsystem | |
| 916 | -named Leave the Solar System | |
| 917 | -"The time has come to explore outside the solar system." | |
| 918 | - | -"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab and x200 Chemical Yield</b>" |
| 918 | + | |
| 919 | -unlocks at 1 asteroidmine | |
| 920 | -unlocks etlife | |
| 921 | - | -multiplies efficiency of chem by 20000% |
| 921 | + | |
| 922 | *etlife | |
| 923 | -named Search for Extra Terrestrial Life | |
| 924 | -"Scan habitable planets to search for extraterrestrial life." | |
| 925 | -costs 13000 spacecraft, 300000 sb | |
| 926 | -unlocks firstcontact | |
| 927 | ||
| 928 | *firstcontact | |
| 929 | -named Make First Contact | |
| 930 | -"After locating ET life, care must be taken in initiating contact." | |
| 931 | -costs 1 spacecraft, 20 sb, 1e6 schematic | |
| 932 | -unlocks interstellartrade | |
| 933 | ||
| 934 | *interstellartrade | |
| 935 | -named Interstellar Trade | |
| 936 | -"The ETs need unobtanium and have artifacts we can study to trade in return." | |
| 937 | -costs 50000 spacecraft, 1200000 sb | |
| 938 | -unlocks trade | |
| 939 | ||
| 940 | *alientology | |
| 941 | -named Alientology | |
| 942 | -"Studying the alien artifacts will unlock new knowledge and advanced tech.<b>+1% scholar knowledge production per artifact.</b>" | |
| 943 | -costs 5 alienartifact | |
| 944 | -multiplies efficiency of scholar by 1% per alienartifact | |
| 945 | -unlocks at 1 alienartifact | |
| 946 | ||
| 947 | *neutronium | |
| 948 | -named Neutronium | |
| 949 | -"Alien tech will allow you to harness neutronium, an incredibly dense source of matter. <b>Matter Condensers are five times as effective</b>" | |
| 950 | -costs 50 alienartifact, 2e6 schematic | |
| 951 | -multiplies efficiency of condenser by 500% | |
| 952 | -unlocks at 10 alienartifact | |
| 953 | ||
| 954 | *spaceladder | |
| 955 | - | *omniconduction |
| 955 | + | |
| 956 | - | -named Omniconduction |
| 956 | + | |
| 957 | - | -"Conductors now conduct energy from many, many universes simultaneously. <b>+100% energy conduction per level, +1% to mass conductor per alien artifact." |
| 957 | + | |
| 958 | - | -costs 500000 alienartifact, 1e9 strangematter |
| 958 | + | |
| 959 | - | -multiplies efficiency of conductor by 100% per level |
| 959 | + | |
| 960 | - | -multiplies efficiency of massconductor by 1% per alienartifact |
| 960 | + | |
| 961 | - | -unlocks at 1e6 alienartifact |
| 961 | + | |
| 962 | -named Galactic Trade Council | |
| 963 | -"Opens up a network of extra terrestrial races to trade with. <b>x15 trade quantity</b>" | |
| 964 | -costs 1e6 unobtanium, 1e7 sb | |
| 965 | -multiplies efficiency of trade by 1500% | |
| 966 | -unlocks at 100 alienartifact | |
| 967 | ||
| 968 | *darkenergyinversion | |
| 969 | -named Dark Energy Inversion | |
| 970 | -"Knowledge from far more advanced civilizations allows for the harnessing of elusive dark matter. Quantum nodes are <b>1%</b> better per quantum node." | |
| 971 | -costs 500 alienartifact, 3e8 schematic | |
| 972 | -multiplies efficiency of quantumnode by 1% per quantumnode | |
| 973 | -unlocks at 300 alienartifact | |
| 974 | ||
| 975 | *alienscience | |
| 976 | -named Alien Science | |
| 977 | -"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab</b>" | |
| 978 | -costs 1000 alienartifact, 2e7 sb | |
| 979 | -multiplies efficiency of laboratory by 5% per laboratory | |
| 980 | -unlocks at 700 alienartifact | |
| 981 | ||
| 982 | *nanoswarmconstruction | |
| 983 | -named Nanoswarm Construction | |
| 984 | -"Use swarms of nanobots to construct complex facilities with incredible speed." | |
| 985 | -costs 3000 alienartifact, 2e9 schematic | |
| 986 | -unlocks massscf | |
| 987 | -unlocks masssf | |
| 988 | -unlocks massam | |
| 989 | -unlocks masslf | |
| 990 | -unlocks at 2000 alienartifact | |
| 991 | ||
| 992 | *tachyons | |
| 993 | -named Tachyons | |
| 994 | -"Use Tachyons to speed up particle colliders past the speed of light. <b>+1% Collider Speed per Collider</b>" | |
| 995 | -costs 7000 alienartifact, 1e10 schematic | |
| 996 | -multiplies efficiency of collider by 1% per collider | |
| 997 | -unlocks at 5000 alienartifact | |
| 998 | ||
| 999 | *tradeportals | |
| 1000 | -named Trade Portals | |
| 1001 | -"Teleport goods for instant trading. <b>x20 trade quantity</b>" | |
| 1002 | -costs 10000 alienartifact, 2e10 schematic | |
| 1003 | -multiplies efficiency of trade by 2000% | |
| 1004 | -unlocks at 8000 alienartifact | |
| 1005 | ||
| 1006 | *gravitonfusion | |
| 1007 | -named Graviton Fusion | |
| 1008 | -"Fuse subatomic particles for an incredible amount of energy yield. <b>+.1% Fusion Reactor Yield per Fusion Reactor</b>" | |
| 1009 | - | -"Mass purchasing of Super Conductor Factories is slightly better for ever quantum node." |
| 1009 | + | |
| 1010 | -multiplies efficiency of fusionplant by .1% per fusionplant | |
| 1011 | -unlocks at 15000 alienartifact | |
| 1012 | ||
| 1013 | *weirdingways | |
| 1014 | -named Weirding Ways | |
| 1015 | -"Time now flows .1% faster for every alien artifact you have." | |
| 1016 | -costs 500 alienartifact, 1e6 strangematter | |
| 1017 | -multiplies efficiency of timer by .1% per alienartifact | |
| 1018 | -unlocks at 100 alienartifact | |
| 1019 | ||
| 1020 | *fluxtech | |
| 1021 | -named Fluxtech | |
| 1022 | -"You now start to channel the power of quantum flux to grow your multiversal empire." | |
| 1023 | -costs 2 quantumflux | |
| 1024 | -unlocks fluxgrowth | |
| 1025 | -unlocks at 100 quantumflux | |
| 1026 | - | -unlocks fluxconduction |
| 1026 | + | |
| 1027 | *fluxgrowth | |
| 1028 | - | *fluxconduction |
| 1028 | + | |
| 1029 | - | -named Flux Conduction |
| 1029 | + | |
| 1030 | - | -"Mass conductors is improved very slightly by each quantum node." |
| 1030 | + | |
| 1031 | - | -costs 1024 quantumflux |
| 1031 | + | |
| 1032 | - | -multiplies efficiency of massconductor by .0003% per quantumnode |
| 1032 | + | |
| 1033 | - | -unlocks fluxlock |
| 1033 | + | |
| 1034 | -multiplies efficiency of masscondenser by 1000% | |
| 1035 | ||
| 1036 | *fluxstudy | |
| 1037 | -named Fluxcraft | |
| 1038 | -"Universities now produce scholars <b>five times</b> as fast." | |
| 1039 | -costs 8 quantumflux | |
| 1040 | -multiplies efficiency of university by 500% | |
| 1041 | -unlocks fluxcraft | |
| 1042 | ||
| 1043 | *fluxcraft | |
| 1044 | named Fluxcraft | |
| 1045 | -"Chip Plants now produce circuit boards <b>four times</b>" as fast." | |
| 1046 | -costs 16 quantumflux | |
| 1047 | -multiplies efficiency of chipplant by 400% | |
| 1048 | -unlocks quantummetropolis | |
| 1049 | ||
| 1050 | *quantummetropolis | |
| 1051 | -named Quantum Metropolis | |
| 1052 | -"Metropolises now produce <b>5%</b> more sentient beings per quantum node." | |
| 1053 | -costs 32 quantumflux | |
| 1054 | -multiplies efficiency of metropolis by 5% per quantumnode | |
| 1055 | -unlocks fluxeconomy | |
| 1056 | ||
| 1057 | *fluxeconomy | |
| 1058 | -named Flux Economy | |
| 1059 | -"Commercial Districts bring in <b>10%</b> more revenue per quantum node." | |
| 1060 | -costs 64 quantumflux | |
| 1061 | -multiplies efficiency of commercialdistrict by 10% per quantumnode | |
| 1062 | -unlocks fluxfactories | |
| 1063 | ||
| 1064 | *fluxfactories | |
| 1065 | -named Flux Factories | |
| 1066 | -"Mass purchasing of Super Conductor Factories is slightly better for every quantum node." | |
| 1067 | -costs 128 quantumflux | |
| 1068 | -multiplies efficiency of massscf by .002% per quantumnode | |
| 1069 | -unlocks fluxfabs | |
| 1070 | ||
| 1071 | *fluxfabs | |
| 1072 | -named Flux Fabricators | |
| 1073 | -"Mass purchasing of Asteroid Mines is slightly better for every quantum node." | |
| 1074 | -costs 256 quantumflux | |
| 1075 | -multiplies efficiency of massam by .001% per quantumnode | |
| 1076 | -unlocks fluxscholars | |
| 1077 | ||
| 1078 | *fluxscholars | |
| 1079 | -named Flux Scholars | |
| 1080 | -"Scholars knowledge production is very slightly improved by each quantum node." | |
| 1081 | -costs 512 quantumflux | |
| 1082 | -multiplies efficiency of scholar by .0005% per quantumnode | |
| 1083 | ||
| 1084 | *fluxlock | |
| 1085 | -named Flux Lock | |
| 1086 | -"Necessary research to unlock advanced flux technology." | |
| 1087 | -costs 2048 quantumflux | |
| 1088 | -unlocks fluxkey | |
| 1089 | ||
| 1090 | *fluxkey | |
| 1091 | -named Flux Key | |
| 1092 | -"Another research necessary to unlocking the secrets of quantum flux." | |
| 1093 | -costs 4096 quantumflux | |
| 1094 | -unlocks fluxgate | |
| 1095 | ||
| 1096 | *fluxgate | |
| 1097 | -named Flux Gate | |
| 1098 | -"The mysteries of flux are within reach." | |
| 1099 | -costs 8192 quantumflux | |
| 1100 | -unlocks fluxwill | |
| 1101 | ||
| 1102 | *fluxwill | |
| 1103 | -named Flux Will | |
| 1104 | -"One more research after this to unlock the true potential of flux...." | |
| 1105 | -costs 16384 quantumflux | |
| 1106 | -unlocks fluxprize | |
| 1107 | ||
| 1108 | *fluxprize | |
| 1109 | -named Flux Prize | |
| 1110 | -"The final research necessary to start the series of advanced flux technologies." | |
| 1111 | -costs 32768 quantumflux | |
| 1112 | -unlocks fluxdeluge | |
| 1113 | ||
| 1114 | *fluxdeluge | |
| 1115 | -named Flux Deluge | |
| 1116 | -"Hydro-electric dams produce <b>x500000</b> as much energy and use that much more water." | |
| 1117 | -costs 65536 quantumflux | |
| 1118 | -multiplies efficiency of hydroelectricdam by 50000000% | |
| 1119 | -unlocks fluxfarms | |
| 1120 | ||
| 1121 | *fluxfarms | |
| 1122 | -named Flux Farms | |
| 1123 | -"Farms are now <b>1%</b> better for each quantum node." | |
| 1124 | -costs 131072 quantumflux | |
| 1125 | -multiplies efficiency of farm by 1% per quantumnode | |
| 1126 | -unlocks fluxproduction | |
| 1127 | ||
| 1128 | *fluxproduction | |
| 1129 | -named Flux Production | |
| 1130 | -"Machine Shops and Chip Plants are now <b>x100</b> more productive." | |
| 1131 | -costs 262144 quantumflux | |
| 1132 | -multiplies efficiency of machineshop by 10000% | |
| 1133 | -multiplies efficiency of chipplant by 10000% | |
| 1134 | -unlocks fluxcolonies | |
| 1135 | ||
| 1136 | *fluxcolonies | |
| 1137 | -named Flux Colonies | |
| 1138 | -"Interstellar Colonies production improves by <b>.01%</b> for every interstellar colony." | |
| 1139 | -costs 524288 quantumflux | |
| 1140 | -multiplies efficiency of colony by .01% per colony | |
| 1141 | -unlocks fluxstorm | |
| 1142 | ||
| 1143 | *fluxstorm | |
| 1144 | -named Flux Storm | |
| 1145 | -"Conductors are now twice as powerful for every 20k quantum nodes." | |
| 1146 | -costs 1000000 quantumflux | |
| 1147 | -multiplies efficiency of conductor by .005% per quantumnode | |
| 1148 | -unlocks fluxdesign | |
| 1149 | ||
| 1150 | *fluxdesign | |
| 1151 | -named Flux Design | |
| 1152 | -"Produce <b>75 times</b> as many schematics per click." | |
| 1153 | -costs 2000000 quantumflux | |
| 1154 | -multiplies efficiency of design by 7500% | |
| 1155 | -unlocks tesseractresearch | |
| 1156 | ||
| 1157 | *tesseractresearch | |
| 1158 | -named Tesseract Research | |
| 1159 | -"Unlock the secrets of the tesseract." | |
| 1160 | -costs 4000000 quantumflux | |
| 1161 | -unlocks tesseractcrafting | |
| 1162 | ||
| 1163 | *tesseractcrafting | |
| 1164 | -named Tesseract Crafting | |
| 1165 | -"Gain the ability to engineer tesseracts." | |
| 1166 | -costs 8000000 quantumflux | |
| 1167 | -unlocks tesseractuse | |
| 1168 | ||
| 1169 | *tesseractuse | |
| 1170 | -named Tesseract Implimentation | |
| 1171 | -"Gain the ability to use tesseracts." | |
| 1172 | -costs 16000000 quantumflux | |
| 1173 | -unlocks tesseractmines | |
| 1174 | ||
| 1175 | *tesseractmines | |
| 1176 | -named Tesseract Mines | |
| 1177 | -"Asteroid Mines are very slightly more productive per quantumnode | |
| 1178 | -costs 32000000 quantumflux | |
| 1179 | -multiplies efficiency of asteroidmine by .0001% per quantumnode |