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Synthesis 2.0

Jan 1st, 2021 (edited)
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  2. -Synthesis 2.0
  3. -by Apotheosis
  4.  
  5. Settings :
  6. -prices increase by 100%
  7. -selling gives back 100%
  8. -resources are hidden by default
  9. -clickables are hidden by default
  10. -buildings are hidden by default
  11. -upgrades are hidden by default
  12.  
  13. Resources :
  14. *energy
  15. -named Energy
  16. -visible
  17.  
  18. *tenergy
  19. -named Total Energy
  20. -visible
  21.  
  22. *temporalenergy
  23. -named Temporal Energy
  24. -visible
  25.  
  26. *level
  27. -named Level
  28. -visible
  29.  
  30. *matter
  31. -named Matter
  32.  
  33. *ore
  34. -named Ore
  35.  
  36. *metal
  37. -named Metal
  38.  
  39. *water
  40. -named Water
  41.  
  42. *dirt
  43. -named Dirt
  44.  
  45. *food
  46. -named Food
  47.  
  48. *brick
  49. -named Brick
  50.  
  51. *currency
  52. -named Currency
  53.  
  54. *sb
  55. -named Sentient Being
  56.  
  57. *knowledge
  58. -named Knowledge
  59.  
  60. *machinepart
  61. -named Machine Part
  62.  
  63. *circuitboard
  64. -named Circuit Board
  65.  
  66. *chemical
  67. -named Chemical
  68.  
  69. *schematic
  70. -named Schematic
  71.  
  72. *uranium
  73. -named Uranium
  74.  
  75. *superconductor
  76. -named Superconductor
  77.  
  78. *spacealloy
  79. -named Space Alloy
  80.  
  81. *spacecraft
  82. -named Spacecraft
  83.  
  84. *unobtanium
  85. -named Unobtanium
  86.  
  87. *strangematter
  88. -named Strange Matter
  89.  
  90. *quantumflux
  91. -named Quantum Flux
  92.  
  93. *alienartifact
  94. -named Alien Artifact
  95.  
  96. *time
  97. -named Time
  98.  
  99. Clickables :
  100.  
  101. *breakthrough
  102. -named Breakthrough
  103. -gives 1 knowledge for 25 energy
  104. -gains 1% per scholar
  105. -gains 10% per laboratory
  106.  
  107. *generator
  108. -named Start Autogenerator
  109. -gives 1 autogenerator
  110. -visible
  111. -locks generator
  112.  
  113. *timestart
  114. -named Start Timer
  115. -gives 1 timer
  116. -visible
  117. -locks timestart
  118.  
  119. *buymetal
  120. -named Buy Metal
  121. -gives 100 metal for 20 currency
  122. -gains 100% per market
  123.  
  124. *selltech
  125. named Sell Tech
  126. -gives 5000 currency for 1 superconductor
  127. -gains .1% per superconductor
  128.  
  129. *chem
  130. -named Synthesize Chemicals
  131. -gives 1 chemical for 1 matter, 100 energy
  132. -gains .001% per matter
  133.  
  134. *sellchem
  135. -named Sell Chem
  136. -gives 1 currency for 50 chemical
  137. -gains 1% per chemical
  138. -unlocks at 1 chemical
  139.  
  140. *design
  141. -named Design
  142. -gives 1 schematic for 2e6 knowledge
  143.  
  144. *spacelaunch
  145. -named Space Launch
  146. -gives .91 spacecraft for 11000 superconductor, 60000 spacealloy
  147. -gains 10% per launchfacility
  148.  
  149. *trade
  150. -named Interstellar Trade
  151. -gives 1 alienartifact for 1 spacecraft, 5000 unobtanium
  152.  
  153. *masscondenser
  154. -named Mass Condenser
  155. -gives 500 condenser for 250000 energy
  156.  
  157. *kill
  158. -named Kill Chipplant
  159. -gives 3e9 currency for 1000 chipplant
  160. -visible
  161.  
  162. *masscompressor
  163. -named Mass Compressor
  164. -gives 500 compressor for 50000 matter
  165.  
  166. *massforge
  167. -named Mass Forge
  168. -gives 500 forge for 250000 ore
  169.  
  170. *massconductorfield
  171. -named Mass Conductor Field
  172. -gives 500 conductorfield for 300000000 metal
  173. -unlocks at 1e12 matter
  174.  
  175. *masshydrolizer
  176. -named Mass Hydrolizer
  177. -gives 500 hydrolizer for 50000 metal
  178.  
  179. *massscf
  180. -named Mass S.C.F
  181. -gives 1000 superconductorfactory for 2e11 currency, 500000 schematic, 5000000 sb
  182.  
  183. *masssf
  184. -named Mass Spacefab
  185. -gives 1000 spacefab for 5e12 currency, 5e7 superconductor, 3e7 sb, 5e6 schematic
  186.  
  187. *masslf
  188. -named Mass L.F
  189. -gives 1000 launchfacility for 2e12 currency, 1e9 circuitboard, 3e6 schematic, 2e7 sb
  190.  
  191. *massam
  192. -named Mass A.M.
  193. -gives 1000 asteroidmine for 3e13 currency, 5e7 sb, 500000 spacecraft
  194.  
  195. Buildings :
  196.  
  197. *scholar
  198. -named Scholar
  199. -gives .1 knowledge
  200.  
  201. *autogenerator
  202. -gives 1 energy, 1 tenergy, 1 temporalenergy
  203. -gains 100% per time
  204. -gains .5% per time
  205.  
  206. *timer
  207. -gives 1 time
  208.  
  209. *condenser
  210. -named Matter Condenser
  211. -"Condensing energy into matter is the first step towards order. <b>-50 energy +1 matter</b>"
  212. -costs 500 energy
  213. -gives 1 matter for 50 energy
  214. -unlocks at 100 energy
  215. -gains 5% per conduit
  216.  
  217. *conduit
  218. -named Matter Conduit
  219. -"Boosts condenser speed by 5%"
  220. -costs 5e9 energy
  221. -unlocks at 1000 condenser
  222.  
  223. *compressor
  224. -named Matter Compressor
  225. -"Heat and pressure can make matter into valuable ore. <b>-5 matter -100 energy +1 ore</b>"
  226. -costs 100 matter
  227. -gives 1 ore for 5 matter, 100 energy
  228. -unlocks at 50 matter
  229.  
  230. *forge
  231. -named Forge
  232. -"More heat and pressure can turn ore into metal, a vital component to progress. <b>-4 ore, -600 energy, +1 metal</b>"
  233. -costs 500 ore
  234. -gives 1 metal for 4 ore, 600 energy
  235. -unlocks at 10 compressor
  236.  
  237. *conductor
  238. -named Conductor
  239. -"A metal spike that channels energy from the ether. <b>+1 energy</b>"
  240. -costs 300 metal
  241. -gives 1 energy
  242. -gives 1 tenergy
  243. -unlocks at 1 forge
  244. -gains 1% per accelerator
  245.  
  246. *conductorfield
  247. -named Conductor Field
  248. -"A metal spike that channels energy from the ether. <b>+2000 energy</b>"
  249. -costs 600000 metal
  250. -gives 2000 energy
  251. -gives 2000 tenergy
  252. -unlocks at 100 conductor
  253. -gains 1% per accelerator
  254.  
  255. *accelerator
  256. -named Accelerator
  257. -"A device that increases the efficiency of all energy sources. <b>+1% energy production.</b>"
  258. -costs 500 matter
  259. -unlocks at 100 conductor
  260. -price increases by 101%
  261.  
  262. *hydrolizer
  263. -named Hydrolizer
  264. -"Take matter and infuse it with energy to create water. <b>-20 matter -300 energy +20 water</b>"
  265. -costs 100 metal
  266. -gives 20 water for 20 matter, 300 energy
  267. -unlocks at 5 conductor
  268.  
  269. *crusher
  270. -named Crusher
  271. -"Take ore and break it down into soil that can sustain life. <b>-10 ore -10 water -900 energy +3 dirt</b>"
  272. -costs 2000 metal
  273. -gives 3 dirt for 10 ore, 10 water, 900 energy
  274. -unlocks at 1000 water
  275.  
  276. *kiln
  277. -named Kiln
  278. -"Heats dirt into bricks that can be used to build structures. <b>-5 dirt -2000 energy +1 brick</b>"
  279. -costs 10000 metal
  280. -gives 1 brick for 5 dirt, 2000 energy
  281. -unlocks at 1 crusher
  282.  
  283. *garden
  284. -named Garden
  285. -"Uses water and sunlight to produce a modest amount of food. <b>-50 water -100 energy +5 food</b>"
  286. -costs 5000 dirt
  287. -gives 5 food for 50 water, 100 energy
  288. -unlocks at 1 crusher
  289.  
  290. *farm
  291. -named Farm
  292. -"Produces far more food than a garden, requires sentient beings to tend to it. <b>-1000 water -2000 energy +125 food</b>"
  293. -costs 50000 dirt, 30 sb
  294. -gives 125 food for 1000 water, 2000 energy
  295.  
  296. *village
  297. -named Village
  298. -"Generates sentient beings that can pursue science and technology. <b>-30 food/sec +1 sentient every 5 minutes</b>"
  299. -costs 50000 brick
  300. -gives .0033 sb for 30 food
  301. -unlocks at 1 brick
  302.  
  303. *market
  304. -named Market
  305. -"Sell surplus food for currency to invest in industry and research. <b>-15 food +1 currency</b>"
  306. -costs 10000 brick, 20 sb
  307. -gives 1 currency for 15 food
  308. -unlocks at 1 village
  309.  
  310. *university
  311. -named University
  312. -"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>-500 currency -1 sentient being +1 scholar every 100 seconds</b>"
  313. -costs 200000 brick, 30000 currency, 50 sb
  314. -gives .01 scholar for .01 sb, 5 currency
  315. -unlocks at 10000 currency
  316.  
  317. *machineshop
  318. -named Machine Shop
  319. -"A factory to manufacture components for complex technology. <b>-1 metal -750 energy, +.005 machine parts</b>"
  320. -costs 50000 brick, 25000 currency, 50 sb
  321. -gives .005 machinepart for 1 metal, 750 energy
  322.  
  323. *hydroelectricdam
  324. -named Hydro-electric Dam
  325. -"Use flowing water to produce energy. <b>-500 water +75000 energy</b>"
  326. -costs 5e7 matter, 5e5 currency, 5000 machinepart, 200 sb
  327. -gives 75000 energy, 75000 tenergy for 500 water
  328. -gains 1% per accelerator
  329.  
  330. *factory
  331. -named Automobile Factory
  332. -"Manufacture and sell automobiles to fuel the economy. <b>-15000 metal, 100 machine parts +15000 currency every 100 seconds</b>"
  333. -costs 500000 brick, 500000 currency, 300 sb
  334. -gives 150 currency for 1 machinepart, 150 metal
  335.  
  336. *chipplant
  337. -named Chip Plant
  338. -"Manufactures circuit boards. <b>-10 metal, -150 chemicals, -500000 energy, +1 circuit every 10 seconds</b>"
  339. -costs 1500000 brick, 3000000 currency, 100000 machinepart, 1000 sb
  340. -gives .1 circuitboard for 1 metal, 15 chemical, 50000 energy
  341.  
  342. *laboratory
  343. -named Laboratory
  344. -"Uses chemicals to conduct experiments and create knowledge. <b>-50 chemicals, +300 knowledge</b>"
  345. -costs 1000000 currency, 10000 circuitboard, 20 sb
  346. -gives 300 knowledge for 50 chemical
  347.  
  348. *centrifuge
  349. -named Centrifuge
  350. -"Spins ore at incredible speeds to separate out radioactive material. <b>-36000 ore, -54000000 energy, +4 enriched uranium per hour.</b>"
  351. -costs 5000000 currency, 300000 machinepart, 50000 circuitboard
  352. -gives .0011 uranium for 10 ore, 15000 energy
  353.  
  354. *nuclearpowerplant
  355. -named Nuclear Powerplant
  356. -"Split the atom to harness tremendous amounts of energy. <b>+5000000 energy</b>"
  357. -costs 25000000 currency, 150000 circuitboard, 25000 uranium, 1500 sb, 50 schematic
  358. -gives 5000000 energy, 5000000 tenergy
  359. -gains 1% per accelerator
  360.  
  361. *metropolis
  362. -named Metropolis
  363. -"A bustling city that rapidly produces sentient beings. <b>+1 Sentient Being, -5000 food, -500000 energy</b>"
  364. -costs 50000000 currency, 20000000 brick
  365. -gives 1 sb for 5000 food, 500000 energy
  366.  
  367. *commercialdistrict
  368. -named Commercial District
  369. -"A large center for sentient beings to work and expand gross domestic product. <b>+5000 currency/second</b>"
  370. -costs 10000 sb, 200 schematic
  371. -gives 5000 currency
  372.  
  373. *superconductorfactory
  374. -named Super Conductor Factory
  375. -"Super Conductors are required for space technology and powerful computers. <b>-50 circuitboard, -9000000 energy, +1 super conductor per second.</b>"
  376. -costs 1e9 currency, 1000 schematic, 5000 sb
  377. -gives 1 superconductor for 50 circuitboard, 9000000 energy
  378.  
  379. *launchfacility
  380. -named Launch Facility
  381. -"Allows for the construction of spacecraft and the rockets necessary to launch them into space."
  382. -costs 2e9 currency, 1e6 circuitboard, 3000 schematic, 20000 sb
  383. -unlocks spacelaunch
  384.  
  385. *spacefab
  386. -named Space Fabricator
  387. -"Builds space alloy--necessary to build and launch spacecraft. <b>-50000 metal, -50000 chemical, -1000000 energy, +1 space alloy.</b>"
  388. -costs 5e9 currency, 50000 superconductor, 5000 schematic, 30000 sb
  389. -gives 1 spacealloy for 50000 metal, 50000 chemical, 1000000 energy
  390.  
  391. *colony
  392. -named Colonized Star System
  393. -"Colonize a new star system to greatly expand overall population. <b>+15000 Sentient Beings per second</b>"
  394. -costs 1e12 currency, 3000 spacecraft
  395. -gives 15000 sb
  396.  
  397. *asteroidmine
  398. -named Asteroid Mine
  399. -"An interstellar operation to mine valuable asteroids. <b>+600000 currency and .01 unobtanium per second</b>"
  400. -costs 5e10 currency, 50000 sb, 500 spacecraft
  401. -gives 600000 currency, .01 unobtanium
  402.  
  403. *fusionplant
  404. -named Fusion Plant
  405. -"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>-10000 water +1000000000 energy</b>"
  406. -costs 1e10 currency, 1000000 superconductor, 100000 schematic, 10000 sb
  407. -gives 1e9 energy, 1e9 tenergy for 10000 water
  408. -gains 1% per accelerator
  409.  
  410. *collider
  411. -named Mammoth Particle Collider
  412. -"Smash particles together at relativistic speeds to produce strange matter. <b>-1 matter, -500000000 energy, +.005 strangematter</b>"
  413. -costs 300000 schematic, 100000 sb, 20000 unobtanium
  414. -gives .005 strangematter for 1 matter, 500000000 energy
  415.  
  416. *quantumnode
  417. -named Quantum Node
  418. -"Generates quantum flux. Each quantum node speeds up all other quantum nodes by 10%. <b>+1 Quantum Flux per year</b>"
  419. -costs 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
  420. -gives .0000000317 quantumflux
  421. -gains 10% per quantumnode
  422.  
  423. *hawkingreactor
  424. -named Hawking Reactor
  425. -"Generates energy from black holes. <b>+1,500,000,000,000,000 energy</b>"
  426. -costs 1e15 matter, 1e7 strangematter, 1e7 spacealloy
  427. -gives 1.5e15 energy, 1.5e15 tenergy
  428. -gains 1% per accelerator
  429.  
  430. *nodefab
  431. -named Quantum Node Fabricator
  432. -"Builds 1 quantum node every second. <b>-1000000 schematic, -100000 unobtanium, -10000 strangematter +1 quantum node</b>"
  433. -costs 1e14 metal, 1e11 schematic, 1e10 sb
  434. -gives 1 quantumnode for 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
  435.  
  436.  
  437.  
  438. Upgrades :
  439.  
  440. *acceleration
  441. -named Acceleration
  442. -"Your autogenerator now has an additional multiplier based on time"
  443. -costs 100 schematic
  444. -multiplies efficiency of autogenerator by .0002% per time
  445. -unlocks at 1e10 matter
  446.  
  447. *cumulativecondensation
  448. -named Cumulative Condensation
  449. -"The formation of matter snowballs, condensing matter will trigger more energy to condense. <b>+1% condenser speed per condenser</b>"
  450. -costs 10000 energy
  451. -multiplies efficiency of condenser by 1% per condenser
  452. -unlocks at 20 condenser
  453.  
  454. *gravity
  455. -named Gravity
  456. -"The forces of gravity make it easier to compress matter the more you compress. <b>+1% compressor speed per compressor</b>"
  457. -costs 50000 matter
  458. -multiplies efficiency of compressor by 1% per compressor
  459. -unlocks at 50 compressor
  460.  
  461. *agriculture
  462. -named Agriculture
  463. -"A vital component of civilization is the ability to cultivate food on a large scale."
  464. -costs 1e5 dirt, 1e5 water
  465. -unlocks farm
  466. -unlocks at 1000 knowledge
  467.  
  468. *superheatedforge
  469. -named Super Heated Forge
  470. -"Forges can now get much hotter. <b>+1% forge speed per forge</b>"
  471. -costs 50000 metal
  472. -multiplies efficiency of forge by 1% per forge
  473. -unlocks at 5000 knowledge
  474.  
  475. *industrialism
  476. -named Industrialism
  477. -"Eventually in order to progress sentient beings must use machines to extend their power."
  478. -costs 100000 currency
  479. -unlocks machineshop
  480. -unlocks at 10000 knowledge
  481.  
  482. *powercrushers
  483. -named Power Crushers
  484. -"The dawn of machines has made your crushers <b>five times</b> as effective."
  485. -costs 500 machinepart
  486. -multiplies efficiency of crusher by 500%
  487. -unlocks at 30000 knowledge
  488.  
  489. *electricitygeneration
  490. -named Electricity Generation
  491. -"A civilized society needs constant power to function."
  492. -costs 2500 machinepart
  493. -unlocks hydroelectricdam
  494. -unlocks at 100000 knowledge
  495.  
  496. *automobile
  497. -named Invent Automobiles
  498. -"The sale of automobiles will transform the economy."
  499. -costs 5000 machinepart
  500. -unlocks factory
  501. -unlocks at 500000 knowledge
  502.  
  503. *tidecatchers
  504. -named Tide Catchers
  505. -"Capture water from ocean. <b>Hydrolizers are 1% more effective per hydrolizer</b>"
  506. -costs 50000 metal
  507. -multiplies efficiency of hydrolizer by 1% per hydrolizer
  508. -unlocks at 300000 knowledge
  509.  
  510. *concrete
  511. -named Concrete
  512. -"Make bricks much more swiftly using liquid concrete. <b>+1% Kiln Production per Kiln</b>"
  513. -costs 1e6 water
  514. -multiplies efficiency of kiln by 1% per kiln
  515. -unlocks at 800000 knowledge
  516.  
  517. *commerce
  518. -named Commerce
  519. -"You may now acquire additional metal with currency."
  520. -costs 300 sb
  521. -unlocks at 1100000 knowledge
  522. -unlocks buymetal
  523.  
  524. *assemblylines
  525. -named Assembly Lines
  526. -"Machine Shops and factories are now <b>three times</b> faster."
  527. -costs 1500000 currency
  528. -multiplies efficiency of machineshop by 300%
  529. -multiplies efficiency of factory by 300%
  530. -unlocks at 2000000 knowledge
  531.  
  532. *integratedcircuits
  533. -named Integrated Circuits
  534. -"Circuits shall allow for the production of more advanced technology."
  535. -costs 2000000 currency
  536. -unlocks chipplant
  537. -unlocks at 5000000 knowledge
  538.  
  539. *traderoutes
  540. -named Trade Routes
  541. -"Markets are now <b>twice</b> faster."
  542. -costs 1e10 energy
  543. -multiplies efficiency of market by 200%
  544. -unlocks at 7000000 knowledge
  545.  
  546. *chemistry
  547. -named Chemistry
  548. -"You can now turn some of your matter into chemicals for research. More matter stockpiled means more chemicals."
  549. -costs 1e8 matter
  550. -unlocks chem
  551. -unlocks at 9000000 knowledge
  552.  
  553. *research
  554. -named Research
  555. -"Allows you to build laboratories to increase the scientific knowledge of your civilization."
  556. -costs 1e7 currency
  557. -unlocks laboratory
  558. -unlocks at 13000000 knowledge
  559.  
  560. *fertilizer
  561. -named Fertilzer
  562. -"Doubles garden and farm output"
  563. -costs 1e6 chemical
  564. -multiplies efficiency of farm by 200%
  565. -multiplies efficiency of garden by 200%
  566. -unlocks at 15000000 knowledge
  567.  
  568. *chemtrade
  569. -named Chemical Trade
  570. -"You can now sell some of your excess chemicals."
  571. -costs 5e6 knowledge
  572. -unlocks chemtrade
  573. -unlocks at 20000000 knowledge
  574.  
  575. *patentoffice
  576. -named Patent Office
  577. -"Expidites schematic patents. <b>Quintuples Design</b>"
  578. -costs 5e7 currency
  579. -multiplies efficiency of design by 500%
  580. -unlocks at 80000000 knowledge
  581.  
  582. *hydroforce
  583. -named Hydroforce
  584. -"Time flows slightly faster for every dam."
  585. -costs 1e12 energy
  586. -multiplies efficiency of timer by .05% per hydroelectricdam
  587. -unlocks at 50 hydroelectricdam
  588.  
  589. *technicalwriting
  590. -named Technical Writing
  591. -"Allows you to convert knowledge into schematics for advanced research and structures."
  592. -costs 50000000 knowledge
  593. -unlocks design
  594. -unlocks at 35000000 knowledge
  595.  
  596. *atomicresearch
  597. -named Atomic Research
  598. -"The first stage in reaching the nuclear age."
  599. -costs 100 schematic
  600. -unlocks at 50000000 knowledge
  601. -unlocks enrichmentprocess
  602. -unlocks nuclearcrushers
  603.  
  604. *nuclearcrushers
  605. -named Nuclear Crushers
  606. -costs 150 schematic
  607. -"Your crushers are now much more powerful. <b>x12 crusher speed</b>"
  608. -multiplies efficiency of crusher by 1200%
  609.  
  610. *enrichmentprocess
  611. -named Enrichment Process
  612. -"Extract radioactive material from ore."
  613. -costs 250 schematic
  614. -unlocks centrifuge
  615.  
  616. *mattermines
  617. -named Matter Mines
  618. -"Matter condensers are <b>.01% better per matter condenser.</b>"
  619. -costs 1e12 energy
  620. -multiplies efficiency of condenser by .01% per condenser
  621. -unlocks at 1e8 knowledge
  622.  
  623. *peerreview
  624. -named Peer Review
  625. -"Laboratories share data. <b>+1% lab speed per lab.</b>"
  626. -costs 300 schematic
  627. -multiplies efficiency of laboratory by 5% per laboratory
  628. -unlocks at 1e8 knowledge
  629.  
  630. *fission
  631. -named Nuclear Fission
  632. -"You can now use radioactive material to build a nuclear powerplant."
  633. -costs 500 schematic, 10000 uranium
  634. -unlocks nuclearpowerplant
  635. -unlocks at 3e8 knowledge
  636.  
  637. *fissionforce
  638. -named Fissionforce
  639. -"Time flows slightly faster for every nuclearpowerplant."
  640. -costs 1e14 energy
  641. -multiplies efficiency of timer by .02% per nuclearpowerplant
  642. -unlocks at 50 nuclearpowerplant
  643.  
  644. *verticalconstruction
  645. -named Vertical Construction
  646. -"You can now build sky scrapers and cities."
  647. -costs 1000 schematic
  648. -unlocks metropolis
  649. -unlocks at 5e8 knowledge
  650.  
  651. *engineeringschool
  652. -named Engineering School
  653. -"Engineers to produce more schematics. <b>+5% Design per University</b>"
  654. -costs 8e8 currency
  655. -multiplies efficiency of design by 5% per university
  656. -unlocks at 8e8 knowledge
  657.  
  658. *massproduction
  659. -named Mass Production
  660. -"Machine Shops produce <b>5 times</b> as many parts and chip factories are <b>twice</b> as fast."
  661. -costs 750 schematic
  662. -multiplies efficiency of machineshop by 500%
  663. -multiplies efficiency of chipplant by 200%
  664. -unlocks at 2e9 knowledge
  665.  
  666. *capitalism
  667. -named Capitalism
  668. -"A powerful economy will be key to funding your scientific endeavors."
  669. -costs 50000 sb
  670. -unlocks commercialdistrict
  671. -unlocks at 3e9 knowledge
  672.  
  673. *groundwater
  674. -named Ground Water
  675. -"Hydrolizers are <b>.1% better per hydrolizer."
  676. -costs 1000 schematic
  677. -multiplies efficiency of hydrolizer by .1% per hydrolizer
  678. -unlocks at 5e9 knowledge
  679.  
  680. *commodities
  681. -named Commodities
  682. -"You may now purchase much more metal at once. <b>+100% Buy Metal per Commercial District</b>"
  683. -costs 90000 sb
  684. -multiplies efficiency of buymetal by 100% per commercialdistrict
  685. -unlocks at 7e9 knowledge
  686.  
  687. *superconduction
  688. -named Super Conduction
  689. -"Super conductors will allow you to build space age technology."
  690. -costs 3000 schematic
  691. -unlocks superconductorfactory
  692. -unlocks at 9e9 knowledge
  693.  
  694. *scientificefficiency
  695. -named Scientific Efficiency
  696. -"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.25%</b> each."
  697. -costs 5000 schematic
  698. -multiplies efficiency of machineshop by .25% per laboratory
  699. -multiplies efficiency of chipplant by .25% per laboratory
  700. -multiplies efficiency of centrifuge by .25% per laboratory
  701. -unlocks at 2e10 knowledge
  702.  
  703. *spacematerials
  704. -named Space Age Materials
  705. -"A new material will need to be invented to handle the rigors of interstellar travel."
  706. -costs 10000 schematic
  707. -unlocks spacefab
  708. -unlocks at 5e10 knowledge
  709.  
  710. *breakthroughs
  711. -named Breakthroughs
  712. -"With an expenditure of energy you can push your labs for intelligence breakthroughs."
  713. -costs 20000 schematic
  714. -unlocks breakthrough
  715. -unlocks at 7e10 knowledge
  716.  
  717. *spaceexploration
  718. -named Space Exploration
  719. -"The time has come to spread to other planets."
  720. -costs 500000 sb, 25000 schematic
  721. -unlocks launchfacility
  722. -unlocks at 1e11 knowledge
  723. -unlocks colonization
  724.  
  725. *colonization
  726. -named Space Colonization
  727. -"You now have the ability to spread to new star systems."
  728. -costs 1e6 sb, 1e4 spacecraft
  729. -unlocks colony
  730.  
  731. *massivescale
  732. -named Massive Scale
  733. -"Start to produce basic materials on a stunning scale."
  734. -costs 100000 schematic
  735. -unlocks masscondenser
  736. -unlocks masshydrolizer
  737. -unlocks masscompressor
  738. -unlocks massforge
  739. -unlocks at 2e11 knowledge
  740.  
  741. *digitalarchives
  742. -named Digital Archives
  743. -"Allows you to store and generate schematics far quicker. <b>X10 Schematic Production.</b>"
  744. -costs 3e6 circuitboard
  745. -multiplies efficiency of design by 1000%
  746. -unlocks at 3e11 knowledge
  747.  
  748. *gmo
  749. -named Genetically Modified Crops
  750. -"Advancements in science have significantly increased crop yield from farms. <b>+5% Farm Production Per Lab</b>"
  751. -costs 1e9 chemical
  752. -multiplies efficiency of farm by 5% per laboratory
  753. -unlocks at 5e11 knowledge
  754.  
  755. *asteroidmining
  756. -named Asteroid Mining
  757. -"Break down asteroids for valuable elements and a very small quantity of unobtanium."
  758. -costs 2000 spacecraft
  759. -unlocks asteroidmine
  760. -unlocks at 7e11 knowledge
  761.  
  762. *unobtaniumcircuits
  763. -named Unobtanium Circuits
  764. -"Chip Plants now produce chips <b>five times</b> faster."
  765. -costs 5000 unobtanium, 500000 schematic
  766. -unlocks at 2000 unobtanium
  767. -multiplies efficiency of chipplant by 500%
  768.  
  769. *nuclearfusion
  770. -named Nuclear Fusion
  771. -"Generate power the same way the sun does."
  772. -costs 1e6 schematic, 1e11 currency
  773. -unlocks at 1e12 knowledge
  774. -unlocks fusionplant
  775. -unlocks fusioncrushers
  776.  
  777. *fusionforce
  778. -named Fusionnforce
  779. -"Time flows slightly faster for every Fusion Plant."
  780. -costs 1e16 energy
  781. -multiplies efficiency of timer by .0125% per fusionplant
  782. -unlocks at 50 fusionplant
  783.  
  784. *fusioncrushers
  785. -named Fusion Crushers
  786. -costs 75000 schematic
  787. -"Your crushers are now incredibly powerful. <b>x10 crusher speed</b>"
  788. -multiplies efficiency of crusher by 1000%
  789.  
  790. *supercomputers
  791. -named Super Computers
  792. -"Use massive amounts of processing power to improve schematic creation. <b>Design is 12 times as effective.</b>"
  793. -costs 1e9 circuitboard
  794. -unlocks at 2e12 knowledge
  795. -multiplies efficiency of design by 1200%
  796.  
  797. *collidertech
  798. -named Particle Collider Technology
  799. -"A mammoth particle collider that can create strangematter with enough energy."
  800. -costs 30000 unobtanium
  801. -unlocks at 3e12 knowledge
  802. -unlocks collider
  803.  
  804. *quantumnodetech
  805. -named Quantum Node Construction
  806. -"Allows the construction of quantum nodes which create quantum flux, the key in accessing and ultimately controlling the multiverse."
  807. -costs 200000 strangematter
  808. -unlocks at 1e13 knowledge
  809. -unlocks quantumnode
  810.  
  811. *postcapitalism
  812. -named Post Capitalism
  813. -"Society has advanced beyond greed to find the optimal state for financial prosperity. <b>x5 currency production</b>"
  814. -costs 1e8 sb
  815. -multiplies efficiency of market by 500%
  816. -multiplies efficiency of commercialdistrict by 500%
  817. -unlocks at 2e13 knowledge
  818.  
  819. *interstellarproduction
  820. -named Interstellar Production
  821. -"Multiple star systems contributing to the economy speeds up the production of advanced materials. <b>x8 super conductor and space alloy production.</b>"
  822. -costs 1e14 currency
  823. -multiplies efficiency of spacefab by 800%
  824. -multiplies efficiency of superconductorfactory by 800%
  825. -unlocks at 1 colony
  826.  
  827. *interstellareducation
  828. -named Interstellar Education
  829. -"Students can travel to different star systems to accelerate their education. <b>Universities produce students x10 as fast</b>"
  830. -costs 2e14 currency
  831. -multiplies efficiency of university by 1000%
  832. -unlocks at 10 colony
  833.  
  834. *quantumcomputers
  835. -named Quantum Computers
  836. -"A cutting edge paradigm shift in computing. <b>Design is 15 times as effective</b>"
  837. -costs 1e8 superconductor, 10000 strangematter
  838. -unlocks at 3e13 knowledge
  839. -multiplies efficiency of design by 1500%
  840.  
  841. *nuclearasteroids
  842. -named Nuclear Asteroids
  843. -"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+1% Nuclear Fission yield per asteroid mine</b>"
  844. -costs 5e5 unobtanium, 2e7 schematic
  845. -unlocks at 1e14 knowledge
  846. -multiplies efficiency of nuclearpowerplant by 1% per asteroidmine
  847.  
  848. *techsales
  849. -named Tech Sales
  850. -"Sell excess superconductors to intergalactic tech companies."
  851. -costs 1e9 superconductor, 1e13 currency
  852. -unlocks at 5e14 knowledge
  853. -unlocks selltech
  854.  
  855. *causalitymodulator
  856. -named Causality Modulator
  857. -"Manipulate fate itself through science. <b>+1% Quantum Flux Production per Quantum Node</b>"
  858. -costs 1e6 strangematter, 5e8 schematic
  859. -unlocks at 1e15 knowledge
  860. -multiplies efficiency of quantumnode by 1% per quantumnode
  861.  
  862. *ringcolonies
  863. -named Ring Colonies
  864. -"Construct massive rings around stars to house your growing population. <b>x3 Interstellar Colony Production</b>"
  865. -costs 1e18 currency, 1e11 schematic
  866. -unlocks at 1e16 knowledge
  867. -multiplies efficiency of colony by 300%
  868.  
  869. *nodefabricators
  870. -named Node Fabricators
  871. -"A mammoth device that can construct quantum nodes automatically."
  872. -costs 1e9 strangematter
  873. -unlocks at 1e17 knowledge
  874. -unlocks nodefab
  875.  
  876. *blackholepower
  877. -named Hawking Reactors
  878. -"Enables construction of the most advanced power source ever conceived- black holes."
  879. -costs 1e6 alienartifact, 2e12 schematic
  880. -unlocks hawkingreactor
  881. -unlocks at 1e18 knowledge
  882.  
  883. *paradigmshiftalpha
  884. -named Paradigm Shift Alpha
  885. -"Asteroid Mines and Colliders yield twice as much."
  886. -costs 1e20 energy
  887. -multiplies efficiency of asteroidmine by 200%
  888. -multiplies efficiency of collider by 200%
  889. -unlocks at 1e19 knowledge
  890.  
  891. *paradigmshiftbeta
  892. -named Paradigm Shift Beta
  893. -"Asteroid Mines and Colliders yield three times as much."
  894. -costs 1e22 energy
  895. -multiplies efficiency of asteroidmine by 300%
  896. -multiplies efficiency of collider by 300%
  897. -unlocks at 1e20 knowledge
  898.  
  899. *paradigmshiftgamma
  900. -named Paradigm Shift Gamma
  901. -"Asteroid Mines and Colliders yield four times as much."
  902. -costs 1e24 energy
  903. -multiplies efficiency of asteroidmine by 400%
  904. -multiplies efficiency of collider by 400%
  905. -unlocks at 1e21 knowledge
  906.  
  907. *paradigmshiftedelta
  908. -named Paradigm Shift Delta
  909. -"Asteroid Mines and Colliders yield five times as much."
  910. -costs 1e27 energy
  911. -multiplies efficiency of asteroidmine by 500%
  912. -multiplies efficiency of collider by 500%
  913. -unlocks at 1e22 knowledge
  914.  
  915. *solarsystem
  916. -named Leave the Solar System
  917. -"The time has come to explore outside the solar system."
  918. -costs 6000 spacecraft, 120000 sb
  919. -unlocks at 1 asteroidmine
  920. -unlocks etlife
  921.  
  922. *etlife
  923. -named Search for Extra Terrestrial Life
  924. -"Scan habitable planets to search for extraterrestrial life."
  925. -costs 13000 spacecraft, 300000 sb
  926. -unlocks firstcontact
  927.  
  928. *firstcontact
  929. -named Make First Contact
  930. -"After locating ET life, care must be taken in initiating contact."
  931. -costs 1 spacecraft, 20 sb, 1e6 schematic
  932. -unlocks interstellartrade
  933.  
  934. *interstellartrade
  935. -named Interstellar Trade
  936. -"The ETs need unobtanium and have artifacts we can study to trade in return."
  937. -costs 50000 spacecraft, 1200000 sb
  938. -unlocks trade
  939.  
  940. *alientology
  941. -named Alientology
  942. -"Studying the alien artifacts will unlock new knowledge and advanced tech.<b>+1% scholar knowledge production per artifact.</b>"
  943. -costs 5 alienartifact
  944. -multiplies efficiency of scholar by 1% per alienartifact
  945. -unlocks at 1 alienartifact
  946.  
  947. *neutronium
  948. -named Neutronium
  949. -"Alien tech will allow you to harness neutronium, an incredibly dense source of matter. <b>Matter Condensers are five times as effective</b>"
  950. -costs 50 alienartifact, 2e6 schematic
  951. -multiplies efficiency of condenser by 500%
  952. -unlocks at 10 alienartifact
  953.  
  954. *spaceladder
  955. -named Space Ladder
  956. -"Using alien materials you can construct a massive cable to allow you to launch <b>ten times</b> as many spacecraft at once."
  957. -costs 150 alienartifact, 5e7 schematic
  958. -multiplies efficiency of spacelaunch by 1000%
  959. -unlocks at 50 alienartifact
  960.  
  961. *galactictradecouncil
  962. -named Galactic Trade Council
  963. -"Opens up a network of extra terrestrial races to trade with. <b>x15 trade quantity</b>"
  964. -costs 1e6 unobtanium, 1e7 sb
  965. -multiplies efficiency of trade by 1500%
  966. -unlocks at 100 alienartifact
  967.  
  968. *darkenergyinversion
  969. -named Dark Energy Inversion
  970. -"Knowledge from far more advanced civilizations allows for the harnessing of elusive dark matter. Quantum nodes are <b>1%</b> better per quantum node."
  971. -costs 500 alienartifact, 3e8 schematic
  972. -multiplies efficiency of quantumnode by 1% per quantumnode
  973. -unlocks at 300 alienartifact
  974.  
  975. *alienscience
  976. -named Alien Science
  977. -"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab</b>"
  978. -costs 1000 alienartifact, 2e7 sb
  979. -multiplies efficiency of laboratory by 5% per laboratory
  980. -unlocks at 700 alienartifact
  981.  
  982. *nanoswarmconstruction
  983. -named Nanoswarm Construction
  984. -"Use swarms of nanobots to construct complex facilities with incredible speed."
  985. -costs 3000 alienartifact, 2e9 schematic
  986. -unlocks massscf
  987. -unlocks masssf
  988. -unlocks massam
  989. -unlocks masslf
  990. -unlocks at 2000 alienartifact
  991.  
  992. *tachyons
  993. -named Tachyons
  994. -"Use Tachyons to speed up particle colliders past the speed of light. <b>+1% Collider Speed per Collider</b>"
  995. -costs 7000 alienartifact, 1e10 schematic
  996. -multiplies efficiency of collider by 1% per collider
  997. -unlocks at 5000 alienartifact
  998.  
  999. *tradeportals
  1000. -named Trade Portals
  1001. -"Teleport goods for instant trading. <b>x20 trade quantity</b>"
  1002. -costs 10000 alienartifact, 2e10 schematic
  1003. -multiplies efficiency of trade by 2000%
  1004. -unlocks at 8000 alienartifact
  1005.  
  1006. *gravitonfusion
  1007. -named Graviton Fusion
  1008. -"Fuse subatomic particles for an incredible amount of energy yield. <b>+.1% Fusion Reactor Yield per Fusion Reactor</b>"
  1009. -costs 25000 alienartifact, 7e10 schematic, 1e5 strangematter
  1010. -multiplies efficiency of fusionplant by .1% per fusionplant
  1011. -unlocks at 15000 alienartifact
  1012.  
  1013. *weirdingways
  1014. -named Weirding Ways
  1015. -"Time now flows .1% faster for every alien artifact you have."
  1016. -costs 500 alienartifact, 1e6 strangematter
  1017. -multiplies efficiency of timer by .1% per alienartifact
  1018. -unlocks at 100 alienartifact
  1019.  
  1020. *fluxtech
  1021. -named Fluxtech
  1022. -"You now start to channel the power of quantum flux to grow your multiversal empire."
  1023. -costs 2 quantumflux
  1024. -unlocks fluxgrowth
  1025. -unlocks at 100 quantumflux
  1026.  
  1027. *fluxgrowth
  1028. -named Fluxgrowth
  1029. -"You may now mass produce Condensers, Compressors and Forges at <b>ten times</b> the previous rate."
  1030. -costs 4 quantumflux
  1031. -unlocks fluxstudy
  1032. -multiplies efficiency of masscompressor by 1000%
  1033. -multiplies efficiency of massforge by 1000%
  1034. -multiplies efficiency of masscondenser by 1000%
  1035.  
  1036. *fluxstudy
  1037. -named Fluxcraft
  1038. -"Universities now produce scholars <b>five times</b> as fast."
  1039. -costs 8 quantumflux
  1040. -multiplies efficiency of university by 500%
  1041. -unlocks fluxcraft
  1042.  
  1043. *fluxcraft
  1044. named Fluxcraft
  1045. -"Chip Plants now produce circuit boards <b>four times</b>" as fast."
  1046. -costs 16 quantumflux
  1047. -multiplies efficiency of chipplant by 400%
  1048. -unlocks quantummetropolis
  1049.  
  1050. *quantummetropolis
  1051. -named Quantum Metropolis
  1052. -"Metropolises now produce <b>5%</b> more sentient beings per quantum node."
  1053. -costs 32 quantumflux
  1054. -multiplies efficiency of metropolis by 5% per quantumnode
  1055. -unlocks fluxeconomy
  1056.  
  1057. *fluxeconomy
  1058. -named Flux Economy
  1059. -"Commercial Districts bring in <b>10%</b> more revenue per quantum node."
  1060. -costs 64 quantumflux
  1061. -multiplies efficiency of commercialdistrict by 10% per quantumnode
  1062. -unlocks fluxfactories
  1063.  
  1064. *fluxfactories
  1065. -named Flux Factories
  1066. -"Mass purchasing of Super Conductor Factories is slightly better for every quantum node."
  1067. -costs 128 quantumflux
  1068. -multiplies efficiency of massscf by .002% per quantumnode
  1069. -unlocks fluxfabs
  1070.  
  1071. *fluxfabs
  1072. -named Flux Fabricators
  1073. -"Mass purchasing of Asteroid Mines is slightly better for every quantum node."
  1074. -costs 256 quantumflux
  1075. -multiplies efficiency of massam by .001% per quantumnode
  1076. -unlocks fluxscholars
  1077.  
  1078. *fluxscholars
  1079. -named Flux Scholars
  1080. -"Scholars knowledge production is very slightly improved by each quantum node."
  1081. -costs 512 quantumflux
  1082. -multiplies efficiency of scholar by .0005% per quantumnode
  1083.  
  1084. *fluxlock
  1085. -named Flux Lock
  1086. -"Necessary research to unlock advanced flux technology."
  1087. -costs 2048 quantumflux
  1088. -unlocks fluxkey
  1089.  
  1090. *fluxkey
  1091. -named Flux Key
  1092. -"Another research necessary to unlocking the secrets of quantum flux."
  1093. -costs 4096 quantumflux
  1094. -unlocks fluxgate
  1095.  
  1096. *fluxgate
  1097. -named Flux Gate
  1098. -"The mysteries of flux are within reach."
  1099. -costs 8192 quantumflux
  1100. -unlocks fluxwill
  1101.  
  1102. *fluxwill
  1103. -named Flux Will
  1104. -"One more research after this to unlock the true potential of flux...."
  1105. -costs 16384 quantumflux
  1106. -unlocks fluxprize
  1107.  
  1108. *fluxprize
  1109. -named Flux Prize
  1110. -"The final research necessary to start the series of advanced flux technologies."
  1111. -costs 32768 quantumflux
  1112. -unlocks fluxdeluge
  1113.  
  1114. *fluxdeluge
  1115. -named Flux Deluge
  1116. -"Hydro-electric dams produce <b>x500000</b> as much energy and use that much more water."
  1117. -costs 65536 quantumflux
  1118. -multiplies efficiency of hydroelectricdam by 50000000%
  1119. -unlocks fluxfarms
  1120.  
  1121. *fluxfarms
  1122. -named Flux Farms
  1123. -"Farms are now <b>1%</b> better for each quantum node."
  1124. -costs 131072 quantumflux
  1125. -multiplies efficiency of farm by 1% per quantumnode
  1126. -unlocks fluxproduction
  1127.  
  1128. *fluxproduction
  1129. -named Flux Production
  1130. -"Machine Shops and Chip Plants are now <b>x100</b> more productive."
  1131. -costs 262144 quantumflux
  1132. -multiplies efficiency of machineshop by 10000%
  1133. -multiplies efficiency of chipplant by 10000%
  1134. -unlocks fluxcolonies
  1135.  
  1136. *fluxcolonies
  1137. -named Flux Colonies
  1138. -"Interstellar Colonies production improves by <b>.01%</b> for every interstellar colony."
  1139. -costs 524288 quantumflux
  1140. -multiplies efficiency of colony by .01% per colony
  1141. -unlocks fluxstorm
  1142.  
  1143. *fluxstorm
  1144. -named Flux Storm
  1145. -"Conductors are now twice as powerful for every 20k quantum nodes."
  1146. -costs 1000000 quantumflux
  1147. -multiplies efficiency of conductor by .005% per quantumnode
  1148. -unlocks fluxdesign
  1149.  
  1150. *fluxdesign
  1151. -named Flux Design
  1152. -"Produce <b>75 times</b> as many schematics per click."
  1153. -costs 2000000 quantumflux
  1154. -multiplies efficiency of design by 7500%
  1155. -unlocks tesseractresearch
  1156.  
  1157. *tesseractresearch
  1158. -named Tesseract Research
  1159. -"Unlock the secrets of the tesseract."
  1160. -costs 4000000 quantumflux
  1161. -unlocks tesseractcrafting
  1162.  
  1163. *tesseractcrafting
  1164. -named Tesseract Crafting
  1165. -"Gain the ability to engineer tesseracts."
  1166. -costs 8000000 quantumflux
  1167. -unlocks tesseractuse
  1168.  
  1169. *tesseractuse
  1170. -named Tesseract Implimentation
  1171. -"Gain the ability to use tesseracts."
  1172. -costs 16000000 quantumflux
  1173. -unlocks tesseractmines
  1174.  
  1175. *tesseractmines
  1176. -named Tesseract Mines
  1177. -"Asteroid Mines are very slightly more productive per quantumnode
  1178. -costs 32000000 quantumflux
  1179. -multiplies efficiency of asteroidmine by .0001% per quantumnode
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