apotheosispastebin

Synthesis

Feb 15th, 2017 (edited)
527
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.14 KB | None | 0 0
  1. Let's make a game!
  2. -Synthesis
  3. -by Apotheosis
  4.  
  5. Settings :
  6. -prices increase by 100%
  7. -selling gives back 100%
  8. -resources are hidden by default
  9. -clickables are hidden by default
  10. -buildings are hidden by default
  11. -upgrades are hidden by default
  12.  
  13. Resources :
  14. *energy
  15. -named Energy
  16. -visible
  17.  
  18. *tenergy
  19. -named Total Energy
  20. -visible
  21.  
  22. *level
  23. -named Level
  24. -visible
  25.  
  26. *matter
  27. -named Matter
  28.  
  29. *ore
  30. -named Ore
  31.  
  32. *metal
  33. -named Metal
  34.  
  35. *water
  36. -named Water
  37.  
  38. *dirt
  39. -named Dirt
  40.  
  41. *food
  42. -named Food
  43.  
  44. *brick
  45. -named Brick
  46.  
  47. *currency
  48. -named Currency
  49.  
  50. *sb
  51. -named Sentient Being
  52.  
  53. *knowledge
  54. -named Knowledge
  55.  
  56. *machinepart
  57. -named Machine Part
  58.  
  59. *circuitboard
  60. -named Circuit Board
  61.  
  62. *chemical
  63. -named Chemical
  64.  
  65. *schematic
  66. -named Schematic
  67.  
  68. *uranium
  69. -named Uranium
  70.  
  71. *superconductor
  72. -named Superconductor
  73.  
  74. *spacealloy
  75. -named Space Alloy
  76.  
  77. *spacecraft
  78. -named Spacecraft
  79.  
  80. *unobtanium
  81. -named Unobtanium
  82.  
  83. *strangematter
  84. -named Strange Matter
  85.  
  86. *quantumflux
  87. -named Quantum Flux
  88.  
  89. *alienartifact
  90. -named Alien Artifact
  91.  
  92. Clickables :
  93.  
  94. *breakthrough
  95. -named Breakthrough
  96. -gives 1 knowledge for 25 energy
  97. -gains 1% per scholar
  98. -gains .1% per level
  99.  
  100. *generator
  101. -named Start Autogenerator
  102. -gives 1 autogenerator
  103. -unlocks at 1 energy
  104. -locks generator
  105.  
  106. *buymetal
  107. -named Buy Metal
  108. -gives 100 metal for 20 currency
  109. -gains 100% per market
  110.  
  111. *selltech
  112. named Sell Tech
  113. -gives 5000 currency for 1 superconductor
  114. -gains .1% per superconductor
  115.  
  116. *chem
  117. -named Synthesize Chemicals
  118. -gives 1 chemical for 1 matter, 100 energy
  119. -gains .001% per matter
  120.  
  121. *sellchem
  122. -named Sell Chem
  123. -gives 1 currency for 50 chemical
  124. -gains 1% per chemical
  125. -unlocks at 1 chemical
  126.  
  127. *design
  128. -named Design
  129. -gives 1 schematic for 2e6 knowledge
  130.  
  131. *spacelaunch
  132. -named Space Launch
  133. -gives .91 spacecraft for 11000 superconductor, 60000 spacealloy
  134. -gains 10% per launchfacility
  135.  
  136. *trade
  137. -named Interstellar Trade
  138. -gives 1 alienartifact for 1 spacecraft, 5000 unobtanium
  139.  
  140. *masscondenser
  141. -named Mass Condenser
  142. -gives 500 condenser for 250000 energy
  143.  
  144. *kill
  145. -named Kill Chipplant
  146. -gives 3e9 currency for 1000 chipplant
  147. -visible
  148.  
  149. *masscompressor
  150. -named Mass Compressor
  151. -gives 500 compressor for 50000 matter
  152.  
  153. *massforge
  154. -named Mass Forge
  155. -gives 500 forge for 250000 ore
  156.  
  157. *masshydrolizer
  158. -named Mass Hydrolizer
  159. -gives 500 hydrolizer for 50000 metal
  160.  
  161. *massscf
  162. -named Mass S.C.F
  163. -gives 1000 superconductorfactory for 2e11 currency, 500000 schematic, 5000000 sb
  164.  
  165. *masssf
  166. -named Mass Spacefab
  167. -gives 1000 spacefab for 5e12 currency, 5e7 superconductor, 3e7 sb, 5e6 schematic
  168.  
  169. *masslf
  170. -named Mass L.F
  171. -gives 1000 launchfacility for 2e12 currency, 1e9 circuitboard, 3e6 schematic, 2e7 sb
  172.  
  173. *massam
  174. -named Mass A.M.
  175. -gives 1000 asteroidmine for 3e13 currency, 5e7 sb, 500000 spacecraft
  176.  
  177. Buildings :
  178.  
  179. *scholar
  180. -named Scholar
  181. -gives .1 knowledge
  182.  
  183. *autogenerator
  184. -gives 93000000 energy, 93000000 tenergy
  185.  
  186. *condenser
  187. -named Matter Condenser
  188. -"Condensing energy into matter is the first step towards order. <b>-50 energy +1 matter</b>"
  189. -costs 500 energy
  190. -gives 1 matter for 50 energy
  191. -unlocks at 100 energy
  192.  
  193. *compressor
  194. -named Matter Compressor
  195. -"Heat and pressure can make matter into valuable ore. <b>-5 matter -100 energy +1 ore</b>"
  196. -costs 100 matter
  197. -gives 1 ore for 5 matter, 100 energy
  198. -unlocks at 50 matter
  199.  
  200. *forge
  201. -named Forge
  202. -"More heat and pressure can turn ore into metal, a vital component to progress. <b>-4 ore, -600 energy, +1 metal</b>"
  203. -costs 500 ore
  204. -gives 1 metal for 4 ore, 600 energy
  205. -unlocks at 10 compressor
  206.  
  207. *conductor
  208. -named Conductor
  209. -"A metal spike that channels energy from the ether. <b>+1 energy</b>"
  210. -costs 300 metal
  211. -gives 1 energy
  212. -gives 1 tenergy
  213. -unlocks at 1 forge
  214. -gains 1% per accelerator
  215.  
  216. *conductorfield
  217. -named Conductor Field
  218. -"A metal spike that channels energy from the ether. <b>+2000 energy</b>"
  219. -costs 600000 metal
  220. -gives 2000 energy
  221. -gives 2000 tenergy
  222. -unlocks at 100 conductor
  223. -gains 1% per accelerator
  224.  
  225. *accelerator
  226. -named Accelerator
  227. -"A device that increases the efficiency of all energy sources. <b>+1% energy production.</b>"
  228. -costs 500 matter
  229. -unlocks at 100 conductor
  230. -price increases by 101%
  231.  
  232. *hydrolizer
  233. -named Hydrolizer
  234. -"Take matter and infuse it with energy to create water. <b>-20 matter -300 energy +20 water</b>"
  235. -costs 100 metal
  236. -gives 20 water for 20 matter, 300 energy
  237. -unlocks at 5 conductor
  238.  
  239. *crusher
  240. -named Crusher
  241. -"Take ore and break it down into soil that can sustain life. <b>-10 ore -10 water -900 energy +3 dirt</b>"
  242. -costs 2000 metal
  243. -gives 3 dirt for 10 ore, 10 water, 900 energy
  244. -unlocks at 1000 water
  245.  
  246. *kiln
  247. -named Kiln
  248. -"Heats dirt into bricks that can be used to build structures. <b>-5 dirt -2000 energy +1 brick</b>"
  249. -costs 10000 metal
  250. -gives 1 brick for 5 dirt, 2000 energy
  251. -unlocks at 1 crusher
  252.  
  253. *garden
  254. -named Garden
  255. -"Uses water and sunlight to produce a modest amount of food. <b>-50 water -100 energy +5 food</b>"
  256. -costs 5000 dirt
  257. -gives 5 food for 50 water, 100 energy
  258. -unlocks at 1 crusher
  259.  
  260. *farm
  261. -named Farm
  262. -"Produces far more food than a garden, requires sentient beings to tend to it. <b>-1000 water -2000 energy +125 food</b>"
  263. -costs 50000 dirt, 30 sb
  264. -gives 125 food for 1000 water, 2000 energy
  265.  
  266. *village
  267. -named Village
  268. -"Generates sentient beings that can pursue science and technology. <b>-30 food/sec +1 sentient every 5 minutes</b>"
  269. -costs 50000 brick
  270. -gives .0033 sb for 30 food
  271. -unlocks at 1 brick
  272.  
  273. *market
  274. -named Market
  275. -"Sell surplus food for currency to invest in industry and research. <b>-15 food +1 currency</b>"
  276. -costs 10000 brick, 20 sb
  277. -gives 1 currency for 15 food
  278. -unlocks at 1 village
  279.  
  280. *university
  281. -named University
  282. -"Rigorous education produces scholars capable of adding to societies collective knowledge. <b>-500 currency -1 sentient being +1 scholar every 100 seconds</b>"
  283. -costs 200000 brick, 30000 currency, 50 sb
  284. -gives .01 scholar for .01 sb, 5 currency
  285. -unlocks at 10000 currency
  286.  
  287. *machineshop
  288. -named Machine Shop
  289. -"A factory to manufacture components for complex technology. <b>-1 metal -750 energy, +.005 machine parts</b>"
  290. -costs 50000 brick, 25000 currency, 50 sb
  291. -gives .005 machinepart for 1 metal, 750 energy
  292.  
  293. *hydroelectricdam
  294. -named Hydro-electric Dam
  295. -"Use flowing water to produce energy. <b>-500 water +75000 energy</b>"
  296. -costs 5e7 matter, 5e5 currency, 5000 machinepart, 200 sb
  297. -gives 75000 energy, 75000 tenergy for 500 water
  298. -gains 1% per accelerator
  299.  
  300. *factory
  301. -named Automobile Factory
  302. -"Manufacture and sell automobiles to fuel the economy. <b>-15000 metal, 100 machine parts +15000 currency every 100 seconds</b>"
  303. -costs 500000 brick, 500000 currency, 300 sb
  304. -gives 150 currency for 1 machinepart, 150 metal
  305.  
  306. *chipplant
  307. -named Chip Plant
  308. -"Manufactures circuit boards. <b>-10 metal, -150 chemicals, -500000 energy, +1 circuit every 10 seconds</b>"
  309. -costs 1500000 brick, 3000000 currency, 100000 machinepart, 1000 sb
  310. -gives .1 circuitboard for 1 metal, 15 chemical, 50000 energy
  311.  
  312. *laboratory
  313. -named Laboratory
  314. -"Uses chemicals to conduct experiments and create knowledge. <b>-50 chemicals, +300 knowledge</b>"
  315. -costs 1000000 currency, 10000 circuitboard, 20 sb
  316. -gives 300 knowledge for 50 chemical
  317.  
  318. *centrifuge
  319. -named Centrifuge
  320. -"Spins ore at incredible speeds to separate out radioactive material. <b>-36000 ore, -54000000 energy, +4 enriched uranium per hour.</b>"
  321. -costs 5000000 currency, 300000 machinepart, 50000 circuitboard
  322. -gives .0011 uranium for 10 ore, 15000 energy
  323.  
  324. *nuclearpowerplant
  325. -named Nuclear Powerplant
  326. -"Split the atom to harness tremendous amounts of energy. <b>+5000000 energy</b>"
  327. -costs 25000000 currency, 150000 circuitboard, 25000 uranium, 1500 sb, 50 schematic
  328. -gives 5000000 energy, 5000000 tenergy
  329. -gains 1% per accelerator
  330.  
  331. *metropolis
  332. -named Metropolis
  333. -"A bustling city that rapidly produces sentient beings. <b>+1 Sentient Being, -5000 food, -500000 energy</b>"
  334. -costs 50000000 currency, 20000000 brick
  335. -gives 1 sb for 5000 food, 500000 energy
  336.  
  337. *commercialdistrict
  338. -named Commercial District
  339. -"A large center for sentient beings to work and expand gross domestic product. <b>+5000 currency/second</b>"
  340. -costs 10000 sb, 200 schematic
  341. -gives 5000 currency
  342.  
  343. *superconductorfactory
  344. -named Super Conductor Factory
  345. -"Super Conductors are required for space technology and powerful computers. <b>-50 circuitboard, -9000000 energy, +1 super conductor per second.</b>"
  346. -costs 1e9 currency, 1000 schematic, 5000 sb
  347. -gives 1 superconductor for 50 circuitboard, 9000000 energy
  348.  
  349. *launchfacility
  350. -named Launch Facility
  351. -"Allows for the construction of spacecraft and the rockets necessary to launch them into space."
  352. -costs 2e9 currency, 1e6 circuitboard, 3000 schematic, 20000 sb
  353. -unlocks spacelaunch
  354.  
  355. *spacefab
  356. -named Space Fabricator
  357. -"Builds space alloy--necessary to build and launch spacecraft. <b>-50000 metal, -50000 chemical, -1000000 energy, +1 space alloy.</b>"
  358. -costs 5e9 currency, 50000 superconductor, 5000 schematic, 30000 sb
  359. -gives 1 spacealloy for 50000 metal, 50000 chemical, 1000000 energy
  360.  
  361. *colony
  362. -named Colonized Star System
  363. -"Colonize a new star system to greatly expand overall population. <b>+15000 Sentient Beings per second</b>"
  364. -costs 1e12 currency, 3000 spacecraft
  365. -gives 15000 sb
  366.  
  367. *asteroidmine
  368. -named Asteroid Mine
  369. -"An interstellar operation to mine valuable asteroids. <b>+600000 currency and .01 unobtanium per second</b>"
  370. -costs 5e10 currency, 50000 sb, 500 spacecraft
  371. -gives 600000 currency, .01 unobtanium
  372.  
  373. *fusionplant
  374. -named Fusion Plant
  375. -"Generates incredible amounts of clean energy through the fusion of hydrogen. <b>-10000 water +1000000000 energy</b>"
  376. -costs 1e10 currency, 1000000 superconductor, 100000 schematic, 10000 sb
  377. -gives 1e9 energy, 1e9 tenergy for 10000 water
  378. -gains 1% per accelerator
  379.  
  380. *collider
  381. -named Mammoth Particle Collider
  382. -"Smash particles together at relativistic speeds to produce strange matter. <b>-1 matter, -500000000 energy, +.005 strangematter</b>"
  383. -costs 300000 schematic, 100000 sb, 20000 unobtanium
  384. -gives .005 strangematter for 1 matter, 500000000 energy
  385.  
  386. *quantumnode
  387. -named Quantum Node
  388. -"Generates quantum flux. Each quantum node speeds up all other quantum nodes by 10%. <b>+1 Quantum Flux per year</b>"
  389. -costs 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
  390. -gives .0000000317 quantumflux
  391. -gains 10% per quantumnode
  392.  
  393. *hawkingreactor
  394. -named Hawking Reactor
  395. -"Generates energy from black holes. <b>+1,500,000,000,000,000 energy</b>"
  396. -costs 1e15 matter, 1e7 strangematter, 1e7 spacealloy
  397. -gives 1.5e15 energy, 1.5e15 tenergy
  398. -gains 1% per accelerator
  399.  
  400. *nodefab
  401. -named Quantum Node Fabricator
  402. -"Builds 1 quantum node every second. <b>-1000000 schematic, -100000 unobtanium, -10000 strangematter +1 quantum node</b>"
  403. -costs 1e14 metal, 1e11 schematic, 1e10 sb
  404. -gives 1 quantumnode for 1e6 schematic, 1e5 unobtanium, 1e4 strangematter
  405.  
  406.  
  407.  
  408. Upgrades :
  409.  
  410. *cumulativecondensation
  411. -named Cumulative Condensation
  412. -"The formation of matter snowballs, condensing matter will trigger more energy to condense. <b>+1% condenser speed per condenser</b>"
  413. -costs 10000 energy
  414. -multiplies efficiency of condenser by 1% per condenser
  415. -unlocks at 20 condenser
  416.  
  417. *gravity
  418. -named Gravity
  419. -"The forces of gravity make it easier to compress matter the more you compress. <b>+1% compressor speed per compressor</b>"
  420. -costs 50000 matter
  421. -multiplies efficiency of compressor by 1% per compressor
  422. -unlocks at 50 compressor
  423.  
  424. *agriculture
  425. -named Agriculture
  426. -"A vital component of civilization is the ability to cultivate food on a large scale."
  427. -costs 1e5 dirt, 1e5 water
  428. -unlocks farm
  429. -unlocks at 1000 knowledge
  430.  
  431. *superheatedforge
  432. -named Super Heated Forge
  433. -"Forges can now get much hotter. <b>+1% forge speed per forge</b>"
  434. -costs 50000 metal
  435. -multiplies efficiency of forge by 1% per forge
  436. -unlocks at 5000 knowledge
  437.  
  438. *industrialism
  439. -named Industrialism
  440. -"Eventually in order to progress sentient beings must use machines to extend their power."
  441. -costs 100000 currency
  442. -unlocks machineshop
  443. -unlocks at 10000 knowledge
  444.  
  445. *powercrushers
  446. -named Power Crushers
  447. -"The dawn of machines has made your crushers <b>five times</b> as effective."
  448. -costs 500 machinepart
  449. -multiplies efficiency of crusher by 500%
  450. -unlocks at 30000 knowledge
  451.  
  452. *electricitygeneration
  453. -named Electricity Generation
  454. -"A civilized society needs constant power to function."
  455. -costs 2500 machinepart
  456. -unlocks hydroelectricdam
  457. -unlocks at 100000 knowledge
  458.  
  459. *automobile
  460. -named Invent Automobiles
  461. -"The sale of automobiles will transform the economy."
  462. -costs 5000 machinepart
  463. -unlocks factory
  464. -unlocks at 500000 knowledge
  465.  
  466. *tidecatchers
  467. -named Tide Catchers
  468. -"Capture water from ocean. <b>Hydrolizers are 1% more effective per hydrolizer</b>"
  469. -costs 50000 metal
  470. -multiplies efficiency of hydrolizer by 1% per hydrolizer
  471. -unlocks at 300000 knowledge
  472.  
  473. *concrete
  474. -named Concrete
  475. -"Make bricks much more swiftly using liquid concrete. <b>+1% Kiln Production per Kiln</b>"
  476. -costs 1e6 water
  477. -multiplies efficiency of kiln by 1% per kiln
  478. -unlocks at 800000 knowledge
  479.  
  480. *commerce
  481. -named Commerce
  482. -"You may now acquire additional metal with currency."
  483. -costs 300 sb
  484. -unlocks at 1100000 knowledge
  485. -unlocks buymetal
  486.  
  487. *assemblylines
  488. -named Assembly Lines
  489. -"Machine Shops and factories are now <b>three times</b> faster."
  490. -costs 1500000 currency
  491. -multiplies efficiency of machineshop by 300%
  492. -multiplies efficiency of factory by 300%
  493. -unlocks at 2000000 knowledge
  494.  
  495. *integratedcircuits
  496. -named Integrated Circuits
  497. -"Circuits shall allow for the production of more advanced technology."
  498. -costs 2000000 currency
  499. -unlocks chipplant
  500. -unlocks at 5000000 knowledge
  501.  
  502. *traderoutes
  503. -named Trade Routes
  504. -"Markets are now <b>twice</b> faster."
  505. -costs 1e10 energy
  506. -multiplies efficiency of market by 200%
  507. -unlocks at 7000000 knowledge
  508.  
  509. *chemistry
  510. -named Chemistry
  511. -"You can now turn some of your matter into chemicals for research. More matter stockpiled means more chemicals."
  512. -costs 1e8 matter
  513. -unlocks chem
  514. -unlocks at 9000000 knowledge
  515.  
  516. *research
  517. -named Research
  518. -"Allows you to build laboratories to increase the scientific knowledge of your civilization."
  519. -costs 1e7 currency
  520. -unlocks laboratory
  521. -unlocks at 13000000 knowledge
  522.  
  523. *fertilizer
  524. -named Fertilzer
  525. -"Doubles garden and farm output"
  526. -costs 1e6 chemical
  527. -multiplies efficiency of farm by 200%
  528. -multiplies efficiency of garden by 200%
  529. -unlocks at 15000000 knowledge
  530.  
  531. *chemtrade
  532. -named Chemical Trade
  533. -"You can now sell some of your excess chemicals."
  534. -costs 5e6 knowledge
  535. -unlocks chemtrade
  536. -unlocks at 20000000 knowledge
  537.  
  538. *patentoffice
  539. -named Patent Office
  540. -"Expidites schematic patents. <b>Quintuples Design</b>"
  541. -costs 5e7 currency
  542. -multiplies efficiency of design by 500%
  543. -unlocks at 80000000 knowledge
  544.  
  545. *technicalwriting
  546. -named Technical Writing
  547. -"Allows you to convert knowledge into schematics for advanced research and structures."
  548. -costs 3e4 circuitboard
  549. -unlocks design
  550. -unlocks at 35000000 knowledge
  551.  
  552. *atomicresearch
  553. -named Atomic Research
  554. -"The first stage in reaching the nuclear age."
  555. -costs 100 schematic
  556. -unlocks at 50000000 knowledge
  557. -unlocks enrichmentprocess
  558. -unlocks nuclearcrushers
  559.  
  560. *nuclearcrushers
  561. -named Nuclear Crushers
  562. -costs 150 schematic
  563. -"Your crushers are now much more powerful. <b>x12 crusher speed</b>"
  564. -multiplies efficiency of crusher by 1200%
  565.  
  566. *enrichmentprocess
  567. -named Enrichment Process
  568. -"Extract radioactive material from ore."
  569. -costs 250 schematic
  570. -unlocks centrifuge
  571.  
  572. *mattermines
  573. -named Matter Mines
  574. -"Matter condensers are <b>.01% better per matter condenser.</b>"
  575. -costs 1e12 energy
  576. -multiplies efficiency of condenser by .01% per condenser
  577. -unlocks at 1e8 knowledge
  578.  
  579. *peerreview
  580. -named Peer Review
  581. -"Laboratories share data. <b>+1% lab speed per lab.</b>"
  582. -costs 300 schematic
  583. -unlocks at 1e8 knowledge
  584.  
  585. *fission
  586. -named Nuclear Fission
  587. -"You can now use radioactive material to build a nuclear powerplant."
  588. -costs 500 schematic, 10000 uranium
  589. -unlocks nuclearpowerplant
  590. -unlocks at 3e8 knowledge
  591.  
  592. *verticalconstruction
  593. -named Vertical Construction
  594. -"You can now build sky scrapers and cities."
  595. -costs 1000 schematic
  596. -unlocks metropolis
  597. -unlocks at 5e8 knowledge
  598.  
  599. *engineeringschool
  600. -named Engineering School
  601. -"Engineers to produce more schematics. <b>+5% Design per University</b>"
  602. -costs 8e8 currency
  603. -multiplies efficiency of design by 5% per university
  604. -unlocks at 8e8 knowledge
  605.  
  606. *massproduction
  607. -named Mass Production
  608. -"Machine Shops produce <b>5 times</b> as many parts and chip factories are <b>twice</b> as fast."
  609. -costs 750 schematic
  610. -multiplies efficiency of machineshop by 500%
  611. -multiplies efficiency of chipplant by 200%
  612. -unlocks at 2e9 knowledge
  613.  
  614. *capitalism
  615. -named Capitalism
  616. -"A powerful economy will be key to funding your scientific endeavors."
  617. -costs 50000 sb
  618. -unlocks commercialdistrict
  619. -unlocks at 3e9 knowledge
  620.  
  621. *groundwater
  622. -named Ground Water
  623. -"Hydrolizers are <b>.1% better per hydrolizer."
  624. -costs 1000 schematic
  625. -multiplies efficiency of hydrolizer by .1% per hydrolizer
  626. -unlocks at 5e9 knowledge
  627.  
  628. *commodities
  629. -named Commodities
  630. -"You may now purchase much more metal at once. <b>+100% Buy Metal per Commercial District</b>"
  631. -costs 90000 sb
  632. -multiplies efficiency of buymetal by 100% per commercialdistrict
  633. -unlocks at 7e9 knowledge
  634.  
  635. *superconduction
  636. -named Super Conduction
  637. -"Super conductors will allow you to build space age technology."
  638. -costs 3000 schematic
  639. -unlocks superconductorfactory
  640. -unlocks at 9e9 knowledge
  641.  
  642. *scientificefficiency
  643. -named Scientific Efficiency
  644. -"Laboratories improve the speed of Machine Shops, Circuit Plants and Centrifuges by <b>.25%</b> each."
  645. -costs 5000 schematic
  646. -multiplies efficiency of machineshop by .25% per laboratory
  647. -multiplies efficiency of chipplant by .25% per laboratory
  648. -multiplies efficiency of centrifuge by .25% per laboratory
  649. -unlocks at 2e10 knowledge
  650.  
  651. *spacematerials
  652. -named Space Age Materials
  653. -"A new material will need to be invented to handle the rigors of interstellar travel."
  654. -costs 10000 schematic
  655. -unlocks spacefab
  656. -unlocks at 5e10 knowledge
  657.  
  658. *breakthroughs
  659. -named Breakthroughs
  660. -"With an expenditure of energy you can push your labs for intelligence breakthroughs."
  661. -costs 20000 schematic
  662. -unlocks breakthrough
  663. -unlocks at 7e10 knowledge
  664.  
  665. *spaceexploration
  666. -named Space Exploration
  667. -"The time has come to spread to other planets."
  668. -costs 500000 sb, 25000 schematic
  669. -unlocks launchfacility
  670. -unlocks at 1e11 knowledge
  671. -unlocks colonization
  672.  
  673. *colonization
  674. -named Space Colonization
  675. -"You now have the ability to spread to new star systems."
  676. -costs 1e6 sb, 1e4 spacecraft
  677. -unlocks colony
  678.  
  679. *massivescale
  680. -named Massive Scale
  681. -"Start to produce basic materials on a stunning scale."
  682. -costs 100000 schematic
  683. -unlocks masscondenser
  684. -unlocks masshydrolizer
  685. -unlocks masscompressor
  686. -unlocks massforge
  687. -unlocks at 2e11 knowledge
  688.  
  689. *digitalarchives
  690. -named Digital Archives
  691. -"Allows you to store and generate schematics far quicker. <b>X10 Schematic Production.</b>"
  692. -costs 3e6 circuitboard
  693. -multiplies efficiency of design by 1000%
  694. -unlocks at 3e11 knowledge
  695.  
  696. *gmo
  697. -named Genetically Modified Crops
  698. -"Advancements in science have significantly increased crop yield from farms. <b>+5% Farm Production Per Lab</b>"
  699. -costs 1e9 chemical
  700. -multiplies efficiency of farm by 5% per laboratory
  701. -unlocks at 5e11 knowledge
  702.  
  703. *asteroidmining
  704. -named Asteroid Mining
  705. -"Break down asteroids for valuable elements and a very small quantity of unobtanium."
  706. -costs 2000 spacecraft
  707. -unlocks asteroidmine
  708. -unlocks at 7e11 knowledge
  709.  
  710. *unobtaniumcircuits
  711. -named Unobtanium Circuits
  712. -"Chip Plants now produce chips <b>five times</b> faster."
  713. -costs 5000 unobtanium, 500000 schematic
  714. -unlocks at 2000 unobtanium
  715. -multiplies efficiency of chipplant by 500%
  716.  
  717. *nuclearfusion
  718. -named Nuclear Fusion
  719. -"Generate power the same way the sun does."
  720. -costs 1e6 schematic, 1e11 currency
  721. -unlocks at 1e12 knowledge
  722. -unlocks fusionplant
  723. -unlocks fusioncrushers
  724.  
  725. *fusioncrushers
  726. -named Fusion Crushers
  727. -costs 75000 schematic
  728. -"Your crushers are now incredibly powerful. <b>x10 crusher speed</b>"
  729. -multiplies efficiency of crusher by 1000%
  730.  
  731. *supercomputers
  732. -named Super Computers
  733. -"Use massive amounts of processing power to improve schematic creation. <b>Design is 12 times as effective.</b>"
  734. -costs 1e9 circuitboard
  735. -unlocks at 2e12 knowledge
  736. -multiplies efficiency of design by 1200%
  737.  
  738. *collidertech
  739. -named Particle Collider Technology
  740. -"A mammoth particle collider that can create strangematter with enough energy."
  741. -costs 30000 unobtanium
  742. -unlocks at 3e12 knowledge
  743. -unlocks collider
  744.  
  745. *quantumnodetech
  746. -named Quantum Node Construction
  747. -"Allows the construction of quantum nodes which create quantum flux, the key in accessing and ultimately controlling the multiverse."
  748. -costs 200000 strangematter
  749. -unlocks at 1e13 knowledge
  750. -unlocks quantumnode
  751.  
  752. *postcapitalism
  753. -named Post Capitalism
  754. -"Society has advanced beyond greed to find the optimal state for financial prosperity. <b>x5 currency production</b>"
  755. -costs 1e8 sb
  756. -multiplies efficiency of market by 500%
  757. -multiplies efficiency of commercialdistrict by 500%
  758. -unlocks at 2e13 knowledge
  759.  
  760. *interstellarproduction
  761. -named Interstellar Production
  762. -"Multiple star systems contributing to the economy speeds up the production of advanced materials. <b>x8 super conductor and space alloy production.</b>"
  763. -costs 1e14 currency
  764. -multiplies efficiency of spacefab by 800%
  765. -multiplies efficiency of superconductorfactory by 800%
  766. -unlocks at 1 colony
  767.  
  768. *interstellareducation
  769. -named Interstellar Education
  770. -"Students can travel to different star systems to accelerate their education. <b>Universities produce students x10 as fast</b>"
  771. -costs 2e14 currency
  772. -multiplies efficiency of university by 1000%
  773. -unlocks at 10 colony
  774.  
  775. *quantumcomputers
  776. -named Quantum Computers
  777. -"A cutting edge paradigm shift in computing. <b>Design is 15 times as effective</b>"
  778. -costs 1e8 superconductor, 10000 strangematter
  779. -unlocks at 3e13 knowledge
  780. -multiplies efficiency of design by 1500%
  781.  
  782. *nuclearasteroids
  783. -named Nuclear Asteroids
  784. -"Extract hyper-enriched uranium from asteroids to boost Nuclear Powerplant output. <b>+1% Nuclear Fission yield per asteroid mine</b>"
  785. -costs 5e5 unobtanium, 2e7 schematic
  786. -unlocks at 1e14 knowledge
  787. -multiplies efficiency of nuclearpowerplant by 1% per asteroidmine
  788.  
  789. *techsales
  790. -named Tech Sales
  791. -"Sell excess superconductors to intergalactic tech companies."
  792. -costs 1e9 superconductor, 1e13 currency
  793. -unlocks at 5e14 knowledge
  794. -unlocks selltech
  795.  
  796. *causalitymodulator
  797. -named Causality Modulator
  798. -"Manipulate fate itself through science. <b>+1% Quantum Flux Production per Quantum Node</b>"
  799. -costs 1e6 strangematter, 5e8 schematic
  800. -unlocks at 1e15 knowledge
  801. -multiplies efficiency of quantumnode by 1% per quantumnode
  802.  
  803. *ringcolonies
  804. -named Ring Colonies
  805. -"Construct massive rings around stars to house your growing population. <b>x3 Interstellar Colony Production</b>"
  806. -costs 1e18 currency, 1e11 schematic
  807. -unlocks at 1e16 knowledge
  808. -multiplies efficiency of colony by 300%
  809.  
  810. *nodefabricators
  811. -named Node Fabricators
  812. -"A mammoth device that can construct quantum nodes automatically."
  813. -costs 1e9 strangematter
  814. -unlocks at 1e17 knowledge
  815. -unlocks nodefab
  816.  
  817. *blackholepower
  818. -named Hawking Reactors
  819. -"Enables construction of the most advanced power source ever conceived- black holes."
  820. -costs 1e6 alienartifact, 2e12 schematic
  821. -unlocks hawkingreactor
  822. -unlocks at 1e18 knowledge
  823.  
  824. *paradigmshiftalpha
  825. -named Paradigm Shift Alpha
  826. -"Asteroid Mines and Colliders yield twice as much."
  827. -costs 1e20 energy
  828. -multiplies efficiency of asteroidmine by 200%
  829. -multiplies efficiency of collider by 200%
  830. -unlocks at 1e19 knowledge
  831.  
  832. *paradigmshiftbeta
  833. -named Paradigm Shift Beta
  834. -"Asteroid Mines and Colliders yield three times as much."
  835. -costs 1e22 energy
  836. -multiplies efficiency of asteroidmine by 300%
  837. -multiplies efficiency of collider by 300%
  838. -unlocks at 1e20 knowledge
  839.  
  840. *paradigmshiftgamma
  841. -named Paradigm Shift Gamma
  842. -"Asteroid Mines and Colliders yield four times as much."
  843. -costs 1e24 energy
  844. -multiplies efficiency of asteroidmine by 400%
  845. -multiplies efficiency of collider by 400%
  846. -unlocks at 1e21 knowledge
  847.  
  848. *paradigmshiftedelta
  849. -named Paradigm Shift Delta
  850. -"Asteroid Mines and Colliders yield five times as much."
  851. -costs 1e27 energy
  852. -multiplies efficiency of asteroidmine by 500%
  853. -multiplies efficiency of collider by 500%
  854. -unlocks at 1e22 knowledge
  855.  
  856. *solarsystem
  857. -named Leave the Solar System
  858. -"The time has come to explore outside the solar system."
  859. -costs 6000 spacecraft, 120000 sb
  860. -unlocks at 1 asteroidmine
  861. -unlocks etlife
  862.  
  863. *etlife
  864. -named Search for Extra Terrestrial Life
  865. -"Scan habitable planets to search for extraterrestrial life."
  866. -costs 13000 spacecraft, 300000 sb
  867. -unlocks firstcontact
  868.  
  869. *firstcontact
  870. -named Make First Contact
  871. -"After locating ET life, care must be taken in initiating contact."
  872. -costs 1 spacecraft, 20 sb, 1e6 schematic
  873. -unlocks interstellartrade
  874.  
  875. *interstellartrade
  876. -named Interstellar Trade
  877. -"The ETs need unobtanium and have artifacts we can study to trade in return."
  878. -costs 50000 spacecraft, 1200000 sb
  879. -unlocks trade
  880.  
  881. *alientology
  882. -named Alientology
  883. -"Studying the alien artifacts will unlock new knowledge and advanced tech.<b>+1% scholar knowledge production per artifact.</b>"
  884. -costs 5 alienartifact
  885. -multiplies efficiency of scholar by 1% per alienartifact
  886. -unlocks at 1 alienartifact
  887.  
  888. *neutronium
  889. -named Neutronium
  890. -"Alien tech will allow you to harness neutronium, an incredibly dense source of matter. <b>Matter Condensers are five times as effective</b>"
  891. -costs 50 alienartifact, 2e6 schematic
  892. -multiplies efficiency of condenser by 500%
  893. -unlocks at 10 alienartifact
  894.  
  895. *spaceladder
  896. -named Space Ladder
  897. -"Using alien materials you can construct a massive cable to allow you to launch <b>ten times</b> as many spacecraft at once."
  898. -costs 150 alienartifact, 5e7 schematic
  899. -multiplies efficiency of spacelaunch by 1000%
  900. -unlocks at 50 alienartifact
  901.  
  902. *galactictradecouncil
  903. -named Galactic Trade Council
  904. -"Opens up a network of extra terrestrial races to trade with. <b>x15 trade quantity</b>"
  905. -costs 1e6 unobtanium, 1e7 sb
  906. -multiplies efficiency of trade by 1500%
  907. -unlocks at 100 alienartifact
  908.  
  909. *darkenergyinversion
  910. -named Dark Energy Inversion
  911. -"Knowledge from far more advanced civilizations allows for the harnessing of elusive dark matter. Quantum nodes are <b>1%</b> better per quantum node."
  912. -costs 500 alienartifact, 3e8 schematic
  913. -multiplies efficiency of quantumnode by 1% per quantumnode
  914. -unlocks at 300 alienartifact
  915.  
  916. *alienscience
  917. -named Alien Science
  918. -"Exchanging knowledge with advanced civilizations has led to a revolution in science development. <b>+5% Lab Production Per Lab and x200 Chemical Yield</b>"
  919. -costs 1000 alienartifact, 2e7 sb
  920. -multiplies efficiency of laboratory by 5% per laboratory
  921. -multiplies efficiency of chem by 20000%
  922. -unlocks at 700 alienartifact
  923.  
  924. *nanoswarmconstruction
  925. -named Nanoswarm Construction
  926. -"Use swarms of nanobots to construct complex facilities with incredible speed."
  927. -costs 3000 alienartifact, 2e9 schematic
  928. -unlocks massscf
  929. -unlocks masssf
  930. -unlocks massam
  931. -unlocks masslf
  932. -unlocks at 2000 alienartifact
  933.  
  934. *tachyons
  935. -named Tachyons
  936. -"Use Tachyons to speed up particle colliders past the speed of light. <b>+1% Collider Speed per Collider</b>"
  937. -costs 7000 alienartifact, 1e10 schematic
  938. -multiplies efficiency of collider by 1% per collider
  939. -unlocks at 5000 alienartifact
  940.  
  941. *tradeportals
  942. -named Trade Portals
  943. -"Teleport goods for instant trading. <b>x20 trade quantity</b>"
  944. -costs 10000 alienartifact, 2e10 schematic
  945. -multiplies efficiency of trade by 2000%
  946. -unlocks at 8000 alienartifact
  947.  
  948. *gravitonfusion
  949. -named Graviton Fusion
  950. -"Fuse subatomic particles for an incredible amount of energy yield. <b>+.1% Fusion Reactor Yield per Fusion Reactor</b>"
  951. -costs 25000 alienartifact, 7e10 schematic, 1e5 strangematter
  952. -multiplies efficiency of fusionplant by .1% per fusionplant
  953. -unlocks at 15000 alienartifact
  954.  
  955. *omniconduction
  956. -named Omniconduction
  957. -"Conductors now conduct energy from many, many universes simultaneously. <b>+100% energy conduction per level, +1% to mass conductor per alien artifact."
  958. -costs 500000 alienartifact, 1e9 strangematter
  959. -multiplies efficiency of conductor by 100% per level
  960. -multiplies efficiency of massconductor by 1% per alienartifact
  961. -unlocks at 1e6 alienartifact
  962.  
  963. *fluxtech
  964. -named Fluxtech
  965. -"You now start to channel the power of quantum flux to grow your multiversal empire."
  966. -costs 2 quantumflux
  967. -unlocks fluxgrowth
  968. -unlocks at 100 quantumflux
  969.  
  970. *fluxgrowth
  971. -named Fluxgrowth
  972. -"You may now mass produce Condensers, Compressors and Forges at <b>ten times</b> the previous rate."
  973. -costs 4 quantumflux
  974. -unlocks fluxstudy
  975. -multiplies efficiency of masscompressor by 1000%
  976. -multiplies efficiency of massforge by 1000%
  977. -multiplies efficiency of masscondenser by 1000%
  978.  
  979. *fluxstudy
  980. -named Fluxcraft
  981. -"Universities now produce scholars <b>five times</b> as fast."
  982. -costs 8 quantumflux
  983. -multiplies efficiency of university by 500%
  984. -unlocks fluxcraft
  985.  
  986. *fluxcraft
  987. named Fluxcraft
  988. -"Chip Plants now produce circuit boards <b>four times</b>" as fast."
  989. -costs 16 quantumflux
  990. -multiplies efficiency of chipplant by 400%
  991. -unlocks quantummetropolis
  992.  
  993. *quantummetropolis
  994. -named Quantum Metropolis
  995. -"Metropolises now produce <b>5%</b> more sentient beings per quantum node."
  996. -costs 32 quantumflux
  997. -multiplies efficiency of metropolis by 5% per quantumnode
  998. -unlocks fluxeconomy
  999.  
  1000. *fluxeconomy
  1001. -named Flux Economy
  1002. -"Commercial Districts bring in <b>10%</b> more revenue per quantum node."
  1003. -costs 64 quantumflux
  1004. -multiplies efficiency of commercialdistrict by 10% per quantumnode
  1005. -unlocks fluxfactories
  1006.  
  1007. *fluxfactories
  1008. -named Flux Factories
  1009. -"Mass purchasing of Super Conductor Factories is slightly better for ever quantum node."
  1010. -costs 128 quantumflux
  1011. -multiplies efficiency of massscf by .002% per quantumnode
  1012. -unlocks fluxfabs
  1013.  
  1014. *fluxfabs
  1015. -named Flux Fabricators
  1016. -"Mass purchasing of Asteroid Mines is slightly better for every quantum node."
  1017. -costs 256 quantumflux
  1018. -multiplies efficiency of massam by .001% per quantumnode
  1019. -unlocks fluxscholars
  1020.  
  1021. *fluxscholars
  1022. -named Flux Scholars
  1023. -"Scholars knowledge production is very slightly improved by each quantum node."
  1024. -costs 512 quantumflux
  1025. -multiplies efficiency of scholar by .0005% per quantumnode
  1026. -unlocks fluxconduction
  1027.  
  1028. *fluxconduction
  1029. -named Flux Conduction
  1030. -"Mass conductors is improved very slightly by each quantum node."
  1031. -costs 1024 quantumflux
  1032. -multiplies efficiency of massconductor by .0003% per quantumnode
  1033. -unlocks fluxlock
  1034.  
  1035. *fluxlock
  1036. -named Flux Lock
  1037. -"Necessary research to unlock advanced flux technology."
  1038. -costs 2048 quantumflux
  1039. -unlocks fluxkey
  1040.  
  1041. *fluxkey
  1042. -named Flux Key
  1043. -"Another research necessary to unlocking the secrets of quantum flux."
  1044. -costs 4096 quantumflux
  1045. -unlocks fluxgate
  1046.  
  1047. *fluxgate
  1048. -named Flux Gate
  1049. -"The mysteries of flux are within reach."
  1050. -costs 8192 quantumflux
  1051. -unlocks fluxwill
  1052.  
  1053. *fluxwill
  1054. -named Flux Will
  1055. -"One more research after this to unlock the true potential of flux...."
  1056. -costs 16384 quantumflux
  1057. -unlocks fluxprize
  1058.  
  1059. *fluxprize
  1060. -named Flux Prize
  1061. -"The final research necessary to start the series of advanced flux technologies."
  1062. -costs 32768 quantumflux
  1063. -unlocks fluxdeluge
  1064.  
  1065. *fluxdeluge
  1066. -named Flux Deluge
  1067. -"Hydro-electric dams produce <b>x500000</b> as much energy and use that much more water."
  1068. -costs 65536 quantumflux
  1069. -multiplies efficiency of hydroelectricdam by 50000000%
  1070. -unlocks fluxfarms
  1071.  
  1072. *fluxfarms
  1073. -named Flux Farms
  1074. -"Farms are now <b>1%</b> better for each quantum node."
  1075. -costs 131072 quantumflux
  1076. -multiplies efficiency of farm by 1% per quantumnode
  1077. -unlocks fluxproduction
  1078.  
  1079. *fluxproduction
  1080. -named Flux Production
  1081. -"Machine Shops and Chip Plants are now <b>x100</b> more productive."
  1082. -costs 262144 quantumflux
  1083. -multiplies efficiency of machineshop by 10000%
  1084. -multiplies efficiency of chipplant by 10000%
  1085. -unlocks fluxcolonies
  1086.  
  1087. *fluxcolonies
  1088. -named Flux Colonies
  1089. -"Interstellar Colonies production improves by <b>.01%</b> for every interstellar colony."
  1090. -costs 524288 quantumflux
  1091. -multiplies efficiency of colony by .01% per colony
  1092. -unlocks fluxstorm
  1093.  
  1094. *fluxstorm
  1095. -named Flux Storm
  1096. -"Conductors are now twice as powerful for every 20k quantum nodes."
  1097. -costs 1000000 quantumflux
  1098. -multiplies efficiency of conductor by .005% per quantumnode
  1099. -unlocks fluxdesign
  1100.  
  1101. *fluxdesign
  1102. -named Flux Design
  1103. -"Produce <b>75 times</b> as many schematics per click."
  1104. -costs 2000000 quantumflux
  1105. -multiplies efficiency of design by 7500%
  1106. -unlocks tesseractresearch
  1107.  
  1108. *tesseractresearch
  1109. -named Tesseract Research
  1110. -"Unlock the secrets of the tesseract."
  1111. -costs 4000000 quantumflux
  1112. -unlocks tesseractcrafting
  1113.  
  1114. *tesseractcrafting
  1115. -named Tesseract Crafting
  1116. -"Gain the ability to engineer tesseracts."
  1117. -costs 8000000 quantumflux
  1118. -unlocks tesseractuse
  1119.  
  1120. *tesseractuse
  1121. -named Tesseract Implimentation
  1122. -"Gain the ability to use tesseracts."
  1123. -costs 16000000 quantumflux
  1124. -unlocks tesseractmines
  1125.  
  1126. *tesseractmines
  1127. -named Tesseract Mines
  1128. -"Asteroid Mines are very slightly more productive per quantumnode
  1129. -costs 32000000 quantumflux
  1130. -multiplies efficiency of asteroidmine by .0001% per quantumnode
Advertisement
Add Comment
Please, Sign In to add comment