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1 | - | Sparky's JSDF Overhaul [VERSION 2.0] 15/11/2022 |
1 | + | Sparky's JSDF Overhaul [VERSION 2.1] 10/02/2023 |
2 | ||
3 | This is an indepth changelog of the mod's contents and what has been changed. | |
4 | ||
5 | Items in brackets identify modded or vanilla content. | |
6 | "Fixed" means I've fixed an issue present in the original mod. | |
7 | "Added" means the item has been done by myself. | |
8 | "Restored" means the item already existed within the mod files but was hidden. | |
9 | "Replaced" means that no new items have been added, but changes have been done to the originals. | |
10 | "Reworked" means the item already existed in the mod files, but has been touched up by myself. | |
11 | "Removed" means the item has been removed. Unless explicitly stated, this only applies to new items contained in my custom faction. | |
12 | ||
13 | ||
14 | - | v2.0 changes: |
14 | + | v2.1 changes: |
15 | ||
16 | - | Added: 19 Custom Faces |
16 | + | Mod now REQUIRES Community Base Addons (CBA_A3) |
17 | - | Added: Minebea PM-9 [JSDF Mod] |
17 | + | |
18 | - | Added: 25rnd 9mm PM-9 Magazine |
18 | + | Added: CBA Joint Rails Support |
19 | - | Added: 25rnd 9mm PM-9 Magazine Tracer (Red) |
19 | + | Added: Type 20 rifle [JSDF Mod] |
20 | - | Added: 42 patches. |
20 | + | Added: Type 20 rifle (Grip) [JSDF Mod] |
21 | - | Added: Type 88 Helmet (JGSDF) [JSDF Mod] |
21 | + | Added: 5.56 mm 30rnd PMAG |
22 | - | Added: Beret (JGSDF) [Vanilla] |
22 | + | Added: 5.56 mm 30rnd PMAG (Blank) |
23 | - | Added: Fatigues (JGSDF) [Contact DLC] |
23 | + | Added: 5.56 mm 30rnd PMAG (Tracer) |
24 | - | Added: Fatigues (JGSDF, Flag) [Contact DLC] |
24 | + | Added: Type 64 rifle [gac] |
25 | - | Added: Combat Uniform (JGSDF, Flag 2) |
25 | + | Added: Type 89 rifle (and variants) [gac] |
26 | - | Added: UAV Bag (AR-2) [Vanilla] |
26 | + | Added: Blank Firing Adapter [JSDF Mod] |
27 | - | Added: JMSDF Units and Editor Subcategory. |
27 | + | Added: Partial JSDF Mod vehicle weapon compatibility with vanilla and (most) modded aircraft. |
28 | - | Added: JASDF Units and Editor Subcategory. |
28 | + | Added: Type 60 APC [JSDF Mod] |
29 | - | Added: Advanced Modular Helmet (JMSDF) [Contact DLC, vanilla] |
29 | + | Added: Type 73 APC [JSDF Mod] |
30 | - | Added: Advanced Modular Helmet (Headphones, JMSDF) [Contact DLC, vanilla] |
30 | + | Added: Olive Drab, Olive Drab (Flag) and Overseas Deployment skins for Type 60 APC |
31 | - | Added: Modular Helmet (JMSDF) [vanilla] |
31 | + | Added: Olive Drab, Olive Drab (Flag) and Overseas Deployment skins for Type 73 APC |
32 | - | Added: Type 88 Helmet (JMSDF) [JSDF Mod] |
32 | + | Added: Type 74 Tank [JSDF Mod] |
33 | - | Added: Patrol Cap (JMSDF) [vanilla] |
33 | + | Added: Type 61 Tank [JSDF Mod] |
34 | - | Added: Patrol Cap (Blue, JMSDF) [vanilla] |
34 | + | Added Olive Drab (Clean) and Olive Drab (Flag) skins for Type 61 Tank. |
35 | - | Added: BDU A (JMSDF) [JSDF Mod] |
35 | + | Added: AH-1S [JSDF Mod] |
36 | - | Added: BDU A (Ripstop, JMSDF) [JSDF Mod] |
36 | + | Added: Kisarazu Akane, Kisarazu Akane (Fictional), Kisarazu Wakana, Kisarazu Wakana (Fictional) skins for AH-1S. |
37 | - | Added: BDU B (JMSDF) [JSDF Mod] |
37 | + | Added: OH-1 [JSDF Mod] |
38 | - | Added: Combat Uniform (JMSDF) [vanilla] |
38 | + | Added: Kisarazu Yuzu skin for OH-1 helicopter |
39 | - | Added: Fatigues (JMSDF) [Contact DLC, Vanilla] |
39 | + | Added: Crew Helmet (New) [JSDF Mod] |
40 | - | Added: Fatigues (JMSDF, Flag) [Contact DLC, Vanilla] |
40 | + | Added: Crew Helmet (Old) [JSDF Mod] |
41 | - | Added: Flight Suit (JMSDF) [Vanilla] |
41 | + | Added: Type 89 Rifle Field Manual entry. (WIP) |
42 | - | Added: Modular Plate Carrier Lite (JMSDF) [Contact DLC, vanilla] |
42 | + | |
43 | - | Added: Kitbag (JMSDF) [vanilla] |
43 | + | Reworked Type 60 APC, Type 73 APC, Type 82 CCV, Type 87 RCV, Type 89 IFV, Type 61 Tank, Type 74 Tank, UH-1J, OH-1 and AH-1S audio, vehicles now use vanilla engine sounds. |
44 | - | Added: Kitbag (JMSDF, Medical) [vanilla] |
44 | + | Reworked Type 64, Type 89 and Type 20 rifles. The ones added by JSDF Overhauled now support modded attachments thanks to CBA Joint Rails. |
45 | - | Added: Heli Pilot Helmet (JASDF) [Vanilla] |
45 | + | Reworked: Camouflage, UN and Desert skins for Type 60 APC |
46 | - | Added: Modular Helmet (JASDF) [Vanilla] |
46 | + | Reworked: LAVs can now be equipped with functional smoke launchers. |
47 | - | Added: Type 88 Helmet (JASDF) [JSDF Mod] |
47 | + | Reworked: Type 60 APCs can now be equipped with functional smoke launchers. |
48 | - | Added: Rangemaster Cap (JASDF) [vanilla] |
48 | + | Reworked Type 61 Tank handling. |
49 | - | Added: BDU A (JASDF) [JSDF Mod] |
49 | + | Reworked Type 74 Tank handling. |
50 | - | Added: BDU B (JASDF) [JSDF Mod] |
50 | + | Reworked Type 73 APC handling. |
51 | - | Added: BDU B (Green) [JSDF Mod] |
51 | + | Reworked Type 89 IFV handling. |
52 | - | Added: Fatigues (JASDF) [Contact DLC, vanilla] |
52 | + | Reworked: Type 87 RCV's autocannon rate of fire has been tweaked to be more accurate to its real life capabilities. |
53 | - | Added: Fatigues (JASDF, Flag) (JASDF, Flag) [Contact DLC, vanilla] |
53 | + | Reworked: Type 10 Tank now has IR, NV, visual sensors and datalink to better portray its real life capabilities. |
54 | - | Added: Flight Suit (JASDF) [vanilla] |
54 | + | Reworked: UH-1J helicopters now have passive radar sensors. |
55 | - | Added: RHIB [vanilla] |
55 | + | Reworked: UH-1J helicopters can now be equipped with a functional IR Jammer. |
56 | - | Added: Assault Boat [vanilla] |
56 | + | Reworked several vehicle weapons; Rocket pods, mine dispensers, autocannons, tank cannons, bombs and missiles. |
57 | - | Added: Rescue Boat [vanilla] |
57 | + | Reworked: AH-1S now has stabilized gunner turret. |
58 | - | Added: AR-2 Darter [vanilla] |
58 | + | Reworked: AH-1S weaponry. |
59 | - | Added: Prowler [vanilla] |
59 | + | Reworked: AH-1S' gun now has automatic zeroing. |
60 | - | Added: Several vehicles to the JMSDF and JASDF |
60 | + | Reworked: AH-1S helicopter now have passive radar sensors. |
61 | - | Added: Map markers (JASDF, JGSDF, JMSDF, Japan) |
61 | + | Reworked: OH-1 helicopter now has IR, NV, visual sensors and datalink to better portray its real life capabilities. |
62 | Reworked: OH-1 helicopter pilot now has control of defensive weapons. | |
63 | Reworked: OH-1 helicopter gunner now has access to laser designator. | |
64 | Reworked: Several OH-1 skins. | |
65 | ||
66 | - | Changed: JGSDF Military Police Officer now spawns with Minebea PM-9 SMG |
66 | + | Changed: Type 89, 64 and 20 rifles will also show under JSDF Overhauled in the Arsenal. |
67 | - | Changed: Military Police Officers now spawn with contact Fatigues |
67 | + | Changed: Type 20 now uses vanilla SPAR (HK 416) sounds. |
68 | - | Changed: Military Police Officers now spawn with MP patches |
68 | + | Changed: Minebea PM-9 now uses vanilla PDW sounds. |
69 | - | Changed: MH53-E has a max sling load cargo weight of 13500 kg [gac] |
69 | + | Changed: Type 74 Tank's main gun now uses custom 105mm shells. |
70 | - | Changed: CH-47J has a max sling load cargo weight of 12000 kg [gac] |
70 | + | Changed: Crew Helmet (New) now has ballistic and hearing protection. |
71 | - | Changed: Recon variants of the LAV and Type 73 SUV have been moved to Special Forces subcategory |
71 | + | Changed: Crew Helmet (Old) now has hearing protection. |
72 | - | Changed: JGSDF Special Forces now spawn with subdued flag uniforms |
72 | + | Changed: Crewmen no longer wear vanilla NATO Crew Helmets. |
73 | Changed: Crewmen now wear black NVGs. | |
74 | Changed: UH-1J (MG) now uses the JSDF Mod's UH-1J instead of gac's | |
75 | Changed: UH-1J (Minelayer) now spawns with both AP and AT mine dispensers by default | |
76 | - | Fixed: Grenadier now spawns with the correct Type 06 Rifle Grenades |
76 | + | Changed: UH-1J (Minelayer) can now be equipped with rocket pods and other vanilla weaponry. |
77 | - | Fixed: LAV, HMV, Mitsubishi Type 73 SUV, Type 73 Heavy Truck and Medium Truck, Type 90 Tank, Type 10 Tank, Type 89 WAPC, AAVP7A1, Type 87 RCV, Type 82 CCV and Type 89 IFV now have TFAR LR Radios. |
77 | + | Changed: Type 10 Tank now uses JSDF Mod's model. |
78 | - | Fixed: Medical Kitbag now has English, Spanish and Japanese translations. |
78 | + | Changed: Type 10 Tank no longer has HE rounds loaded by default, only APFSDS and HEAT. |
79 | - | Fixed: Uniforms now have injured textures when unit is shot. |
79 | + | Changed: Increased Type 10 Tank gunner FOV. |
80 | - | Fixed: Type 73 Heavy Truck (Resupply) is now considered an ACE Repair vehicle. |
80 | + | Changed: Type 90 Tank no longer has HE rounds loaded by default, only APFSDS and HEAT. |
81 | - | Fixed: Tweaked Japanese Localization. |
81 | + | Changed: Increased Type 87 RCV gunner FOV. |
82 | - | Fixed: JGSDF Sniper and Spotters will no longer spawn with helmets |
82 | + | Changed: Increased Type 89 IFV gunner FOV. |
83 | - | Fixed: JGSDF Sniper and Spotters will no longer spawn with facewear |
83 | + | Changed: AH-1S now uses vanilla 20mm rounds. |
84 | Changed: Type 87 SPAAG commander optics now display more information. | |
85 | ||
86 | Fixed: Helicopters' missile warning reciver now works propperly. | |
87 | Fixed: UH-1J helicopters can now use countermessures. | |
88 | Fixed: MH-53E helicopter's flares now fire propperly. | |
89 | Fixed: AH-1S can now use countermeassures. | |
90 | Fixed: OH-1 can now use countermessures. | |
91 | Fixed: OH-1 now has the correct fuel quantity. | |
92 | Fixed: Type 87 RCV now has correct localization. | |
93 | Fixed: Type 87 RCV can now use smoke countermessures. | |
94 | Fixed: Type 89 IFV can now use smoke countermessures. | |
95 | Fixed: Type 89 IFV's gun now recoils propperly. | |
96 | Fixed: Type 87 SPAAG can now use smoke countermessures. | |
97 | Fixed: Type 60 APC's gunner can now propperly use the 50 cal HMG. | |
98 | Fixed: Type 10 and Type 90 tanks now have automatic zeroing. | |
99 | Fixed: Type 10 Tank now has recoil. | |
100 | Fixed: Type 90 Tank now has recoil. | |
101 | Fixed: Type 89 Bayonet now makes the correct sound when firing the gun (Only available on Type 20 rifle for now). | |
102 | Fixed: Minebea PM-9 now uses vanilla PDW reload animation and sounds. | |
103 | Fixed: Crewmen no longer spawn with NVGs in their inventory. | |
104 | ||
105 | ||
106 | MOD CONTENTS | |
107 | ||
108 | Gear: | |
109 | ||
110 | Uniforms: | |
111 | ||
112 | Added: BDU A [JSDF mod] | |
113 | Added: BDU B [JSDF mod] | |
114 | Added: CBRN Suit [vanilla, Contact DLC] | |
115 | Added: Parka (JGSDF) [vanilla, Contact DLC] | |
116 | Added: Combat Uniform (JGSDF) [vanilla] | |
117 | Added: Combat Uniform (Flag, JGSDF) [vanilla] | |
118 | Added: Combat Uniform (Flag 2, JGSDF) [vanilla] | |
119 | Added: Ghillie Suit (JGSDF) [vanilla] | |
120 | Added: BDU A (JMSDF) [JSDF Mod] | |
121 | Added: BDU A (JMSDF) [JSDF Mod] | |
122 | Added: BDU A (Ripstop, JMSDF) [JSDF Mod] | |
123 | Added: BDU B (JMSDF) [JSDF Mod] | |
124 | Added: Combat Uniform (JMSDF) [vanilla] | |
125 | Added: Fatigues (JMSDF) [Contact DLC, Vanilla] | |
126 | Added: Fatigues (JMSDF, Flag) [Contact DLC, Vanilla] | |
127 | Added: Flight Suit (JMSDF) [Vanilla] | |
128 | Added: BDU A (JASDF) [JSDF Mod] | |
129 | Added: BDU B (JASDF) [JSDF Mod] | |
130 | Added: BDU B (Green) [JSDF Mod] | |
131 | Added: Fatigues (JASDF) [Contact DLC, vanilla] | |
132 | Added: Fatigues (JASDF, Flag) (JASDF, Flag) [Contact DLC, vanilla] | |
133 | Added: Flight Suit (JASDF) [vanilla] | |
134 | ||
135 | Backpacks: | |
136 | ||
137 | Replaced: Renamed "Backpack" to "Rucksack" [gac] | |
138 | Replaced: Increased carry capacity on Rucksack from 160 to 320. (Was "assault backpack", now's "Carryall") [gac] | |
139 | Replaced: Renamed "Backpack (Air Borne)" to "Rucksack (Airborne, JGSDF)" [gac] | |
140 | Replaced: Increased carry capacity on Rucksack (Airborne) from 160 to 320. [gac] | |
141 | Added: TFAR Compatibility to Type 85 Radio Backpack [gac] | |
142 | Replaced: Renamed Type 85 radio to "Type 85 Field Radio (JPRC-F10)" [gac] | |
143 | Added: Kitbag (JGSDF) [vanilla] | |
144 | Added: Kitbag (JGSDF, Medical) [vanilla] | |
145 | Added: Leg Strap Bag (JGSDF) [vanilla, Laws of War DLC] | |
146 | Added: Radio Backpack (JGSDF) [vanilla, Contact DLC] | |
147 | Added TFAR Compat. to Radio Backpack [vanilla, Contact DLC] | |
148 | ||
149 | Headgear: | |
150 | ||
151 | Added: Type 88 Helmet (JGSDF) [JSDF Mod] | |
152 | Added: Type 88 Helmet (JGSDF, Flag) [JSDF Mod] | |
153 | Added: Beret (JGSDF) [Vanilla] | |
154 | Added: Advanced Modular Helmet (JGSDF) [vanilla, Contact DLC] | |
155 | Added: Advanced Modular Helmet (Headset, JGSDF) [vanilla, Contact DLC] | |
156 | Added: Modular Helmet (JGSDF) [vanilla] | |
157 | Added: Modular Helmet (JMSDF) [vanilla] | |
158 | Added: Modular Helmet (JASDF) [vanilla] | |
159 | Added: Type 88 Helmet (JMSDF) [JSDF Mod] | |
160 | Added: Patrol Cap (JGSDF) [vanilla] | |
161 | Added: Patrol Cap (JMSDF) [vanilla] | |
162 | - | Replaced: Rifle is now compatible with more vanilla attachments and magazines. |
162 | + | |
163 | - | Replaced: Rifle is now compatible with the JSDF Mod Type 06 rifle grenades. |
163 | + | |
164 | - | Replaced: Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one. |
164 | + | |
165 | - | Replaced: Rifle now uses the vanilla HK416 (SPAR) reload sound. |
165 | + | |
166 | Added: Heli Pilot Helmet (JASDF) [Vanilla] | |
167 | Added: Type 88 Helmet (JASDF) [JSDF Mod] | |
168 | - | Replaced: Rifle is now compatible with the JSDF Mod M31 rifle grenades. |
168 | + | Added: Crew Helmet (New) [JSDF Mod] |
169 | - | Replaced: Rifle is now compatible with JSDF Mod Type 06 rifle grenades. |
169 | + | Added: Crew Helmet (Old) [JSDF Mod] |
170 | - | Replaced: Rifle is now compatible with the vanilla flashlight. |
170 | + | |
171 | - | Replaced: Rifle now uses the vanilla M14 EBR reload animation instead of the generic one. |
171 | + | |
172 | - | Replaced: Rifle now uses the vanilla M14 EBR reload sound. |
172 | + | |
173 | Added: Modular Carrier Lite and variants (JGSDF) [vanilla, Contact DLC] | |
174 | Added: Modular Carrier Lite and variants (JMSDF) [vanilla, Contact DLC] | |
175 | Added: Modular Carrier Lite and variants (JASDF) [vanilla, Contact DLC] | |
176 | ||
177 | - | Added: 25rnd 9mm PM-9 Magazine Tracer (Red). |
177 | + | |
178 | ||
179 | Replaced: Red, Green, Yellow and White Smoke Grenades now have clearer item names and descriptions [JSDF Mod] | |
180 | ||
181 | Weapons: | |
182 | ||
183 | Type 20 Rifle [JSDF Mod] | |
184 | Rifle is now compatible with vanilla and modded attachments and magazines. | |
185 | Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one. | |
186 | Rifle now uses the vanilla HK416 (SPAR) reload sound. | |
187 | Rifle now uses the vanilla HK416 (SPAR) firing sound. | |
188 | Added: 5.56 mm 30rnd PMAG. | |
189 | Added: 5.56 mm 30rnd PMAG (Blank). | |
190 | Added: 5.56 mm 30rnd PMAG (Tracer). | |
191 | ||
192 | Type 20 Rifle (Grip) [JSDF Mod] | |
193 | Rifle is now compatible with vanilla and modded attachments and magazines. | |
194 | Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one. | |
195 | Rifle now uses the vanilla HK416 (SPAR) reload sound. | |
196 | Rifle now uses the vanilla HK416 (SPAR) firing sound. | |
197 | Added: 5.56 mm 30rnd PMAG. | |
198 | Added: 5.56 mm 30rnd PMAG (Blank). | |
199 | Added: 5.56 mm 30rnd PMAG (Tracer). | |
200 | ||
201 | Type 89 Rifle [gac]: | |
202 | Rifle is now compatible with vanilla and modded attachments and magazines. | |
203 | Rifle is now compatible with the JSDF Mod Type 06 rifle grenades. | |
204 | Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one. | |
205 | Rifle now uses the vanilla HK416 (SPAR) reload sound. | |
206 | Added: 5.56 mm 20rnd Mag AK58J | |
207 | Added: 5.56 mm 20rnd Mag AK59J (Tracer) | |
208 | Added: 5.56 mm 20rnd Mag AK60J (Blank) | |
209 | Added: 5.56 mm 30rnd Mag AK58J | |
210 | Added: 5.56 mm 30rnd Mag AK59J (Tracer) | |
211 | Added: 5.56 mm 30rnd Mag AK60J (Blank) | |
212 | ||
213 | Type 64 Rifle [gac]: | |
214 | Rifle is now compatible with the JSDF Mod M31 rifle grenades. | |
215 | Rifle is now compatible with JSDF Mod Type 06 rifle grenades. | |
216 | Rifle is now compatible with the vanilla flashlight. | |
217 | Rifle now uses the vanilla M14 EBR reload animation instead of the generic one. | |
218 | Rifle now uses the vanilla M14 EBR reload sound. | |
219 | ||
220 | Minebea PM-9 [JSDF Mod]: | |
221 | Changed: Weapon now uses vanilla 9x21mm ammo. | |
222 | Added: 25rnd 9mm PM-9 Magazine. | |
223 | Added: 25rnd 9mm PM-9 Magazine Tracer (Red). | |
224 | Weapon now uses vanilla PDW reload animations and firing sounds. | |
225 | ||
226 | Panzerfaust 3 [gac]: | |
227 | Replaced: Renamed to "110mm LAM (Panzerfaust 3)" | |
228 | Replaced: Added ACE Backblast. (2 meters, like the irl weapon) | |
229 | ||
230 | Type01 AT missle launcher [gac]: | |
231 | Replaced: Renamed to "Type 01 L-MAT AT Launcher" | |
232 | ||
233 | ||
234 | Units: | |
235 | ||
236 | My units speak in Altian English. | |
237 | Added custom faces. | |
238 | Added faction: [Sparky] JSDF | |
239 | Added vanilla units (Men) | |
240 | Added vanilla units (Special Forces) | |
241 | Added vanilla units (Men, Story) | |
242 | Added categories for JASDF and JMSDF vehicles and infantry | |
243 | Added Infantry, Mechanized and Motorized groups. | |
244 | ||
245 | ||
246 | Vehicles: | |
247 | ||
248 | Scripted texture randomization has been disabled for all added vehicles. | |
249 | Custom crews from units of this mod have been asigned to all added vehicles. | |
250 | ||
251 | Cars: | |
252 | ||
253 | HMV [gac] | |
254 | Restored hidden skins: Camo 1, Desert, Old, Olive Drab, Olive Drab (Dirty), Olive Drab 2, UN. | |
255 | Added skin: Overseas Deployment. | |
256 | Added: TFAR LR Radio to vehicle. | |
257 | ||
258 | HMV (M249) [gac] | |
259 | Restored hidden skins: Camo 1, Desert, Old, Olive Drab, Olive Drab (Dirty), Olive Drab 2, UN. | |
260 | Added skin: Overseas Deployment. | |
261 | Added: TFAR LR Radio to vehicle | |
262 | ||
263 | LAV [gac] | |
264 | Removed: Top Hatch seat. Will reinstate after fixing FFV. | |
265 | Reworked: Vehicle can now be equipped with functional smoke launchers | |
266 | Restored hidden skins: Camo 1, Camo 2, Desert, Olive Drab, United Nations. | |
267 | Added skin: Overseas Deployment, Iraq Dispatch, Iraq Dispatch (Dirty). | |
268 | Restored several hidden components. | |
269 | Added: TFAR LR Radio to vehicle | |
270 | ||
271 | LAV (M249) [gac] | |
272 | Fixed: Player can now access Passenger, Driver and Gunner seats from any seat (with ACE) | |
273 | Reworked: Vehicle can now be equipped with functional smoke launchers | |
274 | Restored hidden skins: Camo 1, Camo 2, Desert, Olive Drab, United Nations. | |
275 | Added skin: Overseas Deployment, Iraq Dispatch, Iraq Dispatch (Dirty) | |
276 | Restored serveral hidden components. | |
277 | Changed: Vehicle now uses vanilla 249 from Apex DLC | |
278 | Increased ammo storage from 400 rounds to 1000 (5 boxes of 200rnds) | |
279 | Added: TFAR LR Radio to vehicle | |
280 | ||
281 | Mitsubishi Type 73 (Recon) [gac] | |
282 | Restored hidden skins: Desert, Gray, Green, Olive Drab, Olive Drab (Dirty). | |
283 | Reworked hidden skins: Military Police, United Nations, United Nations (Dirty). | |
284 | Added skin: Overseas Deployment. | |
285 | Restored several hidden components. | |
286 | Added: TFAR LR Radio to vehicle | |
287 | ||
288 | Mitsubishi Type 73 SUV [gac] | |
289 | Added: Driver can raise/lower front windshield. | |
290 | Restored hidden skins: Desert, Gray, Green, Olive Drab, Olive Drab (Dirty). | |
291 | Reworked hidden skins: Military Police, United Nations, United Nations (Dirty). | |
292 | Added skin: Overseas Deployment. | |
293 | Restored several hidden components. | |
294 | Added: TFAR LR Radio to vehicle. | |
295 | ||
296 | ||
297 | Trucks: | |
298 | ||
299 | Type 73 Heavy Truck [gac] | |
300 | Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations. | |
301 | Added: TFAR LR Radio to vehicle. | |
302 | ||
303 | Type 73 Heavy Truck (Flatbed) [gac] | |
304 | Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations. | |
305 | Added: TFAR LR Radio to vehicle. | |
306 | ||
307 | Type 73 Heavy Truck (Fuel) [gac] | |
308 | Added ACE compatibility. | |
309 | Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations. | |
310 | Added: TFAR LR Radio to vehicle. | |
311 | ||
312 | Type 73 Heavy Truck (Resupply) [gac] | |
313 | Added ACE repair and rearm compatibility. | |
314 | Added vanilla repair and rearm abilities. | |
315 | Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations. | |
316 | Added skin: Ammo sign tarp. (hidden, applied by default). | |
317 | Added: TFAR LR Radio to vehicle. | |
318 | ||
319 | Type 73 Heavy Truck (Medevac) [gac] | |
320 | Added ACE Medical compatibility. | |
321 | Added vanilla heal ability. | |
322 | Added medical skins: Desert, Olive Drab, Olive Drab 2, United Nations. (Only available to this vehicle) | |
323 | Added skin: medical sign tarp. (hidden, applied by default). | |
324 | Added: TFAR LR Radio to vehicle. | |
325 | ||
326 | Type 73 Medium Truck [JSDF mod] | |
327 | Added to vehicle list. | |
328 | Added: TFAR LR Radio to vehicle. | |
329 | ||
330 | Type 73 Medium Truck (Medevac) [gac] | |
331 | Added ACE Medical compatibility. | |
332 | Added vanilla heal ability. | |
333 | Added medical skins: Desert, Olive Drab, United Nations. (Only available to this vehicle) | |
334 | Added: TFAR LR Radio to vehicle. | |
335 | ||
336 | Material Carrier Vehicle [gac] | |
337 | Added ACE repair and rearm compatibility. | |
338 | Added vanilla repair and rearm abilities. | |
339 | Added: TFAR LR Radio to vehicle. | |
340 | ||
341 | ||
342 | ||
343 | Tanks: | |
344 | ||
345 | Type 10 Tank [gac] | |
346 | Changed: Tank now uses JSDF Mod's model. | |
347 | Changed: Gunner now has control over the smoke dispensers. | |
348 | Changed: Main gun now uses vanilla 120mm shells | |
349 | - | Changed: Vehicle now uses vanilla 30mm autocannon. |
349 | + | Changed: Increased ammo stores from 8 to 12. HEAT and AP are loaded. |
350 | Changed: Turret rotation speed increased. | |
351 | Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle. | |
352 | Added: Ability to choose the tank's section (from eden attribute options) | |
353 | Added: Ability to choose the tank's bustle rack mesh (from eden attribute options) | |
354 | Added: TFAR LR Radio to vehicle. | |
355 | Removed: Options to raise/lower the chassis. Will reinstate after learning how it works. | |
356 | Fixed: Gunner now has automatic weapon zeroing. | |
357 | Restored hidden skins: Camo 1 through 5, Desert, Desert 2, Olive Drab, Pixel, TEU, White | |
358 | ||
359 | ||
360 | ||
361 | Type 90 Tank [gac] | |
362 | Changed: Gunner now has control over the smoke dispensers | |
363 | Changed: Main gun now uses vanilla 120mm shells | |
364 | Changed: Increased ammo stores from 8 to 12. HE, HEAT and AP are loaded. | |
365 | Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle. | |
366 | Removed: Options to raise/lower the chassis. Will reinstate after learning how it works. | |
367 | Removed: Commander's M2. It is not modeled and appears to be left on accident in the original mod. | |
368 | Restored hidden skins: Camo 1 through 4, Olive Drab. | |
369 | - | Added passive radar and missile sensor |
369 | + | |
370 | 72nd Tank Reg, Fuji Tank School 2nd Company. | |
371 | Added: TFAR LR Radio to vehicle. | |
372 | Fixed: Gunner now has automatic weapon zeroing. | |
373 | ||
374 | - | Added passive radar and missile sensor |
374 | + | Type 74 Tank [JSDF Mod] |
375 | Reworked vehicle handling. | |
376 | - | UH-1J (MG) [gac] |
376 | + | Reworked vehicle engine audio. It now uses vanilla sounds. |
377 | Changed: Gunner now has control over the smoke dispensers | |
378 | - | Added passive radar and missile sensor |
378 | + | Changed: Main gun now uses custom a 105mm gun |
379 | Changed: Adjusted ammo storage to 48 rounds. HEAT and AP are loaded. | |
380 | Changed: Gunner now has automatic weapon zeroing. | |
381 | Changed: Added 50cal to gunner to circumvent bugged 50cal model. | |
382 | Restored some hidden components. | |
383 | Restored hidden skins: Camo 1 through 5, Olive Drab, Desert 1, Desert 2, TEU 1 through 5 | |
384 | Added: TFAR LR Radio to vehicle. | |
385 | ||
386 | Type 61 Tank [JSDF Mod] | |
387 | Reworked vehicle handling. | |
388 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
389 | Restored some hidden components. | |
390 | Restored hidden skins: Camo 1 through 5, Olive Drab 1-4, Desert 1, Desert 2, White, White (Dirty) | |
391 | Added skins: Olive Drab (Clean), Olive Drab (Flag). | |
392 | Added: TFAR LR Radio to vehicle. | |
393 | ||
394 | ||
395 | APCs/IFVs: | |
396 | ||
397 | Type 89 WAPC (GMG) [gac] | |
398 | Restored hidden skins: Camos 1 thorugh 5, Desert, Olive, United Nations, White | |
399 | Added skin: Overseas Deployment, Iraq Dispatch. | |
400 | Added: TFAR LR Radio to vehicle. | |
401 | ||
402 | Type 89 WAPC (HMG) [gac] | |
403 | Restored hidden skins: Camos 1 thorugh 5, Desert, Olive, United Nations, White | |
404 | Added skin: Overseas Deployment, Iraq Dispatch. | |
405 | Added: TFAR LR Radio to vehicle. | |
406 | ||
407 | AAVP7A1 [gac] | |
408 | Added to the vehicle list | |
409 | Fixed smoke dispensers. | |
410 | Added: TFAR LR Radio to vehicle. | |
411 | ||
412 | Type 89 IFV [JSDF Mod] | |
413 | Reworked vehicle handling. | |
414 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
415 | Changed: Commander's viewport can now rotate 180 degrees. | |
416 | Changed: Main gun now uses vanilla 30mm shells. | |
417 | Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle. | |
418 | Restored hidden skins: Camo 1 through 5, Desert 1 through 4, Olive Drab, UN. | |
419 | Added Skins: 7th Division 11th Infantry Regiment, 7th Div. 71 Tank Regiment. | |
420 | Added: TFAR LR Radio to vehicle. | |
421 | ||
422 | Type 82 CCV [JSDF Mod] | |
423 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
424 | Restored hidden skins: Camo 1 through 5, Desert, Desert 2, Desert 3, Olive Drab, Olive Drab 2, UN. | |
425 | Added: TFAR LR Radio to vehicle. | |
426 | ||
427 | Type 87 RCV [JSDF Mod] | |
428 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
429 | Changed: Vehicle now uses custom 25mm autocannon. | |
430 | Fixed: Driver no longer clips through hatch when turned in. | |
431 | Fixed: Vehicle can now use smoke countermessures | |
432 | Restored hidden skins: Camo 1 through 4, Desert, Olive Drab, UN, UN (Dirty). | |
433 | Added Skins: Overseas Deployment, 12th Brigade 12th Recon. Unit, 7th Div. 71st Tank Regiment, | |
434 | 7th Div. 72nd Tank Regiment. | |
435 | Added: TFAR LR Radio to vehicle. | |
436 | ||
437 | Type 87 SPAAG (WIP!) [JSDF Mod] | |
438 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
439 | Changed: Vehicle now uses vanilla 35mm AA autocannon. | |
440 | Changed: Vehicle now uses vanilla commander and gunner screens. | |
441 | - | Fix the SPAAG's radar |
441 | + | |
442 | - | Give MBTs self-ranging guns |
442 | + | |
443 | - | Fix the IFVs and MBTs recoil |
443 | + | Fixed: Vehicle can now use smoke countermessures |
444 | - | Change the MG UH-1J model from gac to the one in JSDF Mod |
444 | + | |
445 | - | Add static props |
445 | + | |
446 | Type 60 APC [JSDF Mod] | |
447 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
448 | Fixed: Vehicle can now use smoke countermessures. | |
449 | Fixed: Gunner can now propperly use the 50cal HMG | |
450 | Restored several hidden skins | |
451 | Added skins: Olive Drab, Olive Drab (Flag), Overseas Deployment | |
452 | Added: TFAR LR Radio to vehicle. | |
453 | Added: Option to mount smoke countermessures. | |
454 | ||
455 | - | LAV: Smoke dispensers only work on recon variant. This is due to how the eventhandlers for the license plates work. |
455 | + | Type 73 APC [JSDF Mod] |
456 | Reworked vehicle handling. | |
457 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
458 | Fixed: Vehicle can now use smoke countermessures | |
459 | Restored several hidden skins | |
460 | Added skins: Olive Drab, Olive Drab (Flag), Overseas Deployment, Overseas Deployment 2 | |
461 | - | Type 89 IFV: Smoke dispensers don't work. (Can't fix. Original mod is configured incorrectly. Mod author notified) |
461 | + | |
462 | ||
463 | - | Type 87 RCV: Smoke dispensers don't work. (Can't fix. Original mod is configured incorrectly. Mod author notified) |
463 | + | |
464 | ||
465 | - | UH-1J/UH1J (MG): Vehicle will be damaged and explode if gunner fires 50.cal aiming directly down while landed |
465 | + | |
466 | - | (Can't fix, Original mods are configured incorrectly) |
466 | + | Reworked vehicle engine audio. It now uses vanilla sounds. |
467 | Restored hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2. | |
468 | - | UH-1J/UH1J (MG): Vehicle will keep climbing indefinetly. (Cant fix. Original mods are configured incorrectly) |
468 | + | |
469 | Added: Passive radar and missile sensor | |
470 | - | MH-53: Flares don't fire with a lot of force (Can't fix, original mod did not have flares so I don't think |
470 | + | Added: Flare/chaff countermessures |
471 | - | the helicopter was supposed to have them) |
471 | + | Reworked: Vehicle can now be equipped with functional IR Jammer |
472 | ||
473 | ||
474 | UH-1J (Minelayer) [JSDF Mod] | |
475 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
476 | Restored hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2. | |
477 | Restored several hidden components. | |
478 | Added: Passive radar and missile sensor | |
479 | Added: Flare/chaff countermessures | |
480 | - | Type 01 L-MAT AT Launcher allows the use of Titan AA missiles. |
480 | + | Reworked: Vehicle can now be equipped with functional IR Jammer |
481 | ||
482 | - | 110mm LAM (Panzerfaust 3) allows the use of vanilla RPG 32 missiles. |
482 | + | UH-1J (MG) [JSDF Mod] |
483 | Reworked hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2. | |
484 | Added: Passive radar and missile sensor | |
485 | Added: Flare/chaff countermessures | |
486 | Reworked: Vehicle can now be equipped with functional IR Jammer | |
487 | ||
488 | CH-47J [gac] | |
489 | Added to the vehicle list. | |
490 | Added flare/chaff countermessures. | |
491 | Added the option to open and close the ramp | |
492 | ||
493 | MH-53E [gac] | |
494 | Added flare/chaff countermessures. | |
495 | ||
496 | AH-1S [JSDF Mod] | |
497 | Added: Passive radar and missile sensor | |
498 | Added: Flare/chaff countermessures | |
499 | Added skins: Kisarazu Akane, Kisarazu Akane (Fictional), Kisarazu Wakana, Kisarazu Wakana (Fictional) | |
500 | Added: Ability to choose vehicle unit. | |
501 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
502 | Reworked weaponry. | |
503 | Reworked: Turret now is stabilized. | |
504 | Restored hidden skins: Camos 1 thorugh 3, Desert 1 through 3, Olive 1 through 3, Winter. | |
505 | ||
506 | OH-1 [JSDF Mod] | |
507 | Added: Passive radar and missile sensor | |
508 | Added: Flare/chaff countermessures | |
509 | Added skin: Kisarazu Yuzu | |
510 | Reworked vehicle engine audio. It now uses vanilla sounds. | |
511 | Reworked: helicopter now has IR, NV, visual sensors and datalink. | |
512 | Reworked: Pilot now has control over defensive weapons | |
513 | Reworked: Gunner now has laser designator. | |
514 | Reworked skins: Camos 1 thorugh 4, Desert 1, Desert 2, Winter, Winter 2, TRDI | |
515 | ||
516 | Turrets: | |
517 | ||
518 | ||
519 | 81mm Mortar [vanilla] | |
520 | Vanilla mortar rescripted to use JSDF Mod's 81mm ammo plus vanilla smoke, flare and guided shells. | |
521 | ||
522 | ||
523 | M2 HMG .50 [vanilla] | |
524 | Added to vehicle list | |
525 | ||
526 | ||
527 | M2 HMG .50 (Raised) [vanilla] | |
528 | Added to vehicle list | |
529 | ||
530 | ||
531 | XM307 GMG [vanilla] | |
532 | Added to vehicle list | |
533 | ||
534 | ||
535 | XM307 (High) [vanilla] | |
536 | Added to vehicle list | |
537 | ||
538 | AN/MPQ-105 Radar [vanilla] | |
539 | Added to vehicle list. | |
540 | ||
541 | ||
542 | MIM-145 Defender [vanilla] | |
543 | Added to vehicle list | |
544 | ||
545 | ||
546 | Props: | |
547 | ||
548 | Flag (Japan) | |
549 | Flag (JASDF) | |
550 | Flag (JGSDF) | |
551 | Flag (JMSDF) | |
552 | ||
553 | Banner (Japan) | |
554 | Banner (JASDF) | |
555 | Banner (JGSDF) | |
556 | Banner (JMSDF) | |
557 | ||
558 | Map Markers: | |
559 | ||
560 | Japan | |
561 | JASDF | |
562 | JMSDF | |
563 | JGSDF | |
564 | ||
565 | !---TO DO---! | |
566 | ||
567 | Bugfixing | |
568 | Fix the SPAAG's radar. | |
569 | Add static props. | |
570 | Rework more vehicles. | |
571 | Rework aircraft weaponry. (In process) | |
572 | ||
573 | ||
574 | ||
575 | ||
576 | ||
577 | ||
578 | ||
579 | !---KNOWN ISSUES---! | |
580 | ||
581 | LAV: Characters in rear seats clip slightly out of the car. (Can't fix, model issue) | |
582 | LAV (M249): Gunner can clip out of the car if he turned in while aiming the turret up. (Cant fix. Model issue) | |
583 | LAV (M249): Driver can only switch seats using ACE interaction menu. (Regular LAV does not have this issue, I don't | |
584 | know how to fix it currently) | |
585 | ||
586 | Most helicopters are unusable with AI: Vehicle will keep climbing indefinetly. (Cant fix. Original mods are configured incorrectly) | |
587 | ||
588 | Type 10 Tank: Commander viewport and 50.cal are not propperly syncronized. Compass bearing aligns with turret | |
589 | and not with viewport. (Can't fix, mod is configured incorrectly. Mod author notified) | |
590 | Type 10 and 90 tanks: Commander/Gunner will be ejected from the vehicle at speed if they exit vehicle while turned out. (No idea what could be causing it, original mod is configured incorrectly, author notified) | |
591 | ||
592 | SPAAG: Radar won't spin when on, must activate manualy via action menu. (I'm working on it) | |
593 | ||
594 | Flashlight on Type 64 Rifle floats. Model issue, can't fix. | |
595 | ||
596 | Type 01 L-MAT AT Launcher allows the use of Titan AA missiles. (This is intentional) | |
597 | ||
598 | 110mm LAM (Panzerfaust 3) allows the use of vanilla RPG 32 missiles. | |
599 | ||
600 | Type 20 Rifles don't have suppressor or bipod slots. This is intentional. The original rifle is not set up propperly for them. |