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Sparky's JSDF Overhaul [VERSION 2.0] 15/11/2022
1+
Sparky's JSDF Overhaul [VERSION 2.1] 10/02/2023
2
3
This is an indepth changelog of the mod's contents and what has been changed. 
4
5
Items in brackets identify modded or vanilla content.
6
"Fixed" means I've fixed an issue present in the original mod.
7
"Added" means the item has been done by myself.
8
"Restored" means the item already existed within the mod files but was hidden.
9
"Replaced" means that no new items have been added, but changes have been done to the originals.
10
"Reworked" means the item already existed in the mod files, but has been touched up by myself.
11
"Removed" means the item has been removed. Unless explicitly stated, this only applies to new items contained in my custom faction.
12
13
14-
v2.0 changes:
14+
v2.1 changes:
15
16-
Added: 19 Custom Faces
16+
Mod now REQUIRES Community Base Addons (CBA_A3)
17-
Added: Minebea PM-9 [JSDF Mod]
17+
18-
Added: 25rnd 9mm PM-9 Magazine
18+
Added: CBA Joint Rails Support
19-
Added: 25rnd 9mm PM-9 Magazine Tracer (Red)
19+
Added: Type 20 rifle [JSDF Mod]
20-
Added: 42 patches.
20+
Added: Type 20 rifle (Grip) [JSDF Mod]
21-
Added: Type 88 Helmet (JGSDF) [JSDF Mod]
21+
Added: 5.56 mm 30rnd PMAG
22-
Added: Beret (JGSDF) [Vanilla]
22+
Added: 5.56 mm 30rnd PMAG (Blank)
23-
Added: Fatigues (JGSDF) [Contact DLC]
23+
Added: 5.56 mm 30rnd PMAG (Tracer)
24-
Added: Fatigues (JGSDF, Flag) [Contact DLC]
24+
Added: Type 64 rifle [gac]
25-
Added: Combat Uniform (JGSDF, Flag 2)
25+
Added: Type 89 rifle (and variants) [gac]
26-
Added: UAV Bag (AR-2) [Vanilla]
26+
Added: Blank Firing Adapter [JSDF Mod]
27-
Added: JMSDF Units and Editor Subcategory.
27+
Added: Partial JSDF Mod vehicle weapon compatibility with vanilla and (most) modded aircraft.
28-
Added: JASDF Units and Editor Subcategory.
28+
Added: Type 60 APC [JSDF Mod]
29-
Added: Advanced Modular Helmet (JMSDF) [Contact DLC, vanilla]
29+
Added: Type 73 APC [JSDF Mod]
30-
Added: Advanced Modular Helmet (Headphones, JMSDF) [Contact DLC, vanilla]
30+
Added: Olive Drab, Olive Drab (Flag) and Overseas Deployment skins for Type 60 APC
31-
Added: Modular Helmet (JMSDF) [vanilla]
31+
Added: Olive Drab, Olive Drab (Flag) and Overseas Deployment skins for Type 73 APC
32-
Added: Type 88 Helmet (JMSDF) [JSDF Mod]
32+
Added: Type 74 Tank [JSDF Mod]
33-
Added: Patrol Cap (JMSDF) [vanilla]
33+
Added: Type 61 Tank [JSDF Mod]
34-
Added: Patrol Cap (Blue, JMSDF) [vanilla]
34+
Added Olive Drab (Clean) and Olive Drab (Flag) skins for Type 61 Tank.
35-
Added: BDU A (JMSDF) [JSDF Mod]
35+
Added: AH-1S [JSDF Mod]
36-
Added: BDU A (Ripstop, JMSDF) [JSDF Mod]
36+
Added: Kisarazu Akane, Kisarazu Akane (Fictional), Kisarazu Wakana, Kisarazu Wakana (Fictional) skins for AH-1S.
37-
Added: BDU B (JMSDF) [JSDF Mod]
37+
Added: OH-1 [JSDF Mod]
38-
Added: Combat Uniform (JMSDF) [vanilla]
38+
Added: Kisarazu Yuzu skin for OH-1 helicopter
39-
Added: Fatigues (JMSDF) [Contact DLC, Vanilla]
39+
Added: Crew Helmet (New) [JSDF Mod]
40-
Added: Fatigues (JMSDF, Flag) [Contact DLC, Vanilla]
40+
Added: Crew Helmet (Old) [JSDF Mod]
41-
Added: Flight Suit (JMSDF) [Vanilla]
41+
Added: Type 89 Rifle Field Manual entry. (WIP)
42-
Added: Modular Plate Carrier Lite (JMSDF) [Contact DLC, vanilla]
42+
43-
Added: Kitbag (JMSDF) [vanilla]
43+
Reworked Type 60 APC, Type 73 APC, Type 82 CCV, Type 87 RCV, Type 89 IFV, Type 61 Tank, Type 74 Tank, UH-1J, OH-1 and AH-1S audio, vehicles now use vanilla engine sounds.
44-
Added: Kitbag (JMSDF, Medical) [vanilla]
44+
Reworked Type 64, Type 89 and Type 20 rifles. The ones added by JSDF Overhauled now support modded attachments thanks to CBA Joint Rails.
45-
Added: Heli Pilot Helmet (JASDF) [Vanilla]
45+
Reworked: Camouflage, UN and Desert skins for Type 60 APC
46-
Added: Modular Helmet (JASDF) [Vanilla]
46+
Reworked: LAVs can now be equipped with functional smoke launchers.
47-
Added: Type 88 Helmet (JASDF) [JSDF Mod]
47+
Reworked: Type 60 APCs can now be equipped with functional smoke launchers.
48-
Added: Rangemaster Cap (JASDF) [vanilla]
48+
Reworked Type 61 Tank handling.
49-
Added: BDU A (JASDF) [JSDF Mod]
49+
Reworked Type 74 Tank handling.
50-
Added: BDU B (JASDF) [JSDF Mod]
50+
Reworked Type 73 APC handling.
51-
Added: BDU B (Green) [JSDF Mod]
51+
Reworked Type 89 IFV handling.
52-
Added: Fatigues (JASDF) [Contact DLC, vanilla]
52+
Reworked: Type 87 RCV's autocannon rate of fire has been tweaked to be more accurate to its real life capabilities.
53-
Added: Fatigues (JASDF, Flag) (JASDF, Flag) [Contact DLC, vanilla]
53+
Reworked: Type 10 Tank now has IR, NV, visual sensors and datalink to better portray its real life capabilities.
54-
Added: Flight Suit (JASDF) [vanilla]
54+
Reworked: UH-1J helicopters now have passive radar sensors.
55-
Added: RHIB [vanilla]
55+
Reworked: UH-1J helicopters can now be equipped with a functional IR Jammer.
56-
Added: Assault Boat [vanilla]
56+
Reworked several vehicle weapons; Rocket pods, mine dispensers, autocannons, tank cannons, bombs and missiles.
57-
Added: Rescue Boat [vanilla]
57+
Reworked: AH-1S now has stabilized gunner turret.
58-
Added: AR-2 Darter [vanilla]
58+
Reworked: AH-1S weaponry.
59-
Added: Prowler [vanilla]
59+
Reworked: AH-1S' gun now has automatic zeroing.
60-
Added: Several vehicles to the JMSDF and JASDF
60+
Reworked: AH-1S helicopter now have passive radar sensors.
61-
Added: Map markers (JASDF, JGSDF, JMSDF, Japan)
61+
Reworked: OH-1 helicopter now has IR, NV, visual sensors and datalink to better portray its real life capabilities.
62
Reworked: OH-1 helicopter pilot now has control of defensive weapons.
63
Reworked: OH-1 helicopter gunner now has access to laser designator.
64
Reworked: Several OH-1 skins.
65
66-
Changed: JGSDF Military Police Officer now spawns with Minebea PM-9 SMG
66+
Changed: Type 89, 64 and 20 rifles will also show under JSDF Overhauled in the Arsenal.
67-
Changed: Military Police Officers now spawn with contact Fatigues
67+
Changed: Type 20 now uses vanilla SPAR (HK 416) sounds.
68-
Changed: Military Police Officers now spawn with MP patches
68+
Changed: Minebea PM-9 now uses vanilla PDW sounds.
69-
Changed: MH53-E has a max sling load cargo weight of 13500 kg [gac]
69+
Changed: Type 74 Tank's main gun now uses custom 105mm shells.
70-
Changed: CH-47J has a max sling load cargo weight of 12000 kg [gac]
70+
Changed: Crew Helmet (New) now has ballistic and hearing protection.
71-
Changed: Recon variants of the LAV and Type 73 SUV have been moved to Special Forces subcategory
71+
Changed: Crew Helmet (Old) now has hearing protection.
72-
Changed: JGSDF Special Forces now spawn with subdued flag uniforms
72+
Changed: Crewmen no longer wear vanilla NATO Crew Helmets.
73
Changed: Crewmen now wear black NVGs.
74
Changed: UH-1J (MG) now uses the JSDF Mod's UH-1J instead of gac's
75
Changed: UH-1J (Minelayer) now spawns with both AP and AT mine dispensers by default
76-
Fixed: Grenadier now spawns with the correct Type 06 Rifle Grenades
76+
Changed: UH-1J (Minelayer) can now be equipped with rocket pods and other vanilla weaponry.
77-
Fixed: LAV, HMV, Mitsubishi Type 73 SUV, Type 73 Heavy Truck and Medium Truck, Type 90 Tank, Type 10 Tank, Type 89 WAPC, AAVP7A1, Type 87 RCV, Type 82 CCV and Type 89 IFV now have TFAR LR Radios.
77+
Changed: Type 10 Tank now uses JSDF Mod's model.
78-
Fixed: Medical Kitbag now has English, Spanish and Japanese translations.
78+
Changed: Type 10 Tank no longer has HE rounds loaded by default, only APFSDS and HEAT.
79-
Fixed: Uniforms now have injured textures when unit is shot.
79+
Changed: Increased Type 10 Tank gunner FOV.
80-
Fixed: Type 73 Heavy Truck (Resupply) is now considered an ACE Repair vehicle.
80+
Changed: Type 90 Tank no longer has HE rounds loaded by default, only APFSDS and HEAT.
81-
Fixed: Tweaked Japanese Localization.
81+
Changed: Increased Type 87 RCV gunner FOV.
82-
Fixed: JGSDF Sniper and Spotters will no longer spawn with helmets
82+
Changed: Increased Type 89 IFV gunner FOV.
83-
Fixed: JGSDF Sniper and Spotters will no longer spawn with facewear 
83+
Changed: AH-1S now uses vanilla 20mm rounds.
84
Changed: Type 87 SPAAG commander optics now display more information.
85
86
Fixed: Helicopters' missile warning reciver now works propperly.
87
Fixed: UH-1J helicopters can now use countermessures.
88
Fixed: MH-53E helicopter's flares now fire propperly.
89
Fixed: AH-1S can now use countermeassures.
90
Fixed: OH-1 can now use countermessures.
91
Fixed: OH-1 now has the correct fuel quantity.
92
Fixed: Type 87 RCV now has correct localization.
93
Fixed: Type 87 RCV can now use smoke countermessures.
94
Fixed: Type 89 IFV can now use smoke countermessures.
95
Fixed: Type 89 IFV's gun now recoils propperly.
96
Fixed: Type 87 SPAAG can now use smoke countermessures.
97
Fixed: Type 60 APC's gunner can now propperly use the 50 cal HMG.
98
Fixed: Type 10 and Type 90 tanks now have automatic zeroing.
99
Fixed: Type 10 Tank now has recoil.
100
Fixed: Type 90 Tank now has recoil.
101
Fixed: Type 89 Bayonet now makes the correct sound when firing the gun (Only available on Type 20 rifle for now).
102
Fixed: Minebea PM-9 now uses vanilla PDW reload animation and sounds.
103
Fixed: Crewmen no longer spawn with NVGs in their inventory.
104
105
106
MOD CONTENTS
107
108
Gear:
109
	
110
	Uniforms:
111
112
	Added: BDU A [JSDF mod]
113
	Added: BDU B [JSDF mod]
114
	Added: CBRN Suit [vanilla, Contact DLC]
115
	Added: Parka (JGSDF) [vanilla, Contact DLC]
116
	Added: Combat Uniform (JGSDF) [vanilla]
117
	Added: Combat Uniform (Flag, JGSDF) [vanilla]
118
	Added: Combat Uniform (Flag 2, JGSDF) [vanilla]
119
	Added: Ghillie Suit (JGSDF) [vanilla]
120
	Added: BDU A (JMSDF) [JSDF Mod]
121
	Added: BDU A (JMSDF) [JSDF Mod]
122
	Added: BDU A (Ripstop, JMSDF) [JSDF Mod]
123
	Added: BDU B (JMSDF) [JSDF Mod]
124
	Added: Combat Uniform (JMSDF) [vanilla]
125
	Added: Fatigues (JMSDF) [Contact DLC, Vanilla]
126
	Added: Fatigues (JMSDF, Flag) [Contact DLC, Vanilla]
127
	Added: Flight Suit (JMSDF) [Vanilla]
128
	Added: BDU A (JASDF) [JSDF Mod]
129
	Added: BDU B (JASDF) [JSDF Mod]
130
	Added: BDU B (Green) [JSDF Mod]
131
	Added: Fatigues (JASDF) [Contact DLC, vanilla]
132
	Added: Fatigues (JASDF, Flag) (JASDF, Flag) [Contact DLC, vanilla]
133
	Added: Flight Suit (JASDF) [vanilla]
134
135
	Backpacks:
136
137
	Replaced: Renamed "Backpack" to "Rucksack" [gac]
138
	Replaced: Increased carry capacity on Rucksack from 160 to 320. (Was "assault backpack", now's "Carryall") [gac]
139
	Replaced: Renamed "Backpack (Air Borne)" to "Rucksack (Airborne, JGSDF)" [gac]
140
	Replaced: Increased carry capacity on Rucksack (Airborne) from 160 to 320. [gac]
141
	Added: TFAR Compatibility to Type 85 Radio Backpack [gac]
142
	Replaced: Renamed Type 85 radio to "Type 85 Field Radio (JPRC-F10)" [gac]
143
	Added: Kitbag (JGSDF) [vanilla]
144
	Added: Kitbag (JGSDF, Medical) [vanilla]
145
	Added: Leg Strap Bag (JGSDF) [vanilla, Laws of War DLC]
146
	Added: Radio Backpack (JGSDF) [vanilla, Contact DLC]
147
	Added TFAR Compat. to Radio Backpack [vanilla, Contact DLC]
148
	
149
	Headgear:
150
151
	Added: Type 88 Helmet (JGSDF) [JSDF Mod]
152
	Added: Type 88 Helmet (JGSDF, Flag) [JSDF Mod]
153
	Added: Beret (JGSDF) [Vanilla]
154
	Added: Advanced Modular Helmet (JGSDF) [vanilla, Contact DLC]
155
	Added: Advanced Modular Helmet (Headset, JGSDF) [vanilla, Contact DLC]
156
	Added: Modular Helmet (JGSDF) [vanilla]
157
	Added: Modular Helmet (JMSDF) [vanilla]
158
	Added: Modular Helmet (JASDF) [vanilla]
159
	Added: Type 88 Helmet (JMSDF) [JSDF Mod]
160
	Added: Patrol Cap (JGSDF) [vanilla]	
161
	Added: Patrol Cap (JMSDF) [vanilla]
162-
				Replaced: Rifle is now compatible with more vanilla attachments and magazines.
162+
163-
				Replaced: Rifle is now compatible with the JSDF Mod Type 06 rifle grenades. 
163+
164-
				Replaced: Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one.
164+
165-
				Replaced: Rifle now uses the vanilla HK416 (SPAR) reload sound.
165+
166
	Added: Heli Pilot Helmet (JASDF) [Vanilla]
167
	Added: Type 88 Helmet (JASDF) [JSDF Mod]
168-
				Replaced: Rifle is now compatible with the JSDF Mod M31 rifle grenades.
168+
	Added: Crew Helmet (New) [JSDF Mod]
169-
				Replaced: Rifle is now compatible with JSDF Mod Type 06 rifle grenades.
169+
	Added: Crew Helmet (Old) [JSDF Mod]
170-
				Replaced: Rifle is now compatible with the vanilla flashlight.
170+
171-
				Replaced: Rifle now uses the vanilla M14 EBR reload animation instead of the generic one.
171+
172-
				Replaced: Rifle now uses the vanilla M14 EBR reload sound.
172+
173
	Added: Modular Carrier Lite and variants (JGSDF) [vanilla, Contact DLC]
174
	Added: Modular Carrier Lite and variants (JMSDF) [vanilla, Contact DLC]
175
	Added: Modular Carrier Lite and variants (JASDF) [vanilla, Contact DLC]
176
177-
				Added: 25rnd 9mm PM-9 Magazine Tracer (Red). 
177+
178
179
	Replaced: Red, Green, Yellow and White Smoke Grenades now have clearer item names and descriptions [JSDF Mod]
180
181
	Weapons:
182
		
183
		Type 20 Rifle [JSDF Mod]
184
				Rifle is now compatible with vanilla and modded attachments and magazines.
185
				Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one.
186
				Rifle now uses the vanilla HK416 (SPAR) reload sound.
187
				Rifle now uses the vanilla HK416 (SPAR) firing sound.
188
				Added: 5.56 mm 30rnd PMAG.
189
				Added: 5.56 mm 30rnd PMAG (Blank).
190
				Added: 5.56 mm 30rnd PMAG (Tracer).
191
192
	Type 20 Rifle (Grip) [JSDF Mod]
193
				Rifle is now compatible with vanilla and modded attachments and magazines.
194
				Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one.
195
				Rifle now uses the vanilla HK416 (SPAR) reload sound.
196
				Rifle now uses the vanilla HK416 (SPAR) firing sound.
197
				Added: 5.56 mm 30rnd PMAG.
198
				Added: 5.56 mm 30rnd PMAG (Blank).
199
				Added: 5.56 mm 30rnd PMAG (Tracer).
200
201
		Type 89 Rifle [gac]:
202
				Rifle is now compatible with vanilla and modded attachments and magazines.
203
				Rifle is now compatible with the JSDF Mod Type 06 rifle grenades. 
204
				Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one.
205
				Rifle now uses the vanilla HK416 (SPAR) reload sound.
206
				Added: 5.56 mm 20rnd Mag AK58J
207
				Added: 5.56 mm 20rnd Mag AK59J (Tracer)
208
				Added: 5.56 mm 20rnd Mag AK60J (Blank)
209
				Added: 5.56 mm 30rnd Mag AK58J
210
				Added: 5.56 mm 30rnd Mag AK59J (Tracer)
211
				Added: 5.56 mm 30rnd Mag AK60J (Blank)
212
		
213
		Type 64 Rifle [gac]:
214
				Rifle is now compatible with the JSDF Mod M31 rifle grenades.
215
				Rifle is now compatible with JSDF Mod Type 06 rifle grenades.
216
				Rifle is now compatible with the vanilla flashlight.
217
				Rifle now uses the vanilla M14 EBR reload animation instead of the generic one.
218
				Rifle now uses the vanilla M14 EBR reload sound.
219
220
		Minebea PM-9 [JSDF Mod]:
221
				Changed: Weapon now uses vanilla 9x21mm ammo.
222
				Added: 25rnd 9mm PM-9 Magazine.
223
				Added: 25rnd 9mm PM-9 Magazine Tracer (Red).
224
				Weapon now uses vanilla PDW reload animations and firing sounds. 
225
226
		Panzerfaust 3 [gac]:
227
				Replaced: Renamed to "110mm LAM (Panzerfaust 3)"
228
				Replaced: Added ACE Backblast. (2 meters, like the irl weapon)
229
		
230
		Type01 AT missle launcher [gac]:
231
				Replaced: Renamed to "Type 01 L-MAT AT Launcher"
232
		
233
234
Units:
235
236
	My units speak in Altian English.
237
	Added custom faces.
238
	Added faction: [Sparky] JSDF
239
	Added vanilla units (Men)
240
	Added vanilla units (Special Forces)
241
	Added vanilla units (Men, Story)
242
	Added categories for JASDF and JMSDF vehicles and infantry
243
	Added Infantry, Mechanized and Motorized groups.
244
	
245
246
Vehicles:
247
248
Scripted texture randomization has been disabled for all added vehicles.
249
Custom crews from units of this mod have been asigned to all added vehicles.
250
251
	Cars: 
252
253
		HMV [gac]
254
			Restored hidden skins: Camo 1, Desert, Old, Olive Drab, Olive Drab (Dirty), Olive Drab 2, UN.
255
			Added skin: Overseas Deployment.
256
			Added: TFAR LR Radio to vehicle.
257
258
		HMV (M249) [gac]
259
			Restored hidden skins: Camo 1, Desert, Old, Olive Drab, Olive Drab (Dirty), Olive Drab 2, UN.
260
			Added skin: Overseas Deployment.
261
			Added: TFAR LR Radio to vehicle
262
263
		LAV [gac]
264
			Removed: Top Hatch seat. Will reinstate after fixing FFV.
265
			Reworked: Vehicle can now be equipped with functional smoke launchers
266
			Restored hidden skins: Camo 1, Camo 2, Desert, Olive Drab, United Nations.
267
			Added skin: Overseas Deployment, Iraq Dispatch, Iraq Dispatch (Dirty).
268
			Restored several hidden components.
269
			Added: TFAR LR Radio to vehicle
270
271
		LAV (M249) [gac]
272
			Fixed: Player can now access Passenger, Driver and Gunner seats from any seat (with ACE)
273
			Reworked: Vehicle can now be equipped with functional smoke launchers
274
			Restored hidden skins: Camo 1, Camo 2, Desert, Olive Drab, United Nations.
275
			Added skin: Overseas Deployment, Iraq Dispatch, Iraq Dispatch (Dirty)
276
			Restored serveral hidden components.
277
			Changed: Vehicle now uses vanilla 249 from Apex DLC
278
			Increased ammo storage from 400 rounds to 1000 (5 boxes of 200rnds)
279
			Added: TFAR LR Radio to vehicle
280
281
		Mitsubishi Type 73 (Recon) [gac]
282
			Restored hidden skins: Desert, Gray, Green, Olive Drab, Olive Drab (Dirty).
283
			Reworked hidden skins: Military Police, United Nations, United Nations (Dirty).
284
			Added skin: Overseas Deployment.
285
			Restored several hidden components.
286
			Added: TFAR LR Radio to vehicle
287
288
		Mitsubishi Type 73 SUV [gac]
289
			Added: Driver can raise/lower front windshield.
290
			Restored hidden skins: Desert, Gray, Green, Olive Drab, Olive Drab (Dirty).
291
			Reworked hidden skins: Military Police, United Nations, United Nations (Dirty).
292
			Added skin: Overseas Deployment.
293
			Restored several hidden components.
294
			Added: TFAR LR Radio to vehicle.
295
296
297
	Trucks:
298
299
		Type 73 Heavy Truck [gac]
300
			Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations.
301
			Added: TFAR LR Radio to vehicle.
302
303
		Type 73 Heavy Truck (Flatbed) [gac]
304
			Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations.
305
			Added: TFAR LR Radio to vehicle.
306
			
307
		Type 73 Heavy Truck (Fuel) [gac]
308
			Added ACE compatibility.
309
			Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations.
310
			Added: TFAR LR Radio to vehicle.
311
312
		Type 73 Heavy Truck (Resupply) [gac]
313
			Added ACE repair and rearm compatibility.
314
			Added vanilla repair and rearm abilities.
315
			Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations.
316
			Added skin: Ammo sign tarp. (hidden, applied by default).
317
			Added: TFAR LR Radio to vehicle.
318
		
319
		Type 73 Heavy Truck (Medevac) [gac]
320
			Added ACE Medical compatibility.
321
			Added vanilla heal ability.
322
			Added medical skins: Desert, Olive Drab, Olive Drab 2, United Nations. (Only available to this vehicle)
323
			Added skin: medical sign tarp. (hidden, applied by default).
324
			Added: TFAR LR Radio to vehicle.
325
326
		Type 73 Medium Truck [JSDF mod]
327
			Added to vehicle list.
328
			Added: TFAR LR Radio to vehicle.
329
330
		Type 73 Medium Truck (Medevac) [gac]
331
			Added ACE Medical compatibility.
332
			Added vanilla heal ability.
333
			Added medical skins: Desert, Olive Drab, United Nations. (Only available to this vehicle)
334
			Added: TFAR LR Radio to vehicle.
335
336
		Material Carrier Vehicle [gac]
337
			Added ACE repair and rearm compatibility.
338
			Added vanilla repair and rearm abilities. 
339
			Added: TFAR LR Radio to vehicle.
340
			
341
			
342
343
	Tanks:
344
345
		Type 10 Tank [gac]
346
			Changed: Tank now uses JSDF Mod's model.
347
			Changed: Gunner now has control over the smoke dispensers.
348
			Changed: Main gun now uses vanilla 120mm shells
349-
			Changed: Vehicle now uses vanilla 30mm autocannon.
349+
			Changed: Increased ammo stores from 8 to 12. HEAT and AP are loaded.
350
			Changed: Turret rotation speed increased.
351
			Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle.
352
			Added: Ability to choose the tank's section (from eden attribute options)
353
			Added: Ability to choose the tank's bustle rack mesh (from eden attribute options)
354
			Added: TFAR LR Radio to vehicle.
355
			Removed: Options to raise/lower the chassis. Will reinstate after learning how it works.
356
			Fixed: Gunner now has automatic weapon zeroing.
357
			Restored hidden skins: Camo 1 through 5, Desert, Desert 2, Olive Drab, Pixel, TEU, White
358
			
359
360
		
361
		Type 90 Tank [gac]
362
			Changed: Gunner now has control over the smoke dispensers
363
			Changed: Main gun now uses vanilla 120mm shells
364
			Changed: Increased ammo stores from 8 to 12. HE, HEAT and AP are loaded.
365
			Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle.
366
			Removed: Options to raise/lower the chassis. Will reinstate after learning how it works.
367
			Removed: Commander's M2. It is not modeled and appears to be left on accident in the original mod.
368
			Restored hidden skins: Camo 1 through 4, Olive Drab.
369-
			Added passive radar and missile sensor
369+
370
			72nd Tank Reg, Fuji Tank School 2nd Company.
371
			Added: TFAR LR Radio to vehicle.
372
			Fixed: Gunner now has automatic weapon zeroing.
373
374-
			Added passive radar and missile sensor
374+
		Type 74 Tank [JSDF Mod]
375
			Reworked vehicle handling.
376-
		UH-1J (MG) [gac]
376+
			Reworked vehicle engine audio. It now uses vanilla sounds.
377
			Changed: Gunner now has control over the smoke dispensers
378-
			Added passive radar and missile sensor
378+
			Changed: Main gun now uses custom a 105mm gun
379
			Changed: Adjusted ammo storage to 48 rounds. HEAT and AP are loaded.
380
			Changed: Gunner now has automatic weapon zeroing.
381
			Changed: Added 50cal to gunner to circumvent bugged 50cal model.
382
			Restored some hidden components.
383
			Restored hidden skins: Camo 1 through 5, Olive Drab, Desert 1, Desert 2, TEU 1 through 5
384
			Added: TFAR LR Radio to vehicle.
385
		
386
		Type 61 Tank [JSDF Mod]
387
			Reworked vehicle handling.
388
			Reworked vehicle engine audio. It now uses vanilla sounds.
389
			Restored some hidden components.
390
			Restored hidden skins: Camo 1 through 5, Olive Drab 1-4, Desert 1, Desert 2, White, White (Dirty)
391
			Added skins: Olive Drab (Clean), Olive Drab (Flag).
392
			Added: TFAR LR Radio to vehicle.
393
394
	
395
	APCs/IFVs:
396
397
		Type 89 WAPC (GMG) [gac]
398
			Restored hidden skins: Camos 1 thorugh 5, Desert, Olive, United Nations, White
399
			Added skin: Overseas Deployment, Iraq Dispatch.
400
			Added: TFAR LR Radio to vehicle.	
401
		
402
		Type 89 WAPC (HMG) [gac]
403
			Restored hidden skins: Camos 1 thorugh 5, Desert, Olive, United Nations, White
404
			Added skin: Overseas Deployment, Iraq Dispatch.
405
			Added: TFAR LR Radio to vehicle.
406
407
		AAVP7A1 [gac]
408
			Added to the vehicle list	
409
			Fixed smoke dispensers.
410
			Added: TFAR LR Radio to vehicle.
411
412
		Type 89 IFV [JSDF Mod]
413
			Reworked vehicle handling.
414
			Reworked vehicle engine audio. It now uses vanilla sounds.
415
			Changed: Commander's viewport can now rotate 180 degrees.
416
			Changed: Main gun now uses vanilla 30mm shells.
417
			Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle.
418
			Restored hidden skins: Camo 1 through 5, Desert 1 through 4, Olive Drab, UN.
419
			Added Skins: 7th Division 11th Infantry Regiment, 7th Div. 71 Tank Regiment.
420
			Added: TFAR LR Radio to vehicle.
421
422
		Type 82 CCV [JSDF Mod]
423
			Reworked vehicle engine audio. It now uses vanilla sounds.
424
			Restored hidden skins: Camo 1 through 5, Desert, Desert 2, Desert 3, Olive Drab, Olive Drab 2, UN.
425
			Added: TFAR LR Radio to vehicle.
426
427
		Type 87 RCV [JSDF Mod]
428
			Reworked vehicle engine audio. It now uses vanilla sounds.
429
			Changed: Vehicle now uses custom 25mm autocannon.
430
			Fixed: Driver no longer clips through hatch when turned in.
431
			Fixed: Vehicle can now use smoke countermessures
432
			Restored hidden skins: Camo 1 through 4, Desert, Olive Drab, UN, UN (Dirty).
433
			Added Skins: Overseas Deployment, 12th Brigade 12th Recon. Unit, 7th Div. 71st Tank Regiment,
434
			7th Div. 72nd Tank Regiment.
435
			Added: TFAR LR Radio to vehicle.
436
437
		Type 87 SPAAG (WIP!) [JSDF Mod]
438
			Reworked vehicle engine audio. It now uses vanilla sounds.
439
			Changed: Vehicle now uses vanilla 35mm AA autocannon.
440
			Changed: Vehicle now uses vanilla commander and gunner screens.
441-
	Fix the SPAAG's radar
441+
442-
	Give MBTs self-ranging guns
442+
443-
	Fix the IFVs and MBTs recoil
443+
			Fixed: Vehicle can now use smoke countermessures
444-
	Change the MG UH-1J model from gac to the one in JSDF Mod
444+
445-
	Add static props
445+
446
		Type 60 APC [JSDF Mod]
447
			Reworked vehicle engine audio. It now uses vanilla sounds.
448
			Fixed: Vehicle can now use smoke countermessures.
449
			Fixed: Gunner can now propperly use the 50cal HMG
450
			Restored several hidden skins
451
			Added skins: Olive Drab, Olive Drab (Flag), Overseas Deployment
452
			Added: TFAR LR Radio to vehicle.
453
			Added: Option to mount smoke countermessures.
454
		
455-
	LAV: Smoke dispensers only work on recon variant. This is due to how the eventhandlers for the license plates work.
455+
		Type 73 APC [JSDF Mod]
456
			Reworked vehicle handling.
457
			Reworked vehicle engine audio. It now uses vanilla sounds.
458
			Fixed: Vehicle can now use smoke countermessures
459
			Restored several hidden skins
460
			Added skins: Olive Drab, Olive Drab (Flag), Overseas Deployment, Overseas Deployment 2
461-
	Type 89 IFV: Smoke dispensers don't work. (Can't fix. Original mod is configured incorrectly. Mod author notified)
461+
462
	
463-
	Type 87 RCV: Smoke dispensers don't work. (Can't fix. Original mod is configured incorrectly. Mod author notified)
463+
464
465-
	UH-1J/UH1J (MG): Vehicle will be damaged and explode if gunner fires 50.cal aiming directly down while landed
465+
466-
	 (Can't fix, Original mods are configured incorrectly)
466+
			Reworked vehicle engine audio. It now uses vanilla sounds.
467
			Restored hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2.
468-
	UH-1J/UH1J (MG): Vehicle will keep climbing indefinetly. (Cant fix. Original mods are configured incorrectly)
468+
469
			Added: Passive radar and missile sensor
470-
	MH-53: Flares don't fire with a lot of force (Can't fix, original mod did not have flares so I don't think
470+
			Added: Flare/chaff countermessures
471-
			the helicopter was supposed to have them)
471+
			Reworked: Vehicle can now be equipped with functional IR Jammer
472
			
473
474
		UH-1J (Minelayer) [JSDF Mod]
475
			Reworked vehicle engine audio. It now uses vanilla sounds.
476
			Restored hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2.
477
			Restored several hidden components.
478
			Added: Passive radar and missile sensor
479
			Added: Flare/chaff countermessures
480-
	Type 01 L-MAT AT Launcher allows the use of Titan AA missiles.
480+
			Reworked: Vehicle can now be equipped with functional IR Jammer
481
482-
	110mm LAM (Panzerfaust 3) allows the use of vanilla RPG 32 missiles.
482+
		UH-1J (MG) [JSDF Mod]
483
			Reworked hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2.
484
			Added: Passive radar and missile sensor
485
			Added: Flare/chaff countermessures
486
			Reworked: Vehicle can now be equipped with functional IR Jammer
487
488
		CH-47J [gac]
489
			Added to the vehicle list.
490
			Added flare/chaff countermessures.
491
			Added the option to open and close the ramp
492
493
		MH-53E [gac]
494
			Added flare/chaff countermessures.
495
496
		AH-1S [JSDF Mod]
497
			Added: Passive radar and missile sensor
498
			Added: Flare/chaff countermessures
499
			Added skins: Kisarazu Akane, Kisarazu Akane (Fictional), Kisarazu Wakana, Kisarazu Wakana (Fictional)
500
			Added: Ability to choose vehicle unit.
501
			Reworked vehicle engine audio. It now uses vanilla sounds.
502
			Reworked weaponry.
503
			Reworked: Turret now is stabilized.
504
			Restored hidden skins: Camos 1 thorugh 3, Desert 1 through 3, Olive 1 through 3, Winter.
505
	
506
		OH-1 [JSDF Mod]
507
			Added: Passive radar and missile sensor
508
			Added: Flare/chaff countermessures
509
			Added skin: Kisarazu Yuzu
510
			Reworked vehicle engine audio. It now uses vanilla sounds.
511
			Reworked: helicopter now has IR, NV, visual sensors and datalink.	
512
			Reworked: Pilot now has control over defensive weapons
513
			Reworked: Gunner now has laser designator.
514
			Reworked skins: Camos 1 thorugh 4, Desert 1, Desert 2, Winter, Winter 2, TRDI
515
	
516
	Turrets:
517
	
518
		
519
		81mm Mortar [vanilla]
520
			Vanilla mortar rescripted to use JSDF Mod's 81mm ammo plus vanilla smoke, flare and guided shells.
521
522
523
		M2 HMG .50 [vanilla]
524
			Added to vehicle list
525
		
526
527
		M2 HMG .50 (Raised) [vanilla]
528
			Added to vehicle list
529
			
530
	
531
		XM307 GMG [vanilla]
532
			Added to vehicle list
533
		
534
535
		XM307 (High) [vanilla]
536
			Added to vehicle list
537
538
		AN/MPQ-105 Radar [vanilla]
539
			Added to vehicle list.
540
			
541
542
		MIM-145 Defender [vanilla]
543
			Added to vehicle list
544
545
	
546
Props:
547
		
548
	Flag (Japan)
549
	Flag (JASDF)
550
	Flag (JGSDF)
551
	Flag (JMSDF)
552
553
	Banner (Japan)
554
	Banner (JASDF)
555
	Banner (JGSDF)
556
	Banner (JMSDF)
557
558
Map Markers:
559
	
560
	Japan
561
	JASDF
562
	JMSDF
563
	JGSDF
564
565
!---TO DO---!
566
567
	Bugfixing
568
	Fix the SPAAG's radar.
569
	Add static props.
570
	Rework more vehicles.
571
	Rework aircraft weaponry. (In process)
572
573
	
574
		
575
576
577
578
579
!---KNOWN ISSUES---!
580
	
581
	LAV: Characters in rear seats clip slightly out of the car. (Can't fix, model issue)
582
	LAV (M249): Gunner can clip out of the car if he turned in while aiming the turret up. (Cant fix. Model issue)
583
	LAV (M249): Driver can only switch seats using ACE interaction menu. (Regular LAV does not have this issue, I don't
584
	know how to fix it currently) 
585
	
586
	Most helicopters are unusable with AI: Vehicle will keep climbing indefinetly. (Cant fix. Original mods are configured incorrectly)
587
588
	Type 10 Tank: Commander viewport and 50.cal are not propperly syncronized. Compass bearing aligns with turret
589
	and not with viewport. (Can't fix, mod is configured incorrectly. Mod author notified)
590
	Type 10 and 90 tanks: Commander/Gunner will be ejected from the vehicle at speed if they exit vehicle while turned out. (No idea what could be causing it, original mod is configured incorrectly, author notified)
591
	
592
	SPAAG: Radar won't spin when on, must activate manualy via action menu. (I'm working on it)
593
594
	Flashlight on Type 64 Rifle floats. Model issue, can't fix.
595
596
	Type 01 L-MAT AT Launcher allows the use of Titan AA missiles. (This is intentional)
597
	
598
	110mm LAM (Panzerfaust 3) allows the use of vanilla RPG 32 missiles.
599
600
	Type 20 Rifles don't have suppressor or bipod slots. This is intentional. The original rifle is not set up propperly for them.