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| 1 | Let's make a game! | |
| 2 | - | -Conquest |
| 2 | + | -Conquest + |
| 3 | ||
| 4 | ||
| 5 | ||
| 6 | Settings : | |
| 7 | ||
| 8 | -prices increase by 100% | |
| 9 | -selling gives back 80% | |
| 10 | -resources are hidden by default | |
| 11 | -clickables are hidden by default | |
| 12 | -buildings are hidden by default | |
| 13 | -upgrades are hidden by default | |
| 14 | ||
| 15 | Resources : | |
| 16 | ||
| 17 | *labor | |
| 18 | -named Labor | |
| 19 | -visible | |
| 20 | ||
| 21 | *ailabor | |
| 22 | -named AI Labor | |
| 23 | ||
| 24 | *tlabor | |
| 25 | -named Total Labor | |
| 26 | ||
| 27 | *biomass | |
| 28 | -named Biomass | |
| 29 | -visible | |
| 30 | ||
| 31 | *mineral | |
| 32 | -named Mineral | |
| 33 | ||
| 34 | *brick | |
| 35 | -named Brick | |
| 36 | ||
| 37 | *gem | |
| 38 | -named Gem | |
| 39 | ||
| 40 | *metal | |
| 41 | -named Metal | |
| 42 | ||
| 43 | *currency | |
| 44 | -named Currency | |
| 45 | ||
| 46 | *energy | |
| 47 | -named Energy | |
| 48 | ||
| 49 | *engine | |
| 50 | -named Engine | |
| 51 | ||
| 52 | *uranium | |
| 53 | -named Uranium | |
| 54 | ||
| 55 | *cpu | |
| 56 | -named CPU | |
| 57 | ||
| 58 | *darkmatter | |
| 59 | -named Dark Matter | |
| 60 | ||
| 61 | *tachyon | |
| 62 | -named Tachyon | |
| 63 | ||
| 64 | *breakthrough | |
| 65 | -named breakthrough | |
| 66 | ||
| 67 | *territory | |
| 68 | -named Territory | |
| 69 | ||
| 70 | *totalt | |
| 71 | -named Total Territory | |
| 72 | ||
| 73 | *legacy | |
| 74 | - | //prestige is previous legacy + either territory^1/3 x 25 or territory^1/2, whichever greater |
| 74 | + | |
| 75 | ||
| 76 | - | *prestige |
| 76 | + | *time |
| 77 | - | -named Prestige |
| 77 | + | -named Time |
| 78 | - | -gives 8900 legacy |
| 78 | + | |
| 79 | - | -locks prestige |
| 79 | + | |
| 80 | - | -visible |
| 80 | + | |
| 81 | ||
| 82 | ||
| 83 | *work | |
| 84 | - | -gives 1 labor |
| 84 | + | |
| 85 | - | -gains 100% per legacy |
| 85 | + | -gives 1 labor, 1 tlabor |
| 86 | -gains 100% per time | |
| 87 | -visible | |
| 88 | ||
| 89 | *gather | |
| 90 | -named Gather | |
| 91 | - | -gains 10% per legacy |
| 91 | + | |
| 92 | - | -unlocks at 1 hovel |
| 92 | + | -gains 10% per time |
| 93 | -unlocks at 1 tribe | |
| 94 | ||
| 95 | *conquer | |
| 96 | -named Conquer | |
| 97 | - | -gains .001% per labor |
| 97 | + | |
| 98 | - | -visible |
| 98 | + | -gains .001% per labor |
| 99 | -visible | |
| 100 | - | *tradebiomass |
| 100 | + | |
| 101 | *tradebiomass | |
| 102 | -named Buy Biomass | |
| 103 | -gives 100000 biomass for 4 currency | |
| 104 | - | -gains 10% per port |
| 104 | + | |
| 105 | -gains 10% per port | |
| 106 | - | *trademineral |
| 106 | + | |
| 107 | *trademineral | |
| 108 | -named Buy Minerals | |
| 109 | -gives 1000 mineral for 4 currency | |
| 110 | - | -gains 10% per port |
| 110 | + | |
| 111 | -gains 10% per port | |
| 112 | - | *trademetal |
| 112 | + | |
| 113 | *trademetal | |
| 114 | -named Buy Metal | |
| 115 | -gives 2 metal for 4 currency | |
| 116 | - | -gains 10% per port |
| 116 | + | |
| 117 | -gains 10% per port | |
| 118 | ||
| 119 | *sellenergy | |
| 120 | -named Sell Energy | |
| 121 | -gives .01 currency for 1 energy | |
| 122 | -gains 10% per energy | |
| 123 | ||
| 124 | *genesis | |
| 125 | -gives 1 territory, 1 totalt for 100 tachyon | |
| 126 | -gains .1% per tachyon | |
| 127 | ||
| 128 | ||
| 129 | - | *hovel |
| 129 | + | |
| 130 | - | -"A hole in the ground where nomads sleep <b>+3 labor</b>" |
| 130 | + | |
| 131 | - | -costs 5 labor |
| 131 | + | *timer |
| 132 | - | -gives 3 labor |
| 132 | + | -abstract |
| 133 | - | -price increases by 103% |
| 133 | + | -gives 1 time |
| 134 | -starts at 1 | |
| 135 | - | -named Hovel |
| 135 | + | |
| 136 | *tribe | |
| 137 | -"A group of nomads that wander the land <b>+60 labor</b>" | |
| 138 | -costs 100 labor | |
| 139 | - | -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-15 labor, +3 biomass, +.006 mineral</b>" |
| 139 | + | -gives 60 labor, 60 tlabor |
| 140 | - | -costs 500 labor, 100 biomass |
| 140 | + | -price increases by 105% |
| 141 | - | -gives 3 biomass, .006 mineral, .000015 gem for 15 labor |
| 141 | + | -named Tribe |
| 142 | - | -unlocks at 1 hovel |
| 142 | + | |
| 143 | ||
| 144 | *gatheringpost | |
| 145 | -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-300 labor, +5 biomass, +.006 mineral</b>" | |
| 146 | -costs 15000 labor, 100 biomass | |
| 147 | -gives 1 biomass, .002 mineral, .000005 gem | |
| 148 | -unlocks at 1 tribe | |
| 149 | - | -price increases by 105% |
| 149 | + | |
| 150 | ||
| 151 | *shrine | |
| 152 | -"Worship the wild and old gods. +1 Legacy Per Day." | |
| 153 | -costs 5000 labor, 1 gem, 50 mineral | |
| 154 | -gives .00001 legacy | |
| 155 | -price increases by 105% | |
| 156 | -unlocks at 1 gem | |
| 157 | - | -"An enchanted forest and garden </b> -15 labor, +30 biomass</b>" |
| 157 | + | |
| 158 | - | -costs 50 territory |
| 158 | + | |
| 159 | - | -gives 30 biomass for 15 labor |
| 159 | + | |
| 160 | //Agricultural Age | |
| 161 | ||
| 162 | *grove | |
| 163 | - | -"Grow and harvest biomass. </b> -25 labor, +10 biomass</b>" |
| 163 | + | -"An enchanted forest and garden </b>+30 biomass</b>" |
| 164 | - | -costs 5 territory, 5000 biomass |
| 164 | + | -costs 50 territory, 50000 labor |
| 165 | - | -gives 10 biomass for 25 labor |
| 165 | + | -gives 30 biomass |
| 166 | -named Grove | |
| 167 | ||
| 168 | *farm | |
| 169 | -"Grow and harvest biomass. </b>+10 biomass</b>" | |
| 170 | -costs 5 territory, 5000 biomass, 90000 labor | |
| 171 | - | -gives 5 labor |
| 171 | + | -gives 10 biomass |
| 172 | -named Farm | |
| 173 | ||
| 174 | *hut | |
| 175 | -"A crude structure made from wood and mud. <b>+5 labor</b>" | |
| 176 | -costs 100 biomass | |
| 177 | - | -"Burn biomass to heat minerals into bricks. </b>-5 biomass, -.1 mineral, +.02 brick</b>" |
| 177 | + | -gives 5 labor, 5 tlabor |
| 178 | - | -costs 30000 labor |
| 178 | + | |
| 179 | - | -gives .02 brick for 5 biomass, .1 mineral |
| 179 | + | |
| 180 | -named Hut | |
| 181 | ||
| 182 | *kiln | |
| 183 | - | -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem -125 labor</b>" |
| 183 | + | -"Burn biomass to heat minerals into bricks. </b> +.02 brick</b>" |
| 184 | - | -costs 500000 labor, 30 territory, 100000 biomass |
| 184 | + | -costs 30000 labor, 18000 biomass, 360 mineral |
| 185 | - | -gives .5 mineral, .00125 gem for 125 labor |
| 185 | + | -gives .02 brick |
| 186 | -named Kiln | |
| 187 | ||
| 188 | *bigkiln | |
| 189 | - | -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem -125 labor</b>" |
| 189 | + | -"A really big kiln. </b>+1 brick</b>" |
| 190 | - | -costs 2500000 labor, 30 territory, 200000 biomass |
| 190 | + | -costs 1500000 labor, 900000 biomass, 18000 mineral |
| 191 | - | -gives 1 mineral, .00375 gem for 125 labor |
| 191 | + | -gives 1 brick |
| 192 | -named Big Kiln | |
| 193 | -unlocks at 100 kiln | |
| 194 | ||
| 195 | - | -"Sell your surplus. </b>-100 biomass, -20 labor, +.005 gem</b>" |
| 195 | + | |
| 196 | - | -costs 20 territory, 50000 biomass, 10000 mineral |
| 196 | + | -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem</b>" |
| 197 | - | -gives .005 gem for 100 biomass, 20 labor |
| 197 | + | -costs 1000000 labor, 30 territory, 100000 biomass |
| 198 | -gives .5 mineral, .00125 gem | |
| 199 | -named Mine | |
| 200 | ||
| 201 | *deepmine | |
| 202 | -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem</b>" | |
| 203 | - | -gives 60 labor |
| 203 | + | -costs 3000000 labor, 30 territory, 200000 biomass |
| 204 | -gives 1 mineral, .00375 gem | |
| 205 | -named Deep Mine | |
| 206 | ||
| 207 | *market | |
| 208 | -"Sell your surplus. </b>+.05 gem</b>" | |
| 209 | -costs 200 territory, 4000000 biomass, 100000 mineral, 700000 labor | |
| 210 | - | -"Your people will use this as a staging point to conquer new lands. </b>-150 labor, +.01 territory</b>" |
| 210 | + | -gives .05 gem |
| 211 | - | -costs 50 territory, 1500 brick |
| 211 | + | |
| 212 | - | -gives .01 territory, .01 totalt for 150 labor |
| 212 | + | |
| 213 | *keep | |
| 214 | -"A large, fortified building for workers to live in. <b>+60 labor</b>" | |
| 215 | -costs 1000 brick, 15 territory | |
| 216 | - | -"A stronghold from which your armies will conquer. </b>-500 labor, +.05 territory</b>" |
| 216 | + | -gives 60 labor, 60 tlabor |
| 217 | - | -costs 200 territory, 20000 brick |
| 217 | + | |
| 218 | - | -gives .05 territory, .05 totalt for 500 labor |
| 218 | + | |
| 219 | -named Keep | |
| 220 | -unlocks at 1 brick | |
| 221 | ||
| 222 | *outpost | |
| 223 | -"Your people will use this as a staging point to conquer new lands. </b>+.01 territory</b>" | |
| 224 | -costs 50 territory, 1500 brick, 500000 labor | |
| 225 | -gives .01 territory, .01 totalt | |
| 226 | -named Outpost | |
| 227 | ||
| 228 | *fortress | |
| 229 | -"A stronghold from which your armies will conquer. </b>+.05 territory</b>" | |
| 230 | -costs 200 territory, 20000 brick, 2000000 labor | |
| 231 | - | -gives 250 labor |
| 231 | + | -gives .05 territory, .05 totalt |
| 232 | -named Fortress | |
| 233 | ||
| 234 | *temple | |
| 235 | -"A place for your people to worship. </b>+1 Legacy per hour</b>" | |
| 236 | -costs 50 territory, 5000 brick, 500 gem | |
| 237 | -gives .00028 legacy | |
| 238 | -price increases by 110% | |
| 239 | -named Temple | |
| 240 | - | -"Melt down minerals at high temperatures to extract metal. </b>-10 biomass, -.3 mineral, +.005 metal</b>" |
| 240 | + | |
| 241 | - | -costs 10 territory, 3000 brick |
| 241 | + | |
| 242 | - | -gives .005 metal for 10 biomass, .3 mineral |
| 242 | + | |
| 243 | -costs 200 territory | |
| 244 | -gives 250 labor, 250 tlabor | |
| 245 | -price increases by 102% | |
| 246 | - | -"Store valuable gems to back your currency. </b>+1 currency</b>" |
| 246 | + | |
| 247 | -gains .1% per legacy | |
| 248 | ||
| 249 | ||
| 250 | // Age of Industry | |
| 251 | ||
| 252 | *foundry | |
| 253 | -"Melt down minerals at high temperatures to extract metal. </b>+.05 metal</b>" | |
| 254 | -costs 100 territory, 30000 brick , 700000 biomass, 25000 mineral | |
| 255 | -gives .05 metal | |
| 256 | -named Foundry | |
| 257 | ||
| 258 | *vault | |
| 259 | -"Store valuable gems to back your currency. </b>+1 currency</b>, boosted slightly by legacy" | |
| 260 | -costs 10000 brick, 1000 metal, 5000 gem | |
| 261 | -gives 1 currency | |
| 262 | -gains .01% per legacy | |
| 263 | - | -"Burn biomass for energy </b>-20 labor, -120 biomass, +1 energy</b>" |
| 263 | + | |
| 264 | - | -costs 10 territory, 2000 brick, 500 metal |
| 264 | + | |
| 265 | - | -gives 1 energy for 120 biomass, 20 labor |
| 265 | + | |
| 266 | - | -gains 2% per turbine |
| 266 | + | |
| 267 | -costs 500 territory, 2000000 labor, 1000 metal | |
| 268 | -named Train Depot | |
| 269 | - | *turbine |
| 269 | + | |
| 270 | - | -"Speeds up incinerator speed, but also labor and biomass consumption by 2%" |
| 270 | + | |
| 271 | - | -costs 20 engine, 1000 metal, 5000 currency |
| 271 | + | |
| 272 | - | -named Turbine |
| 272 | + | |
| 273 | -named Port | |
| 274 | -unlocks at 100 traindepot | |
| 275 | - | -"Build bricks at a much faster rate to allow the construction of entire cities. </b>-2 energy, -20 mineral, -150 labor, +4 brick</b>" |
| 275 | + | |
| 276 | - | -costs 30 territory, 5000 brick, 3000 metal |
| 276 | + | |
| 277 | - | -gives 4 brick for 2 energy, 20 mineral, 150 labor |
| 277 | + | -"Burn biomass for energy </b>+1 energy</b>" |
| 278 | -costs 10 territory, 500 metal, 1000000 biomass, 200000 labor | |
| 279 | -gives 1 energy | |
| 280 | -named Incinerator | |
| 281 | ||
| 282 | *incineratorcomplex | |
| 283 | - | -gives 600 labor, .5 currency |
| 283 | + | -"A series of 200 incinerators </b>+200 energy</b>" |
| 284 | -costs 2000 territory, 100000 metal, 200000000 biomass, 40000000 labor | |
| 285 | -gives 200 energy | |
| 286 | -named Incinerator Complex | |
| 287 | -unlocks at 200 incinerator | |
| 288 | ||
| 289 | - | -"Mass produces engines. <b>-5 energy, -.3 metal, -500 labor, +.006 engine</b>" |
| 289 | + | |
| 290 | - | -costs 100 territory, 20000 brick, 5000 metal, 20000 currency |
| 290 | + | -"Build bricks at a much faster rate to allow the construction of entire cities. </b>, +16 brick</b>" |
| 291 | - | -gives .006 engine for 500 labor, .3 metal, 5 energy |
| 291 | + | -costs 120 territory, 20000 brick, 80000 energy, 800000 mineral, 6000000 labor |
| 292 | -gives 16 brick | |
| 293 | -named Brick Factory | |
| 294 | ||
| 295 | - | -"War machines spread out across the land, defeating all who oppose. <b>-80 energy, -4000 labor +3 territory</b> |
| 295 | + | |
| 296 | - | -costs 300 engine, 10000 metal, 50000 currency |
| 296 | + | |
| 297 | - | -gives 3 territory, 3 totalt for 80 energy, 4000 labor |
| 297 | + | |
| 298 | -gives 600 labor, 600 tlabor, .5 currency | |
| 299 | -gains .1% per legacy | |
| 300 | -price increases by 100.25% | |
| 301 | -named High Rise | |
| 302 | ||
| 303 | *metalworks | |
| 304 | -"Mass produces engines. <b>+.03 engine</b>" | |
| 305 | -costs 500 territory, 100000 brick, 40000 metal, 25000000 labor, 250000 energy | |
| 306 | -gives .03 engine | |
| 307 | -named Metal Works | |
| 308 | ||
| 309 | - | -"Use super high heat to create metal quickly </b>-50 energy, -300 mineral, +5 metal</b>" |
| 309 | + | |
| 310 | - | -costs 200 territory, 50000 brick, 100000 currency |
| 310 | + | -"War machines spread out across the land, defeating all who oppose. <b>+9 territory</b> |
| 311 | - | -gives 5 metal for 50 energy, 300 mineral |
| 311 | + | -costs 900 engine, 30000 metal, 150000 currency, 120000000 labor, 2400000 energy |
| 312 | -gives 9 territory, 9 totalt | |
| 313 | -named Armored Division | |
| 314 | ||
| 315 | - | -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>-10 energy, -10 mineral, +.2 uranium/hour </b>" |
| 315 | + | |
| 316 | - | -costs 10000 metal, 100 engine, 50000 currency |
| 316 | + | |
| 317 | - | -gives .00005 uranium for 10 energy, 10 mineral |
| 317 | + | |
| 318 | -gives 35 energy | |
| 319 | -named Wind Farm | |
| 320 | ||
| 321 | - | -"Invest currency to generate more currency. <b>-500 labor, +50 Currency</b>" |
| 321 | + | |
| 322 | - | -costs 200000 brick, 5e6 currency |
| 322 | + | |
| 323 | - | -gives 50 currency for 500 labor |
| 323 | + | |
| 324 | -"Use super high heat to create metal quickly </b>+5 metal</b>" | |
| 325 | -costs 200 territory, 50000 brick, 100000 currency, 500000 energy, 3000000 mineral | |
| 326 | -gives 5 metal | |
| 327 | -named Industrial Smelter | |
| 328 | ||
| 329 | *enricher | |
| 330 | -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>+.2 uranium/hour, slightly boosted by legacy </b>" | |
| 331 | -costs 10000 metal, 100 engine, 50000 currency, 150000 energy, 150000 mineral | |
| 332 | -gives .00005 uranium | |
| 333 | -gains .01% per legacy | |
| 334 | - | -"Harness all your scientific advancement to yield nearly endless biomass. <b>-100 energy, -300 labor, +90000 biomass</b>" |
| 334 | + | |
| 335 | - | -costs 20 uranium, 5000 territory, 300000 currency |
| 335 | + | |
| 336 | - | -gives 90000 biomass for 300 labor, 100 energy |
| 336 | + | *gemcompressor |
| 337 | -"Uses energy to turn minerals into gems. +5 Gems/s</b>" | |
| 338 | -costs 200 engine, 2500000 energy, 500000 mineral | |
| 339 | -gives 5 gem | |
| 340 | - | -"Strip large areas for mineral wealth <b>-500 energy, -5000 labor, +5000 mineral</b>" |
| 340 | + | -named Gem Compressor |
| 341 | - | -costs 100000 territory, 1000000 currency |
| 341 | + | |
| 342 | - | -gives 5000 mineral for 5000 labor, 500 energy |
| 342 | + | |
| 343 | *investmentfirm | |
| 344 | -"Invest currency to generate more currency. <b>+50 Currency</b>" | |
| 345 | -costs 200000 brick, 5e6 currency, 10000000 labor | |
| 346 | - | -"An incredible source of energy. <b>-3000 labor, +9000 energy</b>" |
| 346 | + | -gives 50 currency |
| 347 | - | -costs 1000 uranium, 5000 territory, 1000000 currency |
| 347 | + | |
| 348 | - | -gives 9000 energy for 3000 labor |
| 348 | + | |
| 349 | ||
| 350 | *megacorporation | |
| 351 | -"Your economic growth accelerates. +10% investment firm size" | |
| 352 | - | -"Manufactures CPUs to unlock advanced technology <b>-1500 energy, -15000 labor, -10 metal, +1 CPU</b>" |
| 352 | + | |
| 353 | - | -costs 10000 territory, 5000 engine, 1500000 currency |
| 353 | + | |
| 354 | - | -gives 1 cpu for 15000 labor, 1500 energy, 10 metal |
| 354 | + | |
| 355 | ||
| 356 | *atomicfarm | |
| 357 | -"Harness all your scientific advancement to yield nearly endless biomass. <b>+90000 biomass</b>" | |
| 358 | - | -"Manufacture an endless source of labor. <b>-4000 energy, -50000 labor, -3 CPU, -1 Engine, -50 metal, +1 Artificial Citizen</b>" |
| 358 | + | -costs 25 uranium, 5000 territory, 300000 currency, 5000000 labor |
| 359 | - | -costs 20000 territory, 50000 cpu, 4000000 currency |
| 359 | + | -gives 90000 biomass |
| 360 | - | -gives 1 aicitizen for 4000 energy, 50000 labor, 3 cpu, 1 engine, 50 metal |
| 360 | + | |
| 361 | ||
| 362 | *stripmine | |
| 363 | -"Strip large areas for mineral wealth <b>+5000 mineral</b>" | |
| 364 | -costs 100000 territory, 1000000 currency, 100000000 labor, 10000000 energy | |
| 365 | - | -gives 1 labor |
| 365 | + | -gives 5000 mineral |
| 366 | -named Strip Mine | |
| 367 | ||
| 368 | *nuclearpowerplant | |
| 369 | -"An incredible source of energy. <b>+25000 energy</b>" | |
| 370 | -costs 1000 uranium, 5000 territory, 2000000 currency, 250000000 labor | |
| 371 | - | -costs 500 uranium, 500000 currency, 1000 territory, 5e7 labor |
| 371 | + | -gives 25000 energy |
| 372 | -named Nuclear Power Plant | |
| 373 | ||
| 374 | *chipplant | |
| 375 | -"Manufactures CPUs to unlock advanced technology <b>+1 CPU</b>" | |
| 376 | -costs 10000 territory, 5000 engine, 2500000 currency, 500000000 labor, 30000000 energy | |
| 377 | -gives 1 cpu | |
| 378 | -named Microprocessor Plant | |
| 379 | - | -"An incredible source of energy that requires no uranium to operate <b>-10000 labor, +50000 energy</b>" |
| 379 | + | |
| 380 | - | -costs 15000 territory, 5000000 currency |
| 380 | + | |
| 381 | - | -gives 50000 energy for 10000 labor |
| 381 | + | -"Manufacture an endless source of labor. <b>+1 Artificial Citizen</b>" |
| 382 | -costs 20000 territory, 150000 cpu, 30000 engine, 4000000 currency, 3000000000 labor, 200000000 energy | |
| 383 | -gives 1 aicitizen | |
| 384 | -named AI Fabricator | |
| 385 | ||
| 386 | *aicitizen | |
| 387 | -"A machine with true intelligence capable of all types of labor." | |
| 388 | -gives 1 labor, 1 tlabor | |
| 389 | -gives 1 ailabor | |
| 390 | -gains .1% per legacy | |
| 391 | -named Artificial Citizen | |
| 392 | ||
| 393 | *atomicchurch | |
| 394 | -"Embrace the radioactive glow! <b>+1 legacy every 15 minutes.</b>" | |
| 395 | -costs 100 uranium, 5000 gem, 1000 territory, 5e7 labor | |
| 396 | -gives .0012 legacy | |
| 397 | -price increases by 110% | |
| 398 | - | -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. -5000000 labor, +.001 breakthrough" |
| 398 | + | |
| 399 | - | -costs 500000 cpu, 100000000 currency |
| 399 | + | -unlocks at 1 chipplant |
| 400 | - | -gives .001 breakthrough for 5000000 labor |
| 400 | + | |
| 401 | //Age of Transcendence | |
| 402 | ||
| 403 | *fusionreactor | |
| 404 | -"An incredible source of energy that requires no uranium to operate, increases based on legacy <b>+10000 energy</b>" | |
| 405 | -costs 15000 territory, 5000000 currency, 1000000000 labor | |
| 406 | -gives 10000 energy | |
| 407 | -gains .1% per legacy | |
| 408 | -named Fusion Reactor | |
| 409 | ||
| 410 | *darkmatternet | |
| 411 | -"You must use massive quantities of land to create nets large enough to capture elusive dark matter. +1 darkmatter</b>" | |
| 412 | -costs 100000 territory, 500000 currency | |
| 413 | -gives 1 darkmatter | |
| 414 | -named Dark Matter Net | |
| 415 | ||
| 416 | *tachyonmatrix | |
| 417 | -"Create a matrix of pure energy---requires an immense amount, to very slowly generate tachyons. Captures 1 per decade, but is faster for every unit of darkmatter you have." | |
| 418 | -costs 5e11 energy | |
| 419 | -gives 3e-9 tachyon | |
| 420 | -gains 1% per darkmatter | |
| 421 | -named Tachyon Matrix | |
| 422 | ||
| 423 | *hivemind | |
| 424 | -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. +.001 breakthrough" | |
| 425 | -costs 500000 cpu, 100000000 currency, 500000000000 labor | |
| 426 | -gives .001 breakthrough | |
| 427 | -named Hive Mind | |
| 428 | ||
| 429 | Upgrades : | |
| 430 | ||
| 431 | *agriculturalage | |
| 432 | -"Ascend to the <b>Agricultural Age</b>" | |
| 433 | -costs 10000 biomass | |
| 434 | -unlocks farm | |
| 435 | -unlocks hut | |
| 436 | -named Agricultural Age | |
| 437 | -unlocks at 10 gatheringpost | |
| 438 | ||
| 439 | *brickoven | |
| 440 | -"Brick ovens allow the construction of sturdier structures." | |
| 441 | -costs 50000 labor | |
| 442 | -unlocks kiln | |
| 443 | -named Brick Ovens | |
| 444 | -unlocks at 5 farm | |
| 445 | ||
| 446 | *mining | |
| 447 | -"You will need to dig to find the materials to build and expand." | |
| 448 | -costs 150000 labor | |
| 449 | -unlocks mine | |
| 450 | -named Mining | |
| 451 | -unlocks at 5 farm | |
| 452 | ||
| 453 | *trade | |
| 454 | -"Sell excess biomass." | |
| 455 | -costs 50 territory | |
| 456 | -unlocks market | |
| 457 | -named Trade | |
| 458 | -unlocks at 5 farm | |
| 459 | ||
| 460 | *expansion | |
| 461 | -"Build military outposts to expand your influence." | |
| 462 | -costs 100 gem | |
| 463 | -unlocks outpost | |
| 464 | -named Expansion | |
| 465 | -unlocks at 1 keep | |
| 466 | ||
| 467 | *religion | |
| 468 | -"The gods are real if the people believe." | |
| 469 | -costs 500 gem | |
| 470 | -unlocks temple | |
| 471 | -named Religion | |
| 472 | -unlocks at 1 keep | |
| 473 | -unlocks god1 | |
| 474 | -unlocks god2 | |
| 475 | -unlocks god3 | |
| 476 | ||
| 477 | *settlers | |
| 478 | -"The time has come to put your new conquered lands to use." | |
| 479 | -costs 200 gem | |
| 480 | -unlocks settlement | |
| 481 | -named Settlers | |
| 482 | -unlocks at 1 outpost | |
| 483 | ||
| 484 | *god1 | |
| 485 | -"The Goddess of Nature will provide you with endless forests and crops" | |
| 486 | -costs 1000 gem | |
| 487 | -unlocks grove | |
| 488 | -named Worship Goddess of Nature | |
| 489 | -locks god2 | |
| 490 | -locks god3 | |
| 491 | ||
| 492 | *god2 | |
| 493 | -"The Balrog's greed will unlock treasures from deep in the earth" | |
| 494 | -costs 1000 gem | |
| 495 | -unlocks deepmine | |
| 496 | -named Worship The Balrog | |
| 497 | -locks god1 | |
| 498 | -locks god3 | |
| 499 | ||
| 500 | *god3 | |
| 501 | -"The Blood God will make perpetual war as you conquer new lands." | |
| 502 | -costs 1000 gem | |
| 503 | -unlocks fortress | |
| 504 | -named Worship The Blood God | |
| 505 | -locks god1 | |
| 506 | -locks god2 | |
| 507 | ||
| 508 | *ageofindustry | |
| 509 | -"Ascend to the <b>Age of Industry</b>" | |
| 510 | -costs 2000 gem, 10000 territory | |
| 511 | -unlocks foundry | |
| 512 | -named Age of Industry | |
| 513 | -unlocks at 1 settlement | |
| 514 | ||
| 515 | *commerce | |
| 516 | -"In order to build a powerful economy, you will need currency as a medium for exchange." | |
| 517 | -costs 5000 gem, 5000 territory | |
| 518 | -unlocks vault | |
| 519 | -named Commerce | |
| 520 | -unlocks at 1 metal | |
| 521 | ||
| 522 | *rawmaterials | |
| 523 | -"Purchase raw materials in bulk to fuel your economy. Use rail networks to increase throughput" | |
| 524 | -costs 10000 territory | |
| 525 | -unlocks trademineral | |
| 526 | -unlocks tradebiomass | |
| 527 | -unlocks traindepot | |
| 528 | -named Raw Material Trade | |
| 529 | -unlocks at 1 currency | |
| 530 | ||
| 531 | *electricity | |
| 532 | -"Industrialization will require a power source other than human labor." | |
| 533 | -costs 50000 currency | |
| 534 | -unlocks incinerator | |
| 535 | -named Electricity | |
| 536 | -unlocks at 1 currency | |
| 537 | ||
| 538 | *massconstruction | |
| 539 | -"The rise of cities." | |
| 540 | -costs 50000 currency, 50000 energy, 50000 territory | |
| 541 | - | *advancedcombustion |
| 541 | + | |
| 542 | - | -"Speed up your consumption of biomass to create more energy." |
| 542 | + | |
| 543 | - | -costs 200000 currency |
| 543 | + | |
| 544 | - | -unlocks turbine |
| 544 | + | |
| 545 | - | -named Advanced Combustion |
| 545 | + | |
| 546 | *enginetech | |
| 547 | -"Engines will propel your mechanized military and economy." | |
| 548 | -costs 250000 currency | |
| 549 | -unlocks metalworks | |
| 550 | -named Engine Technology | |
| 551 | -unlocks at 1 highrise | |
| 552 | ||
| 553 | *metalimports | |
| 554 | -"You can import metal to support your economy--it will be expensive though." | |
| 555 | -unlocks trademetal | |
| 556 | -costs 150000 currency | |
| 557 | -unlocks at 1 highrise | |
| 558 | -named Metal Imports | |
| 559 | ||
| 560 | *energymarket | |
| 561 | -"Sell excess electricity for profit." | |
| 562 | -costs 100000 currency | |
| 563 | -unlocks sellenergy | |
| 564 | -unlocks at 10000 energy | |
| 565 | -named Energy Market | |
| 566 | ||
| 567 | *tanks | |
| 568 | -"Modern warfare will require mechanized war machines" | |
| 569 | -costs 500000 currency | |
| 570 | -unlocks armoreddivision | |
| 571 | -unlocks at 1 engine | |
| 572 | -named War Machines | |
| 573 | ||
| 574 | *renewableenergy | |
| 575 | -"Energy that once established, requires no inputs." | |
| 576 | -costs 500000 currency | |
| 577 | -unlocks windfarm | |
| 578 | -unlocks at 1 engine | |
| 579 | -named Wind Farm | |
| 580 | ||
| 581 | *atomicage | |
| 582 | -"Ascend to the <b>Atomic Age</b>" | |
| 583 | -costs 5000000 currency, 1500000 territory | |
| 584 | -unlocks industrialsmelter | |
| 585 | -unlocks enricher | |
| 586 | -unlocks investmentfirm | |
| 587 | -named Atomic Age | |
| 588 | -unlocks at 30 highrise | |
| 589 | ||
| 590 | *hydroponics | |
| 591 | -"Artificial light and water can grow crops vertically much, much faster. Also--nuclear fertilizer really helps." | |
| 592 | -costs 100 uranium, 1000000 currency | |
| 593 | -unlocks atomicfarm | |
| 594 | -named Hydroponics | |
| 595 | -unlocks at 1 enricher | |
| 596 | ||
| 597 | *areamining | |
| 598 | -"Strip large areas of ground for mineral wealth" | |
| 599 | -costs 2000000 currency | |
| 600 | -unlocks stripmine | |
| 601 | -named Area Mining | |
| 602 | -unlocks at 1 enricher | |
| 603 | ||
| 604 | *atomicpower | |
| 605 | -"Split the atom to harness incredible energy." | |
| 606 | -costs 2000 uranium, 3000000 currency | |
| 607 | -unlocks nuclearpowerplant | |
| 608 | -named Atomic Power | |
| 609 | -unlocks at 1 enricher | |
| 610 | -unlocks | |
| 611 | ||
| 612 | *newreligion | |
| 613 | -"A new religion is formed worshipping the splitting of the atom!" | |
| 614 | -costs 1e9 energy | |
| 615 | -unlocks atomicchurch | |
| 616 | -unlocks at 1 nuclearpowerplant | |
| 617 | -named New Religion | |
| 618 | ||
| 619 | *processors | |
| 620 | -"Computers will take your tech to the next level." | |
| 621 | -costs 5000000 currency | |
| 622 | -unlocks chipplant | |
| 623 | -named Processors | |
| 624 | -unlocks at 1 nuclearpowerplant | |
| 625 | ||
| 626 | *artificialintelligence | |
| 627 | -"Limitless labor awaits in the AI Revolution" | |
| 628 | -costs 10000000 currency | |
| 629 | -unlocks aifabricator | |
| 630 | -named Artificial Intelligence | |
| 631 | -unlocks at 1 cpu | |
| 632 | ||
| 633 | *transcendence | |
| 634 | -"Transcend to a state of ultimate power." | |
| 635 | -costs 1000000 cpu, 1e12 labor | |
| 636 | -unlocks fusionreactor | |
| 637 | -unlocks darkmatternet | |
| 638 | -named Age of Transcendence | |
| 639 | -unlocks at 1 cpu | |
| 640 | ||
| 641 | *tachyontech | |
| 642 | -"Tachyons will allow you to break the laws of physics." | |
| 643 | -costs 20000000 currency | |
| 644 | -unlocks tachyonmatrix | |
| 645 | -named Tachyon Tech | |
| 646 | -unlocks at 1 darkmatter | |
| 647 | ||
| 648 | *collective | |
| 649 | -"Merge into a super intelligence." | |
| 650 | -costs 100 tachyon | |
| 651 | -unlocks hivemind | |
| 652 | -unlocks at 1 tachyon | |
| 653 | -named The Collective | |
| 654 | ||
| 655 | *tachyonsynergy | |
| 656 | -"Tachyon Matrices now generate 1% more tachyons per tachyon matrix." | |
| 657 | -costs 100 breakthrough | |
| 658 | -multiplies efficiency of tachyonmatrix by 1% per tachyonmatrix | |
| 659 | -named Tachyon Synergy | |
| 660 | -unlocks at 10 tachyonmatrix | |
| 661 | ||
| 662 | *tachyonunion | |
| 663 | -"Tachyon Matrices now generate .25% more tachyons per tachyon matrix." | |
| 664 | -costs 1000 breakthrough | |
| 665 | -multiplies efficiency of tachyonmatrix by .25% per tachyonmatrix | |
| 666 | -named Tachyon Union | |
| 667 | -unlocks at 100 tachyonmatrix | |
| 668 | ||
| 669 | *temporalduplication | |
| 670 | -"Create territory by stealing it from other timestreams using tachyons." | |
| 671 | -costs 12345 breakthrough | |
| 672 | -unlocks genesis | |
| 673 | -named Temporal Duplication | |
| 674 | -unlocks at 1 breakthrough | |
| 675 | ||
| 676 | ||
| 677 |