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1
Let's make a game!
2-
        -Conquest
2+
        -Conquest +
3
4
5
6
Settings :
7
8
        -prices increase by 100%
9
        -selling gives back 80%
10
        -resources are hidden by default
11
        -clickables are hidden by default
12
        -buildings are hidden by default
13
        -upgrades are hidden by default
14
15
Resources : 
16
17
		*labor
18
		-named Labor
19
		-visible
20
21
                *ailabor
22
                -named AI Labor
23
24
       *tlabor
25
       -named Total Labor
26
27
		*biomass
28
		-named Biomass
29
		-visible
30
31
                *mineral
32
                -named Mineral
33
   
34
                *brick
35
                -named Brick
36
 
37
                *gem
38
                -named Gem
39
40
                *metal
41
                -named Metal
42
43
                *currency
44
                -named Currency
45
46
                *energy
47
                -named Energy
48
49
                *engine
50
                -named Engine
51
52
                *uranium
53
                -named Uranium 
54
55
                *cpu
56
                -named CPU
57
 
58
                *darkmatter
59
                -named Dark Matter
60
61
                *tachyon
62
                -named Tachyon
63
64
                *breakthrough
65
                -named breakthrough
66
67
		*territory
68
		-named Territory
69
70
                *totalt
71
                -named Total Territory
72
73
		*legacy
74-
//prestige is previous legacy + either territory^1/3 x 25 or territory^1/2, whichever greater
74+
75
76-
               *prestige
76+
        *time
77-
               -named Prestige
77+
        -named Time
78-
               -gives 8900 legacy
78+
79-
               -locks prestige
79+
80-
               -visible
80+
81
82
83
		*work
84-
		-gives 1 labor
84+
85-
		-gains 100% per legacy
85+
		-gives 1 labor, 1 tlabor
86
		-gains 100% per time
87
		-visible
88
89
		*gather
90
		-named Gather
91-
                -gains 10% per legacy
91+
92-
		-unlocks at 1 hovel
92+
        -gains 10% per time
93
		-unlocks at 1 tribe
94
95
		*conquer
96
		-named Conquer
97-
                -gains .001% per labor
97+
98-
                -visible
98+
        -gains .001% per labor
99
         -visible
100-
                *tradebiomass
100+
101
        *tradebiomass
102
		-named Buy Biomass
103
		-gives 100000 biomass for 4 currency
104-
                -gains 10% per port
104+
105
        -gains 10% per port
106-
                *trademineral
106+
107
        *trademineral
108
		-named Buy Minerals
109
		-gives 1000 mineral for 4 currency
110-
                -gains 10% per port
110+
111
         -gains 10% per port
112-
                *trademetal
112+
113
       *trademetal
114
		-named Buy Metal
115
		-gives 2 metal for 4 currency
116-
                -gains 10% per port
116+
117
        -gains 10% per port
118
119
                *sellenergy
120
                -named Sell Energy
121
                -gives .01 currency for 1 energy
122
                -gains 10% per energy
123
124
                *genesis
125
                -gives 1 territory, 1 totalt for 100 tachyon
126
                -gains .1% per tachyon
127
128
129-
		*hovel
129+
130-
		-"A hole in the ground where nomads sleep  <b>+3 labor</b>"
130+
131-
		-costs 5 labor
131+
       *timer
132-
		-gives 3 labor
132+
       -abstract
133-
		-price increases by 103%
133+
       -gives 1 time
134
       -starts at 1 
135-
		-named Hovel
135+
136
		*tribe
137
		-"A group of nomads that wander the land  <b>+60 labor</b>"
138
		-costs 100 labor
139-
                -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-15 labor, +3 biomass, +.006 mineral</b>"
139+
		-gives 60 labor, 60 tlabor
140-
                -costs 500 labor, 100 biomass
140+
		-price increases by 105%
141-
                -gives 3 biomass, .006 mineral, .000015 gem for 15 labor
141+
		-named Tribe
142-
                -unlocks at 1 hovel
142+
143
144
		*gatheringpost
145
                -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-300 labor, +5 biomass, +.006 mineral</b>"
146
                -costs 15000 labor, 100 biomass
147
                -gives 1 biomass, .002 mineral, .000005 gem
148
                -unlocks at 1 tribe
149-
	 	-price increases by 105%
149+
150
151
                *shrine
152
                -"Worship the wild and old gods. +1 Legacy Per Day."
153
                -costs 5000 labor, 1 gem, 50 mineral
154
                -gives .00001 legacy
155
	 	        -price increases by 105%
156
                -unlocks at 1 gem
157-
                -"An enchanted forest and garden </b> -15 labor, +30 biomass</b>"
157+
158-
                -costs 50 territory
158+
159-
                -gives 30 biomass for 15 labor
159+
160
//Agricultural Age
161
162
               *grove
163-
               -"Grow and harvest biomass. </b> -25 labor, +10 biomass</b>"
163+
                -"An enchanted forest and garden </b>+30 biomass</b>"
164-
                -costs 5 territory, 5000 biomass
164+
                -costs 50 territory, 50000 labor
165-
                -gives 10 biomass for 25 labor
165+
                -gives 30 biomass
166
                -named Grove
167
168
               *farm
169
               -"Grow and harvest biomass. </b>+10 biomass</b>"
170
                -costs 5 territory, 5000 biomass, 90000 labor
171-
		-gives 5 labor
171+
                -gives 10 biomass
172
                -named Farm
173
174
                *hut
175
		-"A crude structure made from wood and mud.  <b>+5 labor</b>"
176
		-costs 100 biomass
177-
               -"Burn biomass to heat minerals into bricks. </b>-5 biomass, -.1 mineral, +.02 brick</b>"
177+
		-gives 5 labor, 5 tlabor
178-
                -costs 30000 labor
178+
179-
                -gives .02 brick for 5 biomass, .1 mineral
179+
180
		-named Hut
181
182
                *kiln
183-
               -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem -125 labor</b>"
183+
               -"Burn biomass to heat minerals into bricks. </b> +.02 brick</b>"
184-
                -costs 500000 labor, 30 territory, 100000 biomass
184+
                -costs 30000 labor, 18000 biomass, 360 mineral
185-
                -gives .5 mineral, .00125 gem for 125 labor
185+
                -gives .02 brick
186
                -named Kiln
187
188
                *bigkiln
189-
               -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem -125 labor</b>"
189+
                -"A really big kiln. </b>+1 brick</b>"
190-
                -costs 2500000 labor, 30 territory, 200000 biomass
190+
                -costs 1500000 labor, 900000 biomass, 18000 mineral
191-
                -gives 1 mineral, .00375 gem for 125 labor
191+
                -gives 1 brick
192
                -named Big Kiln
193
                -unlocks at 100 kiln       
194
195-
               -"Sell your surplus. </b>-100 biomass, -20 labor, +.005 gem</b>"
195+
196-
                -costs 20 territory, 50000 biomass, 10000 mineral
196+
               -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem</b>"
197-
                -gives .005 gem for 100 biomass, 20 labor
197+
                -costs 1000000 labor, 30 territory, 100000 biomass
198
                -gives .5 mineral, .00125 gem
199
                -named Mine
200
201
                *deepmine
202
               -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem</b>"
203-
		-gives 60 labor
203+
                -costs 3000000 labor, 30 territory, 200000 biomass
204
                -gives 1 mineral, .00375 gem
205
                -named Deep Mine
206
207
                *market
208
               -"Sell your surplus. </b>+.05 gem</b>"
209
                -costs 200 territory, 4000000 biomass, 100000 mineral, 700000 labor
210-
               -"Your people will use this as a staging point to conquer new lands. </b>-150 labor, +.01 territory</b>"
210+
                -gives .05 gem
211-
                -costs 50 territory, 1500 brick
211+
212-
                -gives .01 territory, .01 totalt for 150 labor
212+
213
                *keep
214
		-"A large, fortified building for workers to live in. <b>+60 labor</b>"
215
		-costs 1000 brick, 15 territory
216-
               -"A stronghold from which your armies will conquer. </b>-500 labor, +.05 territory</b>"
216+
		-gives 60 labor, 60 tlabor
217-
                -costs 200 territory, 20000 brick
217+
218-
                -gives .05 territory, .05 totalt for 500 labor
218+
219
		-named Keep
220
                -unlocks at 1 brick
221
222
               *outpost
223
               -"Your people will use this as a staging point to conquer new lands. </b>+.01 territory</b>"
224
                -costs 50 territory, 1500 brick, 500000 labor
225
                -gives .01 territory, .01 totalt
226
                -named Outpost
227
228
                *fortress
229
               -"A stronghold from which your armies will conquer. </b>+.05 territory</b>"
230
                -costs 200 territory, 20000 brick, 2000000 labor
231-
                -gives 250 labor
231+
                -gives .05 territory, .05 totalt
232
                -named Fortress
233
234
                 *temple
235
               -"A place for your people to worship. </b>+1 Legacy per hour</b>"
236
                -costs 50 territory, 5000 brick, 500 gem
237
                -gives .00028 legacy
238
                -price increases by 110%
239
                -named Temple
240-
               -"Melt down minerals at high temperatures to extract metal. </b>-10 biomass, -.3 mineral, +.005 metal</b>"
240+
241-
                -costs 10 territory, 3000 brick  
241+
242-
                -gives .005 metal for 10 biomass, .3 mineral
242+
243
                -costs 200 territory
244
                -gives 250 labor, 250 tlabor
245
                -price increases by 102%
246-
                -"Store valuable gems to back your currency. </b>+1 currency</b>"
246+
247
                -gains .1% per legacy
248
249
250
// Age of Industry
251
252
               *foundry
253
               -"Melt down minerals at high temperatures to extract metal. </b>+.05 metal</b>"
254
                -costs 100 territory, 30000 brick , 700000 biomass, 25000 mineral 
255
                -gives .05 metal
256
                -named Foundry
257
258
                *vault
259
                -"Store valuable gems to back your currency. </b>+1 currency</b>, boosted slightly by legacy"
260
                -costs 10000 brick, 1000 metal, 5000 gem  
261
                -gives 1 currency
262
                -gains .01% per legacy
263-
                -"Burn biomass for energy </b>-20 labor, -120 biomass, +1 energy</b>"
263+
264-
                -costs 10 territory, 2000 brick, 500 metal  
264+
265-
                -gives 1 energy for 120 biomass, 20 labor
265+
266-
                -gains 2% per turbine
266+
267
                -costs 500 territory, 2000000 labor, 1000 metal
268
                -named Train Depot
269-
                 *turbine
269+
270-
                 -"Speeds up incinerator speed, but also labor and biomass consumption by 2%"
270+
271-
                 -costs 20 engine, 1000 metal, 5000 currency
271+
272-
                 -named Turbine
272+
273
                -named Port
274
                -unlocks at 100 traindepot
275-
               -"Build bricks at a much faster rate to allow the construction of entire cities. </b>-2 energy, -20 mineral, -150 labor, +4 brick</b>"
275+
276-
                -costs 30 territory, 5000 brick, 3000 metal
276+
277-
                -gives 4 brick for 2 energy, 20 mineral, 150 labor
277+
                -"Burn biomass for energy </b>+1 energy</b>"
278
                -costs 10 territory, 500 metal, 1000000 biomass, 200000 labor  
279
                -gives 1 energy
280
                -named Incinerator
281
282
                 *incineratorcomplex
283-
                -gives 600 labor, .5 currency
283+
                -"A series of 200 incinerators </b>+200 energy</b>"
284
                -costs 2000 territory, 100000 metal, 200000000 biomass, 40000000 labor  
285
                -gives 200 energy
286
                -named Incinerator Complex
287
                -unlocks at 200 incinerator
288
289-
                -"Mass produces engines. <b>-5 energy, -.3 metal, -500 labor, +.006 engine</b>"
289+
290-
                -costs 100 territory, 20000 brick, 5000 metal, 20000 currency
290+
               -"Build bricks at a much faster rate to allow the construction of entire cities. </b>, +16 brick</b>"
291-
                -gives .006 engine for 500 labor, .3 metal, 5 energy
291+
                -costs 120 territory, 20000 brick, 80000 energy, 800000 mineral, 6000000 labor
292
                -gives 16 brick
293
                -named Brick Factory
294
295-
                -"War machines spread out across the land, defeating all who oppose. <b>-80 energy, -4000 labor +3 territory</b>
295+
296-
                -costs 300 engine, 10000 metal, 50000 currency
296+
297-
                -gives 3 territory, 3 totalt for 80 energy, 4000 labor
297+
298
                -gives 600 labor, 600 tlabor, .5 currency
299
                -gains .1% per legacy
300
                -price increases by 100.25%
301
                -named High Rise
302
303
                *metalworks
304
                -"Mass produces engines. <b>+.03 engine</b>"
305
                -costs 500 territory, 100000 brick, 40000 metal, 25000000 labor, 250000 energy
306
                -gives .03 engine
307
                -named Metal Works
308
309-
                -"Use super high heat to create metal quickly </b>-50 energy, -300 mineral, +5 metal</b>"
309+
310-
                -costs 200 territory, 50000 brick, 100000 currency 
310+
                -"War machines spread out across the land, defeating all who oppose. <b>+9 territory</b>
311-
                -gives 5 metal for 50 energy, 300 mineral
311+
                -costs 900 engine, 30000 metal, 150000 currency, 120000000 labor, 2400000 energy
312
                -gives 9 territory, 9 totalt
313
                -named Armored Division
314
315-
                 -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>-10 energy, -10 mineral, +.2 uranium/hour </b>"
315+
316-
                -costs 10000 metal, 100 engine, 50000 currency
316+
317-
                -gives .00005 uranium for 10 energy, 10 mineral
317+
318
                -gives 35 energy
319
                -named Wind Farm
320
321-
                -"Invest currency to generate more currency. <b>-500 labor, +50 Currency</b>"
321+
322-
                -costs 200000 brick, 5e6 currency
322+
323-
                -gives 50 currency for 500 labor
323+
324
                -"Use super high heat to create metal quickly </b>+5 metal</b>"
325
                -costs 200 territory, 50000 brick, 100000 currency, 500000 energy, 3000000 mineral 
326
                -gives 5 metal
327
                -named Industrial Smelter
328
329
                 *enricher
330
                 -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>+.2 uranium/hour, slightly boosted by legacy </b>"
331
                -costs 10000 metal, 100 engine, 50000 currency, 150000 energy, 150000 mineral
332
                -gives .00005 uranium
333
                -gains .01% per legacy
334-
                 -"Harness all your scientific advancement to yield nearly endless biomass. <b>-100 energy, -300 labor, +90000 biomass</b>"
334+
335-
                 -costs 20 uranium, 5000 territory, 300000 currency
335+
336-
                 -gives 90000 biomass for 300 labor, 100 energy
336+
                 *gemcompressor
337
                -"Uses energy to turn minerals into gems. +5 Gems/s</b>"
338
                -costs 200 engine, 2500000 energy, 500000 mineral
339
                -gives 5 gem
340-
                 -"Strip large areas for mineral wealth <b>-500 energy, -5000 labor, +5000 mineral</b>"
340+
                -named Gem Compressor
341-
                 -costs 100000 territory, 1000000 currency
341+
342-
                 -gives 5000 mineral for 5000 labor, 500 energy
342+
343
                *investmentfirm
344
                -"Invest currency to generate more currency. <b>+50 Currency</b>"
345
                -costs 200000 brick, 5e6 currency, 10000000 labor
346-
                 -"An incredible source of energy. <b>-3000 labor, +9000 energy</b>"
346+
                -gives 50 currency
347-
                 -costs 1000 uranium, 5000 territory, 1000000 currency
347+
348-
                 -gives 9000 energy for 3000 labor
348+
349
350
                *megacorporation
351
                -"Your economic growth accelerates. +10% investment firm size"
352-
                 -"Manufactures CPUs to unlock advanced technology <b>-1500 energy, -15000 labor, -10 metal, +1 CPU</b>"
352+
353-
                 -costs 10000 territory, 5000 engine, 1500000 currency
353+
354-
                 -gives 1 cpu for 15000 labor, 1500 energy, 10 metal
354+
355
356
                 *atomicfarm
357
                 -"Harness all your scientific advancement to yield nearly endless biomass. <b>+90000 biomass</b>"
358-
                  -"Manufacture an endless source of labor. <b>-4000 energy, -50000 labor, -3 CPU, -1 Engine, -50 metal, +1 Artificial Citizen</b>"
358+
                 -costs 25 uranium, 5000 territory, 300000 currency, 5000000 labor
359-
                  -costs 20000 territory, 50000 cpu, 4000000 currency
359+
                 -gives 90000 biomass
360-
                  -gives 1 aicitizen for 4000 energy, 50000 labor, 3 cpu, 1 engine, 50 metal
360+
361
362
                 *stripmine
363
                 -"Strip large areas for mineral wealth <b>+5000 mineral</b>"
364
                 -costs 100000 territory, 1000000 currency, 100000000 labor, 10000000 energy
365-
                  -gives 1 labor
365+
                 -gives 5000 mineral
366
                 -named Strip Mine
367
368
                 *nuclearpowerplant
369
                 -"An incredible source of energy. <b>+25000 energy</b>"
370
                 -costs 1000 uranium, 5000 territory, 2000000 currency, 250000000 labor
371-
                 -costs 500 uranium, 500000 currency, 1000 territory, 5e7 labor
371+
                 -gives 25000 energy
372
                 -named Nuclear Power Plant
373
374
                  *chipplant
375
                 -"Manufactures CPUs to unlock advanced technology <b>+1 CPU</b>"
376
                 -costs 10000 territory, 5000 engine, 2500000 currency, 500000000 labor, 30000000 energy
377
                 -gives 1 cpu
378
                 -named Microprocessor Plant
379-
                 -"An incredible source of energy that requires no uranium to operate <b>-10000 labor, +50000 energy</b>"
379+
380-
                 -costs 15000 territory, 5000000 currency
380+
381-
                 -gives 50000 energy for 10000 labor
381+
                  -"Manufacture an endless source of labor. <b>+1 Artificial Citizen</b>"
382
                  -costs 20000 territory, 150000 cpu, 30000 engine, 4000000 currency, 3000000000 labor, 200000000 energy
383
                  -gives 1 aicitizen
384
                  -named AI Fabricator
385
386
                  *aicitizen
387
                  -"A machine with true intelligence capable of all types of labor."
388
                  -gives 1 labor, 1 tlabor
389
                  -gives 1 ailabor
390
                  -gains .1% per legacy
391
                  -named Artificial Citizen
392
393
                 *atomicchurch
394
                 -"Embrace the radioactive glow! <b>+1 legacy every 15 minutes.</b>"
395
                 -costs 100 uranium, 5000 gem, 1000 territory, 5e7 labor
396
                 -gives .0012 legacy
397
                 -price increases by 110%
398-
                 -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. -5000000 labor, +.001 breakthrough"
398+
399-
                 -costs 500000 cpu, 100000000 currency
399+
                 -unlocks at 1 chipplant
400-
                 -gives .001 breakthrough for 5000000 labor
400+
401
//Age of Transcendence
402
403
                 *fusionreactor
404
                 -"An incredible source of energy that requires no uranium to operate, increases based on legacy <b>+10000 energy</b>"
405
                 -costs 15000 territory, 5000000 currency, 1000000000 labor
406
                 -gives 10000 energy
407
                 -gains .1% per legacy
408
                 -named Fusion Reactor
409
410
                 *darkmatternet
411
                 -"You must use massive quantities of land to create nets large enough to capture elusive dark matter. +1 darkmatter</b>"
412
                 -costs 100000 territory, 500000 currency
413
                 -gives 1 darkmatter
414
                 -named Dark Matter Net
415
416
                 *tachyonmatrix
417
                 -"Create a matrix of pure energy---requires an immense amount, to very slowly generate tachyons. Captures 1 per decade, but is faster for every unit of darkmatter you have."
418
                 -costs 5e11 energy
419
                 -gives 3e-9 tachyon
420
                 -gains 1% per darkmatter
421
                 -named Tachyon Matrix
422
423
                 *hivemind
424
                 -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. +.001 breakthrough"
425
                 -costs 500000 cpu, 100000000 currency, 500000000000 labor
426
                 -gives .001 breakthrough
427
                 -named Hive Mind
428
429
Upgrades :
430
431
		*agriculturalage
432
		-"Ascend to the <b>Agricultural Age</b>"
433
		-costs 10000 biomass
434
		-unlocks farm
435
                -unlocks hut
436
		-named Agricultural Age
437
		-unlocks at 10 gatheringpost 
438
439
                *brickoven
440
		-"Brick ovens allow the construction of sturdier structures."
441
		-costs 50000 labor
442
                -unlocks kiln
443
		-named Brick Ovens
444
		-unlocks at 5 farm
445
446
                *mining
447
		-"You will need to dig to find the materials to build and expand."
448
		-costs 150000 labor
449
                -unlocks mine
450
		-named Mining
451
		-unlocks at 5 farm
452
453
                *trade
454
		-"Sell excess biomass."
455
		-costs 50 territory
456
                -unlocks market
457
		-named Trade
458
		-unlocks at 5 farm
459
460
                 *expansion
461
		-"Build military outposts to expand your influence."
462
		-costs 100 gem
463
                -unlocks outpost
464
		-named Expansion
465
		-unlocks at 1 keep
466
467
                *religion
468
                -"The gods are real if the people believe."
469
		-costs 500 gem
470
                -unlocks temple
471
		-named Religion
472
		-unlocks at 1 keep
473
                -unlocks god1
474
                -unlocks god2
475
                -unlocks god3
476
477
                *settlers
478
                -"The time has come to put your new conquered lands to use."
479
                -costs 200 gem
480
                -unlocks settlement
481
                -named Settlers
482
                -unlocks at 1 outpost
483
                 
484
                *god1
485
                -"The Goddess of Nature will provide you with endless forests and crops"
486
                -costs 1000 gem
487
                -unlocks grove
488
                -named Worship Goddess of Nature
489
                -locks god2
490
                -locks god3
491
492
                 *god2
493
                -"The Balrog's greed will unlock treasures from deep in the earth"
494
                -costs 1000 gem
495
                -unlocks deepmine
496
                -named Worship The Balrog
497
                -locks god1
498
                -locks god3
499
500
                 *god3
501
                -"The Blood God will make perpetual war as you conquer new lands."
502
                -costs 1000 gem
503
                -unlocks fortress
504
                -named Worship The Blood God
505
                -locks god1
506
                -locks god2
507
508
                 *ageofindustry
509
                -"Ascend to the <b>Age of Industry</b>"
510
		-costs 2000 gem, 10000 territory
511
		-unlocks foundry
512
		-named Age of Industry
513
		-unlocks at 1 settlement
514
515
                 *commerce
516
                -"In order to build a powerful economy, you will need currency as a medium for exchange."
517
                -costs 5000 gem, 5000 territory
518
                -unlocks vault
519
                -named Commerce
520
                -unlocks at 1 metal
521
522
                 *rawmaterials
523
                -"Purchase raw materials in bulk to fuel your economy. Use rail networks to increase throughput"
524
                -costs 10000 territory
525
                -unlocks trademineral
526
                -unlocks tradebiomass
527
                -unlocks traindepot
528
                -named Raw Material Trade
529
                -unlocks at 1 currency
530
531
                 *electricity
532
                 -"Industrialization will require a power source other than human labor."
533
                -costs 50000 currency
534
                -unlocks incinerator
535
                -named Electricity
536
                -unlocks at 1 currency
537
538
                *massconstruction
539
                 -"The rise of cities."
540
                -costs 50000 currency, 50000 energy, 50000 territory
541-
                *advancedcombustion
541+
542-
                -"Speed up your consumption of biomass to create more energy."
542+
543-
                -costs 200000 currency
543+
544-
                -unlocks turbine
544+
545-
                -named Advanced Combustion
545+
546
                *enginetech
547
                -"Engines will propel your mechanized military and economy."
548
                -costs 250000 currency
549
                -unlocks metalworks
550
                -named Engine Technology
551
                -unlocks at 1 highrise
552
553
                *metalimports
554
                -"You can import metal to support your economy--it will be expensive though."
555
                -unlocks trademetal
556
                -costs 150000 currency
557
                -unlocks at 1 highrise
558
                -named Metal Imports
559
560
                *energymarket
561
                -"Sell excess electricity for profit."
562
                -costs 100000 currency
563
                -unlocks sellenergy
564
                -unlocks at 10000 energy
565
                -named Energy Market
566
567
                *tanks
568
                -"Modern warfare will require mechanized war machines"
569
                -costs 500000 currency
570
                -unlocks armoreddivision
571
                -unlocks at 1 engine
572
                -named War Machines
573
574
                *renewableenergy
575
                -"Energy that once established, requires no inputs."
576
                -costs 500000 currency
577
                -unlocks windfarm
578
                -unlocks at 1 engine
579
                -named Wind Farm
580
581
                *atomicage
582
                -"Ascend to the <b>Atomic Age</b>"
583
		-costs 5000000 currency, 1500000 territory
584
		-unlocks industrialsmelter
585
                -unlocks enricher
586
                -unlocks investmentfirm
587
		-named Atomic Age
588
		-unlocks at 30 highrise
589
590
                *hydroponics
591
                -"Artificial light and water can grow crops vertically much, much faster. Also--nuclear fertilizer really helps."
592
                -costs 100 uranium, 1000000 currency
593
                -unlocks atomicfarm
594
                -named Hydroponics
595
                -unlocks at 1 enricher
596
597
                *areamining
598
                -"Strip large areas of ground for mineral wealth"
599
                -costs 2000000 currency
600
                -unlocks stripmine
601
                -named Area Mining
602
                -unlocks at 1 enricher
603
604
                *atomicpower
605
                -"Split the atom to harness incredible energy."
606
                -costs 2000 uranium, 3000000 currency
607
                -unlocks nuclearpowerplant
608
                -named Atomic Power
609
                -unlocks at 1 enricher
610
                -unlocks 
611
612
                *newreligion
613
                -"A new religion is formed worshipping the splitting of the atom!"
614
                -costs 1e9 energy
615
                -unlocks atomicchurch
616
                -unlocks at 1 nuclearpowerplant
617
                -named New Religion
618
619
                *processors
620
                -"Computers will take your tech to the next level."
621
                -costs 5000000 currency
622
                -unlocks chipplant
623
                -named Processors
624
                -unlocks at 1 nuclearpowerplant
625
626
                *artificialintelligence
627
                -"Limitless labor awaits in the AI Revolution"
628
                -costs 10000000 currency
629
                -unlocks aifabricator
630
                -named Artificial Intelligence
631
                -unlocks at 1 cpu
632
633
                *transcendence
634
                -"Transcend to a state of ultimate power."
635
		-costs 1000000 cpu, 1e12 labor
636
		-unlocks fusionreactor
637
                -unlocks darkmatternet
638
		-named Age of Transcendence
639
		-unlocks at 1 cpu
640
641
                *tachyontech
642
                -"Tachyons will allow you to break the laws of physics."
643
                -costs 20000000 currency
644
                -unlocks tachyonmatrix
645
                -named Tachyon Tech
646
                -unlocks at 1 darkmatter
647
648
                *collective
649
                -"Merge into a super intelligence."
650
                -costs 100 tachyon
651
                -unlocks hivemind
652
                -unlocks at 1 tachyon
653
                -named The Collective
654
655
                *tachyonsynergy
656
                -"Tachyon Matrices now generate 1% more tachyons per tachyon matrix."
657
                -costs 100 breakthrough
658
                -multiplies efficiency of tachyonmatrix by 1% per tachyonmatrix
659
                -named Tachyon Synergy
660
                -unlocks at 10 tachyonmatrix
661
662
                *tachyonunion
663
                -"Tachyon Matrices now generate .25% more tachyons per tachyon matrix."
664
                -costs 1000 breakthrough
665
                -multiplies efficiency of tachyonmatrix by .25% per tachyonmatrix
666
                -named Tachyon Union
667
                -unlocks at 100 tachyonmatrix
668
669
                *temporalduplication
670
                -"Create territory by stealing it from other timestreams using tachyons."
671
                -costs 12345 breakthrough
672
                -unlocks genesis
673
                -named Temporal Duplication
674
                -unlocks at 1 breakthrough
675
676
677