apotheosispastebin

Conquest

Sep 5th, 2020 (edited)
269
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Let's make a game!
  2. -Conquest
  3.  
  4.  
  5.  
  6. Settings :
  7.  
  8. -prices increase by 100%
  9. -selling gives back 80%
  10. -resources are hidden by default
  11. -clickables are hidden by default
  12. -buildings are hidden by default
  13. -upgrades are hidden by default
  14.  
  15. Resources :
  16.  
  17. *labor
  18. -named Labor
  19. -visible
  20.  
  21. *biomass
  22. -named Biomass
  23. -visible
  24.  
  25. *mineral
  26. -named Mineral
  27.  
  28. *brick
  29. -named Brick
  30.  
  31. *gem
  32. -named Gem
  33.  
  34. *metal
  35. -named Metal
  36.  
  37. *currency
  38. -named Currency
  39.  
  40. *energy
  41. -named Energy
  42.  
  43. *engine
  44. -named Engine
  45.  
  46. *uranium
  47. -named Uranium
  48.  
  49. *cpu
  50. -named CPU
  51.  
  52. *darkmatter
  53. -named Dark Matter
  54.  
  55. *tachyon
  56. -named Tachyon
  57.  
  58. *breakthrough
  59. -named breakthrough
  60.  
  61. *territory
  62. -named Territory
  63.  
  64. *totalt
  65. -named Total Territory
  66.  
  67. *legacy
  68. -named Legacy
  69.  
  70.  
  71. Clickables :
  72.  
  73.  
  74. //prestige is previous legacy + either territory^1/3 x 25 or territory^1/2, whichever greater
  75.  
  76. *prestige
  77. -named Prestige
  78. -gives 8900 legacy
  79. -locks prestige
  80. -visible
  81.  
  82. *work
  83. -named Work
  84. -gives 1 labor
  85. -gains 100% per legacy
  86. -visible
  87.  
  88. *gather
  89. -named Gather
  90. -gives 10 biomass, .02 mineral, .00005 gem for 50 labor
  91. -gains 10% per legacy
  92. -unlocks at 1 hovel
  93.  
  94. *conquer
  95. -named Conquer
  96. -gives 1 territory, 1 totalt for 20000 labor
  97. -gains .001% per labor
  98. -visible
  99.  
  100. *tradebiomass
  101. -named Buy Biomass
  102. -gives 100000 biomass for 4 currency
  103. -gains 100% per traindepot
  104. -gains 10% per port
  105.  
  106. *trademineral
  107. -named Buy Minerals
  108. -gives 1000 mineral for 4 currency
  109. -gains 100% per traindepot
  110. -gains 10% per port
  111.  
  112. *trademetal
  113. -named Buy Metal
  114. -gives 2 metal for 4 currency
  115. -gains 100% per traindepot
  116. -gains 10% per port
  117.  
  118. *sellenergy
  119. -named Sell Energy
  120. -gives .01 currency for 1 energy
  121. -gains 10% per energy
  122.  
  123. *genesis
  124. -gives 1 territory, 1 totalt for 100 tachyon
  125. -gains .1% per tachyon
  126.  
  127.  
  128. Buildings :
  129. *hovel
  130. -"A hole in the ground where nomads sleep <b>+3 labor</b>"
  131. -costs 5 labor
  132. -gives 3 labor
  133. -price increases by 103%
  134. -gains .1% per legacy
  135. -named Hovel
  136. -visible
  137.  
  138. *gatheringpost
  139. -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-15 labor, +3 biomass, +.006 mineral</b>"
  140. -costs 500 labor, 100 biomass
  141. -gives 3 biomass, .006 mineral, .000015 gem for 15 labor
  142. -unlocks at 1 hovel
  143. -named Gathering Post
  144.  
  145. *shrine
  146. -"Worship the wild and old gods. +1 Legacy Per Day."
  147. -costs 5000 labor, 1 gem, 50 mineral
  148. -gives .00001 legacy
  149. -price increases by 105%
  150. -unlocks at 1 gem
  151. -named Shrine
  152.  
  153.  
  154. //Agricultural Age
  155.  
  156. *grove
  157. -"An enchanted forest and garden </b> -15 labor, +30 biomass</b>"
  158. -costs 50 territory
  159. -gives 30 biomass for 15 labor
  160. -named Grove
  161.  
  162. *farm
  163. -"Grow and harvest biomass. </b> -25 labor, +10 biomass</b>"
  164. -costs 5 territory, 5000 biomass
  165. -gives 10 biomass for 25 labor
  166. -named Farm
  167.  
  168. *hut
  169. -"A crude structure made from wood and mud. <b>+5 labor</b>"
  170. -costs 100 biomass
  171. -gives 5 labor
  172. -price increases by 101%
  173. -gains .1% per legacy
  174. -named Hut
  175.  
  176. *kiln
  177. -"Burn biomass to heat minerals into bricks. </b>-5 biomass, -.1 mineral, +.02 brick</b>"
  178. -costs 30000 labor
  179. -gives .02 brick for 5 biomass, .1 mineral
  180. -named Kiln
  181.  
  182. *mine
  183. -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem -125 labor</b>"
  184. -costs 500000 labor, 30 territory, 100000 biomass
  185. -gives .5 mineral, .00125 gem for 125 labor
  186. -named Mine
  187.  
  188. *deepmine
  189. -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem -125 labor</b>"
  190. -costs 2500000 labor, 30 territory, 200000 biomass
  191. -gives 1 mineral, .00375 gem for 125 labor
  192. -named Deep Mine
  193.  
  194. *market
  195. -"Sell your surplus. </b>-100 biomass, -20 labor, +.005 gem</b>"
  196. -costs 20 territory, 50000 biomass, 10000 mineral
  197. -gives .005 gem for 100 biomass, 20 labor
  198. -named Market
  199.  
  200. *keep
  201. -"A large, fortified building for workers to live in. <b>+60 labor</b>"
  202. -costs 1000 brick, 15 territory
  203. -gives 60 labor
  204. -price increases by 100.5%
  205. -gains .1% per legacy
  206. -named Keep
  207. -unlocks at 1 brick
  208.  
  209. *outpost
  210. -"Your people will use this as a staging point to conquer new lands. </b>-150 labor, +.01 territory</b>"
  211. -costs 50 territory, 1500 brick
  212. -gives .01 territory, .01 totalt for 150 labor
  213. -named Outpost
  214.  
  215. *fortress
  216. -"A stronghold from which your armies will conquer. </b>-500 labor, +.05 territory</b>"
  217. -costs 200 territory, 20000 brick
  218. -gives .05 territory, .05 totalt for 500 labor
  219. -named Fortress
  220.  
  221. *temple
  222. -"A place for your people to worship. </b>+1 Legacy per hour</b>"
  223. -costs 50 territory, 5000 brick, 500 gem
  224. -gives .00028 legacy
  225. -price increases by 110%
  226. -named Temple
  227.  
  228. *settlement
  229. -"Your conquered territory provides a new place for your people to live. <b>+250 labor</b>"
  230. -costs 200 territory
  231. -gives 250 labor
  232. -price increases by 102%
  233. -named Settlement
  234. -gains .1% per legacy
  235.  
  236.  
  237. // Age of Industry
  238.  
  239. *foundry
  240. -"Melt down minerals at high temperatures to extract metal. </b>-10 biomass, -.3 mineral, +.005 metal</b>"
  241. -costs 10 territory, 3000 brick
  242. -gives .005 metal for 10 biomass, .3 mineral
  243. -named Foundry
  244.  
  245. *vault
  246. -"Store valuable gems to back your currency. </b>+1 currency</b>"
  247. -costs 10000 brick, 1000 metal, 5000 gem
  248. -gives 1 currency
  249. -named Vault
  250.  
  251. *traindepot
  252. -"Increases the rate at which you can purchase raw materials."
  253. -costs 500 territory, 2000000 labor, 1000 metal
  254. -named Train Depot
  255.  
  256. *port
  257. -"Further increases the rate at which you can purchase raw materials."
  258. -costs 5000 territory, 200000 currency
  259. -named Port
  260. -unlocks at 100 traindepot
  261.  
  262. *incinerator
  263. -"Burn biomass for energy </b>-20 labor, -120 biomass, +1 energy</b>"
  264. -costs 10 territory, 2000 brick, 500 metal
  265. -gives 1 energy for 120 biomass, 20 labor
  266. -gains 2% per turbine
  267. -named Incinerator
  268.  
  269. *turbine
  270. -"Speeds up incinerator speed, but also labor and biomass consumption by 2%"
  271. -costs 20 engine, 1000 metal, 5000 currency
  272. -named Turbine
  273.  
  274. *brickfactory
  275. -"Build bricks at a much faster rate to allow the construction of entire cities. </b>-2 energy, -20 mineral, -150 labor, +4 brick</b>"
  276. -costs 30 territory, 5000 brick, 3000 metal
  277. -gives 4 brick for 2 energy, 20 mineral, 150 labor
  278. -named Brick Factory
  279.  
  280. *highrise
  281. -"A massive structure to house many people. Also generates taxes. <b>+600 labor, +.5 currency</b>"
  282. -costs 50 territory, 50000 brick, 2000 metal, 30000 currency
  283. -gives 600 labor, .5 currency
  284. -gains .1% per legacy
  285. -price increases by 100.25%
  286. -named High Rise
  287.  
  288. *metalworks
  289. -"Mass produces engines. <b>-5 energy, -.3 metal, -500 labor, +.006 engine</b>"
  290. -costs 100 territory, 20000 brick, 5000 metal, 20000 currency
  291. -gives .006 engine for 500 labor, .3 metal, 5 energy
  292. -named Metal Works
  293.  
  294. *armoreddivision
  295. -"War machines spread out across the land, defeating all who oppose. <b>-80 energy, -4000 labor +3 territory</b>
  296. -costs 300 engine, 10000 metal, 50000 currency
  297. -gives 3 territory, 3 totalt for 80 energy, 4000 labor
  298. -named Armored Division
  299.  
  300. *windfarm
  301. -"A sustainable source of energy, but requires a lot of land. <b>+35 energy</b>"
  302. -costs 5000 territory, 2000 metal, 50 engine, 5000 currency
  303. -gives 35 energy
  304. -named Wind Farm
  305.  
  306. //Atomic Age
  307.  
  308. *industrialsmelter
  309. -"Use super high heat to create metal quickly </b>-50 energy, -300 mineral, +5 metal</b>"
  310. -costs 200 territory, 50000 brick, 100000 currency
  311. -gives 5 metal for 50 energy, 300 mineral
  312. -named Industrial Smelter
  313.  
  314. *enricher
  315. -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>-10 energy, -10 mineral, +.2 uranium/hour </b>"
  316. -costs 10000 metal, 100 engine, 50000 currency
  317. -gives .00005 uranium for 10 energy, 10 mineral
  318. -named Enricher
  319.  
  320. *investmentfirm
  321. -"Invest currency to generate more currency. <b>-500 labor, +50 Currency</b>"
  322. -costs 200000 brick, 5e6 currency
  323. -gives 50 currency for 500 labor
  324. -gains 10% per megacorporation
  325. -named Investment Firm
  326.  
  327. *megacorporation
  328. -"Your economic growth accelerates. +10% investment firm size"
  329. -costs 200000 territory, 1e7 currency
  330. -named Mega Corporation
  331. -unlocks at 20 investmentfirm
  332.  
  333. *atomicfarm
  334. -"Harness all your scientific advancement to yield nearly endless biomass. <b>-100 energy, -300 labor, +90000 biomass</b>"
  335. -costs 20 uranium, 5000 territory, 300000 currency
  336. -gives 90000 biomass for 300 labor, 100 energy
  337. -named Atomic Farm
  338.  
  339. *stripmine
  340. -"Strip large areas for mineral wealth <b>-500 energy, -5000 labor, +5000 mineral</b>"
  341. -costs 100000 territory, 1000000 currency
  342. -gives 5000 mineral for 5000 labor, 500 energy
  343. -named Strip Mine
  344.  
  345. *nuclearpowerplant
  346. -"An incredible source of energy. <b>-3000 labor, +9000 energy</b>"
  347. -costs 1000 uranium, 5000 territory, 1000000 currency
  348. -gives 9000 energy for 3000 labor
  349. -named Nuclear Power Plant
  350.  
  351. *chipplant
  352. -"Manufactures CPUs to unlock advanced technology <b>-1500 energy, -15000 labor, -10 metal, +1 CPU</b>"
  353. -costs 10000 territory, 5000 engine, 1500000 currency
  354. -gives 1 cpu for 15000 labor, 1500 energy, 10 metal
  355. -named Microprocessor Plant
  356.  
  357. *aifabricator
  358. -"Manufacture an endless source of labor. <b>-4000 energy, -50000 labor, -3 CPU, -1 Engine, -50 metal, +1 Artificial Citizen</b>"
  359. -costs 20000 territory, 50000 cpu, 4000000 currency
  360. -gives 1 aicitizen for 4000 energy, 50000 labor, 3 cpu, 1 engine, 50 metal
  361. -named AI Fabricator
  362.  
  363. *aicitizen
  364. -"A machine with true intelligence capable of all types of labor."
  365. -gives 1 labor
  366. -gains .1% per legacy
  367. -named Artificial Citizen
  368.  
  369. *atomicchurch
  370. -"Embrace the radioactive glow! <b>+1 legacy every 15 minutes.</b>"
  371. -costs 500 uranium, 500000 currency, 1000 territory, 5e7 labor
  372. -gives .0012 legacy
  373. -price increases by 110%
  374. -named Atomic Church
  375.  
  376. //Age of Transcendence
  377.  
  378. *fusionreactor
  379. -"An incredible source of energy that requires no uranium to operate <b>-10000 labor, +50000 energy</b>"
  380. -costs 15000 territory, 5000000 currency
  381. -gives 50000 energy for 10000 labor
  382. -named Fusion Reactor
  383.  
  384. *darkmatternet
  385. -"You must use massive quantities of land to create nets large enough to capture elusive dark matter. +1 darkmatter</b>"
  386. -costs 100000 territory, 500000 currency
  387. -gives 1 darkmatter
  388. -named Dark Matter Net
  389.  
  390. *tachyonmatrix
  391. -"Create a matrix of pure energy---requires an immense amount, to very slowly generate tachyons. Captures 1 per decade, but is faster for every unit of darkmatter you have."
  392. -costs 5e11 energy
  393. -gives 3e-9 tachyon
  394. -gains 1% per darkmatter
  395. -named Tachyon Matrix
  396.  
  397. *hivemind
  398. -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. -5000000 labor, +.001 breakthrough"
  399. -costs 500000 cpu, 100000000 currency
  400. -gives .001 breakthrough for 5000000 labor
  401. -named Hive Mind
  402.  
  403. Upgrades :
  404.  
  405. *agriculturalage
  406. -"Ascend to the <b>Agricultural Age</b>"
  407. -costs 10000 biomass
  408. -unlocks farm
  409. -unlocks hut
  410. -named Agricultural Age
  411. -unlocks at 10 gatheringpost
  412.  
  413. *brickoven
  414. -"Brick ovens allow the construction of sturdier structures."
  415. -costs 50000 labor
  416. -unlocks kiln
  417. -named Brick Ovens
  418. -unlocks at 5 farm
  419.  
  420. *mining
  421. -"You will need to dig to find the materials to build and expand."
  422. -costs 150000 labor
  423. -unlocks mine
  424. -named Mining
  425. -unlocks at 5 farm
  426.  
  427. *trade
  428. -"Sell excess biomass."
  429. -costs 50 territory
  430. -unlocks market
  431. -named Trade
  432. -unlocks at 5 farm
  433.  
  434. *expansion
  435. -"Build military outposts to expand your influence."
  436. -costs 100 gem
  437. -unlocks outpost
  438. -named Expansion
  439. -unlocks at 1 keep
  440.  
  441. *religion
  442. -"The gods are real if the people believe."
  443. -costs 500 gem
  444. -unlocks temple
  445. -named Religion
  446. -unlocks at 1 keep
  447. -unlocks god1
  448. -unlocks god2
  449. -unlocks god3
  450.  
  451. *settlers
  452. -"The time has come to put your new conquered lands to use."
  453. -costs 200 gem
  454. -unlocks settlement
  455. -named Settlers
  456. -unlocks at 1 outpost
  457.  
  458. *god1
  459. -"The Goddess of Nature will provide you with endless forests and crops"
  460. -costs 1000 gem
  461. -unlocks grove
  462. -named Worship Goddess of Nature
  463. -locks god2
  464. -locks god3
  465.  
  466. *god2
  467. -"The Balrog's greed will unlock treasures from deep in the earth"
  468. -costs 1000 gem
  469. -unlocks deepmine
  470. -named Worship The Balrog
  471. -locks god1
  472. -locks god3
  473.  
  474. *god3
  475. -"The Blood God will make perpetual war as you conquer new lands."
  476. -costs 1000 gem
  477. -unlocks fortress
  478. -named Worship The Blood God
  479. -locks god1
  480. -locks god2
  481.  
  482. *ageofindustry
  483. -"Ascend to the <b>Age of Industry</b>"
  484. -costs 2000 gem, 10000 territory
  485. -unlocks foundry
  486. -named Age of Industry
  487. -unlocks at 1 settlement
  488.  
  489. *commerce
  490. -"In order to build a powerful economy, you will need currency as a medium for exchange."
  491. -costs 5000 gem, 5000 territory
  492. -unlocks vault
  493. -named Commerce
  494. -unlocks at 1 metal
  495.  
  496. *rawmaterials
  497. -"Purchase raw materials in bulk to fuel your economy. Use rail networks to increase throughput"
  498. -costs 10000 territory
  499. -unlocks trademineral
  500. -unlocks tradebiomass
  501. -unlocks traindepot
  502. -named Raw Material Trade
  503. -unlocks at 1 currency
  504.  
  505. *electricity
  506. -"Industrialization will require a power source other than human labor."
  507. -costs 50000 currency
  508. -unlocks incinerator
  509. -named Electricity
  510. -unlocks at 1 currency
  511.  
  512. *massconstruction
  513. -"The rise of cities."
  514. -costs 50000 currency, 50000 energy, 50000 territory
  515. -unlocks brickfactory
  516. -unlocks highrise
  517. -named Mass Construction
  518. -unlocks at 1 energy
  519.  
  520. *enginetech
  521. -"Engines will propel your mechanized military and economy."
  522. -costs 250000 currency
  523. -unlocks metalworks
  524. -named Engine Technology
  525. -unlocks at 1 highrise
  526.  
  527. *metalimports
  528. -"You can import metal to support your economy--it will be expensive though."
  529. -unlocks trademetal
  530. -costs 150000 currency
  531. -unlocks at 1 highrise
  532. -named Metal Imports
  533.  
  534. *energymarket
  535. -"Sell excess electricity for profit."
  536. -costs 100000 currency
  537. -unlocks sellenergy
  538. -unlocks at 10000 energy
  539. -named Energy Market
  540.  
  541. *advancedcombustion
  542. -"Speed up your consumption of biomass to create more energy."
  543. -costs 200000 currency
  544. -unlocks turbine
  545. -named Advanced Combustion
  546. -unlocks at 1 engine
  547.  
  548. *tanks
  549. -"Modern warfare will require mechanized war machines"
  550. -costs 500000 currency
  551. -unlocks armoreddivision
  552. -unlocks at 1 engine
  553. -named War Machines
  554.  
  555. *renewableenergy
  556. -"Energy that once established, requires no inputs."
  557. -costs 500000 currency
  558. -unlocks windfarm
  559. -unlocks at 1 engine
  560. -named Wind Farm
  561.  
  562. *atomicage
  563. -"Ascend to the <b>Atomic Age</b>"
  564. -costs 5000000 currency, 1500000 territory
  565. -unlocks industrialsmelter
  566. -unlocks enricher
  567. -unlocks investmentfirm
  568. -named Atomic Age
  569. -unlocks at 30 highrise
  570.  
  571. *hydroponics
  572. -"Artificial light and water can grow crops vertically much, much faster. Also--nuclear fertilizer really helps."
  573. -costs 100 uranium, 1000000 currency
  574. -unlocks atomicfarm
  575. -named Hydroponics
  576. -unlocks at 1 enricher
  577.  
  578. *areamining
  579. -"Strip large areas of ground for mineral wealth"
  580. -costs 2000000 currency
  581. -unlocks stripmine
  582. -named Area Mining
  583. -unlocks at 1 enricher
  584.  
  585. *atomicpower
  586. -"Split the atom to harness incredible energy."
  587. -costs 2000 uranium, 3000000 currency
  588. -unlocks nuclearpowerplant
  589. -named Atomic Power
  590. -unlocks at 1 enricher
  591.  
  592. *newreligion
  593. -"A new religion is formed worshipping the splitting of the atom!"
  594. -costs 1e9 energy
  595. -unlocks atomicchurch
  596. -unlocks at 1 nuclearpowerplant
  597. -named New Religion
  598.  
  599. *processors
  600. -"Computers will take your tech to the next level."
  601. -costs 5000000 currency
  602. -unlocks chipplant
  603. -named Processors
  604. -unlocks at 1 nuclearpowerplant
  605.  
  606. *artificialintelligence
  607. -"Limitless labor awaits in the AI Revolution"
  608. -costs 10000000 currency
  609. -unlocks aifabricator
  610. -named Artificial Intelligence
  611. -unlocks at 1 cpu
  612.  
  613. *transcendence
  614. -"Transcend to a state of ultimate power."
  615. -costs 1000000 cpu, 1e12 labor
  616. -unlocks fusionreactor
  617. -unlocks darkmatternet
  618. -named Age of Transcendence
  619. -unlocks at 1 cpu
  620.  
  621. *tachyontech
  622. -"Tachyons will allow you to break the laws of physics."
  623. -costs 20000000 currency
  624. -unlocks tachyonmatrix
  625. -named Tachyon Tech
  626. -unlocks at 1 darkmatter
  627.  
  628. *collective
  629. -"Merge into a super intelligence."
  630. -costs 100 tachyon
  631. -unlocks hivemind
  632. -unlocks at 1 tachyon
  633. -named The Collective
  634.  
  635. *tachyonsynergy
  636. -"Tachyon Matrices now generate 1% more tachyons per tachyon matrix."
  637. -costs 100 breakthrough
  638. -multiplies efficiency of tachyonmatrix by 1% per tachyonmatrix
  639. -named Tachyon Synergy
  640. -unlocks at 10 tachyonmatrix
  641.  
  642. *tachyonunion
  643. -"Tachyon Matrices now generate .25% more tachyons per tachyon matrix."
  644. -costs 1000 breakthrough
  645. -multiplies efficiency of tachyonmatrix by .25% per tachyonmatrix
  646. -named Tachyon Union
  647. -unlocks at 100 tachyonmatrix
  648.  
  649. *temporalduplication
  650. -"Create territory by stealing it from other timestreams using tachyons."
  651. -costs 12345 breakthrough
  652. -unlocks genesis
  653. -named Temporal Duplication
  654. -unlocks at 1 breakthrough
  655.  
  656.  
  657.  
Advertisement
Add Comment
Please, Sign In to add comment