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| 1 | Let's make a game! | |
| 2 | - | -Progress |
| 2 | + | -Conquest |
| 3 | - | -by Apotheosis |
| 3 | + | |
| 4 | - | -created on 11/7/2017 |
| 4 | + | |
| 5 | - | -last updated on 11/7/2017 |
| 5 | + | |
| 6 | - | -version 1 |
| 6 | + | |
| 7 | ||
| 8 | -prices increase by 100% | |
| 9 | -selling gives back 80% | |
| 10 | -resources are hidden by default | |
| 11 | - | -prices increase by 100.5% |
| 11 | + | |
| 12 | -buildings are hidden by default | |
| 13 | -upgrades are hidden by default | |
| 14 | ||
| 15 | Resources : | |
| 16 | ||
| 17 | *labor | |
| 18 | -named Labor | |
| 19 | -visible | |
| 20 | - | *MP |
| 20 | + | |
| 21 | - | -named Manpower |
| 21 | + | *biomass |
| 22 | -named Biomass | |
| 23 | -visible | |
| 24 | - | *progress |
| 24 | + | |
| 25 | - | -named Progress |
| 25 | + | *mineral |
| 26 | - | -visible |
| 26 | + | -named Mineral |
| 27 | ||
| 28 | - | *food |
| 28 | + | *brick |
| 29 | - | -named Food |
| 29 | + | -named Brick |
| 30 | ||
| 31 | *gem | |
| 32 | - | *wood |
| 32 | + | -named Gem |
| 33 | - | -named Wood |
| 33 | + | |
| 34 | *metal | |
| 35 | - | *seed |
| 35 | + | -named Metal |
| 36 | - | -named Seeds |
| 36 | + | |
| 37 | *currency | |
| 38 | - | *fur |
| 38 | + | -named Currency |
| 39 | - | -named Furs |
| 39 | + | |
| 40 | *energy | |
| 41 | - | *gold |
| 41 | + | -named Energy |
| 42 | - | -named Gold |
| 42 | + | |
| 43 | *engine | |
| 44 | - | *knowledge |
| 44 | + | -named Engine |
| 45 | - | -named Knowledge |
| 45 | + | |
| 46 | *uranium | |
| 47 | - | *stone |
| 47 | + | -named Uranium |
| 48 | - | -named Stone |
| 48 | + | |
| 49 | *cpu | |
| 50 | - | *marble |
| 50 | + | -named CPU |
| 51 | - | -named Marble |
| 51 | + | |
| 52 | *darkmatter | |
| 53 | - | *copper |
| 53 | + | -named Dark Matter |
| 54 | - | -named Copper |
| 54 | + | |
| 55 | *tachyon | |
| 56 | - | *bronze |
| 56 | + | -named Tachyon |
| 57 | - | -named Bronze |
| 57 | + | |
| 58 | *breakthrough | |
| 59 | -named breakthrough | |
| 60 | ||
| 61 | *territory | |
| 62 | -named Territory | |
| 63 | ||
| 64 | *totalt | |
| 65 | - | *iron |
| 65 | + | -named Total Territory |
| 66 | - | -named Iron |
| 66 | + | |
| 67 | *legacy | |
| 68 | - | *steel |
| 68 | + | |
| 69 | - | -named Steel |
| 69 | + | |
| 70 | ||
| 71 | - | *currency |
| 71 | + | |
| 72 | - | -named Currency |
| 72 | + | |
| 73 | - | |
| 73 | + | |
| 74 | - | *ship |
| 74 | + | //prestige is previous legacy + either territory^1/3 x 25 or territory^1/2, whichever greater |
| 75 | - | -named Ships |
| 75 | + | |
| 76 | *prestige | |
| 77 | - | *book |
| 77 | + | -named Prestige |
| 78 | - | -named Books |
| 78 | + | -gives 8900 legacy |
| 79 | -locks prestige | |
| 80 | - | *oil |
| 80 | + | -visible |
| 81 | - | -named Oil |
| 81 | + | |
| 82 | *work | |
| 83 | - | *data |
| 83 | + | |
| 84 | - | -named Data |
| 84 | + | -gives 1 labor |
| 85 | -gains 100% per legacy | |
| 86 | - | *uranium |
| 86 | + | |
| 87 | - | -named Uranium |
| 87 | + | |
| 88 | *gather | |
| 89 | - | *spacecraft |
| 89 | + | |
| 90 | - | -named Spacecraft |
| 90 | + | -gives 10 biomass, .02 mineral, .00005 gem for 50 labor |
| 91 | -gains 10% per legacy | |
| 92 | -unlocks at 1 hovel | |
| 93 | ||
| 94 | - | *cheat |
| 94 | + | |
| 95 | - | -named Cheat |
| 95 | + | |
| 96 | - | -gives 10000 MP |
| 96 | + | -gives 1 territory, 1 totalt for 20000 labor |
| 97 | -gains .001% per labor | |
| 98 | -visible | |
| 99 | ||
| 100 | *tradebiomass | |
| 101 | - | -gives 1 MP, 1 progress |
| 101 | + | -named Buy Biomass |
| 102 | - | -gains 1% per legacy |
| 102 | + | -gives 100000 biomass for 4 currency |
| 103 | -gains 100% per traindepot | |
| 104 | -gains 10% per port | |
| 105 | ||
| 106 | *trademineral | |
| 107 | - | -gives 10 wood, 1 seed for 50 MP |
| 107 | + | -named Buy Minerals |
| 108 | - | -unlocks at 1 tent |
| 108 | + | -gives 1000 mineral for 4 currency |
| 109 | -gains 100% per traindepot | |
| 110 | - | *hunt |
| 110 | + | -gains 10% per port |
| 111 | - | -named Hunt |
| 111 | + | |
| 112 | - | -gives 125 food, 1 fur for 100 MP |
| 112 | + | *trademetal |
| 113 | -named Buy Metal | |
| 114 | - | *sellfur |
| 114 | + | -gives 2 metal for 4 currency |
| 115 | - | -named Sell Fur |
| 115 | + | -gains 100% per traindepot |
| 116 | - | -gives 1 gold for 20 fur |
| 116 | + | -gains 10% per port |
| 117 | - | -unlocks at 1 market |
| 117 | + | |
| 118 | *sellenergy | |
| 119 | - | *buycopper |
| 119 | + | -named Sell Energy |
| 120 | - | -named Buy Copper |
| 120 | + | -gives .01 currency for 1 energy |
| 121 | - | -gives 20 copper for 1 gold |
| 121 | + | -gains 10% per energy |
| 122 | ||
| 123 | - | *buyiron |
| 123 | + | *genesis |
| 124 | - | -named Buy Iron |
| 124 | + | -gives 1 territory, 1 totalt for 100 tachyon |
| 125 | - | -gives 10 iron for 2 gold |
| 125 | + | -gains .1% per tachyon |
| 126 | - | -gains 1000% per stockexchange |
| 126 | + | |
| 127 | ||
| 128 | Buildings : | |
| 129 | *hovel | |
| 130 | - | -gives 1 territory for 5000 MP |
| 130 | + | -"A hole in the ground where nomads sleep <b>+3 labor</b>" |
| 131 | -costs 5 labor | |
| 132 | - | *woodmarbletrade |
| 132 | + | -gives 3 labor |
| 133 | - | -named Trade Wood for Marble |
| 133 | + | -price increases by 103% |
| 134 | - | -gives 1 marble for 400 wood, 100 MP |
| 134 | + | |
| 135 | - | -gains 10% per ship |
| 135 | + | -named Hovel |
| 136 | -visible | |
| 137 | - | *foodgoldtrade |
| 137 | + | |
| 138 | - | -named Trade Food for Gold |
| 138 | + | *gatheringpost |
| 139 | - | -gives 1 gold for 2500 food, 100 MP |
| 139 | + | -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-15 labor, +3 biomass, +.006 mineral</b>" |
| 140 | - | -gains 10% per ship |
| 140 | + | -costs 500 labor, 100 biomass |
| 141 | -gives 3 biomass, .006 mineral, .000015 gem for 15 labor | |
| 142 | - | *fursteeltrade |
| 142 | + | -unlocks at 1 hovel |
| 143 | - | -named Trade Fur for Steel |
| 143 | + | -named Gathering Post |
| 144 | - | -gives 1 steel for 50 fur, 100 MP |
| 144 | + | |
| 145 | - | -gains 10% per ship |
| 145 | + | *shrine |
| 146 | -"Worship the wild and old gods. +1 Legacy Per Day." | |
| 147 | - | *buyland |
| 147 | + | -costs 5000 labor, 1 gem, 50 mineral |
| 148 | - | -named Buy Real Estate |
| 148 | + | -gives .00001 legacy |
| 149 | - | -gives 5 territory for 100 currency |
| 149 | + | -price increases by 105% |
| 150 | -unlocks at 1 gem | |
| 151 | - | *makebook |
| 151 | + | -named Shrine |
| 152 | - | -named Write Book |
| 152 | + | |
| 153 | - | -gives 1 book for 500 knowledge |
| 153 | + | |
| 154 | - | -gains 10% per printingpress |
| 154 | + | //Agricultural Age |
| 155 | ||
| 156 | *grove | |
| 157 | - | *garden |
| 157 | + | -"An enchanted forest and garden </b> -15 labor, +30 biomass</b>" |
| 158 | - | -"A natural garden that provides a modest amount of food. <b>+1 Food</b>" |
| 158 | + | -costs 50 territory |
| 159 | - | -costs 5 MP |
| 159 | + | -gives 30 biomass for 15 labor |
| 160 | - | -gives 1 food |
| 160 | + | -named Grove |
| 161 | - | -price increases by 110% |
| 161 | + | |
| 162 | *farm | |
| 163 | - | -named Garden|Gardens |
| 163 | + | -"Grow and harvest biomass. </b> -25 labor, +10 biomass</b>" |
| 164 | -costs 5 territory, 5000 biomass | |
| 165 | -gives 10 biomass for 25 labor | |
| 166 | - | *tent |
| 166 | + | -named Farm |
| 167 | - | -"A tent where a single person can live. <b>-1 Food/+1 Manpower</b>" |
| 167 | + | |
| 168 | - | -costs 10 food |
| 168 | + | *hut |
| 169 | - | -gives 1 MP, 1 progress for 1 food |
| 169 | + | -"A crude structure made from wood and mud. <b>+5 labor</b>" |
| 170 | -costs 100 biomass | |
| 171 | - | -named Tent|Tents |
| 171 | + | -gives 5 labor |
| 172 | - | -unlocks at 1 garden |
| 172 | + | -price increases by 101% |
| 173 | -gains .1% per legacy | |
| 174 | - | //Agricutural Age |
| 174 | + | -named Hut |
| 175 | ||
| 176 | - | *farm |
| 176 | + | *kiln |
| 177 | - | -"Growing crops is the first step towards civilization. <b>-3 Manpower/+ 7 Food and .05 Seed</b>" |
| 177 | + | -"Burn biomass to heat minerals into bricks. </b>-5 biomass, -.1 mineral, +.02 brick</b>" |
| 178 | - | -costs 100 MP |
| 178 | + | -costs 30000 labor |
| 179 | - | -costs 5 seed |
| 179 | + | -gives .02 brick for 5 biomass, .1 mineral |
| 180 | - | -gives 7 food, .05 Seed for 3 MP |
| 180 | + | -named Kiln |
| 181 | ||
| 182 | - | -named Farm|Farms |
| 182 | + | *mine |
| 183 | -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem -125 labor</b>" | |
| 184 | - | *hut |
| 184 | + | -costs 500000 labor, 30 territory, 100000 biomass |
| 185 | - | -"A meager dwelling that is nevertheless better than sleeping in a tent. <b>-3 Food/+3 Manpower</b>" |
| 185 | + | -gives .5 mineral, .00125 gem for 125 labor |
| 186 | - | -costs 50 wood |
| 186 | + | -named Mine |
| 187 | - | -gives 3 MP, 3 progress for 3 food |
| 187 | + | |
| 188 | - | -named Hut|Huts |
| 188 | + | *deepmine |
| 189 | -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem -125 labor</b>" | |
| 190 | - | -unlocks at 1 farm |
| 190 | + | -costs 2500000 labor, 30 territory, 200000 biomass |
| 191 | -gives 1 mineral, .00375 gem for 125 labor | |
| 192 | - | *market |
| 192 | + | -named Deep Mine |
| 193 | - | -"A place to sell surplus food. <b>-25 Food and 5 Manpower/+.01 Gold</b>" |
| 193 | + | |
| 194 | - | -costs 500 wood |
| 194 | + | *market |
| 195 | - | -costs 2000 MP |
| 195 | + | -"Sell your surplus. </b>-100 biomass, -20 labor, +.005 gem</b>" |
| 196 | - | -gives .01 gold for 25 food, 5 MP |
| 196 | + | -costs 20 territory, 50000 biomass, 10000 mineral |
| 197 | - | -named Market|Markets |
| 197 | + | -gives .005 gem for 100 biomass, 20 labor |
| 198 | - | -unlocks at 10 farm |
| 198 | + | -named Market |
| 199 | ||
| 200 | - | *lodge |
| 200 | + | *keep |
| 201 | - | -"A cabin in the woods for your hunters to use. <b>-5 Manpower/+6 Food and .05 Fur</b>" |
| 201 | + | -"A large, fortified building for workers to live in. <b>+60 labor</b>" |
| 202 | - | -costs 300 wood |
| 202 | + | -costs 1000 brick, 15 territory |
| 203 | - | -gives 6 food, .05 fur for 5 MP |
| 203 | + | -gives 60 labor |
| 204 | - | -gains .01% per legacy |
| 204 | + | -price increases by 100.5% |
| 205 | - | -named Lodge|Lodges |
| 205 | + | |
| 206 | -named Keep | |
| 207 | - | *lumbermill |
| 207 | + | -unlocks at 1 brick |
| 208 | - | -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>-5 Manpower/+1 Wood</b>" |
| 208 | + | |
| 209 | - | -costs 100 wood |
| 209 | + | *outpost |
| 210 | - | -gives 1 wood for 5 MP |
| 210 | + | -"Your people will use this as a staging point to conquer new lands. </b>-150 labor, +.01 territory</b>" |
| 211 | - | -gains 5% per supplyyard |
| 211 | + | -costs 50 territory, 1500 brick |
| 212 | - | -named Lumbermill|Lumbermills |
| 212 | + | -gives .01 territory, .01 totalt for 150 labor |
| 213 | -named Outpost | |
| 214 | - | *elder |
| 214 | + | |
| 215 | - | -"A village elder shares their wisdom for a price. <b>-1 Manpower and -.02 Gold/+.1 knowledge</b>" |
| 215 | + | *fortress |
| 216 | - | -costs 5 gold |
| 216 | + | -"A stronghold from which your armies will conquer. </b>-500 labor, +.05 territory</b>" |
| 217 | - | -gives .1 knowledge for 1 MP, .02 gold |
| 217 | + | -costs 200 territory, 20000 brick |
| 218 | - | -named Village Elder|Village Elders |
| 218 | + | -gives .05 territory, .05 totalt for 500 labor |
| 219 | -named Fortress | |
| 220 | - | //Bronze Age |
| 220 | + | |
| 221 | *temple | |
| 222 | - | *quarry |
| 222 | + | -"A place for your people to worship. </b>+1 Legacy per hour</b>" |
| 223 | - | -"Provides stone and marble to build permanent structures. <b>-15 Manpower/+2 Stone and .005 Marble</b>" |
| 223 | + | -costs 50 territory, 5000 brick, 500 gem |
| 224 | - | -costs 50 copper |
| 224 | + | -gives .00028 legacy |
| 225 | - | -costs 300 wood |
| 225 | + | -price increases by 110% |
| 226 | - | -gives 2 stone, .005 marble for 15 MP |
| 226 | + | -named Temple |
| 227 | - | -gains 3% per supplyyard |
| 227 | + | |
| 228 | - | -named Quarry|Quarries |
| 228 | + | *settlement |
| 229 | - | -price increases by 100.2% |
| 229 | + | -"Your conquered territory provides a new place for your people to live. <b>+250 labor</b>" |
| 230 | - | -unlocks stoneplow |
| 230 | + | -costs 200 territory |
| 231 | -gives 250 labor | |
| 232 | - | *stonehouse |
| 232 | + | -price increases by 102% |
| 233 | - | -"A sturdy home that provides protection from the elements. <b>-5 Food/+5 Manpower</b>" |
| 233 | + | -named Settlement |
| 234 | - | -costs 50 stone |
| 234 | + | -gains .1% per legacy |
| 235 | - | -gives 5 MP, 5 progress for 5 food |
| 235 | + | |
| 236 | ||
| 237 | - | -named Stone House|Stone Houses |
| 237 | + | // Age of Industry |
| 238 | ||
| 239 | - | *mine |
| 239 | + | *foundry |
| 240 | - | -"Extract copper and a small amount of gold ore from the earth. <b>-10 Manpower/+.2 Copper and .001 Gold</b>" |
| 240 | + | -"Melt down minerals at high temperatures to extract metal. </b>-10 biomass, -.3 mineral, +.005 metal</b>" |
| 241 | - | -costs 500 wood |
| 241 | + | -costs 10 territory, 3000 brick |
| 242 | - | -costs 2000 MP |
| 242 | + | -gives .005 metal for 10 biomass, .3 mineral |
| 243 | - | -gives .2 copper, .001 gold for 10 MP |
| 243 | + | -named Foundry |
| 244 | - | -gains 2% per supplyyard |
| 244 | + | |
| 245 | - | -named Mine|Mines |
| 245 | + | *vault |
| 246 | -"Store valuable gems to back your currency. </b>+1 currency</b>" | |
| 247 | - | *forge |
| 247 | + | -costs 10000 brick, 1000 metal, 5000 gem |
| 248 | - | -"Forge bronze to build new tools. <b>-5 Manpower, -5 Wood and -1 Copper/+.2 Bronze</b>" |
| 248 | + | -gives 1 currency |
| 249 | - | -costs 300 stone |
| 249 | + | -named Vault |
| 250 | - | -gives .2 bronze for 5 MP, 5 wood, 1 copper |
| 250 | + | |
| 251 | - | -named Forge|Forges |
| 251 | + | *traindepot |
| 252 | - | -unlocks bronzeaxe |
| 252 | + | -"Increases the rate at which you can purchase raw materials." |
| 253 | - | -unlocks bronzeplow |
| 253 | + | -costs 500 territory, 2000000 labor, 1000 metal |
| 254 | - | -unlocks bronzepick |
| 254 | + | -named Train Depot |
| 255 | ||
| 256 | - | *barracks |
| 256 | + | *port |
| 257 | - | -"Raise an army to conquer new territory to expand your civilization! <b>-20 Food/+20 Manpower and unlocks conquer territory</b>" |
| 257 | + | -"Further increases the rate at which you can purchase raw materials." |
| 258 | - | -costs 10 bronze |
| 258 | + | -costs 5000 territory, 200000 currency |
| 259 | - | -costs 300 stone |
| 259 | + | -named Port |
| 260 | - | -gives 20 MP, 20 progress for 20 food |
| 260 | + | -unlocks at 100 traindepot |
| 261 | ||
| 262 | - | -named Barracks |
| 262 | + | *incinerator |
| 263 | - | -unlocks conquer |
| 263 | + | -"Burn biomass for energy </b>-20 labor, -120 biomass, +1 energy</b>" |
| 264 | - | -unlocks settlement |
| 264 | + | -costs 10 territory, 2000 brick, 500 metal |
| 265 | -gives 1 energy for 120 biomass, 20 labor | |
| 266 | - | *settlement |
| 266 | + | -gains 2% per turbine |
| 267 | - | -"Start a new settlement in recently conquered lands to expand your population. Produces half of its own food. <b>-15 Food/+30 Manpower</b>" |
| 267 | + | -named Incinerator |
| 268 | - | -costs 10 territory |
| 268 | + | |
| 269 | - | -gives 30 MP, 30 progress for 15 food |
| 269 | + | *turbine |
| 270 | -"Speeds up incinerator speed, but also labor and biomass consumption by 2%" | |
| 271 | - | -named Settlement |
| 271 | + | -costs 20 engine, 1000 metal, 5000 currency |
| 272 | -named Turbine | |
| 273 | - | *university |
| 273 | + | |
| 274 | - | -"A place for your people to study, learn and innovate. <b>-10 Manpower and -.1 Gold/+1 knowledge</b>" |
| 274 | + | *brickfactory |
| 275 | - | -costs 50 marble |
| 275 | + | -"Build bricks at a much faster rate to allow the construction of entire cities. </b>-2 energy, -20 mineral, -150 labor, +4 brick</b>" |
| 276 | - | -costs 3000 stone |
| 276 | + | -costs 30 territory, 5000 brick, 3000 metal |
| 277 | - | -gives 1 knowledge for .1 gold, 10 MP |
| 277 | + | -gives 4 brick for 2 energy, 20 mineral, 150 labor |
| 278 | - | -unlocks ironage |
| 278 | + | -named Brick Factory |
| 279 | - | -unlocks statue |
| 279 | + | |
| 280 | - | -named University |
| 280 | + | *highrise |
| 281 | -"A massive structure to house many people. Also generates taxes. <b>+600 labor, +.5 currency</b>" | |
| 282 | - | *statue |
| 282 | + | -costs 50 territory, 50000 brick, 2000 metal, 30000 currency |
| 283 | - | -"Statues provide legacy that can be passed down to future cultures. <b>+1 Legacy per hour</b>" |
| 283 | + | -gives 600 labor, .5 currency |
| 284 | - | -costs 100 bronze |
| 284 | + | -gains .1% per legacy |
| 285 | - | -gives .000278 legacy |
| 285 | + | -price increases by 100.25% |
| 286 | - | -price increases by 105% |
| 286 | + | -named High Rise |
| 287 | - | -named Statue |
| 287 | + | |
| 288 | *metalworks | |
| 289 | - | //Iron Age |
| 289 | + | -"Mass produces engines. <b>-5 energy, -.3 metal, -500 labor, +.006 engine</b>" |
| 290 | -costs 100 territory, 20000 brick, 5000 metal, 20000 currency | |
| 291 | - | *smelter |
| 291 | + | -gives .006 engine for 500 labor, .3 metal, 5 energy |
| 292 | - | -"Melts down rocks into iron. <b>-5 Manpower, -10 wood, -10 stone/+.25 iron</b>" |
| 292 | + | -named Metal Works |
| 293 | - | -costs 1000 stone |
| 293 | + | |
| 294 | - | -costs 400 bronze |
| 294 | + | *armoreddivision |
| 295 | - | -gives .25 iron for 5 MP, 10 wood, 10 stone |
| 295 | + | -"War machines spread out across the land, defeating all who oppose. <b>-80 energy, -4000 labor +3 territory</b> |
| 296 | - | -named Smelter|Smelters |
| 296 | + | -costs 300 engine, 10000 metal, 50000 currency |
| 297 | -gives 3 territory, 3 totalt for 80 energy, 4000 labor | |
| 298 | - | -unlocks fort |
| 298 | + | -named Armored Division |
| 299 | - | -unlocks supplyyard |
| 299 | + | |
| 300 | *windfarm | |
| 301 | - | *supplyyard |
| 301 | + | -"A sustainable source of energy, but requires a lot of land. <b>+35 energy</b>" |
| 302 | - | -"Boosts raw material production. <b>-10 Manpower, +5% Lumbermill, +3% Quarry and +2% Mine production speed</b>" |
| 302 | + | -costs 5000 territory, 2000 metal, 50 engine, 5000 currency |
| 303 | - | -costs 200 gold |
| 303 | + | -gives 35 energy |
| 304 | - | -costs 50000 MP |
| 304 | + | -named Wind Farm |
| 305 | - | -named Supply Yard|Supply Yards |
| 305 | + | |
| 306 | //Atomic Age | |
| 307 | - | *plantation |
| 307 | + | |
| 308 | - | -"Convert conquered territory into a massive farm. <b>-15 Manpower/+40 Food</b>" |
| 308 | + | *industrialsmelter |
| 309 | - | -costs 20 territory |
| 309 | + | -"Use super high heat to create metal quickly </b>-50 energy, -300 mineral, +5 metal</b>" |
| 310 | - | -gives 40 food for 15 MP |
| 310 | + | -costs 200 territory, 50000 brick, 100000 currency |
| 311 | -gives 5 metal for 50 energy, 300 mineral | |
| 312 | - | -named Plantation|Plantations |
| 312 | + | -named Industrial Smelter |
| 313 | ||
| 314 | - | *villa |
| 314 | + | *enricher |
| 315 | - | -"An expensive dwelling for the wealthiest of your people to live. Generates tax revenue. <b>-10 Food/+10 MP and +.01 gold</b>" |
| 315 | + | -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>-10 energy, -10 mineral, +.2 uranium/hour </b>" |
| 316 | - | -costs 100 marble |
| 316 | + | -costs 10000 metal, 100 engine, 50000 currency |
| 317 | - | -costs 200 bronze |
| 317 | + | -gives .00005 uranium for 10 energy, 10 mineral |
| 318 | - | -costs 300 fur |
| 318 | + | -named Enricher |
| 319 | - | -gives 10 MP, 10 progress, .01 gold for 10 food |
| 319 | + | |
| 320 | *investmentfirm | |
| 321 | - | -named Villa|Villas |
| 321 | + | -"Invest currency to generate more currency. <b>-500 labor, +50 Currency</b>" |
| 322 | -costs 200000 brick, 5e6 currency | |
| 323 | - | *fort |
| 323 | + | -gives 50 currency for 500 labor |
| 324 | - | -"A base of operations where your military will plan new conquests. <b>-50 Manpower/+.01 Territory</b>" |
| 324 | + | -gains 10% per megacorporation |
| 325 | - | -costs 500 iron |
| 325 | + | -named Investment Firm |
| 326 | - | -costs 10000 stone |
| 326 | + | |
| 327 | - | -gives .01 territory for 50 MP |
| 327 | + | *megacorporation |
| 328 | - | -named Fort|Forts |
| 328 | + | -"Your economic growth accelerates. +10% investment firm size" |
| 329 | - | -unlocks monument |
| 329 | + | -costs 200000 territory, 1e7 currency |
| 330 | - | -unlocks imperialage |
| 330 | + | -named Mega Corporation |
| 331 | -unlocks at 20 investmentfirm | |
| 332 | - | *foundry |
| 332 | + | |
| 333 | - | -"Forge superior steel from iron. <b>-1 Iron, -5 Wood, -2 MP/+.1 Steel</b>" |
| 333 | + | *atomicfarm |
| 334 | - | -costs 500 bronze |
| 334 | + | -"Harness all your scientific advancement to yield nearly endless biomass. <b>-100 energy, -300 labor, +90000 biomass</b>" |
| 335 | - | -costs 1000 iron |
| 335 | + | -costs 20 uranium, 5000 territory, 300000 currency |
| 336 | - | -gives .1 steel for 1 iron, 5 wood, 2 MP |
| 336 | + | -gives 90000 biomass for 300 labor, 100 energy |
| 337 | - | -named Foundry|Foundries |
| 337 | + | -named Atomic Farm |
| 338 | - | -unlocks steelplow |
| 338 | + | |
| 339 | - | -unlocks steelpick |
| 339 | + | *stripmine |
| 340 | - | -unlocks steelsaw |
| 340 | + | -"Strip large areas for mineral wealth <b>-500 energy, -5000 labor, +5000 mineral</b>" |
| 341 | -costs 100000 territory, 1000000 currency | |
| 342 | - | *monument |
| 342 | + | -gives 5000 mineral for 5000 labor, 500 energy |
| 343 | - | -"A stunning monument to your victories. <b>+1 Legacy every 12 minutes</b>" |
| 343 | + | -named Strip Mine |
| 344 | - | -costs 300 marble |
| 344 | + | |
| 345 | - | -costs 1000 iron |
| 345 | + | *nuclearpowerplant |
| 346 | - | -costs 20000 stone |
| 346 | + | -"An incredible source of energy. <b>-3000 labor, +9000 energy</b>" |
| 347 | - | -gives .00139 legacy |
| 347 | + | -costs 1000 uranium, 5000 territory, 1000000 currency |
| 348 | - | -price increases by 110% |
| 348 | + | -gives 9000 energy for 3000 labor |
| 349 | - | -named Monument|Monuments |
| 349 | + | -named Nuclear Power Plant |
| 350 | ||
| 351 | *chipplant | |
| 352 | - | //Imperial Age |
| 352 | + | -"Manufactures CPUs to unlock advanced technology <b>-1500 energy, -15000 labor, -10 metal, +1 CPU</b>" |
| 353 | -costs 10000 territory, 5000 engine, 1500000 currency | |
| 354 | - | *traderoute |
| 354 | + | -gives 1 cpu for 15000 labor, 1500 energy, 10 metal |
| 355 | - | -"Use territory you have conquered to open up new trade routes and tax them. <b>+.025 gold</b> |
| 355 | + | -named Microprocessor Plant |
| 356 | ||
| 357 | - | -gives .025 gold |
| 357 | + | *aifabricator |
| 358 | - | -named Trade Route |
| 358 | + | -"Manufacture an endless source of labor. <b>-4000 energy, -50000 labor, -3 CPU, -1 Engine, -50 metal, +1 Artificial Citizen</b>" |
| 359 | -costs 20000 territory, 50000 cpu, 4000000 currency | |
| 360 | - | *port |
| 360 | + | -gives 1 aicitizen for 4000 energy, 50000 labor, 3 cpu, 1 engine, 50 metal |
| 361 | - | -"Opens up many new trade options and builds ships over time. Ships increase resources per trade. <b>-50 MP and -15 Wood/+.005 Ships</b>" |
| 361 | + | -named AI Fabricator |
| 362 | - | -costs 500 gold |
| 362 | + | |
| 363 | - | -costs 5000 iron |
| 363 | + | *aicitizen |
| 364 | - | -costs 25000 stone |
| 364 | + | -"A machine with true intelligence capable of all types of labor." |
| 365 | - | -gives .005 ship for 15 wood, 50 MP |
| 365 | + | -gives 1 labor |
| 366 | - | -named Port |
| 366 | + | -gains .1% per legacy |
| 367 | - | -unlocks woodmarbletrade |
| 367 | + | -named Artificial Citizen |
| 368 | - | -unlocks foodgoldtrade |
| 368 | + | |
| 369 | - | -unlocks fursteeltrade |
| 369 | + | *atomicchurch |
| 370 | - | -unlocks colony |
| 370 | + | -"Embrace the radioactive glow! <b>+1 legacy every 15 minutes.</b>" |
| 371 | -costs 500 uranium, 500000 currency, 1000 territory, 5e7 labor | |
| 372 | - | *bank |
| 372 | + | -gives .0012 legacy |
| 373 | - | -"Converts gold into currency. Needed for an advanced economy. Can now also buy real estate. <b>-.1 Gold and -3 MP/+1 Currency</b>" |
| 373 | + | -price increases by 110% |
| 374 | - | -costs 1000 marble |
| 374 | + | -named Atomic Church |
| 375 | - | -costs 500 steel |
| 375 | + | |
| 376 | - | -gives 1 currency for .1 gold, 3 MP |
| 376 | + | //Age of Transcendence |
| 377 | - | -named Bank |
| 377 | + | |
| 378 | - | -unlocks buyland |
| 378 | + | *fusionreactor |
| 379 | -"An incredible source of energy that requires no uranium to operate <b>-10000 labor, +50000 energy</b>" | |
| 380 | - | *printingpress |
| 380 | + | -costs 15000 territory, 5000000 currency |
| 381 | - | -"Produces knowledge at the cost of currency. <b>-5 Manpower, -2 Currency/.005 Books</b>" |
| 381 | + | -gives 50000 energy for 10000 labor |
| 382 | - | -costs 1000 steel |
| 382 | + | -named Fusion Reactor |
| 383 | - | -costs 5000 wood |
| 383 | + | |
| 384 | - | -gives .005 book for 2 currency, 5 MP |
| 384 | + | *darkmatternet |
| 385 | - | -named Printing Press |
| 385 | + | -"You must use massive quantities of land to create nets large enough to capture elusive dark matter. +1 darkmatter</b>" |
| 386 | - | -unlocks makebook |
| 386 | + | -costs 100000 territory, 500000 currency |
| 387 | - | -unlocks library |
| 387 | + | -gives 1 darkmatter |
| 388 | -named Dark Matter Net | |
| 389 | - | *library |
| 389 | + | |
| 390 | - | -"Pass down your knowledge to future generations. <b>+1 Legacy every 5 minutes</b>" |
| 390 | + | *tachyonmatrix |
| 391 | - | -costs 10000 stone |
| 391 | + | -"Create a matrix of pure energy---requires an immense amount, to very slowly generate tachyons. Captures 1 per decade, but is faster for every unit of darkmatter you have." |
| 392 | - | -costs 10000 wood |
| 392 | + | -costs 5e11 energy |
| 393 | - | -costs 200 book |
| 393 | + | -gives 3e-9 tachyon |
| 394 | - | -gives .0033 legacy |
| 394 | + | -gains 1% per darkmatter |
| 395 | - | -price increases by 115% |
| 395 | + | -named Tachyon Matrix |
| 396 | - | -named Library |
| 396 | + | |
| 397 | - | -unlocks hybridcrops |
| 397 | + | *hivemind |
| 398 | - | -unlocks geology |
| 398 | + | -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. -5000000 labor, +.001 breakthrough" |
| 399 | - | -unlocks treefarms |
| 399 | + | -costs 500000 cpu, 100000000 currency |
| 400 | -gives .001 breakthrough for 5000000 labor | |
| 401 | - | *colony |
| 401 | + | -named Hive Mind |
| 402 | - | -"Send your people to start a colony in new lands. They generate all of their own food. <b>+50 Manpower</b>" |
| 402 | + | |
| 403 | - | -costs 200 territory |
| 403 | + | |
| 404 | - | -costs 10 ship |
| 404 | + | |
| 405 | - | -gives 50 MP, 50 progress |
| 405 | + | |
| 406 | -"Ascend to the <b>Agricultural Age</b>" | |
| 407 | - | -named Colony|Colonies |
| 407 | + | -costs 10000 biomass |
| 408 | - | -unlocks industrialage |
| 408 | + | |
| 409 | - | -unlocks militaryexpansion |
| 409 | + | -unlocks hut |
| 410 | -named Agricultural Age | |
| 411 | -unlocks at 10 gatheringpost | |
| 412 | - | //Industrial Age |
| 412 | + | |
| 413 | *brickoven | |
| 414 | - | *oilderrick |
| 414 | + | -"Brick ovens allow the construction of sturdier structures." |
| 415 | - | -"Pumps oil from deep inside the earth. Oil is key to powering industry. <b>-40 Manpower/+1 Oil</b>" |
| 415 | + | -costs 50000 labor |
| 416 | - | -costs 100 steel |
| 416 | + | -unlocks kiln |
| 417 | - | -costs 1000 iron |
| 417 | + | -named Brick Ovens |
| 418 | - | -costs 100000 MP |
| 418 | + | -unlocks at 5 farm |
| 419 | - | -gives 1 oil for 40 MP |
| 419 | + | |
| 420 | - | -named Oil Derrick |
| 420 | + | *mining |
| 421 | - | -gains 10% per refinery |
| 421 | + | -"You will need to dig to find the materials to build and expand." |
| 422 | - | -unlocks train |
| 422 | + | -costs 150000 labor |
| 423 | - | -unlocks powerplant |
| 423 | + | -unlocks mine |
| 424 | - | -unlocks artillery |
| 424 | + | |
| 425 | -unlocks at 5 farm | |
| 426 | - | *refinery |
| 426 | + | |
| 427 | - | -"Boosts oil production and generates revenue. <b>+10% oil productio, +2 currency/-100 Manpower</b>" |
| 427 | + | *trade |
| 428 | - | -costs 300000 stone |
| 428 | + | -"Sell excess biomass." |
| 429 | - | -costs 50000 copper |
| 429 | + | |
| 430 | - | -costs 50000 iron |
| 430 | + | -unlocks market |
| 431 | - | -costs 10000 currency |
| 431 | + | -named Trade |
| 432 | - | -gives 2 currency for 100 MP |
| 432 | + | -unlocks at 5 farm |
| 433 | - | -named Refinery |
| 433 | + | |
| 434 | - | -unlocks at 50 oilderrick |
| 434 | + | *expansion |
| 435 | -"Build military outposts to expand your influence." | |
| 436 | - | *highrise |
| 436 | + | -costs 100 gem |
| 437 | - | -"A tall building that houses a lot of people. Also generates tax revenue. <b>-100 Food/+100 Manpower and .5 Currency</b>" |
| 437 | + | -unlocks outpost |
| 438 | - | -costs 1500 steel |
| 438 | + | -named Expansion |
| 439 | - | -costs 5000 iron |
| 439 | + | -unlocks at 1 keep |
| 440 | - | -costs 100000 stone |
| 440 | + | |
| 441 | - | -gives .5 currency, 100 MP, 100 progress for 100 food |
| 441 | + | *religion |
| 442 | -"The gods are real if the people believe." | |
| 443 | - | -named High Rise|High Rises |
| 443 | + | -costs 500 gem |
| 444 | - | |
| 444 | + | -unlocks temple |
| 445 | - | *train |
| 445 | + | -named Religion |
| 446 | - | -"Trains boost all basic raw materials production. <b>-3 Oil, -2 Currency, -60 Manpower/+35 Wood, +25 Stone, +5 Copper, +3 Iron</b>" |
| 446 | + | -unlocks at 1 keep |
| 447 | - | -costs 5000 bronze |
| 447 | + | -unlocks god1 |
| 448 | - | -costs 10000 iron |
| 448 | + | -unlocks god2 |
| 449 | - | -costs 300 territory |
| 449 | + | -unlocks god3 |
| 450 | - | -gives 35 wood, 25 stone, 5 copper, 3 iron for 3 oil, 2 currency, 60 MP |
| 450 | + | |
| 451 | - | -named Train|Trains |
| 451 | + | *settlers |
| 452 | -"The time has come to put your new conquered lands to use." | |
| 453 | - | *powerplant |
| 453 | + | -costs 200 gem |
| 454 | - | -"Sell electricity to your people. <b>-5 Oil/ +3 Currency</b>" |
| 454 | + | -unlocks settlement |
| 455 | - | -costs 1000 steel |
| 455 | + | -named Settlers |
| 456 | - | -costs 30000 copper |
| 456 | + | -unlocks at 1 outpost |
| 457 | - | -costs 1000 currency |
| 457 | + | |
| 458 | - | -gives 3 currency for 5 oil |
| 458 | + | *god1 |
| 459 | - | -named Power Plant|Power Plants |
| 459 | + | -"The Goddess of Nature will provide you with endless forests and crops" |
| 460 | - | -unlocks whitehotsmelters |
| 460 | + | -costs 1000 gem |
| 461 | - | -unlocks factoryfarm |
| 461 | + | -unlocks grove |
| 462 | - | -unlocks laboratory |
| 462 | + | -named Worship Goddess of Nature |
| 463 | -locks god2 | |
| 464 | - | *artillery |
| 464 | + | -locks god3 |
| 465 | - | -"Conquer new lands with superior firepower. <b>-10 Currency/+.5 Territory</b>" |
| 465 | + | |
| 466 | - | -costs 50000 iron |
| 466 | + | *god2 |
| 467 | - | -costs 2000 steel |
| 467 | + | -"The Balrog's greed will unlock treasures from deep in the earth" |
| 468 | - | -gives .5 territory for 10 currency |
| 468 | + | -costs 1000 gem |
| 469 | - | -unlocks cannons |
| 469 | + | -unlocks deepmine |
| 470 | - | -named Artillery |
| 470 | + | -named Worship The Balrog |
| 471 | -locks god1 | |
| 472 | - | *factoryfarm |
| 472 | + | -locks god3 |
| 473 | - | -"Mechanized farms produce massive quantities of food. Not effected by plow upgrades. <b>-3 Oil and -10 Manpower/+500 Food</b>" |
| 473 | + | |
| 474 | - | -costs 1000 steel |
| 474 | + | *god3 |
| 475 | - | -costs 50000 seed |
| 475 | + | -"The Blood God will make perpetual war as you conquer new lands." |
| 476 | - | -gives 500 food for 3 oil, 10 MP |
| 476 | + | -costs 1000 gem |
| 477 | -unlocks fortress | |
| 478 | - | -named Factory Farm |
| 478 | + | -named Worship The Blood God |
| 479 | -locks god1 | |
| 480 | - | *laboratory |
| 480 | + | -locks god2 |
| 481 | - | -"Scientists publish papers and books to aid in your research. <b>-20 Manpower and -10 currency/+.03 books</b>" |
| 481 | + | |
| 482 | - | -costs 1500 marble |
| 482 | + | *ageofindustry |
| 483 | - | -costs 10000 currency |
| 483 | + | -"Ascend to the <b>Age of Industry</b>" |
| 484 | - | -gives .03 book for 20 MP, 10 currency |
| 484 | + | -costs 2000 gem, 10000 territory |
| 485 | - | -named Laboratory |
| 485 | + | |
| 486 | - | -unlocks fracking |
| 486 | + | -named Age of Industry |
| 487 | - | -unlocks informationage |
| 487 | + | -unlocks at 1 settlement |
| 488 | - | -unlocks conservation |
| 488 | + | |
| 489 | *commerce | |
| 490 | - | *wildlifepreserve |
| 490 | + | -"In order to build a powerful economy, you will need currency as a medium for exchange." |
| 491 | - | -"An area untouched by industrialization that preserves biodiversity and ensures the future. <b>+1 Legacy every 2 minutes</b>" |
| 491 | + | -costs 5000 gem, 5000 territory |
| 492 | - | -costs 5000 territory |
| 492 | + | -unlocks vault |
| 493 | - | -gives .0083 legacy |
| 493 | + | -named Commerce |
| 494 | - | -price increases by 120% |
| 494 | + | -unlocks at 1 metal |
| 495 | - | -named Wildlife Preserve|Wildlife Preserves |
| 495 | + | |
| 496 | *rawmaterials | |
| 497 | - | //Information Age |
| 497 | + | -"Purchase raw materials in bulk to fuel your economy. Use rail networks to increase throughput" |
| 498 | -costs 10000 territory | |
| 499 | - | *server |
| 499 | + | -unlocks trademineral |
| 500 | - | -"Converts books into digital data. <b>-.1 Book, -.1 Oil, -1 Manpower/+1 Data</b>" |
| 500 | + | -unlocks tradebiomass |
| 501 | - | -costs 50000 copper |
| 501 | + | -unlocks traindepot |
| 502 | - | -costs 10000 currency |
| 502 | + | -named Raw Material Trade |
| 503 | - | -gives 1 data for .1 book, .1 oil and 1 MP |
| 503 | + | -unlocks at 1 currency |
| 504 | - | -named Server |
| 504 | + | |
| 505 | - | -unlocks databases |
| 505 | + | *electricity |
| 506 | - | -unlocks stockexchange |
| 506 | + | -"Industrialization will require a power source other than human labor." |
| 507 | - | -unlocks bullettrains |
| 507 | + | -costs 50000 currency |
| 508 | - | -unlocks nuclearpower |
| 508 | + | -unlocks incinerator |
| 509 | -named Electricity | |
| 510 | - | *stockexchange |
| 510 | + | -unlocks at 1 currency |
| 511 | - | -"Use data and currency to purchase rare commodities on the stock market. <b>-30 Manpower, -2 Data, -10 Currency/+30 Bronze, +20 Gold, +15 Marble, +10 Steel<b>" |
| 511 | + | |
| 512 | - | -costs 150000 currency |
| 512 | + | *massconstruction |
| 513 | - | -costs 10000 marble |
| 513 | + | -"The rise of cities." |
| 514 | - | -gives 30 bronze, 20 gold, 15 marble, 10 steel for 30 MP, 2 data, 10 currency |
| 514 | + | -costs 50000 currency, 50000 energy, 50000 territory |
| 515 | - | -named Stock Exchange |
| 515 | + | -unlocks brickfactory |
| 516 | -unlocks highrise | |
| 517 | - | *centrifuge |
| 517 | + | -named Mass Construction |
| 518 | - | -"Smashes rocks and spins them at super high speeds to extract uranium. <b>-10 Manpower, -100 Stone and -5 Oil/+.005 Uranium.</b>" |
| 518 | + | -unlocks at 1 energy |
| 519 | - | -costs 5000 currency |
| 519 | + | |
| 520 | - | -costs 5000 steel |
| 520 | + | *enginetech |
| 521 | - | -costs 5000 bronze |
| 521 | + | -"Engines will propel your mechanized military and economy." |
| 522 | - | -costs 5000 data |
| 522 | + | -costs 250000 currency |
| 523 | - | -gives .005 uranium for 10 MP, 100 stone, 5 oil |
| 523 | + | -unlocks metalworks |
| 524 | - | -price increases by 100.1% |
| 524 | + | -named Engine Technology |
| 525 | - | -named Centrifuge |
| 525 | + | -unlocks at 1 highrise |
| 526 | ||
| 527 | - | *nuclearpowerplant |
| 527 | + | *metalimports |
| 528 | - | -"Sell massive quantities of power, you will need the currency for the next age. <b>-500 manpower/+100 currency</b>" |
| 528 | + | -"You can import metal to support your economy--it will be expensive though." |
| 529 | - | -costs 5000000 stone |
| 529 | + | -unlocks trademetal |
| 530 | - | -costs 500 uranium |
| 530 | + | -costs 150000 currency |
| 531 | - | -gives 100 currency for 500 MP |
| 531 | + | -unlocks at 1 highrise |
| 532 | - | -price increases by 100.1% |
| 532 | + | -named Metal Imports |
| 533 | - | -named Nuclear Power Plant |
| 533 | + | |
| 534 | - | -unlocks at 100 uranium |
| 534 | + | *energymarket |
| 535 | - | -unlocks spaceage |
| 535 | + | -"Sell excess electricity for profit." |
| 536 | -costs 100000 currency | |
| 537 | - | //Space Age |
| 537 | + | -unlocks sellenergy |
| 538 | -unlocks at 10000 energy | |
| 539 | - | *satellite |
| 539 | + | -named Energy Market |
| 540 | - | -"Gather data from the cosmos. <b>+5 data</b>" |
| 540 | + | |
| 541 | - | -costs 500000 currency |
| 541 | + | *advancedcombustion |
| 542 | - | -costs 10000 steel |
| 542 | + | -"Speed up your consumption of biomass to create more energy." |
| 543 | - | -costs 200 uranium |
| 543 | + | -costs 200000 currency |
| 544 | - | -gives 5 data |
| 544 | + | -unlocks turbine |
| 545 | - | -price increases by 100% |
| 545 | + | -named Advanced Combustion |
| 546 | - | -named Satellite |
| 546 | + | -unlocks at 1 engine |
| 547 | - | -unlocks spacecenter |
| 547 | + | |
| 548 | *tanks | |
| 549 | - | *spacecenter |
| 549 | + | -"Modern warfare will require mechanized war machines" |
| 550 | - | -"Launch nuclear powered rockets to travel the stars. <b>-.2 uranium, -50 data, -500 currency, -1000 manpower/+.001 spacecraft</b> |
| 550 | + | -costs 500000 currency |
| 551 | - | -costs 20000000 currency |
| 551 | + | -unlocks armoreddivision |
| 552 | - | -costs 50000 marble |
| 552 | + | -unlocks at 1 engine |
| 553 | - | -gives .001 spacecraft for .2 uranium, 50 data, 500 currency, 1000 MP |
| 553 | + | -named War Machines |
| 554 | - | -named Space Center |
| 554 | + | |
| 555 | - | -unlocks lunarcolony |
| 555 | + | *renewableenergy |
| 556 | -"Energy that once established, requires no inputs." | |
| 557 | - | *lunarcolony |
| 557 | + | -costs 500000 currency |
| 558 | - | -"Build a large scale colony on the moon. Generates revenue from moon tourism. -500 food/+500 MP and +10 currency" |
| 558 | + | -unlocks windfarm |
| 559 | - | -costs 100 spacecraft |
| 559 | + | -unlocks at 1 engine |
| 560 | - | -gives 500 MP, 500 progress, 10 currency for 500 food |
| 560 | + | -named Wind Farm |
| 561 | - | -named Lunar Colony |
| 561 | + | |
| 562 | - | -price increases by 100% |
| 562 | + | *atomicage |
| 563 | -"Ascend to the <b>Atomic Age</b>" | |
| 564 | - | -unlocks asteroidmine |
| 564 | + | -costs 5000000 currency, 1500000 territory |
| 565 | -unlocks industrialsmelter | |
| 566 | - | *asteroidmine |
| 566 | + | -unlocks enricher |
| 567 | - | -"Mine iron and uranium from the asteroid belt. <b>-2000 manpower/+1 uranium, +50 iron</b>" |
| 567 | + | -unlocks investmentfirm |
| 568 | - | -costs 500 spacecraft |
| 568 | + | -named Atomic Age |
| 569 | - | -gives 50 iron, 1 uranium for 2000 MP |
| 569 | + | -unlocks at 30 highrise |
| 570 | - | -price increases by 100% |
| 570 | + | |
| 571 | - | -named Asteroid Mine |
| 571 | + | *hydroponics |
| 572 | -"Artificial light and water can grow crops vertically much, much faster. Also--nuclear fertilizer really helps." | |
| 573 | - | *supercomputer |
| 573 | + | -costs 100 uranium, 1000000 currency |
| 574 | - | -"Uses data to produce more data. The singularity is coming. <b>+100 data</b>" |
| 574 | + | -unlocks atomicfarm |
| 575 | - | -costs 10000 uranium |
| 575 | + | -named Hydroponics |
| 576 | - | -costs 1000000 data |
| 576 | + | -unlocks at 1 enricher |
| 577 | - | -costs 1000000 currency |
| 577 | + | |
| 578 | - | -gives 100 data |
| 578 | + | *areamining |
| 579 | - | -price increases by 100% |
| 579 | + | -"Strip large areas of ground for mineral wealth" |
| 580 | - | -unlocks quantumcomputing |
| 580 | + | -costs 2000000 currency |
| 581 | - | -named Super Computer |
| 581 | + | -unlocks stripmine |
| 582 | - | -unlocks at 1 asteroidmine |
| 582 | + | -named Area Mining |
| 583 | -unlocks at 1 enricher | |
| 584 | - | *singularity |
| 584 | + | |
| 585 | - | -"An entity of supreme intelligence that grows exponentially. <b>+1 data, +.00000000000001% speed per data</b>" |
| 585 | + | *atomicpower |
| 586 | - | -costs 1e12 data |
| 586 | + | -"Split the atom to harness incredible energy." |
| 587 | - | -gives 1 data |
| 587 | + | -costs 2000 uranium, 3000000 currency |
| 588 | - | -gains .00000000000001% per data |
| 588 | + | -unlocks nuclearpowerplant |
| 589 | - | -named Singularity |
| 589 | + | -named Atomic Power |
| 590 | - | -price increases by 100% |
| 590 | + | -unlocks at 1 enricher |
| 591 | ||
| 592 | *newreligion | |
| 593 | -"A new religion is formed worshipping the splitting of the atom!" | |
| 594 | - | *hunting |
| 594 | + | -costs 1e9 energy |
| 595 | - | -"Sharpen sticks to kill animals." |
| 595 | + | -unlocks atomicchurch |
| 596 | - | -costs 200 MP |
| 596 | + | -unlocks at 1 nuclearpowerplant |
| 597 | - | -costs 100 wood |
| 597 | + | -named New Religion |
| 598 | - | -unlocks hunt |
| 598 | + | |
| 599 | - | -named Hunting |
| 599 | + | *processors |
| 600 | - | -unlocks at 5 tent |
| 600 | + | -"Computers will take your tech to the next level." |
| 601 | -costs 5000000 currency | |
| 602 | -unlocks chipplant | |
| 603 | -named Processors | |
| 604 | - | -costs 1000 MP |
| 604 | + | -unlocks at 1 nuclearpowerplant |
| 605 | ||
| 606 | *artificialintelligence | |
| 607 | - | -unlocks at 1 tent |
| 607 | + | -"Limitless labor awaits in the AI Revolution" |
| 608 | -costs 10000000 currency | |
| 609 | - | *lumber |
| 609 | + | -unlocks aifabricator |
| 610 | - | -"Your growing civilization needs wood." |
| 610 | + | -named Artificial Intelligence |
| 611 | - | -costs 500 MP |
| 611 | + | -unlocks at 1 cpu |
| 612 | - | -unlocks lumbermill |
| 612 | + | |
| 613 | - | -named Lumber |
| 613 | + | *transcendence |
| 614 | - | -unlocks at 1 farm |
| 614 | + | -"Transcend to a state of ultimate power." |
| 615 | -costs 1000000 cpu, 1e12 labor | |
| 616 | - | *bows |
| 616 | + | -unlocks fusionreactor |
| 617 | - | -"Your hunters can now regularly hunt for food." |
| 617 | + | -unlocks darkmatternet |
| 618 | - | -costs 5 gold |
| 618 | + | -named Age of Transcendence |
| 619 | - | -unlocks lodge |
| 619 | + | -unlocks at 1 cpu |
| 620 | - | -named Bow and Arrow |
| 620 | + | |
| 621 | - | -unlocks at 1 market |
| 621 | + | *tachyontech |
| 622 | -"Tachyons will allow you to break the laws of physics." | |
| 623 | - | *lore |
| 623 | + | -costs 20000000 currency |
| 624 | - | -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation." |
| 624 | + | -unlocks tachyonmatrix |
| 625 | - | -costs 10 gold |
| 625 | + | -named Tachyon Tech |
| 626 | - | -unlocks elder |
| 626 | + | -unlocks at 1 darkmatter |
| 627 | - | -named Lore |
| 627 | + | |
| 628 | - | -unlocks at 1 market |
| 628 | + | *collective |
| 629 | -"Merge into a super intelligence." | |
| 630 | - | *bronzeage |
| 630 | + | -costs 100 tachyon |
| 631 | - | -"Ascend to the <b>Bronze Age</b>" |
| 631 | + | -unlocks hivemind |
| 632 | - | -costs 100 knowledge |
| 632 | + | -unlocks at 1 tachyon |
| 633 | - | -costs 10000 MP |
| 633 | + | -named The Collective |
| 634 | - | -unlocks quarry |
| 634 | + | |
| 635 | - | -unlocks stonehouse |
| 635 | + | *tachyonsynergy |
| 636 | - | -unlocks buycopper |
| 636 | + | -"Tachyon Matrices now generate 1% more tachyons per tachyon matrix." |
| 637 | - | -unlocks mining |
| 637 | + | -costs 100 breakthrough |
| 638 | - | -unlocks forge |
| 638 | + | -multiplies efficiency of tachyonmatrix by 1% per tachyonmatrix |
| 639 | - | -unlocks learning |
| 639 | + | -named Tachyon Synergy |
| 640 | - | -unlocks military |
| 640 | + | -unlocks at 10 tachyonmatrix |
| 641 | - | -named Bronze Age |
| 641 | + | |
| 642 | - | -unlocks at 1 elder |
| 642 | + | *tachyonunion |
| 643 | -"Tachyon Matrices now generate .25% more tachyons per tachyon matrix." | |
| 644 | - | *mining |
| 644 | + | -costs 1000 breakthrough |
| 645 | - | -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>" |
| 645 | + | -multiplies efficiency of tachyonmatrix by .25% per tachyonmatrix |
| 646 | - | -costs 50 knowledge |
| 646 | + | -named Tachyon Union |
| 647 | - | -costs 100 copper |
| 647 | + | -unlocks at 100 tachyonmatrix |
| 648 | - | -unlocks mine |
| 648 | + | |
| 649 | *temporalduplication | |
| 650 | -"Create territory by stealing it from other timestreams using tachyons." | |
| 651 | - | *stoneplow |
| 651 | + | -costs 12345 breakthrough |
| 652 | - | -"Even a few stones are better than using your hands. <b>+30% Food Production</b>" |
| 652 | + | -unlocks genesis |
| 653 | - | -costs 25 knowledge |
| 653 | + | -named Temporal Duplication |
| 654 | - | -costs 100 stone |
| 654 | + | -unlocks at 1 breakthrough |
| 655 | - | -multiplies efficiency of farm by 130% |
| 655 | + | |
| 656 | - | -multiplies efficiency of plantation by 130% |
| 656 | + | |
| 657 | - | -named Stone Plow |
| 657 | + |