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1
Let's make a game!
2-
        -Progress
2+
        -Conquest
3-
		-by Apotheosis
3+
4-
		-created on 11/7/2017
4+
5-
		-last updated on 11/7/2017
5+
6-
        -version 1
6+
7
8
        -prices increase by 100%
9
        -selling gives back 80%
10
        -resources are hidden by default
11-
        -prices increase by 100.5%
11+
12
        -buildings are hidden by default
13
        -upgrades are hidden by default
14
15
Resources : 
16
17
		*labor
18
		-named Labor
19
		-visible
20-
		*MP
20+
21-
		-named Manpower
21+
		*biomass
22
		-named Biomass
23
		-visible
24-
        *progress
24+
25-
        -named Progress
25+
                *mineral
26-
        -visible
26+
                -named Mineral
27
   
28-
		*food
28+
                *brick
29-
		-named Food
29+
                -named Brick
30
 
31
                *gem
32-
		*wood
32+
                -named Gem
33-
		-named Wood
33+
34
                *metal
35-
		*seed
35+
                -named Metal
36-
		-named Seeds
36+
37
                *currency
38-
		*fur
38+
                -named Currency
39-
		-named Furs
39+
40
                *energy
41-
		*gold
41+
                -named Energy
42-
		-named Gold
42+
43
                *engine
44-
		*knowledge
44+
                -named Engine
45-
		-named Knowledge
45+
46
                *uranium
47-
		*stone
47+
                -named Uranium 
48-
		-named Stone
48+
49
                *cpu
50-
		*marble
50+
                -named CPU
51-
		-named Marble
51+
 
52
                *darkmatter
53-
		*copper
53+
                -named Dark Matter
54-
		-named Copper
54+
55
                *tachyon
56-
		*bronze
56+
                -named Tachyon
57-
		-named Bronze
57+
58
                *breakthrough
59
                -named breakthrough
60
61
		*territory
62
		-named Territory
63
64
                *totalt
65-
		*iron
65+
                -named Total Territory
66-
		-named Iron
66+
67
		*legacy
68-
		*steel
68+
69-
		-named Steel
69+
70
71-
		*currency
71+
72-
		-named Currency
72+
73-
		
73+
74-
		*ship
74+
//prestige is previous legacy + either territory^1/3 x 25 or territory^1/2, whichever greater
75-
		-named Ships
75+
76
               *prestige
77-
		*book
77+
               -named Prestige
78-
		-named Books
78+
               -gives 8900 legacy
79
               -locks prestige
80-
		*oil
80+
               -visible
81-
		-named Oil
81+
82
		*work
83-
		*data
83+
84-
		-named Data
84+
		-gives 1 labor
85
		-gains 100% per legacy
86-
		*uranium
86+
87-
		-named Uranium
87+
88
		*gather
89-
		*spacecraft
89+
90-
		-named Spacecraft
90+
		-gives 10 biomass, .02 mineral, .00005 gem for 50 labor
91
                -gains 10% per legacy
92
		-unlocks at 1 hovel
93
94-
		*cheat
94+
95-
		-named Cheat
95+
96-
		-gives 10000 MP
96+
		-gives 1 territory, 1 totalt for 20000 labor
97
                -gains .001% per labor
98
                -visible
99
100
                *tradebiomass
101-
		-gives 1 MP, 1 progress
101+
		-named Buy Biomass
102-
		-gains 1% per legacy
102+
		-gives 100000 biomass for 4 currency
103
		-gains 100% per traindepot
104
                -gains 10% per port
105
106
                *trademineral
107-
		-gives 10 wood, 1 seed for 50 MP
107+
		-named Buy Minerals
108-
		-unlocks at 1 tent
108+
		-gives 1000 mineral for 4 currency
109
		-gains 100% per traindepot
110-
		*hunt
110+
                -gains 10% per port
111-
		-named Hunt
111+
112-
		-gives 125 food, 1 fur for 100 MP
112+
                *trademetal
113
		-named Buy Metal
114-
		*sellfur
114+
		-gives 2 metal for 4 currency
115-
		-named Sell Fur
115+
		-gains 100% per traindepot
116-
		-gives 1 gold for 20 fur
116+
                -gains 10% per port
117-
		-unlocks at 1 market
117+
118
                *sellenergy
119-
		*buycopper
119+
                -named Sell Energy
120-
		-named Buy Copper
120+
                -gives .01 currency for 1 energy
121-
		-gives 20 copper for 1 gold
121+
                -gains 10% per energy
122
123-
		*buyiron
123+
                *genesis
124-
		-named Buy Iron
124+
                -gives 1 territory, 1 totalt for 100 tachyon
125-
		-gives 10 iron for 2 gold
125+
                -gains .1% per tachyon
126-
		-gains 1000% per stockexchange
126+
127
128
Buildings :
129
		*hovel
130-
		-gives 1 territory for 5000 MP
130+
		-"A hole in the ground where nomads sleep  <b>+3 labor</b>"
131
		-costs 5 labor
132-
		*woodmarbletrade
132+
		-gives 3 labor
133-
		-named Trade Wood for Marble
133+
		-price increases by 103%
134-
		-gives 1 marble for 400 wood, 100 MP
134+
135-
		-gains 10% per ship
135+
		-named Hovel
136
		-visible
137-
		*foodgoldtrade
137+
138-
		-named Trade Food for Gold
138+
		*gatheringpost
139-
		-gives 1 gold for 2500 food, 100 MP
139+
                -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-15 labor, +3 biomass, +.006 mineral</b>"
140-
		-gains 10% per ship
140+
                -costs 500 labor, 100 biomass
141
                -gives 3 biomass, .006 mineral, .000015 gem for 15 labor
142-
		*fursteeltrade
142+
                -unlocks at 1 hovel
143-
		-named Trade Fur for Steel
143+
                -named Gathering Post
144-
		-gives 1 steel for 50 fur, 100 MP
144+
145-
		-gains 10% per ship
145+
                *shrine
146
                -"Worship the wild and old gods. +1 Legacy Per Day."
147-
		*buyland
147+
                -costs 5000 labor, 1 gem, 50 mineral
148-
		-named Buy Real Estate
148+
                -gives .00001 legacy
149-
		-gives 5 territory for 100 currency
149+
	 	-price increases by 105%
150
                -unlocks at 1 gem
151-
		*makebook
151+
                -named Shrine
152-
		-named Write Book
152+
153-
		-gives 1 book for 500 knowledge
153+
154-
		-gains 10% per printingpress
154+
//Agricultural Age
155
156
               *grove
157-
		*garden
157+
                -"An enchanted forest and garden </b> -15 labor, +30 biomass</b>"
158-
		-"A natural garden that provides a modest amount of food.  <b>+1 Food</b>"
158+
                -costs 50 territory
159-
		-costs 5 MP
159+
                -gives 30 biomass for 15 labor
160-
		-gives 1 food
160+
                -named Grove
161-
		-price increases by 110%
161+
162
               *farm
163-
		-named Garden|Gardens
163+
               -"Grow and harvest biomass. </b> -25 labor, +10 biomass</b>"
164
                -costs 5 territory, 5000 biomass
165
                -gives 10 biomass for 25 labor
166-
		*tent
166+
                -named Farm
167-
        -"A tent where a single person can live.  <b>-1 Food/+1 Manpower</b>"
167+
168-
        -costs 10 food 
168+
                *hut
169-
		-gives 1 MP, 1 progress for 1 food
169+
		-"A crude structure made from wood and mud.  <b>+5 labor</b>"
170
		-costs 100 biomass
171-
        -named Tent|Tents
171+
		-gives 5 labor
172-
        -unlocks at 1 garden
172+
		-price increases by 101%
173
		-gains .1% per legacy
174-
//Agricutural Age
174+
		-named Hut
175
176-
		*farm
176+
                *kiln
177-
		-"Growing crops is the first step towards civilization.  <b>-3 Manpower/+ 7 Food and .05 Seed</b>"
177+
               -"Burn biomass to heat minerals into bricks. </b>-5 biomass, -.1 mineral, +.02 brick</b>"
178-
		-costs 100 MP
178+
                -costs 30000 labor
179-
		-costs 5 seed
179+
                -gives .02 brick for 5 biomass, .1 mineral
180-
		-gives 7 food, .05 Seed for 3 MP
180+
                -named Kiln
181
182-
		-named Farm|Farms
182+
                *mine
183
               -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem -125 labor</b>"
184-
		*hut
184+
                -costs 500000 labor, 30 territory, 100000 biomass
185-
		-"A meager dwelling that is nevertheless better than sleeping in a tent.  <b>-3 Food/+3 Manpower</b>"
185+
                -gives .5 mineral, .00125 gem for 125 labor
186-
		-costs 50 wood
186+
                -named Mine
187-
		-gives 3 MP, 3 progress for 3 food
187+
188-
		-named Hut|Huts
188+
                *deepmine
189
               -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem -125 labor</b>"
190-
		-unlocks at 1 farm 
190+
                -costs 2500000 labor, 30 territory, 200000 biomass
191
                -gives 1 mineral, .00375 gem for 125 labor
192-
		*market
192+
                -named Deep Mine
193-
		-"A place to sell surplus food.  <b>-25 Food and 5 Manpower/+.01 Gold</b>"
193+
194-
		-costs 500 wood
194+
                *market
195-
		-costs 2000 MP
195+
               -"Sell your surplus. </b>-100 biomass, -20 labor, +.005 gem</b>"
196-
		-gives .01 gold for 25 food, 5 MP
196+
                -costs 20 territory, 50000 biomass, 10000 mineral
197-
		-named Market|Markets
197+
                -gives .005 gem for 100 biomass, 20 labor
198-
		-unlocks at 10 farm
198+
                -named Market
199
200-
		*lodge
200+
                *keep
201-
		-"A cabin in the woods for your hunters to use.  <b>-5 Manpower/+6 Food and .05 Fur</b>"
201+
		-"A large, fortified building for workers to live in. <b>+60 labor</b>"
202-
		-costs 300 wood
202+
		-costs 1000 brick, 15 territory
203-
		-gives 6 food, .05 fur for 5 MP
203+
		-gives 60 labor
204-
		-gains .01% per legacy
204+
		-price increases by 100.5%
205-
		-named Lodge|Lodges
205+
206
		-named Keep
207-
		*lumbermill
207+
                -unlocks at 1 brick
208-
		-"Cutting down trees is a much better source of wood than gathering it from the ground.  <b>-5 Manpower/+1 Wood</b>"
208+
209-
		-costs 100 wood
209+
               *outpost
210-
		-gives 1 wood for 5 MP
210+
               -"Your people will use this as a staging point to conquer new lands. </b>-150 labor, +.01 territory</b>"
211-
		-gains 5% per supplyyard
211+
                -costs 50 territory, 1500 brick
212-
		-named Lumbermill|Lumbermills
212+
                -gives .01 territory, .01 totalt for 150 labor
213
                -named Outpost
214-
		*elder
214+
215-
		-"A village elder shares their wisdom for a price.  <b>-1 Manpower and -.02 Gold/+.1 knowledge</b>"
215+
                *fortress
216-
		-costs 5 gold
216+
               -"A stronghold from which your armies will conquer. </b>-500 labor, +.05 territory</b>"
217-
		-gives .1 knowledge for 1 MP, .02 gold
217+
                -costs 200 territory, 20000 brick
218-
		-named Village Elder|Village Elders
218+
                -gives .05 territory, .05 totalt for 500 labor
219
                -named Fortress
220-
//Bronze Age
220+
221
                 *temple
222-
		*quarry
222+
               -"A place for your people to worship. </b>+1 Legacy per hour</b>"
223-
		-"Provides stone and marble to build permanent structures.  <b>-15 Manpower/+2 Stone and .005 Marble</b>"
223+
                -costs 50 territory, 5000 brick, 500 gem
224-
		-costs 50 copper
224+
                -gives .00028 legacy
225-
		-costs 300 wood
225+
                -price increases by 110%
226-
		-gives 2 stone, .005 marble for 15 MP
226+
                -named Temple
227-
		-gains 3% per supplyyard
227+
228-
		-named Quarry|Quarries
228+
                *settlement
229-
		-price increases by 100.2%
229+
                -"Your conquered territory provides a new place for your people to live. <b>+250 labor</b>"
230-
		-unlocks stoneplow
230+
                -costs 200 territory
231
                -gives 250 labor
232-
		*stonehouse
232+
                -price increases by 102%
233-
		-"A sturdy home that provides protection from the elements.  <b>-5 Food/+5 Manpower</b>"
233+
                -named Settlement
234-
		-costs 50 stone
234+
                -gains .1% per legacy
235-
		-gives 5 MP, 5 progress for 5 food
235+
236
237-
		-named Stone House|Stone Houses
237+
// Age of Industry
238
239-
		*mine
239+
               *foundry
240-
		-"Extract copper and a small amount of gold ore from the earth. <b>-10 Manpower/+.2 Copper and .001 Gold</b>"
240+
               -"Melt down minerals at high temperatures to extract metal. </b>-10 biomass, -.3 mineral, +.005 metal</b>"
241-
		-costs 500 wood
241+
                -costs 10 territory, 3000 brick  
242-
		-costs 2000 MP
242+
                -gives .005 metal for 10 biomass, .3 mineral
243-
		-gives .2 copper, .001 gold for 10 MP
243+
                -named Foundry
244-
		-gains 2% per supplyyard
244+
245-
		-named Mine|Mines
245+
                *vault
246
                -"Store valuable gems to back your currency. </b>+1 currency</b>"
247-
		*forge
247+
                -costs 10000 brick, 1000 metal, 5000 gem  
248-
		-"Forge bronze to build new tools.  <b>-5 Manpower, -5 Wood and -1 Copper/+.2 Bronze</b>"
248+
                -gives 1 currency
249-
		-costs 300 stone
249+
                -named Vault
250-
		-gives .2 bronze for 5 MP, 5 wood, 1 copper
250+
251-
		-named Forge|Forges
251+
                *traindepot
252-
		-unlocks bronzeaxe
252+
                -"Increases the rate at which you can purchase raw materials."
253-
		-unlocks bronzeplow
253+
                -costs 500 territory, 2000000 labor, 1000 metal
254-
		-unlocks bronzepick
254+
                -named Train Depot
255
256-
		*barracks
256+
                *port
257-
		-"Raise an army to conquer new territory to expand your civilization! <b>-20 Food/+20 Manpower and unlocks conquer territory</b>"
257+
                -"Further increases the rate at which you can purchase raw materials."
258-
		-costs 10 bronze
258+
                -costs 5000 territory, 200000 currency
259-
		-costs 300 stone
259+
                -named Port
260-
		-gives 20 MP, 20 progress for 20 food
260+
                -unlocks at 100 traindepot
261
262-
		-named Barracks
262+
                 *incinerator
263-
		-unlocks conquer
263+
                -"Burn biomass for energy </b>-20 labor, -120 biomass, +1 energy</b>"
264-
		-unlocks settlement
264+
                -costs 10 territory, 2000 brick, 500 metal  
265
                -gives 1 energy for 120 biomass, 20 labor
266-
		*settlement
266+
                -gains 2% per turbine
267-
		-"Start a new settlement in recently conquered lands to expand your population.  Produces half of its own food.  <b>-15 Food/+30 Manpower</b>"
267+
                -named Incinerator
268-
		-costs 10 territory
268+
269-
		-gives 30 MP, 30 progress for 15 food
269+
                 *turbine
270
                 -"Speeds up incinerator speed, but also labor and biomass consumption by 2%"
271-
		-named Settlement
271+
                 -costs 20 engine, 1000 metal, 5000 currency
272
                 -named Turbine
273-
		*university
273+
274-
		-"A place for your people to study, learn and innovate.  <b>-10 Manpower and -.1 Gold/+1 knowledge</b>"
274+
                *brickfactory
275-
		-costs 50 marble
275+
               -"Build bricks at a much faster rate to allow the construction of entire cities. </b>-2 energy, -20 mineral, -150 labor, +4 brick</b>"
276-
		-costs 3000 stone
276+
                -costs 30 territory, 5000 brick, 3000 metal
277-
		-gives 1 knowledge for .1 gold, 10 MP
277+
                -gives 4 brick for 2 energy, 20 mineral, 150 labor
278-
		-unlocks ironage
278+
                -named Brick Factory
279-
		-unlocks statue
279+
280-
		-named University
280+
                *highrise
281
                -"A massive structure to house many people. Also generates taxes. <b>+600 labor, +.5 currency</b>"
282-
		*statue
282+
                -costs 50 territory, 50000 brick, 2000 metal, 30000 currency
283-
		-"Statues provide legacy that can be passed down to future cultures.  <b>+1 Legacy per hour</b>"
283+
                -gives 600 labor, .5 currency
284-
		-costs 100 bronze
284+
                -gains .1% per legacy
285-
		-gives .000278 legacy
285+
                -price increases by 100.25%
286-
		-price increases by 105%
286+
                -named High Rise
287-
		-named Statue
287+
288
                *metalworks
289-
//Iron Age
289+
                -"Mass produces engines. <b>-5 energy, -.3 metal, -500 labor, +.006 engine</b>"
290
                -costs 100 territory, 20000 brick, 5000 metal, 20000 currency
291-
		*smelter
291+
                -gives .006 engine for 500 labor, .3 metal, 5 energy
292-
		-"Melts down rocks into iron.  <b>-5 Manpower, -10 wood, -10 stone/+.25 iron</b>"
292+
                -named Metal Works
293-
		-costs 1000 stone
293+
294-
		-costs 400 bronze 
294+
                *armoreddivision
295-
		-gives .25 iron for 5 MP, 10 wood, 10 stone
295+
                -"War machines spread out across the land, defeating all who oppose. <b>-80 energy, -4000 labor +3 territory</b>
296-
		-named Smelter|Smelters
296+
                -costs 300 engine, 10000 metal, 50000 currency
297
                -gives 3 territory, 3 totalt for 80 energy, 4000 labor
298-
		-unlocks fort
298+
                -named Armored Division
299-
		-unlocks supplyyard
299+
300
                *windfarm
301-
		*supplyyard
301+
                -"A sustainable source of energy, but requires a lot of land. <b>+35 energy</b>"
302-
		-"Boosts raw material production.  <b>-10 Manpower, +5% Lumbermill, +3% Quarry and +2% Mine production speed</b>"
302+
                -costs 5000 territory, 2000 metal, 50 engine, 5000 currency
303-
		-costs 200 gold
303+
                -gives 35 energy
304-
		-costs 50000 MP
304+
                -named Wind Farm
305-
		-named Supply Yard|Supply Yards
305+
306
//Atomic Age
307-
		*plantation
307+
308-
		-"Convert conquered territory into a massive farm.  <b>-15 Manpower/+40 Food</b>"
308+
                 *industrialsmelter
309-
		-costs 20 territory
309+
                -"Use super high heat to create metal quickly </b>-50 energy, -300 mineral, +5 metal</b>"
310-
		-gives 40 food for 15 MP
310+
                -costs 200 territory, 50000 brick, 100000 currency 
311
                -gives 5 metal for 50 energy, 300 mineral
312-
		-named Plantation|Plantations
312+
                -named Industrial Smelter
313
314-
		*villa
314+
                 *enricher
315-
		-"An expensive dwelling for the wealthiest of your people to live.  Generates tax revenue.  <b>-10 Food/+10 MP and +.01 gold</b>"
315+
                 -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>-10 energy, -10 mineral, +.2 uranium/hour </b>"
316-
		-costs 100 marble
316+
                -costs 10000 metal, 100 engine, 50000 currency
317-
		-costs 200 bronze
317+
                -gives .00005 uranium for 10 energy, 10 mineral
318-
		-costs 300 fur
318+
                -named Enricher
319-
		-gives 10 MP, 10 progress, .01 gold for 10 food
319+
320
                *investmentfirm
321-
		-named Villa|Villas
321+
                -"Invest currency to generate more currency. <b>-500 labor, +50 Currency</b>"
322
                -costs 200000 brick, 5e6 currency
323-
		*fort
323+
                -gives 50 currency for 500 labor
324-
		-"A base of operations where your military will plan new conquests.  <b>-50 Manpower/+.01 Territory</b>"
324+
                -gains 10% per megacorporation
325-
		-costs 500 iron
325+
                -named Investment Firm
326-
		-costs 10000 stone
326+
327-
		-gives .01 territory for 50 MP
327+
                *megacorporation
328-
		-named Fort|Forts
328+
                -"Your economic growth accelerates. +10% investment firm size"
329-
		-unlocks monument
329+
                -costs 200000 territory, 1e7 currency
330-
		-unlocks imperialage
330+
                -named Mega Corporation
331
                -unlocks at 20 investmentfirm
332-
		*foundry
332+
333-
		-"Forge superior steel from iron.  <b>-1 Iron, -5 Wood, -2 MP/+.1 Steel</b>"
333+
                 *atomicfarm
334-
		-costs 500 bronze
334+
                 -"Harness all your scientific advancement to yield nearly endless biomass. <b>-100 energy, -300 labor, +90000 biomass</b>"
335-
		-costs 1000 iron
335+
                 -costs 20 uranium, 5000 territory, 300000 currency
336-
		-gives .1 steel for 1 iron, 5 wood, 2 MP
336+
                 -gives 90000 biomass for 300 labor, 100 energy
337-
		-named Foundry|Foundries
337+
                 -named Atomic Farm
338-
		-unlocks steelplow
338+
339-
		-unlocks steelpick
339+
                 *stripmine
340-
		-unlocks steelsaw
340+
                 -"Strip large areas for mineral wealth <b>-500 energy, -5000 labor, +5000 mineral</b>"
341
                 -costs 100000 territory, 1000000 currency
342-
		*monument
342+
                 -gives 5000 mineral for 5000 labor, 500 energy
343-
		-"A stunning monument to your victories.  <b>+1 Legacy every 12 minutes</b>"
343+
                 -named Strip Mine
344-
		-costs 300 marble
344+
345-
		-costs 1000 iron
345+
                 *nuclearpowerplant
346-
		-costs 20000 stone
346+
                 -"An incredible source of energy. <b>-3000 labor, +9000 energy</b>"
347-
		-gives .00139 legacy
347+
                 -costs 1000 uranium, 5000 territory, 1000000 currency
348-
		-price increases by 110%
348+
                 -gives 9000 energy for 3000 labor
349-
		-named Monument|Monuments
349+
                 -named Nuclear Power Plant
350
351
                  *chipplant
352-
//Imperial Age
352+
                 -"Manufactures CPUs to unlock advanced technology <b>-1500 energy, -15000 labor, -10 metal, +1 CPU</b>"
353
                 -costs 10000 territory, 5000 engine, 1500000 currency
354-
		*traderoute
354+
                 -gives 1 cpu for 15000 labor, 1500 energy, 10 metal
355-
		-"Use territory you have conquered to open up new trade routes and tax them.  <b>+.025 gold</b>
355+
                 -named Microprocessor Plant
356
357-
		-gives .025 gold
357+
                  *aifabricator
358-
		-named Trade Route
358+
                  -"Manufacture an endless source of labor. <b>-4000 energy, -50000 labor, -3 CPU, -1 Engine, -50 metal, +1 Artificial Citizen</b>"
359
                  -costs 20000 territory, 50000 cpu, 4000000 currency
360-
		*port
360+
                  -gives 1 aicitizen for 4000 energy, 50000 labor, 3 cpu, 1 engine, 50 metal
361-
		-"Opens up many new trade options and builds ships over time.  Ships increase resources per trade.  <b>-50 MP and -15 Wood/+.005 Ships</b>"
361+
                  -named AI Fabricator
362-
		-costs 500 gold
362+
363-
		-costs 5000 iron
363+
                  *aicitizen
364-
		-costs 25000 stone
364+
                  -"A machine with true intelligence capable of all types of labor."
365-
		-gives .005 ship for 15 wood, 50 MP
365+
                  -gives 1 labor
366-
		-named Port
366+
                  -gains .1% per legacy
367-
		-unlocks woodmarbletrade
367+
                  -named Artificial Citizen
368-
		-unlocks foodgoldtrade
368+
369-
		-unlocks fursteeltrade
369+
                 *atomicchurch
370-
		-unlocks colony
370+
                 -"Embrace the radioactive glow! <b>+1 legacy every 15 minutes.</b>"
371
                 -costs 500 uranium, 500000 currency, 1000 territory, 5e7 labor
372-
		*bank
372+
                 -gives .0012 legacy
373-
		-"Converts gold into currency.  Needed for an advanced economy.  Can now also buy real estate.  <b>-.1 Gold and -3 MP/+1 Currency</b>"
373+
                 -price increases by 110%
374-
		-costs 1000 marble
374+
                 -named Atomic Church
375-
		-costs 500 steel
375+
376-
		-gives 1 currency for .1 gold, 3 MP
376+
//Age of Transcendence
377-
		-named Bank
377+
378-
		-unlocks buyland
378+
                 *fusionreactor
379
                 -"An incredible source of energy that requires no uranium to operate <b>-10000 labor, +50000 energy</b>"
380-
		*printingpress
380+
                 -costs 15000 territory, 5000000 currency
381-
		-"Produces knowledge at the cost of currency.  <b>-5 Manpower, -2 Currency/.005 Books</b>"
381+
                 -gives 50000 energy for 10000 labor
382-
		-costs 1000 steel
382+
                 -named Fusion Reactor
383-
		-costs 5000 wood
383+
384-
		-gives .005 book for 2 currency, 5 MP
384+
                 *darkmatternet
385-
		-named Printing Press
385+
                 -"You must use massive quantities of land to create nets large enough to capture elusive dark matter. +1 darkmatter</b>"
386-
		-unlocks makebook
386+
                 -costs 100000 territory, 500000 currency
387-
		-unlocks library
387+
                 -gives 1 darkmatter
388
                 -named Dark Matter Net
389-
		*library
389+
390-
		-"Pass down your knowledge to future generations.  <b>+1 Legacy every 5 minutes</b>"
390+
                 *tachyonmatrix
391-
		-costs 10000 stone
391+
                 -"Create a matrix of pure energy---requires an immense amount, to very slowly generate tachyons. Captures 1 per decade, but is faster for every unit of darkmatter you have."
392-
		-costs 10000 wood
392+
                 -costs 5e11 energy
393-
		-costs 200 book
393+
                 -gives 3e-9 tachyon
394-
		-gives .0033 legacy 
394+
                 -gains 1% per darkmatter
395-
		-price increases by 115%
395+
                 -named Tachyon Matrix
396-
		-named Library
396+
397-
		-unlocks hybridcrops
397+
                 *hivemind
398-
		-unlocks geology
398+
                 -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. -5000000 labor, +.001 breakthrough"
399-
		-unlocks treefarms
399+
                 -costs 500000 cpu, 100000000 currency
400
                 -gives .001 breakthrough for 5000000 labor
401-
		*colony
401+
                 -named Hive Mind
402-
		-"Send your people to start a colony in new lands.  They generate all of their own food.  <b>+50 Manpower</b>"
402+
403-
		-costs 200 territory
403+
404-
		-costs 10 ship
404+
405-
		-gives 50 MP, 50 progress
405+
406
		-"Ascend to the <b>Agricultural Age</b>"
407-
		-named Colony|Colonies
407+
		-costs 10000 biomass
408-
		-unlocks industrialage
408+
409-
		-unlocks militaryexpansion
409+
                -unlocks hut
410
		-named Agricultural Age
411
		-unlocks at 10 gatheringpost 
412-
//Industrial Age
412+
413
                *brickoven
414-
		*oilderrick
414+
		-"Brick ovens allow the construction of sturdier structures."
415-
		-"Pumps oil from deep inside the earth.  Oil is key to powering industry.  <b>-40 Manpower/+1 Oil</b>"
415+
		-costs 50000 labor
416-
		-costs 100 steel
416+
                -unlocks kiln
417-
		-costs 1000 iron
417+
		-named Brick Ovens
418-
		-costs 100000 MP
418+
		-unlocks at 5 farm
419-
		-gives 1 oil for 40 MP
419+
420-
		-named Oil Derrick
420+
                *mining
421-
		-gains 10% per refinery
421+
		-"You will need to dig to find the materials to build and expand."
422-
		-unlocks train
422+
		-costs 150000 labor
423-
		-unlocks powerplant
423+
                -unlocks mine
424-
		-unlocks artillery
424+
425
		-unlocks at 5 farm
426-
		*refinery
426+
427-
		-"Boosts oil production and generates revenue. <b>+10% oil productio, +2 currency/-100 Manpower</b>"
427+
                *trade
428-
		-costs 300000 stone
428+
		-"Sell excess biomass."
429-
		-costs 50000 copper
429+
430-
		-costs 50000 iron
430+
                -unlocks market
431-
		-costs 10000 currency
431+
		-named Trade
432-
		-gives 2 currency for 100 MP
432+
		-unlocks at 5 farm
433-
		-named Refinery
433+
434-
		-unlocks at 50 oilderrick  
434+
                 *expansion
435
		-"Build military outposts to expand your influence."
436-
		*highrise
436+
		-costs 100 gem
437-
		-"A tall building that houses a lot of people.  Also generates tax revenue.  <b>-100 Food/+100 Manpower and .5 Currency</b>"
437+
                -unlocks outpost
438-
		-costs 1500 steel
438+
		-named Expansion
439-
		-costs 5000 iron
439+
		-unlocks at 1 keep
440-
		-costs 100000 stone
440+
441-
		-gives .5 currency, 100 MP, 100 progress for 100 food
441+
                *religion
442
                -"The gods are real if the people believe."
443-
		-named High Rise|High Rises
443+
		-costs 500 gem
444-
		
444+
                -unlocks temple
445-
		*train
445+
		-named Religion
446-
		-"Trains boost all basic raw materials production.  <b>-3 Oil, -2 Currency, -60 Manpower/+35 Wood, +25 Stone, +5 Copper, +3 Iron</b>"
446+
		-unlocks at 1 keep
447-
		-costs 5000 bronze
447+
                -unlocks god1
448-
		-costs 10000 iron
448+
                -unlocks god2
449-
		-costs 300 territory
449+
                -unlocks god3
450-
		-gives 35 wood, 25 stone, 5 copper, 3 iron for 3 oil, 2 currency, 60 MP
450+
451-
		-named Train|Trains
451+
                *settlers
452
                -"The time has come to put your new conquered lands to use."
453-
		*powerplant
453+
                -costs 200 gem
454-
		-"Sell electricity to your people.  <b>-5 Oil/ +3 Currency</b>"
454+
                -unlocks settlement
455-
		-costs 1000 steel
455+
                -named Settlers
456-
		-costs 30000 copper
456+
                -unlocks at 1 outpost
457-
		-costs 1000 currency
457+
                 
458-
		-gives 3 currency for 5 oil
458+
                *god1
459-
		-named Power Plant|Power Plants
459+
                -"The Goddess of Nature will provide you with endless forests and crops"
460-
		-unlocks whitehotsmelters
460+
                -costs 1000 gem
461-
		-unlocks factoryfarm
461+
                -unlocks grove
462-
		-unlocks laboratory
462+
                -named Worship Goddess of Nature
463
                -locks god2
464-
		*artillery
464+
                -locks god3
465-
		-"Conquer new lands with superior firepower.  <b>-10 Currency/+.5 Territory</b>"
465+
466-
		-costs 50000 iron
466+
                 *god2
467-
		-costs 2000 steel
467+
                -"The Balrog's greed will unlock treasures from deep in the earth"
468-
		-gives .5 territory for 10 currency
468+
                -costs 1000 gem
469-
		-unlocks cannons
469+
                -unlocks deepmine
470-
		-named Artillery
470+
                -named Worship The Balrog
471
                -locks god1
472-
		*factoryfarm
472+
                -locks god3
473-
		-"Mechanized farms produce massive quantities of food.  Not effected by plow upgrades.  <b>-3 Oil and -10 Manpower/+500 Food</b>"
473+
474-
		-costs 1000 steel
474+
                 *god3
475-
		-costs 50000 seed
475+
                -"The Blood God will make perpetual war as you conquer new lands."
476-
		-gives 500 food for 3 oil, 10 MP
476+
                -costs 1000 gem
477
                -unlocks fortress
478-
		-named Factory Farm
478+
                -named Worship The Blood God
479
                -locks god1
480-
		*laboratory
480+
                -locks god2
481-
		-"Scientists publish papers and books to aid in your research.  <b>-20 Manpower and -10 currency/+.03 books</b>"
481+
482-
		-costs 1500 marble
482+
                 *ageofindustry
483-
		-costs 10000 currency
483+
                -"Ascend to the <b>Age of Industry</b>"
484-
		-gives .03 book for 20 MP, 10 currency
484+
		-costs 2000 gem, 10000 territory
485-
		-named Laboratory
485+
486-
		-unlocks fracking
486+
		-named Age of Industry
487-
		-unlocks informationage
487+
		-unlocks at 1 settlement
488-
		-unlocks conservation
488+
489
                 *commerce
490-
		*wildlifepreserve
490+
                -"In order to build a powerful economy, you will need currency as a medium for exchange."
491-
		-"An area untouched by industrialization that preserves biodiversity and ensures the future.  <b>+1 Legacy every 2 minutes</b>"
491+
                -costs 5000 gem, 5000 territory
492-
		-costs 5000 territory
492+
                -unlocks vault
493-
		-gives .0083 legacy
493+
                -named Commerce
494-
		-price increases by 120%
494+
                -unlocks at 1 metal
495-
		-named Wildlife Preserve|Wildlife Preserves
495+
496
                 *rawmaterials
497-
//Information Age
497+
                -"Purchase raw materials in bulk to fuel your economy. Use rail networks to increase throughput"
498
                -costs 10000 territory
499-
		*server
499+
                -unlocks trademineral
500-
		-"Converts books into digital data.  <b>-.1 Book, -.1 Oil, -1 Manpower/+1 Data</b>"
500+
                -unlocks tradebiomass
501-
		-costs 50000 copper
501+
                -unlocks traindepot
502-
		-costs 10000 currency
502+
                -named Raw Material Trade
503-
		-gives 1 data for .1 book, .1 oil and 1 MP
503+
                -unlocks at 1 currency
504-
		-named Server
504+
505-
		-unlocks databases
505+
                 *electricity
506-
		-unlocks stockexchange
506+
                 -"Industrialization will require a power source other than human labor."
507-
		-unlocks bullettrains
507+
                -costs 50000 currency
508-
		-unlocks nuclearpower
508+
                -unlocks incinerator
509
                -named Electricity
510-
		*stockexchange
510+
                -unlocks at 1 currency
511-
		-"Use data and currency to purchase rare commodities on the stock market.  <b>-30 Manpower, -2 Data, -10 Currency/+30 Bronze, +20 Gold, +15 Marble, +10 Steel<b>"
511+
512-
		-costs 150000 currency
512+
                *massconstruction
513-
		-costs 10000 marble
513+
                 -"The rise of cities."
514-
		-gives 30 bronze, 20 gold, 15 marble, 10 steel for 30 MP, 2 data, 10 currency
514+
                -costs 50000 currency, 50000 energy, 50000 territory
515-
		-named Stock Exchange
515+
                -unlocks brickfactory
516
                -unlocks highrise
517-
		*centrifuge
517+
                -named Mass Construction
518-
		-"Smashes rocks and spins them at super high speeds to extract uranium.  <b>-10 Manpower, -100 Stone and -5 Oil/+.005 Uranium.</b>"
518+
                -unlocks at 1 energy
519-
		-costs 5000 currency
519+
520-
		-costs 5000 steel
520+
                *enginetech
521-
		-costs 5000 bronze
521+
                -"Engines will propel your mechanized military and economy."
522-
		-costs 5000 data
522+
                -costs 250000 currency
523-
		-gives .005 uranium for 10 MP, 100 stone, 5 oil
523+
                -unlocks metalworks
524-
		-price increases by 100.1%
524+
                -named Engine Technology
525-
		-named Centrifuge
525+
                -unlocks at 1 highrise
526
527-
		*nuclearpowerplant
527+
                *metalimports
528-
		-"Sell massive quantities of power, you will need the currency for the next age. <b>-500 manpower/+100 currency</b>"
528+
                -"You can import metal to support your economy--it will be expensive though."
529-
		-costs 5000000 stone
529+
                -unlocks trademetal
530-
		-costs 500 uranium
530+
                -costs 150000 currency
531-
		-gives 100 currency for 500 MP
531+
                -unlocks at 1 highrise
532-
		-price increases by 100.1%
532+
                -named Metal Imports
533-
		-named Nuclear Power Plant
533+
534-
		-unlocks at 100 uranium
534+
                *energymarket
535-
		-unlocks spaceage
535+
                -"Sell excess electricity for profit."
536
                -costs 100000 currency
537-
//Space Age
537+
                -unlocks sellenergy
538
                -unlocks at 10000 energy
539-
		*satellite
539+
                -named Energy Market
540-
		-"Gather data from the cosmos. <b>+5 data</b>"
540+
541-
		-costs 500000 currency
541+
                *advancedcombustion
542-
		-costs 10000 steel
542+
                -"Speed up your consumption of biomass to create more energy."
543-
		-costs 200 uranium
543+
                -costs 200000 currency
544-
		-gives 5 data
544+
                -unlocks turbine
545-
		-price increases by 100%
545+
                -named Advanced Combustion
546-
		-named Satellite
546+
                -unlocks at 1 engine
547-
		-unlocks spacecenter
547+
548
                *tanks
549-
		*spacecenter
549+
                -"Modern warfare will require mechanized war machines"
550-
		-"Launch nuclear powered rockets to travel the stars. <b>-.2 uranium, -50 data, -500 currency, -1000 manpower/+.001 spacecraft</b>
550+
                -costs 500000 currency
551-
		-costs 20000000 currency
551+
                -unlocks armoreddivision
552-
		-costs 50000 marble
552+
                -unlocks at 1 engine
553-
		-gives .001 spacecraft for .2 uranium, 50 data, 500 currency, 1000 MP
553+
                -named War Machines
554-
		-named Space Center
554+
555-
		-unlocks lunarcolony
555+
                *renewableenergy
556
                -"Energy that once established, requires no inputs."
557-
		*lunarcolony
557+
                -costs 500000 currency
558-
		-"Build a large scale colony on the moon. Generates revenue from moon tourism. -500 food/+500 MP and +10 currency"
558+
                -unlocks windfarm
559-
		-costs 100 spacecraft 
559+
                -unlocks at 1 engine
560-
		-gives 500 MP, 500 progress, 10 currency for 500 food
560+
                -named Wind Farm
561-
		-named Lunar Colony
561+
562-
		-price increases by 100%
562+
                *atomicage
563
                -"Ascend to the <b>Atomic Age</b>"
564-
		-unlocks asteroidmine
564+
		-costs 5000000 currency, 1500000 territory
565
		-unlocks industrialsmelter
566-
		*asteroidmine
566+
                -unlocks enricher
567-
		-"Mine iron and uranium from the asteroid belt. <b>-2000 manpower/+1 uranium, +50 iron</b>"
567+
                -unlocks investmentfirm
568-
		-costs 500 spacecraft
568+
		-named Atomic Age
569-
		-gives 50 iron, 1 uranium for 2000 MP
569+
		-unlocks at 30 highrise
570-
		-price increases by 100%
570+
571-
		-named Asteroid Mine
571+
                *hydroponics
572
                -"Artificial light and water can grow crops vertically much, much faster. Also--nuclear fertilizer really helps."
573-
		*supercomputer
573+
                -costs 100 uranium, 1000000 currency
574-
		-"Uses data to produce more data. The singularity is coming. <b>+100 data</b>"
574+
                -unlocks atomicfarm
575-
		-costs 10000 uranium
575+
                -named Hydroponics
576-
		-costs 1000000 data
576+
                -unlocks at 1 enricher
577-
		-costs 1000000 currency
577+
578-
		-gives 100 data
578+
                *areamining
579-
		-price increases by 100%
579+
                -"Strip large areas of ground for mineral wealth"
580-
		-unlocks quantumcomputing
580+
                -costs 2000000 currency
581-
		-named Super Computer
581+
                -unlocks stripmine
582-
		-unlocks at 1 asteroidmine
582+
                -named Area Mining
583
                -unlocks at 1 enricher
584-
		*singularity
584+
585-
		-"An entity of supreme intelligence that grows exponentially. <b>+1 data, +.00000000000001% speed per data</b>"
585+
                *atomicpower
586-
		-costs 1e12 data
586+
                -"Split the atom to harness incredible energy."
587-
		-gives 1 data
587+
                -costs 2000 uranium, 3000000 currency
588-
		-gains .00000000000001% per data
588+
                -unlocks nuclearpowerplant
589-
		-named Singularity
589+
                -named Atomic Power
590-
		-price increases by 100%
590+
                -unlocks at 1 enricher
591
592
                *newreligion
593
                -"A new religion is formed worshipping the splitting of the atom!"
594-
		*hunting
594+
                -costs 1e9 energy
595-
		-"Sharpen sticks to kill animals."
595+
                -unlocks atomicchurch
596-
		-costs 200 MP
596+
                -unlocks at 1 nuclearpowerplant
597-
		-costs 100 wood
597+
                -named New Religion
598-
		-unlocks hunt
598+
599-
		-named Hunting
599+
                *processors
600-
		-unlocks at 5 tent
600+
                -"Computers will take your tech to the next level."
601
                -costs 5000000 currency
602
                -unlocks chipplant
603
                -named Processors
604-
		-costs 1000 MP
604+
                -unlocks at 1 nuclearpowerplant
605
606
                *artificialintelligence
607-
		-unlocks at 1 tent
607+
                -"Limitless labor awaits in the AI Revolution"
608
                -costs 10000000 currency
609-
		*lumber
609+
                -unlocks aifabricator
610-
		-"Your growing civilization needs wood."
610+
                -named Artificial Intelligence
611-
		-costs 500 MP
611+
                -unlocks at 1 cpu
612-
		-unlocks lumbermill
612+
613-
		-named Lumber
613+
                *transcendence
614-
		-unlocks at 1 farm
614+
                -"Transcend to a state of ultimate power."
615
		-costs 1000000 cpu, 1e12 labor
616-
		*bows
616+
		-unlocks fusionreactor
617-
		-"Your hunters can now regularly hunt for food."
617+
                -unlocks darkmatternet
618-
		-costs 5 gold
618+
		-named Age of Transcendence
619-
		-unlocks lodge
619+
		-unlocks at 1 cpu
620-
		-named Bow and Arrow
620+
621-
		-unlocks at 1 market
621+
                *tachyontech
622
                -"Tachyons will allow you to break the laws of physics."
623-
		*lore
623+
                -costs 20000000 currency
624-
		-"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
624+
                -unlocks tachyonmatrix
625-
		-costs 10 gold
625+
                -named Tachyon Tech
626-
		-unlocks elder
626+
                -unlocks at 1 darkmatter
627-
		-named Lore
627+
628-
		-unlocks at 1 market
628+
                *collective
629
                -"Merge into a super intelligence."
630-
		*bronzeage
630+
                -costs 100 tachyon
631-
		-"Ascend to the <b>Bronze Age</b>"
631+
                -unlocks hivemind
632-
		-costs 100 knowledge
632+
                -unlocks at 1 tachyon
633-
		-costs 10000 MP
633+
                -named The Collective
634-
		-unlocks quarry
634+
635-
		-unlocks stonehouse	
635+
                *tachyonsynergy
636-
		-unlocks buycopper
636+
                -"Tachyon Matrices now generate 1% more tachyons per tachyon matrix."
637-
		-unlocks mining
637+
                -costs 100 breakthrough
638-
		-unlocks forge
638+
                -multiplies efficiency of tachyonmatrix by 1% per tachyonmatrix
639-
		-unlocks learning
639+
                -named Tachyon Synergy
640-
		-unlocks military
640+
                -unlocks at 10 tachyonmatrix
641-
		-named Bronze Age
641+
642-
		-unlocks at 1 elder
642+
                *tachyonunion
643
                -"Tachyon Matrices now generate .25% more tachyons per tachyon matrix."
644-
		*mining
644+
                -costs 1000 breakthrough
645-
		-"Break open the earth to plunder its treasures.  Unlocks <b>Mines</b>"
645+
                -multiplies efficiency of tachyonmatrix by .25% per tachyonmatrix
646-
		-costs 50 knowledge
646+
                -named Tachyon Union
647-
		-costs 100 copper
647+
                -unlocks at 100 tachyonmatrix
648-
		-unlocks mine
648+
649
                *temporalduplication
650
                -"Create territory by stealing it from other timestreams using tachyons."
651-
		*stoneplow
651+
                -costs 12345 breakthrough
652-
		-"Even a few stones are better than using your hands.  <b>+30% Food Production</b>"
652+
                -unlocks genesis
653-
		-costs 25 knowledge
653+
                -named Temporal Duplication
654-
		-costs 100 stone
654+
                -unlocks at 1 breakthrough
655-
		-multiplies efficiency of farm by 130%
655+
656-
		-multiplies efficiency of plantation by 130%
656+
657-
		-named Stone Plow
657+