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Progress

Jan 28th, 2016 (edited)
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  1. Let's make a game!
  2. -Progress
  3. -by Apotheosis
  4. -created on 11/7/2017
  5. -last updated on 11/7/2017
  6. -version 1
  7.  
  8.  
  9. Settings :
  10.  
  11. -prices increase by 100.5%
  12. -selling gives back 80%
  13. -resources are hidden by default
  14. -clickables are hidden by default
  15. -buildings are hidden by default
  16. -upgrades are hidden by default
  17.  
  18. Resources :
  19.  
  20. *MP
  21. -named Manpower
  22. -visible
  23.  
  24. *progress
  25. -named Progress
  26. -visible
  27.  
  28. *food
  29. -named Food
  30. -visible
  31.  
  32. *wood
  33. -named Wood
  34.  
  35. *seed
  36. -named Seeds
  37.  
  38. *fur
  39. -named Furs
  40.  
  41. *gold
  42. -named Gold
  43.  
  44. *knowledge
  45. -named Knowledge
  46.  
  47. *stone
  48. -named Stone
  49.  
  50. *marble
  51. -named Marble
  52.  
  53. *copper
  54. -named Copper
  55.  
  56. *bronze
  57. -named Bronze
  58.  
  59. *territory
  60. -named Territory
  61.  
  62. *legacy
  63. -named Legacy
  64.  
  65. *iron
  66. -named Iron
  67.  
  68. *steel
  69. -named Steel
  70.  
  71. *currency
  72. -named Currency
  73.  
  74. *ship
  75. -named Ships
  76.  
  77. *book
  78. -named Books
  79.  
  80. *oil
  81. -named Oil
  82.  
  83. *data
  84. -named Data
  85.  
  86. *uranium
  87. -named Uranium
  88.  
  89. *spacecraft
  90. -named Spacecraft
  91.  
  92. Clickables :
  93.  
  94. *cheat
  95. -named Cheat
  96. -gives 10000 MP
  97. -visible
  98.  
  99. *work
  100. -named Work
  101. -gives 1 MP, 1 progress
  102. -gains 1% per legacy
  103. -visible
  104.  
  105. *gather
  106. -named Gather
  107. -gives 10 wood, 1 seed for 50 MP
  108. -unlocks at 1 tent
  109.  
  110. *hunt
  111. -named Hunt
  112. -gives 125 food, 1 fur for 100 MP
  113.  
  114. *sellfur
  115. -named Sell Fur
  116. -gives 1 gold for 20 fur
  117. -unlocks at 1 market
  118.  
  119. *buycopper
  120. -named Buy Copper
  121. -gives 20 copper for 1 gold
  122.  
  123. *buyiron
  124. -named Buy Iron
  125. -gives 10 iron for 2 gold
  126. -gains 1000% per stockexchange
  127.  
  128. *conquer
  129. -named Conquer
  130. -gives 1 territory for 5000 MP
  131.  
  132. *woodmarbletrade
  133. -named Trade Wood for Marble
  134. -gives 1 marble for 400 wood, 100 MP
  135. -gains 10% per ship
  136.  
  137. *foodgoldtrade
  138. -named Trade Food for Gold
  139. -gives 1 gold for 2500 food, 100 MP
  140. -gains 10% per ship
  141.  
  142. *fursteeltrade
  143. -named Trade Fur for Steel
  144. -gives 1 steel for 50 fur, 100 MP
  145. -gains 10% per ship
  146.  
  147. *buyland
  148. -named Buy Real Estate
  149. -gives 5 territory for 100 currency
  150.  
  151. *makebook
  152. -named Write Book
  153. -gives 1 book for 500 knowledge
  154. -gains 10% per printingpress
  155.  
  156. Buildings :
  157. *garden
  158. -"A natural garden that provides a modest amount of food. <b>+1 Food</b>"
  159. -costs 5 MP
  160. -gives 1 food
  161. -price increases by 110%
  162. -gains .1% per legacy
  163. -named Garden|Gardens
  164. -visible
  165.  
  166. *tent
  167. -"A tent where a single person can live. <b>-1 Food/+1 Manpower</b>"
  168. -costs 10 food
  169. -gives 1 MP, 1 progress for 1 food
  170. -gains .1% per legacy
  171. -named Tent|Tents
  172. -unlocks at 1 garden
  173.  
  174. //Agricutural Age
  175.  
  176. *farm
  177. -"Growing crops is the first step towards civilization. <b>-3 Manpower/+ 7 Food and .05 Seed</b>"
  178. -costs 100 MP
  179. -costs 5 seed
  180. -gives 7 food, .05 Seed for 3 MP
  181. -gains .1% per legacy
  182. -named Farm|Farms
  183.  
  184. *hut
  185. -"A meager dwelling that is nevertheless better than sleeping in a tent. <b>-3 Food/+3 Manpower</b>"
  186. -costs 50 wood
  187. -gives 3 MP, 3 progress for 3 food
  188. -named Hut|Huts
  189. -gains .1% per legacy
  190. -unlocks at 1 farm
  191.  
  192. *market
  193. -"A place to sell surplus food. <b>-25 Food and 5 Manpower/+.01 Gold</b>"
  194. -costs 500 wood
  195. -costs 2000 MP
  196. -gives .01 gold for 25 food, 5 MP
  197. -named Market|Markets
  198. -unlocks at 10 farm
  199.  
  200. *lodge
  201. -"A cabin in the woods for your hunters to use. <b>-5 Manpower/+6 Food and .05 Fur</b>"
  202. -costs 300 wood
  203. -gives 6 food, .05 fur for 5 MP
  204. -gains .01% per legacy
  205. -named Lodge|Lodges
  206.  
  207. *lumbermill
  208. -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>-5 Manpower/+1 Wood</b>"
  209. -costs 100 wood
  210. -gives 1 wood for 5 MP
  211. -gains 5% per supplyyard
  212. -named Lumbermill|Lumbermills
  213.  
  214. *elder
  215. -"A village elder shares their wisdom for a price. <b>-1 Manpower and -.02 Gold/+.1 knowledge</b>"
  216. -costs 5 gold
  217. -gives .1 knowledge for 1 MP, .02 gold
  218. -named Village Elder|Village Elders
  219.  
  220. //Bronze Age
  221.  
  222. *quarry
  223. -"Provides stone and marble to build permanent structures. <b>-15 Manpower/+2 Stone and .005 Marble</b>"
  224. -costs 50 copper
  225. -costs 300 wood
  226. -gives 2 stone, .005 marble for 15 MP
  227. -gains 3% per supplyyard
  228. -named Quarry|Quarries
  229. -price increases by 100.2%
  230. -unlocks stoneplow
  231.  
  232. *stonehouse
  233. -"A sturdy home that provides protection from the elements. <b>-5 Food/+5 Manpower</b>"
  234. -costs 50 stone
  235. -gives 5 MP, 5 progress for 5 food
  236. -gains .1% per legacy
  237. -named Stone House|Stone Houses
  238.  
  239. *mine
  240. -"Extract copper and a small amount of gold ore from the earth. <b>-10 Manpower/+.2 Copper and .001 Gold</b>"
  241. -costs 500 wood
  242. -costs 2000 MP
  243. -gives .2 copper, .001 gold for 10 MP
  244. -gains 2% per supplyyard
  245. -named Mine|Mines
  246.  
  247. *forge
  248. -"Forge bronze to build new tools. <b>-5 Manpower, -5 Wood and -1 Copper/+.2 Bronze</b>"
  249. -costs 300 stone
  250. -gives .2 bronze for 5 MP, 5 wood, 1 copper
  251. -named Forge|Forges
  252. -unlocks bronzeaxe
  253. -unlocks bronzeplow
  254. -unlocks bronzepick
  255.  
  256. *barracks
  257. -"Raise an army to conquer new territory to expand your civilization! <b>-20 Food/+20 Manpower and unlocks conquer territory</b>"
  258. -costs 10 bronze
  259. -costs 300 stone
  260. -gives 20 MP, 20 progress for 20 food
  261. -gains .1% per legacy
  262. -named Barracks
  263. -unlocks conquer
  264. -unlocks settlement
  265.  
  266. *settlement
  267. -"Start a new settlement in recently conquered lands to expand your population. Produces half of its own food. <b>-15 Food/+30 Manpower</b>"
  268. -costs 10 territory
  269. -gives 30 MP, 30 progress for 15 food
  270. -gains .1% per legacy
  271. -named Settlement
  272.  
  273. *university
  274. -"A place for your people to study, learn and innovate. <b>-10 Manpower and -.1 Gold/+1 knowledge</b>"
  275. -costs 50 marble
  276. -costs 3000 stone
  277. -gives 1 knowledge for .1 gold, 10 MP
  278. -unlocks ironage
  279. -unlocks statue
  280. -named University
  281.  
  282. *statue
  283. -"Statues provide legacy that can be passed down to future cultures. <b>+1 Legacy per hour</b>"
  284. -costs 100 bronze
  285. -gives .000278 legacy
  286. -price increases by 105%
  287. -named Statue
  288.  
  289. //Iron Age
  290.  
  291. *smelter
  292. -"Melts down rocks into iron. <b>-5 Manpower, -10 wood, -10 stone/+.25 iron</b>"
  293. -costs 1000 stone
  294. -costs 400 bronze
  295. -gives .25 iron for 5 MP, 10 wood, 10 stone
  296. -named Smelter|Smelters
  297. -unlocks foundry
  298. -unlocks fort
  299. -unlocks supplyyard
  300.  
  301. *supplyyard
  302. -"Boosts raw material production. <b>-10 Manpower, +5% Lumbermill, +3% Quarry and +2% Mine production speed</b>"
  303. -costs 200 gold
  304. -costs 50000 MP
  305. -named Supply Yard|Supply Yards
  306.  
  307. *plantation
  308. -"Convert conquered territory into a massive farm. <b>-15 Manpower/+40 Food</b>"
  309. -costs 20 territory
  310. -gives 40 food for 15 MP
  311. -gains .1% per legacy
  312. -named Plantation|Plantations
  313.  
  314. *villa
  315. -"An expensive dwelling for the wealthiest of your people to live. Generates tax revenue. <b>-10 Food/+10 MP and +.01 gold</b>"
  316. -costs 100 marble
  317. -costs 200 bronze
  318. -costs 300 fur
  319. -gives 10 MP, 10 progress, .01 gold for 10 food
  320. -gains .1% per legacy
  321. -named Villa|Villas
  322.  
  323. *fort
  324. -"A base of operations where your military will plan new conquests. <b>-50 Manpower/+.01 Territory</b>"
  325. -costs 500 iron
  326. -costs 10000 stone
  327. -gives .01 territory for 50 MP
  328. -named Fort|Forts
  329. -unlocks monument
  330. -unlocks imperialage
  331.  
  332. *foundry
  333. -"Forge superior steel from iron. <b>-1 Iron, -5 Wood, -2 MP/+.1 Steel</b>"
  334. -costs 500 bronze
  335. -costs 1000 iron
  336. -gives .1 steel for 1 iron, 5 wood, 2 MP
  337. -named Foundry|Foundries
  338. -unlocks steelplow
  339. -unlocks steelpick
  340. -unlocks steelsaw
  341.  
  342. *monument
  343. -"A stunning monument to your victories. <b>+1 Legacy every 12 minutes</b>"
  344. -costs 300 marble
  345. -costs 1000 iron
  346. -costs 20000 stone
  347. -gives .00139 legacy
  348. -price increases by 110%
  349. -named Monument|Monuments
  350.  
  351.  
  352. //Imperial Age
  353.  
  354. *traderoute
  355. -"Use territory you have conquered to open up new trade routes and tax them. <b>+.025 gold</b>
  356. -costs 50 territory
  357. -gives .025 gold
  358. -named Trade Route
  359.  
  360. *port
  361. -"Opens up many new trade options and builds ships over time. Ships increase resources per trade. <b>-50 MP and -15 Wood/+.005 Ships</b>"
  362. -costs 500 gold
  363. -costs 5000 iron
  364. -costs 25000 stone
  365. -gives .005 ship for 15 wood, 50 MP
  366. -named Port
  367. -unlocks woodmarbletrade
  368. -unlocks foodgoldtrade
  369. -unlocks fursteeltrade
  370. -unlocks colony
  371.  
  372. *bank
  373. -"Converts gold into currency. Needed for an advanced economy. Can now also buy real estate. <b>-.1 Gold and -3 MP/+1 Currency</b>"
  374. -costs 1000 marble
  375. -costs 500 steel
  376. -gives 1 currency for .1 gold, 3 MP
  377. -named Bank
  378. -unlocks buyland
  379.  
  380. *printingpress
  381. -"Produces knowledge at the cost of currency. <b>-5 Manpower, -2 Currency/.005 Books</b>"
  382. -costs 1000 steel
  383. -costs 5000 wood
  384. -gives .005 book for 2 currency, 5 MP
  385. -named Printing Press
  386. -unlocks makebook
  387. -unlocks library
  388.  
  389. *library
  390. -"Pass down your knowledge to future generations. <b>+1 Legacy every 5 minutes</b>"
  391. -costs 10000 stone
  392. -costs 10000 wood
  393. -costs 200 book
  394. -gives .0033 legacy
  395. -price increases by 115%
  396. -named Library
  397. -unlocks hybridcrops
  398. -unlocks geology
  399. -unlocks treefarms
  400.  
  401. *colony
  402. -"Send your people to start a colony in new lands. They generate all of their own food. <b>+50 Manpower</b>"
  403. -costs 200 territory
  404. -costs 10 ship
  405. -gives 50 MP, 50 progress
  406. -gains .1% per legacy
  407. -named Colony|Colonies
  408. -unlocks industrialage
  409. -unlocks militaryexpansion
  410.  
  411.  
  412. //Industrial Age
  413.  
  414. *oilderrick
  415. -"Pumps oil from deep inside the earth. Oil is key to powering industry. <b>-40 Manpower/+1 Oil</b>"
  416. -costs 100 steel
  417. -costs 1000 iron
  418. -costs 100000 MP
  419. -gives 1 oil for 40 MP
  420. -named Oil Derrick
  421. -gains 10% per refinery
  422. -unlocks train
  423. -unlocks powerplant
  424. -unlocks artillery
  425.  
  426. *refinery
  427. -"Boosts oil production and generates revenue. <b>+10% oil productio, +2 currency/-100 Manpower</b>"
  428. -costs 300000 stone
  429. -costs 50000 copper
  430. -costs 50000 iron
  431. -costs 10000 currency
  432. -gives 2 currency for 100 MP
  433. -named Refinery
  434. -unlocks at 50 oilderrick
  435.  
  436. *highrise
  437. -"A tall building that houses a lot of people. Also generates tax revenue. <b>-100 Food/+100 Manpower and .5 Currency</b>"
  438. -costs 1500 steel
  439. -costs 5000 iron
  440. -costs 100000 stone
  441. -gives .5 currency, 100 MP, 100 progress for 100 food
  442. -gains .1% per legacy
  443. -named High Rise|High Rises
  444.  
  445. *train
  446. -"Trains boost all basic raw materials production. <b>-3 Oil, -2 Currency, -60 Manpower/+35 Wood, +25 Stone, +5 Copper, +3 Iron</b>"
  447. -costs 5000 bronze
  448. -costs 10000 iron
  449. -costs 300 territory
  450. -gives 35 wood, 25 stone, 5 copper, 3 iron for 3 oil, 2 currency, 60 MP
  451. -named Train|Trains
  452.  
  453. *powerplant
  454. -"Sell electricity to your people. <b>-5 Oil/ +3 Currency</b>"
  455. -costs 1000 steel
  456. -costs 30000 copper
  457. -costs 1000 currency
  458. -gives 3 currency for 5 oil
  459. -named Power Plant|Power Plants
  460. -unlocks whitehotsmelters
  461. -unlocks factoryfarm
  462. -unlocks laboratory
  463.  
  464. *artillery
  465. -"Conquer new lands with superior firepower. <b>-10 Currency/+.5 Territory</b>"
  466. -costs 50000 iron
  467. -costs 2000 steel
  468. -gives .5 territory for 10 currency
  469. -unlocks cannons
  470. -named Artillery
  471.  
  472. *factoryfarm
  473. -"Mechanized farms produce massive quantities of food. Not effected by plow upgrades. <b>-3 Oil and -10 Manpower/+500 Food</b>"
  474. -costs 1000 steel
  475. -costs 50000 seed
  476. -gives 500 food for 3 oil, 10 MP
  477. -gains .1% per legacy
  478. -named Factory Farm
  479.  
  480. *laboratory
  481. -"Scientists publish papers and books to aid in your research. <b>-20 Manpower and -10 currency/+.03 books</b>"
  482. -costs 1500 marble
  483. -costs 10000 currency
  484. -gives .03 book for 20 MP, 10 currency
  485. -named Laboratory
  486. -unlocks fracking
  487. -unlocks informationage
  488. -unlocks conservation
  489.  
  490. *wildlifepreserve
  491. -"An area untouched by industrialization that preserves biodiversity and ensures the future. <b>+1 Legacy every 2 minutes</b>"
  492. -costs 5000 territory
  493. -gives .0083 legacy
  494. -price increases by 120%
  495. -named Wildlife Preserve|Wildlife Preserves
  496.  
  497. //Information Age
  498.  
  499. *server
  500. -"Converts books into digital data. <b>-.1 Book, -.1 Oil, -1 Manpower/+1 Data</b>"
  501. -costs 50000 copper
  502. -costs 10000 currency
  503. -gives 1 data for .1 book, .1 oil and 1 MP
  504. -named Server
  505. -unlocks databases
  506. -unlocks stockexchange
  507. -unlocks bullettrains
  508. -unlocks nuclearpower
  509.  
  510. *stockexchange
  511. -"Use data and currency to purchase rare commodities on the stock market. <b>-30 Manpower, -2 Data, -10 Currency/+30 Bronze, +20 Gold, +15 Marble, +10 Steel<b>"
  512. -costs 150000 currency
  513. -costs 10000 marble
  514. -gives 30 bronze, 20 gold, 15 marble, 10 steel for 30 MP, 2 data, 10 currency
  515. -named Stock Exchange
  516.  
  517. *centrifuge
  518. -"Smashes rocks and spins them at super high speeds to extract uranium. <b>-10 Manpower, -100 Stone and -5 Oil/+.005 Uranium.</b>"
  519. -costs 5000 currency
  520. -costs 5000 steel
  521. -costs 5000 bronze
  522. -costs 5000 data
  523. -gives .005 uranium for 10 MP, 100 stone, 5 oil
  524. -price increases by 100.1%
  525. -named Centrifuge
  526.  
  527. *nuclearpowerplant
  528. -"Sell massive quantities of power, you will need the currency for the next age. <b>-500 manpower/+100 currency</b>"
  529. -costs 5000000 stone
  530. -costs 500 uranium
  531. -gives 100 currency for 500 MP
  532. -price increases by 100.1%
  533. -named Nuclear Power Plant
  534. -unlocks at 100 uranium
  535. -unlocks spaceage
  536.  
  537. //Space Age
  538.  
  539. *satellite
  540. -"Gather data from the cosmos. <b>+5 data</b>"
  541. -costs 500000 currency
  542. -costs 10000 steel
  543. -costs 200 uranium
  544. -gives 5 data
  545. -price increases by 100%
  546. -named Satellite
  547. -unlocks spacecenter
  548.  
  549. *spacecenter
  550. -"Launch nuclear powered rockets to travel the stars. <b>-.2 uranium, -50 data, -500 currency, -1000 manpower/+.001 spacecraft</b>
  551. -costs 20000000 currency
  552. -costs 50000 marble
  553. -gives .001 spacecraft for .2 uranium, 50 data, 500 currency, 1000 MP
  554. -named Space Center
  555. -unlocks lunarcolony
  556.  
  557. *lunarcolony
  558. -"Build a large scale colony on the moon. Generates revenue from moon tourism. -500 food/+500 MP and +10 currency"
  559. -costs 100 spacecraft
  560. -gives 500 MP, 500 progress, 10 currency for 500 food
  561. -named Lunar Colony
  562. -price increases by 100%
  563. -gains .1% per legacy
  564. -unlocks asteroidmine
  565.  
  566. *asteroidmine
  567. -"Mine iron and uranium from the asteroid belt. <b>-2000 manpower/+1 uranium, +50 iron</b>"
  568. -costs 500 spacecraft
  569. -gives 50 iron, 1 uranium for 2000 MP
  570. -price increases by 100%
  571. -named Asteroid Mine
  572.  
  573. *supercomputer
  574. -"Uses data to produce more data. The singularity is coming. <b>+100 data</b>"
  575. -costs 10000 uranium
  576. -costs 1000000 data
  577. -costs 1000000 currency
  578. -gives 100 data
  579. -price increases by 100%
  580. -unlocks quantumcomputing
  581. -named Super Computer
  582. -unlocks at 1 asteroidmine
  583.  
  584. *singularity
  585. -"An entity of supreme intelligence that grows exponentially. <b>+1 data, +.00000000000001% speed per data</b>"
  586. -costs 1e12 data
  587. -gives 1 data
  588. -gains .00000000000001% per data
  589. -named Singularity
  590. -price increases by 100%
  591.  
  592.  
  593. Upgrades :
  594. *hunting
  595. -"Sharpen sticks to kill animals."
  596. -costs 200 MP
  597. -costs 100 wood
  598. -unlocks hunt
  599. -named Hunting
  600. -unlocks at 5 tent
  601.  
  602. *agriculturalage
  603. -"Ascend to the <b>Agricultural Age</b>"
  604. -costs 1000 MP
  605. -unlocks farm
  606. -named Agricultural Age
  607. -unlocks at 1 tent
  608.  
  609. *lumber
  610. -"Your growing civilization needs wood."
  611. -costs 500 MP
  612. -unlocks lumbermill
  613. -named Lumber
  614. -unlocks at 1 farm
  615.  
  616. *bows
  617. -"Your hunters can now regularly hunt for food."
  618. -costs 5 gold
  619. -unlocks lodge
  620. -named Bow and Arrow
  621. -unlocks at 1 market
  622.  
  623. *lore
  624. -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
  625. -costs 10 gold
  626. -unlocks elder
  627. -named Lore
  628. -unlocks at 1 market
  629.  
  630. *bronzeage
  631. -"Ascend to the <b>Bronze Age</b>"
  632. -costs 100 knowledge
  633. -costs 10000 MP
  634. -unlocks quarry
  635. -unlocks stonehouse
  636. -unlocks buycopper
  637. -unlocks mining
  638. -unlocks forge
  639. -unlocks learning
  640. -unlocks military
  641. -named Bronze Age
  642. -unlocks at 1 elder
  643.  
  644. *mining
  645. -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>"
  646. -costs 50 knowledge
  647. -costs 100 copper
  648. -unlocks mine
  649. -named Mining
  650.  
  651. *stoneplow
  652. -"Even a few stones are better than using your hands. <b>+30% Food Production</b>"
  653. -costs 25 knowledge
  654. -costs 100 stone
  655. -multiplies efficiency of farm by 130%
  656. -multiplies efficiency of plantation by 130%
  657. -named Stone Plow
  658.  
  659. *bronzeplow
  660. -"Lighter than a stone plow. <b>+40% Food Production</b>"
  661. -costs 150 knowledge
  662. -costs 50 bronze
  663. -multiplies efficiency of farm by 140%
  664. -multiplies efficiency of plantation by 140%
  665. -named Bronze Plow
  666.  
  667. *steelplow
  668. -"Tears through the toughest soil. <b>+50% Food Production</b>"
  669. -costs 1000 knowledge
  670. -costs 300 steel
  671. -multiplies efficiency of farm by 150%
  672. -multiplies efficiency of plantation by 150%
  673. -named Steel Plow
  674.  
  675. *hybridcrops
  676. -"Produce more robust crops. <b>+30% food production</b>"
  677. -costs 10000 knowledge
  678. -multiplies efficiency of farm by 130%
  679. -multiplies efficiency of plantation by 130%
  680. -multiplies efficiency of factoryfarm by 130%
  681. -named Hybrid Crops
  682.  
  683. *bronzeaxe
  684. -"Cut down bigger trees. <b>+50% Wood Production</b>"
  685. -costs 75 knowledge
  686. -costs 25 bronze
  687. -multiplies efficiency of lumbermill by 150%
  688. -named Bronze Axe
  689.  
  690. *steelsaw
  691. -"Cut down massive trees. <b>+40% Wood Production</b>"
  692. -costs 500 knowledge
  693. -costs 150 steel
  694. -multiplies efficiency of lumbermill by 140%
  695. -named Steel Saw
  696.  
  697. *treefarms
  698. -"Grow more trees to cut down. <b>+35% Wood Production</b>"
  699. -costs 50 book
  700. -multiplies efficiency of lumbermill by 135%
  701. -named Tree Farms
  702.  
  703. *bronzepick
  704. -"Breaks through stone. <b>+50% Quarry Production</b>"
  705. -costs 250 knowledge
  706. -costs 100 bronze
  707. -multiplies efficiency of quarry by 150%
  708. -named Bronze Pick
  709.  
  710. *steelpick
  711. -"Can break through the hardest minerals. <b>+50% Quarry Production, +100% Mine Production</b>"
  712. -costs 1500 knowledge
  713. -costs 500 steel
  714. -multiplies efficiency of quarry by 150%
  715. -multiplies efficiency of mine by 200%
  716. -named Steel Pick
  717.  
  718. *geology
  719. -"The study of minerals. <b>+40% Quarry Production, +40% Mine Production</b>"
  720. -costs 100 book
  721. -multiplies efficiency of quarry by 140%
  722. -multiplies efficiency of mine by 140%
  723. -named Geology
  724.  
  725. *learning
  726. -"Build universities to study science and art to improve your society. <b>Unlocks Universities</b>"
  727. -costs 500 knowledge
  728. -unlocks university
  729. -named Learning
  730.  
  731. *military
  732. -"Use your manpower to assemble an army and conquer new lands. <b>Unlocks Barracks</b>"
  733. -costs 300 bronze
  734. -costs 50 gold
  735. -unlocks barracks
  736. -named Military
  737.  
  738. *militaryexpansion
  739. -"Your military power now extends across oceans. <b>+50% to Fort Production</b>"
  740. -costs 2000 steel
  741. -costs 50 book
  742. -multiplies efficiency of fort by 150%
  743. -named Military Expansion
  744.  
  745. *cannons
  746. -"Your forts can now use artillery to extend your influence. <b>+5% Fort Power per Artillery</b>"
  747. -costs 1000000 mp
  748. -costs 50000 knowledge
  749. -multiplies efficiency of fort by 5% per artillery
  750.  
  751. *ironage
  752. -"Ascend to the <b>Iron Age</b>"
  753. -costs 1000 knowledge
  754. -costs 1000 bronze
  755. -costs 50000 MP
  756. -unlocks smelter
  757. -unlocks villa
  758. -unlocks plantation
  759. -unlocks buyiron
  760. -named Iron Age
  761.  
  762. *gentrification
  763. -"The wealthy create jobs and attract new settlers. <b>+.1% Manpower Production and Food Consumption per Villa</b>"
  764. -costs 2000 knowledge
  765. -costs 5000 gold
  766. -multiplies efficiency of tent by .1% per villa
  767. -multiplies efficiency of hut by .1% per villa
  768. -multiplies efficiency of stonehouse by .1% per villa
  769. -multiplies efficiency of barracks by .1% per villa
  770. -multiplies efficiency of settlement by .1% per villa
  771. -multiplies efficiency of colony by .1% per villa
  772. -multiplies efficiency of highrise by .1% per villa
  773. -unlocks at 5 villa
  774. -named Gentrification
  775.  
  776. *imperialage
  777. -"Ascend to the <b>Imperial Age</b>"
  778. -costs 10000 knowledge
  779. -costs 3000 iron
  780. -costs 1000 territory
  781. -named Imperial Age
  782. -unlocks port
  783. -unlocks bank
  784. -unlocks traderoute
  785. -unlocks printingpress
  786.  
  787. *industrialage
  788. -"Ascend to the <b>Industrial Age</b>"
  789. -costs 500 book
  790. -costs 5000 territory
  791. -costs 20000 currency
  792. -named Industrial Age
  793. -unlocks oilderrick
  794. -unlocks highrise
  795.  
  796. *whitehotsmelters
  797. -"Melt down iron at a much faster rate. <b>+50% Smelter Speed</b>"
  798. -costs 300 book
  799. -costs 10000 knowledge
  800. -costs 1000 oil
  801. -multiplies efficiency of smelter by 150%
  802. -named White Hot Smelters
  803. -unlocks industrialforge
  804.  
  805. *industrialforge
  806. -"Utilizes advances in technology to speed up bronze production. <b>+50% Forge Speed</b>"
  807. -multiplies efficiency of forge by 150%
  808. -costs 500 book
  809. -costs 5000 oil
  810. -costs 5000 currency
  811. -named Industrial Forge
  812.  
  813. *fracking
  814. -"Dig deeper to get more oil. <b>+50% Oil Derrick Speed</b>"
  815. -multiplies efficiency of oilderrick by 150%
  816. -costs 500 book
  817. -costs 1000 steel
  818. -named Fracking
  819.  
  820. *conservation
  821. -"Create nature preserves for future generations to enjoy. <b>Unlocks Wildlife Preserves</b>"
  822. -cost 1000 book
  823. -cost 10000 currency
  824. -cost 50000 seed
  825. -unlocks wildlifepreserve
  826. -named Conservation
  827.  
  828. *industrialmetal
  829. -"Produce iron and steel on an industrial scale. <b>x2 Iron and Steel Production</b>"
  830. -costs 2000 book
  831. -costs 100000 oil
  832. -multiplies efficiency of smelter by 200%
  833. -multiplies efficiency of foundry by 200%
  834. -unlocks at 20 powerplant
  835. -named Industrial Metal
  836.  
  837. *informationage
  838. -"Ascend to the <b>Information Age</b>"
  839. -costs 5000 book
  840. -costs 100000 oil
  841. -costs 250000 currency
  842. -named Information Age
  843. -unlocks server
  844.  
  845. *databases
  846. -"Collect knowledge in a single database to aid researchers. <b>Doubles Laboratory Speed</b>"
  847. -costs 5000 data
  848. -costs 5000 currency
  849. -multiplies efficiency of laboratory by 200%
  850. -named Databases
  851. -unlocks laserprinting
  852.  
  853. *laserprinting
  854. -"Printing Presses can now print super fast. <b>x6 Printing Press Speed</b>"
  855. -costs 6000 data
  856. -costs 10000 currency
  857. -multiplies efficiency of printingpress by 600%
  858. -named Laser Printing
  859.  
  860. *bullettrains
  861. -"Trains move at lighting speeds! <b>Doubles Train Speed</b>"
  862. -costs 8000 data
  863. -costs 20000 currency
  864. -multiplies efficiency of train by 200%
  865. -named Bullet Trains
  866.  
  867. *onlinebanking
  868. -"Banks are now connected via the interwebs. <b>Banks are 20% faster per server</b>"
  869. -costs 10000 data
  870. -costs 30000 currency
  871. -multiplies efficiency of bank by 20% per server
  872. -unlocks at 10000 data
  873. -named Online Banking
  874.  
  875. *massivelanddeals
  876. -"Buy lots of land at once. <b>+100% buy real estate per bank.</b>"
  877. -costs 20000 data
  878. -multiplies efficiency of buyland by 100% per bank
  879. -unlocks at 50 bank
  880. -named Massive Land Deals
  881.  
  882. *nuclearpower
  883. -"You can now extract uranium from stone to produce nuclear power. <b>Unlocks Centrifuges</b>"
  884. -costs 15000 data
  885. -costs 50000 currency
  886. -unlocks centrifuge
  887. -named Nuclear Power
  888.  
  889. *spaceage
  890. -"Ascend to the <b>Space Age</b>"
  891. -costs 100000 data
  892. -costs 5000000 currency
  893. -named Space Age
  894. -unlocks satellite
  895.  
  896. *tachyonsatellites
  897. -"Satellites transmit data faster than the speed of light. <b>+5% satellite speed per satellite</b>"
  898. -costs 5000000 data
  899. -multiplies efficiency of satellite by 5% per satellite
  900. -named Tachyon Satellites
  901. -unlocks at 100 satellite
  902.  
  903. *zerogcentrifuge
  904. -"Move your centrifuges to space to greatly increase their speed. <b>x3 centrifuge speed</b>"
  905. -costs 50 spacecraft
  906. -multiplies efficiency of centrifuge by 300%
  907. -named Zero G Centrifuge
  908. -unlocks at 5 spacecenter
  909.  
  910. *quantumcomputing
  911. -"Supercomputers are <b>Five times faster</b>"
  912. -costs 1e7 data
  913. -multiplies efficiency of supercomputer by 500%
  914. -named Quantum Computing
  915. -unlocks trueai
  916.  
  917. *trueai
  918. -"Supercomputers now work together, improving each other's performance. <b>+15% super computing power per supercomputer</b>"
  919. -costs 1e9 data
  920. -multiplies efficiency of supercomputer by 15% per supercomputer
  921. -named True AI
  922. -unlocks singularity
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