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- Let's make a game!
- -Progress
- -by Apotheosis
- -created on 11/7/2017
- -last updated on 11/7/2017
- -version 1
- Settings :
- -prices increase by 100.5%
- -selling gives back 80%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *MP
- -named Manpower
- -visible
- *progress
- -named Progress
- -visible
- *food
- -named Food
- -visible
- *wood
- -named Wood
- *seed
- -named Seeds
- *fur
- -named Furs
- *gold
- -named Gold
- *knowledge
- -named Knowledge
- *stone
- -named Stone
- *marble
- -named Marble
- *copper
- -named Copper
- *bronze
- -named Bronze
- *territory
- -named Territory
- *legacy
- -named Legacy
- *iron
- -named Iron
- *steel
- -named Steel
- *currency
- -named Currency
- *ship
- -named Ships
- *book
- -named Books
- *oil
- -named Oil
- *data
- -named Data
- *uranium
- -named Uranium
- *spacecraft
- -named Spacecraft
- Clickables :
- *cheat
- -named Cheat
- -gives 10000 MP
- -visible
- *work
- -named Work
- -gives 1 MP, 1 progress
- -gains 1% per legacy
- -visible
- *gather
- -named Gather
- -gives 10 wood, 1 seed for 50 MP
- -unlocks at 1 tent
- *hunt
- -named Hunt
- -gives 125 food, 1 fur for 100 MP
- *sellfur
- -named Sell Fur
- -gives 1 gold for 20 fur
- -unlocks at 1 market
- *buycopper
- -named Buy Copper
- -gives 20 copper for 1 gold
- *buyiron
- -named Buy Iron
- -gives 10 iron for 2 gold
- -gains 1000% per stockexchange
- *conquer
- -named Conquer
- -gives 1 territory for 5000 MP
- *woodmarbletrade
- -named Trade Wood for Marble
- -gives 1 marble for 400 wood, 100 MP
- -gains 10% per ship
- *foodgoldtrade
- -named Trade Food for Gold
- -gives 1 gold for 2500 food, 100 MP
- -gains 10% per ship
- *fursteeltrade
- -named Trade Fur for Steel
- -gives 1 steel for 50 fur, 100 MP
- -gains 10% per ship
- *buyland
- -named Buy Real Estate
- -gives 5 territory for 100 currency
- *makebook
- -named Write Book
- -gives 1 book for 500 knowledge
- -gains 10% per printingpress
- Buildings :
- *garden
- -"A natural garden that provides a modest amount of food. <b>+1 Food</b>"
- -costs 5 MP
- -gives 1 food
- -price increases by 110%
- -gains .1% per legacy
- -named Garden|Gardens
- -visible
- *tent
- -"A tent where a single person can live. <b>-1 Food/+1 Manpower</b>"
- -costs 10 food
- -gives 1 MP, 1 progress for 1 food
- -gains .1% per legacy
- -named Tent|Tents
- -unlocks at 1 garden
- //Agricutural Age
- *farm
- -"Growing crops is the first step towards civilization. <b>-3 Manpower/+ 7 Food and .05 Seed</b>"
- -costs 100 MP
- -costs 5 seed
- -gives 7 food, .05 Seed for 3 MP
- -gains .1% per legacy
- -named Farm|Farms
- *hut
- -"A meager dwelling that is nevertheless better than sleeping in a tent. <b>-3 Food/+3 Manpower</b>"
- -costs 50 wood
- -gives 3 MP, 3 progress for 3 food
- -named Hut|Huts
- -gains .1% per legacy
- -unlocks at 1 farm
- *market
- -"A place to sell surplus food. <b>-25 Food and 5 Manpower/+.01 Gold</b>"
- -costs 500 wood
- -costs 2000 MP
- -gives .01 gold for 25 food, 5 MP
- -named Market|Markets
- -unlocks at 10 farm
- *lodge
- -"A cabin in the woods for your hunters to use. <b>-5 Manpower/+6 Food and .05 Fur</b>"
- -costs 300 wood
- -gives 6 food, .05 fur for 5 MP
- -gains .01% per legacy
- -named Lodge|Lodges
- *lumbermill
- -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>-5 Manpower/+1 Wood</b>"
- -costs 100 wood
- -gives 1 wood for 5 MP
- -gains 5% per supplyyard
- -named Lumbermill|Lumbermills
- *elder
- -"A village elder shares their wisdom for a price. <b>-1 Manpower and -.02 Gold/+.1 knowledge</b>"
- -costs 5 gold
- -gives .1 knowledge for 1 MP, .02 gold
- -named Village Elder|Village Elders
- //Bronze Age
- *quarry
- -"Provides stone and marble to build permanent structures. <b>-15 Manpower/+2 Stone and .005 Marble</b>"
- -costs 50 copper
- -costs 300 wood
- -gives 2 stone, .005 marble for 15 MP
- -gains 3% per supplyyard
- -named Quarry|Quarries
- -price increases by 100.2%
- -unlocks stoneplow
- *stonehouse
- -"A sturdy home that provides protection from the elements. <b>-5 Food/+5 Manpower</b>"
- -costs 50 stone
- -gives 5 MP, 5 progress for 5 food
- -gains .1% per legacy
- -named Stone House|Stone Houses
- *mine
- -"Extract copper and a small amount of gold ore from the earth. <b>-10 Manpower/+.2 Copper and .001 Gold</b>"
- -costs 500 wood
- -costs 2000 MP
- -gives .2 copper, .001 gold for 10 MP
- -gains 2% per supplyyard
- -named Mine|Mines
- *forge
- -"Forge bronze to build new tools. <b>-5 Manpower, -5 Wood and -1 Copper/+.2 Bronze</b>"
- -costs 300 stone
- -gives .2 bronze for 5 MP, 5 wood, 1 copper
- -named Forge|Forges
- -unlocks bronzeaxe
- -unlocks bronzeplow
- -unlocks bronzepick
- *barracks
- -"Raise an army to conquer new territory to expand your civilization! <b>-20 Food/+20 Manpower and unlocks conquer territory</b>"
- -costs 10 bronze
- -costs 300 stone
- -gives 20 MP, 20 progress for 20 food
- -gains .1% per legacy
- -named Barracks
- -unlocks conquer
- -unlocks settlement
- *settlement
- -"Start a new settlement in recently conquered lands to expand your population. Produces half of its own food. <b>-15 Food/+30 Manpower</b>"
- -costs 10 territory
- -gives 30 MP, 30 progress for 15 food
- -gains .1% per legacy
- -named Settlement
- *university
- -"A place for your people to study, learn and innovate. <b>-10 Manpower and -.1 Gold/+1 knowledge</b>"
- -costs 50 marble
- -costs 3000 stone
- -gives 1 knowledge for .1 gold, 10 MP
- -unlocks ironage
- -unlocks statue
- -named University
- *statue
- -"Statues provide legacy that can be passed down to future cultures. <b>+1 Legacy per hour</b>"
- -costs 100 bronze
- -gives .000278 legacy
- -price increases by 105%
- -named Statue
- //Iron Age
- *smelter
- -"Melts down rocks into iron. <b>-5 Manpower, -10 wood, -10 stone/+.25 iron</b>"
- -costs 1000 stone
- -costs 400 bronze
- -gives .25 iron for 5 MP, 10 wood, 10 stone
- -named Smelter|Smelters
- -unlocks foundry
- -unlocks fort
- -unlocks supplyyard
- *supplyyard
- -"Boosts raw material production. <b>-10 Manpower, +5% Lumbermill, +3% Quarry and +2% Mine production speed</b>"
- -costs 200 gold
- -costs 50000 MP
- -named Supply Yard|Supply Yards
- *plantation
- -"Convert conquered territory into a massive farm. <b>-15 Manpower/+40 Food</b>"
- -costs 20 territory
- -gives 40 food for 15 MP
- -gains .1% per legacy
- -named Plantation|Plantations
- *villa
- -"An expensive dwelling for the wealthiest of your people to live. Generates tax revenue. <b>-10 Food/+10 MP and +.01 gold</b>"
- -costs 100 marble
- -costs 200 bronze
- -costs 300 fur
- -gives 10 MP, 10 progress, .01 gold for 10 food
- -gains .1% per legacy
- -named Villa|Villas
- *fort
- -"A base of operations where your military will plan new conquests. <b>-50 Manpower/+.01 Territory</b>"
- -costs 500 iron
- -costs 10000 stone
- -gives .01 territory for 50 MP
- -named Fort|Forts
- -unlocks monument
- -unlocks imperialage
- *foundry
- -"Forge superior steel from iron. <b>-1 Iron, -5 Wood, -2 MP/+.1 Steel</b>"
- -costs 500 bronze
- -costs 1000 iron
- -gives .1 steel for 1 iron, 5 wood, 2 MP
- -named Foundry|Foundries
- -unlocks steelplow
- -unlocks steelpick
- -unlocks steelsaw
- *monument
- -"A stunning monument to your victories. <b>+1 Legacy every 12 minutes</b>"
- -costs 300 marble
- -costs 1000 iron
- -costs 20000 stone
- -gives .00139 legacy
- -price increases by 110%
- -named Monument|Monuments
- //Imperial Age
- *traderoute
- -"Use territory you have conquered to open up new trade routes and tax them. <b>+.025 gold</b>
- -costs 50 territory
- -gives .025 gold
- -named Trade Route
- *port
- -"Opens up many new trade options and builds ships over time. Ships increase resources per trade. <b>-50 MP and -15 Wood/+.005 Ships</b>"
- -costs 500 gold
- -costs 5000 iron
- -costs 25000 stone
- -gives .005 ship for 15 wood, 50 MP
- -named Port
- -unlocks woodmarbletrade
- -unlocks foodgoldtrade
- -unlocks fursteeltrade
- -unlocks colony
- *bank
- -"Converts gold into currency. Needed for an advanced economy. Can now also buy real estate. <b>-.1 Gold and -3 MP/+1 Currency</b>"
- -costs 1000 marble
- -costs 500 steel
- -gives 1 currency for .1 gold, 3 MP
- -named Bank
- -unlocks buyland
- *printingpress
- -"Produces knowledge at the cost of currency. <b>-5 Manpower, -2 Currency/.005 Books</b>"
- -costs 1000 steel
- -costs 5000 wood
- -gives .005 book for 2 currency, 5 MP
- -named Printing Press
- -unlocks makebook
- -unlocks library
- *library
- -"Pass down your knowledge to future generations. <b>+1 Legacy every 5 minutes</b>"
- -costs 10000 stone
- -costs 10000 wood
- -costs 200 book
- -gives .0033 legacy
- -price increases by 115%
- -named Library
- -unlocks hybridcrops
- -unlocks geology
- -unlocks treefarms
- *colony
- -"Send your people to start a colony in new lands. They generate all of their own food. <b>+50 Manpower</b>"
- -costs 200 territory
- -costs 10 ship
- -gives 50 MP, 50 progress
- -gains .1% per legacy
- -named Colony|Colonies
- -unlocks industrialage
- -unlocks militaryexpansion
- //Industrial Age
- *oilderrick
- -"Pumps oil from deep inside the earth. Oil is key to powering industry. <b>-40 Manpower/+1 Oil</b>"
- -costs 100 steel
- -costs 1000 iron
- -costs 100000 MP
- -gives 1 oil for 40 MP
- -named Oil Derrick
- -gains 10% per refinery
- -unlocks train
- -unlocks powerplant
- -unlocks artillery
- *refinery
- -"Boosts oil production and generates revenue. <b>+10% oil productio, +2 currency/-100 Manpower</b>"
- -costs 300000 stone
- -costs 50000 copper
- -costs 50000 iron
- -costs 10000 currency
- -gives 2 currency for 100 MP
- -named Refinery
- -unlocks at 50 oilderrick
- *highrise
- -"A tall building that houses a lot of people. Also generates tax revenue. <b>-100 Food/+100 Manpower and .5 Currency</b>"
- -costs 1500 steel
- -costs 5000 iron
- -costs 100000 stone
- -gives .5 currency, 100 MP, 100 progress for 100 food
- -gains .1% per legacy
- -named High Rise|High Rises
- *train
- -"Trains boost all basic raw materials production. <b>-3 Oil, -2 Currency, -60 Manpower/+35 Wood, +25 Stone, +5 Copper, +3 Iron</b>"
- -costs 5000 bronze
- -costs 10000 iron
- -costs 300 territory
- -gives 35 wood, 25 stone, 5 copper, 3 iron for 3 oil, 2 currency, 60 MP
- -named Train|Trains
- *powerplant
- -"Sell electricity to your people. <b>-5 Oil/ +3 Currency</b>"
- -costs 1000 steel
- -costs 30000 copper
- -costs 1000 currency
- -gives 3 currency for 5 oil
- -named Power Plant|Power Plants
- -unlocks whitehotsmelters
- -unlocks factoryfarm
- -unlocks laboratory
- *artillery
- -"Conquer new lands with superior firepower. <b>-10 Currency/+.5 Territory</b>"
- -costs 50000 iron
- -costs 2000 steel
- -gives .5 territory for 10 currency
- -unlocks cannons
- -named Artillery
- *factoryfarm
- -"Mechanized farms produce massive quantities of food. Not effected by plow upgrades. <b>-3 Oil and -10 Manpower/+500 Food</b>"
- -costs 1000 steel
- -costs 50000 seed
- -gives 500 food for 3 oil, 10 MP
- -gains .1% per legacy
- -named Factory Farm
- *laboratory
- -"Scientists publish papers and books to aid in your research. <b>-20 Manpower and -10 currency/+.03 books</b>"
- -costs 1500 marble
- -costs 10000 currency
- -gives .03 book for 20 MP, 10 currency
- -named Laboratory
- -unlocks fracking
- -unlocks informationage
- -unlocks conservation
- *wildlifepreserve
- -"An area untouched by industrialization that preserves biodiversity and ensures the future. <b>+1 Legacy every 2 minutes</b>"
- -costs 5000 territory
- -gives .0083 legacy
- -price increases by 120%
- -named Wildlife Preserve|Wildlife Preserves
- //Information Age
- *server
- -"Converts books into digital data. <b>-.1 Book, -.1 Oil, -1 Manpower/+1 Data</b>"
- -costs 50000 copper
- -costs 10000 currency
- -gives 1 data for .1 book, .1 oil and 1 MP
- -named Server
- -unlocks databases
- -unlocks stockexchange
- -unlocks bullettrains
- -unlocks nuclearpower
- *stockexchange
- -"Use data and currency to purchase rare commodities on the stock market. <b>-30 Manpower, -2 Data, -10 Currency/+30 Bronze, +20 Gold, +15 Marble, +10 Steel<b>"
- -costs 150000 currency
- -costs 10000 marble
- -gives 30 bronze, 20 gold, 15 marble, 10 steel for 30 MP, 2 data, 10 currency
- -named Stock Exchange
- *centrifuge
- -"Smashes rocks and spins them at super high speeds to extract uranium. <b>-10 Manpower, -100 Stone and -5 Oil/+.005 Uranium.</b>"
- -costs 5000 currency
- -costs 5000 steel
- -costs 5000 bronze
- -costs 5000 data
- -gives .005 uranium for 10 MP, 100 stone, 5 oil
- -price increases by 100.1%
- -named Centrifuge
- *nuclearpowerplant
- -"Sell massive quantities of power, you will need the currency for the next age. <b>-500 manpower/+100 currency</b>"
- -costs 5000000 stone
- -costs 500 uranium
- -gives 100 currency for 500 MP
- -price increases by 100.1%
- -named Nuclear Power Plant
- -unlocks at 100 uranium
- -unlocks spaceage
- //Space Age
- *satellite
- -"Gather data from the cosmos. <b>+5 data</b>"
- -costs 500000 currency
- -costs 10000 steel
- -costs 200 uranium
- -gives 5 data
- -price increases by 100%
- -named Satellite
- -unlocks spacecenter
- *spacecenter
- -"Launch nuclear powered rockets to travel the stars. <b>-.2 uranium, -50 data, -500 currency, -1000 manpower/+.001 spacecraft</b>
- -costs 20000000 currency
- -costs 50000 marble
- -gives .001 spacecraft for .2 uranium, 50 data, 500 currency, 1000 MP
- -named Space Center
- -unlocks lunarcolony
- *lunarcolony
- -"Build a large scale colony on the moon. Generates revenue from moon tourism. -500 food/+500 MP and +10 currency"
- -costs 100 spacecraft
- -gives 500 MP, 500 progress, 10 currency for 500 food
- -named Lunar Colony
- -price increases by 100%
- -gains .1% per legacy
- -unlocks asteroidmine
- *asteroidmine
- -"Mine iron and uranium from the asteroid belt. <b>-2000 manpower/+1 uranium, +50 iron</b>"
- -costs 500 spacecraft
- -gives 50 iron, 1 uranium for 2000 MP
- -price increases by 100%
- -named Asteroid Mine
- *supercomputer
- -"Uses data to produce more data. The singularity is coming. <b>+100 data</b>"
- -costs 10000 uranium
- -costs 1000000 data
- -costs 1000000 currency
- -gives 100 data
- -price increases by 100%
- -unlocks quantumcomputing
- -named Super Computer
- -unlocks at 1 asteroidmine
- *singularity
- -"An entity of supreme intelligence that grows exponentially. <b>+1 data, +.00000000000001% speed per data</b>"
- -costs 1e12 data
- -gives 1 data
- -gains .00000000000001% per data
- -named Singularity
- -price increases by 100%
- Upgrades :
- *hunting
- -"Sharpen sticks to kill animals."
- -costs 200 MP
- -costs 100 wood
- -unlocks hunt
- -named Hunting
- -unlocks at 5 tent
- *agriculturalage
- -"Ascend to the <b>Agricultural Age</b>"
- -costs 1000 MP
- -unlocks farm
- -named Agricultural Age
- -unlocks at 1 tent
- *lumber
- -"Your growing civilization needs wood."
- -costs 500 MP
- -unlocks lumbermill
- -named Lumber
- -unlocks at 1 farm
- *bows
- -"Your hunters can now regularly hunt for food."
- -costs 5 gold
- -unlocks lodge
- -named Bow and Arrow
- -unlocks at 1 market
- *lore
- -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
- -costs 10 gold
- -unlocks elder
- -named Lore
- -unlocks at 1 market
- *bronzeage
- -"Ascend to the <b>Bronze Age</b>"
- -costs 100 knowledge
- -costs 10000 MP
- -unlocks quarry
- -unlocks stonehouse
- -unlocks buycopper
- -unlocks mining
- -unlocks forge
- -unlocks learning
- -unlocks military
- -named Bronze Age
- -unlocks at 1 elder
- *mining
- -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>"
- -costs 50 knowledge
- -costs 100 copper
- -unlocks mine
- -named Mining
- *stoneplow
- -"Even a few stones are better than using your hands. <b>+30% Food Production</b>"
- -costs 25 knowledge
- -costs 100 stone
- -multiplies efficiency of farm by 130%
- -multiplies efficiency of plantation by 130%
- -named Stone Plow
- *bronzeplow
- -"Lighter than a stone plow. <b>+40% Food Production</b>"
- -costs 150 knowledge
- -costs 50 bronze
- -multiplies efficiency of farm by 140%
- -multiplies efficiency of plantation by 140%
- -named Bronze Plow
- *steelplow
- -"Tears through the toughest soil. <b>+50% Food Production</b>"
- -costs 1000 knowledge
- -costs 300 steel
- -multiplies efficiency of farm by 150%
- -multiplies efficiency of plantation by 150%
- -named Steel Plow
- *hybridcrops
- -"Produce more robust crops. <b>+30% food production</b>"
- -costs 10000 knowledge
- -multiplies efficiency of farm by 130%
- -multiplies efficiency of plantation by 130%
- -multiplies efficiency of factoryfarm by 130%
- -named Hybrid Crops
- *bronzeaxe
- -"Cut down bigger trees. <b>+50% Wood Production</b>"
- -costs 75 knowledge
- -costs 25 bronze
- -multiplies efficiency of lumbermill by 150%
- -named Bronze Axe
- *steelsaw
- -"Cut down massive trees. <b>+40% Wood Production</b>"
- -costs 500 knowledge
- -costs 150 steel
- -multiplies efficiency of lumbermill by 140%
- -named Steel Saw
- *treefarms
- -"Grow more trees to cut down. <b>+35% Wood Production</b>"
- -costs 50 book
- -multiplies efficiency of lumbermill by 135%
- -named Tree Farms
- *bronzepick
- -"Breaks through stone. <b>+50% Quarry Production</b>"
- -costs 250 knowledge
- -costs 100 bronze
- -multiplies efficiency of quarry by 150%
- -named Bronze Pick
- *steelpick
- -"Can break through the hardest minerals. <b>+50% Quarry Production, +100% Mine Production</b>"
- -costs 1500 knowledge
- -costs 500 steel
- -multiplies efficiency of quarry by 150%
- -multiplies efficiency of mine by 200%
- -named Steel Pick
- *geology
- -"The study of minerals. <b>+40% Quarry Production, +40% Mine Production</b>"
- -costs 100 book
- -multiplies efficiency of quarry by 140%
- -multiplies efficiency of mine by 140%
- -named Geology
- *learning
- -"Build universities to study science and art to improve your society. <b>Unlocks Universities</b>"
- -costs 500 knowledge
- -unlocks university
- -named Learning
- *military
- -"Use your manpower to assemble an army and conquer new lands. <b>Unlocks Barracks</b>"
- -costs 300 bronze
- -costs 50 gold
- -unlocks barracks
- -named Military
- *militaryexpansion
- -"Your military power now extends across oceans. <b>+50% to Fort Production</b>"
- -costs 2000 steel
- -costs 50 book
- -multiplies efficiency of fort by 150%
- -named Military Expansion
- *cannons
- -"Your forts can now use artillery to extend your influence. <b>+5% Fort Power per Artillery</b>"
- -costs 1000000 mp
- -costs 50000 knowledge
- -multiplies efficiency of fort by 5% per artillery
- *ironage
- -"Ascend to the <b>Iron Age</b>"
- -costs 1000 knowledge
- -costs 1000 bronze
- -costs 50000 MP
- -unlocks smelter
- -unlocks villa
- -unlocks plantation
- -unlocks buyiron
- -named Iron Age
- *gentrification
- -"The wealthy create jobs and attract new settlers. <b>+.1% Manpower Production and Food Consumption per Villa</b>"
- -costs 2000 knowledge
- -costs 5000 gold
- -multiplies efficiency of tent by .1% per villa
- -multiplies efficiency of hut by .1% per villa
- -multiplies efficiency of stonehouse by .1% per villa
- -multiplies efficiency of barracks by .1% per villa
- -multiplies efficiency of settlement by .1% per villa
- -multiplies efficiency of colony by .1% per villa
- -multiplies efficiency of highrise by .1% per villa
- -unlocks at 5 villa
- -named Gentrification
- *imperialage
- -"Ascend to the <b>Imperial Age</b>"
- -costs 10000 knowledge
- -costs 3000 iron
- -costs 1000 territory
- -named Imperial Age
- -unlocks port
- -unlocks bank
- -unlocks traderoute
- -unlocks printingpress
- *industrialage
- -"Ascend to the <b>Industrial Age</b>"
- -costs 500 book
- -costs 5000 territory
- -costs 20000 currency
- -named Industrial Age
- -unlocks oilderrick
- -unlocks highrise
- *whitehotsmelters
- -"Melt down iron at a much faster rate. <b>+50% Smelter Speed</b>"
- -costs 300 book
- -costs 10000 knowledge
- -costs 1000 oil
- -multiplies efficiency of smelter by 150%
- -named White Hot Smelters
- -unlocks industrialforge
- *industrialforge
- -"Utilizes advances in technology to speed up bronze production. <b>+50% Forge Speed</b>"
- -multiplies efficiency of forge by 150%
- -costs 500 book
- -costs 5000 oil
- -costs 5000 currency
- -named Industrial Forge
- *fracking
- -"Dig deeper to get more oil. <b>+50% Oil Derrick Speed</b>"
- -multiplies efficiency of oilderrick by 150%
- -costs 500 book
- -costs 1000 steel
- -named Fracking
- *conservation
- -"Create nature preserves for future generations to enjoy. <b>Unlocks Wildlife Preserves</b>"
- -cost 1000 book
- -cost 10000 currency
- -cost 50000 seed
- -unlocks wildlifepreserve
- -named Conservation
- *industrialmetal
- -"Produce iron and steel on an industrial scale. <b>x2 Iron and Steel Production</b>"
- -costs 2000 book
- -costs 100000 oil
- -multiplies efficiency of smelter by 200%
- -multiplies efficiency of foundry by 200%
- -unlocks at 20 powerplant
- -named Industrial Metal
- *informationage
- -"Ascend to the <b>Information Age</b>"
- -costs 5000 book
- -costs 100000 oil
- -costs 250000 currency
- -named Information Age
- -unlocks server
- *databases
- -"Collect knowledge in a single database to aid researchers. <b>Doubles Laboratory Speed</b>"
- -costs 5000 data
- -costs 5000 currency
- -multiplies efficiency of laboratory by 200%
- -named Databases
- -unlocks laserprinting
- *laserprinting
- -"Printing Presses can now print super fast. <b>x6 Printing Press Speed</b>"
- -costs 6000 data
- -costs 10000 currency
- -multiplies efficiency of printingpress by 600%
- -named Laser Printing
- *bullettrains
- -"Trains move at lighting speeds! <b>Doubles Train Speed</b>"
- -costs 8000 data
- -costs 20000 currency
- -multiplies efficiency of train by 200%
- -named Bullet Trains
- *onlinebanking
- -"Banks are now connected via the interwebs. <b>Banks are 20% faster per server</b>"
- -costs 10000 data
- -costs 30000 currency
- -multiplies efficiency of bank by 20% per server
- -unlocks at 10000 data
- -named Online Banking
- *massivelanddeals
- -"Buy lots of land at once. <b>+100% buy real estate per bank.</b>"
- -costs 20000 data
- -multiplies efficiency of buyland by 100% per bank
- -unlocks at 50 bank
- -named Massive Land Deals
- *nuclearpower
- -"You can now extract uranium from stone to produce nuclear power. <b>Unlocks Centrifuges</b>"
- -costs 15000 data
- -costs 50000 currency
- -unlocks centrifuge
- -named Nuclear Power
- *spaceage
- -"Ascend to the <b>Space Age</b>"
- -costs 100000 data
- -costs 5000000 currency
- -named Space Age
- -unlocks satellite
- *tachyonsatellites
- -"Satellites transmit data faster than the speed of light. <b>+5% satellite speed per satellite</b>"
- -costs 5000000 data
- -multiplies efficiency of satellite by 5% per satellite
- -named Tachyon Satellites
- -unlocks at 100 satellite
- *zerogcentrifuge
- -"Move your centrifuges to space to greatly increase their speed. <b>x3 centrifuge speed</b>"
- -costs 50 spacecraft
- -multiplies efficiency of centrifuge by 300%
- -named Zero G Centrifuge
- -unlocks at 5 spacecenter
- *quantumcomputing
- -"Supercomputers are <b>Five times faster</b>"
- -costs 1e7 data
- -multiplies efficiency of supercomputer by 500%
- -named Quantum Computing
- -unlocks trueai
- *trueai
- -"Supercomputers now work together, improving each other's performance. <b>+15% super computing power per supercomputer</b>"
- -costs 1e9 data
- -multiplies efficiency of supercomputer by 15% per supercomputer
- -named True AI
- -unlocks singularity
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