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Conquest +

Sep 21st, 2020 (edited)
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  2. -Conquest +
  3.  
  4.  
  5.  
  6. Settings :
  7.  
  8. -prices increase by 100%
  9. -selling gives back 80%
  10. -resources are hidden by default
  11. -clickables are hidden by default
  12. -buildings are hidden by default
  13. -upgrades are hidden by default
  14.  
  15. Resources :
  16.  
  17. *labor
  18. -named Labor
  19. -visible
  20.  
  21. *ailabor
  22. -named AI Labor
  23.  
  24. *tlabor
  25. -named Total Labor
  26.  
  27. *biomass
  28. -named Biomass
  29. -visible
  30.  
  31. *mineral
  32. -named Mineral
  33.  
  34. *brick
  35. -named Brick
  36.  
  37. *gem
  38. -named Gem
  39.  
  40. *metal
  41. -named Metal
  42.  
  43. *currency
  44. -named Currency
  45.  
  46. *energy
  47. -named Energy
  48.  
  49. *engine
  50. -named Engine
  51.  
  52. *uranium
  53. -named Uranium
  54.  
  55. *cpu
  56. -named CPU
  57.  
  58. *darkmatter
  59. -named Dark Matter
  60.  
  61. *tachyon
  62. -named Tachyon
  63.  
  64. *breakthrough
  65. -named breakthrough
  66.  
  67. *territory
  68. -named Territory
  69.  
  70. *totalt
  71. -named Total Territory
  72.  
  73. *legacy
  74. -named Legacy
  75.  
  76. *time
  77. -named Time
  78.  
  79.  
  80. Clickables :
  81.  
  82.  
  83. *work
  84. -named Work
  85. -gives 1 labor, 1 tlabor
  86. -gains 100% per time
  87. -visible
  88.  
  89. *gather
  90. -named Gather
  91. -gives 10 biomass, .02 mineral, .00005 gem for 50 labor
  92. -gains 10% per time
  93. -unlocks at 1 tribe
  94.  
  95. *conquer
  96. -named Conquer
  97. -gives 1 territory, 1 totalt for 20000 labor
  98. -gains .001% per labor
  99. -visible
  100.  
  101. *tradebiomass
  102. -named Buy Biomass
  103. -gives 100000 biomass for 4 currency
  104. -gains 100% per traindepot
  105. -gains 10% per port
  106.  
  107. *trademineral
  108. -named Buy Minerals
  109. -gives 1000 mineral for 4 currency
  110. -gains 100% per traindepot
  111. -gains 10% per port
  112.  
  113. *trademetal
  114. -named Buy Metal
  115. -gives 2 metal for 4 currency
  116. -gains 100% per traindepot
  117. -gains 10% per port
  118.  
  119. *sellenergy
  120. -named Sell Energy
  121. -gives .01 currency for 1 energy
  122. -gains 10% per energy
  123.  
  124. *genesis
  125. -gives 1 territory, 1 totalt for 100 tachyon
  126. -gains .1% per tachyon
  127.  
  128.  
  129. Buildings :
  130.  
  131. *timer
  132. -abstract
  133. -gives 1 time
  134. -starts at 1
  135.  
  136. *tribe
  137. -"A group of nomads that wander the land <b>+60 labor</b>"
  138. -costs 100 labor
  139. -gives 60 labor, 60 tlabor
  140. -price increases by 105%
  141. -named Tribe
  142. -visible
  143.  
  144. *gatheringpost
  145. -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-300 labor, +5 biomass, +.006 mineral</b>"
  146. -costs 15000 labor, 100 biomass
  147. -gives 1 biomass, .002 mineral, .000005 gem
  148. -unlocks at 1 tribe
  149. -named Gathering Post
  150.  
  151. *shrine
  152. -"Worship the wild and old gods. +1 Legacy Per Day."
  153. -costs 5000 labor, 1 gem, 50 mineral
  154. -gives .00001 legacy
  155. -price increases by 105%
  156. -unlocks at 1 gem
  157. -named Shrine
  158.  
  159.  
  160. //Agricultural Age
  161.  
  162. *grove
  163. -"An enchanted forest and garden </b>+30 biomass</b>"
  164. -costs 50 territory, 50000 labor
  165. -gives 30 biomass
  166. -named Grove
  167.  
  168. *farm
  169. -"Grow and harvest biomass. </b>+10 biomass</b>"
  170. -costs 5 territory, 5000 biomass, 90000 labor
  171. -gives 10 biomass
  172. -named Farm
  173.  
  174. *hut
  175. -"A crude structure made from wood and mud. <b>+5 labor</b>"
  176. -costs 100 biomass
  177. -gives 5 labor, 5 tlabor
  178. -price increases by 101%
  179. -gains .1% per legacy
  180. -named Hut
  181.  
  182. *kiln
  183. -"Burn biomass to heat minerals into bricks. </b> +.02 brick</b>"
  184. -costs 30000 labor, 18000 biomass, 360 mineral
  185. -gives .02 brick
  186. -named Kiln
  187.  
  188. *bigkiln
  189. -"A really big kiln. </b>+1 brick</b>"
  190. -costs 1500000 labor, 900000 biomass, 18000 mineral
  191. -gives 1 brick
  192. -named Big Kiln
  193. -unlocks at 100 kiln
  194.  
  195. *mine
  196. -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem</b>"
  197. -costs 1000000 labor, 30 territory, 100000 biomass
  198. -gives .5 mineral, .00125 gem
  199. -named Mine
  200.  
  201. *deepmine
  202. -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem</b>"
  203. -costs 3000000 labor, 30 territory, 200000 biomass
  204. -gives 1 mineral, .00375 gem
  205. -named Deep Mine
  206.  
  207. *market
  208. -"Sell your surplus. </b>+.05 gem</b>"
  209. -costs 200 territory, 4000000 biomass, 100000 mineral, 700000 labor
  210. -gives .05 gem
  211. -named Market
  212.  
  213. *keep
  214. -"A large, fortified building for workers to live in. <b>+60 labor</b>"
  215. -costs 1000 brick, 15 territory
  216. -gives 60 labor, 60 tlabor
  217. -price increases by 100.5%
  218. -gains .1% per legacy
  219. -named Keep
  220. -unlocks at 1 brick
  221.  
  222. *outpost
  223. -"Your people will use this as a staging point to conquer new lands. </b>+.01 territory</b>"
  224. -costs 50 territory, 1500 brick, 500000 labor
  225. -gives .01 territory, .01 totalt
  226. -named Outpost
  227.  
  228. *fortress
  229. -"A stronghold from which your armies will conquer. </b>+.05 territory</b>"
  230. -costs 200 territory, 20000 brick, 2000000 labor
  231. -gives .05 territory, .05 totalt
  232. -named Fortress
  233.  
  234. *temple
  235. -"A place for your people to worship. </b>+1 Legacy per hour</b>"
  236. -costs 50 territory, 5000 brick, 500 gem
  237. -gives .00028 legacy
  238. -price increases by 110%
  239. -named Temple
  240.  
  241. *settlement
  242. -"Your conquered territory provides a new place for your people to live. <b>+250 labor</b>"
  243. -costs 200 territory
  244. -gives 250 labor, 250 tlabor
  245. -price increases by 102%
  246. -named Settlement
  247. -gains .1% per legacy
  248.  
  249.  
  250. // Age of Industry
  251.  
  252. *foundry
  253. -"Melt down minerals at high temperatures to extract metal. </b>+.05 metal</b>"
  254. -costs 100 territory, 30000 brick , 700000 biomass, 25000 mineral
  255. -gives .05 metal
  256. -named Foundry
  257.  
  258. *vault
  259. -"Store valuable gems to back your currency. </b>+1 currency</b>, boosted slightly by legacy"
  260. -costs 10000 brick, 1000 metal, 5000 gem
  261. -gives 1 currency
  262. -gains .01% per legacy
  263. -named Vault
  264.  
  265. *traindepot
  266. -"Increases the rate at which you can purchase raw materials."
  267. -costs 500 territory, 2000000 labor, 1000 metal
  268. -named Train Depot
  269.  
  270. *port
  271. -"Further increases the rate at which you can purchase raw materials."
  272. -costs 5000 territory, 200000 currency
  273. -named Port
  274. -unlocks at 100 traindepot
  275.  
  276. *incinerator
  277. -"Burn biomass for energy </b>+1 energy</b>"
  278. -costs 10 territory, 500 metal, 1000000 biomass, 200000 labor
  279. -gives 1 energy
  280. -named Incinerator
  281.  
  282. *incineratorcomplex
  283. -"A series of 200 incinerators </b>+200 energy</b>"
  284. -costs 2000 territory, 100000 metal, 200000000 biomass, 40000000 labor
  285. -gives 200 energy
  286. -named Incinerator Complex
  287. -unlocks at 200 incinerator
  288.  
  289. *brickfactory
  290. -"Build bricks at a much faster rate to allow the construction of entire cities. </b>, +16 brick</b>"
  291. -costs 120 territory, 20000 brick, 80000 energy, 800000 mineral, 6000000 labor
  292. -gives 16 brick
  293. -named Brick Factory
  294.  
  295. *highrise
  296. -"A massive structure to house many people. Also generates taxes. <b>+600 labor, +.5 currency</b>"
  297. -costs 50 territory, 50000 brick, 2000 metal, 30000 currency
  298. -gives 600 labor, 600 tlabor, .5 currency
  299. -gains .1% per legacy
  300. -price increases by 100.25%
  301. -named High Rise
  302.  
  303. *metalworks
  304. -"Mass produces engines. <b>+.03 engine</b>"
  305. -costs 500 territory, 100000 brick, 40000 metal, 25000000 labor, 250000 energy
  306. -gives .03 engine
  307. -named Metal Works
  308.  
  309. *armoreddivision
  310. -"War machines spread out across the land, defeating all who oppose. <b>+9 territory</b>
  311. -costs 900 engine, 30000 metal, 150000 currency, 120000000 labor, 2400000 energy
  312. -gives 9 territory, 9 totalt
  313. -named Armored Division
  314.  
  315. *windfarm
  316. -"A sustainable source of energy, but requires a lot of land. <b>+35 energy</b>"
  317. -costs 5000 territory, 2000 metal, 50 engine, 5000 currency
  318. -gives 35 energy
  319. -named Wind Farm
  320.  
  321. //Atomic Age
  322.  
  323. *industrialsmelter
  324. -"Use super high heat to create metal quickly </b>+5 metal</b>"
  325. -costs 200 territory, 50000 brick, 100000 currency, 500000 energy, 3000000 mineral
  326. -gives 5 metal
  327. -named Industrial Smelter
  328.  
  329. *enricher
  330. -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>+.2 uranium/hour, slightly boosted by legacy </b>"
  331. -costs 10000 metal, 100 engine, 50000 currency, 150000 energy, 150000 mineral
  332. -gives .00005 uranium
  333. -gains .01% per legacy
  334. -named Enricher
  335.  
  336. *gemcompressor
  337. -"Uses energy to turn minerals into gems. +5 Gems/s</b>"
  338. -costs 200 engine, 2500000 energy, 500000 mineral
  339. -gives 5 gem
  340. -named Gem Compressor
  341. -unlocks at 1 enricher
  342.  
  343. *investmentfirm
  344. -"Invest currency to generate more currency. <b>+50 Currency</b>"
  345. -costs 200000 brick, 5e6 currency, 10000000 labor
  346. -gives 50 currency
  347. -gains 10% per megacorporation
  348. -named Investment Firm
  349.  
  350. *megacorporation
  351. -"Your economic growth accelerates. +10% investment firm size"
  352. -costs 200000 territory, 1e7 currency
  353. -named Mega Corporation
  354. -unlocks at 20 investmentfirm
  355.  
  356. *atomicfarm
  357. -"Harness all your scientific advancement to yield nearly endless biomass. <b>+90000 biomass</b>"
  358. -costs 25 uranium, 5000 territory, 300000 currency, 5000000 labor
  359. -gives 90000 biomass
  360. -named Atomic Farm
  361.  
  362. *stripmine
  363. -"Strip large areas for mineral wealth <b>+5000 mineral</b>"
  364. -costs 100000 territory, 1000000 currency, 100000000 labor, 10000000 energy
  365. -gives 5000 mineral
  366. -named Strip Mine
  367.  
  368. *nuclearpowerplant
  369. -"An incredible source of energy. <b>+25000 energy</b>"
  370. -costs 1000 uranium, 5000 territory, 2000000 currency, 250000000 labor
  371. -gives 25000 energy
  372. -named Nuclear Power Plant
  373.  
  374. *chipplant
  375. -"Manufactures CPUs to unlock advanced technology <b>+1 CPU</b>"
  376. -costs 10000 territory, 5000 engine, 2500000 currency, 500000000 labor, 30000000 energy
  377. -gives 1 cpu
  378. -named Microprocessor Plant
  379.  
  380. *aifabricator
  381. -"Manufacture an endless source of labor. <b>+1 Artificial Citizen</b>"
  382. -costs 20000 territory, 150000 cpu, 30000 engine, 4000000 currency, 3000000000 labor, 200000000 energy
  383. -gives 1 aicitizen
  384. -named AI Fabricator
  385.  
  386. *aicitizen
  387. -"A machine with true intelligence capable of all types of labor."
  388. -gives 1 labor, 1 tlabor
  389. -gives 1 ailabor
  390. -gains .1% per legacy
  391. -named Artificial Citizen
  392.  
  393. *atomicchurch
  394. -"Embrace the radioactive glow! <b>+1 legacy every 15 minutes.</b>"
  395. -costs 100 uranium, 5000 gem, 1000 territory, 5e7 labor
  396. -gives .0012 legacy
  397. -price increases by 110%
  398. -named Atomic Church
  399. -unlocks at 1 chipplant
  400.  
  401. //Age of Transcendence
  402.  
  403. *fusionreactor
  404. -"An incredible source of energy that requires no uranium to operate, increases based on legacy <b>+10000 energy</b>"
  405. -costs 15000 territory, 5000000 currency, 1000000000 labor
  406. -gives 10000 energy
  407. -gains .1% per legacy
  408. -named Fusion Reactor
  409.  
  410. *darkmatternet
  411. -"You must use massive quantities of land to create nets large enough to capture elusive dark matter. +1 darkmatter</b>"
  412. -costs 100000 territory, 500000 currency
  413. -gives 1 darkmatter
  414. -named Dark Matter Net
  415.  
  416. *tachyonmatrix
  417. -"Create a matrix of pure energy---requires an immense amount, to very slowly generate tachyons. Captures 1 per decade, but is faster for every unit of darkmatter you have."
  418. -costs 5e11 energy
  419. -gives 3e-9 tachyon
  420. -gains 1% per darkmatter
  421. -named Tachyon Matrix
  422.  
  423. *hivemind
  424. -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. +.001 breakthrough"
  425. -costs 500000 cpu, 100000000 currency, 500000000000 labor
  426. -gives .001 breakthrough
  427. -named Hive Mind
  428.  
  429. Upgrades :
  430.  
  431. *agriculturalage
  432. -"Ascend to the <b>Agricultural Age</b>"
  433. -costs 10000 biomass
  434. -unlocks farm
  435. -unlocks hut
  436. -named Agricultural Age
  437. -unlocks at 10 gatheringpost
  438.  
  439. *brickoven
  440. -"Brick ovens allow the construction of sturdier structures."
  441. -costs 50000 labor
  442. -unlocks kiln
  443. -named Brick Ovens
  444. -unlocks at 5 farm
  445.  
  446. *mining
  447. -"You will need to dig to find the materials to build and expand."
  448. -costs 150000 labor
  449. -unlocks mine
  450. -named Mining
  451. -unlocks at 5 farm
  452.  
  453. *trade
  454. -"Sell excess biomass."
  455. -costs 50 territory
  456. -unlocks market
  457. -named Trade
  458. -unlocks at 5 farm
  459.  
  460. *expansion
  461. -"Build military outposts to expand your influence."
  462. -costs 100 gem
  463. -unlocks outpost
  464. -named Expansion
  465. -unlocks at 1 keep
  466.  
  467. *religion
  468. -"The gods are real if the people believe."
  469. -costs 500 gem
  470. -unlocks temple
  471. -named Religion
  472. -unlocks at 1 keep
  473. -unlocks god1
  474. -unlocks god2
  475. -unlocks god3
  476.  
  477. *settlers
  478. -"The time has come to put your new conquered lands to use."
  479. -costs 200 gem
  480. -unlocks settlement
  481. -named Settlers
  482. -unlocks at 1 outpost
  483.  
  484. *god1
  485. -"The Goddess of Nature will provide you with endless forests and crops"
  486. -costs 1000 gem
  487. -unlocks grove
  488. -named Worship Goddess of Nature
  489. -locks god2
  490. -locks god3
  491.  
  492. *god2
  493. -"The Balrog's greed will unlock treasures from deep in the earth"
  494. -costs 1000 gem
  495. -unlocks deepmine
  496. -named Worship The Balrog
  497. -locks god1
  498. -locks god3
  499.  
  500. *god3
  501. -"The Blood God will make perpetual war as you conquer new lands."
  502. -costs 1000 gem
  503. -unlocks fortress
  504. -named Worship The Blood God
  505. -locks god1
  506. -locks god2
  507.  
  508. *ageofindustry
  509. -"Ascend to the <b>Age of Industry</b>"
  510. -costs 2000 gem, 10000 territory
  511. -unlocks foundry
  512. -named Age of Industry
  513. -unlocks at 1 settlement
  514.  
  515. *commerce
  516. -"In order to build a powerful economy, you will need currency as a medium for exchange."
  517. -costs 5000 gem, 5000 territory
  518. -unlocks vault
  519. -named Commerce
  520. -unlocks at 1 metal
  521.  
  522. *rawmaterials
  523. -"Purchase raw materials in bulk to fuel your economy. Use rail networks to increase throughput"
  524. -costs 10000 territory
  525. -unlocks trademineral
  526. -unlocks tradebiomass
  527. -unlocks traindepot
  528. -named Raw Material Trade
  529. -unlocks at 1 currency
  530.  
  531. *electricity
  532. -"Industrialization will require a power source other than human labor."
  533. -costs 50000 currency
  534. -unlocks incinerator
  535. -named Electricity
  536. -unlocks at 1 currency
  537.  
  538. *massconstruction
  539. -"The rise of cities."
  540. -costs 50000 currency, 50000 energy, 50000 territory
  541. -unlocks brickfactory
  542. -unlocks highrise
  543. -named Mass Construction
  544. -unlocks at 1 energy
  545.  
  546. *enginetech
  547. -"Engines will propel your mechanized military and economy."
  548. -costs 250000 currency
  549. -unlocks metalworks
  550. -named Engine Technology
  551. -unlocks at 1 highrise
  552.  
  553. *metalimports
  554. -"You can import metal to support your economy--it will be expensive though."
  555. -unlocks trademetal
  556. -costs 150000 currency
  557. -unlocks at 1 highrise
  558. -named Metal Imports
  559.  
  560. *energymarket
  561. -"Sell excess electricity for profit."
  562. -costs 100000 currency
  563. -unlocks sellenergy
  564. -unlocks at 10000 energy
  565. -named Energy Market
  566.  
  567. *tanks
  568. -"Modern warfare will require mechanized war machines"
  569. -costs 500000 currency
  570. -unlocks armoreddivision
  571. -unlocks at 1 engine
  572. -named War Machines
  573.  
  574. *renewableenergy
  575. -"Energy that once established, requires no inputs."
  576. -costs 500000 currency
  577. -unlocks windfarm
  578. -unlocks at 1 engine
  579. -named Wind Farm
  580.  
  581. *atomicage
  582. -"Ascend to the <b>Atomic Age</b>"
  583. -costs 5000000 currency, 1500000 territory
  584. -unlocks industrialsmelter
  585. -unlocks enricher
  586. -unlocks investmentfirm
  587. -named Atomic Age
  588. -unlocks at 30 highrise
  589.  
  590. *hydroponics
  591. -"Artificial light and water can grow crops vertically much, much faster. Also--nuclear fertilizer really helps."
  592. -costs 100 uranium, 1000000 currency
  593. -unlocks atomicfarm
  594. -named Hydroponics
  595. -unlocks at 1 enricher
  596.  
  597. *areamining
  598. -"Strip large areas of ground for mineral wealth"
  599. -costs 2000000 currency
  600. -unlocks stripmine
  601. -named Area Mining
  602. -unlocks at 1 enricher
  603.  
  604. *atomicpower
  605. -"Split the atom to harness incredible energy."
  606. -costs 2000 uranium, 3000000 currency
  607. -unlocks nuclearpowerplant
  608. -named Atomic Power
  609. -unlocks at 1 enricher
  610. -unlocks
  611.  
  612. *newreligion
  613. -"A new religion is formed worshipping the splitting of the atom!"
  614. -costs 1e9 energy
  615. -unlocks atomicchurch
  616. -unlocks at 1 nuclearpowerplant
  617. -named New Religion
  618.  
  619. *processors
  620. -"Computers will take your tech to the next level."
  621. -costs 5000000 currency
  622. -unlocks chipplant
  623. -named Processors
  624. -unlocks at 1 nuclearpowerplant
  625.  
  626. *artificialintelligence
  627. -"Limitless labor awaits in the AI Revolution"
  628. -costs 10000000 currency
  629. -unlocks aifabricator
  630. -named Artificial Intelligence
  631. -unlocks at 1 cpu
  632.  
  633. *transcendence
  634. -"Transcend to a state of ultimate power."
  635. -costs 1000000 cpu, 1e12 labor
  636. -unlocks fusionreactor
  637. -unlocks darkmatternet
  638. -named Age of Transcendence
  639. -unlocks at 1 cpu
  640.  
  641. *tachyontech
  642. -"Tachyons will allow you to break the laws of physics."
  643. -costs 20000000 currency
  644. -unlocks tachyonmatrix
  645. -named Tachyon Tech
  646. -unlocks at 1 darkmatter
  647.  
  648. *collective
  649. -"Merge into a super intelligence."
  650. -costs 100 tachyon
  651. -unlocks hivemind
  652. -unlocks at 1 tachyon
  653. -named The Collective
  654.  
  655. *tachyonsynergy
  656. -"Tachyon Matrices now generate 1% more tachyons per tachyon matrix."
  657. -costs 100 breakthrough
  658. -multiplies efficiency of tachyonmatrix by 1% per tachyonmatrix
  659. -named Tachyon Synergy
  660. -unlocks at 10 tachyonmatrix
  661.  
  662. *tachyonunion
  663. -"Tachyon Matrices now generate .25% more tachyons per tachyon matrix."
  664. -costs 1000 breakthrough
  665. -multiplies efficiency of tachyonmatrix by .25% per tachyonmatrix
  666. -named Tachyon Union
  667. -unlocks at 100 tachyonmatrix
  668.  
  669. *temporalduplication
  670. -"Create territory by stealing it from other timestreams using tachyons."
  671. -costs 12345 breakthrough
  672. -unlocks genesis
  673. -named Temporal Duplication
  674. -unlocks at 1 breakthrough
  675.  
  676.  
  677.  
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