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- Let's make a game!
- -Conquest +
- Settings :
- -prices increase by 100%
- -selling gives back 80%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *labor
- -named Labor
- -visible
- *ailabor
- -named AI Labor
- *tlabor
- -named Total Labor
- *biomass
- -named Biomass
- -visible
- *mineral
- -named Mineral
- *brick
- -named Brick
- *gem
- -named Gem
- *metal
- -named Metal
- *currency
- -named Currency
- *energy
- -named Energy
- *engine
- -named Engine
- *uranium
- -named Uranium
- *cpu
- -named CPU
- *darkmatter
- -named Dark Matter
- *tachyon
- -named Tachyon
- *breakthrough
- -named breakthrough
- *territory
- -named Territory
- *totalt
- -named Total Territory
- *legacy
- -named Legacy
- *time
- -named Time
- Clickables :
- *work
- -named Work
- -gives 1 labor, 1 tlabor
- -gains 100% per time
- -visible
- *gather
- -named Gather
- -gives 10 biomass, .02 mineral, .00005 gem for 50 labor
- -gains 10% per time
- -unlocks at 1 tribe
- *conquer
- -named Conquer
- -gives 1 territory, 1 totalt for 20000 labor
- -gains .001% per labor
- -visible
- *tradebiomass
- -named Buy Biomass
- -gives 100000 biomass for 4 currency
- -gains 100% per traindepot
- -gains 10% per port
- *trademineral
- -named Buy Minerals
- -gives 1000 mineral for 4 currency
- -gains 100% per traindepot
- -gains 10% per port
- *trademetal
- -named Buy Metal
- -gives 2 metal for 4 currency
- -gains 100% per traindepot
- -gains 10% per port
- *sellenergy
- -named Sell Energy
- -gives .01 currency for 1 energy
- -gains 10% per energy
- *genesis
- -gives 1 territory, 1 totalt for 100 tachyon
- -gains .1% per tachyon
- Buildings :
- *timer
- -abstract
- -gives 1 time
- -starts at 1
- *tribe
- -"A group of nomads that wander the land <b>+60 labor</b>"
- -costs 100 labor
- -gives 60 labor, 60 tlabor
- -price increases by 105%
- -named Tribe
- -visible
- *gatheringpost
- -"Nomads pool their efforts to gather resources. May occasionally find a gem. <b>-300 labor, +5 biomass, +.006 mineral</b>"
- -costs 15000 labor, 100 biomass
- -gives 1 biomass, .002 mineral, .000005 gem
- -unlocks at 1 tribe
- -named Gathering Post
- *shrine
- -"Worship the wild and old gods. +1 Legacy Per Day."
- -costs 5000 labor, 1 gem, 50 mineral
- -gives .00001 legacy
- -price increases by 105%
- -unlocks at 1 gem
- -named Shrine
- //Agricultural Age
- *grove
- -"An enchanted forest and garden </b>+30 biomass</b>"
- -costs 50 territory, 50000 labor
- -gives 30 biomass
- -named Grove
- *farm
- -"Grow and harvest biomass. </b>+10 biomass</b>"
- -costs 5 territory, 5000 biomass, 90000 labor
- -gives 10 biomass
- -named Farm
- *hut
- -"A crude structure made from wood and mud. <b>+5 labor</b>"
- -costs 100 biomass
- -gives 5 labor, 5 tlabor
- -price increases by 101%
- -gains .1% per legacy
- -named Hut
- *kiln
- -"Burn biomass to heat minerals into bricks. </b> +.02 brick</b>"
- -costs 30000 labor, 18000 biomass, 360 mineral
- -gives .02 brick
- -named Kiln
- *bigkiln
- -"A really big kiln. </b>+1 brick</b>"
- -costs 1500000 labor, 900000 biomass, 18000 mineral
- -gives 1 brick
- -named Big Kiln
- -unlocks at 100 kiln
- *mine
- -"Dig deep into the earth for mineral wealth. Requires immense labor. </b>+.5 mineral, +.00125 gem</b>"
- -costs 1000000 labor, 30 territory, 100000 biomass
- -gives .5 mineral, .00125 gem
- -named Mine
- *deepmine
- -"Dig far deeper for greater wealth </b>+1 mineral, +.005 gem</b>"
- -costs 3000000 labor, 30 territory, 200000 biomass
- -gives 1 mineral, .00375 gem
- -named Deep Mine
- *market
- -"Sell your surplus. </b>+.05 gem</b>"
- -costs 200 territory, 4000000 biomass, 100000 mineral, 700000 labor
- -gives .05 gem
- -named Market
- *keep
- -"A large, fortified building for workers to live in. <b>+60 labor</b>"
- -costs 1000 brick, 15 territory
- -gives 60 labor, 60 tlabor
- -price increases by 100.5%
- -gains .1% per legacy
- -named Keep
- -unlocks at 1 brick
- *outpost
- -"Your people will use this as a staging point to conquer new lands. </b>+.01 territory</b>"
- -costs 50 territory, 1500 brick, 500000 labor
- -gives .01 territory, .01 totalt
- -named Outpost
- *fortress
- -"A stronghold from which your armies will conquer. </b>+.05 territory</b>"
- -costs 200 territory, 20000 brick, 2000000 labor
- -gives .05 territory, .05 totalt
- -named Fortress
- *temple
- -"A place for your people to worship. </b>+1 Legacy per hour</b>"
- -costs 50 territory, 5000 brick, 500 gem
- -gives .00028 legacy
- -price increases by 110%
- -named Temple
- *settlement
- -"Your conquered territory provides a new place for your people to live. <b>+250 labor</b>"
- -costs 200 territory
- -gives 250 labor, 250 tlabor
- -price increases by 102%
- -named Settlement
- -gains .1% per legacy
- // Age of Industry
- *foundry
- -"Melt down minerals at high temperatures to extract metal. </b>+.05 metal</b>"
- -costs 100 territory, 30000 brick , 700000 biomass, 25000 mineral
- -gives .05 metal
- -named Foundry
- *vault
- -"Store valuable gems to back your currency. </b>+1 currency</b>, boosted slightly by legacy"
- -costs 10000 brick, 1000 metal, 5000 gem
- -gives 1 currency
- -gains .01% per legacy
- -named Vault
- *traindepot
- -"Increases the rate at which you can purchase raw materials."
- -costs 500 territory, 2000000 labor, 1000 metal
- -named Train Depot
- *port
- -"Further increases the rate at which you can purchase raw materials."
- -costs 5000 territory, 200000 currency
- -named Port
- -unlocks at 100 traindepot
- *incinerator
- -"Burn biomass for energy </b>+1 energy</b>"
- -costs 10 territory, 500 metal, 1000000 biomass, 200000 labor
- -gives 1 energy
- -named Incinerator
- *incineratorcomplex
- -"A series of 200 incinerators </b>+200 energy</b>"
- -costs 2000 territory, 100000 metal, 200000000 biomass, 40000000 labor
- -gives 200 energy
- -named Incinerator Complex
- -unlocks at 200 incinerator
- *brickfactory
- -"Build bricks at a much faster rate to allow the construction of entire cities. </b>, +16 brick</b>"
- -costs 120 territory, 20000 brick, 80000 energy, 800000 mineral, 6000000 labor
- -gives 16 brick
- -named Brick Factory
- *highrise
- -"A massive structure to house many people. Also generates taxes. <b>+600 labor, +.5 currency</b>"
- -costs 50 territory, 50000 brick, 2000 metal, 30000 currency
- -gives 600 labor, 600 tlabor, .5 currency
- -gains .1% per legacy
- -price increases by 100.25%
- -named High Rise
- *metalworks
- -"Mass produces engines. <b>+.03 engine</b>"
- -costs 500 territory, 100000 brick, 40000 metal, 25000000 labor, 250000 energy
- -gives .03 engine
- -named Metal Works
- *armoreddivision
- -"War machines spread out across the land, defeating all who oppose. <b>+9 territory</b>
- -costs 900 engine, 30000 metal, 150000 currency, 120000000 labor, 2400000 energy
- -gives 9 territory, 9 totalt
- -named Armored Division
- *windfarm
- -"A sustainable source of energy, but requires a lot of land. <b>+35 energy</b>"
- -costs 5000 territory, 2000 metal, 50 engine, 5000 currency
- -gives 35 energy
- -named Wind Farm
- //Atomic Age
- *industrialsmelter
- -"Use super high heat to create metal quickly </b>+5 metal</b>"
- -costs 200 territory, 50000 brick, 100000 currency, 500000 energy, 3000000 mineral
- -gives 5 metal
- -named Industrial Smelter
- *enricher
- -"Break minerals down to extract radioactive elements. Very expensive and time consuming. <b>+.2 uranium/hour, slightly boosted by legacy </b>"
- -costs 10000 metal, 100 engine, 50000 currency, 150000 energy, 150000 mineral
- -gives .00005 uranium
- -gains .01% per legacy
- -named Enricher
- *gemcompressor
- -"Uses energy to turn minerals into gems. +5 Gems/s</b>"
- -costs 200 engine, 2500000 energy, 500000 mineral
- -gives 5 gem
- -named Gem Compressor
- -unlocks at 1 enricher
- *investmentfirm
- -"Invest currency to generate more currency. <b>+50 Currency</b>"
- -costs 200000 brick, 5e6 currency, 10000000 labor
- -gives 50 currency
- -gains 10% per megacorporation
- -named Investment Firm
- *megacorporation
- -"Your economic growth accelerates. +10% investment firm size"
- -costs 200000 territory, 1e7 currency
- -named Mega Corporation
- -unlocks at 20 investmentfirm
- *atomicfarm
- -"Harness all your scientific advancement to yield nearly endless biomass. <b>+90000 biomass</b>"
- -costs 25 uranium, 5000 territory, 300000 currency, 5000000 labor
- -gives 90000 biomass
- -named Atomic Farm
- *stripmine
- -"Strip large areas for mineral wealth <b>+5000 mineral</b>"
- -costs 100000 territory, 1000000 currency, 100000000 labor, 10000000 energy
- -gives 5000 mineral
- -named Strip Mine
- *nuclearpowerplant
- -"An incredible source of energy. <b>+25000 energy</b>"
- -costs 1000 uranium, 5000 territory, 2000000 currency, 250000000 labor
- -gives 25000 energy
- -named Nuclear Power Plant
- *chipplant
- -"Manufactures CPUs to unlock advanced technology <b>+1 CPU</b>"
- -costs 10000 territory, 5000 engine, 2500000 currency, 500000000 labor, 30000000 energy
- -gives 1 cpu
- -named Microprocessor Plant
- *aifabricator
- -"Manufacture an endless source of labor. <b>+1 Artificial Citizen</b>"
- -costs 20000 territory, 150000 cpu, 30000 engine, 4000000 currency, 3000000000 labor, 200000000 energy
- -gives 1 aicitizen
- -named AI Fabricator
- *aicitizen
- -"A machine with true intelligence capable of all types of labor."
- -gives 1 labor, 1 tlabor
- -gives 1 ailabor
- -gains .1% per legacy
- -named Artificial Citizen
- *atomicchurch
- -"Embrace the radioactive glow! <b>+1 legacy every 15 minutes.</b>"
- -costs 100 uranium, 5000 gem, 1000 territory, 5e7 labor
- -gives .0012 legacy
- -price increases by 110%
- -named Atomic Church
- -unlocks at 1 chipplant
- //Age of Transcendence
- *fusionreactor
- -"An incredible source of energy that requires no uranium to operate, increases based on legacy <b>+10000 energy</b>"
- -costs 15000 territory, 5000000 currency, 1000000000 labor
- -gives 10000 energy
- -gains .1% per legacy
- -named Fusion Reactor
- *darkmatternet
- -"You must use massive quantities of land to create nets large enough to capture elusive dark matter. +1 darkmatter</b>"
- -costs 100000 territory, 500000 currency
- -gives 1 darkmatter
- -named Dark Matter Net
- *tachyonmatrix
- -"Create a matrix of pure energy---requires an immense amount, to very slowly generate tachyons. Captures 1 per decade, but is faster for every unit of darkmatter you have."
- -costs 5e11 energy
- -gives 3e-9 tachyon
- -gains 1% per darkmatter
- -named Tachyon Matrix
- *hivemind
- -"Your society combines its cognitive ability to create a greater intelligence. Has a chance of incredible breakthroughs. +.001 breakthrough"
- -costs 500000 cpu, 100000000 currency, 500000000000 labor
- -gives .001 breakthrough
- -named Hive Mind
- Upgrades :
- *agriculturalage
- -"Ascend to the <b>Agricultural Age</b>"
- -costs 10000 biomass
- -unlocks farm
- -unlocks hut
- -named Agricultural Age
- -unlocks at 10 gatheringpost
- *brickoven
- -"Brick ovens allow the construction of sturdier structures."
- -costs 50000 labor
- -unlocks kiln
- -named Brick Ovens
- -unlocks at 5 farm
- *mining
- -"You will need to dig to find the materials to build and expand."
- -costs 150000 labor
- -unlocks mine
- -named Mining
- -unlocks at 5 farm
- *trade
- -"Sell excess biomass."
- -costs 50 territory
- -unlocks market
- -named Trade
- -unlocks at 5 farm
- *expansion
- -"Build military outposts to expand your influence."
- -costs 100 gem
- -unlocks outpost
- -named Expansion
- -unlocks at 1 keep
- *religion
- -"The gods are real if the people believe."
- -costs 500 gem
- -unlocks temple
- -named Religion
- -unlocks at 1 keep
- -unlocks god1
- -unlocks god2
- -unlocks god3
- *settlers
- -"The time has come to put your new conquered lands to use."
- -costs 200 gem
- -unlocks settlement
- -named Settlers
- -unlocks at 1 outpost
- *god1
- -"The Goddess of Nature will provide you with endless forests and crops"
- -costs 1000 gem
- -unlocks grove
- -named Worship Goddess of Nature
- -locks god2
- -locks god3
- *god2
- -"The Balrog's greed will unlock treasures from deep in the earth"
- -costs 1000 gem
- -unlocks deepmine
- -named Worship The Balrog
- -locks god1
- -locks god3
- *god3
- -"The Blood God will make perpetual war as you conquer new lands."
- -costs 1000 gem
- -unlocks fortress
- -named Worship The Blood God
- -locks god1
- -locks god2
- *ageofindustry
- -"Ascend to the <b>Age of Industry</b>"
- -costs 2000 gem, 10000 territory
- -unlocks foundry
- -named Age of Industry
- -unlocks at 1 settlement
- *commerce
- -"In order to build a powerful economy, you will need currency as a medium for exchange."
- -costs 5000 gem, 5000 territory
- -unlocks vault
- -named Commerce
- -unlocks at 1 metal
- *rawmaterials
- -"Purchase raw materials in bulk to fuel your economy. Use rail networks to increase throughput"
- -costs 10000 territory
- -unlocks trademineral
- -unlocks tradebiomass
- -unlocks traindepot
- -named Raw Material Trade
- -unlocks at 1 currency
- *electricity
- -"Industrialization will require a power source other than human labor."
- -costs 50000 currency
- -unlocks incinerator
- -named Electricity
- -unlocks at 1 currency
- *massconstruction
- -"The rise of cities."
- -costs 50000 currency, 50000 energy, 50000 territory
- -unlocks brickfactory
- -unlocks highrise
- -named Mass Construction
- -unlocks at 1 energy
- *enginetech
- -"Engines will propel your mechanized military and economy."
- -costs 250000 currency
- -unlocks metalworks
- -named Engine Technology
- -unlocks at 1 highrise
- *metalimports
- -"You can import metal to support your economy--it will be expensive though."
- -unlocks trademetal
- -costs 150000 currency
- -unlocks at 1 highrise
- -named Metal Imports
- *energymarket
- -"Sell excess electricity for profit."
- -costs 100000 currency
- -unlocks sellenergy
- -unlocks at 10000 energy
- -named Energy Market
- *tanks
- -"Modern warfare will require mechanized war machines"
- -costs 500000 currency
- -unlocks armoreddivision
- -unlocks at 1 engine
- -named War Machines
- *renewableenergy
- -"Energy that once established, requires no inputs."
- -costs 500000 currency
- -unlocks windfarm
- -unlocks at 1 engine
- -named Wind Farm
- *atomicage
- -"Ascend to the <b>Atomic Age</b>"
- -costs 5000000 currency, 1500000 territory
- -unlocks industrialsmelter
- -unlocks enricher
- -unlocks investmentfirm
- -named Atomic Age
- -unlocks at 30 highrise
- *hydroponics
- -"Artificial light and water can grow crops vertically much, much faster. Also--nuclear fertilizer really helps."
- -costs 100 uranium, 1000000 currency
- -unlocks atomicfarm
- -named Hydroponics
- -unlocks at 1 enricher
- *areamining
- -"Strip large areas of ground for mineral wealth"
- -costs 2000000 currency
- -unlocks stripmine
- -named Area Mining
- -unlocks at 1 enricher
- *atomicpower
- -"Split the atom to harness incredible energy."
- -costs 2000 uranium, 3000000 currency
- -unlocks nuclearpowerplant
- -named Atomic Power
- -unlocks at 1 enricher
- -unlocks
- *newreligion
- -"A new religion is formed worshipping the splitting of the atom!"
- -costs 1e9 energy
- -unlocks atomicchurch
- -unlocks at 1 nuclearpowerplant
- -named New Religion
- *processors
- -"Computers will take your tech to the next level."
- -costs 5000000 currency
- -unlocks chipplant
- -named Processors
- -unlocks at 1 nuclearpowerplant
- *artificialintelligence
- -"Limitless labor awaits in the AI Revolution"
- -costs 10000000 currency
- -unlocks aifabricator
- -named Artificial Intelligence
- -unlocks at 1 cpu
- *transcendence
- -"Transcend to a state of ultimate power."
- -costs 1000000 cpu, 1e12 labor
- -unlocks fusionreactor
- -unlocks darkmatternet
- -named Age of Transcendence
- -unlocks at 1 cpu
- *tachyontech
- -"Tachyons will allow you to break the laws of physics."
- -costs 20000000 currency
- -unlocks tachyonmatrix
- -named Tachyon Tech
- -unlocks at 1 darkmatter
- *collective
- -"Merge into a super intelligence."
- -costs 100 tachyon
- -unlocks hivemind
- -unlocks at 1 tachyon
- -named The Collective
- *tachyonsynergy
- -"Tachyon Matrices now generate 1% more tachyons per tachyon matrix."
- -costs 100 breakthrough
- -multiplies efficiency of tachyonmatrix by 1% per tachyonmatrix
- -named Tachyon Synergy
- -unlocks at 10 tachyonmatrix
- *tachyonunion
- -"Tachyon Matrices now generate .25% more tachyons per tachyon matrix."
- -costs 1000 breakthrough
- -multiplies efficiency of tachyonmatrix by .25% per tachyonmatrix
- -named Tachyon Union
- -unlocks at 100 tachyonmatrix
- *temporalduplication
- -"Create territory by stealing it from other timestreams using tachyons."
- -costs 12345 breakthrough
- -unlocks genesis
- -named Temporal Duplication
- -unlocks at 1 breakthrough
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