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local rect = display.newImageRect( "rect.png", yolo, yolo)
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	rect.myName = "rect"
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	rect:setReferencePoint( display.CenterReferencePoint )
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	local xExtent, yExtent = rect.width/2, rect.height/2
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	rect.x = 150 + xExtent 
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	rect.y = sidesH + yExtent
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	local rectShape = { xExtent, yExtent; xExtent, -yExtent; 0, 0; -xExtent, -yExtent; -xExtent, yExtent }
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	local rectShape = { -xExtent, yExtent; -xExtent, -yExtent; 0, 0; xExtent, -yExtent; xExtent, yExtent }
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	physics.addBody(rect, "dynamic", { density=1.0, bounce=0, friction=0, shape = rectShape})	
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	rect:setLinearVelocity (10000, 0) --100 is normal	
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	rect:rotate(90)
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local bottom = display.newImageRect( "bottom.png", levelend, sidesH)
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	bottom:setReferencePoint( display.BottomLeftReferencePoint )
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	bottom.x = 0
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	bottom.y = screenH - sidesH
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	physics.addBody( bottom, "static", { density=1.0, bounce=0, friction=0.5, isSensor = false})