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1 | local rect = display.newImageRect( "rect.png", yolo, yolo) | |
2 | rect.myName = "rect" | |
3 | rect:setReferencePoint( display.CenterReferencePoint ) | |
4 | local xExtent, yExtent = rect.width/2, rect.height/2 | |
5 | rect.x = 150 + xExtent | |
6 | rect.y = sidesH + yExtent | |
7 | - | local rectShape = { xExtent, yExtent; xExtent, -yExtent; 0, 0; -xExtent, -yExtent; -xExtent, yExtent } |
7 | + | local rectShape = { -xExtent, yExtent; -xExtent, -yExtent; 0, 0; xExtent, -yExtent; xExtent, yExtent } |
8 | physics.addBody(rect, "dynamic", { density=1.0, bounce=0, friction=0, shape = rectShape}) | |
9 | rect:setLinearVelocity (10000, 0) --100 is normal | |
10 | rect:rotate(90) | |
11 | ||
12 | ||
13 | ||
14 | --------- | |
15 | ||
16 | ||
17 | local bottom = display.newImageRect( "bottom.png", levelend, sidesH) | |
18 | bottom:setReferencePoint( display.BottomLeftReferencePoint ) | |
19 | bottom.x = 0 | |
20 | bottom.y = screenH - sidesH | |
21 | physics.addBody( bottom, "static", { density=1.0, bounce=0, friction=0.5, isSensor = false}) |