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alestane

Untitled

Jul 24th, 2013
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  1. local rect = display.newImageRect( "rect.png", yolo, yolo)
  2.     rect.myName = "rect"
  3.     rect:setReferencePoint( display.CenterReferencePoint )
  4.     local xExtent, yExtent = rect.width/2, rect.height/2
  5.     rect.x = 150 + xExtent
  6.     rect.y = sidesH + yExtent
  7.     local rectShape = { xExtent, yExtent; xExtent, -yExtent; 0, 0; -xExtent, -yExtent; -xExtent, yExtent }
  8.     physics.addBody(rect, "dynamic", { density=1.0, bounce=0, friction=0, shape = rectShape})  
  9.     rect:setLinearVelocity (10000, 0) --100 is normal  
  10.     rect:rotate(90)
  11.  
  12.  
  13.  
  14. ---------
  15.  
  16.  
  17. local bottom = display.newImageRect( "bottom.png", levelend, sidesH)
  18.     bottom:setReferencePoint( display.BottomLeftReferencePoint )
  19.     bottom.x = 0
  20.     bottom.y = screenH - sidesH
  21.     physics.addBody( bottom, "static", { density=1.0, bounce=0, friction=0.5, isSensor = false})
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