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- local rect = display.newImageRect( "rect.png", yolo, yolo)
- rect.myName = "rect"
- rect:setReferencePoint( display.CenterReferencePoint )
- local xExtent, yExtent = rect.width/2, rect.height/2
- rect.x = 150 + xExtent
- rect.y = sidesH + yExtent
- local rectShape = { -xExtent, yExtent; -xExtent, -yExtent; 0, 0; xExtent, -yExtent; xExtent, yExtent }
- physics.addBody(rect, "dynamic", { density=1.0, bounce=0, friction=0, shape = rectShape})
- rect:setLinearVelocity (10000, 0) --100 is normal
- rect:rotate(90)
- ---------
- local bottom = display.newImageRect( "bottom.png", levelend, sidesH)
- bottom:setReferencePoint( display.BottomLeftReferencePoint )
- bottom.x = 0
- bottom.y = screenH - sidesH
- physics.addBody( bottom, "static", { density=1.0, bounce=0, friction=0.5, isSensor = false})
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