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-If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch.
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Character Overview
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-The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100.
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-Don’t try and kill another player unless permission has been given.
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Name: Aaron "Agg" ???
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-Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg 
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Full Name: Aaron (last name unknown)
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-Damage is equal to spell strength x [magical or physical stat, dependent on the spell type]
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Age: 22
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-Don’t make ridiculously overpowered spells if your character has just learnt that magic
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Birthplace: Bournemouth, England
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-Max base stat total is 55, unless a guild master or higher position.
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Date of Birth: January 4th 
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-just don’t be a cunt in general, it makes fighting boring.
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Height: 6”1 / 185.43cm
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-For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself.
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Natural Hair Colour: Dark Brown
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CHARACTER OVERVIEW
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Natural Eye colour: Hazel Brown
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Favourite Colour: Blue
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Name: (First name needed) [Nickname optional] [last name optional]
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Favourite Food: Pasta
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Age: 
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Favourite Number: 25
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STATISTICS: base stats 																			
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STATISTICS: base stats 
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Level: [you start at level 1]
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Level:300 
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HP/Aura: [Both defence stats added together x1000]
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HP/Aura: 720,000    
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Physical Strength (weapon/melee damage):   
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Physical Strength (weapon damage):  7                                                             Physical Strength: 607
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[for every value=100pounds of force]                                                              
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Magical Strength (spell damage/potency):   7                                                      Magical Strength:  490
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Magical Strength (spell damage/potency):
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Physical Defence (HP, how well you take a melee/weapon attack):   8                               Physical Defence:  720
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[for every value=100 magical power]                                                           
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Magical Defence (how many spells you can take):    5                                              Magical Defence:   305
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Physical Defence (HP, how well you take a melee/weapon attack): 
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Mana Power: 4500                                                                                  Mana Power: 4500
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[for every value=100 pounds of force]                                   
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Wisdom (How well you are with plans and weapon-wielding):     5                                   Wisdom: 305
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Magical Defence (how many spells you can take): 
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Stamina (How long you can battle without tiring):     5                                           Stamina: 305
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[for every value=100 magical power]                                                                                                              
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Movement Speed (How fast are you and your reflexes):   5                                          Movement Speed: 305
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Mana Power: [0-5000, cannot increase]                                                              
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Stealth (How good you are when you need to get around without being noticed):     3               Stealth: 303
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Wisdom (How easily weapons are wielded):    
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Intelligence(How smart your character is):                                      
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Strengths: Generally friendly, strong, intelligent
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Stamina (How long your character can fight for):
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Weaknesses: not very trusting, sometimes aggressive
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[For every value=5mins]                                                  
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Movement Speed (How fast your character is along with their reflexes):                                               
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Hobbies/Professions/Likes:swimming, walking and having fun
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Stealth (How easy it is for your character to sneak around.):                   
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Dislikes:spiders, caves
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Personality:mostly friendly, can be aggressive sometimes, isn't the most talkative person so is sometimes quiet.
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Physical Appearance: [put as much information as you can about your character here]
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Strengths:
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Close Friends: Morgana, Eduardo, Elysia, Ben, Ema, Ali, Rihito
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Weaknesses:
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Hobbies:
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Possible Relationships: Ali
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Professions:
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Likes:
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Physical Appearance: (See Sprite)
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Dislikes:
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Personality:
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MAGIC: Water 
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Place of birth:
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PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
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MAGIC:
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Passive- Rainy Spell
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PASSIVE: An effect that's always there, unless in a magicless environment
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E(Effect): The user can summon rain at will which boosts their magical and physical strength by 50% but their stealth is halved.
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Passive- 
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E(Effect):
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Basic Spell One- Bubble Punch
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E(Effect): user throws forward their fist making a giant bubble which can explode or trap a target depending on the size of it
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D(Damage): Mid
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C(Cost): 100
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Basic Spell One- 
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R(Recoil/Drawback): can be burst if hit with a powerful physical attack
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E(Effect):
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D(Damage):
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Basic Spell Two- Rejuvenating Pulse
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C(Cost):
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E(Effect):Restores 50% of user health or an allies health
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost): 250
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Basic Spell Two- 
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R(Recoil/Drawback): when used on allies it takes 30 seconds to charge
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E(Effect):
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D(Damage):
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Basic Spell Three- Great Shield
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C(Cost):
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E(Effect): Protects user from any attack
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost):50/500/5000
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Basic Spell Three- 
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R(Recoil/Drawback): cost multiply's by 10 every time its used twice a row
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E(Effect):
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D(Damage):
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Basic Spell Four- Burning Sea
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C(Cost):
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E(Effect): Geysers burst from the ground hitting the targets with scalding hot water leaving them with a burn, unavoidable
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R(Recoil/Drawback):
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D(Damage): Mid
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C(Cost): 500
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Basic Spell Four- 
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R(Recoil/Drawback): takes 15 seconds to charge
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E(Effect):
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D(Damage):
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Basic Spell Five (Only w/o weapon)- Bosun's Sword
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C(Cost):
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E(Effect): the user creates a sword out of compressed water which can cut through any material
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R(Recoil/Drawback):
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D(Damage): High
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C(Cost):250
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Basic Spell Five (Only w/o weapon)- 
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R(Recoil/Drawback): if the sword is struck by an attack it will break instantly
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E(Effect):
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Secret Art One- Krakens Carnage
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E(Effect): The user creates a dark pool of water in the middle of the field and a giant squid bursts free attacking everyone the user commands.
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C(Cost):300
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R(Recoil/Drawback): User cannot use an attack while the kraken is active.
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Secret Art One- 
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E(Effect):
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Secret Art Two- Fountain of Youth
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D(Damage):
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E(Effect): User bathes in mystical water healing 10% mana and removing all stat changes negative and positive. 
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C(Cost):
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D(Damage):-
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R(Recoil/Drawback):
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C(Cost): 100
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R(Recoil/Drawback): Takes a minute to charge: user's defences are lowered by 50% when the spell is in use.
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Secret Art Two- 
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E(Effect):
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Secret Art Three- Punching Wave
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D(Damage):
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E(Effect): The user attacks with a punch powered up by water that boosts their Physical Strength whenever its used.
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C(Cost):
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D(Damage): Low
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R(Recoil/Drawback):
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C(Cost): 200
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R(Recoil/Drawback): if the attack misses or is blocked Physical Strength is halved
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Secret Art Three- 
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E(Effect):
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Secret Art Four (Only w/o weapon)- Whirlpool Wipe out
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D(Damage):
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E(Effect): using the last of their strength the user creates a huge whirlpool to fight without using a weapon
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C(Cost):
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D(Damage): High
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R(Recoil/Drawback):
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C(Cost): 500
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R(Recoil/Drawback): Can only be used once
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Secret Art Four (Only w/o weapon)- 
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E(Effect):
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
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D(Damage):
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C(Cost):
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Forbidden Art One- Quagmire
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R(Recoil/Drawback):
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E(Effect): The user turns the battle field into a toxic marshland filled with stagnant water dealing low damage every turn. If the water is consumed the target will become dangerously ill.
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D(Damage): low
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
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C(Cost): 150
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Forbidden Art One- 
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R(Recoil/Drawback): Holy magic can purify the water rendering it harmless.
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E(Effect):
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D(Damage):
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Forbidden Art Two- Tides Wrath
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C(Cost):
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E(Effect): The battlefield is swamped with water powering up spells: healing moves heal 50% more, attacks do 50% more damage
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost): 500
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Forbidden Art Two- 
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R(Recoil/Drawback): Can only be used once
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E(Effect):
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D(Damage):
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Forbidden Art Three- Pressure Blast
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C(Cost):
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E(Effect): Water increases the pressure, can cause huge damage to everyone except the user
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R(Recoil/Drawback):
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D(Damage):High
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C(Cost): 500
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Forbidden Art Three- 
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R(Recoil/Drawback):Has no effect on users of air magic
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E(Effect):
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D(Damage):
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Forbidden Art Four- Riptide
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C(Cost):
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E(Effect): Can only be used when tides wrath is in effect: The user draws back the water rapidly dragging anyone on the battlefield underwater and smashing them against the ground. The Targets will lose any held items in the lurch during this process.
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R(Recoil/Drawback):
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D(Damage):Extreme
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C(Cost):600
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Forbidden Art Four- 
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R(Recoil/Drawback): One time use
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E(Effect):
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D(Damage):
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C(Cost):
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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R(Recoil/Drawback):
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Ultimate Move- Shadow Wave
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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E(Effect): A huge dark aura bursts from the user causing water to form a huge wave that crash's down on the targets from behind.
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D(Damage):KO
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C(Cost):all remaining mana
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Ultimate Move- 
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R(Recoil/Drawback):if a miss then you lose all your mana power and 25% of your original stats
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E(Effect):
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Takeover- Captains Armour
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E(Effect): Armour made of pure water energy covers the user halving all damage done to the user. Automatically activates when the used drops below 2500 mana.
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D(Damage):-
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Takeover- 
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C(Cost):50
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E(Effect):
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R(Recoil/Drawback): Speed is halved and physical strength is halved.
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Overdrive - “Deity of the Seas”
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E: The user is covered in a watery armour that boosts both defences and strengths by 50% 
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R: Lowers stealth, speed and stamina by 50%
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Overdrive - (Often changes the field and your character's form)
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Overdriven Art - “Water Cataclysm”
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R:
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E: The user channels all of their power and all the water in the area towards the battle field submerging it in water and creating a massive water twister in the middle destroying everything it touches.
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D: Extreme
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Overdrive Art - (often a powerful attack)
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R: the user cannot create or use any water based spells for the rest of the battle
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C: 2/3rds of remaining Mana
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D:
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C;
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R:
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Power-ups:
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Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used. 
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UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
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Upgrades:
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E:
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Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
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Equiptment: They can be related to your character or just what they pick up over time.
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Equiptment:
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E:
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Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
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Gear:
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Extra Spells(Optional)
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When your sheet is finished, send it to TGN to enter the RP
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Extra spells(Optional)
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|Original Sheet by LowRes|
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