YTTGN

Updated RP sheet

Jul 11th, 2015
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  1. -If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch.
  2. -The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100.
  3. -Don’t try and kill another player unless permission has been given.
  4. -Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg
  5. -Damage is equal to spell strength x [magical or physical stat, dependent on the spell type]
  6. -Don’t make ridiculously overpowered spells if your character has just learnt that magic
  7. -Max base stat total is 55, unless a guild master or higher position.
  8. -just don’t be a cunt in general, it makes fighting boring.
  9. -For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself.
  10. CHARACTER OVERVIEW
  11.  
  12. Name: (First name needed) [Nickname optional] [last name optional]
  13. Age:
  14.  
  15. STATISTICS: base stats
  16. Level: [you start at level 1]
  17. HP/Aura: [Both defence stats added together x1000]
  18. Physical Strength (weapon/melee damage):
  19. [for every value=100pounds of force]
  20. Magical Strength (spell damage/potency):
  21. [for every value=100 magical power]
  22. Physical Defence (HP, how well you take a melee/weapon attack):
  23. [for every value=100 pounds of force]
  24. Magical Defence (how many spells you can take):
  25. [for every value=100 magical power]
  26. Mana Power: [0-5000, cannot increase]
  27. Wisdom (How easily weapons are wielded):
  28. Intelligence(How smart your character is):
  29. Stamina (How long your character can fight for):
  30. [For every value=5mins]
  31. Movement Speed (How fast your character is along with their reflexes):
  32. Stealth (How easy it is for your character to sneak around.):
  33. --------------------------------------------------------------------------------------------------------------------------------------
  34.  
  35. Physical Appearance: [put as much information as you can about your character here]
  36. Strengths:
  37. Weaknesses:
  38. Hobbies:
  39. Professions:
  40. Likes:
  41. Dislikes:
  42. Personality:
  43. Place of birth:
  44.  
  45. MAGIC:
  46.  
  47. PASSIVE: An effect that's always there, unless in a magicless environment
  48.  
  49. Passive-
  50. E(Effect):
  51.  
  52.  
  53. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  54.  
  55. Basic Spell One-
  56. E(Effect):
  57. D(Damage):
  58. C(Cost):
  59. R(Recoil/Drawback):
  60.  
  61. Basic Spell Two-
  62. E(Effect):
  63. D(Damage):
  64. C(Cost):
  65. R(Recoil/Drawback):
  66.  
  67. Basic Spell Three-
  68. E(Effect):
  69. D(Damage):
  70. C(Cost):
  71. R(Recoil/Drawback):
  72.  
  73. Basic Spell Four-
  74. E(Effect):
  75. D(Damage):
  76. C(Cost):
  77. R(Recoil/Drawback):
  78.  
  79. Basic Spell Five (Only w/o weapon)-
  80. E(Effect):
  81. D(Damage):
  82. C(Cost):
  83. R(Recoil/Drawback):
  84.  
  85. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  86.  
  87. Secret Art One-
  88. E(Effect):
  89. D(Damage):
  90. C(Cost):
  91. R(Recoil/Drawback):
  92.  
  93. Secret Art Two-
  94. E(Effect):
  95. D(Damage):
  96. C(Cost):
  97. R(Recoil/Drawback):
  98.  
  99. Secret Art Three-
  100. E(Effect):
  101. D(Damage):
  102. C(Cost):
  103. R(Recoil/Drawback):
  104.  
  105. Secret Art Four (Only w/o weapon)-
  106. E(Effect):
  107. D(Damage):
  108. C(Cost):
  109. R(Recoil/Drawback):
  110.  
  111. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  112. Forbidden Art One-
  113. E(Effect):
  114. D(Damage):
  115. C(Cost):
  116. R(Recoil/Drawback):
  117.  
  118. Forbidden Art Two-
  119. E(Effect):
  120. D(Damage):
  121. C(Cost):
  122. R(Recoil/Drawback):
  123.  
  124. Forbidden Art Three-
  125. E(Effect):
  126. D(Damage):
  127. C(Cost):
  128. R(Recoil/Drawback):
  129.  
  130. Forbidden Art Four-
  131. E(Effect):
  132. D(Damage):
  133. C(Cost):
  134. R(Recoil/Drawback):
  135.  
  136.  
  137. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  138. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  139.  
  140. Ultimate Move-
  141. E(Effect):
  142. D(Damage):
  143. C(Cost):
  144. R(Recoil/Drawback):
  145.  
  146. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  147.  
  148. Takeover-
  149. E(Effect):
  150. D(Damage):
  151. C(Cost):
  152. R(Recoil/Drawback):
  153.  
  154.  
  155. Overdrive - (Often changes the field and your character's form)
  156. E:
  157. R:
  158.  
  159. Overdrive Art - (often a powerful attack)
  160. E:
  161. D:
  162. C;
  163. R:
  164.  
  165. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  166. Weapon:
  167. E:
  168. Power-ups:
  169.  
  170. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  171.  
  172. Upgrades:
  173. E:
  174. Power-Ups:
  175.  
  176. Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
  177.  
  178. Gear:
  179. E:
  180. Power-Ups:
  181.  
  182. Extra spells(Optional)
  183. ~~~~~~~~~~~~~~~~~~
  184.  
  185. When your sheet is finished, put it in #sheet-submissions for a review.
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