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AmazingAggron

Aaron RP Sheet

Jul 28th, 2016
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  1. Character Overview
  2.  
  3. Name: Aaron "Agg" ???
  4. Full Name: Aaron (last name unknown)
  5. Age: 22
  6. Birthplace: Bournemouth, England
  7. Date of Birth: January 4th
  8. Height: 6”1 / 185.43cm
  9. Natural Hair Colour: Dark Brown
  10. Natural Eye colour: Hazel Brown
  11. Favourite Colour: Blue
  12. Favourite Food: Pasta
  13. Favourite Number: 25
  14.  
  15. STATISTICS: base stats
  16. Level:300
  17. HP/Aura: 720,000
  18. Physical Strength (weapon damage): 7 Physical Strength: 607
  19. Magical Strength (spell damage/potency): 7 Magical Strength: 490
  20. Physical Defence (HP, how well you take a melee/weapon attack): 8 Physical Defence: 720
  21. Magical Defence (how many spells you can take): 5 Magical Defence: 305
  22. Mana Power: 4500 Mana Power: 4500
  23. Wisdom (How well you are with plans and weapon-wielding): 5 Wisdom: 305
  24. Stamina (How long you can battle without tiring): 5 Stamina: 305
  25. Movement Speed (How fast are you and your reflexes): 5 Movement Speed: 305
  26. Stealth (How good you are when you need to get around without being noticed): 3 Stealth: 303
  27.  
  28. Strengths: Generally friendly, strong, intelligent
  29. Weaknesses: not very trusting, sometimes aggressive
  30.  
  31. Hobbies/Professions/Likes:swimming, walking and having fun
  32. Dislikes:spiders, caves
  33.  
  34. Personality:mostly friendly, can be aggressive sometimes, isn't the most talkative person so is sometimes quiet.
  35.  
  36. Close Friends: Morgana, Eduardo, Elysia, Ben, Ema, Ali, Rihito
  37.  
  38. Possible Relationships: Ali
  39.  
  40. Physical Appearance: (See Sprite)
  41.  
  42. MAGIC: Water
  43.  
  44. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  45.  
  46. Passive- Rainy Spell
  47. E(Effect): The user can summon rain at will which boosts their magical and physical strength by 50% but their stealth is halved.
  48.  
  49. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  50.  
  51. Basic Spell One- Bubble Punch
  52. E(Effect): user throws forward their fist making a giant bubble which can explode or trap a target depending on the size of it
  53. D(Damage): Mid
  54. C(Cost): 100
  55. R(Recoil/Drawback): can be burst if hit with a powerful physical attack
  56.  
  57. Basic Spell Two- Rejuvenating Pulse
  58. E(Effect):Restores 50% of user health or an allies health
  59. D(Damage):-
  60. C(Cost): 250
  61. R(Recoil/Drawback): when used on allies it takes 30 seconds to charge
  62.  
  63. Basic Spell Three- Great Shield
  64. E(Effect): Protects user from any attack
  65. D(Damage):-
  66. C(Cost):50/500/5000
  67. R(Recoil/Drawback): cost multiply's by 10 every time its used twice a row
  68.  
  69. Basic Spell Four- Burning Sea
  70. E(Effect): Geysers burst from the ground hitting the targets with scalding hot water leaving them with a burn, unavoidable
  71. D(Damage): Mid
  72. C(Cost): 500
  73. R(Recoil/Drawback): takes 15 seconds to charge
  74.  
  75. Basic Spell Five (Only w/o weapon)- Bosun's Sword
  76. E(Effect): the user creates a sword out of compressed water which can cut through any material
  77. D(Damage): High
  78. C(Cost):250
  79. R(Recoil/Drawback): if the sword is struck by an attack it will break instantly
  80.  
  81. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  82.  
  83. Secret Art One- Krakens Carnage
  84. E(Effect): The user creates a dark pool of water in the middle of the field and a giant squid bursts free attacking everyone the user commands.
  85. C(Cost):300
  86. R(Recoil/Drawback): User cannot use an attack while the kraken is active.
  87.  
  88. Secret Art Two- Fountain of Youth
  89. E(Effect): User bathes in mystical water healing 10% mana and removing all stat changes negative and positive.
  90. D(Damage):-
  91. C(Cost): 100
  92. R(Recoil/Drawback): Takes a minute to charge: user's defences are lowered by 50% when the spell is in use.
  93.  
  94. Secret Art Three- Punching Wave
  95. E(Effect): The user attacks with a punch powered up by water that boosts their Physical Strength whenever its used.
  96. D(Damage): Low
  97. C(Cost): 200
  98. R(Recoil/Drawback): if the attack misses or is blocked Physical Strength is halved
  99.  
  100. Secret Art Four (Only w/o weapon)- Whirlpool Wipe out
  101. E(Effect): using the last of their strength the user creates a huge whirlpool to fight without using a weapon
  102. D(Damage): High
  103. C(Cost): 500
  104. R(Recoil/Drawback): Can only be used once
  105.  
  106. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  107.  
  108. Forbidden Art One- Quagmire
  109. E(Effect): The user turns the battle field into a toxic marshland filled with stagnant water dealing low damage every turn. If the water is consumed the target will become dangerously ill.
  110. D(Damage): low
  111. C(Cost): 150
  112. R(Recoil/Drawback): Holy magic can purify the water rendering it harmless.
  113.  
  114. Forbidden Art Two- Tides Wrath
  115. E(Effect): The battlefield is swamped with water powering up spells: healing moves heal 50% more, attacks do 50% more damage
  116. D(Damage):-
  117. C(Cost): 500
  118. R(Recoil/Drawback): Can only be used once
  119.  
  120. Forbidden Art Three- Pressure Blast
  121. E(Effect): Water increases the pressure, can cause huge damage to everyone except the user
  122. D(Damage):High
  123. C(Cost): 500
  124. R(Recoil/Drawback):Has no effect on users of air magic
  125.  
  126. Forbidden Art Four- Riptide
  127. E(Effect): Can only be used when tides wrath is in effect: The user draws back the water rapidly dragging anyone on the battlefield underwater and smashing them against the ground. The Targets will lose any held items in the lurch during this process.
  128. D(Damage):Extreme
  129. C(Cost):600
  130. R(Recoil/Drawback): One time use
  131.  
  132.  
  133. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  134. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  135.  
  136. Ultimate Move- Shadow Wave
  137. E(Effect): A huge dark aura bursts from the user causing water to form a huge wave that crash's down on the targets from behind.
  138. D(Damage):KO
  139. C(Cost):all remaining mana
  140. R(Recoil/Drawback):if a miss then you lose all your mana power and 25% of your original stats
  141.  
  142. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  143.  
  144.  
  145. Takeover- Captains Armour
  146. E(Effect): Armour made of pure water energy covers the user halving all damage done to the user. Automatically activates when the used drops below 2500 mana.
  147. D(Damage):-
  148. C(Cost):50
  149. R(Recoil/Drawback): Speed is halved and physical strength is halved.
  150.  
  151.  
  152. Overdrive - “Deity of the Seas”
  153. E: The user is covered in a watery armour that boosts both defences and strengths by 50%
  154. R: Lowers stealth, speed and stamina by 50%
  155.  
  156. Overdriven Art - “Water Cataclysm”
  157. E: The user channels all of their power and all the water in the area towards the battle field submerging it in water and creating a massive water twister in the middle destroying everything it touches.
  158. D: Extreme
  159. R: the user cannot create or use any water based spells for the rest of the battle
  160. C: 2/3rds of remaining Mana
  161.  
  162. Weapon:
  163. E:
  164. Power-ups:
  165.  
  166. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  167.  
  168. Upgrades:
  169. E:
  170. Power-Ups:
  171.  
  172. Equiptment: They can be related to your character or just what they pick up over time.
  173.  
  174. Equiptment:
  175. E:
  176. Power-Ups:
  177.  
  178. Extra Spells(Optional)
  179. ~~~~~~~~~~~~~~~~~~~~~~
  180.  
  181. When your sheet is finished, send it to TGN to enter the RP
  182. ~~~~~~~~~~~~~~~~~~~~~~~~
  183. |Original Sheet by LowRes|
  184. ~~~~~~~~~~~~~~~~~~~~~~~~
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