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- Character Overview
- Name: Aaron "Agg" ???
- Full Name: Aaron (last name unknown)
- Age: 22
- Birthplace: Bournemouth, England
- Date of Birth: January 4th
- Height: 6”1 / 185.43cm
- Natural Hair Colour: Dark Brown
- Natural Eye colour: Hazel Brown
- Favourite Colour: Blue
- Favourite Food: Pasta
- Favourite Number: 25
- STATISTICS: base stats
- Level:300
- HP/Aura: 720,000
- Physical Strength (weapon damage): 7 Physical Strength: 607
- Magical Strength (spell damage/potency): 7 Magical Strength: 490
- Physical Defence (HP, how well you take a melee/weapon attack): 8 Physical Defence: 720
- Magical Defence (how many spells you can take): 5 Magical Defence: 305
- Mana Power: 4500 Mana Power: 4500
- Wisdom (How well you are with plans and weapon-wielding): 5 Wisdom: 305
- Stamina (How long you can battle without tiring): 5 Stamina: 305
- Movement Speed (How fast are you and your reflexes): 5 Movement Speed: 305
- Stealth (How good you are when you need to get around without being noticed): 3 Stealth: 303
- Strengths: Generally friendly, strong, intelligent
- Weaknesses: not very trusting, sometimes aggressive
- Hobbies/Professions/Likes:swimming, walking and having fun
- Dislikes:spiders, caves
- Personality:mostly friendly, can be aggressive sometimes, isn't the most talkative person so is sometimes quiet.
- Close Friends: Morgana, Eduardo, Elysia, Ben, Ema, Ali, Rihito
- Possible Relationships: Ali
- Physical Appearance: (See Sprite)
- MAGIC: Water
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Rainy Spell
- E(Effect): The user can summon rain at will which boosts their magical and physical strength by 50% but their stealth is halved.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Bubble Punch
- E(Effect): user throws forward their fist making a giant bubble which can explode or trap a target depending on the size of it
- D(Damage): Mid
- C(Cost): 100
- R(Recoil/Drawback): can be burst if hit with a powerful physical attack
- Basic Spell Two- Rejuvenating Pulse
- E(Effect):Restores 50% of user health or an allies health
- D(Damage):-
- C(Cost): 250
- R(Recoil/Drawback): when used on allies it takes 30 seconds to charge
- Basic Spell Three- Great Shield
- E(Effect): Protects user from any attack
- D(Damage):-
- C(Cost):50/500/5000
- R(Recoil/Drawback): cost multiply's by 10 every time its used twice a row
- Basic Spell Four- Burning Sea
- E(Effect): Geysers burst from the ground hitting the targets with scalding hot water leaving them with a burn, unavoidable
- D(Damage): Mid
- C(Cost): 500
- R(Recoil/Drawback): takes 15 seconds to charge
- Basic Spell Five (Only w/o weapon)- Bosun's Sword
- E(Effect): the user creates a sword out of compressed water which can cut through any material
- D(Damage): High
- C(Cost):250
- R(Recoil/Drawback): if the sword is struck by an attack it will break instantly
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Krakens Carnage
- E(Effect): The user creates a dark pool of water in the middle of the field and a giant squid bursts free attacking everyone the user commands.
- C(Cost):300
- R(Recoil/Drawback): User cannot use an attack while the kraken is active.
- Secret Art Two- Fountain of Youth
- E(Effect): User bathes in mystical water healing 10% mana and removing all stat changes negative and positive.
- D(Damage):-
- C(Cost): 100
- R(Recoil/Drawback): Takes a minute to charge: user's defences are lowered by 50% when the spell is in use.
- Secret Art Three- Punching Wave
- E(Effect): The user attacks with a punch powered up by water that boosts their Physical Strength whenever its used.
- D(Damage): Low
- C(Cost): 200
- R(Recoil/Drawback): if the attack misses or is blocked Physical Strength is halved
- Secret Art Four (Only w/o weapon)- Whirlpool Wipe out
- E(Effect): using the last of their strength the user creates a huge whirlpool to fight without using a weapon
- D(Damage): High
- C(Cost): 500
- R(Recoil/Drawback): Can only be used once
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Quagmire
- E(Effect): The user turns the battle field into a toxic marshland filled with stagnant water dealing low damage every turn. If the water is consumed the target will become dangerously ill.
- D(Damage): low
- C(Cost): 150
- R(Recoil/Drawback): Holy magic can purify the water rendering it harmless.
- Forbidden Art Two- Tides Wrath
- E(Effect): The battlefield is swamped with water powering up spells: healing moves heal 50% more, attacks do 50% more damage
- D(Damage):-
- C(Cost): 500
- R(Recoil/Drawback): Can only be used once
- Forbidden Art Three- Pressure Blast
- E(Effect): Water increases the pressure, can cause huge damage to everyone except the user
- D(Damage):High
- C(Cost): 500
- R(Recoil/Drawback):Has no effect on users of air magic
- Forbidden Art Four- Riptide
- E(Effect): Can only be used when tides wrath is in effect: The user draws back the water rapidly dragging anyone on the battlefield underwater and smashing them against the ground. The Targets will lose any held items in the lurch during this process.
- D(Damage):Extreme
- C(Cost):600
- R(Recoil/Drawback): One time use
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Shadow Wave
- E(Effect): A huge dark aura bursts from the user causing water to form a huge wave that crash's down on the targets from behind.
- D(Damage):KO
- C(Cost):all remaining mana
- R(Recoil/Drawback):if a miss then you lose all your mana power and 25% of your original stats
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Captains Armour
- E(Effect): Armour made of pure water energy covers the user halving all damage done to the user. Automatically activates when the used drops below 2500 mana.
- D(Damage):-
- C(Cost):50
- R(Recoil/Drawback): Speed is halved and physical strength is halved.
- Overdrive - “Deity of the Seas”
- E: The user is covered in a watery armour that boosts both defences and strengths by 50%
- R: Lowers stealth, speed and stamina by 50%
- Overdriven Art - “Water Cataclysm”
- E: The user channels all of their power and all the water in the area towards the battle field submerging it in water and creating a massive water twister in the middle destroying everything it touches.
- D: Extreme
- R: the user cannot create or use any water based spells for the rest of the battle
- C: 2/3rds of remaining Mana
- Weapon:
- E:
- Power-ups:
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equiptment: They can be related to your character or just what they pick up over time.
- Equiptment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
- When your sheet is finished, send it to TGN to enter the RP
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- |Original Sheet by LowRes|
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