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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code by Mokiros")
| |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 52 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | ||
| 69 | local Mouse = Player:GetMouse() | |
| 70 | local UIS = game:GetService("UserInputService")
| |
| 71 | local input = function(io,a) | |
| 72 | if a then return end | |
| 73 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 75 | end | |
| 76 | UIS.InputBegan:Connect(input) | |
| 77 | UIS.InputEnded:Connect(input) | |
| 78 | ||
| 79 | local h,t | |
| 80 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 81 | --If player is not moving their mouse, client won't fire events | |
| 82 | while wait(1/30) do | |
| 83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 84 | h,t=Mouse.Hit,Mouse.Target | |
| 85 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 86 | end | |
| 87 | end]==],Player.Character) | |
| 88 | ||
| 89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 90 | --Real game object | |
| 91 | local _rg = game | |
| 92 | ||
| 93 | --Metatable for fake service | |
| 94 | local fsmt = {
| |
| 95 | __index = function(self,k) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then | |
| 98 | return typeof(s[k])=="function" | |
| 99 | and function(_,...)return s[k](s,...)end or s[k] | |
| 100 | end | |
| 101 | end, | |
| 102 | __newindex = function(self,k,v) | |
| 103 | local s = rawget(self,"_RealService") | |
| 104 | if s then s[k]=v end | |
| 105 | end | |
| 106 | } | |
| 107 | local function FakeService(t,RealService) | |
| 108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 109 | return setmetatable(t,fsmt) | |
| 110 | end | |
| 111 | ||
| 112 | --Fake game object | |
| 113 | local g = {
| |
| 114 | GetService = function(self,s) | |
| 115 | return rawget(self,s) or _rg:GetService(s) | |
| 116 | end, | |
| 117 | Players = FakeService({
| |
| 118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 119 | },"Players"), | |
| 120 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 122 | RunService = FakeService({
| |
| 123 | _btrs = {},
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | } | |
| 133 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 134 | g.service = g.GetService | |
| 135 | FakeService(g,game) | |
| 136 | --Changing owner to fake player object to support owner:GetMouse() | |
| 137 | game,owner = g,g.Players.LocalPlayer | |
| 138 | end | |
| 139 | wait(0.2) | |
| 140 | Player = game:GetService("Players").LocalPlayer
| |
| 141 | PlayerGui = Player.PlayerGui | |
| 142 | Cam = workspace.CurrentCamera | |
| 143 | Backpack = Player.Backpack | |
| 144 | Character = Player.Character | |
| 145 | Humanoid = Character.Humanoid | |
| 146 | Mouse = Player:GetMouse() | |
| 147 | RootPart = Character.HumanoidRootPart | |
| 148 | Torso = Character.Torso | |
| 149 | Head = Character.Head | |
| 150 | RightArm = Character["Right Arm"] | |
| 151 | LeftArm = Character["Left Arm"] | |
| 152 | RightLeg = Character["Right Leg"] | |
| 153 | LeftLeg = Character["Left Leg"] | |
| 154 | RootJoint = RootPart.RootJoint | |
| 155 | Neck = Torso.Neck | |
| 156 | RightShoulder = Torso["Right Shoulder"] | |
| 157 | LeftShoulder = Torso["Left Shoulder"] | |
| 158 | RightHip = Torso["Right Hip"] | |
| 159 | LeftHip = Torso["Left Hip"] | |
| 160 | local LastBolt | |
| 161 | local LightningBolts = {}
| |
| 162 | local GunPoint | |
| 163 | IT = Instance.new | |
| 164 | CF = CFrame.new | |
| 165 | VT = Vector3.new | |
| 166 | RAD = math.rad | |
| 167 | C3 = Color3.new | |
| 168 | UD2 = UDim2.new | |
| 169 | BRICKC = BrickColor.new | |
| 170 | ANGLES = CFrame.Angles | |
| 171 | EULER = CFrame.fromEulerAnglesXYZ | |
| 172 | COS = math.cos | |
| 173 | ACOS = math.acos | |
| 174 | SIN = math.sin | |
| 175 | ASIN = math.asin | |
| 176 | ABS = math.abs | |
| 177 | MRANDOM = math.random | |
| 178 | FLOOR = math.floor | |
| 179 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 180 | local NEWMESH = IT(MESH) | |
| 181 | if MESH == "SpecialMesh" then | |
| 182 | NEWMESH.MeshType = MESHTYPE | |
| 183 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 184 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 185 | end | |
| 186 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 187 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 188 | end | |
| 189 | end | |
| 190 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 191 | NEWMESH.Scale = SCALE | |
| 192 | NEWMESH.Parent = PARENT | |
| 193 | return NEWMESH | |
| 194 | end | |
| 195 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 196 | local NEWPART = IT("Part")
| |
| 197 | NEWPART.formFactor = FORMFACTOR | |
| 198 | NEWPART.Reflectance = REFLECTANCE | |
| 199 | NEWPART.Transparency = TRANSPARENCY | |
| 200 | NEWPART.CanCollide = false | |
| 201 | NEWPART.Locked = true | |
| 202 | NEWPART.Anchored = true | |
| 203 | if ANCHOR == false then | |
| 204 | NEWPART.Anchored = false | |
| 205 | end | |
| 206 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 207 | NEWPART.Name = NAME | |
| 208 | NEWPART.Size = SIZE | |
| 209 | NEWPART.Position = Torso.Position | |
| 210 | NEWPART.Material = MATERIAL | |
| 211 | NEWPART:BreakJoints() | |
| 212 | NEWPART.Parent = PARENT | |
| 213 | return NEWPART | |
| 214 | end | |
| 215 | Player_Size = 1 | |
| 216 | Animation_Speed = 3 | |
| 217 | Frame_Speed = 0.016666666666666666 | |
| 218 | local Speed = 16 | |
| 219 | local Effects2 = {}
| |
| 220 | local weldBetween = function(a, b) | |
| 221 | local weldd = Instance.new("ManualWeld")
| |
| 222 | weldd.Part0 = a | |
| 223 | weldd.Part1 = b | |
| 224 | weldd.C0 = CFrame.new() | |
| 225 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 226 | weldd.Parent = a | |
| 227 | return weldd | |
| 228 | end | |
| 229 | function createaccessory(attachmentpart, mesh, texture, scale, offset, color) | |
| 230 | local acs = Instance.new("Part")
| |
| 231 | acs.CanCollide = false | |
| 232 | acs.Anchored = false | |
| 233 | acs.Size = Vector3.new(0, 0, 0) | |
| 234 | acs.CFrame = attachmentpart.CFrame | |
| 235 | acs.Parent = Character | |
| 236 | acs.BrickColor = color | |
| 237 | local meshs = Instance.new("SpecialMesh")
| |
| 238 | meshs.MeshId = mesh | |
| 239 | meshs.TextureId = texture | |
| 240 | meshs.Parent = acs | |
| 241 | meshs.Scale = scale | |
| 242 | meshs.Offset = offset | |
| 243 | weldBetween(attachmentpart, acs) | |
| 244 | end | |
| 245 | function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) | |
| 246 | if TYPE == "Gem" then | |
| 247 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 248 | acs.Anchored = false | |
| 249 | acs.CanCollide = false | |
| 250 | acs.CFrame = PART.CFrame | |
| 251 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 252 | weldBetween(PART, acs) | |
| 253 | elseif TYPE == "Skull" then | |
| 254 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 255 | acs.Anchored = false | |
| 256 | acs.CanCollide = false | |
| 257 | acs.CFrame = PART.CFrame | |
| 258 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 259 | weldBetween(PART, acs) | |
| 260 | elseif TYPE == "Eye" then | |
| 261 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
| 262 | acs.Anchored = false | |
| 263 | acs.CanCollide = false | |
| 264 | acs.CFrame = PART.CFrame | |
| 265 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 266 | weldBetween(PART, acs) | |
| 267 | end | |
| 268 | end | |
| 269 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 270 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 271 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 272 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 273 | local CHANGEDEFENSE = 0 | |
| 274 | local CHANGEDAMAGE = 0 | |
| 275 | local CHANGEMOVEMENT = 0 | |
| 276 | local ANIM = "Idle" | |
| 277 | local ATTACK = false | |
| 278 | local EQUIPPED = false | |
| 279 | local HOLD = false | |
| 280 | local COMBO = 1 | |
| 281 | local Rooted = false | |
| 282 | local SINE = 0 | |
| 283 | local KEYHOLD = false | |
| 284 | local CHANGE = 2 / Animation_Speed | |
| 285 | local WALKINGANIM = false | |
| 286 | local WALK = 0 | |
| 287 | local VALUE1 = false | |
| 288 | local VALUE2 = false | |
| 289 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 290 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 291 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 292 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 293 | WEAPONGUI.Name = "Weapon GUI" | |
| 294 | local Weapon = IT("Model")
| |
| 295 | Weapon.Name = "Adds" | |
| 296 | local Delete = IT("Model", Character)
| |
| 297 | Delete.Name = "Those who must be banished." | |
| 298 | local Effects = IT("Folder", Weapon)
| |
| 299 | Effects.Name = "Effects" | |
| 300 | local ANIMATOR = Humanoid.Animator | |
| 301 | local ANIMATE = Character.Animate | |
| 302 | local HITPLAYERSOUNDS = {
| |
| 303 | "263032172", | |
| 304 | "263032182", | |
| 305 | "263032200", | |
| 306 | "263032221", | |
| 307 | "263032252", | |
| 308 | "263033191" | |
| 309 | } | |
| 310 | local HITARMORSOUNDS = {
| |
| 311 | "199149321", | |
| 312 | "199149338", | |
| 313 | "199149367", | |
| 314 | "199149409", | |
| 315 | "199149452" | |
| 316 | } | |
| 317 | local HITWEAPONSOUNDS = {
| |
| 318 | "199148971", | |
| 319 | "199149025", | |
| 320 | "199149072", | |
| 321 | "199149109", | |
| 322 | "199149119" | |
| 323 | } | |
| 324 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 325 | local UNANCHOR = true | |
| 326 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 327 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 328 | ArtificialHB.Name = "ArtificialHB" | |
| 329 | script:WaitForChild("ArtificialHB")
| |
| 330 | frame = Frame_Speed | |
| 331 | tf = 0 | |
| 332 | allowframeloss = false | |
| 333 | tossremainder = false | |
| 334 | lastframe = tick() | |
| 335 | script.ArtificialHB:Fire() | |
| 336 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 337 | tf = tf + s | |
| 338 | if tf >= frame then | |
| 339 | if allowframeloss then | |
| 340 | script.ArtificialHB:Fire() | |
| 341 | lastframe = tick() | |
| 342 | else | |
| 343 | for i = 1, math.floor(tf / frame) do | |
| 344 | script.ArtificialHB:Fire() | |
| 345 | end | |
| 346 | lastframe = tick() | |
| 347 | end | |
| 348 | if tossremainder then | |
| 349 | tf = 0 | |
| 350 | else | |
| 351 | tf = tf - frame * math.floor(tf / frame) | |
| 352 | end | |
| 353 | end | |
| 354 | end) | |
| 355 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 356 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 357 | end | |
| 358 | function PositiveAngle(NUMBER) | |
| 359 | if NUMBER >= 0 then | |
| 360 | NUMBER = 0 | |
| 361 | end | |
| 362 | return NUMBER | |
| 363 | end | |
| 364 | function NegativeAngle(NUMBER) | |
| 365 | if NUMBER <= 0 then | |
| 366 | NUMBER = 0 | |
| 367 | end | |
| 368 | return NUMBER | |
| 369 | end | |
| 370 | function Swait(NUMBER) | |
| 371 | if NUMBER == 0 or NUMBER == nil then | |
| 372 | ArtificialHB.Event:wait() | |
| 373 | else | |
| 374 | for i = 1, NUMBER do | |
| 375 | ArtificialHB.Event:wait() | |
| 376 | end | |
| 377 | end | |
| 378 | end | |
| 379 | function QuaternionFromCFrame(cf) | |
| 380 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 381 | local trace = m00 + m11 + m22 | |
| 382 | if trace > 0 then | |
| 383 | local s = math.sqrt(1 + trace) | |
| 384 | local recip = 0.5 / s | |
| 385 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 386 | else | |
| 387 | local i = 0 | |
| 388 | if m00 < m11 then | |
| 389 | i = 1 | |
| 390 | end | |
| 391 | if m22 > (i == 0 and m00 or m11) then | |
| 392 | i = 2 | |
| 393 | end | |
| 394 | if i == 0 then | |
| 395 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 396 | local recip = 0.5 / s | |
| 397 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 398 | elseif i == 1 then | |
| 399 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 400 | local recip = 0.5 / s | |
| 401 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 402 | elseif i == 2 then | |
| 403 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 404 | local recip = 0.5 / s | |
| 405 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 406 | end | |
| 407 | end | |
| 408 | end | |
| 409 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 410 | local xs, ys, zs = x + x, y + y, z + z | |
| 411 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 412 | local xx = x * xs | |
| 413 | local xy = x * ys | |
| 414 | local xz = x * zs | |
| 415 | local yy = y * ys | |
| 416 | local yz = y * zs | |
| 417 | local zz = z * zs | |
| 418 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 419 | end | |
| 420 | function QuaternionSlerp(a, b, t) | |
| 421 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 422 | local startInterp, finishInterp | |
| 423 | if cosTheta >= 1.0E-4 then | |
| 424 | if 1 - cosTheta > 1.0E-4 then | |
| 425 | local theta = ACOS(cosTheta) | |
| 426 | local invSinTheta = 1 / SIN(theta) | |
| 427 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 428 | finishInterp = SIN(t * theta) * invSinTheta | |
| 429 | else | |
| 430 | startInterp = 1 - t | |
| 431 | finishInterp = t | |
| 432 | end | |
| 433 | elseif 1 + cosTheta > 1.0E-4 then | |
| 434 | local theta = ACOS(-cosTheta) | |
| 435 | local invSinTheta = 1 / SIN(theta) | |
| 436 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 437 | finishInterp = SIN(t * theta) * invSinTheta | |
| 438 | else | |
| 439 | startInterp = t - 1 | |
| 440 | finishInterp = t | |
| 441 | end | |
| 442 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 443 | end | |
| 444 | function Clerp(a, b, t) | |
| 445 | local qa = {
| |
| 446 | QuaternionFromCFrame(a) | |
| 447 | } | |
| 448 | local qb = {
| |
| 449 | QuaternionFromCFrame(b) | |
| 450 | } | |
| 451 | local ax, ay, az = a.x, a.y, a.z | |
| 452 | local bx, by, bz = b.x, b.y, b.z | |
| 453 | local _t = 1 - t | |
| 454 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 455 | end | |
| 456 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 457 | local frame = IT("Frame")
| |
| 458 | frame.BackgroundTransparency = TRANSPARENCY | |
| 459 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 460 | frame.Position = POSITION | |
| 461 | frame.Size = SIZE | |
| 462 | frame.BackgroundColor3 = COLOR | |
| 463 | frame.BorderColor3 = BORDERCOLOR | |
| 464 | frame.Name = NAME | |
| 465 | frame.Parent = PARENT | |
| 466 | return frame | |
| 467 | end | |
| 468 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 469 | local label = IT("TextLabel")
| |
| 470 | label.BackgroundTransparency = 1 | |
| 471 | label.Size = UD2(1, 0, 1, 0) | |
| 472 | label.Position = UD2(0, 0, 0, 0) | |
| 473 | label.TextColor3 = TEXTCOLOR | |
| 474 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 475 | label.TextTransparency = TRANSPARENCY | |
| 476 | label.FontSize = TEXTFONTSIZE | |
| 477 | label.Font = TEXTFONT | |
| 478 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 479 | label.TextScaled = false | |
| 480 | label.Text = TEXT | |
| 481 | label.Name = NAME | |
| 482 | label.Parent = PARENT | |
| 483 | return label | |
| 484 | end | |
| 485 | function NoOutlines(PART) | |
| 486 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 487 | end | |
| 488 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 489 | local NEWWELD = IT(TYPE) | |
| 490 | NEWWELD.Part0 = PART0 | |
| 491 | NEWWELD.Part1 = PART1 | |
| 492 | NEWWELD.C0 = C0 | |
| 493 | NEWWELD.C1 = C1 | |
| 494 | NEWWELD.Parent = PARENT | |
| 495 | return NEWWELD | |
| 496 | end | |
| 497 | local SOUND = IT("Sound", nil)
| |
| 498 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 499 | local NEWSOUND | |
| 500 | coroutine.resume(coroutine.create(function() | |
| 501 | NEWSOUND = SOUND:Clone() | |
| 502 | NEWSOUND.Parent = PARENT | |
| 503 | NEWSOUND.Volume = VOLUME | |
| 504 | NEWSOUND.Pitch = PITCH | |
| 505 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 506 | NEWSOUND:play() | |
| 507 | repeat | |
| 508 | Swait() | |
| 509 | until NEWSOUND.Playing == false | |
| 510 | NEWSOUND:remove() | |
| 511 | end)) | |
| 512 | return NEWSOUND | |
| 513 | end | |
| 514 | function CFrameFromTopBack(at, top, back) | |
| 515 | local right = top:Cross(back) | |
| 516 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 517 | end | |
| 518 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 519 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 520 | local mesh = IT("SpecialMesh", wave)
| |
| 521 | mesh.MeshType = "FileMesh" | |
| 522 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 523 | mesh.Scale = SIZE | |
| 524 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 525 | wave.CFrame = CFRAME | |
| 526 | coroutine.resume(coroutine.create(function(PART) | |
| 527 | for i = 1, WAIT do | |
| 528 | Swait() | |
| 529 | mesh.Scale = mesh.Scale + GROW | |
| 530 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 531 | if DOESROT == true then | |
| 532 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 533 | end | |
| 534 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 535 | if wave.Transparency > 0.99 then | |
| 536 | wave:remove() | |
| 537 | end | |
| 538 | end | |
| 539 | end)) | |
| 540 | end | |
| 541 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 542 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 543 | local mesh = IT("SpecialMesh", wave)
| |
| 544 | mesh.MeshType = "FileMesh" | |
| 545 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 546 | mesh.Scale = SIZE | |
| 547 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 548 | wave.CFrame = CFRAME | |
| 549 | coroutine.resume(coroutine.create(function(PART) | |
| 550 | for i = 1, WAIT do | |
| 551 | Swait() | |
| 552 | mesh.Scale = mesh.Scale + GROW | |
| 553 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 554 | if DOESROT == true then | |
| 555 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 556 | end | |
| 557 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 558 | if wave.Transparency > 0.99 then | |
| 559 | wave:remove() | |
| 560 | end | |
| 561 | end | |
| 562 | end)) | |
| 563 | end | |
| 564 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 565 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 566 | local mesh = IT("SpecialMesh", wave)
| |
| 567 | mesh.MeshType = "FileMesh" | |
| 568 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 569 | mesh.Scale = SIZE | |
| 570 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 571 | wave.CFrame = CFRAME | |
| 572 | coroutine.resume(coroutine.create(function(PART) | |
| 573 | for i = 1, WAIT do | |
| 574 | Swait() | |
| 575 | mesh.Scale = mesh.Scale + GROW | |
| 576 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 577 | if DOESROT == true then | |
| 578 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 579 | end | |
| 580 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 581 | if wave.Transparency > 0.99 then | |
| 582 | wave:remove() | |
| 583 | end | |
| 584 | end | |
| 585 | end)) | |
| 586 | end | |
| 587 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 588 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 589 | local mesh = IT("SpecialMesh", wave)
| |
| 590 | mesh.MeshType = "FileMesh" | |
| 591 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 592 | mesh.Scale = SIZE | |
| 593 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
| 594 | wave.CFrame = CFRAME | |
| 595 | coroutine.resume(coroutine.create(function(PART) | |
| 596 | for i = 1, WAIT do | |
| 597 | Swait() | |
| 598 | mesh.Scale = mesh.Scale + GROW | |
| 599 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 600 | if DOESROT == true then | |
| 601 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 602 | end | |
| 603 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 604 | if wave.Transparency > 0.99 then | |
| 605 | wave:remove() | |
| 606 | end | |
| 607 | end | |
| 608 | end)) | |
| 609 | end | |
| 610 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 611 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 612 | local mesh = IT("SpecialMesh", wave)
| |
| 613 | mesh.MeshType = "FileMesh" | |
| 614 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 615 | mesh.Scale = SIZE | |
| 616 | wave.CFrame = CFRAME | |
| 617 | coroutine.resume(coroutine.create(function(PART) | |
| 618 | for i = 1, WAIT do | |
| 619 | Swait() | |
| 620 | mesh.Scale = mesh.Scale + GROW | |
| 621 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 622 | if DOESROT == true then | |
| 623 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 624 | end | |
| 625 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 626 | if wave.Transparency > 0.99 then | |
| 627 | wave:remove() | |
| 628 | end | |
| 629 | end | |
| 630 | end)) | |
| 631 | end | |
| 632 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 633 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 634 | local mesh = IT("SpecialMesh", wave)
| |
| 635 | mesh.MeshType = "FileMesh" | |
| 636 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 637 | mesh.Scale = SIZE | |
| 638 | wave.CFrame = CFRAME | |
| 639 | coroutine.resume(coroutine.create(function(PART) | |
| 640 | for i = 1, WAIT do | |
| 641 | Swait() | |
| 642 | mesh.Scale = mesh.Scale + GROW | |
| 643 | if DOESROT == true then | |
| 644 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 645 | end | |
| 646 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 647 | if wave.Transparency > 0.99 then | |
| 648 | wave:remove() | |
| 649 | end | |
| 650 | end | |
| 651 | end)) | |
| 652 | end | |
| 653 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 654 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 655 | local mesh = IT("SpecialMesh", wave)
| |
| 656 | mesh.MeshType = "FileMesh" | |
| 657 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 658 | mesh.Scale = SIZE | |
| 659 | mesh.Offset = VT(0, 0, 0) | |
| 660 | wave.CFrame = CFRAME | |
| 661 | coroutine.resume(coroutine.create(function(PART) | |
| 662 | for i = 1, WAIT do | |
| 663 | Swait() | |
| 664 | mesh.Scale = mesh.Scale + GROW | |
| 665 | if DOESROT == true then | |
| 666 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 667 | end | |
| 668 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 669 | if wave.Transparency > 0.99 then | |
| 670 | wave:remove() | |
| 671 | end | |
| 672 | end | |
| 673 | end)) | |
| 674 | end | |
| 675 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 676 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 677 | local mesh = IT("SpecialMesh", wave)
| |
| 678 | mesh.MeshType = "Sphere" | |
| 679 | mesh.Scale = SIZE | |
| 680 | mesh.Offset = VT(0, 0, 0) | |
| 681 | wave.CFrame = CFRAME | |
| 682 | coroutine.resume(coroutine.create(function(PART) | |
| 683 | for i = 1, WAIT do | |
| 684 | Swait() | |
| 685 | mesh.Scale = mesh.Scale + GROW | |
| 686 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 687 | if wave.Transparency > 0.99 then | |
| 688 | wave:remove() | |
| 689 | end | |
| 690 | end | |
| 691 | end)) | |
| 692 | end | |
| 693 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 694 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
| 695 | local mesh = IT("BlockMesh", wave)
| |
| 696 | wave.CFrame = CFRAME | |
| 697 | coroutine.resume(coroutine.create(function(PART) | |
| 698 | for i = 1, WAIT do | |
| 699 | Swait() | |
| 700 | mesh.Scale = mesh.Scale + GROW | |
| 701 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
| 702 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 703 | if wave.Transparency > 0.99 then | |
| 704 | wave:remove() | |
| 705 | end | |
| 706 | end | |
| 707 | end)) | |
| 708 | end | |
| 709 | function MakeForm(PART, TYPE) | |
| 710 | if TYPE == "Cyl" then | |
| 711 | local MSH = IT("CylinderMesh", PART)
| |
| 712 | elseif TYPE == "Ball" then | |
| 713 | local MSH = IT("SpecialMesh", PART)
| |
| 714 | MSH.MeshType = "Sphere" | |
| 715 | elseif TYPE == "Wedge" then | |
| 716 | local MSH = IT("SpecialMesh", PART)
| |
| 717 | MSH.MeshType = "Wedge" | |
| 718 | end | |
| 719 | end | |
| 720 | function CheckTableForString(Table, String) | |
| 721 | for i, v in pairs(Table) do | |
| 722 | if string.find(string.lower(String), string.lower(v)) then | |
| 723 | return true | |
| 724 | end | |
| 725 | end | |
| 726 | return false | |
| 727 | end | |
| 728 | function CheckIntangible(Hit) | |
| 729 | local ProjectileNames = {
| |
| 730 | "Water", | |
| 731 | "Arrow", | |
| 732 | "Projectile", | |
| 733 | "Effect", | |
| 734 | "Rail", | |
| 735 | "Lightning", | |
| 736 | "Bullet" | |
| 737 | } | |
| 738 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 739 | return true | |
| 740 | end | |
| 741 | return false | |
| 742 | end | |
| 743 | Debris = game:GetService("Debris")
| |
| 744 | BaseLightning = IT("Part")
| |
| 745 | BaseLightning.Anchored = true | |
| 746 | BaseLightning.CanCollide = false | |
| 747 | BaseLightning.Material = "Neon" | |
| 748 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 749 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 750 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 751 | if RayHit and CheckIntangible(RayHit) then | |
| 752 | if DelayIfHit then | |
| 753 | wait() | |
| 754 | end | |
| 755 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 756 | end | |
| 757 | return RayHit, RayPos, RayNormal | |
| 758 | end | |
| 759 | function Zap(Table) | |
| 760 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 761 | local Duration = Table.Duration or 2 | |
| 762 | local FadeRate = Table.FadeRate or 0.05 | |
| 763 | local Offset = Table.Offset or 2 | |
| 764 | local Individualize = Table.Individualize or false | |
| 765 | local MaxRange = Table.MaxRange or 200 | |
| 766 | local SegmentLength = Table.SegmentLength or 5 | |
| 767 | local TimeToFade = Table.TimeToFade or 0.5 | |
| 768 | local Ignore = Table.Ignore or {}
| |
| 769 | local SIZE = Table.Size or 0.3 | |
| 770 | if not (StartPos and TargetPos) or not Character then | |
| 771 | return | |
| 772 | end | |
| 773 | local LightningModel = IT("Folder", Effects)
| |
| 774 | LightningModel.Name = "ZAPP" | |
| 775 | for i, v in pairs({Character, LightningModel}) do
| |
| 776 | table.insert(Ignore, v) | |
| 777 | end | |
| 778 | local LastPos = StartPos | |
| 779 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 780 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 781 | local RayLength = (StartPos - RayPos).Magnitude | |
| 782 | local Struck = false | |
| 783 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 784 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 785 | local LightningBolt = IT("Model", Effects)
| |
| 786 | LightningBolt.Name = "Lightning" | |
| 787 | if not Individualize then | |
| 788 | table.insert(LightningBolts, LightningBolt) | |
| 789 | end | |
| 790 | LastBolt = LightningBolt | |
| 791 | Debris:AddItem(LightningBolt, Duration) | |
| 792 | LightningBolt.Parent = LightningModel | |
| 793 | for i = 1, TotalSegments do | |
| 794 | if not Struck then | |
| 795 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 796 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 797 | local SegmentVec = NewPos - LastPos | |
| 798 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 799 | local RayVec = LastPos - RayPos | |
| 800 | local LightningPart = BaseLightning:Clone() | |
| 801 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 802 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 803 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 804 | table.insert(Effects2, {
| |
| 805 | LightningPart, | |
| 806 | "Disappear", | |
| 807 | 0.025, | |
| 808 | 1, | |
| 809 | 1, | |
| 810 | 1, | |
| 811 | 2 | |
| 812 | }) | |
| 813 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 814 | local OrigCF = LightningPart.CFrame | |
| 815 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 816 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 817 | LightningPart.Parent = LightningBolt | |
| 818 | LastPos = NewPos | |
| 819 | end | |
| 820 | end | |
| 821 | return {
| |
| 822 | RayHit = RayHit, | |
| 823 | RayPos = RayPos, | |
| 824 | RayNormal = RayNormal, | |
| 825 | LightningModel = LightningModel | |
| 826 | } | |
| 827 | end | |
| 828 | function turnto(position) | |
| 829 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 830 | end | |
| 831 | function chatfunc(text, waitt) | |
| 832 | local chat = coroutine.wrap(function() | |
| 833 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 834 | Character:FindFirstChild("TalkingBillBoard").Parent = nil
| |
| 835 | end | |
| 836 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 837 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 838 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
| 839 | naeeym2.Adornee = Character.Head | |
| 840 | naeeym2.Name = "TalkingBillBoard" | |
| 841 | naeeym2.AlwaysOnTop = true | |
| 842 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 843 | tecks2.BackgroundTransparency = 1 | |
| 844 | tecks2.BorderSizePixel = 0 | |
| 845 | tecks2.Text = "" | |
| 846 | tecks2.Font = "Antique" | |
| 847 | tecks2.TextSize = 30 | |
| 848 | tecks2.TextStrokeTransparency = 1 | |
| 849 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 850 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 851 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 852 | for i = 1, string.len(text) do | |
| 853 | if naeeym2.Parent ~= nil then | |
| 854 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10)
| |
| 855 | end | |
| 856 | tecks2.Text = string.sub(text, 1, i) | |
| 857 | Swait(3) | |
| 858 | end | |
| 859 | wait(waitt / 10) | |
| 860 | coroutine.resume(coroutine.create(function() | |
| 861 | for i = 1, 10 do | |
| 862 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 863 | Swait() | |
| 864 | end | |
| 865 | naeeym2:Destroy() | |
| 866 | end)) | |
| 867 | end) | |
| 868 | chat() | |
| 869 | end | |
| 870 | for _, c in pairs(Weapon:GetChildren()) do | |
| 871 | if c.ClassName == "Part" then | |
| 872 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 873 | end | |
| 874 | end | |
| 875 | Weapon.Parent = Character | |
| 876 | Humanoid.Died:connect(function() | |
| 877 | ATTACK = true | |
| 878 | end) | |
| 879 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
| 880 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
| 881 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
| 882 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
| 883 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
| 884 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
| 885 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
| 886 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
| 887 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
| 888 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") | |
| 889 | function CastWarpOutlines(TARGET) | |
| 890 | coroutine.resume(coroutine.create(function() | |
| 891 | local T = TARGET:GetChildren() | |
| 892 | for i = 1, #T do | |
| 893 | local child = T[i] | |
| 894 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 895 | do | |
| 896 | local clone = child:Clone() | |
| 897 | clone.Parent = Effects | |
| 898 | clone.Anchored = true | |
| 899 | clone.CanCollide = false | |
| 900 | clone:ClearAllChildren() | |
| 901 | clone.CFrame = child.CFrame | |
| 902 | if clone.Name == "Head" then | |
| 903 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
| 904 | end | |
| 905 | if clone.ClassName == "MeshPart" then | |
| 906 | clone.TextureID = "" | |
| 907 | end | |
| 908 | clone.Color = C3(1, 0, 0) | |
| 909 | clone.Material = "Neon" | |
| 910 | coroutine.resume(coroutine.create(function() | |
| 911 | for i = 1, 100 do | |
| 912 | Swait() | |
| 913 | clone.Transparency = clone.Transparency + 0.01 | |
| 914 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
| 915 | end | |
| 916 | clone:remove() | |
| 917 | end)) | |
| 918 | end | |
| 919 | end | |
| 920 | end | |
| 921 | end)) | |
| 922 | end | |
| 923 | function killnearest(position, range, maxstrength) | |
| 924 | for i, v in ipairs(workspace:GetChildren()) do | |
| 925 | local body = v:GetChildren() | |
| 926 | for part = 1, #body do | |
| 927 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
| 928 | CastWarpOutlines(v) | |
| 929 | v:remove() | |
| 930 | if game.Players:FindFirstChild(v.Name) then | |
| 931 | local Value = IT("BoolValue", Delete)
| |
| 932 | Value.Name = v.Name | |
| 933 | end | |
| 934 | end | |
| 935 | end | |
| 936 | end | |
| 937 | end | |
| 938 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
| 939 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 940 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 941 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 942 | return RayHit, RayPos, RayNormal | |
| 943 | end | |
| 944 | function Debree(POS, SWAIT) | |
| 945 | coroutine.resume(coroutine.create(function() | |
| 946 | local HOLDER = IT("Model", Effects)
| |
| 947 | HOLDER.Name = "Debree" | |
| 948 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 949 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 950 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 951 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
| 952 | repeat | |
| 953 | Swait() | |
| 954 | until HITFLOOR ~= nil | |
| 955 | local O = 0 | |
| 956 | for i = 1, 18 do | |
| 957 | do | |
| 958 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 959 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 960 | O = O - 2.25 + i / 4 | |
| 961 | coroutine.resume(coroutine.create(function() | |
| 962 | Swait(SWAIT) | |
| 963 | for i = 1, 60 do | |
| 964 | Swait() | |
| 965 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 966 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 967 | end | |
| 968 | for i = 1, 50 do | |
| 969 | Swait() | |
| 970 | Part.Size = Part.Size * 0.9 | |
| 971 | end | |
| 972 | end)) | |
| 973 | end | |
| 974 | end | |
| 975 | local O = 0 | |
| 976 | for i = 1, 18 do | |
| 977 | do | |
| 978 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
| 979 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 980 | O = O + 2.25 - i / 4 | |
| 981 | coroutine.resume(coroutine.create(function() | |
| 982 | Swait(SWAIT) | |
| 983 | for i = 1, 60 do | |
| 984 | Swait() | |
| 985 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
| 986 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 987 | end | |
| 988 | for i = 1, 50 do | |
| 989 | Swait() | |
| 990 | Part.Size = Part.Size * 0.9 | |
| 991 | end | |
| 992 | end)) | |
| 993 | end | |
| 994 | end | |
| 995 | Swait(SWAIT + 110) | |
| 996 | HOLDER:remove() | |
| 997 | end)) | |
| 998 | end | |
| 999 | function Intro() | |
| 1000 | coroutine.resume(coroutine.create(function() | |
| 1001 | ATTACK = true | |
| 1002 | Rooted = true | |
| 1003 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 1004 | Swait() | |
| 1005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1009 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1011 | end | |
| 1012 | CreateSound("649634100", Head, 10, 0.5)
| |
| 1013 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1014 | Swait() | |
| 1015 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 1016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1021 | end | |
| 1022 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1023 | repeat | |
| 1024 | Swait() | |
| 1025 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1026 | until HITFLOOR ~= nil | |
| 1027 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1028 | Swait() | |
| 1029 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed) | |
| 1030 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1031 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1032 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1033 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1034 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1035 | end | |
| 1036 | CreateSound("289842971", RightArm, 10, 1)
| |
| 1037 | Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200) | |
| 1038 | Swait(45) | |
| 1039 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
| 1040 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
| |
| 1041 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1042 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
| 1043 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1044 | local sick = Instance.new("Sound", Character)
| |
| 1045 | sick.SoundId = "rbxassetid://1140442110" | |
| 1046 | sick.Looped = true | |
| 1047 | sick.Pitch = 1 | |
| 1048 | sick.Volume = 1 | |
| 1049 | sick:Play() | |
| 1050 | Swait(5) | |
| 1051 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1052 | Swait() | |
| 1053 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed) | |
| 1054 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1056 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1057 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1058 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1059 | end | |
| 1060 | VALUE1 = true | |
| 1061 | Swait(10) | |
| 1062 | ATTACK = false | |
| 1063 | Rooted = false | |
| 1064 | end)) | |
| 1065 | end | |
| 1066 | function BanishingBullet() | |
| 1067 | ATTACK = true | |
| 1068 | Rooted = false | |
| 1069 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1070 | Swait() | |
| 1071 | turnto(Mouse.Hit.p) | |
| 1072 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1076 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1078 | end | |
| 1079 | repeat | |
| 1080 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 1081 | Swait() | |
| 1082 | turnto(Mouse.Hit.p) | |
| 1083 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1089 | end | |
| 1090 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 1091 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 1092 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 1093 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
| 1094 | local distance = (GunPoint.Position - Way).magnitude | |
| 1095 | for i = 1, 5 do | |
| 1096 | local laser = Instance.new("Part", Effects)
| |
| 1097 | laser.Transparency = 0 | |
| 1098 | laser.CanCollide = false | |
| 1099 | laser.Anchored = true | |
| 1100 | laser.Color = C3(1, 0, 0) | |
| 1101 | laser.Material = "Neon" | |
| 1102 | laser.formFactor = Enum.FormFactor.Custom | |
| 1103 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 1104 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 1105 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05)) | |
| 1106 | for i = 1, 5 do | |
| 1107 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5) | |
| 1108 | end | |
| 1109 | table.insert(Effects2, {
| |
| 1110 | laser, | |
| 1111 | "Disappear", | |
| 1112 | 0.1, | |
| 1113 | 1, | |
| 1114 | 1, | |
| 1115 | 1, | |
| 1116 | 2 | |
| 1117 | }) | |
| 1118 | if RayHit ~= nil then | |
| 1119 | local v = RayHit.Parent | |
| 1120 | if v ~= nil and v.ClassName == "Model" then | |
| 1121 | CastWarpOutlines(v) | |
| 1122 | v.Parent = nil | |
| 1123 | if game.Players:FindFirstChild(v.Name) then | |
| 1124 | local Value = IT("BoolValue", Delete)
| |
| 1125 | Value.Name = v.Name | |
| 1126 | end | |
| 1127 | end | |
| 1128 | end | |
| 1129 | end | |
| 1130 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1131 | Swait() | |
| 1132 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1133 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1134 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1135 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1136 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1137 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1138 | end | |
| 1139 | until KEYHOLD == false | |
| 1140 | ATTACK = false | |
| 1141 | Rooted = false | |
| 1142 | end | |
| 1143 | function WarpVector() | |
| 1144 | ATTACK = true | |
| 1145 | Rooted = true | |
| 1146 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1147 | Swait() | |
| 1148 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1152 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1154 | end | |
| 1155 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
| 1156 | UNANCHOR = false | |
| 1157 | RootPart.Anchored = true | |
| 1158 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1159 | Swait() | |
| 1160 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1166 | end | |
| 1167 | local POS = RootPart.Position | |
| 1168 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
| 1169 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
| 1170 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1171 | Swait() | |
| 1172 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1176 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1177 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1178 | end | |
| 1179 | ATTACK = false | |
| 1180 | Rooted = false | |
| 1181 | end | |
| 1182 | function BanishingRampage() | |
| 1183 | ATTACK = true | |
| 1184 | Rooted = false | |
| 1185 | chatfunc("Be gone...", 3)
| |
| 1186 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1187 | Swait() | |
| 1188 | turnto(Mouse.Hit.p) | |
| 1189 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1195 | end | |
| 1196 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1197 | repeat | |
| 1198 | Swait() | |
| 1199 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1200 | until HITFLOOR ~= nil | |
| 1201 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 1202 | local SOUND = CreateSound("415700134", Effects, 10, 1.6)
| |
| 1203 | CreateSound("138677306", Effects, 7, 1.2)
| |
| 1204 | coroutine.resume(coroutine.create(function() | |
| 1205 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
| 1206 | local SIZE = 1 | |
| 1207 | while true do | |
| 1208 | Swait() | |
| 1209 | for i = 1, 2 do | |
| 1210 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
| 1211 | end | |
| 1212 | do | |
| 1213 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
| 1214 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1215 | coroutine.resume(coroutine.create(function() | |
| 1216 | Swait(200) | |
| 1217 | Part.Anchored = false | |
| 1218 | end)) | |
| 1219 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
| 1220 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
| 1221 | coroutine.resume(coroutine.create(function() | |
| 1222 | Swait(200) | |
| 1223 | Part.Anchored = false | |
| 1224 | end)) | |
| 1225 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
| 1226 | killnearest(CFRAME.p, SIZE, 0) | |
| 1227 | SIZE = SIZE + 2 | |
| 1228 | CFRAME = CFRAME * CF(0, 0, -2) | |
| 1229 | if SOUND.Playing == false then | |
| 1230 | break | |
| 1231 | end | |
| 1232 | end | |
| 1233 | end | |
| 1234 | end)) | |
| 1235 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 1236 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 1237 | for i = 0, 3, 0.1 / Animation_Speed do | |
| 1238 | Swait() | |
| 1239 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 1240 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1241 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1242 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1243 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1244 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1245 | end | |
| 1246 | ATTACK = false | |
| 1247 | Rooted = false | |
| 1248 | end | |
| 1249 | function SpectralBanishing() | |
| 1250 | ATTACK = true | |
| 1251 | Rooted = false | |
| 1252 | chatfunc("If you desire to be a ghost...", 20)
| |
| 1253 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 1254 | Swait() | |
| 1255 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 1256 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 1257 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1258 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1259 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1260 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1261 | end | |
| 1262 | chatfunc("Then move on to the afterlife!", 6)
| |
| 1263 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 1264 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 1265 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 1266 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
| 1267 | local distance = (GunPoint.Position - Way).magnitude | |
| 1268 | for i = 1, 5 do | |
| 1269 | local laser = Instance.new("Part", Effects)
| |
| 1270 | laser.Transparency = 0 | |
| 1271 | laser.CanCollide = false | |
| 1272 | laser.Anchored = true | |
| 1273 | laser.Color = C3(1, 0, 0) | |
| 1274 | laser.Material = "Neon" | |
| 1275 | laser.formFactor = Enum.FormFactor.Custom | |
| 1276 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 1277 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 1278 | table.insert(Effects2, {
| |
| 1279 | laser, | |
| 1280 | "Disappear", | |
| 1281 | 0.1, | |
| 1282 | 1, | |
| 1283 | 1, | |
| 1284 | 1, | |
| 1285 | 2 | |
| 1286 | }) | |
| 1287 | end | |
| 1288 | coroutine.resume(coroutine.create(function() | |
| 1289 | Swait(15) | |
| 1290 | local FILTER = IT("ColorCorrectionEffect", game.Lighting)
| |
| 1291 | for i = 1, 25 do | |
| 1292 | Swait() | |
| 1293 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
| 1294 | end | |
| 1295 | local GAME = game.Players:GetChildren() | |
| 1296 | for PLAYER = 1, #GAME do | |
| 1297 | do | |
| 1298 | local PLAY = GAME[PLAYER] | |
| 1299 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
| 1300 | PLAY.Character.Parent = nil | |
| 1301 | coroutine.resume(coroutine.create(function() | |
| 1302 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then
| |
| 1303 | PLAY.Character.Parent = workspace | |
| 1304 | local Value = IT("BoolValue", Delete)
| |
| 1305 | Value.Name = PLAY.Name | |
| 1306 | end | |
| 1307 | end)) | |
| 1308 | end | |
| 1309 | end | |
| 1310 | end | |
| 1311 | for i = 1, 25 do | |
| 1312 | Swait() | |
| 1313 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
| 1314 | end | |
| 1315 | end)) | |
| 1316 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1317 | Swait() | |
| 1318 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 1319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 1320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1321 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 1322 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1323 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1324 | end | |
| 1325 | ATTACK = false | |
| 1326 | Rooted = false | |
| 1327 | end | |
| 1328 | function Taunt() | |
| 1329 | ATTACK = true | |
| 1330 | Rooted = true | |
| 1331 | CreateSound("649634100", Head, 10, 0.5)
| |
| 1332 | for i = 1, 3 do | |
| 1333 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
| 1334 | Swait() | |
| 1335 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 1337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 1339 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1341 | end | |
| 1342 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
| 1343 | Swait() | |
| 1344 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 1346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 1347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
| 1348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 1350 | end | |
| 1351 | end | |
| 1352 | ATTACK = false | |
| 1353 | Rooted = false | |
| 1354 | end | |
| 1355 | function MouseDown(Mouse) | |
| 1356 | if ATTACK == false then | |
| 1357 | end | |
| 1358 | end | |
| 1359 | function MouseUp(Mouse) | |
| 1360 | HOLD = false | |
| 1361 | end | |
| 1362 | function KeyDown(Key) | |
| 1363 | KEYHOLD = true | |
| 1364 | if Key == "z" and ATTACK == false then | |
| 1365 | BanishingBullet() | |
| 1366 | end | |
| 1367 | if Key == "b" and ATTACK == false then | |
| 1368 | BanishingRampage() | |
| 1369 | end | |
| 1370 | if Key == "c" and ATTACK == false then | |
| 1371 | WarpVector() | |
| 1372 | end | |
| 1373 | if Key == "v" and ATTACK == false then | |
| 1374 | SpectralBanishing() | |
| 1375 | end | |
| 1376 | if Key == "x" and ATTACK == false then | |
| 1377 | chatfunc("I will show you mercy.", 2)
| |
| 1378 | Delete:ClearAllChildren() | |
| 1379 | end | |
| 1380 | if Key == "t" and ATTACK == false then | |
| 1381 | Taunt() | |
| 1382 | end | |
| 1383 | end | |
| 1384 | function KeyUp(Key) | |
| 1385 | KEYHOLD = false | |
| 1386 | end | |
| 1387 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1388 | MouseDown(NEWKEY) | |
| 1389 | end) | |
| 1390 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1391 | MouseUp(NEWKEY) | |
| 1392 | end) | |
| 1393 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1394 | KeyDown(NEWKEY) | |
| 1395 | end) | |
| 1396 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1397 | KeyUp(NEWKEY) | |
| 1398 | end) | |
| 1399 | function unanchor() | |
| 1400 | if UNANCHOR == true then | |
| 1401 | g = Character:GetChildren() | |
| 1402 | for i = 1, #g do | |
| 1403 | if g[i].ClassName == "Part" then | |
| 1404 | g[i].Anchored = false | |
| 1405 | end | |
| 1406 | end | |
| 1407 | end | |
| 1408 | end | |
| 1409 | Humanoid.Changed:connect(function(Jump) | |
| 1410 | if Jump == "Jump" and Disable_Jump == true then | |
| 1411 | Humanoid.Jump = false | |
| 1412 | end | |
| 1413 | end) | |
| 1414 | local BOLT | |
| 1415 | local FF = IT("ForceField", Character)
| |
| 1416 | FF.Visible = false | |
| 1417 | while true do | |
| 1418 | Swait() | |
| 1419 | if BOLT ~= nil then | |
| 1420 | BOLT:remove() | |
| 1421 | end | |
| 1422 | ANIMATE.Parent = nil | |
| 1423 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1424 | IDLEANIMATION:Play() | |
| 1425 | SINE = SINE + CHANGE | |
| 1426 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1427 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1428 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1429 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
| 1430 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1431 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1432 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1433 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1434 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1435 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1436 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 1437 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1438 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1439 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1440 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1441 | end | |
| 1442 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1443 | ANIM = "Jump" | |
| 1444 | if ATTACK == false then | |
| 1445 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1446 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1447 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1448 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1449 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1450 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1451 | end | |
| 1452 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1453 | ANIM = "Fall" | |
| 1454 | if ATTACK == false then | |
| 1455 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1461 | end | |
| 1462 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1463 | ANIM = "Idle" | |
| 1464 | if ATTACK == false then | |
| 1465 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1466 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1467 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1468 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1471 | end | |
| 1472 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1473 | ANIM = "Walk" | |
| 1474 | WALK = WALK + 1 / Animation_Speed | |
| 1475 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
| 1476 | WALK = 0 | |
| 1477 | if WALKINGANIM == true then | |
| 1478 | WALKINGANIM = false | |
| 1479 | elseif WALKINGANIM == false then | |
| 1480 | WALKINGANIM = true | |
| 1481 | end | |
| 1482 | end | |
| 1483 | if ATTACK == false then | |
| 1484 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1490 | end | |
| 1491 | end | |
| 1492 | if #Effects2 > 0 then | |
| 1493 | for e = 1, #Effects2 do | |
| 1494 | if Effects2[e] ~= nil then | |
| 1495 | local Thing = Effects2[e] | |
| 1496 | if Thing ~= nil then | |
| 1497 | local Part = Thing[1] | |
| 1498 | local Mode = Thing[2] | |
| 1499 | local Delay = Thing[3] | |
| 1500 | local IncX = Thing[4] | |
| 1501 | local IncY = Thing[5] | |
| 1502 | local IncZ = Thing[6] | |
| 1503 | local Part2 = Thing[8] | |
| 1504 | if Thing[1].Transparency <= 1 then | |
| 1505 | if Thing[2] == "Block1" then | |
| 1506 | Thing[1].CFrame = Thing[1].CFrame | |
| 1507 | Mesh = Thing[1].Mesh | |
| 1508 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1509 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1510 | elseif Thing[2] == "Cylinder" then | |
| 1511 | Mesh = Thing[1].Mesh | |
| 1512 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1513 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1514 | elseif Thing[2] == "Blood" then | |
| 1515 | Mesh = Thing[7] | |
| 1516 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
| 1517 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
| 1518 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1519 | elseif Thing[2] == "Elec" then | |
| 1520 | Mesh = Thing[1].Mesh | |
| 1521 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
| 1522 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1523 | elseif Thing[2] == "Disappear" then | |
| 1524 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1525 | end | |
| 1526 | else | |
| 1527 | Part.Parent = nil | |
| 1528 | table.remove(Effects2, e) | |
| 1529 | end | |
| 1530 | end | |
| 1531 | end | |
| 1532 | end | |
| 1533 | end | |
| 1534 | unanchor() | |
| 1535 | Humanoid.MaxHealth = "inf" | |
| 1536 | Humanoid.Health = "inf" | |
| 1537 | if Rooted == false then | |
| 1538 | Disable_Jump = false | |
| 1539 | Humanoid.WalkSpeed = Speed | |
| 1540 | elseif Rooted == true then | |
| 1541 | Disable_Jump = true | |
| 1542 | Humanoid.WalkSpeed = 0 | |
| 1543 | end | |
| 1544 | if VALUE1 == true then | |
| 1545 | local RayData = Zap({
| |
| 1546 | SegmentLength = 0.6, | |
| 1547 | Offset = 0.3, | |
| 1548 | Size = 0.05, | |
| 1549 | MaxRange = 1.5, | |
| 1550 | StartPosition = GunPoint.Position, | |
| 1551 | TargetPosition = RightArm.Position, | |
| 1552 | Character = workspace, | |
| 1553 | Color = "Really red", | |
| 1554 | Individual = true | |
| 1555 | }) | |
| 1556 | BOLT = RayData.LightningModel | |
| 1557 | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) | |
| 1558 | SKILL1TEXT.TextTransparency = 0 | |
| 1559 | SKILL2TEXT.TextTransparency = 0 | |
| 1560 | SKILL3TEXT.TextTransparency = 0 | |
| 1561 | SKILL4TEXT.TextTransparency = 0 | |
| 1562 | SKILL5TEXT.TextTransparency = 0 | |
| 1563 | elseif VALUE1 == false then | |
| 1564 | if ATTACK == false then | |
| 1565 | Intro() | |
| 1566 | end | |
| 1567 | SKILL1TEXT.TextTransparency = 1 | |
| 1568 | SKILL2TEXT.TextTransparency = 1 | |
| 1569 | SKILL3TEXT.TextTransparency = 1 | |
| 1570 | SKILL4TEXT.TextTransparency = 1 | |
| 1571 | SKILL5TEXT.TextTransparency = 1 | |
| 1572 | end | |
| 1573 | local MATHS = {"0", "1"}
| |
| 1574 | Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] | |
| 1575 | Humanoid.PlatformStand = false | |
| 1576 | local GAME = game.Players:GetChildren() | |
| 1577 | for PLAYER = 1, #GAME do | |
| 1578 | local PLAY = GAME[PLAYER] | |
| 1579 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
| 1580 | PLAY.Character:remove() | |
| 1581 | end | |
| 1582 | end | |
| 1583 | end |