niggerfaggggggot

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May 21st, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local Mouse = Player:GetMouse()
  70. local UIS = game:GetService("UserInputService")
  71. local input = function(io,a)
  72. if a then return end
  73. --Since InputObject is a client-side instance, we create and pass table instead
  74. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  75. end
  76. UIS.InputBegan:Connect(input)
  77. UIS.InputEnded:Connect(input)
  78.  
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88.  
  89. ----Sandboxed game object that allows the usage of client-side methods and services
  90. --Real game object
  91. local _rg = game
  92.  
  93. --Metatable for fake service
  94. local fsmt = {
  95. __index = function(self,k)
  96. local s = rawget(self,"_RealService")
  97. if s then
  98. return typeof(s[k])=="function"
  99. and function(_,...)return s[k](s,...)end or s[k]
  100. end
  101. end,
  102. __newindex = function(self,k,v)
  103. local s = rawget(self,"_RealService")
  104. if s then s[k]=v end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return rawget(self,s) or _rg:GetService(s)
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. RunService = FakeService({
  123. _btrs = {},
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135. FakeService(g,game)
  136. --Changing owner to fake player object to support owner:GetMouse()
  137. game,owner = g,g.Players.LocalPlayer
  138. end
  139. wait(0.2)
  140. Player = game:GetService("Players").LocalPlayer
  141. PlayerGui = Player.PlayerGui
  142. Cam = workspace.CurrentCamera
  143. Backpack = Player.Backpack
  144. Character = Player.Character
  145. Humanoid = Character.Humanoid
  146. Mouse = Player:GetMouse()
  147. RootPart = Character.HumanoidRootPart
  148. Torso = Character.Torso
  149. Head = Character.Head
  150. RightArm = Character["Right Arm"]
  151. LeftArm = Character["Left Arm"]
  152. RightLeg = Character["Right Leg"]
  153. LeftLeg = Character["Left Leg"]
  154. RootJoint = RootPart.RootJoint
  155. Neck = Torso.Neck
  156. RightShoulder = Torso["Right Shoulder"]
  157. LeftShoulder = Torso["Left Shoulder"]
  158. RightHip = Torso["Right Hip"]
  159. LeftHip = Torso["Left Hip"]
  160. local LastBolt
  161. local LightningBolts = {}
  162. local GunPoint
  163. IT = Instance.new
  164. CF = CFrame.new
  165. VT = Vector3.new
  166. RAD = math.rad
  167. C3 = Color3.new
  168. UD2 = UDim2.new
  169. BRICKC = BrickColor.new
  170. ANGLES = CFrame.Angles
  171. EULER = CFrame.fromEulerAnglesXYZ
  172. COS = math.cos
  173. ACOS = math.acos
  174. SIN = math.sin
  175. ASIN = math.asin
  176. ABS = math.abs
  177. MRANDOM = math.random
  178. FLOOR = math.floor
  179. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  180. local NEWMESH = IT(MESH)
  181. if MESH == "SpecialMesh" then
  182. NEWMESH.MeshType = MESHTYPE
  183. if MESHID ~= "nil" and MESHID ~= "" then
  184. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  185. end
  186. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  187. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  188. end
  189. end
  190. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  191. NEWMESH.Scale = SCALE
  192. NEWMESH.Parent = PARENT
  193. return NEWMESH
  194. end
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215. Player_Size = 1
  216. Animation_Speed = 3
  217. Frame_Speed = 0.016666666666666666
  218. local Speed = 16
  219. local Effects2 = {}
  220. local weldBetween = function(a, b)
  221. local weldd = Instance.new("ManualWeld")
  222. weldd.Part0 = a
  223. weldd.Part1 = b
  224. weldd.C0 = CFrame.new()
  225. weldd.C1 = b.CFrame:inverse() * a.CFrame
  226. weldd.Parent = a
  227. return weldd
  228. end
  229. function createaccessory(attachmentpart, mesh, texture, scale, offset, color)
  230. local acs = Instance.new("Part")
  231. acs.CanCollide = false
  232. acs.Anchored = false
  233. acs.Size = Vector3.new(0, 0, 0)
  234. acs.CFrame = attachmentpart.CFrame
  235. acs.Parent = Character
  236. acs.BrickColor = color
  237. local meshs = Instance.new("SpecialMesh")
  238. meshs.MeshId = mesh
  239. meshs.TextureId = texture
  240. meshs.Parent = acs
  241. meshs.Scale = scale
  242. meshs.Offset = offset
  243. weldBetween(attachmentpart, acs)
  244. end
  245. function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE)
  246. if TYPE == "Gem" then
  247. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0))
  248. acs.Anchored = false
  249. acs.CanCollide = false
  250. acs.CFrame = PART.CFrame
  251. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  252. weldBetween(PART, acs)
  253. elseif TYPE == "Skull" then
  254. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0))
  255. acs.Anchored = false
  256. acs.CanCollide = false
  257. acs.CFrame = PART.CFrame
  258. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  259. weldBetween(PART, acs)
  260. elseif TYPE == "Eye" then
  261. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0))
  262. acs.Anchored = false
  263. acs.CanCollide = false
  264. acs.CFrame = PART.CFrame
  265. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  266. weldBetween(PART, acs)
  267. end
  268. end
  269. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  270. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  271. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  272. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  273. local CHANGEDEFENSE = 0
  274. local CHANGEDAMAGE = 0
  275. local CHANGEMOVEMENT = 0
  276. local ANIM = "Idle"
  277. local ATTACK = false
  278. local EQUIPPED = false
  279. local HOLD = false
  280. local COMBO = 1
  281. local Rooted = false
  282. local SINE = 0
  283. local KEYHOLD = false
  284. local CHANGE = 2 / Animation_Speed
  285. local WALKINGANIM = false
  286. local WALK = 0
  287. local VALUE1 = false
  288. local VALUE2 = false
  289. local ROBLOXIDLEANIMATION = IT("Animation")
  290. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  291. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  292. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  293. WEAPONGUI.Name = "Weapon GUI"
  294. local Weapon = IT("Model")
  295. Weapon.Name = "Adds"
  296. local Delete = IT("Model", Character)
  297. Delete.Name = "Those who must be banished."
  298. local Effects = IT("Folder", Weapon)
  299. Effects.Name = "Effects"
  300. local ANIMATOR = Humanoid.Animator
  301. local ANIMATE = Character.Animate
  302. local HITPLAYERSOUNDS = {
  303. "263032172",
  304. "263032182",
  305. "263032200",
  306. "263032221",
  307. "263032252",
  308. "263033191"
  309. }
  310. local HITARMORSOUNDS = {
  311. "199149321",
  312. "199149338",
  313. "199149367",
  314. "199149409",
  315. "199149452"
  316. }
  317. local HITWEAPONSOUNDS = {
  318. "199148971",
  319. "199149025",
  320. "199149072",
  321. "199149109",
  322. "199149119"
  323. }
  324. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  325. local UNANCHOR = true
  326. local SKILLTEXTCOLOR = C3(1, 0, 0)
  327. ArtificialHB = Instance.new("BindableEvent", script)
  328. ArtificialHB.Name = "ArtificialHB"
  329. script:WaitForChild("ArtificialHB")
  330. frame = Frame_Speed
  331. tf = 0
  332. allowframeloss = false
  333. tossremainder = false
  334. lastframe = tick()
  335. script.ArtificialHB:Fire()
  336. game:GetService("RunService").Heartbeat:connect(function(s, p)
  337. tf = tf + s
  338. if tf >= frame then
  339. if allowframeloss then
  340. script.ArtificialHB:Fire()
  341. lastframe = tick()
  342. else
  343. for i = 1, math.floor(tf / frame) do
  344. script.ArtificialHB:Fire()
  345. end
  346. lastframe = tick()
  347. end
  348. if tossremainder then
  349. tf = 0
  350. else
  351. tf = tf - frame * math.floor(tf / frame)
  352. end
  353. end
  354. end)
  355. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  356. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  357. end
  358. function PositiveAngle(NUMBER)
  359. if NUMBER >= 0 then
  360. NUMBER = 0
  361. end
  362. return NUMBER
  363. end
  364. function NegativeAngle(NUMBER)
  365. if NUMBER <= 0 then
  366. NUMBER = 0
  367. end
  368. return NUMBER
  369. end
  370. function Swait(NUMBER)
  371. if NUMBER == 0 or NUMBER == nil then
  372. ArtificialHB.Event:wait()
  373. else
  374. for i = 1, NUMBER do
  375. ArtificialHB.Event:wait()
  376. end
  377. end
  378. end
  379. function QuaternionFromCFrame(cf)
  380. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  381. local trace = m00 + m11 + m22
  382. if trace > 0 then
  383. local s = math.sqrt(1 + trace)
  384. local recip = 0.5 / s
  385. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  386. else
  387. local i = 0
  388. if m00 < m11 then
  389. i = 1
  390. end
  391. if m22 > (i == 0 and m00 or m11) then
  392. i = 2
  393. end
  394. if i == 0 then
  395. local s = math.sqrt(m00 - m11 - m22 + 1)
  396. local recip = 0.5 / s
  397. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  398. elseif i == 1 then
  399. local s = math.sqrt(m11 - m22 - m00 + 1)
  400. local recip = 0.5 / s
  401. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  402. elseif i == 2 then
  403. local s = math.sqrt(m22 - m00 - m11 + 1)
  404. local recip = 0.5 / s
  405. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  406. end
  407. end
  408. end
  409. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  410. local xs, ys, zs = x + x, y + y, z + z
  411. local wx, wy, wz = w * xs, w * ys, w * zs
  412. local xx = x * xs
  413. local xy = x * ys
  414. local xz = x * zs
  415. local yy = y * ys
  416. local yz = y * zs
  417. local zz = z * zs
  418. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  419. end
  420. function QuaternionSlerp(a, b, t)
  421. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  422. local startInterp, finishInterp
  423. if cosTheta >= 1.0E-4 then
  424. if 1 - cosTheta > 1.0E-4 then
  425. local theta = ACOS(cosTheta)
  426. local invSinTheta = 1 / SIN(theta)
  427. startInterp = SIN((1 - t) * theta) * invSinTheta
  428. finishInterp = SIN(t * theta) * invSinTheta
  429. else
  430. startInterp = 1 - t
  431. finishInterp = t
  432. end
  433. elseif 1 + cosTheta > 1.0E-4 then
  434. local theta = ACOS(-cosTheta)
  435. local invSinTheta = 1 / SIN(theta)
  436. startInterp = SIN((t - 1) * theta) * invSinTheta
  437. finishInterp = SIN(t * theta) * invSinTheta
  438. else
  439. startInterp = t - 1
  440. finishInterp = t
  441. end
  442. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  443. end
  444. function Clerp(a, b, t)
  445. local qa = {
  446. QuaternionFromCFrame(a)
  447. }
  448. local qb = {
  449. QuaternionFromCFrame(b)
  450. }
  451. local ax, ay, az = a.x, a.y, a.z
  452. local bx, by, bz = b.x, b.y, b.z
  453. local _t = 1 - t
  454. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  455. end
  456. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  457. local frame = IT("Frame")
  458. frame.BackgroundTransparency = TRANSPARENCY
  459. frame.BorderSizePixel = BORDERSIZEPIXEL
  460. frame.Position = POSITION
  461. frame.Size = SIZE
  462. frame.BackgroundColor3 = COLOR
  463. frame.BorderColor3 = BORDERCOLOR
  464. frame.Name = NAME
  465. frame.Parent = PARENT
  466. return frame
  467. end
  468. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  469. local label = IT("TextLabel")
  470. label.BackgroundTransparency = 1
  471. label.Size = UD2(1, 0, 1, 0)
  472. label.Position = UD2(0, 0, 0, 0)
  473. label.TextColor3 = TEXTCOLOR
  474. label.TextStrokeTransparency = STROKETRANSPARENCY
  475. label.TextTransparency = TRANSPARENCY
  476. label.FontSize = TEXTFONTSIZE
  477. label.Font = TEXTFONT
  478. label.BorderSizePixel = BORDERSIZEPIXEL
  479. label.TextScaled = false
  480. label.Text = TEXT
  481. label.Name = NAME
  482. label.Parent = PARENT
  483. return label
  484. end
  485. function NoOutlines(PART)
  486. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  487. end
  488. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  489. local NEWWELD = IT(TYPE)
  490. NEWWELD.Part0 = PART0
  491. NEWWELD.Part1 = PART1
  492. NEWWELD.C0 = C0
  493. NEWWELD.C1 = C1
  494. NEWWELD.Parent = PARENT
  495. return NEWWELD
  496. end
  497. local SOUND = IT("Sound", nil)
  498. function CreateSound(ID, PARENT, VOLUME, PITCH)
  499. local NEWSOUND
  500. coroutine.resume(coroutine.create(function()
  501. NEWSOUND = SOUND:Clone()
  502. NEWSOUND.Parent = PARENT
  503. NEWSOUND.Volume = VOLUME
  504. NEWSOUND.Pitch = PITCH
  505. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  506. NEWSOUND:play()
  507. repeat
  508. Swait()
  509. until NEWSOUND.Playing == false
  510. NEWSOUND:remove()
  511. end))
  512. return NEWSOUND
  513. end
  514. function CFrameFromTopBack(at, top, back)
  515. local right = top:Cross(back)
  516. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  517. end
  518. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  519. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  520. local mesh = IT("SpecialMesh", wave)
  521. mesh.MeshType = "FileMesh"
  522. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  523. mesh.Scale = SIZE
  524. mesh.Offset = VT(0, 0, -SIZE.X / 8)
  525. wave.CFrame = CFRAME
  526. coroutine.resume(coroutine.create(function(PART)
  527. for i = 1, WAIT do
  528. Swait()
  529. mesh.Scale = mesh.Scale + GROW
  530. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  531. if DOESROT == true then
  532. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  533. end
  534. wave.Transparency = wave.Transparency + 0.5 / WAIT
  535. if wave.Transparency > 0.99 then
  536. wave:remove()
  537. end
  538. end
  539. end))
  540. end
  541. function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  542. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  543. local mesh = IT("SpecialMesh", wave)
  544. mesh.MeshType = "FileMesh"
  545. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  546. mesh.Scale = SIZE
  547. mesh.Offset = VT(0, 0, -SIZE.X / 8)
  548. wave.CFrame = CFRAME
  549. coroutine.resume(coroutine.create(function(PART)
  550. for i = 1, WAIT do
  551. Swait()
  552. mesh.Scale = mesh.Scale + GROW
  553. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  554. if DOESROT == true then
  555. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  556. end
  557. wave.Transparency = wave.Transparency + 0.5 / WAIT
  558. if wave.Transparency > 0.99 then
  559. wave:remove()
  560. end
  561. end
  562. end))
  563. end
  564. function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  565. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  566. local mesh = IT("SpecialMesh", wave)
  567. mesh.MeshType = "FileMesh"
  568. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  569. mesh.Scale = SIZE
  570. mesh.Offset = VT(0, 0, -SIZE.X / 8)
  571. wave.CFrame = CFRAME
  572. coroutine.resume(coroutine.create(function(PART)
  573. for i = 1, WAIT do
  574. Swait()
  575. mesh.Scale = mesh.Scale + GROW
  576. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  577. if DOESROT == true then
  578. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  579. end
  580. wave.Transparency = wave.Transparency + 0.5 / WAIT
  581. if wave.Transparency > 0.99 then
  582. wave:remove()
  583. end
  584. end
  585. end))
  586. end
  587. function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  588. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  589. local mesh = IT("SpecialMesh", wave)
  590. mesh.MeshType = "FileMesh"
  591. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  592. mesh.Scale = SIZE
  593. mesh.Offset = VT(0, 0, -SIZE.X / 8)
  594. wave.CFrame = CFRAME
  595. coroutine.resume(coroutine.create(function(PART)
  596. for i = 1, WAIT do
  597. Swait()
  598. mesh.Scale = mesh.Scale + GROW
  599. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  600. if DOESROT == true then
  601. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  602. end
  603. wave.Transparency = wave.Transparency + 0.5 / WAIT
  604. if wave.Transparency > 0.99 then
  605. wave:remove()
  606. end
  607. end
  608. end))
  609. end
  610. function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  611. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  612. local mesh = IT("SpecialMesh", wave)
  613. mesh.MeshType = "FileMesh"
  614. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  615. mesh.Scale = SIZE
  616. wave.CFrame = CFRAME
  617. coroutine.resume(coroutine.create(function(PART)
  618. for i = 1, WAIT do
  619. Swait()
  620. mesh.Scale = mesh.Scale + GROW
  621. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  622. if DOESROT == true then
  623. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  624. end
  625. wave.Transparency = wave.Transparency + 0.5 / WAIT
  626. if wave.Transparency > 0.99 then
  627. wave:remove()
  628. end
  629. end
  630. end))
  631. end
  632. function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  633. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  634. local mesh = IT("SpecialMesh", wave)
  635. mesh.MeshType = "FileMesh"
  636. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  637. mesh.Scale = SIZE
  638. wave.CFrame = CFRAME
  639. coroutine.resume(coroutine.create(function(PART)
  640. for i = 1, WAIT do
  641. Swait()
  642. mesh.Scale = mesh.Scale + GROW
  643. if DOESROT == true then
  644. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  645. end
  646. wave.Transparency = wave.Transparency + 0.5 / WAIT
  647. if wave.Transparency > 0.99 then
  648. wave:remove()
  649. end
  650. end
  651. end))
  652. end
  653. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  654. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  655. local mesh = IT("SpecialMesh", wave)
  656. mesh.MeshType = "FileMesh"
  657. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  658. mesh.Scale = SIZE
  659. mesh.Offset = VT(0, 0, 0)
  660. wave.CFrame = CFRAME
  661. coroutine.resume(coroutine.create(function(PART)
  662. for i = 1, WAIT do
  663. Swait()
  664. mesh.Scale = mesh.Scale + GROW
  665. if DOESROT == true then
  666. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  667. end
  668. wave.Transparency = wave.Transparency + 0.5 / WAIT
  669. if wave.Transparency > 0.99 then
  670. wave:remove()
  671. end
  672. end
  673. end))
  674. end
  675. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  676. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  677. local mesh = IT("SpecialMesh", wave)
  678. mesh.MeshType = "Sphere"
  679. mesh.Scale = SIZE
  680. mesh.Offset = VT(0, 0, 0)
  681. wave.CFrame = CFRAME
  682. coroutine.resume(coroutine.create(function(PART)
  683. for i = 1, WAIT do
  684. Swait()
  685. mesh.Scale = mesh.Scale + GROW
  686. wave.Transparency = wave.Transparency + 1 / WAIT
  687. if wave.Transparency > 0.99 then
  688. wave:remove()
  689. end
  690. end
  691. end))
  692. end
  693. function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW)
  694. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true)
  695. local mesh = IT("BlockMesh", wave)
  696. wave.CFrame = CFRAME
  697. coroutine.resume(coroutine.create(function(PART)
  698. for i = 1, WAIT do
  699. Swait()
  700. mesh.Scale = mesh.Scale + GROW
  701. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360)))
  702. wave.Transparency = wave.Transparency + 1 / WAIT
  703. if wave.Transparency > 0.99 then
  704. wave:remove()
  705. end
  706. end
  707. end))
  708. end
  709. function MakeForm(PART, TYPE)
  710. if TYPE == "Cyl" then
  711. local MSH = IT("CylinderMesh", PART)
  712. elseif TYPE == "Ball" then
  713. local MSH = IT("SpecialMesh", PART)
  714. MSH.MeshType = "Sphere"
  715. elseif TYPE == "Wedge" then
  716. local MSH = IT("SpecialMesh", PART)
  717. MSH.MeshType = "Wedge"
  718. end
  719. end
  720. function CheckTableForString(Table, String)
  721. for i, v in pairs(Table) do
  722. if string.find(string.lower(String), string.lower(v)) then
  723. return true
  724. end
  725. end
  726. return false
  727. end
  728. function CheckIntangible(Hit)
  729. local ProjectileNames = {
  730. "Water",
  731. "Arrow",
  732. "Projectile",
  733. "Effect",
  734. "Rail",
  735. "Lightning",
  736. "Bullet"
  737. }
  738. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  739. return true
  740. end
  741. return false
  742. end
  743. Debris = game:GetService("Debris")
  744. BaseLightning = IT("Part")
  745. BaseLightning.Anchored = true
  746. BaseLightning.CanCollide = false
  747. BaseLightning.Material = "Neon"
  748. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  749. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  750. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  751. if RayHit and CheckIntangible(RayHit) then
  752. if DelayIfHit then
  753. wait()
  754. end
  755. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  756. end
  757. return RayHit, RayPos, RayNormal
  758. end
  759. function Zap(Table)
  760. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  761. local Duration = Table.Duration or 2
  762. local FadeRate = Table.FadeRate or 0.05
  763. local Offset = Table.Offset or 2
  764. local Individualize = Table.Individualize or false
  765. local MaxRange = Table.MaxRange or 200
  766. local SegmentLength = Table.SegmentLength or 5
  767. local TimeToFade = Table.TimeToFade or 0.5
  768. local Ignore = Table.Ignore or {}
  769. local SIZE = Table.Size or 0.3
  770. if not (StartPos and TargetPos) or not Character then
  771. return
  772. end
  773. local LightningModel = IT("Folder", Effects)
  774. LightningModel.Name = "ZAPP"
  775. for i, v in pairs({Character, LightningModel}) do
  776. table.insert(Ignore, v)
  777. end
  778. local LastPos = StartPos
  779. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  780. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  781. local RayLength = (StartPos - RayPos).Magnitude
  782. local Struck = false
  783. local TotalSegments = math.ceil(RayLength / SegmentLength)
  784. Direction = CFrame.new(StartPos, RayPos).lookVector
  785. local LightningBolt = IT("Model", Effects)
  786. LightningBolt.Name = "Lightning"
  787. if not Individualize then
  788. table.insert(LightningBolts, LightningBolt)
  789. end
  790. LastBolt = LightningBolt
  791. Debris:AddItem(LightningBolt, Duration)
  792. LightningBolt.Parent = LightningModel
  793. for i = 1, TotalSegments do
  794. if not Struck then
  795. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  796. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  797. local SegmentVec = NewPos - LastPos
  798. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  799. local RayVec = LastPos - RayPos
  800. local LightningPart = BaseLightning:Clone()
  801. LightningPart.BrickColor = BrickColor.new(Color)
  802. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  803. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  804. table.insert(Effects2, {
  805. LightningPart,
  806. "Disappear",
  807. 0.025,
  808. 1,
  809. 1,
  810. 1,
  811. 2
  812. })
  813. local CylinderMesh = IT("CylinderMesh", LightningPart)
  814. local OrigCF = LightningPart.CFrame
  815. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  816. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  817. LightningPart.Parent = LightningBolt
  818. LastPos = NewPos
  819. end
  820. end
  821. return {
  822. RayHit = RayHit,
  823. RayPos = RayPos,
  824. RayNormal = RayNormal,
  825. LightningModel = LightningModel
  826. }
  827. end
  828. function turnto(position)
  829. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  830. end
  831. function chatfunc(text, waitt)
  832. local chat = coroutine.wrap(function()
  833. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  834. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  835. end
  836. local naeeym2 = Instance.new("BillboardGui", Character)
  837. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  838. naeeym2.StudsOffset = Vector3.new(0, 2, 0)
  839. naeeym2.Adornee = Character.Head
  840. naeeym2.Name = "TalkingBillBoard"
  841. naeeym2.AlwaysOnTop = true
  842. local tecks2 = Instance.new("TextLabel", naeeym2)
  843. tecks2.BackgroundTransparency = 1
  844. tecks2.BorderSizePixel = 0
  845. tecks2.Text = ""
  846. tecks2.Font = "Antique"
  847. tecks2.TextSize = 30
  848. tecks2.TextStrokeTransparency = 1
  849. tecks2.TextColor3 = SKILLTEXTCOLOR
  850. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  851. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  852. for i = 1, string.len(text) do
  853. if naeeym2.Parent ~= nil then
  854. CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10)
  855. end
  856. tecks2.Text = string.sub(text, 1, i)
  857. Swait(3)
  858. end
  859. wait(waitt / 10)
  860. coroutine.resume(coroutine.create(function()
  861. for i = 1, 10 do
  862. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  863. Swait()
  864. end
  865. naeeym2:Destroy()
  866. end))
  867. end)
  868. chat()
  869. end
  870. for _, c in pairs(Weapon:GetChildren()) do
  871. if c.ClassName == "Part" then
  872. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  873. end
  874. end
  875. Weapon.Parent = Character
  876. Humanoid.Died:connect(function()
  877. ATTACK = true
  878. end)
  879. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  880. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  881. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  882. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  883. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  884. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher bullet", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  885. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Banishing rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  886. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Warp vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3")
  887. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4")
  888. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5")
  889. function CastWarpOutlines(TARGET)
  890. coroutine.resume(coroutine.create(function()
  891. local T = TARGET:GetChildren()
  892. for i = 1, #T do
  893. local child = T[i]
  894. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  895. do
  896. local clone = child:Clone()
  897. clone.Parent = Effects
  898. clone.Anchored = true
  899. clone.CanCollide = false
  900. clone:ClearAllChildren()
  901. clone.CFrame = child.CFrame
  902. if clone.Name == "Head" then
  903. clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y)
  904. end
  905. if clone.ClassName == "MeshPart" then
  906. clone.TextureID = ""
  907. end
  908. clone.Color = C3(1, 0, 0)
  909. clone.Material = "Neon"
  910. coroutine.resume(coroutine.create(function()
  911. for i = 1, 100 do
  912. Swait()
  913. clone.Transparency = clone.Transparency + 0.01
  914. clone.Size = clone.Size + VT(0.001, 0.001, 0.001)
  915. end
  916. clone:remove()
  917. end))
  918. end
  919. end
  920. end
  921. end))
  922. end
  923. function killnearest(position, range, maxstrength)
  924. for i, v in ipairs(workspace:GetChildren()) do
  925. local body = v:GetChildren()
  926. for part = 1, #body do
  927. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then
  928. CastWarpOutlines(v)
  929. v:remove()
  930. if game.Players:FindFirstChild(v.Name) then
  931. local Value = IT("BoolValue", Delete)
  932. Value.Name = v.Name
  933. end
  934. end
  935. end
  936. end
  937. end
  938. function CastProperRay(StartPos, Vec, Length, Ignore)
  939. local Direction = CFrame.new(StartPos, Vec).lookVector
  940. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  941. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  942. return RayHit, RayPos, RayNormal
  943. end
  944. function Debree(POS, SWAIT)
  945. coroutine.resume(coroutine.create(function()
  946. local HOLDER = IT("Model", Effects)
  947. HOLDER.Name = "Debree"
  948. local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  949. MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  950. MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  951. MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  952. repeat
  953. Swait()
  954. until HITFLOOR ~= nil
  955. local O = 0
  956. for i = 1, 18 do
  957. do
  958. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
  959. Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  960. O = O - 2.25 + i / 4
  961. coroutine.resume(coroutine.create(function()
  962. Swait(SWAIT)
  963. for i = 1, 60 do
  964. Swait()
  965. local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
  966. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  967. end
  968. for i = 1, 50 do
  969. Swait()
  970. Part.Size = Part.Size * 0.9
  971. end
  972. end))
  973. end
  974. end
  975. local O = 0
  976. for i = 1, 18 do
  977. do
  978. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
  979. Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  980. O = O + 2.25 - i / 4
  981. coroutine.resume(coroutine.create(function()
  982. Swait(SWAIT)
  983. for i = 1, 60 do
  984. Swait()
  985. local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
  986. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  987. end
  988. for i = 1, 50 do
  989. Swait()
  990. Part.Size = Part.Size * 0.9
  991. end
  992. end))
  993. end
  994. end
  995. Swait(SWAIT + 110)
  996. HOLDER:remove()
  997. end))
  998. end
  999. function Intro()
  1000. coroutine.resume(coroutine.create(function()
  1001. ATTACK = true
  1002. Rooted = true
  1003. for i = 0, 3, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1011. end
  1012. CreateSound("649634100", Head, 10, 0.5)
  1013. for i = 0, 1, 0.1 / Animation_Speed do
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1021. end
  1022. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1023. repeat
  1024. Swait()
  1025. HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1026. until HITFLOOR ~= nil
  1027. for i = 0, 0.5, 0.1 / Animation_Speed do
  1028. Swait()
  1029. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1030. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1031. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1032. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1033. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1035. end
  1036. CreateSound("289842971", RightArm, 10, 1)
  1037. Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200)
  1038. Swait(45)
  1039. local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
  1040. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
  1041. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1042. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1043. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1044. local sick = Instance.new("Sound", Character)
  1045. sick.SoundId = "rbxassetid://1140442110"
  1046. sick.Looped = true
  1047. sick.Pitch = 1
  1048. sick.Volume = 1
  1049. sick:Play()
  1050. Swait(5)
  1051. for i = 0, 1, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1059. end
  1060. VALUE1 = true
  1061. Swait(10)
  1062. ATTACK = false
  1063. Rooted = false
  1064. end))
  1065. end
  1066. function BanishingBullet()
  1067. ATTACK = true
  1068. Rooted = false
  1069. for i = 0, 0.4, 0.1 / Animation_Speed do
  1070. Swait()
  1071. turnto(Mouse.Hit.p)
  1072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1078. end
  1079. repeat
  1080. for i = 0, 0.2, 0.1 / Animation_Speed do
  1081. Swait()
  1082. turnto(Mouse.Hit.p)
  1083. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1089. end
  1090. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  1091. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  1092. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  1093. local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character)
  1094. local distance = (GunPoint.Position - Way).magnitude
  1095. for i = 1, 5 do
  1096. local laser = Instance.new("Part", Effects)
  1097. laser.Transparency = 0
  1098. laser.CanCollide = false
  1099. laser.Anchored = true
  1100. laser.Color = C3(1, 0, 0)
  1101. laser.Material = "Neon"
  1102. laser.formFactor = Enum.FormFactor.Custom
  1103. laser.Size = Vector3.new(0.15, 0.15, distance)
  1104. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  1105. MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05))
  1106. for i = 1, 5 do
  1107. MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5)
  1108. end
  1109. table.insert(Effects2, {
  1110. laser,
  1111. "Disappear",
  1112. 0.1,
  1113. 1,
  1114. 1,
  1115. 1,
  1116. 2
  1117. })
  1118. if RayHit ~= nil then
  1119. local v = RayHit.Parent
  1120. if v ~= nil and v.ClassName == "Model" then
  1121. CastWarpOutlines(v)
  1122. v.Parent = nil
  1123. if game.Players:FindFirstChild(v.Name) then
  1124. local Value = IT("BoolValue", Delete)
  1125. Value.Name = v.Name
  1126. end
  1127. end
  1128. end
  1129. end
  1130. for i = 0, 0.3, 0.1 / Animation_Speed do
  1131. Swait()
  1132. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1138. end
  1139. until KEYHOLD == false
  1140. ATTACK = false
  1141. Rooted = false
  1142. end
  1143. function WarpVector()
  1144. ATTACK = true
  1145. Rooted = true
  1146. for i = 0, 1, 0.1 / Animation_Speed do
  1147. Swait()
  1148. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1154. end
  1155. Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75)
  1156. UNANCHOR = false
  1157. RootPart.Anchored = true
  1158. for i = 0, 2, 0.1 / Animation_Speed do
  1159. Swait()
  1160. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1166. end
  1167. local POS = RootPart.Position
  1168. RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
  1169. Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150)
  1170. for i = 0, 2, 0.1 / Animation_Speed do
  1171. Swait()
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1178. end
  1179. ATTACK = false
  1180. Rooted = false
  1181. end
  1182. function BanishingRampage()
  1183. ATTACK = true
  1184. Rooted = false
  1185. chatfunc("Be gone...", 3)
  1186. for i = 0, 2, 0.1 / Animation_Speed do
  1187. Swait()
  1188. turnto(Mouse.Hit.p)
  1189. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1195. end
  1196. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1197. repeat
  1198. Swait()
  1199. HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1200. until HITFLOOR ~= nil
  1201. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  1202. local SOUND = CreateSound("415700134", Effects, 10, 1.6)
  1203. CreateSound("138677306", Effects, 7, 1.2)
  1204. coroutine.resume(coroutine.create(function()
  1205. local CFRAME = RootPart.CFrame * CF(0, -1.2, -3)
  1206. local SIZE = 1
  1207. while true do
  1208. Swait()
  1209. for i = 1, 2 do
  1210. MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5)
  1211. end
  1212. do
  1213. local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
  1214. Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  1215. coroutine.resume(coroutine.create(function()
  1216. Swait(200)
  1217. Part.Anchored = false
  1218. end))
  1219. local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5))
  1220. Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  1221. coroutine.resume(coroutine.create(function()
  1222. Swait(200)
  1223. Part.Anchored = false
  1224. end))
  1225. MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75))
  1226. killnearest(CFRAME.p, SIZE, 0)
  1227. SIZE = SIZE + 2
  1228. CFRAME = CFRAME * CF(0, 0, -2)
  1229. if SOUND.Playing == false then
  1230. break
  1231. end
  1232. end
  1233. end
  1234. end))
  1235. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  1236. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  1237. for i = 0, 3, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1245. end
  1246. ATTACK = false
  1247. Rooted = false
  1248. end
  1249. function SpectralBanishing()
  1250. ATTACK = true
  1251. Rooted = false
  1252. chatfunc("If you desire to be a ghost...", 20)
  1253. for i = 0, 5, 0.1 / Animation_Speed do
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1261. end
  1262. chatfunc("Then move on to the afterlife!", 6)
  1263. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  1264. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  1265. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  1266. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  1267. local distance = (GunPoint.Position - Way).magnitude
  1268. for i = 1, 5 do
  1269. local laser = Instance.new("Part", Effects)
  1270. laser.Transparency = 0
  1271. laser.CanCollide = false
  1272. laser.Anchored = true
  1273. laser.Color = C3(1, 0, 0)
  1274. laser.Material = "Neon"
  1275. laser.formFactor = Enum.FormFactor.Custom
  1276. laser.Size = Vector3.new(0.15, 0.15, distance)
  1277. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  1278. table.insert(Effects2, {
  1279. laser,
  1280. "Disappear",
  1281. 0.1,
  1282. 1,
  1283. 1,
  1284. 1,
  1285. 2
  1286. })
  1287. end
  1288. coroutine.resume(coroutine.create(function()
  1289. Swait(15)
  1290. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  1291. for i = 1, 25 do
  1292. Swait()
  1293. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  1294. end
  1295. local GAME = game.Players:GetChildren()
  1296. for PLAYER = 1, #GAME do
  1297. do
  1298. local PLAY = GAME[PLAYER]
  1299. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  1300. PLAY.Character.Parent = nil
  1301. coroutine.resume(coroutine.create(function()
  1302. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  1303. PLAY.Character.Parent = workspace
  1304. local Value = IT("BoolValue", Delete)
  1305. Value.Name = PLAY.Name
  1306. end
  1307. end))
  1308. end
  1309. end
  1310. end
  1311. for i = 1, 25 do
  1312. Swait()
  1313. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  1314. end
  1315. end))
  1316. for i = 0, 2, 0.1 / Animation_Speed do
  1317. Swait()
  1318. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1324. end
  1325. ATTACK = false
  1326. Rooted = false
  1327. end
  1328. function Taunt()
  1329. ATTACK = true
  1330. Rooted = true
  1331. CreateSound("649634100", Head, 10, 0.5)
  1332. for i = 1, 3 do
  1333. for i = 0, 0.7, 0.1 / Animation_Speed do
  1334. Swait()
  1335. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1341. end
  1342. for i = 0, 0.7, 0.1 / Animation_Speed do
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1350. end
  1351. end
  1352. ATTACK = false
  1353. Rooted = false
  1354. end
  1355. function MouseDown(Mouse)
  1356. if ATTACK == false then
  1357. end
  1358. end
  1359. function MouseUp(Mouse)
  1360. HOLD = false
  1361. end
  1362. function KeyDown(Key)
  1363. KEYHOLD = true
  1364. if Key == "z" and ATTACK == false then
  1365. BanishingBullet()
  1366. end
  1367. if Key == "b" and ATTACK == false then
  1368. BanishingRampage()
  1369. end
  1370. if Key == "c" and ATTACK == false then
  1371. WarpVector()
  1372. end
  1373. if Key == "v" and ATTACK == false then
  1374. SpectralBanishing()
  1375. end
  1376. if Key == "x" and ATTACK == false then
  1377. chatfunc("I will show you mercy.", 2)
  1378. Delete:ClearAllChildren()
  1379. end
  1380. if Key == "t" and ATTACK == false then
  1381. Taunt()
  1382. end
  1383. end
  1384. function KeyUp(Key)
  1385. KEYHOLD = false
  1386. end
  1387. Mouse.Button1Down:connect(function(NEWKEY)
  1388. MouseDown(NEWKEY)
  1389. end)
  1390. Mouse.Button1Up:connect(function(NEWKEY)
  1391. MouseUp(NEWKEY)
  1392. end)
  1393. Mouse.KeyDown:connect(function(NEWKEY)
  1394. KeyDown(NEWKEY)
  1395. end)
  1396. Mouse.KeyUp:connect(function(NEWKEY)
  1397. KeyUp(NEWKEY)
  1398. end)
  1399. function unanchor()
  1400. if UNANCHOR == true then
  1401. g = Character:GetChildren()
  1402. for i = 1, #g do
  1403. if g[i].ClassName == "Part" then
  1404. g[i].Anchored = false
  1405. end
  1406. end
  1407. end
  1408. end
  1409. Humanoid.Changed:connect(function(Jump)
  1410. if Jump == "Jump" and Disable_Jump == true then
  1411. Humanoid.Jump = false
  1412. end
  1413. end)
  1414. local BOLT
  1415. local FF = IT("ForceField", Character)
  1416. FF.Visible = false
  1417. while true do
  1418. Swait()
  1419. if BOLT ~= nil then
  1420. BOLT:remove()
  1421. end
  1422. ANIMATE.Parent = nil
  1423. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1424. IDLEANIMATION:Play()
  1425. SINE = SINE + CHANGE
  1426. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1427. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1428. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1429. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1430. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1431. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1432. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1433. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1434. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1435. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1436. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1437. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1438. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1439. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1440. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1441. end
  1442. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1443. ANIM = "Jump"
  1444. if ATTACK == false then
  1445. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1451. end
  1452. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1453. ANIM = "Fall"
  1454. if ATTACK == false then
  1455. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1461. end
  1462. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1463. ANIM = "Idle"
  1464. if ATTACK == false then
  1465. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471. end
  1472. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1473. ANIM = "Walk"
  1474. WALK = WALK + 1 / Animation_Speed
  1475. if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then
  1476. WALK = 0
  1477. if WALKINGANIM == true then
  1478. WALKINGANIM = false
  1479. elseif WALKINGANIM == false then
  1480. WALKINGANIM = true
  1481. end
  1482. end
  1483. if ATTACK == false then
  1484. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. end
  1491. end
  1492. if #Effects2 > 0 then
  1493. for e = 1, #Effects2 do
  1494. if Effects2[e] ~= nil then
  1495. local Thing = Effects2[e]
  1496. if Thing ~= nil then
  1497. local Part = Thing[1]
  1498. local Mode = Thing[2]
  1499. local Delay = Thing[3]
  1500. local IncX = Thing[4]
  1501. local IncY = Thing[5]
  1502. local IncZ = Thing[6]
  1503. local Part2 = Thing[8]
  1504. if Thing[1].Transparency <= 1 then
  1505. if Thing[2] == "Block1" then
  1506. Thing[1].CFrame = Thing[1].CFrame
  1507. Mesh = Thing[1].Mesh
  1508. Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
  1509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1510. elseif Thing[2] == "Cylinder" then
  1511. Mesh = Thing[1].Mesh
  1512. Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
  1513. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1514. elseif Thing[2] == "Blood" then
  1515. Mesh = Thing[7]
  1516. Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0)
  1517. Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6])
  1518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1519. elseif Thing[2] == "Elec" then
  1520. Mesh = Thing[1].Mesh
  1521. Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9])
  1522. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1523. elseif Thing[2] == "Disappear" then
  1524. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1525. end
  1526. else
  1527. Part.Parent = nil
  1528. table.remove(Effects2, e)
  1529. end
  1530. end
  1531. end
  1532. end
  1533. end
  1534. unanchor()
  1535. Humanoid.MaxHealth = "inf"
  1536. Humanoid.Health = "inf"
  1537. if Rooted == false then
  1538. Disable_Jump = false
  1539. Humanoid.WalkSpeed = Speed
  1540. elseif Rooted == true then
  1541. Disable_Jump = true
  1542. Humanoid.WalkSpeed = 0
  1543. end
  1544. if VALUE1 == true then
  1545. local RayData = Zap({
  1546. SegmentLength = 0.6,
  1547. Offset = 0.3,
  1548. Size = 0.05,
  1549. MaxRange = 1.5,
  1550. StartPosition = GunPoint.Position,
  1551. TargetPosition = RightArm.Position,
  1552. Character = workspace,
  1553. Color = "Really red",
  1554. Individual = true
  1555. })
  1556. BOLT = RayData.LightningModel
  1557. MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333))
  1558. SKILL1TEXT.TextTransparency = 0
  1559. SKILL2TEXT.TextTransparency = 0
  1560. SKILL3TEXT.TextTransparency = 0
  1561. SKILL4TEXT.TextTransparency = 0
  1562. SKILL5TEXT.TextTransparency = 0
  1563. elseif VALUE1 == false then
  1564. if ATTACK == false then
  1565. Intro()
  1566. end
  1567. SKILL1TEXT.TextTransparency = 1
  1568. SKILL2TEXT.TextTransparency = 1
  1569. SKILL3TEXT.TextTransparency = 1
  1570. SKILL4TEXT.TextTransparency = 1
  1571. SKILL5TEXT.TextTransparency = 1
  1572. end
  1573. local MATHS = {"0", "1"}
  1574. Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)]
  1575. Humanoid.PlatformStand = false
  1576. local GAME = game.Players:GetChildren()
  1577. for PLAYER = 1, #GAME do
  1578. local PLAY = GAME[PLAYER]
  1579. if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then
  1580. PLAY.Character:remove()
  1581. end
  1582. end
  1583. end
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