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1 | --//====================================================\\-- | |
2 | --|| EDIT by ericdesouza | |
3 | --\\====================================================//-- | |
4 | --//====================================================\\-- | |
5 | --|| CREATED BY SHACKLUSTER | |
6 | --\\====================================================//-- | |
7 | ||
8 | game:GetService("StarterGui"):SetCore("SendNotification", { | |
9 | Title = "The unstoppable Gloves..."; | |
10 | Text = "Edit by ericdesouza"; | |
11 | }) | |
12 | ||
13 | ||
14 | wait(0.2) | |
15 | ||
16 | --https://github.com/Mokiros/roblox-FE-compatibility | |
17 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
18 | local Player,game,owner = owner,game | |
19 | local RealPlayer = Player | |
20 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
21 | ||
22 | Player = game:GetService("Players").LocalPlayer | |
23 | PlayerGui = Player.PlayerGui | |
24 | Cam = workspace.CurrentCamera | |
25 | Backpack = Player.Backpack | |
26 | Character = Player.Character | |
27 | Humanoid = Character.Humanoid | |
28 | Mouse = Player:GetMouse() | |
29 | RootPart = Character["HumanoidRootPart"] | |
30 | Torso = Character["Torso"] | |
31 | Head = Character["Head"] | |
32 | RightArm = Character["Right Arm"] | |
33 | LeftArm = Character["Left Arm"] | |
34 | RightLeg = Character["Right Leg"] | |
35 | LeftLeg = Character["Left Leg"] | |
36 | RootJoint = RootPart["RootJoint"] | |
37 | Neck = Torso["Neck"] | |
38 | RightShoulder = Torso["Right Shoulder"] | |
39 | LeftShoulder = Torso["Left Shoulder"] | |
40 | RightHip = Torso["Right Hip"] | |
41 | LeftHip = Torso["Left Hip"] | |
42 | local sick = Instance.new("Sound",Character) | |
43 | sick.SoundId = "http://www.roblox.com/asset/?id=971457500" | |
44 | sick.Looped = true | |
45 | sick.Pitch = 1 | |
46 | sick.Volume = 1.3 | |
47 | sick:Play() | |
48 | ||
49 | IT = Instance.new | |
50 | local Decal = IT("Decal") | |
51 | CF = CFrame.new | |
52 | VT = Vector3.new | |
53 | RAD = math.rad | |
54 | C3 = Color3.new | |
55 | UD2 = UDim2.new | |
56 | BRICKC = BrickColor.new | |
57 | ANGLES = CFrame.Angles | |
58 | EULER = CFrame.fromEulerAnglesXYZ | |
59 | COS = math.cos | |
60 | ACOS = math.acos | |
61 | SIN = math.sin | |
62 | ASIN = math.asin | |
63 | ABS = math.abs | |
64 | MRANDOM = math.random | |
65 | FLOOR = math.floor | |
66 | ||
67 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
68 | local NEWMESH = IT(MESH) | |
69 | if MESH == "SpecialMesh" then | |
70 | NEWMESH.MeshType = MESHTYPE | |
71 | if MESHID ~= "nil" and MESHID ~= "" then | |
72 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
73 | end | |
74 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
75 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
76 | end | |
77 | end | |
78 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
79 | NEWMESH.Scale = SCALE | |
80 | NEWMESH.Parent = PARENT | |
81 | return NEWMESH | |
82 | end | |
83 | ||
84 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
85 | local NEWPART = IT("Part") | |
86 | NEWPART.formFactor = FORMFACTOR | |
87 | NEWPART.Reflectance = REFLECTANCE | |
88 | NEWPART.Transparency = TRANSPARENCY | |
89 | NEWPART.CanCollide = false | |
90 | NEWPART.Locked = true | |
91 | NEWPART.Anchored = true | |
92 | if ANCHOR == false then | |
93 | NEWPART.Anchored = false | |
94 | end | |
95 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
96 | NEWPART.Name = NAME | |
97 | NEWPART.Size = SIZE | |
98 | NEWPART.Position = Torso.Position | |
99 | NEWPART.Material = MATERIAL | |
100 | NEWPART:BreakJoints() | |
101 | NEWPART.Parent = PARENT | |
102 | return NEWPART | |
103 | end | |
104 | ||
105 | --//=================================\\ | |
106 | --|| CUSTOMIZATION | |
107 | --\\=================================// | |
108 | ||
109 | Player_Size = 1 --Size of the player. | |
110 | Animation_Speed = 2 | |
111 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
112 | ||
113 | local Speed = 55 | |
114 | local Effects2 = {} | |
115 | ||
116 | --//=================================\\ | |
117 | --|| END OF CUSTOMIZATION | |
118 | --\\=================================// | |
119 | ||
120 | local function weldBetween(a, b) | |
121 | local weldd = Instance.new("ManualWeld") | |
122 | weldd.Part0 = a | |
123 | weldd.Part1 = b | |
124 | weldd.C0 = CFrame.new() | |
125 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
126 | weldd.Parent = a | |
127 | return weldd | |
128 | end | |
129 | ||
130 | --//=================================\\ | |
131 | --|| USEFUL VALUES | |
132 | --\\=================================// | |
133 | ||
134 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
135 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
136 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
137 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
138 | local CHANGEDEFENSE = 0 | |
139 | local CHANGEDAMAGE = 0 | |
140 | local CHANGEMOVEMENT = 0 | |
141 | local ANIM = "Idle" | |
142 | local ATTACK = false | |
143 | local EQUIPPED = false | |
144 | local HOLD = false | |
145 | local COMBO = 1 | |
146 | local Rooted = false | |
147 | local SINE = 0 | |
148 | local KEYHOLD = false | |
149 | local CHANGE = 1 / Animation_Speed | |
150 | local WALKINGANIM = false | |
151 | local WALK = 0 | |
152 | local VALUE1 = false | |
153 | local VALUE2 = false | |
154 | local ROBLOXIDLEANIMATION = IT("Animation") | |
155 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
156 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
157 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
158 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
159 | WEAPONGUI.Name = "Weapon GUI" | |
160 | local Weapon = IT("Model") | |
161 | Weapon.Name = "Adds" | |
162 | local HITFLOOR = nil | |
163 | local Effects = IT("Folder", Weapon) | |
164 | Effects.Name = "Effects" | |
165 | local ANIMATOR = Humanoid.Animator | |
166 | local ANIMATE = Character.Animate | |
167 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
168 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
169 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
170 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
171 | local UNANCHOR = true | |
172 | ||
173 | local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0) | |
174 | ||
175 | --//=================================\\ | |
176 | --\\=================================// | |
177 | ||
178 | ||
179 | --//=================================\\ | |
180 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
181 | --\\=================================// | |
182 | ||
183 | ArtificialHB = Instance.new("BindableEvent", script) | |
184 | ArtificialHB.Name = "ArtificialHB" | |
185 | ||
186 | script:WaitForChild("ArtificialHB") | |
187 | ||
188 | frame = Frame_Speed | |
189 | tf = 0 | |
190 | allowframeloss = false | |
191 | tossremainder = false | |
192 | lastframe = tick() | |
193 | script.ArtificialHB:Fire() | |
194 | ||
195 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
196 | tf = tf + s | |
197 | if tf >= frame then | |
198 | if allowframeloss then | |
199 | script.ArtificialHB:Fire() | |
200 | lastframe = tick() | |
201 | else | |
202 | for i = 1, math.floor(tf / frame) do | |
203 | script.ArtificialHB:Fire() | |
204 | end | |
205 | lastframe = tick() | |
206 | end | |
207 | if tossremainder then | |
208 | tf = 0 | |
209 | else | |
210 | tf = tf - frame * math.floor(tf / frame) | |
211 | end | |
212 | end | |
213 | end) | |
214 | ||
215 | --//=================================\\ | |
216 | --\\=================================// | |
217 | ||
218 | ||
219 | ||
220 | ||
221 | ||
222 | --//=================================\\ | |
223 | --|| SOME FUNCTIONS | |
224 | --\\=================================// | |
225 | ||
226 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
227 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
228 | end | |
229 | ||
230 | function PositiveAngle(NUMBER) | |
231 | if NUMBER >= 0 then | |
232 | NUMBER = 0 | |
233 | end | |
234 | return NUMBER | |
235 | end | |
236 | ||
237 | function NegativeAngle(NUMBER) | |
238 | if NUMBER <= 0 then | |
239 | NUMBER = 0 | |
240 | end | |
241 | return NUMBER | |
242 | end | |
243 | ||
244 | function Swait(NUMBER) | |
245 | if NUMBER == 0 or NUMBER == nil then | |
246 | ArtificialHB.Event:wait() | |
247 | else | |
248 | for i = 1, NUMBER do | |
249 | ArtificialHB.Event:wait() | |
250 | end | |
251 | end | |
252 | end | |
253 | ||
254 | function QuaternionFromCFrame(cf) | |
255 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
256 | local trace = m00 + m11 + m22 | |
257 | if trace > 0 then | |
258 | local s = math.sqrt(1 + trace) | |
259 | local recip = 0.5 / s | |
260 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
261 | else | |
262 | local i = 0 | |
263 | if m11 > m00 then | |
264 | i = 1 | |
265 | end | |
266 | if m22 > (i == 0 and m00 or m11) then | |
267 | i = 2 | |
268 | end | |
269 | if i == 0 then | |
270 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
271 | local recip = 0.5 / s | |
272 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
273 | elseif i == 1 then | |
274 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
275 | local recip = 0.5 / s | |
276 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
277 | elseif i == 2 then | |
278 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
279 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
280 | end | |
281 | end | |
282 | end | |
283 | ||
284 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
285 | local xs, ys, zs = x + x, y + y, z + z | |
286 | local wx, wy, wz = w * xs, w * ys, w * zs | |
287 | local xx = x * xs | |
288 | local xy = x * ys | |
289 | local xz = x * zs | |
290 | local yy = y * ys | |
291 | local yz = y * zs | |
292 | local zz = z * zs | |
293 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
294 | end | |
295 | ||
296 | function QuaternionSlerp(a, b, t) | |
297 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
298 | local startInterp, finishInterp; | |
299 | if cosTheta >= 0.0001 then | |
300 | if (1 - cosTheta) > 0.0001 then | |
301 | local theta = ACOS(cosTheta) | |
302 | local invSinTheta = 1 / SIN(theta) | |
303 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
304 | finishInterp = SIN(t * theta) * invSinTheta | |
305 | else | |
306 | startInterp = 1 - t | |
307 | finishInterp = t | |
308 | end | |
309 | else | |
310 | if (1 + cosTheta) > 0.0001 then | |
311 | local theta = ACOS(-cosTheta) | |
312 | local invSinTheta = 1 / SIN(theta) | |
313 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
314 | finishInterp = SIN(t * theta) * invSinTheta | |
315 | else | |
316 | startInterp = t - 1 | |
317 | finishInterp = t | |
318 | end | |
319 | end | |
320 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
321 | end | |
322 | ||
323 | function Clerp(a, b, t) | |
324 | local qa = {QuaternionFromCFrame(a)} | |
325 | local qb = {QuaternionFromCFrame(b)} | |
326 | local ax, ay, az = a.x, a.y, a.z | |
327 | local bx, by, bz = b.x, b.y, b.z | |
328 | local _t = 1 - t | |
329 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
330 | end | |
331 | ||
332 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
333 | local frame = IT("Frame") | |
334 | frame.BackgroundTransparency = TRANSPARENCY | |
335 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
336 | frame.Position = POSITION | |
337 | frame.Size = SIZE | |
338 | frame.BackgroundColor3 = COLOR | |
339 | frame.BorderColor3 = BORDERCOLOR | |
340 | frame.Name = NAME | |
341 | frame.Parent = PARENT | |
342 | return frame | |
343 | end | |
344 | ||
345 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
346 | local label = IT("TextLabel") | |
347 | label.BackgroundTransparency = 1 | |
348 | label.Size = UD2(1, 0, 1, 0) | |
349 | label.Position = UD2(0, 0, 0, 0) | |
350 | label.TextColor3 = TEXTCOLOR | |
351 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
352 | label.TextTransparency = TRANSPARENCY | |
353 | label.FontSize = TEXTFONTSIZE | |
354 | label.Font = TEXTFONT | |
355 | label.BorderSizePixel = BORDERSIZEPIXEL | |
356 | label.TextScaled = false | |
357 | label.Text = TEXT | |
358 | label.Name = NAME | |
359 | label.Parent = PARENT | |
360 | return label | |
361 | end | |
362 | ||
363 | function NoOutlines(PART) | |
364 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
365 | end | |
366 | ||
367 | ||
368 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
369 | local NEWWELD = IT(TYPE) | |
370 | NEWWELD.Part0 = PART0 | |
371 | NEWWELD.Part1 = PART1 | |
372 | NEWWELD.C0 = C0 | |
373 | NEWWELD.C1 = C1 | |
374 | NEWWELD.Parent = PARENT | |
375 | return NEWWELD | |
376 | end | |
377 | ||
378 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
379 | local NEWSOUND = nil | |
380 | coroutine.resume(coroutine.create(function() | |
381 | NEWSOUND = IT("Sound", PARENT) | |
382 | NEWSOUND.Volume = VOLUME | |
383 | NEWSOUND.Pitch = PITCH | |
384 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
385 | Swait() | |
386 | NEWSOUND:play() | |
387 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
388 | end)) | |
389 | return NEWSOUND | |
390 | end | |
391 | ||
392 | function CFrameFromTopBack(at, top, back) | |
393 | local right = top:Cross(back) | |
394 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
395 | end | |
396 | ||
397 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
398 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0)) | |
399 | local mesh = IT("SpecialMesh",wave) | |
400 | mesh.MeshType = "FileMesh" | |
401 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
402 | mesh.Scale = SIZE | |
403 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
404 | wave.CFrame = CFRAME | |
405 | coroutine.resume(coroutine.create(function(PART) | |
406 | for i = 1, WAIT do | |
407 | Swait() | |
408 | mesh.Scale = mesh.Scale + GROW | |
409 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
410 | if DOESROT == true then | |
411 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
412 | end | |
413 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
414 | if wave.Transparency > 0.99 then | |
415 | wave:remove() | |
416 | end | |
417 | end | |
418 | end)) | |
419 | end | |
420 | ||
421 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
422 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0)) | |
423 | local mesh = IT("SpecialMesh",wave) | |
424 | mesh.MeshType = "FileMesh" | |
425 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
426 | mesh.Scale = SIZE | |
427 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
428 | wave.CFrame = CFRAME | |
429 | coroutine.resume(coroutine.create(function(PART) | |
430 | for i = 1, WAIT do | |
431 | Swait() | |
432 | mesh.Scale = mesh.Scale + GROW | |
433 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
434 | if DOESROT == true then | |
435 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
436 | end | |
437 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
438 | if wave.Transparency > 0.99 then | |
439 | wave:remove() | |
440 | end | |
441 | end | |
442 | end)) | |
443 | end | |
444 | ||
445 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
446 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0)) | |
447 | local mesh = IT("SpecialMesh",wave) | |
448 | mesh.MeshType = "FileMesh" | |
449 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
450 | mesh.Scale = SIZE | |
451 | wave.CFrame = CFRAME | |
452 | coroutine.resume(coroutine.create(function(PART) | |
453 | for i = 1, WAIT do | |
454 | Swait() | |
455 | mesh.Scale = mesh.Scale + GROW | |
456 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
457 | if DOESROT == true then | |
458 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
459 | end | |
460 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
461 | if wave.Transparency > 0.99 then | |
462 | wave:remove() | |
463 | end | |
464 | end | |
465 | end)) | |
466 | end | |
467 | ||
468 | ||
469 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
470 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true) | |
471 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
472 | wave.CFrame = CFRAME | |
473 | coroutine.resume(coroutine.create(function(PART) | |
474 | for i = 1, WAIT do | |
475 | Swait() | |
476 | mesh.Scale = mesh.Scale * GROW | |
477 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
478 | if wave.Transparency > 0.99 then | |
479 | wave:remove() | |
480 | end | |
481 | end | |
482 | end)) | |
483 | end | |
484 | ||
485 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
486 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true) | |
487 | local mesh = IT("SpecialMesh",wave) | |
488 | mesh.MeshType = "Sphere" | |
489 | mesh.Scale = SIZE | |
490 | mesh.Offset = VT(0,0,0) | |
491 | wave.CFrame = CFRAME | |
492 | coroutine.resume(coroutine.create(function(PART) | |
493 | for i = 1, WAIT do | |
494 | Swait() | |
495 | mesh.Scale = mesh.Scale + GROW | |
496 | wave.Transparency = wave.Transparency + (1/WAIT) | |
497 | if wave.Transparency > 0.99 then | |
498 | wave:remove() | |
499 | end | |
500 | end | |
501 | end)) | |
502 | end | |
503 | ||
504 | function MakeForm(PART,TYPE) | |
505 | if TYPE == "Cyl" then | |
506 | local MSH = IT("CylinderMesh",PART) | |
507 | elseif TYPE == "Ball" then | |
508 | local MSH = IT("SpecialMesh",PART) | |
509 | MSH.MeshType = "Sphere" | |
510 | elseif TYPE == "Wedge" then | |
511 | local MSH = IT("SpecialMesh",PART) | |
512 | MSH.MeshType = "Wedge" | |
513 | end | |
514 | end | |
515 | ||
516 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
517 | if FLOOR ~= nil then | |
518 | coroutine.resume(coroutine.create(function() | |
519 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
520 | PART.CFrame = CF(POSITION) | |
521 | for i = 1, 45 do | |
522 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
523 | RingPiece.Material = FLOOR.Material | |
524 | RingPiece.Color = FLOOR.Color | |
525 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
526 | Debris:AddItem(RingPiece,SWAIT/100) | |
527 | end | |
528 | PART:remove() | |
529 | end)) | |
530 | end | |
531 | end | |
532 | ||
533 | function CheckTableForString(Table, String) | |
534 | for i, v in pairs(Table) do | |
535 | if string.find(string.lower(String), string.lower(v)) then | |
536 | return true | |
537 | end | |
538 | end | |
539 | return false | |
540 | end | |
541 | ||
542 | function CheckIntangible(Hit) | |
543 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
544 | if Hit and Hit.Parent then | |
545 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
546 | return true | |
547 | end | |
548 | end | |
549 | return false | |
550 | end | |
551 | ||
552 | Debris = game:GetService("Debris") | |
553 | ||
554 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
555 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
556 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
557 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
558 | if RayHit and CheckIntangible(RayHit) then | |
559 | if DelayIfHit then | |
560 | wait() | |
561 | end | |
562 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
563 | end | |
564 | return RayHit, RayPos, RayNormal | |
565 | end | |
566 | ||
567 | function turnto(position) | |
568 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
569 | end | |
570 | ||
571 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
572 | local frame = IT("Frame") | |
573 | frame.BackgroundTransparency = TRANSPARENCY | |
574 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
575 | frame.Position = POSITION | |
576 | frame.Size = SIZE | |
577 | frame.BackgroundColor3 = COLOR | |
578 | frame.BorderColor3 = BORDERCOLOR | |
579 | frame.Name = NAME | |
580 | frame.Parent = PARENT | |
581 | return frame | |
582 | end | |
583 | ||
584 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
585 | local label = IT("TextLabel") | |
586 | label.BackgroundTransparency = 1 | |
587 | label.Size = UD2(1, 0, 1, 0) | |
588 | label.Position = UD2(0, 0, 0, 0) | |
589 | label.TextColor3 = TEXTCOLOR | |
590 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
591 | label.TextTransparency = TRANSPARENCY | |
592 | label.FontSize = TEXTFONTSIZE | |
593 | label.Font = TEXTFONT | |
594 | label.BorderSizePixel = BORDERSIZEPIXEL | |
595 | label.TextScaled = false | |
596 | label.Text = TEXT | |
597 | label.Name = NAME | |
598 | label.Parent = PARENT | |
599 | return label | |
600 | end | |
601 | ||
602 | function NoOutlines(PART) | |
603 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
604 | end | |
605 | ||
606 | ||
607 | ||
608 | ||
609 | ||
610 | ||
611 | ||
612 | function MakeForm(PART,TYPE) | |
613 | if TYPE == "Cyl" then | |
614 | local MSH = IT("CylinderMesh",PART) | |
615 | elseif TYPE == "Ball" then | |
616 | local MSH = IT("SpecialMesh",PART) | |
617 | MSH.MeshType = "Sphere" | |
618 | elseif TYPE == "Wedge" then | |
619 | local MSH = IT("SpecialMesh",PART) | |
620 | MSH.MeshType = "Wedge" | |
621 | end | |
622 | end | |
623 | ||
624 | function CheckTableForString(Table, String) | |
625 | for i, v in pairs(Table) do | |
626 | if string.find(string.lower(String), string.lower(v)) then | |
627 | return true | |
628 | end | |
629 | end | |
630 | return false | |
631 | end | |
632 | ||
633 | function CheckIntangible(Hit) | |
634 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
635 | if Hit and Hit.Parent then | |
636 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
637 | return true | |
638 | end | |
639 | end | |
640 | return false | |
641 | end | |
642 | ||
643 | Debris = game:GetService("Debris") | |
644 | ||
645 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
646 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
647 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
648 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
649 | if RayHit and CheckIntangible(RayHit) then | |
650 | if DelayIfHit then | |
651 | wait() | |
652 | end | |
653 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
654 | end | |
655 | return RayHit, RayPos, RayNormal | |
656 | end | |
657 | ||
658 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
659 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
660 | local mesh = nil | |
661 | if KIND == "Base" then | |
662 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
663 | elseif KIND == "Thin" then | |
664 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
665 | elseif KIND == "Round" then | |
666 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
667 | end | |
668 | coroutine.resume(coroutine.create(function(PART) | |
669 | for i = 1, WAIT do | |
670 | Swait() | |
671 | mesh.Scale = mesh.Scale + GROW/10 | |
672 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
673 | if wave.Transparency > 0.99 then | |
674 | wave:remove() | |
675 | end | |
676 | end | |
677 | end)) | |
678 | end | |
679 | ||
680 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
681 | if DoesCourontine == false then | |
682 | local Direction = CF(Part.Position,ToLocation) | |
683 | local Distance = (Part.Position - ToLocation).magnitude | |
684 | for i = 1, AmountOfTime do | |
685 | Swait() | |
686 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
687 | Direction = Part.CFrame | |
688 | end | |
689 | Part:remove() | |
690 | elseif DoesCourontine == true then | |
691 | coroutine.resume(coroutine.create(function() | |
692 | local Direction = CF(Part.Position,ToLocation) | |
693 | local Distance = (Part.Position - ToLocation).magnitude | |
694 | for i = 1, AmountOfTime do | |
695 | Swait() | |
696 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
697 | Direction = Part.CFrame | |
698 | end | |
699 | Part:remove() | |
700 | end)) | |
701 | end | |
702 | end | |
703 | ||
704 | ||
705 | ||
706 | --//=================================\\ | |
707 | --|| SPEECH | |
708 | --\\=================================// | |
709 | ||
710 | function chatfunc(text,waitt) | |
711 | local chat = coroutine.wrap(function() | |
712 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
713 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
714 | end | |
715 | local naeeym2 = Instance.new("BillboardGui",Character) | |
716 | naeeym2.Size = UDim2.new(0,100,0,40) | |
717 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
718 | naeeym2.Adornee = Character.Head | |
719 | naeeym2.Name = "TalkingBillBoard" | |
720 | naeeym2.AlwaysOnTop = true | |
721 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
722 | tecks2.BackgroundTransparency = 1 | |
723 | tecks2.BorderSizePixel = 0 | |
724 | tecks2.Text = "" | |
725 | tecks2.Font = "SciFi" | |
726 | tecks2.TextSize = 30 | |
727 | tecks2.TextStrokeTransparency = 1 | |
728 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
729 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
730 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
731 | for i = 1,string.len(text),1 do | |
732 | tecks2.Text = string.sub(text,1,i) | |
733 | Swait() | |
734 | end | |
735 | wait(waitt) | |
736 | coroutine.resume(coroutine.create(function() | |
737 | for i = 1, 10 do | |
738 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
739 | Swait() | |
740 | end | |
741 | naeeym2:Destroy() | |
742 | end)) | |
743 | end) | |
744 | chat() | |
745 | end | |
746 | ||
747 | ||
748 | ||
749 | local asd = Instance.new("ParticleEmitter") | |
750 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
751 | asd.LightEmission = .1 | |
752 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
753 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
754 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
755 | asd.Transparency = bbb | |
756 | asd.Size = aaa | |
757 | asd.ZOffset = .9 | |
758 | asd.Acceleration = Vector3.new(0, -15, 0) | |
759 | asd.LockedToPart = false | |
760 | asd.EmissionDirection = "Back" | |
761 | asd.Lifetime = NumberRange.new(1, 2) | |
762 | asd.Rotation = NumberRange.new(-100, 100) | |
763 | asd.RotSpeed = NumberRange.new(-100, 100) | |
764 | asd.Speed = NumberRange.new(10) | |
765 | asd.Enabled = false | |
766 | asd.VelocitySpread = 999 | |
767 | ||
768 | function getbloody(victim,amount) | |
769 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
770 | PART.CFrame = victim.CFrame | |
771 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
772 | Debris:AddItem(PART,5) | |
773 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
774 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
775 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
776 | local prtcl = asd:Clone() | |
777 | prtcl.Parent = PART | |
778 | prtcl:Emit(amount*10) | |
779 | end | |
780 | ||
781 | local Particle = IT("ParticleEmitter",nil) | |
782 | Particle.Enabled = false | |
783 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
784 | Particle.LightEmission = 0.5 | |
785 | Particle.Rate = 150 | |
786 | Particle.ZOffset = 1 | |
787 | Particle.Rotation = NumberRange.new(-180, 180) | |
788 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
789 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
790 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
791 | ||
792 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
793 | function ParticleEmitter(Table) | |
794 | local PRTCL = Particle:Clone() | |
795 | local Speed = Table.Speed or 5 | |
796 | local Drag = Table.Drag or 0 | |
797 | local Size1 = Table.Size1 or 1 | |
798 | local Size2 = Table.Size2 or 5 | |
799 | local Lifetime1 = Table.Lifetime1 or 1 | |
800 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
801 | local Parent = Table.Parent or Torso | |
802 | local Emit = Table.Emit or 100 | |
803 | local Offset = Table.Offset or 360 | |
804 | local Acel = Table.Acel or VT(0,0,0) | |
805 | local Enabled = Table.Enabled or false | |
806 | PRTCL.Parent = Parent | |
807 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
808 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
809 | PRTCL.Speed = NumberRange.new(Speed) | |
810 | PRTCL.VelocitySpread = Offset | |
811 | PRTCL.Drag = Drag | |
812 | PRTCL.Acceleration = Acel | |
813 | if Enabled == false then | |
814 | PRTCL:Emit(Emit) | |
815 | Debris:AddItem(PRTCL,Lifetime2) | |
816 | else | |
817 | PRTCL.Enabled = true | |
818 | end | |
819 | return PRTCL | |
820 | end | |
821 | --//=================================\\ | |
822 | --|| WEAPON CREATION | |
823 | --\\=================================// | |
824 | ||
825 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
826 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
827 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
828 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
829 | ||
830 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
831 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
832 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
833 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
834 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
835 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
836 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
837 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
838 | ||
839 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
840 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
841 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
842 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
843 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
844 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
845 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
846 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
847 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
848 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
849 | ||
850 | ||
851 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) | |
852 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
853 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) | |
854 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
855 | ||
856 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
857 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
858 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
859 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
860 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
861 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
862 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) | |
863 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
864 | ||
865 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) | |
866 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
867 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
868 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
869 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
870 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
871 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
872 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
873 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
874 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * | |
875 | ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
876 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
877 | ||
878 | ||
879 | local A = IT("Attachment",RightBarrel) | |
880 | A.Position = VT(0,-2.5,0) | |
881 | local B = IT("Attachment",RightBarrel) | |
882 | B.Position = VT(0,2.5,0) | |
883 | local Trail = IT("Trail",RightBarrel) | |
884 | Trail.Attachment0 = A | |
885 | Trail.Attachment1 = B | |
886 | Trail.Lifetime = 0.2 | |
887 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
888 | Trail.Transparency = NumberSequence.new(0, 1) | |
889 | Trail.Enabled = false | |
890 | ||
891 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
892 | PRT.LockedToPart = true | |
893 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
894 | PRT.LockedToPart = true | |
895 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
896 | PRT.LockedToPart = true | |
897 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
898 | PRT.LockedToPart = true | |
899 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
900 | PRT.LockedToPart = true | |
901 | ||
902 | for _, c in pairs(Character:GetDescendants()) do | |
903 | if c and c.Parent then | |
904 | if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then | |
905 | local ACCESSORY = c.Parent | |
906 | c.Parent = Character | |
907 | if c then | |
908 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then | |
909 | weldBetween(Head,c) | |
910 | else | |
911 | weldBetween(Torso,c) | |
912 | end | |
913 | end | |
914 | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
915 | if c:FindFirstChildOfClass("SpecialMesh") then | |
916 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
917 | end | |
918 | if c == Head then | |
919 | if c:FindFirstChild("face") then | |
920 | end | |
921 | end | |
922 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
923 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
924 | end | |
925 | end | |
926 | end | |
927 | local BODY = {} | |
928 | for _, c in pairs(Character:GetDescendants()) do | |
929 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
930 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
931 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
932 | end | |
933 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) | |
934 | elseif c:IsA("JointInstance") then | |
935 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) | |
936 | end | |
937 | end | |
938 | function refit() | |
939 | Character.Parent = workspace | |
940 | for e = 1, #BODY do | |
941 | if BODY[e] ~= nil then | |
942 | local STUFF = BODY[e] | |
943 | local PART = STUFF[1] | |
944 | local PARENT = STUFF[2] | |
945 | local MATERIAL = STUFF[3] | |
946 | local COLOR = STUFF[4] | |
947 | local TRANSPARENCY = STUFF[5] | |
948 | --local SIZE = STUFF[6] | |
949 | local NAME = STUFF[7] | |
950 | if PART.ClassName == "Part" and PART ~= RootPart then | |
951 | PART.Material = MATERIAL | |
952 | PART.Transparency = TRANSPARENCY | |
953 | PART.Name = NAME | |
954 | end | |
955 | if PART.Parent ~= PARENT then | |
956 | Humanoid:remove() | |
957 | PART.Parent = PARENT | |
958 | Humanoid = IT("Humanoid",Character) | |
959 | end | |
960 | end | |
961 | end | |
962 | end | |
963 | ||
964 | Humanoid.Died:connect(function() | |
965 | Humanoid.Parent = nil | |
966 | Humanoid.MaxHealth = "inf" | |
967 | Humanoid.Health = "inf" | |
968 | refit() | |
969 | Humanoid.Parent = Character | |
970 | CreateSound("907330011", Head, 10, 1.2) | |
971 | ||
972 | end) | |
973 | ||
974 | ||
975 | ||
976 | ||
977 | ||
978 | ||
979 | for _, c in pairs(Weapon:GetChildren()) do | |
980 | if c.ClassName == "Part" then | |
981 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
982 | end | |
983 | end | |
984 | ||
985 | Weapon.Parent = Character | |
986 | ||
987 | ||
988 | ||
989 | local SKILLTEXTCOLOR = BRICKC"Really red".Color | |
990 | local SKILLFONT = "Bodoni" | |
991 | local SKILLTEXTSIZE = 7 | |
992 | ||
993 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
994 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
995 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
996 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
997 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
998 | ||
999 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ultimate Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
1000 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
1001 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
1002 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The End", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
1003 | local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5") | |
1004 | --//=================================\\ | |
1005 | --|| DAMAGE FUNCTIONS | |
1006 | --\\=================================// | |
1007 | ||
1008 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
1009 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1010 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
1011 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1012 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
1013 | BODYPOSITION.P = 2000 | |
1014 | BODYPOSITION.D = 100 | |
1015 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1016 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
1017 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1018 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1019 | BILLBOARDGUI.Adornee = STATPART | |
1020 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1021 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1022 | BILLBOARDGUI.AlwaysOnTop = false | |
1023 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1024 | TEXTLABEL.BackgroundTransparency = 1 | |
1025 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1026 | TEXTLABEL.Text = TEXT | |
1027 | TEXTLABEL.Font = "SciFi" | |
1028 | TEXTLABEL.FontSize="Size42" | |
1029 | TEXTLABEL.TextColor3 = COLOR | |
1030 | TEXTLABEL.TextStrokeTransparency = 1 | |
1031 | TEXTLABEL.TextScaled = true | |
1032 | TEXTLABEL.TextWrapped = true | |
1033 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1034 | if LABELTYPE == "Normal" then | |
1035 | for i = 1, 30 do | |
1036 | Swait() | |
1037 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
1038 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1039 | end | |
1040 | elseif LABELTYPE == "Debuff" then | |
1041 | for i = 1, 30 do | |
1042 | Swait() | |
1043 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
1044 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1045 | end | |
1046 | elseif LABELTYPE == "Shock" then | |
1047 | local ORIGIN = STATPART.Position | |
1048 | for i = 1, 30 do | |
1049 | Swait() | |
1050 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
1051 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
1052 | end | |
1053 | end | |
1054 | THEPART.Parent = nil | |
1055 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
1056 | end | |
1057 | ||
1058 | --//=================================\\ | |
1059 | --|| DAMAGING | |
1060 | --\\=================================// | |
1061 | ||
1062 | function killnearest(position,range,maxstrength,direction) | |
1063 | for i,v in ipairs(workspace:GetChildren()) do | |
1064 | local body = v:GetChildren() | |
1065 | for part = 1, #body do | |
1066 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1067 | if(body[part].Position - position).Magnitude < range then | |
1068 | if v.ClassName == "Model" then | |
1069 | --v:BreakJoints() | |
1070 | end | |
1071 | local POS = position | |
1072 | coroutine.resume(coroutine.create(function() | |
1073 | body[part].Anchored = false | |
1074 | body[part].Parent = Effects | |
1075 | body[part].CanCollide = true | |
1076 | local SIZE = body[part].Size | |
1077 | body[part].Material = "Neon" | |
1078 | CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1) | |
1079 | for i = 1, 75 do | |
1080 | Swait() | |
1081 | ||
1082 | body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
1083 | end | |
1084 | coroutine.resume(coroutine.create(function() | |
1085 | while true do | |
1086 | Swait() | |
1087 | ||
1088 | body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
1089 | end | |
1090 | end)) | |
1091 | body[part].Anchored = true | |
1092 | ||
1093 | end)) | |
1094 | end | |
1095 | end | |
1096 | end | |
1097 | if v.ClassName == "Part" then | |
1098 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1099 | local POS = position | |
1100 | coroutine.resume(coroutine.create(function() | |
1101 | v.Anchored = true | |
1102 | v.Parent = Effects | |
1103 | v.CanCollide = true | |
1104 | local SIZE = v.Size | |
1105 | v.Material = "Glass" | |
1106 | CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1) | |
1107 | for i = 1, 75 do | |
1108 | Swait() | |
1109 | ||
1110 | v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
1111 | end | |
1112 | coroutine.resume(coroutine.create(function() | |
1113 | while true do | |
1114 | Swait() | |
1115 | ||
1116 | v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5)) | |
1117 | end | |
1118 | end)) | |
1119 | v.Anchored = true | |
1120 | ||
1121 | end)) | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | end | |
1126 | ||
1127 | --//=================================\\ | |
1128 | --|| ATTACK FUNCTIONS AND STUFF | |
1129 | --\\=================================// | |
1130 | ||
1131 | ||
1132 | function Supernova() | |
1133 | VALUE1 = 1 | |
1134 | SKILL1TEXT.Text = "[Z] Nova Blast" | |
1135 | SKILL2TEXT.Text = "[X] Super nova" | |
1136 | SKILL3TEXT.Text = "[B] Sky Cutter" | |
1137 | SKILL4TEXT.Text = "[C] Teleport" | |
1138 | end | |
1139 | ||
1140 | function Hellish() | |
1141 | VALUE1 = 2 | |
1142 | SKILL1TEXT.Text = "[Z] Banish Punch" | |
1143 | SKILL2TEXT.Text = "[X] The Ultimate Destruction" | |
1144 | SKILL3TEXT.Text = "[B] Banishment Grab" | |
1145 | SKILL4TEXT.Text = "[C] Teleportion" | |
1146 | end | |
1147 | ||
1148 | function Sky_Cutter() | |
1149 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1150 | if HITFLOOR ~= nil then | |
1151 | ATTACK = true | |
1152 | Rooted = true | |
1153 | local GYRO = IT("BodyGyro",RootPart) | |
1154 | GYRO.D = 100 | |
1155 | GYRO.P = 2000 | |
1156 | GYRO.MaxTorque = VT(0,4000000,0) | |
1157 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1158 | CreateSound("429459101", RightArm, 10, 0.8) | |
1159 | for i=0, 3.5, 0.1 / Animation_Speed do | |
1160 | Swait() | |
1161 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1162 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
1163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1169 | end | |
1170 | GYRO:remove() | |
1171 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1172 | Swait() | |
1173 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1174 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
1175 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1176 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1179 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1181 | end | |
1182 | local BOMBSPOTS = {} | |
1183 | for i = 1, 25 do | |
1184 | local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8)) | |
1185 | SPOT.Color = SKILLTEXTCOLOR | |
1186 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
1187 | table.insert(BOMBSPOTS,SPOT) | |
1188 | MakeForm(SPOT,"Cyl") | |
1189 | end | |
1190 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1191 | Swait() | |
1192 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1193 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1196 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1198 | end | |
1199 | ATTACK = false | |
1200 | Rooted = false | |
1201 | coroutine.resume(coroutine.create(function() | |
1202 | Swait(3) | |
1203 | for i = 1, #BOMBSPOTS do | |
1204 | if BOMBSPOTS[i] ~= nil then | |
1205 | local E = BOMBSPOTS[i] | |
1206 | coroutine.resume(coroutine.create(function() | |
1207 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0)) | |
1208 | BLADE.Color = SKILLTEXTCOLOR | |
1209 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0)) | |
1210 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
1211 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
1212 | for i = 1, 10 do | |
1213 | Swait() | |
1214 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
1215 | killnearest(BLADE.Position,6,80) | |
1216 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
1217 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
1218 | end | |
1219 | Swait(45) | |
1220 | for i = 1, 100 do | |
1221 | Swait() | |
1222 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
1223 | E.Transparency = E.Transparency + 0.01 | |
1224 | end | |
1225 | BLADE:remove() | |
1226 | E:remove() | |
1227 | end)) | |
1228 | end | |
1229 | end | |
1230 | end)) | |
1231 | end | |
1232 | end | |
1233 | ||
1234 | function Nova_Blast() | |
1235 | local HITBODIES = {} | |
1236 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0)) | |
1237 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
1238 | CENTER.CFrame = CF(ECH) | |
1239 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25)) | |
1240 | RAY.Color = C3(0.05,0.05,0.15) | |
1241 | MakeForm(RAY,"Cyl") | |
1242 | RAY.CFrame = CF(ECH) | |
1243 | for i = 1, 75 do | |
1244 | Swait() | |
1245 | RAY.Transparency = RAY.Transparency - 1/75 | |
1246 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
1247 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
1248 | end | |
1249 | killnearest(ECH,25,25) | |
1250 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
1251 | for i = 1, 25 do | |
1252 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
1253 | end | |
1254 | CreateSound("168586621", CENTER, 10, 0.8) | |
1255 | RAY:remove() | |
1256 | Debris:AddItem(CENTER,5) | |
1257 | end | |
1258 | ||
1259 | function Teleport() | |
1260 | ATTACK = true | |
1261 | Rooted = false | |
1262 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1263 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1264 | local decal = Decal:Clone() | |
1265 | decal.Parent = O1 | |
1266 | decal.Face = "Top" | |
1267 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
1268 | local decal2 = Decal:Clone() | |
1269 | decal2.Parent = O1 | |
1270 | decal2.Face = "Bottom" | |
1271 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
1272 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1273 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
1274 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1275 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
1276 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
1277 | local decal = Decal:Clone() | |
1278 | decal.Parent = O2 | |
1279 | decal.Face = "Top" | |
1280 | decal.Texture = "http://www.roblox.com/asset/?id=341277531" | |
1281 | local decal2 = Decal:Clone() | |
1282 | decal2.Parent = O2 | |
1283 | decal2.Face = "Bottom" | |
1284 | decal2.Texture = "http://www.roblox.com/asset/?id=341277531" | |
1285 | CreateSound("84005018", O1, 10, 0.7) | |
1286 | CreateSound("84005018", O2, 10, 0.7) | |
1287 | for i = 1, 75 do | |
1288 | Swait() | |
1289 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
1290 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
1291 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
1292 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1299 | end | |
1300 | Rooted = true | |
1301 | UNANCHOR = false | |
1302 | RootPart.Anchored = true | |
1303 | VALUE1 = true | |
1304 | for i = 1, 15 do | |
1305 | Transparency(i/15) | |
1306 | Swait() | |
1307 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
1308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1314 | end | |
1315 | RootPart.CFrame = ROOT.CFrame | |
1316 | ROOT:remove() | |
1317 | for i = 1, 15 do | |
1318 | Transparency(1-(i/15)) | |
1319 | Swait() | |
1320 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
1321 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1322 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1323 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1325 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1327 | end | |
1328 | VALUE1 = false | |
1329 | coroutine.resume(coroutine.create(function() | |
1330 | for i = 1, 75 do | |
1331 | Swait() | |
1332 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
1333 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1334 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
1335 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
1336 | end | |
1337 | O1:remove() | |
1338 | O2:remove() | |
1339 | end)) | |
1340 | UNANCHOR = true | |
1341 | RootPart.Anchored = false | |
1342 | ATTACK = false | |
1343 | Rooted = false | |
1344 | end | |
1345 | ||
1346 | function Super_Nova() | |
1347 | chatfunc("If you desire to die...",2) | |
1348 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1349 | if HITFLOOR ~= nil then | |
1350 | local HITBODIES = {} | |
1351 | ATTACK = true | |
1352 | Rooted = true | |
1353 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0)) | |
1354 | MakeForm(ABSOLUTE,"Ball") | |
1355 | CreateSound("429459101", ABSOLUTE, 10, 1) | |
1356 | for i=0, 4, 0.1 / Animation_Speed do | |
1357 | Swait() | |
1358 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
1359 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
1360 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
1361 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
1362 | MakeForm(CHARGE,"Ball") | |
1363 | CHARGE.Color = C3(1,1,1) | |
1364 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
1365 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
1366 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1372 | end | |
1373 | CreateSound("907330103", Head, 10, 1.2) | |
1374 | for i = 1, 75 do | |
1375 | Swait() | |
1376 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1382 | end | |
1383 | coroutine.resume(coroutine.create(function() | |
1384 | for i = 1, 13 do | |
1385 | for e = 1, 8 do | |
1386 | Swait() | |
1387 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
1388 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2) | |
1389 | end | |
1390 | for i = 1, 5 do | |
1391 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3) | |
1392 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0)) | |
1393 | end | |
1394 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i)) | |
1395 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
1396 | CreateSound("168586621", ABSOLUTE, 4, 0.8) | |
1397 | CreateSound("201858144", ABSOLUTE, 10, 0.8) | |
1398 | killnearest(ABSOLUTE.Position,i*18,i) | |
1399 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
1400 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1) | |
1401 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
1402 | end | |
1403 | ABSOLUTE.Transparency = 1 | |
1404 | Debris:AddItem(ABSOLUTE,10) | |
1405 | end)) | |
1406 | ATTACK = false | |
1407 | Rooted = false | |
1408 | end | |
1409 | end | |
1410 | ||
1411 | function Sky_Cutter() | |
1412 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1413 | if HITFLOOR ~= nil then | |
1414 | ATTACK = true | |
1415 | Rooted = true | |
1416 | local GYRO = IT("BodyGyro",RootPart) | |
1417 | GYRO.D = 100 | |
1418 | GYRO.P = 2000 | |
1419 | GYRO.MaxTorque = VT(0,4000000,0) | |
1420 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1421 | CreateSound("429459101", RightArm, 10, 0.8) | |
1422 | for i=0, 3.5, 0.1 / Animation_Speed do | |
1423 | Swait() | |
1424 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1425 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01)) | |
1426 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1427 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1428 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1429 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1430 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1431 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1432 | end | |
1433 | GYRO:remove() | |
1434 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1435 | Swait() | |
1436 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1437 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01)) | |
1438 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1439 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1440 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1441 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1442 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1443 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1444 | end | |
1445 | local BOMBSPOTS = {} | |
1446 | for i = 1, 25 do | |
1447 | local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8)) | |
1448 | SPOT.Color = SKILLTEXTCOLOR | |
1449 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
1450 | table.insert(BOMBSPOTS,SPOT) | |
1451 | MakeForm(SPOT,"Cyl") | |
1452 | end | |
1453 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1454 | Swait() | |
1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1461 | end | |
1462 | ATTACK = false | |
1463 | Rooted = false | |
1464 | coroutine.resume(coroutine.create(function() | |
1465 | Swait(3) | |
1466 | for i = 1, #BOMBSPOTS do | |
1467 | if BOMBSPOTS[i] ~= nil then | |
1468 | local E = BOMBSPOTS[i] | |
1469 | coroutine.resume(coroutine.create(function() | |
1470 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0)) | |
1471 | BLADE.Color = SKILLTEXTCOLOR | |
1472 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0)) | |
1473 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
1474 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
1475 | for i = 1, 10 do | |
1476 | Swait() | |
1477 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
1478 | killnearest(BLADE.Position,6,80) | |
1479 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
1480 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
1481 | end | |
1482 | Swait(45) | |
1483 | for i = 1, 100 do | |
1484 | Swait() | |
1485 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
1486 | E.Transparency = E.Transparency + 0.01 | |
1487 | end | |
1488 | BLADE:remove() | |
1489 | E:remove() | |
1490 | end)) | |
1491 | end | |
1492 | end | |
1493 | end)) | |
1494 | end | |
1495 | end | |
1496 | ||
1497 | ||
1498 | function AttackTemplate() | |
1499 | ATTACK = true | |
1500 | Rooted = false | |
1501 | for i=0, 0, 0.1 / Animation_Speed do | |
1502 | Swait() | |
1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1509 | end | |
1510 | ATTACK = false | |
1511 | Rooted = false | |
1512 | end | |
1513 | ||
1514 | function GoldenPunch() | |
1515 | ATTACK = true | |
1516 | Rooted = false | |
1517 | local SPEED = Speed | |
1518 | Speed = 8 | |
1519 | CreateSound("169445572", RightArm, 10, 1.1) | |
1520 | for i=0, 0, 0.1 / Animation_Speed do | |
1521 | Swait() | |
1522 | turnto(Mouse.Hit.p) | |
1523 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
1524 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
1525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1529 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1531 | end | |
1532 | for i=0, 0, 0.1 / Animation_Speed do | |
1533 | Swait() | |
1534 | turnto(Mouse.Hit.p) | |
1535 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1536 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1539 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1541 | end | |
1542 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false) | |
1543 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1544 | PART.Shape = "Ball" | |
1545 | local bv = Instance.new("BodyVelocity") | |
1546 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1547 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1548 | bv.Parent = PART | |
1549 | bv.Name = "PROJECTILEVELOCITY" | |
1550 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) | |
1551 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) | |
1552 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) | |
1553 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) | |
1554 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1555 | coroutine.resume(coroutine.create(function() | |
1556 | for i = 1, 10 do | |
1557 | Swait() | |
1558 | PART.Transparency = PART.Transparency + 0/0 | |
1559 | PART.Size = PART.Size + VT(5,5,5) | |
1560 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1561 | end | |
1562 | PART:Destroy() | |
1563 | end)) | |
1564 | for i=0, 0, 0.1 / Animation_Speed do | |
1565 | Swait() | |
1566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1568 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1570 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1572 | end | |
1573 | Speed = SPEED | |
1574 | ATTACK = false | |
1575 | Rooted = false | |
1576 | end | |
1577 | ||
1578 | function GoldenGrasp() | |
1579 | ATTACK = true | |
1580 | Rooted = false | |
1581 | local HASGRABBED = false | |
1582 | local WELD = nil | |
1583 | local TORS = nil | |
1584 | local hitting = FIST.Touched:connect(function(hit) | |
1585 | if hit.Parent:FindFirstChild("Humanoid") then | |
1586 | if hit.Parent.Humanoid.Health ~= 0 then | |
1587 | UNANCHOR = false | |
1588 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
1589 | TORS.Anchored = true | |
1590 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1591 | WELD = weldBetween(RightArm,TORS) | |
1592 | HASGRABBED = true | |
1593 | Rooted = true | |
1594 | end | |
1595 | end | |
1596 | end) | |
1597 | for i=0, 1, 0.1 / Animation_Speed do | |
1598 | Swait() | |
1599 | if HASGRABBED == true then | |
1600 | break | |
1601 | end | |
1602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1606 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1608 | end | |
1609 | hitting:disconnect() | |
1610 | if HASGRABBED == true then | |
1611 | TORS.Anchored = false | |
1612 | RootPart.Anchored = true | |
1613 | for i=0, 1, 0.5 / Animation_Speed do | |
1614 | Swait() | |
1615 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1621 | end | |
1622 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5)) | |
1623 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6)) | |
1624 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0)) | |
1625 | SOUNDPART.CFrame = RootPart.CFrame | |
1626 | Debris:AddItem(SOUNDPART,5) | |
1627 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1628 | for i = 1, 7 do | |
1629 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15) | |
1630 | end | |
1631 | for i=0, 1, 0 / Animation_Speed do | |
1632 | Swait() | |
1633 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1637 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1639 | end | |
1640 | for i=0, 1, 0 / Animation_Speed do | |
1641 | Swait() | |
1642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1648 | end | |
1649 | if HITFLOOR ~= nil then | |
1650 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) | |
1651 | end | |
1652 | chatfunc("Begone thought",2) | |
1653 | CreateSound("949916584", Head, 10, 1.01) | |
1654 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1655 | WELD:remove() | |
1656 | for i = 1, 12 do | |
1657 | Swait() | |
1658 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
1659 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3)) | |
1660 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1)) | |
1661 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3)) | |
1662 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
1663 | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15) | |
1664 | end | |
1665 | end | |
1666 | UNANCHOR = true | |
1667 | ATTACK = false | |
1668 | Rooted = false | |
1669 | end | |
1670 | ||
1671 | function Mach20() | |
1672 | local ORIGIN = RootPart.Position | |
1673 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) | |
1674 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) | |
1675 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
1676 | SOUNDPART.CFrame = RootPart.CFrame | |
1677 | Debris:AddItem(SOUNDPART,5) | |
1678 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1679 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
1680 | Swait() | |
1681 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4)) | |
1682 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6)) | |
1683 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0)) | |
1684 | SOUNDPART.CFrame = RootPart.CFrame | |
1685 | Debris:AddItem(SOUNDPART,5) | |
1686 | CreateSound("1295446488", SOUNDPART, 2, 1) | |
1687 | if MRANDOM(1,8) == 1 then | |
1688 | ATTACK = true | |
1689 | Rooted = true | |
1690 | local FRUITSTABLE = { | |
1691 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"}, | |
1692 | {MeshId = "119574562", TextureId = "64374853", Color = "Black"}, | |
1693 | {MeshId = "24394186", TextureId = "24394178", Color = "Really black"} | |
1694 | } | |
1695 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
1696 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
1697 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) | |
1698 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
1699 | weldBetween(RightArm,FRUITMODEL) | |
1700 | for i=0, 0, 0.1 / Animation_Speed do | |
1701 | Swait() | |
1702 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1703 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1704 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1705 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1706 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1707 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1708 | end | |
1709 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) | |
1710 | FRUITMODEL:remove() | |
1711 | for i = 1, 15 do | |
1712 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
1713 | end | |
1714 | for i=0, 0, 0.1 / Animation_Speed do | |
1715 | Swait() | |
1716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1722 | end | |
1723 | ATTACK = false | |
1724 | Rooted = false | |
1725 | end | |
1726 | end | |
1727 | ||
1728 | function ImplosionCollision() | |
1729 | ATTACK = true | |
1730 | Rooted = true | |
1731 | CreateSound("169445572", RightArm, 10, 0.8) | |
1732 | for i=0, 0, 0.1 / Animation_Speed do | |
1733 | Swait() | |
1734 | turnto(Mouse.Hit.p) | |
1735 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) | |
1736 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1) | |
1737 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0) | |
1738 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0) | |
1739 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
1740 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15)) | |
1741 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1745 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1747 | end | |
1748 | for i=0, 0, 0.1 / Animation_Speed do | |
1749 | Swait() | |
1750 | turnto(Mouse.Hit.p) | |
1751 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1752 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1753 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1754 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1755 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1756 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1757 | end | |
1758 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04)) | |
1759 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035)) | |
1760 | coroutine.resume(coroutine.create(function() | |
1761 | Swait(100) | |
1762 | for i = 1, 5 do | |
1763 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1764 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
1765 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
1766 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i)) | |
1767 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i)) | |
1768 | end | |
1769 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1770 | for i = 1, 5 do | |
1771 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1772 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1773 | end | |
1774 | coroutine.resume(coroutine.create(function() | |
1775 | for i = 1, 10 do | |
1776 | Swait() | |
1777 | for i = 1, 1 do | |
1778 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
1779 | end | |
1780 | for i = 1, 4 do | |
1781 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3) | |
1782 | end | |
1783 | end | |
1784 | end)) | |
1785 | end)) | |
1786 | for i=0, 0, 0.01 / Animation_Speed do | |
1787 | Swait() | |
1788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1792 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1794 | end | |
1795 | ATTACK = false | |
1796 | Rooted = false | |
1797 | end | |
1798 | ||
1799 | function Taunt() | |
1800 | ATTACK = true | |
1801 | Rooted = true | |
1802 | CreateSound("649634100", Head, 10, 0.5) | |
1803 | for i = 1, 3 do | |
1804 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1805 | Swait() | |
1806 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1810 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1812 | end | |
1813 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1814 | Swait() | |
1815 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1821 | end | |
1822 | end | |
1823 | ATTACK = false | |
1824 | Rooted = false | |
1825 | end | |
1826 | ||
1827 | --//=================================\\ | |
1828 | --|| ASSIGN THINGS TO KEYS | |
1829 | --\\=================================// | |
1830 | ||
1831 | function MouseDown(Mouse) | |
1832 | if ATTACK == false then | |
1833 | end | |
1834 | end | |
1835 | ||
1836 | function MouseUp(Mouse) | |
1837 | HOLD = false | |
1838 | end | |
1839 | ||
1840 | function KeyDown(Key) | |
1841 | KEYHOLD = true | |
1842 | if Key == "z" and ATTACK == false then | |
1843 | GoldenPunch() | |
1844 | end | |
1845 | ||
1846 | if Key == "1" and ATTACK == false then | |
1847 | Nova_Blast() | |
1848 | end | |
1849 | ||
1850 | if Key == "t" and ATTACK == false then | |
1851 | Taunt() | |
1852 | end | |
1853 | ||
1854 | if Key == "2" and ATTACK == false then | |
1855 | CreateSound("649634100", Head, 10, 0.6) | |
1856 | end | |
1857 | ||
1858 | if Key == "3" and ATTACK == false then | |
1859 | Sky_Cutter() | |
1860 | end | |
1861 | ||
1862 | if Key == "4" and ATTACK == false then | |
1863 | Super_Nova() | |
1864 | end | |
1865 | ||
1866 | if Key == "c" and ATTACK == false then | |
1867 | Mach20() | |
1868 | end | |
1869 | ||
1870 | if Key == "x" and ATTACK == false then | |
1871 | ImplosionCollision() | |
1872 | end | |
1873 | if Key == "b" and ATTACK == false then | |
1874 | GoldenGrasp() | |
1875 | end | |
1876 | ||
1877 | if Key == "p" and ATTACK == false then | |
1878 | if Speed == 16 then | |
1879 | Speed = 150 | |
1880 | elseif Speed == 150 then | |
1881 | Speed = 16 | |
1882 | end | |
1883 | end | |
1884 | end | |
1885 | ||
1886 | function KeyUp(Key) | |
1887 | KEYHOLD = false | |
1888 | end | |
1889 | ||
1890 | ||
1891 | ||
1892 | Mouse.Button1Down:connect(function(NEWKEY) | |
1893 | MouseDown(NEWKEY) | |
1894 | end) | |
1895 | Mouse.Button1Up:connect(function(NEWKEY) | |
1896 | MouseUp(NEWKEY) | |
1897 | end) | |
1898 | Mouse.KeyDown:connect(function(NEWKEY) | |
1899 | KeyDown(NEWKEY) | |
1900 | end) | |
1901 | Mouse.KeyUp:connect(function(NEWKEY) | |
1902 | KeyUp(NEWKEY) | |
1903 | end) | |
1904 | ||
1905 | --//=================================\\ | |
1906 | --\\=================================// | |
1907 | ||
1908 | ||
1909 | function unanchor() | |
1910 | if UNANCHOR == true then | |
1911 | g = Character:GetChildren() | |
1912 | for i = 1, #g do | |
1913 | if g[i].ClassName == "Part" then | |
1914 | g[i].Anchored = false | |
1915 | end | |
1916 | end | |
1917 | end | |
1918 | end | |
1919 | ||
1920 | ||
1921 | --//=================================\\ | |
1922 | --|| WRAP THE WHOLE SCRIPT UP | |
1923 | --\\=================================// | |
1924 | ||
1925 | Humanoid.Changed:connect(function(Jump) | |
1926 | if Jump == "Jump" and (Disable_Jump == true) then | |
1927 | Humanoid.Jump = false | |
1928 | end | |
1929 | end) | |
1930 | ||
1931 | while true do | |
1932 | Swait() | |
1933 | refit() | |
1934 | ANIMATE.Parent = nil | |
1935 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1936 | IDLEANIMATION:Play() | |
1937 | SINE = SINE + CHANGE | |
1938 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1939 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1940 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1941 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
1942 | if ATTACK == false then | |
1943 | if TORSOVELOCITY < 1 then | |
1944 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1945 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1946 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1947 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1948 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1949 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1950 | elseif TORSOVELOCITY > 1 then | |
1951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
1953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1955 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1957 | end | |
1958 | end | |
1959 | ||
1960 | unanchor() | |
1961 | Humanoid.MaxHealth = "inf" | |
1962 | Humanoid.Health = "inf" | |
1963 | if Rooted == false then | |
1964 | Disable_Jump = false | |
1965 | Humanoid.WalkSpeed = Speed | |
1966 | elseif Rooted == true then | |
1967 | Disable_Jump = true | |
1968 | Humanoid.WalkSpeed = 0 | |
1969 | end | |
1970 | for _, c in pairs(Character:GetDescendants()) do | |
1971 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
1972 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1973 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1974 | end | |
1975 | if c == Head then | |
1976 | if c:FindFirstChild("face") then | |
1977 | end | |
1978 | end | |
1979 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
1980 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1981 | end | |
1982 | end | |
1983 | sick.SoundId = "rbxassetid://971457500" | |
1984 | sick.Looped = true | |
1985 | sick.Pitch = 1 | |
1986 | sick.Volume = 3 | |
1987 | sick:Resume() | |
1988 | sick.Parent = Torso | |
1989 | refit() | |
1990 | if Head:FindFirstChildOfClass("Sound") then | |
1991 | Head:FindFirstChildOfClass("Sound"):remove() | |
1992 | end | |
1993 | end | |
1994 | ||
1995 | local MATHS = {"0","1"} | |
1996 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1997 | Humanoid.PlatformStand = false | |
1998 | ||
1999 | ||
2000 | --//=================================\\ | |
2001 | --\\=================================// | |
2002 | ||
2003 | ||
2004 | ||
2005 | ||
2006 | ||
2007 | --//====================================================\\-- | |
2008 | --|| END OF SCRIPT | |
2009 | --\\====================================================//-- |