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1
 --//====================================================\\--
2
--||			  EDIT by ericdesouza
3
--\\====================================================//--
4
--//====================================================\\--
5
--||			   CREATED BY SHACKLUSTER
6
--\\====================================================//--
7
8
game:GetService("StarterGui"):SetCore("SendNotification", {
9
	Title = "The unstoppable Gloves...";
10
	Text = "Edit by ericdesouza";
11
})
12
13
14
wait(0.2)
15
16
--https://github.com/Mokiros/roblox-FE-compatibility
17
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
18
local Player,game,owner = owner,game
19
local RealPlayer = Player
20
do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
21
22
Player = game:GetService("Players").LocalPlayer
23
PlayerGui = Player.PlayerGui
24
Cam = workspace.CurrentCamera
25
Backpack = Player.Backpack
26
Character = Player.Character
27
Humanoid = Character.Humanoid
28
Mouse = Player:GetMouse()
29
RootPart = Character["HumanoidRootPart"]
30
Torso = Character["Torso"]
31
Head = Character["Head"]
32
RightArm = Character["Right Arm"]
33
LeftArm = Character["Left Arm"]
34
RightLeg = Character["Right Leg"]
35
LeftLeg = Character["Left Leg"]
36
RootJoint = RootPart["RootJoint"]
37
Neck = Torso["Neck"]
38
RightShoulder = Torso["Right Shoulder"]
39
LeftShoulder = Torso["Left Shoulder"]
40
RightHip = Torso["Right Hip"]
41
LeftHip = Torso["Left Hip"]
42
local sick = Instance.new("Sound",Character)
43
sick.SoundId = "http://www.roblox.com/asset/?id=971457500"
44
sick.Looped = true
45
sick.Pitch = 1
46
sick.Volume = 1.3
47
sick:Play()
48
49
IT = Instance.new
50
local Decal = IT("Decal")
51
CF = CFrame.new
52
VT = Vector3.new
53
RAD = math.rad
54
C3 = Color3.new
55
UD2 = UDim2.new
56
BRICKC = BrickColor.new
57
ANGLES = CFrame.Angles
58
EULER = CFrame.fromEulerAnglesXYZ
59
COS = math.cos
60
ACOS = math.acos
61
SIN = math.sin
62
ASIN = math.asin
63
ABS = math.abs
64
MRANDOM = math.random
65
FLOOR = math.floor
66
67
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
68
	local NEWMESH = IT(MESH)
69
	if MESH == "SpecialMesh" then
70
		NEWMESH.MeshType = MESHTYPE
71
		if MESHID ~= "nil" and MESHID ~= "" then
72
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
73
		end
74
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
75
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
76
		end
77
	end
78
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
79
	NEWMESH.Scale = SCALE
80
	NEWMESH.Parent = PARENT
81
	return NEWMESH
82
end
83
84
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
85
	local NEWPART = IT("Part")
86
	NEWPART.formFactor = FORMFACTOR
87
	NEWPART.Reflectance = REFLECTANCE
88
	NEWPART.Transparency = TRANSPARENCY
89
	NEWPART.CanCollide = false
90
	NEWPART.Locked = true
91
	NEWPART.Anchored = true
92
	if ANCHOR == false then
93
		NEWPART.Anchored = false
94
	end
95
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
96
	NEWPART.Name = NAME
97
	NEWPART.Size = SIZE
98
	NEWPART.Position = Torso.Position
99
	NEWPART.Material = MATERIAL
100
	NEWPART:BreakJoints()
101
	NEWPART.Parent = PARENT
102
	return NEWPART
103
end
104
105
--//=================================\\
106
--||		  CUSTOMIZATION
107
--\\=================================//
108
109
Player_Size = 1 --Size of the player.
110
Animation_Speed = 2
111
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
112
113
local Speed = 55
114
local Effects2 = {}
115
116
--//=================================\\
117
--|| 	  END OF CUSTOMIZATION
118
--\\=================================//
119
120
	local function weldBetween(a, b)
121
	    local weldd = Instance.new("ManualWeld")
122
	    weldd.Part0 = a
123
	    weldd.Part1 = b
124
	    weldd.C0 = CFrame.new()
125
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
126
	    weldd.Parent = a
127
	    return weldd
128
	end
129
130
--//=================================\\
131
--|| 	      USEFUL VALUES
132
--\\=================================//
133
134
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
135
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
136
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
137
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
138
local CHANGEDEFENSE = 0
139
local CHANGEDAMAGE = 0
140
local CHANGEMOVEMENT = 0
141
local ANIM = "Idle"
142
local ATTACK = false
143
local EQUIPPED = false
144
local HOLD = false
145
local COMBO = 1
146
local Rooted = false
147
local SINE = 0
148
local KEYHOLD = false
149
local CHANGE = 1 / Animation_Speed
150
local WALKINGANIM = false
151
local WALK = 0
152
local VALUE1 = false
153
local VALUE2 = false
154
local ROBLOXIDLEANIMATION = IT("Animation")
155
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
156
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
157
--ROBLOXIDLEANIMATION.Parent = Humanoid
158
local WEAPONGUI = IT("ScreenGui", PlayerGui)
159
WEAPONGUI.Name = "Weapon GUI"
160
local Weapon = IT("Model")
161
Weapon.Name = "Adds"
162
local HITFLOOR = nil
163
local Effects = IT("Folder", Weapon)
164
Effects.Name = "Effects"
165
local ANIMATOR = Humanoid.Animator
166
local ANIMATE = Character.Animate
167
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
168
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
169
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
170
local HITBLOCKSOUNDS = {"199148933", "199148947"}
171
local UNANCHOR = true
172
173
local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0)
174
175
--//=================================\\
176
--\\=================================//
177
178
179
--//=================================\\
180
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
181
--\\=================================//
182
183
ArtificialHB = Instance.new("BindableEvent", script)
184
ArtificialHB.Name = "ArtificialHB"
185
186
script:WaitForChild("ArtificialHB")
187
188
frame = Frame_Speed
189
tf = 0
190
allowframeloss = false
191
tossremainder = false
192
lastframe = tick()
193
script.ArtificialHB:Fire()
194
195
game:GetService("RunService").Heartbeat:connect(function(s, p)
196
	tf = tf + s
197
	if tf >= frame then
198
		if allowframeloss then
199
			script.ArtificialHB:Fire()
200
			lastframe = tick()
201
		else
202
			for i = 1, math.floor(tf / frame) do
203
				script.ArtificialHB:Fire()
204
			end
205
		lastframe = tick()
206
		end
207
		if tossremainder then
208
			tf = 0
209
		else
210
			tf = tf - frame * math.floor(tf / frame)
211
		end
212
	end
213
end)
214
215
--//=================================\\
216
--\\=================================//
217
218
219
220
221
222
--//=================================\\
223
--|| 	      SOME FUNCTIONS
224
--\\=================================//
225
226
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
227
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
228
end
229
230
function PositiveAngle(NUMBER)
231
	if NUMBER >= 0 then
232
		NUMBER = 0
233
	end
234
	return NUMBER
235
end
236
237
function NegativeAngle(NUMBER)
238
	if NUMBER <= 0 then
239
		NUMBER = 0
240
	end
241
	return NUMBER
242
end
243
244
function Swait(NUMBER)
245
	if NUMBER == 0 or NUMBER == nil then
246
		ArtificialHB.Event:wait()
247
	else
248
		for i = 1, NUMBER do
249
			ArtificialHB.Event:wait()
250
		end
251
	end
252
end
253
254
function QuaternionFromCFrame(cf)
255
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
256
	local trace = m00 + m11 + m22
257
	if trace > 0 then 
258
		local s = math.sqrt(1 + trace)
259
		local recip = 0.5 / s
260
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
261
	else
262
		local i = 0
263
		if m11 > m00 then
264
			i = 1
265
		end
266
		if m22 > (i == 0 and m00 or m11) then
267
			i = 2
268
		end
269
		if i == 0 then
270
			local s = math.sqrt(m00 - m11 - m22 + 1)
271
			local recip = 0.5 / s
272
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
273
		elseif i == 1 then
274
			local s = math.sqrt(m11 - m22 - m00 + 1)
275
			local recip = 0.5 / s
276
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
277
		elseif i == 2 then
278
			local s = math.sqrt(m22 - m00 - m11 + 1)
279
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
280
		end
281
	end
282
end
283
 
284
function QuaternionToCFrame(px, py, pz, x, y, z, w)
285
	local xs, ys, zs = x + x, y + y, z + z
286
	local wx, wy, wz = w * xs, w * ys, w * zs
287
	local xx = x * xs
288
	local xy = x * ys
289
	local xz = x * zs
290
	local yy = y * ys
291
	local yz = y * zs
292
	local zz = z * zs
293
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
294
end
295
 
296
function QuaternionSlerp(a, b, t)
297
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
298
	local startInterp, finishInterp;
299
	if cosTheta >= 0.0001 then
300
		if (1 - cosTheta) > 0.0001 then
301
			local theta = ACOS(cosTheta)
302
			local invSinTheta = 1 / SIN(theta)
303
			startInterp = SIN((1 - t) * theta) * invSinTheta
304
			finishInterp = SIN(t * theta) * invSinTheta
305
		else
306
			startInterp = 1 - t
307
			finishInterp = t
308
		end
309
	else
310
		if (1 + cosTheta) > 0.0001 then
311
			local theta = ACOS(-cosTheta)
312
			local invSinTheta = 1 / SIN(theta)
313
			startInterp = SIN((t - 1) * theta) * invSinTheta
314
			finishInterp = SIN(t * theta) * invSinTheta
315
		else
316
			startInterp = t - 1
317
			finishInterp = t
318
		end
319
	end
320
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
321
end
322
323
function Clerp(a, b, t)
324
	local qa = {QuaternionFromCFrame(a)}
325
	local qb = {QuaternionFromCFrame(b)}
326
	local ax, ay, az = a.x, a.y, a.z
327
	local bx, by, bz = b.x, b.y, b.z
328
	local _t = 1 - t
329
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
330
end
331
332
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
333
    local frame = IT("Frame")
334
    frame.BackgroundTransparency = TRANSPARENCY
335
    frame.BorderSizePixel = BORDERSIZEPIXEL
336
    frame.Position = POSITION
337
    frame.Size = SIZE
338
    frame.BackgroundColor3 = COLOR
339
    frame.BorderColor3 = BORDERCOLOR
340
    frame.Name = NAME
341
    frame.Parent = PARENT
342
    return frame
343
end
344
 
345
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
346
    local label = IT("TextLabel")
347
    label.BackgroundTransparency = 1
348
    label.Size = UD2(1, 0, 1, 0)
349
    label.Position = UD2(0, 0, 0, 0)
350
    label.TextColor3 = TEXTCOLOR
351
    label.TextStrokeTransparency = STROKETRANSPARENCY
352
    label.TextTransparency = TRANSPARENCY
353
    label.FontSize = TEXTFONTSIZE
354
    label.Font = TEXTFONT
355
    label.BorderSizePixel = BORDERSIZEPIXEL
356
    label.TextScaled = false
357
    label.Text = TEXT
358
    label.Name = NAME
359
    label.Parent = PARENT
360
    return label
361
end
362
 
363
function NoOutlines(PART)
364
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
365
end
366
 
367
 
368
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
369
    local NEWWELD = IT(TYPE)
370
    NEWWELD.Part0 = PART0
371
    NEWWELD.Part1 = PART1
372
    NEWWELD.C0 = C0
373
    NEWWELD.C1 = C1
374
    NEWWELD.Parent = PARENT
375
    return NEWWELD
376
end
377
 
378
function CreateSound(ID, PARENT, VOLUME, PITCH)
379
    local NEWSOUND = nil
380
    coroutine.resume(coroutine.create(function()
381
        NEWSOUND = IT("Sound", PARENT)
382
        NEWSOUND.Volume = VOLUME
383
        NEWSOUND.Pitch = PITCH
384
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
385
        Swait()
386
        NEWSOUND:play()
387
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
388
    end))
389
    return NEWSOUND
390
end
391
 
392
function CFrameFromTopBack(at, top, back)
393
    local right = top:Cross(back)
394
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
395
end
396
 
397
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
398
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
399
    local mesh = IT("SpecialMesh",wave)
400
    mesh.MeshType = "FileMesh"
401
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
402
    mesh.Scale = SIZE
403
    mesh.Offset = VT(0,0,-SIZE.X/8)
404
    wave.CFrame = CFRAME
405
    coroutine.resume(coroutine.create(function(PART)
406
        for i = 1, WAIT do
407
            Swait()
408
            mesh.Scale = mesh.Scale + GROW
409
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
410
            if DOESROT == true then
411
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
412
            end
413
            wave.Transparency = wave.Transparency + (0.5/WAIT)
414
            if wave.Transparency > 0.99 then
415
                wave:remove()
416
            end
417
        end
418
    end))
419
end
420
 
421
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
422
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
423
    local mesh = IT("SpecialMesh",wave)
424
    mesh.MeshType = "FileMesh"
425
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
426
    mesh.Scale = SIZE
427
    --mesh.Offset = VT(0,0,-SIZE.X/8)
428
    wave.CFrame = CFRAME
429
    coroutine.resume(coroutine.create(function(PART)
430
        for i = 1, WAIT do
431
            Swait()
432
            mesh.Scale = mesh.Scale + GROW
433
            --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
434
            if DOESROT == true then
435
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
436
            end
437
            wave.Transparency = wave.Transparency + (0.5/WAIT)
438
            if wave.Transparency > 0.99 then
439
                wave:remove()
440
            end
441
        end
442
    end))
443
end
444
 
445
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
446
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
447
    local mesh = IT("SpecialMesh",wave)
448
    mesh.MeshType = "FileMesh"
449
    mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
450
    mesh.Scale = SIZE
451
    wave.CFrame = CFRAME
452
    coroutine.resume(coroutine.create(function(PART)
453
        for i = 1, WAIT do
454
            Swait()
455
            mesh.Scale = mesh.Scale + GROW
456
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
457
            if DOESROT == true then
458
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
459
            end
460
            wave.Transparency = wave.Transparency + (0.5/WAIT)
461
            if wave.Transparency > 0.99 then
462
                wave:remove()
463
            end
464
        end
465
    end))
466
end
467
 
468
 
469
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
470
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
471
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
472
    wave.CFrame = CFRAME
473
    coroutine.resume(coroutine.create(function(PART)
474
        for i = 1, WAIT do
475
            Swait()
476
            mesh.Scale = mesh.Scale * GROW
477
            wave.Transparency = wave.Transparency + (0.5/WAIT)
478
            if wave.Transparency > 0.99 then
479
                wave:remove()
480
            end
481
        end
482
    end))
483
end
484
 
485
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
486
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
487
    local mesh = IT("SpecialMesh",wave)
488
    mesh.MeshType = "Sphere"
489
    mesh.Scale = SIZE
490
    mesh.Offset = VT(0,0,0)
491
    wave.CFrame = CFRAME
492
    coroutine.resume(coroutine.create(function(PART)
493
        for i = 1, WAIT do
494
            Swait()
495
            mesh.Scale = mesh.Scale + GROW
496
            wave.Transparency = wave.Transparency + (1/WAIT)
497
            if wave.Transparency > 0.99 then
498
                wave:remove()
499
            end
500
        end
501
    end))
502
end
503
 
504
function MakeForm(PART,TYPE)
505
    if TYPE == "Cyl" then
506
        local MSH = IT("CylinderMesh",PART)
507
    elseif TYPE == "Ball" then
508
        local MSH = IT("SpecialMesh",PART)
509
        MSH.MeshType = "Sphere"
510
    elseif TYPE == "Wedge" then
511
        local MSH = IT("SpecialMesh",PART)
512
        MSH.MeshType = "Wedge"
513
    end
514
end
515
 
516
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
517
    if FLOOR ~= nil then
518
        coroutine.resume(coroutine.create(function()
519
            local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
520
            PART.CFrame = CF(POSITION)
521
            for i = 1, 45 do
522
                local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
523
                RingPiece.Material = FLOOR.Material
524
                RingPiece.Color = FLOOR.Color
525
                RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
526
                Debris:AddItem(RingPiece,SWAIT/100)
527
            end
528
            PART:remove()
529
        end))
530
    end
531
end
532
 
533
function CheckTableForString(Table, String)
534
    for i, v in pairs(Table) do
535
        if string.find(string.lower(String), string.lower(v)) then
536
            return true
537
        end
538
    end
539
    return false
540
end
541
 
542
function CheckIntangible(Hit)
543
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
544
    if Hit and Hit.Parent then
545
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
546
            return true
547
        end
548
    end
549
    return false
550
end
551
 
552
Debris = game:GetService("Debris")
553
 
554
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
555
    local Direction = CFrame.new(StartPos, Vec).lookVector
556
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
557
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
558
    if RayHit and CheckIntangible(RayHit) then
559
        if DelayIfHit then
560
            wait()
561
        end
562
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
563
    end
564
    return RayHit, RayPos, RayNormal
565
end
566
 
567
function turnto(position)
568
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
569
end
570
571
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
572
    local frame = IT("Frame")
573
    frame.BackgroundTransparency = TRANSPARENCY
574
    frame.BorderSizePixel = BORDERSIZEPIXEL
575
    frame.Position = POSITION
576
    frame.Size = SIZE
577
    frame.BackgroundColor3 = COLOR
578
    frame.BorderColor3 = BORDERCOLOR
579
    frame.Name = NAME
580
    frame.Parent = PARENT
581
    return frame
582
end
583
 
584
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
585
    local label = IT("TextLabel")
586
    label.BackgroundTransparency = 1
587
    label.Size = UD2(1, 0, 1, 0)
588
    label.Position = UD2(0, 0, 0, 0)
589
    label.TextColor3 = TEXTCOLOR
590
    label.TextStrokeTransparency = STROKETRANSPARENCY
591
    label.TextTransparency = TRANSPARENCY
592
    label.FontSize = TEXTFONTSIZE
593
    label.Font = TEXTFONT
594
    label.BorderSizePixel = BORDERSIZEPIXEL
595
    label.TextScaled = false
596
    label.Text = TEXT
597
    label.Name = NAME
598
    label.Parent = PARENT
599
    return label
600
end
601
 
602
function NoOutlines(PART)
603
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
604
end
605
 
606
 
607
608
 
609
610
611
 
612
function MakeForm(PART,TYPE)
613
    if TYPE == "Cyl" then
614
        local MSH = IT("CylinderMesh",PART)
615
    elseif TYPE == "Ball" then
616
        local MSH = IT("SpecialMesh",PART)
617
        MSH.MeshType = "Sphere"
618
    elseif TYPE == "Wedge" then
619
        local MSH = IT("SpecialMesh",PART)
620
        MSH.MeshType = "Wedge"
621
    end
622
end
623
 
624
function CheckTableForString(Table, String)
625
    for i, v in pairs(Table) do
626
        if string.find(string.lower(String), string.lower(v)) then
627
            return true
628
        end
629
    end
630
    return false
631
end
632
 
633
function CheckIntangible(Hit)
634
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
635
    if Hit and Hit.Parent then
636
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
637
            return true
638
        end
639
    end
640
    return false
641
end
642
 
643
Debris = game:GetService("Debris")
644
 
645
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
646
    local Direction = CFrame.new(StartPos, Vec).lookVector
647
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
648
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
649
    if RayHit and CheckIntangible(RayHit) then
650
        if DelayIfHit then
651
            wait()
652
        end
653
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
654
    end
655
    return RayHit, RayPos, RayNormal
656
end
657
658
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
659
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
660
    local mesh = nil
661
    if KIND == "Base" then
662
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
663
    elseif KIND == "Thin" then
664
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
665
    elseif KIND == "Round" then
666
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
667
    end 
668
    coroutine.resume(coroutine.create(function(PART)
669
        for i = 1, WAIT do
670
            Swait()
671
            mesh.Scale = mesh.Scale + GROW/10
672
            wave.Transparency = wave.Transparency + (0.5/WAIT)
673
            if wave.Transparency > 0.99 then
674
                wave:remove()
675
            end
676
        end
677
    end))
678
end
679
 
680
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
681
    if DoesCourontine == false then
682
        local Direction = CF(Part.Position,ToLocation)
683
        local Distance = (Part.Position - ToLocation).magnitude
684
        for i = 1, AmountOfTime do
685
            Swait()
686
            Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
687
            Direction = Part.CFrame
688
        end
689
        Part:remove()
690
    elseif DoesCourontine == true then
691
        coroutine.resume(coroutine.create(function()
692
            local Direction = CF(Part.Position,ToLocation)
693
            local Distance = (Part.Position - ToLocation).magnitude
694
            for i = 1, AmountOfTime do
695
                Swait()
696
                Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
697
                Direction = Part.CFrame
698
            end
699
            Part:remove()
700
        end))
701
    end
702
end
703
 
704
705
706
--//=================================\\
707
--||            SPEECH
708
--\\=================================//
709
 
710
function chatfunc(text,waitt)
711
local chat = coroutine.wrap(function()
712
if Character:FindFirstChild("TalkingBillBoard")~= nil then
713
Character:FindFirstChild("TalkingBillBoard"):destroy()
714
end
715
local naeeym2 = Instance.new("BillboardGui",Character)
716
naeeym2.Size = UDim2.new(0,100,0,40)
717
naeeym2.StudsOffset = Vector3.new(0,5,0)
718
naeeym2.Adornee = Character.Head
719
naeeym2.Name = "TalkingBillBoard"
720
naeeym2.AlwaysOnTop = true
721
local tecks2 = Instance.new("TextLabel",naeeym2)
722
tecks2.BackgroundTransparency = 1
723
tecks2.BorderSizePixel = 0
724
tecks2.Text = ""
725
tecks2.Font = "SciFi"
726
tecks2.TextSize = 30
727
tecks2.TextStrokeTransparency = 1
728
tecks2.TextColor3 = SKILLTEXTCOLOR
729
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
730
tecks2.Size = UDim2.new(1,0,0.5,0)
731
for i = 1,string.len(text),1 do
732
tecks2.Text = string.sub(text,1,i)
733
Swait()
734
end
735
wait(waitt)
736
coroutine.resume(coroutine.create(function()
737
    for i = 1, 10 do
738
        tecks2.TextTransparency = tecks2.TextTransparency + 0.1
739
        Swait()
740
    end
741
    naeeym2:Destroy()
742
end))
743
end)
744
chat()
745
end
746
747
748
749
local asd = Instance.new("ParticleEmitter")
750
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
751
asd.LightEmission = .1
752
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
753
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
754
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
755
asd.Transparency = bbb
756
asd.Size = aaa
757
asd.ZOffset = .9
758
asd.Acceleration = Vector3.new(0, -15, 0)
759
asd.LockedToPart = false
760
asd.EmissionDirection = "Back"
761
asd.Lifetime = NumberRange.new(1, 2)
762
asd.Rotation = NumberRange.new(-100, 100)
763
asd.RotSpeed = NumberRange.new(-100, 100)
764
asd.Speed = NumberRange.new(10)
765
asd.Enabled = false
766
asd.VelocitySpread = 999
767
768
function getbloody(victim,amount)
769
	local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
770
	PART.CFrame = victim.CFrame
771
	local HITPLAYERSOUNDS = {"356551938","264486467"}
772
	Debris:AddItem(PART,5)
773
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
774
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
775
	CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
776
	local prtcl = asd:Clone()
777
	prtcl.Parent = PART
778
	prtcl:Emit(amount*10)
779
end
780
781
local Particle = IT("ParticleEmitter",nil)
782
Particle.Enabled = false
783
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
784
Particle.LightEmission = 0.5
785
Particle.Rate = 150
786
Particle.ZOffset = 1
787
Particle.Rotation = NumberRange.new(-180, 180)
788
Particle.RotSpeed = NumberRange.new(-180, 180)
789
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
790
Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
791
792
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
793
function ParticleEmitter(Table)
794
	local PRTCL = Particle:Clone()
795
	local Speed = Table.Speed or 5
796
	local Drag = Table.Drag or 0
797
	local Size1 = Table.Size1 or 1
798
	local Size2 = Table.Size2 or 5
799
	local Lifetime1 = Table.Lifetime1 or 1
800
	local Lifetime2 = Table.Lifetime2 or 1.5
801
	local Parent = Table.Parent or Torso
802
	local Emit = Table.Emit or 100
803
	local Offset = Table.Offset or 360
804
	local Acel = Table.Acel or VT(0,0,0)
805
	local Enabled = Table.Enabled or false
806
	PRTCL.Parent = Parent
807
	PRTCL.Size = NumberSequence.new(Size1,Size2)
808
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
809
	PRTCL.Speed = NumberRange.new(Speed)
810
	PRTCL.VelocitySpread = Offset
811
	PRTCL.Drag = Drag
812
	PRTCL.Acceleration = Acel
813
	if Enabled == false then
814
		PRTCL:Emit(Emit)
815
		Debris:AddItem(PRTCL,Lifetime2)
816
	else
817
		PRTCL.Enabled = true
818
	end
819
	return PRTCL
820
end
821
--//=================================\\
822
--||	     WEAPON CREATION
823
--\\=================================//
824
825
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
826
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
827
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
828
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
829
 
830
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
831
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
832
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
833
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
834
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
835
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
836
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
837
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
838
 
839
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
840
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
841
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
842
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
843
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
844
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
845
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
846
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
847
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
848
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
849
 
850
 
851
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
852
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
853
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
854
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
855
 
856
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
857
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
858
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
859
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
860
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
861
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
862
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
863
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
864
 
865
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
866
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
867
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
868
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
869
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
870
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
871
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
872
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
873
local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
874
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * 
875
ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
876
CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
877
878
879
local A = IT("Attachment",RightBarrel)
880
A.Position = VT(0,-2.5,0)
881
local B = IT("Attachment",RightBarrel)
882
B.Position = VT(0,2.5,0)
883
local Trail = IT("Trail",RightBarrel)
884
Trail.Attachment0 = A
885
Trail.Attachment1 = B
886
Trail.Lifetime = 0.2
887
Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
888
Trail.Transparency = NumberSequence.new(0, 1)
889
Trail.Enabled = false
890
891
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
892
PRT.LockedToPart = true
893
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
894
PRT.LockedToPart = true
895
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
896
PRT.LockedToPart = true
897
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
898
PRT.LockedToPart = true
899
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
900
PRT.LockedToPart = true
901
902
for _, c in pairs(Character:GetDescendants()) do
903
	if c and c.Parent then
904
		if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then
905
			local ACCESSORY = c.Parent
906
			c.Parent = Character
907
			if c then
908
				if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
909
					weldBetween(Head,c)
910
				else
911
					weldBetween(Torso,c)
912
				end
913
			end
914
		elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
915
			if c:FindFirstChildOfClass("SpecialMesh") then
916
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
917
			end
918
			if c == Head then
919
				if c:FindFirstChild("face") then
920
				end
921
			end
922
		elseif c.ClassName == "Part" and c.Name == "Eye" then
923
		elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
924
		end
925
	end
926
end
927
local BODY = {}
928
for _, c in pairs(Character:GetDescendants()) do
929
	if c:IsA("BasePart") and c.Name ~= "Handle" then
930
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
931
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
932
		end
933
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
934
	elseif c:IsA("JointInstance") then
935
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
936
	end
937
end
938
function refit()
939
	Character.Parent = workspace
940
	for e = 1, #BODY do
941
		if BODY[e] ~= nil then
942
			local STUFF = BODY[e]
943
			local PART = STUFF[1]
944
			local PARENT = STUFF[2]
945
			local MATERIAL = STUFF[3]
946
			local COLOR = STUFF[4]
947
			local TRANSPARENCY = STUFF[5]
948
			--local SIZE = STUFF[6]
949
			local NAME = STUFF[7]
950
			if PART.ClassName == "Part" and PART ~= RootPart then
951
				PART.Material = MATERIAL
952
				PART.Transparency = TRANSPARENCY
953
				PART.Name = NAME
954
			end
955
			if PART.Parent ~= PARENT then
956
				Humanoid:remove()
957
				PART.Parent = PARENT
958
				Humanoid = IT("Humanoid",Character)
959
			end
960
		end
961
	end
962
end
963
964
Humanoid.Died:connect(function()
965
	Humanoid.Parent = nil
966
    Humanoid.MaxHealth = "inf"
967
    Humanoid.Health = "inf"
968
    refit()
969
    Humanoid.Parent = Character
970
    CreateSound("907330011", Head, 10, 1.2)
971
    
972
end)
973
974
975
976
977
978
 
979
for _, c in pairs(Weapon:GetChildren()) do
980
    if c.ClassName == "Part" then
981
        c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
982
    end
983
end
984
 
985
Weapon.Parent = Character
986
 
987
988
 
989
local SKILLTEXTCOLOR = BRICKC"Really red".Color
990
local SKILLFONT = "Bodoni"
991
local SKILLTEXTSIZE = 7
992
993
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
994
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
995
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
996
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
997
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
998
999
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ultimate Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
1000
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]  Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
1001
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
1002
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The End", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
1003
local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5")
1004
--//=================================\\
1005
--||	     DAMAGE FUNCTIONS
1006
--\\=================================//
1007
1008
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
1009
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
1010
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
1011
	local BODYGYRO = IT("BodyGyro", STATPART)
1012
	local BODYPOSITION = IT("BodyPosition", STATPART)
1013
	BODYPOSITION.P = 2000
1014
	BODYPOSITION.D = 100
1015
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
1016
	BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
1017
	game:GetService("Debris"):AddItem(STATPART ,5)
1018
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1019
	BILLBOARDGUI.Adornee = STATPART
1020
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
1021
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1022
	BILLBOARDGUI.AlwaysOnTop = false
1023
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1024
	TEXTLABEL.BackgroundTransparency = 1
1025
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1026
	TEXTLABEL.Text = TEXT
1027
	TEXTLABEL.Font = "SciFi"
1028
	TEXTLABEL.FontSize="Size42"
1029
	TEXTLABEL.TextColor3 = COLOR
1030
	TEXTLABEL.TextStrokeTransparency = 1
1031
	TEXTLABEL.TextScaled = true
1032
	TEXTLABEL.TextWrapped = true
1033
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1034
		if LABELTYPE == "Normal" then
1035
			for i = 1, 30 do
1036
				Swait()
1037
				STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
1038
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1039
			end
1040
		elseif LABELTYPE == "Debuff" then
1041
			for i = 1, 30 do
1042
				Swait()
1043
				STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
1044
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1045
			end
1046
		elseif LABELTYPE == "Shock" then
1047
			local ORIGIN = STATPART.Position
1048
			for i = 1, 30 do
1049
				Swait()
1050
				STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
1051
				TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
1052
			end
1053
		end
1054
		THEPART.Parent = nil
1055
	end),STATPART, BODYPOSITION, TEXTLABEL)
1056
end
1057
1058
--//=================================\\
1059
--||			DAMAGING
1060
--\\=================================//
1061
1062
function killnearest(position,range,maxstrength,direction)
1063
    for i,v in ipairs(workspace:GetChildren()) do
1064
    local body = v:GetChildren()
1065
        for part = 1, #body do
1066
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1067
                if(body[part].Position - position).Magnitude < range then
1068
                    if v.ClassName == "Model" then
1069
                        --v:BreakJoints()
1070
                    end
1071
                    local POS = position
1072
                    coroutine.resume(coroutine.create(function()
1073
                        body[part].Anchored = false
1074
                        body[part].Parent = Effects
1075
                        body[part].CanCollide = true
1076
                        local SIZE = body[part].Size
1077
                        body[part].Material = "Neon"
1078
                        CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
1079
                        for i = 1, 75 do
1080
                            Swait()
1081
                            
1082
                            body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
1083
                        end
1084
                        coroutine.resume(coroutine.create(function()
1085
                            while true do
1086
                                Swait()
1087
                               
1088
                                body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
1089
                            end
1090
                        end))
1091
                        body[part].Anchored = true
1092
                        
1093
                    end))
1094
                end
1095
            end
1096
        end
1097
        if v.ClassName == "Part" then
1098
            if v.Anchored == false and (v.Position - position).Magnitude < range then
1099
                local POS = position
1100
                coroutine.resume(coroutine.create(function()
1101
                    v.Anchored = true
1102
                    v.Parent = Effects
1103
                    v.CanCollide = true
1104
                    local SIZE = v.Size
1105
                    v.Material = "Glass"
1106
                    CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
1107
                    for i = 1, 75 do
1108
                        Swait()
1109
                        
1110
                        v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
1111
                    end
1112
                    coroutine.resume(coroutine.create(function()
1113
                        while true do
1114
                            Swait()
1115
                            
1116
                            v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
1117
                        end
1118
                    end))
1119
                    v.Anchored = true
1120
                    
1121
                end))
1122
            end
1123
        end
1124
    end
1125
end
1126
1127
--//=================================\\
1128
--||	ATTACK FUNCTIONS AND STUFF
1129
--\\=================================//
1130
1131
1132
function Supernova()
1133
    VALUE1 = 1
1134
    SKILL1TEXT.Text = "[Z] Nova Blast"
1135
    SKILL2TEXT.Text = "[X] Super nova"
1136
    SKILL3TEXT.Text = "[B] Sky Cutter"
1137
    SKILL4TEXT.Text = "[C] Teleport"
1138
end
1139
    
1140
function Hellish()
1141
    VALUE1 = 2
1142
    SKILL1TEXT.Text = "[Z] Banish Punch"
1143
    SKILL2TEXT.Text = "[X] The Ultimate Destruction"
1144
    SKILL3TEXT.Text = "[B] Banishment Grab"
1145
    SKILL4TEXT.Text = "[C] Teleportion"
1146
end
1147
1148
function Sky_Cutter()
1149
	local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1150
	if HITFLOOR ~= nil then
1151
		ATTACK = true
1152
		Rooted = true
1153
		local GYRO = IT("BodyGyro",RootPart)
1154
		GYRO.D = 100
1155
		GYRO.P = 2000
1156
		GYRO.MaxTorque = VT(0,4000000,0)
1157
		GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1158
		CreateSound("429459101", RightArm, 10, 0.8)
1159
		for i=0, 3.5, 0.1 / Animation_Speed do
1160
			Swait()
1161
			GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1162
			Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
1163
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1164
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1165
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1166
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1167
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1168
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1169
		end
1170
		GYRO:remove()
1171
		for i=0, 0.15, 0.1 / Animation_Speed do
1172
			Swait()
1173
			GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1174
			Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
1175
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1176
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1177
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1178
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1179
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1181
		end
1182
		local BOMBSPOTS = {}
1183
		for i = 1, 25 do
1184
			local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
1185
			SPOT.Color = SKILLTEXTCOLOR
1186
			SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
1187
			table.insert(BOMBSPOTS,SPOT)
1188
			MakeForm(SPOT,"Cyl")
1189
		end
1190
		for i=0, 0.2, 0.1 / Animation_Speed do
1191
			Swait()
1192
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1193
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1194
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1195
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1196
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1197
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1198
		end
1199
		ATTACK = false
1200
		Rooted = false
1201
		coroutine.resume(coroutine.create(function()
1202
			Swait(3)
1203
			for i = 1, #BOMBSPOTS do
1204
				if BOMBSPOTS[i] ~= nil then
1205
					local E = BOMBSPOTS[i]
1206
					coroutine.resume(coroutine.create(function()
1207
						local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
1208
						BLADE.Color = SKILLTEXTCOLOR
1209
						CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
1210
						CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
1211
						BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
1212
						for i = 1, 10 do
1213
							Swait()
1214
							MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1215
							killnearest(BLADE.Position,6,80)
1216
							BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
1217
							BLADE.Transparency = BLADE.Transparency - 0.1
1218
						end
1219
						Swait(45)
1220
						for i = 1, 100 do
1221
							Swait()
1222
							BLADE.Transparency = BLADE.Transparency + 0.01
1223
							E.Transparency = E.Transparency + 0.01
1224
						end
1225
						BLADE:remove()
1226
						E:remove()
1227
					end))
1228
				end
1229
			end
1230
		end))
1231
	end
1232
end
1233
1234
function Nova_Blast()
1235
	local HITBODIES = {}
1236
	local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
1237
	local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
1238
	CENTER.CFrame = CF(ECH)
1239
	local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
1240
	RAY.Color = C3(0.05,0.05,0.15)
1241
	MakeForm(RAY,"Cyl")
1242
	RAY.CFrame = CF(ECH)
1243
	for i = 1, 75 do
1244
		Swait()
1245
		RAY.Transparency = RAY.Transparency - 1/75
1246
		RAY.Size = RAY.Size - VT(25/75,0,25/75)
1247
		MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
1248
	end
1249
	killnearest(ECH,25,25)
1250
	MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
1251
	for i = 1, 25 do
1252
		MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
1253
	end
1254
	CreateSound("168586621", CENTER, 10, 0.8)
1255
	RAY:remove()
1256
	Debris:AddItem(CENTER,5)
1257
end
1258
1259
function Teleport()
1260
	ATTACK = true
1261
	Rooted = false
1262
	local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1263
	O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
1264
	local decal = Decal:Clone()
1265
	decal.Parent = O1
1266
	decal.Face = "Top"
1267
	decal.Texture = "http://www.roblox.com/asset/?id=349165228"
1268
	local decal2 = Decal:Clone()
1269
	decal2.Parent = O1
1270
	decal2.Face = "Bottom"
1271
	decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
1272
	local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1273
	local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
1274
	O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
1275
	local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
1276
	ROOT.CFrame = CF(O2.Position,RootPart.Position)
1277
	local decal = Decal:Clone()
1278
	decal.Parent = O2
1279
	decal.Face = "Top"
1280
	decal.Texture = "http://www.roblox.com/asset/?id=341277531"
1281
	local decal2 = Decal:Clone()
1282
	decal2.Parent = O2
1283
	decal2.Face = "Bottom"
1284
	decal2.Texture = "http://www.roblox.com/asset/?id=341277531"
1285
	CreateSound("84005018", O1, 10, 0.7)
1286
	CreateSound("84005018", O2, 10, 0.7)
1287
	for i = 1, 75 do
1288
		Swait()
1289
		O1.Size = O1.Size + VT(0.1,0,0.1)
1290
		O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
1291
		O2.Size = O2.Size + VT(0.1,0,0.1)
1292
		O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1293
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1294
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1295
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1296
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1297
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1298
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1299
	end
1300
	Rooted = true
1301
	UNANCHOR = false
1302
	RootPart.Anchored = true
1303
	VALUE1 = true
1304
	for i = 1, 15 do
1305
		Transparency(i/15)
1306
		Swait()
1307
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
1308
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1309
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1310
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1311
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1312
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1313
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1314
	end
1315
	RootPart.CFrame = ROOT.CFrame
1316
	ROOT:remove()
1317
	for i = 1, 15 do
1318
		Transparency(1-(i/15))
1319
		Swait()
1320
		RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
1321
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1322
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1323
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1324
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1325
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1326
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1327
	end
1328
	VALUE1 = false
1329
	coroutine.resume(coroutine.create(function()
1330
		for i = 1, 75 do
1331
			Swait()
1332
			O1.Size = O1.Size - VT(0.1,0,0.1)
1333
			O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1334
			O2.Size = O2.Size - VT(0.1,0,0.1)
1335
			O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1336
		end
1337
		O1:remove()
1338
		O2:remove()
1339
	end))
1340
	UNANCHOR = true
1341
	RootPart.Anchored = false
1342
	ATTACK = false
1343
	Rooted = false
1344
end
1345
1346
function Super_Nova()
1347
     chatfunc("If you desire to die...",2)
1348
     local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1349
    if HITFLOOR ~= nil then
1350
        local HITBODIES = {}
1351
        ATTACK = true
1352
        Rooted = true
1353
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0))
1354
        MakeForm(ABSOLUTE,"Ball")
1355
        CreateSound("429459101", ABSOLUTE, 10, 1)
1356
        for i=0, 4, 0.1 / Animation_Speed do
1357
            Swait()
1358
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
1359
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
1360
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
1361
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
1362
            MakeForm(CHARGE,"Ball")
1363
            CHARGE.Color = C3(1,1,1)
1364
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
1365
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
1366
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1367
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1368
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1369
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1370
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1371
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1372
        end
1373
        CreateSound("907330103", Head, 10, 1.2)
1374
        for i = 1, 75 do
1375
            Swait()
1376
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1377
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1378
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1379
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1380
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1381
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1382
        end
1383
        coroutine.resume(coroutine.create(function()
1384
            for i = 1, 13 do
1385
                for e = 1, 8 do
1386
                    Swait()
1387
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
1388
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2)
1389
                end
1390
                for i = 1, 5 do
1391
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
1392
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
1393
                end
1394
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i))
1395
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
1396
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
1397
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
1398
                killnearest(ABSOLUTE.Position,i*18,i)
1399
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
1400
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
1401
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
1402
            end
1403
            ABSOLUTE.Transparency = 1
1404
            Debris:AddItem(ABSOLUTE,10)
1405
        end))
1406
        ATTACK = false
1407
        Rooted = false
1408
    end
1409
end
1410
1411
function Sky_Cutter()
1412
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1413
    if HITFLOOR ~= nil then
1414
        ATTACK = true
1415
        Rooted = true
1416
        local GYRO = IT("BodyGyro",RootPart)
1417
        GYRO.D = 100
1418
        GYRO.P = 2000
1419
        GYRO.MaxTorque = VT(0,4000000,0)
1420
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1421
        CreateSound("429459101", RightArm, 10, 0.8)
1422
        for i=0, 3.5, 0.1 / Animation_Speed do
1423
            Swait()
1424
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1425
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
1426
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1427
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1428
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1429
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1430
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1431
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1432
        end
1433
        GYRO:remove()
1434
        for i=0, 0.15, 0.1 / Animation_Speed do
1435
            Swait()
1436
            GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1437
            Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
1438
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1439
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1440
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1441
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1442
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1443
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1444
        end
1445
        local BOMBSPOTS = {}
1446
        for i = 1, 25 do
1447
            local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
1448
            SPOT.Color = SKILLTEXTCOLOR
1449
            SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
1450
            table.insert(BOMBSPOTS,SPOT)
1451
            MakeForm(SPOT,"Cyl")
1452
        end
1453
        for i=0, 0.2, 0.1 / Animation_Speed do
1454
            Swait()
1455
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1456
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1457
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1458
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1459
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1461
        end
1462
        ATTACK = false
1463
        Rooted = false
1464
        coroutine.resume(coroutine.create(function()
1465
            Swait(3)
1466
            for i = 1, #BOMBSPOTS do
1467
                if BOMBSPOTS[i] ~= nil then
1468
                    local E = BOMBSPOTS[i]
1469
                    coroutine.resume(coroutine.create(function()
1470
                        local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
1471
                        BLADE.Color = SKILLTEXTCOLOR
1472
                        CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
1473
                        CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
1474
                        BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
1475
                        for i = 1, 10 do
1476
                            Swait()
1477
                            MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
1478
                            killnearest(BLADE.Position,6,80)
1479
                            BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
1480
                            BLADE.Transparency = BLADE.Transparency - 0.1
1481
                        end
1482
                        Swait(45)
1483
                        for i = 1, 100 do
1484
                            Swait()
1485
                            BLADE.Transparency = BLADE.Transparency + 0.01
1486
                            E.Transparency = E.Transparency + 0.01
1487
                        end
1488
                        BLADE:remove()
1489
                        E:remove()
1490
                    end))
1491
                end
1492
            end
1493
        end))
1494
    end
1495
end
1496
 
1497
1498
function AttackTemplate()
1499
	ATTACK = true
1500
	Rooted = false
1501
	for i=0, 0, 0.1 / Animation_Speed do
1502
		Swait()
1503
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1504
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1505
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1506
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1507
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1508
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1509
	end
1510
	ATTACK = false
1511
	Rooted = false
1512
end
1513
1514
function GoldenPunch()
1515
	ATTACK = true
1516
	Rooted = false
1517
	local SPEED = Speed
1518
	Speed = 8
1519
	CreateSound("169445572", RightArm, 10, 1.1)
1520
	for i=0, 0, 0.1 / Animation_Speed do
1521
		Swait()
1522
		turnto(Mouse.Hit.p)
1523
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
1524
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
1525
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1526
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1527
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1528
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1529
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1530
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1531
	end
1532
	for i=0, 0, 0.1 / Animation_Speed do
1533
		Swait()
1534
		turnto(Mouse.Hit.p)
1535
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1536
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1537
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1538
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1539
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1540
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1541
	end
1542
	local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
1543
	PART.CFrame = RootPart.CFrame * CF(0,0,-25)
1544
	PART.Shape = "Ball"
1545
	local bv = Instance.new("BodyVelocity") 
1546
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1547
	bv.velocity = RootPart.CFrame.lookVector*600
1548
	bv.Parent = PART
1549
	bv.Name = "PROJECTILEVELOCITY"
1550
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
1551
	CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
1552
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
1553
	CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
1554
	CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
1555
	coroutine.resume(coroutine.create(function()
1556
		for i = 1, 10 do
1557
			Swait()
1558
			PART.Transparency = PART.Transparency + 0/0
1559
			PART.Size = PART.Size + VT(5,5,5)
1560
			killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
1561
		end
1562
		PART:Destroy()
1563
	end))
1564
	for i=0, 0, 0.1 / Animation_Speed do
1565
		Swait()
1566
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1567
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1568
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1569
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1570
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1571
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1572
	end
1573
	Speed = SPEED
1574
	ATTACK = false
1575
	Rooted = false
1576
end
1577
1578
function GoldenGrasp()
1579
	ATTACK = true
1580
	Rooted = false
1581
	local HASGRABBED = false
1582
	local WELD = nil
1583
	local TORS = nil
1584
	local hitting = FIST.Touched:connect(function(hit) 
1585
		if hit.Parent:FindFirstChild("Humanoid") then
1586
			if hit.Parent.Humanoid.Health ~= 0 then
1587
				UNANCHOR = false
1588
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1589
				TORS.Anchored = true
1590
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1591
           		WELD = weldBetween(RightArm,TORS)
1592
				HASGRABBED = true
1593
				Rooted = true
1594
			end
1595
		end
1596
	end)
1597
	for i=0, 1, 0.1 / Animation_Speed do
1598
		Swait()
1599
		if HASGRABBED == true then
1600
			break
1601
		end
1602
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
1603
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
1604
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1605
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1606
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1607
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1608
	end
1609
	hitting:disconnect()
1610
	if HASGRABBED == true then
1611
		TORS.Anchored = false
1612
        RootPart.Anchored = true
1613
		for i=0, 1, 0.5 / Animation_Speed do
1614
			Swait()
1615
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1616
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1617
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1618
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1619
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1620
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1621
		end
1622
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
1623
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
1624
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
1625
		SOUNDPART.CFrame = RootPart.CFrame
1626
		Debris:AddItem(SOUNDPART,5)
1627
		CreateSound("1295446488", SOUNDPART, 2, 1)
1628
		for i = 1, 7 do
1629
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
1630
		end
1631
		for i=0, 1, 0 / Animation_Speed do
1632
			Swait()
1633
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1634
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1635
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1636
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1637
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1638
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1639
		end
1640
		for i=0, 1, 0 / Animation_Speed do
1641
			Swait()
1642
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
1643
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
1644
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1645
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1646
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1647
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1648
		end
1649
		if HITFLOOR ~= nil then
1650
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
1651
		end
1652
        chatfunc("Begone thought",2)
1653
        CreateSound("949916584", Head, 10, 1.01)
1654
		CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
1655
		WELD:remove()
1656
		for i = 1, 12 do
1657
			Swait()
1658
			killnearest(RootPart.Position,45,100,Torso.CFrame)
1659
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
1660
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
1661
			CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
1662
			Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
1663
			Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
1664
		end
1665
	end
1666
	UNANCHOR = true
1667
	ATTACK = false
1668
	Rooted = false
1669
end
1670
1671
function Mach20()
1672
	local ORIGIN = RootPart.Position
1673
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
1674
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
1675
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
1676
	SOUNDPART.CFrame = RootPart.CFrame
1677
	Debris:AddItem(SOUNDPART,5)
1678
	CreateSound("1295446488", SOUNDPART, 2, 1)
1679
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
1680
	Swait()
1681
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
1682
	CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
1683
	local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
1684
	SOUNDPART.CFrame = RootPart.CFrame
1685
	Debris:AddItem(SOUNDPART,5)
1686
	CreateSound("1295446488", SOUNDPART, 2, 1)
1687
	if MRANDOM(1,8) == 1 then
1688
		ATTACK = true
1689
		Rooted = true
1690
		local FRUITSTABLE = {
1691
			{MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
1692
			{MeshId = "119574562", TextureId = "64374853", Color = "Black"},
1693
			{MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
1694
		}
1695
		local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
1696
		local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
1697
 		CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
1698
		FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
1699
		weldBetween(RightArm,FRUITMODEL)
1700
		for i=0, 0, 0.1 / Animation_Speed do
1701
			Swait()
1702
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1703
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1704
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1705
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1706
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1707
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1708
		end
1709
		CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
1710
		FRUITMODEL:remove()
1711
		for i = 1, 15 do
1712
			Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
1713
		end
1714
		for i=0, 0, 0.1 / Animation_Speed do
1715
			Swait()
1716
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1717
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1718
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1719
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1720
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1721
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1722
		end
1723
		ATTACK = false
1724
		Rooted = false
1725
	end
1726
end
1727
1728
function ImplosionCollision()
1729
	ATTACK = true
1730
	Rooted = true
1731
	CreateSound("169445572", RightArm, 10, 0.8)
1732
	for i=0, 0, 0.1 / Animation_Speed do
1733
		Swait()
1734
		turnto(Mouse.Hit.p)
1735
		CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
1736
		Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
1737
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
1738
		MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
1739
		MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
1740
		MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
1741
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1742
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1743
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1744
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1745
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1746
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1747
	end
1748
	for i=0, 0, 0.1 / Animation_Speed do
1749
		Swait()
1750
		turnto(Mouse.Hit.p)
1751
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1752
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1753
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1754
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1755
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1756
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1757
	end
1758
	MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
1759
	MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
1760
	coroutine.resume(coroutine.create(function()
1761
		Swait(100)
1762
		for i = 1, 5 do
1763
			MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1764
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
1765
			CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
1766
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
1767
			CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
1768
		end
1769
		killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1770
		for i = 1, 5 do
1771
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1772
			CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1773
		end
1774
		coroutine.resume(coroutine.create(function()
1775
			for i = 1, 10 do
1776
				Swait()
1777
				for i = 1, 1 do
1778
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
1779
				end
1780
				for i = 1, 4 do
1781
					Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
1782
				end
1783
			end
1784
		end))
1785
	end))
1786
	for i=0, 0, 0.01 / Animation_Speed do
1787
		Swait()
1788
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1789
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1790
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1791
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1792
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1793
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1794
	end
1795
	ATTACK = false
1796
	Rooted = false
1797
end
1798
1799
function Taunt()
1800
    ATTACK = true
1801
    Rooted = true
1802
    CreateSound("649634100", Head, 10, 0.5)
1803
    for i = 1, 3 do
1804
        for i = 0, 0.7, 0.1 / Animation_Speed do
1805
            Swait()
1806
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1807
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
1808
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1809
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
1810
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1811
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1812
        end
1813
        for i = 0, 0.7, 0.1 / Animation_Speed do
1814
            Swait()
1815
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1816
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
1817
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1818
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
1819
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1820
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
1821
        end
1822
    end
1823
    ATTACK = false
1824
    Rooted = false
1825
end
1826
1827
--//=================================\\
1828
--||	  ASSIGN THINGS TO KEYS
1829
--\\=================================//
1830
1831
function MouseDown(Mouse)
1832
    if ATTACK == false then
1833
    end
1834
end
1835
 
1836
function MouseUp(Mouse)
1837
HOLD = false
1838
end
1839
 
1840
function KeyDown(Key)
1841
    KEYHOLD = true
1842
    if Key == "z" and ATTACK == false then
1843
        GoldenPunch()
1844
    end
1845
 
1846
    if Key == "1" and ATTACK == false then
1847
        Nova_Blast()
1848
    end
1849
   
1850
    if Key == "t" and ATTACK == false then
1851
        Taunt()
1852
    end
1853
 
1854
    if Key == "2" and ATTACK == false then
1855
       CreateSound("649634100", Head, 10, 0.6)
1856
    end
1857
1858
    if Key == "3" and ATTACK == false then
1859
        Sky_Cutter()
1860
    end
1861
1862
    if Key == "4" and ATTACK == false then
1863
        Super_Nova()
1864
    end
1865
 
1866
    if Key == "c" and ATTACK == false then
1867
        Mach20()
1868
    end
1869
 
1870
    if Key == "x" and ATTACK == false then
1871
        ImplosionCollision()
1872
    end
1873
    if Key == "b" and ATTACK == false then
1874
        GoldenGrasp()
1875
    end
1876
 
1877
    if Key == "p" and ATTACK == false then
1878
        if Speed == 16 then
1879
            Speed = 150
1880
        elseif Speed == 150 then
1881
            Speed = 16
1882
        end
1883
    end
1884
end
1885
1886
function KeyUp(Key)
1887
    KEYHOLD = false
1888
end
1889
1890
1891
 
1892
    Mouse.Button1Down:connect(function(NEWKEY)
1893
        MouseDown(NEWKEY)
1894
    end)
1895
    Mouse.Button1Up:connect(function(NEWKEY)
1896
        MouseUp(NEWKEY)
1897
    end)
1898
    Mouse.KeyDown:connect(function(NEWKEY)
1899
        KeyDown(NEWKEY)
1900
    end)
1901
    Mouse.KeyUp:connect(function(NEWKEY)
1902
        KeyUp(NEWKEY)
1903
    end)
1904
1905
--//=================================\\
1906
--\\=================================//
1907
1908
1909
function unanchor()
1910
	if UNANCHOR == true then
1911
		g = Character:GetChildren()
1912
		for i = 1, #g do
1913
			if g[i].ClassName == "Part" then
1914
				g[i].Anchored = false
1915
			end
1916
		end
1917
	end
1918
end
1919
1920
1921
--//=================================\\
1922
--||	WRAP THE WHOLE SCRIPT UP
1923
--\\=================================//
1924
1925
Humanoid.Changed:connect(function(Jump)
1926
	if Jump == "Jump" and (Disable_Jump == true) then
1927
		Humanoid.Jump = false
1928
	end
1929
end)
1930
1931
while true do
1932
    Swait()
1933
    refit()
1934
    ANIMATE.Parent = nil
1935
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1936
    IDLEANIMATION:Play()
1937
    SINE = SINE + CHANGE
1938
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1939
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1940
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1941
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1942
    if ATTACK == false then
1943
        if TORSOVELOCITY < 1 then
1944
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1945
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1946
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1947
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1948
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1949
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1950
        elseif TORSOVELOCITY > 1 then
1951
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1952
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1953
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1954
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1955
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1956
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1957
        end
1958
    end
1959
	
1960
	unanchor()
1961
	Humanoid.MaxHealth = "inf"
1962
	Humanoid.Health = "inf"
1963
	if Rooted == false then
1964
		Disable_Jump = false
1965
		Humanoid.WalkSpeed = Speed
1966
	elseif Rooted == true then
1967
		Disable_Jump = true
1968
		Humanoid.WalkSpeed = 0
1969
	end
1970
	for _, c in pairs(Character:GetDescendants()) do
1971
		if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
1972
			if c:FindFirstChildOfClass("SpecialMesh") then
1973
				c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1974
			end
1975
			if c == Head then
1976
				if c:FindFirstChild("face") then
1977
				end
1978
			end
1979
		elseif c.ClassName == "Part" and c.Name == "Eye" then
1980
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1981
		end
1982
	end
1983
	sick.SoundId = "rbxassetid://971457500"
1984
	sick.Looped = true
1985
	sick.Pitch = 1
1986
	sick.Volume = 3
1987
	sick:Resume()
1988
	sick.Parent = Torso
1989
	refit()
1990
	if Head:FindFirstChildOfClass("Sound") then
1991
		Head:FindFirstChildOfClass("Sound"):remove()
1992
	end
1993
end
1994
1995
	local MATHS = {"0","1"}
1996
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1997
	Humanoid.PlatformStand = false
1998
1999
2000
--//=================================\\
2001
--\\=================================//
2002
2003
2004
2005
2006
2007
--//====================================================\\--
2008
--||			  		 END OF SCRIPT
2009
--\\====================================================//--