Dbarg

The Unstoppable Gloves.

Jul 2nd, 2018
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  1. --//====================================================\\--
  2. --|| EDIT by ericdesouza
  3. --\\====================================================//--
  4. --//====================================================\\--
  5. --|| CREATED BY SHACKLUSTER
  6. --\\====================================================//--
  7.  
  8. game:GetService("StarterGui"):SetCore("SendNotification", {
  9. Title = "The unstoppable Gloves...";
  10. Text = "Edit by ericdesouza";
  11. })
  12.  
  13.  
  14. wait(0.2)
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "http://www.roblox.com/asset/?id=971457500"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 1.3
  43. sick:Play()
  44.  
  45. IT = Instance.new
  46. local Decal = IT("Decal")
  47. CF = CFrame.new
  48. VT = Vector3.new
  49. RAD = math.rad
  50. C3 = Color3.new
  51. UD2 = UDim2.new
  52. BRICKC = BrickColor.new
  53. ANGLES = CFrame.Angles
  54. EULER = CFrame.fromEulerAnglesXYZ
  55. COS = math.cos
  56. ACOS = math.acos
  57. SIN = math.sin
  58. ASIN = math.asin
  59. ABS = math.abs
  60. MRANDOM = math.random
  61. FLOOR = math.floor
  62.  
  63. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  64. local NEWMESH = IT(MESH)
  65. if MESH == "SpecialMesh" then
  66. NEWMESH.MeshType = MESHTYPE
  67. if MESHID ~= "nil" and MESHID ~= "" then
  68. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  69. end
  70. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  71. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  72. end
  73. end
  74. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  75. NEWMESH.Scale = SCALE
  76. NEWMESH.Parent = PARENT
  77. return NEWMESH
  78. end
  79.  
  80. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  81. local NEWPART = IT("Part")
  82. NEWPART.formFactor = FORMFACTOR
  83. NEWPART.Reflectance = REFLECTANCE
  84. NEWPART.Transparency = TRANSPARENCY
  85. NEWPART.CanCollide = false
  86. NEWPART.Locked = true
  87. NEWPART.Anchored = true
  88. if ANCHOR == false then
  89. NEWPART.Anchored = false
  90. end
  91. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  92. NEWPART.Name = NAME
  93. NEWPART.Size = SIZE
  94. NEWPART.Position = Torso.Position
  95. NEWPART.Material = MATERIAL
  96. NEWPART:BreakJoints()
  97. NEWPART.Parent = PARENT
  98. return NEWPART
  99. end
  100.  
  101. --//=================================\\
  102. --|| CUSTOMIZATION
  103. --\\=================================//
  104.  
  105. Player_Size = 1 --Size of the player.
  106. Animation_Speed = 2
  107. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  108.  
  109. local Speed = 55
  110. local Effects2 = {}
  111.  
  112. --//=================================\\
  113. --|| END OF CUSTOMIZATION
  114. --\\=================================//
  115.  
  116. local function weldBetween(a, b)
  117. local weldd = Instance.new("ManualWeld")
  118. weldd.Part0 = a
  119. weldd.Part1 = b
  120. weldd.C0 = CFrame.new()
  121. weldd.C1 = b.CFrame:inverse() * a.CFrame
  122. weldd.Parent = a
  123. return weldd
  124. end
  125.  
  126. --//=================================\\
  127. --|| USEFUL VALUES
  128. --\\=================================//
  129.  
  130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  134. local CHANGEDEFENSE = 0
  135. local CHANGEDAMAGE = 0
  136. local CHANGEMOVEMENT = 0
  137. local ANIM = "Idle"
  138. local ATTACK = false
  139. local EQUIPPED = false
  140. local HOLD = false
  141. local COMBO = 1
  142. local Rooted = false
  143. local SINE = 0
  144. local KEYHOLD = false
  145. local CHANGE = 1 / Animation_Speed
  146. local WALKINGANIM = false
  147. local WALK = 0
  148. local VALUE1 = false
  149. local VALUE2 = false
  150. local ROBLOXIDLEANIMATION = IT("Animation")
  151. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  152. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  153. --ROBLOXIDLEANIMATION.Parent = Humanoid
  154. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  155. WEAPONGUI.Name = "Weapon GUI"
  156. local Weapon = IT("Model")
  157. Weapon.Name = "Adds"
  158. local HITFLOOR = nil
  159. local Effects = IT("Folder", Weapon)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  164. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  165. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  166. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  167. local UNANCHOR = true
  168.  
  169. local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0)
  170.  
  171. --//=================================\\
  172. --\\=================================//
  173.  
  174.  
  175. --//=================================\\
  176. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  177. --\\=================================//
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "ArtificialHB"
  181.  
  182. script:WaitForChild("ArtificialHB")
  183.  
  184. frame = Frame_Speed
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.ArtificialHB:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.ArtificialHB:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.ArtificialHB:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. --//=================================\\
  212. --\\=================================//
  213.  
  214.  
  215.  
  216.  
  217.  
  218. --//=================================\\
  219. --|| SOME FUNCTIONS
  220. --\\=================================//
  221.  
  222. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  223. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  224. end
  225.  
  226. function PositiveAngle(NUMBER)
  227. if NUMBER >= 0 then
  228. NUMBER = 0
  229. end
  230. return NUMBER
  231. end
  232.  
  233. function NegativeAngle(NUMBER)
  234. if NUMBER <= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239.  
  240. function Swait(NUMBER)
  241. if NUMBER == 0 or NUMBER == nil then
  242. ArtificialHB.Event:wait()
  243. else
  244. for i = 1, NUMBER do
  245. ArtificialHB.Event:wait()
  246. end
  247. end
  248. end
  249.  
  250. function QuaternionFromCFrame(cf)
  251. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  252. local trace = m00 + m11 + m22
  253. if trace > 0 then
  254. local s = math.sqrt(1 + trace)
  255. local recip = 0.5 / s
  256. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  257. else
  258. local i = 0
  259. if m11 > m00 then
  260. i = 1
  261. end
  262. if m22 > (i == 0 and m00 or m11) then
  263. i = 2
  264. end
  265. if i == 0 then
  266. local s = math.sqrt(m00 - m11 - m22 + 1)
  267. local recip = 0.5 / s
  268. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  269. elseif i == 1 then
  270. local s = math.sqrt(m11 - m22 - m00 + 1)
  271. local recip = 0.5 / s
  272. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  273. elseif i == 2 then
  274. local s = math.sqrt(m22 - m00 - m11 + 1)
  275. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  276. end
  277. end
  278. end
  279.  
  280. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  281. local xs, ys, zs = x + x, y + y, z + z
  282. local wx, wy, wz = w * xs, w * ys, w * zs
  283. local xx = x * xs
  284. local xy = x * ys
  285. local xz = x * zs
  286. local yy = y * ys
  287. local yz = y * zs
  288. local zz = z * zs
  289. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  290. end
  291.  
  292. function QuaternionSlerp(a, b, t)
  293. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  294. local startInterp, finishInterp;
  295. if cosTheta >= 0.0001 then
  296. if (1 - cosTheta) > 0.0001 then
  297. local theta = ACOS(cosTheta)
  298. local invSinTheta = 1 / SIN(theta)
  299. startInterp = SIN((1 - t) * theta) * invSinTheta
  300. finishInterp = SIN(t * theta) * invSinTheta
  301. else
  302. startInterp = 1 - t
  303. finishInterp = t
  304. end
  305. else
  306. if (1 + cosTheta) > 0.0001 then
  307. local theta = ACOS(-cosTheta)
  308. local invSinTheta = 1 / SIN(theta)
  309. startInterp = SIN((t - 1) * theta) * invSinTheta
  310. finishInterp = SIN(t * theta) * invSinTheta
  311. else
  312. startInterp = t - 1
  313. finishInterp = t
  314. end
  315. end
  316. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  317. end
  318.  
  319. function Clerp(a, b, t)
  320. local qa = {QuaternionFromCFrame(a)}
  321. local qb = {QuaternionFromCFrame(b)}
  322. local ax, ay, az = a.x, a.y, a.z
  323. local bx, by, bz = b.x, b.y, b.z
  324. local _t = 1 - t
  325. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  326. end
  327.  
  328. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  329. local frame = IT("Frame")
  330. frame.BackgroundTransparency = TRANSPARENCY
  331. frame.BorderSizePixel = BORDERSIZEPIXEL
  332. frame.Position = POSITION
  333. frame.Size = SIZE
  334. frame.BackgroundColor3 = COLOR
  335. frame.BorderColor3 = BORDERCOLOR
  336. frame.Name = NAME
  337. frame.Parent = PARENT
  338. return frame
  339. end
  340.  
  341. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  342. local label = IT("TextLabel")
  343. label.BackgroundTransparency = 1
  344. label.Size = UD2(1, 0, 1, 0)
  345. label.Position = UD2(0, 0, 0, 0)
  346. label.TextColor3 = TEXTCOLOR
  347. label.TextStrokeTransparency = STROKETRANSPARENCY
  348. label.TextTransparency = TRANSPARENCY
  349. label.FontSize = TEXTFONTSIZE
  350. label.Font = TEXTFONT
  351. label.BorderSizePixel = BORDERSIZEPIXEL
  352. label.TextScaled = false
  353. label.Text = TEXT
  354. label.Name = NAME
  355. label.Parent = PARENT
  356. return label
  357. end
  358.  
  359. function NoOutlines(PART)
  360. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  361. end
  362.  
  363.  
  364. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  365. local NEWWELD = IT(TYPE)
  366. NEWWELD.Part0 = PART0
  367. NEWWELD.Part1 = PART1
  368. NEWWELD.C0 = C0
  369. NEWWELD.C1 = C1
  370. NEWWELD.Parent = PARENT
  371. return NEWWELD
  372. end
  373.  
  374. function CreateSound(ID, PARENT, VOLUME, PITCH)
  375. local NEWSOUND = nil
  376. coroutine.resume(coroutine.create(function()
  377. NEWSOUND = IT("Sound", PARENT)
  378. NEWSOUND.Volume = VOLUME
  379. NEWSOUND.Pitch = PITCH
  380. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  381. Swait()
  382. NEWSOUND:play()
  383. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  384. end))
  385. return NEWSOUND
  386. end
  387.  
  388. function CFrameFromTopBack(at, top, back)
  389. local right = top:Cross(back)
  390. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  391. end
  392.  
  393. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  394. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  395. local mesh = IT("SpecialMesh",wave)
  396. mesh.MeshType = "FileMesh"
  397. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  398. mesh.Scale = SIZE
  399. mesh.Offset = VT(0,0,-SIZE.X/8)
  400. wave.CFrame = CFRAME
  401. coroutine.resume(coroutine.create(function(PART)
  402. for i = 1, WAIT do
  403. Swait()
  404. mesh.Scale = mesh.Scale + GROW
  405. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  406. if DOESROT == true then
  407. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  408. end
  409. wave.Transparency = wave.Transparency + (0.5/WAIT)
  410. if wave.Transparency > 0.99 then
  411. wave:remove()
  412. end
  413. end
  414. end))
  415. end
  416.  
  417. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  418. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  419. local mesh = IT("SpecialMesh",wave)
  420. mesh.MeshType = "FileMesh"
  421. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  422. mesh.Scale = SIZE
  423. --mesh.Offset = VT(0,0,-SIZE.X/8)
  424. wave.CFrame = CFRAME
  425. coroutine.resume(coroutine.create(function(PART)
  426. for i = 1, WAIT do
  427. Swait()
  428. mesh.Scale = mesh.Scale + GROW
  429. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  430. if DOESROT == true then
  431. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  432. end
  433. wave.Transparency = wave.Transparency + (0.5/WAIT)
  434. if wave.Transparency > 0.99 then
  435. wave:remove()
  436. end
  437. end
  438. end))
  439. end
  440.  
  441. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  442. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  443. local mesh = IT("SpecialMesh",wave)
  444. mesh.MeshType = "FileMesh"
  445. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  446. mesh.Scale = SIZE
  447. wave.CFrame = CFRAME
  448. coroutine.resume(coroutine.create(function(PART)
  449. for i = 1, WAIT do
  450. Swait()
  451. mesh.Scale = mesh.Scale + GROW
  452. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  453. if DOESROT == true then
  454. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  455. end
  456. wave.Transparency = wave.Transparency + (0.5/WAIT)
  457. if wave.Transparency > 0.99 then
  458. wave:remove()
  459. end
  460. end
  461. end))
  462. end
  463.  
  464.  
  465. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  466. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  467. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  468. wave.CFrame = CFRAME
  469. coroutine.resume(coroutine.create(function(PART)
  470. for i = 1, WAIT do
  471. Swait()
  472. mesh.Scale = mesh.Scale * GROW
  473. wave.Transparency = wave.Transparency + (0.5/WAIT)
  474. if wave.Transparency > 0.99 then
  475. wave:remove()
  476. end
  477. end
  478. end))
  479. end
  480.  
  481. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  482. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  483. local mesh = IT("SpecialMesh",wave)
  484. mesh.MeshType = "Sphere"
  485. mesh.Scale = SIZE
  486. mesh.Offset = VT(0,0,0)
  487. wave.CFrame = CFRAME
  488. coroutine.resume(coroutine.create(function(PART)
  489. for i = 1, WAIT do
  490. Swait()
  491. mesh.Scale = mesh.Scale + GROW
  492. wave.Transparency = wave.Transparency + (1/WAIT)
  493. if wave.Transparency > 0.99 then
  494. wave:remove()
  495. end
  496. end
  497. end))
  498. end
  499.  
  500. function MakeForm(PART,TYPE)
  501. if TYPE == "Cyl" then
  502. local MSH = IT("CylinderMesh",PART)
  503. elseif TYPE == "Ball" then
  504. local MSH = IT("SpecialMesh",PART)
  505. MSH.MeshType = "Sphere"
  506. elseif TYPE == "Wedge" then
  507. local MSH = IT("SpecialMesh",PART)
  508. MSH.MeshType = "Wedge"
  509. end
  510. end
  511.  
  512. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  513. if FLOOR ~= nil then
  514. coroutine.resume(coroutine.create(function()
  515. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  516. PART.CFrame = CF(POSITION)
  517. for i = 1, 45 do
  518. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  519. RingPiece.Material = FLOOR.Material
  520. RingPiece.Color = FLOOR.Color
  521. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  522. Debris:AddItem(RingPiece,SWAIT/100)
  523. end
  524. PART:remove()
  525. end))
  526. end
  527. end
  528.  
  529. function CheckTableForString(Table, String)
  530. for i, v in pairs(Table) do
  531. if string.find(string.lower(String), string.lower(v)) then
  532. return true
  533. end
  534. end
  535. return false
  536. end
  537.  
  538. function CheckIntangible(Hit)
  539. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  540. if Hit and Hit.Parent then
  541. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  542. return true
  543. end
  544. end
  545. return false
  546. end
  547.  
  548. Debris = game:GetService("Debris")
  549.  
  550. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  551. local Direction = CFrame.new(StartPos, Vec).lookVector
  552. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  553. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  554. if RayHit and CheckIntangible(RayHit) then
  555. if DelayIfHit then
  556. wait()
  557. end
  558. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  559. end
  560. return RayHit, RayPos, RayNormal
  561. end
  562.  
  563. function turnto(position)
  564. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  565. end
  566.  
  567. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  568. local frame = IT("Frame")
  569. frame.BackgroundTransparency = TRANSPARENCY
  570. frame.BorderSizePixel = BORDERSIZEPIXEL
  571. frame.Position = POSITION
  572. frame.Size = SIZE
  573. frame.BackgroundColor3 = COLOR
  574. frame.BorderColor3 = BORDERCOLOR
  575. frame.Name = NAME
  576. frame.Parent = PARENT
  577. return frame
  578. end
  579.  
  580. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  581. local label = IT("TextLabel")
  582. label.BackgroundTransparency = 1
  583. label.Size = UD2(1, 0, 1, 0)
  584. label.Position = UD2(0, 0, 0, 0)
  585. label.TextColor3 = TEXTCOLOR
  586. label.TextStrokeTransparency = STROKETRANSPARENCY
  587. label.TextTransparency = TRANSPARENCY
  588. label.FontSize = TEXTFONTSIZE
  589. label.Font = TEXTFONT
  590. label.BorderSizePixel = BORDERSIZEPIXEL
  591. label.TextScaled = false
  592. label.Text = TEXT
  593. label.Name = NAME
  594. label.Parent = PARENT
  595. return label
  596. end
  597.  
  598. function NoOutlines(PART)
  599. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  600. end
  601.  
  602.  
  603.  
  604.  
  605.  
  606.  
  607.  
  608. function MakeForm(PART,TYPE)
  609. if TYPE == "Cyl" then
  610. local MSH = IT("CylinderMesh",PART)
  611. elseif TYPE == "Ball" then
  612. local MSH = IT("SpecialMesh",PART)
  613. MSH.MeshType = "Sphere"
  614. elseif TYPE == "Wedge" then
  615. local MSH = IT("SpecialMesh",PART)
  616. MSH.MeshType = "Wedge"
  617. end
  618. end
  619.  
  620. function CheckTableForString(Table, String)
  621. for i, v in pairs(Table) do
  622. if string.find(string.lower(String), string.lower(v)) then
  623. return true
  624. end
  625. end
  626. return false
  627. end
  628.  
  629. function CheckIntangible(Hit)
  630. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  631. if Hit and Hit.Parent then
  632. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  633. return true
  634. end
  635. end
  636. return false
  637. end
  638.  
  639. Debris = game:GetService("Debris")
  640.  
  641. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  642. local Direction = CFrame.new(StartPos, Vec).lookVector
  643. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  644. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  645. if RayHit and CheckIntangible(RayHit) then
  646. if DelayIfHit then
  647. wait()
  648. end
  649. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  650. end
  651. return RayHit, RayPos, RayNormal
  652. end
  653.  
  654. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  655. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  656. local mesh = nil
  657. if KIND == "Base" then
  658. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  659. elseif KIND == "Thin" then
  660. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  661. elseif KIND == "Round" then
  662. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  663. end
  664. coroutine.resume(coroutine.create(function(PART)
  665. for i = 1, WAIT do
  666. Swait()
  667. mesh.Scale = mesh.Scale + GROW/10
  668. wave.Transparency = wave.Transparency + (0.5/WAIT)
  669. if wave.Transparency > 0.99 then
  670. wave:remove()
  671. end
  672. end
  673. end))
  674. end
  675.  
  676. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  677. if DoesCourontine == false then
  678. local Direction = CF(Part.Position,ToLocation)
  679. local Distance = (Part.Position - ToLocation).magnitude
  680. for i = 1, AmountOfTime do
  681. Swait()
  682. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  683. Direction = Part.CFrame
  684. end
  685. Part:remove()
  686. elseif DoesCourontine == true then
  687. coroutine.resume(coroutine.create(function()
  688. local Direction = CF(Part.Position,ToLocation)
  689. local Distance = (Part.Position - ToLocation).magnitude
  690. for i = 1, AmountOfTime do
  691. Swait()
  692. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  693. Direction = Part.CFrame
  694. end
  695. Part:remove()
  696. end))
  697. end
  698. end
  699.  
  700.  
  701.  
  702. --//=================================\\
  703. --|| SPEECH
  704. --\\=================================//
  705.  
  706. function chatfunc(text,waitt)
  707. local chat = coroutine.wrap(function()
  708. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  709. Character:FindFirstChild("TalkingBillBoard"):destroy()
  710. end
  711. local naeeym2 = Instance.new("BillboardGui",Character)
  712. naeeym2.Size = UDim2.new(0,100,0,40)
  713. naeeym2.StudsOffset = Vector3.new(0,5,0)
  714. naeeym2.Adornee = Character.Head
  715. naeeym2.Name = "TalkingBillBoard"
  716. naeeym2.AlwaysOnTop = true
  717. local tecks2 = Instance.new("TextLabel",naeeym2)
  718. tecks2.BackgroundTransparency = 1
  719. tecks2.BorderSizePixel = 0
  720. tecks2.Text = ""
  721. tecks2.Font = "SciFi"
  722. tecks2.TextSize = 30
  723. tecks2.TextStrokeTransparency = 1
  724. tecks2.TextColor3 = SKILLTEXTCOLOR
  725. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  726. tecks2.Size = UDim2.new(1,0,0.5,0)
  727. for i = 1,string.len(text),1 do
  728. tecks2.Text = string.sub(text,1,i)
  729. Swait()
  730. end
  731. wait(waitt)
  732. coroutine.resume(coroutine.create(function()
  733. for i = 1, 10 do
  734. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  735. Swait()
  736. end
  737. naeeym2:Destroy()
  738. end))
  739. end)
  740. chat()
  741. end
  742.  
  743.  
  744.  
  745. local asd = Instance.new("ParticleEmitter")
  746. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  747. asd.LightEmission = .1
  748. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  749. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  750. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  751. asd.Transparency = bbb
  752. asd.Size = aaa
  753. asd.ZOffset = .9
  754. asd.Acceleration = Vector3.new(0, -15, 0)
  755. asd.LockedToPart = false
  756. asd.EmissionDirection = "Back"
  757. asd.Lifetime = NumberRange.new(1, 2)
  758. asd.Rotation = NumberRange.new(-100, 100)
  759. asd.RotSpeed = NumberRange.new(-100, 100)
  760. asd.Speed = NumberRange.new(10)
  761. asd.Enabled = false
  762. asd.VelocitySpread = 999
  763.  
  764. function getbloody(victim,amount)
  765. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  766. PART.CFrame = victim.CFrame
  767. local HITPLAYERSOUNDS = {"356551938","264486467"}
  768. Debris:AddItem(PART,5)
  769. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  770. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  771. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  772. local prtcl = asd:Clone()
  773. prtcl.Parent = PART
  774. prtcl:Emit(amount*10)
  775. end
  776.  
  777. local Particle = IT("ParticleEmitter",nil)
  778. Particle.Enabled = false
  779. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  780. Particle.LightEmission = 0.5
  781. Particle.Rate = 150
  782. Particle.ZOffset = 1
  783. Particle.Rotation = NumberRange.new(-180, 180)
  784. Particle.RotSpeed = NumberRange.new(-180, 180)
  785. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  786. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  787.  
  788. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  789. function ParticleEmitter(Table)
  790. local PRTCL = Particle:Clone()
  791. local Speed = Table.Speed or 5
  792. local Drag = Table.Drag or 0
  793. local Size1 = Table.Size1 or 1
  794. local Size2 = Table.Size2 or 5
  795. local Lifetime1 = Table.Lifetime1 or 1
  796. local Lifetime2 = Table.Lifetime2 or 1.5
  797. local Parent = Table.Parent or Torso
  798. local Emit = Table.Emit or 100
  799. local Offset = Table.Offset or 360
  800. local Acel = Table.Acel or VT(0,0,0)
  801. local Enabled = Table.Enabled or false
  802. PRTCL.Parent = Parent
  803. PRTCL.Size = NumberSequence.new(Size1,Size2)
  804. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  805. PRTCL.Speed = NumberRange.new(Speed)
  806. PRTCL.VelocitySpread = Offset
  807. PRTCL.Drag = Drag
  808. PRTCL.Acceleration = Acel
  809. if Enabled == false then
  810. PRTCL:Emit(Emit)
  811. Debris:AddItem(PRTCL,Lifetime2)
  812. else
  813. PRTCL.Enabled = true
  814. end
  815. return PRTCL
  816. end
  817. --//=================================\\
  818. --|| WEAPON CREATION
  819. --\\=================================//
  820.  
  821. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  822. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  824. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  825.  
  826. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  827. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  829. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  831. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  833. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  834.  
  835. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  836. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  837. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  838. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  839. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  840. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  842. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  844. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  845.  
  846.  
  847. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  848. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  849. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  850. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  851.  
  852. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  853. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  854. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  855. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  857. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  859. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860.  
  861. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  862. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  863. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  864. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  866. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  867. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  868. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  869. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  870. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) *
  871. ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  872. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  873.  
  874.  
  875. local A = IT("Attachment",RightBarrel)
  876. A.Position = VT(0,-2.5,0)
  877. local B = IT("Attachment",RightBarrel)
  878. B.Position = VT(0,2.5,0)
  879. local Trail = IT("Trail",RightBarrel)
  880. Trail.Attachment0 = A
  881. Trail.Attachment1 = B
  882. Trail.Lifetime = 0.2
  883. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  884. Trail.Transparency = NumberSequence.new(0, 1)
  885. Trail.Enabled = false
  886.  
  887. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  888. PRT.LockedToPart = true
  889. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  890. PRT.LockedToPart = true
  891. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  892. PRT.LockedToPart = true
  893. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  894. PRT.LockedToPart = true
  895. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  896. PRT.LockedToPart = true
  897.  
  898. for _, c in pairs(Character:GetDescendants()) do
  899. if c and c.Parent then
  900. if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then
  901. local ACCESSORY = c.Parent
  902. c.Parent = Character
  903. if c then
  904. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  905. weldBetween(Head,c)
  906. else
  907. weldBetween(Torso,c)
  908. end
  909. end
  910. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  911. if c:FindFirstChildOfClass("SpecialMesh") then
  912. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  913. end
  914. if c == Head then
  915. if c:FindFirstChild("face") then
  916. end
  917. end
  918. elseif c.ClassName == "Part" and c.Name == "Eye" then
  919. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  920. end
  921. end
  922. end
  923. local BODY = {}
  924. for _, c in pairs(Character:GetDescendants()) do
  925. if c:IsA("BasePart") and c.Name ~= "Handle" then
  926. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  927. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  928. end
  929. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  930. elseif c:IsA("JointInstance") then
  931. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  932. end
  933. end
  934. function refit()
  935. Character.Parent = workspace
  936. for e = 1, #BODY do
  937. if BODY[e] ~= nil then
  938. local STUFF = BODY[e]
  939. local PART = STUFF[1]
  940. local PARENT = STUFF[2]
  941. local MATERIAL = STUFF[3]
  942. local COLOR = STUFF[4]
  943. local TRANSPARENCY = STUFF[5]
  944. --local SIZE = STUFF[6]
  945. local NAME = STUFF[7]
  946. if PART.ClassName == "Part" and PART ~= RootPart then
  947. PART.Material = MATERIAL
  948. PART.Transparency = TRANSPARENCY
  949. PART.Name = NAME
  950. end
  951. if PART.Parent ~= PARENT then
  952. Humanoid:remove()
  953. PART.Parent = PARENT
  954. Humanoid = IT("Humanoid",Character)
  955. end
  956. end
  957. end
  958. end
  959.  
  960. Humanoid.Died:connect(function()
  961. Humanoid.Parent = nil
  962. Humanoid.MaxHealth = "inf"
  963. Humanoid.Health = "inf"
  964. refit()
  965. Humanoid.Parent = Character
  966. CreateSound("907330011", Head, 10, 1.2)
  967.  
  968. end)
  969.  
  970.  
  971.  
  972.  
  973.  
  974.  
  975. for _, c in pairs(Weapon:GetChildren()) do
  976. if c.ClassName == "Part" then
  977. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  978. end
  979. end
  980.  
  981. Weapon.Parent = Character
  982.  
  983.  
  984.  
  985. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  986. local SKILLFONT = "Bodoni"
  987. local SKILLTEXTSIZE = 7
  988.  
  989. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  990. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  991. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  992. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  993. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  994.  
  995. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ultimate Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  996. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  997. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  998. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The End", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  999. local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5")
  1000. --//=================================\\
  1001. --|| DAMAGE FUNCTIONS
  1002. --\\=================================//
  1003.  
  1004. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1005. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1006. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1007. local BODYGYRO = IT("BodyGyro", STATPART)
  1008. local BODYPOSITION = IT("BodyPosition", STATPART)
  1009. BODYPOSITION.P = 2000
  1010. BODYPOSITION.D = 100
  1011. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1012. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1013. game:GetService("Debris"):AddItem(STATPART ,5)
  1014. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1015. BILLBOARDGUI.Adornee = STATPART
  1016. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1017. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1018. BILLBOARDGUI.AlwaysOnTop = false
  1019. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1020. TEXTLABEL.BackgroundTransparency = 1
  1021. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1022. TEXTLABEL.Text = TEXT
  1023. TEXTLABEL.Font = "SciFi"
  1024. TEXTLABEL.FontSize="Size42"
  1025. TEXTLABEL.TextColor3 = COLOR
  1026. TEXTLABEL.TextStrokeTransparency = 1
  1027. TEXTLABEL.TextScaled = true
  1028. TEXTLABEL.TextWrapped = true
  1029. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1030. if LABELTYPE == "Normal" then
  1031. for i = 1, 30 do
  1032. Swait()
  1033. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1034. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1035. end
  1036. elseif LABELTYPE == "Debuff" then
  1037. for i = 1, 30 do
  1038. Swait()
  1039. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1040. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1041. end
  1042. elseif LABELTYPE == "Shock" then
  1043. local ORIGIN = STATPART.Position
  1044. for i = 1, 30 do
  1045. Swait()
  1046. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1047. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1048. end
  1049. end
  1050. THEPART.Parent = nil
  1051. end),STATPART, BODYPOSITION, TEXTLABEL)
  1052. end
  1053.  
  1054. --//=================================\\
  1055. --|| DAMAGING
  1056. --\\=================================//
  1057.  
  1058. function killnearest(position,range,maxstrength,direction)
  1059. for i,v in ipairs(workspace:GetChildren()) do
  1060. local body = v:GetChildren()
  1061. for part = 1, #body do
  1062. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1063. if(body[part].Position - position).Magnitude < range then
  1064. if v.ClassName == "Model" then
  1065. --v:BreakJoints()
  1066. end
  1067. local POS = position
  1068. coroutine.resume(coroutine.create(function()
  1069. body[part].Anchored = false
  1070. body[part].Parent = Effects
  1071. body[part].CanCollide = true
  1072. local SIZE = body[part].Size
  1073. body[part].Material = "Neon"
  1074. CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
  1075. for i = 1, 75 do
  1076. Swait()
  1077.  
  1078. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1079. end
  1080. coroutine.resume(coroutine.create(function()
  1081. while true do
  1082. Swait()
  1083.  
  1084. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1085. end
  1086. end))
  1087. body[part].Anchored = true
  1088.  
  1089. end))
  1090. end
  1091. end
  1092. end
  1093. if v.ClassName == "Part" then
  1094. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1095. local POS = position
  1096. coroutine.resume(coroutine.create(function()
  1097. v.Anchored = true
  1098. v.Parent = Effects
  1099. v.CanCollide = true
  1100. local SIZE = v.Size
  1101. v.Material = "Glass"
  1102. CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
  1103. for i = 1, 75 do
  1104. Swait()
  1105.  
  1106. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1107. end
  1108. coroutine.resume(coroutine.create(function()
  1109. while true do
  1110. Swait()
  1111.  
  1112. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1113. end
  1114. end))
  1115. v.Anchored = true
  1116.  
  1117. end))
  1118. end
  1119. end
  1120. end
  1121. end
  1122.  
  1123. --//=================================\\
  1124. --|| ATTACK FUNCTIONS AND STUFF
  1125. --\\=================================//
  1126.  
  1127.  
  1128. function Supernova()
  1129. VALUE1 = 1
  1130. SKILL1TEXT.Text = "[Z] Nova Blast"
  1131. SKILL2TEXT.Text = "[X] Super nova"
  1132. SKILL3TEXT.Text = "[B] Sky Cutter"
  1133. SKILL4TEXT.Text = "[C] Teleport"
  1134. end
  1135.  
  1136. function Hellish()
  1137. VALUE1 = 2
  1138. SKILL1TEXT.Text = "[Z] Banish Punch"
  1139. SKILL2TEXT.Text = "[X] The Ultimate Destruction"
  1140. SKILL3TEXT.Text = "[B] Banishment Grab"
  1141. SKILL4TEXT.Text = "[C] Teleportion"
  1142. end
  1143.  
  1144. function Sky_Cutter()
  1145. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1146. if HITFLOOR ~= nil then
  1147. ATTACK = true
  1148. Rooted = true
  1149. local GYRO = IT("BodyGyro",RootPart)
  1150. GYRO.D = 100
  1151. GYRO.P = 2000
  1152. GYRO.MaxTorque = VT(0,4000000,0)
  1153. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1154. CreateSound("429459101", RightArm, 10, 0.8)
  1155. for i=0, 3.5, 0.1 / Animation_Speed do
  1156. Swait()
  1157. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1158. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. end
  1166. GYRO:remove()
  1167. for i=0, 0.15, 0.1 / Animation_Speed do
  1168. Swait()
  1169. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1170. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. end
  1178. local BOMBSPOTS = {}
  1179. for i = 1, 25 do
  1180. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1181. SPOT.Color = SKILLTEXTCOLOR
  1182. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1183. table.insert(BOMBSPOTS,SPOT)
  1184. MakeForm(SPOT,"Cyl")
  1185. end
  1186. for i=0, 0.2, 0.1 / Animation_Speed do
  1187. Swait()
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. end
  1195. ATTACK = false
  1196. Rooted = false
  1197. coroutine.resume(coroutine.create(function()
  1198. Swait(3)
  1199. for i = 1, #BOMBSPOTS do
  1200. if BOMBSPOTS[i] ~= nil then
  1201. local E = BOMBSPOTS[i]
  1202. coroutine.resume(coroutine.create(function()
  1203. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1204. BLADE.Color = SKILLTEXTCOLOR
  1205. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1206. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1207. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1208. for i = 1, 10 do
  1209. Swait()
  1210. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1211. killnearest(BLADE.Position,6,80)
  1212. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1213. BLADE.Transparency = BLADE.Transparency - 0.1
  1214. end
  1215. Swait(45)
  1216. for i = 1, 100 do
  1217. Swait()
  1218. BLADE.Transparency = BLADE.Transparency + 0.01
  1219. E.Transparency = E.Transparency + 0.01
  1220. end
  1221. BLADE:remove()
  1222. E:remove()
  1223. end))
  1224. end
  1225. end
  1226. end))
  1227. end
  1228. end
  1229.  
  1230. function Nova_Blast()
  1231. local HITBODIES = {}
  1232. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
  1233. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1234. CENTER.CFrame = CF(ECH)
  1235. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
  1236. RAY.Color = C3(0.05,0.05,0.15)
  1237. MakeForm(RAY,"Cyl")
  1238. RAY.CFrame = CF(ECH)
  1239. for i = 1, 75 do
  1240. Swait()
  1241. RAY.Transparency = RAY.Transparency - 1/75
  1242. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1243. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1244. end
  1245. killnearest(ECH,25,25)
  1246. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1247. for i = 1, 25 do
  1248. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1249. end
  1250. CreateSound("168586621", CENTER, 10, 0.8)
  1251. RAY:remove()
  1252. Debris:AddItem(CENTER,5)
  1253. end
  1254.  
  1255. function Teleport()
  1256. ATTACK = true
  1257. Rooted = false
  1258. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1259. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1260. local decal = Decal:Clone()
  1261. decal.Parent = O1
  1262. decal.Face = "Top"
  1263. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1264. local decal2 = Decal:Clone()
  1265. decal2.Parent = O1
  1266. decal2.Face = "Bottom"
  1267. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1268. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1269. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1270. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1271. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1272. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1273. local decal = Decal:Clone()
  1274. decal.Parent = O2
  1275. decal.Face = "Top"
  1276. decal.Texture = "http://www.roblox.com/asset/?id=341277531"
  1277. local decal2 = Decal:Clone()
  1278. decal2.Parent = O2
  1279. decal2.Face = "Bottom"
  1280. decal2.Texture = "http://www.roblox.com/asset/?id=341277531"
  1281. CreateSound("84005018", O1, 10, 0.7)
  1282. CreateSound("84005018", O2, 10, 0.7)
  1283. for i = 1, 75 do
  1284. Swait()
  1285. O1.Size = O1.Size + VT(0.1,0,0.1)
  1286. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1287. O2.Size = O2.Size + VT(0.1,0,0.1)
  1288. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. end
  1296. Rooted = true
  1297. UNANCHOR = false
  1298. RootPart.Anchored = true
  1299. VALUE1 = true
  1300. for i = 1, 15 do
  1301. Transparency(i/15)
  1302. Swait()
  1303. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. end
  1311. RootPart.CFrame = ROOT.CFrame
  1312. ROOT:remove()
  1313. for i = 1, 15 do
  1314. Transparency(1-(i/15))
  1315. Swait()
  1316. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. end
  1324. VALUE1 = false
  1325. coroutine.resume(coroutine.create(function()
  1326. for i = 1, 75 do
  1327. Swait()
  1328. O1.Size = O1.Size - VT(0.1,0,0.1)
  1329. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1330. O2.Size = O2.Size - VT(0.1,0,0.1)
  1331. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1332. end
  1333. O1:remove()
  1334. O2:remove()
  1335. end))
  1336. UNANCHOR = true
  1337. RootPart.Anchored = false
  1338. ATTACK = false
  1339. Rooted = false
  1340. end
  1341.  
  1342. function Super_Nova()
  1343. chatfunc("If you desire to die...",2)
  1344. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1345. if HITFLOOR ~= nil then
  1346. local HITBODIES = {}
  1347. ATTACK = true
  1348. Rooted = true
  1349. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0))
  1350. MakeForm(ABSOLUTE,"Ball")
  1351. CreateSound("429459101", ABSOLUTE, 10, 1)
  1352. for i=0, 4, 0.1 / Animation_Speed do
  1353. Swait()
  1354. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1355. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1356. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1357. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1358. MakeForm(CHARGE,"Ball")
  1359. CHARGE.Color = C3(1,1,1)
  1360. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1361. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. end
  1369. CreateSound("907330103", Head, 10, 1.2)
  1370. for i = 1, 75 do
  1371. Swait()
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. end
  1379. coroutine.resume(coroutine.create(function()
  1380. for i = 1, 13 do
  1381. for e = 1, 8 do
  1382. Swait()
  1383. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1384. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2)
  1385. end
  1386. for i = 1, 5 do
  1387. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1388. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1389. end
  1390. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i))
  1391. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1392. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1393. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1394. killnearest(ABSOLUTE.Position,i*18,i)
  1395. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1396. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
  1397. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1398. end
  1399. ABSOLUTE.Transparency = 1
  1400. Debris:AddItem(ABSOLUTE,10)
  1401. end))
  1402. ATTACK = false
  1403. Rooted = false
  1404. end
  1405. end
  1406.  
  1407. function Sky_Cutter()
  1408. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1409. if HITFLOOR ~= nil then
  1410. ATTACK = true
  1411. Rooted = true
  1412. local GYRO = IT("BodyGyro",RootPart)
  1413. GYRO.D = 100
  1414. GYRO.P = 2000
  1415. GYRO.MaxTorque = VT(0,4000000,0)
  1416. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1417. CreateSound("429459101", RightArm, 10, 0.8)
  1418. for i=0, 3.5, 0.1 / Animation_Speed do
  1419. Swait()
  1420. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1421. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. end
  1429. GYRO:remove()
  1430. for i=0, 0.15, 0.1 / Animation_Speed do
  1431. Swait()
  1432. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1433. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. end
  1441. local BOMBSPOTS = {}
  1442. for i = 1, 25 do
  1443. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1444. SPOT.Color = SKILLTEXTCOLOR
  1445. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1446. table.insert(BOMBSPOTS,SPOT)
  1447. MakeForm(SPOT,"Cyl")
  1448. end
  1449. for i=0, 0.2, 0.1 / Animation_Speed do
  1450. Swait()
  1451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. end
  1458. ATTACK = false
  1459. Rooted = false
  1460. coroutine.resume(coroutine.create(function()
  1461. Swait(3)
  1462. for i = 1, #BOMBSPOTS do
  1463. if BOMBSPOTS[i] ~= nil then
  1464. local E = BOMBSPOTS[i]
  1465. coroutine.resume(coroutine.create(function()
  1466. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1467. BLADE.Color = SKILLTEXTCOLOR
  1468. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
  1469. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1470. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1471. for i = 1, 10 do
  1472. Swait()
  1473. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1474. killnearest(BLADE.Position,6,80)
  1475. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1476. BLADE.Transparency = BLADE.Transparency - 0.1
  1477. end
  1478. Swait(45)
  1479. for i = 1, 100 do
  1480. Swait()
  1481. BLADE.Transparency = BLADE.Transparency + 0.01
  1482. E.Transparency = E.Transparency + 0.01
  1483. end
  1484. BLADE:remove()
  1485. E:remove()
  1486. end))
  1487. end
  1488. end
  1489. end))
  1490. end
  1491. end
  1492.  
  1493.  
  1494. function AttackTemplate()
  1495. ATTACK = true
  1496. Rooted = false
  1497. for i=0, 0, 0.1 / Animation_Speed do
  1498. Swait()
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505. end
  1506. ATTACK = false
  1507. Rooted = false
  1508. end
  1509.  
  1510. function GoldenPunch()
  1511. ATTACK = true
  1512. Rooted = false
  1513. local SPEED = Speed
  1514. Speed = 8
  1515. CreateSound("169445572", RightArm, 10, 1.1)
  1516. for i=0, 0, 0.1 / Animation_Speed do
  1517. Swait()
  1518. turnto(Mouse.Hit.p)
  1519. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1520. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. end
  1528. for i=0, 0, 0.1 / Animation_Speed do
  1529. Swait()
  1530. turnto(Mouse.Hit.p)
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. end
  1538. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  1539. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1540. PART.Shape = "Ball"
  1541. local bv = Instance.new("BodyVelocity")
  1542. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1543. bv.velocity = RootPart.CFrame.lookVector*600
  1544. bv.Parent = PART
  1545. bv.Name = "PROJECTILEVELOCITY"
  1546. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1547. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1548. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1549. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  1550. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1551. coroutine.resume(coroutine.create(function()
  1552. for i = 1, 10 do
  1553. Swait()
  1554. PART.Transparency = PART.Transparency + 0/0
  1555. PART.Size = PART.Size + VT(5,5,5)
  1556. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1557. end
  1558. PART:Destroy()
  1559. end))
  1560. for i=0, 0, 0.1 / Animation_Speed do
  1561. Swait()
  1562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1568. end
  1569. Speed = SPEED
  1570. ATTACK = false
  1571. Rooted = false
  1572. end
  1573.  
  1574. function GoldenGrasp()
  1575. ATTACK = true
  1576. Rooted = false
  1577. local HASGRABBED = false
  1578. local WELD = nil
  1579. local TORS = nil
  1580. local hitting = FIST.Touched:connect(function(hit)
  1581. if hit.Parent:FindFirstChild("Humanoid") then
  1582. if hit.Parent.Humanoid.Health ~= 0 then
  1583. UNANCHOR = false
  1584. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1585. TORS.Anchored = true
  1586. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1587. WELD = weldBetween(RightArm,TORS)
  1588. HASGRABBED = true
  1589. Rooted = true
  1590. end
  1591. end
  1592. end)
  1593. for i=0, 1, 0.1 / Animation_Speed do
  1594. Swait()
  1595. if HASGRABBED == true then
  1596. break
  1597. end
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1604. end
  1605. hitting:disconnect()
  1606. if HASGRABBED == true then
  1607. TORS.Anchored = false
  1608. RootPart.Anchored = true
  1609. for i=0, 1, 0.5 / Animation_Speed do
  1610. Swait()
  1611. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1617. end
  1618. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  1619. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  1620. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  1621. SOUNDPART.CFrame = RootPart.CFrame
  1622. Debris:AddItem(SOUNDPART,5)
  1623. CreateSound("1295446488", SOUNDPART, 2, 1)
  1624. for i = 1, 7 do
  1625. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  1626. end
  1627. for i=0, 1, 0 / Animation_Speed do
  1628. Swait()
  1629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1635. end
  1636. for i=0, 1, 0 / Animation_Speed do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1644. end
  1645. if HITFLOOR ~= nil then
  1646. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1647. end
  1648. chatfunc("Begone thought",2)
  1649. CreateSound("949916584", Head, 10, 1.01)
  1650. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1651. WELD:remove()
  1652. for i = 1, 12 do
  1653. Swait()
  1654. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1655. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  1656. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  1657. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  1658. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1659. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  1660. end
  1661. end
  1662. UNANCHOR = true
  1663. ATTACK = false
  1664. Rooted = false
  1665. end
  1666.  
  1667. function Mach20()
  1668. local ORIGIN = RootPart.Position
  1669. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1670. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1671. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1672. SOUNDPART.CFrame = RootPart.CFrame
  1673. Debris:AddItem(SOUNDPART,5)
  1674. CreateSound("1295446488", SOUNDPART, 2, 1)
  1675. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1676. Swait()
  1677. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1678. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1679. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1680. SOUNDPART.CFrame = RootPart.CFrame
  1681. Debris:AddItem(SOUNDPART,5)
  1682. CreateSound("1295446488", SOUNDPART, 2, 1)
  1683. if MRANDOM(1,8) == 1 then
  1684. ATTACK = true
  1685. Rooted = true
  1686. local FRUITSTABLE = {
  1687. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1688. {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  1689. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  1690. }
  1691. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1692. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1693. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1694. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1695. weldBetween(RightArm,FRUITMODEL)
  1696. for i=0, 0, 0.1 / Animation_Speed do
  1697. Swait()
  1698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1704. end
  1705. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1706. FRUITMODEL:remove()
  1707. for i = 1, 15 do
  1708. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1709. end
  1710. for i=0, 0, 0.1 / Animation_Speed do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1718. end
  1719. ATTACK = false
  1720. Rooted = false
  1721. end
  1722. end
  1723.  
  1724. function ImplosionCollision()
  1725. ATTACK = true
  1726. Rooted = true
  1727. CreateSound("169445572", RightArm, 10, 0.8)
  1728. for i=0, 0, 0.1 / Animation_Speed do
  1729. Swait()
  1730. turnto(Mouse.Hit.p)
  1731. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1732. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1733. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1734. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1735. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1736. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1743. end
  1744. for i=0, 0, 0.1 / Animation_Speed do
  1745. Swait()
  1746. turnto(Mouse.Hit.p)
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. end
  1754. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1755. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1756. coroutine.resume(coroutine.create(function()
  1757. Swait(100)
  1758. for i = 1, 5 do
  1759. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1760. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1761. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1762. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1763. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1764. end
  1765. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1766. for i = 1, 5 do
  1767. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1768. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1769. end
  1770. coroutine.resume(coroutine.create(function()
  1771. for i = 1, 10 do
  1772. Swait()
  1773. for i = 1, 1 do
  1774. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1775. end
  1776. for i = 1, 4 do
  1777. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1778. end
  1779. end
  1780. end))
  1781. end))
  1782. for i=0, 0, 0.01 / Animation_Speed do
  1783. Swait()
  1784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1790. end
  1791. ATTACK = false
  1792. Rooted = false
  1793. end
  1794.  
  1795. function Taunt()
  1796. ATTACK = true
  1797. Rooted = true
  1798. CreateSound("649634100", Head, 10, 0.5)
  1799. for i = 1, 3 do
  1800. for i = 0, 0.7, 0.1 / Animation_Speed do
  1801. Swait()
  1802. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1808. end
  1809. for i = 0, 0.7, 0.1 / Animation_Speed do
  1810. Swait()
  1811. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1817. end
  1818. end
  1819. ATTACK = false
  1820. Rooted = false
  1821. end
  1822.  
  1823. --//=================================\\
  1824. --|| ASSIGN THINGS TO KEYS
  1825. --\\=================================//
  1826.  
  1827. function MouseDown(Mouse)
  1828. if ATTACK == false then
  1829. end
  1830. end
  1831.  
  1832. function MouseUp(Mouse)
  1833. HOLD = false
  1834. end
  1835.  
  1836. function KeyDown(Key)
  1837. KEYHOLD = true
  1838. if Key == "z" and ATTACK == false then
  1839. GoldenPunch()
  1840. end
  1841.  
  1842. if Key == "1" and ATTACK == false then
  1843. Nova_Blast()
  1844. end
  1845.  
  1846. if Key == "t" and ATTACK == false then
  1847. Taunt()
  1848. end
  1849.  
  1850. if Key == "2" and ATTACK == false then
  1851. CreateSound("649634100", Head, 10, 0.6)
  1852. end
  1853.  
  1854. if Key == "3" and ATTACK == false then
  1855. Sky_Cutter()
  1856. end
  1857.  
  1858. if Key == "4" and ATTACK == false then
  1859. Super_Nova()
  1860. end
  1861.  
  1862. if Key == "c" and ATTACK == false then
  1863. Mach20()
  1864. end
  1865.  
  1866. if Key == "x" and ATTACK == false then
  1867. ImplosionCollision()
  1868. end
  1869. if Key == "b" and ATTACK == false then
  1870. GoldenGrasp()
  1871. end
  1872.  
  1873. if Key == "p" and ATTACK == false then
  1874. if Speed == 16 then
  1875. Speed = 150
  1876. elseif Speed == 150 then
  1877. Speed = 16
  1878. end
  1879. end
  1880. end
  1881.  
  1882. function KeyUp(Key)
  1883. KEYHOLD = false
  1884. end
  1885.  
  1886.  
  1887.  
  1888. Mouse.Button1Down:connect(function(NEWKEY)
  1889. MouseDown(NEWKEY)
  1890. end)
  1891. Mouse.Button1Up:connect(function(NEWKEY)
  1892. MouseUp(NEWKEY)
  1893. end)
  1894. Mouse.KeyDown:connect(function(NEWKEY)
  1895. KeyDown(NEWKEY)
  1896. end)
  1897. Mouse.KeyUp:connect(function(NEWKEY)
  1898. KeyUp(NEWKEY)
  1899. end)
  1900.  
  1901. --//=================================\\
  1902. --\\=================================//
  1903.  
  1904.  
  1905. function unanchor()
  1906. if UNANCHOR == true then
  1907. g = Character:GetChildren()
  1908. for i = 1, #g do
  1909. if g[i].ClassName == "Part" then
  1910. g[i].Anchored = false
  1911. end
  1912. end
  1913. end
  1914. end
  1915.  
  1916.  
  1917. --//=================================\\
  1918. --|| WRAP THE WHOLE SCRIPT UP
  1919. --\\=================================//
  1920.  
  1921. Humanoid.Changed:connect(function(Jump)
  1922. if Jump == "Jump" and (Disable_Jump == true) then
  1923. Humanoid.Jump = false
  1924. end
  1925. end)
  1926.  
  1927. while true do
  1928. Swait()
  1929. refit()
  1930. ANIMATE.Parent = nil
  1931. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1932. IDLEANIMATION:Play()
  1933. SINE = SINE + CHANGE
  1934. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1935. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1936. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1937. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1938. if ATTACK == false then
  1939. if TORSOVELOCITY < 1 then
  1940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. elseif TORSOVELOCITY > 1 then
  1947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. end
  1954. end
  1955.  
  1956. unanchor()
  1957. Humanoid.MaxHealth = "inf"
  1958. Humanoid.Health = "inf"
  1959. if Rooted == false then
  1960. Disable_Jump = false
  1961. Humanoid.WalkSpeed = Speed
  1962. elseif Rooted == true then
  1963. Disable_Jump = true
  1964. Humanoid.WalkSpeed = 0
  1965. end
  1966. for _, c in pairs(Character:GetDescendants()) do
  1967. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1968. if c:FindFirstChildOfClass("SpecialMesh") then
  1969. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1970. end
  1971. if c == Head then
  1972. if c:FindFirstChild("face") then
  1973. end
  1974. end
  1975. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1976. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1977. end
  1978. end
  1979. sick.SoundId = "rbxassetid://971457500"
  1980. sick.Looped = true
  1981. sick.Pitch = 1
  1982. sick.Volume = 3
  1983. sick:Resume()
  1984. sick.Parent = Torso
  1985. refit()
  1986. if Head:FindFirstChildOfClass("Sound") then
  1987. Head:FindFirstChildOfClass("Sound"):remove()
  1988. end
  1989. end
  1990.  
  1991. local MATHS = {"0","1"}
  1992. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1993. Humanoid.PlatformStand = false
  1994.  
  1995.  
  1996. --//=================================\\
  1997. --\\=================================//
  1998.  
  1999.  
  2000.  
  2001.  
  2002.  
  2003. --//====================================================\\--
  2004. --|| END OF SCRIPT
  2005. --\\====================================================//--
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