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LovelyDiamond

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Aug 25th, 2019
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  1. --//====================================================\\--
  2. --|| EDIT by ericdesouza
  3. --\\====================================================//--
  4. --//====================================================\\--
  5. --|| CREATED BY SHACKLUSTER
  6. --\\====================================================//--
  7.  
  8. game:GetService("StarterGui"):SetCore("SendNotification", {
  9. Title = "The unstoppable Gloves...";
  10. Text = "Edit by ericdesouza";
  11. })
  12.  
  13.  
  14. wait(0.2)
  15.  
  16. --https://github.com/Mokiros/roblox-FE-compatibility
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  21.  
  22. Player = game:GetService("Players").LocalPlayer
  23. PlayerGui = Player.PlayerGui
  24. Cam = workspace.CurrentCamera
  25. Backpack = Player.Backpack
  26. Character = Player.Character
  27. Humanoid = Character.Humanoid
  28. Mouse = Player:GetMouse()
  29. RootPart = Character["HumanoidRootPart"]
  30. Torso = Character["Torso"]
  31. Head = Character["Head"]
  32. RightArm = Character["Right Arm"]
  33. LeftArm = Character["Left Arm"]
  34. RightLeg = Character["Right Leg"]
  35. LeftLeg = Character["Left Leg"]
  36. RootJoint = RootPart["RootJoint"]
  37. Neck = Torso["Neck"]
  38. RightShoulder = Torso["Right Shoulder"]
  39. LeftShoulder = Torso["Left Shoulder"]
  40. RightHip = Torso["Right Hip"]
  41. LeftHip = Torso["Left Hip"]
  42. local sick = Instance.new("Sound",Character)
  43. sick.SoundId = "http://www.roblox.com/asset/?id=971457500"
  44. sick.Looped = true
  45. sick.Pitch = 1
  46. sick.Volume = 1.3
  47. sick:Play()
  48.  
  49. IT = Instance.new
  50. local Decal = IT("Decal")
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  68. local NEWMESH = IT(MESH)
  69. if MESH == "SpecialMesh" then
  70. NEWMESH.MeshType = MESHTYPE
  71. if MESHID ~= "nil" and MESHID ~= "" then
  72. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  73. end
  74. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  75. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  76. end
  77. end
  78. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  79. NEWMESH.Scale = SCALE
  80. NEWMESH.Parent = PARENT
  81. return NEWMESH
  82. end
  83.  
  84. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  85. local NEWPART = IT("Part")
  86. NEWPART.formFactor = FORMFACTOR
  87. NEWPART.Reflectance = REFLECTANCE
  88. NEWPART.Transparency = TRANSPARENCY
  89. NEWPART.CanCollide = false
  90. NEWPART.Locked = true
  91. NEWPART.Anchored = true
  92. if ANCHOR == false then
  93. NEWPART.Anchored = false
  94. end
  95. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  96. NEWPART.Name = NAME
  97. NEWPART.Size = SIZE
  98. NEWPART.Position = Torso.Position
  99. NEWPART.Material = MATERIAL
  100. NEWPART:BreakJoints()
  101. NEWPART.Parent = PARENT
  102. return NEWPART
  103. end
  104.  
  105. --//=================================\\
  106. --|| CUSTOMIZATION
  107. --\\=================================//
  108.  
  109. Player_Size = 1 --Size of the player.
  110. Animation_Speed = 2
  111. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  112.  
  113. local Speed = 55
  114. local Effects2 = {}
  115.  
  116. --//=================================\\
  117. --|| END OF CUSTOMIZATION
  118. --\\=================================//
  119.  
  120. local function weldBetween(a, b)
  121. local weldd = Instance.new("ManualWeld")
  122. weldd.Part0 = a
  123. weldd.Part1 = b
  124. weldd.C0 = CFrame.new()
  125. weldd.C1 = b.CFrame:inverse() * a.CFrame
  126. weldd.Parent = a
  127. return weldd
  128. end
  129.  
  130. --//=================================\\
  131. --|| USEFUL VALUES
  132. --\\=================================//
  133.  
  134. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  137. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  138. local CHANGEDEFENSE = 0
  139. local CHANGEDAMAGE = 0
  140. local CHANGEMOVEMENT = 0
  141. local ANIM = "Idle"
  142. local ATTACK = false
  143. local EQUIPPED = false
  144. local HOLD = false
  145. local COMBO = 1
  146. local Rooted = false
  147. local SINE = 0
  148. local KEYHOLD = false
  149. local CHANGE = 1 / Animation_Speed
  150. local WALKINGANIM = false
  151. local WALK = 0
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local ROBLOXIDLEANIMATION = IT("Animation")
  155. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  156. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  157. --ROBLOXIDLEANIMATION.Parent = Humanoid
  158. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  159. WEAPONGUI.Name = "Weapon GUI"
  160. local Weapon = IT("Model")
  161. Weapon.Name = "Adds"
  162. local HITFLOOR = nil
  163. local Effects = IT("Folder", Weapon)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  168. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  169. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  170. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  171. local UNANCHOR = true
  172.  
  173. local SKILLTEXTCOLOR = C3(0/0, 0/0, 0/0)
  174.  
  175. --//=================================\\
  176. --\\=================================//
  177.  
  178.  
  179. --//=================================\\
  180. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  181. --\\=================================//
  182.  
  183. ArtificialHB = Instance.new("BindableEvent", script)
  184. ArtificialHB.Name = "ArtificialHB"
  185.  
  186. script:WaitForChild("ArtificialHB")
  187.  
  188. frame = Frame_Speed
  189. tf = 0
  190. allowframeloss = false
  191. tossremainder = false
  192. lastframe = tick()
  193. script.ArtificialHB:Fire()
  194.  
  195. game:GetService("RunService").Heartbeat:connect(function(s, p)
  196. tf = tf + s
  197. if tf >= frame then
  198. if allowframeloss then
  199. script.ArtificialHB:Fire()
  200. lastframe = tick()
  201. else
  202. for i = 1, math.floor(tf / frame) do
  203. script.ArtificialHB:Fire()
  204. end
  205. lastframe = tick()
  206. end
  207. if tossremainder then
  208. tf = 0
  209. else
  210. tf = tf - frame * math.floor(tf / frame)
  211. end
  212. end
  213. end)
  214.  
  215. --//=================================\\
  216. --\\=================================//
  217.  
  218.  
  219.  
  220.  
  221.  
  222. --//=================================\\
  223. --|| SOME FUNCTIONS
  224. --\\=================================//
  225.  
  226. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  227. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  228. end
  229.  
  230. function PositiveAngle(NUMBER)
  231. if NUMBER >= 0 then
  232. NUMBER = 0
  233. end
  234. return NUMBER
  235. end
  236.  
  237. function NegativeAngle(NUMBER)
  238. if NUMBER <= 0 then
  239. NUMBER = 0
  240. end
  241. return NUMBER
  242. end
  243.  
  244. function Swait(NUMBER)
  245. if NUMBER == 0 or NUMBER == nil then
  246. ArtificialHB.Event:wait()
  247. else
  248. for i = 1, NUMBER do
  249. ArtificialHB.Event:wait()
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionFromCFrame(cf)
  255. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  256. local trace = m00 + m11 + m22
  257. if trace > 0 then
  258. local s = math.sqrt(1 + trace)
  259. local recip = 0.5 / s
  260. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  261. else
  262. local i = 0
  263. if m11 > m00 then
  264. i = 1
  265. end
  266. if m22 > (i == 0 and m00 or m11) then
  267. i = 2
  268. end
  269. if i == 0 then
  270. local s = math.sqrt(m00 - m11 - m22 + 1)
  271. local recip = 0.5 / s
  272. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  273. elseif i == 1 then
  274. local s = math.sqrt(m11 - m22 - m00 + 1)
  275. local recip = 0.5 / s
  276. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  277. elseif i == 2 then
  278. local s = math.sqrt(m22 - m00 - m11 + 1)
  279. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  280. end
  281. end
  282. end
  283.  
  284. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  285. local xs, ys, zs = x + x, y + y, z + z
  286. local wx, wy, wz = w * xs, w * ys, w * zs
  287. local xx = x * xs
  288. local xy = x * ys
  289. local xz = x * zs
  290. local yy = y * ys
  291. local yz = y * zs
  292. local zz = z * zs
  293. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  294. end
  295.  
  296. function QuaternionSlerp(a, b, t)
  297. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  298. local startInterp, finishInterp;
  299. if cosTheta >= 0.0001 then
  300. if (1 - cosTheta) > 0.0001 then
  301. local theta = ACOS(cosTheta)
  302. local invSinTheta = 1 / SIN(theta)
  303. startInterp = SIN((1 - t) * theta) * invSinTheta
  304. finishInterp = SIN(t * theta) * invSinTheta
  305. else
  306. startInterp = 1 - t
  307. finishInterp = t
  308. end
  309. else
  310. if (1 + cosTheta) > 0.0001 then
  311. local theta = ACOS(-cosTheta)
  312. local invSinTheta = 1 / SIN(theta)
  313. startInterp = SIN((t - 1) * theta) * invSinTheta
  314. finishInterp = SIN(t * theta) * invSinTheta
  315. else
  316. startInterp = t - 1
  317. finishInterp = t
  318. end
  319. end
  320. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  321. end
  322.  
  323. function Clerp(a, b, t)
  324. local qa = {QuaternionFromCFrame(a)}
  325. local qb = {QuaternionFromCFrame(b)}
  326. local ax, ay, az = a.x, a.y, a.z
  327. local bx, by, bz = b.x, b.y, b.z
  328. local _t = 1 - t
  329. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  330. end
  331.  
  332. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  333. local frame = IT("Frame")
  334. frame.BackgroundTransparency = TRANSPARENCY
  335. frame.BorderSizePixel = BORDERSIZEPIXEL
  336. frame.Position = POSITION
  337. frame.Size = SIZE
  338. frame.BackgroundColor3 = COLOR
  339. frame.BorderColor3 = BORDERCOLOR
  340. frame.Name = NAME
  341. frame.Parent = PARENT
  342. return frame
  343. end
  344.  
  345. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  346. local label = IT("TextLabel")
  347. label.BackgroundTransparency = 1
  348. label.Size = UD2(1, 0, 1, 0)
  349. label.Position = UD2(0, 0, 0, 0)
  350. label.TextColor3 = TEXTCOLOR
  351. label.TextStrokeTransparency = STROKETRANSPARENCY
  352. label.TextTransparency = TRANSPARENCY
  353. label.FontSize = TEXTFONTSIZE
  354. label.Font = TEXTFONT
  355. label.BorderSizePixel = BORDERSIZEPIXEL
  356. label.TextScaled = false
  357. label.Text = TEXT
  358. label.Name = NAME
  359. label.Parent = PARENT
  360. return label
  361. end
  362.  
  363. function NoOutlines(PART)
  364. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  365. end
  366.  
  367.  
  368. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  369. local NEWWELD = IT(TYPE)
  370. NEWWELD.Part0 = PART0
  371. NEWWELD.Part1 = PART1
  372. NEWWELD.C0 = C0
  373. NEWWELD.C1 = C1
  374. NEWWELD.Parent = PARENT
  375. return NEWWELD
  376. end
  377.  
  378. function CreateSound(ID, PARENT, VOLUME, PITCH)
  379. local NEWSOUND = nil
  380. coroutine.resume(coroutine.create(function()
  381. NEWSOUND = IT("Sound", PARENT)
  382. NEWSOUND.Volume = VOLUME
  383. NEWSOUND.Pitch = PITCH
  384. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  385. Swait()
  386. NEWSOUND:play()
  387. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  388. end))
  389. return NEWSOUND
  390. end
  391.  
  392. function CFrameFromTopBack(at, top, back)
  393. local right = top:Cross(back)
  394. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  395. end
  396.  
  397. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  398. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  399. local mesh = IT("SpecialMesh",wave)
  400. mesh.MeshType = "FileMesh"
  401. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  402. mesh.Scale = SIZE
  403. mesh.Offset = VT(0,0,-SIZE.X/8)
  404. wave.CFrame = CFRAME
  405. coroutine.resume(coroutine.create(function(PART)
  406. for i = 1, WAIT do
  407. Swait()
  408. mesh.Scale = mesh.Scale + GROW
  409. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  410. if DOESROT == true then
  411. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  412. end
  413. wave.Transparency = wave.Transparency + (0.5/WAIT)
  414. if wave.Transparency > 0.99 then
  415. wave:remove()
  416. end
  417. end
  418. end))
  419. end
  420.  
  421. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  422. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
  423. local mesh = IT("SpecialMesh",wave)
  424. mesh.MeshType = "FileMesh"
  425. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  426. mesh.Scale = SIZE
  427. --mesh.Offset = VT(0,0,-SIZE.X/8)
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW
  433. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  434. if DOESROT == true then
  435. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  436. end
  437. wave.Transparency = wave.Transparency + (0.5/WAIT)
  438. if wave.Transparency > 0.99 then
  439. wave:remove()
  440. end
  441. end
  442. end))
  443. end
  444.  
  445. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  446. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
  447. local mesh = IT("SpecialMesh",wave)
  448. mesh.MeshType = "FileMesh"
  449. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  450. mesh.Scale = SIZE
  451. wave.CFrame = CFRAME
  452. coroutine.resume(coroutine.create(function(PART)
  453. for i = 1, WAIT do
  454. Swait()
  455. mesh.Scale = mesh.Scale + GROW
  456. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  457. if DOESROT == true then
  458. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  459. end
  460. wave.Transparency = wave.Transparency + (0.5/WAIT)
  461. if wave.Transparency > 0.99 then
  462. wave:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468.  
  469. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  470. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
  471. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  472. wave.CFrame = CFRAME
  473. coroutine.resume(coroutine.create(function(PART)
  474. for i = 1, WAIT do
  475. Swait()
  476. mesh.Scale = mesh.Scale * GROW
  477. wave.Transparency = wave.Transparency + (0.5/WAIT)
  478. if wave.Transparency > 0.99 then
  479. wave:remove()
  480. end
  481. end
  482. end))
  483. end
  484.  
  485. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  486. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
  487. local mesh = IT("SpecialMesh",wave)
  488. mesh.MeshType = "Sphere"
  489. mesh.Scale = SIZE
  490. mesh.Offset = VT(0,0,0)
  491. wave.CFrame = CFRAME
  492. coroutine.resume(coroutine.create(function(PART)
  493. for i = 1, WAIT do
  494. Swait()
  495. mesh.Scale = mesh.Scale + GROW
  496. wave.Transparency = wave.Transparency + (1/WAIT)
  497. if wave.Transparency > 0.99 then
  498. wave:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504. function MakeForm(PART,TYPE)
  505. if TYPE == "Cyl" then
  506. local MSH = IT("CylinderMesh",PART)
  507. elseif TYPE == "Ball" then
  508. local MSH = IT("SpecialMesh",PART)
  509. MSH.MeshType = "Sphere"
  510. elseif TYPE == "Wedge" then
  511. local MSH = IT("SpecialMesh",PART)
  512. MSH.MeshType = "Wedge"
  513. end
  514. end
  515.  
  516. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  517. if FLOOR ~= nil then
  518. coroutine.resume(coroutine.create(function()
  519. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  520. PART.CFrame = CF(POSITION)
  521. for i = 1, 45 do
  522. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  523. RingPiece.Material = FLOOR.Material
  524. RingPiece.Color = FLOOR.Color
  525. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  526. Debris:AddItem(RingPiece,SWAIT/100)
  527. end
  528. PART:remove()
  529. end))
  530. end
  531. end
  532.  
  533. function CheckTableForString(Table, String)
  534. for i, v in pairs(Table) do
  535. if string.find(string.lower(String), string.lower(v)) then
  536. return true
  537. end
  538. end
  539. return false
  540. end
  541.  
  542. function CheckIntangible(Hit)
  543. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  544. if Hit and Hit.Parent then
  545. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  546. return true
  547. end
  548. end
  549. return false
  550. end
  551.  
  552. Debris = game:GetService("Debris")
  553.  
  554. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  555. local Direction = CFrame.new(StartPos, Vec).lookVector
  556. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  557. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  558. if RayHit and CheckIntangible(RayHit) then
  559. if DelayIfHit then
  560. wait()
  561. end
  562. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  563. end
  564. return RayHit, RayPos, RayNormal
  565. end
  566.  
  567. function turnto(position)
  568. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  569. end
  570.  
  571. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  572. local frame = IT("Frame")
  573. frame.BackgroundTransparency = TRANSPARENCY
  574. frame.BorderSizePixel = BORDERSIZEPIXEL
  575. frame.Position = POSITION
  576. frame.Size = SIZE
  577. frame.BackgroundColor3 = COLOR
  578. frame.BorderColor3 = BORDERCOLOR
  579. frame.Name = NAME
  580. frame.Parent = PARENT
  581. return frame
  582. end
  583.  
  584. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  585. local label = IT("TextLabel")
  586. label.BackgroundTransparency = 1
  587. label.Size = UD2(1, 0, 1, 0)
  588. label.Position = UD2(0, 0, 0, 0)
  589. label.TextColor3 = TEXTCOLOR
  590. label.TextStrokeTransparency = STROKETRANSPARENCY
  591. label.TextTransparency = TRANSPARENCY
  592. label.FontSize = TEXTFONTSIZE
  593. label.Font = TEXTFONT
  594. label.BorderSizePixel = BORDERSIZEPIXEL
  595. label.TextScaled = false
  596. label.Text = TEXT
  597. label.Name = NAME
  598. label.Parent = PARENT
  599. return label
  600. end
  601.  
  602. function NoOutlines(PART)
  603. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  604. end
  605.  
  606.  
  607.  
  608.  
  609.  
  610.  
  611.  
  612. function MakeForm(PART,TYPE)
  613. if TYPE == "Cyl" then
  614. local MSH = IT("CylinderMesh",PART)
  615. elseif TYPE == "Ball" then
  616. local MSH = IT("SpecialMesh",PART)
  617. MSH.MeshType = "Sphere"
  618. elseif TYPE == "Wedge" then
  619. local MSH = IT("SpecialMesh",PART)
  620. MSH.MeshType = "Wedge"
  621. end
  622. end
  623.  
  624. function CheckTableForString(Table, String)
  625. for i, v in pairs(Table) do
  626. if string.find(string.lower(String), string.lower(v)) then
  627. return true
  628. end
  629. end
  630. return false
  631. end
  632.  
  633. function CheckIntangible(Hit)
  634. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  635. if Hit and Hit.Parent then
  636. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  637. return true
  638. end
  639. end
  640. return false
  641. end
  642.  
  643. Debris = game:GetService("Debris")
  644.  
  645. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  646. local Direction = CFrame.new(StartPos, Vec).lookVector
  647. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  648. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  649. if RayHit and CheckIntangible(RayHit) then
  650. if DelayIfHit then
  651. wait()
  652. end
  653. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  654. end
  655. return RayHit, RayPos, RayNormal
  656. end
  657.  
  658. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  659. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  660. local mesh = nil
  661. if KIND == "Base" then
  662. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  663. elseif KIND == "Thin" then
  664. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  665. elseif KIND == "Round" then
  666. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  667. end
  668. coroutine.resume(coroutine.create(function(PART)
  669. for i = 1, WAIT do
  670. Swait()
  671. mesh.Scale = mesh.Scale + GROW/10
  672. wave.Transparency = wave.Transparency + (0.5/WAIT)
  673. if wave.Transparency > 0.99 then
  674. wave:remove()
  675. end
  676. end
  677. end))
  678. end
  679.  
  680. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  681. if DoesCourontine == false then
  682. local Direction = CF(Part.Position,ToLocation)
  683. local Distance = (Part.Position - ToLocation).magnitude
  684. for i = 1, AmountOfTime do
  685. Swait()
  686. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  687. Direction = Part.CFrame
  688. end
  689. Part:remove()
  690. elseif DoesCourontine == true then
  691. coroutine.resume(coroutine.create(function()
  692. local Direction = CF(Part.Position,ToLocation)
  693. local Distance = (Part.Position - ToLocation).magnitude
  694. for i = 1, AmountOfTime do
  695. Swait()
  696. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  697. Direction = Part.CFrame
  698. end
  699. Part:remove()
  700. end))
  701. end
  702. end
  703.  
  704.  
  705.  
  706. --//=================================\\
  707. --|| SPEECH
  708. --\\=================================//
  709.  
  710. function chatfunc(text,waitt)
  711. local chat = coroutine.wrap(function()
  712. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  713. Character:FindFirstChild("TalkingBillBoard"):destroy()
  714. end
  715. local naeeym2 = Instance.new("BillboardGui",Character)
  716. naeeym2.Size = UDim2.new(0,100,0,40)
  717. naeeym2.StudsOffset = Vector3.new(0,5,0)
  718. naeeym2.Adornee = Character.Head
  719. naeeym2.Name = "TalkingBillBoard"
  720. naeeym2.AlwaysOnTop = true
  721. local tecks2 = Instance.new("TextLabel",naeeym2)
  722. tecks2.BackgroundTransparency = 1
  723. tecks2.BorderSizePixel = 0
  724. tecks2.Text = ""
  725. tecks2.Font = "SciFi"
  726. tecks2.TextSize = 30
  727. tecks2.TextStrokeTransparency = 1
  728. tecks2.TextColor3 = SKILLTEXTCOLOR
  729. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  730. tecks2.Size = UDim2.new(1,0,0.5,0)
  731. for i = 1,string.len(text),1 do
  732. tecks2.Text = string.sub(text,1,i)
  733. Swait()
  734. end
  735. wait(waitt)
  736. coroutine.resume(coroutine.create(function()
  737. for i = 1, 10 do
  738. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  739. Swait()
  740. end
  741. naeeym2:Destroy()
  742. end))
  743. end)
  744. chat()
  745. end
  746.  
  747.  
  748.  
  749. local asd = Instance.new("ParticleEmitter")
  750. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  751. asd.LightEmission = .1
  752. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  753. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  754. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  755. asd.Transparency = bbb
  756. asd.Size = aaa
  757. asd.ZOffset = .9
  758. asd.Acceleration = Vector3.new(0, -15, 0)
  759. asd.LockedToPart = false
  760. asd.EmissionDirection = "Back"
  761. asd.Lifetime = NumberRange.new(1, 2)
  762. asd.Rotation = NumberRange.new(-100, 100)
  763. asd.RotSpeed = NumberRange.new(-100, 100)
  764. asd.Speed = NumberRange.new(10)
  765. asd.Enabled = false
  766. asd.VelocitySpread = 999
  767.  
  768. function getbloody(victim,amount)
  769. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  770. PART.CFrame = victim.CFrame
  771. local HITPLAYERSOUNDS = {"356551938","264486467"}
  772. Debris:AddItem(PART,5)
  773. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  774. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  775. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  776. local prtcl = asd:Clone()
  777. prtcl.Parent = PART
  778. prtcl:Emit(amount*10)
  779. end
  780.  
  781. local Particle = IT("ParticleEmitter",nil)
  782. Particle.Enabled = false
  783. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  784. Particle.LightEmission = 0.5
  785. Particle.Rate = 150
  786. Particle.ZOffset = 1
  787. Particle.Rotation = NumberRange.new(-180, 180)
  788. Particle.RotSpeed = NumberRange.new(-180, 180)
  789. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  790. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  791.  
  792. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  793. function ParticleEmitter(Table)
  794. local PRTCL = Particle:Clone()
  795. local Speed = Table.Speed or 5
  796. local Drag = Table.Drag or 0
  797. local Size1 = Table.Size1 or 1
  798. local Size2 = Table.Size2 or 5
  799. local Lifetime1 = Table.Lifetime1 or 1
  800. local Lifetime2 = Table.Lifetime2 or 1.5
  801. local Parent = Table.Parent or Torso
  802. local Emit = Table.Emit or 100
  803. local Offset = Table.Offset or 360
  804. local Acel = Table.Acel or VT(0,0,0)
  805. local Enabled = Table.Enabled or false
  806. PRTCL.Parent = Parent
  807. PRTCL.Size = NumberSequence.new(Size1,Size2)
  808. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  809. PRTCL.Speed = NumberRange.new(Speed)
  810. PRTCL.VelocitySpread = Offset
  811. PRTCL.Drag = Drag
  812. PRTCL.Acceleration = Acel
  813. if Enabled == false then
  814. PRTCL:Emit(Emit)
  815. Debris:AddItem(PRTCL,Lifetime2)
  816. else
  817. PRTCL.Enabled = true
  818. end
  819. return PRTCL
  820. end
  821. --//=================================\\
  822. --|| WEAPON CREATION
  823. --\\=================================//
  824.  
  825. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  826. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  827. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  828. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  829.  
  830. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  831. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  832. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  833. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  835. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  836. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  837. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  838.  
  839. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  840. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  841. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  842. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  844. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  846. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  847. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  848. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  849.  
  850.  
  851. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  852. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  853. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  854. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  855.  
  856. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  857. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  859. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  861. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  862. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  863. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  864.  
  865. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  866. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  867. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  868. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  869. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  870. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  872. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  874. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) *
  875. ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  877.  
  878.  
  879. local A = IT("Attachment",RightBarrel)
  880. A.Position = VT(0,-2.5,0)
  881. local B = IT("Attachment",RightBarrel)
  882. B.Position = VT(0,2.5,0)
  883. local Trail = IT("Trail",RightBarrel)
  884. Trail.Attachment0 = A
  885. Trail.Attachment1 = B
  886. Trail.Lifetime = 0.2
  887. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  888. Trail.Transparency = NumberSequence.new(0, 1)
  889. Trail.Enabled = false
  890.  
  891. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  892. PRT.LockedToPart = true
  893. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  894. PRT.LockedToPart = true
  895. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  896. PRT.LockedToPart = true
  897. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  898. PRT.LockedToPart = true
  899. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  900. PRT.LockedToPart = true
  901.  
  902. for _, c in pairs(Character:GetDescendants()) do
  903. if c and c.Parent then
  904. if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then
  905. local ACCESSORY = c.Parent
  906. c.Parent = Character
  907. if c then
  908. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  909. weldBetween(Head,c)
  910. else
  911. weldBetween(Torso,c)
  912. end
  913. end
  914. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  915. if c:FindFirstChildOfClass("SpecialMesh") then
  916. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  917. end
  918. if c == Head then
  919. if c:FindFirstChild("face") then
  920. end
  921. end
  922. elseif c.ClassName == "Part" and c.Name == "Eye" then
  923. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  924. end
  925. end
  926. end
  927. local BODY = {}
  928. for _, c in pairs(Character:GetDescendants()) do
  929. if c:IsA("BasePart") and c.Name ~= "Handle" then
  930. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  931. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  932. end
  933. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  934. elseif c:IsA("JointInstance") then
  935. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  936. end
  937. end
  938. function refit()
  939. Character.Parent = workspace
  940. for e = 1, #BODY do
  941. if BODY[e] ~= nil then
  942. local STUFF = BODY[e]
  943. local PART = STUFF[1]
  944. local PARENT = STUFF[2]
  945. local MATERIAL = STUFF[3]
  946. local COLOR = STUFF[4]
  947. local TRANSPARENCY = STUFF[5]
  948. --local SIZE = STUFF[6]
  949. local NAME = STUFF[7]
  950. if PART.ClassName == "Part" and PART ~= RootPart then
  951. PART.Material = MATERIAL
  952. PART.Transparency = TRANSPARENCY
  953. PART.Name = NAME
  954. end
  955. if PART.Parent ~= PARENT then
  956. Humanoid:remove()
  957. PART.Parent = PARENT
  958. Humanoid = IT("Humanoid",Character)
  959. end
  960. end
  961. end
  962. end
  963.  
  964. Humanoid.Died:connect(function()
  965. Humanoid.Parent = nil
  966. Humanoid.MaxHealth = "inf"
  967. Humanoid.Health = "inf"
  968. refit()
  969. Humanoid.Parent = Character
  970. CreateSound("907330011", Head, 10, 1.2)
  971.  
  972. end)
  973.  
  974.  
  975.  
  976.  
  977.  
  978.  
  979. for _, c in pairs(Weapon:GetChildren()) do
  980. if c.ClassName == "Part" then
  981. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  982. end
  983. end
  984.  
  985. Weapon.Parent = Character
  986.  
  987.  
  988.  
  989. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  990. local SKILLFONT = "Bodoni"
  991. local SKILLTEXTSIZE = 7
  992.  
  993. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  994. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  995. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  996. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  997. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  998.  
  999. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ultimate Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1000. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1001. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1002. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The End", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1003. local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5")
  1004. --//=================================\\
  1005. --|| DAMAGE FUNCTIONS
  1006. --\\=================================//
  1007.  
  1008. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1009. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1010. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1011. local BODYGYRO = IT("BodyGyro", STATPART)
  1012. local BODYPOSITION = IT("BodyPosition", STATPART)
  1013. BODYPOSITION.P = 2000
  1014. BODYPOSITION.D = 100
  1015. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1016. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1017. game:GetService("Debris"):AddItem(STATPART ,5)
  1018. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1019. BILLBOARDGUI.Adornee = STATPART
  1020. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1021. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1022. BILLBOARDGUI.AlwaysOnTop = false
  1023. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1024. TEXTLABEL.BackgroundTransparency = 1
  1025. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1026. TEXTLABEL.Text = TEXT
  1027. TEXTLABEL.Font = "SciFi"
  1028. TEXTLABEL.FontSize="Size42"
  1029. TEXTLABEL.TextColor3 = COLOR
  1030. TEXTLABEL.TextStrokeTransparency = 1
  1031. TEXTLABEL.TextScaled = true
  1032. TEXTLABEL.TextWrapped = true
  1033. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1034. if LABELTYPE == "Normal" then
  1035. for i = 1, 30 do
  1036. Swait()
  1037. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1038. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1039. end
  1040. elseif LABELTYPE == "Debuff" then
  1041. for i = 1, 30 do
  1042. Swait()
  1043. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1044. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1045. end
  1046. elseif LABELTYPE == "Shock" then
  1047. local ORIGIN = STATPART.Position
  1048. for i = 1, 30 do
  1049. Swait()
  1050. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1051. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1052. end
  1053. end
  1054. THEPART.Parent = nil
  1055. end),STATPART, BODYPOSITION, TEXTLABEL)
  1056. end
  1057.  
  1058. --//=================================\\
  1059. --|| DAMAGING
  1060. --\\=================================//
  1061.  
  1062. function killnearest(position,range,maxstrength,direction)
  1063. for i,v in ipairs(workspace:GetChildren()) do
  1064. local body = v:GetChildren()
  1065. for part = 1, #body do
  1066. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1067. if(body[part].Position - position).Magnitude < range then
  1068. if v.ClassName == "Model" then
  1069. --v:BreakJoints()
  1070. end
  1071. local POS = position
  1072. coroutine.resume(coroutine.create(function()
  1073. body[part].Anchored = false
  1074. body[part].Parent = Effects
  1075. body[part].CanCollide = true
  1076. local SIZE = body[part].Size
  1077. body[part].Material = "Neon"
  1078. CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
  1079. for i = 1, 75 do
  1080. Swait()
  1081.  
  1082. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1083. end
  1084. coroutine.resume(coroutine.create(function()
  1085. while true do
  1086. Swait()
  1087.  
  1088. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1089. end
  1090. end))
  1091. body[part].Anchored = true
  1092.  
  1093. end))
  1094. end
  1095. end
  1096. end
  1097. if v.ClassName == "Part" then
  1098. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1099. local POS = position
  1100. coroutine.resume(coroutine.create(function()
  1101. v.Anchored = true
  1102. v.Parent = Effects
  1103. v.CanCollide = true
  1104. local SIZE = v.Size
  1105. v.Material = "Glass"
  1106. CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
  1107. for i = 1, 75 do
  1108. Swait()
  1109.  
  1110. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1111. end
  1112. coroutine.resume(coroutine.create(function()
  1113. while true do
  1114. Swait()
  1115.  
  1116. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1117. end
  1118. end))
  1119. v.Anchored = true
  1120.  
  1121. end))
  1122. end
  1123. end
  1124. end
  1125. end
  1126.  
  1127. --//=================================\\
  1128. --|| ATTACK FUNCTIONS AND STUFF
  1129. --\\=================================//
  1130.  
  1131.  
  1132. function Supernova()
  1133. VALUE1 = 1
  1134. SKILL1TEXT.Text = "[Z] Nova Blast"
  1135. SKILL2TEXT.Text = "[X] Super nova"
  1136. SKILL3TEXT.Text = "[B] Sky Cutter"
  1137. SKILL4TEXT.Text = "[C] Teleport"
  1138. end
  1139.  
  1140. function Hellish()
  1141. VALUE1 = 2
  1142. SKILL1TEXT.Text = "[Z] Banish Punch"
  1143. SKILL2TEXT.Text = "[X] The Ultimate Destruction"
  1144. SKILL3TEXT.Text = "[B] Banishment Grab"
  1145. SKILL4TEXT.Text = "[C] Teleportion"
  1146. end
  1147.  
  1148. function Sky_Cutter()
  1149. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1150. if HITFLOOR ~= nil then
  1151. ATTACK = true
  1152. Rooted = true
  1153. local GYRO = IT("BodyGyro",RootPart)
  1154. GYRO.D = 100
  1155. GYRO.P = 2000
  1156. GYRO.MaxTorque = VT(0,4000000,0)
  1157. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1158. CreateSound("429459101", RightArm, 10, 0.8)
  1159. for i=0, 3.5, 0.1 / Animation_Speed do
  1160. Swait()
  1161. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1162. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. end
  1170. GYRO:remove()
  1171. for i=0, 0.15, 0.1 / Animation_Speed do
  1172. Swait()
  1173. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1174. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. end
  1182. local BOMBSPOTS = {}
  1183. for i = 1, 25 do
  1184. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1185. SPOT.Color = SKILLTEXTCOLOR
  1186. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1187. table.insert(BOMBSPOTS,SPOT)
  1188. MakeForm(SPOT,"Cyl")
  1189. end
  1190. for i=0, 0.2, 0.1 / Animation_Speed do
  1191. Swait()
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. end
  1199. ATTACK = false
  1200. Rooted = false
  1201. coroutine.resume(coroutine.create(function()
  1202. Swait(3)
  1203. for i = 1, #BOMBSPOTS do
  1204. if BOMBSPOTS[i] ~= nil then
  1205. local E = BOMBSPOTS[i]
  1206. coroutine.resume(coroutine.create(function()
  1207. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1208. BLADE.Color = SKILLTEXTCOLOR
  1209. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1210. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1211. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1212. for i = 1, 10 do
  1213. Swait()
  1214. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1215. killnearest(BLADE.Position,6,80)
  1216. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1217. BLADE.Transparency = BLADE.Transparency - 0.1
  1218. end
  1219. Swait(45)
  1220. for i = 1, 100 do
  1221. Swait()
  1222. BLADE.Transparency = BLADE.Transparency + 0.01
  1223. E.Transparency = E.Transparency + 0.01
  1224. end
  1225. BLADE:remove()
  1226. E:remove()
  1227. end))
  1228. end
  1229. end
  1230. end))
  1231. end
  1232. end
  1233.  
  1234. function Nova_Blast()
  1235. local HITBODIES = {}
  1236. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
  1237. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1238. CENTER.CFrame = CF(ECH)
  1239. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
  1240. RAY.Color = C3(0.05,0.05,0.15)
  1241. MakeForm(RAY,"Cyl")
  1242. RAY.CFrame = CF(ECH)
  1243. for i = 1, 75 do
  1244. Swait()
  1245. RAY.Transparency = RAY.Transparency - 1/75
  1246. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1247. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1248. end
  1249. killnearest(ECH,25,25)
  1250. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1251. for i = 1, 25 do
  1252. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1253. end
  1254. CreateSound("168586621", CENTER, 10, 0.8)
  1255. RAY:remove()
  1256. Debris:AddItem(CENTER,5)
  1257. end
  1258.  
  1259. function Teleport()
  1260. ATTACK = true
  1261. Rooted = false
  1262. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1263. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1264. local decal = Decal:Clone()
  1265. decal.Parent = O1
  1266. decal.Face = "Top"
  1267. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1268. local decal2 = Decal:Clone()
  1269. decal2.Parent = O1
  1270. decal2.Face = "Bottom"
  1271. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1272. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1273. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1274. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1275. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1276. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1277. local decal = Decal:Clone()
  1278. decal.Parent = O2
  1279. decal.Face = "Top"
  1280. decal.Texture = "http://www.roblox.com/asset/?id=341277531"
  1281. local decal2 = Decal:Clone()
  1282. decal2.Parent = O2
  1283. decal2.Face = "Bottom"
  1284. decal2.Texture = "http://www.roblox.com/asset/?id=341277531"
  1285. CreateSound("84005018", O1, 10, 0.7)
  1286. CreateSound("84005018", O2, 10, 0.7)
  1287. for i = 1, 75 do
  1288. Swait()
  1289. O1.Size = O1.Size + VT(0.1,0,0.1)
  1290. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1291. O2.Size = O2.Size + VT(0.1,0,0.1)
  1292. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. Rooted = true
  1301. UNANCHOR = false
  1302. RootPart.Anchored = true
  1303. VALUE1 = true
  1304. for i = 1, 15 do
  1305. Transparency(i/15)
  1306. Swait()
  1307. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1309. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1310. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1311. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1312. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314. end
  1315. RootPart.CFrame = ROOT.CFrame
  1316. ROOT:remove()
  1317. for i = 1, 15 do
  1318. Transparency(1-(i/15))
  1319. Swait()
  1320. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1321. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. end
  1328. VALUE1 = false
  1329. coroutine.resume(coroutine.create(function()
  1330. for i = 1, 75 do
  1331. Swait()
  1332. O1.Size = O1.Size - VT(0.1,0,0.1)
  1333. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1334. O2.Size = O2.Size - VT(0.1,0,0.1)
  1335. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1336. end
  1337. O1:remove()
  1338. O2:remove()
  1339. end))
  1340. UNANCHOR = true
  1341. RootPart.Anchored = false
  1342. ATTACK = false
  1343. Rooted = false
  1344. end
  1345.  
  1346. function Super_Nova()
  1347. chatfunc("If you desire to die...",2)
  1348. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1349. if HITFLOOR ~= nil then
  1350. local HITBODIES = {}
  1351. ATTACK = true
  1352. Rooted = true
  1353. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Star", VT(0,0,0))
  1354. MakeForm(ABSOLUTE,"Ball")
  1355. CreateSound("429459101", ABSOLUTE, 10, 1)
  1356. for i=0, 4, 0.1 / Animation_Speed do
  1357. Swait()
  1358. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1359. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1360. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1361. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1362. MakeForm(CHARGE,"Ball")
  1363. CHARGE.Color = C3(1,1,1)
  1364. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1365. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. end
  1373. CreateSound("907330103", Head, 10, 1.2)
  1374. for i = 1, 75 do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. coroutine.resume(coroutine.create(function()
  1384. for i = 1, 13 do
  1385. for e = 1, 8 do
  1386. Swait()
  1387. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1388. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Gold".Color,VT(i,0.3,i)*2)
  1389. end
  1390. for i = 1, 5 do
  1391. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1392. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1393. end
  1394. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Gold".Color,VT(i,i*2,i))
  1395. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1396. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1397. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1398. killnearest(ABSOLUTE.Position,i*18,i)
  1399. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1400. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Gold".Color,VT(i,i,i)/1.1)
  1401. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1402. end
  1403. ABSOLUTE.Transparency = 1
  1404. Debris:AddItem(ABSOLUTE,10)
  1405. end))
  1406. ATTACK = false
  1407. Rooted = false
  1408. end
  1409. end
  1410.  
  1411. function Sky_Cutter()
  1412. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1413. if HITFLOOR ~= nil then
  1414. ATTACK = true
  1415. Rooted = true
  1416. local GYRO = IT("BodyGyro",RootPart)
  1417. GYRO.D = 100
  1418. GYRO.P = 2000
  1419. GYRO.MaxTorque = VT(0,4000000,0)
  1420. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1421. CreateSound("429459101", RightArm, 10, 0.8)
  1422. for i=0, 3.5, 0.1 / Animation_Speed do
  1423. Swait()
  1424. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1425. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. end
  1433. GYRO:remove()
  1434. for i=0, 0.15, 0.1 / Animation_Speed do
  1435. Swait()
  1436. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1437. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. end
  1445. local BOMBSPOTS = {}
  1446. for i = 1, 25 do
  1447. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1448. SPOT.Color = SKILLTEXTCOLOR
  1449. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1450. table.insert(BOMBSPOTS,SPOT)
  1451. MakeForm(SPOT,"Cyl")
  1452. end
  1453. for i=0, 0.2, 0.1 / Animation_Speed do
  1454. Swait()
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. end
  1462. ATTACK = false
  1463. Rooted = false
  1464. coroutine.resume(coroutine.create(function()
  1465. Swait(3)
  1466. for i = 1, #BOMBSPOTS do
  1467. if BOMBSPOTS[i] ~= nil then
  1468. local E = BOMBSPOTS[i]
  1469. coroutine.resume(coroutine.create(function()
  1470. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1471. BLADE.Color = SKILLTEXTCOLOR
  1472. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
  1473. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1474. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1475. for i = 1, 10 do
  1476. Swait()
  1477. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1478. killnearest(BLADE.Position,6,80)
  1479. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1480. BLADE.Transparency = BLADE.Transparency - 0.1
  1481. end
  1482. Swait(45)
  1483. for i = 1, 100 do
  1484. Swait()
  1485. BLADE.Transparency = BLADE.Transparency + 0.01
  1486. E.Transparency = E.Transparency + 0.01
  1487. end
  1488. BLADE:remove()
  1489. E:remove()
  1490. end))
  1491. end
  1492. end
  1493. end))
  1494. end
  1495. end
  1496.  
  1497.  
  1498. function AttackTemplate()
  1499. ATTACK = true
  1500. Rooted = false
  1501. for i=0, 0, 0.1 / Animation_Speed do
  1502. Swait()
  1503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. end
  1510. ATTACK = false
  1511. Rooted = false
  1512. end
  1513.  
  1514. function GoldenPunch()
  1515. ATTACK = true
  1516. Rooted = false
  1517. local SPEED = Speed
  1518. Speed = 8
  1519. CreateSound("169445572", RightArm, 10, 1.1)
  1520. for i=0, 0, 0.1 / Animation_Speed do
  1521. Swait()
  1522. turnto(Mouse.Hit.p)
  1523. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1524. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1531. end
  1532. for i=0, 0, 0.1 / Animation_Speed do
  1533. Swait()
  1534. turnto(Mouse.Hit.p)
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  1543. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1544. PART.Shape = "Ball"
  1545. local bv = Instance.new("BodyVelocity")
  1546. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1547. bv.velocity = RootPart.CFrame.lookVector*600
  1548. bv.Parent = PART
  1549. bv.Name = "PROJECTILEVELOCITY"
  1550. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1551. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1552. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1553. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  1554. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1555. coroutine.resume(coroutine.create(function()
  1556. for i = 1, 10 do
  1557. Swait()
  1558. PART.Transparency = PART.Transparency + 0/0
  1559. PART.Size = PART.Size + VT(5,5,5)
  1560. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1561. end
  1562. PART:Destroy()
  1563. end))
  1564. for i=0, 0, 0.1 / Animation_Speed do
  1565. Swait()
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1572. end
  1573. Speed = SPEED
  1574. ATTACK = false
  1575. Rooted = false
  1576. end
  1577.  
  1578. function GoldenGrasp()
  1579. ATTACK = true
  1580. Rooted = false
  1581. local HASGRABBED = false
  1582. local WELD = nil
  1583. local TORS = nil
  1584. local hitting = FIST.Touched:connect(function(hit)
  1585. if hit.Parent:FindFirstChild("Humanoid") then
  1586. if hit.Parent.Humanoid.Health ~= 0 then
  1587. UNANCHOR = false
  1588. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1589. TORS.Anchored = true
  1590. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1591. WELD = weldBetween(RightArm,TORS)
  1592. HASGRABBED = true
  1593. Rooted = true
  1594. end
  1595. end
  1596. end)
  1597. for i=0, 1, 0.1 / Animation_Speed do
  1598. Swait()
  1599. if HASGRABBED == true then
  1600. break
  1601. end
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1608. end
  1609. hitting:disconnect()
  1610. if HASGRABBED == true then
  1611. TORS.Anchored = false
  1612. RootPart.Anchored = true
  1613. for i=0, 1, 0.5 / Animation_Speed do
  1614. Swait()
  1615. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1621. end
  1622. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  1623. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  1624. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  1625. SOUNDPART.CFrame = RootPart.CFrame
  1626. Debris:AddItem(SOUNDPART,5)
  1627. CreateSound("1295446488", SOUNDPART, 2, 1)
  1628. for i = 1, 7 do
  1629. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  1630. end
  1631. for i=0, 1, 0 / Animation_Speed do
  1632. Swait()
  1633. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1639. end
  1640. for i=0, 1, 0 / Animation_Speed do
  1641. Swait()
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1648. end
  1649. if HITFLOOR ~= nil then
  1650. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1651. end
  1652. chatfunc("Begone thought",2)
  1653. CreateSound("949916584", Head, 10, 1.01)
  1654. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1655. WELD:remove()
  1656. for i = 1, 12 do
  1657. Swait()
  1658. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1659. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  1660. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  1661. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  1662. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1663. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  1664. end
  1665. end
  1666. UNANCHOR = true
  1667. ATTACK = false
  1668. Rooted = false
  1669. end
  1670.  
  1671. function Mach20()
  1672. local ORIGIN = RootPart.Position
  1673. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1674. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1675. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1676. SOUNDPART.CFrame = RootPart.CFrame
  1677. Debris:AddItem(SOUNDPART,5)
  1678. CreateSound("1295446488", SOUNDPART, 2, 1)
  1679. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1680. Swait()
  1681. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1682. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1683. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1684. SOUNDPART.CFrame = RootPart.CFrame
  1685. Debris:AddItem(SOUNDPART,5)
  1686. CreateSound("1295446488", SOUNDPART, 2, 1)
  1687. if MRANDOM(1,8) == 1 then
  1688. ATTACK = true
  1689. Rooted = true
  1690. local FRUITSTABLE = {
  1691. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1692. {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  1693. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  1694. }
  1695. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1696. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1697. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1698. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1699. weldBetween(RightArm,FRUITMODEL)
  1700. for i=0, 0, 0.1 / Animation_Speed do
  1701. Swait()
  1702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1708. end
  1709. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1710. FRUITMODEL:remove()
  1711. for i = 1, 15 do
  1712. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1713. end
  1714. for i=0, 0, 0.1 / Animation_Speed do
  1715. Swait()
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1722. end
  1723. ATTACK = false
  1724. Rooted = false
  1725. end
  1726. end
  1727.  
  1728. function ImplosionCollision()
  1729. ATTACK = true
  1730. Rooted = true
  1731. CreateSound("169445572", RightArm, 10, 0.8)
  1732. for i=0, 0, 0.1 / Animation_Speed do
  1733. Swait()
  1734. turnto(Mouse.Hit.p)
  1735. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1736. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1737. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1738. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1739. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1740. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1747. end
  1748. for i=0, 0, 0.1 / Animation_Speed do
  1749. Swait()
  1750. turnto(Mouse.Hit.p)
  1751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1755. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. end
  1758. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1759. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1760. coroutine.resume(coroutine.create(function()
  1761. Swait(100)
  1762. for i = 1, 5 do
  1763. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1764. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1765. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1766. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1767. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1768. end
  1769. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1770. for i = 1, 5 do
  1771. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1772. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1773. end
  1774. coroutine.resume(coroutine.create(function()
  1775. for i = 1, 10 do
  1776. Swait()
  1777. for i = 1, 1 do
  1778. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1779. end
  1780. for i = 1, 4 do
  1781. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1782. end
  1783. end
  1784. end))
  1785. end))
  1786. for i=0, 0, 0.01 / Animation_Speed do
  1787. Swait()
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1794. end
  1795. ATTACK = false
  1796. Rooted = false
  1797. end
  1798.  
  1799. function Taunt()
  1800. ATTACK = true
  1801. Rooted = true
  1802. CreateSound("649634100", Head, 10, 0.5)
  1803. for i = 1, 3 do
  1804. for i = 0, 0.7, 0.1 / Animation_Speed do
  1805. Swait()
  1806. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1812. end
  1813. for i = 0, 0.7, 0.1 / Animation_Speed do
  1814. Swait()
  1815. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5)
  1819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1821. end
  1822. end
  1823. ATTACK = false
  1824. Rooted = false
  1825. end
  1826.  
  1827. --//=================================\\
  1828. --|| ASSIGN THINGS TO KEYS
  1829. --\\=================================//
  1830.  
  1831. function MouseDown(Mouse)
  1832. if ATTACK == false then
  1833. end
  1834. end
  1835.  
  1836. function MouseUp(Mouse)
  1837. HOLD = false
  1838. end
  1839.  
  1840. function KeyDown(Key)
  1841. KEYHOLD = true
  1842. if Key == "z" and ATTACK == false then
  1843. GoldenPunch()
  1844. end
  1845.  
  1846. if Key == "1" and ATTACK == false then
  1847. Nova_Blast()
  1848. end
  1849.  
  1850. if Key == "t" and ATTACK == false then
  1851. Taunt()
  1852. end
  1853.  
  1854. if Key == "2" and ATTACK == false then
  1855. CreateSound("649634100", Head, 10, 0.6)
  1856. end
  1857.  
  1858. if Key == "3" and ATTACK == false then
  1859. Sky_Cutter()
  1860. end
  1861.  
  1862. if Key == "4" and ATTACK == false then
  1863. Super_Nova()
  1864. end
  1865.  
  1866. if Key == "c" and ATTACK == false then
  1867. Mach20()
  1868. end
  1869.  
  1870. if Key == "x" and ATTACK == false then
  1871. ImplosionCollision()
  1872. end
  1873. if Key == "b" and ATTACK == false then
  1874. GoldenGrasp()
  1875. end
  1876.  
  1877. if Key == "p" and ATTACK == false then
  1878. if Speed == 16 then
  1879. Speed = 150
  1880. elseif Speed == 150 then
  1881. Speed = 16
  1882. end
  1883. end
  1884. end
  1885.  
  1886. function KeyUp(Key)
  1887. KEYHOLD = false
  1888. end
  1889.  
  1890.  
  1891.  
  1892. Mouse.Button1Down:connect(function(NEWKEY)
  1893. MouseDown(NEWKEY)
  1894. end)
  1895. Mouse.Button1Up:connect(function(NEWKEY)
  1896. MouseUp(NEWKEY)
  1897. end)
  1898. Mouse.KeyDown:connect(function(NEWKEY)
  1899. KeyDown(NEWKEY)
  1900. end)
  1901. Mouse.KeyUp:connect(function(NEWKEY)
  1902. KeyUp(NEWKEY)
  1903. end)
  1904.  
  1905. --//=================================\\
  1906. --\\=================================//
  1907.  
  1908.  
  1909. function unanchor()
  1910. if UNANCHOR == true then
  1911. g = Character:GetChildren()
  1912. for i = 1, #g do
  1913. if g[i].ClassName == "Part" then
  1914. g[i].Anchored = false
  1915. end
  1916. end
  1917. end
  1918. end
  1919.  
  1920.  
  1921. --//=================================\\
  1922. --|| WRAP THE WHOLE SCRIPT UP
  1923. --\\=================================//
  1924.  
  1925. Humanoid.Changed:connect(function(Jump)
  1926. if Jump == "Jump" and (Disable_Jump == true) then
  1927. Humanoid.Jump = false
  1928. end
  1929. end)
  1930.  
  1931. while true do
  1932. Swait()
  1933. refit()
  1934. ANIMATE.Parent = nil
  1935. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1936. IDLEANIMATION:Play()
  1937. SINE = SINE + CHANGE
  1938. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1939. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1940. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1941. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1942. if ATTACK == false then
  1943. if TORSOVELOCITY < 1 then
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. elseif TORSOVELOCITY > 1 then
  1951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. end
  1958. end
  1959.  
  1960. unanchor()
  1961. Humanoid.MaxHealth = "inf"
  1962. Humanoid.Health = "inf"
  1963. if Rooted == false then
  1964. Disable_Jump = false
  1965. Humanoid.WalkSpeed = Speed
  1966. elseif Rooted == true then
  1967. Disable_Jump = true
  1968. Humanoid.WalkSpeed = 0
  1969. end
  1970. for _, c in pairs(Character:GetDescendants()) do
  1971. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1972. if c:FindFirstChildOfClass("SpecialMesh") then
  1973. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1974. end
  1975. if c == Head then
  1976. if c:FindFirstChild("face") then
  1977. end
  1978. end
  1979. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1980. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1981. end
  1982. end
  1983. sick.SoundId = "rbxassetid://971457500"
  1984. sick.Looped = true
  1985. sick.Pitch = 1
  1986. sick.Volume = 3
  1987. sick:Resume()
  1988. sick.Parent = Torso
  1989. refit()
  1990. if Head:FindFirstChildOfClass("Sound") then
  1991. Head:FindFirstChildOfClass("Sound"):remove()
  1992. end
  1993. end
  1994.  
  1995. local MATHS = {"0","1"}
  1996. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1997. Humanoid.PlatformStand = false
  1998.  
  1999.  
  2000. --//=================================\\
  2001. --\\=================================//
  2002.  
  2003.  
  2004.  
  2005.  
  2006.  
  2007. --//====================================================\\--
  2008. --|| END OF SCRIPT
  2009. --\\====================================================//--
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