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| 1 | --Note: this is not leaked its been around for years | |
| 2 | function editsByBuilderBoy256() | |
| 3 | --health | |
| 4 | game.Workspace.Brock.Humanoid.Health = 100000 | |
| 5 | --if health is to low | |
| 6 | if game.Workspace.Brock.Humanoid.Health <= 1000 then | |
| 7 | game.Workspace.Brock.Humanoid.Health = 100000 | |
| 8 | --Work in Progress | |
| 9 | ||
| 10 | end | |
| 11 | end | |
| 12 | ||
| 13 | ||
| 14 | ||
| 15 | ||
| 16 | script.Parent=nil | |
| 17 | --- shortcuts | |
| 18 | v3 = Vector3.new | |
| 19 | cn = CFrame.new | |
| 20 | ca2 = CFrame.Angles | |
| 21 | mf = math.floor | |
| 22 | mran = math.random | |
| 23 | mrad = math.rad | |
| 24 | mdeg = math.deg | |
| 25 | ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end | |
| 26 | mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end | |
| 27 | ud=UDim2.new | |
| 28 | bn = BrickColor.new | |
| 29 | c3 = Color3.new | |
| 30 | ----- | |
| 31 | ||
| 32 | --// I presume this is the section that made you idiots think I made it. | |
| 33 | Players=game:GetService("Players")
| |
| 34 | Player=Players.LocalPlayer --[Player] | |
| 35 | PChar=Player.Character | |
| 36 | ||
| 37 | as,so={},{'metal','Block','Slash','Slash2','Hit','Kick'}
| |
| 38 | as.corner='11294911' | |
| 39 | as.cone='1033714' | |
| 40 | as.ring="3270017" | |
| 41 | as.Chakram='47260990' | |
| 42 | as.ring2='18430887' | |
| 43 | as.blast='20329976' | |
| 44 | as.missile='10207677' | |
| 45 | as.fire='2693346' | |
| 46 | as.boom='3264793' | |
| 47 | as.slash='10209645' | |
| 48 | as.abscond='2767090' | |
| 49 | as.firelaser='13775494' | |
| 50 | as.diamond='9756362' | |
| 51 | as.Slash = '10209645' | |
| 52 | - | as.metal='rbxasset://sounds\\unsheath.wav' |
| 52 | + | |
| 53 | - | as.Block = 'rbxasset://sounds\\metal.ogg' |
| 53 | + | |
| 54 | as.Kick='46153268' | |
| 55 | as.cast='2101137' | |
| 56 | as.rockhead= '15881174' | |
| 57 | as.rockheadt='15881163' | |
| 58 | ||
| 59 | - | as.rockhead= '21629626' |
| 59 | + | |
| 60 | - | as.rockheadt='21629620' |
| 60 | + | |
| 61 | if tonumber(assetid) then | |
| 62 | as[index] = "http://www.roblox.com/asset/?id="..assetid | |
| 63 | end | |
| 64 | end | |
| 65 | ||
| 66 | local LastMade | |
| 67 | iNew=function(tab) | |
| 68 | local v=Instance.new(tab[1]) | |
| 69 | for Ind,Val in pairs(tab) do | |
| 70 | if Ind~=1 and Ind~=2 then | |
| 71 | v[Ind] = Val | |
| 72 | end | |
| 73 | end | |
| 74 | v.Parent=tab[2]==0 and LastMade or tab[2] | |
| 75 | LastMade=v | |
| 76 | return v | |
| 77 | end | |
| 78 | ||
| 79 | iPart=function(tab) | |
| 80 | local v=Instance.new(tab.type or 'Part') | |
| 81 | if tab.type~='CornerWedgePart' then v.formFactor='Custom' end | |
| 82 | v.TopSurface=0 v.BottomSurface=0 | |
| 83 | if tab.sc then | |
| 84 | v.Size=v3(tab[2]*tab.sc,tab[3]*tab.sc,tab[4]*tab.sc) | |
| 85 | else | |
| 86 | v.Size=v3(tab[2],tab[3],tab[4]) | |
| 87 | end | |
| 88 | if tab.co then v.BrickColor=bn(tab.co) end | |
| 89 | if tab.tr then v.Transparency=tab.tr end | |
| 90 | if tab.rf then v.Reflectance=tab.rf end | |
| 91 | if tab.can then v.CanCollide=tab.can end | |
| 92 | if tab.cf then v.CFrame=tab.cf end | |
| 93 | if tab.an then v.Anchored=tab.an end | |
| 94 | if tab.na then v.Name=tab.na end | |
| 95 | if tab.ma then v.Material=tab.ma end | |
| 96 | v.Parent=tab[1] | |
| 97 | v:BreakJoints() | |
| 98 | LastMade=v | |
| 99 | return v | |
| 100 | end | |
| 101 | function getoutline(x,z,i) | |
| 102 | return math.sqrt(x^2+z^2)+(i or 0.05),mdeg(math.atan2(x,z)) | |
| 103 | end | |
| 104 | function v32(cf) | |
| 105 | local x,y,z=cf:toEulerAnglesXYZ() | |
| 106 | return v3(mdeg(x),mdeg(y),mdeg(z)) | |
| 107 | end | |
| 108 | WeldLib={}
| |
| 109 | function GetWeld(weld,CO) | |
| 110 | if not WeldLib[weld] then | |
| 111 | local x0,y0,z0=weld.C0:toEulerAnglesXYZ() | |
| 112 | local x1,y1,z1=weld.C1:toEulerAnglesXYZ() | |
| 113 | WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
| |
| 114 | end | |
| 115 | return weld['C'..CO].p,WeldLib[weld][CO] | |
| 116 | end | |
| 117 | function ClearWeld(weld) | |
| 118 | if WeldLib[weld] then | |
| 119 | WeldLib[weld]=nil | |
| 120 | end | |
| 121 | end | |
| 122 | function TweenNum(i,loops,i1,i2,smooth) | |
| 123 | smooth = smooth or 1 | |
| 124 | local perc | |
| 125 | if smooth == 1 then | |
| 126 | perc = math.sin((math.pi/2)/loops*i) | |
| 127 | else | |
| 128 | perc = i/loops | |
| 129 | end | |
| 130 | local ton | |
| 131 | if i1 > i2 then | |
| 132 | ton = -math.abs(i1 - i2) *perc | |
| 133 | else | |
| 134 | ton = math.abs(i1 - i2) *perc | |
| 135 | end | |
| 136 | return i1+ton | |
| 137 | end | |
| 138 | function TweenV3(i,loops,v1,v2,smooth) | |
| 139 | smooth = smooth or 1 | |
| 140 | local perc | |
| 141 | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end | |
| 142 | local tox2,toy2,toz2 = 0,0,0 | |
| 143 | if v1.x > v2.x then | |
| 144 | tox2 = -math.abs(v1.x - v2.x) *perc | |
| 145 | else | |
| 146 | tox2 = math.abs(v1.x - v2.x) *perc | |
| 147 | end | |
| 148 | if v1.y > v2.y then | |
| 149 | toy2 = -math.abs(v1.y - v2.y) *perc | |
| 150 | else | |
| 151 | toy2 = math.abs(v1.y - v2.y) *perc | |
| 152 | end | |
| 153 | if v1.z > v2.z then | |
| 154 | toz2 = -math.abs(v1.z - v2.z) *perc | |
| 155 | else | |
| 156 | toz2 = math.abs(v1.z - v2.z) *perc | |
| 157 | end | |
| 158 | return v3(v1.x + tox2,v1.y + toy2,v1.z + toz2) | |
| 159 | end | |
| 160 | function TweenCF(i,loops,origpos,origangle,nextpos,nextangle,smooth) | |
| 161 | smooth = smooth or 1 | |
| 162 | local perc | |
| 163 | if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end | |
| 164 | local tox,toy,toz = 0,0,0 | |
| 165 | if origangle.x > nextangle.x then tox = -math.abs(origangle.x - nextangle.x) *perc | |
| 166 | else tox = math.abs(origangle.x - nextangle.x) *perc end | |
| 167 | if origangle.y > nextangle.y then toy = -math.abs(origangle.y - nextangle.y) *perc | |
| 168 | else toy = math.abs(origangle.y - nextangle.y) *perc end | |
| 169 | if origangle.z > nextangle.z then toz = -math.abs(origangle.z - nextangle.z) *perc | |
| 170 | else toz = math.abs(origangle.z - nextangle.z) *perc end | |
| 171 | local tox2,toy2,toz2 = 0,0,0 | |
| 172 | if origpos.x > nextpos.x then | |
| 173 | tox2 = -math.abs(origpos.x - nextpos.x) *perc | |
| 174 | else tox2 = math.abs(origpos.x - nextpos.x) *perc end | |
| 175 | if origpos.y > nextpos.y then | |
| 176 | toy2 = -math.abs(origpos.y - nextpos.y) *perc | |
| 177 | else toy2 = math.abs(origpos.y - nextpos.y) *perc end | |
| 178 | if origpos.z > nextpos.z then | |
| 179 | toz2 = -math.abs(origpos.z - nextpos.z) *perc | |
| 180 | else toz2 = math.abs(origpos.z - nextpos.z) *perc end | |
| 181 | return cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 182 | end | |
| 183 | function SetWeld(weld,CO,i, loops, origpos,origangle, nextpos,nextangle,smooth) | |
| 184 | loops=math.floor(loops) | |
| 185 | smooth = smooth or 1 | |
| 186 | if not WeldLib[weld] then | |
| 187 | local x0,y0,z0=weld.C0:toEulerAnglesXYZ() | |
| 188 | local x1,y1,z1=weld.C1:toEulerAnglesXYZ() | |
| 189 | WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
| |
| 190 | end | |
| 191 | local perc =smooth==1 and math.sin((math.pi/2)/loops*i) or i/loops | |
| 192 | --print(weld.Part1) | |
| 193 | local tox,toy,toz = 0,0,0 | |
| 194 | tox = origangle.x > nextangle.x and -math.abs(origangle.x - nextangle.x) *perc or math.abs(origangle.x - nextangle.x) *perc | |
| 195 | toy = origangle.y > nextangle.y and -math.abs(origangle.y - nextangle.y) *perc or math.abs(origangle.y - nextangle.y) *perc | |
| 196 | toz = origangle.z > nextangle.z and -math.abs(origangle.z - nextangle.z) *perc or math.abs(origangle.z - nextangle.z) *perc | |
| 197 | local tox2,toy2,toz2 = 0,0,0 | |
| 198 | tox2= origpos.x > nextpos.x and -math.abs(origpos.x - nextpos.x) *perc or math.abs(origpos.x - nextpos.x) *perc | |
| 199 | toy2= origpos.y > nextpos.y and -math.abs(origpos.y - nextpos.y) *perc or math.abs(origpos.y - nextpos.y) *perc | |
| 200 | toz2= origpos.z > nextpos.z and -math.abs(origpos.z - nextpos.z) *perc or math.abs(origpos.z - nextpos.z) *perc | |
| 201 | WeldLib[weld][CO] = v3(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 202 | weld['C'..CO] = cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 203 | end | |
| 204 | function se(Key,Text) | |
| 205 | local Values = {}
| |
| 206 | for value in (Text..Key):gmatch("(.-)"..Key) do
| |
| 207 | table.insert(Values,value) | |
| 208 | end | |
| 209 | local Values2={}
| |
| 210 | for i,v in pairs(Values) do Values2[i]=Values[i]:lower() end | |
| 211 | return Values,Values2 | |
| 212 | end | |
| 213 | findplayer=function(nn) | |
| 214 | if not nn then return nil end | |
| 215 | local found | |
| 216 | for i,v in pairs(Players:GetPlayers()) do | |
| 217 | if string.find(v.Name:lower(),nn:lower()) and not found then | |
| 218 | found=v | |
| 219 | end | |
| 220 | end | |
| 221 | return found | |
| 222 | end | |
| 223 | LoopFunctions={}
| |
| 224 | iLoopFunctions=-9000 | |
| 225 | function DoLoop(times,func) | |
| 226 | iLoopFunctions=iLoopFunctions+1 | |
| 227 | LoopFunctions[tonumber(iLoopFunctions)]={times,0,func}
| |
| 228 | end | |
| 229 | function MeshEffect(times,cf1,cf2,scale1,scale2,tr1,tr2,col,type) | |
| 230 | local cf2=cf2 or cf1 | |
| 231 | local v=iPart{Char,0.2,0.2,0.2,co=col,cf=cf1,na='Mesh',an=true,ca=false,tr=tr1}
| |
| 232 | local mesh=iNew{'SpecialMesh',v,Scale=scale1}
| |
| 233 | if type=='Brick' or type=='Sphere' then | |
| 234 | mesh.MeshType=type | |
| 235 | else | |
| 236 | mesh.MeshId=type | |
| 237 | end | |
| 238 | local x1,y1,z1 = cf1:toEulerAnglesXYZ() | |
| 239 | local x2,y2,z2 = cf2:toEulerAnglesXYZ() | |
| 240 | local count=0 | |
| 241 | DoLoop(times,function(i) count=count+1 | |
| 242 | mesh.Scale=TweenV3(count,times,scale1,scale2,1)*((type=='Brick' or type=='Sphere') and 5 or 1) | |
| 243 | v.Transparency=TweenNum(count,times,tr1,tr2,1) | |
| 244 | v.CFrame=TweenCF(count,times,cf1.p,v3(mdeg(x1),mdeg(y1),mdeg(z1)),cf2.p,v3(mdeg(x2),mdeg(y2),mdeg(z2)),1) | |
| 245 | if i==1 then v:Remove() end end) | |
| 246 | end | |
| 247 | Dmgv={8,16}
| |
| 248 | HitDebounce={}
| |
| 249 | Damage=function(Hum,Mult) | |
| 250 | if not Hum or Hum.Parent==Char then return end | |
| 251 | if not Hum.Parent:findFirstChild'Torso' then return end | |
| 252 | - | Damage=function(Hum,Mult,Sound) |
| 252 | + | |
| 253 | if HitDebounce[HName] and HitDebounce[HName]>tick() then return end | |
| 254 | HitDebounce[HName]=tick()+0.2 | |
| 255 | local Mult=Mult or 1 | |
| 256 | local Dealt=mran(Dmgv[1],Dmgv[2])*Mult | |
| 257 | local col='' | |
| 258 | if Hum.Parent:findFirstChild'Block' and Hum.Parent.Block.Value>0 then | |
| 259 | Hum.Parent.Block.Value=Hum.Parent.Block.Value-1 | |
| 260 | col='Bright blue' | |
| 261 | else | |
| 262 | Hum.Health=Hum.Health-Dealt | |
| 263 | col='Bright red' | |
| 264 | end | |
| 265 | if Sound then so[col=='Bright blue' and 'Block' or 'Hit']:Play() end | |
| 266 | local DoH=iNew{'Model',Char,Name=col=='Bright blue' and 'Block' or Dealt}
| |
| 267 | iNew{'Humanoid',DoH,MaxHealth=1/0,Health=1/0,Name=''}
| |
| 268 | local Doh=iPart{DoH,0.6,0.2,0.6,co=col,an=true} Doh.Name='Head' iNew{'CylinderMesh',Doh}
| |
| 269 | local dofs=Hum.Parent.Torso.CFrame*cn(mran2(-1.5,1.5),2.5,mran2(-1,1)) Doh.CFrame=dofs | |
| 270 | DoLoop(40,function(i) Doh.CFrame=dofs*cn(0,i*2,0) Doh.Transparency=i-0.5 if i==1 then DoH:Remove() end end) | |
| 271 | end | |
| 272 | AOEFind = function(pos,ra,f,f2) -- range get | |
| 273 | local p0,p1=pos-v3(ra/2,ra/2,ra/2),pos+v3(ra/2,ra/2,ra/2) | |
| 274 | pcall(function() | |
| 275 | for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),nil,100)) do | |
| 276 | local Hum=v.Parent:findFirstChild'Humanoid' | |
| 277 | if v.Name=='Torso' and Hum and Hum.Health>0 and v.Parent~=Char then | |
| 278 | pcall(function() f(Hum,v) end) | |
| 279 | elseif f2 and not Hum then | |
| 280 | pcall(function() f2(v) end) | |
| 281 | end | |
| 282 | end | |
| 283 | end) | |
| 284 | end | |
| 285 | function FindSurface(part, position) | |
| 286 | local obj = part.CFrame:pointToObjectSpace(position) | |
| 287 | local siz = part.Size/2 | |
| 288 | for i,v in pairs(Enum.NormalId:GetEnumItems()) do | |
| 289 | local vec = Vector3.FromNormalId(v) | |
| 290 | local wvec = part.CFrame:vectorToWorldSpace(vec) | |
| 291 | local vz = (obj)/(siz*vec) | |
| 292 | if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then | |
| 293 | return wvec,vec | |
| 294 | end | |
| 295 | end | |
| 296 | if part.className == "WedgePart" then | |
| 297 | return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707) | |
| 298 | end | |
| 299 | end | |
| 300 | function FaceBG(pos) | |
| 301 | BG.maxTorque=v3(1,1,1)/0 | |
| 302 | BG.cframe=cn(Torso.Position,v3(pos.x,Torso.Position.y,pos.z))*cn(0,0,-1) | |
| 303 | end | |
| 304 | ray = function(Pos, Dir,tab,length) -- ray cast | |
| 305 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *(length or 999)),tab) | |
| 306 | end | |
| 307 | function Projectile(ofs,speed,part,adj,fhit,fnohit) | |
| 308 | part.CFrame=ofs*adj | |
| 309 | local stop=false | |
| 310 | DoLoop(50,function(x) | |
| 311 | local i=x | |
| 312 | if not stop then | |
| 313 | local hit,pos=ray(ofs.p,ofs.p-ofs*cn(0,0,-1).p,Char,speed+1) | |
| 314 | if hit then | |
| 315 | --Hit | |
| 316 | if fhit then i=1 stop=true | |
| 317 | ---- | |
| 318 | local cof=FindSurface(hit,pos) | |
| 319 | --iPart{workspace,2,2,0.2,cf=cn(pos,pos+cof),an=true,co='Black'}
| |
| 320 | ---- | |
| 321 | local x,y,z=ofs:toEulerAnglesXYZ() | |
| 322 | ofs=cn(pos)*ca(mdeg(x),mdeg(y),mdeg(z))*cn(0,0,-part.Size.y/2) | |
| 323 | part.CFrame=ofs*adj | |
| 324 | fhit(hit,pos) end | |
| 325 | else | |
| 326 | ofs=ofs*cn(0,0,speed) | |
| 327 | part.CFrame=ofs*adj | |
| 328 | end | |
| 329 | if i==1 then | |
| 330 | if fnohit then fnohit(ofs.p) else part:Remove() end | |
| 331 | end | |
| 332 | end | |
| 333 | end) | |
| 334 | end | |
| 335 | ||
| 336 | CC={'','Bright yellow','Flame reddish orange'}
| |
| 337 | Scale=5 | |
| 338 | Mat='Slate' | |
| 339 | ||
| 340 | SpawnPoint = (PChar and PChar.Torso.CFrame or CFrame.new(0, 3, 0))*cn(0,1+Scale*3,-20-Scale*1.5) | |
| 341 | - | Mat='Marble' |
| 341 | + | name='Rock' |
| 342 | pcall(function() _G.OldMod00:Remove() end) | |
| 343 | ||
| 344 | - | name='Brock' |
| 344 | + | |
| 345 | UNDYING=function() | |
| 346 | pcall(function() fUNDYING:disconnect() end) | |
| 347 | pcall(function() local hum=Grabbing.Part1.Parent.Humanoid Grabbing:Remove() Grabbing=nil hum.PlatformStand=false end) | |
| 348 | Torso.Anchored=true Torso.Transparency=1 Torso.CanCollide=false | |
| 349 | Stand:Remove() Head:Remove() | |
| 350 | local RespawnPos=cn(Torso.CFrame.p+v3(0,Scale*5,0))*ca(0,mran(-360,360),0) | |
| 351 | wait(4) | |
| 352 | Anim='Reviving' | |
| 353 | local oldChar=Char | |
| 354 | local oldRootLimbs=RootLimbs | |
| 355 | for i,v in pairs(oldRootLimbs) do v.Anchored=true end | |
| 356 | fMarble(Char,function(v) v.Anchored=true end) | |
| 357 | MakeAI(RespawnPos) Anim='Reviving' | |
| 358 | fMarble(Char,function(v) v.Transparency=1 end) | |
| 359 | for i,v in pairs(RootLimbs) do v.Transparency=1 end | |
| 360 | wait(0.1) Torso.Anchored=true | |
| 361 | local Reconstruct={}
| |
| 362 | fMarble(oldChar,function(v) | |
| 363 | local x1,y1,z1=v.CFrame:toEulerAnglesXYZ() | |
| 364 | local x2,y2,z2=Char[v.Parent.Name][v.Name].CFrame:toEulerAnglesXYZ() | |
| 365 | Reconstruct[#Reconstruct+1]={v,Char[v.Parent.Name][v.Name],v.Position,v3(mdeg(x1),mdeg(y1),mdeg(z1)),v3(mdeg(x2),mdeg(y2),mdeg(z2))} end)
| |
| 366 | for i,v in pairs(oldRootLimbs) do | |
| 367 | local x1,y1,z1=v.CFrame:toEulerAnglesXYZ() | |
| 368 | local x2,y2,z2=Char[v.Name].CFrame:toEulerAnglesXYZ() | |
| 369 | Reconstruct[#Reconstruct+1]={v,Char[v.Name],v.Position,v3(mdeg(x1),mdeg(y1),mdeg(z1)),v3(mdeg(x2),mdeg(y2),mdeg(z2))} end
| |
| 370 | local tweens=100 | |
| 371 | for tween=1,tweens do | |
| 372 | for i,v in pairs(Reconstruct) do v[1].CFrame=TweenCF(tween,tweens,v[3],v[4],v[2].Position,v[5],1)*ca(360*(tween/tweens),720*(tween/tweens),0) end | |
| 373 | wait() | |
| 374 | end | |
| 375 | oldChar:Remove() | |
| 376 | fMarble(Char,function(v) v.Transparency=0 end) | |
| 377 | for i,v in pairs(RootLimbs) do v.Transparency=0 end | |
| 378 | Torso.Anchored=false wait() | |
| 379 | BG.maxTorque=v3(1,1,1)/0 BG.cframe=Torso.CFrame | |
| 380 | ReturnAnim() | |
| 381 | wait(2) | |
| 382 | BG.maxTorque=nov3 | |
| 383 | Anim,ArmAnim,LegAnim='None','None','None' | |
| 384 | end | |
| 385 | ------ | |
| 386 | ||
| 387 | function MakeAI(SpawnPoint2) | |
| 388 | Char=iNew{'Model',workspace,Name=name,archivable=false} _G.OldMod00=Char
| |
| 389 | Torso=iPart{Char,2,2,1,sc=Scale,co=CC[1],cf=SpawnPoint2,na='Torso'}
| |
| 390 | pTorso=iPart{Char,2,2,1,sc=Scale,co=CC[1],cf=SpawnPoint2,na='pTorso'}
| |
| 391 | Head=iPart{Char,1,1,1,sc=Scale,co=CC[1],na='Head'}
| |
| 392 | pHead=iPart{Char,1,1,1,sc=Scale,co=CC[1],na='pHead'} iNew{'SpecialMesh',pHead,Scale=v3(1,1,1)*Scale/1.4,VertexColor=v3(1,1,1)/1.65,MeshId=as.rockhead,TextureId=as.rockheadt}
| |
| 393 | Stand=iPart{Char,1.5,2.9,1.1,sc=Scale,co=CC[1],na='Stand'}
| |
| 394 | ||
| 395 | for i,n in pairs(so) do | |
| 396 | so[n]=v | |
| 397 | end | |
| 398 | ||
| 399 | - | local v=iNew{'Sound',Torso,Volume=1,Pitch=1,Looped=false,Name=v,SoundId=as[n]}
|
| 399 | + | |
| 400 | LSho=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LSho'}
| |
| 401 | LArm=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LArm'}
| |
| 402 | ||
| 403 | RSho=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RSho'}
| |
| 404 | RArm=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RArm'}
| |
| 405 | ||
| 406 | LThi=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LThi'}
| |
| 407 | LLeg=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LLeg'}
| |
| 408 | ||
| 409 | RThi=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RThi'}
| |
| 410 | RLeg=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RLeg'}
| |
| 411 | ||
| 412 | ||
| 413 | ||
| 414 | nov3=v3(0,0,0) | |
| 415 | Marble={}
| |
| 416 | MarbleSpeed=0.2 | |
| 417 | MarbleMax=12 | |
| 418 | for i,v in pairs({pTorso,LSho,RSho,LArm,RArm,LThi,RThi,LLeg,RLeg}) do
| |
| 419 | v.Material=Mat | |
| 420 | local VS=v.Size | |
| 421 | local va=1.2 | |
| 422 | --v.Size=v.Size/1.5 | |
| 423 | local vv=v:Clone() | |
| 424 | for x=-1,1,2 do | |
| 425 | for y=-1,1,2 do | |
| 426 | for z=-1,1,2 do | |
| 427 | local marb=vv:Clone() marb.Size=VS/mran2(1.8,2.2) marb.Parent=v marb.Name=x..y..z | |
| 428 | local wmarb=iNew{'Weld',marb,Part0=v,Part1=marb,C0=cn(VS.x/4*x/va,VS.y/4*y,VS.z/4*z/va)*ca(mran(-MarbleMax,MarbleMax),mran(-MarbleMax,MarbleMax),mran(-MarbleMax,MarbleMax))}
| |
| 429 | Marble[#Marble+1]={wmarb,mran(-1,1),mran(-1,1),mran(-1,1)}
| |
| 430 | end end end | |
| 431 | iNew{'BlockMesh',v,Scale=v3(1,1,1)/1.5}
| |
| 432 | v.Transparency=0 --.995 | |
| 433 | end | |
| 434 | ||
| 435 | for i,v in pairs(Char:children()) do if v:IsA'BasePart' and v.Name~='Torso' then v.CFrame=Torso.CFrame end end | |
| 436 | ||
| 437 | Head.Transparency=0.99 | |
| 438 | Head.CanCollide=false | |
| 439 | Neck=iNew{'Weld',Torso,Part0=Torso,Part1=Head,C0=cn(0,0,0)}
| |
| 440 | pNeck=iNew{'Weld',Torso,Part0=pTorso,Part1=pHead,C0=cn(0,1.5*Scale,0)}
| |
| 441 | Hum=iNew{'Humanoid',Char}
| |
| 442 | ||
| 443 | ||
| 444 | Torso.Transparency=1 | |
| 445 | wTorso=iNew{'Weld',Torso,Part0=Torso,Part1=pTorso,C0=cn(0,-2.5*Scale,0)*ca(0,0,0)}
| |
| 446 | oTorso=cn(0,0,0) | |
| 447 | ||
| 448 | Stand.Transparency=1 | |
| 449 | wStand=iNew{'Weld',Torso,Part0=Torso,Part1=Stand,C0=cn(0,-2.5*Scale,0)}
| |
| 450 | ||
| 451 | wLSho=iNew{'Weld',LSho,Part0=pTorso,Part1=LSho,C0=cn(-1.5*Scale,0.75*Scale,0),C1=cn(0,0.25*Scale,0)}
| |
| 452 | wLArm=iNew{'Weld',LArm,Part0=LSho,Part1=LArm,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)}
| |
| 453 | ||
| 454 | wRSho=iNew{'Weld',RSho,Part0=pTorso,Part1=RSho,C0=cn(1.5*Scale,0.75*Scale,0),C1=cn(0,0.25*Scale,0)}
| |
| 455 | wRArm=iNew{'Weld',RArm,Part0=RSho,Part1=RArm,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)}
| |
| 456 | ||
| 457 | wLThi=iNew{'Weld',LThi,Part0=pTorso,Part1=LThi,C0=cn(-0.5*Scale,-1*Scale,0),C1=cn(0,0.75*Scale,0)}
| |
| 458 | wLLeg=iNew{'Weld',LLeg,Part0=LThi,Part1=LLeg,C0=cn(1,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)}
| |
| 459 | ||
| 460 | wRThi=iNew{'Weld',RThi,Part0=pTorso,Part1=RThi,C0=cn(0.5*Scale,-1*Scale,0),C1=cn(0,0.75*Scale,0)}
| |
| 461 | wRLeg=iNew{'Weld',RLeg,Part0=RThi,Part1=RLeg,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)}
| |
| 462 | ||
| 463 | wLSho.C0=cn(-1.5*Scale,0.75*Scale,0)*ca(0,0,-135) --a,b | |
| 464 | wLArm.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --c,d | |
| 465 | wRSho.C0=cn(1.5*Scale,0.75*Scale,0)*ca(0,0,135) --e,f | |
| 466 | wRArm.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --g,h | |
| 467 | ---- | |
| 468 | wLThi.C0=cn(-0.5*Scale,-1*Scale,0)*ca(0,0,-45) --i,j | |
| 469 | wLLeg.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --k,l | |
| 470 | wRThi.C0=cn(0.5*Scale,-1*Scale,0)*ca(0,0,45) --m,n | |
| 471 | wRLeg.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --o,p | |
| 472 | ||
| 473 | BG=iNew{'BodyGyro',Torso,maxTorque=nov3}
| |
| 474 | BP=iNew{'BodyPosition',Torso,maxForce=nov3}
| |
| 475 | fUNDYING=Hum.Died:connect(UNDYING) | |
| 476 | LimbNames={'LSho','RSho','LArm','RArm','RThi','LThi','RLeg','LLeg'}
| |
| 477 | for i=1,8 do local v=LimbNames[i] LimbNames[v]=getfenv()["w"..v] end | |
| 478 | RootLimbs={pHead,pTorso,LSho,RSho,LArm,RArm,RThi,LThi,RLeg,LLeg}
| |
| 479 | Anim,LegAnim,ArmAnim='Sit','Sit','Sit' | |
| 480 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
| 481 | SetWeld(wLSho,0,1,1,a,b,v3(-1.5*Scale,0.5*Scale,0),v3(0,0,-10),1) | |
| 482 | SetWeld(wLArm,0,1,1,c,d,v3(0,-0.75*Scale,0),v3(10,0,10),1) | |
| 483 | SetWeld(wRSho,0,1,1,e,f,v3(1.5*Scale,0.5*Scale,0),v3(0,0,10),1) | |
| 484 | SetWeld(wRArm,0,1,1,g,h,v3(0,-0.75*Scale,0),v3(10,0,-10),1) | |
| 485 | SetWeld(wLThi,0,1,1,i,j,v3(-0.5*Scale,-1*Scale,0),v3(15,0,-5),1) | |
| 486 | SetWeld(wLLeg,0,1,1,k,l,v3(0,-0.75*Scale,0),v3(-15,0,5),1) | |
| 487 | SetWeld(wRThi,0,1,1,m,n,v3(0.5*Scale,-1*Scale,0),v3(15,0,5),1) | |
| 488 | SetWeld(wRLeg,0,1,1,o,p,v3(0,-0.75*Scale,0),v3(-15,0,-5),1) | |
| 489 | Oa,Ob,Oc,Od,Oe,Of,Og,Oh,Oi,Oj,Ok,Ol,Om,On,Oo,Op=GetPose() | |
| 490 | SetWeld(wLSho,0,1,1,nov3,nov3,a,b,1) | |
| 491 | SetWeld(wLArm,0,1,1,nov3,nov3,c,d,1) | |
| 492 | SetWeld(wRSho,0,1,1,nov3,nov3,e,f,1) | |
| 493 | SetWeld(wRArm,0,1,1,nov3,nov3,g,h,1) | |
| 494 | SetWeld(wLThi,0,1,1,nov3,nov3,i,j,1) | |
| 495 | SetWeld(wLLeg,0,1,1,nov3,nov3,k,l,1) | |
| 496 | SetWeld(wRThi,0,1,1,nov3,nov3,m,n,1) | |
| 497 | SetWeld(wRLeg,0,1,1,nov3,nov3,o,p,1) | |
| 498 | end | |
| 499 | ||
| 500 | function GetPose() | |
| 501 | local a,b=GetWeld(wLSho,0) | |
| 502 | local c,d=GetWeld(wLArm,0) | |
| 503 | local e,f=GetWeld(wRSho,0) | |
| 504 | local g,h=GetWeld(wRArm,0) | |
| 505 | local i,j=GetWeld(wLThi,0) | |
| 506 | local k,l=GetWeld(wLLeg,0) | |
| 507 | local m,n=GetWeld(wRThi,0) | |
| 508 | local o,p=GetWeld(wRLeg,0) | |
| 509 | local q,r=GetWeld(wTorso,0) | |
| 510 | return a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r | |
| 511 | end | |
| 512 | ||
| 513 | MakeAI(SpawnPoint) | |
| 514 | ||
| 515 | ASpeed=28 | |
| 516 | coroutine.resume(coroutine.create(function() | |
| 517 | SetWeld(wLSho,0,1,1,nov3,nov3,wLSho.C0.p,v3(45,0,-10),1) | |
| 518 | SetWeld(wLArm,0,1,1,nov3,nov3,wLArm.C0.p,v3(45,0,10),1) | |
| 519 | SetWeld(wRSho,0,1,1,nov3,nov3,wRSho.C0.p,v3(45,0,10),1) | |
| 520 | SetWeld(wRArm,0,1,1,nov3,nov3,wRArm.C0.p,v3(45,0,-10),1) | |
| 521 | SetWeld(wLThi,0,1,1,nov3,nov3,v3(-0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,-12),1) | |
| 522 | SetWeld(wLLeg,0,1,1,nov3,nov3,wLLeg.C0.p,v3(-70,0,12),1) | |
| 523 | SetWeld(wRThi,0,1,1,nov3,nov3,v3( 0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,12),1) | |
| 524 | SetWeld(wRLeg,0,1,1,nov3,nov3,wRLeg.C0.p,v3(-70,0,-12),1) | |
| 525 | SetWeld(wTorso,0,1,1,oTorso,nov3,v3(0,-3*Scale,0),nov3,1) | |
| 526 | wait(1) | |
| 527 | Anim='Standing' | |
| 528 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
| 529 | for x=1,ASpeed do | |
| 530 | SetWeld(wTorso,0,x,ASpeed,wTorso.C0.p,nov3,oTorso,nov3,1) | |
| 531 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.5*Scale,0.5*Scale,0),v3(0,0,-10),1) | |
| 532 | SetWeld(wLArm,0,x,ASpeed,c,d,v3(0,-0.75*Scale,0),v3(10,0,10),1) | |
| 533 | SetWeld(wRSho,0,x,ASpeed,e,f,v3(1.5*Scale,0.5*Scale,0),v3(0,0,10),1) | |
| 534 | SetWeld(wRArm,0,x,ASpeed,g,h,v3(0,-0.75*Scale,0),v3(10,0,-10),1) | |
| 535 | SetWeld(wLThi,0,x,ASpeed,i,j,v3(-0.5*Scale,-1*Scale,0),v3(15,0,-5),1) | |
| 536 | SetWeld(wLLeg,0,x,ASpeed,k,l,v3(0,-0.75*Scale,0),v3(-15,0,5),1) | |
| 537 | SetWeld(wRThi,0,x,ASpeed,m,n,v3(0.5*Scale,-1*Scale,0),v3(15,0,5),1) | |
| 538 | SetWeld(wRLeg,0,x,ASpeed,o,p,v3(0,-0.75*Scale,0),v3(-15,0,-5),1) | |
| 539 | wait() | |
| 540 | end | |
| 541 | ArmAnim='None' | |
| 542 | LegAnim='None' | |
| 543 | Anim='None' | |
| 544 | end)) | |
| 545 | --Target=PChar | |
| 546 | function Stay(bool,cff) | |
| 547 | BG.maxTorque=bool and v3(1,1,1)/0 or nov3 BG.cframe=cff or Torso.CFrame | |
| 548 | BP.maxForce=BG.maxTorque BP.position=Torso.Position | |
| 549 | end | |
| 550 | function fMarble(Ch,func) | |
| 551 | for i,v in pairs(Ch:children()) do | |
| 552 | for x=-1,1,2 do | |
| 553 | for y=-1,1,2 do | |
| 554 | for z=-1,1,2 do | |
| 555 | if v:findFirstChild(x..y..z) then func(v[x..y..z]) end | |
| 556 | end end end | |
| 557 | end | |
| 558 | end | |
| 559 | function ReturnAnim() | |
| 560 | local ne1,ne2=GetWeld(pNeck,0) | |
| 561 | local wt1,wt2=GetWeld(wTorso,0) | |
| 562 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
| 563 | for x=1,ASpeed do | |
| 564 | SetWeld(wLSho,0,x,ASpeed,a,b,Oa,Ob,1) | |
| 565 | SetWeld(wLArm,0,x,ASpeed,c,d,Oc,Od,1) | |
| 566 | SetWeld(wRSho,0,x,ASpeed,e,f,Oe,Of,1) | |
| 567 | SetWeld(wRArm,0,x,ASpeed,g,h,Og,Oh,1) | |
| 568 | SetWeld(wLThi,0,x,ASpeed,i,j,Oi,Oj,1) | |
| 569 | SetWeld(wLLeg,0,x,ASpeed,k,l,Ok,Ol,1) | |
| 570 | SetWeld(wRThi,0,x,ASpeed,m,n,Om,On,1) | |
| 571 | SetWeld(wRLeg,0,x,ASpeed,o,p,Oo,Op,1) | |
| 572 | SetWeld(wTorso,0,x,ASpeed,wt1,wt2,oTorso,nov3,1) | |
| 573 | SetWeld(pNeck,0,x,ASpeed,ne1,ne2,v3(0,1.5,0)*Scale,nov3,1) | |
| 574 | wait() | |
| 575 | end | |
| 576 | end | |
| 577 | ||
| 578 | ChatConnection=Player.Chatted:connect(function(msg) | |
| 579 | coroutine.resume(coroutine.create(function() | |
| 580 | if not Char.Parent then return end | |
| 581 | local Sep,sep=se(';',msg)
| |
| 582 | local p1,p2=findplayer(Sep[2]),findplayer(Sep[3]) | |
| 583 | local cmd=sep[1] | |
| 584 | --print(Sep[1]) | |
| 585 | --print(LimbNames[Sep[1]]) | |
| 586 | Tt=(p1 and p1.Character and p1.Character:findFirstChild'Torso') and p1.Character.Torso or nil | |
| 587 | if cmd=='sit' and (Anim=='None' or Anim=='Follow') then | |
| 588 | Anim='Sitting' | |
| 589 | Hum:MoveTo(Torso.Position,Torso) | |
| 590 | LegAnim,ArmAnim='Sit','Sit' | |
| 591 | for x=1,ASpeed do | |
| 592 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(45,0,-10),1) | |
| 593 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(45,0,10),1) | |
| 594 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(45,0,10),1) | |
| 595 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(45,0,-10),1) | |
| 596 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,-12),1) | |
| 597 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(-70,0,12),1) | |
| 598 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3( 0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,12),1) | |
| 599 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(-70,0,-12),1) | |
| 600 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-3*Scale,0),nov3,1) | |
| 601 | wait() | |
| 602 | end | |
| 603 | Anim='Sit' | |
| 604 | elseif (cmd=='stand' or cmd=='stop') and (Anim=='Roll' or Anim=='Sit' or Anim=='Follow' or Anim=='Form' or Anim=='Dance' or Anim=='Grab') then | |
| 605 | if Anim=='Sit' or Anim=='Form' or Anim=='Dance' or Anim=='Roll' then | |
| 606 | Anim='Returning' | |
| 607 | ReturnAnim() | |
| 608 | else | |
| 609 | Target=nil | |
| 610 | wait(0.2) | |
| 611 | Hum:MoveTo(Torso.Position,Torso) | |
| 612 | end | |
| 613 | LegAnim,ArmAnim,Anim='None','None','None' | |
| 614 | elseif cmd=='follow' and Tt and Anim=='None' then | |
| 615 | Anim='Follow' | |
| 616 | Target=p1.Character | |
| 617 | elseif cmd=='shoot' and Tt and RArm['1-11'].Transparency~=1 and ArmAnim=='None' then | |
| 618 | Target=p1.Character | |
| 619 | ArmAnim='Shoot' | |
| 620 | FaceBG(Tt.Position) | |
| 621 | wait(0.1) | |
| 622 | local cff=cn(pTorso.CFrame.p,v3(Tt.Position.x,pTorso.Position.y,Tt.Position.z)) | |
| 623 | local ofs=cff:toObjectSpace(cn(cff*cn(1.5*Scale,0.5*Scale,0).p,Tt.CFrame*cn(0,2,0).p)*ca(90,0,0)*cn(0,-0.25*Scale,0)) | |
| 624 | local x,y,z=ofs:toEulerAnglesXYZ() | |
| 625 | local rot=v3(mdeg(x),mdeg(y),mdeg(z)) | |
| 626 | for q=1,ASpeed do | |
| 627 | SetWeld(wRArm,0,q,ASpeed,Og,Oh,Og,nov3,1) | |
| 628 | SetWeld(wRSho,0,q,ASpeed,Oe,Of,ofs.p,rot,1) | |
| 629 | SetWeld(wRSho,1,q,ASpeed,v3(0,0.25*Scale,0),nov3,nov3,nov3,1) | |
| 630 | wait() | |
| 631 | end | |
| 632 | for y=-1,1,2 do for x=-1,1,2 do for z=-1,1,2 do | |
| 633 | local new=RArm[x..y..z]:Clone() new.Parent=RArm game.Debris:AddItem(new,8) new.Touched:connect(function(hit) Damage(hit.Parent:findFirstChild'Humanoid') end) | |
| 634 | new.CFrame=RArm[x..y..z].CFrame*cn(0,-Scale*1.5,0) new.CanCollide=true new.Velocity=cn(new.Position,Target.Torso.Position).lookVector*((new.Position-Target.Torso.Position).magnitude*20+900) | |
| 635 | RArm[x..y..z].Transparency=1 so.Block:Play() wait(0.06) | |
| 636 | end end end | |
| 637 | RArm.Transparency=1 | |
| 638 | delay(1,function() | |
| 639 | for x=-1,1,2 do for y=-1,1,2 do for z=-1,1,2 do local new=RArm[x..y..z]:Clone() new.Transparency=0 new.CanCollide=false new.Name='f'..new.Name new.Parent=RArm new.CFrame=RArm.CFrame*cn(Scale*x*2,Scale*-3,Scale*z*2) | |
| 640 | iNew{'BodyPosition',new,maxForce=v3(1,1,1)/0,position=RArm[x..y..z].Position} wait(0.14) end end end
| |
| 641 | DoLoop(35,function(i) for x=-1,1,2 do for y=-1,1,2 do for z=-1,1,2 do RArm['f'..x..y..z].BodyPosition.position=RArm[x..y..z].Position if i==1 then RArm['f'..x..y..z]:Remove() RArm[x..y..z].Transparency=0 RArm.Transparency=0 end end end end end) | |
| 642 | end) | |
| 643 | for q=1,ASpeed do | |
| 644 | SetWeld(wRArm,0,q,ASpeed,Og,nov3,Og,Oh,1) | |
| 645 | SetWeld(wRSho,0,q,ASpeed,ofs.p,rot,Oe,Of,1) | |
| 646 | SetWeld(wRSho,1,q,ASpeed,nov3,nov3,v3(0,0.25*Scale,0),nov3,1) | |
| 647 | wait() | |
| 648 | end | |
| 649 | BG.maxTorque=nov3 | |
| 650 | ArmAnim='None' | |
| 651 | elseif cmd=='slam' and (Anim=='None' or Anim=='Follow') and Tt then | |
| 652 | Target=p1 | |
| 653 | local lTt=Tt | |
| 654 | Anim='Follow' | |
| 655 | repeat Hum:MoveTo(Tt.Position+v3(0.5,0.5,0.5),Tt) wait(0.2) until lTt~=Tt or (Tt.Position-pTorso.Position).magnitude<10+Scale*5.5 or Anim~='Follow' | |
| 656 | if Anim~='Follow' then BG.maxTorque=nov3 return end | |
| 657 | if lTt~=Tt then return end | |
| 658 | Anim,LegAnim,ArmAnim='Slam','','' | |
| 659 | Hum:MoveTo(Torso.Position,Torso) | |
| 660 | FaceBG(Tt.Position) | |
| 661 | Stay(true,BG.cframe) | |
| 662 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose() | |
| 663 | ASpeed2=15 | |
| 664 | for x=1,ASpeed2 do | |
| 665 | SetWeld(wLSho,0,x,ASpeed2,a,b,Oa,v3(180,0,0),1) | |
| 666 | SetWeld(wRSho,0,x,ASpeed2,e,f,Oe,v3(180,0,0),1) | |
| 667 | SetWeld(wTorso,0,x,ASpeed2,nov3,nov3,v3(0,3,0)*Scale,nov3,1) | |
| 668 | wait() | |
| 669 | end | |
| 670 | for x=1,ASpeed2 do | |
| 671 | SetWeld(wTorso,0,x,ASpeed2,v3(0,3,0)*Scale,nov3,v3(0,-3*Scale+2.5,-6*Scale),v3(-89,0,0),1) | |
| 672 | wait() | |
| 673 | end | |
| 674 | AOEFind(pTorso.Position,6.5*Scale,function(Hum) Damage(Hum,3,true) Hum.Sit=true end) | |
| 675 | MeshEffect(35,Torso.CFrame*cn(0,-3.5*Scale,-6*Scale)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(12,12,5)*Scale,0.2,1,'Dirt brown',as.ring) | |
| 676 | wait(0.5) | |
| 677 | for x=1,ASpeed do | |
| 678 | SetWeld(wTorso,0,x,ASpeed,v3(0,-3*Scale+2.5,-6*Scale),v3(-90,0,0),nov3,nov3,1) | |
| 679 | - | MeshEffect(35,Torso.CFrame*cn(0,-3.5*Scale,-6*Scale)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(12,12,5)*Scale,0.2,1,'Light stone grey',as.ring) |
| 679 | + | |
| 680 | SetWeld(wRSho,0,x,ASpeed,Oe,v3(180,0,0),Oe,Of,1) | |
| 681 | wait() | |
| 682 | end | |
| 683 | Stay(false) | |
| 684 | Anim,LegAnim,ArmAnim='None','None','None' | |
| 685 | elseif cmd=='boulder' and Anim=='None' then | |
| 686 | Target=p1.Character | |
| 687 | Anim,LegAnim,ArmAnim='','','' | |
| 688 | Stay(true) | |
| 689 | FaceBG(Tt.Position) | |
| 690 | for x=1,ASpeed do | |
| 691 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(135,0,0),1) | |
| 692 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,0),1) | |
| 693 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(135,0,0),1) | |
| 694 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-10),1) | |
| 695 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5,-0.5,0.25)*Scale,v3(45,0,-15),1) | |
| 696 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(0,0,0),1) | |
| 697 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3( 0.5,-0.5,0.25)*Scale,v3(45,0,15),1) | |
| 698 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(0,0,0),1) | |
| 699 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-1.5,-1.5)*Scale,v3(-90,0,0),1) | |
| 700 | wait() | |
| 701 | end | |
| 702 | wait(0.2) | |
| 703 | local boulder=iPart{Char,1,1,1,type='WedgePart'} boulder.Material=Mat
| |
| 704 | local wm=iNew{'SpecialMesh',boulder,Scale=v3(4,3,4)*Scale,MeshType='Wedge'}
| |
| 705 | local wb=iNew{'Weld',boulder,Part0=RArm,Part1=boulder,C0=cn(-1.5*Scale,-2.3*Scale,0)*ca(180,180,0)}
| |
| 706 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
| 707 | for x=1,ASpeed*2 do | |
| 708 | SetWeld(wLSho,0,x,ASpeed*2,a,b,a,v3(225,0,0),1) | |
| 709 | SetWeld(wLArm,0,x,ASpeed*2,c,d,c,v3(45,0,0),1) | |
| 710 | SetWeld(wRSho,0,x,ASpeed*2,e,f,e,v3(225,0,0),1) | |
| 711 | SetWeld(wRArm,0,x,ASpeed*2,g,h,g,v3(45,0,0),1) | |
| 712 | SetWeld(wLThi,0,x,ASpeed*2,i,j,Oi,v3(0,0,-15),1) | |
| 713 | SetWeld(wLLeg,0,x,ASpeed*2,k,l,k,v3(0,0,0),1) | |
| 714 | SetWeld(wRThi,0,x,ASpeed*2,m,n,Om,v3(0,0,15),1) | |
| 715 | SetWeld(wRLeg,0,x,ASpeed*2,o,p,o,v3(0,0,0),1) | |
| 716 | SetWeld(wTorso,0,x,ASpeed*2,q,r,nov3,nov3,1) | |
| 717 | wait() | |
| 718 | end | |
| 719 | FaceBG(Tt.Position) | |
| 720 | for x=1,ASpeed/2 do | |
| 721 | SetWeld(wLSho,0,x,math.floor(ASpeed/2),a,v3(225,0,0),a,v3(90,0,0),1) | |
| 722 | SetWeld(wLArm,0,x,math.floor(ASpeed/2),c,v3(45,0,0),c,v3(45,0,0),1) | |
| 723 | SetWeld(wRSho,0,x,math.floor(ASpeed/2),e,v3(225,0,0),e,v3(90,0,0),1) | |
| 724 | SetWeld(wRArm,0,x,math.floor(ASpeed/2),g,v3(45,0,0),g,v3(45,0,0),1) | |
| 725 | wait() | |
| 726 | end | |
| 727 | local bcf=boulder.CFrame | |
| 728 | wb:Remove() | |
| 729 | wm:Remove() | |
| 730 | boulder.Size=wm.Scale | |
| 731 | boulder.CFrame=cn(boulder.Position,Target.Torso.Position)*cn(0,3,-1)*ca(0,180,0) | |
| 732 | --boulder.Friction=0.1 | |
| 733 | boulder.Elasticity=0 | |
| 734 | boulder.Velocity=(boulder.CFrame*ca(0,180,0)).lookVector*((boulder.Position-Target.Torso.Position).magnitude*1+90) | |
| 735 | boulder.RotVelocity=nov3 | |
| 736 | game.Debris:AddItem(boulder,8) | |
| 737 | Stay(false) | |
| 738 | ReturnAnim() | |
| 739 | Anim,LegAnim,ArmAnim='None','None','None' | |
| 740 | elseif cmd=='grab' and Tt and not Grabbing then | |
| 741 | Target=p1 | |
| 742 | local lTt=Tt | |
| 743 | Anim='Follow' | |
| 744 | repeat Hum:MoveTo(Tt.Position+v3(0.5,0.5,0.5),Tt) wait(0.2) until lTt~=Tt or (Tt.Position-Stand.CFrame*cn(0,-Stand.Size.y/2+1,-2.8*Scale).p).magnitude<10 or Anim~='Follow' | |
| 745 | if Anim~='Follow' then BG.maxTorque=nov3 return end | |
| 746 | if lTt~=Tt then return end | |
| 747 | pcall(function() Tt.Parent.Humanoid.PlatformStand=true end) | |
| 748 | Hum:MoveTo(Torso.Position,Torso) | |
| 749 | Anim,LegAnim,ArmAnim='Grab','','' | |
| 750 | FaceBG(Tt.Position) | |
| 751 | for x=1,ASpeed do | |
| 752 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(-30,0,-30),1) | |
| 753 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,0),1) | |
| 754 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(145,0,-30),1) | |
| 755 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,0),1) | |
| 756 | SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5,-0.4,0.3)*Scale,v3(70,0,0),1) | |
| 757 | SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(-20,0,0),1) | |
| 758 | SetWeld(wRThi,0,x,ASpeed,Om,On,v3(0.5,-0.5,-0.3)*Scale,v3(135,0,0),1) | |
| 759 | SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(-90,0,0),1) | |
| 760 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-2,-1.5)*Scale,v3(-90,0,0),1) | |
| 761 | wait() | |
| 762 | end | |
| 763 | local ofs=RArm.CFrame:toObjectSpace(Tt.CFrame) | |
| 764 | Tt.Parent.Humanoid.PlatformStand=true | |
| 765 | Grabbing=iNew{'Weld',RArm,Part0=RArm,Part1=Tt,C0=ofs}
| |
| 766 | local a,b=GetWeld(Grabbing,0) | |
| 767 | for x=1,ASpeed do | |
| 768 | SetWeld(Grabbing,0,x,ASpeed,a,b,v3(0,-0.75*Scale-1,0),v3(-90,0,0),1) | |
| 769 | wait() | |
| 770 | end | |
| 771 | Stay(false) | |
| 772 | ReturnAnim() | |
| 773 | Anim,LegAnim,ArmAnim='None','None','None' | |
| 774 | elseif cmd=='dance' and (Anim=='None' or Anim=='Follow') then | |
| 775 | Hum:MoveTo(pTorso.Position,pTorso) | |
| 776 | Anim,ArmAnim,LegAnim='Dance','Dance','Dance' | |
| 777 | local ASpeed=math.floor(ASpeed/2) | |
| 778 | repeat | |
| 779 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
| 780 | for x=1,ASpeed do | |
| 781 | if Anim~='Dance' then break end | |
| 782 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.2,0.5,-0.25)*Scale,v3(35,0,30),1) | |
| 783 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(25,0,0),1) | |
| 784 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.2,0.5,-0.25)*Scale,v3(45,0,-30),1) | |
| 785 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(25,0,0),1) | |
| 786 | SetWeld(wLThi,0,x,ASpeed,i,j,i,v3(0,0,0),1) | |
| 787 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(0,0,0),1) | |
| 788 | SetWeld(wRThi,0,x,ASpeed,m,n,m,v3(45,0,20),1) | |
| 789 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(-45,0,-20),1) | |
| 790 | wait() | |
| 791 | end | |
| 792 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
| 793 | for x=1,ASpeed do | |
| 794 | if Anim~='Dance' then break end | |
| 795 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.2,0.5,-0.25)*Scale,v3(95,0,30),1) | |
| 796 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(-10,0,0),1) | |
| 797 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.2,0.5,-0.25)*Scale,v3(105,0,-30),1) | |
| 798 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(-10,0,0),1) | |
| 799 | SetWeld(wLThi,0,x,ASpeed,i,j,i,v3(45,0,-20),1) | |
| 800 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(-45,0,20),1) | |
| 801 | SetWeld(wRThi,0,x,ASpeed,m,n,m,v3(0,0,0),1) | |
| 802 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(0,0,0),1) | |
| 803 | wait() | |
| 804 | end | |
| 805 | until Anim~='Dance' | |
| 806 | elseif cmd=='roll' and (Anim=='None' or Anim=='Follow') then | |
| 807 | Target=p1 | |
| 808 | local lTt=Tt | |
| 809 | Anim,ArmAnim,LegAnim='Roll','','' | |
| 810 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
| 811 | local n1,n2=GetWeld(pNeck,0) | |
| 812 | for x=1,ASpeed do | |
| 813 | SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.5,0.5,0)*Scale,v3(0,0,-45),1) | |
| 814 | SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(0,0,90),1) | |
| 815 | SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.5,0.5,0)*Scale,v3(0,0,45),1) | |
| 816 | SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(0,0,-90),1) | |
| 817 | SetWeld(wLThi,0,x,ASpeed,i,j,v3(0,1, 0.5)*Scale,v3(-30,0,0),1) | |
| 818 | SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(60,0,0),1) | |
| 819 | SetWeld(wRThi,0,x,ASpeed,m,n,v3(0,1,-0.5)*Scale,v3(30,0,0),1) | |
| 820 | SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(-60,0,0),1) | |
| 821 | SetWeld(pNeck,0,x,ASpeed,n1,n2,v3(0,0,0),n2,1) | |
| 822 | SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-2,0)*Scale,nov3,1) | |
| 823 | wait() | |
| 824 | end | |
| 825 | tWS[2]=3 | |
| 826 | repeat | |
| 827 | local cf=Torso.CFrame*cn(mran2(-1,1)*Scale,-4*Scale,0.5*Scale)*ca(90+mran(-20,20),mran(-30,30),0) | |
| 828 | MeshEffect(24,cf,cf*cn(0,4*Scale,0),v3(0.5,0.5,0.5)*Scale,v3(mran2(1,4),mran2(3,5),mran2(1,3))*Scale,0.1,1,'Dirt brown','Brick') | |
| 829 | Hum:MoveTo(Tt.CFrame*cn(0,0,Scale).p,Tt) wTorso.C0=wTorso.C0*ca(-20,0,0) wait(0.035) until lTt~=Tt or (Tt.Position-Stand.CFrame*cn(0,-Stand.Size.y/2+1,-2.8*Scale).p).magnitude<6 or Anim~='Roll' | |
| 830 | tWS[2]=1 | |
| 831 | ClearWeld(wTorso) | |
| 832 | - | MeshEffect(24,cf,cf*cn(0,4*Scale,0),v3(0.5,0.5,0.5)*Scale,v3(mran2(1,4),mran2(3,5),mran2(1,3))*Scale,0.1,1,'Dark stone grey','Brick') |
| 832 | + | |
| 833 | Hum:MoveTo(Torso.Position+v3(0,1,0),Torso) | |
| 834 | Torso.Anchored=true Torso.Velocity=nov3 | |
| 835 | local cf=Stand.CFrame*cn(0,0,-1.5*Scale)*ca(-45,0,0) --iPart{Char,1,1,1,co='Black',cf=cf,an=true}
| |
| 836 | MeshEffect(50,cf,nil,v3(3.5,3.5,2)*Scale,v3(11,11,6)*Scale,0.1,1,'White',as.ring) | |
| 837 | for i=1,16 do | |
| 838 | local cf=cf*ca(90,360*(i/16),0)*ca(45,0,0) | |
| 839 | MeshEffect(40,cf,cf*cn(0,10*Scale,0),v3(0.2,2,0.2)*Scale,v3(1,5,1)*Scale,0.1,1,'','Sphere') | |
| 840 | end | |
| 841 | AOEFind(cf.p,6.5*Scale,function(Hum,v) Damage(Hum,2,true) Hum.Sit=true v.Velocity=cn(pTorso.Position,v.Position).lookVector*50 end) | |
| 842 | wait(0.2) | |
| 843 | Torso.Anchored=false | |
| 844 | ReturnAnim() | |
| 845 | Hum:MoveTo(Torso.Position,Torso) | |
| 846 | Anim,LegAnim,ArmAnim='None','None','None' | |
| 847 | elseif cmd=='beam' and (Anim=='None' or Anim=='Follow') then | |
| 848 | Anim='beam' | |
| 849 | local che =iPart{Char,1,1,1,sc=Scale,co=CC[1],ma=Mat} local chew=iNew{'Weld',che ,Part0=pTorso,Part1=che}
| |
| 850 | local che2=iPart{che ,0.8*Scale,0.2,0.8*Scale,co='Really black'} local che2w=iNew{'Weld',che2,Part0=che,Part1=che2}
| |
| 851 | local chem=iNew{'CylinderMesh',che} iNew{'CylinderMesh',che2}
| |
| 852 | local chest,chex,i={},0,0
| |
| 853 | for x=-1,1,2 do for y=-1,1,2 do i=i+1 chest[i]={pTorso[x..y..'-1']} chest[i][2]=chest[i][1].Weld chest[i][3]=chest[i][2].C0
| |
| 854 | local xx,yy,zz=chest[i][2].C0:toEulerAnglesXYZ() chest[i][4]=v3(mdeg(xx),mdeg(yy),mdeg(zz)) | |
| 855 | chest[i][5]=cn(0.45*x*Scale,0,-0.5*Scale)*chest[i][3] chest[i][6]=chest[i][4]+v3(0,-105*x,0) end end | |
| 856 | local len=1.75 | |
| 857 | local dochest=function(v,chexx,adj) | |
| 858 | local p=v/ASpeed | |
| 859 | chex=adj*p | |
| 860 | chem.Scale=v3(1,len*p,1) | |
| 861 | chew.C0=ca(chexx+chex,0,0)*cn(0,len/2*p*Scale,0) | |
| 862 | che2w.C0=cn(0,len/2*p*Scale,0) | |
| 863 | for i=1,4 do SetWeld(chest[i][2],0,v,ASpeed,chest[i][3],chest[i][4],chest[i][5],chest[i][6],1) end | |
| 864 | end | |
| 865 | for v=1,ASpeed do if Tt then FaceBG(Tt.Position) end dochest(v,-90,-45) wait() end | |
| 866 | local beam=iPart{Char,0.7*Scale,1,0.7*Scale,co='New Yeller',an=true,tr=0.3} beamm=iNew{'CylinderMesh',beam}
| |
| 867 | for i=1,ASpeed*3 do | |
| 868 | local p=i/ASpeed*3 | |
| 869 | chex=90*math.sin((math.pi/2)/(ASpeed*3)*i) | |
| 870 | chew.C0=ca(-135+chex,0,0)*cn(0,len/2*Scale,0) | |
| 871 | local hit,pos=ray(che2.Position,che2.Position-che2.CFrame*cn(0,-1,0).p,Char) | |
| 872 | local mag=(che2.Position-pos).magnitude local p1,p2=che2.Position+v3(mran2(-1,1),mran2(-1,1),mran2(-1,1))/3,pos+v3(mran2(-1,1),mran2(-1,1),mran2(-1,1))/3 | |
| 873 | beam.CFrame=cn(p1,p2)*cn(0,0,-mag/2)*ca(90,0,0) beamm.Scale=v3(1,mag+(Scale/3),1) | |
| 874 | AOEFind(pos,Scale*2,function(Hum) Damage(Hum,2.5) end) | |
| 875 | if i%2==0 then for i=1,5 do local cf=cn(pos)*ca(0,mran(-180,180),mran(-95,95)) MeshEffect(8,cf,cf*cn(0,Scale*2.2,0),v3(0.1,0.4,0.1)*Scale,v3(0.4,3,0.4)*Scale,0.2,1,CC[mran(2,3)],as.cone) end | |
| 876 | MeshEffect(8,cn(pos),nil,v3(0.8,0.8,0.8)*Scale,v3(4,4,4)*Scale,0.2,1,CC[mran(2,3)],'Sphere') end | |
| 877 | if Tt then FaceBG(Tt.Position) end | |
| 878 | wait() | |
| 879 | end | |
| 880 | DoLoop(12,function(i) beam.Transparency=0.3+i*0.7 if i==1 then beam:Remove() end end) | |
| 881 | for v=ASpeed,0,-1 do dochest(v,-90,45) wait() end | |
| 882 | Stay(false) | |
| 883 | che:Remove() | |
| 884 | Anim='None' | |
| 885 | ---------------------------------------------------------------------------=---WWWWWWWWWWWWWWWWWW | |
| 886 | elseif cmd=='box' and (Anim=='None' or Anim=='Follow') then | |
| 887 | Anim,ArmAnim='cart','cart' | |
| 888 | for x=1,ASpeed do | |
| 889 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(90,0,10),1) | |
| 890 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,25),1) | |
| 891 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(90,0,-10),1) | |
| 892 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-25),1) | |
| 893 | wait() | |
| 894 | end | |
| 895 | Stay(true) | |
| 896 | local spawn=RArm.CFrame*cn(0,-0.75*Scale-2,0)*ca(-90,0,0) | |
| 897 | local des=iPart{Char,1,1,1,an=true,ma=Mat,cf=spawn,ca=false}
| |
| 898 | for i=1,6,0.2 do des.Size=v3(i,i,i) des.CFrame=spawn*cn(0,0,-i/2) wait() end | |
| 899 | local cart=iNew{'Model',workspace,Name='Cart'}
| |
| 900 | local base=iPart{cart,4,1,5,ma=Mat,cf=des.CFrame} iNew{'BodyGyro',base}
| |
| 901 | for x=-1,1,2 do | |
| 902 | local new=iPart{cart,0.5,4,5,ma=Mat,cf=base.CFrame} iNew{'Weld',new,Part0=base,Part1=new,C0=cn(1.75*x,2.5,0)}
| |
| 903 | local new=iPart{cart,3.5,4,0.5,ma=Mat,cf=base.CFrame} iNew{'Weld',new,Part0=base,Part1=new,C0=cn(0,2.5,2.25*x)}
| |
| 904 | end | |
| 905 | for i=6,0.8,-0.2 do des.Size=v3(i,i,i) des.CFrame=spawn*cn(0,0,-i/2) wait() end des:Remove() | |
| 906 | Stay(false) | |
| 907 | ReturnAnim() | |
| 908 | Anim,ArmAnim='None','None' | |
| 909 | elseif cmd=='crush' and Grabbing and (Anim=='None' or Anim=='Follow') then | |
| 910 | Anim,ArmAnim='crush','crush' | |
| 911 | for x=1,ASpeed do | |
| 912 | SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(80,0,-160),1) | |
| 913 | SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,80),1) | |
| 914 | SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(80,0,160),1) | |
| 915 | SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-80),1) | |
| 916 | wait() | |
| 917 | end | |
| 918 | local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose() | |
| 919 | wait(0.2) | |
| 920 | for x=1,ASpeed/2 do | |
| 921 | SetWeld(wLSho,0,x,ASpeed/2,a,b,Oa,v3(80,0,-14),1) | |
| 922 | SetWeld(wLArm,0,x,ASpeed/2,c,d,Oc,v3(0,0,80),1) | |
| 923 | SetWeld(wRSho,0,x,ASpeed/2,e,f,Oe,v3(80,0,14),1) | |
| 924 | SetWeld(wRArm,0,x,ASpeed/2,g,h,Og,v3(0,0,-80),1) | |
| 925 | wait() | |
| 926 | end | |
| 927 | MeshEffect(35,Grabbing.Part1.CFrame,nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.3,1,'Dirt brown',as.ring) | |
| 928 | local crushjo=60 | |
| 929 | pcall(function() for i,v in pairs({'Neck','Left Shoulder','Right Shoulder','Left Hip','Right Hip'}) do local w=Grabbing.Part1.Parent.Torso[v] w.C1=w.C1*ca(mran(-crushjo,crushjo),mran(-crushjo,crushjo),mran(-crushjo,crushjo)) end end)
| |
| 930 | local hit=Grabbing.Part1 | |
| 931 | - | MeshEffect(35,Grabbing.Part1.CFrame,nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.3,1,'Light stone grey',as.ring) |
| 931 | + | |
| 932 | wait(2) | |
| 933 | pcall(function() hit.Parent.Humanoid.PlatformStand=false end) | |
| 934 | ReturnAnim() | |
| 935 | Anim,ArmAnim='None','None' | |
| 936 | elseif cmd=='eat' and Grabbing and (Anim=='None' or Anim=='Follow') then | |
| 937 | Anim,ArmAnim='Eat','Eat' | |
| 938 | for x=1,ASpeed*2 do | |
| 939 | SetWeld(wRSho,0,x,ASpeed*2,Oe,Of,Oe,v3(135,0,15),1) | |
| 940 | SetWeld(wRArm,0,x,ASpeed*2,Og,Oh,Og,v3(45,-10,-100),1) | |
| 941 | wait() | |
| 942 | end | |
| 943 | wait(1) | |
| 944 | for x=1,40 do | |
| 945 | SetWeld(wRSho,0,1,1,Oe,Of,Oe,v3(135+mran(-3,3),0,15+mran(-3,3)),1) | |
| 946 | SetWeld(wRArm,0,1,1,Og,Oh,Og,v3(45,-10+mran(-12,12),-100+mran(-3,3)),1) | |
| 947 | wait(0.05) | |
| 948 | if x%2==0 then | |
| 949 | local cf=Grabbing.Part1.CFrame*ca(180,mran(-180,180),mran(-40,40))*cn(0,1.5,0) | |
| 950 | MeshEffect(24,cf,cf*cn(0,10,0),v3(0.2,2,0.2),v3(0.4,5,0.4),0.1,1,'Really red','Sphere') | |
| 951 | end | |
| 952 | end | |
| 953 | Grabbing.Part1:BreakJoints() | |
| 954 | pcall(function() Grabbing.Part1.Parent.Head:Remove() end) | |
| 955 | Grabbing:Remove() Grabbing=nil | |
| 956 | wait(2) | |
| 957 | ReturnAnim() | |
| 958 | Anim,ArmAnim='None','None' | |
| 959 | elseif cmd=='drop' and Grabbing then | |
| 960 | local hum=Grabbing.Part1.Parent.Humanoid Grabbing:Remove() Grabbing=nil hum.PlatformStand=false | |
| 961 | elseif LimbNames[Sep[1]] and (Anim=='None' or Anim=='Form') then | |
| 962 | Anim,ArmAnim,LegAnim='Form','Form','Form' | |
| 963 | local v1,v2=GetWeld(LimbNames[Sep[1]],0) | |
| 964 | local sepx=se(',',Sep[2])
| |
| 965 | for x=1,ASpeed*2 do | |
| 966 | SetWeld(LimbNames[Sep[1]],0,x,ASpeed*2,v1,v2,v1,v3(tonumber(sepx[1]),tonumber(sepx[2]),tonumber(sepx[3])),1) | |
| 967 | wait() | |
| 968 | end | |
| 969 | elseif cmd=='plode' then | |
| 970 | Char:BreakJoints() wait() | |
| 971 | local Pressure=tonumber(sep[2]) or 50 | |
| 972 | fMarble(Char,function(v) v.Velocity=cn(Torso.Position,v.Position).lookVector*Pressure end) | |
| 973 | for i,v in pairs(RootLimbs) do v.Velocity=cn(Torso.Position,v.Position).lookVector*Pressure end | |
| 974 | elseif cmd=='explode' then | |
| 975 | iNew{'Explosion',pTorso,Position=pTorso.Position,BlastRadius=Scale*20}
| |
| 976 | elseif cmd=='goto' then | |
| 977 | pcall(function() | |
| 978 | Hum:MoveTo(Player:GetMouse().Hit.p,Player:GetMouse().Target) end) | |
| 979 | elseif cmd=='newscale' and tonumber(sep[2]) then | |
| 980 | Char:BreakJoints() | |
| 981 | Scale=tonumber(sep[2]) | |
| 982 | if Scale<0.5 then Scale=0.5 end | |
| 983 | if Scale>=100 then Scale=100 end | |
| 984 | elseif cmd=='nobox' then | |
| 985 | for i,v in pairs(workspace:children()) do if v.Name=='Cart' then v:Remove() end end | |
| 986 | elseif cmd=='die' then | |
| 987 | Char:BreakJoints() | |
| 988 | elseif cmd=='brick' then | |
| 989 | iPart{workspace,12,30,30,cf=Player.Character.Torso.CFrame*cn(0,10,-20),tr=0.5,an=true}
| |
| 990 | elseif cmd=='test' then | |
| 991 | local pt=Player.Character.Torso.CFrame | |
| 992 | MeshEffect(35,pt*cn(0,5,0)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.2,1,'Dirt brown',as.ring) | |
| 993 | else | |
| 994 | end | |
| 995 | end)) | |
| 996 | - | MeshEffect(35,pt*cn(0,5,0)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.2,1,'Light stone grey',as.ring) |
| 996 | + | |
| 997 | keys={}
| |
| 998 | NewAnim={}
| |
| 999 | Player:GetMouse().KeyDown:connect(function(k) | |
| 1000 | coroutine.resume(coroutine.create(function() keys[k]=true | |
| 1001 | if (k=='q' or k=='e') and (Anim=='None' or Anim=='Laser') and (ArmAnim=='None' or ArmAnim=='Laser') and not NewAnim[k] then | |
| 1002 | NewAnim[k]=true | |
| 1003 | local w1,w2=k=='q' and wLSho or wRSho,k=='q' and wLArm or wRArm | |
| 1004 | local x=k=='q' and -1 or 1 | |
| 1005 | local aa,bb=GetWeld(w1,0) | |
| 1006 | local cc,dd=GetWeld(w2,0) | |
| 1007 | local targ=w1.Part1.CFrame*cn(0,-333,0) | |
| 1008 | local tips={}
| |
| 1009 | local co=0 | |
| 1010 | local sho1=iPart{Char,0.35,RArm.Size.y/Scale+0.15 ,0.35,sc=Scale,co=CC[1]} iNew{'Weld',sho1,Part0=k=='q' and LArm or RArm,Part1=sho1} iNew{'CylinderMesh',sho1}
| |
| 1011 | local sho2=iPart{Char,0.3,RArm.Size.y/Scale+0.16,0.3,sc=Scale,co='Really black'} iNew{'Weld',sho2,Part0=sho1,Part1=sho2} iNew{'CylinderMesh',sho2}
| |
| 1012 | for x=-1,1,2 do for z=-1,1,2 do tips[#tips+1]={(k=='q' and LArm or RArm)[x..'-1'..z].Weld}
| |
| 1013 | co=co+0.25 | |
| 1014 | local asd=tips[#tips] | |
| 1015 | asd[2],asd[3]=GetWeld(asd[1],0) | |
| 1016 | local cf=ca(0,360*co,0)*cn(0,asd[2].y*1.8,-0.75*Scale)*ca(-20,0,0) | |
| 1017 | asd[4]=cf.p | |
| 1018 | local a,b,c=cf:toEulerAnglesXYZ() | |
| 1019 | asd[5]=v3(mdeg(a),mdeg(b),mdeg(c)) | |
| 1020 | end end | |
| 1021 | for u=1,ASpeed/2 do | |
| 1022 | for i=1,4 do local asd=tips[i] | |
| 1023 | SetWeld(asd[1],0,u,ASpeed/2,asd[2],asd[3],asd[4],asd[5],1) | |
| 1024 | end wait() | |
| 1025 | end | |
| 1026 | repeat Anim,ArmAnim,LaserOn='Laser','Laser',true wait() | |
| 1027 | for i=1,4 do tips[i][1].C0=ca(0,15*x,0)*tips[i][1].C0 end | |
| 1028 | targ=TweenV3(1,12,targ,Player:GetMouse().Hit.p) | |
| 1029 | w1.C0=pTorso.CFrame:toObjectSpace(cn(pTorso.CFrame*cn(1.5*Scale*x,0.5*Scale,0).p,targ))*ca(90,0,0) | |
| 1030 | w2.C0=cn(0,-0.75*Scale,0) | |
| 1031 | until not keys[k] | |
| 1032 | ClearWeld(w1) ClearWeld(w2) for i=1,4 do ClearWeld(tips[i][1]) tips[i][6],tips[i][7]=GetWeld(tips[i][1],0) end | |
| 1033 | local a,b=GetWeld(w1,0) | |
| 1034 | local c,d=GetWeld(w2,0) | |
| 1035 | for z=1,ASpeed/2 do | |
| 1036 | for i=1,4 do SetWeld(tips[i][1],0,z,ASpeed/2,tips[i][6],tips[i][7],tips[i][2],tips[i][3],1) end | |
| 1037 | SetWeld(w1,0,z,ASpeed/2,a,b,aa,bb,1) | |
| 1038 | SetWeld(w2,0,z,ASpeed/2,c,d,cc,dd,1) | |
| 1039 | wait() | |
| 1040 | end | |
| 1041 | sho1:Remove() sho2:Remove() | |
| 1042 | NewAnim[k]=false | |
| 1043 | Anim,ArmAnim,LaserOn='None','None',false | |
| 1044 | end | |
| 1045 | end)) end) | |
| 1046 | Player:GetMouse().KeyUp:connect(function(k) keys[k]=false end) | |
| 1047 | Player:GetMouse().Button1Down:connect(function() | |
| 1048 | Button=true | |
| 1049 | if keys.f and Player:GetMouse().Target and Anim=='None' then | |
| 1050 | Hum:MoveTo(Player:GetMouse().Hit.p,Player:GetMouse().Target) | |
| 1051 | elseif (keys.q or keys.e) and LaserOn then | |
| 1052 | local pick=keys.q and 'q' or 'e' | |
| 1053 | repeat | |
| 1054 | local ofs=(pick=='q' and LArm or RArm).CFrame*ca(90,0,0) | |
| 1055 | if pick=='q' and keys.e then pick='e' | |
| 1056 | elseif pick=='e' and keys.q then pick='q' end | |
| 1057 | local part=iPart{Char,0.2,0.5,0.2,sc=Scale,co=CC[mran(2,3)],an=true,ma=Mat} iNew{'CylinderMesh',part}
| |
| 1058 | Projectile(ofs,2*Scale,part,ca(-90,0,0),function(hit,pos) | |
| 1059 | AOEFind(pos,Scale*2,function(Hum,v) Damage(Hum) end) | |
| 1060 | end, | |
| 1061 | function(pos) | |
| 1062 | for i=1,5 do local cf=cn(pos)*ca(0,mran(-180,180),mran(-95,95)) MeshEffect(8,cf,cf*cn(0,Scale*2.2,0),v3(0.07,0.3,0.07)*Scale,v3(0.4,3,0.4)*Scale,0.2,1,CC[mran(2,3)],as.cone) end | |
| 1063 | MeshEffect(8,cn(pos),nil,v3(0.1,0.1,0.1)*Scale,v3(3,3,3)*Scale,0.2,1,CC[mran(2,3)],'Sphere') part:Remove() end) | |
| 1064 | wait((keys.q and keys.e) and 0.2 or 0.4) | |
| 1065 | until not Button or (not keys.q and not keys.e) | |
| 1066 | elseif 'swag'=='sweg' then | |
| 1067 | end | |
| 1068 | end) | |
| 1069 | Player:GetMouse().Button1Up:connect(function() | |
| 1070 | Button=false | |
| 1071 | end) | |
| 1072 | ||
| 1073 | WalkAnim=0 | |
| 1074 | Walking=false | |
| 1075 | WalkMulp=1 | |
| 1076 | WalkMax=16 | |
| 1077 | Hum.WalkSpeed=18 | |
| 1078 | tWS={1,1,1,1,1,1,1}
| |
| 1079 | ||
| 1080 | Marbler=0 | |
| 1081 | local cou=0 | |
| 1082 | while Char.Parent do | |
| 1083 | cou=cou+1 | |
| 1084 | --if cou%2==0 then print(cou) end | |
| 1085 | if Hum.Health>0 then | |
| 1086 | if Torso.Velocity.y>5 then Torso.Velocity=v3(Torso.Velocity.x,5,Torso.Velocity.z) end | |
| 1087 | Walking=v3(Torso.Velocity.x,0,Torso.Velocity.z).magnitude>Hum.WalkSpeed-2 and true or false | |
| 1088 | if Walking and LegAnim=='None' then | |
| 1089 | WalkAnim=WalkAnim+WalkMulp | |
| 1090 | end | |
| 1091 | if WalkAnim>0 and not Walking then | |
| 1092 | WalkAnim=WalkAnim-1 | |
| 1093 | elseif WalkAnim<0 and not Walking then | |
| 1094 | WalkAnim=WalkAnim+1 | |
| 1095 | end | |
| 1096 | if math.abs(WalkAnim)>=WalkMax then WalkMulp=WalkMulp*-1 end | |
| 1097 | local WalkAdj=26 | |
| 1098 | Neck.C0=Torso.CFrame:toObjectSpace(pHead.CFrame) | |
| 1099 | if ArmAnim=='None' then | |
| 1100 | SetWeld(wLSho,0,WalkAnim,WalkMax,Oa,Ob,Oa,v3(-WalkAdj*1.5,0,-10),1) | |
| 1101 | SetWeld(wLArm,0,WalkAnim,WalkMax,Oc,Od,Oc,v3(10+(WalkAnim>0 and WalkAdj or 0),0,10),1) | |
| 1102 | SetWeld(wRSho,0,WalkAnim,WalkMax,Oe,Of,Oe,v3(WalkAdj*1.5,0,10),1) | |
| 1103 | SetWeld(wRArm,0,WalkAnim,WalkMax,Og,Oh,Og,v3(10+(WalkAnim>0 and WalkAdj or 0),0,-10),1) | |
| 1104 | end | |
| 1105 | if LegAnim=='None' then | |
| 1106 | SetWeld(wLThi,0,WalkAnim,WalkMax,Oi,Oj,Oi,v3(15+WalkAdj,0,-5),1) | |
| 1107 | SetWeld(wLLeg,0,WalkAnim,WalkMax,Ok,Ol,Ok,v3(-15+(WalkAnim>0 and -WalkAdj or 0),0,5),1) | |
| 1108 | SetWeld(wRThi,0,WalkAnim,WalkMax,Om,On,Om,v3(15-WalkAdj,0,5),1) | |
| 1109 | SetWeld(wRLeg,0,WalkAnim,WalkMax,Oo,Op,Oo,v3(-15+(WalkAnim<0 and WalkAdj or 0),0,-5),1) | |
| 1110 | end | |
| 1111 | --[[ | |
| 1112 | for i,v in pairs(Marble) do | |
| 1113 | v[1].C0=v[1].C0*ca(MarbleSpeed*v[2],MarbleSpeed*v[3],MarbleSpeed*v[4]) | |
| 1114 | Marbler=Marbler+(MarbleSpeed*v[2]) | |
| 1115 | if Marbler>MarbleMax then | |
| 1116 | v[2]=v[2]*-1 | |
| 1117 | v[3]=v[3]*-1 | |
| 1118 | v[4]=v[4]*-1 | |
| 1119 | end | |
| 1120 | end --]] | |
| 1121 | if Anim=='Follow' and Target and Target:findFirstChild'Torso' and not BG.maxTorque~=v3(1,1,1)/0 then | |
| 1122 | Hum:MoveTo(Target.Torso.CFrame*cn(2.5*Scale,0,5*Scale).p,Target.Torso) | |
| 1123 | end | |
| 1124 | if Grabbing and (not Grabbing.Part1 or not Grabbing.Part1.Parent or Grabbing.Part1.Parent:findFirstChild'Humanoid'==nil or Grabbing.Part1.Parent.Humanoid.Health<1) then | |
| 1125 | Grabbing:Remove() Grabbing=nil | |
| 1126 | end | |
| 1127 | end--hleat | |
| 1128 | --DoLoop Package | |
| 1129 | for i,v in pairs(LoopFunctions) do | |
| 1130 | v[2]=v[2]+1 | |
| 1131 | v[3](v[2]/v[1]) | |
| 1132 | if v[1]<=v[2] then LoopFunctions[i]=nil end | |
| 1133 | end | |
| 1134 | local ws=18 | |
| 1135 | for i=1,#tWS do ws=ws*tWS[i] end | |
| 1136 | Hum.WalkSpeed=ws | |
| 1137 | if Hum.MaxHealth~=8000 then Hum.MaxHealth=8000 Hum.Health=8000 end | |
| 1138 | Hum.Health=Hum.Health+0.1 | |
| 1139 | wait(0.03) | |
| 1140 | end | |
| 1141 | ChatConnection:disconnect() | |
| 1142 | game:service'Debris':AddItem(script,0.5) | |
| 1143 | script.Disabled=true | |
| 1144 | ---edits by builderboy256 | |
| 1145 | editsByBuilderBoy256() |