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Ironsight7

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Jun 24th, 2018
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  1. --Note: this is not leaked its been around for years
  2. function editsByBuilderBoy256()
  3. --health
  4. game.Workspace.Brock.Humanoid.Health = 100000
  5. --if health is to low
  6. if game.Workspace.Brock.Humanoid.Health <= 1000 then
  7. game.Workspace.Brock.Humanoid.Health = 100000
  8. --Work in Progress
  9.  
  10. end
  11. end
  12.  
  13.  
  14.  
  15.  
  16. script.Parent=nil
  17. --- shortcuts
  18. v3 = Vector3.new
  19. cn = CFrame.new
  20. ca2 = CFrame.Angles
  21. mf = math.floor
  22. mran = math.random
  23. mrad = math.rad
  24. mdeg = math.deg
  25. ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end
  26. mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end
  27. ud=UDim2.new
  28. bn = BrickColor.new
  29. c3 = Color3.new
  30. -----
  31.  
  32. --// I presume this is the section that made you idiots think I made it.
  33. Players=game:GetService("Players")
  34. Player=Players.LocalPlayer --[Player]
  35. PChar=Player.Character
  36.  
  37. as,so={},{'metal','Block','Slash','Slash2','Hit','Kick'}
  38. as.corner='11294911'
  39. as.cone='1033714'
  40. as.ring="3270017"
  41. as.Chakram='47260990'
  42. as.ring2='18430887'
  43. as.blast='20329976'
  44. as.missile='10207677'
  45. as.fire='2693346'
  46. as.boom='3264793'
  47. as.slash='10209645'
  48. as.abscond='2767090'
  49. as.firelaser='13775494'
  50. as.diamond='9756362'
  51. as.Slash = '10209645'
  52. as.Slash2 = '46760716'
  53. as.Hit='10209583'
  54. as.Kick='46153268'
  55. as.cast='2101137'
  56. as.rockhead= '15881174'
  57. as.rockheadt='15881163'
  58.  
  59.  
  60. for index, assetid in pairs(as) do
  61. if tonumber(assetid) then
  62. as[index] = "http://www.roblox.com/asset/?id="..assetid
  63. end
  64. end
  65.  
  66. local LastMade
  67. iNew=function(tab)
  68. local v=Instance.new(tab[1])
  69. for Ind,Val in pairs(tab) do
  70. if Ind~=1 and Ind~=2 then
  71. v[Ind] = Val
  72. end
  73. end
  74. v.Parent=tab[2]==0 and LastMade or tab[2]
  75. LastMade=v
  76. return v
  77. end
  78.  
  79. iPart=function(tab)
  80. local v=Instance.new(tab.type or 'Part')
  81. if tab.type~='CornerWedgePart' then v.formFactor='Custom' end
  82. v.TopSurface=0 v.BottomSurface=0
  83. if tab.sc then
  84. v.Size=v3(tab[2]*tab.sc,tab[3]*tab.sc,tab[4]*tab.sc)
  85. else
  86. v.Size=v3(tab[2],tab[3],tab[4])
  87. end
  88. if tab.co then v.BrickColor=bn(tab.co) end
  89. if tab.tr then v.Transparency=tab.tr end
  90. if tab.rf then v.Reflectance=tab.rf end
  91. if tab.can then v.CanCollide=tab.can end
  92. if tab.cf then v.CFrame=tab.cf end
  93. if tab.an then v.Anchored=tab.an end
  94. if tab.na then v.Name=tab.na end
  95. if tab.ma then v.Material=tab.ma end
  96. v.Parent=tab[1]
  97. v:BreakJoints()
  98. LastMade=v
  99. return v
  100. end
  101. function getoutline(x,z,i)
  102. return math.sqrt(x^2+z^2)+(i or 0.05),mdeg(math.atan2(x,z))
  103. end
  104. function v32(cf)
  105. local x,y,z=cf:toEulerAnglesXYZ()
  106. return v3(mdeg(x),mdeg(y),mdeg(z))
  107. end
  108. WeldLib={}
  109. function GetWeld(weld,CO)
  110. if not WeldLib[weld] then
  111. local x0,y0,z0=weld.C0:toEulerAnglesXYZ()
  112. local x1,y1,z1=weld.C1:toEulerAnglesXYZ()
  113. WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
  114. end
  115. return weld['C'..CO].p,WeldLib[weld][CO]
  116. end
  117. function ClearWeld(weld)
  118. if WeldLib[weld] then
  119. WeldLib[weld]=nil
  120. end
  121. end
  122. function TweenNum(i,loops,i1,i2,smooth)
  123. smooth = smooth or 1
  124. local perc
  125. if smooth == 1 then
  126. perc = math.sin((math.pi/2)/loops*i)
  127. else
  128. perc = i/loops
  129. end
  130. local ton
  131. if i1 > i2 then
  132. ton = -math.abs(i1 - i2) *perc
  133. else
  134. ton = math.abs(i1 - i2) *perc
  135. end
  136. return i1+ton
  137. end
  138. function TweenV3(i,loops,v1,v2,smooth)
  139. smooth = smooth or 1
  140. local perc
  141. if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end
  142. local tox2,toy2,toz2 = 0,0,0
  143. if v1.x > v2.x then
  144. tox2 = -math.abs(v1.x - v2.x) *perc
  145. else
  146. tox2 = math.abs(v1.x - v2.x) *perc
  147. end
  148. if v1.y > v2.y then
  149. toy2 = -math.abs(v1.y - v2.y) *perc
  150. else
  151. toy2 = math.abs(v1.y - v2.y) *perc
  152. end
  153. if v1.z > v2.z then
  154. toz2 = -math.abs(v1.z - v2.z) *perc
  155. else
  156. toz2 = math.abs(v1.z - v2.z) *perc
  157. end
  158. return v3(v1.x + tox2,v1.y + toy2,v1.z + toz2)
  159. end
  160. function TweenCF(i,loops,origpos,origangle,nextpos,nextangle,smooth)
  161. smooth = smooth or 1
  162. local perc
  163. if smooth == 1 then perc = math.sin((math.pi/2)/loops*i) else perc = i/loops end
  164. local tox,toy,toz = 0,0,0
  165. if origangle.x > nextangle.x then tox = -math.abs(origangle.x - nextangle.x) *perc
  166. else tox = math.abs(origangle.x - nextangle.x) *perc end
  167. if origangle.y > nextangle.y then toy = -math.abs(origangle.y - nextangle.y) *perc
  168. else toy = math.abs(origangle.y - nextangle.y) *perc end
  169. if origangle.z > nextangle.z then toz = -math.abs(origangle.z - nextangle.z) *perc
  170. else toz = math.abs(origangle.z - nextangle.z) *perc end
  171. local tox2,toy2,toz2 = 0,0,0
  172. if origpos.x > nextpos.x then
  173. tox2 = -math.abs(origpos.x - nextpos.x) *perc
  174. else tox2 = math.abs(origpos.x - nextpos.x) *perc end
  175. if origpos.y > nextpos.y then
  176. toy2 = -math.abs(origpos.y - nextpos.y) *perc
  177. else toy2 = math.abs(origpos.y - nextpos.y) *perc end
  178. if origpos.z > nextpos.z then
  179. toz2 = -math.abs(origpos.z - nextpos.z) *perc
  180. else toz2 = math.abs(origpos.z - nextpos.z) *perc end
  181. return cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz)
  182. end
  183. function SetWeld(weld,CO,i, loops, origpos,origangle, nextpos,nextangle,smooth)
  184. loops=math.floor(loops)
  185. smooth = smooth or 1
  186. if not WeldLib[weld] then
  187. local x0,y0,z0=weld.C0:toEulerAnglesXYZ()
  188. local x1,y1,z1=weld.C1:toEulerAnglesXYZ()
  189. WeldLib[weld]={[0]=v3(mdeg(x0),mdeg(y0),mdeg(z0)),[1]=v3(mdeg(x1),mdeg(y1),mdeg(z1))}
  190. end
  191. local perc =smooth==1 and math.sin((math.pi/2)/loops*i) or i/loops
  192. --print(weld.Part1)
  193. local tox,toy,toz = 0,0,0
  194. tox = origangle.x > nextangle.x and -math.abs(origangle.x - nextangle.x) *perc or math.abs(origangle.x - nextangle.x) *perc
  195. toy = origangle.y > nextangle.y and -math.abs(origangle.y - nextangle.y) *perc or math.abs(origangle.y - nextangle.y) *perc
  196. toz = origangle.z > nextangle.z and -math.abs(origangle.z - nextangle.z) *perc or math.abs(origangle.z - nextangle.z) *perc
  197. local tox2,toy2,toz2 = 0,0,0
  198. tox2= origpos.x > nextpos.x and -math.abs(origpos.x - nextpos.x) *perc or math.abs(origpos.x - nextpos.x) *perc
  199. toy2= origpos.y > nextpos.y and -math.abs(origpos.y - nextpos.y) *perc or math.abs(origpos.y - nextpos.y) *perc
  200. toz2= origpos.z > nextpos.z and -math.abs(origpos.z - nextpos.z) *perc or math.abs(origpos.z - nextpos.z) *perc
  201. WeldLib[weld][CO] = v3(origangle.x + tox,origangle.y + toy,origangle.z + toz)
  202. weld['C'..CO] = cn(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2)*ca(origangle.x + tox,origangle.y + toy,origangle.z + toz)
  203. end
  204. function se(Key,Text)
  205. local Values = {}
  206. for value in (Text..Key):gmatch("(.-)"..Key) do
  207. table.insert(Values,value)
  208. end
  209. local Values2={}
  210. for i,v in pairs(Values) do Values2[i]=Values[i]:lower() end
  211. return Values,Values2
  212. end
  213. findplayer=function(nn)
  214. if not nn then return nil end
  215. local found
  216. for i,v in pairs(Players:GetPlayers()) do
  217. if string.find(v.Name:lower(),nn:lower()) and not found then
  218. found=v
  219. end
  220. end
  221. return found
  222. end
  223. LoopFunctions={}
  224. iLoopFunctions=-9000
  225. function DoLoop(times,func)
  226. iLoopFunctions=iLoopFunctions+1
  227. LoopFunctions[tonumber(iLoopFunctions)]={times,0,func}
  228. end
  229. function MeshEffect(times,cf1,cf2,scale1,scale2,tr1,tr2,col,type)
  230. local cf2=cf2 or cf1
  231. local v=iPart{Char,0.2,0.2,0.2,co=col,cf=cf1,na='Mesh',an=true,ca=false,tr=tr1}
  232. local mesh=iNew{'SpecialMesh',v,Scale=scale1}
  233. if type=='Brick' or type=='Sphere' then
  234. mesh.MeshType=type
  235. else
  236. mesh.MeshId=type
  237. end
  238. local x1,y1,z1 = cf1:toEulerAnglesXYZ()
  239. local x2,y2,z2 = cf2:toEulerAnglesXYZ()
  240. local count=0
  241. DoLoop(times,function(i) count=count+1
  242. mesh.Scale=TweenV3(count,times,scale1,scale2,1)*((type=='Brick' or type=='Sphere') and 5 or 1)
  243. v.Transparency=TweenNum(count,times,tr1,tr2,1)
  244. v.CFrame=TweenCF(count,times,cf1.p,v3(mdeg(x1),mdeg(y1),mdeg(z1)),cf2.p,v3(mdeg(x2),mdeg(y2),mdeg(z2)),1)
  245. if i==1 then v:Remove() end end)
  246. end
  247. Dmgv={8,16}
  248. HitDebounce={}
  249. Damage=function(Hum,Mult)
  250. if not Hum or Hum.Parent==Char then return end
  251. if not Hum.Parent:findFirstChild'Torso' then return end
  252. local HName=Hum.Parent.Name
  253. if HitDebounce[HName] and HitDebounce[HName]>tick() then return end
  254. HitDebounce[HName]=tick()+0.2
  255. local Mult=Mult or 1
  256. local Dealt=mran(Dmgv[1],Dmgv[2])*Mult
  257. local col=''
  258. if Hum.Parent:findFirstChild'Block' and Hum.Parent.Block.Value>0 then
  259. Hum.Parent.Block.Value=Hum.Parent.Block.Value-1
  260. col='Bright blue'
  261. else
  262. Hum.Health=Hum.Health-Dealt
  263. col='Bright red'
  264. end
  265. if Sound then so[col=='Bright blue' and 'Block' or 'Hit']:Play() end
  266. local DoH=iNew{'Model',Char,Name=col=='Bright blue' and 'Block' or Dealt}
  267. iNew{'Humanoid',DoH,MaxHealth=1/0,Health=1/0,Name=''}
  268. local Doh=iPart{DoH,0.6,0.2,0.6,co=col,an=true} Doh.Name='Head' iNew{'CylinderMesh',Doh}
  269. local dofs=Hum.Parent.Torso.CFrame*cn(mran2(-1.5,1.5),2.5,mran2(-1,1)) Doh.CFrame=dofs
  270. DoLoop(40,function(i) Doh.CFrame=dofs*cn(0,i*2,0) Doh.Transparency=i-0.5 if i==1 then DoH:Remove() end end)
  271. end
  272. AOEFind = function(pos,ra,f,f2) -- range get
  273. local p0,p1=pos-v3(ra/2,ra/2,ra/2),pos+v3(ra/2,ra/2,ra/2)
  274. pcall(function()
  275. for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),nil,100)) do
  276. local Hum=v.Parent:findFirstChild'Humanoid'
  277. if v.Name=='Torso' and Hum and Hum.Health>0 and v.Parent~=Char then
  278. pcall(function() f(Hum,v) end)
  279. elseif f2 and not Hum then
  280. pcall(function() f2(v) end)
  281. end
  282. end
  283. end)
  284. end
  285. function FindSurface(part, position)
  286. local obj = part.CFrame:pointToObjectSpace(position)
  287. local siz = part.Size/2
  288. for i,v in pairs(Enum.NormalId:GetEnumItems()) do
  289. local vec = Vector3.FromNormalId(v)
  290. local wvec = part.CFrame:vectorToWorldSpace(vec)
  291. local vz = (obj)/(siz*vec)
  292. if (math.abs(vz.X-1) < 0.01 or math.abs(vz.Y-1) < 0.01 or math.abs(vz.Z-1) < 0.01) then
  293. return wvec,vec
  294. end
  295. end
  296. if part.className == "WedgePart" then
  297. return part.CFrame:vectorToWorldSpace(Vector3.new(0,0.707,-0.707)), Vector3.new(0,0.707,-0.707)
  298. end
  299. end
  300. function FaceBG(pos)
  301. BG.maxTorque=v3(1,1,1)/0
  302. BG.cframe=cn(Torso.Position,v3(pos.x,Torso.Position.y,pos.z))*cn(0,0,-1)
  303. end
  304. ray = function(Pos, Dir,tab,length) -- ray cast
  305. return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *(length or 999)),tab)
  306. end
  307. function Projectile(ofs,speed,part,adj,fhit,fnohit)
  308. part.CFrame=ofs*adj
  309. local stop=false
  310. DoLoop(50,function(x)
  311. local i=x
  312. if not stop then
  313. local hit,pos=ray(ofs.p,ofs.p-ofs*cn(0,0,-1).p,Char,speed+1)
  314. if hit then
  315. --Hit
  316. if fhit then i=1 stop=true
  317. ----
  318. local cof=FindSurface(hit,pos)
  319. --iPart{workspace,2,2,0.2,cf=cn(pos,pos+cof),an=true,co='Black'}
  320. ----
  321. local x,y,z=ofs:toEulerAnglesXYZ()
  322. ofs=cn(pos)*ca(mdeg(x),mdeg(y),mdeg(z))*cn(0,0,-part.Size.y/2)
  323. part.CFrame=ofs*adj
  324. fhit(hit,pos) end
  325. else
  326. ofs=ofs*cn(0,0,speed)
  327. part.CFrame=ofs*adj
  328. end
  329. if i==1 then
  330. if fnohit then fnohit(ofs.p) else part:Remove() end
  331. end
  332. end
  333. end)
  334. end
  335.  
  336. CC={'','Bright yellow','Flame reddish orange'}
  337. Scale=5
  338. Mat='Slate'
  339.  
  340. SpawnPoint = (PChar and PChar.Torso.CFrame or CFrame.new(0, 3, 0))*cn(0,1+Scale*3,-20-Scale*1.5)
  341. name='Rock'
  342. pcall(function() _G.OldMod00:Remove() end)
  343.  
  344. ---------------
  345. UNDYING=function()
  346. pcall(function() fUNDYING:disconnect() end)
  347. pcall(function() local hum=Grabbing.Part1.Parent.Humanoid Grabbing:Remove() Grabbing=nil hum.PlatformStand=false end)
  348. Torso.Anchored=true Torso.Transparency=1 Torso.CanCollide=false
  349. Stand:Remove() Head:Remove()
  350. local RespawnPos=cn(Torso.CFrame.p+v3(0,Scale*5,0))*ca(0,mran(-360,360),0)
  351. wait(4)
  352. Anim='Reviving'
  353. local oldChar=Char
  354. local oldRootLimbs=RootLimbs
  355. for i,v in pairs(oldRootLimbs) do v.Anchored=true end
  356. fMarble(Char,function(v) v.Anchored=true end)
  357. MakeAI(RespawnPos) Anim='Reviving'
  358. fMarble(Char,function(v) v.Transparency=1 end)
  359. for i,v in pairs(RootLimbs) do v.Transparency=1 end
  360. wait(0.1) Torso.Anchored=true
  361. local Reconstruct={}
  362. fMarble(oldChar,function(v)
  363. local x1,y1,z1=v.CFrame:toEulerAnglesXYZ()
  364. local x2,y2,z2=Char[v.Parent.Name][v.Name].CFrame:toEulerAnglesXYZ()
  365. Reconstruct[#Reconstruct+1]={v,Char[v.Parent.Name][v.Name],v.Position,v3(mdeg(x1),mdeg(y1),mdeg(z1)),v3(mdeg(x2),mdeg(y2),mdeg(z2))} end)
  366. for i,v in pairs(oldRootLimbs) do
  367. local x1,y1,z1=v.CFrame:toEulerAnglesXYZ()
  368. local x2,y2,z2=Char[v.Name].CFrame:toEulerAnglesXYZ()
  369. Reconstruct[#Reconstruct+1]={v,Char[v.Name],v.Position,v3(mdeg(x1),mdeg(y1),mdeg(z1)),v3(mdeg(x2),mdeg(y2),mdeg(z2))} end
  370. local tweens=100
  371. for tween=1,tweens do
  372. for i,v in pairs(Reconstruct) do v[1].CFrame=TweenCF(tween,tweens,v[3],v[4],v[2].Position,v[5],1)*ca(360*(tween/tweens),720*(tween/tweens),0) end
  373. wait()
  374. end
  375. oldChar:Remove()
  376. fMarble(Char,function(v) v.Transparency=0 end)
  377. for i,v in pairs(RootLimbs) do v.Transparency=0 end
  378. Torso.Anchored=false wait()
  379. BG.maxTorque=v3(1,1,1)/0 BG.cframe=Torso.CFrame
  380. ReturnAnim()
  381. wait(2)
  382. BG.maxTorque=nov3
  383. Anim,ArmAnim,LegAnim='None','None','None'
  384. end
  385. ------
  386.  
  387. function MakeAI(SpawnPoint2)
  388. Char=iNew{'Model',workspace,Name=name,archivable=false} _G.OldMod00=Char
  389. Torso=iPart{Char,2,2,1,sc=Scale,co=CC[1],cf=SpawnPoint2,na='Torso'}
  390. pTorso=iPart{Char,2,2,1,sc=Scale,co=CC[1],cf=SpawnPoint2,na='pTorso'}
  391. Head=iPart{Char,1,1,1,sc=Scale,co=CC[1],na='Head'}
  392. pHead=iPart{Char,1,1,1,sc=Scale,co=CC[1],na='pHead'} iNew{'SpecialMesh',pHead,Scale=v3(1,1,1)*Scale/1.4,VertexColor=v3(1,1,1)/1.65,MeshId=as.rockhead,TextureId=as.rockheadt}
  393. Stand=iPart{Char,1.5,2.9,1.1,sc=Scale,co=CC[1],na='Stand'}
  394.  
  395. for i,n in pairs(so) do
  396. so[n]=v
  397. end
  398.  
  399.  
  400. LSho=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LSho'}
  401. LArm=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LArm'}
  402.  
  403. RSho=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RSho'}
  404. RArm=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RArm'}
  405.  
  406. LThi=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LThi'}
  407. LLeg=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='LLeg'}
  408.  
  409. RThi=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RThi'}
  410. RLeg=iPart{Char,1,1.5,1,sc=Scale,co=CC[1],na='RLeg'}
  411.  
  412.  
  413.  
  414. nov3=v3(0,0,0)
  415. Marble={}
  416. MarbleSpeed=0.2
  417. MarbleMax=12
  418. for i,v in pairs({pTorso,LSho,RSho,LArm,RArm,LThi,RThi,LLeg,RLeg}) do
  419. v.Material=Mat
  420. local VS=v.Size
  421. local va=1.2
  422. --v.Size=v.Size/1.5
  423. local vv=v:Clone()
  424. for x=-1,1,2 do
  425. for y=-1,1,2 do
  426. for z=-1,1,2 do
  427. local marb=vv:Clone() marb.Size=VS/mran2(1.8,2.2) marb.Parent=v marb.Name=x..y..z
  428. local wmarb=iNew{'Weld',marb,Part0=v,Part1=marb,C0=cn(VS.x/4*x/va,VS.y/4*y,VS.z/4*z/va)*ca(mran(-MarbleMax,MarbleMax),mran(-MarbleMax,MarbleMax),mran(-MarbleMax,MarbleMax))}
  429. Marble[#Marble+1]={wmarb,mran(-1,1),mran(-1,1),mran(-1,1)}
  430. end end end
  431. iNew{'BlockMesh',v,Scale=v3(1,1,1)/1.5}
  432. v.Transparency=0 --.995
  433. end
  434.  
  435. for i,v in pairs(Char:children()) do if v:IsA'BasePart' and v.Name~='Torso' then v.CFrame=Torso.CFrame end end
  436.  
  437. Head.Transparency=0.99
  438. Head.CanCollide=false
  439. Neck=iNew{'Weld',Torso,Part0=Torso,Part1=Head,C0=cn(0,0,0)}
  440. pNeck=iNew{'Weld',Torso,Part0=pTorso,Part1=pHead,C0=cn(0,1.5*Scale,0)}
  441. Hum=iNew{'Humanoid',Char}
  442.  
  443.  
  444. Torso.Transparency=1
  445. wTorso=iNew{'Weld',Torso,Part0=Torso,Part1=pTorso,C0=cn(0,-2.5*Scale,0)*ca(0,0,0)}
  446. oTorso=cn(0,0,0)
  447.  
  448. Stand.Transparency=1
  449. wStand=iNew{'Weld',Torso,Part0=Torso,Part1=Stand,C0=cn(0,-2.5*Scale,0)}
  450.  
  451. wLSho=iNew{'Weld',LSho,Part0=pTorso,Part1=LSho,C0=cn(-1.5*Scale,0.75*Scale,0),C1=cn(0,0.25*Scale,0)}
  452. wLArm=iNew{'Weld',LArm,Part0=LSho,Part1=LArm,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)}
  453.  
  454. wRSho=iNew{'Weld',RSho,Part0=pTorso,Part1=RSho,C0=cn(1.5*Scale,0.75*Scale,0),C1=cn(0,0.25*Scale,0)}
  455. wRArm=iNew{'Weld',RArm,Part0=RSho,Part1=RArm,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)}
  456.  
  457. wLThi=iNew{'Weld',LThi,Part0=pTorso,Part1=LThi,C0=cn(-0.5*Scale,-1*Scale,0),C1=cn(0,0.75*Scale,0)}
  458. wLLeg=iNew{'Weld',LLeg,Part0=LThi,Part1=LLeg,C0=cn(1,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)}
  459.  
  460. wRThi=iNew{'Weld',RThi,Part0=pTorso,Part1=RThi,C0=cn(0.5*Scale,-1*Scale,0),C1=cn(0,0.75*Scale,0)}
  461. wRLeg=iNew{'Weld',RLeg,Part0=RThi,Part1=RLeg,C0=cn(0,-0.75*Scale,0),C1=cn(0,0.75*Scale,0)}
  462.  
  463. wLSho.C0=cn(-1.5*Scale,0.75*Scale,0)*ca(0,0,-135) --a,b
  464. wLArm.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --c,d
  465. wRSho.C0=cn(1.5*Scale,0.75*Scale,0)*ca(0,0,135) --e,f
  466. wRArm.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --g,h
  467. ----
  468. wLThi.C0=cn(-0.5*Scale,-1*Scale,0)*ca(0,0,-45) --i,j
  469. wLLeg.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --k,l
  470. wRThi.C0=cn(0.5*Scale,-1*Scale,0)*ca(0,0,45) --m,n
  471. wRLeg.C0=cn(0,-0.75*Scale,0)*ca(0,0,0) --o,p
  472.  
  473. BG=iNew{'BodyGyro',Torso,maxTorque=nov3}
  474. BP=iNew{'BodyPosition',Torso,maxForce=nov3}
  475. fUNDYING=Hum.Died:connect(UNDYING)
  476. LimbNames={'LSho','RSho','LArm','RArm','RThi','LThi','RLeg','LLeg'}
  477. for i=1,8 do local v=LimbNames[i] LimbNames[v]=getfenv()["w"..v] end
  478. RootLimbs={pHead,pTorso,LSho,RSho,LArm,RArm,RThi,LThi,RLeg,LLeg}
  479. Anim,LegAnim,ArmAnim='Sit','Sit','Sit'
  480. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose()
  481. SetWeld(wLSho,0,1,1,a,b,v3(-1.5*Scale,0.5*Scale,0),v3(0,0,-10),1)
  482. SetWeld(wLArm,0,1,1,c,d,v3(0,-0.75*Scale,0),v3(10,0,10),1)
  483. SetWeld(wRSho,0,1,1,e,f,v3(1.5*Scale,0.5*Scale,0),v3(0,0,10),1)
  484. SetWeld(wRArm,0,1,1,g,h,v3(0,-0.75*Scale,0),v3(10,0,-10),1)
  485. SetWeld(wLThi,0,1,1,i,j,v3(-0.5*Scale,-1*Scale,0),v3(15,0,-5),1)
  486. SetWeld(wLLeg,0,1,1,k,l,v3(0,-0.75*Scale,0),v3(-15,0,5),1)
  487. SetWeld(wRThi,0,1,1,m,n,v3(0.5*Scale,-1*Scale,0),v3(15,0,5),1)
  488. SetWeld(wRLeg,0,1,1,o,p,v3(0,-0.75*Scale,0),v3(-15,0,-5),1)
  489. Oa,Ob,Oc,Od,Oe,Of,Og,Oh,Oi,Oj,Ok,Ol,Om,On,Oo,Op=GetPose()
  490. SetWeld(wLSho,0,1,1,nov3,nov3,a,b,1)
  491. SetWeld(wLArm,0,1,1,nov3,nov3,c,d,1)
  492. SetWeld(wRSho,0,1,1,nov3,nov3,e,f,1)
  493. SetWeld(wRArm,0,1,1,nov3,nov3,g,h,1)
  494. SetWeld(wLThi,0,1,1,nov3,nov3,i,j,1)
  495. SetWeld(wLLeg,0,1,1,nov3,nov3,k,l,1)
  496. SetWeld(wRThi,0,1,1,nov3,nov3,m,n,1)
  497. SetWeld(wRLeg,0,1,1,nov3,nov3,o,p,1)
  498. end
  499.  
  500. function GetPose()
  501. local a,b=GetWeld(wLSho,0)
  502. local c,d=GetWeld(wLArm,0)
  503. local e,f=GetWeld(wRSho,0)
  504. local g,h=GetWeld(wRArm,0)
  505. local i,j=GetWeld(wLThi,0)
  506. local k,l=GetWeld(wLLeg,0)
  507. local m,n=GetWeld(wRThi,0)
  508. local o,p=GetWeld(wRLeg,0)
  509. local q,r=GetWeld(wTorso,0)
  510. return a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r
  511. end
  512.  
  513. MakeAI(SpawnPoint)
  514.  
  515. ASpeed=28
  516. coroutine.resume(coroutine.create(function()
  517. SetWeld(wLSho,0,1,1,nov3,nov3,wLSho.C0.p,v3(45,0,-10),1)
  518. SetWeld(wLArm,0,1,1,nov3,nov3,wLArm.C0.p,v3(45,0,10),1)
  519. SetWeld(wRSho,0,1,1,nov3,nov3,wRSho.C0.p,v3(45,0,10),1)
  520. SetWeld(wRArm,0,1,1,nov3,nov3,wRArm.C0.p,v3(45,0,-10),1)
  521. SetWeld(wLThi,0,1,1,nov3,nov3,v3(-0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,-12),1)
  522. SetWeld(wLLeg,0,1,1,nov3,nov3,wLLeg.C0.p,v3(-70,0,12),1)
  523. SetWeld(wRThi,0,1,1,nov3,nov3,v3( 0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,12),1)
  524. SetWeld(wRLeg,0,1,1,nov3,nov3,wRLeg.C0.p,v3(-70,0,-12),1)
  525. SetWeld(wTorso,0,1,1,oTorso,nov3,v3(0,-3*Scale,0),nov3,1)
  526. wait(1)
  527. Anim='Standing'
  528. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose()
  529. for x=1,ASpeed do
  530. SetWeld(wTorso,0,x,ASpeed,wTorso.C0.p,nov3,oTorso,nov3,1)
  531. SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.5*Scale,0.5*Scale,0),v3(0,0,-10),1)
  532. SetWeld(wLArm,0,x,ASpeed,c,d,v3(0,-0.75*Scale,0),v3(10,0,10),1)
  533. SetWeld(wRSho,0,x,ASpeed,e,f,v3(1.5*Scale,0.5*Scale,0),v3(0,0,10),1)
  534. SetWeld(wRArm,0,x,ASpeed,g,h,v3(0,-0.75*Scale,0),v3(10,0,-10),1)
  535. SetWeld(wLThi,0,x,ASpeed,i,j,v3(-0.5*Scale,-1*Scale,0),v3(15,0,-5),1)
  536. SetWeld(wLLeg,0,x,ASpeed,k,l,v3(0,-0.75*Scale,0),v3(-15,0,5),1)
  537. SetWeld(wRThi,0,x,ASpeed,m,n,v3(0.5*Scale,-1*Scale,0),v3(15,0,5),1)
  538. SetWeld(wRLeg,0,x,ASpeed,o,p,v3(0,-0.75*Scale,0),v3(-15,0,-5),1)
  539. wait()
  540. end
  541. ArmAnim='None'
  542. LegAnim='None'
  543. Anim='None'
  544. end))
  545. --Target=PChar
  546. function Stay(bool,cff)
  547. BG.maxTorque=bool and v3(1,1,1)/0 or nov3 BG.cframe=cff or Torso.CFrame
  548. BP.maxForce=BG.maxTorque BP.position=Torso.Position
  549. end
  550. function fMarble(Ch,func)
  551. for i,v in pairs(Ch:children()) do
  552. for x=-1,1,2 do
  553. for y=-1,1,2 do
  554. for z=-1,1,2 do
  555. if v:findFirstChild(x..y..z) then func(v[x..y..z]) end
  556. end end end
  557. end
  558. end
  559. function ReturnAnim()
  560. local ne1,ne2=GetWeld(pNeck,0)
  561. local wt1,wt2=GetWeld(wTorso,0)
  562. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose()
  563. for x=1,ASpeed do
  564. SetWeld(wLSho,0,x,ASpeed,a,b,Oa,Ob,1)
  565. SetWeld(wLArm,0,x,ASpeed,c,d,Oc,Od,1)
  566. SetWeld(wRSho,0,x,ASpeed,e,f,Oe,Of,1)
  567. SetWeld(wRArm,0,x,ASpeed,g,h,Og,Oh,1)
  568. SetWeld(wLThi,0,x,ASpeed,i,j,Oi,Oj,1)
  569. SetWeld(wLLeg,0,x,ASpeed,k,l,Ok,Ol,1)
  570. SetWeld(wRThi,0,x,ASpeed,m,n,Om,On,1)
  571. SetWeld(wRLeg,0,x,ASpeed,o,p,Oo,Op,1)
  572. SetWeld(wTorso,0,x,ASpeed,wt1,wt2,oTorso,nov3,1)
  573. SetWeld(pNeck,0,x,ASpeed,ne1,ne2,v3(0,1.5,0)*Scale,nov3,1)
  574. wait()
  575. end
  576. end
  577.  
  578. ChatConnection=Player.Chatted:connect(function(msg)
  579. coroutine.resume(coroutine.create(function()
  580. if not Char.Parent then return end
  581. local Sep,sep=se(';',msg)
  582. local p1,p2=findplayer(Sep[2]),findplayer(Sep[3])
  583. local cmd=sep[1]
  584. --print(Sep[1])
  585. --print(LimbNames[Sep[1]])
  586. Tt=(p1 and p1.Character and p1.Character:findFirstChild'Torso') and p1.Character.Torso or nil
  587. if cmd=='sit' and (Anim=='None' or Anim=='Follow') then
  588. Anim='Sitting'
  589. Hum:MoveTo(Torso.Position,Torso)
  590. LegAnim,ArmAnim='Sit','Sit'
  591. for x=1,ASpeed do
  592. SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(45,0,-10),1)
  593. SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(45,0,10),1)
  594. SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(45,0,10),1)
  595. SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(45,0,-10),1)
  596. SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,-12),1)
  597. SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(-70,0,12),1)
  598. SetWeld(wRThi,0,x,ASpeed,Om,On,v3( 0.5*Scale,-0.6*Scale,-0.5*Scale),v3(125,0,12),1)
  599. SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(-70,0,-12),1)
  600. SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-3*Scale,0),nov3,1)
  601. wait()
  602. end
  603. Anim='Sit'
  604. elseif (cmd=='stand' or cmd=='stop') and (Anim=='Roll' or Anim=='Sit' or Anim=='Follow' or Anim=='Form' or Anim=='Dance' or Anim=='Grab') then
  605. if Anim=='Sit' or Anim=='Form' or Anim=='Dance' or Anim=='Roll' then
  606. Anim='Returning'
  607. ReturnAnim()
  608. else
  609. Target=nil
  610. wait(0.2)
  611. Hum:MoveTo(Torso.Position,Torso)
  612. end
  613. LegAnim,ArmAnim,Anim='None','None','None'
  614. elseif cmd=='follow' and Tt and Anim=='None' then
  615. Anim='Follow'
  616. Target=p1.Character
  617. elseif cmd=='shoot' and Tt and RArm['1-11'].Transparency~=1 and ArmAnim=='None' then
  618. Target=p1.Character
  619. ArmAnim='Shoot'
  620. FaceBG(Tt.Position)
  621. wait(0.1)
  622. local cff=cn(pTorso.CFrame.p,v3(Tt.Position.x,pTorso.Position.y,Tt.Position.z))
  623. local ofs=cff:toObjectSpace(cn(cff*cn(1.5*Scale,0.5*Scale,0).p,Tt.CFrame*cn(0,2,0).p)*ca(90,0,0)*cn(0,-0.25*Scale,0))
  624. local x,y,z=ofs:toEulerAnglesXYZ()
  625. local rot=v3(mdeg(x),mdeg(y),mdeg(z))
  626. for q=1,ASpeed do
  627. SetWeld(wRArm,0,q,ASpeed,Og,Oh,Og,nov3,1)
  628. SetWeld(wRSho,0,q,ASpeed,Oe,Of,ofs.p,rot,1)
  629. SetWeld(wRSho,1,q,ASpeed,v3(0,0.25*Scale,0),nov3,nov3,nov3,1)
  630. wait()
  631. end
  632. for y=-1,1,2 do for x=-1,1,2 do for z=-1,1,2 do
  633. local new=RArm[x..y..z]:Clone() new.Parent=RArm game.Debris:AddItem(new,8) new.Touched:connect(function(hit) Damage(hit.Parent:findFirstChild'Humanoid') end)
  634. new.CFrame=RArm[x..y..z].CFrame*cn(0,-Scale*1.5,0) new.CanCollide=true new.Velocity=cn(new.Position,Target.Torso.Position).lookVector*((new.Position-Target.Torso.Position).magnitude*20+900)
  635. RArm[x..y..z].Transparency=1 so.Block:Play() wait(0.06)
  636. end end end
  637. RArm.Transparency=1
  638. delay(1,function()
  639. for x=-1,1,2 do for y=-1,1,2 do for z=-1,1,2 do local new=RArm[x..y..z]:Clone() new.Transparency=0 new.CanCollide=false new.Name='f'..new.Name new.Parent=RArm new.CFrame=RArm.CFrame*cn(Scale*x*2,Scale*-3,Scale*z*2)
  640. iNew{'BodyPosition',new,maxForce=v3(1,1,1)/0,position=RArm[x..y..z].Position} wait(0.14) end end end
  641. DoLoop(35,function(i) for x=-1,1,2 do for y=-1,1,2 do for z=-1,1,2 do RArm['f'..x..y..z].BodyPosition.position=RArm[x..y..z].Position if i==1 then RArm['f'..x..y..z]:Remove() RArm[x..y..z].Transparency=0 RArm.Transparency=0 end end end end end)
  642. end)
  643. for q=1,ASpeed do
  644. SetWeld(wRArm,0,q,ASpeed,Og,nov3,Og,Oh,1)
  645. SetWeld(wRSho,0,q,ASpeed,ofs.p,rot,Oe,Of,1)
  646. SetWeld(wRSho,1,q,ASpeed,nov3,nov3,v3(0,0.25*Scale,0),nov3,1)
  647. wait()
  648. end
  649. BG.maxTorque=nov3
  650. ArmAnim='None'
  651. elseif cmd=='slam' and (Anim=='None' or Anim=='Follow') and Tt then
  652. Target=p1
  653. local lTt=Tt
  654. Anim='Follow'
  655. repeat Hum:MoveTo(Tt.Position+v3(0.5,0.5,0.5),Tt) wait(0.2) until lTt~=Tt or (Tt.Position-pTorso.Position).magnitude<10+Scale*5.5 or Anim~='Follow'
  656. if Anim~='Follow' then BG.maxTorque=nov3 return end
  657. if lTt~=Tt then return end
  658. Anim,LegAnim,ArmAnim='Slam','',''
  659. Hum:MoveTo(Torso.Position,Torso)
  660. FaceBG(Tt.Position)
  661. Stay(true,BG.cframe)
  662. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p=GetPose()
  663. ASpeed2=15
  664. for x=1,ASpeed2 do
  665. SetWeld(wLSho,0,x,ASpeed2,a,b,Oa,v3(180,0,0),1)
  666. SetWeld(wRSho,0,x,ASpeed2,e,f,Oe,v3(180,0,0),1)
  667. SetWeld(wTorso,0,x,ASpeed2,nov3,nov3,v3(0,3,0)*Scale,nov3,1)
  668. wait()
  669. end
  670. for x=1,ASpeed2 do
  671. SetWeld(wTorso,0,x,ASpeed2,v3(0,3,0)*Scale,nov3,v3(0,-3*Scale+2.5,-6*Scale),v3(-89,0,0),1)
  672. wait()
  673. end
  674. AOEFind(pTorso.Position,6.5*Scale,function(Hum) Damage(Hum,3,true) Hum.Sit=true end)
  675. MeshEffect(35,Torso.CFrame*cn(0,-3.5*Scale,-6*Scale)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(12,12,5)*Scale,0.2,1,'Dirt brown',as.ring)
  676. wait(0.5)
  677. for x=1,ASpeed do
  678. SetWeld(wTorso,0,x,ASpeed,v3(0,-3*Scale+2.5,-6*Scale),v3(-90,0,0),nov3,nov3,1)
  679. SetWeld(wLSho,0,x,ASpeed,Oa,v3(180,0,0),Oa,Ob,1)
  680. SetWeld(wRSho,0,x,ASpeed,Oe,v3(180,0,0),Oe,Of,1)
  681. wait()
  682. end
  683. Stay(false)
  684. Anim,LegAnim,ArmAnim='None','None','None'
  685. elseif cmd=='boulder' and Anim=='None' then
  686. Target=p1.Character
  687. Anim,LegAnim,ArmAnim='','',''
  688. Stay(true)
  689. FaceBG(Tt.Position)
  690. for x=1,ASpeed do
  691. SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(135,0,0),1)
  692. SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,0),1)
  693. SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(135,0,0),1)
  694. SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-10),1)
  695. SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5,-0.5,0.25)*Scale,v3(45,0,-15),1)
  696. SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(0,0,0),1)
  697. SetWeld(wRThi,0,x,ASpeed,Om,On,v3( 0.5,-0.5,0.25)*Scale,v3(45,0,15),1)
  698. SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(0,0,0),1)
  699. SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-1.5,-1.5)*Scale,v3(-90,0,0),1)
  700. wait()
  701. end
  702. wait(0.2)
  703. local boulder=iPart{Char,1,1,1,type='WedgePart'} boulder.Material=Mat
  704. local wm=iNew{'SpecialMesh',boulder,Scale=v3(4,3,4)*Scale,MeshType='Wedge'}
  705. local wb=iNew{'Weld',boulder,Part0=RArm,Part1=boulder,C0=cn(-1.5*Scale,-2.3*Scale,0)*ca(180,180,0)}
  706. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose()
  707. for x=1,ASpeed*2 do
  708. SetWeld(wLSho,0,x,ASpeed*2,a,b,a,v3(225,0,0),1)
  709. SetWeld(wLArm,0,x,ASpeed*2,c,d,c,v3(45,0,0),1)
  710. SetWeld(wRSho,0,x,ASpeed*2,e,f,e,v3(225,0,0),1)
  711. SetWeld(wRArm,0,x,ASpeed*2,g,h,g,v3(45,0,0),1)
  712. SetWeld(wLThi,0,x,ASpeed*2,i,j,Oi,v3(0,0,-15),1)
  713. SetWeld(wLLeg,0,x,ASpeed*2,k,l,k,v3(0,0,0),1)
  714. SetWeld(wRThi,0,x,ASpeed*2,m,n,Om,v3(0,0,15),1)
  715. SetWeld(wRLeg,0,x,ASpeed*2,o,p,o,v3(0,0,0),1)
  716. SetWeld(wTorso,0,x,ASpeed*2,q,r,nov3,nov3,1)
  717. wait()
  718. end
  719. FaceBG(Tt.Position)
  720. for x=1,ASpeed/2 do
  721. SetWeld(wLSho,0,x,math.floor(ASpeed/2),a,v3(225,0,0),a,v3(90,0,0),1)
  722. SetWeld(wLArm,0,x,math.floor(ASpeed/2),c,v3(45,0,0),c,v3(45,0,0),1)
  723. SetWeld(wRSho,0,x,math.floor(ASpeed/2),e,v3(225,0,0),e,v3(90,0,0),1)
  724. SetWeld(wRArm,0,x,math.floor(ASpeed/2),g,v3(45,0,0),g,v3(45,0,0),1)
  725. wait()
  726. end
  727. local bcf=boulder.CFrame
  728. wb:Remove()
  729. wm:Remove()
  730. boulder.Size=wm.Scale
  731. boulder.CFrame=cn(boulder.Position,Target.Torso.Position)*cn(0,3,-1)*ca(0,180,0)
  732. --boulder.Friction=0.1
  733. boulder.Elasticity=0
  734. boulder.Velocity=(boulder.CFrame*ca(0,180,0)).lookVector*((boulder.Position-Target.Torso.Position).magnitude*1+90)
  735. boulder.RotVelocity=nov3
  736. game.Debris:AddItem(boulder,8)
  737. Stay(false)
  738. ReturnAnim()
  739. Anim,LegAnim,ArmAnim='None','None','None'
  740. elseif cmd=='grab' and Tt and not Grabbing then
  741. Target=p1
  742. local lTt=Tt
  743. Anim='Follow'
  744. repeat Hum:MoveTo(Tt.Position+v3(0.5,0.5,0.5),Tt) wait(0.2) until lTt~=Tt or (Tt.Position-Stand.CFrame*cn(0,-Stand.Size.y/2+1,-2.8*Scale).p).magnitude<10 or Anim~='Follow'
  745. if Anim~='Follow' then BG.maxTorque=nov3 return end
  746. if lTt~=Tt then return end
  747. pcall(function() Tt.Parent.Humanoid.PlatformStand=true end)
  748. Hum:MoveTo(Torso.Position,Torso)
  749. Anim,LegAnim,ArmAnim='Grab','',''
  750. FaceBG(Tt.Position)
  751. for x=1,ASpeed do
  752. SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(-30,0,-30),1)
  753. SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,0),1)
  754. SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(145,0,-30),1)
  755. SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,0),1)
  756. SetWeld(wLThi,0,x,ASpeed,Oi,Oj,v3(-0.5,-0.4,0.3)*Scale,v3(70,0,0),1)
  757. SetWeld(wLLeg,0,x,ASpeed,Ok,Ol,Ok,v3(-20,0,0),1)
  758. SetWeld(wRThi,0,x,ASpeed,Om,On,v3(0.5,-0.5,-0.3)*Scale,v3(135,0,0),1)
  759. SetWeld(wRLeg,0,x,ASpeed,Oo,Op,Oo,v3(-90,0,0),1)
  760. SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-2,-1.5)*Scale,v3(-90,0,0),1)
  761. wait()
  762. end
  763. local ofs=RArm.CFrame:toObjectSpace(Tt.CFrame)
  764. Tt.Parent.Humanoid.PlatformStand=true
  765. Grabbing=iNew{'Weld',RArm,Part0=RArm,Part1=Tt,C0=ofs}
  766. local a,b=GetWeld(Grabbing,0)
  767. for x=1,ASpeed do
  768. SetWeld(Grabbing,0,x,ASpeed,a,b,v3(0,-0.75*Scale-1,0),v3(-90,0,0),1)
  769. wait()
  770. end
  771. Stay(false)
  772. ReturnAnim()
  773. Anim,LegAnim,ArmAnim='None','None','None'
  774. elseif cmd=='dance' and (Anim=='None' or Anim=='Follow') then
  775. Hum:MoveTo(pTorso.Position,pTorso)
  776. Anim,ArmAnim,LegAnim='Dance','Dance','Dance'
  777. local ASpeed=math.floor(ASpeed/2)
  778. repeat
  779. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose()
  780. for x=1,ASpeed do
  781. if Anim~='Dance' then break end
  782. SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.2,0.5,-0.25)*Scale,v3(35,0,30),1)
  783. SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(25,0,0),1)
  784. SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.2,0.5,-0.25)*Scale,v3(45,0,-30),1)
  785. SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(25,0,0),1)
  786. SetWeld(wLThi,0,x,ASpeed,i,j,i,v3(0,0,0),1)
  787. SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(0,0,0),1)
  788. SetWeld(wRThi,0,x,ASpeed,m,n,m,v3(45,0,20),1)
  789. SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(-45,0,-20),1)
  790. wait()
  791. end
  792. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose()
  793. for x=1,ASpeed do
  794. if Anim~='Dance' then break end
  795. SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.2,0.5,-0.25)*Scale,v3(95,0,30),1)
  796. SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(-10,0,0),1)
  797. SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.2,0.5,-0.25)*Scale,v3(105,0,-30),1)
  798. SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(-10,0,0),1)
  799. SetWeld(wLThi,0,x,ASpeed,i,j,i,v3(45,0,-20),1)
  800. SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(-45,0,20),1)
  801. SetWeld(wRThi,0,x,ASpeed,m,n,m,v3(0,0,0),1)
  802. SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(0,0,0),1)
  803. wait()
  804. end
  805. until Anim~='Dance'
  806. elseif cmd=='roll' and (Anim=='None' or Anim=='Follow') then
  807. Target=p1
  808. local lTt=Tt
  809. Anim,ArmAnim,LegAnim='Roll','',''
  810. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose()
  811. local n1,n2=GetWeld(pNeck,0)
  812. for x=1,ASpeed do
  813. SetWeld(wLSho,0,x,ASpeed,a,b,v3(-1.5,0.5,0)*Scale,v3(0,0,-45),1)
  814. SetWeld(wLArm,0,x,ASpeed,c,d,c,v3(0,0,90),1)
  815. SetWeld(wRSho,0,x,ASpeed,e,f,v3( 1.5,0.5,0)*Scale,v3(0,0,45),1)
  816. SetWeld(wRArm,0,x,ASpeed,g,h,g,v3(0,0,-90),1)
  817. SetWeld(wLThi,0,x,ASpeed,i,j,v3(0,1, 0.5)*Scale,v3(-30,0,0),1)
  818. SetWeld(wLLeg,0,x,ASpeed,k,l,k,v3(60,0,0),1)
  819. SetWeld(wRThi,0,x,ASpeed,m,n,v3(0,1,-0.5)*Scale,v3(30,0,0),1)
  820. SetWeld(wRLeg,0,x,ASpeed,o,p,o,v3(-60,0,0),1)
  821. SetWeld(pNeck,0,x,ASpeed,n1,n2,v3(0,0,0),n2,1)
  822. SetWeld(wTorso,0,x,ASpeed,oTorso,nov3,v3(0,-2,0)*Scale,nov3,1)
  823. wait()
  824. end
  825. tWS[2]=3
  826. repeat
  827. local cf=Torso.CFrame*cn(mran2(-1,1)*Scale,-4*Scale,0.5*Scale)*ca(90+mran(-20,20),mran(-30,30),0)
  828. MeshEffect(24,cf,cf*cn(0,4*Scale,0),v3(0.5,0.5,0.5)*Scale,v3(mran2(1,4),mran2(3,5),mran2(1,3))*Scale,0.1,1,'Dirt brown','Brick')
  829. Hum:MoveTo(Tt.CFrame*cn(0,0,Scale).p,Tt) wTorso.C0=wTorso.C0*ca(-20,0,0) wait(0.035) until lTt~=Tt or (Tt.Position-Stand.CFrame*cn(0,-Stand.Size.y/2+1,-2.8*Scale).p).magnitude<6 or Anim~='Roll'
  830. tWS[2]=1
  831. ClearWeld(wTorso)
  832. if Anim~='Roll' then return end
  833. Hum:MoveTo(Torso.Position+v3(0,1,0),Torso)
  834. Torso.Anchored=true Torso.Velocity=nov3
  835. local cf=Stand.CFrame*cn(0,0,-1.5*Scale)*ca(-45,0,0) --iPart{Char,1,1,1,co='Black',cf=cf,an=true}
  836. MeshEffect(50,cf,nil,v3(3.5,3.5,2)*Scale,v3(11,11,6)*Scale,0.1,1,'White',as.ring)
  837. for i=1,16 do
  838. local cf=cf*ca(90,360*(i/16),0)*ca(45,0,0)
  839. MeshEffect(40,cf,cf*cn(0,10*Scale,0),v3(0.2,2,0.2)*Scale,v3(1,5,1)*Scale,0.1,1,'','Sphere')
  840. end
  841. AOEFind(cf.p,6.5*Scale,function(Hum,v) Damage(Hum,2,true) Hum.Sit=true v.Velocity=cn(pTorso.Position,v.Position).lookVector*50 end)
  842. wait(0.2)
  843. Torso.Anchored=false
  844. ReturnAnim()
  845. Hum:MoveTo(Torso.Position,Torso)
  846. Anim,LegAnim,ArmAnim='None','None','None'
  847. elseif cmd=='beam' and (Anim=='None' or Anim=='Follow') then
  848. Anim='beam'
  849. local che =iPart{Char,1,1,1,sc=Scale,co=CC[1],ma=Mat} local chew=iNew{'Weld',che ,Part0=pTorso,Part1=che}
  850. local che2=iPart{che ,0.8*Scale,0.2,0.8*Scale,co='Really black'} local che2w=iNew{'Weld',che2,Part0=che,Part1=che2}
  851. local chem=iNew{'CylinderMesh',che} iNew{'CylinderMesh',che2}
  852. local chest,chex,i={},0,0
  853. for x=-1,1,2 do for y=-1,1,2 do i=i+1 chest[i]={pTorso[x..y..'-1']} chest[i][2]=chest[i][1].Weld chest[i][3]=chest[i][2].C0
  854. local xx,yy,zz=chest[i][2].C0:toEulerAnglesXYZ() chest[i][4]=v3(mdeg(xx),mdeg(yy),mdeg(zz))
  855. chest[i][5]=cn(0.45*x*Scale,0,-0.5*Scale)*chest[i][3] chest[i][6]=chest[i][4]+v3(0,-105*x,0) end end
  856. local len=1.75
  857. local dochest=function(v,chexx,adj)
  858. local p=v/ASpeed
  859. chex=adj*p
  860. chem.Scale=v3(1,len*p,1)
  861. chew.C0=ca(chexx+chex,0,0)*cn(0,len/2*p*Scale,0)
  862. che2w.C0=cn(0,len/2*p*Scale,0)
  863. for i=1,4 do SetWeld(chest[i][2],0,v,ASpeed,chest[i][3],chest[i][4],chest[i][5],chest[i][6],1) end
  864. end
  865. for v=1,ASpeed do if Tt then FaceBG(Tt.Position) end dochest(v,-90,-45) wait() end
  866. local beam=iPart{Char,0.7*Scale,1,0.7*Scale,co='New Yeller',an=true,tr=0.3} beamm=iNew{'CylinderMesh',beam}
  867. for i=1,ASpeed*3 do
  868. local p=i/ASpeed*3
  869. chex=90*math.sin((math.pi/2)/(ASpeed*3)*i)
  870. chew.C0=ca(-135+chex,0,0)*cn(0,len/2*Scale,0)
  871. local hit,pos=ray(che2.Position,che2.Position-che2.CFrame*cn(0,-1,0).p,Char)
  872. local mag=(che2.Position-pos).magnitude local p1,p2=che2.Position+v3(mran2(-1,1),mran2(-1,1),mran2(-1,1))/3,pos+v3(mran2(-1,1),mran2(-1,1),mran2(-1,1))/3
  873. beam.CFrame=cn(p1,p2)*cn(0,0,-mag/2)*ca(90,0,0) beamm.Scale=v3(1,mag+(Scale/3),1)
  874. AOEFind(pos,Scale*2,function(Hum) Damage(Hum,2.5) end)
  875. if i%2==0 then for i=1,5 do local cf=cn(pos)*ca(0,mran(-180,180),mran(-95,95)) MeshEffect(8,cf,cf*cn(0,Scale*2.2,0),v3(0.1,0.4,0.1)*Scale,v3(0.4,3,0.4)*Scale,0.2,1,CC[mran(2,3)],as.cone) end
  876. MeshEffect(8,cn(pos),nil,v3(0.8,0.8,0.8)*Scale,v3(4,4,4)*Scale,0.2,1,CC[mran(2,3)],'Sphere') end
  877. if Tt then FaceBG(Tt.Position) end
  878. wait()
  879. end
  880. DoLoop(12,function(i) beam.Transparency=0.3+i*0.7 if i==1 then beam:Remove() end end)
  881. for v=ASpeed,0,-1 do dochest(v,-90,45) wait() end
  882. Stay(false)
  883. che:Remove()
  884. Anim='None'
  885. ---------------------------------------------------------------------------=---WWWWWWWWWWWWWWWWWW
  886. elseif cmd=='box' and (Anim=='None' or Anim=='Follow') then
  887. Anim,ArmAnim='cart','cart'
  888. for x=1,ASpeed do
  889. SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(90,0,10),1)
  890. SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,25),1)
  891. SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(90,0,-10),1)
  892. SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-25),1)
  893. wait()
  894. end
  895. Stay(true)
  896. local spawn=RArm.CFrame*cn(0,-0.75*Scale-2,0)*ca(-90,0,0)
  897. local des=iPart{Char,1,1,1,an=true,ma=Mat,cf=spawn,ca=false}
  898. for i=1,6,0.2 do des.Size=v3(i,i,i) des.CFrame=spawn*cn(0,0,-i/2) wait() end
  899. local cart=iNew{'Model',workspace,Name='Cart'}
  900. local base=iPart{cart,4,1,5,ma=Mat,cf=des.CFrame} iNew{'BodyGyro',base}
  901. for x=-1,1,2 do
  902. local new=iPart{cart,0.5,4,5,ma=Mat,cf=base.CFrame} iNew{'Weld',new,Part0=base,Part1=new,C0=cn(1.75*x,2.5,0)}
  903. local new=iPart{cart,3.5,4,0.5,ma=Mat,cf=base.CFrame} iNew{'Weld',new,Part0=base,Part1=new,C0=cn(0,2.5,2.25*x)}
  904. end
  905. for i=6,0.8,-0.2 do des.Size=v3(i,i,i) des.CFrame=spawn*cn(0,0,-i/2) wait() end des:Remove()
  906. Stay(false)
  907. ReturnAnim()
  908. Anim,ArmAnim='None','None'
  909. elseif cmd=='crush' and Grabbing and (Anim=='None' or Anim=='Follow') then
  910. Anim,ArmAnim='crush','crush'
  911. for x=1,ASpeed do
  912. SetWeld(wLSho,0,x,ASpeed,Oa,Ob,Oa,v3(80,0,-160),1)
  913. SetWeld(wLArm,0,x,ASpeed,Oc,Od,Oc,v3(0,0,80),1)
  914. SetWeld(wRSho,0,x,ASpeed,Oe,Of,Oe,v3(80,0,160),1)
  915. SetWeld(wRArm,0,x,ASpeed,Og,Oh,Og,v3(0,0,-80),1)
  916. wait()
  917. end
  918. local a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=GetPose()
  919. wait(0.2)
  920. for x=1,ASpeed/2 do
  921. SetWeld(wLSho,0,x,ASpeed/2,a,b,Oa,v3(80,0,-14),1)
  922. SetWeld(wLArm,0,x,ASpeed/2,c,d,Oc,v3(0,0,80),1)
  923. SetWeld(wRSho,0,x,ASpeed/2,e,f,Oe,v3(80,0,14),1)
  924. SetWeld(wRArm,0,x,ASpeed/2,g,h,Og,v3(0,0,-80),1)
  925. wait()
  926. end
  927. MeshEffect(35,Grabbing.Part1.CFrame,nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.3,1,'Dirt brown',as.ring)
  928. local crushjo=60
  929. pcall(function() for i,v in pairs({'Neck','Left Shoulder','Right Shoulder','Left Hip','Right Hip'}) do local w=Grabbing.Part1.Parent.Torso[v] w.C1=w.C1*ca(mran(-crushjo,crushjo),mran(-crushjo,crushjo),mran(-crushjo,crushjo)) end end)
  930. local hit=Grabbing.Part1
  931. Grabbing:Remove() Grabbing=nil
  932. wait(2)
  933. pcall(function() hit.Parent.Humanoid.PlatformStand=false end)
  934. ReturnAnim()
  935. Anim,ArmAnim='None','None'
  936. elseif cmd=='eat' and Grabbing and (Anim=='None' or Anim=='Follow') then
  937. Anim,ArmAnim='Eat','Eat'
  938. for x=1,ASpeed*2 do
  939. SetWeld(wRSho,0,x,ASpeed*2,Oe,Of,Oe,v3(135,0,15),1)
  940. SetWeld(wRArm,0,x,ASpeed*2,Og,Oh,Og,v3(45,-10,-100),1)
  941. wait()
  942. end
  943. wait(1)
  944. for x=1,40 do
  945. SetWeld(wRSho,0,1,1,Oe,Of,Oe,v3(135+mran(-3,3),0,15+mran(-3,3)),1)
  946. SetWeld(wRArm,0,1,1,Og,Oh,Og,v3(45,-10+mran(-12,12),-100+mran(-3,3)),1)
  947. wait(0.05)
  948. if x%2==0 then
  949. local cf=Grabbing.Part1.CFrame*ca(180,mran(-180,180),mran(-40,40))*cn(0,1.5,0)
  950. MeshEffect(24,cf,cf*cn(0,10,0),v3(0.2,2,0.2),v3(0.4,5,0.4),0.1,1,'Really red','Sphere')
  951. end
  952. end
  953. Grabbing.Part1:BreakJoints()
  954. pcall(function() Grabbing.Part1.Parent.Head:Remove() end)
  955. Grabbing:Remove() Grabbing=nil
  956. wait(2)
  957. ReturnAnim()
  958. Anim,ArmAnim='None','None'
  959. elseif cmd=='drop' and Grabbing then
  960. local hum=Grabbing.Part1.Parent.Humanoid Grabbing:Remove() Grabbing=nil hum.PlatformStand=false
  961. elseif LimbNames[Sep[1]] and (Anim=='None' or Anim=='Form') then
  962. Anim,ArmAnim,LegAnim='Form','Form','Form'
  963. local v1,v2=GetWeld(LimbNames[Sep[1]],0)
  964. local sepx=se(',',Sep[2])
  965. for x=1,ASpeed*2 do
  966. SetWeld(LimbNames[Sep[1]],0,x,ASpeed*2,v1,v2,v1,v3(tonumber(sepx[1]),tonumber(sepx[2]),tonumber(sepx[3])),1)
  967. wait()
  968. end
  969. elseif cmd=='plode' then
  970. Char:BreakJoints() wait()
  971. local Pressure=tonumber(sep[2]) or 50
  972. fMarble(Char,function(v) v.Velocity=cn(Torso.Position,v.Position).lookVector*Pressure end)
  973. for i,v in pairs(RootLimbs) do v.Velocity=cn(Torso.Position,v.Position).lookVector*Pressure end
  974. elseif cmd=='explode' then
  975. iNew{'Explosion',pTorso,Position=pTorso.Position,BlastRadius=Scale*20}
  976. elseif cmd=='goto' then
  977. pcall(function()
  978. Hum:MoveTo(Player:GetMouse().Hit.p,Player:GetMouse().Target) end)
  979. elseif cmd=='newscale' and tonumber(sep[2]) then
  980. Char:BreakJoints()
  981. Scale=tonumber(sep[2])
  982. if Scale<0.5 then Scale=0.5 end
  983. if Scale>=100 then Scale=100 end
  984. elseif cmd=='nobox' then
  985. for i,v in pairs(workspace:children()) do if v.Name=='Cart' then v:Remove() end end
  986. elseif cmd=='die' then
  987. Char:BreakJoints()
  988. elseif cmd=='brick' then
  989. iPart{workspace,12,30,30,cf=Player.Character.Torso.CFrame*cn(0,10,-20),tr=0.5,an=true}
  990. elseif cmd=='test' then
  991. local pt=Player.Character.Torso.CFrame
  992. MeshEffect(35,pt*cn(0,5,0)*ca(90,0,0),nil,v3(2,2,1)*Scale,v3(7,7,3)*Scale,0.2,1,'Dirt brown',as.ring)
  993. else
  994. end
  995. end))
  996. end)
  997. keys={}
  998. NewAnim={}
  999. Player:GetMouse().KeyDown:connect(function(k)
  1000. coroutine.resume(coroutine.create(function() keys[k]=true
  1001. if (k=='q' or k=='e') and (Anim=='None' or Anim=='Laser') and (ArmAnim=='None' or ArmAnim=='Laser') and not NewAnim[k] then
  1002. NewAnim[k]=true
  1003. local w1,w2=k=='q' and wLSho or wRSho,k=='q' and wLArm or wRArm
  1004. local x=k=='q' and -1 or 1
  1005. local aa,bb=GetWeld(w1,0)
  1006. local cc,dd=GetWeld(w2,0)
  1007. local targ=w1.Part1.CFrame*cn(0,-333,0)
  1008. local tips={}
  1009. local co=0
  1010. local sho1=iPart{Char,0.35,RArm.Size.y/Scale+0.15 ,0.35,sc=Scale,co=CC[1]} iNew{'Weld',sho1,Part0=k=='q' and LArm or RArm,Part1=sho1} iNew{'CylinderMesh',sho1}
  1011. local sho2=iPart{Char,0.3,RArm.Size.y/Scale+0.16,0.3,sc=Scale,co='Really black'} iNew{'Weld',sho2,Part0=sho1,Part1=sho2} iNew{'CylinderMesh',sho2}
  1012. for x=-1,1,2 do for z=-1,1,2 do tips[#tips+1]={(k=='q' and LArm or RArm)[x..'-1'..z].Weld}
  1013. co=co+0.25
  1014. local asd=tips[#tips]
  1015. asd[2],asd[3]=GetWeld(asd[1],0)
  1016. local cf=ca(0,360*co,0)*cn(0,asd[2].y*1.8,-0.75*Scale)*ca(-20,0,0)
  1017. asd[4]=cf.p
  1018. local a,b,c=cf:toEulerAnglesXYZ()
  1019. asd[5]=v3(mdeg(a),mdeg(b),mdeg(c))
  1020. end end
  1021. for u=1,ASpeed/2 do
  1022. for i=1,4 do local asd=tips[i]
  1023. SetWeld(asd[1],0,u,ASpeed/2,asd[2],asd[3],asd[4],asd[5],1)
  1024. end wait()
  1025. end
  1026. repeat Anim,ArmAnim,LaserOn='Laser','Laser',true wait()
  1027. for i=1,4 do tips[i][1].C0=ca(0,15*x,0)*tips[i][1].C0 end
  1028. targ=TweenV3(1,12,targ,Player:GetMouse().Hit.p)
  1029. w1.C0=pTorso.CFrame:toObjectSpace(cn(pTorso.CFrame*cn(1.5*Scale*x,0.5*Scale,0).p,targ))*ca(90,0,0)
  1030. w2.C0=cn(0,-0.75*Scale,0)
  1031. until not keys[k]
  1032. ClearWeld(w1) ClearWeld(w2) for i=1,4 do ClearWeld(tips[i][1]) tips[i][6],tips[i][7]=GetWeld(tips[i][1],0) end
  1033. local a,b=GetWeld(w1,0)
  1034. local c,d=GetWeld(w2,0)
  1035. for z=1,ASpeed/2 do
  1036. for i=1,4 do SetWeld(tips[i][1],0,z,ASpeed/2,tips[i][6],tips[i][7],tips[i][2],tips[i][3],1) end
  1037. SetWeld(w1,0,z,ASpeed/2,a,b,aa,bb,1)
  1038. SetWeld(w2,0,z,ASpeed/2,c,d,cc,dd,1)
  1039. wait()
  1040. end
  1041. sho1:Remove() sho2:Remove()
  1042. NewAnim[k]=false
  1043. Anim,ArmAnim,LaserOn='None','None',false
  1044. end
  1045. end)) end)
  1046. Player:GetMouse().KeyUp:connect(function(k) keys[k]=false end)
  1047. Player:GetMouse().Button1Down:connect(function()
  1048. Button=true
  1049. if keys.f and Player:GetMouse().Target and Anim=='None' then
  1050. Hum:MoveTo(Player:GetMouse().Hit.p,Player:GetMouse().Target)
  1051. elseif (keys.q or keys.e) and LaserOn then
  1052. local pick=keys.q and 'q' or 'e'
  1053. repeat
  1054. local ofs=(pick=='q' and LArm or RArm).CFrame*ca(90,0,0)
  1055. if pick=='q' and keys.e then pick='e'
  1056. elseif pick=='e' and keys.q then pick='q' end
  1057. local part=iPart{Char,0.2,0.5,0.2,sc=Scale,co=CC[mran(2,3)],an=true,ma=Mat} iNew{'CylinderMesh',part}
  1058. Projectile(ofs,2*Scale,part,ca(-90,0,0),function(hit,pos)
  1059. AOEFind(pos,Scale*2,function(Hum,v) Damage(Hum) end)
  1060. end,
  1061. function(pos)
  1062. for i=1,5 do local cf=cn(pos)*ca(0,mran(-180,180),mran(-95,95)) MeshEffect(8,cf,cf*cn(0,Scale*2.2,0),v3(0.07,0.3,0.07)*Scale,v3(0.4,3,0.4)*Scale,0.2,1,CC[mran(2,3)],as.cone) end
  1063. MeshEffect(8,cn(pos),nil,v3(0.1,0.1,0.1)*Scale,v3(3,3,3)*Scale,0.2,1,CC[mran(2,3)],'Sphere') part:Remove() end)
  1064. wait((keys.q and keys.e) and 0.2 or 0.4)
  1065. until not Button or (not keys.q and not keys.e)
  1066. elseif 'swag'=='sweg' then
  1067. end
  1068. end)
  1069. Player:GetMouse().Button1Up:connect(function()
  1070. Button=false
  1071. end)
  1072.  
  1073. WalkAnim=0
  1074. Walking=false
  1075. WalkMulp=1
  1076. WalkMax=16
  1077. Hum.WalkSpeed=18
  1078. tWS={1,1,1,1,1,1,1}
  1079.  
  1080. Marbler=0
  1081. local cou=0
  1082. while Char.Parent do
  1083. cou=cou+1
  1084. --if cou%2==0 then print(cou) end
  1085. if Hum.Health>0 then
  1086. if Torso.Velocity.y>5 then Torso.Velocity=v3(Torso.Velocity.x,5,Torso.Velocity.z) end
  1087. Walking=v3(Torso.Velocity.x,0,Torso.Velocity.z).magnitude>Hum.WalkSpeed-2 and true or false
  1088. if Walking and LegAnim=='None' then
  1089. WalkAnim=WalkAnim+WalkMulp
  1090. end
  1091. if WalkAnim>0 and not Walking then
  1092. WalkAnim=WalkAnim-1
  1093. elseif WalkAnim<0 and not Walking then
  1094. WalkAnim=WalkAnim+1
  1095. end
  1096. if math.abs(WalkAnim)>=WalkMax then WalkMulp=WalkMulp*-1 end
  1097. local WalkAdj=26
  1098. Neck.C0=Torso.CFrame:toObjectSpace(pHead.CFrame)
  1099. if ArmAnim=='None' then
  1100. SetWeld(wLSho,0,WalkAnim,WalkMax,Oa,Ob,Oa,v3(-WalkAdj*1.5,0,-10),1)
  1101. SetWeld(wLArm,0,WalkAnim,WalkMax,Oc,Od,Oc,v3(10+(WalkAnim>0 and WalkAdj or 0),0,10),1)
  1102. SetWeld(wRSho,0,WalkAnim,WalkMax,Oe,Of,Oe,v3(WalkAdj*1.5,0,10),1)
  1103. SetWeld(wRArm,0,WalkAnim,WalkMax,Og,Oh,Og,v3(10+(WalkAnim>0 and WalkAdj or 0),0,-10),1)
  1104. end
  1105. if LegAnim=='None' then
  1106. SetWeld(wLThi,0,WalkAnim,WalkMax,Oi,Oj,Oi,v3(15+WalkAdj,0,-5),1)
  1107. SetWeld(wLLeg,0,WalkAnim,WalkMax,Ok,Ol,Ok,v3(-15+(WalkAnim>0 and -WalkAdj or 0),0,5),1)
  1108. SetWeld(wRThi,0,WalkAnim,WalkMax,Om,On,Om,v3(15-WalkAdj,0,5),1)
  1109. SetWeld(wRLeg,0,WalkAnim,WalkMax,Oo,Op,Oo,v3(-15+(WalkAnim<0 and WalkAdj or 0),0,-5),1)
  1110. end
  1111. --[[
  1112. for i,v in pairs(Marble) do
  1113. v[1].C0=v[1].C0*ca(MarbleSpeed*v[2],MarbleSpeed*v[3],MarbleSpeed*v[4])
  1114. Marbler=Marbler+(MarbleSpeed*v[2])
  1115. if Marbler>MarbleMax then
  1116. v[2]=v[2]*-1
  1117. v[3]=v[3]*-1
  1118. v[4]=v[4]*-1
  1119. end
  1120. end --]]
  1121. if Anim=='Follow' and Target and Target:findFirstChild'Torso' and not BG.maxTorque~=v3(1,1,1)/0 then
  1122. Hum:MoveTo(Target.Torso.CFrame*cn(2.5*Scale,0,5*Scale).p,Target.Torso)
  1123. end
  1124. if Grabbing and (not Grabbing.Part1 or not Grabbing.Part1.Parent or Grabbing.Part1.Parent:findFirstChild'Humanoid'==nil or Grabbing.Part1.Parent.Humanoid.Health<1) then
  1125. Grabbing:Remove() Grabbing=nil
  1126. end
  1127. end--hleat
  1128. --DoLoop Package
  1129. for i,v in pairs(LoopFunctions) do
  1130. v[2]=v[2]+1
  1131. v[3](v[2]/v[1])
  1132. if v[1]<=v[2] then LoopFunctions[i]=nil end
  1133. end
  1134. local ws=18
  1135. for i=1,#tWS do ws=ws*tWS[i] end
  1136. Hum.WalkSpeed=ws
  1137. if Hum.MaxHealth~=8000 then Hum.MaxHealth=8000 Hum.Health=8000 end
  1138. Hum.Health=Hum.Health+0.1
  1139. wait(0.03)
  1140. end
  1141. ChatConnection:disconnect()
  1142. game:service'Debris':AddItem(script,0.5)
  1143. script.Disabled=true
  1144. ---edits by builderboy256
  1145. editsByBuilderBoy256()
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