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Name:
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Name: Nia
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Age: 
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Age: 14
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Premonition: 
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Premonition: Trapped
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Position/Class/Subclass
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Sorority/Entombed/Tanya
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Starting Location: 
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Starting Location: Limbo
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Total Body integrity: 12/12
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Total Body integrity: 18/18
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AP: 9/9
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ARM: 0 / MUT: 0 / ENH: 0
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ARM: 1 / MUT: 1 / ENH: 3
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HEAD: 3/3
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Jaw: [Action/2/0] Unarmed Attack 1.
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ARMS: 3/3
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ARMS: 5/5
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--Forearm: [Check/1/0] Support 1.
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-Fists: [Action/2/0] Unarmed Attack 1.
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-Shoulder: [Action/4/S] Move 1.
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-Chainsaw (ARM 1): [Action/3/0] Melee Attack 2 + Dismember.
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TORSO: 3/3
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-Bracelet: [Auto/N/S] Treasure.
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TORSO: 5/5
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--Hermetic Seals (Armor Skin, ENH 1): [Damage/0/Self] Defend 1.
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--Smokescreen (ENH 2): [Rapid/2/0~3] This may only be used on the target of an Attack Check. For the next 6 Count, the target has all Attack Checks made against them at a -1.
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LEGS: 3/3
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-Entrails: [Auto/N/S] No Effect.
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-Entrails: [Auto/N/S] No Effect.
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LEGS: 5/5
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SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
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-Bone: [Action/3/S] Move 1.
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-Bone: [Action/3/S] Move 1.
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-Adhesive Pads: [Action/3/S] Move 1. "Hinder Move" is ineffective against this Movement.
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1
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-Crab Legs (ENH 3): [Auto/N/S] During Damage Timing, you gain "Defend 1" for Legs only. Additionally, during battle, when your Movement Maneuver successfully moves you, you may use a Melee or Unarmed maneuver against one target in either your current Area or the one in which you began your movement.
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2
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SKILLS: 
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--Order: [Rapid/2/X] All your sisters upon the Battle Map, including you, may make a single Attack Maneuver of their choice with Rapid Timing.
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--Challenge: [Rapid/0/0~1] For the rest of the round, you gain +1 damage to the next attack against the target when they target anyone other than you with an attack maneuver. This can only occur once per count.
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X X X O - (Each Other PC): ???
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-Lock on Target: [Action/1/S] Pick an enemy, you gain a +1 to all attack checks against them for the rest of the round. This bonus cannot go above +2. For area attacks, the bonus only applies to the target you locked onto. You can only lock onto one target at a time.
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-Stealth Mirage: [Auto/N/S] At the start of the Battle Phase, you cannot be targeted by Legions and Horrors until you either make an Attack, Move maneuver, or are hit by an Attack maneuver. If you make an Attack while this effect is active, gain +2 to damage for that attack only. If there are no enemies in the same zone as you when the round ends, you get the effect again at the start of the new Round.
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(List initial build and picks here.)
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Favor (Current/Lifetime): 0/0
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(Track favor purchases here.)
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1 White Room: A white room. Medication, needles, people clad all in white. Were those emaciated limbs really yours? You couldn't move them then, but now that you're dead...
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2 Paper Cranes: Once, you heard a legend that if you folded a thousand paper cranes, your wish would be granted. How many days did you spend making them?  Did your wish ever come true?  You can't even remember what it was...
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Needed:
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Age (1d10+7 or choice)
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Premonition (1d10 or choice)
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2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
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X X X O - (Fort PC): ???
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Position and 1 Skill
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X X X O - (Sights PC): ???
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Primary Class and 2 Skills + associated reinforcement parts
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X X X O - (Khorn PC): ???
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Subclass and 1 Skill + associated reinforcement part
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1 free Reinforcement part
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Favor (Current/Lifetime): 0/0