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- Name:
- Age:
- Premonition:
- Position/Class/Subclass
- Starting Location:
- Total Body integrity: 12/12
- AP: 9/9
- ARM: 0 / MUT: 0 / ENH: 0
- HEAD: 3/3
- -Brain: [Auto/N/S] Maximum Action Points +2.
- -Eyes: [Auto/N/S] Maximum Action Points +1.
- -Jaw: [Action/2/0] Unarmed Attack 1.
- ARMS: 3/3
- --Forearm: [Check/1/0] Support 1.
- -Fists: [Action/2/0] Unarmed Attack 1.
- -Shoulder: [Action/4/S] Move 1.
- TORSO: 3/3
- -Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
- -Entrails: [Auto/N/S] No Effect.
- -Entrails: [Auto/N/S] No Effect.
- LEGS: 3/3
- --Foot: [Check/1/0] Hinder 1.
- -Bone: [Action/3/S] Move 1.
- -Bone: [Action/3/S] Move 1.
- SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
- Fragments of Memory: 2
- 1
- 2
- Fetters:
- X X X O - Treasure: Dependent
- X X X O - (Each Other PC): ???
- ===
- (List initial build and picks here.)
- Favor (Current/Lifetime): 0/0
- (Track favor purchases here.)
- Needed:
- Age (1d10+7 or choice)
- Premonition (1d10 or choice)
- 2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
- Position and 1 Skill
- Primary Class and 2 Skills + associated reinforcement parts
- Subclass and 1 Skill + associated reinforcement part
- 1 free Reinforcement part
- 1 Treasure part
- Starting Location (may be changed between battles)
- Treasure Fetter (all fetters start at 3 madness)
- Fetters for each other PC (1d10 or choice toward each)
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