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NAME: 		Age: 
1+
Name:
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Premonition
2+
Age: 
3
Premonition: 
4
Position/Class/Subclass
5
Starting Location: 
6
7
Total Body integrity: 12/12
8
AP: 9/9
9
10-
-Brain: +2 AP
10+
11-
-Eyes: +1 AP
11+
12-
-Jaw: Action, Cost 2, Range 0, Unarmed 1
12+
13
-Brain: [Auto/N/S] Maximum Action Points +2.
14
-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Fists: Action, Cost 2, Range 0, Unarmed 1
15+
-Jaw: [Action/2/0] Unarmed Attack 1.
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-Arm: Check, Cost 1, Range 0, Support 1
16+
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-Shoulder: Action, Cost 4, Self, Move 1
17+
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--Forearm: [Check/1/0] Support 1.
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-Fists: [Action/2/0] Unarmed Attack 1.
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-Spine: Action, Cost 1, Range 0, One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.)
20+
-Shoulder: [Action/4/S] Move 1.
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-Entrails
21+
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-Entrails
22+
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-Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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-Entrails: [Auto/N/S] No Effect.
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-Bone: Action, Cost 3, Self, Move 1
25+
-Entrails: [Auto/N/S] No Effect.
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-Bone: Action, Cost 3, Self, Move 1
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-Foot: Check, Cost 1, Range 0, Hinder 1
27+
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--Foot: [Check/1/0] Hinder 1.
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SKILLS:
29+
-Bone: [Action/3/S] Move 1.
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P1: 
30+
-Bone: [Action/3/S] Move 1.
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C1: 
31+
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C2: 
32+
SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
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S1: 
33+
34
35
Fragments of Memory: 2
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1
37
2
38
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Fetters:
40-
Treasure: Dependent () () () ()
40+
X X X O - Treasure: Dependent
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X X X O - (Each Other PC): ???
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===
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(List initial build and picks here.)
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2 fragments of memory (the d100 memory table is in the pdf, but you can pick or make up your own)
45+
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Favor (Current/Lifetime): 0/0
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Primary Class and 2 Skills + 2 parts
47+
(Track favor purchases here.)
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Secondary Class and 1 Skill + 2 parts
48+
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1 free part and 1 Treasure part
49+
50
Age (1d10+7 or choice)
51
Premonition (1d10 or choice)
52
2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
53
Position and 1 Skill
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Primary Class and 2 Skills + associated reinforcement parts
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Subclass and 1 Skill + associated reinforcement part
56
1 free Reinforcement part
57
1 Treasure part
58
Starting Location (may be changed between battles)
59
Treasure Fetter (all fetters start at 3 madness)
60
Fetters for each other PC (1d10 or choice toward each)