SHOW:
|
|
- or go back to the newest paste.
1 | - | NAME: Age: |
1 | + | Name: |
2 | - | Premonition |
2 | + | Age: |
3 | Premonition: | |
4 | Position/Class/Subclass | |
5 | Starting Location: | |
6 | ||
7 | Total Body integrity: 12/12 | |
8 | AP: 9/9 | |
9 | ||
10 | - | -Brain: +2 AP |
10 | + | |
11 | - | -Eyes: +1 AP |
11 | + | |
12 | - | -Jaw: Action, Cost 2, Range 0, Unarmed 1 |
12 | + | |
13 | -Brain: [Auto/N/S] Maximum Action Points +2. | |
14 | -Eyes: [Auto/N/S] Maximum Action Points +1. | |
15 | - | -Fists: Action, Cost 2, Range 0, Unarmed 1 |
15 | + | -Jaw: [Action/2/0] Unarmed Attack 1. |
16 | - | -Arm: Check, Cost 1, Range 0, Support 1 |
16 | + | |
17 | - | -Shoulder: Action, Cost 4, Self, Move 1 |
17 | + | |
18 | --Forearm: [Check/1/0] Support 1. | |
19 | -Fists: [Action/2/0] Unarmed Attack 1. | |
20 | - | -Spine: Action, Cost 1, Range 0, One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) |
20 | + | -Shoulder: [Action/4/S] Move 1. |
21 | - | -Entrails |
21 | + | |
22 | - | -Entrails |
22 | + | |
23 | -Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily. | |
24 | -Entrails: [Auto/N/S] No Effect. | |
25 | - | -Bone: Action, Cost 3, Self, Move 1 |
25 | + | -Entrails: [Auto/N/S] No Effect. |
26 | - | -Bone: Action, Cost 3, Self, Move 1 |
26 | + | |
27 | - | -Foot: Check, Cost 1, Range 0, Hinder 1 |
27 | + | |
28 | --Foot: [Check/1/0] Hinder 1. | |
29 | - | SKILLS: |
29 | + | -Bone: [Action/3/S] Move 1. |
30 | - | P1: |
30 | + | -Bone: [Action/3/S] Move 1. |
31 | - | C1: |
31 | + | |
32 | - | C2: |
32 | + | SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.) |
33 | - | S1: |
33 | + | |
34 | ||
35 | Fragments of Memory: 2 | |
36 | 1 | |
37 | 2 | |
38 | ||
39 | Fetters: | |
40 | - | Treasure: Dependent () () () () |
40 | + | X X X O - Treasure: Dependent |
41 | X X X O - (Each Other PC): ??? | |
42 | ||
43 | === | |
44 | (List initial build and picks here.) | |
45 | - | 2 fragments of memory (the d100 memory table is in the pdf, but you can pick or make up your own) |
45 | + | |
46 | Favor (Current/Lifetime): 0/0 | |
47 | - | Primary Class and 2 Skills + 2 parts |
47 | + | (Track favor purchases here.) |
48 | - | Secondary Class and 1 Skill + 2 parts |
48 | + | |
49 | - | 1 free part and 1 Treasure part |
49 | + | |
50 | Age (1d10+7 or choice) | |
51 | Premonition (1d10 or choice) | |
52 | 2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own) | |
53 | Position and 1 Skill | |
54 | Primary Class and 2 Skills + associated reinforcement parts | |
55 | Subclass and 1 Skill + associated reinforcement part | |
56 | 1 free Reinforcement part | |
57 | 1 Treasure part | |
58 | Starting Location (may be changed between battles) | |
59 | Treasure Fetter (all fetters start at 3 madness) | |
60 | Fetters for each other PC (1d10 or choice toward each) |