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- NAME: Age:
- Premonition
- Position/Class/Subclass
- Total Body integrity: 12/12
- AP: 9/9
- ARM: 0 / MUT: 0 / ENH: 0
- HEAD: 3/3
- -Brain: +2 AP
- -Eyes: +1 AP
- -Jaw: Action, Cost 2, Range 0, Unarmed 1
- ARMS: 3/3
- -Fists: Action, Cost 2, Range 0, Unarmed 1
- -Arm: Check, Cost 1, Range 0, Support 1
- -Shoulder: Action, Cost 4, Self, Move 1
- TORSO: 3/3
- -Spine: Action, Cost 1, Range 0, One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.)
- -Entrails
- -Entrails
- LEGS: 3/3
- -Bone: Action, Cost 3, Self, Move 1
- -Bone: Action, Cost 3, Self, Move 1
- -Foot: Check, Cost 1, Range 0, Hinder 1
- SKILLS:
- P1:
- C1:
- C2:
- S1:
- Fragments of Memory: 2
- 1
- 2
- Fetters:
- Treasure: Dependent () () () ()
- Needed:
- Age (1d10+7 or choice)
- Premonition (1d10 or choice)
- 2 fragments of memory (the d100 memory table is in the pdf, but you can pick or make up your own)
- Position and 1 Skill
- Primary Class and 2 Skills + 2 parts
- Secondary Class and 1 Skill + 2 parts
- 1 free part and 1 Treasure part
- Fetters for each other PC (1d10 or choice toward each)
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