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PERFECT FUSION RULES
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A perfect fusion is a fusion that consists of more then one participant. E.g a three or fourway fusion.
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CHARACTER OVERVIEW
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-If the Player dosnt have a fusion sheet, their fusion is rendered useless.
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-The Player must have a blanced Fusion magic, if it isnt balanced you WILL be asked to change it. 
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Perfect Fusion Name: Diogo Lopes
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-The Characters MUST have been affected by Gamma Radiation to fuse.
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Perfect Fusion Age: 20
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-Each player can only have 1 fusion.
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Perfect Fusion Gender: Male
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-The Fusion's magic HAS to be a fusion of the fusion partners.
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-If the two characters dont fuse after a long period, they WILL die.
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-The two character's share pain if they arnt fused E.g If someone Cuts Mercury, TGN will feel the pain aswell.
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Perfect Fusion Level: 200
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-When not fused, the characters dont feel pain from gender specific parts, this is so the characters can have 'Alone' time without the other knowing or feeling.
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Perfect Fusion Physical Strength:1500
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-In order to fuse, the partners MUST have similar magic. E.g Tech snd Mercury are compatible as they are both Science magic hybrids.
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Perfect Fusion Magical Strength:1350
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-Two characters that dont have similar magic roots can still fuse if their bonds are strong enough. E.g TGN and Ren can fuse as they have a really strong bond.
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Perfect Fusion Physical Defence:1050
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-The max number of characters in one fusion is four.
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Perfect Fusion Magical Defence:1050
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Perfect Mana Power: 18500
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Perfect Fusion Wisdom:900
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Perfect Fusion Stamina:950
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Perfect Fusion Name:
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Perfect Fusion Movement Speed:1250
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Perfect Fusion Age: (Optional)
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Perfect Fusion Stealth:850
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Perfect Fusion Gender:
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Perfect Life Force: 5000
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Strenghs: all that involves elemental spells, sword wielding
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Perfect Fusion Level:
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Weaknesses: taking hits from non-elemental spells and attacks
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Perfect Fusion Physical Strength:
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Perfect Fusion Magical Strength:
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Personality: think on Diogo irl, there's the personality
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Perfect Fusion Physical Defence:
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Perfect Fusion Magical Defence:
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Physical appearance: (will be filled when TGN and Diogo get any idea)
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Perfect Mana Power:
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Perfect Fusion Wisdom:
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Perfect Fusion Stamina:
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Perfect Fusion Magic: Elemetal Mark Magic
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Perfect Fusion Movement Speed:
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Perfect Fusion Stealth:
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Perfect Fusion Passive-Elemental Master
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Perfect Life Force:[Max life force is 5000] (The fusion has a Set life force that cannot change, if the fusion uses all of their life force, they WILL die)
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E(Effect): Controll of the basic 4 elements: wind, fire, earth and water. And while the swords are in his possission: Dark and Light as added as well, give him full immunity to these elements and full controll allowing the user to switch his element freely to give a different effect in some specific spells, the user can controll freely the 4 elements if they are close to him (elements that came from the user do not count) and recover life force
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R(Recoil/drawback): User gets double damaged from any non-elemental attack 
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Strenghs:
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Weaknesses:
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Personality:
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Perfect Basic Fusion Spell One-Elemental Switch
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E(Effect): User switches to one of these 6 elements: wind, fire, earth, Water, Dark, Light 
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Physical appearance: (put as much info about your fusion design here)
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D(Damage): none
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C(Cost): 100
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R(Recoil/Drawback):5 minutes cooldown to choose another basic element, 20 minutes cooldown to choose another light or dark elemental, user only wields one sword when on light or dark element and stats get cut in half for 2 minutes then becomes non-element till the next elemetal switch
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Perfect Fusion Magic:
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Life Force Cost:50
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Perfect Fusion Passive-
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Perfect Basic Fusion Spell Two-Elemental Slash
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E(Effect):
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E(Effect): User uses his swords to do a basic Slash with an added effect depending on the spell
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R(Recoil/drawback):
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Wind:
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Fire:
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Earth:
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Water:
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Perfect Basic Fusion Spell One-
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Dark:
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E(Effect):
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Light:
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D(Damage):
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D(Damage): medium
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C(Cost):
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C(Cost):300
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R(Recoil/Drawback):
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R(Recoil/Drawback): cooldown of 1 minute
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Life Force Cost:
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Life Force Cost:200
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Perfect Basic Fusion Spell Two-
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Perfect Basic Fusion Spell Three-Elemental Spell
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E(Effect):
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E(Effect): Does a Supportive Spell that has a different effect depending on the element
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D(Damage):
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Wind:
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C(Cost):
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Fire:
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R(Recoil/Drawback):
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Earth:
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Life Force Cost:
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Water:
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Dark:
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Perfect Basic Fusion Spell Three-
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Light:
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E(Effect):
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D(Damage): medium
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D(Damage):
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C(Cost):300
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C(Cost):
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R(Recoil/Drawback):cooldown of 1 minute
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R(Recoil/Drawback):
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Life Force Cost:200
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Life Force Cost:
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Perfect Basic Fusion Spell Four-Elemental Burst
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Perfect Basic Fusion Spell Four-
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E(Effect):Offensive attack Spell with different effect depending on the element
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E(Effect):
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Wind:
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D(Damage):
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Fire:
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C(Cost):
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Earth:
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R(Recoil/Drawback):
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Water:
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Life Force Cost:
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Dark:
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Light:
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Perfect Basic Fusion Spell Five- 
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D(Damage):medium
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E(Effect):
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C(Cost):300
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D(Damage):
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R(Recoil/Drawback):cooldown of 2 minutes
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C(Cost):
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Life Force Cost:200
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R(Recoil/Drawback):
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Life Force Cost:
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PERFECT SECRET FUSION ARTS: A fusion of the two character's fusion arts. Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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Perfect Secret Fusion Art One-Flying Rayjin
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Perfect Secret Fusion Art One-
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E(Effect): User throws a special Kunai into one direction and instantly teleports to the place where the kunai is located, this spell is invisable to the opponent when ue and doesn't give time to react AFTER the teleportation is done, to dodge the attack you need to get far from the Kunai, can also be used to escape from danger
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E(Effect):
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D(Damage): medium
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D(Damage):
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C(Cost):1500
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C(Cost):
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R(Recoil/Drawback): limited to 10, can oly be teleported to the kunai 10 seconds after being throen
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R(Recoil/Drawback):
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Life Force Cost:500
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Life Force Cost:
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Perfect Secret Fusion Art Two-Elemental Barrier
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Perfect Secret Fusion Art Two-
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E(Effect):Does a barrier with the power and effect Based on the element
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E(Effect):
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Wind:
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D(Damage):
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Fire:
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C(Cost):
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Earth:
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R(Recoil/Drawback):
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Water:
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Life Force Cost:
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Dark:
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Light:
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Perfect Secret Fusion Art Three-
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D(Damage): none
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E(Effect):
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C(Cost):1500
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D(Damage):
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R(Recoil/Drawback): cooldown of 5 minutes
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C(Cost):
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Life Force Cost:500
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R(Recoil/Drawback):
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Life Force Cost:
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Perfect Secret Fusion Art Three-Flash
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E(Effect): Quick Spell that sends the user to safety with an instant teleport and makes the user able to avoid ANY attack even ignoring unavoidable and homming effects
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Perfect Secret Fusion Art Four- 
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D(Damage): none
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E(Effect):
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C(Cost): 2000 MP
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D(Damage):
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R(Recoil/Drawback): cooldown of 15 minutes
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C(Cost):
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Life Force Cost:750
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R(Recoil/Drawback):
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Life Force Cost:
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PERFECT FORBIDDEN FUSION ARTS: A fusion of the two character's Forbidden Fusion Arts. Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
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Perfect Forbidden Fusion Art One- Elemental Ultimate Attack
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Perfect Forbidden Fusion Art One-
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E(Effect):Does a strong move (wheather attack or not) with an effect dependent on the element
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E(Effect):
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Wind:
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D(Damage):
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Fire:
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C(Cost):
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Earth:
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R(Recoil/Drawback):
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Water:
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Life Force Cost:
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Dark:
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Light:
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Perfect Forbidden Fusion Art Two-
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D(Damage):extreme
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E(Effect):
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C(Cost): 2500
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D(Damage):
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R(Recoil/Drawback): wears down the user powers for the next minute leaving him without magic and has a 5 minute cooldown
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C(Cost):
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Life Force Cost: 1000
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R(Recoil/Drawback): 
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Life Force Cost:
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Perfect Forbidden Fusion Art Two- Elemental enchantment
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E(Effect): Enchantes anything with a power of the element you're at, can be used to multiple people
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Perfect Forbidden Fusion Art Three-
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Wind:
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E(Effect):
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Fire:
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D(Damage):
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Earth:
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C(Cost):
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Water:
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R(Recoil/Drawback):
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Dark:
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Life Force Cost:
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Light:
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D(Damage): none
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Perfect Forbidden Fusion Art Four-
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C(Cost): 2000
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E(Effect):
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R(Recoil/Drawback): limited to 4 people with the enchantment at the same time cooldown of 5 minutes
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D(Damage):
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Life Force Cost:800
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C(Cost):
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R(Recoil/Drawback):
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Perfect Forbidden Fusion Art Three-Omnislash
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Life Force Cost:
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E(Effect): Does a massive combo with the 2 swords of 20 consecutive slashes, after being hit with by the first slash it cannot be protected nor dodged anymore and the combo cannot be stopped after it starts
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D(Damage): extreme
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C(Cost): 3000
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R(Recoil/Drawback): easy to block or dodge the first slash, cannot be used in combo with flying rayjin
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Perfect Ultimate Fusion Move- “[name here]”
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Life Force Cost: 900
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E(Effect):
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D(Damage):
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Perfect Forbidden Fusion Art Four-Muramasa and Masamune Energy Burst Beam
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C(Cost):
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E(Effect): User charges the potential and the energy of both swords to fire a powerfull magic beam of light and darkness into one direction, cannot be shielded
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R(Recoil/Drawback):
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D(Damage): extreme
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Life Force Cost:
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C(Cost):3000
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R(Recoil/Drawback): The swords lose all their power for the next 5 minutes, user become non elemental
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Life Force Cost:900
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PERFECT ULTIMATE FUSION MOVE: A fusion of the two character's Ultimate Moves. The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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Perfect Fusion Takeover- 
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Perfect Ultimate Fusion Move- “Elemental Seal”
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E(Effect): 
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E(Effect): the User throws both swords into the air that start moving on his own while the user charges with the 4 elements surronding him, uses water slow and bind the opponent, followed by wind to cut all his muscles stopping any movement, followed my earth to completely trap inside a prison of earth that impales into is body and followed by fire to completely burn the opponent, after all this both swords fly from each side and impale the opponent sealing their soul away from the body or just knocking out the remaining strength
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D(Damage): 
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D(Damage): KO
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C(Cost):-
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C(Cost): All remaining MP
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R(Recoil/Drawback): 
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R(Recoil/Drawback):If the spell is blocked, the user is left with no MP and 25% of their original stats.
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Life Force Cost:
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Life Force Cost: user is left with 100 life force only
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Perfect Fusion Overdrive - “[name here]”
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E:
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R:
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Perfect Fusion Overdriven Art - “[name here]”
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Perfect Fusion Takeover- Rayquaza mode fusion
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E:
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E(Effect): The user uses his mega stone to call of Rayquaza that mega evolves and Dragon Ascents into the user creating a new form of the user with a Rayquaza armor that double all the stats and turns both swords into one Rayquaza Spear, Elemental Slash becomes Dragon Spear Claw, Elemental Spell Becomes Blocked, Elemental Switch becomes Blocked, Elemental Burst becomes Extremespeed, Elemental Barrier becomes block, Elemental Ultimate Attack becomes Dragon Spear Ascent, and Elemental enchantment becomes Dragon dance and boosts attack and speed by 50%
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D:
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D(Damage): none
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R:
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C(Cost):none
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C:
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R(Recoil/Drawback): this form only mantains stable for 30 minutes and user mark elemental powers and passive become unavailable while in this form
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Life Force Cost:
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Life Force Cost:none
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Perfect Fusion Weapon('s)
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Perfect Fusion Overdrive - “Elemental Sword”
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E:
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E:User Join both swords and all 4 elements into one Big Swords that shines with different colours, gives user the ability to controll all the elements as he pleases and bending them as his will, sword moves become 5 times stronger and user speed triples, while using an elemental spell the user can choose which effect to use and the cost of them all is cut by 50%
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R: defenses and stamina is cut by 50% accuracy on normal slashes from the sword is not very good
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Equiptment: A fusion of the two character's equiptment, they may give small buffs in battle
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Perfect Fusion Overdriven Art - “Ultimate Element Performance ”
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Equiptement:
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E: The User releases the full energy of the swords where all the 6 elements start surrounding the opponent not letting him escape making this move unavoidable, Wind start cutting the oppone skin giving multiple wound, fire burns the whole body, earth beats the opponent with hard rock and dirt , Water washes away the oppoent with giant waves, light and darkness end up with a double energy beam from front and back
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E(Optional):
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D: extreme
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R: The takeover ends after this, with strong armor is possible to endure the hit
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C: half MP
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Life Force Cost: 50%
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Perfect Fusion Weapon('s): Muramasa and Masamune
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E: http://prntscr.com/c5a8dl and http://prntscr.com/c5a8ls
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Equiptment: A fusion of the four character's equiptment, they may give small buffs in battle
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Equiptement: Wind Shoes
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E(Optional): user Speed is increased 50%
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Equiptement: Fire Gloves
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E(Optional): User Magical strength is increased 50%
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Equiptement: Earth Band
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E(Optional): User Physical stregth is increased 50%
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Equiptement: Water Bracelet
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E(Optional): Heals the use 1% HP per 5 seconds
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Extra Spells(Optional)
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