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- PERFECT FUSION RULES
- ~~~~~~~~~~~~
- A perfect fusion is a fusion that consists of more then one participant. E.g a three or fourway fusion.
- -If the Player dosnt have a fusion sheet, their fusion is rendered useless.
- -The Player must have a blanced Fusion magic, if it isnt balanced you WILL be asked to change it.
- -The Characters MUST have been affected by Gamma Radiation to fuse.
- -Each player can only have 1 fusion.
- -The Fusion's magic HAS to be a fusion of the fusion partners.
- -If the two characters dont fuse after a long period, they WILL die.
- -The two character's share pain if they arnt fused E.g If someone Cuts Mercury, TGN will feel the pain aswell.
- -When not fused, the characters dont feel pain from gender specific parts, this is so the characters can have 'Alone' time without the other knowing or feeling.
- -In order to fuse, the partners MUST have similar magic. E.g Tech snd Mercury are compatible as they are both Science magic hybrids.
- -Two characters that dont have similar magic roots can still fuse if their bonds are strong enough. E.g TGN and Ren can fuse as they have a really strong bond.
- -The max number of characters in one fusion is four.
- CHARACTER OVERVIEW
- Perfect Fusion Name:
- Perfect Fusion Age: (Optional)
- Perfect Fusion Gender:
- STATISTICS
- Perfect Fusion Level:
- Perfect Fusion Physical Strength:
- Perfect Fusion Magical Strength:
- Perfect Fusion Physical Defence:
- Perfect Fusion Magical Defence:
- Perfect Mana Power:
- Perfect Fusion Wisdom:
- Perfect Fusion Stamina:
- Perfect Fusion Movement Speed:
- Perfect Fusion Stealth:
- Perfect Life Force:[Max life force is 5000] (The fusion has a Set life force that cannot change, if the fusion uses all of their life force, they WILL die)
- Strenghs:
- Weaknesses:
- Personality:
- Physical appearance: (put as much info about your fusion design here)
- Perfect Fusion Magic:
- Perfect Fusion Passive-
- E(Effect):
- R(Recoil/drawback):
- PERFECT BASIC FUSION SPELLS: A fusion of the two characters basic spells,Five if you do not wield weapons, four if you do.
- Perfect Basic Fusion Spell One-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Basic Fusion Spell Two-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Basic Fusion Spell Three-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Basic Fusion Spell Four-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Basic Fusion Spell Five-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- PERFECT SECRET FUSION ARTS: A fusion of the two character's fusion arts. Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Perfect Secret Fusion Art One-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Secret Fusion Art Two-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Secret Fusion Art Three-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Secret Fusion Art Four-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- PERFECT FORBIDDEN FUSION ARTS: A fusion of the two character's Forbidden Fusion Arts. Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
- Perfect Forbidden Fusion Art One-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Forbidden Fusion Art Two-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Forbidden Fusion Art Three-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Forbidden Fusion Art Four-
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- PERFECT ULTIMATE FUSION MOVE: A fusion of the two character's Ultimate Moves. The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- Perfect Ultimate Fusion Move- “[name here]”
- E(Effect):
- D(Damage):
- C(Cost):
- R(Recoil/Drawback):
- Life Force Cost:
- PERFECT FUSION TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- To use a Fusion takeover the characters must be in a life threatening occurrence. Using a Fusion Takeover WILL drain the two character's life force. If they stay in Fusion Takover for
- too long, they WILL die.
- Perfect Fusion Takeover-
- E(Effect):
- D(Damage):
- C(Cost):-
- R(Recoil/Drawback):
- Life Force Cost:
- Perfect Fusion Overdrive - “[name here]”
- E:
- R:
- Perfect Fusion Overdriven Art - “[name here]”
- E:
- D:
- R:
- C:
- Life Force Cost:
- Perfect Fusion Weapon('s)
- E:
- Equiptment: A fusion of the two character's equiptment, they may give small buffs in battle
- Equiptement:
- E(Optional):
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
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