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Diogo 4 way fusion elemental mark

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Aug 13th, 2016
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  1. PERFECT FUSION RULES
  2. ~~~~~~~~~~~~
  3.  
  4. CHARACTER OVERVIEW
  5.  
  6. Perfect Fusion Name: Diogo Lopes
  7. Perfect Fusion Age: 20
  8. Perfect Fusion Gender: Male
  9.  
  10. STATISTICS
  11. Perfect Fusion Level: 200
  12. Perfect Fusion Physical Strength:1500
  13. Perfect Fusion Magical Strength:1350
  14. Perfect Fusion Physical Defence:1050
  15. Perfect Fusion Magical Defence:1050
  16. Perfect Mana Power: 18500
  17. Perfect Fusion Wisdom:900
  18. Perfect Fusion Stamina:950
  19. Perfect Fusion Movement Speed:1250
  20. Perfect Fusion Stealth:850
  21. Perfect Life Force: 5000
  22.  
  23. Strenghs: all that involves elemental spells, sword wielding
  24. Weaknesses: taking hits from non-elemental spells and attacks
  25.  
  26. Personality: think on Diogo irl, there's the personality
  27.  
  28. Physical appearance: (will be filled when TGN and Diogo get any idea)
  29.  
  30.  
  31. Perfect Fusion Magic: Elemetal Mark Magic
  32.  
  33. Perfect Fusion Passive-Elemental Master
  34. E(Effect): Controll of the basic 4 elements: wind, fire, earth and water. And while the swords are in his possission: Dark and Light as added as well, give him full immunity to these elements and full controll allowing the user to switch his element freely to give a different effect in some specific spells, the user can controll freely the 4 elements if they are close to him (elements that came from the user do not count) and recover life force
  35. R(Recoil/drawback): User gets double damaged from any non-elemental attack
  36.  
  37. PERFECT BASIC FUSION SPELLS: A fusion of the two characters basic spells,Five if you do not wield weapons, four if you do.
  38.  
  39. Perfect Basic Fusion Spell One-Elemental Switch
  40. E(Effect): User switches to one of these 6 elements: wind, fire, earth, Water, Dark, Light
  41. D(Damage): none
  42. C(Cost): 100
  43. R(Recoil/Drawback):5 minutes cooldown to choose another basic element, 20 minutes cooldown to choose another light or dark elemental, user only wields one sword when on light or dark element and stats get cut in half for 2 minutes then becomes non-element till the next elemetal switch
  44. Life Force Cost:50
  45.  
  46. Perfect Basic Fusion Spell Two-Elemental Slash
  47. E(Effect): User uses his swords to do a basic Slash with an added effect depending on the spell
  48. Wind:
  49. Fire:
  50. Earth:
  51. Water:
  52. Dark:
  53. Light:
  54. D(Damage): medium
  55. C(Cost):300
  56. R(Recoil/Drawback): cooldown of 1 minute
  57. Life Force Cost:200
  58.  
  59. Perfect Basic Fusion Spell Three-Elemental Spell
  60. E(Effect): Does a Supportive Spell that has a different effect depending on the element
  61. Wind:
  62. Fire:
  63. Earth:
  64. Water:
  65. Dark:
  66. Light:
  67. D(Damage): medium
  68. C(Cost):300
  69. R(Recoil/Drawback):cooldown of 1 minute
  70. Life Force Cost:200
  71.  
  72. Perfect Basic Fusion Spell Four-Elemental Burst
  73. E(Effect):Offensive attack Spell with different effect depending on the element
  74. Wind:
  75. Fire:
  76. Earth:
  77. Water:
  78. Dark:
  79. Light:
  80. D(Damage):medium
  81. C(Cost):300
  82. R(Recoil/Drawback):cooldown of 2 minutes
  83. Life Force Cost:200
  84.  
  85.  
  86. PERFECT SECRET FUSION ARTS: A fusion of the two character's fusion arts. Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  87.  
  88. Perfect Secret Fusion Art One-Flying Rayjin
  89. E(Effect): User throws a special Kunai into one direction and instantly teleports to the place where the kunai is located, this spell is invisable to the opponent when ue and doesn't give time to react AFTER the teleportation is done, to dodge the attack you need to get far from the Kunai, can also be used to escape from danger
  90. D(Damage): medium
  91. C(Cost):1500
  92. R(Recoil/Drawback): limited to 10, can oly be teleported to the kunai 10 seconds after being throen
  93. Life Force Cost:500
  94.  
  95. Perfect Secret Fusion Art Two-Elemental Barrier
  96. E(Effect):Does a barrier with the power and effect Based on the element
  97. Wind:
  98. Fire:
  99. Earth:
  100. Water:
  101. Dark:
  102. Light:
  103. D(Damage): none
  104. C(Cost):1500
  105. R(Recoil/Drawback): cooldown of 5 minutes
  106. Life Force Cost:500
  107.  
  108. Perfect Secret Fusion Art Three-Flash
  109. E(Effect): Quick Spell that sends the user to safety with an instant teleport and makes the user able to avoid ANY attack even ignoring unavoidable and homming effects
  110. D(Damage): none
  111. C(Cost): 2000 MP
  112. R(Recoil/Drawback): cooldown of 15 minutes
  113. Life Force Cost:750
  114.  
  115.  
  116. PERFECT FORBIDDEN FUSION ARTS: A fusion of the two character's Forbidden Fusion Arts. Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  117.  
  118. Perfect Forbidden Fusion Art One- Elemental Ultimate Attack
  119. E(Effect):Does a strong move (wheather attack or not) with an effect dependent on the element
  120. Wind:
  121. Fire:
  122. Earth:
  123. Water:
  124. Dark:
  125. Light:
  126. D(Damage):extreme
  127. C(Cost): 2500
  128. R(Recoil/Drawback): wears down the user powers for the next minute leaving him without magic and has a 5 minute cooldown
  129. Life Force Cost: 1000
  130.  
  131. Perfect Forbidden Fusion Art Two- Elemental enchantment
  132. E(Effect): Enchantes anything with a power of the element you're at, can be used to multiple people
  133. Wind:
  134. Fire:
  135. Earth:
  136. Water:
  137. Dark:
  138. Light:
  139. D(Damage): none
  140. C(Cost): 2000
  141. R(Recoil/Drawback): limited to 4 people with the enchantment at the same time cooldown of 5 minutes
  142. Life Force Cost:800
  143.  
  144. Perfect Forbidden Fusion Art Three-Omnislash
  145. E(Effect): Does a massive combo with the 2 swords of 20 consecutive slashes, after being hit with by the first slash it cannot be protected nor dodged anymore and the combo cannot be stopped after it starts
  146. D(Damage): extreme
  147. C(Cost): 3000
  148. R(Recoil/Drawback): easy to block or dodge the first slash, cannot be used in combo with flying rayjin
  149. Life Force Cost: 900
  150.  
  151. Perfect Forbidden Fusion Art Four-Muramasa and Masamune Energy Burst Beam
  152. E(Effect): User charges the potential and the energy of both swords to fire a powerfull magic beam of light and darkness into one direction, cannot be shielded
  153. D(Damage): extreme
  154. C(Cost):3000
  155. R(Recoil/Drawback): The swords lose all their power for the next 5 minutes, user become non elemental
  156. Life Force Cost:900
  157.  
  158. PERFECT ULTIMATE FUSION MOVE: A fusion of the two character's Ultimate Moves. The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  159.  
  160. Perfect Ultimate Fusion Move- “Elemental Seal”
  161. E(Effect): the User throws both swords into the air that start moving on his own while the user charges with the 4 elements surronding him, uses water slow and bind the opponent, followed by wind to cut all his muscles stopping any movement, followed my earth to completely trap inside a prison of earth that impales into is body and followed by fire to completely burn the opponent, after all this both swords fly from each side and impale the opponent sealing their soul away from the body or just knocking out the remaining strength
  162. D(Damage): KO
  163. C(Cost): All remaining MP
  164. R(Recoil/Drawback):If the spell is blocked, the user is left with no MP and 25% of their original stats.
  165. Life Force Cost: user is left with 100 life force only
  166.  
  167. PERFECT FUSION TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  168. To use a Fusion takeover the characters must be in a life threatening occurrence. Using a Fusion Takeover WILL drain the two character's life force. If they stay in Fusion Takover for
  169. too long, they WILL die.
  170.  
  171. Perfect Fusion Takeover- Rayquaza mode fusion
  172. E(Effect): The user uses his mega stone to call of Rayquaza that mega evolves and Dragon Ascents into the user creating a new form of the user with a Rayquaza armor that double all the stats and turns both swords into one Rayquaza Spear, Elemental Slash becomes Dragon Spear Claw, Elemental Spell Becomes Blocked, Elemental Switch becomes Blocked, Elemental Burst becomes Extremespeed, Elemental Barrier becomes block, Elemental Ultimate Attack becomes Dragon Spear Ascent, and Elemental enchantment becomes Dragon dance and boosts attack and speed by 50%
  173. D(Damage): none
  174. C(Cost):none
  175. R(Recoil/Drawback): this form only mantains stable for 30 minutes and user mark elemental powers and passive become unavailable while in this form
  176. Life Force Cost:none
  177.  
  178. Perfect Fusion Overdrive - “Elemental Sword”
  179. E:User Join both swords and all 4 elements into one Big Swords that shines with different colours, gives user the ability to controll all the elements as he pleases and bending them as his will, sword moves become 5 times stronger and user speed triples, while using an elemental spell the user can choose which effect to use and the cost of them all is cut by 50%
  180. R: defenses and stamina is cut by 50% accuracy on normal slashes from the sword is not very good
  181.  
  182. Perfect Fusion Overdriven Art - “Ultimate Element Performance ”
  183. E: The User releases the full energy of the swords where all the 6 elements start surrounding the opponent not letting him escape making this move unavoidable, Wind start cutting the oppone skin giving multiple wound, fire burns the whole body, earth beats the opponent with hard rock and dirt , Water washes away the oppoent with giant waves, light and darkness end up with a double energy beam from front and back
  184. D: extreme
  185. R: The takeover ends after this, with strong armor is possible to endure the hit
  186. C: half MP
  187. Life Force Cost: 50%
  188.  
  189. Perfect Fusion Weapon('s): Muramasa and Masamune
  190. E: http://prntscr.com/c5a8dl and http://prntscr.com/c5a8ls
  191.  
  192. Equiptment: A fusion of the four character's equiptment, they may give small buffs in battle
  193.  
  194. Equiptement: Wind Shoes
  195. E(Optional): user Speed is increased 50%
  196.  
  197. Equiptement: Fire Gloves
  198. E(Optional): User Magical strength is increased 50%
  199.  
  200. Equiptement: Earth Band
  201. E(Optional): User Physical stregth is increased 50%
  202.  
  203. Equiptement: Water Bracelet
  204. E(Optional): Heals the use 1% HP per 5 seconds
  205.  
  206.  
  207.  
  208. Extra Spells(Optional)
  209. ~~~~~~~~~~~~~~~~~~~~~~
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