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-If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch.
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-The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100.
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-Don’t try and kill another player unless permission has been given.
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-Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg 
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-Damage is equal to spell strength x [magical or physical stat, dependent on the spell type]
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-Don’t make ridiculously overpowered spells if your character has just learnt that magic
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-Max base stat total is 55, unless a guild master or higher position.
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-just don’t be a cunt in general, it makes fighting boring.
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-For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself.
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CHARACTER OVERVIEW
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Name: (First name needed) [Nickname optional] [last name optional]
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Name: Elysiana "Elysia or Ely" Mystere
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Age: 
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Age: 26
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STATISTICS: base stats 																			
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Level: [you start at level 1]
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Level: 1
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HP/Aura: [Both defence stats added together x1000]
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HP/Aura:9,000
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Physical Strength (weapon/melee damage):   
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Physical Strength:6                                                               
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[for every value=100pounds of force]                                                              
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Magical Strength:4                                                          
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Magical Strength (spell damage/potency):
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Physical Defence:4                                 
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[for every value=100 magical power]                                                           
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Magical Defence:6                                                                                                             
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Physical Defence (HP, how well you take a melee/weapon attack): 
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Mana Power:4800                                                             
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[for every value=100 pounds of force]                                   
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Wisdom:8    
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Magical Defence (how many spells you can take): 
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Intelligence:8                                      
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[for every value=100 magical power]                                                                                                              
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Stamina:7                                                 
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Mana Power: [0-5000, cannot increase]                                                              
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Movement Speed:7                                               
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Wisdom (How easily weapons are wielded):    
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Stealth:5                   
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Intelligence(How smart your character is):                                      
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Stamina (How long your character can fight for):
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[For every value=5mins]                                                  
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Physical Appearance: Ely stands at about average height (171cm), with dark brown hair with red highlights. She dresses in a light blue shirt with black trousers and purple shoes. She has aqua marine eyes as well as clear, pale skin. Her body is covered with many tattoos, including roses on her left arm and an anchor on her leg.
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Movement Speed (How fast your character is along with their reflexes):                                               
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Stealth (How easy it is for your character to sneak around.):                   
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Strengths:provides invaluable support spells.
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Weaknesses: Not that good 1v1
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Physical Appearance: [put as much information as you can about your character here]
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Hobbies: Nautical Activities, Weapon collecting, Socialising, Training, Cartography
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Strengths:
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Professions: Ex Navy Admiral, 
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Weaknesses:
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Hobbies:
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Professions:
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Personality: Ely is open minded and friendly to everyone. Whilst she's nice to everyone she doesn't give second chances and is harsh on people she disagrees with. She is proud of her skills and intellect without being egocentric. She is also a proud egalitarian and cant stand any kind of sexism.
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Personality:
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Place of birth: Rouen, France 
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Place of birth:
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Favourite Colour: Red
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Favourite Food: Fish and Chips
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MAGIC:
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Favourite Number: 33
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MAGIC: Reality
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Passive- 
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E(Effect):
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Passive- Magic Distortion
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E(Effect): Magical Damage to the user is halved. Does not apply to weapons. Users speed and magical strength is halved for the first 7 minutes of the battle.
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Basic Spell One- 
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E(Effect):
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Basic Spell One- "Elysian Vision"
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E(Effect): The user shows the target a vision which they believe to be reality. In actuality the target cannot attack the user until they break out of the illusion.
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost):240
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Basic Spell Two- 
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R(Recoil/Drawback):The spell fails the second the target realises its an illusion. The User cannot damage the target whilst they are in an illusion.
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E(Effect):
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Basic Spell Two- "Magic Swap"
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E(Effect): The user copies the magic of another person for the duration of the battle.
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost):480
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Basic Spell Three- 
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R(Recoil/Drawback): user loses their usual spells until the end of the battle.
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E(Effect):
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Basic Spell Three- "Mediate"
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E(Effect): The user selects 3 people to exchange mana with, sharing it equally between them.
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost):480
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Basic Spell Four- 
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R(Recoil/Drawback): the user can lose mana depending on how much they have left.
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E(Effect):
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Basic Spell Four- "Reality Distortion"
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E(Effect): The user creates a distortion that sucks in everything around it trapping and damaging the targets.
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R(Recoil/Drawback):
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D(Damage): Mid
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C(Cost): 240
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Basic Spell Five (Only w/o weapon)- 
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R(Recoil/Drawback): The spell isn't that strong and can be avoided relatively easily, it also doesn't work very well in confined spaces.
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E(Effect):
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SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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R(Recoil/Drawback):
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Secret Art One- "Stat Dice"
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E(Effect): Random Stat is increased by 2, This spell can be used by the user or on an ally.
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D(Damage):-
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C(Cost):1000
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Secret Art One- 
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R(Recoil/Drawback): random stat is decreased by 2
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E(Effect):
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Secret Art Two- "Reality Refraction"
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E(Effect): Magic is refracted back at the person who used it
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R(Recoil/Drawback):
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D(Damage): Damage depends on the spell bounced back.
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C(Cost):480
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Secret Art Two- 
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R(Recoil/Drawback): Damage output is only 75% of the original spell. Only works for magical spells. If the opponent is within 5M of the target this spell always fails.
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E(Effect):
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Secret Art Three- "Reality Verity"
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E(Effect): The user subverts reality itself in order to fulfil their desires whatever it may be.
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost):480
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Secret Art Three- 
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R(Recoil/Drawback): If they transport something it takes 15 seconds for it to appear in the desired location. The user can only summon items that they have seen before.
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E(Effect):
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
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R(Recoil/Drawback):
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Forbidden Art One- "Reality Reversion"
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Secret Art Four (Only w/o weapon)- 
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E(Effect): Status spells and secondary effects of spells are disabled.
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E(Effect):
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D(Damage):-
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C(Cost): 480
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R(Recoil/Drawback):Takes 1 minute to recharge 
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R(Recoil/Drawback):
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Forbidden Art Two- 
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E(Effect): 
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Forbidden Art One- 
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E(Effect):
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R(Recoil/Drawback): 
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R(Recoil/Drawback):
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Forbidden Art Three- "Shatter Punch"
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E(Effect): The user throws a punch that causes reality itself to shatter around the target doing High damage.
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D(Damage):High
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E(Effect):
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C(Cost):480
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R(Recoil/Drawback): Physical strength is halved if the attack is blocked
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R(Recoil/Drawback):
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Forbidden Art Four - "Dimensional Tear"
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E(Effect): user causes a split in reality itself which leaks a burning light that removes anything it touches from existence.
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Forbidden Art Three- 
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E(Effect):
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0.5>=
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C(Cost)600
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R(Recoil/Drawback): The damage output is based on the opponent so y'know it will do fuck all.
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R(Recoil/Drawback):
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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Forbidden Art Four- 
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E(Effect):
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Ultimate Move- "Reality Bomb"
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E(Effect): the user bends reality itself removing anything they choose
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R(Recoil/Drawback):
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D(Damage):KO
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C(Cost):All remaining Mana
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R(Recoil/Drawback): All remaining mana, all stats are decreased by ∞%
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TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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Ultimate Move- 
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Takeover- "Petrify"
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E(Effect):
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E(Effect): When mana/aura drops below 25% the user has the option to activate their stone armour which covers their body and makes them impervious to all and any attack. The user cannot move whilst petrified.
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D(Damage):-
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C(Cost:-
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R(Recoil/Drawback):
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R(Recoil/Drawback): If the user stays in takeover for more than 5 minutes they will become petrified. Only someone who shares DNA with the user can release them.
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Overdrive - “Barrier Break”
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E: The user breaks open the barriers between dimensions allowing them to summon things from other worlds such as meteors, energy and other objects
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Takeover- 
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R: takes 50% of remaining mana to open the barriers
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E(Effect):
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Overdriven Art - “Reality Break”
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E: the user pulls things out of the other worlds and uses them to strike down opponents. 
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R(Recoil/Drawback):
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D: Extreme
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R: The sheer amount of energy and otherworldly power can cause the user to lose their minds briefly when using the spell.
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C: All remaining Mana
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Overdrive - (Often changes the field and your character's form)
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Weapon: Gun
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R:
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D: Mid-Extreme(At point blank)
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E: Whilst in use magic power is halved, physical strength is doubled.
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Overdrive Art - (often a powerful attack)
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Power-ups: +50% atk -50% magic
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D:
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C;
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R:
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E:
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Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used. 
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Weapon:
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Gear:
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Power-ups:
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Power-Ups:
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Extra spells(Optional)
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~~~~~~~~~~~~~~~~~~
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