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AmazingAggron

ELy v2

Jan 21st, 2018
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  1. -If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch.
  2. -The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100.
  3. -Don’t try and kill another player unless permission has been given.
  4. -Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg
  5. -Damage is equal to spell strength x [magical or physical stat, dependent on the spell type]
  6. -Don’t make ridiculously overpowered spells if your character has just learnt that magic
  7. -Max base stat total is 55, unless a guild master or higher position.
  8. -just don’t be a cunt in general, it makes fighting boring.
  9. -For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself.
  10. CHARACTER OVERVIEW
  11.  
  12. Name: Elysiana "Elysia or Ely" Mystere
  13. Age: 26
  14.  
  15. STATISTICS: base stats
  16. Level: 1
  17. HP/Aura:9,000
  18. Physical Strength:6
  19. Magical Strength:4
  20. Physical Defence:4
  21. Magical Defence:6
  22. Mana Power:4800
  23. Wisdom:8
  24. Intelligence:8
  25. Stamina:7
  26. Movement Speed:7
  27. Stealth:5
  28. --------------------------------------------------------------------------------------------------------------------------------------
  29.  
  30. Physical Appearance: Ely stands at about average height (171cm), with dark brown hair with red highlights. She dresses in a light blue shirt with black trousers and purple shoes. She has aqua marine eyes as well as clear, pale skin. Her body is covered with many tattoos, including roses on her left arm and an anchor on her leg.
  31.  
  32. Strengths:provides invaluable support spells.
  33. Weaknesses: Not that good 1v1
  34.  
  35. Hobbies: Nautical Activities, Weapon collecting, Socialising, Training, Cartography
  36. Professions: Ex Navy Admiral,
  37. Likes:
  38. Dislikes:
  39.  
  40. Personality: Ely is open minded and friendly to everyone. Whilst she's nice to everyone she doesn't give second chances and is harsh on people she disagrees with. She is proud of her skills and intellect without being egocentric. She is also a proud egalitarian and cant stand any kind of sexism.
  41.  
  42. Place of birth: Rouen, France
  43. Favourite Colour: Red
  44. Favourite Food: Fish and Chips
  45. Favourite Number: 33
  46.  
  47. MAGIC: Reality
  48.  
  49. PASSIVE: An effect that's always there, unless in a magicless environment
  50.  
  51. Passive- Magic Distortion
  52. E(Effect): Magical Damage to the user is halved. Does not apply to weapons. Users speed and magical strength is halved for the first 7 minutes of the battle.
  53.  
  54.  
  55. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  56.  
  57. Basic Spell One- "Elysian Vision"
  58. E(Effect): The user shows the target a vision which they believe to be reality. In actuality the target cannot attack the user until they break out of the illusion.
  59. D(Damage):-
  60. C(Cost):240
  61. R(Recoil/Drawback):The spell fails the second the target realises its an illusion. The User cannot damage the target whilst they are in an illusion.
  62.  
  63. Basic Spell Two- "Magic Swap"
  64. E(Effect): The user copies the magic of another person for the duration of the battle.
  65. D(Damage):-
  66. C(Cost):480
  67. R(Recoil/Drawback): user loses their usual spells until the end of the battle.
  68.  
  69. Basic Spell Three- "Mediate"
  70. E(Effect): The user selects 3 people to exchange mana with, sharing it equally between them.
  71. D(Damage):-
  72. C(Cost):480
  73. R(Recoil/Drawback): the user can lose mana depending on how much they have left.
  74.  
  75. Basic Spell Four- "Reality Distortion"
  76. E(Effect): The user creates a distortion that sucks in everything around it trapping and damaging the targets.
  77. D(Damage): Mid
  78. C(Cost): 240
  79. R(Recoil/Drawback): The spell isn't that strong and can be avoided relatively easily, it also doesn't work very well in confined spaces.
  80.  
  81. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  82.  
  83. Secret Art One- "Stat Dice"
  84. E(Effect): Random Stat is increased by 2, This spell can be used by the user or on an ally.
  85. D(Damage):-
  86. C(Cost):1000
  87. R(Recoil/Drawback): random stat is decreased by 2
  88.  
  89. Secret Art Two- "Reality Refraction"
  90. E(Effect): Magic is refracted back at the person who used it
  91. D(Damage): Damage depends on the spell bounced back.
  92. C(Cost):480
  93. R(Recoil/Drawback): Damage output is only 75% of the original spell. Only works for magical spells. If the opponent is within 5M of the target this spell always fails.
  94.  
  95. Secret Art Three- "Reality Verity"
  96. E(Effect): The user subverts reality itself in order to fulfil their desires whatever it may be.
  97. D(Damage):-
  98. C(Cost):480
  99. R(Recoil/Drawback): If they transport something it takes 15 seconds for it to appear in the desired location. The user can only summon items that they have seen before.
  100.  
  101.  
  102. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  103.  
  104. Forbidden Art One- "Reality Reversion"
  105. E(Effect): Status spells and secondary effects of spells are disabled.
  106. D(Damage):-
  107. C(Cost): 480
  108. R(Recoil/Drawback):Takes 1 minute to recharge
  109.  
  110. Forbidden Art Two-
  111. E(Effect):
  112. D(Damage):
  113. C(Cost):
  114. R(Recoil/Drawback):
  115.  
  116. Forbidden Art Three- "Shatter Punch"
  117. E(Effect): The user throws a punch that causes reality itself to shatter around the target doing High damage.
  118. D(Damage):High
  119. C(Cost):480
  120. R(Recoil/Drawback): Physical strength is halved if the attack is blocked
  121.  
  122. Forbidden Art Four - "Dimensional Tear"
  123. E(Effect): user causes a split in reality itself which leaks a burning light that removes anything it touches from existence.
  124. D(Damage):
  125. 0.5>=
  126. C(Cost)600
  127. R(Recoil/Drawback): The damage output is based on the opponent so y'know it will do fuck all.
  128.  
  129. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  130. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  131.  
  132. Ultimate Move- "Reality Bomb"
  133. E(Effect): the user bends reality itself removing anything they choose
  134. D(Damage):KO
  135. C(Cost):All remaining Mana
  136. R(Recoil/Drawback): All remaining mana, all stats are decreased by ∞%
  137.  
  138. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  139.  
  140. Takeover- "Petrify"
  141. E(Effect): When mana/aura drops below 25% the user has the option to activate their stone armour which covers their body and makes them impervious to all and any attack. The user cannot move whilst petrified.
  142. D(Damage):-
  143. C(Cost:-
  144. R(Recoil/Drawback): If the user stays in takeover for more than 5 minutes they will become petrified. Only someone who shares DNA with the user can release them.
  145.  
  146. Overdrive - “Barrier Break”
  147. E: The user breaks open the barriers between dimensions allowing them to summon things from other worlds such as meteors, energy and other objects
  148. R: takes 50% of remaining mana to open the barriers
  149.  
  150. Overdriven Art - “Reality Break”
  151. E: the user pulls things out of the other worlds and uses them to strike down opponents.
  152. D: Extreme
  153. R: The sheer amount of energy and otherworldly power can cause the user to lose their minds briefly when using the spell.
  154. C: All remaining Mana
  155.  
  156. Weapon: Gun
  157. D: Mid-Extreme(At point blank)
  158. E: Whilst in use magic power is halved, physical strength is doubled.
  159. Power-ups: +50% atk -50% magic
  160.  
  161. Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
  162.  
  163. Upgrades:
  164. E:
  165. Power-Ups:
  166.  
  167. Gear:
  168. E:
  169. Power-Ups:
  170.  
  171. Extra spells(Optional)
  172. ~~~~~~~~~~~~~~~~~~
  173.  
  174. When your sheet is finished, put it in #sheet-submissions for a review.
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