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Name: Perlite
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Name: Jiàndào
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Gender: F
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Gender: Mare
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Race: Dragon
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Race: Kirin
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    Dragon Flight: With or without wings, you are able to fly and hover while carrying heavy loads. Dragons can remain airborne indefinitely.
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	Special: Kirin Horn: passive; A kirin’s horn counts as a basic catalyst for the purposes of spellcasting only.
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	Special: Tempered Rage: passive; A heated argument becomes literal when a Kirin gets angry. Whenever your temperament boils over in a discussion, or any situation, you transform into a Nirik, a creature of pure fire, and gain +1 to all Intimidation, Fear, or other aggressive non-skill social actions.  In Combat this form triggers after you are helpless for 3 turns in a row or fall helpless immediately after recovering from a previous helpless state. This form makes your recovery roll Instant with DC3, allowing you to act immediately on success with a +2 to your other skill that turn. In combat this form lasts until you recover. Outside of combat it lasts until you calm down.
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   Chromatic Scales: instant automatic; 3 times per combat; At character creation choose an element type [LIGHTNING]. When you use this ability, any attacks or skills against you that turn that share that element do no damage and cause no negative effects. This also allows you attempt feats most other races can’t (e.g. Swimming in lava with fireproof scales or bathing in liquid nitrogen with iceproof scales).
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	Special: Tranquil Hooves: instant, recharge 2; The calm lifestyle and mountainous home has made Kirin light and nimble to walk without disturbing even the grass or air. On success you can walk across any terrain you normally can without causing any disturbances or triggering any traps. Or you can leap high into the air, gliding through the wind to reach as high as those who can fly and land as soft as a feather.
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   Dragon Breath:  recharge 2; Your dragon breath is far more developed than other dragons, able to cover a wide range and inflict damage. At character creation choose an Elementalist effect for your breath that will determine its element and effect [LIGHTNING]. You can target up to 10 enemies with this attack, but the recharge increases by 1 for each enemy beyond 1 that you target. You can also use your breath to magically send messages, as long as established a link with your message recipient beforehand.
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Class: Samurai (knight/Monk) 
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Class: Smith
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	Special: Revolving Blade: recharge 3, weapon; Autocrits. A Crit by any other skill or attack of yours refreshes this ability immediately
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Skills:
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   Pure Bonus: Craftsman: passive; You’re skill at crafting all kinds of things, not just weapons and armor. You have +2 to creating and crafting minor objects, basic equipment, or even replicas of items out of any material you have. If you are undisturbed you can make a duplicate that’s indistinguishable from the original.
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	Free: Stances: instant automatic; Take a form to exemplify a fighting style, gaining a bonus effect. This is permanent until you change into a new stance.
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   Free: Tinker: You can repair broken objects, restore negative quality weapons back to +0, fix up worn down loot to make it more valuable, or get a poorly working mechanism back into shape. On Crit you can fully restore an object back to pristine condition, even restoring magical properties it previously had. Once you use a successful Tinker on an object you cannot Tinker that object again for the rest of the session.
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Stance of the Bear: Sturdy and forward. This stance increases your Max Hits by half your current wounds, rounded up.
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   (1) Appraise: instant; Determine the number of remaining hits and wounds on an enemy or possibly a weakness. More powerful enemies may be harder to Appraise. Out of combat, quickly determine value of objects, study mechanisms and documents, size up other beings, etc,.
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Stance of the Tiger: Reckless but fierce. This stance forgoes all outside aid and prevents you from benefiting from or using weapon and catalyst skills but you gain +1 to all basic unarmed attacks and you can deal full wound damage when unarmed.
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   (2) Engineering: With an eager and detailed mind, you can attempt to figure out any mechanical or manmade mechanism, device, construct or other creation. Once successfully and sufficiently studied and figured out, you can then utilize it as you wish. Such as opening specific types of locks with a mere nudge in the right part, or operating a specific machine with no further need for instruction or guidance.
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Stance of the Cross: Loose and calm. This stance leaves yourself in controlled mercy to your enemy, causing self-inflicted helplessness from skills and Crit Fails to not cause a wound of damage.
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   (1) Sharpen: recharge 3; Put the grindstone to yours or an ally’s weapon, giving it +1 for the duration of combat. On Crit you give it +2. A weapon can only be Sharpened once per combat.
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	(3) Cavalier: locked, passive; The exotic warrior. The fabled fighter. The knight and their trusty steed. There are many tales of the lone master, or a duo with their companion at their heels, having the strength of armies. You are one of those. When learning this skill you must choose whether you are the lone knight, or have minion who aids you. You also can pick 3 of the Doctrines listed below.
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   (3) Mechanical Minion: unique, locked, passive; You have a construct of your own make as a companion. It knows the same class skills you do (aside from Mechanical Minion), plus up to 3 points of additional, non-free skills taken from any class or even a mix of different classes. It has 5 Max Hits and 5 Max Wounds, but cannot be healed except by the owner spending standard action to repair it (functioning as Heal). If it dies or is destroyed, you can fix it back up with a standard roll, restoring back to full Hits and 2 Wounds.
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Lone Knight: You fight by yourself. You have a Bonus Action every turn for basic attacks only. You have +2 Max Hits and +1 Max Wounds. All Doctrines from Cavalier apply to you.
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  "Assistant": A bipedal heavy automaton. A mass of intricate gears and pulleys shielded by cast-iron plates. A forge built into the chest fuels the machine, heated by a battery charged via Perlite's lightning, allows the machine to heat objects nearby and to manufacture useful machines with input from Perlite.
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	Doctrines:
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		- Unbreakable: passive; You only take 4 hits of counterattack damage from Crit Fails, instead of instantly being rendered helpless
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Minion Skills:
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		- Tactician: passive; A master of strategy and planning. At the start of combat, declare a number X. On turn X of combat, you gain +X to all actions that turn. This replaces all other modifiers you would have on those actions that turn.
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   (1) Hot Irons: weapon; Heat your weapons so you only need a mere touch to attack. Cleave X targets with a Crit Fail Range of X-1, dealing damage. If you are wielding a Great Weapon, Hot Irons has a Crit Fail Range of X-2. On Crit this attack brands your targets, making it painful for them to move. Their Crit Fail range is increased to 3- if Hot Irons was used on a single target, and 2- if it cleaved.
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		- Unmatched: passive; Whenever your roll result and an enemy’s match, lower the enemy’s roll by 1.
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   (2) Gadget: unique; Craft a nifty device to aid with a specific task. Once successfully built, the gadget will autonomously do a non-combat task with the roll used to craft it. You can give your gadget to allies.
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Special Talent: With a calm demeanor and a steely gaze, Jiandao is a tough pony to read, giving her a natural advantage speaking with others. When rolling a social check, roll 1d3 and add the result as a bonus
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Special Talent: While hesitant to admit it, Perlite is an excellent cook. When preparing a meal, roll as 1d10+2.
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Trained Talent: 
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Trained Talent: Perlite's keen mind and quick claws allow her to determine quickly the extent of objects mundane and mechanical, granting her a DC-2 to engineering rolls.
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	Stance of the sword Saint: Instant Automatic, once per Long rest; Through a focusing of one's energy, the user of this technique gathers great power into their motions, at the risk of their body and mind. While active, gain DC -2 to all non-spell attack and dodge rolls. At the start of each turn, Reduce the user's total wounds by 1. Wounds lost this way recover after a long rest (Full night's sleep). When the ability is canceled, the user falls helpless without losing a wound, unable to stand unless assisted by an ally.
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Hits/Wounds: 5/5
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Hits/Wounds:
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Assistant: 5/5
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	7/6
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Weapon and/or Catalyst:
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   Perlite:
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	Twin Swords: Dual; A pair of ironwood swords sheathed on her side, the silver-painted 'blades' lacking a honed edge, merely appearing sharp at first glance
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Heavy Spanner: A large adjustable wrench, for fixing her assistant and occasionally defending herself.
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   Accurate: passive; A weapon designed to be easy to swing and perfectly balanced. Skills and attacks with this weapon have DC-1.
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	Short blade: A traditionally designed short blade, also made of ironwood and also just as edgeless.
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   Restrained Strike: weapon; Stab at an enemy with an aimed strike that doesn’t leave you exposed. This attack doesn’t cause counterattack damage, but can only deal 3 hits at max.
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	Bag: Slung along her side, quick to ditch in the event of a battle.
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		- Brush for a mane/tail, scissors to maintain her mane's trim
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Arquebus: A short-stocked musket, typically balanced on a flat surface or held with care against the shoulder, capable of sending a lead ball down range into distant targets.
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		- Tea Set, including a plain pot, a measure of tea leaves and multiple cups
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   Ranged: passive; You can target characters in any Zone provided they are targetable normally. Unless your enemy also has a Ranged Weapon or a Prism Catalyst, you will not take counterattack damage (aside from Crit Fails) if you are in a different Zone from your target.
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		- Coin pouch for currency, currently empty
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   Aimed Shot: weapon; Take aim on an unexpecting target. If this is your first attack on your target this combat or if you have not dealt damage to them in the past 3 turns, then this skill becomes Automatic and deals 3 damage.
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Character Traits: A wandering blade traveling to Horizon, Jiàndào Arrives in search of work, hearing talk of Various parties within the city hiring those willing to fight.
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Assistant:
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	- Reserved in conversation, as is common among the Kirin.
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Cast-iron gauntlets: Weighty arms reinforced with iron make for effective battering tools.
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	- Loyal to her benefactor(s), She has no qualms dealing with whatever task she is given, though she prefers to avoiding conflict when able.
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   Heavy: passive; A weapon of massive size takes more strength to wield, but lands with much greater force. Skills and attacks with this weapon have a Crit Range of 9+, and a Crit Fail Range of 2-.
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	- Ferocious in combat, despite the wooden blades the force delivered behind them is enough to rend metal and break bone.
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	- Wielder of the sword saint style, a dangerous technique which channels inequine power behind her movements, but wracks the body with pain once relaxed.
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Cleave: weapon; Attack multiple nearby targets with a single blow. You can target any number of enemies with this skill, but each additional target over 2 increases your Critfail range by 1 (e.g. Attacking 3 targets crit fails on 3-, 5 targets crit fails on 5-. etc.,)
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Born to a pair of temple guardians, Jiandao had begun her training in the art of the sword saints, warriors who are capable of channeling their energy through matter, allowing them to hone cloth and wood to a blade's edge by strength of body and mind alone. Having grown up in an age of rapid technological development, she bore witness to the erosion of traditions as her temple and the acolytes within were evicted to make room for industry along the mountainside.
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Character Traits: 
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The order scattered, many turned their blades towards fighting for coin, a generation of monks hired for the work of common thugs. With little left in the old country, Jiandao took an airship headed for Horizon in hopes of earning money for her family back home.