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- Name: Perlite
- Gender: F
- Race: Dragon
- Dragon Flight: With or without wings, you are able to fly and hover while carrying heavy loads. Dragons can remain airborne indefinitely.
- Chromatic Scales: instant automatic; 3 times per combat; At character creation choose an element type [LIGHTNING]. When you use this ability, any attacks or skills against you that turn that share that element do no damage and cause no negative effects. This also allows you attempt feats most other races can’t (e.g. Swimming in lava with fireproof scales or bathing in liquid nitrogen with iceproof scales).
- Dragon Breath: recharge 2; Your dragon breath is far more developed than other dragons, able to cover a wide range and inflict damage. At character creation choose an Elementalist effect for your breath that will determine its element and effect [LIGHTNING]. You can target up to 10 enemies with this attack, but the recharge increases by 1 for each enemy beyond 1 that you target. You can also use your breath to magically send messages, as long as established a link with your message recipient beforehand.
- Class: Smith
- Skills:
- Pure Bonus: Craftsman: passive; You’re skill at crafting all kinds of things, not just weapons and armor. You have +2 to creating and crafting minor objects, basic equipment, or even replicas of items out of any material you have. If you are undisturbed you can make a duplicate that’s indistinguishable from the original.
- Free: Tinker: You can repair broken objects, restore negative quality weapons back to +0, fix up worn down loot to make it more valuable, or get a poorly working mechanism back into shape. On Crit you can fully restore an object back to pristine condition, even restoring magical properties it previously had. Once you use a successful Tinker on an object you cannot Tinker that object again for the rest of the session.
- (1) Appraise: instant; Determine the number of remaining hits and wounds on an enemy or possibly a weakness. More powerful enemies may be harder to Appraise. Out of combat, quickly determine value of objects, study mechanisms and documents, size up other beings, etc,.
- (2) Engineering: With an eager and detailed mind, you can attempt to figure out any mechanical or manmade mechanism, device, construct or other creation. Once successfully and sufficiently studied and figured out, you can then utilize it as you wish. Such as opening specific types of locks with a mere nudge in the right part, or operating a specific machine with no further need for instruction or guidance.
- (1) Sharpen: recharge 3; Put the grindstone to yours or an ally’s weapon, giving it +1 for the duration of combat. On Crit you give it +2. A weapon can only be Sharpened once per combat.
- (3) Mechanical Minion: unique, locked, passive; You have a construct of your own make as a companion. It knows the same class skills you do (aside from Mechanical Minion), plus up to 3 points of additional, non-free skills taken from any class or even a mix of different classes. It has 5 Max Hits and 5 Max Wounds, but cannot be healed except by the owner spending standard action to repair it (functioning as Heal). If it dies or is destroyed, you can fix it back up with a standard roll, restoring back to full Hits and 2 Wounds.
- "Assistant": A bipedal heavy automaton. A mass of intricate gears and pulleys shielded by cast-iron plates. A forge built into the chest fuels the machine, heated by a battery charged via Perlite's lightning, allows the machine to heat objects nearby and to manufacture useful machines with input from Perlite.
- Minion Skills:
- (1) Hot Irons: weapon; Heat your weapons so you only need a mere touch to attack. Cleave X targets with a Crit Fail Range of X-1, dealing damage. If you are wielding a Great Weapon, Hot Irons has a Crit Fail Range of X-2. On Crit this attack brands your targets, making it painful for them to move. Their Crit Fail range is increased to 3- if Hot Irons was used on a single target, and 2- if it cleaved.
- (2) Gadget: unique; Craft a nifty device to aid with a specific task. Once successfully built, the gadget will autonomously do a non-combat task with the roll used to craft it. You can give your gadget to allies.
- Special Talent: While hesitant to admit it, Perlite is an excellent cook. When preparing a meal, roll as 1d10+2.
- Trained Talent: Perlite's keen mind and quick claws allow her to determine quickly the extent of objects mundane and mechanical, granting her a DC-2 to engineering rolls.
- Hits/Wounds: 5/5
- Assistant: 5/5
- Weapon and/or Catalyst:
- Perlite:
- Heavy Spanner: A large adjustable wrench, for fixing her assistant and occasionally defending herself.
- Accurate: passive; A weapon designed to be easy to swing and perfectly balanced. Skills and attacks with this weapon have DC-1.
- Restrained Strike: weapon; Stab at an enemy with an aimed strike that doesn’t leave you exposed. This attack doesn’t cause counterattack damage, but can only deal 3 hits at max.
- Arquebus: A short-stocked musket, typically balanced on a flat surface or held with care against the shoulder, capable of sending a lead ball down range into distant targets.
- Ranged: passive; You can target characters in any Zone provided they are targetable normally. Unless your enemy also has a Ranged Weapon or a Prism Catalyst, you will not take counterattack damage (aside from Crit Fails) if you are in a different Zone from your target.
- Aimed Shot: weapon; Take aim on an unexpecting target. If this is your first attack on your target this combat or if you have not dealt damage to them in the past 3 turns, then this skill becomes Automatic and deals 3 damage.
- Assistant:
- Cast-iron gauntlets: Weighty arms reinforced with iron make for effective battering tools.
- Heavy: passive; A weapon of massive size takes more strength to wield, but lands with much greater force. Skills and attacks with this weapon have a Crit Range of 9+, and a Crit Fail Range of 2-.
- Cleave: weapon; Attack multiple nearby targets with a single blow. You can target any number of enemies with this skill, but each additional target over 2 increases your Critfail range by 1 (e.g. Attacking 3 targets crit fails on 3-, 5 targets crit fails on 5-. etc.,)
- Character Traits:
- An agent of the Canterlot Thaumatological Society, Perlite is dispatched to noteworthy locations to observe and catalog events that may prove useful for study by society members.
- A no-nonsense dragon while on mission, she prides herself on caution and attention to detail, knowing full well the kind of locations the society sends her to.
- While not adverse to combat, she can become overwhelmed when the odds have swung out of her favor. She relies on her assistant to keep threats at bay while lining up a shot with her Arquebus, preferring clean kills as it allows her to document the subject in better detail.
- Inventory:
- - Spare parts bag: assorted scrap metal, springs and small gears, used as parts when assembling machinery.
- - Rope coil and anchor spikes
- - Dry rations(7)
- - Dictation machine: A device that, once activated, records audio received from the surrounding area and transcribes it onto a roll of ticking paper. Tuned to nearby voices. A magnet along the bottom allows the machine to be attached and removed from metal objects with ease, usually the arm of her assistant.
- - Spare paper rolls, for the dictation machine
- - Lamp, battery-operated
- - Sleeping roll
- - Water skin
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